STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228115
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25135887?noj=FRM25135887-10DC" width="1" height="1"></div>

Kingpin.swf

This is the info page for
Flash #211697

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

c  mousebreaker.co.uk

MOUSEBREAKER

PRESENTS

MORE GAMES

Terms and conditions of use of this game

Terms and conditions of use of this game

PLAY

CDG

Instructions
Your target is to knock down 10 skittles within
the time allowed. On subsequent levels you must
knock down more skittles and avoid hitting a
bomb on the lane.
Scoring
Each skittle toppled earns you points equal to
the amount of seconds left on the clock. When
you complete a level you will also be awarded a
bonus according to the amount of seconds left.
How to play
Position the ball using the mouse. Click once to
stop the  arrow and determine your aim, and a
second time to determine the curve of the ball.

Lane 14

Lane 12

Lane 13

timer-do not delete !

Curve

POINTS X3

POINTS X2

LEVEL

SCORE

NEEDED

TIME

BOMB

Time Bonus :

Next level:

On the next level you will
have to knock over 10 more pins

Score:

PLAY

Level Completed

PLAY MORE GAMES

3333333

YOU SCORED:

PLAY AGAIN

Game Over

ActionScript [AS1/AS2]

Frame 173
level = 1; limit = 90; score = 0; stop();
Frame 174
required = 10 * level; required_left = required; bonus = 0;
Instance of Symbol 81 MovieClip "timer_movie" in Frame 174
onClipEvent (load) { timer = _level0.limit; last = limit; running = false; expired = false; activate_pulse = false; start = 0; trace("init timer"); } onClipEvent (enterFrame) { if (activate_pulse) { _level0.hand.state = "get_dart"; activate_pulse = false; start = getTimer(); running = true; expired = false; timer = _level0.limit; trace("start timer" + start); } if (running) { raw = int(((-start) / 1000) + (getTimer() / 1000)); timer = _level0.limit - raw; if ((last != timer) and (timer < 6)) { _level0.beep.gotoandplay(2); last = timer; } } if (timer < 1) { expired = true; running = false; timer = 0; } }
Instance of Symbol 111 MovieClip "main" in Frame 174
onClipEvent (load) { status = "reset"; pins_hit = false; goes_to_get_ten = 0; last_score = 0; x1 = 150; y1 = 20; x2 = 400; y2 = 100; m = (y2 - y1) / (x2 - x1); c = ((-m) * x1) + y1; trace("m = " + m); trace("c = " + c); pin = new array(10); knockon = new array(10); count = 0; gx2 = 75; gy2 = 400; gx1 = 214; gy1 = 150; gm = (gy2 - gy1) / (gx2 - gx1); gc = ((-gm) * gx1) + gy1; rgx2 = 450; rgy2 = 400; rgx1 = 316; rgy1 = 150; rgm = (rgy2 - rgy1) / (rgx2 - rgx1); rgc = ((-rgm) * rgx1) + rgy1; } onClipEvent (mouseMove) { if (status == "start_ball") { mx = _root._xmouse; if (mx < _x) { ddx = _x - mx; } else { ddx = mx - _x; } moveSpeedx = ddx / 3; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (430 < this._x) { this._x = 430; } if (this._x < 95) { this._x = 95; } } } onClipEvent (mouseDown) { if ((status == "start_ball") and (substatus == "setspin")) { _level0.spin.stop(); diff = 14 - _level0.spin._currentframe; status = "rolling_init"; } if ((status == "start_ball") and (substatus == "setarrow")) { substatus = "setspin"; _level0.timedout = false; _level0.spin.gotoandplay(2); } } onClipEvent (enterFrame) { function collisions_detector() { hit_this_cycle = false; if ((!left_gutter) and (!right_gutter)) { if ((!checked_bomb) and (this._y < 225)) { checked_bomb = true; if (Math.abs(_level0.bomb._x - this._x) < 31) { gameover = true; } } if (check_state == "waiting_row1") { if (this._y < 168) { check_state = "checking_row1"; } } if (check_state == "checking_row1") { if (pin[1]) { if ((252 < this._x) and (this._x < 286)) { pin[1] = false; hit_this_cycle = true; reduce_required(); dx = 268 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[2] = true; } if ((dir < 65) and (25 < dir)) { knockon[3] = true; } if (268 < this._x) { _level0.pin1.gotoandplay("fallleft"); } else { _level0.pin1.gotoandplay("fallright"); } } } check_state = "waiting_row2"; } if (check_state == "waiting_row2") { if (this._y < 162) { check_state = "checking_row2"; } } if (check_state == "checking_row2") { if (pin[2]) { if (((235 < this._x) and (this._x < 270)) or knockon[2]) { dx = 252 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[4] = true; } if ((dir < 65) and (25 < dir)) { knockon[5] = true; } hit_this_cycle = true; reduce_required(); pin[2] = false; if (252 < this._x) { _level0.pin2.gotoandplay("fallleft"); } else { _level0.pin2.gotoandplay("fallright"); } } } if (pin[3]) { if (((268 < this._x) and (this._x < 302)) or knockon[3]) { dx = 285 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[5] = true; } if ((dir < 65) and (25 < dir)) { knockon[6] = true; } pin[3] = false; hit_this_cycle = true; reduce_required(); if (285 < this._x) { _level0.pin3.gotoandplay("fallleft"); } else { _level0.pin3.gotoandplay("fallright"); } } } check_state = "waiting_row3"; } if (check_state == "waiting_row3") { if (this._y < 157) { check_state = "checking_row3"; } } if (check_state == "checking_row3") { if (pin[5]) { if (((252 < this._x) and (this._x < 286)) or knockon[5]) { dx = 268 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[8] = true; } if ((dir < 65) and (25 < dir)) { knockon[9] = true; } hit_this_cycle = true; reduce_required(); pin[5] = false; if (268 < this._x) { _level0.pin5.gotoandplay("fallleft"); } else { _level0.pin5.gotoandplay("fallright"); } } } if (pin[4]) { if (((222 < this._x) and (this._x < 255)) or knockon[4]) { dx = 248 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[7] = true; } if ((dir < 65) and (25 < dir)) { knockon[8] = true; } hit_this_cycle = true; reduce_required(); pin[4] = false; if (248 < this._x) { _level0.pin4.gotoandplay("fallleft"); } else { _level0.pin4.gotoandplay("fallright"); } } } if (pin[6]) { if (((281 < this._x) and (this._x < 313)) or knockon[6]) { dx = 297 - this._x; dy = 20; dir = (Math.atan2(dx, dy) * 180) / 3.142; trace("dirn" + dir); if ((-65 < dir) and (dir < -25)) { knockon[9] = true; } if ((dir < 65) and (25 < dir)) { knockon[10] = true; } hit_this_cycle = true; reduce_required(); pin[6] = false; if (297 < this._x) { _level0.pin6.gotoandplay("fallleft"); } else { _level0.pin6.gotoandplay("fallright"); } } } check_state = "waiting_row4"; } } if (check_state == "waiting_row4") { if (this._y < 153) { check_state = "checking_row4"; } } if (check_state == "checking_row4") { if (pin[8]) { if (((235 < this._x) and (this._x < 270)) or knockon[8]) { pin[8] = false; hit_this_cycle = true; reduce_required(); if (252 < this._x) { _level0.pin8.gotoandplay("fallleft"); } else { _level0.pin8.gotoandplay("fallright"); } } } if (pin[9]) { if (((268 < this._x) and (this._x < 302)) or knockon[9]) { pin[9] = false; hit_this_cycle = true; reduce_required(); if (285 < this._x) { _level0.pin9.gotoandplay("fallleft"); } else { _level0.pin9.gotoandplay("fallright"); } } } if (pin[10]) { if (((296 < this._x) and (this._x < 324)) or knockon[10]) { pin[10] = false; hit_this_cycle = true; reduce_required(); if (310 < this._x) { _level0.pin10.gotoandplay("fallleft"); } else { _level0.pin10.gotoandplay("fallright"); } } } if (pin[7]) { if (((212 < this._x) and (this._x < 240)) or knockon[7]) { pin[7] = false; hit_this_cycle = true; reduce_required(); if (226 < this._x) { _level0.pin7.gotoandplay("fallleft"); } else { _level0.pin7.gotoandplay("fallright"); } } } check_state = "waiting_row5"; } } function reduce_required() { _level0.score = _level0.score + _level0.timer_movie.timer; if (0 < _level0.required_left) { _level0.required_left--; } if (_level0.required_left < 1) { trace("_level0.timer_movie.running " + _level0.timer_movie.running); _level0.timer_movie.running = false; trace("_level0.timer_movie.running " + _level0.timer_movie.running); } } if ((status != "done") and (_level0.timer_movie.expired or gameover)) { trace("HERE!"); status = "done"; _level0.gotoandplay("gameover"); } else if (((_level0.required_left < 1) and (status != "done")) and (status != "rolling")) { trace("HERE!"); status = "done"; this_score = _level0.score - last_score; if (goes_to_get_ten == 2) { _level0.strike.gotoandplay("spare"); _level0.cheer.gotoandplay("2"); _level0.score = _level0.score + (this_score * 2); } if (goes_to_get_ten == 1) { _level0.strike.gotoandplay("strike"); _level0.cheer.gotoandplay("2"); _level0.score = _level0.score + (this_score * 3); } _level0.bonus = (_level0.timer_movie.timer * _level0.level) * 10; _level0.gotoAndPlay("done"); } else { if ((status == "start_ball") and _level0.timedout) { status = "rolling_init"; _level0.timedout = false; diff = -14; } if (status == "ready_to_reset") { if (100 < count) { status = "reset"; } else { count++; } } if (status == "reset") { check_state = "waiting_row1"; left_gutter = false; right_gutter = false; if (1 < _level0.level) { _level0.bomb._x = random(123) + 202; checked_bomb = false; } else { _level0.bomb._x = -999; checked_bomb = true; } gameover = false; sfx_played = false; pins_down = 0; i = 1; while (10 >= i) { knockon[i] = false; if (!pin[i]) { pins_down++; eval ("_level0.pin" + i)._visible = false; } else { eval ("_level0.pin" + i)._visible = true; } i++; } this_score = _level0.score - last_score; trace("last score = " + this_score); if (pins_down == 10) { if (goes_to_get_ten == 2) { _level0.strike.gotoandplay("spare"); _level0.score = _level0.score + (this_score * 2); } if (goes_to_get_ten == 1) { _level0.strike.gotoandplay("strike"); _level0.score = _level0.score + (this_score * 3); } goes_to_get_ten = 0; i = 1; while (10 >= i) { pin[i] = true; eval ("_level0.pin" + i).gotoandstop(1); eval ("_level0.pin" + i)._visible = true; i++; } } last_score = _level0.score; substatus = "setarrow"; _level0.spin.gotoandstop(1); this._x = 268; this._y = 390; dirn = 6; adirn = 8; this._xscale = 100; this._yscale = 100; this.gotoandstop(8); this._visible = true; status = "start_ball"; count = 0; goes_to_get_ten++; } if (status == "start_ball") { if (substatus == "setarrow") { _level0.arrow._x = _level0.arrow._x + adirn; if (316 < _level0.arrow._x) { _level0.arrow._x = 316; adirn = adirn * -1; } if (_level0.arrow._x < 214) { _level0.arrow._x = 214; adirn = adirn * -1; } } } if (status == "rolling_init") { this.gotoandplay(2); _root.roll_sfx.gotoandplay(2); bx1 = this._x; by1 = this._y; by2 = 150; bx2 = _level0.arrow._x; m1 = (by2 - by1) / (bx2 - bx1); c1 = ((-m1) * bx1) + by1; status = "rolling"; pins_hit = false; } if (status == "rolling") { this._y = this._y - 2.5; dist_gone = 400 - this._y; spin = (((-1.5 * diff) / 14) * Math.exp(dist_gone / 60)) - 1; if (right_gutter) { this._x = ((this._y - rgc) / rgm) + 10; } else if (left_gutter) { this._x = ((this._y - gc) / gm) - 10; } else { this._x = ((this._y - c1) / m1) + spin; } this._xscale = (this._y * m) + c; this._yscale = this._xscale; if (this._x < ((this._y - gc) / gm)) { left_gutter = true; } if (((this._y - rgc) / rgm) < this._x) { right_gutter = true; } if (this._y < 150) { status = "ready_to_reset"; this._visible = false; } else { collisions_detector(); } } } if (hit_this_cycle and (!sfx_played)) { _root.hits_sfx.gotoandplay(2); sfx_played = true; } }
Frame 175
trace("reset timer"); timer_movie.activate_pulse = true; stop();
Frame 179
explode._x = 225; explode._y = 200; explode.gotoandplay(2);
Frame 203
gotoAndPlay (256);
Frame 209
level++;
Frame 252
gotoAndPlay (255);
Frame 255
score = score + bonus; if (level < 11) { level_txt = level + " of 10"; } else { level_txt = "All levels done"; } level_done = level - 1; if (6 >= level_done) { speech_text = ("Well done! You have just completed level " + level_done) + ". This is your score so far..."; } if (level_done == 7) { speech_text = "You have now completed level 7 - are you trying to impress me ? This is your score so far..."; } if (level_done == 8) { speech_text = "That's Level 8 done ! - you must be very good with your hands! This is your score so far..."; } if (level_done == 9) { speech_text = "Nearly there, that was Level 9 - dont let me down now ! This is your score so far..."; } if (level_done == 10) { speech_text = "WOW ! You HAVE impressed me - bet you cant do that again. This is your final score ..."; } stop();
Frame 256
stop();
Symbol 16 MovieClip Frame 1
doneLoading = 0; stop();
Instance of Symbol 15 MovieClip "bkgd" in Symbol 16 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.doneLoading == 0) { total = _parent._parent.getBytesTotal(); isloaded = _parent._parent.getBytesLoaded(); p = 100 * (isLoaded / total); _parent.bytes = ((int(isloaded / 1000) add " KB of ") add int(total / 1000)) add " KB"; _parent.percent = int(p) add "% LOADED"; _parent.bar._xscale = p; if (Number(95) < Number(p)) { _parent._parent.gotoAndPlay(Number(2)); _parent.gotoAndStop("off"); _parent.doneLoading = 1; } else { _parent._parent.gotoAndPlay(Number(1)); } } }
Symbol 18 Button
on (release) { getURL ("http://www.mousebreaker.co.uk/index.php?cdgtid=kingpin"); }
Symbol 22 MovieClip Frame 33
gotoAndPlay (1);
Symbol 24 MovieClip Frame 7
gotoAndPlay (1);
Symbol 31 MovieClip Frame 1
Symbol 31 MovieClip Frame 19
stop();
Symbol 44 MovieClip Frame 36
gotoAndPlay (1);
Symbol 54 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?cdgtid=kingpin", "_self"); }
Symbol 56 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?page=downloadagreement", "_blank"); }
Symbol 64 Button
on (release) { play(); }
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 18
stop();
Symbol 68 MovieClip Frame 43
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 20
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 35
_level0.timedout = true; stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 34
gotoAndStop (1);
Symbol 102 MovieClip Frame 79
gotoAndStop (1);
Symbol 106 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 30
gotoAndPlay (1);
Symbol 126 MovieClip Frame 4
gotoAndPlay (1);
Symbol 141 Button
on (release) { stopAllSounds(); if (level < 11) { gotoAndPlay (174); } else { gotoAndPlay (256); } }
Symbol 150 Button
on (release) { gotoAndPlay (173); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3 10 12 13 46 55 57 58 59 65 98 100 112 113 114 115 116 117 118 119 121 133 134 135 136 138 139 140 147 148 149 151
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 FontUsed by:6 60 132 137
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:68  Timeline
Symbol 10 TextUses:2Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 EditableTextUses:2Used by:16
Symbol 13 EditableTextUses:2Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:12 13 15Used by:Timeline
Symbol 17 GraphicUsed by:18 56
Symbol 18 ButtonUses:17Used by:Timeline
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:24 44
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:31
Symbol 28 SoundUsed by:31
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:27 28 30Used by:Timeline
Symbol 32 GraphicUsed by:44
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:32 23 33 34 35 36 37 38 39 40 41 42 43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 TextUses:2Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:54 64 141 150
Symbol 50 GraphicUsed by:54 64 141 150
Symbol 51 GraphicUsed by:54 64 141 150
Symbol 52 GraphicUsed by:54 64 141 150
Symbol 53 GraphicUsed by:54 64 141 150
Symbol 54 ButtonUses:49 50 51 52 53Used by:Timeline
Symbol 55 TextUses:2Used by:Timeline
Symbol 56 ButtonUses:17Used by:Timeline
Symbol 57 EditableTextUses:2Used by:Timeline
Symbol 58 EditableTextUses:2Used by:Timeline
Symbol 59 TextUses:2Used by:Timeline
Symbol 60 EditableTextUses:5Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 ButtonUses:49 50 51 52 53Used by:Timeline
Symbol 65 TextUses:2Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:9 67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 FontUsed by:71 72 73 142 152
Symbol 71 TextUses:70Used by:Timeline
Symbol 72 TextUses:70Used by:Timeline
Symbol 73 TextUses:70Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 FontUsed by:80
Symbol 80 EditableTextUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 SoundUsed by:84
Symbol 84 MovieClipUses:82 83Used by:Timeline
Symbol 85 SoundUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 SoundUsed by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 FontUsed by:90
Symbol 90 TextUses:89Used by:97
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:90 92 93 95 96Used by:Timeline
Symbol 98 TextUses:2Used by:102
Symbol 99 GraphicUsed by:102
Symbol 100 TextUses:2Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:98 99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 SoundUsed by:106
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:107 108 109 110Used by:Timeline
Symbol 112 EditableTextUses:2Used by:Timeline
Symbol 113 TextUses:2Used by:Timeline
Symbol 114 TextUses:2Used by:Timeline
Symbol 115 EditableTextUses:2Used by:Timeline
Symbol 116 TextUses:2Used by:Timeline
Symbol 117 EditableTextUses:2Used by:Timeline
Symbol 118 EditableTextUses:2Used by:Timeline
Symbol 119 TextUses:2Used by:Timeline
Symbol 120 GraphicUsed by:126
Symbol 121 TextUses:2Used by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:120 121 122 123 124 125Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 EditableTextUses:5Used by:Timeline
Symbol 133 TextUses:2Used by:Timeline
Symbol 134 EditableTextUses:2Used by:Timeline
Symbol 135 TextUses:2Used by:Timeline
Symbol 136 EditableTextUses:2Used by:Timeline
Symbol 137 TextUses:5Used by:Timeline
Symbol 138 TextUses:2Used by:Timeline
Symbol 139 EditableTextUses:2Used by:Timeline
Symbol 140 TextUses:2Used by:Timeline
Symbol 141 ButtonUses:49 50 51 52 53Used by:Timeline
Symbol 142 TextUses:70Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 TextUses:2Used by:Timeline
Symbol 148 EditableTextUses:2Used by:Timeline
Symbol 149 TextUses:2Used by:Timeline
Symbol 150 ButtonUses:49 50 51 52 53Used by:Timeline
Symbol 151 TextUses:2Used by:Timeline
Symbol 152 TextUses:70Used by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 GraphicUsed by:Timeline

Instance Names

"exp"Frame 47Symbol 31 MovieClip
"pin1"Frame 173Symbol 68 MovieClip
"pin3"Frame 173Symbol 68 MovieClip
"pin2"Frame 173Symbol 68 MovieClip
"pin6"Frame 173Symbol 68 MovieClip
"pin5"Frame 173Symbol 68 MovieClip
"pin10"Frame 173Symbol 68 MovieClip
"pin9"Frame 173Symbol 68 MovieClip
"pin8"Frame 173Symbol 68 MovieClip
"pin4"Frame 173Symbol 68 MovieClip
"pin7"Frame 173Symbol 68 MovieClip
"timer_movie"Frame 174Symbol 81 MovieClip
"explode"Frame 174Symbol 84 MovieClip
"hits_sfx"Frame 174Symbol 86 MovieClip
"roll_sfx"Frame 174Symbol 88 MovieClip
"spin"Frame 174Symbol 97 MovieClip
"strike"Frame 174Symbol 102 MovieClip
"arrow"Frame 174Symbol 104 MovieClip
"cheer"Frame 174Symbol 106 MovieClip
"main"Frame 174Symbol 111 MovieClip
"pin1"Frame 174Symbol 68 MovieClip
"pin3"Frame 174Symbol 68 MovieClip
"pin2"Frame 174Symbol 68 MovieClip
"pin6"Frame 174Symbol 68 MovieClip
"pin5"Frame 174Symbol 68 MovieClip
"pin10"Frame 174Symbol 68 MovieClip
"pin9"Frame 174Symbol 68 MovieClip
"pin8"Frame 174Symbol 68 MovieClip
"pin4"Frame 174Symbol 68 MovieClip
"pin7"Frame 174Symbol 68 MovieClip
"bomb"Frame 174Symbol 126 MovieClip
"pin1"Frame 255Symbol 68 MovieClip
"pin3"Frame 255Symbol 68 MovieClip
"pin2"Frame 255Symbol 68 MovieClip
"pin6"Frame 255Symbol 68 MovieClip
"pin5"Frame 255Symbol 68 MovieClip
"pin10"Frame 255Symbol 68 MovieClip
"pin9"Frame 255Symbol 68 MovieClip
"pin8"Frame 255Symbol 68 MovieClip
"pin4"Frame 255Symbol 68 MovieClip
"pin7"Frame 255Symbol 68 MovieClip
"pin1"Frame 256Symbol 68 MovieClip
"pin3"Frame 256Symbol 68 MovieClip
"pin2"Frame 256Symbol 68 MovieClip
"pin6"Frame 256Symbol 68 MovieClip
"pin5"Frame 256Symbol 68 MovieClip
"pin10"Frame 256Symbol 68 MovieClip
"pin9"Frame 256Symbol 68 MovieClip
"pin8"Frame 256Symbol 68 MovieClip
"pin4"Frame 256Symbol 68 MovieClip
"pin7"Frame 256Symbol 68 MovieClip
"bar"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"bkgd"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip

Labels

"gameover"Frame 179
"done"Frame 209
"on"Symbol 16 MovieClip Frame 1
"off"Symbol 16 MovieClip Frame 2
"fallright"Symbol 68 MovieClip Frame 10
"fallleft"Symbol 68 MovieClip Frame 35
"strike"Symbol 102 MovieClip Frame 10
"spare"Symbol 102 MovieClip Frame 45

Dynamic Text Variables

bytesSymbol 12 EditableText""
percentSymbol 13 EditableText""
TextField14Symbol 80 EditableText"timer-do not delete !"
levelSymbol 112 EditableText""
scoreSymbol 115 EditableText""
required_leftSymbol 117 EditableText""
timer_movie.timerSymbol 118 EditableText""
speech_textSymbol 132 EditableText""
bonusSymbol 134 EditableText""
level_txtSymbol 136 EditableText""
scoreSymbol 139 EditableText""
scoreSymbol 148 EditableText"3333333"




http://swfchan.com/43/211697/info.shtml
Created: 7/10 -2018 21:34:48 Last modified: 7/10 -2018 21:34:48 Server time: 10/05 -2024 05:14:17