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experemental_shooter.swf

This is the info page for
Flash #206841

(Click the ID number above for more basic data on this flash file.)


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walkthrough

Medal Popup
Place this clip on the root of your movie,
spanning any frames where medals are
called. (this clip is hidden)

MEDAL GET!

100pts

Newgrounds API Connector

Connecting to the Newgrounds Gateway...

Connection Established!

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t

r

a

s

loading...

loading..

loading.

22

play

credits

high scores

programing/design/art/sound
Vitalii Zlotskii

back

music
Martinibomb.com

additional sound
Soundsnap.com

t

Select level

reset

Select mode

normal

hardcore

Read every level's name

It will help you beat the level

Do not use trackpad

Play with a mouse

next

Do not relax, we have just started, son.

That joke about the son, don't worry I was kidding

Good good... Not something to be proud for but anyways.

Carazy o_O

Geek! Mu-ha-ha-ha!

You are getting a hang of it, you are making me happy :)

Will you participate in this year's olympic games?

Is it just me, or you really do need to lose a few pounds? Not that there is anything wrong with it..

Oh, last level. I though we had much more time together, I already miss you :( Do you?

Wow, you are fast! Fast like a wind, no, like a sports car, no, like a snail, no, wait...

I'm proud of you, are you proud of me?

Lucky duck!

I don't have anything smart to say. Sorry :(

Well. All good things come to an end, so am I :(

You are my new superhero, after mom, and superman, and...

Pool is all luck, the more you play, the luckier you get...

You are good! At games! Not in general, duh...

Make sure you visit our sponsors :P

Just want to say that you are person of exceptional intelligence and good looks!

I feel like we have something special here with you, it's like we were made for each other.

I don't have anything smart to say. Sorry :(

Score:

Shots:

5000

20

Level 5

Teleportomania

more games

more games

walkthrough

Next level

Retry

Level complete !

You lost !

Total score:

53090

Level score:

1400

Good job cowboy!

something about the way you play tells me that you are
a person of exceptional intelligence and good looks

THANKS FOR PLAYING

!

0

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menu

ActionScript [AS3]

Section 1
//NewgroundsAPIAsset_API_Conencted_4 (APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_API_Conencted_4 extends MovieClip { public function NewgroundsAPIAsset_API_Conencted_4(){ addFrameScript(36, this.frame37); } function frame37(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 2
//NewgroundsAPIAsset_ConnectingAPI_2 (APIConnector_fla.NewgroundsAPIAsset_ConnectingAPI_2) package APIConnector_fla { import flash.display.*; public dynamic class NewgroundsAPIAsset_ConnectingAPI_2 extends MovieClip { public function NewgroundsAPIAsset_ConnectingAPI_2(){ addFrameScript(9, this.frame10); } function frame10(){ stop(); } } }//package APIConnector_fla
Section 3
//NewgroundsAPIAsset_Connection_Error_7 (APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Connection_Error_7 extends MovieClip { public function NewgroundsAPIAsset_Connection_Error_7(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 4
//NewgroundsAPIAsset_Load_Indicator_3 (APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3) package APIConnector_fla { import flash.display.*; import flash.events.*; public dynamic class NewgroundsAPIAsset_Load_Indicator_3 extends MovieClip { public function NewgroundsAPIAsset_Load_Indicator_3(){ addFrameScript(0, this.frame1); } public function onEnterFrame(_arg1:Event):void{ if (((visible) && (stage))){ rotation = (rotation + 30); } else { removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); }; } function frame1(){ addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } } }//package APIConnector_fla
Section 5
//NewgroundsAPIAsset_Login_Warning_5 (APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Login_Warning_5 extends MovieClip { public function NewgroundsAPIAsset_Login_Warning_5(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 6
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { b2internal var m_p:b2Vec2; public function b2CircleShape(_arg1:Number=0){ m_p = new b2Vec2(); super(); m_type = e_circleShape; m_radius = _arg1; } public function GetRadius():Number{ return (m_radius); } override public function Set(_arg1:b2Shape):void{ var _local2:b2CircleShape; super.Set(_arg1); if ((_arg1 is b2CircleShape)){ _local2 = (_arg1 as b2CircleShape); m_p.SetV(_local2.m_p); }; } public function GetLocalPosition():b2Vec2{ return (m_p); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local4 = _arg3.R; _local5 = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y))); _local6 = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y))); _local7 = (_arg2.p1.x - _local5); _local8 = (_arg2.p1.y - _local6); _local9 = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius)); _local10 = (_arg2.p2.x - _arg2.p1.x); _local11 = (_arg2.p2.y - _arg2.p1.y); _local12 = ((_local7 * _local10) + (_local8 * _local11)); _local13 = ((_local10 * _local10) + (_local11 * _local11)); _local14 = ((_local12 * _local12) - (_local13 * _local9)); if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){ return (false); }; _local15 = -((_local12 + Math.sqrt(_local14))); if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){ _local15 = (_local15 / _local13); _arg1.fraction = _local15; _arg1.normal.x = (_local7 + (_local15 * _local10)); _arg1.normal.y = (_local8 + (_local15 * _local11)); _arg1.normal.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ _arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_p); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y)))); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = b2Math.MulX(_arg3, m_p); _local6 = -((b2Math.Dot(_arg1, _local5) - _arg2)); if (_local6 < (-(m_radius) + Number.MIN_VALUE)){ return (0); }; if (_local6 > m_radius){ _arg4.SetV(_local5); return (((Math.PI * m_radius) * m_radius)); }; _local7 = (m_radius * m_radius); _local8 = (_local6 * _local6); _local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8)))); _local10 = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9); _arg4.x = (_local5.x + (_arg1.x * _local10)); _arg4.y = (_local5.y + (_arg1.y * _local10)); return (_local9); } public function SetLocalPosition(_arg1:b2Vec2):void{ m_p.SetV(_arg1); } public function SetRadius(_arg1:Number):void{ m_radius = _arg1; } override public function Copy():b2Shape{ var _local1:b2Shape; _local1 = new b2CircleShape(); _local1.Set(this); return (_local1); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 7
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2EdgeShape extends b2Shape { b2internal var m_v1:b2Vec2; b2internal var m_v2:b2Vec2; private var s_supportVec:b2Vec2; b2internal var m_coreV1:b2Vec2; b2internal var m_coreV2:b2Vec2; b2internal var m_prevEdge:b2EdgeShape; b2internal var m_direction:b2Vec2; b2internal var m_cornerConvex1:Boolean; b2internal var m_cornerConvex2:Boolean; b2internal var m_cornerDir1:b2Vec2; b2internal var m_cornerDir2:b2Vec2; b2internal var m_nextEdge:b2EdgeShape; b2internal var m_normal:b2Vec2; b2internal var m_length:Number; public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){ s_supportVec = new b2Vec2(); m_v1 = new b2Vec2(); m_v2 = new b2Vec2(); m_coreV1 = new b2Vec2(); m_coreV2 = new b2Vec2(); m_normal = new b2Vec2(); m_direction = new b2Vec2(); m_cornerDir1 = new b2Vec2(); m_cornerDir2 = new b2Vec2(); super(); m_type = e_edgeShape; m_prevEdge = null; m_nextEdge = null; m_v1 = _arg1; m_v2 = _arg2; m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y)); m_length = m_direction.Normalize(); m_normal.Set(m_direction.y, -(m_direction.x)); m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y)); m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y)); m_cornerDir1 = m_normal; m_cornerDir2.Set(-(m_normal.x), -(m_normal.y)); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y))); _local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y))); _local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y))); if (_local4 < _local6){ _arg1.lowerBound.x = _local4; _arg1.upperBound.x = _local6; } else { _arg1.lowerBound.x = _local6; _arg1.upperBound.x = _local4; }; if (_local5 < _local7){ _arg1.lowerBound.y = _local5; _arg1.upperBound.y = _local7; } else { _arg1.lowerBound.y = _local7; _arg1.upperBound.y = _local5; }; } public function GetCorner2Vector():b2Vec2{ return (m_cornerDir2); } public function GetDirectionVector():b2Vec2{ return (m_direction); } public function GetNextEdge():b2EdgeShape{ return (m_nextEdge); } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ _arg1.mass = 0; _arg1.center.SetV(m_v1); _arg1.I = 0; } public function Corner1IsConvex():Boolean{ return (m_cornerConvex1); } public function Corner2IsConvex():Boolean{ return (m_cornerConvex2); } public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg1.R; _local5 = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y))); _local6 = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y))); _local7 = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y))); _local8 = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y))); if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){ s_supportVec.x = _local5; s_supportVec.y = _local6; } else { s_supportVec.x = _local7; s_supportVec.y = _local8; }; return (s_supportVec); } b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; m_cornerConvex2 = _arg4; } b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; m_cornerConvex1 = _arg4; } public function GetLength():Number{ return (m_length); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; _local5 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2)); _local6 = b2Math.MulX(_arg3, m_v1); _local7 = b2Math.MulX(_arg3, m_v2); _local8 = (b2Math.Dot(_arg1, _local6) - _arg2); _local9 = (b2Math.Dot(_arg1, _local7) - _arg2); if (_local8 > 0){ if (_local9 > 0){ return (0); }; _local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); } else { if (_local9 > 0){ _local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); }; }; _arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3); _arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3); return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x))))); } public function GetCorner1Vector():b2Vec2{ return (m_cornerDir1); } public function GetCoreVertex1():b2Vec2{ return (m_coreV1); } public function GetCoreVertex2():b2Vec2{ return (m_coreV2); } public function GetFirstVertex(_arg1:b2Transform):b2Vec2{ var _local2:b2Mat22; _local2 = _arg1.R; return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y))))); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function GetPrevEdge():b2EdgeShape{ return (m_prevEdge); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local5 = (_arg2.p2.x - _arg2.p1.x); _local6 = (_arg2.p2.y - _arg2.p1.y); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); _local9 = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8); _local10 = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7)); _local11 = (100 * Number.MIN_VALUE); _local12 = -(((_local5 * _local9) + (_local6 * _local10))); if (_local12 > _local11){ _local13 = (_arg2.p1.x - _local7); _local14 = (_arg2.p1.y - _local8); _local15 = ((_local13 * _local9) + (_local14 * _local10)); if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){ _local16 = ((-(_local5) * _local14) + (_local6 * _local13)); if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){ _local15 = (_local15 / _local12); _arg1.fraction = _local15; _local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _arg1.normal.x = (_local9 / _local17); _arg1.normal.y = (_local10 / _local17); return (true); }; }; }; return (false); } public function GetVertex1():b2Vec2{ return (m_v1); } public function GetVertex2():b2Vec2{ return (m_v2); } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ return (false); } } }//package Box2D.Collision.Shapes
Section 8
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { b2internal var m_vertexCount:int; b2internal var m_vertices:Array; b2internal var m_centroid:b2Vec2; b2internal var m_normals:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonShape(){ m_type = e_polygonShape; m_centroid = new b2Vec2(); m_vertices = new Array(); m_normals = new Array(); } override public function Set(_arg1:b2Shape):void{ var _local2:b2PolygonShape; var _local3:int; super.Set(_arg1); if ((_arg1 is b2PolygonShape)){ _local2 = (_arg1 as b2PolygonShape); m_centroid.SetV(_local2.m_centroid); m_vertexCount = _local2.m_vertexCount; Reserve(m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3].SetV(_local2.m_vertices[_local3]); m_normals[_local3].SetV(_local2.m_normals[_local3]); _local3++; }; }; } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:Number; var _local7:Array; var _local8:int; var _local9:int; var _local10:int; var _local11:Boolean; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Vec2; var _local23:Boolean; var _local24:b2MassData; var _local25:Number; _local5 = b2Math.MulTMV(_arg3.R, _arg1); _local6 = (_arg2 - b2Math.Dot(_arg1, _arg3.position)); _local7 = new Array(); _local8 = 0; _local9 = -1; _local10 = -1; _local11 = false; _local12 = 0; while (_local12 < m_vertexCount) { _local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6); _local23 = (_local7[_local12] < -(Number.MIN_VALUE)); if (_local12 > 0){ if (_local23){ if (!_local11){ _local9 = (_local12 - 1); _local8++; }; } else { if (_local11){ _local10 = (_local12 - 1); _local8++; }; }; }; _local11 = _local23; _local12++; }; switch (_local8){ case 0: if (_local11){ _local24 = new b2MassData(); ComputeMass(_local24, 1); _arg4.SetV(b2Math.MulX(_arg3, _local24.center)); return (_local24.mass); }; return (0); case 1: if (_local9 == -1){ _local9 = (m_vertexCount - 1); } else { _local10 = (m_vertexCount - 1); }; break; }; _local13 = ((_local9 + 1) % m_vertexCount); _local14 = ((_local10 + 1) % m_vertexCount); _local15 = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9])); _local16 = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10])); _local17 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15))); _local18 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16))); _local19 = 0; _local20 = new b2Vec2(); _local21 = m_vertices[_local13]; _local12 = _local13; while (_local12 != _local14) { _local12 = ((_local12 + 1) % m_vertexCount); if (_local12 == _local14){ _local22 = _local18; } else { _local22 = m_vertices[_local12]; }; _local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x)))); _local19 = (_local19 + _local25); _local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3)); _local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3)); _local21 = _local22; }; _local20.Multiply((1 / _local19)); _arg4.SetV(b2Math.MulX(_arg3, _local20)); return (_local19); } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Transform; var _local6:int; m_vertexCount = 4; Reserve(4); m_vertices[0].Set(-(_arg1), -(_arg2)); m_vertices[1].Set(_arg1, -(_arg2)); m_vertices[2].Set(_arg1, _arg2); m_vertices[3].Set(-(_arg1), _arg2); m_normals[0].Set(0, -1); m_normals[1].Set(1, 0); m_normals[2].Set(0, 1); m_normals[3].Set(-1, 0); m_centroid = _arg3; _local5 = new b2Transform(); _local5.position = _arg3; _local5.R.Set(_arg4); _local6 = 0; while (_local6 < m_vertexCount) { m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]); m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]); _local6++; }; } override public function Copy():b2Shape{ var _local1:b2PolygonShape; _local1 = new b2PolygonShape(); _local1.Set(this); return (_local1); } public function GetVertices():Array{ return (m_vertices); } public function SetAsBox(_arg1:Number, _arg2:Number):void{ m_vertexCount = 4; Reserve(4); m_vertices[0].Set(-(_arg1), -(_arg2)); m_vertices[1].Set(_arg1, -(_arg2)); m_vertices[2].Set(_arg1, _arg2); m_vertices[3].Set(-(_arg1), _arg2); m_normals[0].Set(0, -1); m_normals[1].Set(1, 0); m_normals[2].Set(0, 1); m_normals[3].Set(-1, 0); m_centroid.SetZero(); } private function Reserve(_arg1:int):void{ var _local2:int; _local2 = m_vertices.length; while (_local2 < _arg1) { m_vertices[_local2] = new b2Vec2(); m_normals[_local2] = new b2Vec2(); _local2++; }; } public function GetNormals():Array{ return (m_normals); } public function SetAsArray(_arg1:Array, _arg2:Number=0):void{ var _local3:Array; var _local4:b2Vec2; _local3 = new Array(); for each (_local4 in _arg1) { _local3.push(_local4); }; SetAsVector(_local3, _arg2); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:b2Mat22; var _local9:b2Vec2; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:Number; var _local19:Number; _local4 = 0; _local5 = _arg2.maxFraction; _local6 = (_arg2.p1.x - _arg3.position.x); _local7 = (_arg2.p1.y - _arg3.position.y); _local8 = _arg3.R; _local10 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y)); _local11 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y)); _local6 = (_arg2.p2.x - _arg3.position.x); _local7 = (_arg2.p2.y - _arg3.position.y); _local8 = _arg3.R; _local12 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y)); _local13 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y)); _local14 = (_local12 - _local10); _local15 = (_local13 - _local11); _local16 = -1; _local17 = 0; while (_local17 < m_vertexCount) { _local9 = m_vertices[_local17]; _local6 = (_local9.x - _local10); _local7 = (_local9.y - _local11); _local9 = m_normals[_local17]; _local18 = ((_local9.x * _local6) + (_local9.y * _local7)); _local19 = ((_local9.x * _local14) + (_local9.y * _local15)); if (_local19 == 0){ if (_local18 < 0){ return (false); }; } else { if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){ _local4 = (_local18 / _local19); _local16 = _local17; } else { if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){ _local5 = (_local18 / _local19); }; }; }; if (_local5 < (_local4 - Number.MIN_VALUE)){ return (false); }; _local17++; }; if (_local16 >= 0){ _arg1.fraction = _local4; _local8 = _arg3.R; _local9 = m_normals[_local16]; _arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y)); _arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y)); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; if (m_vertexCount == 2){ _arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x)); _arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y)); _arg1.mass = 0; _arg1.I = 0; return; }; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = (1 / 3); _local10 = 0; while (_local10 < m_vertexCount) { _local11 = m_vertices[_local10]; _local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0]; _local13 = (_local11.x - _local7); _local14 = (_local11.y - _local8); _local15 = (_local12.x - _local7); _local16 = (_local12.y - _local8); _local17 = ((_local13 * _local16) - (_local14 * _local15)); _local18 = (0.5 * _local17); _local5 = (_local5 + _local18); _local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x))); _local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y))); _local19 = _local7; _local20 = _local8; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = _local16; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local6 = (_local6 + (_local17 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg2 * _local5); _local3 = (_local3 * (1 / _local5)); _local4 = (_local4 * (1 / _local5)); _arg1.center.Set(_local3, _local4); _arg1.I = (_arg2 * _local6); } public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{ m_vertexCount = 2; Reserve(2); m_vertices[0].SetV(_arg1); m_vertices[1].SetV(_arg2); m_centroid.x = (0.5 * (_arg1.x + _arg2.x)); m_centroid.y = (0.5 * (_arg1.y + _arg2.y)); m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1); m_normals[0].Normalize(); m_normals[1].x = -(m_normals[0].x); m_normals[1].y = -(m_normals[0].y); } public function GetVertexCount():int{ return (m_vertexCount); } private function Validate():Boolean{ return (false); } public function SetAsVector(_arg1:Array, _arg2:Number=0):void{ var _local3:int; var _local4:int; var _local5:int; var _local6:b2Vec2; if (_arg2 == 0){ _arg2 = _arg1.length; }; b2Settings.b2Assert((2 <= _arg2)); m_vertexCount = _arg2; Reserve(_arg2); _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3].SetV(_arg1[_local3]); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]); b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE)); m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1)); m_normals[_local3].Normalize(); _local3++; }; m_centroid = ComputeCentroid(m_vertices, m_vertexCount); } public function GetSupport(_arg1:b2Vec2):int{ var _local2:int; var _local3:Number; var _local4:int; var _local5:Number; _local2 = 0; _local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); _local4 = 1; while (_local4 < m_vertexCount) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (_local2); } public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{ var _local2:int; var _local3:Number; var _local4:int; var _local5:Number; _local2 = 0; _local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); _local4 = 1; while (_local4 < m_vertexCount) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (m_vertices[_local2]); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; var _local11:Number; _local3 = _arg2.R; _local4 = m_vertices[0]; _local5 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local6 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _local7 = _local5; _local8 = _local6; _local9 = 1; while (_local9 < m_vertexCount) { _local4 = m_vertices[_local9]; _local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _local5 = ((_local5 < _local10)) ? _local5 : _local10; _local6 = ((_local6 < _local11)) ? _local6 : _local11; _local7 = ((_local7 > _local10)) ? _local7 : _local10; _local8 = ((_local8 > _local11)) ? _local8 : _local11; _local9++; }; _arg1.lowerBound.x = (_local5 - m_radius); _arg1.lowerBound.y = (_local6 - m_radius); _arg1.upperBound.x = (_local7 + m_radius); _arg1.upperBound.y = (_local8 + m_radius); } b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((_arg3 + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape; _local3 = new (b2PolygonShape); _local3.SetAsVector(_arg1, _arg2); return (_local3); } public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape; _local3 = new (b2PolygonShape); _local3.SetAsArray(_arg1, _arg2); return (_local3); } public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape; _local3 = new (b2PolygonShape); _local3.SetAsBox(_arg1, _arg2); return (_local3); } public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{ var _local5:b2PolygonShape; _local5 = new (b2PolygonShape); _local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4); return (_local5); } public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{ var _local3:b2PolygonShape; _local3 = new (b2PolygonShape); _local3.SetAsEdge(_arg1, _arg2); return (_local3); } } }//package Box2D.Collision.Shapes
Section 10
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { b2internal var m_radius:Number; b2internal var m_type:int; b2internal static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; b2internal static const e_edgeShape:int = 2; b2internal static const e_shapeTypeCount:int = 3; b2internal static const e_unknownShape:int = -1; b2internal static const e_circleShape:int = 0; public static const e_startsInsideCollide:int = -1; public function b2Shape(){ m_type = e_unknownShape; m_radius = b2Settings.b2_linearSlop; } public function Set(_arg1:b2Shape):void{ m_radius = _arg1.m_radius; } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ return (false); } public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ } public function GetType():int{ return (m_type); } public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ return (0); } public function Copy():b2Shape{ return (null); } public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ } public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ return (false); } public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{ var _local5:b2DistanceInput; var _local6:b2SimplexCache; var _local7:b2DistanceOutput; _local5 = new b2DistanceInput(); _local5.proxyA = new b2DistanceProxy(); _local5.proxyA.Set(_arg1); _local5.proxyB = new b2DistanceProxy(); _local5.proxyB.Set(_arg3); _local5.transformA = _arg2; _local5.transformB = _arg4; _local5.useRadii = true; _local6 = new b2SimplexCache(); _local6.count = 0; _local7 = new b2DistanceOutput(); b2Distance.Distance(_local7, _local6, _local5); return ((_local7.distance < (10 * Number.MIN_VALUE))); } } }//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{ lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x); lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y); upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x); upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y); } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = -(Number.MAX_VALUE); _local4 = Number.MAX_VALUE; _local5 = _arg2.p1.x; _local6 = _arg2.p1.y; _local7 = (_arg2.p2.x - _arg2.p1.x); _local8 = (_arg2.p2.y - _arg2.p1.y); _local9 = Math.abs(_local7); _local10 = Math.abs(_local8); _local11 = _arg1.normal; if (_local9 < Number.MIN_VALUE){ if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){ return (false); }; } else { _local12 = (1 / _local7); _local13 = ((lowerBound.x - _local5) * _local12); _local14 = ((upperBound.x - _local5) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.x = _local16; _local11.y = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return (false); }; }; if (_local10 < Number.MIN_VALUE){ if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){ return (false); }; } else { _local12 = (1 / _local8); _local13 = ((lowerBound.y - _local6) * _local12); _local14 = ((upperBound.y - _local6) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.y = _local16; _local11.x = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return (false); }; }; _arg1.fraction = _local3; return (true); } public function GetCenter():b2Vec2{ return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2))); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } public function GetExtents():b2Vec2{ return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2))); } public function TestOverlap(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (_arg1.lowerBound.x - upperBound.x); _local3 = (_arg1.lowerBound.y - upperBound.y); _local4 = (lowerBound.x - _arg1.upperBound.x); _local5 = (lowerBound.y - _arg1.upperBound.y); if ((((_local2 > 0)) || ((_local3 > 0)))){ return (false); }; if ((((_local4 > 0)) || ((_local5 > 0)))){ return (false); }; return (true); } public function Contains(_arg1:b2AABB):Boolean{ var _local2:Boolean; _local2 = true; _local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x))); _local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y))); _local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x))); _local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y))); return (_local2); } public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{ var _local3:b2AABB; _local3 = new (b2AABB); _local3.Combine(_arg1, _arg2); return (_local3); } } }//package Box2D.Collision
Section 12
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); private static var s_v12:b2Vec2 = new b2Vec2(); private static var s_v11:b2Vec2 = new b2Vec2(); private static var s_edgeBO:Array = new Array(1); private static var s_tangent2:b2Vec2 = new b2Vec2(); private static var s_planePoint:b2Vec2 = new b2Vec2(); private static var s_localTangent:b2Vec2 = new b2Vec2(); private static var s_clipPoints1:Array = MakeClipPointVector(); private static var s_clipPoints2:Array = MakeClipPointVector(); private static var s_localNormal:b2Vec2 = new b2Vec2(); private static var s_edgeAO:Array = new Array(1); private static var s_tangent:b2Vec2 = new b2Vec2(); private static var s_normal:b2Vec2 = new b2Vec2(); private static var s_incidentEdge:Array = MakeClipPointVector(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4); _local10 = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); _arg1[_temp1].Set(_arg2[0]); }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _arg1[_temp2].Set(_arg2[1]); }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } private static function MakeClipPointVector():Array{ var _local1:Array; _local1 = new Array(2); _local1[0] = new ClipVertex(); _local1[1] = new ClipVertex(); return (_local1); } public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _arg1.m_pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_p; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_p; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = (_arg2.m_radius + _arg4.m_radius); if (_local14 > (_local15 * _local15)){ return; }; _arg1.m_type = b2Manifold.e_circles; _arg1.m_localPoint.SetV(_arg2.m_p); _arg1.m_localPlaneNormal.SetZero(); _arg1.m_pointCount = 1; _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; _arg1.m_pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_p; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = (_arg2.m_radius + _arg4.m_radius); _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local31 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local31 > _local20){ return; }; if (_local31 > _local19){ _local19 = _local31; _local18 = _local24; }; _local24++; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local27 = _local22[_local25]; _local28 = _local22[_local26]; if (_local19 < Number.MIN_VALUE){ _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.SetV(_local23[_local18]); _arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x)); _arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y)); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; return; }; _local29 = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y))); _local30 = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y))); if (_local29 <= 0){ if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = (_local15 - _local27.x); _arg1.m_localPlaneNormal.y = (_local16 - _local27.y); _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.SetV(_local27); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } else { if (_local30 <= 0){ if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = (_local15 - _local28.x); _arg1.m_localPlaneNormal.y = (_local16 - _local28.y); _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.SetV(_local28); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } else { _local32 = (0.5 * (_local27.x + _local28.x)); _local33 = (0.5 * (_local27.y + _local28.y)); _local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y)); if (_local19 > _local20){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = _local23[_local25].x; _arg1.m_localPlaneNormal.y = _local23[_local25].y; _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.Set(_local32, _local33); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; }; }; } public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{ var _local6:ClipVertex; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; var _local12:b2PolygonShape; var _local13:b2PolygonShape; var _local14:b2Transform; var _local15:b2Transform; var _local16:int; var _local17:uint; var _local18:Number; var _local19:Number; var _local20:b2Mat22; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:b2Vec2; var _local30:b2Vec2; var _local31:b2Vec2; var _local32:b2Vec2; var _local33:b2Vec2; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Array; var _local38:Array; var _local39:int; var _local40:int; var _local41:int; var _local42:Number; var _local43:b2ManifoldPoint; var _local44:Number; var _local45:Number; _arg1.m_pointCount = 0; _local7 = (_arg2.m_radius + _arg4.m_radius); _local8 = 0; s_edgeAO[0] = _local8; _local9 = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5); _local8 = s_edgeAO[0]; if (_local9 > _local7){ return; }; _local10 = 0; s_edgeBO[0] = _local10; _local11 = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3); _local10 = s_edgeBO[0]; if (_local11 > _local7){ return; }; _local18 = 0.98; _local19 = 0.001; if (_local11 > ((_local18 * _local9) + _local19)){ _local12 = _arg4; _local13 = _arg2; _local14 = _arg5; _local15 = _arg3; _local16 = _local10; _arg1.m_type = b2Manifold.e_faceB; _local17 = 1; } else { _local12 = _arg2; _local13 = _arg4; _local14 = _arg3; _local15 = _arg5; _local16 = _local8; _arg1.m_type = b2Manifold.e_faceA; _local17 = 0; }; _local21 = s_incidentEdge; FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15); _local22 = _local12.m_vertexCount; _local23 = _local12.m_vertices; _local24 = _local23[_local16]; if ((_local16 + 1) < _local22){ _local25 = _local23[int((_local16 + 1))]; } else { _local25 = _local23[0]; }; _local26 = s_localTangent; _local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y)); _local26.Normalize(); _local27 = s_localNormal; _local27.x = _local26.y; _local27.y = -(_local26.x); _local28 = s_planePoint; _local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y))); _local29 = s_tangent; _local20 = _local14.R; _local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y)); _local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y)); _local30 = s_tangent2; _local30.x = -(_local29.x); _local30.y = -(_local29.y); _local31 = s_normal; _local31.x = _local29.y; _local31.y = -(_local29.x); _local32 = s_v11; _local33 = s_v12; _local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y))); _local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y))); _local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y))); _local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y))); _local34 = ((_local31.x * _local32.x) + (_local31.y * _local32.y)); _local35 = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7); _local36 = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7); _local37 = s_clipPoints1; _local38 = s_clipPoints2; _local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35); if (_local39 < 2){ return; }; _local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36); if (_local39 < 2){ return; }; _arg1.m_localPlaneNormal.SetV(_local27); _arg1.m_localPoint.SetV(_local28); _local40 = 0; _local41 = 0; while (_local41 < b2Settings.b2_maxManifoldPoints) { _local6 = _local38[_local41]; _local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34); if (_local42 <= _local7){ _local43 = _arg1.m_points[_local40]; _local20 = _local15.R; _local44 = (_local6.v.x - _local15.position.x); _local45 = (_local6.v.y - _local15.position.y); _local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y)); _local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y)); _local43.m_id.Set(_local6.id); _local43.m_id.features.flip = _local17; _local40++; }; _local41++; }; _arg1.m_pointCount = _local40; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } } }//package Box2D.Collision
Section 13
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { import Box2D.Common.*; public class b2ContactID { b2internal var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 14
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 15
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var b2_gjkIters:int; private static var b2_gjkMaxIters:int; private static var s_saveB:Array = new Array(3); private static var s_simplex:b2Simplex = new b2Simplex(); private static var b2_gjkCalls:int; private static var s_saveA:Array = new Array(3); public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{ var _local4:b2DistanceProxy; var _local5:b2DistanceProxy; var _local6:b2Transform; var _local7:b2Transform; var _local8:b2Simplex; var _local9:Array; var _local10:int; var _local11:Array; var _local12:Array; var _local13:int; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:int; var _local18:b2Vec2; var _local19:int; var _local20:b2Vec2; var _local21:b2SimplexVertex; var _local22:Boolean; var _local23:Number; var _local24:Number; var _local25:b2Vec2; b2_gjkCalls++; _local4 = _arg3.proxyA; _local5 = _arg3.proxyB; _local6 = _arg3.transformA; _local7 = _arg3.transformB; _local8 = s_simplex; _local8.ReadCache(_arg2, _local4, _local6, _local5, _local7); _local9 = _local8.m_vertices; _local10 = 20; _local11 = s_saveA; _local12 = s_saveB; _local13 = 0; _local14 = _local8.GetClosestPoint(); _local15 = _local14.LengthSquared(); _local16 = _local15; _local19 = 0; while (_local19 < _local10) { _local13 = _local8.m_count; _local17 = 0; while (_local17 < _local13) { _local11[_local17] = _local9[_local17].indexA; _local12[_local17] = _local9[_local17].indexB; _local17++; }; switch (_local8.m_count){ case 1: break; case 2: _local8.Solve2(); break; case 3: _local8.Solve3(); break; default: b2Settings.b2Assert(false); }; if (_local8.m_count == 3){ break; }; _local18 = _local8.GetClosestPoint(); _local16 = _local18.LengthSquared(); if (_local16 > _local15){ }; _local15 = _local16; _local20 = _local8.GetSearchDirection(); if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){ break; }; _local21 = _local9[_local8.m_count]; _local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative())); _local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA)); _local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20)); _local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB)); _local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA); _local19++; b2_gjkIters++; _local22 = false; _local17 = 0; while (_local17 < _local13) { if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){ _local22 = true; break; }; _local17++; }; if (_local22){ break; }; _local8.m_count++; }; b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19); _local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB); _arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length(); _arg1.iterations = _local19; _local8.WriteCache(_arg2); if (_arg3.useRadii){ _local23 = _local4.m_radius; _local24 = _local5.m_radius; if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){ _arg1.distance = (_arg1.distance - (_local23 + _local24)); _local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA); _local25.Normalize(); _arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x)); _arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y)); _arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x)); _arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y)); } else { _local18 = new b2Vec2(); _local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x)); _local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y)); _arg1.pointA.x = (_arg1.pointB.x = _local18.x); _arg1.pointA.y = (_arg1.pointB.y = _local18.y); _arg1.distance = 0; }; }; } } }//package Box2D.Collision
Section 16
//b2DistanceInput (Box2D.Collision.b2DistanceInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DistanceInput { public var useRadii:Boolean; public var proxyA:b2DistanceProxy; public var proxyB:b2DistanceProxy; public var transformA:b2Transform; public var transformB:b2Transform; } }//package Box2D.Collision
Section 17
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DistanceOutput { public var pointA:b2Vec2; public var pointB:b2Vec2; public var distance:Number; public var iterations:int; public function b2DistanceOutput(){ pointA = new b2Vec2(); pointB = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 18
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2DistanceProxy { public var m_vertices:Array; public var m_radius:Number; public var m_count:int; public function Set(_arg1:b2Shape):void{ var _local2:b2CircleShape; var _local3:b2PolygonShape; switch (_arg1.GetType()){ case b2Shape.e_circleShape: _local2 = (_arg1 as b2CircleShape); m_vertices = new Array(1, true); m_vertices[0] = _local2.m_p; m_count = 1; m_radius = _local2.m_radius; break; case b2Shape.e_polygonShape: _local3 = (_arg1 as b2PolygonShape); m_vertices = _local3.m_vertices; m_count = _local3.m_vertexCount; m_radius = _local3.m_radius; break; default: b2Settings.b2Assert(false); }; } public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{ var _local2:int; var _local3:Number; var _local4:int; var _local5:Number; _local2 = 0; _local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); _local4 = 1; while (_local4 < m_count) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (m_vertices[_local2]); } public function GetVertexCount():int{ return (m_count); } public function GetSupport(_arg1:b2Vec2):Number{ var _local2:int; var _local3:Number; var _local4:int; var _local5:Number; _local2 = 0; _local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); _local4 = 1; while (_local4 < m_count) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (_local2); } public function GetVertex(_arg1:int):b2Vec2{ b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count)))); return (m_vertices[_arg1]); } } }//package Box2D.Collision
Section 19
//b2DynamicTree (Box2D.Collision.b2DynamicTree) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DynamicTree { private var m_insertionCount:int; private var m_root:b2DynamicTreeNode; private var m_freeList:b2DynamicTreeNode; private var m_path:uint; public function b2DynamicTree(){ m_root = null; m_freeList = null; m_path = 0; m_insertionCount = 0; } private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{ var _local2:b2DynamicTreeNode; var _local3:b2DynamicTreeNode; var _local4:b2DynamicTreeNode; var _local5:b2AABB; if (_arg1 == m_root){ m_root = null; return; }; _local2 = _arg1.parent; _local3 = _local2.parent; if (_local2.child1 == _arg1){ _local4 = _local2.child2; } else { _local4 = _local2.child1; }; if (_local3){ if (_local3.child1 == _local2){ _local3.child1 = _local4; } else { _local3.child2 = _local4; }; _local4.parent = _local3; FreeNode(_local2); while (_local3) { _local5 = _local3.aabb; _local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb); if (_local5.Contains(_local3.aabb)){ break; }; _local3 = _local3.parent; }; } else { m_root = _local4; _local4.parent = null; FreeNode(_local2); }; } public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{ return (_arg1.aabb); } public function Query(_arg1:Function, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:b2DynamicTreeNode; var _local6:Boolean; if (m_root == null){ return; }; _local3 = new Array(); _local4 = 0; var _temp1 = _local4; _local4 = (_local4 + 1); var _local7 = _temp1; _local3[_local7] = m_root; while (_local4 > 0) { --_local4; _local5 = _local3[_local4]; if (_local5.aabb.TestOverlap(_arg2)){ if (_local5.IsLeaf()){ _local6 = _arg1(_local5); if (!_local6){ return; }; } else { var _temp2 = _local4; _local4 = (_local4 + 1); var _local8 = _temp2; _local3[_local8] = _local5.child1; var _temp3 = _local4; _local4 = (_local4 + 1); var _local9 = _temp3; _local3[_local9] = _local5.child2; }; }; }; } public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:b2AABB; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:int; var _local14:b2DynamicTreeNode; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:Number; var _local18:b2RayCastInput; if (m_root == null){ return; }; _local3 = _arg2.p1; _local4 = _arg2.p2; _local5 = b2Math.SubtractVV(_local3, _local4); _local5.Normalize(); _local6 = b2Math.CrossFV(1, _local5); _local7 = b2Math.AbsV(_local6); _local8 = _arg2.maxFraction; _local9 = new b2AABB(); _local10 = (_local3.x + (_local8 * (_local4.x - _local3.x))); _local11 = (_local3.y + (_local8 * (_local4.y - _local3.y))); _local9.lowerBound.x = Math.min(_local3.x, _local10); _local9.lowerBound.y = Math.min(_local3.y, _local11); _local9.upperBound.x = Math.max(_local3.x, _local10); _local9.upperBound.y = Math.max(_local3.y, _local11); _local12 = new Array(); _local13 = 0; var _temp1 = _local13; _local13 = (_local13 + 1); var _local19 = _temp1; _local12[_local19] = m_root; while (_local13 > 0) { --_local13; _local14 = _local12[_local13]; if (_local14.aabb.TestOverlap(_local9) == false){ } else { _local15 = _local14.aabb.GetCenter(); _local16 = _local14.aabb.GetExtents(); _local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y)); if (_local17 > 0){ } else { if (_local14.IsLeaf()){ _local18 = new b2RayCastInput(); _local18.p1 = _arg2.p1; _local18.p2 = _arg2.p2; _local18.maxFraction = _arg2.maxFraction; _local8 = _arg1(_local18, _local14); if (_local8 == 0){ return; }; _local10 = (_local3.x + (_local8 * (_local4.x - _local3.x))); _local11 = (_local3.y + (_local8 * (_local4.y - _local3.y))); _local9.lowerBound.x = Math.min(_local3.x, _local10); _local9.lowerBound.y = Math.min(_local3.y, _local11); _local9.upperBound.x = Math.max(_local3.x, _local10); _local9.upperBound.y = Math.max(_local3.y, _local11); } else { var _temp2 = _local13; _local13 = (_local13 + 1); var _local20 = _temp2; _local12[_local20] = _local14.child1; var _temp3 = _local13; _local13 = (_local13 + 1); var _local21 = _temp3; _local12[_local21] = _local14.child2; }; }; }; }; } public function GetUserData(_arg1:b2DynamicTreeNode){ return (_arg1.userData); } private function FreeNode(_arg1:b2DynamicTreeNode):void{ _arg1.parent = m_freeList; m_freeList = _arg1; } public function Rebalance(_arg1:int):void{ var _local2:int; var _local3:b2DynamicTreeNode; var _local4:uint; if (m_root == null){ return; }; _local2 = 0; while (_local2 < _arg1) { _local3 = m_root; _local4 = 0; while (_local3.IsLeaf() == false) { _local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1; _local4 = ((_local4 + 1) & 31); }; m_path++; RemoveLeaf(_local3); InsertLeaf(_local3); _local2++; }; } public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{ var _local3:b2DynamicTreeNode; var _local4:Number; var _local5:Number; _local3 = AllocateNode(); _local4 = b2Settings.b2_aabbExtension; _local5 = b2Settings.b2_aabbExtension; _local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4); _local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5); _local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4); _local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5); _local3.userData = _arg2; InsertLeaf(_local3); return (_local3); } public function DestroyProxy(_arg1:b2DynamicTreeNode):void{ RemoveLeaf(_arg1); FreeNode(_arg1); } private function InsertLeaf(_arg1:b2DynamicTreeNode):void{ var _local2:b2Vec2; var _local3:b2DynamicTreeNode; var _local4:b2DynamicTreeNode; var _local5:b2DynamicTreeNode; var _local6:*; var _local7:*; var _local8:*; var _local9:*; m_insertionCount++; if (m_root == null){ m_root = _arg1; m_root.parent = null; return; }; _local2 = _arg1.aabb.GetCenter(); _local3 = m_root; if (_local3.IsLeaf() == false){ do { _local6 = _local3.child1; _local7 = _local3.child2; _local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y))); _local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y))); if (_local8 < _local9){ _local3 = _local6; } else { _local3 = _local7; }; } while (_local3.IsLeaf() == false); }; _local4 = _local3.parent; _local5 = AllocateNode(); _local5.parent = _local4; _local5.userData = null; _local5.aabb.Combine(_arg1.aabb, _local3.aabb); if (_local4){ if (_local3.parent.child1 == _local3){ _local4.child1 = _local5; } else { _local4.child2 = _local5; }; _local5.child1 = _local3; _local5.child2 = _arg1; _local3.parent = _local5; _arg1.parent = _local5; do { } while (!(_local4.aabb.Contains(_local5.aabb))); } else { _local5.child1 = _local3; _local5.child2 = _arg1; _local3.parent = _local5; _arg1.parent = _local5; m_root = _local5; }; } public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{ var _local4:Number; var _local5:Number; b2Settings.b2Assert(_arg1.IsLeaf()); if (_arg1.aabb.Contains(_arg2)){ return (false); }; RemoveLeaf(_arg1); _local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x))); _local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y))); _arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4); _arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5); _arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4); _arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5); InsertLeaf(_arg1); return (true); } private function AllocateNode():b2DynamicTreeNode{ var _local1:b2DynamicTreeNode; if (m_freeList){ _local1 = m_freeList; m_freeList = _local1.parent; _local1.parent = null; _local1.child1 = null; _local1.child2 = null; return (_local1); }; return (new b2DynamicTreeNode()); } } }//package Box2D.Collision
Section 20
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DynamicTreeBroadPhase implements IBroadPhase { private var m_moveBuffer:Array; private var m_pairBuffer:Array; private var m_pairCount:int;// = 0 private var m_proxyCount:int; private var m_tree:b2DynamicTree; public function b2DynamicTreeBroadPhase(){ m_tree = new b2DynamicTree(); m_moveBuffer = new Array(); m_pairBuffer = new Array(); m_pairCount = 0; super(); } public function Validate():void{ } private function UnBufferMove(_arg1:b2DynamicTreeNode):void{ var _local2:int; _local2 = m_moveBuffer.indexOf(_arg1); m_moveBuffer.splice(_local2, 1); } public function Rebalance(_arg1:int):void{ m_tree.Rebalance(_arg1); } private function BufferMove(_arg1:b2DynamicTreeNode):void{ m_moveBuffer[m_moveBuffer.length] = _arg1; } private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{ return (0); } public function GetProxyCount():int{ return (m_proxyCount); } public function GetFatAABB(_arg1):b2AABB{ return (m_tree.GetFatAABB(_arg1)); } public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{ m_tree.RayCast(_arg1, _arg2); } public function GetUserData(_arg1){ return (m_tree.GetUserData(_arg1)); } public function Query(_arg1:Function, _arg2:b2AABB):void{ m_tree.Query(_arg1, _arg2); } public function UpdatePairs(_arg1:Function):void{ var queryProxy:b2DynamicTreeNode; var i:int; var QueryCallback:Function; var fatAABB:b2AABB; var primaryPair:b2DynamicTreePair; var userDataA:*; var userDataB:*; var pair:b2DynamicTreePair; var callback = _arg1; m_pairCount = 0; for each (queryProxy in m_moveBuffer) { QueryCallback = function (_arg1:b2DynamicTreeNode):Boolean{ var _local2:b2DynamicTreePair; if (_arg1 == queryProxy){ return (true); }; if (m_pairCount == m_pairBuffer.length){ m_pairBuffer[m_pairCount] = new b2DynamicTreePair(); }; _local2 = m_pairBuffer[m_pairCount]; _local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy; _local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy; m_pairCount++; return (true); }; fatAABB = m_tree.GetFatAABB(queryProxy); m_tree.Query(QueryCallback, fatAABB); }; m_moveBuffer.length = 0; i = 0; while (i < m_pairCount) { primaryPair = m_pairBuffer[i]; userDataA = m_tree.GetUserData(primaryPair.proxyA); userDataB = m_tree.GetUserData(primaryPair.proxyB); callback(userDataA, userDataB); i = (i + 1); while (i < m_pairCount) { pair = m_pairBuffer[i]; if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){ break; }; i = (i + 1); }; }; } public function CreateProxy(_arg1:b2AABB, _arg2){ var _local3:b2DynamicTreeNode; _local3 = m_tree.CreateProxy(_arg1, _arg2); m_proxyCount++; BufferMove(_local3); return (_local3); } public function DestroyProxy(_arg1):void{ UnBufferMove(_arg1); m_proxyCount--; m_tree.DestroyProxy(_arg1); } public function TestOverlap(_arg1, _arg2):Boolean{ var _local3:b2AABB; var _local4:b2AABB; _local3 = m_tree.GetFatAABB(_arg1); _local4 = m_tree.GetFatAABB(_arg2); return (_local3.TestOverlap(_local4)); } public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{ var _local4:Boolean; _local4 = m_tree.MoveProxy(_arg1, _arg2, _arg3); if (_local4){ BufferMove(_arg1); }; } } }//package Box2D.Collision
Section 21
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode) package Box2D.Collision { public class b2DynamicTreeNode { public var aabb:b2AABB; public var parent:b2DynamicTreeNode; public var userData; public var child2:b2DynamicTreeNode; public var child1:b2DynamicTreeNode; public function b2DynamicTreeNode(){ aabb = new b2AABB(); super(); } public function IsLeaf():Boolean{ return ((child1 == null)); } } }//package Box2D.Collision
Section 22
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair) package Box2D.Collision { public class b2DynamicTreePair { public var proxyA:b2DynamicTreeNode; public var proxyB:b2DynamicTreeNode; } }//package Box2D.Collision
Section 23
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var m_pointCount:int;// = 0 public var m_localPlaneNormal:b2Vec2; public var m_type:int; public var m_localPoint:b2Vec2; public var m_points:Array; public static const e_circles:int = 1; public static const e_faceA:int = 2; public static const e_faceB:int = 4; public function b2Manifold(){ var _local1:int; m_pointCount = 0; super(); m_points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2ManifoldPoint(); _local1++; }; m_localPlaneNormal = new b2Vec2(); m_localPoint = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; m_pointCount = _arg1.m_pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]); _local2++; }; m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal); m_localPoint.SetV(_arg1.m_localPoint); m_type = _arg1.m_type; } public function Copy():b2Manifold{ var _local1:b2Manifold; _local1 = new b2Manifold(); _local1.Set(this); return (_local1); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (m_points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; m_localPlaneNormal.SetZero(); m_localPoint.SetZero(); m_type = 0; m_pointCount = 0; } } }//package Box2D.Collision
Section 24
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var m_tangentImpulse:Number; public var m_id:b2ContactID; public var m_localPoint:b2Vec2; public var m_normalImpulse:Number; public function b2ManifoldPoint(){ m_localPoint = new b2Vec2(); m_id = new b2ContactID(); super(); Reset(); } public function Set(_arg1:b2ManifoldPoint):void{ m_localPoint.SetV(_arg1.m_localPoint); m_normalImpulse = _arg1.m_normalImpulse; m_tangentImpulse = _arg1.m_tangentImpulse; m_id.Set(_arg1.m_id); } public function Reset():void{ m_localPoint.SetZero(); m_normalImpulse = 0; m_tangentImpulse = 0; m_id.key = 0; } } }//package Box2D.Collision
Section 25
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 26
//b2RayCastInput (Box2D.Collision.b2RayCastInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastInput { public var p1:b2Vec2; public var maxFraction:Number; public var p2:b2Vec2; public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); if (_arg1){ this.p1.SetV(_arg1); }; if (_arg2){ this.p2.SetV(_arg2); }; this.maxFraction = _arg3; } } }//package Box2D.Collision
Section 27
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastOutput { public var fraction:Number; public var normal:b2Vec2; public function b2RayCastOutput(){ normal = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 28
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; class b2SeparationFunction { public var m_proxyA:b2DistanceProxy; public var m_proxyB:b2DistanceProxy; public var m_type:int; public var m_localPoint:b2Vec2; public var m_axis:b2Vec2; public static const e_faceA:int = 2; public static const e_faceB:int = 4; public static const e_points:int = 1; function b2SeparationFunction(){ m_localPoint = new b2Vec2(); m_axis = new b2Vec2(); super(); } public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{ var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Mat22; var _local20:b2Vec2; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:b2Vec2; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; m_proxyA = _arg2; m_proxyB = _arg4; _local6 = _arg1.count; b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3)))); if (_local6 == 1){ m_type = e_points; _local7 = m_proxyA.GetVertex(_arg1.indexA[0]); _local10 = m_proxyB.GetVertex(_arg1.indexB[0]); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); m_axis.x = (_local15 - _local13); m_axis.y = (_local16 - _local14); m_axis.Normalize(); } else { if (_arg1.indexB[0] == _arg1.indexB[1]){ m_type = e_faceA; _local8 = m_proxyA.GetVertex(_arg1.indexA[0]); _local9 = m_proxyA.GetVertex(_arg1.indexA[1]); _local10 = m_proxyB.GetVertex(_arg1.indexB[0]); m_localPoint.x = (0.5 * (_local8.x + _local9.x)); m_localPoint.y = (0.5 * (_local8.y + _local9.y)); m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1); m_axis.Normalize(); _local20 = m_axis; _local19 = _arg3.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { if (_arg1.indexA[0] == _arg1.indexA[0]){ m_type = e_faceB; _local11 = m_proxyB.GetVertex(_arg1.indexB[0]); _local12 = m_proxyB.GetVertex(_arg1.indexB[1]); _local7 = m_proxyA.GetVertex(_arg1.indexA[0]); m_localPoint.x = (0.5 * (_local11.x + _local12.x)); m_localPoint.y = (0.5 * (_local11.y + _local12.y)); m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1); m_axis.Normalize(); _local20 = m_axis; _local19 = _arg5.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { _local8 = m_proxyA.GetVertex(_arg1.indexA[0]); _local9 = m_proxyA.GetVertex(_arg1.indexA[1]); _local11 = m_proxyB.GetVertex(_arg1.indexB[0]); _local12 = m_proxyB.GetVertex(_arg1.indexB[1]); _local23 = b2Math.MulX(_arg3, _local7); _local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8)); _local25 = b2Math.MulX(_arg5, _local10); _local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11)); _local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y)); _local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y)); _local29 = b2Math.SubtractVV(_local26, _local24); _local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y)); _local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y)); _local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y)); _local33 = ((_local27 * _local28) - (_local32 * _local32)); _local21 = 0; if (_local33 != 0){ _local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1); }; _local34 = (((_local32 * _local21) + _local31) / _local28); if (_local34 < 0){ _local34 = 0; _local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1); }; _local7 = new b2Vec2(); _local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x))); _local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y))); _local10 = new b2Vec2(); _local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x))); _local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y))); if ((((_local21 == 0)) || ((_local21 == 1)))){ m_type = e_faceB; m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1); m_axis.Normalize(); m_localPoint = _local10; _local20 = m_axis; _local19 = _arg5.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { m_type = e_faceA; m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1); m_localPoint = _local7; _local20 = m_axis; _local19 = _arg3.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; }; }; }; }; } public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:b2Vec2; switch (m_type){ case e_points: _local3 = b2Math.MulTMV(_arg1.R, m_axis); _local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative()); _local5 = m_proxyA.GetSupportVertex(_local3); _local6 = m_proxyB.GetSupportVertex(_local4); _local7 = b2Math.MulX(_arg1, _local5); _local8 = b2Math.MulX(_arg2, _local6); _local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y)); return (_local9); case e_faceA: _local10 = b2Math.MulMV(_arg1.R, m_axis); _local7 = b2Math.MulX(_arg1, m_localPoint); _local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative()); _local6 = m_proxyB.GetSupportVertex(_local4); _local8 = b2Math.MulX(_arg2, _local6); _local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y)); return (_local9); case e_faceB: _local10 = b2Math.MulMV(_arg2.R, m_axis); _local8 = b2Math.MulX(_arg2, m_localPoint); _local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative()); _local5 = m_proxyA.GetSupportVertex(_local3); _local7 = b2Math.MulX(_arg1, _local5); _local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y)); return (_local9); default: b2Settings.b2Assert(false); return (0); }; } } }//package Box2D.Collision
Section 29
//b2Simplex (Box2D.Collision.b2Simplex) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; class b2Simplex { public var m_count:int; public var m_v1:b2SimplexVertex; public var m_v2:b2SimplexVertex; public var m_vertices:Array; public var m_v3:b2SimplexVertex; function b2Simplex(){ m_v1 = new b2SimplexVertex(); m_v2 = new b2SimplexVertex(); m_v3 = new b2SimplexVertex(); m_vertices = new Array(3); super(); m_vertices[0] = m_v1; m_vertices[1] = m_v2; m_vertices[2] = m_v3; } public function WriteCache(_arg1:b2SimplexCache):void{ var _local2:Array; var _local3:int; _arg1.metric = GetMetric(); _arg1.count = uint(m_count); _local2 = m_vertices; _local3 = 0; while (_local3 < m_count) { _arg1.indexA[_local3] = uint(_local2[_local3].indexA); _arg1.indexB[_local3] = uint(_local2[_local3].indexB); _local3++; }; } public function GetMetric():Number{ switch (m_count){ case 0: b2Settings.b2Assert(false); return (0); case 1: return (0); case 2: return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length()); case 3: return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w))); default: b2Settings.b2Assert(false); return (0); }; } public function GetSearchDirection():b2Vec2{ var _local1:b2Vec2; var _local2:Number; switch (m_count){ case 1: return (m_v1.w.GetNegative()); case 2: _local1 = b2Math.SubtractVV(m_v2.w, m_v1.w); _local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative()); if (_local2 > 0){ return (b2Math.CrossFV(1, _local1)); }; return (b2Math.CrossVF(_local1, 1)); default: b2Settings.b2Assert(false); return (new b2Vec2()); }; } public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Array; var _local9:int; var _local10:b2SimplexVertex; var _local11:Number; var _local12:Number; b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3)))); m_count = _arg1.count; _local8 = m_vertices; _local9 = 0; while (_local9 < m_count) { _local10 = _local8[_local9]; _local10.indexA = _arg1.indexA[_local9]; _local10.indexB = _arg1.indexB[_local9]; _local6 = _arg2.GetVertex(_local10.indexA); _local7 = _arg4.GetVertex(_local10.indexB); _local10.wA = b2Math.MulX(_arg3, _local6); _local10.wB = b2Math.MulX(_arg5, _local7); _local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA); _local10.a = 0; _local9++; }; if (m_count > 1){ _local11 = _arg1.metric; _local12 = GetMetric(); if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){ m_count = 0; }; }; if (m_count == 0){ _local10 = _local8[0]; _local10.indexA = 0; _local10.indexB = 0; _local6 = _arg2.GetVertex(0); _local7 = _arg4.GetVertex(0); _local10.wA = b2Math.MulX(_arg3, _local6); _local10.wB = b2Math.MulX(_arg5, _local7); _local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA); m_count = 1; }; } public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{ switch (m_count){ case 0: b2Settings.b2Assert(false); break; case 1: _arg1.SetV(m_v1.wA); _arg2.SetV(m_v1.wB); break; case 2: _arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)); _arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)); _arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x)); _arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y)); break; case 3: _arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x))); _arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y))); break; default: b2Settings.b2Assert(false); break; }; } public function Solve2():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = m_v1.w; _local2 = m_v2.w; _local3 = b2Math.SubtractVV(_local2, _local1); _local4 = -(((_local1.x * _local3.x) + (_local1.y * _local3.y))); if (_local4 <= 0){ m_v1.a = 1; m_count = 1; return; }; _local5 = ((_local2.x * _local3.x) + (_local2.y * _local3.y)); if (_local5 <= 0){ m_v2.a = 1; m_count = 1; m_v1.Set(m_v2); return; }; _local6 = (1 / (_local5 + _local4)); m_v1.a = (_local5 * _local6); m_v2.a = (_local4 * _local6); m_count = 2; } public function Solve3():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local1 = m_v1.w; _local2 = m_v2.w; _local3 = m_v3.w; _local4 = b2Math.SubtractVV(_local2, _local1); _local5 = b2Math.Dot(_local1, _local4); _local6 = b2Math.Dot(_local2, _local4); _local7 = _local6; _local8 = -(_local5); _local9 = b2Math.SubtractVV(_local3, _local1); _local10 = b2Math.Dot(_local1, _local9); _local11 = b2Math.Dot(_local3, _local9); _local12 = _local11; _local13 = -(_local10); _local14 = b2Math.SubtractVV(_local3, _local2); _local15 = b2Math.Dot(_local2, _local14); _local16 = b2Math.Dot(_local3, _local14); _local17 = _local16; _local18 = -(_local15); _local19 = b2Math.CrossVV(_local4, _local9); _local20 = (_local19 * b2Math.CrossVV(_local2, _local3)); _local21 = (_local19 * b2Math.CrossVV(_local3, _local1)); _local22 = (_local19 * b2Math.CrossVV(_local1, _local2)); if ((((_local8 <= 0)) && ((_local13 <= 0)))){ m_v1.a = 1; m_count = 1; return; }; if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){ _local24 = (1 / (_local7 + _local8)); m_v1.a = (_local7 * _local24); m_v2.a = (_local8 * _local24); m_count = 2; return; }; if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){ _local25 = (1 / (_local12 + _local13)); m_v1.a = (_local12 * _local25); m_v3.a = (_local13 * _local25); m_count = 2; m_v2.Set(m_v3); return; }; if ((((_local7 <= 0)) && ((_local18 <= 0)))){ m_v2.a = 1; m_count = 1; m_v1.Set(m_v2); return; }; if ((((_local12 <= 0)) && ((_local17 <= 0)))){ m_v3.a = 1; m_count = 1; m_v1.Set(m_v3); return; }; if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){ _local26 = (1 / (_local17 + _local18)); m_v2.a = (_local17 * _local26); m_v3.a = (_local18 * _local26); m_count = 2; m_v1.Set(m_v3); return; }; _local23 = (1 / ((_local20 + _local21) + _local22)); m_v1.a = (_local20 * _local23); m_v2.a = (_local21 * _local23); m_v3.a = (_local22 * _local23); m_count = 3; } public function GetClosestPoint():b2Vec2{ switch (m_count){ case 0: b2Settings.b2Assert(false); return (new b2Vec2()); case 1: return (m_v1.w); case 2: return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y)))); default: b2Settings.b2Assert(false); return (new b2Vec2()); }; } } }//package Box2D.Collision
Section 30
//b2SimplexCache (Box2D.Collision.b2SimplexCache) package Box2D.Collision { public class b2SimplexCache { public var metric:Number; public var count:uint; public var indexA:Array; public var indexB:Array; public function b2SimplexCache(){ indexA = new Array(3); indexB = new Array(3); super(); } } }//package Box2D.Collision
Section 31
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex) package Box2D.Collision { import Box2D.Common.Math.*; class b2SimplexVertex { public var a:Number; public var wA:b2Vec2; public var wB:b2Vec2; public var indexB:int; public var w:b2Vec2; public var indexA:int; public function Set(_arg1:b2SimplexVertex):void{ wA.SetV(_arg1.wA); wB.SetV(_arg1.wB); w.SetV(_arg1.w); a = _arg1.a; indexA = _arg1.indexA; indexB = _arg1.indexB; } } }//package Box2D.Collision
Section 32
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { private static var b2_toiCalls:int = 0; private static var s_xfA:b2Transform = new b2Transform(); private static var s_distanceInput:b2DistanceInput = new b2DistanceInput(); private static var s_xfB:b2Transform = new b2Transform(); private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput(); private static var b2_toiMaxRootIters:int = 0; private static var s_cache:b2SimplexCache = new b2SimplexCache(); private static var b2_toiRootIters:int = 0; private static var b2_toiIters:int = 0; private static var b2_toiMaxIters:int = 0; private static var s_fcn:b2SeparationFunction = new b2SeparationFunction(); public static function TimeOfImpact(_arg1:b2TOIInput):Number{ var _local2:b2DistanceProxy; var _local3:b2DistanceProxy; var _local4:b2Sweep; var _local5:b2Sweep; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; b2_toiCalls++; _local2 = _arg1.proxyA; _local3 = _arg1.proxyB; _local4 = _arg1.sweepA; _local5 = _arg1.sweepB; b2Settings.b2Assert((_local4.t0 == _local5.t0)); b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE)); _local6 = (_local2.m_radius + _local3.m_radius); _local7 = _arg1.tolerance; _local8 = 0; _local9 = 1000; _local10 = 0; _local11 = 0; s_cache.count = 0; s_distanceInput.useRadii = false; while (true) { _local4.GetTransform(s_xfA, _local8); _local5.GetTransform(s_xfB, _local8); s_distanceInput.proxyA = _local2; s_distanceInput.proxyB = _local3; s_distanceInput.transformA = s_xfA; s_distanceInput.transformB = s_xfB; b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput); if (s_distanceOutput.distance <= 0){ _local8 = 1; break; }; s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB); _local12 = s_fcn.Evaluate(s_xfA, s_xfB); if (_local12 <= 0){ _local8 = 1; break; }; if (_local10 == 0){ if (_local12 > _local6){ _local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6)); } else { _local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6)); }; }; if ((_local12 - _local11) < (0.5 * _local7)){ if (_local10 == 0){ _local8 = 1; break; }; break; }; _local13 = _local8; _local14 = _local8; _local15 = 1; _local16 = _local12; _local4.GetTransform(s_xfA, _local15); _local5.GetTransform(s_xfB, _local15); _local17 = s_fcn.Evaluate(s_xfA, s_xfB); if (_local17 >= _local11){ _local8 = 1; break; }; _local18 = 0; while (true) { if ((_local18 & 1)){ _local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16))); } else { _local19 = (0.5 * (_local14 + _local15)); }; _local4.GetTransform(s_xfA, _local19); _local5.GetTransform(s_xfB, _local19); _local20 = s_fcn.Evaluate(s_xfA, s_xfB); if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){ _local13 = _local19; break; }; if (_local20 > _local11){ _local14 = _local19; _local16 = _local20; } else { _local15 = _local19; _local17 = _local20; }; _local18++; b2_toiRootIters++; if (_local18 == 50){ break; }; }; b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18); if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){ break; }; _local8 = _local13; _local10++; b2_toiIters++; if (_local10 == _local9){ break; }; }; b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10); return (_local8); } } }//package Box2D.Collision
Section 33
//b2TOIInput (Box2D.Collision.b2TOIInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2TOIInput { public var tolerance:Number; public var proxyA:b2DistanceProxy; public var proxyB:b2DistanceProxy; public var sweepA:b2Sweep; public var sweepB:b2Sweep; public function b2TOIInput(){ proxyA = new b2DistanceProxy(); proxyB = new b2DistanceProxy(); sweepA = new b2Sweep(); sweepB = new b2Sweep(); super(); } } }//package Box2D.Collision
Section 34
//b2WorldManifold (Box2D.Collision.b2WorldManifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2WorldManifold { public var m_points:Array; public var m_normal:b2Vec2; public function b2WorldManifold(){ var _local1:int; m_normal = new b2Vec2(); super(); m_points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2Vec2(); _local1++; }; } public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{ var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; if (_arg1.m_pointCount == 0){ return; }; switch (_arg1.m_type){ case b2Manifold.e_circles: _local8 = _arg2.R; _local7 = _arg1.m_localPoint; _local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); _local8 = _arg4.R; _local7 = _arg1.m_points[0].m_localPoint; _local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local21 = ((_local19 * _local19) + (_local20 * _local20)); if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local26 = Math.sqrt(_local21); m_normal.x = (_local19 / _local26); m_normal.y = (_local20 / _local26); } else { m_normal.x = 1; m_normal.y = 0; }; _local22 = (_local15 + (_arg3 * m_normal.x)); _local23 = (_local16 + (_arg3 * m_normal.y)); _local24 = (_local17 - (_arg5 * m_normal.x)); _local25 = (_local18 - (_arg5 * m_normal.y)); m_points[0].x = (0.5 * (_local22 + _local24)); m_points[0].y = (0.5 * (_local23 + _local25)); break; case b2Manifold.e_faceA: _local8 = _arg2.R; _local7 = _arg1.m_localPlaneNormal; _local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y)); _local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y)); _local8 = _arg2.R; _local7 = _arg1.m_localPoint; _local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_normal.x = _local9; m_normal.y = _local10; _local6 = 0; while (_local6 < _arg1.m_pointCount) { _local8 = _arg4.R; _local7 = _arg1.m_points[_local6].m_localPoint; _local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9)); m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10)); _local6++; }; break; case b2Manifold.e_faceB: _local8 = _arg4.R; _local7 = _arg1.m_localPlaneNormal; _local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y)); _local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y)); _local8 = _arg4.R; _local7 = _arg1.m_localPoint; _local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_normal.x = -(_local9); m_normal.y = -(_local10); _local6 = 0; while (_local6 < _arg1.m_pointCount) { _local8 = _arg2.R; _local7 = _arg1.m_points[_local6].m_localPoint; _local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9)); m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10)); _local6++; }; break; }; } } }//package Box2D.Collision
Section 35
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:ClipVertex):void{ v.SetV(_arg1.v); id.Set(_arg1.id); } } }//package Box2D.Collision
Section 36
//Features (Box2D.Collision.Features) package Box2D.Collision { import Box2D.Common.*; public class Features { b2internal var _referenceEdge:int; b2internal var _incidentEdge:int; b2internal var _flip:int; b2internal var _incidentVertex:int; b2internal var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 37
//IBroadPhase (Box2D.Collision.IBroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; public interface IBroadPhase { function GetFatAABB(_arg1):b2AABB; function Query(_arg1:Function, _arg2:b2AABB):void; function RayCast(_arg1:Function, _arg2:b2RayCastInput):void; function GetUserData(_arg1); function UpdatePairs(_arg1:Function):void; function CreateProxy(_arg1:b2AABB, _arg2); function DestroyProxy(_arg1):void; function TestOverlap(_arg1, _arg2):Boolean; function Validate():void; function GetProxyCount():int; function Rebalance(_arg1:int):void; function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void; } }//package Box2D.Collision
Section 38
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(){ col1 = new b2Vec2(); col2 = new b2Vec2(); super(); col1.x = (col2.y = 1); } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ var _local1:b2Mat22; _local1 = new b2Mat22(); _local1.SetM(this); return (_local1); } public function GetInverse(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); if (_local6 != 0){ _local6 = (1 / _local6); }; _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); if (_local8 != 0){ _local8 = (1 / _local8); }; _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public static function FromAngle(_arg1:Number):b2Mat22{ var _local2:b2Mat22; _local2 = new (b2Mat22); _local2.Set(_arg1); return (_local2); } public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{ var _local3:b2Mat22; _local3 = new (b2Mat22); _local3.SetVV(_arg1, _arg2); return (_local3); } } }//package Box2D.Common.Math
Section 39
//b2Mat33 (Box2D.Common.Math.b2Mat33) package Box2D.Common.Math { public class b2Mat33 { public var col1:b2Vec3; public var col2:b2Vec3; public var col3:b2Vec3; public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){ col1 = new b2Vec3(); col2 = new b2Vec3(); col3 = new b2Vec3(); super(); if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){ col1.SetZero(); col2.SetZero(); col3.SetZero(); } else { col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 1; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 1; } public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local5 = col1.x; _local6 = col1.y; _local7 = col1.z; _local8 = col2.x; _local9 = col2.y; _local10 = col2.z; _local11 = col3.x; _local12 = col3.y; _local13 = col3.z; _local14 = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11)))); if (_local14 != 0){ _local14 = (1 / _local14); }; _arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11))))); _arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11))))); _arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2))))); return (_arg1); } public function SetZero():void{ col1.x = 0; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 0; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 0; } public function SetM(_arg1:b2Mat33):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); col3.SetV(_arg1.col3); } public function AddM(_arg1:b2Mat33):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col1.z = (col1.z + _arg1.col1.z); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); col2.z = (col2.z + _arg1.col2.z); col3.x = (col3.x + _arg1.col3.x); col3.y = (col3.y + _arg1.col3.y); col3.z = (col3.z + _arg1.col3.z); } public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{ col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); } public function Copy():b2Mat33{ return (new b2Mat33(col1, col2, col3)); } public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); if (_local8 != 0){ _local8 = (1 / _local8); }; _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 40
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity); public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2)); return (_local3); } public static function NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y)); return (_local3); } public static function AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y)); return (_local2); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2)); _local5 = b2Mat22.FromVV(_local3, _local4); return (_local5); } public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1); } public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function Random():Number{ return (((Math.random() * 2) - 1)); } public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y)); return (_local3); } public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2)); return (_local3); } public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (MaxV(_arg2, MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } } }//package Box2D.Common.Math
Section 41
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Set(_arg1:b2Sweep):void{ localCenter.SetV(_arg1.localCenter); c0.SetV(_arg1.c0); c.SetV(_arg1.c); a0 = _arg1.a0; a = _arg1.a; t0 = _arg1.t0; } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function Copy():b2Sweep{ var _local1:b2Sweep; _local1 = new b2Sweep(); _local1.localCenter.SetV(localCenter); _local1.c0.SetV(c0); _local1.c.SetV(c); _local1.a0 = a0; _local1.a = a; _local1.t0 = t0; return (_local1); } public function GetTransform(_arg1:b2Transform, _arg2:Number):void{ var _local3:Number; var _local4:b2Mat22; _arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x)); _arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y)); _local3 = (((1 - _arg2) * a0) + (_arg2 * a)); _arg1.R.Set(_local3); _local4 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 42
//b2Transform (Box2D.Common.Math.b2Transform) package Box2D.Common.Math { public class b2Transform { public var R:b2Mat22; public var position:b2Vec2; public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2Transform):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } public function GetAngle():Number{ return (Math.atan2(R.col1.y, R.col1.x)); } } }//package Box2D.Common.Math
Section 43
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function GetNegative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function NegativeSelf():void{ x = -(x); y = -(y); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.Dot(this, _arg1.col1); y = b2Math.Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.IsValid(x)) && (b2Math.IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 44
//b2Vec3 (Box2D.Common.Math.b2Vec3) package Box2D.Common.Math { public class b2Vec3 { public var x:Number; public var y:Number; public var z:Number; public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function Add(_arg1:b2Vec3):void{ x = (x + _arg1.x); y = (y + _arg1.y); z = (z + _arg1.z); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); z = (z * _arg1); } public function SetZero():void{ x = (y = (z = 0)); } public function GetNegative():b2Vec3{ return (new b2Vec3(-(x), -(y), -(z))); } public function NegativeSelf():void{ x = -(x); y = -(y); z = -(z); } public function SetV(_arg1:b2Vec3):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function Copy():b2Vec3{ return (new b2Vec3(x, y, z)); } public function Subtract(_arg1:b2Vec3):void{ x = (x - _arg1.x); y = (y - _arg1.y); z = (z - _arg1.z); } } }//package Box2D.Common.Math
Section 45
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1))); } public function get color():uint{ return ((((_r << 16) | (_g << 8)) | _b)); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 46
//b2internal (Box2D.Common.b2internal) package Box2D.Common { public namespace b2internal = "http://www.box2d.org/ns/b2internal"; }//package Box2D.Common
Section 47
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { public class b2Settings { public static const b2_polygonRadius:Number = (2 * b2_linearSlop); public static const b2_pi:Number = 3.14159265358979; public static const b2_aabbExtension:Number = 0.1; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_maxTranslationSquared:Number = 4; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_maxRotation:Number = 1.5707963267949; public static const b2_maxRotationSquared:Number = 2.46740110027234; public static const b2_angularSleepTolerance:Number = 0.0349065850398866; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxTOIJointsPerIsland:int = 32; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const b2_velocityThreshold:Number = 0; public static const USHRT_MAX:int = 0xFFFF; public static const VERSION:String = "2.1alpha"; public static const b2_toiSlop:Number = 0.04; public static const b2_maxTranslation:Number = 2; public static const b2_aabbMultiplier:Number = 2; public static const b2_maxLinearCorrection:Number = 0.2; public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt((_arg1 * _arg2))); } public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2Assert(_arg1:Boolean):void{ if (!_arg1){ throw ("Assertion Failed"); }; } } }//package Box2D.Common
Section 48
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body; var _local2:b2Body; _local1 = m_fixtureA.GetBody(); _local2 = m_fixtureB.GetBody(); b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2CircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 49
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { b2internal var m_prev:b2Contact; b2internal var m_next:b2Contact; b2internal var m_oldManifold:b2Manifold; b2internal var m_manifold:b2Manifold; b2internal var m_fixtureB:b2Fixture; b2internal var m_fixtureA:b2Fixture; b2internal var m_nodeA:b2ContactEdge; b2internal var m_flags:uint; b2internal var m_toi:Number; b2internal var m_nodeB:b2ContactEdge; b2internal static var e_sensorFlag:uint = 1; private static var s_input:b2TOIInput = new b2TOIInput(); b2internal static var e_touchingFlag:uint = 16; b2internal static var e_enabledFlag:uint = 32; b2internal static var e_continuousFlag:uint = 2; b2internal static var e_toiFlag:uint = 8; b2internal static var e_islandFlag:uint = 4; b2internal static var e_filterFlag:uint = 64; public function b2Contact(){ m_nodeA = new b2ContactEdge(); m_nodeB = new b2ContactEdge(); m_manifold = new b2Manifold(); m_oldManifold = new b2Manifold(); super(); } public function IsContinuous():Boolean{ return (((m_flags & e_continuousFlag) == e_continuousFlag)); } public function GetNext():b2Contact{ return (m_next); } public function FlagForFiltering():void{ m_flags = (m_flags | e_filterFlag); } public function IsEnabled():Boolean{ return (((m_flags & e_enabledFlag) == e_enabledFlag)); } public function SetSensor(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_sensorFlag); } else { m_flags = (m_flags & ~(e_sensorFlag)); }; } public function SetEnabled(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_enabledFlag); } else { m_flags = (m_flags & ~(e_enabledFlag)); }; } public function IsSensor():Boolean{ return (((m_flags & e_sensorFlag) == e_sensorFlag)); } public function GetManifold():b2Manifold{ return (m_manifold); } b2internal function Update(_arg1:b2ContactListener):void{ var _local2:b2Manifold; var _local3:Boolean; var _local4:Boolean; var _local5:b2Body; var _local6:b2Body; var _local7:Boolean; var _local8:b2Shape; var _local9:b2Shape; var _local10:b2Transform; var _local11:b2Transform; var _local12:int; var _local13:b2ManifoldPoint; var _local14:b2ContactID; var _local15:int; var _local16:b2ManifoldPoint; _local2 = m_oldManifold; m_oldManifold = m_manifold; m_manifold = _local2; m_flags = (m_flags | e_enabledFlag); _local3 = false; _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag); _local5 = m_fixtureA.m_body; _local6 = m_fixtureB.m_body; _local7 = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb); if ((m_flags & e_sensorFlag)){ if (_local7){ _local8 = m_fixtureA.GetShape(); _local9 = m_fixtureB.GetShape(); _local10 = _local5.GetTransform(); _local11 = _local6.GetTransform(); _local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11); }; m_manifold.m_pointCount = 0; } else { if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){ m_flags = (m_flags | e_continuousFlag); } else { m_flags = (m_flags & ~(e_continuousFlag)); }; if (_local7){ Evaluate(); _local3 = (m_manifold.m_pointCount > 0); _local12 = 0; while (_local12 < m_manifold.m_pointCount) { _local13 = m_manifold.m_points[_local12]; _local13.m_normalImpulse = 0; _local13.m_tangentImpulse = 0; _local14 = _local13.m_id; _local15 = 0; while (_local15 < m_oldManifold.m_pointCount) { _local16 = m_oldManifold.m_points[_local15]; if (_local16.m_id.key == _local14.key){ _local13.m_normalImpulse = _local16.m_normalImpulse; _local13.m_tangentImpulse = _local16.m_tangentImpulse; break; }; _local15++; }; _local12++; }; } else { m_manifold.m_pointCount = 0; }; if (_local3 != _local4){ _local5.SetAwake(true); _local6.SetAwake(true); }; }; if (_local3){ m_flags = (m_flags | e_touchingFlag); } else { m_flags = (m_flags & ~(e_touchingFlag)); }; if ((((_local4 == false)) && ((_local3 == true)))){ _arg1.BeginContact(this); }; if ((((_local4 == true)) && ((_local3 == false)))){ _arg1.EndContact(this); }; if ((m_flags & e_sensorFlag) == 0){ _arg1.PreSolve(this, m_oldManifold); }; } public function GetWorldManifold(_arg1:b2WorldManifold):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Shape; _local2 = m_fixtureA.GetBody(); _local3 = m_fixtureB.GetBody(); _local4 = m_fixtureA.GetShape(); _local5 = m_fixtureB.GetShape(); _arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius); } public function IsTouching():Boolean{ return (((m_flags & e_touchingFlag) == e_touchingFlag)); } public function GetFixtureA():b2Fixture{ return (m_fixtureA); } public function GetFixtureB():b2Fixture{ return (m_fixtureB); } b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{ var _local3:b2Body; var _local4:b2Body; m_flags = e_enabledFlag; if (((!(_arg1)) || (!(_arg2)))){ m_fixtureA = null; m_fixtureB = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_sensorFlag); }; _local3 = _arg1.GetBody(); _local4 = _arg2.GetBody(); if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){ m_flags = (m_flags | e_continuousFlag); }; m_fixtureA = _arg1; m_fixtureB = _arg2; m_manifold.m_pointCount = 0; m_prev = null; m_next = null; m_nodeA.contact = null; m_nodeA.prev = null; m_nodeA.next = null; m_nodeA.other = null; m_nodeB.contact = null; m_nodeB.prev = null; m_nodeB.next = null; m_nodeB.other = null; } b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{ s_input.proxyA.Set(m_fixtureA.GetShape()); s_input.proxyB.Set(m_fixtureB.GetShape()); s_input.sweepA = _arg1; s_input.sweepB = _arg2; s_input.tolerance = b2Settings.b2_linearSlop; return (b2TimeOfImpact.TimeOfImpact(s_input)); } b2internal function Evaluate():void{ } } }//package Box2D.Dynamics.Contacts
Section 50
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var type:int; public var K:b2Mat22; public var manifold:b2Manifold; public var radius:Number; public var bodyA:b2Body; public var bodyB:b2Body; public var points:Array; public var localPoint:b2Vec2; public var pointCount:int; public var normal:b2Vec2; public var restitution:Number; public var localPlaneNormal:b2Vec2; public var friction:Number; public var normalMass:b2Mat22; public function b2ContactConstraint(){ var _local1:int; localPlaneNormal = new b2Vec2(); localPoint = new b2Vec2(); normal = new b2Vec2(); normalMass = new b2Mat22(); K = new b2Mat22(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 51
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var velocityBias:Number; public var localPoint:b2Vec2; public var normalImpulse:Number; public var rB:b2Vec2; public var rA:b2Vec2; public var tangentImpulse:Number; public var tangentMass:Number; public var normalMass:Number; public var equalizedMass:Number; public function b2ContactConstraintPoint(){ localPoint = new b2Vec2(); rA = new b2Vec2(); rB = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 52
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 53
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactFactory { private var m_allocator; private var m_registers:Array; public function b2ContactFactory(_arg1){ m_allocator = _arg1; InitializeRegisters(); } b2internal function InitializeRegisters():void{ var _local1:int; var _local2:int; m_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { m_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape); AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape); } public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:b2Contact; var _local7:Function; _local3 = _arg1.GetType(); _local4 = _arg2.GetType(); _local5 = m_registers[_local3][_local4]; if (_local5.pool){ _local6 = _local5.pool; _local5.pool = _local6.m_next; _local5.poolCount--; _local6.Reset(_arg1, _arg2); return (_local6); }; _local7 = _local5.createFcn; if (_local7 != null){ if (_local5.primary){ _local6 = _local7(m_allocator); _local6.Reset(_arg1, _arg2); return (_local6); }; _local6 = _local7(m_allocator); _local6.Reset(_arg2, _arg1); return (_local6); //unresolved jump }; return (null); } public function Destroy(_arg1:b2Contact):void{ var _local2:int; var _local3:int; var _local4:b2ContactRegister; var _local5:Function; if (_arg1.m_manifold.m_pointCount > 0){ _arg1.m_fixtureA.m_body.SetAwake(true); _arg1.m_fixtureB.m_body.SetAwake(true); }; _local2 = _arg1.m_fixtureA.GetType(); _local3 = _arg1.m_fixtureB.GetType(); _local4 = m_registers[_local2][_local3]; _local4.poolCount++; _arg1.m_next = _local4.pool; _local4.pool = _arg1; _local5 = _local4.destroyFcn; _local5(_arg1, m_allocator); } b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ m_registers[_arg3][_arg4].createFcn = _arg1; m_registers[_arg3][_arg4].destroyFcn = _arg2; m_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ m_registers[_arg4][_arg3].createFcn = _arg1; m_registers[_arg4][_arg3].destroyFcn = _arg2; m_registers[_arg4][_arg3].primary = false; }; } } }//package Box2D.Dynamics.Contacts
Section 54
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var poolCount:int; public var createFcn:Function; public var destroyFcn:Function; public var pool:b2Contact; } }//package Box2D.Dynamics.Contacts
Section 55
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { private var m_constraintCount:int; b2internal var m_constraints:Array; private var m_allocator; private var m_step:b2TimeStep; private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold(); private static var s_worldManifold:b2WorldManifold = new b2WorldManifold(); public function b2ContactSolver(){ m_step = new b2TimeStep(); m_constraints = new Array(); super(); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.bodyA; _local8 = _local6.bodyB; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:int; var _local4:b2ContactConstraint; var _local5:b2Body; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:int; var _local13:b2ContactConstraintPoint; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local2 = 0; _local3 = 0; while (_local3 < m_constraintCount) { _local4 = m_constraints[_local3]; _local5 = _local4.bodyA; _local6 = _local4.bodyB; _local7 = (_local5.m_mass * _local5.m_invMass); _local8 = (_local5.m_mass * _local5.m_invI); _local9 = (_local6.m_mass * _local6.m_invMass); _local10 = (_local6.m_mass * _local6.m_invI); s_psm.Initialize(_local4); _local11 = s_psm.m_normal; _local12 = 0; while (_local12 < _local4.pointCount) { _local13 = _local4.points[_local12]; _local14 = s_psm.m_points[_local12]; _local15 = s_psm.m_separations[_local12]; _local16 = (_local14.x - _local5.m_sweep.c.x); _local17 = (_local14.y - _local5.m_sweep.c.y); _local18 = (_local14.x - _local6.m_sweep.c.x); _local19 = (_local14.y - _local6.m_sweep.c.y); _local2 = ((_local2 < _local15)) ? _local2 : _local15; _local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0); _local21 = (-(_local13.equalizedMass) * _local20); _local22 = (_local21 * _local11.x); _local23 = (_local21 * _local11.y); _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22)))); _local5.SynchronizeTransform(); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22)))); _local6.SynchronizeTransform(); _local12++; }; _local3++; }; return ((_local2 > (-1.5 * b2Settings.b2_linearSlop))); } public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:b2Fixture; var _local10:b2Fixture; var _local11:b2Shape; var _local12:b2Shape; var _local13:Number; var _local14:Number; var _local15:b2Body; var _local16:b2Body; var _local17:b2Manifold; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2ContactConstraint; var _local29:uint; var _local30:b2ManifoldPoint; var _local31:b2ContactConstraintPoint; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:b2ContactConstraintPoint; var _local49:b2ContactConstraintPoint; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:Number; m_step.Set(_arg1); m_allocator = _arg4; m_constraintCount = _arg3; while (m_constraints.length < m_constraintCount) { m_constraints[m_constraints.length] = new b2ContactConstraint(); }; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local9 = _local5.m_fixtureA; _local10 = _local5.m_fixtureB; _local11 = _local9.m_shape; _local12 = _local10.m_shape; _local13 = _local11.m_radius; _local14 = _local12.m_radius; _local15 = _local9.m_body; _local16 = _local10.m_body; _local17 = _local5.GetManifold(); _local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction()); _local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution()); _local20 = _local15.m_linearVelocity.x; _local21 = _local15.m_linearVelocity.y; _local22 = _local16.m_linearVelocity.x; _local23 = _local16.m_linearVelocity.y; _local24 = _local15.m_angularVelocity; _local25 = _local16.m_angularVelocity; b2Settings.b2Assert((_local17.m_pointCount > 0)); s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14); _local26 = s_worldManifold.m_normal.x; _local27 = s_worldManifold.m_normal.y; _local28 = m_constraints[_local6]; _local28.bodyA = _local15; _local28.bodyB = _local16; _local28.manifold = _local17; _local28.normal.x = _local26; _local28.normal.y = _local27; _local28.pointCount = _local17.m_pointCount; _local28.friction = _local18; _local28.restitution = _local19; _local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x; _local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y; _local28.localPoint.x = _local17.m_localPoint.x; _local28.localPoint.y = _local17.m_localPoint.y; _local28.radius = (_local13 + _local14); _local28.type = _local17.m_type; _local29 = 0; while (_local29 < _local28.pointCount) { _local30 = _local17.m_points[_local29]; _local31 = _local28.points[_local29]; _local31.normalImpulse = _local30.m_normalImpulse; _local31.tangentImpulse = _local30.m_tangentImpulse; _local31.localPoint.SetV(_local30.m_localPoint); _local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x)); _local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y)); _local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x)); _local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y)); _local36 = ((_local32 * _local27) - (_local33 * _local26)); _local37 = ((_local34 * _local27) - (_local35 * _local26)); _local36 = (_local36 * _local36); _local37 = (_local37 * _local37); _local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37)); _local31.normalMass = (1 / _local38); _local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass)); _local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37))); _local31.equalizedMass = (1 / _local39); _local40 = _local27; _local41 = -(_local26); _local42 = ((_local32 * _local41) - (_local33 * _local40)); _local43 = ((_local34 * _local41) - (_local35 * _local40)); _local42 = (_local42 * _local42); _local43 = (_local43 * _local43); _local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43)); _local31.tangentMass = (1 / _local44); _local31.velocityBias = 0; _local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33)); _local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32)); _local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47)); }; _local29++; }; if (_local28.pointCount == 2){ _local48 = _local28.points[0]; _local49 = _local28.points[1]; _local50 = _local15.m_invMass; _local51 = _local15.m_invI; _local52 = _local16.m_invMass; _local53 = _local16.m_invI; _local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26)); _local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26)); _local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26)); _local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26)); _local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55)); _local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57)); _local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57)); _local61 = 100; if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){ _local28.K.col1.Set(_local58, _local60); _local28.K.col2.Set(_local60, _local59); _local28.K.GetInverse(_local28.normalMass); } else { _local28.pointCount = 1; }; }; _local6++; }; } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:b2Mat22; var _local23:b2Vec2; var _local24:int; var _local25:b2ContactConstraint; var _local26:b2Body; var _local27:b2Body; var _local28:Number; var _local29:Number; var _local30:b2Vec2; var _local31:b2Vec2; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:int; var _local43:b2ContactConstraintPoint; var _local44:b2ContactConstraintPoint; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:Number; var _local49:Number; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; _local24 = 0; while (_local24 < m_constraintCount) { _local25 = m_constraints[_local24]; _local26 = _local25.bodyA; _local27 = _local25.bodyB; _local28 = _local26.m_angularVelocity; _local29 = _local27.m_angularVelocity; _local30 = _local26.m_linearVelocity; _local31 = _local27.m_linearVelocity; _local32 = _local26.m_invMass; _local33 = _local26.m_invI; _local34 = _local27.m_invMass; _local35 = _local27.m_invI; _local36 = _local25.normal.x; _local37 = _local25.normal.y; _local38 = _local37; _local39 = -(_local36); _local40 = _local25.friction; _local1 = 0; while (_local1 < _local25.pointCount) { _local2 = _local25.points[_local1]; _local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y)); _local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x)); _local10 = ((_local7 * _local38) + (_local8 * _local39)); _local11 = (_local2.tangentMass * -(_local10)); _local12 = (_local40 * _local2.normalImpulse); _local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12); _local11 = (_local13 - _local2.tangentImpulse); _local14 = (_local11 * _local38); _local15 = (_local11 * _local39); _local30.x = (_local30.x - (_local32 * _local14)); _local30.y = (_local30.y - (_local32 * _local15)); _local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14)))); _local31.x = (_local31.x + (_local34 * _local14)); _local31.y = (_local31.y + (_local34 * _local15)); _local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14)))); _local2.tangentImpulse = _local13; _local1++; }; _local42 = _local25.pointCount; if (_local25.pointCount == 1){ _local2 = _local25.points[0]; _local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y)); _local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x)); _local9 = ((_local7 * _local36) + (_local8 * _local37)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local13 = (_local2.normalImpulse + _local11); _local13 = ((_local13 > 0)) ? _local13 : 0; _local11 = (_local13 - _local2.normalImpulse); _local14 = (_local11 * _local36); _local15 = (_local11 * _local37); _local30.x = (_local30.x - (_local32 * _local14)); _local30.y = (_local30.y - (_local32 * _local15)); _local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14)))); _local31.x = (_local31.x + (_local34 * _local14)); _local31.y = (_local31.y + (_local34 * _local15)); _local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14)))); _local2.normalImpulse = _local13; } else { _local43 = _local25.points[0]; _local44 = _local25.points[1]; _local45 = _local43.normalImpulse; _local46 = _local44.normalImpulse; _local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y)); _local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x)); _local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y)); _local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x)); _local51 = ((_local47 * _local36) + (_local48 * _local37)); _local52 = ((_local49 * _local36) + (_local50 * _local37)); _local53 = (_local51 - _local43.velocityBias); _local54 = (_local52 - _local44.velocityBias); _local22 = _local25.K; _local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46))); _local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46))); _local55 = 0.001; while (true) { _local22 = _local25.normalMass; _local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54))); _local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54))); if ((((_local56 >= 0)) && ((_local57 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = (-(_local43.normalMass) * _local53); _local57 = 0; _local51 = 0; _local52 = ((_local25.K.col1.y * _local56) + _local54); if ((((_local56 >= 0)) && ((_local52 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = 0; _local57 = (-(_local44.normalMass) * _local54); _local51 = ((_local25.K.col2.x * _local57) + _local53); _local52 = 0; if ((((_local57 >= 0)) && ((_local51 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = 0; _local57 = 0; _local51 = _local53; _local52 = _local54; if ((((_local51 >= 0)) && ((_local52 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; break; }; }; _local26.m_angularVelocity = _local28; _local27.m_angularVelocity = _local29; _local24++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.m_points[_local4]; _local6 = _local2.points[_local4]; _local5.m_normalImpulse = _local6.normalImpulse; _local5.m_tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 56
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2EdgeAndCircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body; var _local2:b2Body; _local1 = m_fixtureA.GetBody(); _local2 = m_fixtureB.GetBody(); b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2EdgeAndCircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 57
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body; var _local2:b2Body; _local1 = m_fixtureA.m_body; _local2 = m_fixtureB.m_body; b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape)); b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolyAndCircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 58
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndEdgeContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body; var _local2:b2Body; _local1 = m_fixtureA.GetBody(); _local2 = m_fixtureB.GetBody(); b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf); } private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{ } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape)); b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolyAndEdgeContact)); } } }//package Box2D.Dynamics.Contacts
Section 59
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body; var _local2:b2Body; _local1 = m_fixtureA.GetBody(); _local2 = m_fixtureB.GetBody(); b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolygonContact)); } } }//package Box2D.Dynamics.Contacts
Section 60
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; class b2PositionSolverManifold { public var m_points:Array; public var m_normal:b2Vec2; public var m_separations:Array; private static var circlePointA:b2Vec2 = new b2Vec2(); private static var circlePointB:b2Vec2 = new b2Vec2(); function b2PositionSolverManifold(){ var _local1:int; super(); m_normal = new b2Vec2(); m_separations = new Array(b2Settings.b2_maxManifoldPoints); m_points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2Vec2(); _local1++; }; } public function Initialize(_arg1:b2ContactConstraint):void{ var _local2:int; var _local3:Number; var _local4:Number; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; b2Settings.b2Assert((_arg1.pointCount > 0)); switch (_arg1.type){ case b2Manifold.e_circles: _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPoint; _local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.points[0].localPoint; _local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local16 = Math.sqrt(_local15); m_normal.x = (_local13 / _local16); m_normal.y = (_local14 / _local16); } else { m_normal.x = 1; m_normal.y = 0; }; m_points[0].x = (0.5 * (_local9 + _local11)); m_points[0].y = (0.5 * (_local10 + _local12)); m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius); break; case b2Manifold.e_faceA: _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPlaneNormal; m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPoint; _local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyB.m_xf.R; _local2 = 0; while (_local2 < _arg1.pointCount) { _local6 = _arg1.points[_local2].localPoint; _local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius); m_points[_local2].x = _local3; m_points[_local2].y = _local4; _local2++; }; break; case b2Manifold.e_faceB: _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.localPlaneNormal; m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.localPoint; _local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyA.m_xf.R; _local2 = 0; while (_local2 < _arg1.pointCount) { _local6 = _arg1.points[_local2].localPoint; _local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius); m_points[_local2].Set(_local3, _local4); _local2++; }; m_normal.x = (m_normal.x * -1); m_normal.y = (m_normal.y * -1); break; }; } } }//package Box2D.Dynamics.Contacts
Section 61
//b2Controller (Box2D.Dynamics.Controllers.b2Controller) package Box2D.Dynamics.Controllers { import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Controller { b2internal var m_world:b2World; b2internal var m_next:b2Controller; protected var m_bodyList:b2ControllerEdge; b2internal var m_prev:b2Controller; protected var m_bodyCount:int; public function AddBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge; _local2 = new b2ControllerEdge(); _local2.controller = this; _local2.body = _arg1; _local2.nextBody = m_bodyList; _local2.prevBody = null; m_bodyList = _local2; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2; }; m_bodyCount++; _local2.nextController = _arg1.m_controllerList; _local2.prevController = null; _arg1.m_controllerList = _local2; if (_local2.nextController){ _local2.nextController.prevController = _local2; }; _arg1.m_controllerCount++; } public function Draw(_arg1:b2DebugDraw):void{ } public function RemoveBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge; _local2 = _arg1.m_controllerList; while (((_local2) && (!((_local2.controller == this))))) { _local2 = _local2.nextController; }; if (_local2.prevBody){ _local2.prevBody.nextBody = _local2.nextBody; }; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2.prevBody; }; if (_local2.nextController){ _local2.nextController.prevController = _local2.prevController; }; if (_local2.prevController){ _local2.prevController.nextController = _local2.nextController; }; if (m_bodyList == _local2){ m_bodyList = _local2.nextBody; }; if (_arg1.m_controllerList == _local2){ _arg1.m_controllerList = _local2.nextController; }; _arg1.m_controllerCount--; m_bodyCount--; } public function GetNext():b2Controller{ return (m_next); } public function Step(_arg1:b2TimeStep):void{ } public function Clear():void{ while (m_bodyList) { RemoveBody(m_bodyList.body); }; } public function GetBodyList():b2ControllerEdge{ return (m_bodyList); } public function GetWorld():b2World{ return (m_world); } } }//package Box2D.Dynamics.Controllers
Section 62
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge) package Box2D.Dynamics.Controllers { import Box2D.Dynamics.*; public class b2ControllerEdge { public var body:b2Body; public var nextController:b2ControllerEdge; public var nextBody:b2ControllerEdge; public var prevController:b2ControllerEdge; public var prevBody:b2ControllerEdge; public var controller:b2Controller; } }//package Box2D.Dynamics.Controllers
Section 63
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { private var m_mass:Number; private var m_u:b2Vec2; private var m_length:Number; private var m_impulse:Number; private var m_dampingRatio:Number; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_frequencyHz:Number; private var m_gamma:Number; private var m_bias:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; } public function GetDampingRatio():Number{ return (m_dampingRatio); } public function SetDampingRatio(_arg1:Number):void{ m_dampingRatio = _arg1; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; if (m_frequencyHz > 0){ return (true); }; _local3 = m_bodyA; _local4 = m_bodyB; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5); _local11 = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6); _local12 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local12); _local11 = (_local11 / _local12); _local13 = (_local12 - m_length); _local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local14 = (-(m_mass) * _local13); m_u.Set(_local10, _local11); _local15 = (_local14 * m_u.x); _local16 = (_local14 * m_u.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop)); } public function GetLength():Number{ return (m_length); } public function SetFrequency(_arg1:Number):void{ m_frequencyHz = _arg1; } public function GetFrequency():Number{ return (m_frequencyHz); } public function SetLength(_arg1:Number):void{ m_length = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = ((_local13)!=0) ? (1 / _local13) : 0; if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17))); m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0; m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (_local13 + m_gamma); m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0; }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_bodyA; _local4 = m_bodyB; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 64
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var frequencyHz:Number; public var dampingRatio:Number; public function b2DistanceJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 65
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2FrictionJoint extends b2Joint { public var m_angularMass:Number; private var m_maxTorque:Number; private var m_linearImpulse:b2Vec2; public var m_linearMass:b2Mat22; private var m_localAnchorB:b2Vec2; private var m_localAnchorA:b2Vec2; private var m_angularImpulse:Number; private var m_maxForce:Number; public function b2FrictionJoint(_arg1:b2FrictionJointDef){ m_localAnchorA = new b2Vec2(); m_localAnchorB = new b2Vec2(); m_linearMass = new b2Mat22(); m_linearImpulse = new b2Vec2(); super(_arg1); m_localAnchorA.SetV(_arg1.localAnchorA); m_localAnchorB.SetV(_arg1.localAnchorB); m_linearMass.SetZero(); m_angularMass = 0; m_linearImpulse.SetZero(); m_angularImpulse = 0; m_maxForce = _arg1.maxForce; m_maxTorque = _arg1.maxTorque; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchorA)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchorB)); } public function GetMaxTorque():Number{ return (m_maxTorque); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } public function GetMaxForce():Number{ return (m_maxForce); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:b2Mat22; var _local15:b2Vec2; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; _local14 = new b2Mat22(); _local14.col1.x = (_local10 + _local11); _local14.col2.x = 0; _local14.col1.y = 0; _local14.col2.y = (_local10 + _local11); _local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7)); _local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7)); _local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7)); _local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6)); _local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9)); _local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9)); _local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9)); _local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8)); _local14.GetInverse(m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > 0){ m_angularMass = (1 / m_angularMass); }; if (_arg1.warmStarting){ m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio); m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio); m_angularImpulse = (m_angularImpulse * _arg1.dtRatio); _local15 = m_linearImpulse; _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse))); } else { m_linearImpulse.SetZero(); m_angularImpulse = 0; }; } public function SetMaxForce(_arg1:Number):void{ m_maxForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } public function SetMaxTorque(_arg1:Number):void{ m_maxTorque = _arg1; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:b2Vec2; var _local25:b2Vec2; _local4 = m_bodyA; _local5 = m_bodyB; _local6 = _local4.m_linearVelocity; _local7 = _local4.m_angularVelocity; _local8 = _local5.m_linearVelocity; _local9 = _local5.m_angularVelocity; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; _local2 = _local4.m_xf.R; _local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15)); _local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15)); _local14 = _local3; _local2 = _local5.m_xf.R; _local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17)); _local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17)); _local16 = _local3; _local19 = (_local9 - _local7); _local20 = (-(m_angularMass) * _local19); _local21 = m_angularImpulse; _local18 = (_arg1.dt * m_maxTorque); m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18); _local20 = (m_angularImpulse - _local21); _local7 = (_local7 - (_local12 * _local20)); _local9 = (_local9 + (_local13 * _local20)); _local22 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15)); _local23 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14)); _local24 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23))); _local25 = m_linearImpulse.Copy(); m_linearImpulse.Add(_local24); _local18 = (_arg1.dt * m_maxForce); if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){ m_linearImpulse.Normalize(); m_linearImpulse.Multiply(_local18); }; _local24 = b2Math.SubtractVV(m_linearImpulse, _local25); _local6.x = (_local6.x - (_local10 * _local24.x)); _local6.y = (_local6.y - (_local10 * _local24.y)); _local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x)))); _local8.x = (_local8.x + (_local11 * _local24.x)); _local8.y = (_local8.y + (_local11 * _local24.y)); _local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x)))); _local4.m_angularVelocity = _local7; _local5.m_angularVelocity = _local9; } } }//package Box2D.Dynamics.Joints
Section 66
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2FrictionJointDef extends b2JointDef { public var maxTorque:Number; public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var maxForce:Number; public function b2FrictionJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_frictionJoint; maxForce = 0; maxTorque = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg3)); } } }//package Box2D.Dynamics.Joints
Section 67
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { private var m_impulse:Number; private var m_J:b2Jacobian; private var m_mass:Number; private var m_prismatic1:b2PrismaticJoint; private var m_prismatic2:b2PrismaticJoint; private var m_ground1:b2Body; private var m_ground2:b2Body; private var m_constant:Number; private var m_revolute1:b2RevoluteJoint; private var m_revolute2:b2RevoluteJoint; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_ratio:Number; private var m_localAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.GetBodyA(); m_bodyA = _arg1.joint1.GetBodyB(); if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.GetBodyA(); m_bodyB = _arg1.joint2.GetBodyB(); if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_impulse = 0; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = 0; _local3 = m_bodyA; _local4 = m_bodyB; if (m_revolute1){ _local5 = m_revolute1.GetJointAngle(); } else { _local5 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local6 = m_revolute2.GetJointAngle(); } else { _local6 = m_prismatic2.GetJointTranslation(); }; _local7 = (m_constant - (_local5 + (m_ratio * _local6))); _local8 = (-(m_mass) * _local7); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((_local2 < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_bodyA; _local5 = m_bodyB; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angularA = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linearA.Set(-(_local6), -(_local7)); m_J.angularA = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angularB = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angularB = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = ((_local14 > 0)) ? (1 / _local14) : 0; if (_arg1.warmStarting){ _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB)); } else { m_impulse = 0; }; } public function SetRatio(_arg1:Number):void{ m_ratio = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = m_bodyB.m_xf.R; _local3 = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x); _local4 = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y); _local5 = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4)); _local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4)); _local3 = _local5; _local6 = (m_impulse * m_J.linearB.x); _local7 = (m_impulse * m_J.linearB.y); return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6)))); } public function GetRatio():Number{ return (m_ratio); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB)); } } }//package Box2D.Dynamics.Joints
Section 68
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 69
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var angularB:Number; public var linearA:b2Vec2; public var linearB:b2Vec2; public var angularA:Number; public function b2Jacobian(){ linearA = new b2Vec2(); linearB = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linearA.SetV(_arg1); angularA = _arg2; linearB.SetV(_arg3); angularB = _arg4; } public function SetZero():void{ linearA.SetZero(); angularA = 0; linearB.SetZero(); angularB = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 70
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Joint { b2internal var m_islandFlag:Boolean; b2internal var m_next:b2Joint; b2internal var m_invMassA:Number; b2internal var m_localCenterA:b2Vec2; b2internal var m_type:int; b2internal var m_bodyA:b2Body; b2internal var m_bodyB:b2Body; b2internal var m_edgeA:b2JointEdge; b2internal var m_edgeB:b2JointEdge; b2internal var m_prev:b2Joint; b2internal var m_invMassB:Number; b2internal var m_localCenterB:b2Vec2; private var m_userData; b2internal var m_invIB:Number; b2internal var m_collideConnected:Boolean; b2internal var m_invIA:Number; b2internal static const e_prismaticJoint:int = 2; b2internal static const e_weldJoint:int = 8; b2internal static const e_equalLimits:int = 3; b2internal static const e_frictionJoint:int = 9; b2internal static const e_lineJoint:int = 7; b2internal static const e_gearJoint:int = 6; b2internal static const e_atUpperLimit:int = 2; b2internal static const e_atLowerLimit:int = 1; b2internal static const e_revoluteJoint:int = 1; b2internal static const e_inactiveLimit:int = 0; b2internal static const e_pulleyJoint:int = 4; b2internal static const e_unknownJoint:int = 0; b2internal static const e_distanceJoint:int = 3; b2internal static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_edgeA = new b2JointEdge(); m_edgeB = new b2JointEdge(); m_localCenterA = new b2Vec2(); m_localCenterB = new b2Vec2(); super(); b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB))); m_type = _arg1.type; m_prev = null; m_next = null; m_bodyA = _arg1.bodyA; m_bodyB = _arg1.bodyB; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetNext():b2Joint{ return (m_next); } public function GetBodyB():b2Body{ return (m_bodyB); } public function GetBodyA():b2Body{ return (m_bodyA); } public function GetAnchorA():b2Vec2{ return (null); } public function GetType():int{ return (m_type); } public function GetAnchorB():b2Vec2{ return (null); } b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (false); } public function IsActive():Boolean{ return (((m_bodyA.IsActive()) && (m_bodyB.IsActive()))); } public function SetUserData(_arg1):void{ m_userData = _arg1; } b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } b2internal function FinalizeVelocityConstraints():void{ } b2internal static function Destroy(_arg1:b2Joint, _arg2):void{ } b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; case e_lineJoint: _local3 = new b2LineJoint((_arg1 as b2LineJointDef)); break; case e_weldJoint: _local3 = new b2WeldJoint((_arg1 as b2WeldJointDef)); break; case e_frictionJoint: _local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 71
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var bodyB:b2Body; public var collideConnected:Boolean; public var userData; public var type:int; public var bodyA:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; bodyA = null; bodyB = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 72
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 73
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2LineJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_impulse:b2Vec2; private var m_enableLimit:Boolean; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_s1:Number; private var m_upperTranslation:Number; private var m_axis:b2Vec2; private var m_motorImpulse:Number; private var m_lowerTranslation:Number; private var m_perp:b2Vec2; b2internal var m_localXAxis1:b2Vec2; private var m_maxMotorForce:Number; private var m_motorMass:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_enableMotor:Boolean; private var m_motorSpeed:Number; private var m_K:b2Mat22; public function b2LineJoint(_arg1:b2LineJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat22(); m_impulse = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_localXAxis1.SetV(_arg1.localAxisA); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_bodyA; _local2 = m_bodyB; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetMotorForce():Number{ return (m_motorImpulse); } public function GetMaxMotorForce():Number{ return (m_maxMotorForce); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:b2Vec2; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = _local2.m_linearVelocity; _local5 = _local2.m_angularVelocity; _local6 = _local3.m_linearVelocity; _local7 = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local14 = (m_motorMass * (m_motorSpeed - _local13)); _local15 = m_motorImpulse; _local16 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16); _local14 = (m_motorImpulse - _local15); _local8 = (_local14 * m_axis.x); _local9 = (_local14 * m_axis.y); _local10 = (_local14 * m_a1); _local11 = (_local14 * m_a2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local18 = m_impulse.Copy(); _local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17)); m_impulse.Add(_local19); if (m_limitState == e_atLowerLimit){ m_impulse.y = b2Math.Max(m_impulse.y, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.y = b2Math.Min(m_impulse.y, 0); }; }; _local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x)); if (m_K.col1.x != 0){ _local21 = ((_local20 / m_K.col1.x) + _local18.x); } else { _local21 = _local18.x; }; m_impulse.x = _local21; _local19.x = (m_impulse.x - _local18.x); _local19.y = (m_impulse.y - _local18.y); _local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x)); _local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y)); _local10 = ((_local19.x * m_s1) + (_local19.y * m_a1)); _local11 = ((_local19.x * m_s2) + (_local19.y * m_a2)); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); } else { if (m_K.col1.x != 0){ _local22 = (-(_local12) / m_K.col1.x); } else { _local22 = 0; }; m_impulse.x = (m_impulse.x + _local22); _local8 = (_local22 * m_perp.x); _local9 = (_local22 * m_perp.y); _local10 = (_local22 * m_s1); _local11 = (_local22 * m_s2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function EnableMotor(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Boolean; var _local19:Number; var _local20:b2Mat22; var _local21:b2Mat22; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; _local4 = m_bodyA; _local5 = m_bodyB; _local6 = _local4.m_sweep.c; _local7 = _local4.m_sweep.a; _local8 = _local5.m_sweep.c; _local9 = _local5.m_sweep.a; _local16 = 0; _local17 = 0; _local18 = false; _local19 = 0; _local20 = b2Mat22.FromAngle(_local7); _local21 = b2Mat22.FromAngle(_local9); _local10 = _local20; _local22 = (m_localAnchor1.x - m_localCenterA.x); _local23 = (m_localAnchor1.y - m_localCenterA.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; _local24 = (m_localAnchor2.x - m_localCenterB.x); _local25 = (m_localAnchor2.y - m_localCenterB.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; _local26 = (((_local8.x + _local24) - _local6.x) - _local22); _local27 = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local34 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.Abs(_local34); _local18 = true; } else { if (_local34 <= m_lowerTranslation){ _local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local34); _local18 = true; } else { if (_local34 >= m_upperTranslation){ _local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local34 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); _local28 = new b2Vec2(); _local29 = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local16 = b2Math.Max(_local16, b2Math.Abs(_local29)); _local17 = 0; if (_local18){ _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve(_local28, -(_local29), -(_local19)); } else { _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; _local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); if (_local35 != 0){ _local36 = (-(_local29) / _local35); } else { _local36 = 0; }; _local28.x = _local36; _local28.y = 0; }; _local30 = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x)); _local31 = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y)); _local32 = ((_local28.x * m_s1) + (_local28.y * m_a1)); _local33 = ((_local28.x * m_s2) + (_local28.y * m_a2)); _local6.x = (_local6.x - (m_invMassA * _local30)); _local6.y = (_local6.y - (m_invMassA * _local31)); _local7 = (_local7 - (m_invIA * _local32)); _local8.x = (_local8.x + (m_invMassB * _local30)); _local8.y = (_local8.y + (m_invMassB * _local31)); _local9 = (_local9 + (m_invIB * _local33)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_bodyA; _local2 = m_bodyB; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:b2Transform; var _local7:b2Transform; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_bodyA; _local3 = m_bodyB; m_localCenterA.SetV(_local2.GetLocalCenter()); m_localCenterB.SetV(_local3.GetLocalCenter()); _local6 = _local2.GetTransform(); _local7 = _local3.GetTransform(); _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - m_localCenterA.x); _local9 = (m_localAnchor1.y - m_localCenterA.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - m_localCenterB.x); _local11 = (m_localAnchor2.y - m_localCenterB.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); _local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMassA = _local2.m_invMass; m_invMassB = _local3.m_invMass; m_invIA = _local2.m_invI; m_invIB = _local3.m_invI; m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2)); m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0; m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); _local14 = m_invMassA; _local15 = m_invMassB; _local16 = m_invIA; _local17 = m_invIB; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.y = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.y = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.y = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)); _local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1)); _local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function EnableLimit(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_maxMotorForce = _arg1; } } }//package Box2D.Dynamics.Joints
Section 74
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2LineJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var maxMotorForce:Number; public var motorSpeed:Number; public var localAxisA:b2Vec2; public var upperTranslation:Number; public var enableMotor:Boolean; public var lowerTranslation:Number; public var enableLimit:Boolean; public function b2LineJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); localAxisA = new b2Vec2(); super(); type = b2Joint.e_lineJoint; localAxisA.Set(1, 0); enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); localAxisA = bodyA.GetLocalVector(_arg4); } } }//package Box2D.Dynamics.Joints
Section 75
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var m_beta:Number; private var m_mass:b2Mat22; private var m_target:b2Vec2; private var m_impulse:b2Vec2; private var m_localAnchor:b2Vec2; private var m_dampingRatio:Number; private var m_frequencyHz:Number; private var K2:b2Mat22; private var K:b2Mat22; private var K1:b2Mat22; private var m_gamma:Number; private var m_C:b2Vec2; private var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_bodyB.m_xf.position.x); _local3 = (m_target.y - m_bodyB.m_xf.position.y); _local4 = m_bodyB.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_beta = 0; m_gamma = 0; } public function GetDampingRatio():Number{ return (m_dampingRatio); } public function SetDampingRatio(_arg1:Number):void{ m_dampingRatio = _arg1; } override public function GetAnchorA():b2Vec2{ return (m_target); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } public function GetMaxForce():Number{ return (m_maxForce); } public function SetFrequency(_arg1:Number):void{ m_frequencyHz = _arg1; } public function GetFrequency():Number{ return (m_frequencyHz); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local2 = m_bodyB; _local3 = _local2.GetMass(); _local4 = ((2 * Math.PI) * m_frequencyHz); _local5 = (((2 * _local3) * m_dampingRatio) * _local4); _local6 = ((_local3 * _local4) * _local4); m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6))); m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0; m_beta = ((_arg1.dt * _local6) * m_gamma); _local7 = _local2.m_xf.R; _local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local10 = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9)); _local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9)); _local8 = _local10; _local11 = _local2.m_invMass; _local12 = _local2.m_invI; K1.col1.x = _local11; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local11; K2.col1.x = ((_local12 * _local9) * _local9); K2.col2.x = ((-(_local12) * _local8) * _local9); K2.col1.y = ((-(_local12) * _local8) * _local9); K2.col2.y = ((_local12 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.GetInverse(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x)))); } public function SetMaxForce(_arg1:Number):void{ m_maxForce = _arg1; } public function GetTarget():b2Vec2{ return (m_target); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_bodyB.IsAwake() == false){ m_bodyB.SetAwake(true); }; m_target = _arg1; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_bodyB; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x)); _local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = (_arg1.dt * m_maxForce); if (m_impulse.LengthSquared() > (_local14 * _local14)){ m_impulse.Multiply((_local14 / m_impulse.Length())); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 76
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; } } }//package Box2D.Dynamics.Joints
Section 77
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_impulse:b2Vec3; private var m_enableLimit:Boolean; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_s1:Number; private var m_upperTranslation:Number; private var m_axis:b2Vec2; private var m_motorImpulse:Number; private var m_lowerTranslation:Number; private var m_perp:b2Vec2; b2internal var m_localXAxis1:b2Vec2; private var m_refAngle:Number; private var m_maxMotorForce:Number; private var m_motorMass:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_enableMotor:Boolean; private var m_motorSpeed:Number; private var m_K:b2Mat33; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat33(); m_impulse = new b2Vec3(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_localXAxis1.SetV(_arg1.localAxisA); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_bodyA; _local2 = m_bodyB; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetMotorForce():Number{ return (m_motorImpulse); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec3; var _local20:b2Vec3; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = _local2.m_linearVelocity; _local5 = _local2.m_angularVelocity; _local6 = _local3.m_linearVelocity; _local7 = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local15 = (m_motorMass * (m_motorSpeed - _local14)); _local16 = m_motorImpulse; _local17 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17); _local15 = (m_motorImpulse - _local16); _local8 = (_local15 * m_axis.x); _local9 = (_local15 * m_axis.y); _local10 = (_local15 * m_a1); _local11 = (_local15 * m_a2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); _local13 = (_local7 - _local5); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local19 = m_impulse.Copy(); _local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18)); m_impulse.Add(_local20); if (m_limitState == e_atLowerLimit){ m_impulse.z = b2Math.Max(m_impulse.z, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.z = b2Math.Min(m_impulse.z, 0); }; }; _local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x)); _local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y)); _local23 = m_K.Solve22(new b2Vec2(), _local21, _local22); m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x); _local23.y = (_local23.y + _local19.y); m_impulse.x = _local23.x; m_impulse.y = _local23.y; _local20.x = (m_impulse.x - _local19.x); _local20.y = (m_impulse.y - _local19.y); _local20.z = (m_impulse.z - _local19.z); _local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x)); _local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y)); _local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1)); _local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2)); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); } else { _local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13)); m_impulse.x = (m_impulse.x + _local24.x); m_impulse.y = (m_impulse.y + _local24.y); _local8 = (_local24.x * m_perp.x); _local9 = (_local24.x * m_perp.y); _local10 = ((_local24.x * m_s1) + _local24.y); _local11 = ((_local24.x * m_s2) + _local24.y); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function EnableMotor(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Boolean; var _local19:Number; var _local20:b2Mat22; var _local21:b2Mat22; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec3; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; _local4 = m_bodyA; _local5 = m_bodyB; _local6 = _local4.m_sweep.c; _local7 = _local4.m_sweep.a; _local8 = _local5.m_sweep.c; _local9 = _local5.m_sweep.a; _local16 = 0; _local17 = 0; _local18 = false; _local19 = 0; _local20 = b2Mat22.FromAngle(_local7); _local21 = b2Mat22.FromAngle(_local9); _local10 = _local20; _local22 = (m_localAnchor1.x - m_localCenterA.x); _local23 = (m_localAnchor1.y - m_localCenterA.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; _local24 = (m_localAnchor2.x - m_localCenterB.x); _local25 = (m_localAnchor2.y - m_localCenterB.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; _local26 = (((_local8.x + _local24) - _local6.x) - _local22); _local27 = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local35 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.Abs(_local35); _local18 = true; } else { if (_local35 <= m_lowerTranslation){ _local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local35); _local18 = true; } else { if (_local35 >= m_upperTranslation){ _local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local35 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); _local28 = new b2Vec3(); _local29 = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local30 = ((_local9 - _local7) - m_refAngle); _local16 = b2Math.Max(_local16, b2Math.Abs(_local29)); _local17 = b2Math.Abs(_local30); if (_local18){ _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2)); m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local14 + _local15); m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19)); } else { _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; _local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local37 = ((_local14 * m_s1) + (_local15 * m_s2)); _local38 = (_local14 + _local15); m_K.col1.Set(_local36, _local37, 0); m_K.col2.Set(_local37, _local38, 0); _local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30)); _local28.x = _local39.x; _local28.y = _local39.y; _local28.z = 0; }; _local31 = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x)); _local32 = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y)); _local33 = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1)); _local34 = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2)); _local6.x = (_local6.x - (m_invMassA * _local31)); _local6.y = (_local6.y - (m_invMassA * _local32)); _local7 = (_local7 - (m_invIA * _local33)); _local8.x = (_local8.x + (m_invMassB * _local31)); _local8.y = (_local8.y + (m_invMassB * _local32)); _local9 = (_local9 + (m_invIB * _local34)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_bodyA; _local2 = m_bodyB; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:b2Transform; var _local7:b2Transform; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_bodyA; _local3 = m_bodyB; m_localCenterA.SetV(_local2.GetLocalCenter()); m_localCenterB.SetV(_local3.GetLocalCenter()); _local6 = _local2.GetTransform(); _local7 = _local3.GetTransform(); _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - m_localCenterA.x); _local9 = (m_localAnchor1.y - m_localCenterA.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - m_localCenterB.x); _local11 = (m_localAnchor2.y - m_localCenterB.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); _local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMassA = _local2.m_invMass; m_invMassB = _local3.m_invMass; m_invIA = _local2.m_invI; m_invIB = _local3.m_invI; m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2)); if (m_motorMass > Number.MIN_VALUE){ m_motorMass = (1 / m_motorMass); }; m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); _local14 = m_invMassA; _local15 = m_invMassB; _local16 = m_invIA; _local17 = m_invIB; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2)); m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local16 + _local17); m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.z = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.z = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)); _local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1)); _local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function EnableLimit(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_maxMotorForce = _arg1; } } }//package Box2D.Dynamics.Joints
Section 78
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var maxMotorForce:Number; public var referenceAngle:Number; public var motorSpeed:Number; public var localAxisA:b2Vec2; public var upperTranslation:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); localAxisA = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxisA.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); localAxisA = bodyA.GetLocalVector(_arg4); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 79
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { private var m_limitImpulse2:Number; private var m_ground:b2Body; private var m_u1:b2Vec2; private var m_maxLength2:Number; private var m_limitState2:int; private var m_impulse:Number; private var m_maxLength1:Number; private var m_u2:b2Vec2; private var m_constant:Number; private var m_ratio:Number; private var m_state:int; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_limitState1:int; private var m_limitMass1:Number; private var m_limitMass2:Number; private var m_localAnchor1:b2Vec2; private var m_pulleyMass:Number; private var m_limitImpulse1:Number; b2internal static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_bodyA.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_ratio = _arg1.ratio; m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB)); m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio)); m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetGroundAnchorA():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } public function GetGroundAnchorB():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local5 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local6 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local7 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local8 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local24 = 0; if (m_state == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u1.Set((_local13 - _local5), (_local14 - _local6)); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local17 = m_u1.Length(); _local18 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local17)); } else { m_u1.SetZero(); }; if (_local18 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local18)); } else { m_u2.SetZero(); }; _local19 = ((m_constant - _local17) - (m_ratio * _local18)); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_pulleyMass) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local15 = ((-(m_ratio) * _local20) * m_u2.x); _local16 = ((-(m_ratio) * _local20) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); m_u1.Set((_local13 - _local5), (_local14 - _local6)); _local17 = m_u1.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local17)); m_u1.y = (m_u1.y * (1 / _local17)); } else { m_u1.SetZero(); }; _local19 = (m_maxLength1 - _local17); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass1) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local2.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local18 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local18)); m_u2.y = (m_u2.y * (1 / _local18)); } else { m_u2.SetZero(); }; _local19 = (m_maxLength2 - _local18); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass2) * _local19); _local15 = (-(_local20) * m_u2.x); _local16 = (-(_local20) * m_u2.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local3.SynchronizeTransform(); }; return ((_local24 < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_impulse = 0; } else { m_state = e_atUpperLimit; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio); m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio); _local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x); _local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y); _local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x); _local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_bodyA.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_bodyB.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = (m_pulleyMass * -(_local18)); _local20 = m_impulse; m_impulse = b2Math.Max(0, (m_impulse + _local19)); _local19 = (m_impulse - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local16 = ((-(m_ratio) * _local19) * m_u2.x); _local17 = ((-(m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitImpulse1; m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19)); _local19 = (m_limitImpulse1 - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitImpulse2; m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19)); _local19 = (m_limitImpulse2 - _local20); _local16 = (-(_local19) * m_u2.x); _local17 = (-(_local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetRatio():Number{ return (m_ratio); } } }//package Box2D.Dynamics.Joints
Section 80
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var ratio:Number; public var maxLengthA:Number; public var maxLengthB:Number; public var lengthA:Number; public var lengthB:Number; public var groundAnchorA:b2Vec2; public var groundAnchorB:b2Vec2; public function b2PulleyJointDef(){ groundAnchorA = new b2Vec2(); groundAnchorB = new b2Vec2(); localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchorA.Set(-1, 1); groundAnchorB.Set(1, 1); localAnchorA.Set(-1, 0); localAnchorB.Set(1, 0); lengthA = 0; maxLengthA = 0; lengthB = 0; maxLengthB = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; bodyA = _arg1; bodyB = _arg2; groundAnchorA.SetV(_arg3); groundAnchorB.SetV(_arg4); localAnchorA = bodyA.GetLocalPoint(_arg5); localAnchorB = bodyB.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (lengthA + (ratio * lengthB)); maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 81
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { private var m_impulse:b2Vec3; private var m_enableLimit:Boolean; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; private var m_motorImpulse:Number; private var m_referenceAngle:Number; private var m_upperAngle:Number; private var m_lowerAngle:Number; private var m_mass:b2Mat33; private var m_limitState:int; private var m_motorMass:Number; private var reduced:b2Vec2; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var impulse2:b2Vec2; private var m_enableMotor:Boolean; private var m_motorSpeed:Number; private var impulse3:b2Vec3; private var m_maxMotorTorque:Number; private static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); impulse3 = new b2Vec3(); impulse2 = new b2Vec2(); reduced = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetLowerLimit():Number{ return (m_lowerAngle); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetJointAngle():Number{ return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local11 = _local2.m_linearVelocity; _local12 = _local2.m_angularVelocity; _local13 = _local3.m_linearVelocity; _local14 = _local3.m_angularVelocity; _local15 = _local2.m_invMass; _local16 = _local3.m_invMass; _local17 = _local2.m_invI; _local18 = _local3.m_invI; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local19 = ((_local14 - _local12) - m_motorSpeed); _local20 = (m_motorMass * -(_local19)); _local21 = m_motorImpulse; _local22 = (_arg1.dt * m_maxMotorTorque); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22); _local20 = (m_motorImpulse - _local21); _local12 = (_local12 - (_local17 * _local20)); _local14 = (_local14 + (_local18 * _local20)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local4 = _local2.m_xf.R; _local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8)); _local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8)); _local7 = _local5; _local4 = _local3.m_xf.R; _local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local5; _local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8)); _local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7)); _local25 = (_local14 - _local12); m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25)); if (m_limitState == e_equalLimits){ m_impulse.Add(impulse3); } else { if (m_limitState == e_atLowerLimit){ _local6 = (m_impulse.z + impulse3.z); if (_local6 < 0){ m_mass.Solve22(reduced, -(_local23), -(_local24)); impulse3.x = reduced.x; impulse3.y = reduced.y; impulse3.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + reduced.x); m_impulse.y = (m_impulse.y + reduced.y); m_impulse.z = 0; }; } else { if (m_limitState == e_atUpperLimit){ _local6 = (m_impulse.z + impulse3.z); if (_local6 > 0){ m_mass.Solve22(reduced, -(_local23), -(_local24)); impulse3.x = reduced.x; impulse3.y = reduced.y; impulse3.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + reduced.x); m_impulse.y = (m_impulse.y + reduced.y); m_impulse.z = 0; }; }; }; }; _local11.x = (_local11.x - (_local15 * impulse3.x)); _local11.y = (_local11.y - (_local15 * impulse3.y)); _local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z))); _local13.x = (_local13.x + (_local16 * impulse3.x)); _local13.y = (_local13.y + (_local16 * impulse3.y)); _local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z))); } else { _local4 = _local2.m_xf.R; _local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8)); _local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8)); _local7 = _local5; _local4 = _local3.m_xf.R; _local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local5; _local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8)); _local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7)); m_mass.Solve22(impulse2, -(_local26), -(_local27)); m_impulse.x = (m_impulse.x + impulse2.x); m_impulse.y = (m_impulse.y + impulse2.y); _local11.x = (_local11.x - (_local15 * impulse2.x)); _local11.y = (_local11.y - (_local15 * impulse2.y)); _local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x)))); _local13.x = (_local13.x + (_local16 * impulse2.x)); _local13.y = (_local13.y + (_local16 * impulse2.y)); _local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x)))); }; _local2.m_linearVelocity.SetV(_local11); _local2.m_angularVelocity = _local12; _local3.m_linearVelocity.SetV(_local13); _local3.m_angularVelocity = _local14; } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:b2Body; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local5 = m_bodyA; _local6 = m_bodyB; _local7 = 0; _local8 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); _local7 = b2Math.Abs(_local3); } else { if (m_limitState == e_atLowerLimit){ _local3 = (_local25 - m_lowerAngle); _local7 = -(_local3); _local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local3); } else { if (m_limitState == e_atUpperLimit){ _local3 = (_local25 - m_upperAngle); _local7 = _local3; _local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); }; }; }; _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26)); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); }; _local4 = _local5.m_xf.R; _local12 = (m_localAnchor1.x - _local5.m_sweep.localCenter.x); _local13 = (m_localAnchor1.y - _local5.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13)); _local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13)); _local12 = _local9; _local4 = _local6.m_xf.R; _local14 = (m_localAnchor2.x - _local6.m_sweep.localCenter.x); _local15 = (m_localAnchor2.y - _local6.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15)); _local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15)); _local14 = _local9; _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); _local18 = ((_local16 * _local16) + (_local17 * _local17)); _local19 = Math.sqrt(_local18); _local8 = _local19; _local20 = _local5.m_invMass; _local21 = _local6.m_invMass; _local22 = _local5.m_invI; _local23 = _local6.m_invI; _local24 = (10 * b2Settings.b2_linearSlop); if (_local18 > (_local24 * _local24)){ _local27 = (_local16 / _local19); _local28 = (_local17 / _local19); _local29 = (_local20 + _local21); _local30 = (1 / _local29); _local10 = (_local30 * -(_local16)); _local11 = (_local30 * -(_local17)); _local31 = 0.5; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11)); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11)); _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); }; K1.col1.x = (_local20 + _local21); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local20 + _local21); K2.col1.x = ((_local22 * _local13) * _local13); K2.col2.x = ((-(_local22) * _local12) * _local13); K2.col1.y = ((-(_local22) * _local12) * _local13); K2.col2.y = ((_local22 * _local12) * _local12); K3.col1.x = ((_local23 * _local15) * _local15); K3.col2.x = ((-(_local23) * _local14) * _local15); K3.col1.y = ((-(_local23) * _local14) * _local15); K3.col2.y = ((_local23 * _local14) * _local14); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local10 = tImpulse.x; _local11 = tImpulse.y; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10)))); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10)))); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_bodyA; _local3 = m_bodyB; if (((m_enableMotor) || (m_enableLimit))){ }; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_impulse.z = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_impulse.z = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local15 = m_impulse.x; _local16 = m_impulse.y; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z))); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function GetMotorTorque():Number{ return (m_maxMotorTorque); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } } }//package Box2D.Dynamics.Joints
Section 82
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var upperAngle:Number; public var lowerAngle:Number; public var referenceAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public function b2RevoluteJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchorA.Set(0, 0); localAnchorB.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 83
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2WeldJoint extends b2Joint { private var m_mass:b2Mat33; private var m_impulse:b2Vec3; private var m_localAnchorB:b2Vec2; private var m_localAnchorA:b2Vec2; private var m_referenceAngle:Number; public function b2WeldJoint(_arg1:b2WeldJointDef){ m_localAnchorA = new b2Vec2(); m_localAnchorB = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchorA.SetV(_arg1.localAnchorA); m_localAnchorB.SetV(_arg1.localAnchorB); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_mass = new b2Mat33(); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchorA)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchorB)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:b2Vec3; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; _local14 = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); _local15 = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local16 = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle); _local17 = (10 * b2Settings.b2_linearSlop); _local18 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local19 = b2Math.Abs(_local16); if (_local18 > _local17){ _local12 = (_local12 * 1); _local13 = (_local13 * 1); }; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); _local20 = new b2Vec3(); m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y)); _local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z))); _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z))); _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop)))); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_impulse.z = (m_impulse.z * _arg1.dtRatio); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z))); } else { m_impulse.SetZero(); }; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:b2Vec3; _local4 = m_bodyA; _local5 = m_bodyB; _local6 = _local4.m_linearVelocity; _local7 = _local4.m_angularVelocity; _local8 = _local5.m_linearVelocity; _local9 = _local5.m_angularVelocity; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; _local2 = _local4.m_xf.R; _local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15)); _local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15)); _local14 = _local3; _local2 = _local5.m_xf.R; _local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17)); _local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17)); _local16 = _local3; _local18 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15)); _local19 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14)); _local20 = (_local9 - _local7); _local21 = new b2Vec3(); m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20)); m_impulse.Add(_local21); _local6.x = (_local6.x - (_local10 * _local21.x)); _local6.y = (_local6.y - (_local10 * _local21.y)); _local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z))); _local8.x = (_local8.x + (_local11 * _local21.x)); _local8.y = (_local8.y + (_local11 * _local21.y)); _local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z))); _local4.m_angularVelocity = _local7; _local5.m_angularVelocity = _local9; } } }//package Box2D.Dynamics.Joints
Section 84
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2WeldJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var referenceAngle:Number; public function b2WeldJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_weldJoint; referenceAngle = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg3)); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 85
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Body { b2internal var m_xf:b2Transform; b2internal var m_controllerCount:int; b2internal var m_contactList:b2ContactEdge; b2internal var m_invI:Number; b2internal var m_fixtureCount:int; b2internal var m_torque:Number; b2internal var m_angularVelocity:Number; b2internal var m_flags:uint; b2internal var m_linearVelocity:b2Vec2; b2internal var m_world:b2World; b2internal var m_inertiaScale:Number; b2internal var m_controllerList:b2ControllerEdge; b2internal var m_fixtureList:b2Fixture; b2internal var m_mass:Number; b2internal var m_next:b2Body; b2internal var m_force:b2Vec2; b2internal var m_sweep:b2Sweep; private var m_userData; b2internal var m_invMass:Number; b2internal var m_prev:b2Body; b2internal var m_linearDamping:Number; b2internal var m_type:int; b2internal var m_angularDamping:Number; b2internal var m_islandIndex:int; b2internal var m_jointList:b2JointEdge; b2internal var m_sleepTime:Number; b2internal var m_I:Number; b2internal static var e_fixedRotationFlag:uint = 16; public static var b2_kinematicBody:uint = 1; b2internal static var e_bulletFlag:uint = 8; b2internal static var e_activeFlag:uint = 32; b2internal static var e_allowSleepFlag:uint = 4; b2internal static var e_awakeFlag:uint = 2; public static var b2_dynamicBody:uint = 2; b2internal static var e_islandFlag:uint = 1; private static var s_xf1:b2Transform = new b2Transform(); public static var b2_staticBody:uint = 0; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2Transform(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.bullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.awake){ m_flags = (m_flags | e_awakeFlag); }; if (_arg1.active){ m_flags = (m_flags | e_activeFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetZero(); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_controllerList = null; m_contactList = null; m_controllerCount = 0; m_prev = null; m_next = null; m_linearVelocity.SetV(_arg1.linearVelocity); m_angularVelocity = _arg1.angularVelocity; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_sleepTime = 0; m_type = _arg1.type; if (m_type == b2_dynamicBody){ m_mass = 1; m_invMass = 1; } else { m_mass = 0; m_invMass = 0; }; m_I = 0; m_invI = 0; m_inertiaScale = _arg1.inertiaScale; m_userData = _arg1.userData; m_fixtureList = null; m_fixtureCount = 0; } public function SetLinearVelocity(_arg1:b2Vec2):void{ if (m_type == b2_staticBody){ return; }; m_linearVelocity.SetV(_arg1); } public function ResetMassData():void{ var _local1:b2Vec2; var _local2:b2Fixture; var _local3:b2Vec2; var _local4:b2MassData; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_sweep.localCenter.SetZero(); if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){ return; }; _local1 = b2Vec2.Make(0, 0); _local2 = m_fixtureList; while (_local2) { if (_local2.m_density == 0){ } else { _local4 = _local2.GetMassData(); m_mass = (m_mass + _local4.mass); _local1.x = (_local1.x + (_local4.center.x * _local4.mass)); _local1.y = (_local1.y + (_local4.center.y * _local4.mass)); m_I = (m_I + _local4.I); }; _local2 = _local2.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local1.x = (_local1.x * m_invMass); _local1.y = (_local1.y * m_invMass); } else { m_mass = 1; m_invMass = 1; }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y)))); m_I = (m_I * m_inertiaScale); b2Settings.b2Assert((m_I > 0)); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; _local3 = m_sweep.c.Copy(); m_sweep.localCenter.SetV(_local1); m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter)); m_sweep.c.SetV(m_sweep.c0); m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y)))); m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x))); } public function GetMassData(_arg1:b2MassData):void{ _arg1.mass = m_mass; _arg1.I = m_I; _arg1.center.SetV(m_sweep.localCenter); } public function Merge(_arg1:b2Body):void{ var _local2:b2Fixture; var _local3:b2Body; var _local4:b2Body; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:b2Fixture; _local2 = _arg1.m_fixtureList; while (_local2) { _local11 = _local2.m_next; _arg1.m_fixtureCount--; _local2.m_next = m_fixtureList; m_fixtureList = _local2; m_fixtureCount++; _local2.m_body = _local4; _local2 = _local11; }; _local3.m_fixtureCount = 0; _local3 = this; _local4 = _arg1; _local5 = _local3.GetWorldCenter(); _local6 = _local4.GetWorldCenter(); _local7 = _local3.GetLinearVelocity().Copy(); _local8 = _local4.GetLinearVelocity().Copy(); _local9 = _local3.GetAngularVelocity(); _local10 = _local4.GetAngularVelocity(); _local3.ResetMassData(); SynchronizeFixtures(); } b2internal function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function SetMassData(_arg1:b2MassData):void{ var _local2:b2Vec2; b2Settings.b2Assert((m_world.IsLocked() == false)); if (m_world.IsLocked() == true){ return; }; if (m_type != b2_dynamicBody){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass <= 0){ m_mass = 1; }; m_invMass = (1 / m_mass); if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y)))); m_invI = (1 / m_I); }; _local2 = m_sweep.c.Copy(); m_sweep.localCenter.SetV(_arg1.center); m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter)); m_sweep.c.SetV(m_sweep.c0); m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y)))); m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x))); } public function GetDefinition():b2BodyDef{ var _local1:b2BodyDef; _local1 = new b2BodyDef(); _local1.type = GetType(); _local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag); _local1.angle = GetAngle(); _local1.angularDamping = m_angularDamping; _local1.angularVelocity = m_angularVelocity; _local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag); _local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag); _local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag); _local1.linearDamping = m_linearDamping; _local1.linearVelocity.SetV(GetLinearVelocity()); _local1.position = GetPosition(); _local1.userData = GetUserData(); return (_local1); } public function GetControllerList():b2ControllerEdge{ return (m_controllerList); } public function GetFixtureList():b2Fixture{ return (m_fixtureList); } public function SetAngularVelocity(_arg1:Number):void{ if (m_type == b2_staticBody){ return; }; m_angularVelocity = _arg1; } public function GetAngle():Number{ return (m_sweep.a); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function SetTransform(_arg1:b2Transform):void{ SetPositionAndAngle(_arg1.position, _arg1.GetAngle()); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{ var _local2:b2Fixture; var _local3:IBroadPhase; if (m_world.IsLocked() == true){ return (null); }; _local2 = new b2Fixture(); _local2.Create(this, m_xf, _arg1); if ((m_flags & e_activeFlag)){ _local3 = m_world.m_contactManager.m_broadPhase; _local2.CreateProxy(_local3, m_xf); }; _local2.m_next = m_fixtureList; m_fixtureList = _local2; m_fixtureCount++; _local2.m_body = this; if (_local2.m_density > 0){ ResetMassData(); }; m_world.m_flags = (m_world.m_flags | b2World.e_newFixture); return (_local2); } public function GetMass():Number{ return (m_mass); } public function IsAwake():Boolean{ return (((m_flags & e_awakeFlag) == e_awakeFlag)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulMV(m_xf.R, _arg1)); } b2internal function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetAwake(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_awakeFlag); m_sleepTime = 0; } else { m_flags = (m_flags & ~(e_awakeFlag)); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; }; } public function GetUserData(){ return (m_userData); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulTMV(m_xf.R, _arg1)); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{ var _local3:b2FixtureDef; _local3 = new b2FixtureDef(); _local3.shape = _arg1; _local3.density = _arg2; return (CreateFixture(_local3)); } public function GetLinearDamping():Number{ return (m_linearDamping); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function SetPosition(_arg1:b2Vec2):void{ SetPositionAndAngle(_arg1, GetAngle()); } private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{ var _local4:Number; var _local5:Number; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Boolean; _local4 = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x); _local5 = Math.tan(((_local4 - _arg3) * 0.5)); _local6 = b2Math.MulFV(_local5, _arg2.GetDirectionVector()); _local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector()); _local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6); _local6 = b2Math.AddVV(_local6, _arg2.GetVertex1()); _local7 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector()); _local7.Normalize(); _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0); _arg1.SetNextEdge(_arg2, _local6, _local7, _local8); _arg2.SetPrevEdge(_arg1, _local6, _local7, _local8); return (_local4); } public function GetType():uint{ return (m_type); } public function GetAngularDamping():Number{ return (m_angularDamping); } public function SetType(_arg1:uint):void{ var _local2:b2ContactEdge; if (m_type == _arg1){ return; }; m_type = _arg1; ResetMassData(); if (m_type == b2_staticBody){ m_linearVelocity.SetZero(); m_angularVelocity = 0; }; SetAwake(true); m_force.SetZero(); m_torque = 0; _local2 = m_contactList; while (_local2) { _local2.contact.FlagForFiltering(); _local2 = _local2.next; }; } public function SetAngularDamping(_arg1:Number):void{ m_angularDamping = _arg1; } public function GetInertia():Number{ return (m_I); } public function SetAngle(_arg1:Number):void{ SetPositionAndAngle(GetPosition(), _arg1); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulXT(m_xf, _arg1)); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetContactList():b2ContactEdge{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function DestroyFixture(_arg1:b2Fixture):void{ var _local2:b2Fixture; var _local3:b2Fixture; var _local4:Boolean; var _local5:b2ContactEdge; var _local6:b2Contact; var _local7:b2Fixture; var _local8:b2Fixture; var _local9:IBroadPhase; if (m_world.IsLocked() == true){ return; }; _local2 = m_fixtureList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_fixtureList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _local5 = m_contactList; while (_local5) { _local6 = _local5.contact; _local5 = _local5.next; _local7 = _local6.GetFixtureA(); _local8 = _local6.GetFixtureB(); if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){ m_world.m_contactManager.Destroy(_local6); }; }; if ((m_flags & e_activeFlag)){ _local9 = m_world.m_contactManager.m_broadPhase; _arg1.DestroyProxy(_local9); }; _arg1.Destroy(); _arg1.m_body = null; _arg1.m_next = null; m_fixtureCount--; ResetMassData(); } public function IsSleepingAllowed():Boolean{ return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag)); } public function GetTransform():b2Transform{ return (m_xf); } b2internal function SynchronizeFixtures():void{ var _local1:b2Transform; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Fixture; var _local5:IBroadPhase; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = m_world.m_contactManager.m_broadPhase; _local4 = m_fixtureList; while (_local4) { _local4.Synchronize(_local5, _local1, m_xf); _local4 = _local4.m_next; }; } public function SetSleepingAllowed(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); SetAwake(true); }; } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Fixture; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:IBroadPhase; if (m_world.IsLocked() == true){ return; }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.Synchronize(_local6, m_xf, m_xf); _local3 = _local3.m_next; }; m_world.m_contactManager.FindNewContacts(); } public function IsFixedRotation():Boolean{ return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag)); } public function SetActive(_arg1:Boolean):void{ var _local2:IBroadPhase; var _local3:b2Fixture; var _local4:b2ContactEdge; var _local5:b2ContactEdge; if (_arg1 == IsActive()){ return; }; if (_arg1){ m_flags = (m_flags | e_activeFlag); _local2 = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.CreateProxy(_local2, m_xf); _local3 = _local3.m_next; }; } else { m_flags = (m_flags & ~(e_activeFlag)); _local2 = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.DestroyProxy(_local2); _local3 = _local3.m_next; }; _local4 = m_contactList; while (_local4) { _local5 = _local4; _local4 = _local4.next; m_world.m_contactManager.Destroy(_local5.contact); }; m_contactList = null; }; } public function SetFixedRotation(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_fixedRotationFlag); } else { m_flags = (m_flags & ~(e_fixedRotationFlag)); }; ResetMassData(); } b2internal function ShouldCollide(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){ return (false); }; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ if (_local2.joint.m_collideConnected == false){ return (false); }; }; _local2 = _local2.next; }; return (true); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function IsActive():Boolean{ return (((m_flags & e_activeFlag) == e_activeFlag)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function Split(_arg1:Function):b2Body{ var _local2:b2Vec2; var _local3:Number; var _local4:b2Vec2; var _local5:b2Body; var _local6:b2Body; var _local7:b2Fixture; var _local8:b2Fixture; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Fixture; _local2 = GetLinearVelocity().Copy(); _local3 = GetAngularVelocity(); _local4 = GetWorldCenter(); _local5 = this; _local6 = m_world.CreateBody(GetDefinition()); _local8 = _local5.m_fixtureList; while (_local8) { if (_arg1(_local8)){ _local13 = _local8.m_next; if (_local7){ _local7.m_next = _local13; } else { _local5.m_fixtureList = _local13; }; _local5.m_fixtureCount--; _local8.m_next = _local6.m_fixtureList; _local6.m_fixtureList = _local8; _local6.m_fixtureCount++; _local8.m_body = _local6; _local8 = _local13; } else { _local7 = _local8; _local8 = _local8.m_next; }; }; _local5.ResetMassData(); _local6.ResetMassData(); _local9 = _local5.GetWorldCenter(); _local10 = _local6.GetWorldCenter(); _local11 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4))); _local12 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4))); _local5.SetLinearVelocity(_local11); _local6.SetLinearVelocity(_local12); _local5.SetAngularVelocity(_local3); _local6.SetAngularVelocity(_local3); _local5.SynchronizeFixtures(); _local6.SynchronizeFixtures(); return (_local6); } public function SetLinearDamping(_arg1:Number):void{ m_linearDamping = _arg1; } public function GetWorld():b2World{ return (m_world); } public function ApplyTorque(_arg1:Number):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_torque = (m_torque + _arg1); } } }//package Box2D.Dynamics
Section 86
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; public class b2BodyDef { public var angularDamping:Number; public var bullet:Boolean; public var awake:Boolean; public var active:Boolean; public var allowSleep:Boolean; public var angle:Number; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var inertiaScale:Number; public var type:uint; public function b2BodyDef(){ position = new b2Vec2(); linearVelocity = new b2Vec2(); super(); userData = null; position.Set(0, 0); angle = 0; linearVelocity.Set(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; awake = true; fixedRotation = false; bullet = false; type = b2Body.b2_staticBody; active = true; inertiaScale = 1; } } }//package Box2D.Dynamics
Section 87
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.*; public class b2ContactFilter { b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Fixture), _arg2)); } public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 88
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse) package Box2D.Dynamics { import Box2D.Common.*; public class b2ContactImpulse { public var tangentImpulses:Array; public var normalImpulses:Array; public function b2ContactImpulse(){ normalImpulses = new Array(b2Settings.b2_maxManifoldPoints); tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints); super(); } } }//package Box2D.Dynamics
Section 89
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactListener { b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener); ; public function EndContact(_arg1:b2Contact):void{ } public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{ } public function BeginContact(_arg1:b2Contact):void{ } public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{ } } }//package Box2D.Dynamics
Section 90
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactManager { b2internal var m_world:b2World; b2internal var m_contactFactory:b2ContactFactory; b2internal var m_contactListener:b2ContactListener; b2internal var m_contactFilter:b2ContactFilter; b2internal var m_contactCount:int; b2internal var m_broadPhase:IBroadPhase; b2internal var m_contactList:b2Contact; b2internal var m_allocator; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_world = null; m_contactCount = 0; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = b2ContactListener.b2_defaultListener; m_contactFactory = new b2ContactFactory(m_allocator); m_broadPhase = new b2DynamicTreeBroadPhase(); } public function FindNewContacts():void{ m_broadPhase.UpdatePairs(AddPair); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Fixture; var _local3:b2Fixture; var _local4:b2Body; var _local5:b2Body; _local2 = _arg1.GetFixtureA(); _local3 = _arg1.GetFixtureB(); _local4 = _local2.GetBody(); _local5 = _local3.GetBody(); if (_arg1.IsTouching()){ m_contactListener.EndContact(_arg1); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.m_nodeA.prev){ _arg1.m_nodeA.prev.next = _arg1.m_nodeA.next; }; if (_arg1.m_nodeA.next){ _arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev; }; if (_arg1.m_nodeA == _local4.m_contactList){ _local4.m_contactList = _arg1.m_nodeA.next; }; if (_arg1.m_nodeB.prev){ _arg1.m_nodeB.prev.next = _arg1.m_nodeB.next; }; if (_arg1.m_nodeB.next){ _arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev; }; if (_arg1.m_nodeB == _local5.m_contactList){ _local5.m_contactList = _arg1.m_nodeB.next; }; m_contactFactory.Destroy(_arg1); m_contactCount--; } public function AddPair(_arg1, _arg2):void{ var _local3:b2Fixture; var _local4:b2Fixture; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Contact; var _local9:b2Fixture; var _local10:b2Fixture; _local3 = (_arg1 as b2Fixture); _local4 = (_arg2 as b2Fixture); _local5 = _local3.GetBody(); _local6 = _local4.GetBody(); if (_local5 == _local6){ return; }; _local7 = _local6.GetContactList(); while (_local7) { if (_local7.other == _local5){ _local9 = _local7.contact.GetFixtureA(); _local10 = _local7.contact.GetFixtureB(); if ((((_local9 == _local3)) && ((_local10 == _local4)))){ return; }; if ((((_local9 == _local4)) && ((_local10 == _local3)))){ return; }; }; _local7 = _local7.next; }; if (_local6.ShouldCollide(_local5) == false){ return; }; if (m_contactFilter.ShouldCollide(_local3, _local4) == false){ return; }; _local8 = m_contactFactory.Create(_local3, _local4); _local3 = _local8.GetFixtureA(); _local4 = _local8.GetFixtureB(); _local5 = _local3.m_body; _local6 = _local4.m_body; _local8.m_prev = null; _local8.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local8; }; m_world.m_contactList = _local8; _local8.m_nodeA.contact = _local8; _local8.m_nodeA.other = _local6; _local8.m_nodeA.prev = null; _local8.m_nodeA.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local8.m_nodeA; }; _local5.m_contactList = _local8.m_nodeA; _local8.m_nodeB.contact = _local8; _local8.m_nodeB.other = _local5; _local8.m_nodeB.prev = null; _local8.m_nodeB.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local8.m_nodeB; }; _local6.m_contactList = _local8.m_nodeB; m_world.m_contactCount++; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Fixture; var _local3:b2Fixture; var _local4:b2Body; var _local5:b2Body; var _local6:*; var _local7:*; var _local8:Boolean; var _local9:b2Contact; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.GetFixtureA(); _local3 = _local1.GetFixtureB(); _local4 = _local2.GetBody(); _local5 = _local3.GetBody(); if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){ _local1 = _local1.GetNext(); } else { if ((_local1.m_flags & b2Contact.e_filterFlag)){ if (_local5.ShouldCollide(_local4) == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); continue; }; if (m_contactFilter.ShouldCollide(_local2, _local3) == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); continue; }; _local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag)); }; _local6 = _local2.m_proxy; _local7 = _local3.m_proxy; _local8 = m_broadPhase.TestOverlap(_local6, _local7); if (_local8 == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); } else { _local1.Update(m_contactListener); _local1 = _local1.GetNext(); }; }; }; } } }//package Box2D.Dynamics
Section 91
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2DebugDraw { private var m_xformScale:Number;// = 1 private var m_fillAlpha:Number;// = 1 private var m_alpha:Number;// = 1 private var m_lineThickness:Number;// = 1 private var m_drawFlags:uint; b2internal var m_sprite:Sprite; private var m_drawScale:Number;// = 1 public static var e_centerOfMassBit:uint = 16; public static var e_shapeBit:uint = 1; public static var e_aabbBit:uint = 4; public static var e_controllerBit:uint = 32; public static var e_pairBit:uint = 8; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function SetDrawScale(_arg1:Number):void{ m_drawScale = _arg1; } public function GetFillAlpha():Number{ return (m_fillAlpha); } public function GetAlpha():Number{ return (m_alpha); } public function GetLineThickness():Number{ return (m_lineThickness); } public function GetDrawScale():Number{ return (m_drawScale); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function GetSprite():Sprite{ return (m_sprite); } public function GetXFormScale():Number{ return (m_xformScale); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function SetSprite(_arg1:Sprite):void{ m_sprite = _arg1; } public function DrawTransform(_arg1:b2Transform):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function SetXFormScale(_arg1:Number):void{ m_xformScale = _arg1; } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function SetFillAlpha(_arg1:Number):void{ m_fillAlpha = _arg1; } public function SetAlpha(_arg1:Number):void{ m_alpha = _arg1; } public function SetLineThickness(_arg1:Number):void{ m_lineThickness = _arg1; } } }//package Box2D.Dynamics
Section 92
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeFixture(_arg1:b2Fixture):void{ } } }//package Box2D.Dynamics
Section 93
//b2FilterData (Box2D.Dynamics.b2FilterData) package Box2D.Dynamics { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Dynamics
Section 94
//b2Fixture (Box2D.Dynamics.b2Fixture) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Fixture { b2internal var m_next:b2Fixture; b2internal var m_friction:Number; b2internal var m_filter:b2FilterData; b2internal var m_restitution:Number; b2internal var m_proxy; b2internal var m_density:Number; b2internal var m_isSensor:Boolean; b2internal var m_userData; b2internal var m_body:b2Body; b2internal var m_shape:b2Shape; private var m_massData:b2MassData; b2internal var m_aabb:b2AABB; public function b2Fixture(){ m_filter = new b2FilterData(); super(); m_aabb = new b2AABB(); m_userData = null; m_body = null; m_next = null; m_shape = null; m_density = 0; m_friction = 0; m_restitution = 0; } public function GetShape():b2Shape{ return (m_shape); } public function GetType():int{ return (m_shape.GetType()); } public function GetMassData(_arg1:b2MassData=null):b2MassData{ if (_arg1 == null){ _arg1 = new b2MassData(); }; m_shape.ComputeMass(_arg1, m_density); return (_arg1); } public function GetAABB():b2AABB{ return (m_aabb); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{ m_userData = _arg3.userData; m_friction = _arg3.friction; m_restitution = _arg3.restitution; m_body = _arg1; m_next = null; m_filter = _arg3.filter.Copy(); m_isSensor = _arg3.isSensor; m_shape = _arg3.shape.Copy(); m_density = _arg3.density; } public function SetFilterData(_arg1:b2FilterData):void{ var _local2:b2ContactEdge; var _local3:b2Contact; var _local4:b2Fixture; var _local5:b2Fixture; m_filter = _arg1.Copy(); if (m_body){ return; }; _local2 = m_body.GetContactList(); while (_local2) { _local3 = _local2.contact; _local4 = _local3.GetFixtureA(); _local5 = _local3.GetFixtureB(); if ((((_local4 == this)) || ((_local5 == this)))){ _local3.FlagForFiltering(); }; _local2 = _local2.next; }; } public function IsSensor():Boolean{ return (m_isSensor); } b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{ var _local4:b2AABB; var _local5:b2AABB; var _local6:b2Vec2; if (!m_proxy){ return; }; _local4 = new b2AABB(); _local5 = new b2AABB(); m_shape.ComputeAABB(_local4, _arg2); m_shape.ComputeAABB(_local5, _arg3); m_aabb.Combine(_local4, _local5); _local6 = b2Math.SubtractVV(_arg3.position, _arg2.position); _arg1.MoveProxy(m_proxy, m_aabb, _local6); } b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{ m_shape.ComputeAABB(m_aabb, _arg2); m_proxy = _arg1.CreateProxy(m_aabb, this); } b2internal function DestroyProxy(_arg1:IBroadPhase):void{ if (m_proxy == null){ return; }; _arg1.DestroyProxy(m_proxy); m_proxy = null; } public function SetSensor(_arg1:Boolean):void{ var _local2:b2ContactEdge; var _local3:b2Contact; var _local4:b2Fixture; var _local5:b2Fixture; if (m_isSensor == _arg1){ return; }; m_isSensor = _arg1; if (m_body == null){ return; }; _local2 = m_body.GetContactList(); while (_local2) { _local3 = _local2.contact; _local4 = _local3.GetFixtureA(); _local5 = _local3.GetFixtureB(); if ((((_local4 == this)) || ((_local5 == this)))){ _local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor()))); }; _local2 = _local2.next; }; } public function SetDensity(_arg1:Number):void{ m_density = _arg1; } public function SetRestitution(_arg1:Number):void{ m_restitution = _arg1; } public function GetNext():b2Fixture{ return (m_next); } public function GetFriction():Number{ return (m_friction); } public function GetDensity():Number{ return (m_density); } public function GetRestitution():Number{ return (m_restitution); } b2internal function Destroy():void{ m_shape = null; } public function SetFriction(_arg1:Number):void{ m_friction = _arg1; } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{ return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform())); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (m_shape.TestPoint(m_body.GetTransform(), _arg1)); } } }//package Box2D.Dynamics
Section 95
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2FixtureDef { public var shape:b2Shape; public var isSensor:Boolean; public var restitution:Number; public var userData; public var density:Number; public var filter:b2FilterData; public var friction:Number; public function b2FixtureDef(){ filter = new b2FilterData(); super(); shape = null; userData = null; friction = 0.2; restitution = 0; density = 0; filter.categoryBits = 1; filter.maskBits = 0xFFFF; filter.groupIndex = 0; isSensor = false; } } }//package Box2D.Dynamics
Section 96
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Island { private var m_listener:b2ContactListener; private var m_contactSolver:b2ContactSolver; private var m_bodyCapacity:int; b2internal var m_bodies:Array; b2internal var m_bodyCount:int; b2internal var m_jointCapacity:int; b2internal var m_contactCount:int; b2internal var m_contacts:Array; b2internal var m_contactCapacity:int; b2internal var m_jointCount:int; private var m_allocator; b2internal var m_joints:Array; private static var s_impulse:b2ContactImpulse = new b2ContactImpulse(); public function b2Island(){ m_bodies = new Array(); m_contacts = new Array(); m_joints = new Array(); } public function AddBody(_arg1:b2Body):void{ _arg1.m_islandIndex = m_bodyCount; var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:int; var _local3:b2Contact; var _local4:b2ContactConstraint; var _local5:int; if (m_listener == null){ return; }; _local2 = 0; while (_local2 < m_contactCount) { _local3 = m_contacts[_local2]; _local4 = _arg1[_local2]; _local5 = 0; while (_local5 < _local4.pointCount) { s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse; s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse; _local5++; }; m_listener.PostSolve(_local3, s_impulse); _local2++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{ var _local4:int; var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Boolean; var _local13:Boolean; var _local14:Boolean; var _local15:Number; var _local16:Number; var _local17:Number; _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() != b2Body.b2_dynamicBody){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); }; _local4++; }; m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator); _local8 = m_contactSolver; _local8.InitVelocityConstraints(_arg1); _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.InitVelocityConstraints(_arg1); _local4++; }; _local4 = 0; while (_local4 < _arg1.velocityIterations) { _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.SolveVelocityConstraints(_arg1); _local5++; }; _local8.SolveVelocityConstraints(); _local4++; }; _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.FinalizeVelocityConstraints(); _local4++; }; _local8.FinalizeVelocityConstraints(); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { _local9 = (_arg1.dt * _local6.m_linearVelocity.x); _local10 = (_arg1.dt * _local6.m_linearVelocity.y); if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local11 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local4++; }; _local4 = 0; while (_local4 < _arg1.positionIterations) { _local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local13 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local13 = ((_local13) && (_local14)); _local5++; }; if (((_local12) && (_local13))){ break; }; _local4++; }; Report(_local8.m_constraints); if (_arg3){ _local15 = Number.MAX_VALUE; _local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local15 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){ _local6.m_sleepTime = 0; _local15 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local15 = b2Math.Min(_local15, _local6.m_sleepTime); }; }; _local4++; }; if (_local15 >= b2Settings.b2_timeToSleep){ _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; _local6.SetAwake(false); _local4++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:int; var _local4:b2ContactSolver; var _local5:Number; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator); _local4 = m_contactSolver; _local2 = 0; while (_local2 < m_jointCount) { m_joints[_local2].InitVelocityConstraints(_arg1); _local2++; }; _local2 = 0; while (_local2 < _arg1.velocityIterations) { _local4.SolveVelocityConstraints(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].SolveVelocityConstraints(_arg1); _local3++; }; _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local6 = m_bodies[_local2]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { _local7 = (_arg1.dt * _local6.m_linearVelocity.x); _local8 = (_arg1.dt * _local6.m_linearVelocity.y); if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local9 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local2++; }; _local5 = 0.75; _local2 = 0; while (_local2 < _arg1.positionIterations) { _local10 = _local4.SolvePositionConstraints(_local5); _local11 = true; _local3 = 0; while (_local3 < m_jointCount) { _local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = ((_local11) && (_local12)); _local3++; }; if (((_local10) && (_local11))){ break; }; _local2++; }; Report(_local4.m_constraints); } public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{ var _local7:int; m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_contactSolver = _arg6; _local7 = m_bodies.length; while (_local7 < _arg1) { m_bodies[_local7] = null; _local7++; }; _local7 = m_contacts.length; while (_local7 < _arg2) { m_contacts[_local7] = null; _local7++; }; _local7 = m_joints.length; while (_local7 < _arg3) { m_joints[_local7] = null; _local7++; }; } } }//package Box2D.Dynamics
Section 97
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var dt:Number; public var velocityIterations:int; public var dtRatio:Number; public var inv_dt:Number; public var positionIterations:int; public function Set(_arg1:b2TimeStep):void{ dt = _arg1.dt; inv_dt = _arg1.inv_dt; positionIterations = _arg1.positionIterations; velocityIterations = _arg1.velocityIterations; warmStarting = _arg1.warmStarting; } } }//package Box2D.Dynamics
Section 98
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2World { private var m_inv_dt0:Number; private var m_controllerList:b2Controller; b2internal var m_contactList:b2Contact; private var m_contactSolver:b2ContactSolver; private var m_allowSleep:Boolean; private var m_controllerCount:int; private var m_island:b2Island; private var m_destructionListener:b2DestructionListener; b2internal var m_flags:int; private var m_jointCount:int; private var m_bodyCount:int; private var s_stack:Array; b2internal var m_groundBody:b2Body; b2internal var m_contactCount:int; private var m_debugDraw:b2DebugDraw; b2internal var m_bodyList:b2Body; private var m_jointList:b2Joint; private var m_gravity:b2Vec2; b2internal var m_contactManager:b2ContactManager; public static const e_newFixture:int = 1; public static const e_locked:int = 2; private static var s_timestep:b2TimeStep = new b2TimeStep(); private static var s_queue:Array = new Array(); private static var s_timestep2:b2TimeStep = new b2TimeStep(); private static var s_backupA:b2Sweep = new b2Sweep(); private static var m_continuousPhysics:Boolean; private static var m_warmStarting:Boolean; private static var s_xf:b2Transform = new b2Transform(); private static var s_backupB:b2Sweep = new b2Sweep(); private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public function b2World(_arg1:b2Vec2, _arg2:Boolean){ var _local3:b2BodyDef; s_stack = new Array(); m_contactManager = new b2ContactManager(); m_contactSolver = new b2ContactSolver(); m_island = new b2Island(); super(); m_destructionListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_controllerList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_controllerCount = 0; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg2; m_gravity = _arg1; m_inv_dt0 = 0; m_contactManager.m_world = this; _local3 = new b2BodyDef(); m_groundBody = CreateBody(_local3); } public function GetJointCount():int{ return (m_jointCount); } b2internal function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Transform; var _local5:b2Transform; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.GetBodyA(); _local3 = _arg1.GetBodyB(); _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchorA(); _local9 = _arg1.GetAnchorB(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchorA(); _local13 = _local11.GetGroundAnchorB(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var callback = _arg1; var aabb = _arg2; WorldQueryWrapper = function (_arg1):Boolean{ return (callback(broadPhase.GetUserData(_arg1))); }; broadPhase = m_contactManager.m_broadPhase; broadPhase.Query(WorldQueryWrapper, aabb); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_contactManager.m_broadPhase.GetProxyCount()); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Fixture; var _local5:b2Shape; var _local6:b2Joint; var _local7:IBroadPhase; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Transform; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:b2Color; var _local16:b2Controller; var _local17:b2Contact; var _local18:b2Fixture; var _local19:b2Fixture; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2AABB; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Vec2(); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; _local15 = new b2Color(0, 0, 0); if ((_local1 & b2DebugDraw.e_shapeBit)){ _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetFixtureList(); while (_local4) { _local5 = _local4.GetShape(); if (_local3.IsActive() == false){ _local15.Set(0.5, 0.5, 0.3); DrawShape(_local5, _local11, _local15); } else { if (_local3.GetType() == b2Body.b2_staticBody){ _local15.Set(0.5, 0.9, 0.5); DrawShape(_local5, _local11, _local15); } else { if (_local3.GetType() == b2Body.b2_kinematicBody){ _local15.Set(0.5, 0.5, 0.9); DrawShape(_local5, _local11, _local15); } else { if (_local3.IsAwake() == false){ _local15.Set(0.6, 0.6, 0.6); DrawShape(_local5, _local11, _local15); } else { _local15.Set(0.9, 0.7, 0.7); DrawShape(_local5, _local11, _local15); }; }; }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local6 = m_jointList; while (_local6) { DrawJoint(_local6); _local6 = _local6.m_next; }; }; if ((_local1 & b2DebugDraw.e_controllerBit)){ _local16 = m_controllerList; while (_local16) { _local16.Draw(m_debugDraw); _local16 = _local16.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local15.Set(0.3, 0.9, 0.9); _local17 = m_contactManager.m_contactList; while (_local17) { _local18 = _local17.GetFixtureA(); _local19 = _local17.GetFixtureB(); _local20 = _local18.GetAABB().GetCenter(); _local21 = _local19.GetAABB().GetCenter(); m_debugDraw.DrawSegment(_local20, _local21, _local15); _local17 = _local17.GetNext(); }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local7 = m_contactManager.m_broadPhase; _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; _local3 = m_bodyList; while (_local3) { if (_local3.IsActive() == false){ } else { _local4 = _local3.GetFixtureList(); while (_local4) { _local22 = _local7.GetFatAABB(_local4.m_proxy); _local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y); _local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y); _local14[2].Set(_local22.upperBound.x, _local22.upperBound.y); _local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local15); _local4 = _local4.GetNext(); }; }; _local3 = _local3.GetNext(); }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawTransform(_local11); _local3 = _local3.m_next; }; }; } public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{ var result:Array; var RayCastAllWrapper:Function; var point1 = _arg1; var point2 = _arg2; RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ result[result.length] = _arg1; return (1); }; result = new Array(); RayCast(RayCastAllWrapper, point1, point2); return (result); } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2ControllerEdge; var _local4:b2ContactEdge; var _local5:b2Fixture; var _local6:b2JointEdge; var _local7:b2ControllerEdge; var _local8:b2ContactEdge; var _local9:b2Fixture; if (IsLocked() == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local6 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local6.joint); }; DestroyJoint(_local6.joint); }; _local3 = _arg1.m_controllerList; while (_local3) { _local7 = _local3; _local3 = _local3.nextController; _local7.controller.RemoveBody(_arg1); }; _local4 = _arg1.m_contactList; while (_local4) { _local8 = _local4; _local4 = _local4.next; m_contactManager.Destroy(_local8.contact); }; _arg1.m_contactList = null; _local5 = _arg1.m_fixtureList; while (_local5) { _local9 = _local5; _local5 = _local5.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeFixture(_local9); }; _local9.DestroyProxy(m_contactManager.m_broadPhase); _local9.Destroy(); }; _arg1.m_fixtureList = null; _arg1.m_fixtureCount = 0; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{ var _local4:b2CircleShape; var _local5:b2Vec2; var _local6:Number; var _local7:b2Vec2; var _local8:int; var _local9:b2PolygonShape; var _local10:int; var _local11:Array; var _local12:Array; var _local13:b2EdgeShape; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local4 = (_arg1 as b2CircleShape); _local5 = b2Math.MulX(_arg2, _local4.m_p); _local6 = _local4.m_radius; _local7 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3); break; case b2Shape.e_polygonShape: _local9 = (_arg1 as b2PolygonShape); _local10 = _local9.GetVertexCount(); _local11 = _local9.GetVertices(); _local12 = new Array(_local10); _local8 = 0; while (_local8 < _local10) { _local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]); _local8++; }; m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3); break; case b2Shape.e_edgeShape: _local13 = (_arg1 as b2EdgeShape); m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3); break; }; } b2internal function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Controller; var _local4:b2Island; var _local5:b2Contact; var _local6:b2Joint; var _local7:int; var _local8:Array; var _local9:b2Body; var _local10:int; var _local11:int; var _local12:b2Body; var _local13:b2ContactEdge; var _local14:b2JointEdge; _local3 = m_controllerList; while (_local3) { _local3.Step(_arg1); _local3 = _local3.m_next; }; _local4 = m_island; _local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local5 = m_contactList; while (_local5) { _local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag)); _local5 = _local5.m_next; }; _local6 = m_jointList; while (_local6) { _local6.m_islandFlag = false; _local6 = _local6.m_next; }; _local7 = m_bodyCount; _local8 = s_stack; _local9 = m_bodyList; while (_local9) { if ((_local9.m_flags & b2Body.e_islandFlag)){ } else { if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){ } else { if (_local9.GetType() == b2Body.b2_staticBody){ } else { _local4.Clear(); _local10 = 0; var _temp1 = _local10; _local10 = (_local10 + 1); var _local15 = _temp1; _local8[_local15] = _local9; _local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag); while (_local10 > 0) { --_local10; _local2 = _local8[_local10]; _local4.AddBody(_local2); if (_local2.IsAwake() == false){ _local2.SetAwake(true); }; if (_local2.GetType() == b2Body.b2_staticBody){ } else { _local13 = _local2.m_contactList; while (_local13) { if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){ } else { if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){ } else { _local4.AddContact(_local13.contact); _local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag); _local12 = _local13.other; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local10; _local10 = (_local10 + 1); var _local16 = _temp2; _local8[_local16] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; }; _local13 = _local13.next; }; _local14 = _local2.m_jointList; while (_local14) { if (_local14.joint.m_islandFlag == true){ } else { _local12 = _local14.other; if (_local12.IsActive() == false){ } else { _local4.AddJoint(_local14.joint); _local14.joint.m_islandFlag = true; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local10; _local10 = (_local10 + 1); _local16 = _temp3; _local8[_local16] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; }; _local14 = _local14.next; }; }; }; _local4.Solve(_arg1, m_gravity, m_allowSleep); _local11 = 0; while (_local11 < _local4.m_bodyCount) { _local2 = _local4.m_bodies[_local11]; if (_local2.GetType() == b2Body.b2_staticBody){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local11++; }; }; }; }; _local9 = _local9.m_next; }; _local11 = 0; while (_local11 < _local8.length) { if (!_local8[_local11]){ break; }; _local8[_local11] = null; _local11++; }; _local2 = m_bodyList; while (_local2) { if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){ } else { if (_local2.GetType() == b2Body.b2_staticBody){ } else { _local2.SynchronizeFixtures(); }; }; _local2 = _local2.m_next; }; m_contactManager.FindNewContacts(); } public function DestroyController(_arg1:b2Controller):void{ _arg1.Clear(); if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1 == m_controllerList){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function GetContactCount():int{ return (m_contactCount); } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactManager.m_contactFilter = _arg1; } b2internal function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Fixture; var _local4:b2Fixture; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Joint; var _local9:b2Island; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:int; var _local17:b2TimeStep; var _local18:int; var _local19:Number; var _local20:Number; var _local21:b2JointEdge; var _local22:b2Body; _local9 = m_island; _local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver); _local10 = s_queue; _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; _local8 = m_jointList; while (_local8) { _local8.m_islandFlag = false; _local8 = _local8.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){ } else { _local19 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local19 = _local11.m_toi; } else { _local3 = _local11.m_fixtureA; _local4 = _local11.m_fixtureB; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){ continue; }; _local20 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local20 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local20); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local20 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local20); }; }; _local19 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep); b2Settings.b2Assert((((0 <= _local19)) && ((_local19 <= 1)))); if ((((_local19 > 0)) && ((_local19 < 1)))){ _local19 = (((1 - _local19) * _local20) + _local19); if (_local19 > 1){ _local19 = 1; }; }; _local11.m_toi = _local19; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local19)) && ((_local19 < _local13)))){ _local12 = _local11; _local13 = _local19; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_fixtureA; _local4 = _local12.m_fixtureB; _local5 = _local3.m_body; _local6 = _local4.m_body; s_backupA.Set(_local5.m_sweep); s_backupB.Set(_local6.m_sweep); _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactManager.m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){ _local5.m_sweep.Set(s_backupA); _local6.m_sweep.Set(s_backupB); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); } else { if (_local12.IsTouching() == false){ } else { _local14 = _local5; if (_local14.GetType() != b2Body.b2_dynamicBody){ _local14 = _local6; }; _local9.Clear(); _local15 = 0; _local16 = 0; var _temp1 = _local16; _local16 = (_local16 + 1); _local10[(_local15 + _temp1)] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local16 > 0) { var _temp2 = _local15; _local15 = (_local15 + 1); _local2 = _local10[_temp2]; _local16--; _local9.AddBody(_local2); if (_local2.IsAwake() == false){ _local2.SetAwake(true); }; if (_local2.GetType() != b2Body.b2_dynamicBody){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local9.m_contactCount == _local9.m_contactCapacity){ break; }; if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){ } else { if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){ } else { _local9.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local22 = _local7.other; if ((_local22.m_flags & b2Body.e_islandFlag)){ } else { if (_local22.GetType() != b2Body.b2_staticBody){ _local22.Advance(_local13); _local22.SetAwake(true); }; _local10[(_local15 + _local16)] = _local22; _local16++; _local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag); }; }; }; _local7 = _local7.next; }; _local21 = _local2.m_jointList; while (_local21) { if (_local9.m_jointCount == _local9.m_jointCapacity){ } else { if (_local21.joint.m_islandFlag == true){ } else { _local22 = _local21.other; if (_local22.IsActive() == false){ } else { _local9.AddJoint(_local21.joint); _local21.joint.m_islandFlag = true; if ((_local22.m_flags & b2Body.e_islandFlag)){ } else { if (_local22.GetType() != b2Body.b2_staticBody){ _local22.Advance(_local13); _local22.SetAwake(true); }; _local10[(_local15 + _local16)] = _local22; _local16++; _local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag); }; }; }; }; _local21 = _local21.next; }; }; }; _local17 = s_timestep; _local17.warmStarting = false; _local17.dt = ((1 - _local13) * _arg1.dt); _local17.inv_dt = (1 / _local17.dt); _local17.dtRatio = 0; _local17.velocityIterations = _arg1.velocityIterations; _local17.positionIterations = _arg1.positionIterations; _local9.SolveTOI(_local17); _local18 = 0; while (_local18 < _local9.m_bodyCount) { _local2 = _local9.m_bodies[_local18]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if (_local2.IsAwake() == false){ } else { if (_local2.GetType() != b2Body.b2_dynamicBody){ } else { _local2.SynchronizeFixtures(); _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local18++; }; _local18 = 0; while (_local18 < _local9.m_contactCount) { _local11 = _local9.m_contacts[_local18]; _local9.m_contacts[_local18].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local18++; }; _local18 = 0; while (_local18 < _local9.m_jointCount) { _local8 = _local9.m_joints[_local18]; _local8.m_islandFlag = false; _local18++; }; m_contactManager.FindNewContacts(); }; }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetGravity():b2Vec2{ return (m_gravity); } public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{ var result:b2Fixture; var RayCastOneWrapper:Function; var point1 = _arg1; var point2 = _arg2; RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ result = _arg1; return (_arg4); }; RayCast(RayCastOneWrapper, point1, point2); return (result); } public function Validate():void{ m_contactManager.m_broadPhase.Validate(); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var aabb:b2AABB; var callback = _arg1; var p = _arg2; WorldQueryWrapper = function (_arg1):Boolean{ var _local2:b2Fixture; _local2 = (broadPhase.GetUserData(_arg1) as b2Fixture); if (_local2.TestPoint(p)){ return (callback(_local2)); }; return (true); }; broadPhase = m_contactManager.m_broadPhase; aabb = new b2AABB(); aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop)); aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop)); broadPhase.Query(WorldQueryWrapper, aabb); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Body; var _local5:b2ContactEdge; _local2 = b2Joint.Create(_arg1, null); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_edgeA.joint = _local2; _local2.m_edgeA.other = _local2.m_bodyB; _local2.m_edgeA.prev = null; _local2.m_edgeA.next = _local2.m_bodyA.m_jointList; if (_local2.m_bodyA.m_jointList){ _local2.m_bodyA.m_jointList.prev = _local2.m_edgeA; }; _local2.m_bodyA.m_jointList = _local2.m_edgeA; _local2.m_edgeB.joint = _local2; _local2.m_edgeB.other = _local2.m_bodyA; _local2.m_edgeB.prev = null; _local2.m_edgeB.next = _local2.m_bodyB.m_jointList; if (_local2.m_bodyB.m_jointList){ _local2.m_bodyB.m_jointList.prev = _local2.m_edgeB; }; _local2.m_bodyB.m_jointList = _local2.m_edgeB; _local3 = _arg1.bodyA; _local4 = _arg1.bodyB; if (_arg1.collideConnected == false){ _local5 = _local4.GetContactList(); while (_local5) { if (_local5.other == _local3){ _local5.contact.FlagForFiltering(); }; _local5 = _local5.next; }; }; return (_local2); } public function GetContactList():b2Contact{ return (m_contactList); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2ContactEdge; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_bodyA; _local4 = _arg1.m_bodyB; _local3.SetAwake(true); _local4.SetAwake(true); if (_arg1.m_edgeA.prev){ _arg1.m_edgeA.prev.next = _arg1.m_edgeA.next; }; if (_arg1.m_edgeA.next){ _arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev; }; if (_arg1.m_edgeA == _local3.m_jointList){ _local3.m_jointList = _arg1.m_edgeA.next; }; _arg1.m_edgeA.prev = null; _arg1.m_edgeA.next = null; if (_arg1.m_edgeB.prev){ _arg1.m_edgeB.prev.next = _arg1.m_edgeB.next; }; if (_arg1.m_edgeB.next){ _arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev; }; if (_arg1.m_edgeB == _local4.m_jointList){ _local4.m_jointList = _arg1.m_edgeB.next; }; _arg1.m_edgeB.prev = null; _arg1.m_edgeB.next = null; b2Joint.Destroy(_arg1, null); m_jointCount--; if (_local2 == false){ _local5 = _local4.GetContactList(); while (_local5) { if (_local5.other == _local3){ _local5.contact.FlagForFiltering(); }; _local5 = _local5.next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactManager.m_contactListener = _arg1; } public function CreateController(_arg1:b2Controller):b2Controller{ if (_arg1.m_world != this){ throw (new Error("Controller can only be a member of one world")); }; _arg1.m_next = m_controllerList; _arg1.m_prev = null; if (m_controllerList){ m_controllerList.m_prev = _arg1; }; m_controllerList = _arg1; m_controllerCount++; _arg1.m_world = this; return (_arg1); } public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var aabb:b2AABB; var callback = _arg1; var shape = _arg2; var transform = _arg3; WorldQueryWrapper = function (_arg1):Boolean{ var _local2:b2Fixture; _local2 = (broadPhase.GetUserData(_arg1) as b2Fixture); if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){ return (callback(_local2)); }; return (true); }; if (transform == null){ transform = new b2Transform(); transform.SetIdentity(); }; broadPhase = m_contactManager.m_broadPhase; aabb = new b2AABB(); shape.ComputeAABB(aabb, transform); broadPhase.Query(WorldQueryWrapper, aabb); } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (IsLocked() == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function RemoveController(_arg1:b2Controller):void{ if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (m_controllerList == _arg1){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{ var broadPhase:IBroadPhase; var output:b2RayCastOutput; var RayCastWrapper:Function; var input:b2RayCastInput; var callback = _arg1; var point1 = _arg2; var point2 = _arg3; RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{ var _local3:*; var _local4:b2Fixture; var _local5:Boolean; var _local6:Number; var _local7:b2Vec2; _local3 = broadPhase.GetUserData(_arg2); _local4 = (_local3 as b2Fixture); _local5 = _local4.RayCast(output, _arg1); if (_local5){ _local6 = output.fraction; _local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y))); return (callback(_local4, _local7, output.normal, _local6)); }; return (_arg1.maxFraction); }; broadPhase = m_contactManager.m_broadPhase; output = new b2RayCastOutput(); input = new b2RayCastInput(point1, point2); broadPhase.RayCast(RayCastWrapper, input); } public function Step(_arg1:Number, _arg2:int, _arg3:int):void{ var _local4:b2TimeStep; if ((m_flags & e_newFixture)){ m_contactManager.FindNewContacts(); m_flags = (m_flags & ~(e_newFixture)); }; m_flags = (m_flags | e_locked); _local4 = s_timestep2; _local4.dt = _arg1; _local4.velocityIterations = _arg2; _local4.positionIterations = _arg3; if (_arg1 > 0){ _local4.inv_dt = (1 / _arg1); } else { _local4.inv_dt = 0; }; _local4.dtRatio = (m_inv_dt0 * _arg1); _local4.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local4.dt > 0){ Solve(_local4); }; if (((m_continuousPhysics) && ((_local4.dt > 0)))){ SolveTOI(_local4); }; if (_local4.dt > 0){ m_inv_dt0 = _local4.inv_dt; }; m_flags = (m_flags & ~(e_locked)); } public function IsLocked():Boolean{ return (((m_flags & e_locked) > 0)); } public function ClearForces():void{ var _local1:b2Body; _local1 = m_bodyList; while (_local1) { _local1.m_force.SetZero(); _local1.m_torque = 0; _local1 = _local1.m_next; }; } public function GetBodyCount():int{ return (m_bodyCount); } public function SetBroadPhase(_arg1:IBroadPhase):void{ var _local2:IBroadPhase; var _local3:b2Body; var _local4:b2Fixture; _local2 = m_contactManager.m_broadPhase; m_contactManager.m_broadPhase = _arg1; _local3 = m_bodyList; while (_local3) { _local4 = _local3.m_fixtureList; while (_local4) { _local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4); _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; } public function AddController(_arg1:b2Controller):b2Controller{ _arg1.m_next = m_controllerList; _arg1.m_prev = null; m_controllerList = _arg1; _arg1.m_world = this; m_controllerCount++; return (_arg1); } } }//package Box2D.Dynamics
Section 99
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import flash.utils.*; import com.adobe.utils.*; public class MD5 { public static var digest:ByteArray; public static function hash(_arg1:String):String{ var _local2:ByteArray = new ByteArray(); _local2.writeUTFBytes(_arg1); return (hashBinary(_local2)); } public static function hashBytes(_arg1:ByteArray):String{ return (hashBinary(_arg1)); } public static function hashBinary(_arg1:ByteArray):String{ var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local2 = 1732584193; var _local3 = -271733879; var _local4 = -1732584194; var _local5 = 271733878; var _local10:Array = createBlocks(_arg1); var _local11:int = _local10.length; var _local12:int; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; digest = new ByteArray(); digest.writeInt(_local2); digest.writeInt(_local3); digest.writeInt(_local4); digest.writeInt(_local5); digest.position = 0; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private static function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private static function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private static function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private static function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function createBlocks(_arg1:ByteArray):Array{ var _local2:Array = new Array(); var _local3:int = (_arg1.length * 8); var _local4 = 0xFF; var _local5:int; while (_local5 < _local3) { _local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32))); _local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3; return (_local2); } } }//package com.adobe.crypto
Section 100
//PNGEncoder (com.adobe.images.PNGEncoder) package com.adobe.images { import flash.display.*; import flash.utils.*; import flash.geom.*; public class PNGEncoder { private static var crcTable:Array; private static var crcTableComputed:Boolean = false; public static function encode(_arg1:BitmapData):ByteArray{ var _local6:uint; var _local7:int; var _local2:ByteArray = new ByteArray(); _local2.writeUnsignedInt(2303741511); _local2.writeUnsignedInt(218765834); var _local3:ByteArray = new ByteArray(); _local3.writeInt(_arg1.width); _local3.writeInt(_arg1.height); _local3.writeUnsignedInt(134610944); _local3.writeByte(0); writeChunk(_local2, 1229472850, _local3); var _local4:ByteArray = new ByteArray(); var _local5:int; while (_local5 < _arg1.height) { _local4.writeByte(0); if (!_arg1.transparent){ _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | 0xFF))); _local7++; }; } else { _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel32(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | (_local6 >>> 24)))); _local7++; }; }; _local5++; }; _local4.compress(); writeChunk(_local2, 1229209940, _local4); writeChunk(_local2, 1229278788, null); return (_local2); } private static function writeChunk(_arg1:ByteArray, _arg2:uint, _arg3:ByteArray):void{ var _local8:uint; var _local9:uint; var _local10:uint; if (!crcTableComputed){ crcTableComputed = true; crcTable = []; _local9 = 0; while (_local9 < 0x0100) { _local8 = _local9; _local10 = 0; while (_local10 < 8) { if ((_local8 & 1)){ _local8 = uint((uint(3988292384) ^ uint((_local8 >>> 1)))); } else { _local8 = uint((_local8 >>> 1)); }; _local10++; }; crcTable[_local9] = _local8; _local9++; }; }; var _local4:uint; if (_arg3 != null){ _local4 = _arg3.length; }; _arg1.writeUnsignedInt(_local4); var _local5:uint = _arg1.position; _arg1.writeUnsignedInt(_arg2); if (_arg3 != null){ _arg1.writeBytes(_arg3); }; var _local6:uint = _arg1.position; _arg1.position = _local5; _local8 = 4294967295; var _local7:int; while (_local7 < (_local6 - _local5)) { _local8 = uint((crcTable[((_local8 ^ _arg1.readUnsignedByte()) & uint(0xFF))] ^ uint((_local8 >>> 8)))); _local7++; }; _local8 = uint((_local8 ^ uint(4294967295))); _arg1.position = _local6; _arg1.writeUnsignedInt(_local8); } } }//package com.adobe.images
Section 101
//JSON (com.adobe.serialization.json.JSON) package com.adobe.serialization.json { public class JSON { public static function encode(_arg1:Object):String{ var _local2:JSONEncoder = new JSONEncoder(_arg1); return (_local2.getString()); } public static function decode(_arg1:String){ var _local2:JSONDecoder = new JSONDecoder(_arg1); return (_local2.getValue()); } } }//package com.adobe.serialization.json
Section 102
//JSONDecoder (com.adobe.serialization.json.JSONDecoder) package com.adobe.serialization.json { public class JSONDecoder { private var value; private var tokenizer:JSONTokenizer; private var token:JSONToken; public function JSONDecoder(_arg1:String){ this.tokenizer = new JSONTokenizer(_arg1); this.nextToken(); this.value = this.parseValue(); } public function getValue(){ return (this.value); } private function nextToken():JSONToken{ return ((this.token = this.tokenizer.getNextToken())); } private function parseArray():Array{ var _local1:Array = new Array(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; while (true) { _local1.push(this.parseValue()); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; if (this.token.type == JSONTokenType.COMMA){ this.nextToken(); } else { this.tokenizer.parseError(("Expecting ] or , but found " + this.token.value)); }; }; return (null); } private function parseObject():Object{ var _local2:String; var _local1:Object = new Object(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; while (true) { if (this.token.type == JSONTokenType.STRING){ _local2 = String(this.token.value); this.nextToken(); if (this.token.type == JSONTokenType.COLON){ this.nextToken(); _local1[_local2] = this.parseValue(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; if (this.token.type == JSONTokenType.COMMA){ this.nextToken(); } else { this.tokenizer.parseError(("Expecting } or , but found " + this.token.value)); }; } else { this.tokenizer.parseError(("Expecting : but found " + this.token.value)); }; } else { this.tokenizer.parseError(("Expecting string but found " + this.token.value)); }; }; return (null); } private function parseValue():Object{ if (this.token == null){ this.tokenizer.parseError("Unexpected end of input"); }; switch (this.token.type){ case JSONTokenType.LEFT_BRACE: return (this.parseObject()); case JSONTokenType.LEFT_BRACKET: return (this.parseArray()); case JSONTokenType.STRING: case JSONTokenType.NUMBER: case JSONTokenType.TRUE: case JSONTokenType.FALSE: case JSONTokenType.NULL: return (this.token.value); default: this.tokenizer.parseError(("Unexpected " + this.token.value)); }; return (null); } } }//package com.adobe.serialization.json
Section 103
//JSONEncoder (com.adobe.serialization.json.JSONEncoder) package com.adobe.serialization.json { import flash.utils.*; public class JSONEncoder { private var jsonString:String; public function JSONEncoder(_arg1){ this.jsonString = this.convertToString(_arg1); } public function getString():String{ return (this.jsonString); } private function convertToString(_arg1):String{ if ((_arg1 is String)){ return (this.escapeString((_arg1 as String))); }; if ((_arg1 is Number)){ return ((isFinite((_arg1 as Number))) ? _arg1.toString() : "null"); } else { if ((_arg1 is Boolean)){ return ((_arg1) ? "true" : "false"); } else { if ((_arg1 is Array)){ return (this.arrayToString((_arg1 as Array))); }; if ((((_arg1 is Object)) && (!((_arg1 == null))))){ return (this.objectToString(_arg1)); }; }; }; return ("null"); } private function escapeString(_arg1:String):String{ var _local3:String; var _local6:String; var _local7:String; var _local2 = ""; var _local4:Number = _arg1.length; var _local5:int; while (_local5 < _local4) { _local3 = _arg1.charAt(_local5); switch (_local3){ case "\"": _local2 = (_local2 + "\\\""); break; case "\\": _local2 = (_local2 + "\\\\"); break; case "\b": _local2 = (_local2 + "\\b"); break; case "\f": _local2 = (_local2 + "\\f"); break; case "\n": _local2 = (_local2 + "\\n"); break; case "\r": _local2 = (_local2 + "\\r"); break; case "\t": _local2 = (_local2 + "\\t"); break; default: if (_local3 < " "){ _local6 = _local3.charCodeAt(0).toString(16); _local7 = ((_local6.length == 2)) ? "00" : "000"; _local2 = (_local2 + (("\\u" + _local7) + _local6)); } else { _local2 = (_local2 + _local3); }; }; _local5++; }; return ((("\"" + _local2) + "\"")); } private function arrayToString(_arg1:Array):String{ var _local2 = ""; var _local3:int; while (_local3 < _arg1.length) { if (_local2.length > 0){ _local2 = (_local2 + ","); }; _local2 = (_local2 + this.convertToString(_arg1[_local3])); _local3++; }; return ((("[" + _local2) + "]")); } private function objectToString(_arg1:Object):String{ var value:Object; var key:String; var v:XML; var o = _arg1; var s = ""; var classInfo:XML = describeType(o); if (classInfo.@name.toString() == "Object"){ for (key in o) { value = o[key]; if ((value is Function)){ } else { if (s.length > 0){ s = (s + ","); }; s = (s + ((this.escapeString(key) + ":") + this.convertToString(value))); }; }; } else { for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) { if (s.length > 0){ s = (s + ","); }; s = (s + ((this.escapeString(v.@name.toString()) + ":") + this.convertToString(o[v.@name]))); }; }; return ((("{" + s) + "}")); } } }//package com.adobe.serialization.json
Section 104
//JSONParseError (com.adobe.serialization.json.JSONParseError) package com.adobe.serialization.json { public class JSONParseError extends Error { private var _location:int; private var _text:String; public function JSONParseError(_arg1:String="", _arg2:int=0, _arg3:String=""){ super(_arg1); name = "JSONParseError"; this._location = _arg2; this._text = _arg3; } public function get location():int{ return (this._location); } public function get text():String{ return (this._text); } } }//package com.adobe.serialization.json
Section 105
//JSONToken (com.adobe.serialization.json.JSONToken) package com.adobe.serialization.json { public class JSONToken { private var _type:int; private var _value:Object; public function JSONToken(_arg1:int=-1, _arg2:Object=null){ this._type = _arg1; this._value = _arg2; } public function get type():int{ return (this._type); } public function set type(_arg1:int):void{ this._type = _arg1; } public function get value():Object{ return (this._value); } public function set value(_arg1:Object):void{ this._value = _arg1; } } }//package com.adobe.serialization.json
Section 106
//JSONTokenizer (com.adobe.serialization.json.JSONTokenizer) package com.adobe.serialization.json { public class JSONTokenizer { private var obj:Object; private var jsonString:String; private var loc:int; private var ch:String; public function JSONTokenizer(_arg1:String){ this.jsonString = _arg1; this.loc = 0; this.nextChar(); } public function getNextToken():JSONToken{ var _local2:String; var _local3:String; var _local4:String; var _local1:JSONToken = new JSONToken(); this.skipIgnored(); switch (this.ch){ case "{": _local1.type = JSONTokenType.LEFT_BRACE; _local1.value = "{"; this.nextChar(); break; case "}": _local1.type = JSONTokenType.RIGHT_BRACE; _local1.value = "}"; this.nextChar(); break; case "[": _local1.type = JSONTokenType.LEFT_BRACKET; _local1.value = "["; this.nextChar(); break; case "]": _local1.type = JSONTokenType.RIGHT_BRACKET; _local1.value = "]"; this.nextChar(); break; case ",": _local1.type = JSONTokenType.COMMA; _local1.value = ","; this.nextChar(); break; case ":": _local1.type = JSONTokenType.COLON; _local1.value = ":"; this.nextChar(); break; case "t": _local2 = ((("t" + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local2 == "true"){ _local1.type = JSONTokenType.TRUE; _local1.value = true; this.nextChar(); } else { this.parseError(("Expecting 'true' but found " + _local2)); }; break; case "f": _local3 = (((("f" + this.nextChar()) + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local3 == "false"){ _local1.type = JSONTokenType.FALSE; _local1.value = false; this.nextChar(); } else { this.parseError(("Expecting 'false' but found " + _local3)); }; break; case "n": _local4 = ((("n" + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local4 == "null"){ _local1.type = JSONTokenType.NULL; _local1.value = null; this.nextChar(); } else { this.parseError(("Expecting 'null' but found " + _local4)); }; break; case "\"": _local1 = this.readString(); break; default: if (((this.isDigit(this.ch)) || ((this.ch == "-")))){ _local1 = this.readNumber(); } else { if (this.ch == ""){ return (null); }; this.parseError((("Unexpected " + this.ch) + " encountered")); }; }; return (_local1); } private function readString():JSONToken{ var _local3:String; var _local4:int; var _local1:JSONToken = new JSONToken(); _local1.type = JSONTokenType.STRING; var _local2 = ""; this.nextChar(); while (((!((this.ch == "\""))) && (!((this.ch == ""))))) { if (this.ch == "\\"){ this.nextChar(); switch (this.ch){ case "\"": _local2 = (_local2 + "\""); break; case "/": _local2 = (_local2 + "/"); break; case "\\": _local2 = (_local2 + "\\"); break; case "b": _local2 = (_local2 + "\b"); break; case "f": _local2 = (_local2 + "\f"); break; case "n": _local2 = (_local2 + "\n"); break; case "r": _local2 = (_local2 + "\r"); break; case "t": _local2 = (_local2 + "\t"); break; case "u": _local3 = ""; _local4 = 0; while (_local4 < 4) { if (!this.isHexDigit(this.nextChar())){ this.parseError((" Excepted a hex digit, but found: " + this.ch)); }; _local3 = (_local3 + this.ch); _local4++; }; _local2 = (_local2 + String.fromCharCode(parseInt(_local3, 16))); break; default: _local2 = (_local2 + ("\\" + this.ch)); }; } else { _local2 = (_local2 + this.ch); }; this.nextChar(); }; if (this.ch == ""){ this.parseError("Unterminated string literal"); }; this.nextChar(); _local1.value = _local2; return (_local1); } private function readNumber():JSONToken{ var _local1:JSONToken = new JSONToken(); _local1.type = JSONTokenType.NUMBER; var _local2 = ""; if (this.ch == "-"){ _local2 = (_local2 + "-"); this.nextChar(); }; if (!this.isDigit(this.ch)){ this.parseError("Expecting a digit"); }; if (this.ch == "0"){ _local2 = (_local2 + this.ch); this.nextChar(); if (this.isDigit(this.ch)){ this.parseError("A digit cannot immediately follow 0"); }; } else { while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; if (this.ch == "."){ _local2 = (_local2 + "."); this.nextChar(); if (!this.isDigit(this.ch)){ this.parseError("Expecting a digit"); }; while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; if ((((this.ch == "e")) || ((this.ch == "E")))){ _local2 = (_local2 + "e"); this.nextChar(); if ((((this.ch == "+")) || ((this.ch == "-")))){ _local2 = (_local2 + this.ch); this.nextChar(); }; if (!this.isDigit(this.ch)){ this.parseError("Scientific notation number needs exponent value"); }; while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; var _local3:Number = Number(_local2); if (((isFinite(_local3)) && (!(isNaN(_local3))))){ _local1.value = _local3; return (_local1); }; this.parseError((("Number " + _local3) + " is not valid!")); return (null); } private function nextChar():String{ return ((this.ch = this.jsonString.charAt(this.loc++))); } private function skipIgnored():void{ var _local1:int; do { _local1 = this.loc; this.skipWhite(); this.skipComments(); } while (_local1 != this.loc); } private function skipComments():void{ if (this.ch == "/"){ this.nextChar(); switch (this.ch){ case "/": do { this.nextChar(); } while (((!((this.ch == "\n"))) && (!((this.ch == ""))))); this.nextChar(); break; case "*": this.nextChar(); while (true) { if (this.ch == "*"){ this.nextChar(); if (this.ch == "/"){ this.nextChar(); break; }; } else { this.nextChar(); }; if (this.ch == ""){ this.parseError("Multi-line comment not closed"); }; }; break; default: this.parseError((("Unexpected " + this.ch) + " encountered (expecting '/' or '*' )")); }; }; } private function skipWhite():void{ while (this.isWhiteSpace(this.ch)) { this.nextChar(); }; } private function isWhiteSpace(_arg1:String):Boolean{ return ((((((((_arg1 == " ")) || ((_arg1 == "\t")))) || ((_arg1 == "\n")))) || ((_arg1 == "\r")))); } private function isDigit(_arg1:String):Boolean{ return ((((_arg1 >= "0")) && ((_arg1 <= "9")))); } private function isHexDigit(_arg1:String):Boolean{ var _local2:String = _arg1.toUpperCase(); return (((this.isDigit(_arg1)) || ((((_local2 >= "A")) && ((_local2 <= "F")))))); } public function parseError(_arg1:String):void{ throw (new JSONParseError(_arg1, this.loc, this.jsonString)); } } }//package com.adobe.serialization.json
Section 107
//JSONTokenType (com.adobe.serialization.json.JSONTokenType) package com.adobe.serialization.json { public class JSONTokenType { public static const UNKNOWN:int = -1; public static const COMMA:int = 0; public static const LEFT_BRACE:int = 1; public static const RIGHT_BRACE:int = 2; public static const LEFT_BRACKET:int = 3; public static const RIGHT_BRACKET:int = 4; public static const COLON:int = 6; public static const TRUE:int = 7; public static const FALSE:int = 8; public static const NULL:int = 9; public static const STRING:int = 10; public static const NUMBER:int = 11; } }//package com.adobe.serialization.json
Section 108
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local4:int; var _local5:int; var _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } } }//package com.adobe.utils
Section 109
//APIConnector (com.newgrounds.components.APIConnector) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; public class APIConnector extends MovieClip { public var errorDialog:MovieClip; public var background:MovieClip; public var viewLatestButton:SimpleButton; public var closeButton:SimpleButton; public var viewAuthorizedButton:SimpleButton; private var _initialized:Boolean; private var _movieId:String; private var _encryptionKey:String; private var _movieVersion:String; private var _showConnectingPopup:Boolean;// = true private var _useErrorPopup:Boolean;// = true private var _medalPopup:MedalPopup; private var _popDelay:Timer; public function APIConnector(){ this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 6, this.frame7, 7, this.frame8); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; this.useErrorPopup = true; this.useMedalPopup = true; this._popDelay.addEventListener(TimerEvent.TIMER, this.errorTimerHandler); addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); if (stage){ addEventListener(Event.RENDER, this.renderHandler); stage.invalidate(); } else { this.clear(); }; } public function get movieId():String{ return (this._movieId); } public function set movieId(_arg1:String):void{ this._movieId = _arg1; } public function get encryptionKey():String{ return (this._encryptionKey); } public function set encryptionKey(_arg1:String):void{ this._encryptionKey = _arg1; } public function get movieVersion():String{ return (this._movieVersion); } public function set movieVersion(_arg1:String):void{ this._movieVersion = _arg1; } public function get debugMode():Boolean{ return (API.debugMode); } public function set debugMode(_arg1:Boolean):void{ API.debugMode = true; } public function get useFakeSession():Boolean{ return (API.getFakeSession()); } public function set useFakeSession(_arg1:Boolean):void{ API.setFakeSession(true); } public function get useMedalPopup():Boolean{ return (!((this._medalPopup == null))); } public function set useMedalPopup(_arg1:Boolean):void{ if (((_arg1) && (!(this._medalPopup)))){ this._medalPopup = new MedalPopup(); addChild(this._medalPopup); } else { if (((!(_arg1)) && (this._medalPopup))){ removeChild(this._medalPopup); this._medalPopup = null; }; }; } public function get useErrorPopup():Boolean{ return (this._useErrorPopup); } public function set useErrorPopup(_arg1:Boolean):void{ this._useErrorPopup = _arg1; API.addEventListener(APIEvent.API_CONNECTED, this.movieConnectedHandler); if (this._useErrorPopup){ API.addEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.addEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); } else { API.removeEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.removeEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); }; } public function get showConnectingPopup():Boolean{ return (this._showConnectingPopup); } public function set showConnectingPopup(_arg1:Boolean):void{ this._showConnectingPopup = _arg1; if (((!(_arg1)) && ((((currentLabel == "connecting")) || ((currentLabel == "connected")))))){ this.clear(); }; } public function clear():void{ gotoAndStop("idle"); } public function connect():void{ API.setVersion(this._movieVersion); API.connect(root.loaderInfo, this._movieId, this._encryptionKey); visible = true; if (this.showConnectingPopup){ gotoAndStop("connecting"); }; } private function renderHandler(_arg1:Event):void{ removeEventListener(Event.RENDER, this.renderHandler); this.clear(); this.connect(); } private function movieConnectedHandler(_arg1:APIEvent):void{ if (_arg1.success){ if (((((((API.isPublishedHost()) && (API.hostIsCompatible()))) && (!(API.hasUserSession())))) && (!(API.debugMode)))){ gotoAndStop("no_login"); this._popDelay.start(); visible = true; } else { if (this.showConnectingPopup){ gotoAndStop("connected"); }; }; } else { gotoAndStop("no_connect"); this._popDelay.start(); visible = true; }; } private function newVersionAvailableHandler(_arg1:APIEvent):void{ gotoAndStop("new_version"); visible = true; this.centerOnStage(); } private function hostBlockedHandler(_arg1:APIEvent):void{ gotoAndStop("bad_host"); visible = true; this.centerOnStage(); } private function closeButtonClickHandler(_arg1:Event):void{ this.clear(); } private function officialVersionClickHandler(_arg1:Event):void{ API.loadOfficialURL(); } private function enterFrameHandler(_arg1:Event):void{ this.forceAlwaysOnTop(); } private function initButtons():void{ if (this.viewLatestButton){ this.viewLatestButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.viewAuthorizedButton){ this.viewAuthorizedButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.closeButton){ this.closeButton.addEventListener(MouseEvent.CLICK, this.closeButtonClickHandler); }; } private function forceAlwaysOnTop():void{ var myIndex:uint; var topIndex:uint; if (((parent) && (visible))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(e:Error) { }; }; } private function centerOnStage():void{ if (stage){ x = (stage.stageWidth / 2); y = (stage.stageHeight / 2); }; } private function errorTimerHandler(_arg1:TimerEvent):void{ if (this.errorDialog){ this.errorDialog.gotoAndPlay("closeme"); } else { this.clear(); }; } function frame1(){ stop(); } function frame7(){ this.initButtons(); } function frame8(){ this.initButtons(); } } }//package com.newgrounds.components
Section 110
//FlashAd (com.newgrounds.components.FlashAd) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class FlashAd extends Sprite { public var background:MovieClip; private var _showBackground:Boolean; private var _adURLLoader:URLLoader; private var _adRect:Sprite; private var _mask:Shape; private var _ad:Loader; private static const DEBUG_AD_URL:String = "http://www.ngads.com/adtest.php"; private static const REMOVED_FROM_STAGE:String = "removedFromStage"; private static var _adResetTime:uint = 0; private static var _adURL:URLRequest; public function FlashAd(_arg1:Boolean=true){ if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; Security.allowDomain("server.cpmstar.com"); this._adRect = new Sprite(); this._adRect.graphics.beginFill(0); this._adRect.graphics.moveTo(0, 0); this._adRect.graphics.lineTo(300, 0); this._adRect.graphics.lineTo(300, 250); this._adRect.graphics.lineTo(0, 250); this._adRect.graphics.lineTo(0, 0); this._adRect.graphics.endFill(); this._mask = new Shape(); this._mask.graphics.beginFill(0); this._mask.graphics.moveTo(0, 0); this._mask.graphics.lineTo(300, 0); this._mask.graphics.lineTo(300, 250); this._mask.graphics.lineTo(0, 250); this._mask.graphics.lineTo(0, 0); this._mask.graphics.endFill(); addChild(this._adRect); this._adRect.addChild(this._mask); this._adRect.visible = false; x = Math.round(x); y = Math.round(y); scaleX = 1; scaleY = 1; if (this.background){ if (this.background.ngLinkButton){ this.background.ngLinkButton.addEventListener(MouseEvent.CLICK, this.linkClickHandler); }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; if (API.isFlashVersion(9, 0, 28)){ addEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); }; if (API.adsApproved){ this.loadAdFeed(API.adFeedURL); } else { API.addEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false, 0, true); }; this.showBackground = _arg1; } public function get showBackground():Boolean{ return (this._showBackground); } public function set showBackground(_arg1:Boolean):void{ this._showBackground = _arg1; if (this.background){ this.background.visible = _arg1; this._adRect.mask = (_arg1) ? this.background.adMask : null; }; } public function removeAd():void{ removeEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; if (this._adURLLoader){ try { this._adURLLoader.close(); } catch(e:Error) { }; }; if (this._adRect){ this._adRect.visible = false; }; if (this._ad){ trace("[NewgroundsAPI] :: Ad removed"); try { this._ad.close(); } catch(e:Error) { }; try { Object(this._ad).unloadAndStop(true); } catch(e:Error) { _ad.unload(); }; if (this._ad.parent){ this._ad.parent.removeChild(this._ad); }; }; this._ad = null; } private function onAdsApproved(_arg1:APIEvent):void{ API.removeEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false); if (_arg1.success){ this.loadAdFeed(API.adFeedURL); } else { trace("[NewgroundsAPI] :: No ad feed URL supplied to Newgrounds API ad!"); }; } private function loadAdFeed(_arg1:String):void{ var adFeedURL = _arg1; this._adURLLoader = new URLLoader(); this._adURLLoader.addEventListener(Event.COMPLETE, this.onAdFeedLoaded); this._adURLLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); this._adURLLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onAdError); if (!adFeedURL){ trace("[Newgrounds API] :: Invalid feed URL!"); return; }; if (this.hasAdElapsed){ if (adFeedURL.indexOf("?") > -1){ _adURL = new URLRequest(((adFeedURL + "&random=") + Math.random())); } else { _adURL = new URLRequest(((adFeedURL + "?random=") + Math.random())); }; }; try { this._adURLLoader.load(_adURL); } catch(e:Error) { onAdError(null); }; if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function loadAd(_arg1:String):void{ var url = _arg1; if (this._ad){ this.removeAd(); }; this._ad = new Loader(); this._ad.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onAdLoaded); this._ad.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); try { Object(this._ad.contentLoaderInfo).uncaughtErrorEvents.addEventListener("uncaughtError", function (_arg1:Event):void{ }); } catch(error:Error) { }; this._ad.load(new URLRequest(url), new LoaderContext(false, new ApplicationDomain(null))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function onAdFeedLoaded(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); if (((_local2.data) && (!((_local2.data == ""))))){ this.loadAd((_local2.data as String)); } else { dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; }; } private function onAdFeedError(_arg1:Event):void{ trace("[NewgroundsAPI] :: Unable to load ad feed!"); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; } private function onAdError(_arg1:Event):void{ dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); this.removeAd(); } private function onAdLoaded(_arg1:Event):void{ this._adRect.addChild(this._ad); this._ad.mask = this._mask; this._adRect.visible = true; if (this.background){ if (this._showBackground){ this._adRect.mask = this.background.adMask; }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; trace("[NewgroundsAPI] :: Ad loaded!"); dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, true)); } private function onRemovedFromStage(_arg1:Event):void{ this.removeAd(); } private function get hasAdElapsed():Boolean{ if (getTimer() >= _adResetTime){ _adResetTime = (getTimer() + ((1000 * 60) * 5)); return (true); }; return (false); } private function linkClickHandler(_arg1:MouseEvent):void{ API.loadNewgrounds(); } } }//package com.newgrounds.components
Section 111
//MedalPopup (com.newgrounds.components.MedalPopup) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class MedalPopup extends MovieClip { public var medalNameText:TextField; public var medalValueText:TextField; public var medalContainer:Sprite; private var _initialized:Boolean; private var _medal:Medal; private var _medalIcon:Bitmap; private var _medalQueue:Array; private var _popDelay:Timer; public function MedalPopup(){ this._medalQueue = []; this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 9, this.frame10, 18, this.frame19); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; visible = false; addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); stop(); API.addEventListener(APIEvent.MEDAL_UNLOCKED, this.onMedalUnlocked, false, 0, true); this._popDelay.addEventListener(TimerEvent.TIMER, this.timerHandler); } public function get popupTime():Number{ return ((this._popDelay.delay / 1000)); } public function set popupTime(_arg1:Number):void{ if (isNaN(_arg1)){ _arg1 = 3; }; this._popDelay.delay = (_arg1 * 1000); } private function enterFrameHandler(_arg1:Event):void{ var myIndex:uint; var topIndex:uint; var event = _arg1; if (((this._medalQueue.length) && (!(visible)))){ this._medal = this._medalQueue.pop(); this._popDelay.start(); gotoAndPlay("medal_show"); visible = true; }; if (((visible) && (parent))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(error:Error) { }; }; } private function onMedalUnlocked(_arg1:APIEvent):void{ if (((((_arg1.success) && (_arg1.data))) && ((_arg1.data.medal is Medal)))){ this._medalQueue.push(Medal(_arg1.data.medal)); }; } private function showMedalInfo():void{ if (!this._medal){ return; }; if (this.medalContainer){ this._medalIcon = this._medal.createIconBitmap(); this.medalContainer.addChild(this._medalIcon); }; if (this.medalNameText){ this.medalNameText.text = this._medal.name; }; if (this.medalValueText){ this.medalValueText.text = (this._medal.value.toString() + "pts"); }; this._popDelay.start(); stop(); } private function timerHandler(_arg1:TimerEvent):void{ if (((this._medalIcon) && (this._medalIcon.parent))){ this._medalIcon.parent.removeChild(this._medalIcon); this._medalIcon = null; }; gotoAndPlay("medal_hide"); this._popDelay.stop(); } function frame1(){ stop(); } function frame10(){ this.showMedalInfo(); stop(); } function frame19(){ stop(); visible = false; } } }//package com.newgrounds.components
Section 112
//API (com.newgrounds.API) package com.newgrounds { import flash.display.*; import flash.events.*; import com.newgrounds.components.*; import flash.utils.*; import com.adobe.serialization.json.*; import flash.net.*; import com.adobe.crypto.*; import com.adobe.images.*; import flash.system.*; public class API { public static const VERSION:String = "2.4.18"; private static const GATEWAY_URL:String = "http://www.ngads.com/gateway_v2.php"; private static const AD_TERMS_URL:String = "http://www.newgrounds.com/wiki/flashads/terms/"; private static const COMMANDS_WIKI_URL:String = "http://www.newgrounds.com/wiki/flashapi/commands/"; private static var do_echo:Boolean = false; private static var _debug:Boolean = true; private static var _connected:Boolean = false; private static var _isMetadataLoaded:Boolean = false; private static var _preloadComplete:Boolean = false; private static var _adsApproved:Boolean = false; private static var _saveGroupId:uint; private static var _saveFileId:uint; private static var _trackerId:uint; private static var _movieId:String; private static var _encryptionKey:String; private static var _url:String; private static var _host:String; private static var connected:Boolean; private static var version:String; private static var ad_url:String; private static var _fakeSession:Boolean = false; private static var publisher_id:uint; private static var session_id:String; private static var user_email:String; private static var user_name:String; private static var user_id:uint; private static var userpage_format:String; private static var _medals:Array; private static var timeoutTimer:Timer = new Timer(8000, 1); private static var _userpageFormat:String; private static var _scoreboards:Array = new Array(); private static var _bridge:Bridge; private static var save_file:SaveFile; private static var _imageFilePath:String; private static var _saveFilePath:String; private static var _saveGroups:Array = []; private static var root:DisplayObject; private static var _eventDispatcher:EventDispatcher = new EventDispatcher(); private static var score_page_counts:Object = new Object(); private static var compression_radix:String = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; private static var compressor:BaseN = new BaseN(compression_radix); public static var errors:Dictionary = APIError.init_codes(); private static var sharedObjects:Dictionary = new Dictionary(); private static var _preloadAssets:Array = []; public static var periods:Object = getPeriodAliases(); private static var period_aliases:Object = {t:{name:"Today", alias:"TODAY"}, p:{name:"Yesterday", alias:"YESTERDAY"}, w:{name:"This Week", alias:"THIS_WEEK"}, m:{name:"This Month", alias:"THIS_MONTH"}, y:{name:"This Year", alias:"THIS_YEAR"}, a:{name:"All-Time", alias:"ALL_TIME"}}; private static var secureCommand:String; public static function get adFeedURL():String{ return (ad_url); } public static function get preloadComplete():Boolean{ return (_preloadComplete); } private static function assertConnected():Boolean{ if (!_connected){ return (false); }; return (true); } public static function setVersion(_arg1:String):void{ if (((_arg1) && (!((_arg1 == ""))))){ version = _arg1; }; } public static function setUserEmail(_arg1:String):void{ user_email = _arg1; } public static function setFakeSession(_arg1:Boolean):void{ _fakeSession = _arg1; } public static function getFakeSession():Boolean{ return (_fakeSession); } public static function get debugMode():Boolean{ return (_debug); } public static function set debugMode(_arg1:Boolean):void{ _debug = _arg1; } public static function getTrackerID():uint{ return (_trackerId); } public static function getUserID():uint{ return (user_id); } public static function getUserName():String{ return (user_name); } public static function isConnected():Boolean{ return (_connected); } public static function getID():uint{ return (_trackerId); } public static function getOfficialURL():String{ var _local1:String = ((((((GATEWAY_URL + "?tracker_id=") + _movieId) + "&command_id=") + getCommandID("loadOfficalVersion")) + "&seed=") + Math.random()); if (debugMode){ _local1 = (_local1 + "&debug=1"); }; return (_local1); } public static function get adsApproved():Boolean{ return (_adsApproved); } public static function hasUserSession():Boolean{ return (((((!((session_id == null))) && (!((session_id == ""))))) && (!((publisher_id == 0))))); } public static function isNewgrounds():Boolean{ return ((((publisher_id == 1)) || (((_host) && ((_host.toLowerCase().indexOf("ungrounded.net") > -1)))))); } public static function hostIsCompatible():Boolean{ return (!((publisher_id == 0))); } public static function hasUserEmail():Boolean{ return (((!((user_email == null))) && (!((user_email == ""))))); } public static function connectionTimeOut(_arg1:Event=null):void{ dispatchEvent(new APIEvent(APIEvent.API_CONNECTED, false, new APIError("CONNECTION_FAILED", "Connection to NewgroundsAPI gateway timed out."))); } public static function connect(_arg1:LoaderInfo, _arg2:String, _arg3:String=null):void{ var loaderInfo = _arg1; var m_id = _arg2; var encrypt_key = _arg3; if (!loaderInfo){ fatalError("Null loaderInfo paremeter passed in to connectMovie!", ""); return; }; try { if (loaderInfo.loader){ loaderInfo = loaderInfo.loader.loaderInfo; }; } catch(error:Error) { }; _url = loaderInfo.url; _host = _url; if ((((_host.indexOf("http://") > -1)) || ((_host.indexOf("https://") > -1)))){ _host = _host.split("/")[2].toLowerCase(); } else { _host = "localhost"; }; var flashVars:Object = loaderInfo.parameters; if (isPublishedHost()){ debugMode = false; }; if (((!(debugMode)) && (flashVars))){ if (flashVars.NewgroundsAPI_UserName){ user_name = flashVars.NewgroundsAPI_UserName; }; if (flashVars.NewgroundsAPI_UserID){ user_id = flashVars.NewgroundsAPI_UserID; }; if (flashVars.NewgroundsAPI_PublisherID){ publisher_id = flashVars.NewgroundsAPI_PublisherID; } else { publisher_id = 0; }; if (flashVars.NewgroundsAPI_UserpageFormat){ _userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; }; if (flashVars.NewgroundsAPI_SessionID){ session_id = flashVars.NewgroundsAPI_SessionID; }; if (flashVars.NewgroundsAPI_SaveGroupID){ _saveGroupId = flashVars.NewgroundsAPI_SaveGroupID; }; if (flashVars.NewgroundsAPI_SaveFileID){ _saveFileId = flashVars.NewgroundsAPI_SaveFileID; }; if (flashVars.NewgroundsAPI_SandboxID){ _bridge = new Bridge(flashVars.NewgroundsAPI_SandboxID); }; } else { publisher_id = 1; if (_fakeSession){ session_id = "D3bu64p1U53R"; user_id = 10; user_name = "API-Debugger"; }; }; if (connected){ fatalError("NewgroundsAPI.connect() - connection already in progress", "connect"); return; }; timeoutTimer.start(); if (!m_id){ fatalError("NewgroundsAPI.connectMovie() - missing required movieId parameter", "connectMovie"); }; _movieId = String(m_id); _trackerId = uint(_movieId.substring(0, _movieId.indexOf(":"))); _encryptionKey = encrypt_key; connected = true; sendCommand("connectMovie", {host:getHost(), movie_version:version}); } private static function getHost():String{ return (_host); } public static function isPublishedHost():Boolean{ return (((!((getHost() == "localhost"))) && ((getHost().indexOf("file://") == -1)))); } public static function loadUserPage(_arg1:uint=0, _arg2:String=null):Boolean{ var _local3:String; if ((((_arg1 == 0)) && ((_arg2 == null)))){ if (hasUserSession()){ _arg1 = user_id; _arg2 = user_name; } else { return (false); }; }; if (publisher_id == 1){ _local3 = (("http://" + _arg2.toLowerCase()) + ".newgrounds.com"); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; if (userpage_format){ _local3 = userpage_format; _local3 = _local3.split(":user_id:").join(_arg1.toString()); _local3 = _local3.split(":user_name:").join(escape(_arg2)); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; return (false); } public static function loadNewgrounds():void{ sendCommand("loadNewgrounds", {host:getHost()}, true); } public static function loadOfficialURL():void{ navigateToURL(new URLRequest(getOfficialURL())); } public static function loadMySite():void{ sendCommand("loadMySite", {host:getHost()}, true); } public static function loadCustomLink(_arg1:String):void{ sendCommand("loadCustomLink", {host:getHost(), link:_arg1}, true); } public static function logCustomEvent(_arg1:String):void{ sendCommand("logCustomEvent", {host:getHost(), event:_arg1}); } public static function getScoreBoard(_arg1:String):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function getScoreBoardById(_arg1:uint):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function postScore(_arg1:String, _arg2:uint, _arg3:String=""):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; if (_arg3 == null){ _arg3 = ""; }; sendSecureCommand("postScore", {user_name:user_name, board:_arg1, value:_arg2, publisher_id:publisher_id, tag:_arg3}); } public static function loadScores(_arg1:String, _arg2:String=null, _arg3:String=null):void{ var _local4 = "loadScores"; var _local5:ScoreBoard = getScoreBoard(_arg1); if (((!(_local5)) || (!(_local5.id)))){ sendError({command_id:getCommandID(_local4)}, new APIError("MISSING_PARAM", "missing required ScoreBoard instance")); return; }; var _local6:Object = {}; _local6.publisher_id = publisher_id; if (_arg2){ _local6.period = _arg2; } else { _local6.period = _local5.period; }; _local6.board = _local5.id; _local6.num_results = _local5.num_results; _local6.page = _local5.page; if (((!(_arg3)) || ((_arg3 == "")))){ _local6.tag = _local5.tag; } else { _local6.tag = _arg3; }; sendCommand(_local4, _local6); } public static function loadScoresInRange(_arg1:String, _arg2:String="All-Time", _arg3:uint=1, _arg4:uint=10):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; var _local5:ScoreBoard = getScoreBoard(_arg1); if (_local5){ _local5.loadScoresInRange(_arg2, _arg3, _arg4); } else { sendWarning((("loadScoresInRange: Scoreboard " + _arg1) + " could not be found.")); }; } private static function populateMedals(_arg1:Array):void{ var _local2:uint; var _local3:Object; if (_medals === null){ _medals = new Array(); _local2 = 0; while (_local2 < _arg1.length) { _local3 = _arg1[_local2]; _medals.push(Medal.createFromObject(_local3)); _local2++; }; }; sendMessage("Medals loaded!"); } private static function populateSaveGroups(_arg1:Array):void{ var _local3:SaveGroup; _saveGroups = []; var _local2:uint; while (_local2 < _arg1.length) { _local3 = SaveGroup.createFromObject(_arg1[_local2]); _saveGroups.push(_local3); _local2++; }; } private static function populateScoreBoards(_arg1:Array):void{ _scoreboards = []; var _local2:uint; while (_local2 < _arg1.length) { _scoreboards.push(new ScoreBoard(_arg1[_local2].id, _arg1[_local2].name, "")); _local2++; }; } public static function getMedals():Array{ return (_medals); } public static function getMedalById(_arg1:uint):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function getMedal(_arg1:String):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function unlockMedal(_arg1:String):void{ var _local3:Object; var _local4:Object; if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("unlockMedal")}, new APIError("MISSING_PARAM", "missing required medal name")); return; }; var _local2:Medal = getMedal(_arg1); if (!_local2){ sendMessage(("No medal with name: " + _arg1)); return; }; if (((hasUserSession()) || (debugMode))){ sendMessage((("Attempting to unlock '" + _local2.name) + "'")); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local3 = new Object(); _local3.medal_id = _local2.id; sendSecureCommand("unlockMedal", _local3); } else { sendMessage(("Locally unlocking " + _local2.name)); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local2.unlocked = true; _local4 = loadLocal("medals_unlocked"); if (!_local4){ _local4 = new Object(); }; _local4[_local2.id.toString()] = true; saveLocal("medals_unlocked", _local4); callListener(APIEvent.UNLOCK_MEDAL, true, {medal:_local2}); }; } public static function loadMedals():void{ if (_medals){ dispatchEvent(new APIEvent(APIEvent.MEDALS_LOADED, true, {medals:getMedals()})); return; }; var _local1:Object = new Object(); if (hasUserSession()){ _local1.publisher_id = publisher_id; _local1.user_id = user_id; }; sendCommand("getMedals", _local1); } public static function saveLocal(_arg1:String, _arg2:Object, _arg3:uint=0):void{ var sharedObj:SharedObject; var save_id = _arg1; var save_data = _arg2; var size_allocation = _arg3; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; sharedObj.data[save_id] = encodeData(save_data); sharedObj.flush(); } catch(e:Error) { sendWarning(("saveLocal ERROR: " + e)); }; } public static function loadLocal(_arg1:String):Object{ var sharedObj:SharedObject; var save_id = _arg1; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; if (((((sharedObj) && (sharedObj.data))) && (sharedObj.data[save_id]))){ return (decodeData(sharedObj.data[save_id])); } else { return (null); }; } catch(e:Error) { sendWarning(("loadLocal ERROR: " + e)); }; return (null); } public static function encodeData(_arg1:Object):String{ return (compressHex(RC4.encrypt(JSON.encode(_arg1), _encryptionKey))); } public static function decodeData(_arg1:String){ return (JSON.decode(RC4.decrypt(uncompressHex(_arg1), _encryptionKey))); } private static function compressHex(_arg1:String):String{ var _local2:uint = (_arg1.length % 6); var _local3 = ""; var _local4:uint; while (_local4 < _arg1.length) { _local3 = (_local3 + compressor.encode(uint(("0x" + _arg1.substr(_local4, 6))), 4)); _local4 = (_local4 + 6); }; return ((_local2.toString() + _local3)); } private static function uncompressHex(_arg1:String):String{ var _local4:uint; var _local6:String; var _local7:uint; var _local8:String; var _local2:uint = uint(_arg1.charAt(0)); var _local3 = ""; var _local5:uint = 1; while (_local5 < _arg1.length) { _local6 = _arg1.substr(_local5, 4); _local7 = uint(compressor.decode(_local6)); _local8 = _local7.toString(16); if ((_local5 + 4) < _arg1.length){ _local4 = 6; } else { _local4 = _local2; }; while (_local8.length < _local4) { _local8 = ("0" + _local8); }; _local3 = (_local3 + _local8); _local5 = (_local5 + 4); }; return (_local3); } public static function getSaveGroupById(_arg1:uint):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].id == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function getSaveGroup(_arg1:String):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].name == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function getCurrentSaveFile(){ return (save_file); } public static function setCurrentSaveFile(_arg1:SaveFile){ save_file = _arg1; } public static function newSaveQuery(_arg1:String):SaveGroupQuery{ var _local2:SaveGroup = getSaveGroup(_arg1); if (_local2){ return (_local2.newQuery()); }; return (null); } public static function executeSaveQuery(_arg1:SaveGroupQuery):void{ sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.groupId, query:JSON.encode(_arg1.toObject())}, false, null, _arg1); } public static function lookupSaveFiles(_arg1:SaveGroup):void{ var _local2:SaveGroupQuery = _arg1.getQuery(false); sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.id, query:_local2.toObject()}, false, null, _local2); } public static function checkFilePrivledges(_arg1:SaveFile):void{ sendCommand("checkFilePrivs", {group:_arg1.groupId, filename:_arg1.name, user_id:(user_id) ? user_id : 0, publisher_id:publisher_id}); } public static function newSaveFile(_arg1:String):SaveFile{ var _local2:SaveGroup = getSaveGroup(_arg1); if (_local2){ return (new SaveFile(_local2)); }; sendError({command_id:"newSaveFile"}, new APIError("INVALID_SAVE_GROUP", (("'" + _local2) + "' is not a valid save group."))); return (null); } public static function saveFile(_arg1:SaveFile, _arg2:Boolean=false, _arg3:Boolean=false):void{ var _local4:Object = _arg1.toObject(); _local4.user_name = user_name; if (_arg1.id){ _local4.save_id = _arg1.id; }; _local4.overwrite = (_arg2) ? 1 : 0; if (_arg3){ _local4.draft = 1; }; var _local5:ByteArray = new ByteArray(); if ((_arg1.contents is ByteArray)){ _local5.writeByte(0); _local5.writeBytes(_arg1.contents); } else { _local5.writeByte(1); _local5.writeObject(_arg1.contents); }; _local5.compress(); var _local6:Object = new Object(); _local6.file = _local5; if (_arg1.thumbnail){ _local6.thumbnail = PNGEncoder.encode(_arg1.thumbnail); }; save_file = _arg1; sendSecureCommand("saveFile", _local4, null, _local6, _arg1); } public static function rateSaveFile(_arg1:SaveFile, _arg2:SaveRating, _arg3:Number):void{ sendSecureCommand("rateSaveFile", {group:_arg1.groupId, save_id:_arg1.id, rating_id:_arg2.id, vote:_arg3, user_id:user_id}, null, null, _arg1); } public static function loadSaveFile(_arg1:Number, _arg2:Boolean=true){ var _local3:Object = {publisher_id:publisher_id, save_id:_arg1, get_contents:_arg2}; save_file = null; sendCommand("loadSaveFile", _local3); } public static function loadFilesByDate(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{ var _local7:*; var _local5:SaveGroup = getSaveGroup(_arg1); if (!_local5){ _local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByDate"}, _local7); return; }; var _local6:SaveGroupQuery = _local5.newQuery(); if (_arg3){ _local6.addKeyCondition(_arg3, "=", _arg4); }; _local6.sortOn(SaveGroupQuery.CREATED_ON, _arg2); _local6.execute(); } public static function loadFilesByViews(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{ var _local7:*; var _local5:SaveGroup = getSaveGroup(_arg1); if (!_local5){ _local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByViews"}, _local7); return; }; var _local6:SaveGroupQuery = _local5.newQuery(); if (_arg3){ _local6.addKeyCondition(_arg3, "=", _arg4); }; _local6.sortOn(SaveGroupQuery.TOTAL_VIEWS, _arg2); _local6.execute(); } public static function loadFilesByRating(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:String=null, _arg5=null):void{ var _local8:*; var _local6:SaveGroup = getSaveGroup(_arg1); if (!_local6){ _local8 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByDate"}, _local8); return; }; var _local7:SaveGroupQuery = _local6.newQuery(); if (_arg4){ _local7.addKeyCondition(_arg4, "=", _arg5); }; _local7.sortOnRating(_arg2, _arg3); _local7.execute(); } public static function onRemoteAuthentication(_arg1:String){ var _local2:Object = JSON.decode(RC4.decrypt(_arg1, _encryptionKey)); user_id = _local2.NewgroundsAPI_UserID; user_name = _local2.NewgroundsAPI_UserName; session_id = _local2.NewgroundsAPI_SessionID; publisher_id = _local2.NewgroundsAPI_PublisherID; } private static function doEvent(_arg1:Object):void{ var _local2:String; var _local3:Object; var _local4:String; var _local5:Boolean; var _local6:ScoreBoard; var _local7:Array; var _local8:*; var _local9:String; var _local10:Medal; var _local11:SaveGroup; var _local12:Object; var _local13:Object; var _local14:Object; var _local15:SaveFile; var _local16:uint; var _local17:Object; var _local18:uint; var _local19:APIError; var _local20:Object; switch (getCommandName(_arg1.command_id)){ case "connectMovie": timeoutTimer.stop(); if (_arg1.success){ sendMessage("You have successfully connected to the Newgrounds API Gateway"); sendMessage((("Movie identified as \"" + _arg1.movie_name) + "\"")); callListener(APIEvent.API_CONNECTED, _arg1.success, {title:_arg1.movie_name}); } else { callListener(APIEvent.API_CONNECTED, _arg1.success, {}); return; }; _local5 = false; if (_arg1.ad_status === -1){ _local2 = "This movie was not approved to run Flash Ads."; sendWarning(_local2); sendWarning((("visit " + AD_TERMS_URL) + " to view our approval guidelines")); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; } else { if (_arg1.ad_status === 0){ _local2 = "Flash Ads are currently awaiting approval."; sendNotice(_local2); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; }; }; if (_arg1.ad_url){ ad_url = unescape(_arg1.ad_url); if (!_local5){ sendMessage("This movie has been approved to run Flash Ads!"); }; _adsApproved = true; callListener(APIEvent.ADS_APPROVED, true); }; if (_arg1.deny_host){ _local2 = (getHost() + " does not have permission to run this movie!"); sendWarning(_local2); sendWarning(("\tUpdate your API configuration to unblock " + getHost())); callListener(APIEvent.HOST_BLOCKED, true, {real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.movie_version){ sendWarning("According to your API Configuration, this version is out of date."); if (version){ sendWarning(("\tThe this movie is version " + version)); }; sendWarning(("\tThe most current version is " + _arg1.movie_version)); callListener(APIEvent.NEW_VERSION_AVAILABLE, true, {version:_arg1.movie_version, real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.request_portal_url){ sendCommand("setPortalID", {portal_url:_url}); }; sendCommand("preloadSettings", {publisher_id:publisher_id, user_id:user_id}); break; case "preloadSettings": if (_arg1.medals){ populateMedals(_arg1.medals); if (((!(hasUserSession())) && (!(debugMode)))){ echo("Checking for SharedObject Medals..."); _local8 = loadLocal("medals_unlocked"); if (_local8){ for (_local9 in _local8) { if (_local8[_local9]){ _local10 = getMedalById(uint(_local9)); echo(("Now unlocking " + _local10.name)); _local10.unlocked = true; }; }; }; }; }; if (_arg1.save_groups){ populateSaveGroups(_arg1.save_groups); }; if (_arg1.save_file_path){ _saveFilePath = (_arg1.save_file_path + "/"); }; if (_arg1.image_file_path){ _imageFilePath = (_arg1.image_file_path + "/"); }; if (_arg1.score_boards){ populateScoreBoards(_arg1.score_boards); }; sendMessage("Metadata loaded!"); callListener(APIEvent.METADATA_LOADED, _arg1.success); if (((_saveFileId) && (_saveGroupId))){ _local11 = getSaveGroupById(_saveGroupId); if (_local11){ callListener(APIEvent.FILE_REQUESTED, true, {save_id:_saveFileId, group:_local11}); }; }; _preloadComplete = true; break; case "logCustomEvent": if (_arg1.success){ sendMessage((("Event '" + _arg1.event) + "' was logged.")); }; callListener(APIEvent.EVENT_LOGGED, _arg1.success, {event:_arg1.event}); break; case "postScore": if (_arg1.success){ _local4 = "User"; if (user_email){ _local4 = user_email; } else { if (user_name){ _local4 = user_name; }; }; _local6 = getScoreBoardById(_arg1.board); if (_local6){ sendMessage((((((_local4 + " posted ") + _arg1.value) + " to '") + _local6.name) + "'")); }; if (_arg1.best_scores){ _local12 = {today:_arg1.best_scores.D, yesterday:_arg1.best_scores.P, week:_arg1.best_scores.W, year:_arg1.best_scores.Y, all_time:_arg1.best_scores.A}; } else { _local12 = {}; }; if (_arg1.best_ranks){ _local13 = {today:_arg1.best_ranks.D, yesterday:_arg1.best_ranks.P, week:_arg1.best_ranks.W, year:_arg1.best_ranks.Y, all_time:_arg1.best_ranks.A}; } else { _local13 = {}; }; if (_arg1.num_scores){ _local14 = {today:_arg1.num_scores.D, yesterday:_arg1.num_scores.P, week:_arg1.num_scores.W, year:_arg1.num_scores.Y, all_time:_arg1.num_scores.A}; } else { _local14 = {}; }; _local3 = {score:_arg1.score, value:_arg1.value, username:_local4, best_scores:_local12, best_ranks:_local13, num_scores:_local14}; }; callListener(APIEvent.SCORE_POSTED, _arg1.success, _local3); break; case "loadScores": _local3 = new Object(); _local6 = getScoreBoardById(_arg1.board); if (_local6){ _local6.setScores(_arg1.scores, _arg1.period, _arg1.page, _arg1.num_results, _arg1.num_scores); }; callListener(APIEvent.SCORES_LOADED, _arg1.success, {board:_local6}); break; case "unlockMedal": if (_medals){ _local10 = getMedal(_arg1.medal_name); if (_local10.unlocked){ return; }; _local10.unlocked = true; callListener(APIEvent.MEDAL_UNLOCKED, _arg1.success, {medal_id:_local10.id, medal:_local10}); }; break; case "getMedals": if (_arg1.success){ populateMedals(_arg1.medals); }; callListener(APIEvent.MEDALS_LOADED, _arg1.success, _local3); break; case "loadSaveFile": if (_arg1.success){ _local11 = getSaveGroupById(_arg1.group_id); _local15 = new SaveFile(_local11); _local15.id = _arg1.file.save_id; _local15.name = _arg1.file.filename; _local15.fileUrl = (_saveFilePath + _arg1.file.file); _local15.thumbnailUrl = (_imageFilePath + _arg1.file.thumb); _local15.authorName = _arg1.file.user_name; _local15.authorId = _arg1.file.user_id; _local15.setStatus(_arg1.file.status); _local15.description = _arg1.file.description; _local15.setFileSize(_arg1.file.file_size); if (((_arg1.file.keys) && (_arg1.file.keys.length))){ _local16 = 0; while (_local16 < _arg1.file.keys.length) { _local15.setKey(_arg1.file.keys[_local16].id, _arg1.file.keys[_local16].value); _local16++; }; }; if (((_arg1.file.ratings) && (_arg1.file.ratings.length))){ _local16 = 0; while (_local16 < _arg1.file.ratings.length) { _local15.setRating(_arg1.file.ratings[_local16].id, _arg1.file.ratings[_local16].votes, _arg1.file.ratings[_local16].score); _local16++; }; }; if (_arg1.get_contents){ _local15.loadContents(); }; }; save_file = _local15; callListener(APIEvent.FILE_INITIALIZED, _arg1.success, {save_id:_local15.id, file:_local15}); break; case "lookupSaveFiles": _local7 = []; if (((_arg1.success) && (_arg1.files))){ _local16 = 0; while (_local16 < _arg1.files.length) { _local17 = _arg1.files[_local16]; _local15 = new SaveFile(getSaveGroupById(_arg1.group_id)); _local15.name = _local17.filename; _local15.id = _local17.save_id; _local15.description = _local17.description; _local15.thumbnailUrl = (_imageFilePath + _local17.thumb); _local15.fileUrl = (_saveFilePath + _local17.file); _local15.authorName = _local17.user_name; _local15.authorId = _local17.user_id; _local15.setStatus(_local17.status); _local15.setFileSize(_local17.file_size); if (((_local17.keys) && (_local17.keys.length))){ _local18 = 0; while (_local18 < _local17.keys.length) { _local15.setKey(_local17.keys[_local18].id, _local17.keys[_local18].value); _local18++; }; }; if (((_local17.ratings) && (_local17.ratings.length))){ _local18 = 0; while (_local18 < _local17.ratings.length) { _local15.setRating(_local17.ratings[_local18].id, _local17.ratings[_local18].votes, _local17.ratings[_local18].score); _local18++; }; }; _local7.push(_local15); _local16++; }; }; _arg1.owner.setResults(_local7); _arg1.owner.dispatchEvent(new APIEvent(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner})); callListener(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner}); break; case "rateSaveFile": _local15 = _arg1.owner; _arg1.success = ((_arg1.success) && (!(_arg1.already_voted))); if (_arg1.success){ _local15.setRating(_arg1.rating_id, _arg1.votes, _arg1.score); }; _arg1.file = _local15; if (_arg1.already_voted){ _local19 = new APIError("PERMISSION_DENIED", "You have already voted on this item today"); _local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {error:_local19, file:_local15, save_id:_local15.id})); callListener(APIEvent.VOTE_COMPLETE, _arg1.success, _arg1); } else { _local20 = _local15.getRating(_arg1.rating_id); _local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id})); API.callListener(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id}); }; break; case "saveFile": _local3 = {}; if (_arg1.success){ _local3 = {save_id:_arg1.save_id, filename:_arg1.filename, file_url:_arg1.file_url, thumbnail:_arg1.thumbnail, icon:_arg1.icon}; SaveFile(_arg1.owner).fileSaved(_local3); }; _arg1.owner.dispatchEvent(new APIEvent(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file})); callListener(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file}); save_file = null; break; case "checkFilePrivs": _local3 = {filename:_arg1.filename, folder:_arg1.folder, can_read:_arg1.can_read, can_write:_arg1.can_write}; callListener(APIEvent.FILE_PRIVS_LOADED, _arg1.success, _local3); break; }; } public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:uint=0, _arg5:Boolean=false):void{ _eventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public static function hasEventListener(_arg1:String):Boolean{ return (_eventDispatcher.hasEventListener(_arg1)); } public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ _eventDispatcher.removeEventListener(_arg1, _arg2, _arg3); } private static function dispatchEvent(_arg1:Event):void{ _eventDispatcher.dispatchEvent(_arg1); echo(("Fired Event: " + _arg1.type)); } static function callListener(_arg1:String, _arg2:Boolean=true, _arg3=undefined):void{ dispatchEvent(new APIEvent(_arg1, _arg2, _arg3)); if (_bridge){ _bridge.sendEvent(_arg1, {success:_arg2, data:_arg3}); }; } private static function getCommandName(_arg1:String):String{ return (_arg1); } private static function getCommandID(_arg1:String):String{ return (_arg1); } private static function getPeriodAliases():Object{ var _local2:String; var _local1:Object = new Object(); for (_local2 in period_aliases) { _local1[period_aliases[_local2].alias] = _local2; }; return (_local1); } public static function getPeriodName(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].name); }; }; return (null); } public static function getPeriodAlias(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].alias); }; }; return (null); } private static function sendError(_arg1:Object, _arg2:APIError):void{ var _local3:String = ((((("[NewgroundsAPI ERROR] :: " + getCommandName(_arg1.command_id)) + "() - ") + _arg2.name) + ":\n\t\t\t\t") + _arg2.message); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function sendWarning(_arg1:String, _arg2:String=null):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI WARNING] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function sendNotice(_arg1:String, _arg2:String=null):void{ var _local3:String; if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI NOTICE] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function fatalError(_arg1:String, _arg2:String):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n\tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(("***ERROR*** class=API\n\n" + _arg1)); } public static function openLoginPage(){ if (hasUserSession()){ return; }; } public static function sendSecureCommand(_arg1:String, _arg2:Object, _arg3:Object=null, _arg4:Object=null, _arg5=null):void{ if (((((!(debugMode)) && (!(hasUserSession())))) && (!(hasUserEmail())))){ sendError({command_id:getCommandID(_arg1)}, new APIError("IDENTIFICATION_REQUIRED", (("You must be logged in or provide an e-mail address ( using NewgroundsAPI.setUserEmail(\"name@domain.com\"); ) to use " + _arg1) + "()."))); return; }; if (!_arg1){ fatalError("Missing command", "sendSecureCommand"); }; if (!_arg2){ fatalError("Missing secure_params", "sendSecureCommand"); }; if (!_arg3){ _arg3 = new Object(); }; var _local6 = ""; var _local7:uint; while (_local7 < 16) { _local6 = (_local6 + compression_radix.charAt(Math.floor((Math.random() * compression_radix.length)))); _local7++; }; if (((debugMode) && (!(session_id)))){ _arg2.session_id = ""; } else { _arg2.session_id = session_id; }; _arg2.as_version = 3; _arg2.user_email = user_email; _arg2.publisher_id = publisher_id; _arg2.seed = _local6; _arg2.command_id = getCommandID(_arg1); var _local8:String = MD5.hash(_local6); var _local9:String = RC4.encrypt(JSON.encode(_arg2), _encryptionKey); var _local10:String = (_local8 + _local9); _arg3.secure = compressHex(_local10); secureCommand = _arg1; sendCommand("securePacket", _arg3, false, _arg4, _arg5); } public static function stopPendingCommands():void{ SmartURLLoader.closeAll(); } private static function onCommandComplete(_arg1:Event):void{ var response:Object; var error:APIError; var e = _arg1; var loader:SmartURLLoader = SmartURLLoader(e.target); echo((("INPUT: \n" + loader.response) + "\n")); var i:uint; while (i < _preloadAssets.length) { if (_preloadAssets[i] == loader){ _preloadAssets.splice(i, 1); break; }; i = (i + 1); }; try { response = JSON.decode(loader.response); } catch(error:Error) { }; if (!response){ response = {command_id:loader._command, success:false}; }; response.owner = loader.owner; if (((!(response)) || (!(response.success)))){ if (response.command_id == "connectMovie"){ connected = false; }; error = new APIError(response.error_code, response.error_msg); sendError(response, error); if (response.command_id){ doEvent(response); }; } else { doEvent(response); }; } private static function onCommandError(_arg1:Event):void{ var _local2:Object = {success:false}; var _local3:SmartURLLoader = SmartURLLoader(_arg1.target); _local2.owner = _local3.owner; var _local4:uint; while (_local4 < _preloadAssets.length) { if (_preloadAssets[_local4] == _local3){ _preloadAssets.splice(_local4, 1); break; }; _local4++; }; if (_local3._command){ _local2.command_id = _local3._command; if (_local2.command_id == "connectMovie"){ connected = false; }; doEvent(_local2); }; } private static function sendCommand(_arg1:String, _arg2:Object, _arg3:Boolean=false, _arg4:Object=null, _arg5=null):void{ var _local7:String; var _local8:String; var _local9:String; if (((!(connected)) && (!((_arg1 == "connectMovie"))))){ _local7 = (("NewgroundsAPI." + _arg1) + "() - NewgroundsAPI.connectMovie() must be called before this command can be called\n"); fatalError(_local7, "connectMovie"); }; var _local6:SmartURLLoader = new SmartURLLoader(); _local6.addVariable("command_id", getCommandID(_arg1)); _local6.addVariable("tracker_id", _movieId); if (debugMode){ _local6.addVariable("debug", 1); }; if (_arg2){ for (_local8 in _arg2) { _local6.addVariable(_local8, _arg2[_local8]); }; }; if (_arg4){ for (_local9 in _arg4) { _local6.addFile(_local9, _arg4[_local9], _local9); }; }; if (_arg3){ _local6.method = URLRequestMethod.GET; } else { _local6.method = URLRequestMethod.POST; }; _local6.preventCache = true; if (_arg3){ _local6.openBrowser = true; _local6.method = URLRequestMethod.GET; } else { _local6.addEventListener(Event.COMPLETE, onCommandComplete); _local6.addEventListener(IOErrorEvent.IO_ERROR, onCommandError); _local6.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onCommandError); _local6.method = URLRequestMethod.POST; }; if (_arg2.secure){ _local6._command = secureCommand; } else { _local6._command = getCommandID(_arg1); }; _local6.owner = _arg5; _local6.load(GATEWAY_URL); } public static function isFlashVersion(_arg1:uint, _arg2:uint=0, _arg3:uint=0, _arg4:uint=0):Boolean{ var _local6:Array = Capabilities.version.split(" ")[1].split(","); var _local7:Array = arguments; var _local8:uint; while (_local8 < _local7.length) { _local6[_local8] = uint(_local6[_local8]); _local8++; }; _local8 = 0; while (_local8 < _local7.length) { if (_local6[_local8] > _local7[_local8]){ return (true); }; if (_local6[_local8] < _local7[_local8]){ return (false); }; _local8++; }; return (true); } public static function createAd():FlashAd{ sendMessage("You may see a security sandbox violation. This is normal!"); return (new FlashAd()); } public static function sendMessage(_arg1:String, _arg2:Boolean=false):void{ var _local3:String = ("[NewgroundsAPI] :: " + _arg1); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function echo(_arg1:String):void{ if (do_echo){ trace(_arg1); }; } } }//package com.newgrounds
Section 113
//APIError (com.newgrounds.APIError) package com.newgrounds { import flash.utils.*; public class APIError { public var code:Number;// = 0 public var message:String; public var name:String; public var alias:String; public static const aliases:Array = new Array("UNKNOWN_ERROR", "INVALID_API_ID", "MISSING_PARAM", "INVALID_STAT_ID", "INVALID_COMMAND_ID", "FLASH_ADS_NOT_APPROVED", "PERMISSION_DENIED", "IDENTIFICATION_REQUIRED", "INVALID_EMAIL_ADDRESS", "BANNED_USER", "SESSION_EXPIRED", "INVALID_SCORE", "INVALID_MEDAL", "INVALID_FOLDER", "FILE_NOT_FOUND", "SITE_ID_REQUIRED", "UPLOAD_IN_PROGRESS", "USER_CANCELLED", "CONFIRM_REQUEST", "CONNECTION_FAILED"); private static const always_caps:Array = new Array("API", "URL", "ID"); public static const error_codes:Object = init_codes(); public static const error_names:Object = init_names(); public function APIError(_arg1, _arg2:String){ if ((_arg1 is String)){ _arg1 = error_codes[_arg1]; } else { if (!(_arg1 is uint)){ _arg1 = 0; }; }; this.code = _arg1; this.message = _arg2; this.name = error_names[_arg1]; this.alias = aliases[_arg1]; } public function isError():Boolean{ return (true); } public static function init_codes():Dictionary{ var _local1:Dictionary = new Dictionary(); var _local2:uint; while (_local2 < aliases.length) { _local1[aliases[_local2]] = _local2; _local2++; }; return (_local1); } private static function init_names():Array{ var _local3:Array; var _local4:uint; var _local5:String; var _local1:Array = new Array(); var _local2:uint; while (_local2 < aliases.length) { _local3 = aliases[_local2].toLowerCase().split("_"); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = (_local3[_local4].substr(0, 1).toUpperCase() + _local3[_local4].substr(1, _local3[_local4].length)); for each (_local5 in always_caps) { if (_local3[_local4].toUpperCase() == _local5){ _local3[_local4] = _local3[_local4].toUpperCase(); }; }; _local4++; }; _local1[_local2] = _local3.join(" "); _local2++; }; return (_local1); } } }//package com.newgrounds
Section 114
//APIEvent (com.newgrounds.APIEvent) package com.newgrounds { import flash.events.*; public class APIEvent extends Event { private var _data; private var _success:Boolean; private var _target; private var _error:APIError; public static const API_CONNECTED:String = "movieConnected"; public static const ADS_APPROVED:String = "adsApproved"; public static const AD_ATTACHED:String = "adAttached"; public static const HOST_BLOCKED:String = "hostBlocked"; public static const NEW_VERSION_AVAILABLE:String = "newVersionAvailable"; public static const EVENT_LOGGED:String = "eventLogged"; public static const SCORE_POSTED:String = "scorePosted"; public static const SCORES_LOADED:String = "scoresLoaded"; public static const UNLOCK_MEDAL:String = "unlockMedal"; public static const MEDAL_UNLOCKED:String = "medalUnlocked"; public static const MEDALS_LOADED:String = "medalsLoaded"; public static const METADATA_LOADED:String = "metadataLoaded"; public static const FILE_PRIVS_LOADED:String = "filePrivsLoaded"; public static const FILE_SAVED:String = "fileSaved"; public static const FILE_LOADED:String = "fileLoaded"; public static const FILE_INITIALIZED:String = "fileInitialized"; public static const FILE_REQUESTED:String = "fileRequested"; public static const QUERY_COMPLETE:String = "queryComplete"; public static const VOTE_COMPLETE:String = "voteComplete"; public function APIEvent(_arg1:String, _arg2:Boolean=true, _arg3=undefined){ super(_arg1); this._data = _arg3; this._success = _arg2; } public function get success():Boolean{ return (this._success); } public function get data(){ return (this._data); } } }//package com.newgrounds
Section 115
//BaseN (com.newgrounds.BaseN) package com.newgrounds { import flash.utils.*; public class BaseN { private var _hashIndex:String; private var _hashVal:Dictionary; private var _base:Number; public function BaseN(_arg1:String=null){ if (_arg1){ this._hashIndex = _arg1; } else { this._hashIndex = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }; this._base = this._hashIndex.length; this._hashVal = new Dictionary(); var _local2:uint; while (_local2 < this._base) { this._hashVal[this._hashIndex.charAt(_local2)] = _local2; _local2++; }; } public function encode(_arg1:Number, _arg2:uint=1):String{ var _local3:String = _arg1.toString(); var _local4 = ""; if (_local3.charAt(0) == "-"){ _local4 = "-"; _local3 = _local3.substring(1); }; var _local5:Array = _local3.split(".", 2); _local4 = (_local4 + this.baseNEncoder(_local5[0], _arg2)); if (_local5.length > 1){ _local4 = (_local4 + ("." + this.baseNEncoder(_local5[1]))); }; return (_local4); } public function decode(_arg1:String):Number{ var _local2 = ""; if (_arg1.charAt(0) == "-"){ _local2 = "-"; _arg1 = _arg1.substring(1); }; var _local3:Array = _arg1.split(".", 2); _local2 = (_local2 + this.baseNDecoder(_local3[0])); if (_local3.length > 1){ _local2 = (_local2 + "."); _local2 = (_local2 + this.baseNDecoder(_local3[1])); }; return (Number(_local2)); } private function baseNEncoder(_arg1:uint, _arg2:uint=1):String{ var _local3 = ""; var _local4:uint = _arg1; while (_local4 != 0) { _local3 = (this._hashIndex.charAt((_local4 % this._base)) + _local3); _local4 = (_local4 / this._base); }; if (_arg2){ while (_local3.length < _arg2) { _local3 = (this._hashIndex.charAt(0) + _local3); }; }; return (_local3); } private function baseNDecoder(_arg1:String):uint{ var _local2:uint; var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 * this._base); _local2 = (_local2 + this._hashVal[_arg1.charAt(_local3)]); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 116
//Bridge (com.newgrounds.Bridge) package com.newgrounds { import flash.events.*; import flash.net.*; public class Bridge { private var _inConnection:LocalConnection; private var _outConnection:LocalConnection; private var _widgetId:String; public function Bridge(_arg1:String){ this._widgetId = _arg1; this._inConnection = new LocalConnection(); this._outConnection = new LocalConnection(); this._inConnection.client = this; this._inConnection.connect(("rec_" + this._widgetId)); this._outConnection.addEventListener(StatusEvent.STATUS, this.onStatus); } public function sendCommand(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendCommand", _arg1, this.scrubParameters(_arg2)); }; } public function sendEvent(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendEvent", _arg1, this.scrubParameters(_arg2)); }; } public function receiveEvent(_arg1:String, _arg2:Object):void{ API.callListener(_arg1, _arg2.success, _arg2.data); } public function scrubParameters(_arg1:Object):Object{ var _local3:String; var _local2:Object = new Object(); for (_local3 in _arg1) { if ((((((((((_arg1[_local3] is String)) || ((_arg1[_local3] is Number)))) || ((_arg1[_local3] is uint)))) || ((_arg1[_local3] is int)))) || ((_arg1[_local3] is Boolean)))){ _local2[_local3] = _arg1[_local3]; }; }; return (_local2); } private function onStatus(_arg1:Event):void{ } } }//package com.newgrounds
Section 117
//Medal (com.newgrounds.Medal) package com.newgrounds { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class Medal { private var _id:uint; private var _name:String; private var _value:uint; private var _difficultyId:uint; private var _unlocked:Boolean;// = false private var _iconUrl:URLRequest; private var _iconLoader:Loader; private var _icon:BitmapData; private static const DEFAULT_ICON:BitmapData = new BitmapData(50, 50, false, 0); private static const DIFFICULT_NAMES:Array = [null, "Easy", "Moderate", "Challenging", "Difficult", "Brutal"]; public function Medal(_arg1:uint, _arg2:String, _arg3:uint, _arg4:uint, _arg5:Boolean, _arg6:String){ var id = _arg1; var name = _arg2; var value = _arg3; var difficulty = _arg4; var unlocked = _arg5; var iconUrl = _arg6; this._icon = DEFAULT_ICON; super(); this._id = id; this._name = name; this._value = value; this._difficultyId = difficulty; this._unlocked = unlocked; if (iconUrl){ this._iconUrl = new URLRequest(iconUrl); this._iconLoader = new Loader(); this._iconLoader.contentLoaderInfo.addEventListener(Event.INIT, this.onIconLoaderInit); this._iconLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onIconLoaderComplete); try { this._iconLoader.load(this._iconUrl, new LoaderContext(true)); } catch(e:Error) { onIconLoaderError(null); }; }; } public function get difficulty():String{ return (DIFFICULT_NAMES[this._difficultyId]); } public function get difficultyId():uint{ return (this._difficultyId); } public function get icon():BitmapData{ return (this._icon); } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get unlocked():Boolean{ return (this._unlocked); } public function isUnlocked():Boolean{ return (this._unlocked); } public function set unlocked(_arg1:Boolean):void{ this._unlocked = _arg1; } public function get value():uint{ return (this._value); } public function get bytesLoaded():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesTotal : 0); } public function getID():uint{ return (this._id); } public function getName():String{ return (this._name); } public function getValue():uint{ return (this._value); } public function getDifficulty():String{ return (DIFFICULT_NAMES[this._difficultyId]); } private function onIconLoaderInit(_arg1:Event):void{ } private function onIconLoaderError(_arg1:IOErrorEvent):void{ trace((((("[NewgroundsAPI WARNING] :: Failed to load medal icon for " + this.name) + " (") + this._iconUrl.url.split("/").pop()) + ")")); this._iconLoader.unload(); this._iconLoader = null; } private function onIconLoaderComplete(_arg1:Event):void{ var _local2:Bitmap = (this._iconLoader.content as Bitmap); this._icon = _local2.bitmapData; this._iconLoader.unload(); this._iconLoader = null; } public function unlock():void{ if (!this._unlocked){ API.unlockMedal(this._name); }; } public function createIconBitmap():Bitmap{ return (new Bitmap(this.icon)); } public function toString():String{ return (this._name); } public static function createFromObject(_arg1:Object):Medal{ return (new Medal(_arg1.medal_id, _arg1.medal_name, _arg1.medal_value, _arg1.medal_difficulty, _arg1.medal_unlocked, _arg1.medal_icon)); } } }//package com.newgrounds
Section 118
//RC4 (com.newgrounds.RC4) package com.newgrounds { public class RC4 { private static var sbox:Array = new Array(0xFF); private static var mykey:Array = new Array(0xFF); public static function encrypt(_arg1:String, _arg2:String):String{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToHex(_local5)); } public static function encryptbin(_arg1:String, _arg2:String):Array{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (_local5); } public static function decrypt(_arg1:String, _arg2:String):String{ var _local3:Array = hexToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToStr(_local5)); } private static function initialize(_arg1:Array):void{ var _local3:uint; var _local2:uint; var _local4:uint = _arg1.length; var _local5:uint; while (_local5 <= 0xFF) { mykey[_local5] = _arg1[(_local5 % _local4)]; sbox[_local5] = _local5; _local5++; }; _local5 = 0; while (_local5 <= 0xFF) { _local2 = (((_local2 + sbox[_local5]) + mykey[_local5]) % 0x0100); _local3 = sbox[_local5]; sbox[_local5] = sbox[_local2]; sbox[_local2] = _local3; _local5++; }; } private static function calculate(_arg1:Array, _arg2:Array):Array{ var _local6:uint; var _local7:uint; var _local8:uint; var _local10:uint; initialize(_arg2); var _local3:uint; var _local4:uint; var _local5:Array = new Array(); var _local9:uint; while (_local9 < _arg1.length) { _local3 = ((_local3 + 1) % 0x0100); _local4 = ((_local4 + sbox[_local3]) % 0x0100); _local7 = sbox[_local3]; sbox[_local3] = sbox[_local4]; sbox[_local4] = _local7; _local10 = ((sbox[_local3] + sbox[_local4]) % 0x0100); _local6 = sbox[_local10]; _local8 = (_arg1[_local9] ^ _local6); _local5.push(_local8); _local9++; }; return (_local5); } private static function charsToHex(_arg1:Array):String{ var _local2:String = new String(""); var _local3:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local4:uint; while (_local4 < _arg1.length) { _local2 = (_local2 + (_local3[(_arg1[_local4] >> 4)] + _local3[(_arg1[_local4] & 15)])); _local4++; }; return (_local2); } private static function hexToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint = ((_arg1.substr(0, 2))=="0x") ? 2 : 0; while (_local3 < _arg1.length) { _local2.push(parseInt(_arg1.substr(_local3, 2), 16)); _local3 = (_local3 + 2); }; return (_local2); } private static function charsToStr(_arg1:Array):String{ var _local2:String = new String(""); var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(_arg1[_local3])); _local3++; }; return (_local2); } private static function strToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint; while (_local3 < _arg1.length) { _local2.push(_arg1.charCodeAt(_local3)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 119
//SaveFile (com.newgrounds.SaveFile) package com.newgrounds { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; public class SaveFile extends EventDispatcher { private var _filename:String; private var _id:uint; private var _description:String; private var _contents; private var _loader:SmartURLLoader; private var _group:SaveGroup; private var _keys:Dictionary; private var _ratings:Dictionary; private var _fileUrl:String; private var _thumbnail:BitmapData; private var _thumbnailUrl:String; private var _authorId:uint; private var _authorName:String; private var _contentSize:uint; private var _locked:Boolean; private var _status:uint; private var duplicate_id:uint; private var _draft:Boolean; public static const STATUS_PRIVATE = 1; public static const STATUS_SHARED = 2; public static const STATUS_UNAPPROVED = 3; public static const STATUS_APPROVED = 4; public function SaveFile(_arg1:SaveGroup){ this._keys = new Dictionary(); this._ratings = new Dictionary(); this._group = _arg1; this._description = ""; } public function get name():String{ return (this._filename); } public function set name(_arg1:String):void{ this._filename = _arg1; } public function get id():uint{ return (this._id); } public function set id(_arg1:uint):void{ this._id = _arg1; } public function get description():String{ return (this._description); } public function set description(_arg1:String):void{ this._description = _arg1; } public function get contents(){ return (this._contents); } public function set contents(_arg1):void{ this._contents = _arg1; this._contentSize = 0; } public function get thumbnailUrl():String{ return (this._thumbnailUrl); } public function set thumbnailUrl(_arg1:String):void{ this._thumbnailUrl = _arg1; } public function get fileUrl():String{ return (this._fileUrl); } public function set fileUrl(_arg1:String):void{ this._fileUrl = _arg1; } public function get thumbnail():BitmapData{ return (this._thumbnail); } public function set thumbnail(_arg1:BitmapData):void{ if (this._thumbnail){ this._thumbnail.dispose(); }; this._thumbnail = _arg1.clone(); } public function loadThumbnail():Loader{ var _local1:Loader = new Loader(); if (this._thumbnailUrl){ _local1.load(new URLRequest(this._thumbnailUrl)); }; return (_local1); } public function get bytesLoaded():uint{ return ((this._loader) ? this._loader.bytesLoaded : this._contentSize); } public function get bytesTotal():uint{ return (this._contentSize); } public function get status():uint{ return (this._status); } function setStatus(_arg1:uint):void{ this._status = _arg1; } public function get groupId():uint{ return (this._group.id); } public function get groupName():String{ return (this._group.name); } public function get groupType():uint{ return (this._group.type); } public function get authorName():String{ return (this._authorName); } public function set authorName(_arg1:String):void{ this._authorName = _arg1; } public function get authorId():uint{ return (this._authorId); } public function set authorId(_arg1:uint):void{ this._authorId = _arg1; } public function get draft():Boolean{ return (this._draft); } public function set draft(_arg1:Boolean):void{ this._draft = _arg1; } public function get locked():Boolean{ return (this._locked); } public function get shared():Boolean{ return ((this._status == STATUS_SHARED)); } public function get isPrivate():Boolean{ return ((this._status == STATUS_PRIVATE)); } public function get isPublic():Boolean{ if (this.isPrivate){ return (false); }; if (((this._group.isType("SYSTEM")) || (this._group.isType("PRIVATE")))){ return (false); }; if (this._group.isType("PUBLIC")){ return (true); }; if (this.approved){ return (true); }; return (false); } public function get approved():Boolean{ return ((this._status > STATUS_UNAPPROVED)); } public function get keys():Dictionary{ return (this._keys); } public function get ratings():Dictionary{ return (this._ratings); } function setPermissions(_arg1:uint, _arg2:Boolean){ _arg2 = this._locked; this._status = _arg1; } function setFileSize(_arg1:uint):void{ this._contentSize = _arg1; } public function isLocked():Boolean{ return (this._locked); } public function getDescription():String{ return (this._description); } public function getShared():Boolean{ return (this._draft); } public function getDuplicateID():uint{ return (this.duplicate_id); } public function getKeys():Dictionary{ return (this._keys); } public function getRatings():Dictionary{ return (this._ratings); } public function setKey(_arg1, _arg2):void{ var _local3:SaveKey; if ((_arg1 is String)){ _local3 = this._group.getKeyName(_arg1); } else { _local3 = this._group.getKeyID(_arg1); }; if (_local3){ switch (_local3.type){ case SaveKey.TYPE_BOOLEAN: this._keys[_local3] = {id:_local3.id, value:Boolean(int(_arg2))}; break; case SaveKey.TYPE_FLOAT: this._keys[_local3] = {id:_local3.id, value:Number(_arg2)}; break; case SaveKey.TYPE_INTEGER: this._keys[_local3] = {id:_local3.id, value:int(_arg2)}; break; case SaveKey.TYPE_STRING: default: this._keys[_local3] = {id:_local3.id, value:_arg2.toString()}; break; }; }; } public function getKey(_arg1){ var _local2:SaveKey; if ((_arg1 is String)){ _local2 = this._group.getKeyName(_arg1); } else { _local2 = this._group.getKeyID(_arg1); }; if (_local2){ return (this._keys[_local2]); }; return (null); } public function setRating(_arg1, _arg2:Number, _arg3:Number):void{ var _local4:SaveRating; if ((_arg1 is String)){ _local4 = this._group.getRatingName(_arg1); } else { _local4 = this._group.getRatingID(_arg1); }; if (_local4){ this._ratings[_local4] = {id:_local4.id, name:_local4.name, votes:_arg2, score:_arg3}; }; } public function getRating(_arg1):Object{ var _local2:SaveRating; if ((_arg1 is String)){ _local2 = this._group.getRatingName(_arg1); } else { _local2 = this._group.getRatingID(_arg1); }; if (_local2){ return (this._ratings[_local2]); }; return (null); } public function sendRating(_arg1:String, _arg2:Number):void{ var _local3:SaveRating = this._group.getRatingName(_arg1); if (!_local3){ trace((("[NewgroundsAPISaveFile] " + _arg1) + " is not a recognized save file")); return; }; if ((((_arg2 < _local3.minValue)) || ((_arg2 > _local3.maxValue)))){ trace(((("[NewgroundsAPISaveFile] Vote must be between " + _local3.minValue) + " and ") + _local3.maxValue)); return; }; _local3.voted = true; API.rateSaveFile(this, _local3, _arg2); } override public function toString():String{ var _local2:Object; var _local3:Object; var _local1 = (((((("Save File " + this._filename) + " ID: ") + this._id) + "\n ") + this._description) + "\n"); for each (_local2 in this._keys) { _local1 = (_local1 + ((((" " + this._group.getKeyID(_local2.id).name) + ": ") + _local2.val) + "\n")); }; for each (_local3 in this._ratings) { _local1 = (_local1 + ((((((" " + this._group.getRatingID(_local3.id).name) + "\n Score: ") + _local3.score) + " Votes: ") + _local3.votes) + "\n")); }; return (_local1); } public function toObject():Object{ var _local2:Object; var _local1:Object = {group:this.groupId, filename:this.name, description:this.description, shared:true}; _local1.keys = []; for each (_local2 in this._keys) { _local1.keys.push({id:_local2.id, value:_local2.val}); }; return (_local1); } public function save(_arg1:Boolean=false, _arg2:Boolean=false):void{ API.saveFile(this, _arg1, _arg2); } public function loadContents():void{ if (this._fileUrl){ this._loader = new SmartURLLoader(); this._loader.responseFormat = URLLoaderDataFormat.BINARY; this._loader.addEventListener(Event.COMPLETE, this.onContentsLoaded); this._loader.addEventListener(IOErrorEvent.IO_ERROR, this.onContentsError); this._loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onContentsError); this._loader.load(this._fileUrl); }; } private function onContentsError(_arg1:Event):void{ this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, false)); API.callListener(APIEvent.FILE_LOADED, false); } private function onContentsLoaded(_arg1:Event):void{ var _local2:ByteArray = _arg1.target.response; this._contentSize = _local2.length; _local2.uncompress(); var _local3:uint = _local2.readUnsignedByte(); if (_local3 == 0){ this._contents = new ByteArray(); this._contents.writeBytes(_local2, 1); } else { this._contents = _local2.readObject(); }; this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, true, {file:this})); API.callListener(APIEvent.FILE_LOADED, true, {file:this}); } public function loadAuthorPage(){ API.loadUserPage(this._authorId, this._authorName); } function fileSaved(_arg1:Object):void{ this._id = _arg1.save_id; this._thumbnailUrl = _arg1.thumbnail; this._fileUrl = _arg1.file_url; } } }//package com.newgrounds
Section 120
//SaveGroup (com.newgrounds.SaveGroup) package com.newgrounds { public class SaveGroup { private var _name:String; private var _id:uint; private var _type:uint; private var _keys:Array; private var _ratings:Array; private var _files:Array; private var _query:SaveGroupQuery; public static const TYPE_SYSTEM:uint = 0; public static const TYPE_PRIVATE:uint = 1; public static const TYPE_PUBLIC:uint = 2; public static const TYPE_MODERATED:uint = 3; public static const KEY_TYPES:Array = [null, "float", "integer", "string", "boolean"]; public static const TYPES:Object = {SYSTEM:0, PRIVATE:1, PUBLIC:2, MODERATED:3}; public function SaveGroup(_arg1:uint, _arg2:String, _arg3:uint){ this._name = _arg2; this._id = _arg1; this._type = _arg3; this._ratings = []; this._keys = []; this._files = []; this._query = new SaveGroupQuery(this); } public function get name():String{ return (this._name); } public function get id():uint{ return (this._id); } public function get type():uint{ return (this._type); } public function get keys():Array{ return (this._keys); } public function get ratings():Array{ return (this._ratings); } public function get group_id():uint{ return (this._id); } public function get group_name():String{ return (this._name); } public function addRating(_arg1:SaveRating):void{ this._ratings.push(_arg1); } function getRating(_arg1):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if ((((((((_arg1 is uint)) || ((_arg1 is int)))) || ((_arg1 is Number)))) && ((this._ratings[_local2].rating_id == _arg1)))){ return (this._ratings[_local2]); }; if (this._ratings[_local2].name == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function getRatingID(_arg1:uint):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].id == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function getRatingName(_arg1:String):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].name == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function addKey(_arg1:SaveKey):void{ this._keys.push(_arg1); } public function getKey(_arg1):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if ((((((((_arg1 is Number)) || ((_arg1 is uint)))) || ((_arg1 is int)))) && ((this._keys[_local2].key_id == _arg1)))){ return (this._keys[_local2]); }; if (this._keys[_local2].key_name == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function getKeyID(_arg1:uint):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].id == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function getKeyType(_arg1:String, _arg2:Boolean=false){ var _local3:SaveKey = this.getKey(_arg1); if (_local3){ return ((_arg2) ? KEY_TYPES[_local3.key_type] : _local3.key_type); }; return (null); } public function getKeyName(_arg1:String):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].name == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function isType(_arg1:String):Boolean{ return ((TYPES[this._type] == _arg1)); } public function getID():uint{ return (this._id); } public function getName():String{ return (this._name); } public function getQuery(_arg1:Boolean=false){ return ((_arg1) ? this._query.toObject() : this._query); } public function newQuery():SaveGroupQuery{ return (new SaveGroupQuery(this)); } public function newFile():SaveFile{ return (new SaveFile(this)); } public function toString():String{ return ((((((("SaveGroup { name: " + this._name) + ", id: ") + this._id) + ", keys: ") + this._keys) + "}")); } public static function createFromObject(_arg1:Object):SaveGroup{ var _local4:Object; var _local5:Object; var _local2:SaveGroup = new SaveGroup(_arg1.group_id, _arg1.group_name, _arg1.group_type); var _local3:uint; while (_local3 < _arg1.keys.length) { _local4 = _arg1.keys[_local3]; _local2.addKey(new SaveKey(_local4.id, _local4.name, _local4.type)); _local3++; }; _local3 = 0; while (_local3 < _arg1.ratings.length) { _local5 = _arg1.ratings[_local3]; _local2.addRating(new SaveRating(_local5.id, _local5.name, _local5.float, _local5.min, _local5.max)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 121
//SaveGroupQuery (com.newgrounds.SaveGroupQuery) package com.newgrounds { import flash.events.*; public class SaveGroupQuery extends EventDispatcher { private var _group:SaveGroup; private var _groupBy:Array; private var _lookupKeys:Array; private var _lookupRatings:Array; private var _fileConditions:Array; private var _keyConditions:Array; private var _ratingConditions:Array; private var _sortConditions:Array; private var _page:uint; private var _resultsPerPage:uint; private var _randomizeResults:Boolean; private var _results:Array; public static const TABLE_FILES:uint = 1; public static const TABLE_KEYS:uint = 2; public static const TABLE_RATINGS:uint = 3; public static const FILE_ID:uint = 0; public static const AUTHOR_ID:uint = 1; public static const AUTHOR_NAME:uint = 2; public static const FILE_NAME:uint = 3; public static const CREATED_ON:uint = 4; public static const UPDATED_ON:uint = 5; public static const TOTAL_VIEWS:uint = 6; public static const FILE_STATUS:uint = 7; public static const SCORE:String = "score"; public static const TOTAL_VOTES:String = "votes"; public function SaveGroupQuery(_arg1:SaveGroup){ this._results = []; super(); this._group = _arg1; this.reset(); } public function clearCache():void{ this._results = []; } public function get group():SaveGroup{ return (this._group); } public function get groupId():uint{ return (this._group.id); } public function get resultsPerPage():uint{ return (this._resultsPerPage); } public function set resultsPerPage(_arg1:uint):void{ this._resultsPerPage = _arg1; } public function get page():uint{ return (this._page); } public function set page(_arg1:uint):void{ this._page = _arg1; } public function get randomized():Boolean{ return (this._randomizeResults); } public function set randomized(_arg1:Boolean):void{ this._randomizeResults = _arg1; } public function get results():Array{ return (this._results); } public function reset():void{ this._fileConditions = []; this._keyConditions = []; this._ratingConditions = []; this._sortConditions = []; this._groupBy = []; this._lookupKeys = []; this._lookupRatings = []; this._randomizeResults = false; this._resultsPerPage = 20; this._page = 1; this.clearCache(); } function getGroup():SaveGroup{ return (this._group); } function getGroupID():uint{ return (this._group.getID()); } public function includeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); if (_local2){ this._lookupKeys.push(_local2.id); }; } public function isRandomized():Boolean{ return (this._randomizeResults); } public function includeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); if (_local2){ this._lookupRatings.push(_local2.id); }; } public function excludeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); var _local3:uint; while (_local3 < this._lookupKeys.length) { if (this._lookupKeys[_local3] == _local2.id){ this._lookupKeys.splice(_local3, 1); return; }; _local3++; }; } public function excludeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); var _local3:uint; while (_local3 < this._lookupRatings.length) { if (this._lookupRatings[_local3] == _local2.id){ this._lookupRatings.splice(_local3, 1); return; }; _local3++; }; } public function groupBy(_arg1:uint):void{ this._groupBy.push({table:TABLE_FILES, field:_arg1}); } public function groupByRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_RATINGS, field:_local2.id}); } public function groupByKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_KEYS, field:_local2.id}); } public function addFileCondition(_arg1:uint, _arg2:String, _arg3):void{ this._fileConditions.push({field:_arg1, operator:_arg2, value:_arg3}); } public function addKeyCondition(_arg1:String, _arg2:String, _arg3):void{ var _local4:SaveKey = this._group.getKeyName(_arg1); if (!_local4){ return; }; if (!this.checkValue(_arg3, _local4.type)){ return; }; this._keyConditions.push({key_id:_local4.id, operator:_arg2, value:_arg3}); } public function addRatingCondition(_arg1:String, _arg2:String, _arg3, _arg4:String="score"):void{ var _local5:SaveRating = this._group.getRatingName(_arg1); if (!_local5){ return; }; this._ratingConditions.push({rating_id:_local5.id, operator:_arg2, value:_arg3, column:_arg4}); } private function addSortCondition(_arg1:uint, _arg2:uint, _arg3:Boolean=false, _arg4=null):void{ var _local5:Object = {table:_arg1, field:_arg2, desc:_arg3}; if (_arg4){ _local5.extra = _arg4; }; this._sortConditions.push(_local5); } public function sortOn(_arg1:uint, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_FILES, _arg1, _arg2); } public function sortOnKey(_arg1:String, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_KEYS, this._group.getKeyName(_arg1).id, _arg2); } public function sortOnRating(_arg1:String, _arg2:Boolean=false, _arg3:String="score"):void{ this.addSortCondition(TABLE_RATINGS, this._group.getRatingName(_arg1).id, _arg2, _arg3); } public function sortOnRatingScore(_arg1:String, _arg2:Boolean){ this.sortOnRating(_arg1, _arg2, SCORE); } public function sortOnRatingVotes(_arg1:String, _arg2:Boolean){ this.sortOnRating(_arg1, _arg2, TOTAL_VOTES); } public function setResultsPerPage(_arg1:uint){ this._resultsPerPage = _arg1; this.clearCache(); } public function setPage(_arg1:Number){ this._page = _arg1; this.clearCache(); } public function setRandomize(_arg1:Boolean):void{ this._randomizeResults = _arg1; } public function execute():void{ API.executeSaveQuery(this); } private function checkValue(_arg1, _arg2:uint):Boolean{ return (true); } function setResults(_arg1:Array):void{ this._results = _arg1; } override public function toString():String{ return (""); } public function toObject():Object{ var _local1:Object = {page:this._page, num_results:this._resultsPerPage}; if (this.isRandomized()){ _local1.randomize = 1; }; if (((this._fileConditions) && ((this._fileConditions.length > 0)))){ _local1.file_conditions = this._fileConditions; }; if (((this._keyConditions) && ((this._keyConditions.length > 0)))){ _local1.key_conditions = this._keyConditions; }; if (((this._ratingConditions) && ((this._ratingConditions.length > 0)))){ _local1.rating_conditions = this._ratingConditions; }; if (((this._sortConditions) && ((this._sortConditions.length > 0)))){ _local1.sort_conditions = this._sortConditions; }; if (((this._lookupKeys) && ((this._lookupKeys.length > 0)))){ _local1.lookup_keys = this._lookupKeys; }; if (((this._lookupRatings) && ((this._lookupRatings.length > 0)))){ _local1.lookup_ratings = this._lookupRatings; }; if (((this._groupBy) && ((this._groupBy.length > 0)))){ _local1.group_by = this._groupBy; }; return (_local1); } } }//package com.newgrounds
Section 122
//SaveKey (com.newgrounds.SaveKey) package com.newgrounds { public class SaveKey { private var _id:uint; private var _name:String; private var _type:uint; public static const TYPE_FLOAT:uint = 1; public static const TYPE_INTEGER:uint = 2; public static const TYPE_STRING:uint = 3; public static const TYPE_BOOLEAN:uint = 4; public function SaveKey(_arg1:uint, _arg2:String, _arg3:uint){ this._id = _arg1; this._name = _arg2; this._type = _arg3; } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get type():uint{ return (this._type); } public function get key_id():uint{ return (this._id); } public function get key_name():String{ return (this._name); } public function get key_type():uint{ return (this._type); } public function isValueValid(_arg1):Boolean{ if (this._type == TYPE_INTEGER){ return ((((_arg1 is int)) || ((_arg1 is uint)))); }; if (this._type == TYPE_FLOAT){ return ((((((_arg1 is int)) || ((_arg1 is uint)))) || ((_arg1 is Number)))); }; if (this._type == TYPE_STRING){ return ((_arg1 is String)); }; if (this._type == TYPE_BOOLEAN){ return ((((((((_arg1 is Boolean)) || ((_arg1 === 0)))) || ((_arg1 === 1)))) || ((_arg1 == "")))); }; return (false); } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 123
//SaveRating (com.newgrounds.SaveRating) package com.newgrounds { public class SaveRating { private var _id:uint; private var _name:String; private var _minValue:Number; private var _maxValue:Number; private var _isFloat:Boolean; private var _voted:Boolean; public function SaveRating(_arg1:uint, _arg2:String, _arg3:Boolean, _arg4:Number=-INF, _arg5:Number=INF){ this._id = _arg1; this._name = _arg2; this._isFloat = _arg3; this._minValue = _arg4; this._maxValue = _arg5; } public function get rating_id():uint{ return (this._id); } public function get rating_name():String{ return (this._name); } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get minValue():Number{ return (this._minValue); } public function get maxValue():Number{ return (this._maxValue); } public function get isFloat():Boolean{ return (this._isFloat); } public function get voted():Boolean{ return (this._voted); } public function set voted(_arg1:Boolean):void{ this._voted = _arg1; } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 124
//Score (com.newgrounds.Score) package com.newgrounds { public class Score { private var _board:ScoreBoard; private var _position:uint; private var _username:String; private var _value:String; private var _numeric_value:uint; private var _tag:String; public function Score(_arg1:ScoreBoard, _arg2:Number, _arg3:String, _arg4:String, _arg5:uint, _arg6:String){ this._board = _arg1; this._position = _arg2; this._username = _arg3; this._value = _arg4; this._numeric_value = _arg5; this._tag = _arg6; } public function get board():ScoreBoard{ return (this._board); } public function get position():uint{ return (this._position); } public function get username():String{ return (this._username); } public function get value():String{ return (this._value); } public function get numeric_value():uint{ return (this._numeric_value); } public function get tag():String{ return (this._tag); } } }//package com.newgrounds
Section 125
//ScoreBoard (com.newgrounds.ScoreBoard) package com.newgrounds { import flash.events.*; public class ScoreBoard extends EventDispatcher { private var _name:String; private var _id:uint; private var _scores:Array; private var _period:String;// = "Today" private var _num_results:uint;// = 10 private var _numScores:uint; private var _desiredNumResults:uint; private var _startRank:uint; private var _endRank:uint; private var _page:uint;// = 1 private var _tag:String; public function ScoreBoard(_arg1:uint, _arg2:String, _arg3:String){ this._name = _arg2; this._id = _arg1; this._scores = []; this._tag = _arg3; } public function exists():Boolean{ return ((this._id > 0)); } public function get id():Number{ return (this._id); } public function get name():String{ return (this._name); } public function get period():String{ return (this._period); } public function get page():uint{ return (this._page); } public function get num_results():uint{ return (this._num_results); } public function get scores():Array{ return (this._scores); } public function get tag():String{ return (this._tag); } public function get num_scores():uint{ return (this._numScores); } public function postScore(_arg1:uint, _arg2:String=null):void{ if (_arg2){ this._tag = _arg2; }; API.postScore(this._name, _arg1); } public function loadScores(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._page = _arg2; this._num_results = _arg3; this._desiredNumResults = 0; API.loadScores(this.name); } public function loadScoresInRange(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ if (_arg2 == 0){ _arg2 = 1; }; if (_arg3 < _arg2){ _arg3 = _arg2; }; this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._desiredNumResults = ((_arg3 - _arg2) + 1); this._num_results = this._desiredNumResults; while (int(((_arg2 - 1) / this._num_results)) != int(((_arg3 - 1) / this._num_results))) { this._num_results++; }; this._page = ((_arg2 - 1) / this._num_results); this._startRank = _arg2; this._endRank = _arg3; this._page++; API.loadScores(this.name); } function setScores(_arg1:Array, _arg2:String, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local7:uint; this._period = _arg2; this._page = _arg3; this._num_results = _arg4; this._numScores = _arg5; this._scores = []; var _local6:uint; while (_local6 < _arg1.length) { _local7 = (((this._num_results * (this._page - 1)) + 1) + _local6); if (((!(this._desiredNumResults)) || ((((_local7 >= this._startRank)) && ((_local7 <= this._endRank)))))){ this._scores.push(new Score(this, _local7, _arg1[_local6].username, _arg1[_local6].value, _arg1[_local6].numeric_value, _arg1[_local6].tag)); }; _local6++; }; this._num_results = this._scores.length; } } }//package com.newgrounds
Section 126
//ScoreBoardPeriod (com.newgrounds.ScoreBoardPeriod) package com.newgrounds { public class ScoreBoardPeriod { public static const TODAY:String = "Today"; public static const WEEK:String = "This Week"; public static const MONTH:String = "This Month"; public static const YEAR:String = "This Year"; public static const ALL_TIME:String = "All-Time"; } }//package com.newgrounds
Section 127
//SmartURLLoader (com.newgrounds.SmartURLLoader) package com.newgrounds { import flash.events.*; import flash.utils.*; import flash.net.*; import flash.errors.*; public class SmartURLLoader extends EventDispatcher { private var _variables:Dictionary; private var _files:Dictionary; private var _hasVariables:Boolean; private var _method:String;// = "GET" private var _urlRequest:URLRequest; private var _urlLoader:URLLoader; private var _dataFormat:String;// = "text" private var _openBrowser:Boolean;// = false private var _preventCache:Boolean;// = false var _command:String; public var owner; private static const CRLF:String = " "; private static var _loaders:Dictionary = new Dictionary(); public function SmartURLLoader(){ this._urlRequest = new URLRequest(); this._variables = new Dictionary(); } public function get responseFormat():String{ return (this._dataFormat); } public function set responseFormat(_arg1:String):void{ this._dataFormat = _arg1; } public function get response(){ return (this._urlLoader.data); } public function get hasFiles():Boolean{ return (Boolean(this._files)); } public function get method():String{ return (this._method); } public function set method(_arg1:String):void{ if (((this.hasFiles) && ((_arg1 == URLRequestMethod.GET)))){ throw (new IllegalOperationError("GET cannot be used to upload files.")); }; this._method = _arg1; } public function get openBrowser():Boolean{ return (this._openBrowser); } public function set openBrowser(_arg1:Boolean):void{ this._openBrowser = _arg1; } public function get preventCache():Boolean{ return (this._preventCache); } public function set preventCache(_arg1:Boolean):void{ this._preventCache = _arg1; } public function get bytesLoaded():uint{ return ((this._urlLoader) ? this._urlLoader.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._urlLoader) ? this._urlLoader.bytesTotal : 0); } public function addVariable(_arg1:String, _arg2=""):void{ this._variables[_arg1] = _arg2; if (_arg2){ this._hasVariables = true; }; } public function addFile(_arg1:String, _arg2:ByteArray, _arg3:String, _arg4:String="application/octet-stream"):void{ this.method = URLRequestMethod.POST; if (!this._files){ this._files = new Dictionary(); }; this._files[_arg1] = new File(_arg1, _arg2, _arg3, _arg4); } public function clearVariables():void{ this._variables = new Dictionary(); } public function clearFiles():void{ this._files = null; } public function load(_arg1:String):void{ var urlVariables:URLVariables; var key:String; var boundary:String; var i:uint; var event:SecurityErrorEvent; var url = _arg1; this._urlRequest.url = url; if (this._preventCache){ url = (url + ("?seed=" + Math.random())); if (this._hasVariables){ url = (url + "&"); }; }; this._urlRequest.method = this._method; if ((((this._urlRequest.method == URLRequestMethod.GET)) || (!(this.hasFiles)))){ this._urlRequest.contentType = "application/x-www-form-urlencoded"; if (this._hasVariables){ urlVariables = new URLVariables(); for (key in this._variables) { urlVariables[key] = this._variables[key]; }; this._urlRequest.data = urlVariables; }; } else { boundary = ""; i = 0; while (i < 32) { boundary = (boundary + String.fromCharCode(uint((97 + (Math.random() * 25))))); i = (i + 1); }; this._urlRequest.contentType = (("multipart/form-data; boundary=\"" + boundary) + "\""); this._urlRequest.data = this.buildMultipartData(boundary); }; if (this.openBrowser){ navigateToURL(this._urlRequest, "_blank"); } else { this._urlLoader = new URLLoader(); this._urlLoader.dataFormat = this._dataFormat; this._urlLoader.addEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.addEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); _loaders[this._urlLoader] = this; try { this._urlLoader.load(this._urlRequest); } catch(error:Error) { event = new SecurityErrorEvent(SecurityErrorEvent.SECURITY_ERROR, false, false, error.message); onSecurityError(event); }; }; } public function close():void{ try { this._urlLoader.close(); } catch(e:Error) { }; } public function dispose():void{ this.close(); this._files = null; this._variables = null; if (this._urlLoader){ this._urlLoader.removeEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.removeEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.removeEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); this._urlLoader = null; }; this._urlRequest = null; delete _loaders[this]; } private function buildMultipartData(_arg1:String):ByteArray{ var _local3:String; var _local4:File; var _local2:ByteArray = new ByteArray(); _local2.endian = Endian.BIG_ENDIAN; _arg1 = ("--" + _arg1); for (_local3 in this._variables) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((("Content-Disposition: form-data; name=\"" + _local3) + "\"") + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((this._variables[_local3] + CRLF)); }; if (this.hasFiles){ for each (_local4 in this._files) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Filename\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((_local4.fileName + CRLF)); _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((((("Content-Disposition: form-data; name=\"" + _local4.dataField) + "\"; filename=\"") + _local4.fileName) + "\"") + CRLF)); _local2.writeUTFBytes((("Content-Type: " + _local4.contentType) + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeBytes(_local4.data); _local2.writeUTFBytes(CRLF); }; _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Upload\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes(("Submit Query" + CRLF)); }; _local2.writeUTFBytes((_arg1 + "--")); _local2.position = 0; _local2.position = 0; return (_local2); } private function onComplete(_arg1:Event):void{ dispatchEvent(_arg1); this.dispose(); } private function onProgress(_arg1:ProgressEvent):void{ dispatchEvent(_arg1); } private function onIOError(_arg1:IOErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onSecurityError(_arg1:SecurityErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onHTTPStatus(_arg1:HTTPStatusEvent):void{ dispatchEvent(_arg1); } public static function closeAll():void{ var _local1:SmartURLLoader; for each (_local1 in _loaders) { if (_local1){ _local1.dispose(); }; }; _loaders = new Dictionary(); } } }//package com.newgrounds import flash.utils.*; class File { private var fileName:String; private var data:ByteArray; private var dataField:String; private var contentType:String; private function File(_arg1:String, _arg2:ByteArray, _arg3:String="Filedata", _arg4:String="application/octet-stream"){ this.fileName = _arg1; this.data = _arg2; this.dataField = _arg3; this.contentType = _arg4; } }
Section 128
//ag_intro_mc_19 (experemental_shooter_fla.ag_intro_mc_19) package experemental_shooter_fla { import flash.display.*; public dynamic class ag_intro_mc_19 extends MovieClip { public function ag_intro_mc_19(){ addFrameScript(0, frame1, 224, frame225); } function frame1(){ gotoAndPlay(2); } function frame225(){ MovieClip(root).gotoAndStop("menu"); } } }//package experemental_shooter_fla
Section 129
//bm_38 (experemental_shooter_fla.bm_38) package experemental_shooter_fla { import flash.display.*; public dynamic class bm_38 extends MovieClip { public function bm_38(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 130
//bt_37 (experemental_shooter_fla.bt_37) package experemental_shooter_fla { import flash.display.*; public dynamic class bt_37 extends MovieClip { public function bt_37(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 131
//caution_46 (experemental_shooter_fla.caution_46) package experemental_shooter_fla { import flash.display.*; public dynamic class caution_46 extends MovieClip { public var but1:MovieClip; } }//package experemental_shooter_fla
Section 132
//cautioncopy_45 (experemental_shooter_fla.cautioncopy_45) package experemental_shooter_fla { import flash.display.*; public dynamic class cautioncopy_45 extends MovieClip { public var but1:MovieClip; } }//package experemental_shooter_fla
Section 133
//gun123_14 (experemental_shooter_fla.gun123_14) package experemental_shooter_fla { import flash.display.*; public dynamic class gun123_14 extends MovieClip { public function gun123_14(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 134
//level_selector_39 (experemental_shooter_fla.level_selector_39) package experemental_shooter_fla { import flash.display.*; public dynamic class level_selector_39 extends MovieClip { public var l1:MovieClip; public var l4:MovieClip; public var l8:MovieClip; public var l5:MovieClip; public var l3:MovieClip; public var but13:MovieClip; public var l7:MovieClip; public var l6:MovieClip; public var l2:MovieClip; public var l15:MovieClip; public var l16:MovieClip; public var l13:MovieClip; public var l9:MovieClip; public var l14:MovieClip; public var l10:MovieClip; public var l12:MovieClip; public var l20:MovieClip; public var l18:MovieClip; public var l11:MovieClip; public var l21:MovieClip; public var l19:MovieClip; public var but5:MovieClip; public var l17:MovieClip; } }//package experemental_shooter_fla
Section 135
//m_1 (experemental_shooter_fla.m_1) package experemental_shooter_fla { import flash.display.*; public dynamic class m_1 extends MovieClip { public var loader:MovieClip; public var back:MovieClip; } }//package experemental_shooter_fla
Section 136
//MainTimeline (experemental_shooter_fla.MainTimeline) package experemental_shooter_fla { import com.newgrounds.*; import flash.display.*; import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.utils.*; import Playtomic.*; import fl.motion.*; import flash.geom.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.xml.*; import flash.system.*; import flash.external.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.filters.*; import flash.printing.*; import com.gskinner.geom.*; public dynamic class MainTimeline extends MovieClip { public var ui_controls; public var m_physScale:Number; public var my_cMenu:ContextMenu; public var loader:Loader; public var apiPathKong:String; public var abs_url:String; public var agi_url:String; public var clicker:rollover2; public var sndShoot:shoot; public var level_pos2; public var finishSound:ending; public var percent:Number; public var m_iterations:int; public var level_color_old; public var b:MovieClip; public var screen:Sprite; public var state; public var abs; public var start_time; public var menuLoop:menu_loop; public var finished; public var popup:MovieClip; public var hit1Sound:hit1; public var keysDown:Object; public var shots; public var enemies_arr; public var loaderKong:Loader; public var game_status; public var back:MovieClip; public var pool_view:MovieClip; public var max_level; public var game_level; public var soundChannel:SoundChannel; public var gameKey:String; public var agi; public var circleDef:b2CircleShape; public var doSleep:Boolean; public var m_contactListener; public var bullets_on; public var particle_arr:Object; public var paused; public var fixtureDef:b2FixtureDef; public var requestKong:URLRequest; public var urls_allowed; public var levelData:XMLDocument; public var m_world:b2World; public var hit2Sound:hit2; public var screen2:Sprite; public var menu:MovieClip; public var nuke:Array; public var first_hit; public var mc:MovieClip; public var mm:MovieClip; public var outside; public var body:b2Body; public var triangulate:Triangulate; public var menu_state; public var ng; public var gameLoop:game_loop; public var pmenu:MovieClip; public var but2:MovieClip; public var but5:MovieClip; public var total_score; public var kongregate; public var blob_count; public var ball:MovieClip; public var devKey:String; public var sndBloob:pick_drop; public var urlRequest2:URLRequest; public var label_ani:MovieClip; public var level_sequence:Array; public var kong; public var urlRequest:URLRequest; public var enemies; public var boxDef:b2PolygonShape; public var stat; public var gravity:b2Vec2; public var arm:MovieClip; public var paramObjKong:Object; public var txt:TextField; public var unfreeze:Array; public var level_label; public var level_settings; public var loader2:Loader; public var but:MovieClip; public var ui:MovieClip; public var freeze:Array; public var score; public var uu:MovieClip; public var level_colors; public var frozen; public var m_timeStep:Number; public var wd:MovieClip; public var rollover:rollover1; public var wl:MovieClip; public var wr:MovieClip; public var wu:MovieClip; public var csize:Array; public var mouseDown:Boolean; public var level_color; public var saving:SharedObject; public var locked; public var bodyDef:b2BodyDef; public var show_ui; public var level_pos; public var musicChannel:SoundChannel; public var first_shot; public var game_gun:MovieClip; public var level; public var wall1:a1; public var wall3:a3; public var wall4:a4; public var level_codes; public var wall2:a2; public var temp:int; public var hero:b2Body; public var color_transform_progress; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 6, frame7, 12, frame13, 18, frame19, 24, frame25); } public function bbb(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; gotoAndStop("menu"); } public function loadComplete(_arg1:Event):void{ abs = _arg1.currentTarget.content; addChild(abs); abs.show({x:200, y:100}); } public function startLevel(_arg1:Number){ var _local2:*; pool_view.visible = false; popup.visible = false; level_color = level_colors[_arg1]; changeColor(back, level_color); changeColor(game_gun.bg, level_color); game_level = _arg1; label_ani.level.txt.text = ("Level " + level); ui.level.txt.text = ("Level " + level); _local2 = "Testing"; if (_arg1 == 1){ _local2 = "Aim and shoot"; } else { if (_arg1 == 2){ _local2 = "Freeze tag"; } else { if (_arg1 == 3){ _local2 = "Overlap"; } else { if (_arg1 == 4){ _local2 = "You are mad"; } else { if (_arg1 == 5){ _local2 = "How many do you see?"; } else { if (_arg1 == 6){ _local2 = "Wall bounce hit"; } else { if (_arg1 == 7){ _local2 = "You are in control"; } else { if (_arg1 == 8){ _local2 = "Overweight"; } else { if (_arg1 == 9){ _local2 = "Do not touch walls"; } else { if (_arg1 == 10){ _local2 = "24 seconds"; } else { if (_arg1 == 11){ _local2 = "I like to touch walls"; } else { if (_arg1 == 12){ _local2 = "Chain reaction"; } else { if (_arg1 == 13){ _local2 = "Double Kill"; } else { if (_arg1 == 14){ _local2 = "Last push"; } else { if (_arg1 == 15){ _local2 = "Mobile"; } else { if (_arg1 == 16){ _local2 = "Pool"; } else { if (_arg1 == 17){ _local2 = "Turn the lights off"; } else { if (_arg1 == 18){ _local2 = "Armorgames"; } else { if (_arg1 == 19){ _local2 = "Don't get stuck!"; } else { if (_arg1 == 20){ _local2 = "Secret Sequence"; } else { if (_arg1 == 21){ _local2 = "10 shots"; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; label_ani.visible = true; label_ani.label.txt.text = _local2; ui.label.txt.text = _local2; label_ani.gotoAndPlay(2); } public function nextLevel(){ game_level++; startLevel(game_level); } function frame19(){ popup.visible = false; triangulate = new Triangulate(); game_status = "game"; m_iterations = 10; m_timeStep = (1 / 30); m_physScale = 30; gravity = new b2Vec2(0, 0); nuke = []; csize = []; freeze = []; unfreeze = []; doSleep = true; m_world = new b2World(gravity, doSleep); m_contactListener = new custom_contact_listener(); m_contactListener.setMain(this); m_world.SetContactListener(m_contactListener); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased_handler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed_handler); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown_handler); addEventListener(Event.ENTER_FRAME, Update); ui.ui_pause.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_pause.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_restart.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_restart.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_pause.addEventListener(MouseEvent.CLICK, pauseGame); ui.ui_restart.addEventListener(MouseEvent.CLICK, restartLevel); ui.ui_sound.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_sound.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_sound.addEventListener(MouseEvent.CLICK, muteSound); ui.ui_music.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_music.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_music.addEventListener(MouseEvent.CLICK, muteMusic); ui.more.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.more.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.more.addEventListener(MouseEvent.CLICK, clickSponsor); ui.walk.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.walk.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.walk.addEventListener(MouseEvent.CLICK, clickWalk); level_settings = {}; mouseDown = false; keysDown = {}; particle_arr = []; screen = new Sprite(); screen2 = new Sprite(); ui.alpha = 0; blob_count = 0; show_ui = false; shots = 0; score = 5000; enemies = 20; enemies_arr = []; finished = true; level_color = 5719953; level_color_old = 5719953; color_transform_progress = 0; frozen = 0; bullets_on = 0; paused = false; first_hit = false; first_shot = false; start_time = getTimer(); temp = 0; level_codes = [0, 1, 2, 3, 11, 7, 5, 16, 10, 6, 15, 17, 18, 19, 12, 21, 20, 8, 4, 13, 9, 14, 22]; level_colors = [0, 5719953, 2445453, 4872816, 1133394, 8942467, 89179, 0x555555, 13259266, 6710988, 7546406, 7361339, 5004594, 9408001, 9371905, 3237310, 2519885, 2370124, 5665107, 6303841, 6723993, 9386241, 5719953, 5719953, 5719953, 5719953, 5719953]; level_label = ["A", "R", "M", "O", "R", "G", "A", "M", "E", "S"]; level_pos = [{x:79, y:114}, {x:175, y:83}, {x:325, y:130}, {x:450, y:71}, {x:622, y:107}, {x:99, y:222}, {x:242, y:194}, {x:430, y:180}, {x:525, y:150}, {x:85, y:365}, {x:187, y:310}, {x:205, y:360}, {x:470, y:300}, {x:591, y:260}, {x:99, y:464}, {x:202, y:470}, {x:327, y:451}, {x:412, y:380}, {x:491, y:469}, {x:582, y:371}, {x:611, y:473}]; level_pos2 = [{x:507, y:275}, {x:527, y:265}, {x:527, y:285}, {x:547, y:0xFF}, {x:547, y:275}, {x:547, y:295}, {x:567, y:244}, {x:567, y:265}, {x:567, y:285}, {x:567, y:306}]; level_sequence = []; game_level = level_codes[level]; init(); wl.visible = false; wr.visible = false; wu.visible = false; wd.visible = false; label_ani.but.addEventListener(MouseEvent.CLICK, buta); label_ani.but.addEventListener(MouseEvent.ROLL_OVER, buto); label_ani.but.addEventListener(MouseEvent.ROLL_OUT, buto2); musicChannel.stop(); musicChannel = gameLoop.play(0, int.MAX_VALUE); if (!ui_controls.music){ musicChannel.soundTransform = new SoundTransform(0, 0); }; if (!ui_controls.sound){ ui.ui_sound.alpha = 0.4; }; if (!ui_controls.music){ ui.ui_music.alpha = 0.4; }; } function frame1(){ stop(); state = 0; locked = false; urls_allowed = ["kongregate.com"]; kong = !(sitelock(urls_allowed)); ng = false; if (ng){ }; outside = true; if (outside){ Log.View(3028, "962f1be630f94096", root.loaderInfo.loaderURL); }; if (outside){ MochiBot.track(this, "283912ca"); }; if (kong){ paramObjKong = LoaderInfo(root.loaderInfo).parameters; apiPathKong = ((paramObjKong.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); Security.allowDomain(apiPathKong); requestKong = new URLRequest(apiPathKong); loaderKong = new Loader(); loaderKong.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteKong); loaderKong.load(requestKong); this.addChild(loaderKong); }; stop(); mm.loader.but.visible = false; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; my_cMenu = new ContextMenu(); my_cMenu.hideBuiltInItems(); contextMenu = my_cMenu; saving = SharedObject.getLocal("saving"); if (saving.data.level == null){ saving.data.level = 1; saving.flush(); }; if (saving.data.score == null){ saving.data.score = 0; saving.flush(); }; max_level = Number(saving.data.level); level = 1; levelData = new XMLDocument(); levelData.parseXML("<level><gun x=\"350\" y=\"275\" width=\"27\" height=\"23\" rotation=\"0\" /><rect x=\"387.000008958389\" y=\"559.500084367702\" width=\"39.5\" height=\"372\" rotation=\"-90\" marker=\"wd\" /><circle x=\"350\" y=\"275\" radius=\"17\" height=\"17\" rotation=\"0\" marker=\"wall_center\" /><rect x=\"380.500009752171\" y=\"-13.9999159724898\" width=\"43\" height=\"370.5\" rotation=\"-90\" marker=\"wu\" /><rect x=\"710\" y=\"254\" width=\"40\" height=\"314\" rotation=\"0\" marker=\"wr\" /><rect x=\"-10\" y=\"251\" width=\"40\" height=\"314\" rotation=\"0\" marker=\"wl\" /></level>"); sndShoot = new shoot(); sndBloob = new pick_drop(); finishSound = new ending(); hit1Sound = new hit1(); hit2Sound = new hit2(); rollover = new rollover1(); clicker = new rollover2(); wall1 = new a1(); wall2 = new a2(); wall3 = new a3(); wall4 = new a4(); total_score = saving.data.score; ui_controls = {sound:true, music:true}; loaderInfo.addEventListener(ProgressEvent.PROGRESS, update_preloader); percent = Math.floor(((this.loaderInfo.bytesLoaded * 100) / this.loaderInfo.bytesTotal)); if (percent == 100){ go(); }; mm.loader.but.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); mm.loader.but.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); mm.loader.but.addEventListener(MouseEvent.CLICK, to); abs_url = "http://agi.armorgames.com/assets/agi/ABS.swf"; Security.allowDomain(abs_url); urlRequest = new URLRequest(abs_url); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.load(urlRequest); if (!kong){ agi_url = "http://agi.armorgames.com/assets/agi/AGI.swf"; Security.allowDomain(agi_url); devKey = "513d409e3905e96058987bbc9b6f09c1"; gameKey = "experimental-shooter"; urlRequest2 = new URLRequest(agi_url); loader2 = new Loader(); loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete2); loader2.load(urlRequest2); }; } function frame2(){ gameLoop = new game_loop(); menuLoop = new menu_loop(); gotoAndStop("intro"); } function frame13(){ if (kong){ kongregate.stats.submit("Level", max_level); kongregate.stats.submit("Highscore", total_score); }; state = 1; stop(); if (musicChannel){ musicChannel.stop(); }; musicChannel = menuLoop.play(0, int.MAX_VALUE); if (!ui_controls.music){ musicChannel.soundTransform = new SoundTransform(0, 0); }; if (kong){ menu.buttons.but3.visible = false; menu.buttons.but5.y = menu.buttons.but4.y; menu.buttons.but4.y = menu.buttons.but13.y; menu.buttons.but13.y = menu.buttons.but3.y; }; menu.buttons.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.buttons.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.buttons.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.buttons.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.buttons.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.buttons.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.buttons.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.credits.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.credits.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.credits.bm.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.credits.bm.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.credits.bt.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.credits.bt.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.credits.bt.addEventListener(MouseEvent.CLICK, clickTwitter); menu.credits.bm.addEventListener(MouseEvent.CLICK, clickMail); menu.buttons.but2.addEventListener(MouseEvent.CLICK, gotoCredits); menu.buttons.but1.addEventListener(MouseEvent.CLICK, play_button); menu.buttons.but3.addEventListener(MouseEvent.CLICK, showHigh); menu.buttons.but4.addEventListener(MouseEvent.CLICK, clickSponsor); menu.buttons.but13.addEventListener(MouseEvent.CLICK, clickWalk); menu.buttons.but5.addEventListener(MouseEvent.CLICK, clickLike); uu.armm.addEventListener(MouseEvent.CLICK, clickSponsor); menu.credits.but5.addEventListener(MouseEvent.CLICK, gotoMenu); menu.mode_selector.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.mode_selector.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.mode_selector.but2.addEventListener(MouseEvent.CLICK, play_button); menu.mode_selector.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.mode_selector.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.mode_selector.but5.addEventListener(MouseEvent.CLICK, gotoMenu); menu.level_selector.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.level_selector.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.level_selector.but13.addEventListener(MouseEvent.CLICK, res); uu.ui_soundd.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); uu.ui_soundd.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); uu.ui_soundd.addEventListener(MouseEvent.CLICK, muteSound); uu.ui_musicc.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); uu.ui_musicc.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); uu.ui_musicc.addEventListener(MouseEvent.CLICK, muteMusic); bts(); menu.level_selector.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.level_selector.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.level_selector.but5.addEventListener(MouseEvent.CLICK, gotoMenu); menu.caution.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.caution.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.caution.but1.addEventListener(MouseEvent.CLICK, gotoCaution2); menu.caution2.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.caution2.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.caution2.but1.addEventListener(MouseEvent.CLICK, play_game); menu_state = "menu"; changeMenuState(menu_state); if (!ui_controls.sound){ uu.ui_soundd.alpha = 0.4; }; if (!ui_controls.music){ uu.ui_musicc.alpha = 0.4; }; } function frame25(){ stop(); state = 2; txt.text = saving.data.score; if (ng){ API.unlockMedal("Certified Awesomeness"); }; but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); but2.addEventListener(MouseEvent.CLICK, bbb); arm.addEventListener(MouseEvent.CLICK, clickSponsor); but5.addEventListener(MouseEvent.CLICK, clickLike); if (kong){ but2.y = but.y; but.visible = false; } else { but.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); but.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); but.addEventListener(MouseEvent.CLICK, sub); }; } function frame7(){ stop(); b.addEventListener(MouseEvent.CLICK, clickIntro); } public function muteSound2(){ var _local1:MovieClip; if (ui_controls.sound){ soundChannel = clicker.play(); }; ui_controls.sound = !(ui_controls.sound); _local1 = ui.ui_sound; if (ui_controls.sound){ _local1.alpha = 1; } else { if (outside){ Log.CustomMetric("MuteSound", "Buttons", true); }; _local1.alpha = 0.4; }; } public function update_preloader(_arg1:ProgressEvent){ var _local2:Number; _local2 = Math.floor(((_arg1.bytesLoaded * 100) / _arg1.bytesTotal)); trace(_local2); if ((mm is MovieClip)){ mm.loader.bar.width = ((200 * _local2) / 100); }; if (_local2 == 100){ go(); }; } public function gotoCaution(){ if (ui_controls.sound){ soundChannel = clicker.play(); }; changeMenuState("caution"); } public function clickSponsor(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "http://armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Sponsor", "Buttons", true); }; } public function res(_arg1:Event){ saving.data.level = 1; saving.flush(); saving.data.score = 0; total_score = 0; saving.flush(); bts(); } public function changeMenuState(_arg1){ menu_state = _arg1; menu.buttons.visible = false; menu.credits.visible = false; menu.level_selector.visible = false; menu.mode_selector.visible = false; menu.caution.visible = false; menu.caution2.visible = false; if (_arg1 == "menu"){ menu.buttons.visible = true; } else { if (_arg1 == "credits"){ menu.credits.visible = true; } else { if (_arg1 == "levels"){ menu.level_selector.visible = true; } else { if (_arg1 == "modes"){ menu.mode_selector.visible = true; } else { if (_arg1 == "caution"){ menu.caution.visible = true; } else { if (_arg1 == "caution2"){ menu.caution2.visible = true; }; }; }; }; }; }; } public function gotoCaution2(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; changeMenuState("caution2"); } public function gotoLevels(){ changeMenuState("levels"); } public function m_random(_arg1, _arg2){ return ((Math.floor((Math.random() * ((1 + _arg1) - _arg2))) + _arg2)); } public function run_level(_arg1:Event){ var _local2:*; if (ui_controls.sound){ soundChannel = clicker.play(); }; _local2 = _arg1.target.name.split("l")[1]; level = Number(_local2); gotoCaution(); } public function isDown(_arg1){ return (Boolean(keysDown[_arg1])); } public function go(){ loaderInfo.removeEventListener(ProgressEvent.PROGRESS, update_preloader); mm.loader.label.visible = false; mm.loader.bar.visible = false; mm.loader.bar0.visible = false; mm.loader.but.visible = true; } public function sitelock(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local2 = true; _local3 = loaderInfo.url.split("://"); _local4 = _local3[1].split("/"); for (_local5 in _arg1) { if ((_local4[0].lastIndexOf(_arg1[_local5]) + _arg1[_local5].length) == _local4[0].length){ _local2 = false; }; }; if (_local2){ trace("lock"); return (true); }; return (false); } public function Update(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:b2Body; var _local8:*; var _local9:uint; var _local10:*; var _local11:*; var _local12:*; var _local13:b2Fixture; var _local14:*; var _local15:*; var _local16:*; var _local17:*; if (popup.visible){ popup.alpha = (popup.alpha + (((100 - popup.alpha) * 0.2) / 100)); }; if (locked){ return; }; if (paused){ return; }; if (!finished){ if (score > 0){ score = (score - 1); }; if (enemies_arr.length <= 0){ endLevel("win"); }; if ((((((frozen >= enemies_arr.length)) && (!((game_level == 12))))) && (!(finished)))){ for (_local8 in enemies_arr) { nuke.push(enemies_arr[_local8]); }; endLevel("win"); }; if ((((((game_level == 10)) && ((Math.floor(((getTimer() - start_time) / 1000)) > 24)))) && (first_hit))){ endLevel("lost"); }; } else { label_ani.level_score.txt.text = (Number(label_ani.level_score.txt.text) + Math.round(((score - Number(label_ani.level_score.txt.text)) * 0.2))); label_ani.total_score.txt.text = (Number(label_ani.total_score.txt.text) + Math.round(((total_score - Number(label_ani.total_score.txt.text)) * 0.2))); if (color_transform_progress <= 1){ _local9 = Color.interpolateColor(level_color_old, level_color, color_transform_progress); changeColor(back, _local9); changeColor(game_gun.bg, _local9); color_transform_progress = (color_transform_progress + 0.05); }; }; ui.score.text = score; ui.shots.text = shots; if (show_ui){ ui.visible = true; ui.alpha = (ui.alpha + ((1 - ui.alpha) / 2)); } else { ui.visible = false; ui.alpha = (ui.alpha + ((0 - ui.alpha) / 2)); }; _local2 = ((game_gun.x + screen.x) - mouseX); _local3 = ((game_gun.y + screen.y) - mouseY); _local4 = Math.atan2(_local3, _local2); if (game_level == 4){ _local4 = (_local4 * -1); }; game_gun.effect.gun.rotation = ((_local4 / (Math.PI / 180)) + 180); if ((((((shots >= 10)) && ((bullets_on == 0)))) && ((game_level == 21)))){ _local11 = 0; while (_local11 < enemies_arr.length) { enemies_arr[_local11].GetUserData().num.txt.text = 10; if (enemies_arr[_local11].GetFixtureList().IsSensor()){ unfreeze.push(enemies_arr[_local11]); }; _local11++; }; shots = 0; }; m_world.Step(m_timeStep, m_iterations, m_iterations); m_world.ClearForces(); _local5 = 0; _local6 = 0; while (_local6 < nuke.length) { if (nuke[_local6].GetUserData()){ mc = nuke[_local6].GetUserData(); if ((((mc.type == "enemy")) || ((mc.type == "big_enemy")))){ if (nuke[_local6].GetFixtureList()){ if (nuke[_local6].GetFixtureList().IsSensor()){ frozen--; }; }; if (((ui_controls.sound) && ((_local5 <= 3)))){ soundChannel = sndBloob.play(); _local5++; }; _local10 = 0; while (_local10 < enemies_arr.length) { if (enemies_arr[_local10] == nuke[_local6]){ enemies_arr.splice(_local10, 1); break; }; _local10++; }; mc.gotoAndPlay("die"); } else { if (mc.type == "simple_bullet"){ mc.gotoAndPlay("die"); bullets_on--; if ((((game_level == 9)) && ((mc.alpha == 0)))){ addBall(mc.x, mc.y); trace("asgasgsagasgas"); }; } else { mc.alpha = 0; }; }; m_world.DestroyBody(nuke[_local6]); }; _local6++; }; nuke = []; _local6 = 0; while (_local6 < freeze.length) { if (freeze[_local6].GetFixtureList()){ if (game_level == 17){ if (freeze[_local6].GetUserData().alpha == 1){ frozen++; }; freeze[_local6].GetUserData().alpha = 0.15; if (ui_controls.sound){ soundChannel = hit2Sound.play(); }; freeze[_local6].GetUserData().gotoAndStop("white"); } else { if (game_level == 18){ if (level_label[temp] == freeze[_local6].GetUserData().num.txt.text){ if (!freeze[_local6].GetFixtureList().IsSensor()){ frozen++; }; freeze[_local6].GetFixtureList().SetSensor(true); freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0)); freeze[_local6].GetUserData().alpha = 0.15; temp++; if (ui_controls.sound){ soundChannel = hit2Sound.play(); }; } else { _local11 = 0; while (_local11 < enemies_arr.length) { if (enemies_arr[_local11].GetFixtureList().IsSensor()){ unfreeze.push(enemies_arr[_local11]); }; _local11++; }; temp = 0; }; } else { if (game_level == 20){ if (level_sequence[temp] == freeze[_local6].GetUserData().timer){ if (!freeze[_local6].GetFixtureList().IsSensor()){ frozen++; }; freeze[_local6].GetFixtureList().SetSensor(true); freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0)); freeze[_local6].GetUserData().alpha = 0.15; temp++; if (ui_controls.sound){ soundChannel = hit2Sound.play(); }; } else { _local11 = 0; while (_local11 < enemies_arr.length) { if (enemies_arr[_local11].GetFixtureList().IsSensor()){ unfreeze.push(enemies_arr[_local11]); }; _local11++; }; temp = 0; }; } else { if (game_level == 19){ frozen++; freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0)); freeze[_local6].GetUserData().gotoAndStop("black"); freeze[_local6].SetType(b2Body.b2_staticBody); if (ui_controls.sound){ soundChannel = hit2Sound.play(); }; } else { if (!freeze[_local6].GetFixtureList().IsSensor()){ frozen++; }; freeze[_local6].GetFixtureList().SetSensor(true); if (ui_controls.sound){ soundChannel = hit2Sound.play(); }; freeze[_local6].SetLinearVelocity(new b2Vec2(0, 0)); freeze[_local6].GetUserData().alpha = 0.15; if (game_level == 12){ freeze[_local6].GetUserData().alpha = 0.8; freeze[_local6].GetUserData().gotoAndStop("white"); }; }; }; }; }; }; _local6++; }; freeze = []; _local6 = 0; while (_local6 < unfreeze.length) { if (game_level == 17){ if (unfreeze[_local6].GetUserData().alpha != 1){ frozen--; }; unfreeze[_local6].GetUserData().alpha = 1; if (ui_controls.sound){ soundChannel = hit1Sound.play(); }; unfreeze[_local6].GetUserData().gotoAndStop("norm"); } else { if (ui_controls.sound){ soundChannel = hit1Sound.play(); }; unfreeze[_local6].SetAwake(true); _local12 = m_random(0, 360); unfreeze[_local6].SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos((_local12 / (180 / Math.PI)))), (level_settings.enemy_speed * Math.sin((_local12 / (180 / Math.PI)))))); if (unfreeze[_local6].GetFixtureList()){ unfreeze[_local6].GetFixtureList().SetSensor(false); if (unfreeze[_local6].GetUserData().alpha != 1){ frozen--; }; unfreeze[_local6].GetUserData().alpha = 1; }; }; _local6++; }; unfreeze = []; _local6 = 0; while (_local6 < csize.length) { if (csize[_local6].GetUserData()){ if (game_level == 12){ _local13 = csize[_local6].GetFixtureList(); while (_local13) { csize[_local6].DestroyFixture(_local13); _local13 = _local13.GetNext(); }; circleDef = new b2CircleShape(((9 * csize[_local6].GetUserData().scaleX) / m_physScale)); fixtureDef = createFixture({shape:circleDef, density:1, friction:0, restitution:1, isSensor:true}); csize[_local6].CreateFixture(fixtureDef); } else { if (game_level == 19){ _local13 = csize[_local6].GetFixtureList(); while (_local13) { csize[_local6].DestroyFixture(_local13); _local13 = _local13.GetNext(); }; circleDef = new b2CircleShape(((9 * csize[_local6].GetUserData().scaleX) / m_physScale)); fixtureDef = createFixture({shape:circleDef, density:1, friction:1, restitution:1, isSensor:false}); csize[_local6].CreateFixture(fixtureDef); } else { if (game_level == 15){ csize[_local6].SetPosition(csize[_local6].GetUserData().hits[0].GetPosition()); } else { if (csize[_local6].GetUserData().size <= -1){ nuke.push(csize[_local6]); } else { _local13 = csize[_local6].GetFixtureList(); while (_local13) { csize[_local6].DestroyFixture(_local13); _local13 = _local13.GetNext(); }; circleDef = new b2CircleShape(((9 + (csize[_local6].GetUserData().size * 2)) / m_physScale)); csize[_local6].GetUserData().scaleX = (1 + (csize[_local6].GetUserData().size * 0.2)); csize[_local6].GetUserData().scaleY = csize[_local6].GetUserData().scaleX; fixtureDef = createFixture({shape:circleDef, density:1, friction:0, restitution:1}); csize[_local6].CreateFixture(fixtureDef); }; }; }; }; }; _local6++; }; csize = []; if (((!(finished)) && ((game_level == 12)))){ if (enemies_arr.length <= 0){ endLevel("win"); }; if ((((((frozen <= 0)) && (first_hit))) && (!(finished)))){ endLevel("lost"); }; }; _local7 = m_world.GetBodyList(); while (_local7) { if ((_local7.GetUserData() is Sprite)){ if (_local7.GetUserData().type == "enemy"){ if ((((game_level == 10)) && (first_hit))){ _local7.GetUserData().num.txt.text = (24 - Math.floor(((getTimer() - start_time) / 1000))); }; if (_local7.GetFixtureList()){ if (((!(_local7.GetFixtureList().IsSensor())) && (!((_local7.GetUserData().state == "explode"))))){ _local14 = _local7.GetLinearVelocity(); _local15 = Math.sqrt(((_local14.x * _local14.x) + (_local14.y * _local14.y))); if (_local15 > level_settings.enemy_speed_max){ _local14.x = ((_local14.x / _local15) * level_settings.enemy_speed_max); _local14.y = ((_local14.y / _local15) * level_settings.enemy_speed_max); }; if (_local15 < level_settings.enemy_speed_min){ _local14.x = ((_local14.x / _local15) * level_settings.enemy_speed_min); _local14.y = ((_local14.y / _local15) * level_settings.enemy_speed_min); }; if (game_level == 12){ if (Math.abs(_local14.x) < 2){ _local14.x = ((_local14.x > 0)) ? 2 : -2; }; if (Math.abs(_local14.y) < 2){ _local14.y = ((_local14.y > 0)) ? 2 : -2; }; }; }; }; _local7.GetUserData().x = (_local7.GetPosition().x * m_physScale); _local7.GetUserData().y = (_local7.GetPosition().y * m_physScale); if (game_level == 100){ _local7.GetUserData().timer--; if (_local7.GetUserData().timer == 0){ _local7.SetPosition(new b2Vec2((m_random(40, 600) / m_physScale), (m_random(40, 440) / m_physScale))); _local7.GetUserData().timer = 24; }; }; if ((((game_level == 12)) && ((_local7.GetUserData().state == "explode")))){ _local7.GetUserData().timer++; if (_local7.GetUserData().timer <= 10){ _local7.GetUserData().scaleX = (1 + (3 * (_local7.GetUserData().timer / 10))); _local7.GetUserData().scaleY = _local7.GetUserData().scaleX; csize.push(_local7); }; if (_local7.GetUserData().timer > 180){ nuke.push(_local7); }; }; if ((((game_level == 19)) && ((_local7.GetUserData().state == "explode")))){ if (_local7.GetUserData().timer <= 10){ _local7.GetUserData().timer++; _local7.GetUserData().scaleX = (1 + (2.8 * (_local7.GetUserData().timer / 10))); _local7.GetUserData().scaleY = _local7.GetUserData().scaleX; csize.push(_local7); }; }; } else { if (_local7.GetUserData().type == "simple_bullet"){ if (game_level == 7){ _local2 = (mouseX - _local7.GetUserData().x); _local3 = (mouseY - _local7.GetUserData().y); _local4 = (Math.atan2(_local3, _local2) * (180 / Math.PI)); _local16 = (Math.atan2(_local7.GetLinearVelocity().y, _local7.GetLinearVelocity().x) * (180 / Math.PI)); if (_local4 > (_local16 + 180)){ _local4 = (_local4 - 360); }; if (_local4 < (_local16 - 180)){ _local4 = (_local4 + 360); }; _local17 = (((_local4 - _local16) < 0)) ? -1 : 1; if (Math.abs((_local4 - _local16)) < 25){ _local16 = _local4; } else { _local16 = (_local16 + (25 * _local17)); }; _local7.SetLinearVelocity(new b2Vec2((7.5 * Math.cos((_local16 / (180 / Math.PI)))), (7.5 * Math.sin((_local16 / (180 / Math.PI)))))); }; _local7.GetUserData().x = (_local7.GetPosition().x * m_physScale); _local7.GetUserData().y = (_local7.GetPosition().y * m_physScale); _local7.GetUserData().rotation = (_local7.GetAngle() * (180 / Math.PI)); if ((((game_level == 16)) || ((game_level == 19)))){ _local14 = _local7.GetLinearVelocity(); _local15 = Math.sqrt(((_local14.x * _local14.x) + (_local14.y * _local14.y))); if (_local15 < 1){ nuke.push(_local7); }; }; if ((((game_level == 15)) && (!((_local7.GetUserData().timer == -1))))){ _local7.GetUserData().timer--; _local2 = (mouseX - _local7.GetUserData().x); _local3 = (mouseY - _local7.GetUserData().y); _local4 = Math.atan2(_local3, _local2); _local7.GetUserData().rotation = (_local4 * (180 / Math.PI)); if (_local7.GetUserData().timer == 0){ _local7.GetUserData().gotoAndStop(1); _local7.GetUserData().timer = -1; _local7.SetLinearVelocity(new b2Vec2(0, 0)); _local7.ApplyForce(new b2Vec2((50 * Math.cos(_local4)), (50 * Math.sin(_local4))), _local7.GetWorldCenter()); }; }; } else { _local7.GetUserData().x = (_local7.GetPosition().x * m_physScale); _local7.GetUserData().y = (_local7.GetPosition().y * m_physScale); _local7.GetUserData().rotation = (_local7.GetAngle() * (180 / Math.PI)); }; }; }; _local7 = _local7.GetNext(); }; } public function init(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; addChild(screen); addChild(screen2); screen2.alpha = 0; pool_view.visible = false; _local1 = 0; while (_local1 < levelData.firstChild.childNodes.length) { _local2 = levelData.firstChild.childNodes[_local1]; _local3 = levelData.firstChild.childNodes[_local1].attributes; bodyDef = new b2BodyDef(); bodyDef.position.Set((Number(_local3.x) / m_physScale), (Number(_local3.y) / m_physScale)); if (_local2.nodeName == "rect"){ if (_local3.marker){ bodyDef.userData = {marker:_local3.marker}; }; _local4 = {x:(Number(_local3.x) + (Number(_local3.width) * Math.cos((Number(_local3.rotation) * (Math.PI / 180))))), y:(Number(_local3.y) + (Number(_local3.width) * Math.sin((Number(_local3.rotation) * (Math.PI / 180)))))}; _local4 = {x:(Number(_local4.x) + (Number(_local3.height) * Math.cos((Number((_local3.rotation - 90)) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number(_local3.height) * Math.sin((Number((_local3.rotation - 90)) * (Math.PI / 180)))))}; _local5 = {x:(Number(_local4.x) + (Number((_local3.height * 2)) * Math.cos(((Number(_local3.rotation) + 90) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number((_local3.height * 2)) * Math.sin(((Number(_local3.rotation) + 90) * (Math.PI / 180)))))}; _local6 = {x:(Number(_local5.x) + (Number((_local3.width * 2)) * Math.cos(((Number(_local3.rotation) + 180) * (Math.PI / 180))))), y:(Number(_local5.y) + (Number((_local3.width * 2)) * Math.sin(((Number(_local3.rotation) + 180) * (Math.PI / 180)))))}; _local7 = {x:(Number(_local4.x) + (Number((_local3.width * 2)) * Math.cos(((Number(_local3.rotation) - 180) * (Math.PI / 180))))), y:(Number(_local4.y) + (Number((_local3.width * 2)) * Math.sin(((Number(_local3.rotation) - 180) * (Math.PI / 180)))))}; bodyDef.angle = (Number(_local3.rotation) / (180 / Math.PI)); boxDef = new b2PolygonShape(); fixtureDef = new b2FixtureDef(); fixtureDef.shape = boxDef; fixtureDef.restitution = 1; fixtureDef.friction = 0; boxDef.SetAsBox((Number(_local3.width) / m_physScale), (Number(_local3.height) / m_physScale)); m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); } else { if (_local2.nodeName == "circle"){ if (_local3.marker){ bodyDef.userData = {marker:_local3.marker}; }; circleDef = new b2CircleShape((Number(_local3.radius) / m_physScale)); fixtureDef = new b2FixtureDef(); fixtureDef.restitution = 1; fixtureDef.shape = circleDef; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); } else { if (_local2.nodeName == "gun"){ mc = new gun(); mc.type = "gun"; mc.color = _local3.color; screen.addChild(mc); mc.x = Number(_local3.x); mc.y = Number(_local3.y); game_gun = mc; }; }; }; _local1++; }; startLevel(game_level); } public function clickLike(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "http://facebook.com/armorgames"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Facebook", "Buttons", true); }; } public function gotoMenu(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; changeMenuState("menu"); } public function createFixture(_arg1){ fixtureDef = new b2FixtureDef(); fixtureDef.isSensor = _arg1.isSensor; if (_arg1.shape){ fixtureDef.shape = _arg1.shape; }; if (_arg1.density){ fixtureDef.density = _arg1.density; }; if (_arg1.friction){ fixtureDef.friction = _arg1.friction; }; if (_arg1.restitution){ fixtureDef.restitution = _arg1.restitution; }; if (_arg1.filter){ fixtureDef.filter.categoryBits = _arg1.filter.categoryBits; fixtureDef.filter.maskBits = _arg1.filter.maskBits; }; return (fixtureDef); } public function changeColor(_arg1, _arg2){ var _local3:ColorTransform; _local3 = _arg1.transform.colorTransform; _local3.color = _arg2; _arg1.transform.colorTransform = _local3; } public function start_game(){ saving.data.level = 1; saving.flush(); gotoCaution(); } public function gotoCredits(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; changeMenuState("credits"); if (outside){ Log.CustomMetric("Credits", "Buttons", true); }; } public function onMouseDown_handler(_arg1:Event){ if (paused){ return; }; if (((!(finished)) && (!(ui.hitTestPoint(mouseX, mouseY, true))))){ if (level_settings.reload){ shot(); } else { if (bullets_on < 1){ shot(); }; }; }; } public function resumeGame(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; if (ui_controls.music){ musicChannel.soundTransform = new SoundTransform(1, 0); } else { musicChannel.soundTransform = new SoundTransform(0, 0); }; paused = false; pmenu.but1.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but1.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but2.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but2.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but3.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but3.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but4.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but4.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but5.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but5.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but1.removeEventListener(MouseEvent.CLICK, resumeGame); pmenu.but2.removeEventListener(MouseEvent.CLICK, restartLevel); pmenu.but3.removeEventListener(MouseEvent.CLICK, backToMenu); removeChild(pmenu); } public function clickIntro(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "http://armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Intro", "Buttons", true); }; } public function buta(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; if (finished){ if (game_status == "win"){ if (level <= 21){ if (outside){ Log.LevelCounterMetric("BeginTester", level); Log.ForceSend(); }; label_ani.gotoAndStop("empty"); startLevel(level_codes[level]); } else { dealloc(); gotoAndStop("demo"); }; } else { label_ani.gotoAndStop("empty"); startGame(level_codes[level]); }; }; } public function buto(_arg1:Event){ if (ui_controls.sound){ soundChannel = rollover.play(); }; if (finished){ label_ani.but.but.gotoAndStop(2); }; } public function play_game(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; gotoAndStop("game"); } public function muteMusic2(){ var _local1:MovieClip; if (ui_controls.sound){ soundChannel = clicker.play(); }; ui_controls.music = !(ui_controls.music); _local1 = ui.ui_music; if (ui_controls.music){ musicChannel.soundTransform = new SoundTransform(1, 0); _local1.alpha = 1; } else { if (outside){ Log.CustomMetric("MuteMusic", "Buttons", true); }; musicChannel.soundTransform = new SoundTransform(0, 0); _local1.alpha = 0.4; }; } public function pauseGame2(){ if (ui_controls.sound){ soundChannel = clicker.play(); }; musicChannel.soundTransform = new SoundTransform(0, 0); paused = true; pmenu = new pause_menu(); addChild(pmenu); pmenu.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but1.addEventListener(MouseEvent.CLICK, resumeGame); pmenu.but2.addEventListener(MouseEvent.CLICK, restartLevel); pmenu.but3.addEventListener(MouseEvent.CLICK, backToMenu); pmenu.but4.addEventListener(MouseEvent.CLICK, clickSponsor); pmenu.but5.addEventListener(MouseEvent.CLICK, clickLike); pmenu.but13.addEventListener(MouseEvent.CLICK, clickWalk); } public function showHigh(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; setChildIndex(agi, (numChildren - 1)); agi.showScoreboardList(); } public function backToMenu(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; if (paused){ resumeGame(new Event("aaaaaaaaa", true, true)); }; dealloc(); gotoAndStop("menu"); } public function addBall(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; var _local5:*; mc = new enemy(); mc.type = "enemy"; mc.num.visible = false; bodyDef = new b2BodyDef(); bodyDef.type = b2Body.b2_dynamicBody; circleDef = new b2CircleShape((9 / m_physScale)); bodyDef.position.x = (_arg1 / m_physScale); bodyDef.position.y = (_arg2 / m_physScale); fixtureDef = new b2FixtureDef(); fixtureDef.shape = circleDef; fixtureDef.density = 1; fixtureDef.friction = 0; fixtureDef.restitution = 1; bodyDef.fixedRotation = true; bodyDef.userData = mc; body = m_world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); bodyDef.bullet = true; screen.addChild(mc); enemies_arr.push(body); _local3 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10)); _local4 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10)); _local5 = Math.atan2(_local4, _local3); body.SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos(_local5)), (level_settings.enemy_speed * Math.sin(_local5)))); } public function sub(_arg1:Event){ setChildIndex(agi, (numChildren - 1)); agi.showScoreboardSubmit(saving.data.score); } public function bts(){ var _local1:*; _local1 = 1; while (_local1 <= 21) { menu.level_selector[("l" + _local1)].label.text = _local1; if (saving.data.level < _local1){ menu.level_selector[("l" + _local1)].alpha = 0.25; } else { menu.level_selector[("l" + _local1)].mouseChildren = false; menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.ROLL_OVER, onButtonOver); menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.ROLL_OUT, onButtonOut); menu.level_selector[("l" + _local1)].addEventListener(MouseEvent.MOUSE_DOWN, run_level); }; _local1++; }; } public function onButtonOver(_arg1:MouseEvent){ var _local2:MovieClip; if (ui_controls.sound){ soundChannel = rollover.play(); }; _local2 = (_arg1.target as MovieClip); _local2.gotoAndStop(2); } public function muteSound(_arg1:Event){ var _local2:MovieClip; if (ui_controls.sound){ soundChannel = clicker.play(); }; ui_controls.sound = !(ui_controls.sound); _local2 = (_arg1.target as MovieClip); if (ui_controls.sound){ _local2.alpha = 1; } else { if (outside){ Log.CustomMetric("MuteSound", "Buttons", true); }; _local2.alpha = 0.4; }; } public function to(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; if (!locked){ gotoAndStop("lib"); }; removeChild(abs); } public function play_button(_arg1:Event){ if (outside){ Log.Play(); }; if (ui_controls.sound){ soundChannel = clicker.play(); }; gotoLevels(); } public function restartLevel(_arg1:Event){ if (outside){ Log.LevelCounterMetric("Restar", level); Log.ForceSend(); }; if (ui_controls.sound){ soundChannel = clicker.play(); }; if (paused){ resumeGame(new Event("aaaaaaaaa", true, true)); }; endLevel("restart"); } public function keyReleased_handler(_arg1:KeyboardEvent){ delete keysDown[_arg1.keyCode]; } public function loadCompleteKong(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); } public function shot(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if ((((game_level == 21)) && ((shots >= 10)))){ return (false); }; if ((((game_level == 12)) && (first_hit))){ return (false); }; bullets_on++; if (ui_controls.sound){ soundChannel = sndShoot.play(); }; shots++; game_gun.effect.gun.gotoAndPlay(2); _local1 = ((game_gun.x + screen.x) - mouseX); _local2 = ((game_gun.y + screen.y) - mouseY); _local3 = ((game_gun.effect.gun.rotation / (180 / Math.PI)) - Math.PI); mc = new simple_bullet(); mc.type = "simple_bullet"; mc.color = "green"; mc.status = 0; if (game_level == 15){ mc.timer = -1; mc.hits = []; }; bodyDef = new b2BodyDef(); bodyDef.type = b2Body.b2_dynamicBody; if (game_level == 16){ circleDef = new b2CircleShape((9 / m_physScale)); mc.scaleX = 1.3; mc.scaleY = 1.3; } else { circleDef = new b2CircleShape((6.5 / m_physScale)); }; bodyDef.position.x = ((game_gun.x - (24 * Math.cos(_local3))) / m_physScale); bodyDef.position.y = ((game_gun.y - (24 * Math.sin(_local3))) / m_physScale); fixtureDef = new b2FixtureDef(); fixtureDef.shape = circleDef; fixtureDef.density = 0.8; fixtureDef.friction = 0; fixtureDef.restitution = 0; fixtureDef.filter.categoryBits = 8; if (game_level == 6){ mc.alpha = 0.3; }; if (game_level == 13){ mc.hits = []; }; bodyDef.fixedRotation = true; bodyDef.userData = mc; if (game_level == 16){ bodyDef.linearDamping = 0.7; }; if (game_level == 16){ bodyDef.bullet = true; }; body = m_world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); screen.addChild(mc); if (game_level == 16){ body.ApplyForce(new b2Vec2((-120 * Math.cos(_local3)), (-120 * Math.sin(_local3))), body.GetWorldCenter()); } else { body.ApplyForce(new b2Vec2((-50 * Math.cos(_local3)), (-50 * Math.sin(_local3))), body.GetWorldCenter()); }; if (game_level == 21){ _local4 = 0; while (_local4 < enemies_arr.length) { enemies_arr[_local4].GetUserData().num.txt.text = (10 - shots); _local4++; }; }; } public function pauseGame(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; musicChannel.soundTransform = new SoundTransform(0, 0); paused = true; pmenu = new pause_menu(); addChild(pmenu); pmenu.but13.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but13.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but13.addEventListener(MouseEvent.CLICK, clickWalk); pmenu.but1.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but1.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but2.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but2.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but3.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but3.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but4.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but4.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but5.addEventListener(MouseEvent.ROLL_OVER, onButtonOver); pmenu.but5.addEventListener(MouseEvent.ROLL_OUT, onButtonOut); pmenu.but1.addEventListener(MouseEvent.CLICK, resumeGame); pmenu.but2.addEventListener(MouseEvent.CLICK, restartLevel); pmenu.but3.addEventListener(MouseEvent.CLICK, backToMenu); pmenu.but4.addEventListener(MouseEvent.CLICK, clickSponsor); pmenu.but5.addEventListener(MouseEvent.CLICK, clickLike); } public function dealloc(){ stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased_handler); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed_handler); stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown_handler); removeEventListener(Event.ENTER_FRAME, Update); removeChild(screen); removeChild(screen2); label_ani.but.removeEventListener(MouseEvent.CLICK, buta); label_ani.but.removeEventListener(MouseEvent.ROLL_OVER, buto); label_ani.but.removeEventListener(MouseEvent.ROLL_OUT, buto2); ui.ui_pause.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_pause.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_restart.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_restart.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_sound.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_sound.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_music.removeEventListener(MouseEvent.ROLL_OVER, onButtonOver); ui.ui_music.removeEventListener(MouseEvent.ROLL_OUT, onButtonOut); ui.ui_pause.removeEventListener(MouseEvent.CLICK, pauseGame); } public function clickMail(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "mailto:vitalik@zlotskiy.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Mail", "Buttons", true); }; } public function endLevel(_arg1:String){ var _local2:b2Body; var _local3:*; game_status = _arg1; _local2 = m_world.GetBodyList(); while (_local2) { if ((((_local2.GetUserData() is Sprite)) && ((_local2.GetUserData().type == "simple_bullet")))){ nuke.push(_local2); }; _local2 = _local2.GetNext(); }; if (_arg1 == "win"){ if (outside){ Log.LevelAverageMetric("Time2", level, ((getTimer() - start_time) / 1000), true); Log.ForceSend(); }; if (ui_controls.sound){ soundChannel = finishSound.play(); }; label_ani.gotoAndPlay("end"); level_color_old = level_color; level_color = level_colors[level_codes[(level + 1)]]; color_transform_progress = 0; if (max_level == level){ total_score = (total_score + score); if (kong){ kongregate.stats.submit("Highscore", total_score); }; saving.data.score = total_score; saving.flush(); max_level++; if (kong){ kongregate.stats.submit("Level", max_level); }; }; label_ani.level_score.txt.text = 0; label_ani.total_score.txt.text = 0; label_ani.but.gotoAndStop(1); label_ani.title.gotoAndStop(1); label_ani.level_score.visible = true; label_ani.total_score.visible = true; level++; if (((ng) && ((level == 11)))){ API.unlockMedal("Halfway to Awesomeness"); }; if (saving.data.level < level){ saving.data.level = level; saving.flush(); }; } else { if (_arg1 == "restart"){ startLevel(level_codes[level]); } else { setTimeout(startGame, 1000, game_level); }; }; show_ui = false; finished = true; _local3 = 0; while (_local3 < enemies_arr.length) { nuke.push(enemies_arr[_local3]); _local3++; }; enemies_arr = []; } public function clickWalk(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "http://armorgames.com/guide/experimental-shooter-video-guide"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Walkthrough", "Buttons", true); }; } public function startGame(_arg1:Number){ var _local2:int; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:MovieClip; bullets_on = 0; enemies = 20; score = 5000; finished = false; shots = 0; frozen = 0; show_ui = true; first_hit = false; start_time = getTimer(); if (_arg1 == 1){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:2, enemy_speed_max:3, enemy_speed_min:1, reload:true}; enemies = 11; } else { if (_arg1 == 2){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:3, enemy_speed_max:4, enemy_speed_min:2, reload:true}; enemies = 20; } else { if (_arg1 == 3){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:3, enemy_speed_max:3, enemy_speed_min:2, reload:true}; enemies = 12; } else { if (_arg1 == 4){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:3, enemy_speed_max:3, enemy_speed_min:2, reload:true}; enemies = 12; } else { if (_arg1 == 5){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:1.5, enemy_speed_max:2, enemy_speed_min:1, reload:false}; enemies = (9 + m_random(0, 5)); } else { if (_arg1 == 6){ level_settings = {wall_bounce:true, ignore_enemy:true, enemy_speed:2, enemy_speed_max:2, enemy_speed_min:1, reload:false}; enemies = 10; } else { if (_arg1 == 7){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:4, enemy_speed_max:3, enemy_speed_min:2, reload:false}; enemies = 12; } else { if (_arg1 == 8){ level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:1, enemy_speed_max:1, enemy_speed_min:1, reload:true}; enemies = 1; } else { if (_arg1 == 9){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true}; enemies = 16; } else { if (_arg1 == 10){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true}; enemies = 40; } else { if (_arg1 == 11){ level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:false}; enemies = 13; wl.visible = true; wr.visible = true; wu.visible = true; wd.visible = true; } else { if (_arg1 == 13){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:4, enemy_speed_max:4, enemy_speed_min:2, reload:true}; enemies = 20; } else { if (_arg1 == 12){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:5, enemy_speed_max:5, enemy_speed_min:5, reload:false}; enemies = 40; } else { if (_arg1 == 14){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:3, enemy_speed_max:2, enemy_speed_min:2, reload:true}; enemies = 20; } else { if (_arg1 == 15){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:1, enemy_speed_max:1.5, enemy_speed_min:1, reload:false}; enemies = 8; } else { if (_arg1 == 16){ level_settings = {wall_bounce:true, ignore_enemy:true, enemy_speed:0, enemy_speed_max:100, enemy_speed_min:0, reload:true}; enemies = 10; bodyDef = new b2BodyDef(); bodyDef.position.Set((50 / m_physScale), (50 / m_physScale)); bodyDef.userData = {marker:"lu"}; circleDef = new b2CircleShape((17 / m_physScale)); fixtureDef = new b2FixtureDef(); fixtureDef.shape = circleDef; fixtureDef.isSensor = true; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); bodyDef = new b2BodyDef(); bodyDef.position.Set((650 / m_physScale), (50 / m_physScale)); bodyDef.userData = {marker:"ru"}; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); bodyDef = new b2BodyDef(); bodyDef.position.Set((650 / m_physScale), (500 / m_physScale)); bodyDef.userData = {marker:"rd"}; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); bodyDef = new b2BodyDef(); bodyDef.position.Set((50 / m_physScale), (500 / m_physScale)); bodyDef.userData = {marker:"ld"}; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); bodyDef = new b2BodyDef(); bodyDef.position.Set((350 / m_physScale), (50 / m_physScale)); bodyDef.userData = {marker:"mu"}; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); bodyDef = new b2BodyDef(); bodyDef.position.Set((350 / m_physScale), (500 / m_physScale)); bodyDef.userData = {marker:"md"}; m_world.CreateBody(bodyDef).CreateFixture(fixtureDef); } else { if (_arg1 == 17){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:0, enemy_speed_max:0, enemy_speed_min:0, reload:true}; enemies = 21; } else { if (_arg1 == 18){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:1, enemy_speed_max:2, enemy_speed_min:1, reload:true}; enemies = 10; temp = 0; } else { if (_arg1 == 19){ level_settings = {wall_bounce:true, ignore_enemy:false, enemy_speed:3, enemy_speed_max:4, enemy_speed_min:0, reload:true}; enemies = 25; } else { if (_arg1 == 20){ level_settings = {wall_bounce:false, ignore_enemy:false, enemy_speed:1, enemy_speed_max:2, enemy_speed_min:0, reload:true}; enemies = 6; temp = 0; _local2 = 0; while (_local2 < 6) { _local4 = true; while (_local4) { _local5 = m_random(0, 7); _local4 = false; _local6 = 0; while (_local6 < _local2) { if (level_sequence[_local6] == _local5){ _local4 = true; }; _local6++; }; }; level_sequence[_local2] = _local5; trace(_local5); _local2++; }; } else { if (_arg1 == 21){ level_settings = {wall_bounce:false, ignore_enemy:true, enemy_speed:2, enemy_speed_max:4, enemy_speed_min:1, reload:true}; enemies = 15; temp = 0; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; enemies_arr = []; _local3 = 5; _local2 = 0; while (_local2 < enemies) { mc = new enemy(); if (_arg1 == 8){ mc.type = "big_enemy"; mc.size = 8; mc.scaleX = (1 + (8 * 0.2)); mc.scaleY = (1 + (8 * 0.2)); } else { mc.type = "enemy"; }; mc.num.visible = false; if (_arg1 == 5){ mc.num.visible = true; mc.num.txt.text = _local3; _local3++; }; if (_arg1 == 21){ mc.num.visible = true; mc.num.txt.text = 10; }; if (_arg1 == 20){ _local10 = new sign(); _local10.gotoAndStop((_local2 + 1)); mc.addChild(_local10); mc.timer = (_local2 + 1); }; if (_arg1 == 18){ mc.num.visible = true; mc.num.txt.text = level_label[_local2]; }; if (_arg1 == 10){ mc.num.visible = true; mc.num.txt.text = 24; }; if (_arg1 == 12){ mc.state = "fly"; mc.timer = 0; }; if (_arg1 == 19){ mc.state = "fly"; mc.timer = 0; }; if (_arg1 == 16){ pool_view.visible = true; }; bodyDef = new b2BodyDef(); if (_arg1 != 17){ bodyDef.type = b2Body.b2_dynamicBody; }; if (_arg1 == 8){ circleDef = new b2CircleShape((25 / m_physScale)); } else { circleDef = new b2CircleShape((9 / m_physScale)); }; if (_arg1 == 17){ bodyDef.position.x = (level_pos[_local2].x / m_physScale); bodyDef.position.y = (level_pos[_local2].y / m_physScale); } else { if (_arg1 == 16){ bodyDef.position.x = (level_pos2[_local2].x / m_physScale); bodyDef.position.y = (level_pos2[_local2].y / m_physScale); } else { bodyDef.position.x = ((Math.floor((Math.random() * ((1 + 600) - 40))) + 40) / m_physScale); bodyDef.position.y = ((Math.floor((Math.random() * ((1 + 440) - 40))) + 40) / m_physScale); }; }; fixtureDef = new b2FixtureDef(); fixtureDef.shape = circleDef; fixtureDef.density = 1; fixtureDef.friction = 1; if (_arg1 == 17){ fixtureDef.restitution = 1.1; } else { fixtureDef.restitution = 1; }; bodyDef.fixedRotation = true; bodyDef.userData = mc; if (_arg1 == 16){ bodyDef.linearDamping = 0.3; }; if (_arg1 == 16){ bodyDef.bullet = true; }; body = m_world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); screen.addChild(mc); enemies_arr.push(body); _local7 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10)); _local8 = Math.floor(((Math.random() * ((1 + 10) + 10)) - 10)); _local9 = Math.atan2(_local8, _local7); body.SetLinearVelocity(new b2Vec2((level_settings.enemy_speed * Math.cos(_local9)), (level_settings.enemy_speed * Math.sin(_local9)))); if (_arg1 == 20000){ mc.timer = m_random(24, 48); }; _local2++; }; } public function gotoModes(_arg1:Event){ if (ui_controls.sound){ soundChannel = clicker.play(); }; changeMenuState("modes"); } public function muteMusic(_arg1:Event){ var _local2:MovieClip; if (ui_controls.sound){ soundChannel = clicker.play(); }; ui_controls.music = !(ui_controls.music); _local2 = (_arg1.target as MovieClip); if (ui_controls.music){ musicChannel.soundTransform = new SoundTransform(1, 0); _local2.alpha = 1; } else { if (outside){ Log.CustomMetric("MuteMusic", "Buttons", true); }; musicChannel.soundTransform = new SoundTransform(0, 0); _local2.alpha = 0.4; }; } public function onButtonOut(_arg1:MouseEvent){ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); _local2.gotoAndStop(1); } public function handleAGUIClose(){ if (state == 2){ but.visible = false; }; trace("AGUI has been closed"); } public function clickTwitter(_arg1:Event){ var url:String; var request:URLRequest; var e = _arg1; if (ui_controls.sound){ soundChannel = clicker.play(); }; url = "http://twitter.com/izlotskiy"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; if (outside){ Log.CustomMetric("Twitter", "Buttons", true); }; } public function keyPressed_handler(_arg1:KeyboardEvent){ keysDown[_arg1.keyCode] = true; if (_arg1.keyCode == 80){ if (!paused){ pauseGame2(); }; } else { if (_arg1.keyCode == 27){ if (!paused){ pauseGame2(); }; } else { if (_arg1.keyCode == 77){ muteMusic2(); } else { if (_arg1.keyCode == 83){ muteSound2(); }; }; }; }; } public function loadComplete2(_arg1:Event):void{ agi = _arg1.currentTarget.content; addChild(agi); agi.init(devKey, gameKey); agi.initAGUI({onClose:handleAGUIClose}); } public function buto2(_arg1:Event){ if (finished){ label_ani.but.but.gotoAndStop(1); }; } } }//package experemental_shooter_fla
Section 137
//menu_27 (experemental_shooter_fla.menu_27) package experemental_shooter_fla { import flash.display.*; public dynamic class menu_27 extends MovieClip { public var caution2:MovieClip; public var caution:MovieClip; public var mode_selector:MovieClip; public var buttons:MovieClip; public var credits:MovieClip; public var level_selector:MovieClip; } }//package experemental_shooter_fla
Section 138
//mode_selector_42 (experemental_shooter_fla.mode_selector_42) package experemental_shooter_fla { import flash.display.*; public dynamic class mode_selector_42 extends MovieClip { public var but2:MovieClip; public var but3:MovieClip; public var but5:MovieClip; } }//package experemental_shooter_fla
Section 139
//popupcopy_56 (experemental_shooter_fla.popupcopy_56) package experemental_shooter_fla { import flash.display.*; public dynamic class popupcopy_56 extends MovieClip { public function popupcopy_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 140
//sprite15copy2_12 (experemental_shooter_fla.sprite15copy2_12) package experemental_shooter_fla { import flash.display.*; public dynamic class sprite15copy2_12 extends MovieClip { public var gun:MovieClip; } }//package experemental_shooter_fla
Section 141
//Symbol10_79 (experemental_shooter_fla.Symbol10_79) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol10_79 extends MovieClip { public var txt:TextField; } }//package experemental_shooter_fla
Section 142
//Symbol11_76 (experemental_shooter_fla.Symbol11_76) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol11_76 extends MovieClip { public function Symbol11_76(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 143
//Symbol11copy_77 (experemental_shooter_fla.Symbol11copy_77) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol11copy_77 extends MovieClip { public function Symbol11copy_77(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 144
//Symbol15_29 (experemental_shooter_fla.Symbol15_29) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol15_29 extends MovieClip { public function Symbol15_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 145
//Symbol15copy_48 (experemental_shooter_fla.Symbol15copy_48) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol15copy_48 extends MovieClip { public function Symbol15copy_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 146
//Symbol16_30 (experemental_shooter_fla.Symbol16_30) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol16_30 extends MovieClip { public function Symbol16_30(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 147
//Symbol16copy_43 (experemental_shooter_fla.Symbol16copy_43) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol16copy_43 extends MovieClip { public function Symbol16copy_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 148
//Symbol17_31 (experemental_shooter_fla.Symbol17_31) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol17_31 extends MovieClip { public function Symbol17_31(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 149
//Symbol17copy_44 (experemental_shooter_fla.Symbol17copy_44) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol17copy_44 extends MovieClip { public function Symbol17copy_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 150
//Symbol17copy2_34 (experemental_shooter_fla.Symbol17copy2_34) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol17copy2_34 extends MovieClip { public function Symbol17copy2_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 151
//Symbol18_32 (experemental_shooter_fla.Symbol18_32) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18_32 extends MovieClip { public function Symbol18_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 152
//Symbol18copy_36 (experemental_shooter_fla.Symbol18copy_36) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy_36 extends MovieClip { public function Symbol18copy_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 153
//Symbol18copy10_41 (experemental_shooter_fla.Symbol18copy10_41) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy10_41 extends MovieClip { public function Symbol18copy10_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 154
//Symbol18copy2_4 (experemental_shooter_fla.Symbol18copy2_4) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy2_4 extends MovieClip { public function Symbol18copy2_4(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package experemental_shooter_fla
Section 155
//Symbol18copy3_85 (experemental_shooter_fla.Symbol18copy3_85) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy3_85 extends MovieClip { public function Symbol18copy3_85(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 156
//Symbol18copy4_86 (experemental_shooter_fla.Symbol18copy4_86) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy4_86 extends MovieClip { public function Symbol18copy4_86(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 157
//Symbol18copy5_87 (experemental_shooter_fla.Symbol18copy5_87) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy5_87 extends MovieClip { public function Symbol18copy5_87(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 158
//Symbol18copy6_40 (experemental_shooter_fla.Symbol18copy6_40) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol18copy6_40 extends MovieClip { public var label:TextField; public function Symbol18copy6_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 159
//Symbol18copy7_33 (experemental_shooter_fla.Symbol18copy7_33) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy7_33 extends MovieClip { public function Symbol18copy7_33(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 160
//Symbol18copy8_81 (experemental_shooter_fla.Symbol18copy8_81) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy8_81 extends MovieClip { public function Symbol18copy8_81(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package experemental_shooter_fla
Section 161
//Symbol18copy9_82 (experemental_shooter_fla.Symbol18copy9_82) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol18copy9_82 extends MovieClip { public function Symbol18copy9_82(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package experemental_shooter_fla
Section 162
//Symbol19_28 (experemental_shooter_fla.Symbol19_28) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol19_28 extends MovieClip { public var but13:MovieClip; public var but1:MovieClip; public var but2:MovieClip; public var but3:MovieClip; public var but4:MovieClip; public var but5:MovieClip; } }//package experemental_shooter_fla
Section 163
//Symbol20_35 (experemental_shooter_fla.Symbol20_35) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol20_35 extends MovieClip { public var bm:MovieClip; public var bt:MovieClip; public var but5:MovieClip; } }//package experemental_shooter_fla
Section 164
//Symbol21_3 (experemental_shooter_fla.Symbol21_3) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol21_3 extends MovieClip { public var bar:MovieClip; public var label:MovieClip; public var bar0:MovieClip; public var but:MovieClip; } }//package experemental_shooter_fla
Section 165
//Symbol24_18 (experemental_shooter_fla.Symbol24_18) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol24_18 extends MovieClip { public function Symbol24_18(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 166
//Symbol26_72 (experemental_shooter_fla.Symbol26_72) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol26_72 extends MovieClip { public function Symbol26_72(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 167
//Symbol26copy_73 (experemental_shooter_fla.Symbol26copy_73) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol26copy_73 extends MovieClip { public function Symbol26copy_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 168
//Symbol3_74 (experemental_shooter_fla.Symbol3_74) package experemental_shooter_fla { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.xml.*; import flash.system.*; import flash.external.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.filters.*; import flash.printing.*; public dynamic class Symbol3_74 extends MovieClip { public var level_score:MovieClip; public var label:MovieClip; public var title:MovieClip; public var level:MovieClip; public var but:MovieClip; public var total_score:MovieClip; public function Symbol3_74(){ addFrameScript(97, frame98, 115, frame116, 116, frame117, 123, frame124, 133, frame134); } function frame98(){ MovieClip(root).ui.alpha = 1; MovieClip(root).show_ui = true; MovieClip(root).startGame(MovieClip(root).game_level); stop(); visible = false; } function frame117(){ } function frame116(){ visible = true; } function frame124(){ MovieClip(root).popup.gotoAndStop(MovieClip(root).level_codes[(MovieClip(root).level - 1)]); trace(("Code: " + MovieClip(root).level_codes[MovieClip(root).level])); trace(("LEVEL: " + MovieClip(root).level)); MovieClip(root).popup.visible = true; MovieClip(root).popup.alpha = 0; } function frame134(){ stop(); } } }//package experemental_shooter_fla
Section 169
//Symbol4_68 (experemental_shooter_fla.Symbol4_68) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol4_68 extends MovieClip { public var txt:TextField; } }//package experemental_shooter_fla
Section 170
//Symbol6_69 (experemental_shooter_fla.Symbol6_69) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol6_69 extends MovieClip { public var txt:TextField; } }//package experemental_shooter_fla
Section 171
//Symbol7_17 (experemental_shooter_fla.Symbol7_17) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol7_17 extends MovieClip { public var txt:TextField; } }//package experemental_shooter_fla
Section 172
//Symbol8_9 (experemental_shooter_fla.Symbol8_9) package experemental_shooter_fla { import flash.display.*; public dynamic class Symbol8_9 extends MovieClip { public var texture:MovieClip; } }//package experemental_shooter_fla
Section 173
//Symbol9_80 (experemental_shooter_fla.Symbol9_80) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol9_80 extends MovieClip { public var txt:TextField; } }//package experemental_shooter_fla
Section 174
//Tween1_78 (experemental_shooter_fla.Tween1_78) package experemental_shooter_fla { import flash.display.*; public dynamic class Tween1_78 extends MovieClip { public function Tween1_78(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 175
//Tween2_75 (experemental_shooter_fla.Tween2_75) package experemental_shooter_fla { import flash.display.*; public dynamic class Tween2_75 extends MovieClip { public var but:MovieClip; public function Tween2_75(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package experemental_shooter_fla
Section 176
//ui_67 (experemental_shooter_fla.ui_67) package experemental_shooter_fla { import flash.display.*; import flash.text.*; public dynamic class ui_67 extends MovieClip { public var label:MovieClip; public var ui_restart:MovieClip; public var more:MovieClip; public var level:MovieClip; public var score:TextField; public var ui_pause:MovieClip; public var ui_sound:MovieClip; public var shots:TextField; public var ui_music:MovieClip; public var walk:MovieClip; } }//package experemental_shooter_fla
Section 177
//ui_music_51 (experemental_shooter_fla.ui_music_51) package experemental_shooter_fla { import flash.display.*; public dynamic class ui_music_51 extends MovieClip { public function ui_music_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 178
//ui_pause_70 (experemental_shooter_fla.ui_pause_70) package experemental_shooter_fla { import flash.display.*; public dynamic class ui_pause_70 extends MovieClip { public function ui_pause_70(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 179
//ui_restart_71 (experemental_shooter_fla.ui_restart_71) package experemental_shooter_fla { import flash.display.*; public dynamic class ui_restart_71 extends MovieClip { public function ui_restart_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 180
//ui_sound_50 (experemental_shooter_fla.ui_sound_50) package experemental_shooter_fla { import flash.display.*; public dynamic class ui_sound_50 extends MovieClip { public function ui_sound_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package experemental_shooter_fla
Section 181
//uu_49 (experemental_shooter_fla.uu_49) package experemental_shooter_fla { import flash.display.*; public dynamic class uu_49 extends MovieClip { public var ui_soundd:MovieClip; public var armm:MovieClip; public var ui_musicc:MovieClip; } }//package experemental_shooter_fla
Section 182
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 183
//Log (Playtomic.Log) package Playtomic { import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.external.*; public final class Log { private static const PingR:Timer = new Timer(30000); private static const PingF:Timer = new Timer(60000); private static var LevelAverages:Array = new Array(); private static var Customs:Array = new Array(); public static var Cookie:SharedObject; public static var GUID:String = ""; public static var SWFID:int = 0; private static var LevelRangeds:Array = new Array(); private static var Plays:int = 0; public static var Enabled:Boolean = false; private static var Pings:int = 0; private static var FrozenQueue:Array = new Array(); public static var SourceUrl:String; private static var HighestGoal:int = 0; private static var FirstPing:Boolean = true; private static var Frozen:Boolean = false; public static var BaseUrl:String; public static var Request:LogRequest; public static var Queue:Boolean = true; private static var LevelCounters:Array = new Array(); public static function PlayerLevelFlag(_arg1:String):void{ if (!Enabled){ return; }; Send(("plf/" + _arg1)); } public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{ if (!Enabled){ return; }; Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6)); } public static function PlayerLevelStart(_arg1:String):void{ if (!Enabled){ return; }; Send(("pls/" + _arg1)); } public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ var _local5:String; if (!Enabled){ return; }; if (_arg4){ _local5 = ((_arg1 + ".") + _arg2.toString()); if (LevelAverages.indexOf(_local5) > -1){ return; }; LevelAverages.push(_local5); }; Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } public static function IncreaseViews():void{ var _local1:int; _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } private static function Send(_arg1:String, _arg2:Boolean=false):void{ if (Frozen){ FrozenQueue.push(_arg1); return; }; Request.Queue(_arg1); if (((((Request.Ready) || (_arg2))) || (!(Queue)))){ Request.Send(); Request = LogRequest.Create(); }; } public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{ if (!Enabled){ return; }; if (_arg2 == null){ _arg2 = ""; }; if (_arg3){ if (Customs.indexOf(_arg1) > -1){ return; }; Customs.push(_arg1); }; Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2))); } private static function Clean(_arg1:String):String{ while (_arg1.indexOf("/") > -1) { _arg1 = _arg1.replace("/", "\\"); }; while (_arg1.indexOf("~") > -1) { _arg1 = _arg1.replace("~", "-"); }; return (escape(_arg1)); } public static function UnFreeze():void{ Frozen = false; Request.MassQueue(FrozenQueue); } private static function GetCookie(_arg1:String):int{ if (Cookie.data[_arg1] == undefined){ return (0); }; return (int(Cookie.data[_arg1])); } public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{ var _local4:int; if (SWFID > 0){ return; }; SWFID = _arg1; GUID = _arg2; Enabled = true; if ((((SWFID == 0)) || ((GUID == "")))){ Enabled = false; return; }; if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){ Enabled = false; return; }; SourceUrl = GetUrl(_arg3); if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){ Enabled = false; return; }; Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml")); Request = LogRequest.Create(); Cookie = SharedObject.getLocal("playtomic"); _local4 = GetCookie("views"); Send(("v/" + (_local4 + 1)), true); PingF.addEventListener(TimerEvent.TIMER, PingServer); PingF.start(); } public static function Freeze():void{ Frozen = true; } public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{ var _local4:String; if (!Enabled){ return; }; if (_arg3){ _local4 = ((_arg1 + ".") + _arg2.toString()); if (LevelCounters.indexOf(_local4) > -1){ return; }; LevelCounters.push(_local4); }; Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2))); } public static function Heatmap(_arg1:String, _arg2:String, _arg3:int, _arg4:int):void{ if (!Enabled){ return; }; Send(((((((("h/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3) + "/") + _arg4)); } public static function Play():void{ if (!Enabled){ return; }; LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send(("p/" + (Plays + 1)), true); } public static function Funnel(_arg1:String, _arg2:String, _arg3:int):void{ if (!Enabled){ return; }; Send(((((("f/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } public static function PlayerLevelWin(_arg1:String):void{ if (!Enabled){ return; }; Send(("plw/" + _arg1)); } public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ var _local5:String; if (!Enabled){ return; }; if (_arg4){ _local5 = ((_arg1 + ".") + _arg2.toString()); if (LevelRangeds.indexOf(_local5) > -1){ return; }; LevelRangeds.push(_local5); }; Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } private static function GetUrl(_arg1:String):String{ var url:String; var defaulturl = _arg1; if (ExternalInterface.available){ try { url = String(ExternalInterface.call("window.location.href.toString")); } catch(s:Error) { url = defaulturl; }; } else { if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){ url = defaulturl; }; }; if ((((((url == null)) || ((url == "")))) || ((url == "null")))){ if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){ url = "http://local-testing/"; } else { url = null; }; }; return (escape(url)); } private static function SaveCookie(_arg1:String, _arg2:int):void{ Cookie.data[_arg1] = _arg2.toString(); Cookie.flush(); } public static function PlayerLevelRetry(_arg1:String):void{ if (!Enabled){ return; }; Send(("plr/" + _arg1)); } public static function PlayerLevelQuit(_arg1:String):void{ if (!Enabled){ return; }; Send(("plq/" + _arg1)); } public static function ForceSend():void{ if (!Enabled){ return; }; if (Request == null){ Request = LogRequest.Create(); }; Request.Send(); Request = LogRequest.Create(); if (FrozenQueue.length > 0){ Request.MassQueue(FrozenQueue); }; } private static function PingServer(... _args):void{ if (!Enabled){ return; }; Pings++; Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true); if (FirstPing){ PingF.stop(); PingR.addEventListener(TimerEvent.TIMER, PingServer); PingR.start(); FirstPing = false; }; } public static function IncreasePlays():void{ Plays++; } } }//package Playtomic
Section 184
//LogRequest (Playtomic.LogRequest) package Playtomic { import flash.events.*; import flash.net.*; public final class LogRequest { public var Ready:Boolean;// = false private var Data:String;// = "" private var Target:URLRequest; private var Sender:URLLoader; private var BaseUrl:String; private static var Pool:Array = new Array(); private static var Failed:int = 0; public function LogRequest(){ Data = ""; Ready = false; super(); this.Sender = new URLLoader(); this.Sender.addEventListener(Event.COMPLETE, this.Complete); this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler); this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange); this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler); this.Target = new URLRequest(); this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID); } private function Complete(_arg1:Event=null):void{ if ((((this.Data.indexOf("v/") == 0)) || ((this.Data.indexOf("~v/") > -1)))){ Log.IncreaseViews(); }; if ((((this.Data.indexOf("p/") == 0)) || ((this.Data.indexOf("~p/") > -1)))){ Log.IncreasePlays(); }; Pool.push(this); } public function Send():void{ if (this.Data == ""){ return; }; this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z"); this.Sender.load(this.Target); } private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{ } private function IOErrorHandler(_arg1:IOErrorEvent):void{ Failed++; } public function Queue(_arg1:String):void{ if (Failed > 3){ return; }; this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1)); if (this.Data.length > 300){ this.Ready = true; }; } private function StatusChange(_arg1:HTTPStatusEvent):void{ } public function MassQueue(_arg1:Array):void{ var _local2:int; var _local3:LogRequest; if (Failed > 3){ return; }; _local2 = (_arg1.length - 1); while (_local2 > -1) { this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2])); _arg1.splice(_local2, 1); if (this.Data.length > 300){ _local3 = Create(); _local3.MassQueue(_arg1); this.Ready = true; this.Send(); return; }; _local2--; }; Log.Request = this; } public static function Create():LogRequest{ var _local1:LogRequest; _local1 = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest); _local1.Data = ""; _local1.Ready = false; return (_local1); } } }//package Playtomic
Section 185
//a1 (a1) package { import flash.media.*; public dynamic class a1 extends Sound { } }//package
Section 186
//a2 (a2) package { import flash.media.*; public dynamic class a2 extends Sound { } }//package
Section 187
//a3 (a3) package { import flash.media.*; public dynamic class a3 extends Sound { } }//package
Section 188
//a4 (a4) package { import flash.media.*; public dynamic class a4 extends Sound { } }//package
Section 189
//custom_contact_listener (custom_contact_listener) package { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; import Box2D.Common.*; import flash.utils.*; public class custom_contact_listener extends b2ContactListener { private var main; private var obj3:b2Body; override public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{ var _local3:b2Body; var _local4:b2Body; _local3 = _arg1.GetFixtureA().GetBody(); _local4 = _arg1.GetFixtureB().GetBody(); if (_local4.GetUserData().type == "simple_bullet"){ obj3 = _local3; _local3 = _local4; _local4 = obj3; }; if (_local3.GetUserData().type == "simple_bullet"){ if (_local4.GetUserData().type == "enemy"){ if (main.game_level == 19){ if (_local4.GetUserData().state != "explode"){ _arg1.SetEnabled(false); }; } else { if (main.game_level == 16){ _arg1.SetEnabled(true); } else { if (main.game_level == 17){ _arg1.SetEnabled(true); } else { _arg1.SetEnabled(false); }; }; }; }; }; } override public function BeginContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:*; _local2 = _arg1.GetFixtureA().GetBody(); _local3 = _arg1.GetFixtureB().GetBody(); if (_local3.GetUserData().type == "simple_bullet"){ obj3 = _local2; _local2 = _local3; _local3 = obj3; }; if (_local2.GetUserData().type == "simple_bullet"){ if (main.game_level == 16){ if ((((((((((((_local3.GetUserData().marker == "lu")) || ((_local3.GetUserData().marker == "ru")))) || ((_local3.GetUserData().marker == "ld")))) || ((_local3.GetUserData().marker == "rd")))) || ((_local3.GetUserData().marker == "mu")))) || ((_local3.GetUserData().marker == "md")))){ main.nuke.push(_local2); }; }; if ((((((((((_local3.GetUserData().marker == "wr")) || ((_local3.GetUserData().marker == "wl")))) || ((_local3.GetUserData().marker == "wu")))) || ((_local3.GetUserData().marker == "wd")))) || ((_local3.GetUserData().marker == "wall_center")))){ if (main.game_level == 6){ if (_local2.GetUserData().status < 1){ _local2.GetUserData().status++; _local2.GetUserData().alpha = 1; } else { main.nuke.push(_local2); }; } else { if (main.game_level == 8){ if (_local2.GetUserData().status < 2){ _local2.GetUserData().status++; } else { main.nuke.push(_local2); }; } else { if ((((main.game_level == 16)) || ((main.game_level == 19)))){ if (_local2.GetUserData().status < 2){ _local2.GetUserData().status++; } else { main.nuke.push(_local2); }; } else { if (!main.level_settings.wall_bounce){ main.nuke.push(_local2); }; }; }; }; if ((((main.game_level == 7)) || ((main.game_level == 15)))){ _local4 = 0; while (_local4 < main.enemies_arr.length) { if (main.enemies_arr[_local4].GetFixtureList().IsSensor()){ main.unfreeze.push(main.enemies_arr[_local4]); }; _local4++; }; }; if (main.game_level == 9){ _local2.GetUserData().alpha = 0; }; if (main.game_level == 11){ if (_local3.GetUserData().marker == "wr"){ if (main.ui_controls.sound){ main.soundChannel = main.wall1.play(); }; main.wr.alpha = 0.25; }; if (_local3.GetUserData().marker == "wl"){ main.wl.alpha = 0.25; if (main.ui_controls.sound){ main.soundChannel = main.wall2.play(); }; }; if (_local3.GetUserData().marker == "wu"){ main.wu.alpha = 0.25; if (main.ui_controls.sound){ main.soundChannel = main.wall3.play(); }; }; if (_local3.GetUserData().marker == "wd"){ main.wd.alpha = 0.25; if (main.ui_controls.sound){ main.soundChannel = main.wall4.play(); }; }; if ((((((((main.wd.alpha == 0.25)) && ((main.wu.alpha == 0.25)))) && ((main.wl.alpha == 0.25)))) && ((main.wr.alpha == 0.25)))){ main.wu.alpha = 0; main.wd.alpha = 0; main.wl.alpha = 0; main.wr.alpha = 0; main.wr.visible = false; main.wl.visible = false; main.wu.visible = false; main.wd.visible = false; main.nuke.push(_local2); _local4 = 0; while (_local4 < main.enemies_arr.length) { main.nuke.push(main.enemies_arr[_local4]); _local4++; }; }; }; if (main.game_level == 13){ if (_local2.GetUserData().hits.length > 0){ main.unfreeze.push(_local2.GetUserData().hits[0]); }; }; }; if (_local3.GetUserData().type == "enemy"){ if (!main.first_hit){ main.start_time = getTimer(); }; main.first_hit = true; if (((((((!(main.level_settings.ignore_enemy)) && (!((_local3.GetUserData().state == "explode"))))) && (!((main.game_level == 18))))) && (!((main.game_level == 20))))){ main.nuke.push(_local2); }; if ((((((((((main.game_level == 2)) || ((main.game_level == 3)))) || ((main.game_level == 4)))) || ((main.game_level == 7)))) || ((main.game_level == 14)))){ if (!_local3.GetFixtureList().IsSensor()){ main.freeze.push(_local3); } else { if ((((((main.game_level == 3)) || ((main.game_level == 4)))) || ((main.game_level == 14)))){ main.unfreeze.push(_local3); }; }; } else { if (main.game_level == 6){ if (_local2.GetUserData().status > 0){ main.nuke.push(_local3); main.nuke.push(_local2); }; } else { if (main.game_level == 5){ if (Number(_local3.GetUserData().num.txt.text) == main.enemies){ _local4 = 0; while (_local4 < main.enemies_arr.length) { main.nuke.push(main.enemies_arr[_local4]); _local4++; }; } else { main.endLevel("lost"); }; } else { if (main.game_level == 11){ main.wl.alpha = 0; main.wr.alpha = 0; main.wu.alpha = 0; main.wd.alpha = 0; } else { if (main.game_level == 13){ if (!_local3.GetFixtureList().IsSensor()){ _local2.GetUserData().hits.push(_local3); }; if (_local2.GetUserData().hits.length == 2){ main.nuke.push(_local2.GetUserData().hits[0]); main.nuke.push(_local2.GetUserData().hits[1]); main.nuke.push(_local2); } else { main.freeze.push(_local3); }; } else { if (main.game_level == 12){ if (!_local3.GetFixtureList().IsSensor()){ main.freeze.push(_local3); _local3.GetUserData().state = "explode"; }; } else { if (main.game_level == 15){ if ((((_local2.GetUserData().timer == -1)) && (!(_local3.GetFixtureList().IsSensor())))){ main.freeze.push(_local3); main.csize.push(_local2); _local2.GetUserData().hits[0] = _local3; _local2.GetUserData().timer = 60; _local2.GetUserData().gotoAndStop("pointer"); _local2.SetLinearVelocity(new b2Vec2(0, 0)); }; } else { if (main.game_level == 16){ } else { if (main.game_level == 17){ if (_local3.GetUserData().alpha == 1){ main.freeze.push(_local3); } else { main.unfreeze.push(_local3); }; } else { if (main.game_level == 18){ if (!_local3.GetFixtureList().IsSensor()){ main.freeze.push(_local3); main.nuke.push(_local2); }; } else { if (main.game_level == 20){ if (!_local3.GetFixtureList().IsSensor()){ main.freeze.push(_local3); main.nuke.push(_local2); }; } else { if (main.game_level == 21){ if (!_local3.GetFixtureList().IsSensor()){ main.freeze.push(_local3); }; } else { if (main.game_level == 19){ if (_local3.GetUserData().state != "explode"){ if ((main.frozen + 1) >= main.enemies_arr.length){ main.nuke.push(_local3); } else { main.freeze.push(_local3); _local3.GetUserData().state = "explode"; }; }; } else { main.nuke.push(_local3); }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_local3.GetUserData().type == "big_enemy"){ main.nuke.push(_local2); _local3.GetUserData().size--; main.csize.push(_local3); }; }; if (_local3.GetUserData().type == "enemy"){ obj3 = _local2; _local2 = _local3; _local3 = obj3; }; if (_local2.GetUserData().type == "enemy"){ if (main.game_level == 16){ if ((((((((((((_local3.GetUserData().marker == "lu")) || ((_local3.GetUserData().marker == "ru")))) || ((_local3.GetUserData().marker == "ld")))) || ((_local3.GetUserData().marker == "rd")))) || ((_local3.GetUserData().marker == "mu")))) || ((_local3.GetUserData().marker == "md")))){ main.nuke.push(_local2); }; }; if (_local3.GetUserData().type == "enemy"){ if ((((main.game_level == 2)) || ((main.game_level == 14)))){ if (_local3.GetFixtureList().IsSensor()){ main.unfreeze.push(_local3); }; if (_local2.GetFixtureList().IsSensor()){ main.unfreeze.push(_local2); }; }; if (main.game_level == 12){ if ((((_local2.GetUserData().state == "fly")) && ((_local3.GetUserData().state == "explode")))){ main.freeze.push(_local2); _local2.GetUserData().state = "explode"; } else { if ((((_local3.GetUserData().state == "fly")) && ((_local2.GetUserData().state == "explode")))){ main.freeze.push(_local3); _local3.GetUserData().state = "explode"; }; }; }; }; }; if (_local3.GetUserData().type == "big_enemy"){ obj3 = _local2; _local2 = _local3; _local3 = obj3; }; if (_local2.GetUserData().type == "big_enemy"){ if ((((((((((_local3.GetUserData().marker == "wr")) || ((_local3.GetUserData().marker == "wl")))) || ((_local3.GetUserData().marker == "wu")))) || ((_local3.GetUserData().marker == "wd")))) || ((_local3.GetUserData().marker == "wall_center")))){ _local2.GetUserData().size = 8; main.csize.push(_local2); }; }; } public function setMain(_arg1){ main = _arg1; } override public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{ } } }//package
Section 190
//ending (ending) package { import flash.media.*; public dynamic class ending extends Sound { } }//package
Section 191
//enemy (enemy) package { import flash.display.*; public dynamic class enemy extends MovieClip { public var texture:MovieClip; public var num:MovieClip; public var ball:MovieClip; public function enemy(){ addFrameScript(15, frame16, 19, frame20, 20, frame21, 21, frame22); } function frame16(){ stop(); } function frame20(){ if (((!((this == null))) && (!((this.parent == null))))){ this.parent.removeChild(this); }; } function frame22(){ stop(); } function frame21(){ stop(); } } }//package
Section 192
//game_loop (game_loop) package { import flash.media.*; public dynamic class game_loop extends Sound { } }//package
Section 193
//gun (gun) package { import flash.display.*; public dynamic class gun extends MovieClip { public var bg:MovieClip; public var effect:MovieClip; } }//package
Section 194
//hit1 (hit1) package { import flash.media.*; public dynamic class hit1 extends Sound { } }//package
Section 195
//hit2 (hit2) package { import flash.media.*; public dynamic class hit2 extends Sound { } }//package
Section 196
//menu_loop (menu_loop) package { import flash.media.*; public dynamic class menu_loop extends Sound { } }//package
Section 197
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 198
//NewgroundsAPIAsset_big_popup_background (NewgroundsAPIAsset_big_popup_background) package { import flash.display.*; public dynamic class NewgroundsAPIAsset_big_popup_background extends MovieClip { public var tl:MovieClip; public var br:MovieClip; public var tr:MovieClip; public var l:MovieClip; public var shadow:MovieClip; public var r:MovieClip; public var b:MovieClip; public var bl:MovieClip; public var t:MovieClip; public var c:MovieClip; } }//package
Section 199
//pause_menu (pause_menu) package { import flash.display.*; public dynamic class pause_menu extends MovieClip { public var but13:MovieClip; public var but1:MovieClip; public var but2:MovieClip; public var but3:MovieClip; public var but4:MovieClip; public var but5:MovieClip; } }//package
Section 200
//pick_drop (pick_drop) package { import flash.media.*; public dynamic class pick_drop extends Sound { } }//package
Section 201
//rollover1 (rollover1) package { import flash.media.*; public dynamic class rollover1 extends Sound { } }//package
Section 202
//rollover2 (rollover2) package { import flash.media.*; public dynamic class rollover2 extends Sound { } }//package
Section 203
//shoot (shoot) package { import flash.media.*; public dynamic class shoot extends Sound { } }//package
Section 204
//sign (sign) package { import flash.display.*; public dynamic class sign extends MovieClip { } }//package
Section 205
//simple_bullet (simple_bullet) package { import flash.display.*; public dynamic class simple_bullet extends MovieClip { public function simple_bullet(){ addFrameScript(0, frame1, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame4(){ this.parent.removeChild(this); } function frame5(){ stop(); } } }//package
Section 206
//Triangulate (Triangulate) package { public class Triangulate { private const EPSILON:Number = 1E-10; private function snip(_arg1:Array, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Array):Boolean{ var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local8 = _arg1[_arg6[_arg2]].x; _local9 = _arg1[_arg6[_arg2]].y; _local10 = _arg1[_arg6[_arg3]].x; _local11 = _arg1[_arg6[_arg3]].y; _local12 = _arg1[_arg6[_arg4]].x; _local13 = _arg1[_arg6[_arg4]].y; if (EPSILON > (((_local10 - _local8) * (_local13 - _local9)) - ((_local11 - _local9) * (_local12 - _local8)))){ return (false); }; _local7 = 0; while (_local7 < _arg5) { if ((((((_local7 == _arg2)) || ((_local7 == _arg3)))) || ((_local7 == _arg4)))){ } else { _local14 = _arg1[_arg6[_local7]].x; _local15 = _arg1[_arg6[_local7]].y; if (insideTriangle(_local8, _local9, _local10, _local11, _local12, _local13, _local14, _local15)){ return (false); }; }; _local7++; }; return (true); } public function process(_arg1:Array):Array{ var _local2:Array; var _local3:int; var _local4:Array; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; _local2 = []; _local3 = _arg1.length; if (_local3 < 3){ return (null); }; _local4 = []; if (0 < area(_arg1)){ _local5 = 0; while (_local5 < _local3) { _local4[_local5] = _local5; _local5++; }; } else { _local5 = 0; while (_local5 < _local3) { _local4[_local5] = ((_local3 - 1) - _local5); _local5++; }; }; _local6 = _local3; _local7 = (2 * _local6); _local8 = 0; _local5 = (_local6 - 1); while (_local6 > 2) { var _temp1 = _local7; _local7 = (_local7 - 1); if (0 >= _temp1){ return (null); }; _local9 = _local5; if (_local6 <= _local9){ _local9 = 0; }; _local5 = (_local9 + 1); if (_local6 <= _local5){ _local5 = 0; }; _local10 = (_local5 + 1); if (_local6 <= _local10){ _local10 = 0; }; if (snip(_arg1, _local9, _local5, _local10, _local6, _local4)){ _local11 = _local4[_local9]; _local12 = _local4[_local5]; _local13 = _local4[_local10]; _local2.push(_arg1[_local11]); _local2.push(_arg1[_local12]); _local2.push(_arg1[_local13]); _local8++; _local14 = _local5; _local15 = (_local5 + 1); while (_local15 < _local6) { _local4[_local14] = _local4[_local15]; _local14++; _local15++; }; _local6--; _local7 = (2 * _local6); }; }; return (_local2); } public function insideTriangle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Boolean{ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local9 = (_arg5 - _arg3); _local10 = (_arg6 - _arg4); _local11 = (_arg1 - _arg5); _local12 = (_arg2 - _arg6); _local13 = (_arg3 - _arg1); _local14 = (_arg4 - _arg2); _local15 = (_arg7 - _arg1); _local16 = (_arg8 - _arg2); _local17 = (_arg7 - _arg3); _local18 = (_arg8 - _arg4); _local19 = (_arg7 - _arg5); _local20 = (_arg8 - _arg6); _local23 = ((_local9 * _local18) - (_local10 * _local17)); _local21 = ((_local13 * _local16) - (_local14 * _local15)); _local22 = ((_local11 * _local20) - (_local12 * _local19)); return ((((((_local23 >= 0)) && ((_local22 >= 0)))) && ((_local21 >= 0)))); } public function area(_arg1:Array):Number{ var _local2:int; var _local3:Number; var _local4:int; var _local5:int; _local2 = _arg1.length; _local3 = 0; _local4 = (_local2 - 1); _local5 = 0; while (_local5 < _local2) { _local3 = (_local3 + ((_arg1[_local4].x * _arg1[_local5].y) - (_arg1[_local5].x * _arg1[_local4].y))); var _temp1 = _local5; _local5 = (_local5 + 1); _local4 = _temp1; }; return ((_local3 * 0.5)); } } }//package

Library Items

Symbol 1 Sound {rollover1}
Symbol 2 Sound {rollover2}
Symbol 3 Sound {ending}
Symbol 4 Sound {shoot}
Symbol 5 Sound {pick_drop}
Symbol 6 Sound {hit2}
Symbol 7 Sound {hit1}
Symbol 8 Sound {a4}
Symbol 9 Sound {a3}
Symbol 10 Sound {a2}
Symbol 11 Sound {a1}
Symbol 12 GraphicUsed by:36
Symbol 13 GraphicUsed by:17 19 21 225
Symbol 14 FontUsed by:15 18 20 22 24 30 34 125 126 127 128 158 195 197 199 202 203 205 206 214 219 224 227 231 240 353 357
Symbol 15 TextUses:14Used by:17
Symbol 16 GraphicUsed by:17 19 21 225 229
Symbol 17 MovieClip {experemental_shooter_fla.Symbol18copy3_85}Uses:13 15 16Used by:36
Symbol 18 TextUses:14Used by:19
Symbol 19 MovieClip {experemental_shooter_fla.Symbol18copy4_86}Uses:13 18 16Used by:36
Symbol 20 TextUses:14Used by:21
Symbol 21 MovieClip {experemental_shooter_fla.Symbol18copy5_87}Uses:13 20 16Used by:36
Symbol 22 TextUses:14Used by:36
Symbol 23 GraphicUsed by:26 35 196 198 200 204 241
Symbol 24 TextUses:14Used by:26
Symbol 25 GraphicUsed by:26 35 196 198 200 204 241
Symbol 26 MovieClip {experemental_shooter_fla.Symbol18_32}Uses:23 24 25Used by:36 201
Symbol 27 GraphicUsed by:33
Symbol 28 FontUsed by:29 131 132 133 202 205 206 207 217 223 232 238 239 263 266 269 270 271 272 273 276 279 282 283 284 285 286 287 288 289 292 295 296 297
Symbol 29 TextUses:28Used by:33
Symbol 30 TextUses:14Used by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {experemental_shooter_fla.Symbol18copy7_33}Uses:27 29 30 31 32Used by:36 201  Timeline
Symbol 34 TextUses:14Used by:35
Symbol 35 MovieClip {experemental_shooter_fla.Symbol17copy2_34}Uses:23 34 25Used by:36 201
Symbol 36 MovieClip {pause_menu}Uses:12 17 19 21 22 26 33 35
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip {sign}Uses:37 38 39 40 41 42
Symbol 44 GraphicUsed by:58
Symbol 45 FontUsed by:47
Symbol 46 FontUsed by:47
Symbol 47 TextUses:45 46Used by:58
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:58
Symbol 50 FontUsed by:51 57
Symbol 51 EditableTextUses:50Used by:58
Symbol 52 FontUsed by:53 54
Symbol 53 TextUses:52Used by:58
Symbol 54 EditableTextUses:52Used by:58
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:58
Symbol 57 EditableTextUses:50Used by:58
Symbol 58 MovieClip {com.newgrounds.components.MedalPopup}Uses:44 47 49 51 53 54 56 57
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Symbol 60 GraphicUsed by:68 70 119
Symbol 61 GraphicUsed by:68 70 119
Symbol 62 GraphicUsed by:68 70 119
Symbol 63 FontUsed by:64 67 69 73 76 78 109 110 116 117
Symbol 64 TextUses:63Used by:119
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3}Uses:65Used by:68
Symbol 67 TextUses:63Used by:68
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Symbol 69 TextUses:63Used by:70
Symbol 70 MovieClip {APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4}Uses:59 60 61 62 69Used by:119
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:77 81
Symbol 73 TextUses:63Used by:77
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:77 81
Symbol 76 TextUses:63Used by:77
Symbol 77 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5}Uses:72 73 75 76Used by:119
Symbol 78 TextUses:63Used by:81
Symbol 79 FontUsed by:80 115 118
Symbol 80 TextUses:79Used by:81
Symbol 81 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7}Uses:72 78 80 75Used by:119
Symbol 82 GraphicUsed by:83 119
Symbol 83 MovieClipUses:82Used by:119
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:104
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:104
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:104
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:104
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:104
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:104
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:104
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:104
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:104
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClip {NewgroundsAPIAsset_big_popup_background}Uses:85 87 89 91 93 95 97 99 101 103Used by:119
Symbol 105 GraphicUsed by:119
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:106 107Used by:119
Symbol 109 TextUses:63Used by:119
Symbol 110 TextUses:63Used by:119
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:111 112 113Used by:119
Symbol 115 TextUses:79Used by:119
Symbol 116 TextUses:63Used by:119
Symbol 117 TextUses:63Used by:119
Symbol 118 TextUses:79Used by:119
Symbol 119 MovieClip {com.newgrounds.components.APIConnector}Uses:59 60 61 62 64 68 70 77 81 83 104 105 108 109 110 114 115 82 116 117 118
Symbol 120 GraphicUsed by:185  Timeline
Symbol 121 BitmapUsed by:122 193
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:140
Symbol 124 GraphicUsed by:130
Symbol 125 TextUses:14Used by:130
Symbol 126 TextUses:14Used by:130
Symbol 127 TextUses:14Used by:130
Symbol 128 TextUses:14Used by:130
Symbol 129 GraphicUsed by:130
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Symbol 131 TextUses:28Used by:134
Symbol 132 TextUses:28Used by:134
Symbol 133 TextUses:28Used by:134
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Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
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Symbol 140 MovieClip {experemental_shooter_fla.m_1}Uses:123 139Used by:Timeline
Symbol 141 GraphicUsed by:144 151 153
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144 153
Symbol 144 MovieClip {simple_bullet}Uses:141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 MovieClipUsed by:150 163
Symbol 149 GraphicUsed by:150
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Symbol 152 GraphicUsed by:153
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Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
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Symbol 158 EditableTextUses:14Used by:159
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Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip {enemy}Uses:150 159 160 161 148 162Used by:Timeline
Symbol 164 GraphicUsed by:167
Symbol 165 Sound {menu_loop}Used by:167
Symbol 166 Sound {game_loop}Used by:167
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Symbol 168 GraphicUsed by:184
Symbol 169 GraphicUsed by:184
Symbol 170 GraphicUsed by:184
Symbol 171 SoundUsed by:184
Symbol 172 SoundUsed by:184
Symbol 173 GraphicUsed by:184
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:184
Symbol 176 SoundUsed by:184
Symbol 177 SoundUsed by:184
Symbol 178 SoundUsed by:184
Symbol 179 SoundUsed by:184
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:184
Symbol 182 SoundUsed by:184
Symbol 183 SoundUsed by:184
Symbol 184 MovieClip {experemental_shooter_fla.ag_intro_mc_19}Uses:168 169 170 171 172 173 175 176 177 178 179 181 182 183Used by:Timeline
Symbol 185 MovieClipUses:120Used by:Timeline
Symbol 186 GraphicUsed by:194 256
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:194
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:194
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:194
Symbol 193 GraphicUses:121Used by:194  Timeline
Symbol 194 MovieClipUses:186 188 190 192 193Used by:Timeline
Symbol 195 TextUses:14Used by:196
Symbol 196 MovieClip {experemental_shooter_fla.Symbol15_29}Uses:23 195 25Used by:201 233
Symbol 197 TextUses:14Used by:198
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Symbol 199 TextUses:14Used by:200
Symbol 200 MovieClip {experemental_shooter_fla.Symbol17_31}Uses:23 199 25Used by:201
Symbol 201 MovieClip {experemental_shooter_fla.Symbol19_28}Uses:196 198 200 26 33 35Used by:243
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Symbol 203 TextUses:14Used by:204
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Symbol 207 TextUses:28Used by:212
Symbol 208 GraphicUsed by:209
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Symbol 218 GraphicUsed by:221
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Symbol 224 TextUses:14Used by:225
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Symbol 226 GraphicUsed by:229
Symbol 227 TextUses:14Used by:229
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Symbol 232 TextUses:28Used by:233
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Symbol 234 GraphicUsed by:242
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Symbol 236 MovieClipUses:235Used by:242
Symbol 237 GraphicUsed by:242
Symbol 238 TextUses:28Used by:242
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Symbol 240 TextUses:14Used by:241
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Symbol 244 GraphicUsed by:247
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Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip {experemental_shooter_fla.ui_sound_50}Uses:244 245 246Used by:254 326
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip {experemental_shooter_fla.ui_music_51}Uses:248 245 249Used by:254 326
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:254  Timeline
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Symbol 255 GraphicUsed by:Timeline
Symbol 256 MovieClipUses:186Used by:Timeline
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Symbol 258 MovieClipUses:257Used by:Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:298
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Symbol 264 GraphicUsed by:265
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Symbol 268 MovieClipUses:267Used by:298
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Symbol 275 MovieClipUses:274Used by:298
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Symbol 299 GraphicUsed by:302
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Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip {experemental_shooter_fla.ui_restart_71}Uses:315 245 316Used by:326
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Symbol 319 FontUsed by:320 324 348
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Symbol 322 TextUses:303Used by:323
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Symbol 324 TextUses:319Used by:325
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Symbol 327 GraphicUsed by:331
Symbol 328 TextUses:303Used by:331
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Symbol 333 TextUses:303Used by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip {experemental_shooter_fla.Symbol11copy_77}Uses:332 333 334Used by:336
Symbol 336 MovieClip {experemental_shooter_fla.Tween2_75}Uses:331 335Used by:346
Symbol 337 TextUses:303Used by:339
Symbol 338 TextUses:303Used by:339
Symbol 339 MovieClip {experemental_shooter_fla.Tween1_78}Uses:337 338Used by:346
Symbol 340 TextUses:303Used by:342  Timeline
Symbol 341 EditableTextUses:303Used by:342
Symbol 342 MovieClip {experemental_shooter_fla.Symbol10_79}Uses:340 341Used by:346
Symbol 343 TextUses:303Used by:345
Symbol 344 EditableTextUses:303Used by:345
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Symbol 347 TextUses:303Used by:Timeline
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Symbol 351 EditableTextUses:303Used by:Timeline
Symbol 352 GraphicUsed by:355
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Symbol 354 GraphicUsed by:355
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Symbol 356 GraphicUsed by:359
Symbol 357 TextUses:14Used by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip {experemental_shooter_fla.Symbol18copy9_82}Uses:356 357 358Used by:Timeline

Instance Names

"mm"Frame 1Symbol 140 MovieClip {experemental_shooter_fla.m_1}
"ball"Frame 1Symbol 150 MovieClip {experemental_shooter_fla.Symbol8_9}
"b"Frame 7Symbol 185 MovieClip
"back"Frame 13Symbol 194 MovieClip
"menu"Frame 13Symbol 243 MovieClip {experemental_shooter_fla.menu_27}
"uu"Frame 13Symbol 254 MovieClip {experemental_shooter_fla.uu_49}
"back"Frame 19Symbol 256 MovieClip
"wr"Frame 19Symbol 258 MovieClip
"wl"Frame 19Symbol 258 MovieClip
"wd"Frame 19Symbol 260 MovieClip
"wu"Frame 19Symbol 260 MovieClip
"popup"Frame 19Symbol 298 MovieClip {experemental_shooter_fla.popupcopy_56}
"pool_view"Frame 19Symbol 302 MovieClip
"ui"Frame 19Symbol 326 MovieClip {experemental_shooter_fla.ui_67}
"label_ani"Frame 19Symbol 346 MovieClip {experemental_shooter_fla.Symbol3_74}
"txt"Frame 25Symbol 351 EditableText
"arm"Frame 25Symbol 253 MovieClip
"but5"Frame 25Symbol 33 MovieClip {experemental_shooter_fla.Symbol18copy7_33}
"but"Frame 25Symbol 355 MovieClip {experemental_shooter_fla.Symbol18copy8_81}
"but2"Frame 25Symbol 359 MovieClip {experemental_shooter_fla.Symbol18copy9_82}
"but1"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 17 MovieClip {experemental_shooter_fla.Symbol18copy3_85}
"but2"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 19 MovieClip {experemental_shooter_fla.Symbol18copy4_86}
"but3"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 21 MovieClip {experemental_shooter_fla.Symbol18copy5_87}
"but4"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 26 MovieClip {experemental_shooter_fla.Symbol18_32}
"but5"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 33 MovieClip {experemental_shooter_fla.Symbol18copy7_33}
"but13"Symbol 36 MovieClip {pause_menu} Frame 1Symbol 35 MovieClip {experemental_shooter_fla.Symbol17copy2_34}
"medalNameText"Symbol 58 MovieClip {com.newgrounds.components.MedalPopup} Frame 10Symbol 51 EditableText
"medalValueText"Symbol 58 MovieClip {com.newgrounds.components.MedalPopup} Frame 10Symbol 54 EditableText
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"l9"Symbol 222 MovieClip {experemental_shooter_fla.level_selector_39} Frame 1Symbol 216 MovieClip {experemental_shooter_fla.Symbol18copy6_40}
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"but1"Symbol 242 MovieClip {experemental_shooter_fla.caution_46} Frame 1Symbol 241 MovieClip {experemental_shooter_fla.Symbol15copy_48}
"buttons"Symbol 243 MovieClip {experemental_shooter_fla.menu_27} Frame 1Symbol 201 MovieClip {experemental_shooter_fla.Symbol19_28}
"credits"Symbol 243 MovieClip {experemental_shooter_fla.menu_27} Frame 1Symbol 212 MovieClip {experemental_shooter_fla.Symbol20_35}
"level_selector"Symbol 243 MovieClip {experemental_shooter_fla.menu_27} Frame 1Symbol 222 MovieClip {experemental_shooter_fla.level_selector_39}
"mode_selector"Symbol 243 MovieClip {experemental_shooter_fla.menu_27} Frame 1Symbol 230 MovieClip {experemental_shooter_fla.mode_selector_42}
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"caution"Symbol 243 MovieClip {experemental_shooter_fla.menu_27} Frame 1Symbol 242 MovieClip {experemental_shooter_fla.caution_46}
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"ui_musicc"Symbol 254 MovieClip {experemental_shooter_fla.uu_49} Frame 1Symbol 250 MovieClip {experemental_shooter_fla.ui_music_51}
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"total_score"Symbol 346 MovieClip {experemental_shooter_fla.Symbol3_74} Frame 1Symbol 342 MovieClip {experemental_shooter_fla.Symbol10_79}
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"label"Symbol 346 MovieClip {experemental_shooter_fla.Symbol3_74} Frame 1Symbol 311 MovieClip {experemental_shooter_fla.Symbol6_69}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$vi$UTMo/R5yhWKkIIvdYwpdM/."

Labels

"loader"Frame 1
"lib"Frame 2
"intro"Frame 7
"menu"Frame 13
"game"Frame 19
"demo"Frame 25
"medal_show"Symbol 58 MovieClip {com.newgrounds.components.MedalPopup} Frame 2
"medal_hide"Symbol 58 MovieClip {com.newgrounds.components.MedalPopup} Frame 11
"closeme"Symbol 77 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5} Frame 11
"closeme"Symbol 81 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7} Frame 11
"idle"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 2
"connecting"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 3
"connected"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 4
"no_login"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 5
"no_connect"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 6
"new_version"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 7
"bad_host"Symbol 119 MovieClip {com.newgrounds.components.APIConnector} Frame 8
"die"Symbol 144 MovieClip {simple_bullet} Frame 2
"pointer"Symbol 144 MovieClip {simple_bullet} Frame 5
"norm"Symbol 163 MovieClip {enemy} Frame 16
"die"Symbol 163 MovieClip {enemy} Frame 17
"white"Symbol 163 MovieClip {enemy} Frame 21
"black"Symbol 163 MovieClip {enemy} Frame 22
"end"Symbol 346 MovieClip {experemental_shooter_fla.Symbol3_74} Frame 99
"empty"Symbol 346 MovieClip {experemental_shooter_fla.Symbol3_74} Frame 135




http://swfchan.com/42/206841/info.shtml
Created: 23/7 -2019 22:36:08 Last modified: 23/7 -2019 22:36:08 Server time: 26/04 -2024 16:58:13