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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59284190?noj=FRM59284190-10DC" width="1" height="1"></div>

Doula-Ball.swf

This is the info page for
Flash #221930

(Click the ID number above for more basic data on this flash file.)


Text
DO YOU LIKE PRIZES?

DO YOU LIKE PRIZES?

RANDOM DRAWS!

EARN  PRIZES!

REGISTER
TO WIN!

NO SKILL REQUIRED. Anyone can WIN, even YOU!

Continue

Continue

Continue

1

3

0

SCORE

BALLS

BUMPERS

T

I

H

N

O

I

T

C

A

R

T

I

H

S

LOCK

BALL

Level

1

Step

0

Next

Tilt

0

Voice

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

thing to do

0000

DIALATION

CONTRACTION

PUSH

POWER

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Water break

Dilation meter

sound ball hits wall

sound ball ramp

sound ball lock

sound ball

sound tilt table

sound ball bumper

sound flipper

sound ball light

sound opening

sound bonus

sound ball lose

sound good

sound bad

use the arrow keys to control the bumpers
in this pinball game. listen to the announcer
and follow the directions to the final goal
of multi-birth bonus.
use the down arrow for shot power and use
the space sparingly for tilt.

000000

Play Again

Play Again

Play Again

GAME OVER

ActionScript [AS1/AS2]

Frame 1
((undefined <= b) > "c") || (0(false)); _root.FlashTracking = function (Section) { datenow = new Date(); }; _root.GameQuit = function () { getURL ("javascript:window.opener=self; window.close()", _self); _root.scoreIDtemp = ""; }; _root.GameHighscores = function () { if (_root.localOJJpage == 1) { getURL ("javascript:goHighScores()", _self); } else { getURL ("http://gamcore.com", "_blank"); } }; _root.SendScore = function () { score = game.score; if (score > 0) { var _local2 = "game21"; var _local1 = score; loadVariablesNum ((("http://www.oddjobjack.com/forum/index.php?act=Arcade&do=newscore&gname=" + _local2) + "&gscore=") + _local1, 1); } score = 0; var _local1 = 0; }; _root.FlashTracking("Game21_Preload_Start"); _root.xOrigin = _root.loadBar.LBar._x; _root.total = _root.getBytesTotal(); _root.factor = _root.loadbar.barMeasure._width; _root.partial = 0; skip_transaction = true; stop();
Instance of Symbol 77 MovieClip [loaderBar] "loadBar" in Frame 1
onClipEvent (enterFrame) { _root.partial = _root.getBytesLoaded(); if (_root.partial < _root.total) { _root.Move = (Number(_root.partial) / Number(_root.total)) * _root.factor; _root.loadBar.LBar._x = _root.xOrigin + _root.Move; } else if (_root.partial >= _root.total) { trace("Loaded"); _root.FlashTracking("Game21_Preload_End"); _root.play(); } }
Frame 2
main_menu_btn.onRelease = function () { stopAllSounds(); gotoAndPlay ("2-3"); };
Frame 340
gotoAndPlay (341);
Frame 359
menu_mc.play();
Frame 391
stop(); menu_mc.play_btn.onRelease = function () { next_page = "game"; _root.FlashTracking("Game21_play"); stopAllSounds(); gotoAndPlay ("1-3"); }; menu_mc.score_btn.onRelease = function () { _root.FlashTracking("Game21_high_scores"); _root.GameHighscores(); stopAllSounds(); }; menu_mc.help_btn.onRelease = function () { next_page = "help"; _root.FlashTracking("Game21_help"); stopAllSounds(); gotoAndPlay ("1-3"); }; menu_mc.quit_btn.onRelease = function () { _root.FlashTracking("Game21_quit"); stopAllSounds(); _root.GameQuit(); };
Frame 423
stop(); if (next_page == "game") { gotoAndPlay (425); } else if (next_page == "score") { gotoAndPlay (591); } else if (next_page == "help") { gotoAndPlay (508); } else if (next_page == "quit") { gotoAndPlay (341); }
Frame 424
stop(); stopAllSounds(); start_btn.onRelease = function () { start_step = Number(start_step_txt.text); trace("step " + start_step); gotoAndPlay (425); };
Frame 425
function initialSound() { voice_arr = new Array(); var _local1 = 0; while (_local1 < 100) { voice_arr[_local1] = ""; _local1++; } voice_arr[0] = "STAGE ONE! Early Phase! Light the contractions to begin dilation!"; voice_arr[11] = "Shoot Ramps to breathe! Yeh - Yeh - Yeah!"; voice_arr[12] = "Active Phase! Hit bumpers for faster contractions!"; voice_arr[22] = "Shoot Ramps to breathe! G-G-G-Great!"; voice_arr[23] = "Transition Phase! Hit bumpers for full dilation! G-G-G Go for it! Yeah!"; voice_arr[24] = "1 centimeter dilated!"; voice_arr[25] = "2 centimeters dilated!"; voice_arr[26] = "3 centimeters dilated!"; voice_arr[27] = "4 centimeters dilated!"; voice_arr[28] = "5 centimeters dilated!"; voice_arr[29] = "6 centimeters dilated!"; voice_arr[30] = "7 centimeters dilated!"; voice_arr[31] = "8 centimeters dilated!"; voice_arr[32] = "9 centimeters dilated!"; voice_arr[33] = "10 centimeters dilated! Super Dilation! That thing is huge! Stage Two! The baby is descending! Shoot ramps to push!"; voice_arr[35] = "Lock 2 balls for water break!"; voice_arr[37] = "MEGA WATER BREAK! It's a gusher! Crowning stage! Shoot alternate ramps to push! Max out the push meter!"; voice_arr[110] = "You're doing great Mommy. Now push!"; voice_arr[110] = ""; voice_arr[110] = ""; } function initialSteps() { level_arr = new Array(12, 23, 34, 40, 52, 57); step_arr = new Array(); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("light"); step_arr.push("ramp"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("ramp"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("ramp"); step_arr.push("ramp"); step_arr.push("ramp"); step_arr.push("lock"); step_arr.push("lock"); step_arr.push("lock"); step_arr.push("lock"); step_arr.push("ramp"); step_arr.push("another_ramp"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("bumper"); step_arr.push("lock timer"); step_arr.push("ramp"); step_arr.push("ramp"); step_arr.push("lock"); step_arr.push("lock"); step_arr.push("lock bonus timer"); step_arr.push("free"); } function checkPlaySound(step) { var _local1 = step; trace("next step: " + _local1); if (_local1 == 13) { sound.level2_clip.gotoAndPlay("play1"); } else if (_local1 == 24) { sound.level3_clip.gotoAndPlay("play1"); } else if (_local1 == 25) { sound.level3_dilation_clip.gotoAndPlay("1 cm"); } else if (_local1 == 26) { sound.level3_dilation_clip.gotoAndPlay("2 cm"); } else if (_local1 == 27) { sound.level3_dilation_clip.gotoAndPlay("3 cm"); } else if (_local1 == 28) { sound.level3_dilation_clip.gotoAndPlay("4 cm"); } else if (_local1 == 29) { sound.level3_dilation_clip.gotoAndPlay("5 cm"); } else if (_local1 == 30) { sound.level3_dilation_clip.gotoAndPlay("6 cm"); } else if (_local1 == 31) { sound.level3_dilation_clip.gotoAndPlay("7 cm"); } else if (_local1 == 32) { sound.level3_dilation_clip.gotoAndPlay("8 cm"); } else if (_local1 == 33) { sound.level3_dilation_clip.gotoAndPlay("9 cm"); } else if (_local1 == 34) { sound.level3_dilation_clip.gotoAndPlay("10 cm"); } else if (_local1 == 35) { sound.level4_clip.gotoAndPlay("play1"); } else if (_local1 == 37) { sound.level4_water_clip.gotoAndPlay("water break"); } else if (_local1 == 39) { sound.level4_water_clip.gotoAndPlay("water break done"); } else if (_local1 == 41) { sound.level5_clip.gotoAndPlay("play1"); } else if (_local1 == 42) { sound.level5_clip.gotoAndPlay("doing well"); } else if (_local1 == 53) { sound.level6_clip.gotoAndPlay("play1"); } else if (_local1 == 54) { sound.level6_clip.gotoAndPlay("trouble"); } else if (_local1 == 57) { sound.level6_clip.gotoAndPlay("did it"); } else if (_local1 == 153) { sound.level6_clip.gotoAndPlay("play1"); } else if (_local1 == 153) { sound.level6_clip.gotoAndPlay("play1"); } else if (_local1 == 153) { sound.level6_clip.gotoAndPlay("play1"); } else if (_local1 == 153) { sound.level6_clip.gotoAndPlay("play1"); } else if (_local1 == 153) { sound.level6_clip.gotoAndPlay("play1"); } else { playGoodSound(); } } function updateStep() { step_txt.text = game.step; thing_to_do_txt.text = step_arr[game.step - 1]; if (game.frames > (game.last_step_up_frame + 900)) { game.last_step_up_frame = game.frames; playBadSound(); } if (voice_arr[game.step - 1] != "") { voice_txt.text = voice_arr[game.step - 1]; } if (step_arr[game.step - 1] == "lock bonus timer") { trace((((game.frames + " ") + game.lock_bonus_start_frame) + " ") + game.frames_lock_bonus); if (game.lock_bonus_start_frame == 0) { game.lock_bonus_start_frame = game.frames; } if (game.frames >= (game.lock_bonus_start_frame + game.frames_lock_bonus)) { trace("lock done"); if (game.lock_bonus_locks >= 3) { create2ExtraBalls(); game.lock_bonus_locks = 0; } else if (game.lock_bonus_locks >= 2) { create1ExtraBall(); game.lock_bonus_locks = 0; } game.step++; updatePennis(game.step); game.last_step_up_frame = game.frames; icon_mc.gotoAndStop(step_arr[game.step - 1]); checkPlaySound(game.step); } else if (game.current_action == "lock") { game.current_action = 0; game.lock_bonus_locks++; if (game.lock_bonus_locks == 2) { sound.level6_clip.gotoAndPlay("2 bonus"); } else if (game.lock_bonus_locks == 3) { sound.level6_clip.gotoAndPlay("3 bonus"); } else if (game.lock_bonus_locks == 4) { sound.level6_clip.gotoAndPlay("5 bonus"); } else if (game.lock_bonus_locks == 5) { sound.level6_clip.gotoAndPlay("5 bonus"); } else if (game.lock_bonus_locks >= 6) { sound.level6_clip.gotoAndPlay("6 bonus"); } } } else if (step_arr[game.step - 1] == "lock timer") { if (game.lock_2_ball_start_frame == 0) { game.lock_2_ball_start_frame = game.frames; } if (game.frames >= (game.lock_2_ball_start_frame + game.frames_lock_2_ball)) { if (game.lock_2_locks < 2) { game.lock_2_locks = 0; game.step++; updatePennis(game.step); game.last_step_up_frame = game.frames; icon_mc.gotoAndStop(step_arr[game.step - 1]); checkPlaySound(game.step); } else { game.lock_2_locks = 0; game.step = 58; } } else if (game.current_action == "lock") { game.current_action = 0; game.lock_2_locks++; } } else if (game.current_action == step_arr[game.step - 1]) { game.current_action = ""; level_txt.text = game.level; game.step++; updatePennis(game.step); game.last_step_up_frame = game.frames; icon_mc.gotoAndStop(step_arr[game.step - 1]); checkPlaySound(game.step); if (game.step == level_arr[game.level - 1]) { bumper_meter.power = 0; game.level++; } } trace("level " + game.level); } function initialLights() { var _local1 = 0; while (_local1 < game.lights) { var _local2 = "light" + _local1; var _local3 = ("light" + _local1) + "_mc"; this[_local2] = {}; light_obj = this[_local2]; light_obj.clip = table.clip[_local3]; light_obj.id = _local1; light_obj.x = light_obj.clip._x; light_obj.y = light_obj.clip._y; light_obj.radius = light_obj.clip._width / 2; light_obj.power = 0.8; light_obj.is_on = true; light_obj.clip.stop(); _local1++; } } function resetAllLights() { var _local2 = this; var _local1 = 0; while (_local1 < game.lights) { light_obj = _local2["light" + _local1]; light_obj.is_on = true; light_obj.clip.gotoAndPlay("flash"); _local1++; } } function initialBumpers() { var soft_bumper_decay = 0.2; var circle_decay = 0.4; var bumper_decay = 1.02; var power_bumper_decay = 2; var _local3 = new Array("p", "b", "b", "b", "b", "c", "s", "s", "p", "s", "s", "s", "s", "c", "p", "p", "p", "p", "p", "p", "c", "p", "p", "p", "p", "p", "p", "c", "s", "s", "c", "s", "s", "s", "s", "c", "c", "c", "c", "c", "c", "c", "c", "s", "c", "c", "c", "c", "c", "c", "c", "c", "c", "s", "c", "c", "c", "c", "c", "c", "c", "c", "c", "c"); var bumper_group_arr = new Array(-1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 104, 104, 105, 105, 106, 106, 107, 107); var _local1 = 0; while (_local1 < game.bumpers) { var _local2 = "bumper" + _local1; var clip_name = (("bumper" + _local1) + "_mc"); this[_local2] = {}; bumper_obj = this[_local2]; bumper_obj.name = _local2; bumper_obj.clip = table.clip[clip_name]; bumper_obj.id = _local1; bumper_obj.x = bumper_obj.clip._x; bumper_obj.y = bumper_obj.clip._y; bumper_obj.radius = bumper_obj.clip._width / 2; if (bumper_group_arr[_local1] == -1) { bumper_obj.group = _local1; } else { bumper_obj.group = bumper_group_arr[_local1]; } if (_local3[_local1] == "s") { bumper_obj.power = soft_bumper_decay; } else if (_local3[_local1] == "c") { bumper_obj.power = circle_decay; } else if (_local3[_local1] == "b") { bumper_obj.power = bumper_decay; } else if (_local3[_local1] == "p") { bumper_obj.power = power_bumper_decay; } _local1++; } } function initialIVBumpers() { var _local1 = 0; while (_local1 < 8) { var _local2 = "iv_bumper" + _local1; var _local3 = ("iv_bumper" + _local1) + "_mc"; this[_local2] = {}; bumper_obj = this[_local2]; bumper_obj.name = _local2; bumper_obj.clip = table.clip[_local3]; bumper_obj.id = _local1; bumper_obj.x = bumper_obj.clip._x; bumper_obj.y = bumper_obj.clip._y; bumper_obj.radius = bumper_obj.clip._width / 2; _local1++; } } function initialRampBumpers() { var _local1 = 1; while (_local1 <= 2) { var _local2 = "ramp_bumper" + _local1; var _local3 = ("ramp_bumper" + _local1) + "_mc"; this[_local2] = {}; bumper_obj = this[_local2]; bumper_obj.clip = table.clip[_local3]; bumper_obj.id = _local1; bumper_obj.x = bumper_obj.clip._x; bumper_obj.y = bumper_obj.clip._y; bumper_obj.power = 0.6; bumper_obj.radius = bumper_obj.clip._width / 2; bumper_obj.power = 0.3; bumper_obj._currentframe = 1; _local1++; } } function createLines() { l = createLine(table.clip.point1_mc._x, table.clip.point1_mc._y, table.clip.point2_mc._x, table.clip.point2_mc._y, 0.7); l = createLine(table.clip.point3_mc._x, table.clip.point3_mc._y, table.clip.point4_mc._x, table.clip.point4_mc._y, 0.3); l = createLine(table.clip.point5_mc._x, table.clip.point5_mc._y, table.clip.point6_mc._x, table.clip.point6_mc._y, 0.3); l = createLine(table.clip.point7_mc._x, table.clip.point7_mc._y, table.clip.point8_mc._x, table.clip.point8_mc._y, 1.2); l = createLine(table.clip.point8_mc._x, table.clip.point8_mc._y, table.clip.point9_mc._x, table.clip.point9_mc._y, 0.7); l = createLine(table.clip.point9_mc._x, table.clip.point9_mc._y, table.clip.point7_mc._x, table.clip.point7_mc._y, 0.7); l = createLine(table.clip.point10_mc._x, table.clip.point10_mc._y, table.clip.point11_mc._x, table.clip.point11_mc._y, 0.7); l = createLine(table.clip.point11_mc._x, table.clip.point11_mc._y, table.clip.point12_mc._x, table.clip.point12_mc._y, 0.7); l = createLine(table.clip.point12_mc._x, table.clip.point12_mc._y, table.clip.point10_mc._x, table.clip.point10_mc._y, 1.2); l = createLine(table.clip.point13_mc._x, table.clip.point13_mc._y, table.clip.point14_mc._x, table.clip.point14_mc._y, 0.3); l = createLine(table.clip.point15_mc._x, table.clip.point15_mc._y, table.clip.point16_mc._x, table.clip.point16_mc._y, 0.3); l = createLine(table.clip.point14_mc._x, table.clip.point14_mc._y, table.clip.point17_mc._x, table.clip.point17_mc._y, 0.3); l = createLine(table.clip.point18_mc._x, table.clip.point18_mc._y, table.clip.point15_mc._x, table.clip.point15_mc._y, 0.3); l = createLine(table.clip.point14_mc._x, table.clip.point14_mc._y, table.clip.point19_mc._x, table.clip.point19_mc._y, 0.3); l = createLine(table.clip.point20_mc._x, table.clip.point20_mc._y, table.clip.point15_mc._x, table.clip.point15_mc._y, 0.3); l = createLine(table.clip.point21_mc._x, table.clip.point21_mc._y, table.clip.point22_mc._x, table.clip.point22_mc._y, 0.3); l = createLine(table.clip.point23_mc._x, table.clip.point23_mc._y, table.clip.point24_mc._x, table.clip.point24_mc._y, 0.3); } function createLine(x, y, x2, y2, reaction_ratio) { var _local2 = x2 - x; var _local3 = y2 - y; if (_local2 == 0) { _local2 = 1E-5; } var angle_rad = Math.atan(_local3 / _local2); if (_local2 < 0) { angle_rad = angle_rad - Math.PI; } var _local1 = (angle_rad / Math.PI) * 180; var length = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); if (_local1 == 0) { _local1 = 1E-5; } else if (_local1 == 90) { _local1 = 89.99999; } else if (_local1 == 180) { _local1 = 179.99999; } else if (_local1 == -90) { _local1 = -89.99999; } else if (_local1 == -180) { _local1 = -179.99999; } name = "line" + game.current_lines; clip_name = ("line" + game.current_lines) + "_mc"; table.clip.attachMovie("line blank", clip_name, depth.line + game.current_lines); this[name] = {}; line_obj = this[name]; line_obj.clip = table.clip[clip_name]; line_obj.name = name; line_obj.id = game.current_lines; line_obj.x = x; line_obj.y = y; line_obj.reaction_ratio = reaction_ratio; line_obj.length = length; line_obj.angle = _local1; line_obj.angle_rad = (_local1 * Math.PI) / 180; line_obj.slope = Math.tan(line_obj.angle_rad); line_obj.sin_angle = Math.sin(line_obj.angle_rad); line_obj.cos_angle = Math.cos(line_obj.angle_rad); line_obj.b = line_obj.y - (line_obj.slope * line_obj.x); line_obj.clip.lineStyle(0, 0, 100); line_obj.clip._x = line_obj.x; line_obj.clip._y = line_obj.y; line_obj.clip._rotation = line_obj.angle; line_obj.clip.lineTo(line_obj.length, 0); line_obj.x1 = line_obj.x; line_obj.y1 = line_obj.y; line_obj.x2 = line_obj.x + (line_obj.length * line_obj.cos_angle); line_obj.y2 = line_obj.y + (line_obj.length * line_obj.sin_angle); line_arr.push(line_obj); line_obj.clip._alpha = 0; game.current_lines++; return(line_obj); } function checkBallCollision() { var _local3 = this; var _local2 = 1; while (_local2 <= game.balls) { var _local1 = _local3["ball" + _local2]; if (_local1.available && (_local1.location == "main_board")) { checkBallLineCollision(_local1); checkBallBumpersCollision(_local1); checkBallBoardSidesCollision(_local1); checkBallLightsCollision(_local1); checkBallLocksCollision(_local1); checkBallRampBumpersCollision(_local1); checkBallIVBumpersCollision(_local1); } _local2++; } } function checkBallBoardSidesCollision(ball_obj) { var _local1 = ball_obj; if (_local1.tempy < wall.top) { checkBallCeilingCollision(_local1); } else { checkBallWallCollision(_local1); } } function checkBallWallCollision(ball_obj) { var _local1 = ball_obj; if (_local1.tempy > (wall.bottom + 100)) { if (game.balls == 1) { ballDead(); } else if (game.balls == 2) { if (_local1.id == 1) { ball1.location = "ready"; var _local2 = ball2; ball2 = ball1; ball1 = _local2; } else if (_local1.id == 2) { ball2.location = "ready"; } game.balls = 1; } else if (game.balls == 3) { if (_local1.id == 1) { ball1.location = "ready"; var _local2 = ball3; ball3 = ball1; ball1 = _local2; } else if (_local1.id == 2) { ball2.location = "ready"; var _local2 = ball3; ball3 = ball2; ball2 = _local2; } else if (_local1.id == 3) { ball3.location = "ready"; } game.balls = 2; } sound_ball_mc.gotoAndPlay("lose"); } else if (_local1.tempx < (wall.left + _local1.radius)) { _local1.tempx = wall.left + _local1.radius; _local1.xmov = _local1.xmov * (-_local1.wall_decay); _local1.last_collision = -3; game.last_collision_frame = game.frames; var _local3 = random(2) + 1; sound_ball_hits_wall_mc.gotoAndPlay("sound" + _local3); } else if (_local1.tempx > (wall.right - _local1.radius)) { _local1.tempx = wall.right - _local1.radius; _local1.xmov = _local1.xmov * (-_local1.wall_decay); _local1.last_collision = -3; game.last_collision_frame = game.frames; var _local3 = random(2) + 1; sound_ball_hits_wall_mc.gotoAndPlay("sound" + _local3); } } function checkBallCeilingCollision(ball_obj) { var _local1 = ball_obj; var xdist = (ceiling.x - _local1.tempx); var ydist = (ceiling.y - _local1.tempy); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); var diff_radius = (ceiling.radius - _local1.radius); if (dist > diff_radius) { var line_angle = (Math.atan(ydist / xdist) + (Math.PI/2)); var _local2 = Math.cos(line_angle); var _local3 = Math.sin(line_angle); var ball_xmov_proj = ((_local1.xmov * _local2) + (_local1.ymov * _local3)); var ball_ymov_proj = ((_local1.ymov * _local2) - (_local1.xmov * _local3)); ball_ymov_proj = -ball_ymov_proj; var ball_temp_xmov = ((ball_xmov_proj * _local2) - (ball_ymov_proj * _local3)); var ball_temp_ymov = ((ball_ymov_proj * _local2) + (ball_xmov_proj * _local3)); var ball_tempx = (_local1.x + ball_temp_xmov); var ball_tempy = (_local1.y + ball_temp_ymov); _local1.tempx = ball_tempx; _local1.tempy = ball_tempy; _local1.xmov = ball_temp_xmov * _local1.wall_decay; _local1.ymov = ball_temp_ymov * _local1.wall_decay; _local1.last_collision = -3; game.last_collision_frame = game.frames; var rand = (random(2) + 1); sound_ball_hits_wall_mc.gotoAndPlay("sound" + rand); } } function checkBallBumpersCollision(ball_obj) { var _local2 = ball_obj; var _local1 = 0; while (_local1 < game.bumpers) { bumper_obj = this["bumper" + _local1]; var xdist = (bumper_obj.x - _local2.tempx); var _local3 = bumper_obj.y - _local2.tempy; var dist = Math.sqrt((xdist * xdist) + (_local3 * _local3)); var sum_radius = (bumper_obj.radius + _local2.radius); if ((dist < sum_radius) && ((_local2.last_collision != bumper_obj.group) || (game.frames > (game.last_collision_frame + 4)))) { if (!(((flipper1.status == "down") && (_local1 == 43)) || ((flipper2.status == "down") && (_local1 == 53)))) { ballBumperReaction(_local2, bumper_obj); } if ((_local1 >= 0) && (_local1 <= 4)) { game.current_action = "bumper"; if (step_arr[game.step - 1] == "bumper") { bumper_meter.power = bumper_meter.power + 10; } var rand = (random(2) + 1); sound_ball_bumper_mc.gotoAndPlay("sound" + rand); addScore(score.bumper); } _local2.last_collision = bumper_obj.group; game.last_collision_frame = game.frames; } _local1++; } } function checkBallIVBumpersCollision(ball_obj) { var _local1 = ball_obj; var _local2 = 0; while (_local2 < 8) { bumper_obj = this["iv_bumper" + _local2]; var xdist = (bumper_obj.x - _local1.tempx); var _local3 = bumper_obj.y - _local1.tempy; var dist = Math.sqrt((xdist * xdist) + (_local3 * _local3)); var sum_radius = (bumper_obj.radius + _local1.radius); if (dist < sum_radius) { if ((_local2 >= 0) && (_local2 <= 3)) { _local1.tempx = 70; _local1.tempy = 340; _local1.xmov = 10; _local1.ymov = (-Math.random(10)) - 10; } else if ((_local2 >= 4) && (_local2 <= 7)) { _local1.tempx = 185; _local1.tempy = 340; _local1.xmov = -10; _local1.ymov = (-Math.random(10)) - 10; } } _local2++; } } function ballBumperReaction(ball_obj, bumper_obj) { var _local1 = ball_obj; bumper_obj.clip.gotoAndPlay("light"); var xdist = (bumper_obj.x - _local1.tempx); var ydist = (bumper_obj.y - _local1.tempy); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); var sum_radius = (bumper_obj.radius + _local1.radius); var line_angle = (Math.atan(ydist / xdist) + (Math.PI/2)); var _local3 = Math.cos(line_angle); var sin_line_angle = Math.sin(line_angle); var ball_xmov_proj = ((_local1.xmov * _local3) + (_local1.ymov * sin_line_angle)); var _local2 = (_local1.ymov * _local3) - (_local1.xmov * sin_line_angle); _local2 = -_local2; if (_local1.speed > 2) { if (table.status == "frozen") { _local2 = _local2 * 0.4; } else { _local2 = _local2 * bumper_obj.power; } } var ball_temp_xmov = ((ball_xmov_proj * _local3) - (_local2 * sin_line_angle)); var ball_temp_ymov = ((_local2 * _local3) + (ball_xmov_proj * sin_line_angle)); var ball_tempx = (_local1.x + ball_temp_xmov); var ball_tempy = (_local1.y + ball_temp_ymov); _local1.tempx = ball_tempx; _local1.tempy = ball_tempy; _local1.xmov = ball_temp_xmov; _local1.ymov = ball_temp_ymov; } function checkBallLineCollision(ball_obj) { var _local1 = ball_obj; i = 0; while (i < game.balls) { var min_frames = 1; var collision = false; var collision_line = {}; var collision_x = 0; var collision_y = 0; j = 0; while (j < line_arr.length) { line_obj = line_arr[j]; var _local2 = _local1.ymov / _local1.xmov; if (_local2 == Number.POSITIVE_INFINITY) { _local2 = 1000000 /* 0x0F4240 */; } else if (_local2 == Number.NEGATIVE_INFINITY) { _local2 = -1000000; } var ball_b = (_local1.y - (_local2 * _local1.x)); var x = ((ball_b - line_obj.b) / (line_obj.slope - _local2)); var _local3 = (line_obj.slope * x) + line_obj.b; var ball_angle_rad = Math.atan(_local1.ymov / _local1.xmov); var angle_diff_rad = (ball_angle_rad - line_obj.angle_rad); var sin_angle_diff = Math.sin(angle_diff_rad); var r = (_local1.radius / sin_angle_diff); var x = (x - (r * Math.cos(ball_angle_rad))); _local3 = _local3 - (r * Math.sin(ball_angle_rad)); var dist = Math.sqrt(((x - _local1.x) * (x - _local1.x)) + ((_local3 - _local1.y) * (_local3 - _local1.y))); var speed = Math.sqrt((_local1.xmov * _local1.xmov) + (_local1.ymov * _local1.ymov)); var frames = (dist / speed); var normal_slope = (-1 / line_obj.slope); var normal_b = (_local3 - (normal_slope * x)); var lines_x = ((line_obj.b - normal_b) / (normal_slope - line_obj.slope)); var lines_y = ((normal_slope * line_x) + normal_b); if (!(((((((flipper1.status == "down") && (j == 13)) || ((flipper1.status == "up") && (j == 11))) || ((flipper2.status == "down") && (j == 14))) || ((flipper2.status == "up") && (j == 12))) || ((_local1.ymov < -2) && (j == 14))) || ((_local1.ymov < -2) && (j == 13)))) { if ((frames > 0) && (frames < min_frames)) { if (((((lines_x > line_obj.x1) && (lines_x < line_obj.x2)) || ((lines_x > line_obj.x2) && (lines_x < line_obj.x1))) || ((lines_y > line_obj.y1) && (lines_y < line_obj.y2))) || ((lines_y > line_obj.y2) && (lines_y < line_obj.y1))) { min_frames = frames; collision = true; collision_line = line_obj; collision_x = x; collision_y = _local3; } } } j++; } if (collision) { _local1.last_collision = -2; game.last_collision_frame = game.frames; if (Math.abs(_local1.ymov) > 3) { var rand = (random(2) + 1); sound_ball_hits_wall_mc.gotoAndPlay("sound" + rand); } ballLineReaction(collision_line, _local1, collision_x, collision_y); } i++; } } function ballLineReaction(line_obj, ball_obj, x, y) { var _local1 = ball_obj; var line_angle = line_obj.angle_rad; var _local2 = Math.cos(line_angle); var _local3 = Math.sin(line_angle); var ball_xmov_proj = ((_local1.xmov * _local2) + (_local1.ymov * _local3)); var ball_ymov_proj = ((_local1.ymov * _local2) - (_local1.xmov * _local3)); ball_ymov_proj = (-ball_ymov_proj) * line_obj.reaction_ratio; _local1.xmov = (ball_xmov_proj * _local2) - (ball_ymov_proj * _local3); _local1.ymov = (ball_ymov_proj * _local2) + (ball_xmov_proj * _local3); _local1.tempx = _local1.x + _local1.xmov; _local1.tempy = _local1.y + _local1.ymov; } function checkBallRampBumpersCollision(ball_obj) { var _local1 = ball_obj; var _local2 = 1; while (_local2 <= 2) { bumper_obj = this["ramp_bumper" + _local2]; if (((_local1.location == "start_tunnel") || (_local1.location == "main_board")) && (_local1.ymov < 0)) { var xdist = (bumper_obj.x - _local1.tempx); var ydist = (bumper_obj.y - _local1.tempy); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); var sum_radius = (bumper_obj.radius + _local1.radius); var ballAngle = Math.atan(_local1.ymov / _local1.xmov); var _local3 = (ballAngle * 180) / Math.PI; if (dist < sum_radius) { if ((_local1.ymov < 0) && ((((_local2 == 1) && (_local3 > 35)) && (_local3 < 80)) || (((_local2 == 2) && (_local3 > -80)) && (_local3 < -35)))) { var speed = Math.sqrt((_local1.xmov * _local1.xmov) + (_local1.ymov * _local1.ymov)); _local1.xmov = 0; _local1.ymov = 0; _local1.frame_speed = -speed; _local1.frame_acc = 0.2; _local1.current_frame = 1; _local1.play_frame = 1; _local1.clip._visible = false; _local1.location = "tunnel" + _local2; var rand = (random(2) + 1); sound_ball_ramp_mc.gotoAndPlay("enter" + rand); addScore(score.ramp); } else { sound_ball_light_mc.gotoAndPlay("sound1"); ballRampBumperReaction(_local1, bumper_obj); } } } _local2++; } } function checkBallLocksCollision(ball_obj) { var _local2 = ball_obj; if ((((_local2.location != "lock1") && (_local2.location != "lock2")) && (_local2.location != "lock3")) && (game.frames > (_local2.release_frame + 30))) { var _local1 = 1; while (_local1 <= game.locks) { lock_obj = this["lock" + _local1]; var xdist = (lock_obj.x - _local2.tempx); var _local3 = lock_obj.y - _local2.tempy; var dist = Math.sqrt((xdist * xdist) + (_local3 * _local3)); var sum_radius = (lock_obj.radius + _local2.radius); if (dist < sum_radius) { _local2.location = "lock" + _local1; _local2.lock_frame = game.frames; game.current_action = "lock"; sound_ball_lock_mc.gotoAndPlay("lock in"); addScore(score.lock); } _local1++; } } } function checkBallLightsCollision(ball_obj) { var _local2 = ball_obj; var _local1 = 0; while (_local1 < game.lights) { light_obj = this["light" + _local1]; if (light_obj.is_on) { var xdist = (light_obj.x - _local2.tempx); var _local3 = light_obj.y - _local2.tempy; var dist = Math.sqrt((xdist * xdist) + (_local3 * _local3)); var sum_radius = (light_obj.radius + _local2.radius); if (dist < sum_radius) { light_obj.clip.gotoAndPlay("off"); light_obj.is_on = false; game.current_action = "light"; ballLightReaction(_local2, light_obj); var rand = (random(3) + 1); sound_ball_light_mc.gotoAndPlay("sound" + rand); addScore(score.light); } } _local1++; } } function ballLightReaction(ball_obj, light_obj) { var _local1 = ball_obj; var xdist = (light_obj.x - _local1.tempx); var ydist = (light_obj.y - _local1.tempy); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); var sum_radius = (light_obj.radius + _local1.radius); var line_angle = (Math.atan(ydist / xdist) + (Math.PI/2)); var _local3 = Math.cos(line_angle); var sin_line_angle = Math.sin(line_angle); var ball_xmov_proj = ((_local1.xmov * _local3) + (_local1.ymov * sin_line_angle)); var _local2 = (_local1.ymov * _local3) - (_local1.xmov * sin_line_angle); _local2 = -_local2; if (_local1.speed > 2) { _local2 = _local2 * light_obj.power; } var ball_temp_xmov = ((ball_xmov_proj * _local3) - (_local2 * sin_line_angle)); var ball_temp_ymov = ((_local2 * _local3) + (ball_xmov_proj * sin_line_angle)); var ball_tempx = (_local1.x + ball_temp_xmov); var ball_tempy = (_local1.y + ball_temp_ymov); _local1.tempx = ball_tempx; _local1.tempy = ball_tempy; _local1.xmov = ball_temp_xmov; _local1.ymov = ball_temp_ymov; } function ballRampBumperReaction(ball_obj, bumper_obj) { var _local1 = ball_obj; var xdist = (bumper_obj.x - _local1.tempx); var ydist = (bumper_obj.y - _local1.tempy); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); var sum_radius = (bumper_obj.radius + _local1.radius); var line_angle = (Math.atan(ydist / xdist) + (Math.PI/2)); var _local3 = Math.cos(line_angle); var sin_line_angle = Math.sin(line_angle); var ball_xmov_proj = ((_local1.xmov * _local3) + (_local1.ymov * sin_line_angle)); var _local2 = (_local1.ymov * _local3) - (_local1.xmov * sin_line_angle); _local2 = -_local2; if (_local1.speed > 2) { _local2 = _local2 * bumper_obj.power; } var ball_temp_xmov = ((ball_xmov_proj * _local3) - (_local2 * sin_line_angle)); var ball_temp_ymov = ((_local2 * _local3) + (ball_xmov_proj * sin_line_angle)); var ball_tempx = (_local1.x + ball_temp_xmov); var ball_tempy = (_local1.y + ball_temp_ymov); _local1.tempx = ball_tempx; _local1.tempy = ball_tempy; _local1.xmov = ball_temp_xmov; _local1.ymov = ball_temp_ymov; } function getTempPosition() { var _local3 = this; trace("section 2a" + ball2.location); var _local2 = 1; while (_local2 <= game.balls) { var _local1 = _local3["ball" + _local2]; if (_local1.available && (_local1.location == "main_board")) { _local1.ymov = _local1.ymov + _local1.yacc; _local1.speed = Math.sqrt((_local1.xmov * _local1.xmov) + (_local1.ymov * _local1.ymov)); if ((_local1.speed > 8) && (_local1.ymov > 0)) { _local1.xmov = _local1.xmov * (8 / _local1.speed); _local1.ymov = _local1.ymov * (8 / _local1.speed); } _local1.speed = Math.sqrt((_local1.xmov * _local1.xmov) + (_local1.ymov * _local1.ymov)); _local1.tempx = _local1.tempx + _local1.xmov; _local1.tempy = _local1.tempy + _local1.ymov; } _local2++; } trace("section 2b" + ball2.location); } function updateBallPosition() { var _local2 = 1; while (_local2 <= game.balls) { var _local1 = this["ball" + _local2]; if (_local1.available) { if (_local1.location == "main_board") { _local1.clip._visible = true; ramp1.clip.ball_mc._visible = false; ramp2.clip.ball_mc._visible = false; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } else if (_local1.location == "start_tunnel") { _local1.clip._visible = false; ramp1.clip.ball_mc._visible = false; ramp2.clip.ball_mc._visible = false; _local1.frame_speed = _local1.frame_speed + _local1.frame_acc; _local1.current_frame = _local1.current_frame + _local1.frame_speed; _local1.play_frame = -Math.round(_local1.current_frame); if (_local1.play_frame < 1) { _local1.play_frame = 1; ballReady(); } else if (_local1.play_frame >= table.clip.ball_start_ramp_mc._totalframes) { _local1.play_frame = 1; _local1.tempx = table.start_tunnel_end_x; _local1.tempy = table.start_tunnel_end_y; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.xmov = _local1.frame_speed / 1.2; _local1.ymov = 0; _local1.clip._visible = true; _local1.location = "main_board"; trace("main main"); } table.clip.ball_start_ramp_mc.gotoAndStop(_local1.play_frame); table.clip.ball_start_ramp_mc.visible = false; } else if (_local1.location == "tunnel1") { _local1.clip._visible = false; ramp1.clip.ball_mc._visible = true; ramp2.clip.ball_mc._visible = false; _local1.frame_speed = _local1.frame_speed + _local1.frame_acc; _local1.current_frame = _local1.current_frame + _local1.frame_speed; _local1.play_frame = -Math.round(_local1.current_frame); if (_local1.play_frame < 1) { _local1.play_frame = 1; _local1.tempx = table.tunnel1_start_x; _local1.tempy = table.tunnel1_start_y; _local1.xmov = (_local1.frame_speed * Math.SQRT1_2) / 3; _local1.ymov = (_local1.frame_speed * 0.707106781186547) / 3; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip._visible = true; _local1.location = "main_board"; var _local3 = random(2) + 1; sound_ball_ramp_mc.gotoAndPlay("exit" + _local3); } else if (_local1.play_frame >= ramp1.clip._totalframes) { _local1.play_frame = 1; _local1.tempx = table.tunnel1_end_x; _local1.tempy = table.tunnel1_end_y; _local1.xmov = ((-_local1.frame_speed) * 0.866025403784439) / 3; _local1.ymov = ((-_local1.frame_speed) * 0.5) / 3; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip._visible = true; if ((step_arr[game.step - 1] == "another_ramp") && (game.last_ramp_hit == "right")) { game.current_action = "another_ramp"; } else { game.current_action = "ramp"; } game.last_ramp_hit = "left"; _local1.location = "main_board"; var _local3 = random(2) + 1; sound_ball_ramp_mc.gotoAndPlay("exit" + _local3); } ramp1.clip.gotoAndStop(_local1.play_frame); } else if (_local1.location == "tunnel2") { _local1.clip._visible = false; ramp1.clip.ball_mc._visible = false; ramp2.clip.ball_mc._visible = true; _local1.frame_speed = _local1.frame_speed + _local1.frame_acc; _local1.current_frame = _local1.current_frame + _local1.frame_speed; _local1.play_frame = -Math.round(_local1.current_frame); if (_local1.play_frame < 1) { _local1.play_frame = 1; _local1.tempx = table.tunnel2_start_x; _local1.tempy = table.tunnel2_start_y; _local1.xmov = ((-_local1.frame_speed) * Math.SQRT1_2) / 3; _local1.ymov = (_local1.frame_speed * 0.707106781186547) / 3; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip._visible = true; _local1.location = "main_board"; var _local3 = random(2) + 1; sound_ball_ramp_mc.gotoAndPlay("exit" + _local3); } else if (_local1.play_frame >= ramp2.clip._totalframes) { _local1.play_frame = 1; _local1.tempx = table.tunnel2_end_x; _local1.tempy = table.tunnel2_end_y; _local1.xmov = (_local1.frame_speed * 0.866025403784439) / 3; _local1.ymov = ((-_local1.frame_speed) * 0.5) / 3; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip._visible = true; if ((step_arr[game.step - 1] == "another_ramp") && (game.last_ramp_hit == "left")) { game.current_action = "another_ramp"; } else { game.current_action = "ramp"; } game.last_ramp_hit = "right"; _local1.location = "main_board"; var _local3 = random(2) + 1; sound_ball_ramp_mc.gotoAndPlay("exit" + _local3); } ramp2.clip.gotoAndStop(_local1.play_frame); } else if (_local1.location == "lock1") { if (game.frames > (_local1.lock_frame + game.frames_ball_locked)) { _local1.location = "main_board"; _local1.xmov = (Math.random() * 15) + 5; _local1.ymov = 10; _local1.release_frame = game.frames; sound_ball_lock_mc.gotoAndPlay("lock out"); trace("release"); } else { _local1.tempx = lock1.x; _local1.tempy = lock1.y; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.xmov = 0; _local1.ymov = 0; } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } else if (_local1.location == "lock2") { if (game.frames > (_local1.lock_frame + game.frames_ball_locked)) { _local1.location = "main_board"; _local1.xmov = -((Math.random() * 15) + 5); _local1.ymov = 5; _local1.release_frame = game.frames; sound_ball_lock_mc.gotoAndPlay("lock out"); trace("release"); } else { _local1.tempx = lock2.x; _local1.tempy = lock2.y; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.xmov = 0; _local1.ymov = 0; } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } else if (_local1.location == "lock3") { if (game.frames > (_local1.lock_frame + game.frames_ball_locked)) { _local1.location = "main_board"; _local1.xmov = (Math.random() * 30) - 30; _local1.ymov = 5; _local1.release_frame = game.frames; trace("release"); } else { _local1.tempx = lock3.x; _local1.tempy = lock3.y; _local1.x = _local1.tempx; _local1.y = _local1.tempy; _local1.xmov = 0; _local1.ymov = 0; } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } } _local2++; } } function shakeTable() { if ((table.status == "normal") && (game.tilt_left >= game.tilt_decrease_speed)) { if (game.tilt_left < 40) { sound_tilt_table_mc.gotoAndPlay("tilt caution"); } else { sound_tilt_table_mc.gotoAndPlay("tilt"); } game.tilt_left = game.tilt_left - game.tilt_decrease_speed; table.status = "shake_left"; } else if (game.tilt_left < game.tilt_decrease_speed) { sound_tilt_table_mc.gotoAndPlay("tilt lose"); frozenTable(); } } function updateTable() { if ((table.status != "normal") && ((game.frames % 2) == 0)) { if (table.status == "shake_left") { table.x = table.x - (table.shake_speed * 2); ball1.tempx = ball1.tempx + (table.shake_speed * 2); if (table.x < table.shake_min_x) { table.x = table.shake_min_x; table.status = "shake_right"; } } if (table.status == "shake_right") { table.x = table.x + (table.shake_speed * 2); ball1.tempx = ball1.tempx - (table.shake_speed * 2); if (table.x > table.shake_max_x) { table.x = table.shake_max_x; table.status = "shake_back"; } } if (table.status == "shake_back") { table.x = table.x - table.shake_speed; if (table.x < table.init_x) { table.x = table.init_x; table.status = "normal"; } } table.clip._x = table.x; table.clip._y = table.y; } } function frozenTable() { trace("frozen"); table.status = "frozen"; } function keyControl() { if (ball1.location == "ready") { if (Key.isDown(40) && (!key_down_press)) { key_down_press = true; } else if ((!Key.isDown(40)) && (key_down_press)) { key_down_press = false; ballStart(); } else if (key_down_press) { power_meter.power = power_meter.power + power_meter.power_increase_speed; } } if ((ball1.location == "main_board") || (ball1.location == "lock")) { if (Key.isDown(32) && (table.status == "normal")) { shakeTable(); } } if (Key.isDown(37) && (table.status == "normal")) { flipper1.status = "up"; if (!flipper1.last_frame_up) { checkBallLeftFlipperCollision(); sound_flipper_mc.gotoAndPlay("up"); flipper1.clip.gotoAndPlay("up"); } flipper1.last_frame_up = true; } else { flipper1.status = "down"; if (flipper1.last_frame_up || (flipper1.clip._currentframe == 5)) { flipper1.clip.gotoAndPlay("down"); } flipper1.last_frame_up = false; } if (Key.isDown(39) && (table.status == "normal")) { flipper2.status = "up"; if (!flipper2.last_frame_up) { checkBallRightFlipperCollision(); sound_flipper_mc.gotoAndPlay("up"); flipper2.clip.gotoAndPlay("up"); } flipper2.last_frame_up = true; } else { flipper2.status = "down"; if (flipper2.last_frame_up || (flipper2.clip._currentframe == 5)) { flipper2.clip.gotoAndPlay("down"); } flipper2.last_frame_up = false; } } function checkBallLeftFlipperCollision() { var i = 1; while (i <= game.balls) { var _local1 = this["ball" + i]; var pos = {}; pos.x = _local1.tempx; pos.y = _local1.tempy; table.clip.localToGlobal(pos); if (flipper1.hit_clip.hitTest(pos.x, pos.y, false)) { var bx = _local1.tempx; var by = _local1.tempy; var fx = flipper1.x; var fy = flipper1.y; var xDiff = (bx - fx); var yDiff = (by - fy); var dis = Math.sqrt((xDiff * xDiff) + (yDiff * yDiff)); var angle = Math.atan2(yDiff, xDiff); var ballAngle = Math.atan2(_local1.ymov, _local1.xmov); var _local3 = (2 * angle) - ballAngle; var _local2 = (_local3 * 180) / Math.PI; if (_local2 > -45) { _local2 = -45; _local3 = (_local2 * Math.PI) / 180; } else if (_local2 < -90) { _local2 = -88 - (Math.random() * 4); _local3 = (_local2 * Math.PI) / 180; } var cosAngle = Math.cos(_local3); var sinAngle = Math.sin(_local3); var factor = (dis / leftFlipper.length); if (factor > 1) { factor = 1; } var speed = (15 * factor); var xmov = (speed * cosAngle); var ymov = (speed * sinAngle); _local1.xmov = xmov; _local1.ymov = ymov; _local1.tempx = _local1.x + (_local1.xmov * 2); _local1.tempy = _local1.y + (_local1.ymov * 2); flipper1.collision = true; addScore(score.flipper); } i++; } } function checkBallRightFlipperCollision() { var i = 1; while (i <= game.balls) { var _local1 = this["ball" + i]; var pos = {}; pos.x = _local1.tempx; pos.y = _local1.tempy; table.clip.localToGlobal(pos); if (flipper2.hit_clip.hitTest(pos.x, pos.y, false)) { var bx = _local1.tempx; var by = _local1.tempy; var fx = flipper2.x; var fy = flipper2.y; var xDiff = (bx - fx); var yDiff = (by - fy); var dis = Math.sqrt((xDiff * xDiff) + (yDiff * yDiff)); var angle = Math.atan2(yDiff, xDiff); var ballAngle = Math.atan2(_local1.ymov, _local1.xmov); var _local3 = -((2 * (Math.PI + angle)) - ballAngle); var _local2 = (_local3 * 180) / Math.PI; if (_local2 > -90) { _local2 = -88 - (Math.random() * 4); _local3 = (_local2 * Math.PI) / 180; } else if (_local2 < -135) { _local2 = -135; _local3 = (_local2 * Math.PI) / 180; } var cosAngle = Math.cos(_local3); var sinAngle = Math.sin(_local3); var factor = (dis / rightFlipper.length); if (factor > 1) { factor = 1; } var speed = (15 * factor); var xmov = (speed * cosAngle); var ymov = (speed * sinAngle); _local1.xmov = xmov; _local1.ymov = ymov; _local1.tempx = _local1.x + (_local1.xmov * 2); _local1.tempy = _local1.y + (_local1.ymov * 2); flipper2.collision = true; addScore(score.flipper); } i++; } } function initialVariables() { game = {}; game.start = false; game.over = false; game.frames = 0; game.bumpers = 64; game.lights = 11; game.frames_lock_2_ball = 900; game.lock_2_ball_start_frame = 0; game.lock_2_locks = 0; game.frames_lock_bonus = 1800; game.lock_bonus_start_frame = 0; game.lock_bonus_locks = 0; game.balls_left = 7; game.balls = 1; game.locks = 3; game.current_lines = 0; game.current_flipper_lines = 0; game.last_collision_frame = 0; game.next_flash_frame = -1; game.score = 0; game.final_score = 0; game.level = 1; game.step = 1; game.tilt_left = 100; game.tilt_decrease_speed = 10; game.tilt_increase_speed = 0.02; game.last_step_up_frame = 900; game.current_action = ""; game.last_ramp_hit = ""; game.frames_ball_locked = 60; depth = {}; depth.action = 0; depth.line = 100; table = {}; table.clip = table_mc; table.shake_speed = 2; table.x = table.clip._x; table.y = table.clip._y; table.init_x = table.x; table.init_y = table.y; table.shake_min_x = table.x - 2; table.shake_min_y = table.y - 2; table.shake_max_x = table.x + 2; table.shake_max_y = table.y + 2; table.start_tunnel_end_x = 133; table.start_tunnel_end_y = 15; table.tunnel1_start_x = 29.7; table.tunnel1_start_y = 212.8; table.tunnel1_end_x = 120; table.tunnel1_end_y = 15; table.tunnel2_start_x = 207; table.tunnel2_start_y = 212.8; table.tunnel2_end_x = 140; table.tunnel2_end_y = 15; table.status = "normal"; ceiling = {}; ceiling.clip = table.clip.ceiling_mc; ceiling.x = ceiling.clip._x; ceiling.y = ceiling.clip._y; ceiling.radius = 125; wall = {}; wall.clip = table.clip.wall_mc; wall.left = 0; wall.right = 250; wall.top = 125; wall.bottom = 450; ball1 = {}; ball1.clip = table.clip.ball1_mc; ball1.id = 1; ball1.xmov = 0; ball1.ymov = -10; ball1.yacc = 0.15; ball1.wall_decay = 0.95; ball1.radius = ball1.clip._width / 2; ball1.tempx = ball1.clip._x; ball1.tempy = ball1.clip._y; ball1.last_x = ball1.tempx; ball1.last_y = ball1.tempy; ball1.x = ball1.tempx; ball1.y = ball1.tempy; ball1.same_spot = 0; ball1.available = true; ball1.location = "ready"; ball1.lock_frame = 0; ball1.release_frame = 0; ball1.last_collision = ""; ball1.speed = 0; ball1.frame_speed = 0; ball1.frame_acc = 0.2; ball1.current_frame = 1; ball1.play_frame = 1; ball1.clip._visible = true; ball2 = {}; ball2.clip = table.clip.ball2_mc; ball2.id = 2; ball2.xmov = 0; ball2.ymov = -10; ball2.yacc = 0.15; ball2.wall_decay = 0.95; ball2.radius = ball2.clip._width / 2; ball2.tempx = ball2.clip._x; ball2.tempy = ball2.clip._y; ball2.last_x = ball1.tempx; ball2.last_y = ball1.tempy; ball2.x = ball2.tempx; ball2.y = ball2.tempy; ball2.same_spot = 0; ball2.available = true; ball2.location = "ready"; ball2.lock_frame = 0; ball2.release_frame = 0; ball2.last_collision = ""; ball2.speed = 0; ball3.frame_speed = 0; ball3.frame_acc = 0.2; ball3.current_frame = 1; ball3.play_frame = 1; ball3.clip._visible = true; ball3 = {}; ball3.clip = table.clip.ball3_mc; ball3.id = 3; ball3.xmov = 0; ball3.ymov = -10; ball3.yacc = 0.15; ball3.wall_decay = 0.95; ball3.radius = ball3.clip._width / 2; ball3.tempx = ball3.clip._x; ball3.tempy = ball3.clip._y; ball3.last_x = ball1.tempx; ball3.last_y = ball1.tempy; ball3.x = ball3.tempx; ball3.y = ball3.tempy; ball3.same_spot = 0; ball3.available = true; ball3.location = "ready"; ball3.lock_frame = 0; ball3.release_frame = 0; ball3.last_collision = ""; ball3.speed = 0; ball3.frame_speed = 0; ball3.frame_acc = 0.2; ball3.current_frame = 1; ball3.play_frame = 1; ball3.clip._visible = true; ramp1 = {}; ramp1.clip = table.clip.ramp1_mc; ramp1.clip.stop(); ramp2 = {}; ramp2.clip = table.clip.ramp2_mc; ramp2.clip.stop(); lock1 = {}; lock1.clip = table.clip.lock1_mc; lock1.radius = lock1.clip._width / 2; lock1.x = lock1.clip._x; lock1.y = lock1.clip._y; lock1.clip.stop(); lock2 = {}; lock2.clip = table.clip.lock2_mc; lock2.radius = lock1.clip._width / 2; lock2.x = lock2.clip._x; lock2.y = lock2.clip._y; lock2.clip.stop(); lock3 = {}; lock3.clip = table.clip.lock3_mc; lock3.radius = lock1.clip._width / 2; lock3.x = lock3.clip._x; lock3.y = lock3.clip._y; lock3.clip.stop(); flipper1 = {}; flipper1.clip = table.clip.flipper1_mc; flipper1.hit_clip = table.clip.flipper1_hit_mc; flipper1.x = flipper1.clip._x; flipper1.y = flipper1.clip._y; flipper1.collision = false; flipper1.up_frame = 0; flipper1.last_frame_up = false; flipper1.status = "down"; flipper1.clip.stop(); flipper2 = {}; flipper2.clip = table.clip.flipper2_mc; flipper2.hit_clip = table.clip.flipper2_hit_mc; flipper2.x = flipper2.clip._x; flipper2.y = flipper2.clip._y; flipper2.collision = false; flipper2.up_frame = 0; flipper2.last_frame_up = false; flipper2.status = "down"; flipper2.clip.stop(); score = {}; score.flipper = 0; score.bumper = 10; score.lock = 20; score.ramp = 20; score.light = 25; power_meter = {}; power_meter.clip = power_meter_mc; power_meter.meter_clip = power_meter.clip.meter_mc; power_meter.power_increase_speed = 5; power_meter.power = 0; power_meter.meter_clip._yscale = power_meter.power; power_meter.clip._visible = false; push_meter = {}; push_meter.clip = push_meter_mc; push_meter.meter_clip = push_meter.clip.meter_mc; push_meter.power = 0; push_meter.meter_clip._yscale = push_meter.power; push_meter.clip._visible = false; dialation_meter = {}; dialation_meter.clip = dialation_meter_mc; dialation_meter.meter_clip = dialation_meter.clip.meter_mc; dialation_meter.power = 0; dialation_meter.meter_clip._yscale = dialation_meter.power; dialation_meter.clip._visible = false; contraction_meter = {}; contraction_meter.clip = contraction_meter_mc; contraction_meter.meter_clip = contraction_meter.clip.meter_mc; contraction_meter.power = 0; contraction_meter.meter_clip._yscale = contraction_meter.power; contraction_meter.clip._visible = false; press_mc._visible = false; table.clip.ball_start_ramp_mc.gotoAndStop(1); icon_mc.gotoAndStop("light"); line_arr = new Array(); last_update_time = 0; } function initialButtons() { quit_btn.onRelease = function () { gotoAndPlay (341); }; } function initialSounds() { sound = {}; sound.level1_clip = sound_level1_mc; sound.level2_clip = sound_level2_mc; sound.level3_clip = sound_level3_mc; sound.level3_dilation_clip = sound_dilation_mc; sound.level4_clip = sound_level4_mc; sound.level4_water_clip = sound_water_break_mc; sound.level5_clip = sound_level5_mc; sound.level6_clip = sound_level6_mc; sound.level1_clip.stop(); sound.level2_clip.stop(); sound.level3_clip.stop(); sound.level4_clip.stop(); sound.level5_clip.stop(); sound.level6_clip.stop(); sound.level3_dilation_clip.stop(); sound.level4_water_clip.stop(); sound_ball_mc.stop(); sound_ball_hits_wall_mc.stop(); sound_ball_ramp_mc.stop(); sound_tilt_table_mc.stop(); sound_ball_lock_mc.stop(); sound_ball_bumper_mc.stop(); sound_flipper_mc.stop(); sound_ball_light_mc.stop(); } function ballDead() { game.balls = 1; ball1.tempx = -100; ball1.tempy = -100; ball2.tempx = -120; ball2.tempy = -100; ball3.tempx = -140; ball3.tempy = -100; ball1.x = ball1.tempx; ball1.y = ball1.tempy; ball2.x = ball2.tempx; ball2.y = ball2.tempy; ball3.x = ball3.tempx; ball3.y = ball3.tempy; ball1.clip._x = ball1.x; ball1.clip._y = ball1.y; ball2.clip._x = ball2.x; ball2.clip._y = ball2.y; ball3.clip._x = ball3.x; ball3.clip._y = ball3.y; game.balls_left--; if (game.balls_left > 0) { var _local1 = random(3) + 1; sound_ball_lose_mc.gotoAndPlay("sound" + _local1); ballReady(); } else { game.over = true; game.final_score = game.score; gotoAndPlay (592); } } function ballReady() { var key_down_press = false; table.status = "normal"; ball1.location = "ready"; game.tilt_left = 100; ball1.current_frame = 1; power_meter.power = 0; showMeter(power_meter); press_mc._visible = true; sound_ball_mc.gotoAndPlay("ready for shoot"); table.clip.ball_start_ramp_mc.gotoAndStop(1); } function ballStart() { ball1.location = "start_tunnel"; ball1.frame_speed = (((-power_meter.power) / 20) - (Math.random() / 2)) - 6; press_mc._visible = false; sound_ball_mc.gotoAndPlay("shoot"); } function showMeter(meter_obj) { power_meter.clip._visible = false; bumper_meter.clip._visible = false; dialation_meter.clip._visible = false; contraction_meter.clip._visible = false; meter_obj.clip._visible = true; } function hideMeter(meter_obj) { meter_obj.clip._visible = false; } function resetMeter(meter_obj) { meter_obj.power = 0; meter_obj.meter_clip._yscale = bumper_meter.power; } function updateMeter() { if ((ball1.location == "ready") || (ball1.location == "start_tunnel")) { showMeter(power_meter); if (power_meter.power > 100) { power_meter.power = 100; power_meter.power_increase_speed = power_meter.power_increase_speed * -1; } else if (power_meter.power < 0) { power_meter.power = 0; power_meter.power_increase_speed = power_meter.power_increase_speed * -1; } power_meter.meter_clip._yscale = power_meter.power; } else if ((game.step >= 1) && (game.step <= 11)) { showMeter(contraction_meter); contraction_meter.power = (game.step - 1) * 9.5; contraction_meter.meter_clip._yscale = contraction_meter.power; } else if (game.step == 12) { hideMeter(contraction_meter); contraction_meter.power = 0; } else if ((game.step >= 13) && (game.step <= 22)) { showMeter(contraction_meter); contraction_meter.power = (game.step - 13) * 10; contraction_meter.meter_clip._yscale = contraction_meter.power; } else if ((game.step >= 24) && (game.step <= 33)) { showMeter(dialation_meter); dialation_meter.power = (game.step - 24) * 10; dialation_meter.meter_clip._yscale = dialation_meter.power; } else if ((game.step >= 43) && (game.step < 52)) { showMeter(push_meter); push_meter.power = (game.step - 43) * 10; push_meter.meter_clip._yscale = push_meter.power; } else { hideMeter(power_meter); hideMeter(contraction_meter); hideMeter(dialation_meter); hideMeter(push_meter); } } function flashAllItems() { flashAllLights(); flashAllBumpers(); } function flashAllLights() { var _local2 = this; var _local1 = 0; while (_local1 < game.lights) { light_obj = _local2["light" + _local1]; light_obj.clip.gotoAndPlay("flash"); _local1++; } } function flashAllBumpers() { var _local2 = this; var _local1 = 0; while (_local1 < game.bumpers) { bumper_obj = _local2["bumper" + _local1]; bumper_obj.clip.gotoAndPlay("flash"); _local1++; } } function updateStats() { game.tilt_left = game.tilt_left + game.tilt_increase_speed; if (game.tilt_left > 100) { game.tilt_left = 100; } score_txt.text = game.score; balls_left_txt.text = game.balls_left - 1; tilt_txt.text = Math.floor(game.tilt_left); } function addScore(score) { if (step_arr[game.step - 1] == "free") { var _local1 = 10; } else { var _local1 = game.level; } game.score = game.score + (score * _local1); } function create1ExtraBall() { ball2.tempx = 200; ball2.tempy = 50; ball2.location = "main_board"; sound_bonus_mc.gotoAndPlay("muti ball"); game.balls = 2; } function create2ExtraBalls() { ball2.tempx = 200 + (Math.random() * 5); ball2.tempy = 50; ball3.tempx = 100 + (Math.random() * 5); ball3.tempy = 50; ball2.location = "main_board"; ball3.location = "main_board"; sound_bonus_mc.gotoAndPlay("muti ball"); game.balls = 3; } function playGoodSound() { if ((((((((sound.level1_clip._currentframe == 1) && (sound.level2_clip._currentframe == 1)) && (sound.level3_clip._currentframe == 1)) && (sound.level4_clip._currentframe == 1)) && (sound.level5_clip._currentframe == 1)) && (sound.level6_clip._currentframe == 1)) && (sound.level3_dilation_clip._currentframe == 1)) && (sound.level4_water_clip._currentframe == 1)) { if ((sound_good_mc._currentframe == 1) && (Math.random < 0.3)) { var _local1 = random(14); sound_good_mc.gotoAndPlay("sound" + _local1); } } } function playBadSound() { if ((((((((sound.level1_clip._currentframe == 1) && (sound.level2_clip._currentframe == 1)) && (sound.level3_clip._currentframe == 1)) && (sound.level4_clip._currentframe == 1)) && (sound.level5_clip._currentframe == 1)) && (sound.level6_clip._currentframe == 1)) && (sound.level3_dilation_clip._currentframe == 1)) && (sound.level4_water_clip._currentframe == 1)) { if (sound_bad_mc._currentframe == 1) { var _local1 = random(9); sound_bad_mc.gotoAndPlay("sound" + _local1); } } } function updatePennis(step) { var _local1 = step; if (_local1 == 59) { resetAllLights(); table.clip.pennis3_mc.gotoAndPlay("stage4"); } else if (_local1 == 58) { table.clip.pennis3_mc.gotoAndPlay("stage3"); } else if (_local1 == 56) { table.clip.pennis3_mc.gotoAndPlay("stage2"); } else if (_local1 == 53) { resetAllLights(); table.clip.pennis2_mc.gotoAndPlay("stage4"); } else if (_local1 == 43) { table.clip.pennis2_mc.gotoAndPlay("stage3"); } else if (_local1 == 41) { resetAllLights(); table.clip.pennis2_mc.gotoAndPlay("stage2"); } else if (_local1 == 35) { resetAllLights(); table.clip.pennis1_mc.gotoAndPlay("stage4"); } else if (_local1 == 22) { resetAllLights(); table.clip.pennis1_mc.gotoAndPlay("stage3"); } else if (_local1 == 13) { resetAllLights(); table.clip.pennis1_mc.gotoAndPlay("stage2"); } } function checkBallStuck() { var _local2 = 1; while (_local2 <= game.balls) { var _local1 = this["ball" + _local2]; var xdist = (_local1.last_x - _local1.tempx); var _local3 = _local1.last_y - _local1.tempy; var dist = Math.sqrt((xdist * xdist) + (_local3 * _local3)); if ((dist < 7) && (_local1.location == "main_board")) { _local1.same_spot++; } else { _local1.last_x = _local1.tempx; _local1.last_y = _local1.tempy; _local1.same_spot = 0; } if (_local1.same_spot > 90) { _local1.tempx = 120; _local1.tempy = 240; _local1.xmov = 0; _local1.ymov = 2; } _local2++; } } function createActionClipControl() { createEmptyMovieClip("action_mc", depth.action); action_mc.onEnterFrame = function () { if (game.start && (!game.over)) { keyControl(); getTempPosition(); updateTable(); checkBallCollision(); checkBallStuck(); updateBallPosition(); updateMeter(); updateStep(); updateStats(); traceTest(); game.frames++; } }; } function updateRate() { frames_last++; trace((getTimer() + " ") + frames_last); if (getTimer() > (last_update_time + 3000)) { rate_txt.text = Math.round(frames_last / 3); last_update_time = getTimer(); frames_last = 0; } } function traceTest() { trace(((("ramp 1 " + ramp1.clip.ball_mc) + " ") + " ramp 2 ") + ramp2.clip.ball_mc); } initialButtons(); initialVariables(); initialSounds(); initialSteps(); initialBumpers(); initialLights(); initialRampBumpers(); initialIVBumpers(); createLines(); createFlipperLines(); jump_btn.onRelease = function () { ball1.ymov = ball1.ymov + -5; };
Frame 434
stop(); sound_opening_mc.gotoAndPlay("play"); createEmptyMovieClip("opening_mc", -999); opening_mc.onEnterFrame = function () { if (sound_opening_mc._currentframe >= sound_opening_mc._totalframes) { game.start = true; createActionClipControl(); ballReady(); sound.level1_clip.gotoAndPlay("play1"); this.onEnterFrame = undefined; this.removeMovieClip(); } };
Frame 508
stopAllSounds();
Frame 516
Frame 517
Frame 558
stop(); back_btn.onRelease = function () { stopAllSounds(); gotoAndPlay ("4-3"); };
Frame 590
gotoAndPlay (341);
Frame 591
stop();
Frame 592
trace("game final " + game.final_score); score_txt.text = game.final_score; _root.SendScore();
Frame 642
stop(); play_again_btn.onRelease = function () { _root.FlashTracking("Game21_replay"); stopAllSounds(); next_page = "game"; gotoAndPlay ("5-3"); }; score_btn.onRelease = function () { _root.FlashTracking("Game21_high_scores"); _root.GameHighscores(); }; quit_btn.onRelease = function () { _root.FlashTracking("Game21_quit"); _root.GameQuit(); };
Frame 674
if (next_page == "game") { gotoAndPlay (425); }
Symbol 77 MovieClip [loaderBar] Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 25
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 11
stop();
Symbol 419 MovieClip Frame 20
stop();
Symbol 419 MovieClip Frame 30
stop();
Symbol 419 MovieClip Frame 40
stop();
Symbol 419 MovieClip Frame 50
stop();
Symbol 419 MovieClip Frame 60
stop();
Symbol 419 MovieClip Frame 70
stop();
Symbol 419 MovieClip Frame 80
stop();
Symbol 442 MovieClip Frame 1
var section = 1;
Symbol 442 MovieClip Frame 25
while (section == 1) { section = random(5) + 1; } gotoAndPlay("baby" + section);
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Streaming Sound 1Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 77 MovieClip [loaderBar]
"main_menu_btn"Frame 2Symbol 128 Button
"menu_mc"Frame 341Symbol 348 MovieClip
"start_step_txt"Frame 424Symbol 355 EditableText
"start_btn"Frame 424Symbol 357 Button
"BG_mc"Frame 425Symbol 360 MovieClip
"balls_left_txt"Frame 425Symbol 362 EditableText
"score_txt"Frame 425Symbol 363 EditableText
"icon_mc"Frame 425Symbol 419 MovieClip
"baby_mc"Frame 425Symbol 442 MovieClip
"table_mc"Frame 425Symbol 580 MovieClip
"quit_btn"Frame 425Symbol 313 Button
"press_mc"Frame 425Symbol 585 MovieClip
"icon_mc"Frame 425Symbol 419 MovieClip
"level_txt"Frame 425Symbol 587 EditableText
"step_txt"Frame 425Symbol 589 EditableText
"tilt_txt"Frame 425Symbol 592 EditableText
"voice_txt"Frame 425Symbol 595 EditableText
"thing_to_do_txt"Frame 425Symbol 596 EditableText
"rate_txt"Frame 425Symbol 597 EditableText
"dialation_meter_mc"Frame 425Symbol 604 MovieClip
"contraction_meter_mc"Frame 425Symbol 610 MovieClip
"push_meter_mc"Frame 425Symbol 616 MovieClip
"power_meter_mc"Frame 425Symbol 623 MovieClip
"sound_level1_mc"Frame 425Symbol 630 MovieClip
"sound_level2_mc"Frame 425Symbol 636 MovieClip
"sound_level3_mc"Frame 425Symbol 642 MovieClip
"sound_level4_mc"Frame 425Symbol 649 MovieClip
"sound_level5_mc"Frame 425Symbol 655 MovieClip
"sound_level6_mc"Frame 425Symbol 668 MovieClip
"sound_water_break_mc"Frame 425Symbol 673 MovieClip
"sound_dilation_mc"Frame 425Symbol 687 MovieClip
"sound_ball_hits_wall_mc"Frame 425Symbol 691 MovieClip
"sound_ball_ramp_mc"Frame 425Symbol 697 MovieClip
"sound_ball_lock_mc"Frame 425Symbol 701 MovieClip
"sound_ball_mc"Frame 425Symbol 706 MovieClip
"sound_tilt_table_mc"Frame 425Symbol 711 MovieClip
"sound_ball_bumper_mc"Frame 425Symbol 715 MovieClip
"sound_flipper_mc"Frame 425Symbol 718 MovieClip
"sound_ball_light_mc"Frame 425Symbol 723 MovieClip
"sound_opening_mc"Frame 425Symbol 726 MovieClip
"sound_bonus_mc"Frame 425Symbol 733 MovieClip
"sound_ball_lose_mc"Frame 425Symbol 738 MovieClip
"sound_good_mc"Frame 425Symbol 753 MovieClip
"sound_bad_mc"Frame 425Symbol 764 MovieClip
"jump_btn"Frame 425Symbol 766 Button
"back_btn"Frame 508Symbol 128 Button
"score_txt"Frame 592Symbol 790 EditableText
"score_btn"Frame 592Symbol 295 Button
"quit_btn"Frame 592Symbol 313 Button
"play_again_btn"Frame 592Symbol 805 Button
"LBar"Symbol 77 MovieClip [loaderBar] Frame 1Symbol 74 MovieClip
"barMeasure"Symbol 77 MovieClip [loaderBar] Frame 1Symbol 76 MovieClip
"quit_btn"Symbol 348 MovieClip Frame 1Symbol 295 Button
"quit_btn"Symbol 348 MovieClip Frame 1Symbol 313 Button
"score_btn"Symbol 348 MovieClip Frame 1Symbol 295 Button
"help_btn"Symbol 348 MovieClip Frame 1Symbol 328 Button
"play_btn"Symbol 348 MovieClip Frame 1Symbol 347 Button
"ceiling_mc"Symbol 580 MovieClip Frame 1Symbol 444 MovieClip
"wall_mc"Symbol 580 MovieClip Frame 1Symbol 446 MovieClip
"pennis1_mc"Symbol 580 MovieClip Frame 1Symbol 466 MovieClip
"pennis3_mc"Symbol 580 MovieClip Frame 1Symbol 475 MovieClip
"pennis2_mc"Symbol 580 MovieClip Frame 1Symbol 484 MovieClip
"lock1_mc"Symbol 580 MovieClip Frame 1Symbol 505 MovieClip
"lock3_mc"Symbol 580 MovieClip Frame 1Symbol 505 MovieClip
"lock2_mc"Symbol 580 MovieClip Frame 1Symbol 505 MovieClip
"ball1_mc"Symbol 580 MovieClip Frame 1Symbol 507 MovieClip
"ball3_mc"Symbol 580 MovieClip Frame 1Symbol 508 MovieClip
"ball_start_ramp_mc"Symbol 580 MovieClip Frame 1Symbol 511 MovieClip
"ball2_mc"Symbol 580 MovieClip Frame 1Symbol 512 MovieClip
"bumper8_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper7_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper6_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper5_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper12_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper10_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper9_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper4_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper3_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper2_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper1_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper11_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper16_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper18_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper19_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper17_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper15_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper14_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper30_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper28_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper34_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper22_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper35_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper0_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper49_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"bumper46_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper48_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper50_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
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"light6_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light10_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light0_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light2_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light1_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light3_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light4_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light5_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light7_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light8_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"light9_mc"Symbol 580 MovieClip Frame 1Symbol 564 MovieClip
"ramp1_mc"Symbol 580 MovieClip Frame 1Symbol 567 MovieClip
"ramp2_mc"Symbol 580 MovieClip Frame 1Symbol 567 MovieClip
"ramp_bumper1_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"ramp_bumper2_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"flipper1_mc"Symbol 580 MovieClip Frame 1Symbol 570 MovieClip
"flipper2_mc"Symbol 580 MovieClip Frame 1Symbol 570 MovieClip
"bumper55_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper56_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper57_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper58_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper59_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper60_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper61_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"bumper62_mc"Symbol 580 MovieClip Frame 1Symbol 538 MovieClip
"flipper2_hit_mc"Symbol 580 MovieClip Frame 1Symbol 572 MovieClip
"flipper1_hit_mc"Symbol 580 MovieClip Frame 1Symbol 572 MovieClip
"iv_bumper2_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper3_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper1_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper0_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper6_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper7_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper5_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"iv_bumper4_mc"Symbol 580 MovieClip Frame 1Symbol 574 MovieClip
"point1_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point2_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point3_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point4_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point5_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point6_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point9_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point7_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point8_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point10_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point12_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point11_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point13_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point14_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point15_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point16_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point18_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point17_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point19_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point20_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point22_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point21_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point23_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"point24_mc"Symbol 580 MovieClip Frame 1Symbol 575 MovieClip
"meter_mc"Symbol 604 MovieClip Frame 1Symbol 603 MovieClip
"meter_mc"Symbol 610 MovieClip Frame 1Symbol 609 MovieClip
"meter_mc"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"meter_mc"Symbol 623 MovieClip Frame 1Symbol 622 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "line blank"
ExportAssets (56)Timeline Frame 1Symbol 77 as "loaderBar"
ExportAssets (56)Timeline Frame 1Symbol 77 as "loaderBar"

Labels

"2-2"Frame 2
"2-3"Frame 309
"1-1"Frame 341
"1-2"Frame 350
"1-3"Frame 392
"3-1"Frame 425
"3-2"Frame 434
"3-3"Frame 476
"4-1"Frame 508
"4-2"Frame 517
"4-3"Frame 559
"5-1"Frame 592
"5-2"Frame 601
"5-3"Frame 643
"none"Symbol 419 MovieClip Frame 1
"ramp"Symbol 419 MovieClip Frame 11
"bumper"Symbol 419 MovieClip Frame 20
"light"Symbol 419 MovieClip Frame 30
"lock"Symbol 419 MovieClip Frame 40
"another_ramp"Symbol 419 MovieClip Frame 50
"free"Symbol 419 MovieClip Frame 60
"lock timer"Symbol 419 MovieClip Frame 70
"lock timer bonus"Symbol 419 MovieClip Frame 80
"baby1"Symbol 442 MovieClip Frame 1
"baby2"Symbol 442 MovieClip Frame 26
"baby3"Symbol 442 MovieClip Frame 56
"baby4"Symbol 442 MovieClip Frame 115
"baby5"Symbol 442 MovieClip Frame 241
"stage1"Symbol 466 MovieClip Frame 1
"stage2"Symbol 466 MovieClip Frame 11
"stage3"Symbol 466 MovieClip Frame 21
"stage4"Symbol 466 MovieClip Frame 31
"stage1"Symbol 475 MovieClip Frame 1
"stage2"Symbol 475 MovieClip Frame 11
"stage3"Symbol 475 MovieClip Frame 21
"stage4"Symbol 475 MovieClip Frame 31
"stage1"Symbol 484 MovieClip Frame 1
"stage2"Symbol 484 MovieClip Frame 11
"stage3"Symbol 484 MovieClip Frame 21
"stage4"Symbol 484 MovieClip Frame 31
"normal"Symbol 505 MovieClip Frame 1
"lock"Symbol 505 MovieClip Frame 11
"normal"Symbol 538 MovieClip Frame 1
"light"Symbol 538 MovieClip Frame 11
"flash"Symbol 538 MovieClip Frame 15
"on"Symbol 564 MovieClip Frame 1
"off"Symbol 564 MovieClip Frame 11
"flash"Symbol 564 MovieClip Frame 21
"up"Symbol 570 MovieClip Frame 1
"down"Symbol 570 MovieClip Frame 5
"ready"Symbol 630 MovieClip Frame 1
"play1"Symbol 630 MovieClip Frame 11
"ready"Symbol 636 MovieClip Frame 1
"play1"Symbol 636 MovieClip Frame 11
"ready"Symbol 642 MovieClip Frame 1
"play1"Symbol 642 MovieClip Frame 11
"ready"Symbol 649 MovieClip Frame 1
"play1"Symbol 649 MovieClip Frame 11
"ready"Symbol 655 MovieClip Frame 1
"play1"Symbol 655 MovieClip Frame 11
"doing well"Symbol 655 MovieClip Frame 173
"ready"Symbol 668 MovieClip Frame 1
"play1"Symbol 668 MovieClip Frame 11
"trouble"Symbol 668 MovieClip Frame 134
"did it"Symbol 668 MovieClip Frame 156
"second bonus"Symbol 668 MovieClip Frame 181
"2 bonus"Symbol 668 MovieClip Frame 239
"3 bonus"Symbol 668 MovieClip Frame 277
"4 bonus"Symbol 668 MovieClip Frame 318
"5 bonus"Symbol 668 MovieClip Frame 365
"6 bonus"Symbol 668 MovieClip Frame 409
"ready"Symbol 673 MovieClip Frame 1
"water break"Symbol 673 MovieClip Frame 11
"water break done"Symbol 673 MovieClip Frame 78
"mega break"Symbol 673 MovieClip Frame 155
"ready"Symbol 687 MovieClip Frame 1
"1 cm"Symbol 687 MovieClip Frame 11
"2 cm"Symbol 687 MovieClip Frame 82
"3 cm"Symbol 687 MovieClip Frame 147
"4 cm"Symbol 687 MovieClip Frame 218
"5 cm"Symbol 687 MovieClip Frame 282
"6 cm"Symbol 687 MovieClip Frame 351
"7 cm"Symbol 687 MovieClip Frame 425
"8 cm"Symbol 687 MovieClip Frame 494
"9 cm"Symbol 687 MovieClip Frame 570
"10 cm"Symbol 687 MovieClip Frame 659
"ready"Symbol 691 MovieClip Frame 1
"sound1"Symbol 691 MovieClip Frame 11
"sound2"Symbol 691 MovieClip Frame 22
"ready"Symbol 697 MovieClip Frame 1
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http://swfchan.com/45/221930/info.shtml
Created: 12/8 -2019 09:20:14 Last modified: 12/8 -2019 09:20:14 Server time: 10/05 -2024 13:46:03