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avatarFortFight.swf

This is the info page for
Flash #210485

(Click the ID number above for more basic data on this flash file.)


Text
You are in the ultimate fortress fight!

You must destroy your
opponent's fortress in battle before
they destroy yours!

Watch "Avatar: The Last Airbender" on Nickelodeon!

Watch "Avatar: The Last Airbender" on Nickelodeon!

1)

Choose your weapon.

2)

Pick an angle.

You are in the ultimate fortress fight!

You must destroy your  opponent's fortress in
battle before they destroy yours!

3)

Hold down on the mouse button to
select the power amount and release
the mouse button to fire!

Each projectile has unique
damage and Accuracy qualities.

Small~

Medium~

Large~

*You cannot use the same projectile two times in a row.

more accurate
but less damage.

least accurate but
the most damage!

WATER

WATER

EARTH

EARTH

FIRE

FIRE

spreads out to cover
a larger area.

fire through this and your
projectile will inflict even
more damage!

fire through this and you will
reduce the amount of damage
to your Fortress.

cancel

Your email has been sent
You will get an email when it
is your turn to fire!

Oops! One of the email
addresses you entered is not
valid. Please try again.

There was an error
connecting to the server.
Please try again later.

Oops! The name you entered
is not valid. Please change it
and try again.

Are you sure that
you want to resign?

Are you sure that
you want to quit?

Your opponent has
resigned. You win!

Oops! This game has
expired.

There was an error
loading the data.

Loading
Highscores...

Loading
Highscores...

Error connecting to Server.
Please Try again later.

Error connecting to Server.
Please Try again later.

1 of 10

name~

score~

john smith  the "golfinator"

3000

10

Rank~

avatar fortress fight high scores

you

john smith  the "golfinator"

3000

10

Play Mode is Email

player 1

0

1

2

3

4

5

6

7

8

9

player 1

player 2 turn!

ActionScript [AS1/AS2]

Frame 1
function doLoading() { ratio = getBytesLoaded() / getBytesTotal(); if (ratio == 1) { clearInterval(loader); gotoAndStop ("game"); } else { loader_mc.loader_bar.gotoAndStop(Math.ceil(ratio * 100)); } } loader = setInterval(doLoading, 5); stop(); var ratio;
Frame 6
function doCallBack() { project.log("outer callback hit"); project.doCallBack(); } project.init(); project.tabChildren = false; stop();
Symbol 889 MovieClip [__Packages.nick.avatarfortfight.Engine] Frame 0
class nick.avatarfortfight.Engine extends MovieClip { var __gameStartTime, __userName, __interval, sound, viewport_mc, viewport, from_email, from_name, to_email, to_name, helpViewed, __ProxyObj, gameMode, __emailGameState, playerOneCharacter, playerTwoCharacter, isPaused, activeWorld, state, __updateUI, __highscore_loading, __didResign, __levelNum, __lives, __score, isUILocked, __health, menus_mc, gotoAndStop, btn_1player, btn_2player, btn_email, btn_earth, btn_water, btn_fire, btn_startOver, selectedOne_mc, txt_type, selectedTwo_mc, btn_play, _quality, weaponScroll_left_mc, weaponScroll_right_mc, gameplay_mc, look_mc, clickHD_mc, mouse, _xmouse, _ymouse, key, __xml, _url, __userPath, __scorePath, __HIGHSCORE_GAME_ID, __userLogin, __scoreboard_receive, __scores, __highscoreTable, __versusTimer; function Engine () { super(); } function init() { trace("-- Engine initted --"); __gameStartTime = getTimer(); __userName = ""; loadXML(); __interval = new smashing.IntervalEngine(this, "update"); __interval.startFast(); sound = new smashing.SoundEngine(viewport_mc, 10); sound.createSound("rain", "SFX_weapon_1.wav"); sound.createSound("shrapnel", "SFX_1_hit.wav"); sound.createSound("explode", "SFX_weapon_2.wav"); sound.createSound("heavy", "SFX_weapon_3.wav"); sound.createSound("heal", "pickup_heal.mp3"); sound.createSound("damage", "pickup_power.mp3"); sound.createSound("fallout", "explosionfallout.wav"); sound.createSound("gameWin", "avatar_win.wav"); sound.createSound("gameLose", "avatar_lose.wav"); sound.createSound("click", "UI_button_click2.mp3"); sound.createSound("smallClick", "UI_button_click.mp3"); sound.createSound("rollover", "UI_button_rollover.mp3"); sound.createSound("weaponSelect", "UI_weaponselect_click.mp3"); sound.createSound("look", "UI_look_ani.mp3"); sound.createSound("rolloverRain", "UI_weapon1_rollover.mp3"); sound.createSound("rolloverExplode", "UI_weapon2_rollover.mp3"); sound.createSound("rolloverHeavy", "UI_weapon3_rollover.mp3"); sound.createGroup("music"); sound.createSound("music", "gameloop.wav", "music"); sound.createSound("menuMusic", "avatar_intro.wav", "music"); viewport = new smashing.keithm.Viewport(viewport_mc, 1); viewport.createGroup({name:"bg", index:0, slots:30, depthsort:true, zsort:false, reverse:false}); viewport.createGroup({name:"player", index:1, slots:1}); viewport.createGroup({name:"obstacle", index:2, slots:1000, depthsort:false, zsort:false, reverse:false}); viewport.createGroup({name:"effect", index:3, slots:100, depthsort:false, zsort:false, reverse:false}); viewport.init({screenWidth:nick.avatarfortfight.Dimensions.__get__screenWidth(), screenHeight:nick.avatarfortfight.Dimensions.__get__screenHeight(), sc:nick.avatarfortfight.Dimensions.__get__sc()}); from_email = ""; from_name = ""; to_email = ""; to_name = ""; helpViewed = false; __initMouse(); reset(); __ProxyObj = _global.ProxyObj; if ((__ProxyObj.getGameID() != null) && (__ProxyObj.getGameID() != -1)) { if (__ProxyObj.getSuccessCodeRetrieve() == "ok") { gameMode = "email"; __emailGameState == "pending"; log("continue from proxy"); continueFromProxyData(); } else if (__ProxyObj.getSuccessCodeRetrieve() == "id_expired") { goTimeOut(); } else { goError(); } } else { log("proxy empty"); goModeSelect(); } } function selectMode(t_mode) { gameMode = t_mode; if (gameMode == "email") { __emailGameState = "playerOneSelect"; } goCharacterSelect(); } function selectCharacter(t_char) { if (gameMode == "one") { playerOneCharacter = t_char; selectRandomCharacter(playerOneCharacter); goReady(); } else if (gameMode == "two") { if (playerOneCharacter == "pending") { playerOneCharacter = t_char; goCharacterTwoSelect(); } else { playerTwoCharacter = t_char; goReady(); } } else if (gameMode == "email") { if (__emailGameState == "playerOneSelect") { playerOneCharacter = t_char; goEmail(); } else if (__emailGameState == "playerTwoSelect") { playerTwoCharacter = t_char; goEmail(); } } } function selectRandomCharacter(t_playerOne) { var _local2 = Math.random(); if (_local2 < 0.34) { playerTwoCharacter = "earth"; if (t_playerOne == "earth") { playerTwoCharacter = "water"; } } else if (_local2 < 0.67) { playerTwoCharacter = "water"; if (t_playerOne == "water") { playerTwoCharacter = "fire"; } } else { playerTwoCharacter = "fire"; if (t_playerOne == "fire") { playerTwoCharacter = "earth"; } } } function update(el) { if (el > 0.15) { el = 0.15; } if (!isPaused) { activeWorld.update(el); } if (state == "g") { viewport.update(el); if (__updateUI) { updateUI(); __updateUI = false; } } updateAfterEvent(); } function reset() { activeWorld.reset(); activeWorld = new nick.avatarfortfight.World(); activeWorld.init(this); viewport.newView(); __highscore_loading = false; __didResign = false; __levelNum = 0; __lives = __STARTLIVES; __score = 0; playerOneCharacter = "pending"; playerTwoCharacter = "pending"; __updateUI = true; } function startMatch() { __ProxyObj.startNewGame(); goGameplay(); startBattle(); } function continueMatch(t_data) { goGameplay(); startBattle(t_data); } function startBattle(t_data) { trace("Generate new battle"); sound.stopGroup("music"); playMusic("music"); state_game(); activeWorld.generate(); if (t_data != undefined) { activeWorld.continueFromData(t_data); } setViewportToWorld(); viewport.newView(); unlockUI(); unpause(); activeWorld.start(); viewport.update(0.001); if (!helpViewed) { showIntroHelp(); } } function restartLevel() { viewport.newView(); activeWorld.reset(); resetCamera(); unlockUI(); unpause(); activeWorld.start(); } function stopGame() { pause(); reset(); stopSound("music"); } function endLevel() { activeWorld.end(); pause(); } function destroy() { __interval.clear(); __clearMouse(); __clearKey(); } function winGame() { } function gameOver() { goGameOver(); } function pause() { isPaused = true; } function unpause() { isPaused = false; } function lockUI() { isUILocked = true; } function unlockUI() { isUILocked = false; } function addScore(t_score) { __score = __score + t_score; __updateUI = true; } function loseHealth(t_amount) { if (t_amount == undefined) { t_amount = 1; } __health = __health - t_amount; if (__health <= 0) { loseLife(); } __updateUI = true; } function loseLife() { __lives--; if (__lives <= 0) { gameOver(); } else { restartLevel(); } __updateUI = true; } function requestUpdateUI() { __updateUI = true; } function resignMatch() { __didResign = true; backToEmail(); } function playSound(t_name, t_loops) { if (t_loops == undefined) { sound.playSound(t_name); } else { sound.playSound(t_name, t_loops); } } function playMusic(t_name) { sound.playSound(t_name, 0); } function stopSound(t_name) { sound.stopSound(t_name); } function queueSound(t_name) { sound.queueSound(t_name); } function goModeSelect() { sound.stopGroup("music"); playMusic("menuMusic"); state_menu(); pause(); menus_mc.gotoAndStop("off"); gotoAndStop("modeSelect"); btn_1player.onRelease = function () { this._parent.selectMode("one"); }; makeButton(btn_1player); btn_2player.onRelease = function () { this._parent.selectMode("two"); }; makeButton(btn_2player); btn_email.onRelease = function () { this._parent.selectMode("email"); }; makeButton(btn_email); } function goCharacterSelect() { gotoAndStop("characterSelect"); updateModeText(); btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); } function goCharacterTwoSelect() { gotoAndStop("characterSelectTwo"); selectedOne_mc.gotoAndStop(playerOneCharacter); if (playerOneCharacter != "earth") { btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); } else { eraseButton(btn_earth); btn_earth.gotoAndStop("disabled"); } if (playerOneCharacter != "water") { btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); } else { eraseButton(btn_water); btn_water.gotoAndStop("disabled"); } if (playerOneCharacter != "fire") { btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); } else { eraseButton(btn_fire); btn_fire.gotoAndStop("disabled"); } btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; updateModeText(); } function updateModeText() { if (gameMode == "one") { txt_type.text = "Single Player Battle"; } else if (gameMode == "two") { txt_type.text = "Two Player Versus Battle"; } else { txt_type.text = "E-Mail Battle"; } } function goReady() { if (gameMode == "one") { gotoAndStop("ready"); selectedOne_mc.gotoAndStop(playerOneCharacter); } else { gotoAndStop("readyTwo"); selectedOne_mc.gotoAndStop(playerOneCharacter); selectedTwo_mc.gotoAndStop(playerTwoCharacter); } updateModeText(); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); btn_play.onRelease = function () { trace("Clicked on play button..."); this.getURL("javascript:trackKidsGamePlay('av_fortress')"); this._parent.startMatch(); }; makeButton(btn_play); } function goVersus() { pause(); gotoAndStop("vs"); } function goGameplay() { _quality = "MEDIUM"; gotoAndStop("game"); weaponScroll_left_mc.tabChildren = false; weaponScroll_right_mc.tabChildren = false; updateUI(); } function goGameOver() { stopSound("music"); playSound("gameLose"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("lose"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goGameWin(t_turn) { stopSound("music"); playSound("gameWin"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("win"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; menus_mc.btn_submit._visible = false; menus_mc.btn_view._visible = false; isUserLogin(); } function showHighscoreButton(isLoggedIn) { if (isLoggedIn) { menus_mc.btn_submit._visible = true; makeButton(menus_mc.btn_submit); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickSubmitScore(); }; } else { menus_mc.btn_view._visible = true; makeButton(menus_mc.btn_view); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickViewScores(); }; } } function goHighscoreError() { __highscore_loading = false; menus_mc.gotoAndStop("highscore_error"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goHighscoreLoading() { __highscore_loading = true; menus_mc.gotoAndStop("highscore_loading"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function clickSubmitScore() { sendScore(); } function clickViewScores() { viewScores(); } function goEmailWin(t_turn) { _quality = "HIGH"; pause(); menus_mc.gotoAndStop("winEmail"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_email); menus_mc.btn_email.onRelease = function () { this._parent._parent.goEmail(); }; } function goEmail() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); fillEmailAddresses(); } function backToEmail() { menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("input"); fillEmailAddresses(); } function fillEmailAddresses() { menus_mc.display_mc.txt_name.text = from_name; menus_mc.display_mc.txt_email.text = from_email; menus_mc.display_mc.txt_toemail.text = to_email; } function goEmailPopup(t_side) { trace("Email popup : " + t_side); _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.gotoAndStop("email"); t_mc.banner.banner_mc.btn_send.owner = this; t_mc.banner.banner_mc.btn_send.onRelease = function () { this.owner.goEmail(); }; makeButton(t_mc.banner.banner_mc.btn_send); t_mc.banner.banner_mc.btn_resign.owner = this; t_mc.banner.banner_mc.btn_resign.onRelease = function () { this.owner.clickGoResign(); }; makeButton(t_mc.banner.banner_mc.btn_resign); } function goTimeOut() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("timeout"); } function goError() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("error"); } function playPlayerTurn(t_frame) { gameplay_mc.playerTurn_mc.gotoAndPlay("play"); gameplay_mc.playerTurn_mc.text_mc.gotoAndStop(t_frame); } function updateUI() { weaponScroll_left_mc.gotoAndStop(activeWorld.playerOne.character); weaponScroll_left_mc.banner.banner_mc.txt_playerNum.text = "player 1"; weaponScroll_left_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerOne.__get__totalDamagePercent())); drawScore(weaponScroll_left_mc.score_mc, activeWorld.playerOne.score); weaponScroll_right_mc.gotoAndStop(activeWorld.playerTwo.character); weaponScroll_right_mc.banner.banner_mc.txt_playerNum.text = "player 2"; weaponScroll_right_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerTwo.__get__totalDamagePercent())); drawScore(weaponScroll_right_mc.score_mc, activeWorld.playerTwo.score); } function drawScore(t_mc, t_score) { var t_string = String(t_score); var c = t_string.length; while (c--) { eval ((t_mc + ".score") + c).gotoAndStop(Number(t_string.charAt((t_string.length - 1) - c)) + 1); } } function goWeaponSelect(t_player, t_side) { var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.gotoAndStop(t_player.character); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.weapons.gotoAndStop(t_player.character); t_mc.banner.character_mc.gotoAndStop(t_player.character); trace((("Go weapon select: " + t_mc.banner.character_mc) + " : ") + t_player.character); t_mc.banner.banner_mc.weapons.rain.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.explode.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.heavy.gotoAndStop("off"); eval ((t_mc.banner.banner_mc.weapons + ".") + t_player.lastProjectile).gotoAndStop("dim"); } function hideWeaponSelect(t_side) { eval (("this.weaponScroll_" + t_side) + "_mc").banner.gotoAndPlay("down"); } function showCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("p2Turn"); } function hideCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("off"); } function clickWeaponSelect(t_type, t_mc) { if (isPaused) { return(undefined); } eval ((t_mc + ".") + t_type).gotoAndStop("selected"); if ((t_type != "rain") && (!t_mc.rain.dim)) { t_mc.rain.gotoAndStop("off"); } else if ((t_type != "explode") && (!t_mc.explode.dim)) { t_mc.explode.gotoAndStop("off"); } else if ((t_type != "heavy") && (!t_mc.heavy.dim)) { t_mc.heavy.gotoAndStop("off"); } playSound("weaponSelect"); activeWorld.selectWeapon(t_type); } function showLookButton(t_direction) { look_mc.gotoAndStop(t_direction); } function hideLookButton() { look_mc.gotoAndStop("hidden"); } function clickLook() { activeWorld.look(); } function makeButton(t_mc) { t_mc.owner = this; t_mc.onPress = function () { this.owner.playSound("click"); }; t_mc.onRollOver = function () { this.gotoAndStop("over"); this.owner.playSound("rollover"); }; t_mc.onRollOut = (t_mc.onDragOut = function () { this.gotoAndStop("off"); }); t_mc.tabEnabled = false; } function eraseButton(t_mc) { t_mc.onRollOver = (t_mc.onRollOut = (t_mc.onDragOut = (t_mc.onRelease = (t_mc.onPress = null)))); } function clickPlay() { startMatch(); } function clickStartOver() { reset(); goModeSelect(); } function clickPlayAgain() { stopGame(); goModeSelect(); } function clickHelp() { helpViewed = true; _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("help"); } function showIntroHelp() { helpViewed = true; _quality = "HIGH"; pause(); menus_mc.gotoAndStop("help"); weaponScroll_left_mc.banner.gotoAndStop("off"); } function clickMenuHelp() { helpViewed = true; menus_mc.gotoAndStop("help"); } function closeMenu() { if (state == "m") { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); } else { _quality = "MEDIUM"; activeWorld.unpauseFromMenu(); menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); unpause(); } } function clickQuit() { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); clickPlayAgain(); } function clickGoQuit() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("quit"); } function clickResign() { resignMatch(); } function clickGoResign() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("resign"); } function goOpponentResigned() { menus_mc.gotoAndStop("opponentResign"); } function clickSend() { sendEmail(menus_mc.display_mc.txt_name.text, menus_mc.display_mc.txt_email.text, menus_mc.display_mc.txt_toemail.text); } function showClickHD() { clickHD_mc._visible = true; } function hideClickHD() { clickHD_mc._visible = true; } function __initMouse() { mouse = {}; mouse.owner = this; mouse.onMouseDown = function () { this.owner.mouse_down(); }; mouse.onMouseUp = function () { this.owner.mouse_up(); }; Mouse.addListener(mouse); } function __clearMouse() { Mouse.removeListener(mouse); } function mouse_down() { if (!isPaused) { if (clickHD_mc.hitTest(_xmouse + 300, _ymouse + 200, true)) { activeWorld.startCharge(); } } } function mouse_up() { if (!isPaused) { activeWorld.releaseCharge(); } } function __initKey() { key = {}; key.owner = this; key.onKeyDown = function () { this.owner.key_down(); }; Key.addListener(key); } function __clearKey() { Key.removeListener(key); } function key_down() { if (Key.getCode(32)) { } } function key_up() { if (Key.getCode(32)) { } } function setViewportToWorld() { viewport.setTargetWorld(activeWorld); } function resetCamera() { viewport.camera.reset(); } function setCameraTrack(t_data) { viewport.setCameraTrack(t_data); } function clearCameraTrack() { viewport.clearCameraTrack(); } function setCameraTarget(t_point) { viewport.setCameraTarget(t_point); } function setCameraMovement(t_point) { viewport.setCameraMovement(t_point); } function loadXML() { __xml = new XML(); __xml.owner = this; __xml.ignoreWhite = true; __xml.onLoad = function (success) { this.owner.onXMLloaded(success); }; var _local2 = _url.slice(0, _url.lastIndexOf("/") + 1); __xml.load((_local2 + "/") + __XML_FILE_URL); } function onXMLloaded(success) { if (success) { __userPath = __xml.firstChild.childNodes[0].firstChild.nodeValue; __scorePath = __xml.firstChild.childNodes[1].firstChild.nodeValue; __HIGHSCORE_GAME_ID = __xml.firstChild.childNodes[2].firstChild.nodeValue; log("Xml loaded : "); log("User : " + __userPath); log("score: " + __scorePath); log("gameID: " + __HIGHSCORE_GAME_ID); } else { log("XML Loading error"); } } function isUserLogin() { log("Test user login..."); if (gameMode == "one") { __userLogin = new LoadVars(); __userLogin.returnPath = this; __userLogin.onLoad = function (success) { this.returnPath.recieveIsLogin(success); }; __userLogin.load(__userPath); } } function sendScore() { log("Send Score..."); if ((__userName == "null") && (__userName == undefined)) { return(undefined); } goHighscoreLoading(); __scoreboard_receive = new LoadVars(); __scoreboard_receive.returnPath = this; __scoreboard_receive.onLoad = function (success) { this.returnPath.receiveHighscores(success); }; log((((((((("Load ( " + __scorePath) + "?msg=S&game=") + __HIGHSCORE_GAME_ID) + "&name=") + __userName) + "&score=") + activeWorld.__get__highscore()) + "&limitEntries=1") + " )"); __scoreboard_receive.load(((((((__scorePath + "?msg=S&game=") + __HIGHSCORE_GAME_ID) + "&name=") + __userName) + "&score=") + activeWorld.__get__highscore()) + "&limitEntries=1"); } function viewScores() { log("View Scores..."); goHighscoreLoading(); log(((("Load ( " + __scorePath) + "?msg=Q&game=") + __HIGHSCORE_GAME_ID) + " )"); __scoreboard_receive = new LoadVars(); __scoreboard_receive.returnPath = this; __scoreboard_receive.onLoad = function (success) { this.returnPath.receiveHighscores(success); }; __scoreboard_receive.load((__scorePath + "?msg=Q&game=") + __HIGHSCORE_GAME_ID); } function recieveIsLogin(success) { if (success) { while (__userLogin.screenName.indexOf("/n") != -1) { log("Cull login string - : " + __userLogin.screenName); __userLogin.screenName = __userLogin.screenName.substr(0, __userLogin.screenName.length - 2); log("Result: " + __userLogin.screenName); } __userName = __userLogin.screenName; log("USER IS : " + __userName); if (__userName == "null") { showHighscoreButton(false); } else { showHighscoreButton(true); } } else { showHighscoreButton(false); } } function receiveHighscores(success) { log("Server callback recieved: "); log("Success: " + success); log("Returning game ID: " + __scoreboard_receive.game); if (!__highscore_loading) { return(undefined); } if ((!success) || (__scoreboard_receive.game != __HIGHSCORE_GAME_ID)) { goHighscoreError(); return(undefined); } __scores = []; var _local2 = 0; while (_local2 < __scoreboard_receive.count) { __scores.push({name:__scoreboard_receive["pn" + _local2], score:__scoreboard_receive["ps" + _local2]}); _local2++; } goHighscoreTable(); } function goHighscoreTable() { menus_mc.gotoAndStop("highscore"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; __highscoreTable = new nick.avatarfortfight.HighscoreTable(__scores, {name:__userName, score:activeWorld.__get__highscore()}, menus_mc); } function clickNextHighscore() { __highscoreTable.nextPage(); } function clickPrevHighscore() { __highscoreTable.prevPage(); } function doCallBack() { var _local2 = __ProxyObj.getSuccessCodeSave(); log("Server callback Recieved! : " + _local2); menus_mc.gotoAndStop("email"); if (_local2 == "save_success") { menus_mc.display_mc.gotoAndStop("sent"); } else if (_local2 == "from_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "to_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "save_error") { menus_mc.display_mc.gotoAndStop("timeout_error"); } else if (_local2 == "name_invalid") { menus_mc.display_mc.gotoAndStop("name_error"); } else { menus_mc.display_mc.gotoAndStop("timeout_error"); } } function sendEmail(t_name, t_email, t_sendEmail) { var _local3 = __ProxyObj.getGameID(); var _local5 = __ProxyObj.getGameName(); var _local2 = createGameStateData(); var _local4 = __ProxyObj.getGameTurn(); from_name = t_name; from_email = t_email; to_email = t_sendEmail; to_name = ""; if ((__ProxyObj.getToName() != null) && (__ProxyObj.getToName() != undefined)) { to_name = __ProxyObj.getToName(); } menus_mc.display_mc.gotoAndStop("sending"); __ProxyObj.sendGameVars(_local3, _local5, _local2, _local4, to_email, from_email, to_name, from_name); } function createGameStateData() { var _local2; if (__emailGameState == "playerOneSelect") { _local2 = "0"; _local2 = _local2 + String(getNumberFromCharacter(playerOneCharacter)); return(_local2); } if (__emailGameState == "playerTwoSelect") { _local2 = "1"; _local2 = _local2 + (String(getNumberFromCharacter(playerOneCharacter)) + "00000888"); _local2 = _local2 + String(getNumberFromCharacter(playerTwoCharacter)); return(_local2); } if (__didResign) { _local2 = "4"; } else if (activeWorld.__get__currentTurn() == 2) { _local2 = "3"; } else { _local2 = "2"; } _local2 = _local2 + activeWorld.getSaveState(); return(_local2); } function NumberToString(t_num, t_spaces) { var _local2 = t_spaces - String(t_num).length; var _local1 = ""; while (_local2--) { _local1 = _local1 + "0"; } _local1 = _local1 + String(t_num); return(_local1); } function StringToNumber(t_string) { var _local1 = t_string.length; var _local2 = 1; var _local3 = 0; while (_local1--) { _local3 = _local3 + (Number(t_string.charAt(_local1)) * _local2); _local2 = _local2 * 10; } return(_local3); } function continueFromProxyData() { helpViewed = true; if (__ProxyObj.getFromEmail() != null) { from_email = __ProxyObj.getFromEmail(); } else { from_email = ""; } if (__ProxyObj.getFromName() != null) { from_name = __ProxyObj.getFromName(); } else { from_name = ""; } if (__ProxyObj.getToEmail() != null) { to_email = __ProxyObj.getToEmail(); } else { to_email = ""; } if (__ProxyObj.getToName() != null) { to_name = __ProxyObj.getToName(); } else { to_name = ""; } var _local2 = new String(__ProxyObj.getGameState()); playerOneCharacter = getCharacterFromNumber(Number(_local2.charAt(1))); if (_local2.charAt(0) == 0) { __emailGameState = "playerTwoSelect"; goCharacterTwoSelect(); return(undefined); } playerTwoCharacter = getCharacterFromNumber(Number(_local2.charAt(10))); if (_local2.charAt(0) == 1) { __emailGameState = "firstTurn"; goReady(); } else if (_local2.charAt(0) == 4) { goOpponentResigned(); } else { __emailGameState = "game"; continueMatch(_local2); } } function getCharacterFromNumber(t_num) { if (t_num == 0) { return("earth"); } if (t_num == 1) { return("water"); } return("fire"); } function getNumberFromCharacter(t_char) { if (t_char == "earth") { return(0); } if (t_char == "water") { return(1); } return(2); } function get score() { return(__score); } function get lives() { return(__lives); } function get health() { return(__health); } function get gameStartTime() { return(__gameStartTime); } function get camera() { return(viewport.camera); } function state_game() { state = "g"; } function state_versus() { state = "v"; __versusTimer = __VERSUS_TOTAL; } function state_menu() { state = "m"; } function log(message) { var _local1 = new LocalConnection(); _local1.send("_SILCtrace", "trace", message); _local1.close(); trace("LOG : " + message); } var __XML_FILE_URL = "config.xml"; var __VERSUS_TOTAL = 3.4; var __STARTLIVES = 3; var __STARTHEALTH = 3; }
Symbol 890 MovieClip [__Packages.smashing.keithm.Viewport] Frame 0
class smashing.keithm.Viewport { var __a_groups, __o_groups, __viewportPath, __viewportDepth, camera, l, screenWidth, screenHeight, sc, __vWorld, mc, a, aa, ll, fl, cam, e, onsc, zdiff, scale, xdiff, ydiff; function Viewport (t_path, t_depth) { __a_groups = []; __o_groups = {}; __viewportPath = t_path; __viewportDepth = t_depth; } function init(t_data) { camera = new smashing.keithm.VCamera(); setDimensions(t_data); var _local5 = __a_groups.length; var _local4 = []; var _local2 = 0; while (_local4.length < _local5) { l = __a_groups.length; while (l--) { if (__a_groups[l].index < __a_groups[_local2].index) { _local2 = l; } } _local4.push(__a_groups[_local2]); __a_groups.splice(_local2, 1); } __a_groups = _local4; var _local3 = __defaultMCDepth; l = 0; while (l < __a_groups.length) { _local3 = __a_groups[l].init(_local3); _local3++; l++; } newView(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; camera.setDimensions({screenWidth:screenWidth, screenHeight:screenHeight, sc:sc}); } function setTargetWorld(t_world) { __vWorld = t_world; camera.init(t_world.cameraData); } function setCameraTrack(t_data) { camera.setTrack(t_data); } function clearCameraTrack(t_data) { camera.clearTrack(); } function setCameraTarget(t_point) { camera.setTarget(t_point.x, t_point.y, t_point.z); } function setCameraMovement(t_point) { camera.setMoveRate(t_point.x, t_point.y, t_point.z); } function newView() { var _local3 = __a_groups.length; while (_local3--) { __a_groups[_local3].reset(); } if (mc != undefined) { mc.removeMovieClip(); } mc = __viewportPath.createEmptyMovieClip("viewport" + __viewportDepth, __viewportDepth); if (__vWorld != undefined) { a = __vWorld.a_renderOnceArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { draw({element:aa[ll]}); aa[ll].renderDirect(); } } } } function clearGroup(t_group) { var _local2 = __o_groups[t_group].mcs; while (_local2.length > 0) { __eraseAsset(_local2[0].mc, t_group); } } function update(el) { camera.update(el); fl = camera.fl; cam = camera.edges; a = __vWorld.a_renderArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { e = aa[ll]; if (e.flag_eraseMe) { erase({element:e}); continue; } if ((!e.isSpawned) || ((!e.isAlive) && (!e.drawWhenKilled))) { continue; } onsc = false; zdiff = e.z - camera.z; if (e.CUSTOMDRAW) { onsc = true; } else if (zdiff > 0) { scale = fl / (fl + e.z); xdiff = Math.abs((e.x + (-camera.x)) * scale); ydiff = Math.abs((e.y + (-camera.y)) * scale); if (((xdiff < (sc.x + e.baseWidth)) && (ydiff < (sc.y + e.baseHeight))) && (zdiff < camera.farClip)) { onsc = true; } } if (onsc) { if (!e.isDrawn) { draw({element:e}); } e.render(camera, scale); } else if (e.isDrawn) { erase({element:e}); } } } } function draw(t_data) { var _local4; if (t_data.element != undefined) { var _local3 = t_data.element; if (!_local3.isSpawned) { trace(("WARNING: despawned entity " + _local3.assetID) + " received draw request."); return(undefined); } _local4 = __drawElement(_local3); if (_local4 != undefined) { _local3.onDraw(_local4, this); // unexpected jump } trace("ERROR DRAWING ASSET " + _local3.assetID); return(undefined); } if (t_data.assetID == "_empty") { return(__drawEmpty(t_data.groupName, t_data.z + t_data.zInfluence)); } return(__drawAsset(t_data.assetID, t_data.groupName, t_data.z + t_data.zInfluence)); } function erase(t_data) { if (t_data.element != undefined) { __eraseAsset(t_data.element.mc, t_data.element.DRAWTYPE); t_data.element.onErase(this); } else { __eraseAsset(t_data.mc, t_data.groupName); } } function createGroup(t_data) { __a_groups.push((__o_groups[t_data.name] = new smashing.keithm.ViewportGroup(t_data))); } function __drawElement(t_element) { var _local4 = __o_groups[t_element.DRAWTYPE]; var _local5 = _local4.getDepth(t_element.z + t_element.zInfluence); if (t_element.assetID == "_empty") { var _local3 = mc.createEmptyMovieClip(t_element.DRAWTYPE + _local5, _local5); } else { var _local3 = mc.attachMovie(t_element.assetID, t_element.assetID + _local5, _local5); } _local4.mcs.push({mc:_local3, depth:_local5, z:t_element.z}); e.initScale(camera); return(_local3); } function __drawAsset(t_asset, t_groupName, t_z) { var _local3 = __o_groups[t_groupName]; var _local6 = _local3.getDepth(t_z); var _local2 = mc.attachMovie(t_asset, t_asset + _local6, _local6); _local3.mcs.push({mc:_local2, depth:_local6, z:t_z}); return(_local2); } function __drawEmpty(t_groupName, t_z) { var _local4 = __o_groups[t_groupName]; var _local6 = _local4.getDepth(t_z); var _local2 = mc.createEmptyMovieClip(t_groupName + _local6, _local6); __o_groups[t_groupName].mcs.push({mc:_local2, depth:_local6, z:t_z}); return(_local2); } function __eraseAsset(t_mc, t_groupName) { var _local3 = __o_groups[t_groupName]; var _local2 = _local3.mcs.length; while (_local2--) { if (_local3.mcs[_local2].mc == t_mc) { _local3.mcs[_local2].mc.removeMovieClip(); _local3.mcs.splice(_local2, 1); return(undefined); } } } var __defaultMCDepth = 100; }
Symbol 891 MovieClip [__Packages.smashing.keithm.VCamera] Frame 0
class smashing.keithm.VCamera { var startX, sc, startY, startZ, remoteScale, xMult, yMult, zMult, fl, farClip, edges, screenWidth, screenHeight, baseVisWidth, baseVisHeight, isTrack, targetX, offset, te, targetY, targetZ, isTarget, doScrollX, xdiff, x, enforceXpad, padding, easeCushion, mr, ydiff, doScrollY, y, enforceYpad, doScrollZ, zdiff, z, enforceZpad, visWidth, visHeight, limit; function VCamera () { } function init(t_data) { if (t_data.x == undefined) { startX = sc.x; } else { startX = t_data.x; } if (t_data.y == undefined) { startY = sc.y; } else { startY = t_data.y; } if (t_data.z == undefined) { startZ = 0; } else { startY = t_data.z; } remoteScale = false; setMoveRate(0, 0, 0); if (t_data.xmult != undefined) { xMult = t_data.xmult; } else { xMult = 1; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } else { yMult = 1; } if (t_data.zmult != undefined) { yMult = t_data.zmult; } else { zMult = 1; } if (t_data.fl != undefined) { fl = t_data.fl; } else { fl = DEF_FL; } if (t_data.farClipping != undefined) { farClip = t_data.farClipping; } else { farClip = 100000 /* 0x0186A0 */; } edges = {}; reset(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; baseVisWidth = (screenWidth / 2) + VISCUSHION; baseVisHeight = (screenHeight / 2) + VISCUSHION; } function update(el) { if (isTrack) { targetX = te.x + offset.x; targetY = te.y + offset.y; targetZ = te.z + offset.z; } if (isTarget) { if (doScrollX) { xdiff = targetX - x; if (enforceXpad) { if (xdiff > padding.r) { x = targetX - padding.r; } else if ((-xdiff) > padding.l) { x = targetX + padding.l; } } if (Math.abs(xdiff) > easeCushion.x) { mr.x = xdiff + (xdiff - (xdiff * Math.pow(el, 1))); } else { mr.x = 0; } if (Math.abs(mr.x) > Math.abs(ydiff)) { mr.x = xdiff; } } else { mr.x = 0; } if (doScrollY) { ydiff = targetY - y; if (enforceYpad) { if (ydiff > padding.b) { y = targetY - padding.b; } else if ((-ydiff) > padding.t) { y = targetY + padding.t; } } if (Math.abs(ydiff) > easeCushion.y) { mr.y = ydiff; mr.y = mr.y + (mr.y - (mr.y * Math.pow(el, 1))); } else { mr.y = 0; } if (Math.abs(mr.y) > Math.abs(ydiff)) { mr.y = ydiff; } } else { mr.y = 0; } if (doScrollZ) { zdiff = targetZ - z; if (enforceZpad) { if (zdiff > padding.f) { z = targetZ - padding.f; } else if ((-zdiff) > padding.n) { z = targetZ + padding.n; } } if (Math.abs(zdiff) > easeCushion.z) { mr.z = zdiff; mr.z = mr.z + (mr.z - (mr.z * Math.pow(el, 1))); } else { mr.z = 0; } if (Math.abs(mr.z) > Math.abs(zdiff)) { mr.z = zdiff; } } else { mr.z = 0; } } x = x + ((xMult * (Math.floor(mr.x * 100) / 100)) * el); y = y + ((yMult * (Math.floor(mr.y * 100) / 100)) * el); z = z + ((zMult * (Math.floor(mr.z * 100) / 100)) * el); visWidth = baseVisWidth - (z * 3); visHeight = baseVisHeight - z; if (limit.left != null) { if (((x - visWidth) - limit.left) < 0) { x = limit.left + visWidth; } } if (limit.right != null) { if ((limit.right - (x + visWidth)) < 0) { x = limit.right - visWidth; } } if (limit.top != null) { if (((y - visHeight) - limit.top) < 0) { y = limit.top + visHeight; } } if (limit.bottom != null) { if ((limit.bottom - (y + visHeight)) < 0) { y = limit.bottom - visHeight; } } if (limit.near != null) { if ((z - limit.near) < 0) { z = limit.near; } } if (limit.far != null) { if ((limit.far - z) < 0) { z = limit.far; } } edges.r = x + visWidth; edges.l = x - visWidth; edges.t = y - visHeight; edges.b = y + visHeight; } function setMoveRate(t_x, t_y, t_z) { if (t_x == undefined) { t_x = 0; } if (t_y == undefined) { t_y = 0; } if (t_z == undefined) { t_z = 0; } mr = {x:t_x, y:t_y, z:t_z}; } function setTarget(t_x, t_y, t_z) { setTrack({doxpad:false, doypad:false, dozpad:false}); isTrack = false; targetX = t_x; targetY = t_y; targetZ = t_z; if (t_z != 0) { doScrollZ = true; } } function setTrack(t_data) { te = t_data.element; if (t_data.scrollx != undefined) { doScrollX = t_data.scrollx; } else { doScrollX = true; } if (t_data.scrolly != undefined) { doScrollY = t_data.scrolly; } else { doScrollY = true; } if (t_data.scrollz != undefined) { doScrollZ = t_data.scrollz; } else { doScrollZ = false; } offset = {x:0, y:0, z:0}; if (t_data.xoffset != undefined) { offset.x = t_data.xoffset; } if (t_data.yoffset != undefined) { offset.y = t_data.yoffset; } if (t_data.zoffset != undefined) { offset.z = t_data.zoffset; } if (t_data.doxpad != undefined) { enforceXpad = t_data.doxpad; } else { enforceXpad = true; } if (t_data.doypad != undefined) { enforceYpad = t_data.doypad; } else { enforceYpad = true; } if (t_data.dozpad != undefined) { enforceZpad = t_data.dozpad; } else { enforceZpad = true; } padding = {t:0, b:0, l:0, r:0, f:0, n:0}; if (t_data.topPad != undefined) { padding.t = t_data.topPad; } if (t_data.bottomPad != undefined) { padding.b = t_data.bottomPad; } if (t_data.leftPad != undefined) { padding.l = t_data.leftPad; } if (t_data.rightPad != undefined) { padding.r = t_data.rightPad; } if (t_data.nearPad != undefined) { padding.n = t_data.nearPad; } if (t_data.farPad != undefined) { padding.f = t_data.farPad; } limit = {left:null, right:null, top:null, bottom:null, near:null, far:null}; if (t_data.leftlimit != undefined) { limit.left = t_data.leftlimit; } if (t_data.rightlimit != undefined) { limit.right = t_data.rightlimit; } if (t_data.toplimit != undefined) { limit.top = t_data.toplimit; } if (t_data.bottomlimit != undefined) { limit.bottom = t_data.bottomlimit; } if (t_data.farlimit != undefined) { limit.far = t_data.farlimit; } if (t_data.nearlimit != undefined) { limit.near = t_data.nearlimit; } easeCushion = {x:DEFCUSHION_X, y:DEFCUSHION_Y, z:DEFCUSHION_Z}; if (t_data.easex != undefined) { easeCushion.x = t_data.easex; } if (t_data.easey != undefined) { easeCushion.y = t_data.easey; } if (t_data.easez != undefined) { easeCushion.z = t_data.easez; } if (t_data.xmult != undefined) { xMult = t_data.xmult; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } if (t_data.zmult != undefined) { zMult = t_data.zmult; } isTrack = true; isTarget = true; } function clearTrack() { te = {}; isTrack = false; clearTarget(); } function clearTarget() { targetX = x; targetY = y; targetZ = z; isTarget = false; } function reset() { moveTo(startX, startY, startZ); } function moveTo(t_x, t_y, t_z) { x = t_x; y = t_y; z = t_z; } function clear() { reset(); clearTrack(); } function toString() { return((((((((((("Camera : focus : " + x) + " , ") + y) + " , ") + z) + " : scroll : ") + mr.x) + " , ") + mr.y) + " , ") + mr.z); } var DEF_FL = 100; var VISCUSHION = 0; var DEFCUSHION_X = 2; var DEFCUSHION_Y = 2; var DEFCUSHION_Z = 1; }
Symbol 892 MovieClip [__Packages.smashing.Point3D] Frame 0
class smashing.Point3D { var x, y, z; function Point3D (x, y, z) { this.x = Number(x); this.y = Number(y); this.z = Number(z); } function get length() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function set length(newLength) { if (length != 0) { var _local2 = newLength / length; x = x * _local2; y = y * _local2; z = z * _local2; } //return(length); } function get lengthSqu() { return(((x * x) + (y * y)) + (z * z)); } function copy() { return(new smashing.Point3D(x, y, z)); } function addPoint(p) { return(new smashing.Point3D(p.x + x, p.y + y, p.z + z)); } function subtractPoint(p) { return(new smashing.Point3D(x - p.x, y - p.y, z - p.z)); } function addScalar(n) { return(new smashing.Point3D(x + n, y + n, z + n)); } function subtractScalar(n) { return(new smashing.Point3D(x - n, y - n, z - n)); } function addPointMe(p) { x = x + p.x; y = y + p.y; z = z + p.z; } function subtractPointMe(p) { x = x - p.x; y = y - p.y; z = z - p.z; } function addScalarMe(n) { x = x + n; y = y + n; z = z + n; } function subtractScalarMe(n) { x = x - n; y = y - n; z = z - n; } function multiply(n) { var _local2 = copy(); _local2.x = _local2.x * n; _local2.y = _local2.y * n; _local2.z = _local2.z * n; return(_local2); } function divide(n) { var _local2 = copy(); if (n == 0) { _local2.x = 0; _local2.y = 0; _local2.z = 0; return(undefined); } _local2.x = _local2.x / n; _local2.y = _local2.y / n; _local2.z = _local2.z / n; return(_local2); } function multiplyMe(n) { x = x * n; y = y * n; z = z * n; } function divideMe(n) { x = x / n; y = y / n; z = z / n; } function dot(p) { return(((x * p.x) + (y * p.y)) + (z * p.z)); } function cross(p) { return(new smashing.Point3D((y * p.z) - (z * p.y), (z * p.x) - (x * p.z), (x * p.y) - (y * p.x))); } function pseudoCross() { return(new smashing.Point3D(y, -x, z)); } function normalize() { if (((!x) && (!y)) && (!z)) { return(undefined); } var _local2 = length; return(new smashing.Point3D(x / _local2, y / _local2, z / _local2)); } function normalizeMe() { if ((!x) && (!y)) { return(undefined); } var _local2 = length; x = x / _local2; y = y / _local2; z = z / _local2; } function reverse() { var _local2 = new smashing.Point3D(x * -1, y * -1, z * -1); return(_local2); } function reverseMe() { x = x * -1; y = y * -1; z = z * -1; } function findCosine(vOther) { var _local3 = dot(vOther); var _local4 = length * vOther.__get__length(); var _local2 = _local3 / _local4; return(_local2); } function equals(p) { if (((x == p.x) && (y == p.y)) && (z == p.z)) { return(true); } return(false); } function zero() { x = 0; y = 0; z = 0; } function distSqu(p) { var _local4 = p.x - x; var _local3 = p.y - y; var _local2 = p.z - z; return(((_local4 * _local4) + (_local3 * _local3)) + (_local2 * _local2)); } function toString() { var _local2 = ((((("Point3D (" + x) + ",") + y) + ",") + z) + ")"; return(_local2); } }
Symbol 893 MovieClip [__Packages.smashing.keithm.ViewportGroup] Frame 0
class smashing.keithm.ViewportGroup { var name, mcs, index, numSlots, depthsort, zsort, reverse, min, max, current, isSearching, loop; function ViewportGroup (t_data) { name = t_data.name; mcs = []; index = t_data.index; numSlots = t_data.slots; if (t_data.zsort == true) { t_data.depthsort = true; } else if (t_data.zsort == undefined) { t_data.zsort = false; } if (t_data.depthsort == undefined) { t_data.depthsort = false; } depthsort = t_data.depthsort; zsort = t_data.zsort; if (t_data.reverse == undefined) { t_data.reverse = false; } reverse = t_data.reverse; } function init(t_depth) { min = t_depth; max = t_depth + numSlots; reset(); return(max); } function reset() { mcs = []; if (reverse) { current = max; } else { current = min; } } function getDepth(t_z) { if (depthsort) { return(__getNewDepth(t_z)); } increment(); return(current); } function increment() { isSearching = true; while (isSearching) { if (reverse) { current--; if (current < min) { current = max; } } else { current++; if (current > max) { current = min; } } isSearching = false; loop = mcs.length; while (loop--) { if (mcs[loop].depth == current) { isSearching = true; loop = 0; } } } } function __getNewDepth(t_z) { var _local6; var _local2; var _local4 = 1000000 /* 0x0F4240 */; var _local3; loop = mcs.length; while (loop--) { _local3 = t_z - mcs[loop].z; if ((_local3 <= _local4) && (_local3 >= 0)) { _local6 = loop; if (_local4 == _local3) { if (reverse) { if (mcs[loop].depth > _local2) { _local2 = mcs[loop].depth; } } else if (mcs[loop].depth < _local2) { _local2 = mcs[loop].depth; } } else { _local4 = _local3; _local2 = mcs[loop].depth; } } } var _local5 = _local2; if (_local5 == undefined) { _local5 = max; } else if (!reverse) { _local5--; } if (_local5 < min) { _local5 = __resortDepths(); } __displaceDepth(_local5); return(_local5); } function __displaceDepth(t_depth) { var _local3 = t_depth - 1; if (_local3 < min) { _local3 = __resortDepths(); } var _local2 = mcs.length; while (_local2--) { if (mcs[_local2].depth == t_depth) { __displaceDepth(_local3); mcs[_local2].depth = _local3; mcs[_local2].mc.swapDepths(_local3); return(undefined); } } } function __resortDepths() { var _local3; var _local4 = 1000000 /* 0x0F4240 */; loop = mcs.length; while (loop--) { if (mcs[loop].z < _local4) { _local3 = loop; _local4 = mcs[loop].z; } } mcs[_local3].depth = max; loop = 1; var _local2; var _local5; while (loop <= mcs.length) { _local4 = 1000000 /* 0x0F4240 */; _local2 = mcs.length; while (_local2--) { if (((_local2 != _local3) && (mcs[_local2].depth < mcs[_local3].depth)) && ((mcs[_local2].z - mcs[_local3].z) < _local4)) { _local5 = _local2; _local4 = mcs[_local2].z - mcs[_local3].z; } } mcs[_local5].depth = mcs[_local3].depth - 1; _local3 = _local5; loop++; } loop = mcs.length; while (loop--) { mcs[loop].mc.swapDepths(mcs[loop].depth); } return(mcs[_local3].depth - 1); } }
Symbol 894 MovieClip [__Packages.smashing.SoundEngine] Frame 0
class smashing.SoundEngine { var __mc, o_sounds, o_groups, flag_muted, flag_overwrite, __groupCount, __a_soundQueue; function SoundEngine (t_path, t_depth, t_overwrite) { __mc = t_path.createEmptyMovieClip(__DEFAULTMCNAME, t_depth); o_sounds = {}; o_groups = {}; flag_muted = false; if (t_overwrite == undefined) { t_overwrite = false; } flag_overwrite = t_overwrite; __groupCount = 0; createGroup(__DEFAULTGROUPNAME); trace("-- Init Sound Engine -- "); } function createGroup(t_name) { __groupCount++; var _local2 = __mc.createEmptyMovieClip(t_name, __groupCount); _local2.soundObject = new Sound(_local2); o_groups[t_name] = _local2; } function createSound(t_name, t_assetID, t_groupName) { var _local4; if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } _local4 = o_groups[t_groupName]; if (_local4 != undefined) { var _local2 = {}; _local2.soundEffect = new Sound(_local4); _local2.soundEffect.attachSound(t_assetID); o_sounds[t_name] = _local2; } else { trace((("Error Locating Group " + t_groupName) + " for create sound ") + t_name); } } function playSound(t_soundName, t_loops) { if (flag_muted) { return(undefined); } var _local2 = o_sounds[t_soundName]; if (_local2 != undefined) { if (t_loops == undefined) { t_loops = 1; } else if (t_loops == 0) { t_loops = 100000 /* 0x0186A0 */; } if (flag_overwrite) { _local2.SoundEffect.stop(_local2.idName); } _local2.soundEffect.start(0, t_loops); } else { trace(("Error - sound " + t_soundName) + " not found"); } } function stopSound(t_soundName) { o_sounds[t_soundName].soundEffect.stop(); } function stopGroup(t_groupName) { o_groups[t_groupName].soundObject.stop(); } function stopAll() { stopAllSounds(); } function changeVolume(t_vol, t_groupName) { if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } o_groups[t_groupName].soundObject.setVolume(t_vol); } function toggleSound() { if (flag_muted) { soundOn(); } else { soundOff(); } return(!flag_muted); } function soundOff() { flag_muted = true; } function soundOn() { flag_muted = false; } function queueSound(t_soundName) { __a_soundQueue.push({sound:t_soundName, isPlaying:false}); __playQueue(); } function __playQueue() { if (__a_soundQueue.length == 0) { return(undefined); } if (!__a_soundQueue[0].isPlaying) { playSound(__a_soundQueue[0].sound, 1, true); __a_soundQueue[0].isPlaying = true; } } function onQueuedSoundComplete() { __a_soundQueue.splice(0, 1); __playQueue(); } function get queueLength() { return(__a_soundQueue.length); } function isQueuePlaying() { if (__a_soundQueue.length == 0) { return(false); } return(true); } var __DEFAULTMCNAME = "soundEngine_MC"; var __DEFAULTGROUPNAME = "sound"; }
Symbol 895 MovieClip [__Packages.nick.avatarfortfight.World] Frame 0
class nick.avatarfortfight.World { var engine, gravity, cam, __currentTurn, firingPlayer, playerOne, targetPlayer, playerTwo, __CPU, __CPUtimer, __state, __fireAngle, __fireCharge, __canDamage, __activePlayer, __isPickupTurn, __canHit, loop, a_projectiles, __didHit, __deadProjectileCounter, pickup, __horizon, trackingProjectile, __chargeUp, __fireAngle_frame, __lookTimer, __turnTimer, a_effects, ploop, a_scenery, cameraData, a_renderArray, a_renderOnceArray; function World () { } function init(t_engine) { engine = t_engine; gravity = new smashing.Point3D(0, 200, 0); cam = engine.camera; } function start() { if (!engine.helpViewed) { engine.camera.y = 2900; } beginTurn(); } function end() { } function beginTurn() { if (__currentTurn == 1) { firingPlayer = playerOne; targetPlayer = playerTwo; if (engine.gameMode != "email") { __CPU = false; } } else { firingPlayer = playerTwo; targetPlayer = playerOne; if (engine.gameMode == "one") { __CPU = true; __CPUtimer = 2; __state = "aim"; __fireAngle = 190 + (Math.random() * 37); __fireCharge = 0.65 + (Math.random() * 0.28); engine.showCPUTurn(); } } firingPlayer.resetCatapult(); __canDamage = true; if (engine.gameMode == "email") { if (__currentTurn == __activePlayer) { __CPU = false; } else { __canDamage = false; } } firingPlayer.beginTurn(); firingPlayer.mc.catapult.launcher.meter.gotoAndStop(1); if (!__CPU) { __state = "weaponSelect"; engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } if ((engine.gameMode != "email") || ((engine.gameMode == "email") && (!__CPU))) { if (__isPickupTurn) { spawnPickup(); } if (__CPU) { firingPlayer.pickRandomWeapon(); } else { __fireAngle = 0; __fireCharge = 0; } __canHit = true; } engine.requestUpdateUI(); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, topPad:500, bottomPad:500, easey:50, easyx:50, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function nextTurn() { loop = a_projectiles.length; while (loop--) { a_projectiles[loop].flag_eraseMe = true; } if (!targetPlayer.__get__isKeepStanding()) { if (engine.gameMode == "email") { if (__currentTurn == __activePlayer) { engine.goEmailWin(__currentTurn); } else { engine.goGameOver(); } } else if ((__currentTurn == 1) || (engine.gameMode == "two")) { engine.goGameWin(__currentTurn); } else { engine.goGameOver(); } return(undefined); } if ((engine.gameMode == "email") && (__currentTurn == __activePlayer)) { engine.goEmailPopup(((__currentTurn == 1) ? "left" : "right")); } else { if ((engine.gameMode == "email") && (__currentTurn != __activePlayer)) { targetPlayer.applyFutureDamage(); } __didHit = false; __currentTurn++; if (__currentTurn > 2) { __currentTurn = 1; if (__isPickupTurn) { __isPickupTurn = false; } else { __isPickupTurn = true; } } beginTurn(); } } function selectWeapon(t_type) { firingPlayer.selectProjectile(t_type); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); __state = "aim"; engine.showClickHD(); } function update(el) { if (__CPU) { runAI(el); } cam.remoteScale = true; if (__state == "fly") { __deadProjectileCounter = 0; loop = a_projectiles.length; while (loop--) { a_projectiles[loop].fullUpdate(el); if (a_projectiles[loop].isAlive) { if (pickup.isAlive) { if (a_projectiles[loop].runHD_entity_box(pickup, el)) { pickup.hitReact(a_projectiles[loop]); } } if ((__canHit && (a_projectiles[loop].isAlive)) && (targetPlayer.runHD(a_projectiles[loop], el, __canDamage))) { a_projectiles[loop].hitReact(); if (!(__CPU && (engine.gameMode == "email"))) { firingPlayer.addScore((a_projectiles[loop].damage * 100) * firingPlayer.combo); } __horizon.mc.gotoAndPlay("flash"); __didHit = true; } if ((a_projectiles[loop].x > __RIGHTBOUNDS) || (a_projectiles[loop].x < __LEFTBOUNDS)) { a_projectiles[loop].kill(); } } else { __deadProjectileCounter++; } } if (trackingProjectile.y < 2600) { cam.z = (trackingProjectile.y - 2600) / 20; } else { cam.z = 0; } if (__deadProjectileCounter == a_projectiles.length) { if (__didHit) { firingPlayer.combo++; } else { firingPlayer.combo = 1; } prepNextTurn(); } } else if (__state == "charge") { if (__chargeUp) { __fireCharge = __fireCharge + el; if (__fireCharge > 1) { __fireCharge = 1; __chargeUp = false; } } else { __fireCharge = __fireCharge - el; if (__fireCharge < 0) { __fireCharge = 0; __chargeUp = true; } } if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); } else if (__state == "aim") { if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } if (!__CPU) { updateFireAngle(); if (__currentTurn == 1) { __fireAngle_frame = 90 + __fireAngle; } else { __fireAngle_frame = 90 - (__fireAngle - 180); } if (__fireAngle_frame < 0) { __fireAngle_frame = 90; } else if (__fireAngle_frame > 90) { __fireAngle_frame = 0; } firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); } } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); } } else if (__state == "looking") { if (cam.z < -289) { cam.z = -290; __lookTimer = __lookTimer - el; if (__lookTimer <= 0) { cancelLook(); } } } else if (__state == "nextTurn") { if (__turnTimer > 0) { __turnTimer = __turnTimer - el; } else { nextTurn(); } } var _local3; loop = a_effects.length; while (loop--) { _local3 = a_effects[loop]; if (!_local3.isAlive) { a_effects.splice(loop, 1); } _local3.fullUpdate(el); } } function runAI(el) { if (__state == "aim") { __CPUtimer = __CPUtimer - el; if (__CPUtimer < 0) { __state = "fire"; } } else if (__state == "fire") { firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); engine.hideClickHD(); releaseProjectile(); } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); if (engine.gameMode != "email") { engine.hideCPUTurn(); } } } } function createEffect(t_data) { if (t_data.grav) { t_data.grav = gravity; } t_data.owner = this; var _local2 = new smashing.keithm.Effect(); _local2.init(t_data); _local2.spawn(); a_effects.push(_local2); } function look() { engine.playSound("look"); engine.hideLookButton(); if (__state == "weaponSelect") { engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } __state = "looking"; __lookTimer = __LOOK_TIMER; engine.setCameraTarget(new smashing.Point3D(1290, 2350, -300)); } function pickup_health() { firingPlayer.heal(__canDamage); firingPlayer.addScore(150); engine.playSound("heal"); } function pickup_damage(t_proj) { t_proj.powerUp(); if (!(__CPU && (engine.gameMode == "email"))) { firingPlayer.addScore(150); } engine.playSound("damage"); } function cancelLook() { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); __state = "weaponSelect"; engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, zoffset:-100, scrollz:true, dozpad:false, topPad:500, bottomPad:500, easey:50, easyx:50, easez:0, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function startCharge() { if (__CPU || ((!__CPU) && (__state != "aim"))) { return(undefined); } __state = "charge"; __chargeUp = true; updateFireAngle(); engine.hideLookButton(); if (isNaN(__fireAngle)) { __fireAngle = 120; trace("Fire Angle NAN"); } engine.hideClickHD(); } function updateFireAngle() { var _local2 = firingPlayer.__get__catapultPoint(); __fireAngle = Math.atan((_local2.y - (_ymouse + cam.edges.t)) / (_local2.x - (_xmouse + cam.edges.l))) * 57.2957795130823; if (_xmouse < _local2.x) { __fireAngle = __fireAngle + 180; } if (__currentTurn == 1) { if ((__fireAngle > 220) || (__fireAngle < -90)) { __fireAngle = -90; } else if (__fireAngle > -10) { __fireAngle = -10; } } else if (__fireAngle < 145) { __fireAngle = 270; } else if (__fireAngle < 190) { __fireAngle = 190; } } function releaseCharge() { if (__state != "charge") { return(undefined); } releaseProjectile(); } function releaseProjectile() { firingPlayer.fireProjectile(); __state = "catapult"; } function fireProjectile() { if (firingPlayer.selectedProjectile == "rain") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Rain(); } else if (firingPlayer.selectedProjectile == "explode") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Explode(); } else { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Heavy(); } a_projectiles.push(trackingProjectile); refreshRenderArray(); var _local2 = firingPlayer.__get__catapultPoint(); trackingProjectile.init({character:firingPlayer.character, x:_local2.x, y:_local2.y, owner:this}); trackingProjectile.spawn(); if (!__CPU) { if (__currentTurn == 1) { __fireAngle = -10 + (__fireAngle * 0.6); } else { __fireAngle = 190 + ((90 - (270 - __fireAngle)) * 0.6); } __fireAngle = Math.round(__fireAngle); __fireCharge = Math.round(__fireCharge * 1000) / 1000; if (__fireCharge > 0.955) { trace("crit!"); __fireCharge = 1.2; } else if (__fireCharge > 0.1) { if (firingPlayer.selectedProjectile == "heavy") { __fireCharge = 0.15 + (Math.round((0.85 * __fireCharge) * 1000) / 1000); } else { __fireCharge = 0.3 + (Math.round((0.7 * __fireCharge) * 1000) / 1000); } } else { trace("miss."); __fireCharge = 0.05; } } trackingProjectile.launch(__fireCharge, __fireAngle); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); firingPlayer.emptyProjectile(); __state = "fly"; } function spawnRain(t_projectile) { var _local2; var _local5 = t_projectile.velocity.x; var _local4 = Math.abs(targetPlayer.x - t_projectile.peakPoint.x); ploop = 0; while (ploop < 3) { _local2 = new nick.avatarfortfight.ents.Projectile_Shrapnel(); _local2.init({character:firingPlayer.character, x:t_projectile.peakPoint.x, y:t_projectile.peakPoint.y, owner:this}); _local2.spawn(); if (t_projectile.isPoweredUp) { _local2.powerUp(); } _local2.spray(_local5); a_projectiles.push(_local2); if ((_local4 < 500) && (ploop == 0)) { trackingProjectile = _local2; } else if (((_local4 > 500) && (_local4 < 900)) && (ploop == 1)) { trackingProjectile = _local2; } else if (ploop == 2) { trackingProjectile = _local2; } _local5 = _local5 + t_projectile.velocity.x; ploop++; } refreshRenderArray(); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function spawnPickup(t_x, t_y, t_type) { if ((t_type == undefined) || (t_type == 0)) { if (Math.random() > 0.5) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } } else if (t_type == 1) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } if (__currentTurn == 1) { if (t_x == undefined) { t_x = 500 + (Math.random() * 800); } } else if (t_x == undefined) { t_x = 1800 - (Math.random() * 800); } if (t_y == undefined) { t_y = 2300 - (Math.random() * 350); } t_x = Math.round(t_x); t_y = Math.round(t_y); pickup.init({x:t_x, y:t_y, owner:this}); pickup.spawn(); refreshRenderArray(); } function prepNextTurn() { pickup.despawn(); __state = "nextTurn"; if (!targetPlayer.__get__isKeepStanding()) { __turnTimer = __NEXT_TURN_DELAY * 2; } else { __turnTimer = __NEXT_TURN_DELAY; } } function generate() { playerOne = null; playerTwo = null; if (engine.playerOneCharacter == "earth") { playerOne = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerOneCharacter == "water") { playerOne = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerOneCharacter == "fire") { playerOne = new nick.avatarfortfight.ents.Player_Fire(); } playerOne.init({x:170, y:2915, owner:this}); playerOne.spawn(); if (engine.playerTwoCharacter == "earth") { playerTwo = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerTwoCharacter == "water") { playerTwo = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerTwoCharacter == "fire") { playerTwo = new nick.avatarfortfight.ents.Player_Fire(); } playerTwo.init({x:2270, y:2915, owner:this, flip:true}); playerTwo.spawn(); var _local4 = []; _local4.push({type:"scenery", asset:"bg_horizon", x:-1600, y:4100, z:600}); _local4.push({type:"scenery", asset:"bg_" + playerOne.character, x:playerOne.x - 30, y:3100, z:150}); _local4.push({type:"scenery", asset:"bg_land_" + playerOne.character, x:playerOne.x + 130, y:3000}); _local4.push({type:"scenery", asset:"bg_" + playerTwo.character, x:playerTwo.x, y:3100, z:150, flip:true}); _local4.push({type:"scenery", asset:"bg_land_" + playerTwo.character, x:playerTwo.x - 130, y:3000, flip:true}); a_projectiles = []; a_scenery = []; var _local2; var _local5; var _local3 = _local4.length; while (_local3--) { _local4[_local3].owner = this; _local5 = false; _local2 = new nick.avatarfortfight.ents.Scenery(); a_scenery.push(_local2); _local2.init(_local4[_local3]); _local2.spawn(); if (_local2.assetID == "bg_horizon") { __horizon = _local2; } } a_effects = []; cameraData = {x:300, y:2400}; refreshRenderArray(); reset(false); } function continueFromData(t_data) { if (t_data.charAt(0) == "2") { __currentTurn = 1; __activePlayer = 2; } else { __currentTurn = 2; __activePlayer = 1; } playerOne.score = engine.StringToNumber(t_data.slice(2, 7)); playerOne.setHP(Number(t_data.charAt(7)), Number(t_data.charAt(8)), Number(t_data.charAt(9))); playerOne.setFutureHP(Number(t_data.charAt(10)), Number(t_data.charAt(11)), Number(t_data.charAt(12))); playerOne.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(26))); playerOne.selectProjectile(playerOne.lastProjectile); playerTwo.score = engine.StringToNumber(t_data.slice(14, 19)); playerTwo.setHP(Number(t_data.charAt(19)), Number(t_data.charAt(20)), Number(t_data.charAt(21))); playerTwo.setFutureHP(Number(t_data.charAt(22)), Number(t_data.charAt(23)), Number(t_data.charAt(24))); playerTwo.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(27))); playerTwo.selectProjectile(playerTwo.lastProjectile); __CPU = true; __CPUtimer = 2; __state = "aim"; if (t_data.charAt(28) == "0") { __fireAngle = Number(t_data.slice(29, 31)); } else { __fireAngle = Number(t_data.slice(28, 31)); } if (__currentTurn == 1) { __fireAngle = __fireAngle * -1; } var _local3 = t_data.slice(31, 35); __fireCharge = Number((_local3.substr(0, 1) + ".") + _local3.substr(1, 3)); trace("Can hit load : " + t_data.charAt(35)); if (t_data.charAt(35) == "1") { __canHit = true; } else { __canHit = false; } if (t_data.charAt(25) == 0) { __isPickupTurn = false; } else { __isPickupTurn = true; } if (__isPickupTurn) { spawnPickup(engine.StringToNumber(t_data.slice(37, 41)), engine.StringToNumber(t_data.slice(41, 45)), Number(t_data.charAt(36))); } engine.hideLookButton(); } function getSaveState() { var _local2 = ""; _local2 = _local2 + playerOne.getSaveState(); _local2 = _local2 + playerTwo.getSaveState(); if (__isPickupTurn) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local2 = _local2 + String(getNumberFromProjectile(playerOne.lastProjectile)); _local2 = _local2 + String(getNumberFromProjectile(playerTwo.lastProjectile)); _local2 = _local2 + engine.NumberToString(Math.abs(__fireAngle), 3); var _local3 = String(__fireCharge); _local3 = _local3.charAt(0) + _local3.substr(2, 4); _local2 = _local2 + _local3; if (__didHit) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } if (__isPickupTurn) { _local2 = _local2 + ((String(pickup.effectID) + engine.NumberToString(pickup.startX, 4)) + engine.NumberToString(pickup.startY, 4)); } else { _local2 = _local2 + "000000000"; } return(_local2); } function getProjectileFromNumber(t_num) { if (t_num == 0) { return("rain"); } if (t_num == 1) { return("explode"); } if (t_num == 2) { return("heavy"); } return("pending"); } function getNumberFromProjectile(t_proj) { if (t_proj == "rain") { return(0); } if (t_proj == "explode") { return(1); } if (t_proj == "heavy") { return(2); } return(3); } function refreshRenderArray() { a_renderArray = [a_scenery, a_effects, a_projectiles, [playerOne, playerTwo, pickup]]; a_renderOnceArray = []; } function reset(t_resetObjects) { __currentTurn = 1; __activePlayer = 1; if (t_resetObjects == undefined) { t_resetObjects = true; } __isPickupTurn = false; __didHit = false; if (t_resetObjects) { playerOne.reset(); playerTwo.reset(); pickup.despawn(); var _local3 = a_projectiles; var _local2 = _local3.length; while (_local2--) { _local3[_local2].splice(_local2, 1); } _local3 = a_scenery; _local2 = _local3.length; while (_local2--) { _local3[_local2].reset(); } _local2 = a_effects.length; while (_local2--) { a_effects.splice(_local2, 1); } } } function pauseForMenu() { if ((__state == "weaponSelect") && (!__CPU)) { engine.hideLookButton(); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } } function unpauseFromMenu() { if (__state == "weaponSelect") { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } } function get currentTurn() { return(__currentTurn); } function get state() { return(__state); } function get highscore() { return(playerOne.score); } var __NEXT_TURN_DELAY = 1.8; var groundHeight = 2910; var __CAM_RIGHTBOUNDS = 2400; var __CAM_LEFTBOUNDS = 0; var __CAM_BOTTOMBOUNDS = 3000; var __RIGHTBOUNDS = 2500; var __LEFTBOUNDS = -100; var __BOTTOMBOUNDS = 3100; var __LOOK_TIMER = 1; }
Symbol 896 MovieClip [__Packages.smashing.keithm.Renderable] Frame 0
class smashing.keithm.Renderable { var baseWidth, baseHeight, hdWidth, hdHeight, radius, assetID, owner, __DEF_ASSET, startX, startY, startZ, zInfluence, isSpawned, x, y, z, mc, isDrawn, isAlive, isHidden, flag_eraseMe, __flag_scaleChanged, scale, startScale, hdReg; function Renderable () { baseWidth = __DEF_WIDTH; baseHeight = __DEF_HEIGHT; if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } else { hdWidth = __DEF_HD_WIDTH; hdHeight = __DEF_HD_HEIGHT; radius = __DEF_HD_WIDTH; } setHDRegistration(); } function init(t_data) { if (t_data.owner == undefined) { trace("ERROR! NO OWNER SENT TO ELEMENT: " + assetID); } owner = t_data.owner; if (t_data.asset == undefined) { t_data.asset = __DEF_ASSET; } assetID = t_data.asset; if (t_data.x == undefined) { t_data.x = 0; } startX = t_data.x; if (t_data.y == undefined) { t_data.y = 0; } startY = t_data.y; if (t_data.z == undefined) { t_data.z = __DEF_Z; } startZ = t_data.z; if (t_data.zInfluence == undefined) { t_data.zInfluence = 0; } zInfluence = t_data.zInfluence; isSpawned = false; } function get doUpdate() { return(__DO_UPDATE); } function get drawWhenKilled() { return(__DRAW_WHEN_KILLED); } function spawn() { isSpawned = true; reset(); } function reset() { x = startX; y = startY; z = startZ; if (((mc == undefined) || (mc == Void)) || (mc == "")) { isDrawn = false; } isAlive = true; isHidden = false; flag_eraseMe = false; } function onDraw(t_newmc, t_viewport) { isDrawn = true; mc = t_newmc; if (isHidden) { mc._visible = false; } if (__USE_ACTUAL_DIMENSIONS) { baseWidth = mc._width; baseHeight = mc._height; setHDRegistration(); } if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } __flag_scaleChanged = true; mc._x = -1000 - baseWidth; mc._y = -1000 - baseHeight; } function update(el) { } function move(el) { } function fullUpdate(el) { } function render(camera, t_scale) { if (t_scale == undefined) { t_scale = camera.fl / (z - camera.z); } mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (__3D_SCALE) { if (z < camera.z) { return(undefined); } if (scale != t_scale) { scale = t_scale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); } } } function renderDirect() { mc._x = x; mc._y = y; } function initScale(camera) { startScale = (scale = camera.fl / (startZ - camera.startZ)); } function onErase(t_viewport) { flag_eraseMe = false; isDrawn = false; mc = undefined; if (!isSpawned) { return(undefined); } if (__KILL_ON_ERASE) { kill(); } } function despawn() { isAlive = false; isSpawned = false; flag_eraseMe = true; } function deleteMe() { } function kill() { isAlive = false; if ((!__DRAW_WHEN_KILLED) && (isDrawn)) { flag_eraseMe = true; } } function hide() { mc._visible = false; isHidden = true; } function show() { mc._visible = true; isHidden = false; } function setHDRegistration() { hdReg = {}; hdReg.x = 0; hdReg.y = 0; } function animate(t_frame, t_subFrame) { mc.gotoAndStop(t_frame); if (t_subFrame != undefined) { mc.anim.gotoAndStop(t_subFrame); } } function toString() { return("Renderable: " + TYPE); } function drawHitBox() { var _local3 = hdReg.x; var _local4 = hdReg.y; var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(_local3 - hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 - hdHeight); _local2.endFill(); } function drawReg() { var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(-5, -5); _local2.lineTo(5, -5); _local2.lineTo(5, 5); _local2.lineTo(-5, 5); _local2.lineTo(-5, -5); } var TYPE = "element"; var DRAWTYPE = "element"; var CUSTOMDRAW = false; var __DEF_Z = 100; var __3D_SCALE = false; var __DEF_WIDTH = 50; var __DEF_HEIGHT = 50; var __USE_ACTUAL_DIMENSIONS = true; var __DEF_HD_WIDTH = 25; var __DEF_HD_HEIGHT = 25; var __USE_DIMENSIONS_AS_HD = true; var __DRAW_WHEN_KILLED = true; var __KILL_ON_ERASE = false; var __DO_UPDATE = true; }
Symbol 897 MovieClip [__Packages.smashing.keithm.Element] Frame 0
class smashing.keithm.Element extends smashing.keithm.Renderable { var mass, bounciness, startSpin, startVelocity, owner, startGravity, velocity, gravityVector, rotation, spin, isSpinning, nextX, x, nextY, y, nextZ, z, mc, hdReg, radius, hdWidth, hdHeight, TYPE; function Element () { super(); } function init(t_data) { super.init(t_data); if (t_data.mass == undefined) { mass = __DEF_MASS; } else { mass = t_data.mass; } if (t_data.bounce == undefined) { bounciness = __DEF_BOUNCY; } else { bounciness = t_data.bounce; } if (t_data.spin != undefined) { startSpin = t_data.spin; } else { startSpin = 0; } if (t_data.move != undefined) { startVelocity = t_data.move; } else { startVelocity = new smashing.Point3D(0, 0, 0); } if (owner.gravity != undefined) { startGravity = owner.gravity; } else { startGravity = new smashing.Point3D(0, 0, 0); } } function reset() { velocity = startVelocity; gravityVector = startGravity; rotation = 0; spin = startSpin; if (startSpin == 0) { isSpinning = false; } else { isSpinning = true; } super.reset(); } function update(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = x + (velocity.x * el); nextY = y + (velocity.y * el); nextZ = z + (velocity.z * el); } function move(el) { x = x + (velocity.x * el); y = y + (velocity.y * el); z = z + (velocity.z * el); } function fullUpdate(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = (x = x + (velocity.x * el)); nextY = (y = y + (velocity.y * el)); nextZ = (z = z + (velocity.z * el)); } function render(camera) { super.render(camera); if (isSpinning) { mc._rotation = rotation; isSpinning = false; } } function runHD_entity_radius(t_target, el) { var _local4 = (nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x); var _local3 = (nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y); var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); if (_local5 <= (t_target.radius + radius)) { return(true); } return(false); } function runHD_entity_box(t_target, el) { var _local3 = {x:false, y:false}; if (Math.abs((nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x)) < (hdWidth + t_target.hdWidth)) { _local3.x = true; } if (Math.abs((nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y)) < (hdHeight + t_target.hdHeight)) { _local3.y = true; } if (_local3.x && (_local3.y)) { return(true); } return(false); } function runHD_entity_3D(t_target, el) { var _local3 = z - t_target.z; var _local2 = (nextZ + radius) - t_target.z; if ((_local3 * _local2) <= 0) { return(runHD_entity_radius(t_target, el)); } return(false); } function runHD_line_sphere(t_lineStart, t_lineEnd, el) { var _local4 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local3 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local6 = _local4.x - _local3.x; var _local7 = _local4.y - _local3.y; var _local2 = getLineSeperation(_local3, {x:x, y:y}, _local6, _local7); var _local5; if (_local2.distance <= radius) { _local5 = new smashing.Point3D(x + _local2.xSeparation, y + _local2.ySeparation); return(true); } _local5.x = (_local5.y = 0); return(false); } function runHD_line_sphere_complex(t_lineStart, t_lineEnd, el) { var _local5 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local7 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local8; var _local16 = getDistBetween(_local5, {x:x, y:y}); var _local15 = getDistBetween(_local7, {x:x, y:y}); var _local11 = getDistBetween(_local5, _local7); var _local4 = new smashing.Point3D(_local5.x, _local5.y); var _local9 = new smashing.Point3D(_local7.x, _local7.y); var _local12 = _local9.x - _local4.x; var _local13 = _local9.y - _local4.y; var _local3 = _local12 / _local11; var _local2 = _local13 / _local11; var _local10; _local4.subtractScalarMe(_local3 * radius, _local2 * radius); _local9.addScalarMe(_local3 * radius, _local2 * radius); var _local6 = getLineSeperation(_local5, {x:x, y:y}, _local12, _local13); _local12 = _local9.x - _local4.x; _local13 = _local9.y - _local4.y; var _local14 = getLineSeperation(_local4, {x:x, y:y}, _local12, _local13); if (_local6.distance <= radius) { if (_local15 > _local11) { _local8 = Math.sqrt((radius * radius) - (_local14.distance * _local14.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local14.xSeparation) + _local3; _local10 = (y + _local14.ySeparation) + _local2; } else { _local8 = Math.sqrt((radius * radius) - (_local6.distance * _local6.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local6.xSeparation) + _local3; _local10 = (y + _local6.ySeparation) + _local2; if (getDistBetween(_local5, _local10) >= _local11) { _local10.copy(_local7); } } return(true); } _local10.x = (_local10.y = 0); return(false); } function getLineSeperation(p0, s, dx, dy) { var _local1 = new Object(); var _local5 = p0.x - s.x; var _local6 = p0.y - s.y; var _local7 = (dx * dx) + (dy * dy); var _local2 = (-((_local5 * dx) + (_local6 * dy))) / _local7; _local2 = Math.min(Math.max(_local2, 0), 1); _local1.xSeparation = _local5 + (_local2 * dx); _local1.ySeparation = _local6 + (_local2 * dy); _local1.distance = Math.sqrt((_local1.xSeparation * _local1.xSeparation) + (_local1.ySeparation * _local1.ySeparation)); return(_local1); } function getDistBetween(p0, p1) { return(Math.sqrt((p1.x - p0.x) * (p1.x - p0.x)) + ((p1.y - p0.y) * (p1.y - p0.y))); } function hitReact(t_target) { } function replaceVelocity(t_vector) { velocity = t_vector.copy(); } function inputVelocity(t_vector) { velocity.x = velocity.x + t_vector.x; velocity.y = velocity.y + t_vector.y; velocity.z = velocity.z + t_vector.z; } function addVelocity(t_vector, el, maxVelocity, xMult, yMult, zMult) { if (maxVelocity == undefined) { maxVelocity = __MAX_VELOCITY; } zMult = 1; yMult = zMult; xMult = yMult; if ((Math.abs(velocity.x) < maxVelocity) || ((velocity.x * t_vector.x) < 0)) { velocity.x = velocity.x + ((t_vector.x * el) * xMult); } if ((Math.abs(velocity.y) < maxVelocity) || ((velocity.y * t_vector.y) < 0)) { velocity.y = velocity.y + ((t_vector.y * el) * yMult); } if ((Math.abs(velocity.z) < maxVelocity) || ((velocity.z * t_vector.z) < 0)) { velocity.z = velocity.z + ((t_vector.z * el) * zMult); } } function decelVelocityX(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.x < 0) { velocity.x = velocity.x + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x > 0) { velocity.x = 0; } return(undefined); } velocity.x = velocity.x - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x < 0) { velocity.x = 0; } } function decelVelocityY(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.y < 0) { velocity.y = velocity.y + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y > 0) { velocity.y = 0; } return(undefined); } velocity.y = velocity.y - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y < 0) { velocity.y = 0; } } function decelVelocityZ(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.z < 0) { velocity.z = velocity.z + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z > 0) { velocity.z = 0; } return(undefined); } velocity.z = velocity.z - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z < 0) { velocity.z = 0; } } function decayVelocityX(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.x = velocity.x * (1 - t_decay); } function decayVelocityY(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.y = velocity.y * (1 - t_decay); } function decayVelocityZ(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.z = velocity.z * (1 - t_decay); } function invertVelocityX() { velocity.x = velocity.x * -1; } function invertVelocityY() { velocity.y = velocity.y * -1; } function invertVelocityZ() { velocity.z = velocity.z * -1; } function magnitudeToVector(t_magnitude, t_angle) { var _local2; var _local1; var _local3 = t_angle * (Math.PI/180); _local2 = t_magnitude * Math.cos(_local3); _local2 = Math.round(_local2 * 100) / 100; _local1 = t_magnitude * Math.sin(_local3); _local1 = Math.round(_local1 * 100) / 100; return(new smashing.Point3D(_local2, _local1, 0)); } function toString() { return("Element: " + TYPE); } var __DEF_MASS = 1; var __DEF_BOUNCY = 1; var __USE_GRAVITY = false; var __MAX_VELOCITY = 300; var __DECELERATION_DECAY = 100; var __COLLISION_DECAY = 0.25; var __DO_UPDATE = true; }
Symbol 898 MovieClip [__Packages.nick.avatarfortfight.Entity] Frame 0
class nick.avatarfortfight.Entity extends smashing.keithm.Element { var __FLIP_X, scale, x, mc, y, isSpinning, rotation, z, newScale, startScale, animate; function Entity () { super(); } function get flip() { return(__FLIP_X); } function init(t_data) { super.init(t_data); __FLIP_X = 1; if (t_data.flip == true) { __FLIP_X = -1; } } function reset() { super.reset(); } function fullUpdate(el) { super.fullUpdate(el); } function update(el) { super.update(el); } function move(el) { super.move(el); } function render(camera) { mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (isSpinning) { mc._rotation = rotation; isSpinning = false; } if (__3D_SCALE) { if (z < camera.z) { return(undefined); } newScale = camera.fl / (z - camera.z); if (scale != newScale) { scale = newScale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); mc._xscale = mc._xscale * __FLIP_X; } } } function onDraw(t_newmc) { super.onDraw(t_newmc); mc._xscale = 100 * __FLIP_X; animate("idle"); } function hitReact(t_target) { } var DRAW_WHEN_KILLED = false; var __KILL_ON_ERASE = false; var __3D_SCALE = true; var __USE_GRAVITY = true; var __DO_UPDATE = true; }
Symbol 899 MovieClip [__Packages.nick.avatarfortfight.ents.Player] Frame 0
class nick.avatarfortfight.ents.Player extends nick.avatarfortfight.Entity { var __FLIP_X, __particleDirection, __wallPrevHP, __wallHP, __towerPrevHP, __towerHP, __keepPrevHP, __keepHP, lastProjectile, selectedProjectile, mc, __invincible_timer, y, x, __keepHP_future, owner, __towerHP_future, __wallHP_future, __drawArrow, combo, score, character; function Player () { super(); } function beginTurn() { if (__FLIP_X > 0) { __particleDirection = -1; } else { __particleDirection = 1; } __wallPrevHP = __wallHP; __towerPrevHP = __towerHP; __keepPrevHP = __keepHP; } function pickRandomWeapon() { if (Math.random() > 0.5) { selectProjectile("rain"); } else { selectProjectile("explode"); } if (selectedProjectile == lastProjectile) { selectProjectile("heavy"); } } function resetCatapult() { mc.catapult.gotoAndStop(1); } function selectProjectile(t_type) { selectedProjectile = t_type; mc.catapult.projectile_mc.gotoAndStop(t_type); } function get isInvincible() { return(((__invincible_timer > 0) ? true : false)); } function runHD(t_projectile, el, dd) { if (t_projectile.hitTest(mc)) { var _local3; if ((y - t_projectile.y) > __KEEP_HEIGHT) { trace("damage tower"); if (__towerHP <= 0) { return(false); } spawnRoofParticles(t_projectile); _local3 = Math.ceil(__towerHP / 2); if (dd) { __towerHP = __towerHP - t_projectile.damage; } else { applyFutureDamage(); } if (__towerHP < 0) { __towerHP = 0; } if (_local3 != Math.ceil(__towerHP / 2)) { mc.tower.gotoAndPlay(Math.ceil(__towerHP / 2) + "collapse"); } } else if ((t_projectile.isGroundExplode() && (__wallHP > 0)) || ((!t_projectile.isGroundExplode()) && ((__FLIP_X * (x - t_projectile.x)) < (-__KEEP_HALFWIDTH)))) { trace("damage wall"); if (__wallHP <= 0) { return(false); } spawnWallParticles(t_projectile); _local3 = Math.ceil(__wallHP / 2); if (dd) { __wallHP = __wallHP - t_projectile.damage; } else { applyFutureDamage(); } if (__wallHP < 0) { __wallHP = 0; } if (_local3 != Math.ceil(__wallHP / 2)) { mc.wall.gotoAndPlay(Math.ceil(__wallHP / 2) + "collapse"); } } else { trace("damage keep"); spawnKeepParticles(t_projectile); _local3 = getKeepFrame(); if (dd) { __keepHP = __keepHP - t_projectile.damage; } else { __keepHP = __keepHP_future; } if (__keepHP < 0) { __keepHP = 0; } var _local4 = getKeepFrame(); if ((_local4 == 0) && (_local3 != 0)) { mc.keep.gotoAndPlay("2collapse"); if (__wallHP > 0) { __wallHP = 0; mc.wall.gotoAndPlay("0collapse"); } if (__towerHP > 0) { __towerHP = 0; mc.tower.gotoAndPlay("0collapse"); } } else if ((_local3 != _local4) && (__towerHP <= 0)) { mc.keep.gotoAndPlay(_local4 + "collapse"); } } owner.engine.playSound("fallout"); spawnGenericParticles(t_projectile); owner.engine.requestUpdateUI(); return(true); } if (t_projectile.isExploded && (t_projectile.projType != "explode")) { t_projectile.kill(); } return(false); } function applyFutureDamage() { __towerHP = __towerHP_future; __wallHP = __wallHP_future; __keepHP = __keepHP_future; } function getKeepFrame() { if ((__towerHP > 0) && (__keepHP > 0)) { return(4); } if (__keepHP > (__MAX_HP / 2)) { return(4); } if (__keepHP > 0) { return(3); } return(0); } function spawnRoofParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 150, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 150, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 155, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 165, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnWallParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 70, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 50), -40)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnKeepParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 60, grav:true, spin:-10, move:new smashing.Point3D(__FLIP_X * (30 + (Math.random() * 70)), -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 60, grav:true, spin:-180, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 70)), -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 55, grav:true, spin:-100, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 80)), -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 55, grav:true, spin:70, move:new smashing.Point3D(__FLIP_X * (10 + (Math.random() * 60)), -50 - (Math.random() * 50), 0)}); owner.createEffect({asset:__particle3Asset, x:x - 25, y:y - 65, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -40 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle3Asset, x:x + 20, y:y - 65, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 20, -50 - (Math.random() * 30), -80)}); } function spawnGenericParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:t_projectile.x - 5, y:t_projectile.y + 5, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 140, -160 - (Math.random() * 20), -100)}); owner.createEffect({asset:__particle3Asset, x:t_projectile.x - 15, y:t_projectile.y + 5, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 60, -50 - (Math.random() * 70), 0)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x - 5, y:t_projectile.y - 5, grav:true, spin:200, move:new smashing.Point3D((__FLIP_X * Math.random()) * 200, -130 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x + 10, y:t_projectile.y, grav:true, spin:140, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -110 - (Math.random() * 20), 50)}); } function onDraw(t_newmc) { super.onDraw(t_newmc); mc.tower.gotoAndStop(String(Math.ceil(__towerHP / 2)) + "idle"); mc.wall.gotoAndStop(String(Math.ceil(__wallHP / 2)) + "idle"); mc.keep.gotoAndStop(String(getKeepFrame()) + "idle"); if (selectedProjectile != undefined) { mc.catapult.projectile_mc.gotoAndStop(selectedProjectile); } else { mc.catapult.projectile_mc.gotoAndStop("empty"); } } function fireProjectile() { mc.catapult.gotoAndPlay("launch"); } function emptyProjectile() { lastProjectile = selectedProjectile; selectedProjectile = "empty"; } function fullUpdate(el) { super.fullUpdate(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function update(el) { super.update(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function reset() { __invincible_timer = 0; __wallHP = (__wallPrevHP = (__wallHP_future = __MAX_HP)); __towerHP = (__towerPrevHP = (__towerHP_future = __MAX_HP)); __keepHP = (__keepPrevHP = (__keepHP_future = __MAX_HP)); __drawArrow = false; combo = 1; score = 0; selectedProjectile = "empty"; super.reset(); } function setHP(t_wall, t_tower, t_keep) { __wallHP = (__wallPrevHP = t_wall); __towerHP = (__towerPrevHP = t_tower); __keepHP = (__keepPrevHP = t_keep); } function setFutureHP(t_wall, t_tower, t_keep) { trace((((("set the future hp - " + t_wall) + " , ") + t_tower) + " , ") + t_keep); __wallHP_future = t_wall; __towerHP_future = t_tower; __keepHP_future = t_keep; } function invincible() { __invincible_timer = __INVINCIBLE_MAX; } function heal(canHeal) { if (!canHeal) { __keepHP = __keepHP_future; __towerHP = __towerHP_future; __wallHP = __wallHP_future; } else if (__keepHP < __MAX_HP) { __keepHP = __keepHP + 2; if (__keepHP > __MAX_HP) { __keepHP = __MAX_HP; } } else if (__towerHP < __MAX_HP) { __towerHP = __towerHP + 2; if (__towerHP > __MAX_HP) { __towerHP = __MAX_HP; } } else { __wallHP = __wallHP + 2; if (__wallHP > __MAX_HP) { __wallHP = __MAX_HP; } } } function get catapultPoint() { if (__FLIP_X < 0) { return({x:x - __catapultOffsetX, y:y + __catapultOffsetY}); } return({x:x + __catapultOffsetX, y:y + __catapultOffsetY}); } function get targettingOrigin() { return({x:x, y:y}); } function get totalDamagePercent() { if (__keepHP <= 0) { return(100); } return(1 - (((__wallHP + __towerHP) + __keepHP) / 24)); } function addScore(t_value) { score = score + t_value; owner.engine.requestUpdateUI(); } function get isKeepStanding() { if (__keepHP > 0) { return(true); } return(false); } function getSaveState() { return(((((((String(owner.engine.getNumberFromCharacter(character)) + owner.engine.NumberToString(score, 5)) + String(__wallPrevHP)) + String(__towerPrevHP)) + String(__keepPrevHP)) + String(__wallHP)) + String(__towerHP)) + String(__keepHP)); } var TYPE = "player"; var DRAWTYPE = "player"; var __DEF_ASSET = "player_mc"; var __DEF_WIDTH = 500; var __DEF_HEIGHT = 300; var __USE_ACTUAL_DIMENSIONS = false; var __INVINCIBLE_MAX = 0.5; var __catapultOffsetX = 0; var __catapultOffsetY = 0; var __KEEP_HALFWIDTH = 140; var __KEEP_HEIGHT = 100; var __particle1Asset = ""; var __particle2Asset = ""; var __particle3Asset = ""; var __MAX_HP = 8; }
Symbol 900 MovieClip [__Packages.nick.avatarfortfight.ents.Scenery] Frame 0
class nick.avatarfortfight.ents.Scenery extends nick.avatarfortfight.Entity { function Scenery () { super(); } var TYPE = "scenery"; var DRAWTYPE = "bg"; var __DEF_ASSET = "bg_tree"; var __DEF_BOUNCY = 0; var __DEF_WIDTH = 400; var __DEF_HEIGHT = 400; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = true; var __USE_GRAVITY = false; var __DO_UPDATE = false; }
Symbol 901 MovieClip [__Packages.smashing.keithm.Effect] Frame 0
class smashing.keithm.Effect extends smashing.keithm.Element { var startGravity, flag_HD, isDrawn, mc, kill; function Effect () { super(); } function init(t_data) { super.init(t_data); if ((t_data.grav != undefined) && (t_data.grav != false)) { startGravity = t_data.grav.copy(); } else { startGravity = new smashing.Point3D(0, 0, 0); } flag_HD = true; } function update(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.update(el); } function fullUpdate(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.fullUpdate(el); } var TYPE = "effect"; var DRAWTYPE = "effect"; var __KILL_ON_ERASE = false; var __DRAW_WHEN_KILLED = false; var __USE_GRAVITY = true; var __3D_SCALE = true; var __DO_UPDATE = true; }
Symbol 902 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile] Frame 0
class nick.avatarfortfight.ents.Projectile extends nick.avatarfortfight.Entity { var assetID, __particle1Asset, __particle2Asset, __isExploded, startSpin, damage, isPoweredUp, mc, isAlive, __progress, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __peakPoint, startY, owner, spin, isSpinning, rotation, velocity, magnitudeToVector, __vertProgress, kill; function Projectile () { super(); } function init(t_data) { super.init(t_data); assetID = (("proj_" + t_data.character) + __PROJTYPE) + "_mc"; __particle1Asset = t_data.character + "_part_1"; __particle2Asset = t_data.character + "_part_2"; __isExploded = false; startSpin = 100; damage = __BASE_DAMAGE; isPoweredUp = false; } function onDraw(t_newmc) { super.onDraw(t_newmc); if (isPoweredUp) { mc.damage_mc.gotoAndStop("on"); } } function fullUpdate(el) { if (!isAlive) { return(undefined); } if (!__isExploded) { __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__peakPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { y = owner.groundHeight; explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } } function powerUp() { damage++; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function hitTest(t_mc) { return(t_mc.hitTest(mc._x, mc._y, true)); } function launch(t_charge, t_angle) { velocity = magnitudeToVector(1, t_angle); velocity.__set__length(__LAUNCH_VELOCITY * t_charge); __peakPoint = new smashing.Point3D(velocity.x, velocity.y, 0); __targetPoint = new smashing.Point3D(velocity.x * 2, Math.abs(owner.groundHeight - startY), 0); __pathLength = __peakPoint.__get__length() + __peakPoint.subtractPoint(__targetPoint).__get__length(); __progress = (__vertProgress = __pathLength * __INITIAL_PROGRESS_RATIO); trace((("Launch : " + __progress) + " / ") + __pathLength); } function explode() { __isExploded = true; velocity = new smashing.Point3D(0, 0, 0); spin = 0; mc._rotation = 0; mc.gotoAndPlay("explode"); spawnExplodeParticles(); } function spawnExplodeParticles() { owner.createEffect({asset:__particle1Asset, x:x - 8, y:y + 5, spin:110, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -250 - (Math.random() * 60), 0)}); owner.createEffect({asset:__particle1Asset, x:x, y:y + 5, spin:-140, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -200 - (Math.random() * 50), 0)}); } function hitReact(t_target) { explode(); kill(); } function isGroundExplode() { return(false); } function get peakPoint() { return({x:startX + __peakPoint.x, y:startY + __peakPoint.y}); } function get drawWhenKilled() { return(false); } function get isExploded() { return(__isExploded); } function get projType() { return(__PROJTYPE); } var TYPE = "projectile"; var DRAWTYPE = "obstacle"; var __PROJTYPE = ""; var __DEF_ASSET = ""; var __DEF_WIDTH = 18; var __DEF_HEIGHT = 18; var __DEF_HD_WIDTH = 60; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1900; var __FLIGHT_SPEED = 600; var __INITIAL_PROGRESS_RATIO = 0.05; var __RADIAN = Math.PI; }
Symbol 903 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Rain] Frame 0
class nick.avatarfortfight.ents.Projectile_Rain extends nick.avatarfortfight.ents.Projectile { var __ratio, isAlive, owner, kill; function Projectile_Rain () { super(); } function fullUpdate(el) { super.fullUpdate(el); if ((__ratio > 0.5) && (isAlive)) { explode(); } } function explode() { owner.spawnRain(this); owner.engine.playSound("rain"); kill(); super.explode(); } var __PROJTYPE = "Rain"; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1750; var __EXPLODE_DISTANCE = 700; var __EXPLODE_HEIGHT = 2600; }
Symbol 904 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Explode] Frame 0
class nick.avatarfortfight.ents.Projectile_Explode extends nick.avatarfortfight.ents.Projectile { var __isExploded, mc, kill, owner, y; function Projectile_Explode () { super(); } function fullUpdate(el) { if (__isExploded) { if (mc._currentFrame == mc._totalFrames) { kill(); __isExploded = false; } return(undefined); } super.fullUpdate(el); } function hitTest(t_mc) { if (__isExploded) { return(t_mc.hitTest(mc)); } return(t_mc.hitTest(mc._x, mc._y, true)); } function explode() { if (__isExploded) { return(undefined); } super.explode(); if (y < owner.groundHeight) { mc.gotoAndPlay("explode2"); } owner.engine.playSound("explode"); } function isGroundExplode() { if (__isExploded) { return(true); } return(false); } var __PROJTYPE = "Explode"; var __LAUNCH_VELOCITY = 1700; var __BASE_DAMAGE = 3; }
Symbol 905 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Heavy] Frame 0
class nick.avatarfortfight.ents.Projectile_Heavy extends nick.avatarfortfight.ents.Projectile { var damage, isPoweredUp, mc, __isExploded, owner, kill; function Projectile_Heavy () { super(); } function powerUp() { damage = damage + 2; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function hitReact(t_target) { explode(); } function explode() { if (__isExploded) { return(undefined); } super.explode(); owner.engine.playSound("heavy"); kill(); } var __PROJTYPE = "Heavy"; var __LAUNCH_VELOCITY = 1600; var __BASE_DAMAGE = 4; }
Symbol 906 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel] Frame 0
class nick.avatarfortfight.ents.Projectile_Shrapnel extends nick.avatarfortfight.ents.Projectile { var isAlive, __isExploded, __progress, __FLIGHT_SPEED, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __RADIAN, startY, owner, spin, isSpinning, rotation, velocity, __vertProgress; function Projectile_Shrapnel () { super(); } function fullUpdate(el) { if (!isAlive) { return(undefined); } if (!__isExploded) { __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__targetPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } } function spray(t_distance) { velocity = new smashing.Point3D(0, 0, 0); __targetPoint = new smashing.Point3D(t_distance, (owner.groundHeight - y) + 200, 0); __pathLength = __targetPoint.length; __progress = (__vertProgress = 0); } function explode() { if (__isExploded) { return(undefined); } super.explode(); owner.engine.playSound("shrapnel"); } var __PROJTYPE = "Shrapnel"; var __BASE_DAMAGE = 2; }
Symbol 907 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup] Frame 0
class nick.avatarfortfight.ents.Pickup extends nick.avatarfortfight.Entity { var mc, kill; function Pickup () { super(); } function hitReact(t_target) { mc.gotoAndPlay("pickup"); kill(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_mc"; var effectType = "none"; var effectID = 0; var __DEF_WIDTH = 90; var __DEF_HEIGHT = 90; var __DEF_HD_WIDTH = 40; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = false; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var value = 100; }
Symbol 908 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Health] Frame 0
class nick.avatarfortfight.ents.Pickup_Health extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Health () { super(); } function hitReact(t_target) { owner.pickup_health(); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_health_mc"; var effectType = "health"; var effectID = 1; }
Symbol 909 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Damage] Frame 0
class nick.avatarfortfight.ents.Pickup_Damage extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Damage () { super(); } function hitReact(t_target) { owner.pickup_damage(t_target); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_damage_mc"; var effectType = "damage"; var effectID = 2; }
Symbol 910 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Earth] Frame 0
class nick.avatarfortfight.ents.Player_Earth extends nick.avatarfortfight.ents.Player { function Player_Earth () { super(); } var character = "earth"; var __DEF_ASSET = "fort_earth_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 95; var __particle1Asset = "earth_part_2"; var __particle2Asset = "earth_part_3"; var __particle3Asset = "earth_part_4"; }
Symbol 911 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Water] Frame 0
class nick.avatarfortfight.ents.Player_Water extends nick.avatarfortfight.ents.Player { function Player_Water () { super(); } var character = "water"; var __DEF_ASSET = "fort_water_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "water_part_2"; var __particle2Asset = "water_part_3"; var __particle3Asset = "water_part_4"; }
Symbol 912 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Fire] Frame 0
class nick.avatarfortfight.ents.Player_Fire extends nick.avatarfortfight.ents.Player { function Player_Fire () { super(); } var character = "fire"; var __DEF_ASSET = "fort_fire_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "fire_part_2"; var __particle2Asset = "fire_part_3"; var __particle3Asset = "fire_part_4"; }
Symbol 913 MovieClip [__Packages.smashing.IntervalEngine] Frame 0
class smashing.IntervalEngine { var _uo, _uf, _update_interval, _i, _last_update, _ft, _el; function IntervalEngine (update_object, update_function) { _uo = update_object; _uf = update_function; } function startFlat(FPS) { _FPS = FPS; _update_interval = 1 / FPS; _i = setInterval(this, "_flat_step", 0); } function startFlex() { _last_update = getTimer() * 0.001; _i = setInterval(this, "_flex_step", 0); } function startFast() { _last_update = getTimer(); _i = setInterval(this, "_fast_step", 0); } function pause(Void) { _is_paused = true; } function unpause(Void) { _is_paused = false; } function reset(Void) { if (_i != undefined) { clearInterval(_i); } _ft = 0; _last_update = getTimer() * 0.001; _lel = _MAX_FRAMETIME / 2; pause(); } function _flex_step(Void) { if (_is_paused) { _last_update = getTimer() * 0.001; return(undefined); } _el = Math.min(_MAX_FRAMETIME, (-_last_update) + ((_last_update = getTimer() * 0.001))); _lel = _lel - Math.max(-_MAX_TIMEDIFF, Math.min(_MAX_TIMEDIFF, _lel - _el)); _uo[_uf](_lel); } function _flat_step(Void) { if (_is_paused) { return(undefined); } _ft = _ft + ((-_last_update) + ((_last_update = getTimer() * 0.001))); if (_ft < _update_interval) { return(undefined); } _uo[_uf](_ft); _ft = 0; } function _fast_step(Void) { _el = (-_last_update) + ((_last_update = getTimer())); _uo[_uf](_el * 0.001); } function clear() { clearInterval(_i); } var _MAX_TIMEDIFF = 0.005; var _MIN_FPS = 5; var _MAX_FRAMETIME = 1 / smashing.IntervalEngine.prototype._MIN_FPS; var _lel = 0.2; var _FPS = 0; var _is_paused = false; }
Symbol 914 MovieClip [__Packages.nick.avatarfortfight.HighscoreTable] Frame 0
class nick.avatarfortfight.HighscoreTable { var __scores, __mc, __player, __page, __totalPages; function HighscoreTable (t_scores, t_player, t_mc) { __scores = t_scores; __mc = t_mc; __player = t_player; __page = 1; __totalPages = Math.ceil(__scores.length / __SCORES_PER_PAGE); var _local2 = 0; while (_local2 < __scores.length) { if (__scores[_local2].name == "") { __totalPages = Math.ceil(_local2 / __SCORES_PER_PAGE); _local2 = __scores.length; } _local2++; } if (__player.name == "") { __mc.playerScore_mc._visible = false; } else { __mc.playerScore_mc._visible = true; __mc.playerScore_mc.name.text = __player.name; __mc.playerScore_mc.score.text = __player.score; __mc.playerScore_mc.rank.text = calculatePlayerRank(); } populateTable(); } function calculatePlayerRank() { var _local2 = 0; while (_local2 < __scores.length) { if (__scores[_local2].name == __player.name) { return(String(_local2)); } _local2++; } return(""); } function populateTable() { var c = ((__page - 1) * __SCORES_PER_PAGE); var loop = 1; while (loop <= __SCORES_PER_PAGE) { if (__scores[c].name != "") { eval ((__mc + ".hs_") + loop).rank.text = ((__page - 1) * 10) + loop; eval ((__mc + ".hs_") + loop).name.text = __scores[c].name; eval ((__mc + ".hs_") + loop).score.text = __scores[c].score; } else { eval ((__mc + ".hs_") + loop).rank.text = ""; eval ((__mc + ".hs_") + loop).name.text = ""; eval ((__mc + ".hs_") + loop).score.text = ""; } loop++; c++; } __mc.pagination.text = (__page + " of ") + __totalPages; } function nextPage() { __page++; if (__page > __totalPages) { __page = 1; } populateTable(); } function prevPage() { __page--; if (__page < 1) { __page = __totalPages; } populateTable(); } var __SCORES_PER_PAGE = 10; }
Symbol 915 MovieClip [__Packages.nick.avatarfortfight.Dimensions] Frame 0
class nick.avatarfortfight.Dimensions { function Dimensions () { } static function get screenWidth() { return(__SCREENWIDTH); } static function get screenHeight() { return(__SCREENHEIGHT); } static function get sc() { return(__sc); } static var __SCREENWIDTH = Stage.width; static var __SCREENHEIGHT = Stage.height; static var __sc = {x:Stage.width / 2, y:Stage.height / 2}; }
Symbol 35 MovieClip [bg_horizon] Frame 1
stop();
Symbol 35 MovieClip [bg_horizon] Frame 5
play();
Symbol 54 MovieClip [bonus_indicator] Frame 1
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 35
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 53
stop();
Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
stop();
Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 24
stop();
Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1
stop();
Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 21
stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 15
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 32
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 59
stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 24
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 15
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 20
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 32
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 58
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 24
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 15
stop();
Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
stop();
Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 20
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 18
stop();
Symbol 226 MovieClip Frame 31
stop();
Symbol 226 MovieClip Frame 44
stop();
Symbol 226 MovieClip Frame 58
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 18
stop();
Symbol 233 MovieClip Frame 58
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 18
stop();
Symbol 246 MovieClip Frame 31
stop();
Symbol 246 MovieClip Frame 44
stop();
Symbol 246 MovieClip Frame 58
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 128
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 18
stop();
Symbol 302 MovieClip Frame 31
stop();
Symbol 302 MovieClip Frame 44
stop();
Symbol 302 MovieClip Frame 58
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 18
stop();
Symbol 310 MovieClip Frame 58
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 18
stop();
Symbol 313 MovieClip Frame 31
stop();
Symbol 313 MovieClip Frame 44
stop();
Symbol 313 MovieClip Frame 58
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 128
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 18
stop();
Symbol 352 MovieClip Frame 31
stop();
Symbol 352 MovieClip Frame 44
stop();
Symbol 352 MovieClip Frame 58
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 18
stop();
Symbol 359 MovieClip Frame 58
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 18
stop();
Symbol 362 MovieClip Frame 31
stop();
Symbol 362 MovieClip Frame 44
stop();
Symbol 362 MovieClip Frame 58
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 128
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 1
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 25
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 1
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 25
stop();
Symbol 473 Button
on (release) { clickHelp(); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 5
stop();
Symbol 489 MovieClip Frame 10
stop();
Symbol 496 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 5
stop();
Symbol 496 MovieClip Frame 10
stop();
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 5
stop();
Symbol 500 MovieClip Frame 10
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 5
stop();
Symbol 504 MovieClip Frame 10
stop();
Symbol 522 Button
on (release) { _parent._parent._parent.closeMenu(); }
Symbol 523 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
Symbol 523 MovieClip Frame 5
_parent._parent.display_mc._visible = true; stop();
Symbol 523 MovieClip Frame 8
_parent.gotoAndPlay("close"); gotoAndStop ("off");
Symbol 524 MovieClip Frame 6
stop();
Symbol 524 MovieClip Frame 11
stop(); _parent.gotoAndStop("off");
Symbol 546 MovieClip Frame 38
stop();
Symbol 554 MovieClip Frame 6
stop();
Symbol 555 MovieClip Frame 5
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 5
stop();
Symbol 556 MovieClip Frame 10
stop();
Symbol 578 MovieClip Frame 6
stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 5
stop();
Symbol 579 MovieClip Frame 10
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 6
stop();
Symbol 585 MovieClip Frame 11
stop();
Symbol 586 MovieClip Frame 1
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 586 MovieClip Frame 2
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 586 MovieClip Frame 3
btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; btn_play.onRollOver = function () { btn_play.gotoAndStop("over"); }; btn_play.onRollOut = (btn_play.onDragOut = function () { btn_play.gotoAndStop("off"); }); btn_play.onRelease = function () { prevFrame(); _parent._parent.closeMenu(); }; stop();
Symbol 587 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
Symbol 587 MovieClip Frame 5
_parent._parent.display_mc._visible = true; stop();
Symbol 587 MovieClip Frame 8
_parent.gotoAndPlay("close"); gotoAndStop ("off");
Symbol 588 MovieClip Frame 6
stop();
Symbol 588 MovieClip Frame 11
stop(); _parent.gotoAndStop("off");
Symbol 594 MovieClip Frame 6
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 5
stop();
Symbol 595 MovieClip Frame 10
stop();
Symbol 599 MovieClip Frame 6
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 5
stop();
Symbol 600 MovieClip Frame 10
stop();
Symbol 612 MovieClip Frame 6
stop();
Symbol 613 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 5
stop();
Symbol 613 MovieClip Frame 10
stop();
Symbol 621 MovieClip Frame 6
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 5
stop();
Symbol 622 MovieClip Frame 10
stop();
Instance of Symbol 622 MovieClip "btn_playAgain" in Symbol 624 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.clickResign(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 579 MovieClip "btn_back" in Symbol 624 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 625 MovieClip Frame 1
stop(); txt_name.tabEnabled = true; txt_email.tabEnabled = true; txt_toemail.tabEnabled = true;
Instance of Symbol 595 MovieClip "btn_send" in Symbol 625 MovieClip Frame 1
on (release) { _parent._parent._parent.clickSend(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 600 MovieClip "btn_cancel" in Symbol 625 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 613 MovieClip "btn_playAgain" in Symbol 625 MovieClip Frame 10
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); }
Instance of Symbol 579 MovieClip "btn_back" in Symbol 625 MovieClip Frame 15
on (release) { _parent._parent._parent.backToEmail(); } on (rollOver) { gotoAndStop ("over"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); }
Symbol 629 MovieClip Frame 6
stop();
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 5
stop();
Symbol 630 MovieClip Frame 10
stop();
Instance of Symbol 630 MovieClip "btn_playAgain" in Symbol 632 MovieClip Frame 1
on (release) { _parent._parent._parent.clickQuit(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 579 MovieClip "btn_back" in Symbol 632 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 613 MovieClip "btn_playAgain" in Symbol 634 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 613 MovieClip "btn_playAgain" in Symbol 636 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 613 MovieClip "btn_playAgain" in Symbol 638 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 651 MovieClip Frame 15
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 5
stop();
Symbol 656 MovieClip Frame 10
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 5
stop();
Symbol 659 MovieClip Frame 10
stop();
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 2
stop();
Symbol 699 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 5
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 10
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 15
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 20
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 25
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 30
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 35
display_mc._visible = false; btn.useHandCursor = false;
Symbol 699 MovieClip Frame 40
btn.useHandCursor = false;
Symbol 699 MovieClip Frame 45
btn.useHandCursor = false;
Symbol 699 MovieClip Frame 50
btn.useHandCursor = false;
Symbol 699 MovieClip Frame 55
btn.useHandCursor = false;
Symbol 699 MovieClip Frame 60
btn.useHandCursor = false;
Symbol 699 MovieClip Frame 65
btn.useHandCursor = false;
Instance of Symbol 556 MovieClip "btn_next" in Symbol 699 MovieClip Frame 65
on (release) { _parent._parent.clickNextHighscore(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 579 MovieClip "btn_back" in Symbol 699 MovieClip Frame 65
on (release) { _parent._parent.clickPrevHighscore(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 703 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 5
stop();
Symbol 703 MovieClip Frame 10
stop();
Symbol 712 MovieClip Frame 1
stop();
Symbol 718 MovieClip Frame 1
stop();
Symbol 724 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 739 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 743 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 747 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 2
stop();
Symbol 748 MovieClip Frame 3
stop();
Symbol 758 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 759 MovieClip Frame 1
dim = false; stop();
Symbol 759 MovieClip Frame 15
dim = true;
Symbol 762 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 763 MovieClip Frame 1
dim = false; stop();
Symbol 763 MovieClip Frame 15
dim = true;
Symbol 770 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 771 MovieClip Frame 1
dim = false; stop();
Symbol 771 MovieClip Frame 15
dim = true;
Symbol 773 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 774 MovieClip Frame 1
dim = false; stop();
Symbol 774 MovieClip Frame 15
dim = true;
Symbol 775 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 776 MovieClip Frame 1
dim = false; stop();
Symbol 776 MovieClip Frame 15
dim = true;
Symbol 782 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 783 MovieClip Frame 1
dim = false; stop();
Symbol 783 MovieClip Frame 15
dim = true;
Symbol 785 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 786 MovieClip Frame 1
dim = false; stop();
Symbol 786 MovieClip Frame 15
dim = true;
Symbol 788 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 789 MovieClip Frame 1
dim = false; stop();
Symbol 789 MovieClip Frame 15
dim = true;
Symbol 791 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 792 MovieClip Frame 1
dim = false; stop();
Symbol 792 MovieClip Frame 15
dim = true;
Symbol 793 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 5
stop();
Symbol 793 MovieClip Frame 10
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 799 MovieClip Frame 1
stop();
Symbol 799 MovieClip Frame 2
play();
Symbol 799 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 799 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 799 MovieClip Frame 15
gotoAndStop ("off");
Symbol 836 MovieClip Frame 1
stop();
Symbol 856 MovieClip Frame 1
stop();
Symbol 856 MovieClip Frame 5
stop();
Symbol 856 MovieClip Frame 10
stop();
Symbol 863 Button
on (release) { clickGoQuit(); }
Symbol 865 MovieClip Frame 1
stop();
Symbol 868 MovieClip Frame 1
stop();
Symbol 868 MovieClip Frame 6
stop();
Symbol 870 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 2
play();
Symbol 870 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 870 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 870 MovieClip Frame 15
gotoAndStop ("off");
Symbol 870 MovieClip Frame 40
stop();
Symbol 871 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 5
stop();
Symbol 871 MovieClip Frame 10
stop();
Symbol 878 MovieClip Frame 5
stop();
Symbol 879 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 881 MovieClip Frame 25
stop();
Symbol 882 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 884 MovieClip Frame 25
stop();
Symbol 885 MovieClip Frame 1
stop();
Symbol 888 MovieClip [_Project] Frame 1
#initclip 28 Object.registerClass("_Project", nick.avatarfortfight.Engine); #endinitclip menus_mc.tabChildren = false; stop();
Instance of Symbol 504 MovieClip in Symbol 888 MovieClip [_Project] Frame 1
on (release) { _parent.clickViewScores(); }
Symbol 888 MovieClip [_Project] Frame 30
btn_clickHD.useHandCursor = false;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [proj_earthExplode_particle2]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [proj_earthExplode_particle1]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [fort_earth_particle2]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [fort_earth_particle1]Uses:7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:888  Timeline
Symbol 11 GraphicUsed by:12 302 506 758 762 770 773 775 782 785 788 791
Symbol 12 MovieClipUses:11Used by:16 133 164 191 226 233 246 263 302 310 313 328 352 359 362 379 523 524 546 587 588 651 698 806 812
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:12 15Used by:23
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:23
Symbol 19 FontUsed by:20 21 477 478 527 528 529 530 531 532 533 534 560 561 562 563 564 566 567 568 569 570 571 572 573 574 580 581 597 614 615 616 617 623 631 633 635 637 681 682 688 689 692 794 864 869
Symbol 20 TextUses:19Used by:22
Symbol 21 TextUses:19Used by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:16 18 22Used by:Timeline
Symbol 889 MovieClip [__Packages.nick.avatarfortfight.Engine]
Symbol 890 MovieClip [__Packages.smashing.keithm.Viewport]
Symbol 891 MovieClip [__Packages.smashing.keithm.VCamera]
Symbol 892 MovieClip [__Packages.smashing.Point3D]
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Symbol 886 GraphicUsed by:887
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Symbol 888 MovieClip [_Project]Uses:10 466 473 479 489 496 500 504 699 703 706 712 718 724 725 726 728 729 732 585 734 735 856 863 871 885 887Used by:Timeline
Streaming Sound 1Used by:Symbol 292 MovieClip
Streaming Sound 2Used by:Symbol 339 MovieClip
Streaming Sound 3Used by:Symbol 390 MovieClip
Streaming Sound 4Used by:Symbol 547 MovieClip

Instance Names

"loader_mc"Frame 1Symbol 23 MovieClip
"project"Frame 6Symbol 888 MovieClip [_Project]
"loader_bar"Symbol 23 MovieClip Frame 1Symbol 16 MovieClip
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 41Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 40Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 38Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"meter"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"launcher"Symbol 292 MovieClip Frame 1Symbol 264 MovieClip
"projectile_mc"Symbol 292 MovieClip Frame 1Symbol 266 MovieClip
"tower"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 226 MovieClip
"keep"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 233 MovieClip
"wall"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 246 MovieClip
"catapult"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 292 MovieClip
"meter"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"launcher"Symbol 339 MovieClip Frame 1Symbol 329 MovieClip
"projectile_mc"Symbol 339 MovieClip Frame 1Symbol 335 MovieClip
"tower"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 302 MovieClip
"keep"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 310 MovieClip
"wall"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 313 MovieClip
"catapult"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 339 MovieClip
"meter"Symbol 380 MovieClip Frame 1Symbol 379 MovieClip
"launcher"Symbol 390 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 390 MovieClip Frame 1Symbol 382 MovieClip
"tower"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 352 MovieClip
"keep"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 359 MovieClip
"wall"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 362 MovieClip
"catapult"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 390 MovieClip
"launcher"Symbol 547 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 547 MovieClip Frame 1Symbol 382 MovieClip
"btn_next"Symbol 586 MovieClip Frame 1Symbol 556 MovieClip
"damage_mc"Symbol 586 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 586 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 586 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"btn_back"Symbol 586 MovieClip Frame 2Symbol 579 MovieClip
"btn_play"Symbol 586 MovieClip Frame 3Symbol 585 MovieClip
"btn_playAgain"Symbol 624 MovieClip Frame 1Symbol 622 MovieClip
"btn_back"Symbol 624 MovieClip Frame 1Symbol 579 MovieClip
"btn_send"Symbol 625 MovieClip Frame 1Symbol 595 MovieClip
"btn_cancel"Symbol 625 MovieClip Frame 1Symbol 600 MovieClip
"txt_name"Symbol 625 MovieClip Frame 1Symbol 601 EditableText
"txt_email"Symbol 625 MovieClip Frame 1Symbol 603 EditableText
"txt_toemail"Symbol 625 MovieClip Frame 1Symbol 604 EditableText
"btn_playAgain"Symbol 625 MovieClip Frame 10Symbol 613 MovieClip
"btn_back"Symbol 625 MovieClip Frame 15Symbol 579 MovieClip
"display_mc"Symbol 625 MovieClip Frame 30Symbol 624 MovieClip
"btn_playAgain"Symbol 632 MovieClip Frame 1Symbol 630 MovieClip
"btn_back"Symbol 632 MovieClip Frame 1Symbol 579 MovieClip
"btn_playAgain"Symbol 634 MovieClip Frame 1Symbol 613 MovieClip
"btn_playAgain"Symbol 636 MovieClip Frame 1Symbol 613 MovieClip
"btn_playAgain"Symbol 638 MovieClip Frame 1Symbol 613 MovieClip
"name"Symbol 687 MovieClip Frame 1Symbol 684 EditableText
"score"Symbol 687 MovieClip Frame 1Symbol 685 EditableText
"rank"Symbol 687 MovieClip Frame 1Symbol 686 EditableText
"name"Symbol 698 MovieClip Frame 1Symbol 695 EditableText
"score"Symbol 698 MovieClip Frame 1Symbol 696 EditableText
"rank"Symbol 698 MovieClip Frame 1Symbol 697 EditableText
"btn"Symbol 699 MovieClip Frame 5Symbol 506 Button
"scroll_mc"Symbol 699 MovieClip Frame 5Symbol 524 MovieClip
"display_mc"Symbol 699 MovieClip Frame 5Symbol 586 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 10Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 10Symbol 625 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 15Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 15Symbol 632 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 20Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 20Symbol 624 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 25Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 25Symbol 634 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 30Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 30Symbol 636 MovieClip
"scroll_mc"Symbol 699 MovieClip Frame 35Symbol 588 MovieClip
"display_mc"Symbol 699 MovieClip Frame 35Symbol 638 MovieClip
"btn_view"Symbol 699 MovieClip Frame 40Symbol 504 MovieClip
"btn_playAgain"Symbol 699 MovieClip Frame 40Symbol 656 MovieClip
"btn_submit"Symbol 699 MovieClip Frame 40Symbol 659 MovieClip
"winner_mc"Symbol 699 MovieClip Frame 40Symbol 666 MovieClip
"btn_email"Symbol 699 MovieClip Frame 45Symbol 489 MovieClip
"btn_playAgain"Symbol 699 MovieClip Frame 50Symbol 656 MovieClip
"pagination"Symbol 699 MovieClip Frame 65Symbol 680 EditableText
"hs_3"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_4"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_5"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_6"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_7"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_8"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_9"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_10"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_2"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"hs_1"Symbol 699 MovieClip Frame 65Symbol 687 MovieClip
"btn_next"Symbol 699 MovieClip Frame 65Symbol 556 MovieClip
"btn_back"Symbol 699 MovieClip Frame 65Symbol 579 MovieClip
"playerScore_mc"Symbol 699 MovieClip Frame 65Symbol 698 MovieClip
"btn_one"Symbol 729 MovieClip Frame 1Symbol 718 MovieClip
"btn_one"Symbol 729 MovieClip Frame 2Symbol 724 MovieClip
"btn_one"Symbol 729 MovieClip Frame 3Symbol 712 MovieClip
"char"Symbol 748 MovieClip Frame 1Symbol 739 MovieClip
"char"Symbol 748 MovieClip Frame 2Symbol 743 MovieClip
"char"Symbol 748 MovieClip Frame 3Symbol 747 MovieClip
"rain"Symbol 793 MovieClip Frame 1Symbol 759 MovieClip
"explode"Symbol 793 MovieClip Frame 1Symbol 763 MovieClip
"heavy"Symbol 793 MovieClip Frame 1Symbol 771 MovieClip
"rain"Symbol 793 MovieClip Frame 5Symbol 774 MovieClip
"explode"Symbol 793 MovieClip Frame 5Symbol 776 MovieClip
"heavy"Symbol 793 MovieClip Frame 5Symbol 783 MovieClip
"rain"Symbol 793 MovieClip Frame 10Symbol 786 MovieClip
"explode"Symbol 793 MovieClip Frame 10Symbol 789 MovieClip
"heavy"Symbol 793 MovieClip Frame 10Symbol 792 MovieClip
"weapons"Symbol 798 MovieClip Frame 1Symbol 793 MovieClip
"txt_playerNum"Symbol 798 MovieClip Frame 1Symbol 794 EditableText
"btn_send"Symbol 798 MovieClip Frame 10Symbol 595 MovieClip
"btn_resign"Symbol 798 MovieClip Frame 10Symbol 622 MovieClip
"character_mc"Symbol 799 MovieClip Frame 1Symbol 748 MovieClip
"banner_mc"Symbol 799 MovieClip Frame 1Symbol 798 MovieClip
"score0"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"score1"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"score2"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"score3"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"score4"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"score5"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"banner"Symbol 856 MovieClip Frame 1Symbol 799 MovieClip
"damageBar_mc"Symbol 856 MovieClip Frame 1Symbol 812 MovieClip
"score_mc"Symbol 856 MovieClip Frame 1Symbol 837 MovieClip
"weapons"Symbol 865 MovieClip Frame 1Symbol 793 MovieClip
"txt_playerNum"Symbol 865 MovieClip Frame 1Symbol 864 EditableText
"btn_send"Symbol 865 MovieClip Frame 10Symbol 595 MovieClip
"btn_resign"Symbol 865 MovieClip Frame 10Symbol 622 MovieClip
"character_mc"Symbol 870 MovieClip Frame 1Symbol 748 MovieClip
"banner_mc"Symbol 870 MovieClip Frame 1Symbol 865 MovieClip
"txtOverlay_mc"Symbol 870 MovieClip Frame 20Symbol 868 MovieClip
"banner"Symbol 871 MovieClip Frame 1Symbol 870 MovieClip
"damageBar_mc"Symbol 871 MovieClip Frame 1Symbol 812 MovieClip
"score_mc"Symbol 871 MovieClip Frame 1Symbol 837 MovieClip
"rightLook_mc"Symbol 885 MovieClip Frame 1Symbol 881 MovieClip
"leftLook_mc"Symbol 885 MovieClip Frame 5Symbol 884 MovieClip
"viewport_mc"Symbol 888 MovieClip [_Project] Frame 1Symbol 466 MovieClip
"btn_email"Symbol 888 MovieClip [_Project] Frame 1Symbol 489 MovieClip
"btn_2player"Symbol 888 MovieClip [_Project] Frame 1Symbol 496 MovieClip
"btn_1player"Symbol 888 MovieClip [_Project] Frame 1Symbol 500 MovieClip
"menus_mc"Symbol 888 MovieClip [_Project] Frame 1Symbol 699 MovieClip
"btn_startOver"Symbol 888 MovieClip [_Project] Frame 5Symbol 703 MovieClip
"btn_earth"Symbol 888 MovieClip [_Project] Frame 5Symbol 712 MovieClip
"btn_water"Symbol 888 MovieClip [_Project] Frame 5Symbol 718 MovieClip
"btn_fire"Symbol 888 MovieClip [_Project] Frame 5Symbol 724 MovieClip
"txt_type"Symbol 888 MovieClip [_Project] Frame 5Symbol 725 EditableText
"btn_earth"Symbol 888 MovieClip [_Project] Frame 10Symbol 712 MovieClip
"btn_water"Symbol 888 MovieClip [_Project] Frame 10Symbol 718 MovieClip
"btn_fire"Symbol 888 MovieClip [_Project] Frame 10Symbol 724 MovieClip
"selectedOne_mc"Symbol 888 MovieClip [_Project] Frame 10Symbol 729 MovieClip
"btn_play"Symbol 888 MovieClip [_Project] Frame 15Symbol 585 MovieClip
"selectedTwo_mc"Symbol 888 MovieClip [_Project] Frame 20Symbol 729 MovieClip
"selected_mc"Symbol 888 MovieClip [_Project] Frame 25Symbol 729 MovieClip
"weaponScroll_left_mc"Symbol 888 MovieClip [_Project] Frame 30Symbol 856 MovieClip
"weaponScroll_right_mc"Symbol 888 MovieClip [_Project] Frame 30Symbol 871 MovieClip
"look_mc"Symbol 888 MovieClip [_Project] Frame 30Symbol 885 MovieClip
"clickHD_mc"Symbol 888 MovieClip [_Project] Frame 30Symbol 887 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "proj_earthExplode_particle2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "proj_earthExplode_particle1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fort_earth_particle2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fort_earth_particle1"
ExportAssets (56)Timeline Frame 1Symbol 889 as "__Packages.nick.avatarfortfight.Engine"
ExportAssets (56)Timeline Frame 1Symbol 890 as "__Packages.smashing.keithm.Viewport"
ExportAssets (56)Timeline Frame 1Symbol 891 as "__Packages.smashing.keithm.VCamera"
ExportAssets (56)Timeline Frame 1Symbol 892 as "__Packages.smashing.Point3D"
ExportAssets (56)Timeline Frame 1Symbol 893 as "__Packages.smashing.keithm.ViewportGroup"
ExportAssets (56)Timeline Frame 1Symbol 894 as "__Packages.smashing.SoundEngine"
ExportAssets (56)Timeline Frame 1Symbol 895 as "__Packages.nick.avatarfortfight.World"
ExportAssets (56)Timeline Frame 1Symbol 896 as "__Packages.smashing.keithm.Renderable"
ExportAssets (56)Timeline Frame 1Symbol 897 as "__Packages.smashing.keithm.Element"
ExportAssets (56)Timeline Frame 1Symbol 898 as "__Packages.nick.avatarfortfight.Entity"
ExportAssets (56)Timeline Frame 1Symbol 899 as "__Packages.nick.avatarfortfight.ents.Player"
ExportAssets (56)Timeline Frame 1Symbol 900 as "__Packages.nick.avatarfortfight.ents.Scenery"
ExportAssets (56)Timeline Frame 1Symbol 901 as "__Packages.smashing.keithm.Effect"
ExportAssets (56)Timeline Frame 1Symbol 902 as "__Packages.nick.avatarfortfight.ents.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 903 as "__Packages.nick.avatarfortfight.ents.Projectile_Rain"
ExportAssets (56)Timeline Frame 1Symbol 904 as "__Packages.nick.avatarfortfight.ents.Projectile_Explode"
ExportAssets (56)Timeline Frame 1Symbol 905 as "__Packages.nick.avatarfortfight.ents.Projectile_Heavy"
ExportAssets (56)Timeline Frame 1Symbol 906 as "__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel"
ExportAssets (56)Timeline Frame 1Symbol 907 as "__Packages.nick.avatarfortfight.ents.Pickup"
ExportAssets (56)Timeline Frame 1Symbol 908 as "__Packages.nick.avatarfortfight.ents.Pickup_Health"
ExportAssets (56)Timeline Frame 1Symbol 909 as "__Packages.nick.avatarfortfight.ents.Pickup_Damage"
ExportAssets (56)Timeline Frame 1Symbol 910 as "__Packages.nick.avatarfortfight.ents.Player_Earth"
ExportAssets (56)Timeline Frame 1Symbol 911 as "__Packages.nick.avatarfortfight.ents.Player_Water"
ExportAssets (56)Timeline Frame 1Symbol 912 as "__Packages.nick.avatarfortfight.ents.Player_Fire"
ExportAssets (56)Timeline Frame 1Symbol 913 as "__Packages.smashing.IntervalEngine"
ExportAssets (56)Timeline Frame 1Symbol 914 as "__Packages.nick.avatarfortfight.HighscoreTable"
ExportAssets (56)Timeline Frame 1Symbol 915 as "__Packages.nick.avatarfortfight.Dimensions"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 443 as "UI_weapon2_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 444 as "UI_weapon3_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 445 as "UI_button_click2.mp3"
ExportAssets (56)Timeline Frame 4Symbol 446 as "SFX_1_hit.wav"
ExportAssets (56)Timeline Frame 4Symbol 447 as "explosionfallout.wav"
ExportAssets (56)Timeline Frame 4Symbol 448 as "pickup_power.mp3"
ExportAssets (56)Timeline Frame 4Symbol 449 as "pickup_heal.mp3"
ExportAssets (56)Timeline Frame 4Symbol 450 as "explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 451 as "SFX_weapon_3.wav"
ExportAssets (56)Timeline Frame 4Symbol 452 as "SFX_weapon_2.wav"
ExportAssets (56)Timeline Frame 4Symbol 453 as "SFX_weapon_1.wav"
ExportAssets (56)Timeline Frame 4Symbol 454 as "gameloop.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 455 as "avatar_lose.wav"
ExportAssets (56)Timeline Frame 4Symbol 458 as "UI_weapon1_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 459 as "UI_look_ani.mp3"
ExportAssets (56)Timeline Frame 4Symbol 460 as "UI_weaponselect_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 461 as "UI_button_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 462 as "UI_button_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 463 as "avatar_win.wav"
ExportAssets (56)Timeline Frame 4Symbol 464 as "avatar_intro.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 6Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 6Symbol 888 as "_Project"
ExportAssets (56)Timeline Frame 7Symbol 888 as "_Project"
ExportAssets (56)Timeline Frame 8Symbol 888 as "_Project"
ExportAssets (56)Timeline Frame 9Symbol 888 as "_Project"
ExportAssets (56)Timeline Frame 10Symbol 888 as "_Project"
ExportAssets (56)Timeline Frame 11Symbol 888 as "_Project"

Labels

"loader"Frame 1
"game"Frame 6
"flash"Symbol 35 MovieClip [bg_horizon] Frame 5
"off"Symbol 54 MovieClip [bonus_indicator] Frame 1
"on"Symbol 54 MovieClip [bonus_indicator] Frame 5
"idle"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
"explode"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 5
"explode2"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 36
"idle"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
"explode"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 5
"idle"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1
"explode"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 5
"idle"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
"explode"Symbol 148 MovieClip [proj_earthRain_mc] Frame 5
"idle"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
"explode"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 5
"explode2"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 35
"idle"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
"explode"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 5
"idle"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
"explode"Symbol 168 MovieClip [proj_fireRain_mc] Frame 5
"idle"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
"explode"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 5
"idle"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
"explode"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 5
"explode2"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 33
"idle"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
"explode"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 5
"idle"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
"explode"Symbol 198 MovieClip [proj_waterRain_mc] Frame 5
"idle"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
"explode"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 5
"4idle"Symbol 226 MovieClip Frame 1
"3collapse"Symbol 226 MovieClip Frame 6
"3idle"Symbol 226 MovieClip Frame 18
"2collapse"Symbol 226 MovieClip Frame 19
"2idle"Symbol 226 MovieClip Frame 31
"1collapse"Symbol 226 MovieClip Frame 32
"1idle"Symbol 226 MovieClip Frame 44
"0collapse"Symbol 226 MovieClip Frame 45
"0idle"Symbol 226 MovieClip Frame 58
"4idle"Symbol 233 MovieClip Frame 1
"3collapse"Symbol 233 MovieClip Frame 6
"3idle"Symbol 233 MovieClip Frame 18
"2collapse"Symbol 233 MovieClip Frame 19
"2idle"Symbol 233 MovieClip Frame 31
"1collapse"Symbol 233 MovieClip Frame 32
"1idle"Symbol 233 MovieClip Frame 44
"0collapse"Symbol 233 MovieClip Frame 45
"0idle"Symbol 233 MovieClip Frame 58
"4idle"Symbol 246 MovieClip Frame 1
"3collapse"Symbol 246 MovieClip Frame 6
"3idle"Symbol 246 MovieClip Frame 18
"2collapse"Symbol 246 MovieClip Frame 19
"2idle"Symbol 246 MovieClip Frame 31
"1collapse"Symbol 246 MovieClip Frame 32
"1idle"Symbol 246 MovieClip Frame 44
"0collapse"Symbol 246 MovieClip Frame 45
"0idle"Symbol 246 MovieClip Frame 58
"rain"Symbol 266 MovieClip Frame 1
"explode"Symbol 266 MovieClip Frame 2
"heavy"Symbol 266 MovieClip Frame 3
"empty"Symbol 266 MovieClip Frame 4
"aim"Symbol 292 MovieClip Frame 1
"launch"Symbol 292 MovieClip Frame 91
"4idle"Symbol 302 MovieClip Frame 1
"3collapse"Symbol 302 MovieClip Frame 6
"3idle"Symbol 302 MovieClip Frame 18
"2collapse"Symbol 302 MovieClip Frame 19
"2idle"Symbol 302 MovieClip Frame 31
"1collapse"Symbol 302 MovieClip Frame 32
"1idle"Symbol 302 MovieClip Frame 44
"0collapse"Symbol 302 MovieClip Frame 45
"0idle"Symbol 302 MovieClip Frame 58
"4idle"Symbol 310 MovieClip Frame 1
"3collapse"Symbol 310 MovieClip Frame 6
"3idle"Symbol 310 MovieClip Frame 18
"2collapse"Symbol 310 MovieClip Frame 19
"2idle"Symbol 310 MovieClip Frame 31
"1collapse"Symbol 310 MovieClip Frame 32
"1idle"Symbol 310 MovieClip Frame 44
"0collapse"Symbol 310 MovieClip Frame 45
"0idle"Symbol 310 MovieClip Frame 58
"4idle"Symbol 313 MovieClip Frame 1
"3collapse"Symbol 313 MovieClip Frame 6
"3idle"Symbol 313 MovieClip Frame 18
"2collapse"Symbol 313 MovieClip Frame 19
"2idle"Symbol 313 MovieClip Frame 31
"1collapse"Symbol 313 MovieClip Frame 32
"1idle"Symbol 313 MovieClip Frame 44
"0collapse"Symbol 313 MovieClip Frame 45
"0idle"Symbol 313 MovieClip Frame 58
"rain"Symbol 335 MovieClip Frame 1
"explode"Symbol 335 MovieClip Frame 2
"heavy"Symbol 335 MovieClip Frame 3
"empty"Symbol 335 MovieClip Frame 4
"aim"Symbol 339 MovieClip Frame 1
"launch"Symbol 339 MovieClip Frame 91
"4idle"Symbol 352 MovieClip Frame 1
"3collapse"Symbol 352 MovieClip Frame 6
"3idle"Symbol 352 MovieClip Frame 18
"2collapse"Symbol 352 MovieClip Frame 19
"2idle"Symbol 352 MovieClip Frame 31
"1collapse"Symbol 352 MovieClip Frame 32
"1idle"Symbol 352 MovieClip Frame 44
"0collapse"Symbol 352 MovieClip Frame 45
"0idle"Symbol 352 MovieClip Frame 58
"4idle"Symbol 359 MovieClip Frame 1
"3collapse"Symbol 359 MovieClip Frame 6
"3idle"Symbol 359 MovieClip Frame 18
"2collapse"Symbol 359 MovieClip Frame 19
"2idle"Symbol 359 MovieClip Frame 31
"1collapse"Symbol 359 MovieClip Frame 32
"1idle"Symbol 359 MovieClip Frame 44
"0collapse"Symbol 359 MovieClip Frame 45
"0idle"Symbol 359 MovieClip Frame 58
"4idle"Symbol 362 MovieClip Frame 1
"3collapse"Symbol 362 MovieClip Frame 6
"3idle"Symbol 362 MovieClip Frame 18
"2collapse"Symbol 362 MovieClip Frame 19
"2idle"Symbol 362 MovieClip Frame 31
"1collapse"Symbol 362 MovieClip Frame 32
"1idle"Symbol 362 MovieClip Frame 44
"0collapse"Symbol 362 MovieClip Frame 45
"0idle"Symbol 362 MovieClip Frame 58
"rain"Symbol 382 MovieClip Frame 1
"explode"Symbol 382 MovieClip Frame 2
"heavy"Symbol 382 MovieClip Frame 3
"empty"Symbol 382 MovieClip Frame 4
"aim"Symbol 390 MovieClip Frame 1
"launch"Symbol 390 MovieClip Frame 91
"idle"Symbol 424 MovieClip [pickup_damage_mc] Frame 1
"pickup"Symbol 424 MovieClip [pickup_damage_mc] Frame 5
"idle"Symbol 442 MovieClip [pickup_health_mc] Frame 1
"pickup"Symbol 442 MovieClip [pickup_health_mc] Frame 5
"off"Symbol 489 MovieClip Frame 1
"over"Symbol 489 MovieClip Frame 5
"on"Symbol 489 MovieClip Frame 10
"off"Symbol 496 MovieClip Frame 1
"over"Symbol 496 MovieClip Frame 5
"on"Symbol 496 MovieClip Frame 10
"off"Symbol 500 MovieClip Frame 1
"over"Symbol 500 MovieClip Frame 5
"on"Symbol 500 MovieClip Frame 10
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"close"Symbol 524 MovieClip Frame 7
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"on"Symbol 588 MovieClip Frame 1
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"over"Symbol 622 MovieClip Frame 5
"down"Symbol 622 MovieClip Frame 10
"input"Symbol 625 MovieClip Frame 1
"sending"Symbol 625 MovieClip Frame 5
"sent"Symbol 625 MovieClip Frame 10
"email_error"Symbol 625 MovieClip Frame 15
"timeout_error"Symbol 625 MovieClip Frame 20
"name_error"Symbol 625 MovieClip Frame 25
"resign"Symbol 625 MovieClip Frame 30
"off"Symbol 630 MovieClip Frame 1
"over"Symbol 630 MovieClip Frame 5
"down"Symbol 630 MovieClip Frame 10
"off"Symbol 656 MovieClip Frame 1
"over"Symbol 656 MovieClip Frame 5
"on"Symbol 656 MovieClip Frame 10
"off"Symbol 659 MovieClip Frame 1
"over"Symbol 659 MovieClip Frame 5
"on"Symbol 659 MovieClip Frame 10
"off"Symbol 699 MovieClip Frame 1
"help"Symbol 699 MovieClip Frame 5
"email"Symbol 699 MovieClip Frame 10
"quit"Symbol 699 MovieClip Frame 15
"resign"Symbol 699 MovieClip Frame 20
"opponentResign"Symbol 699 MovieClip Frame 25
"timeout"Symbol 699 MovieClip Frame 30
"error"Symbol 699 MovieClip Frame 35
"win"Symbol 699 MovieClip Frame 40
"winEmail"Symbol 699 MovieClip Frame 45
"lose"Symbol 699 MovieClip Frame 50
"highscore_loading"Symbol 699 MovieClip Frame 55
"highscore_error"Symbol 699 MovieClip Frame 60
"highscore"Symbol 699 MovieClip Frame 65
"off"Symbol 703 MovieClip Frame 1
"over"Symbol 703 MovieClip Frame 5
"on"Symbol 703 MovieClip Frame 10
"off"Symbol 712 MovieClip Frame 1
"over"Symbol 712 MovieClip Frame 5
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http://swfchan.com/43/210485/info.shtml
Created: 8/10 -2018 08:21:38 Last modified: 8/10 -2018 08:21:38 Server time: 11/05 -2024 07:15:32