Section 1
//NewgroundsAPIAsset_API_Conencted_4 (APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4)
package APIConnector_fla {
import flash.display.*;
import com.newgrounds.components.*;
public dynamic class NewgroundsAPIAsset_API_Conencted_4 extends MovieClip {
public function NewgroundsAPIAsset_API_Conencted_4(){
addFrameScript(36, this.frame37);
}
function frame37(){
APIConnector(parent).clear();
}
}
}//package APIConnector_fla
Section 2
//NewgroundsAPIAsset_ConnectingAPI_2 (APIConnector_fla.NewgroundsAPIAsset_ConnectingAPI_2)
package APIConnector_fla {
import flash.display.*;
public dynamic class NewgroundsAPIAsset_ConnectingAPI_2 extends MovieClip {
public function NewgroundsAPIAsset_ConnectingAPI_2(){
addFrameScript(9, this.frame10);
}
function frame10(){
stop();
}
}
}//package APIConnector_fla
Section 3
//NewgroundsAPIAsset_Connection_Error_7 (APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7)
package APIConnector_fla {
import flash.display.*;
import com.newgrounds.components.*;
public dynamic class NewgroundsAPIAsset_Connection_Error_7 extends MovieClip {
public function NewgroundsAPIAsset_Connection_Error_7(){
addFrameScript(9, this.frame10, 20, this.frame21);
}
function frame10(){
stop();
}
function frame21(){
APIConnector(parent).clear();
}
}
}//package APIConnector_fla
Section 4
//NewgroundsAPIAsset_Load_Indicator_3 (APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3)
package APIConnector_fla {
import flash.display.*;
import flash.events.*;
public dynamic class NewgroundsAPIAsset_Load_Indicator_3 extends MovieClip {
public function NewgroundsAPIAsset_Load_Indicator_3(){
addFrameScript(0, this.frame1);
}
public function onEnterFrame(_arg1:Event):void{
if (((visible) && (stage))){
rotation = (rotation + 30);
} else {
removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
};
}
function frame1(){
addEventListener(Event.ENTER_FRAME, this.onEnterFrame);
}
}
}//package APIConnector_fla
Section 5
//NewgroundsAPIAsset_Login_Warning_5 (APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5)
package APIConnector_fla {
import flash.display.*;
import com.newgrounds.components.*;
public dynamic class NewgroundsAPIAsset_Login_Warning_5 extends MovieClip {
public function NewgroundsAPIAsset_Login_Warning_5(){
addFrameScript(9, this.frame10, 20, this.frame21);
}
function frame10(){
stop();
}
function frame21(){
APIConnector(parent).clear();
}
}
}//package APIConnector_fla
Section 6
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
public function GetRadius():Number{
return (m_radius);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local4 = _arg3.R;
_local5 = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
_local6 = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
_local7 = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
_local9 = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
_local10 = (_arg2.p2.x - _arg2.p1.x);
_local11 = (_arg2.p2.y - _arg2.p1.y);
_local12 = ((_local7 * _local10) + (_local8 * _local11));
_local13 = ((_local10 * _local10) + (_local11 * _local11));
_local14 = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
_local15 = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = b2Math.MulX(_arg3, m_p);
_local6 = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
_local7 = (m_radius * m_radius);
_local8 = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
_local10 = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape;
_local1 = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
private var s_supportVec:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_prevEdge:b2EdgeShape;
b2internal var m_direction:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_normal:b2Vec2;
b2internal var m_length:Number;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg1.R;
_local5 = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
_local6 = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
_local7 = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
_local8 = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
public function GetLength():Number{
return (m_length);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
_local5 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
_local6 = b2Math.MulX(_arg3, m_v1);
_local7 = b2Math.MulX(_arg3, m_v2);
_local8 = (b2Math.Dot(_arg1, _local6) - _arg2);
_local9 = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22;
_local2 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local5 = (_arg2.p2.x - _arg2.p1.x);
_local6 = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
_local9 = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
_local10 = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
_local11 = (100 * Number.MIN_VALUE);
_local12 = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_vertexCount:int;
b2internal var m_vertices:Array;
b2internal var m_centroid:b2Vec2;
b2internal var m_normals:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Array;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:Boolean;
var _local12:int;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
_local5 = b2Math.MulTMV(_arg3.R, _arg1);
_local6 = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
_local7 = new Array();
_local8 = 0;
_local9 = -1;
_local10 = -1;
_local11 = false;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
_local13 = ((_local9 + 1) % m_vertexCount);
_local14 = ((_local10 + 1) % m_vertexCount);
_local15 = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
_local16 = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
_local17 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
_local18 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
_local19 = 0;
_local20 = new b2Vec2();
_local21 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Transform;
var _local6:int;
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
_local5 = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
_local6 = 0;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape;
_local1 = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
public function GetVertices():Array{
return (m_vertices);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
private function Reserve(_arg1:int):void{
var _local2:int;
_local2 = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public function GetNormals():Array{
return (m_normals);
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local3:Array;
var _local4:b2Vec2;
_local3 = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:int;
var _local17:int;
var _local18:Number;
var _local19:Number;
_local4 = 0;
_local5 = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
_local10 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
_local11 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
_local12 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
_local13 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local14 = (_local12 - _local10);
_local15 = (_local13 - _local11);
_local16 = -1;
_local17 = 0;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:int;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = 0;
_local9 = (1 / 3);
_local10 = 0;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
private function Validate():Boolean{
return (false);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2));
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE));
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
var _local11:Number;
_local3 = _arg2.R;
_local4 = m_vertices[0];
_local5 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local6 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local7 = _local5;
_local8 = _local6;
_local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape;
_local5 = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision.Shapes
Section 10
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_radius:Number;
b2internal var m_type:int;
b2internal static const e_polygonShape:int = 1;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function GetType():int{
return (m_type);
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public function Copy():b2Shape{
return (null);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput;
var _local6:b2SimplexCache;
var _local7:b2DistanceOutput;
_local5 = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
_local6 = new b2SimplexCache();
_local6.count = 0;
_local7 = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = -(Number.MAX_VALUE);
_local4 = Number.MAX_VALUE;
_local5 = _arg2.p1.x;
_local6 = _arg2.p1.y;
_local7 = (_arg2.p2.x - _arg2.p1.x);
_local8 = (_arg2.p2.y - _arg2.p1.y);
_local9 = Math.abs(_local7);
_local10 = Math.abs(_local8);
_local11 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = (_arg1.lowerBound.x - upperBound.x);
_local3 = (_arg1.lowerBound.y - upperBound.y);
_local4 = (lowerBound.x - _arg1.upperBound.x);
_local5 = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = true;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB;
_local3 = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 12
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_edgeBO:Array = new Array(1);
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_edgeAO:Array = new Array(1);
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_incidentEdge:Array = MakeClipPointVector();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
_local10 = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
private static function MakeClipPointVector():Array{
var _local1:Array;
_local1 = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = (_arg2.m_radius + _arg4.m_radius);
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local27 = _local22[_local25];
_local28 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
_local29 = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
_local30 = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local18:Number;
var _local19:Number;
var _local20:b2Mat22;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:b2Vec2;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:b2Vec2;
var _local33:b2Vec2;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Array;
var _local38:Array;
var _local39:int;
var _local40:int;
var _local41:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
_local7 = (_arg2.m_radius + _arg4.m_radius);
_local8 = 0;
s_edgeAO[0] = _local8;
_local9 = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
_local10 = 0;
s_edgeBO[0] = _local10;
_local11 = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
_local18 = 0.98;
_local19 = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
_local21 = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
_local22 = _local12.m_vertexCount;
_local23 = _local12.m_vertices;
_local24 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
_local26 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
_local27 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
_local28 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
_local29 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
_local30 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
_local31 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
_local32 = s_v11;
_local33 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
_local34 = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
_local35 = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
_local36 = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
_local37 = s_clipPoints1;
_local38 = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
_local40 = 0;
_local41 = 0;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 13
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
b2internal var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 14
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 15
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_saveB:Array = new Array(3);
private static var s_simplex:b2Simplex = new b2Simplex();
private static var b2_gjkCalls:int;
private static var s_saveA:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local4:b2DistanceProxy;
var _local5:b2DistanceProxy;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:b2Simplex;
var _local9:Array;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:int;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
_local4 = _arg3.proxyA;
_local5 = _arg3.proxyB;
_local6 = _arg3.transformA;
_local7 = _arg3.transformB;
_local8 = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
_local9 = _local8.m_vertices;
_local10 = 20;
_local11 = s_saveA;
_local12 = s_saveB;
_local13 = 0;
_local14 = _local8.GetClosestPoint();
_local15 = _local14.LengthSquared();
_local16 = _local15;
_local19 = 0;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 16
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var useRadii:Boolean;
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
}
}//package Box2D.Collision
Section 17
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var pointB:b2Vec2;
public var distance:Number;
public var iterations:int;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 18
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_vertices:Array;
public var m_radius:Number;
public var m_count:int;
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
}
}//package Box2D.Collision
Section 19
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_insertionCount:int;
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local2:b2DynamicTreeNode;
var _local3:b2DynamicTreeNode;
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
_local2 = _arg1.parent;
_local3 = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
_local3 = new Array();
_local4 = 0;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local12:Array;
var _local13:int;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
_local4 = _arg2.p2;
_local5 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
_local6 = b2Math.CrossFV(1, _local5);
_local7 = b2Math.AbsV(_local6);
_local8 = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
_local12 = new Array();
_local13 = 0;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
public function Rebalance(_arg1:int):void{
var _local2:int;
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
_local2 = 0;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local2:b2Vec2;
var _local3:b2DynamicTreeNode;
var _local4:b2DynamicTreeNode;
var _local5:b2DynamicTreeNode;
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
_local2 = _arg1.aabb.GetCenter();
_local3 = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
_local4 = _local3.parent;
_local5 = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
}
}//package Box2D.Collision
Section 20
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_moveBuffer:Array;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
private var m_proxyCount:int;
private var m_tree:b2DynamicTree;
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
m_pairCount = 0;
super();
}
public function Validate():void{
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int;
_local2 = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var QueryCallback:Function;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
QueryCallback = function (_arg1:b2DynamicTreeNode):Boolean{
var _local2:b2DynamicTreePair;
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
_local2 = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode;
_local3 = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB;
var _local4:b2AABB;
_local3 = m_tree.GetFatAABB(_arg1);
_local4 = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean;
_local4 = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
}
}//package Box2D.Collision
Section 21
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var userData;
public var child2:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 22
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 23
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_pointCount:int;// = 0
public var m_localPlaneNormal:b2Vec2;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_points:Array;
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
var _local1:int;
m_pointCount = 0;
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
m_pointCount = _arg1.m_pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Copy():b2Manifold{
var _local1:b2Manifold;
_local1 = new b2Manifold();
_local1.Set(this);
return (_local1);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
}
}//package Box2D.Collision
Section 24
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_tangentImpulse:Number;
public var m_id:b2ContactID;
public var m_localPoint:b2Vec2;
public var m_normalImpulse:Number;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
}
}//package Box2D.Collision
Section 25
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 26
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var maxFraction:Number;
public var p2:b2Vec2;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 27
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var fraction:Number;
public var normal:b2Vec2;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 28
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_axis:b2Vec2;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public static const e_points:int = 1;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
_local6 = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 29
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2Simplex {
public var m_count:int;
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_vertices:Array;
public var m_v3:b2SimplexVertex;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function WriteCache(_arg1:b2SimplexCache):void{
var _local2:Array;
var _local3:int;
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
_local2 = m_vertices;
_local3 = 0;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Array;
var _local9:int;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
_local8 = m_vertices;
_local9 = 0;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function Solve2():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local1 = m_v1.w;
_local2 = m_v2.w;
_local3 = b2Math.SubtractVV(_local2, _local1);
_local4 = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
_local5 = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
_local6 = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Vec2;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local1 = m_v1.w;
_local2 = m_v2.w;
_local3 = m_v3.w;
_local4 = b2Math.SubtractVV(_local2, _local1);
_local5 = b2Math.Dot(_local1, _local4);
_local6 = b2Math.Dot(_local2, _local4);
_local7 = _local6;
_local8 = -(_local5);
_local9 = b2Math.SubtractVV(_local3, _local1);
_local10 = b2Math.Dot(_local1, _local9);
_local11 = b2Math.Dot(_local3, _local9);
_local12 = _local11;
_local13 = -(_local10);
_local14 = b2Math.SubtractVV(_local3, _local2);
_local15 = b2Math.Dot(_local2, _local14);
_local16 = b2Math.Dot(_local3, _local14);
_local17 = _local16;
_local18 = -(_local15);
_local19 = b2Math.CrossVV(_local4, _local9);
_local20 = (_local19 * b2Math.CrossVV(_local2, _local3));
_local21 = (_local19 * b2Math.CrossVV(_local3, _local1));
_local22 = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
_local23 = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
}
}//package Box2D.Collision
Section 30
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexA:Array;
public var indexB:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 31
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var a:Number;
public var wA:b2Vec2;
public var wB:b2Vec2;
public var indexB:int;
public var w:b2Vec2;
public var indexA:int;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 32
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var s_xfA:b2Transform = new b2Transform();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var b2_toiRootIters:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local2:b2DistanceProxy;
var _local3:b2DistanceProxy;
var _local4:b2Sweep;
var _local5:b2Sweep;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:int;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
_local2 = _arg1.proxyA;
_local3 = _arg1.proxyB;
_local4 = _arg1.sweepA;
_local5 = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
_local6 = (_local2.m_radius + _local3.m_radius);
_local7 = _arg1.tolerance;
_local8 = 0;
_local9 = 1000;
_local10 = 0;
_local11 = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 33
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var tolerance:Number;
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 34
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_points:Array;
public var m_normal:b2Vec2;
public function b2WorldManifold(){
var _local1:int;
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 35
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 36
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _flip:int;
b2internal var _incidentVertex:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 37
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function GetFatAABB(_arg1):b2AABB;
function Query(_arg1:Function, _arg2:b2AABB):void;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function GetUserData(_arg1);
function UpdatePairs(_arg1:Function):void;
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function TestOverlap(_arg1, _arg2):Boolean;
function Validate():void;
function GetProxyCount():int;
function Rebalance(_arg1:int):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
}
}//package Box2D.Collision
Section 38
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
var _local1:b2Mat22;
_local1 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22;
_local2 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22;
_local3 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 39
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local5 = col1.x;
_local6 = col1.y;
_local7 = col1.z;
_local8 = col2.x;
_local9 = col2.y;
_local10 = col2.z;
_local11 = col3.x;
_local12 = col3.y;
_local13 = col3.z;
_local14 = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 40
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
_local5 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
}
}//package Box2D.Common.Math
Section 41
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function Copy():b2Sweep{
var _local1:b2Sweep;
_local1 = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
var _local3:Number;
var _local4:b2Mat22;
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
_local3 = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
_local4 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 42
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 43
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 44
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
public function SetZero():void{
x = (y = (z = 0));
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
}
}//package Box2D.Common.Math
Section 45
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 46
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 47
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_pi:Number = 3.14159265358979;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_maxTranslationSquared:Number = 4;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_angularSleepTolerance:Number = 0.0349065850398866;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_velocityThreshold:Number = 0;
public static const USHRT_MAX:int = 0xFFFF;
public static const VERSION:String = "2.1alpha";
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTranslation:Number = 2;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_maxLinearCorrection:Number = 0.2;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean):void{
if (!_arg1){
throw ("Assertion Failed");
};
}
}
}//package Box2D.Common
Section 48
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_manifold:b2Manifold;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_flags:uint;
b2internal var m_toi:Number;
b2internal var m_nodeB:b2ContactEdge;
b2internal static var e_sensorFlag:uint = 1;
private static var s_input:b2TOIInput = new b2TOIInput();
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_filterFlag:uint = 64;
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local2:b2Manifold;
var _local3:Boolean;
var _local4:Boolean;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Boolean;
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
_local2 = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
_local3 = false;
_local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
_local5 = m_fixtureA.m_body;
_local6 = m_fixtureB.m_body;
_local7 = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Shape;
_local2 = m_fixtureA.GetBody();
_local3 = m_fixtureB.GetBody();
_local4 = m_fixtureA.GetShape();
_local5 = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
var _local3:b2Body;
var _local4:b2Body;
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
_local3 = _arg1.GetBody();
_local4 = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
b2internal function Evaluate():void{
}
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var type:int;
public var K:b2Mat22;
public var manifold:b2Manifold;
public var radius:Number;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var points:Array;
public var localPoint:b2Vec2;
public var pointCount:int;
public var normal:b2Vec2;
public var restitution:Number;
public var localPlaneNormal:b2Vec2;
public var friction:Number;
public var normalMass:b2Mat22;
public function b2ContactConstraint(){
var _local1:int;
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var velocityBias:Number;
public var localPoint:b2Vec2;
public var normalImpulse:Number;
public var rB:b2Vec2;
public var rA:b2Vec2;
public var tangentImpulse:Number;
public var tangentMass:Number;
public var normalMass:Number;
public var equalizedMass:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_allocator;
private var m_registers:Array;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function InitializeRegisters():void{
var _local1:int;
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:b2Contact;
var _local7:Function;
_local3 = _arg1.GetType();
_local4 = _arg2.GetType();
_local5 = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local7 = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:int;
var _local3:int;
var _local4:b2ContactRegister;
var _local5:Function;
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
_local2 = _arg1.m_fixtureA.GetType();
_local3 = _arg1.m_fixtureB.GetType();
_local4 = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
_local5 = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var poolCount:int;
public var createFcn:Function;
public var destroyFcn:Function;
public var pool:b2Contact;
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_constraintCount:int;
b2internal var m_constraints:Array;
private var m_allocator;
private var m_step:b2TimeStep;
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:int;
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local2 = 0;
_local3 = 0;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local24:int;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
_local24 = 0;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 57
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.m_body;
_local2 = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 58
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 59
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 60
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_points:Array;
public var m_normal:b2Vec2;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
var _local1:int;
super();
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 61
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_world:b2World;
b2internal var m_next:b2Controller;
protected var m_bodyList:b2ControllerEdge;
b2internal var m_prev:b2Controller;
protected var m_bodyCount:int;
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge;
_local2 = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge;
_local2 = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function GetNext():b2Controller{
return (m_next);
}
public function Step(_arg1:b2TimeStep):void{
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
public function GetWorld():b2World{
return (m_world);
}
}
}//package Box2D.Dynamics.Controllers
Section 62
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var body:b2Body;
public var nextController:b2ControllerEdge;
public var nextBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var prevBody:b2ControllerEdge;
public var controller:b2Controller;
}
}//package Box2D.Dynamics.Controllers
Section 63
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_mass:Number;
private var m_u:b2Vec2;
private var m_length:Number;
private var m_impulse:Number;
private var m_dampingRatio:Number;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_frequencyHz:Number;
private var m_gamma:Number;
private var m_bias:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
if (m_frequencyHz > 0){
return (true);
};
_local3 = m_bodyA;
_local4 = m_bodyB;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
_local11 = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
_local12 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
_local13 = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local14 = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
_local15 = (_local14 * m_u.x);
_local16 = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
public function GetLength():Number{
return (m_length);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_bodyA;
_local4 = m_bodyB;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
public var m_angularMass:Number;
private var m_maxTorque:Number;
private var m_linearImpulse:b2Vec2;
public var m_linearMass:b2Mat22;
private var m_localAnchorB:b2Vec2;
private var m_localAnchorA:b2Vec2;
private var m_angularImpulse:Number;
private var m_maxForce:Number;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
public function GetMaxForce():Number{
return (m_maxForce);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:b2Vec2;
var _local25:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_linearVelocity;
_local7 = _local4.m_angularVelocity;
_local8 = _local5.m_linearVelocity;
_local9 = _local5.m_angularVelocity;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local2 = _local4.m_xf.R;
_local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
_local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
_local19 = (_local9 - _local7);
_local20 = (-(m_angularMass) * _local19);
_local21 = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
_local22 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
_local23 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
_local24 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
_local25 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2FrictionJointDef extends b2JointDef {
public var maxTorque:Number;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxForce:Number;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_impulse:Number;
private var m_J:b2Jacobian;
private var m_mass:Number;
private var m_prismatic1:b2PrismaticJoint;
private var m_prismatic2:b2PrismaticJoint;
private var m_ground1:b2Body;
private var m_ground2:b2Body;
private var m_constant:Number;
private var m_revolute1:b2RevoluteJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_ratio:Number;
private var m_localAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local2 = 0;
_local3 = m_bodyA;
_local4 = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
_local7 = (m_constant - (_local5 + (m_ratio * _local6)));
_local8 = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local2 = m_bodyB.m_xf.R;
_local3 = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
_local4 = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
_local5 = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
_local6 = (m_impulse * m_J.linearB.x);
_local7 = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
}
}//package Box2D.Dynamics.Joints
Section 68
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var angularB:Number;
public var linearA:b2Vec2;
public var linearB:b2Vec2;
public var angularA:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_islandFlag:Boolean;
b2internal var m_next:b2Joint;
b2internal var m_invMassA:Number;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_type:int;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_prev:b2Joint;
b2internal var m_invMassB:Number;
b2internal var m_localCenterB:b2Vec2;
private var m_userData;
b2internal var m_invIB:Number;
b2internal var m_collideConnected:Boolean;
b2internal var m_invIA:Number;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_equalLimits:int = 3;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetType():int{
return (m_type);
}
public function GetAnchorB():b2Vec2{
return (null);
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var bodyB:b2Body;
public var collideConnected:Boolean;
public var userData;
public var type:int;
public var bodyA:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 73
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_impulse:b2Vec2;
private var m_enableLimit:Boolean;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
private var m_axis:b2Vec2;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_perp:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_maxMotorForce:Number;
private var m_motorMass:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var m_K:b2Mat22;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Vec2;
var _local5:Number;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_linearVelocity;
_local5 = _local2.m_angularVelocity;
_local6 = _local3.m_linearVelocity;
_local7 = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Boolean;
var _local19:Number;
var _local20:b2Mat22;
var _local21:b2Mat22;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_sweep.c;
_local7 = _local4.m_sweep.a;
_local8 = _local5.m_sweep.c;
_local9 = _local5.m_sweep.a;
_local16 = 0;
_local17 = 0;
_local18 = false;
_local19 = 0;
_local20 = b2Mat22.FromAngle(_local7);
_local21 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
_local22 = (m_localAnchor1.x - m_localCenterA.x);
_local23 = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
_local24 = (m_localAnchor2.x - m_localCenterB.x);
_local25 = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
_local26 = (((_local8.x + _local24) - _local6.x) - _local22);
_local27 = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
_local28 = new b2Vec2();
_local29 = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
_local30 = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
_local31 = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
_local32 = ((_local28.x * m_s1) + (_local28.y * m_a1));
_local33 = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
_local6 = _local2.GetTransform();
_local7 = _local3.GetTransform();
_local4 = _local2.m_xf.R;
_local8 = (m_localAnchor1.x - m_localCenterA.x);
_local9 = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
_local10 = (m_localAnchor2.x - m_localCenterB.x);
_local11 = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
_local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
_local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
_local14 = m_invMassA;
_local15 = m_invMassB;
_local16 = m_invIA;
_local17 = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var localAxisA:b2Vec2;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public var enableLimit:Boolean;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var m_beta:Number;
private var m_mass:b2Mat22;
private var m_target:b2Vec2;
private var m_impulse:b2Vec2;
private var m_localAnchor:b2Vec2;
private var m_dampingRatio:Number;
private var m_frequencyHz:Number;
private var K2:b2Mat22;
private var K:b2Mat22;
private var K1:b2Mat22;
private var m_gamma:Number;
private var m_C:b2Vec2;
private var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
_local3 = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
_local2 = m_bodyB;
_local3 = _local2.GetMass();
_local4 = ((2 * Math.PI) * m_frequencyHz);
_local5 = (((2 * _local3) * m_dampingRatio) * _local4);
_local6 = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
_local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local10 = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetTarget():b2Vec2{
return (m_target);
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_bodyB;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
_local10 = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
private var m_axis:b2Vec2;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_perp:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_maxMotorForce:Number;
private var m_motorMass:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var m_K:b2Mat33;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Vec2;
var _local5:Number;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_linearVelocity;
_local5 = _local2.m_angularVelocity;
_local6 = _local3.m_linearVelocity;
_local7 = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
_local13 = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Boolean;
var _local19:Number;
var _local20:b2Mat22;
var _local21:b2Mat22;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2Vec3;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_sweep.c;
_local7 = _local4.m_sweep.a;
_local8 = _local5.m_sweep.c;
_local9 = _local5.m_sweep.a;
_local16 = 0;
_local17 = 0;
_local18 = false;
_local19 = 0;
_local20 = b2Mat22.FromAngle(_local7);
_local21 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
_local22 = (m_localAnchor1.x - m_localCenterA.x);
_local23 = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
_local24 = (m_localAnchor2.x - m_localCenterB.x);
_local25 = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
_local26 = (((_local8.x + _local24) - _local6.x) - _local22);
_local27 = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
_local28 = new b2Vec3();
_local29 = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local30 = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
_local31 = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
_local32 = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
_local33 = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
_local34 = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
_local6 = _local2.GetTransform();
_local7 = _local3.GetTransform();
_local4 = _local2.m_xf.R;
_local8 = (m_localAnchor1.x - m_localCenterA.x);
_local9 = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
_local10 = (m_localAnchor2.x - m_localCenterB.x);
_local11 = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
_local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
_local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
_local14 = m_invMassA;
_local15 = m_invMassB;
_local16 = m_invIA;
_local17 = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxMotorForce:Number;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAxisA:b2Vec2;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_limitImpulse2:Number;
private var m_ground:b2Body;
private var m_u1:b2Vec2;
private var m_maxLength2:Number;
private var m_limitState2:int;
private var m_impulse:Number;
private var m_maxLength1:Number;
private var m_u2:b2Vec2;
private var m_constant:Number;
private var m_ratio:Number;
private var m_state:int;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_limitState1:int;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_localAnchor1:b2Vec2;
private var m_pulleyMass:Number;
private var m_limitImpulse1:Number;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local5 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local6 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local7 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local8 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local24 = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_bodyA.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_bodyB.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetRatio():Number{
return (m_ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var ratio:Number;
public var maxLengthA:Number;
public var maxLengthB:Number;
public var lengthA:Number;
public var lengthB:Number;
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 81
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
private var m_motorImpulse:Number;
private var m_referenceAngle:Number;
private var m_upperAngle:Number;
private var m_lowerAngle:Number;
private var m_mass:b2Mat33;
private var m_limitState:int;
private var m_motorMass:Number;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var impulse2:b2Vec2;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var impulse3:b2Vec3;
private var m_maxMotorTorque:Number;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local11 = _local2.m_linearVelocity;
_local12 = _local2.m_angularVelocity;
_local13 = _local3.m_linearVelocity;
_local14 = _local3.m_angularVelocity;
_local15 = _local2.m_invMass;
_local16 = _local3.m_invMass;
_local17 = _local2.m_invI;
_local18 = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local5 = m_bodyA;
_local6 = m_bodyB;
_local7 = 0;
_local8 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
_local12 = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
_local13 = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
_local14 = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
_local15 = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
_local18 = ((_local16 * _local16) + (_local17 * _local17));
_local19 = Math.sqrt(_local18);
_local8 = _local19;
_local20 = _local5.m_invMass;
_local21 = _local6.m_invMass;
_local22 = _local5.m_invI;
_local23 = _local6.m_invI;
_local24 = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 82
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var upperAngle:Number;
public var lowerAngle:Number;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var enableMotor:Boolean;
public var enableLimit:Boolean;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 83
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_mass:b2Mat33;
private var m_impulse:b2Vec3;
private var m_localAnchorB:b2Vec2;
private var m_localAnchorA:b2Vec2;
private var m_referenceAngle:Number;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:b2Vec3;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
_local15 = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local16 = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
_local17 = (10 * b2Settings.b2_linearSlop);
_local18 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local19 = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
_local20 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:b2Vec3;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_linearVelocity;
_local7 = _local4.m_angularVelocity;
_local8 = _local5.m_linearVelocity;
_local9 = _local5.m_angularVelocity;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local2 = _local4.m_xf.R;
_local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
_local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
_local18 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
_local19 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
_local20 = (_local9 - _local7);
_local21 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
}
}//package Box2D.Dynamics.Joints
Section 84
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 85
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_xf:b2Transform;
b2internal var m_controllerCount:int;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_invI:Number;
b2internal var m_fixtureCount:int;
b2internal var m_torque:Number;
b2internal var m_angularVelocity:Number;
b2internal var m_flags:uint;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_world:b2World;
b2internal var m_inertiaScale:Number;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_mass:Number;
b2internal var m_next:b2Body;
b2internal var m_force:b2Vec2;
b2internal var m_sweep:b2Sweep;
private var m_userData;
b2internal var m_invMass:Number;
b2internal var m_prev:b2Body;
b2internal var m_linearDamping:Number;
b2internal var m_type:int;
b2internal var m_angularDamping:Number;
b2internal var m_islandIndex:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_sleepTime:Number;
b2internal var m_I:Number;
b2internal static var e_fixedRotationFlag:uint = 16;
public static var b2_kinematicBody:uint = 1;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_activeFlag:uint = 32;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_awakeFlag:uint = 2;
public static var b2_dynamicBody:uint = 2;
b2internal static var e_islandFlag:uint = 1;
private static var s_xf1:b2Transform = new b2Transform();
public static var b2_staticBody:uint = 0;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function ResetMassData():void{
var _local1:b2Vec2;
var _local2:b2Fixture;
var _local3:b2Vec2;
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
_local1 = b2Vec2.Make(0, 0);
_local2 = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
_local3 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
_local5 = _local3.GetWorldCenter();
_local6 = _local4.GetWorldCenter();
_local7 = _local3.GetLinearVelocity().Copy();
_local8 = _local4.GetLinearVelocity().Copy();
_local9 = _local3.GetAngularVelocity();
_local10 = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
b2internal function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function SetMassData(_arg1:b2MassData):void{
var _local2:b2Vec2;
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
_local2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef;
_local1 = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local2:b2Fixture;
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
_local2 = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function GetMass():Number{
return (m_mass);
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function GetUserData(){
return (m_userData);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef;
_local3 = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number;
var _local5:Number;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Boolean;
_local4 = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
_local5 = Math.tan(((_local4 - _arg3) * 0.5));
_local6 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
_local7 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
_local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function GetType():uint{
return (m_type);
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetType(_arg1:uint):void{
var _local2:b2ContactEdge;
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
_local2 = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function GetInertia():Number{
return (m_I);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:Boolean;
var _local5:b2ContactEdge;
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
_local2 = m_fixtureList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_local5 = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetTransform():b2Transform{
return (m_xf);
}
b2internal function SynchronizeFixtures():void{
var _local1:b2Transform;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Fixture;
var _local5:IBroadPhase;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function Split(_arg1:Function):b2Body{
var _local2:b2Vec2;
var _local3:Number;
var _local4:b2Vec2;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Fixture;
_local2 = GetLinearVelocity().Copy();
_local3 = GetAngularVelocity();
_local4 = GetWorldCenter();
_local5 = this;
_local6 = m_world.CreateBody(GetDefinition());
_local8 = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
_local9 = _local5.GetWorldCenter();
_local10 = _local6.GetWorldCenter();
_local11 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
_local12 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
}
}//package Box2D.Dynamics
Section 86
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var bullet:Boolean;
public var awake:Boolean;
public var active:Boolean;
public var allowSleep:Boolean;
public var angle:Number;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var angularVelocity:Number;
public var linearVelocity:b2Vec2;
public var position:b2Vec2;
public var inertiaScale:Number;
public var type:uint;
public function b2BodyDef(){
position = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
}
}
}//package Box2D.Dynamics
Section 87
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 88
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var tangentImpulses:Array;
public var normalImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 89
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function EndContact(_arg1:b2Contact):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
public function BeginContact(_arg1:b2Contact):void{
}
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
}
}//package Box2D.Dynamics
Section 90
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_contactCount:int;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
_local2 = _arg1.GetFixtureA();
_local3 = _arg1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if (_arg1.IsTouching()){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function AddPair(_arg1, _arg2):void{
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Contact;
var _local9:b2Fixture;
var _local10:b2Fixture;
_local3 = (_arg1 as b2Fixture);
_local4 = (_arg2 as b2Fixture);
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
if (_local5 == _local6){
return;
};
_local7 = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
_local8 = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 91
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2DebugDraw {
private var m_xformScale:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_alpha:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
public static var e_centerOfMassBit:uint = 16;
public static var e_shapeBit:uint = 1;
public static var e_aabbBit:uint = 4;
public static var e_controllerBit:uint = 32;
public static var e_pairBit:uint = 8;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function GetAlpha():Number{
return (m_alpha);
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
}
}//package Box2D.Dynamics
Section 92
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
}
}//package Box2D.Dynamics
Section 93
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 94
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Fixture {
b2internal var m_next:b2Fixture;
b2internal var m_friction:Number;
b2internal var m_filter:b2FilterData;
b2internal var m_restitution:Number;
b2internal var m_proxy;
b2internal var m_density:Number;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
b2internal var m_body:b2Body;
b2internal var m_shape:b2Shape;
private var m_massData:b2MassData;
b2internal var m_aabb:b2AABB;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function GetShape():b2Shape{
return (m_shape);
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function GetAABB():b2AABB{
return (m_aabb);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local2:b2ContactEdge;
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
_local2 = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
public function IsSensor():Boolean{
return (m_isSensor);
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
var _local4:b2AABB;
var _local5:b2AABB;
var _local6:b2Vec2;
if (!m_proxy){
return;
};
_local4 = new b2AABB();
_local5 = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
_local6 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
public function SetSensor(_arg1:Boolean):void{
var _local2:b2ContactEdge;
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
_local2 = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetDensity():Number{
return (m_density);
}
public function GetRestitution():Number{
return (m_restitution);
}
b2internal function Destroy():void{
m_shape = null;
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody():b2Body{
return (m_body);
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
}
}//package Box2D.Dynamics
Section 95
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var isSensor:Boolean;
public var restitution:Number;
public var userData;
public var density:Number;
public var filter:b2FilterData;
public var friction:Number;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 96
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Island {
private var m_listener:b2ContactListener;
private var m_contactSolver:b2ContactSolver;
private var m_bodyCapacity:int;
b2internal var m_bodies:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCapacity:int;
b2internal var m_contactCount:int;
b2internal var m_contacts:Array;
b2internal var m_contactCapacity:int;
b2internal var m_jointCount:int;
private var m_allocator;
b2internal var m_joints:Array;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:int;
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
_local2 = 0;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
_local8 = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local4:b2ContactSolver;
var _local5:Number;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
_local4 = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
_local5 = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
}
}//package Box2D.Dynamics
Section 97
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var dt:Number;
public var velocityIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
public var positionIterations:int;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 98
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2World {
private var m_inv_dt0:Number;
private var m_controllerList:b2Controller;
b2internal var m_contactList:b2Contact;
private var m_contactSolver:b2ContactSolver;
private var m_allowSleep:Boolean;
private var m_controllerCount:int;
private var m_island:b2Island;
private var m_destructionListener:b2DestructionListener;
b2internal var m_flags:int;
private var m_jointCount:int;
private var m_bodyCount:int;
private var s_stack:Array;
b2internal var m_groundBody:b2Body;
b2internal var m_contactCount:int;
private var m_debugDraw:b2DebugDraw;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
private var m_gravity:b2Vec2;
b2internal var m_contactManager:b2ContactManager;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var m_continuousPhysics:Boolean;
private static var m_warmStarting:Boolean;
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
var _local3:b2BodyDef;
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
_local3 = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
public function GetJointCount():int{
return (m_jointCount);
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Transform;
var _local5:b2Transform;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.GetBodyA();
_local3 = _arg1.GetBodyB();
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchorA();
_local9 = _arg1.GetAnchorB();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Transform;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:b2Color;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Vec2();
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local15 = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2ControllerEdge;
var _local4:b2ContactEdge;
var _local5:b2Fixture;
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
_local3 = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
_local4 = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
_local5 = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Controller;
var _local4:b2Island;
var _local5:b2Contact;
var _local6:b2Joint;
var _local7:int;
var _local8:Array;
var _local9:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
_local3 = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
_local4 = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local5 = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
_local6 = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
_local7 = m_bodyCount;
_local8 = s_stack;
_local9 = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local9:b2Island;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2TimeStep;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:b2JointEdge;
var _local22:b2Body;
_local9 = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
_local10 = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local19 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local19 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local20 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local20 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local20);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local20 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local20);
};
};
_local19 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local19)) && ((_local19 <= 1))));
if ((((_local19 > 0)) && ((_local19 < 1)))){
_local19 = (((1 - _local19) * _local20) + _local19);
if (_local19 > 1){
_local19 = 1;
};
};
_local11.m_toi = _local19;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local19)) && ((_local19 < _local13)))){
_local12 = _local11;
_local13 = _local19;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
_local21 = _local2.m_jointList;
while (_local21) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local21.joint.m_islandFlag == true){
} else {
_local22 = _local21.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local21.joint);
_local21.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local21 = _local21.next;
};
};
};
_local17 = s_timestep;
_local17.warmStarting = false;
_local17.dt = ((1 - _local13) * _arg1.dt);
_local17.inv_dt = (1 / _local17.dt);
_local17.dtRatio = 0;
_local17.velocityIterations = _arg1.velocityIterations;
_local17.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local17);
_local18 = 0;
while (_local18 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local18];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local18++;
};
_local18 = 0;
while (_local18 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local18];
_local9.m_contacts[_local18].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local18++;
};
_local18 = 0;
while (_local18 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local18];
_local8.m_islandFlag = false;
_local18++;
};
m_contactManager.FindNewContacts();
};
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var aabb:b2AABB;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture;
_local2 = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
aabb = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2ContactEdge;
_local2 = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
_local3 = _arg1.bodyA;
_local4 = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2ContactEdge;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_bodyA;
_local4 = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var aabb:b2AABB;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture;
_local2 = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
aabb = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (IsLocked() == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var input:b2RayCastInput;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local3:*;
var _local4:b2Fixture;
var _local5:Boolean;
var _local6:Number;
var _local7:b2Vec2;
_local3 = broadPhase.GetUserData(_arg2);
_local4 = (_local3 as b2Fixture);
_local5 = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
input = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
var _local4:b2TimeStep;
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
_local4 = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
public function ClearForces():void{
var _local1:b2Body;
_local1 = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local2:IBroadPhase;
var _local3:b2Body;
var _local4:b2Fixture;
_local2 = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
_local3 = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
}
}//package Box2D.Dynamics
Section 99
//MD5 (com.adobe.crypto.MD5)
package com.adobe.crypto {
import flash.utils.*;
import com.adobe.utils.*;
public class MD5 {
public static var digest:ByteArray;
public static function hash(_arg1:String):String{
var _local2:ByteArray = new ByteArray();
_local2.writeUTFBytes(_arg1);
return (hashBinary(_local2));
}
public static function hashBytes(_arg1:ByteArray):String{
return (hashBinary(_arg1));
}
public static function hashBinary(_arg1:ByteArray):String{
var _local6:int;
var _local7:int;
var _local8:int;
var _local9:int;
var _local2 = 1732584193;
var _local3 = -271733879;
var _local4 = -1732584194;
var _local5 = 271733878;
var _local10:Array = createBlocks(_arg1);
var _local11:int = _local10.length;
var _local12:int;
while (_local12 < _local11) {
_local6 = _local2;
_local7 = _local3;
_local8 = _local4;
_local9 = _local5;
_local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551);
_local2 = (_local2 + _local6);
_local3 = (_local3 + _local7);
_local4 = (_local4 + _local8);
_local5 = (_local5 + _local9);
_local12 = (_local12 + 16);
};
digest = new ByteArray();
digest.writeInt(_local2);
digest.writeInt(_local3);
digest.writeInt(_local4);
digest.writeInt(_local5);
digest.position = 0;
return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5)));
}
private static function f(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 & _arg2) | (~(_arg1) & _arg3)));
}
private static function g(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 & _arg3) | (_arg2 & ~(_arg3))));
}
private static function h(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 ^ _arg2) ^ _arg3));
}
private static function i(_arg1:int, _arg2:int, _arg3:int):int{
return ((_arg2 ^ (_arg1 | ~(_arg3))));
}
private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{
var _local9:int = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8);
return ((IntUtil.rol(_local9, _arg7) + _arg3));
}
private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function createBlocks(_arg1:ByteArray):Array{
var _local2:Array = new Array();
var _local3:int = (_arg1.length * 8);
var _local4 = 0xFF;
var _local5:int;
while (_local5 < _local3) {
_local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32)));
_local5 = (_local5 + 8);
};
_local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32)));
_local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3;
return (_local2);
}
}
}//package com.adobe.crypto
Section 100
//PNGEncoder (com.adobe.images.PNGEncoder)
package com.adobe.images {
import flash.display.*;
import flash.utils.*;
import flash.geom.*;
public class PNGEncoder {
private static var crcTable:Array;
private static var crcTableComputed:Boolean = false;
public static function encode(_arg1:BitmapData):ByteArray{
var _local6:uint;
var _local7:int;
var _local2:ByteArray = new ByteArray();
_local2.writeUnsignedInt(2303741511);
_local2.writeUnsignedInt(218765834);
var _local3:ByteArray = new ByteArray();
_local3.writeInt(_arg1.width);
_local3.writeInt(_arg1.height);
_local3.writeUnsignedInt(134610944);
_local3.writeByte(0);
writeChunk(_local2, 1229472850, _local3);
var _local4:ByteArray = new ByteArray();
var _local5:int;
while (_local5 < _arg1.height) {
_local4.writeByte(0);
if (!_arg1.transparent){
_local7 = 0;
while (_local7 < _arg1.width) {
_local6 = _arg1.getPixel(_local7, _local5);
_local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | 0xFF)));
_local7++;
};
} else {
_local7 = 0;
while (_local7 < _arg1.width) {
_local6 = _arg1.getPixel32(_local7, _local5);
_local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | (_local6 >>> 24))));
_local7++;
};
};
_local5++;
};
_local4.compress();
writeChunk(_local2, 1229209940, _local4);
writeChunk(_local2, 1229278788, null);
return (_local2);
}
private static function writeChunk(_arg1:ByteArray, _arg2:uint, _arg3:ByteArray):void{
var _local8:uint;
var _local9:uint;
var _local10:uint;
if (!crcTableComputed){
crcTableComputed = true;
crcTable = [];
_local9 = 0;
while (_local9 < 0x0100) {
_local8 = _local9;
_local10 = 0;
while (_local10 < 8) {
if ((_local8 & 1)){
_local8 = uint((uint(3988292384) ^ uint((_local8 >>> 1))));
} else {
_local8 = uint((_local8 >>> 1));
};
_local10++;
};
crcTable[_local9] = _local8;
_local9++;
};
};
var _local4:uint;
if (_arg3 != null){
_local4 = _arg3.length;
};
_arg1.writeUnsignedInt(_local4);
var _local5:uint = _arg1.position;
_arg1.writeUnsignedInt(_arg2);
if (_arg3 != null){
_arg1.writeBytes(_arg3);
};
var _local6:uint = _arg1.position;
_arg1.position = _local5;
_local8 = 4294967295;
var _local7:int;
while (_local7 < (_local6 - _local5)) {
_local8 = uint((crcTable[((_local8 ^ _arg1.readUnsignedByte()) & uint(0xFF))] ^ uint((_local8 >>> 8))));
_local7++;
};
_local8 = uint((_local8 ^ uint(4294967295)));
_arg1.position = _local6;
_arg1.writeUnsignedInt(_local8);
}
}
}//package com.adobe.images
Section 101
//JSON (com.adobe.serialization.json.JSON)
package com.adobe.serialization.json {
public class JSON {
public static function encode(_arg1:Object):String{
var _local2:JSONEncoder = new JSONEncoder(_arg1);
return (_local2.getString());
}
public static function decode(_arg1:String){
var _local2:JSONDecoder = new JSONDecoder(_arg1);
return (_local2.getValue());
}
}
}//package com.adobe.serialization.json
Section 102
//JSONDecoder (com.adobe.serialization.json.JSONDecoder)
package com.adobe.serialization.json {
public class JSONDecoder {
private var value;
private var tokenizer:JSONTokenizer;
private var token:JSONToken;
public function JSONDecoder(_arg1:String){
this.tokenizer = new JSONTokenizer(_arg1);
this.nextToken();
this.value = this.parseValue();
}
public function getValue(){
return (this.value);
}
private function nextToken():JSONToken{
return ((this.token = this.tokenizer.getNextToken()));
}
private function parseArray():Array{
var _local1:Array = new Array();
this.nextToken();
if (this.token.type == JSONTokenType.RIGHT_BRACKET){
return (_local1);
};
while (true) {
_local1.push(this.parseValue());
this.nextToken();
if (this.token.type == JSONTokenType.RIGHT_BRACKET){
return (_local1);
};
if (this.token.type == JSONTokenType.COMMA){
this.nextToken();
} else {
this.tokenizer.parseError(("Expecting ] or , but found " + this.token.value));
};
};
return (null);
}
private function parseObject():Object{
var _local2:String;
var _local1:Object = new Object();
this.nextToken();
if (this.token.type == JSONTokenType.RIGHT_BRACE){
return (_local1);
};
while (true) {
if (this.token.type == JSONTokenType.STRING){
_local2 = String(this.token.value);
this.nextToken();
if (this.token.type == JSONTokenType.COLON){
this.nextToken();
_local1[_local2] = this.parseValue();
this.nextToken();
if (this.token.type == JSONTokenType.RIGHT_BRACE){
return (_local1);
};
if (this.token.type == JSONTokenType.COMMA){
this.nextToken();
} else {
this.tokenizer.parseError(("Expecting } or , but found " + this.token.value));
};
} else {
this.tokenizer.parseError(("Expecting : but found " + this.token.value));
};
} else {
this.tokenizer.parseError(("Expecting string but found " + this.token.value));
};
};
return (null);
}
private function parseValue():Object{
if (this.token == null){
this.tokenizer.parseError("Unexpected end of input");
};
switch (this.token.type){
case JSONTokenType.LEFT_BRACE:
return (this.parseObject());
case JSONTokenType.LEFT_BRACKET:
return (this.parseArray());
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return (this.token.value);
default:
this.tokenizer.parseError(("Unexpected " + this.token.value));
};
return (null);
}
}
}//package com.adobe.serialization.json
Section 103
//JSONEncoder (com.adobe.serialization.json.JSONEncoder)
package com.adobe.serialization.json {
import flash.utils.*;
public class JSONEncoder {
private var jsonString:String;
public function JSONEncoder(_arg1){
this.jsonString = this.convertToString(_arg1);
}
public function getString():String{
return (this.jsonString);
}
private function convertToString(_arg1):String{
if ((_arg1 is String)){
return (this.escapeString((_arg1 as String)));
};
if ((_arg1 is Number)){
return ((isFinite((_arg1 as Number))) ? _arg1.toString() : "null");
} else {
if ((_arg1 is Boolean)){
return ((_arg1) ? "true" : "false");
} else {
if ((_arg1 is Array)){
return (this.arrayToString((_arg1 as Array)));
};
if ((((_arg1 is Object)) && (!((_arg1 == null))))){
return (this.objectToString(_arg1));
};
};
};
return ("null");
}
private function escapeString(_arg1:String):String{
var _local3:String;
var _local6:String;
var _local7:String;
var _local2 = "";
var _local4:Number = _arg1.length;
var _local5:int;
while (_local5 < _local4) {
_local3 = _arg1.charAt(_local5);
switch (_local3){
case "\"":
_local2 = (_local2 + "\\\"");
break;
case "\\":
_local2 = (_local2 + "\\\\");
break;
case "\b":
_local2 = (_local2 + "\\b");
break;
case "\f":
_local2 = (_local2 + "\\f");
break;
case "\n":
_local2 = (_local2 + "\\n");
break;
case "\r":
_local2 = (_local2 + "\\r");
break;
case "\t":
_local2 = (_local2 + "\\t");
break;
default:
if (_local3 < " "){
_local6 = _local3.charCodeAt(0).toString(16);
_local7 = ((_local6.length == 2)) ? "00" : "000";
_local2 = (_local2 + (("\\u" + _local7) + _local6));
} else {
_local2 = (_local2 + _local3);
};
};
_local5++;
};
return ((("\"" + _local2) + "\""));
}
private function arrayToString(_arg1:Array):String{
var _local2 = "";
var _local3:int;
while (_local3 < _arg1.length) {
if (_local2.length > 0){
_local2 = (_local2 + ",");
};
_local2 = (_local2 + this.convertToString(_arg1[_local3]));
_local3++;
};
return ((("[" + _local2) + "]"));
}
private function objectToString(_arg1:Object):String{
var value:Object;
var key:String;
var v:XML;
var o = _arg1;
var s = "";
var classInfo:XML = describeType(o);
if (classInfo.@name.toString() == "Object"){
for (key in o) {
value = o[key];
if ((value is Function)){
} else {
if (s.length > 0){
s = (s + ",");
};
s = (s + ((this.escapeString(key) + ":") + this.convertToString(value)));
};
};
} else {
for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) {
if (s.length > 0){
s = (s + ",");
};
s = (s + ((this.escapeString(v.@name.toString()) + ":") + this.convertToString(o[v.@name])));
};
};
return ((("{" + s) + "}"));
}
}
}//package com.adobe.serialization.json
Section 104
//JSONParseError (com.adobe.serialization.json.JSONParseError)
package com.adobe.serialization.json {
public class JSONParseError extends Error {
private var _location:int;
private var _text:String;
public function JSONParseError(_arg1:String="", _arg2:int=0, _arg3:String=""){
super(_arg1);
name = "JSONParseError";
this._location = _arg2;
this._text = _arg3;
}
public function get location():int{
return (this._location);
}
public function get text():String{
return (this._text);
}
}
}//package com.adobe.serialization.json
Section 105
//JSONToken (com.adobe.serialization.json.JSONToken)
package com.adobe.serialization.json {
public class JSONToken {
private var _type:int;
private var _value:Object;
public function JSONToken(_arg1:int=-1, _arg2:Object=null){
this._type = _arg1;
this._value = _arg2;
}
public function get type():int{
return (this._type);
}
public function set type(_arg1:int):void{
this._type = _arg1;
}
public function get value():Object{
return (this._value);
}
public function set value(_arg1:Object):void{
this._value = _arg1;
}
}
}//package com.adobe.serialization.json
Section 106
//JSONTokenizer (com.adobe.serialization.json.JSONTokenizer)
package com.adobe.serialization.json {
public class JSONTokenizer {
private var obj:Object;
private var jsonString:String;
private var loc:int;
private var ch:String;
public function JSONTokenizer(_arg1:String){
this.jsonString = _arg1;
this.loc = 0;
this.nextChar();
}
public function getNextToken():JSONToken{
var _local2:String;
var _local3:String;
var _local4:String;
var _local1:JSONToken = new JSONToken();
this.skipIgnored();
switch (this.ch){
case "{":
_local1.type = JSONTokenType.LEFT_BRACE;
_local1.value = "{";
this.nextChar();
break;
case "}":
_local1.type = JSONTokenType.RIGHT_BRACE;
_local1.value = "}";
this.nextChar();
break;
case "[":
_local1.type = JSONTokenType.LEFT_BRACKET;
_local1.value = "[";
this.nextChar();
break;
case "]":
_local1.type = JSONTokenType.RIGHT_BRACKET;
_local1.value = "]";
this.nextChar();
break;
case ",":
_local1.type = JSONTokenType.COMMA;
_local1.value = ",";
this.nextChar();
break;
case ":":
_local1.type = JSONTokenType.COLON;
_local1.value = ":";
this.nextChar();
break;
case "t":
_local2 = ((("t" + this.nextChar()) + this.nextChar()) + this.nextChar());
if (_local2 == "true"){
_local1.type = JSONTokenType.TRUE;
_local1.value = true;
this.nextChar();
} else {
this.parseError(("Expecting 'true' but found " + _local2));
};
break;
case "f":
_local3 = (((("f" + this.nextChar()) + this.nextChar()) + this.nextChar()) + this.nextChar());
if (_local3 == "false"){
_local1.type = JSONTokenType.FALSE;
_local1.value = false;
this.nextChar();
} else {
this.parseError(("Expecting 'false' but found " + _local3));
};
break;
case "n":
_local4 = ((("n" + this.nextChar()) + this.nextChar()) + this.nextChar());
if (_local4 == "null"){
_local1.type = JSONTokenType.NULL;
_local1.value = null;
this.nextChar();
} else {
this.parseError(("Expecting 'null' but found " + _local4));
};
break;
case "\"":
_local1 = this.readString();
break;
default:
if (((this.isDigit(this.ch)) || ((this.ch == "-")))){
_local1 = this.readNumber();
} else {
if (this.ch == ""){
return (null);
};
this.parseError((("Unexpected " + this.ch) + " encountered"));
};
};
return (_local1);
}
private function readString():JSONToken{
var _local3:String;
var _local4:int;
var _local1:JSONToken = new JSONToken();
_local1.type = JSONTokenType.STRING;
var _local2 = "";
this.nextChar();
while (((!((this.ch == "\""))) && (!((this.ch == ""))))) {
if (this.ch == "\\"){
this.nextChar();
switch (this.ch){
case "\"":
_local2 = (_local2 + "\"");
break;
case "/":
_local2 = (_local2 + "/");
break;
case "\\":
_local2 = (_local2 + "\\");
break;
case "b":
_local2 = (_local2 + "\b");
break;
case "f":
_local2 = (_local2 + "\f");
break;
case "n":
_local2 = (_local2 + "\n");
break;
case "r":
_local2 = (_local2 + "\r");
break;
case "t":
_local2 = (_local2 + "\t");
break;
case "u":
_local3 = "";
_local4 = 0;
while (_local4 < 4) {
if (!this.isHexDigit(this.nextChar())){
this.parseError((" Excepted a hex digit, but found: " + this.ch));
};
_local3 = (_local3 + this.ch);
_local4++;
};
_local2 = (_local2 + String.fromCharCode(parseInt(_local3, 16)));
break;
default:
_local2 = (_local2 + ("\\" + this.ch));
};
} else {
_local2 = (_local2 + this.ch);
};
this.nextChar();
};
if (this.ch == ""){
this.parseError("Unterminated string literal");
};
this.nextChar();
_local1.value = _local2;
return (_local1);
}
private function readNumber():JSONToken{
var _local1:JSONToken = new JSONToken();
_local1.type = JSONTokenType.NUMBER;
var _local2 = "";
if (this.ch == "-"){
_local2 = (_local2 + "-");
this.nextChar();
};
if (!this.isDigit(this.ch)){
this.parseError("Expecting a digit");
};
if (this.ch == "0"){
_local2 = (_local2 + this.ch);
this.nextChar();
if (this.isDigit(this.ch)){
this.parseError("A digit cannot immediately follow 0");
};
} else {
while (this.isDigit(this.ch)) {
_local2 = (_local2 + this.ch);
this.nextChar();
};
};
if (this.ch == "."){
_local2 = (_local2 + ".");
this.nextChar();
if (!this.isDigit(this.ch)){
this.parseError("Expecting a digit");
};
while (this.isDigit(this.ch)) {
_local2 = (_local2 + this.ch);
this.nextChar();
};
};
if ((((this.ch == "e")) || ((this.ch == "E")))){
_local2 = (_local2 + "e");
this.nextChar();
if ((((this.ch == "+")) || ((this.ch == "-")))){
_local2 = (_local2 + this.ch);
this.nextChar();
};
if (!this.isDigit(this.ch)){
this.parseError("Scientific notation number needs exponent value");
};
while (this.isDigit(this.ch)) {
_local2 = (_local2 + this.ch);
this.nextChar();
};
};
var _local3:Number = Number(_local2);
if (((isFinite(_local3)) && (!(isNaN(_local3))))){
_local1.value = _local3;
return (_local1);
};
this.parseError((("Number " + _local3) + " is not valid!"));
return (null);
}
private function nextChar():String{
return ((this.ch = this.jsonString.charAt(this.loc++)));
}
private function skipIgnored():void{
var _local1:int;
do {
_local1 = this.loc;
this.skipWhite();
this.skipComments();
} while (_local1 != this.loc);
}
private function skipComments():void{
if (this.ch == "/"){
this.nextChar();
switch (this.ch){
case "/":
do {
this.nextChar();
} while (((!((this.ch == "\n"))) && (!((this.ch == "")))));
this.nextChar();
break;
case "*":
this.nextChar();
while (true) {
if (this.ch == "*"){
this.nextChar();
if (this.ch == "/"){
this.nextChar();
break;
};
} else {
this.nextChar();
};
if (this.ch == ""){
this.parseError("Multi-line comment not closed");
};
};
break;
default:
this.parseError((("Unexpected " + this.ch) + " encountered (expecting '/' or '*' )"));
};
};
}
private function skipWhite():void{
while (this.isWhiteSpace(this.ch)) {
this.nextChar();
};
}
private function isWhiteSpace(_arg1:String):Boolean{
return ((((((((_arg1 == " ")) || ((_arg1 == "\t")))) || ((_arg1 == "\n")))) || ((_arg1 == "\r"))));
}
private function isDigit(_arg1:String):Boolean{
return ((((_arg1 >= "0")) && ((_arg1 <= "9"))));
}
private function isHexDigit(_arg1:String):Boolean{
var _local2:String = _arg1.toUpperCase();
return (((this.isDigit(_arg1)) || ((((_local2 >= "A")) && ((_local2 <= "F"))))));
}
public function parseError(_arg1:String):void{
throw (new JSONParseError(_arg1, this.loc, this.jsonString));
}
}
}//package com.adobe.serialization.json
Section 107
//JSONTokenType (com.adobe.serialization.json.JSONTokenType)
package com.adobe.serialization.json {
public class JSONTokenType {
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACE:int = 1;
public static const RIGHT_BRACE:int = 2;
public static const LEFT_BRACKET:int = 3;
public static const RIGHT_BRACKET:int = 4;
public static const COLON:int = 6;
public static const TRUE:int = 7;
public static const FALSE:int = 8;
public static const NULL:int = 9;
public static const STRING:int = 10;
public static const NUMBER:int = 11;
}
}//package com.adobe.serialization.json
Section 108
//IntUtil (com.adobe.utils.IntUtil)
package com.adobe.utils {
public class IntUtil {
private static var hexChars:String = "0123456789abcdef";
public static function rol(_arg1:int, _arg2:int):int{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
public static function ror(_arg1:int, _arg2:int):uint{
var _local3:int = (32 - _arg2);
return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3))));
}
public static function toHex(_arg1:int, _arg2:Boolean=false):String{
var _local4:int;
var _local5:int;
var _local3 = "";
if (_arg2){
_local4 = 0;
while (_local4 < 4) {
_local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15))));
_local4++;
};
} else {
_local5 = 0;
while (_local5 < 4) {
_local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15))));
_local5++;
};
};
return (_local3);
}
}
}//package com.adobe.utils
Section 109
//APIConnector (com.newgrounds.components.APIConnector)
package com.newgrounds.components {
import com.newgrounds.*;
import flash.display.*;
import flash.events.*;
import flash.utils.*;
public class APIConnector extends MovieClip {
public var errorDialog:MovieClip;
public var background:MovieClip;
public var viewLatestButton:SimpleButton;
public var closeButton:SimpleButton;
public var viewAuthorizedButton:SimpleButton;
private var _initialized:Boolean;
private var _movieId:String;
private var _encryptionKey:String;
private var _movieVersion:String;
private var _showConnectingPopup:Boolean;// = true
private var _useErrorPopup:Boolean;// = true
private var _medalPopup:MedalPopup;
private var _popDelay:Timer;
public function APIConnector(){
this._popDelay = new Timer(3000, 1);
super();
addFrameScript(0, this.frame1, 6, this.frame7, 7, this.frame8);
if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){
return;
};
this.useErrorPopup = true;
this.useMedalPopup = true;
this._popDelay.addEventListener(TimerEvent.TIMER, this.errorTimerHandler);
addEventListener(Event.ENTER_FRAME, this.enterFrameHandler);
if (stage){
addEventListener(Event.RENDER, this.renderHandler);
stage.invalidate();
} else {
this.clear();
};
}
public function get movieId():String{
return (this._movieId);
}
public function set movieId(_arg1:String):void{
this._movieId = _arg1;
}
public function get encryptionKey():String{
return (this._encryptionKey);
}
public function set encryptionKey(_arg1:String):void{
this._encryptionKey = _arg1;
}
public function get movieVersion():String{
return (this._movieVersion);
}
public function set movieVersion(_arg1:String):void{
this._movieVersion = _arg1;
}
public function get debugMode():Boolean{
return (API.debugMode);
}
public function set debugMode(_arg1:Boolean):void{
API.debugMode = true;
}
public function get useFakeSession():Boolean{
return (API.getFakeSession());
}
public function set useFakeSession(_arg1:Boolean):void{
API.setFakeSession(true);
}
public function get useMedalPopup():Boolean{
return (!((this._medalPopup == null)));
}
public function set useMedalPopup(_arg1:Boolean):void{
if (((_arg1) && (!(this._medalPopup)))){
this._medalPopup = new MedalPopup();
addChild(this._medalPopup);
} else {
if (((!(_arg1)) && (this._medalPopup))){
removeChild(this._medalPopup);
this._medalPopup = null;
};
};
}
public function get useErrorPopup():Boolean{
return (this._useErrorPopup);
}
public function set useErrorPopup(_arg1:Boolean):void{
this._useErrorPopup = _arg1;
API.addEventListener(APIEvent.API_CONNECTED, this.movieConnectedHandler);
if (this._useErrorPopup){
API.addEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler);
API.addEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler);
} else {
API.removeEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler);
API.removeEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler);
};
}
public function get showConnectingPopup():Boolean{
return (this._showConnectingPopup);
}
public function set showConnectingPopup(_arg1:Boolean):void{
this._showConnectingPopup = _arg1;
if (((!(_arg1)) && ((((currentLabel == "connecting")) || ((currentLabel == "connected")))))){
this.clear();
};
}
public function clear():void{
gotoAndStop("idle");
}
public function connect():void{
API.setVersion(this._movieVersion);
API.connect(root.loaderInfo, this._movieId, this._encryptionKey);
visible = true;
if (this.showConnectingPopup){
gotoAndStop("connecting");
};
}
private function renderHandler(_arg1:Event):void{
removeEventListener(Event.RENDER, this.renderHandler);
this.clear();
this.connect();
}
private function movieConnectedHandler(_arg1:APIEvent):void{
if (_arg1.success){
if (((((((API.isPublishedHost()) && (API.hostIsCompatible()))) && (!(API.hasUserSession())))) && (!(API.debugMode)))){
gotoAndStop("no_login");
this._popDelay.start();
visible = true;
} else {
if (this.showConnectingPopup){
gotoAndStop("connected");
};
};
} else {
gotoAndStop("no_connect");
this._popDelay.start();
visible = true;
};
}
private function newVersionAvailableHandler(_arg1:APIEvent):void{
gotoAndStop("new_version");
visible = true;
this.centerOnStage();
}
private function hostBlockedHandler(_arg1:APIEvent):void{
gotoAndStop("bad_host");
visible = true;
this.centerOnStage();
}
private function closeButtonClickHandler(_arg1:Event):void{
this.clear();
}
private function officialVersionClickHandler(_arg1:Event):void{
API.loadOfficialURL();
}
private function enterFrameHandler(_arg1:Event):void{
this.forceAlwaysOnTop();
}
private function initButtons():void{
if (this.viewLatestButton){
this.viewLatestButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler);
};
if (this.viewAuthorizedButton){
this.viewAuthorizedButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler);
};
if (this.closeButton){
this.closeButton.addEventListener(MouseEvent.CLICK, this.closeButtonClickHandler);
};
}
private function forceAlwaysOnTop():void{
var myIndex:uint;
var topIndex:uint;
if (((parent) && (visible))){
try {
myIndex = parent.getChildIndex(this);
topIndex = (parent.numChildren - 1);
if (myIndex != topIndex){
parent.setChildIndex(this, topIndex);
};
} catch(e:Error) {
};
};
}
private function centerOnStage():void{
if (stage){
x = (stage.stageWidth / 2);
y = (stage.stageHeight / 2);
};
}
private function errorTimerHandler(_arg1:TimerEvent):void{
if (this.errorDialog){
this.errorDialog.gotoAndPlay("closeme");
} else {
this.clear();
};
}
function frame1(){
stop();
}
function frame7(){
this.initButtons();
}
function frame8(){
this.initButtons();
}
}
}//package com.newgrounds.components
Section 110
//FlashAd (com.newgrounds.components.FlashAd)
package com.newgrounds.components {
import com.newgrounds.*;
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
public class FlashAd extends Sprite {
public var background:MovieClip;
private var _showBackground:Boolean;
private var _adURLLoader:URLLoader;
private var _adRect:Sprite;
private var _mask:Shape;
private var _ad:Loader;
private static const DEBUG_AD_URL:String = "http://www.ngads.com/adtest.php";
private static const REMOVED_FROM_STAGE:String = "removedFromStage";
private static var _adResetTime:uint = 0;
private static var _adURL:URLRequest;
public function FlashAd(_arg1:Boolean=true){
if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){
return;
};
Security.allowDomain("server.cpmstar.com");
this._adRect = new Sprite();
this._adRect.graphics.beginFill(0);
this._adRect.graphics.moveTo(0, 0);
this._adRect.graphics.lineTo(300, 0);
this._adRect.graphics.lineTo(300, 250);
this._adRect.graphics.lineTo(0, 250);
this._adRect.graphics.lineTo(0, 0);
this._adRect.graphics.endFill();
this._mask = new Shape();
this._mask.graphics.beginFill(0);
this._mask.graphics.moveTo(0, 0);
this._mask.graphics.lineTo(300, 0);
this._mask.graphics.lineTo(300, 250);
this._mask.graphics.lineTo(0, 250);
this._mask.graphics.lineTo(0, 0);
this._mask.graphics.endFill();
addChild(this._adRect);
this._adRect.addChild(this._mask);
this._adRect.visible = false;
x = Math.round(x);
y = Math.round(y);
scaleX = 1;
scaleY = 1;
if (this.background){
if (this.background.ngLinkButton){
this.background.ngLinkButton.addEventListener(MouseEvent.CLICK, this.linkClickHandler);
};
if (this.background.loadingClip){
this.background.loadingClip.visible = false;
};
};
if (API.isFlashVersion(9, 0, 28)){
addEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage);
};
if (API.adsApproved){
this.loadAdFeed(API.adFeedURL);
} else {
API.addEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false, 0, true);
};
this.showBackground = _arg1;
}
public function get showBackground():Boolean{
return (this._showBackground);
}
public function set showBackground(_arg1:Boolean):void{
this._showBackground = _arg1;
if (this.background){
this.background.visible = _arg1;
this._adRect.mask = (_arg1) ? this.background.adMask : null;
};
}
public function removeAd():void{
removeEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage);
if (((this.background) && (this.background.loadingClip))){
this.background.loadingClip.visible = false;
};
if (this._adURLLoader){
try {
this._adURLLoader.close();
} catch(e:Error) {
};
};
if (this._adRect){
this._adRect.visible = false;
};
if (this._ad){
trace("[NewgroundsAPI] :: Ad removed");
try {
this._ad.close();
} catch(e:Error) {
};
try {
Object(this._ad).unloadAndStop(true);
} catch(e:Error) {
_ad.unload();
};
if (this._ad.parent){
this._ad.parent.removeChild(this._ad);
};
};
this._ad = null;
}
private function onAdsApproved(_arg1:APIEvent):void{
API.removeEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false);
if (_arg1.success){
this.loadAdFeed(API.adFeedURL);
} else {
trace("[NewgroundsAPI] :: No ad feed URL supplied to Newgrounds API ad!");
};
}
private function loadAdFeed(_arg1:String):void{
var adFeedURL = _arg1;
this._adURLLoader = new URLLoader();
this._adURLLoader.addEventListener(Event.COMPLETE, this.onAdFeedLoaded);
this._adURLLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError);
this._adURLLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onAdError);
if (!adFeedURL){
trace("[Newgrounds API] :: Invalid feed URL!");
return;
};
if (this.hasAdElapsed){
if (adFeedURL.indexOf("?") > -1){
_adURL = new URLRequest(((adFeedURL + "&random=") + Math.random()));
} else {
_adURL = new URLRequest(((adFeedURL + "?random=") + Math.random()));
};
};
try {
this._adURLLoader.load(_adURL);
} catch(e:Error) {
onAdError(null);
};
if (((this.background) && (this.background.loadingClip))){
this.background.loadingClip.visible = true;
};
}
private function loadAd(_arg1:String):void{
var url = _arg1;
if (this._ad){
this.removeAd();
};
this._ad = new Loader();
this._ad.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onAdLoaded);
this._ad.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError);
try {
Object(this._ad.contentLoaderInfo).uncaughtErrorEvents.addEventListener("uncaughtError", function (_arg1:Event):void{
});
} catch(error:Error) {
};
this._ad.load(new URLRequest(url), new LoaderContext(false, new ApplicationDomain(null)));
if (((this.background) && (this.background.loadingClip))){
this.background.loadingClip.visible = true;
};
}
private function onAdFeedLoaded(_arg1:Event):void{
var _local2:URLLoader = URLLoader(_arg1.target);
if (((_local2.data) && (!((_local2.data == ""))))){
this.loadAd((_local2.data as String));
} else {
dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad")));
if (((this.background) && (this.background.loadingClip))){
this.background.loadingClip.visible = false;
};
};
}
private function onAdFeedError(_arg1:Event):void{
trace("[NewgroundsAPI] :: Unable to load ad feed!");
if (((this.background) && (this.background.loadingClip))){
this.background.loadingClip.visible = false;
};
}
private function onAdError(_arg1:Event):void{
dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad")));
this.removeAd();
}
private function onAdLoaded(_arg1:Event):void{
this._adRect.addChild(this._ad);
this._ad.mask = this._mask;
this._adRect.visible = true;
if (this.background){
if (this._showBackground){
this._adRect.mask = this.background.adMask;
};
if (this.background.loadingClip){
this.background.loadingClip.visible = false;
};
};
trace("[NewgroundsAPI] :: Ad loaded!");
dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, true));
}
private function onRemovedFromStage(_arg1:Event):void{
this.removeAd();
}
private function get hasAdElapsed():Boolean{
if (getTimer() >= _adResetTime){
_adResetTime = (getTimer() + ((1000 * 60) * 5));
return (true);
};
return (false);
}
private function linkClickHandler(_arg1:MouseEvent):void{
API.loadNewgrounds();
}
}
}//package com.newgrounds.components
Section 111
//MedalPopup (com.newgrounds.components.MedalPopup)
package com.newgrounds.components {
import com.newgrounds.*;
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.text.*;
public class MedalPopup extends MovieClip {
public var medalNameText:TextField;
public var medalValueText:TextField;
public var medalContainer:Sprite;
private var _initialized:Boolean;
private var _medal:Medal;
private var _medalIcon:Bitmap;
private var _medalQueue:Array;
private var _popDelay:Timer;
public function MedalPopup(){
this._medalQueue = [];
this._popDelay = new Timer(3000, 1);
super();
addFrameScript(0, this.frame1, 9, this.frame10, 18, this.frame19);
if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){
return;
};
visible = false;
addEventListener(Event.ENTER_FRAME, this.enterFrameHandler);
stop();
API.addEventListener(APIEvent.MEDAL_UNLOCKED, this.onMedalUnlocked, false, 0, true);
this._popDelay.addEventListener(TimerEvent.TIMER, this.timerHandler);
}
public function get popupTime():Number{
return ((this._popDelay.delay / 1000));
}
public function set popupTime(_arg1:Number):void{
if (isNaN(_arg1)){
_arg1 = 3;
};
this._popDelay.delay = (_arg1 * 1000);
}
private function enterFrameHandler(_arg1:Event):void{
var myIndex:uint;
var topIndex:uint;
var event = _arg1;
if (((this._medalQueue.length) && (!(visible)))){
this._medal = this._medalQueue.pop();
this._popDelay.start();
gotoAndPlay("medal_show");
visible = true;
};
if (((visible) && (parent))){
try {
myIndex = parent.getChildIndex(this);
topIndex = (parent.numChildren - 1);
if (myIndex != topIndex){
parent.setChildIndex(this, topIndex);
};
} catch(error:Error) {
};
};
}
private function onMedalUnlocked(_arg1:APIEvent):void{
if (((((_arg1.success) && (_arg1.data))) && ((_arg1.data.medal is Medal)))){
this._medalQueue.push(Medal(_arg1.data.medal));
};
}
private function showMedalInfo():void{
if (!this._medal){
return;
};
if (this.medalContainer){
this._medalIcon = this._medal.createIconBitmap();
this.medalContainer.addChild(this._medalIcon);
};
if (this.medalNameText){
this.medalNameText.text = this._medal.name;
};
if (this.medalValueText){
this.medalValueText.text = (this._medal.value.toString() + "pts");
};
this._popDelay.start();
stop();
}
private function timerHandler(_arg1:TimerEvent):void{
if (((this._medalIcon) && (this._medalIcon.parent))){
this._medalIcon.parent.removeChild(this._medalIcon);
this._medalIcon = null;
};
gotoAndPlay("medal_hide");
this._popDelay.stop();
}
function frame1(){
stop();
}
function frame10(){
this.showMedalInfo();
stop();
}
function frame19(){
stop();
visible = false;
}
}
}//package com.newgrounds.components
Section 112
//API (com.newgrounds.API)
package com.newgrounds {
import flash.display.*;
import flash.events.*;
import com.newgrounds.components.*;
import flash.utils.*;
import com.adobe.serialization.json.*;
import flash.net.*;
import com.adobe.crypto.*;
import com.adobe.images.*;
import flash.system.*;
public class API {
public static const VERSION:String = "2.4.18";
private static const GATEWAY_URL:String = "http://www.ngads.com/gateway_v2.php";
private static const AD_TERMS_URL:String = "http://www.newgrounds.com/wiki/flashads/terms/";
private static const COMMANDS_WIKI_URL:String = "http://www.newgrounds.com/wiki/flashapi/commands/";
private static var do_echo:Boolean = false;
private static var _debug:Boolean = true;
private static var _connected:Boolean = false;
private static var _isMetadataLoaded:Boolean = false;
private static var _preloadComplete:Boolean = false;
private static var _adsApproved:Boolean = false;
private static var _saveGroupId:uint;
private static var _saveFileId:uint;
private static var _trackerId:uint;
private static var _movieId:String;
private static var _encryptionKey:String;
private static var _url:String;
private static var _host:String;
private static var connected:Boolean;
private static var version:String;
private static var ad_url:String;
private static var _fakeSession:Boolean = false;
private static var publisher_id:uint;
private static var session_id:String;
private static var user_email:String;
private static var user_name:String;
private static var user_id:uint;
private static var userpage_format:String;
private static var _medals:Array;
private static var timeoutTimer:Timer = new Timer(8000, 1);
private static var _userpageFormat:String;
private static var _scoreboards:Array = new Array();
private static var _bridge:Bridge;
private static var save_file:SaveFile;
private static var _imageFilePath:String;
private static var _saveFilePath:String;
private static var _saveGroups:Array = [];
private static var root:DisplayObject;
private static var _eventDispatcher:EventDispatcher = new EventDispatcher();
private static var score_page_counts:Object = new Object();
private static var compression_radix:String = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X";
private static var compressor:BaseN = new BaseN(compression_radix);
public static var errors:Dictionary = APIError.init_codes();
private static var sharedObjects:Dictionary = new Dictionary();
private static var _preloadAssets:Array = [];
public static var periods:Object = getPeriodAliases();
private static var period_aliases:Object = {t:{name:"Today", alias:"TODAY"}, p:{name:"Yesterday", alias:"YESTERDAY"}, w:{name:"This Week", alias:"THIS_WEEK"}, m:{name:"This Month", alias:"THIS_MONTH"}, y:{name:"This Year", alias:"THIS_YEAR"}, a:{name:"All-Time", alias:"ALL_TIME"}};
private static var secureCommand:String;
public static function get adFeedURL():String{
return (ad_url);
}
public static function get preloadComplete():Boolean{
return (_preloadComplete);
}
private static function assertConnected():Boolean{
if (!_connected){
return (false);
};
return (true);
}
public static function setVersion(_arg1:String):void{
if (((_arg1) && (!((_arg1 == ""))))){
version = _arg1;
};
}
public static function setUserEmail(_arg1:String):void{
user_email = _arg1;
}
public static function setFakeSession(_arg1:Boolean):void{
_fakeSession = _arg1;
}
public static function getFakeSession():Boolean{
return (_fakeSession);
}
public static function get debugMode():Boolean{
return (_debug);
}
public static function set debugMode(_arg1:Boolean):void{
_debug = _arg1;
}
public static function getTrackerID():uint{
return (_trackerId);
}
public static function getUserID():uint{
return (user_id);
}
public static function getUserName():String{
return (user_name);
}
public static function isConnected():Boolean{
return (_connected);
}
public static function getID():uint{
return (_trackerId);
}
public static function getOfficialURL():String{
var _local1:String = ((((((GATEWAY_URL + "?tracker_id=") + _movieId) + "&command_id=") + getCommandID("loadOfficalVersion")) + "&seed=") + Math.random());
if (debugMode){
_local1 = (_local1 + "&debug=1");
};
return (_local1);
}
public static function get adsApproved():Boolean{
return (_adsApproved);
}
public static function hasUserSession():Boolean{
return (((((!((session_id == null))) && (!((session_id == ""))))) && (!((publisher_id == 0)))));
}
public static function isNewgrounds():Boolean{
return ((((publisher_id == 1)) || (((_host) && ((_host.toLowerCase().indexOf("ungrounded.net") > -1))))));
}
public static function hostIsCompatible():Boolean{
return (!((publisher_id == 0)));
}
public static function hasUserEmail():Boolean{
return (((!((user_email == null))) && (!((user_email == "")))));
}
public static function connectionTimeOut(_arg1:Event=null):void{
dispatchEvent(new APIEvent(APIEvent.API_CONNECTED, false, new APIError("CONNECTION_FAILED", "Connection to NewgroundsAPI gateway timed out.")));
}
public static function connect(_arg1:LoaderInfo, _arg2:String, _arg3:String=null):void{
var loaderInfo = _arg1;
var m_id = _arg2;
var encrypt_key = _arg3;
if (!loaderInfo){
fatalError("Null loaderInfo paremeter passed in to connectMovie!", "");
return;
};
try {
if (loaderInfo.loader){
loaderInfo = loaderInfo.loader.loaderInfo;
};
} catch(error:Error) {
};
_url = loaderInfo.url;
_host = _url;
if ((((_host.indexOf("http://") > -1)) || ((_host.indexOf("https://") > -1)))){
_host = _host.split("/")[2].toLowerCase();
} else {
_host = "localhost";
};
var flashVars:Object = loaderInfo.parameters;
if (isPublishedHost()){
debugMode = false;
};
if (((!(debugMode)) && (flashVars))){
if (flashVars.NewgroundsAPI_UserName){
user_name = flashVars.NewgroundsAPI_UserName;
};
if (flashVars.NewgroundsAPI_UserID){
user_id = flashVars.NewgroundsAPI_UserID;
};
if (flashVars.NewgroundsAPI_PublisherID){
publisher_id = flashVars.NewgroundsAPI_PublisherID;
} else {
publisher_id = 0;
};
if (flashVars.NewgroundsAPI_UserpageFormat){
_userpageFormat = flashVars.NewgroundsAPI_UserpageFormat;
};
if (flashVars.NewgroundsAPI_SessionID){
session_id = flashVars.NewgroundsAPI_SessionID;
};
if (flashVars.NewgroundsAPI_SaveGroupID){
_saveGroupId = flashVars.NewgroundsAPI_SaveGroupID;
};
if (flashVars.NewgroundsAPI_SaveFileID){
_saveFileId = flashVars.NewgroundsAPI_SaveFileID;
};
if (flashVars.NewgroundsAPI_SandboxID){
_bridge = new Bridge(flashVars.NewgroundsAPI_SandboxID);
};
} else {
publisher_id = 1;
if (_fakeSession){
session_id = "D3bu64p1U53R";
user_id = 10;
user_name = "API-Debugger";
};
};
if (connected){
fatalError("NewgroundsAPI.connect() - connection already in progress", "connect");
return;
};
timeoutTimer.start();
if (!m_id){
fatalError("NewgroundsAPI.connectMovie() - missing required movieId parameter", "connectMovie");
};
_movieId = String(m_id);
_trackerId = uint(_movieId.substring(0, _movieId.indexOf(":")));
_encryptionKey = encrypt_key;
connected = true;
sendCommand("connectMovie", {host:getHost(), movie_version:version});
}
private static function getHost():String{
return (_host);
}
public static function isPublishedHost():Boolean{
return (((!((getHost() == "localhost"))) && ((getHost().indexOf("file://") == -1))));
}
public static function loadUserPage(_arg1:uint=0, _arg2:String=null):Boolean{
var _local3:String;
if ((((_arg1 == 0)) && ((_arg2 == null)))){
if (hasUserSession()){
_arg1 = user_id;
_arg2 = user_name;
} else {
return (false);
};
};
if (publisher_id == 1){
_local3 = (("http://" + _arg2.toLowerCase()) + ".newgrounds.com");
navigateToURL(new URLRequest(_local3), "_blank");
return (true);
};
if (userpage_format){
_local3 = userpage_format;
_local3 = _local3.split(":user_id:").join(_arg1.toString());
_local3 = _local3.split(":user_name:").join(escape(_arg2));
navigateToURL(new URLRequest(_local3), "_blank");
return (true);
};
return (false);
}
public static function loadNewgrounds():void{
sendCommand("loadNewgrounds", {host:getHost()}, true);
}
public static function loadOfficialURL():void{
navigateToURL(new URLRequest(getOfficialURL()));
}
public static function loadMySite():void{
sendCommand("loadMySite", {host:getHost()}, true);
}
public static function loadCustomLink(_arg1:String):void{
sendCommand("loadCustomLink", {host:getHost(), link:_arg1}, true);
}
public static function logCustomEvent(_arg1:String):void{
sendCommand("logCustomEvent", {host:getHost(), event:_arg1});
}
public static function getScoreBoard(_arg1:String):ScoreBoard{
var _local2:ScoreBoard;
for each (_local2 in _scoreboards) {
if (_local2.name == _arg1){
return (_local2);
};
};
return (null);
}
public static function getScoreBoardById(_arg1:uint):ScoreBoard{
var _local2:ScoreBoard;
for each (_local2 in _scoreboards) {
if (_local2.id == _arg1){
return (_local2);
};
};
return (null);
}
public static function postScore(_arg1:String, _arg2:uint, _arg3:String=""):void{
if (((!(_arg1)) || ((_arg1 == "")))){
sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)"));
return;
};
if (_arg3 == null){
_arg3 = "";
};
sendSecureCommand("postScore", {user_name:user_name, board:_arg1, value:_arg2, publisher_id:publisher_id, tag:_arg3});
}
public static function loadScores(_arg1:String, _arg2:String=null, _arg3:String=null):void{
var _local4 = "loadScores";
var _local5:ScoreBoard = getScoreBoard(_arg1);
if (((!(_local5)) || (!(_local5.id)))){
sendError({command_id:getCommandID(_local4)}, new APIError("MISSING_PARAM", "missing required ScoreBoard instance"));
return;
};
var _local6:Object = {};
_local6.publisher_id = publisher_id;
if (_arg2){
_local6.period = _arg2;
} else {
_local6.period = _local5.period;
};
_local6.board = _local5.id;
_local6.num_results = _local5.num_results;
_local6.page = _local5.page;
if (((!(_arg3)) || ((_arg3 == "")))){
_local6.tag = _local5.tag;
} else {
_local6.tag = _arg3;
};
sendCommand(_local4, _local6);
}
public static function loadScoresInRange(_arg1:String, _arg2:String="All-Time", _arg3:uint=1, _arg4:uint=10):void{
if (((!(_arg1)) || ((_arg1 == "")))){
sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)"));
return;
};
var _local5:ScoreBoard = getScoreBoard(_arg1);
if (_local5){
_local5.loadScoresInRange(_arg2, _arg3, _arg4);
} else {
sendWarning((("loadScoresInRange: Scoreboard " + _arg1) + " could not be found."));
};
}
private static function populateMedals(_arg1:Array):void{
var _local2:uint;
var _local3:Object;
if (_medals === null){
_medals = new Array();
_local2 = 0;
while (_local2 < _arg1.length) {
_local3 = _arg1[_local2];
_medals.push(Medal.createFromObject(_local3));
_local2++;
};
};
sendMessage("Medals loaded!");
}
private static function populateSaveGroups(_arg1:Array):void{
var _local3:SaveGroup;
_saveGroups = [];
var _local2:uint;
while (_local2 < _arg1.length) {
_local3 = SaveGroup.createFromObject(_arg1[_local2]);
_saveGroups.push(_local3);
_local2++;
};
}
private static function populateScoreBoards(_arg1:Array):void{
_scoreboards = [];
var _local2:uint;
while (_local2 < _arg1.length) {
_scoreboards.push(new ScoreBoard(_arg1[_local2].id, _arg1[_local2].name, ""));
_local2++;
};
}
public static function getMedals():Array{
return (_medals);
}
public static function getMedalById(_arg1:uint):Medal{
var _local2:Medal;
for each (_local2 in _medals) {
if (_local2.id == _arg1){
return (_local2);
};
};
return (null);
}
public static function getMedal(_arg1:String):Medal{
var _local2:Medal;
for each (_local2 in _medals) {
if (_local2.name == _arg1){
return (_local2);
};
};
return (null);
}
public static function unlockMedal(_arg1:String):void{
var _local3:Object;
var _local4:Object;
if (((!(_arg1)) || ((_arg1 == "")))){
sendError({command_id:getCommandID("unlockMedal")}, new APIError("MISSING_PARAM", "missing required medal name"));
return;
};
var _local2:Medal = getMedal(_arg1);
if (!_local2){
sendMessage(("No medal with name: " + _arg1));
return;
};
if (((hasUserSession()) || (debugMode))){
sendMessage((("Attempting to unlock '" + _local2.name) + "'"));
if (_local2.unlocked){
sendWarning((("Medal '" + _local2.name) + "' is already unlocked!"));
return;
};
_local3 = new Object();
_local3.medal_id = _local2.id;
sendSecureCommand("unlockMedal", _local3);
} else {
sendMessage(("Locally unlocking " + _local2.name));
if (_local2.unlocked){
sendWarning((("Medal '" + _local2.name) + "' is already unlocked!"));
return;
};
_local2.unlocked = true;
_local4 = loadLocal("medals_unlocked");
if (!_local4){
_local4 = new Object();
};
_local4[_local2.id.toString()] = true;
saveLocal("medals_unlocked", _local4);
callListener(APIEvent.UNLOCK_MEDAL, true, {medal:_local2});
};
}
public static function loadMedals():void{
if (_medals){
dispatchEvent(new APIEvent(APIEvent.MEDALS_LOADED, true, {medals:getMedals()}));
return;
};
var _local1:Object = new Object();
if (hasUserSession()){
_local1.publisher_id = publisher_id;
_local1.user_id = user_id;
};
sendCommand("getMedals", _local1);
}
public static function saveLocal(_arg1:String, _arg2:Object, _arg3:uint=0):void{
var sharedObj:SharedObject;
var save_id = _arg1;
var save_data = _arg2;
var size_allocation = _arg3;
try {
if (!sharedObjects[save_id]){
sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id));
};
sharedObj = sharedObjects[save_id];
sharedObj.data[save_id] = encodeData(save_data);
sharedObj.flush();
} catch(e:Error) {
sendWarning(("saveLocal ERROR: " + e));
};
}
public static function loadLocal(_arg1:String):Object{
var sharedObj:SharedObject;
var save_id = _arg1;
try {
if (!sharedObjects[save_id]){
sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id));
};
sharedObj = sharedObjects[save_id];
if (((((sharedObj) && (sharedObj.data))) && (sharedObj.data[save_id]))){
return (decodeData(sharedObj.data[save_id]));
} else {
return (null);
};
} catch(e:Error) {
sendWarning(("loadLocal ERROR: " + e));
};
return (null);
}
public static function encodeData(_arg1:Object):String{
return (compressHex(RC4.encrypt(JSON.encode(_arg1), _encryptionKey)));
}
public static function decodeData(_arg1:String){
return (JSON.decode(RC4.decrypt(uncompressHex(_arg1), _encryptionKey)));
}
private static function compressHex(_arg1:String):String{
var _local2:uint = (_arg1.length % 6);
var _local3 = "";
var _local4:uint;
while (_local4 < _arg1.length) {
_local3 = (_local3 + compressor.encode(uint(("0x" + _arg1.substr(_local4, 6))), 4));
_local4 = (_local4 + 6);
};
return ((_local2.toString() + _local3));
}
private static function uncompressHex(_arg1:String):String{
var _local4:uint;
var _local6:String;
var _local7:uint;
var _local8:String;
var _local2:uint = uint(_arg1.charAt(0));
var _local3 = "";
var _local5:uint = 1;
while (_local5 < _arg1.length) {
_local6 = _arg1.substr(_local5, 4);
_local7 = uint(compressor.decode(_local6));
_local8 = _local7.toString(16);
if ((_local5 + 4) < _arg1.length){
_local4 = 6;
} else {
_local4 = _local2;
};
while (_local8.length < _local4) {
_local8 = ("0" + _local8);
};
_local3 = (_local3 + _local8);
_local5 = (_local5 + 4);
};
return (_local3);
}
public static function getSaveGroupById(_arg1:uint):SaveGroup{
if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){
sendWarning("No save groups found");
return (null);
};
var _local2:uint;
while (_local2 < _saveGroups.length) {
if (_saveGroups[_local2].id == _arg1){
return (_saveGroups[_local2]);
};
_local2++;
};
return (null);
}
public static function getSaveGroup(_arg1:String):SaveGroup{
if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){
sendWarning("No save groups found");
return (null);
};
var _local2:uint;
while (_local2 < _saveGroups.length) {
if (_saveGroups[_local2].name == _arg1){
return (_saveGroups[_local2]);
};
_local2++;
};
return (null);
}
public static function getCurrentSaveFile(){
return (save_file);
}
public static function setCurrentSaveFile(_arg1:SaveFile){
save_file = _arg1;
}
public static function newSaveQuery(_arg1:String):SaveGroupQuery{
var _local2:SaveGroup = getSaveGroup(_arg1);
if (_local2){
return (_local2.newQuery());
};
return (null);
}
public static function executeSaveQuery(_arg1:SaveGroupQuery):void{
sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.groupId, query:JSON.encode(_arg1.toObject())}, false, null, _arg1);
}
public static function lookupSaveFiles(_arg1:SaveGroup):void{
var _local2:SaveGroupQuery = _arg1.getQuery(false);
sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.id, query:_local2.toObject()}, false, null, _local2);
}
public static function checkFilePrivledges(_arg1:SaveFile):void{
sendCommand("checkFilePrivs", {group:_arg1.groupId, filename:_arg1.name, user_id:(user_id) ? user_id : 0, publisher_id:publisher_id});
}
public static function newSaveFile(_arg1:String):SaveFile{
var _local2:SaveGroup = getSaveGroup(_arg1);
if (_local2){
return (new SaveFile(_local2));
};
sendError({command_id:"newSaveFile"}, new APIError("INVALID_SAVE_GROUP", (("'" + _local2) + "' is not a valid save group.")));
return (null);
}
public static function saveFile(_arg1:SaveFile, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local4:Object = _arg1.toObject();
_local4.user_name = user_name;
if (_arg1.id){
_local4.save_id = _arg1.id;
};
_local4.overwrite = (_arg2) ? 1 : 0;
if (_arg3){
_local4.draft = 1;
};
var _local5:ByteArray = new ByteArray();
if ((_arg1.contents is ByteArray)){
_local5.writeByte(0);
_local5.writeBytes(_arg1.contents);
} else {
_local5.writeByte(1);
_local5.writeObject(_arg1.contents);
};
_local5.compress();
var _local6:Object = new Object();
_local6.file = _local5;
if (_arg1.thumbnail){
_local6.thumbnail = PNGEncoder.encode(_arg1.thumbnail);
};
save_file = _arg1;
sendSecureCommand("saveFile", _local4, null, _local6, _arg1);
}
public static function rateSaveFile(_arg1:SaveFile, _arg2:SaveRating, _arg3:Number):void{
sendSecureCommand("rateSaveFile", {group:_arg1.groupId, save_id:_arg1.id, rating_id:_arg2.id, vote:_arg3, user_id:user_id}, null, null, _arg1);
}
public static function loadSaveFile(_arg1:Number, _arg2:Boolean=true){
var _local3:Object = {publisher_id:publisher_id, save_id:_arg1, get_contents:_arg2};
save_file = null;
sendCommand("loadSaveFile", _local3);
}
public static function loadFilesByDate(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{
var _local7:*;
var _local5:SaveGroup = getSaveGroup(_arg1);
if (!_local5){
_local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name.");
sendError({command_id:"loadFilesByDate"}, _local7);
return;
};
var _local6:SaveGroupQuery = _local5.newQuery();
if (_arg3){
_local6.addKeyCondition(_arg3, "=", _arg4);
};
_local6.sortOn(SaveGroupQuery.CREATED_ON, _arg2);
_local6.execute();
}
public static function loadFilesByViews(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{
var _local7:*;
var _local5:SaveGroup = getSaveGroup(_arg1);
if (!_local5){
_local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name.");
sendError({command_id:"loadFilesByViews"}, _local7);
return;
};
var _local6:SaveGroupQuery = _local5.newQuery();
if (_arg3){
_local6.addKeyCondition(_arg3, "=", _arg4);
};
_local6.sortOn(SaveGroupQuery.TOTAL_VIEWS, _arg2);
_local6.execute();
}
public static function loadFilesByRating(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:String=null, _arg5=null):void{
var _local8:*;
var _local6:SaveGroup = getSaveGroup(_arg1);
if (!_local6){
_local8 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name.");
sendError({command_id:"loadFilesByDate"}, _local8);
return;
};
var _local7:SaveGroupQuery = _local6.newQuery();
if (_arg4){
_local7.addKeyCondition(_arg4, "=", _arg5);
};
_local7.sortOnRating(_arg2, _arg3);
_local7.execute();
}
public static function onRemoteAuthentication(_arg1:String){
var _local2:Object = JSON.decode(RC4.decrypt(_arg1, _encryptionKey));
user_id = _local2.NewgroundsAPI_UserID;
user_name = _local2.NewgroundsAPI_UserName;
session_id = _local2.NewgroundsAPI_SessionID;
publisher_id = _local2.NewgroundsAPI_PublisherID;
}
private static function doEvent(_arg1:Object):void{
var _local2:String;
var _local3:Object;
var _local4:String;
var _local5:Boolean;
var _local6:ScoreBoard;
var _local7:Array;
var _local8:*;
var _local9:String;
var _local10:Medal;
var _local11:SaveGroup;
var _local12:Object;
var _local13:Object;
var _local14:Object;
var _local15:SaveFile;
var _local16:uint;
var _local17:Object;
var _local18:uint;
var _local19:APIError;
var _local20:Object;
switch (getCommandName(_arg1.command_id)){
case "connectMovie":
timeoutTimer.stop();
if (_arg1.success){
sendMessage("You have successfully connected to the Newgrounds API Gateway");
sendMessage((("Movie identified as \"" + _arg1.movie_name) + "\""));
callListener(APIEvent.API_CONNECTED, _arg1.success, {title:_arg1.movie_name});
} else {
callListener(APIEvent.API_CONNECTED, _arg1.success, {});
return;
};
_local5 = false;
if (_arg1.ad_status === -1){
_local2 = "This movie was not approved to run Flash Ads.";
sendWarning(_local2);
sendWarning((("visit " + AD_TERMS_URL) + " to view our approval guidelines"));
if (!_arg1.ad_url){
callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2));
} else {
_local5 = true;
};
} else {
if (_arg1.ad_status === 0){
_local2 = "Flash Ads are currently awaiting approval.";
sendNotice(_local2);
if (!_arg1.ad_url){
callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2));
} else {
_local5 = true;
};
};
};
if (_arg1.ad_url){
ad_url = unescape(_arg1.ad_url);
if (!_local5){
sendMessage("This movie has been approved to run Flash Ads!");
};
_adsApproved = true;
callListener(APIEvent.ADS_APPROVED, true);
};
if (_arg1.deny_host){
_local2 = (getHost() + " does not have permission to run this movie!");
sendWarning(_local2);
sendWarning(("\tUpdate your API configuration to unblock " + getHost()));
callListener(APIEvent.HOST_BLOCKED, true, {real_url:unescape(_arg1.movie_url), url:getOfficialURL()});
};
if (_arg1.movie_version){
sendWarning("According to your API Configuration, this version is out of date.");
if (version){
sendWarning(("\tThe this movie is version " + version));
};
sendWarning(("\tThe most current version is " + _arg1.movie_version));
callListener(APIEvent.NEW_VERSION_AVAILABLE, true, {version:_arg1.movie_version, real_url:unescape(_arg1.movie_url), url:getOfficialURL()});
};
if (_arg1.request_portal_url){
sendCommand("setPortalID", {portal_url:_url});
};
sendCommand("preloadSettings", {publisher_id:publisher_id, user_id:user_id});
break;
case "preloadSettings":
if (_arg1.medals){
populateMedals(_arg1.medals);
if (((!(hasUserSession())) && (!(debugMode)))){
echo("Checking for SharedObject Medals...");
_local8 = loadLocal("medals_unlocked");
if (_local8){
for (_local9 in _local8) {
if (_local8[_local9]){
_local10 = getMedalById(uint(_local9));
echo(("Now unlocking " + _local10.name));
_local10.unlocked = true;
};
};
};
};
};
if (_arg1.save_groups){
populateSaveGroups(_arg1.save_groups);
};
if (_arg1.save_file_path){
_saveFilePath = (_arg1.save_file_path + "/");
};
if (_arg1.image_file_path){
_imageFilePath = (_arg1.image_file_path + "/");
};
if (_arg1.score_boards){
populateScoreBoards(_arg1.score_boards);
};
sendMessage("Metadata loaded!");
callListener(APIEvent.METADATA_LOADED, _arg1.success);
if (((_saveFileId) && (_saveGroupId))){
_local11 = getSaveGroupById(_saveGroupId);
if (_local11){
callListener(APIEvent.FILE_REQUESTED, true, {save_id:_saveFileId, group:_local11});
};
};
_preloadComplete = true;
break;
case "logCustomEvent":
if (_arg1.success){
sendMessage((("Event '" + _arg1.event) + "' was logged."));
};
callListener(APIEvent.EVENT_LOGGED, _arg1.success, {event:_arg1.event});
break;
case "postScore":
if (_arg1.success){
_local4 = "User";
if (user_email){
_local4 = user_email;
} else {
if (user_name){
_local4 = user_name;
};
};
_local6 = getScoreBoardById(_arg1.board);
if (_local6){
sendMessage((((((_local4 + " posted ") + _arg1.value) + " to '") + _local6.name) + "'"));
};
if (_arg1.best_scores){
_local12 = {today:_arg1.best_scores.D, yesterday:_arg1.best_scores.P, week:_arg1.best_scores.W, year:_arg1.best_scores.Y, all_time:_arg1.best_scores.A};
} else {
_local12 = {};
};
if (_arg1.best_ranks){
_local13 = {today:_arg1.best_ranks.D, yesterday:_arg1.best_ranks.P, week:_arg1.best_ranks.W, year:_arg1.best_ranks.Y, all_time:_arg1.best_ranks.A};
} else {
_local13 = {};
};
if (_arg1.num_scores){
_local14 = {today:_arg1.num_scores.D, yesterday:_arg1.num_scores.P, week:_arg1.num_scores.W, year:_arg1.num_scores.Y, all_time:_arg1.num_scores.A};
} else {
_local14 = {};
};
_local3 = {score:_arg1.score, value:_arg1.value, username:_local4, best_scores:_local12, best_ranks:_local13, num_scores:_local14};
};
callListener(APIEvent.SCORE_POSTED, _arg1.success, _local3);
break;
case "loadScores":
_local3 = new Object();
_local6 = getScoreBoardById(_arg1.board);
if (_local6){
_local6.setScores(_arg1.scores, _arg1.period, _arg1.page, _arg1.num_results, _arg1.num_scores);
};
callListener(APIEvent.SCORES_LOADED, _arg1.success, {board:_local6});
break;
case "unlockMedal":
if (_medals){
_local10 = getMedal(_arg1.medal_name);
if (_local10.unlocked){
return;
};
_local10.unlocked = true;
callListener(APIEvent.MEDAL_UNLOCKED, _arg1.success, {medal_id:_local10.id, medal:_local10});
};
break;
case "getMedals":
if (_arg1.success){
populateMedals(_arg1.medals);
};
callListener(APIEvent.MEDALS_LOADED, _arg1.success, _local3);
break;
case "loadSaveFile":
if (_arg1.success){
_local11 = getSaveGroupById(_arg1.group_id);
_local15 = new SaveFile(_local11);
_local15.id = _arg1.file.save_id;
_local15.name = _arg1.file.filename;
_local15.fileUrl = (_saveFilePath + _arg1.file.file);
_local15.thumbnailUrl = (_imageFilePath + _arg1.file.thumb);
_local15.authorName = _arg1.file.user_name;
_local15.authorId = _arg1.file.user_id;
_local15.setStatus(_arg1.file.status);
_local15.description = _arg1.file.description;
_local15.setFileSize(_arg1.file.file_size);
if (((_arg1.file.keys) && (_arg1.file.keys.length))){
_local16 = 0;
while (_local16 < _arg1.file.keys.length) {
_local15.setKey(_arg1.file.keys[_local16].id, _arg1.file.keys[_local16].value);
_local16++;
};
};
if (((_arg1.file.ratings) && (_arg1.file.ratings.length))){
_local16 = 0;
while (_local16 < _arg1.file.ratings.length) {
_local15.setRating(_arg1.file.ratings[_local16].id, _arg1.file.ratings[_local16].votes, _arg1.file.ratings[_local16].score);
_local16++;
};
};
if (_arg1.get_contents){
_local15.loadContents();
};
};
save_file = _local15;
callListener(APIEvent.FILE_INITIALIZED, _arg1.success, {save_id:_local15.id, file:_local15});
break;
case "lookupSaveFiles":
_local7 = [];
if (((_arg1.success) && (_arg1.files))){
_local16 = 0;
while (_local16 < _arg1.files.length) {
_local17 = _arg1.files[_local16];
_local15 = new SaveFile(getSaveGroupById(_arg1.group_id));
_local15.name = _local17.filename;
_local15.id = _local17.save_id;
_local15.description = _local17.description;
_local15.thumbnailUrl = (_imageFilePath + _local17.thumb);
_local15.fileUrl = (_saveFilePath + _local17.file);
_local15.authorName = _local17.user_name;
_local15.authorId = _local17.user_id;
_local15.setStatus(_local17.status);
_local15.setFileSize(_local17.file_size);
if (((_local17.keys) && (_local17.keys.length))){
_local18 = 0;
while (_local18 < _local17.keys.length) {
_local15.setKey(_local17.keys[_local18].id, _local17.keys[_local18].value);
_local18++;
};
};
if (((_local17.ratings) && (_local17.ratings.length))){
_local18 = 0;
while (_local18 < _local17.ratings.length) {
_local15.setRating(_local17.ratings[_local18].id, _local17.ratings[_local18].votes, _local17.ratings[_local18].score);
_local18++;
};
};
_local7.push(_local15);
_local16++;
};
};
_arg1.owner.setResults(_local7);
_arg1.owner.dispatchEvent(new APIEvent(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner}));
callListener(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner});
break;
case "rateSaveFile":
_local15 = _arg1.owner;
_arg1.success = ((_arg1.success) && (!(_arg1.already_voted)));
if (_arg1.success){
_local15.setRating(_arg1.rating_id, _arg1.votes, _arg1.score);
};
_arg1.file = _local15;
if (_arg1.already_voted){
_local19 = new APIError("PERMISSION_DENIED", "You have already voted on this item today");
_local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {error:_local19, file:_local15, save_id:_local15.id}));
callListener(APIEvent.VOTE_COMPLETE, _arg1.success, _arg1);
} else {
_local20 = _local15.getRating(_arg1.rating_id);
_local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id}));
API.callListener(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id});
};
break;
case "saveFile":
_local3 = {};
if (_arg1.success){
_local3 = {save_id:_arg1.save_id, filename:_arg1.filename, file_url:_arg1.file_url, thumbnail:_arg1.thumbnail, icon:_arg1.icon};
SaveFile(_arg1.owner).fileSaved(_local3);
};
_arg1.owner.dispatchEvent(new APIEvent(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file}));
callListener(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file});
save_file = null;
break;
case "checkFilePrivs":
_local3 = {filename:_arg1.filename, folder:_arg1.folder, can_read:_arg1.can_read, can_write:_arg1.can_write};
callListener(APIEvent.FILE_PRIVS_LOADED, _arg1.success, _local3);
break;
};
}
public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:uint=0, _arg5:Boolean=false):void{
_eventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5);
}
public static function hasEventListener(_arg1:String):Boolean{
return (_eventDispatcher.hasEventListener(_arg1));
}
public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{
_eventDispatcher.removeEventListener(_arg1, _arg2, _arg3);
}
private static function dispatchEvent(_arg1:Event):void{
_eventDispatcher.dispatchEvent(_arg1);
echo(("Fired Event: " + _arg1.type));
}
static function callListener(_arg1:String, _arg2:Boolean=true, _arg3=undefined):void{
dispatchEvent(new APIEvent(_arg1, _arg2, _arg3));
if (_bridge){
_bridge.sendEvent(_arg1, {success:_arg2, data:_arg3});
};
}
private static function getCommandName(_arg1:String):String{
return (_arg1);
}
private static function getCommandID(_arg1:String):String{
return (_arg1);
}
private static function getPeriodAliases():Object{
var _local2:String;
var _local1:Object = new Object();
for (_local2 in period_aliases) {
_local1[period_aliases[_local2].alias] = _local2;
};
return (_local1);
}
public static function getPeriodName(_arg1:String):String{
var _local2:String;
for (_local2 in period_aliases) {
if (_local2 == _arg1){
return (period_aliases[_local2].name);
};
};
return (null);
}
public static function getPeriodAlias(_arg1:String):String{
var _local2:String;
for (_local2 in period_aliases) {
if (_local2 == _arg1){
return (period_aliases[_local2].alias);
};
};
return (null);
}
private static function sendError(_arg1:Object, _arg2:APIError):void{
var _local3:String = ((((("[NewgroundsAPI ERROR] :: " + getCommandName(_arg1.command_id)) + "() - ") + _arg2.name) + ":\n\t\t\t\t") + _arg2.message);
trace(_local3);
if (_bridge){
_bridge.sendEvent("trace", {data:_local3});
};
}
private static function sendWarning(_arg1:String, _arg2:String=null):void{
if (_arg2){
_arg1 = (_arg1 + ((("\n[NewgroundsAPI WARNING] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information."));
};
trace(_arg1);
if (_bridge){
_bridge.sendEvent("trace", {data:_arg1});
};
}
private static function sendNotice(_arg1:String, _arg2:String=null):void{
var _local3:String;
if (_arg2){
_arg1 = (_arg1 + ((("\n[NewgroundsAPI NOTICE] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information."));
};
trace(_arg1);
if (_bridge){
_bridge.sendEvent("trace", {data:_arg1});
};
}
private static function fatalError(_arg1:String, _arg2:String):void{
if (_arg2){
_arg1 = (_arg1 + ((("\n\tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information."));
};
trace(("***ERROR*** class=API\n\n" + _arg1));
}
public static function openLoginPage(){
if (hasUserSession()){
return;
};
}
public static function sendSecureCommand(_arg1:String, _arg2:Object, _arg3:Object=null, _arg4:Object=null, _arg5=null):void{
if (((((!(debugMode)) && (!(hasUserSession())))) && (!(hasUserEmail())))){
sendError({command_id:getCommandID(_arg1)}, new APIError("IDENTIFICATION_REQUIRED", (("You must be logged in or provide an e-mail address ( using NewgroundsAPI.setUserEmail(\"name@domain.com\"); ) to use " + _arg1) + "().")));
return;
};
if (!_arg1){
fatalError("Missing command", "sendSecureCommand");
};
if (!_arg2){
fatalError("Missing secure_params", "sendSecureCommand");
};
if (!_arg3){
_arg3 = new Object();
};
var _local6 = "";
var _local7:uint;
while (_local7 < 16) {
_local6 = (_local6 + compression_radix.charAt(Math.floor((Math.random() * compression_radix.length))));
_local7++;
};
if (((debugMode) && (!(session_id)))){
_arg2.session_id = "";
} else {
_arg2.session_id = session_id;
};
_arg2.as_version = 3;
_arg2.user_email = user_email;
_arg2.publisher_id = publisher_id;
_arg2.seed = _local6;
_arg2.command_id = getCommandID(_arg1);
var _local8:String = MD5.hash(_local6);
var _local9:String = RC4.encrypt(JSON.encode(_arg2), _encryptionKey);
var _local10:String = (_local8 + _local9);
_arg3.secure = compressHex(_local10);
secureCommand = _arg1;
sendCommand("securePacket", _arg3, false, _arg4, _arg5);
}
public static function stopPendingCommands():void{
SmartURLLoader.closeAll();
}
private static function onCommandComplete(_arg1:Event):void{
var response:Object;
var error:APIError;
var e = _arg1;
var loader:SmartURLLoader = SmartURLLoader(e.target);
echo((("INPUT: \n" + loader.response) + "\n"));
var i:uint;
while (i < _preloadAssets.length) {
if (_preloadAssets[i] == loader){
_preloadAssets.splice(i, 1);
break;
};
i = (i + 1);
};
try {
response = JSON.decode(loader.response);
} catch(error:Error) {
};
if (!response){
response = {command_id:loader._command, success:false};
};
response.owner = loader.owner;
if (((!(response)) || (!(response.success)))){
if (response.command_id == "connectMovie"){
connected = false;
};
error = new APIError(response.error_code, response.error_msg);
sendError(response, error);
if (response.command_id){
doEvent(response);
};
} else {
doEvent(response);
};
}
private static function onCommandError(_arg1:Event):void{
var _local2:Object = {success:false};
var _local3:SmartURLLoader = SmartURLLoader(_arg1.target);
_local2.owner = _local3.owner;
var _local4:uint;
while (_local4 < _preloadAssets.length) {
if (_preloadAssets[_local4] == _local3){
_preloadAssets.splice(_local4, 1);
break;
};
_local4++;
};
if (_local3._command){
_local2.command_id = _local3._command;
if (_local2.command_id == "connectMovie"){
connected = false;
};
doEvent(_local2);
};
}
private static function sendCommand(_arg1:String, _arg2:Object, _arg3:Boolean=false, _arg4:Object=null, _arg5=null):void{
var _local7:String;
var _local8:String;
var _local9:String;
if (((!(connected)) && (!((_arg1 == "connectMovie"))))){
_local7 = (("NewgroundsAPI." + _arg1) + "() - NewgroundsAPI.connectMovie() must be called before this command can be called\n");
fatalError(_local7, "connectMovie");
};
var _local6:SmartURLLoader = new SmartURLLoader();
_local6.addVariable("command_id", getCommandID(_arg1));
_local6.addVariable("tracker_id", _movieId);
if (debugMode){
_local6.addVariable("debug", 1);
};
if (_arg2){
for (_local8 in _arg2) {
_local6.addVariable(_local8, _arg2[_local8]);
};
};
if (_arg4){
for (_local9 in _arg4) {
_local6.addFile(_local9, _arg4[_local9], _local9);
};
};
if (_arg3){
_local6.method = URLRequestMethod.GET;
} else {
_local6.method = URLRequestMethod.POST;
};
_local6.preventCache = true;
if (_arg3){
_local6.openBrowser = true;
_local6.method = URLRequestMethod.GET;
} else {
_local6.addEventListener(Event.COMPLETE, onCommandComplete);
_local6.addEventListener(IOErrorEvent.IO_ERROR, onCommandError);
_local6.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onCommandError);
_local6.method = URLRequestMethod.POST;
};
if (_arg2.secure){
_local6._command = secureCommand;
} else {
_local6._command = getCommandID(_arg1);
};
_local6.owner = _arg5;
_local6.load(GATEWAY_URL);
}
public static function isFlashVersion(_arg1:uint, _arg2:uint=0, _arg3:uint=0, _arg4:uint=0):Boolean{
var _local6:Array = Capabilities.version.split(" ")[1].split(",");
var _local7:Array = arguments;
var _local8:uint;
while (_local8 < _local7.length) {
_local6[_local8] = uint(_local6[_local8]);
_local8++;
};
_local8 = 0;
while (_local8 < _local7.length) {
if (_local6[_local8] > _local7[_local8]){
return (true);
};
if (_local6[_local8] < _local7[_local8]){
return (false);
};
_local8++;
};
return (true);
}
public static function createAd():FlashAd{
sendMessage("You may see a security sandbox violation. This is normal!");
return (new FlashAd());
}
public static function sendMessage(_arg1:String, _arg2:Boolean=false):void{
var _local3:String = ("[NewgroundsAPI] :: " + _arg1);
trace(_local3);
if (_bridge){
_bridge.sendEvent("trace", {data:_local3});
};
}
private static function echo(_arg1:String):void{
if (do_echo){
trace(_arg1);
};
}
}
}//package com.newgrounds
Section 113
//APIError (com.newgrounds.APIError)
package com.newgrounds {
import flash.utils.*;
public class APIError {
public var code:Number;// = 0
public var message:String;
public var name:String;
public var alias:String;
public static const aliases:Array = new Array("UNKNOWN_ERROR", "INVALID_API_ID", "MISSING_PARAM", "INVALID_STAT_ID", "INVALID_COMMAND_ID", "FLASH_ADS_NOT_APPROVED", "PERMISSION_DENIED", "IDENTIFICATION_REQUIRED", "INVALID_EMAIL_ADDRESS", "BANNED_USER", "SESSION_EXPIRED", "INVALID_SCORE", "INVALID_MEDAL", "INVALID_FOLDER", "FILE_NOT_FOUND", "SITE_ID_REQUIRED", "UPLOAD_IN_PROGRESS", "USER_CANCELLED", "CONFIRM_REQUEST", "CONNECTION_FAILED");
private static const always_caps:Array = new Array("API", "URL", "ID");
public static const error_codes:Object = init_codes();
public static const error_names:Object = init_names();
public function APIError(_arg1, _arg2:String){
if ((_arg1 is String)){
_arg1 = error_codes[_arg1];
} else {
if (!(_arg1 is uint)){
_arg1 = 0;
};
};
this.code = _arg1;
this.message = _arg2;
this.name = error_names[_arg1];
this.alias = aliases[_arg1];
}
public function isError():Boolean{
return (true);
}
public static function init_codes():Dictionary{
var _local1:Dictionary = new Dictionary();
var _local2:uint;
while (_local2 < aliases.length) {
_local1[aliases[_local2]] = _local2;
_local2++;
};
return (_local1);
}
private static function init_names():Array{
var _local3:Array;
var _local4:uint;
var _local5:String;
var _local1:Array = new Array();
var _local2:uint;
while (_local2 < aliases.length) {
_local3 = aliases[_local2].toLowerCase().split("_");
_local4 = 0;
while (_local4 < _local3.length) {
_local3[_local4] = (_local3[_local4].substr(0, 1).toUpperCase() + _local3[_local4].substr(1, _local3[_local4].length));
for each (_local5 in always_caps) {
if (_local3[_local4].toUpperCase() == _local5){
_local3[_local4] = _local3[_local4].toUpperCase();
};
};
_local4++;
};
_local1[_local2] = _local3.join(" ");
_local2++;
};
return (_local1);
}
}
}//package com.newgrounds
Section 114
//APIEvent (com.newgrounds.APIEvent)
package com.newgrounds {
import flash.events.*;
public class APIEvent extends Event {
private var _data;
private var _success:Boolean;
private var _target;
private var _error:APIError;
public static const API_CONNECTED:String = "movieConnected";
public static const ADS_APPROVED:String = "adsApproved";
public static const AD_ATTACHED:String = "adAttached";
public static const HOST_BLOCKED:String = "hostBlocked";
public static const NEW_VERSION_AVAILABLE:String = "newVersionAvailable";
public static const EVENT_LOGGED:String = "eventLogged";
public static const SCORE_POSTED:String = "scorePosted";
public static const SCORES_LOADED:String = "scoresLoaded";
public static const UNLOCK_MEDAL:String = "unlockMedal";
public static const MEDAL_UNLOCKED:String = "medalUnlocked";
public static const MEDALS_LOADED:String = "medalsLoaded";
public static const METADATA_LOADED:String = "metadataLoaded";
public static const FILE_PRIVS_LOADED:String = "filePrivsLoaded";
public static const FILE_SAVED:String = "fileSaved";
public static const FILE_LOADED:String = "fileLoaded";
public static const FILE_INITIALIZED:String = "fileInitialized";
public static const FILE_REQUESTED:String = "fileRequested";
public static const QUERY_COMPLETE:String = "queryComplete";
public static const VOTE_COMPLETE:String = "voteComplete";
public function APIEvent(_arg1:String, _arg2:Boolean=true, _arg3=undefined){
super(_arg1);
this._data = _arg3;
this._success = _arg2;
}
public function get success():Boolean{
return (this._success);
}
public function get data(){
return (this._data);
}
}
}//package com.newgrounds
Section 115
//BaseN (com.newgrounds.BaseN)
package com.newgrounds {
import flash.utils.*;
public class BaseN {
private var _hashIndex:String;
private var _hashVal:Dictionary;
private var _base:Number;
public function BaseN(_arg1:String=null){
if (_arg1){
this._hashIndex = _arg1;
} else {
this._hashIndex = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/";
};
this._base = this._hashIndex.length;
this._hashVal = new Dictionary();
var _local2:uint;
while (_local2 < this._base) {
this._hashVal[this._hashIndex.charAt(_local2)] = _local2;
_local2++;
};
}
public function encode(_arg1:Number, _arg2:uint=1):String{
var _local3:String = _arg1.toString();
var _local4 = "";
if (_local3.charAt(0) == "-"){
_local4 = "-";
_local3 = _local3.substring(1);
};
var _local5:Array = _local3.split(".", 2);
_local4 = (_local4 + this.baseNEncoder(_local5[0], _arg2));
if (_local5.length > 1){
_local4 = (_local4 + ("." + this.baseNEncoder(_local5[1])));
};
return (_local4);
}
public function decode(_arg1:String):Number{
var _local2 = "";
if (_arg1.charAt(0) == "-"){
_local2 = "-";
_arg1 = _arg1.substring(1);
};
var _local3:Array = _arg1.split(".", 2);
_local2 = (_local2 + this.baseNDecoder(_local3[0]));
if (_local3.length > 1){
_local2 = (_local2 + ".");
_local2 = (_local2 + this.baseNDecoder(_local3[1]));
};
return (Number(_local2));
}
private function baseNEncoder(_arg1:uint, _arg2:uint=1):String{
var _local3 = "";
var _local4:uint = _arg1;
while (_local4 != 0) {
_local3 = (this._hashIndex.charAt((_local4 % this._base)) + _local3);
_local4 = (_local4 / this._base);
};
if (_arg2){
while (_local3.length < _arg2) {
_local3 = (this._hashIndex.charAt(0) + _local3);
};
};
return (_local3);
}
private function baseNDecoder(_arg1:String):uint{
var _local2:uint;
var _local3:uint;
while (_local3 < _arg1.length) {
_local2 = (_local2 * this._base);
_local2 = (_local2 + this._hashVal[_arg1.charAt(_local3)]);
_local3++;
};
return (_local2);
}
}
}//package com.newgrounds
Section 116
//Bridge (com.newgrounds.Bridge)
package com.newgrounds {
import flash.events.*;
import flash.net.*;
public class Bridge {
private var _inConnection:LocalConnection;
private var _outConnection:LocalConnection;
private var _widgetId:String;
public function Bridge(_arg1:String){
this._widgetId = _arg1;
this._inConnection = new LocalConnection();
this._outConnection = new LocalConnection();
this._inConnection.client = this;
this._inConnection.connect(("rec_" + this._widgetId));
this._outConnection.addEventListener(StatusEvent.STATUS, this.onStatus);
}
public function sendCommand(_arg1:String, _arg2:Object):void{
if (this._outConnection){
this._outConnection.send(this._widgetId, "sendCommand", _arg1, this.scrubParameters(_arg2));
};
}
public function sendEvent(_arg1:String, _arg2:Object):void{
if (this._outConnection){
this._outConnection.send(this._widgetId, "sendEvent", _arg1, this.scrubParameters(_arg2));
};
}
public function receiveEvent(_arg1:String, _arg2:Object):void{
API.callListener(_arg1, _arg2.success, _arg2.data);
}
public function scrubParameters(_arg1:Object):Object{
var _local3:String;
var _local2:Object = new Object();
for (_local3 in _arg1) {
if ((((((((((_arg1[_local3] is String)) || ((_arg1[_local3] is Number)))) || ((_arg1[_local3] is uint)))) || ((_arg1[_local3] is int)))) || ((_arg1[_local3] is Boolean)))){
_local2[_local3] = _arg1[_local3];
};
};
return (_local2);
}
private function onStatus(_arg1:Event):void{
}
}
}//package com.newgrounds
Section 117
//Medal (com.newgrounds.Medal)
package com.newgrounds {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.system.*;
public class Medal {
private var _id:uint;
private var _name:String;
private var _value:uint;
private var _difficultyId:uint;
private var _unlocked:Boolean;// = false
private var _iconUrl:URLRequest;
private var _iconLoader:Loader;
private var _icon:BitmapData;
private static const DEFAULT_ICON:BitmapData = new BitmapData(50, 50, false, 0);
private static const DIFFICULT_NAMES:Array = [null, "Easy", "Moderate", "Challenging", "Difficult", "Brutal"];
public function Medal(_arg1:uint, _arg2:String, _arg3:uint, _arg4:uint, _arg5:Boolean, _arg6:String){
var id = _arg1;
var name = _arg2;
var value = _arg3;
var difficulty = _arg4;
var unlocked = _arg5;
var iconUrl = _arg6;
this._icon = DEFAULT_ICON;
super();
this._id = id;
this._name = name;
this._value = value;
this._difficultyId = difficulty;
this._unlocked = unlocked;
if (iconUrl){
this._iconUrl = new URLRequest(iconUrl);
this._iconLoader = new Loader();
this._iconLoader.contentLoaderInfo.addEventListener(Event.INIT, this.onIconLoaderInit);
this._iconLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onIconLoaderError);
this._iconLoader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onIconLoaderError);
this._iconLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onIconLoaderComplete);
try {
this._iconLoader.load(this._iconUrl, new LoaderContext(true));
} catch(e:Error) {
onIconLoaderError(null);
};
};
}
public function get difficulty():String{
return (DIFFICULT_NAMES[this._difficultyId]);
}
public function get difficultyId():uint{
return (this._difficultyId);
}
public function get icon():BitmapData{
return (this._icon);
}
public function get id():uint{
return (this._id);
}
public function get name():String{
return (this._name);
}
public function get unlocked():Boolean{
return (this._unlocked);
}
public function isUnlocked():Boolean{
return (this._unlocked);
}
public function set unlocked(_arg1:Boolean):void{
this._unlocked = _arg1;
}
public function get value():uint{
return (this._value);
}
public function get bytesLoaded():uint{
return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesLoaded : 0);
}
public function get bytesTotal():uint{
return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesTotal : 0);
}
public function getID():uint{
return (this._id);
}
public function getName():String{
return (this._name);
}
public function getValue():uint{
return (this._value);
}
public function getDifficulty():String{
return (DIFFICULT_NAMES[this._difficultyId]);
}
private function onIconLoaderInit(_arg1:Event):void{
}
private function onIconLoaderError(_arg1:IOErrorEvent):void{
trace((((("[NewgroundsAPI WARNING] :: Failed to load medal icon for " + this.name) + " (") + this._iconUrl.url.split("/").pop()) + ")"));
this._iconLoader.unload();
this._iconLoader = null;
}
private function onIconLoaderComplete(_arg1:Event):void{
var _local2:Bitmap = (this._iconLoader.content as Bitmap);
this._icon = _local2.bitmapData;
this._iconLoader.unload();
this._iconLoader = null;
}
public function unlock():void{
if (!this._unlocked){
API.unlockMedal(this._name);
};
}
public function createIconBitmap():Bitmap{
return (new Bitmap(this.icon));
}
public function toString():String{
return (this._name);
}
public static function createFromObject(_arg1:Object):Medal{
return (new Medal(_arg1.medal_id, _arg1.medal_name, _arg1.medal_value, _arg1.medal_difficulty, _arg1.medal_unlocked, _arg1.medal_icon));
}
}
}//package com.newgrounds
Section 118
//RC4 (com.newgrounds.RC4)
package com.newgrounds {
public class RC4 {
private static var sbox:Array = new Array(0xFF);
private static var mykey:Array = new Array(0xFF);
public static function encrypt(_arg1:String, _arg2:String):String{
var _local3:Array = strToChars(_arg1);
var _local4:Array = strToChars(_arg2);
var _local5:Array = calculate(_local3, _local4);
return (charsToHex(_local5));
}
public static function encryptbin(_arg1:String, _arg2:String):Array{
var _local3:Array = strToChars(_arg1);
var _local4:Array = strToChars(_arg2);
var _local5:Array = calculate(_local3, _local4);
return (_local5);
}
public static function decrypt(_arg1:String, _arg2:String):String{
var _local3:Array = hexToChars(_arg1);
var _local4:Array = strToChars(_arg2);
var _local5:Array = calculate(_local3, _local4);
return (charsToStr(_local5));
}
private static function initialize(_arg1:Array):void{
var _local3:uint;
var _local2:uint;
var _local4:uint = _arg1.length;
var _local5:uint;
while (_local5 <= 0xFF) {
mykey[_local5] = _arg1[(_local5 % _local4)];
sbox[_local5] = _local5;
_local5++;
};
_local5 = 0;
while (_local5 <= 0xFF) {
_local2 = (((_local2 + sbox[_local5]) + mykey[_local5]) % 0x0100);
_local3 = sbox[_local5];
sbox[_local5] = sbox[_local2];
sbox[_local2] = _local3;
_local5++;
};
}
private static function calculate(_arg1:Array, _arg2:Array):Array{
var _local6:uint;
var _local7:uint;
var _local8:uint;
var _local10:uint;
initialize(_arg2);
var _local3:uint;
var _local4:uint;
var _local5:Array = new Array();
var _local9:uint;
while (_local9 < _arg1.length) {
_local3 = ((_local3 + 1) % 0x0100);
_local4 = ((_local4 + sbox[_local3]) % 0x0100);
_local7 = sbox[_local3];
sbox[_local3] = sbox[_local4];
sbox[_local4] = _local7;
_local10 = ((sbox[_local3] + sbox[_local4]) % 0x0100);
_local6 = sbox[_local10];
_local8 = (_arg1[_local9] ^ _local6);
_local5.push(_local8);
_local9++;
};
return (_local5);
}
private static function charsToHex(_arg1:Array):String{
var _local2:String = new String("");
var _local3:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f");
var _local4:uint;
while (_local4 < _arg1.length) {
_local2 = (_local2 + (_local3[(_arg1[_local4] >> 4)] + _local3[(_arg1[_local4] & 15)]));
_local4++;
};
return (_local2);
}
private static function hexToChars(_arg1:String):Array{
var _local2:Array = new Array();
var _local3:uint = ((_arg1.substr(0, 2))=="0x") ? 2 : 0;
while (_local3 < _arg1.length) {
_local2.push(parseInt(_arg1.substr(_local3, 2), 16));
_local3 = (_local3 + 2);
};
return (_local2);
}
private static function charsToStr(_arg1:Array):String{
var _local2:String = new String("");
var _local3:uint;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode(_arg1[_local3]));
_local3++;
};
return (_local2);
}
private static function strToChars(_arg1:String):Array{
var _local2:Array = new Array();
var _local3:uint;
while (_local3 < _arg1.length) {
_local2.push(_arg1.charCodeAt(_local3));
_local3++;
};
return (_local2);
}
}
}//package com.newgrounds
Section 119
//SaveFile (com.newgrounds.SaveFile)
package com.newgrounds {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.net.*;
public class SaveFile extends EventDispatcher {
private var _filename:String;
private var _id:uint;
private var _description:String;
private var _contents;
private var _loader:SmartURLLoader;
private var _group:SaveGroup;
private var _keys:Dictionary;
private var _ratings:Dictionary;
private var _fileUrl:String;
private var _thumbnail:BitmapData;
private var _thumbnailUrl:String;
private var _authorId:uint;
private var _authorName:String;
private var _contentSize:uint;
private var _locked:Boolean;
private var _status:uint;
private var duplicate_id:uint;
private var _draft:Boolean;
public static const STATUS_PRIVATE = 1;
public static const STATUS_SHARED = 2;
public static const STATUS_UNAPPROVED = 3;
public static const STATUS_APPROVED = 4;
public function SaveFile(_arg1:SaveGroup){
this._keys = new Dictionary();
this._ratings = new Dictionary();
this._group = _arg1;
this._description = "";
}
public function get name():String{
return (this._filename);
}
public function set name(_arg1:String):void{
this._filename = _arg1;
}
public function get id():uint{
return (this._id);
}
public function set id(_arg1:uint):void{
this._id = _arg1;
}
public function get description():String{
return (this._description);
}
public function set description(_arg1:String):void{
this._description = _arg1;
}
public function get contents(){
return (this._contents);
}
public function set contents(_arg1):void{
this._contents = _arg1;
this._contentSize = 0;
}
public function get thumbnailUrl():String{
return (this._thumbnailUrl);
}
public function set thumbnailUrl(_arg1:String):void{
this._thumbnailUrl = _arg1;
}
public function get fileUrl():String{
return (this._fileUrl);
}
public function set fileUrl(_arg1:String):void{
this._fileUrl = _arg1;
}
public function get thumbnail():BitmapData{
return (this._thumbnail);
}
public function set thumbnail(_arg1:BitmapData):void{
if (this._thumbnail){
this._thumbnail.dispose();
};
this._thumbnail = _arg1.clone();
}
public function loadThumbnail():Loader{
var _local1:Loader = new Loader();
if (this._thumbnailUrl){
_local1.load(new URLRequest(this._thumbnailUrl));
};
return (_local1);
}
public function get bytesLoaded():uint{
return ((this._loader) ? this._loader.bytesLoaded : this._contentSize);
}
public function get bytesTotal():uint{
return (this._contentSize);
}
public function get status():uint{
return (this._status);
}
function setStatus(_arg1:uint):void{
this._status = _arg1;
}
public function get groupId():uint{
return (this._group.id);
}
public function get groupName():String{
return (this._group.name);
}
public function get groupType():uint{
return (this._group.type);
}
public function get authorName():String{
return (this._authorName);
}
public function set authorName(_arg1:String):void{
this._authorName = _arg1;
}
public function get authorId():uint{
return (this._authorId);
}
public function set authorId(_arg1:uint):void{
this._authorId = _arg1;
}
public function get draft():Boolean{
return (this._draft);
}
public function set draft(_arg1:Boolean):void{
this._draft = _arg1;
}
public function get locked():Boolean{
return (this._locked);
}
public function get shared():Boolean{
return ((this._status == STATUS_SHARED));
}
public function get isPrivate():Boolean{
return ((this._status == STATUS_PRIVATE));
}
public function get isPublic():Boolean{
if (this.isPrivate){
return (false);
};
if (((this._group.isType("SYSTEM")) || (this._group.isType("PRIVATE")))){
return (false);
};
if (this._group.isType("PUBLIC")){
return (true);
};
if (this.approved){
return (true);
};
return (false);
}
public function get approved():Boolean{
return ((this._status > STATUS_UNAPPROVED));
}
public function get keys():Dictionary{
return (this._keys);
}
public function get ratings():Dictionary{
return (this._ratings);
}
function setPermissions(_arg1:uint, _arg2:Boolean){
_arg2 = this._locked;
this._status = _arg1;
}
function setFileSize(_arg1:uint):void{
this._contentSize = _arg1;
}
public function isLocked():Boolean{
return (this._locked);
}
public function getDescription():String{
return (this._description);
}
public function getShared():Boolean{
return (this._draft);
}
public function getDuplicateID():uint{
return (this.duplicate_id);
}
public function getKeys():Dictionary{
return (this._keys);
}
public function getRatings():Dictionary{
return (this._ratings);
}
public function setKey(_arg1, _arg2):void{
var _local3:SaveKey;
if ((_arg1 is String)){
_local3 = this._group.getKeyName(_arg1);
} else {
_local3 = this._group.getKeyID(_arg1);
};
if (_local3){
switch (_local3.type){
case SaveKey.TYPE_BOOLEAN:
this._keys[_local3] = {id:_local3.id, value:Boolean(int(_arg2))};
break;
case SaveKey.TYPE_FLOAT:
this._keys[_local3] = {id:_local3.id, value:Number(_arg2)};
break;
case SaveKey.TYPE_INTEGER:
this._keys[_local3] = {id:_local3.id, value:int(_arg2)};
break;
case SaveKey.TYPE_STRING:
default:
this._keys[_local3] = {id:_local3.id, value:_arg2.toString()};
break;
};
};
}
public function getKey(_arg1){
var _local2:SaveKey;
if ((_arg1 is String)){
_local2 = this._group.getKeyName(_arg1);
} else {
_local2 = this._group.getKeyID(_arg1);
};
if (_local2){
return (this._keys[_local2]);
};
return (null);
}
public function setRating(_arg1, _arg2:Number, _arg3:Number):void{
var _local4:SaveRating;
if ((_arg1 is String)){
_local4 = this._group.getRatingName(_arg1);
} else {
_local4 = this._group.getRatingID(_arg1);
};
if (_local4){
this._ratings[_local4] = {id:_local4.id, name:_local4.name, votes:_arg2, score:_arg3};
};
}
public function getRating(_arg1):Object{
var _local2:SaveRating;
if ((_arg1 is String)){
_local2 = this._group.getRatingName(_arg1);
} else {
_local2 = this._group.getRatingID(_arg1);
};
if (_local2){
return (this._ratings[_local2]);
};
return (null);
}
public function sendRating(_arg1:String, _arg2:Number):void{
var _local3:SaveRating = this._group.getRatingName(_arg1);
if (!_local3){
trace((("[NewgroundsAPISaveFile] " + _arg1) + " is not a recognized save file"));
return;
};
if ((((_arg2 < _local3.minValue)) || ((_arg2 > _local3.maxValue)))){
trace(((("[NewgroundsAPISaveFile] Vote must be between " + _local3.minValue) + " and ") + _local3.maxValue));
return;
};
_local3.voted = true;
API.rateSaveFile(this, _local3, _arg2);
}
override public function toString():String{
var _local2:Object;
var _local3:Object;
var _local1 = (((((("Save File " + this._filename) + " ID: ") + this._id) + "\n ") + this._description) + "\n");
for each (_local2 in this._keys) {
_local1 = (_local1 + ((((" " + this._group.getKeyID(_local2.id).name) + ": ") + _local2.val) + "\n"));
};
for each (_local3 in this._ratings) {
_local1 = (_local1 + ((((((" " + this._group.getRatingID(_local3.id).name) + "\n Score: ") + _local3.score) + " Votes: ") + _local3.votes) + "\n"));
};
return (_local1);
}
public function toObject():Object{
var _local2:Object;
var _local1:Object = {group:this.groupId, filename:this.name, description:this.description, shared:true};
_local1.keys = [];
for each (_local2 in this._keys) {
_local1.keys.push({id:_local2.id, value:_local2.val});
};
return (_local1);
}
public function save(_arg1:Boolean=false, _arg2:Boolean=false):void{
API.saveFile(this, _arg1, _arg2);
}
public function loadContents():void{
if (this._fileUrl){
this._loader = new SmartURLLoader();
this._loader.responseFormat = URLLoaderDataFormat.BINARY;
this._loader.addEventListener(Event.COMPLETE, this.onContentsLoaded);
this._loader.addEventListener(IOErrorEvent.IO_ERROR, this.onContentsError);
this._loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onContentsError);
this._loader.load(this._fileUrl);
};
}
private function onContentsError(_arg1:Event):void{
this._loader = null;
dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, false));
API.callListener(APIEvent.FILE_LOADED, false);
}
private function onContentsLoaded(_arg1:Event):void{
var _local2:ByteArray = _arg1.target.response;
this._contentSize = _local2.length;
_local2.uncompress();
var _local3:uint = _local2.readUnsignedByte();
if (_local3 == 0){
this._contents = new ByteArray();
this._contents.writeBytes(_local2, 1);
} else {
this._contents = _local2.readObject();
};
this._loader = null;
dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, true, {file:this}));
API.callListener(APIEvent.FILE_LOADED, true, {file:this});
}
public function loadAuthorPage(){
API.loadUserPage(this._authorId, this._authorName);
}
function fileSaved(_arg1:Object):void{
this._id = _arg1.save_id;
this._thumbnailUrl = _arg1.thumbnail;
this._fileUrl = _arg1.file_url;
}
}
}//package com.newgrounds
Section 120
//SaveGroup (com.newgrounds.SaveGroup)
package com.newgrounds {
public class SaveGroup {
private var _name:String;
private var _id:uint;
private var _type:uint;
private var _keys:Array;
private var _ratings:Array;
private var _files:Array;
private var _query:SaveGroupQuery;
public static const TYPE_SYSTEM:uint = 0;
public static const TYPE_PRIVATE:uint = 1;
public static const TYPE_PUBLIC:uint = 2;
public static const TYPE_MODERATED:uint = 3;
public static const KEY_TYPES:Array = [null, "float", "integer", "string", "boolean"];
public static const TYPES:Object = {SYSTEM:0, PRIVATE:1, PUBLIC:2, MODERATED:3};
public function SaveGroup(_arg1:uint, _arg2:String, _arg3:uint){
this._name = _arg2;
this._id = _arg1;
this._type = _arg3;
this._ratings = [];
this._keys = [];
this._files = [];
this._query = new SaveGroupQuery(this);
}
public function get name():String{
return (this._name);
}
public function get id():uint{
return (this._id);
}
public function get type():uint{
return (this._type);
}
public function get keys():Array{
return (this._keys);
}
public function get ratings():Array{
return (this._ratings);
}
public function get group_id():uint{
return (this._id);
}
public function get group_name():String{
return (this._name);
}
public function addRating(_arg1:SaveRating):void{
this._ratings.push(_arg1);
}
function getRating(_arg1):SaveRating{
var _local2:uint;
while (_local2 < this._ratings.length) {
if ((((((((_arg1 is uint)) || ((_arg1 is int)))) || ((_arg1 is Number)))) && ((this._ratings[_local2].rating_id == _arg1)))){
return (this._ratings[_local2]);
};
if (this._ratings[_local2].name == _arg1){
return (this._ratings[_local2]);
};
_local2++;
};
return (null);
}
public function getRatingID(_arg1:uint):SaveRating{
var _local2:uint;
while (_local2 < this._ratings.length) {
if (this._ratings[_local2].id == _arg1){
return (this._ratings[_local2]);
};
_local2++;
};
return (null);
}
public function getRatingName(_arg1:String):SaveRating{
var _local2:uint;
while (_local2 < this._ratings.length) {
if (this._ratings[_local2].name == _arg1){
return (this._ratings[_local2]);
};
_local2++;
};
return (null);
}
public function addKey(_arg1:SaveKey):void{
this._keys.push(_arg1);
}
public function getKey(_arg1):SaveKey{
var _local2:uint;
while (_local2 < this._keys.length) {
if ((((((((_arg1 is Number)) || ((_arg1 is uint)))) || ((_arg1 is int)))) && ((this._keys[_local2].key_id == _arg1)))){
return (this._keys[_local2]);
};
if (this._keys[_local2].key_name == _arg1){
return (this._keys[_local2]);
};
_local2++;
};
return (null);
}
public function getKeyID(_arg1:uint):SaveKey{
var _local2:uint;
while (_local2 < this._keys.length) {
if (this._keys[_local2].id == _arg1){
return (this._keys[_local2]);
};
_local2++;
};
return (null);
}
public function getKeyType(_arg1:String, _arg2:Boolean=false){
var _local3:SaveKey = this.getKey(_arg1);
if (_local3){
return ((_arg2) ? KEY_TYPES[_local3.key_type] : _local3.key_type);
};
return (null);
}
public function getKeyName(_arg1:String):SaveKey{
var _local2:uint;
while (_local2 < this._keys.length) {
if (this._keys[_local2].name == _arg1){
return (this._keys[_local2]);
};
_local2++;
};
return (null);
}
public function isType(_arg1:String):Boolean{
return ((TYPES[this._type] == _arg1));
}
public function getID():uint{
return (this._id);
}
public function getName():String{
return (this._name);
}
public function getQuery(_arg1:Boolean=false){
return ((_arg1) ? this._query.toObject() : this._query);
}
public function newQuery():SaveGroupQuery{
return (new SaveGroupQuery(this));
}
public function newFile():SaveFile{
return (new SaveFile(this));
}
public function toString():String{
return ((((((("SaveGroup { name: " + this._name) + ", id: ") + this._id) + ", keys: ") + this._keys) + "}"));
}
public static function createFromObject(_arg1:Object):SaveGroup{
var _local4:Object;
var _local5:Object;
var _local2:SaveGroup = new SaveGroup(_arg1.group_id, _arg1.group_name, _arg1.group_type);
var _local3:uint;
while (_local3 < _arg1.keys.length) {
_local4 = _arg1.keys[_local3];
_local2.addKey(new SaveKey(_local4.id, _local4.name, _local4.type));
_local3++;
};
_local3 = 0;
while (_local3 < _arg1.ratings.length) {
_local5 = _arg1.ratings[_local3];
_local2.addRating(new SaveRating(_local5.id, _local5.name, _local5.float, _local5.min, _local5.max));
_local3++;
};
return (_local2);
}
}
}//package com.newgrounds
Section 121
//SaveGroupQuery (com.newgrounds.SaveGroupQuery)
package com.newgrounds {
import flash.events.*;
public class SaveGroupQuery extends EventDispatcher {
private var _group:SaveGroup;
private var _groupBy:Array;
private var _lookupKeys:Array;
private var _lookupRatings:Array;
private var _fileConditions:Array;
private var _keyConditions:Array;
private var _ratingConditions:Array;
private var _sortConditions:Array;
private var _page:uint;
private var _resultsPerPage:uint;
private var _randomizeResults:Boolean;
private var _results:Array;
public static const TABLE_FILES:uint = 1;
public static const TABLE_KEYS:uint = 2;
public static const TABLE_RATINGS:uint = 3;
public static const FILE_ID:uint = 0;
public static const AUTHOR_ID:uint = 1;
public static const AUTHOR_NAME:uint = 2;
public static const FILE_NAME:uint = 3;
public static const CREATED_ON:uint = 4;
public static const UPDATED_ON:uint = 5;
public static const TOTAL_VIEWS:uint = 6;
public static const FILE_STATUS:uint = 7;
public static const SCORE:String = "score";
public static const TOTAL_VOTES:String = "votes";
public function SaveGroupQuery(_arg1:SaveGroup){
this._results = [];
super();
this._group = _arg1;
this.reset();
}
public function clearCache():void{
this._results = [];
}
public function get group():SaveGroup{
return (this._group);
}
public function get groupId():uint{
return (this._group.id);
}
public function get resultsPerPage():uint{
return (this._resultsPerPage);
}
public function set resultsPerPage(_arg1:uint):void{
this._resultsPerPage = _arg1;
}
public function get page():uint{
return (this._page);
}
public function set page(_arg1:uint):void{
this._page = _arg1;
}
public function get randomized():Boolean{
return (this._randomizeResults);
}
public function set randomized(_arg1:Boolean):void{
this._randomizeResults = _arg1;
}
public function get results():Array{
return (this._results);
}
public function reset():void{
this._fileConditions = [];
this._keyConditions = [];
this._ratingConditions = [];
this._sortConditions = [];
this._groupBy = [];
this._lookupKeys = [];
this._lookupRatings = [];
this._randomizeResults = false;
this._resultsPerPage = 20;
this._page = 1;
this.clearCache();
}
function getGroup():SaveGroup{
return (this._group);
}
function getGroupID():uint{
return (this._group.getID());
}
public function includeKey(_arg1:String):void{
var _local2:SaveKey = this._group.getKeyName(_arg1);
if (_local2){
this._lookupKeys.push(_local2.id);
};
}
public function isRandomized():Boolean{
return (this._randomizeResults);
}
public function includeRating(_arg1:String):void{
var _local2:SaveRating = this._group.getRatingName(_arg1);
if (_local2){
this._lookupRatings.push(_local2.id);
};
}
public function excludeKey(_arg1:String):void{
var _local2:SaveKey = this._group.getKeyName(_arg1);
var _local3:uint;
while (_local3 < this._lookupKeys.length) {
if (this._lookupKeys[_local3] == _local2.id){
this._lookupKeys.splice(_local3, 1);
return;
};
_local3++;
};
}
public function excludeRating(_arg1:String):void{
var _local2:SaveRating = this._group.getRatingName(_arg1);
var _local3:uint;
while (_local3 < this._lookupRatings.length) {
if (this._lookupRatings[_local3] == _local2.id){
this._lookupRatings.splice(_local3, 1);
return;
};
_local3++;
};
}
public function groupBy(_arg1:uint):void{
this._groupBy.push({table:TABLE_FILES, field:_arg1});
}
public function groupByRating(_arg1:String):void{
var _local2:SaveRating = this._group.getRatingName(_arg1);
if (!_local2){
return;
};
this._groupBy.push({table:TABLE_RATINGS, field:_local2.id});
}
public function groupByKey(_arg1:String):void{
var _local2:SaveKey = this._group.getKeyName(_arg1);
if (!_local2){
return;
};
this._groupBy.push({table:TABLE_KEYS, field:_local2.id});
}
public function addFileCondition(_arg1:uint, _arg2:String, _arg3):void{
this._fileConditions.push({field:_arg1, operator:_arg2, value:_arg3});
}
public function addKeyCondition(_arg1:String, _arg2:String, _arg3):void{
var _local4:SaveKey = this._group.getKeyName(_arg1);
if (!_local4){
return;
};
if (!this.checkValue(_arg3, _local4.type)){
return;
};
this._keyConditions.push({key_id:_local4.id, operator:_arg2, value:_arg3});
}
public function addRatingCondition(_arg1:String, _arg2:String, _arg3, _arg4:String="score"):void{
var _local5:SaveRating = this._group.getRatingName(_arg1);
if (!_local5){
return;
};
this._ratingConditions.push({rating_id:_local5.id, operator:_arg2, value:_arg3, column:_arg4});
}
private function addSortCondition(_arg1:uint, _arg2:uint, _arg3:Boolean=false, _arg4=null):void{
var _local5:Object = {table:_arg1, field:_arg2, desc:_arg3};
if (_arg4){
_local5.extra = _arg4;
};
this._sortConditions.push(_local5);
}
public function sortOn(_arg1:uint, _arg2:Boolean=false):void{
this.addSortCondition(TABLE_FILES, _arg1, _arg2);
}
public function sortOnKey(_arg1:String, _arg2:Boolean=false):void{
this.addSortCondition(TABLE_KEYS, this._group.getKeyName(_arg1).id, _arg2);
}
public function sortOnRating(_arg1:String, _arg2:Boolean=false, _arg3:String="score"):void{
this.addSortCondition(TABLE_RATINGS, this._group.getRatingName(_arg1).id, _arg2, _arg3);
}
public function sortOnRatingScore(_arg1:String, _arg2:Boolean){
this.sortOnRating(_arg1, _arg2, SCORE);
}
public function sortOnRatingVotes(_arg1:String, _arg2:Boolean){
this.sortOnRating(_arg1, _arg2, TOTAL_VOTES);
}
public function setResultsPerPage(_arg1:uint){
this._resultsPerPage = _arg1;
this.clearCache();
}
public function setPage(_arg1:Number){
this._page = _arg1;
this.clearCache();
}
public function setRandomize(_arg1:Boolean):void{
this._randomizeResults = _arg1;
}
public function execute():void{
API.executeSaveQuery(this);
}
private function checkValue(_arg1, _arg2:uint):Boolean{
return (true);
}
function setResults(_arg1:Array):void{
this._results = _arg1;
}
override public function toString():String{
return ("");
}
public function toObject():Object{
var _local1:Object = {page:this._page, num_results:this._resultsPerPage};
if (this.isRandomized()){
_local1.randomize = 1;
};
if (((this._fileConditions) && ((this._fileConditions.length > 0)))){
_local1.file_conditions = this._fileConditions;
};
if (((this._keyConditions) && ((this._keyConditions.length > 0)))){
_local1.key_conditions = this._keyConditions;
};
if (((this._ratingConditions) && ((this._ratingConditions.length > 0)))){
_local1.rating_conditions = this._ratingConditions;
};
if (((this._sortConditions) && ((this._sortConditions.length > 0)))){
_local1.sort_conditions = this._sortConditions;
};
if (((this._lookupKeys) && ((this._lookupKeys.length > 0)))){
_local1.lookup_keys = this._lookupKeys;
};
if (((this._lookupRatings) && ((this._lookupRatings.length > 0)))){
_local1.lookup_ratings = this._lookupRatings;
};
if (((this._groupBy) && ((this._groupBy.length > 0)))){
_local1.group_by = this._groupBy;
};
return (_local1);
}
}
}//package com.newgrounds
Section 122
//SaveKey (com.newgrounds.SaveKey)
package com.newgrounds {
public class SaveKey {
private var _id:uint;
private var _name:String;
private var _type:uint;
public static const TYPE_FLOAT:uint = 1;
public static const TYPE_INTEGER:uint = 2;
public static const TYPE_STRING:uint = 3;
public static const TYPE_BOOLEAN:uint = 4;
public function SaveKey(_arg1:uint, _arg2:String, _arg3:uint){
this._id = _arg1;
this._name = _arg2;
this._type = _arg3;
}
public function get id():uint{
return (this._id);
}
public function get name():String{
return (this._name);
}
public function get type():uint{
return (this._type);
}
public function get key_id():uint{
return (this._id);
}
public function get key_name():String{
return (this._name);
}
public function get key_type():uint{
return (this._type);
}
public function isValueValid(_arg1):Boolean{
if (this._type == TYPE_INTEGER){
return ((((_arg1 is int)) || ((_arg1 is uint))));
};
if (this._type == TYPE_FLOAT){
return ((((((_arg1 is int)) || ((_arg1 is uint)))) || ((_arg1 is Number))));
};
if (this._type == TYPE_STRING){
return ((_arg1 is String));
};
if (this._type == TYPE_BOOLEAN){
return ((((((((_arg1 is Boolean)) || ((_arg1 === 0)))) || ((_arg1 === 1)))) || ((_arg1 == ""))));
};
return (false);
}
public function toString():String{
return (this._name);
}
}
}//package com.newgrounds
Section 123
//SaveRating (com.newgrounds.SaveRating)
package com.newgrounds {
public class SaveRating {
private var _id:uint;
private var _name:String;
private var _minValue:Number;
private var _maxValue:Number;
private var _isFloat:Boolean;
private var _voted:Boolean;
public function SaveRating(_arg1:uint, _arg2:String, _arg3:Boolean, _arg4:Number=-INF, _arg5:Number=INF){
this._id = _arg1;
this._name = _arg2;
this._isFloat = _arg3;
this._minValue = _arg4;
this._maxValue = _arg5;
}
public function get rating_id():uint{
return (this._id);
}
public function get rating_name():String{
return (this._name);
}
public function get id():uint{
return (this._id);
}
public function get name():String{
return (this._name);
}
public function get minValue():Number{
return (this._minValue);
}
public function get maxValue():Number{
return (this._maxValue);
}
public function get isFloat():Boolean{
return (this._isFloat);
}
public function get voted():Boolean{
return (this._voted);
}
public function set voted(_arg1:Boolean):void{
this._voted = _arg1;
}
public function toString():String{
return (this._name);
}
}
}//package com.newgrounds
Section 124
//Score (com.newgrounds.Score)
package com.newgrounds {
public class Score {
private var _board:ScoreBoard;
private var _position:uint;
private var _username:String;
private var _value:String;
private var _numeric_value:uint;
private var _tag:String;
public function Score(_arg1:ScoreBoard, _arg2:Number, _arg3:String, _arg4:String, _arg5:uint, _arg6:String){
this._board = _arg1;
this._position = _arg2;
this._username = _arg3;
this._value = _arg4;
this._numeric_value = _arg5;
this._tag = _arg6;
}
public function get board():ScoreBoard{
return (this._board);
}
public function get position():uint{
return (this._position);
}
public function get username():String{
return (this._username);
}
public function get value():String{
return (this._value);
}
public function get numeric_value():uint{
return (this._numeric_value);
}
public function get tag():String{
return (this._tag);
}
}
}//package com.newgrounds
Section 125
//ScoreBoard (com.newgrounds.ScoreBoard)
package com.newgrounds {
import flash.events.*;
public class ScoreBoard extends EventDispatcher {
private var _name:String;
private var _id:uint;
private var _scores:Array;
private var _period:String;// = "Today"
private var _num_results:uint;// = 10
private var _numScores:uint;
private var _desiredNumResults:uint;
private var _startRank:uint;
private var _endRank:uint;
private var _page:uint;// = 1
private var _tag:String;
public function ScoreBoard(_arg1:uint, _arg2:String, _arg3:String){
this._name = _arg2;
this._id = _arg1;
this._scores = [];
this._tag = _arg3;
}
public function exists():Boolean{
return ((this._id > 0));
}
public function get id():Number{
return (this._id);
}
public function get name():String{
return (this._name);
}
public function get period():String{
return (this._period);
}
public function get page():uint{
return (this._page);
}
public function get num_results():uint{
return (this._num_results);
}
public function get scores():Array{
return (this._scores);
}
public function get tag():String{
return (this._tag);
}
public function get num_scores():uint{
return (this._numScores);
}
public function postScore(_arg1:uint, _arg2:String=null):void{
if (_arg2){
this._tag = _arg2;
};
API.postScore(this._name, _arg1);
}
public function loadScores(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{
this._period = _arg1;
if (((!(this._period)) || ((this._period == "")))){
this._period = ScoreBoardPeriod.TODAY;
};
this._page = _arg2;
this._num_results = _arg3;
this._desiredNumResults = 0;
API.loadScores(this.name);
}
public function loadScoresInRange(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{
if (_arg2 == 0){
_arg2 = 1;
};
if (_arg3 < _arg2){
_arg3 = _arg2;
};
this._period = _arg1;
if (((!(this._period)) || ((this._period == "")))){
this._period = ScoreBoardPeriod.TODAY;
};
this._desiredNumResults = ((_arg3 - _arg2) + 1);
this._num_results = this._desiredNumResults;
while (int(((_arg2 - 1) / this._num_results)) != int(((_arg3 - 1) / this._num_results))) {
this._num_results++;
};
this._page = ((_arg2 - 1) / this._num_results);
this._startRank = _arg2;
this._endRank = _arg3;
this._page++;
API.loadScores(this.name);
}
function setScores(_arg1:Array, _arg2:String, _arg3:Number, _arg4:Number, _arg5:uint):void{
var _local7:uint;
this._period = _arg2;
this._page = _arg3;
this._num_results = _arg4;
this._numScores = _arg5;
this._scores = [];
var _local6:uint;
while (_local6 < _arg1.length) {
_local7 = (((this._num_results * (this._page - 1)) + 1) + _local6);
if (((!(this._desiredNumResults)) || ((((_local7 >= this._startRank)) && ((_local7 <= this._endRank)))))){
this._scores.push(new Score(this, _local7, _arg1[_local6].username, _arg1[_local6].value, _arg1[_local6].numeric_value, _arg1[_local6].tag));
};
_local6++;
};
this._num_results = this._scores.length;
}
}
}//package com.newgrounds
Section 126
//ScoreBoardPeriod (com.newgrounds.ScoreBoardPeriod)
package com.newgrounds {
public class ScoreBoardPeriod {
public static const TODAY:String = "Today";
public static const WEEK:String = "This Week";
public static const MONTH:String = "This Month";
public static const YEAR:String = "This Year";
public static const ALL_TIME:String = "All-Time";
}
}//package com.newgrounds
Section 127
//SmartURLLoader (com.newgrounds.SmartURLLoader)
package com.newgrounds {
import flash.events.*;
import flash.utils.*;
import flash.net.*;
import flash.errors.*;
public class SmartURLLoader extends EventDispatcher {
private var _variables:Dictionary;
private var _files:Dictionary;
private var _hasVariables:Boolean;
private var _method:String;// = "GET"
private var _urlRequest:URLRequest;
private var _urlLoader:URLLoader;
private var _dataFormat:String;// = "text"
private var _openBrowser:Boolean;// = false
private var _preventCache:Boolean;// = false
var _command:String;
public var owner;
private static const CRLF:String = "
";
private static var _loaders:Dictionary = new Dictionary();
public function SmartURLLoader(){
this._urlRequest = new URLRequest();
this._variables = new Dictionary();
}
public function get responseFormat():String{
return (this._dataFormat);
}
public function set responseFormat(_arg1:String):void{
this._dataFormat = _arg1;
}
public function get response(){
return (this._urlLoader.data);
}
public function get hasFiles():Boolean{
return (Boolean(this._files));
}
public function get method():String{
return (this._method);
}
public function set method(_arg1:String):void{
if (((this.hasFiles) && ((_arg1 == URLRequestMethod.GET)))){
throw (new IllegalOperationError("GET cannot be used to upload files."));
};
this._method = _arg1;
}
public function get openBrowser():Boolean{
return (this._openBrowser);
}
public function set openBrowser(_arg1:Boolean):void{
this._openBrowser = _arg1;
}
public function get preventCache():Boolean{
return (this._preventCache);
}
public function set preventCache(_arg1:Boolean):void{
this._preventCache = _arg1;
}
public function get bytesLoaded():uint{
return ((this._urlLoader) ? this._urlLoader.bytesLoaded : 0);
}
public function get bytesTotal():uint{
return ((this._urlLoader) ? this._urlLoader.bytesTotal : 0);
}
public function addVariable(_arg1:String, _arg2=""):void{
this._variables[_arg1] = _arg2;
if (_arg2){
this._hasVariables = true;
};
}
public function addFile(_arg1:String, _arg2:ByteArray, _arg3:String, _arg4:String="application/octet-stream"):void{
this.method = URLRequestMethod.POST;
if (!this._files){
this._files = new Dictionary();
};
this._files[_arg1] = new File(_arg1, _arg2, _arg3, _arg4);
}
public function clearVariables():void{
this._variables = new Dictionary();
}
public function clearFiles():void{
this._files = null;
}
public function load(_arg1:String):void{
var urlVariables:URLVariables;
var key:String;
var boundary:String;
var i:uint;
var event:SecurityErrorEvent;
var url = _arg1;
this._urlRequest.url = url;
if (this._preventCache){
url = (url + ("?seed=" + Math.random()));
if (this._hasVariables){
url = (url + "&");
};
};
this._urlRequest.method = this._method;
if ((((this._urlRequest.method == URLRequestMethod.GET)) || (!(this.hasFiles)))){
this._urlRequest.contentType = "application/x-www-form-urlencoded";
if (this._hasVariables){
urlVariables = new URLVariables();
for (key in this._variables) {
urlVariables[key] = this._variables[key];
};
this._urlRequest.data = urlVariables;
};
} else {
boundary = "";
i = 0;
while (i < 32) {
boundary = (boundary + String.fromCharCode(uint((97 + (Math.random() * 25)))));
i = (i + 1);
};
this._urlRequest.contentType = (("multipart/form-data; boundary=\"" + boundary) + "\"");
this._urlRequest.data = this.buildMultipartData(boundary);
};
if (this.openBrowser){
navigateToURL(this._urlRequest, "_blank");
} else {
this._urlLoader = new URLLoader();
this._urlLoader.dataFormat = this._dataFormat;
this._urlLoader.addEventListener(Event.COMPLETE, this.onComplete);
this._urlLoader.addEventListener(ProgressEvent.PROGRESS, this.onProgress);
this._urlLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onIOError);
this._urlLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus);
this._urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError);
_loaders[this._urlLoader] = this;
try {
this._urlLoader.load(this._urlRequest);
} catch(error:Error) {
event = new SecurityErrorEvent(SecurityErrorEvent.SECURITY_ERROR, false, false, error.message);
onSecurityError(event);
};
};
}
public function close():void{
try {
this._urlLoader.close();
} catch(e:Error) {
};
}
public function dispose():void{
this.close();
this._files = null;
this._variables = null;
if (this._urlLoader){
this._urlLoader.removeEventListener(Event.COMPLETE, this.onComplete);
this._urlLoader.removeEventListener(ProgressEvent.PROGRESS, this.onProgress);
this._urlLoader.removeEventListener(IOErrorEvent.IO_ERROR, this.onIOError);
this._urlLoader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus);
this._urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError);
this._urlLoader = null;
};
this._urlRequest = null;
delete _loaders[this];
}
private function buildMultipartData(_arg1:String):ByteArray{
var _local3:String;
var _local4:File;
var _local2:ByteArray = new ByteArray();
_local2.endian = Endian.BIG_ENDIAN;
_arg1 = ("--" + _arg1);
for (_local3 in this._variables) {
_local2.writeUTFBytes((_arg1 + CRLF));
_local2.writeUTFBytes(((("Content-Disposition: form-data; name=\"" + _local3) + "\"") + CRLF));
_local2.writeUTFBytes(CRLF);
_local2.writeUTFBytes((this._variables[_local3] + CRLF));
};
if (this.hasFiles){
for each (_local4 in this._files) {
_local2.writeUTFBytes((_arg1 + CRLF));
_local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Filename\"" + CRLF));
_local2.writeUTFBytes(CRLF);
_local2.writeUTFBytes((_local4.fileName + CRLF));
_local2.writeUTFBytes((_arg1 + CRLF));
_local2.writeUTFBytes(((((("Content-Disposition: form-data; name=\"" + _local4.dataField) + "\"; filename=\"") + _local4.fileName) + "\"") + CRLF));
_local2.writeUTFBytes((("Content-Type: " + _local4.contentType) + CRLF));
_local2.writeUTFBytes(CRLF);
_local2.writeBytes(_local4.data);
_local2.writeUTFBytes(CRLF);
};
_local2.writeUTFBytes((_arg1 + CRLF));
_local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Upload\"" + CRLF));
_local2.writeUTFBytes(CRLF);
_local2.writeUTFBytes(("Submit Query" + CRLF));
};
_local2.writeUTFBytes((_arg1 + "--"));
_local2.position = 0;
_local2.position = 0;
return (_local2);
}
private function onComplete(_arg1:Event):void{
dispatchEvent(_arg1);
this.dispose();
}
private function onProgress(_arg1:ProgressEvent):void{
dispatchEvent(_arg1);
}
private function onIOError(_arg1:IOErrorEvent):void{
dispatchEvent(_arg1);
this.dispose();
}
private function onSecurityError(_arg1:SecurityErrorEvent):void{
dispatchEvent(_arg1);
this.dispose();
}
private function onHTTPStatus(_arg1:HTTPStatusEvent):void{
dispatchEvent(_arg1);
}
public static function closeAll():void{
var _local1:SmartURLLoader;
for each (_local1 in _loaders) {
if (_local1){
_local1.dispose();
};
};
_loaders = new Dictionary();
}
}
}//package com.newgrounds
import flash.utils.*;
class File {
private var fileName:String;
private var data:ByteArray;
private var dataField:String;
private var contentType:String;
private function File(_arg1:String, _arg2:ByteArray, _arg3:String="Filedata", _arg4:String="application/octet-stream"){
this.fileName = _arg1;
this.data = _arg2;
this.dataField = _arg3;
this.contentType = _arg4;
}
}
Section 128
//ag_intro_mc_19 (experemental_shooter_fla.ag_intro_mc_19)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class ag_intro_mc_19 extends MovieClip {
public function ag_intro_mc_19(){
addFrameScript(0, frame1, 224, frame225);
}
function frame1(){
gotoAndPlay(2);
}
function frame225(){
MovieClip(root).gotoAndStop("menu");
}
}
}//package experemental_shooter_fla
Section 129
//bm_38 (experemental_shooter_fla.bm_38)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class bm_38 extends MovieClip {
public function bm_38(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 130
//bt_37 (experemental_shooter_fla.bt_37)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class bt_37 extends MovieClip {
public function bt_37(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 131
//caution_46 (experemental_shooter_fla.caution_46)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class caution_46 extends MovieClip {
public var but1:MovieClip;
}
}//package experemental_shooter_fla
Section 132
//cautioncopy_45 (experemental_shooter_fla.cautioncopy_45)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class cautioncopy_45 extends MovieClip {
public var but1:MovieClip;
}
}//package experemental_shooter_fla
Section 133
//gun123_14 (experemental_shooter_fla.gun123_14)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class gun123_14 extends MovieClip {
public function gun123_14(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 134
//level_selector_39 (experemental_shooter_fla.level_selector_39)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class level_selector_39 extends MovieClip {
public var l1:MovieClip;
public var l4:MovieClip;
public var l8:MovieClip;
public var l5:MovieClip;
public var l3:MovieClip;
public var but13:MovieClip;
public var l7:MovieClip;
public var l6:MovieClip;
public var l2:MovieClip;
public var l15:MovieClip;
public var l16:MovieClip;
public var l13:MovieClip;
public var l9:MovieClip;
public var l14:MovieClip;
public var l10:MovieClip;
public var l12:MovieClip;
public var l20:MovieClip;
public var l18:MovieClip;
public var l11:MovieClip;
public var l21:MovieClip;
public var l19:MovieClip;
public var but5:MovieClip;
public var l17:MovieClip;
}
}//package experemental_shooter_fla
Section 135
//m_1 (experemental_shooter_fla.m_1)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class m_1 extends MovieClip {
public var loader:MovieClip;
public var back:MovieClip;
}
}//package experemental_shooter_fla
Section 136
//MainTimeline (experemental_shooter_fla.MainTimeline)
package experemental_shooter_fla {
import com.newgrounds.*;
import flash.display.*;
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import flash.utils.*;
import Playtomic.*;
import fl.motion.*;
import flash.geom.*;
import flash.net.*;
import flash.media.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
import flash.system.*;
import flash.external.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.filters.*;
import flash.printing.*;
import com.gskinner.geom.*;
public dynamic class MainTimeline extends MovieClip {
public var ui_controls;
public var m_physScale:Number;
public var my_cMenu:ContextMenu;
public var loader:Loader;
public var apiPathKong:String;
public var abs_url:String;
public var agi_url:String;
public var clicker:rollover2;
public var sndShoot:shoot;
public var level_pos2;
public var finishSound:ending;
public var percent:Number;
public var m_iterations:int;
public var level_color_old;
public var b:MovieClip;
public var screen:Sprite;
public var state;
public var abs;
public var start_time;
public var menuLoop:menu_loop;
public var finished;
public var popup:MovieClip;
public var hit1Sound:hit1;
public var keysDown:Object;
public var shots;
public var enemies_arr;
public var loaderKong:Loader;
public var game_status;
public var back:MovieClip;
public var pool_view:MovieClip;
public var max_level;
public var game_level;
public var soundChannel:SoundChannel;
public var gameKey:String;
public var agi;
public var circleDef:b2CircleShape;
public var doSleep:Boolean;
public var m_contactListener;
public var bullets_on;
public var particle_arr:Object;
public var paused;
public var fixtureDef:b2FixtureDef;
public var requestKong:URLRequest;
public var urls_allowed;
public var levelData:XMLDocument;
public var m_world:b2World;
public var hit2Sound:hit2;
public var screen2:Sprite;
public var menu:MovieClip;
public var nuke:Array;
public var first_hit;
public var mc:MovieClip;
public var mm:MovieClip;
public var outside;
public var body:b2Body;
public var triangulate:Triangulate;
public var menu_state;
public var ng;
public var gameLoop:game_loop;
public var pmenu:MovieClip;
public var but2:MovieClip;
public var but5:MovieClip;
public var total_score;
public var kongregate;
public var blob_count;
public var ball:MovieClip;
public var devKey:String;
public var sndBloob:pick_drop;
public var urlRequest2:URLRequest;
public var label_ani:MovieClip;
public var level_sequence:Array;
public var kong;
public var urlRequest:URLRequest;
public var enemies;
public var boxDef:b2PolygonShape;
public var stat;
public var gravity:b2Vec2;
public var arm:MovieClip;
public var paramObjKong:Object;
public var txt:TextField;
public var unfreeze:Array;
public var level_label;
public var level_settings;
public var loader2:Loader;
public var but:MovieClip;
public var ui:MovieClip;
public var freeze:Array;
public var score;
public var uu:MovieClip;
public var level_colors;
public var frozen;
public var m_timeStep:Number;
public var wd:MovieClip;
public var rollover:rollover1;
public var wl:MovieClip;
public var wr:MovieClip;
public var wu:MovieClip;
public var csize:Array;
public var mouseDown:Boolean;
public var level_color;
public var saving:SharedObject;
public var locked;
public var bodyDef:b2BodyDef;
public var show_ui;
public var level_pos;
public var musicChannel:SoundChannel;
public var first_shot;
public var game_gun:MovieClip;
public var level;
public var wall1:a1;
public var wall3:a3;
public var wall4:a4;
public var level_codes;
public var wall2:a2;
public var temp:int;
public var hero:b2Body;
public var color_transform_progress;
public function MainTimeline(){
addFrameScript(0, frame1, 1, frame2, 6, frame7, 12, frame13, 18, frame19, 24, frame25);
}
public function bbb(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
gotoAndStop("menu");
}
public function loadComplete(_arg1:Event):void{
abs = _arg1.currentTarget.content;
addChild(abs);
abs.show({x:200, y:100});
}
public function startLevel(_arg1:Number){
var _local2:*;
pool_view.visible = false;
popup.visible = false;
level_color = level_colors[_arg1];
changeColor(back, level_color);
changeColor(game_gun.bg, level_color);
game_level = _arg1;
label_ani.level.txt.text = ("Level " + level);
ui.level.txt.text = ("Level " + level);
_local2 = "Testing";
if (_arg1 == 1){
_local2 = "Aim and shoot";
} else {
if (_arg1 == 2){
_local2 = "Freeze tag";
} else {
if (_arg1 == 3){
_local2 = "Overlap";
} else {
if (_arg1 == 4){
_local2 = "You are mad";
} else {
if (_arg1 == 5){
_local2 = "How many do you see?";
} else {
if (_arg1 == 6){
_local2 = "Wall bounce hit";
} else {
if (_arg1 == 7){
_local2 = "You are in control";
} else {
if (_arg1 == 8){
_local2 = "Overweight";
} else {
if (_arg1 == 9){
_local2 = "Do not touch walls";
} else {
if (_arg1 == 10){
_local2 = "24 seconds";
} else {
if (_arg1 == 11){
_local2 = "I like to touch walls";
} else {
if (_arg1 == 12){
_local2 = "Chain reaction";
} else {
if (_arg1 == 13){
_local2 = "Double Kill";
} else {
if (_arg1 == 14){
_local2 = "Last push";
} else {
if (_arg1 == 15){
_local2 = "Mobile";
} else {
if (_arg1 == 16){
_local2 = "Pool";
} else {
if (_arg1 == 17){
_local2 = "Turn the lights off";
} else {
if (_arg1 == 18){
_local2 = "Armorgames";
} else {
if (_arg1 == 19){
_local2 = "Don't get stuck!";
} else {
if (_arg1 == 20){
_local2 = "Secret Sequence";
} else {
if (_arg1 == 21){
_local2 = "10 shots";
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
label_ani.visible = true;
label_ani.label.txt.text = _local2;
ui.label.txt.text = _local2;
label_ani.gotoAndPlay(2);
}
public function nextLevel(){
game_level++;
startLevel(game_level);
}
function frame19(){
popup.visible = false;
triangulate = new Triangulate();
game_status = "game";
m_iterations = 10;
m_timeStep = (1 / 30);
m_physScale = 30;
gravity = new b2Vec2(0, 0);
nuke = [];
csize = [];
freeze = [];
unfreeze = [];
doSleep = true;
m_world = new b2World(gravity, doSleep);
m_contactListener = new custom_contact_listener();
m_contactListener.setMain(this);
m_world.SetContactListener(m_contactListener);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased_handler);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed_handler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown_handler);
addEventListener(Event.ENTER_FRAME, Update);
ui.ui_pause.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_pause.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_restart.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_restart.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_pause.addEventListener(MouseEvent.CLICK, pauseGame);
ui.ui_restart.addEventListener(MouseEvent.CLICK, restartLevel);
ui.ui_sound.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_sound.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_sound.addEventListener(MouseEvent.CLICK, muteSound);
ui.ui_music.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_music.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_music.addEventListener(MouseEvent.CLICK, muteMusic);
ui.more.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.more.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.more.addEventListener(MouseEvent.CLICK, clickSponsor);
ui.walk.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.walk.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.walk.addEventListener(MouseEvent.CLICK, clickWalk);
level_settings = {};
mouseDown = false;
keysDown = {};
particle_arr = [];
screen = new Sprite();
screen2 = new Sprite();
ui.alpha = 0;
blob_count = 0;
show_ui = false;
shots = 0;
score = 5000;
enemies = 20;
enemies_arr = [];
finished = true;
level_color = 5719953;
level_color_old = 5719953;
color_transform_progress = 0;
frozen = 0;
bullets_on = 0;
paused = false;
first_hit = false;
first_shot = false;
start_time = getTimer();
temp = 0;
level_codes = [0, 1, 2, 3, 11, 7, 5, 16, 10, 6, 15, 17, 18, 19, 12, 21, 20, 8, 4, 13, 9, 14, 22];
level_colors = [0, 5719953, 2445453, 4872816, 1133394, 8942467, 89179, 0x555555, 13259266, 6710988, 7546406, 7361339, 5004594, 9408001, 9371905, 3237310, 2519885, 2370124, 5665107, 6303841, 6723993, 9386241, 5719953, 5719953, 5719953, 5719953, 5719953];
level_label = ["A", "R", "M", "O", "R", "G", "A", "M", "E", "S"];
level_pos = [{x:79, y:114}, {x:175, y:83}, {x:325, y:130}, {x:450, y:71}, {x:622, y:107}, {x:99, y:222}, {x:242, y:194}, {x:430, y:180}, {x:525, y:150}, {x:85, y:365}, {x:187, y:310}, {x:205, y:360}, {x:470, y:300}, {x:591, y:260}, {x:99, y:464}, {x:202, y:470}, {x:327, y:451}, {x:412, y:380}, {x:491, y:469}, {x:582, y:371}, {x:611, y:473}];
level_pos2 = [{x:507, y:275}, {x:527, y:265}, {x:527, y:285}, {x:547, y:0xFF}, {x:547, y:275}, {x:547, y:295}, {x:567, y:244}, {x:567, y:265}, {x:567, y:285}, {x:567, y:306}];
level_sequence = [];
game_level = level_codes[level];
init();
wl.visible = false;
wr.visible = false;
wu.visible = false;
wd.visible = false;
label_ani.but.addEventListener(MouseEvent.CLICK, buta);
label_ani.but.addEventListener(MouseEvent.ROLL_OVER, buto);
label_ani.but.addEventListener(MouseEvent.ROLL_OUT, buto2);
musicChannel.stop();
musicChannel = gameLoop.play(0, int.MAX_VALUE);
if (!ui_controls.music){
musicChannel.soundTransform = new SoundTransform(0, 0);
};
if (!ui_controls.sound){
ui.ui_sound.alpha = 0.4;
};
if (!ui_controls.music){
ui.ui_music.alpha = 0.4;
};
}
function frame1(){
stop();
state = 0;
locked = false;
urls_allowed = ["kongregate.com"];
kong = !(sitelock(urls_allowed));
ng = false;
if (ng){
};
outside = true;
if (outside){
Log.View(3028, "962f1be630f94096", root.loaderInfo.loaderURL);
};
if (outside){
MochiBot.track(this, "283912ca");
};
if (kong){
paramObjKong = LoaderInfo(root.loaderInfo).parameters;
apiPathKong = ((paramObjKong.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf"));
Security.allowDomain(apiPathKong);
requestKong = new URLRequest(apiPathKong);
loaderKong = new Loader();
loaderKong.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteKong);
loaderKong.load(requestKong);
this.addChild(loaderKong);
};
stop();
mm.loader.but.visible = false;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
my_cMenu = new ContextMenu();
my_cMenu.hideBuiltInItems();
contextMenu = my_cMenu;
saving = SharedObject.getLocal("saving");
if (saving.data.level == null){
saving.data.level = 1;
saving.flush();
};
if (saving.data.score == null){
saving.data.score = 0;
saving.flush();
};
max_level = Number(saving.data.level);
level = 1;
levelData = new XMLDocument();
levelData.parseXML("<level><gun x=\"350\" y=\"275\" width=\"27\" height=\"23\" rotation=\"0\" /><rect x=\"387.000008958389\" y=\"559.500084367702\" width=\"39.5\" height=\"372\" rotation=\"-90\" marker=\"wd\" /><circle x=\"350\" y=\"275\" radius=\"17\" height=\"17\" rotation=\"0\" marker=\"wall_center\" /><rect x=\"380.500009752171\" y=\"-13.9999159724898\" width=\"43\" height=\"370.5\" rotation=\"-90\" marker=\"wu\" /><rect x=\"710\" y=\"254\" width=\"40\" height=\"314\" rotation=\"0\" marker=\"wr\" /><rect x=\"-10\" y=\"251\" width=\"40\" height=\"314\" rotation=\"0\" marker=\"wl\" /></level>");
sndShoot = new shoot();
sndBloob = new pick_drop();
finishSound = new ending();
hit1Sound = new hit1();
hit2Sound = new hit2();
rollover = new rollover1();
clicker = new rollover2();
wall1 = new a1();
wall2 = new a2();
wall3 = new a3();
wall4 = new a4();
total_score = saving.data.score;
ui_controls = {sound:true, music:true};
loaderInfo.addEventListener(ProgressEvent.PROGRESS, update_preloader);
percent = Math.floor(((this.loaderInfo.bytesLoaded * 100) / this.loaderInfo.bytesTotal));
if (percent == 100){
go();
};
mm.loader.but.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
mm.loader.but.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
mm.loader.but.addEventListener(MouseEvent.CLICK, to);
abs_url = "http://agi.armorgames.com/assets/agi/ABS.swf";
Security.allowDomain(abs_url);
urlRequest = new URLRequest(abs_url);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load(urlRequest);
if (!kong){
agi_url = "http://agi.armorgames.com/assets/agi/AGI.swf";
Security.allowDomain(agi_url);
devKey = "513d409e3905e96058987bbc9b6f09c1";
gameKey = "experimental-shooter";
urlRequest2 = new URLRequest(agi_url);
loader2 = new Loader();
loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete2);
loader2.load(urlRequest2);
};
}
function frame2(){
gameLoop = new game_loop();
menuLoop = new menu_loop();
gotoAndStop("intro");
}
function frame13(){
if (kong){
kongregate.stats.submit("Level", max_level);
kongregate.stats.submit("Highscore", total_score);
};
state = 1;
stop();
if (musicChannel){
musicChannel.stop();
};
musicChannel = menuLoop.play(0, int.MAX_VALUE);
if (!ui_controls.music){
musicChannel.soundTransform = new SoundTransform(0, 0);
};
if (kong){
menu.buttons.but3.visible = false;
menu.buttons.but5.y = menu.buttons.but4.y;
menu.buttons.but4.y = menu.buttons.but13.y;
menu.buttons.but13.y = menu.buttons.but3.y;
};
menu.buttons.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.buttons.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.buttons.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.buttons.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.buttons.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.buttons.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.buttons.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.credits.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.credits.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.credits.bm.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.credits.bm.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.credits.bt.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.credits.bt.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.credits.bt.addEventListener(MouseEvent.CLICK, clickTwitter);
menu.credits.bm.addEventListener(MouseEvent.CLICK, clickMail);
menu.buttons.but2.addEventListener(MouseEvent.CLICK, gotoCredits);
menu.buttons.but1.addEventListener(MouseEvent.CLICK, play_button);
menu.buttons.but3.addEventListener(MouseEvent.CLICK, showHigh);
menu.buttons.but4.addEventListener(MouseEvent.CLICK, clickSponsor);
menu.buttons.but13.addEventListener(MouseEvent.CLICK, clickWalk);
menu.buttons.but5.addEventListener(MouseEvent.CLICK, clickLike);
uu.armm.addEventListener(MouseEvent.CLICK, clickSponsor);
menu.credits.but5.addEventListener(MouseEvent.CLICK, gotoMenu);
menu.mode_selector.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.mode_selector.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.mode_selector.but2.addEventListener(MouseEvent.CLICK, play_button);
menu.mode_selector.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.mode_selector.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.mode_selector.but5.addEventListener(MouseEvent.CLICK, gotoMenu);
menu.level_selector.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.level_selector.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.level_selector.but13.addEventListener(MouseEvent.CLICK, res);
uu.ui_soundd.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
uu.ui_soundd.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
uu.ui_soundd.addEventListener(MouseEvent.CLICK, muteSound);
uu.ui_musicc.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
uu.ui_musicc.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
uu.ui_musicc.addEventListener(MouseEvent.CLICK, muteMusic);
bts();
menu.level_selector.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.level_selector.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.level_selector.but5.addEventListener(MouseEvent.CLICK, gotoMenu);
menu.caution.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.caution.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.caution.but1.addEventListener(MouseEvent.CLICK, gotoCaution2);
menu.caution2.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.caution2.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.caution2.but1.addEventListener(MouseEvent.CLICK, play_game);
menu_state = "menu";
changeMenuState(menu_state);
if (!ui_controls.sound){
uu.ui_soundd.alpha = 0.4;
};
if (!ui_controls.music){
uu.ui_musicc.alpha = 0.4;
};
}
function frame25(){
stop();
state = 2;
txt.text = saving.data.score;
if (ng){
API.unlockMedal("Certified Awesomeness");
};
but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
but2.addEventListener(MouseEvent.CLICK, bbb);
arm.addEventListener(MouseEvent.CLICK, clickSponsor);
but5.addEventListener(MouseEvent.CLICK, clickLike);
if (kong){
but2.y = but.y;
but.visible = false;
} else {
but.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
but.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
but.addEventListener(MouseEvent.CLICK, sub);
};
}
function frame7(){
stop();
b.addEventListener(MouseEvent.CLICK, clickIntro);
}
public function muteSound2(){
var _local1:MovieClip;
if (ui_controls.sound){
soundChannel = clicker.play();
};
ui_controls.sound = !(ui_controls.sound);
_local1 = ui.ui_sound;
if (ui_controls.sound){
_local1.alpha = 1;
} else {
if (outside){
Log.CustomMetric("MuteSound", "Buttons", true);
};
_local1.alpha = 0.4;
};
}
public function update_preloader(_arg1:ProgressEvent){
var _local2:Number;
_local2 = Math.floor(((_arg1.bytesLoaded * 100) / _arg1.bytesTotal));
trace(_local2);
if ((mm is MovieClip)){
mm.loader.bar.width = ((200 * _local2) / 100);
};
if (_local2 == 100){
go();
};
}
public function gotoCaution(){
if (ui_controls.sound){
soundChannel = clicker.play();
};
changeMenuState("caution");
}
public function clickSponsor(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "http://armorgames.com";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Sponsor", "Buttons", true);
};
}
public function res(_arg1:Event){
saving.data.level = 1;
saving.flush();
saving.data.score = 0;
total_score = 0;
saving.flush();
bts();
}
public function changeMenuState(_arg1){
menu_state = _arg1;
menu.buttons.visible = false;
menu.credits.visible = false;
menu.level_selector.visible = false;
menu.mode_selector.visible = false;
menu.caution.visible = false;
menu.caution2.visible = false;
if (_arg1 == "menu"){
menu.buttons.visible = true;
} else {
if (_arg1 == "credits"){
menu.credits.visible = true;
} else {
if (_arg1 == "levels"){
menu.level_selector.visible = true;
} else {
if (_arg1 == "modes"){
menu.mode_selector.visible = true;
} else {
if (_arg1 == "caution"){
menu.caution.visible = true;
} else {
if (_arg1 == "caution2"){
menu.caution2.visible = true;
};
};
};
};
};
};
}
public function gotoCaution2(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
changeMenuState("caution2");
}
public function gotoLevels(){
changeMenuState("levels");
}
public function m_random(_arg1, _arg2){
return ((Math.floor((Math.random() * ((1 + _arg1) - _arg2))) + _arg2));
}
public function run_level(_arg1:Event){
var _local2:*;
if (ui_controls.sound){
soundChannel = clicker.play();
};
_local2 = _arg1.target.name.split("l")[1];
level = Number(_local2);
gotoCaution();
}
public function isDown(_arg1){
return (Boolean(keysDown[_arg1]));
}
public function go(){
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, update_preloader);
mm.loader.label.visible = false;
mm.loader.bar.visible = false;
mm.loader.bar0.visible = false;
mm.loader.but.visible = true;
}
public function sitelock(_arg1){
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
_local2 = true;
_local3 = loaderInfo.url.split("://");
_local4 = _local3[1].split("/");
for (_local5 in _arg1) {
if ((_local4[0].lastIndexOf(_arg1[_local5]) + _arg1[_local5].length) == _local4[0].length){
_local2 = false;
};
};
if (_local2){
trace("lock");
return (true);
};
return (false);
}
public function Update(_arg1:Event){
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
var _local6:*;
var _local7:b2Body;
var _local8:*;
var _local9:uint;
var _local10:*;
var _local11:*;
var _local12:*;
var _local13:b2Fixture;
var _local14:*;
var _local15:*;
var _local16:*;
var _local17:*;
if (popup.visible){
popup.alpha = (popup.alpha + (((100 - popup.alpha) * 0.2) / 100));
};
if (locked){
return;
};
if (paused){
return;
};
if (!finished){
if (score > 0){
score = (score - 1);
};
if (enemies_arr.length <= 0){
endLevel("win");
};
if ((((((frozen >= enemies_arr.length)) && (!((game_level == 12))))) && (!(finished)))){
for (_local8 in enemies_arr) {
nuke.push(enemies_arr[_local8]);
};
endLevel("win");
};
if ((((((game_level == 10)) && ((Math.floor(((getTimer() - start_time) / 1000)) > 24)))) && (first_hit))){
endLevel("lost");
};
} else {
label_ani.level_score.txt.text = (Number(label_ani.level_score.txt.text) + Math.round(((score - Number(label_ani.level_score.txt.text)) * 0.2)));
label_ani.total_score.txt.text = (Number(label_ani.total_score.txt.text) + Math.round(((total_score - Number(label_ani.total_score.txt.text)) * 0.2)));
if (color_transform_progress <= 1){
_local9 = Color.interpolateColor(level_color_old, level_color, color_transform_progress);
changeColor(back, _local9);
changeColor(game_gun.bg, _local9);
color_transform_progress = (color_transform_progress + 0.05);
};
};
ui.score.text = score;
ui.shots.text = shots;
if (show_ui){
ui.visible = true;
ui.alpha = (ui.alpha + ((1 - ui.alpha) / 2));
} else {
ui.visible = false;
ui.alpha = (ui.alpha + ((0 - ui.alpha) / 2));
};
_local2 = ((game_gun.x + screen.x) - mouseX);
_local3 = ((game_gun.y + screen.y) - mouseY);
_local4 = Math.atan2(_local3, _local2);
if (game_level == 4){
_local4 = (_local4 * -1);
};
game_gun.effect.gun.rotation = ((_local4 / (Math.PI / 180)) + 180);
if ((((((shots >= 10)) && ((bullets_on == 0)))) && ((game_level == 21)))){
_local11 = 0;
while (_local11 < enemies_arr.length) {
enemies_arr[_local11].GetUserData().num.txt.text = 10;
if (enemies_arr[_local11].GetFixtureList().IsSensor()){
unfreeze.push(enemies_arr[_local11]);
};
_local11++;
};
shots = 0;
};
m_world.Step(m_timeStep, m_iterations, m_iterations);
m_world.ClearForces();
_local5 = 0;
_local6 = 0;
while (_local6 < nuke.length) {
if (nuke[_local6].GetUserData()){
mc = nuke[_local6].GetUserData();
if ((((mc.type == "enemy")) || ((mc.type == "big_enemy")))){
if (nuke[_local6].GetFixtureList()){
if (nuke[_local6].GetFixtureList().IsSensor()){
frozen--;
};
};
if (((ui_controls.sound) && ((_local5 <= 3)))){
soundChannel = sndBloob.play();
_local5++;
};
_local10 = 0;
while (_local10 < enemies_arr.length) {
if (enemies_arr[_local10] == nuke[_local6]){
enemies_arr.splice(_local10, 1);
break;
};
_local10++;
};
mc.gotoAndPlay("die");
} else {
if (mc.type == "simple_bullet"){
mc.gotoAndPlay("die");
bullets_on--;
if ((((game_level == 9)) && ((mc.alpha == 0)))){
addBall(mc.x, mc.y);
trace("asgasgsagasgas");
};
} else {
mc.alpha = 0;
};
};
m_world.DestroyBody(nuke[_local6]);
};
_local6++;
};
nuke = [];
_local6 = 0;
while (_local6 < freeze.length) {
if (freeze[_local6].GetFixtureList()){
if (game_level == 17){
if (freeze[_local6].GetUserData().alpha == 1){
frozen++;
};
freeze[_local6].GetUserData().alpha = 0.15;
if (ui_controls.sound){
soundChannel = hit2Sound.play();
};
freeze[_local6].GetUserData().gotoAndStop("white");
} else {
if (game_level == 18){
if (level_label[temp] == freeze[_local6].GetUserData().num.txt.text){
if (!freeze[_local6].GetFixtureList().IsSensor()){
frozen++;
};
freeze[_local6].GetFixtureList().SetSensor(true);
freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0));
freeze[_local6].GetUserData().alpha = 0.15;
temp++;
if (ui_controls.sound){
soundChannel = hit2Sound.play();
};
} else {
_local11 = 0;
while (_local11 < enemies_arr.length) {
if (enemies_arr[_local11].GetFixtureList().IsSensor()){
unfreeze.push(enemies_arr[_local11]);
};
_local11++;
};
temp = 0;
};
} else {
if (game_level == 20){
if (level_sequence[temp] == freeze[_local6].GetUserData().timer){
if (!freeze[_local6].GetFixtureList().IsSensor()){
frozen++;
};
freeze[_local6].GetFixtureList().SetSensor(true);
freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0));
freeze[_local6].GetUserData().alpha = 0.15;
temp++;
if (ui_controls.sound){
soundChannel = hit2Sound.play();
};
} else {
_local11 = 0;
while (_local11 < enemies_arr.length) {
if (enemies_arr[_local11].GetFixtureList().IsSensor()){
unfreeze.push(enemies_arr[_local11]);
};
_local11++;
};
temp = 0;
};
} else {
if (game_level == 19){
frozen++;
freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0));
freeze[_local6].GetUserData().gotoAndStop("black");
freeze[_local6].SetType(b2Body.b2_staticBody);
if (ui_controls.sound){
soundChannel = hit2Sound.play();
};
} else {
if (!freeze[_local6].GetFixtureList().IsSensor()){
frozen++;
};
freeze[_local6].GetFixtureList().SetSensor(true);
if (ui_controls.sound){
soundChannel = hit2Sound.play();
};
freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0));
freeze[_local6].GetUserData().alpha = 0.15;
if (game_level == 12){
freeze[_local6].GetUserData().alpha = 0.8;
freeze[_local6].GetUserData().gotoAndStop("white");
};
};
};
};
};
};
_local6++;
};
freeze = [];
_local6 = 0;
while (_local6 < unfreeze.length) {
if (game_level == 17){
if (unfreeze[_local6].GetUserData().alpha != 1){
frozen--;
};
unfreeze[_local6].GetUserData().alpha = 1;
if (ui_controls.sound){
soundChannel = hit1Sound.play();
};
unfreeze[_local6].GetUserData().gotoAndStop("norm");
} else {
if (ui_controls.sound){
soundChannel = hit1Sound.play();
};
unfreeze[_local6].SetAwake(true);
_local12 = m_random(0, 360);
unfreeze[_local6].SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos((_local12 / (180 / Math.PI)))), (level_settings.enemy_speed * Math.sin((_local12 / (180 / Math.PI))))));
if (unfreeze[_local6].GetFixtureList()){
unfreeze[_local6].GetFixtureList().SetSensor(false);
if (unfreeze[_local6].GetUserData().alpha != 1){
frozen--;
};
unfreeze[_local6].GetUserData().alpha = 1;
};
};
_local6++;
};
unfreeze = [];
_local6 = 0;
while (_local6 < csize.length) {
if (csize[_local6].GetUserData()){
if (game_level == 12){
_local13 = csize[_local6].GetFixtureList();
while (_local13) {
csize[_local6].DestroyFixture(_local13);
_local13 = _local13.GetNext();
};
circleDef = new b2CircleShape(((9 * csize[_local6].GetUserData().scaleX) / m_physScale));
fixtureDef = createFixture({shape:circleDef, density:1, friction:0, restitution:1, isSensor:true});
csize[_local6].CreateFixture(fixtureDef);
} else {
if (game_level == 19){
_local13 = csize[_local6].GetFixtureList();
while (_local13) {
csize[_local6].DestroyFixture(_local13);
_local13 = _local13.GetNext();
};
circleDef = new b2CircleShape(((9 * csize[_local6].GetUserData().scaleX) / m_physScale));
fixtureDef = createFixture({shape:circleDef, density:1, friction:1, restitution:1, isSensor:false});
csize[_local6].CreateFixture(fixtureDef);
} else {
if (game_level == 15){
csize[_local6].SetPosition(csize[_local6].GetUserData().hits[0].GetPosition());
} else {
if (csize[_local6].GetUserData().size <= -1){
nuke.push(csize[_local6]);
} else {
_local13 = csize[_local6].GetFixtureList();
while (_local13) {
csize[_local6].DestroyFixture(_local13);
_local13 = _local13.GetNext();
};
circleDef = new b2CircleShape(((9 + (csize[_local6].GetUserData().size * 2)) / m_physScale));
csize[_local6].GetUserData().scaleX = (1 + (csize[_local6].GetUserData().size * 0.2));
csize[_local6].GetUserData().scaleY = csize[_local6].GetUserData().scaleX;
fixtureDef = createFixture({shape:circleDef, density:1, friction:0, restitution:1});
csize[_local6].CreateFixture(fixtureDef);
};
};
};
};
};
_local6++;
};
csize = [];
if (((!(finished)) && ((game_level == 12)))){
if (enemies_arr.length <= 0){
endLevel("win");
};
if ((((((frozen <= 0)) && (first_hit))) && (!(finished)))){
endLevel("lost");
};
};
_local7 = m_world.GetBodyList();
while (_local7) {
if ((_local7.GetUserData() is Sprite)){
if (_local7.GetUserData().type == "enemy"){
if ((((game_level == 10)) && (first_hit))){
_local7.GetUserData().num.txt.text = (24 - Math.floor(((getTimer() - start_time) / 1000)));
};
if (_local7.GetFixtureList()){
if (((!(_local7.GetFixtureList().IsSensor())) && (!((_local7.GetUserData().state == "explode"))))){
_local14 = _local7.GetLinearVelocity();
_local15 = Math.sqrt(((_local14.x * _local14.x) + (_local14.y * _local14.y)));
if (_local15 > level_settings.enemy_speed_max){
_local14.x = ((_local14.x / _local15) * level_settings.enemy_speed_max);
_local14.y = ((_local14.y / _local15) * level_settings.enemy_speed_max);
};
if (_local15 < level_settings.enemy_speed_min){
_local14.x = ((_local14.x / _local15) * level_settings.enemy_speed_min);
_local14.y = ((_local14.y / _local15) * level_settings.enemy_speed_min);
};
if (game_level == 12){
if (Math.abs(_local14.x) < 2){
_local14.x = ((_local14.x > 0)) ? 2 : -2;
};
if (Math.abs(_local14.y) < 2){
_local14.y = ((_local14.y > 0)) ? 2 : -2;
};
};
};
};
_local7.GetUserData().x = (_local7.GetPosition().x * m_physScale);
_local7.GetUserData().y = (_local7.GetPosition().y * m_physScale);
if (game_level == 100){
_local7.GetUserData().timer--;
if (_local7.GetUserData().timer == 0){
_local7.SetPosition(new b2Vec2((m_random(40, 600) / m_physScale), (m_random(40, 440) / m_physScale)));
_local7.GetUserData().timer = 24;
};
};
if ((((game_level == 12)) && ((_local7.GetUserData().state == "explode")))){
_local7.GetUserData().timer++;
if (_local7.GetUserData().timer <= 10){
_local7.GetUserData().scaleX = (1 + (3 * (_local7.GetUserData().timer / 10)));
_local7.GetUserData().scaleY = _local7.GetUserData().scaleX;
csize.push(_local7);
};
if (_local7.GetUserData().timer > 180){
nuke.push(_local7);
};
};
if ((((game_level == 19)) && ((_local7.GetUserData().state == "explode")))){
if (_local7.GetUserData().timer <= 10){
_local7.GetUserData().timer++;
_local7.GetUserData().scaleX = (1 + (2.8 * (_local7.GetUserData().timer / 10)));
_local7.GetUserData().scaleY = _local7.GetUserData().scaleX;
csize.push(_local7);
};
};
} else {
if (_local7.GetUserData().type == "simple_bullet"){
if (game_level == 7){
_local2 = (mouseX - _local7.GetUserData().x);
_local3 = (mouseY - _local7.GetUserData().y);
_local4 = (Math.atan2(_local3, _local2) * (180 / Math.PI));
_local16 = (Math.atan2(_local7.GetLinearVelocity().y, _local7.GetLinearVelocity().x) * (180 / Math.PI));
if (_local4 > (_local16 + 180)){
_local4 = (_local4 - 360);
};
if (_local4 < (_local16 - 180)){
_local4 = (_local4 + 360);
};
_local17 = (((_local4 - _local16) < 0)) ? -1 : 1;
if (Math.abs((_local4 - _local16)) < 25){
_local16 = _local4;
} else {
_local16 = (_local16 + (25 * _local17));
};
_local7.SetLinearVelocity(new b2Vec2((7.5 * Math.cos((_local16 / (180 / Math.PI)))), (7.5 * Math.sin((_local16 / (180 / Math.PI))))));
};
_local7.GetUserData().x = (_local7.GetPosition().x * m_physScale);
_local7.GetUserData().y = (_local7.GetPosition().y * m_physScale);
_local7.GetUserData().rotation = (_local7.GetAngle() * (180 / Math.PI));
if ((((game_level == 16)) || ((game_level == 19)))){
_local14 = _local7.GetLinearVelocity();
_local15 = Math.sqrt(((_local14.x * _local14.x) + (_local14.y * _local14.y)));
if (_local15 < 1){
nuke.push(_local7);
};
};
if ((((game_level == 15)) && (!((_local7.GetUserData().timer == -1))))){
_local7.GetUserData().timer--;
_local2 = (mouseX - _local7.GetUserData().x);
_local3 = (mouseY - _local7.GetUserData().y);
_local4 = Math.atan2(_local3, _local2);
_local7.GetUserData().rotation = (_local4 * (180 / Math.PI));
if (_local7.GetUserData().timer == 0){
_local7.GetUserData().gotoAndStop(1);
_local7.GetUserData().timer = -1;
_local7.SetLinearVelocity(new b2Vec2(0, 0));
_local7.ApplyForce(new b2Vec2((50 * Math.cos(_local4)), (50 * Math.sin(_local4))), _local7.GetWorldCenter());
};
};
} else {
_local7.GetUserData().x = (_local7.GetPosition().x * m_physScale);
_local7.GetUserData().y = (_local7.GetPosition().y * m_physScale);
_local7.GetUserData().rotation = (_local7.GetAngle() * (180 / Math.PI));
};
};
};
_local7 = _local7.GetNext();
};
}
public function init(){
var _local1:*;
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
var _local6:*;
var _local7:*;
addChild(screen);
addChild(screen2);
screen2.alpha = 0;
pool_view.visible = false;
_local1 = 0;
while (_local1 < levelData.firstChild.childNodes.length) {
_local2 = levelData.firstChild.childNodes[_local1];
_local3 = levelData.firstChild.childNodes[_local1].attributes;
bodyDef = new b2BodyDef();
bodyDef.position.Set((Number(_local3.x) / m_physScale), (Number(_local3.y) / m_physScale));
if (_local2.nodeName == "rect"){
if (_local3.marker){
bodyDef.userData = {marker:_local3.marker};
};
_local4 = {x:(Number(_local3.x) + (Number(_local3.width) * Math.cos((Number(_local3.rotation) * (Math.PI / 180))))), y:(Number(_local3.y) + (Number(_local3.width) * Math.sin((Number(_local3.rotation) * (Math.PI / 180)))))};
_local4 = {x:(Number(_local4.x) + (Number(_local3.height) * Math.cos((Number((_local3.rotation - 90)) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number(_local3.height) * Math.sin((Number((_local3.rotation - 90)) * (Math.PI / 180)))))};
_local5 = {x:(Number(_local4.x) + (Number((_local3.height * 2)) * Math.cos(((Number(_local3.rotation) + 90) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number((_local3.height * 2)) * Math.sin(((Number(_local3.rotation) + 90) * (Math.PI / 180)))))};
_local6 = {x:(Number(_local5.x) + (Number((_local3.width * 2)) * Math.cos(((Number(_local3.rotation) + 180) * (Math.PI / 180))))), y:(Number(_local5.y) + (Number((_local3.width * 2)) * Math.sin(((Number(_local3.rotation) + 180) * (Math.PI / 180)))))};
_local7 = {x:(Number(_local4.x) + (Number((_local3.width * 2)) * Math.cos(((Number(_local3.rotation) - 180) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number((_local3.width * 2)) * Math.sin(((Number(_local3.rotation) - 180) * (Math.PI / 180)))))};
bodyDef.angle = (Number(_local3.rotation) / (180 / Math.PI));
boxDef = new b2PolygonShape();
fixtureDef = new b2FixtureDef();
fixtureDef.shape = boxDef;
fixtureDef.restitution = 1;
fixtureDef.friction = 0;
boxDef.SetAsBox((Number(_local3.width) / m_physScale), (Number(_local3.height) / m_physScale));
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
} else {
if (_local2.nodeName == "circle"){
if (_local3.marker){
bodyDef.userData = {marker:_local3.marker};
};
circleDef = new b2CircleShape((Number(_local3.radius) / m_physScale));
fixtureDef = new b2FixtureDef();
fixtureDef.restitution = 1;
fixtureDef.shape = circleDef;
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
} else {
if (_local2.nodeName == "gun"){
mc = new gun();
mc.type = "gun";
mc.color = _local3.color;
screen.addChild(mc);
mc.x = Number(_local3.x);
mc.y = Number(_local3.y);
game_gun = mc;
};
};
};
_local1++;
};
startLevel(game_level);
}
public function clickLike(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "http://facebook.com/armorgames";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Facebook", "Buttons", true);
};
}
public function gotoMenu(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
changeMenuState("menu");
}
public function createFixture(_arg1){
fixtureDef = new b2FixtureDef();
fixtureDef.isSensor = _arg1.isSensor;
if (_arg1.shape){
fixtureDef.shape = _arg1.shape;
};
if (_arg1.density){
fixtureDef.density = _arg1.density;
};
if (_arg1.friction){
fixtureDef.friction = _arg1.friction;
};
if (_arg1.restitution){
fixtureDef.restitution = _arg1.restitution;
};
if (_arg1.filter){
fixtureDef.filter.categoryBits = _arg1.filter.categoryBits;
fixtureDef.filter.maskBits = _arg1.filter.maskBits;
};
return (fixtureDef);
}
public function changeColor(_arg1, _arg2){
var _local3:ColorTransform;
_local3 = _arg1.transform.colorTransform;
_local3.color = _arg2;
_arg1.transform.colorTransform = _local3;
}
public function start_game(){
saving.data.level = 1;
saving.flush();
gotoCaution();
}
public function gotoCredits(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
changeMenuState("credits");
if (outside){
Log.CustomMetric("Credits", "Buttons", true);
};
}
public function onMouseDown_handler(_arg1:Event){
if (paused){
return;
};
if (((!(finished)) && (!(ui.hitTestPoint(mouseX, mouseY, true))))){
if (level_settings.reload){
shot();
} else {
if (bullets_on < 1){
shot();
};
};
};
}
public function resumeGame(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
if (ui_controls.music){
musicChannel.soundTransform = new SoundTransform(1, 0);
} else {
musicChannel.soundTransform = new SoundTransform(0, 0);
};
paused = false;
pmenu.but1.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but1.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but2.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but2.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but3.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but3.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but4.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but4.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but5.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but5.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but1.removeEventListener(MouseEvent.CLICK, resumeGame);
pmenu.but2.removeEventListener(MouseEvent.CLICK, restartLevel);
pmenu.but3.removeEventListener(MouseEvent.CLICK, backToMenu);
removeChild(pmenu);
}
public function clickIntro(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "http://armorgames.com";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Intro", "Buttons", true);
};
}
public function buta(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
if (finished){
if (game_status == "win"){
if (level <= 21){
if (outside){
Log.LevelCounterMetric("BeginTester", level);
Log.ForceSend();
};
label_ani.gotoAndStop("empty");
startLevel(level_codes[level]);
} else {
dealloc();
gotoAndStop("demo");
};
} else {
label_ani.gotoAndStop("empty");
startGame(level_codes[level]);
};
};
}
public function buto(_arg1:Event){
if (ui_controls.sound){
soundChannel = rollover.play();
};
if (finished){
label_ani.but.but.gotoAndStop(2);
};
}
public function play_game(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
gotoAndStop("game");
}
public function muteMusic2(){
var _local1:MovieClip;
if (ui_controls.sound){
soundChannel = clicker.play();
};
ui_controls.music = !(ui_controls.music);
_local1 = ui.ui_music;
if (ui_controls.music){
musicChannel.soundTransform = new SoundTransform(1, 0);
_local1.alpha = 1;
} else {
if (outside){
Log.CustomMetric("MuteMusic", "Buttons", true);
};
musicChannel.soundTransform = new SoundTransform(0, 0);
_local1.alpha = 0.4;
};
}
public function pauseGame2(){
if (ui_controls.sound){
soundChannel = clicker.play();
};
musicChannel.soundTransform = new SoundTransform(0, 0);
paused = true;
pmenu = new pause_menu();
addChild(pmenu);
pmenu.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but1.addEventListener(MouseEvent.CLICK, resumeGame);
pmenu.but2.addEventListener(MouseEvent.CLICK, restartLevel);
pmenu.but3.addEventListener(MouseEvent.CLICK, backToMenu);
pmenu.but4.addEventListener(MouseEvent.CLICK, clickSponsor);
pmenu.but5.addEventListener(MouseEvent.CLICK, clickLike);
pmenu.but13.addEventListener(MouseEvent.CLICK, clickWalk);
}
public function showHigh(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
setChildIndex(agi, (numChildren - 1));
agi.showScoreboardList();
}
public function backToMenu(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
if (paused){
resumeGame(new Event("aaaaaaaaa", true, true));
};
dealloc();
gotoAndStop("menu");
}
public function addBall(_arg1:Number, _arg2:Number){
var _local3:*;
var _local4:*;
var _local5:*;
mc = new enemy();
mc.type = "enemy";
mc.num.visible = false;
bodyDef = new b2BodyDef();
bodyDef.type = b2Body.b2_dynamicBody;
circleDef = new b2CircleShape((9 / m_physScale));
bodyDef.position.x = (_arg1 / m_physScale);
bodyDef.position.y = (_arg2 / m_physScale);
fixtureDef = new b2FixtureDef();
fixtureDef.shape = circleDef;
fixtureDef.density = 1;
fixtureDef.friction = 0;
fixtureDef.restitution = 1;
bodyDef.fixedRotation = true;
bodyDef.userData = mc;
body = m_world.CreateBody(bodyDef);
body.CreateFixture(fixtureDef);
bodyDef.bullet = true;
screen.addChild(mc);
enemies_arr.push(body);
_local3 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10));
_local4 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10));
_local5 = Math.atan2(_local4, _local3);
body.SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos(_local5)), (level_settings.enemy_speed * Math.sin(_local5))));
}
public function sub(_arg1:Event){
setChildIndex(agi, (numChildren - 1));
agi.showScoreboardSubmit(saving.data.score);
}
public function bts(){
var _local1:*;
_local1 = 1;
while (_local1 <= 21) {
menu.level_selector[("l" + _local1)].label.text = _local1;
if (saving.data.level < _local1){
menu.level_selector[("l" + _local1)].alpha = 0.25;
} else {
menu.level_selector[("l" + _local1)].mouseChildren = false;
menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.MOUSE_DOWN, run_level);
};
_local1++;
};
}
public function onButtonOver(_arg1:MouseEvent){
var _local2:MovieClip;
if (ui_controls.sound){
soundChannel = rollover.play();
};
_local2 = (_arg1.target as MovieClip);
_local2.gotoAndStop(2);
}
public function muteSound(_arg1:Event){
var _local2:MovieClip;
if (ui_controls.sound){
soundChannel = clicker.play();
};
ui_controls.sound = !(ui_controls.sound);
_local2 = (_arg1.target as MovieClip);
if (ui_controls.sound){
_local2.alpha = 1;
} else {
if (outside){
Log.CustomMetric("MuteSound", "Buttons", true);
};
_local2.alpha = 0.4;
};
}
public function to(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
if (!locked){
gotoAndStop("lib");
};
removeChild(abs);
}
public function play_button(_arg1:Event){
if (outside){
Log.Play();
};
if (ui_controls.sound){
soundChannel = clicker.play();
};
gotoLevels();
}
public function restartLevel(_arg1:Event){
if (outside){
Log.LevelCounterMetric("Restar", level);
Log.ForceSend();
};
if (ui_controls.sound){
soundChannel = clicker.play();
};
if (paused){
resumeGame(new Event("aaaaaaaaa", true, true));
};
endLevel("restart");
}
public function keyReleased_handler(_arg1:KeyboardEvent){
delete keysDown[_arg1.keyCode];
}
public function loadCompleteKong(_arg1:Event):void{
kongregate = _arg1.target.content;
kongregate.services.connect();
}
public function shot(){
var _local1:*;
var _local2:*;
var _local3:*;
var _local4:*;
if ((((game_level == 21)) && ((shots >= 10)))){
return (false);
};
if ((((game_level == 12)) && (first_hit))){
return (false);
};
bullets_on++;
if (ui_controls.sound){
soundChannel = sndShoot.play();
};
shots++;
game_gun.effect.gun.gotoAndPlay(2);
_local1 = ((game_gun.x + screen.x) - mouseX);
_local2 = ((game_gun.y + screen.y) - mouseY);
_local3 = ((game_gun.effect.gun.rotation / (180 / Math.PI)) - Math.PI);
mc = new simple_bullet();
mc.type = "simple_bullet";
mc.color = "green";
mc.status = 0;
if (game_level == 15){
mc.timer = -1;
mc.hits = [];
};
bodyDef = new b2BodyDef();
bodyDef.type = b2Body.b2_dynamicBody;
if (game_level == 16){
circleDef = new b2CircleShape((9 / m_physScale));
mc.scaleX = 1.3;
mc.scaleY = 1.3;
} else {
circleDef = new b2CircleShape((6.5 / m_physScale));
};
bodyDef.position.x = ((game_gun.x - (24 * Math.cos(_local3))) / m_physScale);
bodyDef.position.y = ((game_gun.y - (24 * Math.sin(_local3))) / m_physScale);
fixtureDef = new b2FixtureDef();
fixtureDef.shape = circleDef;
fixtureDef.density = 0.8;
fixtureDef.friction = 0;
fixtureDef.restitution = 0;
fixtureDef.filter.categoryBits = 8;
if (game_level == 6){
mc.alpha = 0.3;
};
if (game_level == 13){
mc.hits = [];
};
bodyDef.fixedRotation = true;
bodyDef.userData = mc;
if (game_level == 16){
bodyDef.linearDamping = 0.7;
};
if (game_level == 16){
bodyDef.bullet = true;
};
body = m_world.CreateBody(bodyDef);
body.CreateFixture(fixtureDef);
screen.addChild(mc);
if (game_level == 16){
body.ApplyForce(new b2Vec2((-120 * Math.cos(_local3)), (-120 * Math.sin(_local3))), body.GetWorldCenter());
} else {
body.ApplyForce(new b2Vec2((-50 * Math.cos(_local3)), (-50 * Math.sin(_local3))), body.GetWorldCenter());
};
if (game_level == 21){
_local4 = 0;
while (_local4 < enemies_arr.length) {
enemies_arr[_local4].GetUserData().num.txt.text = (10 - shots);
_local4++;
};
};
}
public function pauseGame(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
musicChannel.soundTransform = new SoundTransform(0, 0);
paused = true;
pmenu = new pause_menu();
addChild(pmenu);
pmenu.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but13.addEventListener(MouseEvent.CLICK, clickWalk);
pmenu.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
pmenu.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
pmenu.but1.addEventListener(MouseEvent.CLICK, resumeGame);
pmenu.but2.addEventListener(MouseEvent.CLICK, restartLevel);
pmenu.but3.addEventListener(MouseEvent.CLICK, backToMenu);
pmenu.but4.addEventListener(MouseEvent.CLICK, clickSponsor);
pmenu.but5.addEventListener(MouseEvent.CLICK, clickLike);
}
public function dealloc(){
stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased_handler);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed_handler);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown_handler);
removeEventListener(Event.ENTER_FRAME, Update);
removeChild(screen);
removeChild(screen2);
label_ani.but.removeEventListener(MouseEvent.CLICK, buta);
label_ani.but.removeEventListener(MouseEvent.ROLL_OVER, buto);
label_ani.but.removeEventListener(MouseEvent.ROLL_OUT, buto2);
ui.ui_pause.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_pause.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_restart.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_restart.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_sound.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_sound.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_music.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver);
ui.ui_music.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut);
ui.ui_pause.removeEventListener(MouseEvent.CLICK, pauseGame);
}
public function clickMail(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "mailto:vitalik@zlotskiy.com";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Mail", "Buttons", true);
};
}
public function endLevel(_arg1:String){
var _local2:b2Body;
var _local3:*;
game_status = _arg1;
_local2 = m_world.GetBodyList();
while (_local2) {
if ((((_local2.GetUserData() is Sprite)) && ((_local2.GetUserData().type == "simple_bullet")))){
nuke.push(_local2);
};
_local2 = _local2.GetNext();
};
if (_arg1 == "win"){
if (outside){
Log.LevelAverageMetric("Time2", level, ((getTimer() - start_time) / 1000), true);
Log.ForceSend();
};
if (ui_controls.sound){
soundChannel = finishSound.play();
};
label_ani.gotoAndPlay("end");
level_color_old = level_color;
level_color = level_colors[level_codes[(level + 1)]];
color_transform_progress = 0;
if (max_level == level){
total_score = (total_score + score);
if (kong){
kongregate.stats.submit("Highscore", total_score);
};
saving.data.score = total_score;
saving.flush();
max_level++;
if (kong){
kongregate.stats.submit("Level", max_level);
};
};
label_ani.level_score.txt.text = 0;
label_ani.total_score.txt.text = 0;
label_ani.but.gotoAndStop(1);
label_ani.title.gotoAndStop(1);
label_ani.level_score.visible = true;
label_ani.total_score.visible = true;
level++;
if (((ng) && ((level == 11)))){
API.unlockMedal("Halfway to Awesomeness");
};
if (saving.data.level < level){
saving.data.level = level;
saving.flush();
};
} else {
if (_arg1 == "restart"){
startLevel(level_codes[level]);
} else {
setTimeout(startGame, 1000, game_level);
};
};
show_ui = false;
finished = true;
_local3 = 0;
while (_local3 < enemies_arr.length) {
nuke.push(enemies_arr[_local3]);
_local3++;
};
enemies_arr = [];
}
public function clickWalk(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "http://armorgames.com/guide/experimental-shooter-video-guide";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Walkthrough", "Buttons", true);
};
}
public function startGame(_arg1:Number){
var _local2:int;
var _local3:*;
var _local4:*;
var _local5:*;
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
var _local10:MovieClip;
bullets_on = 0;
enemies = 20;
score = 5000;
finished = false;
shots = 0;
frozen = 0;
show_ui = true;
first_hit = false;
start_time = getTimer();
if (_arg1 == 1){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:2, enemy_speed_max:3, enemy_speed_min:1, reload:true};
enemies = 11;
} else {
if (_arg1 == 2){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:3, enemy_speed_max:4, enemy_speed_min:2, reload:true};
enemies = 20;
} else {
if (_arg1 == 3){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:3, enemy_speed_max:3, enemy_speed_min:2, reload:true};
enemies = 12;
} else {
if (_arg1 == 4){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:3, enemy_speed_max:3, enemy_speed_min:2, reload:true};
enemies = 12;
} else {
if (_arg1 == 5){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:1.5, enemy_speed_max:2, enemy_speed_min:1, reload:false};
enemies = (9 + m_random(0, 5));
} else {
if (_arg1 == 6){
level_settings = {wall_bounce:true, ignore_enemy:true, enemy_speed:2, enemy_speed_max:2, enemy_speed_min:1, reload:false};
enemies = 10;
} else {
if (_arg1 == 7){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:4, enemy_speed_max:3, enemy_speed_min:2, reload:false};
enemies = 12;
} else {
if (_arg1 == 8){
level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:1, enemy_speed_max:1, enemy_speed_min:1, reload:true};
enemies = 1;
} else {
if (_arg1 == 9){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true};
enemies = 16;
} else {
if (_arg1 == 10){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true};
enemies = 40;
} else {
if (_arg1 == 11){
level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:false};
enemies = 13;
wl.visible = true;
wr.visible = true;
wu.visible = true;
wd.visible = true;
} else {
if (_arg1 == 13){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true};
enemies = 20;
} else {
if (_arg1 == 12){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:5, enemy_speed_max:5, enemy_speed_min:5, reload:false};
enemies = 40;
} else {
if (_arg1 == 14){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:3, enemy_speed_max:2, enemy_speed_min:2, reload:true};
enemies = 20;
} else {
if (_arg1 == 15){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:1, enemy_speed_max:1.5, enemy_speed_min:1, reload:false};
enemies = 8;
} else {
if (_arg1 == 16){
level_settings = {wall_bounce:true, ignore_enemy:true, enemy_speed:0, enemy_speed_max:100, enemy_speed_min:0, reload:true};
enemies = 10;
bodyDef = new b2BodyDef();
bodyDef.position.Set((50 / m_physScale), (50 / m_physScale));
bodyDef.userData = {marker:"lu"};
circleDef = new b2CircleShape((17 / m_physScale));
fixtureDef = new b2FixtureDef();
fixtureDef.shape = circleDef;
fixtureDef.isSensor = true;
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
bodyDef = new b2BodyDef();
bodyDef.position.Set((650 / m_physScale), (50 / m_physScale));
bodyDef.userData = {marker:"ru"};
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
bodyDef = new b2BodyDef();
bodyDef.position.Set((650 / m_physScale), (500 / m_physScale));
bodyDef.userData = {marker:"rd"};
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
bodyDef = new b2BodyDef();
bodyDef.position.Set((50 / m_physScale), (500 / m_physScale));
bodyDef.userData = {marker:"ld"};
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
bodyDef = new b2BodyDef();
bodyDef.position.Set((350 / m_physScale), (50 / m_physScale));
bodyDef.userData = {marker:"mu"};
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
bodyDef = new b2BodyDef();
bodyDef.position.Set((350 / m_physScale), (500 / m_physScale));
bodyDef.userData = {marker:"md"};
m_world.CreateBody(bodyDef).CreateFixture(fixtureDef);
} else {
if (_arg1 == 17){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:0, enemy_speed_max:0, enemy_speed_min:0, reload:true};
enemies = 21;
} else {
if (_arg1 == 18){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:1, enemy_speed_max:2, enemy_speed_min:1, reload:true};
enemies = 10;
temp = 0;
} else {
if (_arg1 == 19){
level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:3, enemy_speed_max:4, enemy_speed_min:0, reload:true};
enemies = 25;
} else {
if (_arg1 == 20){
level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:1, enemy_speed_max:2, enemy_speed_min:0, reload:true};
enemies = 6;
temp = 0;
_local2 = 0;
while (_local2 < 6) {
_local4 = true;
while (_local4) {
_local5 = m_random(0, 7);
_local4 = false;
_local6 = 0;
while (_local6 < _local2) {
if (level_sequence[_local6] == _local5){
_local4 = true;
};
_local6++;
};
};
level_sequence[_local2] = _local5;
trace(_local5);
_local2++;
};
} else {
if (_arg1 == 21){
level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:2, enemy_speed_max:4, enemy_speed_min:1, reload:true};
enemies = 15;
temp = 0;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
enemies_arr = [];
_local3 = 5;
_local2 = 0;
while (_local2 < enemies) {
mc = new enemy();
if (_arg1 == 8){
mc.type = "big_enemy";
mc.size = 8;
mc.scaleX = (1 + (8 * 0.2));
mc.scaleY = (1 + (8 * 0.2));
} else {
mc.type = "enemy";
};
mc.num.visible = false;
if (_arg1 == 5){
mc.num.visible = true;
mc.num.txt.text = _local3;
_local3++;
};
if (_arg1 == 21){
mc.num.visible = true;
mc.num.txt.text = 10;
};
if (_arg1 == 20){
_local10 = new sign();
_local10.gotoAndStop((_local2 + 1));
mc.addChild(_local10);
mc.timer = (_local2 + 1);
};
if (_arg1 == 18){
mc.num.visible = true;
mc.num.txt.text = level_label[_local2];
};
if (_arg1 == 10){
mc.num.visible = true;
mc.num.txt.text = 24;
};
if (_arg1 == 12){
mc.state = "fly";
mc.timer = 0;
};
if (_arg1 == 19){
mc.state = "fly";
mc.timer = 0;
};
if (_arg1 == 16){
pool_view.visible = true;
};
bodyDef = new b2BodyDef();
if (_arg1 != 17){
bodyDef.type = b2Body.b2_dynamicBody;
};
if (_arg1 == 8){
circleDef = new b2CircleShape((25 / m_physScale));
} else {
circleDef = new b2CircleShape((9 / m_physScale));
};
if (_arg1 == 17){
bodyDef.position.x = (level_pos[_local2].x / m_physScale);
bodyDef.position.y = (level_pos[_local2].y / m_physScale);
} else {
if (_arg1 == 16){
bodyDef.position.x = (level_pos2[_local2].x / m_physScale);
bodyDef.position.y = (level_pos2[_local2].y / m_physScale);
} else {
bodyDef.position.x = ((Math.floor((Math.random() * ((1 + 600) - 40))) + 40) / m_physScale);
bodyDef.position.y = ((Math.floor((Math.random() * ((1 + 440) - 40))) + 40) / m_physScale);
};
};
fixtureDef = new b2FixtureDef();
fixtureDef.shape = circleDef;
fixtureDef.density = 1;
fixtureDef.friction = 1;
if (_arg1 == 17){
fixtureDef.restitution = 1.1;
} else {
fixtureDef.restitution = 1;
};
bodyDef.fixedRotation = true;
bodyDef.userData = mc;
if (_arg1 == 16){
bodyDef.linearDamping = 0.3;
};
if (_arg1 == 16){
bodyDef.bullet = true;
};
body = m_world.CreateBody(bodyDef);
body.CreateFixture(fixtureDef);
screen.addChild(mc);
enemies_arr.push(body);
_local7 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10));
_local8 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10));
_local9 = Math.atan2(_local8, _local7);
body.SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos(_local9)), (level_settings.enemy_speed * Math.sin(_local9))));
if (_arg1 == 20000){
mc.timer = m_random(24, 48);
};
_local2++;
};
}
public function gotoModes(_arg1:Event){
if (ui_controls.sound){
soundChannel = clicker.play();
};
changeMenuState("modes");
}
public function muteMusic(_arg1:Event){
var _local2:MovieClip;
if (ui_controls.sound){
soundChannel = clicker.play();
};
ui_controls.music = !(ui_controls.music);
_local2 = (_arg1.target as MovieClip);
if (ui_controls.music){
musicChannel.soundTransform = new SoundTransform(1, 0);
_local2.alpha = 1;
} else {
if (outside){
Log.CustomMetric("MuteMusic", "Buttons", true);
};
musicChannel.soundTransform = new SoundTransform(0, 0);
_local2.alpha = 0.4;
};
}
public function onButtonOut(_arg1:MouseEvent){
var _local2:MovieClip;
_local2 = (_arg1.target as MovieClip);
_local2.gotoAndStop(1);
}
public function handleAGUIClose(){
if (state == 2){
but.visible = false;
};
trace("AGUI has been closed");
}
public function clickTwitter(_arg1:Event){
var url:String;
var request:URLRequest;
var e = _arg1;
if (ui_controls.sound){
soundChannel = clicker.play();
};
url = "http://twitter.com/izlotskiy";
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
if (outside){
Log.CustomMetric("Twitter", "Buttons", true);
};
}
public function keyPressed_handler(_arg1:KeyboardEvent){
keysDown[_arg1.keyCode] = true;
if (_arg1.keyCode == 80){
if (!paused){
pauseGame2();
};
} else {
if (_arg1.keyCode == 27){
if (!paused){
pauseGame2();
};
} else {
if (_arg1.keyCode == 77){
muteMusic2();
} else {
if (_arg1.keyCode == 83){
muteSound2();
};
};
};
};
}
public function loadComplete2(_arg1:Event):void{
agi = _arg1.currentTarget.content;
addChild(agi);
agi.init(devKey, gameKey);
agi.initAGUI({onClose:handleAGUIClose});
}
public function buto2(_arg1:Event){
if (finished){
label_ani.but.but.gotoAndStop(1);
};
}
}
}//package experemental_shooter_fla
Section 137
//menu_27 (experemental_shooter_fla.menu_27)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class menu_27 extends MovieClip {
public var caution2:MovieClip;
public var caution:MovieClip;
public var mode_selector:MovieClip;
public var buttons:MovieClip;
public var credits:MovieClip;
public var level_selector:MovieClip;
}
}//package experemental_shooter_fla
Section 138
//mode_selector_42 (experemental_shooter_fla.mode_selector_42)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class mode_selector_42 extends MovieClip {
public var but2:MovieClip;
public var but3:MovieClip;
public var but5:MovieClip;
}
}//package experemental_shooter_fla
Section 139
//popupcopy_56 (experemental_shooter_fla.popupcopy_56)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class popupcopy_56 extends MovieClip {
public function popupcopy_56(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 140
//sprite15copy2_12 (experemental_shooter_fla.sprite15copy2_12)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class sprite15copy2_12 extends MovieClip {
public var gun:MovieClip;
}
}//package experemental_shooter_fla
Section 141
//Symbol10_79 (experemental_shooter_fla.Symbol10_79)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol10_79 extends MovieClip {
public var txt:TextField;
}
}//package experemental_shooter_fla
Section 142
//Symbol11_76 (experemental_shooter_fla.Symbol11_76)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol11_76 extends MovieClip {
public function Symbol11_76(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 143
//Symbol11copy_77 (experemental_shooter_fla.Symbol11copy_77)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol11copy_77 extends MovieClip {
public function Symbol11copy_77(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 144
//Symbol15_29 (experemental_shooter_fla.Symbol15_29)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol15_29 extends MovieClip {
public function Symbol15_29(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 145
//Symbol15copy_48 (experemental_shooter_fla.Symbol15copy_48)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol15copy_48 extends MovieClip {
public function Symbol15copy_48(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 146
//Symbol16_30 (experemental_shooter_fla.Symbol16_30)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol16_30 extends MovieClip {
public function Symbol16_30(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 147
//Symbol16copy_43 (experemental_shooter_fla.Symbol16copy_43)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol16copy_43 extends MovieClip {
public function Symbol16copy_43(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 148
//Symbol17_31 (experemental_shooter_fla.Symbol17_31)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol17_31 extends MovieClip {
public function Symbol17_31(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 149
//Symbol17copy_44 (experemental_shooter_fla.Symbol17copy_44)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol17copy_44 extends MovieClip {
public function Symbol17copy_44(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 150
//Symbol17copy2_34 (experemental_shooter_fla.Symbol17copy2_34)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol17copy2_34 extends MovieClip {
public function Symbol17copy2_34(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 151
//Symbol18_32 (experemental_shooter_fla.Symbol18_32)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18_32 extends MovieClip {
public function Symbol18_32(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 152
//Symbol18copy_36 (experemental_shooter_fla.Symbol18copy_36)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy_36 extends MovieClip {
public function Symbol18copy_36(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 153
//Symbol18copy10_41 (experemental_shooter_fla.Symbol18copy10_41)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy10_41 extends MovieClip {
public function Symbol18copy10_41(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 154
//Symbol18copy2_4 (experemental_shooter_fla.Symbol18copy2_4)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy2_4 extends MovieClip {
public function Symbol18copy2_4(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package experemental_shooter_fla
Section 155
//Symbol18copy3_85 (experemental_shooter_fla.Symbol18copy3_85)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy3_85 extends MovieClip {
public function Symbol18copy3_85(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 156
//Symbol18copy4_86 (experemental_shooter_fla.Symbol18copy4_86)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy4_86 extends MovieClip {
public function Symbol18copy4_86(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 157
//Symbol18copy5_87 (experemental_shooter_fla.Symbol18copy5_87)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy5_87 extends MovieClip {
public function Symbol18copy5_87(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 158
//Symbol18copy6_40 (experemental_shooter_fla.Symbol18copy6_40)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol18copy6_40 extends MovieClip {
public var label:TextField;
public function Symbol18copy6_40(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 159
//Symbol18copy7_33 (experemental_shooter_fla.Symbol18copy7_33)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy7_33 extends MovieClip {
public function Symbol18copy7_33(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 160
//Symbol18copy8_81 (experemental_shooter_fla.Symbol18copy8_81)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy8_81 extends MovieClip {
public function Symbol18copy8_81(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package experemental_shooter_fla
Section 161
//Symbol18copy9_82 (experemental_shooter_fla.Symbol18copy9_82)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol18copy9_82 extends MovieClip {
public function Symbol18copy9_82(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package experemental_shooter_fla
Section 162
//Symbol19_28 (experemental_shooter_fla.Symbol19_28)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol19_28 extends MovieClip {
public var but13:MovieClip;
public var but1:MovieClip;
public var but2:MovieClip;
public var but3:MovieClip;
public var but4:MovieClip;
public var but5:MovieClip;
}
}//package experemental_shooter_fla
Section 163
//Symbol20_35 (experemental_shooter_fla.Symbol20_35)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol20_35 extends MovieClip {
public var bm:MovieClip;
public var bt:MovieClip;
public var but5:MovieClip;
}
}//package experemental_shooter_fla
Section 164
//Symbol21_3 (experemental_shooter_fla.Symbol21_3)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol21_3 extends MovieClip {
public var bar:MovieClip;
public var label:MovieClip;
public var bar0:MovieClip;
public var but:MovieClip;
}
}//package experemental_shooter_fla
Section 165
//Symbol24_18 (experemental_shooter_fla.Symbol24_18)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol24_18 extends MovieClip {
public function Symbol24_18(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 166
//Symbol26_72 (experemental_shooter_fla.Symbol26_72)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol26_72 extends MovieClip {
public function Symbol26_72(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 167
//Symbol26copy_73 (experemental_shooter_fla.Symbol26copy_73)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol26copy_73 extends MovieClip {
public function Symbol26copy_73(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 168
//Symbol3_74 (experemental_shooter_fla.Symbol3_74)
package experemental_shooter_fla {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import flash.media.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
import flash.system.*;
import flash.external.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.filters.*;
import flash.printing.*;
public dynamic class Symbol3_74 extends MovieClip {
public var level_score:MovieClip;
public var label:MovieClip;
public var title:MovieClip;
public var level:MovieClip;
public var but:MovieClip;
public var total_score:MovieClip;
public function Symbol3_74(){
addFrameScript(97, frame98, 115, frame116, 116, frame117, 123, frame124, 133, frame134);
}
function frame98(){
MovieClip(root).ui.alpha = 1;
MovieClip(root).show_ui = true;
MovieClip(root).startGame(MovieClip(root).game_level);
stop();
visible = false;
}
function frame117(){
}
function frame116(){
visible = true;
}
function frame124(){
MovieClip(root).popup.gotoAndStop(MovieClip(root).level_codes[(MovieClip(root).level - 1)]);
trace(("Code: " + MovieClip(root).level_codes[MovieClip(root).level]));
trace(("LEVEL: " + MovieClip(root).level));
MovieClip(root).popup.visible = true;
MovieClip(root).popup.alpha = 0;
}
function frame134(){
stop();
}
}
}//package experemental_shooter_fla
Section 169
//Symbol4_68 (experemental_shooter_fla.Symbol4_68)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol4_68 extends MovieClip {
public var txt:TextField;
}
}//package experemental_shooter_fla
Section 170
//Symbol6_69 (experemental_shooter_fla.Symbol6_69)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol6_69 extends MovieClip {
public var txt:TextField;
}
}//package experemental_shooter_fla
Section 171
//Symbol7_17 (experemental_shooter_fla.Symbol7_17)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol7_17 extends MovieClip {
public var txt:TextField;
}
}//package experemental_shooter_fla
Section 172
//Symbol8_9 (experemental_shooter_fla.Symbol8_9)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Symbol8_9 extends MovieClip {
public var texture:MovieClip;
}
}//package experemental_shooter_fla
Section 173
//Symbol9_80 (experemental_shooter_fla.Symbol9_80)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Symbol9_80 extends MovieClip {
public var txt:TextField;
}
}//package experemental_shooter_fla
Section 174
//Tween1_78 (experemental_shooter_fla.Tween1_78)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Tween1_78 extends MovieClip {
public function Tween1_78(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 175
//Tween2_75 (experemental_shooter_fla.Tween2_75)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class Tween2_75 extends MovieClip {
public var but:MovieClip;
public function Tween2_75(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package experemental_shooter_fla
Section 176
//ui_67 (experemental_shooter_fla.ui_67)
package experemental_shooter_fla {
import flash.display.*;
import flash.text.*;
public dynamic class ui_67 extends MovieClip {
public var label:MovieClip;
public var ui_restart:MovieClip;
public var more:MovieClip;
public var level:MovieClip;
public var score:TextField;
public var ui_pause:MovieClip;
public var ui_sound:MovieClip;
public var shots:TextField;
public var ui_music:MovieClip;
public var walk:MovieClip;
}
}//package experemental_shooter_fla
Section 177
//ui_music_51 (experemental_shooter_fla.ui_music_51)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class ui_music_51 extends MovieClip {
public function ui_music_51(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 178
//ui_pause_70 (experemental_shooter_fla.ui_pause_70)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class ui_pause_70 extends MovieClip {
public function ui_pause_70(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 179
//ui_restart_71 (experemental_shooter_fla.ui_restart_71)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class ui_restart_71 extends MovieClip {
public function ui_restart_71(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 180
//ui_sound_50 (experemental_shooter_fla.ui_sound_50)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class ui_sound_50 extends MovieClip {
public function ui_sound_50(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package experemental_shooter_fla
Section 181
//uu_49 (experemental_shooter_fla.uu_49)
package experemental_shooter_fla {
import flash.display.*;
public dynamic class uu_49 extends MovieClip {
public var ui_soundd:MovieClip;
public var armm:MovieClip;
public var ui_musicc:MovieClip;
}
}//package experemental_shooter_fla
Section 182
//Color (fl.motion.Color)
package fl.motion {
import flash.display.*;
import flash.geom.*;
public class Color extends ColorTransform {
private var _tintMultiplier:Number;// = 0
private var _tintColor:Number;// = 0
public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){
_tintColor = 0;
_tintMultiplier = 0;
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
}
public function setTint(_arg1:uint, _arg2:Number):void{
var _local3:uint;
var _local4:uint;
var _local5:uint;
this._tintColor = _arg1;
this._tintMultiplier = _arg2;
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2)));
_local3 = ((_arg1 >> 16) & 0xFF);
_local4 = ((_arg1 >> 8) & 0xFF);
_local5 = (_arg1 & 0xFF);
this.redOffset = Math.round((_local3 * _arg2));
this.greenOffset = Math.round((_local4 * _arg2));
this.blueOffset = Math.round((_local5 * _arg2));
}
public function set tintColor(_arg1:uint):void{
this.setTint(_arg1, this.tintMultiplier);
}
public function get brightness():Number{
return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1));
}
private function deriveTintColor():uint{
var _local1:Number;
var _local2:uint;
var _local3:uint;
var _local4:uint;
var _local5:uint;
_local1 = (1 / this.tintMultiplier);
_local2 = Math.round((this.redOffset * _local1));
_local3 = Math.round((this.greenOffset * _local1));
_local4 = Math.round((this.blueOffset * _local1));
_local5 = (((_local2 << 16) | (_local3 << 8)) | _local4);
return (_local5);
}
public function get tintMultiplier():Number{
return (this._tintMultiplier);
}
public function get tintColor():uint{
return (this._tintColor);
}
public function set brightness(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (_arg1 > 1){
_arg1 = 1;
} else {
if (_arg1 < -1){
_arg1 = -1;
};
};
_local2 = (1 - Math.abs(_arg1));
_local3 = 0;
if (_arg1 > 0){
_local3 = (_arg1 * 0xFF);
};
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2));
this.redOffset = (this.greenOffset = (this.blueOffset = _local3));
}
public function set tintMultiplier(_arg1:Number):void{
this.setTint(this.tintColor, _arg1);
}
private function parseXML(_arg1:XML=null):Color{
var _local2:XML;
var _local3:XML;
var _local4:String;
var _local5:uint;
if (!_arg1){
return (this);
};
_local2 = _arg1.elements()[0];
if (!_local2){
return (this);
};
for each (_local3 in _local2.attributes()) {
_local4 = _local3.localName();
if (_local4 == "tintColor"){
_local5 = (Number(_local3.toString()) as uint);
this.tintColor = _local5;
} else {
this[_local4] = Number(_local3.toString());
};
};
return (this);
}
public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{
var _local4:Number;
var _local5:uint;
var _local6:uint;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:uint;
var _local14:uint;
var _local15:uint;
var _local16:uint;
var _local17:uint;
_local4 = (1 - _arg3);
_local5 = ((_arg1 >> 24) & 0xFF);
_local6 = ((_arg1 >> 16) & 0xFF);
_local7 = ((_arg1 >> 8) & 0xFF);
_local8 = (_arg1 & 0xFF);
_local9 = ((_arg2 >> 24) & 0xFF);
_local10 = ((_arg2 >> 16) & 0xFF);
_local11 = ((_arg2 >> 8) & 0xFF);
_local12 = (_arg2 & 0xFF);
_local13 = ((_local5 * _local4) + (_local9 * _arg3));
_local14 = ((_local6 * _local4) + (_local10 * _arg3));
_local15 = ((_local7 * _local4) + (_local11 * _arg3));
_local16 = ((_local8 * _local4) + (_local12 * _arg3));
_local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16);
return (_local17);
}
public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{
var _local4:Number;
var _local5:ColorTransform;
_local4 = (1 - _arg3);
_local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3)));
return (_local5);
}
public static function fromXML(_arg1:XML):Color{
return (Color(new (Color).parseXML(_arg1)));
}
}
}//package fl.motion
Section 183
//Log (Playtomic.Log)
package Playtomic {
import flash.events.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
import flash.external.*;
public final class Log {
private static const PingR:Timer = new Timer(30000);
private static const PingF:Timer = new Timer(60000);
private static var LevelAverages:Array = new Array();
private static var Customs:Array = new Array();
public static var Cookie:SharedObject;
public static var GUID:String = "";
public static var SWFID:int = 0;
private static var LevelRangeds:Array = new Array();
private static var Plays:int = 0;
public static var Enabled:Boolean = false;
private static var Pings:int = 0;
private static var FrozenQueue:Array = new Array();
public static var SourceUrl:String;
private static var HighestGoal:int = 0;
private static var FirstPing:Boolean = true;
private static var Frozen:Boolean = false;
public static var BaseUrl:String;
public static var Request:LogRequest;
public static var Queue:Boolean = true;
private static var LevelCounters:Array = new Array();
public static function PlayerLevelFlag(_arg1:String):void{
if (!Enabled){
return;
};
Send(("plf/" + _arg1));
}
public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{
if (!Enabled){
return;
};
Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6));
}
public static function PlayerLevelStart(_arg1:String):void{
if (!Enabled){
return;
};
Send(("pls/" + _arg1));
}
public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
var _local5:String;
if (!Enabled){
return;
};
if (_arg4){
_local5 = ((_arg1 + ".") + _arg2.toString());
if (LevelAverages.indexOf(_local5) > -1){
return;
};
LevelAverages.push(_local5);
};
Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
public static function IncreaseViews():void{
var _local1:int;
_local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
private static function Send(_arg1:String, _arg2:Boolean=false):void{
if (Frozen){
FrozenQueue.push(_arg1);
return;
};
Request.Queue(_arg1);
if (((((Request.Ready) || (_arg2))) || (!(Queue)))){
Request.Send();
Request = LogRequest.Create();
};
}
public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg2 == null){
_arg2 = "";
};
if (_arg3){
if (Customs.indexOf(_arg1) > -1){
return;
};
Customs.push(_arg1);
};
Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
private static function Clean(_arg1:String):String{
while (_arg1.indexOf("/") > -1) {
_arg1 = _arg1.replace("/", "\\");
};
while (_arg1.indexOf("~") > -1) {
_arg1 = _arg1.replace("~", "-");
};
return (escape(_arg1));
}
public static function UnFreeze():void{
Frozen = false;
Request.MassQueue(FrozenQueue);
}
private static function GetCookie(_arg1:String):int{
if (Cookie.data[_arg1] == undefined){
return (0);
};
return (int(Cookie.data[_arg1]));
}
public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{
var _local4:int;
if (SWFID > 0){
return;
};
SWFID = _arg1;
GUID = _arg2;
Enabled = true;
if ((((SWFID == 0)) || ((GUID == "")))){
Enabled = false;
return;
};
if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){
Enabled = false;
return;
};
SourceUrl = GetUrl(_arg3);
if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){
Enabled = false;
return;
};
Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml"));
Request = LogRequest.Create();
Cookie = SharedObject.getLocal("playtomic");
_local4 = GetCookie("views");
Send(("v/" + (_local4 + 1)), true);
PingF.addEventListener(TimerEvent.TIMER, PingServer);
PingF.start();
}
public static function Freeze():void{
Frozen = true;
}
public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{
var _local4:String;
if (!Enabled){
return;
};
if (_arg3){
_local4 = ((_arg1 + ".") + _arg2.toString());
if (LevelCounters.indexOf(_local4) > -1){
return;
};
LevelCounters.push(_local4);
};
Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function Heatmap(_arg1:String, _arg2:String, _arg3:int, _arg4:int):void{
if (!Enabled){
return;
};
Send(((((((("h/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3) + "/") + _arg4));
}
public static function Play():void{
if (!Enabled){
return;
};
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send(("p/" + (Plays + 1)), true);
}
public static function Funnel(_arg1:String, _arg2:String, _arg3:int):void{
if (!Enabled){
return;
};
Send(((((("f/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
public static function PlayerLevelWin(_arg1:String):void{
if (!Enabled){
return;
};
Send(("plw/" + _arg1));
}
public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
var _local5:String;
if (!Enabled){
return;
};
if (_arg4){
_local5 = ((_arg1 + ".") + _arg2.toString());
if (LevelRangeds.indexOf(_local5) > -1){
return;
};
LevelRangeds.push(_local5);
};
Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
private static function GetUrl(_arg1:String):String{
var url:String;
var defaulturl = _arg1;
if (ExternalInterface.available){
try {
url = String(ExternalInterface.call("window.location.href.toString"));
} catch(s:Error) {
url = defaulturl;
};
} else {
if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){
url = defaulturl;
};
};
if ((((((url == null)) || ((url == "")))) || ((url == "null")))){
if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){
url = "http://local-testing/";
} else {
url = null;
};
};
return (escape(url));
}
private static function SaveCookie(_arg1:String, _arg2:int):void{
Cookie.data[_arg1] = _arg2.toString();
Cookie.flush();
}
public static function PlayerLevelRetry(_arg1:String):void{
if (!Enabled){
return;
};
Send(("plr/" + _arg1));
}
public static function PlayerLevelQuit(_arg1:String):void{
if (!Enabled){
return;
};
Send(("plq/" + _arg1));
}
public static function ForceSend():void{
if (!Enabled){
return;
};
if (Request == null){
Request = LogRequest.Create();
};
Request.Send();
Request = LogRequest.Create();
if (FrozenQueue.length > 0){
Request.MassQueue(FrozenQueue);
};
}
private static function PingServer(... _args):void{
if (!Enabled){
return;
};
Pings++;
Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true);
if (FirstPing){
PingF.stop();
PingR.addEventListener(TimerEvent.TIMER, PingServer);
PingR.start();
FirstPing = false;
};
}
public static function IncreasePlays():void{
Plays++;
}
}
}//package Playtomic
Section 184
//LogRequest (Playtomic.LogRequest)
package Playtomic {
import flash.events.*;
import flash.net.*;
public final class LogRequest {
public var Ready:Boolean;// = false
private var Data:String;// = ""
private var Target:URLRequest;
private var Sender:URLLoader;
private var BaseUrl:String;
private static var Pool:Array = new Array();
private static var Failed:int = 0;
public function LogRequest(){
Data = "";
Ready = false;
super();
this.Sender = new URLLoader();
this.Sender.addEventListener(Event.COMPLETE, this.Complete);
this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler);
this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange);
this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler);
this.Target = new URLRequest();
this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID);
}
private function Complete(_arg1:Event=null):void{
if ((((this.Data.indexOf("v/") == 0)) || ((this.Data.indexOf("~v/") > -1)))){
Log.IncreaseViews();
};
if ((((this.Data.indexOf("p/") == 0)) || ((this.Data.indexOf("~p/") > -1)))){
Log.IncreasePlays();
};
Pool.push(this);
}
public function Send():void{
if (this.Data == ""){
return;
};
this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z");
this.Sender.load(this.Target);
}
private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{
}
private function IOErrorHandler(_arg1:IOErrorEvent):void{
Failed++;
}
public function Queue(_arg1:String):void{
if (Failed > 3){
return;
};
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1));
if (this.Data.length > 300){
this.Ready = true;
};
}
private function StatusChange(_arg1:HTTPStatusEvent):void{
}
public function MassQueue(_arg1:Array):void{
var _local2:int;
var _local3:LogRequest;
if (Failed > 3){
return;
};
_local2 = (_arg1.length - 1);
while (_local2 > -1) {
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2]));
_arg1.splice(_local2, 1);
if (this.Data.length > 300){
_local3 = Create();
_local3.MassQueue(_arg1);
this.Ready = true;
this.Send();
return;
};
_local2--;
};
Log.Request = this;
}
public static function Create():LogRequest{
var _local1:LogRequest;
_local1 = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest);
_local1.Data = "";
_local1.Ready = false;
return (_local1);
}
}
}//package Playtomic
Section 185
//a1 (a1)
package {
import flash.media.*;
public dynamic class a1 extends Sound {
}
}//package
Section 186
//a2 (a2)
package {
import flash.media.*;
public dynamic class a2 extends Sound {
}
}//package
Section 187
//a3 (a3)
package {
import flash.media.*;
public dynamic class a3 extends Sound {
}
}//package
Section 188
//a4 (a4)
package {
import flash.media.*;
public dynamic class a4 extends Sound {
}
}//package
Section 189
//custom_contact_listener (custom_contact_listener)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.utils.*;
public class custom_contact_listener extends b2ContactListener {
private var main;
private var obj3:b2Body;
override public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
var _local3:b2Body;
var _local4:b2Body;
_local3 = _arg1.GetFixtureA().GetBody();
_local4 = _arg1.GetFixtureB().GetBody();
if (_local4.GetUserData().type == "simple_bullet"){
obj3 = _local3;
_local3 = _local4;
_local4 = obj3;
};
if (_local3.GetUserData().type == "simple_bullet"){
if (_local4.GetUserData().type == "enemy"){
if (main.game_level == 19){
if (_local4.GetUserData().state != "explode"){
_arg1.SetEnabled(false);
};
} else {
if (main.game_level == 16){
_arg1.SetEnabled(true);
} else {
if (main.game_level == 17){
_arg1.SetEnabled(true);
} else {
_arg1.SetEnabled(false);
};
};
};
};
};
}
override public function BeginContact(_arg1:b2Contact):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:*;
_local2 = _arg1.GetFixtureA().GetBody();
_local3 = _arg1.GetFixtureB().GetBody();
if (_local3.GetUserData().type == "simple_bullet"){
obj3 = _local2;
_local2 = _local3;
_local3 = obj3;
};
if (_local2.GetUserData().type == "simple_bullet"){
if (main.game_level == 16){
if ((((((((((((_local3.GetUserData().marker == "lu")) || ((_local3.GetUserData().marker == "ru")))) || ((_local3.GetUserData().marker == "ld")))) || ((_local3.GetUserData().marker == "rd")))) || ((_local3.GetUserData().marker == "mu")))) || ((_local3.GetUserData().marker == "md")))){
main.nuke.push(_local2);
};
};
if ((((((((((_local3.GetUserData().marker == "wr")) || ((_local3.GetUserData().marker == "wl")))) || ((_local3.GetUserData().marker == "wu")))) || ((_local3.GetUserData().marker == "wd")))) || ((_local3.GetUserData().marker == "wall_center")))){
if (main.game_level == 6){
if (_local2.GetUserData().status < 1){
_local2.GetUserData().status++;
_local2.GetUserData().alpha = 1;
} else {
main.nuke.push(_local2);
};
} else {
if (main.game_level == 8){
if (_local2.GetUserData().status < 2){
_local2.GetUserData().status++;
} else {
main.nuke.push(_local2);
};
} else {
if ((((main.game_level == 16)) || ((main.game_level == 19)))){
if (_local2.GetUserData().status < 2){
_local2.GetUserData().status++;
} else {
main.nuke.push(_local2);
};
} else {
if (!main.level_settings.wall_bounce){
main.nuke.push(_local2);
};
};
};
};
if ((((main.game_level == 7)) || ((main.game_level == 15)))){
_local4 = 0;
while (_local4 < main.enemies_arr.length) {
if (main.enemies_arr[_local4].GetFixtureList().IsSensor()){
main.unfreeze.push(main.enemies_arr[_local4]);
};
_local4++;
};
};
if (main.game_level == 9){
_local2.GetUserData().alpha = 0;
};
if (main.game_level == 11){
if (_local3.GetUserData().marker == "wr"){
if (main.ui_controls.sound){
main.soundChannel = main.wall1.play();
};
main.wr.alpha = 0.25;
};
if (_local3.GetUserData().marker == "wl"){
main.wl.alpha = 0.25;
if (main.ui_controls.sound){
main.soundChannel = main.wall2.play();
};
};
if (_local3.GetUserData().marker == "wu"){
main.wu.alpha = 0.25;
if (main.ui_controls.sound){
main.soundChannel = main.wall3.play();
};
};
if (_local3.GetUserData().marker == "wd"){
main.wd.alpha = 0.25;
if (main.ui_controls.sound){
main.soundChannel = main.wall4.play();
};
};
if ((((((((main.wd.alpha == 0.25)) && ((main.wu.alpha == 0.25)))) && ((main.wl.alpha == 0.25)))) && ((main.wr.alpha == 0.25)))){
main.wu.alpha = 0;
main.wd.alpha = 0;
main.wl.alpha = 0;
main.wr.alpha = 0;
main.wr.visible = false;
main.wl.visible = false;
main.wu.visible = false;
main.wd.visible = false;
main.nuke.push(_local2);
_local4 = 0;
while (_local4 < main.enemies_arr.length) {
main.nuke.push(main.enemies_arr[_local4]);
_local4++;
};
};
};
if (main.game_level == 13){
if (_local2.GetUserData().hits.length > 0){
main.unfreeze.push(_local2.GetUserData().hits[0]);
};
};
};
if (_local3.GetUserData().type == "enemy"){
if (!main.first_hit){
main.start_time = getTimer();
};
main.first_hit = true;
if (((((((!(main.level_settings.ignore_enemy)) && (!((_local3.GetUserData().state == "explode"))))) && (!((main.game_level == 18))))) && (!((main.game_level == 20))))){
main.nuke.push(_local2);
};
if ((((((((((main.game_level == 2)) || ((main.game_level == 3)))) || ((main.game_level == 4)))) || ((main.game_level == 7)))) || ((main.game_level == 14)))){
if (!_local3.GetFixtureList().IsSensor()){
main.freeze.push(_local3);
} else {
if ((((((main.game_level == 3)) || ((main.game_level == 4)))) || ((main.game_level == 14)))){
main.unfreeze.push(_local3);
};
};
} else {
if (main.game_level == 6){
if (_local2.GetUserData().status > 0){
main.nuke.push(_local3);
main.nuke.push(_local2);
};
} else {
if (main.game_level == 5){
if (Number(_local3.GetUserData().num.txt.text) == main.enemies){
_local4 = 0;
while (_local4 < main.enemies_arr.length) {
main.nuke.push(main.enemies_arr[_local4]);
_local4++;
};
} else {
main.endLevel("lost");
};
} else {
if (main.game_level == 11){
main.wl.alpha = 0;
main.wr.alpha = 0;
main.wu.alpha = 0;
main.wd.alpha = 0;
} else {
if (main.game_level == 13){
if (!_local3.GetFixtureList().IsSensor()){
_local2.GetUserData().hits.push(_local3);
};
if (_local2.GetUserData().hits.length == 2){
main.nuke.push(_local2.GetUserData().hits[0]);
main.nuke.push(_local2.GetUserData().hits[1]);
main.nuke.push(_local2);
} else {
main.freeze.push(_local3);
};
} else {
if (main.game_level == 12){
if (!_local3.GetFixtureList().IsSensor()){
main.freeze.push(_local3);
_local3.GetUserData().state = "explode";
};
} else {
if (main.game_level == 15){
if ((((_local2.GetUserData().timer == -1)) && (!(_local3.GetFixtureList().IsSensor())))){
main.freeze.push(_local3);
main.csize.push(_local2);
_local2.GetUserData().hits[0] = _local3;
_local2.GetUserData().timer = 60;
_local2.GetUserData().gotoAndStop("pointer");
_local2.SetLinearVelocity(new b2Vec2(0, 0));
};
} else {
if (main.game_level == 16){
} else {
if (main.game_level == 17){
if (_local3.GetUserData().alpha == 1){
main.freeze.push(_local3);
} else {
main.unfreeze.push(_local3);
};
} else {
if (main.game_level == 18){
if (!_local3.GetFixtureList().IsSensor()){
main.freeze.push(_local3);
main.nuke.push(_local2);
};
} else {
if (main.game_level == 20){
if (!_local3.GetFixtureList().IsSensor()){
main.freeze.push(_local3);
main.nuke.push(_local2);
};
} else {
if (main.game_level == 21){
if (!_local3.GetFixtureList().IsSensor()){
main.freeze.push(_local3);
};
} else {
if (main.game_level == 19){
if (_local3.GetUserData().state != "explode"){
if ((main.frozen + 1) >= main.enemies_arr.length){
main.nuke.push(_local3);
} else {
main.freeze.push(_local3);
_local3.GetUserData().state = "explode";
};
};
} else {
main.nuke.push(_local3);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
if (_local3.GetUserData().type == "big_enemy"){
main.nuke.push(_local2);
_local3.GetUserData().size--;
main.csize.push(_local3);
};
};
if (_local3.GetUserData().type == "enemy"){
obj3 = _local2;
_local2 = _local3;
_local3 = obj3;
};
if (_local2.GetUserData().type == "enemy"){
if (main.game_level == 16){
if ((((((((((((_local3.GetUserData().marker == "lu")) || ((_local3.GetUserData().marker == "ru")))) || ((_local3.GetUserData().marker == "ld")))) || ((_local3.GetUserData().marker == "rd")))) || ((_local3.GetUserData().marker == "mu")))) || ((_local3.GetUserData().marker == "md")))){
main.nuke.push(_local2);
};
};
if (_local3.GetUserData().type == "enemy"){
if ((((main.game_level == 2)) || ((main.game_level == 14)))){
if (_local3.GetFixtureList().IsSensor()){
main.unfreeze.push(_local3);
};
if (_local2.GetFixtureList().IsSensor()){
main.unfreeze.push(_local2);
};
};
if (main.game_level == 12){
if ((((_local2.GetUserData().state == "fly")) && ((_local3.GetUserData().state == "explode")))){
main.freeze.push(_local2);
_local2.GetUserData().state = "explode";
} else {
if ((((_local3.GetUserData().state == "fly")) && ((_local2.GetUserData().state == "explode")))){
main.freeze.push(_local3);
_local3.GetUserData().state = "explode";
};
};
};
};
};
if (_local3.GetUserData().type == "big_enemy"){
obj3 = _local2;
_local2 = _local3;
_local3 = obj3;
};
if (_local2.GetUserData().type == "big_enemy"){
if ((((((((((_local3.GetUserData().marker == "wr")) || ((_local3.GetUserData().marker == "wl")))) || ((_local3.GetUserData().marker == "wu")))) || ((_local3.GetUserData().marker == "wd")))) || ((_local3.GetUserData().marker == "wall_center")))){
_local2.GetUserData().size = 8;
main.csize.push(_local2);
};
};
}
public function setMain(_arg1){
main = _arg1;
}
override public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
}
}//package
Section 190
//ending (ending)
package {
import flash.media.*;
public dynamic class ending extends Sound {
}
}//package
Section 191
//enemy (enemy)
package {
import flash.display.*;
public dynamic class enemy extends MovieClip {
public var texture:MovieClip;
public var num:MovieClip;
public var ball:MovieClip;
public function enemy(){
addFrameScript(15, frame16, 19, frame20, 20, frame21, 21, frame22);
}
function frame16(){
stop();
}
function frame20(){
if (((!((this == null))) && (!((this.parent == null))))){
this.parent.removeChild(this);
};
}
function frame22(){
stop();
}
function frame21(){
stop();
}
}
}//package
Section 192
//game_loop (game_loop)
package {
import flash.media.*;
public dynamic class game_loop extends Sound {
}
}//package
Section 193
//gun (gun)
package {
import flash.display.*;
public dynamic class gun extends MovieClip {
public var bg:MovieClip;
public var effect:MovieClip;
}
}//package
Section 194
//hit1 (hit1)
package {
import flash.media.*;
public dynamic class hit1 extends Sound {
}
}//package
Section 195
//hit2 (hit2)
package {
import flash.media.*;
public dynamic class hit2 extends Sound {
}
}//package
Section 196
//menu_loop (menu_loop)
package {
import flash.media.*;
public dynamic class menu_loop extends Sound {
}
}//package
Section 197
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
var _local3:MochiBot;
var _local4:String;
var _local5:URLVariables;
var _local6:String;
var _local7:URLRequest;
var _local8:Loader;
if (Security.sandboxType == "localWithFile"){
return (null);
};
_local3 = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_local4 = "http://core.mochibot.com/my/core.swf";
_local5 = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
_local6 = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
_local7 = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
_local8 = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 198
//NewgroundsAPIAsset_big_popup_background (NewgroundsAPIAsset_big_popup_background)
package {
import flash.display.*;
public dynamic class NewgroundsAPIAsset_big_popup_background extends MovieClip {
public var tl:MovieClip;
public var br:MovieClip;
public var tr:MovieClip;
public var l:MovieClip;
public var shadow:MovieClip;
public var r:MovieClip;
public var b:MovieClip;
public var bl:MovieClip;
public var t:MovieClip;
public var c:MovieClip;
}
}//package
Section 199
//pause_menu (pause_menu)
package {
import flash.display.*;
public dynamic class pause_menu extends MovieClip {
public var but13:MovieClip;
public var but1:MovieClip;
public var but2:MovieClip;
public var but3:MovieClip;
public var but4:MovieClip;
public var but5:MovieClip;
}
}//package
Section 200
//pick_drop (pick_drop)
package {
import flash.media.*;
public dynamic class pick_drop extends Sound {
}
}//package
Section 201
//rollover1 (rollover1)
package {
import flash.media.*;
public dynamic class rollover1 extends Sound {
}
}//package
Section 202
//rollover2 (rollover2)
package {
import flash.media.*;
public dynamic class rollover2 extends Sound {
}
}//package
Section 203
//shoot (shoot)
package {
import flash.media.*;
public dynamic class shoot extends Sound {
}
}//package
Section 204
//sign (sign)
package {
import flash.display.*;
public dynamic class sign extends MovieClip {
}
}//package
Section 205
//simple_bullet (simple_bullet)
package {
import flash.display.*;
public dynamic class simple_bullet extends MovieClip {
public function simple_bullet(){
addFrameScript(0, frame1, 3, frame4, 4, frame5);
}
function frame1(){
stop();
}
function frame4(){
this.parent.removeChild(this);
}
function frame5(){
stop();
}
}
}//package
Section 206
//Triangulate (Triangulate)
package {
public class Triangulate {
private const EPSILON:Number = 1E-10;
private function snip(_arg1:Array, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Array):Boolean{
var _local7:int;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local8 = _arg1[_arg6[_arg2]].x;
_local9 = _arg1[_arg6[_arg2]].y;
_local10 = _arg1[_arg6[_arg3]].x;
_local11 = _arg1[_arg6[_arg3]].y;
_local12 = _arg1[_arg6[_arg4]].x;
_local13 = _arg1[_arg6[_arg4]].y;
if (EPSILON > (((_local10 - _local8) * (_local13 - _local9)) - ((_local11 - _local9) * (_local12 - _local8)))){
return (false);
};
_local7 = 0;
while (_local7 < _arg5) {
if ((((((_local7 == _arg2)) || ((_local7 == _arg3)))) || ((_local7 == _arg4)))){
} else {
_local14 = _arg1[_arg6[_local7]].x;
_local15 = _arg1[_arg6[_local7]].y;
if (insideTriangle(_local8, _local9, _local10, _local11, _local12, _local13, _local14, _local15)){
return (false);
};
};
_local7++;
};
return (true);
}
public function process(_arg1:Array):Array{
var _local2:Array;
var _local3:int;
var _local4:Array;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:int;
var _local14:int;
var _local15:int;
_local2 = [];
_local3 = _arg1.length;
if (_local3 < 3){
return (null);
};
_local4 = [];
if (0 < area(_arg1)){
_local5 = 0;
while (_local5 < _local3) {
_local4[_local5] = _local5;
_local5++;
};
} else {
_local5 = 0;
while (_local5 < _local3) {
_local4[_local5] = ((_local3 - 1) - _local5);
_local5++;
};
};
_local6 = _local3;
_local7 = (2 * _local6);
_local8 = 0;
_local5 = (_local6 - 1);
while (_local6 > 2) {
var _temp1 = _local7;
_local7 = (_local7 - 1);
if (0 >= _temp1){
return (null);
};
_local9 = _local5;
if (_local6 <= _local9){
_local9 = 0;
};
_local5 = (_local9 + 1);
if (_local6 <= _local5){
_local5 = 0;
};
_local10 = (_local5 + 1);
if (_local6 <= _local10){
_local10 = 0;
};
if (snip(_arg1, _local9, _local5, _local10, _local6, _local4)){
_local11 = _local4[_local9];
_local12 = _local4[_local5];
_local13 = _local4[_local10];
_local2.push(_arg1[_local11]);
_local2.push(_arg1[_local12]);
_local2.push(_arg1[_local13]);
_local8++;
_local14 = _local5;
_local15 = (_local5 + 1);
while (_local15 < _local6) {
_local4[_local14] = _local4[_local15];
_local14++;
_local15++;
};
_local6--;
_local7 = (2 * _local6);
};
};
return (_local2);
}
public function insideTriangle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Boolean{
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local9 = (_arg5 - _arg3);
_local10 = (_arg6 - _arg4);
_local11 = (_arg1 - _arg5);
_local12 = (_arg2 - _arg6);
_local13 = (_arg3 - _arg1);
_local14 = (_arg4 - _arg2);
_local15 = (_arg7 - _arg1);
_local16 = (_arg8 - _arg2);
_local17 = (_arg7 - _arg3);
_local18 = (_arg8 - _arg4);
_local19 = (_arg7 - _arg5);
_local20 = (_arg8 - _arg6);
_local23 = ((_local9 * _local18) - (_local10 * _local17));
_local21 = ((_local13 * _local16) - (_local14 * _local15));
_local22 = ((_local11 * _local20) - (_local12 * _local19));
return ((((((_local23 >= 0)) && ((_local22 >= 0)))) && ((_local21 >= 0))));
}
public function area(_arg1:Array):Number{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:int;
_local2 = _arg1.length;
_local3 = 0;
_local4 = (_local2 - 1);
_local5 = 0;
while (_local5 < _local2) {
_local3 = (_local3 + ((_arg1[_local4].x * _arg1[_local5].y) - (_arg1[_local5].x * _arg1[_local4].y)));
var _temp1 = _local5;
_local5 = (_local5 + 1);
_local4 = _temp1;
};
return ((_local3 * 0.5));
}
}
}//package