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Monster Squad.swf

This is the info page for
Flash #220249

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 2 indi3 { } movieClip 7 { } movieClip 12 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 19 { frame 20 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 26 { frame 1 { _root.selesaiSerang(_parent._parent); } frame 11 { stop(); } } movieClip 33 { frame 80 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 40 { frame 45 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 47 { frame 10 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 54 { frame 6 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 59 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 60 { frame 1 { stop(); } } movieClip 68 { } movieClip 73 { } movieClip 78 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 85 { frame 22 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 92 { frame 1 { _root.selesaiSerang(_parent._parent); } frame 11 { stop(); } } movieClip 99 { frame 45 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 106 { frame 10 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 113 { frame 6 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 118 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 119 { frame 1 { stop(); } } movieClip 124 { } movieClip 129 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 138 { frame 20 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 145 { frame 1 { _root.selesaiSerang(_parent._parent); } frame 11 { stop(); } } movieClip 153 { frame 60 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 158 { frame 5 { _root.cekFierceAmmo(); if (_root.selesaiFierceAmmo == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 164 { frame 6 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 170 { frame 6 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 175 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 176 { frame 1 { stop(); } } movieClip 181 { } movieClip 187 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 194 { frame 22 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 201 { frame 1 { _root.selesaiSerang(_parent._parent); } frame 11 { stop(); } } movieClip 208 { frame 10 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 215 { frame 6 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 221 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 222 { frame 1 { stop(); } } movieClip 227 { } movieClip 231 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 242 { frame 28 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 249 { frame 11 { stop(); } } // unknown tag 88 length 145 movieClip 256 { frame 4 { namaTools = _root.namaTools; } frame 45 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 263 { frame 5 { _root.cekFierceAmmo2(); if (_root.selesaiFierceAmmo2 == true) { _root.selesaiSerang2(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 271 { frame 10 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 282 { frame 9 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 286 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 287 { frame 1 { stop(); } } movieClip 292 { } movieClip 296 { frame 70 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 307 { frame 25 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 314 { frame 11 { stop(); } } movieClip 322 { frame 10 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 333 { frame 9 { _root.cekMultipleAttack(); if (_root.selesaiMultipleAttack == true) { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } } movieClip 337 { frame 130 { _root.selesaiSerang(_parent._parent); _parent.gotoAndStop(1); } } movieClip 338 { frame 1 { stop(); } } movieClip 339 jagoan_mc { frame 1 { stop(); } } frame 1 { belugerin_mc._visible = false; _urlStart = _url.indexOf('://') + 3; _urlEnd = _url.indexOf('/', _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf('.') - 1; domEnd = domain.lastIndexOf('.', LastDot) + 1; domain = domain.substring(domEnd, domain.length); mainDimana2 = 'global'; if (domain == 'kongregate.com') { mainDimana2 = 'alien'; } else { mainDimana2 = 'global'; } if (mainDimana2 == 'global') { adBox.gotoAndStop(1); var CPMStarContentSpotID = '5579Q3B640F62'; System.security.allowDomain('server.cpmstar.com'); adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?contentspotid=' + CPMStarContentSpotID); } else { if (mainDimana2 == 'alien') { adBox.gotoAndStop(2); } } } frame 1 { i = 0; while (i <= 20) { _root['strengthBody' + i] = 0; _root['vitalityBody' + i] = 0; _root['speedBody' + i] = 0; _root['tranceSpeedBody' + i] = 0; _root['attackBody' + i] = 0; _root['magicAttackBody' + i] = 0; _root['defenseBody' + i] = 0; _root['magicDefenseBody' + i] = 0; _root['evadeBody' + i] = 0; _root['accuracyBody' + i] = 0; _root['luckBody' + i] = 0; ++i; } _root.defenseBody0 = 0; _root.defenseBody1 = 40; _root.defenseBody2 = 50; _root.defenseBody3 = 60; _root.defenseBody4 = 70; _root.defenseBody5 = 80; _root.defenseBody6 = 90; _root.magicDefenseBody7 = 60; _root.magicDefenseBody8 = 70; _root.magicDefenseBody9 = 80; _root.magicDefenseBody10 = 90; _root.strengthBody11 = 75; _root.vitalityBody12 = 75; _root.speedBody13 = 50; _root.tranceSpeedBody14 = 50; _root.attackBody15 = 75; _root.magicAttackBody16 = 75; _root.evadeBody17 = 25; _root.accuracyBody18 = 25; _root.luckBody19 = 25; _root.strengthBody20 = 20; _root.vitalityBody20 = 20; _root.defenseBody20 = 75; _root.magicDefenseBody20 = 75; _root.evadeBody20 = 20; _root.accuracyBody20 = 20; _root.luckBody20 = 20; } frame 1 { i = 0; while (i <= 20) { _root['strengthHead' + i] = 0; _root['vitalityHead' + i] = 0; _root['speedHead' + i] = 0; _root['tranceSpeedHead' + i] = 0; _root['attackHead' + i] = 0; _root['magicAttackHead' + i] = 0; _root['defenseHead' + i] = 0; _root['magicDefenseHead' + i] = 0; _root['evadeHead' + i] = 0; _root['accuracyHead' + i] = 0; _root['luckHead' + i] = 0; ++i; } _root.defenseHead0 = 0; _root.defenseHead1 = 40; _root.defenseHead2 = 50; _root.defenseHead3 = 60; _root.defenseHead4 = 70; _root.defenseHead5 = 80; _root.defenseHead6 = 90; _root.magicDefenseHead7 = 60; _root.magicDefenseHead8 = 70; _root.magicDefenseHead9 = 80; _root.magicDefenseHead10 = 90; _root.strengthHead11 = 75; _root.vitalityHead12 = 75; _root.speedHead13 = 50; _root.tranceSpeedHead14 = 50; _root.attackHead15 = 75; _root.magicAttackHead16 = 75; _root.evadeHead17 = 25; _root.accuracyHead18 = 25; _root.luckHead19 = 25; _root.strengthHead20 = 20; _root.vitalityHead20 = 20; _root.defenseHead20 = 75; _root.magicDefenseHead20 = 75; _root.evadeHead20 = 20; _root.accuracyHead20 = 20; _root.luckHead20 = 20; } frame 1 { i = 0; while (i <= 36) { _root['strengthShield' + i] = 0; _root['vitalityShield' + i] = 0; _root['speedShield' + i] = 0; _root['tranceSpeedShield' + i] = 0; _root['attackShield' + i] = 0; _root['magicAttackShield' + i] = 0; _root['defenseShield' + i] = 0; _root['magicDefenseShield' + i] = 0; _root['evadeShield' + i] = 0; _root['accuracyShield' + i] = 0; _root['luckShield' + i] = 0; ++i; } _root.defenseShield0 = 0; _root.defenseShield1 = 40; _root.vitalityShield1 = 40; _root.defenseShield2 = 60; _root.vitalityShield2 = 50; _root.magicDefenseShield2 = 60; _root.defenseShield3 = 100; _root.vitalityShield3 = 75; _root.attackShield4 = 75; _root.vitalityShield4 = 75; _root.defenseShield4 = 75; _root.defenseShield5 = 125; _root.vitalityShield5 = 150; _root.magicDefenseShield5 = 175; _root.defenseShield6 = 35; _root.vitalityShield6 = 40; _root.defenseShield7 = 55; _root.vitalityShield7 = 60; _root.magicDefenseShield7 = 55; _root.defenseShield8 = 75; _root.vitalityShield8 = 70; _root.luckShield8 = 30; _root.defenseShield9 = 175; _root.vitalityShield9 = 150; _root.vitalityShield10 = 150; _root.speedShield10 = 25; _root.defenseShield10 = 150; _root.magicDefenseShield10 = 150; _root.evadeShield10 = 25; _root.defenseShield11 = 30; _root.vitalityShield11 = 25; _root.defenseShield12 = 60; _root.vitalityShield12 = 65; _root.speedShield12 = 45; _root.strengthShield13 = 30; _root.vitalityShield13 = 100; _root.tranceSpeedShield13 = 30; _root.defenseShield13 = 100; _root.magicDefenseShield13 = 100; _root.accuracyShield13 = 30; _root.defenseShield14 = 125; _root.vitalityShield14 = 100; _root.magicDefenseShield14 = 125; _root.defenseShield15 = 150; _root.vitalityShield15 = 125; _root.defenseShield16 = 30; _root.vitalityShield16 = 40; _root.defenseShield17 = 75; _root.vitalityShield17 = 75; _root.magicDefenseShield17 = 100; _root.defenseShield18 = 125; _root.vitalityShield18 = 100; _root.evadeShield18 = 40; _root.defenseShield19 = 200; _root.vitalityShield19 = 175; _root.speedShield19 = -5; _root.defenseShield20 = 100; _root.vitalityShield20 = 75; _root.defenseShield21 = 75; _root.vitalityShield21 = 60; _root.strengthShield22 = 20; _root.vitalityShield22 = 100; _root.speedShield22 = 30; _root.defenseShield22 = 125; _root.evadeShield22 = 30; _root.luckShield22 = 30; _root.vitalityShield23 = 90; _root.tranceSpeedShield23 = 30; _root.defenseShield23 = 100; _root.magicDefenseShield23 = 100; _root.luckShield23 = 30; _root.defenseShield24 = 50; _root.vitalityShield24 = 50; _root.magicDefenseShield24 = 50; _root.defenseShield25 = 50; _root.vitalityShield25 = 75; _root.magicDefenseShield25 = 50; _root.defenseShield26 = 50; _root.vitalityShield26 = 100; _root.defenseShield27 = 80; _root.vitalityShield27 = 100; _root.speedShield27 = 50; _root.defenseShield28 = 100; _root.vitalityShield28 = 125; _root.defenseShield29 = 60; _root.vitalityShield29 = 75; _root.strengthShield30 = 30; _root.vitalityShield30 = 130; _root.speedShield30 = 35; _root.tranceSpeedShield30 = 35; _root.defenseShield30 = 125; _root.magicDefenseShield30 = 125; _root.luckShield30 = 35; _root.defenseShield31 = 225; _root.vitalityShield31 = 200; _root.magicDefenseShield31 = 225; _root.strengthShield32 = 75; _root.vitalityShield32 = 175; _root.speedShield32 = 25; _root.tranceSpeedShield32 = 25; _root.attackShield32 = 75; _root.magicAttackShield32 = 75; _root.defenseShield32 = 175; _root.magicDefenseShield32 = 175; _root.evadeShield32 = 30; _root.accuracyShield32 = 30; _root.luckShield32 = 30; _root.defenseShield33 = 175; _root.vitalityShield33 = 225; _root.magicDefenseShield33 = 175; _root.defenseShield34 = 350; _root.vitalityShield34 = 250; _root.defenseShield35 = 275; _root.vitalityShield35 = 250; _root.magicDefenseShield35 = 250; _root.defenseShield36 = 250; _root.vitalityShield36 = 225; _root.magicDefenseShield36 = 250; } frame 1 { i = 0; while (i <= 44) { _root['strengthWeapon' + i] = 0; _root['vitalityWeapon' + i] = 0; _root['speedWeapon' + i] = 0; _root['tranceSpeedWeapon' + i] = 0; _root['attackWeapon' + i] = 0; _root['magicAttackWeapon' + i] = 0; _root['defenseWeapon' + i] = 0; _root['magicDefenseWeapon' + i] = 0; _root['evadeWeapon' + i] = 0; _root['accuracyWeapon' + i] = 0; _root['luckWeapon' + i] = 0; ++i; } _root.attackWeapon0 = 0; _root.attackWeapon1 = 25; _root.strengthWeapon1 = 25; _root.attackWeapon2 = 50; _root.strengthWeapon2 = 75; _root.attackWeapon3 = 75; _root.strengthWeapon3 = 100; _root.attackWeapon4 = 100; _root.strengthWeapon4 = 150; _root.magicAttackWeapon4 = 75; _root.accuracyWeapon4 = 10; _root.luckWeapon4 = 5; _root.attackWeapon5 = 150; _root.strengthWeapon5 = 150; _root.magicAttackWeapon5 = 125; _root.attackWeapon6 = 5; _root.strengthWeapon6 = 5; _root.attackWeapon7 = 175; _root.strengthWeapon7 = 200; _root.attackWeapon8 = 30; _root.strengthWeapon8 = 35; _root.attackWeapon9 = 75; _root.strengthWeapon9 = 50; _root.speedWeapon9 = -3; _root.attackWeapon10 = 100; _root.strengthWeapon10 = 75; _root.defenseWeapon10 = 75; _root.magicDefenseWeapon10 = 50; _root.attackWeapon11 = 125; _root.strengthWeapon11 = 100; _root.magicAttackWeapon11 = 100; _root.attackWeapon12 = 150; _root.strengthWeapon12 = 175; _root.magicAttackWeapon12 = 175; _root.attackWeapon13 = 175; _root.strengthWeapon13 = 200; _root.evadeWeapon13 = 30; _root.attackWeapon14 = 125; _root.strengthWeapon14 = 100; _root.attackWeapon15 = 35; _root.strengthWeapon15 = 40; _root.attackWeapon16 = 75; _root.strengthWeapon16 = 80; _root.magicAttackWeapon16 = 75; _root.attackWeapon17 = 90; _root.strengthWeapon17 = 90; _root.vitalityWeapon17 = 20; _root.speedWeapon17 = 20; _root.magicAttackWeapon17 = 85; _root.attackWeapon18 = 100; _root.strengthWeapon18 = 75; _root.accuracyWeapon18 = 75; _root.attackWeapon19 = 125; _root.strengthWeapon19 = 100; _root.magicAttackWeapon19 = 175; _root.attackWeapon20 = 200; _root.strengthWeapon20 = 200; _root.attackWeapon21 = 40; _root.strengthWeapon21 = 50; _root.attackWeapon22 = 80; _root.strengthWeapon22 = 75; _root.magicAttackWeapon22 = 80; _root.attackWeapon23 = 95; _root.strengthWeapon23 = 90; _root.magicAttackWeapon23 = 100; _root.attackWeapon24 = 125; _root.strengthWeapon24 = 100; _root.speedWeapon24 = 25; _root.tranceSpeedWeapon24 = 25; _root.attackWeapon25 = 150; _root.strengthWeapon25 = 185; _root.magicAttackWeapon25 = 150; _root.attackWeapon26 = 225; _root.strengthWeapon26 = 200; _root.attackWeapon27 = 45; _root.strengthWeapon27 = 50; _root.attackWeapon28 = 90; _root.strengthWeapon28 = 90; _root.attackWeapon29 = 50; _root.strengthWeapon29 = 75; _root.attackWeapon30 = 125; _root.strengthWeapon30 = 100; _root.attackWeapon31 = 150; _root.strengthWeapon31 = 125; _root.evadeWeapon31 = 50; _root.luckWeapon31 = 50; _root.attackWeapon32 = 50; _root.strengthWeapon32 = 75; _root.attackWeapon33 = 100; _root.strengthWeapon33 = 125; _root.attackWeapon34 = 125; _root.strengthWeapon34 = 100; _root.attackWeapon35 = 175; _root.strengthWeapon35 = 200; _root.attackWeapon36 = 250; _root.strengthWeapon36 = 200; _root.attackWeapon37 = 200; _root.strengthWeapon37 = 250; _root.attackWeapon38 = 200; _root.strengthWeapon38 = 275; _root.strengthWeapon39 = 250; _root.vitalityWeapon39 = 125; _root.speedWeapon39 = 25; _root.tranceSpeedWeapon39 = 25; _root.attackWeapon39 = 250; _root.magicAttackWeapon39 = 225; _root.defenseWeapon39 = 75; _root.magicDefenseWeapon39 = 75; _root.evadeWeapon39 = 30; _root.accuracyWeapon39 = 30; _root.luckWeapon39 = 30; _root.attackWeapon40 = 225; _root.strengthWeapon40 = 250; _root.attackWeapon41 = 250; _root.strengthWeapon41 = 200; _root.magicAttackWeapon41 = 250; _root.attackWeapon42 = 175; _root.strengthWeapon42 = 180; _root.attackWeapon43 = 350; _root.strengthWeapon43 = 250; _root.attackWeapon44 = 250; _root.strengthWeapon44 = 225; _root.magicAttackWeapon44 = 200; } frame 1 { function kalkulasiStats(indi, indi2) { if (indi == 'awal') { strengthAwal = 0; vitalityAwal = 0; speedAwal = 0; tranceSpeedAwal = 0; attackAwal = 0; magicAttackAwal = 0; defenseAwal = 0; magicDefenseAwal = 0; evadeAwal = 0; accuracyAwal = 0; luckAwal = 0; strengthAkhir = 0; vitalityAkhir = 0; speedAkhir = 0; tranceSpeedAkhir = 0; attackAkhir = 0; magicAttackAkhir = 0; defenseAkhir = 0; magicDefenseAkhir = 0; evadeAkhir = 0; accuracyAkhir = 0; luckAkhir = 0; } else { if (indi == 'hasil') { if (indi2 <= 20) { strengthAkhir = _root['strengthHead' + indi2]; vitalityAkhir = _root['vitalityHead' + indi2]; speedAkhir = _root['speedHead' + indi2]; tranceSpeedAkhir = _root['tranceSpeedHead' + indi2]; attackAkhir = _root['attackHead' + indi2]; magicAttackAkhir = _root['magicAttackHead' + indi2]; defenseAkhir = _root['defenseHead' + indi2]; magicDefenseAkhir = _root['magicDefenseHead' + indi2]; evadeAkhir = _root['evadeHead' + indi2]; accuracyAkhir = _root['accuracyHead' + indi2]; luckAkhir = _root['luckHead' + indi2]; } else { strengthAkhir = _root['strengthBody' + indi2]; vitalityAkhir = _root['vitalityBody' + indi2]; speedAkhir = _root['speedBody' + indi2]; tranceSpeedAkhir = _root['tranceSpeedBody' + indi2]; attackAkhir = _root['attackBody' + indi2]; magicAttackAkhir = _root['magicAttackBody' + indi2]; defenseAkhir = _root['defenseBody' + indi2]; magicDefenseAkhir = _root['magicDefenseBody' + indi2]; evadeAkhir = _root['evadeBody' + indi2]; accuracyAkhir = _root['accuracyBody' + indi2]; luckAkhir = _root['luckBody' + indi2]; } } else { if (indi == 'akhir') { strengthAwal = _root['xStrength' + siapaPunya] + _root['strengthWeapon' + siapaWeapon] + _root['strengthShield' + siapaShield] + _root['strengthHead' + siapaHead] + _root['strengthBody' + siapaBody]; vitalityAwal = _root['xVitality' + siapaPunya] + _root['vitalityWeapon' + siapaWeapon] + _root['vitalityShield' + siapaShield] + _root['vitalityHead' + siapaHead] + _root['vitalityBody' + siapaBody]; speedAwal = _root['xspeed' + siapaPunya] + _root['speedWeapon' + siapaWeapon] + _root['speedShield' + siapaShield] + _root['speedHead' + siapaHead] + _root['speedBody' + siapaBody]; tranceSpeedAwal = _root['xspeedTrance' + siapaPunya] + _root['tranceSpeedWeapon' + siapaWeapon] + _root['tranceSpeedShield' + siapaShield] + _root['tranceSpeedHead' + siapaHead] + _root['tranceSpeedBody' + siapaBody]; attackAwal = _root['xAttack' + siapaPunya] + _root['attackWeapon' + siapaWeapon] + _root['attackShield' + siapaShield] + _root['attackHead' + siapaHead] + _root['attackBody' + siapaBody]; magicAttackAwal = _root['xMagicAttack' + siapaPunya] + _root['magicAttackWeapon' + siapaWeapon] + _root['magicAttackShield' + siapaShield] + _root['magicAttackHead' + siapaHead] + _root['magicAttackBody' + siapaBody]; defenseAwal = _root['xDefense' + siapaPunya] + _root['defenseWeapon' + siapaWeapon] + _root['defenseShield' + siapaShield] + _root['defenseHead' + siapaHead] + _root['defenseBody' + siapaBody]; magicDefenseAwal = _root['xMagicDefense' + siapaPunya] + _root['magicDefenseWeapon' + siapaWeapon] + _root['magicDefenseShield' + siapaShield] + _root['magicDefenseHead' + siapaHead] + _root['magicDefenseBody' + siapaBody]; evadeAwal = _root['xEvade' + siapaPunya] + _root['evadeWeapon' + siapaWeapon] + _root['evadeShield' + siapaShield] + _root['evadeHead' + siapaHead] + _root['evadeBody' + siapaBody]; accuracyAwal = _root['xAccuracy' + siapaPunya] + _root['accuracyWeapon' + siapaWeapon] + _root['accuracyShield' + siapaShield] + _root['accuracyHead' + siapaHead] + _root['accuracyBody' + siapaBody]; luckAwal = _root['xLuck' + siapaPunya] + _root['luckWeapon' + siapaWeapon] + _root['luckShield' + siapaShield] + _root['luckHead' + siapaHead] + _root['luckBody' + siapaBody]; strengthAkhir = _root['xStrength' + siapaPunya] + _root['strengthWeapon' + kiniWeapon] + _root['strengthShield' + kiniShield] + _root['strengthHead' + kiniHead] + _root['strengthBody' + kiniBody]; vitalityAkhir = _root['xVitality' + siapaPunya] + _root['vitalityWeapon' + kiniWeapon] + _root['vitalityShield' + kiniShield] + _root['vitalityHead' + kiniHead] + _root['vitalityBody' + kiniBody]; speedAkhir = _root['xspeed' + siapaPunya] + _root['speedWeapon' + kiniWeapon] + _root['speedShield' + kiniShield] + _root['speedHead' + kiniHead] + _root['speedBody' + kiniBody]; tranceSpeedAkhir = _root['xspeedTrance' + siapaPunya] + _root['tranceSpeedWeapon' + kiniWeapon] + _root['tranceSpeedShield' + kiniShield] + _root['tranceSpeedHead' + kiniHead] + _root['tranceSpeedBody' + kiniBody]; attackAkhir = _root['xAttack' + siapaPunya] + _root['attackWeapon' + kiniWeapon] + _root['attackShield' + kiniShield] + _root['attackHead' + kiniHead] + _root['attackBody' + kiniBody]; magicAttackAkhir = _root['xMagicAttack' + siapaPunya] + _root['magicAttackWeapon' + kiniWeapon] + _root['magicAttackShield' + kiniShield] + _root['magicAttackHead' + kiniHead] + _root['magicAttackBody' + kiniBody]; defenseAkhir = _root['xDefense' + siapaPunya] + _root['defenseWeapon' + kiniWeapon] + _root['defenseShield' + kiniShield] + _root['defenseHead' + kiniHead] + _root['defenseBody' + kiniBody]; magicDefenseAkhir = _root['xMagicDefense' + siapaPunya] + _root['magicDefenseWeapon' + kiniWeapon] + _root['magicDefenseShield' + kiniShield] + _root['magicDefenseHead' + kiniHead] + _root['magicDefenseBody' + kiniBody]; evadeAkhir = _root['xEvade' + siapaPunya] + _root['evadeWeapon' + kiniWeapon] + _root['evadeShield' + kiniShield] + _root['evadeHead' + kiniHead] + _root['evadeBody' + kiniBody]; accuracyAkhir = _root['xAccuracy' + siapaPunya] + _root['accuracyWeapon' + kiniWeapon] + _root['accuracyShield' + kiniShield] + _root['accuracyHead' + kiniHead] + _root['accuracyBody' + kiniBody]; luckAkhir = _root['xLuck' + siapaPunya] + _root['luckWeapon' + kiniWeapon] + _root['luckShield' + kiniShield] + _root['luckHead' + kiniHead] + _root['luckBody' + kiniBody]; } } } if (strengthAkhir > strengthAwal) { myColor = new Color(strength_mc); myColor2 = new Color(strength2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah1.gotoAndStop(2); } else { if (strengthAkhir < strengthAwal) { myColor = new Color(strength_mc); myColor2 = new Color(strength2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah1.gotoAndStop(3); } else { myColor = new Color(strength_mc); myColor2 = new Color(strength2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah1.gotoAndStop(1); } } if (vitalityAkhir > vitalityAwal) { myColor = new Color(vitality_mc); myColor2 = new Color(vitality2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah2.gotoAndStop(2); } else { if (vitalityAkhir < vitalityAwal) { myColor = new Color(vitality_mc); myColor2 = new Color(vitality2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah2.gotoAndStop(3); } else { myColor = new Color(vitality_mc); myColor2 = new Color(vitality2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah2.gotoAndStop(1); } } if (speedAkhir > speedAwal) { myColor = new Color(speed_mc); myColor2 = new Color(speed2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah3.gotoAndStop(2); } else { if (speedAkhir < speedAwal) { myColor = new Color(speed_mc); myColor2 = new Color(speed2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah3.gotoAndStop(3); } else { myColor = new Color(speed_mc); myColor2 = new Color(speed2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah3.gotoAndStop(1); } } if (tranceSpeedAkhir > tranceSpeedAwal) { myColor = new Color(tranceSpeed_mc); myColor2 = new Color(tranceSpeed2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah4.gotoAndStop(2); } else { if (tranceSpeedAkhir < tranceSpeedAwal) { myColor = new Color(tranceSpeed_mc); myColor2 = new Color(tranceSpeed2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah4.gotoAndStop(3); } else { myColor = new Color(tranceSpeed_mc); myColor2 = new Color(tranceSpeed2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah4.gotoAndStop(1); } } if (attackAkhir > attackAwal) { myColor = new Color(attack_mc); myColor2 = new Color(attack2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah5.gotoAndStop(2); } else { if (attackAkhir < attackAwal) { myColor = new Color(attack_mc); myColor2 = new Color(attack2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah5.gotoAndStop(3); } else { myColor = new Color(attack_mc); myColor2 = new Color(attack2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah5.gotoAndStop(1); } } if (magicAttackAkhir > magicAttackAwal) { myColor = new Color(magic_mc); myColor2 = new Color(magic2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah6.gotoAndStop(2); } else { if (magicAttackAkhir < magicAttackAwal) { myColor = new Color(magic_mc); myColor2 = new Color(magic2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah6.gotoAndStop(3); } else { myColor = new Color(magic_mc); myColor2 = new Color(magic2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah6.gotoAndStop(1); } } if (defenseAkhir > defenseAwal) { myColor = new Color(defense_mc); myColor2 = new Color(defense2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah7.gotoAndStop(2); } else { if (defenseAkhir < defenseAwal) { myColor = new Color(defense_mc); myColor2 = new Color(defense2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah7.gotoAndStop(3); } else { myColor = new Color(defense_mc); myColor2 = new Color(defense2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah7.gotoAndStop(1); } } if (magicDefenseAkhir > magicDefenseAwal) { myColor = new Color(magicDefense_mc); myColor2 = new Color(magicDefense2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah8.gotoAndStop(2); } else { if (magicDefenseAkhir < magicDefenseAwal) { myColor = new Color(magicDefense_mc); myColor2 = new Color(magicDefense2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah8.gotoAndStop(3); } else { myColor = new Color(magicDefense_mc); myColor2 = new Color(magicDefense2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah8.gotoAndStop(1); } } if (evadeAkhir > evadeAwal) { myColor = new Color(evade_mc); myColor2 = new Color(evade2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah9.gotoAndStop(2); } else { if (evadeAkhir < evadeAwal) { myColor = new Color(evade_mc); myColor2 = new Color(evade2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah9.gotoAndStop(3); } else { myColor = new Color(evade_mc); myColor2 = new Color(evade2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah9.gotoAndStop(1); } } if (accuracyAkhir > accuracyAwal) { myColor = new Color(accuracy_mc); myColor2 = new Color(accuracy2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah10.gotoAndStop(2); } else { if (accuracyAkhir < accuracyAwal) { myColor = new Color(accuracy_mc); myColor2 = new Color(accuracy2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah10.gotoAndStop(3); } else { myColor = new Color(accuracy_mc); myColor2 = new Color(accuracy2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah10.gotoAndStop(1); } } if (luckAkhir > luckAwal) { myColor = new Color(luck_mc); myColor2 = new Color(luck2_mc); myColor.setRGB(39168); myColor2.setRGB(39168); panah11.gotoAndStop(2); } else { if (luckAkhir < luckAwal) { myColor = new Color(luck_mc); myColor2 = new Color(luck2_mc); myColor.setRGB(16711680); myColor2.setRGB(16711680); panah11.gotoAndStop(3); } else { myColor = new Color(luck_mc); myColor2 = new Color(luck2_mc); myColor.setRGB(0); myColor2.setRGB(0); panah11.gotoAndStop(1); } } } } frame 1 { function simpanData(indi) { Cookies = SharedObject.getLocal(dataBaseMonster + indi); zi = 1; while (zi <= simpanSemua.length) { Cookies.data['monsterSquadData' + zi] = eval(simpanSemua[zi]); ++zi; } Cookies.flush(); } function loadData(indi) { Cookies = SharedObject.getLocal(dataBaseMonster + indi); zi = 1; while (zi <= simpanSemua.length) { _root[simpanSemua[zi]] = Cookies.data['monsterSquadData' + zi]; ++zi; } Cookies.flush(); } function initData() { posisiKini = 1; uring = 2500; timeKini = 0; detikKini = 0; menitKini = 0; jamKini = 0; battleKini = 0; sudahKeBar3 = false; sudahKeLab38 = false; sudahLanjutGame = false; sudahLanjutGame2 = false; party1 = 1; party2 = 2; party3 = 0; jumlahKarakterParty = 2; sudahKetemu1 = true; sudahKetemu2 = true; sudahKetemu3 = false; sudahKetemu4 = false; sudahKetemu5 = false; sudahKetemu6 = false; posKotak1 = 2; posKotak2 = 2; posKotak3 = 2; posKotak4 = 2; posKotak5 = 2; posKotak6 = 2; command11 = 1; command12 = 7; command13 = 3; command14 = 4; command21 = 1; command22 = 9; command23 = 3; command24 = 4; command31 = 1; command32 = 8; command33 = 3; command34 = 4; command41 = 1; command42 = 6; command43 = 3; command44 = 4; command51 = 1; command52 = 12; command53 = 3; command54 = 4; command61 = 1; command62 = 10; command63 = 3; command64 = 4; punyaCommand3 = 1; punyaCommand4 = 1; punyaCommand5 = 0; punyaCommand6 = 0; punyaCommand7 = 0; punyaCommand8 = 0; punyaCommand9 = 0; punyaCommand10 = 0; punyaCommand11 = 0; punyaCommand12 = 0; status11 = ''; status12 = ''; status13 = ''; status21 = ''; status22 = ''; status23 = ''; status31 = ''; status32 = ''; status33 = ''; status41 = ''; status42 = ''; status43 = ''; status51 = ''; status52 = ''; status53 = ''; status61 = ''; status62 = ''; status63 = ''; namaKarakter1 = 'Wolgenus'; namaKarakter2 = 'Eaglue'; namaKarakter3 = 'Rhineo'; namaKarakter4 = 'Crocodua'; namaKarakter5 = '??????'; namaKarakter6 = 'Ratuest'; defaultNama1 = 'Wolgenus'; defaultNama2 = 'Eaglue'; defaultNama3 = 'Rhineo'; defaultNama4 = 'Crocodua'; defaultNama5 = 'Lamberogi'; defaultNama6 = 'Ratuest'; namaJob1 = 'Thief'; namaJob2 = 'Warrior'; namaJob3 = 'Hunter'; namaJob4 = 'Guard'; namaJob5 = 'Troops'; namaJob6 = 'Scientist'; weaponPasang1 = 1; weaponPasang2 = 8; weaponPasang3 = 15; weaponPasang4 = 21; weaponPasang5 = 27; weaponPasang6 = 33; shieldPasang1 = 0; shieldPasang2 = 0; shieldPasang3 = 11; shieldPasang4 = 16; shieldPasang5 = 21; shieldPasang6 = 26; headPasang1 = 2; headPasang2 = 1; headPasang3 = 4; headPasang4 = 5; headPasang5 = 7; headPasang6 = 9; bodyPasang1 = 0; bodyPasang2 = 0; bodyPasang3 = 0; bodyPasang4 = 0; bodyPasang5 = 0; bodyPasang6 = 0; fineryPasang11 = 0; fineryPasang12 = 0; fineryPasang13 = 0; fineryPasang14 = 0; fineryPasang21 = 0; fineryPasang22 = 0; fineryPasang23 = 0; fineryPasang24 = 0; fineryPasang31 = 0; fineryPasang32 = 0; fineryPasang33 = 0; fineryPasang34 = 0; fineryPasang41 = 0; fineryPasang42 = 0; fineryPasang43 = 0; fineryPasang44 = 0; fineryPasang51 = 0; fineryPasang52 = 0; fineryPasang53 = 0; fineryPasang54 = 0; fineryPasang61 = 0; fineryPasang62 = 0; fineryPasang63 = 0; fineryPasang64 = 0; spellPasang11 = 1; spellPasang12 = 0; spellPasang13 = 0; spellPasang14 = 0; spellPasang15 = 0; spellPasang16 = 0; spellPasang17 = 0; spellPasang18 = 0; spellPasang21 = 4; spellPasang22 = 10; spellPasang23 = 0; spellPasang24 = 0; spellPasang25 = 0; spellPasang26 = 0; spellPasang27 = 0; spellPasang28 = 0; spellPasang31 = 1; spellPasang32 = 4; spellPasang33 = 7; spellPasang34 = 0; spellPasang35 = 0; spellPasang36 = 0; spellPasang37 = 0; spellPasang38 = 0; spellPasang41 = 0; spellPasang42 = 0; spellPasang43 = 0; spellPasang44 = 0; spellPasang45 = 0; spellPasang46 = 0; spellPasang47 = 0; spellPasang48 = 0; spellPasang51 = 0; spellPasang52 = 0; spellPasang53 = 0; spellPasang54 = 0; spellPasang55 = 0; spellPasang56 = 0; spellPasang57 = 0; spellPasang58 = 0; spellPasang61 = 0; spellPasang62 = 0; spellPasang63 = 0; spellPasang64 = 0; spellPasang65 = 0; spellPasang66 = 0; spellPasang67 = 0; spellPasang68 = 0; servantPasang1 = 0; servantPasang2 = 0; servantPasang3 = 0; servantPasang4 = 0; servantPasang5 = 0; servantPasang6 = 0; fierceName11 = 'Blasting Blade'; fierceName12 = 'Vigorous Arm'; fierceName13 = 'Barrage Swords'; fierceLevel11 = 1; fierceLevel12 = 1; fierceLevel13 = 1; fierceName21 = 'Giant Axe'; fierceName22 = 'Dangerous Turn'; fierceName23 = 'Mega Blow'; fierceLevel21 = 1; fierceLevel22 = 1; fierceLevel23 = 1; fierceName31 = 'Select Ammo'; fierceName32 = 'Bow of Death'; fierceName33 = 'Arrow Rain'; fierceLevel31 = 1; fierceLevel32 = 1; fierceLevel33 = 1; fierceName41 = 'Healing Stick'; fierceName42 = 'Magic Recover'; fierceName43 = 'Mega Shelter'; fierceLevel41 = 1; fierceLevel42 = 1; fierceLevel43 = 1; fierceName51 = 'Select Ammo'; fierceName52 = 'Golden Gun'; fierceName53 = 'Auto Series'; fierceLevel51 = 1; fierceLevel52 = 1; fierceLevel53 = 1; fierceName61 = 'Missile Strike'; fierceName62 = 'Electric Shock'; fierceName63 = 'Bad Laser'; fierceLevel61 = 1; fierceLevel62 = 1; fierceLevel63 = 1; xLevel1 = 3; xLevel2 = 4; xLevel3 = 6; xLevel4 = 14; xLevel5 = 19; xLevel6 = 25; servantLevel1 = 0; servantLevel2 = 0; servantLevel3 = 0; servantLevel4 = 0; servantLevel5 = 0; servantLevel6 = 0; servantLevel7 = 0; servantLevel8 = 0; servantLevel9 = 0; servantLevel10 = 0; xLevelUpServant1 = 1000; xLevelUpServant2 = 1500; xLevelUpServant3 = 2000; xLevelUpServant4 = 2500; xLevelUpServant5 = 3000; xLevelUpServant6 = 3500; xLevelUpServant7 = 4000; xLevelUpServant8 = 4500; xLevelUpServant9 = 5000; xLevelUpServant10 = 5500; tambahanHP1 = 0; tambahanHP2 = 0; tambahanHP3 = 0; tambahanHP4 = 0; tambahanHP5 = 0; tambahanHP6 = 0; tambahanMP1 = 0; tambahanMP2 = 0; tambahanMP3 = 0; tambahanMP4 = 0; tambahanMP5 = 0; tambahanMP6 = 0; tambahanHPFinery1 = 0; tambahanHPFinery2 = 0; tambahanHPFinery3 = 0; tambahanHPFinery4 = 0; tambahanHPFinery5 = 0; tambahanHPFinery6 = 0; xHP1 = 550 * xLevel1 + tambahanHP1; xHP2 = 600 * xLevel2 + tambahanHP2; xHP3 = 525 * xLevel3 + tambahanHP3; xHP4 = 575 * xLevel4 + tambahanHP4; xHP5 = 500 * xLevel5 + tambahanHP5; xHP6 = 475 * xLevel6 + tambahanHP6; xKiniHP1 = 550 * xLevel1; xKiniHP2 = 600 * xLevel2; xKiniHP3 = 525 * xLevel3; xKiniHP4 = 575 * xLevel4; xKiniHP5 = 500 * xLevel5; xKiniHP6 = 475 * xLevel6; xMP1 = 90 * xLevel1 + tambahanMP1; xMP2 = 110 * xLevel2 + tambahanMP2; xMP3 = 70 * xLevel3 + tambahanMP3; xMP4 = 100 * xLevel4 + tambahanMP4; xMP5 = 60 * xLevel5 + tambahanMP5; xMP6 = 50 * xLevel6 + tambahanMP6; xKiniMP1 = 90 * xLevel1; xKiniMP2 = 110 * xLevel2; xKiniMP3 = 70 * xLevel3; xKiniMP4 = 100 * xLevel4; xKiniMP5 = 60 * xLevel5; xKiniMP6 = 50 * xLevel6; xLevelUp1 = 900 * xLevel1; xLevelUp2 = 1000 * xLevel2; xLevelUp3 = 950 * xLevel3; xLevelUp4 = 1200 * xLevel4; xLevelUp5 = 1150 * xLevel5; xLevelUp6 = 1100 * xLevel6; xStrength1 = 17 + xLevel1; xStrength2 = 19 + xLevel2; xStrength3 = 18 + xLevel3; xStrength4 = 13 + xLevel4; xStrength5 = 14 + xLevel5; xStrength6 = 12 + xLevel6; xVitality1 = 16 + xLevel1; xVitality2 = 20 + xLevel2; xVitality3 = 17 + xLevel3; xVitality4 = 25 + xLevel4; xVitality5 = 14 + xLevel5; xVitality6 = 13 + xLevel6; xspeed1 = Math.ceil(16 + xLevel1 / 2); xspeed2 = Math.ceil(23 + xLevel2 / 2); xspeed3 = Math.ceil(15 + xLevel3 / 2); xspeed4 = Math.ceil(14 + xLevel4 / 2); xspeed5 = Math.ceil(18 + xLevel5 / 2); xspeed6 = Math.ceil(12 + xLevel6 / 2); xspeedTrance1 = Math.ceil(23 + xLevel1 / 2); xspeedTrance2 = Math.ceil(27 + xLevel1 / 2); xspeedTrance3 = Math.ceil(20 + xLevel1 / 2); xspeedTrance4 = Math.ceil(18 + xLevel1 / 2); xspeedTrance5 = Math.ceil(6 + xLevel1 / 2); xspeedTrance6 = Math.ceil(8 + xLevel1 / 2); xAttack1 = 17 + xLevel1; xAttack2 = 21 + xLevel2; xAttack3 = 20 + xLevel3; xAttack4 = 18 + xLevel4; xAttack5 = 19 + xLevel5; xAttack6 = 17 + xLevel6; xMagicAttack1 = 19 + xLevel1; xMagicAttack2 = 21 + xLevel2; xMagicAttack3 = 17 + xLevel3; xMagicAttack4 = 18 + xLevel4; xMagicAttack5 = 15 + xLevel5; xMagicAttack6 = 14 + xLevel6; xDefense1 = 19 + xLevel1; xDefense2 = 21 + xLevel2; xDefense3 = 18 + xLevel3; xDefense4 = 27 + xLevel4; xDefense5 = 16 + xLevel5; xDefense6 = 15 + xLevel6; xMagicDefense1 = 17 + xLevel1; xMagicDefense2 = 21 + xLevel2; xMagicDefense3 = 16 + xLevel3; xMagicDefense4 = 20 + xLevel4; xMagicDefense5 = 19 + xLevel5; xMagicDefense6 = 20 + xLevel6; xEvade1 = Math.ceil(9 + xLevel1 / 1.5); xEvade2 = Math.ceil(5 + xLevel1 / 1.5); xEvade3 = Math.ceil(6 + xLevel1 / 1.5); xEvade4 = Math.ceil(4 + xLevel1 / 1.5); xEvade5 = Math.ceil(10 + xLevel1 / 1.5); xEvade6 = Math.ceil(12 + xLevel1 / 1.5); xAccuracy1 = Math.ceil(8 + xLevel1 / 1.5); xAccuracy2 = Math.ceil(7 + xLevel1 / 1.5); xAccuracy3 = Math.ceil(9 + xLevel1 / 1.5); xAccuracy4 = Math.ceil(10 + xLevel1 / 1.5); xAccuracy5 = Math.ceil(12 + xLevel1 / 1.5); xAccuracy6 = Math.ceil(11 + xLevel1 / 1.5); xLuck1 = Math.ceil(9 + xLevel1 / 1.5); xLuck2 = Math.ceil(4 + xLevel1 / 1.5); xLuck3 = Math.ceil(8 + xLevel1 / 1.5); xLuck4 = Math.ceil(7 + xLevel1 / 1.5); xLuck5 = Math.ceil(5 + xLevel1 / 1.5); xLuck6 = Math.ceil(6 + xLevel1 / 1.5); itemPunya1 = 2; itemPunya2 = 0; itemPunya3 = 0; itemPunya4 = 2; itemPunya5 = 0; itemPunya6 = 0; itemPunya7 = 0; itemPunya8 = 1; itemPunya9 = 1; itemPunya10 = 0; itemPunya11 = 0; itemPunya12 = 0; itemPunya13 = 0; itemPunya14 = 0; itemPunya15 = 0; itemPunya16 = 0; itemPunya17 = 0; itemPunya18 = 0; itemPunya19 = 0; itemPunya20 = 0; itemPunya21 = 0; itemPunya22 = 0; itemPunya23 = 0; itemPunya24 = 0; itemPunya25 = 0; itemPunya26 = 0; itemPunya27 = 0; itemPunya28 = 0; itemPunya29 = 0; itemPunya30 = 0; itemPunya31 = 0; itemPunya32 = 0; itemPunya33 = 0; itemPunya34 = 0; itemPunya35 = 0; itemPunya36 = 0; itemPunya37 = 0; itemPunya38 = 0; itemPunya39 = 0; itemPunya40 = 0; itemPunya41 = 0; itemPunya42 = 0; itemPunya43 = 0; itemPunya44 = 0; itemPunya45 = 0; itemPunya46 = 0; itemPunya47 = 0; itemPunya48 = 0; itemPunya49 = 0; itemPunya50 = 0; itemPunya51 = 0; itemPunya52 = 0; itemPunya53 = 0; itemPunya54 = 0; itemPunya55 = 0; itemPunya56 = 0; itemPunya57 = 0; itemPunya58 = 0; itemPunya59 = 0; itemPunya60 = 0; itemPunya61 = 0; itemPunya62 = 0; itemPunya63 = 0; itemPunya64 = 0; itemPunya65 = 0; itemPunya66 = 0; itemPunya67 = 0; itemPunya68 = 0; itemPunya69 = 0; itemPunya70 = 0; itemPunya71 = 0; itemPunya72 = 0; itemPunya73 = 0; itemPunya74 = 0; itemPunya75 = 0; itemPunya76 = 0; itemPunya77 = 0; itemPunya78 = 0; itemPunya79 = 0; itemPunya80 = 0; itemPunya81 = 0; itemPunya82 = 0; itemPunya83 = 0; spellPunya1 = 1; spellPunya2 = 0; spellPunya3 = 0; spellPunya4 = 1; spellPunya5 = 0; spellPunya6 = 0; spellPunya7 = 0; spellPunya8 = 0; spellPunya9 = 0; spellPunya10 = 0; spellPunya11 = 0; spellPunya12 = 0; spellPunya13 = 0; spellPunya14 = 0; spellPunya15 = 0; spellPunya16 = 0; spellPunya17 = 0; spellPunya18 = 0; spellPunya19 = 0; spellPunya20 = 0; spellPunya21 = 0; spellPunya22 = 0; spellPunya23 = 0; spellPunya24 = 0; spellPunya25 = 0; spellPunya26 = 0; spellPunya27 = 0; spellPunya28 = 0; spellPunya29 = 0; spellPunya30 = 0; spellPunya31 = 0; spellPunya32 = 0; spellPunya33 = 0; spellPunya34 = 0; weaponPunya1 = 0; weaponPunya2 = 1; weaponPunya3 = 0; weaponPunya4 = 0; weaponPunya5 = 0; weaponPunya6 = 0; weaponPunya7 = 0; weaponPunya8 = 0; weaponPunya9 = 1; weaponPunya10 = 0; weaponPunya11 = 0; weaponPunya12 = 0; weaponPunya13 = 0; weaponPunya14 = 0; weaponPunya15 = 0; weaponPunya16 = 0; weaponPunya17 = 0; weaponPunya18 = 0; weaponPunya19 = 0; weaponPunya20 = 0; weaponPunya21 = 0; weaponPunya22 = 0; weaponPunya23 = 0; weaponPunya24 = 0; weaponPunya25 = 0; weaponPunya26 = 0; weaponPunya27 = 0; weaponPunya28 = 0; weaponPunya29 = 0; weaponPunya30 = 0; weaponPunya31 = 0; weaponPunya32 = 0; weaponPunya33 = 0; weaponPunya34 = 0; weaponPunya35 = 0; weaponPunya36 = 0; weaponPunya37 = 0; weaponPunya38 = 0; weaponPunya39 = 0; weaponPunya40 = 0; weaponPunya41 = 0; weaponPunya42 = 0; weaponPunya43 = 0; weaponPunya44 = 0; shieldPunya1 = 0; shieldPunya2 = 0; shieldPunya3 = 0; shieldPunya4 = 0; shieldPunya5 = 0; shieldPunya6 = 0; shieldPunya7 = 0; shieldPunya8 = 0; shieldPunya9 = 0; shieldPunya10 = 0; shieldPunya11 = 0; shieldPunya12 = 0; shieldPunya13 = 0; shieldPunya14 = 0; shieldPunya15 = 0; shieldPunya16 = 0; shieldPunya17 = 0; shieldPunya18 = 0; shieldPunya19 = 0; shieldPunya20 = 0; shieldPunya21 = 0; shieldPunya22 = 0; shieldPunya23 = 0; shieldPunya24 = 0; shieldPunya25 = 0; shieldPunya26 = 0; shieldPunya27 = 0; shieldPunya28 = 0; shieldPunya29 = 0; shieldPunya30 = 0; shieldPunya31 = 0; shieldPunya32 = 0; shieldPunya33 = 0; shieldPunya34 = 0; shieldPunya35 = 0; shieldPunya36 = 0; armorPunya1 = 0; armorPunya2 = 0; armorPunya3 = 0; armorPunya4 = 0; armorPunya5 = 0; armorPunya6 = 0; armorPunya7 = 0; armorPunya8 = 0; armorPunya9 = 0; armorPunya10 = 0; armorPunya11 = 0; armorPunya12 = 0; armorPunya13 = 0; armorPunya14 = 0; armorPunya15 = 0; armorPunya16 = 0; armorPunya17 = 0; armorPunya18 = 0; armorPunya19 = 0; armorPunya20 = 0; armorPunya21 = 0; armorPunya22 = 0; armorPunya23 = 0; armorPunya24 = 0; armorPunya25 = 0; armorPunya26 = 0; armorPunya27 = 0; armorPunya28 = 0; armorPunya29 = 0; armorPunya30 = 0; armorPunya31 = 0; armorPunya32 = 0; armorPunya33 = 0; armorPunya34 = 0; armorPunya35 = 0; armorPunya36 = 0; armorPunya37 = 0; armorPunya38 = 0; armorPunya39 = 0; armorPunya40 = 0; fineryPunya1 = 0; fineryPunya2 = 0; fineryPunya3 = 0; fineryPunya4 = 0; fineryPunya5 = 0; fineryPunya6 = 0; fineryPunya7 = 0; fineryPunya8 = 0; fineryPunya9 = 0; fineryPunya10 = 0; fineryPunya11 = 0; fineryPunya12 = 0; fineryPunya13 = 0; fineryPunya14 = 0; fineryPunya15 = 0; fineryPunya16 = 0; fineryPunya17 = 0; fineryPunya18 = 0; fineryPunya19 = 0; fineryPunya20 = 0; fineryPunya21 = 0; fineryPunya22 = 0; fineryPunya23 = 0; fineryPunya24 = 0; fineryPunya25 = 0; fineryPunya26 = 0; fineryPunya27 = 0; fineryPunya28 = 0; fineryPunya29 = 0; fineryPunya30 = 0; fineryPunya31 = 0; fineryPunya32 = 0; fineryPunya33 = 0; fineryPunya34 = 0; fineryPunya35 = 0; fineryPunya36 = 0; fineryPunya37 = 0; fineryPunya38 = 0; fineryPunya39 = 0; fineryPunya40 = 0; persenFierce1 = 0; persenFierce2 = 0; persenFierce3 = 0; persenFierce4 = 0; persenFierce5 = 0; persenFierce6 = 0; pilihFierce1 = 1; pilihFierce2 = 1; pilihFierce3 = 1; pilihFierce4 = 1; pilihFierce5 = 1; pilihFierce6 = 1; namaServant1 = 'Hedgebrog'; namaServant2 = 'Combat Tank'; namaServant3 = 'Combat Copter'; namaServant4 = 'Aliegator'; namaServant5 = 'The Hunter'; namaServant6 = 'Geblaster'; namaServant7 = 'Magic Tank'; namaServant8 = 'Magic Copter'; namaServant9 = 'Mice Dice'; namaServant10 = 'Monbot'; defaultServant1 = 'Hedgebrog'; defaultServant2 = 'Combat Tank'; defaultServant3 = 'Combat Copter'; defaultServant4 = 'Aliegator'; defaultServant5 = 'The Hunter'; defaultServant6 = 'Geblaster'; defaultServant7 = 'Magic Tank'; defaultServant8 = 'Magic Copter'; defaultServant9 = 'Mice Dice'; defaultServant10 = 'Monbot'; dapatServantKe1 = false; dapatServantKe2 = false; dapatServantKe3 = false; dapatServantKe4 = false; dapatServantKe5 = false; dapatServantKe6 = false; dapatServantKe7 = false; dapatServantKe8 = false; dapatServantKe9 = false; dapatServantKe10 = false; sudahKlikCave10Box1 = false; sudahKlikCave10Box2 = false; sudahKlikCave10Box3 = false; sudahKlikCave10Box4 = false; sudahKlikCave10Box5 = false; sudahKlikCave12Box1 = false; sudahKlikCave12Box2 = false; sudahKlikCave12Box3 = false; sudahKlikCave13Box1 = false; sudahKlikCave13Box2 = false; sudahKlikCave13Box3 = false; sudahKlikCave13Box4 = false; sudahKlikCave13Box5 = false; sudahKlikCave13Box6 = false; sudahKlikCave13Box7 = false; sudahKlikCave17Box1 = false; sudahKlikCave17Box2 = false; sudahKlikCave17Box3 = false; sudahKlikCave24Box1 = false; sudahKlikCave24Box2 = false; sudahKlikCave24Box3 = false; sudahKlikCave24Box4 = false; sudahKlikCave24Box5 = false; sudahKlikCave24Box6 = false; sudahKlikCave24Box7 = false; sudahKlikCave24Box8 = false; sudahKlikCave24Box9 = false; sudahKlikCave24Box10 = false; sudahKlikCave24Box11 = false; sudahKlikCave37Box1 = false; sudahKlikCave37Box2 = false; sudahKlikCave37Box3 = false; sudahKlikCave37Box4 = false; sudahKlikCave37Box5 = false; sudahKlikCave37Box6 = false; sudahKlikCave30Box1 = false; sudahKlikCave30Box2 = false; sudahKlikCave30Box3 = false; sudahKlikCave30Box4 = false; sudahKlikCave30Box5 = false; sudahKlikCave30Box6 = false; sudahKlikCave30Box7 = false; sudahKlikCave30Box8 = false; sudahKlikCave30Box9 = false; sudahKlikCave30Box10 = false; sudahKlikCave30Box11 = false; sudahKlikCave30Box12 = false; sudahKlikCave30Box13 = false; sudahKlikCave30Box14 = false; sudahKlikCave30Box15 = false; sudahKlikCave30Box16 = false; sudahKlikBox31 = false; sudahKlikBox33 = false; sudahKlikCave34Box1 = false; sudahKlikCave34Box2 = false; sudahKlikCave34Box3 = false; sudahKlikCave39Box1 = false; adaKarakter4 = false; adaDidalamCave = false; posisiCave = ''; frameKeCave = 1; duniaBerubah = false; adaTutorial1 = true; adaTutorial2 = true; adaTutorial3 = true; adaTutorial4 = true; adaTutorial5 = true; adaTutorial6 = true; adaTutorial7 = true; adaTutorial8 = true; adaTutorial9 = true; tutorialAda = true; musicKini1 = 0; musicKini2 = 0; sudahKlikArea = false; sudahKlikBattle = false; sudahKlikStatus = false; } function backMenu() { myMusic.stop(); myMusic = new Sound(zmusic); myMusic.attachSound('backMenu'); myMusic.start(musicKini1, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = backMenu; musicKini1 = 0; } function backBattle1() { myMusic.stop(); myMusic = new Sound(zmusic); myMusic.attachSound('backBattle1'); myMusic.start(musicKini2, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = backBattle1; musicKini2 = 0; } function backBattle2() { myMusic.stop(); myMusic = new Sound(zmusic); myMusic.attachSound('backBattle2'); myMusic.start(0, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = backBattle2; } function backPukul() { mySound = new Sound(zsound); mySound.attachSound('backPukul'); mySound.start(0, 1); mySound.setVolume(volume2); } function backPukul2() { mySound = new Sound(zsound); mySound.attachSound('backPukul2'); mySound.start(0, 1); mySound.setVolume(volume2); } function backMoney() { mySound = new Sound(zsound); mySound.attachSound('backMoney'); mySound.start(0, 1); mySound.setVolume(volume2); } function backMoney() { mySound = new Sound(zsound); mySound.attachSound('backMoney'); mySound.start(0, 1); mySound.setVolume(volume2); } function backKlik() { mySound = new Sound(zsound); mySound.attachSound('backKlik'); mySound.start(0, 1); mySound.setVolume(volume2); } function backSpell() { mySound = new Sound(zsound); mySound.attachSound('backSpell'); mySound.start(0, 1); mySound.setVolume(volume2); } function backSpell2() { mySound = new Sound(zsound); mySound.attachSound('backSpell2'); mySound.start(0, 1); mySound.setVolume(volume2); } function backTerompet() { mySound = new Sound(zsound); mySound.attachSound('backTerompet'); mySound.start(0, 1); mySound.setVolume(volume2); } function backGagal() { mySound = new Sound(zsound); mySound.attachSound('backGagal'); mySound.start(0, 1); mySound.setVolume(volume2); } function backCompleted() { mySound = new Sound(zsound); mySound.attachSound('backCompleted'); mySound.start(0, 1); mySound.setVolume(volume2); } stop(); fscommand('fullscreen', false); fscommand('allowscale', true); fscommand('showmenu', false); Stage.showMenu = false; persen = 'Loading'; this.onEnterFrame = function () { persen = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); xpersen = persen + ' %'; if (persen >= 100) { gotoAndStop('preloader'); delete this.onEnterFrame; } }; dataBaseMonster = 'monsterSquad_v1.7_'; simpanSemua = new Array('', 'dataSave', 'posisiKini', 'uring', 'timeKini', 'battleKini', 'sudahKeBar3', 'sudahLanjutGame', 'party1', 'party2', 'party3', 'jumlahKarakterParty', 'sudahKetemu1', 'sudahKetemu2', 'sudahKetemu3', 'sudahKetemu4', 'sudahKetemu5', 'sudahKetemu6', 'posKotak1', 'posKotak2', 'posKotak3', 'posKotak4', 'posKotak5', 'posKotak6', 'command11', 'command12', 'command13', 'command14', 'command21', 'command22', 'command23', 'command24', 'command31', 'command32', 'command33', 'command34', 'command41', 'command42', 'command43', 'command44', 'command51', 'command52', 'command53', 'command54', 'command61', 'command62', 'command63', 'command64', 'punyaCommand3', 'punyaCommand4', 'punyaCommand5', 'punyaCommand6', 'punyaCommand7', 'punyaCommand8', 'punyaCommand9', 'punyaCommand10', 'punyaCommand11', 'punyaCommand12', 'status11', 'status12', 'status13', 'status21', 'status22', 'status23', 'status31', 'status32', 'status33', 'status41', 'status42', 'status43', 'status51', 'status52', 'status53', 'status61', 'status62', 'status63', 'namaKarakter1', 'namaKarakter2', 'namaKarakter3', 'namaKarakter4', 'namaKarakter5', 'namaKarakter6', 'defaultNama1', 'defaultNama2', 'defaultNama3', 'defaultNama4', 'defaultNama5', 'defaultNama6', 'namaJob1', 'namaJob2', 'namaJob3', 'namaJob4', 'namaJob5', 'namaJob6', 'weaponPasang1', 'weaponPasang2', 'weaponPasang3', 'weaponPasang4', 'weaponPasang5', 'weaponPasang6', 'shieldPasang1', 'shieldPasang2', 'shieldPasang3', 'shieldPasang4', 'shieldPasang5', 'shieldPasang6', 'headPasang1', 'headPasang2', 'headPasang3', 'headPasang4', 'headPasang5', 'headPasang6', 'bodyPasang1', 'bodyPasang2', 'bodyPasang3', 'bodyPasang4', 'bodyPasang5', 'bodyPasang6', 'fineryPasang11', 'fineryPasang12', 'fineryPasang13', 'fineryPasang14', 'fineryPasang21', 'fineryPasang22', 'fineryPasang23', 'fineryPasang24', 'fineryPasang31', 'fineryPasang32', 'fineryPasang33', 'fineryPasang34', 'fineryPasang41', 'fineryPasang42', 'fineryPasang43', 'fineryPasang44', 'fineryPasang51', 'fineryPasang52', 'fineryPasang53', 'fineryPasang54', 'fineryPasang61', 'fineryPasang62', 'fineryPasang63', 'fineryPasang64', 'spellPasang11', 'spellPasang12', 'spellPasang13', 'spellPasang14', 'spellPasang15', 'spellPasang16', 'spellPasang17', 'spellPasang18', 'spellPasang21', 'spellPasang22', 'spellPasang23', 'spellPasang24', 'spellPasang25', 'spellPasang26', 'spellPasang27', 'spellPasang28', 'spellPasang31', 'spellPasang32', 'spellPasang33', 'spellPasang34', 'spellPasang35', 'spellPasang36', 'spellPasang37', 'spellPasang38', 'spellPasang41', 'spellPasang42', 'spellPasang43', 'spellPasang44', 'spellPasang45', 'spellPasang46', 'spellPasang47', 'spellPasang48', 'spellPasang51', 'spellPasang52', 'spellPasang53', 'spellPasang54', 'spellPasang55', 'spellPasang56', 'spellPasang57', 'spellPasang58', 'spellPasang61', 'spellPasang62', 'spellPasang63', 'spellPasang64', 'spellPasang65', 'spellPasang66', 'spellPasang67', 'spellPasang68', 'servantPasang1', 'servantPasang2', 'servantPasang3', 'servantPasang4', 'servantPasang5', 'servantPasang6', 'xLevelUpServant1', 'xLevelUpServant2', 'xLevelUpServant3', 'xLevelUpServant4', 'xLevelUpServant5', 'xLevelUpServant6', 'xLevelUpServant7', 'xLevelUpServant8', 'xLevelUpServant9', 'xLevelUpServant10', 'fierceName11', 'fierceName12', 'fierceName13', 'fierceLevel3', 'fierceLevel11', 'fierceLevel12', 'fierceLevel13', 'fierceName21', 'fierceName22', 'fierceName23', 'fierceLevel23', 'fierceLevel21', 'fierceLevel22', 'fierceName31', 'fierceName32', 'fierceName33', 'fierceLevel33', 'fierceLevel31', 'fierceLevel32', 'fierceName41', 'fierceName42', 'fierceName43', 'fierceLevel43', 'fierceLevel41', 'fierceLevel42', 'fierceName51', 'fierceName52', 'fierceName53', 'fierceLevel53', 'fierceLevel51', 'fierceLevel52', 'fierceName61', 'fierceName62', 'fierceName63', 'fierceLevel63', 'fierceLevel61', 'fierceLevel62', 'xLevel1', 'xLevel2', 'xLevel3', 'xLevel4', 'xLevel5', 'xLevel6', 'servantLevel1', 'servantLevel2', 'servantLevel3', 'servantLevel4', 'servantLevel5', 'servantLevel6', 'servantLevel7', 'servantLevel8', 'servantLevel9', 'servantLevel10', 'tambahanHP1', 'tambahanHP2', 'tambahanHP3', 'tambahanHP4', 'tambahanHP5', 'tambahanHP6', 'tambahanMP1', 'tambahanMP2', 'tambahanMP3', 'tambahanMP4', 'tambahanMP5', 'tambahanMP6', 'tambahanHPFinery1', 'tambahanHPFinery2', 'tambahanHPFinery3', 'tambahanHPFinery4', 'tambahanHPFinery5', 'tambahanHPFinery6', 'xHP1', 'xHP2', 'xHP3', 'xHP4', 'xHP5', 'xHP6', 'xKiniHP1', 'xKiniHP2', 'xKiniHP3', 'xKiniHP4', 'xKiniHP5', 'xKiniHP6', 'xMP1', 'xMP2', 'xMP3', 'xMP4', 'xMP5', 'xMP6', 'xKiniMP1', 'xKiniMP2', 'xKiniMP3', 'xKiniMP4', 'xKiniMP5', 'xKiniMP6', 'xLevelUp1', 'xLevelUp2', 'xLevelUp3', 'xLevelUp4', 'xLevelUp5', 'xLevelUp6', 'xStrength1', 'xStrength2', 'xStrength3', 'xStrength4', 'xStrength5', 'xStrength6', 'xVitality1', 'xVitality2', 'xVitality3', 'xVitality4', 'xVitality5', 'xVitality6', 'xspeed1', 'xspeed2', 'xspeed3', 'xspeed4', 'xspeed5', 'xspeed6', 'xspeedTrance1', 'xspeedTrance2', 'xspeedTrance3', 'xspeedTrance4', 'xspeedTrance5', 'xspeedTrance6', 'xAttack1', 'xAttack2', 'xAttack3', 'xAttack4', 'xAttack5', 'xAttack6', 'xMagicAttack1', 'xMagicAttack2', 'xMagicAttack3', 'xMagicAttack4', 'xMagicAttack5', 'xMagicAttack6', 'xDefense1', 'xDefense2', 'xDefense3', 'xDefense4', 'xDefense5', 'xDefense6', 'xMagicDefense1', 'xMagicDefense2', 'xMagicDefense3', 'xMagicDefense4', 'xMagicDefense5', 'xMagicDefense6', 'xEvade1', 'xEvade2', 'xEvade3', 'xEvade4', 'xEvade5', 'xEvade6', 'xAccuracy1', 'xAccuracy2', 'xAccuracy3', 'xAccuracy4', 'xAccuracy5', 'xAccuracy6', 'xLuck1', 'xLuck2', 'xLuck3', 'xLuck4', 'xLuck5', 'xLuck6', 'itemPunya1', 'itemPunya2', 'itemPunya3', 'itemPunya4', 'itemPunya5', 'itemPunya6', 'itemPunya7', 'itemPunya8', 'itemPunya9', 'itemPunya10', 'itemPunya11', 'itemPunya12', 'itemPunya13', 'itemPunya14', 'itemPunya15', 'itemPunya16', 'itemPunya17', 'itemPunya18', 'itemPunya19', 'itemPunya20', 'itemPunya21', 'itemPunya22', 'itemPunya23', 'itemPunya24', 'itemPunya25', 'itemPunya26', 'itemPunya27', 'itemPunya28', 'itemPunya29', 'itemPunya30', 'itemPunya31', 'itemPunya32', 'itemPunya33', 'itemPunya34', 'itemPunya35', 'itemPunya36', 'itemPunya37', 'itemPunya38', 'itemPunya39', 'itemPunya40', 'itemPunya41', 'itemPunya42', 'itemPunya43', 'itemPunya44', 'itemPunya45', 'itemPunya46', 'itemPunya47', 'itemPunya48', 'itemPunya49', 'itemPunya50', 'itemPunya51', 'itemPunya52', 'itemPunya53', 'itemPunya54', 'itemPunya55', 'itemPunya56', 'itemPunya57', 'itemPunya58', 'itemPunya59', 'itemPunya60', 'itemPunya61', 'itemPunya62', 'itemPunya63', 'itemPunya64', 'itemPunya65', 'itemPunya66', 'itemPunya67', 'itemPunya68', 'itemPunya69', 'itemPunya70', 'itemPunya71', 'itemPunya72', 'itemPunya73', 'itemPunya74', 'itemPunya75', 'spellPunya1', 'spellPunya2', 'spellPunya3', 'spellPunya4', 'spellPunya5', 'spellPunya6', 'spellPunya7', 'spellPunya8', 'spellPunya9', 'spellPunya10', 'spellPunya11', 'spellPunya12', 'spellPunya13', 'spellPunya14', 'spellPunya15', 'spellPunya16', 'spellPunya17', 'spellPunya18', 'spellPunya19', 'spellPunya20', 'spellPunya21', 'spellPunya22', 'spellPunya23', 'spellPunya24', 'spellPunya25', 'spellPunya26', 'spellPunya27', 'spellPunya28', 'spellPunya29', 'spellPunya30', 'spellPunya31', 'spellPunya32', 'spellPunya33', 'weaponPunya1', 'weaponPunya2', 'weaponPunya3', 'weaponPunya4', 'weaponPunya5', 'weaponPunya6', 'weaponPunya7', 'weaponPunya8', 'weaponPunya9', 'weaponPunya10', 'weaponPunya11', 'weaponPunya12', 'weaponPunya13', 'weaponPunya14', 'weaponPunya15', 'weaponPunya16', 'weaponPunya17', 'weaponPunya18', 'weaponPunya19', 'weaponPunya20', 'weaponPunya21', 'weaponPunya22', 'weaponPunya23', 'weaponPunya24', 'weaponPunya25', 'weaponPunya26', 'weaponPunya27', 'weaponPunya28', 'weaponPunya29', 'weaponPunya30', 'weaponPunya31', 'weaponPunya32', 'weaponPunya33', 'weaponPunya34', 'weaponPunya35', 'weaponPunya36', 'weaponPunya37', 'weaponPunya38', 'weaponPunya39', 'weaponPunya40', 'weaponPunya41', 'weaponPunya42', 'weaponPunya43', 'weaponPunya44', 'shieldPunya1', 'shieldPunya2', 'shieldPunya3', 'shieldPunya4', 'shieldPunya5', 'shieldPunya6', 'shieldPunya7', 'shieldPunya8', 'shieldPunya9', 'shieldPunya10', 'shieldPunya11', 'shieldPunya12', 'shieldPunya13', 'shieldPunya14', 'shieldPunya15', 'shieldPunya16', 'shieldPunya17', 'shieldPunya18', 'shieldPunya19', 'shieldPunya20', 'shieldPunya21', 'shieldPunya22', 'shieldPunya23', 'shieldPunya24', 'shieldPunya25', 'shieldPunya26', 'shieldPunya27', 'shieldPunya28', 'shieldPunya29', 'shieldPunya30', 'shieldPunya31', 'shieldPunya32', 'shieldPunya33', 'shieldPunya34', 'shieldPunya35', 'shieldPunya36', 'armorPunya1', 'armorPunya2', 'armorPunya3', 'armorPunya4', 'armorPunya5', 'armorPunya6', 'armorPunya7', 'armorPunya8', 'armorPunya9', 'armorPunya10', 'armorPunya11', 'armorPunya12', 'armorPunya13', 'armorPunya14', 'armorPunya15', 'armorPunya16', 'armorPunya17', 'armorPunya18', 'armorPunya19', 'armorPunya20', 'armorPunya21', 'armorPunya22', 'armorPunya23', 'armorPunya24', 'armorPunya25', 'armorPunya26', 'armorPunya27', 'armorPunya28', 'armorPunya29', 'armorPunya30', 'armorPunya31', 'armorPunya32', 'armorPunya33', 'armorPunya34', 'armorPunya35', 'armorPunya36', 'armorPunya37', 'armorPunya38', 'armorPunya39', 'armorPunya40', 'fineryPunya1', 'fineryPunya2', 'fineryPunya3', 'fineryPunya4', 'fineryPunya5', 'fineryPunya6', 'fineryPunya7', 'fineryPunya8', 'fineryPunya9', 'fineryPunya10', 'fineryPunya11', 'fineryPunya12', 'fineryPunya13', 'fineryPunya14', 'fineryPunya15', 'fineryPunya16', 'fineryPunya17', 'fineryPunya18', 'fineryPunya19', 'fineryPunya20', 'fineryPunya21', 'fineryPunya22', 'fineryPunya23', 'fineryPunya24', 'fineryPunya25', 'fineryPunya26', 'fineryPunya27', 'fineryPunya28', 'fineryPunya29', 'fineryPunya30', 'fineryPunya31', 'fineryPunya32', 'fineryPunya33', 'fineryPunya34', 'fineryPunya35', 'fineryPunya36', 'fineryPunya37', 'fineryPunya38', 'fineryPunya39', 'fineryPunya40', 'sudahMenangBenteng2', 'sudahMenangBenteng4', 'sudahMenangBenteng5', 'sudahMenangBenteng6', 'sudahMenangBenteng8', 'sudahMenangBenteng16', 'sudahMenangBenteng20', 'sudahMenangBenteng22', 'sudahMenangBenteng23', 'sudahMenangBenteng25', 'sudahMenangBenteng27', 'sudahMenangBenteng28', 'sudahKlikBox31', 'persenFierce1', 'persenFierce2', 'persenFierce3', 'persenFierce4', 'persenFierce5', 'persenFierce6', 'pilihFierce1', 'pilihFierce2', 'pilihFierce3', 'pilihFierce4', 'pilihFierce5', 'pilihFierce6', 'adaKarakter4', 'sudahKlikCave10Box1', 'sudahKlikCave10Box2', 'sudahKlikCave10Box3', 'sudahKlikCave10Box4', 'sudahKlikCave10Box5', 'adaDidalamCave', 'posisiCave', 'frameKeCave', 'sudahKlikCave13Box1', 'sudahKlikCave13Box2', 'sudahKlikCave13Box3', 'sudahKlikCave13Box4', 'sudahKlikCave13Box5', 'sudahKlikCave13Box6', 'sudahKlikCave13Box7', 'dapatServantKe1', 'dapatServantKe2', 'dapatServantKe3', 'dapatServantKe4', 'dapatServantKe5', 'dapatServantKe6', 'dapatServantKe7', 'dapatServantKe8', 'dapatServantKe9', 'dapatServantKe10', 'namaServant1', 'namaServant2', 'namaServant3', 'namaServant4', 'namaServant5', 'namaServant6', 'namaServant7', 'namaServant8', 'namaServant9', 'namaServant10', 'sudahMenangBenteng15', 'duniaBerubah', 'sudahKlikCave12Box1', 'sudahKlikCave12Box2', 'sudahKlikCave12Box3', 'sudahKlikCave17Box1', 'sudahKlikCave17Box2', 'sudahKlikCave17Box3', 'sudahKlikCave24Box1', 'sudahKlikCave24Box2', 'sudahKlikCave24Box3', 'sudahKlikCave24Box4', 'sudahKlikCave24Box5', 'sudahKlikCave24Box6', 'sudahKlikCave24Box7', 'sudahKlikCave24Box8', 'sudahKlikCave24Box9', 'sudahKlikCave24Box10', 'sudahKlikCave24Box11', 'spellPunya34', 'sudahMenangBenteng36', 'sudahKlikBox33', 'sudahMenangBenteng33', 'sudahKeLab38', 'itemPunya76', 'itemPunya77', 'itemPunya78', 'itemPunya79', 'itemPunya80', 'itemPunya81', 'itemPunya82', 'sudahMenangBenteng35', 'sudahKlikCave30Box1', 'sudahKlikCave30Box2', 'sudahKlikCave30Box3', 'sudahKlikCave30Box4', 'sudahKlikCave30Box5', 'sudahKlikCave30Box6', 'sudahKlikCave30Box7', 'sudahKlikCave30Box8', 'sudahKlikCave30Box9', 'sudahKlikCave30Box10', 'sudahKlikCave30Box11', 'sudahKlikCave30Box12', 'sudahKlikCave30Box13', 'sudahKlikCave30Box14', 'sudahKlikCave30Box15', 'sudahKlikCave30Box16', 'adaTutorial1', 'adaTutorial2', 'adaTutorial3', 'adaTutorial4', 'adaTutorial5', 'adaTutorial6', 'adaTutorial7', 'adaTutorial8', 'adaTutorial9', 'tutorialAda', 'detikKini', 'menitKini', 'jamKini', 'musicKini1', 'musicKini2', 'defaultServant1', 'defaultServant2', 'defaultServant3', 'defaultServant4', 'defaultServant5', 'defaultServant6', 'defaultServant7', 'defaultServant8', 'defaultServant9', 'defaultServant10', 'sudahKlikCave34Box1', 'sudahKlikCave34Box2', 'sudahKlikCave34Box3', 'sudahKlikCave37Box1', 'sudahKlikCave37Box2', 'sudahKlikCave37Box3', 'sudahKlikCave37Box4', 'sudahKlikCave37Box5', 'sudahKlikCave37Box6', 'sudahKlikArea', 'sudahKlikBattle', 'sudahKlikStatus', 'sudahLanjutGame2', 'sudahKlikCave39Box1', 'itemPunya83'); namaKota = new Array('', 'Iludia Village', 'Gerindros Base', 'Woles Village', 'Karta Base', 'Egaria Base', 'Gandaria Castle', 'Goda Village', 'Marada Base', 'Liraga Town', 'Lares Cave', 'Rageri Town', 'Cave of Death', 'Hedgebrog Cave', 'Mini Village', 'Hijacked Village', 'Grande Castle', 'Pamungkas Cave', 'Cursed Village', 'Aledria Town', 'Winde Castle', 'Bomba Village', 'Ajusia Base', 'Morande Base', 'Uring Cave', 'Lendria Base', 'Verdina Town', 'Dirado Castle', 'Zargaz Castle', 'Capsule Village', 'Dragia Cavern', 'Rahasia Village', 'Forbidden Forest', 'Mount Maribaya', 'King Dragon Cave', 'Ancient Forest', 'Rahasia Forest', 'Malung Cave', 'Forest Lab', 'Unknown Cave'); qualityGame = 1; _quality = 'HIGH'; adaSuara = true; zmusic = attachMovie('indi3', 'zmusic', 7); zmusic._x = -500; zmusic._y = -500; zsound = attachMovie('indi3', 'zsound', 8); zsound._x = -750; zsound._y = -750; volume1 = 100; volume2 = 75; i = 1; while (i <= 4) { loadData(i); if (dataSave == undefined) { dataSave = false; initData(); simpanData(i); } ++i; } if (volume1 != 0) { sound_mc.gotoAndStop(1); } else { sound_mc.gotoAndStop(2); } sound_mc.onRelease = function () { if (volume1 != 0) { volume1 = 0; volume2 = 0; sound_mc.gotoAndStop(2); } else { volume1 = 100; volume2 = 75; sound_mc.gotoAndStop(1); } myMusic.setVolume(volume1); mySound.setVolume(volume2); }; } movieClip 347 { frame 1 { stop(); } } movieClip 351 { } movieClip 354 { frame 1 { stop(); } } // unknown tag 88 length 61 movieClip 360 { } movieClip 363 { } movieClip 364 { frame 1 { this.onRelease = function () { getURL('http://www.thegames8.com/', '_blank'); }; } } frame 20 { stop(); enter_btn.onRelease = function () { backKlik(); _urlStart = _url.indexOf('://') + 3; _urlEnd = _url.indexOf('/', _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf('.') - 1; domEnd = domain.lastIndexOf('.', LastDot) + 1; domain = domain.substring(domEnd, domain.length); loadMovie('', adBox); adBox._visible = false; gotoAndStop(31); }; } frame 25 { stop(); } frame 26 { prevFrame(); gotoAndStop(undefined); undefined; } frame 31 { play(); } movieClip 397 { } movieClip 402 { } movieClip 405 { } movieClip 410 { frame 90 { gotoAndPlay(random(10) + 1); } } movieClip 411 { frame 90 { stop(); } } movieClip 413 { frame 1 { this.onRelease = function () { getURL('http://www.thegames8.com/tag/cartoon/', '_blank'); }; } } frame 305 { gotoAndStop(306); } frame 306 { function waktuMaju() { ++timeKini; ++detikKini; if (detikKini >= 60) { ++menitKini; detikKini = 0; } if (menitKini >= 60) { ++jamKini; menitKini = 0; } xjam = jamKini; if (menitKini <= 9) { xmenit = '0' + menitKini; } else { xmenit = menitKini; } if (detikKini <= 9) { xdetik = '0' + detikKini; } else { xdetik = detikKini; } xtimeKini = xjam + ':' + xmenit + ':' + xdetik; } stop(); clearInterval(idWaktu); new_btn.onRelease = function () { backKlik(); clearInterval(idWaktu); initData(); pilihSemuaArea = false; backMenu(); gotoAndStop(308); }; credits_btn.onRelease = function () { backKlik(); gotoAndStop('credits'); }; adaDataKah = false; i = 1; while (i <= 4) { Cookies = SharedObject.getLocal(dataBaseMonster + i); if (Cookies.data.monsterSquadData1 == true) { adaDataKah = true; } ++i; } if (adaDataKah == false) { continue_btn._visible = false; } else { continue_btn._visible = true; } continue_btn.onRelease = function () { backKlik(); clearInterval(idWaktu); pilihSemuaArea = false; pilihSaveLoad = 'load'; asalMula = 'mainmenu'; gotoAndStop('save status'); }; if (volume1 != 0) { sound_mc.gotoAndStop(1); } else { sound_mc.gotoAndStop(2); } sound_mc.onRelease = function () { if (volume1 != 0) { volume1 = 0; volume2 = 0; sound_mc.gotoAndStop(2); } else { volume1 = 100; volume2 = 75; sound_mc.gotoAndStop(1); } myMusic.setVolume(volume1); mySound.setVolume(volume2); }; sudahMenangBenteng2 = 4; sudahMenangBenteng4 = 5; sudahMenangBenteng5 = 6; sudahMenangBenteng6 = 1; sudahMenangBenteng8 = 4; sudahMenangBenteng15 = 5; sudahMenangBenteng16 = 7; sudahMenangBenteng20 = 7; sudahMenangBenteng22 = 4; sudahMenangBenteng23 = 4; sudahMenangBenteng25 = 3; sudahMenangBenteng27 = 10; sudahMenangBenteng28 = 5; sudahMenangBenteng36 = 1; sudahMenangBenteng33 = 1; sudahMenangBenteng35 = 1; xsudahMenangBenteng2 = 4; xsudahMenangBenteng4 = 5; xsudahMenangBenteng5 = 6; xsudahMenangBenteng6 = 1; xsudahMenangBenteng8 = 4; xsudahMenangBenteng15 = 5; xsudahMenangBenteng16 = 7; xsudahMenangBenteng20 = 7; xsudahMenangBenteng22 = 4; xsudahMenangBenteng23 = 4; xsudahMenangBenteng25 = 3; xsudahMenangBenteng27 = 10; xsudahMenangBenteng28 = 5; xsudahMenangBenteng36 = 1; xsudahMenangBenteng33 = 1; xsudahMenangBenteng35 = 1; more_btn.onRelease = function () { getURL('http://www.thegames8.com/', '_blank'); }; walk_btn.onRelease = function () { getURL('http://thegames8.com/monster-squad-walkthrough.html', '_blank'); }; } movieClip 415 { } movieClip 416 { frame 1 { this.onRelease = function () { getURL('http://www.thegames8.com/', '_blank'); }; } } frame 307 { stop(); msgBox_mc2.continue_btn.onRelease = function () { backKlik(); gotoAndStop('awalanMenu'); }; } // unknown tag 88 length 64 // unknown tag 88 length 93 movieClip 455 { } frame 308 { stop(); karakter_mc._visible = true; karakter_mc.indikasi = 'First Protagonist Name'; karakter_mc.gotoAndStop(1); karakter_mc.monsterList.gotoAndStop(1); karakter_mc.namaKe = namaKarakter1; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama1; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter1 = karakter_mc.nama_txt.text; gagalNama = false; if (namaKarakter1 == '' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ' || namaKarakter1 == ' ') { namaKarakter1 = defaultNama1; } else { if (namaKarakter1 == namaKarakter2) { gagalNama = true; } else { if (namaKarakter1 == namaKarakter3) { gagalNama = true; } else { if (namaKarakter1 == namaKarakter4) { gagalNama = true; } else { if (namaKarakter1 == namaKarakter5) { gagalNama = true; } else { if (namaKarakter1 == namaKarakter6) { gagalNama = true; } } } } } } if (gagalNama == false) { karakter_mc._visible = false; gotoAndStop('lanjutKedua'); } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama1; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter1 = namaKarakter1; karakter_mc._visible = false; gotoAndStop('lanjutKedua'); }; } movieClip 474 { frame 1 { stop(); } } movieClip 478 { frame 1 { stop(); } } frame 312 { stop(); karakter_mc._visible = true; karakter_mc.indikasi = 'Second Protagonist Name'; karakter_mc.gotoAndStop(1); karakter_mc.monsterList.gotoAndStop(2); karakter_mc.namaKe = namaKarakter2; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama2; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter2 = karakter_mc.nama_txt.text; gagalNama = false; if (namaKarakter2 == '' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ' || namaKarakter2 == ' ') { namaKarakter2 = defaultNama2; } else { if (namaKarakter2 == namaKarakter1) { gagalNama = true; } else { if (namaKarakter2 == namaKarakter3) { gagalNama = true; } else { if (namaKarakter2 == namaKarakter4) { gagalNama = true; } else { if (namaKarakter2 == namaKarakter5) { gagalNama = true; } else { if (namaKarakter2 == namaKarakter6) { gagalNama = true; } } } } } } if (gagalNama == false) { karakter_mc._visible = false; clearInterval(idWaktu); waktuMaju(); idWaktu = setInterval(waktuMaju, 1000); gotoAndStop(323); } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama2; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter2 = karakter_mc.namaKe; karakter_mc._visible = false; clearInterval(idWaktu); waktuMaju(); idWaktu = setInterval(waktuMaju, 1000); gotoAndStop(323); }; } frame 323 { function pilihCave39() { cave_mc39._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc39.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc39; framaCave = posisiCave._currentframe; cekCave39(); } function cekCave39() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc39._currentframe; if (cave_mc39._currentframe == 1) { cave_mc39.box1.onRelease = function () { backKlik(); if (sudahKlikCave39Box1 == true) { adaDidalamCave = false; awalMasukCave = true; cave_mc39._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); } else { adaDidalamCave = false; sudahKlikCave39Box1 = true; cave_mc39._visible = false; pilihan_mc._visible = false; awalMasukCave = true; backKlik(); musuhDiBox = 61; gotoAndStop(399); } }; } } stop(); } frame 323 { function pilihCave34() { cave_mc34._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc34.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc34; framaCave = posisiCave._currentframe; cekCave34(); } function cekCave34() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc34._currentframe; if (cave_mc34._currentframe == 1) { cave_mc34.proceed_btn.onRelease = function () { backKlik(); cave_mc34.gotoAndStop(5); cekCave34(); }; cave_mc34.away_btn.onRelease = function () { backKlik(); adaDidalamCave = false; awalMasukCave = true; cave_mc34._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (cave_mc34._currentframe == 5) { cave_mc34.forward_btn.onRelease = function () { backKlik(); cave_mc34.gotoAndStop(10); cekCave34(); }; if (sudahKlikCave34Box1 == true) { cave_mc34.box1.enabled = false; cave_mc34.box1._alpha = 50; } cave_mc34.box1.onRelease = function () { backKlik(); sudahKlikCave34Box1 = true; ++_root.fineryPunya37; cave_mc34.box1.enabled = false; cave_mc34.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[37]; }; } else { if (cave_mc34._currentframe == 10) { cave_mc34.forward_btn.onRelease = function () { backKlik(); cave_mc34.gotoAndStop(15); cekCave34(); }; if (sudahKlikCave34Box2 == true) { cave_mc34.box2.enabled = false; cave_mc34.box2._alpha = 50; } cave_mc34.box2.onRelease = function () { backKlik(); sudahKlikCave34Box2 = true; ++_root.fineryPunya40; cave_mc34.box2.enabled = false; cave_mc34.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[40]; }; } else { if (cave_mc34._currentframe == 15) { cave_mc34.box3.onRelease = function () { backKlik(); if (sudahKlikCave34Box3 == true) { adaDidalamCave = false; awalMasukCave = true; cave_mc34._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); } else { adaDidalamCave = false; sudahKlikCave34Box3 = true; cave_mc34._visible = false; pilihan_mc._visible = false; awalMasukCave = true; backKlik(); musuhDiBox = 60; gotoAndStop(399); } }; } } } } } stop(); } frame 323 { function pilihCave30() { cave_mc30._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc30.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc30; framaCave = posisiCave._currentframe; cekCave30(); } function cekCave30() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc30._currentframe; if (cave_mc30._currentframe == 1) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(80); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(5); cekCave30(); }; } else { if (cave_mc30._currentframe == 5) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(35); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(10); cekCave30(); }; } else { if (cave_mc30._currentframe == 10) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(25); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(15); cekCave30(); }; } else { if (cave_mc30._currentframe == 15) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(20); cekCave30(); }; if (sudahKlikCave30Box1 == true) { cave_mc30.box1.enabled = false; cave_mc30.box1._alpha = 50; } cave_mc30.box1.onRelease = function () { backKlik(); sudahKlikCave30Box1 = true; ++_root.weaponPunya39; cave_mc30.box1.enabled = false; cave_mc30.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[39]; }; } else { if (cave_mc30._currentframe == 20) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box2 == true) { cave_mc30.box2.enabled = false; cave_mc30.box2._alpha = 50; } cave_mc30.box2.onRelease = function () { backKlik(); sudahKlikCave30Box2 = true; ++_root.shieldPunya32; cave_mc30.box2.enabled = false; cave_mc30.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[32]; }; } else { if (cave_mc30._currentframe == 25) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(30); cekCave30(); }; if (sudahKlikCave30Box3 == true) { cave_mc30.box3.enabled = false; cave_mc30.box3._alpha = 50; } cave_mc30.box3.onRelease = function () { backKlik(); sudahKlikCave30Box3 = true; ++_root.fineryPunya29; cave_mc30.box3.enabled = false; cave_mc30.box3._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[29]; }; } else { if (cave_mc30._currentframe == 30) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(55); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(60); cekCave30(); }; } else { if (cave_mc30._currentframe == 35) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(40); cekCave30(); }; if (sudahKlikCave30Box4 == true) { cave_mc30.box4.enabled = false; cave_mc30.box4._alpha = 50; } cave_mc30.box4.onRelease = function () { backKlik(); sudahKlikCave30Box4 = true; ++_root.armorPunya18; cave_mc30.box4.enabled = false; cave_mc30.box4._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaArmor[18]; }; } else { if (cave_mc30._currentframe == 40) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(45); cekCave30(); }; if (sudahKlikCave30Box5 == true) { cave_mc30.box5.enabled = false; cave_mc30.box5._alpha = 50; } cave_mc30.box5.onRelease = function () { backKlik(); sudahKlikCave30Box5 = true; ++_root.weaponPunya41; cave_mc30.box5.enabled = false; cave_mc30.box5._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[41]; }; } else { if (cave_mc30._currentframe == 45) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(50); cekCave30(); }; if (sudahKlikCave30Box6 == true) { cave_mc30.box6.enabled = false; cave_mc30.box6._alpha = 50; } cave_mc30.box6.onRelease = function () { backKlik(); cave_mc30._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave30Box6 = true; musuhDiBox = 58; }; } else { if (cave_mc30._currentframe == 50) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box7 == true) { cave_mc30.box7.enabled = false; cave_mc30.box7._alpha = 50; } cave_mc30.box7.onRelease = function () { backKlik(); sudahKlikCave30Box7 = true; cave_mc30.box7.enabled = false; cave_mc30.box7._alpha = 50; sudahLanjutGame = true; posisi34._visible = true; kedip_mc.gotoAndPlay(10); }; } else { if (cave_mc30._currentframe == 55) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box8 == true) { cave_mc30.box8.enabled = false; cave_mc30.box8._alpha = 50; } cave_mc30.box8.onRelease = function () { backKlik(); sudahKlikCave30Box8 = true; ++_root.shieldPunya34; cave_mc30.box8.enabled = false; cave_mc30.box8._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[34]; }; } else { if (cave_mc30._currentframe == 60) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box9 == true) { cave_mc30.box9.enabled = false; cave_mc30.box9._alpha = 50; } cave_mc30.box9.onRelease = function () { backKlik(); sudahKlikCave30Box9 = true; ++_root.weaponPunya6; cave_mc30.box9.enabled = false; cave_mc30.box9._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[6]; }; } else { if (cave_mc30._currentframe == 80) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(120); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(85); cekCave30(); }; } else { if (cave_mc30._currentframe == 85) { cave_mc30.left_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(95); cekCave30(); }; cave_mc30.right_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(90); cekCave30(); }; } else { if (cave_mc30._currentframe == 90) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box10 == true) { cave_mc30.box10.enabled = false; cave_mc30.box10._alpha = 50; } cave_mc30.box10.onRelease = function () { backKlik(); sudahKlikCave30Box10 = true; ++_root.weaponPunya37; cave_mc30.box10.enabled = false; cave_mc30.box10._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[37]; }; } else { if (cave_mc30._currentframe == 95) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(100); cekCave30(); }; if (sudahKlikCave30Box14 == true) { cave_mc30.box14.enabled = false; cave_mc30.box14._alpha = 50; } if (sudahKlikCave30Box11 == true) { cave_mc30.box11.enabled = false; cave_mc30.box11._alpha = 50; } cave_mc30.box11.onRelease = function () { backKlik(); if (_root.itemPunya70 >= 1) { sudahKlikCave30Box11 = true; ++_root.fineryPunya34; cave_mc30.box11.enabled = false; cave_mc30.box11._alpha = 50; foundItem_mc.gotoAndPlay(50); foundItem_mc.itemKe = namaFinery[34]; } else { locked_mc.gotoAndPlay(2); } }; } else { if (cave_mc30._currentframe == 100) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(105); cekCave30(); }; if (sudahKlikCave30Box12 == true) { cave_mc30.box12.enabled = false; cave_mc30.box12._alpha = 50; } cave_mc30.box12.onRelease = function () { backKlik(); sudahKlikCave30Box12 = true; ++_root.spellPunya33; cave_mc30.box12.enabled = false; cave_mc30.box12._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaSpell[33]; }; } else { if (cave_mc30._currentframe == 105) { cave_mc30.box13.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(110); cekCave30(); }; } else { if (cave_mc30._currentframe == 110) { cave_mc30.yes_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; pilihan_mc._visible = false; awalMasukCave = false; masukRandomBattle = false; musuhDiBox = 59; gotoAndStop(399); }; cave_mc30.no_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; } else { if (cave_mc30._currentframe == 120) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(125); cekCave30(); }; if (sudahKlikCave30Box14 == true) { cave_mc30.box14.enabled = false; cave_mc30.box14._alpha = 50; } cave_mc30.box14.onRelease = function () { backKlik(); sudahKlikCave30Box14 = true; ++_root.shieldPunya33; cave_mc30.box14.enabled = false; cave_mc30.box14._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[33]; }; } else { if (cave_mc30._currentframe == 125) { cave_mc30.forward_btn.onRelease = function () { backKlik(); cave_mc30.gotoAndStop(130); cekCave30(); }; if (sudahKlikCave30Box15 == true) { cave_mc30.box15.enabled = false; cave_mc30.box15._alpha = 50; } cave_mc30.box15.onRelease = function () { backKlik(); sudahKlikCave30Box15 = true; ++_root.weaponPunya42; cave_mc30.box15.enabled = false; cave_mc30.box15._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[42]; }; } else { if (cave_mc30._currentframe == 130) { cave_mc30.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc30._visible = false; if (_root.itemPunya75 >= 1) { awalMasukCave = true; } else { awalMasukCave = false; } cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave30Box16 == true) { cave_mc30.box16.enabled = false; cave_mc30.box16._alpha = 50; } cave_mc30.box16.onRelease = function () { backKlik(); sudahKlikCave30Box16 = true; ++_root.fineryPunya35; cave_mc30.box16.enabled = false; cave_mc30.box16._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[35]; }; } } } } } } } } } } } } } } } } } } } } } } } } stop(); } frame 323 { function pilihCave37() { cave_mc37._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc37.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc37; framaCave = posisiCave._currentframe; cekCave37(); } function cekCave37() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc37._currentframe; if (cave_mc37._currentframe == 1) { cave_mc37.forward_btn.onRelease = function () { backKlik(); cave_mc37.gotoAndStop(5); cekCave37(); }; if (sudahKlikCave37Box1 == true) { cave_mc37.box1.enabled = false; cave_mc37.box1._alpha = 50; } cave_mc37.box1.onRelease = function () { backKlik(); sudahKlikCave37Box1 = true; ++_root.weaponPunya29; cave_mc37.box1.enabled = false; cave_mc37.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[29]; }; } else { if (cave_mc37._currentframe == 5) { cave_mc37.forward_btn.onRelease = function () { backKlik(); cave_mc37.gotoAndStop(10); cekCave37(); }; if (sudahKlikCave37Box2 == true) { cave_mc37.box2.enabled = false; cave_mc37.box2._alpha = 50; } cave_mc37.box2.onRelease = function () { backKlik(); sudahKlikCave37Box2 = true; ++_root.weaponPunya26; cave_mc37.box2.enabled = false; cave_mc37.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[26]; }; } else { if (cave_mc37._currentframe == 10) { cave_mc37.forward_btn.onRelease = function () { backKlik(); cave_mc37.gotoAndStop(15); cekCave37(); }; if (sudahKlikCave37Box3 == true) { cave_mc37.box3.enabled = false; cave_mc37.box3._alpha = 50; } cave_mc37.box3.onRelease = function () { backKlik(); sudahKlikCave37Box3 = true; ++_root.armorPunya18; cave_mc37.box3.enabled = false; cave_mc37.box3._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaArmor[18]; }; } else { if (cave_mc37._currentframe == 15) { cave_mc37.forward_btn.onRelease = function () { backKlik(); cave_mc37.gotoAndStop(20); cekCave37(); }; if (sudahKlikCave37Box4 == true) { cave_mc37.box4.enabled = false; cave_mc37.box4._alpha = 50; } cave_mc37.box4.onRelease = function () { backKlik(); sudahKlikCave37Box4 = true; ++_root.shieldPunya25; cave_mc37.box4.enabled = false; cave_mc37.box4._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[25]; }; } else { if (cave_mc37._currentframe == 20) { cave_mc37.forward_btn.onRelease = function () { backKlik(); cave_mc37.gotoAndStop(25); cekCave37(); }; if (sudahKlikCave37Box5 == true) { cave_mc37.box5.enabled = false; cave_mc37.box5._alpha = 50; } cave_mc37.box5.onRelease = function () { backKlik(); cave_mc37._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave37Box5 = true; musuhDiBox = 54; }; } else { if (cave_mc37._currentframe == 25) { cave_mc37.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc37._visible = false; awalMasukCave = true; cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave37Box6 == true) { cave_mc37.box6.enabled = false; cave_mc37.box6._alpha = 50; } cave_mc37.box6.onRelease = function () { backKlik(); cave_mc37._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave37Box6 = true; musuhDiBox = 57; }; } } } } } } } stop(); } frame 323 { function pilihCave24() { cave_mc24._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc24.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc24; framaCave = posisiCave._currentframe; cekCave24(); } function cekCave24() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc24._currentframe; if (cave_mc24._currentframe == 1) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(5); cekCave24(); }; if (sudahKlikCave24Box1 == true) { cave_mc24.box1.enabled = false; cave_mc24.box1._alpha = 50; } cave_mc24.box1.onRelease = function () { backKlik(); sudahKlikCave24Box1 = true; uring += 100000; cave_mc24.box1.enabled = false; cave_mc24.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = '100000 Uring'; }; } else { if (cave_mc24._currentframe == 5) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(10); cekCave24(); }; if (sudahKlikCave24Box2 == true) { cave_mc24.box2.enabled = false; cave_mc24.box2._alpha = 50; } cave_mc24.box2.onRelease = function () { backKlik(); sudahKlikCave24Box2 = true; uring += 200000; cave_mc24.box2.enabled = false; cave_mc24.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = '200000 Uring'; }; } else { if (cave_mc24._currentframe == 10) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(15); cekCave24(); }; if (sudahKlikCave24Box3 == true) { cave_mc24.box3.enabled = false; cave_mc24.box3._alpha = 50; } cave_mc24.box3.onRelease = function () { backKlik(); sudahKlikCave24Box3 = true; ++_root.itemPunya36; ++_root.itemPunya36; cave_mc24.box3.enabled = false; cave_mc24.box3._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = '2 X ' + namaItem[36]; }; } else { if (cave_mc24._currentframe == 15) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(20); cekCave24(); }; if (sudahKlikCave24Box4 == true) { cave_mc24.box4.enabled = false; cave_mc24.box4._alpha = 50; } cave_mc24.box4.onRelease = function () { backKlik(); sudahKlikCave24Box4 = true; ++_root.weaponPunya14; cave_mc24.box4.enabled = false; cave_mc24.box4._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[14]; }; } else { if (cave_mc24._currentframe == 20) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(25); cekCave24(); }; if (sudahKlikCave24Box5 == true) { cave_mc24.box5.enabled = false; cave_mc24.box5._alpha = 50; } cave_mc24.box5.onRelease = function () { backKlik(); sudahKlikCave24Box5 = true; ++_root.spellPunya18; cave_mc24.box5.enabled = false; cave_mc24.box5._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaSpell[18]; }; } else { if (cave_mc24._currentframe == 25) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(30); cekCave24(); }; if (sudahKlikCave24Box6 == true) { cave_mc24.box6.enabled = false; cave_mc24.box6._alpha = 50; } cave_mc24.box6.onRelease = function () { backKlik(); sudahKlikCave24Box6 = true; ++_root.weaponPunya31; cave_mc24.box6.enabled = false; cave_mc24.box6._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[31]; }; } else { if (cave_mc24._currentframe == 30) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(35); cekCave24(); }; if (sudahKlikCave24Box7 == true) { cave_mc24.box7.enabled = false; cave_mc24.box7._alpha = 50; } cave_mc24.box7.onRelease = function () { backKlik(); sudahKlikCave24Box7 = true; ++_root.shieldPunya24; cave_mc24.box7.enabled = false; cave_mc24.box7._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[24]; }; } else { if (cave_mc24._currentframe == 35) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(40); cekCave24(); }; if (sudahKlikCave24Box8 == true) { cave_mc24.box8.enabled = false; cave_mc24.box8._alpha = 50; } cave_mc24.box8.onRelease = function () { backKlik(); sudahKlikCave24Box8 = true; ++_root.fineryPunya32; cave_mc24.box8.enabled = false; cave_mc24.box8._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[32]; }; } else { if (cave_mc24._currentframe == 40) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(45); cekCave24(); }; if (sudahKlikCave24Box9 == true) { cave_mc24.box9.enabled = false; cave_mc24.box9._alpha = 50; } cave_mc24.box9.onRelease = function () { backKlik(); sudahKlikCave24Box9 = true; uring += 400000; cave_mc24.box9.enabled = false; cave_mc24.box9._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = '400000 Uring'; }; } else { if (cave_mc24._currentframe == 45) { cave_mc24.forward_btn.onRelease = function () { backKlik(); cave_mc24.gotoAndStop(50); cekCave24(); }; if (sudahKlikCave24Box10 == true) { cave_mc24.box10.enabled = false; cave_mc24.box10._alpha = 50; } cave_mc24.box10.onRelease = function () { backKlik(); sudahKlikCave24Box10 = true; ++_root.armorPunya20; cave_mc24.box10.enabled = false; cave_mc24.box10._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaArmor[20]; }; } else { if (cave_mc24._currentframe == 50) { cave_mc24.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc24._visible = false; awalMasukCave = false; cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave24Box11 == true) { cave_mc24.box11.enabled = false; cave_mc24.box11._alpha = 50; } cave_mc24.box11.onRelease = function () { backKlik(); cave_mc24._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave24Box11 = true; musuhDiBox = 38; }; } } } } } } } } } } } } stop(); } frame 323 { function pilihCave17() { cave_mc17._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc17.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc17; framaCave = posisiCave._currentframe; cekCave17(); } function cekCave17() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc17._currentframe; if (cave_mc17._currentframe == 1) { cave_mc17.box1.onRelease = function () { backKlik(); if (sudahKlikCave17Box1 == false) { sudahKlikCave17Box1 = true; cave_mc17.gotoAndStop(5); cave_mc17._visible = false; pilihan_mc._visible = false; cekCave17(); musuhDiBox = 27; gotoAndStop(399); } else { cave_mc17.gotoAndStop(5); cekCave17(); } }; } else { if (cave_mc17._currentframe == 5) { cave_mc17.box2.onRelease = function () { backKlik(); if (sudahKlikCave17Box2 == false) { sudahKlikCave17Box2 = true; cave_mc17.gotoAndStop(10); cave_mc17._visible = false; pilihan_mc._visible = false; cekCave17(); musuhDiBox = 28; gotoAndStop(399); } else { cave_mc17.gotoAndStop(10); cekCave17(); } }; } else { if (cave_mc17._currentframe == 10) { cave_mc17.box3.onRelease = function () { backKlik(); if (sudahKlikCave17Box3 == false) { sudahKlikCave17Box3 = true; adaDidalamCave = false; cave_mc17._visible = false; pilihan_mc._visible = false; awalMasukCave = false; musuhDiBox = 29; gotoAndStop(399); } else { adaDidalamCave = false; cave_mc17._visible = false; awalMasukCave = false; cekAsalMuasal(); tombolAwal(); } }; } } } } stop(); } frame 323 { function pilihCave13() { cave_mc13._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc13.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc13; framaCave = posisiCave._currentframe; cekCave13(); } function cekCave13() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc13._currentframe; if (cave_mc13._currentframe == 1) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(2); cekCave13(); }; if (sudahKlikCave13Box1 == true) { cave_mc13.box1.enabled = false; cave_mc13.box1._alpha = 50; } cave_mc13.box1.onRelease = function () { backKlik(); sudahKlikCave13Box1 = true; ++_root.itemPunya61; cave_mc13.box1.enabled = false; cave_mc13.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaItem[61]; }; } else { if (cave_mc13._currentframe == 2) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(3); cekCave13(); }; if (sudahKlikCave13Box2 == true) { cave_mc13.box2.enabled = false; cave_mc13.box2._alpha = 50; } cave_mc13.box2.onRelease = function () { backKlik(); sudahKlikCave13Box2 = true; ++_root.itemPunya35; cave_mc13.box2.enabled = false; cave_mc13.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaItem[35]; }; } else { if (cave_mc13._currentframe == 3) { cave_mc13.left_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(5); cekCave13(); }; cave_mc13.right_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(10); cekCave13(); }; } else { if (cave_mc13._currentframe == 5) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(15); cekCave13(); }; if (sudahKlikCave13Box3 == true) { cave_mc13.box3.enabled = false; cave_mc13.box3._alpha = 50; } cave_mc13.box3.onRelease = function () { backKlik(); cave_mc13._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave13Box3 = true; musuhDiBox = 14; }; } else { if (cave_mc13._currentframe == 10) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(15); cekCave13(); }; if (sudahKlikCave13Box4 == true) { cave_mc13.box4.enabled = false; cave_mc13.box4._alpha = 50; } cave_mc13.box4.onRelease = function () { backKlik(); cave_mc13._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave13Box4 = true; musuhDiBox = 14; }; } else { if (cave_mc13._currentframe == 15) { cave_mc13.left_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(20); cekCave13(); }; cave_mc13.right_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(25); cekCave13(); }; } else { if (cave_mc13._currentframe == 20) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(30); cekCave13(); }; if (sudahKlikCave13Box5 == true) { cave_mc13.box5.enabled = false; cave_mc13.box5._alpha = 50; } cave_mc13.box5.onRelease = function () { backKlik(); sudahKlikCave13Box5 = true; uring += 10000; cave_mc13.box5.enabled = false; cave_mc13.box5._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = '10000 Uring'; }; } else { if (cave_mc13._currentframe == 25) { cave_mc13.forward_btn.onRelease = function () { backKlik(); cave_mc13.gotoAndStop(30); cekCave13(); }; if (sudahKlikCave13Box6 == true) { cave_mc13.box6.enabled = false; cave_mc13.box6._alpha = 50; } cave_mc13.box6.onRelease = function () { backKlik(); sudahKlikCave13Box6 = true; ++_root.shieldPunya18; cave_mc13.box6.enabled = false; cave_mc13.box6._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[18]; }; } else { if (cave_mc13._currentframe == 30) { cave_mc13.box7.onRelease = function () { backKlik(); if (sudahKlikCave13Box7 == false) { sudahKlikCave13Box7 = true; adaDidalamCave = false; cave_mc13._visible = false; pilihan_mc._visible = false; awalMasukCave = false; musuhDiBox = 15; gotoAndStop(399); } else { adaDidalamCave = false; cave_mc13._visible = false; awalMasukCave = false; cekAsalMuasal(); tombolAwal(); } }; } } } } } } } } } } stop(); } frame 323 { function pilihCave12() { cave_mc12._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc12.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc12; framaCave = posisiCave._currentframe; cekCave12(); } function cekCave12() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc12._currentframe; if (cave_mc12._currentframe == 1) { cave_mc12.proceed_btn.onRelease = function () { backKlik(); cave_mc12.gotoAndStop(2); cekCave12(); }; cave_mc12.away_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc12._visible = false; pilihan_mc._visible = true; posisiKini = posisiSebelumnya; cekAsalMuasal(); tombolAwal(); }; } else { if (cave_mc12._currentframe == 2) { cave_mc12.left_btn.onRelease = function () { backKlik(); cave_mc12.gotoAndStop(10); cekCave12(); }; cave_mc12.right_btn.onRelease = function () { backKlik(); cave_mc12.gotoAndStop(5); cekCave12(); }; } else { if (cave_mc12._currentframe == 5) { cave_mc12.forward_btn.onRelease = function () { backKlik(); cave_mc12.gotoAndStop(15); cekCave12(); }; if (sudahKlikCave12Box1 == true) { cave_mc12.box1.enabled = false; cave_mc12.box1._alpha = 50; } cave_mc12.box1.onRelease = function () { backKlik(); sudahKlikCave12Box1 = true; ++_root.shieldPunya5; cave_mc12.box1.enabled = false; cave_mc12.box1._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaShield[5]; }; } else { if (cave_mc12._currentframe == 10) { cave_mc12.forward_btn.onRelease = function () { backKlik(); cave_mc12.gotoAndStop(15); cekCave12(); }; if (sudahKlikCave12Box2 == true) { cave_mc12.box2.enabled = false; cave_mc12.box2._alpha = 50; } cave_mc12.box2.onRelease = function () { backKlik(); sudahKlikCave12Box2 = true; ++_root.spellPunya12; cave_mc12.box2.enabled = false; cave_mc12.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaSpell[12]; }; } else { if (cave_mc12._currentframe == 15) { cave_mc12.box3.onRelease = function () { backKlik(); if (sudahKlikCave12Box3 == false) { sudahKlikCave12Box3 = true; adaDidalamCave = false; cave_mc12._visible = false; pilihan_mc._visible = false; awalMasukCave = false; musuhDiBox = 26; gotoAndStop(399); } else { adaDidalamCave = false; cave_mc12._visible = false; awalMasukCave = false; cekAsalMuasal(); tombolAwal(); } }; } } } } } } stop(); } frame 323 { function pilihCave10() { cave_mc10._visible = true; pilihan_mc.gotoAndStop(50); tombolAwal(); cave_mc10.gotoAndStop(1); frameKeCave = 1; adaDidalamCave = true; posisiCave = cave_mc10; framaCave = posisiCave._currentframe; cekCave10(); } function cekCave10() { pilihan_mc.gotoAndStop(50); tombolAwal(); frameKeCave = cave_mc10._currentframe; if (cave_mc10._currentframe == 1) { cave_mc10.forward_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(2); cekCave10(); }; if (sudahKlikCave10Box1 == true) { cave_mc10.box1.enabled = false; cave_mc10.box1._alpha = 50; } cave_mc10.box1.onRelease = function () { backKlik(); cave_mc10._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave10Box1 = true; musuhDiBox = 13; }; } else { if (cave_mc10._currentframe == 2) { cave_mc10.forward_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(3); cekCave10(); }; if (sudahKlikCave10Box2 == true) { cave_mc10.box2.enabled = false; cave_mc10.box2._alpha = 50; } cave_mc10.box2.onRelease = function () { backKlik(); sudahKlikCave10Box2 = true; ++_root.fineryPunya13; cave_mc10.box2.enabled = false; cave_mc10.box2._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[13]; }; } else { if (cave_mc10._currentframe == 3) { cave_mc10.left_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(5); cekCave10(); }; cave_mc10.right_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(10); cekCave10(); }; } else { if (cave_mc10._currentframe == 5) { cave_mc10.forward_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(15); cekCave10(); }; if (sudahKlikCave10Box3 == true) { cave_mc10.box3.enabled = false; cave_mc10.box3._alpha = 50; } cave_mc10.box3.onRelease = function () { backKlik(); sudahKlikCave10Box3 = true; ++_root.fineryPunya16; cave_mc10.box3.enabled = false; cave_mc10.box3._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[16]; }; } else { if (cave_mc10._currentframe == 10) { cave_mc10.forward_btn.onRelease = function () { backKlik(); cave_mc10.gotoAndStop(15); cekCave10(); }; if (sudahKlikCave10Box4 == true) { cave_mc10.box4.enabled = false; cave_mc10.box4._alpha = 50; } cave_mc10.box4.onRelease = function () { backKlik(); sudahKlikCave10Box4 = true; ++_root.weaponPunya11; cave_mc10.box4.enabled = false; cave_mc10.box4._alpha = 50; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaWeapon[11]; }; } else { if (cave_mc10._currentframe == 15) { cave_mc10.exit_btn.onRelease = function () { backKlik(); adaDidalamCave = false; cave_mc10._visible = false; awalMasukCave = false; cekAsalMuasal(); tombolAwal(); }; if (sudahKlikCave10Box5 == true) { cave_mc10.box5.enabled = false; cave_mc10.box5._alpha = 50; } cave_mc10.box5.onRelease = function () { backKlik(); cave_mc10._visible = false; pilihan_mc._visible = false; foundMonster_mc._visible = true; foundMonster_mc.gotoAndPlay(2); sudahKlikCave10Box5 = true; musuhDiBox = 13; }; } } } } } } } stop(); } frame 323 { function sellItemKe() { pilihSemuaArea = false; karakterPilih_mc._visible = false; sell_mc.xinfo = ''; sell_mc.xown = 'Own: ' + uring + ' Uring'; sell_mc.xprice = ''; sell_mc.back_btn.onRelease = function () { backKlik(); sell_mc._visible = false; }; masukItem = new Array(); tipeItem = new Array(); keItem = 1; if (pilihanAwal == 1) { i = 1; while (i <= 83) { if (_root['itemPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Item'; ++keItem; } ++i; } } else { if (pilihanAwal == 2) { i = 1; while (i <= 34) { if (_root['spellPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Spell'; ++keItem; } ++i; } } else { if (pilihanAwal == 3) { i = 1; while (i <= 44) { if (_root['weaponPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Weapon'; ++keItem; } ++i; } } else { if (pilihanAwal == 4) { i = 1; while (i <= 36) { if (_root['shieldPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Shield'; ++keItem; } ++i; } } else { if (pilihanAwal == 5) { i = 1; while (i <= 40) { if (_root['armorPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Armor'; ++keItem; } ++i; } } else { if (pilihanAwal == 6) { i = 1; while (i <= 40) { if (_root['fineryPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Finery'; ++keItem; } ++i; } } } } } } } } function klikItemSell() { if (this.tandaList._visible == false) { karakterPilih_mc._visible = false; i = 1; while (i <= 25) { sell_mc['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (this.tipeBerapa == 'Item') { sell_mc.xinfo = infoItem[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaItem[this.keBerapa] + ' Uring'; } else { if (this.tipeBerapa == 'Spell') { sell_mc.xinfo = infoSpell[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaSpell[this.keBerapa] + ' Uring'; } else { if (this.tipeBerapa == 'Weapon') { sell_mc.xinfo = infoWeapon[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaWeapon[this.keBerapa] + ' Uring'; } else { if (this.tipeBerapa == 'Shield') { sell_mc.xinfo = infoShield[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaShield[this.keBerapa] + ' Uring'; } else { if (this.tipeBerapa == 'Armor') { sell_mc.xinfo = infoArmor[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaArmor[this.keBerapa] + ' Uring'; } else { if (this.tipeBerapa == 'Finery') { sell_mc.xinfo = infoFinery[this.keBerapa] + ' (' + this.tipeBerapa + ')'; sell_mc.xprice = 'Price: ' + hargaFinery[this.keBerapa] + ' Uring'; } } } } } } yangDiklik = this.tipeBerapa; yangPosisi = this.keBerapa; yangItemPos = this; } else { backMoney(); if (pilihanAwal == 1) { --_root['itemPunya' + yangPosisi]; uring += hargaItem[yangPosisi]; } else { if (pilihanAwal == 2) { --_root['spellPunya' + yangPosisi]; uring += hargaSpell[yangPosisi]; } else { if (pilihanAwal == 3) { --_root['weaponPunya' + yangPosisi]; uring += hargaItem[yangPosisi]; } else { if (pilihanAwal == 4) { --_root['shieldPunya' + yangPosisi]; uring += hargaItem[yangPosisi]; } else { if (pilihanAwal == 5) { --_root['armorPunya' + yangPosisi]; uring += hargaItem[yangPosisi]; } else { if (pilihanAwal == 6) { --_root['fineryPunya' + yangPosisi]; uring += hargaItem[yangPosisi]; } } } } } } sellItemKe(); cekHalamanSell(); } } function cekHalamanSell() { sell_mc.pageKe = 'Page: ' + halamanKe + '/4'; i = 1; while (i <= 25) { sell_mc['item' + i]._visible = false; sell_mc['item' + i].tandaList._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 25) { if (masukItem[i] != undefined) { sell_mc['item' + i]._visible = true; if (tipeItem[i] == 'Item') { sell_mc['item' + i].namaItem = namaItem[masukItem[i]]; sell_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Spell') { sell_mc['item' + i].namaItem = namaSpell[masukItem[i]]; sell_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Weapon') { sell_mc['item' + i].namaItem = namaWeapon[masukItem[i]]; sell_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Shield') { sell_mc['item' + i].namaItem = namaShield[masukItem[i]]; sell_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Armor') { sell_mc['item' + i].namaItem = namaArmor[masukItem[i]]; sell_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Finery') { sell_mc['item' + i].namaItem = namaFinery[masukItem[i]]; sell_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i]]; } } } } } } sell_mc['item' + i].keBerapa = masukItem[i]; sell_mc['item' + i].tipeBerapa = tipeItem[i]; sell_mc['item' + i].onRelease = klikItemSell; } ++i; } } else { if (halamanKe == 2) { i = 1; while (i <= 25) { if (masukItem[i + 25] != undefined) { sell_mc['item' + i]._visible = true; if (tipeItem[i + 25] == 'Item') { sell_mc['item' + i].namaItem = namaItem[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Spell') { sell_mc['item' + i].namaItem = namaSpell[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Weapon') { sell_mc['item' + i].namaItem = namaWeapon[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Shield') { sell_mc['item' + i].namaItem = namaShield[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Armor') { sell_mc['item' + i].namaItem = namaArmor[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Finery') { sell_mc['item' + i].namaItem = namaFinery[masukItem[i + 25]]; sell_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 25]]; } } } } } } sell_mc['item' + i].keBerapa = masukItem[i + 25]; sell_mc['item' + i].tipeBerapa = tipeItem[i + 25]; sell_mc['item' + i].onRelease = klikItemSell; } ++i; } } else { if (halamanKe == 3) { i = 1; while (i <= 25) { if (masukItem[i + 50] != undefined) { sell_mc['item' + i]._visible = true; if (tipeItem[i + 50] == 'Item') { sell_mc['item' + i].namaItem = namaItem[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Spell') { sell_mc['item' + i].namaItem = namaSpell[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Weapon') { sell_mc['item' + i].namaItem = namaWeapon[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Shield') { sell_mc['item' + i].namaItem = namaShield[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Armor') { sell_mc['item' + i].namaItem = namaArmor[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Finery') { sell_mc['item' + i].namaItem = namaFinery[masukItem[i + 50]]; sell_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 50]]; } } } } } } sell_mc['item' + i].keBerapa = masukItem[i + 50]; sell_mc['item' + i].tipeBerapa = tipeItem[i + 50]; sell_mc['item' + i].onRelease = klikItemSell; } ++i; } } else { if (halamanKe == 4) { i = 1; while (i <= 25) { if (masukItem[i + 75] != undefined) { sell_mc['item' + i]._visible = true; if (tipeItem[i + 75] == 'Item') { sell_mc['item' + i].namaItem = namaItem[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Spell') { sell_mc['item' + i].namaItem = namaSpell[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Weapon') { sell_mc['item' + i].namaItem = namaWeapon[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Shield') { sell_mc['item' + i].namaItem = namaShield[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Armor') { sell_mc['item' + i].namaItem = namaArmor[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Finery') { sell_mc['item' + i].namaItem = namaFinery[masukItem[i + 75]]; sell_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 75]]; } } } } } } sell_mc['item' + i].keBerapa = masukItem[i + 75]; sell_mc['item' + i].tipeBerapa = tipeItem[i + 75]; sell_mc['item' + i].onRelease = klikItemSell; } ++i; } } } } } } stop(); hargaItem = new Array('', 50, 500, 5000, 50, 500, 5000, 250, 150, 100, 200, 500, 1000, 1500, 2000, 2500, 500, 1000, 1500, 2000, 2500, 800, 1600, 3200, 10000, 15000, 20000, 25000, 30000, 50000, 50000, 50000, 50000, 25, 25, 5000, 100, 5000, 5000, 20000, 20000, 50000, 50000, 75000, 2000, 2000, 3000, 3000, 4000, 5000, 7500, 3000, 3000, 3000, 3000, 3000, 7500, 4000, 5000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 2000000, 2000000, 2000000, 10000, 1000, 100, 10, 20000, 100000, 100000, 100000, 100000, 100000, 100000, 0); hargaSpell = new Array('', 500, 1000, 2000, 500, 1000, 2000, 1000, 2000, 3000, 2000, 5000, 40000, 10000, 7500, 10000, 15000, 7500, 7500, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 30000, 20000, 20000, 10000, 10000, 75000, 10000); costMP = new Array(0, 50, 100, 200, 60, 120, 240, 100, 200, 400, 150, 200, 1500, 400, 200, 400, 800, 500, 500, 250, 250, 250, 250, 250, 250, 1250, 250, 250, 1000, 750, 750, 500, 500, 2000, 1750); hargaWeapon = new Array('', 250, 500, 1000, 5000, 7500, 10000, 15000, 300, 600, 2000, 5000, 7500, 10000, 15000, 350, 1000, 2500, 5000, 7500, 15000, 400, 1000, 1500, 2500, 7500, 10000, 450, 2000, 1500, 7500, 10000, 15000, 500, 1500, 2500, 5000, 15000, 15000, 200000, 200000, 200000, 200000, 200000, 200000); hargaShield = new Array('', 500, 1000, 2000, 4000, 8000, 600, 1200, 2400, 4800, 9600, 700, 1400, 2800, 5400, 10800, 800, 1600, 3200, 6400, 12800, 900, 1800, 3600, 7200, 14400, 1000, 2000, 4000, 8000, 16000, 150000, 150000, 150000, 150000, 150000, 300000); hargaArmor = new Array('', 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500); hargaFinery = new Array('', 1000, 2000, 3000, 4000, 5000, 1000, 2000, 3000, 4000, 5000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 7500, 10000, 12500, 15000, 15000, 3500, 3500, 10000, 7500, 7500, 7500, 7500, 10000, 20000, 20000, 100000, 50000, 100000, 200000); i = 1; while (i <= 83) { hargaItem[i] = Math.ceil(hargaItem[i] * 0.5); ++i; } i = 1; while (i <= 34) { hargaSpell[i] = Math.ceil(hargaSpell[i] * 0.5); ++i; } i = 1; while (i <= 44) { hargaWeapon[i] = Math.ceil(hargaWeapon[i] * 0.5); ++i; } i = 1; while (i <= 36) { hargaShield[i] = Math.ceil(hargaShield[i] * 0.5); ++i; } i = 1; while (i <= 40) { hargaArmor[i] = Math.ceil(hargaArmor[i] * 0.5); ++i; } i = 1; while (i <= 40) { hargaFinery[i] = Math.ceil(hargaFinery[i] * 0.5); ++i; } sell_mc.item_mc.gotoAndStop(2); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(1); sell_mc.item_mc.onRelease = function () { backKlik(); pilihanAwal = 1; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(2); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(1); }; sell_mc.spell_mc.onRelease = function () { backKlik(); pilihanAwal = 2; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(1); sell_mc.spell_mc.gotoAndStop(2); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(1); }; sell_mc.weapon_mc.onRelease = function () { backKlik(); pilihanAwal = 3; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(1); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(2); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(1); }; sell_mc.shield_mc.onRelease = function () { backKlik(); pilihanAwal = 4; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(1); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(2); sell_mc.finery_mc.gotoAndStop(1); }; sell_mc.armor_mc.onRelease = function () { backKlik(); pilihanAwal = 5; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(1); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(2); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(1); }; sell_mc.finery_mc.onRelease = function () { backKlik(); pilihanAwal = 6; halamanKe = 1; sellItemKe(); cekHalamanSell(); sell_mc.item_mc.gotoAndStop(1); sell_mc.spell_mc.gotoAndStop(1); sell_mc.weapon_mc.gotoAndStop(1); sell_mc.armor_mc.gotoAndStop(1); sell_mc.shield_mc.gotoAndStop(1); sell_mc.finery_mc.gotoAndStop(2); }; sell_mc.next_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 1) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 4; } else { if (halamanKe == 4) { halamanKe = 1; } } } } cekHalamanSell(); }; sell_mc.prev_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 4) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 1; } else { if (halamanKe == 1) { halamanKe = 4; } } } } cekHalamanSell(); }; } frame 323 { function duplicateItemKe() { pilihSemuaArea = false; karakterPilih_mc._visible = false; duplicate_mc.xinfo = ''; duplicate_mc.back_btn.onRelease = function () { backKlik(); duplicate_mc._visible = false; }; masukItem = new Array(); tipeItem = new Array(); keItem = 1; if (pilihanAwal == 1) { i = 1; while (i <= 75) { if (_root['itemPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Item'; ++keItem; } ++i; } i = 82; while (i <= 83) { if (_root['itemPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Item'; ++keItem; } ++i; } } else { if (pilihanAwal == 2) { i = 1; while (i <= 34) { if (_root['spellPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Spell'; ++keItem; } ++i; } } else { if (pilihanAwal == 3) { i = 1; while (i <= 44) { if (_root['weaponPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Weapon'; ++keItem; } ++i; } } else { if (pilihanAwal == 4) { i = 1; while (i <= 36) { if (_root['shieldPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Shield'; ++keItem; } ++i; } } else { if (pilihanAwal == 5) { i = 1; while (i <= 40) { if (_root['armorPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Armor'; ++keItem; } ++i; } } else { if (pilihanAwal == 6) { i = 1; while (i <= 40) { if (_root['fineryPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Finery'; ++keItem; } ++i; } } } } } } } } function klikItem() { if (this.tandaList._visible == false) { karakterPilih_mc._visible = false; i = 1; while (i <= 25) { duplicate_mc['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (this.tipeBerapa == 'Item') { duplicate_mc.xinfo = infoItem[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Spell') { duplicate_mc.xinfo = infoSpell[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Weapon') { duplicate_mc.xinfo = infoWeapon[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Shield') { duplicate_mc.xinfo = infoShield[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Armor') { duplicate_mc.xinfo = infoArmor[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Finery') { duplicate_mc.xinfo = infoFinery[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } } } } } } yangDiklik = this.tipeBerapa; yangPosisi = this.keBerapa; yangItemPos = this; } else { if (pilihanAwal == 1) { if (_root.itemPunya76 >= 1) { _root['itemPunya' + yangPosisi] *= 2; if (_root['itemPunya' + yangPosisi] >= 100) { _root['itemPunya' + yangPosisi] = 100; } --_root.itemPunya76; } } else { if (pilihanAwal == 2) { if (_root.itemPunya77 >= 1) { _root['spellPunya' + yangPosisi] *= 2; if (_root['spellPunya' + yangPosisi] >= 100) { _root['spellPunya' + yangPosisi] = 100; } --_root.itemPunya77; } } else { if (pilihanAwal == 3) { if (_root.itemPunya78 >= 1) { _root['weaponPunya' + yangPosisi] *= 2; if (_root['weaponPunya' + yangPosisi] >= 100) { _root['weaponPunya' + yangPosisi] = 100; } --_root.itemPunya78; } } else { if (pilihanAwal == 4) { if (_root.itemPunya79 >= 1) { _root['shieldPunya' + yangPosisi] *= 2; if (_root['shieldPunya' + yangPosisi] >= 100) { _root['shieldPunya' + yangPosisi] = 100; } --_root.itemPunya79; } } else { if (pilihanAwal == 5) { if (_root.itemPunya80 >= 1) { _root['armorPunya' + yangPosisi] *= 2; if (_root['armorPunya' + yangPosisi] >= 100) { _root['armorPunya' + yangPosisi] = 100; } --_root.itemPunya80; } } else { if (pilihanAwal == 6) { if (_root.itemPunya81 >= 1) { _root['fineryPunya' + yangPosisi] *= 2; if (_root['fineryPunya' + yangPosisi] >= 100) { _root['fineryPunya' + yangPosisi] = 100; } --_root.itemPunya81; } } } } } } } duplicateItemKe(); cekHalamanDuplicate(); } } function cekHalamanDuplicate() { duplicate_mc.xjumlah1 = _root.itemPunya76; duplicate_mc.xjumlah2 = _root.itemPunya77; duplicate_mc.xjumlah3 = _root.itemPunya78; duplicate_mc.xjumlah4 = _root.itemPunya79; duplicate_mc.xjumlah5 = _root.itemPunya80; duplicate_mc.xjumlah6 = _root.itemPunya81; duplicate_mc.pageKe = 'Page: ' + halamanKe + '/4'; i = 1; while (i <= 25) { duplicate_mc['item' + i]._visible = false; duplicate_mc['item' + i].tandaList._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 25) { if (masukItem[i] != undefined) { duplicate_mc['item' + i]._visible = true; if (tipeItem[i] == 'Item') { duplicate_mc['item' + i].namaItem = namaItem[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Spell') { duplicate_mc['item' + i].namaItem = namaSpell[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Weapon') { duplicate_mc['item' + i].namaItem = namaWeapon[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Shield') { duplicate_mc['item' + i].namaItem = namaShield[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Armor') { duplicate_mc['item' + i].namaItem = namaArmor[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Finery') { duplicate_mc['item' + i].namaItem = namaFinery[masukItem[i]]; duplicate_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i]]; } } } } } } duplicate_mc['item' + i].keBerapa = masukItem[i]; duplicate_mc['item' + i].tipeBerapa = tipeItem[i]; duplicate_mc['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 2) { i = 1; while (i <= 25) { if (masukItem[i + 25] != undefined) { duplicate_mc['item' + i]._visible = true; if (tipeItem[i + 25] == 'Item') { duplicate_mc['item' + i].namaItem = namaItem[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Spell') { duplicate_mc['item' + i].namaItem = namaSpell[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Weapon') { duplicate_mc['item' + i].namaItem = namaWeapon[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Shield') { duplicate_mc['item' + i].namaItem = namaShield[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Armor') { duplicate_mc['item' + i].namaItem = namaArmor[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 25]]; } else { if (tipeItem[i + 25] == 'Finery') { duplicate_mc['item' + i].namaItem = namaFinery[masukItem[i + 25]]; duplicate_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 25]]; } } } } } } duplicate_mc['item' + i].keBerapa = masukItem[i + 25]; duplicate_mc['item' + i].tipeBerapa = tipeItem[i + 25]; duplicate_mc['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 3) { i = 1; while (i <= 25) { if (masukItem[i + 50] != undefined) { duplicate_mc['item' + i]._visible = true; if (tipeItem[i + 50] == 'Item') { duplicate_mc['item' + i].namaItem = namaItem[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Spell') { duplicate_mc['item' + i].namaItem = namaSpell[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Weapon') { duplicate_mc['item' + i].namaItem = namaWeapon[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Shield') { duplicate_mc['item' + i].namaItem = namaShield[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Armor') { duplicate_mc['item' + i].namaItem = namaArmor[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 50]]; } else { if (tipeItem[i + 50] == 'Finery') { duplicate_mc['item' + i].namaItem = namaFinery[masukItem[i + 50]]; duplicate_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 50]]; } } } } } } duplicate_mc['item' + i].keBerapa = masukItem[i + 50]; duplicate_mc['item' + i].tipeBerapa = tipeItem[i + 50]; duplicate_mc['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 4) { i = 1; while (i <= 25) { if (masukItem[i + 75] != undefined) { duplicate_mc['item' + i]._visible = true; if (tipeItem[i + 75] == 'Item') { duplicate_mc['item' + i].namaItem = namaItem[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Spell') { duplicate_mc['item' + i].namaItem = namaSpell[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Weapon') { duplicate_mc['item' + i].namaItem = namaWeapon[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Shield') { duplicate_mc['item' + i].namaItem = namaShield[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Armor') { duplicate_mc['item' + i].namaItem = namaArmor[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 75]]; } else { if (tipeItem[i + 75] == 'Finery') { duplicate_mc['item' + i].namaItem = namaFinery[masukItem[i + 75]]; duplicate_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 75]]; } } } } } } duplicate_mc['item' + i].keBerapa = masukItem[i + 75]; duplicate_mc['item' + i].tipeBerapa = tipeItem[i + 75]; duplicate_mc['item' + i].onRelease = klikItem; } ++i; } } } } } } stop(); duplicate_mc.item_mc.gotoAndStop(2); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(1); duplicate_mc.item_mc.onRelease = function () { backKlik(); pilihanAwal = 1; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(2); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(1); }; duplicate_mc.spell_mc.onRelease = function () { backKlik(); pilihanAwal = 2; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(1); duplicate_mc.spell_mc.gotoAndStop(2); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(1); }; duplicate_mc.weapon_mc.onRelease = function () { backKlik(); pilihanAwal = 3; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(1); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(2); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(1); }; duplicate_mc.shield_mc.onRelease = function () { backKlik(); pilihanAwal = 4; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(1); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(2); duplicate_mc.finery_mc.gotoAndStop(1); }; duplicate_mc.armor_mc.onRelease = function () { backKlik(); pilihanAwal = 5; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(1); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(2); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(1); }; duplicate_mc.finery_mc.onRelease = function () { backKlik(); pilihanAwal = 6; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc.item_mc.gotoAndStop(1); duplicate_mc.spell_mc.gotoAndStop(1); duplicate_mc.weapon_mc.gotoAndStop(1); duplicate_mc.armor_mc.gotoAndStop(1); duplicate_mc.shield_mc.gotoAndStop(1); duplicate_mc.finery_mc.gotoAndStop(2); }; duplicate_mc.xjumlah1 = _root.itemPunya76; duplicate_mc.xjumlah2 = _root.itemPunya77; duplicate_mc.xjumlah3 = _root.itemPunya78; duplicate_mc.xjumlah4 = _root.itemPunya79; duplicate_mc.xjumlah5 = _root.itemPunya80; duplicate_mc.xjumlah6 = _root.itemPunya81; duplicate_mc.next_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 1) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 4; } else { if (halamanKe == 4) { halamanKe = 1; } } } } cekHalamanDuplicate(); }; duplicate_mc.prev_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 4) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 1; } else { if (halamanKe == 1) { halamanKe = 4; } } } } cekHalamanDuplicate(); }; } frame 323 { function cekArah() { i = 1; while (i <= 40) { _root['posisi' + i].gotoAndStop(1); delete _root['posisi' + i].onRelease; ++i; } if (posisiKini == 1) { i = 1; while (i <= jalur1.length) { _root['posisi' + jalur1[i]].gotoAndPlay(2); _root['posisi' + jalur1[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 2) { i = 1; while (i <= jalur2.length) { _root['posisi' + jalur2[i]].gotoAndPlay(2); _root['posisi' + jalur2[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 3) { i = 1; while (i <= jalur3.length) { _root['posisi' + jalur3[i]].gotoAndPlay(2); _root['posisi' + jalur3[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 4) { i = 1; while (i <= jalur4.length) { _root['posisi' + jalur4[i]].gotoAndPlay(2); _root['posisi' + jalur4[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 5) { i = 1; while (i <= jalur5.length) { _root['posisi' + jalur5[i]].gotoAndPlay(2); _root['posisi' + jalur5[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 6) { i = 1; while (i <= jalur6.length) { _root['posisi' + jalur6[i]].gotoAndPlay(2); _root['posisi' + jalur6[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 7) { i = 1; while (i <= jalur7.length) { _root['posisi' + jalur7[i]].gotoAndPlay(2); _root['posisi' + jalur7[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 8) { i = 1; while (i <= jalur8.length) { _root['posisi' + jalur8[i]].gotoAndPlay(2); _root['posisi' + jalur8[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 9) { i = 1; while (i <= jalur9.length) { _root['posisi' + jalur9[i]].gotoAndPlay(2); _root['posisi' + jalur9[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 10) { i = 1; while (i <= jalur10.length) { _root['posisi' + jalur10[i]].gotoAndPlay(2); _root['posisi' + jalur10[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 11) { i = 1; while (i <= jalur11.length) { _root['posisi' + jalur11[i]].gotoAndPlay(2); _root['posisi' + jalur11[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 12) { i = 1; while (i <= jalur12.length) { _root['posisi' + jalur12[i]].gotoAndPlay(2); _root['posisi' + jalur12[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 13) { i = 1; while (i <= jalur13.length) { _root['posisi' + jalur13[i]].gotoAndPlay(2); _root['posisi' + jalur13[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 14) { i = 1; while (i <= jalur14.length) { _root['posisi' + jalur14[i]].gotoAndPlay(2); _root['posisi' + jalur14[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 15) { i = 1; while (i <= jalur15.length) { _root['posisi' + jalur15[i]].gotoAndPlay(2); _root['posisi' + jalur15[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 16) { i = 1; while (i <= jalur16.length) { _root['posisi' + jalur16[i]].gotoAndPlay(2); _root['posisi' + jalur16[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 17) { i = 1; while (i <= jalur17.length) { _root['posisi' + jalur17[i]].gotoAndPlay(2); _root['posisi' + jalur17[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 18) { i = 1; while (i <= jalur18.length) { _root['posisi' + jalur18[i]].gotoAndPlay(2); _root['posisi' + jalur18[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 19) { i = 1; while (i <= jalur19.length) { _root['posisi' + jalur19[i]].gotoAndPlay(2); _root['posisi' + jalur19[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 20) { i = 1; while (i <= jalur20.length) { _root['posisi' + jalur20[i]].gotoAndPlay(2); _root['posisi' + jalur20[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 21) { i = 1; while (i <= jalur21.length) { _root['posisi' + jalur21[i]].gotoAndPlay(2); _root['posisi' + jalur21[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 22) { i = 1; while (i <= jalur22.length) { _root['posisi' + jalur22[i]].gotoAndPlay(2); _root['posisi' + jalur22[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 23) { i = 1; while (i <= jalur23.length) { _root['posisi' + jalur23[i]].gotoAndPlay(2); _root['posisi' + jalur23[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 24) { i = 1; while (i <= jalur24.length) { _root['posisi' + jalur24[i]].gotoAndPlay(2); _root['posisi' + jalur24[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 25) { i = 1; while (i <= jalur25.length) { _root['posisi' + jalur25[i]].gotoAndPlay(2); _root['posisi' + jalur25[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 26) { i = 1; while (i <= jalur26.length) { _root['posisi' + jalur26[i]].gotoAndPlay(2); _root['posisi' + jalur26[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 27) { i = 1; while (i <= jalur27.length) { _root['posisi' + jalur27[i]].gotoAndPlay(2); _root['posisi' + jalur27[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 28) { i = 1; while (i <= jalur28.length) { _root['posisi' + jalur28[i]].gotoAndPlay(2); _root['posisi' + jalur28[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 29) { i = 1; while (i <= jalur29.length) { _root['posisi' + jalur29[i]].gotoAndPlay(2); _root['posisi' + jalur29[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 30) { i = 1; while (i <= jalur30.length) { _root['posisi' + jalur30[i]].gotoAndPlay(2); _root['posisi' + jalur30[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 31) { i = 1; while (i <= jalur31.length) { _root['posisi' + jalur31[i]].gotoAndPlay(2); _root['posisi' + jalur31[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 32) { i = 1; while (i <= jalur32.length) { _root['posisi' + jalur32[i]].gotoAndPlay(2); _root['posisi' + jalur32[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 33) { i = 1; while (i <= jalur33.length) { _root['posisi' + jalur33[i]].gotoAndPlay(2); _root['posisi' + jalur33[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 34) { i = 1; while (i <= jalur34.length) { _root['posisi' + jalur34[i]].gotoAndPlay(2); _root['posisi' + jalur34[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 35) { i = 1; while (i <= jalur35.length) { _root['posisi' + jalur35[i]].gotoAndPlay(2); _root['posisi' + jalur35[i]].onRelease = klikPosisi; ++i; } } else { if (posisiKini == 36) { i = 1; while (i <= jalur36.length) { _root['posisi' + jalur36[i]].gotoAndPlay(2); _root['posisi' + jalur36[i]].onRelease = klikPosisi; ++i; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } function klikPosisi() { backKlik(); myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } i = 1; while (i <= 40) { _root['posisi' + i].gotoAndStop(1); delete _root['posisi' + i].onRelease; ++i; } pilihan_mc.gotoAndStop(15); posisiAkhir = indi; jagoan_mc.posX = _root['posisi' + indi]._x; jagoan_mc.posY = _root['posisi' + indi]._y + 10; jagoan_mc.speed = 2; jagoan_mc.onEnterFrame = enterJagoan; } function enterJagoan() { deltaX = this._x - this.posX; deltaY = this._y - this.posY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed) { this.speed += 0.1; this._y -= this.speed * Math.cos(angle * 0.0174532925199433); this._x += this.speed * Math.sin(angle * 0.0174532925199433); } else { awalMasukCave = true; posisiSebelumnya = posisiKini; posisiKini = posisiAkhir; cekAsalMuasal(); tombolAwal(); delete this.onEnterFrame; sudahKlikArea = true; if (tutorialAda == true) { if (adaTutorial1 == true) { if (sudahKlikStatus == true) { tutorial_mc.gotoAndStop(14); } } } } } } frame 323 { function cekAsalMuasal() { if (posisiKini == 2 || posisiKini == 4 || posisiKini == 5 || posisiKini == 6 || posisiKini == 8 || posisiKini == 16 || posisiKini == 20 || posisiKini == 22 || posisiKini == 23 || posisiKini == 25 || posisiKini == 27 || posisiKini == 28) { if (_root['sudahMenangBenteng' + posisiKini] > 0) { asalMuasal = 2; } else { asalMuasal = 6; } } else { if (posisiKini == 10 || posisiKini == 13 || posisiKini == 17 || posisiKini == 12 || posisiKini == 24 || posisiKini == 30 || posisiKini == 37 || posisiKini == 34 || posisiKini == 39) { if (awalMasukCave == true) { asalMuasal = 3; } else { asalMuasal = 7; } } else { if (posisiKini == 31) { asalMuasal = 20; } else { if (posisiKini == 15) { if (_root['sudahMenangBenteng' + posisiKini] > 0) { asalMuasal = 2; } else { asalMuasal = 1; } } else { if (posisiKini == 18) { asalMuasal = 8; } else { if (posisiKini == 35) { asalMuasal = 22; } else { if (posisiKini == 36) { asalMuasal = 2; } else { if (posisiKini == 32) { asalMuasal = 40; } else { if (posisiKini == 33) { asalMuasal = 21; } else { if (posisiKini == 38) { asalMuasal = 23; } else { asalMuasal = 1; } } } } } } } } } } if (asalMuasal == 1) { pilihan_mc.gotoAndStop(1); } else { if (asalMuasal == 2) { pilihan_mc.gotoAndStop(2); pilihan_mc.fightKe = 'Battle: ' + (_root['xsudahMenangBenteng' + posisiKini] - (_root['sudahMenangBenteng' + posisiKini] - 1)) + ' / ' + _root['xsudahMenangBenteng' + posisiKini]; if (_root['xsudahMenangBenteng' + posisiKini] - (_root['sudahMenangBenteng' + posisiKini] - 1) > _root['xsudahMenangBenteng' + posisiKini]) { pilihan_mc.fightKe = ''; } } else { if (asalMuasal == 3) { pilihan_mc.gotoAndStop(3); } else { if (asalMuasal == 6) { pilihan_mc.gotoAndStop(6); } else { if (asalMuasal == 7) { pilihan_mc.gotoAndStop(7); } else { if (asalMuasal == 8) { pilihan_mc.gotoAndStop(8); } else { if (asalMuasal == 20) { pilihan_mc.gotoAndStop(20); if (sudahKlikBox31 == false) { pilihan_mc.box_btn._visible = true; } else { pilihan_mc.box_btn._visible = false; } } else { if (asalMuasal == 21) { pilihan_mc.gotoAndStop(21); if (sudahKlikBox33 == false) { pilihan_mc.box_btn2._visible = true; } else { pilihan_mc.box_btn2._visible = false; } } else { if (asalMuasal == 22) { pilihan_mc.gotoAndStop(22); if (sudahKlikBox32 == false) { pilihan_mc.box_btn3._visible = true; } else { pilihan_mc.box_btn3._visible = false; } } else { if (asalMuasal == 23) { pilihan_mc.gotoAndStop(23); } else { if (asalMuasal == 40) { pilihan_mc.gotoAndStop(40); } } } } } } } } } } } if (posisiKini == 3) { if (sudahKeBar3 == false) { asalMuasal = 5; pilihan_mc.gotoAndStop(5); pilihan_mc.bar_btn.onRelease = function () { backKlik(); karakter_mc._visible = true; karakter_mc.indikasi = 'New Protagonist Found'; karakter_mc.monsterList.gotoAndStop(3); karakter_mc.namaKe = namaKarakter3; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama3; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter3 = karakter_mc.nama_txt.text; gagalNama = false; if (namaKarakter3 == '' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ' || namaKarakter3 == ' ') { namaKarakter3 = defaultNama3; } else { if (namaKarakter3 == namaKarakter1) { gagalNama = true; } else { if (namaKarakter3 == namaKarakter2) { gagalNama = true; } else { if (namaKarakter3 == namaKarakter4) { gagalNama = true; } else { if (namaKarakter3 == namaKarakter5) { gagalNama = true; } else { if (namaKarakter3 == namaKarakter6) { gagalNama = true; } } } } } } if (gagalNama == false) { party3 = 3; sudahKeBar3 = true; asalMuasal = 1; pilihan_mc.gotoAndStop(1); karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu3 = true; cekAsalMuasal(); tombolAwal(); } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama3; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter3 = karakter_mc.namaKe; party3 = 3; sudahKeBar3 = true; asalMuasal = 1; pilihan_mc.gotoAndStop(1); karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu3 = true; cekAsalMuasal(); tombolAwal(); }; }; } else { asalMuasal = 1; pilihan_mc.gotoAndStop(1); } } else { if (posisiKini == 38) { if (sudahKeLab38 == false) { pilihan_mc.lab_btn.onRelease = function () { backKlik(); karakter_mc._visible = true; karakter_mc.indikasi = 'New Protagonist Found'; karakter_mc.monsterList.gotoAndStop(6); karakter_mc.namaKe = namaKarakter6; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama6; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); gagalNama = false; if (namaKarakter6 == '' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ' || namaKarakter6 == ' ') { namaKarakter6 = defaultNama6; } else { if (namaKarakter6 == namaKarakter1) { gagalNama = true; } else { if (namaKarakter6 == namaKarakter2) { gagalNama = true; } else { if (namaKarakter6 == namaKarakter3) { gagalNama = true; } else { if (namaKarakter6 == namaKarakter4) { gagalNama = true; } else { if (namaKarakter6 == namaKarakter5) { gagalNama = true; } } } } } } if (gagalNama == false) { sudahKeLab38 = true; karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu6 = true; cekAsalMuasal(); tombolAwal(); } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama6; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter6 = karakter_mc.namaKe; sudahKeLab38 = true; karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu6 = true; cekAsalMuasal(); tombolAwal(); }; }; } else { pilihan_mc.lab_btn.onRelease = function () { backKlik(); pilihanShop = 'buy'; gotoAndStop(379); }; } } } pilihan_mc.namaKota = namaKota[posisiKini]; pilihan_mc.uringKe = uring + ' Uring'; jagoan_mc.gotoAndStop(_root.party1); jagoan_mc._x = _root['posisi' + posisiKini]._x; jagoan_mc._y = _root['posisi' + posisiKini]._y + 10; if (_root.itemPunya75 >= 1) { flying_btn._visible = true; } else { flying_btn._visible = false; } } function tombolAwal() { pilihan_mc.status_btn.onRelease = function () { backKlik(); gotoAndStop(324); }; pilihan_mc.shop_btn2.onRelease = function () { backKlik(); if (_root.itemPunya68 == 1) { pilihan_mc.gotoAndStop(24); pilihan_mc.buy_btn.onRelease = function () { backKlik(); pilihanShop = 'buy'; gotoAndStop(379); }; pilihan_mc.sell_btn.onRelease = function () { backKlik(); sell_mc._visible = true; pilihanAwal = 1; halamanKe = 1; sellItemKe(); cekHalamanSell(); }; if (posisiKini == 1) { hargaIstirahat = 100; } else { if (posisiKini == 3) { hargaIstirahat = 200; } else { if (posisiKini == 7) { hargaIstirahat = 300; } else { if (posisiKini == 9) { hargaIstirahat = 400; } else { if (posisiKini == 11) { if (duniaBerubah == true) { hargaIstirahat = 0; } else { hargaIstirahat = 500; } } else { if (posisiKini == 14) { hargaIstirahat = 600; } else { if (posisiKini == 15) { hargaIstirahat = 700; } else { if (posisiKini == 18) { hargaIstirahat = 800; } else { if (posisiKini == 19) { hargaIstirahat = 900; } else { if (posisiKini == 21) { hargaIstirahat = 1000; } else { if (posisiKini == 26) { hargaIstirahat = 1100; } else { if (posisiKini == 29) { hargaIstirahat = 1200; } else { if (posisiKini == 31) { hargaIstirahat = 1500; } } } } } } } } } } } } } pilihan_mc.restUring = hargaIstirahat + ' Uring'; pilihan_mc.rest_btn.onRelease = function () { backSpell(); if (uring >= hargaIstirahat) { kedip_mc.gotoAndPlay(2); uring -= hargaIstirahat; ceRestoreSemua(); i = 1; while (i <= 40) { _root['posisi' + i].gotoAndStop(1); delete _root['posisi' + i].onRelease; ++i; } pilihan_mc.gotoAndStop(asalMuasal); cekAsalMuasal(); tombolAwal(); } }; pilihan_mc.cancel_btn.onRelease = function () { backKlik(); cekAsalMuasal(); tombolAwal(); }; } else { locked_mc.gotoAndPlay(2); } }; pilihan_mc.shop_btn.onRelease = function () { backKlik(); adaKondisiShop = false; if (posisiKini == 11) { if (duniaBerubah == true) { if (_root.itemPunya69 <= 0) { adaKondisiShop = true; } } } if (adaKondisiShop == true) { locked_mc.gotoAndPlay(2); } else { pilihan_mc.gotoAndStop(4); pilihan_mc.buy_btn.onRelease = function () { backKlik(); pilihanShop = 'buy'; gotoAndStop(379); }; pilihan_mc.sell_btn.onRelease = function () { backKlik(); sell_mc._visible = true; pilihanAwal = 1; halamanKe = 1; sellItemKe(); cekHalamanSell(); }; if (posisiKini == 1) { hargaIstirahat = 100; } else { if (posisiKini == 3) { hargaIstirahat = 200; } else { if (posisiKini == 7) { hargaIstirahat = 300; } else { if (posisiKini == 9) { hargaIstirahat = 400; } else { if (posisiKini == 11) { if (duniaBerubah == true) { hargaIstirahat = 0; } else { hargaIstirahat = 500; } } else { if (posisiKini == 14) { hargaIstirahat = 600; } else { if (posisiKini == 15) { hargaIstirahat = 700; } else { if (posisiKini == 18) { hargaIstirahat = 800; } else { if (posisiKini == 19) { hargaIstirahat = 900; } else { if (posisiKini == 21) { hargaIstirahat = 1000; } else { if (posisiKini == 26) { hargaIstirahat = 1100; } else { if (posisiKini == 29) { hargaIstirahat = 1200; } } } } } } } } } } } } pilihan_mc.restUring = hargaIstirahat + ' Uring'; pilihan_mc.rest_btn.onRelease = function () { backSpell(); if (uring >= hargaIstirahat) { kedip_mc.gotoAndPlay(2); uring -= hargaIstirahat; ceRestoreSemua(); i = 1; while (i <= 40) { _root['posisi' + i].gotoAndStop(1); delete _root['posisi' + i].onRelease; ++i; } pilihan_mc.gotoAndStop(asalMuasal); cekAsalMuasal(); tombolAwal(); } }; pilihan_mc.cancel_btn.onRelease = function () { backKlik(); cekAsalMuasal(); tombolAwal(); }; } }; pilihan_mc.move_btn.onRelease = function () { backKlik(); pilihan_mc.gotoAndStop(10); cekArah(); pilihan_mc.cancel_btn.onRelease = function () { backKlik(); i = 1; while (i <= 40) { _root['posisi' + i].gotoAndStop(1); delete _root['posisi' + i].onRelease; ++i; } pilihanShop = 'sell'; pilihan_mc.gotoAndStop(asalMuasal); cekAsalMuasal(); tombolAwal(); }; if (tutorialAda == true) { if (adaTutorial1 == true) { if (sudahKlikStatus == true) { tutorial_mc.gotoAndStop(13); pilihan_mc.cancel_btn._visible = false; pilihan_mc.logo_mc._visible = false; } } } }; pilihan_mc.box_btn.onRelease = function () { backKlik(); ++_root.fineryPunya39; sudahKlikBox31 = true; this._visible = false; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[39]; }; pilihan_mc.box_btn2.onRelease = function () { backKlik(); ++_root.fineryPunya34; sudahKlikBox33 = true; this._visible = false; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[34]; }; pilihan_mc.box_btn3.onRelease = function () { backKlik(); ++_root.fineryPunya29; sudahKlikBox32 = true; this._visible = false; foundItem_mc.gotoAndPlay(2); foundItem_mc.itemKe = namaFinery[29]; }; pilihan_mc.battle_btn.onRelease = function () { sudahKlikBattle = true; backKlik(); sudahKomplit = false; if (asalMuasal == 2) { masukRandomBattle = false; gotoAndStop(399); } else { if (asalMuasal == 6) { masukRandomBattle = true; gotoAndStop(399); } else { if (asalMuasal == 21) { masukRandomBattle = false; gotoAndStop(399); } else { if (asalMuasal == 22) { masukRandomBattle = false; gotoAndStop(399); } } } } }; pilihan_mc.explore_btn.onRelease = function () { backKlik(); if (posisiKini == 10) { pilihCave10(); } else { if (posisiKini == 12) { pilihCave12(); } else { if (posisiKini == 13) { pilihCave13(); } else { if (posisiKini == 17) { pilihCave17(); } else { if (posisiKini == 24) { pilihCave24(); } else { if (posisiKini == 30) { pilihCave30(); } else { if (posisiKini == 37) { pilihCave37(); } else { if (posisiKini == 34) { pilihCave34(); } else { if (posisiKini == 39) { pilihCave39(); } } } } } } } } } }; if (duniaBerubah == true) { pilihan_mc.examine_btn.enabled = false; pilihan_mc.examine_btn._alpha = 50; } pilihan_mc.examine_btn.onRelease = function () { backKlik(); cave_mc18._visible = true; cave_mc18.touch_btn.onRelease = function () { backKlik(); cave_mc18._visible = false; posisi38._visible = true; kedip_mc.gotoAndPlay(10); duniaBerubah = true; pilihan_mc.examine_btn.enabled = false; pilihan_mc.examine_btn._alpha = 50; }; cave_mc18.away_btn.onRelease = function () { backKlik(); cave_mc18._visible = false; }; }; pilihan_mc.duplicate_btn.onRelease = function () { backKlik(); pilihanAwal = 1; halamanKe = 1; duplicateItemKe(); cekHalamanDuplicate(); duplicate_mc._visible = true; }; } function ceRestoreSemua() { i = 1; while (i <= 6) { _root['xKiniHP' + i] = _root['xHP' + i]; _root['xKiniMP' + i] = _root['xMP' + i]; _root['status' + i + '1'] = ''; _root['status' + i + '2'] = ''; _root['status' + i + '3'] = ''; ++i; } } function overPosisi() { this.gotoAndPlay(2); } function outPosisi() { this.gotoAndStop(1); } function klikPosisi() { backKlik(); i = 1; while (i <= 40) { delete _root['posisi' + i].onRollOver; delete _root['posisi' + i].onRollOut; delete _root['posisi' + i].onRelease; _root['posisi' + i].gotoAndStop(1); ++i; } myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } pilihSemuaArea = false; pilihan_mc.gotoAndStop(15); posisiAkhir = indi; jagoan_mc.posX = _root['posisi' + indi]._x; jagoan_mc.posY = _root['posisi' + indi]._y + 10; jagoan_mc.speed = 2; jagoan_mc.onEnterFrame = enterJagoan; } function cekPerubahanHPMP(indi) { if (_root['xLevel' + indi] >= 100) { _root['xLevel' + indi] = 100; _root['xLevelUp' + indi] = 0; } if (indi != undefined) { partyKeSiapa = indi; } xHPAwal1 = 550 * xLevel1 + tambahanHP1; xHPAwal2 = 600 * xLevel2 + tambahanHP2; xHPAwal3 = 525 * xLevel3 + tambahanHP3; xHPAwal4 = 575 * xLevel4 + tambahanHP4; xHPAwal5 = 500 * xLevel5 + tambahanHP5; xHPAwal6 = 475 * xLevel6 + tambahanHP6; xMPAwal1 = 90 * xLevel1 + tambahanMP1; xMPAwal2 = 110 * xLevel2 + tambahanMP2; xMPAwal3 = 70 * xLevel3 + tambahanMP3; xMPAwal4 = 100 * xLevel4 + tambahanMP4; xMPAwal5 = 60 * xLevel5 + tambahanMP5; xMPAwal6 = 50 * xLevel6 + tambahanMP6; _root['tambahanHPFinery' + partyKeSiapa] = 0; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 1) { _root['tambahanHPFinery' + partyKeSiapa] += 10; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 2) { _root['tambahanHPFinery' + partyKeSiapa] += 20; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 3) { _root['tambahanHPFinery' + partyKeSiapa] += 30; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 4) { _root['tambahanHPFinery' + partyKeSiapa] += 40; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 5) { _root['tambahanHPFinery' + partyKeSiapa] += 50; } } } } } ++i; } tambahanHP = Math.ceil(_root['xHPAwal' + partyKeSiapa] * (_root['tambahanHPFinery' + partyKeSiapa] / 100)); _root['xHP' + partyKeSiapa] = _root['xHPAwal' + partyKeSiapa] + tambahanHP; _root['tambahanMPFinery' + partyKeSiapa] = 0; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 6) { _root['tambahanMPFinery' + partyKeSiapa] += 10; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 7) { _root['tambahanMPFinery' + partyKeSiapa] += 20; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 8) { _root['tambahanMPFinery' + partyKeSiapa] += 30; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 9) { _root['tambahanMPFinery' + partyKeSiapa] += 40; } else { if (_root['fineryPasang' + partyKeSiapa + i] == 10) { _root['tambahanMPFinery' + partyKeSiapa] += 50; } } } } } ++i; } tambahanMP = Math.ceil(_root['xMPAwal' + partyKeSiapa] * (_root['tambahanMPFinery' + partyKeSiapa] / 100)); _root['xMP' + partyKeSiapa] = _root['xMPAwal' + partyKeSiapa] + tambahanMP; i = 1; while (i <= 3) { if (_root['xHP' + _root['party' + i]] >= 99999) { _root['xHP' + _root['party' + i]] = 99999; } if (_root['xMP' + _root['party' + i]] >= 9999) { _root['xMP' + _root['party' + i]] = 9999; } if (_root['xKiniHP' + _root['party' + i]] >= _root['xHP' + _root['party' + i]]) { _root['xKiniHP' + _root['party' + i]] = _root['xHP' + _root['party' + i]]; } if (_root['xKiniMP' + _root['party' + i]] >= _root['xMP' + _root['party' + i]]) { _root['xKiniMP' + _root['party' + i]] = _root['xMP' + _root['party' + i]]; } ++i; } if (_root['xStrength' + indi] >= 350) { _root['xStrength' + indi] = 350; } if (_root['xVitality' + indi] >= 350) { _root['xVitality' + indi] = 350; } if (_root['xAttack' + indi] >= 350) { _root['xAttack' + indi] = 350; } if (_root['xDefense' + indi] >= 350) { _root['xDefense' + indi] = 350; } if (_root['xspeed' + indi] >= 100) { _root['xspeed' + indi] = 100; } if (_root['xspeedTrance' + indi] >= 100) { _root['xspeedTrance' + indi] = 100; } if (_root['xMagicAttack' + indi] >= 350) { _root['xMagicAttack' + indi] = 350; } if (_root['xMagicDefense' + indi] >= 350) { _root['xMagicDefense' + indi] = 350; } if (_root['xEvade' + indi] >= 100) { _root['xEvade' + indi] = 100; } if (_root['xAccuracy' + indi] >= 100) { _root['xAccuracy' + indi] = 100; } if (_root['xLuck' + indi] >= 100) { _root['xLuck' + indi] = 100; } } function cekMonsterInBox() { gotoAndStop(399); } function cekAdaServantAwal() { tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial6 == true) { sedangPause = true; tutorial_mc._visible = true; tutorial_mc.gotoAndStop(6); tutorial_mc.oke_btn.onRelease = function () { backKlik(); sedangPause = false; tutorial_mc._visible = false; adaTutorial6 = false; }; tutorial_mc.switch_mc.gotoAndStop(1); tutorial_mc.switch_mc.onRelease = function () { backKlik(); if (tutorialAda == true) { tutorialAda = false; tutorial_mc.switch_mc.gotoAndStop(2); } else { tutorialAda = true; tutorial_mc.switch_mc.gotoAndStop(1); } }; } } } function cekDapatServant8() { servant_mc.gotoAndStop(1); dapatServantKe8 = false; servantLevel8 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(8); servant_mc.namaKe = namaServant8; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant8; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant8 = servant_mc.nama_txt.text; if (namaServant8 == '' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ' || namaServant8 == ' ') { namaServant8 = defaultServant8; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); backTerompet(); foundItem_mc2.gotoAndPlay(2); foundItem_mc2.itemKe1 = namaSpell[33]; foundItem_mc2.itemKe2 = namaSpell[33]; foundItem_mc2.itemKe3 = namaWeapon[29]; foundItem_mc2.itemKe4 = namaShield[33]; foundItem_mc2.itemKe5 = namaFinery[29]; ++_root.spellPunya33; ++_root.spellPunya33; ++_root.weaponPunya29; ++_root.shieldPunya33; ++_root.fineryPunya29; }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant8; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant8 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); foundItem_mc2.gotoAndPlay(2); foundItem_mc2.itemKe1 = namaSpell[33]; foundItem_mc2.itemKe2 = namaSpell[33]; foundItem_mc2.itemKe3 = namaWeapon[29]; foundItem_mc2.itemKe4 = namaShield[33]; foundItem_mc2.itemKe5 = namaFinery[29]; ++_root.spellPunya33; ++_root.spellPunya33; ++_root.weaponPunya29; ++_root.shieldPunya33; ++_root.fineryPunya29; }; } function xskipTutorial() { backKlik(); tutorial_mc._visible = false; tutorialAda = false; pilihan_mc.status_btn.enabled = true; pilihan_mc.shop_btn.enabled = true; pilihan_mc.move_btn.enabled = true; pilihan_mc.battle_btn.enabled = true; pilihan_mc.cancel_btn.enabled = true; adaTutorial1 = false; sudahKlikStatus = false; } function xcontinueTutorial() { backKlik(); tutorial_mc._visible = false; pilihan_mc.status_btn.enabled = true; pilihan_mc.shop_btn.enabled = true; pilihan_mc.move_btn.enabled = true; pilihan_mc.battle_btn.enabled = true; pilihan_mc.cancel_btn.enabled = true; adaTutorial1 = false; sudahKlikStatus = false; } stop(); if (duniaBerubah == false) { background_mc.gotoAndStop(1); posisi38._visible = false; } else { background_mc.gotoAndStop(2); posisi38._visible = true; } cave_mc10._visible = false; cave_mc12._visible = false; cave_mc13._visible = false; cave_mc17._visible = false; cave_mc18._visible = false; cave_mc24._visible = false; cave_mc30._visible = false; cave_mc34._visible = false; cave_mc37._visible = false; cave_mc39._visible = false; karakter_mc._visible = false; servant_mc._visible = false; duplicate_mc._visible = false; sell_mc._visible = false; if (sudahLanjutGame == true) { posisi34._visible = true; } else { posisi34._visible = false; } if (sudahLanjutGame2 == true) { posisi39._visible = true; } else { posisi39._visible = false; } namaItem = new Array('', 'Herb', 'Herb+', 'Herb++', 'Tonic', 'Tonic+', 'Tonic++', 'Spring Bed', 'Life', 'Remedy', 'Nostrum', 'Fire Arrow', 'Ice Arrow', 'Thunder Arrow', 'Blast Arrow', 'Pulse Arrow', 'Cannon Ammo', 'Holy Ammo', 'Wind Ammo', 'Bad Ammo', 'Mega Ammo', 'Small Bomb', 'Medium Bomb', 'Large Bomb', 'Nail Gun', 'Hammer', 'Treadmill', 'Drill', 'Bulldozer', 'Str+', 'Vit+', 'Attack+', 'Defense+', 'Peeper', 'Transporter', 'Strong Drink', 'Zombie Gas', 'Regen Herb', 'Regen Tonic', 'Mega Herb', 'Mega Tonic', 'Ultra Herb', 'Ultra Tonic', 'Abadi', 'Fire Seed', 'Ice Seed', 'Wind Seed', 'Thunder Seed', 'Toxic Seed', 'Quake Seed', 'Meteor Seed', 'Curse Seed', 'Protect Seed', 'Reflect Seed', 'Slow Seed', 'Haste Seed', 'Death Seed', 'Froze Seed', 'Holy Seed', 'HP+', 'MP+', 'Speed+', 'Trance+', 'M.Attack+', 'M.Defense+', 'Evade+', 'Acuracy+', 'Luck+', 'Red Secret Key', 'Top Secret Key', 'Servant Padlock', '10000 Thorns', '1000 Thorns', '100 Thorns', '10 Thorns', 'Flying Capsule', 'Item Duplicate', 'Spell Duplicate', 'Weapon Duplicate', 'Shield Duplicate', 'Armor Duplicate', 'Finery Duplicate', 'Double Uring', 'Full Upgrade'); infoItem = new Array('', 'Increase HP by 400', 'Increase HP by 4000', 'Increase HP by 40000', 'Increase MP by 100', 'Increase MP by 500', 'Increase MP by 2500', 'Restore all characters status, only using in the town (save point)', 'Revive from KO\'d', 'Remove Poison, Slow and Mini', 'Remove Silence, Confuse and Curse', 'Fire ammo for ' + namaKarakter3 + ' fierce attack', 'Ice ammo for ' + namaKarakter3 + ' fierce attack', 'Mini ammo for ' + namaKarakter3 + ' fierce attack', 'Blast ammo for ' + namaKarakter3 + ' fierce attack', 'Pulse ammo for ' + namaKarakter3 + ' fierce attack', 'Cannon ammo for ' + namaKarakter5 + ' fierce attack', 'Holy ammo for ' + namaKarakter5 + ' fierce attack', 'Wind ammo for ' + namaKarakter5 + ' fierce attack', 'Bad ammo for ' + namaKarakter5 + ' fierce attack', 'Mega ammo for ' + namaKarakter5 + ' fierce attack', 'Damages all enemies', 'Damages all enemies', 'Damages all enemies', 'Use Tools command, damages all enemies', 'Use Tools command, damages all enemies', 'Use Tools command, damages all enemies', 'Use Tools command, damages all enemies', 'Use Tools command, damages all enemies', 'Increase strength by 1 point', 'Increase vitality by 1 point', 'Increase attack by 1 point', 'Increase defense by 1 point', 'Reveal enemy HP, MP, weaknesses and status', 'Escape from battles, except bosses and particular enemies', 'Increase status temporary', 'Makes one character become undead', 'Activate HP regeneration for one character', 'Activate MP regeneration for one character', 'Restore one character HP', 'Restore one character MP', 'Restore all character HP', 'Restore all character MP', 'Restore all characters HP and MP', 'Cast Fire magic to all enemies', 'Cast Ice magic to all enemies', 'Cast Wind magic to all enemies', 'Cast Thunder magic to all enemies', 'Cast Toxic magic to all enemies', 'Cast Quake magic to all enemies', 'Cast Meteor magic to all enemies', 'Cast Curse magic to all enemies', 'Cast Protect magic to all allies', 'Cast Reflect magic to all allies', 'Cast Slow magic to all enemies', 'Cast Haste magic to all allies', 'Cast Death magic to all enemies', 'Cast Froze magic to all enemies', 'Cast Holy magic to all enemies', 'Increase Max HP by 1000 points', 'Increase Max MP by 10 points', 'Increase Speed by 1 point', 'Increase Trance Speed by 1 point', 'Increase Magic Attack by 1 point', 'Increase Magic Defense by 1 point', 'Increase Evade by 1 point', 'Increase Accuracy by 1 point', 'Increase Luck by 1 point', 'Mysterious key to open red shop', 'Mysterious key to open secret shop', 'Mysterious padlock to open secret box', 'Decrease 10000 HP', 'Decrease 1000 HP', 'Decrease 100 HP', 'Decrease 10 HP', 'Go to any locations on the map, including unreachable areas', 'Double any item on the game, can only be used in Forbidden Forest', 'Double any spell on the game, can only be used in Forbidden Forest', 'Double any weapon on the game, can only be used in Forbidden Forest', 'Double any shield on the game, can only be used in Forbidden Forest', 'Double any armor on the game, can only be used in Forbidden Forest', 'Double any finery on the game, can only be used in Forbidden Forest', 'Double your uring', 'Maximum stats to all party members'); namaSpell = new Array('', 'Fire', 'Burn', 'Flame', 'Ice', 'Froze', 'Hypothermia', 'Wind', 'Typhoon', 'Tornado', 'Thunder', 'Toxic', 'Meteor', 'Earthquake', 'Hex', 'Demon', 'Hell Gate', 'Protector', 'Reflector', 'Angel', 'Confuse', 'Slow', 'Haste', 'Berserk', 'Freeze', 'Death', 'Mini', 'Silence', 'Holy', 'HP Heal', 'MP Heal', 'Netralis', 'Omit', 'Pamungkas', 'Mighty'); infoSpell = new Array('', 'Fire damages to all enemies', 'Fire damages to all enemies', 'Fire damages to all enemies', 'Ice damages to all enemies', 'Ice damages to all enemies, sometimes inflict freeze', 'Ice damages to all enemies', 'Wind damages to all enemies', 'Wind damages to all enemies', 'Wind damages to all enemies', 'Thunder damages to all enemies', 'Earth damages to all enemies, sometimes inflict poison', 'Non elemental damages to all enemies', 'Earth massive damages to all enemies', 'Evil damages to all enemies, sometimes inflict curse', 'Evil damages to all enemies', 'Evil damages to all enemies and decrease their defenses', 'Cast protect to all characters, protect from physical attacks', 'Cast reflect to all characters, reflect magical attacks', 'Makes all characters become angel', 'Makes all characters confuse', 'Makes all characters slow', 'Makes all characters fast', 'Makes all characters berserk', 'Makes all characters freeze', 'Makes all characters death', 'Makes all characters mini', 'Makes all characters silence', 'Holy damages to all enemies', 'Increase all characters HP by its 50% maximum HP', 'Increase all characters MP by its 50% maximum MP', 'Remove all negative status effects to all allies', 'Remove all positive status effects to all enemies', 'Non elemental massive damages that ignore all defenses to all enemies', 'Increase stats temporary to all enemies'); namaWeapon = new Array('No Weapon', 'Dagger', 'Long Dagger', 'Longisium', 'Crystal Sabre', 'Holy Sword', 'Exterminator', 'Genie Blade', 'Axe', 'Battle Axe', 'Celeste', 'Thunder Axe', 'Kinslayer', 'Harald Axe', 'Axelancest', 'Bow', 'Fire Bow', 'Golden Bow', 'Lagasutra', 'Enni Arrow', 'Save the King', 'Spear', 'Trident', 'Sharpoon', 'Crusherish', 'Magic Lance', 'Edan Spear', 'Hand Gun', 'Machine Gun', 'Gun of Death', 'Blaster Gun', 'Gambler Gun', 'Wonder Gun', 'Bazooka', 'Mortar', 'Missiles', 'Laser', 'Electricity', 'Biological', 'Viscaradia', 'Axe of God', 'Panah', 'Mandraguna', 'Top Gun', 'Nuclear'); infoWeapon = new Array('', 'Small dagger', 'Long dagger, more powerfull than normal dagger', 'Thief sword used by the adventurer, ensure steal/mug never miss', 'Sword from crystal, increases many aspect', 'Sword with the power of Holy', 'Large sword that half damages of enemy current HP', 'Very sharp sword, sometimes inflict death', 'Normal axe', 'Larger than normal axe, decrease speed', 'Axe that can also useful as a shield', 'Axe that contain the power of Thunder', 'Incredible axe from the demon, contain the power of Evil', 'Axe derived through the fairy kingdom', 'Double edged axe which can attack the enemy twice', 'Common bow', 'Bow that contain the power of Fire', 'Bow made from gold, increases many aspect', 'Bow made from silk, very fast and accurate', 'Arrow from princess Enni, contain the power of Earth', 'Arrow that was used to save the king', 'Plain spear', 'Three eyed pike, contain the power of Ice', 'Spear that contain the power of Wind', 'Great spear from the heaven, increase wearer speed', 'Magical lance, always inflict random status effect', 'Crazy spear that created by screwball', 'A handgun', 'Automatic gun that can attack the enemy twice', 'Gun that can makes enemy undead', 'Powerful gun, always inflict critical hit', 'Gun from the gambler, increase luck and evade', 'Cool gun that can also reduce enemy MP to 0', 'Ordinary bazooka', 'Grenade launcher with massive explosions', 'Air strikes that damages enemy three times', 'Powerful blow that damages one enemy', 'Shock effect to one enemy, decrease enemy strength', 'Biological attack, decrease enemy vitality', 'Legendary sword from heaven, increase all available status', 'Very light axe from God, always activate trance and fierce', 'Magical bow made in eden, which can attack the enemy four times', 'Spear from the hell that ignore all defenses', 'Best gun in the world that can exceed the attack limit', 'Very powerfull weapon that always produce Pamungkas'); namaShield = new Array('No Shield', 'Warrior Shield', 'Fire Shield', 'Shield of War', 'Shield Attack', 'Magic Shield', 'Wood Shield', 'Ice Shield', 'Shield of Luck', 'Dodge Shield', 'Crystal Shield', 'Leather Shield', 'Feather Shield', 'Particle Shield', 'Demon Shield', 'Angel Shield', 'Guard Shield', 'Thunder Shield', 'Evade Shield', 'Power Shield', 'Wonder Shield', 'Military Shield', 'Iron Shield', 'Steel Shield', 'Tank Shield', 'Panzer Shield', 'Armor Shield', 'Jet Shield', 'Robotic Shield', 'Trance Shield', 'President Arm', 'Paladin Shield', 'King\'s Shield', 'Tameng Shield', 'Shield of Honor', 'Platina Shield', 'Ultimate Shield'); infoShield = new Array('', 'Standard shield for warrior', 'Shield that contain the power of Fire', 'Shield that has been used in hundreds of battles', 'Shield that can also serve as an weapon', 'Wonderful shield that can evade magic and status attacks', 'Standard shield for woodcutter', 'Shield that contain the power of Ice', 'Strange shield that can improve luck', 'Amazing shield that can evade physical attacks', 'Shield made by crystal, increase many aspect', 'Standard shield for adventurer', 'Light shield, increase wearer speed', 'Shield from particle, increase many aspect', 'Shield that contain the power of Evil', 'Wearer automatically becomes angel', 'Standard shield for escort', 'Shield that contain the power of Thunder', 'Shield that makes wearer agile, increase evade', 'Powerfull shield, heavy and decrease speed', 'Cool shield that also restore wearer MP each turn', 'Standard shield for infantry', 'Shield made by iron, increase many aspect', 'Shield made by steel, increase many aspect', 'Park the tank, reduce all physical attacks to 1', 'Park the panzer, reduce all magical attacks to 1', 'Standard shield for artillery', 'Shield with jet power, increase wearer speed', 'AI shield, wearer automatically becomes berserk', 'Shield that makes the character always trance', 'Shield of president, increase many aspect', 'Shield that can avoid almost all types of attacks', 'Shield from the ancient king, increase all available status', 'Legendary shield that auto cast Reflect and Protect to wearer', 'Shield pride that can exceed the defense limit', 'Shield made by platinum that can absorb Pamungkas', 'Active all positive status, prevent all negative status'); namaArmor = new Array('', 'Wood Helmet', 'Iron Helmet', 'Bronze Helmet', 'Silver Helmet', 'Steel Helmet', 'Golden Helmet', 'Cyrstal Helmet', 'Meteor Helmet', 'Galaxy Helmet', 'Heaven Helmet', 'Str Helmet', 'Vit Helmet', 'Fast Helmet', 'Trance Helmet', 'Spiked Helmet', 'Aura Helmet', 'Evade Helmet', 'Proper Helmet', 'Luck Helmet', 'Mega Helmet', 'Wood Armor', 'Iron Armor', 'Bronze Armor', 'Silver Armor', 'Steel Armor', 'Golden Armor', 'Cyrstal Armor', 'Meteor Armor', 'Galaxy Armor', 'Heaven Armor', 'Str Armor', 'Vit Armor', 'Fast Armor', 'Trance Armor', 'Spiked Armor', 'Aura Armor', 'Evade Armor', 'Proper Armor', 'Luck Armor', 'Mega Armor'); infoArmor = new Array('', 'Helmet made of wood', 'Helmet made of iron', 'Helmet made of bronze', 'Helmet made of silver', 'Helmet made of steel', 'Helmet made of golden', 'Helmet made of cyrstal', 'Helmet made of meteor stone', 'Helmet made of galaxy stone', 'Helmet made of heaven', 'Helmet that increase wearer strength', 'Helmet that increase wearer vitality', 'Helmet that increase wearer speed', 'Helmet that increase wearer trance speed', 'Helmet that increase wearer attack', 'Helmet that increase wearer magic attack', 'Helmet that increase wearer evade', 'Helmet that increase wearer accuracy', 'Helmet that increase wearer luck', 'Helmet that increase wearer most status', 'Armor made of wood', 'Armor made of iron', 'Armor made of bronze', 'Armor made of silver', 'Armor made of steel', 'Armor made of golden', 'Armor made of cyrstal', 'Armor made of meteor stone', 'Armor made of galaxy stone', 'Armor made of heaven', 'Armor that increase wearer strength', 'Armor that increase wearer vitality', 'Armor that increase wearer speed', 'Armor that increase wearer trance speed', 'Armor that increase wearer attack', 'Armor that increase wearer magic attack', 'Armor that increase wearer evade', 'Armor that increase wearer accuracy', 'Armor that increase wearer luck', 'Armor that increase wearer most status'); namaFinery = new Array('', 'Owl Ring 10%', 'Owl Ring 20%', 'Owl Ring 30%', 'Owl Ring 40%', 'Owl Ring 50%', 'Odd Belt 10%', 'Odd Belt 20%', 'Odd Belt 30%', 'Odd Belt 40%', 'Odd Belt 50%', 'Power Gloves', 'Beast Feather', 'Flash Shoes', 'Sacred Ring', 'Osmo Bangle', 'Wonder Bangle', 'Golden Vest', 'Runic Vest', 'Agile Sandals', 'Cool Glasses', 'Luck Necklace', 'Dore Pant', 'Vore Pant', 'Zore Pant', 'Exp Bandana', 'Pet Earrings', 'Remedy Vase', 'Nostrum Vase', 'Bundle', 'Thief Mug', 'Magic Book', 'Debit Card', 'Double Decker', 'Pet Amulet', 'Fierce Paper', 'Trance Paper', 'Heaven Scroll', 'Double Turban', 'Triple Turban', 'Keramat'); infoFinery = new Array('', 'Add 10% of current HP', 'Add 20% of current HP', 'Add 30% of current HP', 'Add 40% of current HP', 'Add 50% of current HP', 'Add 10% of current MP', 'Add 20% of current MP', 'Add 30% of current MP', 'Add 40% of current MP', 'Add 50% of current MP', 'Increase wearer strength (only increase attribute at battle)', 'Increase wearer vitality (only increase attribute at battle)', 'Increase wearer speed (only increase attribute at battle)', 'Increase wearer trance speed (only increase attribute at battle)', 'Increase wearer attack (only increase attribute at battle)', 'Increase wearer magic attack (only increase attribute at battle)', 'Increase wearer defense (only increase attribute at battle)', 'Increase wearer magic defense (only increase attribute at battle)', 'Increase wearer evade (only increase attribute at battle)', 'Increase wearer accuracy (only increase attribute at battle)', 'Increase wearer luck (only increase attribute at battle)', 'Decrease 10% MP cost', 'Decrease 15% MP cost', 'Decrease 20% MP cost', 'Boost wearer EXP obtain', 'Boost Servant EXP obtain', 'Prevent Poison, Slow and Mini', 'Prevent Silence, Confuse and Curse', 'Prevent All Status Alignment', 'Change Steal command to Mug', 'Change Learn command to Pray', 'Change Tools command to Uring Toss', 'Change Dual Charge command to Copy', 'Allows unlimited servant action', 'Always activate fierce', 'Always activate trance', 'All Magic only cost 1 MP', 'Allows wearer do double attack', 'Allows wearer do triple attack', 'Double fierce effects and damages'); jalur1 = new Array('', 2); jalur2 = new Array('', 1, 3); jalur3 = new Array('', 2, 4, 5); jalur4 = new Array('', 3, 8, 9); jalur5 = new Array('', 3, 6); jalur6 = new Array('', 5, 7, 8); jalur7 = new Array('', 6); jalur8 = new Array('', 4, 6, 9, 10); jalur9 = new Array('', 4, 8, 10, 12); jalur10 = new Array('', 8, 9, 11, 12); jalur11 = new Array('', 10, 13); jalur12 = new Array('', 9, 10, 18); jalur13 = new Array('', 11, 15, 21); jalur14 = new Array('', 15, 16); jalur15 = new Array('', 13, 14, 16); jalur16 = new Array('', 14, 15, 17); jalur17 = new Array('', 16); jalur18 = new Array('', 12, 19); jalur19 = new Array('', 18, 20, 22); jalur20 = new Array('', 19, 21); jalur21 = new Array('', 13, 20); jalur22 = new Array('', 19, 23); jalur23 = new Array('', 22, 24); jalur24 = new Array('', 23, 25); jalur25 = new Array('', 24, 26); jalur26 = new Array('', 25, 27); jalur27 = new Array('', 26, 28); jalur28 = new Array('', 27, 29); jalur29 = new Array('', 28, 30); jalur30 = new Array('', 29); jalur31 = new Array('', 36); jalur36 = new Array('', 31); cekAsalMuasal(); tombolAwal(); if (adaKarakter4 == true) { adaKarakter4 = false; pilihan_mc._visible = false; karakter_mc._visible = true; karakter_mc.indikasi = 'New Protagonist Found'; karakter_mc.monsterList.gotoAndStop(4); karakter_mc.namaKe = namaKarakter4; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama4; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter4 = karakter_mc.nama_txt.text; gagalNama = false; if (namaKarakter4 == '' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ' || namaKarakter4 == ' ') { namaKarakter4 = defaultNama4; } else { if (namaKarakter4 == namaKarakter1) { gagalNama = true; } else { if (namaKarakter4 == namaKarakter2) { gagalNama = true; } else { if (namaKarakter4 == namaKarakter3) { gagalNama = true; } else { if (namaKarakter4 == namaKarakter5) { gagalNama = true; } else { if (namaKarakter4 == namaKarakter6) { gagalNama = true; } } } } } } if (gagalNama == false) { karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu4 = true; pilihan_mc._visible = true; } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama4; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter4 = karakter_mc.namaKe; karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu4 = true; pilihan_mc._visible = true; }; } else { if (adaKarakter5 == true) { namaKarakter5 = 'Lamberogi'; adaKarakter5 = false; pilihan_mc._visible = false; karakter_mc._visible = true; karakter_mc.indikasi = 'New Protagonist Found'; karakter_mc.monsterList.gotoAndStop(5); karakter_mc.namaKe = namaKarakter5; karakter_mc.edit_btn.onRelease = function () { backKlik(); karakter_mc.gotoAndStop(2); Selection.setFocus('karakter_mc.nama_txt'); karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.nama_txt.text = defaultNama5; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); gagalNama = false; if (namaKarakter5 == '' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ' || namaKarakter5 == ' ') { namaKarakter5 = defaultNama5; } else { if (namaKarakter5 == namaKarakter1) { gagalNama = true; } else { if (namaKarakter5 == namaKarakter2) { gagalNama = true; } else { if (namaKarakter5 == namaKarakter3) { gagalNama = true; } else { if (namaKarakter5 == namaKarakter4) { gagalNama = true; } else { if (namaKarakter5 == namaKarakter6) { gagalNama = true; } } } } } } if (gagalNama == false) { karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu5 = true; pilihan_mc._visible = true; } }; }; karakter_mc.default_btn.onRelease = function () { backKlik(); karakter_mc.namaKe = defaultNama5; }; karakter_mc.confirm_btn.onRelease = function () { backKlik(); namaKarakter5 = karakter_mc.namaKe; karakter_mc._visible = false; ++jumlahKarakterParty; sudahKetemu5 = true; pilihan_mc._visible = true; }; } } _root.onEnterFrame = function () { if (adaDidalamCave == true) { framaCave = posisiCave._currentframe; posisiCave.gotoAndStop(framaCave); } if (_root.itemPunya75 >= 1) { if (adaDidalamCave == true) { flying_btn._visible = false; } else { flying_btn._visible = true; } } }; if (dapatServantKe1 == true) { dapatServantKe1 = false; servantLevel1 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(1); servant_mc.namaKe = namaServant1; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant1; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant1 = servant_mc.nama_txt.text; if (namaServant1 == '' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ' || namaServant1 == ' ') { namaServant1 = defaultServant1; } servant_mc.gotoAndStop(5); servant_mc.ok_btn.onRelease = function () { backKlik(); punyaCommand5 += 3; punyaCommand9 += 3; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); cekAdaServantAwal(); }; }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant1; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant1 = servant_mc.namaKe; servant_mc.gotoAndStop(5); servant_mc.ok_btn.onRelease = function () { backKlik(); punyaCommand5 += 3; punyaCommand9 += 3; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); cekAdaServantAwal(); }; }; } else { if (dapatServantKe2 == true) { dapatServantKe2 = false; servantLevel2 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(2); servant_mc.namaKe = namaServant2; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant2; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant2 = servant_mc.nama_txt.text; if (namaServant2 == '' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ' || namaServant2 == ' ') { namaServant2 = defaultServant2; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant2; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant2 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe3 == true) { dapatServantKe3 = false; servantLevel3 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(3); servant_mc.namaKe = namaServant3; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant3; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant3 = servant_mc.nama_txt.text; if (namaServant3 == '' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ' || namaServant3 == ' ') { namaServant3 = defaultServant3; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant3; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant3 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe4 == true) { dapatServantKe4 = false; servantLevel4 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(4); servant_mc.namaKe = namaServant4; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant4; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant4 = servant_mc.nama_txt.text; if (namaServant4 == '' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ' || namaServant4 == ' ') { namaServant4 = defaultServant4; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant4; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant4 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe5 == true) { dapatServantKe5 = false; servantLevel5 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(5); servant_mc.namaKe = namaServant5; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant5; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant5 = servant_mc.nama_txt.text; if (namaServant5 == '' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ' || namaServant5 == ' ') { namaServant5 = defaultServant5; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant5; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant5 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe6 == true) { dapatServantKe6 = false; servantLevel6 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(6); servant_mc.namaKe = namaServant6; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant6; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant6 = servant_mc.nama_txt.text; if (namaServant6 == '' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ' || namaServant6 == ' ') { namaServant6 = defaultServant6; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant6; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant6 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe7 == true) { dapatServantKe7 = false; servantLevel7 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(7); servant_mc.namaKe = namaServant7; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant7; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant7 = servant_mc.nama_txt.text; if (namaServant7 == '' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ' || namaServant7 == ' ') { namaServant7 = defaultServant7; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); cekDapatServant8(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant7; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant7 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); cekDapatServant8(); }; } else { if (dapatServantKe9 == true) { dapatServantKe9 = false; servantLevel9 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(9); servant_mc.namaKe = namaServant9; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant9; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant9 = servant_mc.nama_txt.text; if (namaServant9 == '' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ' || namaServant9 == ' ') { namaServant9 = defaultServant9; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant9; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant9 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } else { if (dapatServantKe10 == true) { dapatServantKe10 = false; servantLevel10 = 1; servant_mc._visible = true; pilihan_mc._visible = false; servant_mc.indikasi = 'New Servant Found'; servant_mc.monsterList.gotoAndStop(10); servant_mc.namaKe = namaServant10; servant_mc.edit_btn.onRelease = function () { backKlik(); servant_mc.gotoAndStop(2); Selection.setFocus('servant_mc.nama_txt'); servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.nama_txt.text = defaultServant10; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant10 = servant_mc.nama_txt.text; if (namaServant10 == '' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ' || namaServant10 == ' ') { namaServant10 = defaultServant10; } servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; }; servant_mc.default_btn.onRelease = function () { backKlik(); servant_mc.namaKe = defaultServant10; }; servant_mc.confirm_btn.onRelease = function () { backKlik(); namaServant10 = servant_mc.namaKe; servant_mc._visible = false; pilihan_mc._visible = true; cekAsalMuasal(); tombolAwal(); }; } } } } } } } } } if (adaDidalamCave == true) { posisiCave._visible = true; if (posisiCave == _root.cave_mc10) { posisiCave.gotoAndStop(frameKeCave); cekCave10(); } else { if (posisiCave == _root.cave_mc12) { posisiCave.gotoAndStop(frameKeCave); cekCave12(); } else { if (posisiCave == _root.cave_mc13) { posisiCave.gotoAndStop(frameKeCave); cekCave13(); } else { if (posisiCave == _root.cave_mc17) { posisiCave.gotoAndStop(frameKeCave); cekCave17(); } else { if (posisiCave == _root.cave_mc24) { posisiCave.gotoAndStop(frameKeCave); cekCave24(); } else { if (posisiCave == _root.cave_mc37) { posisiCave.gotoAndStop(frameKeCave); cekCave37(); } else { if (posisiCave == _root.cave_mc30) { posisiCave.gotoAndStop(frameKeCave); cekCave30(); } else { if (posisiCave == _root.cave_mc34) { posisiCave.gotoAndStop(frameKeCave); cekCave34(); } else { if (posisiCave == _root.cave_mc39) { posisiCave.gotoAndStop(frameKeCave); cekCave39(); } } } } } } } } } } pilihan_mc.onEnterFrame = function () { pilihan_mc.uringKe = uring + ' Uring'; if (duniaBerubah == false) { background_mc.gotoAndStop(1); } else { background_mc.gotoAndStop(2); } }; flying_btn.onRelease = function () { backKlik(); flying_btn._visible = false; pilihSemuaArea = true; pilihan_mc.gotoAndStop(11); pilihan_mc.cancel_btn.onRelease = function () { backKlik(); i = 1; while (i <= 40) { delete _root['posisi' + i].onRollOver; delete _root['posisi' + i].onRollOut; delete _root['posisi' + i].onRelease; ++i; } pilihSemuaArea = false; cekAsalMuasal(); tombolAwal(); }; i = 1; while (i <= 40) { if (i != posisiKini) { _root['posisi' + i].onRollOver = overPosisi; _root['posisi' + i].onRollOut = outPosisi; _root['posisi' + i].onRelease = klikPosisi; } ++i; } }; if (pilihSemuaArea == true) { flying_btn._visible = false; pilihan_mc.gotoAndStop(11); pilihan_mc.cancel_btn.onRelease = function () { backKlik(); i = 1; while (i <= 40) { delete _root['posisi' + i].onRollOver; delete _root['posisi' + i].onRollOut; delete _root['posisi' + i].onRelease; ++i; } pilihSemuaArea = false; cekAsalMuasal(); tombolAwal(); }; i = 1; while (i <= 40) { if (i != posisiKini) { _root['posisi' + i].onRollOver = overPosisi; _root['posisi' + i].onRollOut = outPosisi; _root['posisi' + i].onRelease = klikPosisi; } ++i; } } yi = 1; while (yi <= 3) { if (_root['party' + yi] != 0) { cekPerubahanHPMP(_root['party' + yi]); } ++yi; } tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial1 == true) { if (sudahKlikBattle == true) { if (posisiKeMusuh == 3) { pilihan_mc.status_btn.enabled = false; pilihan_mc.move_btn.enabled = false; pilihan_mc.shop_btn.enabled = false; pilihan_mc.battle_btn.enabled = false; tutorial_mc._visible = true; tutorial_mc.gotoAndStop(16); } else { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(15); } } else { if (sudahKlikArea == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(14); } else { if (sudahKlikStatus == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(12); } else { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(1); sudahKlikStatus = false; tutorial_mc.next_btn.onRelease = function () { backKlik(); tutorial_mc.gotoAndStop(10); pilihan_mc.shop_btn.enabled = false; pilihan_mc.move_btn.enabled = false; }; } } } } } if (volume1 != 0) { sound_mc.gotoAndStop(1); } else { sound_mc.gotoAndStop(2); } sound_mc.onRelease = function () { if (volume1 != 0) { volume1 = 0; volume2 = 0; sound_mc.gotoAndStop(2); } else { volume1 = 100; volume2 = 75; sound_mc.gotoAndStop(1); } myMusic.setVolume(volume1); mySound.setVolume(volume2); }; } movieClip 482 { frame 1 { stop(); } } movieClip 485 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 487 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 489 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 491 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 493 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 495 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 497 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 499 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 502 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 504 { frame 1 { stop(); } frame 20 { gotoAndPlay(2); } } movieClip 506 { } movieClip 508 { } movieClip 510 { } movieClip 512 { } movieClip 514 { } movieClip 516 { } movieClip 517 { frame 1 { stop(); } } movieClip 607 { frame 1 { stop(); } } movieClip 626 { } movieClip 652 { frame 1 { stop(); } } movieClip 664 { frame 1 { stop(); } } movieClip 667 { frame 1 { stop(); } } movieClip 668 { frame 1 { stop(); } } movieClip 673 { frame 1 { stop(); } } movieClip 674 { frame 1 { stop(); } } movieClip 691 { frame 1 { stop(); } } movieClip 693 { frame 1 { stop(); } } movieClip 699 { frame 1 { stop(); } } movieClip 707 { frame 1 { stop(); } frame 2 { play(); } frame 45 { gotoAndStop(1); } frame 50 { play(); } frame 210 { gotoAndStop(1); } } movieClip 714 { frame 1 { stop(); } frame 2 { play(); } } movieClip 716 { frame 1 { stop(); } frame 2 { play(); _root.flying_btn._visible = false; } frame 45 { _root.cekMonsterInBox(); } } movieClip 718 { frame 1 { stop(); } frame 2 { play(); } } movieClip 741 { frame 1 { stop(); } } movieClip 758 { frame 1 { stop(); } } movieClip 761 { frame 1 { stop(); } frame 5 { gotoAndStop(1); } frame 10 { play(); } frame 16 { gotoAndStop(1); } } movieClip 769 { } movieClip 770 { frame 1 { stop(); } } movieClip 793 { frame 1 { stop(); } } movieClip 797 { frame 1 { stop(); } } movieClip 801 { frame 1 { stop(); } } movieClip 805 { frame 1 { stop(); } } movieClip 809 { frame 1 { stop(); } } movieClip 813 { frame 1 { stop(); } } movieClip 820 { } movieClip 898 { frame 1 { stop(); } } movieClip 935 { frame 1 { stop(); } frame 2 { _root.backCompleted(); } } movieClip 952 { frame 1 { stop(); } } movieClip 955 { frame 1 { stop(); } } movieClip 957 { frame 1 { stop(); } } movieClip 1003 { frame 1 { stop(); } } // unknown tag 88 length 87 movieClip 1026 { } movieClip 1046 { frame 1 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 10 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 11 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 12 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 13 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 14 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 15 { stop(); skip_btn.onRelease = function () { _root.xskipTutorial(); }; } frame 16 { stop(); continue_btn.onRelease = function () { _root.xcontinueTutorial(); }; } } movieClip 1054 { } frame 324 { function cekStatusKini() { i = 1; while (i <= 3) { if (_root['party' + i] == 0) { _root['status' + i].gotoAndStop(2); } else { partyKeSiapa = _root['party' + i]; _root['status' + i].gotoAndStop(1); _root['status' + i].monsterList.gotoAndStop(partyKeSiapa); _root['status' + i].namaKe = _root['namaKarakter' + partyKeSiapa]; _root['status' + i].jobKe = _root['namaJob' + partyKeSiapa]; _root['status' + i].levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root['status' + i].hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root['status' + i].mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; _root['status' + i].levelUpKe = 'Level Up: ' + _root['xLevelUp' + partyKeSiapa]; _root['status' + i].statusKe = _root['status' + partyKeSiapa + '1'] + '\n' + _root['status' + partyKeSiapa + '2'] + _root['status' + partyKeSiapa + '3']; _root['status' + i].posKotak.gotoAndStop(_root['posKotak' + partyKeSiapa]); _root['status' + i].fierceBar._xscale = _root['persenFierce' + partyKeSiapa]; if (_root['status' + i].fierceBar._xscale >= 100) { _root['status' + i].fierceBar._xscale = 100; _root['status' + i].fierceBar.gotoAndStop(3); } else { _root['status' + i].fierceBar.gotoAndStop(1); } _root['status' + i].posisi.onRelease = klikStatus; if (_root['servantPasang' + partyKeSiapa] == 0) { _root['status' + i].servantKe.gotoAndStop(100); } else { _root['status' + i].servantKe.namaServant = _root['namaServant' + _root['servantPasang' + partyKeSiapa]]; _root['status' + i].servantKe.servantLevel = 'Level ' + _root['servantLevel' + _root['servantPasang' + partyKeSiapa]]; _root['status' + i].servantKe.gotoAndStop(_root['servantPasang' + partyKeSiapa]); } } ++i; } } function klikStatus() { backKlik(); myStr = new String(this._parent); indi = myStr.substr(myStr.length - 1, 1); ++_root['posKotak' + _root['party' + indi]]; if (_root['posKotak' + _root['party' + indi]] >= 4) { _root['posKotak' + _root['party' + indi]] = 1; } cekStatusKini(); } function klikKotakan() { backKlik(); myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); pilihKarakter = _root['party' + indi]; if (arahKemana == 'equip') { arahKarakter = indi; gotoAndStop('equip status'); } else { if (arahKemana == 'status') { pilihKarakter = indi; gotoAndStop('status status'); } else { if (arahKemana == 'spell') { arahKarakter = indi; gotoAndStop('spell status'); } else { if (arahKemana == 'command') { arahKarakter = indi; gotoAndStop('command status'); } else { if (arahKemana == 'servant') { arahKarakter = indi; gotoAndStop('servant status'); } else { if (arahKemana == 'fierce') { arahKarakter = indi; gotoAndStop('fierce status'); } } } } } } } function cekPerubahanCommand(partyKeSiapa) { adaMug = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 30) { adaMug = true; } ++i; } if (adaMug == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 7) { _root['command' + partyKeSiapa + i] = 13; } ++i; } } else { if (adaMug == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 13) { _root['command' + partyKeSiapa + i] = 7; } ++i; } } } adaPray = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 31) { adaPray = true; } ++i; } if (adaPray == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 8) { _root['command' + partyKeSiapa + i] = 14; } ++i; } } else { if (adaPray == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 14) { _root['command' + partyKeSiapa + i] = 8; } ++i; } } } adaUringToss = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 32) { adaUringToss = true; } ++i; } if (adaUringToss == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 12) { _root['command' + partyKeSiapa + i] = 15; } ++i; } } else { if (adaUringToss == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 15) { _root['command' + partyKeSiapa + i] = 12; } ++i; } } } adaDualCopy = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 33) { adaDualCopy = true; } ++i; } if (adaDualCopy == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 10) { _root['command' + partyKeSiapa + i] = 16; } ++i; } } else { if (adaDualCopy == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 16) { _root['command' + partyKeSiapa + i] = 10; } ++i; } } } } stop(); tutorial_mc._visible = false; option_mc._visible = false; unequip_mc._visible = false; if (tutorialAda == true) { if (adaTutorial1 == true) { if (sudahKlikStatus == false) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(11); sudahKlikStatus = true; tutorial_mc.skip_btn.onRelease = function () { backKlik(); tutorial_mc._visible = false; tutorialAda = false; pilihan_mc.status_btn.enabled = true; pilihan_mc.shop_btn.enabled = true; pilihan_mc.move_btn.enabled = true; adaTutorial1 = false; }; } } } delete _root.onEnterFrame; if (asalMuasal == 1 || posisiKini == 31) { xsavePoint = true; } else { xsavePoint = false; } if (xsavePoint == true) { save_btn.enabled = true; save_btn._alpha = 100; } else { save_btn.enabled = false; save_btn._alpha = 50; } xtime = 'Time: ' + xtimeKini; xbattle = 'Total Battle: ' + battleKini; _root.onEnterFrame = function () { xtime = 'Time: ' + xtimeKini; xbattle = 'Total Battle: ' + battleKini; }; xnamaKota = namaKota[posisiKini]; xuringKe = uring + ' Uring'; karakterPilih_mc._visible = false; arahKemana = ''; if (jumlahKarakterParty >= 3) { party_btn.enabled = true; party_btn._alpha = 100; } else { party_btn.enabled = false; party_btn._alpha = 50; } cekStatusKini(); status_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'status'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; equip_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'equip'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; spell_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'spell'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; command_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'command'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; servant_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'servant'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; fierce_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = true; i = 1; while (i <= 3) { if (_root['party' + i] == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { partyKeSiapa = _root['party' + i]; karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['kotakan' + i].enabled = true; arahKemana = 'fierce'; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } ++i; } karakterPilih_mc.cancel_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; }; item_btn.onRelease = function () { backKlik(); gotoAndStop('item status'); }; party_btn.onRelease = function () { backKlik(); gotoAndStop('party status'); }; save_btn.onRelease = function () { backKlik(); pilihSaveLoad = 'save'; asalMula = 'awalan'; gotoAndStop('save status'); }; option_btn.onRelease = function () { backKlik(); option_mc._visible = true; option_mc.load_btn.onRelease = function () { backKlik(); pilihSaveLoad = 'load'; asalMula = 'awalan'; gotoAndStop('save status'); }; option_mc.quit_btn.onRelease = function () { backKlik(); gotoAndStop(306); }; option_mc.close_btn.onRelease = function () { backKlik(); option_mc._visible = false; }; option_mc.more_btn.onRelease = function () { getURL('http://www.thegames8.com/', '_blank'); }; }; back_btn.onRelease = function () { backKlik(); pilihSemuaArea = false; gotoAndStop(323); }; unequip_btn.onRelease = function () { backKlik(); unequip_mc._visible = true; unequip_mc.unequip1.onRelease = function () { backSpell(); gi = 1; while (gi <= 6) { if (_root['shieldPasang' + gi] != 0) { ++_root['shieldPunya' + _root['shieldPasang' + gi]]; } _root['shieldPasang' + gi] = 0; if (_root['bodyPasang' + gi] != 0) { ++_root['armorPunya' + (_root['bodyPasang' + gi] + 20)]; } _root['bodyPasang' + gi] = 0; j = 1; while (j <= 4) { if (_root['fineryPasang' + gi + j] != 0) { ++_root['fineryPunya' + _root['fineryPasang' + gi + j]]; } _root['fineryPasang' + gi + j] = 0; ++j; } cekPerubahanCommand(gi); cekPerubahanHPMP(); ++gi; } unequip_mc._visible = false; }; unequip_mc.unequip2.onRelease = function () { backSpell(); gi = 1; while (gi <= 6) { bisaLanjutUnequip = true; if (_root.party1 == gi) { bisaLanjutUnequip = false; } else { if (_root.party2 == gi) { bisaLanjutUnequip = false; } else { if (_root.party3 == gi) { bisaLanjutUnequip = false; } } } if (bisaLanjutUnequip == true) { if (_root['shieldPasang' + gi] != 0) { ++_root['shieldPunya' + _root['shieldPasang' + gi]]; } _root['shieldPasang' + gi] = 0; if (_root['bodyPasang' + gi] != 0) { ++_root['armorPunya' + (_root['bodyPasang' + gi] + 20)]; } _root['bodyPasang' + gi] = 0; j = 1; while (j <= 4) { if (_root['fineryPasang' + gi + j] != 0) { ++_root['fineryPunya' + _root['fineryPasang' + gi + j]]; } _root['fineryPasang' + gi + j] = 0; ++j; } cekPerubahanCommand(gi); cekPerubahanHPMP(); } ++gi; } unequip_mc._visible = false; }; unequip_mc.close_btn.onRelease = function () { backKlik(); unequip_mc._visible = false; }; }; } movieClip 1064 { frame 1 { stop(); } } movieClip 1079 { frame 1 { stop(); } } movieClip 1082 { } movieClip 1084 { frame 1 { stop(); } } movieClip 1149 { } movieClip 1163 { } movieClip 1181 { } frame 328 { function cekPrev() { if (arahKarakter == 1) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function cekNext() { if (arahKarakter == 1) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function initKarakter(zindi) { xinfo = ''; partyKeSiapa = pilihKarakter; _root.monsterList.gotoAndStop(partyKeSiapa); _root.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = _root['weaponPasang' + partyKeSiapa]; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = _root['shieldPasang' + partyKeSiapa]; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = _root['headPasang' + partyKeSiapa]; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = _root['bodyPasang' + partyKeSiapa]; kalkulasiStats('akhir'); if (_root['weaponPasang' + partyKeSiapa] == 0) { weapon.gotoAndStop(100); } else { weapon.xjumlah = ''; weapon.gotoAndStop(_root['weaponPasang' + partyKeSiapa]); } if (_root['shieldPasang' + partyKeSiapa] == 0) { shield.gotoAndStop(100); } else { shield.xjumlah = ''; shield.gotoAndStop(_root['shieldPasang' + partyKeSiapa]); } if (_root['headPasang' + partyKeSiapa] == 0) { head.gotoAndStop(100); } else { head.xjumlah = ''; head.gotoAndStop(_root['headPasang' + partyKeSiapa]); } if (_root['bodyPasang' + partyKeSiapa] == 0) { body.gotoAndStop(100); } else { body.xjumlah = ''; body.gotoAndStop(_root['bodyPasang' + partyKeSiapa] + 20); } if (_root['fineryPasang' + partyKeSiapa + '1'] == 0) { finery1.gotoAndStop(100); } else { finery1.xjumlah = ''; finery1.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '1']); } if (_root['fineryPasang' + partyKeSiapa + '2'] == 0) { finery2.gotoAndStop(100); } else { finery2.xjumlah = ''; finery2.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '2']); } if (_root['fineryPasang' + partyKeSiapa + '3'] == 0) { finery3.gotoAndStop(100); } else { finery3.xjumlah = ''; finery3.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '3']); } if (_root['fineryPasang' + partyKeSiapa + '4'] == 0) { finery4.gotoAndStop(100); } else { finery4.xjumlah = ''; finery4.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '4']); } } function cekEquip() { milikWeapon = new Array('', 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 1, 2, 3, 4, 5, 6); milikShield = new Array('', 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 1, 2, 3, 4, 5, 6); tipeEquip.gotoAndStop(pilihanEquip); if (pilihanEquip == 3) { slot_mc._visible = true; slot_mc.gotoAndStop(slotMagicArmor[_root['headPasang' + partyKeSiapa]]); i = 1; while (i <= 8) { slot_mc['isi' + i]._visible = false; ++i; } } else { slot_mc._visible = false; } if (pilihanEquip == 1) { empty_btn._visible = false; masukWeapon = new Array(); weaponKe = 1; halamanKe = 1; i = 1; while (i <= 44) { if (_root['weaponPunya' + i] > 0) { if (milikWeapon[i] == partyKeSiapa) { masukWeapon[weaponKe] = i; ++weaponKe; } } ++i; } i = 1; while (i <= 10) { tipeEquip['weapon' + i].tandaList._visible = false; tipeEquip['weapon' + i]._visible = false; ++i; } cekWeaponHalaman(); if (weaponKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 6) { halamanKe = 1; } cekWeaponHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 5; } cekWeaponHalaman(); }; } else { if (pilihanEquip == 2) { empty_btn._visible = true; masukShield = new Array(); shieldKe = 1; halamanKe = 1; i = 1; while (i <= 44) { if (_root['shieldPunya' + i] > 0) { if (milikShield[i] == partyKeSiapa) { masukShield[shieldKe] = i; ++shieldKe; } } ++i; } i = 1; while (i <= 10) { tipeEquip['shield' + i].tandaList._visible = false; tipeEquip['shield' + i]._visible = false; ++i; } cekShieldHalaman(); if (shieldKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 6) { halamanKe = 1; } cekShieldHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 5; } cekShieldHalaman(); }; empty_btn.onRelease = function () { backKlik(); if (_root['shieldPasang' + partyKeSiapa] != 0) { ++_root['shieldPunya' + _root['shieldPasang' + partyKeSiapa]]; } _root['shieldPasang' + partyKeSiapa] = 0; initKarakter(); cekEquip(); }; } else { if (pilihanEquip == 3) { empty_btn._visible = false; masukHead = new Array(); headKe = 1; halamanKe = 1; i = 1; while (i <= 20) { if (_root['armorPunya' + i] > 0) { masukHead[headKe] = i; ++headKe; } ++i; } i = 1; while (i <= 10) { tipeEquip['head' + i].tandaList._visible = false; tipeEquip['head' + i]._visible = false; ++i; } cekHeadHalaman(); if (headKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 3) { halamanKe = 1; } cekHeadHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 2; } cekHeadHalaman(); }; } else { if (pilihanEquip == 4) { empty_btn._visible = true; masukBody = new Array(); bodyKe = 1; halamanKe = 1; i = 1; while (i <= 20) { if (_root['armorPunya' + (i + 20)] > 0) { masukBody[bodyKe] = i + 20; ++bodyKe; } ++i; } i = 1; while (i <= 10) { tipeEquip['body' + i].tandaList._visible = false; tipeEquip['body' + i]._visible = false; ++i; } cekBodyHalaman(); if (bodyKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 3) { halamanKe = 1; } cekBodyHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 2; } cekBodyHalaman(); }; empty_btn.onRelease = function () { backKlik(); if (_root['bodyPasang' + partyKeSiapa] != 0) { ++_root['armorPunya' + (_root['bodyPasang' + partyKeSiapa] + 20)]; } _root['bodyPasang' + partyKeSiapa] = 0; initKarakter(); cekEquip(); }; } else { if (pilihanEquip == 5) { empty_btn._visible = true; masukFinery = new Array(); fineryKe = 1; halamanKe = 1; i = 1; while (i <= 40) { if (_root['fineryPunya' + i] > 0) { masukFinery[fineryKe] = i; ++fineryKe; } ++i; } i = 1; while (i <= 10) { tipeEquip['finery' + i].tandaList._visible = false; tipeEquip['finery' + i]._visible = false; ++i; } cekFineryHalaman(); if (fineryKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 5) { halamanKe = 1; } cekFineryHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 4; } cekFineryHalaman(); }; empty_btn.onRelease = function () { backKlik(); if (_root['fineryPasang' + partyKeSiapa + pilihanFinery] != 0) { ++_root['fineryPunya' + _root['fineryPasang' + partyKeSiapa + pilihanFinery]]; } _root['fineryPasang' + partyKeSiapa + pilihanFinery] = 0; cekPerubahanCommand(partyKeSiapa); cekPerubahanHPMP(); initKarakter(); cekEquip(); }; } } } } } } function cekWeaponHalaman() { if (halamanKe == 1) { i = 1; while (i <= 10) { if (masukWeapon[i] != undefined) { tipeEquip['weapon' + i]._visible = true; tipeEquip['weapon' + i].gotoAndStop(masukWeapon[i]); tipeEquip['weapon' + i].onRelease = klikWeapon; tipeEquip['weapon' + i].xjumlah = _root['weaponPunya' + masukWeapon[i]]; } ++i; } } else { if (halamanKe == 2) { i = 11; while (i <= 20) { if (masukWeapon[i] != undefined) { tipeEquip['weapon' + (i - 10)]._visible = true; tipeEquip['weapon' + (i - 10)].gotoAndStop(masukWeapon[i]); tipeEquip['weapon' + (i - 10)].onRelease = klikWeapon; tipeEquip['weapon' + (i - 10)].xjumlah = _root['weaponPunya' + masukWeapon[i]]; } ++i; } } else { if (halamanKe == 3) { i = 21; while (i <= 30) { if (masukWeapon[i] != undefined) { tipeEquip['weapon' + (i - 20)]._visible = true; tipeEquip['weapon' + (i - 20)].gotoAndStop(masukWeapon[i]); tipeEquip['weapon' + (i - 20)].onRelease = klikWeapon; tipeEquip['weapon' + (i - 20)].xjumlah = _root['weaponPunya' + masukWeapon[i]]; } ++i; } } else { if (halamanKe == 4) { i = 31; while (i <= 40) { if (masukWeapon[i] != undefined) { tipeEquip['weapon' + (i - 30)]._visible = true; tipeEquip['weapon' + (i - 30)].gotoAndStop(masukWeapon[i]); tipeEquip['weapon' + (i - 30)].onRelease = klikWeapon; tipeEquip['weapon' + (i - 30)].xjumlah = _root['weaponPunya' + masukWeapon[i]]; } ++i; } } else { if (halamanKe == 5) { i = 41; while (i <= 44) { if (masukWeapon[i] != undefined) { tipeEquip['weapon' + (i - 40)]._visible = true; tipeEquip['weapon' + (i - 40)].gotoAndStop(masukWeapon[i]); tipeEquip['weapon' + (i - 40)].onRelease = klikWeapon; tipeEquip['weapon' + (i - 40)].xjumlah = _root['weaponPunya' + masukWeapon[i]]; } ++i; } } } } } } } function klikWeapon() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { tipeEquip['weapon' + i].tandaList._visible = false; ++i; } xinfo = infoWeapon[this._currentframe]; this.tandaList._visible = true; siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = this._currentframe; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = _root['shieldPasang' + partyKeSiapa]; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = _root['headPasang' + partyKeSiapa]; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = _root['bodyPasang' + partyKeSiapa]; kalkulasiStats('akhir'); } else { if (_root['weaponPasang' + partyKeSiapa] != this._currentframe) { if (_root['weaponPasang' + partyKeSiapa] != 0) { ++_root['weaponPunya' + _root['weaponPasang' + partyKeSiapa]]; } _root['weaponPasang' + partyKeSiapa] = this._currentframe; --_root['weaponPunya' + this._currentframe]; initKarakter(); cekEquip(); } } } function cekShieldHalaman() { if (halamanKe == 1) { i = 1; while (i <= 10) { if (masukShield[i] != undefined) { tipeEquip['shield' + i]._visible = true; tipeEquip['shield' + i].gotoAndStop(masukShield[i]); tipeEquip['shield' + i].onRelease = klikShield; tipeEquip['shield' + i].xjumlah = _root['shieldPunya' + masukShield[i]]; } ++i; } } else { if (halamanKe == 2) { i = 11; while (i <= 20) { if (masukShield[i] != undefined) { tipeEquip['shield' + (i - 10)]._visible = true; tipeEquip['shield' + (i - 10)].gotoAndStop(masukShield[i]); tipeEquip['shield' + (i - 10)].onRelease = klikShield; tipeEquip['shield' + (i - 10)].xjumlah = _root['shieldPunya' + masukShield[i]]; } ++i; } } else { if (halamanKe == 3) { i = 21; while (i <= 30) { if (masukShield[i] != undefined) { tipeEquip['shield' + (i - 20)]._visible = true; tipeEquip['shield' + (i - 20)].gotoAndStop(masukShield[i]); tipeEquip['shield' + (i - 20)].onRelease = klikShield; tipeEquip['shield' + (i - 20)].xjumlah = _root['shieldPunya' + masukShield[i]]; } ++i; } } else { if (halamanKe == 4) { i = 31; while (i <= 40) { if (masukShield[i] != undefined) { tipeEquip['shield' + (i - 30)]._visible = true; tipeEquip['shield' + (i - 30)].gotoAndStop(masukShield[i]); tipeEquip['shield' + (i - 30)].onRelease = klikShield; tipeEquip['shield' + (i - 30)].xjumlah = _root['shieldPunya' + masukShield[i]]; } ++i; } } else { if (halamanKe == 5) { i = 41; while (i <= 44) { if (masukShield[i] != undefined) { tipeEquip['shield' + (i - 40)]._visible = true; tipeEquip['shield' + (i - 40)].gotoAndStop(masukShield[i]); tipeEquip['shield' + (i - 40)].onRelease = klikShield; tipeEquip['shield' + (i - 40)].xjumlah = _root['shieldPunya' + masukShield[i]]; } ++i; } } } } } } } function klikShield() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { tipeEquip['shield' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoShield[this._currentframe]; siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = _root['weaponPasang' + partyKeSiapa]; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = this._currentframe; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = _root['headPasang' + partyKeSiapa]; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = _root['bodyPasang' + partyKeSiapa]; kalkulasiStats('akhir'); } else { if (_root['shieldPasang' + partyKeSiapa] != this._currentframe) { if (_root['shieldPasang' + partyKeSiapa] != 0) { ++_root['shieldPunya' + _root['shieldPasang' + partyKeSiapa]]; } _root['shieldPasang' + partyKeSiapa] = this._currentframe; --_root['shieldPunya' + this._currentframe]; initKarakter(); cekEquip(); } } } function cekHeadHalaman() { i = 1; while (i <= 10) { tipeEquip['head' + i].tandaList._visible = false; tipeEquip['head' + i]._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 10) { if (masukHead[i] != undefined) { tipeEquip['head' + i]._visible = true; tipeEquip['head' + i].gotoAndStop(masukHead[i]); tipeEquip['head' + i].onRelease = klikHead; tipeEquip['head' + i].xjumlah = _root['armorPunya' + masukHead[i]]; } ++i; } } else { if (halamanKe == 2) { i = 11; while (i <= 20) { if (masukHead[i] != undefined) { tipeEquip['head' + (i - 10)]._visible = true; tipeEquip['head' + (i - 10)].gotoAndStop(masukHead[i]); tipeEquip['head' + (i - 10)].onRelease = klikHead; tipeEquip['head' + (i - 10)].xjumlah = _root['armorPunya' + masukHead[i]]; } ++i; } } } } function klikHead() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { tipeEquip['head' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoArmor[this._currentframe]; siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = _root['weaponPasang' + partyKeSiapa]; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = _root['shieldPasang' + partyKeSiapa]; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = this._currentframe; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = _root['bodyPasang' + partyKeSiapa]; kalkulasiStats('akhir'); slot_mc.gotoAndStop(slotMagicArmor[this._currentframe]); i = 1; while (i <= 8) { slot_mc['isi' + i]._visible = false; ++i; } } else { if (_root['headPasang' + partyKeSiapa] != this._currentframe) { adaPerubahanHead = true; if (_root['headPasang' + partyKeSiapa] != 0) { ++_root['armorPunya' + _root['headPasang' + partyKeSiapa]]; } _root['headPasang' + partyKeSiapa] = this._currentframe; --_root['armorPunya' + this._currentframe]; i = 1; while (i <= 8) { if (_root['spellPasang' + partyKeSiapa + i] != 0) { ++_root['spellPunya' + _root['spellPasang' + partyKeSiapa + i]]; _root['spellPasang' + partyKeSiapa + i] = 0; } ++i; } initKarakter(); cekEquip(); } } } function cekBodyHalaman() { i = 1; while (i <= 10) { tipeEquip['body' + i].tandaList._visible = false; tipeEquip['body' + i]._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 10) { if (masukBody[i] != undefined) { tipeEquip['body' + i]._visible = true; tipeEquip['body' + i].gotoAndStop(masukBody[i]); tipeEquip['body' + i].onRelease = klikBody; tipeEquip['body' + i].xjumlah = _root['armorPunya' + masukBody[i]]; } ++i; } } else { if (halamanKe == 2) { i = 11; while (i <= 20) { if (masukBody[i] != undefined) { tipeEquip['body' + (i - 10)]._visible = true; tipeEquip['body' + (i - 10)].gotoAndStop(masukBody[i]); tipeEquip['body' + (i - 10)].onRelease = klikBody; tipeEquip['body' + (i - 10)].xjumlah = _root['armorPunya' + masukBody[i]]; } ++i; } } } } function klikBody() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { tipeEquip['body' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoArmor[this._currentframe]; siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = _root['weaponPasang' + partyKeSiapa]; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = _root['shieldPasang' + partyKeSiapa]; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = _root['headPasang' + partyKeSiapa]; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = this._currentframe - 20; kalkulasiStats('akhir'); } else { if (_root['bodyPasang' + partyKeSiapa] != this._currentframe - 20) { if (_root['bodyPasang' + partyKeSiapa] != 0) { ++_root['armorPunya' + (_root['bodyPasang' + partyKeSiapa] + 20)]; } _root['bodyPasang' + partyKeSiapa] = this._currentframe - 20; --_root['armorPunya' + this._currentframe]; initKarakter(); cekEquip(); } } } function cekFineryHalaman() { i = 1; while (i <= 10) { tipeEquip['finery' + i].tandaList._visible = false; tipeEquip['finery' + i]._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 10) { if (masukFinery[i] != undefined) { tipeEquip['finery' + i]._visible = true; tipeEquip['finery' + i].gotoAndStop(masukFinery[i]); tipeEquip['finery' + i].onRelease = klikFinery; tipeEquip['finery' + i].xjumlah = _root['fineryPunya' + masukFinery[i]]; } ++i; } } else { if (halamanKe == 2) { i = 11; while (i <= 20) { if (masukFinery[i] != undefined) { tipeEquip['finery' + (i - 10)]._visible = true; tipeEquip['finery' + (i - 10)].gotoAndStop(masukFinery[i]); tipeEquip['finery' + (i - 10)].onRelease = klikFinery; tipeEquip['finery' + (i - 10)].xjumlah = _root['fineryPunya' + masukFinery[i]]; } ++i; } } else { if (halamanKe == 3) { i = 21; while (i <= 30) { if (masukFinery[i] != undefined) { tipeEquip['finery' + (i - 20)]._visible = true; tipeEquip['finery' + (i - 20)].gotoAndStop(masukFinery[i]); tipeEquip['finery' + (i - 20)].onRelease = klikFinery; tipeEquip['finery' + (i - 20)].xjumlah = _root['fineryPunya' + masukFinery[i]]; } ++i; } } else { if (halamanKe == 4) { i = 31; while (i <= 40) { if (masukFinery[i] != undefined) { tipeEquip['finery' + (i - 30)]._visible = true; tipeEquip['finery' + (i - 30)].gotoAndStop(masukFinery[i]); tipeEquip['finery' + (i - 30)].onRelease = klikFinery; tipeEquip['finery' + (i - 30)].xjumlah = _root['fineryPunya' + masukFinery[i]]; } ++i; } } } } } } function klikFinery() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { tipeEquip['finery' + i].tandaList._visible = false; ++i; } xinfo = infoFinery[this._currentframe]; this.tandaList._visible = true; } else { if (_root['fineryPasang' + partyKeSiapa + pilihanFinery] != this._currentframe) { if (_root['fineryPasang' + partyKeSiapa + pilihanFinery] != 0) { ++_root['fineryPunya' + _root['fineryPasang' + partyKeSiapa + pilihanFinery]]; } _root['fineryPasang' + partyKeSiapa + pilihanFinery] = this._currentframe; --_root['fineryPunya' + this._currentframe]; cekPerubahanCommand(partyKeSiapa); cekPerubahanHPMP(); initKarakter(); cekEquip(); } } } function cekPerubahanCommand(partyKeSiapa) { adaMug = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 30) { adaMug = true; } ++i; } if (adaMug == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 7) { _root['command' + partyKeSiapa + i] = 13; } ++i; } } else { if (adaMug == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 13) { _root['command' + partyKeSiapa + i] = 7; } ++i; } } } adaPray = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 31) { adaPray = true; } ++i; } if (adaPray == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 8) { _root['command' + partyKeSiapa + i] = 14; } ++i; } } else { if (adaPray == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 14) { _root['command' + partyKeSiapa + i] = 8; } ++i; } } } adaUringToss = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 32) { adaUringToss = true; } ++i; } if (adaUringToss == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 12) { _root['command' + partyKeSiapa + i] = 15; } ++i; } } else { if (adaUringToss == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 15) { _root['command' + partyKeSiapa + i] = 12; } ++i; } } } adaDualCopy = false; i = 1; while (i <= 4) { if (_root['fineryPasang' + partyKeSiapa + i] == 33) { adaDualCopy = true; } ++i; } if (adaDualCopy == true) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 10) { _root['command' + partyKeSiapa + i] = 16; } ++i; } } else { if (adaDualCopy == false) { i = 1; while (i <= 4) { if (_root['command' + partyKeSiapa + i] == 16) { _root['command' + partyKeSiapa + i] = 10; } ++i; } } } } stop(); tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial4 == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(4); tutorial_mc.oke_btn.onRelease = function () { backKlik(); tutorial_mc._visible = false; adaTutorial4 = false; }; tutorial_mc.switch_mc.gotoAndStop(1); tutorial_mc.switch_mc.onRelease = function () { backKlik(); if (tutorialAda == true) { tutorialAda = false; tutorial_mc.switch_mc.gotoAndStop(2); } else { tutorialAda = true; tutorial_mc.switch_mc.gotoAndStop(1); } }; } } slotMagicArmor = new Array('', 3, 1, 2, 4, 5, 6, 7, 8, 9, 10, 6, 5, 7, 8, 10, 9, 12, 14, 13, 11); back_btn.onRelease = function () { backKlik(); if (adaPerubahanHead == false) { gotoAndStop('awalan'); } else { gotoAndStop('spell status'); } }; prev_btn2.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); initKarakter(); cekEquip(); } else { initKarakter(); cekEquip(); } } else { initKarakter(); cekEquip(); } }; next_btn2.onRelease = function () { backKlik(); cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); initKarakter(); cekEquip(); } else { initKarakter(); cekEquip(); } } else { initKarakter(); cekEquip(); } }; adaPerubahanHead = false; pilihanEquip = 1; weapon.tandaList._visible = true; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; weapon.onRelease = function () { backKlik(); pilihanEquip = 1; weapon.tandaList._visible = true; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoWeapon[this._currentframe]; } }; shield.onRelease = function () { backKlik(); pilihanEquip = 2; weapon.tandaList._visible = false; shield.tandaList._visible = true; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoShield[this._currentframe]; } }; head.onRelease = function () { backKlik(); pilihanEquip = 3; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = true; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoArmor[this._currentframe]; } }; body.onRelease = function () { backKlik(); pilihanEquip = 4; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = true; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoArmor[this._currentframe - 20]; } }; finery1.onRelease = function () { backKlik(); pilihanFinery = 1; pilihanEquip = 5; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = true; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoFinery[this._currentframe]; } }; finery2.onRelease = function () { backKlik(); pilihanFinery = 2; pilihanEquip = 5; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = true; finery3.tandaList._visible = false; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoFinery[this._currentframe]; } }; finery3.onRelease = function () { backKlik(); pilihanFinery = 3; pilihanEquip = 5; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = true; finery4.tandaList._visible = false; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoFinery[this._currentframe]; } }; finery4.onRelease = function () { backKlik(); pilihanFinery = 4; pilihanEquip = 5; weapon.tandaList._visible = false; shield.tandaList._visible = false; head.tandaList._visible = false; body.tandaList._visible = false; finery1.tandaList._visible = false; finery2.tandaList._visible = false; finery3.tandaList._visible = false; finery4.tandaList._visible = true; initKarakter(); cekEquip(); if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoFinery[this._currentframe]; } }; initKarakter(); cekEquip(); } movieClip 1290 { frame 1 { stop(); } } movieClip 1368 { frame 1 { stop(); } } movieClip 1451 { frame 1 { stop(); } } movieClip 1530 { frame 1 { stop(); } } movieClip 1531 { frame 1 { stop(); } } movieClip 1545 { frame 1 { stop(); } } movieClip 1572 { frame 1 { stop(); } } movieClip 1587 { frame 1 { stop(); } } frame 333 { function awalanItem() { xinfo = ''; back_btn.onRelease = function () { backKlik(); gotoAndStop('awalan'); }; masukItem = new Array(); tipeItem = new Array(); keItem = 1; xmaxItem = 0; xkiniItem = 0; i = 1; while (i <= 83) { ++xmaxItem; if (_root['itemPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Item'; ++keItem; } ++i; } i = 1; while (i <= 34) { ++xmaxItem; if (_root['spellPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Spell'; ++keItem; } ++i; } i = 1; while (i <= 44) { ++xmaxItem; if (_root['weaponPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Weapon'; ++keItem; } ++i; } i = 1; while (i <= 36) { ++xmaxItem; if (_root['shieldPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Shield'; ++keItem; } ++i; } i = 1; while (i <= 40) { ++xmaxItem; if (_root['armorPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Armor'; ++keItem; } ++i; } i = 1; while (i <= 40) { ++xmaxItem; if (_root['fineryPunya' + i] > 0) { ++xkiniItem; masukItem[keItem] = i; tipeItem[keItem] = 'Finery'; ++keItem; } ++i; } xtotalItem = 'Total Item: ' + xkiniItem + ' / ' + xmaxItem; } function cekHalaman() { pageKe = 'Page: ' + halamanKe + '/10'; i = 1; while (i <= 30) { _root['item' + i]._visible = false; _root['item' + i].tandaList._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 30) { if (masukItem[i] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i]]; } } } } } } _root['item' + i].keBerapa = masukItem[i]; _root['item' + i].tipeBerapa = tipeItem[i]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 2) { i = 1; while (i <= 30) { if (masukItem[i + 30] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 30] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 30]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 30]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 30]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 30]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 30]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 30]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 30]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 30]; _root['item' + i].tipeBerapa = tipeItem[i + 30]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 3) { i = 1; while (i <= 30) { if (masukItem[i + 60] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 60] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 60]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 60]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 60]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 60]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 60]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 60]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 60]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 60]; _root['item' + i].tipeBerapa = tipeItem[i + 60]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 4) { i = 1; while (i <= 30) { if (masukItem[i + 90] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 90] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 90]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 90]]; } else { if (tipeItem[i + 90] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 90]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 90]]; } else { if (tipeItem[i + 90] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 90]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 90]]; } else { if (tipeItem[i + 90] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 90]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 90]]; } else { if (tipeItem[i + 90] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 90]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 90]]; } else { if (tipeItem[i + 90] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 90]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 90]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 90]; _root['item' + i].tipeBerapa = tipeItem[i + 90]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 5) { i = 1; while (i <= 30) { if (masukItem[i + 120] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 120] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 120]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 120]]; } else { if (tipeItem[i + 120] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 120]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 120]]; } else { if (tipeItem[i + 120] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 120]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 120]]; } else { if (tipeItem[i + 120] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 120]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 120]]; } else { if (tipeItem[i + 120] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 120]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 120]]; } else { if (tipeItem[i + 120] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 120]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 120]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 120]; _root['item' + i].tipeBerapa = tipeItem[i + 120]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 6) { i = 1; while (i <= 30) { if (masukItem[i + 150] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 150] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 150]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 150]]; } else { if (tipeItem[i + 150] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 150]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 150]]; } else { if (tipeItem[i + 150] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 150]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 150]]; } else { if (tipeItem[i + 150] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 150]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 150]]; } else { if (tipeItem[i + 150] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 150]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 150]]; } else { if (tipeItem[i + 150] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 150]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 150]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 150]; _root['item' + i].tipeBerapa = tipeItem[i + 150]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 7) { i = 1; while (i <= 30) { if (masukItem[i + 180] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 180] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 180]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 180]]; } else { if (tipeItem[i + 180] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 180]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 180]]; } else { if (tipeItem[i + 180] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 180]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 180]]; } else { if (tipeItem[i + 180] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 180]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 180]]; } else { if (tipeItem[i + 180] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 180]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 180]]; } else { if (tipeItem[i + 180] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 180]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 180]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 180]; _root['item' + i].tipeBerapa = tipeItem[i + 180]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 8) { i = 1; while (i <= 30) { if (masukItem[i + 210] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 210] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 210]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 210]]; } else { if (tipeItem[i + 210] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 210]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 210]]; } else { if (tipeItem[i + 210] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 210]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 210]]; } else { if (tipeItem[i + 210] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 210]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 210]]; } else { if (tipeItem[i + 210] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 210]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 210]]; } else { if (tipeItem[i + 210] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 210]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 210]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 210]; _root['item' + i].tipeBerapa = tipeItem[i + 210]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 9) { i = 1; while (i <= 30) { if (masukItem[i + 240] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 240] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 240]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 240]]; } else { if (tipeItem[i + 240] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 240]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 240]]; } else { if (tipeItem[i + 240] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 240]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 240]]; } else { if (tipeItem[i + 240] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 240]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 240]]; } else { if (tipeItem[i + 240] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 240]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 240]]; } else { if (tipeItem[i + 240] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 240]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 240]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 240]; _root['item' + i].tipeBerapa = tipeItem[i + 240]; _root['item' + i].onRelease = klikItem; } ++i; } } else { if (halamanKe == 10) { i = 1; while (i <= 30) { if (masukItem[i + 270] != undefined) { _root['item' + i]._visible = true; if (tipeItem[i + 270] == 'Item') { _root['item' + i].namaItem = namaItem[masukItem[i + 270]]; _root['item' + i].jumlah = _root['itemPunya' + masukItem[i + 270]]; } else { if (tipeItem[i + 270] == 'Spell') { _root['item' + i].namaItem = namaSpell[masukItem[i + 270]]; _root['item' + i].jumlah = _root['spellPunya' + masukItem[i + 270]]; } else { if (tipeItem[i + 270] == 'Weapon') { _root['item' + i].namaItem = namaWeapon[masukItem[i + 270]]; _root['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 270]]; } else { if (tipeItem[i + 270] == 'Shield') { _root['item' + i].namaItem = namaShield[masukItem[i + 270]]; _root['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 270]]; } else { if (tipeItem[i + 270] == 'Armor') { _root['item' + i].namaItem = namaArmor[masukItem[i + 270]]; _root['item' + i].jumlah = _root['armorPunya' + masukItem[i + 270]]; } else { if (tipeItem[i + 270] == 'Finery') { _root['item' + i].namaItem = namaFinery[masukItem[i + 270]]; _root['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 270]]; } } } } } } _root['item' + i].keBerapa = masukItem[i + 270]; _root['item' + i].tipeBerapa = tipeItem[i + 270]; _root['item' + i].onRelease = klikItem; } ++i; } } } } } } } } } } } } function klikItem() { backKlik(); if (this.tandaList._visible == false) { karakterPilih_mc._visible = false; i = 1; while (i <= 30) { _root['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (this.tipeBerapa == 'Item') { xinfo = infoItem[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Spell') { xinfo = infoSpell[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Weapon') { xinfo = infoWeapon[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Shield') { xinfo = infoShield[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Armor') { xinfo = infoArmor[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Finery') { xinfo = infoFinery[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } } } } } } yangDiklik = this.tipeBerapa; yangPosisi = this.keBerapa; yangItemPos = this; } else { if (yangDiklik == 'Item') { if (yangPosisi == 76 || yangPosisi == 77 || yangPosisi == 78 || yangPosisi == 79 || yangPosisi == 80 || yangPosisi == 81) { if (posisiKini == 35) { } } else { if (yangPosisi == 75) { pilihSemuaArea = true; gotoAndStop(323); } else { if (yangPosisi == 7 || yangPosisi == 41 || yangPosisi == 42 || yangPosisi == 43) { gagalItem = false; if (yangPosisi == 7) { if (xsavePoint == true) { kedip_mc.gotoAndPlay(2); ceRestoreSemua(); gotoAndStop('awalan'); } else { cekGagal(); } } else { if (yangPosisi == 41) { adaKurang = false; i = 1; while (i <= 3) { if (_root['xKiniHP' + _root['party' + i]] < _root['xHP' + _root['party' + i]]) { adaKurang = true; _root['xKiniHP' + _root['party' + i]] = _root['xHP' + _root['party' + i]]; } ++i; } if (adaKurang == false) { cekGagal(); } } else { if (yangPosisi == 42) { adaKurang = false; i = 1; while (i <= 3) { if (_root['xKiniMP' + _root['party' + i]] < _root['xMP' + _root['party' + i]]) { adaKurang = true; _root['xKiniMP' + _root['party' + i]] = _root['xMP' + _root['party' + i]]; } ++i; } if (adaKurang == false) { cekGagal(); } } else { if (yangPosisi == 43) { adaKurang = false; i = 1; while (i <= 3) { if (_root['xKiniHP' + _root['party' + i]] < _root['xHP' + _root['party' + i]]) { adaKurang = true; _root['xKiniHP' + _root['party' + i]] = _root['xHP' + _root['party' + i]]; } ++i; } i = 1; while (i <= 3) { if (_root['xKiniMP' + _root['party' + i]] < _root['xMP' + _root['party' + i]]) { adaKurang = true; _root['xKiniMP' + _root['party' + i]] = _root['xMP' + _root['party' + i]]; } ++i; } if (adaKurang == false) { cekGagal(); } } } } } if (gagalItem == false) { --_root['itemPunya' + yangPosisi]; awalanItem(); cekHalaman(); } if (_root['itemPunya' + yangPosisi] > 0) { yangItemPos.tandaList._visible = true; xinfo = infoItem[yangPosisi] + ' (' + yangDiklik + ')'; } else { karakterPilih_mc._visible = false; } } else { if (yangPosisi >= 11 && yangPosisi <= 28) { } else { if (yangPosisi >= 33 && yangPosisi <= 38) { } else { if (yangPosisi >= 44 && yangPosisi <= 58) { } else { if (yangPosisi >= 68 && yangPosisi <= 70) { } else { if (yangPosisi == 82) { gagalItem = false; if (uring <= 0) { cekGagal(); } else { uring *= 2; } if (gagalItem == false) { --_root['itemPunya' + yangPosisi]; awalanItem(); cekHalaman(); } } else { if (yangPosisi == 83) { z = 1; while (z <= 6) { _root['xLevel' + z] = 100; _root['tambahanHP' + z] = 99999; _root['tambahanMP' + z] = 9999; _root['xStrength' + z] = 350; _root['xVitality' + z] = 350; _root['xAttack' + z] = 350; _root['xDefense' + z] = 350; _root['xspeed' + z] = 100; _root['xspeedTrance' + z] = 100; _root['xMagicAttack' + z] = 350; _root['xMagicDefense' + z] = 350; _root['xEvade' + z] = 100; _root['xAccuracy' + z] = 100; _root['xLuck' + z] = 100; cekPerubahanHPMP(z); ++z; } --_root['itemPunya' + yangPosisi]; awalanItem(); cekHalaman(); } else { karakterPilih_mc._visible = true; i = 1; while (i <= 3) { partyKeSiapa = _root['party' + i]; if (partyKeSiapa == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['levelKe' + i] = ''; karakterPilih_mc['hpKe' + i] = ''; karakterPilih_mc['mpKe' + i] = ''; karakterPilih_mc['statusKe' + i] = ''; karakterPilih_mc['kotakan' + i].enabled = false; } else { karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['levelKe' + i] = 'Level: ' + _root['xLevel' + partyKeSiapa]; karakterPilih_mc['hpKe' + i] = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; karakterPilih_mc['mpKe' + i] = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; karakterPilih_mc['statusKe' + i] = _root['status' + partyKeSiapa + '1'] + '\n' + _root['status' + partyKeSiapa + '2'] + _root['status' + partyKeSiapa + '3']; karakterPilih_mc['kotakan' + i].enabled = true; karakterPilih_mc['kotakan' + i].onRelease = klikKotakan; } karakterPilih_mc.close_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; }; ++i; } } } } } } } } } } } } } function klikKotakan() { backKlik(); gagalItem = false; myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); yangKarakter = _root['party' + indi]; if (_root['xKiniHP' + yangKarakter] > 0) { if (yangPosisi == 1) { if (_root['xKiniHP' + yangKarakter] < _root['xHP' + yangKarakter]) { _root['xKiniHP' + yangKarakter] += 400; } else { cekGagal(); } } else { if (yangPosisi == 2) { if (_root['xKiniHP' + yangKarakter] < _root['xHP' + yangKarakter]) { _root['xKiniHP' + yangKarakter] += 4000; } else { cekGagal(); } } else { if (yangPosisi == 3) { if (_root['xKiniHP' + yangKarakter] < _root['xHP' + yangKarakter]) { _root['xKiniHP' + yangKarakter] += 40000; } else { cekGagal(); } } else { if (yangPosisi == 4) { if (_root['xKiniMP' + yangKarakter] < _root['xMP' + yangKarakter]) { _root['xKiniMP' + yangKarakter] += 100; } else { cekGagal(); } } else { if (yangPosisi == 5) { if (_root['xKiniMP' + yangKarakter] < _root['xMP' + yangKarakter]) { _root['xKiniMP' + yangKarakter] += 500; } else { cekGagal(); } } else { if (yangPosisi == 6) { if (_root['xKiniMP' + yangKarakter] < _root['xMP' + yangKarakter]) { _root['xKiniMP' + yangKarakter] += 2500; } else { cekGagal(); } } else { if (yangPosisi == 8) { cekGagal(); } else { if (yangPosisi == 9) { adaKurang = false; if (_root['status' + yangKarakter + '1'] == 'POISON' || _root['status' + yangKarakter + '1'] == 'SLOW' || _root['status' + yangKarakter + '1'] == 'MINI') { adaKurang = true; _root['status' + yangKarakter + '1'] = ''; } if (_root['status' + yangKarakter + '2'] == 'POISON' || _root['status' + yangKarakter + '2'] == 'SLOW' || _root['status' + yangKarakter + '2'] == 'MINI') { adaKurang = true; _root['status' + yangKarakter + '2'] = ''; } if (_root['status' + yangKarakter + '3'] == 'POISON' || _root['status' + yangKarakter + '3'] == 'SLOW' || _root['status' + yangKarakter + '3'] == 'MINI') { adaKurang = true; _root['status' + yangKarakter + '3'] = ''; } if (adaKurang == false) { cekGagal(); } } else { if (yangPosisi == 10) { adaKurang = false; if (_root['status' + yangKarakter + '1'] == 'CURSE' || _root['status' + yangKarakter + '1'] == 'SILENCE' || _root['status' + yangKarakter + '1'] == 'CONFUSE') { adaKurang = true; _root['status' + yangKarakter + '1'] = ''; } if (_root['status' + yangKarakter + '2'] == 'CURSE' || _root['status' + yangKarakter + '2'] == 'SILENCE' || _root['status' + yangKarakter + '2'] == 'CONFUSE') { adaKurang = true; _root['status' + yangKarakter + '2'] = ''; } if (_root['status' + yangKarakter + '3'] == 'CURSE' || _root['status' + yangKarakter + '3'] == 'SILENCE' || _root['status' + yangKarakter + '3'] == 'CONFUSE') { adaKurang = true; _root['status' + yangKarakter + '3'] = ''; } if (adaKurang == false) { cekGagal(); } } else { if (yangPosisi == 29) { ++_root['xStrength' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 30) { ++_root['xVitality' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 31) { ++_root['xAttack' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 32) { ++_root['xDefense' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 39) { if (_root['xKiniHP' + yangKarakter] < _root['xHP' + yangKarakter]) { _root['xKiniHP' + yangKarakter] = _root['xHP' + yangKarakter]; } else { cekGagal(); } } else { if (yangPosisi == 40) { if (_root['xKiniMP' + yangKarakter] < _root['xMP' + yangKarakter]) { _root['xKiniMP' + yangKarakter] = _root['xMP' + yangKarakter]; } else { cekGagal(); } } else { if (yangPosisi == 59) { _root['xHP' + yangKarakter] += 1000; _root['tambahanHP' + yangKarakter] += 1000; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 60) { _root['xMP' + yangKarakter] += 10; _root['tambahanMP' + yangKarakter] += 10; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 61) { ++_root['xspeed' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 62) { ++_root['xspeedTrance' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 63) { ++_root['xMagicAttack' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 64) { ++_root['xMagicDefense' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 65) { ++_root['xEvade' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 66) { ++_root['xAccuracy' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 67) { ++_root['xLuck' + yangKarakter]; cekPerubahanHPMP(yangKarakter); } else { if (yangPosisi == 71) { _root['xKiniHP' + yangKarakter] -= 10000; } else { if (yangPosisi == 72) { _root['xKiniHP' + yangKarakter] -= 1000; } else { if (yangPosisi == 73) { _root['xKiniHP' + yangKarakter] -= 100; } else { if (yangPosisi == 74) { _root['xKiniHP' + yangKarakter] -= 10; } } } } } } } } } } } } } } } } } } } } } } } } } } } } i = 1; while (i <= 3) { if (_root['xKiniHP' + _root['party' + i]] >= _root['xHP' + _root['party' + i]]) { _root['xKiniHP' + _root['party' + i]] = _root['xHP' + _root['party' + i]]; } if (_root['xKiniMP' + _root['party' + i]] >= _root['xMP' + _root['party' + i]]) { _root['xKiniMP' + _root['party' + i]] = _root['xMP' + _root['party' + i]]; } if (_root['xKiniHP' + _root['party' + i]] <= 0) { _root['xKiniHP' + _root['party' + i]] = 0; } if (_root['xKiniMP' + _root['party' + i]] <= 0) { _root['xKiniMP' + _root['party' + i]] = 0; } ++i; } } else { if (yangPosisi == 8) { if (_root['xKiniHP' + yangKarakter] <= 0) { _root['xKiniHP' + yangKarakter] += Math.ceil(_root['xHP' + yangKarakter] * 0.5); } else { cekGagal(); } } else { cekGagal(); } } cekStatusItem(); if (gagalItem == false) { --_root['itemPunya' + yangPosisi]; awalanItem(); cekHalaman(); } if (_root['itemPunya' + yangPosisi] > 0) { yangItemPos.tandaList._visible = true; xinfo = infoItem[yangPosisi] + ' (' + yangDiklik + ')'; } else { karakterPilih_mc._visible = false; } } function cekStatusItem() { i = 1; while (i <= 3) { partyKeSiapa = _root['party' + i]; if (partyKeSiapa == 0) { karakterPilih_mc['monsterList' + i]._visible = false; karakterPilih_mc['namaKe' + i] = ''; karakterPilih_mc['levelKe' + i] = ''; karakterPilih_mc['hpKe' + i] = ''; karakterPilih_mc['mpKe' + i] = ''; karakterPilih_mc['statusKe' + i] = ''; } else { karakterPilih_mc['monsterList' + i].gotoAndStop(partyKeSiapa); karakterPilih_mc['namaKe' + i] = _root['namaKarakter' + partyKeSiapa]; karakterPilih_mc['levelKe' + i] = 'Level: ' + _root['xLevel' + partyKeSiapa]; karakterPilih_mc['hpKe' + i] = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; karakterPilih_mc['mpKe' + i] = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; karakterPilih_mc['statusKe' + i] = _root['status' + partyKeSiapa + '1'] + '\n' + _root['status' + partyKeSiapa + '2'] + _root['status' + partyKeSiapa + '3']; } ++i; } } function cekGagal() { gagalItem = true; } stop(); tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial2 == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(2); tutorial_mc.oke_btn.onRelease = function () { backKlik(); tutorial_mc._visible = false; adaTutorial2 = false; }; tutorial_mc.switch_mc.gotoAndStop(1); tutorial_mc.switch_mc.onRelease = function () { backKlik(); if (tutorialAda == true) { tutorialAda = false; tutorial_mc.switch_mc.gotoAndStop(2); } else { tutorialAda = true; tutorial_mc.switch_mc.gotoAndStop(1); } }; } } pilihSemuaArea = false; karakterPilih_mc._visible = false; awalanItem(); halamanKe = 1; cekHalaman(); next_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 1) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 4; } else { if (halamanKe == 4) { halamanKe = 5; } else { if (halamanKe == 5) { halamanKe = 6; } else { if (halamanKe == 6) { halamanKe = 7; } else { if (halamanKe == 7) { halamanKe = 8; } else { if (halamanKe == 8) { halamanKe = 9; } else { if (halamanKe == 9) { halamanKe = 10; } else { if (halamanKe == 10) { halamanKe = 1; } } } } } } } } } } cekHalaman(); }; prev_btn.onRelease = function () { backKlik(); karakterPilih_mc._visible = false; if (halamanKe == 1) { halamanKe = 10; } else { if (halamanKe == 10) { halamanKe = 9; } else { if (halamanKe == 9) { halamanKe = 8; } else { if (halamanKe == 8) { halamanKe = 7; } else { if (halamanKe == 7) { halamanKe = 6; } else { if (halamanKe == 6) { halamanKe = 5; } else { if (halamanKe == 5) { halamanKe = 4; } else { if (halamanKe == 4) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 1; } } } } } } } } } } cekHalaman(); }; } movieClip 1612 { } frame 338 { function cekPrev() { if (arahKarakter == 1) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function cekNext() { if (arahKarakter == 1) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function initKarakter(zindi) { xinfo = ''; partyKeSiapa = pilihKarakter; _root.monsterList.gotoAndStop(partyKeSiapa); _root.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; slot_mc.gotoAndStop(slotMagicArmor[_root['headPasang' + partyKeSiapa]]); _root.spell1.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '1']]; _root.spell2.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '2']]; _root.spell3.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '3']]; _root.spell4.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '4']]; _root.spell5.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '5']]; _root.spell6.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '6']]; _root.spell7.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '7']]; _root.spell8.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '8']]; i = 1; while (i <= 8) { if (_root['spellPasang' + partyKeSiapa + i] == 0) { slot_mc['isi' + i]._visible = false; _root['spell' + i].namaSpell = 'Empty'; _root['spell' + i].gotoAndStop(1); _root['spell' + i].bulatan_mc.gotoAndStop(2); } else { slot_mc['isi' + i]._visible = true; slot_mc['isi' + i].onRelease = klikSpell2; slot_mc['isi' + i].onRollOver = overSlot; slot_mc['isi' + i].onRollOut = outSlot; _root['spell' + i].gotoAndStop(2); _root['spell' + i].hargaMP = costMP[_root['spellPasang' + partyKeSiapa + i]] + ' MP'; _root['spell' + i].bulatan_mc.gotoAndStop(1); } _root['spell' + i].onRollOver = overSpell; _root['spell' + i].onRollOut = outSpell; ++i; } bykSlotSpell = jumlahSlotSpell[slot_mc._currentframe]; i = 1; while (i <= 8) { _root['spell' + i]._visible = true; ++i; } i = bykSlotSpell + 1; while (i <= 8) { _root['spell' + i]._visible = false; ++i; } } function klikSpell2() { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); if (_root['spellPasang' + partyKeSiapa + indi] != 0) { ++_root['spellPunya' + _root['spellPasang' + partyKeSiapa + indi]]; _root['spellPasang' + partyKeSiapa + indi] = 0; } initKarakter(); cekSpell(); } function overSpell() { if (this.indi.hitTest(daftarSpell)) { this.indi.gotoAndStop(2); } myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); xinfo = infoSpell[_root['spellPasang' + partyKeSiapa + indi]]; } function outSpell() { this.indi.gotoAndStop(1); xinfo = ''; } function overSlot() { this.gotoAndStop(2); myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); this.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + indi]]; xinfo = infoSpell[_root['spellPasang' + partyKeSiapa + indi]]; } function outSlot() { this.gotoAndStop(1); xinfo = ''; } function cekSpell() { empty_btn._visible = false; masukSpell = new Array(); spellKe = 1; halamanKe = 1; i = 1; while (i <= 34) { if (_root['spellPunya' + i] > 0) { masukSpell[spellKe] = i; ++spellKe; } ++i; } i = 1; while (i <= 12) { _root['daftarSpell' + i].tandaList._visible = false; _root['daftarSpell' + i]._visible = false; ++i; } cekSpellHalaman(); if (spellKe > 11) { next_btn._visible = true; prev_btn._visible = true; } else { next_btn._visible = false; prev_btn._visible = false; } next_btn.onRelease = function () { backKlik(); ++halamanKe; if (halamanKe >= 4) { halamanKe = 1; } cekSpellHalaman(); }; prev_btn.onRelease = function () { backKlik(); --halamanKe; if (halamanKe <= 0) { halamanKe = 3; } cekSpellHalaman(); }; } function cekSpellHalaman() { i = 1; while (i <= 12) { _root['daftarSpell' + i].tandaList._visible = false; _root['daftarSpell' + i]._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 12) { if (masukSpell[i] != undefined) { _root['daftarSpell' + i]._visible = true; _root['daftarSpell' + i].gotoAndStop(masukSpell[i]); _root['daftarSpell' + i].onRelease = klikSpell; _root['daftarSpell' + i].hargaMP = costMP[masukSpell[i]] + ' MP'; _root['daftarSpell' + i].xjumlah = _root['spellPunya' + masukSpell[i]]; } ++i; } } else { if (halamanKe == 2) { i = 13; while (i <= 24) { if (masukSpell[i] != undefined) { _root['daftarSpell' + (i - 12)]._visible = true; _root['daftarSpell' + (i - 12)].gotoAndStop(masukSpell[i]); _root['daftarSpell' + (i - 12)].onRelease = klikSpell; _root['daftarSpell' + (i - 12)].hargaMP = costMP[masukSpell[i]] + ' MP'; _root['daftarSpell' + (i - 12)].xjumlah = _root['spellPunya' + masukSpell[i]]; } ++i; } } else { if (halamanKe == 3) { i = 25; while (i <= 36) { if (masukSpell[i] != undefined) { _root['daftarSpell' + (i - 24)]._visible = true; _root['daftarSpell' + (i - 24)].gotoAndStop(masukSpell[i]); _root['daftarSpell' + (i - 24)].onRelease = klikSpell; _root['daftarSpell' + (i - 24)].hargaMP = costMP[masukSpell[i]] + ' MP'; _root['daftarSpell' + (i - 24)].xjumlah = _root['spellPunya' + masukSpell[i]]; } ++i; } } } } } function klikSpell() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 12) { _root['daftarSpell' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoSpell[this._currentframe]; } else { this.tandaList._visible = false; if (this.xjumlah <= 1) { duplicateMovieClip(this, 'daftarSpell', 10); this._visible = false; } else { duplicateMovieClip(this, 'daftarSpell', 10); } daftarSpell.gotoAndStop(this._currentframe); daftarSpell.keSpell = this._currentframe; daftarSpell.hargaMP = ''; daftarSpell.xjumlah = ''; startDrag(daftarSpell, false); } } stop(); tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial3 == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(3); tutorial_mc.oke_btn.onRelease = function () { backKlik(); tutorial_mc._visible = false; adaTutorial3 = false; }; tutorial_mc.switch_mc.gotoAndStop(1); tutorial_mc.switch_mc.onRelease = function () { backKlik(); if (tutorialAda == true) { tutorialAda = false; tutorial_mc.switch_mc.gotoAndStop(2); } else { tutorialAda = true; tutorial_mc.switch_mc.gotoAndStop(1); } }; } } slotMagicArmor = new Array('', 3, 1, 2, 4, 5, 6, 7, 8, 9, 10, 6, 5, 7, 8, 10, 9, 12, 14, 13, 11); jumlahSlotSpell = new Array('', 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 8, 8); costMP = new Array(0, 50, 100, 200, 60, 120, 240, 100, 200, 400, 150, 200, 1500, 400, 200, 400, 800, 500, 500, 250, 250, 250, 250, 250, 250, 1250, 250, 250, 1000, 750, 750, 500, 500, 2000, 1750); back_btn.onRelease = function () { backKlik(); removeMovieClip(daftarSpell); delete _root.onMouseDown; gotoAndStop('awalan'); }; prev_btn2.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); initKarakter(); cekSpell(); } else { initKarakter(); cekSpell(); } } else { initKarakter(); cekSpell(); } }; next_btn2.onRelease = function () { backKlik(); cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); initKarakter(); cekSpell(); } else { initKarakter(); cekSpell(); } } else { initKarakter(); cekSpell(); } }; initKarakter(); cekSpell(); reset_btn.onRelease = function () { backKlik(); i = 1; while (i <= 8) { if (_root['spellPasang' + partyKeSiapa + i] != 0) { ++_root['spellPunya' + _root['spellPasang' + partyKeSiapa + i]]; _root['spellPasang' + partyKeSiapa + i] = 0; } ++i; } initKarakter(); cekSpell(); }; _root.onMouseDown = function () { if (daftarSpell._x != undefined) { backKlik(); i = 1; while (i <= 8) { if (_root['spell' + i].indi._currentframe == 2) { if (_root['spellPasang' + partyKeSiapa + i] == 0) { _root['spellPasang' + partyKeSiapa + i] = daftarSpell.keSpell; } else { ++_root['spellPunya' + _root['spellPasang' + partyKeSiapa + i]]; _root['spellPasang' + partyKeSiapa + i] = daftarSpell.keSpell; } --_root['spellPunya' + _root['spellPasang' + partyKeSiapa + i]]; i = 8; } ++i; } stopDrag(); removeMovieClip(daftarSpell); initKarakter(); cekSpell(); } }; } movieClip 1621 { frame 1 { stop(); } } movieClip 1623 { frame 1 { stop(); } } movieClip 1691 { frame 1 { stop(); } } movieClip 1705 { frame 1 { stop(); } } frame 343 { function cekPrev() { if (arahKarakter == 1) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function cekNext() { if (arahKarakter == 1) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function initKarakter() { xinfo = ''; pilihCommand = 0; partyKeSiapa = pilihKarakter; _root.monsterList.gotoAndStop(partyKeSiapa); _root.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; slot_mc.gotoAndStop(slotMagicArmor[_root['headPasang' + partyKeSiapa]]); i = 1; while (i <= 4) { _root['xcommand' + i].gotoAndStop(_root['command' + partyKeSiapa + i]); _root['xcommand' + i].xjumlah = ''; _root['xcommand' + i].tandaList._visible = false; _root['xcommand' + i]._visible = true; _root['xcommand' + i].onRollOver = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); pilihCommand = indi; xinfo = infoCommand[this._currentframe]; }; _root['xcommand' + i].onRollOut = function () { xinfo = ''; }; ++i; } i = 3; while (i <= 16) { if (_root['punyaCommand' + i] == 0) { _root['bisaCommand' + i].gotoAndStop(100); delete _root['bisaCommand' + i].onRelease; } else { _root['bisaCommand' + i].gotoAndStop(i); _root['bisaCommand' + i].onRelease = klikCommand; } _root['bisaCommand' + i]._visible = true; _root['bisaCommand' + i].xjumlah = _root['punyaCommand' + i]; _root['bisaCommand' + i].tandaList._visible = false; ++i; } } function klikCommand() { backKlik(); if (this.tandaList._visible == false) { i = 3; while (i <= 12) { _root['bisaCommand' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoCommand[this._currentframe]; } else { this.tandaList._visible = false; if (this.xjumlah <= 1) { duplicateMovieClip(this, 'daftarCommand', 10); this._visible = false; } else { duplicateMovieClip(this, 'daftarCommand', 10); } daftarCommand.gotoAndStop(this._currentframe); daftarCommand.keCommand = this._currentframe; daftarCommand.xjumlah = ''; startDrag(daftarCommand, false); i = 1; while (i <= 4) { _root['xcommand' + i]._alpha = 50; ++i; } i = 3; while (i <= 4) { _root['xcommand' + i]._alpha = 100; ++i; } } } stop(); infoCommand = new Array('', 'Strike with physical attack', 'Onslaught that more dangerous than regular attack', 'Use MP to deal magical attack', 'Use consumable items on the stock', 'Call servant to help the party', 'Increase temporary defense and magic defense to all allies', 'Steal item from one enemy', 'Learn spells from one enemy', 'Activate trance mode, increase temporary key atrributes', 'Strike with physical attack while cast top magic at once', 'Escape from battles, except bosses and particular enemies', 'Use certain tools to attack all enemies', 'Steal items from one enemy while attacking them', 'Pray to restore some HP to all ally', 'Throw Uring to all enemies', 'Copy any last action from ally'); back_btn.onRelease = function () { backKlik(); removeMovieClip(daftarCommand); delete _root.onMouseDown; gotoAndStop('awalan'); }; prev_btn2.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); initKarakter(); cekSpell(); } else { initKarakter(); cekSpell(); } } else { initKarakter(); cekSpell(); } }; next_btn2.onRelease = function () { backKlik(); cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; initKarakter(); _root.onMouseDown = function () { if (daftarCommand._x != undefined) { backKlik(); i = 3; while (i <= 4) { if (i == pilihCommand) { --_root['punyaCommand' + daftarCommand.keCommand]; ++_root['punyaCommand' + _root['command' + partyKeSiapa + i]]; _root['command' + partyKeSiapa + i] = daftarCommand.keCommand; i = 4; } ++i; } stopDrag(); removeMovieClip(daftarCommand); initKarakter(); i = 1; while (i <= 4) { _root['xcommand' + i]._alpha = 100; ++i; } } }; } movieClip 1714 { } movieClip 1719 { } movieClip 1744 { frame 1 { stop(); } } frame 348 { function cekPrev() { if (arahKarakter == 1) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function cekNext() { if (arahKarakter == 1) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function initKarakter() { xinfo = ''; partyKeSiapa = pilihKarakter; _root.monsterList.gotoAndStop(partyKeSiapa); _root.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; _root.levelUpServant = 'Level Up: ' + _root['xLevelUpServant' + _root['servantPasang' + partyKeSiapa]]; slot_mc.gotoAndStop(slotMagicArmor[_root['headPasang' + partyKeSiapa]]); if (_root['servantPasang' + partyKeSiapa] == 0) { servantKe.gotoAndStop(100); _root.levelUpServant = ''; servantList.gotoAndStop(100); } else { servantKe.gotoAndStop(_root['servantPasang' + partyKeSiapa]); servantKe.servantLevel = 'Level ' + _root['servantLevel' + _root['servantPasang' + partyKeSiapa]]; servantKe.namaServant = _root['namaServant' + _root['servantPasang' + partyKeSiapa]]; servantList.gotoAndStop(_root['servantPasang' + partyKeSiapa]); } servantKe.onRollOver = function () { if (this._currentframe == 100) { xinfo = ''; } else { xinfo = infoServant[this._currentframe]; } }; servantKe.onRollOut = function () { xinfo = ''; }; servantKe.tandaList._visible = false; i = 1; while (i <= 10) { if (_root['servantLevel' + i] == 0) { _root['bisaServant' + i].gotoAndStop(100); } else { _root['bisaServant' + i].namaServant = _root['namaServant' + i]; _root['bisaServant' + i].gotoAndStop(i); _root['bisaServant' + i].onRelease = klikServant; } _root['bisaServant' + i]._visible = true; _root['bisaServant' + i]._alpha = 100; _root['bisaServant' + i].servantLevel = 'Level ' + _root['servantLevel' + i]; _root['bisaServant' + i].tandaList._visible = false; ++i; } i = 1; while (i <= 10) { j = 1; while (j <= 6) { if (_root['servantPasang' + j] == i) { _root['bisaServant' + i]._alpha = 50; delete _root['bisaServant' + i].onRelease; } ++j; } ++i; } } function klikServant() { backKlik(); if (this.tandaList._visible == false) { i = 1; while (i <= 10) { _root['bisaServant' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; xinfo = infoServant[this._currentframe]; } else { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } _root['servantPasang' + partyKeSiapa] = indi; initKarakter(); } } stop(); infoServant = new Array('', 'When Level Up:\nTrance Speed +1\nLearn Holy', 'When Level Up:\nStrength +5\nLearn Protector', 'When Level Up:\nVitality +5\nLearn Reflector', 'When Level Up:\nSpeed +1\nLearn Haste', 'When Level Up:\nAccuracy +2\nLearn Tornado', 'When Level Up:\nDefense +10, Magic Defense +10\nLearn Meteor', 'When Level Up:\nHP +25%\nLearn HP Heal', 'When Level Up:\nMP +25%\nLearn MP Heal', 'When Level Up:\nEvade +2, Luck+2\nLearn Netralis', 'When Level Up:\nAttack +10, Magic +10\nLearn Pamungkas'); back_btn.onRelease = function () { backKlik(); removeMovieClip(daftarCommand); gotoAndStop('awalan'); }; prev_btn2.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; next_btn2.onRelease = function () { backKlik(); cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; empty_btn.onRelease = function () { backKlik(); _root['servantPasang' + partyKeSiapa] = 0; initKarakter(); }; initKarakter(); } movieClip 1757 { frame 1 { stop(); } } movieClip 1765 { frame 1 { stop(); } } frame 353 { function cekPrev() { if (arahKarakter == 1) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function cekNext() { if (arahKarakter == 1) { arahKarakter = 2; } else { if (arahKarakter == 2) { arahKarakter = 3; } else { if (arahKarakter == 3) { arahKarakter = 1; } } } pilihKarakter = _root['party' + arahKarakter]; } function initKarakter() { xinfo = ''; partyKeSiapa = pilihKarakter; _root.monsterList.gotoAndStop(partyKeSiapa); _root.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; fierceName1 = _root['fierceName' + partyKeSiapa + '1']; fierceName2 = _root['fierceName' + partyKeSiapa + '2']; fierceName3 = _root['fierceName' + partyKeSiapa + '3']; fierceLevel1 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '1']; fierceLevel2 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '2']; fierceLevel3 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '3']; if (partyKeSiapa == 1) { fierceInfo1 = infoFierce1[1]; fierceInfo2 = infoFierce1[2]; fierceInfo3 = infoFierce1[3]; } else { if (partyKeSiapa == 2) { fierceInfo1 = infoFierce2[1]; fierceInfo2 = infoFierce2[2]; fierceInfo3 = infoFierce2[3]; } else { if (partyKeSiapa == 3) { fierceInfo1 = infoFierce3[1]; fierceInfo2 = infoFierce3[2]; fierceInfo3 = infoFierce3[3]; } else { if (partyKeSiapa == 4) { fierceInfo1 = infoFierce4[1]; fierceInfo2 = infoFierce4[2]; fierceInfo3 = infoFierce4[3]; } else { if (partyKeSiapa == 5) { fierceInfo1 = infoFierce5[1]; fierceInfo2 = infoFierce5[2]; fierceInfo3 = infoFierce5[3]; } else { if (partyKeSiapa == 6) { fierceInfo1 = infoFierce6[1]; fierceInfo2 = infoFierce6[2]; fierceInfo3 = infoFierce6[3]; } } } } } } i = 1; while (i <= 3) { _root['fierceJenis' + i].tandaList._visible = false; _root['fierceJenis' + i].onRelease = klikFierceJenis; _root['fierceJenis' + i].gotoAndStop(2); ++i; } _root['fierceJenis' + _root['pilihFierce' + partyKeSiapa]].tandaList._visible = true; _root['fierceJenis' + _root['pilihFierce' + partyKeSiapa]].gotoAndStop(1); if (_root['xLevel' + partyKeSiapa] <= 15) { fierceName2 = '?????'; fierceLevel2 = '???'; fierceName3 = '?????'; fierceLevel3 = '???'; fierceInfo2 = '??????????'; fierceInfo3 = '??????????'; fierceJenis2.gotoAndStop(3); fierceJenis2.enabled = false; fierceJenis2.tandaList._visible = false; fierceJenis3.gotoAndStop(3); fierceJenis3.enabled = false; fierceJenis3.tandaList._visible = false; } else { if (_root['xLevel' + partyKeSiapa] <= 30) { fierceName3 = '?????'; fierceLevel3 = '???'; fierceInfo3 = '??????????'; fierceJenis3.gotoAndStop(3); fierceJenis3.enabled = false; fierceJenis3.tandaList._visible = false; } } } function klikFierceJenis() { backKlik(); myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); _root['pilihFierce' + partyKeSiapa] = indi; i = 1; while (i <= 3) { _root['fierceJenis' + i].tandaList._visible = false; if (_root['fierceJenis' + i]._currentframe != 3) { _root['fierceJenis' + i].gotoAndStop(2); } ++i; } this.tandaList._visible = true; this.gotoAndStop(1); } stop(); infoFierce1 = new Array('', 'Blasting sword attack to all enemies', 'Massive sword attack to one enemey', 'Extremely powerfull barrage attacks to all enemies'); infoFierce2 = new Array('', 'Great axe attack to one enemy', 'Multiple fierce attacks to all enemies', 'Mega blow attacks to all enemies'); infoFierce3 = new Array('', 'Select ammo from items to deal massive damages to all enemies', 'Dangerous bow attack to one enemy', 'Extreme multiple attacks to all enemies'); infoFierce4 = new Array('', 'Restore HP to all allies', 'Restore MP to all allies', 'Activate Wall, Protector and Reflector to all allies'); infoFierce5 = new Array('', 'Select ammo from items to deal massive damages to all enemies', 'A golden gun that always decrease all enemies MP to 0', 'Powerfull barrage attacks to one enemey'); infoFierce6 = new Array('', 'Blasting attack to one enemy', 'Powerfull shock attack to one enemy', 'Dangerous attack to all enemies'); back_btn.onRelease = function () { backKlik(); removeMovieClip(daftarCommand); gotoAndStop('awalan'); }; prev_btn2.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); if (_root['party' + arahKarakter] == 0) { cekPrev(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; next_btn2.onRelease = function () { backKlik(); cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); if (_root['party' + arahKarakter] == 0) { cekNext(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; initKarakter(); } movieClip 1787 { frame 1 { stop(); } } frame 358 { function cekPrev() { if (pilihKarakter == 1) { pilihKarakter = 3; } else { if (pilihKarakter == 3) { pilihKarakter = 2; } else { if (pilihKarakter == 2) { pilihKarakter = 1; } } } } function cekNext() { if (pilihKarakter == 1) { pilihKarakter = 2; } else { if (pilihKarakter == 2) { pilihKarakter = 3; } else { if (pilihKarakter == 3) { pilihKarakter = 1; } } } } function initKarakter() { xinfo = ''; partyKeSiapa = _root['party' + pilihKarakter]; _root.status.gotoAndStop(1); _root.status.monsterList.gotoAndStop(partyKeSiapa); _root.status.namaKe = _root['namaKarakter' + partyKeSiapa]; _root.status.jobKe = _root['namaJob' + partyKeSiapa]; _root.status.levelKe = 'Level: ' + _root['xLevel' + partyKeSiapa]; _root.status.hpKe = 'HP: ' + _root['xKiniHP' + partyKeSiapa] + '/' + _root['xHP' + partyKeSiapa]; _root.status.mpKe = 'MP: ' + _root['xKiniMP' + partyKeSiapa] + '/' + _root['xMP' + partyKeSiapa]; _root.status.levelUpKe = 'Level Up: ' + _root['xLevelUp' + partyKeSiapa]; _root.status.statusKe = _root['status' + partyKeSiapa + '1'] + '\n' + _root['status' + partyKeSiapa + '2'] + _root['status' + partyKeSiapa + '3']; _root.status.posKotak.gotoAndStop(_root['posKotak' + partyKeSiapa]); siapaPunya = partyKeSiapa; siapaWeapon = _root['weaponPasang' + partyKeSiapa]; kiniWeapon = _root['weaponPasang' + partyKeSiapa]; siapaShield = _root['shieldPasang' + partyKeSiapa]; kiniShield = _root['shieldPasang' + partyKeSiapa]; siapaHead = _root['headPasang' + partyKeSiapa]; kiniHead = _root['headPasang' + partyKeSiapa]; siapaBody = _root['bodyPasang' + partyKeSiapa]; kiniBody = _root['bodyPasang' + partyKeSiapa]; kalkulasiStats('akhir'); slot_mc.gotoAndStop(slotMagicArmor[_root['headPasang' + partyKeSiapa]]); command1.gotoAndStop(_root['command' + partyKeSiapa + '1']); command2.gotoAndStop(_root['command' + partyKeSiapa + '2']); command3.gotoAndStop(_root['command' + partyKeSiapa + '3']); command4.gotoAndStop(_root['command' + partyKeSiapa + '4']); fierceName1 = _root['fierceName' + partyKeSiapa + '1']; fierceName2 = _root['fierceName' + partyKeSiapa + '2']; fierceName3 = _root['fierceName' + partyKeSiapa + '3']; fierceLevel1 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '1']; fierceLevel2 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '2']; fierceLevel3 = 'LV ' + _root['fierceLevel' + partyKeSiapa + '3']; if (_root['xLevel' + partyKeSiapa] <= 15) { fierceName2 = '?????'; fierceLevel2 = '???'; fierceName3 = '?????'; fierceLevel3 = '???'; } else { if (_root['xLevel' + partyKeSiapa] <= 30) { fierceName3 = '?????'; fierceLevel3 = '???'; } } _root.spell1.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '1']]; _root.spell2.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '2']]; _root.spell3.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '3']]; _root.spell4.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '4']]; _root.spell5.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '5']]; _root.spell6.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '6']]; _root.spell7.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '7']]; _root.spell8.namaSpell = namaSpell[_root['spellPasang' + partyKeSiapa + '8']]; i = 1; while (i <= 8) { if (_root['spellPasang' + partyKeSiapa + i] == 0) { slot_mc['isi' + i]._visible = false; _root['spell' + i]._visible = false; } else { slot_mc['isi' + i]._visible = true; _root['spell' + i]._visible = true; } ++i; } if (_root['servantPasang' + partyKeSiapa] == 0) { servant.gotoAndStop(100); } else { servant.namaServant = _root['namaServant' + _root['servantPasang' + partyKeSiapa]]; servant.servantLevel = 'Level ' + _root['servantLevel' + _root['servantPasang' + partyKeSiapa]]; servant.gotoAndStop(_root['servantPasang' + partyKeSiapa]); } if (_root['weaponPasang' + partyKeSiapa] == 0) { weapon.gotoAndStop(100); } else { weapon.xjumlah = ''; weapon.gotoAndStop(_root['weaponPasang' + partyKeSiapa]); } if (_root['shieldPasang' + partyKeSiapa] == 0) { shield.gotoAndStop(100); } else { shield.xjumlah = ''; shield.gotoAndStop(_root['shieldPasang' + partyKeSiapa]); } if (_root['headPasang' + partyKeSiapa] == 0) { head.gotoAndStop(100); } else { head.xjumlah = ''; head.gotoAndStop(_root['headPasang' + partyKeSiapa]); } if (_root['bodyPasang' + partyKeSiapa] == 0) { body.gotoAndStop(100); } else { body.xjumlah = ''; body.gotoAndStop(_root['bodyPasang' + partyKeSiapa] + 20); } if (_root['fineryPasang' + partyKeSiapa + '1'] == 0) { finery1.gotoAndStop(100); } else { finery1.xjumlah = ''; finery1.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '1']); } if (_root['fineryPasang' + partyKeSiapa + '2'] == 0) { finery2.gotoAndStop(100); } else { finery2.xjumlah = ''; finery2.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '2']); } if (_root['fineryPasang' + partyKeSiapa + '3'] == 0) { finery3.gotoAndStop(100); } else { finery3.xjumlah = ''; finery3.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '3']); } if (_root['fineryPasang' + partyKeSiapa + '4'] == 0) { finery4.gotoAndStop(100); } else { finery4.xjumlah = ''; finery4.gotoAndStop(_root['fineryPasang' + partyKeSiapa + '4']); } } stop(); slotMagicArmor = new Array('', 3, 1, 2, 4, 5, 6, 7, 8, 9, 10, 6, 5, 7, 8, 10, 9, 12, 14, 13, 11); back_btn.onRelease = function () { backKlik(); gotoAndStop('awalan'); }; prev_btn.onRelease = function () { backKlik(); cekPrev(); if (_root['party' + pilihKarakter] == 0) { cekPrev(); if (_root['party' + pilihKarakter] == 0) { cekPrev(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; next_btn.onRelease = function () { backKlik(); cekNext(); if (_root['party' + pilihKarakter] == 0) { cekNext(); if (_root['party' + pilihKarakter] == 0) { cekNext(); initKarakter(); } else { initKarakter(); } } else { initKarakter(); } }; initKarakter(); } movieClip 1818 { frame 1 { stop(); } } movieClip 1835 { frame 1 { stop(); } } frame 363 { function awalParty() { urutanKe = 1; bykPilihan = 0; i = 1; while (i <= 6) { if (_root['sudahKetemu' + i] == true) { _root['xparty' + i].monsterList._visible = true; _root['xparty' + i].monsterList.gotoAndStop(i); _root['xparty' + i].namaKe = _root['namaKarakter' + i]; _root['xparty' + i].levelKe = 'Level: ' + _root['xLevel' + i]; _root['xparty' + i].hpKe = 'HP: ' + _root['xKiniHP' + i] + '/' + _root['xHP' + i]; _root['xparty' + i].mpKe = 'MP: ' + _root['xKiniMP' + i] + '/' + _root['xMP' + i]; _root['xparty' + i].urutan_mc._visible = false; _root['xparty' + i].kotakan_mc.gotoAndStop(1); _root['xparty' + i].onRelease = klikParty; } else { _root['xparty' + i].monsterList._visible = false; _root['xparty' + i].namaKe = ''; _root['xparty' + i].levelKe = ''; _root['xparty' + i].hpKe = ''; _root['xparty' + i].mpKe = ''; _root['xparty' + i].kotakan_mc.gotoAndStop(1); _root['xparty' + i].urutan_mc._visible = false; } ++i; } } function klikParty() { i = 1; while (i <= 6) { if (_root['xparty' + i].urutan_mc._currentframe == urutanKe) { _root['xparty' + i].kotakan_mc.gotoAndStop(1); _root['xparty' + i].urutan_mc._visible = false; } ++i; } this.urutan_mc._visible = true; this.kotakan_mc.gotoAndStop(2); this.urutan_mc.gotoAndStop(urutanKe); ++urutanKe; if (urutanKe >= 4) { urutanKe = 1; } } stop(); tutorial_mc._visible = false; if (tutorialAda == true) { if (adaTutorial7 == true) { tutorial_mc._visible = true; tutorial_mc.gotoAndStop(7); tutorial_mc.oke_btn.onRelease = function () { backKlik(); tutorial_mc._visible = false; adaTutorial7 = false; }; tutorial_mc.switch_mc.gotoAndStop(1); tutorial_mc.switch_mc.onRelease = function () { backKlik(); if (tutorialAda == true) { tutorialAda = false; tutorial_mc.switch_mc.gotoAndStop(2); } else { tutorialAda = true; tutorial_mc.switch_mc.gotoAndStop(1); } }; } } cancel_btn.onRelease = function () { backKlik(); gotoAndStop('awalan'); }; reset_btn.onRelease = function () { backKlik(); awalParty(); }; confirm_btn.onRelease = function () { backKlik(); adaParty = 0; i = 1; while (i <= 6) { if (_root['xparty' + i].urutan_mc._visible == true) { ++adaParty; } ++i; } if (adaParty == 3) { i = 1; while (i <= 6) { if (_root['xparty' + i].urutan_mc._visible == true) { if (_root['xparty' + i].urutan_mc._currentframe == 1) { _root.party1 = i; } else { if (_root['xparty' + i].urutan_mc._currentframe == 2) { _root.party2 = i; } else { if (_root['xparty' + i].urutan_mc._currentframe == 3) { _root.party3 = i; } } } } ++i; } gotoAndStop('awalan'); } }; awalParty(); } movieClip 1843 { frame 1 { stop(); } } movieClip 1844 { } frame 368 { stop(); } frame 373 { function initSaveLoad() { i = 1; while (i <= 4) { delete _root['save' + i].onRelease; Cookies = SharedObject.getLocal(dataBaseMonster + i); if (Cookies.data.monsterSquadData1 == false || Cookies.data.monsterSquadData1 == undefined) { if (pilihSaveLoad == 'save') { _root['saveSlot' + i].gotoAndStop(2); _root['saveSlot' + i].onRelease = klikSave; _root['saveSlot' + i].onRollOver = function () { this.kotakan_mc.gotoAndStop(2); }; _root['saveSlot' + i].onRollOut = function () { this.kotakan_mc.gotoAndStop(1); }; } else { if (pilihSaveLoad == 'load') { _root['saveSlot' + i].gotoAndStop(3); } } } else { _root['saveSlot' + i].gotoAndStop(1); if (pilihSaveLoad == 'save') { _root['saveSlot' + i].onRelease = klikSave; _root['saveSlot' + i].onRollOver = function () { this.kotakan_mc.gotoAndStop(2); }; _root['saveSlot' + i].onRollOut = function () { this.kotakan_mc.gotoAndStop(1); }; } else { if (pilihSaveLoad == 'load') { _root['saveSlot' + i].onRelease = klikLoad; _root['saveSlot' + i].onRollOver = function () { this.kotakan_mc.gotoAndStop(2); }; _root['saveSlot' + i].onRollOut = function () { this.kotakan_mc.gotoAndStop(1); }; } } } if (Cookies.data.monsterSquadData8 != 0) { _root['saveSlot' + i].monsterList1.gotoAndStop(Cookies.data.monsterSquadData8); } else { _root['saveSlot' + i].monsterList1.gotoAndStop(10); } if (Cookies.data.monsterSquadData9 != 0) { _root['saveSlot' + i].monsterList2.gotoAndStop(Cookies.data.monsterSquadData9); } else { _root['saveSlot' + i].monsterList2.gotoAndStop(10); } if (Cookies.data.monsterSquadData10 != 0) { _root['saveSlot' + i].monsterList3.gotoAndStop(Cookies.data.monsterSquadData10); } else { _root['saveSlot' + i].monsterList3.gotoAndStop(10); } _root['saveSlot' + i].namaKe = _root['namaKarakter' + Cookies.data.monsterSquadData8]; _root['saveSlot' + i].levelKe = 'Level: ' + _root['xLevel' + Cookies.data.monsterSquadData8]; _root['saveSlot' + i].hpKe = 'HP: ' + _root['xKiniHP' + Cookies.data.monsterSquadData8] + '/' + _root['xHP' + Cookies.data.monsterSquadData8]; _root['saveSlot' + i].mpKe = 'MP: ' + _root['xKiniMP' + Cookies.data.monsterSquadData8] + '/' + _root['xMP' + Cookies.data.monsterSquadData8]; _root['saveSlot' + i].locationKe = namaKota[Cookies.data.monsterSquadData2]; xdetikKini = Cookies.data.monsterSquadData760; xmenitKini = Cookies.data.monsterSquadData761; xjamKini = Cookies.data.monsterSquadData762; xxjam = xjamKini; if (xmenitKini <= 9) { xxmenit = '0' + xmenitKini; } else { xxmenit = xmenitKini; } if (xdetikKini <= 9) { xxdetik = '0' + xdetikKini; } else { xxdetik = xdetikKini; } xxtimeKini = xxjam + ':' + xxmenit + ':' + xxdetik; _root['saveSlot' + i].timeKe = 'Time: ' + xxtimeKini; ++i; } } function klikSave() { i = 1; while (i <= 4) { _root['saveSlot' + i].kotakan_mc.gotoAndStop(1); _root['saveSlot' + i].enabled = false; ++i; } this.kotakan_mc.gotoAndStop(2); myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); Cookies = SharedObject.getLocal(dataBaseMonster + indi); if (Cookies.data.monsterSquadData1 == true) { timpa_mc._visible = true; timpa_mc.yes_btn.onRelease = function () { backKlik(); Cookies.data.monsterSquadData1 = true; dataSave = true; simpanData(indi); initSaveLoad(); i = 1; while (i <= 4) { _root['saveSlot' + i].kotakan_mc.gotoAndStop(1); _root['saveSlot' + i].enabled = true; ++i; } timpa_mc.gotoAndPlay(2); }; timpa_mc.no_btn.onRelease = function () { backKlik(); timpa_mc._visible = false; i = 1; while (i <= 4) { _root['saveSlot' + i].kotakan_mc.gotoAndStop(1); _root['saveSlot' + i].enabled = true; ++i; } }; } else { Cookies.data.monsterSquadData1 = true; dataSave = true; simpanData(indi); initSaveLoad(); i = 1; while (i <= 4) { _root['saveSlot' + i].kotakan_mc.gotoAndStop(1); _root['saveSlot' + i].enabled = true; ++i; } timpa_mc._visible = true; timpa_mc.gotoAndPlay(2); } } function klikLoad() { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); loadData(indi); clearInterval(idWaktu); waktuMaju(); idWaktu = setInterval(waktuMaju, 1000); backMenu(); gotoAndStop(323); } stop(); timpa_mc._visible = false; cancel_btn.onRelease = function () { backKlik(); if (asalMula == 'awalan') { gotoAndStop('awalan'); } else { if (asalMula == 'mainmenu') { gotoAndStop(306); } } }; if (pilihSaveLoad == 'save') { selectSlot = 'Select Slot to Save Game'; } else { if (pilihSaveLoad == 'load') { selectSlot = 'Select Slot to Load Game'; } } initSaveLoad(); } movieClip 1849 { frame 1 { stop(); } } movieClip 1858 { frame 1 { stop(); } } movieClip 1865 { frame 1 { stop(); } frame 2 { _root.backSpell(); play(); } frame 10 { this._visible = false; } } frame 379 { stop(); if (posisiKini == 1) { if (duniaBerubah == false) { close1._visible = false; close2._visible = false; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = true; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; finery_mc.enabled = false; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; finery_mc._alpha = 50; } else { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = true; close5._visible = true; close6._visible = true; shield_mc.enabled = false; armor_mc.enabled = false; finery_mc.enabled = false; shield_mc._alpha = 50; armor_mc._alpha = 50; finery_mc._alpha = 50; } } else { if (posisiKini == 3) { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = true; finery_mc.enabled = false; finery_mc._alpha = 50; } else { if (posisiKini == 7) { close1._visible = false; close2._visible = true; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = false; spell_mc.enabled = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; spell_mc._alpha = 50; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; } else { if (posisiKini == 9) { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = true; finery_mc.enabled = false; finery_mc._alpha = 50; } else { if (posisiKini == 11) { if (duniaBerubah == false) { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = false; } else { close1._visible = false; close2._visible = true; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = true; spell_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; finery_mc._alpha = 50; } } else { if (posisiKini == 15) { close1._visible = false; close2._visible = true; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = true; spell_mc.enabled = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; finery_mc._alpha = 50; } else { if (posisiKini == 14) { if (duniaBerubah == false) { close1._visible = false; close2._visible = true; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = true; spell_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; finery_mc._alpha = 50; } else { close1._visible = false; close2._visible = true; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = true; spell_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; finery_mc._alpha = 50; } } else { if (posisiKini == 21) { close1._visible = false; close2._visible = true; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = false; spell_mc.enabled = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; spell_mc._alpha = 50; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; } else { if (posisiKini == 19) { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = false; } else { if (posisiKini == 26) { close1._visible = false; close2._visible = false; close3._visible = false; close4._visible = false; close5._visible = false; close6._visible = false; } else { if (posisiKini == 29) { close1._visible = false; close2._visible = true; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = true; spell_mc.enabled = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; finery_mc._alpha = 50; } else { if (posisiKini == 31) { close1._visible = false; close2._visible = false; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; } else { if (posisiKini == 38) { close1._visible = false; close2._visible = true; close3._visible = true; close4._visible = true; close5._visible = true; close6._visible = true; spell_mc.enabled = false; weapon_mc.enabled = false; shield_mc.enabled = false; armor_mc.enabled = false; finery_mc.enabled = false; spell_mc._alpha = 50; weapon_mc._alpha = 50; shield_mc._alpha = 50; armor_mc._alpha = 50; finery_mc._alpha = 50; gotoAndStop('item2'); } } } } } } } } } } } } } back_btn.onRelease = function () { backKlik(); pilihSemuaArea = false; gotoAndStop(323); }; } frame 379 { function klikItem() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (this.tandaList._visible == false) { i = 1; while (i <= 16) { _root['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoItem[this._currentframe]; ownKe = 'Stock: ' + _root['itemPunya' + this._currentframe]; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (uring >= hargaItem[kiniItem]) { if (_root['itemPunya' + kiniItem] < 100) { backMoney(); uring -= hargaItem[kiniItem]; ++_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['itemPunya' + kiniItem] > 0) { backMoney(); uring += hargaItem[kiniItem]; --_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } }; } } } else { this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoItem[this._currentframe]; ownKe = 'Stock: ' + _root['itemPunya' + this._currentframe]; if (pilihanShop == 'buy') { if (uring >= hargaItem[kiniItem]) { if (_root['itemPunya' + kiniItem] < 100) { backMoney(); uring -= hargaItem[kiniItem]; ++_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['itemPunya' + kiniItem] > 0) { backMoney(); uring += hargaItem[kiniItem]; --_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaItem = new Array('', 50, 500, 5000, 50, 500, 5000, 250, 150, 100, 200, 500, 1000, 1500, 2000, 2500, 500, 1000, 1500, 2000, 2500, 800, 1600, 3200, 10000, 15000, 20000, 25000, 30000, 50000, 50000, 50000, 50000, 25, 25, 5000, 100, 5000, 5000, 20000, 20000, 50000, 50000, 75000, 2000, 2000, 3000, 3000, 4000, 5000, 7500, 3000, 3000, 3000, 3000, 3000, 7500, 4000, 5000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 2000000, 2000000, 2000000, 10000, 1000, 100, 10, 20000, 100000, 100000, 100000, 100000, 100000, 100000); if (pilihanShop == 'buy') { i = 1; while (i <= 80) { hargaItem[i] = hargaItem[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 80) { hargaItem[i] = Math.ceil(hargaItem[i] * 0.5); ++i; } } } xinfo = ''; ownKe = ''; uringKe = uring + ' Uring'; i = 1; while (i <= 16) { _root['item' + i].tandaList._visible = false; _root['item' + i].onRelease = klikItem; ++i; } if (posisiKini == 1) { _root.item1.gotoAndStop(1); _root.item2.gotoAndStop(4); _root.item3.gotoAndStop(33); _root.item4.gotoAndStop(34); _root.item5.gotoAndStop(21); _root.item6.gotoAndStop(7); _root.item7.gotoAndStop(8); _root.item8.gotoAndStop(9); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 9; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 3) { _root.item1.gotoAndStop(1); _root.item2.gotoAndStop(4); _root.item3.gotoAndStop(33); _root.item4.gotoAndStop(34); _root.item5.gotoAndStop(21); _root.item6.gotoAndStop(7); _root.item7.gotoAndStop(8); _root.item8.gotoAndStop(9); _root.item9.gotoAndStop(10); _root.item10.gotoAndStop(11); _root.item11.gotoAndStop(12); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 12; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 7) { _root.item1.gotoAndStop(1); _root.item2.gotoAndStop(4); _root.item3.gotoAndStop(33); _root.item4.gotoAndStop(34); _root.item5.gotoAndStop(22); _root.item6.gotoAndStop(7); _root.item7.gotoAndStop(8); _root.item8.gotoAndStop(9); _root.item9.gotoAndStop(10); _root.item10.gotoAndStop(74); _root.item11.gotoAndStop(46); _root.item12.gotoAndStop(47); _root.item13.gotoAndStop(48); _root.item14.gotoAndStop(11); _root.item15.gotoAndStop(12); _root.item16.gotoAndStop(13); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 17; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 9) { _root.item1.gotoAndStop(1); _root.item2.gotoAndStop(4); _root.item3.gotoAndStop(33); _root.item4.gotoAndStop(34); _root.item5.gotoAndStop(22); _root.item6.gotoAndStop(7); _root.item7.gotoAndStop(8); _root.item8.gotoAndStop(9); _root.item9.gotoAndStop(10); _root.item10.gotoAndStop(74); _root.item11.gotoAndStop(44); _root.item12.gotoAndStop(45); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 13; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { if (duniaBerubah == false) { _root.item1.gotoAndStop(1); _root.item2.gotoAndStop(4); _root.item3.gotoAndStop(33); _root.item4.gotoAndStop(34); _root.item5.gotoAndStop(22); _root.item6.gotoAndStop(7); _root.item7.gotoAndStop(8); _root.item8.gotoAndStop(9); _root.item9.gotoAndStop(10); _root.item10.gotoAndStop(46); _root.item11.gotoAndStop(47); _root.item12.gotoAndStop(48); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 13; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { _root.item1.gotoAndStop(41); _root.item2.gotoAndStop(42); _root.item3.gotoAndStop(43); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } } else { if (posisiKini == 14) { _root.item1.gotoAndStop(2); _root.item2.gotoAndStop(5); _root.item3.gotoAndStop(8); _root.item4.gotoAndStop(9); _root.item5.gotoAndStop(10); _root.item6.gotoAndStop(14); _root.item7.gotoAndStop(15); _root.item8.gotoAndStop(33); _root.item9.gotoAndStop(34); _root.item10.gotoAndStop(23); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 11; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 15) { _root.item1.gotoAndStop(2); _root.item2.gotoAndStop(5); _root.item3.gotoAndStop(8); _root.item4.gotoAndStop(9); _root.item5.gotoAndStop(10); _root.item6.gotoAndStop(14); _root.item7.gotoAndStop(15); _root.item8.gotoAndStop(33); _root.item9.gotoAndStop(34); _root.item10.gotoAndStop(23); _root.item11.gotoAndStop(47); _root.item12.gotoAndStop(55); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 13; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.item1.gotoAndStop(2); _root.item2.gotoAndStop(5); _root.item3.gotoAndStop(8); _root.item4.gotoAndStop(9); _root.item5.gotoAndStop(10); _root.item6.gotoAndStop(14); _root.item7.gotoAndStop(15); _root.item8.gotoAndStop(16); _root.item9.gotoAndStop(17); _root.item10.gotoAndStop(23); _root.item11.gotoAndStop(48); _root.item12.gotoAndStop(54); _root.item13.gotoAndStop(24); _root.item14.gotoAndStop(25); _root.item15.gotoAndStop(26); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 16; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 21) { _root.item1.gotoAndStop(2); _root.item2.gotoAndStop(5); _root.item3.gotoAndStop(8); _root.item4.gotoAndStop(9); _root.item5.gotoAndStop(10); _root.item6.gotoAndStop(33); _root.item7.gotoAndStop(34); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 8; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.item1.gotoAndStop(3); _root.item2.gotoAndStop(6); _root.item3.gotoAndStop(8); _root.item4.gotoAndStop(9); _root.item5.gotoAndStop(10); _root.item6.gotoAndStop(18); _root.item7.gotoAndStop(19); _root.item8.gotoAndStop(20); _root.item9.gotoAndStop(23); _root.item10.gotoAndStop(27); _root.item11.gotoAndStop(28); _root.item12.gotoAndStop(34); _root.item13.gotoAndStop(37); _root.item14.gotoAndStop(38); _root.item15.gotoAndStop(47); _root.item16.gotoAndStop(55); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 17; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 29) { _root.item1.gotoAndStop(75); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 2; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 31) { _root.item1.gotoAndStop(44); _root.item2.gotoAndStop(45); _root.item3.gotoAndStop(46); _root.item4.gotoAndStop(47); _root.item5.gotoAndStop(48); _root.item6.gotoAndStop(49); _root.item7.gotoAndStop(50); _root.item8.gotoAndStop(51); _root.item9.gotoAndStop(52); _root.item10.gotoAndStop(53); _root.item11.gotoAndStop(54); _root.item12.gotoAndStop(55); _root.item13.gotoAndStop(56); _root.item14.gotoAndStop(57); _root.item15.gotoAndStop(58); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 16; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } else { if (posisiKini == 38) { _root.item1.gotoAndStop(76); _root.item2.gotoAndStop(77); _root.item3.gotoAndStop(78); _root.item4.gotoAndStop(79); _root.item5.gotoAndStop(80); _root.item6.gotoAndStop(81); i = 1; while (i <= 16) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 7; while (i <= 16) { _root['item' + i]._visible = false; ++i; } } } } } } } } } } } } } } item_mc.gotoAndStop(2); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2033 { frame 1 { stop(); } } movieClip 2038 { } frame 380 { function klikSpell() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (this.tandaList._visible == false) { i = 1; while (i <= 12) { _root['spell' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; kiniSpell = this._currentframe; xinfo = infoSpell[this._currentframe]; ownKe = 'Stock: ' + _root['spellPunya' + this._currentframe]; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (uring >= hargaSpell[kiniSpell]) { if (_root['spellPunya' + kiniSpell] < 100) { backMoney(); uring -= hargaSpell[kiniSpell]; ++_root['spellPunya' + kiniSpell]; ownKe = 'Stock: ' + _root['spellPunya' + kiniSpell]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['spellPunya' + kiniSpell] > 0) { backMoney(); uring += hargaSpell[kiniSpell]; --_root['spellPunya' + kiniSpell]; ownKe = 'Stock: ' + _root['spellPunya' + kiniSpell]; uringKe = uring + ' Uring'; } }; } } } else { this.tandaList._visible = true; kiniSpell = this._currentframe; xinfo = infoSpell[this._currentframe]; ownKe = 'Stock: ' + _root['spellPunya' + this._currentframe]; if (pilihanShop == 'buy') { if (uring >= hargaSpell[kiniSpell]) { if (_root['spellPunya' + kiniSpell] < 100) { backMoney(); uring -= hargaSpell[kiniSpell]; ++_root['spellPunya' + kiniSpell]; ownKe = 'Stock: ' + _root['spellPunya' + kiniSpell]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['spellPunya' + kiniSpell] > 0) { backMoney(); uring += hargaSpell[kiniSpell]; --_root['spellPunya' + kiniSpell]; ownKe = 'Stock: ' + _root['spellPunya' + kiniSpell]; uringKe = uring + ' Uring'; } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaSpell = new Array('', 500, 1000, 2000, 500, 1000, 2000, 1000, 2000, 3000, 2000, 5000, 40000, 10000, 7500, 10000, 15000, 7500, 7500, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 30000, 20000, 20000, 10000, 10000, 75000, 10000); costMP = new Array(0, 50, 100, 200, 60, 120, 240, 100, 200, 400, 150, 200, 1500, 400, 200, 400, 800, 500, 500, 250, 250, 250, 250, 250, 250, 1250, 250, 250, 1000, 750, 750, 500, 500, 2000, 1750); xinfo = ''; ownKe = ''; if (pilihanShop == 'buy') { i = 1; while (i <= 35) { hargaSpell[i] = hargaSpell[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 35) { hargaSpell[i] = Math.ceil(hargaSpell[i] * 0.5); ++i; } } } uringKe = uring + ' Uring'; i = 1; while (i <= 12) { _root['spell' + i].tandaList._visible = false; _root['spell' + i].onRelease = klikSpell; ++i; } if (posisiKini == 1) { _root.spell1.gotoAndStop(1); _root.spell2.gotoAndStop(4); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 3; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 3) { _root.spell1.gotoAndStop(1); _root.spell2.gotoAndStop(4); _root.spell3.gotoAndStop(7); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 4; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 9) { _root.spell1.gotoAndStop(1); _root.spell2.gotoAndStop(4); _root.spell3.gotoAndStop(7); _root.spell4.gotoAndStop(10); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 5; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { _root.spell1.gotoAndStop(2); _root.spell2.gotoAndStop(5); _root.spell3.gotoAndStop(8); _root.spell4.gotoAndStop(11); _root.spell5.gotoAndStop(14); _root.spell6.gotoAndStop(19); _root.spell7.gotoAndStop(26); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 8; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.spell1.gotoAndStop(2); _root.spell2.gotoAndStop(5); _root.spell3.gotoAndStop(8); _root.spell4.gotoAndStop(11); _root.spell5.gotoAndStop(15); _root.spell6.gotoAndStop(19); _root.spell7.gotoAndStop(20); _root.spell8.gotoAndStop(21); _root.spell9.gotoAndStop(22); _root.spell10.gotoAndStop(23); _root.spell11.gotoAndStop(27); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 12; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.spell1.gotoAndStop(3); _root.spell2.gotoAndStop(6); _root.spell3.gotoAndStop(9); _root.spell4.gotoAndStop(13); _root.spell5.gotoAndStop(16); _root.spell6.gotoAndStop(24); _root.spell7.gotoAndStop(25); _root.spell8.gotoAndStop(26); _root.spell9.gotoAndStop(27); _root.spell10.gotoAndStop(28); _root.spell11.gotoAndStop(17); _root.spell12.gotoAndStop(18); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 13; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } else { if (posisiKini == 31) { _root.spell1.gotoAndStop(29); _root.spell2.gotoAndStop(30); _root.spell3.gotoAndStop(31); _root.spell4.gotoAndStop(32); _root.spell5.gotoAndStop(34); i = 1; while (i <= 12) { _root['spell' + i].harga = hargaSpell[_root['spell' + i]._currentframe] + ' Uring'; _root['spell' + i].hargaMP = costMP[_root['spell' + i]._currentframe] + ' MP'; ++i; } i = 6; while (i <= 12) { _root['spell' + i]._visible = false; ++i; } } } } } } } } item_mc.gotoAndStop(1); spell_mc.gotoAndStop(2); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2076 { frame 1 { stop(); } } frame 381 { function klikWeapon() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } xinfo = infoWeapon[this._currentframe]; ownKe = 'Stock: ' + _root['weaponPunya' + this._currentframe]; i = 1; while (i <= 6) { _root['own' + i]._visible = false; ++i; } siapaPunya = milikWeapon[this._currentframe]; siapaWeapon = _root['weaponPasang' + siapaPunya]; kiniWeapon = this._currentframe; siapaShield = _root['shieldPasang' + siapaPunya]; kiniShield = _root['shieldPasang' + siapaPunya]; siapaHead = _root['headPasang' + siapaPunya]; kiniHead = _root['headPasang' + siapaPunya]; siapaBody = _root['bodyPasang' + siapaPunya]; kiniBody = _root['bodyPasang' + siapaPunya]; usedWeapon = 'Weapon Used: ' + namaWeapon[siapaWeapon]; _root['own' + siapaPunya]._visible = true; kalkulasiStats('akhir'); if (this.tandaList._visible == false) { i = 1; while (i <= 12) { _root['weapon' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (uring >= hargaWeapon[kiniWeapon]) { if (_root['weaponPunya' + kiniWeapon] < 100) { backMoney(); uring -= hargaWeapon[kiniWeapon]; ++_root['weaponPunya' + kiniWeapon]; ownKe = 'Stock: ' + _root['weaponPunya' + kiniWeapon]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['weaponPunya' + kiniWeapon] > 0) { backMoney(); uring += hargaWeapon[kiniWeapon]; --_root['weaponPunya' + kiniWeapon]; ownKe = 'Stock: ' + _root['weaponPunya' + kiniWeapon]; uringKe = uring + ' Uring'; if (_root['weaponPunya' + kiniWeapon] <= 0) { if (_root['weaponPasang' + siapaPunya] == kiniWeapon) { _root['weaponPasang' + siapaPunya] = 0; } } } }; } } } else { this.tandaList._visible = true; if (pilihanShop == 'buy') { if (uring >= hargaWeapon[kiniWeapon]) { if (_root['weaponPunya' + kiniWeapon] < 100) { backMoney(); uring -= hargaWeapon[kiniWeapon]; ++_root['weaponPunya' + kiniWeapon]; ownKe = 'Stock: ' + _root['weaponPunya' + kiniWeapon]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['weaponPunya' + kiniWeapon] > 0) { backMoney(); uring += hargaWeapon[kiniWeapon]; --_root['weaponPunya' + kiniWeapon]; ownKe = 'Stock: ' + _root['weaponPunya' + kiniWeapon]; uringKe = uring + ' Uring'; if (_root['weaponPunya' + kiniWeapon] <= 0) { if (_root['weaponPasang' + siapaPunya] == kiniWeapon) { _root['weaponPasang' + siapaPunya] = 0; } } } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaWeapon = new Array('', 250, 500, 1000, 5000, 7500, 10000, 15000, 300, 600, 2000, 5000, 7500, 10000, 15000, 350, 1000, 2500, 5000, 7500, 15000, 400, 1000, 1500, 2500, 7500, 10000, 450, 2000, 1500, 7500, 10000, 15000, 500, 1500, 2500, 5000, 15000, 15000, 200000, 200000, 200000, 200000, 200000, 200000); milikWeapon = new Array('', 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 1, 2, 3, 4, 5, 6); if (pilihanShop == 'buy') { i = 1; while (i <= 45) { hargaWeapon[i] = hargaWeapon[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 45) { hargaWeapon[i] = Math.ceil(hargaWeapon[i] * 0.5); ++i; } } } xinfo = ''; ownKe = ''; usedWeapon = ''; uringKe = uring + ' Uring'; i = 1; while (i <= 8) { _root['weapon' + i].tandaList._visible = false; _root['weapon' + i].onRelease = klikWeapon; ++i; } if (posisiKini == 1 || posisiKini == 3) { if (duniaBerubah == false) { _root.weapon1.gotoAndStop(2); _root.weapon2.gotoAndStop(3); _root.weapon3.gotoAndStop(9); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } else { _root.weapon1.gotoAndStop(1); _root.weapon2.gotoAndStop(8); _root.weapon3.gotoAndStop(15); _root.weapon4.gotoAndStop(21); _root.weapon5.gotoAndStop(27); _root.weapon6.gotoAndStop(32); _root.weapon7.gotoAndStop(33); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 8; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } } else { if (posisiKini == 9) { _root.weapon1.gotoAndStop(2); _root.weapon2.gotoAndStop(3); _root.weapon3.gotoAndStop(9); _root.weapon4.gotoAndStop(10); _root.weapon5.gotoAndStop(16); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 6; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { if (duniaBerubah == false) { _root.weapon1.gotoAndStop(4); _root.weapon2.gotoAndStop(17); _root.weapon3.gotoAndStop(22); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } else { _root.weapon1.gotoAndStop(38); _root.weapon2.gotoAndStop(40); _root.weapon3.gotoAndStop(43); _root.weapon4.gotoAndStop(44); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } } else { if (posisiKini == 14) { _root.weapon1.gotoAndStop(5); _root.weapon2.gotoAndStop(18); _root.weapon3.gotoAndStop(23); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.weapon1.gotoAndStop(5); _root.weapon2.gotoAndStop(12); _root.weapon3.gotoAndStop(19); _root.weapon4.gotoAndStop(24); _root.weapon5.gotoAndStop(28); _root.weapon6.gotoAndStop(30); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 7; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.weapon1.gotoAndStop(7); _root.weapon2.gotoAndStop(13); _root.weapon3.gotoAndStop(20); _root.weapon4.gotoAndStop(25); _root.weapon5.gotoAndStop(29); _root.weapon6.gotoAndStop(34); _root.weapon7.gotoAndStop(35); _root.weapon8.gotoAndStop(36); i = 1; while (i <= 8) { _root['weapon' + i].harga = hargaWeapon[_root['weapon' + i]._currentframe] + ' Uring'; ++i; } i = 9; while (i <= 8) { _root['weapon' + i]._visible = false; ++i; } } } } } } } i = 1; while (i <= 6) { _root['monster' + i].gotoAndStop(i); _root['own' + i]._visible = false; ++i; } kalkulasiStats('awal'); item_mc.gotoAndStop(1); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(2); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2125 { frame 1 { stop(); } } movieClip 2149 { frame 1 { stop(); } } frame 382 { function klikShield() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } xinfo = infoShield[this._currentframe]; ownKe = 'Stock: ' + _root['shieldPunya' + this._currentframe]; i = 1; while (i <= 6) { _root['own' + i]._visible = false; ++i; } siapaPunya = milikShield[this._currentframe]; siapaWeapon = _root['weaponPasang' + siapaPunya]; kiniWeapon = _root['weaponPasang' + siapaPunya]; siapaShield = _root['shieldPasang' + siapaPunya]; kiniShield = this._currentframe; siapaHead = _root['headPasang' + siapaPunya]; kiniHead = _root['headPasang' + siapaPunya]; siapaBody = _root['bodyPasang' + siapaPunya]; kiniBody = _root['bodyPasang' + siapaPunya]; usedShield = 'Shield Used: ' + namaShield[siapaShield]; _root['own' + siapaPunya]._visible = true; kalkulasiStats('akhir'); if (this.tandaList._visible == false) { i = 1; while (i <= 12) { _root['shield' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (uring >= hargaShield[kiniShield]) { if (_root['shieldPunya' + kiniShield] < 100) { backMoney(); uring -= hargaShield[kiniShield]; ++_root['shieldPunya' + kiniShield]; ownKe = 'Stock: ' + _root['shieldPunya' + kiniShield]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['shieldPunya' + kiniShield] > 0) { backMoney(); uring += hargaShield[kiniShield]; --_root['shieldPunya' + kiniShield]; ownKe = 'Stock: ' + _root['shieldPunya' + kiniShield]; uringKe = uring + ' Uring'; if (_root['shieldPunya' + kiniShield] <= 0) { if (_root['shieldPasang' + siapaPunya] == kiniShield) { _root['shieldPasang' + siapaPunya] = 0; } } } }; } } } else { this.tandaList._visible = true; if (pilihanShop == 'buy') { if (uring >= hargaShield[kiniShield]) { if (_root['shieldPunya' + kiniShield] < 100) { backMoney(); uring -= hargaShield[kiniShield]; ++_root['shieldPunya' + kiniShield]; ownKe = 'Stock: ' + _root['shieldPunya' + kiniShield]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['shieldPunya' + kiniShield] > 0) { backMoney(); uring += hargaShield[kiniShield]; --_root['shieldPunya' + kiniShield]; ownKe = 'Stock: ' + _root['shieldPunya' + kiniShield]; uringKe = uring + ' Uring'; if (_root['shieldPunya' + kiniShield] <= 0) { if (_root['shieldPasang' + siapaPunya] == kiniShield) { _root['shieldPasang' + siapaPunya] = 0; } } } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaShield = new Array('', 500, 1000, 2000, 4000, 8000, 600, 1200, 2400, 4800, 9600, 700, 1400, 2800, 5400, 10800, 800, 1600, 3200, 6400, 12800, 900, 1800, 3600, 7200, 14400, 1000, 2000, 4000, 8000, 16000, 150000, 150000, 150000, 150000, 150000, 300000); milikShield = new Array('', 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 1, 2, 3, 4, 5, 6); if (pilihanShop == 'buy') { i = 1; while (i <= 40) { hargaShield[i] = hargaShield[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 40) { hargaShield[i] = Math.ceil(hargaShield[i] * 0.5); ++i; } } } xinfo = ''; ownKe = ''; usedShield = ''; uringKe = uring + ' Uring'; i = 1; while (i <= 8) { _root['shield' + i].tandaList._visible = false; _root['shield' + i].onRelease = klikShield; ++i; } if (posisiKini == 3) { if (duniaBerubah == false) { _root.shield1.gotoAndStop(1); _root.shield2.gotoAndStop(6); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 3; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } else { _root.shield1.gotoAndStop(1); _root.shield2.gotoAndStop(6); _root.shield3.gotoAndStop(11); _root.shield4.gotoAndStop(16); _root.shield5.gotoAndStop(21); _root.shield6.gotoAndStop(26); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 7; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } } else { if (posisiKini == 9) { _root.shield1.gotoAndStop(2); _root.shield2.gotoAndStop(7); _root.shield3.gotoAndStop(12); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { if (duniaBerubah == false) { _root.shield1.gotoAndStop(3); _root.shield2.gotoAndStop(8); _root.shield3.gotoAndStop(13); } else { _root.shield1.gotoAndStop(31); _root.shield2.gotoAndStop(35); _root.shield3.gotoAndStop(36); _root.shield4.gotoAndStop(9); } i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } else { if (posisiKini == 14) { _root.shield1.gotoAndStop(4); _root.shield2.gotoAndStop(14); _root.shield3.gotoAndStop(17); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.shield1.gotoAndStop(10); _root.shield2.gotoAndStop(22); _root.shield3.gotoAndStop(23); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 4; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.shield1.gotoAndStop(15); _root.shield2.gotoAndStop(19); _root.shield3.gotoAndStop(20); _root.shield4.gotoAndStop(23); _root.shield5.gotoAndStop(27); _root.shield6.gotoAndStop(28); _root.shield7.gotoAndStop(29); _root.shield8.gotoAndStop(30); i = 1; while (i <= 8) { _root['shield' + i].harga = hargaShield[_root['shield' + i]._currentframe] + ' Uring'; ++i; } i = 9; while (i <= 8) { _root['shield' + i]._visible = false; ++i; } } } } } } } i = 1; while (i <= 6) { _root['monster' + i].gotoAndStop(i); _root['own' + i]._visible = false; ++i; } kalkulasiStats('awal'); item_mc.gotoAndStop(1); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(2); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2191 { frame 1 { stop(); } } frame 383 { function klikArmor() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (this._currentframe <= 20) { siapaHead = _root['headPasang' + siapaPunya]; kiniHead = this._currentframe; kalkulasiStats('hasil', this._currentframe); slot_mc._visible = true; slot_mc.gotoAndStop(slotMagicArmor[this._currentframe]); i = 1; while (i <= 8) { slot_mc['isi' + i]._visible = false; ++i; } } else { siapaBody = _root['bodyPasang' + siapaPunya]; kiniBody = this._currentframe - 20; kalkulasiStats('hasil', this._currentframe - 20); slot_mc._visible = false; } posisiArmor = this._currentframe; xinfo = infoArmor[this._currentframe]; ownKe = 'Stock: ' + _root['armorPunya' + this._currentframe]; if (this.tandaList._visible == false) { i = 1; while (i <= 9) { _root['armor' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (_root['armorPunya' + posisiArmor] < 100) { if (posisiArmor <= 20) { if (uring >= hargaArmor[posisiArmor]) { backMoney(); uring -= hargaArmor[posisiArmor]; ++_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; } } else { if (uring >= hargaArmor[posisiArmor]) { backMoney(); uring -= hargaArmor[posisiArmor]; ++_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; } } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (posisiArmor <= 20) { if (_root['armorPunya' + posisiArmor] > 0) { backMoney(); uring += hargaArmor[posisiArmor]; --_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; if (_root['armorPunya' + posisiArmor] <= 0) { if (_root['headPasang' + siapaHead] == kiniHead) { _root['headPasang' + siapaHead] = 0; } } } } else { if (_root['armorPunya' + posisiArmor] > 0) { backMoney(); uring += hargaArmor[posisiArmor]; --_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; if (_root['armorPunya' + posisiArmor] <= 0) { if (_root['bodyPasang' + siapaBody] == kiniBody) { _root['bodyPasang' + siapaBody] = 0; } } } } }; } } } else { this.tandaList._visible = true; if (pilihanShop == 'buy') { if (_root['armorPunya' + posisiArmor] < 100) { if (posisiArmor <= 20) { if (uring >= hargaArmor[posisiArmor]) { backMoney(); uring -= hargaArmor[posisiArmor]; ++_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; } } else { if (uring >= hargaArmor[posisiArmor]) { backMoney(); uring -= hargaArmor[posisiArmor]; ++_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; } } } } else { if (pilihanShop == 'sell') { if (posisiArmor <= 20) { if (_root['armorPunya' + posisiArmor] > 0) { backMoney(); uring += hargaArmor[posisiArmor]; --_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; if (_root['armorPunya' + posisiArmor] <= 0) { if (_root['headPasang' + siapaHead] == kiniHead) { _root['headPasang' + siapaHead] = 0; } } } } else { if (_root['armorPunya' + posisiArmor] > 0) { backMoney(); uring += hargaArmor[posisiArmor]; --_root['armorPunya' + posisiArmor]; ownKe = 'Stock: ' + _root['armorPunya' + posisiArmor]; uringKe = uring + ' Uring'; if (_root['armorPunya' + posisiArmor] <= 0) { if (_root['bodyPasang' + siapaBody] == kiniBody) { _root['bodyPasang' + siapaBody] = 0; } } } } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaArmor = new Array('', 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500); xinfo = ''; slotMagicArmor = new Array('', 3, 1, 2, 4, 5, 6, 7, 8, 9, 10, 6, 5, 7, 8, 10, 9, 12, 14, 13, 11); if (pilihanShop == 'buy') { i = 1; while (i <= 40) { hargaArmor[i] = hargaArmor[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 40) { hargaArmor[i] = Math.ceil(hargaArmor[i] * 0.5); ++i; } } } i = 1; while (i <= 8) { slot_mc['isi' + i]._visible = false; ++i; } uringKe = uring + ' Uring'; i = 1; while (i <= 9) { _root['armor' + i].tandaList._visible = false; _root['armor' + i].onRelease = klikArmor; ++i; } if (posisiKini == 3) { _root.armor1.gotoAndStop(1); _root.armor2.gotoAndStop(2); _root.armor3.gotoAndStop(21); _root.armor4.gotoAndStop(22); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } else { if (posisiKini == 9) { _root.armor1.gotoAndStop(3); _root.armor2.gotoAndStop(4); _root.armor3.gotoAndStop(23); _root.armor4.gotoAndStop(24); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { if (duniaBerubah == false) { _root.armor1.gotoAndStop(5); _root.armor2.gotoAndStop(6); _root.armor3.gotoAndStop(25); _root.armor4.gotoAndStop(26); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } else { _root.armor1.gotoAndStop(15); _root.armor2.gotoAndStop(16); _root.armor3.gotoAndStop(17); _root.armor4.gotoAndStop(19); _root.armor5.gotoAndStop(36); _root.armor6.gotoAndStop(37); _root.armor7.gotoAndStop(38); _root.armor8.gotoAndStop(39); _root.armor9.gotoAndStop(40); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 10; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } } else { if (posisiKini == 14) { _root.armor1.gotoAndStop(7); _root.armor2.gotoAndStop(8); _root.armor3.gotoAndStop(27); _root.armor4.gotoAndStop(28); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.armor1.gotoAndStop(9); _root.armor2.gotoAndStop(10); _root.armor3.gotoAndStop(29); _root.armor4.gotoAndStop(30); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 5; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.armor1.gotoAndStop(11); _root.armor2.gotoAndStop(12); _root.armor3.gotoAndStop(13); _root.armor4.gotoAndStop(14); _root.armor5.gotoAndStop(31); _root.armor6.gotoAndStop(32); _root.armor7.gotoAndStop(33); _root.armor8.gotoAndStop(34); _root.armor9.gotoAndStop(35); i = 1; while (i <= 9) { _root['armor' + i].harga = hargaArmor[_root['armor' + i]._currentframe] + ' Uring'; ++i; } i = 10; while (i <= 9) { _root['armor' + i]._visible = false; ++i; } } } } } } } kalkulasiStats('awal'); item_mc.gotoAndStop(1); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(2); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2259 { frame 1 { stop(); } } frame 384 { function klikFinery() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } xinfo = infoFinery[this._currentframe]; kiniFinery = this._currentframe; ownKe = 'Stock: ' + _root['fineryPunya' + this._currentframe]; if (this.tandaList._visible == false) { i = 1; while (i <= 16) { _root['finery' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (_root['fineryPunya' + kiniFinery] < 100) { if (uring >= hargaFinery[kiniFinery]) { backMoney(); uring -= hargaFinery[kiniFinery]; ++_root['fineryPunya' + kiniFinery]; ownKe = 'Stock: ' + _root['fineryPunya' + kiniFinery]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['fineryPunya' + kiniFinery] > 0) { backMoney(); uring += hargaFinery[kiniFinery]; --_root['fineryPunya' + kiniFinery]; ownKe = 'Stock: ' + _root['fineryPunya' + kiniFinery]; uringKe = uring + ' Uring'; if (_root['fineryPunya' + kiniFinery] <= 0) { if (_root['fineryPasang' + siapaPunya] == kiniFinery) { _root['fineryPasang' + siapaPunya] = 0; } } } }; } } } else { this.tandaList._visible = true; if (pilihanShop == 'buy') { if (uring >= hargaFinery[kiniFinery]) { if (_root['fineryPunya' + kiniFinery] < 100) { backMoney(); uring -= hargaFinery[kiniFinery]; ++_root['fineryPunya' + kiniFinery]; ownKe = 'Stock: ' + _root['fineryPunya' + kiniFinery]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['fineryPunya' + kiniFinery] > 0) { backMoney(); uring += hargaFinery[kiniFinery]; --_root['fineryPunya' + kiniFinery]; ownKe = 'Stock: ' + _root['fineryPunya' + kiniFinery]; uringKe = uring + ' Uring'; if (_root['fineryPunya' + kiniFinery] <= 0) { if (_root['fineryPasang' + siapaPunya] == kiniFinery) { _root['fineryPasang' + siapaPunya] = 0; } } } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; hargaFinery = new Array('', 1000, 2000, 3000, 4000, 5000, 1000, 2000, 3000, 4000, 5000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 4000, 7500, 10000, 12500, 15000, 15000, 3500, 3500, 10000, 7500, 7500, 7500, 7500, 10000, 20000, 20000, 100000, 50000, 100000, 200000); if (pilihanShop == 'buy') { i = 1; while (i <= 40) { hargaFinery[i] = hargaFinery[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 40) { hargaFinery[i] = Math.ceil(hargaFinery[i] * 0.5); ++i; } } } xinfo = ''; ownKe = ''; usedFinery = ''; uringKe = uring + ' Uring'; i = 1; while (i <= 16) { _root['finery' + i].tandaList._visible = false; _root['finery' + i].onRelease = klikFinery; ++i; } if (posisiKini == 7) { _root.finery1.gotoAndStop(1); _root.finery2.gotoAndStop(6); _root.finery3.gotoAndStop(11); _root.finery4.gotoAndStop(12); _root.finery5.gotoAndStop(15); _root.finery6.gotoAndStop(17); _root.finery7.gotoAndStop(27); _root.finery8.gotoAndStop(30); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 9; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } else { if (posisiKini == 11) { _root.finery1.gotoAndStop(2); _root.finery2.gotoAndStop(7); _root.finery3.gotoAndStop(19); _root.finery4.gotoAndStop(20); _root.finery5.gotoAndStop(27); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 6; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } else { if (posisiKini == 21) { _root.finery1.gotoAndStop(3); _root.finery2.gotoAndStop(8); _root.finery3.gotoAndStop(22); _root.finery4.gotoAndStop(31); _root.finery5.gotoAndStop(18); _root.finery6.gotoAndStop(21); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 6; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } else { if (posisiKini == 19) { _root.finery1.gotoAndStop(4); _root.finery2.gotoAndStop(9); _root.finery3.gotoAndStop(23); _root.finery4.gotoAndStop(28); _root.finery5.gotoAndStop(18); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 6; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } else { if (posisiKini == 26) { _root.finery1.gotoAndStop(5); _root.finery2.gotoAndStop(10); _root.finery3.gotoAndStop(11); _root.finery4.gotoAndStop(12); _root.finery5.gotoAndStop(13); _root.finery6.gotoAndStop(14); _root.finery7.gotoAndStop(15); _root.finery8.gotoAndStop(16); _root.finery9.gotoAndStop(17); _root.finery10.gotoAndStop(18); _root.finery11.gotoAndStop(19); _root.finery12.gotoAndStop(20); _root.finery13.gotoAndStop(21); _root.finery14.gotoAndStop(24); _root.finery15.gotoAndStop(27); _root.finery16.gotoAndStop(28); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 17; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } else { if (posisiKini == 31) { _root.finery1.gotoAndStop(25); _root.finery2.gotoAndStop(26); _root.finery3.gotoAndStop(38); _root.finery4.gotoAndStop(33); _root.finery5.gotoAndStop(36); i = 1; while (i <= 16) { _root['finery' + i].harga = hargaFinery[_root['finery' + i]._currentframe] + ' Uring'; ++i; } i = 6; while (i <= 16) { _root['finery' + i]._visible = false; ++i; } } } } } } } kalkulasiStats('awal'); item_mc.gotoAndStop(1); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(2); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2316 { frame 1 { stop(); } } frame 393 { function klikItem() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (this.tandaList._visible == false) { i = 1; while (i <= 16) { _root['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoItem[this._currentframe]; ownKe = 'Stock: ' + _root['itemPunya' + this._currentframe]; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { backKlik(); if (uring >= hargaItem[kiniItem]) { if (_root['itemPunya' + kiniItem] < 100) { backMoney(); uring -= hargaItem[kiniItem]; ++_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { backKlik(); if (_root['itemPunya' + kiniItem] > 0) { backMoney(); uring += hargaItem[kiniItem]; --_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } }; } } } else { this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoItem[this._currentframe]; ownKe = 'Stock: ' + _root['itemPunya' + this._currentframe]; if (pilihanShop == 'buy') { if (uring >= hargaItem[kiniItem]) { if (_root['itemPunya' + kiniItem] < 100) { backMoney(); uring -= hargaItem[kiniItem]; ++_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['itemPunya' + kiniItem] > 0) { backMoney(); uring += hargaItem[kiniItem]; --_root['itemPunya' + kiniItem]; ownKe = 'Stock: ' + _root['itemPunya' + kiniItem]; uringKe = uring + ' Uring'; } } } } } function klikItem2() { myStr = new String(this); if (isNaN(myStr.substr(myStr.length - 2, 2))) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (this.tandaList._visible == false) { i = 1; while (i <= 16) { _root['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoCommand[this._currentframe]; ownKe = 'Stock: ' + _root['punyaCommand' + this._currentframe]; if (pilihanShop == 'buy') { buy_btn._visible = true; sell_btn._visible = false; buy_btn.onRelease = function () { if (uring >= hargaItem2[kiniItem]) { if (_root['punyaCommand' + kiniItem] < 100) { backMoney(); uring -= hargaItem2[kiniItem]; ++_root['punyaCommand' + kiniItem]; ownKe = 'Stock: ' + _root['punyaCommand' + kiniItem]; uringKe = uring + ' Uring'; } } }; } else { if (pilihanShop == 'sell') { buy_btn._visible = false; sell_btn._visible = true; sell_btn.onRelease = function () { if (_root['punyaCommand' + kiniItem] > 0) { backMoney(); uring += hargaItem2[kiniItem]; --_root['punyaCommand' + kiniItem]; ownKe = 'Stock: ' + _root['punyaCommand' + kiniItem]; uringKe = uring + ' Uring'; } }; } } } else { this.tandaList._visible = true; kiniItem = this._currentframe; xinfo = infoCommand[this._currentframe]; ownKe = 'Stock: ' + _root['punyaCommand' + this._currentframe]; if (pilihanShop == 'buy') { if (uring >= hargaItem2[kiniItem]) { if (_root['punyaCommand' + kiniItem] < 100) { backMoney(); uring -= hargaItem2[kiniItem]; ++_root['punyaCommand' + kiniItem]; ownKe = 'Stock: ' + _root['punyaCommand' + kiniItem]; uringKe = uring + ' Uring'; } } } else { if (pilihanShop == 'sell') { if (_root['itemPunya' + kiniItem] > 0) { backMoney(); uring += hargaItem2[kiniItem]; --_root['punyaCommand' + kiniItem]; ownKe = 'Stock: ' + _root['punyaCommand' + kiniItem]; uringKe = uring + ' Uring'; } } } } } stop(); buy_btn._visible = false; sell_btn._visible = false; infoCommand = new Array('', '(Command) Strike with physical attack', '(Command) Onslaught that more dangerous than regular attack', '(Command) Use MP to deal magical attack', '(Command) Use consumable items on the stock', '(Command) Call servant to help the party', '(Command) Increase temporary defense and magic defense to all allies', '(Command) Steal items from one enemy', '(Command) Learn spells from one enemy', '(Command) Activate trance mode, increase temporary key atrributes', '(Command) Strike with physical attack while cast top magic at once', '(Command) Escape from battles, except bosses and particular enemies', '(Command) Use certain tools to attack enemy', '(Command) Steal items from one enemy while attacking them', '(Command) Pray to restore some HP to all ally', '(Command) Throw Uring to one enemy', '(Command) Copy any last action from ally'); hargaItem = new Array('', 50, 500, 5000, 50, 500, 5000, 250, 150, 100, 200, 500, 1000, 1500, 2000, 2500, 500, 1000, 1500, 2000, 2500, 800, 1600, 3200, 10000, 15000, 20000, 25000, 30000, 50000, 50000, 50000, 50000, 25, 25, 5000, 100, 5000, 5000, 20000, 20000, 50000, 50000, 75000, 2000, 2000, 3000, 3000, 4000, 5000, 7500, 3000, 3000, 3000, 3000, 3000, 7500, 4000, 5000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 50000, 2000000, 2000000, 2000000, 10000, 1000, 100, 10, 20000, 100000, 100000, 100000, 100000, 100000, 100000); hargaItem2 = new Array('', 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000); if (pilihanShop == 'buy') { i = 1; while (i <= 80) { hargaItem[i] = hargaItem[i]; hargaItem2[i] = hargaItem2[i]; ++i; } } else { if (pilihanShop == 'sell') { i = 1; while (i <= 80) { hargaItem[i] = Math.ceil(hargaItem[i] * 0.5); hargaItem2[i] = Math.ceil(hargaItem2[i] * 0.5); ++i; } } } xinfo = ''; ownKe = ''; uringKe = uring + ' Uring'; i = 1; while (i <= 6) { _root['item' + i]._visible = true; _root['item' + i].tandaList._visible = false; _root['item' + i].onRelease = klikItem; ++i; } i = 7; while (i <= 16) { _root['item' + i]._visible = true; _root['item' + i].tandaList._visible = false; _root['item' + i].onRelease = klikItem2; ++i; } if (posisiKini == 38) { _root.item1.gotoAndStop(76); _root.item2.gotoAndStop(77); _root.item3.gotoAndStop(78); _root.item4.gotoAndStop(79); _root.item5.gotoAndStop(80); _root.item6.gotoAndStop(81); _root.item7.gotoAndStop(3); _root.item8.gotoAndStop(4); _root.item9.gotoAndStop(5); _root.item10.gotoAndStop(6); _root.item11.gotoAndStop(7); _root.item12.gotoAndStop(8); _root.item13.gotoAndStop(9); _root.item14.gotoAndStop(10); _root.item15.gotoAndStop(11); _root.item16.gotoAndStop(12); i = 1; while (i <= 6) { _root['item' + i].harga = hargaItem[_root['item' + i]._currentframe] + ' Uring'; ++i; } i = 7; while (i <= 16) { _root['item' + i].harga = hargaItem2[_root['item' + i]._currentframe] + ' Uring'; ++i; } } item_mc.gotoAndStop(2); spell_mc.gotoAndStop(1); weapon_mc.gotoAndStop(1); armor_mc.gotoAndStop(1); shield_mc.gotoAndStop(1); finery_mc.gotoAndStop(1); command_mc.gotoAndStop(1); servant_mc.gotoAndStop(1); item_mc.onRelease = function () { backKlik(); gotoAndStop('item'); }; spell_mc.onRelease = function () { backKlik(); gotoAndStop('spell'); }; weapon_mc.onRelease = function () { backKlik(); gotoAndStop('weapon'); }; armor_mc.onRelease = function () { backKlik(); gotoAndStop('armor'); }; shield_mc.onRelease = function () { backKlik(); gotoAndStop('shield'); }; finery_mc.onRelease = function () { backKlik(); gotoAndStop('finery'); }; command_mc.onRelease = function () { backKlik(); gotoAndStop('command'); }; servant_mc.onRelease = function () { backKlik(); gotoAndStop('servant'); }; } movieClip 2339 { frame 1 { stop(); } } frame 399 { _root.namaMusuh1 = 'Gandaria Soldier'; _root.levelMusuh1 = 5; _root.jobMusuh1 = 'Army'; _root.kiniHPMusuh1 = 800; _root.HPMusuh1 = 800; _root.kiniMPMusuh1 = 75; _root.MPMusuh1 = 75; _root.strengthMusuh1 = 14; _root.vitalityMusuh1 = 14; _root.speedMusuh1 = 15; _root.tranceSpeedMusuh1 = 0; _root.attackMusuh1 = 15; _root.magicAttackMusuh1 = 5; _root.defenseMusuh1 = 16; _root.magicDefenseMusuh1 = 1; _root.evadeMusuh1 = 3; _root.accuracyMusuh1 = 3; _root.luckMusuh1 = 4; _root.itemSteal1 = 4; _root.bisaLearn1 = 0; _root.fireEffect1 = 0; _root.iceEffect1 = 0; _root.windEffect1 = 0; _root.thunderEffect1 = 0; _root.earthEffect1 = 0; _root.evilEffect1 = 0; _root.holyEffect1 = 0; _root.poisonEffect1 = 0; _root.angelEffect1 = 0; _root.confuseEffect1 = 0; _root.slowEffect1 = 0; _root.fastEffect1 = 0; _root.berserkEffect1 = 0; _root.freezeEffect1 = 0; _root.deathEffect1 = 0; _root.miniEffect1 = 0; _root.silenceEffect1 = 0; _root.curseEffect1 = 0; _root.undeadEffect1 = 0; _root.namaMusuh2 = 'Gandaria General'; _root.levelMusuh2 = 7; _root.jobMusuh2 = 'Army'; _root.kiniHPMusuh2 = 2400; _root.HPMusuh2 = 2400; _root.kiniMPMusuh2 = 200; _root.MPMusuh2 = 200; _root.strengthMusuh2 = 28; _root.vitalityMusuh2 = 21; _root.speedMusuh2 = 8; _root.tranceSpeedMusuh2 = 0; _root.attackMusuh2 = 31; _root.magicAttackMusuh2 = 10; _root.defenseMusuh2 = 23; _root.magicDefenseMusuh2 = 7; _root.evadeMusuh2 = 3; _root.accuracyMusuh2 = 8; _root.luckMusuh2 = 6; _root.itemSteal2 = 29; _root.bisaLearn2 = 0; _root.fireEffect2 = 0; _root.iceEffect2 = 0; _root.windEffect2 = 0; _root.thunderEffect2 = 0; _root.earthEffect2 = 0; _root.evilEffect2 = 0; _root.holyEffect2 = 0; _root.poisonEffect2 = 0; _root.angelEffect2 = 0; _root.confuseEffect2 = 0; _root.slowEffect2 = 0; _root.fastEffect2 = 0; _root.berserkEffect2 = 0; _root.freezeEffect2 = 0; _root.deathEffect2 = 0; _root.miniEffect2 = 0; _root.silenceEffect2 = 0; _root.curseEffect2 = 0; _root.undeadEffect2 = 0; _root.namaMusuh3 = 'Gandaria Rebel'; _root.levelMusuh3 = 10; _root.jobMusuh3 = 'Army'; _root.kiniHPMusuh3 = 1400; _root.HPMusuh3 = 1400; _root.kiniMPMusuh3 = 150; _root.MPMusuh3 = 150; _root.strengthMusuh3 = 16; _root.vitalityMusuh3 = 14; _root.speedMusuh3 = 9; _root.tranceSpeedMusuh3 = 0; _root.attackMusuh3 = 16; _root.magicAttackMusuh3 = 12; _root.defenseMusuh3 = 17; _root.magicDefenseMusuh3 = 4; _root.evadeMusuh3 = 3; _root.accuracyMusuh3 = 3; _root.luckMusuh3 = 3; _root.itemSteal3 = 21; _root.bisaLearn3 = 11; _root.fireEffect3 = 0; _root.iceEffect3 = 0; _root.windEffect3 = 0; _root.thunderEffect3 = 0; _root.earthEffect3 = 0; _root.evilEffect3 = 0; _root.holyEffect3 = 0; _root.poisonEffect3 = 0; _root.angelEffect3 = 0; _root.confuseEffect3 = 0; _root.slowEffect3 = 0; _root.fastEffect3 = 0; _root.berserkEffect3 = 0; _root.freezeEffect3 = 0; _root.deathEffect3 = 0; _root.miniEffect3 = 0; _root.silenceEffect3 = 0; _root.curseEffect3 = 0; _root.undeadEffect3 = 0; _root.namaMusuh4 = 'Gandaria Guard'; _root.levelMusuh4 = 11; _root.jobMusuh4 = 'Army'; _root.kiniHPMusuh4 = 1300; _root.HPMusuh4 = 1300; _root.kiniMPMusuh4 = 200; _root.MPMusuh4 = 200; _root.strengthMusuh4 = 20; _root.vitalityMusuh4 = 20; _root.speedMusuh4 = 10; _root.tranceSpeedMusuh4 = 0; _root.attackMusuh4 = 23; _root.magicAttackMusuh4 = 20; _root.defenseMusuh4 = 15; _root.magicDefenseMusuh4 = 15; _root.evadeMusuh4 = 10; _root.accuracyMusuh4 = 10; _root.luckMusuh4 = 10; _root.itemSteal4 = 11; _root.bisaLearn4 = 19; _root.fireEffect4 = 1; _root.iceEffect4 = 0; _root.windEffect4 = 0; _root.thunderEffect4 = 1; _root.earthEffect4 = 0; _root.evilEffect4 = 0; _root.holyEffect4 = 0; _root.poisonEffect4 = 0; _root.angelEffect4 = 0; _root.confuseEffect4 = 0; _root.slowEffect4 = 0; _root.fastEffect4 = 0; _root.berserkEffect4 = 0; _root.freezeEffect4 = 0; _root.deathEffect4 = 0; _root.miniEffect4 = 0; _root.silenceEffect4 = 0; _root.curseEffect4 = 0; _root.undeadEffect4 = 0; _root.namaMusuh5 = 'Gandaria Shooter'; _root.levelMusuh5 = 12; _root.jobMusuh5 = 'Army'; _root.kiniHPMusuh5 = 2700; _root.HPMusuh5 = 2700; _root.kiniMPMusuh5 = 250; _root.MPMusuh5 = 250; _root.strengthMusuh5 = 26; _root.vitalityMusuh5 = 28; _root.speedMusuh5 = 11; _root.tranceSpeedMusuh5 = 0; _root.attackMusuh5 = 27; _root.magicAttackMusuh5 = 25; _root.defenseMusuh5 = 25; _root.magicDefenseMusuh5 = 15; _root.evadeMusuh5 = 12; _root.accuracyMusuh5 = 30; _root.luckMusuh5 = 12; _root.itemSteal5 = 61; _root.bisaLearn5 = 21; _root.fireEffect5 = 0; _root.iceEffect5 = 1; _root.windEffect5 = 1; _root.thunderEffect5 = 0; _root.earthEffect5 = 0; _root.evilEffect5 = 0; _root.holyEffect5 = 0; _root.poisonEffect5 = 0; _root.angelEffect5 = 0; _root.confuseEffect5 = 0; _root.slowEffect5 = 0; _root.fastEffect5 = 0; _root.berserkEffect5 = 0; _root.freezeEffect5 = 0; _root.deathEffect5 = 0; _root.miniEffect5 = 0; _root.silenceEffect5 = 0; _root.curseEffect5 = 0; _root.undeadEffect5 = 0; _root.namaMusuh6 = 'Gandaria Elite'; _root.levelMusuh6 = 13; _root.jobMusuh6 = 'King'; _root.kiniHPMusuh6 = 3000; _root.HPMusuh6 = 3000; _root.kiniMPMusuh6 = 350; _root.MPMusuh6 = 350; _root.strengthMusuh6 = 29; _root.vitalityMusuh6 = 30; _root.speedMusuh6 = 12; _root.tranceSpeedMusuh6 = 0; _root.attackMusuh6 = 30; _root.magicAttackMusuh6 = 30; _root.defenseMusuh6 = 32; _root.magicDefenseMusuh6 = 20; _root.evadeMusuh6 = 15; _root.accuracyMusuh6 = 40; _root.luckMusuh6 = 12; _root.itemSteal6 = 35; _root.bisaLearn6 = 26; _root.fireEffect6 = 1; _root.iceEffect6 = 1; _root.windEffect6 = 1; _root.thunderEffect6 = 0; _root.earthEffect6 = 0; _root.evilEffect6 = 0; _root.holyEffect6 = 0; _root.poisonEffect6 = 0; _root.angelEffect6 = 0; _root.confuseEffect6 = 0; _root.slowEffect6 = 0; _root.fastEffect6 = 0; _root.berserkEffect6 = 0; _root.freezeEffect6 = 0; _root.deathEffect6 = 0; _root.miniEffect6 = 0; _root.silenceEffect6 = 0; _root.curseEffect6 = 0; _root.undeadEffect6 = 0; _root.namaMusuh7 = '???????'; _root.levelMusuh7 = 10; _root.jobMusuh7 = '????'; _root.kiniHPMusuh7 = 1500; _root.HPMusuh7 = 1500; _root.kiniMPMusuh7 = 340; _root.MPMusuh7 = 340; _root.strengthMusuh7 = 28; _root.vitalityMusuh7 = 35; _root.speedMusuh7 = 4; _root.tranceSpeedMusuh7 = 0; _root.attackMusuh7 = 29; _root.magicAttackMusuh7 = 25; _root.defenseMusuh7 = 36; _root.magicDefenseMusuh7 = 28; _root.evadeMusuh7 = 20; _root.accuracyMusuh7 = 25; _root.luckMusuh7 = 20; _root.itemSteal7 = 37; _root.bisaLearn7 = 0; _root.fireEffect7 = 0; _root.iceEffect7 = 0; _root.windEffect7 = 0; _root.thunderEffect7 = 0; _root.earthEffect7 = 0; _root.evilEffect7 = 0; _root.holyEffect7 = 0; _root.poisonEffect7 = 0; _root.angelEffect7 = 0; _root.confuseEffect7 = 0; _root.slowEffect7 = 0; _root.fastEffect7 = 0; _root.berserkEffect7 = 0; _root.freezeEffect7 = 0; _root.deathEffect7 = 0; _root.miniEffect7 = 0; _root.silenceEffect7 = 0; _root.curseEffect7 = 0; _root.undeadEffect7 = 0; _root.namaMusuh8 = 'Skeleton'; _root.levelMusuh8 = 15; _root.jobMusuh8 = 'Undead'; _root.kiniHPMusuh8 = 1750; _root.HPMusuh8 = 1750; _root.kiniMPMusuh8 = 300; _root.MPMusuh8 = 300; _root.strengthMusuh8 = 40; _root.vitalityMusuh8 = 40; _root.speedMusuh8 = 4; _root.tranceSpeedMusuh8 = 0; _root.attackMusuh8 = 39; _root.magicAttackMusuh8 = 15; _root.defenseMusuh8 = 39; _root.magicDefenseMusuh8 = 39; _root.evadeMusuh8 = 5; _root.accuracyMusuh8 = 40; _root.luckMusuh8 = 5; _root.itemSteal8 = 49; _root.bisaLearn8 = 20; _root.fireEffect8 = 0; _root.iceEffect8 = 0; _root.windEffect8 = 0; _root.thunderEffect8 = 0; _root.earthEffect8 = 0; _root.evilEffect8 = 2; _root.holyEffect8 = 0; _root.poisonEffect8 = 0; _root.angelEffect8 = 0; _root.confuseEffect8 = 0; _root.slowEffect8 = 0; _root.fastEffect8 = 0; _root.berserkEffect8 = 0; _root.freezeEffect8 = 0; _root.deathEffect8 = 0; _root.miniEffect8 = 0; _root.silenceEffect8 = 0; _root.curseEffect8 = 0; _root.undeadEffect8 = 1; _root.undead8 = true; _root.namaMusuh9 = 'Gargantuan'; _root.levelMusuh9 = 17; _root.jobMusuh9 = 'Yeti'; _root.kiniHPMusuh9 = 2500; _root.HPMusuh9 = 2500; _root.kiniMPMusuh9 = 250; _root.MPMusuh9 = 250; _root.strengthMusuh9 = 42; _root.vitalityMusuh9 = 43; _root.speedMusuh9 = 4; _root.tranceSpeedMusuh9 = 0; _root.attackMusuh9 = 41; _root.magicAttackMusuh9 = 30; _root.defenseMusuh9 = 41; _root.magicDefenseMusuh9 = 41; _root.evadeMusuh9 = 5; _root.accuracyMusuh9 = 50; _root.luckMusuh9 = 5; _root.itemSteal9 = 59; _root.bisaLearn9 = 23; _root.fireEffect9 = 0; _root.iceEffect9 = 0; _root.windEffect9 = 0; _root.thunderEffect9 = 0; _root.earthEffect9 = 0; _root.evilEffect9 = 0; _root.holyEffect9 = 0; _root.poisonEffect9 = 0; _root.angelEffect9 = 0; _root.confuseEffect9 = 0; _root.slowEffect9 = 0; _root.fastEffect9 = 0; _root.berserkEffect9 = 0; _root.freezeEffect9 = 0; _root.deathEffect9 = 0; _root.miniEffect9 = 0; _root.silenceEffect9 = 0; _root.curseEffect9 = 0; _root.undeadEffect9 = 0; _root.namaMusuh10 = 'Hedgebrog'; _root.levelMusuh10 = 18; _root.jobMusuh10 = 'Servant'; _root.kiniHPMusuh10 = 3000; _root.HPMusuh10 = 3000; _root.kiniMPMusuh10 = 350; _root.MPMusuh10 = 350; _root.strengthMusuh10 = 43; _root.vitalityMusuh10 = 42; _root.speedMusuh10 = 15; _root.tranceSpeedMusuh10 = 0; _root.attackMusuh10 = 43; _root.magicAttackMusuh10 = 40; _root.defenseMusuh10 = 43; _root.magicDefenseMusuh10 = 42; _root.evadeMusuh10 = 40; _root.accuracyMusuh10 = 40; _root.luckMusuh10 = 30; _root.itemSteal10 = 77; _root.bisaLearn10 = 22; _root.fireEffect10 = 1; _root.iceEffect10 = 1; _root.windEffect10 = 1; _root.thunderEffect10 = 1; _root.earthEffect10 = 0; _root.evilEffect10 = 0; _root.holyEffect10 = 0; _root.poisonEffect10 = 1; _root.angelEffect10 = 1; _root.confuseEffect10 = 1; _root.slowEffect10 = 1; _root.fastEffect10 = 1; _root.berserkEffect10 = 1; _root.freezeEffect10 = 1; _root.deathEffect10 = 1; _root.miniEffect10 = 1; _root.silenceEffect10 = 1; _root.curseEffect10 = 1; _root.undeadEffect10 = 0; _root.namaMusuh11 = 'Ninjabro'; _root.levelMusuh11 = 15; _root.jobMusuh11 = 'Ninja Robot'; _root.kiniHPMusuh11 = 2500; _root.HPMusuh11 = 2500; _root.kiniMPMusuh11 = 450; _root.MPMusuh11 = 450; _root.strengthMusuh11 = 51; _root.vitalityMusuh11 = 52; _root.speedMusuh11 = 25; _root.tranceSpeedMusuh11 = 0; _root.attackMusuh11 = 51; _root.magicAttackMusuh11 = 45; _root.defenseMusuh11 = 52; _root.magicDefenseMusuh11 = 55; _root.evadeMusuh11 = 50; _root.accuracyMusuh11 = 50; _root.luckMusuh11 = 40; _root.itemSteal11 = 35; _root.bisaLearn11 = 17; _root.fireEffect11 = 1; _root.iceEffect11 = 1; _root.windEffect11 = 1; _root.thunderEffect11 = 0; _root.earthEffect11 = 1; _root.evilEffect11 = 0; _root.holyEffect11 = 0; _root.poisonEffect11 = 1; _root.angelEffect11 = 1; _root.confuseEffect11 = 1; _root.slowEffect11 = 0; _root.fastEffect11 = 0; _root.berserkEffect11 = 0; _root.freezeEffect11 = 0; _root.deathEffect11 = 0; _root.miniEffect11 = 0; _root.silenceEffect11 = 0; _root.curseEffect11 = 0; _root.undeadEffect11 = 0; _root.namaMusuh12 = 'Grande Machine'; _root.levelMusuh12 = 25; _root.jobMusuh12 = 'Robot'; _root.kiniHPMusuh12 = 2000; _root.HPMusuh12 = 2000; _root.kiniMPMusuh12 = 150; _root.MPMusuh12 = 150; _root.strengthMusuh12 = 50; _root.vitalityMusuh12 = 50; _root.speedMusuh12 = 5; _root.tranceSpeedMusuh12 = 0; _root.attackMusuh12 = 50; _root.magicAttackMusuh12 = 40; _root.defenseMusuh12 = 50; _root.magicDefenseMusuh12 = 50; _root.evadeMusuh12 = 35; _root.accuracyMusuh12 = 40; _root.luckMusuh12 = 40; _root.itemSteal12 = 30; _root.bisaLearn12 = 21; _root.fireEffect12 = 1; _root.iceEffect12 = 1; _root.windEffect12 = 1; _root.thunderEffect12 = 0; _root.earthEffect12 = 1; _root.evilEffect12 = 0; _root.holyEffect12 = 0; _root.poisonEffect12 = 0; _root.angelEffect12 = 0; _root.confuseEffect12 = 0; _root.slowEffect12 = 0; _root.fastEffect12 = 0; _root.berserkEffect12 = 0; _root.freezeEffect12 = 0; _root.deathEffect12 = 0; _root.miniEffect12 = 0; _root.silenceEffect12 = 0; _root.curseEffect12 = 0; _root.undeadEffect12 = 0; _root.namaMusuh13 = 'Grande Samurai'; _root.levelMusuh13 = 27; _root.jobMusuh13 = 'Robot'; _root.kiniHPMusuh13 = 2500; _root.HPMusuh13 = 2500; _root.kiniMPMusuh13 = 250; _root.MPMusuh13 = 250; _root.strengthMusuh13 = 55; _root.vitalityMusuh13 = 45; _root.speedMusuh13 = 10; _root.tranceSpeedMusuh13 = 0; _root.attackMusuh13 = 54; _root.magicAttackMusuh13 = 37; _root.defenseMusuh13 = 44; _root.magicDefenseMusuh13 = 54; _root.evadeMusuh13 = 75; _root.accuracyMusuh13 = 43; _root.luckMusuh13 = 45; _root.itemSteal13 = 76; _root.bisaLearn13 = 12; _root.fireEffect13 = 1; _root.iceEffect13 = 1; _root.windEffect13 = 1; _root.thunderEffect13 = 0; _root.earthEffect13 = 1; _root.evilEffect13 = 0; _root.holyEffect13 = 0; _root.poisonEffect13 = 1; _root.angelEffect13 = 1; _root.confuseEffect13 = 1; _root.slowEffect13 = 1; _root.fastEffect13 = 1; _root.berserkEffect13 = 1; _root.freezeEffect13 = 1; _root.deathEffect13 = 1; _root.miniEffect13 = 1; _root.silenceEffect13 = 1; _root.curseEffect13 = 1; _root.undeadEffect13 = 0; _root.namaMusuh14 = 'Grande Thief'; _root.levelMusuh14 = 30; _root.jobMusuh14 = 'Robot'; _root.kiniHPMusuh14 = 2500; _root.HPMusuh14 = 2500; _root.kiniMPMusuh14 = 200; _root.MPMusuh14 = 200; _root.strengthMusuh14 = 43; _root.vitalityMusuh14 = 43; _root.speedMusuh14 = 20; _root.tranceSpeedMusuh14 = 0; _root.attackMusuh14 = 40; _root.magicAttackMusuh14 = 32; _root.defenseMusuh14 = 40; _root.magicDefenseMusuh14 = 40; _root.evadeMusuh14 = 45; _root.accuracyMusuh14 = 50; _root.luckMusuh14 = 50; _root.itemSteal14 = 72; _root.bisaLearn14 = 2; _root.fireEffect14 = 1; _root.iceEffect14 = 1; _root.windEffect14 = 1; _root.thunderEffect14 = 0; _root.earthEffect14 = 1; _root.evilEffect14 = 0; _root.holyEffect14 = 0; _root.poisonEffect14 = 1; _root.angelEffect14 = 1; _root.confuseEffect14 = 1; _root.slowEffect14 = 0; _root.fastEffect14 = 0; _root.berserkEffect14 = 0; _root.freezeEffect14 = 0; _root.deathEffect14 = 0; _root.miniEffect14 = 0; _root.silenceEffect14 = 0; _root.curseEffect14 = 0; _root.undeadEffect14 = 0; _root.namaMusuh15 = 'Mudness'; _root.levelMusuh15 = 15; _root.jobMusuh15 = 'Mud Keeper'; _root.kiniHPMusuh15 = 10000; _root.HPMusuh15 = 10000; _root.kiniMPMusuh15 = 50; _root.MPMusuh15 = 50; _root.strengthMusuh15 = 20; _root.vitalityMusuh15 = 40; _root.speedMusuh15 = 25; _root.tranceSpeedMusuh15 = 0; _root.attackMusuh15 = 20; _root.magicAttackMusuh15 = 20; _root.defenseMusuh15 = 40; _root.magicDefenseMusuh15 = 40; _root.evadeMusuh15 = 30; _root.accuracyMusuh15 = 75; _root.luckMusuh15 = 5; _root.itemSteal15 = 50; _root.bisaLearn15 = 31; _root.fireEffect15 = 0; _root.iceEffect15 = 2; _root.windEffect15 = 2; _root.thunderEffect15 = 2; _root.earthEffect15 = 2; _root.evilEffect15 = 2; _root.holyEffect15 = 0; _root.poisonEffect15 = 1; _root.angelEffect15 = 1; _root.confuseEffect15 = 1; _root.slowEffect15 = 1; _root.fastEffect15 = 1; _root.berserkEffect15 = 1; _root.freezeEffect15 = 1; _root.deathEffect15 = 0; _root.miniEffect15 = 1; _root.silenceEffect15 = 1; _root.curseEffect15 = 1; _root.undeadEffect15 = 0; _root.namaMusuh16 = 'Red Dragon'; _root.levelMusuh16 = 40; _root.jobMusuh16 = 'Evil'; _root.kiniHPMusuh16 = 2000 + random(1000); _root.HPMusuh16 = 2000 + random(1000); _root.kiniMPMusuh16 = 1600; _root.MPMusuh16 = 1600; _root.strengthMusuh16 = 40; _root.vitalityMusuh16 = 40; _root.speedMusuh16 = 10; _root.tranceSpeedMusuh16 = 0; _root.attackMusuh16 = 40; _root.magicAttackMusuh16 = 40; _root.defenseMusuh16 = 40; _root.magicDefenseMusuh16 = 40; _root.evadeMusuh16 = 50; _root.accuracyMusuh16 = 50; _root.luckMusuh16 = 5; _root.itemSteal16 = 63; _root.bisaLearn16 = 16; _root.fireEffect16 = 2; _root.iceEffect16 = 0; _root.windEffect16 = 2; _root.thunderEffect16 = 2; _root.earthEffect16 = 2; _root.evilEffect16 = 2; _root.holyEffect16 = 2; _root.poisonEffect16 = 1; _root.angelEffect16 = 1; _root.confuseEffect16 = 1; _root.slowEffect16 = 1; _root.fastEffect16 = 1; _root.berserkEffect16 = 1; _root.freezeEffect16 = 1; _root.deathEffect16 = 0; _root.miniEffect16 = 1; _root.silenceEffect16 = 1; _root.curseEffect16 = 1; _root.undeadEffect16 = 0; _root.namaMusuh17 = 'Magic Tank'; _root.levelMusuh17 = 65; _root.jobMusuh17 = 'Servant'; _root.kiniHPMusuh17 = 10000; _root.HPMusuh17 = 10000; _root.kiniMPMusuh17 = 3000; _root.MPMusuh17 = 3000; _root.strengthMusuh17 = 75; _root.vitalityMusuh17 = 75; _root.speedMusuh17 = 20; _root.tranceSpeedMusuh17 = 0; _root.attackMusuh17 = 75; _root.magicAttackMusuh17 = 75; _root.defenseMusuh17 = 75; _root.magicDefenseMusuh17 = 75; _root.evadeMusuh17 = 55; _root.accuracyMusuh17 = 55; _root.luckMusuh17 = 25; _root.itemSteal17 = 43; _root.bisaLearn17 = 29; _root.fireEffect17 = 2; _root.iceEffect17 = 2; _root.windEffect17 = 2; _root.thunderEffect17 = 2; _root.earthEffect17 = 2; _root.evilEffect17 = 2; _root.holyEffect17 = 2; _root.poisonEffect17 = 1; _root.angelEffect17 = 1; _root.confuseEffect17 = 1; _root.slowEffect17 = 1; _root.fastEffect17 = 1; _root.berserkEffect17 = 1; _root.freezeEffect17 = 1; _root.deathEffect17 = 1; _root.miniEffect17 = 1; _root.silenceEffect17 = 1; _root.curseEffect17 = 1; _root.undeadEffect17 = 0; _root.namaMusuh18 = 'Magic Copter'; _root.levelMusuh18 = 65; _root.jobMusuh18 = 'Servant'; _root.kiniHPMusuh18 = 10000; _root.HPMusuh18 = 10000; _root.kiniMPMusuh18 = 3000; _root.MPMusuh18 = 3000; _root.strengthMusuh18 = 75; _root.vitalityMusuh18 = 75; _root.speedMusuh18 = 20; _root.tranceSpeedMusuh18 = 0; _root.attackMusuh18 = 75; _root.magicAttackMusuh18 = 75; _root.defenseMusuh18 = 75; _root.magicDefenseMusuh18 = 75; _root.evadeMusuh18 = 55; _root.accuracyMusuh18 = 55; _root.luckMusuh18 = 25; _root.itemSteal18 = 43; _root.bisaLearn18 = 30; _root.fireEffect18 = 2; _root.iceEffect18 = 2; _root.windEffect18 = 2; _root.thunderEffect18 = 2; _root.earthEffect18 = 2; _root.evilEffect18 = 2; _root.holyEffect18 = 2; _root.poisonEffect18 = 1; _root.angelEffect18 = 1; _root.confuseEffect18 = 1; _root.slowEffect18 = 1; _root.fastEffect18 = 1; _root.berserkEffect18 = 1; _root.freezeEffect18 = 1; _root.deathEffect18 = 1; _root.miniEffect18 = 1; _root.silenceEffect18 = 1; _root.curseEffect18 = 1; _root.undeadEffect18 = 0; _root.namaMusuh19 = 'Mini Sword'; _root.levelMusuh19 = 30; _root.jobMusuh19 = 'Soldier'; _root.kiniHPMusuh19 = 5000; _root.HPMusuh19 = 5000; _root.kiniMPMusuh19 = 1000; _root.MPMusuh19 = 1000; _root.strengthMusuh19 = 25; _root.vitalityMusuh19 = 25; _root.speedMusuh19 = 5; _root.tranceSpeedMusuh19 = 0; _root.attackMusuh19 = 25; _root.magicAttackMusuh19 = 10; _root.defenseMusuh19 = 15; _root.magicDefenseMusuh19 = 25; _root.evadeMusuh19 = 75; _root.accuracyMusuh19 = 75; _root.luckMusuh19 = 75; _root.itemSteal19 = 56; _root.bisaLearn19 = 9; _root.fireEffect19 = 0; _root.iceEffect19 = 0; _root.windEffect19 = 0; _root.thunderEffect19 = 0; _root.earthEffect19 = 0; _root.evilEffect19 = 2; _root.holyEffect19 = 2; _root.poisonEffect19 = 0; _root.angelEffect19 = 0; _root.confuseEffect19 = 0; _root.slowEffect19 = 0; _root.fastEffect19 = 0; _root.berserkEffect19 = 0; _root.freezeEffect19 = 0; _root.deathEffect19 = 1; _root.miniEffect19 = 0; _root.silenceEffect19 = 0; _root.curseEffect19 = 0; _root.undeadEffect19 = 1; _root.namaMusuh20 = 'Mini Arrow'; _root.levelMusuh20 = 35; _root.jobMusuh20 = 'Soldier'; _root.kiniHPMusuh20 = 3500; _root.HPMusuh20 = 3500; _root.kiniMPMusuh20 = 2000; _root.MPMusuh20 = 2000; _root.strengthMusuh20 = 20; _root.vitalityMusuh20 = 20; _root.speedMusuh20 = 5; _root.tranceSpeedMusuh20 = 0; _root.attackMusuh20 = 20; _root.magicAttackMusuh20 = 20; _root.defenseMusuh20 = 20; _root.magicDefenseMusuh20 = 15; _root.evadeMusuh20 = 75; _root.accuracyMusuh20 = 75; _root.luckMusuh20 = 75; _root.itemSteal20 = 56; _root.bisaLearn20 = 18; _root.fireEffect20 = 0; _root.iceEffect20 = 0; _root.windEffect20 = 0; _root.thunderEffect20 = 0; _root.earthEffect20 = 0; _root.evilEffect20 = 2; _root.holyEffect20 = 2; _root.poisonEffect20 = 0; _root.angelEffect20 = 0; _root.confuseEffect20 = 0; _root.slowEffect20 = 0; _root.fastEffect20 = 0; _root.berserkEffect20 = 0; _root.freezeEffect20 = 0; _root.deathEffect20 = 1; _root.miniEffect20 = 0; _root.silenceEffect20 = 0; _root.curseEffect20 = 0; _root.undeadEffect20 = 1; _root.namaMusuh21 = 'Mini Spear'; _root.levelMusuh21 = 40; _root.jobMusuh21 = 'Soldier'; _root.kiniHPMusuh21 = 7500; _root.HPMusuh21 = 7500; _root.kiniMPMusuh21 = 2500; _root.MPMusuh21 = 2500; _root.strengthMusuh21 = 20; _root.vitalityMusuh21 = 20; _root.speedMusuh21 = 5; _root.tranceSpeedMusuh21 = 0; _root.attackMusuh21 = 15; _root.magicAttackMusuh21 = 15; _root.defenseMusuh21 = 20; _root.magicDefenseMusuh21 = 20; _root.evadeMusuh21 = 75; _root.accuracyMusuh21 = 75; _root.luckMusuh21 = 75; _root.itemSteal21 = 67; _root.bisaLearn21 = 9; _root.fireEffect21 = 0; _root.iceEffect21 = 0; _root.windEffect21 = 0; _root.thunderEffect21 = 0; _root.earthEffect21 = 0; _root.evilEffect21 = 2; _root.holyEffect21 = 2; _root.poisonEffect21 = 0; _root.angelEffect21 = 0; _root.confuseEffect21 = 0; _root.slowEffect21 = 0; _root.fastEffect21 = 0; _root.berserkEffect21 = 0; _root.freezeEffect21 = 0; _root.deathEffect21 = 1; _root.miniEffect21 = 0; _root.silenceEffect21 = 0; _root.curseEffect21 = 0; _root.undeadEffect21 = 1; _root.namaMusuh22 = 'Combat Tank'; _root.levelMusuh22 = 50; _root.jobMusuh22 = 'Servant'; _root.kiniHPMusuh22 = 20000; _root.HPMusuh22 = 20000; _root.kiniMPMusuh22 = 0; _root.MPMusuh22 = 0; _root.strengthMusuh22 = 145; _root.vitalityMusuh22 = 30; _root.speedMusuh22 = 10; _root.tranceSpeedMusuh22 = 0; _root.attackMusuh22 = 150; _root.magicAttackMusuh22 = 5; _root.defenseMusuh22 = 140; _root.magicDefenseMusuh22 = 5; _root.evadeMusuh22 = 50; _root.accuracyMusuh22 = 50; _root.luckMusuh22 = 50; _root.itemSteal22 = 67; _root.bisaLearn22 = 0; _root.fireEffect22 = 0; _root.iceEffect22 = 0; _root.windEffect22 = 0; _root.thunderEffect22 = 0; _root.earthEffect22 = 0; _root.evilEffect22 = 0; _root.holyEffect22 = 0; _root.poisonEffect22 = 1; _root.angelEffect22 = 1; _root.confuseEffect22 = 1; _root.slowEffect22 = 1; _root.fastEffect22 = 1; _root.berserkEffect22 = 1; _root.freezeEffect22 = 1; _root.deathEffect22 = 1; _root.miniEffect22 = 1; _root.silenceEffect22 = 1; _root.curseEffect22 = 1; _root.undeadEffect22 = 1; _root.namaMusuh23 = 'Asing'; _root.levelMusuh23 = 20; _root.jobMusuh23 = 'Alien'; _root.kiniHPMusuh23 = 10; _root.HPMusuh23 = 10; _root.kiniMPMusuh23 = 0; _root.MPMusuh23 = 0; _root.strengthMusuh23 = 90; _root.vitalityMusuh23 = 10; _root.speedMusuh23 = 10; _root.tranceSpeedMusuh23 = 0; _root.attackMusuh23 = 90; _root.magicAttackMusuh23 = 10; _root.defenseMusuh23 = 10; _root.magicDefenseMusuh23 = 10; _root.evadeMusuh23 = 100; _root.accuracyMusuh23 = 100; _root.luckMusuh23 = 100; _root.itemSteal23 = 62; _root.bisaLearn23 = 34; _root.fireEffect23 = 0; _root.iceEffect23 = 0; _root.windEffect23 = 0; _root.thunderEffect23 = 0; _root.earthEffect23 = 0; _root.evilEffect23 = 0; _root.holyEffect23 = 0; _root.poisonEffect23 = 1; _root.angelEffect23 = 1; _root.confuseEffect23 = 1; _root.slowEffect23 = 1; _root.fastEffect23 = 1; _root.berserkEffect23 = 1; _root.freezeEffect23 = 1; _root.deathEffect23 = 1; _root.miniEffect23 = 1; _root.silenceEffect23 = 1; _root.curseEffect23 = 1; _root.undeadEffect23 = 1; _root.namaMusuh24 = 'Zombie'; _root.levelMusuh24 = 40; _root.jobMusuh24 = 'Undead'; _root.kiniHPMusuh24 = 15000; _root.HPMusuh24 = 15000; _root.kiniMPMusuh24 = 0; _root.MPMusuh24 = 0; _root.strengthMusuh24 = 200; _root.vitalityMusuh24 = 100; _root.speedMusuh24 = 3 + random(2); _root.tranceSpeedMusuh24 = 0; _root.attackMusuh24 = 200; _root.magicAttackMusuh24 = 10; _root.defenseMusuh24 = 100; _root.magicDefenseMusuh24 = 100; _root.evadeMusuh24 = 0; _root.accuracyMusuh24 = 100; _root.luckMusuh24 = 50; _root.itemSteal24 = 29; _root.bisaLearn24 = 32; _root.fireEffect24 = 0; _root.iceEffect24 = 0; _root.windEffect24 = 0; _root.thunderEffect24 = 0; _root.earthEffect24 = 0; _root.evilEffect24 = 0; _root.holyEffect24 = 0; _root.poisonEffect24 = 1; _root.angelEffect24 = 1; _root.confuseEffect24 = 1; _root.slowEffect24 = 1; _root.fastEffect24 = 1; _root.berserkEffect24 = 1; _root.freezeEffect24 = 1; _root.deathEffect24 = 1; _root.miniEffect24 = 1; _root.silenceEffect24 = 1; _root.curseEffect24 = 1; _root.undeadEffect24 = 1; _root.undead24 = true; _root.namaMusuh25 = 'Master Magic'; _root.levelMusuh25 = 65; _root.jobMusuh25 = 'Magician'; _root.kiniHPMusuh25 = 10000; _root.HPMusuh25 = 10000; _root.kiniMPMusuh25 = 10000; _root.MPMusuh25 = 10000; _root.strengthMusuh25 = 75; _root.vitalityMusuh25 = 75; _root.speedMusuh25 = 5; _root.tranceSpeedMusuh25 = 0; _root.attackMusuh25 = 75; _root.magicAttackMusuh25 = 100; _root.defenseMusuh25 = 75; _root.magicDefenseMusuh25 = 100; _root.evadeMusuh25 = 25; _root.accuracyMusuh25 = 75; _root.luckMusuh25 = 30; _root.itemSteal25 = 50; _root.bisaLearn25 = 12; _root.fireEffect25 = 2; _root.iceEffect25 = 2; _root.windEffect25 = 2; _root.thunderEffect25 = 2; _root.earthEffect25 = 2; _root.evilEffect25 = 2; _root.holyEffect25 = 2; _root.poisonEffect25 = 1; _root.angelEffect25 = 1; _root.confuseEffect25 = 1; _root.slowEffect25 = 1; _root.fastEffect25 = 1; _root.berserkEffect25 = 1; _root.freezeEffect25 = 1; _root.deathEffect25 = 1; _root.miniEffect25 = 1; _root.silenceEffect25 = 1; _root.curseEffect25 = 1; _root.undeadEffect25 = 1; _root.namaMusuh26 = 'Aliegator'; _root.levelMusuh26 = 60; _root.jobMusuh26 = 'Servant'; _root.kiniHPMusuh26 = 10000; _root.HPMusuh26 = 10000; _root.kiniMPMusuh26 = 5000; _root.MPMusuh26 = 5000; _root.strengthMusuh26 = 27; _root.vitalityMusuh26 = 29; _root.speedMusuh26 = 50; _root.tranceSpeedMusuh26 = 0; _root.attackMusuh26 = 77; _root.magicAttackMusuh26 = 27; _root.defenseMusuh26 = 22; _root.magicDefenseMusuh26 = 24; _root.evadeMusuh26 = 22; _root.accuracyMusuh26 = 23; _root.luckMusuh26 = 20; _root.itemSteal26 = 61; _root.bisaLearn26 = 22; _root.fireEffect26 = 2; _root.iceEffect26 = 2; _root.windEffect26 = 2; _root.thunderEffect26 = 2; _root.earthEffect26 = 2; _root.evilEffect26 = 2; _root.holyEffect26 = 2; _root.poisonEffect26 = 1; _root.angelEffect26 = 1; _root.confuseEffect26 = 1; _root.slowEffect26 = 1; _root.fastEffect26 = 0; _root.berserkEffect26 = 1; _root.freezeEffect26 = 1; _root.deathEffect26 = 1; _root.miniEffect26 = 1; _root.silenceEffect26 = 1; _root.curseEffect26 = 1; _root.undeadEffect26 = 1; _root.namaMusuh27 = 'Combat Copter'; _root.levelMusuh27 = 75; _root.jobMusuh27 = 'Servant'; _root.kiniHPMusuh27 = 20000; _root.HPMusuh27 = 20000; _root.kiniMPMusuh27 = 0; _root.MPMusuh27 = 0; _root.strengthMusuh27 = 145; _root.vitalityMusuh27 = 30; _root.speedMusuh27 = 10; _root.tranceSpeedMusuh27 = 0; _root.attackMusuh27 = 150; _root.magicAttackMusuh27 = 5; _root.defenseMusuh27 = 140; _root.magicDefenseMusuh27 = 5; _root.evadeMusuh27 = 50; _root.accuracyMusuh27 = 50; _root.luckMusuh27 = 50; _root.itemSteal27 = 66; _root.bisaLearn27 = 0; _root.fireEffect27 = 0; _root.iceEffect27 = 0; _root.windEffect27 = 0; _root.thunderEffect27 = 0; _root.earthEffect27 = 0; _root.evilEffect27 = 0; _root.holyEffect27 = 0; _root.poisonEffect27 = 1; _root.angelEffect27 = 1; _root.confuseEffect27 = 1; _root.slowEffect27 = 1; _root.fastEffect27 = 1; _root.berserkEffect27 = 1; _root.freezeEffect27 = 1; _root.deathEffect27 = 1; _root.miniEffect27 = 1; _root.silenceEffect27 = 1; _root.curseEffect27 = 1; _root.undeadEffect27 = 1; _root.namaMusuh28 = 'The Hunter'; _root.levelMusuh28 = 75; _root.jobMusuh28 = 'Servant'; _root.kiniHPMusuh28 = 20000; _root.HPMusuh28 = 20000; _root.kiniMPMusuh28 = 2500; _root.MPMusuh28 = 2500; _root.strengthMusuh28 = 25; _root.vitalityMusuh28 = 30; _root.speedMusuh28 = 25; _root.tranceSpeedMusuh28 = 0; _root.attackMusuh28 = 100; _root.magicAttackMusuh28 = 50; _root.defenseMusuh28 = 25; _root.magicDefenseMusuh28 = 25; _root.evadeMusuh28 = 50; _root.accuracyMusuh28 = 50; _root.luckMusuh28 = 50; _root.itemSteal28 = 65; _root.bisaLearn28 = 12; _root.fireEffect28 = 0; _root.iceEffect28 = 0; _root.windEffect28 = 0; _root.thunderEffect28 = 0; _root.earthEffect28 = 0; _root.evilEffect28 = 0; _root.holyEffect28 = 0; _root.poisonEffect28 = 1; _root.angelEffect28 = 1; _root.confuseEffect28 = 1; _root.slowEffect28 = 1; _root.fastEffect28 = 1; _root.berserkEffect28 = 1; _root.freezeEffect28 = 1; _root.deathEffect28 = 1; _root.miniEffect28 = 1; _root.silenceEffect28 = 1; _root.curseEffect28 = 1; _root.undeadEffect28 = 1; _root.namaMusuh29 = 'Geblaster'; _root.levelMusuh29 = 80; _root.jobMusuh29 = 'Servant'; _root.kiniHPMusuh29 = 20000; _root.HPMusuh29 = 20000; _root.kiniMPMusuh29 = 3500; _root.MPMusuh29 = 3500; _root.strengthMusuh29 = 45; _root.vitalityMusuh29 = 40; _root.speedMusuh29 = 45; _root.tranceSpeedMusuh29 = 0; _root.attackMusuh29 = 150; _root.magicAttackMusuh29 = 60; _root.defenseMusuh29 = 45; _root.magicDefenseMusuh29 = 45; _root.evadeMusuh29 = 45; _root.accuracyMusuh29 = 40; _root.luckMusuh29 = 40; _root.itemSteal29 = 64; _root.bisaLearn29 = 34; _root.fireEffect29 = 0; _root.iceEffect29 = 0; _root.windEffect29 = 0; _root.thunderEffect29 = 0; _root.earthEffect29 = 0; _root.evilEffect29 = 0; _root.holyEffect29 = 0; _root.poisonEffect29 = 1; _root.angelEffect29 = 1; _root.confuseEffect29 = 1; _root.slowEffect29 = 1; _root.fastEffect29 = 1; _root.berserkEffect29 = 1; _root.freezeEffect29 = 1; _root.deathEffect29 = 1; _root.miniEffect29 = 1; _root.silenceEffect29 = 1; _root.curseEffect29 = 1; _root.undeadEffect29 = 1; _root.namaMusuh30 = 'Mice Dice'; _root.levelMusuh30 = 85; _root.jobMusuh30 = 'Servant'; _root.kiniHPMusuh30 = 25000; _root.HPMusuh30 = 25000; _root.kiniMPMusuh30 = 4500; _root.MPMusuh30 = 4500; _root.strengthMusuh30 = 55; _root.vitalityMusuh30 = 50; _root.speedMusuh30 = 55; _root.tranceSpeedMusuh30 = 0; _root.attackMusuh30 = 125; _root.magicAttackMusuh30 = 70; _root.defenseMusuh30 = 55; _root.magicDefenseMusuh30 = 55; _root.evadeMusuh30 = 55; _root.accuracyMusuh30 = 50; _root.luckMusuh30 = 50; _root.itemSteal30 = 31; _root.bisaLearn30 = 25; _root.fireEffect30 = 2; _root.iceEffect30 = 2; _root.windEffect30 = 2; _root.thunderEffect30 = 2; _root.earthEffect30 = 2; _root.evilEffect30 = 2; _root.holyEffect30 = 2; _root.poisonEffect30 = 1; _root.angelEffect30 = 1; _root.confuseEffect30 = 1; _root.slowEffect30 = 1; _root.fastEffect30 = 1; _root.berserkEffect30 = 1; _root.freezeEffect30 = 1; _root.deathEffect30 = 1; _root.miniEffect30 = 1; _root.silenceEffect30 = 1; _root.curseEffect30 = 1; _root.undeadEffect30 = 1; _root.namaMusuh31 = 'Monbot'; _root.levelMusuh31 = 95; _root.jobMusuh31 = 'Servant'; _root.kiniHPMusuh31 = 50000; _root.HPMusuh31 = 50000; _root.kiniMPMusuh31 = 1000; _root.MPMusuh31 = 1000; _root.strengthMusuh31 = 200; _root.vitalityMusuh31 = 175; _root.speedMusuh31 = 40; _root.tranceSpeedMusuh31 = 0; _root.attackMusuh31 = 225; _root.magicAttackMusuh31 = 50; _root.defenseMusuh31 = 250; _root.magicDefenseMusuh31 = 175; _root.evadeMusuh31 = 35; _root.accuracyMusuh31 = 75; _root.luckMusuh31 = 40; _root.itemSteal31 = 32; _root.bisaLearn31 = 33; _root.fireEffect31 = 2; _root.iceEffect31 = 2; _root.windEffect31 = 2; _root.thunderEffect31 = 2; _root.earthEffect31 = 2; _root.evilEffect31 = 2; _root.holyEffect31 = 2; _root.poisonEffect31 = 1; _root.angelEffect31 = 1; _root.confuseEffect31 = 1; _root.slowEffect31 = 1; _root.fastEffect31 = 1; _root.berserkEffect31 = 1; _root.freezeEffect31 = 1; _root.deathEffect31 = 1; _root.miniEffect31 = 1; _root.silenceEffect31 = 1; _root.curseEffect31 = 1; _root.undeadEffect31 = 1; _root.namaMusuh32 = 'Torturise'; _root.levelMusuh32 = 100; _root.jobMusuh32 = 'Ruler'; _root.kiniHPMusuh32 = 300000; _root.HPMusuh32 = 300000; _root.kiniMPMusuh32 = 5000; _root.MPMusuh32 = 5000; _root.strengthMusuh32 = 160; _root.vitalityMusuh32 = 165; _root.speedMusuh32 = 25; _root.tranceSpeedMusuh32 = 0; _root.attackMusuh32 = 145; _root.magicAttackMusuh32 = 100; _root.defenseMusuh32 = 155; _root.magicDefenseMusuh32 = 170; _root.evadeMusuh32 = 70; _root.accuracyMusuh32 = 85; _root.luckMusuh32 = 75; _root.itemSteal32 = 0; _root.bisaLearn32 = 0; _root.fireEffect32 = 2; _root.iceEffect32 = 2; _root.windEffect32 = 2; _root.thunderEffect32 = 2; _root.earthEffect32 = 2; _root.evilEffect32 = 2; _root.holyEffect32 = 2; _root.poisonEffect32 = 1; _root.angelEffect32 = 1; _root.confuseEffect32 = 1; _root.slowEffect32 = 1; _root.fastEffect32 = 1; _root.berserkEffect32 = 1; _root.freezeEffect32 = 1; _root.deathEffect32 = 1; _root.miniEffect32 = 1; _root.silenceEffect32 = 1; _root.curseEffect32 = 1; _root.undeadEffect32 = 1; _root.namaMusuh33 = 'Dragon King'; _root.levelMusuh33 = 100; _root.jobMusuh33 = 'The Greatest'; _root.kiniHPMusuh33 = 1000000; _root.HPMusuh33 = 1000000; _root.kiniMPMusuh33 = 50000; _root.MPMusuh33 = 50000; _root.strengthMusuh33 = 275; _root.vitalityMusuh33 = 250; _root.speedMusuh33 = 30; _root.tranceSpeedMusuh33 = 0; _root.attackMusuh33 = 250; _root.magicAttackMusuh33 = 275; _root.defenseMusuh33 = 250; _root.magicDefenseMusuh33 = 250; _root.evadeMusuh33 = 100; _root.accuracyMusuh33 = 100; _root.luckMusuh33 = 100; _root.itemSteal33 = 0; _root.bisaLearn33 = 0; _root.fireEffect33 = 2; _root.iceEffect33 = 2; _root.windEffect33 = 2; _root.thunderEffect33 = 2; _root.earthEffect33 = 2; _root.evilEffect33 = 2; _root.holyEffect33 = 2; _root.poisonEffect33 = 1; _root.angelEffect33 = 1; _root.confuseEffect33 = 1; _root.slowEffect33 = 1; _root.fastEffect33 = 1; _root.berserkEffect33 = 1; _root.freezeEffect33 = 1; _root.deathEffect33 = 1; _root.miniEffect33 = 1; _root.silenceEffect33 = 1; _root.curseEffect33 = 1; _root.undeadEffect33 = 1; _root.namaMusuh34 = 'Unknown'; _root.levelMusuh34 = 100; _root.jobMusuh34 = 'Unknown'; _root.kiniHPMusuh34 = 2000000; _root.HPMusuh34 = 2000000; _root.kiniMPMusuh34 = 0; _root.MPMusuh34 = 0; _root.strengthMusuh34 = 350; _root.vitalityMusuh34 = 350; _root.speedMusuh34 = 25; _root.tranceSpeedMusuh34 = 0; _root.attackMusuh34 = 350; _root.magicAttackMusuh34 = 350; _root.defenseMusuh34 = 350; _root.magicDefenseMusuh34 = 350; _root.evadeMusuh34 = 100; _root.accuracyMusuh34 = 100; _root.luckMusuh34 = 100; _root.itemSteal34 = 0; _root.bisaLearn34 = 0; _root.fireEffect34 = 2; _root.iceEffect34 = 2; _root.windEffect34 = 2; _root.thunderEffect34 = 2; _root.earthEffect34 = 2; _root.evilEffect34 = 2; _root.holyEffect34 = 2; _root.poisonEffect34 = 1; _root.angelEffect34 = 1; _root.confuseEffect34 = 1; _root.slowEffect34 = 1; _root.fastEffect34 = 1; _root.berserkEffect34 = 1; _root.freezeEffect34 = 1; _root.deathEffect34 = 1; _root.miniEffect34 = 1; _root.silenceEffect34 = 1; _root.curseEffect34 = 1; _root.undeadEffect34 = 1; } frame 399 { function buatMusuh() { i = 1; while (i <= 100) { _root['bisaEscape' + posisiKeMusuh] = false; ++i; } if (posisiKini == 2) { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 1; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 2; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 1; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 3; _root['bisaEscape' + posisiKeMusuh] = false; } } } } if (masukRandomBattle == true) { rand = random(2); if (rand == 0) { posisiKeMusuh = 1; } else { if (rand == 1) { posisiKeMusuh = 2; } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 4) { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 4; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 5; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 4; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 5; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 6; _root['bisaEscape' + posisiKeMusuh] = true; } } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 4; } else { if (rand == 1) { posisiKeMusuh = 5; } else { if (rand == 2) { posisiKeMusuh = 6; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 5) { if (_root['sudahMenangBenteng' + posisiKini] == 6) { posisiKeMusuh = 7; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 7; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 8; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 8; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 9; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 10; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 7; } else { if (rand == 1) { posisiKeMusuh = 8; } else { if (rand == 2) { posisiKeMusuh = 9; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 6) { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 11; _root['bisaEscape' + posisiKeMusuh] = false; } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 7; } else { if (rand == 1) { posisiKeMusuh = 8; } else { if (rand == 2) { posisiKeMusuh = 9; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 8) { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 4; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 5; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 6; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 12; _root['bisaEscape' + posisiKeMusuh] = false; } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 4; } else { if (rand == 1) { posisiKeMusuh = 5; } else { if (rand == 2) { posisiKeMusuh = 6; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 10) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 12) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 13) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 15) { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 16; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 17; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 16; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 17; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 18; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } if (masukRandomBattle == true) { rand = random(2); if (rand == 0) { posisiKeMusuh = 16; } else { if (rand == 1) { posisiKeMusuh = 17; } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 16) { if (_root['sudahMenangBenteng' + posisiKini] == 7) { posisiKeMusuh = 19; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 6) { posisiKeMusuh = 20; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 21; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 19; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 20; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 21; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 22; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 19; } else { if (rand == 1) { posisiKeMusuh = 20; } else { if (rand == 2) { posisiKeMusuh = 21; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 20) { if (_root['sudahMenangBenteng' + posisiKini] == 7) { posisiKeMusuh = 23; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 6) { posisiKeMusuh = 24; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 25; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 23; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 24; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 25; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 22; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 23; } else { if (rand == 1) { posisiKeMusuh = 24; } else { if (rand == 2) { posisiKeMusuh = 25; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 17) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 22) { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 30; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 31; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 32; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 33; _root['bisaEscape' + posisiKeMusuh] = true; } } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 30; } else { if (rand == 1) { posisiKeMusuh = 31; } else { if (rand == 2) { posisiKeMusuh = 32; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 23) { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 34; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 35; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 36; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 37; _root['bisaEscape' + posisiKeMusuh] = true; } } } } if (masukRandomBattle == true) { rand = random(4); if (rand == 0) { posisiKeMusuh = 34; } else { if (rand == 1) { posisiKeMusuh = 35; } else { if (rand == 2) { posisiKeMusuh = 36; } else { if (rand == 3) { posisiKeMusuh = 37; } } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 24) { posisiKeMusuh = musuhDiBox; } else { if (posisiKini == 25) { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 39; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 40; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 41; _root['bisaEscape' + posisiKeMusuh] = true; } } } if (masukRandomBattle == true) { rand = random(3); if (rand == 0) { posisiKeMusuh = 39; } else { if (rand == 1) { posisiKeMusuh = 40; } else { if (rand == 2) { posisiKeMusuh = 41; } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 27) { if (_root['sudahMenangBenteng' + posisiKini] == 10) { posisiKeMusuh = 42; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 9) { posisiKeMusuh = 43; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 8) { posisiKeMusuh = 44; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 7) { posisiKeMusuh = 45; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 6) { posisiKeMusuh = 46; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 47; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 48; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 49; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 50; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 51; _root['bisaEscape' + posisiKeMusuh] = true; } } } } } } } } } } if (masukRandomBattle == true) { rand = random(10); if (rand == 0) { posisiKeMusuh = 42; } else { if (rand == 1) { posisiKeMusuh = 43; } else { if (rand == 2) { posisiKeMusuh = 44; } else { if (rand == 3) { posisiKeMusuh = 45; } else { if (rand == 4) { posisiKeMusuh = 46; } else { if (rand == 5) { posisiKeMusuh = 47; } else { if (rand == 6) { posisiKeMusuh = 48; } else { if (rand == 7) { posisiKeMusuh = 49; } else { if (rand == 8) { posisiKeMusuh = 50; } else { if (rand == 9) { posisiKeMusuh = 51; } } } } } } } } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 28) { if (_root['sudahMenangBenteng' + posisiKini] == 5) { posisiKeMusuh = 44; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 4) { posisiKeMusuh = 46; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 3) { posisiKeMusuh = 49; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 2) { posisiKeMusuh = 51; _root['bisaEscape' + posisiKeMusuh] = true; } else { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 52; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } if (masukRandomBattle == true) { rand = random(4); if (rand == 0) { posisiKeMusuh = 44; } else { if (rand == 1) { posisiKeMusuh = 46; } else { if (rand == 2) { posisiKeMusuh = 49; } else { if (rand == 3) { posisiKeMusuh = 51; } } } } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 36) { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 53; _root['bisaEscape' + posisiKeMusuh] = false; } else { rand = random(2); if (rand == 0) { posisiKeMusuh = 17; } else { posisiKeMusuh = 18; } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 37) { posisiKeMusuh = musuhDiBox; } else { if (posisiKini == 33) { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 55; _root['bisaEscape' + posisiKeMusuh] = false; } else { rand = random(2); if (rand == 0) { posisiKeMusuh = 21; } else { posisiKeMusuh = 22; } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 35) { if (_root['sudahMenangBenteng' + posisiKini] == 1) { posisiKeMusuh = 56; _root['bisaEscape' + posisiKeMusuh] = false; } else { rand = random(2); if (rand == 0) { posisiKeMusuh = 25; } else { posisiKeMusuh = 26; } _root['bisaEscape' + posisiKeMusuh] = true; } } else { if (posisiKini == 30) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 34) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } else { if (posisiKini == 39) { posisiKeMusuh = musuhDiBox; _root['bisaEscape' + posisiKeMusuh] = false; } } } } } } } } } } } } } } } } } } } } } } } } } cekMusuhJadi(); cekMusuhDapatBattle(); } function cekMusuhJadi() { if (posisiKeMusuh == 1) { bykMusuh = 2; _root.jenisMusuh1 = 1; _root.jenisMusuh2 = 1; } else { if (posisiKeMusuh == 2) { bykMusuh = 3; _root.jenisMusuh1 = 1; _root.jenisMusuh2 = 1; _root.jenisMusuh3 = 1; } else { if (posisiKeMusuh == 3) { bykMusuh = 4; _root.jenisMusuh1 = 1; _root.jenisMusuh2 = 1; _root.jenisMusuh3 = 1; _root.jenisMusuh4 = 2; } else { if (posisiKeMusuh == 4) { bykMusuh = 3; _root.jenisMusuh1 = 3; _root.jenisMusuh2 = 3; _root.jenisMusuh3 = 3; } else { if (posisiKeMusuh == 5) { bykMusuh = 5; _root.jenisMusuh1 = 3; _root.jenisMusuh2 = 3; _root.jenisMusuh3 = 3; _root.jenisMusuh4 = 3; _root.jenisMusuh5 = 3; } else { if (posisiKeMusuh == 6) { bykMusuh = 6; _root.jenisMusuh1 = 3; _root.jenisMusuh2 = 3; _root.jenisMusuh3 = 3; _root.jenisMusuh4 = 3; _root.jenisMusuh5 = 3; _root.jenisMusuh6 = 3; } else { if (posisiKeMusuh == 7) { bykMusuh = 3; _root.jenisMusuh1 = 4; _root.jenisMusuh2 = 1; _root.jenisMusuh3 = 4; } else { if (posisiKeMusuh == 8) { bykMusuh = 3; _root.jenisMusuh1 = 4; _root.jenisMusuh2 = 4; _root.jenisMusuh3 = 4; } else { if (posisiKeMusuh == 9) { bykMusuh = 6; _root.jenisMusuh1 = 4; _root.jenisMusuh2 = 4; _root.jenisMusuh3 = 4; _root.jenisMusuh4 = 1; _root.jenisMusuh5 = 1; _root.jenisMusuh6 = 1; } else { if (posisiKeMusuh == 10) { bykMusuh = 4; _root.jenisMusuh1 = 4; _root.jenisMusuh2 = 4; _root.jenisMusuh3 = 4; _root.jenisMusuh4 = 5; } else { if (posisiKeMusuh == 11) { bykMusuh = 6; _root.jenisMusuh1 = 4; _root.jenisMusuh2 = 6; _root.jenisMusuh3 = 4; _root.jenisMusuh4 = 4; _root.jenisMusuh5 = 2; _root.jenisMusuh6 = 4; } else { if (posisiKeMusuh == 12) { bykMusuh = 4; _root.jenisMusuh1 = 7; _root.jenisMusuh2 = 3; _root.jenisMusuh3 = 3; _root.jenisMusuh4 = 3; } else { if (posisiKeMusuh == 13) { bykMusuh = 1; _root.jenisMusuh1 = 8; } else { if (posisiKeMusuh == 14) { bykMusuh = 1; _root.jenisMusuh1 = 9; } else { if (posisiKeMusuh == 15) { bykMusuh = 1; _root.jenisMusuh1 = 10; } else { if (posisiKeMusuh == 16) { bykMusuh = 3; _root.jenisMusuh1 = 5; _root.jenisMusuh2 = 5; _root.jenisMusuh3 = 5; } else { if (posisiKeMusuh == 17) { bykMusuh = 6; _root.jenisMusuh1 = 6; _root.jenisMusuh2 = 6; _root.jenisMusuh3 = 6; _root.jenisMusuh4 = 5; _root.jenisMusuh5 = 5; _root.jenisMusuh6 = 5; } else { if (posisiKeMusuh == 18) { bykMusuh = 1; _root.jenisMusuh1 = 11; } else { if (posisiKeMusuh == 19) { bykMusuh = 2; _root.jenisMusuh1 = 12; _root.jenisMusuh2 = 12; } else { if (posisiKeMusuh == 20) { bykMusuh = 3; _root.jenisMusuh1 = 12; _root.jenisMusuh2 = 12; _root.jenisMusuh3 = 12; } else { if (posisiKeMusuh == 21) { bykMusuh = 4; _root.jenisMusuh1 = 12; _root.jenisMusuh2 = 12; _root.jenisMusuh3 = 12; _root.jenisMusuh4 = 12; } else { if (posisiKeMusuh == 22) { bykMusuh = 3; _root.jenisMusuh1 = 12; _root.jenisMusuh2 = 12; _root.jenisMusuh3 = 13; } else { if (posisiKeMusuh == 23) { bykMusuh = 2; _root.jenisMusuh1 = 14; _root.jenisMusuh2 = 14; } else { if (posisiKeMusuh == 24) { bykMusuh = 3; _root.jenisMusuh1 = 14; _root.jenisMusuh2 = 14; _root.jenisMusuh3 = 14; } else { if (posisiKeMusuh == 25) { bykMusuh = 4; _root.jenisMusuh1 = 14; _root.jenisMusuh2 = 14; _root.jenisMusuh3 = 14; _root.jenisMusuh4 = 14; } else { if (posisiKeMusuh == 26) { bykMusuh = 1; _root.jenisMusuh1 = 15; } else { if (posisiKeMusuh == 27) { bykMusuh = 6; _root.jenisMusuh1 = 16; _root.jenisMusuh2 = 16; _root.jenisMusuh3 = 16; _root.jenisMusuh4 = 16; _root.jenisMusuh5 = 16; _root.jenisMusuh6 = 16; } else { if (posisiKeMusuh == 28) { bykMusuh = 3; _root.jenisMusuh1 = 15; _root.jenisMusuh2 = 15; _root.jenisMusuh3 = 15; } else { if (posisiKeMusuh == 29) { bykMusuh = 2; _root.jenisMusuh1 = 17; _root.jenisMusuh2 = 18; } else { if (posisiKeMusuh == 30) { bykMusuh = 2; _root.jenisMusuh1 = 19; _root.jenisMusuh2 = 19; } else { if (posisiKeMusuh == 31) { bykMusuh = 3; _root.jenisMusuh1 = 19; _root.jenisMusuh2 = 19; _root.jenisMusuh3 = 20; } else { if (posisiKeMusuh == 32) { bykMusuh = 4; _root.jenisMusuh1 = 19; _root.jenisMusuh2 = 19; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 20; } else { if (posisiKeMusuh == 33) { bykMusuh = 6; _root.jenisMusuh1 = 19; _root.jenisMusuh2 = 19; _root.jenisMusuh3 = 19; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 20; _root.jenisMusuh6 = 20; } else { if (posisiKeMusuh == 34) { bykMusuh = 2; _root.jenisMusuh1 = 21; _root.jenisMusuh2 = 21; } else { if (posisiKeMusuh == 35) { bykMusuh = 4; _root.jenisMusuh1 = 21; _root.jenisMusuh2 = 21; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 20; } else { if (posisiKeMusuh == 36) { bykMusuh = 6; _root.jenisMusuh1 = 21; _root.jenisMusuh2 = 21; _root.jenisMusuh3 = 21; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 20; _root.jenisMusuh6 = 20; } else { if (posisiKeMusuh == 37) { bykMusuh = 6; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 20; _root.jenisMusuh6 = 20; } else { if (posisiKeMusuh == 38) { bykMusuh = 1; _root.jenisMusuh1 = 22; } else { if (posisiKeMusuh == 39) { bykMusuh = 2; _root.jenisMusuh1 = 23; _root.jenisMusuh2 = 23; } else { if (posisiKeMusuh == 40) { bykMusuh = 2; _root.jenisMusuh1 = 24; _root.jenisMusuh2 = 24; } else { if (posisiKeMusuh == 41) { bykMusuh = 4; _root.jenisMusuh1 = 23; _root.jenisMusuh2 = 23; _root.jenisMusuh3 = 24; _root.jenisMusuh4 = 24; } else { if (posisiKeMusuh == 42) { bykMusuh = 4; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 13; } else { if (posisiKeMusuh == 43) { bykMusuh = 5; _root.jenisMusuh1 = 16; _root.jenisMusuh2 = 16; _root.jenisMusuh3 = 16; _root.jenisMusuh4 = 14; _root.jenisMusuh5 = 14; } else { if (posisiKeMusuh == 44) { bykMusuh = 6; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 4; _root.jenisMusuh4 = 4; _root.jenisMusuh5 = 4; _root.jenisMusuh6 = 15; } else { if (posisiKeMusuh == 45) { bykMusuh = 6; _root.jenisMusuh1 = 9; _root.jenisMusuh2 = 9; _root.jenisMusuh3 = 8; _root.jenisMusuh4 = 8; _root.jenisMusuh5 = 9; _root.jenisMusuh6 = 9; } else { if (posisiKeMusuh == 46) { bykMusuh = 4; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 11; } else { if (posisiKeMusuh == 47) { bykMusuh = 5; _root.jenisMusuh1 = 12; _root.jenisMusuh2 = 12; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 20; } else { if (posisiKeMusuh == 48) { bykMusuh = 6; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 15; _root.jenisMusuh6 = 20; } else { if (posisiKeMusuh == 49) { bykMusuh = 6; _root.jenisMusuh1 = 16; _root.jenisMusuh2 = 16; _root.jenisMusuh3 = 16; _root.jenisMusuh4 = 20; _root.jenisMusuh5 = 20; _root.jenisMusuh6 = 20; } else { if (posisiKeMusuh == 50) { bykMusuh = 6; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 4; _root.jenisMusuh3 = 21; _root.jenisMusuh4 = 24; _root.jenisMusuh5 = 3; _root.jenisMusuh6 = 23; } else { if (posisiKeMusuh == 51) { bykMusuh = 6; _root.jenisMusuh1 = 20; _root.jenisMusuh2 = 20; _root.jenisMusuh3 = 20; _root.jenisMusuh4 = 24; _root.jenisMusuh5 = 24; _root.jenisMusuh6 = 24; } else { if (posisiKeMusuh == 52) { bykMusuh = 1; _root.jenisMusuh1 = 25; } else { if (posisiKeMusuh == 53) { bykMusuh = 1; _root.jenisMusuh1 = 26; } else { if (posisiKeMusuh == 54) { bykMusuh = 1; _root.jenisMusuh1 = 27; } else { if (posisiKeMusuh == 55) { bykMusuh = 1; _root.jenisMusuh1 = 28; } else { if (posisiKeMusuh == 56) { bykMusuh = 1; _root.jenisMusuh1 = 29; } else { if (posisiKeMusuh == 57) { bykMusuh = 1; _root.jenisMusuh1 = 30; } else { if (posisiKeMusuh == 58) { bykMusuh = 1; _root.jenisMusuh1 = 31; } else { if (posisiKeMusuh == 59) { bykMusuh = 1; _root.jenisMusuh1 = 32; } else { if (posisiKeMusuh == 60) { bykMusuh = 1; _root.jenisMusuh1 = 33; } else { if (posisiKeMusuh == 61) { bykMusuh = 1; _root.jenisMusuh1 = 34; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } musuh_mc.gotoAndStop(posisiKeMusuh); i = 1; while (i <= bykMusuh) { musuh_mc['musuh' + i].posisiAwalX = musuh_mc['musuh' + i]._x; musuh_mc['musuh' + i].posisiAwalY = musuh_mc['musuh' + i]._y; musuh_mc['musuh' + i].scaleKiniX = musuh_mc['musuh' + i]._xscale; musuh_mc['musuh' + i].scaleKiniX2 = musuh_mc['musuh' + i]._xscale * 0.5; musuh_mc['musuh' + i].scaleKiniY = musuh_mc['musuh' + i]._yscale; musuh_mc['musuh' + i].scaleKiniY2 = musuh_mc['musuh' + i]._yscale * 0.5; if (duniaBerubah == false) { musuh_mc['musuh' + i].tranceMulai = false; musuh_mc['musuh' + i].sedangTrance = false; musuh_mc['musuh' + i].xpersenTrance = 0; musuh_mc['musuh' + i].tranceEfek._visible = false; } else { musuh_mc['musuh' + i].tranceMulai = false; musuh_mc['musuh' + i].sedangTrance = true; musuh_mc['musuh' + i].xpersenTrance = 0; musuh_mc['musuh' + i].tranceEfek._visible = true; } musuh_mc['musuh' + i].akanNyerang = false; musuh_mc['musuh' + i].punyaItem = _root['itemSteal' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].punyaSpell = _root['bisaLearn' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xfire = _root['fireEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xice = _root['iceEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xwind = _root['windEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xthunder = _root['thunderEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xearth = _root['earthEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xevil = _root['evilEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].xholy = _root['holyEffect' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].levelKe = _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].nama = _root['namaMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].job = _root['jobMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].HP = _root['kiniHPMusuh' + _root['jenisMusuh' + i]] * _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].maxHP = _root['HPMusuh' + _root['jenisMusuh' + i]] * _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].MP = _root['kiniMPMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].maxMP = _root['MPMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].keBerapa = _root['jenisMusuh' + i]; musuh_mc['musuh' + i].keTipeBerapa = i; musuh_mc['musuh' + i].batasSerang = 9; musuh_mc['musuh' + i].status1 = ''; musuh_mc['musuh' + i].status2 = ''; musuh_mc['musuh' + i].status3 = ''; if (_root['undead' + _root['jenisMusuh' + i]] == true) { musuh_mc['musuh' + i].undead = true; } else { musuh_mc['musuh' + i].undead = false; } musuh_mc['musuh' + i].angel = false; if (musuh_mc['musuh' + i].keBerapa == 28 || musuh_mc['musuh' + i].keBerapa == 29 || musuh_mc['musuh' + i].keBerapa == 30) { musuh_mc['musuh' + i].HPRegen = true; musuh_mc['musuh' + i].MPRegen = true; } else { musuh_mc['musuh' + i].HPRegen = false; musuh_mc['musuh' + i].MPRegen = false; } musuh_mc['musuh' + i].adaWall = false; if (musuh_mc['musuh' + i].keBerapa == 20) { musuh_mc['musuh' + i].adaReflect = true; } else { if (musuh_mc['musuh' + i].keBerapa == 25) { musuh_mc['musuh' + i].adaReflect = true; } else { musuh_mc['musuh' + i].adaReflect = false; } } musuh_mc['musuh' + i].sedangConfuse = false; musuh_mc['musuh' + i].sedangSlow = false; musuh_mc['musuh' + i].sedangFast = false; musuh_mc['musuh' + i].sedangBerserk = false; musuh_mc['musuh' + i].sedangSilence = false; musuh_mc['musuh' + i].delayPoison = 100; musuh_mc['musuh' + i].sedangFreeze = false; musuh_mc['musuh' + i].strength = _root['strengthMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].strengthTrance = musuh_mc['musuh' + i].strength * 2; musuh_mc['musuh' + i].vitality = _root['vitalityMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].vitalityTrance = musuh_mc['musuh' + i].vitality * 2; musuh_mc['musuh' + i].speed = _root['speedMusuh' + _root['jenisMusuh' + i]]; if (duniaBerubah == false) { _root['tranceSpeedMusuh' + _root['jenisMusuh' + i]] = 0; musuh_mc['musuh' + i].speedTrance = _root['tranceSpeedMusuh' + _root['jenisMusuh' + i]]; } else { if (duniaBerubah == false) { _root['tranceSpeedMusuh' + _root['jenisMusuh' + i]] = 100; musuh_mc['musuh' + i].speedTrance = _root['tranceSpeedMusuh' + _root['jenisMusuh' + i]]; } } musuh_mc['musuh' + i].attack = _root['attackMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].magicAttack = _root['magicAttackMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].defense = _root['defenseMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].magicDefense = _root['magicDefenseMusuh' + _root['jenisMusuh' + i]] + _root['levelMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].evade = _root['evadeMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].accuracy = _root['accuracyMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].luck = _root['luckMusuh' + _root['jenisMusuh' + i]]; musuh_mc['musuh' + i].activeKe = 1000 + random(200); if (_root['poisonEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaPoison = true; } else { musuh_mc['musuh' + i].bisaKenaPoison = false; } if (_root['angelEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaAngel = true; } else { musuh_mc['musuh' + i].bisaKenaAngel = false; } if (_root['confuseEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaConfuse = true; } else { musuh_mc['musuh' + i].bisaKenaConfuse = false; } if (_root['slowEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaSlow = true; } else { musuh_mc['musuh' + i].bisaKenaSlow = false; } if (_root['fastEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaFast = true; } else { musuh_mc['musuh' + i].bisaKenaFast = false; } if (_root['berserkEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaBerserk = true; } else { musuh_mc['musuh' + i].bisaKenaBerserk = false; } if (_root['freezeEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaFreeze = true; } else { musuh_mc['musuh' + i].bisaKenaFreeze = false; } if (_root['deathEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaDeath = true; } else { musuh_mc['musuh' + i].bisaKenaDeath = false; } if (_root['miniEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaMini = true; } else { musuh_mc['musuh' + i].bisaKenaMini = false; } if (_root['silenceEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaSilence = true; } else { musuh_mc['musuh' + i].bisaKenaSilence = false; } if (_root['curseEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaCurse = true; } else { musuh_mc['musuh' + i].bisaKenaCurse = false; } if (_root['undeadEffect' + _root['jenisMusuh' + i]] == 0) { musuh_mc['musuh' + i].bisaKenaUndead = true; } else { musuh_mc['musuh' + i].bisaKenaUndead = false; } ++i; } } function cekMusuhDapatBattle() { dapatUring = new Array(); dapatExp = new Array(); dapatItem = new Array(); dapatServant = new Array(); dapatUring[1] = 250; dapatExp[1] = 500; dapatItem[1] = 1; dapatServant[1] = 0; dapatUring[2] = 300; dapatExp[2] = 600; dapatItem[2] = 4; dapatServant[2] = 0; dapatUring[3] = 1500; dapatExp[3] = 1500; dapatItem[3] = 7; dapatServant[3] = 0; dapatUring[4] = 500; dapatExp[4] = 700; dapatItem[4] = 8; dapatServant[4] = 0; dapatUring[5] = 800; dapatExp[5] = 900; dapatItem[5] = 10; dapatServant[5] = 0; dapatUring[6] = 1000; dapatExp[6] = 1000; dapatItem[6] = 11; dapatServant[6] = 0; dapatUring[7] = 1500; dapatExp[7] = 1250; dapatItem[7] = 12; dapatServant[7] = 0; dapatUring[8] = 1750; dapatExp[8] = 1500; dapatItem[8] = 22; dapatServant[8] = 0; dapatUring[9] = 3000; dapatExp[9] = 1750; dapatItem[9] = 22; dapatServant[9] = 0; dapatUring[10] = 3500; dapatExp[10] = 2000; dapatItem[10] = 59; dapatServant[10] = 0; dapatUring[11] = 5000; dapatExp[11] = 4000; dapatItem[11] = 68; dapatServant[11] = 0; dapatUring[12] = 2500; dapatExp[12] = 2500; dapatItem[12] = 23; dapatServant[12] = 0; dapatUring[13] = 3500; dapatExp[13] = 3000; dapatItem[13] = 24; dapatServant[13] = 0; dapatUring[14] = 4000; dapatExp[14] = 3500; dapatItem[14] = 67; dapatServant[14] = 0; dapatUring[15] = 5500; dapatExp[15] = 5500; dapatItem[15] = 67; dapatServant[15] = 0; dapatUring[16] = 4000; dapatExp[16] = 2500; dapatItem[16] = 54; dapatServant[16] = 500; dapatUring[17] = 4500; dapatExp[17] = 3000; dapatItem[17] = 57; dapatServant[17] = 750; dapatUring[18] = 5000; dapatExp[18] = 5000; dapatItem[18] = 71; dapatServant[18] = 1000; dapatUring[19] = 4000; dapatExp[19] = 2500; dapatItem[19] = 2; dapatServant[19] = 1500; dapatUring[20] = 4500; dapatExp[20] = 3500; dapatItem[20] = 5; dapatServant[20] = 1700; dapatUring[21] = 4500; dapatExp[21] = 3000; dapatItem[21] = 14; dapatServant[21] = 2000; dapatUring[22] = 5000; dapatExp[22] = 7500; dapatItem[22] = 76; dapatServant[22] = 3000; dapatUring[23] = 10000; dapatExp[23] = 5000; dapatItem[23] = 74; dapatServant[23] = 8000; dapatUring[24] = 10000; dapatExp[24] = 5000; dapatItem[24] = 73; dapatServant[24] = 10000; dapatUring[25] = 10000; dapatExp[25] = 5000; dapatItem[25] = 39; dapatServant[25] = 12000; dapatUring[26] = 10000; dapatExp[26] = 5000; dapatItem[26] = 43; dapatServant[26] = 0; dapatUring[27] = 50000; dapatExp[27] = 7500; dapatItem[27] = 28; dapatServant[27] = 15000; dapatUring[28] = 0; dapatExp[28] = 0; dapatItem[28] = 39; dapatServant[28] = 20000; dapatUring[29] = 100000; dapatExp[29] = 15000; dapatItem[29] = 42; dapatServant[29] = 5000; dapatUring[30] = 2000; dapatExp[30] = 5000; dapatItem[30] = 40; dapatServant[30] = 500; dapatUring[31] = 4000; dapatExp[31] = 6000; dapatItem[31] = 59; dapatServant[31] = 6000; dapatUring[32] = 5000; dapatExp[32] = 7000; dapatItem[32] = 60; dapatServant[32] = 7000; dapatUring[33] = 5000; dapatExp[33] = 7000; dapatItem[33] = 61; dapatServant[33] = 7000; dapatUring[34] = 5500; dapatExp[34] = 7500; dapatItem[34] = 82; dapatServant[34] = 7500; dapatUring[35] = 5500; dapatExp[35] = 7500; dapatItem[35] = 55; dapatServant[35] = 7500; dapatUring[36] = 5500; dapatExp[36] = 7500; dapatItem[36] = 63; dapatServant[36] = 7500; dapatUring[37] = 5500; dapatExp[37] = 7500; dapatItem[37] = 64; dapatServant[37] = 7500; dapatUring[38] = 0; dapatExp[38] = 0; dapatItem[38] = 60; dapatServant[38] = 10000; dapatUring[39] = 10000; dapatExp[39] = 15000; dapatItem[39] = 59; dapatServant[39] = 4000; dapatUring[40] = 15000; dapatExp[40] = 10000; dapatItem[40] = 36; dapatServant[40] = 6000; dapatUring[41] = 15000; dapatExp[41] = 15000; dapatItem[41] = 71; dapatServant[41] = 8000; dapatUring[42] = 5000; dapatExp[42] = 5000; dapatItem[42] = 44; dapatServant[42] = 5000; dapatUring[43] = 6000; dapatExp[43] = 6000; dapatItem[43] = 45; dapatServant[43] = 6000; dapatUring[44] = 7000; dapatExp[44] = 7000; dapatItem[44] = 46; dapatServant[44] = 7000; dapatUring[45] = 8000; dapatExp[45] = 8000; dapatItem[45] = 47; dapatServant[45] = 8000; dapatUring[46] = 9000; dapatExp[46] = 9000; dapatItem[46] = 48; dapatServant[46] = 9000; dapatUring[47] = 10000; dapatExp[47] = 10000; dapatItem[47] = 49; dapatServant[47] = 10000; dapatUring[48] = 11000; dapatExp[48] = 11000; dapatItem[48] = 50; dapatServant[48] = 11000; dapatUring[49] = 12000; dapatExp[49] = 12000; dapatItem[49] = 51; dapatServant[49] = 12000; dapatUring[50] = 13000; dapatExp[50] = 13000; dapatItem[50] = 52; dapatServant[50] = 13000; dapatUring[51] = 14000; dapatExp[51] = 14000; dapatItem[51] = 53; dapatServant[51] = 14000; dapatUring[52] = 15000; dapatExp[52] = 15000; dapatItem[52] = 69; dapatServant[52] = 15000; dapatUring[53] = 8500; dapatExp[53] = 8500; dapatItem[53] = 67; dapatServant[53] = 8500; dapatUring[54] = 9500; dapatExp[54] = 9500; dapatItem[54] = 71; dapatServant[54] = 10000; dapatUring[55] = 12000; dapatExp[55] = 12000; dapatItem[55] = 65; dapatServant[55] = 10000; dapatUring[56] = 14000; dapatExp[56] = 14000; dapatItem[56] = 79; dapatServant[56] = 12000; dapatUring[57] = 16000; dapatExp[57] = 16000; dapatItem[57] = 41; dapatServant[57] = 15000; dapatUring[58] = 55000; dapatExp[58] = 55000; dapatItem[58] = 70; dapatServant[58] = 50000; dapatUring[59] = 0; dapatExp[59] = 0; dapatItem[59] = 0; dapatServant[59] = 0; dapatUring[60] = 0; dapatExp[60] = 0; dapatItem[60] = 0; dapatServant[60] = 0; dapatUring[61] = 0; dapatExp[61] = 0; dapatItem[61] = 83; dapatServant[61] = 0; } } frame 399 { function cekItemBisa() { action_mc.xinfo = ''; action_mc.cancel_btn.onRelease = function () { backKlik(); sedangPause = false; commandAda(true); action_mc._visible = false; }; action_mc.next_btn.onRelease = function () { backKlik(); if (halamanKe == 1) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 1; } } } cekHalaman(); }; action_mc.prev_btn.onRelease = function () { backKlik(); if (halamanKe == 1) { halamanKe = 3; } else { if (halamanKe == 3) { halamanKe = 2; } else { if (halamanKe == 2) { halamanKe = 1; } } } cekHalaman(); }; masukItem = new Array(); tipeItem = new Array(); keItem = 1; i = 1; while (i <= 83) { if (_root['itemPunya' + i] > 0) { masukItem[keItem] = i; tipeItem[keItem] = 'Item'; ++keItem; } ++i; } halamanKe = 1; cekHalaman(); } function cekHalaman() { action_mc.pageKe = 'Page: ' + halamanKe + '/3'; i = 1; while (i <= 30) { action_mc['item' + i]._visible = false; action_mc['item' + i].tandaList._visible = false; ++i; } if (halamanKe == 1) { i = 1; while (i <= 30) { if (masukItem[i] != undefined) { action_mc['item' + i]._visible = true; if (tipeItem[i] == 'Item') { action_mc['item' + i].namaItem = namaItem[masukItem[i]]; action_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Spell') { action_mc['item' + i].namaItem = namaSpell[masukItem[i]]; action_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Weapon') { action_mc['item' + i].namaItem = namaWeapon[masukItem[i]]; action_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Shield') { action_mc['item' + i].namaItem = namaShield[masukItem[i]]; action_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Armor') { action_mc['item' + i].namaItem = namaArmor[masukItem[i]]; action_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i]]; } else { if (tipeItem[i] == 'Finery') { action_mc['item' + i].namaItem = namaFinery[masukItem[i]]; action_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i]]; } } } } } } action_mc['item' + i].keBerapa = masukItem[i]; action_mc['item' + i].tipeBerapa = tipeItem[i]; action_mc['item' + i].onRelease = klikItem; cekItemBisaKlik(masukItem[i]); } ++i; } } else { if (halamanKe == 2) { i = 1; while (i <= 30) { if (masukItem[i + 30] != undefined) { action_mc['item' + i]._visible = true; if (tipeItem[i + 30] == 'Item') { action_mc['item' + i].namaItem = namaItem[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Spell') { action_mc['item' + i].namaItem = namaSpell[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Weapon') { action_mc['item' + i].namaItem = namaWeapon[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Shield') { action_mc['item' + i].namaItem = namaShield[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Armor') { action_mc['item' + i].namaItem = namaArmor[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 30]]; } else { if (tipeItem[i + 30] == 'Finery') { action_mc['item' + i].namaItem = namaFinery[masukItem[i + 30]]; action_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 30]]; } } } } } } action_mc['item' + i].keBerapa = masukItem[i + 30]; action_mc['item' + i].tipeBerapa = tipeItem[i + 30]; action_mc['item' + i].onRelease = klikItem; cekItemBisaKlik(masukItem[i + 30]); } ++i; } } else { if (halamanKe == 3) { i = 1; while (i <= 30) { if (masukItem[i + 60] != undefined) { action_mc['item' + i]._visible = true; if (tipeItem[i + 60] == 'Item') { action_mc['item' + i].namaItem = namaItem[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['itemPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Spell') { action_mc['item' + i].namaItem = namaSpell[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['spellPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Weapon') { action_mc['item' + i].namaItem = namaWeapon[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['weaponPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Shield') { action_mc['item' + i].namaItem = namaShield[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['shieldPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Armor') { action_mc['item' + i].namaItem = namaArmor[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['armorPunya' + masukItem[i + 60]]; } else { if (tipeItem[i + 60] == 'Finery') { action_mc['item' + i].namaItem = namaFinery[masukItem[i + 60]]; action_mc['item' + i].jumlah = _root['fineryPunya' + masukItem[i + 60]]; } } } } } } action_mc['item' + i].keBerapa = masukItem[i + 60]; action_mc['item' + i].tipeBerapa = tipeItem[i + 60]; action_mc['item' + i].onRelease = klikItem; cekItemBisaKlik(masukItem[i + 60]); } ++i; } } } } } function cekItemBisaKlik(windi) { if (windi == 7 || windi == 11 || windi == 12 || windi == 13 || windi == 14 || windi == 15 || windi == 16 || windi == 17 || windi == 18 || windi == 19 || windi == 20 || windi == 24 || windi == 25 || windi == 26 || windi == 27 || windi == 28 || windi == 29 || windi == 30 || windi == 31 || windi == 32 || windi == 59 || windi == 60 || windi == 61 || windi == 62 || windi == 63 || windi == 64 || windi == 65 || windi == 66 || windi == 67 || windi == 68 || windi == 69 || windi == 70 || windi == 75 || windi == 76 || windi == 77 || windi == 78 || windi == 79 || windi == 80 || windi == 81 || windi == 82 || windi == 83) { action_mc['item' + i].enabled = false; action_mc['item' + i]._alpha = 50; } else { action_mc['item' + i].enabled = true; action_mc['item' + i]._alpha = 100; } } function klikItem() { if (this.tandaList._visible == false) { i = 1; while (i <= 30) { action_mc['item' + i].tandaList._visible = false; ++i; } this.tandaList._visible = true; if (this.tipeBerapa == 'Item') { action_mc.xinfo = infoItem[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Spell') { action_mc.xinfo = infoSpell[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Weapon') { action_mc.xinfo = infoWeapon[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Shield') { action_mc.xinfo = infoShield[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Armor') { action_mc.xinfo = infoArmor[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } else { if (this.tipeBerapa == 'Finery') { action_mc.xinfo = infoFinery[this.keBerapa] + ' (' + this.tipeBerapa + ')'; } } } } } } yangDiklik = this.tipeBerapa; yangPosisi = this.keBerapa; yangItemPos = this; } else { if (yangDiklik == 'Item') { if (yangPosisi == 1 || yangPosisi == 2 || yangPosisi == 3 || yangPosisi == 4 || yangPosisi == 5 || yangPosisi == 6 || yangPosisi == 8 || yangPosisi == 9 || yangPosisi == 10 || yangPosisi == 33 || yangPosisi == 35 || yangPosisi == 36 || yangPosisi == 37 || yangPosisi == 38 || yangPosisi == 39 || yangPosisi == 40 || yangPosisi == 71 || yangPosisi == 72 || yangPosisi == 73 || yangPosisi == 74) { jenisItemPilihan = 'individu'; } else { if (yangPosisi == 21 || yangPosisi == 22 || yangPosisi == 23 || yangPosisi == 41 || yangPosisi == 42 || yangPosisi == 43 || yangPosisi == 44 || yangPosisi == 45 || yangPosisi == 46 || yangPosisi == 47 || yangPosisi == 48 || yangPosisi == 49 || yangPosisi == 50 || yangPosisi == 51 || yangPosisi == 52 || yangPosisi == 53 || yangPosisi == 54 || yangPosisi == 55 || yangPosisi == 56 || yangPosisi == 57 || yangPosisi == 58) { jenisItemPilihan = 'masal'; } else { if (yangPosisi == 34) { jenisItemPilihan = 'escape'; } } } if (jenisItemPilihan == 'individu') { pilihanItemKe = yangPosisi; sedangPause = false; commandAda(false); action_mc._visible = false; cekSiapa(); } else { if (jenisItemPilihan == 'masal') { pilihanItemKe = yangPosisi; sedangPause = false; commandAda(true); action_mc._visible = false; cekSerangSemua(4); } else { if (jenisItemPilihan == 'escape') { if (_root['bisaEscape' + posisiKeMusuh] == true) { pilihanItemKe = yangPosisi; --_root['itemPunya' + pilihanItemKe]; action_mc._visible = false; cekEscape(); } else { action_mc.xinfo = 'Can\'t Escape'; } } } } } } } function cekGagal() { gagalItem = true; } } frame 399 { function actionSpell(indi, indi2, indi3) { if (indi3 != 'dual') { sedangPause = true; commandAda(false); action_mc._visible = true; action_mc.gotoAndStop(1); action_mc.xpesan = ''; } pasangKeSlot = slotMagicArmor[_root['headPasang' + indi]]; gabungSlot1 = false; gabungSlot2 = false; gabungSlot3 = false; gabungSlot4 = false; if (pasangKeSlot == 1) { bykSlot = 2; } else { if (pasangKeSlot == 2) { bykSlot = 1; gabungSlot1 = true; bykGabung1 = 2; } else { if (pasangKeSlot == 3) { bykSlot = 3; } else { if (pasangKeSlot == 4) { bykSlot = 2; gabungSlot1 = true; bykGabung1 = 2; } else { if (pasangKeSlot == 5) { bykSlot = 4; } else { if (pasangKeSlot == 6) { bykSlot = 2; gabungSlot1 = true; bykGabung1 = 2; gabungSlot2 = true; bykGabung2 = 2; } else { if (pasangKeSlot == 7) { bykSlot = 5; } else { if (pasangKeSlot == 8) { bykSlot = 3; gabungSlot1 = true; bykGabung1 = 2; gabungSlot2 = true; bykGabung2 = 2; } else { if (pasangKeSlot == 9) { bykSlot = 6; } else { if (pasangKeSlot == 10) { bykSlot = 3; gabungSlot1 = true; bykGabung1 = 2; gabungSlot2 = true; bykGabung2 = 2; gabungSlot3 = true; bykGabung3 = 2; } else { if (pasangKeSlot == 11) { bykSlot = 8; } else { if (pasangKeSlot == 12) { bykSlot = 4; gabungSlot1 = true; bykGabung1 = 2; gabungSlot2 = true; bykGabung2 = 2; gabungSlot3 = true; bykGabung3 = 2; gabungSlot4 = true; bykGabung4 = 2; } else { if (pasangKeSlot == 13) { bykSlot = 3; gabungSlot1 = true; bykGabung1 = 3; gabungSlot2 = true; bykGabung2 = 3; gabungSlot3 = true; bykGabung3 = 2; } else { if (pasangKeSlot == 14) { bykSlot = 2; gabungSlot1 = true; bykGabung1 = 4; gabungSlot2 = true; bykGabung2 = 4; } } } } } } } } } } } } } } i = 1; while (i <= 8) { action_mc['spellGabung' + i]._visible = false; ++i; } i = 1; while (i <= bykSlot) { action_mc['spellGabung' + i]._visible = true; ++i; } slotMagic1 = new Array(); slotMagic2 = new Array(); slotMagic3 = new Array(); slotMagic4 = new Array(); slotMagic5 = new Array(); slotMagic6 = new Array(); slotMagic7 = new Array(); slotMagic8 = new Array(); if (pasangKeSlot == 1) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; } else { if (pasangKeSlot == 2) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; } else { if (pasangKeSlot == 3) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; slotMagic3[0] = _root['spellPasang' + indi + '3']; } else { if (pasangKeSlot == 4) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic2[0] = _root['spellPasang' + indi + '3']; } else { if (pasangKeSlot == 5) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; slotMagic3[0] = _root['spellPasang' + indi + '3']; slotMagic4[0] = _root['spellPasang' + indi + '4']; } else { if (pasangKeSlot == 6) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic2[0] = _root['spellPasang' + indi + '3']; slotMagic2[1] = _root['spellPasang' + indi + '4']; } else { if (pasangKeSlot == 7) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; slotMagic3[0] = _root['spellPasang' + indi + '3']; slotMagic4[0] = _root['spellPasang' + indi + '4']; slotMagic5[0] = _root['spellPasang' + indi + '5']; } else { if (pasangKeSlot == 8) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic2[0] = _root['spellPasang' + indi + '3']; slotMagic2[1] = _root['spellPasang' + indi + '4']; slotMagic3[0] = _root['spellPasang' + indi + '5']; } else { if (pasangKeSlot == 9) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; slotMagic3[0] = _root['spellPasang' + indi + '3']; slotMagic4[0] = _root['spellPasang' + indi + '4']; slotMagic5[0] = _root['spellPasang' + indi + '5']; slotMagic6[0] = _root['spellPasang' + indi + '6']; } else { if (pasangKeSlot == 10) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic2[0] = _root['spellPasang' + indi + '3']; slotMagic2[1] = _root['spellPasang' + indi + '4']; slotMagic3[0] = _root['spellPasang' + indi + '5']; slotMagic3[1] = _root['spellPasang' + indi + '6']; } else { if (pasangKeSlot == 11) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic2[0] = _root['spellPasang' + indi + '2']; slotMagic3[0] = _root['spellPasang' + indi + '3']; slotMagic4[0] = _root['spellPasang' + indi + '4']; slotMagic5[0] = _root['spellPasang' + indi + '5']; slotMagic6[0] = _root['spellPasang' + indi + '6']; slotMagic7[0] = _root['spellPasang' + indi + '7']; slotMagic8[0] = _root['spellPasang' + indi + '8']; } else { if (pasangKeSlot == 12) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic2[0] = _root['spellPasang' + indi + '3']; slotMagic2[1] = _root['spellPasang' + indi + '4']; slotMagic3[0] = _root['spellPasang' + indi + '5']; slotMagic3[1] = _root['spellPasang' + indi + '6']; slotMagic4[0] = _root['spellPasang' + indi + '7']; slotMagic4[1] = _root['spellPasang' + indi + '8']; } else { if (pasangKeSlot == 13) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic1[2] = _root['spellPasang' + indi + '3']; slotMagic2[0] = _root['spellPasang' + indi + '4']; slotMagic2[1] = _root['spellPasang' + indi + '5']; slotMagic2[2] = _root['spellPasang' + indi + '6']; slotMagic3[0] = _root['spellPasang' + indi + '7']; slotMagic3[1] = _root['spellPasang' + indi + '8']; } else { if (pasangKeSlot == 14) { slotMagic1[0] = _root['spellPasang' + indi + '1']; slotMagic1[1] = _root['spellPasang' + indi + '2']; slotMagic1[2] = _root['spellPasang' + indi + '3']; slotMagic1[3] = _root['spellPasang' + indi + '4']; slotMagic2[0] = _root['spellPasang' + indi + '5']; slotMagic2[1] = _root['spellPasang' + indi + '6']; slotMagic2[2] = _root['spellPasang' + indi + '7']; slotMagic2[3] = _root['spellPasang' + indi + '8']; } } } } } } } } } } } } } } i = 1; while (i <= bykSlot) { _root['hargaMPKe' + i] = 0; action_mc['spellGabung' + i].namaSpell = ''; ++i; } i = 1; while (i <= bykSlot) { j = 0; while (j <= 4) { if (i == 1) { if (slotMagic1[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic1[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic1[j]]; } } else { if (i == 2) { if (slotMagic2[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic2[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic2[j]]; } } else { if (i == 3) { if (slotMagic3[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic3[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic3[j]]; } } else { if (i == 4) { if (slotMagic4[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic4[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic4[j]]; } } else { if (i == 5) { if (slotMagic5[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic5[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic5[j]]; } } else { if (i == 6) { if (slotMagic6[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic6[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic6[j]]; } } else { if (i == 7) { if (slotMagic7[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic7[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic7[j]]; } } else { if (i == 8) { if (slotMagic7[j] != undefined) { action_mc['spellGabung' + i].namaSpell += namaSpell[slotMagic8[j]] + ' '; _root['hargaMPKe' + i] += costMP[slotMagic8[j]]; } } } } } } } } } ++j; } penguranganMP = 0; ji = 1; while (ji <= 4) { if (_root['fineryPasang' + indi + ji] == 22) { penguranganMP += 0.1; } else { if (_root['fineryPasang' + indi + ji] == 23) { penguranganMP += 0.15; } else { if (_root['fineryPasang' + indi + ji] == 24) { penguranganMP += 0.2; } } } ++ji; } totalPengurangan = Math.ceil(_root['hargaMPKe' + i] * penguranganMP); _root['hargaMPKe' + i] -= totalPengurangan; ji = 1; while (ji <= 4) { xi = 1; while (xi <= bykJagoan) { if (_root['fineryPasang' + _root['party' + xi] + ji] == 37) { _root['hargaMPKe' + i] = 1; } ++xi; } ++ji; } action_mc['spellGabung' + i].hargaMP = 'MP: ' + _root['hargaMPKe' + i]; ++i; } i = 1; while (i <= bykSlot) { if (action_mc['spellGabung' + i].namaSpell == ' ' || action_mc['spellGabung' + i].namaSpell == '' || action_mc['spellGabung' + i].namaSpell == 'Empty' || action_mc['spellGabung' + i].namaSpell == 'Empty ') { action_mc['spellGabung' + i]._visible = false; } else { action_mc['spellGabung' + i].onRelease = klikActionSpell; action_mc['spellGabung' + i].onRollOver = function () { this.indiSpell.gotoAndStop(2); }; action_mc['spellGabung' + i].onRollOut = function () { this.indiSpell.gotoAndStop(1); }; } ++i; } kosongSemuaGak = 0; i = 0; while (i <= 3) { if (slotMagic1[i] == 0) { ++kosongSemuaGak; } ++i; } if (kosongSemuaGak == slotMagic1.length) { action_mc.spellGabung1._visible = false; } kosongSemuaGak = 0; i = 0; while (i <= 3) { if (slotMagic2[i] == 0) { ++kosongSemuaGak; } ++i; } if (kosongSemuaGak == slotMagic2.length) { action_mc.spellGabung2._visible = false; } kosongSemuaGak = 0; i = 0; while (i <= 3) { if (slotMagic3[i] == 0) { ++kosongSemuaGak; } ++i; } if (kosongSemuaGak == slotMagic3.length) { action_mc.spellGabung3._visible = false; } kosongSemuaGak = 0; i = 0; while (i <= 3) { if (slotMagic4[i] == 0) { ++kosongSemuaGak; } ++i; } if (kosongSemuaGak == slotMagic4.length) { action_mc.spellGabung4._visible = false; } action_mc.xkarakterMP = 'MP: ' + _root['jagoan' + indi2].MP; action_mc.cancel_btn.onRelease = function () { backKlik(); sedangPause = false; commandAda(true); action_mc._visible = false; }; } } frame 399 { function cekKalkulasi3(pilihTipeSerangan, ygSerang, ygTahan, siapaKena, tipeItemKe, elementSerang) { backSpell(); pilihMagicItem = 0; tipeActionItem = 1; damageTotal3 = 'Kosong'; damageTotal = 0; if (pilihTipeSerangan == 4) { if (tipeItemKe == 21) { powerAttack = 2000 + random(500); damageTotal = powerAttack; pilihMagicItem = 100; } else { if (tipeItemKe == 22) { powerAttack = 4000 + random(1000); damageTotal = powerAttack; pilihMagicItem = 101; } else { if (tipeItemKe == 23) { powerAttack = 8000 + random(2000); damageTotal = powerAttack; pilihMagicItem = 102; } else { if (tipeItemKe == 44) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 3; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 1; } else { if (tipeItemKe == 45) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 3; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 4; } else { if (tipeItemKe == 46) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 3; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 7; } else { if (tipeItemKe == 47) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 3.5; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 10; } else { if (tipeItemKe == 48) { if (ygTahan.bisaKenaPoison == true) { gagalEfek = true; z = 1; while (z <= 3) { if (ygTahan['status' + z] == '') { ygTahan['status' + z] = 'POISON'; damageTotal3 = 'Poisoned'; gagalEfek = false; z = 3; } else { if (ygTahan['status' + z] == 'POISON') { gagalEfek = true; z = 3; } } ++z; } if (gagalEfek == true) { damageTotal = 0; } } else { damageTotal = 0; } if (damageTotal != 0) { powerAttack = ygSerang.magicAttack * ygSerang.strength; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } } pilihMagicItem = 11; } else { if (tipeItemKe == 49) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 5; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 13; } else { if (tipeItemKe == 50) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 5; powerDefense = 0; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 12; } else { if (tipeItemKe == 51) { if (ygTahan.bisaKenaCurse == true) { z = 1; while (z <= 3) { rand = random(100); if (rand <= 80) { if (ygTahan['status' + z] == '') { ygTahan['status' + z] = 'CURSE'; damageTotal3 = 'Curse'; z = 3; } else { if (ygTahan['status' + z] == 'CURSE') { z = 3; } } } ++z; } } pilihMagicItem = 14; } else { if (tipeItemKe == 52) { if (ygTahan.adaWall == false) { ygTahan.adaWall = true; ygTahan.defense *= 2; ygTahan.magicDefense *= 2; damageTotal3 = 'Protector'; } else { damageTotal = 0; } pilihMagicItem = 17; } else { if (tipeItemKe == 53) { if (ygTahan.adaReflect == false) { ygTahan.adaReflect = true; damageTotal3 = 'Reflector'; } else { damageTotal = 0; } pilihMagicItem = 18; } else { if (tipeItemKe == 54) { if (ygTahan.bisaKenaSlow == true) { z = 1; while (z <= 3) { if (ygTahan['status' + z] == '') { ygTahan['status' + z] = 'SLOW'; damageTotal3 = 'Slow'; z = 3; } else { if (ygTahan['status' + z] == 'SLOW') { z = 3; } } ++z; } } pilihMagicItem = 21; } else { if (tipeItemKe == 55) { if (ygTahan.bisaKenaFast == true) { z = 1; while (z <= 3) { if (ygTahan['status' + z] == '') { ygTahan['status' + z] = 'FAST'; damageTotal3 = 'Fast'; z = 3; } else { if (ygTahan['status' + z] == 'FAST') { z = 3; damageTotal = 0; } } ++z; } } else { damageTotal = 0; } pilihMagicItem = 22; } else { if (tipeItemKe == 56) { if (ygTahan.bisaKenaDeath == true) { damageTotal = ygTahan.maxHP * 2; damageTotal3 = 'Death'; } } else { if (tipeItemKe == 57) { if (ygTahan.bisaKenaFreeze == true) { z = 1; while (z <= 3) { if (ygTahan['status' + z] == '') { ygTahan['status' + z] = 'FREEZE'; damageTotal3 = 'Freeze'; z = 3; } else { if (ygTahan['status' + z] == 'FREEZE') { z = 3; } } ++z; } } pilihMagicItem = 24; } else { if (tipeItemKe == 58) { powerAttack = ygSerang.magicAttack * ygSerang.strength * 4; powerDefense = ygTahan.magicDefense * ygTahan.vitality; randSerang = random(100) + 100; if (powerAttack - powerDefense <= randSerang) { damageTotal = Math.ceil(randSerang); } else { damageTotal = Math.ceil(powerAttack - powerDefense); } pilihMagicItem = 28; } } } } } } } } } } } } } } } } } } cekElement(elementSerang, ygTahan); damageTotal *= efekElement; damageTotal = Math.ceil(damageTotal); } } } frame 399 { function cekKalkulasi2(pilihTipeSerangan, ygSerang, ygTahan, siapaKena, tipeItemKe) { backSpell2(); pilihMagicItem = 0; tipeActionItem = 1; if (pilihTipeSerangan == 4) { if (tipeItemKe == 1) { damageTotal = 400; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } if (ygTahan.undead == false) { ygTahan.HP += damageTotal; tipeActionItem = 2; } else { ygTahan.HP -= damageTotal; tipeActionItem = 1; } } else { if (tipeItemKe == 2) { damageTotal = 4000; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } if (ygTahan.undead == false) { ygTahan.HP += damageTotal; tipeActionItem = 2; } else { ygTahan.HP -= damageTotal; tipeActionItem = 1; } } else { if (tipeItemKe == 3) { damageTotal = 40000; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } if (ygTahan.undead == false) { ygTahan.HP += damageTotal; tipeActionItem = 2; } else { ygTahan.HP -= damageTotal; tipeActionItem = 1; } } else { if (tipeItemKe == 4) { damageTotal = 100; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } ygTahan.MP += damageTotal; tipeActionItem = 2; } else { if (tipeItemKe == 5) { damageTotal = 500; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } ygTahan.MP += damageTotal; tipeActionItem = 2; } else { if (tipeItemKe == 6) { damageTotal = 2500; if (ygTahan.angel == true) { damageTotal *= 2; } if (ygTahan.HP <= 0) { damageTotal = 0; } ygTahan.MP += damageTotal; tipeActionItem = 2; } else { if (tipeItemKe == 8) { if (ygTahan.undead == false) { if (ygTahan.HP <= 0) { damageTotal = Math.ceil(ygTahan.maxHP * 0.5); ygTahan.HP += damageTotal; ygTahan.anim.gotoAndStop(1); tipeActionItem = 2; if (siapaKena == 'kenaJagoan') { ygTahan.activeKe = 0; selesaiSerang(ygTahan); } } else { damageTotal = 0; } } else { damageTotal = ygTahan.maxHP; ygTahan.HP -= damageTotal; tipeActionItem = 1; } pilihanItemKe = 0; } else { if (tipeItemKe == 9) { adaStatusKarakterKini = false; zi = 1; while (zi <= 3) { if (ygTahan['status' + zi] == 'POISON' || ygTahan['status' + zi] == 'SLOW' || ygTahan['status' + zi] == 'MINI') { if (ygTahan['status' + zi] == 'MINI') { ygTahan.attack *= 4; ygTahan.magicAttack *= 4; } damageTotal = 'Removed'; ygTahan['status' + zi] = ''; tipeActionItem = 2; adaStatusKarakterKini = true; } ++zi; } if (adaStatusKarakterKini == false) { damageTotal = 0; } pilihanItemKe = 0; } else { if (tipeItemKe == 10) { adaStatusKarakterKini = false; zi = 1; while (zi <= 3) { if (ygTahan['status' + zi] == 'CURSE' || ygTahan['status' + zi] == 'SILENCE' || ygTahan['status' + zi] == 'CONFUSE') { if (ygTahan['status' + zi] == 'CURSE') { ygTahan.MP = ygTahan.maxMP; } damageTotal = 'Removed'; ygTahan['status' + zi] = ''; tipeActionItem = 2; adaStatusKarakterKini = true; } ++zi; } if (adaStatusKarakterKini == false) { damageTotal = 0; } pilihanItemKe = 0; } else { if (tipeItemKe == 33) { cekPeeper(ygTahan); damageTotal = ''; } else { if (tipeItemKe == 35) { if (ygTahan.sudahDrink == false) { ygTahan.sudahDrink = true; ygTahan.strength *= 2; ygTahan.strengthTrance *= 2; ygTahan.vitality *= 2; ygTahan.vitalityTrance *= 2; ygTahan.speed *= 2; ygTahan.speedTrance *= 2; ygTahan.attack *= 2; ygTahan.magicAttack *= 2; ygTahan.defense *= 2; ygTahan.magicDefense *= 2; ygTahan.evade *= 2; ygTahan.accuracy *= 2; ygTahan.luck *= 2; damageTotal = 'Stronger'; } else { damageTotal = 0; } } else { if (tipeItemKe == 36) { if (ygTahan.bisaKenaUndead == true) { if (ygTahan.undead == false) { ygTahan.undead = true; damageTotal = 'Undead'; } else { damageTotal = 0; } } else { damageTotal = 0; } } else { if (tipeItemKe == 37) { if (ygTahan.HPRegen == false) { ygTahan.HPRegen = true; damageTotal = 'HP Regen'; } else { damageTotal = 0; } } else { if (tipeItemKe == 38) { if (ygTahan.MPRegen == false) { ygTahan.MPRegen = true; damageTotal = 'MP Regen'; } else { damageTotal = 0; } } else { if (tipeItemKe == 39) { damageTotal = ygTahan.maxHP; if (ygTahan.HP <= 0) { damageTotal = 0; } if (ygTahan.undead == false) { ygTahan.HP += damageTotal; tipeActionItem = 2; } else { ygTahan.HP -= damageTotal; tipeActionItem = 1; } } else { if (tipeItemKe == 40) { damageTotal = ygTahan.maxMP; if (ygTahan.HP <= 0) { damageTotal = 0; } ygTahan.MP += damageTotal; tipeActionItem = 2; } else { if (tipeItemKe == 41) { damageTotal = ygTahan.maxHP; if (ygTahan.HP <= 0) { damageTotal = 0; } if (ygTahan.undead == false) { ygTahan.HP += damageTotal; tipeActionItem = 2; } else { ygTahan.HP -= damageTotal; tipeActionItem = 1; } } else { if (tipeItemKe == 42) { damageTotal = ygTahan.maxMP; if (ygTahan.HP <= 0) { damageTotal = 0; } ygTahan.MP += damageTotal; tipeActionItem = 2; } else { if (tipeItemKe == 43) { damageTotal = ygTahan.maxHP; if (ygTahan.HP <= 0) { damageTotal = 0; } else { ygTahan.HP += damageTotal; damageTotal = ygTahan.maxMP; ygTahan.MP += damageTotal; tipeActionItem = 2; damageTotal = 'HP MP Full'; } } else { if (tipeItemKe == 71) { damageTotal = 10000; ygTahan.HP -= damageTotal; tipeActionItem = 1; } else { if (tipeItemKe == 72) { damageTotal = 1000; ygTahan.HP -= damageTotal; tipeActionItem = 1; } else { if (tipeItemKe == 73) { damageTotal = 100; ygTahan.HP -= damageTotal; tipeActionItem = 1; } else { if (tipeItemKe == 74) { damageTotal = 10; ygTahan.HP -= damageTotal; tipeActionItem = 1; } } } } } } } } } } } } } } } } } } } } } } } }




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Created: 23/6 -2019 17:37:08 Last modified: 23/6 -2019 17:37:08 Server time: 04/05 -2024 15:31:53