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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34479824?noj=FRM34479824-25DC" width="1" height="1"></div>

gunblood-western-shootout.swf

This is the info page for
Flash #214996

(Click the ID number above for more basic data on this flash file.)


Text
Accuracy Bonus:

Speed Bonus:

Life Bonus:

1

1

1

1

Total Score:

NEXT ROUND

NEXT ROUND

NEXT ROUND

ROUND      COMPLETE

MAIN MENU

MAIN MENU

MAIN MENU

1

1

Final Score:

RESTART

RESTART

RESTART

Enter Name

GAME OVER

SAVE SCORE

CONTINUE

CONTINUE

CONTINUE

DRAW GAME

Bottles Hit x5:

1

1

1

BONUS ROUND
COMPLETE

BONUS ROUND
FAILED

Birds Hit x5:

1

1

1

Knives Hit x5:

1

1

1

1

Enter Name

CONGRATULATIONS!

You are now the most feared gunslinger.

As a reward, this trophy will appear beside
your name on the high score board.

1

NOT SO FAST!

You were caught cheating and got executed.

LOADED

GUNBLOOD

1.1

www.GunBlood.com

START GAME

HIGH SCORES

OPTIONS

MORE GAMES

GROUP SETUP

ROUND              START

1/9

35%

Difficulty:

GAME PAUSED
Place mouse over chamber to proceed.

START ROUND

BONUS ROUND #1

Shoot the bottles.
Do NOT shoot the assistant.

BONUS ROUND #2

BONUS ROUND #3

Shoot the birds.
Do NOT shoot the assistant.

BONUS ROUND #4

Shoot the knives.
Do NOT shoot the assistant.

1/9

35%

Place mouse over chamber.

GROUP

GLOBAL

CHEATS ON

HIGH SCORES

LAST 7 DAYS

GROUP

GLOBAL

#

NAME

SCORE

MAIN MENU

SEE TOP 200

In-Game Quality

Sound

HIGH

HIGH

MEDIUM

MEDIUM

LOW

LOW

ON

ON

OFF

OFF

Game Options:

MAIN MENU

Loading Hi-Scores

BACK

CONTINUE

Choose Your Character:

CHEAT

Android Soccer

4-Ball Billiards

Apple Shooter

QB Challenge

Scorched Pods

Bubble Buster

MORE GAMES

Click on a game to play:

Creating a group enables private high-scores for you and your friends.

Group Name

CREATE GROUP

JOIN GROUP

By joining a group, your high-score will be recorded and visible to the group only.

RESET TO GLOBAL

CURRENT GROUP

GLOBAL

Creating group, please wait...

Joining group, please wait...

High-Score Group Created

Group Name

www.gunblood.com/play/?g=GROUPNAME

COPY

This group has not yet been created.
Click here to create it now.

Group Name

Group Joined

Group Name

www.gunblood.com/play/?g=GROUPNAME

IS UNAVAILABLE ON THIS SITE

This game and many more can be played at:

.com

ActionScript [AS1/AS2]

Frame 1
_global["=#"] = 2065614649 /* 0x7B1EC739 */; Set("'!", "ASnative"); Set(",", eval ('!)("1", null)); _global[" in"] = function (_arg10) { if (_arg10 == 683195528) { _global["1$"] = 704; _global["`$"] = function (_arg8, _arg5) { var _local7 = eval ('!)("251", "14"); var _local9 = ""; var _local4; var _local10 = _arg8.length; _local4 = 0; while (_local4 < _local10) { var _local3 = _arg8[_local4]; _local4++; var _local2 = _arg8[_local4]; var _local6 = 2654435769; var _local1 = 84941944608; while (_local1 != 0) { _local2 = _local2 - ((((_local3 << 4) ^ (_local3 >>> 5)) + _local3) ^ (_local1 + _arg5[(_local1 >>> 11) & 3])); _local1 = _local1 - _local6; _local3 = _local3 - ((((_local2 << 4) ^ (_local2 >>> 5)) + _local2) ^ (_local1 + _arg5[_local1 & 3])); } _local9 = _local9 + (_local7(_local3) + _local7(_local2)); _local4++; } return(_local9); }; _global["!%"] = function (_arg1) { return(6#[(_arg1 ^ =#) - 1$]); }; ,(this, ["`$", "!%", "1$"], 1, 1); } }; _global[" null"] = function () { delete !%; delete `$; delete 1$; }; _global["6#"] = [[-855487752, -1743931646, -1262729268, 260768496, -1091588935, -431096933, -38838584, -235230145, -879276948, -872251030, 715742790, -568065078, 1247194044, 1509216712, -775721402, 847535193, -207564701, -1989200645], [231068427, 1365143113, 93225279, -266898187], [2023388400, -1154019494, -491600889, -119851698], [760166973, -1011230954, 1965484248, 1915916532], [-1791425136, 244293428, 85775024, 1164008026, -951697803, 1310272218, 668175536, -883595826, -1522347595, -1443712181, 185008420, 998164070], [1376536673, -240099929, -2131560877, 1985667652]]; in(=# ^ 1403419569); null(); Set("\"$", eval (`$(!%(2065614331), !%(2065614330)))); Set("%\"", "indexOf"); Set("&&", unloadMovie); do = _root; in(=# ^ 1403419569); null(); if (\"$[%\"](`$(!%(2065614333), !%(2065614332))) == -1) { in(=# ^ 1403419569); null(); (\"$[%\"](`$(!%(2065614329), !%(2065614328))) == -1);// not popped } if (\"$[%\"](`$(!%(2065614333), !%(2065614332))) == -1) { &&(do); } function 5() { if ((_framesloaded == _totalframes) && (final >= 100)) { gotoAndStop (11); } else { Set("&\"", Math.round(getBytesLoaded() / 1024)); Set("-", Math.round(getBytesTotal() / 1024)); Set("=%", Math.round((((&\" / -) * 100) + final) / 2)); Set("=\"", ("LOADED " + =%) + "%"); ,!._width = 300 * (=% / 100); } if (final < 100) { final = final + 1; } } if (!default) { loadMovie ("http://www.gunblood.com/gbads4.swf", 8$); } _root._quality = "HIGH"; curchar = 2; -#._visible = 0; [#._visible = 0; 8$._visible = 1; rootsound = new Sound(); Set(" each", 1); Set("%", "HIGH"); if (gin) { Set("`\"", gin); } else { Set("`\"", 0); } Set("7$", 0); pisound = 0; final = 1; fscommand ("showmenu", "false"); var +! = new ContextMenu(); +!.hideBuiltInItems(); _root.menu = +!; stop();
Instance of Symbol 132 MovieClip "0%" in Frame 1
onClipEvent (enterFrame) { _root.5(); }
Instance of Symbol 158 MovieClip "musicbut" in Frame 1
onClipEvent (load) { if (_root[" each"] == 1) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 159 MovieClip "static" in Frame 1
onClipEvent (data) { _parent.newcode = (codein * 7) - 18; }
Frame 2
_root._quality = "HIGH"; -#._visible = 1; [#._visible = 1; 8$._visible = 0; super = new Array(); Set(" ", 1 + random(99)); gamelevel = 1; Set("?%", 0); Set("null ", 2); hitstaken = 0; Set("?\"", 0); Set(" do", 0); Set("?!", 0); Set(";#", 0); totalscore = 0; Set("'%", 0); bonuslevel = 0; sbloods = new Array(); sbloods2 = new Array(); Set("4#", new Array()); Set("case ", 0); Set(" for", 0); stop();
Frame 3
-#._visible = 0; [#._visible = 0; 8$._visible = 0; if (`\" != 0) { #!.gotoAndStop(2); #!["use "] = _root["`\""]; } if (-\" == 1) { #!.gotoAndStop(3); } stop();
Frame 4
_root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0; gotoAndStop (3);
Frame 5
function 4"() { sc = 0; while (sc < 20) { ascore = eval ("score" + (sc + 1)); ascore.nameout = ""; ascore.scoreout = ""; ascore.numout = ""; if (ascores[sc]) { ascore.nameout = anames[sc].toUpperCase(); ascore.scoreout = ascores[sc]; ascore.numout = sc + 1; } else { ascore.nameout = ""; ascore.scoreout = ""; ascore.numout = ""; } if (atrophies[sc] == 1) { ascore.compstar.gotoAndStop(2); } sc++; } thiscont = 1; } -#._visible = 1; [#._visible = 0; 8$._visible = 0; _root._quality = "HIGH"; thiscont = 0; if (_root["`\""] == 0) { Set("use ", "GLOBAL"); } else { Set("use ", _root["`\""]); } if (newscores == 1) { anames = ""; ascores = ""; loadVariables ((("http://www.gunblood.com/getgunscores2.php?rn=" + random(100000)) + "&g=") + _root["`\""], getscores); newscores = 0; } else { 4\"(); }
Instance of Symbol 535 MovieClip "getscores" in Frame 5
onClipEvent (data) { _parent.ascores = ascores.split(","); _parent.anames = anames.split(","); _parent.atrophies = atrophies.split(","); _parent.4\"(); _root.gotoAndStop(5); }
Frame 6
_root._quality = "HIGH"; -#._visible = 1; [#._visible = 1; 8$._visible = 0; if (% == "HIGH") { =$.gotoAndStop(2); } else if (% == "MEDIUM") { var.gotoAndStop(2); } else if (% == "LOW") { 8.gotoAndStop(2); } if ( each == 1) { if.gotoAndStop(2); } else { ^%.gotoAndStop(2); }
Frame 7
-#._visible = 0; [#._visible = 0; 8$._visible = 0; _root._quality = "HIGH"; newscores = 1;
Instance of Symbol 593 MovieClip in Frame 7
onClipEvent (load) { Set("3!", 0); } onClipEvent (enterFrame) { if (3! == 30) { _root.gotoAndStop(5); } Set("3!", 3! + 1); }
Frame 8
function '&(ccar) { var cbe = eval ("cb" + ccar); charglow._x = cbe._x; charglow._y = cbe._y; _root.curchar = ccar; var clock = 1; while (clock <= 10) { Set("]%", eval ("char" + clock)); if (ccar != clock) { ]%.cback._alpha = 50; } else { ]%.cback._alpha = 100; } clock++; } with.hat.gotoAndStop(ccar); with.head.gotoAndStop(ccar); with.arm1.armin.uparm.gotoAndStop(ccar); with.arm1.armin.lowarm.gotoAndStop(ccar); with.arm2.armin.uparm.gotoAndStop(ccar); with.arm2.armin.lowarm.gotoAndStop(ccar); with.upbody.gotoAndStop(ccar); with.lowbody.gotoAndStop(ccar); with.upleg1.gotoAndStop(ccar); with.lowleg1.gotoAndStop(ccar); with.upleg2.gotoAndStop(ccar); with.lowleg2.gotoAndStop(ccar); with.foot1.gotoAndStop(ccar); with.foot2.gotoAndStop(ccar); with.holster.gotoAndStop(ccar); } _root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0; get = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Set("-\"", 0); cheatin = ""; '&(curchar); stop();
Frame 9
_root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0;
Frame 10
_root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0;
Instance of Symbol 684 MovieClip "extends" in Frame 10
onClipEvent (data) { if (gjoin == 0) { _root["`\""] = gname; _root.extends.gotoAndStop(3); } else if (gjoin == 1) { _root.extends.gotoAndStop(4); } else if (gjoin == 2) { _root["`\""] = gname; _root.extends.gotoAndStop(5); } }
Frame 11
function #(_arg10, _arg4, _arg11) { if ((((_arg4 > 0) && (_arg4 == _arg11)) && (!_root["-\""])) && (_arg4 == _root.totalscore)) { hiscore = 0; var _local9 = _root["?%"] * newcode; var _local3 = _root[" do"] * newcode; var _local2 = _root.hitstaken * newcode; var _local5 = _root["?!"] * newcode; var _local6 = _root[";#"] * newcode; var _local7 = (_root.gamelevel + _root.bonuslevel) * newcode; var _local8 = (newcode * 81) * _arg4; loadVariables ((((((((((((((((((((("http://www.gunblood.com/gunscorein2.php?rannum=" + random(100000)) + "&username=") + _arg10) + "&s=") + _local9) + "&i=") + _local3) + "&c=") + _local5) + "&e=") + _local6) + "&r=") + _local7) + "&a=") + _local2) + "&g=") + _local8) + "&h=") + _root["`\""]) + "&n=") + newcode, static); } } function <"() { Set("3\"", 0); while (3\" < allsounds.length) { allsounds[3\"].position = 0; allsounds[3\"].stop(); 3\"++; } } _root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0; default = 0; newscores = 1; loadVariables ("http://www.gunblood.com/getguncode2.php?rannum=" + random(100000), static); if (default == 0) { loadMovie ("http://www.gunblood.com/gbads5.swf", -#); loadMovie ("http://www.gunblood.com/gbads6.swf", [#); default = 1; } if (!soundinit) { this.createEmptyMovieClip("soundclip2", 749); Set(" each", 1); allsounds = new Array(); rootsound = new Sound(); soundcount = 0; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("birdfall1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("birdfall2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blood_splat_03.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blood_splat_04.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blood_splat_05.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blooddrop1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blooddrop2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("blooddrop3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall5.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall6.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall7.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall8.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyfall9.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit5.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit6.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit7.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit8.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bodyhit9.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bottle_smash_01.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bottle_smash_02.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bottle_smash_03.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bottle_smash_04.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat5.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("brainsplat6.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz02.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz06.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz07.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz08.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz09.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz10.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz12.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz16.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz23.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz24.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("bulletwhiz25.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("button1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("button2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("button3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c1-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c1-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c1-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c1-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c2-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c2-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c2-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c2-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c3-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c3-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c3-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c4-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c4-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c4-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c4-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c5-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c5-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c5-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c6-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c6-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c6-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c6-4.wav"); allsounds[soundcount].setVolume(35); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c7-1.wav"); allsounds[soundcount].setVolume(60); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c7-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c7-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c8-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c8-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c8-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c9-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c9-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c9-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c9-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c10-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c10-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c10-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c10-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c11-1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c11-2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c11-3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("c11-4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("chamberspin1.wav"); allsounds[soundcount].setVolume(45); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("fallback1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("fallback2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("fallback3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("fallback4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep5.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("footstep6.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot12.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot6.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot7.wav"); allsounds[soundcount].setVolume(35); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot8.wav"); allsounds[soundcount].setVolume(35); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot9.wav"); allsounds[soundcount].setVolume(35); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("gunshot11.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headfly1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headfly2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headhit1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headhit2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headhit3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headpop1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headpop2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headpop3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headpop4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("headpop5.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("heart_rate_monitor.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("heartbeat1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("kneel.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifethrow1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifethrow2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifethrow3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifethrow4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("nicechime.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("noammo.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("revolver_cock_08.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("ricochet1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("ricochet2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("ricochet3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("shotbehind1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("shotbehind2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("carnival_win_ding_02.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("duckquack1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("duckquack2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("duckquack3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("duckquack4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifehit1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifehit2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifehit3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("knifehit4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("wingflap1.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("wingflap2.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("wingflap3.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount); soundclip = eval ("sound" + soundcount); allsounds[soundcount] = new Sound(soundclip); allsounds[soundcount].attachSound("wingflap4.wav"); allsounds[soundcount].setVolume(50); soundcount = soundcount + 1; } soundinit = 1;
Frame 12
_root._quality = "HIGH"; -#._visible = 0; [#._visible = 0; 8$._visible = 0;
Instance of Symbol 3 MovieClip "featherin" in Symbol 4 MovieClip [feathers] Frame 1
onClipEvent (enterFrame) { if (_parent._y < 100) { _parent._y = _parent._y + _parent.yvel; _parent._x = _parent._x + _parent.xvel; _parent.xvel = _parent.xvel / 1.1; } else { this.stop(); } }
Symbol 15 MovieClip Frame 1
stop();
Symbol 16 MovieClip [smoker] Frame 6
this.removeMovieClip();
Symbol 17 MovieClip [smoke] Frame 10
this.removeMovieClip();
Symbol 35 Button
on (press) { _root.allsounds[45].start(); _root.totalscore = _root.totalscore + Number((Number(each ) + Number(@\")) + Number(override)); if (_root.scaleclip.mainclip.bonusgo == 0) { _root.gamelevel = _root.gamelevel + 1; _root.levelout = _root.levelout + 1; } _root["4#"].push((Number(each ) + Number(@\")) + Number(override)); _root.gotoAndPlay(4); _parent.removeMovieClip(); }
Symbol 40 Button
on (release) { _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 48 Button
on (press) { _root.gamelevel = 1; _root["?%"] = 0; _root.super = new Array(); _root[" "] = 1 + random(99); _root["null "] = 0; _root.hitstaken = 0; _root.levelout = 1; _root.bonuslevel = 0; _root["?\""] = 0; _root[" do"] = 0; _root["?!"] = 0; _root[";#"] = 0; _root.totalscore = 0; _root["'%"] = 0; _root["4#"] = new Array(); _root.gotoAndPlay(4); _parent.removeMovieClip(); }
Symbol 49 Button
on (release) { _root.allsounds[46].start(); _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 55 Button
on (release) { _root.allsounds[45].start(); if (6\" && (6\" != "Enter Name")) { var 7 = 0; var for = 0; while (for < _root["4#"].length) { Set("7", 7 + _root["4#"][for]); for++; } var `# = 0; var for = 0; while (for < _root.super.length) { Set("`#", `# + (_root.super[for] / _root[" "])); for++; } if (((((7 > 0) && (7 == `#)) && (!_root["-\""])) && (7 == _root.totalscore)) && (7 == ((_root["?!"] + _root[";#"]) + _root[" do"]))) { _root.#(6\", 7, `#); } } if ((6\" && (6\" != "Enter Name")) && (7 > 0)) { _root.gotoAndStop(7); } else { _root.gotoAndStop(5); } _parent.removeMovieClip(); }
Symbol 61 Button
on (press) { _root.allsounds[45].start(); _root.gotoAndPlay(4); _parent.removeMovieClip(); }
Symbol 68 Button
on (press) { _root.allsounds[45].start(); _root.totalscore = _root.totalscore + Number(Number(each ) + Number(@\")); if (_root.scaleclip.mainclip.bonusgo == 0) { _root.gamelevel = _root.gamelevel + 1; _root.levelout = _root.levelout + 1; } _root["4#"].push(Number(each ) + Number(@\")); _root.gotoAndPlay(4); _parent.removeMovieClip(); }
Symbol 71 MovieClip Frame 1
stop();
Symbol 84 Button
on (release) { _root.allsounds[46].start(); _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 88 Button
on (release) { _root.allsounds[45].start(); _root.totalscore = _root.totalscore + Number((Number(each ) + Number(@\")) + Number(override)); _root["4#"].push((Number(each ) + Number(@\")) + Number(override)); if (6\" && (6\" != "Enter Name")) { var 7 = 0; var for = 0; while (for < _root["4#"].length) { Set("7", 7 + _root["4#"][for]); for++; } var `# = 0; var for = 0; while (for < _root.super.length) { Set("`#", `# + (_root.super[for] / _root[" "])); for++; } if (((((7 > 0) && (7 == `#)) && (!_root["-\""])) && (7 == _root.totalscore)) && (7 == ((_root["?!"] + _root[";#"]) + _root[" do"]))) { Set("7", 7 + 1000); Set("`#", `# + 1000); _root.totalscore = _root.totalscore + 1000; _root.#(6\", 7, `#); } } if ((6\" && (6\" != "Enter Name")) && (7 > 0)) { _root.gotoAndStop(7); } else { _root.gotoAndStop(5); } _parent.removeMovieClip(); }
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
stop();
Instance of Symbol 52 MovieClip in Symbol 95 MovieClip Frame 2
onClipEvent (mouseUp) { package = 0; Set("in ", 0); } onClipEvent (enterFrame) { if (!in ) { package = Selection.getEndIndex() - Selection.getBeginIndex(); if (package < 1) { Set("get ", Selection.getFocus()); Selection.setSelection(0, eval (get ).length); } Set("in ", 1); } }
Symbol 95 MovieClip Frame 3
stop();
Symbol 95 MovieClip Frame 4
stop();
Symbol 95 MovieClip Frame 5
stop();
Symbol 95 MovieClip Frame 6
stop();
Symbol 95 MovieClip Frame 7
stop();
Instance of Symbol 87 MovieClip in Symbol 95 MovieClip Frame 7
onClipEvent (mouseUp) { package = 0; Set("in ", 0); } onClipEvent (enterFrame) { if (!in ) { package = Selection.getEndIndex() - Selection.getBeginIndex(); if (package < 1) { Set("get ", Selection.getFocus()); Selection.setSelection(0, eval (get ).length); } Set("in ", 1); } }
Symbol 95 MovieClip Frame 8
stop();
Symbol 96 MovieClip [levelload] Frame 1
var[">\""]._visible = 0; var["0"]._visible = 0; var[" set"]._visible = 0;
Symbol 96 MovieClip [levelload] Frame 50
_root.scaleclip.mainclip.setmouse = 0; var[">\""]._visible = 1; var["0"]._visible = 1; var[" set"]._visible = 1; if (_root.scaleclip.mainclip.bonusgo == 0) { if (_root.scaleclip.mainclip.char.life > 0) { _root.scaleclip.mainclip.Celebrate(); var.roundshots = _root.scaleclip.mainclip.char.shotstaken; var["@\""] = Math.round(10 - _root.scaleclip.mainclip.gametime); if (var["@\""] < 0) { var["@\""] = 0; } if (var["@\""] > 10) { var["@\""] = 10; } var["each "] = Math.round((_root.scaleclip.mainclip.char2.hitstaken / var.roundshots) * 10); var.override = Math.ceil(_root.scaleclip.mainclip.char.life / 10); if (_root.drawgame == 0) { _root[" do"] = _root[" do"] + Number(var["@\""]); _root["?!"] = _root["?!"] + Number(var["each "]); _root[";#"] = _root[";#"] + Number(var.override); } if ((_root.gamelevel == 9) && (_root.scaleclip.mainclip.char2.life <= 0)) { _root.allsounds[134].start(); } _root.super.push(((Number(var["@\""]) + Number(var["each "])) + Number(var.override)) * _root[" "]); } var.totalscore = (_root[" do"] + _root["?!"]) + _root[";#"]; var.import = _root.gamelevel; } else { if (_root.scaleclip.mainclip.bonusgo == 2) { var["@\""] = Math.round(14 - _root.scaleclip.mainclip.gametime); } else if (_root.scaleclip.mainclip.bonusgo == 3) { var["@\""] = Math.round(12 - _root.scaleclip.mainclip.gametime); } else { var["@\""] = Math.round(18 - _root.scaleclip.mainclip.gametime); } if (var["@\""] < 0) { var["@\""] = 0; } if (var["@\""] > 10) { var["@\""] = 10; } var["each "] = _root.scaleclip.mainclip.botbreak * 5; if (_root.scaleclip.mainclip.bonusfail) { var["@\""] = 0; var["each "] = 0; var.bonusclip.gotoAndStop(2); } else { _root[" do"] = _root[" do"] + Number(var["@\""]); _root["?!"] = _root["?!"] + Number(var["each "]); } var.totalscore = (_root[" do"] + _root["?!"]) + _root[";#"]; _root.super.push((Number(var["@\""]) + Number(var["each "])) * _root[" "]); }
Symbol 96 MovieClip [levelload] Frame 60
stop();
Symbol 102 MovieClip Frame 13
stop();
Symbol 114 MovieClip [bchunks] Frame 1
stop();
Symbol 124 MovieClip Frame 17
gotoAndPlay (1);
Symbol 124 MovieClip Frame 18
if (((!_parent.shad) && (this == _parent.wing1)) && (random(2) == 0)) { var \"& = (143 + random(4)); _root.allsounds[\"&].start(); _root.allsounds[\"&].setVolume(random(25)); }
Symbol 124 MovieClip Frame 28
gotoAndPlay (18);
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 154 Button
on (press) { _parent.rootsound.setVolume(0); _parent[" each"] = 0; gotoAndStop (2); }
Symbol 156 Button
on (press) { _parent.rootsound.setVolume(100); _parent[" each"] = 1; gotoAndStop (1); }
Symbol 158 MovieClip Frame 1
stop();
Symbol 163 Button
on (press) { getURL ("http://www.wolfcom.ca/", "_blank"); }
Symbol 164 Button
on (release) { _root.allsounds[45].start(); _root.gotoAndStop(8); }
Symbol 165 Button
on (release) { _root.allsounds[45].start(); _root.gotoAndStop(5); }
Symbol 166 Button
on (release) { _root.allsounds[45].start(); _root.gotoAndStop(6); }
Symbol 167 Button
on (release) { _root.allsounds[45].start(); _root.gotoAndStop(9); }
Symbol 172 Button
on (release) { _root.allsounds[45].start(); _root.gotoAndStop(10); }
Symbol 178 MovieClip Frame 1
this._visible = 0; stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
function [%() { var botsgo = 0; var b = 1; while (b <= 20) { var bottemp = eval ("bp" + b); bottemp._x = bottemp._x + bottemp.vx; bottemp._y = bottemp._y + bottemp.vy; bottemp._xscale = bottemp._xscale - 4; bottemp._yscale = bottemp._yscale - 4; bottemp.vy = bottemp.vy + 3; if (bottemp._xscale <= 0) { bottemp._visible = 0; } b++; } } var b = 1; while (b <= 20) { var bottemp = eval ("bp" + b); bottemp.vx = -15 + random(31); bottemp.vy = -25 + random(21); b++; }
Instance of Symbol 222 MovieClip "bp1" in Symbol 261 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.[%(); }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 45
stop();
Symbol 262 MovieClip Frame 53
gotoAndStop (45);
Symbol 262 MovieClip Frame 90
stop();
Symbol 262 MovieClip Frame 139
stop();
Symbol 262 MovieClip Frame 155
_root.scaleclip.mainclip.BottleSet();
Symbol 262 MovieClip Frame 164
gotoAndStop (1);
Symbol 262 MovieClip Frame 190
gotoAndPlay (165);
Symbol 262 MovieClip Frame 216
gotoAndPlay (191);
Symbol 262 MovieClip Frame 251
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 104
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 115
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 125
if (pos == "dead") { gotoAndStop (294); } else { gotoAndPlay (275); }
Symbol 490 MovieClip Frame 130
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 150
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 160
if (pos == "dead") { gotoAndStop (294); } else { gotoAndPlay (275); }
Symbol 490 MovieClip Frame 165
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 175
stop();
Symbol 490 MovieClip Frame 180
_root.allsounds[121].start();
Symbol 490 MovieClip Frame 183
stop();
Symbol 490 MovieClip Frame 195
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 200
if (pos == "dead") { gotoAndStop (294); } else { gotoAndPlay (275); }
Symbol 490 MovieClip Frame 205
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 212
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 217
stop();
Symbol 490 MovieClip Frame 224
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 227
stop();
Symbol 490 MovieClip Frame 232
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 243
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 252
stop();
Symbol 490 MovieClip Frame 255
var try = (89 + random(10)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 265
var try = (8 + random(7)); _root.allsounds[try].start(); _root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 273
if (pos == "dead") { gotoAndStop (294); } else { gotoAndPlay (275); }
Symbol 490 MovieClip Frame 280
stop();
Symbol 490 MovieClip Frame 287
if (pos == "dead") { gotoAndStop (294); } else { gotoAndPlay (275); }
Symbol 490 MovieClip Frame 294
stop();
Symbol 490 MovieClip Frame 320
gotoAndPlay (295);
Symbol 495 MovieClip Frame 1
function '(_arg2) { if (_arg2 == char) { _root.sbloods = new Array(); sbloods = _root.sbloods; } else { _root.sbloods2 = new Array(); sbloods = _root.sbloods2; } sbloods.push(_arg2.head.headin._currentframe); sbloods.push(_arg2.shad.head.headin._currentframe); sbloods.push(_arg2.head.hblood1._currentframe); sbloods.push(_arg2.head.hblood2._currentframe); sbloods.push(_arg2.head.hblood3._currentframe); sbloods.push(_arg2.head.hblood4._currentframe); sbloods.push(_arg2.upbody.bodyblood1._currentframe); sbloods.push(_arg2.upbody.bodyblood2._currentframe); sbloods.push(_arg2.upbody.bodyblood3._currentframe); sbloods.push(_arg2.upbody.bodyblood4._currentframe); sbloods.push(_arg2.upbody.bodyblood5._currentframe); sbloods.push(_arg2.arm1.armin.uparm.armblood1._currentframe); sbloods.push(_arg2.arm1.armin.uparm.armblood2._currentframe); sbloods.push(_arg2.arm1.armin.uparm.armblood3._currentframe); sbloods.push(_arg2.arm1.armin.uparm.armblood4._currentframe); sbloods.push(_arg2.arm1.armin.lowarm.lowarmblood1._currentframe); sbloods.push(_arg2.holster.holsblood1._currentframe); sbloods.push(_arg2.lowbody.dbodyblood1._currentframe); sbloods.push(_arg2.lowbody.dbodyblood2._currentframe); sbloods.push(_arg2.upleg1.ulegblood1._currentframe); sbloods.push(_arg2.upleg1.ulegblood2._currentframe); sbloods.push(_arg2.upleg1.ulegblood3._currentframe); sbloods.push(_arg2.upleg1.ulegblood4._currentframe); sbloods.push(_arg2.upleg2.ulegblood4._currentframe); sbloods.push(_arg2.lowleg1.legblood1._currentframe); sbloods.push(_arg2.foot1.footblood1._currentframe); sbloods.push(_arg2.foot2.footblood1._currentframe); sbloods.push(_arg2.upleg2.ulegblood1._currentframe); sbloods.push(_arg2.upleg2.ulegblood2._currentframe); sbloods.push(_arg2.lowleg2.legblood1._currentframe); sbloods.push(_arg2.head.knife1._currentframe); sbloods.push(_arg2.head.knife2._currentframe); sbloods.push(_arg2.head.knife3._currentframe); sbloods.push(_arg2.upbody.knife1._currentframe); sbloods.push(_arg2.upbody.knife2._currentframe); sbloods.push(_arg2.upbody.knife3._currentframe); sbloods.push(_arg2.upleg1.knife1._currentframe); sbloods.push(_arg2.upleg2.knife1._currentframe); } function get(_arg2) { if (_arg2 == char) { sbloods = _root.sbloods; } else { sbloods = _root.sbloods2; } _arg2.head.headin.gotoAndStop(sbloods[0]); _arg2.shad.head.headin.gotoAndStop(sbloods[1]); _arg2.head.hblood1.gotoAndStop(sbloods[2]); _arg2.head.hblood2.gotoAndStop(sbloods[3]); _arg2.head.hblood3.gotoAndStop(sbloods[4]); _arg2.head.hblood4.gotoAndStop(sbloods[5]); _arg2.upbody.bodyblood1.gotoAndStop(sbloods[6]); _arg2.upbody.bodyblood2.gotoAndStop(sbloods[7]); _arg2.upbody.bodyblood3.gotoAndStop(sbloods[8]); _arg2.upbody.bodyblood4.gotoAndStop(sbloods[9]); _arg2.upbody.bodyblood5.gotoAndStop(sbloods[10]); _arg2.arm1.armin.uparm.armblood1.gotoAndStop(sbloods[11]); _arg2.arm1.armin.uparm.armblood2.gotoAndStop(sbloods[12]); _arg2.arm1.armin.uparm.armblood3.gotoAndStop(sbloods[13]); _arg2.arm1.armin.uparm.armblood4.gotoAndStop(sbloods[14]); _arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(sbloods[15]); _arg2.holster.holsblood1.gotoAndStop(sbloods[16]); _arg2.lowbody.dbodyblood1.gotoAndStop(sbloods[17]); _arg2.lowbody.dbodyblood2.gotoAndStop(sbloods[18]); _arg2.upleg1.ulegblood1.gotoAndStop(sbloods[19]); _arg2.upleg1.ulegblood2.gotoAndStop(sbloods[20]); _arg2.upleg1.ulegblood3.gotoAndStop(sbloods[21]); _arg2.upleg1.ulegblood4.gotoAndStop(sbloods[22]); _arg2.upleg2.ulegblood4.gotoAndStop(sbloods[23]); _arg2.lowleg1.legblood1.gotoAndStop(sbloods[24]); _arg2.foot1.footblood1.gotoAndStop(sbloods[25]); _arg2.foot2.footblood1.gotoAndStop(sbloods[26]); _arg2.upleg2.ulegblood1.gotoAndStop(sbloods[27]); _arg2.upleg2.ulegblood2.gotoAndStop(sbloods[28]); _arg2.lowleg2.legblood1.gotoAndStop(sbloods[29]); _arg2.head.knife1.gotoAndStop(sbloods[30]); _arg2.head.knife2.gotoAndStop(sbloods[31]); _arg2.head.knife3.gotoAndStop(sbloods[32]); _arg2.upbody.knife1.gotoAndStop(sbloods[33]); _arg2.upbody.knife2.gotoAndStop(sbloods[34]); _arg2.upbody.knife3.gotoAndStop(sbloods[35]); _arg2.upleg1.knife1.gotoAndStop(sbloods[36]); _arg2.upleg2.knife1.gotoAndStop(sbloods[37]); } function -$(ctest) { _root.sbloods = new Array(); _root.sbloods2 = new Array(); } function >#() { _root._quality = _root["%"]; bonusgo = 0; bonusfail = 0; botcount = 0; botbreak = 0; Set("8\"", 0); birdgo = 0; knives = 2; fecount = 0; Set("\"\"", 0); if (_root["-\""] == 1) { chgo = _root.get; if (chgo[5] > 0) { _root.gamelevel = chgo[5]; _root.bonuslevel = chgo[6]; _root[" do"] = 0; _root["?!"] = 0; _root[";#"] = 0; _root.totalscore = 0; } if (chgo[2] > 0) { char.arm1.armin.gun.gunsight.gotoAndStop(2); } _root["4#"] = new Array(); } else { chgo = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (_root.gamelevel == 1) { _root.allsounds[88].start(); _root.pausebox.pauseboxin.gotoAndStop(7); _parent._xscale = 50; _parent._yscale = 50; Set("0#", 1); Set("6", 4); } bottle1._visible = 0; 6!._visible = 0; !\"._visible = 0; birdshad1._visible = 0; knifeshad1._visible = 0; birdshad1.wing1.gotoAndStop(15); birdshad1.wing2.gotoAndStop(15); if ((_root.gamelevel == 3) && (_root.bonuslevel == 0)) { bonusgo = 1; _root.bonuslevel = _root.bonuslevel + 1; _parent._y = _parent._y + 50; Set("\"\"", 70); char._x = char._x - 310; char2._x = char2._x + 310; charshad._x = charshad._x - 310; char2shad._x = char2shad._x + 310; ;._x = ;._x - 310; !&._x = !&._x + 310; _root.pausebox.pauseboxin.gotoAndStop(3); } if ((_root.gamelevel == 5) && (_root.bonuslevel == 1)) { bonusgo = 2; _root.bonuslevel = _root.bonuslevel + 1; _parent._x = _parent._x - 20; _parent._y = _parent._y + 20; Set("\"\"", 35); char._x = char._x - 180; char2._x = char2._x + 180; charshad._x = charshad._x - 180; char2shad._x = char2shad._x + 180; ;._x = ;._x - 180; !&._x = !&._x + 180; 6!._visible = 1; !\"._visible = 1; _root.pausebox.pauseboxin.gotoAndStop(4); char2.gotoAndPlay(295); char2.arm1.armin.gotoAndPlay(165); char2.arm2.armin.gotoAndPlay(191); char2shad.arm1.armin.gotoAndPlay(165); char2shad.arm2.armin.gotoAndPlay(191); char2.arm1.armin.gun._visible = 0; char2shad.arm1.armin.gun._visible = 0; continue = new Array(0, 402, 467, 503, 375, 440, 560); Set(",&", new Array(0, -55, -120, -145, 10, 80, -220)); bottle1._visible = 1; bottle1._x = continue[1]; bottle1._y = ,&[1]; bottle1.vy = 0; var bo = 2; while (bo <= 6) { bottle1.duplicateMovieClip("bottle" + bo, 12500 + bo); var bottle = eval ("bottle" + bo); bottle._x = continue[bo]; bottle._y = ,&[bo]; bottle.vy = 0; bo++; } bottle6._rotation = bottle6._rotation + 165; bot1r = new Array(0, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 0); bot1x = new Array(402, 402, 403, 404, 405, 406, 407, 408, 407, 406, 405, 404, 403, 402, 401, 400, 399, 398, 397, 396, 397, 398, 399, 400, 401, 402, 402); bot1y = new Array(-55, -55, -59, -63, -67, -71, -74, -77, -80, -83, -85, -87, -89, -91, -86, -81, -76, -71, -68, -65, -62, -59, -58, -57, -56, -55, -55); bot2r = new Array(0, 2, 2, 2, 2, 2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, 2, 2, 2, 2, 2, 2, 2, 0); bot2x = new Array(467, 467, 469, 471, 473, 475, 477, 475, 473, 471, 469, 467, 465, 463, 461, 459, 457, 455, 453, 455, 457, 459, 461, 463, 465, 467, 467); bot2y = new Array(-120, -119, -118, -117, -116, -115, -116, -117, -118, -119, -120, -119, -118, -117, -116, -115, -114, -113, -114, -115, -116, -117, -118, -119, -120, -120); bot3x = new Array(503, 509, 515, 521, 527, 529, 531, 533, 535, 535, 535, 535, 535, 529, 523, 517, 511, 509, 507, 505, 503, 503, 503, 503, 503, 503); bot3y = new Array(-145, -140, -135, -130, -125, -121, -117, -113, -109, -108, -107, -106, -105, -110, -115, -120, -125, -128, -131, -134, -137, -139, -141, -143, -145, -145); bot4r = new Array(0, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, 0); bot4x = new Array(375, 374, 373, 372, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 382, 381, 380, 379, 378, 377, 376, 375, 375); bot4y = new Array(10, 4, -2, -6, -8, -10, -4, 2, 8, 14, 20, 26, 32, 38, 42, 46, 50, 54, 58, 52, 46, 38, 30, 20, 10, 10); } if ((_root.gamelevel == 7) && (_root.bonuslevel == 2)) { bonusgo = 3; _root.bonuslevel = _root.bonuslevel + 1; _parent._y = _parent._y + 50; Set("\"\"", 50); char._x = char._x - 310; char2._x = char2._x + 310; charshad._x = charshad._x - 310; char2shad._x = char2shad._x + 310; ;._x = ;._x - 310; !&._x = !&._x + 310; char2.arm1.armin.gotoAndStop(45); char2.arm1.armin._rotation = char2.arm1.armin._rotation - 160; birdshad1._visible = 1; var bi = 1; while (bi <= 6) { attachMovie("birdclip", "birdclip" + bi, 12400 + bi); var birdclip = eval ("birdclip" + bi); birdclip._x = 300 + (Math.random() * 300); birdclip._y = 75 + (Math.random() * 50); birdclip._xscale = 22; birdclip._yscale = 22; birdclip.drop = 0; birdclip.vx = -4 - (Math.random() * 9); birdclip.vy = -3 - (Math.random() * 7); birdclip.wing1.gotoAndStop(15); birdclip.wing2.gotoAndStop(15); birdclip.shad = 0; if (bi > 1) { birdshad1.duplicateMovieClip("birdshad" + bi, 12300 + bi); var birdshad = eval ("birdshad" + bi); birdshad._x = birdclip._x; birdshad._y = birdclip._y + 12; birdshad.wing1.gotoAndStop(15); birdshad.wing2.gotoAndStop(15); birdshad.shad = 1; } bi++; } birdshad1._x = birdclip1._x; birdshad1._y = birdclip1._y + 12; birdshad1.wing1.gotoAndStop(15); birdshad1.wing2.gotoAndStop(15); birdshad1.shad = 1; _root.pausebox.pauseboxin.gotoAndStop(5); } if ((_root.gamelevel == 9) && (_root.bonuslevel == 3)) { bonusgo = 4; _root.bonuslevel = _root.bonuslevel + 1; _parent._y = _parent._y + 20; Set("\"\"", 35); char._x = char._x - 180; char2._x = char2._x + 180; charshad._x = charshad._x - 180; char2shad._x = char2shad._x + 180; ;._x = ;._x - 180; !&._x = !&._x + 180; _root.pausebox.pauseboxin.gotoAndStop(6); } Set("#%", 0); Set("`%", new Object()); char.hatgo = 0; char.hatx = 0; char.haty = 0; char.headx = -10 - random(15); char.heady = -10 - random(15); char.hit = 0; char.life = 100; char.shotgo = 0; char.side = -1; char.xvel = 0; char.inplay = 0; char.shad = charshad; char.pos = "standing"; char.shotdelay = 0; char.headfly = 0; char.hitstaken = 0; char.accuracy = 0; ;._visible = 0; char2.hatgo = 0; char2.headx = -10 - random(15); char2.heady = -10 - random(15); char2.hit = 0; char2.life = 100; char2.shotgo = 0; char2.side = 1; char2.xvel = 0; char2.inplay = 0; char2.shad = char2shad; char2.pos = "standing"; char2.shotdelay = 0; char2.headfly = 0; char2.hitstaken = 0; char2.accuracy = 0; !&._visible = 0; charshad.side = -1; char2shad.side = 1; Set("?", 1); setmouse = 1; gametime = 0; rescale = 0; countsound = 0; gbcount = 0; Set("+$", 0); minscale = 75; scaledir = -1; bottlego = 0; Set("[!", new Array(0, 0, 15, 15, 0, 15, 20, 25, 5, 20, 10, 0)); dynamic = new Array(0, 2, 3, 6, 4, 7, 10, 8, 9, 5, 1); compspeed = 5 + (_root.gamelevel * 5); compnum2 = _root.curchar; compnum = dynamic[_root.gamelevel]; if ((compnum == compnum2) || (_root["'%"])) { compnum = dynamic[_root.gamelevel + 1]; _root["'%"] = 1; } if (bonusgo > 0) { compnum = 11; } char.shotstaken = 0; char2.shotstaken = 0; char.arm2.armin.gun._visible = 0; char.shad.arm2.armin.gun._visible = 0; char2.arm2.armin.gun._visible = 0; char2.shad.arm2.armin.gun._visible = 0; char.xspot = char._x; char2.xspot = char2._x; <$._visible = 0; var ._visible = 0; true (); ;.gotoAndStop(char.hat._currentframe); !&.gotoAndStop(char2.hat._currentframe); gameon = 0; compgo = -65 - random(30); starttime = getTimer(); throw = char2.arm1._rotation; _parent._parent.pausebox._visible = 0; _root[" try"]["try "]._x = 50; _root["\""]["try "]._x = 50; bloodclips = new Array(); bloods = new Array(); var b = 0; while (b < 100) { attachMovie("blood", "blood" + b, 1601 + b); var blood = eval ("blood" + b); bloods.push(blood); blood._x = -1000; blood._y = -1000; blood._visible = 0; b++; } Set("%%", new Array()); %%.standing = Standing; %%.leaning = Leaning; %%.crouch = Crouch; %%.ground = Ground; %%.facedown = Facedown; %%.dead = Dead; if (_root.sbloods.length > 0) { get(char); } if (_root.drawgame == 1) { get(char2); } csounds1 = new Array(48, 49, 50, 51); csounds2 = new Array(52, 53, 54, 55); csounds3 = new Array(56, 57, 58); csounds8 = new Array(80, 81, 82, 83); csounds5 = new Array(63, 64, 65); csounds7 = new Array(59, 60, 61, 62); csounds4 = new Array(84, 85, 86, 87); csounds6 = new Array(66, 67, 68, 69); csounds9 = new Array(70, 71, 72); csounds10 = new Array(73, 74, 75); csounds11 = new Array(76, 77, 78, 79); csounds = new Array(0, csounds1, csounds2, csounds3, csounds4, csounds5, csounds6, csounds7, csounds8, csounds9, csounds10, csounds11); } function true () { char.hat.gotoAndStop(compnum2); char.head.gotoAndStop(compnum2); char.arm1.armin.uparm.gotoAndStop(compnum2); char.arm1.armin.lowarm.gotoAndStop(compnum2); char.arm2.armin.uparm.gotoAndStop(compnum2); char.arm2.armin.lowarm.gotoAndStop(compnum2); char.upbody.gotoAndStop(compnum2); char.lowbody.gotoAndStop(compnum2); char.upleg1.gotoAndStop(compnum2); char.lowleg1.gotoAndStop(compnum2); char.upleg2.gotoAndStop(compnum2); char.lowleg2.gotoAndStop(compnum2); char.foot1.gotoAndStop(compnum2); char.foot2.gotoAndStop(compnum2); char.holster.gotoAndStop(compnum2); char2.hat.gotoAndStop(compnum); char2.head.gotoAndStop(compnum); char2.arm1.armin.uparm.gotoAndStop(compnum); char2.arm1.armin.lowarm.gotoAndStop(compnum); char2.arm2.armin.uparm.gotoAndStop(compnum); char2.arm2.armin.lowarm.gotoAndStop(compnum); char2.upbody.gotoAndStop(compnum); char2.lowbody.gotoAndStop(compnum); char2.upleg1.gotoAndStop(compnum); char2.lowleg1.gotoAndStop(compnum); char2.upleg2.gotoAndStop(compnum); char2.lowleg2.gotoAndStop(compnum); char2.foot1.gotoAndStop(compnum); char2.foot2.gotoAndStop(compnum); char2.holster.gotoAndStop(compnum); charshad.hat.gotoAndStop(compnum2); charshad.head.gotoAndStop(compnum2); charshad.arm1.armin.uparm.gotoAndStop(compnum2); charshad.arm1.armin.lowarm.gotoAndStop(compnum2); charshad.arm2.armin.uparm.gotoAndStop(compnum2); charshad.arm2.armin.lowarm.gotoAndStop(compnum2); charshad.upbody.gotoAndStop(compnum2); charshad.lowbody.gotoAndStop(compnum2); charshad.upleg1.gotoAndStop(compnum2); charshad.lowleg1.gotoAndStop(compnum2); charshad.upleg2.gotoAndStop(compnum2); charshad.lowleg2.gotoAndStop(compnum2); charshad.foot1.gotoAndStop(compnum2); charshad.foot2.gotoAndStop(compnum2); charshad.holster.gotoAndStop(compnum2); char2shad.hat.gotoAndStop(compnum); char2shad.head.gotoAndStop(compnum); char2shad.arm1.armin.uparm.gotoAndStop(compnum); char2shad.arm1.armin.lowarm.gotoAndStop(compnum); char2shad.arm2.armin.uparm.gotoAndStop(compnum); char2shad.arm2.armin.lowarm.gotoAndStop(compnum); char2shad.upbody.gotoAndStop(compnum); char2shad.lowbody.gotoAndStop(compnum); char2shad.upleg1.gotoAndStop(compnum); char2shad.lowleg1.gotoAndStop(compnum); char2shad.upleg2.gotoAndStop(compnum); char2shad.lowleg2.gotoAndStop(compnum); char2shad.foot1.gotoAndStop(compnum); char2shad.foot2.gotoAndStop(compnum); char2shad.holster.gotoAndStop(compnum); } function ;$() { Set("6%", char._xmouse); if (char.pos == "standing") { Set("if ", char._ymouse); } else if (char.pos == "leaning") { Set("if ", char._ymouse - 15); } else if (char.pos == "crouch") { Set("if ", char._ymouse - 35); } else if (char.pos == "dead") { Set("if ", char._ymouse - 125); } else { Set("if ", char._ymouse - 100); } Set("+", Math.atan2(if , 6%)); Set("set ", +); Set("+", + * 57); catch = + + (char.arm1._rotation - 71.5); catch = catch / 57; if (+ < -90) { Set("+", -90); } else if (+ > 75) { Set("+", 75); } ax = Math.cos(catch); ay = Math.sin(catch); char.arm1.armin._rotation = + - 75; charshad.arm1.armin._rotation = + - 75; if (char._currentframe <= 100) { charframe = 65 - Math.ceil(+); if (charframe > 100) { charframe = 100; } char.gotoAndStop(charframe); } } function ThrowBot() { if (setmouse) { if (botcount < 6) { char2.arm2.armin.gotoAndPlay(140); if (bonusgo == 4) { char2.arm2.armin.bottle.bottlein.gotoAndStop(2); } botcount = botcount + 1; } else { char2.hitstaken = 1; else(); } } } function [$() { if (char.shotdelay == 0) { if (char.shotstaken < 6) { ;$(); _root.allsounds[98 + compnum2].start(); var 4$ = (34 + random(11)); _root.allsounds[4$].start(); _root.allsounds[4$].setVolume(30 + random(20)); _root.allsounds[132 + random(2)].start(); var < = eval ("_parent._parent.barrel1.ch" + (char.shotstaken + 2)); <.gotoAndStop(2); char.shotstaken = char.shotstaken + 1; if (chgo[4] == 1) { char.shotstaken = char.shotstaken - 1; } _root["?%"] = _root["?%"] + 1; <$._visible = 1; <$.ax = ax; <$.ay = ay; char.shotdelay = 8; if (chgo[1] == 1) { char.shotdelay = 5; } <$._x = char._x + (<$.ax * 50); <$._y = char._y + (<$.ay * 50); <$._rotation = catch - 5; if ((char.pos == "ground") || (char.pos == "facedown")) { <$._y = <$._y + 100; } else if (char.pos == "crouch") { <$._y = <$._y + 30; } else if (char.pos == "leaning") { <$._y = <$._y + 10; } char.shotgo = 1; char.arm1.armin.gun.flamein.gotoAndPlay(2); if (char.arm1.armin._currentframe == 45) { char.arm1.armin.gotoAndPlay(46); } else { char.arm1.armin.gotoAndPlay(31); } +&(<$._x, <$._y); if (char.shotstaken == 6) { if (bonusgo > 0) { char2.hitstaken = 1; setmouse = 0; else(); } } } else { _root.allsounds[127].start(); if ((char2.shotstaken >= 6) && (!_root.levelload._visible)) { else("draw"); } } } } function Shoot2() { if (char2.shotdelay == 0) { if (char2.shotstaken < 6) { _root.allsounds[98 + compnum].start(); var 4$ = (34 + random(11)); _root.allsounds[4$].start(); _root.allsounds[4$].setVolume(30 + random(20)); _root.allsounds[132 + random(2)].start(); var < = eval ("_parent._parent.barrel2.ch" + (char2.shotstaken + 2)); <.gotoAndStop(2); char2.shotstaken = char2.shotstaken + 1; var @$ = ((((280 - char2.arm1._rotation) + 71.5) - char2.arm1.armin._rotation) * (Math.PI/180)); use = Math.cos(@$); Set(" case", Math.sin(@$)); compgo = -65 - (Math.random() * (20 - _root.gamelevel)); if (((char2.pos == "ground") || (char2.pos == "dead")) || (char2.pos == "facedown")) { compgo = compgo - (10 - random(10)); } char2.shotdelay = (8 + (7 - _root.gamelevel)) + random(9 - _root.gamelevel); var ._visible = 1; var .ax = use; var .ay = case; var ._x = char2._x - (var .ax * 50); if (char2.pos == "standing") { var ._y = char2._y - (var .ay * 50); } else if (char2.pos == "leaning") { var ._y = (char2._y - (var .ay * 50)) + 10; } else if (char2.pos == "crouch") { var ._y = (char2._y - (var .ay * 50)) + 30; } else if (char2.pos == "facedown") { var ._y = (char2._y - (var .ay * 50)) + 80; } else if (char2.pos == "dead") { var ._y = (char2._y - (var .ay * 50)) + 80; } else { var ._y = (char2._y - (var .ay * 50)) + 80; } var ._rotation = 280 - char2.arm1.armin._rotation; char2.shotgo = 1; char2.arm1.armin.gun.flamein.gotoAndPlay(2); if (char2.arm1.armin._currentframe == 45) { char2.arm1.armin.gotoAndPlay(46); } else { char2.arm1.armin.gotoAndPlay(31); } +&(var ._x, var ._y); } else if ((char.shotstaken >= 6) && (!_root.levelload._visible)) { else("draw"); } } } function "#() { var _local2 = char2.arm1.armin._currentframe; if (_local2 >= 165) { char2.arm1.armin.play(); } _local2 = char2.arm2.armin._currentframe; if (_local2 >= 165) { char2.arm2.armin.play(); } var _local1 = _local2 - 190; bottle1._x = bot1x[_local1]; bottle1._y = bot1y[_local1]; bottle1._rotation = bottle1._rotation + bot1r[_local1]; bottle2._x = bot2x[_local1]; bottle2._y = bot2y[_local1]; bottle2._rotation = bottle2._rotation - bot2r[_local1]; bottle3._x = bot3x[_local1]; bottle3._y = bot3y[_local1]; bottle4._x = bot4x[_local1]; bottle4._y = bot4y[_local1]; bottle4._rotation = bottle4._rotation + bot4r[_local1]; } function break() { if (0# == 1) { _parent._xscale = _parent._xscale + 6; _parent._yscale = _parent._yscale + 6; Set("6", 6 - 0.15); if (_parent._xscale >= 100) { _parent._xscale = 100; _parent._yscale = 100; Set("0#", 0); } } if (rescale == 1) { 9(); } if (char.shotgo == 1) { !!(); } if (char2.shotgo == 1) { 2#(); } char._x = char._x + char.xvel; char.shad._x = char.shad._x + char.xvel; char.xvel = char.xvel * 0.8; if (Math.abs(char.xvel) < 0.2) { char.xvel = 0; } char2._x = char2._x + char2.xvel; char2.shad._x = char2.shad._x + char2.xvel; char2.xvel = char2.xvel * 0.8; if (Math.abs(char2.xvel) < 0.2) { char2.xvel = 0; } if (gameon == 1) { if ((char.pos != "dead") && (char2.pos != "dead")) { ;\"(); } } else { ]#(); } if (char2.hatgo == 1) { true(); } if (char.hatgo == 1) { @#(); } if (char2.headfly == 1) { use(char2); } if (char.headfly == 1) { use(char); } if (char.shotdelay > 0) { char.shotdelay = char.shotdelay - 1; } var _local2 = char._currentframe; if (((((((((_local2 > 100) && (_local2 != 294)) && (_local2 != 280)) && (_local2 != 252)) && (_local2 != 227)) && (_local2 != 217)) && (_local2 != 183)) && (_local2 != 175)) && (_local2 != 125)) { char.play(); char.inplay = 1; } else { char.inplay = 0; } _local2 = char2._currentframe; if (((((((((_local2 > 100) && (_local2 != 294)) && (_local2 != 280)) && (_local2 != 252)) && (_local2 != 227)) && (_local2 != 217)) && (_local2 != 183)) && (_local2 != 175)) && (_local2 != 125)) { char2.play(); char2.inplay = 1; } else { char2.inplay = 0; } if ((bonusgo == 2) && (8\" == 0)) { \"#(); } if (bloodclips.length > 0) { while(); } if (implements.length) { function(); } if (bottlego == 1) { ,%(); } if (8\" == 1) { @!(); } if (birdgo == 1) { 4!(); } if (chgo[2] == 1) { if (((char.life > 0) && (setmouse == 1)) && (+ < 60)) { set(); } else { \"!.clear(); } } charshad.gotoAndStop(char._currentframe); char2shad.gotoAndStop(char2._currentframe); charshad.arm1.armin.gotoAndStop(char.arm1.armin._currentframe); char2shad.arm1.armin.gotoAndStop(char2.arm1.armin._currentframe); } function set() { this.createEmptyMovieClip("\"!", 19080); \"!.lineStyle(1, 16711680, 35); var _local3 = char._x; var _local2 = char._y; if (char.pos == "facedown") { _local3 = _local3 - (35 * char.side); _local2 = _local2 + 90; \"!._rotation = 1; } else if (char.pos == "ground") { _local3 = _local3 + (50 * char.side); _local2 = _local2 + 105; } else if (char.pos == "crouch") { _local2 = _local2 + 30; \"!._rotation = 1; } else if (char.pos == "leaning") { _local3 = _local3 - (20 * char.side); _local2 = _local2 + 6; \"!._rotation = 2; } else if (char.arm1.armin._currentframe > 40) { _local3 = _local3 - (15 * char.side); _local2 = _local2 - 10; \"!._rotation = 1.5; } else { \"!._rotation = 0; } _local3 = _local3 + (ax * 60); _local2 = _local2 + (ay * 60); \"!.moveTo(_local3, _local2); \"!.lineTo(_local3 + (ax * 2000), _local2 + (ay * 2000)); } function 1!(_arg2, _arg3, tx, ty, _arg4, bc) { if (bonusgo == 4) { if (random(2) == 0) { _arg2.head.knife2.gotoAndStop(2); } else { _arg2.head.knife3.gotoAndStop(2); } } Set("3%", 40 + random(30)); if ((bonusgo == 0) || (_arg2.side == 1)) { if ((_arg2.life - 3%) > 0) { _arg2.arm1.armin.uparm.armblood2.gotoAndStop(2); _root.allsounds[15 + random(9)].start(); } else { if (random(2) == 0) { _arg2.head.headin.gotoAndStop(2); _arg2.shad.head.headin.gotoAndStop(2); } else { _arg2.head.headin.gotoAndStop(3); _arg2.shad.head.headin.gotoAndStop(3); } 2(_arg3._x, _arg3._y, _arg4); } } _arg2.upbody.bodyblood5.gotoAndStop(2); Set("6$", 1); _arg2.dpos = "facedown"; _arg2.xvel = 2 * _arg2.side; } function 5$(_arg2, _arg3, tx, ty, _arg4, bc) { if (bonusgo == 4) { _arg2.head.knife2.gotoAndStop(2); } if (_arg2.pos == "crouch") { _arg2.gotoAndPlay(184); } else { _arg2.gotoAndPlay(101); } if ((bonusgo == 0) || (_arg2.side == 1)) { 2(_arg3._x, _arg3._y, _arg4); if (random(2) == 0) { _arg2.head.headin.gotoAndStop(3); _arg2.shad.head.headin.gotoAndStop(3); _arg2.head.hblood1.gotoAndStop(2); } else { _root.allsounds[111 + random(3)].start(); _arg2.head.hblood1.gotoAndStop(3); } } _arg2.upbody.bodyblood5.gotoAndStop(2); _arg2.pos = "dead"; Set("3%", 100); _arg2.xvel = 30 * _arg2.side; } function %$(_arg2, _arg3, tx, ty, _arg4, bc) { if (bonusgo == 4) { _arg2.head.knife1.gotoAndStop(2); } if (_arg2.pos == "crouch") { _arg2.gotoAndPlay(184); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(101); _arg2.pos = "ground"; } Set("3%", 40 + random(30)); if ((bonusgo == 0) || (_arg2.side == 1)) { if (((_arg2.life - 3%) <= 0) && ((_arg2.head.hblood2._currentframe == 2) || (_arg2.head.hblood3._currentframe == 2))) { if (random(2) == 0) { _arg2.head.headin.gotoAndStop(2); _arg2.shad.head.headin.gotoAndStop(2); } else { _arg2.head.headin.gotoAndStop(4); _arg2.shad.head.headin.gotoAndStop(4); } 2(_arg3._x, _arg3._y, _arg4); } else { _root.allsounds[111 + random(3)].start(); _arg2.head.hblood2.gotoAndStop(2); } } _arg2.upbody.bodyblood5.gotoAndStop(2); _arg2.xvel = 25 * _arg2.side; } function case(_arg2, _arg4, tx, ty, _arg5, bc) { if (bonusgo == 4) { _arg2.head.knife1.gotoAndStop(2); } if (_arg2.pos == "crouch") { _arg2.gotoAndPlay(184); } else { _arg2.gotoAndPlay(253); } Set("3%", 40 + random(30)); if ((bonusgo == 0) || (_arg2.side == 1)) { if ((_arg2.life - 3%) <= 0) { var _local3 = random(3); if (_local3 == 0) { _arg2.head.headin.gotoAndStop(2); _arg2.shad.head.headin.gotoAndStop(2); } else if (_local3 == 1) { _arg2.head.headin.gotoAndStop(4); _arg2.shad.head.headin.gotoAndStop(4); } else { if ((_arg2.pos == "standing") || (_arg2.pos == "leaning")) { _root.allsounds[109].start(); } else { _root.allsounds[110].start(); } _arg2.headfly = 1; _arg2.upbody.bodyblood1.gotoAndStop(2); _arg2.head.headin.gotoAndStop(5); _arg2.shad.head._visible = 0; } 2(_arg4._x, _arg4._y, _arg5); } else { _root.allsounds[111 + random(3)].start(); _arg2.head.hblood3.gotoAndStop(2); } } _arg2.upbody.bodyblood5.gotoAndStop(2); _arg2.pos = "ground"; _arg2.xvel = 35 * _arg2.side; } function ,"(_arg2, _arg3, tx, ty, _arg4, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife1.gotoAndStop(2); } _arg2.gotoAndPlay(126); Set("3%", 40 + random(20)); if ((bonusgo == 0) || (_arg2.side == 1)) { if ((_arg2.life - 3%) <= 0) { if ((_arg2.pos == "standing") || (_arg2.pos == "leaning")) { _root.allsounds[109].start(); } else { _root.allsounds[110].start(); } _arg2.head.hblood3.gotoAndStop(1); 2(_arg3._x, _arg3._y, _arg4); _arg2.headfly = 1; _arg2.head.headin.gotoAndStop(5); _arg2.shad.head._visible = 0; } else { _arg2.head.hblood4.gotoAndStop(2); } } _arg2.upbody.bodyblood1.gotoAndStop(2); _arg2.upbody.bodyblood5.gotoAndStop(2); _arg2.arm1.armin.uparm.armblood2.gotoAndStop(2); _arg2.pos = "ground"; _arg2.xvel = 35 * _arg2.side; } function 9!(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife1.gotoAndStop(2); } if (_arg2.pos == "leaning") { _arg2.gotoAndPlay(253); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(162); _arg2.pos = "leaning"; } var _local3 = random(2); if (_local3 == 1) { if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.upbody.bodyblood2.gotoAndStop(2); } _arg2.arm1.armin.uparm.armblood1.gotoAndStop(2); } else { _arg2.upbody.bodyblood5.gotoAndStop(2); if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.arm1.armin.uparm.armblood2.gotoAndStop(2); } } if (random(100) == 0) { Set("3%", 100); } else { Set("3%", 40 + random(20)); } _arg2.xvel = 25 * _arg2.side; } function in(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife2.gotoAndStop(2); } if (_arg2.pos == "leaning") { _arg2.gotoAndPlay(253); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(162); _arg2.pos = "leaning"; } var _local3 = random(2); if (_local3 == 1) { if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.upbody.bodyblood4.gotoAndStop(2); } _arg2.arm1.armin.uparm.armblood4.gotoAndStop(2); } else { _arg2.upbody.bodyblood5.gotoAndStop(2); if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.arm1.armin.uparm.armblood2.gotoAndStop(2); } } Set("3%", 40 + random(20)); _arg2.xvel = 25 * _arg2.side; } function SubStomach1(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife2.gotoAndStop(2); } if (_arg2.pos == "leaning") { _arg2.gotoAndPlay(253); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(228); _arg2.pos = "leaning"; } var _local3 = random(2); if (_local3 == 1) { if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.upbody.bodyblood4.gotoAndStop(2); } _arg2.arm1.armin.uparm.armblood4.gotoAndStop(2); } else { _arg2.upbody.bodyblood5.gotoAndStop(2); if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(2); _arg2.arm1.armin.uparm.armblood3.gotoAndStop(2); } } _arg2.holster.holsblood1.nextFrame(); _arg2.lowbody.dbodyblood2.nextFrame(); _arg2.upleg1.ulegblood4.nextFrame(); Set("3%", 20 + random(20)); _arg2.xvel = 30 * _arg2.side; } function SubStomach2(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife3.gotoAndStop(2); } if (_arg2.pos == "leaning") { _arg2.gotoAndPlay(253); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(228); _arg2.pos = "leaning"; } var _local3 = random(2); if (_local3 == 1) { if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.upbody.bodyblood3.gotoAndStop(2); } _arg2.arm1.armin.uparm.armblood4.gotoAndStop(2); } else { _arg2.upbody.bodyblood5.gotoAndStop(2); if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(2); _arg2.arm1.armin.uparm.armblood3.gotoAndStop(2); } } _arg2.holster.holsblood1.nextFrame(); _arg2.lowbody.dbodyblood2.nextFrame(); _arg2.upleg1.ulegblood4.nextFrame(); Set("3%", 20 + random(20)); _arg2.xvel = 30 * _arg2.side; } function SubCrotch(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { _arg2.upbody.knife3.gotoAndStop(2); } if (_arg2.pos == "leaning") { _arg2.gotoAndPlay(253); _arg2.pos = "ground"; } else { _arg2.gotoAndPlay(228); _arg2.pos = "leaning"; } if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.lowbody.dbodyblood1.gotoAndStop(2); } _arg2.lowbody.dbodyblood2.nextFrame(); _arg2.holster.holsblood1.nextFrame(); _arg2.upleg1.ulegblood4.nextFrame(); _arg2.upleg2.ulegblood4.nextFrame(); Set("3%", 20 + random(20)); _arg2.xvel = 30 * _arg2.side; } function each(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { if (random(2) == 0) { _arg2.upleg1.knife1.gotoAndStop(2); } else { _arg2.upleg2.knife1.gotoAndStop(2); } } if ((random(2) == 0) || (_arg2.pos == "crouch")) { _arg2.gotoAndPlay(201); _arg2.pos = "facedown"; } else { _arg2.gotoAndPlay(176); _arg2.pos = "crouch"; } if ((bonusgo == 0) || (_arg2.side == 1)) { if (random(2) == 0) { if (random(2) == 0) { _arg2.upleg1.ulegblood1.gotoAndStop(2); } else { _arg2.upleg2.ulegblood1.gotoAndStop(2); } } else if (random(2) == 0) { _arg2.upleg1.ulegblood2.gotoAndStop(2); } else { _arg2.upleg2.ulegblood2.gotoAndStop(2); } } _arg2.holster.holsblood1.nextFrame(); _arg2.lowbody.dbodyblood2.nextFrame(); _arg2.upleg1.ulegblood4.nextFrame(); _arg2.upleg2.ulegblood4.nextFrame(); Set("3%", 15 + random(20)); _arg2.xvel = 2 * _arg2.side; } function switch(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if (bonusgo == 4) { if (random(2) == 0) { _arg2.upleg1.knife1.gotoAndStop(2); } else { _arg2.upleg2.knife1.gotoAndStop(2); } } if ((random(2) == 0) || (_arg2.pos == "crouch")) { _arg2.gotoAndPlay(201); _arg2.pos = "facedown"; } else { _arg2.gotoAndPlay(176); _arg2.pos = "crouch"; } if ((bonusgo == 0) || (_arg2.side == 1)) { if (random(2) == 0) { _arg2.lowleg1.legblood1.gotoAndStop(2); } else { _arg2.lowleg2.legblood1.gotoAndStop(2); } } _arg2.upleg1.ulegblood3.gotoAndStop(2); _arg2.upleg1.ulegblood4.nextFrame(); _arg2.upleg2.ulegblood4.nextFrame(); Set("3%", 10 + random(15)); _arg2.xvel = 2 * _arg2.side; } function ]!(_arg2, btest, tx, ty, cside, bc) { _root.allsounds[15 + random(9)].start(); if ((random(2) == 0) || (_arg2.pos == "crouch")) { _arg2.gotoAndPlay(201); _arg2.pos = "facedown"; } else { _arg2.gotoAndPlay(176); _arg2.pos = "crouch"; } if (random(2) == 0) { if (bonusgo == 0) { _arg2.foot1.footblood1.gotoAndStop(2); } _arg2.upleg1.ulegblood4.nextFrame(); } else { if ((bonusgo == 0) || (_arg2.side == 1)) { _arg2.foot2.footblood1.gotoAndStop(2); } _arg2.upleg2.ulegblood4.nextFrame(); } Set("3%", 10 + random(10)); _arg2.xvel = 2 * _arg2.side; } function 8%(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8) { Set("3%", 0); var _local9 = 0; _arg2.oldpos = _arg2.pos; if (_arg2.pos == "facedown") { _local9 = 1; 1!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg2.dpos != "facedown") { _local9 = 1; var _local5 = 0; if (_arg2.pos == "leaning") { _local5 = 15; } else if (_arg2.pos == "crouch") { _local5 = 50; } else if (_arg2.pos == "ground") { _local5 = 100; } _local5 = _local5 + \"\"; var _local12 = (122 + _local5) - ([![_arg2.head._currentframe] / 2); if ((_arg3 < _local12) && (_arg2.hitstaken == 0)) { _local9 = 0; } else if (_arg3 < (128 + _local5)) { 5$(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (140 + _local5)) { %$(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (150 + _local5)) { case(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (160 + _local5)) { ,\"(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (175 + _local5)) { 9!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (185 + _local5)) { in(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (195 + _local5)) { SubStomach1(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (210 + _local5)) { SubStomach2(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (230 + _local5)) { SubCrotch(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (250 + _local5)) { each(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else if (_arg3 < (270 + _local5)) { switch(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } else { ]!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8); } if (_arg2.hitstaken == 0) { ]\"(_arg2); } } if (_arg2.oldpos == "ground") { _local9 = 1; Set("3%", 60); _arg2.gotoAndPlay(281); _arg2.pos = "ground"; _arg2.xvel = 2 * _arg2.side; } else if ((_arg2.oldpos == "dead") && (_arg2.dpos != "facedown")) { _local9 = 1; _arg2.gotoAndPlay(288); _arg2.pos = "dead"; _arg2.xvel = 1 * _arg2.side; } if (_local9) { if (_arg2.pos == "facedown") { var _local13 = 20; } else { var _local13 = 25; } true(_arg4._x, _arg4._y, -6, _arg6, 25 + random(25)); _arg2.hit = 1; if (_arg2.hitstaken == 0) { _arg2.holster.gotoAndStop(_arg2.head._currentframe); } _arg2.hitstaken = _arg2.hitstaken + 1; _root.hitstaken = _root.hitstaken + 1; _arg2.arm1.armin.gotoAndPlay(41); if (_arg4 == bottle1) { Set("3%", 20); } _arg2.life = _arg2.life - 3%; if (_arg2.life <= 0) { if (_arg2.oldpos == "standing") { _arg2.gotoAndPlay(101); } else if (_arg2.oldpos == "leaning") { _arg2.gotoAndPlay(253); } else if (_arg2.oldpos == "ground") { _arg2.gotoAndPlay(281); } else if (_arg2.oldpos == "facedown") { _arg2.gotoAndPlay(218); } else if (_arg2.oldpos == "crouch") { _arg2.gotoAndPlay(184); } else if ((_arg2.oldpos == "dead") && (_arg2._currentframe > 275)) { _arg2.gotoAndPlay(288); } _arg2.pos = "dead"; else(_arg2); } else if (_arg2 == char) { var _local10 = csounds[compnum2].length; _local10 = random(_local10); var _local11 = csounds[compnum2][_local10]; _root.allsounds[_local11].start(); _root.allsounds[_local11].setVolume(random(40)); } else { var _local10 = csounds[compnum].length; _local10 = random(_local10); var _local11 = csounds[compnum][_local10]; _root.allsounds[_local11].start(); _root.allsounds[_local11].setVolume(random(40)); } if (_arg2 == char) { _root[" try"]["try "]._x = _root[" try"]["try "]._x - (3% * 2.3); } else { _root["\""]["try "]._x = _root["\""]["try "]._x - (3% * 2.3); if (bonusgo > 0) { bonusfail = 1; Set("8\"", 1); char2.arm1.armin.gotoAndStop(1); char2.arm2.armin.gotoAndStop(1); char2.hitstaken = 1; setmouse = 0; _arg2.head.knife1.gotoAndStop(1); _arg2.head.knife2.gotoAndStop(1); _arg2.head.knife3.gotoAndStop(1); _arg2.upbody.knife1.gotoAndStop(1); _arg2.upbody.knife2.gotoAndStop(1); _arg2.upbody.knife3.gotoAndStop(1); _arg2.upleg1.knife1.gotoAndStop(1); _arg2.upleg2.knife1.gotoAndStop(1); else(); } } scaledir = -1; rescale = 1; } if (_arg4 != bottle1) { _arg4._visible = 0; } } function else(_arg3) { _root.attachMovie("levelload", "levelload", 200); _root.levelload._x = 360; _root.levelload._y = 212.5; _root.drawgame = 0; '(char); gametime = (getTimer() - starttime) / 600; if (bonusgo == 1) { _root.levelload.var.gotoAndStop(4); setmouse = 0; } else if (bonusgo == 2) { _root.levelload.var.gotoAndStop(4); setmouse = 0; } else if (bonusgo == 3) { _root.levelload.var.gotoAndStop(5); setmouse = 0; } else if (bonusgo == 4) { _root.levelload.var.gotoAndStop(6); setmouse = 0; } else if (_arg3 == "draw") { _root.drawgame = 1; '(char2); _root.levelload.var.gotoAndStop(3); setmouse = 0; } else { if (char.life <= 0) { -$(); _root.levelload.var.gotoAndStop(2); setmouse = 0; } else if (_root.gamelevel == 9) { _root.levelload.var.gotoAndStop(7); if (_root["-\""] == 1) { _root.levelload.var.gotoAndStop(8); } setmouse = 0; } if ((char2.hitstaken == 0) && (char2.arm1.armin._currentframe < 54)) { char2.arm1.armin._rotation = 0; var _local2 = random(3); if (_local2 == 1) { char2.arm1.armin.gotoAndPlay(54); } else if (_local2 == 2) { char2.arm1.armin.gotoAndPlay(91); } else { char2.arm1.armin.gotoAndPlay(218); } } } } function Celebrate() { if ((char.hitstaken == 0) && (char.arm1.armin._currentframe < 54)) { char.arm1.armin._rotation = 0; var _local1 = random(3); if (_local1 == 1) { char.arm1.armin.gotoAndPlay(54); } else if (_local1 == 2) { char.arm1.armin.gotoAndPlay(91); } else { char.arm1.armin.gotoAndPlay(218); } } } function !!() { `%.x = <$._x; `%.y = <$._y; localToGlobal(`%); var bc = 0; while (bc < 12) { `%.x = `%.x + (<$.ax * 12); `%.y = `%.y + (<$.ay * 12); <$._x = <$._x + (<$.ax * 12); <$._y = <$._y + (<$.ay * 12); if ((bonusgo == 1) || (bonusgo == 4)) { if ((Math.abs(<$._x - bottle1._x) < 28) && (Math.abs(<$._y - bottle1._y) < 28)) { botbreak = botbreak + 1; bottlego = 0; bottle1._rotation = 0; if (bonusgo != 4) { _root.allsounds[24 + random(4)].start(); bottle1.gotoAndStop(2); } else { var \"& = (139 + random(3)); _root.allsounds[\"&].start(); _root.allsounds[\"&].setVolume(25 + random(25)); Set("8\"", 1); bottle1.vx = bottle1.vx * (-0.65 + Math.random()); bottle1.vy = bottle1.vy - (25 * Math.random()); } char.shotgo = 0; <$._visible = 0; ThrowBot(); bc = 15; } } if (bonusgo == 2) { var bo = 1; while (bo <= 6) { var bottle = eval ("bottle" + bo); if (bottle._currentframe == 1) { if (bottle.hitTest(`%.x, `%.y, 0)) { _root.allsounds[24 + random(4)].start(); botbreak = botbreak + 1; bottlego = 0; bottle._rotation = 0; bottle.gotoAndStop(2); char.shotgo = 0; <$._visible = 0; bc = 15; bo = 6; } } bo++; } } if (bonusgo == 3) { var bi = 1; while (bi <= 6) { var birdclip = eval ("birdclip" + bi); if (!birdclip.drop) { if ((Math.abs(<$._x - birdclip._x) < 28) && (Math.abs(<$._y - birdclip._y) < 28)) { var \"& = (135 + random(4)); _root.allsounds[\"&].start(); _root.allsounds[\"&].setVolume(random(50)); 9%(birdclip); birdclip._rotation = birdclip._rotation - 20; true(<$._x, <$._y, -6, 1, 25 + random(25)); birdclip.drop = 1; birdclip.wing1.gotoAndStop(1 + random(17)); birdclip.wing2.gotoAndStop(1 + random(17)); birdclip.vx = birdclip.vx + (25 * Math.random()); birdclip.vy = birdclip.vy - (25 * Math.random()); var birdshad = eval ("birdshad" + bi); birdshad.wing1.gotoAndStop(15); birdshad.wing2.gotoAndStop(15); char.shotgo = 0; <$._visible = 0; botbreak = botbreak + 1; bc = 15; bi = 6; } } bi++; } } if (char2.hitTest(`%.x, `%.y, 1) && (char.shotgo == 1)) { char.shotgo = 0; 8%(char2, <$, `%.x, `%.y, char.side, bc); +&(<$._x, <$._y); bc = 15; } bc++; } if ((<$._y > 90) && (char.shotgo == 1)) { _root.allsounds[129 + random(3)].start(); false(<$._x, <$._y, `%.y); <$._visible = 0; char.shotgo = 0; } +&(<$._x, <$._y); } function 2#() { `%.x = var ._x; `%.y = var ._y; localToGlobal(`%); var _local2 = 0; while (_local2 < 12) { `%.x = `%.x - (var .ax * 12); `%.y = `%.y - (var .ay * 12); var ._x = var ._x - (var .ax * 12); var ._y = var ._y - (var .ay * 12); if (char.hitTest(`%.x, `%.y, 1) && (char2.shotgo == 1)) { char2.shotgo = 0; if (chgo[3] == 1) { var ._x = var ._x - 2000; } else { 8%(char, var , `%.x, `%.y, char2.side, _local2); } +&(var ._x, var ._y); _local2 = 15; } _local2++; } if ((var ._y > 90) && (char2.shotgo == 1)) { _root.allsounds[129 + random(3)].start(); false(var ._x, var ._y); var ._visible = 0; char2.shotgo = 0; } +&(var ._x, var ._y); } function use(_arg1) { _arg1.head._x = _arg1.head._x + _arg1.headx; _arg1.head._y = _arg1.head._y + _arg1.heady; _arg1.head._rotation = _arg1.head._rotation + (_arg1.headx * 2); _arg1.heady = _arg1.heady + 4; if (_arg1.head._y > 130) { _arg1.headfly = 0; } } function true() { !&._x = !&._x + char2.hatx; !&._y = !&._y + char2.haty; !&._rotation = !&._rotation + (char2.hatx * 2); char2.haty = char2.haty + 4; if (!&._y > 110) { char2.hatgo = 0; } } function @#() { ;._x = ;._x + char.hatx; ;._y = ;._y + char.haty; ;._rotation = ;._rotation + (char.hatx * 2); char.haty = char.haty + 4; if (;._y > 110) { char.hatgo = 0; } } function ]"(_arg1) { _arg1.hat._visible = 0; _arg1.hatx = -8 - random(38); _arg1.haty = -5 - random(35); if (_arg1 == char) { ;._visible = 1; ;._y = ;._y + 230; charshad.hat._visible = 0; } else { !&._visible = 1; !&._y = !&._y + 230; char2shad.hat._visible = 0; _arg1.hatx = _arg1.hatx * -1; } _arg1.hatgo = 1; } function BottleSet() { var _local2 = 122 + random(4); _root.allsounds[_local2].start(); _root.allsounds[_local2].setVolume(25 + random(25)); Set("8\"", 0); bottle1.vx = -35 - (Math.random() * 15); bottle1.vy = -30 - (Math.random() * 15); bottle1.gotoAndStop(1); bottle1._visible = 1; bottle1._x = 550; bottle1._y = -150; if (bonusgo == 4) { bottle1._x = bottle1._x - 110; bottle1.vy = -20 - (Math.random() * 10); bottle1.bottlein.gotoAndStop(2); } bottlego = 1; } function ,%() { bottle1._x = bottle1._x + bottle1.vx; bottle1._y = bottle1._y + bottle1.vy; `%.x = bottle1._x; `%.y = bottle1._y; localToGlobal(`%); var bc = 0; while (bc < 5) { `%.x = `%.x - (bottle1.vx / 5); `%.y = `%.y - (bottle1.vy / 5); if (char.hitTest(`%.x, `%.y, 1)) { if (bonusgo != 4) { _root.allsounds[24 + random(4)].start(); } char2.shotgo = 0; 8%(char, bottle1, `%.x, `%.y, char2.side, bc); bottlego = 0; bottle1._rotation = 0; bottle1.gotoAndStop(2); ThrowBot(); bc = 15; } bc++; } bottle1._rotation = bottle1._rotation + bottle1.vx; bottle1.vy = bottle1.vy + 3; if ((bottle1._y > 110) && (bottlego == 1)) { bottlego = 0; bottle1._rotation = 0; if (bonusgo != 4) { _root.allsounds[24 + random(4)].start(); bottle1.gotoAndStop(2); } else { attachMovie("knifeclip", "knifeclip" + knives, 12860 + knives); var knifeclip = eval ("knifeclip" + knives); knifeclip.bottlein.gotoAndStop(2); knifeclip._x = bottle1._x; knifeclip._y = bottle1._y; knifeclip._rotation = -20 + (Math.random() * 40); knifeshad1.duplicateMovieClip("knifeshad" + knives, 12740 + knives); var knifeshad = eval ("knifeshad" + knives); knifeshad._x = bottle1._x - 5; knifeshad._y = bottle1._y + 40; knifeshad._rotation = knifeshad._rotation - knifeclip._rotation; bottle1._visible = 0; knives = knives + 1; } ThrowBot(); } } function @!() { var bo = 1; while (bo <= 4) { var bottle = eval ("bottle" + bo); if (bottle._currentframe == 1) { bottle._y = bottle._y + bottle.vy; bottle.vy = bottle.vy + 3; if (bonusgo == 4) { bottle._x = bottle._x + bottle.vx; bottle._rotation = bottle._rotation + (bottle.vx * 4); } if ((bottle._y > 110) && (bottle._visible)) { bottle._rotation = 0; if (bonusgo != 4) { _root.allsounds[24 + random(4)].start(); bottle.gotoAndStop(2); } else { bottle.vy = 0; bottle.vx = 0; attachMovie("knifeclip", "knifeclip" + knives, 12860 + knives); var knifeclip = eval ("knifeclip" + knives); knifeclip.bottlein.gotoAndStop(2); knifeclip._x = bottle._x; knifeclip._y = bottle._y; knifeclip._rotation = -20 + (Math.random() * 40); knifeshad1.duplicateMovieClip("knifeshad" + knives, 12740 + knives); var knifeshad = eval ("knifeshad" + knives); knifeshad._x = bottle._x - 5; knifeshad._y = bottle._y + 40; knifeshad._rotation = knifeshad._rotation - knifeclip._rotation; bottle._visible = 0; knives = knives + 1; } } } bo++; } } function 4!() { var bi = 1; while (bi <= 6) { var birdclip = eval ("birdclip" + bi); var birdshad = eval ("birdshad" + bi); if (birdclip._currentframe == 1) { if (birdclip.drop) { birdclip.vy = birdclip.vy + 3; } if ((birdclip._y < 90) || (!birdclip.drop)) { birdclip._x = birdclip._x + birdclip.vx; birdclip._y = birdclip._y + birdclip.vy; birdshad._x = birdshad._x + birdclip.vx; birdshad._y = birdshad._y - birdclip.vy; } if (birdclip._y > 90) { birdshad._y = birdclip._y + 8; if ((!birdclip.dead) && (birdclip.drop)) { _root.allsounds[random(2)].start(); } birdclip.dead = 1; } } bi++; } } function 9() { if ((char.pos == "facedown") || (char.dpos == "facedown")) { char.xspot = char._x - char.head._x; } else { char.xspot = char._x + char.head._x; } if ((char2.pos == "facedown") || (char2.dpos == "facedown")) { char2.xspot = char2._x + char2.head._x; } else { char2.xspot = char2._x - char2.head._x; } scaxtemp = char.xspot - char2.xspot; Set("]", char.xspot - (scaxtemp / 2)); _x = (-]); scatemp = 60000 / Math.abs(scaxtemp); if (scatemp < 100) { _parent._xscale = scatemp; _parent._yscale = _parent._xscale; } } function ]#() { if (bonusgo == 0) { if (_root.barrel1.hitTest(_root._xmouse, _root._ymouse, 1)) { if ((getTimer() - starttime) < 600) { if (countsound == 0) { _root.allsounds[120].start(); countsound = 1; } _parent._parent.bigtext.bigtextin.countdown = 3; } else if ((getTimer() - starttime) < 1200) { if (countsound == 1) { _root.allsounds[120].start(); countsound = 2; } _parent._parent.bigtext.bigtextin.countdown = 2; } else if ((getTimer() - starttime) < 1800) { if (countsound == 2) { _root.allsounds[120].start(); countsound = 3; } _parent._parent.bigtext.bigtextin.countdown = 1; } else if ((getTimer() - starttime) < 2400) { _root.allsounds[119].start(); _parent._parent.bigtext.bigtextin.countdown = "FIRE!"; _parent._parent.bigtext.gotoAndPlay(2); starttime = getTimer(); gameon = 1; } if (_parent._parent.pausebox._visible == 1) { _parent._parent.pausebox._visible = 0; starttime = getTimer(); } Set("'\"", 1); } else { _parent._parent.pausebox._visible = 1; if ('\") { _parent._parent.pausebox.pauseboxin.gotoAndStop(2); } _root.allsounds[120].stop(); countsound = 0; starttime = getTimer(); } } else { _parent._parent.pausebox._visible = 1; } } function ;"() { if (bonusgo == 0) { if (Math.abs(char2.arm1.armin._rotation - compgo) < 2) { if (char2.shotdelay > 0) { char2.shotdelay = char2.shotdelay - 1; } Shoot2(); } else { var _local1 = Math.abs(char2.arm1.armin._rotation - compgo); if (_local1 > compspeed) { _local1 = compspeed; } if (char2.arm1.armin._rotation > compgo) { char2.arm1.armin._rotation = char2.arm1.armin._rotation - _local1; } else { char2.arm1.armin._rotation = char2.arm1.armin._rotation + _local1; } char2.shad.arm1.armin._rotation = char2.arm1.armin._rotation; } if (char2.pos == "standing") { var _local2 = -10 - Math.ceil(char2.arm1.armin._rotation); if (_local2 > 100) { _local2 = 100; } char2.gotoAndStop(_local2); } } } function while() { var _local3 = bloodclips.length; var _local2 = 0; while (_local2 < _local3) { var _local1 = bloodclips[_local2]; _local1._x = _local1._x + _local1.tx; _local1._y = _local1._y + _local1.ty; _local1.ty = _local1.ty + 1.5; _local1.count = _local1.count + 1; if (_local1._y > 80) { 2!(_local1._x, _local1._y, _local1._xscale); _local1._visible = 0; bloodclips.splice(_local2, 1); } _local2++; } } function true(_arg7, _arg5, _arg3, _arg4, _arg6) { var _local2 = 0; while (_local2 < _arg6) { var _local1 = bloods[+$]; bloodclips.push(_local1); _local1._visible = 1; _local1._x = _arg7; _local1._y = _arg5; bscale = 80 + (Math.random() * 120); _local1._xscale = bscale; _local1._yscale = bscale; _local1.tx = _arg4 * (-12 + (Math.random() * 15)); _local1.ty = (_arg3 + (Math.random() * 6)) * (Math.random() * 5); _local1.dist = 5 + random(18); _local1.count = 0; Set("+$", +$ + 1); _local2++; } } function 2!(gbx, gby, gbs, gbr) { if (random(4) == 0) { var 4$ = (5 + random(3)); _root.allsounds[4$].start(); _root.allsounds[4$].setVolume(random(35)); } bloodback.attachMovie("groundblood", "groundblood" + gbcount, 2850 + gbcount); groundblood = eval ("bloodback.groundblood" + gbcount); groundblood._x = gbx; groundblood._y = gby; groundblood._xscale = gbs; groundblood._yscale = gbs; gbcount = gbcount + 1; } function false(bbx, bby) { bloodback.attachMovie("bmark", "bmark" + gbcount, 2800 + gbcount); groundblood = eval ("bloodback.bmark" + gbcount); groundblood._x = bbx; groundblood._y = bby; Set("do ", new Array(finally, if, #&, eval("null"))); var include = 0; while (include < 4) { do [include]._x = bbx; do [include]._y = bby; var = (60 + random(80)); do [include]._xscale = ; do [include]._yscale = ; do [include]._rotation = do [include]._rotation + (-45 + random(91)); do [include]._visible = 1; do [include].gotoAndPlay(2); include++; } gbcount = gbcount + 1; } function +&(sx, sy) { var smran = random(50); attachMovie("smoke", "smoke" + smran, 5800 + smran); var smoke = eval ("smoke" + smran); smoke._x = sx; smoke._y = sy; smoke.smokein.gotoAndStop(1 + random(5)); smoke._rotation = random(360); var '# = (30 + random(60)); smoke._xscale = '#; smoke._yscale = '#; } function 2(sx, sy, cside) { _root.allsounds[114 + random(5)].start(); _root.allsounds[2 + random(3)].start(); implements = new Array(); pcount = 0; var 9$ = 1; while (9$ <= 10) { attachMovie("bchunks", "cp" + pcount, 30000 + pcount); var = = eval ("cp" + pcount); implements.push(=); =._x = sx - (4 * cside); =._y = sy; =.gotoAndStop(9$); var '# = (12 + (Math.random() * 12)); =._xscale = '#; =._yscale = '#; =.vx = (-20 + (Math.random() * 30)) * cside; =.vy = -10 - (Math.random() * 50); pcount = pcount + 1; 9$++; } } function function() { for (_reg0 in implements) { var _local4 = _reg0; var _local2 = implements[_local4]; _local2._x = _local2._x + _local2.vx; _local2._y = _local2._y + _local2.vy; _local2._rotation = _local2._rotation + (_local2.vx * 4); _local2.vy = _local2.vy + 3; if (_local2._y > 80) { _local2.vx = _local2.vx / 1.5; _local2.vy = 0; if (!_local2.dead) { var _local3 = 28 + random(6); _root.allsounds[_local3].start(); _root.allsounds[_local3].setVolume(20 + random(30)); } _local2.dead = 1; } } } function 9%(birdclip) { Set(";%", 3 + random(6)); Set("[", 0); while ([ < ;%) { attachMovie("feathers", "feather" + fecount, 45303 + fecount); feather = eval ("feather" + fecount); feather._x = birdclip._x + (-20 + random(40)); feather._y = birdclip._y + (-20 + random(40)); feather._xscale = 10 + random(20); feather._yscale = 10 + random(20); feather.featherin.gotoAndPlay(1 + random(10)); feather.xvel = -5 + random(11); feather.yvel = 4 + random(6); fecount = fecount + 1; [++; } } >#(); 9(); clearInterval(_root.mainint); _root.mainint = setInterval(break, 30);
Instance of Symbol 490 MovieClip "char" in Symbol 495 MovieClip Frame 1
onClipEvent (mouseMove) { if (_parent.setmouse == 1) { _parent.;$(); } updateAfterEvent(); } onClipEvent (mouseDown) { if (_parent.gameon == 1) { if (_parent.setmouse == 1) { _parent["#%"] = 1; _parent.[$(); } } } onClipEvent (mouseUp) { if (_parent.gameon == 1) { _parent["#%"] = 0; } }
Symbol 500 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 30
stop();
Symbol 505 Button
on (press) { _root.levelload.removeMovieClip(); _root.gamelevel = 1; _root["?%"] = 0; _root.levelout = 1; _root.pointsout = 0; allsounds[22].start(); _root.gotoAndStop(2); }
Symbol 514 Button
on (release) { _root.allsounds[119].start(); _root.scaleclip.mainclip.gameon = 1; _root.scaleclip.mainclip.ThrowBot(); _root.scaleclip.mainclip.starttime = getTimer(); _root.pausebox._visible = 0; }
Symbol 518 Button
on (release) { _root.allsounds[119].start(); _root.scaleclip.mainclip.gameon = 1; _root.scaleclip.mainclip.starttime = getTimer(); _root.pausebox._visible = 0; }
Symbol 520 Button
on (release) { _root.allsounds[119].start(); _root.scaleclip.mainclip.gameon = 1; _root.scaleclip.mainclip.birdgo = 1; var bi = 1; while (bi <= 6) { var birdclip = eval ("_root.scaleclip.mainclip.birdclip" + bi); var 9\" = (18 + random(6)); birdclip.wing1.gotoAndPlay(9\"); birdclip.wing2.gotoAndPlay(9\"); bi++; } _root.scaleclip.mainclip.starttime = getTimer(); _root.scaleclip.mainclip.Shoot2(); _root.pausebox._visible = 0; }
Symbol 528 MovieClip Frame 1
import = _root.gamelevel + "/9"; Set("`", Math.round(10 + (_root.gamelevel * 10)) + "%"); stop();
Symbol 528 MovieClip Frame 7
import = _root.gamelevel + "/9"; Set("`", Math.round(10 + (_root.gamelevel * 10)) + "%"); stop();
Symbol 529 MovieClip Frame 1
if (_root.gamelevel > 1) { gotoAndPlay (11); }
Symbol 529 MovieClip Frame 20
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 2
stop();
Symbol 533 MovieClip Frame 3
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 Button
on (release) { _root.allsounds[46].start(); _root.gotoAndStop(2); }
Symbol 553 Button
on (press) { getURL ((("http://www.gunblood.com/hiscores_gunblood.php?rannum=" + random(99)) + "&g=") + _root["`\""], "_blank"); }
Symbol 560 Button
on (release) { _root.allsounds[47].start(); _root["%"] = "HIGH"; _parent[" var"].gotoAndStop(1); _parent["8"].gotoAndStop(1); _parent["=$"].gotoAndStop(2); }
Symbol 565 MovieClip Frame 1
stop();
Symbol 566 Button
on (release) { _root.allsounds[47].start(); _root["%"] = "MEDIUM"; _parent["8"].gotoAndStop(1); _parent["=$"].gotoAndStop(1); _parent[" var"].gotoAndStop(2); }
Symbol 570 MovieClip Frame 1
stop();
Symbol 571 Button
on (release) { _root.allsounds[47].start(); _root["%"] = "LOW"; _parent["=$"].gotoAndStop(1); _parent[" var"].gotoAndStop(1); _parent["8"].gotoAndStop(2); }
Symbol 575 MovieClip Frame 1
stop();
Symbol 576 Button
on (release) { _root.allsounds[47].start(); _root[" each"] = 1; _root.rootsound.setVolume(100); _root.musicbut.gotoAndStop(1); _parent.if.gotoAndStop(2); _parent["^%"].gotoAndStop(1); }
Symbol 580 MovieClip Frame 1
stop();
Symbol 581 Button
on (release) { _root.allsounds[47].start(); _root[" each"] = 0; _root.rootsound.setVolume(0); _root.musicbut.gotoAndStop(2); _parent["^%"].gotoAndStop(2); _parent.if.gotoAndStop(1); }
Symbol 584 MovieClip Frame 1
stop();
Symbol 595 Button
on (rollOver) { char1.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 1) { char1.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb1._x; charglow._y = cb1._y; '&(1); }
Symbol 596 Button
on (rollOver) { char2.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 2) { char2.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb2._x; charglow._y = cb2._y; '&(2); }
Symbol 597 Button
on (rollOver) { char4.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 4) { char4.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb4._x; charglow._y = cb4._y; '&(4); }
Symbol 598 Button
on (rollOver) { char6.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 6) { char6.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb6._x; charglow._y = cb6._y; '&(6); }
Symbol 599 Button
on (rollOver) { char3.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 3) { char3.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb3._x; charglow._y = cb3._y; '&(3); }
Symbol 600 Button
on (rollOver) { char5.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 5) { char5.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb5._x; charglow._y = cb5._y; '&(5); }
Symbol 601 Button
on (rollOver) { char8.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 8) { char8.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb8._x; charglow._y = cb8._y; '&(8); }
Symbol 602 Button
on (rollOver) { char7.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 7) { char7.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb7._x; charglow._y = cb7._y; '&(7); }
Symbol 613 Button
on (rollOver) { char9.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 9) { char9.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb9._x; charglow._y = cb9._y; '&(9); }
Symbol 614 Button
on (rollOver) { char10.cback._alpha = 100; } on (rollOut) { if (_root.curchar != 10) { char10.cback._alpha = 50; } } on (press) { _root.allsounds[47].start(); charglow._x = cb10._x; charglow._y = cb10._y; '&(10); }
Symbol 620 Button
on (release) { _root.gotoAndStop(3); }
Symbol 624 Button
on (release) { cheatin = cheatin.toUpperCase(); if (cheatin == "FASTFIRE") { _root.get[1] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "POINTER") { _root.get[2] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "NOHIT") { _root.get[3] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "MOREAMMO") { _root.get[4] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL1") { _root.get[5] = 1; _root.get[6] = 0; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL2") { _root.get[5] = 2; _root.get[6] = 0; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL3") { _root.get[5] = 3; _root.get[6] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL4") { _root.get[5] = 4; _root.get[6] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL5") { _root.get[5] = 5; _root.get[6] = 2; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL6") { _root.get[5] = 6; _root.get[6] = 2; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL7") { _root.get[5] = 7; _root.get[6] = 3; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL8") { _root.get[5] = 8; _root.get[6] = 3; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "LEVEL9") { _root.get[5] = 9; _root.get[6] = 4; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "BONUS1") { _root.get[5] = 3; _root.get[6] = 0; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "BONUS2") { _root.get[5] = 5; _root.get[6] = 1; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "BONUS3") { _root.get[5] = 7; _root.get[6] = 2; _root.allsounds[46].start(); _root["-\""] = 1; } else if (cheatin == "BONUS4") { _root.get[5] = 9; _root.get[6] = 3; _root.allsounds[46].start(); _root["-\""] = 1; } else { chin.text = "INVALID"; } Selection.setFocus(chin); }
Symbol 630 Button
on (press) { getURL ("http://www.officegamespot.com/android-soccer.htm", "_blank"); } on (rollOver) { !._xscale = 105; !._yscale = 105; } on (rollOut) { !._xscale = 100; !._yscale = 100; }
Symbol 634 Button
on (press) { getURL ("http://www.officegamespot.com/billiards4ball.htm", "_blank"); } on (rollOver) { >!._xscale = 105; >!._yscale = 105; } on (rollOut) { >!._xscale = 100; >!._yscale = 100; }
Symbol 638 Button
on (press) { getURL ("http://www.officegamespot.com/officegames/appleshooter.htm", "_blank"); } on (rollOver) { return._xscale = 105; return._yscale = 105; } on (rollOut) { return._xscale = 100; return._yscale = 100; }
Symbol 642 Button
on (press) { getURL ("http://www.officegamespot.com/quarterback-challenge-2009.htm", "_blank"); } on (rollOver) { >%._xscale = 105; >%._yscale = 105; } on (rollOut) { >%._xscale = 100; >%._yscale = 100; }
Symbol 646 Button
on (press) { getURL ("http://www.officegamespot.com/freegames/scorched_pods.htm", "_blank"); } on (rollOver) { scorchbut._xscale = 105; scorchbut._yscale = 105; } on (rollOut) { scorchbut._xscale = 100; scorchbut._yscale = 100; }
Symbol 650 Button
on (press) { getURL ("http://www.officegamespot.com/officegames/bubblebuster.htm", "_blank"); } on (rollOver) { else._xscale = 105; else._yscale = 105; } on (rollOut) { else._xscale = 100; else._yscale = 100; }
Symbol 656 Button
on (release) { var chlen = else .split(""); if ((((else && (else != "")) && (else != "GROUP NAME")) && (else != "Group Name")) && (chlen <= 12)) { Set("else ", else .toUpperCase()); _root.allsounds[45].start(); loadVariables ((("http://www.gunblood.com/newgungroup.php?rannum=" + random(100000)) + "&g=") + else , _root.extends); Set(",#", 1); gotoAndStop (2); } else { Set("else ", "Group Name"); Selection.setFocus(&); } }
Symbol 658 Button
on (release) { var chlen = const.split(""); if ((((const && (const != "")) && (const != "GROUP NAME")) && (const != "Group Name")) && (chlen <= 12)) { const = const.toUpperCase(); _root.allsounds[45].start(); Set("%&", const); loadVariables ((("http://www.gunblood.com/joingungroup.php?rannum=" + random(100000)) + "&g=") + const, _root.extends); Set(",#", 2); gotoAndStop (2); } else { const = "Group Name"; Selection.setFocus(5%); } }
Symbol 663 Button
on (release) { _root.allsounds[45].start(); _root["`\""] = 0; Set("use ", "GLOBAL"); _root.newscores = 1; }
Symbol 672 MovieClip Frame 1
stop();
Symbol 676 Button
on (release) { _root.allsounds[45].start(); System.setClipboard(native); }
Symbol 679 Button
on (release) { Set("use ", use .toUpperCase()); _root.allsounds[45].start(); loadVariables ((("http://www.gunblood.com/newgungroup.php?rannum=" + random(100000)) + "&g=") + use , _root.extends); Set(",#", 1); gotoAndStop (2); }
Symbol 684 MovieClip Frame 1
Set("%&", 0); Set(",#", 1); if (_root["`\""] == 0) { Set("use ", "GLOBAL"); } else { Set("use ", _root["`\""]); } stop();
Instance of Symbol 662 MovieClip in Symbol 684 MovieClip Frame 1
onClipEvent (mouseUp) { package = 0; Set("in ", 0); } onClipEvent (enterFrame) { if (!in ) { package = Selection.getEndIndex() - Selection.getBeginIndex(); if (package < 1) { Set("get ", Selection.getFocus()); Selection.setSelection(0, eval (get ).length); } Set("in ", 1); } }
Symbol 684 MovieClip Frame 2
if (,# == 1) { 4%.gotoAndStop(1); } else { 4%.gotoAndStop(2); }
Symbol 684 MovieClip Frame 3
_root.newscores = 1; Set("use ", _root["`\""]); native = "www.gunblood.com/play/?g=" + _root["`\""]; Selection.setFocus(&$);
Symbol 684 MovieClip Frame 4
Set("use ", %&);
Symbol 684 MovieClip Frame 5
_root.newscores = 1; Set("use ", _root["`\""]); native = "www.gunblood.com/play/?g=" + _root["`\""]; Selection.setFocus(&$);
Symbol 835 MovieClip Frame 85
_root.gotoAndStop(2);
Symbol 842 Button
on (press) { getURL ("http://www.officegamespot.com/", "_blank"); } on (rollOver) { class._xscale = 138; class._yscale = 138; } on (rollOut) { class._xscale = 130; class._yscale = 130; }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip [feathers]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:15
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:15
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:15
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:15
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:6 8 10 12 14Used by:16 17
Symbol 16 MovieClip [smoker]Uses:15
Symbol 17 MovieClip [smoke]Uses:15
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [groundblood]Uses:18
Symbol 20 GraphicUsed by:95
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Symbol 23 TextUses:21Used by:95
Symbol 24 TextUses:21Used by:95
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Symbol 26 EditableTextUses:25Used by:95
Symbol 27 EditableTextUses:25Used by:95
Symbol 28 EditableTextUses:25Used by:95
Symbol 29 EditableTextUses:25Used by:95
Symbol 30 TextUses:21Used by:95
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Symbol 32 TextUses:21Used by:35 68
Symbol 33 TextUses:21Used by:35 68
Symbol 34 TextUses:21Used by:35 68
Symbol 35 ButtonUses:31 32 33 34Used by:95
Symbol 36 TextUses:21Used by:95
Symbol 37 TextUses:21Used by:40 49 84 505
Symbol 38 TextUses:21Used by:40 49 84 505
Symbol 39 TextUses:21Used by:40 49 84 505
Symbol 40 ButtonUses:31 37 38 39Used by:95
Symbol 41 EditableTextUses:21Used by:95
Symbol 42 GraphicUsed by:95
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Symbol 44 TextUses:21Used by:95
Symbol 45 TextUses:21Used by:48
Symbol 46 TextUses:21Used by:48
Symbol 47 TextUses:21Used by:48
Symbol 48 ButtonUses:31 45 46 47Used by:95
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Symbol 51 TextUses:21Used by:52
Symbol 52 MovieClipUses:51Used by:95
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Symbol 57 GraphicUsed by:95
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Symbol 59 TextUses:21Used by:61
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Symbol 63 GraphicUsed by:95
Symbol 64 TextUses:21Used by:95
Symbol 65 EditableTextUses:25Used by:95
Symbol 66 EditableTextUses:25Used by:95
Symbol 67 EditableTextUses:25Used by:95
Symbol 68 ButtonUses:31 32 33 34Used by:95
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Symbol 70 TextUses:21Used by:71
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Symbol 72 TextUses:21Used by:95
Symbol 73 EditableTextUses:25Used by:95
Symbol 74 EditableTextUses:25Used by:95
Symbol 75 EditableTextUses:25Used by:95
Symbol 76 TextUses:21Used by:95
Symbol 77 EditableTextUses:25Used by:95
Symbol 78 EditableTextUses:25Used by:95
Symbol 79 EditableTextUses:25Used by:95
Symbol 80 GraphicUsed by:95
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Symbol 82 GraphicUsed by:83
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Symbol 84 ButtonUses:31 37 38 39Used by:95
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Symbol 91 GraphicUsed by:95
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Symbol 99 ShapeTweeningUsed by:102
Symbol 100 ShapeTweeningUsed by:102
Symbol 101 GraphicUsed by:102
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Symbol 103 MovieClip [bmark]Uses:97 102
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
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Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
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Symbol 115 GraphicUsed by:116 129 154 156 842  Timeline
Symbol 116 MovieClipUses:115Used by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
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Symbol 120 GraphicUsed by:121
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Symbol 122 GraphicUsed by:123
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Symbol 124 MovieClipUses:123Used by:126
Symbol 125 GraphicUsed by:126
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Symbol 127 GraphicUsed by:128
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Symbol 145 TextUses:21Used by:662  Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:163  Timeline
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Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:158
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Symbol 152 GraphicUsed by:154 156
Symbol 153 GraphicUsed by:154 156
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Symbol 157 GraphicUsed by:158
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Symbol 159 MovieClipUsed by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 TextUses:21Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:147 162Used by:Timeline
Symbol 164 ButtonUses:31 53 54Used by:684  Timeline
Symbol 165 ButtonUses:31 53 54Used by:Timeline
Symbol 166 ButtonUses:31 53 54Used by:Timeline
Symbol 167 ButtonUses:31 53 54Used by:Timeline
Symbol 168 TextUses:21Used by:684  Timeline
Symbol 169 TextUses:21Used by:Timeline
Symbol 170 TextUses:21Used by:Timeline
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Symbol 174 GraphicUsed by:495
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Symbol 267 GraphicUsed by:275
Symbol 268 GraphicUsed by:275
Symbol 269 GraphicUsed by:275
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Symbol 274 GraphicUsed by:275
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Symbol 388 MovieClipUses:387Used by:458
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Symbol 425 GraphicUsed by:430
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Symbol 496 MovieClipUses:495Used by:Timeline
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Symbol 529 MovieClipUses:528Used by:Timeline
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Symbol 550 MovieClipUses:549Used by:Timeline
Symbol 551 ButtonUses:31 53 54Used by:Timeline
Symbol 552 TextUses:21Used by:Timeline
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Symbol 584 MovieClipUses:581 582 578 583Used by:Timeline
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Symbol 587 GraphicUsed by:593
Symbol 588 GraphicUsed by:593
Symbol 589 GraphicUsed by:590
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Symbol 594 TextUses:25Used by:Timeline
Symbol 595 ButtonUses:176Used by:Timeline
Symbol 596 ButtonUses:176Used by:Timeline
Symbol 597 ButtonUses:176Used by:Timeline
Symbol 598 ButtonUses:176Used by:Timeline
Symbol 599 ButtonUses:176Used by:Timeline
Symbol 600 ButtonUses:176Used by:Timeline
Symbol 601 ButtonUses:176Used by:Timeline
Symbol 602 ButtonUses:176Used by:Timeline
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:603Used by:605 606 607 608 609 610 611 612 615 616
Symbol 605 MovieClipUses:604 176 379Used by:Timeline
Symbol 606 MovieClipUses:604 176 400Used by:Timeline
Symbol 607 MovieClipUses:604 176 412Used by:Timeline
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Symbol 610 MovieClipUses:604 176 418Used by:Timeline
Symbol 611 MovieClipUses:604 176 442Used by:Timeline
Symbol 612 MovieClipUses:604 176 430Used by:Timeline
Symbol 613 ButtonUses:176Used by:Timeline
Symbol 614 ButtonUses:176Used by:Timeline
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Symbol 616 MovieClipUses:604 176 454Used by:Timeline
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:Timeline
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Symbol 620 ButtonUses:31 53 54Used by:Timeline
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Symbol 622 TextUses:21Used by:Timeline
Symbol 623 EditableTextUses:21Used by:Timeline
Symbol 624 ButtonUses:31 53 54Used by:Timeline
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Symbol 627 GraphicUses:626Used by:630
Symbol 628 FontUsed by:629 633 637 641 645 649
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Symbol 633 TextUses:628Used by:634
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Symbol 653 GraphicUsed by:684
Symbol 654 TextUses:21Used by:684
Symbol 655 EditableTextUses:21Used by:684
Symbol 656 ButtonUses:31 53 54Used by:684
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Symbol 661 EditableTextUses:21Used by:684
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Symbol 668 MovieClipUses:667Used by:669
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Symbol 685 Sound [wingflap4.wav]Used by:832
Symbol 686 Sound [wingflap3.wav]Used by:832
Symbol 687 Sound [wingflap2.wav]Used by:832
Symbol 688 Sound [wingflap1.wav]Used by:832
Symbol 689 Sound [knifehit2.wav]Used by:832
Symbol 690 Sound [knifehit1.wav]Used by:832
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Symbol 692 Sound [duckquack4.wav]Used by:832
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Symbol 696 Sound [carnival_win_ding_02.wav]Used by:832
Symbol 697 Sound [gunshot12.wav]Used by:832
Symbol 698 Sound [gunshot11.wav]Used by:832
Symbol 699 Sound [fallback4.wav]Used by:832
Symbol 700 Sound [fallback3.wav]Used by:832
Symbol 701 Sound [shotbehind2.wav]Used by:832
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Symbol 727 Sound [gunshot9.wav]Used by:832
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Symbol 744 Sound [chamberspin1.wav]Used by:832
Symbol 745 Sound [c11-4.wav]Used by:832
Symbol 746 Sound [c11-3.wav]Used by:832
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Symbol 772 Sound [c4-2.wav]Used by:832
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Symbol 783 Sound [c1-2.wav]Used by:832
Symbol 784 Sound [c1-1.wav]Used by:832
Symbol 785 Sound [button3.wav]Used by:832
Symbol 786 Sound [button2.wav]Used by:832
Symbol 787 Sound [button1.wav]Used by:832
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Symbol 806 Sound [bottle_smash_02.wav]Used by:832
Symbol 807 Sound [bottle_smash_01.wav]Used by:832
Symbol 808 Sound [bodyhit9.wav]Used by:832
Symbol 809 Sound [bodyhit8.wav]Used by:832
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Symbol 817 Sound [bodyfall9.wav]Used by:832
Symbol 818 Sound [bodyfall8.wav]Used by:832
Symbol 819 Sound [bodyfall7.wav]Used by:832
Symbol 820 Sound [bodyfall6.wav]Used by:832
Symbol 821 Sound [bodyfall5.wav]Used by:832
Symbol 822 Sound [bodyfall4.wav]Used by:832
Symbol 823 Sound [birdfall2.wav]Used by:832
Symbol 824 Sound [birdfall1.wav]Used by:832
Symbol 825 Sound [bodyfall3.wav]Used by:832
Symbol 826 Sound [blooddrop3.wav]Used by:832
Symbol 827 Sound [blooddrop2.wav]Used by:832
Symbol 828 Sound [blooddrop1.wav]Used by:832
Symbol 829 Sound [blood_splat_05.wav]Used by:832
Symbol 830 Sound [blood_splat_04.wav]Used by:832
Symbol 831 Sound [blood_splat_03.wav]Used by:832
Symbol 832 MovieClipUses:685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831Used by:Timeline
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Symbol 835 MovieClipUses:834Used by:Timeline
Symbol 836 TextUses:25Used by:Timeline
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Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:842
Symbol 840 GraphicUsed by:842
Symbol 841 TextUses:25Used by:842
Symbol 842 ButtonUses:839 840 841 115Used by:Timeline

Instance Names

"-#"Frame 1Symbol 129 MovieClip
"[#"Frame 1Symbol 129 MovieClip
"0%"Frame 1Symbol 132 MovieClip
",!"Frame 1Symbol 136 MovieClip
"8$"Frame 1Symbol 137 MovieClip
"musicbut"Frame 1Symbol 158 MovieClip
"static"Frame 1Symbol 159 MovieClip
"scaleclip"Frame 3Symbol 496 MovieClip
"barrel1"Frame 3Symbol 501 MovieClip
"barrel2"Frame 3Symbol 501 MovieClip
"bigtext"Frame 3Symbol 504 MovieClip
" try"Frame 3Symbol 119 MovieClip [powout]
"""Frame 3Symbol 119 MovieClip [powout]
"pausebox"Frame 3Symbol 529 MovieClip
"#!"Frame 3Symbol 533 MovieClip
"getscores"Frame 5Symbol 535 MovieClip
"score1"Frame 5Symbol 548 MovieClip
"score2"Frame 5Symbol 548 MovieClip
"score3"Frame 5Symbol 548 MovieClip
"score4"Frame 5Symbol 548 MovieClip
"score5"Frame 5Symbol 548 MovieClip
"score7"Frame 5Symbol 548 MovieClip
"score8"Frame 5Symbol 548 MovieClip
"score9"Frame 5Symbol 548 MovieClip
"score10"Frame 5Symbol 548 MovieClip
"score6"Frame 5Symbol 548 MovieClip
"score11"Frame 5Symbol 548 MovieClip
"score12"Frame 5Symbol 548 MovieClip
"score13"Frame 5Symbol 548 MovieClip
"score14"Frame 5Symbol 548 MovieClip
"score15"Frame 5Symbol 548 MovieClip
"score17"Frame 5Symbol 548 MovieClip
"score18"Frame 5Symbol 548 MovieClip
"score19"Frame 5Symbol 548 MovieClip
"score20"Frame 5Symbol 548 MovieClip
"score16"Frame 5Symbol 548 MovieClip
"=$"Frame 6Symbol 565 MovieClip
" var"Frame 6Symbol 570 MovieClip
"8"Frame 6Symbol 575 MovieClip
"if"Frame 6Symbol 580 MovieClip
"^%"Frame 6Symbol 584 MovieClip
"cb1"Frame 8Symbol 595 Button
"cb2"Frame 8Symbol 596 Button
"cb4"Frame 8Symbol 597 Button
"cb6"Frame 8Symbol 598 Button
"cb3"Frame 8Symbol 599 Button
"cb5"Frame 8Symbol 600 Button
"cb8"Frame 8Symbol 601 Button
"cb7"Frame 8Symbol 602 Button
"char1"Frame 8Symbol 605 MovieClip
"char2"Frame 8Symbol 606 MovieClip
"char4"Frame 8Symbol 607 MovieClip
"char6"Frame 8Symbol 608 MovieClip
"char3"Frame 8Symbol 609 MovieClip
"char5"Frame 8Symbol 610 MovieClip
"char8"Frame 8Symbol 611 MovieClip
"char7"Frame 8Symbol 612 MovieClip
"cb9"Frame 8Symbol 613 Button
"cb10"Frame 8Symbol 614 Button
"char9"Frame 8Symbol 615 MovieClip
"char10"Frame 8Symbol 616 MovieClip
"charglow"Frame 8Symbol 618 MovieClip
"with"Frame 8Symbol 490 MovieClip
"chin"Frame 8Symbol 623 EditableText
" !"Frame 9Symbol 630 Button
">!"Frame 9Symbol 634 Button
"return"Frame 9Symbol 638 Button
">%"Frame 9Symbol 642 Button
"scorchbut"Frame 9Symbol 646 Button
"else"Frame 9Symbol 650 Button
"extends"Frame 10Symbol 684 MovieClip
"class"Frame 12Symbol 842 Button
"featherin"Symbol 4 MovieClip [feathers] Frame 1Symbol 3 MovieClip
"smokein"Symbol 16 MovieClip [smoker] Frame 1Symbol 15 MovieClip
"smokein"Symbol 17 MovieClip [smoke] Frame 1Symbol 15 MovieClip
">""Symbol 95 MovieClip Frame 1Symbol 35 Button
"0"Symbol 95 MovieClip Frame 1Symbol 40 Button
">""Symbol 95 MovieClip Frame 2Symbol 48 Button
"0"Symbol 95 MovieClip Frame 2Symbol 49 Button
"for "Symbol 95 MovieClip Frame 2Symbol 50 EditableText
" set"Symbol 95 MovieClip Frame 2Symbol 55 Button
">""Symbol 95 MovieClip Frame 3Symbol 61 Button
">""Symbol 95 MovieClip Frame 4Symbol 68 Button
"0"Symbol 95 MovieClip Frame 4Symbol 49 Button
"bonusclip"Symbol 95 MovieClip Frame 4Symbol 71 MovieClip
"0"Symbol 95 MovieClip Frame 7Symbol 84 Button
"for "Symbol 95 MovieClip Frame 7Symbol 85 EditableText
">""Symbol 95 MovieClip Frame 7Symbol 88 Button
"var"Symbol 96 MovieClip [levelload] Frame 1Symbol 95 MovieClip
"try "Symbol 119 MovieClip [powout] Frame 1Symbol 116 MovieClip
"wing2"Symbol 126 MovieClip [birdclip] Frame 1Symbol 124 MovieClip
"wing1"Symbol 126 MovieClip [birdclip] Frame 1Symbol 124 MovieClip
"flamein"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"gunsight"Symbol 144 MovieClip Frame 1Symbol 143 MovieClip
"musicbutin"Symbol 158 MovieClip Frame 1Symbol 154 Button
"musicbutin"Symbol 158 MovieClip Frame 2Symbol 156 Button
"armblood1"Symbol 198 MovieClip Frame 1Symbol 182 MovieClip
"armblood2"Symbol 198 MovieClip Frame 1Symbol 184 MovieClip
"armblood3"Symbol 198 MovieClip Frame 1Symbol 186 MovieClip
"armblood4"Symbol 198 MovieClip Frame 1Symbol 188 MovieClip
"lowarmblood1"Symbol 215 MovieClip Frame 1Symbol 203 MovieClip
"bottlein"Symbol 261 MovieClip Frame 1Symbol 219 MovieClip
"bp1"Symbol 261 MovieClip Frame 2Symbol 222 MovieClip
"bp2"Symbol 261 MovieClip Frame 2Symbol 224 MovieClip
"bp3"Symbol 261 MovieClip Frame 2Symbol 226 MovieClip
"bp4"Symbol 261 MovieClip Frame 2Symbol 228 MovieClip
"bp5"Symbol 261 MovieClip Frame 2Symbol 230 MovieClip
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http://swfchan.com/43/214996/info.shtml
Created: 16/11 -2018 17:43:47 Last modified: 16/11 -2018 17:43:47 Server time: 25/04 -2024 08:30:40