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clash_n_slash_worlds_away.swf

This is the info page for
Flash #207474

(Click the ID number above for more basic data on this flash file.)


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Developed by

FREE download

Play NOW

CNS: Worlds Away WEB

This is an UFO invasion
Use your mouse to control space
ship and defend your planet

CNS: Worlds Away FULL

Enjoy enhanced gameplay
Try FULL version for FREE!
- fullscreen gameplay
- tons of levels and weapons
- planet and ship upgrades

Music

Sound

Developed by

LEVEL 1

LEVEL
COMPLETE

GAME
PAUSED

GAME
UNPAUSED

KILL THE
BOSS

0123456789

score:

enemies destroyed:

bonuses acquired:

shots made:

0123456789

I will help to manage things on
the planet and improve it's
defensive capabilities. We have
built Restoration Facilities that
will improve planet self-repair

We have managed to build a Defense
Department that will improve planet
defense

We have managed to build Support
Facilities that will improve planet
self-repair

We have managed to build an
Aircraft Carrier that will decrease
the respawn time of your ship

We have managed to install
additional engines that will help us
recover from damage faster

OK!

Free points:

Weapons will reload faster

Improves ship armor

Bullets will fly faster

Increase clip size

More score
from enemies

Your ship will explode more deadly when destroyed

Your ship will regenerate some hit-points over time

Your ship will fly much faster

Will allow your weapons to burst more bullets per minute

Machine gun

Shotgun

Rocket launcher

Plasma gun

CNS: Worlds Away FULL version

Are you strong enough to stand against alien invaders?
Download your FREE trial of full version and find out!
- Enhanced graphics and special effects
- 60 thrilling levels + 13 bonus levels
- 19 awesome weapons
- Over 70 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

You have completed web version of the game
BUT... Adventure is not over yet!

Replay the web version on higher
difficulty to get higer score

Your score:

0123456789

Your name here

Submit

Get FULL version

Play again

CONGRATULATIONS!

0123456789

Your name here

CNS: Wolrds Away FULL version

Are you strong enough to stand against alien invaders?
Download your free trial of full version and find out!
- Enhanced graphics and FX
- 60 + 13 thrilling levels
- 19 awesome weapons
- Over 70 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

Continue

TRY FULL VERSION

Bonuses available in Clash'N Slash WEB version:

Bonuses available in Clash'N Slash FULL version:

...and many more!

Enemies available in Clash'N Slash WEB version:

FULL version also features:

...plus asteroids, comets, bosses, and many
more, total of more than 70 enemy types

Try to defeat challenging bosses in FULL  version:

FULL version features almost 20 different weapons
that can be switched during battle

In FULL version you can upgrade your ship and
build structures on your planet

INTRODUCING OUR HEROES:

Name: BARRY BARNES
Alias: CLASH
Occupation:
SPACESHIP PILOT

Name: LIZ VALENTINE
Alias: SLASH
Occupation: BASE
SUPERVISOR

Liz and Barry are intergalactic
soldiers assigned to a very
important patrol mission in the
depths of space

I'm telling you,
patrolling this far
corner of the galaxy is
like one long vacation!

Yeah, sunbathing
while on guard duty
makes joining the
fleet worth it!

SUDDENLY...

What the hell was
THAT?

Looks like we've got
company

Pesky aliens! I'm gonna
show you who's boss!

Good luck Barry!
Meanwhile, I'm gonna
arrange some kind of
defense here

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005-2006 by Yaroslav Yanovsky, Enkord Ltd."; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); } else { stop(); preloaderlogos._visible = false; preloader._visible = false; agame.gotoAndPlay("play"); }
Frame 3
function adjustScore(value) { var _local1 = _root; _local1.score = _local1.score + value; if (_local1.score < 0) { _local1.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var _local3 = key; var _local1 = (v ^ _local3).toString(); var a = new Array(); a.push(_local3); var _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push(_local1.charCodeAt(i) ^ _local3); i++; } a.push(_local2.length ^ _local3); a = a.concat(_local2); return(a.join(",")); } function getScoreEncoded() { var key1 = random(16777215); var _local3 = random(16777215); while (_local3 == key1) { _local3 = random(16777215); } var _local2 = random(16777215); while ((_local2 == key1) || (_local2 == _local3)) { _local2 = random(16777215); } var _local1 = random(16777215); while (((_local1 == key1) || (_local1 == _local3)) || (_local1 == _local2)) { _local1 = random(16777215); } var lev = (_root.level + (6 * _root.difficulty)); return(new Array(getEncodedValue(_root.score, key1), getEncodedValue(lev, _local3), getEncodedValue(_root.score, _local2), getEncodedValue(lev, _local1))); } function updateMouse() { var _local2 = _root._xmouse; var _local1 = _root._ymouse; var _local3 = (((_local2 > 0) && (_local2 < 480)) && (_local1 > 0)) && (_local1 < 360); if (_local3 != mouseInRect) { if ((mouseInRect = _local3)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local2; cursor._y = _local1; } function updateTitle() { updateMouse(); } function hideOffscreenStuff() { ufo.gotoAndStop("dead"); ufo2.gotoAndStop("dead"); terran.gotoAndStop("dead"); terran3.gotoAndStop("dead"); fidbus.gotoAndStop("dead"); mine.gotoAndStop("dead"); mine2.gotoAndStop("dead"); boss.gotoAndStop("dead"); child.gotoAndStop("dead"); caskorange.gotoAndStop("dead"); caskred.gotoAndStop("dead"); caskyellow.gotoAndStop("dead"); caskblue.gotoAndStop("dead"); caskgreen.gotoAndStop("dead"); box.gotoAndStop("dead"); bullet1.gotoAndStop("dead"); bullet2.gotoAndStop("dead"); bullet3.gotoAndStop("dead"); bullet4.gotoAndStop("dead"); bulletcover.gotoAndStop("dead"); plasma.gotoAndStop("dead"); aimsrc.gotoAndStop("dead"); shiphpsrc.gotoAndStop("dead"); shipxpsrc.gotoAndStop("dead"); planethpsrc.gotoAndStop("dead"); weaponsrc.gotoAndStop("dead"); playersrc.gotoAndStop("dead"); asteroid.gotoAndStop("dead"); caskwhite.gotoAndStop("dead"); asteroid_sm.gotoAndStop("dead"); asteroid_tiny.gotoAndStop("dead"); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("upgrade1"); case 2 : return("upgrade2"); case 3 : return("upgrade3"); case 4 : return("upgrade4"); case 5 : return("upgrade5"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } increasing = function (nm, steps, time, dir, size1, x1, y1, size2, x2, y2) { var _local1 = size1; var _local3 = time; function process() { nm._width = nm._width + dwidth; nm._height = nm._height + dheight; nm._x = (x1 + ((x2 - x1) / step)) + (((-nm._width) + width0) / 2); nm._y = (y1 + ((y2 - y1) / step)) + (((-nm._height) + height0) / 2); step++; if (step == steps) { clearInterval(interval); _root.nextplay(); } } if (steps == undefined) { steps = 10; } if (_local3 == undefined) { _local3 = 1000; } if (_local1 == undefined) { _local1 = 0; } if (x1 == undefined) { x1 = nm._x; } if (y1 == undefined) { y1 = nm._y; } if (size2 == undefined) { size2 = 100; } if (x2 == undefined) { x2 = nm._x; } if (y2 == undefined) { y2 = nm._y; } if (dir == undefined) { dir = "normal"; } var step = 0; var dwidth; var dheight; var width0 = nm._width; var height0 = nm._height; var _local2 = (size2 - _local1) / steps; var step = 0; nm._visible = true; switch (dir) { case "normal" : dwidth = (_local2 * width0) / 100; dheight = (_local2 * height0) / 100; nm._width = nm._width * (_local1 / 100); nm._height = nm._height * (_local1 / 100); break; case "toRight" : break; case "toLeft" : break; case "horisontal" : dwidth = (_local2 * width0) / 100; dheight = 0; nm._width = nm._width * (_local1 / 100); break; case "toTop" : break; case "toBottom" : break; case "vertical" : dwidth = 0; dheight = (_local2 * height0) / 100; nm._height = nm._height * (_local1 / 100); } nm._x = x1 + (((-nm._width) + width0) / 2); nm._y = y1 + (((-nm._height) + height0) / 2); var interval = setInterval(process, _local3 / steps); }; var rootURL = "http://www.enkord.com/"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "games/clashnslashworldsaway/download/"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=clashnslashworldsaway&from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "games/clashnslashworldsaway/web/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var difficulty = 0; var musicEnabled = true; var soundEnabled = true; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff(); cursor.gotoAndPlay("arrow"); _root.bg.gotoAndStop("space2");
Frame 4
playMusic("menumusic");
Frame 5
_quality = "high"; updateTitle(); _root.bg.gotoAndStop("space2"); play();
Frame 6
updateTitle(); gotoAndPlay ("titlerepeat");
Frame 7
function doInitLevel1() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.maxspawn = 20; _root.curweapon = 0; game.shipupgrades = true; game.shipupgradeshint = true; game.planetupgrades = false; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel1(count) { var _local2 = count; if (_local2 < 20) { if (_local2 > 17) { var _local1 = 0; while (_local1 <= 1) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local1++; } } var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } } function doInitLevel2() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.maxspawn = 60; _root.curweapon = 1; game.shipupgrades = true; game.planetupgradeshint = true; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel2(count) { var _local1 = count; if (_local1 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } if (_local1 < 20) { if (_local1 > 17) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } else if (roll == 7) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.25, terran, bonus, true); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_SLIME; } else if (roll == 10) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.2, ufo2, bonus); _local2++; } } else if (_local1 < 60) { var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } else if (roll == 9) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } game.spawnOffscreen(0.2, ufo, 0); } } function doInitLevel3() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 2; _root.bg.gotoAndStop("space1"); } function doSpawnLevel3(count) { var _local2 = count; if (_local2 < 20) { if (_local2 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } game.spawnOnscreen(0.3, mine, "entity", 0); if (_local2 > 10) { game.spawnOnscreen(0.2, mine, "entity", 0); } } else if (_local2 < 40) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_SPREAD; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } else if (_local2 < 60) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_SPREAD; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local1++; } } } function doInitLevel4() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel4(count) { var _local2 = count; if (_local2 < 20) { if (_local2 < 10) { game.spawnOffscreen(0.6, asteroid_sm, 0); } if (_local2 > 15) { var _local1 = 0; while (_local1 <= 3) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOnscreen(0.3, mine, "entity", bonus); _local1++; } } var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); _local1++; } } else if (_local2 < 40) { var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local1++; } } else if (_local2 < 60) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SLIME; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOnscreen(0.3, mine2, bonus); _local1++; } game.spawnOffscreen(0.3, ufo2, 0); } } function doInitLevel5() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.weapon.isRocket = true; _root.curweapon = 3; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel5(count) { var _local1 = count; if (_local1 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } if (_local1 < 20) { if (_local1 < 5) { game.spawnOnscreen(0.2, mine2, "entity", bonus); } if (_local1 > 17) { var _local2 = 0; while (_local2 <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, fidbus, bonus, true); _local2++; } _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, ufo, bonus); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, fidbus, bonus, true); _local2++; } } else if (_local1 < 60) { if (_local1 > 55) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); _local2++; } game.spawnOffscreen(0.2, ufo, 0); } else if (_local1 < 80) { if (_local1 > 75) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } game.spawnOffscreen(0.35, terran3, 0, true); } } function doInitLevel6() { var _local2 = _root; var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _local2.curweapon = 0; _local2.bossCounter = 55; game.maxspawn = 60; game.unlockedweapons = 3; _local2.bg.gotoAndStop("space2"); } function doSpawnLevel6(count) { var _local1 = count; if (_local1 < 20) { if (_local1 > 17) { var _local2 = 0; while (_local2 <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); _local2++; } _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, fidbus, bonus, true); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } } else if (_local1 < 60) { if (_local1 == _root.bossCounter) { game.spawnOnscreen(0.6, boss, "boss"); message.gotoAndPlay("killboss"); } if (_local1 > 55) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } _local2++; } game.spawnOffscreen(0.2, fidbus, 0, true); } else if (_local1 < 200) { if (_local1 > 75) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } _local2++; } game.spawnOffscreen(0.35, terran3, 0, true); } } var level = 1; levelNumber = 6; score = 0; noshoot = false; upgrades = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; buildings = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; points = 0; bossCounter = 0; GUN = 0; CANNON = 1; SHRAPNEL = 2; ROCKET = 3; wPLASMA = 4; gunWeapon = new Object(); gunWeapon.clp = 10; gunWeapon.cd = 40; gunWeapon.wName = "gun"; gunWeapon.wEnable = true; gunWeapon.imc = bullet1; cannonWeapon = new Object(); cannonWeapon.clp = 25; cannonWeapon.cd = 12; cannonWeapon.wName = "cannon"; cannonWeapon.wEnable = false; cannonWeapon.imc = bullet2; shrapnelWeapon = new Object(); shrapnelWeapon.clp = 8; shrapnelWeapon.cd = 30; shrapnelWeapon.wName = "shrapnel"; shrapnelWeapon.wEnable = false; shrapnelWeapon.imc = bullet3; rocketWeapon = new Object(); rocketWeapon.clp = 6; rocketWeapon.cd = 40; rocketWeapon.wName = "rocket"; rocketWeapon.wEnable = false; rocketWeapon.imc = bullet4; plasmaWeapon = new Object(); plasmaWeapon.clp = 10; plasmaWeapon.cd = 50; plasmaWeapon.wName = "plasma"; plasmaWeapon.wEnable = false; plasmaWeapon.imc = plasma; weapons = new Array(); weapons[GUN] = gunWeapon; weapons[CANNON] = cannonWeapon; weapons[SHRAPNEL] = shrapnelWeapon; weapons[ROCKET] = rocketWeapon; weapons[wPLASMA] = plasmaWeapon; currentWeapon = GUN; LisWords = []; LisWords[1] = "I will help to manage things on the planet and improve it's defense capabilities. We have built Restoration Facilities that will improve planet self-repair"; LisWords[2] = "We have managed to build Defense Department that will improve planet defense"; LisWords[3] = "We have managed to build Support Facilities that will improve planet self-repair"; LisWords[4] = "We have managed to build Aircraft Carrier that will decrease respawn time of your ship"; LisWords[5] = "We have managed to build Starport that will decrease respawn time of your ship";
Instance of Symbol 594 MovieClip "message" in Frame 7
/* no clip actions */
Frame 8
function deg2rad(fVal) { return((fVal * Math.PI) / 180); } function rad2deg(fVal) { return(fVal * 57.2957795130823); } function getLength(x, y) { return(Math.sqrt((x * x) + (y * y))); } function setLength(x, y, len) { var _local2 = y; var _local3 = x; var _local1 = getLength(_local3, _local2); if (_local1 < 1E-5) { } else { if (len > 1E-5) { _local1 = _local1 / len; _local3 = _local3 / _local1; _local2 = _local2 / _local1; } else { _local3 = 0; _local2 = 0; } return([_local3, _local2]); } return(undefined); } function EntityClass(x, y, imc) { var _local1 = this; imc.duplicateMovieClip("entity" + entityCounter, entityCounter); _local1.mc = _root["entity" + entityCounter]; entityCounter++; _local1.mc._x = x; _local1.mc._y = y; _local1.velocityX = 0; _local1.velocityY = 0; _local1.alive = true; _local1.status = STATUS_NORMAL; _local1.TYPE = ""; _local1.laststatus = 0; _local1.bonus = 0; } function OrbitClass(x, y, imc) { var _local1 = this; imc.duplicateMovieClip("orbit" + entityCounter, entityCounter); _local1.mc = _root["orbit" + entityCounter]; entityCounter++; _local1.mc._x = x; _local1.mc._y = y; _local1.velocityX = 0; _local1.velocityY = 0; _local1.alive = true; } function BonusClass(x, y, fx, imc) { super(x, y, imc); this.effect = fx; } function PlayerClass(imc) { var _local1 = this; _local1.velocityX = 0; _local1.velocityY = 0; if (player) { _local1.mc = player; } else { imc.duplicateMovieClip("player", guiDepth++); _local1.mc = player; } _local1.maxhp = 18; _local1.hp = _local1.maxhp; _local1.lastdamage = 0; _local1.lastrepair = 0; _local1.damagepause = 40; _local1.repairpause = 150; _local1.respawnpause = respawnTime * 2; } function PlanetClass(imc) { this.mc = imc; this.velocityX = 0; this.velocityY = 0; this.maxhp = 200; this.hp = this.maxhp; this.lastregen = 0; for (var i in game.buildings) { var nm = eval ((this.mc._name + "/planet.upgrade") + i); if (game.buildings[i]) { nm.gotoAndStop("on"); } } } function WeaponClass(clp, cd, imc) { i = 1; while (i <= 40) { var obj = eval ("bulletcover" + i); if (typeof(obj) == "movieclip") { obj.removeMovieClip(); } i++; } this.maxclip = clp; this.clip = this.maxclip; this.cooldown = cd; this.lastshot = 0; gui.clip.gotoAndPlay(this.clip + 2); this.reloaded = 0; this.mc = imc; this.isShrapnel = false; this.isRocket = false; this.isPlasma = false; if (_root.currentWeapon == SHRAPNEL) { this.isShrapnel = true; } if (_root.currentWeapon == ROCKET) { this.isRocket = true; } if (_root.currentWeapon == wPLASMA) { this.isPlasma = true; this.isShrapnel = true; } i = 1; while (i <= 40) { bulletcover.duplicateMovieClip("bulletcover" + i, 8000 + i); var obj = _root["bulletcover" + i]; obj._x = 25 + (i * 12); obj._y = 12; obj._visible = i <= this.maxclip; i++; } } function GameClass() { var _local1 = this; _local1.objects = new Array(); _local1.bullets = new Array(); _local1.bonuses = new Array(); _local1.player = new PlayerClass(playersrc); _local1.player.mc.swapDepths(8000); _local1.frames = 0; _local1.spawnCounter = 0; _local1.upgrades = _root.upgrades; _local1.shipupgrades = true; _local1.shipupgradeshint = false; _local1.planetupgrades = true; _local1.planetupgradeshint = false; _local1.buildings = buildings; _local1.unlockedweapons = 3; _local1.boss = null; _local1.bossKilled = false; } var entityCounter = 100; var tinyCounter = 0; var orbitCounter = 0; var orbitLength = 80; var reloadTime = aimsrc.reload; var reloadTimeUpgraded = aimsrc.reloadupgraded; var respawnTime = aimsrc.respawn; var guiDepth = 10000; var levelCompleteMessageDisplayed = false; var gameOverState = false; var enemiesKilled = 0; var bonusTaken = 0; var shotsMade = 0; CLEAN_PAUSE = 100; SPAWN_PAUSE = 100; _quality = "low"; _root.playMusic("gamemusic"); weaponsrc.duplicateMovieClip("weapon", guiDepth++); weapon._x = 14; weapon._y = 14; message.currentleveltext = "LEVEL " + level; i = 0; while (i < difficulty) { message.currentleveltext = message.currentleveltext + "*"; i++; } message.gotoAndPlay("level"); cursor.gotoAndStop("aim"); BONUS_EXPLOSION = 1; BONUS_NUKE = 2; BONUS_SPREAD = 3; BONUS_ROCKET = 4; BONUS_SCORE = 5; BONUS_SLIME = 6; BONUS_ICE = 7; STATUS_NORMAL = 0; STATUS_SLIME = 1; STATUS_ICE = 2; STATUS_PERIOD = 200; var bonusmc = new Array(); bonusmc[BONUS_EXPLOSION] = caskorange; bonusmc[BONUS_NUKE] = caskred; bonusmc[BONUS_SPREAD] = caskyellow; bonusmc[BONUS_ROCKET] = caskwhite; bonusmc[BONUS_SCORE] = box; bonusmc[BONUS_SLIME] = caskgreen; bonusmc[BONUS_ICE] = caskblue; SCORE_PLAYER_HIT_PENALTY = -500; SCORE_PLAYER_DEATH_PENALTY = -5000; SCORE_PLANET_HIT_PENALTY = -1000; SCORE_SHOT_MISS_PENALTY = -50; SCORE_SLIME_CATCH = 200; SCORE_ICE_CATCH = 500; SCORE_EXPLOSION_FACTOR = 8; SCORE_NUKE_FACTOR = 4; SCORE_SLIME_DEATH_FACTOR = 5; SCORE_ICE_DEATH_FACTOR = 10; SCORE_UPGRADE_FACTOR = 1.3; shiphpsrc.duplicateMovieClip("shiphp", guiDepth++); shiphp._x = 60; shiphp._y = 344; planethpsrc.duplicateMovieClip("planethp", guiDepth++); planethp._x = 420; planethp._y = 344; setTiny = function (x, y, imc) { imc.duplicateMovieClip("tiny" + entityCounter, entityCounter); var _local1 = _root["tiny" + entityCounter]; entityCounter++; _local1._x = x; _local1._y = y; }; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseState = true; }; mouseListener.onMouseUp = function () { mouseState = false; }; Mouse.addListener(mouseListener); EntityClass.prototype.setMovement = function (x, y, vel) { var _local2 = this; var _local1 = setLength(x - _local2.mc._x, y - _local2.mc._y, vel); _local2.velocityX = _local1[0]; _local2.velocityY = _local1[1]; }; EntityClass.prototype.update = function () { var _local1 = this; if (_local1.status != STATUS_NORMAL) { if ((_local1.laststatus + STATUS_PERIOD) < game.frames) { _local1.setStatus(STATUS_NORMAL); } if (_local1.status == STATUS_SLIME) { _local1.mc._x = _local1.mc._x + (_local1.velocityX / 2); _local1.mc._y = _local1.mc._y + (_local1.velocityY / 2); } } else { _local1.mc._x = _local1.mc._x + _local1.velocityX; _local1.mc._y = _local1.mc._y + _local1.velocityY; } }; EntityClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local3 = _local1.mc.score; if (_local1.status == STATUS_SLIME) { _local3 = _local3 * SCORE_SLIME_DEATH_FACTOR; } else if (_local1.status == STATUS_SLIME) { _local3 = _local3 * SCORE_ICE_DEATH_FACTOR; } if (game.upgrades[4]) { _local3 = _local3 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local3)); _local1.mc.gotoAndPlay("decay"); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; if (_local1.bonus != 0) { var obj = new BonusClass(_local1.mc._x, _local1.mc._y, _local1.bonus, bonusmc[_local1.bonus]); game.addBonus(obj); } if (_local1.TYPE == "asteroid") { var _local2 = 10; setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); } }; EntityClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; EntityClass.prototype.setStatus = function (newstatus) { var _local1 = this; var _local2 = newstatus; if (_local2 == STATUS_NORMAL) { _local1.mc.gotoAndPlay("alive"); _local1.status = _local2; _local1.laststatus = game.frames; } else if (_local1.mc._currentframe == 1) { _local1.status = _local2; if (_local2 == STATUS_SLIME) { _local1.mc.gotoAndPlay("slime"); } else { _local1.mc.gotoAndPlay("ice"); } _local1.laststatus = game.frames; } }; OrbitClass.prototype.setMovement = function (x, y, vel) { var _local1 = this; _local1.velocity = vel; var _local3 = _local1.mc._x - planetsrc._x; var _local2 = _local1.mc._y - planetsrc._y; _local1.radius = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local1.w = _local1.velocity / _local1.radius; _local1.fi = Math.asin(_local3 / _local1.radius); if (_local2 < 0) { _local1.fi = Math.PI - _local1.fi; } }; OrbitClass.prototype.update = function () { var _local1 = this; _local1.fi = _local1.fi + _local1.w; var _local3 = planetsrc._x + (_local1.radius * Math.sin(_local1.fi)); var _local2 = planetsrc._y + (_local1.radius * Math.cos(_local1.fi)); _local1.mc._x = _local3; _local1.mc._y = _local2; }; OrbitClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local3 = _local1.mc.score; if (game.upgrades[4]) { _local3 = _local3 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local3)); _local1.mc.gotoAndPlay("decay"); var _local2 = 15; setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x, _local1.mc._y - _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 0; obj.TYPE = "asteroid"; game.addObject(obj); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x - _local2, _local1.mc._y + _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 225; obj.TYPE = "asteroid"; game.addObject(obj); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x + _local2, _local1.mc._y + _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 135; obj.TYPE = "asteroid"; game.addObject(obj); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; }; OrbitClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; BossClass = function (x, y, imc) { var _local1 = this; super(x, y, imc); _local1.childmc = child; _local1.PERIOD = 200; _local1.lastBorn = game.frames; _local1.hp = 200; _local1.status = "normal"; }; BossClass.prototype = new OrbitClass(); BossClass.prototype.update = function () { var _local1 = this; super.update(); var x = (planetsrc._x + (_local1.radius * Math.sin(_local1.fi))); var y = (planetsrc._y + (_local1.radius * Math.cos(_local1.fi))); if ((_local1.lastBorn + _local1.PERIOD) < game.frames) { _local1.lastBorn = game.frames; var _local3 = 30; var _local2 = new EntityClass(x + _local3, y + _local3, _local1.childmc); _local2.setMovement(240, 180, 0.2 * (1 + (0.5 * difficulty))); game.addObject(_local2); } }; BossClass.prototype.damage = function () { var _local1 = this; _local1.hp = _local1.hp - 1; if ((_local1.hp <= 50) && (_local1.status != "damage2")) { _local1.mc.explosion.play(); _local1.status = "damage2"; _local1.mc.ship.gotoAndStop("damage2"); } else if (((_local1.hp <= 100) && (_local1.status != "damage1")) && (_local1.status != "damage2")) { _local1.mc.explosion.play(); _local1.status = "damage1"; _local1.mc.ship.gotoAndStop("damage1"); } if (_local1.hp <= 0) { _local1.die(); } }; BossClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local2 = _local1.mc.score; if (game.upgrades[4]) { _local2 = _local2 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local2)); _local1.mc.gotoAndPlay("decay"); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; game.bossKilled = true; }; BonusClass.prototype = new EntityClass(); BonusClass.prototype.die = function () { var _local1 = this; super.die(); if (_local1.effect == BONUS_EXPLOSION) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 60))) && (_local2.mc._x < (_local1.mc._x + 60))) && (_local2.mc._y > (_local1.mc._y - 60))) && (_local2.mc._y < (_local1.mc._y + 60))) { _local2.die(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 70))) && (_local2.mc._x < (_local1.mc._x + 70))) && (_local2.mc._y > (_local1.mc._y - 70))) && (_local2.mc._y < (_local1.mc._y + 70))) { _local2.die(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } var _local2 = game.boss; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 70))) && (_local2.mc._x < (_local1.mc._x + 70))) && (_local2.mc._y > (_local1.mc._y - 70))) && (_local2.mc._y < (_local1.mc._y + 70))) { _local2.damage(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } else if (_local1.effect == BONUS_NUKE) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } var _local2 = game.boss; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.damage(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } else if (_local1.effect == BONUS_SPREAD) { var _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y, 7); _local2.mc._rotation = 270; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y, 7); _local2.mc._rotation = 90; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x, _local1.mc._y - 10, 7); game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x, _local1.mc._y + 10, 7); _local2.mc._rotation = 180; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y - 10, 7); _local2.mc._rotation = -45; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y - 10, 7); _local2.mc._rotation = 45; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 225; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 135; game.addBullet(_local2); } else if (_local1.effect == BONUS_ROCKET) { var _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y - 10, 7); _local2.mc._rotation = -45; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y - 10, 7); _local2.mc._rotation = 45; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 225; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 135; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); } else if (_local1.effect == BONUS_SLIME) { for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.setStatus(STATUS_SLIME); } adjustScore(SCORE_SLIME_CATCH); } } else if (_local1.effect == BONUS_ICE) { for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.setStatus(STATUS_ICE); } adjustScore(SCORE_ICE_CATCH); } } }; PlayerClass.prototype = new EntityClass(); PlayerClass.prototype.update = function () { var _local1 = this; if (_local1.hp <= 0) { var resp = _local1.respawnpause; if (game.buildings[4]) { if (game.buildings[5]) { resp = resp * 0.5; } else { resp = resp * 0.75; } } if ((_local1.lastdamage + resp) < game.frames) { _local1.hp = _local1.maxhp; _local1.mc.gotoAndPlay("respawn"); shiphp.bar._xscale = 100; } } else { if (game.upgrades[7] && ((_local1.lastrepair + _local1.repairpause) < game.frames)) { _local1.hp++; if (_local1.hp > _local1.maxhp) { _local1.hp = _local1.maxhp; } shiphp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; _local1.lastrepair = game.frames; } var _local2 = _xmouse - _local1.mc._x; var _local3 = _ymouse - _local1.mc._y; var distance = getLength(_local2, _local3); var vel; if (distance > 100) { var fvel = ((distance - 100) / 20); if (fvel > 2) { fvel = 2; } if (game.upgrades[8]) { fvel = fvel * 2; } vel = setLength(_local2, _local3, fvel); } else { vel = [0, 0]; } _local1.velocityX = vel[0]; _local1.velocityY = vel[1]; super.update(); _local2 = _local1.mc._x - planetsrc._x; _local3 = _local1.mc._y - planetsrc._y; var len = setLength(_local2, _local3, orbitLength); _local2 = len[0] + planetsrc._x; _local3 = len[1] + planetsrc._y; _local1.mc._x = _local2; _local1.mc._y = _local3; if (distance > 5) { _local2 = _root._xmouse - _local2; _local3 = _root._ymouse - _local3; if (_local2 > 0.01) { var deg = Math.atan(_local3 / _local2); _local1.mc._rotation = (deg * 180) / Math.PI; } else if (_local2 < -0.01) { var deg = Math.atan(_local3 / _local2); _local1.mc._rotation = 180 + ((deg * 180) / Math.PI); } else if (_local3 > 0) { _local1.mc._rotation = 90; } else { _local1.mc._rotation = -90; } } } }; PlayerClass.prototype.damage = function () { var _local1 = this; if ((_local1.hp <= 0) || ((_local1.lastdamage + _local1.damagepause) > game.frames)) { } else { _local1.mc.gotoAndPlay("damage"); _local1.lastdamage = game.frames; if (game.upgrades[1]) { _local1.hp = _local1.hp - 2; } else { _local1.hp = _local1.hp - 3; } shiphp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; if (_local1.hp <= 0) { _local1.mc.gotoAndPlay("decay"); if (game.buildings[4]) { if (game.buildings[5]) { cursor.gotoAndPlay("respawn2"); } else { cursor.gotoAndPlay("respawn1"); } } else { cursor.gotoAndPlay("respawn"); } adjustScore(SCORE_PLAYER_DEATH_PENALTY); if (game.upgrades[5]) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } } } else { adjustScore(SCORE_PLAYER_HIT_PENALTY); } } }; PlanetClass.prototype = new EntityClass(); PlanetClass.prototype.update = function () { var _local1 = this; if ((_local1.lastregen + 100) < game.frames) { _local1.lastregen = game.frames; var _local2 = 0; if (game.buildings[1]) { _local2 = _local2 + 1; } if (game.buildings[3]) { _local2 = _local2 + 3; } if (game.buildings[8]) { _local2 = _local2 + 3; } if (game.buildings[9]) { _local2 = _local2 + 2; } _local1.hp = _local1.hp + _local2; if (_local1.hp > _local1.maxhp) { _local1.hp = _local1.maxhp; } planethp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; } }; PlanetClass.prototype.damage = function () { var _local1 = this; if ((_local1.hp <= 0) || ((_local1.lastdamage + _local1.damagepause) > game.frames)) { } else { var _local2 = 20; if (game.buildings[1]) { _local2 = _local2 - 2; } if (game.buildings[2]) { _local2 = _local2 - 3; } if (game.buildings[7]) { _local2 = _local2 - 3; } if (game.buildings[9]) { _local2 = _local2 - 1; } _local1.hp = _local1.hp - _local2; planethp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; if (_local1.hp <= 0) { _local1.mc.gotoAndPlay("decay"); } adjustScore(SCORE_PLANET_HIT_PENALTY); } }; WeaponClass.prototype.shoot = function () { var _local1 = this; var _local2 = _local1.cooldown; if (game.upgrades[9]) { _local2 = _local2 * 0.75; } if ((_local1.lastshot + _local2) > game.frames) { return(false); } if (_local1.clip > 0) { _root["bulletcover" + _local1.clip]._visible = false; _local1.clip--; if (_local1.clip <= 0) { _local1.reload(); } _local1.lastshot = game.frames; return(true); } return(false); }; WeaponClass.prototype.reload = function () { if (game.upgrades[6]) { this.reloaded = game.frames + (reloadTimeUpgraded * 2); cursor.gotoAndPlay("reloadupgraded"); _root.playSound("reload"); } else { this.reloaded = game.frames + (reloadTime * 2); cursor.gotoAndPlay("reload"); _root.playSound("reload"); } }; WeaponClass.prototype.update = function () { var _local1 = this; var _local2 = _root; if ((_local1.clip <= 0) && (_local1.reloaded <= game.frames)) { _local1.clip = Math.round(_local1.maxclip * (game.upgrades[3] ? 1.3 : 1)); i = 1; while (i <= _local1.clip) { _local2["bulletcover" + i]._visible = true; i++; } } }; WeaponClass.prototype.remove = function () { var _local1 = this; var _local2 = _root; i = 1; while (i <= _local1.clip) { _local2["bulletcover" + i].removeMovieClip(); i++; } }; GameClass.prototype.init = function () { _root["doInitLevel" + level](); this.planet = new PlanetClass(planetsrc); }; GameClass.prototype.addObject = function (obj) { this.objects.push(obj); }; GameClass.prototype.addBullet = function (bul) { this.bullets.push(bul); }; GameClass.prototype.addBonus = function (bon) { this.bonuses.push(bon); }; GameClass.prototype.isGameOver = function () { var _local1 = this; return((_local1.objects.length > 0) && (_local1.planet.mc._currentframe == _local1.planet.mc._totalframes)); }; GameClass.prototype.cleanUp = function () { var _local1 = this; for (i in _local1.objects) { _local1.objects[i].dieSilent(); } for (i in _local1.bonuses) { _local1.bonuses[i].dieSilent(); } for (i in _local1.bullets) { _local1.bullets[i].dieSilent(); } planethp.removeMovieClip(); shiphp.removeMovieClip(); _root.weapon.removeMovieClip(); _local1.weapon.remove(); _local1.clean(); _local1.boss.dieSilent(); }; GameClass.prototype.gameOver = function () { this.cleanUp(); cursor.gotoAndPlay("arrow"); gameOverState = true; this.player.mc.removeMovieClip(); }; GameClass.prototype.levelComplete = function () { this.cleanUp(); level++; if ((!difficulty) || ((difficulty == 1) && (level <= 4))) { points++; } }; GameClass.prototype.update = function () { var _local1 = this; updateMouse(); if (_root.paused) { } else { _local1.player.update(); _local1.weapon.update(); _local1.planet.update(); for (i in _local1.objects) { var _local3 = _local1.objects[i]; _local3.update(); if (_local3.alive) { if (_local3.mc.hit.hitTest(_local1.player.mc.hit)) { _local1.player.damage(); } else if (_local3.mc.hit.hitTest(_local1.planet.mc.hit)) { _local1.planet.damage(); _local3.die(); } } } for (i in _local1.bonuses) { _local1.bonuses[i].update(); } for (i in _local1.bullets) { var _local2 = _local1.bullets[i]; if (_local2.alive) { _local2.update(); if ((((_local2.mc._x < -20) || (_local2.mc._x > 500)) || (_local2.mc._y < -20)) || (_local2.mc._y > 380)) { _local2.dieSilent(); var penalty = SCORE_SHOT_MISS_PENALTY; if (_local1.weapon.isPlasma) { penalty = penalty / 5; } else if (_local1.weapon.isShrapnel) { penalty = penalty / 3; } adjustScore(Math.round(penalty)); } else if ((game.frames % 5) == 0) { for (j in _local1.bonuses) { var bon = _local1.bonuses[j]; if (bon.alive && (bon.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { bon.die(); bonusTaken++; _local2.die(); break; } } for (j in _local1.objects) { var _local3 = _local1.objects[j]; if (_local3.alive && (_local3.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { _local3.die(); enemiesKilled++; _local2.die(); break; } } if (_local1.boss != null) { var _local3 = _local1.boss; if (_local3.alive && (_local3.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { _local3.damage(); _local2.die(); break; } } } } } if (_local1.boss != null) { _local1.boss.update(); } if (_local1.isGameOver()) { _local1.gameOver(); } _local1.frames++; if ((_local1.frames % CLEAN_PAUSE) == 0) { _local1.clean(); } if ((_local1.frames % SPAWN_PAUSE) == 1) { _root["doSpawnLevel" + level](_local1.spawnCounter++); } } }; GameClass.prototype.clean = function () { var _local2 = this; var obj = new Array(); for (i in _local2.objects) { var _local1 = _local2.objects[i]; if ((_local1.alive || ((_local1.mc._currentframe != _local1.mc._totalframes) && (_local1.mc._currentframe != 1))) && ((((_local1.mc._x > -50) && (_local1.mc._x < 530)) && (_local1.mc._y > -50)) && (_local1.mc._y < 410))) { obj.push(_local1); } else { _local1.mc.removeMovieClip(); } } _local2.objects = obj; var bon = new Array(); for (i in _local2.bonuses) { var _local3 = _local2.bonuses[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { bon.push(_local3); } else { _local3.mc.removeMovieClip(); } } _local2.bonuses = bon; var bul = new Array(); for (i in _local2.bullets) { var _local3 = _local2.bullets[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { bul.push(_local3); } else { _local3.mc.removeMovieClip(); } } _local2.bullets = bul; if ((!_local2.boss.alive) && (_local2.boss.mc._currentframe == _local2.boss.mc._totalframes)) { _local2.boss.mc.removeMovieClip(); _local2.boss = null; } }; GameClass.prototype.shootAt = function (x, y) { var _local1 = this; if ((_local1.player.hp <= 0) || (!_local1.weapon.shoot())) { } else { shotsMade++; _local1.player.mc.gotoAndPlay("shot"); var _local3 = x - _local1.player.mc._x; var _local2 = y - _local1.player.mc._y; var dr = 10; var angle = 0; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); var bulletspeed = 5; if (_local1.upgrades[2]) { bulletspeed = bulletspeed + 2; } obj.setMovement(x, y, bulletspeed); game.addBullet(obj); if (_local1.weapon.isShrapnel) { var angle = 0.2; if (_local1.weapon.isPlasma) { var angle = 0.1; } var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.2; if (_local1.weapon.isPlasma) { var angle = -0.1; } var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); if (_local1.weapon.isPlasma) { var angle = 0.05; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x, _local1.player.mc._y, _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xsscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.05; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x, _local1.player.mc._y, _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); } } else if (_local1.weapon.isRocket) { obj.mc._rotation = rad2deg(Math.atan2(y - _local1.player.mc._y, x - _local1.player.mc._x)) + 90; obj.effect = BONUS_EXPLOSION; obj.dieLikeBonus = BonusClass.prototype.die; obj.dieOld = EntityClass.prototype.die; obj.die = function () { this.dieOld(); this.dieLikeBonus(); }; } } }; GameClass.prototype.spawnOffscreen = function (vel, mc, bonus, orient) { var _local3 = 0; var _local2 = 0; switch (Math.floor(Math.random() * 4)) { case 0 : _local3 = -20; _local2 = Math.random() * 360; break; case 1 : _local3 = 500; _local2 = Math.random() * 360; break; case 2 : _local3 = Math.random() * 480; _local2 = -20; break; case 3 : _local3 = Math.random() * 480; _local2 = 380; } if ((_local3 < 50) && (_local2 < 50)) { _local3 = Math.random() * 480; _local2 = 380; } var _local1 = new EntityClass(_local3, _local2, mc); _local1.bonus = bonus; if (mc == asteroid_sm) { _local1.TYPE = "asteroid"; } _local1.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); if ((orient != undefined) && (orient)) { _local1.mc._rotation = rad2deg(Math.atan2(180 - _local1.mc._y, 240 - _local1.mc._x)) + 90; } this.addObject(_local1); }; GameClass.prototype.spawnOnscreen = function (vel, mc, type, bonus) { var _local2 = 0; var _local1 = 0; switch (Math.floor(Math.random() * 4)) { case 0 : _local2 = 20 + (Math.random() * 110); _local1 = 20 + (Math.random() * 320); break; case 1 : _local2 = 460 - (Math.random() * 110); _local1 = 20 + (Math.random() * 320); break; case 2 : _local2 = 20 + (Math.random() * 440); _local1 = 20 + (Math.random() * 50); break; case 3 : _local2 = 20 + (Math.random() * 440); _local1 = 340 - (Math.random() * 50); } if ((_local2 < 50) && (_local1 < 50)) { _local2 = Math.random() * 480; _local1 = 380; } switch (type) { case "entity" : var _local3 = new EntityClass(_local2, _local1, mc); _local3.bonus = bonus; this.addObject(_local3); break; case "boss" : _local3 = new BossClass(_local2, _local1, mc); this.boss = _local3; break; case "orbit" : _local3 = new OrbitClass(_local2, _local1, mc); this.addObject(_local3); } _local3.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); _local3.mc.gotoAndPlay("zoom"); }; var game = new GameClass(); game.init(); if (gameInit) { gameInit = false; } else { hideOffscreenStuff(); }
Frame 9
game.update(); if ((!Key.isDown(32)) && (prevSpace)) { if (_root.curscreen == "none") { togglePause(); } } prevSpace = Key.isDown(32); if (mouseState && (!paused)) { canshoot = true; if (canshoot) { game.shootAt(_root._xmouse, _root._ymouse); } } prevMouseState = mouseState; if (!paused) { _quality = "low"; var nextlevel = false; if (gameOverState) { game.planet.mc.gotoAndPlay("normal"); _root.playMusic("menumusic"); gotoAndPlay ("gameover"); } else { if (((game.objects.length == 0) || (game.bossKilled)) && (game.frames > (game.maxspawn * SPAWN_PAUSE))) { if (levelCompleteMessageDisplayed) { if (message._currentframe == 1) { game.levelComplete(); nextlevel = true; } } else { levelCompleteMessageDisplayed = true; message.gotoAndPlay("complete"); } } if (nextlevel) { _root.playMusic("menumusic"); game.player.mc.removeMovieClip(); cursor.gotoAndStop("arrow"); gotoAndPlay ("finishlevel"); } else { play(); } } }
Frame 10
game.update(); gotoAndPlay ("game");
Frame 11
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); qenemies = enemiesKilled; qbonuses = bonusTaken; qshots = shotsMade; buildings[level - 1] = true; wordsofLiz.words.gotoAndStop("none"); var i = 0; while (i < (level - 1)) { planetsrc.planet[buildingNumberToName(i)].gotoAndStop("on"); i++; } play(); toPause = function () { switch (level) { case 2 : gotoAndPlay ("levelpause1"); return; case 3 : gotoAndPlay ("levelpause2"); return; case 4 : gotoAndPlay ("levelpause3"); return; case 5 : gotoAndPlay ("levelpause4"); return; case 6 : gotoAndPlay ("levelpause5"); return; case 7 : gotoAndPlay ("complete"); } }; words = upgradeTexts[level - 1]; max = 4; nextplay = function () { if (i <= max) { nm = eval ("m" + i); increasing(nm, 10, 200); } else if ((!difficulty) && (level <= levelNumber)) { LizSpeaking(); planetsrc.planet[buildingNumberToName(level - 1)].gotoAndPlay("turn"); } i++; }; i = 1; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } LizSpeaking = function () { if (!difficulty) { var _local1 = level - 1; var _local2 = "upg" + _local1; wordsofLiz.gotoAndPlay("on"); wordsofLiz.words.gotoAndPlay(_local2); } if (level <= 6) { lizface.gotoAndPlay("on"); } }; i = 1; nextplay();
Frame 12
updateMouse(); play();
Frame 13
updateMouse(); gotoAndPlay ("flrepeat");
Frame 14
_quality = "high"; updateMouse(); cursor.gotoAndStop("arrow"); _root.bg.gotoAndStop("space2"); play(); setUpgrades = function () { for (var i in _root.weapons) { var nm = eval ("weapon" + i); nm.active._visible = false; if (weapons[i].wEnable) { nm.enabled = true; nm.gotoAndStop("enable"); } else { nm.enabled = false; nm.gotoAndStop("disable"); } } var nm = eval ("weapon" + currentWeapon); nm.active._visible = true; for (var i in _root.upgrades) { var nm = eval ("upgrade" + i); nm.gotoAndStop("enable"); nm.active._visible = _root.upgrades[i]; if (_root.points) { if (!_root.upgrades[i]) { nm.enabled = true; nm.gotoAndStop("enable"); } } else if (!_root.upgrades[i]) { nm.enabled = false; nm.gotoAndStop("disable"); } } freepoints = points; }; setUpgrades(); if (!difficulty) { if (level < 5) { upgrade1._visible = false; upgrade2._visible = false; upgrade3._visible = false; upgrade4._visible = false; upgrade5._visible = false; upgrade6._visible = false; upgrade7._visible = false; upgrade8._visible = false; upgrade9._visible = false; upgrade10._visible = false; } if (level == 2) { weapons[CANNON].wEnable = true; var nm = eval ("weapon" + CANNON); nm.gotoAndPlay("open"); nm.enabled = true; currentWeapon = CANNON; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade2.gotoAndPlay("open"); upgrade3.gotoAndPlay("open"); upgrade4.gotoAndPlay("open"); upgrade2.enabled = true; upgrade3.enabled = true; upgrade4.enabled = true; } if (level == 3) { weapons[SHRAPNEL].wEnable = true; var nm = eval ("weapon" + SHRAPNEL); nm.gotoAndPlay("open"); nm.enabled = true; upgrade1._visible = true; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade5._visible = true; upgrade1.gotoAndPlay("open"); upgrade5.gotoAndPlay("open"); upgrade1.enabled = true; upgrade5.enabled = true; } if (level == 4) { weapons[ROCKET].wEnable = true; var nm = eval ("weapon" + ROCKET); nm.gotoAndPlay("open"); nm.enabled = true; upgrade1._visible = true; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade5._visible = true; upgrade6._visible = true; upgrade8._visible = true; upgrade6.gotoAndPlay("open"); upgrade8.gotoAndPlay("open"); upgrade6.enabled = true; upgrade8.enabled = true; } if (level == 5) { weapons[wPLASMA].wEnable = true; var nm = eval ("weapon" + wPLASMA); nm.gotoAndPlay("open"); nm.enabled = true; } } for (var i in _root.upgrades) { var nm = eval ("upgrade" + i); nm.light._visible = false; } for (var i in _root.weapons) { var nm = eval ("weapon" + i); nm.light._visible = false; }
Instance of Symbol 645 MovieClip "upgrade1" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint1.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 648 MovieClip "upgrade2" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint2.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 651 MovieClip "upgrade3" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint3.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 654 MovieClip "upgrade4" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint4.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 657 MovieClip "upgrade5" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint5.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 660 MovieClip "upgrade6" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint6.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 663 MovieClip "upgrade7" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint7.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 666 MovieClip "upgrade8" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint8.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 669 MovieClip "upgrade9" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint9.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 673 MovieClip "weapon4" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw4.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 676 MovieClip "weapon3" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw3.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 679 MovieClip "weapon2" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw2.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 682 MovieClip "weapon1" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw1.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Frame 15
updateMouse(); hint._x = _xmouse + 20; hint._y = _ymouse + 20; play();
Frame 16
updateMouse(); gotoAndPlay ("shoprepeat");
Frame 17
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 18
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("complete");
Frame 19
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();
Frame 20
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("gameover");
Frame 21
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 22
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("levelpause");
Frame 23
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 24
updateMouse(); gotoAndPlay ("levelpause2");
Frame 25
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 26
updateMouse(); gotoAndPlay ("levelpause1");
Frame 27
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 28
updateMouse(); gotoAndPlay ("levelpause4");
Frame 29
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 30
updateMouse(); gotoAndPlay ("levelpause3");
Frame 31
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 32
updateMouse(); gotoAndPlay ("levelpause5");
Frame 33
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 8; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("comix2"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 34
updateMouse();
Frame 35
updateMouse(); gotoAndPlay ("comix1repeat");
Frame 36
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 7; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("comix3"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 37
updateMouse();
Frame 38
updateMouse(); gotoAndPlay ("comix2repeat");
Frame 39
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 3; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("play"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 40
updateMouse();
Frame 41
updateMouse(); gotoAndPlay ("comix3repeat");
Symbol 19 Button
on (release) { _root.playSound("click"); getURL ("http://www.agame.com/", "_blank"); }
Symbol 40 MovieClip Frame 20
stop();
Symbol 41 MovieClip Frame 27
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
function clipInterval(fpSecond) { fRate = 1000 / fpSecond; frameRate = new Object(); frameRate.interval = function () { nextFrame(); }; newRate = setInterval(frameRate, "interval", fRate); } clipInterval(30);
Symbol 70 MovieClip Frame 177
_root.nextFrame();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 14
stop();
Symbol 98 MovieClip Frame 1
var score = 50; stop();
Symbol 98 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 98 MovieClip Frame 18
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 106 MovieClip Frame 28
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
_root.playSound("hitplasma"); play();
Symbol 110 MovieClip Frame 28
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 112 MovieClip Frame 28
stop();
Symbol 121 MovieClip Frame 1
var score = 100; stop();
Symbol 121 MovieClip Frame 2
stop();
Symbol 121 MovieClip Frame 3
stop();
Symbol 121 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 121 MovieClip Frame 18
gotoAndPlay ("dead");
Symbol 121 MovieClip Frame 19
_root.playSound("appear"); play();
Symbol 121 MovieClip Frame 33
gotoAndPlay ("alive");
Symbol 121 MovieClip Frame 34
stop();
Symbol 129 MovieClip Frame 1
var score = 75; stop();
Symbol 129 MovieClip Frame 2
stop();
Symbol 129 MovieClip Frame 3
stop();
Symbol 129 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 129 MovieClip Frame 18
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 131 MovieClip Frame 28
stop();
Symbol 138 MovieClip Frame 1
var score = 125; stop();
Symbol 138 MovieClip Frame 2
stop();
Symbol 138 MovieClip Frame 3
stop();
Symbol 138 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 138 MovieClip Frame 18
stop();
Symbol 144 MovieClip Frame 1
var score = 150; stop();
Symbol 144 MovieClip Frame 2
stop();
Symbol 144 MovieClip Frame 3
stop();
Symbol 144 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 144 MovieClip Frame 17
gotoAndPlay ("dead");
Symbol 144 MovieClip Frame 18
_root.playSound("appear"); play();
Symbol 144 MovieClip Frame 32
gotoAndPlay ("alive");
Symbol 144 MovieClip Frame 33
stop();
Symbol 150 MovieClip Frame 1
var score = 175; stop();
Symbol 150 MovieClip Frame 2
stop();
Symbol 150 MovieClip Frame 3
stop();
Symbol 150 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 150 MovieClip Frame 18
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
stop();
Symbol 222 MovieClip Frame 1
var score = 25; var TYPE = "bonus"; stop();
Symbol 222 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 222 MovieClip Frame 16
stop();
Symbol 227 MovieClip Frame 1
var score = 50; var TYPE = "bonus"; stop();
Symbol 227 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 227 MovieClip Frame 16
stop();
Symbol 232 MovieClip Frame 1
var score = 210; stop();
Symbol 232 MovieClip Frame 2
play(); _root.playSound("shotplasma");
Symbol 232 MovieClip Frame 16
stop();
Symbol 302 MovieClip Frame 1
var score = 100; stop();
Symbol 302 MovieClip Frame 2
play(); _root.playSound("bonus");
Symbol 302 MovieClip Frame 25
stop();
Symbol 312 MovieClip Frame 1
var score = 75; stop();
Symbol 312 MovieClip Frame 2
play(); _root.playSound("slime");
Symbol 312 MovieClip Frame 16
stop();
Symbol 322 MovieClip Frame 1
var score = 100; stop();
Symbol 322 MovieClip Frame 2
play(); _root.playSound("ice");
Symbol 322 MovieClip Frame 16
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
_root.playSound("explosionbigshort"); play();
Symbol 325 MovieClip Frame 28
stop();
Symbol 387 MovieClip Frame 1
var score = 100; stop();
Symbol 387 MovieClip Frame 2
play();
Symbol 387 MovieClip Frame 7
stop();
Symbol 392 MovieClip Frame 1
var score = 50; stop();
Symbol 392 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 392 MovieClip Frame 16
stop();
Symbol 454 MovieClip Frame 1
var score = 50; stop();
Symbol 454 MovieClip Frame 2
play();
Symbol 454 MovieClip Frame 7
stop();
Symbol 458 MovieClip Frame 1
lifeTime = 50; vilocityX = (0.5 - Math.random()) * 5; vilocityY = (0.5 - Math.random()) * 5;
Symbol 458 MovieClip Frame 2
mc._x = mc._x + vilocityX; mc._y = mc._y + vilocityY;
Symbol 458 MovieClip Frame 3
timer++; if (timer < lifeTime) { gotoAndPlay (2); } else { removeMovieClip(this); }
Symbol 458 MovieClip Frame 4
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 2
stop();
Symbol 465 MovieClip Frame 3
stop();
Symbol 466 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 2
_root.playSound("explosion");
Symbol 467 MovieClip Frame 1
ship.gotoAndStop("damage2");
Symbol 467 MovieClip Frame 50
stop();
Symbol 468 MovieClip Frame 1
var score = 10000; stop();
Symbol 468 MovieClip Frame 2
_root.playSound("explosion"); play();
Symbol 468 MovieClip Frame 6
_root.playSound("explosion");
Symbol 468 MovieClip Frame 10
_root.playSound("explosion");
Symbol 468 MovieClip Frame 12
_root.playSound("explosion");
Symbol 468 MovieClip Frame 16
_root.playSound("explosion");
Symbol 468 MovieClip Frame 21
_root.playSound("explosion");
Symbol 468 MovieClip Frame 24
_root.playSound("explosion");
Symbol 468 MovieClip Frame 29
_root.playSound("explosion");
Symbol 468 MovieClip Frame 32
_root.playSound("explosion");
Symbol 468 MovieClip Frame 36
_root.playSound("explosion");
Symbol 468 MovieClip Frame 40
_root.playSound("explosionbig");
Symbol 468 MovieClip Frame 53
gotoAndPlay ("dead");
Symbol 468 MovieClip Frame 54
play();
Symbol 468 MovieClip Frame 69
gotoAndPlay ("alive");
Symbol 468 MovieClip Frame 70
stop();
Symbol 477 MovieClip Frame 1
var score = 50; stop();
Symbol 477 MovieClip Frame 2
stop();
Symbol 477 MovieClip Frame 3
stop();
Symbol 477 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 477 MovieClip Frame 18
stop();
Symbol 487 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 487 MovieClip Frame 2
stop();
Symbol 487 MovieClip Frame 3
stop();
Symbol 487 MovieClip Frame 4
play();
Symbol 487 MovieClip Frame 63
gotoAndStop ("aim");
Symbol 487 MovieClip Frame 64
play();
Symbol 487 MovieClip Frame 183
gotoAndStop ("aim");
Symbol 487 MovieClip Frame 184
play();
Symbol 487 MovieClip Frame 216
gotoAndStop ("aim");
Symbol 487 MovieClip Frame 217
play();
Symbol 487 MovieClip Frame 306
gotoAndStop ("aim");
Symbol 487 MovieClip Frame 307
play();
Symbol 487 MovieClip Frame 366
gotoAndStop ("aim");
Symbol 487 MovieClip Frame 367
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
if (_root.currentWeapon == _root.ROCKET) { _root.playSound("shotrocket"); } else if (_root.currentWeapon == _root.wPLASMA) { _root.playSound("shotplasma"); } else { _root.playSound("shotcannon"); } play();
Symbol 498 MovieClip Frame 4
gotoAndStop ("normal");
Symbol 498 MovieClip Frame 5
_root.playSound("hitbullet"); play();
Symbol 498 MovieClip Frame 15
gotoAndStop ("normal");
Symbol 498 MovieClip Frame 16
_root.playSound("explosion"); play();
Symbol 498 MovieClip Frame 30
stop();
Symbol 498 MovieClip Frame 31
play();
Symbol 498 MovieClip Frame 50
gotoAndStop ("normal");
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 2
stop();
Symbol 506 MovieClip Frame 1
function showWeaponPanel(w1, w2, w3) { var _local1 = _root; _local1.w1 = w1; _local1.w2 = w2; _local1.w3 = w3; wpn.gotoAndPlay("in"); if (_local1.curweapon) { upg.gotoAndPlay("in"); } setUpgrades(4); } function hideWeaponPanel(wsel) { wpn.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function setUpgrades(num) { var _local2 = _root; numinstalled = 0; for (i in _local2.game.upgrades) { if (_local2.game.upgrades[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _local2["u" + i] = 0; i++; } var _local3 = new Array(); i = 1; while (i <= num) { var _local1; do { _local1 = random(9) + 1; } while (_local2.game.upgrades[_local1] || (_local3[_local1])); _local2["u" + i] = _local1; _local3[_local1] = true; i++; } } play();
Symbol 506 MovieClip Frame 2
stop();
Symbol 506 MovieClip Frame 3
stop();
Symbol 511 MovieClip Frame 1
function showPanel() { preparePanel(); upg.gotoAndPlay("in"); ins.gotoAndPlay("in"); } function hidePanel(wsel) { wpn.gotoAndPlay("out"); ins.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function preparePanel() { var _local1 = new Array(); i = 1; while (i <= 9) { if (_local1[i] == undefined) { _local1[i] = _root.game.buildings[i]; } if ((!_local1[i]) || (_local1[i] == undefined)) { switch (i) { case 1 : _local1[2] = true; break; case 3 : _local1[4] = true; _local1[5] = true; break; case 4 : _local1[5] = true; break; case 6 : _local1[7] = true; } } i++; } numinstalled = 0; for (i in _local1) { if (_local1[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["b" + i] = 0; i++; } var _local3 = new Array(); i = 1; while (i <= num) { var _local2; do { _local2 = random(9) + 1; } while (_local1[_local2] || (_local3[_local2])); _root["b" + i] = _local2; _local3[_local2] = true; i++; } } play();
Symbol 511 MovieClip Frame 2
stop();
Symbol 511 MovieClip Frame 3
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 3
play();
Symbol 529 MovieClip Frame 4
stop();
Symbol 529 MovieClip Frame 5
play();
Symbol 529 MovieClip Frame 6
stop();
Symbol 529 MovieClip Frame 7
play();
Symbol 529 MovieClip Frame 8
stop();
Symbol 529 MovieClip Frame 9
play();
Symbol 529 MovieClip Frame 10
stop();
Symbol 529 MovieClip Frame 11
play();
Symbol 529 MovieClip Frame 12
stop();
Symbol 529 MovieClip Frame 13
play();
Symbol 529 MovieClip Frame 14
stop();
Symbol 529 MovieClip Frame 15
play();
Symbol 529 MovieClip Frame 16
stop();
Symbol 529 MovieClip Frame 17
play();
Symbol 529 MovieClip Frame 18
stop();
Symbol 529 MovieClip Frame 19
play();
Symbol 529 MovieClip Frame 20
stop();
Symbol 529 MovieClip Frame 21
play();
Symbol 529 MovieClip Frame 22
stop();
Symbol 529 MovieClip Frame 23
play();
Symbol 529 MovieClip Frame 24
stop();
Symbol 529 MovieClip Frame 25
play();
Symbol 529 MovieClip Frame 26
stop();
Symbol 529 MovieClip Frame 27
play();
Symbol 529 MovieClip Frame 28
stop();
Symbol 529 MovieClip Frame 29
play();
Symbol 529 MovieClip Frame 30
stop();
Symbol 529 MovieClip Frame 31
play();
Symbol 529 MovieClip Frame 32
stop();
Symbol 529 MovieClip Frame 33
play();
Symbol 529 MovieClip Frame 34
stop();
Symbol 529 MovieClip Frame 35
play();
Symbol 529 MovieClip Frame 38
stop();
Symbol 529 MovieClip Frame 39
play();
Symbol 529 MovieClip Frame 42
stop();
Symbol 532 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.downloadURL, "_blank"); }
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 2
play();
Symbol 537 Button
on (rollOver) { button.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); cursor.gotoAndStop("arrow"); _root.gotoAndPlay("comix1"); }
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 2
play();
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 2
stop();
Symbol 549 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 552 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 2
stop();
Symbol 553 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 556 Button
on (release) { getURL ("http://www.agame.com", "_blank"); }
Symbol 558 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL ("http://www.agame.com/", "_blank"); }
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 2
play();
Symbol 566 MovieClip Frame 60
gotoAndStop ("on");
Symbol 566 MovieClip Frame 61
stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
play();
Symbol 570 MovieClip Frame 60
gotoAndStop ("on");
Symbol 570 MovieClip Frame 61
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 2
play();
Symbol 574 MovieClip Frame 60
gotoAndStop ("on");
Symbol 574 MovieClip Frame 61
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 2
play();
Symbol 578 MovieClip Frame 60
gotoAndStop ("on");
Symbol 578 MovieClip Frame 61
stop();
Symbol 582 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 2
play();
Symbol 582 MovieClip Frame 60
gotoAndStop ("on");
Symbol 582 MovieClip Frame 61
stop();
Symbol 584 MovieClip Frame 1
planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off");
Symbol 584 MovieClip Frame 71
stop();
Symbol 585 MovieClip Frame 1
planet.upgrade1.gotoAndStop("off"); planet.upgrade2.gotoAndStop("off"); planet.upgrade3.gotoAndStop("off"); planet.upgrade4.gotoAndStop("off"); planet.upgrade5.gotoAndStop("off"); stop();
Symbol 585 MovieClip Frame 2
play();
Symbol 585 MovieClip Frame 5
_root.playSound("explosion");
Symbol 585 MovieClip Frame 10
_root.playSound("explosion");
Symbol 585 MovieClip Frame 14
_root.playSound("explosion");
Symbol 585 MovieClip Frame 18
_root.playSound("explosion");
Symbol 585 MovieClip Frame 20
_root.playSound("explosion");
Symbol 585 MovieClip Frame 24
_root.playSound("explosion");
Symbol 585 MovieClip Frame 28
_root.playSound("explosion");
Symbol 585 MovieClip Frame 30
_root.playSound("explosion");
Symbol 585 MovieClip Frame 34
_root.playSound("explosion");
Symbol 585 MovieClip Frame 39
_root.playSound("explosion");
Symbol 585 MovieClip Frame 42
_root.playSound("explosion");
Symbol 585 MovieClip Frame 47
_root.playSound("explosion");
Symbol 585 MovieClip Frame 50
_root.playSound("explosion");
Symbol 585 MovieClip Frame 54
_root.playSound("explosion");
Symbol 585 MovieClip Frame 58
_root.playSound("explosion");
Symbol 585 MovieClip Frame 62
_root.playSound("explosion");
Symbol 585 MovieClip Frame 66
_root.playSound("explosionbig");
Symbol 585 MovieClip Frame 95
stop();
Symbol 594 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 2
play();
Symbol 594 MovieClip Frame 80
gotoAndStop ("none");
Symbol 594 MovieClip Frame 81
play();
Symbol 594 MovieClip Frame 161
gotoAndStop ("none");
Symbol 594 MovieClip Frame 162
play();
Symbol 594 MovieClip Frame 311
gotoAndStop ("none");
Symbol 594 MovieClip Frame 312
play();
Symbol 594 MovieClip Frame 370
gotoAndStop ("none");
Symbol 594 MovieClip Frame 371
play();
Symbol 594 MovieClip Frame 429
gotoAndStop ("none");
Symbol 594 MovieClip Frame 430
play();
Symbol 594 MovieClip Frame 488
gotoAndStop ("none");
Symbol 600 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); switch (level) { case 2 : gotoAndPlay ("levelpause1"); break; case 3 : gotoAndPlay ("levelpause2"); break; case 4 : gotoAndPlay ("levelpause3"); break; case 5 : gotoAndPlay ("levelpause4"); break; case 6 : gotoAndPlay ("levelpause5"); break; case 7 : gotoAndPlay ("complete"); } }
Symbol 611 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 2
play();
Symbol 611 MovieClip Frame 5
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 2
stop();
Symbol 623 MovieClip Frame 3
stop();
Symbol 623 MovieClip Frame 4
stop();
Symbol 623 MovieClip Frame 5
stop();
Symbol 623 MovieClip Frame 6
stop();
Symbol 624 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 2
play();
Symbol 624 MovieClip Frame 15
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 2
play();
Symbol 629 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("level"); }
Symbol 645 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 2
stop();
Symbol 645 MovieClip Frame 3
play(); light._visible = true;
Symbol 645 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 648 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 2
stop();
Symbol 648 MovieClip Frame 3
play(); light._visible = true;
Symbol 648 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 2
stop();
Symbol 651 MovieClip Frame 3
play(); light._visible = true;
Symbol 651 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 654 MovieClip Frame 1
stop();
Symbol 654 MovieClip Frame 2
stop();
Symbol 654 MovieClip Frame 3
play(); light._visible = true;
Symbol 654 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 657 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 2
stop();
Symbol 657 MovieClip Frame 3
play(); light._visible = true;
Symbol 657 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 2
stop();
Symbol 660 MovieClip Frame 3
play(); light._visible = true;
Symbol 660 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 2
stop();
Symbol 663 MovieClip Frame 3
play(); light._visible = true;
Symbol 663 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 2
stop();
Symbol 666 MovieClip Frame 3
play(); light._visible = true;
Symbol 666 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 669 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 2
stop();
Symbol 669 MovieClip Frame 3
play(); light._visible = true;
Symbol 669 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 673 MovieClip Frame 1
stop();
Symbol 673 MovieClip Frame 2
stop();
Symbol 673 MovieClip Frame 3
play(); light._visible = true;
Symbol 673 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 676 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 2
stop();
Symbol 676 MovieClip Frame 3
play(); light._visible = true;
Symbol 676 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 679 MovieClip Frame 1
stop();
Symbol 679 MovieClip Frame 2
stop();
Symbol 679 MovieClip Frame 3
play(); light._visible = true;
Symbol 679 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 682 MovieClip Frame 1
stop();
Symbol 682 MovieClip Frame 2
stop();
Symbol 682 MovieClip Frame 3
play(); light._visible = true;
Symbol 682 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 734 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { if (_root.level > 6) { _root.level = 6; } _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 738 Button
on (rollOver) { buttongetfull.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.orderURL, "_blank"); }
Symbol 740 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 2
play();
Symbol 741 Button
on (rollOver) { buttonstartover.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); level = 1; difficulty++; _root.gotoAndPlay("level"); }
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 2
play();
Symbol 749 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (downloadURL, "_blank"); }
Symbol 752 Button
on (rollOver) { buttonagain.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); score = 0; difficulty = 0; _root.gotoAndPlay("level"); }
Symbol 753 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 2
play();
Symbol 755 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("shop"); }
Symbol 757 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 2
play();
Symbol 763 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 1
stop();
Symbol 769 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 1
stop();
Symbol 799 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("comix2"); } }
Symbol 829 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("comix3"); } }
Symbol 854 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("play"); } }

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Symbol 837 GraphicUses:836Used by:838
Symbol 838 MovieClipUses:837Used by:Timeline
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:841
Symbol 841 MovieClipUses:840Used by:Timeline
Symbol 842 GraphicUses:825Used by:844
Symbol 843 TextUses:616Used by:844
Symbol 844 MovieClipUses:842 843Used by:Timeline
Symbol 845 GraphicUses:812Used by:847
Symbol 846 TextUses:616Used by:847
Symbol 847 MovieClipUses:845 846Used by:Timeline
Symbol 848 GraphicUses:825Used by:850
Symbol 849 TextUses:616Used by:850
Symbol 850 MovieClipUses:848 849Used by:Timeline
Symbol 851 GraphicUses:825Used by:853
Symbol 852 TextUses:616Used by:853
Symbol 853 MovieClipUses:851 852Used by:Timeline
Symbol 854 ButtonUses:76Used by:Timeline
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:857
Symbol 857 MovieClipUses:856Used by:Timeline
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:860
Symbol 860 MovieClipUses:859Used by:Timeline
Symbol 861 GraphicUses:825Used by:863
Symbol 862 TextUses:616Used by:863
Symbol 863 MovieClipUses:861 862Used by:Timeline
Symbol 864 GraphicUses:825Used by:866
Symbol 865 TextUses:616Used by:866
Symbol 866 MovieClipUses:864 865Used by:Timeline

Instance Names

"agame"Frame 2Symbol 70 MovieClip
"bg"Frame 3Symbol 75 MovieClip
"ufo"Frame 3Symbol 98 MovieClip
"bullet1"Frame 3Symbol 106 MovieClip
"plasma"Frame 3Symbol 110 MovieClip
"bullet2"Frame 3Symbol 112 MovieClip
"mine"Frame 3Symbol 121 MovieClip
"ufo2"Frame 3Symbol 129 MovieClip
"bullet3"Frame 3Symbol 131 MovieClip
"terran"Frame 3Symbol 138 MovieClip
"mine2"Frame 3Symbol 144 MovieClip
"terran3"Frame 3Symbol 150 MovieClip
"weaponsrc"Frame 3Symbol 153 MovieClip
"caskorange"Frame 3Symbol 222 MovieClip
"caskred"Frame 3Symbol 227 MovieClip
"caskyellow"Frame 3Symbol 232 MovieClip
"box"Frame 3Symbol 302 MovieClip
"caskgreen"Frame 3Symbol 312 MovieClip
"caskblue"Frame 3Symbol 322 MovieClip
"bullet4"Frame 3Symbol 325 MovieClip
"asteroid"Frame 3Symbol 387 MovieClip
"caskwhite"Frame 3Symbol 392 MovieClip
"asteroid_sm"Frame 3Symbol 454 MovieClip
"asteroid_tiny"Frame 3Symbol 458 MovieClip
"boss"Frame 3Symbol 468 MovieClip
"child"Frame 3Symbol 98 MovieClip
"fidbus"Frame 3Symbol 477 MovieClip
"aimsrc"Frame 3Symbol 487 MovieClip
"playersrc"Frame 3Symbol 498 MovieClip
"bulletcover"Frame 3Symbol 501 MovieClip
"shiphpsrc"Frame 3Symbol 506 MovieClip
"planethpsrc"Frame 3Symbol 511 MovieClip
"sound"Frame 3Symbol 529 MovieClip
"button2"Frame 3Symbol 536 MovieClip
"button"Frame 3Symbol 539 MovieClip
"signmusic"Frame 3Symbol 547 MovieClip
"signsound"Frame 3Symbol 552 MovieClip
"planetsrc"Frame 7Symbol 585 MovieClip
"message"Frame 7Symbol 594 MovieClip
"m1"Frame 11Symbol 602 MovieClip
"m2"Frame 11Symbol 604 MovieClip
"m3"Frame 11Symbol 606 MovieClip
"m4"Frame 11Symbol 608 MovieClip
"lizface"Frame 11Symbol 611 MovieClip
"wordsofLiz"Frame 11Symbol 624 MovieClip
"buttoncontinue"Frame 11Symbol 628 MovieClip
"buttoncontinue"Frame 14Symbol 628 MovieClip
"upgrade1"Frame 14Symbol 645 MovieClip
"upgrade2"Frame 14Symbol 648 MovieClip
"upgrade3"Frame 14Symbol 651 MovieClip
"upgrade4"Frame 14Symbol 654 MovieClip
"upgrade5"Frame 14Symbol 657 MovieClip
"upgrade6"Frame 14Symbol 660 MovieClip
"upgrade7"Frame 14Symbol 663 MovieClip
"upgrade8"Frame 14Symbol 666 MovieClip
"upgrade9"Frame 14Symbol 669 MovieClip
"weapon4"Frame 14Symbol 673 MovieClip
"weapon3"Frame 14Symbol 676 MovieClip
"weapon2"Frame 14Symbol 679 MovieClip
"weapon1"Frame 14Symbol 682 MovieClip
"hint6"Frame 14Symbol 691 MovieClip
"hint1"Frame 14Symbol 693 MovieClip
"hint2"Frame 14Symbol 695 MovieClip
"hint3"Frame 14Symbol 697 MovieClip
"hint4"Frame 14Symbol 699 MovieClip
"hint5"Frame 14Symbol 702 MovieClip
"hint7"Frame 14Symbol 705 MovieClip
"hint8"Frame 14Symbol 708 MovieClip
"hint9"Frame 14Symbol 711 MovieClip
"hintw1"Frame 14Symbol 713 MovieClip
"hintw2"Frame 14Symbol 715 MovieClip
"hintw3"Frame 14Symbol 717 MovieClip
"hintw4"Frame 14Symbol 719 MovieClip
"button2"Frame 17Symbol 536 MovieClip
"nameinput"Frame 17Symbol 730 EditableText
"buttongetfull"Frame 17Symbol 740 MovieClip
"buttonstartover"Frame 17Symbol 743 MovieClip
"nameinput"Frame 19Symbol 748 EditableText
"button2"Frame 19Symbol 536 MovieClip
"buttonagain"Frame 19Symbol 753 MovieClip
"buttoncontinue"Frame 21Symbol 757 MovieClip
"hit"Frame 25Symbol 77 MovieClip
"but"Frame 33Symbol 799 Button
"m0"Frame 33Symbol 802 MovieClip
"m1"Frame 33Symbol 805 MovieClip
"m2"Frame 33Symbol 808 MovieClip
"m3"Frame 33Symbol 811 MovieClip
"m4"Frame 33Symbol 815 MovieClip
"m5"Frame 33Symbol 818 MovieClip
"m6"Frame 33Symbol 821 MovieClip
"m7"Frame 33Symbol 824 MovieClip
"m8"Frame 33Symbol 828 MovieClip
"but"Frame 36Symbol 829 Button
"m0"Frame 36Symbol 832 MovieClip
"m1"Frame 36Symbol 835 MovieClip
"m2"Frame 36Symbol 838 MovieClip
"m3"Frame 36Symbol 841 MovieClip
"m4"Frame 36Symbol 844 MovieClip
"m5"Frame 36Symbol 847 MovieClip
"m6"Frame 36Symbol 850 MovieClip
"m7"Frame 36Symbol 853 MovieClip
"but"Frame 39Symbol 854 Button
"m0"Frame 39Symbol 857 MovieClip
"m1"Frame 39Symbol 860 MovieClip
"m2"Frame 39Symbol 863 MovieClip
"m3"Frame 39Symbol 866 MovieClip
"hit"Symbol 98 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 121 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 129 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 138 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 144 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 150 MovieClip Frame 1Symbol 77 MovieClip
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"mc"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
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"hit"Symbol 498 MovieClip Frame 1Symbol 77 MovieClip
"bar"Symbol 506 MovieClip Frame 1Symbol 503 MovieClip
"bar"Symbol 511 MovieClip Frame 1Symbol 508 MovieClip
"upgrade4"Symbol 583 MovieClip Frame 1Symbol 566 MovieClip
"upgrade1"Symbol 583 MovieClip Frame 1Symbol 570 MovieClip
"upgrade2"Symbol 583 MovieClip Frame 1Symbol 574 MovieClip
"upgrade3"Symbol 583 MovieClip Frame 1Symbol 578 MovieClip
"upgrade5"Symbol 583 MovieClip Frame 1Symbol 582 MovieClip
"planet"Symbol 584 MovieClip Frame 1Symbol 583 MovieClip
"planet"Symbol 585 MovieClip Frame 1Symbol 583 MovieClip
"hit"Symbol 585 MovieClip Frame 1Symbol 77 MovieClip
"cloud"Symbol 615 MovieClip Frame 1Symbol 614 MovieClip
"cloud"Symbol 624 MovieClip Frame 1Symbol 615 MovieClip
"words"Symbol 624 MovieClip Frame 1Symbol 623 MovieClip
"light"Symbol 645 MovieClip Frame 1Symbol 634 MovieClip
"lock"Symbol 645 MovieClip Frame 1Symbol 637 MovieClip
"active"Symbol 645 MovieClip Frame 1Symbol 640 MovieClip
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"hit"Symbol 766 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 769 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 772 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 775 MovieClip Frame 1Symbol 77 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"load"Frame 1
"title"Frame 4
"titlerepeat"Frame 5
"play"Frame 7
"level"Frame 8
"game"Frame 9
"finishlevel"Frame 11
"flrepeat"Frame 12
"shop"Frame 14
"shoprepeat"Frame 15
"complete"Frame 17
"gameover"Frame 19
"levelpause"Frame 21
"levelpause2"Frame 23
"levelpause1"Frame 25
"levelpause4"Frame 27
"levelpause3"Frame 29
"levelpause5"Frame 31
"comix1"Frame 33
"comix1repeat"Frame 34
"comix2"Frame 36
"comix2repeat"Frame 37
"comix3"Frame 39
"comix3repeat"Frame 40
"dead"Symbol 70 MovieClip Frame 1
"play"Symbol 70 MovieClip Frame 2
"space1"Symbol 75 MovieClip Frame 1
"space2"Symbol 75 MovieClip Frame 2
"alive"Symbol 98 MovieClip Frame 1
"slime"Symbol 98 MovieClip Frame 2
"ice"Symbol 98 MovieClip Frame 3
"decay"Symbol 98 MovieClip Frame 4
"dead"Symbol 98 MovieClip Frame 18
"alive"Symbol 106 MovieClip Frame 1
"decay"Symbol 106 MovieClip Frame 2
"dead"Symbol 106 MovieClip Frame 28
"alive"Symbol 110 MovieClip Frame 1
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"dead"Symbol 110 MovieClip Frame 28
"alive"Symbol 112 MovieClip Frame 1
"decay"Symbol 112 MovieClip Frame 2
"dead"Symbol 112 MovieClip Frame 28
"alive"Symbol 121 MovieClip Frame 1
"slime"Symbol 121 MovieClip Frame 2
"ice"Symbol 121 MovieClip Frame 3
"decay"Symbol 121 MovieClip Frame 4
"zoom"Symbol 121 MovieClip Frame 19
"dead"Symbol 121 MovieClip Frame 34
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"ice"Symbol 144 MovieClip Frame 3
"decay"Symbol 144 MovieClip Frame 4
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"dead"Symbol 144 MovieClip Frame 33
"alive"Symbol 150 MovieClip Frame 1
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"decay"Symbol 150 MovieClip Frame 4
"dead"Symbol 150 MovieClip Frame 18
"dead"Symbol 153 MovieClip Frame 2
"normal"Symbol 222 MovieClip Frame 1
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"normal"Symbol 302 MovieClip Frame 1
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"normal"Symbol 312 MovieClip Frame 1
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"normal"Symbol 322 MovieClip Frame 1
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"alive"Symbol 325 MovieClip Frame 1
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"decay"Symbol 454 MovieClip Frame 2
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"normal"Symbol 465 MovieClip Frame 1
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"hand"Symbol 487 MovieClip Frame 3
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"normal"Symbol 501 MovieClip Frame 1
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"dead"Symbol 506 MovieClip Frame 3
"dead"Symbol 511 MovieClip Frame 3
"appear"Symbol 529 MovieClip Frame 3
"bonus"Symbol 529 MovieClip Frame 5
"explosion"Symbol 529 MovieClip Frame 7
"explosionbig"Symbol 529 MovieClip Frame 9
"hitbullet"Symbol 529 MovieClip Frame 11
"hitplasma"Symbol 529 MovieClip Frame 13
"reload"Symbol 529 MovieClip Frame 15
"shotcannon"Symbol 529 MovieClip Frame 17
"shotplasma"Symbol 529 MovieClip Frame 19
"mouseclick"Symbol 529 MovieClip Frame 21
"mouseover"Symbol 529 MovieClip Frame 23
"slime"Symbol 529 MovieClip Frame 25
"ice"Symbol 529 MovieClip Frame 27
"levelup"Symbol 529 MovieClip Frame 29
"explosionbigshort"Symbol 529 MovieClip Frame 31
"shotrocket"Symbol 529 MovieClip Frame 33
"gamemusic"Symbol 529 MovieClip Frame 35
"menumusic"Symbol 529 MovieClip Frame 39
"flash"Symbol 536 MovieClip Frame 2
"flash"Symbol 539 MovieClip Frame 2
"on"Symbol 547 MovieClip Frame 1
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"off"Symbol 578 MovieClip Frame 61
"on"Symbol 582 MovieClip Frame 1
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"off"Symbol 582 MovieClip Frame 61
"squadron"Symbol 583 MovieClip Frame 1
"normal"Symbol 585 MovieClip Frame 1
"decay"Symbol 585 MovieClip Frame 2
"none"Symbol 594 MovieClip Frame 1
"level"Symbol 594 MovieClip Frame 2
"complete"Symbol 594 MovieClip Frame 81
"machinegun"Symbol 594 MovieClip Frame 162
"paused"Symbol 594 MovieClip Frame 312
"unpaused"Symbol 594 MovieClip Frame 371
"killboss"Symbol 594 MovieClip Frame 430
"on"Symbol 611 MovieClip Frame 2
"none"Symbol 623 MovieClip Frame 1
"upg1"Symbol 623 MovieClip Frame 2
"upg2"Symbol 623 MovieClip Frame 3
"upg3"Symbol 623 MovieClip Frame 4
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"flash"Symbol 740 MovieClip Frame 2
"flash"Symbol 743 MovieClip Frame 2
"flash"Symbol 753 MovieClip Frame 2
"flash"Symbol 757 MovieClip Frame 2
"normal"Symbol 763 MovieClip Frame 1
"normal"Symbol 766 MovieClip Frame 1
"normal"Symbol 769 MovieClip Frame 1
"normal"Symbol 772 MovieClip Frame 1
"normal"Symbol 775 MovieClip Frame 1

Dynamic Text Variables

plLoadStateSymbol 9 EditableText"0%"
currentleveltextSymbol 587 EditableText"LEVEL 1"
scoreSymbol 595 EditableText"0123456789"
_parent.qenemiesSymbol 601 EditableText""
_parent.qbonusesSymbol 603 EditableText""
_parent.qshotsSymbol 605 EditableText""
_parent.scoreSymbol 607 EditableText"0123456789"
freepointsSymbol 688 EditableText""
scoreSymbol 729 EditableText"0123456789"
playernameSymbol 730 EditableText"Your name here"
scoreSymbol 747 EditableText"0123456789"
playernameSymbol 748 EditableText"Your name here"




http://swfchan.com/42/207474/info.shtml
Created: 23/7 -2019 07:48:05 Last modified: 23/7 -2019 07:48:05 Server time: 19/04 -2024 14:57:42