Section 1
//begBubble_140 (LHF2_vanilla_fla.begBubble_140)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class begBubble_140 extends MovieClip {
public function begBubble_140(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 2
//beverages_45 (LHF2_vanilla_fla.beverages_45)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class beverages_45 extends MovieClip {
public function beverages_45(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 3
//btnReturn_78 (LHF2_vanilla_fla.btnReturn_78)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class btnReturn_78 extends MovieClip {
public function btnReturn_78(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 4
//buttonSet_74 (LHF2_vanilla_fla.buttonSet_74)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class buttonSet_74 extends MovieClip {
public var btnLongCrush:MovieClip;
public var btnVictory:MovieClip;
public var btnPause:MovieClip;
public var btnDrinkMilk:MovieClip;
public var btnDegrade:MovieClip;
public var btnRepeatedly:MovieClip;
public var btnRelease:MovieClip;
public var btnLong:MovieClip;
public var btnTurboKick:MovieClip;
public var btnDrink:MovieClip;
public var btnBriefly:MovieClip;
public var btnDoubleKick:MovieClip;
public var btnWildLicks:MovieClip;
public var btnGlassDown:MovieClip;
public var btnGrind:MovieClip;
public var btnFastLicks:MovieClip;
public var btnSlowLick:MovieClip;
public var btnVar2Tea:MovieClip;
public var btnGlassUp:MovieClip;
public var btnRepeatCrush:MovieClip;
public var btnVar1:MovieClip;
public var btnWorship:MovieClip;
public var btnVar1Tea:MovieClip;
public var btnPauseTickling:MovieClip;
public var btnVar2:MovieClip;
public var btnReturn:MovieClip;
public var btnKick:MovieClip;
public var btnStartTickling:MovieClip;
public function buttonSet_74(){
addFrameScript(0, frame1, 13, frame14, 19, frame20);
}
function frame1(){
stop();
}
function frame14(){
}
function frame20(){
}
}
}//package LHF2_vanilla_fla
Section 5
//colorDie_110 (LHF2_vanilla_fla.colorDie_110)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class colorDie_110 extends MovieClip {
public function colorDie_110(){
addFrameScript(0, frame1, 6, frame7, 12, frame13);
}
function frame1(){
stop();
}
function frame7(){
stop();
}
function frame13(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 6
//cubeDie_109 (LHF2_vanilla_fla.cubeDie_109)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class cubeDie_109 extends MovieClip {
public function cubeDie_109(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 7
//emma_back_31 (LHF2_vanilla_fla.emma_back_31)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class emma_back_31 extends MovieClip {
public var tongue:MovieClip;
public var emmaMilk:MovieClip;
public function emma_back_31(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 8
//emma_front_60 (LHF2_vanilla_fla.emma_front_60)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class emma_front_60 extends MovieClip {
public var droolsprite:MovieClip;
public var tongue:MovieClip;
public var red:MovieClip;
public function emma_front_60(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 9
//emmaTongue_61 (LHF2_vanilla_fla.emmaTongue_61)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class emmaTongue_61 extends MovieClip {
public function emmaTongue_61(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 10
//emmaTongueVanilla_34 (LHF2_vanilla_fla.emmaTongueVanilla_34)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class emmaTongueVanilla_34 extends MovieClip {
public function emmaTongueVanilla_34(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 11
//hand_108 (LHF2_vanilla_fla.hand_108)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class hand_108 extends MovieClip {
public function hand_108(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 12
//kelsey_back_26 (LHF2_vanilla_fla.kelsey_back_26)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class kelsey_back_26 extends MovieClip {
public var tongue:MovieClip;
public function kelsey_back_26(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 13
//kelsey_front_56 (LHF2_vanilla_fla.kelsey_front_56)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class kelsey_front_56 extends MovieClip {
public var droolsprite:MovieClip;
public var tongue:MovieClip;
public var red:MovieClip;
public function kelsey_front_56(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 14
//kelsey_vanilla_tongue_30 (LHF2_vanilla_fla.kelsey_vanilla_tongue_30)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class kelsey_vanilla_tongue_30 extends MovieClip {
public function kelsey_vanilla_tongue_30(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 15
//kelseyLick_58 (LHF2_vanilla_fla.kelseyLick_58)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class kelseyLick_58 extends MovieClip {
public function kelseyLick_58(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 16
//MainTimeline (LHF2_vanilla_fla.MainTimeline)
package LHF2_vanilla_fla {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.media.*;
import flash.net.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.utils.*;
import flash.xml.*;
public dynamic class MainTimeline extends MovieClip {
public var txtScore1:TextField;
public var sprTableBack:MovieClip;
public var txtScore0:TextField;
public var sideBar:MovieClip;
public var textCloud:MovieClip;
public var sprBalls1:MovieClip;
public var sprMilk:MovieClip;
public var btnControlMindy:MovieClip;
public var sprTableBallsRed:MovieClip;
public var sprBalls2:MovieClip;
public var sprDroolGround:MovieClip;
public var sprJenny:MovieClip;
public var xmasDecorations:MovieClip;
public var btn50:MovieClip;
public var btnIntroStart:introStartButton;
public var wndBeg:MovieClip;
public var beverage:MovieClip;
public var sprPoles:MovieClip;
public var wndStartText:MovieClip;
public var sprRoom:MovieClip;
public var txtTopText:MovieClip;
public var sprMe:MovieClip;
public var btnFreeForAll:MovieClip;
public var btnControlPriella:MovieClip;
public var loader_mc:movie_mc;
public var loaded_txt:TextField;
public var kelsey_front:MovieClip;
public var sprTableBalls:MovieClip;
public var sprTableFront:MovieClip;
public var mindy_back:MovieClip;
public var sprKelsey:MovieClip;
public var sprKots:MovieClip;
public var priella_front:MovieClip;
public var weather:MovieClip;
public var btn12:MovieClip;
public var wndRoll:MovieClip;
public var sprPerv:MovieClip;
public var sprTrapFront:MovieClip;
public var sprEmma:MovieClip;
public var btn75:MovieClip;
public var txtMatch:TextField;
public var sprTrapSLAMMED:MovieClip;
public var priella_back:MovieClip;
public var sprMindy:MovieClip;
public var btnControlKelsey:MovieClip;
public var wndWin:MovieClip;
public var emma_back:MovieClip;
public var sprPriella:MovieClip;
public var btnControlEmma:MovieClip;
public var emma_front:MovieClip;
public var kelsey_back:MovieClip;
public var btn25:MovieClip;
public var begCloud:MovieClip;
public var wndFFA:MovieClip;
public var wndReward:MovieClip;
public var txtCloud:MovieClip;
public var txtScore3:TextField;
public var btnControlNone:MovieClip;
public var wndShield:MovieClip;
public var txtScore2:TextField;
public var mindy_front:MovieClip;
public var btnSelect:MovieClip;
public var iTargetScore;
public var iCharControlled;
public var bFFAenabled;
public var bDEBUG;
public var bVANILLA;
public var iAmountOfFinishers;
public var bBendingAllowed:Boolean;
public var iPainLevel;
public var iPainLevelMax;
public var iPainType;
public var myInterval:uint;
public var iTimeOut;
public var bButtonsLocked;
public var strCurrentMove:String;
public var diceArray:Array;
public var scoreArray:Array;
public var betArray:Array;
public var bTko;
public var iTurn;
public var bPaused;
public var iOffset;
public var iRednessValue;
public var iBallSize;
public var iBallDefaultSize;
public var iBallOffset;
public var iTkoReduction;
public var iWorshipMemory;
public var bSuppressBallUpdating;
public var iHeatColdCounter;
public var iBallColourOffset;
public var bPreventMeUp;
public var iJennyCountdown;
public var iSeason;
public var bGameOver;
public var iWinner;
public var bTableBalls;
public var i2ndChar;
public var iCurrentAct;
public var itmpPose;
public var iVictoryOverride;
public var iBegBubble;
public var iCurrentChar;
public var objSprites:Array;
public var iPhase;
public var iAction;
public var iVariation;
public var iActionsTaken;
public var bActionActive;
public var iHighestDie;
public var iRollPhase;
public var iRecoverCounter;
public var iActionOverride;
public var iDebugOverwriteChar;
public var bFORCETKO;
public function MainTimeline(){
addFrameScript(0, frame1, 1, frame2);
}
public function onProgress(_arg1:ProgressEvent):void{
var _local2:Number = _arg1.target.bytesLoaded;
var _local3:Number = _arg1.target.bytesTotal;
var _local4:Number = (_local2 / _local3);
loader_mc.scaleX = _local4;
loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%");
}
public function onComplete(_arg1:Event):void{
loaded_txt.text = "Finished loading.";
var _local2:* = this.loaderInfo.url;
var _local3:* = false;
if (_local2.search("file:") != -1){
_local3 = true;
};
if (_local2.search("deviantart.net") != -1){
_local3 = true;
};
if (_local3 == true){
btnIntroStart.alpha = 1;
btnSelect.mouseEnabled = false;
stage.addEventListener(MouseEvent.CLICK, selectButtonClicked);
btnSelect.alpha = 1;
btnControlNone.alpha = 1;
btnControlKelsey.alpha = 0.5;
btnControlEmma.alpha = 0.5;
btnControlPriella.alpha = 0.5;
btnControlMindy.alpha = 0.5;
btn12.alpha = 0.5;
btn25.alpha = 1;
btn50.alpha = 0.5;
btn75.alpha = 0.5;
if (bFFAenabled == false){
btnFreeForAll.alpha = 0.2;
} else {
btnFreeForAll.alpha = 0.5;
};
};
}
public function selectButtonClicked(_arg1:MouseEvent):void{
if (_arg1.target.name == "btnIntroStart"){
stage.removeEventListener(MouseEvent.CLICK, selectButtonClicked);
gotoAndStop(2);
} else {
if (_arg1.target.name == "btnControlNone"){
iCharControlled = 9;
focusButton(iCharControlled);
} else {
if (_arg1.target.name == "btnControlKelsey"){
iCharControlled = 0;
focusButton(iCharControlled);
} else {
if (_arg1.target.name == "btnControlEmma"){
iCharControlled = 1;
focusButton(iCharControlled);
} else {
if (_arg1.target.name == "btnControlPriella"){
iCharControlled = 2;
focusButton(iCharControlled);
} else {
if (_arg1.target.name == "btnControlMindy"){
iCharControlled = 3;
focusButton(iCharControlled);
} else {
if (_arg1.target.name == "btn12"){
iTargetScore = 12;
focusTargetButton(iTargetScore);
} else {
if (_arg1.target.name == "btn25"){
iTargetScore = 25;
focusTargetButton(iTargetScore);
} else {
if (_arg1.target.name == "btn50"){
iTargetScore = 50;
focusTargetButton(iTargetScore);
} else {
if (_arg1.target.name == "btn75"){
iTargetScore = 75;
focusTargetButton(iTargetScore);
} else {
if ((((_arg1.target.name == "btnFreeForAll")) && ((bFFAenabled == true)))){
iTargetScore = 99;
focusTargetButton(iTargetScore);
};
};
};
};
};
};
};
};
};
};
};
}
public function focusButton(_arg1):void{
btnControlNone.alpha = 0.5;
btnControlKelsey.alpha = 0.5;
btnControlEmma.alpha = 0.5;
btnControlPriella.alpha = 0.5;
btnControlMindy.alpha = 0.5;
if (_arg1 == 9){
btnControlNone.alpha = 1;
btnSelect.y = 22;
} else {
if (_arg1 == 0){
btnControlKelsey.alpha = 1;
btnSelect.y = 162;
} else {
if (_arg1 == 1){
btnControlEmma.alpha = 1;
btnSelect.y = 297;
} else {
if (_arg1 == 2){
btnControlPriella.alpha = 1;
btnSelect.y = 438;
} else {
if (_arg1 == 3){
btnControlMindy.alpha = 1;
btnSelect.y = 579;
};
};
};
};
};
}
public function focusTargetButton(_arg1):void{
if (bFFAenabled == false){
btnFreeForAll.alpha = 0.2;
} else {
btnFreeForAll.alpha = 0.5;
};
btn12.alpha = 0.5;
btn25.alpha = 0.5;
btn50.alpha = 0.5;
btn75.alpha = 0.5;
if (_arg1 == 12){
btn12.alpha = 1;
} else {
if (_arg1 == 25){
btn25.alpha = 1;
} else {
if (_arg1 == 50){
btn50.alpha = 1;
} else {
if (_arg1 == 75){
btn75.alpha = 1;
} else {
if (_arg1 == 99){
btnFreeForAll.alpha = 1;
};
};
};
};
};
}
public function startTurn():void{
betArray = [false, false, false, false];
iTurn = (iCurrentChar + 1);
if (iTurn > 3){
iTurn = 0;
};
iCurrentChar = iTurn;
iAction = (Math.floor((Math.random() * 18)) + 1);
if (iAction == 11){
iAction = 18;
};
if (bDEBUG == true){
if (iActionOverride != 99){
iAction = iActionOverride;
};
};
diceArray[0] = (Math.floor((Math.random() * 6)) + 1);
diceArray[1] = (Math.floor((Math.random() * 6)) + 1);
diceArray[2] = (Math.floor((Math.random() * 6)) + 1);
diceArray[3] = (Math.floor((Math.random() * 6)) + 1);
iHighestDie = diceArray[iTurn];
if (bGameOver == false){
showRollWindow();
} else {
wndWin.sprWinner.gotoAndStop((iWinner + 1));
wndWin.x = wndRoll.x;
wndWin.y = 6;
};
}
public function showRollWindow():void{
wndRoll.btnGo.alpha = 0;
wndRoll.btnOwnKick.alpha = 0;
wndRoll.btnOwnPull.alpha = 0;
wndRoll.btnOwnCrush.alpha = 0;
wndRoll.btnOwnSpank.alpha = 0;
wndRoll.btnOwnDegrade.alpha = 0;
wndRoll.btnOwnTickle.alpha = 0;
wndRoll.btnOwnPass.alpha = 0;
wndRoll.btnOwnRoll.alpha = 0;
wndRoll.portrait.gotoAndStop((iTurn + 1));
wndRoll.hand.gotoAndStop((iTurn + 1));
wndRoll.dieColor.alpha = 0;
wndRoll.dieColor2.alpha = 0;
wndRoll.die0.x = 70;
wndRoll.die1.x = (Math.floor((Math.random() * 15)) + 248);
wndRoll.die2.x = (Math.floor((Math.random() * 15)) + 248);
wndRoll.die3.x = (Math.floor((Math.random() * 15)) + 248);
wndRoll.die1.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die2.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die3.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die0.alpha = 0;
wndRoll.die1.alpha = 0;
wndRoll.die2.alpha = 0;
wndRoll.die3.alpha = 0;
if (iTurn == 0){
wndRoll.txtGirl2.text = "Emma: ";
wndRoll.txtGirl3.text = "Priëlla: ";
wndRoll.txtGirl4.text = "Mindy: ";
} else {
if (iTurn == 1){
wndRoll.txtGirl2.text = "Priëlla: ";
wndRoll.txtGirl3.text = "Mindy: ";
wndRoll.txtGirl4.text = "Kelsey: ";
} else {
if (iTurn == 2){
wndRoll.txtGirl2.text = "Mindy: ";
wndRoll.txtGirl3.text = "Kelsey: ";
wndRoll.txtGirl4.text = "Emma: ";
} else {
wndRoll.txtGirl2.text = "Kelsey: ";
wndRoll.txtGirl3.text = "Emma: ";
wndRoll.txtGirl4.text = "Priëlla: ";
};
};
};
wndRoll.txt.text = getCharText(iTurn, "startRolling");
wndRoll.x = 355;
wndRoll.y = 6;
wndRoll.btnRoll.y = 138;
}
public function doRollPhase():void{
iRollPhase++;
if (iRollPhase < 10){
wndRoll.die0.x = (wndRoll.die0.x + 20);
wndRoll.die0.rotation = (Math.floor((Math.random() * 36)) * 10);
if (iRollPhase == 9){
wndRoll.die0.gotoAndStop(diceArray[iTurn]);
} else {
wndRoll.die0.gotoAndStop(Math.ceil((Math.random() * 6)));
};
} else {
if (iRollPhase < 20){
} else {
if (iRollPhase == 20){
if (iAction < 7){
wndRoll.dieColor.gotoAndStop(1);
} else {
if (iAction < 13){
wndRoll.dieColor.gotoAndStop(7);
} else {
wndRoll.dieColor.gotoAndStop(13);
};
};
wndRoll.dieColor.x = 70;
wndRoll.dieColor.alpha = 1;
} else {
if (iRollPhase < 26){
iOffset = 0;
if (iAction > 12){
iOffset = 12;
} else {
if (iAction > 6){
iOffset = 6;
};
};
wndRoll.dieColor.x = (wndRoll.dieColor.x + 20);
wndRoll.dieColor.rotation = (Math.floor((Math.random() * 36)) * 10);
if (iRollPhase == 25){
wndRoll.dieColor.gotoAndStop(iAction);
wndRoll.dieColor.rotation = (-30 + (Math.floor((Math.random() * 8)) * 10));
if (iAction < 7){
wndRoll.txt.text = getCharText(iTurn, "got_GREEN");
} else {
if (iAction < 13){
wndRoll.txt.text = getCharText(iTurn, "got_RED");
wndRoll.portrait.gotoAndStop((iTurn + 11));
} else {
wndRoll.txt.text = getCharText(iTurn, "got_YELLOW");
if (iAction == 13){
wndRoll.portrait.gotoAndStop((iTurn + 11));
};
};
};
} else {
wndRoll.dieColor.gotoAndStop((Math.ceil((Math.random() * 6)) + iOffset));
};
} else {
if (iRollPhase < 39){
} else {
if (iRollPhase == 39){
if (iCharControlled == getPlayerPlus(1)){
if ((((iAction < 7)) || ((iAction > 13)))){
bPaused = true;
showPassRollButtons();
};
};
} else {
if (iRollPhase == 40){
if (passOrRoll(wndRoll.txtGirl2, getPlayerPlus(1)) == false){
if ((((iAction < 7)) || ((iAction > 13)))){
wndRoll.txtGirl2.text = (wndRoll.txtGirl2.text + getPassMessage());
};
iRollPhase = 55;
} else {
wndRoll.die1.alpha = 1;
};
} else {
if (iRollPhase < 50){
wndRoll.die1.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die1.gotoAndStop(Math.ceil((Math.random() * 6)));
} else {
if (iRollPhase == 50){
wndRoll.die1.gotoAndStop(diceArray[getPlayerPlus(1)]);
handleDieRoll(getPlayerPlus(1), wndRoll.txtGirl2);
} else {
if (iRollPhase < 59){
} else {
if (iRollPhase == 59){
if (iCharControlled == getPlayerPlus(2)){
if ((((iAction < 7)) || ((iAction > 13)))){
bPaused = true;
showPassRollButtons();
};
};
} else {
if (iRollPhase == 60){
if (passOrRoll(wndRoll.txtGirl3, getPlayerPlus(2)) == false){
if ((((iAction < 7)) || ((iAction > 13)))){
wndRoll.txtGirl3.text = (wndRoll.txtGirl3.text + getPassMessage());
};
iRollPhase = 75;
} else {
wndRoll.die2.alpha = 1;
};
} else {
if (iRollPhase < 70){
wndRoll.die2.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die2.gotoAndStop(Math.ceil((Math.random() * 6)));
} else {
if (iRollPhase == 70){
wndRoll.die2.gotoAndStop(diceArray[getPlayerPlus(2)]);
handleDieRoll(getPlayerPlus(2), wndRoll.txtGirl3);
} else {
if (iRollPhase < 79){
} else {
if (iRollPhase == 79){
if (iCharControlled == getPlayerPlus(3)){
if ((((iAction < 7)) || ((iAction > 13)))){
bPaused = true;
showPassRollButtons();
};
};
} else {
if (iRollPhase == 80){
if (passOrRoll(wndRoll.txtGirl4, getPlayerPlus(3)) == false){
if ((((iAction < 7)) || ((iAction > 13)))){
wndRoll.txtGirl4.text = (wndRoll.txtGirl4.text + getPassMessage());
};
iRollPhase = 95;
} else {
wndRoll.die3.alpha = 1;
};
} else {
if (iRollPhase < 90){
wndRoll.die3.rotation = (Math.floor((Math.random() * 36)) * 10);
wndRoll.die3.gotoAndStop(Math.ceil((Math.random() * 6)));
} else {
if (iRollPhase == 90){
wndRoll.die3.gotoAndStop(diceArray[getPlayerPlus(3)]);
handleDieRoll(getPlayerPlus(3), wndRoll.txtGirl4);
} else {
if (iRollPhase == 100){
if (iAction < 13){
if (bDEBUG == true){
if (iDebugOverwriteChar != 99){
iCurrentChar = iDebugOverwriteChar;
};
};
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
if (bTko == true){
bTko = false;
iRecoverCounter = 10;
};
};
} else {
if (iRollPhase < 110){
} else {
if (iRollPhase == 110){
if (iAction != 15){
wndRoll.dieColor.x = 245;
wndRoll.die0.x = 190;
if (iAction == 13){
iAction = (Math.ceil((Math.random() * 6)) + 6);
} else {
if (iAction == 14){
iAction = Math.ceil((Math.random() * 6));
} else {
if (iAction == 15){
bPaused = true;
iRollPhase = 0;
} else {
iAction = Math.ceil((Math.random() * 12));
};
};
};
if (iAction < 7){
wndRoll.dieColor2.gotoAndStop(1);
} else {
wndRoll.dieColor2.gotoAndStop(7);
};
wndRoll.dieColor2.x = 70;
wndRoll.dieColor2.alpha = 1;
} else {
if (iCharControlled == iCurrentChar){
iRollPhase = 0;
wndRoll.btnOwnKick.alpha = 1;
wndRoll.btnOwnPull.alpha = 1;
wndRoll.btnOwnCrush.alpha = 1;
wndRoll.btnOwnSpank.alpha = 1;
wndRoll.btnOwnDegrade.alpha = 1;
wndRoll.btnOwnTickle.alpha = 1;
} else {
if (iCurrentChar == 0){
iAction = 4;
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
} else {
if (iCurrentChar == 1){
iAction = 1;
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
} else {
if (iCurrentChar == 2){
iAction = 6;
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
} else {
iAction = 3;
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
};
};
};
};
};
} else {
if (iRollPhase < 118){
iOffset = 0;
if (iAction > 6){
iOffset = 6;
};
wndRoll.dieColor2.x = (wndRoll.dieColor2.x + 10);
wndRoll.dieColor2.rotation = (Math.floor((Math.random() * 36)) * 10);
if (iRollPhase == 117){
wndRoll.dieColor2.gotoAndStop(iAction);
wndRoll.dieColor2.rotation = (-30 + (Math.floor((Math.random() * 8)) * 10));
if (iAction < 7){
wndRoll.txt.text = getCharText(iTurn, "got_GREEN");
} else {
wndRoll.txt.text = getCharText(iTurn, "got_RED");
wndRoll.portrait.gotoAndStop((iTurn + 11));
};
} else {
wndRoll.dieColor2.gotoAndStop((Math.ceil((Math.random() * 6)) + iOffset));
};
} else {
if (iRollPhase == 125){
if (bDEBUG == true){
if (iDebugOverwriteChar != 99){
iCurrentChar = iDebugOverwriteChar;
};
};
wndRoll.btnGo.alpha = 1;
iRollPhase = 0;
if (bTko == true){
bTko = false;
iRecoverCounter = 10;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
}
public function getPassMessage():String{
var _local1:Array = [];
if (iHighestDie == 6){
_local1 = ["Pass.", "Can't do better than six!", "It's all yours.", "I'll pass.", "I'm passing.", "No use in rolling.", "I pass.", "Okay. Pass.", "I have to skip.", "Can't beat that!"];
} else {
_local1 = ["Pass.", "I'm out.", "It's all yours.", "I'll pass.", "I'm passing.", "Too risky... pass.", "I pass.", "Okay. Pass.", "I'll skip this.", "I'll sit this one out."];
};
return (_local1[Math.floor((Math.random() * _local1.length))]);
}
public function handleDieRoll(_arg1, _arg2):void{
var _local3:Array = [];
if (diceArray[_arg1] > iHighestDie){
_local3 = ["Don't think so! I'll do it!", "No, I will do that!", "Haha, sucks for you!", "You bite the dust!", "I'll take that task, gladly!", "Nope, he'll suffer me instead!", "DENIED! Hahaha!", "no you don't! I will!", "Piss off! I'm taking over!"];
iHighestDie = diceArray[_arg1];
iCurrentChar = _arg1;
} else {
_local3 = ["Damn, lost the points.", "Well, was worth a try.", "Shit. Should've been me!", "Stupid dice.", "Meh, I wanted that!", "I would have loved that...", "Shit, there go the points!", "Muh.", "Fuck that!"];
};
if (_local3.length > 0){
_arg2.text = (_arg2.text + _local3[Math.floor((Math.random() * _local3.length))]);
};
}
public function passOrRoll(_arg1, _arg2):Boolean{
var _local3:* = false;
var _local4:Array = [];
if (iAction == 7){
_local4 = ["Eewww!", "Yuck! Well, enjoy!", "Good luck with that!", "Eeww!", "Ewwwwww!", "Better you than me!", "Hope you like tea! heheh!", "I have to see this!", "Yes! Haha, love to see that!", "Enjoy, heheh!", "Mmm, delicious! hahah!", "Hope it tastes REAL bad!", "Hahahah!", "You suck, now drink nuts-tea!", "Eeww-eewwww!", "Serves you right!", "EEEWWWW...", "YUCK-yuck yuck!", "Eeewww!"];
} else {
if (iAction == 8){
_local4 = ["You're such a baby, that you need milk!", "Food is for grownups, milk for babies!", "Heheh! Baby got thirsty?", "Baby baby!", "Muhahaha!", "Got milk? Heeheehee!", "Suck this!", "Suck milk!", "Time for breast time!", "Aha, the OTHER fruit! Haha!"];
} else {
if (iAction == 9){
_local4 = ["Ah, go drool over him!", "You're the drooling type.", "I knew you'd drool over it!", "Admit it, you love this!", "Let it all flow! haha!", "You can't keep it in, eh?", "You dirty bitch! haha!", "Time to wash him! haha!", "mmmmm!", "Go go, drooling bitch!"];
} else {
if (iAction == 10){
_local4 = ["I hope it tastes real bad!", "Woohoo, licking action!", "Haha, go lick some pears!", "Enjoy tasting pear!", "Degrading, I love it!", "Saliva all over the pears!", "Enjoy the taste of pears!", "Haha, how appropriate for you!", "Lick 'em like it was icecream!", "I bet you'll gag soon!", "Sexy! Tongue action, haha!", "I hope the taste makes you vomit!", "Don't know where they've been!"];
} else {
if (iAction == 11){
_local4 = ["Let them balls close off air!", "So embarrassing! Heheh!", "No more O2 for you!", "Balls in your nose!", "This is so hot! Hehehe!", "I wanna see you faint!", "I hope you faint! Muahah!", "You deserved this! Haha!", "This sure rows your boat! Hee!"];
} else {
if (iAction == 12){
_local4 = ["Yeah! Degrading!", "Mmm, can't wait to hear!", "Go beg for mercy!", "Say you're worthless!", "Undress!", "Nude! Nude! Nude!", "Haha, embarrass yourself!", "Nam, embarrassing!", "I'll love this!", "Awesome! Hahaha!", "Sucks to be you! Haha!", "Go crawl down, girl!", "Confess something embarrassing!", "Crawl in the dust for them!", "This suits you so well!", "I wish I could record this!"];
} else {
if (iAction == 13){
_local4 = ["Hmm, it could still be anything!", "Can't wait to see what action we'll get!", "You never know with these dice!", "Is it good, is it bad? We'll find out!", "Muh, question mark... no idea what we'll be facing!", "It is... a surprise!", "Here's hoping for something great!"];
} else {
if (iCharControlled == _arg2){
_local3 = true;
} else {
if (iHighestDie < 4){
_local3 = true;
} else {
if (iHighestDie == 4){
if ((((Math.floor((Math.random() * 100)) < 60)) || ((scoreArray[_arg2] < 4)))){
_local3 = true;
};
} else {
if (iHighestDie == 5){
if ((((Math.floor((Math.random() * 100)) < 25)) || ((scoreArray[_arg2] < 4)))){
_local3 = true;
};
};
};
};
};
};
};
};
};
};
};
};
if ((((_local4.length > 0)) && ((bPaused == false)))){
_arg1.text = (_arg1.text + _local4[Math.floor((Math.random() * _local4.length))]);
};
if (bTko == true){
if (Math.floor((Math.random() * 100)) < 30){
bTko = false;
iRecoverCounter = 10;
};
};
if (_local3 == true){
betArray[_arg2] = true;
};
return (_local3);
}
public function showPassRollButtons():void{
var _local1:* = iCharControlled;
_local1 = (_local1 - iTurn);
if (_local1 < 0){
_local1 = (_local1 + 4);
};
if (_local1 == 1){
wndRoll.btnOwnPass.y = 167;
wndRoll.btnOwnRoll.y = 167;
} else {
if (_local1 == 2){
wndRoll.btnOwnPass.y = 187;
wndRoll.btnOwnRoll.y = 187;
} else {
if (_local1 == 3){
wndRoll.btnOwnPass.y = 208;
wndRoll.btnOwnRoll.y = 208;
} else {
trace(("invalid button position number! " + _local1));
wndRoll.btnOwnPass.y = 230;
wndRoll.btnOwnRoll.y = 230;
};
};
};
wndRoll.btnOwnPass.alpha = 1;
wndRoll.btnOwnRoll.alpha = 1;
}
public function getCharText(_arg1, _arg2):String{
var _local3:* = "Err...";
var _local4:Array = [];
if (_arg1 == 0){
if (_arg2 == "startRolling"){
_local4 = ["Ahahaha! I'm going to get something great, I know it!", "Watch this, I'll show you girls how to do this right!", "I kissed the dice, so this is going to turn out great!", "Muahaha! I may be married to that guy, but that doesn't mean I can't punish him!"];
} else {
if (_arg2 == "got_GREEN"){
if (iAction == 1){
_local4 = ["Ahahaha! See! I get to kick his nuts! I love to touch his body with my feet! Because he loves feet! Heheheh!", "Darling! I'm going to kick your balls again with those feet you love so much! Get ready to feel my 'delicate touch'!", "I love kicking nuts! This is going to be good! (licks lips)", "I love caressing my darling! But, I also love teasing him, and hearing him beg for mercy when I hurt him a little! Heehee! Ready, darling?"];
};
if (iAction == 2){
_local4 = ["Ahahaha! Pulling is great! I like pulling it!", "I'll give it a good jank! Teehee!", "How about I give it some 'stretching' exercise?", "I'm going to pull and squeeze it good!"];
};
if (iAction == 3){
_local4 = ["Squishy pears, anyone? Heheh!", "Oh, going to make some pear juice!", "Stepping on your feelings! Heehee!", "How about stepping on it?", "Squishy between the toes!"];
};
if (iAction == 4){
_local4 = ["Lalala! Me likes this! It is such deliciously funny!", "Ahaha! Rubber bands for the win! I will win! Hahaha!", "Time to take out the trusted rubber band!", "Nothing compares to rubber bands! This will be great!"];
};
if (iAction == 5){
_local4 = ["Heheh, time to degrade those silly nuts!", "I have a lot of complaints to say about those things!", "Good, time for a nice verbal degrading!", "I'll make those things feel so bad that they shrivel away!", "Ah, there's a rant or two I have about those things!"];
};
if (iAction == 6){
_local4 = ["Time to give those nuts a little tickle again! Heehee!", "They're so funny when tickled!", "I love tickle-torturing my darling!"];
};
} else {
if (_arg2 == "got_YELLOW"){
if (iAction == 13){
_local4 = ["Damn, going to have to do something gross... or then, maybe it'll be fun.", "Oh well, it is all for the points! Heheh.", "Oops... shouldn't have rolled that!", "Puh! Of all the sides, it lands on RED?!"];
} else {
if (iAction == 14){
_local4 = ["Yay! Something good! Just don't know what yet!", "Can't wait to see wht lovely stuff I get to do!", "Ooooh! Green, this is going to be good! (licks lips)"];
} else {
if (iAction == 15){
_local4 = ["OOOH! I get to pick my favourite! Yay-yay-yay!", "Woohoo! I get to pick what I'll do!", "Now I'm a happy camper! I get to choose what punishment I'll do! Teehee!"];
} else {
_local4 = ["Unknown? Well, good or bad, I'm going for the points!", "Hm, something completely random. But I'll get points!", "Bring it on, I just want the points so I can win, teehee!"];
};
};
};
} else {
if (_arg2 == "got_RED"){
if (iAction == 7){
_local4 = ["Eeww, is that really necessary again?", "I have to... brew tea of that?", "Why always me!? Yuck!", "But... this makes me feel sick...", "Yuck! Not tea again! I hate that!", "That is... eeww... yuck!", "Just the thought... eew!"];
};
if (iAction == 8){
_local4 = ["Is this what they mean by 'milky-way'?", "Here those balloons!", "Gimme milk, please! Haha!"];
};
if (iAction == 9){
_local4 = ["Don't mind that, I am used to drooling all over him.", "Ah, I get to drool over him again!"];
};
if (iAction == 10){
_local4 = ["Um, I don't mind much, I like them pears.", "Does it excite you, if I go lick them pears?", "A bit of licking pears really isn't that much of a punishment... is it?", "What can be wrong about licking some pears?", "Um... what if I don't want to...? Can I roll again?", "Um, this may be a bit embarrassing...!"];
};
if (iAction == 11){
_local4 = ["Oh no! I like my oxygens!", "Uggh... I don't want to!"];
};
if (iAction == 12){
_local4 = ["Hmpf. I love my darling, but... this is even below me.", "This is rather demeaning in front of an audience.", "Meh, what bad luck.", "Meh, I'm the alpha girl! sucks!"];
};
};
};
};
};
} else {
if (_arg1 == 1){
if (_arg2 == "startRolling"){
_local4 = ["My turn! I'm going to beat the hell out of you girls... and out of those silly nuts!", "Watch me roll great dice! This is going to rock!", "I'm good at games... I'll win this one, you'll see!"];
} else {
if (_arg2 == "got_GREEN"){
if (iAction == 1){
_local4 = ["Ah, Lola! How tender those pears of you dangle there! And how much they'll hurt soon! Heheh!", "Hey, Lola! I bet you want to get kicked by a girl with four breasts, no? Hahah!", "It looks like some good Lb'Fhibum nut-cracking is in order! Muahahaha! I'm gonna love this!"];
};
if (iAction == 2){
_local4 = ["Aha! Pain is the best for my pleasure! Bring this on!", "Your pain is my pleasure! Pain in the balls! hahaha", "That'll sting! But that's also why I like it!", "Mmmm! Those testicles are going to get a good squeezing and pulling!"];
};
if (iAction == 3){
_local4 = ["Squishy pears, anyone? Heheh!", "Oh, going to make some pear juice!", "Stepping on your feelings! Heehee!", "How about stepping on it?", "Squishy between the toes!"];
};
if (iAction == 4){
_local4 = ["Pain requires little. A simple rubber band will do!", "Ah! This will deliver such a nice lingering pain!", "Fast and effective! Hahahaha! I love this!", "Oooh! Check out my rubber band skillz!"];
};
if (iAction == 5){
_local4 = ["Heheh, time to degrade those silly nuts!", "I have a lot of complaints to say about those things!", "Good, time for a nice verbal degrading!", "I'll make those things feel so bad that they shrivel away!", "Ah, there's a rant or two I have about those things!"];
};
if (iAction == 6){
_local4 = ["Prepare for Lb'Fhibum tickle torture! Hahaha!", "I'll tickle those nuts pink! Haha!", "Ready for Lb'Fhibum action?"];
};
} else {
if (_arg2 == "got_YELLOW"){
if (iAction == 13){
_local4 = ["Aargh, why did it have to land on 'red'? Could have thought of something nicer.", "This isn't quite the best outcome...", "If it's something really gross, I will make you pay for that!"];
} else {
if (iAction == 14){
_local4 = ["Phew! Green. That's good. Looking forward to this!", "Hahah, green! Get ready for some painful punishing, Lola! Muahaha!", "This is right up my alley!"];
} else {
if (iAction == 15){
_local4 = ["This is the most delicious outcome ever! I get to pick! And I already know what I'll do!", "Beware, Lola-boy, I'm going to kick your balls SO hard!", "Own pick! Clear! That's going to be ball-busting time! Woohoo! Can't wait!"];
} else {
_local4 = ["Ohhh! Unknown... the suspense is killing me!", "What will it be? At least there'll be punishment! Muahaha!", "Delicious unknown punishment. I'm in for that! Hahaha!"];
};
};
};
} else {
if (_arg2 == "got_RED"){
if (iAction == 7){
_local4 = ["I like tea, but um...", "This is NOT my cup of tea!", "That's... disgusting girls!", "Awrggh, why did I get this?", "I rather lick them than having to brew tea! eeww!", "Damn! What bad luck!", "NOT a Lb'Fhibum favourite!"];
};
if (iAction == 8){
_local4 = ["Nam! I love milk!", "I hope your breast have enough milk for my thirst!", "I was already getting thirsty!"];
};
if (iAction == 9){
_local4 = ["This is a bit embarrassing...", "Hm, hugging and drooling eh?", "I'd be able to come up with worse stuff..."];
};
if (iAction == 10){
_local4 = ["Eeww... pears are... nasty to lick!", "This isn't very nice. What if they taste bad?", "Eeww... I'll have the taste in my mouth for days!", "Yuck... do I really have to do this?", "I'll punish you if they taste bad, Lola-boy!"];
};
if (iAction == 11){
_local4 = ["Mph! It would've been fun, if I was alone.", "I don't want to give you this pleasure!"];
};
if (iAction == 12){
_local4 = ["Not fair! I'm not a submissive being!", "Really? I have to crawl in the dust in front of that... arggh!", "This is NOT amusing! Can I just roll again or so?", "Bah! How embarrassing!"];
};
};
};
};
};
} else {
if (_arg1 == 2){
if (_arg2 == "startRolling"){
_local4 = ["Fear my demonic dice rolls! Hahahaha!", "There's no way I will let you girls win! Here goes!", "I'm good at games, and punishing is my favourite! Behold, here comes my wrath!"];
} else {
if (_arg2 == "got_GREEN"){
if (iAction == 1){
_local4 = ["Looks like our 'lucky victim boy' can await some HELLISH pain in the nuts! Hehehe!", "Did you see how sharp my feet are, Flek-Lola-boy? I'm going to enjoy driving them deep into your nuts!", "I may be a tickle-demoness, but that doesn't mean I didn't learn a nasty trick or two in Hell! Get ready for serious punishment!"];
};
if (iAction == 2){
_local4 = ["Let's have a look how 'elastic' that bag of balls is, eh?", "Oh! I love a good 'stretching the balls' game!", "Uh oh... this is going to hurt, Lola-boy-guy! Hahaha.", "Looking forward to me stretching your ball-bag, Lola-boy?"];
};
if (iAction == 3){
_local4 = ["Squishy pears, anyone? Heheh!", "Oh, going to make some pear juice!", "Stepping on your feelings! Heehee!", "How about stepping on it?", "I love squishy pears! Whee!"];
};
if (iAction == 4){
_local4 = ["Not quite my style, but it'll do!", "I think this is going to hurt a little...", "Poor ball-things! This will sting!"];
};
if (iAction == 5){
_local4 = ["Heheh, time to degrade those silly nuts!", "I have a lot of complaints to say about those things!", "Good, time for a nice verbal degrading!", "I'll make those things feel so bad that they shrivel away!", "Ah, there's a rant or two I have about those things!"];
};
if (iAction == 6){
_local4 = ["Oooh! Tickling! That's my specialty!", "I'm a tickle demoness. This is my roadhouse!", "Prepare for some serious tickling! Heheh!", "Time to go wild on your balls!"];
};
} else {
if (_arg2 == "got_YELLOW"){
if (iAction == 13){
_local4 = ["Yuck, going to have to do something gross. Hopefully it's not too eww!", "Oh well, I guess it had to happen..."];
} else {
if (iAction == 14){
_local4 = ["Awesome. Now get ready for some delicious torture, Lola-boy!", "I don't yet know what I'll get to do, but I'm sure I'll love it!"];
} else {
if (iAction == 15){
_local4 = ["(licks her lips) This is going to be delicious. I get to punish you and choose!", "Ahaa! Own pick! I get to tickle those silly balls pink, slave-boy!", "My favourite! Of course I'll tickle those balls till they drop off!"];
} else {
_local4 = ["Ooh, the suspense! Can't wait to see what I get to do!", "Exciting! Don't know yet, but it could be good!", "Could be good, could also be bad. Luckily I'm a 'bad girl'!"];
};
};
};
} else {
if (_arg2 == "got_RED"){
if (iAction == 7){
_local4 = ["I don't see why this is bad.", "Not really a punishment.", "I'd love some tea! Heehee!", "I don't mind a cup of tea!", "Tea is good for you!", "Why complain about free drinks?", "I was just thirsty anyway!", "Ah! Nice relaxing treat! Heehee!", "In Hell we appreciate tea."];
};
if (iAction == 8){
_local4 = ["Can't wait to taste yours!", "I love sucking on breasts.", "Lemme taste! Heehee!"];
};
if (iAction == 9){
_local4 = ["A bit of demonic saliva on those balls!", "This isn't quite what I hoped for, but...", "Um... this is a bad thing?"];
};
if (iAction == 10){
_local4 = ["Um, we have this game in Hell... um... maybe this is nothing.", "I hope they are yummy, but I fear...", "I love licking icecream, but this isn't-", "If they taste bad, maybe I'll throw them in the bin!", "I rather sit on them than lick them! Yuck."];
};
if (iAction == 11){
_local4 = ["Heh, demons don't need- oh wait, we do...", "Bah. Going to zone out again..."];
};
if (iAction == 12){
_local4 = ["This isn't what I hoped for...", "So I have to um... worship the nuts...?", "Great, bow down to the mighty nuts...", "Hey, I wasn't born for this! Bleh!"];
};
};
};
};
};
} else {
if (_arg2 == "startRolling"){
_local4 = ["Do you see these dice? They're going to KICK YOUR BUTT!", "Kelsey, look carefully! You can't beat this! You never can! Muahaha!", "My turn! Watch how I beat this Kelsey-bitch at her game!", "I can't wait to plant a good kick in those sensitive testicles! Muahaha!"];
} else {
if (_arg2 == "got_GREEN"){
if (iAction == 1){
_local4 = ["I never understood why men have these so sensitive organs hanging on the outside, a serious design-flaw, no?", "Let's try to steer 'evolution' into deciding it's better to have sensitive organs inside the body! Muahaha!", "Was there no ROOM for those organs inside your body? We have a womb, what useless shit do YOU have hiding in there!?", "Sad for you that nature decided to put those sensitive things dangling there. I'm going to show you nature was wrong!"];
};
if (iAction == 2){
_local4 = ["Well, if nature thinks it's good to have these on the outside, how about I stretch it some more?", "If these balls belong outside the body, let's have them FAR outside it! Muahaha!", "No mercy for the silly external organs you don't need anyway! Muahaha!"];
};
if (iAction == 3){
_local4 = ["Squishy pears, anyone? Heheh!", "Oh, going to make some pear juice!", "Stepping on your feelings! Heehee!", "How about stepping on it?", "Squishy between the toes!"];
};
if (iAction == 4){
_local4 = ["The slave balls are up for a punishing!", "Ah! lingering stinging pain! Muahaha!", "The balls will LOVE this! Muahaha!", "I'm good at stretching this to the limit!"];
};
if (iAction == 5){
_local4 = ["Heheh, time to degrade those silly nuts!", "I have a lot of complaints to say about those things!", "Good, time for a nice verbal degrading!", "I'll make those things feel so bad that they shrivel away!", "Ah, there's a rant or two I have about those things!"];
};
if (iAction == 6){
_local4 = ["I can think of more fun things, but okay.", "Are they ticklish, paperweight?", "As long as it's torturous, I'll love it! Muahaha!"];
};
} else {
if (_arg2 == "got_YELLOW"){
if (iAction == 13){
_local4 = ["This better not be something horrible, I'm going to punish you for that, paperweight!", "Want something 'yucky', Kelsey bitch? Go roll!", "Take this nastiness from me, Kelsey-bitch, he's your husband!"];
} else {
if (iAction == 14){
_local4 = ["Delicious! I get to torture you, but how is still a surprise!", "Muahaha! Hold your breath, slave-boy, because this will be great!", "I win! Haha! Green. Going to hurt you soon! Muahaha!"];
} else {
if (iAction == 15){
_local4 = ["Ah! Own pick! You know what that means, paperweight! Crunching-time!", "It's HAMMER-TIME! Muahahaha! Prepare for flat balls, slave-boy!", "Ohh! I get to choose. I'm going to flatten those balls good! Muahaha!"];
} else {
_local4 = ["Good or bad, I'll make you pay, paperweight!", "Oh... this better not turn out to be red! I'll make you suffer!", "Shit, hoped for green, can still be red. Fuck you, paperweight!"];
};
};
};
} else {
if (_arg2 == "got_RED"){
if (iAction == 7){
_local4 = ["Eew... balls tea...", "Yuck, testicle-tea!", "Hang your teabag elsewhere!", "This is a low blow!", "Drink um... infused... yuck!", "This is why I hate this game!", "You suck, paperweight!", "I couldn't sink lower. *sigh*", "The things a pretty girl has to...", "If guys were drinks, I'd stop drinking!"];
};
if (iAction == 8){
_local4 = ["Um... nasty milk!", "Yech! This is rediculous!", "What a downfall..."];
};
if (iAction == 9){
_local4 = ["Ehhh... I am his mistress. Not his slave!", "Oh no, not that again!", "No! I don't want him to get that pleasure!"];
};
if (iAction == 10){
_local4 = ["Do you really expect me to LICK THAT?!", "You've gotta be kidding! This is so embarrassing!", "Huhm. I guess I have no choice.", "I don't want to lick them. Maybe I can fake it...?", "This is... below me! Yuck."];
};
if (iAction == 11){
_local4 = ["Don't you think I'll let this go by!", "Embarrassment of the top shelf. Eek!"];
};
if (iAction == 12){
_local4 = ["Hmpf. It's not like I'm not used to being a slave, but...", "Sigh, I guess I have no choice.", "Damn testicles... I'll pay them back for this later!", "I much rather kick them! Bah!"];
};
};
};
};
};
};
};
};
if (_local4.length > 0){
_local3 = _local4[Math.floor((Math.random() * _local4.length))];
};
return (_local3);
}
public function getPlayerPlus(_arg1):Number{
var _local2:* = (iTurn + _arg1);
if (_local2 > 3){
_local2 = (_local2 - 4);
};
return (_local2);
}
public function showDegradeText():void{
var _local1:Array = ["-"];
if (iCurrentChar == 1){
txtCloud.x = 120;
txtCloud.y = 130;
txtCloud.alpha = 1;
_local1 = ["Hm, it reads here, that testicles aren't an extension of men, but that MEN are an extention of their testicles!", "Aha, so men are testicles. That explains a lot! They're not human at all, they're just a pair of tostesterone bags!", "Men are tough, macho and all, but only because they have balls, because those produce the testosterone! Without you'd be a woman!", "Aha, this chapter says, that if a man draws sexy women, they have too much testosterone! Haha, that's you, Lola-boy!", "See? Our suffering is solely caused by those nuts! They create testosterone, which makes artists draw nude characters!", "According to this book, women are superior to men. Only, men think that they are, because their balls make testosterone.", "Ah, it also explains why men have TWO testicles. It's because if a woman gets angry and steps on one, they still have a spare. Hahah.", "This is a great book, Lola-testicle! It explains why men are testicles. You testicles really deserve lot's of kicking!", "I see in some cultures they like to fry testicles,... but YOU TWO - nobody would want to eat you! Eew. You're two disgusting specimen.", "On my homeplanet we have a game of electrocuting testicles. We should play that sometime with you. It reads here it can sterilize you!", "Testicles shrink when it's cold and get bigger when it's hot. I wonder just HOW small I can get them to shrink! Freezer coming up!", "Testicles expand in size when it is hot... I wonder how far we can stretch that! Think they could be you-size, Lola-boy? hehehe!"];
} else {
if (iCurrentChar == 2){
txtCloud.x = 220;
} else {
txtCloud.x = 90;
};
txtCloud.y = 250;
txtCloud.alpha = 1;
_local1 = ["Hey testicles, if you drop off... see if I care!", "See, I'm not even looking at them. I'm totally ignoring the testicles. Serves them right!", "Those testicles... they're the most ugly bit on male humans! Eeww...", "Shriveled and ugly eggs...", "I think those eggs have gone bad, they smell!", "Women don't like wrinkles. You testicles are ALL wrinkle... eew...", "Silliest looking thing on men - I wonder why nature invented that.", "Pitiful 'mark of manhood'.", "I'd rather see them cut off, men are prettier without those weird bouncing bags.", "All they're good for is making tea. And that's BAD tasting tea! hah.", "I wish men continuously landed 'on them on their bicycle', at least that would cause some hilarious comedy effects.", "The only thing they would be good for is baking an omelet... IF they would taste well! But they're sad excuses for eggs, too!", "Luckily we women don't have those silly appendices. We have the better side of nature: pretty breasts. You men suck so badly!", "You know, I'm lucky I was born a woman. It would have been SUCH an embarrassment to have those two things dangling between my legs!", "hey, testicles, I hope you get an inferiority complex, because you two sad excuses for 'reproductive organs' are hopeless!", "Geez, if I would have such silly things hanging from my body like you testicles, I would rip them off my body in an instant!", "Pff... you testicles are SO horrible, that if a hungry dog would find you in the garbage disposal, it would leave you there!", "I'm sure you men all boast about your reproductive organs, but those balls are really the most pitiful things in existing!", "You men just have testicles, because women didn't WANT them! We fought nature for it and won, so now you're stuck with them!", "Ewww, how often do you two things wash, stupid testicles? You smell like you've been sweating like hell between those legs!", "Nothing good ever comes out of you two! Silly testicles! You're worthless bits of meat!", "If you tasted well, I'd use you as chewing gum... and then spit you out! But you are horrible! Eeww...", "You testicles are mistakes of nature and should be driven over by a heavy car... and then again diagonally in reverse!"];
};
var _local2:* = Math.floor((Math.random() * _local1.length));
if (_local2 == iWorshipMemory){
if (_local2 > 0){
_local2--;
} else {
_local2++;
};
};
txtCloud.txt.text = _local1[_local2];
iWorshipMemory = _local2;
}
public function showWorshipText():void{
var _local1:Array = ["-"];
if (iCurrentChar == 0){
txtCloud.x = 110;
txtCloud.y = 270;
txtCloud.alpha = 1;
_local1 = ["Oh, you so superior testicles. I lay in awe before you. I'm not worthy to be in your presence!", "See me bow down deeply for you, oh superior testicles! I owe you my very life! How can I ever repay?", "I wish I could bow down in front of you, oh mighty testicles, to pay you respect all day!", "I'm not worthy of bowing down in front of you, oh beautiful testicles! I feel completely weak.", "Please, beloved testicles, I want to serve you. Please tell me what I should do to make you happy!", "I am at your mercy, all powerful mighty testicles! If you order me to punish myself, I gladly will!", "Oh, dear testicles, I so wish I could have been you! To sit there in your panties all day...", "My Swygm powers are nothing compared to you, oh mighty and sensitive testicles! I am at your mercy.", "If you wish, mighty testicles, I would wash you all day. I would lick you clean and dry you with my skin."];
} else {
if (iCurrentChar == 1){
txtCloud.x = 90;
txtCloud.y = 250;
txtCloud.alpha = 1;
_local1 = ["Oh, mighty testicles, I would hurt someone to get pleasure, but I would give it all up if you wanted it.", "See how I bow down in shame and nudity before you! I am not worthy to even look at such lovely testicles.", "Dear testicles, I want to serve you. If you're cold, I would like to hold you in my hands to warm you.", "I bow down before you, hoping you will spare my life, oh mighty testicles! I am all at your service!", "Oh testicles, I adore you. I- I think I'm in love. I would marry you two delicious juicy bits any minute!", "I live only for you, oh dear testicles! If I have to crawl over the floor all my life, I will. For you!", "I, Emma McCrow, am nothing in comparison to you, oh dear testicles! I wish I could hug and kiss you all day!", "Oh testicles, beloved! If it pleases you, I will bathe you in my breast milk every day... Just say the word!", "I have a confession to make, dear testicles, I don't want to live without you anymore. Please marry me!"];
} else {
if (iCurrentChar == 2){
txtCloud.x = 90;
txtCloud.y = 390;
txtCloud.alpha = 1;
_local1 = ["Oh dear ticklish testicles! I am so sorry I ever mistreated you! Please forgive your favourite little demoness!", "Please don't be angry at me, mighty testicle pair! I am just a silly demoness and I am trying to be good!", "I bow down deeper than anyone for you, my two dear testicles! I only want to caress you, and tickl-err... kiss.", "Oh testicles, sensitive! I would wrap my wings around you to protect you from hurt and other harm!", "There's nothing on the world I love more than you, my two dearest testicles! Can I please be your demonic slave?", "My feet, my breasts, my tongue, everything belongs to you, my dear testicles. I pledge myself to you fully!", "I, Priëlla, demoness... I am a worthless blue Smurf in comparison to you two testicles. Long live the testicles!", "I would gladly accept being banned from Hell, oh two testicles, if I could forever stay close to you two."];
} else {
txtCloud.x = 120;
txtCloud.y = 280;
txtCloud.alpha = 1;
_local1 = ["I bow down in shame before you, my two testicles. I have mistreated you and I humbly apologise for that!", "I am so sorry for mistreating you so many times, poor sensitive testicles! Please forgive your Mindy-girl...", "I... I have a confession to make. I had a wet dream about you two testicles last night. And I want it again...", "Oh testicles dear, I have hurt you many times, but in reality, I just want to be submissive to you.", "Please, oh mighty testicles, will you enslave me? I rather have you as my cruel master than that Flek-Hi-See bitch!", "I... have to confess something, dear testicles... ever day I am secretly longing to see you naked again...", "I know, I'm not worthy, dear slave testicles, but... can I please please touch you... maybe caress you a bit?", "I uh, last night I dreamt I was stuck in between of you and the panties carrying you, oh dear testicles. *blush*"];
};
};
};
var _local2:* = Math.floor((Math.random() * _local1.length));
if (_local2 == iWorshipMemory){
if (_local2 > 0){
_local2--;
} else {
_local2++;
};
};
txtCloud.txt.text = _local1[_local2];
iWorshipMemory = _local2;
}
public function gameOverPropSwap(_arg1):void{
if (_arg1 != iCurrentAct){
iCurrentAct = _arg1;
showTable(false, false);
bPreventMeUp = false;
bBendingAllowed = true;
bSuppressBallUpdating = false;
if (iPainLevel < 5){
iPainLevel = 5;
};
chrisReacts();
txtCloud.y = 800;
if (_arg1 != 7){
beverage.gotoAndStop(1);
};
sprMilk.gotoAndStop(1);
if (_arg1 == 2){
bPreventMeUp = true;
bSuppressBallUpdating = true;
if (iPainLevel < 5){
iPainLevel = 5;
};
chrisReacts();
showBalls(0, 0, 4);
} else {
if (_arg1 == 5){
showPose(25);
} else {
if (_arg1 == 8){
i2ndChar = iCurrentChar;
while (i2ndChar == iCurrentChar) {
i2ndChar = Math.floor((Math.random() * 4));
};
sprMilk.gotoAndStop((i2ndChar + 2));
if (i2ndChar == 0){
sprKelsey.alpha = 0;
} else {
if (i2ndChar == 1){
sprEmma.alpha = 0;
} else {
if (i2ndChar == 2){
sprPriella.alpha = 0;
} else {
if (i2ndChar == 3){
sprMindy.alpha = 0;
};
};
};
};
showPose(40);
} else {
if (_arg1 == 9){
bBendingAllowed = false;
bPreventMeUp = true;
sprDroolGround.alpha = 1;
showMe(2);
showPose(45);
} else {
if (_arg1 == 11){
bBendingAllowed = false;
bPreventMeUp = true;
showMe(2);
showPose(55);
} else {
if (_arg1 == 7){
if (objSprites[0][iCurrentChar].currentFrame == 36){
bSuppressBallUpdating = true;
showBalls(0, 0, 4);
};
} else {
if (_arg1 == 12){
showPose(60);
};
};
};
};
};
};
};
};
}
public function startFFA():void{
bGameOver = true;
bPaused = true;
wndStartText.y = -300;
textCloud.y = 800;
iCurrentChar = Math.floor((Math.random() * 4));
wndFFA.x = 938;
sprKelsey.alpha = 0;
sprEmma.alpha = 0;
sprPriella.alpha = 0;
sprMindy.alpha = 0;
showPose(5);
textCloud.buttonSet.gotoAndStop(14);
}
public function doBeg():void{
var _local3:Array;
var _local1:* = (iCurrentChar + 1);
var _local2:Array = [""];
var _local4:* = "Lola-boy";
var _local5:* = "Emma";
var _local6:* = "Priëlla";
if (iCurrentChar == 0){
_local4 = "darling";
_local5 = "Kelsey";
_local6 = "Mindy";
} else {
if (iCurrentChar == 2){
_local5 = "Priëlla";
_local6 = "Emma";
} else {
if (iCurrentChar == 3){
_local4 = "paperweight";
_local5 = "Mindy";
_local6 = "Kelsey";
};
};
};
_local3 = [(("Please, " + _local5) + ", you have won the game, now please smother my face with your soft sexy feet!"), "Now that you have won the game, can I please PLEASE also have some pleasure and lick your foot?", (("I want to kiss and caress your foot, winner girl " + _local5) + "! Please lift your foot to my face!"), (("Won't you make your victory complete, by smothering my face with your sexy foot, " + _local5) + "?"), (((("You won the game, you're the best, " + _local5) + ", even BETTER than ") + _local6) + "! Please let me lick your foot!"), (("Aren't you happy? You even beat " + _local6) + "! Now you can pwn ME, too, by placing your foot in my face!"), (("Please smother my face with your lovely feet, " + _local5) + ", I deserve that last bit of 'punishment'!"), (("Please make your winning over " + _local6) + " complete by smothering me with the soles of your delicious feet!"), "Okay, OKAY! I admit! I'm a perv! Now please bring your foot to my face, so I can have some FUN! -- please?", "I love it when you are teasing me, but PLEASE, give me that pleasure of licking your foot a bit!", (("I beg you! Please let me lick your feet! I will wash it with my tongue as well as I can! Please, " + _local5) + "!"), (("Please, " + _local5) + ", you can do ANYTHING you like to me, if I can just feel your warm sole to my face for a bit!"), (((("Have mercy upon your poor " + _local4) + ", ") + _local5) + ", I love your foot, can I please have a break and lick it?"), (("I will serve you the whole day like the weak slave I am, " + _local5) + ", but please allow me to lick your foot a bit!"), (("I'm longing for your foot in my face, " + _local5) + ", can you please PLEASE do me that favour?"), "I've seen you pace around on your feet all day, they must hurt! Please allow me to massage them with my tongue!", (("My poor testicles have been so badly tortured... please allow me to get at least a LITTLE lick of your feet, " + _local5) + "."), (("Please call me " + _local4) + " some more and torture my poor nuts like crazy, but then let me enjoy your feet! Please?"), "Your feet have been torturing me so much... can I now pretty please lick them... um, to show you my appreciation of them?", (_local5 + ", I haven't been smothered enough by your feet! Can you please tease-torture me that way? Pretty please?"), (("I hoped SO MUCH that you would beat " + _local6) + " in this game! I have been longing for your salty feet all day!"), (("If you let me lick your feet a bit, then I promise to spank " + _local6) + " silly as extra reward for winning this game!"), (("I'll tell you a secret... I don't like " + _local6) + " anyway! I love you much better! Can I PLEASE have your feet!?"), (("If you let me lick your delicious feet, then " + _local6) + " will be purple of jealousy! Please let me lick your soles!"), (("Oh, " + _local5) + "... you're like my goddess... I drool upon those pretty feet you walk on all day! Please let me massage them!"), "I'll give you the foot massage you deserve after all that hard work! Please bring your sexy soles to my face!", (("All the time the game was on, I was hoping you would win, " + _local5) + "! So I would get tortured by you more, and lick your soles!"), (("I'm glad you beat that bitch " + _local6) + "! Everyone is! She deserved to lose! ... now, can I please gently kiss your feet?"), "I want to gently kiss your feet. And caress them with my lips. Please lift your foot to my face? Pretty pretty please?", (((("You're always my winner, " + _local5) + "! And your feet are MUCH prettier than ") + _local6) + "'s! Can I PLEASE play with them a bit?"), (_local6 + " didn't get the pleasure of smothering my face. But you do! Please put your feet on my face! I want them!"), (("I want to smell your feet, and be smothered by them! Please allow a sad " + _local4) + "-perv that pleasure! I beg you!"), (("nnnhhh... your feet look like they need some attention, " + _local5) + ", please let me massage them, and fondle them!"), (("Your soles are making me so hot! " + _local5) + ", PLEASE allow me to feel their warm skin to my cheek! I want them!"), "Wouldn't it be relaxing, if you place your sexy feet against my face so I can give them a good tongue-massage?", (((("Please bury my face into your feet, " + _local5) + ", otherwise I have to go to ") + _local6) + " after this to get her feet!"), (("I secretly kept my fingers crossed when you rolled the dice, " + _local5) + ", hoping you'd win! Please reward me with your soles!"), (("Oh! You have beaten " + _local6) + " SO hard at this game! Did you see the look on her face? Isn't it worth giving me your feet?"), "Your feet undoubtedly crave for some attention? Smother my face a bit, why don't you? It's a nice massage surface for you!", (("I want to be your foot slave now, " + _local5) + ". Please do anything you want to me with your deliciously evil feet!"), (("You have been a very BAD girl, " + _local5) + "! But you can make it up to me by allowing me to caress and lick your feet!"), "If you're REALLY as evil as you say you are... then proof it by smothering me with your sexy feet!", "I want to kiss your soft soles for all the things you have done to me! Please allow me to appreciate your feet properly!", "Please! If you allow me to lick your feet clean, I will draw a picture of me bound to your feet on the double!", (("I feel like a snack, " + _local5) + "; a salty snack! Can I please PLEASE lick the soles of your lovely feet a bit!?"), (("Your feet are like candy to me, " + _local5) + ", can I please lick them like a lollipop?"), "If you really want vengeance over me, then the best way is to smother my face with your feet! That's so embarrassing!", "Please embarrass me some with your feet! Maybe you can put your feet into my face and hold them there till I go red?", (("Please put your feet against my face, " + _local5) + ", I want to lick every wrinkle and soak your feet in my saliva!"), (("I don't mind if your feet are a bit dirty, " + _local5) + ", I GLADLY lick up all the dirt particles from your lovely soles!"), (("Please show me your dominance by smothering my face with your feet! Show me I'm not worth being your " + _local4) + "!"), "Haven't I been tortured enough? If you put your feet resting against my face, I'll be in heaven!", (_local5 + ", I think I saw something attached to your sole. If you lift your foot to my mouth, I will lick it off!"), "I admit it! I, Flek-Lola am a perv! I have a foot fetish and so I really really want your feet! Please can I lick them clean?", (("I'm at your mercy! Please, " + _local5) + ", I will do anything you say for the whole week, if I can just caress your sexy feet!"), (("Don't you want me at your feet, " + _local5) + "? You have it. You pnwed me. Can I please please lick your feet a bit in return?"), (("Okay! I'll make you this deal: I'll draw a free request for you; a picture in where you pwn " + _local6) + "! So can I kiss your feet?"), (("Okay, okay! I'll accept the nick name 'testicle-boy'! Now please can I lick your delicious soles, " + _local5) + "? I long for them!"), (("Dear " + _local5) + ", I can't be smothered enough by your warm soft soles! Please allow me that pleasure!"), "Please embarrass me by putting your feet into my face! I want to touch your feet! Smell them and lick them! I'm desperate now!", (("How more must I beg you... please show me your lovely feet, " + _local5) + " - and put them on my face so I feel the soft flesh!"), "Um, I don't want to sound pathetic, but I could really use some feet in my face right now... I'm desperate!", (("I bet your feet are tasting wonderfully, " + _local5) + "... if you want, I can taste them a little and let you know...? Okay?")];
var _local7:* = Math.floor((Math.random() * 100));
if (_local7 < 2){
iBegBubble = 1;
_local2 = [(("Dream on, " + _local4) + ", you're not getting with your tongue anywhere near my feet!"), "If you think you'll get my feet, you've got another thing coming! Hahahaha!", "Did you REALLY think you could so easily beg yourself into licking my feet? Think again!", (("You've NOT deserved my nice soft warm feet against your face! Beg MUCH more, " + _local4) + "!"), (("You've got to do a LOT better than that to get anywhere near my feet, " + _local4) + "! Haha!"), (("My feet aren't for beggers! Muahahaha! You've got to really EARN it, " + _local4) + "!"), "You dirty PERVERT! I want to see you suffer a LOT more before I see you lick my feet!", (("My soles are for walking on, not for licking! Get lost, " + _local4) + "!"), (("Things like this make me wish I had a DIFFERENT artist! This puts you back to scratch, " + _local4) + "!"), (("Eewww... how disgusting! If you even HAD a chance of sniffing my feet, it's gone now, " + _local4) + "!"), "Yeah right! You'll get to lick my feet when hell freezes over! Shouldn't be anytime soon! Hahaha!"];
} else {
if (_local7 < 30){
iBegBubble = (iBegBubble - 1);
if (iBegBubble < 1){
iBegBubble = 1;
};
_local2 = [(("No no no, " + _local4) + ", you're not getting anywhere with that! At least not closer to my feet!"), (("Ewwww! That's disgusting, " + _local4) + "! You're further away from my feet now, not closer!"), "What the hell are you taking me for? If you think I'll put my lovely feet to your face, beg harder!", (("This isn't helping you. Go fish, " + _local4) + "!"), (("Well, you just cut yourself in the fingers with that! I'm not going to give in any time soon now, " + _local4) + "!"), (("Forget it, " + _local4) + "! If I somehow feel like maybe I should let you play with my feet a bit, I'll remember this!"), (("Talk about undermining your own agenda! Yech, keep your dirty ideas to yourself, " + _local4) + "!"), (("DENIED! And you can count on being foot-starved for quite a bit longer, " + _local4) + "! I'm not so easy, you know!"), (("Another one bites the dust! These 'soft and nice' feet aren't going to become a " + _local4) + "-toy! Heheh."), "WHAT?! You can forget about that, mister! No lovely feet in your face! Hah. You can suck on your fantasy!", "You dork! If you think I'm going to let you with your face near my feet... you've got another thing coming!", "Perhaps I would have... but I love teasing you more! So no feet for you... and keep begging! Muahahaha!", "Ah, you wish! But you first have to clean up YOUR dirty ideas, before you get to clean my feet! Hahaha!"];
} else {
if (_local7 > 89){
iBegBubble = (iBegBubble + 2);
if (iBegBubble > 11){
iBegBubble = 11;
};
_local2 = ["Well, if you put it that way... maybe there's still some HOPE for you to ever lick my feet!", "Hm... perhaps you SHOULD get your face stuffed with my dirty feet. I'll have to THINK about it!", "Well, perhaps there could be some fun in suffocating you with my soft soles, hahahaha!", (("Beware, " + _local4) + ", I might LIKE it and start using you as my doormat! Muahahaha!"), "You've got a point there... perhaps I'll allow you... but I have to think about it some more! Heheh.", "That almost makes sense... but I won't give in just yet! Give me more reasons to want this!", "I can see some benefit in that... but... I'm not sure. Looks like you have to convince me just a bit more."];
} else {
iBegBubble++;
if (iBegBubble > 11){
iBegBubble = 11;
};
_local2 = ["Hmpf. Begging for my feeet AGAIN!? What the hell do you foot fetishists WANT with these feet?!", (("Heh, see that tree out there, " + _local4) + ", why don't you go climb in it and lick your own feet? Hahah!"), "Go fish! Hahaha!", (("You've got to come up with something better than that, " + _local4) + "!"), "I love my feet! You're not getting near them with your wet tongue! Hah!", (("Dream on, " + _local4) + ", I'm not so much as SHOW my soles to you, to tease you!"), "Well... nah. I like teasing you more. Go beg, testicle-boy!", "Your testicles need much more punishment first, before I'd even consider!", (("Hah, you thought that if I got to beat " + _local6) + " at this game, I'd let you lick my feet, eh? Think again!"), "You're wrong if you think that THAT is enough to get 'an audience' with my feet!", "Eewww... you dirty perv! The things you men get into your head! ewwww!", "Oh! that's SO sick! You dirty bastard-slave-pervert-testicle-boy! You're not getting near my feet!", "I will think about it... but FIRST I will punish those testicles more! Muahahaha!", (("Nah, it's more fun to torture those silly testicles! I'll go focus on them instead. Too bad for you, " + _local4) + "!"), (("Oh, sucks to be you, " + _local4) + "... NO FEET FOR YOU! MUAHAHAHA!"), "Okay. If you can reach them from there with your tongue you can have them. No? Hahaha. Tough luck then!", (("Now why would I do THAT? You're full of strange ideas, " + _local4) + " and I don't know if I should like them, or be disgusted."), "Whatever rows your boat, I guess... but I have other priorities right now. Punishing those testicles more! Muahaha!", "You're not getting ANY such thing until those testicles are feeling a lot worse than right now!", "Perhaps in time. Perhaps in time... although I don't see why it benefits me that much. Convince me more!", (("I want you begging, " + _local4) + "! I'd want you rolling on the floor and begging my feet... if you weren't tied up!"), (("Shut your trap, " + _local4) + "! I'm clearly in control here, and you simply aren't in the position to make requests!"), "Perhaps tomorrow... or next week. How does next year sound to you? Oh! How about 'nevah!' - muahahaha!", "If I do that, you would be in control... of my feet... and we wouldn't want that, now would we?", (("Bow down before me, silly-foot-slave-" + _local4) + "! You're NOT worthy to be even used as my doormat!"), "Perhaps - it may not be such a bad idea... if I use your face as doormat, then I can save the money to buy one! Hahaha!", "You better come up with something better... this one isn't pulling me in. Keep begging, slave-boy!", "Now if you'd promise to do the dishes, I'd accept that... but my feet are clean... I'll wash them when I want to! Hah.", (("Hm. If that makes you feel good... then I'm not doing it! Hahah! Nothing above teasing my " + _local4) + "! Muahahaha!"), "Hey! I won this game, so I won you! I'm doing with you whatever I want, and not what YOU want me to do! Puh!", "Unfair! It's my 'win', you didn't even spent any EFFORT to try and win from these other girls! This is my day and my prize!", "Nope. I'm not looking forward to wet feet... or sticky feet... and no massages or any such excuses, either!", "Dream on! It's not happening now. I can think of something more fun for ME to do... and I'm going to do that right now!", (("Postponing is FAR more effective than giving you what you want right now, don't you know, " + _local4) + "? So tough for you!"), (("I prefer to IGNORE your request! How about that, " + _local4) + "? Hahahaha! I'll drive you crazy if it takes that!"), (((("Meh! I'd rather ask " + _local6.toUpperCase()) + " if she'd like to play with my feet! You're not getting anything, ") + _local4) + "!"), "You don't want my feet! You pervert! - heheh. Or maybe you do, but I'm just going to ignore that. Muahaha!", "Huh? Did I hear something about wanting to be gagged? Maybe I misheard... but you make too much noise, so not a bad idea! Haha!", (("Do you comprehend the difference between 'yes' and 'no', " + _local4) + "? Well, my answer is NO, and that doesn't mean 'yes'!"), "We'll see about that... some time later. Maybe. Perhaps. - or then maybe not, I don't know.", "I don't care what you want."];
};
};
};
if (iBegBubble == 11){
_local1 = (_local1 + 4);
_local2 = [(("Okay, have at it, " + _local4) + ", I will smother you with my feet until you pass out, muahaha!")];
};
begCloud.begBubbles.gotoAndStop(iBegBubble);
var _local8:* = Math.floor((Math.random() * _local2.length));
wndBeg.txt2.text = _local2[_local8];
_local8 = Math.floor((Math.random() * _local3.length));
wndBeg.txt1.text = _local3[_local8];
wndBeg.begPic.gotoAndStop(_local1);
wndBeg.y = 0;
}
public function hideBeg():void{
wndBeg.y = -600;
wndBeg.begPic.gotoAndStop(1);
if (iBegBubble == 11){
iBegBubble = 1;
begCloud.begBubbles.gotoAndStop(1);
};
}
public function mouseClicked(_arg1:MouseEvent):void{
var _local2:* = "";
if (_arg1.target.name != null){
_local2 = _arg1.target.name;
};
if (_local2 == "tmp1"){
strCurrentMove = "Walk-to";
} else {
if (_local2 == "tmp3"){
wndRoll.dieColor.alpha = 0;
wndRoll.die0.x = 70;
iRollPhase = 1;
} else {
if ((((_local2 == "btnVar1")) && ((bButtonsLocked == false)))){
iVariation = 0;
if (textCloud.buttonSet.currentFrame == 14){
showPose(51);
showBalls(345, 470, iBallSize);
};
} else {
if ((((_local2 == "btnVar2")) && ((bButtonsLocked == false)))){
iVariation = 1;
if (textCloud.buttonSet.currentFrame == 14){
showPose(50);
if ((((iCurrentChar == 3)) && ((textCloud.buttonSet.currentFrame == 14)))){
showBalls(0, 0, 4);
};
};
} else {
if ((((((_local2 == "btnVar1Tea")) && ((bButtonsLocked == false)))) && ((textCloud.buttonSet.btnVar1Tea.alpha == 1)))){
iVariation = 0;
textCloud.buttonSet.btnVar1Tea.alpha = 0.2;
textCloud.buttonSet.btnVar2Tea.alpha = 0.2;
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
textCloud.buttonSet.btnDrink.alpha = 0.2;
} else {
if ((((((_local2 == "btnVar2Tea")) && ((bButtonsLocked == false)))) && ((textCloud.buttonSet.btnVar2Tea.alpha == 1)))){
iVariation = 1;
textCloud.buttonSet.btnVar1Tea.alpha = 0.2;
textCloud.buttonSet.btnVar2Tea.alpha = 0.2;
textCloud.buttonSet.btnDrink.alpha = 0.2;
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if ((((_local2 == "btnKick")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Kick";
if (bGameOver == true){
gameOverPropSwap(1);
};
} else {
if ((((_local2 == "btnDoubleKick")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Double-kick";
if (bGameOver == true){
gameOverPropSwap(1);
};
} else {
if ((((_local2 == "btnTurboKick")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Turbo-kick";
if (bGameOver == true){
gameOverPropSwap(1);
};
} else {
if ((((_local2 == "btnDrool")) && ((bButtonsLocked == false)))){
strCurrentMove = "Drool";
if (bGameOver == true){
gameOverPropSwap(9);
};
} else {
if ((((_local2 == "btnO2")) && ((bButtonsLocked == false)))){
strCurrentMove = "O2";
if (bGameOver == true){
gameOverPropSwap(11);
};
} else {
if ((((_local2 == "btnSlowLick")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
if (bVANILLA == true){
strCurrentMove = "Slow-lick-vanilla";
} else {
if (iVariation == 0){
strCurrentMove = "Slow-lick-vanilla";
if ((((((textCloud.buttonSet.currentFrame == 14)) && ((iCurrentChar == 3)))) && (!((mindy_back.mindyLicking == null))))){
mindy_back.mindyLicking.gotoAndStop(2);
mindy_back.mindyKXmod.gotoAndPlay(5);
};
} else {
strCurrentMove = "Slow-lick";
};
};
if (bGameOver == true){
gameOverPropSwap(10);
};
} else {
if ((((_local2 == "btnFastLicks")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
if (bVANILLA == true){
strCurrentMove = "Fast-licks-vanilla";
} else {
if (iVariation == 0){
strCurrentMove = "Fast-licks-vanilla";
if ((((((textCloud.buttonSet.currentFrame == 14)) && ((iCurrentChar == 3)))) && (!((mindy_back.mindyLicking == null))))){
mindy_back.mindyLicking.gotoAndStop(2);
mindy_back.mindyKXmod.gotoAndPlay(5);
};
} else {
strCurrentMove = "Fast-licks";
};
};
if (bGameOver == true){
gameOverPropSwap(10);
};
} else {
if ((((_local2 == "btnWildLicks")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
if (bVANILLA == true){
strCurrentMove = "Wild-licks-vanilla";
} else {
if (iVariation == 0){
strCurrentMove = "Wild-licks-vanilla";
if ((((((textCloud.buttonSet.currentFrame == 14)) && ((iCurrentChar == 3)))) && (!((mindy_back.mindyLicking == null))))){
mindy_back.mindyLicking.gotoAndStop(2);
mindy_back.mindyKXmod.gotoAndPlay(5);
};
} else {
strCurrentMove = "Wild-licks";
};
};
if (bGameOver == true){
gameOverPropSwap(10);
};
} else {
if ((((_local2 == "btnWorship")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Worship";
if (bGameOver == true){
gameOverPropSwap(12);
};
} else {
if ((((_local2 == "btnDegrade")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Degrade";
if (bGameOver == true){
gameOverPropSwap(5);
};
} else {
if ((((_local2 == "btnStartTickling")) && ((bButtonsLocked == false)))){
bActionActive = true;
strCurrentMove = "startTickling";
showPose(31);
} else {
if ((((_local2 == "btnPauseTickling")) && ((bButtonsLocked == false)))){
bActionActive = false;
strCurrentMove = "stopTickling";
showPose(30);
} else {
if ((((_local2 == "btnGlassUp")) && ((bButtonsLocked == false)))){
bActionActive = true;
strCurrentMove = "glassUp";
showPose(36);
if (bGameOver == false){
textCloud.buttonSet.btnVar1Tea.alpha = 0.2;
textCloud.buttonSet.btnVar2Tea.alpha = 0.2;
};
beverage.gotoAndStop((((iCurrentChar * 10) + 3) + (2 * iVariation)));
bSuppressBallUpdating = true;
showBalls(0, 0, 4);
if (iVariation == 0){
iBallSize = 3;
} else {
iBallSize = 1;
};
if (bGameOver == true){
gameOverPropSwap(7);
};
} else {
if ((((_local2 == "btnGlassDown")) && ((bButtonsLocked == false)))){
iPainLevel = Math.floor((iActionsTaken / 3));
if (iVariation == 0){
increaseRedness((iActionsTaken / 2));
} else {
increaseBlueness((iActionsTaken / 2));
};
bActionActive = false;
bSuppressBallUpdating = false;
strCurrentMove = "glassDown";
showPose(35);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
if (bGameOver == true){
gameOverPropSwap(7);
};
} else {
if ((((((_local2 == "btnDrink")) && ((bButtonsLocked == false)))) && ((bGameOver == true)))){
lockButtons(true);
textCloud.buttonSet.btnVar1Tea.alpha = 1;
textCloud.buttonSet.btnVar2Tea.alpha = 1;
bSuppressBallUpdating = false;
bActionActive = false;
if (objSprites[0][iCurrentChar].currentFrame == 36){
iPainLevel = Math.floor((iActionsTaken / 3));
if (iVariation == 0){
increaseRedness((iActionsTaken / 2));
} else {
increaseBlueness((iActionsTaken / 2));
};
};
strCurrentMove = "drinkTea";
if (bGameOver == true){
gameOverPropSwap(7);
};
} else {
if ((((((_local2 == "btnDrink")) && ((bButtonsLocked == false)))) && ((textCloud.buttonSet.btnDrink.alpha == 1)))){
lockButtons(true);
textCloud.buttonSet.btnVar1Tea.alpha = 1;
textCloud.buttonSet.btnVar2Tea.alpha = 1;
bSuppressBallUpdating = false;
bActionActive = false;
if (objSprites[0][iCurrentChar].currentFrame == 36){
iPainLevel = Math.floor((iActionsTaken / 3));
if (iVariation == 0){
increaseRedness((iActionsTaken / 2));
} else {
increaseBlueness((iActionsTaken / 2));
};
};
strCurrentMove = "drinkTea";
} else {
if ((((_local2 == "btnBriefly")) && ((bButtonsLocked == false)))){
lockButtons(true);
bSuppressBallUpdating = true;
iActionsTaken++;
strCurrentMove = "shortPull";
if (bGameOver == true){
gameOverPropSwap(2);
};
} else {
if ((((_local2 == "btnLong")) && ((bButtonsLocked == false)))){
lockButtons(true);
bSuppressBallUpdating = true;
iActionsTaken++;
strCurrentMove = "longPull";
if (bGameOver == true){
gameOverPropSwap(2);
};
} else {
if ((((_local2 == "btnRepeatedly")) && ((bButtonsLocked == false)))){
lockButtons(true);
bSuppressBallUpdating = true;
iActionsTaken++;
strCurrentMove = "repeatedPull";
if (bGameOver == true){
gameOverPropSwap(2);
};
} else {
if ((((_local2 == "btnRelease")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "rubberRelease";
if (bGameOver == true){
gameOverPropSwap(4);
};
} else {
if ((((_local2 == "btnStartCounting")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Drool";
if (bGameOver == true){
gameOverPropSwap(9);
};
} else {
if ((((_local2 == "btnStartCounting")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "O2";
if (bGameOver == true){
gameOverPropSwap(11);
};
} else {
if ((((_local2 == "btnLongCrush")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "LongCrush";
if (bGameOver == true){
gameOverPropSwap(3);
};
} else {
if ((((_local2 == "btnRepeatCrush")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "RepeatCrush";
if (bGameOver == true){
gameOverPropSwap(3);
};
} else {
if ((((_local2 == "btnGrind")) && ((bButtonsLocked == false)))){
lockButtons(true);
iActionsTaken++;
strCurrentMove = "Grind";
if (bGameOver == true){
gameOverPropSwap(3);
};
} else {
if ((((_local2 == "btnDrinkMilk")) && ((bButtonsLocked == false)))){
bActionActive = true;
strCurrentMove = "drinkMilk";
showPose(41);
if (bGameOver == true){
gameOverPropSwap(8);
};
} else {
if ((((_local2 == "btnPause")) && ((bButtonsLocked == false)))){
bActionActive = false;
strCurrentMove = "pauseMilk";
showPose(40);
if (bGameOver == true){
gameOverPropSwap(8);
};
} else {
if (_local2 == "btnK"){
itmpPose = objSprites[0][iCurrentChar].currentFrame;
showPose(1);
iCurrentChar = 0;
showPose(itmpPose);
} else {
if (_local2 == "btnE"){
itmpPose = objSprites[0][iCurrentChar].currentFrame;
showPose(1);
iCurrentChar = 1;
showPose(itmpPose);
} else {
if (_local2 == "btnP"){
itmpPose = objSprites[0][iCurrentChar].currentFrame;
showPose(1);
iCurrentChar = 2;
showPose(itmpPose);
} else {
if (_local2 == "btnM"){
itmpPose = objSprites[0][iCurrentChar].currentFrame;
showPose(1);
iCurrentChar = 3;
showPose(itmpPose);
} else {
if ((((_local2 == "btnBeg")) && ((begCloud.btnBeg.alpha == 1)))){
begCloud.btnBeg.alpha = 0.2;
bPaused = true;
lockButtons(true);
doBeg();
} else {
if (_local2 == "btnContinue"){
hideBeg();
bPaused = false;
lockButtons(false);
} else {
if (_local2 == "btnVictory"){
textCloud.buttonSet.btnVictory.alpha = 0.2;
doVictoryMove();
} else {
if (_local2 == "btnReward"){
wndWin.y = -300;
iCurrentChar = iWinner;
wndReward.x = 938;
begCloud.y = 6;
if (bTko == true){
bTko = false;
iRecoverCounter = 10;
};
sprKelsey.alpha = 0;
sprEmma.alpha = 0;
sprPriella.alpha = 0;
sprMindy.alpha = 0;
showPose(5);
} else {
if (_local2 == "btnRoll"){
wndRoll.btnRoll.y = -60;
wndRoll.die0.alpha = 1;
iRollPhase = 1;
} else {
if ((((_local2 == "btnOwnPass")) && ((wndRoll.btnOwnPass.alpha == 1)))){
wndRoll.btnOwnPass.alpha = 0;
wndRoll.btnOwnRoll.alpha = 0;
iRollPhase = (iRollPhase + 2);
bPaused = false;
} else {
if ((((_local2 == "btnOwnRoll")) && ((wndRoll.btnOwnRoll.alpha == 1)))){
wndRoll.btnOwnPass.alpha = 0;
wndRoll.btnOwnRoll.alpha = 0;
betArray[iCharControlled] = true;
bPaused = false;
} else {
if ((((_local2 == "btnGo")) && ((wndRoll.btnGo.alpha == 1)))){
wndRoll.btnGo.alpha = 0;
wndRoll.y = -300;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnKick")) && ((wndRoll.btnOwnKick.alpha == 1)))){
cleanupButtons();
iAction = 1;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnPull")) && ((wndRoll.btnOwnPull.alpha == 1)))){
cleanupButtons();
iAction = 2;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnCrush")) && ((wndRoll.btnOwnCrush.alpha == 1)))){
cleanupButtons();
iAction = 3;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnSpank")) && ((wndRoll.btnOwnSpank.alpha == 1)))){
cleanupButtons();
iAction = 4;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnDegrade")) && ((wndRoll.btnOwnDegrade.alpha == 1)))){
cleanupButtons();
iAction = 5;
strCurrentMove = "Walk-to";
updateScores();
} else {
if ((((_local2 == "btnOwnTickle")) && ((wndRoll.btnOwnTickle.alpha == 1)))){
cleanupButtons();
iAction = 6;
strCurrentMove = "Walk-to";
updateScores();
} else {
if (_local2 == "btnBegin"){
wndStartText.y = -300;
wndStartText.alpha = 0;
startTurn();
} else {
if ((((((_local2 == "btnReturn")) && ((bButtonsLocked == false)))) && ((sideBar.btnReturn.alpha == 1)))){
sideBar.btnReturn.alpha = 0.2;
begCloud.btnBeg.alpha = 0.2;
textCloud.buttonSet.btnReturn.alpha = 0.2;
textCloud.buttonSet.btnReturn.gotoAndStop(1);
scoreArray[iCurrentChar] = (scoreArray[iCurrentChar] + diceArray[iCurrentChar]);
iActionsTaken = 0;
bActionActive = false;
bPreventMeUp = false;
strCurrentMove = "Walk-from";
updateScores2();
if (scoreArray[iCurrentChar] >= iTargetScore){
gameOver();
};
showTextCloud(false, 1);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
if (textCloud.wndStripes.currentFrame < 10){
textCloud.wndStripes.gotoAndStop(((diceArray[iCurrentChar] + 1) - iActionsTaken));
};
}
public function checkIfActionsCompleted():void{
if ((((iActionsTaken == diceArray[iCurrentChar])) && ((textCloud.wndStripes.currentFrame < 9)))){
enableReturnButton();
if (iAction == 4){
showPose(22);
};
};
}
public function enableReturnButton():void{
txtTopText.alpha = 0;
textCloud.txt.text = "";
sideBar.btnReturn.alpha = 1;
begCloud.btnBeg.alpha = 1;
textCloud.buttonSet.btnReturn.alpha = 1;
textCloud.buttonSet.btnReturn.gotoAndStop(2);
if (bGameOver == false){
if (Math.floor((Math.random() * 100)) < iTkoReduction){
if (diceArray[iCurrentChar] == 6){
if ((((Math.floor((Math.random() * 100)) < 75)) && ((iPainLevel > 20)))){
doTKO();
};
} else {
if (diceArray[iCurrentChar] == 5){
if ((((Math.floor((Math.random() * 100)) < 50)) && ((iPainLevel > 30)))){
doTKO();
};
} else {
if (diceArray[iCurrentChar] == 4){
if ((((Math.floor((Math.random() * 100)) < 25)) && ((iPainLevel > 40)))){
doTKO();
};
};
};
};
};
if (bDEBUG == true){
if (bFORCETKO == true){
doTKO();
};
};
};
}
public function cleanupButtons():void{
iRollPhase = 0;
wndRoll.btnOwnKick.alpha = 0;
wndRoll.btnOwnPull.alpha = 0;
wndRoll.btnOwnCrush.alpha = 0;
wndRoll.btnOwnSpank.alpha = 0;
wndRoll.btnOwnDegrade.alpha = 0;
wndRoll.btnOwnTickle.alpha = 0;
wndRoll.y = -300;
}
public function performAction():void{
var _local1:*;
if (strCurrentMove == "Walk-to"){
iPhase++;
if (iPhase == 1){
turnGirls(iCurrentChar);
showPose(2);
if (iBallOffset > 0){
iBallOffset = (iBallOffset - 2);
};
} else {
if (iPhase == 5){
if (iJennyCountdown > 0){
iJennyCountdown--;
if (iJennyCountdown == 0){
iJennyCountdown = (Math.floor((Math.random() * 5)) + 3);
showJenny(true);
};
};
if (iAction == 10){
if ((((bVANILLA == true)) || ((iVariation == 0)))){
showPose(51);
} else {
showPose(50);
if (iCurrentChar == 3){
showBalls(0, 0, 4);
} else {
showBalls(345, (470 + 10), iBallSize);
};
};
} else {
showPose((iAction * 5));
if (iAction == 7){
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if (iAction == 9){
bBendingAllowed = false;
bPreventMeUp = true;
sprDroolGround.alpha = 1;
showMe(2);
} else {
if (iAction == 3){
showTable(true, true);
} else {
if (iAction == 8){
i2ndChar = iCurrentChar;
while (i2ndChar == iCurrentChar) {
i2ndChar = Math.floor((Math.random() * 4));
};
sprMilk.gotoAndStop((i2ndChar + 2));
if (i2ndChar == 0){
sprKelsey.alpha = 0;
} else {
if (i2ndChar == 1){
sprEmma.alpha = 0;
} else {
if (i2ndChar == 2){
sprPriella.alpha = 0;
} else {
if (i2ndChar == 3){
sprMindy.alpha = 0;
};
};
};
};
} else {
if (iAction == 11){
bSuppressBallUpdating = true;
bPreventMeUp = true;
showMe(2);
} else {
if (iAction == 2){
bPreventMeUp = true;
bSuppressBallUpdating = true;
if (iPainLevel < 5){
iPainLevel = 5;
};
chrisReacts();
showBalls(0, 0, 4);
};
};
};
};
};
};
};
clearMove();
if (bGameOver == false){
showTextCloud(true, iAction);
};
if ((((((((((iAction == 6)) || ((iAction == 7)))) || ((iAction == 8)))) || ((iAction == 9)))) || ((iAction == 11)))){
textCloud.wndStripes.gotoAndStop(10);
if (iAction == 9){
lockButtons(true);
strCurrentMove = "Drool";
} else {
if (iAction == 6){
strCurrentMove = "stopTickling";
} else {
if (iAction == 11){
lockButtons(true);
strCurrentMove = "O2";
};
};
};
} else {
textCloud.wndStripes.gotoAndStop((diceArray[iCurrentChar] + 1));
};
};
};
} else {
if (strCurrentMove == "Walk-from"){
iPhase++;
if (iPhase == 1){
sprMilk.gotoAndStop(1);
showPose(3);
if (iTkoReduction < 100){
if ((((((iAction < 5)) || ((iAction == 7)))) || ((iAction == 6)))){
iTkoReduction = (iTkoReduction + 20);
};
};
if (iAction == 10){
showBalls(345, 470, iBallSize);
} else {
if (iAction == 7){
if (textCloud.buttonSet.btnVar1Tea != null){
textCloud.buttonSet.btnVar1Tea.alpha = 1;
textCloud.buttonSet.btnVar2Tea.alpha = 1;
};
} else {
if (iAction == 9){
bBendingAllowed = true;
bPreventMeUp = false;
};
};
};
if (textCloud.wndStripes.currentFrame == 10){
if (bGameOver == false){
textCloud.wndStripes.progressBar.scaleY = 1;
};
};
txtCloud.y = 800;
txtCloud.alpha = 0;
beverage.gotoAndStop(1);
} else {
if (iPhase == 5){
showPose(1);
turnGirls(-1);
} else {
if (iPhase == 2){
bSuppressBallUpdating = false;
bPreventMeUp = false;
if (iPainLevel < 5){
iPainLevel = 5;
};
chrisReacts();
} else {
if (iPhase == 7){
clearMove();
showTable(false, false);
showJenny(false);
sprKelsey.alpha = 1;
sprEmma.alpha = 1;
sprPriella.alpha = 1;
sprMindy.alpha = 1;
startTurn();
};
};
};
};
} else {
if (strCurrentMove == "Kick"){
iPhase++;
if (iPhase == 1){
showPose((7 + iVariation));
iPainLevel = (iPainLevel + 20);
} else {
if (iPhase == 5){
showPose(6);
} else {
if (iPhase == 6){
clearMove();
increaseRedness(15);
showPose(5);
lockButtons(false);
};
};
};
} else {
if (strCurrentMove == "Double-kick"){
iPhase++;
if ((((iPhase == 1)) || ((iPhase == 5)))){
showPose((7 + iVariation));
iPainLevel = (iPainLevel + 15);
} else {
if ((((iPhase == 3)) || ((iPhase == 7)))){
showPose(6);
} else {
if (iPhase == 4){
showPose(5);
} else {
if (iPhase == 8){
clearMove();
increaseRedness(25);
showPose(5);
lockButtons(false);
};
};
};
};
} else {
if (strCurrentMove == "Turbo-kick"){
iPhase++;
if ((((((((iPhase == 1)) || ((iPhase == 3)))) || ((iPhase == 5)))) || ((iPhase == 7)))){
showPose((7 + iVariation));
iPainLevel = (iPainLevel + 12);
} else {
if ((((((((iPhase == 2)) || ((iPhase == 4)))) || ((iPhase == 6)))) || ((iPhase == 8)))){
showPose(6);
} else {
if (iPhase == 9){
clearMove();
increaseRedness(40);
showPose(5);
lockButtons(false);
};
};
};
} else {
if ((((strCurrentMove == "Slow-lick")) || ((strCurrentMove == "Slow-lick-vanilla")))){
iPhase++;
if (iPhase == 1){
if (strCurrentMove == "Slow-licks"){
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(50);
};
showBalls(0, 0, 4);
} else {
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(51);
};
};
iPainLevel = 0;
showMe(1);
if (objSprites[0][iCurrentChar].tongue != null){
objSprites[0][iCurrentChar].tongue.gotoAndStop(2);
objSprites[1][iCurrentChar].tongue.gotoAndStop(2);
};
} else {
if (iPhase == 4){
objSprites[0][iCurrentChar].tongue.gotoAndStop(3);
objSprites[1][iCurrentChar].tongue.gotoAndStop(3);
} else {
if (iPhase == 8){
objSprites[0][iCurrentChar].tongue.gotoAndStop(4);
objSprites[1][iCurrentChar].tongue.gotoAndStop(4);
} else {
if (iPhase == 12){
objSprites[0][iCurrentChar].tongue.gotoAndStop(5);
objSprites[1][iCurrentChar].tongue.gotoAndStop(5);
} else {
if (iPhase == 16){
objSprites[0][iCurrentChar].tongue.gotoAndStop(0);
objSprites[1][iCurrentChar].tongue.gotoAndStop(0);
if ((((iCurrentChar == 3)) && ((objSprites[0][3].currentFrame == 50)))){
showBalls(0, 0, 4);
} else {
if ((((iCurrentChar < 3)) && (!((textCloud.buttonSet.currentFrame == 14))))){
showBalls(345, (470 + 10), iBallSize);
} else {
showBalls(345, 470, iBallSize);
};
};
clearMove();
lockButtons(false);
};
};
};
};
};
} else {
if ((((strCurrentMove == "Fast-licks")) || ((strCurrentMove == "Fast-licks-vanilla")))){
iPhase++;
if (iPhase == 1){
if (strCurrentMove == "Fast-licks"){
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(50);
};
showBalls(0, 0, 4);
} else {
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(51);
};
};
iPainLevel = 0;
showMe(1);
if (objSprites[0][iCurrentChar].tongue != null){
objSprites[0][iCurrentChar].tongue.gotoAndStop(2);
objSprites[1][iCurrentChar].tongue.gotoAndStop(2);
};
} else {
if ((((((iPhase == 2)) || ((iPhase == 6)))) || ((iPhase == 10)))){
objSprites[0][iCurrentChar].tongue.gotoAndStop(3);
objSprites[1][iCurrentChar].tongue.gotoAndStop(3);
} else {
if ((((((iPhase == 3)) || ((iPhase == 7)))) || ((iPhase == 11)))){
objSprites[0][iCurrentChar].tongue.gotoAndStop(4);
objSprites[1][iCurrentChar].tongue.gotoAndStop(4);
} else {
if ((((((iPhase == 4)) || ((iPhase == 8)))) || ((iPhase == 12)))){
objSprites[0][iCurrentChar].tongue.gotoAndStop(5);
objSprites[1][iCurrentChar].tongue.gotoAndStop(5);
} else {
if ((((iPhase == 5)) || ((iPhase == 9)))){
objSprites[0][iCurrentChar].tongue.gotoAndStop(2);
objSprites[1][iCurrentChar].tongue.gotoAndStop(2);
} else {
if (iPhase == 13){
objSprites[0][iCurrentChar].tongue.gotoAndStop(0);
objSprites[1][iCurrentChar].tongue.gotoAndStop(0);
if ((((iCurrentChar == 3)) && ((objSprites[0][3].currentFrame == 50)))){
showBalls(0, 0, 4);
} else {
if ((((iCurrentChar < 3)) && (!((textCloud.buttonSet.currentFrame == 14))))){
showBalls(345, (470 + 10), iBallSize);
} else {
showBalls(345, 470, iBallSize);
};
};
clearMove();
lockButtons(false);
};
};
};
};
};
};
} else {
if ((((strCurrentMove == "Wild-licks")) || ((strCurrentMove == "Wild-licks-vanilla")))){
iPhase++;
if (iPhase == 1){
if (strCurrentMove == "Wild-licks"){
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(50);
};
showBalls(0, 0, 4);
} else {
if (objSprites[0][iCurrentChar].currentFrame != 50){
showPose(51);
};
};
iPainLevel = 0;
showMe(1);
if (objSprites[0][iCurrentChar].tongue != null){
objSprites[0][iCurrentChar].tongue.gotoAndStop(2);
objSprites[1][iCurrentChar].tongue.gotoAndStop(2);
};
} else {
if (iPhase < 25){
_local1 = (Math.ceil((Math.random() * 4)) + 1);
objSprites[0][iCurrentChar].tongue.gotoAndStop(_local1);
objSprites[1][iCurrentChar].tongue.gotoAndStop(_local1);
} else {
if (iPhase == 25){
objSprites[0][iCurrentChar].tongue.gotoAndStop(0);
objSprites[1][iCurrentChar].tongue.gotoAndStop(0);
if ((((iCurrentChar == 3)) && ((objSprites[0][3].currentFrame == 50)))){
showBalls(0, 0, 4);
} else {
if ((((iCurrentChar < 3)) && (!((textCloud.buttonSet.currentFrame == 14))))){
showBalls(345, (470 + 10), iBallSize);
} else {
showBalls(345, 470, iBallSize);
};
};
clearMove();
lockButtons(false);
};
};
};
} else {
if (strCurrentMove == "Worship"){
iPhase++;
if (iPhase == 1){
showWorshipText();
} else {
if (iPhase == 15){
clearMove();
lockButtons(false);
};
};
} else {
if (strCurrentMove == "Degrade"){
iPhase++;
if (iPhase == 1){
showDegradeText();
} else {
if (iPhase == 15){
clearMove();
lockButtons(false);
};
};
} else {
if (strCurrentMove == "glassUp"){
iPainLevel = 20;
iHeatColdCounter = (iHeatColdCounter + 10);
if (iHeatColdCounter > 500){
iHeatColdCounter = 500;
};
} else {
if (strCurrentMove == "glassDown"){
} else {
if (strCurrentMove == "drinkTea"){
iPhase++;
if (iPhase == 1){
showPose(35);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if (iPhase == 5){
showPose(37);
beverage.gotoAndStop(1);
} else {
if ((((iPhase == 20)) && ((iActionsTaken < 250)))){
showPose(38);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if ((((iPhase == 26)) && ((iActionsTaken < 250)))){
clearMove();
showPose(35);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
lockButtons(false);
} else {
if (iPhase == 30){
showPose(38);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
if (iCurrentChar != 0){
clearMove();
enableReturnButton();
lockButtons(false);
};
} else {
if ((((iPhase == 36)) || ((iPhase == 43)))){
sprKots.alpha = 1;
showPose(39);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if ((((iPhase == 40)) || ((iPhase == 52)))){
showPose(38);
beverage.gotoAndStop((((iCurrentChar * 10) + 2) + (2 * iVariation)));
} else {
if (iPhase == 54){
clearMove();
enableReturnButton();
lockButtons(false);
};
};
};
};
};
};
};
};
} else {
if (strCurrentMove == "shortPull"){
iPhase++;
if (iPhase == 1){
showPose((11 + iVariation));
iPainLevel = (iPainLevel + 20);
} else {
if (iPhase == 6){
increaseRedness(20);
showPose(10);
clearMove();
lockButtons(false);
if (iVariation == 1){
iBallOffset = (iBallOffset + 8);
if (iBallOffset > 26){
iBallOffset = 26;
};
};
};
};
} else {
if (strCurrentMove == "longPull"){
iPhase++;
if (iPhase == 1){
showPose((11 + iVariation));
iPainLevel = (iPainLevel + 20);
} else {
if (iPhase == 20){
increaseRedness(50);
showPose(10);
clearMove();
lockButtons(false);
if (iVariation == 1){
iBallOffset = (iBallOffset + 10);
if (iBallOffset > 26){
iBallOffset = 26;
};
};
};
};
} else {
if (strCurrentMove == "repeatedPull"){
iPhase++;
if (iPhase == 1){
showPose((11 + iVariation));
iPainLevel = (iPainLevel + 20);
} else {
if ((((((((iPhase == 5)) || ((iPhase == 9)))) || ((iPhase == 14)))) || ((iPhase == 16)))){
showPose((11 + iVariation));
} else {
if ((((((((iPhase == 3)) || ((iPhase == 7)))) || ((iPhase == 13)))) || ((iPhase == 15)))){
showPose(10);
} else {
if (iPhase == 20){
increaseRedness(75);
showPose(10);
clearMove();
lockButtons(false);
if (iVariation == 1){
iBallOffset = (iBallOffset + 14);
if (iBallOffset > 26){
iBallOffset = 26;
};
};
};
};
};
};
} else {
if (strCurrentMove == "rubberRelease"){
iPhase++;
if (iPhase == 1){
showPose(21);
bSuppressBallUpdating = true;
showBalls(0, 0, 4);
iPainLevel = (iPainLevel + 50);
increaseRedness(50);
} else {
if (iPhase == 2){
showPose(22);
bSuppressBallUpdating = false;
chrisReacts();
} else {
if (iPhase == 10){
showPose(20);
clearMove();
lockButtons(false);
};
};
};
} else {
if (strCurrentMove == "Drool"){
bActionActive = true;
} else {
if (strCurrentMove == "O2"){
bActionActive = true;
} else {
if (strCurrentMove == "LongCrush"){
iPhase++;
if (iPhase == 1){
showPose(16);
showTable(true, false);
iPainLevel = (iPainLevel + 20);
} else {
if (iPhase == 15){
clearMove();
increaseRedness(30);
showPose(15);
if (sprTableBack.alpha == 1){
showTable(true, true);
};
lockButtons(false);
};
};
} else {
if (strCurrentMove == "RepeatCrush"){
iPhase++;
if ((((((iPhase == 1)) || ((iPhase == 5)))) || ((iPhase == 11)))){
showPose(16);
showTable(true, false);
iPainLevel = (iPainLevel + 20);
} else {
if ((((iPhase == 3)) || ((iPhase == 8)))){
showPose(15);
showTable(true, true);
} else {
if (iPhase == 17){
clearMove();
increaseRedness(50);
showPose(15);
if (sprTableBack.alpha == 1){
showTable(true, true);
};
lockButtons(false);
};
};
};
} else {
if (strCurrentMove == "Grind"){
iPhase++;
if (iPhase == 1){
showPose(16);
showTable(true, false);
iPainLevel = (iPainLevel + 20);
} else {
if ((((((((iPhase == 5)) || ((iPhase == 9)))) || ((iPhase == 13)))) || ((iPhase == 17)))){
showPose(16);
iPainLevel = (iPainLevel + 20);
} else {
if ((((((((iPhase == 3)) || ((iPhase == 7)))) || ((iPhase == 11)))) || ((iPhase == 15)))){
showPose(17);
} else {
if (iPhase == 19){
clearMove();
increaseRedness(60);
showPose(15);
if (sprTableBack.alpha == 1){
showTable(true, true);
};
lockButtons(false);
};
};
};
};
} else {
if (strCurrentMove == "startTickling"){
iPainLevel = 5;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
if (iPainLevel > iPainLevelMax){
iPainLevel = iPainLevelMax;
};
}
public function increaseRedness(_arg1):void{
iRednessValue = (iRednessValue + _arg1);
iBallColourOffset = 0;
if (iRednessValue > 100){
iRednessValue = 100;
};
sprBalls2.alpha = (iRednessValue / 100);
}
public function increaseBlueness(_arg1):void{
iRednessValue = (iRednessValue + _arg1);
iBallColourOffset = 10;
if (iRednessValue > 100){
iRednessValue = 100;
};
sprBalls2.alpha = (iRednessValue / 100);
}
public function myTimer():void{
var _local1:*;
if (strCurrentMove != ""){
performAction();
};
if (bActionActive == true){
iActionsTaken = (iActionsTaken + (7 - iHighestDie));
if (iAction == 7){
if (textCloud.buttonSet.btnDrink.alpha < 1){
if (iActionsTaken > 100){
textCloud.buttonSet.btnDrink.alpha = 1;
};
};
};
if (iActionsTaken >= 250){
bActionActive = false;
iActionsTaken = 250;
if (bGameOver == false){
textCloud.wndStripes.progressBar.scaleY = 0;
};
if ((((((((iAction == 6)) || ((iAction == 8)))) || ((iAction == 9)))) || ((iAction == 11)))){
clearMove();
enableReturnButton();
lockButtons(false);
if (iAction == 8){
showPose(40);
};
};
} else {
if (bGameOver == false){
textCloud.wndStripes.progressBar.scaleY = (1 - (iActionsTaken / 250));
};
};
};
if (((!((iRollPhase == 0))) && ((bPaused == false)))){
doRollPhase();
};
if (iRecoverCounter > 0){
iRecoverCounter--;
if (iRecoverCounter == 8){
showMe(9);
showBalls(0, 0, 4);
};
if (iRecoverCounter == 5){
showMe(4);
showBalls(330, 489, iBallSize);
};
if (iRecoverCounter == 2){
showMe(6);
showBalls(329, 492, iBallSize);
};
if (iRecoverCounter == 0){
showMe(1);
showBalls(345, 470, iBallSize);
};
};
if (iTimeOut > 0){
iTimeOut--;
} else {
chrisReacts();
};
if (iRednessValue > 0){
iRednessValue--;
sprBalls2.alpha = (iRednessValue / 100);
if (sprTableBalls.alpha == 1){
sprTableBallsRed.alpha = (iRednessValue / 100);
} else {
sprTableBallsRed.alpha = 0;
};
};
if (iHeatColdCounter > 0){
if (iHeatColdCounter == 0){
iBallSize = iBallDefaultSize;
};
};
if ((((iAction == 11)) || ((iCurrentAct == 11)))){
if ((((objSprites[1][iCurrentChar].currentFrame == 55)) && ((iActionsTaken > 100)))){
_local1 = objSprites[1][iCurrentChar].red.alpha;
_local1 = (_local1 + 0.01);
if (_local1 > 0.95){
_local1 = 1;
objSprites[1][iCurrentChar].gotoAndStop(56);
} else {
objSprites[1][iCurrentChar].red.alpha = _local1;
};
};
};
}
public function clearMove():void{
strCurrentMove = "";
iPhase = 0;
checkIfActionsCompleted();
begCloud.btnBeg.alpha = 1;
}
public function showMe(_arg1):void{
sprMe.gotoAndStop(_arg1);
sprPerv.gotoAndStop(_arg1);
sprTrapSLAMMED.gotoAndStop(_arg1);
sprTrapFront.gotoAndStop(_arg1);
}
public function chrisReacts():void{
if (iPainLevel > 0){
iPainLevel--;
};
if (bBendingAllowed == true){
if (bTko == true){
showMe(9);
showBalls(0, 0, 4);
} else {
if (iPainLevel > 30){
if (sprMe.currentFrame == 8){
showMe(7);
if (bSuppressBallUpdating == false){
showBalls(327, 485, iBallSize);
};
} else {
showMe(8);
if (bSuppressBallUpdating == false){
showBalls(327, 485, iBallSize);
};
};
} else {
if (iPainLevel > 1){
if (sprMe.currentFrame == (iPainType + 1)){
showMe(iPainType);
} else {
showMe((iPainType + 1));
};
if (bSuppressBallUpdating == false){
if (iPainType == 3){
showBalls(330, 489, iBallSize);
} else {
showBalls(329, 492, iBallSize);
};
};
} else {
if (iPainLevel == 1){
iPainLevel = 0;
if (bPreventMeUp == false){
showMe(1);
if (bSuppressBallUpdating == false){
showBalls(345, 470, iBallSize);
};
};
};
};
};
};
};
}
public function turnGirls(_arg1):void{
if (_arg1 == -1){
sprKelsey.gotoAndStop(0);
sprEmma.gotoAndStop(0);
sprPriella.gotoAndStop(0);
sprMindy.gotoAndStop(0);
} else {
if (_arg1 == 0){
sprKelsey.gotoAndStop(3);
} else {
sprKelsey.gotoAndStop(2);
};
if (_arg1 == 1){
sprEmma.gotoAndStop(3);
} else {
sprEmma.gotoAndStop(2);
};
if (_arg1 == 2){
sprPriella.gotoAndStop(3);
} else {
sprPriella.gotoAndStop(2);
};
if (_arg1 == 3){
sprMindy.gotoAndStop(3);
} else {
sprMindy.gotoAndStop(2);
};
};
}
public function showPose(_arg1):void{
objSprites[0][iCurrentChar].gotoAndStop(_arg1);
objSprites[1][iCurrentChar].gotoAndStop(_arg1);
if ((((_arg1 == 7)) || ((_arg1 == 8)))){
iTimeOut = 4;
showMe(2);
showBalls(0, 0, 4);
if (Math.floor((Math.random() * 2)) == 0){
iPainType = 3;
} else {
iPainType = 5;
};
} else {
if (_arg1 == 6){
showMe(1);
showBalls(345, 470, iBallSize);
} else {
if (_arg1 == 36){
if (Math.floor((Math.random() * 2)) == 0){
iPainType = 3;
} else {
iPainType = 5;
};
};
};
};
}
public function showTextCloud(_arg1, _arg2):void{
if ((((_arg1 == true)) && ((bGameOver == false)))){
if ((((iAction == 10)) && ((bVANILLA == false)))){
textCloud.buttonSet.gotoAndStop(14);
} else {
textCloud.buttonSet.gotoAndStop(_arg2);
};
if ((((iAction == 12)) && ((iCurrentChar == 2)))){
textCloud.y = 410;
} else {
if ((((iAction == 10)) && ((iCurrentChar == 3)))){
textCloud.y = 430;
} else {
textCloud.y = 553;
};
};
applyTextToTextCloud();
} else {
textCloud.y = 800;
};
if ((((iAction < 7)) || ((iAction > 13)))){
textCloud.portrait.gotoAndStop((iCurrentChar + 1));
} else {
if (iAction == 12){
textCloud.portrait.gotoAndStop((iCurrentChar + 21));
} else {
textCloud.portrait.gotoAndStop((iCurrentChar + 11));
};
};
}
public function lockButtons(_arg1):void{
if (_arg1 == true){
bButtonsLocked = true;
textCloud.cloudBorder.gotoAndStop(2);
wndReward.sideBorder.gotoAndStop(2);
wndFFA.sideBorder1.gotoAndStop(2);
wndFFA.sideBorder2.gotoAndStop(2);
} else {
bButtonsLocked = false;
textCloud.cloudBorder.gotoAndStop(1);
wndReward.sideBorder.gotoAndStop(1);
wndFFA.sideBorder1.gotoAndStop(1);
wndFFA.sideBorder2.gotoAndStop(1);
};
}
public function doTKO():void{
bTko = true;
textCloud.buttonSet.gotoAndStop(20);
if (iAction == 2){
showPose(5);
};
showTable(false, false);
}
public function doVictoryMove():void{
var _local1:*;
if (objSprites[0][iCurrentChar].currentFrame < 100){
_local1 = 0;
_local1 = Math.floor((Math.random() * iAmountOfFinishers));
if (iVictoryOverride < 50){
_local1 = (iVictoryOverride - 1);
};
objSprites[0][iCurrentChar].gotoAndStop((100 + _local1));
objSprites[1][iCurrentChar].gotoAndStop((100 + _local1));
if ((((_local1 == 2)) && ((iCurrentChar == 1)))){
sprTrapFront.alpha = 1;
sprTrapSLAMMED.alpha = 1;
} else {
if ((((_local1 == 2)) && ((iCurrentChar == 3)))){
sprPerv.alpha = 1;
};
};
};
}
public function setSeasonAndTime():void{
var _local2:*;
var _local1:* = 1;
var _local3:Date = new Date();
_local2 = _local3.month;
if (_local2 < 3){
iSeason = 4;
iBallDefaultSize = 1;
iBallSize = 1;
} else {
if (_local2 < 6){
iSeason = 1;
} else {
if (_local2 < 9){
iSeason = 2;
iBallDefaultSize = 3;
iBallSize = 3;
} else {
if (_local2 < 12){
iSeason = 3;
} else {
iSeason = 4;
};
};
};
};
_local2 = _local3.hours;
if (_local2 < 6){
_local1 = 0;
} else {
if (_local2 < 9){
_local1 = 4;
} else {
if (_local2 < 19){
_local1 = 8;
} else {
if (_local2 < 22){
_local1 = 12;
} else {
_local1 = 0;
};
};
};
};
weather.gotoAndStop((iSeason + _local1));
if ((((_local3.month == 11)) && ((_local3.date > 6)))){
xmasDecorations.alpha = 1;
};
if (_local3.hours == 4){
wndStartText.meTxt.text = "Damn, it's early! It isn't even light outside yet! What's gotten into you girls, dragging me out of bed and tying me up here naked? Explain!";
} else {
if (_local3.hours == 5){
wndStartText.meTxt.text = "What is it, five o'clock? I hadn't woken up yet! This isn't the time for games, girls! Release me and allow me to get some more sleep!";
} else {
if (_local3.hours == 6){
wndStartText.meTxt.text = "*Yawn*... it is morning already? I see the sun is coming up... but it's still so early! Why did you have to disturb my waking up? Let me go!";
} else {
if (_local3.hours == 7){
wndStartText.meTxt.text = "What the hell, girls!? I was just starting breakfast and you pull me off the table and tie me up nude! I'm hungry, let me eat some breakfast!";
} else {
if (_local3.hours == 8){
wndStartText.meTxt.text = "Girls! Did you really have to strip me naked and tie me up in front of the windows where everyone can see me, this early? Let me go at once!";
} else {
if (_local3.hours == 9){
wndStartText.meTxt.text = "Girls! It's all bad enough you tricked me into this... but can you PLEASE at least close the curtains!? All bypassers will see every nude bit of me!";
} else {
if (_local3.hours == 10){
wndStartText.meTxt.text = "This is not fair! Four against one! Now poor little me is all naked and tied up. And feeling cold. Don't you girls have any respect for your artist?";
} else {
if (_local3.hours == 11){
wndStartText.meTxt.text = "Um, this is NOT what I expected when you asked me if I wanted to play a game with you! This isn't a game! Now set me free at once!";
} else {
if (_local3.hours == 12){
wndStartText.meTxt.text = "Um, this is NOT what I expected when you asked me if I wanted to play a game with you! This isn't a game! Now set me free at once!";
} else {
if (_local3.hours == 13){
wndStartText.meTxt.text = "'Come, I have something fun to show you!' you said, Kelsey... but it's only fun for YOU! Shame on you for tricking me like that! Let me go!";
} else {
if (_local3.hours == 14){
wndStartText.meTxt.text = "Emma, when you asked me if I 'could help you with something', I didn't give you permission to tie me up to suffer in a game! Release me now!";
} else {
if (_local3.hours == 15){
wndStartText.meTxt.text = "Okay, Priëlla, I don't know who 'summoned' you to Earth, but your trick to get me tied up and punished is NOT funny. Now release me already!";
} else {
if (_local3.hours == 16){
wndStartText.meTxt.text = "Um, dear Mindy... I know I should be your humble slave-boy and should do what you say, but I beg you... could you PLEASE untie me again...?";
} else {
if (_local3.hours == 17){
wndStartText.meTxt.text = "Girls, it's dinner time and I have been doing chores all day... I'm starving. Please untie me and let's all go have something to eat...";
} else {
if (_local3.hours == 18){
wndStartText.meTxt.text = "Really, do you HAVE to play this game again? You already 'punished' me earlier today, yesterday, and last week. Please untie me! please...?";
} else {
if (_local3.hours == 19){
wndStartText.meTxt.text = "Girls! My poor testicles still hurt from the last time you decided to play this game! Phantom pain or not, please let's go do something else...?";
} else {
if (_local3.hours == 20){
wndStartText.meTxt.text = "Girls! Please! I'm sitting on my knees here in front of you. My testicles will hurt so much if you play this game again! Please let me go!";
} else {
if (_local3.hours == 21){
wndStartText.meTxt.text = "Um, how about playing some monopoly? Or perhaps we'll watch some television? This is really embarrassing. Can't we play something else?";
} else {
if (_local3.hours == 22){
wndStartText.meTxt.text = "Girls... it is past 10 o'clock... I'm quite tired. Did you really have to drag me out here and tie me up? Can't we just call it a day and go to bed?";
} else {
if (_local3.hours == 23){
wndStartText.meTxt.text = "Girls... are you nuts? *yawn* I had just fallen asleep! Why did you wake me up *yawn* and tie me up? Really can't this all wait till tomorrow?";
} else {
if (_local3.hours == 0){
wndStartText.meTxt.text = "It's dark outside. What time is it? I was so peacefully asleep and sudden-ly I get dragged out of bed and tied up here? Untie me at once!";
} else {
if (_local3.hours == 1){
wndStartText.meTxt.text = "*Yaaaawn* It's way past midnight, girls! Why are you all out of bed, and why am I naked and tied up here? Let's get some sleep, okay...?";
} else {
wndStartText.meTxt.text = "*Yawn* It's in the middle of the night! Don't you girls ever sleep? At least I need sleep! Let me go and get back to bed! This is no time for games!";
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
}
public function showJenny(_arg1):void{
var _local2:*;
if (_arg1 == true){
_local2 = Math.ceil((Math.random() * 3));
sprJenny.gotoAndStop(((_local2 * 10) + iSeason));
} else {
sprJenny.gotoAndStop(1);
};
}
public function showBalls(_arg1, _arg2, _arg3):void{
sprBalls1.gotoAndStop(_arg3);
sprBalls2.gotoAndStop((_arg3 + iBallColourOffset));
sprBalls1.x = _arg1;
sprBalls1.y = (_arg2 + iBallOffset);
sprBalls2.x = _arg1;
sprBalls2.y = (_arg2 + iBallOffset);
}
public function updateScores():void{
var _local1:* = 0;
_local1 = 0;
while (_local1 < 4) {
if (((((!((_local1 == iTurn))) && (!((_local1 == iCurrentChar))))) && ((betArray[_local1] == true)))){
if (diceArray[_local1] <= iHighestDie){
scoreArray[_local1] = (scoreArray[_local1] - diceArray[_local1]);
if (scoreArray[_local1] < 0){
scoreArray[_local1] = 0;
};
};
};
_local1++;
};
updateScores2();
}
public function updateScores2():void{
txtScore0.text = scoreArray[0];
txtScore1.text = scoreArray[1];
txtScore2.text = scoreArray[2];
txtScore3.text = scoreArray[3];
}
public function gameOver():void{
iWinner = iCurrentChar;
bGameOver = true;
bPaused = true;
textCloud.y = 800;
}
public function applyTextToTextCloud():void{
var _local4:*;
var _local5:*;
var _local1:* = "panties";
var _local2 = "Lola-boy";
if (iCurrentChar == 3){
_local2 = "paperweight";
} else {
if (iCurrentChar == 0){
_local2 = "darling";
};
};
if (iCurrentChar == 1){
_local1 = "swimsuit";
};
var _local3:Array = ["--"];
if (iAction == 1){
_local3 = ["Time to juice those pears! Hahaha!", "I'm kicking those two silly things until they're red and sore!", "Low hanging fruit gets picked first, don't you know?", "Not very smart move, evolution, having those sensitive things dangling there!", "I'll kick them extra hard! I think they don't have feelings anyway! Hahaha!", "Time to squeeze those jummy pears! Muahahaha!", "I'll make you pay for what you did to us in the comic, Lola-boy!", "Here's my FOOT, foot fetish guy! hahaha, feel it against your skin!", "I'll show you that feet are for KICKING, not for LICKING, perv!", "You always needed a good kick under your balls, Lola-boy! Hahaha!", "I hope that after today, your balls will be sore for the rest of the week!", "I hope you enjoy some SHARP pains in your testicles, Lola-guy!", "I'm going to get SO MUCH pleasure of giving you lots of pain!", "I'll kick you as if I'm trying to kick those balls OFF you! Muahahaha!", "I love planting my feet under your balls! Hahaha, and see you wince!", "Were you looking at my crotch again? Admit it! I'll kick you in the nuts for that!", "Stop staring at my boobies! Maybe a few fierce kicks will teach you a lesson!", "Oh! I'm going to kick you so hard, you regret having balls at all!", "I could use some practise in kicking. I'll practise on your testicles!", "Let's see if I can 'kick those pears off the tree', hahaha!", "I like your balls all 'soft and mushy'. Going to kick it into shape some!", "It feels so nice to kick those soft and fleshy things! Nam!", "I love pears... but not as much as I love to KICK against pears! Hahah!", "I'm going to kick those balls until they glow red! Muahahaha! Enjoy!", "You're going to suffer... oh, you're SO going to suffer! Muahahaha!", "Take this, Lola-boy! I hope you're going to remember my feet for DAYS after this! Hahaha!", (("If those balls aren't purple and blue tonight, I'm going to eat my " + _local1) + "!"), (("You want to lick my " + _local1) + ", Lola-boy? YOU PERV! I'll kick your nuts for that!"), "Ahh, I've been looking forward to this so long... get ready to feel some PAIN! haha!", "Get ready for some superior hurt! Haha. This is SO well deserved, you perv!"];
if (iCurrentChar == 2){
_local3.push("My feet are EXCELLENT for giving pain, you'll see! Heheh!");
} else {
if (iCurrentChar == 1){
_local3.push("I'll teach you some pain=pleasure... how about a Lb'Fhibum foot in your crotch!?");
};
};
} else {
if (iAction == 2){
_local3 = [(("You know, " + _local2) + ", I'm going to pull your balls all the way to the ground! Hahaha!"), (("Don't mind if I pull them like I'd try to pull them off, " + _local2) + "?"), "I'm going to squeeze those pears so hard that there's no pear juice left in them! Hahaha!", (("I want to know how well these stretch, " + _local2) + ", so I'm going to hang on them with all my might!"), "This is my chance to play around with them, roughly! Teeheehee! I'll experiment with what they can withstand!", "Fruit is for squeezing! So let's stretch and squeeze these pears a little!", "If I pull them real hard, perhaps they'll stay low for a good long time! Hahaha!", "You know, breasts start to hang over time... I want you to suffer the same, down, pears, down! Muahaha!", "It will be SO much easier and painful to kick these when they hang a little lower! Hahaha!", "I've ALWAYS wanted to pull on those nuts! Now I'm going to have the time of my life! Hahaha!"];
} else {
if (iAction == 3){
_local3 = ["How shall I put this... 'I have a CRUSH on you...'? I mean, LITERALLY crush you! Hahaha", "I love this song... 'Grinding away... at the balls... lalala...' hahaha!", "Let's see how squishy those juicy pears are! Hahahaha!", (("Hahah, hopefully you don't have feeling in those things, " + _local2) + ", because I'll walk all over them!"), "I love smothering squishy things under my feet! I'm going to enjoy this! Heheheh!", "I don't have a fruit press with me, but like old times with the grapes... I can use my feet! Hahaha!", "Prepare to suffer under my feet! Muahahaha!"];
} else {
if (iAction == 4){
_local3 = [(("This is probably even more vicious than KICKING into your nuts, " + _local2) + ", because of the small hit surface."), "Mmm... the moment it hits the balls and it sends them shooting to the side... it gives me this warm feeling!", "Nothing beats a bit of 'target practise', shooting the rubber band at the egg-shaped-testicle-thingies!", "I love how they get red after hitting a couple of times! This is going to be so much fun!", "I love your reaction when those silly ball things are hit mercilessly by this simple rubber band!", (("Get ready, " + _local2) + ", I'm going to give those nuts a 'high velocity' spanking! Muahahaha!"), (("This will punish you properly, " + _local2) + ", for letting those silly nuts dangle in front of our eyes!")];
} else {
if (iAction == 5){
_local3 = ["Okay, listen carefully, you silly testicles, because THIS is aimed at YOU!", "I'll tell you ugly testicles exACTly what I think of you!", "Prepare for major ego-bashing, testicles, because you deserve and desperately need that!", "I'll tell you how worthless you are, you silly testicles!", "If you think you're great, testicles, think again! I've a thing or two to tell you!"];
} else {
if (iAction == 6){
_local3 = ["Coochie coo! Hahaha! Let's see how long you can take this!", "It's so funny to see those things getting a good tickle! Hahaha!", "I always wanted to tickle those things! Heehee! This is so awesome!", (("Squeal, " + _local2) + ", struggle! I want to see you move! Hahaha!"), "This is fun! I think I'll sneak up on you now and then to tickle those things again!", "I love how they 'dance around', trying to evade the feather! Haha, but they stand no chance!", (("Some 'gentle touch' isn't appreciated either? Hah. Hold still, " + _local2) + ", I'm not done with you yet!")];
} else {
if (iAction == 7){
if (iCurrentChar == 2){
_local3 = ["This isn't a punishment for me, it's a treat, testicle-boy! Teeheehee!", "I don't know why the other girls hate this so much, I LOVE tea! Heehee!", "This isn't a punishment! I just relax here in my hammock and enjoy some nice tea!", "These girls may hate this, but live in Hell for a bit and this is like a treat! Heehee!", "Man, I really needed this! A warm cup of tea! Or shall I take some ice-tea?", "I am thirsty, testicle-boy, so I hope you don't mind if I take several cups!", "Do you think your tea-bag can be used several times? I'm quite thirsty! Teehee!", "A really manly tea! What's better than that? You can taste the testosterone! Teehee!", "Can't brew me a tea that I'd dislike! I'm from Hell, I'm used to much worse than this!", "This beats any teas you can get in Hell! I'm going to enjoy this cup! Heehee!", "How about we do this every day, tea-bag-boy? I love a good strong manly tea! Teehee!"];
} else {
_local4 = "tea-bag-boy";
_local5 = "Mindy";
if (iCurrentChar == 3){
_local4 = "paperweight";
_local5 = "Kelsey";
} else {
if (iCurrentChar == 1){
_local5 = "Priëlla";
};
};
_local3 = ["You better NOT tell about this to anyone, because it's really gross! Eeww!", "I am SO not happy about having to drink something that's been ripening in your pants all day!", "Eeeww... well, here goes nothing... I can't believe I'm doing this...", "This is one of the most gross things I have done in my life... yuck yuck!", "This hurts me more than you, tea-bag-boy! I hope you suffer the hot or cold. You deserve it!", "Next time they're going to ask someone to bathe in my tea! Yuck! This is disgusting! eeww!", (("This makes me wish you didn't have balls, " + _local4) + "!"), "Those dangling things shouldn't be called 'tea-bags', they should be called 'tea-gags!'", "Why do men have tea-bags? WHY for all that's good do they HAVE TO HAVE TEA-BAGS!? Eewww...", "Nature is so cruel! First it invents men, and THEN it givess them these gross TEA-BAGS!", "Nature gave men tea-bags to gross out women, didn't it? Yuck, this tea will taste horrible!", "Are you sure I can't add some flavours to it...? LOTS of other flavours, like citron and...", "Man! I could just as well drink my own pee! This is SOOO disgusting! YUCK!", "Those nuts have been ripening in your slip all day... or... how many days did you wear that? eew!", "If I... if I survive this... I swear I am NEVER going to drink tea again. I'll always re-taste this!", "Man, you just killed my apetite! Or should I say, taste for tea! I'm only going to drink coffee after this!", (("Gross! I'd be MUCH rather drinking a cup of " + _local5) + "'s saliva. And a second one!"), "Balls are gross! Ball-infused-tea is gross-beyond-imagination! Eeewww! This taste will linger in my mouth for days!", (("This is so gross! I would much rather lick " + _local5) + "'s body clean completely than having to drink this!"), "I like tea... but testicle-taste-tea is just.... ewww! Not my cup of tea!"];
};
} else {
if (iAction == 8){
_local3 = ["Seeing you drink MY breast milk is a dream come true! Muahaha!", "Don't spill any of my delicious milk, bitch, otherwise I'll make you lick it up off the floor!", "I imagine you're a baby now, drinking my breast milk so greedily! Hahahaha!", "What's your favourite milk? Demonic breast milk, Swygm milk, Lb'Fhibum milk, or regular Human breast milk?", "I'll cherish the memory of you drinking my breast milk forever! Muahahah!", "Got milk? Hahaha! Now you get to taste MY milk! Hahahaha!", "This is delicious, isn't it? Muahahaha! And so is my breast milk! Hahaha!", "I'm never going to forget - you drinking my breast milk - and I'll never allow YOU to forget either!", "Turn a little, I want him to see every detail of you drinking my breast milk! Hahaha!"];
} else {
if (iAction == 9){
_local3 = ["mmmh- nhh- mhhmhhnnnm!", "hwnnmmh! hnhmmmh! ghnbmmmmmnb!", "gmnnhh! bhnmnnnmh!"];
} else {
if (iAction == 10){
_local3 = ["I'll lick these pears like I have NEVER licked anything! You'll see. I'll show you all!", "Bad taste or no, I'll show you how to lick something! Behold the power of my tongue!", "These pears deserve to be bitten, crushed or kicked... they don't deserve sensual licking! Bah!", "If these things make me throw up, I'll smear the vomit all over you, bad bad Lola-boy!", "LOLA-BOY! YOU PERV! SEE WHAT YOU MADE ME HAVE TO DO! *grumble* Don't worry, I'll get back at you for that later!", "I don't know if you'll like this, but you better enjoy it because there's going to be HELL TO PAY next! Muahaha!", "I have done this lots of time in the past... so time to start getting jealous! Muahahaha!", "First I LICK, and then I'll KICK! So enjoy this, while you can! Hahahaha!", "Consider this a little 'foreplay'... the REAL SHOW follows soon which, in case you wonder, is loads of punishing!", "Enjoying a bit of a 'gentle break', Lola-boy? Don't despair, we're going to kick the nuts off you soon again! Muahaha!", "This doesn't hurt you, it only hurts ME... my feelings, that is, and my dignity. But I'll re-balance the scales very soon again!", "Lola-boy, do you really think you can get away with this 'for you enjoyable treatment'? Think again! I'm going all out next!", "This may be 'nice for you', Lola-boy, but there's a price to pay for that! What I'll do next will make your balls hurt the whole day!", "I like taunting you a bit, Lola-boy... as foreplay and foreshadowing for a PAINFUL PUNISHING that will follow! Muahahaha!", "Heh, you know what? I secretly practiced this once at night, when you were sleeping. The pears were really ripe! Hahaha!", "I'd say, um... things have gone a little 'pear shaped' from earlier... but I'll lick them for now... Just expect punishment after this! Hahah!"];
} else {
if (iAction == 11){
_local3 = ["..."];
} else {
if (iAction == 12){
_local3 = ["SWOON! These delicious nuts are so delicious! I want to lick them and kiss them and caress them all day!", "These are the dearest two testicles I have ever seen. You just can't help groveling in front of them.", "Oh mighty nuts! How I pain to see your glorious ovalness each day! So beautiful and tender, and full of - stuff...", "I adore those egg-shaped appendices! I can't get enough of watching them! Yeah, call me a pervert, but I love them!", "Time to kneel down in front of these delicious oval things that dangle between his legs. Oh how I'd love to be them!", "All praise the glorious balls of the artist! These are the most delicious things in a fryingpa- I mean, to kiss and lick!", "I wish I could kick-err... I mean lick. Did I say 'kick'? How silly of me... I wish I could kick these things! Teehee...", "Nothing like waking up next to two beautiful oval eggie-beggies in the morning! Teehee!", "I love these two dangling dingbats! They're so cuddly, wuddly, muddly, lovely thingies (which are too sensitive for their own good!)", "I want to protect these two poor sensitive things that hang there so unprotected, where anyone can so painfully kick them!", "These two dangling eggie-weggies deserve a good kick-eh- I mean a good kissing. It's not their fault that they have to hang there!", "Enjoy this moment, Mr. Lola-boy! It's not going to be often that you'll see little me crawling and begging in front of your balls!", "No worries, little balls! I'm going to be nice to you for a moment, but enjoy this little break, because there'll be more punishing!", "A time-out for the 'egg-plants' that grow below the artist! A small time-out, because soon they'll get punished again! Muahaha!", "I'll tell these two testicle-thingies some things from the heart, but after that they'll have to PAY for driving me NUTS! Hahaha!", "How CRUEL are these two silly dangling things, that I am FORCED to stoop down to worshiping them! This is really embarrassing!"];
};
};
};
};
};
};
};
};
};
};
};
};
textCloud.txt.text = _local3[Math.floor((Math.random() * _local3.length))];
txtTopText.txt.text = textCloud.txt.text;
txtTopText.alpha = 1;
}
public function showTable(_arg1, _arg2):void{
if (_arg1 == false){
bSuppressBallUpdating = false;
chrisReacts();
bTableBalls = false;
sprTableFront.alpha = 0;
sprTableBack.alpha = 0;
sprTableBalls.alpha = 0;
sprTableBallsRed.alpha = 0;
} else {
bSuppressBallUpdating = true;
showBalls(0, 0, 4);
if (_arg2 == true){
bTableBalls = true;
sprTableBalls.alpha = 1;
} else {
bTableBalls = false;
sprTableBalls.alpha = 0;
sprTableBallsRed.alpha = 0;
};
sprTableFront.alpha = 1;
sprTableBack.alpha = 1;
};
}
function frame1(){
stop();
iTargetScore = 25;
iCharControlled = 9;
bFFAenabled = false;
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
}
function frame2(){
stop();
bDEBUG = false;
bVANILLA = true;
iAmountOfFinishers = 4;
bBendingAllowed = true;
iPainLevel = 0;
iPainLevelMax = 60;
iPainType = 3;
myInterval = setInterval(myTimer, 100);
iTimeOut = 0;
bButtonsLocked = false;
strCurrentMove = "";
diceArray = [3, 3, 3, 3];
scoreArray = [0, 0, 0, 0];
betArray = [false, false, false, false];
bTko = false;
iTurn = 0;
bPaused = false;
iOffset = 0;
iRednessValue = 0;
iBallSize = 2;
iBallDefaultSize = 2;
iBallOffset = 0;
iTkoReduction = 0;
iWorshipMemory = 0;
bSuppressBallUpdating = false;
iHeatColdCounter = 0;
iBallColourOffset = 0;
bPreventMeUp = false;
iJennyCountdown = (6 + Math.floor((Math.random() * 3)));
iSeason = 0;
bGameOver = false;
iWinner = 0;
bTableBalls = false;
i2ndChar = 1;
iCurrentAct = 99;
itmpPose = 0;
iVictoryOverride = 99;
iBegBubble = 1;
iCurrentChar = Math.floor((Math.random() * 4));
objSprites = [[kelsey_back, emma_back, priella_back, mindy_back], [kelsey_front, emma_front, priella_front, mindy_front]];
iPhase = 0;
iAction = 1;
iVariation = 0;
iActionsTaken = 0;
bActionActive = false;
iHighestDie = 1;
iRollPhase = 0;
iRecoverCounter = 0;
iActionOverride = 99;
iDebugOverwriteChar = 99;
bFORCETKO = false;
if (bDEBUG == true){
};
setSeasonAndTime();
sprBalls2.alpha = 0;
showBalls(345, 470, iBallSize);
txtTopText.alpha = 0;
if (iTargetScore == 99){
txtMatch.text = "Free for All!";
} else {
txtMatch.text = ("Match " + iTargetScore);
};
sprPerv.alpha = 0;
sprTrapFront.alpha = 0;
sprTrapSLAMMED.alpha = 0;
if (iTargetScore == 99){
startFFA();
};
stage.addEventListener(MouseEvent.CLICK, mouseClicked);
}
}
}//package LHF2_vanilla_fla
Section 17
//mindy_back_39 (LHF2_vanilla_fla.mindy_back_39)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindy_back_39 extends MovieClip {
public var mindyLicking:MovieClip;
public var mindyKXmod:MovieClip;
public var tongue:MovieClip;
public function mindy_back_39(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 18
//mindy_front_69 (LHF2_vanilla_fla.mindy_front_69)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindy_front_69 extends MovieClip {
public var droolsprite:MovieClip;
public var tongue:MovieClip;
public var red:MovieClip;
public function mindy_front_69(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 19
//mindy_tongue_70 (LHF2_vanilla_fla.mindy_tongue_70)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindy_tongue_70 extends MovieClip {
public function mindy_tongue_70(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 20
//mindyLicking_42 (LHF2_vanilla_fla.mindyLicking_42)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindyLicking_42 extends MovieClip {
public function mindyLicking_42(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 21
//mindyLickingKXmod_43 (LHF2_vanilla_fla.mindyLickingKXmod_43)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindyLickingKXmod_43 extends MovieClip {
public function mindyLickingKXmod_43(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
gotoAndPlay(5);
}
}
}//package LHF2_vanilla_fla
Section 22
//mindyLickingTongue_44 (LHF2_vanilla_fla.mindyLickingTongue_44)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class mindyLickingTongue_44 extends MovieClip {
public function mindyLickingTongue_44(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 23
//portrait_73 (LHF2_vanilla_fla.portrait_73)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class portrait_73 extends MovieClip {
public function portrait_73(){
addFrameScript(0, frame1, 10, frame11, 20, frame21);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
function frame21(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 24
//priella_back_35 (LHF2_vanilla_fla.priella_back_35)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class priella_back_35 extends MovieClip {
public var priellaHovering:MovieClip;
public var tongue:MovieClip;
public function priella_back_35(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 25
//priella_front_63 (LHF2_vanilla_fla.priella_front_63)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class priella_front_63 extends MovieClip {
public var droolsprite:MovieClip;
public var wings:MovieClip;
public var tongue:MovieClip;
public var priellaHoverCrush:MovieClip;
public var red:MovieClip;
public function priella_front_63(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 26
//priella_tongue_67 (LHF2_vanilla_fla.priella_tongue_67)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class priella_tongue_67 extends MovieClip {
public function priella_tongue_67(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 27
//priellaLickTongue_38 (LHF2_vanilla_fla.priellaLickTongue_38)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class priellaLickTongue_38 extends MovieClip {
public function priellaLickTongue_38(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 28
//sideBorder_129 (LHF2_vanilla_fla.sideBorder_129)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sideBorder_129 extends MovieClip {
public function sideBorder_129(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 29
//sprBalls1_47 (LHF2_vanilla_fla.sprBalls1_47)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprBalls1_47 extends MovieClip {
public function sprBalls1_47(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 30
//sprBalls2_48 (LHF2_vanilla_fla.sprBalls2_48)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprBalls2_48 extends MovieClip {
public function sprBalls2_48(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 31
//sprEmma_20 (LHF2_vanilla_fla.sprEmma_20)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprEmma_20 extends MovieClip {
public function sprEmma_20(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 32
//sprJenny_18 (LHF2_vanilla_fla.sprJenny_18)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprJenny_18 extends MovieClip {
public function sprJenny_18(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 33
//sprKelsey_22 (LHF2_vanilla_fla.sprKelsey_22)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprKelsey_22 extends MovieClip {
public function sprKelsey_22(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 34
//sprMe_50 (LHF2_vanilla_fla.sprMe_50)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprMe_50 extends MovieClip {
public function sprMe_50(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 35
//sprMilk_25 (LHF2_vanilla_fla.sprMilk_25)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprMilk_25 extends MovieClip {
public function sprMilk_25(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 36
//sprMindy_23 (LHF2_vanilla_fla.sprMindy_23)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprMindy_23 extends MovieClip {
public function sprMindy_23(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 37
//sprPerv_54 (LHF2_vanilla_fla.sprPerv_54)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprPerv_54 extends MovieClip {
public function sprPerv_54(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 38
//sprPriella_21 (LHF2_vanilla_fla.sprPriella_21)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprPriella_21 extends MovieClip {
public function sprPriella_21(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 39
//sprTrapFront_49 (LHF2_vanilla_fla.sprTrapFront_49)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprTrapFront_49 extends MovieClip {
public function sprTrapFront_49(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 40
//sprTrapSLAMMED_55 (LHF2_vanilla_fla.sprTrapSLAMMED_55)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprTrapSLAMMED_55 extends MovieClip {
public function sprTrapSLAMMED_55(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 41
//sprWinner_127 (LHF2_vanilla_fla.sprWinner_127)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class sprWinner_127 extends MovieClip {
public function sprWinner_127(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 42
//Symbol1_101 (LHF2_vanilla_fla.Symbol1_101)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class Symbol1_101 extends MovieClip {
public function Symbol1_101(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 43
//weather_14 (LHF2_vanilla_fla.weather_14)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class weather_14 extends MovieClip {
public function weather_14(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 44
//wndBeg_142 (LHF2_vanilla_fla.wndBeg_142)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class wndBeg_142 extends MovieClip {
public function wndBeg_142(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 45
//wndStripes_102 (LHF2_vanilla_fla.wndStripes_102)
package LHF2_vanilla_fla {
import flash.display.*;
public dynamic class wndStripes_102 extends MovieClip {
public var progressBarLines:MovieClip;
public var progressBar:MovieClip;
public function wndStripes_102(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package LHF2_vanilla_fla
Section 46
//introStartButton (introStartButton)
package {
import flash.display.*;
public dynamic class introStartButton extends MovieClip {
}
}//package
Section 47
//movie_mc (movie_mc)
package {
import flash.display.*;
public dynamic class movie_mc extends MovieClip {
}
}//package