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도적잡기.swf

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Flash #219430

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Text
1

0

ActionScript [AS1/AS2]

Frame 4
stop();
Frame 32
stop();
Frame 41
stop();
Frame 55
stop();
Frame 56
_root.Level = 1; playing = false; push = new Sound(_root.mySound); push.attachSound("push"); locked = new Sound(_root.mySound); locked.attachSound("locked"); walk = new Sound(_root.mySound); walk.attachSound("walk");
Frame 57
function buildMap(Map) { MapWidth = Map[0].length; MapHeight = Map.length; j = 0; TileKind = random(3) + 1; while (j < MapHeight) { i = 0; while (i < MapWidth) { this.attachMovie("Tile", (("t_" + j) + "_") + i, ++Depth); this[(("t_" + j) + "_") + i]._x = i * TileW; this[(("t_" + j) + "_") + i]._y = j * TileH; this[(("t_" + j) + "_") + i].gotoAndStop(Map[j][i]); this[(("t_" + j) + "_") + i].ExitBox = false; this[(("t_" + j) + "_") + i].exit = false; if (Map[j][i] >= 10) { this[(("t_" + j) + "_") + i].gotoAndStop(1); this[(("t_" + j) + "_") + i].Tile.gotoAndStop(Map[j][i] - 9); } else if (Map[j][i] == 3) { HoleCount++; this[(("t_" + j) + "_") + i].Enemy.gotoAndStop(2); this[(("t_" + j) + "_") + i].exit = true; } i++; } j++; } } function createChar(px, py) { attachMovie("Hero", "Hero", ++Depth); Hero._width = TileW; Hero._height = TileH; Hero._x = (TileW * px) + (Hero._width / 2); Hero._y = (TileH * py) + (Hero._height / 2); } function MoveHero(chardir) { if (playGame) { if (chardir == null) { } else { i = Math.floor(Hero._x / TileW); j = Math.floor(Hero._y / TileH); if (chardir == "Up") { _root.Hero.gotoAndStop("Up"); if ((myMap[j - 1][i] == M) || (myMap[j - 1][i] == E)) { Hero._y = Hero._y - s; MoveCount++; walk.start(0, 1); } if (myMap[j - 1][i] == B) { if (myMap[j - 2][i] == M) { _root[(("t_" + (j - 1)) + "_") + i].ExitBox = false; push.start(0, 1); MoveCount++; BUp(j - 1, i); Hero._y = Hero._y - s; } else if (myMap[j - 2][i] == E) { _root[(("t_" + (j - 1)) + "_") + i].ExitBox = false; _root[(("t_" + (j - 2)) + "_") + i].ExitBox = true; locked.start(0, 1); MoveCount++; BUp(j - 1, i); Hero._y = Hero._y - s; } } checkWin(); } if (chardir == "Down") { _root.Hero.gotoAndStop("Down"); if ((myMap[j + 1][i] == M) || (myMap[j + 1][i] == E)) { Hero._y = Hero._y + s; MoveCount++; walk.start(0, 1); } if (myMap[j + 1][i] == B) { if (myMap[j + 2][i] == M) { _root[(("t_" + (j + 1)) + "_") + i].ExitBox = false; push.start(0, 1); MoveCount++; BDown(j + 1, i); Hero._y = Hero._y + s; } else if (myMap[j + 2][i] == E) { _root[(("t_" + (j + 1)) + "_") + i].ExitBox = false; _root[(("t_" + (j + 2)) + "_") + i].ExitBox = true; locked.start(0, 1); MoveCount++; BDown(j + 1, i); Hero._y = Hero._y + s; } } checkWin(); } if (chardir == "Left") { _root.Hero.gotoAndStop("Left"); if ((myMap[j][i - 1] == M) || (myMap[j][i - 1] == E)) { Hero._x = Hero._x - s; MoveCount++; walk.start(0, 1); } if (myMap[j][i - 1] == B) { if (myMap[j][i - 2] == M) { _root[(("t_" + j) + "_") + (i - 1)].ExitBox = false; push.start(0, 1); MoveCount++; BLeft(j, i - 1); Hero._x = Hero._x - s; } else if (myMap[j][i - 2] == E) { _root[(("t_" + j) + "_") + (i - 1)].ExitBox = false; _root[(("t_" + j) + "_") + (i - 2)].ExitBox = true; locked.start(0, 1); MoveCount++; BLeft(j, i - 1); Hero._x = Hero._x - s; } } checkWin(); } if (chardir == "Right") { _root.Hero.gotoAndStop("Right"); if ((myMap[j][i + 1] == M) || (myMap[j][i + 1] == E)) { Hero._x = Hero._x + s; MoveCount++; walk.start(0, 1); } else if (myMap[j][i + 1] == B) { if (myMap[j][i + 2] == M) { _root[(("t_" + j) + "_") + (i + 1)].ExitBox = false; push.start(0, 1); MoveCount++; BRight(j, i + 1); Hero._x = Hero._x + s; } else if (myMap[j][i + 2] == E) { _root[(("t_" + j) + "_") + (i + 1)].ExitBox = false; _root[(("t_" + j) + "_") + (i + 2)].ExitBox = true; locked.start(0, 1); MoveCount++; BRight(j, i + 1); Hero._x = Hero._x + s; } } checkWin(); } updateAfterEvent(); } } } function CheckFailStatus(j, i) { _root.FailMC.Depth = _root.FailMC.getDepth(); if (((myMap[j][i - 1] >= 10) && (myMap[j - 1][i - 1] >= 10)) && (myMap[j - 1][i] >= 10)) { _root.playGame = false; _root.FailMC.swapDepths(++Depth); _root.FailMC.gotoAndPlay(2); } if (((myMap[j - 1][i] >= 10) && (myMap[j - 1][i + 1] >= 10)) && (myMap[j][i + 1] >= 10)) { _root.playGame = false; _root.FailMC.swapDepths(++Depth); _root.FailMC.gotoAndPlay(2); } if (((myMap[j][i + 1] >= 10) && (myMap[j + 1][i + 1] >= 10)) && (myMap[j + 1][i] >= 10)) { _root.playGame = false; _root.FailMC.swapDepths(++Depth); _root.FailMC.gotoAndPlay(2); } if (((myMap[j][i - 1] >= 10) && (myMap[j + 1][i - 1] >= 10)) && (myMap[j + 1][i] >= 10)) { _root.playGame = false; _root.FailMC.swapDepths(++Depth); _root.FailMC.gotoAndPlay(2); } } function BUp(uy, cx) { if (_root[(("t_" + uy) + "_") + cx].exit == true) { _root[(("t_" + uy) + "_") + cx].gotoAndStop(E); myMap[uy][cx] = E; } else { _root[(("t_" + uy) + "_") + cx].gotoAndStop(M); myMap[uy][cx] = M; } _root[(("t_" + (uy - 1)) + "_") + cx].gotoAndStop(B); if (_root[(("t_" + (uy - 1)) + "_") + cx].ExitBox == true) { _root[(("t_" + (uy - 1)) + "_") + cx].gem.gotoAndStop(2); } else { CheckFailStatus(uy - 1, cx); } myMap[uy - 1][cx] = B; } function BDown(dy, cx) { var _local3 = dy; var _local2 = cx; var _local4 = _root; if (_local4[(("t_" + _local3) + "_") + _local2].exit == true) { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(E); myMap[_local3][_local2] = E; } else { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(M); myMap[_local3][_local2] = M; } _local4[(("t_" + (_local3 + 1)) + "_") + _local2].gotoAndStop(B); if (_local4[(("t_" + (_local3 + 1)) + "_") + _local2].ExitBox == true) { _local4[(("t_" + (_local3 + 1)) + "_") + _local2].gem.gotoAndStop(2); } else { CheckFailStatus(dy + 1, cx); } myMap[_local3 + 1][_local2] = B; } function BLeft(cy, lx) { var _local3 = cy; var _local2 = lx; var _local4 = _root; if (_local4[(("t_" + _local3) + "_") + _local2].exit == true) { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(E); myMap[_local3][_local2] = E; } else { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(M); myMap[_local3][_local2] = M; } _local4[(("t_" + _local3) + "_") + (_local2 - 1)].gotoAndStop(B); if (_local4[(("t_" + _local3) + "_") + (_local2 - 1)].ExitBox == true) { _local4[(("t_" + _local3) + "_") + (_local2 - 1)].gem.gotoAndStop(2); } else { CheckFailStatus(cy, lx - 1); } myMap[_local3][_local2 - 1] = B; } function BRight(cy, rx) { var _local3 = cy; var _local2 = rx; var _local4 = _root; if (_local4[(("t_" + _local3) + "_") + _local2].exit == true) { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(E); myMap[_local3][_local2] = E; } else { _local4[(("t_" + _local3) + "_") + _local2].gotoAndStop(M); myMap[_local3][_local2] = M; } _local4[(("t_" + _local3) + "_") + (_local2 + 1)].gotoAndStop(B); if (_local4[(("t_" + _local3) + "_") + (_local2 + 1)].ExitBox == true) { _local4[(("t_" + _local3) + "_") + (_local2 + 1)].gem.gotoAndStop(2); } else { CheckFailStatus(cy, rx + 1); } myMap[_local3][_local2 + 1] = B; } function checkWin() { var _local4 = _root; exitCounter = 0; var _local3 = 0; while (_local3 < MapHeight) { var _local2 = 0; while (_local2 < MapWidth) { if (_local4[(("t_" + _local3) + "_") + _local2].ExitBox == true) { exitCounter++; } if (exitCounter == HoleCount) { playGame = false; _root.WinMC.Depth = _root.WinMC.getDepth(); WinMC.swapDepths(++Depth); WinMC.gotoAndPlay(2); } _local2++; } _local3++; } } function placeChar(Level) { switch (Level) { case 1 : createChar(4, 6); break; case 2 : createChar(5, 2); break; case 3 : createChar(6, 4); break; case 4 : createChar(5, 2); break; case 5 : createChar(2, 5); break; case 6 : createChar(4, 2); break; case 7 : createChar(5, 4); break; case 8 : createChar(1, 4); break; case 9 : createChar(3, 2); break; case 10 : createChar(1, 5); break; case 11 : createChar(2, 2); break; case 12 : createChar(2, 5); break; case 13 : createChar(4, 2); break; case 14 : createChar(6, 6); break; case 15 : createChar(6, 7); break; case 16 : createChar(6, 6); break; case 17 : createChar(2, 2); break; case 18 : createChar(2, 2); break; case 19 : createChar(3, 5); break; case 20 : createChar(2, 7); break; case 21 : createChar(6, 3); break; case 22 : createChar(6, 5); break; case 23 : createChar(6, 5); break; case 24 : createChar(6, 3); } } stop(); myMap1 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 10, 11, 11, 11, 11, 12], [5, 10, 19, 2, 2, 3, 2, 22], [5, 13, 2, 4, 2, 6, 2, 22], [5, 13, 2, 3, 4, 2, 2, 22], [5, 13, 2, 2, 6, 4, 10, 16], [5, 13, 3, 2, 2, 2, 22, 5], [5, 14, 15, 15, 15, 15, 16, 5]]; myMap2 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 11, 11, 12], [5, 13, 3, 2, 2, 2, 2, 22], [5, 13, 2, 6, 3, 6, 2, 22], [5, 13, 2, 2, 2, 4, 2, 22], [5, 13, 3, 4, 4, 2, 10, 16], [5, 13, 2, 2, 10, 15, 16, 5], [5, 14, 15, 15, 16, 5, 5, 5]]; myMap3 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 12, 5, 10, 11, 12], [5, 13, 3, 18, 11, 19, 3, 22], [5, 13, 2, 6, 2, 2, 3, 22], [5, 13, 2, 4, 4, 2, 2, 22], [5, 13, 2, 2, 4, 2, 2, 22], [5, 13, 2, 2, 6, 2, 2, 22], [5, 13, 2, 2, 10, 11, 11, 16], [5, 14, 11, 11, 16, 5, 5, 5]]; myMap4 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 10, 11, 11, 12, 5], [5, 5, 5, 13, 2, 2, 18, 12], [10, 11, 11, 19, 2, 2, 2, 22], [13, 3, 2, 6, 4, 4, 2, 22], [13, 2, 2, 2, 2, 2, 10, 16], [13, 3, 2, 2, 4, 10, 16, 5], [14, 12, 3, 2, 2, 22, 5, 5], [5, 14, 11, 11, 11, 16, 5, 5]]; myMap5 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 12, 5, 5, 5], [13, 2, 3, 3, 18, 11, 11, 12], [13, 2, 4, 2, 2, 2, 2, 22], [13, 2, 2, 6, 4, 6, 2, 22], [13, 2, 2, 2, 3, 4, 2, 22], [14, 11, 11, 11, 11, 11, 11, 16]]; myMap6 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 11, 11, 12, 5], [13, 3, 2, 2, 2, 3, 22, 5], [13, 2, 2, 4, 6, 2, 18, 12], [13, 2, 6, 2, 4, 3, 2, 22], [13, 2, 2, 2, 4, 6, 2, 22], [14, 11, 11, 12, 2, 2, 2, 22], [5, 5, 5, 14, 11, 11, 11, 16]]; myMap7 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 12, 5, 5], [5, 13, 3, 2, 3, 18, 11, 12], [5, 13, 3, 6, 4, 4, 2, 22], [5, 13, 2, 2, 2, 2, 2, 22], [5, 13, 2, 4, 6, 2, 2, 22], [5, 14, 12, 2, 2, 2, 10, 16], [5, 5, 14, 11, 11, 11, 16, 5]]; myMap8 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 11, 11, 11, 12], [13, 3, 2, 2, 2, 3, 2, 22], [13, 2, 6, 2, 6, 2, 2, 22], [13, 2, 4, 2, 2, 4, 3, 22], [14, 11, 11, 11, 12, 2, 4, 22], [5, 5, 5, 5, 13, 2, 2, 22], [5, 5, 5, 5, 14, 11, 11, 16]]; myMap9 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 12, 5, 5], [5, 13, 2, 2, 2, 18, 11, 12], [10, 19, 2, 3, 2, 2, 2, 22], [13, 3, 2, 4, 3, 4, 2, 22], [14, 12, 4, 6, 2, 10, 11, 16], [5, 13, 2, 2, 2, 22, 5, 5], [5, 14, 11, 11, 11, 16, 5, 5]]; myMap10 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 12, 5, 5, 5], [10, 19, 2, 2, 18, 11, 11, 12], [13, 3, 3, 4, 2, 2, 3, 22], [13, 2, 6, 4, 2, 4, 2, 22], [13, 2, 2, 2, 6, 2, 2, 22], [14, 11, 11, 11, 12, 2, 2, 22], [5, 5, 5, 5, 14, 11, 11, 16]]; myMap11 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 12, 5, 5, 5], [5, 13, 2, 2, 22, 5, 5, 5], [5, 13, 2, 2, 22, 5, 5, 5], [10, 19, 3, 2, 18, 11, 11, 12], [13, 2, 4, 4, 3, 2, 3, 22], [13, 2, 2, 4, 2, 10, 11, 16], [14, 11, 12, 2, 2, 22, 5, 5], [5, 5, 14, 11, 11, 16, 5, 5]]; myMap12 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 10, 11, 11, 11, 12], [5, 5, 5, 13, 2, 2, 2, 22], [5, 5, 5, 13, 2, 6, 3, 22], [5, 10, 11, 19, 2, 2, 3, 22], [5, 13, 2, 2, 4, 4, 2, 22], [5, 13, 2, 2, 3, 4, 2, 22], [5, 14, 11, 11, 11, 11, 11, 16]]; myMap13 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 11, 12, 5], [5, 13, 2, 2, 2, 2, 18, 12], [5, 13, 2, 2, 6, 2, 2, 22], [5, 13, 3, 2, 2, 4, 2, 22], [5, 13, 2, 4, 4, 6, 3, 22], [5, 14, 11, 12, 2, 2, 3, 22], [5, 5, 5, 14, 11, 11, 11, 16]]; myMap14 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 10, 11, 11, 12, 5, 5], [10, 11, 19, 3, 2, 22, 5, 5], [13, 2, 3, 2, 2, 18, 11, 12], [13, 2, 2, 2, 4, 4, 2, 22], [14, 12, 2, 3, 2, 4, 2, 22], [5, 14, 11, 11, 11, 11, 11, 16]]; myMap15 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 10, 11, 11, 12], [5, 5, 5, 5, 13, 2, 2, 22], [5, 5, 10, 11, 19, 4, 3, 22], [5, 5, 13, 2, 2, 3, 2, 22], [10, 11, 19, 2, 2, 6, 3, 22], [13, 2, 4, 2, 2, 4, 2, 22], [13, 2, 2, 2, 6, 2, 2, 22], [14, 11, 11, 11, 11, 11, 11, 16]]; myMap16 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 12, 5, 5, 5], [13, 2, 2, 3, 18, 11, 12, 5], [13, 2, 4, 3, 3, 2, 22, 5], [13, 2, 2, 6, 6, 4, 18, 12], [14, 12, 2, 2, 6, 2, 2, 22], [5, 13, 4, 2, 2, 2, 2, 22], [5, 13, 2, 2, 10, 11, 11, 16], [5, 14, 11, 11, 16, 5, 5, 5]]; myMap17 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 11, 11, 12], [10, 19, 2, 2, 2, 2, 2, 22], [13, 3, 2, 6, 2, 2, 2, 22], [13, 2, 4, 4, 4, 3, 10, 16], [13, 2, 3, 6, 2, 2, 22, 5], [13, 2, 2, 10, 11, 11, 16, 5], [14, 11, 11, 16, 5, 5, 5, 5]]; myMap18 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 11, 12, 5], [5, 13, 2, 2, 2, 2, 18, 12], [5, 13, 6, 4, 2, 2, 2, 22], [10, 19, 6, 2, 3, 2, 2, 22], [13, 2, 4, 2, 6, 4, 10, 16], [13, 2, 3, 2, 2, 3, 22, 5], [14, 11, 11, 12, 2, 2, 22, 5], [5, 5, 5, 14, 11, 11, 16, 5]]; myMap19 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 12, 5, 5], [5, 13, 2, 2, 2, 18, 11, 12], [5, 13, 2, 2, 4, 2, 2, 22], [5, 14, 12, 4, 4, 2, 3, 22], [5, 5, 13, 2, 2, 3, 2, 22], [5, 5, 14, 12, 2, 6, 2, 22], [5, 5, 5, 13, 2, 2, 3, 22], [5, 5, 5, 14, 11, 11, 11, 16]]; myMap20 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 12, 5, 5, 5], [13, 2, 2, 2, 18, 11, 11, 12], [13, 2, 4, 4, 2, 2, 2, 22], [13, 2, 3, 6, 3, 2, 2, 22], [13, 2, 2, 6, 6, 2, 10, 16], [13, 2, 2, 6, 6, 4, 22, 5], [13, 2, 2, 2, 2, 3, 22, 5], [14, 11, 11, 11, 11, 11, 16, 5]]; myMap21 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 10, 11, 11, 11, 11, 11, 12], [10, 19, 2, 2, 2, 3, 2, 22], [13, 2, 4, 2, 2, 4, 2, 22], [13, 3, 4, 3, 10, 11, 11, 16], [13, 2, 2, 10, 16, 5, 5, 5], [13, 2, 2, 22, 5, 5, 5, 5], [13, 2, 2, 22, 5, 5, 5, 5], [14, 11, 11, 16, 5, 5, 5, 5]]; myMap22 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 10, 11, 11, 12, 5, 5], [10, 11, 19, 2, 2, 18, 11, 12], [13, 2, 3, 3, 2, 4, 3, 22], [13, 2, 2, 4, 4, 2, 2, 22], [14, 11, 11, 12, 2, 2, 2, 22], [5, 5, 5, 14, 11, 11, 11, 16]]; myMap23 = [[5, 5, 5, 5, 5, 5, 5, 5], [10, 11, 11, 11, 11, 11, 11, 12], [13, 2, 2, 2, 6, 2, 2, 22], [13, 2, 6, 3, 4, 2, 4, 22], [13, 2, 2, 2, 4, 2, 2, 22], [14, 11, 12, 6, 6, 3, 2, 22], [5, 5, 13, 2, 2, 2, 2, 22], [5, 5, 13, 2, 2, 2, 3, 22], [5, 5, 14, 11, 11, 11, 11, 16]]; myMap24 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 10, 11, 11, 11, 12], [5, 5, 5, 13, 2, 2, 2, 22], [5, 10, 11, 19, 2, 2, 2, 22], [5, 13, 2, 4, 2, 4, 10, 16], [10, 19, 2, 4, 2, 2, 22, 5], [13, 3, 2, 2, 6, 2, 22, 5], [13, 3, 3, 2, 2, 2, 22, 5], [14, 11, 11, 11, 11, 11, 16, 5]]; fscommand ("allowscale", false); Depth = 10; TileW = 50; TileH = 50; HoleCount = 0; s = TileW; M = 2; E = 3; B = 4; MoveCount = 0; _root.playGame = true; _root.LevelUp = true; myMap = _root["myMap" + _root.Level]; buildMap(myMap); placeChar(_root.Level);
Instance of Symbol 128 MovieClip in Frame 57
onClipEvent (keyDown) { if (_root.playGame == false) { return(undefined); } if (Key.isDown(38)) { Dir = "Up"; } else if (Key.isDown(40)) { Dir = "Down"; } else if (Key.isDown(37)) { Dir = "Left"; } else if (Key.isDown(39)) { Dir = "Right"; } else { Dir = null; } _root.MoveHero(Dir); updateAfterEvent(); }
Frame 58
removeMovieClip(_root.Hero); var i = 0; while (i < MapHeight) { var j = 0; while (j < MapWidth) { removeMovieClip(_root[(("t_" + i) + "_") + j]); j++; } i++; } if (_root.Level < 1) { _root.Level = 24; } if (_root.Level > 24) { _root.Level = 1; } prevFrame();
Symbol 48 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
gotoAndPlay(random(80) + 1);
Symbol 60 MovieClip Frame 1
gotoAndPlay(random(80) + 1);
Symbol 61 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 68 MovieClip [Tile] Frame 1
stop();
Symbol 75 MovieClip [Hero] Frame 1
stop();
Symbol 84 MovieClip Frame 100
_root.play();
Symbol 104 Button
on (release) { _root.gotoAndPlay("Start"); }
Symbol 110 Button
on (release) { _root.gotoAndPlay("Help"); }
Symbol 114 Button
on (release) { fscommand ("quit"); }
Symbol 115 MovieClip Frame 64
stop();
Symbol 126 Button
on (release) { _parent.play(); }
Symbol 134 MovieClip Frame 1
gotoAndStop(_parent.Num + 1);
Symbol 138 MovieClip Frame 1
stop(); Num = random(3) + 1;
Symbol 138 MovieClip Frame 110
_root.Level = _root.Level + 1; _root.nextFrame(); this.swapDepths(Depth);
Symbol 145 MovieClip Frame 1
gotoAndStop(_parent.Num + 1);
Symbol 148 MovieClip Frame 1
stop(); Num = random(3) + 1;
Symbol 148 MovieClip Frame 12
trace("fail");
Symbol 148 MovieClip Frame 110
_root.FailMC.swapDepths(_root.FailMC.Depth); _root.nextFrame();
Symbol 160 Button
on (release) { fscommand ("Quit"); }
Symbol 163 Button
on (press) { nextFrame(); }
Symbol 166 MovieClip Frame 1
stop();
Symbol 174 Button
on (press) { if (_root.playGame) { _root.Level = _root.Level - 1; if (_root.Level < 1) { _root.Level = 24; } nextFrame(); } }
Symbol 175 Button
on (press) { if (_root.playGame) { _root.Level = _root.Level + 1; if (_root.Level > 24) { _root.Level = 1; } nextFrame(); } }
Symbol 178 Button
on (release) { _root.MusicMC.gotoAndStop(3); }
Symbol 181 Button
on (release) { _root.MusicMC.gotoAndPlay(1); }
Symbol 182 MovieClip Frame 1
stopAllSounds();
Symbol 182 MovieClip Frame 2
stop();
Symbol 182 MovieClip Frame 3
stopAllSounds(); stop();

Library Items

Symbol 1 Sound [locked]
Symbol 2 Sound [push]
Symbol 3 Sound [walk]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:15 39 42 44 45 48
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:15 25 32 37 39 42 44 45 48
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:15 37 48
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:15 32 39 42 44 45 48
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:5 6 8 10 11 13 14Used by:48
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:48
Symbol 18 GraphicUsed by:48
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:25 37 39 42 44 45 48
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:19 8 21 23 24Used by:48
Symbol 26 GraphicUsed by:48
Symbol 27 GraphicUsed by:48
Symbol 28 GraphicUsed by:48
Symbol 29 BitmapUsed by:30 43 46 49
Symbol 30 GraphicUses:29Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:8 13 31Used by:33 47
Symbol 33 MovieClipUses:30 32Used by:48
Symbol 34 GraphicUsed by:39 44
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:35 8 10 23 36Used by:39 42 44 45
Symbol 38 GraphicUsed by:39 44
Symbol 39 MovieClipUses:5 34 37 8 13 23 38Used by:48
Symbol 40 GraphicUsed by:42 45
Symbol 41 GraphicUsed by:42 45
Symbol 42 MovieClipUses:5 40 37 8 13 23 41Used by:48
Symbol 43 GraphicUses:29Used by:44 45
Symbol 44 MovieClipUses:43 5 34 37 8 13 23 38Used by:48
Symbol 45 MovieClipUses:43 5 40 37 8 13 23 41Used by:48
Symbol 46 GraphicUses:29Used by:47
Symbol 47 MovieClipUses:46 32Used by:48
Symbol 48 MovieClipUses:15 17 18 25 5 26 8 10 23 27 13 28 33 39 42 44 45 47Used by:68
Symbol 49 GraphicUses:29Used by:68
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:56 60
Symbol 52 GraphicUsed by:56
Symbol 53 BitmapUsed by:54 58
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:51 52 55Used by:61
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUses:53Used by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:51 57 59Used by:61
Symbol 61 MovieClipUses:56 60Used by:68
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:68
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [Tile]Uses:48 49 61 63 65 67
Symbol 69 GraphicUsed by:75
Symbol 70 BitmapUsed by:71 72 73 74
Symbol 71 GraphicUses:70Used by:75
Symbol 72 GraphicUses:70Used by:75
Symbol 73 GraphicUses:70Used by:75
Symbol 74 GraphicUses:70Used by:75
Symbol 75 MovieClip [Hero]Uses:69 71 72 73 74
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:76 77 79 80 81 82 83Used by:Timeline
Symbol 85 GraphicUsed by:115
Symbol 86 SoundUsed by:115
Symbol 87 GraphicUsed by:104
Symbol 88 GraphicUsed by:104
Symbol 89 GraphicUsed by:104
Symbol 90 GraphicUsed by:99
Symbol 91 ShapeTweeningUsed by:99
Symbol 92 GraphicUsed by:99
Symbol 93 ShapeTweeningUsed by:99
Symbol 94 ShapeTweeningUsed by:99
Symbol 95 ShapeTweeningUsed by:99
Symbol 96 ShapeTweeningUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 ShapeTweeningUsed by:99
Symbol 99 MovieClipUses:90 91 92 93 94 95 96 97 98Used by:104 110 114
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104 110 114
Symbol 102 SoundUsed by:104 110 114
Symbol 103 SoundUsed by:104
Symbol 104 ButtonUses:87 88 89 99 100 101 102 103Used by:115
Symbol 105 SoundUsed by:115
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 ButtonUses:106 107 108 99 109 101 102Used by:115
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:111 112 99 113 101 102Used by:115
Symbol 115 MovieClipUses:85 86 104 105 110 114Used by:Timeline
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:116 117 118 120Used by:Timeline
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:123 124 125Used by:127
Symbol 127 MovieClipUses:122 126Used by:Timeline
Symbol 128 MovieClipUsed by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:134
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:130 132 133Used by:138
Symbol 135 SoundUsed by:138 148
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClipUses:134 135 137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:145
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:145
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:140 142 144Used by:148
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:145 135 147Used by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 FontUsed by:151 154
Symbol 151 EditableTextUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 EditableTextUses:150Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160 163
Symbol 160 ButtonUses:157 158 159Used by:Timeline
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:161 162 159Used by:Timeline
Symbol 164 MovieClipUsed by:Timeline
Symbol 165 SoundUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:168 175
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 GraphicUsed by:170 174
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 171 GraphicUsed by:172 173
Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 ButtonUses:171Used by:Timeline
Symbol 174 ButtonUses:169Used by:Timeline
Symbol 175 ButtonUses:167Used by:Timeline
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:178 181
Symbol 178 ButtonUses:177Used by:182
Symbol 179 SoundUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 ButtonUses:177Used by:182
Symbol 182 MovieClipUses:176 178 179 180 181Used by:Timeline

Instance Names

"WinMC"Frame 57Symbol 138 MovieClip
"FailMC"Frame 57Symbol 148 MovieClip
"mySound"Frame 57Symbol 164 MovieClip
"loopSound"Frame 57Symbol 166 MovieClip
"MusicMC"Frame 57Symbol 182 MovieClip
"Tile"Symbol 68 MovieClip [Tile] Frame 1Symbol 48 MovieClip
"Enemy"Symbol 68 MovieClip [Tile] Frame 3Symbol 61 MovieClip
"gem"Symbol 68 MovieClip [Tile] Frame 4Symbol 63 MovieClip
"Speak"Symbol 138 MovieClip Frame 2Symbol 134 MovieClip
"Speak"Symbol 148 MovieClip Frame 2Symbol 145 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "locked"
ExportAssets (56)Timeline Frame 1Symbol 2 as "push"
ExportAssets (56)Timeline Frame 1Symbol 3 as "walk"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Hero"

Labels

"Main"Frame 5
"Help"Frame 33
"Start"Frame 56
"Down"Symbol 75 MovieClip [Hero] Frame 1
"Up"Symbol 75 MovieClip [Hero] Frame 2
"Left"Symbol 75 MovieClip [Hero] Frame 3
"Right"Symbol 75 MovieClip [Hero] Frame 4
"Stop"Symbol 166 MovieClip Frame 1
"Play"Symbol 166 MovieClip Frame 3

Dynamic Text Variables

_root.LevelSymbol 151 EditableText"1"
_root.MoveCountSymbol 154 EditableText"0"




http://swfchan.com/44/219430/info.shtml
Created: 28/5 -2019 15:52:42 Last modified: 29/5 -2019 22:54:18 Server time: 01/05 -2024 23:43:43