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Avalanche hentai style.swf

This is the info page for
Flash #208100

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Text
<p align="center"><font face="Calibri" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>PLAY AGAIN!</b></font></p>

<p align="left"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999</b></font></p>

<p align="left"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999</b></font></p>

<p align="right"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>STARS BONUS</b></font></p>

<p align="right"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL BONUS</b></font></p>

<p align="center"><font face="Calibri" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GAME OVER</b></font></p>

<p align="center"><font face="Calibri" size="64" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>TOTAL</b></font></p>

<p align="left"><font face="Calibri" size="64" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>00000000</b></font></p>

<p align="center"><font face="Calibri" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>MORE GAMES AT </b></font></p><p align="center"><font face="Calibri" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>CLITGAMES.COM</b></font></p>

<p align="center"><font face="Calibri" size="70" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>READY?</b></font></p>

<p align="center"><font face="Calibri" size="70" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GO!</b></font></p>

<p align="center"><font face="Calibri" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AVALANCHE!</b></font></p>

<p align="justify"><font face="Calibri" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Move and jump with the mouse, collect coins and items, and avoid falling rocks!</b></font></p>

<p align="center"><font face="Calibri" size="64" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>CLICK TO PLAY!</b></font></p>

LEVEL UP!

<p align="left"><font face="Calibri" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>clitgames.com</b></font></p>

<p align="justify"><font face="Calibri" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Move and jump with the mouse, collect coins and items, and avoid falling rocks!</b></font></p>

<p align="left"><font face="Calibri" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000000000000</b></font></p>

<p align="left"><font face="Calibri" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

ActionScript [AS3]

Section 1
//MC_AVALANCHE_1 (Avalanche_fla.MC_AVALANCHE_1) package Avalanche_fla { import fl.motion.*; import flash.geom.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MC_AVALANCHE_1 extends MovieClip { public var _enemyRate:Number; public var _gravity:Number; public var livesIcon_mc:MovieClip; public var _itemSnd:SND_item; public var _jumpSnd:SND_jump; public var _stagePosX:int; public var _stagePosY:int; public var _currentTime:Number; public var _bombSnd:SND_bomb; public var muteMusic_mc:MovieClip; public var _squashSnd:SND_squash; public var _particleCount:int; public var lives_txt:TextField; public var _itemRateCount:Number; public var _levelUpSnd:SND_levelUp; public var _stepSlimeSnd:SND_stepSlime; public var _totalScore:int; public var _hurtSquashSnd:SND_hurtSquash; public var _capSnd:SND_cap; public var _ouchSnd:SND_ouch; public var _musicSnd:SND_music; public var _explodeSnd:SND_explode; public var _currentLevel:int; public var _timeDelta:Number; public var _enemyTypes:Number; public var land_mc:MovieClip; public var mute_mc:MovieClip; public var pause_mc:MC_pause; public var _enemySide:int; public var _enemyRateCount:Number; public var _coinRate:Number; public var _coinRateCount:Number; public var stageArea_mc:MovieClip; public var _gameStage:int; public var _fallSnd:SND_fall; public var _pauseMute:Boolean; public var player_mc:MovieClip; public var coinsIcon_mc:MovieClip; public var magnetEffect_mc:MC_magnetEffect; public var coins_txt:TextField; public var _punchSnd:SND_punch; public var quality_mc:MovieClip; public var _coinSnd:SND_coin; public var _boulderSnd:SND_boulder; public var _camShake:Number; public var _lastTime:Number; public var _particleLimit:int; public var back_mc:MovieClip; public var _itemRate:Number; public var _gameQuality:int; public var _pause:Boolean; public var _buzzsawSnd:SND_buzzsaw; public var _musicChannel:SoundChannel; public function MC_AVALANCHE_1(){ addFrameScript(0, frame1); } public function pauseGame(_arg1:MouseEvent){ stage.removeEventListener(Event.DEACTIVATE, mouseLeaveStage); _pause = true; var _local2:MovieClip = new MovieClip(); addChild(_local2); _local2.graphics.beginFill(0, 0.5); _local2.graphics.drawRect(0, 0, stageArea_mc.width, stageArea_mc.height); _local2.graphics.endFill(); _local2.addEventListener(MouseEvent.MOUSE_UP, resumeGame); if (muteMusic_mc.currentFrame == 1){ _pauseMute = true; muteMusic_mc.dispatchEvent(new MouseEvent(MouseEvent.MOUSE_UP)); }; player_mc.stop(); } public function mouseLeaveStage(_arg1:Event){ stage.removeEventListener(Event.DEACTIVATE, mouseLeaveStage); pause_mc.dispatchEvent(new MouseEvent(MouseEvent.MOUSE_UP)); } public function hurt(_arg1:int=1, _arg2:Number=1, _arg3:int=1){ if (player_mc._hurtTime <= 0){ player_mc._hurtTime = _arg2; player_mc._hurtType = _arg3; player_mc._lives = (player_mc._lives - _arg1); lives_txt.text = player_mc._lives.toString(); if (player_mc._lives <= 0){ fall(player_mc, 200, -400, -2, 0.95, false); player_mc._shadow.removeEventListener(Event.ENTER_FRAME, shadowAnimation); removeChild(player_mc._shadow); gameOver(); }; }; } public function mute(_arg1:MouseEvent):void{ mute_mc.removeEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.addEventListener(MouseEvent.MOUSE_UP, unmute); mute_mc.gotoAndStop(2); SoundMixer.soundTransform = new SoundTransform(0); } public function unmuteMusic(_arg1:MouseEvent):void{ muteMusic_mc.removeEventListener(MouseEvent.MOUSE_UP, unmuteMusic); muteMusic_mc.addEventListener(MouseEvent.MOUSE_UP, muteMusic); muteMusic_mc.gotoAndStop(1); _musicChannel.soundTransform = new SoundTransform(1); } public function createItem(_arg1:int=1, _arg2:Number=15, _arg3:Number=0, _arg4:Number=0, _arg5:MovieClip=null){ var _local7:MC_coin; var _local8:MC_lifeItem; var _local9:MC_magnetItem; var _local10:MC_bootsItem; var _local11:MC_capItem; var _local12:MC_starItem; var _local6:MovieClip = new MovieClip(); switch (_arg1){ case 1: _local7 = new MC_coin(); _local6 = _local7; if (Math.random() < 0.7){ _local6._coins = 1; _local6.scaleX = (_local6.scaleY = 0.5); } else { if (Math.random() < 0.7){ _local6._coins = 5; _local6.scaleX = (_local6.scaleY = 0.7); } else { _local6._coins = 10; _local6.scaleX = (_local6.scaleY = 1); }; }; _local6._magnetPickup = true; _local6._pickUpTarget = coinsIcon_mc; break; case 2: _local8 = new MC_lifeItem(); _local6 = _local8; _local8.y = -(_local6.height); _local6._life = 1; _local6._pickUpTarget = livesIcon_mc; break; case 3: _local9 = new MC_magnetItem(); _local6 = _local9; _local6._magnetTime = 10; _local6._magnetRange = 200; _local6._pickUpTarget = player_mc; break; case 4: _local10 = new MC_bootsItem(); _local6 = _local10; _local6._bootsTime = 10; _local6._bootsSpeed = 2; _local6._pickUpTarget = player_mc; break; case 5: _local11 = new MC_capItem(); _local6 = _local11; _local6._cap = 1; _local6._pickUpTarget = player_mc; break; case 6: _local12 = new MC_starItem(); _local6 = _local12; _local6._starTime = 1; _local6._starCoins = 10; _local6._pickUpTarget = player_mc; break; default: break; }; _local6._size = (_local6.width * 0.5); if (_arg5){ _local6.x = _arg5.x; _local6.y = _arg5.y; } else { _local6.x = ((stageArea_mc.x + (stageArea_mc.width * 0.1)) + ((stageArea_mc.width * Math.random()) * 0.8)); _local6.y = -(_local6.height); }; _local6._speedX = _arg3; _local6._speedY = _arg4; _local6._bounce = 0.5; _local6._bounceMax = 5; _local6._removeTime = _arg2; createShadow(_local6, 2); addChild(_local6); _local6.addEventListener(Event.ENTER_FRAME, itemAnimation); } public function unmute(_arg1:MouseEvent):void{ mute_mc.removeEventListener(MouseEvent.MOUSE_UP, unmute); mute_mc.addEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.gotoAndStop(1); SoundMixer.soundTransform = new SoundTransform(1); } public function fadeOut(_arg1:Event){ if (_arg1.target._delayFade > 0){ _arg1.target._delayFade = (_arg1.target._delayFade - _timeDelta); } else { _arg1.target.alpha = (_arg1.target.alpha - _timeDelta); }; if (_arg1.target.alpha <= 0){ removeChild(MovieClip(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, fadeOut); }; } public function timeCheck(_arg1:Event){ _lastTime = _currentTime; _currentTime = getTimer(); _timeDelta = ((_currentTime - _lastTime) * 0.001); } public function createShadow(_arg1:MovieClip, _arg2:Number=1){ var _local3:MC_shadow = new MC_shadow(); addChildAt(_local3, (getChildIndex(land_mc) + 1)); _local3.x = _arg1.x; _local3.y = land_mc.y; _local3.alpha = 0; _local3.width = (_arg1._size * _arg2); _local3.scaleY = _local3.scaleX; _local3._object = _arg1; _arg1._shadow = _local3; _local3._scale = _arg2; _local3.addEventListener(Event.ENTER_FRAME, shadowAnimation); } public function gameOverAnimation(_arg1:Event){ if (player_mc.currentLabel != "gameOver"){ player_mc.gotoAndPlay("gameOver"); }; if (_arg1.target._delay > 0){ _arg1.target._delay = (_arg1.target._delay - _timeDelta); } else { if (_arg1.target.alpha < 1){ _arg1.target.alpha = (_arg1.target.alpha + 0.1); } else { _gameStage = 2; _arg1.target.removeEventListener(Event.ENTER_FRAME, gameOverAnimation); _arg1.target.addEventListener(MouseEvent.MOUSE_UP, restartGame); }; }; } public function shadowAnimation(_arg1:Event){ _arg1.target.x = _arg1.target._object.x; _arg1.target.width = ((_arg1.target._object._size * _arg1.target._scale) - ((_arg1.target.y - _arg1.target._object.y) * 0.003)); _arg1.target.scaleY = _arg1.target.scaleX; _arg1.target.alpha = (1 - ((_arg1.target.y - _arg1.target._object.y) * 0.003)); } public function pickUpAnimation(_arg1:Event){ _arg1.target.x = (_arg1.target.x - ((_arg1.target.x - _arg1.target._pickUpTarget.x) * 0.4)); _arg1.target.y = (_arg1.target.y - ((_arg1.target.y - _arg1.target._pickUpTarget.y) * 0.4)); if (Math.abs((_arg1.target.x - _arg1.target._pickUpTarget.x)) < 20){ flashObject(_arg1.target._pickUpTarget, 0xFFFFFF, 0.8, 0.8); _arg1.target.removeEventListener(Event.ENTER_FRAME, pickUpAnimation); removeChild(MovieClip(_arg1.target)); }; } public function levelUp(){ _currentLevel++; setDifficulty(_currentLevel); back_mc.play(); var _local1:MC_levelUpEffect = new MC_levelUpEffect(); addChild(_local1); _local1._delayFade = 1; _local1.addEventListener(Event.ENTER_FRAME, fadeOut); _levelUpSnd.play(); } public function fallAnimation(_arg1:Event){ if (_pause == false){ _arg1.target.x = (_arg1.target.x + (_arg1.target._speedX * _timeDelta)); _arg1.target.y = (_arg1.target.y + (_arg1.target._speedY * _timeDelta)); _arg1.target._speedY = (_arg1.target._speedY + (1000 * _timeDelta)); _arg1.target.rotation = (_arg1.target.rotation - ((_arg1.target._speedX * _arg1.target._spin) * _timeDelta)); _arg1.target._spin = (_arg1.target._spin * _arg1.target._spinDamp); if (_arg1.target.y > (stageArea_mc.height + _arg1.target.height)){ if (_arg1.target._destroy == true){ removeChild(MovieClip(_arg1.target)); }; _arg1.target.removeEventListener(Event.ENTER_FRAME, fallAnimation); }; }; } function frame1(){ _gameStage = 0; _stagePosX = this.x; _stagePosY = this.y; _camShake = 0; _enemySide = 1; _particleCount = 0; _particleLimit = 200; _coinSnd = new SND_coin(); _hurtSquashSnd = new SND_hurtSquash(); _itemSnd = new SND_item(); _levelUpSnd = new SND_levelUp(); _punchSnd = new SND_punch(); _jumpSnd = new SND_jump(); _fallSnd = new SND_fall(); _boulderSnd = new SND_boulder(); _bombSnd = new SND_bomb(); _stepSlimeSnd = new SND_stepSlime(); _buzzsawSnd = new SND_buzzsaw(); _explodeSnd = new SND_explode(); _squashSnd = new SND_squash(); _ouchSnd = new SND_ouch(); _capSnd = new SND_cap(); _musicSnd = new SND_music(); mute_mc.buttonMode = true; mute_mc.addEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.gotoAndStop(1); stage.quality = "high"; _gameQuality = 3; quality_mc.buttonMode = true; quality_mc.addEventListener(MouseEvent.MOUSE_UP, quality); _lastTime = 0; _currentTime = 0; _timeDelta = 0; addEventListener(Event.ENTER_FRAME, timeCheck); initialization(); pause_mc.buttonMode = true; _pause = false; _pauseMute = false; muteMusic_mc.buttonMode = true; muteMusic_mc.addEventListener(MouseEvent.MOUSE_UP, muteMusic); muteMusic_mc.gotoAndStop(1); } public function fall(_arg1:MovieClip, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Boolean=true){ _arg1._speedX = _arg2; _arg1._speedY = _arg3; _arg1._spin = _arg4; _arg1._spinDamp = _arg5; _arg1._destroy = _arg6; _arg1.addEventListener(Event.ENTER_FRAME, fallAnimation); } public function animation(_arg1:Event):void{ if (_pause == false){ if (player_mc._hurtTime > 0){ } else { if (player_mc._onLand == false){ if (player_mc._speedY < 0){ if (player_mc.currentLabel != "jump"){ player_mc.gotoAndPlay("jump"); }; } else { if (player_mc.currentLabel != "fall"){ player_mc.gotoAndPlay("fall"); }; }; } else { if (Math.abs(player_mc._speedX) > 50){ if (player_mc._slime == true){ if (player_mc.currentLabel != "runSlow"){ player_mc.gotoAndPlay("runSlow"); }; } else { if (player_mc.currentLabel != "run"){ player_mc.gotoAndPlay("run"); }; }; } else { if (player_mc.currentLabel != "stand"){ player_mc.gotoAndPlay("stand"); }; }; }; }; if (player_mc.currentLabel != "ouch"){ if (mouseX > (player_mc.x + (player_mc._size * 0.5))){ player_mc.scaleX = player_mc._initScaleX; if (player_mc._speedX < (player_mc._maxSpeedX * player_mc._bootsSpeed)){ player_mc._speedX = (player_mc._speedX + (player_mc._acceleration * player_mc._bootsSpeed)); }; } else { if (mouseX < (player_mc.x - (player_mc._size * 0.5))){ player_mc.scaleX = -(player_mc._initScaleX); if (player_mc._speedX > (-(player_mc._maxSpeedX) * player_mc._bootsSpeed)){ player_mc._speedX = (player_mc._speedX - (player_mc._acceleration * player_mc._bootsSpeed)); }; } else { player_mc._speedX = (player_mc._speedX * player_mc._speedDamp); }; }; }; player_mc.x = (player_mc.x + (player_mc._speedX * _timeDelta)); if (player_mc.x > (stageArea_mc.width - (player_mc._size * 0.5))){ player_mc.x = (stageArea_mc.width - (player_mc._size * 0.5)); }; if (player_mc.x < (player_mc._size * 0.5)){ player_mc.x = (player_mc._size * 0.5); }; player_mc.y = (player_mc.y + (player_mc._speedY * _timeDelta)); player_mc._speedY = (player_mc._speedY + _gravity); if (player_mc.y > (land_mc.y - (player_mc._size * 0.5))){ player_mc.y = (land_mc.y - (player_mc._size * 0.5)); player_mc._speedY = 0; player_mc.rotation = 0; player_mc._onLand = true; }; if (player_mc._slime == true){ player_mc._slime = false; }; if ((((player_mc._jumping == true)) && ((player_mc._onLand == true)))){ player_mc._speedY = -(player_mc._jumpPower); player_mc._onLand = false; }; _enemyRateCount = (_enemyRateCount + _timeDelta); if (_enemyRateCount >= _enemyRate){ createEnemy(Math.floor((Math.random() * _enemyTypes))); _enemyRateCount = 0; }; _coinRateCount = (_coinRateCount + _timeDelta); if (_coinRateCount >= _coinRate){ createItem(1, 10); _coinRateCount = 0; }; _itemRateCount = (_itemRateCount + _timeDelta); if (_itemRateCount >= _itemRate){ if (Math.random() < 0.9){ createItem((2 + Math.ceil((Math.random() * 4))), 15); } else { createItem(2, 20); }; _itemRateCount = 0; }; if (player_mc._magnetTime <= 0){ player_mc._magnetRange = 0; magnetEffect_mc.visible = false; } else { player_mc._magnetTime = (player_mc._magnetTime - _timeDelta); }; if (player_mc._bootsTime <= 0){ player_mc._bootsSpeed = 1; } else { player_mc._bootsTime = (player_mc._bootsTime - _timeDelta); explode(player_mc, "sparkle", 30, 1, 0.5, 5, -50, stageArea_mc.height); }; if (player_mc._hurtTime > 0){ player_mc._hurtTime = (player_mc._hurtTime - _timeDelta); }; if (player_mc._starTime > 0){ player_mc._starTime = (player_mc._starTime - _timeDelta); }; if (_camShake > 0){ _camShake = (_camShake * 0.8); this.x = (_stagePosX + ((Math.random() - 0.5) * _camShake)); this.y = (_stagePosY + ((Math.random() - 0.5) * _camShake)); } else { if (((!((this.x == _stagePosX))) || (!((this.y == _stagePosY))))){ this.x = _stagePosX; this.y = _stagePosY; }; }; magnetEffect_mc.x = player_mc.x; magnetEffect_mc.y = player_mc.y; }; } public function startGameClick(_arg1:MouseEvent):void{ if (_arg1.currentTarget.currentLabel == "intro"){ _arg1.currentTarget.gotoAndStop("loop"); } else { _arg1.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, startGameClick); removeChild(MovieClip(_arg1.currentTarget)); startGame(); }; } public function muteMusic(_arg1:MouseEvent):void{ muteMusic_mc.removeEventListener(MouseEvent.MOUSE_UP, muteMusic); muteMusic_mc.addEventListener(MouseEvent.MOUSE_UP, unmuteMusic); muteMusic_mc.gotoAndStop(2); _musicChannel.soundTransform = new SoundTransform(0); } public function flashObject(_arg1:MovieClip, _arg2:uint=0xFFFFFF, _arg3:Number=0.7, _arg4:Number=1){ _arg1._tintAlpha = _arg4; _arg1._tintColor = new Color(); _arg1._tintColor.setTint(_arg2, _arg1._tintAlpha); _arg1.transform.colorTransform = _arg1._tintColor; _arg1._color = _arg2; _arg1._tintFade = _arg3; _arg1.addEventListener(Event.ENTER_FRAME, flashAnimation); } public function startGame(){ _gameStage = 1; _gravity = 40; player_mc._initScaleX = player_mc.scaleX; player_mc._initScaleY = player_mc.scaleY; player_mc._size = player_mc.height; createShadow(player_mc, 0.5); player_mc._speedX = 0; player_mc._maxSpeedX = 500; player_mc._acceleration = 100; player_mc._speedDamp = 0.5; player_mc._speedY = 0; player_mc._jumpPower = 600; player_mc._jumping = false; player_mc._onLand = true; player_mc._lives = 5; lives_txt.text = player_mc._lives.toString(); player_mc._hurtTime = 0; player_mc._coins = 0; coins_txt.text = player_mc._coins.toString(); player_mc._magnetTime = 0; player_mc._magnetRange = 0; player_mc._bootsTime = 0; player_mc._bootsSpeed = 1; player_mc._cap = 0; player_mc.cap_mc.visible = false; player_mc._slime = false; _currentLevel = 1; setDifficulty(_currentLevel); var _local1:MC_readyGo = new MC_readyGo(); addChild(_local1); _local1.x = (stageArea_mc.width * 0.5); _local1.y = (stageArea_mc.height * 0.5); _local1.addEventListener(Event.ENTER_FRAME, readyGoAnim); } public function readyGoAnim(_arg1:Event):void{ this.addChild(MovieClip(_arg1.target)); if (_arg1.target.currentFrame == 30){ addEventListener(Event.ENTER_FRAME, animation); pause_mc.addEventListener(MouseEvent.MOUSE_UP, pauseGame); stage.addEventListener(MouseEvent.MOUSE_DOWN, jumpStart); stage.addEventListener(MouseEvent.MOUSE_UP, jumpEnd); }; if (_arg1.target.currentFrame == _arg1.target.totalFrames){ _arg1.target.removeEventListener(Event.ENTER_FRAME, readyGoAnim); this.removeChild(MovieClip(_arg1.target)); }; } public function initialization():void{ stageArea_mc.visible = false; var _local1:MC_gameStartScreen = new MC_gameStartScreen(); addChild(_local1); _local1.addEventListener(MouseEvent.MOUSE_UP, startGameClick); _musicChannel = _musicSnd.play(0, int.MAX_VALUE); } public function flashAnimation(_arg1:Event){ if (_pause == false){ _arg1.target._tintAlpha = (_arg1.target._tintAlpha * _arg1.target._tintFade); _arg1.target._tintColor = new Color(); _arg1.target._tintColor.setTint(_arg1.target._color, _arg1.target._tintAlpha); _arg1.target.transform.colorTransform = _arg1.target._tintColor; if (_arg1.target._tintAlpha <= 0){ _arg1.target.removeEventListener(Event.ENTER_FRAME, flashAnimation); }; }; } public function slimeAnimation(_arg1:Event){ if (_arg1.target._slimeTime > 0){ _arg1.target._slimeTime = (_arg1.target._slimeTime - _timeDelta); } else { if (_arg1.target.currentLabel != "out"){ _arg1.target.gotoAndPlay("out"); }; }; if (player_mc.hitTestObject(MovieClip(_arg1.target))){ player_mc._speedX = (player_mc._speedX * 0.5); player_mc._slime = true; }; if (_arg1.target.currentFrame == _arg1.target.totalFrames){ removeChild(MovieClip(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, slimeAnimation); }; } public function restartGame(_arg1:MouseEvent){ var _local2:String = stage.loaderInfo.url; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_level0"); } public function itemAnimation(_arg1:Event){ if (_pause == false){ _arg1.target.x = (_arg1.target.x + (_arg1.target._speedX * _timeDelta)); if (_arg1.target.x > stageArea_mc.width){ _arg1.target.x = stageArea_mc.width; _arg1.target._speedX = (_arg1.target._speedX * -1); }; if (_arg1.target.x < 0){ _arg1.target.x = 0; _arg1.target._speedX = (_arg1.target._speedX * -1); }; if (_arg1.target._bounceMax > 0){ _arg1.target.y = (_arg1.target.y + (_arg1.target._speedY * _timeDelta)); _arg1.target._speedY = (_arg1.target._speedY + _gravity); }; if (((((_arg1.target.y + (_arg1.target._size * 0.5)) > (land_mc.y - (_arg1.target._size * 0.5)))) && ((_arg1.target._speedY > 0)))){ _arg1.target.y = (land_mc.y - _arg1.target._size); if (_arg1.target._bounceMax > 0){ _arg1.target._bounceMax--; _arg1.target._speedY = (_arg1.target._speedY * -(_arg1.target._bounce)); } else { _arg1.target._speedY = 0; _arg1.target._bounce = 0; }; }; if (player_mc.hitTestObject(MovieClip(_arg1.target))){ _arg1.target._pickedUp = true; if (_arg1.target._coins){ player_mc._coins = (player_mc._coins + _arg1.target._coins); coins_txt.text = player_mc._coins.toString(); if (player_mc._coins >= player_mc._coinsToLevelUp){ levelUp(); }; } else { if (_arg1.target._life){ player_mc._lives = (player_mc._lives + _arg1.target._life); lives_txt.text = player_mc._lives.toString(); } else { if (_arg1.target._magnetTime){ player_mc._magnetTime = _arg1.target._magnetTime; player_mc._magnetRange = _arg1.target._magnetRange; magnetEffect_mc.visible = true; } else { if (_arg1.target._bootsTime){ player_mc._bootsTime = _arg1.target._bootsTime; player_mc._bootsSpeed = _arg1.target._bootsSpeed; } else { if (_arg1.target._cap){ player_mc._cap = _arg1.target._cap; player_mc.cap_mc.visible = true; } else { if (_arg1.target._starTime){ player_mc._starTime = _arg1.target._starTime; player_mc._starCoins = _arg1.target._starCoins; }; }; }; }; }; }; if (_arg1.target._coins){ _coinSnd.play(); } else { _itemSnd.play(); }; _arg1.target._shadow.removeEventListener(Event.ENTER_FRAME, shadowAnimation); removeChild(MovieClip(_arg1.target._shadow)); _arg1.target.removeEventListener(Event.ENTER_FRAME, itemAnimation); _arg1.target.addEventListener(Event.ENTER_FRAME, pickUpAnimation); }; if (_arg1.target._removeTime > 0){ _arg1.target._removeTime = (_arg1.target._removeTime - _timeDelta); if (_arg1.target._removeTime < 2){ if ((_arg1.target._removeTime % 6)){ if (_arg1.target.alpha == 1){ _arg1.target.alpha = 0; } else { _arg1.target.alpha = 1; }; }; }; } else { _arg1.target._shadow.removeEventListener(Event.ENTER_FRAME, shadowAnimation); removeChild(MovieClip(_arg1.target._shadow)); removeChild(MovieClip(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, itemAnimation); }; if ((((player_mc._magnetTime > 0)) && ((_arg1.target._magnetPickup == true)))){ if ((((Math.abs((player_mc.x - _arg1.target.x)) < player_mc._magnetRange)) && ((Math.abs((player_mc.y - _arg1.target.y)) < player_mc._magnetRange)))){ _arg1.target.x = (_arg1.target.x - ((_arg1.target.x - player_mc.x) * 0.2)); _arg1.target.y = (_arg1.target.y - ((_arg1.target.y - player_mc.y) * 0.2)); }; }; }; } public function setDifficulty(_arg1:int=1){ player_mc._coinsToLevelUp = (200 * _arg1); _enemyTypes = (1.5 + (0.5 * _arg1)); if (_enemyTypes > 5){ _enemyTypes = 5; }; _coinRate = 0.5; _coinRateCount = 0; _itemRate = 12; _itemRateCount = 0; _enemyRate = (3 - (0.2 * _arg1)); if (_enemyRate < 1.6){ _enemyRate = 1.6; }; _enemyRateCount = 0; } public function resumeGame(_arg1:MouseEvent){ stage.addEventListener(Event.DEACTIVATE, mouseLeaveStage); _pause = false; _arg1.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, resumeGame); removeChild(MovieClip(_arg1.currentTarget)); if ((((_pauseMute == true)) && ((muteMusic_mc.currentFrame == 2)))){ _pauseMute = false; muteMusic_mc.dispatchEvent(new MouseEvent(MouseEvent.MOUSE_UP)); }; player_mc.play(); } public function explodeAnimation(_arg1:Event):void{ if (_pause == false){ _arg1.target.x = (_arg1.target.x + (_arg1.target._speedX * _timeDelta)); _arg1.target.y = (_arg1.target.y + (_arg1.target._speedY * _timeDelta)); if (_arg1.target.y > _arg1.target._floorY){ _arg1.target.y = _arg1.target._floorY; _arg1.target._speedY = (_arg1.target._speedY * -(_arg1.target._bounce)); }; _arg1.target.rotation = (_arg1.target.rotation + ((_arg1.target._speedX * 10) * _timeDelta)); _arg1.target._speedX = (_arg1.target._speedX * _arg1.target._speedDecay); _arg1.target._speedY = (_arg1.target._speedY * _arg1.target._speedDecay); _arg1.target._speedY = (_arg1.target._speedY + (_arg1.target._gravity * _timeDelta)); _arg1.target.nextFrame(); _arg1.target.scaleX = (_arg1.target.scaleY = (_arg1.target.scaleY - (1 * _timeDelta))); if (_arg1.target.scaleX <= 0){ _particleCount--; removeChild(MovieClip(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, explodeAnimation); }; }; } public function jumpEnd(_arg1:MouseEvent){ player_mc._jumping = false; if (player_mc._speedY < 0){ player_mc._speedY = (player_mc._speedY * 0.5); }; } public function explode(_arg1:MovieClip, _arg2:String="explosion", _arg3:Number=0, _arg4:int=10, _arg5:Number=1, _arg6:Number=5, _arg7:Number=-60, _arg8:Number=1000, _arg9:Number=-1){ var _local10:MovieClip; var _local11:Number; var _local12:MC_explosion; var _local13:MC_sparkle; while (_arg4 > 0) { if (_particleCount < _particleLimit){ _particleCount++; _local10 = new MovieClip(); if (_arg2 == "explosion"){ _local12 = new MC_explosion(); _local10 = _local12; } else { if (_arg2 == "sparkle"){ _local13 = new MC_sparkle(); _local10 = _local13; }; }; addChildAt(_local10, getChildIndex(_arg1)); _local10.x = (_arg1.x + ((Math.random() - 0.5) * _arg6)); _local10.y = (_arg1.y + ((Math.random() - 0.5) * _arg6)); _local10.scaleX = (_local10.scaleY = (((Math.random() * 0.5) + 0.5) * _arg5)); _local10._speedX = ((_local10.x - _arg1.x) * 40); _local10._speedY = ((_local10.y - _arg1.y) * 40); _local10._gravity = _arg7; _local10._speedDecay = 0.8; _local10._floorY = _arg8; _local10._bounce = _arg9; _local11 = Math.sqrt((Math.pow((_arg1.y - _local10.y), 2) + Math.pow((_arg1.x - _local10.x), 2))); _local10.gotoAndStop(Math.ceil((_local10.totalFrames * (_local11 / (_arg6 * 4))))); _local10.y = (_local10.y + _arg3); _local10.addEventListener(Event.ENTER_FRAME, explodeAnimation); }; _arg4--; }; } public function gameOver(){ removeEventListener(Event.ENTER_FRAME, animation); var _local1:MC_gameOverScreen = new MC_gameOverScreen(); addChild(_local1); _local1.coins_txt.text = (player_mc._coins.toString() + " X 50"); _local1.level_txt.text = (_currentLevel.toString() + " X 1000"); _local1.totalScore_mc.totalScore_txt.text = ((player_mc._coins * 50) + (_currentLevel * 1000)).toString(); _local1.alpha = 0; _local1._delay = 2; _local1.addEventListener(Event.ENTER_FRAME, gameOverAnimation); } public function createEnemy(_arg1:int=1){ var _local3:MC_boulder; var _local4:MC_buzzsaw; var _local5:MC_bomb; var _local6:MC_slime; var _local2:MovieClip = new MovieClip(); switch (_arg1){ case 1: _local3 = new MC_boulder(); _local2 = _local3; _local2.y = -(_local2.height); _local2._size = (_local2.width * 0.5); _local2._speedY = 0; _local2.rotation = (Math.random() * 360); _local2._rotateSpeed = 1; _local2._bounce = 0.7; _local2._bounceMax = 3; _local2._sound = _boulderSnd; _local2._hurtType = "squash"; break; case 2: _local4 = new MC_buzzsaw(); _local2 = _local4; _local2.y = -(_local2.height); _local2._size = (_local2.width * 0.5); _local2._speedY = 0; _local2.rotation = (Math.random() * 360); _local2._rotateSpeed = 2; _local2._bounce = 0; _local2._bounceMax = 1; _local2._sound = _buzzsawSnd; _local2._hurtType = "ouch"; _local2._spinTime = 1; _local2._spinSpeed = 15; _local2.gotoAndStop(1); break; case 3: _local5 = new MC_bomb(); _local2 = _local5; _local2.y = -(_local2.height); _local2._size = (_local2.width * 0.5); _local2._speedY = 0; _local2.rotation = (Math.random() * 360); _local2._rotateSpeed = 1; _local2._bounce = 0.2; _local2._bounceMax = 4; _local2._sound = _bombSnd; _local2._hurtType = "squash"; _local2._explodeTime = (_local2._explodeTimeCount = 3); _local2._explodeRange = 150; break; case 4: _local6 = new MC_slime(); _local2 = _local6; _local2.y = -(_local2.height); _local2._size = (_local2.width * 0.5); _local2._speedY = 0; _local2.rotation = 0; _local2._rotateSpeed = 0; _local2._bounce = 0.9; _local2._bounceMax = 10; _local2._sound = _stepSlimeSnd; _local2._hurtType = "squash"; _local2._slimeTime = 3; break; default: break; }; if (_enemySide == 1){ _enemySide = -1; _local2.x = (stageArea_mc.x + ((stageArea_mc.width * Math.random()) * 0.2)); _local2._speedX = (120 * (Math.random() + 0.5)); } else { _enemySide = 1; _local2.x = ((stageArea_mc.x + stageArea_mc.width) - ((stageArea_mc.width * Math.random()) * 0.2)); _local2._speedX = (-120 * (Math.random() + 0.5)); }; createShadow(_local2, 2); addChild(_local2); _local2.addEventListener(Event.ENTER_FRAME, enemyAnimation); } public function enemyAnimation(_arg1:Event){ var _local2:MC_slimePuddle; var _local3:int; var _local4:MC_cap; var _local5:MC_blast; var _local6:int; if (_pause == false){ _arg1.target.x = (_arg1.target.x + (_arg1.target._speedX * _timeDelta)); _arg1.target.y = (_arg1.target.y + (_arg1.target._speedY * _timeDelta)); _arg1.target._speedY = (_arg1.target._speedY + _gravity); if ((((_arg1.target._spinTime > 0)) && ((_arg1.target._spinSpeed == 0)))){ _arg1.target._spinTime = (_arg1.target._spinTime - _timeDelta); _arg1.target.x = (_arg1.target.x - (_arg1.target._speedX * _timeDelta)); }; if (((((_arg1.target.y + (_arg1.target._size * 0.5)) > (land_mc.y - (_arg1.target._size * 0.5)))) && ((_arg1.target._speedY > 0)))){ _arg1.target.y = (land_mc.y - _arg1.target._size); if (_arg1.target._bounceMax > 0){ _arg1.target._bounceMax--; _arg1.target._speedY = (_arg1.target._speedY * -(_arg1.target._bounce)); _camShake = (-0.03 * _arg1.target._speedY); _arg1.target._sound.play(); } else { _arg1.target._speedY = 0; _arg1.target._bounce = 0; }; if (_arg1.target._spinSpeed > 0){ _arg1.target._speedX = (_arg1.target._speedX * _arg1.target._spinSpeed); _arg1.target._spinSpeed = 0; _arg1.target.play(); }; if (_arg1.target._slimeTime > 0){ _local2 = new MC_slimePuddle(); addChildAt(_local2, getChildIndex(player_mc)); _local2.x = _arg1.target.x; _local2.y = land_mc.y; _local2._slimeTime = _arg1.target._slimeTime; _local2.addEventListener(Event.ENTER_FRAME, slimeAnimation); }; }; if (_arg1.target._explodeRange > 0){ if (_arg1.target._explodeTime > 0){ _arg1.target._explodeTime = (_arg1.target._explodeTime - _timeDelta); _local3 = Math.round((_arg1.target.totalFrames - (_arg1.target.totalFrames * (_arg1.target._explodeTime / _arg1.target._explodeTimeCount)))); _arg1.target.gotoAndStop(_local3); } else { explode(MovieClip(_arg1.target), "explosion", 0, 30, 1, 30, 0, land_mc.y); explode(MovieClip(_arg1.target), "explosion", 0, 10, 2, 10, 0, land_mc.y); if (Math.sqrt((Math.pow((player_mc.x - _arg1.target.x), 2) + Math.pow((player_mc.y - _arg1.target.y), 2))) < _arg1.target._explodeRange){ hurt(1, 1.5); player_mc.gotoAndPlay("ouch"); player_mc._speedY = -(player_mc._jumpPower); player_mc._speedX = ((player_mc.x - _arg1.target.x) * 2); player_mc._onLand = false; _ouchSnd.play(); }; _arg1.target.x = (-2 * _arg1.target.width); _camShake = 20; _explodeSnd.play(); }; }; _arg1.target.rotation = (_arg1.target.rotation + ((_arg1.target._speedX * _arg1.target._rotateSpeed) * _timeDelta)); if (MovieClip(_arg1.target).hitTestPoint(player_mc.x, player_mc.y, true)){ if (player_mc._hurtTime <= 0){ player_mc._hurtType = _arg1.target._hurtType; if (player_mc._hurtType == "squash"){ if (player_mc.y < _arg1.target.y){ player_mc._speedY = -(player_mc._jumpPower); } else { if (player_mc._cap > 0){ hurt(0, 0.5); player_mc._cap--; if (player_mc._cap <= 0){ player_mc.cap_mc.visible = false; _local4 = new MC_cap(); addChild(_local4); _local4.x = player_mc.x; _local4.y = (player_mc.y - (player_mc._size * 0.5)); if (Math.random() > 0.5){ fall(_local4, (100 * (Math.random() + 1)), -400, 10, 0.9); } else { fall(_local4, (-100 * (Math.random() + 1)), -400, 10, 0.9); }; }; _arg1.target.y = (_arg1.target.y - player_mc._size); _arg1.target._speedY = (_arg1.target._speedY * -(_arg1.target._bounce)); _capSnd.play(); } else { hurt(1, 3); player_mc.gotoAndPlay("squash"); if (_arg1.target._speedY > 0){ player_mc._speedY = _arg1.target._speedY; }; player_mc._jumping = false; _arg1.target._speedY = (_arg1.target._speedY * -(_arg1.target._bounce)); _arg1.target._bounceMax++; _camShake = (-0.03 * _arg1.target._speedY); _squashSnd.play(); }; }; } else { if (player_mc._hurtType == "ouch"){ hurt(1, 1.5); player_mc.gotoAndPlay("ouch"); player_mc._speedY = -(player_mc._jumpPower); player_mc._onLand = false; _ouchSnd.play(); }; }; }; }; if (player_mc._starTime > 0){ _local5 = new MC_blast(); addChild(_local5); _local5.x = _arg1.target.x; _local5.y = _arg1.target.y; _local5._delayFade = 0; _local5.addEventListener(Event.ENTER_FRAME, fadeOut); _local6 = player_mc._starCoins; while (_local6) { _local6--; createItem(1, 10, ((Math.random() - 0.5) * 400), (-(Math.random()) * 400), MovieClip(_arg1.target)); }; _arg1.target.x = (-2 * _arg1.target.width); }; if ((((_arg1.target.x < -(_arg1.target.width))) || ((_arg1.target.x > ((stageArea_mc.x + stageArea_mc.width) + _arg1.target.width))))){ _arg1.target._shadow.removeEventListener(Event.ENTER_FRAME, shadowAnimation); removeChild(MovieClip(_arg1.target._shadow)); removeChild(MovieClip(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, enemyAnimation); }; }; } public function jumpStart(_arg1:MouseEvent){ if (((((((!((_arg1.target.name == "pause_mc"))) && (!((_arg1.target.name == "quality_mc"))))) && (!((_arg1.target.name == "muteMusic_mc"))))) && (!((_arg1.target.name == "mute_mc"))))){ if (player_mc._hurtTime <= 0){ player_mc._jumping = true; }; }; } public function quality(_arg1:MouseEvent):void{ if (_gameQuality < 3){ _gameQuality++; } else { _gameQuality = 1; }; if (_gameQuality == 1){ stage.quality = "low"; } else { if (_gameQuality == 2){ stage.quality = "medium"; } else { if (_gameQuality == 3){ stage.quality = "high"; }; }; }; } } }//package Avalanche_fla
Section 2
//MC_background_2 (Avalanche_fla.MC_background_2) package Avalanche_fla { import flash.display.*; public dynamic class MC_background_2 extends MovieClip { public function MC_background_2(){ addFrameScript(0, frame1, 19, frame20, 39, frame40, 59, frame60, 79, frame80, 99, frame100, 119, frame120, 139, frame140, 159, frame160, 179, frame180, 199, frame200, 219, frame220, 239, frame240, 259, frame260, 279, frame280, 299, frame300, 319, frame320, 339, frame340, 359, frame360, 379, frame380); } function frame140(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame220(){ stop(); } function frame100(){ stop(); } function frame80(){ stop(); } function frame300(){ stop(); } function frame60(){ stop(); } function frame40(){ stop(); } function frame1(){ stop(); } function frame200(){ stop(); } function frame380(){ stop(); } function frame360(){ stop(); } function frame340(){ stop(); } function frame20(){ stop(); } function frame320(){ stop(); } function frame180(){ stop(); } function frame280(){ stop(); } function frame160(){ stop(); } function frame260(){ stop(); } } }//package Avalanche_fla
Section 3
//MC_moreGames_52 (Avalanche_fla.MC_moreGames_52) package Avalanche_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class MC_moreGames_52 extends MovieClip { public function MC_moreGames_52(){ addFrameScript(0, frame1); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_UP, linkClick); } public function linkClick(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://clitgames.com"); navigateToURL(_local2, "_blank"); } } }//package Avalanche_fla
Section 4
//MC_playerIdle_6 (Avalanche_fla.MC_playerIdle_6) package Avalanche_fla { import flash.display.*; public dynamic class MC_playerIdle_6 extends MovieClip { public var cap_mc:MC_cap; public function MC_playerIdle_6(){ addFrameScript(15, frame16, 34, frame35, 42, frame43, 48, frame49, 65, frame66, 79, frame80, 87, frame88, 95, frame96); } function frame49(){ gotoAndPlay("fall"); } function frame88(){ gotoAndPlay("ouch"); } function frame80(){ gotoAndPlay("squash"); } function frame16(){ gotoAndPlay("stand"); } function frame96(){ gotoAndPlay("gameOver"); } function frame43(){ stop(); } function frame66(){ gotoAndPlay("run"); } function frame35(){ gotoAndPlay("run"); } } }//package Avalanche_fla
Section 5
//Symbol2_36 (Avalanche_fla.Symbol2_36) package Avalanche_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Symbol2_36 extends MovieClip { public var clitgames:MovieClip; public function Symbol2_36(){ addFrameScript(0, frame1); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_UP, linkClick); } public function linkClick(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://clitgames.com"); navigateToURL(_local2, "_blank"); } } }//package Avalanche_fla
Section 6
//Symbol3_14 (Avalanche_fla.Symbol3_14) package Avalanche_fla { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public dynamic class Symbol3_14 extends MovieClip { public var coins_txt:TextField; public function Symbol3_14(){ addFrameScript(0, frame1); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_UP, linkClick); } public function linkClick(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://clitgames.com"); navigateToURL(_local2, "_blank"); } } }//package Avalanche_fla
Section 7
//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintColor:Number;// = 0 private var _tintMultiplier:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } private function deriveTintColor():uint{ var _local1:Number = (1 / this.tintMultiplier); var _local2:uint = Math.round((this.redOffset * _local1)); var _local3:uint = Math.round((this.greenOffset * _local1)); var _local4:uint = Math.round((this.blueOffset * _local1)); var _local5:uint = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function set brightness(_arg1:Number):void{ if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; var _local2:Number = (1 - Math.abs(_arg1)); var _local3:Number = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } private function parseXML(_arg1:XML=null):Color{ var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; var _local2:XML = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public function get tintColor():uint{ return (this._tintColor); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function setTint(_arg1:uint, _arg2:Number):void{ this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); var _local3:uint = ((_arg1 >> 16) & 0xFF); var _local4:uint = ((_arg1 >> 8) & 0xFF); var _local5:uint = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number = (1 - _arg3); var _local5:uint = ((_arg1 >> 24) & 0xFF); var _local6:uint = ((_arg1 >> 16) & 0xFF); var _local7:uint = ((_arg1 >> 8) & 0xFF); var _local8:uint = (_arg1 & 0xFF); var _local9:uint = ((_arg2 >> 24) & 0xFF); var _local10:uint = ((_arg2 >> 16) & 0xFF); var _local11:uint = ((_arg2 >> 8) & 0xFF); var _local12:uint = (_arg2 & 0xFF); var _local13:uint = ((_local5 * _local4) + (_local9 * _arg3)); var _local14:uint = ((_local6 * _local4) + (_local10 * _arg3)); var _local15:uint = ((_local7 * _local4) + (_local11 * _arg3)); var _local16:uint = ((_local8 * _local4) + (_local12 * _arg3)); var _local17:uint = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number = (1 - _arg3); var _local5:ColorTransform = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 8
//MC_blast (MC_blast) package { import flash.display.*; public dynamic class MC_blast extends MovieClip { } }//package
Section 9
//MC_bomb (MC_bomb) package { import flash.display.*; public dynamic class MC_bomb extends MovieClip { } }//package
Section 10
//MC_bootsItem (MC_bootsItem) package { import flash.display.*; public dynamic class MC_bootsItem extends MovieClip { } }//package
Section 11
//MC_boulder (MC_boulder) package { import flash.display.*; public dynamic class MC_boulder extends MovieClip { } }//package
Section 12
//MC_buzzsaw (MC_buzzsaw) package { import flash.display.*; public dynamic class MC_buzzsaw extends MovieClip { public function MC_buzzsaw(){ addFrameScript(43, frame44); } function frame44(){ gotoAndStop("loop"); } } }//package
Section 13
//MC_cap (MC_cap) package { import flash.display.*; public dynamic class MC_cap extends MovieClip { } }//package
Section 14
//MC_capItem (MC_capItem) package { import flash.display.*; public dynamic class MC_capItem extends MovieClip { } }//package
Section 15
//MC_coin (MC_coin) package { import flash.display.*; public dynamic class MC_coin extends MovieClip { } }//package
Section 16
//MC_explosion (MC_explosion) package { import flash.display.*; public dynamic class MC_explosion extends MovieClip { public function MC_explosion(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 17
//MC_gameOverScreen (MC_gameOverScreen) package { import flash.display.*; import flash.text.*; public dynamic class MC_gameOverScreen extends MovieClip { public var coins_txt:TextField; public var level_txt:TextField; public var totalScore_mc:MovieClip; } }//package
Section 18
//MC_gameStartScreen (MC_gameStartScreen) package { import flash.display.*; public dynamic class MC_gameStartScreen extends MovieClip { public var cap_mc:MC_cap; public function MC_gameStartScreen(){ addFrameScript(109, frame110); } function frame110(){ stop(); } } }//package
Section 19
//MC_levelUpEffect (MC_levelUpEffect) package { import flash.display.*; import flash.text.*; public dynamic class MC_levelUpEffect extends MovieClip { public var coins_txt:TextField; } }//package
Section 20
//MC_lifeItem (MC_lifeItem) package { import flash.display.*; public dynamic class MC_lifeItem extends MovieClip { public var livesIcon_mc:MovieClip; } }//package
Section 21
//MC_magnetEffect (MC_magnetEffect) package { import flash.display.*; public dynamic class MC_magnetEffect extends MovieClip { } }//package
Section 22
//MC_magnetItem (MC_magnetItem) package { import flash.display.*; public dynamic class MC_magnetItem extends MovieClip { } }//package
Section 23
//MC_pause (MC_pause) package { import flash.display.*; public dynamic class MC_pause extends MovieClip { } }//package
Section 24
//MC_player (MC_player) package { import flash.display.*; public dynamic class MC_player extends MovieClip { public var hitArea_mc:MovieClip; public function MC_player(){ addFrameScript(3, frame4, 13, frame14, 38, frame39, 53, frame54, 68, frame69); } function frame14(){ stop(); } function frame39(){ gotoAndPlay("run"); } function frame4(){ gotoAndPlay("stand"); } function frame54(){ stop(); } function frame69(){ stop(); } } }//package
Section 25
//MC_readyGo (MC_readyGo) package { import flash.display.*; import flash.text.*; public dynamic class MC_readyGo extends MovieClip { public var description_txt:TextField; } }//package
Section 26
//MC_shadow (MC_shadow) package { import flash.display.*; public dynamic class MC_shadow extends MovieClip { } }//package
Section 27
//MC_slime (MC_slime) package { import flash.display.*; public dynamic class MC_slime extends MovieClip { } }//package
Section 28
//MC_slimePuddle (MC_slimePuddle) package { import flash.display.*; public dynamic class MC_slimePuddle extends MovieClip { public function MC_slimePuddle(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 29
//MC_sparkle (MC_sparkle) package { import flash.display.*; public dynamic class MC_sparkle extends MovieClip { } }//package
Section 30
//MC_spinBlur (MC_spinBlur) package { import flash.display.*; public dynamic class MC_spinBlur extends MovieClip { } }//package
Section 31
//MC_star (MC_star) package { import flash.display.*; public dynamic class MC_star extends MovieClip { } }//package
Section 32
//MC_starItem (MC_starItem) package { import flash.display.*; public dynamic class MC_starItem extends MovieClip { } }//package
Section 33
//SND_bomb (SND_bomb) package { import flash.media.*; public dynamic class SND_bomb extends Sound { } }//package
Section 34
//SND_boulder (SND_boulder) package { import flash.media.*; public dynamic class SND_boulder extends Sound { } }//package
Section 35
//SND_buzzsaw (SND_buzzsaw) package { import flash.media.*; public dynamic class SND_buzzsaw extends Sound { } }//package
Section 36
//SND_cap (SND_cap) package { import flash.media.*; public dynamic class SND_cap extends Sound { } }//package
Section 37
//SND_coin (SND_coin) package { import flash.media.*; public dynamic class SND_coin extends Sound { } }//package
Section 38
//SND_explode (SND_explode) package { import flash.media.*; public dynamic class SND_explode extends Sound { } }//package
Section 39
//SND_fall (SND_fall) package { import flash.media.*; public dynamic class SND_fall extends Sound { } }//package
Section 40
//SND_hurtSquash (SND_hurtSquash) package { import flash.media.*; public dynamic class SND_hurtSquash extends Sound { } }//package
Section 41
//SND_item (SND_item) package { import flash.media.*; public dynamic class SND_item extends Sound { } }//package
Section 42
//SND_jump (SND_jump) package { import flash.media.*; public dynamic class SND_jump extends Sound { } }//package
Section 43
//SND_levelUp (SND_levelUp) package { import flash.media.*; public dynamic class SND_levelUp extends Sound { } }//package
Section 44
//SND_music (SND_music) package { import flash.media.*; public dynamic class SND_music extends Sound { } }//package
Section 45
//SND_ouch (SND_ouch) package { import flash.media.*; public dynamic class SND_ouch extends Sound { } }//package
Section 46
//SND_punch (SND_punch) package { import flash.media.*; public dynamic class SND_punch extends Sound { } }//package
Section 47
//SND_squash (SND_squash) package { import flash.media.*; public dynamic class SND_squash extends Sound { } }//package
Section 48
//SND_step (SND_step) package { import flash.media.*; public dynamic class SND_step extends Sound { } }//package
Section 49
//SND_stepSlime (SND_stepSlime) package { import flash.media.*; public dynamic class SND_stepSlime extends Sound { } }//package

Library Items

Symbol 1 Sound {SND_stepSlime}
Symbol 2 Sound {SND_squash}
Symbol 3 Sound {SND_punch}
Symbol 4 Sound {SND_music}
Symbol 5 Sound {SND_levelUp}
Symbol 6 Sound {SND_item}
Symbol 7 Sound {SND_hurtSquash}
Symbol 8 Sound {SND_explode}
Symbol 9 Sound {SND_cap}
Symbol 10 Sound {SND_bomb}
Symbol 11 Sound {SND_ouch}Used by:264
Symbol 12 Sound {SND_buzzsaw}Used by:264
Symbol 13 Sound {SND_boulder}Used by:264
Symbol 14 Sound {SND_coin}Used by:264
Symbol 15 Sound {SND_fall}Used by:329
Symbol 16 Sound {SND_jump}Used by:264 329
Symbol 17 Sound {SND_step}Used by:329
Symbol 18 GraphicUsed by:37
Symbol 19 FontUsed by:20 21 22 23 24 25 27 28 30 83 84 256 257 258 286 330 332 337 338
Symbol 20 EditableTextUses:19Used by:37
Symbol 21 EditableTextUses:19Used by:37
Symbol 22 EditableTextUses:19Used by:37
Symbol 23 EditableTextUses:19Used by:37
Symbol 24 EditableTextUses:19Used by:37
Symbol 25 EditableTextUses:19Used by:37
Symbol 26 GraphicUsed by:29
Symbol 27 EditableTextUses:19Used by:29
Symbol 28 EditableTextUses:19Used by:29
Symbol 29 MovieClipUses:26 27 28Used by:37
Symbol 30 EditableTextUses:19Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip {Avalanche_fla.MC_moreGames_52}Uses:30 31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip {Avalanche_fla.Symbol2_36}Uses:35Used by:37 264
Symbol 37 MovieClip {MC_gameOverScreen}Uses:18 20 21 22 23 24 25 29 32 36
Symbol 38 ShapeTweeningUsed by:45
Symbol 39 ShapeTweeningUsed by:45
Symbol 40 ShapeTweeningUsed by:45
Symbol 41 ShapeTweeningUsed by:45
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip {MC_explosion}Uses:38 39 40 41 42 43 44
Symbol 46 GraphicUsed by:57
Symbol 47 ShapeTweeningUsed by:57
Symbol 48 GraphicUsed by:57
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 ShapeTweeningUsed by:57
Symbol 55 ShapeTweeningUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip {MC_bomb}Uses:46 47 48 49 50 51 52 53 54 55 56
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip {MC_slime}Uses:58 59 60 61 62 63 64
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:70 347
Symbol 69 GraphicUsed by:70 74 268 270
Symbol 70 MovieClip {MC_lifeItem}Uses:66 68 69
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {MC_star}Uses:72Used by:74
Symbol 74 MovieClip {MC_starItem}Uses:71 73 69
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip {MC_player}Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {MC_magnetItem}Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClip {MC_sparkle}Uses:81
Symbol 83 EditableTextUses:19Used by:85
Symbol 84 EditableTextUses:19Used by:85
Symbol 85 MovieClip {MC_readyGo}Uses:83 84
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:109
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:109
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:109
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:109
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:109
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:109
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:109
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:109
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:109
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:109
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClip {MC_coin}Uses:87 90 92 94 96 98 100 102 104 106 108Used by:264
Symbol 110 ShapeTweeningUsed by:207
Symbol 111 ShapeTweeningUsed by:207
Symbol 112 ShapeTweeningUsed by:207
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:207
Symbol 115 ShapeTweeningUsed by:207
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:207
Symbol 118 ShapeTweeningUsed by:207
Symbol 119 ShapeTweeningUsed by:207
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:207
Symbol 122 ShapeTweeningUsed by:207
Symbol 123 ShapeTweeningUsed by:207
Symbol 124 ShapeTweeningUsed by:207
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:207
Symbol 127 GraphicUsed by:207
Symbol 128 GraphicUsed by:207
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:207
Symbol 131 ShapeTweeningUsed by:207
Symbol 132 ShapeTweeningUsed by:207
Symbol 133 ShapeTweeningUsed by:207
Symbol 134 ShapeTweeningUsed by:207
Symbol 135 ShapeTweeningUsed by:207
Symbol 136 ShapeTweeningUsed by:207
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:207
Symbol 139 ShapeTweeningUsed by:207
Symbol 140 ShapeTweeningUsed by:207
Symbol 141 ShapeTweeningUsed by:207
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:207
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:207
Symbol 146 ShapeTweeningUsed by:207
Symbol 147 ShapeTweeningUsed by:207
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:207
Symbol 150 ShapeTweeningUsed by:207
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:207
Symbol 153 GraphicUsed by:207
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:207
Symbol 156 ShapeTweeningUsed by:207
Symbol 157 ShapeTweeningUsed by:207
Symbol 158 ShapeTweeningUsed by:207
Symbol 159 ShapeTweeningUsed by:207
Symbol 160 ShapeTweeningUsed by:207
Symbol 161 ShapeTweeningUsed by:207
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:207
Symbol 164 ShapeTweeningUsed by:207
Symbol 165 ShapeTweeningUsed by:207
Symbol 166 ShapeTweeningUsed by:207
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:207
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:207
Symbol 171 ShapeTweeningUsed by:207
Symbol 172 ShapeTweeningUsed by:207
Symbol 173 ShapeTweeningUsed by:207
Symbol 174 ShapeTweeningUsed by:207
Symbol 175 ShapeTweeningUsed by:207
Symbol 176 ShapeTweeningUsed by:207
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:207
Symbol 179 ShapeTweeningUsed by:207
Symbol 180 ShapeTweeningUsed by:207
Symbol 181 ShapeTweeningUsed by:207
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:207
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:207
Symbol 186 ShapeTweeningUsed by:207
Symbol 187 ShapeTweeningUsed by:207
Symbol 188 ShapeTweeningUsed by:207
Symbol 189 ShapeTweeningUsed by:207
Symbol 190 ShapeTweeningUsed by:207
Symbol 191 ShapeTweeningUsed by:207
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:207
Symbol 194 ShapeTweeningUsed by:207
Symbol 195 ShapeTweeningUsed by:207
Symbol 196 ShapeTweeningUsed by:207
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:207
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:207
Symbol 201 ShapeTweeningUsed by:207
Symbol 202 ShapeTweeningUsed by:207
Symbol 203 ShapeTweeningUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClip {Avalanche_fla.MC_background_2}Uses:110 111 112 114 115 117 118 119 121 122 123 124 126 127 128 130 131 132 133 134 135 136 138 139 140 141 143 145 146 147 149 150 152 153 155 156 157 158 159 160 161 163 164 165 166 168 170 171 172 173 174 175 176 178 179 180 181 183 185 186 187 188 189 190 191 193 194 195 196 198 200 201 202 203 204 206Used by:264 347
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:264 347
Symbol 210 GraphicUsed by:264 329
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:264 329
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:264 329
Symbol 215 GraphicUsed by:264 329
Symbol 216 GraphicUsed by:264 329
Symbol 217 GraphicUsed by:264 329
Symbol 218 ShapeTweeningUsed by:264 329
Symbol 219 GraphicUsed by:264 329
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:264 329
Symbol 222 GraphicUsed by:262 264 329
Symbol 223 GraphicUsed by:262 264 329
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip {MC_cap}Uses:224Used by:264 270 329
Symbol 226 GraphicUsed by:264 329
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip {MC_boulder}Uses:227Used by:264
Symbol 229 ShapeTweeningUsed by:264 329
Symbol 230 GraphicUsed by:264 329
Symbol 231 ShapeTweeningUsed by:264 329
Symbol 232 GraphicUsed by:262 264 329
Symbol 233 ShapeTweeningUsed by:264 329
Symbol 234 ShapeTweeningUsed by:264 329
Symbol 235 GraphicUsed by:262 264 329
Symbol 236 ShapeTweeningUsed by:264 329
Symbol 237 ShapeTweeningUsed by:264 329
Symbol 238 ShapeTweeningUsed by:264 329
Symbol 239 ShapeTweeningUsed by:264 329
Symbol 240 GraphicUsed by:264 329
Symbol 241 GraphicUsed by:264 271
Symbol 242 ShapeTweeningUsed by:264 329
Symbol 243 GraphicUsed by:264 329
Symbol 244 ShapeTweeningUsed by:264 329
Symbol 245 ShapeTweeningUsed by:264 329
Symbol 246 GraphicUsed by:264 329
Symbol 247 GraphicUsed by:264 329
Symbol 248 GraphicUsed by:264 329
Symbol 249 GraphicUsed by:262 264 329
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip {MC_spinBlur}Uses:250Used by:264 271
Symbol 252 GraphicUsed by:262 264 329
Symbol 253 GraphicUsed by:264 329
Symbol 254 ShapeTweeningUsed by:264 329
Symbol 255 ShapeTweeningUsed by:264 329
Symbol 256 EditableTextUses:19Used by:259
Symbol 257 EditableTextUses:19Used by:259
Symbol 258 EditableTextUses:19Used by:259
Symbol 259 MovieClipUses:256 257 258Used by:264
Symbol 260 GraphicUsed by:264 329
Symbol 261 ShapeTweeningUsed by:264 329
Symbol 262 MovieClipUses:222 249 252 223 232 235Used by:264 329
Symbol 263 ShapeTweeningUsed by:264 329
Symbol 264 MovieClip {MC_gameStartScreen}Uses:207 209 210 212 214 215 216 217 218 219 221 222 223 225 226 228 109 36 229 230 231 232 233 234 235 236 14 237 238 239 240 13 241 242 243 16 244 245 246 247 248 249 251 252 253 12 254 11 255 259 260 261 262 263
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClip {MC_bootsItem}Uses:265 267 69
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip {MC_capItem}Uses:269 225 69
Symbol 271 MovieClip {MC_buzzsaw}Uses:241 251
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClip {MC_shadow}Uses:272
Symbol 274 ShapeTweeningUsed by:280
Symbol 275 ShapeTweeningUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 ShapeTweeningUsed by:280
Symbol 278 ShapeTweeningUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip {MC_slimePuddle}Uses:274 275 276 277 278 279
Symbol 281 ShapeTweeningUsed by:284
Symbol 282 ShapeTweeningUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip {MC_blast}Uses:281 282 283
Symbol 285 GraphicUsed by:287
Symbol 286 TextUses:19Used by:287
Symbol 287 MovieClip {MC_levelUpEffect}Uses:285 286
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip {MC_pause}Uses:288Used by:347
Symbol 290 GraphicUsed by:299
Symbol 291 GraphicUsed by:299
Symbol 292 GraphicUsed by:299
Symbol 293 GraphicUsed by:299
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip {MC_magnetEffect}Uses:290 291 292 293 294 295 296 297 298Used by:347
Symbol 300 GraphicUsed by:347
Symbol 301 GraphicUsed by:329
Symbol 302 GraphicUsed by:329
Symbol 303 GraphicUsed by:329
Symbol 304 GraphicUsed by:329
Symbol 305 ShapeTweeningUsed by:329
Symbol 306 ShapeTweeningUsed by:329
Symbol 307 ShapeTweeningUsed by:329
Symbol 308 ShapeTweeningUsed by:329
Symbol 309 ShapeTweeningUsed by:329
Symbol 310 ShapeTweeningUsed by:329
Symbol 311 ShapeTweeningUsed by:329
Symbol 312 ShapeTweeningUsed by:329
Symbol 313 ShapeTweeningUsed by:329
Symbol 314 ShapeTweeningUsed by:329
Symbol 315 ShapeTweeningUsed by:329
Symbol 316 ShapeTweeningUsed by:329
Symbol 317 ShapeTweeningUsed by:329
Symbol 318 GraphicUsed by:329
Symbol 319 ShapeTweeningUsed by:329
Symbol 320 ShapeTweeningUsed by:329
Symbol 321 ShapeTweeningUsed by:329
Symbol 322 GraphicUsed by:329
Symbol 323 ShapeTweeningUsed by:329
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:329
Symbol 327 ShapeTweeningUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6}Uses:215 216 217 301 302 303 304 246 212 214 243 221 222 223 225 232 235 210 218 219 226 229 17 230 231 233 234 236 237 238 239 240 242 244 16 245 247 248 249 15 252 253 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 262 326 327 328 254 255 260 261 263Used by:347
Symbol 330 EditableTextUses:19Used by:331
Symbol 331 MovieClip {Avalanche_fla.Symbol3_14}Uses:330Used by:347
Symbol 332 EditableTextUses:19Used by:347
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:347
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:347
Symbol 337 EditableTextUses:19Used by:347
Symbol 338 EditableTextUses:19Used by:347
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:339 340Used by:347
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:342 343Used by:347
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:347
Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1}Uses:300 207 209 299 329 331 332 334 289 336 337 338 341 344 68 346Used by:Timeline

Instance Names

"totalScore_txt"Symbol 29 MovieClip Frame 1Symbol 28 EditableText
"clitgames"Symbol 36 MovieClip {Avalanche_fla.Symbol2_36} Frame 1Symbol 35 MovieClip
"coins_txt"Symbol 37 MovieClip {MC_gameOverScreen} Frame 1Symbol 21 EditableText
"level_txt"Symbol 37 MovieClip {MC_gameOverScreen} Frame 1Symbol 22 EditableText
"totalScore_mc"Symbol 37 MovieClip {MC_gameOverScreen} Frame 1Symbol 29 MovieClip
"livesIcon_mc"Symbol 70 MovieClip {MC_lifeItem} Frame 1Symbol 68 MovieClip
"hitArea_mc"Symbol 77 MovieClip {MC_player} Frame 1Symbol 76 MovieClip
"description_txt"Symbol 85 MovieClip {MC_readyGo} Frame 1Symbol 83 EditableText
"description_txt"Symbol 85 MovieClip {MC_readyGo} Frame 30Symbol 84 EditableText
"title_txt"Symbol 259 MovieClip Frame 1Symbol 256 EditableText
"instructions_txt"Symbol 259 MovieClip Frame 1Symbol 257 EditableText
"cap_mc"Symbol 264 MovieClip {MC_gameStartScreen} Frame 1Symbol 225 MovieClip {MC_cap}
"cap_mc"Symbol 264 MovieClip {MC_gameStartScreen} Frame 90Symbol 225 MovieClip {MC_cap}
"cap_mc"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 1Symbol 225 MovieClip {MC_cap}
"coins_txt"Symbol 331 MovieClip {Avalanche_fla.Symbol3_14} Frame 1Symbol 330 EditableText
"back_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 207 MovieClip {Avalanche_fla.MC_background_2}
"land_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 209 MovieClip
"magnetEffect_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 299 MovieClip {MC_magnetEffect}
"player_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6}
"quality_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 334 MovieClip
"pause_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 289 MovieClip {MC_pause}
"coinsIcon_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 336 MovieClip
"coins_txt"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 337 EditableText
"lives_txt"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 338 EditableText
"muteMusic_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 341 MovieClip
"mute_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 344 MovieClip
"livesIcon_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 68 MovieClip
"stageArea_mc"Symbol 347 MovieClip {Avalanche_fla.MC_AVALANCHE_1} Frame 1Symbol 346 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"stand"Symbol 77 MovieClip {MC_player} Frame 1
"stop"Symbol 77 MovieClip {MC_player} Frame 5
"run"Symbol 77 MovieClip {MC_player} Frame 15
"jump"Symbol 77 MovieClip {MC_player} Frame 40
"fall"Symbol 77 MovieClip {MC_player} Frame 55
"GO!"Symbol 85 MovieClip {MC_readyGo} Frame 30
"intro"Symbol 264 MovieClip {MC_gameStartScreen} Frame 1
"loop"Symbol 264 MovieClip {MC_gameStartScreen} Frame 110
"loop"Symbol 271 MovieClip {MC_buzzsaw} Frame 30
"in"Symbol 280 MovieClip {MC_slimePuddle} Frame 1
"out"Symbol 280 MovieClip {MC_slimePuddle} Frame 6
"stand"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 1
"run"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 17
"jump"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 36
"fall"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 44
"runSlow"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 50
"squash"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 67
"ouch"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 81
"gameOver"Symbol 329 MovieClip {Avalanche_fla.MC_playerIdle_6} Frame 89




http://swfchan.com/42/208100/info.shtml
Created: 9/10 -2018 05:44:14 Last modified: 9/10 -2018 05:44:14 Server time: 15/05 -2024 20:09:20