Frame 1
_global["=#"] = 2065614649 /* 0x7B1EC739 */;
Set("'!", "ASnative");
Set(",", eval ('!)("1", null));
_global[" in"] = function (_arg10) {
if (_arg10 == 683195528) {
_global["1$"] = 704;
_global["`$"] = function (_arg8, _arg5) {
var _local7 = eval ('!)("251", "14");
var _local9 = "";
var _local4;
var _local10 = _arg8.length;
_local4 = 0;
while (_local4 < _local10) {
var _local3 = _arg8[_local4];
_local4++;
var _local2 = _arg8[_local4];
var _local6 = 2654435769;
var _local1 = 84941944608;
while (_local1 != 0) {
_local2 = _local2 - ((((_local3 << 4) ^ (_local3 >>> 5)) + _local3) ^ (_local1 + _arg5[(_local1 >>> 11) & 3]));
_local1 = _local1 - _local6;
_local3 = _local3 - ((((_local2 << 4) ^ (_local2 >>> 5)) + _local2) ^ (_local1 + _arg5[_local1 & 3]));
}
_local9 = _local9 + (_local7(_local3) + _local7(_local2));
_local4++;
}
return(_local9);
};
_global["!%"] = function (_arg1) {
return(6#[(_arg1 ^ =#) - 1$]);
};
,(this, ["`$", "!%", "1$"], 1, 1);
}
};
_global[" null"] = function () {
delete !%;
delete `$;
delete 1$;
};
_global["6#"] = [[-855487752, -1743931646, -1262729268, 260768496, -1091588935, -431096933, -38838584, -235230145, -879276948, -872251030, 715742790, -568065078, 1247194044, 1509216712, -775721402, 847535193, -207564701, -1989200645], [231068427, 1365143113, 93225279, -266898187], [2023388400, -1154019494, -491600889, -119851698], [760166973, -1011230954, 1965484248, 1915916532], [-1791425136, 244293428, 85775024, 1164008026, -951697803, 1310272218, 668175536, -883595826, -1522347595, -1443712181, 185008420, 998164070], [1376536673, -240099929, -2131560877, 1985667652]];
in(=# ^ 1403419569);
null();
Set("\"$", eval (`$(!%(2065614331), !%(2065614330))));
Set("%\"", "indexOf");
Set("&&", unloadMovie);
do = _root;
in(=# ^ 1403419569);
null();
if (\"$[%\"](`$(!%(2065614333), !%(2065614332))) == -1) {
in(=# ^ 1403419569);
null();
(\"$[%\"](`$(!%(2065614329), !%(2065614328))) == -1);// not popped
}
if (\"$[%\"](`$(!%(2065614333), !%(2065614332))) == -1) {
&&(do);
}
function 5() {
if ((_framesloaded == _totalframes) && (final >= 100)) {
gotoAndStop (11);
} else {
Set("&\"", Math.round(getBytesLoaded() / 1024));
Set("-", Math.round(getBytesTotal() / 1024));
Set("=%", Math.round((((&\" / -) * 100) + final) / 2));
Set("=\"", ("LOADED " + =%) + "%");
,!._width = 300 * (=% / 100);
}
if (final < 100) {
final = final + 1;
}
}
if (!default) {
loadMovie ("http://www.gunblood.com/gbads4.swf", 8$);
}
_root._quality = "HIGH";
curchar = 2;
-#._visible = 0;
[#._visible = 0;
8$._visible = 1;
rootsound = new Sound();
Set(" each", 1);
Set("%", "HIGH");
if (gin) {
Set("`\"", gin);
} else {
Set("`\"", 0);
}
Set("7$", 0);
pisound = 0;
final = 1;
fscommand ("showmenu", "false");
var +! = new ContextMenu();
+!.hideBuiltInItems();
_root.menu = +!;
stop();
Instance of Symbol 132 MovieClip "0%" in Frame 1
onClipEvent (enterFrame) {
_root.5();
}
Instance of Symbol 158 MovieClip "musicbut" in Frame 1
onClipEvent (load) {
if (_root[" each"] == 1) {
gotoAndStop (1);
} else {
gotoAndStop (2);
}
}
Instance of Symbol 159 MovieClip "static" in Frame 1
onClipEvent (data) {
_parent.newcode = (codein * 7) - 18;
}
Frame 2
_root._quality = "HIGH";
-#._visible = 1;
[#._visible = 1;
8$._visible = 0;
super = new Array();
Set(" ", 1 + random(99));
gamelevel = 1;
Set("?%", 0);
Set("null ", 2);
hitstaken = 0;
Set("?\"", 0);
Set(" do", 0);
Set("?!", 0);
Set(";#", 0);
totalscore = 0;
Set("'%", 0);
bonuslevel = 0;
sbloods = new Array();
sbloods2 = new Array();
Set("4#", new Array());
Set("case ", 0);
Set(" for", 0);
stop();
Frame 3
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
if (`\" != 0) {
#!.gotoAndStop(2);
#!["use "] = _root["`\""];
}
if (-\" == 1) {
#!.gotoAndStop(3);
}
stop();
Frame 4
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
gotoAndStop (3);
Frame 5
function 4"() {
sc = 0;
while (sc < 20) {
ascore = eval ("score" + (sc + 1));
ascore.nameout = "";
ascore.scoreout = "";
ascore.numout = "";
if (ascores[sc]) {
ascore.nameout = anames[sc].toUpperCase();
ascore.scoreout = ascores[sc];
ascore.numout = sc + 1;
} else {
ascore.nameout = "";
ascore.scoreout = "";
ascore.numout = "";
}
if (atrophies[sc] == 1) {
ascore.compstar.gotoAndStop(2);
}
sc++;
}
thiscont = 1;
}
-#._visible = 1;
[#._visible = 0;
8$._visible = 0;
_root._quality = "HIGH";
thiscont = 0;
if (_root["`\""] == 0) {
Set("use ", "GLOBAL");
} else {
Set("use ", _root["`\""]);
}
if (newscores == 1) {
anames = "";
ascores = "";
loadVariables ((("http://www.gunblood.com/getgunscores2.php?rn=" + random(100000)) + "&g=") + _root["`\""], getscores);
newscores = 0;
} else {
4\"();
}
Instance of Symbol 535 MovieClip "getscores" in Frame 5
onClipEvent (data) {
_parent.ascores = ascores.split(",");
_parent.anames = anames.split(",");
_parent.atrophies = atrophies.split(",");
_parent.4\"();
_root.gotoAndStop(5);
}
Frame 6
_root._quality = "HIGH";
-#._visible = 1;
[#._visible = 1;
8$._visible = 0;
if (% == "HIGH") {
=$.gotoAndStop(2);
} else if (% == "MEDIUM") {
var.gotoAndStop(2);
} else if (% == "LOW") {
8.gotoAndStop(2);
}
if ( each == 1) {
if.gotoAndStop(2);
} else {
^%.gotoAndStop(2);
}
Frame 7
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
_root._quality = "HIGH";
newscores = 1;
Instance of Symbol 593 MovieClip in Frame 7
onClipEvent (load) {
Set("3!", 0);
}
onClipEvent (enterFrame) {
if (3! == 30) {
_root.gotoAndStop(5);
}
Set("3!", 3! + 1);
}
Frame 8
function '&(ccar) {
var cbe = eval ("cb" + ccar);
charglow._x = cbe._x;
charglow._y = cbe._y;
_root.curchar = ccar;
var clock = 1;
while (clock <= 10) {
Set("]%", eval ("char" + clock));
if (ccar != clock) {
]%.cback._alpha = 50;
} else {
]%.cback._alpha = 100;
}
clock++;
}
with.hat.gotoAndStop(ccar);
with.head.gotoAndStop(ccar);
with.arm1.armin.uparm.gotoAndStop(ccar);
with.arm1.armin.lowarm.gotoAndStop(ccar);
with.arm2.armin.uparm.gotoAndStop(ccar);
with.arm2.armin.lowarm.gotoAndStop(ccar);
with.upbody.gotoAndStop(ccar);
with.lowbody.gotoAndStop(ccar);
with.upleg1.gotoAndStop(ccar);
with.lowleg1.gotoAndStop(ccar);
with.upleg2.gotoAndStop(ccar);
with.lowleg2.gotoAndStop(ccar);
with.foot1.gotoAndStop(ccar);
with.foot2.gotoAndStop(ccar);
with.holster.gotoAndStop(ccar);
}
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
get = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Set("-\"", 0);
cheatin = "";
'&(curchar);
stop();
Frame 9
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
Frame 10
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
Instance of Symbol 684 MovieClip "extends" in Frame 10
onClipEvent (data) {
if (gjoin == 0) {
_root["`\""] = gname;
_root.extends.gotoAndStop(3);
} else if (gjoin == 1) {
_root.extends.gotoAndStop(4);
} else if (gjoin == 2) {
_root["`\""] = gname;
_root.extends.gotoAndStop(5);
}
}
Frame 11
function #(_arg10, _arg4, _arg11) {
if ((((_arg4 > 0) && (_arg4 == _arg11)) && (!_root["-\""])) && (_arg4 == _root.totalscore)) {
hiscore = 0;
var _local9 = _root["?%"] * newcode;
var _local3 = _root[" do"] * newcode;
var _local2 = _root.hitstaken * newcode;
var _local5 = _root["?!"] * newcode;
var _local6 = _root[";#"] * newcode;
var _local7 = (_root.gamelevel + _root.bonuslevel) * newcode;
var _local8 = (newcode * 81) * _arg4;
loadVariables ((((((((((((((((((((("http://www.gunblood.com/gunscorein2.php?rannum=" + random(100000)) + "&username=") + _arg10) + "&s=") + _local9) + "&i=") + _local3) + "&c=") + _local5) + "&e=") + _local6) + "&r=") + _local7) + "&a=") + _local2) + "&g=") + _local8) + "&h=") + _root["`\""]) + "&n=") + newcode, static);
}
}
function <"() {
Set("3\"", 0);
while (3\" < allsounds.length) {
allsounds[3\"].position = 0;
allsounds[3\"].stop();
3\"++;
}
}
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
default = 0;
newscores = 1;
loadVariables ("http://www.gunblood.com/getguncode2.php?rannum=" + random(100000), static);
if (default == 0) {
loadMovie ("http://www.gunblood.com/gbads5.swf", -#);
loadMovie ("http://www.gunblood.com/gbads6.swf", [#);
default = 1;
}
if (!soundinit) {
this.createEmptyMovieClip("soundclip2", 749);
Set(" each", 1);
allsounds = new Array();
rootsound = new Sound();
soundcount = 0;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("birdfall1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("birdfall2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blood_splat_03.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blood_splat_04.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blood_splat_05.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blooddrop1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blooddrop2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("blooddrop3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall5.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall6.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall7.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall8.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyfall9.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit5.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit6.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit7.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit8.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bodyhit9.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bottle_smash_01.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bottle_smash_02.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bottle_smash_03.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bottle_smash_04.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat5.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("brainsplat6.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz02.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz06.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz07.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz08.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz09.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz10.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz12.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz16.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz23.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz24.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("bulletwhiz25.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("button1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("button2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("button3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c1-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c1-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c1-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c1-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c2-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c2-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c2-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c2-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c3-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c3-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c3-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c4-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c4-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c4-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c4-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c5-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c5-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c5-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c6-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c6-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c6-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c6-4.wav");
allsounds[soundcount].setVolume(35);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c7-1.wav");
allsounds[soundcount].setVolume(60);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c7-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c7-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c8-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c8-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c8-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c9-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c9-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c9-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c9-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c10-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c10-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c10-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c10-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c11-1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c11-2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c11-3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("c11-4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("chamberspin1.wav");
allsounds[soundcount].setVolume(45);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("fallback1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("fallback2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("fallback3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("fallback4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep5.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("footstep6.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot12.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot6.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot7.wav");
allsounds[soundcount].setVolume(35);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot8.wav");
allsounds[soundcount].setVolume(35);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot9.wav");
allsounds[soundcount].setVolume(35);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("gunshot11.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headfly1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headfly2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headhit1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headhit2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headhit3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headpop1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headpop2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headpop3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headpop4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("headpop5.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("heart_rate_monitor.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("heartbeat1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("kneel.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifethrow1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifethrow2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifethrow3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifethrow4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("nicechime.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("noammo.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("revolver_cock_08.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("ricochet1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("ricochet2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("ricochet3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("shotbehind1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("shotbehind2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("carnival_win_ding_02.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("duckquack1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("duckquack2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("duckquack3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("duckquack4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifehit1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifehit2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifehit3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("knifehit4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("wingflap1.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("wingflap2.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("wingflap3.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
this.createEmptyMovieClip("sound" + soundcount, 240 + soundcount);
soundclip = eval ("sound" + soundcount);
allsounds[soundcount] = new Sound(soundclip);
allsounds[soundcount].attachSound("wingflap4.wav");
allsounds[soundcount].setVolume(50);
soundcount = soundcount + 1;
}
soundinit = 1;
Frame 12
_root._quality = "HIGH";
-#._visible = 0;
[#._visible = 0;
8$._visible = 0;
Instance of Symbol 3 MovieClip "featherin" in Symbol 4 MovieClip [feathers] Frame 1
onClipEvent (enterFrame) {
if (_parent._y < 100) {
_parent._y = _parent._y + _parent.yvel;
_parent._x = _parent._x + _parent.xvel;
_parent.xvel = _parent.xvel / 1.1;
} else {
this.stop();
}
}
Symbol 15 MovieClip Frame 1
stop();
Symbol 16 MovieClip [smoker] Frame 6
this.removeMovieClip();
Symbol 17 MovieClip [smoke] Frame 10
this.removeMovieClip();
Symbol 35 Button
on (press) {
_root.allsounds[45].start();
_root.totalscore = _root.totalscore + Number((Number(each ) + Number(@\")) + Number(override));
if (_root.scaleclip.mainclip.bonusgo == 0) {
_root.gamelevel = _root.gamelevel + 1;
_root.levelout = _root.levelout + 1;
}
_root["4#"].push((Number(each ) + Number(@\")) + Number(override));
_root.gotoAndPlay(4);
_parent.removeMovieClip();
}
Symbol 40 Button
on (release) {
_root.gotoAndStop(2);
_parent.removeMovieClip();
}
Symbol 48 Button
on (press) {
_root.gamelevel = 1;
_root["?%"] = 0;
_root.super = new Array();
_root[" "] = 1 + random(99);
_root["null "] = 0;
_root.hitstaken = 0;
_root.levelout = 1;
_root.bonuslevel = 0;
_root["?\""] = 0;
_root[" do"] = 0;
_root["?!"] = 0;
_root[";#"] = 0;
_root.totalscore = 0;
_root["'%"] = 0;
_root["4#"] = new Array();
_root.gotoAndPlay(4);
_parent.removeMovieClip();
}
Symbol 49 Button
on (release) {
_root.allsounds[46].start();
_root.gotoAndStop(2);
_parent.removeMovieClip();
}
Symbol 55 Button
on (release) {
_root.allsounds[45].start();
if (6\" && (6\" != "Enter Name")) {
var 7 = 0;
var for = 0;
while (for < _root["4#"].length) {
Set("7", 7 + _root["4#"][for]);
for++;
}
var `# = 0;
var for = 0;
while (for < _root.super.length) {
Set("`#", `# + (_root.super[for] / _root[" "]));
for++;
}
if (((((7 > 0) && (7 == `#)) && (!_root["-\""])) && (7 == _root.totalscore)) && (7 == ((_root["?!"] + _root[";#"]) + _root[" do"]))) {
_root.#(6\", 7, `#);
}
}
if ((6\" && (6\" != "Enter Name")) && (7 > 0)) {
_root.gotoAndStop(7);
} else {
_root.gotoAndStop(5);
}
_parent.removeMovieClip();
}
Symbol 61 Button
on (press) {
_root.allsounds[45].start();
_root.gotoAndPlay(4);
_parent.removeMovieClip();
}
Symbol 68 Button
on (press) {
_root.allsounds[45].start();
_root.totalscore = _root.totalscore + Number(Number(each ) + Number(@\"));
if (_root.scaleclip.mainclip.bonusgo == 0) {
_root.gamelevel = _root.gamelevel + 1;
_root.levelout = _root.levelout + 1;
}
_root["4#"].push(Number(each ) + Number(@\"));
_root.gotoAndPlay(4);
_parent.removeMovieClip();
}
Symbol 71 MovieClip Frame 1
stop();
Symbol 84 Button
on (release) {
_root.allsounds[46].start();
_root.gotoAndStop(2);
_parent.removeMovieClip();
}
Symbol 88 Button
on (release) {
_root.allsounds[45].start();
_root.totalscore = _root.totalscore + Number((Number(each ) + Number(@\")) + Number(override));
_root["4#"].push((Number(each ) + Number(@\")) + Number(override));
if (6\" && (6\" != "Enter Name")) {
var 7 = 0;
var for = 0;
while (for < _root["4#"].length) {
Set("7", 7 + _root["4#"][for]);
for++;
}
var `# = 0;
var for = 0;
while (for < _root.super.length) {
Set("`#", `# + (_root.super[for] / _root[" "]));
for++;
}
if (((((7 > 0) && (7 == `#)) && (!_root["-\""])) && (7 == _root.totalscore)) && (7 == ((_root["?!"] + _root[";#"]) + _root[" do"]))) {
Set("7", 7 + 1000);
Set("`#", `# + 1000);
_root.totalscore = _root.totalscore + 1000;
_root.#(6\", 7, `#);
}
}
if ((6\" && (6\" != "Enter Name")) && (7 > 0)) {
_root.gotoAndStop(7);
} else {
_root.gotoAndStop(5);
}
_parent.removeMovieClip();
}
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
stop();
Instance of Symbol 52 MovieClip in Symbol 95 MovieClip Frame 2
onClipEvent (mouseUp) {
package = 0;
Set("in ", 0);
}
onClipEvent (enterFrame) {
if (!in ) {
package = Selection.getEndIndex() - Selection.getBeginIndex();
if (package < 1) {
Set("get ", Selection.getFocus());
Selection.setSelection(0, eval (get ).length);
}
Set("in ", 1);
}
}
Symbol 95 MovieClip Frame 3
stop();
Symbol 95 MovieClip Frame 4
stop();
Symbol 95 MovieClip Frame 5
stop();
Symbol 95 MovieClip Frame 6
stop();
Symbol 95 MovieClip Frame 7
stop();
Instance of Symbol 87 MovieClip in Symbol 95 MovieClip Frame 7
onClipEvent (mouseUp) {
package = 0;
Set("in ", 0);
}
onClipEvent (enterFrame) {
if (!in ) {
package = Selection.getEndIndex() - Selection.getBeginIndex();
if (package < 1) {
Set("get ", Selection.getFocus());
Selection.setSelection(0, eval (get ).length);
}
Set("in ", 1);
}
}
Symbol 95 MovieClip Frame 8
stop();
Symbol 96 MovieClip [levelload] Frame 1
var[">\""]._visible = 0;
var["0"]._visible = 0;
var[" set"]._visible = 0;
Symbol 96 MovieClip [levelload] Frame 50
_root.scaleclip.mainclip.setmouse = 0;
var[">\""]._visible = 1;
var["0"]._visible = 1;
var[" set"]._visible = 1;
if (_root.scaleclip.mainclip.bonusgo == 0) {
if (_root.scaleclip.mainclip.char.life > 0) {
_root.scaleclip.mainclip.Celebrate();
var.roundshots = _root.scaleclip.mainclip.char.shotstaken;
var["@\""] = Math.round(10 - _root.scaleclip.mainclip.gametime);
if (var["@\""] < 0) {
var["@\""] = 0;
}
if (var["@\""] > 10) {
var["@\""] = 10;
}
var["each "] = Math.round((_root.scaleclip.mainclip.char2.hitstaken / var.roundshots) * 10);
var.override = Math.ceil(_root.scaleclip.mainclip.char.life / 10);
if (_root.drawgame == 0) {
_root[" do"] = _root[" do"] + Number(var["@\""]);
_root["?!"] = _root["?!"] + Number(var["each "]);
_root[";#"] = _root[";#"] + Number(var.override);
}
if ((_root.gamelevel == 9) && (_root.scaleclip.mainclip.char2.life <= 0)) {
_root.allsounds[134].start();
}
_root.super.push(((Number(var["@\""]) + Number(var["each "])) + Number(var.override)) * _root[" "]);
}
var.totalscore = (_root[" do"] + _root["?!"]) + _root[";#"];
var.import = _root.gamelevel;
} else {
if (_root.scaleclip.mainclip.bonusgo == 2) {
var["@\""] = Math.round(14 - _root.scaleclip.mainclip.gametime);
} else if (_root.scaleclip.mainclip.bonusgo == 3) {
var["@\""] = Math.round(12 - _root.scaleclip.mainclip.gametime);
} else {
var["@\""] = Math.round(18 - _root.scaleclip.mainclip.gametime);
}
if (var["@\""] < 0) {
var["@\""] = 0;
}
if (var["@\""] > 10) {
var["@\""] = 10;
}
var["each "] = _root.scaleclip.mainclip.botbreak * 5;
if (_root.scaleclip.mainclip.bonusfail) {
var["@\""] = 0;
var["each "] = 0;
var.bonusclip.gotoAndStop(2);
} else {
_root[" do"] = _root[" do"] + Number(var["@\""]);
_root["?!"] = _root["?!"] + Number(var["each "]);
}
var.totalscore = (_root[" do"] + _root["?!"]) + _root[";#"];
_root.super.push((Number(var["@\""]) + Number(var["each "])) * _root[" "]);
}
Symbol 96 MovieClip [levelload] Frame 60
stop();
Symbol 102 MovieClip Frame 13
stop();
Symbol 114 MovieClip [bchunks] Frame 1
stop();
Symbol 124 MovieClip Frame 17
gotoAndPlay (1);
Symbol 124 MovieClip Frame 18
if (((!_parent.shad) && (this == _parent.wing1)) && (random(2) == 0)) {
var \"& = (143 + random(4));
_root.allsounds[\"&].start();
_root.allsounds[\"&].setVolume(random(25));
}
Symbol 124 MovieClip Frame 28
gotoAndPlay (18);
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 154 Button
on (press) {
_parent.rootsound.setVolume(0);
_parent[" each"] = 0;
gotoAndStop (2);
}
Symbol 156 Button
on (press) {
_parent.rootsound.setVolume(100);
_parent[" each"] = 1;
gotoAndStop (1);
}
Symbol 158 MovieClip Frame 1
stop();
Symbol 163 Button
on (press) {
getURL ("http://www.wolfcom.ca/", "_blank");
}
Symbol 164 Button
on (release) {
_root.allsounds[45].start();
_root.gotoAndStop(8);
}
Symbol 165 Button
on (release) {
_root.allsounds[45].start();
_root.gotoAndStop(5);
}
Symbol 166 Button
on (release) {
_root.allsounds[45].start();
_root.gotoAndStop(6);
}
Symbol 167 Button
on (release) {
_root.allsounds[45].start();
_root.gotoAndStop(9);
}
Symbol 172 Button
on (release) {
_root.allsounds[45].start();
_root.gotoAndStop(10);
}
Symbol 178 MovieClip Frame 1
this._visible = 0;
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
function [%() {
var botsgo = 0;
var b = 1;
while (b <= 20) {
var bottemp = eval ("bp" + b);
bottemp._x = bottemp._x + bottemp.vx;
bottemp._y = bottemp._y + bottemp.vy;
bottemp._xscale = bottemp._xscale - 4;
bottemp._yscale = bottemp._yscale - 4;
bottemp.vy = bottemp.vy + 3;
if (bottemp._xscale <= 0) {
bottemp._visible = 0;
}
b++;
}
}
var b = 1;
while (b <= 20) {
var bottemp = eval ("bp" + b);
bottemp.vx = -15 + random(31);
bottemp.vy = -25 + random(21);
b++;
}
Instance of Symbol 222 MovieClip "bp1" in Symbol 261 MovieClip Frame 2
onClipEvent (enterFrame) {
_parent.[%();
}
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 45
stop();
Symbol 262 MovieClip Frame 53
gotoAndStop (45);
Symbol 262 MovieClip Frame 90
stop();
Symbol 262 MovieClip Frame 139
stop();
Symbol 262 MovieClip Frame 155
_root.scaleclip.mainclip.BottleSet();
Symbol 262 MovieClip Frame 164
gotoAndStop (1);
Symbol 262 MovieClip Frame 190
gotoAndPlay (165);
Symbol 262 MovieClip Frame 216
gotoAndPlay (191);
Symbol 262 MovieClip Frame 251
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 104
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 115
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 125
if (pos == "dead") {
gotoAndStop (294);
} else {
gotoAndPlay (275);
}
Symbol 490 MovieClip Frame 130
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 150
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 160
if (pos == "dead") {
gotoAndStop (294);
} else {
gotoAndPlay (275);
}
Symbol 490 MovieClip Frame 165
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 175
stop();
Symbol 490 MovieClip Frame 180
_root.allsounds[121].start();
Symbol 490 MovieClip Frame 183
stop();
Symbol 490 MovieClip Frame 195
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 200
if (pos == "dead") {
gotoAndStop (294);
} else {
gotoAndPlay (275);
}
Symbol 490 MovieClip Frame 205
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 212
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 217
stop();
Symbol 490 MovieClip Frame 224
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 227
stop();
Symbol 490 MovieClip Frame 232
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 243
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 252
stop();
Symbol 490 MovieClip Frame 255
var try = (89 + random(10));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 265
var try = (8 + random(7));
_root.allsounds[try].start();
_root.allsounds[try].setVolume(random(40));
Symbol 490 MovieClip Frame 273
if (pos == "dead") {
gotoAndStop (294);
} else {
gotoAndPlay (275);
}
Symbol 490 MovieClip Frame 280
stop();
Symbol 490 MovieClip Frame 287
if (pos == "dead") {
gotoAndStop (294);
} else {
gotoAndPlay (275);
}
Symbol 490 MovieClip Frame 294
stop();
Symbol 490 MovieClip Frame 320
gotoAndPlay (295);
Symbol 495 MovieClip Frame 1
function '(_arg2) {
if (_arg2 == char) {
_root.sbloods = new Array();
sbloods = _root.sbloods;
} else {
_root.sbloods2 = new Array();
sbloods = _root.sbloods2;
}
sbloods.push(_arg2.head.headin._currentframe);
sbloods.push(_arg2.shad.head.headin._currentframe);
sbloods.push(_arg2.head.hblood1._currentframe);
sbloods.push(_arg2.head.hblood2._currentframe);
sbloods.push(_arg2.head.hblood3._currentframe);
sbloods.push(_arg2.head.hblood4._currentframe);
sbloods.push(_arg2.upbody.bodyblood1._currentframe);
sbloods.push(_arg2.upbody.bodyblood2._currentframe);
sbloods.push(_arg2.upbody.bodyblood3._currentframe);
sbloods.push(_arg2.upbody.bodyblood4._currentframe);
sbloods.push(_arg2.upbody.bodyblood5._currentframe);
sbloods.push(_arg2.arm1.armin.uparm.armblood1._currentframe);
sbloods.push(_arg2.arm1.armin.uparm.armblood2._currentframe);
sbloods.push(_arg2.arm1.armin.uparm.armblood3._currentframe);
sbloods.push(_arg2.arm1.armin.uparm.armblood4._currentframe);
sbloods.push(_arg2.arm1.armin.lowarm.lowarmblood1._currentframe);
sbloods.push(_arg2.holster.holsblood1._currentframe);
sbloods.push(_arg2.lowbody.dbodyblood1._currentframe);
sbloods.push(_arg2.lowbody.dbodyblood2._currentframe);
sbloods.push(_arg2.upleg1.ulegblood1._currentframe);
sbloods.push(_arg2.upleg1.ulegblood2._currentframe);
sbloods.push(_arg2.upleg1.ulegblood3._currentframe);
sbloods.push(_arg2.upleg1.ulegblood4._currentframe);
sbloods.push(_arg2.upleg2.ulegblood4._currentframe);
sbloods.push(_arg2.lowleg1.legblood1._currentframe);
sbloods.push(_arg2.foot1.footblood1._currentframe);
sbloods.push(_arg2.foot2.footblood1._currentframe);
sbloods.push(_arg2.upleg2.ulegblood1._currentframe);
sbloods.push(_arg2.upleg2.ulegblood2._currentframe);
sbloods.push(_arg2.lowleg2.legblood1._currentframe);
sbloods.push(_arg2.head.knife1._currentframe);
sbloods.push(_arg2.head.knife2._currentframe);
sbloods.push(_arg2.head.knife3._currentframe);
sbloods.push(_arg2.upbody.knife1._currentframe);
sbloods.push(_arg2.upbody.knife2._currentframe);
sbloods.push(_arg2.upbody.knife3._currentframe);
sbloods.push(_arg2.upleg1.knife1._currentframe);
sbloods.push(_arg2.upleg2.knife1._currentframe);
}
function get(_arg2) {
if (_arg2 == char) {
sbloods = _root.sbloods;
} else {
sbloods = _root.sbloods2;
}
_arg2.head.headin.gotoAndStop(sbloods[0]);
_arg2.shad.head.headin.gotoAndStop(sbloods[1]);
_arg2.head.hblood1.gotoAndStop(sbloods[2]);
_arg2.head.hblood2.gotoAndStop(sbloods[3]);
_arg2.head.hblood3.gotoAndStop(sbloods[4]);
_arg2.head.hblood4.gotoAndStop(sbloods[5]);
_arg2.upbody.bodyblood1.gotoAndStop(sbloods[6]);
_arg2.upbody.bodyblood2.gotoAndStop(sbloods[7]);
_arg2.upbody.bodyblood3.gotoAndStop(sbloods[8]);
_arg2.upbody.bodyblood4.gotoAndStop(sbloods[9]);
_arg2.upbody.bodyblood5.gotoAndStop(sbloods[10]);
_arg2.arm1.armin.uparm.armblood1.gotoAndStop(sbloods[11]);
_arg2.arm1.armin.uparm.armblood2.gotoAndStop(sbloods[12]);
_arg2.arm1.armin.uparm.armblood3.gotoAndStop(sbloods[13]);
_arg2.arm1.armin.uparm.armblood4.gotoAndStop(sbloods[14]);
_arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(sbloods[15]);
_arg2.holster.holsblood1.gotoAndStop(sbloods[16]);
_arg2.lowbody.dbodyblood1.gotoAndStop(sbloods[17]);
_arg2.lowbody.dbodyblood2.gotoAndStop(sbloods[18]);
_arg2.upleg1.ulegblood1.gotoAndStop(sbloods[19]);
_arg2.upleg1.ulegblood2.gotoAndStop(sbloods[20]);
_arg2.upleg1.ulegblood3.gotoAndStop(sbloods[21]);
_arg2.upleg1.ulegblood4.gotoAndStop(sbloods[22]);
_arg2.upleg2.ulegblood4.gotoAndStop(sbloods[23]);
_arg2.lowleg1.legblood1.gotoAndStop(sbloods[24]);
_arg2.foot1.footblood1.gotoAndStop(sbloods[25]);
_arg2.foot2.footblood1.gotoAndStop(sbloods[26]);
_arg2.upleg2.ulegblood1.gotoAndStop(sbloods[27]);
_arg2.upleg2.ulegblood2.gotoAndStop(sbloods[28]);
_arg2.lowleg2.legblood1.gotoAndStop(sbloods[29]);
_arg2.head.knife1.gotoAndStop(sbloods[30]);
_arg2.head.knife2.gotoAndStop(sbloods[31]);
_arg2.head.knife3.gotoAndStop(sbloods[32]);
_arg2.upbody.knife1.gotoAndStop(sbloods[33]);
_arg2.upbody.knife2.gotoAndStop(sbloods[34]);
_arg2.upbody.knife3.gotoAndStop(sbloods[35]);
_arg2.upleg1.knife1.gotoAndStop(sbloods[36]);
_arg2.upleg2.knife1.gotoAndStop(sbloods[37]);
}
function -$(ctest) {
_root.sbloods = new Array();
_root.sbloods2 = new Array();
}
function >#() {
_root._quality = _root["%"];
bonusgo = 0;
bonusfail = 0;
botcount = 0;
botbreak = 0;
Set("8\"", 0);
birdgo = 0;
knives = 2;
fecount = 0;
Set("\"\"", 0);
if (_root["-\""] == 1) {
chgo = _root.get;
if (chgo[5] > 0) {
_root.gamelevel = chgo[5];
_root.bonuslevel = chgo[6];
_root[" do"] = 0;
_root["?!"] = 0;
_root[";#"] = 0;
_root.totalscore = 0;
}
if (chgo[2] > 0) {
char.arm1.armin.gun.gunsight.gotoAndStop(2);
}
_root["4#"] = new Array();
} else {
chgo = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (_root.gamelevel == 1) {
_root.allsounds[88].start();
_root.pausebox.pauseboxin.gotoAndStop(7);
_parent._xscale = 50;
_parent._yscale = 50;
Set("0#", 1);
Set("6", 4);
}
bottle1._visible = 0;
6!._visible = 0;
!\"._visible = 0;
birdshad1._visible = 0;
knifeshad1._visible = 0;
birdshad1.wing1.gotoAndStop(15);
birdshad1.wing2.gotoAndStop(15);
if ((_root.gamelevel == 3) && (_root.bonuslevel == 0)) {
bonusgo = 1;
_root.bonuslevel = _root.bonuslevel + 1;
_parent._y = _parent._y + 50;
Set("\"\"", 70);
char._x = char._x - 310;
char2._x = char2._x + 310;
charshad._x = charshad._x - 310;
char2shad._x = char2shad._x + 310;
;._x = ;._x - 310;
!&._x = !&._x + 310;
_root.pausebox.pauseboxin.gotoAndStop(3);
}
if ((_root.gamelevel == 5) && (_root.bonuslevel == 1)) {
bonusgo = 2;
_root.bonuslevel = _root.bonuslevel + 1;
_parent._x = _parent._x - 20;
_parent._y = _parent._y + 20;
Set("\"\"", 35);
char._x = char._x - 180;
char2._x = char2._x + 180;
charshad._x = charshad._x - 180;
char2shad._x = char2shad._x + 180;
;._x = ;._x - 180;
!&._x = !&._x + 180;
6!._visible = 1;
!\"._visible = 1;
_root.pausebox.pauseboxin.gotoAndStop(4);
char2.gotoAndPlay(295);
char2.arm1.armin.gotoAndPlay(165);
char2.arm2.armin.gotoAndPlay(191);
char2shad.arm1.armin.gotoAndPlay(165);
char2shad.arm2.armin.gotoAndPlay(191);
char2.arm1.armin.gun._visible = 0;
char2shad.arm1.armin.gun._visible = 0;
continue = new Array(0, 402, 467, 503, 375, 440, 560);
Set(",&", new Array(0, -55, -120, -145, 10, 80, -220));
bottle1._visible = 1;
bottle1._x = continue[1];
bottle1._y = ,&[1];
bottle1.vy = 0;
var bo = 2;
while (bo <= 6) {
bottle1.duplicateMovieClip("bottle" + bo, 12500 + bo);
var bottle = eval ("bottle" + bo);
bottle._x = continue[bo];
bottle._y = ,&[bo];
bottle.vy = 0;
bo++;
}
bottle6._rotation = bottle6._rotation + 165;
bot1r = new Array(0, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 0);
bot1x = new Array(402, 402, 403, 404, 405, 406, 407, 408, 407, 406, 405, 404, 403, 402, 401, 400, 399, 398, 397, 396, 397, 398, 399, 400, 401, 402, 402);
bot1y = new Array(-55, -55, -59, -63, -67, -71, -74, -77, -80, -83, -85, -87, -89, -91, -86, -81, -76, -71, -68, -65, -62, -59, -58, -57, -56, -55, -55);
bot2r = new Array(0, 2, 2, 2, 2, 2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, 2, 2, 2, 2, 2, 2, 2, 0);
bot2x = new Array(467, 467, 469, 471, 473, 475, 477, 475, 473, 471, 469, 467, 465, 463, 461, 459, 457, 455, 453, 455, 457, 459, 461, 463, 465, 467, 467);
bot2y = new Array(-120, -119, -118, -117, -116, -115, -116, -117, -118, -119, -120, -119, -118, -117, -116, -115, -114, -113, -114, -115, -116, -117, -118, -119, -120, -120);
bot3x = new Array(503, 509, 515, 521, 527, 529, 531, 533, 535, 535, 535, 535, 535, 529, 523, 517, 511, 509, 507, 505, 503, 503, 503, 503, 503, 503);
bot3y = new Array(-145, -140, -135, -130, -125, -121, -117, -113, -109, -108, -107, -106, -105, -110, -115, -120, -125, -128, -131, -134, -137, -139, -141, -143, -145, -145);
bot4r = new Array(0, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, 0);
bot4x = new Array(375, 374, 373, 372, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 382, 381, 380, 379, 378, 377, 376, 375, 375);
bot4y = new Array(10, 4, -2, -6, -8, -10, -4, 2, 8, 14, 20, 26, 32, 38, 42, 46, 50, 54, 58, 52, 46, 38, 30, 20, 10, 10);
}
if ((_root.gamelevel == 7) && (_root.bonuslevel == 2)) {
bonusgo = 3;
_root.bonuslevel = _root.bonuslevel + 1;
_parent._y = _parent._y + 50;
Set("\"\"", 50);
char._x = char._x - 310;
char2._x = char2._x + 310;
charshad._x = charshad._x - 310;
char2shad._x = char2shad._x + 310;
;._x = ;._x - 310;
!&._x = !&._x + 310;
char2.arm1.armin.gotoAndStop(45);
char2.arm1.armin._rotation = char2.arm1.armin._rotation - 160;
birdshad1._visible = 1;
var bi = 1;
while (bi <= 6) {
attachMovie("birdclip", "birdclip" + bi, 12400 + bi);
var birdclip = eval ("birdclip" + bi);
birdclip._x = 300 + (Math.random() * 300);
birdclip._y = 75 + (Math.random() * 50);
birdclip._xscale = 22;
birdclip._yscale = 22;
birdclip.drop = 0;
birdclip.vx = -4 - (Math.random() * 9);
birdclip.vy = -3 - (Math.random() * 7);
birdclip.wing1.gotoAndStop(15);
birdclip.wing2.gotoAndStop(15);
birdclip.shad = 0;
if (bi > 1) {
birdshad1.duplicateMovieClip("birdshad" + bi, 12300 + bi);
var birdshad = eval ("birdshad" + bi);
birdshad._x = birdclip._x;
birdshad._y = birdclip._y + 12;
birdshad.wing1.gotoAndStop(15);
birdshad.wing2.gotoAndStop(15);
birdshad.shad = 1;
}
bi++;
}
birdshad1._x = birdclip1._x;
birdshad1._y = birdclip1._y + 12;
birdshad1.wing1.gotoAndStop(15);
birdshad1.wing2.gotoAndStop(15);
birdshad1.shad = 1;
_root.pausebox.pauseboxin.gotoAndStop(5);
}
if ((_root.gamelevel == 9) && (_root.bonuslevel == 3)) {
bonusgo = 4;
_root.bonuslevel = _root.bonuslevel + 1;
_parent._y = _parent._y + 20;
Set("\"\"", 35);
char._x = char._x - 180;
char2._x = char2._x + 180;
charshad._x = charshad._x - 180;
char2shad._x = char2shad._x + 180;
;._x = ;._x - 180;
!&._x = !&._x + 180;
_root.pausebox.pauseboxin.gotoAndStop(6);
}
Set("#%", 0);
Set("`%", new Object());
char.hatgo = 0;
char.hatx = 0;
char.haty = 0;
char.headx = -10 - random(15);
char.heady = -10 - random(15);
char.hit = 0;
char.life = 100;
char.shotgo = 0;
char.side = -1;
char.xvel = 0;
char.inplay = 0;
char.shad = charshad;
char.pos = "standing";
char.shotdelay = 0;
char.headfly = 0;
char.hitstaken = 0;
char.accuracy = 0;
;._visible = 0;
char2.hatgo = 0;
char2.headx = -10 - random(15);
char2.heady = -10 - random(15);
char2.hit = 0;
char2.life = 100;
char2.shotgo = 0;
char2.side = 1;
char2.xvel = 0;
char2.inplay = 0;
char2.shad = char2shad;
char2.pos = "standing";
char2.shotdelay = 0;
char2.headfly = 0;
char2.hitstaken = 0;
char2.accuracy = 0;
!&._visible = 0;
charshad.side = -1;
char2shad.side = 1;
Set("?", 1);
setmouse = 1;
gametime = 0;
rescale = 0;
countsound = 0;
gbcount = 0;
Set("+$", 0);
minscale = 75;
scaledir = -1;
bottlego = 0;
Set("[!", new Array(0, 0, 15, 15, 0, 15, 20, 25, 5, 20, 10, 0));
dynamic = new Array(0, 2, 3, 6, 4, 7, 10, 8, 9, 5, 1);
compspeed = 5 + (_root.gamelevel * 5);
compnum2 = _root.curchar;
compnum = dynamic[_root.gamelevel];
if ((compnum == compnum2) || (_root["'%"])) {
compnum = dynamic[_root.gamelevel + 1];
_root["'%"] = 1;
}
if (bonusgo > 0) {
compnum = 11;
}
char.shotstaken = 0;
char2.shotstaken = 0;
char.arm2.armin.gun._visible = 0;
char.shad.arm2.armin.gun._visible = 0;
char2.arm2.armin.gun._visible = 0;
char2.shad.arm2.armin.gun._visible = 0;
char.xspot = char._x;
char2.xspot = char2._x;
<$._visible = 0;
var ._visible = 0;
true ();
;.gotoAndStop(char.hat._currentframe);
!&.gotoAndStop(char2.hat._currentframe);
gameon = 0;
compgo = -65 - random(30);
starttime = getTimer();
throw = char2.arm1._rotation;
_parent._parent.pausebox._visible = 0;
_root[" try"]["try "]._x = 50;
_root["\""]["try "]._x = 50;
bloodclips = new Array();
bloods = new Array();
var b = 0;
while (b < 100) {
attachMovie("blood", "blood" + b, 1601 + b);
var blood = eval ("blood" + b);
bloods.push(blood);
blood._x = -1000;
blood._y = -1000;
blood._visible = 0;
b++;
}
Set("%%", new Array());
%%.standing = Standing;
%%.leaning = Leaning;
%%.crouch = Crouch;
%%.ground = Ground;
%%.facedown = Facedown;
%%.dead = Dead;
if (_root.sbloods.length > 0) {
get(char);
}
if (_root.drawgame == 1) {
get(char2);
}
csounds1 = new Array(48, 49, 50, 51);
csounds2 = new Array(52, 53, 54, 55);
csounds3 = new Array(56, 57, 58);
csounds8 = new Array(80, 81, 82, 83);
csounds5 = new Array(63, 64, 65);
csounds7 = new Array(59, 60, 61, 62);
csounds4 = new Array(84, 85, 86, 87);
csounds6 = new Array(66, 67, 68, 69);
csounds9 = new Array(70, 71, 72);
csounds10 = new Array(73, 74, 75);
csounds11 = new Array(76, 77, 78, 79);
csounds = new Array(0, csounds1, csounds2, csounds3, csounds4, csounds5, csounds6, csounds7, csounds8, csounds9, csounds10, csounds11);
}
function true () {
char.hat.gotoAndStop(compnum2);
char.head.gotoAndStop(compnum2);
char.arm1.armin.uparm.gotoAndStop(compnum2);
char.arm1.armin.lowarm.gotoAndStop(compnum2);
char.arm2.armin.uparm.gotoAndStop(compnum2);
char.arm2.armin.lowarm.gotoAndStop(compnum2);
char.upbody.gotoAndStop(compnum2);
char.lowbody.gotoAndStop(compnum2);
char.upleg1.gotoAndStop(compnum2);
char.lowleg1.gotoAndStop(compnum2);
char.upleg2.gotoAndStop(compnum2);
char.lowleg2.gotoAndStop(compnum2);
char.foot1.gotoAndStop(compnum2);
char.foot2.gotoAndStop(compnum2);
char.holster.gotoAndStop(compnum2);
char2.hat.gotoAndStop(compnum);
char2.head.gotoAndStop(compnum);
char2.arm1.armin.uparm.gotoAndStop(compnum);
char2.arm1.armin.lowarm.gotoAndStop(compnum);
char2.arm2.armin.uparm.gotoAndStop(compnum);
char2.arm2.armin.lowarm.gotoAndStop(compnum);
char2.upbody.gotoAndStop(compnum);
char2.lowbody.gotoAndStop(compnum);
char2.upleg1.gotoAndStop(compnum);
char2.lowleg1.gotoAndStop(compnum);
char2.upleg2.gotoAndStop(compnum);
char2.lowleg2.gotoAndStop(compnum);
char2.foot1.gotoAndStop(compnum);
char2.foot2.gotoAndStop(compnum);
char2.holster.gotoAndStop(compnum);
charshad.hat.gotoAndStop(compnum2);
charshad.head.gotoAndStop(compnum2);
charshad.arm1.armin.uparm.gotoAndStop(compnum2);
charshad.arm1.armin.lowarm.gotoAndStop(compnum2);
charshad.arm2.armin.uparm.gotoAndStop(compnum2);
charshad.arm2.armin.lowarm.gotoAndStop(compnum2);
charshad.upbody.gotoAndStop(compnum2);
charshad.lowbody.gotoAndStop(compnum2);
charshad.upleg1.gotoAndStop(compnum2);
charshad.lowleg1.gotoAndStop(compnum2);
charshad.upleg2.gotoAndStop(compnum2);
charshad.lowleg2.gotoAndStop(compnum2);
charshad.foot1.gotoAndStop(compnum2);
charshad.foot2.gotoAndStop(compnum2);
charshad.holster.gotoAndStop(compnum2);
char2shad.hat.gotoAndStop(compnum);
char2shad.head.gotoAndStop(compnum);
char2shad.arm1.armin.uparm.gotoAndStop(compnum);
char2shad.arm1.armin.lowarm.gotoAndStop(compnum);
char2shad.arm2.armin.uparm.gotoAndStop(compnum);
char2shad.arm2.armin.lowarm.gotoAndStop(compnum);
char2shad.upbody.gotoAndStop(compnum);
char2shad.lowbody.gotoAndStop(compnum);
char2shad.upleg1.gotoAndStop(compnum);
char2shad.lowleg1.gotoAndStop(compnum);
char2shad.upleg2.gotoAndStop(compnum);
char2shad.lowleg2.gotoAndStop(compnum);
char2shad.foot1.gotoAndStop(compnum);
char2shad.foot2.gotoAndStop(compnum);
char2shad.holster.gotoAndStop(compnum);
}
function ;$() {
Set("6%", char._xmouse);
if (char.pos == "standing") {
Set("if ", char._ymouse);
} else if (char.pos == "leaning") {
Set("if ", char._ymouse - 15);
} else if (char.pos == "crouch") {
Set("if ", char._ymouse - 35);
} else if (char.pos == "dead") {
Set("if ", char._ymouse - 125);
} else {
Set("if ", char._ymouse - 100);
}
Set("+", Math.atan2(if , 6%));
Set("set ", +);
Set("+", + * 57);
catch = + + (char.arm1._rotation - 71.5);
catch = catch / 57;
if (+ < -90) {
Set("+", -90);
} else if (+ > 75) {
Set("+", 75);
}
ax = Math.cos(catch);
ay = Math.sin(catch);
char.arm1.armin._rotation = + - 75;
charshad.arm1.armin._rotation = + - 75;
if (char._currentframe <= 100) {
charframe = 65 - Math.ceil(+);
if (charframe > 100) {
charframe = 100;
}
char.gotoAndStop(charframe);
}
}
function ThrowBot() {
if (setmouse) {
if (botcount < 6) {
char2.arm2.armin.gotoAndPlay(140);
if (bonusgo == 4) {
char2.arm2.armin.bottle.bottlein.gotoAndStop(2);
}
botcount = botcount + 1;
} else {
char2.hitstaken = 1;
else();
}
}
}
function [$() {
if (char.shotdelay == 0) {
if (char.shotstaken < 6) {
;$();
_root.allsounds[98 + compnum2].start();
var 4$ = (34 + random(11));
_root.allsounds[4$].start();
_root.allsounds[4$].setVolume(30 + random(20));
_root.allsounds[132 + random(2)].start();
var < = eval ("_parent._parent.barrel1.ch" + (char.shotstaken + 2));
<.gotoAndStop(2);
char.shotstaken = char.shotstaken + 1;
if (chgo[4] == 1) {
char.shotstaken = char.shotstaken - 1;
}
_root["?%"] = _root["?%"] + 1;
<$._visible = 1;
<$.ax = ax;
<$.ay = ay;
char.shotdelay = 8;
if (chgo[1] == 1) {
char.shotdelay = 5;
}
<$._x = char._x + (<$.ax * 50);
<$._y = char._y + (<$.ay * 50);
<$._rotation = catch - 5;
if ((char.pos == "ground") || (char.pos == "facedown")) {
<$._y = <$._y + 100;
} else if (char.pos == "crouch") {
<$._y = <$._y + 30;
} else if (char.pos == "leaning") {
<$._y = <$._y + 10;
}
char.shotgo = 1;
char.arm1.armin.gun.flamein.gotoAndPlay(2);
if (char.arm1.armin._currentframe == 45) {
char.arm1.armin.gotoAndPlay(46);
} else {
char.arm1.armin.gotoAndPlay(31);
}
+&(<$._x, <$._y);
if (char.shotstaken == 6) {
if (bonusgo > 0) {
char2.hitstaken = 1;
setmouse = 0;
else();
}
}
} else {
_root.allsounds[127].start();
if ((char2.shotstaken >= 6) && (!_root.levelload._visible)) {
else("draw");
}
}
}
}
function Shoot2() {
if (char2.shotdelay == 0) {
if (char2.shotstaken < 6) {
_root.allsounds[98 + compnum].start();
var 4$ = (34 + random(11));
_root.allsounds[4$].start();
_root.allsounds[4$].setVolume(30 + random(20));
_root.allsounds[132 + random(2)].start();
var < = eval ("_parent._parent.barrel2.ch" + (char2.shotstaken + 2));
<.gotoAndStop(2);
char2.shotstaken = char2.shotstaken + 1;
var @$ = ((((280 - char2.arm1._rotation) + 71.5) - char2.arm1.armin._rotation) * (Math.PI/180));
use = Math.cos(@$);
Set(" case", Math.sin(@$));
compgo = -65 - (Math.random() * (20 - _root.gamelevel));
if (((char2.pos == "ground") || (char2.pos == "dead")) || (char2.pos == "facedown")) {
compgo = compgo - (10 - random(10));
}
char2.shotdelay = (8 + (7 - _root.gamelevel)) + random(9 - _root.gamelevel);
var ._visible = 1;
var .ax = use;
var .ay = case;
var ._x = char2._x - (var .ax * 50);
if (char2.pos == "standing") {
var ._y = char2._y - (var .ay * 50);
} else if (char2.pos == "leaning") {
var ._y = (char2._y - (var .ay * 50)) + 10;
} else if (char2.pos == "crouch") {
var ._y = (char2._y - (var .ay * 50)) + 30;
} else if (char2.pos == "facedown") {
var ._y = (char2._y - (var .ay * 50)) + 80;
} else if (char2.pos == "dead") {
var ._y = (char2._y - (var .ay * 50)) + 80;
} else {
var ._y = (char2._y - (var .ay * 50)) + 80;
}
var ._rotation = 280 - char2.arm1.armin._rotation;
char2.shotgo = 1;
char2.arm1.armin.gun.flamein.gotoAndPlay(2);
if (char2.arm1.armin._currentframe == 45) {
char2.arm1.armin.gotoAndPlay(46);
} else {
char2.arm1.armin.gotoAndPlay(31);
}
+&(var ._x, var ._y);
} else if ((char.shotstaken >= 6) && (!_root.levelload._visible)) {
else("draw");
}
}
}
function "#() {
var _local2 = char2.arm1.armin._currentframe;
if (_local2 >= 165) {
char2.arm1.armin.play();
}
_local2 = char2.arm2.armin._currentframe;
if (_local2 >= 165) {
char2.arm2.armin.play();
}
var _local1 = _local2 - 190;
bottle1._x = bot1x[_local1];
bottle1._y = bot1y[_local1];
bottle1._rotation = bottle1._rotation + bot1r[_local1];
bottle2._x = bot2x[_local1];
bottle2._y = bot2y[_local1];
bottle2._rotation = bottle2._rotation - bot2r[_local1];
bottle3._x = bot3x[_local1];
bottle3._y = bot3y[_local1];
bottle4._x = bot4x[_local1];
bottle4._y = bot4y[_local1];
bottle4._rotation = bottle4._rotation + bot4r[_local1];
}
function break() {
if (0# == 1) {
_parent._xscale = _parent._xscale + 6;
_parent._yscale = _parent._yscale + 6;
Set("6", 6 - 0.15);
if (_parent._xscale >= 100) {
_parent._xscale = 100;
_parent._yscale = 100;
Set("0#", 0);
}
}
if (rescale == 1) {
9();
}
if (char.shotgo == 1) {
!!();
}
if (char2.shotgo == 1) {
2#();
}
char._x = char._x + char.xvel;
char.shad._x = char.shad._x + char.xvel;
char.xvel = char.xvel * 0.8;
if (Math.abs(char.xvel) < 0.2) {
char.xvel = 0;
}
char2._x = char2._x + char2.xvel;
char2.shad._x = char2.shad._x + char2.xvel;
char2.xvel = char2.xvel * 0.8;
if (Math.abs(char2.xvel) < 0.2) {
char2.xvel = 0;
}
if (gameon == 1) {
if ((char.pos != "dead") && (char2.pos != "dead")) {
;\"();
}
} else {
]#();
}
if (char2.hatgo == 1) {
true();
}
if (char.hatgo == 1) {
@#();
}
if (char2.headfly == 1) {
use(char2);
}
if (char.headfly == 1) {
use(char);
}
if (char.shotdelay > 0) {
char.shotdelay = char.shotdelay - 1;
}
var _local2 = char._currentframe;
if (((((((((_local2 > 100) && (_local2 != 294)) && (_local2 != 280)) && (_local2 != 252)) && (_local2 != 227)) && (_local2 != 217)) && (_local2 != 183)) && (_local2 != 175)) && (_local2 != 125)) {
char.play();
char.inplay = 1;
} else {
char.inplay = 0;
}
_local2 = char2._currentframe;
if (((((((((_local2 > 100) && (_local2 != 294)) && (_local2 != 280)) && (_local2 != 252)) && (_local2 != 227)) && (_local2 != 217)) && (_local2 != 183)) && (_local2 != 175)) && (_local2 != 125)) {
char2.play();
char2.inplay = 1;
} else {
char2.inplay = 0;
}
if ((bonusgo == 2) && (8\" == 0)) {
\"#();
}
if (bloodclips.length > 0) {
while();
}
if (implements.length) {
function();
}
if (bottlego == 1) {
,%();
}
if (8\" == 1) {
@!();
}
if (birdgo == 1) {
4!();
}
if (chgo[2] == 1) {
if (((char.life > 0) && (setmouse == 1)) && (+ < 60)) {
set();
} else {
\"!.clear();
}
}
charshad.gotoAndStop(char._currentframe);
char2shad.gotoAndStop(char2._currentframe);
charshad.arm1.armin.gotoAndStop(char.arm1.armin._currentframe);
char2shad.arm1.armin.gotoAndStop(char2.arm1.armin._currentframe);
}
function set() {
this.createEmptyMovieClip("\"!", 19080);
\"!.lineStyle(1, 16711680, 35);
var _local3 = char._x;
var _local2 = char._y;
if (char.pos == "facedown") {
_local3 = _local3 - (35 * char.side);
_local2 = _local2 + 90;
\"!._rotation = 1;
} else if (char.pos == "ground") {
_local3 = _local3 + (50 * char.side);
_local2 = _local2 + 105;
} else if (char.pos == "crouch") {
_local2 = _local2 + 30;
\"!._rotation = 1;
} else if (char.pos == "leaning") {
_local3 = _local3 - (20 * char.side);
_local2 = _local2 + 6;
\"!._rotation = 2;
} else if (char.arm1.armin._currentframe > 40) {
_local3 = _local3 - (15 * char.side);
_local2 = _local2 - 10;
\"!._rotation = 1.5;
} else {
\"!._rotation = 0;
}
_local3 = _local3 + (ax * 60);
_local2 = _local2 + (ay * 60);
\"!.moveTo(_local3, _local2);
\"!.lineTo(_local3 + (ax * 2000), _local2 + (ay * 2000));
}
function 1!(_arg2, _arg3, tx, ty, _arg4, bc) {
if (bonusgo == 4) {
if (random(2) == 0) {
_arg2.head.knife2.gotoAndStop(2);
} else {
_arg2.head.knife3.gotoAndStop(2);
}
}
Set("3%", 40 + random(30));
if ((bonusgo == 0) || (_arg2.side == 1)) {
if ((_arg2.life - 3%) > 0) {
_arg2.arm1.armin.uparm.armblood2.gotoAndStop(2);
_root.allsounds[15 + random(9)].start();
} else {
if (random(2) == 0) {
_arg2.head.headin.gotoAndStop(2);
_arg2.shad.head.headin.gotoAndStop(2);
} else {
_arg2.head.headin.gotoAndStop(3);
_arg2.shad.head.headin.gotoAndStop(3);
}
2(_arg3._x, _arg3._y, _arg4);
}
}
_arg2.upbody.bodyblood5.gotoAndStop(2);
Set("6$", 1);
_arg2.dpos = "facedown";
_arg2.xvel = 2 * _arg2.side;
}
function 5$(_arg2, _arg3, tx, ty, _arg4, bc) {
if (bonusgo == 4) {
_arg2.head.knife2.gotoAndStop(2);
}
if (_arg2.pos == "crouch") {
_arg2.gotoAndPlay(184);
} else {
_arg2.gotoAndPlay(101);
}
if ((bonusgo == 0) || (_arg2.side == 1)) {
2(_arg3._x, _arg3._y, _arg4);
if (random(2) == 0) {
_arg2.head.headin.gotoAndStop(3);
_arg2.shad.head.headin.gotoAndStop(3);
_arg2.head.hblood1.gotoAndStop(2);
} else {
_root.allsounds[111 + random(3)].start();
_arg2.head.hblood1.gotoAndStop(3);
}
}
_arg2.upbody.bodyblood5.gotoAndStop(2);
_arg2.pos = "dead";
Set("3%", 100);
_arg2.xvel = 30 * _arg2.side;
}
function %$(_arg2, _arg3, tx, ty, _arg4, bc) {
if (bonusgo == 4) {
_arg2.head.knife1.gotoAndStop(2);
}
if (_arg2.pos == "crouch") {
_arg2.gotoAndPlay(184);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(101);
_arg2.pos = "ground";
}
Set("3%", 40 + random(30));
if ((bonusgo == 0) || (_arg2.side == 1)) {
if (((_arg2.life - 3%) <= 0) && ((_arg2.head.hblood2._currentframe == 2) || (_arg2.head.hblood3._currentframe == 2))) {
if (random(2) == 0) {
_arg2.head.headin.gotoAndStop(2);
_arg2.shad.head.headin.gotoAndStop(2);
} else {
_arg2.head.headin.gotoAndStop(4);
_arg2.shad.head.headin.gotoAndStop(4);
}
2(_arg3._x, _arg3._y, _arg4);
} else {
_root.allsounds[111 + random(3)].start();
_arg2.head.hblood2.gotoAndStop(2);
}
}
_arg2.upbody.bodyblood5.gotoAndStop(2);
_arg2.xvel = 25 * _arg2.side;
}
function case(_arg2, _arg4, tx, ty, _arg5, bc) {
if (bonusgo == 4) {
_arg2.head.knife1.gotoAndStop(2);
}
if (_arg2.pos == "crouch") {
_arg2.gotoAndPlay(184);
} else {
_arg2.gotoAndPlay(253);
}
Set("3%", 40 + random(30));
if ((bonusgo == 0) || (_arg2.side == 1)) {
if ((_arg2.life - 3%) <= 0) {
var _local3 = random(3);
if (_local3 == 0) {
_arg2.head.headin.gotoAndStop(2);
_arg2.shad.head.headin.gotoAndStop(2);
} else if (_local3 == 1) {
_arg2.head.headin.gotoAndStop(4);
_arg2.shad.head.headin.gotoAndStop(4);
} else {
if ((_arg2.pos == "standing") || (_arg2.pos == "leaning")) {
_root.allsounds[109].start();
} else {
_root.allsounds[110].start();
}
_arg2.headfly = 1;
_arg2.upbody.bodyblood1.gotoAndStop(2);
_arg2.head.headin.gotoAndStop(5);
_arg2.shad.head._visible = 0;
}
2(_arg4._x, _arg4._y, _arg5);
} else {
_root.allsounds[111 + random(3)].start();
_arg2.head.hblood3.gotoAndStop(2);
}
}
_arg2.upbody.bodyblood5.gotoAndStop(2);
_arg2.pos = "ground";
_arg2.xvel = 35 * _arg2.side;
}
function ,"(_arg2, _arg3, tx, ty, _arg4, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife1.gotoAndStop(2);
}
_arg2.gotoAndPlay(126);
Set("3%", 40 + random(20));
if ((bonusgo == 0) || (_arg2.side == 1)) {
if ((_arg2.life - 3%) <= 0) {
if ((_arg2.pos == "standing") || (_arg2.pos == "leaning")) {
_root.allsounds[109].start();
} else {
_root.allsounds[110].start();
}
_arg2.head.hblood3.gotoAndStop(1);
2(_arg3._x, _arg3._y, _arg4);
_arg2.headfly = 1;
_arg2.head.headin.gotoAndStop(5);
_arg2.shad.head._visible = 0;
} else {
_arg2.head.hblood4.gotoAndStop(2);
}
}
_arg2.upbody.bodyblood1.gotoAndStop(2);
_arg2.upbody.bodyblood5.gotoAndStop(2);
_arg2.arm1.armin.uparm.armblood2.gotoAndStop(2);
_arg2.pos = "ground";
_arg2.xvel = 35 * _arg2.side;
}
function 9!(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife1.gotoAndStop(2);
}
if (_arg2.pos == "leaning") {
_arg2.gotoAndPlay(253);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(162);
_arg2.pos = "leaning";
}
var _local3 = random(2);
if (_local3 == 1) {
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.upbody.bodyblood2.gotoAndStop(2);
}
_arg2.arm1.armin.uparm.armblood1.gotoAndStop(2);
} else {
_arg2.upbody.bodyblood5.gotoAndStop(2);
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.arm1.armin.uparm.armblood2.gotoAndStop(2);
}
}
if (random(100) == 0) {
Set("3%", 100);
} else {
Set("3%", 40 + random(20));
}
_arg2.xvel = 25 * _arg2.side;
}
function in(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife2.gotoAndStop(2);
}
if (_arg2.pos == "leaning") {
_arg2.gotoAndPlay(253);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(162);
_arg2.pos = "leaning";
}
var _local3 = random(2);
if (_local3 == 1) {
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.upbody.bodyblood4.gotoAndStop(2);
}
_arg2.arm1.armin.uparm.armblood4.gotoAndStop(2);
} else {
_arg2.upbody.bodyblood5.gotoAndStop(2);
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.arm1.armin.uparm.armblood2.gotoAndStop(2);
}
}
Set("3%", 40 + random(20));
_arg2.xvel = 25 * _arg2.side;
}
function SubStomach1(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife2.gotoAndStop(2);
}
if (_arg2.pos == "leaning") {
_arg2.gotoAndPlay(253);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(228);
_arg2.pos = "leaning";
}
var _local3 = random(2);
if (_local3 == 1) {
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.upbody.bodyblood4.gotoAndStop(2);
}
_arg2.arm1.armin.uparm.armblood4.gotoAndStop(2);
} else {
_arg2.upbody.bodyblood5.gotoAndStop(2);
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(2);
_arg2.arm1.armin.uparm.armblood3.gotoAndStop(2);
}
}
_arg2.holster.holsblood1.nextFrame();
_arg2.lowbody.dbodyblood2.nextFrame();
_arg2.upleg1.ulegblood4.nextFrame();
Set("3%", 20 + random(20));
_arg2.xvel = 30 * _arg2.side;
}
function SubStomach2(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife3.gotoAndStop(2);
}
if (_arg2.pos == "leaning") {
_arg2.gotoAndPlay(253);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(228);
_arg2.pos = "leaning";
}
var _local3 = random(2);
if (_local3 == 1) {
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.upbody.bodyblood3.gotoAndStop(2);
}
_arg2.arm1.armin.uparm.armblood4.gotoAndStop(2);
} else {
_arg2.upbody.bodyblood5.gotoAndStop(2);
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.arm1.armin.lowarm.lowarmblood1.gotoAndStop(2);
_arg2.arm1.armin.uparm.armblood3.gotoAndStop(2);
}
}
_arg2.holster.holsblood1.nextFrame();
_arg2.lowbody.dbodyblood2.nextFrame();
_arg2.upleg1.ulegblood4.nextFrame();
Set("3%", 20 + random(20));
_arg2.xvel = 30 * _arg2.side;
}
function SubCrotch(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
_arg2.upbody.knife3.gotoAndStop(2);
}
if (_arg2.pos == "leaning") {
_arg2.gotoAndPlay(253);
_arg2.pos = "ground";
} else {
_arg2.gotoAndPlay(228);
_arg2.pos = "leaning";
}
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.lowbody.dbodyblood1.gotoAndStop(2);
}
_arg2.lowbody.dbodyblood2.nextFrame();
_arg2.holster.holsblood1.nextFrame();
_arg2.upleg1.ulegblood4.nextFrame();
_arg2.upleg2.ulegblood4.nextFrame();
Set("3%", 20 + random(20));
_arg2.xvel = 30 * _arg2.side;
}
function each(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
if (random(2) == 0) {
_arg2.upleg1.knife1.gotoAndStop(2);
} else {
_arg2.upleg2.knife1.gotoAndStop(2);
}
}
if ((random(2) == 0) || (_arg2.pos == "crouch")) {
_arg2.gotoAndPlay(201);
_arg2.pos = "facedown";
} else {
_arg2.gotoAndPlay(176);
_arg2.pos = "crouch";
}
if ((bonusgo == 0) || (_arg2.side == 1)) {
if (random(2) == 0) {
if (random(2) == 0) {
_arg2.upleg1.ulegblood1.gotoAndStop(2);
} else {
_arg2.upleg2.ulegblood1.gotoAndStop(2);
}
} else if (random(2) == 0) {
_arg2.upleg1.ulegblood2.gotoAndStop(2);
} else {
_arg2.upleg2.ulegblood2.gotoAndStop(2);
}
}
_arg2.holster.holsblood1.nextFrame();
_arg2.lowbody.dbodyblood2.nextFrame();
_arg2.upleg1.ulegblood4.nextFrame();
_arg2.upleg2.ulegblood4.nextFrame();
Set("3%", 15 + random(20));
_arg2.xvel = 2 * _arg2.side;
}
function switch(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if (bonusgo == 4) {
if (random(2) == 0) {
_arg2.upleg1.knife1.gotoAndStop(2);
} else {
_arg2.upleg2.knife1.gotoAndStop(2);
}
}
if ((random(2) == 0) || (_arg2.pos == "crouch")) {
_arg2.gotoAndPlay(201);
_arg2.pos = "facedown";
} else {
_arg2.gotoAndPlay(176);
_arg2.pos = "crouch";
}
if ((bonusgo == 0) || (_arg2.side == 1)) {
if (random(2) == 0) {
_arg2.lowleg1.legblood1.gotoAndStop(2);
} else {
_arg2.lowleg2.legblood1.gotoAndStop(2);
}
}
_arg2.upleg1.ulegblood3.gotoAndStop(2);
_arg2.upleg1.ulegblood4.nextFrame();
_arg2.upleg2.ulegblood4.nextFrame();
Set("3%", 10 + random(15));
_arg2.xvel = 2 * _arg2.side;
}
function ]!(_arg2, btest, tx, ty, cside, bc) {
_root.allsounds[15 + random(9)].start();
if ((random(2) == 0) || (_arg2.pos == "crouch")) {
_arg2.gotoAndPlay(201);
_arg2.pos = "facedown";
} else {
_arg2.gotoAndPlay(176);
_arg2.pos = "crouch";
}
if (random(2) == 0) {
if (bonusgo == 0) {
_arg2.foot1.footblood1.gotoAndStop(2);
}
_arg2.upleg1.ulegblood4.nextFrame();
} else {
if ((bonusgo == 0) || (_arg2.side == 1)) {
_arg2.foot2.footblood1.gotoAndStop(2);
}
_arg2.upleg2.ulegblood4.nextFrame();
}
Set("3%", 10 + random(10));
_arg2.xvel = 2 * _arg2.side;
}
function 8%(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8) {
Set("3%", 0);
var _local9 = 0;
_arg2.oldpos = _arg2.pos;
if (_arg2.pos == "facedown") {
_local9 = 1;
1!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg2.dpos != "facedown") {
_local9 = 1;
var _local5 = 0;
if (_arg2.pos == "leaning") {
_local5 = 15;
} else if (_arg2.pos == "crouch") {
_local5 = 50;
} else if (_arg2.pos == "ground") {
_local5 = 100;
}
_local5 = _local5 + \"\";
var _local12 = (122 + _local5) - ([![_arg2.head._currentframe] / 2);
if ((_arg3 < _local12) && (_arg2.hitstaken == 0)) {
_local9 = 0;
} else if (_arg3 < (128 + _local5)) {
5$(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (140 + _local5)) {
%$(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (150 + _local5)) {
case(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (160 + _local5)) {
,\"(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (175 + _local5)) {
9!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (185 + _local5)) {
in(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (195 + _local5)) {
SubStomach1(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (210 + _local5)) {
SubStomach2(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (230 + _local5)) {
SubCrotch(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (250 + _local5)) {
each(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else if (_arg3 < (270 + _local5)) {
switch(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
} else {
]!(_arg2, _arg4, _arg7, _arg3, _arg6, _arg8);
}
if (_arg2.hitstaken == 0) {
]\"(_arg2);
}
}
if (_arg2.oldpos == "ground") {
_local9 = 1;
Set("3%", 60);
_arg2.gotoAndPlay(281);
_arg2.pos = "ground";
_arg2.xvel = 2 * _arg2.side;
} else if ((_arg2.oldpos == "dead") && (_arg2.dpos != "facedown")) {
_local9 = 1;
_arg2.gotoAndPlay(288);
_arg2.pos = "dead";
_arg2.xvel = 1 * _arg2.side;
}
if (_local9) {
if (_arg2.pos == "facedown") {
var _local13 = 20;
} else {
var _local13 = 25;
}
true(_arg4._x, _arg4._y, -6, _arg6, 25 + random(25));
_arg2.hit = 1;
if (_arg2.hitstaken == 0) {
_arg2.holster.gotoAndStop(_arg2.head._currentframe);
}
_arg2.hitstaken = _arg2.hitstaken + 1;
_root.hitstaken = _root.hitstaken + 1;
_arg2.arm1.armin.gotoAndPlay(41);
if (_arg4 == bottle1) {
Set("3%", 20);
}
_arg2.life = _arg2.life - 3%;
if (_arg2.life <= 0) {
if (_arg2.oldpos == "standing") {
_arg2.gotoAndPlay(101);
} else if (_arg2.oldpos == "leaning") {
_arg2.gotoAndPlay(253);
} else if (_arg2.oldpos == "ground") {
_arg2.gotoAndPlay(281);
} else if (_arg2.oldpos == "facedown") {
_arg2.gotoAndPlay(218);
} else if (_arg2.oldpos == "crouch") {
_arg2.gotoAndPlay(184);
} else if ((_arg2.oldpos == "dead") && (_arg2._currentframe > 275)) {
_arg2.gotoAndPlay(288);
}
_arg2.pos = "dead";
else(_arg2);
} else if (_arg2 == char) {
var _local10 = csounds[compnum2].length;
_local10 = random(_local10);
var _local11 = csounds[compnum2][_local10];
_root.allsounds[_local11].start();
_root.allsounds[_local11].setVolume(random(40));
} else {
var _local10 = csounds[compnum].length;
_local10 = random(_local10);
var _local11 = csounds[compnum][_local10];
_root.allsounds[_local11].start();
_root.allsounds[_local11].setVolume(random(40));
}
if (_arg2 == char) {
_root[" try"]["try "]._x = _root[" try"]["try "]._x - (3% * 2.3);
} else {
_root["\""]["try "]._x = _root["\""]["try "]._x - (3% * 2.3);
if (bonusgo > 0) {
bonusfail = 1;
Set("8\"", 1);
char2.arm1.armin.gotoAndStop(1);
char2.arm2.armin.gotoAndStop(1);
char2.hitstaken = 1;
setmouse = 0;
_arg2.head.knife1.gotoAndStop(1);
_arg2.head.knife2.gotoAndStop(1);
_arg2.head.knife3.gotoAndStop(1);
_arg2.upbody.knife1.gotoAndStop(1);
_arg2.upbody.knife2.gotoAndStop(1);
_arg2.upbody.knife3.gotoAndStop(1);
_arg2.upleg1.knife1.gotoAndStop(1);
_arg2.upleg2.knife1.gotoAndStop(1);
else();
}
}
scaledir = -1;
rescale = 1;
}
if (_arg4 != bottle1) {
_arg4._visible = 0;
}
}
function else(_arg3) {
_root.attachMovie("levelload", "levelload", 200);
_root.levelload._x = 360;
_root.levelload._y = 212.5;
_root.drawgame = 0;
'(char);
gametime = (getTimer() - starttime) / 600;
if (bonusgo == 1) {
_root.levelload.var.gotoAndStop(4);
setmouse = 0;
} else if (bonusgo == 2) {
_root.levelload.var.gotoAndStop(4);
setmouse = 0;
} else if (bonusgo == 3) {
_root.levelload.var.gotoAndStop(5);
setmouse = 0;
} else if (bonusgo == 4) {
_root.levelload.var.gotoAndStop(6);
setmouse = 0;
} else if (_arg3 == "draw") {
_root.drawgame = 1;
'(char2);
_root.levelload.var.gotoAndStop(3);
setmouse = 0;
} else {
if (char.life <= 0) {
-$();
_root.levelload.var.gotoAndStop(2);
setmouse = 0;
} else if (_root.gamelevel == 9) {
_root.levelload.var.gotoAndStop(7);
if (_root["-\""] == 1) {
_root.levelload.var.gotoAndStop(8);
}
setmouse = 0;
}
if ((char2.hitstaken == 0) && (char2.arm1.armin._currentframe < 54)) {
char2.arm1.armin._rotation = 0;
var _local2 = random(3);
if (_local2 == 1) {
char2.arm1.armin.gotoAndPlay(54);
} else if (_local2 == 2) {
char2.arm1.armin.gotoAndPlay(91);
} else {
char2.arm1.armin.gotoAndPlay(218);
}
}
}
}
function Celebrate() {
if ((char.hitstaken == 0) && (char.arm1.armin._currentframe < 54)) {
char.arm1.armin._rotation = 0;
var _local1 = random(3);
if (_local1 == 1) {
char.arm1.armin.gotoAndPlay(54);
} else if (_local1 == 2) {
char.arm1.armin.gotoAndPlay(91);
} else {
char.arm1.armin.gotoAndPlay(218);
}
}
}
function !!() {
`%.x = <$._x;
`%.y = <$._y;
localToGlobal(`%);
var bc = 0;
while (bc < 12) {
`%.x = `%.x + (<$.ax * 12);
`%.y = `%.y + (<$.ay * 12);
<$._x = <$._x + (<$.ax * 12);
<$._y = <$._y + (<$.ay * 12);
if ((bonusgo == 1) || (bonusgo == 4)) {
if ((Math.abs(<$._x - bottle1._x) < 28) && (Math.abs(<$._y - bottle1._y) < 28)) {
botbreak = botbreak + 1;
bottlego = 0;
bottle1._rotation = 0;
if (bonusgo != 4) {
_root.allsounds[24 + random(4)].start();
bottle1.gotoAndStop(2);
} else {
var \"& = (139 + random(3));
_root.allsounds[\"&].start();
_root.allsounds[\"&].setVolume(25 + random(25));
Set("8\"", 1);
bottle1.vx = bottle1.vx * (-0.65 + Math.random());
bottle1.vy = bottle1.vy - (25 * Math.random());
}
char.shotgo = 0;
<$._visible = 0;
ThrowBot();
bc = 15;
}
}
if (bonusgo == 2) {
var bo = 1;
while (bo <= 6) {
var bottle = eval ("bottle" + bo);
if (bottle._currentframe == 1) {
if (bottle.hitTest(`%.x, `%.y, 0)) {
_root.allsounds[24 + random(4)].start();
botbreak = botbreak + 1;
bottlego = 0;
bottle._rotation = 0;
bottle.gotoAndStop(2);
char.shotgo = 0;
<$._visible = 0;
bc = 15;
bo = 6;
}
}
bo++;
}
}
if (bonusgo == 3) {
var bi = 1;
while (bi <= 6) {
var birdclip = eval ("birdclip" + bi);
if (!birdclip.drop) {
if ((Math.abs(<$._x - birdclip._x) < 28) && (Math.abs(<$._y - birdclip._y) < 28)) {
var \"& = (135 + random(4));
_root.allsounds[\"&].start();
_root.allsounds[\"&].setVolume(random(50));
9%(birdclip);
birdclip._rotation = birdclip._rotation - 20;
true(<$._x, <$._y, -6, 1, 25 + random(25));
birdclip.drop = 1;
birdclip.wing1.gotoAndStop(1 + random(17));
birdclip.wing2.gotoAndStop(1 + random(17));
birdclip.vx = birdclip.vx + (25 * Math.random());
birdclip.vy = birdclip.vy - (25 * Math.random());
var birdshad = eval ("birdshad" + bi);
birdshad.wing1.gotoAndStop(15);
birdshad.wing2.gotoAndStop(15);
char.shotgo = 0;
<$._visible = 0;
botbreak = botbreak + 1;
bc = 15;
bi = 6;
}
}
bi++;
}
}
if (char2.hitTest(`%.x, `%.y, 1) && (char.shotgo == 1)) {
char.shotgo = 0;
8%(char2, <$, `%.x, `%.y, char.side, bc);
+&(<$._x, <$._y);
bc = 15;
}
bc++;
}
if ((<$._y > 90) && (char.shotgo == 1)) {
_root.allsounds[129 + random(3)].start();
false(<$._x, <$._y, `%.y);
<$._visible = 0;
char.shotgo = 0;
}
+&(<$._x, <$._y);
}
function 2#() {
`%.x = var ._x;
`%.y = var ._y;
localToGlobal(`%);
var _local2 = 0;
while (_local2 < 12) {
`%.x = `%.x - (var .ax * 12);
`%.y = `%.y - (var .ay * 12);
var ._x = var ._x - (var .ax * 12);
var ._y = var ._y - (var .ay * 12);
if (char.hitTest(`%.x, `%.y, 1) && (char2.shotgo == 1)) {
char2.shotgo = 0;
if (chgo[3] == 1) {
var ._x = var ._x - 2000;
} else {
8%(char, var , `%.x, `%.y, char2.side, _local2);
}
+&(var ._x, var ._y);
_local2 = 15;
}
_local2++;
}
if ((var ._y > 90) && (char2.shotgo == 1)) {
_root.allsounds[129 + random(3)].start();
false(var ._x, var ._y);
var ._visible = 0;
char2.shotgo = 0;
}
+&(var ._x, var ._y);
}
function use(_arg1) {
_arg1.head._x = _arg1.head._x + _arg1.headx;
_arg1.head._y = _arg1.head._y + _arg1.heady;
_arg1.head._rotation = _arg1.head._rotation + (_arg1.headx * 2);
_arg1.heady = _arg1.heady + 4;
if (_arg1.head._y > 130) {
_arg1.headfly = 0;
}
}
function true() {
!&._x = !&._x + char2.hatx;
!&._y = !&._y + char2.haty;
!&._rotation = !&._rotation + (char2.hatx * 2);
char2.haty = char2.haty + 4;
if (!&._y > 110) {
char2.hatgo = 0;
}
}
function @#() {
;._x = ;._x + char.hatx;
;._y = ;._y + char.haty;
;._rotation = ;._rotation + (char.hatx * 2);
char.haty = char.haty + 4;
if (;._y > 110) {
char.hatgo = 0;
}
}
function ]"(_arg1) {
_arg1.hat._visible = 0;
_arg1.hatx = -8 - random(38);
_arg1.haty = -5 - random(35);
if (_arg1 == char) {
;._visible = 1;
;._y = ;._y + 230;
charshad.hat._visible = 0;
} else {
!&._visible = 1;
!&._y = !&._y + 230;
char2shad.hat._visible = 0;
_arg1.hatx = _arg1.hatx * -1;
}
_arg1.hatgo = 1;
}
function BottleSet() {
var _local2 = 122 + random(4);
_root.allsounds[_local2].start();
_root.allsounds[_local2].setVolume(25 + random(25));
Set("8\"", 0);
bottle1.vx = -35 - (Math.random() * 15);
bottle1.vy = -30 - (Math.random() * 15);
bottle1.gotoAndStop(1);
bottle1._visible = 1;
bottle1._x = 550;
bottle1._y = -150;
if (bonusgo == 4) {
bottle1._x = bottle1._x - 110;
bottle1.vy = -20 - (Math.random() * 10);
bottle1.bottlein.gotoAndStop(2);
}
bottlego = 1;
}
function ,%() {
bottle1._x = bottle1._x + bottle1.vx;
bottle1._y = bottle1._y + bottle1.vy;
`%.x = bottle1._x;
`%.y = bottle1._y;
localToGlobal(`%);
var bc = 0;
while (bc < 5) {
`%.x = `%.x - (bottle1.vx / 5);
`%.y = `%.y - (bottle1.vy / 5);
if (char.hitTest(`%.x, `%.y, 1)) {
if (bonusgo != 4) {
_root.allsounds[24 + random(4)].start();
}
char2.shotgo = 0;
8%(char, bottle1, `%.x, `%.y, char2.side, bc);
bottlego = 0;
bottle1._rotation = 0;
bottle1.gotoAndStop(2);
ThrowBot();
bc = 15;
}
bc++;
}
bottle1._rotation = bottle1._rotation + bottle1.vx;
bottle1.vy = bottle1.vy + 3;
if ((bottle1._y > 110) && (bottlego == 1)) {
bottlego = 0;
bottle1._rotation = 0;
if (bonusgo != 4) {
_root.allsounds[24 + random(4)].start();
bottle1.gotoAndStop(2);
} else {
attachMovie("knifeclip", "knifeclip" + knives, 12860 + knives);
var knifeclip = eval ("knifeclip" + knives);
knifeclip.bottlein.gotoAndStop(2);
knifeclip._x = bottle1._x;
knifeclip._y = bottle1._y;
knifeclip._rotation = -20 + (Math.random() * 40);
knifeshad1.duplicateMovieClip("knifeshad" + knives, 12740 + knives);
var knifeshad = eval ("knifeshad" + knives);
knifeshad._x = bottle1._x - 5;
knifeshad._y = bottle1._y + 40;
knifeshad._rotation = knifeshad._rotation - knifeclip._rotation;
bottle1._visible = 0;
knives = knives + 1;
}
ThrowBot();
}
}
function @!() {
var bo = 1;
while (bo <= 4) {
var bottle = eval ("bottle" + bo);
if (bottle._currentframe == 1) {
bottle._y = bottle._y + bottle.vy;
bottle.vy = bottle.vy + 3;
if (bonusgo == 4) {
bottle._x = bottle._x + bottle.vx;
bottle._rotation = bottle._rotation + (bottle.vx * 4);
}
if ((bottle._y > 110) && (bottle._visible)) {
bottle._rotation = 0;
if (bonusgo != 4) {
_root.allsounds[24 + random(4)].start();
bottle.gotoAndStop(2);
} else {
bottle.vy = 0;
bottle.vx = 0;
attachMovie("knifeclip", "knifeclip" + knives, 12860 + knives);
var knifeclip = eval ("knifeclip" + knives);
knifeclip.bottlein.gotoAndStop(2);
knifeclip._x = bottle._x;
knifeclip._y = bottle._y;
knifeclip._rotation = -20 + (Math.random() * 40);
knifeshad1.duplicateMovieClip("knifeshad" + knives, 12740 + knives);
var knifeshad = eval ("knifeshad" + knives);
knifeshad._x = bottle._x - 5;
knifeshad._y = bottle._y + 40;
knifeshad._rotation = knifeshad._rotation - knifeclip._rotation;
bottle._visible = 0;
knives = knives + 1;
}
}
}
bo++;
}
}
function 4!() {
var bi = 1;
while (bi <= 6) {
var birdclip = eval ("birdclip" + bi);
var birdshad = eval ("birdshad" + bi);
if (birdclip._currentframe == 1) {
if (birdclip.drop) {
birdclip.vy = birdclip.vy + 3;
}
if ((birdclip._y < 90) || (!birdclip.drop)) {
birdclip._x = birdclip._x + birdclip.vx;
birdclip._y = birdclip._y + birdclip.vy;
birdshad._x = birdshad._x + birdclip.vx;
birdshad._y = birdshad._y - birdclip.vy;
}
if (birdclip._y > 90) {
birdshad._y = birdclip._y + 8;
if ((!birdclip.dead) && (birdclip.drop)) {
_root.allsounds[random(2)].start();
}
birdclip.dead = 1;
}
}
bi++;
}
}
function 9() {
if ((char.pos == "facedown") || (char.dpos == "facedown")) {
char.xspot = char._x - char.head._x;
} else {
char.xspot = char._x + char.head._x;
}
if ((char2.pos == "facedown") || (char2.dpos == "facedown")) {
char2.xspot = char2._x + char2.head._x;
} else {
char2.xspot = char2._x - char2.head._x;
}
scaxtemp = char.xspot - char2.xspot;
Set("]", char.xspot - (scaxtemp / 2));
_x = (-]);
scatemp = 60000 / Math.abs(scaxtemp);
if (scatemp < 100) {
_parent._xscale = scatemp;
_parent._yscale = _parent._xscale;
}
}
function ]#() {
if (bonusgo == 0) {
if (_root.barrel1.hitTest(_root._xmouse, _root._ymouse, 1)) {
if ((getTimer() - starttime) < 600) {
if (countsound == 0) {
_root.allsounds[120].start();
countsound = 1;
}
_parent._parent.bigtext.bigtextin.countdown = 3;
} else if ((getTimer() - starttime) < 1200) {
if (countsound == 1) {
_root.allsounds[120].start();
countsound = 2;
}
_parent._parent.bigtext.bigtextin.countdown = 2;
} else if ((getTimer() - starttime) < 1800) {
if (countsound == 2) {
_root.allsounds[120].start();
countsound = 3;
}
_parent._parent.bigtext.bigtextin.countdown = 1;
} else if ((getTimer() - starttime) < 2400) {
_root.allsounds[119].start();
_parent._parent.bigtext.bigtextin.countdown = "FIRE!";
_parent._parent.bigtext.gotoAndPlay(2);
starttime = getTimer();
gameon = 1;
}
if (_parent._parent.pausebox._visible == 1) {
_parent._parent.pausebox._visible = 0;
starttime = getTimer();
}
Set("'\"", 1);
} else {
_parent._parent.pausebox._visible = 1;
if ('\") {
_parent._parent.pausebox.pauseboxin.gotoAndStop(2);
}
_root.allsounds[120].stop();
countsound = 0;
starttime = getTimer();
}
} else {
_parent._parent.pausebox._visible = 1;
}
}
function ;"() {
if (bonusgo == 0) {
if (Math.abs(char2.arm1.armin._rotation - compgo) < 2) {
if (char2.shotdelay > 0) {
char2.shotdelay = char2.shotdelay - 1;
}
Shoot2();
} else {
var _local1 = Math.abs(char2.arm1.armin._rotation - compgo);
if (_local1 > compspeed) {
_local1 = compspeed;
}
if (char2.arm1.armin._rotation > compgo) {
char2.arm1.armin._rotation = char2.arm1.armin._rotation - _local1;
} else {
char2.arm1.armin._rotation = char2.arm1.armin._rotation + _local1;
}
char2.shad.arm1.armin._rotation = char2.arm1.armin._rotation;
}
if (char2.pos == "standing") {
var _local2 = -10 - Math.ceil(char2.arm1.armin._rotation);
if (_local2 > 100) {
_local2 = 100;
}
char2.gotoAndStop(_local2);
}
}
}
function while() {
var _local3 = bloodclips.length;
var _local2 = 0;
while (_local2 < _local3) {
var _local1 = bloodclips[_local2];
_local1._x = _local1._x + _local1.tx;
_local1._y = _local1._y + _local1.ty;
_local1.ty = _local1.ty + 1.5;
_local1.count = _local1.count + 1;
if (_local1._y > 80) {
2!(_local1._x, _local1._y, _local1._xscale);
_local1._visible = 0;
bloodclips.splice(_local2, 1);
}
_local2++;
}
}
function true(_arg7, _arg5, _arg3, _arg4, _arg6) {
var _local2 = 0;
while (_local2 < _arg6) {
var _local1 = bloods[+$];
bloodclips.push(_local1);
_local1._visible = 1;
_local1._x = _arg7;
_local1._y = _arg5;
bscale = 80 + (Math.random() * 120);
_local1._xscale = bscale;
_local1._yscale = bscale;
_local1.tx = _arg4 * (-12 + (Math.random() * 15));
_local1.ty = (_arg3 + (Math.random() * 6)) * (Math.random() * 5);
_local1.dist = 5 + random(18);
_local1.count = 0;
Set("+$", +$ + 1);
_local2++;
}
}
function 2!(gbx, gby, gbs, gbr) {
if (random(4) == 0) {
var 4$ = (5 + random(3));
_root.allsounds[4$].start();
_root.allsounds[4$].setVolume(random(35));
}
bloodback.attachMovie("groundblood", "groundblood" + gbcount, 2850 + gbcount);
groundblood = eval ("bloodback.groundblood" + gbcount);
groundblood._x = gbx;
groundblood._y = gby;
groundblood._xscale = gbs;
groundblood._yscale = gbs;
gbcount = gbcount + 1;
}
function false(bbx, bby) {
bloodback.attachMovie("bmark", "bmark" + gbcount, 2800 + gbcount);
groundblood = eval ("bloodback.bmark" + gbcount);
groundblood._x = bbx;
groundblood._y = bby;
Set("do ", new Array(finally, if, #&, eval("null")));
var include = 0;
while (include < 4) {
do [include]._x = bbx;
do [include]._y = bby;
var = (60 + random(80));
do [include]._xscale = ;
do [include]._yscale = ;
do [include]._rotation = do [include]._rotation + (-45 + random(91));
do [include]._visible = 1;
do [include].gotoAndPlay(2);
include++;
}
gbcount = gbcount + 1;
}
function +&(sx, sy) {
var smran = random(50);
attachMovie("smoke", "smoke" + smran, 5800 + smran);
var smoke = eval ("smoke" + smran);
smoke._x = sx;
smoke._y = sy;
smoke.smokein.gotoAndStop(1 + random(5));
smoke._rotation = random(360);
var '# = (30 + random(60));
smoke._xscale = '#;
smoke._yscale = '#;
}
function 2(sx, sy, cside) {
_root.allsounds[114 + random(5)].start();
_root.allsounds[2 + random(3)].start();
implements = new Array();
pcount = 0;
var 9$ = 1;
while (9$ <= 10) {
attachMovie("bchunks", "cp" + pcount, 30000 + pcount);
var = = eval ("cp" + pcount);
implements.push(=);
=._x = sx - (4 * cside);
=._y = sy;
=.gotoAndStop(9$);
var '# = (12 + (Math.random() * 12));
=._xscale = '#;
=._yscale = '#;
=.vx = (-20 + (Math.random() * 30)) * cside;
=.vy = -10 - (Math.random() * 50);
pcount = pcount + 1;
9$++;
}
}
function function() {
for (_reg0 in implements) {
var _local4 = _reg0;
var _local2 = implements[_local4];
_local2._x = _local2._x + _local2.vx;
_local2._y = _local2._y + _local2.vy;
_local2._rotation = _local2._rotation + (_local2.vx * 4);
_local2.vy = _local2.vy + 3;
if (_local2._y > 80) {
_local2.vx = _local2.vx / 1.5;
_local2.vy = 0;
if (!_local2.dead) {
var _local3 = 28 + random(6);
_root.allsounds[_local3].start();
_root.allsounds[_local3].setVolume(20 + random(30));
}
_local2.dead = 1;
}
}
}
function 9%(birdclip) {
Set(";%", 3 + random(6));
Set("[", 0);
while ([ < ;%) {
attachMovie("feathers", "feather" + fecount, 45303 + fecount);
feather = eval ("feather" + fecount);
feather._x = birdclip._x + (-20 + random(40));
feather._y = birdclip._y + (-20 + random(40));
feather._xscale = 10 + random(20);
feather._yscale = 10 + random(20);
feather.featherin.gotoAndPlay(1 + random(10));
feather.xvel = -5 + random(11);
feather.yvel = 4 + random(6);
fecount = fecount + 1;
[++;
}
}
>#();
9();
clearInterval(_root.mainint);
_root.mainint = setInterval(break, 30);
Instance of Symbol 490 MovieClip "char" in Symbol 495 MovieClip Frame 1
onClipEvent (mouseMove) {
if (_parent.setmouse == 1) {
_parent.;$();
}
updateAfterEvent();
}
onClipEvent (mouseDown) {
if (_parent.gameon == 1) {
if (_parent.setmouse == 1) {
_parent["#%"] = 1;
_parent.[$();
}
}
}
onClipEvent (mouseUp) {
if (_parent.gameon == 1) {
_parent["#%"] = 0;
}
}
Symbol 500 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 30
stop();
Symbol 505 Button
on (press) {
_root.levelload.removeMovieClip();
_root.gamelevel = 1;
_root["?%"] = 0;
_root.levelout = 1;
_root.pointsout = 0;
allsounds[22].start();
_root.gotoAndStop(2);
}
Symbol 514 Button
on (release) {
_root.allsounds[119].start();
_root.scaleclip.mainclip.gameon = 1;
_root.scaleclip.mainclip.ThrowBot();
_root.scaleclip.mainclip.starttime = getTimer();
_root.pausebox._visible = 0;
}
Symbol 518 Button
on (release) {
_root.allsounds[119].start();
_root.scaleclip.mainclip.gameon = 1;
_root.scaleclip.mainclip.starttime = getTimer();
_root.pausebox._visible = 0;
}
Symbol 520 Button
on (release) {
_root.allsounds[119].start();
_root.scaleclip.mainclip.gameon = 1;
_root.scaleclip.mainclip.birdgo = 1;
var bi = 1;
while (bi <= 6) {
var birdclip = eval ("_root.scaleclip.mainclip.birdclip" + bi);
var 9\" = (18 + random(6));
birdclip.wing1.gotoAndPlay(9\");
birdclip.wing2.gotoAndPlay(9\");
bi++;
}
_root.scaleclip.mainclip.starttime = getTimer();
_root.scaleclip.mainclip.Shoot2();
_root.pausebox._visible = 0;
}
Symbol 528 MovieClip Frame 1
import = _root.gamelevel + "/9";
Set("`", Math.round(10 + (_root.gamelevel * 10)) + "%");
stop();
Symbol 528 MovieClip Frame 7
import = _root.gamelevel + "/9";
Set("`", Math.round(10 + (_root.gamelevel * 10)) + "%");
stop();
Symbol 529 MovieClip Frame 1
if (_root.gamelevel > 1) {
gotoAndPlay (11);
}
Symbol 529 MovieClip Frame 20
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 2
stop();
Symbol 533 MovieClip Frame 3
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 Button
on (release) {
_root.allsounds[46].start();
_root.gotoAndStop(2);
}
Symbol 553 Button
on (press) {
getURL ((("http://www.gunblood.com/hiscores_gunblood.php?rannum=" + random(99)) + "&g=") + _root["`\""], "_blank");
}
Symbol 560 Button
on (release) {
_root.allsounds[47].start();
_root["%"] = "HIGH";
_parent[" var"].gotoAndStop(1);
_parent["8"].gotoAndStop(1);
_parent["=$"].gotoAndStop(2);
}
Symbol 565 MovieClip Frame 1
stop();
Symbol 566 Button
on (release) {
_root.allsounds[47].start();
_root["%"] = "MEDIUM";
_parent["8"].gotoAndStop(1);
_parent["=$"].gotoAndStop(1);
_parent[" var"].gotoAndStop(2);
}
Symbol 570 MovieClip Frame 1
stop();
Symbol 571 Button
on (release) {
_root.allsounds[47].start();
_root["%"] = "LOW";
_parent["=$"].gotoAndStop(1);
_parent[" var"].gotoAndStop(1);
_parent["8"].gotoAndStop(2);
}
Symbol 575 MovieClip Frame 1
stop();
Symbol 576 Button
on (release) {
_root.allsounds[47].start();
_root[" each"] = 1;
_root.rootsound.setVolume(100);
_root.musicbut.gotoAndStop(1);
_parent.if.gotoAndStop(2);
_parent["^%"].gotoAndStop(1);
}
Symbol 580 MovieClip Frame 1
stop();
Symbol 581 Button
on (release) {
_root.allsounds[47].start();
_root[" each"] = 0;
_root.rootsound.setVolume(0);
_root.musicbut.gotoAndStop(2);
_parent["^%"].gotoAndStop(2);
_parent.if.gotoAndStop(1);
}
Symbol 584 MovieClip Frame 1
stop();
Symbol 595 Button
on (rollOver) {
char1.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 1) {
char1.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb1._x;
charglow._y = cb1._y;
'&(1);
}
Symbol 596 Button
on (rollOver) {
char2.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 2) {
char2.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb2._x;
charglow._y = cb2._y;
'&(2);
}
Symbol 597 Button
on (rollOver) {
char4.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 4) {
char4.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb4._x;
charglow._y = cb4._y;
'&(4);
}
Symbol 598 Button
on (rollOver) {
char6.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 6) {
char6.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb6._x;
charglow._y = cb6._y;
'&(6);
}
Symbol 599 Button
on (rollOver) {
char3.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 3) {
char3.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb3._x;
charglow._y = cb3._y;
'&(3);
}
Symbol 600 Button
on (rollOver) {
char5.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 5) {
char5.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb5._x;
charglow._y = cb5._y;
'&(5);
}
Symbol 601 Button
on (rollOver) {
char8.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 8) {
char8.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb8._x;
charglow._y = cb8._y;
'&(8);
}
Symbol 602 Button
on (rollOver) {
char7.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 7) {
char7.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb7._x;
charglow._y = cb7._y;
'&(7);
}
Symbol 613 Button
on (rollOver) {
char9.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 9) {
char9.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb9._x;
charglow._y = cb9._y;
'&(9);
}
Symbol 614 Button
on (rollOver) {
char10.cback._alpha = 100;
}
on (rollOut) {
if (_root.curchar != 10) {
char10.cback._alpha = 50;
}
}
on (press) {
_root.allsounds[47].start();
charglow._x = cb10._x;
charglow._y = cb10._y;
'&(10);
}
Symbol 620 Button
on (release) {
_root.gotoAndStop(3);
}
Symbol 624 Button
on (release) {
cheatin = cheatin.toUpperCase();
if (cheatin == "FASTFIRE") {
_root.get[1] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "POINTER") {
_root.get[2] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "NOHIT") {
_root.get[3] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "MOREAMMO") {
_root.get[4] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL1") {
_root.get[5] = 1;
_root.get[6] = 0;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL2") {
_root.get[5] = 2;
_root.get[6] = 0;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL3") {
_root.get[5] = 3;
_root.get[6] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL4") {
_root.get[5] = 4;
_root.get[6] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL5") {
_root.get[5] = 5;
_root.get[6] = 2;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL6") {
_root.get[5] = 6;
_root.get[6] = 2;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL7") {
_root.get[5] = 7;
_root.get[6] = 3;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL8") {
_root.get[5] = 8;
_root.get[6] = 3;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "LEVEL9") {
_root.get[5] = 9;
_root.get[6] = 4;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "BONUS1") {
_root.get[5] = 3;
_root.get[6] = 0;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "BONUS2") {
_root.get[5] = 5;
_root.get[6] = 1;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "BONUS3") {
_root.get[5] = 7;
_root.get[6] = 2;
_root.allsounds[46].start();
_root["-\""] = 1;
} else if (cheatin == "BONUS4") {
_root.get[5] = 9;
_root.get[6] = 3;
_root.allsounds[46].start();
_root["-\""] = 1;
} else {
chin.text = "INVALID";
}
Selection.setFocus(chin);
}
Symbol 630 Button
on (press) {
getURL ("http://www.officegamespot.com/android-soccer.htm", "_blank");
}
on (rollOver) {
!._xscale = 105;
!._yscale = 105;
}
on (rollOut) {
!._xscale = 100;
!._yscale = 100;
}
Symbol 634 Button
on (press) {
getURL ("http://www.officegamespot.com/billiards4ball.htm", "_blank");
}
on (rollOver) {
>!._xscale = 105;
>!._yscale = 105;
}
on (rollOut) {
>!._xscale = 100;
>!._yscale = 100;
}
Symbol 638 Button
on (press) {
getURL ("http://www.officegamespot.com/officegames/appleshooter.htm", "_blank");
}
on (rollOver) {
return._xscale = 105;
return._yscale = 105;
}
on (rollOut) {
return._xscale = 100;
return._yscale = 100;
}
Symbol 642 Button
on (press) {
getURL ("http://www.officegamespot.com/quarterback-challenge-2009.htm", "_blank");
}
on (rollOver) {
>%._xscale = 105;
>%._yscale = 105;
}
on (rollOut) {
>%._xscale = 100;
>%._yscale = 100;
}
Symbol 646 Button
on (press) {
getURL ("http://www.officegamespot.com/freegames/scorched_pods.htm", "_blank");
}
on (rollOver) {
scorchbut._xscale = 105;
scorchbut._yscale = 105;
}
on (rollOut) {
scorchbut._xscale = 100;
scorchbut._yscale = 100;
}
Symbol 650 Button
on (press) {
getURL ("http://www.officegamespot.com/officegames/bubblebuster.htm", "_blank");
}
on (rollOver) {
else._xscale = 105;
else._yscale = 105;
}
on (rollOut) {
else._xscale = 100;
else._yscale = 100;
}
Symbol 656 Button
on (release) {
var chlen = else .split("");
if ((((else && (else != "")) && (else != "GROUP NAME")) && (else != "Group Name")) && (chlen <= 12)) {
Set("else ", else .toUpperCase());
_root.allsounds[45].start();
loadVariables ((("http://www.gunblood.com/newgungroup.php?rannum=" + random(100000)) + "&g=") + else , _root.extends);
Set(",#", 1);
gotoAndStop (2);
} else {
Set("else ", "Group Name");
Selection.setFocus(&);
}
}
Symbol 658 Button
on (release) {
var chlen = const.split("");
if ((((const && (const != "")) && (const != "GROUP NAME")) && (const != "Group Name")) && (chlen <= 12)) {
const = const.toUpperCase();
_root.allsounds[45].start();
Set("%&", const);
loadVariables ((("http://www.gunblood.com/joingungroup.php?rannum=" + random(100000)) + "&g=") + const, _root.extends);
Set(",#", 2);
gotoAndStop (2);
} else {
const = "Group Name";
Selection.setFocus(5%);
}
}
Symbol 663 Button
on (release) {
_root.allsounds[45].start();
_root["`\""] = 0;
Set("use ", "GLOBAL");
_root.newscores = 1;
}
Symbol 672 MovieClip Frame 1
stop();
Symbol 676 Button
on (release) {
_root.allsounds[45].start();
System.setClipboard(native);
}
Symbol 679 Button
on (release) {
Set("use ", use .toUpperCase());
_root.allsounds[45].start();
loadVariables ((("http://www.gunblood.com/newgungroup.php?rannum=" + random(100000)) + "&g=") + use , _root.extends);
Set(",#", 1);
gotoAndStop (2);
}
Symbol 684 MovieClip Frame 1
Set("%&", 0);
Set(",#", 1);
if (_root["`\""] == 0) {
Set("use ", "GLOBAL");
} else {
Set("use ", _root["`\""]);
}
stop();
Instance of Symbol 662 MovieClip in Symbol 684 MovieClip Frame 1
onClipEvent (mouseUp) {
package = 0;
Set("in ", 0);
}
onClipEvent (enterFrame) {
if (!in ) {
package = Selection.getEndIndex() - Selection.getBeginIndex();
if (package < 1) {
Set("get ", Selection.getFocus());
Selection.setSelection(0, eval (get ).length);
}
Set("in ", 1);
}
}
Symbol 684 MovieClip Frame 2
if (,# == 1) {
4%.gotoAndStop(1);
} else {
4%.gotoAndStop(2);
}
Symbol 684 MovieClip Frame 3
_root.newscores = 1;
Set("use ", _root["`\""]);
native = "www.gunblood.com/play/?g=" + _root["`\""];
Selection.setFocus(&$);
Symbol 684 MovieClip Frame 4
Set("use ", %&);
Symbol 684 MovieClip Frame 5
_root.newscores = 1;
Set("use ", _root["`\""]);
native = "www.gunblood.com/play/?g=" + _root["`\""];
Selection.setFocus(&$);
Symbol 835 MovieClip Frame 85
_root.gotoAndStop(2);
Symbol 842 Button
on (press) {
getURL ("http://www.officegamespot.com/", "_blank");
}
on (rollOver) {
class._xscale = 138;
class._yscale = 138;
}
on (rollOut) {
class._xscale = 130;
class._yscale = 130;
}