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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/19068092?noj=FRM19068092-5DC" width="1" height="1"></div>

3wf.swf

This is the info page for
Flash #226791

(Click the ID number above for more basic data on this flash file.)


Text
Please enter your name

<p align="left"></p>

Okay

Highscores

Rank

Name

Score

#1

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#2

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#3

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#4

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#5

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#6

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#7

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#8

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#9

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

#10

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="center"><font face="Corbel" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score</font></p>

<p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">CREDITS</font></p><p align="left"></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">The 3rd World Farmer Team</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Frederik Hermund</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Jakob Elias Nielsen</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Ole Fabricius Kindt Toubro</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Roman Spycher</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Benjamin Salqvist</font></p><p align="left"></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">And a special thanks to all the people who helped us through feedback, testing, public relations, criticism and encouraging emails :D</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#00ff00" letterSpacing="0.000000" kerning="0">Your Score</font></p>

<p align="left"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">Turns: 10 (x 10)</font></p><p align="left"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">Babies Born: 5 (x 25)</font></p><p align="left"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">-----------------------------</font></p><p align="left"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">TOTAL</font></p>

<p align="right"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">= 100</font></p><p align="right"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">= 125</font></p><p align="right"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">-----------</font></p><p align="right"><font face="Arial" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0">= 225</font></p>

Explanation here...

Do you still want to buy?

buy

don't

0

0

0

0

0

0

0

0

$

000

000

000

000

000

000

000

000

ANNUAL REPORT

Tools bonus:

10%

Buildings bonus:

10%

Crops total:

$

000

000

Livestock total:

0

000

Base income this year:

Family work capacity:

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Income this year </b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>(45 * 1,50) :</b></font></p>

45

000

150%

<p align="left"></p>

EVENT OF THE YEAR

Annual event modifier:

0%

Saved from last year:

Living costs:

Total:

000

000

000

LIVESTOCK

CROPS

SPENDINGS AND EARNINGS

Amount

Type

Yield per crop

Amount

Type

Yield per head

SUMMARY

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Something else happened this year...</b></font></p>

Explanation here...

Cost of medicine is low because of the nearby clinic.

Buy medicine for:

$ 200

Whole Family

Me (Full dose)

Me (One Unit)

$ 500

$ 2

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Text here</font></p>

Family Head

Give Medicine

Leave Farm

?

Name:

Gender:

Age:

Health:

empty

empty

empty

100

Title:

Education:

Workload:

Fertile:

empty

empty

empty

100%

Married to:

empty

Have Baby

Marriage

Go To School

Explanation here...

v. 1.6.800

Play

Play

Play

Play

Buy crops etc. from the upper-left menu

Place them in your fields

Click

when ready for the next round

How to play the game:

How to play the game:

(New: Click family members for new options)

Endure the hardships of 3rd World Farming...

A thought-provoking simulation

Explanation here...

School Fee:

15 $

Accept

Explanation here...

Appoint new head of family:

Explanation here...

Leave the farm?

leave

stay

Explanation here...

Accept the proposal?

decline

888

$

Money: $

8889

Round:

888

Header

Main Text

Dependencies

Needs:

January

0

0

0

0

0

0

0

0

0

0

0

0

000

000

000

000

000

000

000

000

000

000

000

000

Press green buttons to sell items for the price given

<p align="left"></p>

89

Depositing Chemical Waste

Seeing that your financial situation is getting painful and may cost lives due to stavation this season, a Western chemical company has taken mercy on you and have offered you a special deal. They will pay you for the leasing of a few acres, where they can store some of their harmless barrels.

They will pay: $

Do you accept the deal?

89

Performing for Tourists

You haven't made enough money to feed everyone this season. Luckily, a travelling agency with destinations in your area have invented a weekly "Festival of the Gods", and they need native-looking dancers.

They will pay each participant: $

Do you accept the deal?

89

Paramilitary Training Camp

This year didn´t yield the expected suplus, and your family will starve unless something is done. Luckily, a local initiative to train paramilitary forces has been undertaken, and land is needed to set up temporary camps. You are offered money in echange for letting the militia use some of your less fertile land for one of their camps.

Money offered:

Do you accept the deal?

89

Work opportunity in the city

Realizing that this year's outcome wont be enough to keep all family members alive, a member of the family is asking permission to travel to town and find a way of making money. A distant relative has offered some work opportunity, and he will pay an advance, if you accept.

Money in advance:

Do you accept the deal?

You haven't made enough money to feed everyone this year, so you listen closely when the following deal is presented to you by a travelling salesman. He will pay you some money in advance if you agree to sow and harvest a number of fields of opium poppies, and have them ready for him at the end of the year.

Money offered:

Do you accept the deal?

89

10

Growing Opium

Fields to sow:

89

Marriage proposal

A family from a neighbouring farm pays you a visit, and after some formal introductions they ask if you want to marry the daughter of the family. She will move to your farm, and you must promise to provide for her, in return you will recieve a small amount to get you started.

Startup amount:

Do you accept the proposal?

89

Marriage proposal

A family from a neighbouring farm pays you a visit, and following some formal introductions, an unmarried man of the family proposes marriage. He wil move to your farm, bringing his last years earnings, and become part of the family, spouse of the currently female head of your family.

His wealth:

Do you accept the proposal?

GAME OVER

<p align="center"><font face="Arial" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p>

Submit score

Submit score

"About 24,000 people die every day from hunger or hunger-related causes."

(click to learn how you can make a difference)

<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">© 3rd World Farmer Team</font></p>

Play again

Play again

ActionScript [AS1/AS2]

Frame 1
stop(); var domain_parts = _url.split("://"); var real_domain = domain_parts[1].split("/"); var adFreeDomains = ["3rdworldfarmer.com", "www.3rdworldfarmer.com"]; var adFree = false; for (x in adFreeDomains) { if (adFreeDomains[x] == real_domain[0]) { _root.adFree = true; } } if (!_root.adFree) { var epicGameadContainer = _root.attachMovie("epicGameAd", "epicGameAdContainer", _root.getNextHighestDepth()); epicGameadContainer._x = (Stage.width / 2) - (epicGameadContainer._width / 2); epicGameadContainer._y = (Stage.height / 2) - (epicGameadContainer._height / 2); var creationTime = getTimer(); _root.onEnterFrame = function () { var _local3 = getTimer(); var _local2 = _local3 - creationTime; if (_local2 > 7000) { delete this.onEnterFrame; epicGameAdContainer.removeMovieClip(); play(); } }; var epicPubCode = "Yb6QeO5T6F"; var epicGameId = "2"; var epicFadeIN = 1; var epicFadeFrames = 24; var oEpicUserInfo = {pubCode:epicPubCode, gameId:epicGameId, fadeIN:epicFadeIN, fadeFrames:epicFadeFrames}; var mcEpicGameAds = new EpicGameAdsButton(oEpicUserInfo, epicGameAdContainer); } else { play(); }
Frame 2
stop(); this._lockroot = true; System.useCodepage = false; var gg = this; var lang = (new languages.Language()); var flagButtons = [englishButton, danishButton, spanishButton, frenchButton, czechButton, italianButton, germanButton, hungarianButton, brazilianButton]; playerButton.onRelease = function () { if (!gg.tutorial._visible) { gg.stepToIntroText(); } else { gg.gotoAndPlay("init"); } }; fbButton.onRelease = function () { getURL ("http://www.facebook.com/pages/3rd-World-Farmer/371492668017", "_blank"); }; stepToIntroText = function () { HowToText._alpha = 100; Bg._alpha = 0; endurebox._alpha = 0; tagbox._alpha = 0; tutorial._visible = true; }; danishButton.onRelease = function () { gg.showFlagButtonsExcept(danishButton); gg.lang.setLanguage("da"); }; englishButton.onRelease = function () { gg.showFlagButtonsExcept(englishButton); gg.lang.setLanguage("en"); }; spanishButton.onRelease = function () { gg.showFlagButtonsExcept(spanishButton); gg.lang.setLanguage("es"); }; frenchButton.onRelease = function () { gg.showFlagButtonsExcept(frenchButton); gg.lang.setLanguage("fr"); }; czechButton.onRelease = function () { gg.showFlagButtonsExcept(czechButton); gg.lang.setLanguage("cz"); }; italianButton.onRelease = function () { gg.showFlagButtonsExcept(italianButton); gg.lang.setLanguage("it"); }; germanButton.onRelease = function () { gg.showFlagButtonsExcept(germanButton); gg.lang.setLanguage("de"); }; hungarianButton.onRelease = function () { gg.showFlagButtonsExcept(hungarianButton); gg.lang.setLanguage("hu"); }; brazilianButton.onRelease = function () { gg.showFlagButtonsExcept(brazilianButton); gg.lang.setLanguage("pt"); }; var showFlagButtonsExcept = function (b) { for (var _local2 in flagButtons) { if (flagButton[_local2] != b) { flagButton[_local2]._visible = true; } else { flagButton[_local2]._visible = false; } } }; var initMenus = function () { gg.HowToText._alpha = 0; gg.tutorial._visible = false; }; gg.initMenus();
Frame 10
var PopUpText; var allStrings; var livingCostsPP = 3; var currentEvent; var turnCount = 1; var poorEventCounter = 10; var playerActivity = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var score = 0; var playerName = "_"; var newscore = 0; var leaveFarmReward = 0; var leaveFarmPointsAwarded = 0; var marriagePointsRewarded = 2; var leaveFarmBaby = 0; var leaveFarmChildNoEd = 10; var leaveFarmChildEd = 15; var leaveFarmAdultNoEd = 20; var leaveFarmAdultSomeEd = 25; var leaveFarmAdultHighEd = 50; var longTimeEffectChemical; var longTimeEffectOpium; var longTimeEffectParamilitary; var effectAffectuatedChemical; var effectAffectuatedOpium; var effectAffectuatedParamilitary; var familyMemberDied; var starvation; var childBornThisYear = false; var clinicBuilt = false; var schoolBuilt = false; var infrastructureBuilt = false; var communicationsBuilt = false; var representativeBuilt = false; var insuranceBuilt = false; var numberOfProjectsBuilt = 0; road._visible = false; communicationsGraphic._visible = false; schoolGraphic._visible = false; clinicGraphic._visible = false; representativeGraphic._visible = false; insuranceGraphic._visible = false; projectInfoBox._visible = false; var whoDiedFromLowHealth = ""; var startMoney = 50; var maxMoney = 300; var minMoney = 1; var brokeEarningChemical = 75; var brokeEarningTribalDance = 50; var brokeEarningOpium = 25; var brokeEarningParamilitary = 80; var brokeEarningCityMigrate = 65; var newWifeDowryEarning = 100; var schoolFee = 30; var cornPrice = (Math.floor(Math.random(1) * 9) + 5); var cornMultiplier = 11; var wheatPrice = 13; var wheatMultiplier = 13; var cottonPrice = 15; var cottonMultiplier = 16; var peanutPrice = 18; var peanutMultiplier = 22; var poppyPrice = 0; var poppyMultiplier = 20; var poppyAmount = 0; var chickenPrice = 25; var chickenMultiplier = 8; var pigPrice = 45; var pigMultiplier = 15; var cowPrice = 100; var cowMultiplier = 40; var elephantPrice = 500; var elephantMultiplier = 120; var shovelPrice = 25; var shovelMultiplier = 0.1; var scythePrice = 35; var scytheMultiplier = 0.15; var plowPrice = 175; var plowMultiplier = 0.4; var tractorPrice = 500; var tractorMultiplier = 0.8; var harvesterPrice = 750; var harvesterMultiplier = 1; var shedPrice = 50; var shedMultiplier = 0.1; var wellPrice = 120; var wellMultiplier = 0.15; var barnPrice = 180; var barnMultiplier = 0.3; var communicationsPrice = 250; var infrastructurePrice = 350; var schoolPrice = 450; var clinicPrice = 600; var representativePrice = 800; var insurancePrice = 125; var communicationsDependency = [0]; var infrastructureDependency = [0]; var schoolDependency = [0]; var clinicDependency = [0]; var representativeDependency = [0]; var insuranceDependency = ["representative"]; var communicationsMultiplier = 0; var infrastructureMultiplier = 0; var schoolMultiplier = 0; var clinicMultiplier = 0; var representativeMultiplier = 0; var insuranceMultiplier = 0; var cornDependency = [0]; var wheatDependency = [0]; var cottonDependency = [0]; var peanutDependency = [0]; var poppyDependency = [0]; var chickenDependency = ["shed"]; var pigDependency = ["shed", "well"]; var cowDependency = ["barn", "well"]; var elephantDependency = ["barn", "well"]; var shovelDependency = [0]; var scytheDependency = [0]; var plowDependency = [0]; var tractorDependency = [0]; var harvesterDependency = [0]; var shedDependency = [0]; var wellDependency = [0]; var barnDependency = [0]; var Choises = ["Nothing", "corn", "wheat", "cotton", "peanut", "poppy", "chicken", "pig", "cow", "elephant", "shovel", "scythe", "plow", "tractor", "harvester", "shed", "well", "barn", "communications", "infrastructure", "school", "clinic", "representative", "insurance"]; var sellChickenPrice; var sellPigPrice; var sellCowPrice; var sellElephantPrice; var sellWellPrice; var sellShedPrice; var sellBarnPrice; var sellShovelPrice; var sellScythePrice; var sellPlowPrice; var sellTractorPrice; var sellHarvesterPrice; var sellChickenAvail = 0; var sellPigAvail = 0; var sellCowAvail = 0; var sellElephantAvail = 0; var sellWellAvail = 0; var sellShedAvail = 0; var sellBarnAvail = 0; var sellShovelAvail = 0; var sellScytheAvail = 0; var sellPlowAvail = 0; var sellTractorAvail = 0; var sellHarvesterAvail = 0; var IOcornAmount = 0; var IOwheatAmount = 0; var IOcottonAmount = 0; var IOpeanutAmount = 0; var IOpoppyAmount = 0; var IOchickenAmount = 0; var IOpigAmount = 0; var IOcowAmount = 0; var IOelephantAmount = 0; var IOcornYield = 0; var IOwheatYield = 0; var IOcottonYield = 0; var IOpeanutYield = 0; var IOpoppyYield = 0; var IOchickenYield = 0; var IOpigYield = 0; var IOcowYield = 0; var IOelephantYield = 0; var IOtoolsBonus = "15 %"; var IOcropsTotal = 0; var IObuildingBonus = "15 %"; var IOlivestockTotal = 0; var IOsum = 0; var IOworkload = "140 %"; var IOtotal = 0; var IOeventModifierNumber = 0; var IOeventModifier = "100 %"; var IOcalcString = "Income this year<br>(calculation here):"; var IOsavedfromlastyear = 0; var IOlivingCosts = 0; var IOtotalFinal = 0; var reasonForGameEnd = "everyoneDied"; var totalSchoolCount = 0; var totalBabyCount = 0; var totalMarriageCount = 0; var farmModel = mvcFarm.FarmModel.getModel(); var farmTraceView = (new mvcFarm.FarmTraceView(farmModel, farmController)); var farmGraphicView = (new mvcFarm.FarmGraphicView(farmModel, farmController)); var farmInfoBoxView = (new mvcFarm.FarmInfoBoxView(farmModel, farmController)); var farmController = (new mvcFarm.FarmController(farmModel)); farmModel.addObserver(farmTraceView); farmModel.addObserver(farmGraphicView); farmModel.addObserver(farmInfoBoxView); farmController.newGame(); farmController.initNotify();
Frame 20
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(Math.round(_local1)); } function handleClickDisposeMC() { _root.setTilesVisibility("cropTile", false); _root.setTilesVisibility("livestockTile", false); _root.setTilesVisibility("toolTile", false); _root.setTilesVisibility("constructionTile", false); _root.disposeMC.enabled = false; } function popTxt(t) { trace("running function popTxt with param:" + t); if (_root.cursorObject == undefined) { var _local15 = String(t).split("."); var _local2 = _local15[2].slice(0, -6); var _local5 = ""; if (((((_local2 == "corn") || (_local2 == "wheat")) || (_local2 == "cotton")) || (_local2 == "peanut")) || (_local2 == "poppy")) { _local5 = "crop"; } else if ((((_local2 == "chicken") || (_local2 == "pig")) || (_local2 == "cow")) || (_local2 == "elephant")) { _local5 = "livestock"; } else if (((_local2 == "well") || (_local2 == "shed")) || (_local2 == "barn")) { _local5 = "construction"; } else if (((((_local2 == "shovel") || (_local2 == "scythe")) || (_local2 == "plow")) || (_local2 == "tractor")) || (_local2 == "harvester")) { _local5 = "tool"; } else if ((((((_local2 == "communications") || (_local2 == "infrastructure")) || (_local2 == "school")) || (_local2 == "clinic")) || (_local2 == "representative")) || (_local2 == "insurance")) { _local5 = "project"; } var _local12 = _root[_local2 + "tip"].split("."); var _local14 = _local12[0]; var _local13 = _local12[1]; var _local6 = _root[_local5 + "MenuChoices"][_local2 + "Button"].dependency[0]; var _local4 = 1; while (_local4 < _root[_local5 + "MenuChoices"][_local2 + "Button"].dependency.length) { _local6 = (_local6 + ",") + _root[_local5 + "MenuChoices"][_local2 + "Button"].dependency[_local4]; _local4++; } var _local7 = _local6.split(","); var _local9 = _root[_local7[0] + "tip"].split("."); var _local8 = _local9[0]; var _local3 = 1; while (_local3 < _local7.length) { _local9 = _root[_local7[_local3] + "tip"].split("."); _local8 = (_local8 + ", ") + _local9[0]; _local3++; } _local6 = _local8; if (_local6 == undefined) { _local6 = ""; } _root.PopUpMov.header = _local14; _root.PopUpMov.tip = _local13; _root.PopUpMov.depen = _local6; _root.PopUpMov._visible = true; _root.PopUpMov.gotoAndPlay("start"); _root.PopUpMov._y = _root._ymouse; var _local11 = _root._xmouse; var _local10 = 5; if (_local11 < 80) { _root.PopUpMov._x = 80 + _local10; } else if (_local11 < 125) { _root.PopUpMov._x = 125 + _local10; } else if (_local11 < 170) { _root.PopUpMov._x = 170 + _local10; } else if (_local11 < 215) { _root.PopUpMov._x = 215 + _local10; } else { _root.PopUpMov._x = 260 + _local10; } } } function popTxtOut() { trace("Running function popTxtOut()"); _root.PopUpMov._visible = false; } function popTxtOutClick() { trace("Running popTxtOutClick()"); _root.PopUpMov._visible = false; } function initButtons() { var parent = this; var _local3 = 0; while (_local3 < bButtons.length) { bButtons[_local3].sItem = classForName(bButtons[_local3]).getLinkageName(); bButtons[_local3].price = parent[bButtons[_local3].sItem + "Price"]; bButtons[_local3].dependency = parent[bButtons[_local3].sItem + "Dependency"]; bButtons[_local3].onRollOver = function () { parent.popTxt(this); }; bButtons[_local3].onRollOut = (bButtons[_local3].onReleaseOutside = function () { parent.popTxtOut(); }); bButtons[_local3].onRelease = function () { if (!(this.greyOverlay._visible || (this.greenCheck._visible))) { if (_root.numberOfProjectsBuilt == 5) { _root.openWarningBox(); } else { switch (this.sItem) { case "infrastructure" : _root.infrastructureBuilt = true; break; case "communications" : _root.communicationsBuilt = true; break; case "clinic" : _root.clinicBuilt = true; break; case "school" : _root.schoolBuilt = true; break; case "representative" : _root.representativeBuilt = true; break; case "insurance" : _root.insuranceBuilt = true; } _root.numberOfProjectsBuilt = _root.numberOfProjectsBuilt + 1; _root.farmModel.setMoney(_root.farmModel.getMoney() - this.price); _root.farmGraphicView.paint(); updateButtons(); } } }; _local3++; } _local3 = 0; while (_local3 < aButtons.length) { aButtons[_local3].sItem = classForName(aButtons[_local3]).getLinkageName(); aButtons[_local3].onRollOver = function () { parent.popTxt(this); }; aButtons[_local3].onRollOut = (aButtons[_local3].onReleaseOutside = function () { parent.popTxtOut(); }); aButtons[_local3].onRelease = function () { if (this.greyOverlay._visible == false) { if (_root.cursorObject == undefined) { parent.popTxtOutClick(); parent.investment = parent.classForName(this); parent.investment.buttonName = this; parent.cursorObject = _root.attachMovie(this.sItem, this.sItem, 1); var _local3 = parent.investment.getCategoryName().toLowerCase(); _root.handleClickDisposeMC(); parent.setTilesVisibility(_local3 + "Tile", true); parent.setCursorObject(); parent.disposeMC.enabled = true; } } }; if (parent[aButtons[_local3].sItem + "Price"] == 0) { aButtons[_local3].price = parent[aButtons[_local3].sItem + "Amount"]; aButtons[_local3].amount = parent[aButtons[_local3].sItem + "Amount"]; } else { aButtons[_local3].price = parent[aButtons[_local3].sItem + "Price"]; } aButtons[_local3].dependency = parent[aButtons[_local3].sItem + "Dependency"]; _local3++; } } function openWarningBox() { _root.warningBox._visible = true; } function classForName(mButton) { switch (mButton) { case cropMenuChoices.cornButton : return(new investments.Corn()); case cropMenuChoices.wheatButton : return(new investments.Wheat()); case cropMenuChoices.cottonButton : return(new investments.Cotton()); case cropMenuChoices.peanutButton : return(new investments.Peanut()); case cropMenuChoices.poppyButton : return(new investments.Poppy()); case livestockMenuChoices.chickenButton : return(new investments.Chicken()); case livestockMenuChoices.pigButton : return(new investments.Pig()); case livestockMenuChoices.cowButton : return(new investments.Cow()); case livestockMenuChoices.elephantButton : return(new investments.Elephant()); case toolMenuChoices.shovelButton : return(new investments.Shovel()); case toolMenuChoices.scytheButton : return(new investments.Scythe()); case toolMenuChoices.plowButton : return(new investments.Plow()); case toolMenuChoices.tractorButton : return(new investments.Tractor()); case toolMenuChoices.harvesterButton : return(new investments.Harvester()); case constructionMenuChoices.shedButton : return(new investments.Shed()); case constructionMenuChoices.wellButton : return(new investments.Well()); case constructionMenuChoices.barnButton : return(new investments.Barn()); case projectMenuChoices.communicationsButton : return(new investments.Communications()); case projectMenuChoices.infrastructureButton : return(new investments.Infrastructure()); case projectMenuChoices.schoolButton : return(new investments.School()); case projectMenuChoices.clinicButton : return(new investments.Clinic()); case projectMenuChoices.representativeButton : return(new investments.Representative()); case projectMenuChoices.insuranceButton : return(new investments.Insurance()); } } function updateButtons() { for (var _local4 in cropMenuChoices) { if (typeof(cropMenuChoices[_local4]) == "movieclip") { cropMenuChoices[_local4].greyOverlay._visible = _root.farmModel.getMoney() < cropMenuChoices[_local4].price; if (cropMenuChoices[_local4].amount != undefined) { cropMenuChoices[_local4].buttonBG.priceText = _root.poppyAmount; if (_root.poppyAmount > 0) { cropMenuChoices[_local4].greyOverlay._visible = !_root.longTimeEffectOpium; } else { cropMenuChoices[_local4].greyOverlay._visible = true; } } } } for (var _local4 in livestockMenuChoices) { if (typeof(livestockMenuChoices[_local4]) == "movieclip") { if (livestockMenuChoices[_local4].price <= _root.farmModel.getMoney()) { i = 0; while (i < livestockMenuChoices[_local4].dependency.length) { if (farmModel.checkInvestment(livestockMenuChoices[_local4].dependency[i])) { livestockMenuChoices[_local4].greyOverlay._visible = false; } else { livestockMenuChoices[_local4].greyOverlay._visible = true; break; } i++; } } else { livestockMenuChoices[_local4].greyOverlay._visible = true; } } } for (var _local4 in toolMenuChoices) { if (typeof(toolMenuChoices[_local4]) == "movieclip") { toolMenuChoices[_local4].greyOverlay._visible = _root.farmModel.getMoney() < toolMenuChoices[_local4].price; } } for (var _local4 in constructionMenuChoices) { if (typeof(constructionMenuChoices[_local4]) == "movieclip") { constructionMenuChoices[_local4].greyOverlay._visible = _root.farmModel.getMoney() < constructionMenuChoices[_local4].price; } } for (var _local4 in projectMenuChoices) { if (typeof(projectMenuChoices[_local4]) == "movieclip") { var _local2 = false; var _local3 = projectMenuChoices[_local4]._name; if (_local3 == "communicationsButton") { if (_root.communicationsBuilt) { _local2 = true; } } else if (projectMenuChoices[_local4]._name == "infrastructureButton") { if (_root.infrastructureBuilt) { _local2 = true; } } else if (projectMenuChoices[_local4]._name == "schoolButton") { if (_root.schoolBuilt) { _local2 = true; } } else if (projectMenuChoices[_local4]._name == "clinicButton") { if (_root.clinicBuilt) { _local2 = true; } } else if (projectMenuChoices[_local4]._name == "representativeButton") { if (_root.representativeBuilt) { _local2 = true; } } else if (projectMenuChoices[_local4]._name == "insuranceButton") { if (_root.insuranceBuilt) { _local2 = true; } } if (_local2) { projectMenuChoices[_local4].greyOverlay._visible = false; projectMenuChoices[_local4].greenCheck._visible = true; } else { projectMenuChoices[_local4].greenCheck._visible = false; if (projectMenuChoices[_local4].price <= _root.farmModel.getMoney()) { projectMenuChoices[_local4].greyOverlay._visible = false; } else { projectMenuChoices[_local4].greyOverlay._visible = true; } if (projectMenuChoices[_local4]._name == "insuranceButton") { if (!_root.representativeBuilt) { projectMenuChoices[_local4].greyOverlay._visible = true; } } } } } } function setButtonPrices() { for (var _local1 in cropMenuChoices) { if (typeof(cropMenuChoices[_local1]) == "movieclip") { cropMenuChoices[_local1].buttonBG.priceText = cropMenuChoices[_local1].price; } } for (var _local1 in livestockMenuChoices) { if (typeof(livestockMenuChoices[_local1]) == "movieclip") { livestockMenuChoices[_local1].buttonBG.priceText = livestockMenuChoices[_local1].price; } } for (var _local1 in toolMenuChoices) { if (typeof(toolMenuChoices[_local1]) == "movieclip") { toolMenuChoices[_local1].buttonBG.priceText = toolMenuChoices[_local1].price; } } for (var _local1 in constructionMenuChoices) { if (typeof(constructionMenuChoices[_local1]) == "movieclip") { constructionMenuChoices[_local1].buttonBG.priceText = constructionMenuChoices[_local1].price; } } for (var _local1 in projectMenuChoices) { if (typeof(projectMenuChoices[_local1]) == "movieclip") { projectMenuChoices[_local1].buttonBG.priceText = projectMenuChoices[_local1].price; } } } function setButtonDependencies() { cropMenuChoices.cornButton.dependency = cornDependency; cropMenuChoices.wheatButton.dependency = wheatDependency; cropMenuChoices.cottonButton.dependency = cottonDependency; cropMenuChoices.peanutButton.dependency = peanutDependency; cropMenuChoices.poppyButton.dependency = poppyDependency; livestockMenuChoices.chickenButton.dependency = chickenDependency; livestockMenuChoices.pigButton.dependency = pigDependency; livestockMenuChoices.cowButton.dependency = cowDependency; livestockMenuChoices.elephantButton.dependency = elephantDependency; toolMenuChoices.shovelButton.dependency = shovelDependency; toolMenuChoices.scytheButton.dependency = scytheDependency; toolMenuChoices.plowButton.dependency = plowDependency; toolMenuChoices.tractorButton.dependency = tractorDependency; toolMenuChoices.harvesterButton.dependency = harvesterDependency; constructionMenuChoices.shedButton.dependency = shedDependency; constructionMenuChoices.wellButton.dependency = wellDependency; constructionMenuChoices.barnButton.dependency = barnDependency; projectMenuChoices.communicationsButton.dependency = communicationsDependency; projectMenuChoices.schoolButton.dependency = schoolDependency; projectMenuChoices.infrastructureButton.dependency = infrastructureDependency; projectMenuChoices.clinicButton.dependency = clinicDependency; projectMenuChoices.representativeButton.dependency = representativeDependency; projectMenuChoices.insuranceButton.dependency = insuranceDependency; } function setCursorObject() { cursorObject._x = _root._xmouse; cursorObject._y = _root._ymouse; Mouse.hide(); } function removeCursorObject() { cursorObject.removeMovieClip(); cursorObject = undefined; Mouse.show(); } function setTilesVisibility(tileType, vis) { var _local2 = 1; while (_local2 <= 18) { if (_root[tileType + _local2].enabled) { _root[tileType + _local2]._visible = vis; } else { _root[tileType + _local2]._visible = false; } _local2++; } } function updateSellInfoBox() { _root.sellInfoBox.sellChickenButton._visible = false; _root.sellInfoBox.sellPigButton._visible = false; _root.sellInfoBox.sellCowButton._visible = false; _root.sellInfoBox.sellElephantButton._visible = false; _root.sellInfoBox.sellShedButton._visible = false; _root.sellInfoBox.sellWellButton._visible = false; _root.sellInfoBox.sellBarnButton._visible = false; _root.sellInfoBox.sellShovelButton._visible = false; _root.sellInfoBox.sellScytheButton._visible = false; _root.sellInfoBox.sellPlowButton._visible = false; _root.sellInfoBox.sellTractorButton._visible = false; _root.sellInfoBox.sellHarvesterButton._visible = false; _root.sellChickenAvail = 0; _root.sellPigAvail = 0; _root.sellCowAvail = 0; _root.sellElephantAvail = 0; _root.sellShovelAvail = 0; _root.sellScytheAvail = 0; _root.sellPlowAvail = 0; _root.sellTractorAvail = 0; _root.sellHarvesterAvail = 0; _root.sellShedAvail = 0; _root.sellWellAvail = 0; _root.sellBarnAvail = 0; _root.sellChickenAvail = farmModel.checkInvestmentCount("chicken"); _root.sellShovelAvail = farmModel.checkInvestmentCount("shovel"); _root.sellPigAvail = farmModel.checkInvestmentCount("pig"); _root.sellCowAvail = farmModel.checkInvestmentCount("cow"); _root.sellElephantAvail = farmModel.checkInvestmentCount("elephant"); _root.sellWellAvail = farmModel.checkInvestmentCount("well"); _root.sellShedAvail = farmModel.checkInvestmentCount("shed"); _root.sellBarnAvail = farmModel.checkInvestmentCount("barn"); _root.sellScytheAvail = farmModel.checkInvestmentCount("scythe"); _root.sellPlowAvail = farmModel.checkInvestmentCount("plow"); _root.sellTractorAvail = farmModel.checkInvestmentCount("tractor"); _root.sellHarvesterAvail = farmModel.checkInvestmentCount("harvester"); _root.sellInfoBox.sellChickenButton._visible = farmModel.checkInvestment("chicken"); _root.sellInfoBox.sellPigButton._visible = farmModel.checkInvestment("pig"); _root.sellInfoBox.sellCowButton._visible = farmModel.checkInvestment("cow"); _root.sellInfoBox.sellElephantButton._visible = farmModel.checkInvestment("elephant"); _root.sellInfoBox.sellShedButton._visible = farmModel.checkInvestment("shed"); _root.sellInfoBox.sellWellButton._visible = farmModel.checkInvestment("well"); _root.sellInfoBox.sellBarnButton._visible = farmModel.checkInvestment("barn"); _root.sellInfoBox.sellShovelButton._visible = farmModel.checkInvestment("shovel"); _root.sellInfoBox.sellScytheButton._visible = farmModel.checkInvestment("scythe"); _root.sellInfoBox.sellPlowButton._visible = farmModel.checkInvestment("plow"); _root.sellInfoBox.sellTractorButton._visible = farmModel.checkInvestment("tractor"); _root.sellInfoBox.sellHarvesterButton._visible = farmModel.checkInvestment("harvester"); } function showFamilyHelp() { _root.familyHelp.helpText = (((((((_root.help1 + "\n------------------------------\n") + _root.help2) + _root.help3) + "\n------------------------------\n") + _root.help4) + _root.help5) + "\n------------------------------\n") + _root.help6; familyHelp.textArea.scroll = 0; familyHelp._visible = true; } function closeFamilyHelp() { familyHelp._visible = false; } function arrangeFamilyMemberInfoBox(who) { if (cursorObject == undefined) { cropMenuChoices.gotoAndStop("closed"); livestockMenuChoices.gotoAndStop("closed"); toolMenuChoices.gotoAndStop("closed"); constructionMenuChoices.gotoAndStop("closed"); projectMenuChoices.gotoAndStop("closed"); haveBabyInfoBox._visible = false; goToSchoolInfoBox._visible = false; familyHeadInfoBox._visible = false; leaveFarmInfoBox._visible = false; marriageInfoBox._visible = false; var _local10 = "failed"; var _local14; var _local12; var _local16; var _local17; var _local7; var _local8; var _local9; var _local18; var _local15; var _local13; var _local11 = false; var _local4; var _local3 = farmModel.getFamily(); farmModel.updateWorkEfficiency(); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getID() == who) { _local10 = _local3[_local2].getName(); _local14 = _local3[_local2].getAge(); _local12 = _local3[_local2].getGender(); _local16 = _local3[_local2].getHealth(); _local17 = _local3[_local2].getFertile(); _local7 = _local3[_local2].getEducationLvl(); _local8 = _local3[_local2].getSpouse(); _local9 = _local3[_local2].getHeadOfFamily(); _local18 = _local3[_local2].getWorkEfficiency(); _local15 = _local3[_local2].getPregnant(); _local13 = _local3[_local2].getAtSchool(); _root.whichFamilyMemberActive = who; _local4 = _local2; } if (_local3[_local2].getPregnant()) { _local11 = true; } _local2++; } familyMemberInfoBox.nameLabel.text = _local10; familyMemberInfoBox.genderLabel.text = (_local12 ? (_root.genderMale) : (_root.genderFemale)); familyMemberInfoBox.healthLabel.text = _local16; familyMemberInfoBox.ageLabel.text = _local14; familyMemberInfoBox.workloadLabel.text = _local18 + "%"; var _local5 = ""; if (_local9) { _local5 = _root.titleHead; } else if (_local8) { _local5 = _root.titleSpouse; } else if ((!_local8) && (!_local9)) { _local5 = _root.titleMember; } familyMemberInfoBox.titleLabel.text = _local5; if (_local7 == 0) { _local5 = _root.edNone; } else if (_local7 > 0) { _local5 = (_local7 + " ") + _root.edYears; } if (_local13) { _local5 = _local5 + _root.edInSchool; } familyMemberInfoBox.educationLabel.text = _local5; if (!_local17) { _local5 = _root.wordNo; } else if (!_local15) { _local5 = _root.wordYes; } else { _local5 = _root.fertilePregnant; } familyMemberInfoBox.fertileLabel.text = _local5; if (_local3[_local4].getMarriedTo() == -1) { familyMemberInfoBox.maritalLabel.text = _root.unmarried; } else { familyMemberInfoBox.maritalLabel.text = _local3[farmModel.getFamilyMemberById(_local3[_local4].getMarriedTo())].getName(); } familyMemberInfoBox.healthBar.yellowBar._visible = false; familyMemberInfoBox.healthBar.redBar._visible = false; familyMemberInfoBox.healthBar.greenBar._visible = false; if (_local3[_local4].getHealth() > 74) { familyMemberInfoBox.healthBar.greenBar._visible = true; familyMemberInfoBox.healthBar.greenBar._xscale = _local3[_local4].getHealth(); } else if (_local3[_local4].getHealth() > 24) { familyMemberInfoBox.healthBar.yellowBar._visible = true; familyMemberInfoBox.healthBar.yellowBar._xscale = _local3[_local4].getHealth(); } else { familyMemberInfoBox.healthBar.redBar._visible = true; familyMemberInfoBox.healthBar.redBar._xscale = _local3[_local4].getHealth(); } if ((_local3[_local4].getHealth() < 100) && (farmModel.getMoney() > 0)) { familyMemberInfoBox.giveMedicineButton._visible = true; } else { familyMemberInfoBox.giveMedicineButton._visible = false; } if (((((_local3[_local4].getSpouse() || (_local3[_local4].getHeadOfFamily())) && (!_local3[_local4].getGender())) && (_local3[_local4].getPregnant() == false)) && (_local3[_local4].getMarriedTo() != -1)) && (!_local11)) { familyMemberInfoBox.haveBabyButton._visible = true; } else { familyMemberInfoBox.haveBabyButton._visible = false; } if ((_local3[_local4].getMarriedTo() == -1) && (_local3[_local4].getAge() > 17)) { familyMemberInfoBox.marryButton._visible = true; } else { familyMemberInfoBox.marryButton._visible = false; } if (((((_local3[_local4].getEducationLvl() < 10) && (!_local3[_local4].getAtSchool())) && (_local3[_local4].getAge() < 25)) && (_local3[_local4].getAge() > 4)) && (_local3[_local4].getHealth() > 50)) { var _local19 = _root.schoolFee; if (_root.schoolBuilt) { _local19 = Math.round(_root.schoolFee / 2); } if (farmModel.getMoney() >= _local19) { familyMemberInfoBox.goToSchoolButton._visible = true; } else { familyMemberInfoBox.gotoSchoolButton._visible = false; } } else { familyMemberInfoBox.goToSchoolButton._visible = false; } if (!_local3[_local4].getHeadOfFamily()) { familyMemberInfoBox.appointHeadOfFamilyButton._visible = true; } else { familyMemberInfoBox.appointHeadOfFamilyButton._visible = false; } familyMemberInfoBox.leaveFarmButton._visible = true; giveMedicineInfoBox._visible = false; familyMemberInfoBox._visible = true; } else { familyMemberInfoBox._visible = false; } } stop(); familyMemberInfoBox._visible = false; giveMedicineInfoBox._visible = false; haveBabyInfoBox._visible = false; goToSchoolInfoBox._visible = false; familyHeadInfoBox._visible = false; leaveFarmInfoBox._visible = false; marriageInfoBox._visible = false; var whichFamilyMemberActive = 0; var marriageProposalPrice = 0; warningBox._visible = false; familyHelp._visible = false; leaveFarmReward = 0; leaveFarmPointsAwarded = 0; var cornPrice = (Math.floor(Math.random(1) * 9) + 5); var cornMultiplier = randRange(cornPrice + 1, cornPrice + 2); var wheatPrice = (Math.floor(Math.random(1) * 13) + 8); var wheatMultiplier = randRange(wheatPrice + 1, wheatPrice + 4); var cottonPrice = (Math.floor(Math.random(1) * 9) + 15); var cottonMultiplier = randRange(cottonPrice + 1, cottonPrice + 5); var peanutPrice = (Math.floor(Math.random(1) * 3) + 19); var peanutMultiplier = randRange(peanutPrice - (peanutPrice / 2), (peanutPrice + (peanutPrice / 2)) + 3); if (_root.infrastructureBuilt) { cornPrice--; wheatPrice--; cottonPrice--; peanutPrice--; } if (_root.communicationsBuilt) { cornMultiplier++; wheatMultiplier++; cottonMultiplier++; peanutMultiplier++; } _root.sellChickenPrice = Math.round(((_root.chickenPrice / 2) + random(10)) - 5); _root.sellPigPrice = Math.round(((_root.pigPrice / 2) + random(10)) - 5); _root.sellCowPrice = Math.round(((_root.cowPrice / 2) + random(10)) - 5); _root.sellElephantPrice = Math.round(((_root.elephantPrice / 2) + random(10)) - 5); _root.sellWellPrice = Math.round(((_root.wellPrice / 2) + random(10)) - 5); _root.sellShedPrice = Math.round(((_root.shedPrice / 2) + random(10)) - 5); _root.sellBarnPrice = Math.round(((_root.barnPrice / 2) + random(10)) - 5); _root.sellShovelPrice = Math.round(((_root.shovelPrice / 2) + random(10)) - 5); _root.sellScythePrice = Math.round(((_root.scythePrice / 2) + random(10)) - 5); _root.sellPlowPrice = Math.round(((_root.plowPrice / 2) + random(10)) - 5); _root.sellTractorPrice = Math.round(((_root.tractorPrice / 2) + random(10)) - 5); _root.sellHarvesterPrice = Math.round(((_root.harvesterPrice / 2) + random(10)) - 5); var activityCounter = 0; eventInfoBox._visible = false; economicsInfoBox._visible = false; sellInfoBox._visible = false; IObox._visible = false; brokeInfoBoxChemical._visible = false; brokeInfoBoxCityMigrate._visible = false; brokeInfoBoxTribalDance._visible = false; brokeInfoBoxParamilitary._visible = false; brokeInfoBoxOpium._visible = false; newWifeInfoBox._visible = false; (newHusbandInfoBox._visible = false); (familyMemberDied = false); starvation = false; childBornThisYear = false; marriageThisYear = false; if (random(100) < 60) { marriageThisYear = true; } farmModel.updateWorkEfficiency(); farmGraphicView.paint(); var investment; var annualExpences = ((livingCostsPP * farmModel.getFamilyMembers()) + (Math.floor(5 * Math.random()) - 2)); onMouseMove = function () { if (cursorObject != undefined) { cursorObject._x = _root._xmouse; cursorObject._y = _root._ymouse; } updateAfterEvent(); }; _root.setTilesVisibility("cropTile", false); _root.setTilesVisibility("constructionTile", false); _root.setTilesVisibility("toolTile", false); _root.setTilesVisibility("livestockTile", false); disposeMC.enabled = false; disposeMC.onPress = function () { _root.handleClickDisposeMC(); _root.removeCursorObject(); }; var aButtons = [cropMenuChoices.cornButton, cropMenuChoices.wheatButton, cropMenuChoices.cottonButton, cropMenuChoices.peanutButton, cropMenuChoices.poppyButton, livestockMenuChoices.chickenButton, livestockMenuChoices.pigButton, livestockMenuChoices.cowButton, livestockMenuChoices.elephantButton, toolMenuChoices.shovelButton, toolMenuChoices.scytheButton, toolMenuChoices.plowButton, toolMenuChoices.tractorButton, toolMenuChoices.harvesterButton, constructionMenuChoices.shedButton, constructionMenuChoices.wellButton, constructionMenuChoices.barnButton]; var bButtons = [projectMenuChoices.communicationsButton, projectMenuChoices.infrastructureButton, projectMenuChoices.clinicButton, projectMenuChoices.representativeButton, projectMenuChoices.insuranceButton, projectMenuChoices.schoolButton]; initButtons(); warningBox.buildButton.onRelease = function () { _root.numberOfProjectBuilt = 6; for (var _local2 in _root.bButtons) { if (!_root.bButtons[_local2].greenCheck._visible) { _root[_root.bButtons[_local2].sItem + "Built"] = true; _root.numberOfProjectsBuilt = _root.numberOfProjectsBuilt + 1; _root.farmModel.setMoney(_root.farmModel.getMoney() - _root.bButtons[_local2].price); _root.farmGraphicView.paint(); updateButtons(); } } _root.warningBox._visible = false; }; warningBox.exitButton.onRelease = function () { _root.warningBox._visible = false; }; cropMenu.onRelease = function () { familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); if (cursorObject == undefined) { if (cropMenuChoices._currentframe > 10) { cropMenuChoices.gotoAndStop("closed"); } else { cropMenuChoices.gotoAndPlay("open"); } } }; livestockMenu.onRelease = function () { familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); if (cursorObject == undefined) { if (livestockMenuChoices._currentframe > 10) { livestockMenuChoices.gotoAndStop("closed"); } else { livestockMenuChoices.gotoAndPlay("open"); } } }; toolMenu.onRelease = function () { familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); if (cursorObject == undefined) { if (toolMenuChoices._currentframe > 10) { toolMenuChoices.gotoAndStop("closed"); } else { toolMenuChoices.gotoAndPlay("open"); } } }; constructionMenu.onRelease = function () { familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); if (cursorObject == undefined) { if (constructionMenuChoices._currentframe > 10) { constructionMenuChoices.gotoAndStop("closed"); } else { constructionMenuChoices.gotoAndPlay("open"); } } }; projectMenu.onRelease = function () { familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); if (cursorObject == undefined) { if (projectMenuChoices._currentframe > 10) { projectMenuChoices.gotoAndStop("closed"); } else { projectMenuChoices.gotoAndPlay("open"); } } }; updateButtons(); setButtonPrices(); setButtonDependencies(); var i = 1; while (i <= 18) { _root["cropTile" + i].onRelease = function () { _root.investment.setPositionMC(this); farmController.invest(investment); farmGraphicView.paint(); this.gotoAndStop("start"); activityCounter++; var _local3 = _root.investment.buttonName; _root.investment = _root.classForName(_local3); _root.investment.buttonName = _local3; var _local4 = (((investment.getPrice() == 0) && (_root[investment.getLinkageName() + "Amount"] <= 0)) ? true : false); if ((farmModel.getMoney() < investment.getPrice()) || (_local4)) { removeCursorObject(); setTilesVisibility("cropTile", false); _root.disposeMC.enabled = false; } }; i++; } var i = 1; while (i <= 7) { _root["constructionTile" + i].onRelease = function () { _root.investment.setPositionMC(this); farmController.invest(investment); farmGraphicView.paint(); this.gotoAndStop("start"); var _local3 = _root.investment.buttonName; _root.investment = _root.classForName(_local3); _root.investment.buttonName = _local3; if (farmModel.getMoney() < investment.getPrice()) { removeCursorObject(); setTilesVisibility("constructionTile", false); _root.disposeMC.enabled = false; } }; i++; } var i = 1; while (i <= 4) { _root["toolTile" + i].onRelease = function () { _root.investment.setPositionMC(this); farmController.invest(investment); farmGraphicView.paint(); this.gotoAndStop("start"); var _local3 = _root.investment.buttonName; _root.investment = _root.classForName(_local3); _root.investment.buttonName = _local3; if (farmModel.getMoney() < investment.getPrice()) { removeCursorObject(); setTilesVisibility("toolTile", false); _root.disposeMC.enabled = false; } }; i++; } var i = 1; while (i <= 8) { _root["livestockTile" + i].onRelease = function () { _root.investment.setPositionMC(this); farmController.invest(investment); farmGraphicView.paint(); this.gotoAndStop("start"); var _local3 = _root.investment.buttonName; _root.investment = _root.classForName(_local3); _root.investment.buttonName = _local3; if (farmModel.getMoney() < investment.getPrice()) { removeCursorObject(); setTilesVisibility("livestockTile", false); _root.disposeMC.enabled = false; } }; i++; } sellButton.onPress = function () { if (cursorObject == undefined) { if (sellInfoBox._visible == false) { updateSellInfoBox(); _root.familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); cropMenuChoices.gotoAndStop("closed"); livestockMenuChoices.gotoAndStop("closed"); toolMenuChoices.gotoAndStop("closed"); constructionMenuChoices.gotoAndStop("closed"); projectMenuChoices.gotoAndStop("closed"); cropMenu.enabled = false; livestockMenu.enabled = false; toolMenu.enabled = false; constructionMenu.enabled = false; projectMenu.enabled = false; sellInfoBox._visible = true; } else { sellInfoBox.exitButton.onPress(); } } }; sellInfoBox.exitButton.onPress = function () { _root.sellInfoBox._visible = false; cropMenu.enabled = true; livestockMenu.enabled = true; toolMenu.enabled = true; constructionMenu.enabled = true; projectMenu.enabled = true; removeCursorObject(); }; familyHelp.exitButton.onRelease = function () { _root.closeFamilyHelp(); }; var roll_up = function () { gg.familyHelp.textArea.scroll = gg.familyHelp.textArea.scroll - 1; }; var roll_down = function () { gg.familyHelp.textArea.scroll = gg.familyHelp.textArea.scroll + 1; }; var rollUp; var rollDown; familyHelp.upArrow.onRollOut = function () { clearInterval(gg.rollUp); }; familyHelp.downArrow.onRollOut = function () { clearInterval(gg.rollDown); }; familyHelp.upArrow.onRollOver = function () { clearInterval(gg.rollUp); gg.rollUp = setInterval(gg.roll_up, 40); }; familyHelp.downArrow.onRollOver = function () { clearInterval(gg.rollDown); gg.rollDown = setInterval(gg.roll_down, 40); }; familyMemberInfoBox.helpButton.onRelease = function () { _root.showFamilyHelp(); }; familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress = function () { familyMemberInfoBox._visible = false; giveMedicineInfoBox._visible = false; haveBabyInfoBox._visible = false; goToSchoolInfoBox._visible = false; familyHeadInfoBox._visible = false; leaveFarmInfoBox._visible = false; marriageInfoBox._visible = false; familyHelp._visible = false; sellButton.enabled = true; removeCursorObject(); }; familyMemberInfoBox.giveMedicineButton.onPress = function () { var _local7 = _root.whichFamilyMemberActive; var _local3 = _root.farmModel.getFamily(); var _local5 = 0; var _local6 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getID() == _local7) { _local5 = 100 - _local3[_local2].getHealth(); if (_root.clinicBuilt == false) { _root.giveMedicineInfoBox.clinicLabel.text = _root.medHiCost; _local4 = 2; } else { _root.giveMedicineInfoBox.clinicLabel.text = _root.medLowCost; _local4 = 1; } } _local6 = _local6 + (100 - _local3[_local2].getHealth()); _local2++; } _local5 = _local5 * _local4; _local6 = _local6 * _local4; _root.giveMedicineInfoBox.wholeFamilyCostLabel.text = "$ " + _local6; _root.giveMedicineInfoBox.costLabel.text = "$ " + _local5; _root.giveMedicineInfoBox.oneUnitCostLabel.text = "$ " + _local4; if ((_root.farmModel.getMoney() >= _local5) && (_local5 != 0)) { _root.giveMedicineInfoBox.meFullyButton._visible = true; } else { _root.giveMedicineInfoBox.meFullyButton._visible = false; } if ((_root.farmModel.getMoney() >= _local6) && (_local6 != 0)) { _root.giveMedicineInfoBox.wholeFamilyButton._visible = true; } else { _root.giveMedicineInfoBox.wholeFamilyButton._visible = false; } if ((_root.farmModel.getMoney() >= _local4) && (_local5 != 0)) { _root.giveMedicineInfoBox.meOneUnitButton._visible = true; } else { _root.giveMedicineInfoBox.meOneUnitButton._visible = false; } _root.giveMedicineInfoBox._visible = true; }; giveMedicineInfoBox.meFullyButton.onPress = function () { var _local4 = _root.farmModel.getFamily(); var _local5 = _root.whichFamilyMemberActive; var _local2 = 0; while (_local2 < _local4.length) { if (_local4[_local2].getID() == _local5) { var _local3 = 100 - _local4[_local2].getHealth(); if (!_root.clinicBuilt) { _local3 = _local3 * 2; } _root.farmModel.setMoney(_root.farmModel.getMoney() - _local3); _root.farmModel.setFamilyMemberHealth(_local2, 100); _root.farmGraphicView.paint(); } _local2++; } arrangeFamilyMemberInfoBox(_local5); familyMemberInfoBox.giveMedicineButton.onPress(); }; giveMedicineInfoBox.meOneUnitButton.onPress = function () { var _local4 = _root.farmModel.getFamily(); var _local5 = _root.whichFamilyMemberActive; var _local2 = 0; while (_local2 < _local4.length) { if (_local4[_local2].getID() == _local5) { var _local3 = 1; if (!_root.clinicBuilt) { _local3 = 2; } _root.farmModel.setMoney(_root.farmModel.getMoney() - _local3); _root.farmModel.incrementFamilyMemberHealth(_local2); _root.farmGraphicView.paint(); } _local2++; } arrangeFamilyMemberInfoBox(_local5); familyMemberInfoBox.giveMedicineButton.onPress(); }; giveMedicineInfoBox.wholeFamilyButton.onPress = function () { var _local3 = _root.farmModel.getFamily(); var _local5 = _root.whichFamilyMemberActive; var _local4 = 0; var _local2 = 0; while (_local2 < _local3.length) { _local4 = _local4 + (100 - _local3[_local2].getHealth()); _root.farmModel.setFamilyMemberHealth(_local2, 100); _local2++; } if (!_root.clinicBuilt) { _local4 = _local4 * 2; } _root.farmModel.setMoney(_root.farmModel.getMoney() - _local4); _root.farmGraphicView.paint(); arrangeFamilyMemberInfoBox(_local5); familyMemberInfoBox.giveMedicineButton.onPress(); }; giveMedicineInfoBox.closeGiveMedicineInfoBoxButton.onPress = function () { _root.giveMedicineInfoBox._visible = false; }; familyMemberInfoBox.haveBabyButton.onPress = function () { var _local3 = _root.farmModel.getFamily(); var _local6 = _root.whichFamilyMemberActive; var _local5; var _local4; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getID() == _local6) { _local4 = _local3[_local2].getName() + " "; if (!_local3[_local2].getFertile()) { if (_local3[_local2].getAge() < 15) { _local5 = _local4 + _root.bbIsTooYoung; } else if (_local3[_local2].getHealth() < 50) { _local5 = _local4 + _root.bbIsBadHealth; } else if (_local3[_local2].getAge() > 38) { _local5 = _local4 + _root.bbHasLostToAge; } } else if (farmModel.getFamilyMembers() > 7) { _local5 = _local4 + _root.bbIDontWant; } else { _local5 = _local4 + _root.bbIsNowPreg; _root.farmModel.setFamilyMemberPregnant(_local2, true); } arrangeFamilyMemberInfoBox(_local6); _root.haveBabyInfoBox.explanationLabel.text = _local5; _root.haveBabyInfoBox._visible = true; } _local2++; } }; haveBabyInfoBox.closeBoxButton.onPress = function () { haveBabyInfoBox._visible = false; }; familyMemberInfoBox.goToSchoolButton.onPress = function () { var _local2; if (!_root.schoolBuilt) { _local2 = _root.noSchoolNearby; nPrice = _root.schoolFee; } else { _local2 = _root.schoolNearby; nPrice = Math.round(_root.schoolFee / 2); } goToSchoolInfoBox.explanationLabel.text = _local2; goToSchoolInfoBox.priceLabel.text = nPrice + " $"; goToSchoolInfoBox._visible = true; }; goToSchoolInfoBox.closeBoxButton.onPress = function () { _root.goToSchoolInfoBox._visible = false; }; goToSchoolInfoBox.acceptButton.onPress = function () { var _local5 = false; if (_root.schoolBuilt) { if (farmModel.getMoney() >= Math.round(_root.schoolFee / 2)) { farmModel.setMoney(farmModel.getMoney() - Math.round(_root.schoolFee / 2)); _local5 = true; } } else if (farmModel.getMoney() >= _root.schoolFee) { farmModel.setMoney(farmModel.getMoney() - _root.schoolFee); _local5 = true; } if (_local5) { var _local3 = _root.farmModel.getFamily(); var _local4 = _root.whichFamilyMemberActive; var _local2 = 0; while (_local2 < _local3.length) { if (_local4 == _local3[_local2].getID()) { farmModel.setPersonAtSchool(_local2, true); } _local2++; } arrangeFamilyMemberInfoBox(_local4); farmGraphicView.paint(); _root.totalSchoolCount++; } }; familyMemberInfoBox.appointHeadOfFamilyButton.onPress = function () { var _local4; _local4 = _root.appoint1; var _local5 = _root.whichFamilyMemberActive; var _local3 = _root.farmModel.getFamily(); var _local2 = 0; while (_local2 < _local3.length) { if (_local5 == _local3[_local2].getID()) { _local4 = _local4 + _local3[_local2].getName(); } _local2++; } _local4 = _local4 + _root.appoint2; familyHeadInfoBox.explanationLabel.text = _local4; familyHeadInfoBox._visible = true; }; familyHeadInfoBox.closeBoxButton.onPress = function () { _root.familyHeadInfoBox._visible = false; }; familyHeadInfoBox.acceptButton.onPress = function () { var _local5 = _root.whichFamilyMemberActive; var _local4 = _root.farmModel.getFamily(); var _local2 = 0; while (_local2 < _local4.length) { if (_local4[_local2].getID() == _local5) { _root.farmModel.setPersonFamilyHead(_local2); var _local3 = _local4[_local2].getMarriedTo(); if (_local3 != -1) { _root.farmModel.family[_root.farmModel.getFamilyMemberById(_local3)].setSpouse(true); } } _local2++; } arrangeFamilyMemberInfoBox(_local5); _root.familyHeadInfoBox._visible = false; }; familyMemberInfoBox.marryButton.onPress = function () { var _local6 = _root.whichFamilyMemberActive; var _local5; var _local9; var _local10; var _local7; var _local4; var _local8; var _local12; var _local13; var _local11; if ((!_root.marriageThisYear) && (farmModel.getFamilyMembers() < 8)) { var _local3 = _root.farmModel.getFamily(); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getID() == _local6) { _local5 = _local3[_local2].getEducationLvl(); _local9 = _local3[_local2].getHealth(); _local10 = _local3[_local2].getAge(); _local7 = _local3[_local2].getGender(); _local4 = _local3[_local2].getName(); _local8 = _local3[_local2].getHeadOfFamily(); } _local2++; } _local11 = ((45 - _local10) + (35 * _local5)) + ((_local9 * 3) - 150); if (_local11 < 1) { _local11 = 5; } _root.marriageProposalPrice = _local11; if (_local7) { _local12 = (_local4 + _root.couldMarryWoman) + _local11; } else { _local12 = (_local4 + _root.couldMarryMan) + _local11; } if (_local8) { _local12 = _local12 + _root.willMoveIn; } else { _local12 = _local12 + ((". " + _local4) + _root.willMoveOut); } marriageInfoBox.acceptButton._visible = true; marriageInfoBox.declineButton._visible = true; marriageInfoBox.acceptLabel._visible = true; } else { _local12 = _root.noSpouseFound; marriageInfoBox.acceptButton._visible = false; marriageInfoBox.declineButton._visible = false; marriageInfoBox.acceptLabel._visible = false; } marriageInfoBox.explanationLabel.text = _local12; marriageInfoBox._visible = true; }; marriageInfoBox.acceptButton.onPress = function () { var _local14 = _root.whichFamilyMemberActive; var _local5 = _root.farmModel.getFamily(); var _local13; var _local16; var _local2 = 0; while (_local2 < _local5.length) { if (_local5[_local2].getID() == _local14) { _local13 = _local5[_local2].getHeadOfFamily(); _local16 = _local5[_local2].getGender(); } _local2++; } if (_local13) { if (_local16) { var _local10; var _local8; var _local7 = _root.farmModel.getFamily(); var _local4 = 0; while (_local4 < _local7.length) { if (_local7[_local4].getHeadOfFamily()) { _local10 = _local7[_local4].getAge(); _local8 = _local7[_local4].getEducationLvl(); } _local4++; } _local10 = _local10 + (random(4) - 2); _local8 = _local8 + (random(4) - 2); if (_local8 < 0) { _local8 = 0; } if (_local10 > 40) { _local10 = 29 + random(6); } _root.farmModel.addFamilyMember(new characters.Person(false, _local10, true)); var _local12; var _local18; _local5 = _root.farmModel.getFamily(); _local2 = 0; while (_local2 < _local5.length) { if (_local5[_local2].getSpouse()) { _local12 = _local5[_local2].getID(); } else if (_local5[_local2].getHeadOfFamily()) { _local18 = _local5[_local2].getID(); } _local2++; } _root.farmModel.marryById(_local18, _local12); _root.farmModel.setPersonEducationLvl(_local12, _local8); _root.farmGraphicView.paint(); } else { var _local15; var _local9; var _local6 = _root.farmModel.getFamily(); var _local3 = 0; while (_local3 < _local6.length) { if (_local6[_local3].getHeadOfFamily()) { _local15 = _local6[_local3].getAge() + random(5); _local9 = _local6[_local3].getEducationLvl(); } _local3++; } _local9 = _local9 + (random(4) - 2); if (_local9 < 0) { _local9 = 0; } _root.farmModel.addFamilyMember(new characters.Person(true, _local15, true)); var _local11; var _local17; _local5 = _root.farmModel.getFamily(); _local2 = 0; while (_local2 < _local5.length) { if (_local5[_local2].getSpouse()) { _local11 = _local5[_local2].getID(); } else if (_local5[_local2].getHeadOfFamily()) { _local17 = _local5[_local2].getID(); } _local2++; } _root.farmModel.marryById(_local17, _local11); _root.farmModel.setPersonEducationLvl(_local11, _local9); _root.farmGraphicView.paint(); } } else { _root.farmModel.removeOneFamilyMember(_root.farmModel.getFamilyMemberById(_root.whichFamilyMemberActive)); } _root.farmModel.setMoney(_root.farmModel.getMoney() + _root.marriageProposalPrice); _root.newscore = _root.newscore + _root.marriagePointsAwarded; _root.familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); _root.farmGraphicView.paint(); _root.marriageThisYear = true; _root.totalMarriageCount++; }; marriageInfoBox.closeBoxButton.onPress = function () { _root.marriageInfoBox._visible = false; }; marriageInfoBox.declineButton.onPress = function () { _root.marriageInfoBox._visible = false; }; familyMemberInfoBox.leaveFarmButton.onPress = function () { var _local10 = _root.whichFamilyMemberActive; var _local3 = _root.farmModel.getFamily(); var _local9; var _local4; var _local7 = ""; var _local12; var _local8; var _local6; var _local14; var _local13; var _local11; var _local5; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getID() == _local10) { _local9 = _local3[_local2].getAge(); _local8 = _local3[_local2].getEducationLvl(); _local4 = _local3[_local2].getName(); _local12 = _local3[_local2].getGender(); _local6 = _local3[_local2].getHealth(); _local13 = _local3[_local2].getPregnant(); } _local2++; } if (_local12) { _local14 = _root.wordHim; } else { _local14 = _root.wordHer; } if (_local9 < 3) { _local7 = ((((_local4 + _root.leaveFB1) + _local14) + _root.leaveFB2) + _local14) + _root.leaveFB3; _local11 = 0; _local5 = _root.leaveFarmBaby; } else if (_local9 < 18) { if (_local8 < 2) { _local11 = 0; _local5 = Math.round((_root.leaveFarmChildNoEd * _local6) / 100); _local7 = ((((((_local4 + _root.leaveFC1) + _local14) + _root.leaveFC2) + _local5) + _root.leaveFC3) + _local4) + _root.leaveFC4; } else { _local11 = 1; _local5 = Math.round((_root.leaveFarmChildEd * _local6) / 100); _local7 = ((((_local4 + _root.leaveFCE1) + _local5) + _root.leaveFCE2) + _local4) + _root.leaveFCE3; } } else if (_local8 < 2) { _local11 = 2; _local5 = Math.round((_root.leaveFarmAdultNoEd * _local6) / 100); _local7 = (((_local4 + _root.leaveFA1) + _local5) + _root.leaveFA2) + _local4; } else if (_local8 < 6) { _local11 = 3; _local5 = Math.round((_root.leaveFarmAdultSomeEd * _local6) / 100); _local7 = ((_local4 + _root.leaveFAE1) + _local5) + _root.leaveFAE2; } else { _local11 = 5; _local5 = Math.round((_root.leaveFarmAdultHighEd * _local6) / 100); _local7 = ((_local4 + _root.leaveFAHE1) + _local5) + _root.leaveFAHE2; } if (_local3.length == 1) { _local7 = _local7 + _root.leaveFLast; } if (_local13) { _local7 = _local4 + _root.leaveFPreg; leaveFarmInfoBox.leaveButton._visible = false; } else { leaveFarmInfoBox.leaveButton._visible = true; } leaveFarmInfoBox.explanationLabel.text = _local7; _root.leaveFarmReward = _local5; _root.leaveFarmPointsAwarded = _local11; leaveFarmInfoBox._visible = true; }; leaveFarmInfoBox.closeBoxButton.onPress = function () { _root.leaveFarmInfoBox._visible = false; }; leaveFarmInfoBox.stayButton.onPress = function () { _root.leaveFarmInfoBox._visible = false; }; leaveFarmInfoBox.leaveButton.onPress = function () { _root.farmModel.removeOneFamilyMember(_root.farmModel.getFamilyMemberById(_root.whichFamilyMemberActive)); _root.farmModel.setMoney(_root.farmModel.getMoney() + _root.leaveFarmReward); _root.newscore = _root.newscore + _root.leaveFarmPointsAwarded; _root.familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); _root.farmGraphicView.paint(); _root.marriageThisYear = true; if (_root.farmModel.getFamily().length < 1) { gotoAndStop ("gameOver"); } }; familyMemberInfoBox.nameLabel.onChanged = function (textfield_txt) { if (textfield_txt.text.length != 0) { if (textfield_txt.text != " ") { if (textfield_txt.text != " ") { if (textfield_txt.text != " ") { _root.farmModel.changePersonName(_root.farmModel.getFamilyMemberById(_root.whichFamilyMemberActive), textfield_txt.text); } } } } }; playButton.onPress = function () { if (cursorObject == undefined) { _root.popTxtOut(); _root.sellInfoBox._visible = false; _root.familyMemberInfoBox.closeFamilyMemberInfoBoxButton.onPress(); _root.projectInfoBox._visible = false; _root.playerActivity.push(activityCounter); _root.playerActivity.shift(); _root.whoDiedFromLowHealth = farmModel.ageing(); farmController.makeEvent(); gotoAndPlay ("phase2-4"); _root.timeAnimation.play(); _root.turnCount++; } }; makeOutline = function (tt) { if (_root._currentframe != 40) { var _local3 = new flash.filters.GlowFilter(12303104, 1, 2, 2, 20, 15, false, false); var _local2 = tt.filters; _local2.push(_local3); tt.filters = _local2; } }; removeOutline = function (tt) { tt.filters = new Array(); }; showProjectInfoBox = function (tt) { var _local2; switch (tt) { case "road" : _local2 = _root.roadDesc; break; case "communicationsGraphic" : _local2 = _root.comDesc; break; case "clinicGraphic" : _local2 = _root.clinDesc; break; case "schoolGraphic" : _local2 = _root.schoolDesc; break; case "representativeGraphic" : _local2 = _root.repDesc; break; case "insuranceGraphic" : _local2 = _root.insDesc; } _root.projectInfoBox.textField.text = _local2; _root.projectInfoBox._visible = true; }; projectInfoBox.exitButton.onRelease = function () { _root.projectInfoBox._visible = false; }; road.onRollOver = function () { makeOutline(road); }; clinicGraphic.onRollOver = function () { makeOutline(clinicGraphic); }; communicationsGraphic.onRollOver = function () { makeOutline(communicationsGraphic); }; insuranceGraphic.onRollOver = function () { makeOutline(insuranceGraphic); }; schoolGraphic.onRollOver = function () { makeOutline(schoolGraphic); }; representativeGraphic.onRollOver = function () { makeOutline(representativeGraphic); }; road.onRollOut = function () { removeOutline(road); }; clinicGraphic.onRollOut = function () { removeOutline(clinicGraphic); }; communicationsGraphic.onRollOut = function () { removeOutline(communicationsGraphic); }; insuranceGraphic.onRollOut = function () { removeOutline(insuranceGraphic); }; schoolGraphic.onRollOut = function () { removeOutline(schoolGraphic); }; representativeGraphic.onRollOut = function () { removeOutline(representativeGraphic); }; road.onRelease = function () { showProjectInfoBox("road"); }; clinicGraphic.onRelease = function () { showProjectInfoBox("clinicGraphic"); }; communicationsGraphic.onRelease = function () { showProjectInfoBox("communicationsGraphic"); }; insuranceGraphic.onRelease = function () { showProjectInfoBox("insuranceGraphic"); }; schoolGraphic.onRelease = function () { showProjectInfoBox("schoolGraphic"); }; representativeGraphic.onRelease = function () { showProjectInfoBox("representativeGraphic"); }; sellInfoBox.sellShovelButton.onPress = function () { _root.sellShovelAvail = _root.sellShovelAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellShovelPrice); farmModel.removeOneInvestment("shovel"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellChickenButton.onPress = function () { _root.sellChickenAvail = _root.sellChickenAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellChickenPrice); farmModel.removeOneInvestment("chicken"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellPigButton.onPress = function () { _root.sellPigAvail = _root.sellPigAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellPigPrice); farmModel.removeOneInvestment("pig"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellCowButton.onPress = function () { _root.sellCowAvail = _root.sellCowAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellCowPrice); farmModel.removeOneInvestment("cow"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellElephantButton.onPress = function () { _root.sellElephantAvail = _root.sellElephantAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellElephantPrice); farmModel.removeOneInvestment("elephant"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellScytheButton.onPress = function () { _root.sellScytheAvail = _root.sellScytheAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellScythePrice); farmModel.removeOneInvestment("scythe"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellPlowButton.onPress = function () { _root.sellPlowAvail = _root.sellPlowAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellPlowPrice); farmModel.removeOneInvestment("plow"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellTractorButton.onPress = function () { _root.sellTractorAvail = _root.sellTractorAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellTractorPrice); farmModel.removeOneInvestment("tractor"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellHarvesterButton.onPress = function () { _root.sellHarvesterAvail = _root.sellHarvesterAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellHarvesterPrice); farmModel.removeOneInvestment("harvester"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellShedButton.onPress = function () { _root.sellShedAvail = _root.sellShedAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellShedPrice); farmModel.removeOneInvestment("shed"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellWellButton.onPress = function () { _root.sellWellAvail = _root.sellWellAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellWellPrice); farmModel.removeOneInvestment("well"); updateSellInfoBox(); farmGraphicView.paint(); }; sellInfoBox.sellBarnButton.onPress = function () { _root.sellBarnAvail = _root.sellBarnAvail - 1; farmModel.setMoney(farmModel.getMoney() + _root.sellBarnPrice); farmModel.removeOneInvestment("barn"); updateSellInfoBox(); farmGraphicView.paint(); };
Frame 30
stop(); var currentRevenue; IObox.eventScrollUp.onPress = function () { _root.IObox.eventTextField.scroll--; }; IObox.eventScrollDown.onPress = function () { _root.IObox.eventTextField.scroll++; }; IObox.summaryScrollUp.onPress = function () { _root.IObox.summary.scroll--; }; IObox.summaryScrollDown.onPress = function () { _root.IObox.summary.scroll++; }; var flushMc = function (mc) { for (var _local2 in mc) { if (typeof(mc[_local2] == "movieclip")) { mc[_local2].removeMovieClip(); } } }; IObox.exitButton.onPress = function () { for (var _local9 in _root.IObox.picTargetMC) { _root.IObox.picTargetMC[_local9].removeMovieClip(); } _root.IObox._visible = false; _root.flushMc(_root.barrelTarget); _root.flushMc(_root.milcampTarget); if (((((_root.communicationsBuilt && (_root.infrastructureBuilt)) && (_root.schoolBuilt)) && (_root.clinicBuilt)) && (_root.representativeBuilt)) && (_root.insuranceBuilt)) { _root.reasonForGameEnd = "win"; gotoAndStop ("gameOver"); return(undefined); } if (farmModel.getFamilyMembers() < 1) { gotoAndStop ("gameOver"); } else if (farmModel.getFamilyMembers() > 0) { var _local3 = farmModel.getFamily(); var _local5 = false; var _local7 = false; var _local6 = false; var _local8; var _local4 = 0; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].getAtSchool()) { farmModel.setPersonAtSchool(_local2, false); } if (_local3[_local2].getAge() > _local4) { _local4 = _local3[_local2].getAge(); } if (_local3[_local2].getSpouse()) { _local7 = true; } if (_local3[_local2].getHeadOfFamily()) { _local5 = true; _local6 = _local3[_local2].getGender(); _local8 = _local3[_local2].getAge(); } _local2++; } if (_local4 < 8) { _root.reasonForGameEnd = "noadultsleft"; gotoAndStop ("gameOver"); return(undefined); } if ((farmModel.getMoney() >= _root.minMoney) && ((random(11) + 1) != 1)) { gotoAndStop ("phase1"); } else if (random(100) > _root.poorEventCounter) { if (_root.poorEventCounter < 90) { _root.poorEventCounter = _root.poorEventCounter + 10; } poorEvent = random(5) + 1; if (poorEvent == 1) { _root.brokeInfoBoxTribalDance._visible = true; } else if (poorEvent == 2) { _root.brokeInfoBoxChemical._visible = true; } else if (poorEvent == 3) { _root.brokeInfoBoxParamilitary._visible = true; } else if (poorEvent == 4) { _root.brokeInfoBoxOpium._visible = true; _root.poppyAmount = random(5) + 3; } else if (poorEvent == 5) { if (farmModel.getFamilyMembers() > 2) { _root.brokeInfoBoxCityMigrate._visible = true; } else { _root.brokeInfoBoxTribalDance._visible = true; } } } else { gotoAndStop ("phase1"); } } _root.effectAffectuatedChemical = false; _root.effectAffectuatedOpium = false; _root.effectAffectuatedParamilitary = false; }; brokeInfoBoxChemical.declineButton.onPress = function () { gotoAndStop ("phase1"); }; brokeInfoBoxTribalDance.declineButton.onPress = function () { gotoAndStop ("phase1"); }; brokeInfoBoxOpium.declineButton.onPress = function () { gotoAndStop ("phase1"); }; brokeInfoBoxCityMigrate.declineButton.onPress = function () { gotoAndStop ("phase1"); }; brokeInfoBoxParamilitary.declineButton.onPress = function () { gotoAndStop ("phase1"); }; brokeInfoBoxChemical.acceptButton.onPress = function () { _root.barrelTarget.attachMovie("barrels", "barrels", 1); farmModel.setMoney(farmModel.getMoney() + _root.brokeEarningChemical); _root.longTimeEffectChemical = true; gotoAndStop ("phase1"); }; brokeInfoBoxTribalDance.acceptButton.onPress = function () { farmModel.setMoney(farmModel.getMoney() + _root.brokeEarningTribalDance); gotoAndStop ("phase1"); }; brokeInfoBoxCityMigrate.acceptButton.onPress = function () { farmModel.removeOneFamilyMember(random(farmModel.getFamily().length)); farmModel.setMoney(farmModel.getMoney() + _root.brokeEarningCityMigrate); farmGraphicView.paint(); gotoAndStop ("phase1"); }; brokeInfoBoxOpium.acceptButton.onPress = function () { farmModel.setMoney(farmModel.getMoney() + _root.brokeEarningOpium); _root.longTimeEffectOpium = true; gotoAndStop ("phase1"); }; brokeInfoBoxParamilitary.acceptButton.onPress = function () { _root.milcampTarget.attachMovie("milcamp", "milcamp", 1); farmModel.setMoney(farmModel.getMoney() + _root.brokeEarningParamilitary); _root.longTimeEffectParamilitary = true; gotoAndStop ("phase1"); };
Frame 40
function OBS_getBestScores() { var res = new XML(); res.onLoad = function (success) { if (success) { trace("Succesfully loaded scores"); var _local4 = _root.attachMovie("highScoreList", "hUnique", _root.getNextHighestDepth()); _local4._x = (Stage.width / 2) - (_local4._width / 2); _local4._y = (Stage.height / 2) - (_local4._height / 2); var _local3 = 0; while (_local3 < 10) { _local4["n" + (_local3 + 1)].text = res.childNodes[1].childNodes[(_local3 * 2) + 1].attributes.username; _local4["s" + (_local3 + 1)].text = res.childNodes[1].childNodes[(_local3 * 2) + 1].childNodes[1].attributes.score; _local3++; } _local4.okayButton.onRelease = function () { this._parent.removeMovieClip(); }; } else { trace("Failed to load scores."); } }; var _local5 = new LoadVars(); _local5.api_key = API_KEY; _local5.game_id = GAME_ID; _local5.response = "XML"; _local5.limit = "10"; _local5.order_by = "score"; _local5.sendAndLoad("https://api.scoreoid.com/v1/getBestScores", res, "POST"); } function OBS_showNamePrompt(scoreVal) { var _local4 = _root.attachMovie("namePrompt", "namePromptUnique", _root.getNextHighestDepth()); _local4._x = (Stage.width / 2) - (_local4._width / 2); _local4._y = (Stage.height / 2) - (_local4._height / 2); _local4.okayButton.onRelease = function () { var _local3 = new LoadVars(); _local3.onLoad = function (success) { if (success) { trace("Score sent successfully!"); getBestScores(); } else { trace("Error connecting to server."); } }; var _local2 = new LoadVars(); _local2.api_key = API_KEY; _local2.game_id = GAME_ID; _local2.response = "XML"; _local2.username = this._parent.nameLabel.text; _local2.score = scoreVal; _local2.sendAndLoad("https://api.scoreoid.com/v1/createScore", _local3, "POST"); this._parent.removeMovieClip(); }; } function getBestScores() { var _local5 = _root.attachMovie("highscoreList", "hUnique", _root.getNextHighestDepth()); hUnique._x = (Stage.width - hUnique._width) / 2; hUnique._y = (Stage.height - hUnique._height) / 2; var res = new XML(); res.ignoreWhite = true; res.onLoad = function (success) { if (success) { trace("Succesfully loaded scores"); var _local3 = 0; while (_local3 < 10) { hUnique["n" + (_local3 + 1)].text = res.firstChild.childNodes[_local3].childNodes[0].childNodes[0]; hUnique["s" + (_local3 + 1)].text = res.firstChild.childNodes[_local3].childNodes[1].childNodes[0]; if (hUnique["n" + (_local3 + 1)].text == "undefined") { hUnique["n" + (_local3 + 1)].text = "-"; } if (hUnique["s" + (_local3 + 1)].text == "undefined") { hUnique["s" + (_local3 + 1)].text = "-"; } _local3++; } hUnique.okayButton.onRelease = function () { this._parent.removeMovieClip(); _root.play(); }; } else { trace("Failed to load scores."); } }; var _local4 = new LoadVars(); _local4.leaderboard_id = LEADERBOARD_ID; _local4.functionToCall = "getScores"; _local4.response = "XML"; _local4.sendAndLoad("http://creativesparkstudios.com/api/scores.php", res, "POST"); } function showNamePrompt(scoreVal) { var _local3 = _root.attachMovie("namePrompt", "namePromptUnique", _root.getNextHighestDepth()); _local3._x = (Stage.width / 2) - (_local3._width / 2); _local3._y = (Stage.height / 2) - (_local3._height / 2); _local3.nameLabel.onSetFocus = function () { this.text = ""; }; _local3.okayButton.onRelease = function () { if (this._parent.nameLabel.text.length > 0) { result_lv = new XML(); result_lv.ignoreWhite = true; result_lv.onLoad = function (success) { if (success) { trace("Score sent successfully!"); getBestScores(); } else { trace("Error connecting to server."); } }; sender = new LoadVars(); sender.leaderboard_id = LEADERBOARD_ID; sender.functionToCall = "submitScore"; sender.response = "XML"; sender.playerName = this._parent.nameLabel.text; sender.score = scoreVal; sender.sendAndLoad("http://creativesparkstudios.com/api/scores.php", result_lv, "POST"); this._parent.removeMovieClip(); } }; } var LEADERBOARD_ID = "1003"; if (_root.reasonForGameEnd == "everyoneDied") { roundsOutput = gameOverReason1; } else if (_root.reasonForGameEnd == "noadultsleft") { roundsOutput = gameOverReason2; } else if (_root.reasonForGameEnd == "win") { roundsOutput = gameOverReason3; } roundsOutput = roundsOutput + (((newline + roundsOutput1) + turnCount) + roundsOutput2); _root.ScoreVal = turnCount; _root.ScoreVal = 0; ScoreVal = ScoreVal + (turnCount * 10); scoreBreakdown.reasons.text = (_root.sbTurns + turnCount) + " (x 10)\n"; scoreBreakdown.results.text = ("= " + (turnCount * 10)) + newline; if (_root.totalSchoolCount > 0) { trace("school years:" + totalSchoolCount); ScoreVal = ScoreVal + (_root.totalSchoolCount * 10); scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (((_root.sbYearsInSchool + "") + _root.totalSchoolCount) + " (x 10)\n"); scoreBreakdown.results.text = scoreBreakdown.results.text + (("= " + (_root.totalSchoolCount * 10)) + newline); } if (_root.totalBabyCount > 0) { trace("babies:" + totalBabyCount); ScoreVal = ScoreVal + (_root.totalBabyCount * 25); scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + ((_root.sbBabiesBorn + _root.totalBabyCount) + "(x 25)\n"); scoreBreakdown.results.text = scoreBreakdown.results.text + (("= " + (_root.totalBabyCount * 25)) + newline); } if (_root.totalMarriageCount > 0) { trace("marriages:" + totalMarriageCount); ScoreVal = ScoreVal + (_root.totalMarriageCount * 25); scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + ((_root.sbMarriages + _root.totalMarriageCount) + " (x 25)\n"); scoreBreakdown.results.text = scoreBreakdown.results.text + (("= " + (_root.totalMarriageCount * 25)) + newline); } var projectCount = 0; if (communicationsBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbComBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (infrastructureBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbInfBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (schoolBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbSchBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (clinicBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbCliBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (representativeBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbRepBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (insuranceBuilt) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbInsBuilt + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 50\n"; ScoreVal = ScoreVal + 50; projectCount++; } if (projectCount == 6) { scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + (_root.sbBonus + newline); scoreBreakdown.results.text = scoreBreakdown.results.text + "= 500\n"; ScoreVal = ScoreVal + 500; } scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + "-------------------------------\n"; scoreBreakdown.results.text = scoreBreakdown.results.text + "--------\n"; scoreBreakdown.reasons.text = scoreBreakdown.reasons.text + "TOTAL"; scoreBreakdown.results.text = scoreBreakdown.results.text + ("= " + ScoreVal); _root.creditsText = _root.creditsTextLang; trace("scoreVal:" + ScoreVal); playAgainButton.onPress = function () { play(); }; linkButton.onPress = function () { linkButton.getURL("http://www.3rdworldfarmer.com/links.html", "_blank"); }; fbButton.onRelease = function () { getURL ("http://www.facebook.com/pages/3rd-World-Farmer/371492668017", "_blank"); }; var result_lv; var sender; submitScoreButton1.onPress = function () { showNamePrompt(_root.ScoreVal); _root.submitScoreButton1._visible = false; };
Symbol 369 MovieClip [tile] Frame 17
gotoAndPlay ("st2");
Symbol 369 MovieClip [tile] Frame 42
gotoAndPlay ("blink");
Symbol 735 MovieClip [__Packages.EpicGameAdsButton] Frame 0
class EpicGameAdsButton { var o_EpicUserInfo, mc_Object, mc_img_Object, send_lv, response_lv; function EpicGameAdsButton (o_EpicUserInfo, mc_Object) { System.security.allowDomain("http://gubug.com", "http://www.gubug.com"); this.o_EpicUserInfo = o_EpicUserInfo; this.mc_Object = mc_Object; this.mc_Object._alpha = 0; mc_img_Object = this.mc_Object.createEmptyMovieClip("mc_img_Object", -1); send_lv = new LoadVars(); response_lv = new LoadVars(); response_lv.onLoad = function (success) { if ((success && (this.linkURL)) && (this.imageURL)) { this._linkURL = this.linkURL; this._imageURL = this.imageURL; this._linkURL = this._linkURL.split("~").join("&"); this._imageURL = this._imageURL.split("~").join("&"); mc_Object.linkURL = this._linkURL; mc_Object.mc_img_Object.loadMovie(this._imageURL); if (o_EpicUserInfo.fadeIN == 0) { mc_Object._alpha = 100; } else { mc_Object._alpha = 0; if (o_EpicUserInfo.fadeFrames > 0) { this.delta_av = 100 / o_EpicUserInfo.fadeFrames; } else { this.delta_av = 4.16666666666667; } mc_Object.delta_av = this.delta_av; mc_Object.onEnterFrame = function () { var _local3 = this._alpha; var _local2 = _local3 + mc_Object.delta_av; if (_local2 >= 100) { this._alpha = 100; delete this.onEnterFrame; } else { this._alpha = _local2; } }; } trace("refURL=" + mc_Object._root._url); trace("_linkURL=" + this._linkURL); trace("_imageURL=" + this._imageURL); } else { trace("Error connecting to EpicGameAds Server."); trace("response.linkURL: " + this.linkURL); trace("response.imageURL: " + this.imageURL); } }; adServerConnect(); onOver(mc_Object); onPrss(mc_Object); onOut(mc_Object); } function onOver(mc_Object) { mc_Object.onRollOver = function () { }; } function onOut(mc_Object) { mc_Object.onRollOut = function () { }; } function onPrss(mc_Object) { mc_Object.onPress = function () { getURL (this.linkURL, "_blank"); trace("gotoURL:" + this.linkURL); }; } function adServerConnect() { var _local7 = "http://www.epicgameads.com/ads/ingameRequest-as2.php"; var _local2 = o_EpicUserInfo.pubCode.toString(); var _local3 = o_EpicUserInfo.gameId.toString(); var _local5 = mc_Object._root._url; var _local4 = (((escape(_local2) + "~") + escape(_local3)) + "~") + escape(_local5); var _local6 = _local4; send_lv.flashUserInfo = _local6; send_lv.sendAndLoad(_local7, response_lv, "POST"); trace("pubCode: " + _local2); trace("gameId: " + _local3); trace("Connecting to ad server"); } }
Symbol 736 MovieClip [__Packages.languages.Language] Frame 0
class languages.Language { var daObj, enObj, esObj, czObj, frObj, deObj, chObj, itObj, huObj, ptObj, da, en, es, cz, fr, de, ch, it, hu, pt, da_intro, en_intro, es_intro, cz_intro, fr_intro, de_intro, ch_intro, it_intro, hu_intro, pt_intro; function Language () { daObj = new languages.Danish(); enObj = new languages.English(); esObj = new languages.Spanish(); czObj = new languages.Czech(); frObj = new languages.French(); deObj = new languages.German(); chObj = new languages.Chinese(); itObj = new languages.Italian(); huObj = new languages.Hungarian(); ptObj = new languages.Portuguese(); da = daObj.getStrings(); en = enObj.getStrings(); es = esObj.getStrings(); cz = czObj.getStrings(); fr = frObj.getStrings(); de = deObj.getStrings(); ch = chObj.getStrings(); it = itObj.getStrings(); hu = huObj.getStrings(); pt = ptObj.getStrings(); da_intro = daObj.getIntroString(); en_intro = enObj.getIntroString(); es_intro = esObj.getIntroString(); cz_intro = czObj.getIntroString(); fr_intro = frObj.getIntroString(); de_intro = deObj.getIntroString(); ch_intro = chObj.getIntroString(); it_intro = itObj.getIntroString(); hu_intro = huObj.getIntroString(); pt_intro = ptObj.getIntroString(); setLanguage("en"); } function setLanguage(id) { trace("Running function language.setLanguage(id:String), param = " + id); _root.languageVersion = id; var _local5 = this[id].split("&"); for (var _local8 in _local5) { var _local3 = _local5[_local8].split("="); _root[_local3[0]] = _local3[1]; if (_local3[0] == "Allchoices") { _root.Allchoices = _root.Allchoices.split(","); } } var _local6 = this[id + "_intro"].split("&"); for (var _local7 in _local6) { var _local4 = _local6[_local7].split("="); _root[_local4[0]] = _local4[1]; } } }
Symbol 737 MovieClip [__Packages.languages.Danish] Frame 0
class languages.Danish { function Danish () { } function getStrings() { return(da); } function getIntroString() { return(da_intro); } var da = "money=Penge: $&round=Runde:&familyMembers=familie:&gameOver=GAME OVER&roundsOutput1=Du klarede strabadserne ved landbrugsdrift i den tredje verden i utrolige &roundsOutput2= runder&opium1=Opiumsdyrkning&opium2=En rejsende handelsmand pr\u00E6senterer dig for f\u00F8lgende tilbud: Han vil give dig et forskud, hvis du vil tils\u00E5 og h\u00F8ste et antal marker med opiums-valmuer og have dem parat til ham, n\u00E5r han kommer tilbage efter h\u00F8sten.&opium3=Penge i forskud:&opium4=Marker der skal s\u00E5s til:&opium5=Accepterer du forslaget?&city1=Arbejde i byen&city2=En fra familien sp\u00F8rger om tilladelse til at rejse til byen og finde en m\u00E5de at tjene penge p\u00E5. En fjern sl\u00E6gtning har n\u00E6vnt en arbejdsmulighed, og han vil betale et forskud, hvis du accepterer tilbudet.&city3=Penge i forskud:&city4=Accepterer du forslaget?&camp1=Paramilit\u00E6r tr\u00E6ningslejr&camp2=Man har iv\u00E6rksat et lokalt initiativ for at tr\u00E6ne paramilit\u00E6re styrker, og lige nu mangler man omr\u00E5der til at opstille de midlertidige lejre. Du er blevet tilbudt penge for at lade militsen benytte noget af din mindre frugtbare jord til en af deres lejre.&camp3=Den tilbudte sum:&camp4=Accepterer du aftalen?&perform1=Optr\u00E6den for turister&perform2=Et rejsebureau med destinationer i dit omr\u00E5de opfundet en ugentlig 'Gudernes Festival', og de har brug for dansere der ligner indf\u00F8dte. Det er m\u00E5ske en nem m\u00E5de at tjene lidt ekstra penge.&perform3=De vil betale hver optr\u00E6dende: &perform4=Vil du deltage?&chem1=Deponering af kemisk affald&chem2=En vestlig kemisk fabrik tilbyder en speciel aftale til landejere i omr\u00E5det. De vil betale leje for at f\u00E5 opbevaret af par af deres ufarlige t\u00F8nder p\u00E5 din jord.&chem3=De vil betale:&chem4=Accepterer du tilbudet?&cornFailedEventTitle=Majsh\u00F8sten sl\u00E5r fejl&wheatFailedEventTitle=Hvedeh\u00F8sten sl\u00E5r fejl&peanutFailedEventTitle=Jorn\u00F8ddeh\u00F8sten sl\u00E5r fejl&cattleDiseaseEventTitle=Kv\u00E6gsygdom&chickenDiseaseEventTitle=Fugle-influenza&civilWarEventTitle=Borgerkrig&cottonFailedEventTitle=Bomuldsh\u00F8sten sl\u00E5r fejl&drySeasonEventTitle=T\u00F8rke&guerillasEventTitle=Bes\u00F8g af Guerillaen&marketPricesEventTitle=Markedspriserne falder&nationalBankEventTitle=Nationalbanken g\u00E5r konkurs&pigDiseaseEventTitle=Sygdom blandt grisene&refugeesEventTitle=Flygtninge&sicknessEventTitle=Sygdom i familien&cattleDiseaseEvDe=En smitsom kv\u00E6gsygdom tvinger b\u00F8nderne i din region til at sl\u00E5 alle deres kv\u00E6gbes\u00E6tninger ned dette \u00E5r.&chickenDiseaseEvDe=En smitsom fjerkr\u00E6sygdom tvinger b\u00F8nderne i om\u00E5det til at sl\u00E5 alle kyllinger ihjel i \u00E5r.&civilWarEvDe=Kort efter at du har h\u00F8stet, bryder der borgerkrig ud i landet. Du pr\u00F8ver at holde dig udenfor konflikten, men bliver plyndret af begge sider og har ikke andet end nogle f\u00E5 afgr\u00F8der at s\u00E6lge da konflikten omsider er til ende.&cornFailedEvDe=D\u00E5rlige vejrforhold resulterer i en mislykket majsh\u00F8st dette \u00E5r.&cottonFailedEvDe=D\u00E5rlige vejrforhold er skyld i at alle bomuldsmarkerne visner denne sommer.&drySeasonEvDe=De fleste marker i omr\u00E5det visner dette \u00E5r, p\u00E5 grund af ekstrem t\u00F8rke.<br>Bem\u00E6rk: Hvis du har en br\u00F8nd, rammer t\u00F8rken ikke s\u00E5 h\u00E5rdt.&guerillasEvDe=Rygter om din relative succes som bonde har spredt sig i regionen. M\u00E5ske er det derfor at en tungt bev\u00E6bnet guerilla-gruppe ops\u00F8ger dig og plyndrer g\u00E5rden. <br>Bem\u00E6rk: Hvis du st\u00F8tter en repr\u00E6sentant, vil der ikke v\u00E6re s\u00E5 mange guerillaer i omr\u00E5det.&marketPricesEvDe=Dette \u00E5rs h\u00F8st var fin, men et fald i de globale markedspriser betyder at du, og alle andre i din del af verden, m\u00E5 acceptere latterligt lave priser for jeres varer.&nationalBankEvDe=Selv om \u00E5rets udbytte fra dit landbrug var lovende, s\u00E6tter nationalbankens pludselige konkurs markedet i ubalance. Du har solgt p\u00E5 det forkerte tidpunkt og st\u00E5r med meget mindre end du forventede.&peanutFailedEvDe=D\u00E5rlige vejrforhold resulterer i en fejlslagen jordn\u00F8ddeh\u00F8st dette \u00E5r.&pigDiseaseEvDe=En smitsom sygdom blandt grisene, tvinger b\u00F8nderne i omr\u00E5det til at sl\u00E5 alle dyrene ihjel.&refugeesEvDe=Husdyrene bliver stj\u00E5let.Krige i tilst\u00F8dende regioner sender flygtningestr\u00F8mme gennem dit omr\u00E5de. For at undg\u00E5 sulten, slagter og spiser de alle husdyr, de finder p\u00E5 deres vej.&sicknessEvDe=Selv om udbyttet for i \u00E5r var ganske godt, splintres gl\u00E6den i familien, da en sl\u00E6gtning rammes af en d\u00F8delig sygdom. Takket v\u00E6re patentlovgivninger stiger \u00E5rets leveomkostninger, fordi I skal k\u00F8be den dyre udenlandske medicin.&wheatFailedEvDe=D\u00E5rlige vejrforhold dr\u00E6ber alle hvedemarker i omr\u00E5det dette \u00E5r.&evOfTheYear=\u00C5RETS BEGIVENHED&corntip=Majs.Majs er en alsidig og st\u00E6rk afgr\u00F8de.&wheattip=Hvede.Hvede er god til at lave br\u00F8d.&cottontip=Bomuld.Bomuld er let og bl\u00F8dt.&peanuttip=Jordn\u00F8dder.Jordn\u00F8dder kan give et meget stort udbytte, men der er samtidig risiko for lave priser.&poppytip=Valmuer.Valmuer er ogs\u00E5 p\u00E6ne blomster.&chickentip=H\u00F8ne.H\u00F8ns giver et lille udbytte hvert \u00E5r.&pigtip=Svin.Svin giver et mellemstort udbytte hvert \u00E5r.&cowtip=Ko.K\u00F8er giver stort udbytte hvert \u00E5r.&elephanttip=Elefant.Elefanter hj\u00E6lper.&shoveltip=Skovl.En skovl for\u00F8ger udbyttet fra afgr\u00F8der lidt.&scythetip=Le.En le for\u00F8ger udbyttet fra afgr\u00F8der betragteligt.&plowtip=Plov.En plov for\u00F8ger udbyttet fra afgr\u00F8der meget.&tractortip=Traktor.En traktor dyr, men en stor hj\u00E6lp. Den for\u00F8ger udbyttet fra afgr\u00F8der enormt&harvestertip=Mejet\u00E6rsker.En mejet\u00E6rsker er hvad de bruger i de rige lande.&shedtip=Skur.Et skur for\u00F8ger udbyttet fra husdyrene&welltip=Br\u00F8nd.Br\u00F8nden for\u00F8ger udbyttet fra husdyr og g\u00F8r t\u00F8rke-perioderne mindre livstruende.&barntip=Lade.En lade kan huse store dyr, og for\u00F8ger udbyttet fra husdyr meget.&need=Beh\u00F8ver:&ecInfBox1=OVERSIGT&ecInfBox2=\tTjent dette \u00E5r&ecInfBox3=\tLeveomkostninger dette \u00E5r&ecInfBox4=Du har nu: $ &ecInfBox5=Der er ikke r\u00E5d til mad. Familiens sundhedstilstand er forringet.&ecInfBox6= familiemedlemmer tilbage&longTermOp=Et pludseligt luftangreb \u00F8del\u00E6gger opiumsmarkerne... og dr\u00E6ber en fra familien.&longTermCh=Desv\u00E6rre var t\u00F8nderne ikke helt uskadelige. En fra familien er d\u00F8d af forgiftninger.&longTermPa=Tr\u00E6ningslejren angribes og \u00F8del\u00E6gges. En fra familien kommer i vejen og bliver dr\u00E6bt under kampen.&goodSeasonEventTitle=God s\u00E6son&goodSeasonEvDe=Vejret har v\u00E6ret solrigt med masser af byger, s\u00E5 alt i egnen er vokset, og dyrene har haft masser af vand. H\u00F8sten bliver derfor bedre end forventet.&veryGoodSeasonEventTitle=Fremragende H\u00F8st&veryGoodSeasonEvDe=Vejret har v\u00E6ret perfekt for landbruget i hele denne s\u00E6son, s\u00E5 h\u00F8sten har give dobbelt af det normale udbytte og ingen af dyrene har lidt n\u00F8d.&ecInfBox7=\tOpsparet fra sidste \u00E5r&ecInfBox8=Tillykke, der er blevet f\u00F8dt et barn dette \u00E5r!&sellInfBoxTxt=Her kan du s\u00E6lge de ting du har k\u00F8bt...&enterName=Dit navn:&submitScore=Tilf\u00F8j score&bAccept=Ja&bDecline=afsl\u00E5&bPlayAgain=Spil igen&newWife1=\u00C6gteskabstilbud&newWife2=En familie fra en landsby i omr\u00E5det kommer p\u00E5 bes\u00F8g, og efter de indledende formaliteter sp\u00F8rger de, om du vil gifte dig med datteren af familien. Hun vil flytte til din farm, og du m\u00E5 love at fors\u00F8rge hende, til geng\u00E6ld vil de give jer et mindre bel\u00F8b til at begynde \u00E6gteskabet p\u00E5.&newWife3=Medgift:&newWife4=Tager du imod tilbudet?&angryMobEventTitle=Vrede B\u00F8nder&angryMobEvDe=Da det g\u00E5r op for b\u00F8nderne i egnen at du ikke har l\u00F8ftet en finger for at tils\u00E5 dine marker i de sidste mange s\u00E6soner, \u00F8del\u00E6gger og plyndrer de g\u00E5rden for alt af v\u00E6rdi, overbeviste om at de kan f\u00E5 mere ud af sagerne.&newHusband2=En familie fra en landsby i n\u00E6rheden kommer p\u00E5 bes\u00F8g, og efter de indledende formaliteter, foresl\u00E5r en af familiens ugifte m\u00E6nd \u00E6gteskab. Han vil flytte til g\u00E5rden med sine ejendele og blive manden til det nuv\u00E6rende kvindelige familieoverhoved.&newHusband3=Han ejer:&bLeave=forlad&bStay=bliv&infrastructuretip=Infrastruktur.Bedre veje betyder lettere adgang til markeder (lavere k\u00F8bspriser p\u00E5 afgr\u00F8der)&communicationstip=Kommunikation.Bedre kommunikation mellem b\u00F8nderne g\u00F8r det nemmere at koordinere salg og opn\u00E5 h\u00F8jere priser.&schooltip=Skole.St\u00F8tte til en skole i omr\u00E5det g\u00F8r det nemmere og billigere at f\u00E5 undervisning.&clinictip=Sundhedsklinik.En lokal sundhedsklinik g\u00F8r sundhedsydelser for folk i omr\u00E5det billigere.&representativetip=Repr\u00E6sentant.M\u00E5ske er det en god ide at st\u00F8tte en lokal politiker der \u00F8nsker fred, sundhed og v\u00E6kst.&insurancetip=Afgr\u00F8de-forsikring.En afgr\u00F8de-forsikring udbetales hvis der opst\u00E5r t\u00F8rke i omr\u00E5det, eller hvis en af afgr\u00F8derne sl\u00E5r fejl.&leaveQuestion=Forlad g\u00E5rden? &famName=Navn:&famGender=K\u00F8n:&famAge=Alder:&famTitle=Titel:&famEducation=Uddannelse:&famFertile=Frugtbar:&famWorkload=Arbejdskraft:&famHealth=Helbred:&famMarriedTo=Gift med:&genderMale=Mand&genderFemale=Kvinde&titleSpouse=\u00C6gtef\u00E6lle&titleHead=Familieoverhoved&titleMember=Familiemedlem&wordYes=Ja&wordNo=Nej&edNone=ingen&edYears=\u00E5r&edInSchool= - i skole&fertilePregnant=Ja, gravid!&bbIsTooYoung=er for ung til at f\u00E5 b\u00F8rn.&bbIsBadHealth=er ved d\u00E5rligt helbred og kan ikke f\u00E5 b\u00F8rn.&bbHasLostToAge=har mistet sin frugtbarhed som f\u00F8lge af naturlig aldring&bbIDontWant=: Jeg vil ikke have flere b\u00F8rn i \u00F8jeblikket.&bbIsNowPreg=er nu gravid!&noSchoolNearby=Den n\u00E6rmeste skole ligger langt v\u00E6k, s\u00E5 b\u00F8rnene m\u00E5 g\u00E5 langt hver dag og vil kun kunne bidrage med 25 procent af deres normale arbejdskraft hjemme i marken.&schoolNearby=Der er en skole i n\u00E6rheden. B\u00F8rn der g\u00E5r i den, kan stadig hj\u00E6lpe til hjemme p\u00E5 farmen med 50 procent af deres normale kapacitet.&appoint1=Tryk godkend for at udn\u00E6vne &appoint2= til familiens nye overhoved.&couldMarryWoman= kunne gifte sig med en kvinde af passende status, som vil give en brudegave p\u00E5 $ &couldMarryMan= kunne gifte sig med en mand af passende status, som tilbyder $ &willMoveIn=. Den nye \u00E6gtef\u00E6lle vil flytte til g\u00E5rden og blive en del af familien.&willMoveOut= vil flytte fra g\u00E5rden for at leve med den nye \u00E6gtef\u00E6lle.&noSpouseFound=Du kan desv\u00E6rre ikke finde nogen passende \u00E6gtef\u00E6lle lige nu.&wordHim=ham&wordHer=hende&leaveFB1= er stadig en baby. Hvis du ikke vil have &leaveFB2= p\u00E5 g\u00E5rden, er den eneste mulighed at overgive &leaveFB3= til en usikker fremtid blandt fremmede.&leaveFC1= er stadig et barn. Hvis du vil have &leaveFC2= til at forlade g\u00E5rden, er der et jobtilbud i byen. Familien vil modtage et forskud p\u00E5 $ &leaveFC3= men &leaveFC4= vil sandsynligvis ikke komme tilbage til g\u00E5rden.&leaveFCE1= er stadig et barn, men har g\u00E5et i skole, og har derfor kunnet f\u00E5 et rimeligt job i byen. En forskudsbetaling p\u00E5 $ &leaveFCE2= er i sigte, men &leaveFCE3= vil ikke vende tilbage til g\u00E5rden.&leaveFA1= har ingen eller n\u00E6sten ingen uddannelse, og vil derfor v\u00E6re n\u00F8dt til at tage et d\u00E5rligt job i den n\u00E6rmeste by. En stilling med et forskud p\u00E5 $ &leaveFA2= er ledig, men omst\u00E6ndighederne angiver en usikker fremtid for &leaveFAE1= er tilpas uddannet til at have fundet et udm\u00E6rket job i byen. Der vil straks kunne udbetales et l\u00F8nforskud p\u00E5 $ &leaveFAE2= hvis du accepterer.&leaveFAHE1= er h\u00F8jtuddannet og har fundet et virkeligt godt jobtilbud i byen. Et forskud p\u00E5 $ &leaveFAHE2= vil straks blive overf\u00F8rt til familien, hvis du accepterer.&leaveFLast=. Bem\u00E6rk: Spillet slutter hvis den sidste person forlader g\u00E5rden.&leaveFPreg= er gravid og ikke i stand til at rejse fra g\u00E5rden.&medHiCost=Medicin og behandling er dyrt fordi der ikke er nogen sundhedsklinik i omr\u00E5det.&medLowCost=Medicinen er billig takket v\u00E6re den lokale sundhedsklinik.&acceptTheProposal=Accepterer du tilbudet?&appointNewQuest=Godkend?&schoolFee1=Skole-udgift:&buyMedicineFor=K\u00F8b medicin til:&wholeFamilyLbl=Hele familien&meFullDoseLbl=Mig(Hel dosis)&meOneUnitLbl=Mig(En enhed)&giveMedicineBut=Giv Medicin&goToSchoolBut=G\u00E5 i skole&haveBabyBut=F\u00E5 barn&familyHeadBut=Familieoverhoved&marriageBut=\u00C6gteskab&leaveFarmBut=Forlad g\u00E5rden&unmarried=Ugift&sum4= af sygdomme&sum5= er d\u00F8d&sum6= er d\u00F8de&sum7= og &iobAnn=\u00C5RSRAPPORT&iobSum=RESUME&iobCrops=AFGR\u00D8DER&iobLivest=HUSDYR&iobSaE=INDT\u00C6GTER OG UDGIFTER&iobAm=Antal&iobType=Type&iobYield1=Udbytte pr.stk.&iobYield2=Udbytte pr. dyr&iobToolsB=Redskabs-bonus:&iobToolsT=Afgr\u00F8der sum:&iobBuildB=Bygnings-bonus:&iobBuildT=Husdyr sum:&iobBase=Grundindt\u00E6gter i \u00E5r:&iobWorkCap=Familiens arbejdskapacitet:&iobAnnEvMod=\u00C5rets begivenhed faktor:&iobIncT=Indt\u00E6gter i \u00E5r&iobSaved=Gemt fra sidste \u00E5r:&iobLivCost=Leveomkostninger:&iobTot=Total:&angryMobEvDe2nd=Du mister alle afgr\u00F8der, husdyr, redskaber og bygninger!&chickenDiseaseEvDe2nd=Du mister alle kyllinger&pigDiseaseEvDe2nd=Du mister alle grise&cattleDiseaseEvDe2nd=Du mister alt kv\u00E6get&cornFailedEvDe2nd=Du mister alle majsafgr\u00F8der. Hvis du har en afgr\u00F8de-forsikring, udbetales den, og udbyttet af afgr\u00F8derne udregnes som normalt.&wheatFailedEvDe2nd=Du mister alle hvede-afgr\u00F8der. Hvis du har en afgr\u00F8de-forsikring, udbetales den, og udbyttet af afgr\u00F8derne udregnes som normalt.&cottonFailedEvDe2nd=Du mister alle bomulds-afgr\u00F8der. Hvis du har en afgr\u00F8de-forsikring, udbetales den, og udbyttet af afgr\u00F8derne udregnes som normalt.&peanutFailedEvDe2nd=Du mister alle jordn\u00F8dde-afgr\u00F8der. Hvis du har en afgr\u00F8de-forsikring, udbetales den, og udbyttet af afgr\u00F8derne udregnes som normalt.&civilWarEvDe2nd=Du mister nogle afgr\u00F8der, husdyr, redskaber og bygninger, og leveomkostningerne stiger for dette \u00E5r&nationalBankEvDe2nd=Lavt udbytte fra afgr\u00F8der og husdyr og h\u00F8jere leveomkostninger for dette \u00E5r&guerillasEvDe2nd=Du mister alle husdyr, traktorer og mejet\u00E6rskere og alle dine opsparede penge, medmindre du har en repr\u00E6sentant.&marketPricesEvDe2nd=Meget lavt udbytte fra afgr\u00F8der og husdyr i \u00E5r.&drySeasonEvDe2nd=Du mister alle afgr\u00F8der, eller kun nogle af dem, hvis du har en br\u00F8nd. Hvis du har en afgr\u00F8de-forsikring, udbetales den, og udbyttet af afgr\u00F8derne udregnes som normalt.&goodSeasonEvDe2nd=\u00C5rets begivenheds-faktor er plus 50 procent af \u00E5rets grundindt\u00E6gter&veryGoodSeasonEvDe2nd=\u00C5rets begivenhedsfaktor er plus 100 procent af \u00E5rets grundindt\u00E6gter&sicknessEvDe2nd=Et familiemedlem g\u00E5r ned i helbreds-points, og leveomkostningerne for dette \u00E5r stiger.&refugeesEvDe2nd=Du mister alle husdyr&bushFireEventTitle=Ildebrand&bushFireEvDe=En gruppe b\u00F8nder mister kontrollen med en skovbrand, som de har startet for at skabe mere landbrugsjord.&bushFireEvDe2nd=Du mister alle skure og lader&elephantPoachersEventTitle=Krybskytter&elephantPoachersEvDe=Krybskytter har dr\u00E6bt alle elefanterne i omr\u00E5det for at stj\u00E6le og s\u00E6lge deres st\u00F8dt\u00E6nder.&elephantPoachersEvDe2nd=Du mister alle elefanter&wellCavesInEventTitle=Br\u00F8nden kollapser&wellCavesInEvDe=Efter en kort periode med meget h\u00E5rd regn, kollapser de fleste br\u00F8nde i omr\u00E5det.&wellCavesInEvDe2nd=Du mister alle br\u00F8nde&corruptOfficialsEventTitle=Korrupte Embedsm\u00E6nd&corruptOfficialsEvDe=N\u00E5, du er en bonde? Hvordan kan det s\u00E5 v\u00E6re du aldrig har betalt for en landbrugs-tilladelse? Aldrig h\u00F8rt om den? Det kommer til at koste.<br>Bem\u00E6rk: Hvis du st\u00F8tter en trov\u00E6rdig repr\u00E6sentant, vil der v\u00E6re mindre korruption.&corruptOfficialsEvDe2nd=Du mister alle opsparede penge, medmindre du har en repr\u00E6sentant&theftEventTitle=Tyveri&theftEvDe=Det har v\u00E6ret et magert \u00E5r for mange i omr\u00E5det, og nogen er sunket til at stj\u00E6le. Der er forsvundet v\u00E6rkt\u00F8j og redskaber fra mange g\u00E5rde i omegnen.&theftEvDe2nd=Du mister alle leer og skovle&gameOverReason1=Hele familien er d\u00F8d eller har forladt g\u00E5rden!&gameOverReason2=Der er ingen voksne tilbage til at passe g\u00E5rden.&gameOverReason3=Tillykke! Gennem dine valg har du form\u00E5et at give familien og hele lokalomr\u00E5det en lysere fremtid.&roadDesc=Mange i lokasamfundet har fulgt dit eksempel og skudt penge i anl\u00E6ggelsen af denne asfalterede vej. De forbedrede transport-muligheder betyder at du nu kan k\u00F8be alle afgr\u00F8der lidt billigere end normalt, men stadig f\u00E5 det normale udbytte.&comDesc=Kommunikation med omverdnen g\u00F8r at b\u00F8nderne i omr\u00E5det kan samarbejde og udveksle erfaringer om priser og efterspurgte produkter. Som resultat tjener du nu en smule mere p\u00E5 alle afgr\u00F8der.&schoolDesc=Ved f\u00E6lles hj\u00E6lp har lokalb\u00F8nder bygget en skole. B\u00F8rnene kan hj\u00E6lpe mere til p\u00E5 g\u00E5rden, fordi de ikke har s\u00E5 langt til skole, og uddannelsen er billig. Hvert \u00E5r et barn g\u00E5r i skole, vil det f\u00E5 ny viden, der dels g\u00F8r at det kan f\u00E5 bedre arbejde hvis det forlader g\u00E5rden, dels \u00F8ger effektiviteten n\u00E5r det arbejder p\u00E5 g\u00E5rden.&clinDesc=Den lokale sundhedsklinik g\u00F8r det langt billigere at k\u00F8be almindelig medicin og behandling. Husk at hold \u00F8je med familiens sundhed, da deres arbejds-effektivitet afh\u00E6nger af om de er syge eller ej.&repDesc=Den lokale repr\u00E6sentant varetager lokalom\u00E5rdets interesser overfor offentlige instanser, og bek\u00E6mper korruption og lovl\u00F8shed i omr\u00E5det. Et velfungerende postv\u00E6sen er en synlig forbedring.&insDesc=Afgr\u00F8de-forsikringen er god at have i bagh\u00E5nden i tilf\u00E6lde af t\u00F8rke eller fejlslagen h\u00F8st. Den koster dig et mindre bel\u00F8b, som l\u00E6gges til dine leveomkostninger hvert \u00E5r.&sbTurns=Ture: &sbYearsInSchool=\u00C5r i skole: &sbBabiesBorn=B\u00F8rn f\u00F8dt: &sbMarriages=\u00C6gteskaber: &sbComBuilt=Kommunikations-forbedring:&sbInfBuilt=Infrastruktur-forbedring:&sbSchBuilt=Skole bygget:&sbCliBuilt=Sundhedsklinik bygget:&sbRepBuilt=St\u00F8tte til repr\u00E6sentant:&sbInsBuilt=Afgr\u00F8de-forsikring&sbBonus=BONUS (alle projekter bygget):&yourScore=Dine Points&about24000='Omkring 24000 mennesker d\u00F8r hver eneste dag af sult eller sult-relaterede \u00E5rsager.'&clickHere=(klik her for at se hvordan du kan g\u00F8re en forskel)&bBuild=k\u00F8b&bDont=nej&buyPQuestion=K\u00F8b og afslut spillet?&lastProjectWarning=Tip: N\u00E5r du k\u00F8ber det sidste projekt fra menuen, slutter spillet ved n\u00E6ste tur (DU VINDER!), og dine points t\u00E6lles sammen.&help1=<b>Familie Oversigt</b>&help2=Her er en kort beskrivelse af familie-medlemmernes forskellige egenskaber og de handlingsmuligheder de har undervejs i spillet.<br><br>&help3=<b>Egenskaber</b>&help4=<b>Navn</b><br>Du kan \u00E6ndre et familie-medlems navn ved at skrive et nyt direkte i det lyse navne-felt.<br><br>&help5=<b>K\u00F8n</b><br>Familie-medlemmer kan v\u00E6re enten m\u00E6nd eller kvinder.<br><br><b>Alder</b><br>Alderen er en af de egenskaber der er med til at afg\u00F8re hvilke handlingsmuligheder personen har. For eksempel er det i spillet kun b\u00F8rn og unge mennesker, der kan g\u00E5 i skole, mens kun voksne kan gifte sig og f\u00E5 b\u00F8rn. Hver tur bliver hvert familiemedlem et \u00E5r \u00E6ldre.<br><br><b>Titel</b><br>Titlen for et familiemedlem kan v\u00E6re enten 'Familieoverhoved', '\u00C6gtef\u00E6lle' (til familieoverhovedet), eller 'Familiemedlem'.<br><br><b>Uddannelse</b><br>Her kan du se hvor mange \u00E5r hvert familiemedlem har g\u00E5et i skole. H\u00F8jere uddannelse betyder bedre job- og \u00E6gteskabstilbud, hvis personen forlader g\u00E5rden, men ogs\u00E5 at personen har st\u00F8rre arbejds-effektivitet s\u00E5 l\u00E6nge han eller hun bliver p\u00E5 g\u00E5rden.<br><br><b>Frugtbar</b><br>N\u00E5r familiemedlemmer bliver voksne, bliver de frugtbare. Frugtbarhed kan mistes som f\u00F8lge af naturlig aldring, eller i perioder hvor personen har d\u00E5rligt helbred.<br><br><b>Arbejdskraft</b><br>Et tal der viser familie-medlemmets kapacitet for og effektivitet i forbindelse med arbejdet p\u00E5 g\u00E5rden. Jo h\u00F8jere tallet er, jo mere vil der kunne tjenes p\u00E5 hvert enkelt dyr og afgr\u00F8de, fordi der l\u00E6gges flere kr\u00E6fter i, eller fordi mulighederne udnyttes smartere. Arbejdskraften bestemmes b\u00E5de af personens alder, uddannelse og helbredstilstand, men ogs\u00E5 af hvilke andre aktiviteter personen har valgt den p\u00E5g\u00E6ldende tur. Fx kan man ikke bidrage s\u00E5 meget til landbruget hvis man g\u00E5r i skole eller er gravid. Sp\u00E6db\u00F8rn har negativ arbejdskraft, fordi det tager tid fra de andre at passe dem. B\u00F8rn der sendes i skole, opn\u00E5r med \u00E5rene en arbejdskraft der ligger over de 75 procent som er normalen for en voksen ved godt helbred.<br><br><b>Helbred</b><br>Personens sundhed p\u00E5 en skala fra 0 til 100. Hvis helbredet n\u00E5r ned p\u00E5 0, d\u00F8r personen. Hvert \u00E5r er der risiko for at hver af personerne mister en del af deres helbredspoints som f\u00F8lge af ulykker eller almindelige sygdomme. \u00C5r med t\u00F8rke eller mangel p\u00E5 penge og mad er s\u00E6rlig slemme i den forbindelse. Helbredstilstanden kan dog forbedres igen ved at betale for medicin og behandling.<br><br><b>Gift med</b><br>Hvis personen er gift, st\u00E5r \u00E6gtef\u00E6llens navn her.<br><br><br><b>Handlinger</b>&help6=<b>Giv Medicin</b><br>Denne handlng er mulig for familiemedlemmer hvis helbred er r\u00F8get under 100, hvis der ellers er penge til behandlingen. Medicin og behandling kan k\u00F8bes enten 1) For hele familien p\u00E5 en gang, 2) For at helbrede en person fuldst\u00E6ndigt, eller 3) Et helbreds-point ad gangen for den valgte person. Priserne p\u00E5 behandling halveres, hvis der er bygget en Sundhedsklinik.<br><br><b>F\u00E5 barn</b><br>En handling der er mulig for frugtbare kvinder der enten selv er familieoverhoved eller \u00E6gtef\u00E6lle til familieoverhovedet. En graviditet halverer kvindens arbejdskraft det p\u00E5g\u00E6ldende \u00E5r.<br><br><b>\u00C6gteskab</b><br>\u00C6gteskab bliver en mulighed, n\u00E5r familiemedlemmet bliver 18 \u00E5r. Hvis det ellers er til at finde en \u00E6gtef\u00E6lle, bliver der fastsat en medgift ud fra faktorer som alder, helbred og uddannelsesniveau hos den giftelystne. \u00C6gteskabstilbudet kan derefter accepteres eller afvises. Hvis et familieoverhoved gifter sig, flytter den nye \u00E6gtef\u00E6lle til g\u00E5rden og bliver en del af familien. N\u00E5r andre familiemedlemmer gifter sig, flytter de fra g\u00E5rden for at bo sammen med den nye \u00E6gtef\u00E6lle andetsteds.<br><br><b>G\u00E5 i skole</b><br>At sende familiens b\u00F8rn i skole er en af de bedste m\u00E5der at forberede dem p\u00E5 livet. Det koster lidt for hvert barn hvert \u00E5r. De \u00E5r hvor b\u00F8rnene g\u00E5r i skole, bidrager de ikke s\u00E5 meget til arbejdet p\u00E5 g\u00E5rden, men de l\u00E6rer ting der giver dem st\u00F8rre muligheder senere i livet. Hvis der bygges en skole i omr\u00E5det, bliver undervisningen billigere, og b\u00F8rnene kan hj\u00E6lpe mere til p\u00E5 g\u00E5rden, fordi de ikke skal bruge lang tid p\u00E5 transport hver dag.<br><br><b>Familieoverhoved</b><br>Med denne handling kan spilleren selv v\u00E6lge hvem der skal v\u00E6re familiens overhoved. B\u00E5de m\u00E6nd og kvinder kan v\u00E6re familieoverhoveder. Titlen har ikke nogen egentlig betydning i spillet, bortset fra at det kun er kvindelige familieoverhoveder, eller koner til mandlige familieoverhoveder, der kan f\u00E5 b\u00F8rn i spillet.<br><br><b>Forlad g\u00E5rden</b><br>Et familie-medlem kan beslutte at forlade g\u00E5rden n\u00E5rsomhelst. Afh\u00E6ngig af vedkommendes helbredstilstand, uddannelses-niveau og alder, kan der v\u00E6re arbejde at finde andetsteds, eventuelt med et forskud p\u00E5 l\u00F8nnen, som ogs\u00E5 kan komme resten af familien til gode. Familie-medlemmer der forlader g\u00E5rden, kan ikke vende tilbage senere i spillet. Hvis familieoverhovedet forlader g\u00E5rden, vil der automatisk blive udpeget et nyt familieoverhoved. Hvis alle i familien forlader g\u00E5rden, slutter spillet. Helt sm\u00E5 b\u00F8rn kan heller ikke styre g\u00E5rden alene, s\u00E5 der skal altid v\u00E6re nogen p\u00E5 g\u00E5rden som er mindst 8 \u00E5r, ellers slutter spillet.<br><br>Held og lykke!&creditsTextLang=CREDITS<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Og tak til alle jer der har hjulpet os undervejs med feedback, brugertest, PR, kritik og opmuntrende emails :D&bMoreGames=Flere Spil"; var da_intro = "endure=Kan du klare livet som bonde i den tredje verden...&HelpText0=S\u00E5dan spiller du spillet:&HelpText1=K\u00F8b afgr\u00F8der osv. fra menuen til venstre&HelpText2=Placer dem p\u00E5 dine marker&HelpText3=Tryk &HelpText4=n\u00E5r du er parat til n\u00E6ste runde&HelpText5=(Nyt: Klik p\u00E5 personerne for at se de nye muligheder)&tagLine=En tankev\u00E6kkende simulering&bMoreGamesTxt=Flere Spil"; }
Symbol 738 MovieClip [__Packages.languages.English] Frame 0
class languages.English { function English () { } function getStrings() { return(en); } function getIntroString() { return(en_intro); } var en = "money=Money: $&round=Turn:&familyMembers=family members:&gameOver=GAME OVER&roundsOutput1=You endured the hardships of 3rd world farming for an astonishing &roundsOutput2= turns&opium1=Growing Opium&opium2=A travelling salesman has come by and offers you a lucrative deal. He will pay you some money immediately, if you agree to sow and harvest his opium poppies, so they are ready when he returns at the end of the year.&opium3=Money offered:&opium4=Fields to sow:&opium5=Do you accept the deal?&city1=Work opportunity in the city&city2=A member of the family is asking permission to travel to town and find a way of making money. A distant relative has offered some work opportunity, and he will pay an advance, if you accept.&city3=Money in advance:&city4=Do you accept the deal?&camp1=Paramilitary Training Camp&camp2=A local initiative to train paramilitary forces has been undertaken, and land is needed to set up temporary camps. You are offered money in exchange for letting the militia use some of your less fertile land for one of their camps.&camp3=Money offered:&camp4=Do you accept the deal?&perform1=Performing for Tourists&perform2=A travelling agency with destinations in your area have invented a weekly 'Festival of the Gods', and they need native-looking dancers. Perhaps this is an opportunity for making some extra money?&perform3=They will pay each participant: $&perform4=Do you accept the deal?&chem1=Depositing Chemical Waste&chem2=A Western chemical company is offering farmers in the region a special deal. They will pay you money for the leasing of a few acres, where they can store some of their harmless barrels.&chem3=They will pay you: $&chem4=Do you accept the deal?&cornFailedEventTitle=Corn Harvest Fails&wheatFailedEventTitle=Wheat Harvest Fails&peanutFailedEventTitle=Peanut Harvest Fails&cattleDiseaseEventTitle=Cattle Disease&chickenDiseaseEventTitle=Chicken Disease&civilWarEventTitle=Civil War&cottonFailedEventTitle=Cotton Harvest Fails&drySeasonEventTitle=Dry Season&guerillasEventTitle=Raid by Guerilla Forces&marketPricesEventTitle=Market Prices Drop&nationalBankEventTitle=Crash of the National Bank&pigDiseaseEventTitle=Pig Disease&refugeesEventTitle=Refugees&sicknessEventTitle=Sickness in the Family&cattleDiseaseEvDe=A fast spreading animal disease forces farmers to kill of all cattle in the area this year.&chickenDiseaseEvDe=A fast spreading animal disease forces farmers to kill of all chickens in the area this year.&civilWarEvDe=Shortly after you have harvested, civil war breaks out in your country. Trying to stay out of trouble, you are plundered by both sides, leaving you with very little when the conflict is finally settled.&cornFailedEvDe=Poor weather conditions this year kill off all corn fields in the area.&cottonFailedEvDe=Poor weather conditions this year kill off all cotton fields in the area.&drySeasonEvDe=Most of the crops in the region have died, because of a very dry season.<br>Note: If you have a well, the drought has not affected you as badly.&guerillasEvDe=Word of your relative success as a farmer has spread through the local community. Perhaps this is the reason that a group of heavily armed guerillas pay you a visit and rob you of most of what you have, at the threat of your lives.<br>Note: Supporting a representative is a way of ensuring less guerilas will be around.&marketPricesEvDe=This year's harvest has been alright, but a drop in global market prices has forced everybody in your part of the world to accept ridiculously low prices for their goods.&nationalBankEvDe=Although this year\u2019s outcome from your farm was rather promising, a crash of the national bank unsettles the market in your disfavor.&peanutFailedEvDe=Poor weather conditions this year kill off all peanut fields in the area.&pigDiseaseEvDe=A fast spreading animal disease forces farmers to kill of all pigs in the area this year.&refugeesEvDe=Livestock is stolen.Wars in neighbouring regions cause hordes of refugees to pass through your area, catching and eating whatever they find on their way.&sicknessEvDe=Although the outcome of this year\u2019s farming choices was rather good, your joy is shattered when a member of the family has been infected with a deadly disease. You have spend most of your savings on expensive foreign medicine, praise patent laws!&wheatFailedEvDe=Poor weather conditions this year kill off all wheat fields in the area.&evOfTheYear=EVENT OF THE YEAR&corntip=Corn.Corn is a versatile and resilient crop.&wheattip=Wheat.Wheat is good for making bread.&cottontip=Cotton.Cotton is light and fluffy.&peanuttip=Peanuts.Peanut is a high risk crop, with potentially large profit.&poppytip=Poppy.Poppies are also beautiful flowers&chickentip=Chicken.Chickens provide a small income each year.&pigtip=Pig.Pigs provide a medium income each year.&cowtip=Cattle. Cattle provide high income each year.&elephanttip=Elephant.Elephants help.&shoveltip=Shovel.Shovels give a small increase in crop yield.&scythetip=Scythe.Scythes make harvesting easy, increasing crop yield.&plowtip=Plow.A plow greatly increases crop yield.&tractortip=Tractor.A tractor is expensive to run but gives a huge increase in crop yield.&harvestertip=Harvester.Harvesters are what they use in the rich countries.&shedtip=Shed.Sheds increase livestock yield.&welltip=Well.Wells increase the yield from livestock and make droughts less dangerous.&barntip=Barn.A barn greatly increases livestock yield.&need=Needs:&Allchoices=Nothing,Corn,Wheat,Cotton,Peanut,Poppy,Chicken,Pig,Cow,Elephant,Shovel,Scythe,Plow,Tractor,Harvester,Shed,Well,Barn&ecInfBox1=STATUS&ecInfBox2=\tgained this year&ecInfBox3=\tliving costs&ecInfBox4=You now have: $&ecInfBox5=There isn't enough food or money for basic necessities. Family health has suffered.&ecInfBox6= family members.&longTermOp=A sudden airstrike destroyes your opium fields... and kills one family member working there.&longTermCh=Unfortunately, the barrels weren't that harmless... One person has died from pollution.&longTermPa=The training camp is destroyed in battle... One person got caught in the crossefire and has died.&goodSeasonEventTitle=Good Season&goodSeasonEvDe=The weater has been sunny with lots of light rain, so all crops and livestock in the region have thrived. Harvest yields more than expected.&veryGoodSeasonEventTitle=Splendid Harvest&veryGoodSeasonEvDe=The weather has been perfect for the farmers throughout this season, so most are able to harvest twice the expected amount of crops and sell an abundance of livestock.&ecInfBox7=\tsaved from last year&ecInfBox8=Congratulations, a new child was born this year!&sellInfBoxTxt=Press green buttons to sell items for the prices given.&enterName=Enter name:&submitScore=Submit Score&bAccept=accept&bDecline=decline&bPlayAgain=play again&newWife1=Marriage proposal&newWife2=A family from a neighbouring farm pays you a visit, and following some formal introductions, they ask if you want to marry the daughter of the family. She will move to your farm, and you must provide for her, in return you will recieve a small amount to get you both started.&newWife3=Startup amount:&newWife4=Do you accept the proposal?&angryMobEventTitle=Angry Mob&angryMobEvDe=Seeing that you have done barely anything to sow crops in your fields for the past many seasons, an angry mob ravages and plunders the farm of everything, telling you that surely they can put things to better use.&newHusband2=A family from a neighbouring farm pays you a visit, and following some formal introductions, an unmarried man of the family proposes marriage. He will move to your farm, bringing his last years earnings, and become part of the family, spouse of the currently female head of your family.&newHusband3=His wealth:&bLeave=leave&bStay=stay&infrastructuretip=Infrastructure.Better roads means easier access to markets and lower crop prices.&communicationstip=Communications.With communication, farmers in the region can coordinate sales, resulting in higher outcomes.&schooltip=School.Supporting a local school makes education cheaper and easier to attain.&clinictip=Clinic.A local clinic will provide cheaper health services for people in the region.&representativetip=Representative.Supporting a politician who wants peace, health and prosperity may be a good idea.&insurancetip=Crop Insurance.Crop insurances pay off when there's a drought in the area or when a crop type fails completely.&leaveQuestion=Leave the farm?&famName=Name:&famGender=Gender:&famAge=Age:&famTitle=Title:&famEducation=Education:&famFertile=Fertile:&famWorkload=Workload:&famHealth=Health:&famMarriedTo=Married to:&genderMale=Male&genderFemale=Female&titleSpouse=Spouse&titleHead=Head of the Family&titleMember=Family Member&wordYes=Yes&wordNo=No&edNone=none&edYears=year(s)&edInSchool= - in school&fertilePregnant=Yes, pregnant!&bbIsTooYoung=is too young to have babies.&bbIsBadHealth=is at bad health and unable to become pregnant.&bbHasLostToAge=has lost her fertility due to natural ageing&bbIDontWant=: I don't want any more kids at the moment.&bbIsNowPreg=is now pregnant!&noSchoolNearby=There's no school nearby, so kids sent to school will have to walk very far every day. They can only participate in the farm work at 25 percent of their normal capacity.&schoolNearby=There is a school nearby. Kids who attend it can still participate in farmwork at half their normal capacity.&appoint1=Pressing accept below will appoint &appoint2= the new head of the family.&couldMarryWoman= could marry a woman of proper status, bringing a bride gift of $ &couldMarryMan= could marry a man of proper status, bringing his wealth of $ &willMoveIn=. The new spouse will move to the farm and become part of the family.&willMoveOut= will move away from the farm to live with the new spouse.&noSpouseFound=No suitable spouse could be found at this time.&wordHim=him&wordHer=her&leaveFB1= is still a baby. If you don't want &leaveFB2= on the farm, the only current option is to leave &leaveFB3= to an uncertain future among strangers.&leaveFC1= is still a child. If you want &leaveFC2= to leave the farm, there's a job opportunity in the nearest city. The family will be paid $ &leaveFC3= in advance, but &leaveFC4= will leave for good.&leaveFCE1= is still a child, but has had some education and will be able to find a decent, if low-waged, job in the city. An advance payment of $ &leaveFCE2= is available, but &leaveFCE3= will leave for good.&leaveFA1= has little or no education, and will have to take any job offered in the nearest city. A position with an advance payment of $ &leaveFA2= is available, but the circumstances indicate an insecure future for &leaveFAE1= is sufficiently educated to get a decent job in the city. A position with an advance payment of $ &leaveFAE2= is immediately available.&leaveFAHE1= is highly educated and has found a very good job offer in the city. And advance payment of $ &leaveFAHE2= will be immediately available to the family, if you accept.&leaveFLast=. Note: The game is over if the last person leaves the farm.&leaveFPreg= is pregnant and in no condition to leave the farm.&medHiCost=Medicine is expensive because there is no clinic nearby.&medLowCost=Cost of medicine is low because of the nearby clinic.&acceptTheProposal=Do you accept the proposal?&appointNewQuest=Appoint to new head of family?&schoolFee1=School Fee:&buyMedicineFor=Buy medicine for:&wholeFamilyLbl=Whole family&meFullDoseLbl=Me (Full dose)&meOneUnitLbl=Me (One unit)&giveMedicineBut=Give Medicine&goToSchoolBut=Go To School&haveBabyBut=Have Baby&familyHeadBut=Family Head&marriageBut=Marriage&leaveFarmBut=Leave Farm&unmarried=Unmarried&sum4= died from diseases&sum5= has&sum6= have&sum7= and &iobAnn=ANNUAL REPORT&iobSum=SUMMARY&iobCrops=CROPS&iobLivest=LIVESTOCK&iobSaE=SPENDINGS AND EARNINGS&iobAm=Amount&iobType=Type&iobYield1=Yield per crop&iobYield2=Yield per head&iobToolsB=Tools bonus:&iobToolsT=Crops total:&iobBuildB=Buildings bonus:&iobBuildT=Livestock total:&iobBase=Base income this year:&iobWorkCap=Family work capacity:&iobAnnEvMod=Annual event modifier:&iobIncT=Income this year&iobSaved=Saved from last year:&iobLivCost=Living costs:&iobTot=Total:&angryMobEvDe2nd=You lose all crops, tools, livestock and buildings!&chickenDiseaseEvDe2nd=You lose all chickens&pigDiseaseEvDe2nd=You lose all pigs&cattleDiseaseEvDe2nd=You lose all cattle&cornFailedEvDe2nd=You lose all corn crops. If you have a crop insurance, it pays out, and crop yield is calculated in the normal way.&wheatFailedEvDe2nd=You lose all wheat crops. If you have a crop insurance, it pays out, and crop yield is calculated in the normal way.&cottonFailedEvDe2nd=You lose all cotton crops. If you have a crop insurance, it pays out, and crop yield is calculated in the normal way.&peanutFailedEvDe2nd=You lose all peanut crops. If you have a crop insurance, it pays out, and crop yield is calculated in the normal way.&civilWarEvDe2nd=You lose some crops, livestock, tools and structures, and living costs increase this year&nationalBankEvDe2nd=Crops and livestock yield less, and living costs increase this year&guerillasEvDe2nd=You lose all livestock, tractors and harvesters, and all your savings, unless you have a representative&marketPricesEvDe2nd=Yield on crops and livestock are very low this year&drySeasonEvDe2nd=You lose all crops, or just some, if you have a well. If you have a crop insurance, it pays out, and crop yield is calculated in the normal way.&goodSeasonEvDe2nd=Annual event modifier of plus 50 percent on base income&veryGoodSeasonEvDe2nd=Annual event modifier of plus 100 percent on base income&sicknessEvDe2nd=One family member loses health, and living costs increase this year&refugeesEvDe2nd=You lose all livestock&bushFireEventTitle=Fire&bushFireEvDe=A forest fire started by farmers to clear land for farming gets out of control!&bushFireEvDe2nd=You lose all barns and sheds&elephantPoachersEventTitle=Elephant Poachers&elephantPoachersEvDe=Poachers have been preying on elephants in the area, killing them to sell the ivory.&elephantPoachersEvDe2nd=You lose all elephants&wellCavesInEventTitle=Wells Cave In&wellCavesInEvDe=Following a short period of very heavy rain, most wells in the area cave in.&wellCavesInEvDe2nd=You lose all wells&corruptOfficialsEventTitle=Corrupt Officials&corruptOfficialsEvDe=So you're a farmer? How come you never paid your Farming License? Never heard of it? My, is this going to cost you. <br>Note: Supporting a trustworthy representative is a way of fighting corruption.&corruptOfficialsEvDe2nd=You lose your savings, unless you have a representative&theftEventTitle=Theft&theftEvDe=This has been a poor year for most people in the region, and some have resorted to petty theft. Tools and accessories have been disappearing from farms and households in the area.&theftEvDe2nd=You lose all shovels and scythes&gameOverReason1=The entire family has died or left the farm!&gameOverReason2=There are no adults left to run the farm.&gameOverReason3=Congratulations! You have managed to provide your family and local area with a much brighter future.&roadDesc=People in the local community have followed your example and invested in this asphalt road. The improved infrastructure means that farmers can buy crops at lower prices.&comDesc=Communications mean that the local farmers can exchange knowledge of market prices and demands. As a result, you earn a little extra on all crops harvested.&schoolDesc=The local school means that kids can get cheaper education and have more time on the farm. Every year spent in school yields new knowledge, which means kids can get better jobs if they leave the farm, but also that their farm work efficiency improves.&clinDesc=The local health clinic makes it a lot cheaper to get basic medicine and health services. Remember to keep an eye on family health, as work efficiency depend on each family members health.&repDesc=The local representative looks after the interests of the local community, fighting corruption and lawlessness. Reliable postal services is just one important improvement.&insDesc=The crop insurance is good to have in case of drought or a failed harvest. It costs you a small amount that is added to your living costs every year.&sbTurns=Turns: &sbYearsInSchool=Years in school: &sbBabiesBorn=Babies Born: &sbMarriages=Marriages: &sbComBuilt=Communications built:&sbInfBuilt=Infrastructure built:&sbSchBuilt=School built:&sbCliBuilt=Clinic built:&sbRepBuilt=Representative support:&sbInsBuilt=Crop Insurance&sbBonus=BONUS (all projects built):&yourScore=Your Score&about24000='About 24,000 people die every day from hunger or hunger-related causes.'&clickHere=(click to learn how you can make a difference)&bBuild=buy&bDont=don't&buyPQuestion=Buy project and end the game?&lastProjectWarning=Hint: When the last of the projects from the menu has been built, the game ends on the following turn (YOU WIN!), and your final score is calculated.&help1=<b>Family Overview</b>&help2=Here's a brief description of the different stats, and the actions that are available for members of the family<br><br>&help3=<b>Stats</b>&help4=<b>Name</b><br>You can change the names of any family member by typing a new name directly in the highlighted name label.<br><br>&help5=<b>Gender</b><br>Family members may be either male or female<br><br><b>Age</b><br>The age of the person is one of the factors that determine the possible actions available to the character. For instance, only kids and young adults are allowed in school, while only adults can get married and have children.<br><br><b>Title</b><br>Title can be either 'Head of Family', 'Spouse' (of the head of the family) or 'Family Member'.<br><br><b>Education</b><br>The amount of years each family member has spent in school is displayed here. Higher education means a better job offers and marriage proposals if the person leaves the farm, but also increases farm work efficiency.<br><br><b>Fertile</b><br>Once family members reach maturity, they become fertile. Fertility may be lost due to natural ageing, or if health drops very low.<br><br><b>Workload</b><br>A number indicating the family member's capacity for and efficiency at farm work. The higher the number, the more will be earned on crops and livestock. Workload is affected both by the family member's age, health and educational level, as well as by what other activites the person has chosen for the year, such as going to school or becoming pregnant. Infants have negative workload scores, because they require attention more than they contribute to farm work. Sending kids to school early on is a good way of raising their work proficiency above the default value of 75 held by adults at full health.<br><br><b>Health</b><br>The persons health, ranging from 0 to 100. If health drops to 0, the person dies. Each year, there's a risk that each person loses a little health due to common diseases and accidents. Years of drought and famine are especially dangerous to family health in this respect. Health levels can be restored by paying for medical treatment.<br><br><b>Married to</b><br>If the family member is married, the name of the spouse is displayed here.<br><br><br><b>Actions</b>&help6=<b>Give Medicine</b><br>This option will be available for family members whose health has dropped below 100, if there's enough money for treatment. Medical treatment and medicine can be purchased 1) For the entire family at once, 2)To fully restore the health of the selected family member, or 3) One health-point at a time for the selected family member. Prices are halved if the Clinic improvement has been built.<br><br><b>Have Baby</b><br>Option available to fertile women who are either the head of the family, or spouse to the head of the family. A pregnancy lowers the woman's work efficiency that year.<br><br><b>Marriage</b><br> Marriage becomes available as a an option when family members reach the age of 18. If a spouse is found, a bride gift is estimated depending on various factors, such as health, age and educational level of the family member to be wed. Proposals can then be accepted or rejected. If the head of the family marries, the new spouse moves to the farm and becomes a member of the family. When anybody else marries, they leave the farm to go and live with the new spouse elsewhere.<br><br><b>Go To School</b><br>Sending kids to school is the best way to prepare them for life. For a fee, each kid can be sent to school every turn. While in school, they cannot contribute much to farmwork, but they will learn skills that make them more efficient later in life. Building the School improvement makes fees cheaper, and allows kids to contribute more to work at the farm since they don't have to travel very far to school every day.<br><br><b>Family Head</b><br>The button labeled Family Head allows the player to appoint a new head of the family. Both men and women can be heads of the family. The title has no real meaning in terms of game mechanics, except that only the current female head of the family, or a spouse to the male head of the family may get new children.<br><br><b>Leave Farm</b><br>A family member may decide to leave the farm at any time. Depending on health, education and age, there may be jobs available when someone decides to leave, and a small advance payment to be earned. Family members who leave the farm, will not return later. If the head of the family leaves, a new one is appointed automatically.If the last family member leaves the farm, the game ends. Also, young children cannot run the farm on their own, there must be at least one family member who is 8 or older, or the game will end.<br><br>Good luck!&creditsTextLang=CREDITS<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>And a special thanks to all the people who helped us through feedback, testing, public relations, criticism and encouraging emails :D&bMoreGame=More Games"; var en_intro = "endure=Endure the hardships of 3rd World Farming...&HelpText0=How to play the game:&HelpText1=Buy crops etc. from the upper-left menu&HelpText2=Place them in your fields&HelpText3=Click&HelpText4=when ready for the next turn&HelpText5=(New: Click family members for new options)&tagLine=A thought-provoking simulation&hostedAt=Another great game hosted at:&bMoreGamesTxt=More Games"; }
Symbol 739 MovieClip [__Packages.languages.Spanish] Frame 0
class languages.Spanish { function Spanish () { } function getStrings() { return(es); } function getIntroString() { return(es_intro); } var es = "money=Money: $&round=Turn&familyMembers=grupo familiar:&gameOver=GAME OVER&roundsOutput1=Soportaste las penalidades del 3er mundo campesino por asombrosos &roundsOutput2= turns&opium1=Cultivar Opio&opium2=Un vendedor ambulante ha venido a ofrecerte un trato lucrativo. El te pagar\u00E1 alg\u00FAn dinero immediatamente, si aceptas sembrar y cosechar sus amapolas de opio, de modo que esten listas cuando \u00E9l retorne a fin de a\u00F1o.&opium3=Pago ofrecido:&opium4=Campos a usar:&opium5=\u00BFAceptas el trato?&city1=Oferta laboral en la ciudad&city2=Un miembro de la familia solicita permiso para ir al pueblo a ver si puede ganar dinero. Un pariente lejano ofrece una oportunidad de trabajo, por la que pagara un avance, si es que aceptas.&city3=Dinero en avance:&city4=\u00BFAceptas la oferta?&camp1=Campo Paramilitar&camp2=Existe una iniciativa local para entrenar fuerzas paramilitares, yse necesitan tierras para construir campos temporales. Te ofrecen dinero por dejar a la milicia usar parte de tus tierras menos fertiles para uno de sus campos.&camp3=Monto a pagar:&camp4=\u00BFAceptas la oferta?&perform1=Actuando para turistas&perform2=Una agencia de viajes con destinaciones a tu \u00E1rea ha ideado un 'Festival Semanal de los Dioses', y necesita bailarines de aspecto nativo. \u00BFSer\u00E1 la oportunidad para hacer algun dinero extra?&perform3=Ellos pagar\u00E1n a cadabailar\u00EDn: $&perform4=\u00BFAceptas la oferta?&chem1=Recibiendo Basura Qu\u00EDmica&chem2=Una empresa qu\u00EDmica occidental ofrece a los campesinos de la regi\u00F3n un trato especial. Pagar por el arriendo de unos pocos acres, en donde depositar\u00E1 algunos inofensivos toneles.&chem3=Ellos te pagar\u00E1n: $&chem4=\u00BFAceptas la oferta?&cornFailedEventTitle=Mala cosecha de maiz&wheatFailedEventTitle=Mala cosecha de trigo&peanutFailedEventTitle=Mala cosecha de man\u00ED&cattleDiseaseEventTitle=Ganado Enfermo&chickenDiseaseEventTitle=Pollos Enfermos&civilWarEventTitle=Guerra Civil&cottonFailedEventTitle=Mala cosecha de Algod\u00F3n&drySeasonEventTitle=A\u00F1o seco&guerillasEventTitle=Ataque de la Guerilla&marketPricesEventTitle=Caen los Precios&nationalBankEventTitle=Cae el Banco Nacional&pigDiseaseEventTitle=Enfermedad porcina&refugeesEventTitle=Refugiados&sicknessEventTitle=Enfermedad en el hogar&cattleDiseaseEvDe=Contagiosa epidemia animal lleva a los campesinos a matar todo el ganado del \u00E1rea este a\u00F1o.&chickenDiseaseEvDe=Contagiosa epidemia animal lleva a campesinos a matar todos los pollos en el \u00E1rea este a\u00F1o.&civilWarEvDe=Poco despu\u00E9s de la cosecha, una guerra civil estalla en el pa\u00EDs. Por no tomar parte, para evitar problemas, terminas siendo saqueado por ambos bandos, quedando con muy poco cuando la lucha acaba.&cornFailedEvDe=Por el p\u00E9simo clima de este a\u00F1o se pierden todos los campos de maiz.&cottonFailedEvDe=Por el p\u00E9simo clima de este a\u00F1o se pierden todos los campos de algod\u00F3n.&drySeasonEvDe=Por un clima muy seco, la mayor\u00EDa de los cultivos en la zona se pierden.Nota: Si tienes un pozo, la sequia no te perjudica demasiado.&guerillasEvDe=Rumores de tu \u00E9xito como agricultor se han expandido en la comunidad local. Quiz\u00E1s por ello un grupo de guerillas armadas te visitan para robarte la mayor parte de lo que posees, tras amenazar de muerte a toda tu familia.<br>Nota: Apoyar a un representante es una forma de evitar tantas andanzas guerrilleras.&marketPricesEvDe=La cosecha fue buena este a\u00F1o, pero una ca\u00EDda de los precios internacionales ha forzado a todos en la regi\u00F3n a aceptar precios ridiculamente bajos por sus productos.&nationalBankEvDe=Aunque este a\u00F1o el resultado en tu granja fue promisorio, el desplome del banco nacional desestabiliz\u00F3 el mercado en tu contra.&peanutFailedEvDe=Por mal clima, este a\u00F1o se pierden todos los cultivos de man\u00ED en el \u00E1rea.&pigDiseaseEvDe=Contagiosa afecci\u00F3n animal fuerza a granjeros a matar todos los cerdos del \u00E1rea este a\u00F1o.&refugeesEvDe=Animales son robados.Guerras en regiones vecinas hacen que hordas de refugiados atraviesen tu regi\u00F3n, tomando y comiendo todo lo que encuentran a su paso.&sicknessEvDe=Aunque el resultado de tus decisiones fue bueno este a\u00F1o, tu alegr\u00EDa acaba cuando un miembro de la familia sufre una infecci\u00F3n mortal. Debes gastar la mayor parte de tus ahorros en una costosa medicina for\u00E1nea.\u00A1Benditas sean las leyes de patente!&wheatFailedEvDe=El mal clima de este a\u00F1o acab\u00F3 con todos los campos de trigo en el \u00E1rea.&evOfTheYear=EVENTO DEL A\u00D1O&corntip=Maiz.Es un cultivo vers\u00E1til y resistente.&wheattip=Trigo. Es bueno para hacer pan.&cottontip=Algod\u00F3n. Es ligero y mullido.&peanuttip=Man\u00ED. Es un cultivo riesgoso, pero potencialmente muy rentable.&poppytip=Amapola.La amapola es una flor hermosa&chickentip=Pollo.Los Pollos dan un peque\u00F1o ingreso cada a\u00F1o.&pigtip=Cerdos.Generan un ingreso medio cada a\u00F1o.&cowtip=Ganado.Genera altos ingresos cada a\u00F1o.&elephanttip=Elefantes.Ayudan mucho.&shoveltip=Pala.Su uso mejora un poco la produccion agr\u00EDcola.&scythetip=Guada\u00F1a.Facilita la cosecha, aumentando la producci\u00F3n.&plowtip=Arado.Su uso sube mucho la producci\u00F3n.&tractortip=Tractor. Manejarlo resulta caro, pero genera un enorme aumento de producci\u00F3n.&harvestertip=Cosechadora. Son las que se usan en los pa\u00EDses m\u00E1s ricos.&shedtip=Cobertizo. Alza la producci\u00F3n animal.&welltip=Pozo.Aumenta la producci\u00F3n de animales y atenua el efecto de las sequ\u00EDas.&barntip=Granero.Aumenta mucho la producci\u00F3n animal.&need=Ocupa:&Allchoices=Nada,Maiz,Trigo,Algod\u00F3n,Man\u00ED,Amapola,Pollo,Cerdo,Vaca,Elefante,Pala,Guada\u00F1a,Arado,Tractor,Cosechadora,Cobertizo,Pozo,Granero&ecInfBox1=STATUS&ecInfBox2=\tganado este a\u00F1o&ecInfBox3=\tCosto de vida&ecInfBox4=Ahora tienes: $&ecInfBox5=No hay comida o dinero suficiente para necesidades b\u00E1sicas.La salud familiar sufre.&ecInfBox6= familiares.&longTermOp=S\u00FAbito ataque aereo arrasa tu campo de opio... y mata al miembro familiar que laboraba all\u00ED.&longTermCh=Infortunadamente, los toneles no eran tan inofensivos... Una persona muere contaminada.&longTermPa=El campo paramilitar es destruido en batalla... Una persona muere al ser cogida en fuego cruzado.&goodSeasonEventTitle=Buen Tiempo&goodSeasonEvDe=El clima ha estado soleado y cargado de lluvias ligeras: Cultivos y animales prosperan en la regi\u00F3n. La cosecha produce m\u00E1s de lo esperado.&veryGoodSeasonEventTitle=Gran Cosecha&veryGoodSeasonEvDe=El clima ha sido perfecto para los granjeros durante toda la estaci\u00F3n, asi que la mayoria cosecha el doble de los cultivos esperados y vende un excedente de animales.&ecInfBox7=\tAhorro a\u00F1o anterior&ecInfBox8=\u00A1Felicitaciones, un ni\u00F1o naci\u00F3 este a\u00F1o!&sellInfBoxTxt=Apreta bot\u00F3n verde para vender item al precio dado.&enterName=Tu nombre:&submitScore=Enviar Score&bAccept=acepto&bDecline=declino&bPlayAgain=Jugar&newWife1=Matrimonio&newWife2=Una familia de una granja vecina les hace una visita, y tras una introducci\u00F3n formal, preguntan al jefe familiar si desea desposar a la hija de la familia. Ella se mover\u00E1 a la granja, como un miembro m\u00E1s. A cambio recibir\u00E1n un poco de dinero para que ambos puedan empezar.&newWife3=Dote:&newWife4=\u00BFAceptas la propuesta?&angryMobEventTitle=Turba Furiosa&angryMobEvDe=Viendo que apenas has hecho algo para sembrar cultivos en tus campos en estaciones pasadas, una turba furiosa arrasa y saquea la granja. Te dicen con toda certeza que ellos pueden darle un mejor uso a las cosas.&newHusband2=Una familia vecina les hace una visita, y tras una introducci\u00F3n formal, uno de sus miembros solteros hace una propuesta matrimonial. El se mover\u00E1 a la granja, llevando los ingresos de sus ultimos a\u00F1os para ser parte de la familia como esposo de la actual jefa del hogar.&newHusband3=Su riqueza:&bLeave=S\u00ED&bStay=No&infrastructuretip=Infraestructura. Facilita acceso a mercados, con precios de cultivos m\u00E1s bajos.&communicationstip=Comunicaciones. Con ellas, los granjeros de la zona pueden coordinar ventas, logrando mejores resultados.&schooltip=Escuela. Apoyar una escuela local hace la educaci\u00F3n m\u00E1s accesible y barata.&clinictip=Cl\u00EDnica.Una cl\u00EDnica local prestar\u00E1 atenci\u00F3n m\u00E9dica m\u00E1s barata a la gente de la zona.&representativetip=Representante. Apoyar a un pol\u00EDtico que desea paz, salud y prosperidad puede ser una buena idea.&insurancetip=Seguro de cultivos. Son Reembolsos que se pagan cuando hay una sequ\u00EDa o cuando un cultivo se pierde totalmente.&leaveQuestion=\u00BFDejar granja?&famName=Nombre:&famGender=G\u00E9nero:&famAge=Edad:&famTitle=Rol:&famEducation=Educaci\u00F3n:&famFertile=F\u00E9rtil:&famWorkload=Eficiencia:&famHealth=Salud:&famMarriedTo=C\u00F3nyuge:&genderMale=Masculino&genderFemale=Femenino&titleSpouse=Pareja&titleHead=Jefe de Familia&titleMember=Familiar&wordYes=S\u00ED&wordNo=No&edNone=Sin&edYears=A\u00F1o(s)&edInSchool= - en escuela&fertilePregnant=S\u00ED, embarazada&bbIsTooYoung=es muy ni\u00F1a para ser madre.&bbIsBadHealth=tiene mala salud y eso le impide embarazarse.&bbHasLostToAge=ya no es f\u00E9rtil por envejecimiento natural&bbIDontWant=: Yo no deseo m\u00E1s bebes por el momento.&bbIsNowPreg=esta embarazada!&noSchoolNearby=No hay una escuela cerca. Los ni\u00F1os tendr\u00E1n que caminar mucho si van a una, con lo cual solo podr\u00E1n trabajar en la granja a un 25 por ciento de su capacidad normal.&schoolNearby=Hay una escuela cerca. Los ni\u00F1os que vayan podr\u00E1n trabajar en la granja a la mitad de su capacidad normal.&appoint1=Apretando acepto abajo har\u00E1 a &appoint2= jefe(a) de familia.&couldMarryWoman= podr\u00EDa desposar una mujer de status adecuado, cuya dote seria $ &couldMarryMan=podr\u00EDa desposar un hombre de igual status, quien aportar\u00EDa $&willMoveIn=. La nueva pareja llegar\u00E1 a la granja para integrarse a la familia.&willMoveOut= se ir\u00E1 lejos de la granja para vivir con su nueva pareja.&noSpouseFound=Esta vez no pudo hallarse un conyuge adecuado.&wordHim=\u00E9l&wordHer=ella&leaveFB1= es a\u00FAn un bebe. Si no deseas a&leaveFB2= en la granja, la unica opci\u00F3n actual es dejar a&leaveFB3= ante un futuro incierto entre extra\u00F1os.&leaveFC1= es a\u00FAn ni\u00F1o(a). Si deseas que &leaveFC2= deje la granja, hay una opci\u00F3n de trabajo en la ciudad m\u00E1s cercana.La familia recibir\u00E1 $ &leaveFC3= en avance, pero &leaveFC4= partir\u00E1 para bien.&leaveFCE1= es a\u00FAn ni\u00F1o(a), pero como tiene alguna educaci\u00F3n podr\u00E1hallar en la ciudad un puesto decente, aunque mal pagado. Un adelanto de $ &leaveFCE2= ser\u00E1 pagado, pero &leaveFCE3=partir\u00E1 para bien.&leaveFA1= no tiene educaci\u00F3n. Tendr\u00E1 que tomar cualquier trabajo ofrecido en la ciudad m\u00E1s cercana. Un puesto con un adelanto de $ &leaveFA2= est\u00E1 vacante, pero las circunstancias auguran un dudoso futuro para &leaveFAE1= est\u00E1 bien educado y puede obtener un buen trabajo en la ciudad. Un puesto con un adelanto de $ &leaveFAE2= est\u00E1 disponible ya.&leaveFAHE1= es altamente educado y le han ofrecido un excelente puesto en la ciudad. Un adelanto de $ &leaveFAHE2= estar\u00E1 disponible de inmediato a la familia, si tu aceptas.&leaveFLast=. Nota: El juego acaba si la \u00FAltima persona deja la granja.&leaveFPreg= est\u00E1 embarazada y no puede dejar la granja.&medHiCost=La Medicina es cara porque no hay una cl\u00EDnica cerca.&medLowCost= La medicina es barata pues hay una cl\u00EDnica cerca.&acceptTheProposal=\u00BFAceptas la propuesta?&appointNewQuest=\u00BFNombras jefe(a) familiar?&schoolFee1=Matr\u00EDcula:&buyMedicineFor=Medicina para:&wholeFamilyLbl=Todos&meFullDoseLbl=Mi- completa&meOneUnitLbl=Mi- Una dosis&giveMedicineBut=Dar Medicina&goToSchoolBut=Ir a Escuela&haveBabyBut=Fecundar&familyHeadBut=Hacer Jefe&marriageBut=Desposar&leaveFarmBut=Partir&unmarried=No tiene&sum4= muerto por un mal&sum5= ha&sum6= han&sum7= y &iobAnn=REPORTE ANUAL&iobSum=RESUMEN&iobCrops=CULTIVOS&iobLivest=ANIMALES&iobSaE=GASTOS E INGRESOS&iobAm=N\u00FAmero&iobType=Tipo&iobYield1=Ingreso unit. &iobYield2=Rdto x cabeza&iobToolsB=Bono Utiles:&iobToolsT=Total Agro:&iobBuildB=Bono por obras:&iobBuildT= Total Animales:&iobBase=Ingreso Base este a\u00F1o:&iobWorkCap=eficiencia familiar:&iobAnnEvMod=Alterador de evento:&iobIncT=Ingresodel a\u00F1o&iobSaved=Ahorros:&iobLivCost=Costo de vida:&iobTot=Total:&angryMobEvDe2nd=\u00A1Pierdes cultivos,utensilios, animales y obras!&chickenDiseaseEvDe2nd=Pierdes todos los pollos&pigDiseaseEvDe2nd=Pierdes todos los cerdos&cattleDiseaseEvDe2nd=Pierdes todo el ganado&cornFailedEvDe2nd=Pierdes todo el maiz. Si tienes un seguro de cultivo, se te compensa y la producci\u00F3n es estimada de forma normal.&wheatFailedEvDe2nd=Pierdes todo el trigo. Si tienes un seguro de cultivo, se te compensa y la producci\u00F3n es estimada de forma normal.&cottonFailedEvDe2nd=Pierdes todo el algod\u00F3n. Si tienes un seguro de cultivo, se te compensa y la producci\u00F3n es estimada de forma normal.&peanutFailedEvDe2nd=Pierdes cosecha de man\u00ED. Si tienes un seguro de cultivo, se te compensa y la producci\u00F3n es estimada de forma normal.&civilWarEvDe2nd=Pierdes algunos cultivos, animales, utensilios y obras y el costo de vida sube este a\u00F1o&nationalBankEvDe2nd=Cultivos y animales producen menos este a\u00F1o y el costo de vida sube&guerillasEvDe2nd=Pierdes animales, tractores y cosechadoras y todos tus ahorros a menos que tengas un representante&marketPricesEvDe2nd=Ingresos por cultivos y animales son magros este a\u00F1o&drySeasonEvDe2nd=Pierdes toda la cosecha,o solo una parte si hay un pozo.Con un seguro de cultivo, se te compensa y la producci\u00F3n se estima de forma normal.&goodSeasonEvDe2nd=Alterador anual de evento de m\u00E1s 50 porciento sobre ingreso base&veryGoodSeasonEvDe2nd=Alterador anual de evento de m\u00E1s 100 porciento sobre ingreso base&sicknessEvDe2nd=Un familiar pierde la salud, y el costo de la vida sube este a\u00F1o&refugeesEvDe2nd=Pierdes los animales&bushFireEventTitle=Fuego&bushFireEvDe=\u00A1Un fuego hecho en el bosque por granjeros para clarear terreno se descontrola!&bushFireEvDe2nd=Pierdes graneros y cobertizos&elephantPoachersEventTitle=Caza de Elefantes&elephantPoachersEvDe=Cazadores furtivos acechan elefantes en la zona, mat\u00E1ndolos para vender su marfil.&elephantPoachersEvDe2nd=Pierdes los elefantes&wellCavesInEventTitle=Los pozos ceden&wellCavesInEvDe=Tras un corto lapso de intensa lluvia, muchos pozos en la zona se derrumban.&wellCavesInEvDe2nd=Pierdes tus pozos&corruptOfficialsEventTitle=Oficiales Corruptos&corruptOfficialsEvDe=\u00BFAs\u00ED que eres granjero? \u00BFY c\u00F3mo no has pagado tu licencia agraria? \u00BFNunca oiste de ella? Aj\u00E1, esto te va a costar. <br>Nota: Apoyar un representante honesto es una forma de combatir la corrupci\u00F3n.&corruptOfficialsEvDe2nd=Pierdes tus ahorros, salvo que tengas un representante&theftEventTitle=Robo&theftEvDe=Este ha sido un mal a\u00F1o para mucha gente en la regi\u00F3n y algunos han resuelto robar. Utensilios y accesorios han estado desapareciendo de granjas y hogares en el \u00E1rea.&theftEvDe2nd=Pierdes tus palas y guada\u00F1as&gameOverReason1=\u00A1Todos ya han muerto o dejado la granja!&gameOverReason2=Ya no hay adultos para manejar la granja.&gameOverReason3=\u00A1Felicitaciones\u00A1 has logrado legar a tu familia y a tu \u00E1rea local un futuro lleno de esperanza.&roadDesc=Personas de la localidad han seguido tu ejemplo e invertido en caminos asfaltados. Esta mejora permite a los granjeros comprar cultivos a precios m\u00E1s bajos.&comDesc=Las comunicaciones permiten a los granjeros locales intercambiar informaci\u00F3n sobre mercados y precios. Por eso, ganas un dinero extra con lo cosechado.&schoolDesc=Con una escuela local los ni\u00F1os tienen una educaci\u00F3n m\u00E1s barata y pasan m\u00E1s tiempo en la granja. Cada a\u00F1o escolar aporta m\u00E1s conocimiento,de modo que se pueden obtener mejores empleos si se deja la granja o mejorar la eficiencia si se labora en ella.&clinDesc=La cl\u00EDnica local hace m\u00E1s barato el acceso a los servicios b\u00E1sicos de salud. Pone atenci\u00F3n a la salud de la familia, pues la eficiencia productiva depende de la salud de cada miembro.&repDesc=El represenante local vela por el inter\u00E9s de toda la comunidad local, combatiendo la corrupcion y la anarquia. Un servicio postal confiable es solo una importante mejora.&insDesc=Es bueno tener un seguro de cultivo en caso de sequ\u00EDa o de una cosecha fallida. Cuesta una peque\u00F1a cantidad, que se suma al costo de vida cada a\u00F1o.&sbTurns=Turns: &sbYearsInSchool=A\u00F1os de escuela: &sbBabiesBorn=Nacimientos: &sbMarriages=Bodas: &sbComBuilt=Comunicaciones:&sbInfBuilt=Infrastructura:&sbSchBuilt=Escuela local:&sbCliBuilt=Cl\u00EDnica local:&sbRepBuilt=Apoyo a representante:&sbInsBuilt=Seguro de cultivo&sbBonus=BONO por acabar proyectos:&yourScore=Tu Puntaje&about24000='Cerca de 24.000 personas mueren cada dia por hambre o causas asociadas.'&clickHere=(pincha aqu\u00ED y ve c\u00F3mo hacer la diferencia)&bBuild=s\u00ED&bDont=no&buyPQuestion=\u00BFCompras proyecto? (Fin)&lastProjectWarning=Nota: Cuando el ultimo proyecto del men\u00FA se construye, el juego acaba en el siguiente turno (\u00A1TU GANAS!), y el puntaje final es calculado.&help1=<b>La Familia</b>&help2=Aqu\u00ED se describen las estadisticas y las acciones disponibles para los miembros de la familia<br><br>&help3=<b>Est.</b>&help4=<b>Nombre</b><br>Puedes cambiar el nombre de un miembro de la familia tipeando uno nuevo sobre su nombre actual.<br><br>&help5=<b>Genero</b><br>Un familiar puede ser hombre o mujer<br><br><b>Edad</b><br>La edad de una persona es uno de los factores que determina las acciones que esta puede realizar. Por ejemplo, solo los ni\u00F1os y jovenes pueden asistir a la escuela, mientras solo los adultos pueden casarse y tener hijos.<br><br><b>Rol</b><br>El rol puede ser Jefe(a) de Familia,Conyuge del jefe(a) de familia o Miembro de la Familia (Familiar).<br><br><b>Educaci\u00F3n</b><br>Son los a\u00F1os que cada miembro de la familia tiene de escuela. M\u00E1s educaci\u00F3n genera mejores ofertas de empleo y propuestas matrimoniales si la persona deja la granja, mientras mejora su productividad dentro de ella.<br><br><b>F\u00E9rtil</b><br>Cuando una persona llega a la madurez, se hace f\u00E9rtil. La fertilidad puede perderse por envejecimiento natural o por muy mala salud.<br><br><b>Eficiencia</b><br>Indice que mide la productividad de una persona en su labor en la granja. Mientras m\u00E1s alto, m\u00E1s se obtiene de cultivos y animales. El \u00EDndice es afectado por edad, salud y nivel educacional, y por las actividades elegidas para el a\u00F1o, como ir a la escuela o quedar embarazada. Los infantes tienen \u00EDndices negativos,pues requieren de un esfuerzo de atenci\u00F3n de los dem\u00E1s mayor a lo que pueden aportar a la granja. Enviar temprano a los ni\u00F1os a la escuela es una buena forma de elevar su eficiencia por sobre el valor preestablecido de 75, que muestran los adultos cuando gozan de perfecta salud.<br><br><b>Salud</b><br>La salud de cada persona, oscila entre 0 y 100. Si la salud cae a 0, la persona muere. Cada a\u00F1o, existe el riesgo de perder un poco de salud debido a enfermedades comunes y accidentes. A\u00F1os de sequia y hambruna son especialmente peligrosos para la salud familiar. Los niveles de salud pueden recuperarse pagando por atencion m\u00E9dica.<br><br><b>C\u00F3nyuge</b><br>Si el miembro familiar es casado, el nombre de su c\u00F3nyuge se muestra aqu\u00ED.<br><br><br><b>Actions</b>&help6=<b>Dar Medicina</b><br>Opci\u00F3n disponible para personas cuya salud ha caido bajo 100, si es que existe dinero suficiente para tratamiento. Puede comprarse atenci\u00F3n m\u00E9dica y remedios 1) Para la familia completa, 2) Para mejorar totalmente la salud del familiar elegido, o 3) Para mejorar en una unidad a la vez la salud de dicho familiar. Los costos m\u00E9dicos caen a la mitad si logras construir una clinica local.<br><br><b>Fecundar</b><br>Opci\u00F3n disponible a mujeres f\u00E9rtiles que son jefas de familia o esposas del jefe de familia. Un embarazo merma la eficiencia productiva de la mujer en ese a\u00F1o.<br><br><b>Desposar</b><br> Se convierte en opci\u00F3n cuando una persona cumple 18. Si se halla un c\u00F3nyuge, una dote es estimada de acuerdo a varios factores, tales como salud, riqueza, edad y nivel educacional de la persona en cuesti\u00F3n. Las propuestas pueden ser aceptadas o rechazadas. Si es el (la) jefe familiar quien se casa, el nuevo c\u00F3nyuge se mover\u00E1 a la granja como un miembro familiar m\u00E1s. Si otros familiares se casan, son ellos quienes dejan la granja para irse a vivir con su c\u00F3nyuge a otro lugar.<br><br><b>Ir a escuela</b><br>Enviar a los ni\u00F1os a la escuela es la mejor forma de prepararlos para la vida. Cualquier ni\u00F1o podr\u00E1 asistir, pagando una matr\u00EDcula en cada turno.Si van a la escuela, no podr\u00E1n aportar mucho en la granja, pero aprender\u00E1n destrezas que mejorar\u00E1n su eficiencia en el futuro. Levantar una escuela cerca abaratar\u00E1 las matriculas y permitir\u00E1 a los ni\u00F1os aportar m\u00E1s a la granja, pues ya no tendr\u00E1n que caminar mucho cada d\u00EDa.<br><br><b>Hacer Jefe</b><br>El bot\u00F3n que lleva esta etiqueta permite nombrar un nuevo jefe de familia. Hombres o mujeres pueden ocupar esta posici\u00F3n. El t\u00EDtulo no tiene un impacto real en la mecanica del juego, salvo porque solo una jefa familiar, o la esposa de un jefe familiar, puede tener beb\u00E9s.<br><br><b>Partir</b><br>Un miembro de la familia puede dejar la granja en cualquier momento. Dependiendo de la salud, la educaci\u00F3n y la edad, habr\u00E1n distintos empleos disponibles para quien decide partir, junto con un peque\u00F1o avance de pago. Quienes parten, no volver\u00E1n despu\u00E9s. Si un Jefe Familiar se va, uno nuevo es nombrado automaticamente. Si el \u00FAltimo jefe familiar parte, el juego termina. Adem\u00E1s, los mas peque\u00F1os no podr\u00E1n manejar la granja por si mismos, al menos debe haber una persona de 8 a\u00F1os, o si no el juego terminar\u00E1.<br><br>\u00A1Suerte!&creditsTextLang=CREDITS<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Agradecimientos especiales a todos quienes nos ayudaron con opiniones, testeos, relaciones p\u00FAblicas, cr\u00EDticas y correos de apoyo :D"; var es_intro = "endure=Soporta las dificultades del 3er Mundo Agr\u00EDcola...&HelpText0=C\u00F3mo jugar:&HelpText1=Compra cultivos, etc. en el men\u00FA superior izquierdo&HelpText2=Colocalos en tus campos&HelpText3=Clic&HelpText4=para pasar al pr\u00F3ximo turno&HelpText5=(Nuevo: Pincha a familiares para nuevas opciones)&tagLine=Una simulaci\u00F3n que te hace pensar&hostedAt=Otro gran juego disponible en:&bMoreGamesTxt=M\u00E1s Juegos"; }
Symbol 740 MovieClip [__Packages.languages.Czech] Frame 0
class languages.Czech { function Czech () { } function getStrings() { return(cz); } function getIntroString() { return(cz_intro); } var obs_cz = "money=Pen\u00EDze: $&round=Kolo:&familyMembers=\u010Dlenov\u00E9 rodiny:&gameOver=KONEC HRY&roundsOutput1=Zakusili jste nesn\u00E1ze hospoda\u0159en\u00ED ve t\u0159et\u00EDm sv\u011Bt\u011B cel\u00FDch&roundsOutput2= kol&opium1=P\u011Bstov\u00E1n\u00ED opia&opium2=Obchodn\u00EDk proj\u00ED\u017Ed\u011Bj\u00EDc\u00ED va\u0161\u00ED oblast\u00ED v\u00E1m nab\u00EDdl velice lukrativn\u00ED dohodu. Zaplat\u00ED v\u00E1m okam\u017Eit\u011B ur\u010Dit\u00FD obnos pen\u011Bz, pokud zasad\u00EDte a sklid\u00EDte m\u00E1k na jeho opium, aby si mohl na konci roku vyzvednout \u00FArodu.&opium3=Nab\u00EDdka \u010Din\u00ED:&opium4=Po\u010Det pol\u00ED:&opium5=P\u0159istoup\u00EDte na dohodu?&city1=Mo\u017Enost pr\u00E1ce ve m\u011Bst\u011B&city2=Jeden z \u010Dlen\u016F rodiny chce povolit cestu do m\u011Bsta, kde se pokus\u00ED z\u00EDskat pr\u00E1ci. Vzd\u00E1len\u00FD p\u0159\u00EDbuzn\u00FD mu u\u010Dinil pracovn\u00ED nab\u00EDdku a je ochoten zaplatit p\u0159edem, pokud ji p\u0159ijmete.&city3=Nab\u00EDdka \u010Din\u00ED:&city4=P\u0159istoup\u00EDte na dohodu?&camp1=V\u00FDcvikov\u00FD t\u00E1bor ozbrojenc\u016F&camp2=V oblasti vznikla iniciativa, jej\u00EDm\u017E c\u00EDlem je v\u00FDcvik ozbrojen\u00FDch sil, a nyn\u00ED sh\u00E1n\u011Bj\u00ED pozemky na vytvo\u0159en\u00ED v\u00FDcvikov\u00FDch t\u00E1bor\u016F. Nab\u00EDdli v\u00E1m pen\u00EDze za to, \u017Ee nech\u00E1te odd\u00EDly vyu\u017E\u00EDt n\u011Bkter\u00E1 sv\u00E1 pole na stavbu v\u00FDcvikov\u00E9ho t\u00E1bora.&camp3=Nab\u00EDdka \u010Din\u00ED:&camp4=P\u0159istoup\u00EDte na dohodu?&perform1=P\u0159edstaven\u00ED pro turisty&perform2=Cestovn\u00ED agentura organizuj\u00EDc\u00ED z\u00E1jezdy do va\u0161\u00ED oblasti vymyslela po\u0159\u00E1dat ka\u017Ed\u00FD t\u00FDden 'Festival boh\u016F', pro kter\u00FD sh\u00E1n\u011Bj\u00ED domorod\u00E9 tane\u010Dn\u00EDky. Zd\u00E1 se, \u017Ee je to dobr\u00E1 p\u0159\u00EDle\u017Eitost, jak si p\u0159ivyd\u011Blat.&perform3=Nab\u00EDdka pro ka\u017Ed\u00E9ho \u00FA\u010Dastn\u00EDka \u010Din\u00ED: $&perform4=P\u0159istoup\u00EDte na dohodu?&chem1=Skladov\u00E1n\u00ED chemick\u00E9ho odpadu&chem2=Nadn\u00E1rodn\u00ED chemick\u00E1 korporace nab\u00EDz\u00ED zem\u011Bd\u011Blc\u016Fm v oblasti speci\u00E1ln\u00ED dohodu. Zaplat\u00ED v\u00E1m za pron\u00E1jem p\u00E1r akr\u016F p\u016Fdy, kde budou moci uskladnit n\u011Bkter\u00E9 ze sv\u00FDch ne\u0161kodn\u00FDch barel\u016F.&chem3=Nab\u00EDdka \u010Din\u00ED:&chem4=P\u0159istoup\u00EDte na dohodu?&cornFailedEventTitle=Kuku\u0159ice se neurodila&wheatFailedEventTitle=P\u0161enice se neurodila&peanutFailedEventTitle=Ara\u0161\u00EDdy se neurodily&cattleDiseaseEventTitle=Onemocn\u011Bn\u00ED skotu&chickenDiseaseEventTitle=Onemocn\u011Bn\u00ED slepic&civilWarEventTitle=Ob\u010Dansk\u00E1 v\u00E1lka&cottonFailedEventTitle=Bavlna se neurodila&drySeasonEventTitle=Obdob\u00ED sucha&guerillasEventTitle=Rabov\u00E1n\u00ED boj\u016Fvkou&marketPricesEventTitle=Propad cen na trz\u00EDch&nationalBankEventTitle=Krach n\u00E1rodn\u00ED banky&pigDiseaseEventTitle=Onemocn\u011Bn\u00ED prasat&refugeesEventTitle=Uprchl\u00EDci&sicknessEventTitle=Nemoc v rodin\u011B&cattleDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00FD skot v oblasti.&chickenDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00E1 ku\u0159ata v oblasti.&civilWarEvDe=Brzy pot\u00E9, co jste sklidili \u00FArodu, vypukla v zemi ob\u010Dansk\u00E1 v\u00E1lka. B\u011Bhem konfliktu v\u00E1s postupn\u011B p\u0159epadly ob\u011B strany, kter\u00FDm jste ve snaze nedostat se do t\u011B\u017Ekost\u00ED odevzdali drtivou v\u011Bt\u0161inu z\u00E1sob.&cornFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu kuku\u0159ice.&cottonFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu bavlny.&drySeasonEvDe=V\u011Bt\u0161ina plodin v oblasti zahynula vlivem sucha.<br>Pozn\u00E1mka: Pokud m\u00E1te studnu, sucha v\u00E1s nepostihuj\u00ED tak v\u00FDrazn\u011B.&guerillasEvDe=Vypr\u00E1v\u011Bn\u00ED o va\u0161em relativn\u00EDm \u00FAsp\u011Bchu v hospoda\u0159en\u00ED se rozneslo po oblasti. Nejp\u00ED\u0161 proto v\u00E1s nav\u0161t\u00EDvila t\u011B\u017Ece ozbrojen\u00E1 boj\u016Fvka a oloupila v\u00E1s o v\u011Bt\u0161inu toho, co m\u00E1te.<br>Pozn\u00E1mka: Podpora zastupitele je mo\u017Enost\u00ED, jak sn\u00ED\u017Eit po\u010Det boj\u016Fvek v oblasti.&marketPricesEvDe=Leto\u0161n\u00ED \u00FAroda se vyda\u0159ila, ov\u0161em propad cen na sv\u011Btov\u00FDch trz\u00EDch p\u0159im\u011Bl ka\u017Ed\u00E9ho ve va\u0161\u00ED \u010D\u00E1sti sv\u011Bta p\u0159ijmout sm\u011B\u0161n\u011B n\u00EDzk\u00E9 v\u00FDkupn\u00ED ceny sv\u00E9ho zbo\u017E\u00ED.&nationalBankEvDe=P\u0159esto\u017Ee se leto\u0161n\u00ED v\u00FDnos z hospoda\u0159en\u00ED zd\u00E1l b\u00FDt docela slibn\u00FD, krach n\u00E1rodn\u00ED banky vych\u00FDlil trh z rovnov\u00E1hy ve v\u00E1\u0161 neprosp\u011Bch.&peanutFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu ara\u0161\u00EDd\u016F.&pigDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00E1 prasata v oblasti.&refugeesEvDe=Zv\u00ED\u0159ectvo ukradeno.<br>V\u00E1lky v sousedn\u00EDch oblastech zap\u0159\u00ED\u010Dinily, \u017Ee se p\u0159es v\u00E1s p\u0159ehnaly hordy uprchl\u00EDk\u016F, kter\u00E9 sebraly a sn\u011Bdly v\u0161e, co jim p\u0159i\u0161lo do cesty.&sicknessEvDe=P\u0159esto\u017Ee byl leto\u0161n\u00ED v\u00FDnos z hospoda\u0159en\u00ED celkem slu\u0161n\u00FD, va\u0161i radost kal\u00ED onemocn\u011Bn\u00ED \u010Dlena rodiny, kter\u00FD se nakazil smrtelnou chorobou. V\u011Bt\u0161inu \u00FAspor jste utratili za drah\u00E9 zahrani\u010Dn\u00ED l\u00E9ky podl\u00E9haj\u00EDc\u00ED patent\u016Fm.&wheatFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu p\u0161enice.&evOfTheYear=UD\u00C1LOST ROKU&corntip=Kuku\u0159ice.Kuku\u0159ice je v\u0161estrann\u00E1 a odoln\u00E1 plodina.&wheattip=P\u0161enice.P\u0161enice je dobr\u00E1 k v\u00FDrob\u011B chleba.&cottontip=Bavlna.Bavlna je lehk\u00E1 a na\u010Dechran\u00E1.&peanuttip=Ara\u0161\u00EDdy.Ara\u0161\u00EDdy jsou riskantn\u00ED plodina s potenci\u00E1ln\u011B vysok\u00FDm ziskem.&poppytip=M\u00E1k.M\u00E1ky jsou tak\u00E9 kr\u00E1sn\u00E9 sv\u00FDmi kv\u011Bty.&chickentip=Slepice.Slepice poskytuj\u00ED ka\u017Edoro\u010Dn\u011B drobn\u00FD p\u0159\u00EDjem.&pigtip=Prase.Prasata poskytuj\u00ED ka\u017Edoro\u010Dn\u011B st\u0159edn\u00ED p\u0159\u00EDjem.&cowtip=Skot.Skot poskytuje ka\u017Edoro\u010Dn\u011B vysok\u00FD p\u0159\u00EDjem.&elephanttip=Slon.Sloni pom\u00E1haj\u00ED.&shoveltip=Lopata.Lopaty p\u0159in\u00E1\u0161ej\u00ED m\u00EDrn\u00E9 zv\u00FD\u0161en\u00ED v\u00FDnosu plodin.&scythetip=Kosa.Kosy usnad\u0148uj\u00ED sklize\u0148, \u010D\u00EDm\u017E zvy\u0161uj\u00ED v\u00FDnos plodin.&plowtip=Pluh.Pluhy v\u00FDrazn\u011B zv\u00FD\u0161uj\u00ED v\u00FDnos plodin.&tractortip=Traktor.Traktor m\u00E1 sice drah\u00FD provoz, ale p\u0159in\u00E1\u0161\u00ED obrovsk\u00E9 zv\u00FD\u0161en\u00ED v\u00FDnosu plodin.&harvestertip=Kombajn.Kombajny pou\u017E\u00EDvaj\u00ED v bohat\u00FDch zem\u00EDch.&shedtip=Chl\u00E9v.Chl\u00E9v zvy\u0161uje v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at.&welltip=Studna.Studny zvy\u0161uj\u00ED v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at a sni\u017Euj\u00ED dopady sucha.&barntip=Stodola.Stodola v\u00FDrazn\u011B zvy\u0161uje v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at.&need=Pot\u0159eby:&Allchoices=Nic,Kuku\u0159ice,P\u0161enice,Bavlna,Ara\u0161\u00EDdy,M\u00E1k,Ku\u0159e,Kr\u00E1va,Slon,Lopata,Kosa,Pluh,Traktor,Kombajn,Chl\u00E9v,Studna,Stodola&ecInfBox1=STAV&ecInfBox2=\tz\u00EDsk\u00E1no tento rok&ecInfBox3=\tn\u00E1klady na \u017Eivobyt\u00ED&ecInfBox4=Nyn\u00ED m\u00E1te: $&ecInfBox5=Nen\u00ED dost j\u00EDdla nebo pen\u00EDze na z\u00E1kladn\u00ED pot\u0159eby. Zdrav\u00ED rodiny t\u00EDm utrp\u011Blo.&ecInfBox6= \u010Dlen\u016F rodiny.&longTermOp=Ne\u010Dekan\u00FD leteck\u00FD \u00FAtok zlikvidoval va\u0161e opiov\u00E1 pole a zabil \u010Dlena rodiny, kter\u00FD tam pracoval.&longTermCh=Barely bohu\u017Eel nebyly tak ne\u0161kodn\u00E9. Jedna osoba zem\u0159ela na n\u00E1sledky chemick\u00E9ho zamo\u0159en\u00ED.&longTermPa=V\u00FDcvikov\u00FD t\u00E1bor byl zni\u010Den p\u0159i bitv\u011B. Jedna osoba se dostala do k\u0159\u00ED\u017Eov\u00E9 palby a zem\u0159ela.&goodSeasonEventTitle=Dobr\u00E1 sez\u00F3na&goodSeasonEvDe=Slune\u010Dn\u00E9 po\u010Das\u00ED s dostatkem lehk\u00FDch de\u0161\u0165\u016F m\u011Blo blahod\u00E1rn\u00FD vliv na plodiny i zv\u00ED\u0159ata. V\u00FDnosy p\u0159ed\u010Dily o\u010Dek\u00E1v\u00E1n\u00ED.&veryGoodSeasonEventTitle=Znamenit\u00E1 \u00FAroda&veryGoodSeasonEvDe=Po celou sez\u00F3nu panovalo dokonal\u00E9 po\u010Das\u00ED pro zem\u011Bd\u011Blstv\u00ED. D\u00EDky tomu dok\u00E1\u017Ee v\u011Bt\u0161ina zem\u011Bd\u011Blc\u016F sklidit a\u017E dvojn\u00E1sobek o\u010Dek\u00E1van\u00E9ho mno\u017Estv\u00ED a prodat velk\u00E9 mno\u017Estv\u00ED zv\u00ED\u0159ectva.&ecInfBox7=\tu\u0161et\u0159eno z minul\u00E9ho roku&ecInfBox8=Blahop\u0159ejeme k narozen\u00ED d\u00EDt\u011Bte!&sellInfBoxTxt=Zelen\u00FDm tla\u010D\u00EDtkem prod\u00E1te zbo\u017E\u00ED za danou cenou.&enterName=Va\u0161e jm\u00E9no:&submitScore=Odeslat sk\u00F3re&bAccept=p\u0159ijmout&bDecline=odm\u00EDtnout&bPlayAgain=hr\u00E1t znovu&newWife1=Nab\u00EDdka k s\u0148atku&newWife2=Nav\u0161t\u00EDvila v\u00E1s rodina ze soused\u00EDc\u00EDho hospod\u00E1\u0159stv\u00ED a po \u00FAvodn\u00EDch zdvo\u0159ilostech se zeptali, zdali m\u00E1te z\u00E1jem o s\u0148atek s jejich dcerou. P\u0159ist\u011Bhuje se do va\u0161eho hospod\u00E1\u0159stv\u00ED a budete se o ni muset postarat. Na opl\u00E1tku z\u00EDsk\u00E1te drobnou \u010D\u00E1stku do za\u010D\u00E1tku.&newWife3=Nab\u00EDdka \u010Din\u00ED:&newWife4=P\u0159istoup\u00EDte na dohodu?&angryMobEventTitle=Rozzu\u0159en\u00FD dav&angryMobEvDe=Vzhledem k tomu, \u017Ee jste po n\u011Bkolik sez\u00F3n nevyvinuli p\u0159\u00EDli\u0161 \u00FAsil\u00ED na oset\u00ED sv\u00FDch pol\u00ED, vtrhl k v\u00E1m rozzu\u0159en\u00FD dav a zpusto\u0161il statek a uloupil v\u011Bci s t\u00EDm, \u017Ee je dok\u00E1\u017Ee vyu\u017E\u00EDt l\u00E9pe.&newHusband2=Nav\u0161t\u00EDvila v\u00E1s rodina ze soused\u00EDc\u00EDho hospod\u00E1\u0159stv\u00ED a po \u00FAvodn\u00EDch zdvo\u0159ilostech se zeptali, zdali m\u00E1te z\u00E1jem o s\u0148atek s jejich synem. P\u0159ist\u011Bhuje se do va\u0161eho hospod\u00E1\u0159stv\u00ED, p\u0159inese s sebou sv\u016Fj v\u00FDd\u011Blek za lo\u0148sk\u00FD rok a stane se man\u017Eelem sou\u010Dasn\u00E9 hlavy rodiny.&newHusband3=Jeho majetek:&bLeave=opustit&bStay=z\u016Fstat&infrastructuretip=Infrastruktura.Lep\u0161\u00ED silnice znamenaj\u00ED snaz\u0161\u00ED p\u0159\u00EDstp na trhy a ni\u017E\u0161\u00ED cenu plodin.&communicationstip=Spoje.Za pomoci spoj\u016F mohou zem\u011Bd\u011Blci v oblasti sladit prodejn\u00ED ceny a t\u00EDm zv\u00FD\u0161it sv\u00E9 zisky.&schooltip=\u0160kola.Podpora m\u00EDstn\u00ED \u0161koly zlevn\u00ED vzd\u011Bl\u00E1n\u00ED a zv\u00FD\u0161\u00ED jeho dostupnost.&clinictip=St\u0159edisko.M\u00EDstn\u00ED zdravotn\u00ED st\u0159edisko poskytuje levn\u011Bj\u0161\u00ED zdravotn\u00ED p\u00E9\u010Di lidem z oblasti.&representativetip=Zastupitel.Podpora politika, kter\u00FD usiluje o m\u00EDr, zdrav\u00ED a prosperitu, m\u016F\u017Ee b\u00FDt dobr\u00FD n\u00E1pad.&insurancetip=Poji\u0161t\u011Bn\u00ED plodin.P\u0159i ne\u00FArod\u011B ur\u010Dit\u00E9 plodiny nebo suchu v oblasti je vyplacena pojistn\u00E1 \u010D\u00E1stka.&leaveQuestion=Opustit statek?&famName=Jm\u00E9no:&famGender=Pohlav\u00ED:&famAge=V\u011Bk:&famTitle=Pozice:&famEducation=Vzd\u011Bl\u00E1n\u00ED:&famFertile=Plodnost:&famWorkload=Vyt\u00ED\u017Een\u00ED:&famHealth=Zdrav\u00ED:&famMarriedTo=V man\u017Eelstv\u00ED s:&genderMale=Mu\u017E&genderFemale=\u017Dena&titleSpouse=Cho\u0165&titleHead=Hlava rodiny&titleMember=\u010Clen(ka) rodiny&wordYes=Ano&wordNo=Ne&edNone=\u017E\u00E1dn\u00E9&edYears=rok\u016F&edInSchool= - ve \u0161kole&fertilePregnant=\u010Cek\u00E1 d\u00EDt\u011B!&bbIsTooYoung=je na mate\u0159stv\u00ED p\u0159\u00EDli\u0161 mlad\u00E1.&bbIsBadHealth=je ve \u0161patn\u00E9m zdravotn\u00EDm stavu a nem\u016F\u017Ee ot\u011Bhotn\u011Bt.&bbHasLostToAge=u\u017E ve sv\u00E9m v\u011Bku nem\u016F\u017Ee m\u00EDt d\u011Bti&bbIDontWant=: Dal\u0161\u00ED d\u011Bti moment\u00E1ln\u011B nechci.&bbIsNowPreg=\u010Dek\u00E1 d\u00EDt\u011B!&noSchoolNearby=V bl\u00EDzkosti nen\u00ED \u017E\u00E1dn\u00E1 \u0161kola, tak\u017Ee d\u011Bti budou muset chodit ka\u017Ed\u00FD den velmi daleko. Hospod\u00E1\u0159stv\u00ED budou moci v\u011Bnovat jen \u010Dtvrtinu sv\u00FDch kapacit.&schoolNearby=V bl\u00EDzkosti je \u0161kola. D\u011Bti, kter\u00E9 do n\u00ED doch\u00E1zej\u00ED, se budou moci pod\u00EDlet na pr\u00E1ci polovinou sv\u00FDch kapacit.&appoint1=V\u00FDb\u011Brem P\u0159ijmout dole se stane &appoint2= novou hlavu rodiny.&couldMarryWoman= se m\u016F\u017Ee o\u017Eenit se \u017Eenou n\u00E1le\u017Eit\u00E9ho postaven\u00ED za dar ve v\u00FD\u0161i $&couldMarryMan= se m\u016F\u017Ee vd\u00E1t za mu\u017Ee n\u00E1le\u017Eit\u00E9ho postaven\u00ED s v\u011Bnem ve v\u00FD\u0161i $&willMoveIn=. Po svatb\u011B se nast\u011Bhuje na statek a stane se \u010D\u00E1st\u00ED rodiny.&willMoveOut= se odst\u011Bhuje ze statku a bude \u017E\u00EDt s novou rodinou.&noSpouseFound=Moment\u00E1ln\u011B se nen\u00ED s k\u00FDm m\u00EDt svatbu.&wordHim=jeho&wordHer=jej\u00ED&leaveFB1= je st\u00E1le je\u0161t\u011B nemluvn\u011B. M\u00E1-li&leaveFB2= opustit statek, jedin\u00E1 mo\u017Enost je, \u017Ee &leaveFB3= odejde vst\u0159\u00EDc nejist\u00E9 budoucnosti mezi ciz\u00EDmi lidmi.&leaveFC1= je st\u00E1le je\u0161t\u011B d\u00EDt\u011B. M\u00E1-li &leaveFC2= opustit statek, m\u00E1 mo\u017Enost p\u0159ijmout pracovn\u00ED nab\u00EDdku v bl\u00EDzk\u00E9m m\u011Bst\u011B. Rodina dostane zaplaceno $ &leaveFC3= p\u0159edem, ale &leaveFC4= odejde nadobro.&leaveFCE1= je st\u00E1le je\u0161t\u011B d\u00EDt\u011B, ov\u0161em m\u00E1 ur\u010Dit\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee m\u016F\u017Ee z\u00EDskat slu\u0161nou, by\u0165 h\u016F\u0159e placenou pr\u00E1ci ve m\u011Bst\u011B. Platba p\u0159edem ve v\u00FD\u0161i $ &leaveFCE2= je p\u0159ipraven\u00E1, ale &leaveFCE3= odejde nadobro.&leaveFA1= nem\u00E1 dostate\u010Dn\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee bude mus\u00ED p\u0159ijmout jakoukoli nab\u00EDdnutou pr\u00E1ci v bl\u00EDzk\u00E9m m\u011Bst\u011B. Pozice s platbou p\u0159edem ve v\u00FD\u0161i $ &leaveFA2= je k dispozici, ale nejist\u00E9 budoucnosti bude muset \u010Delit s\u00E1m &leaveFAE1= m\u00E1 dostate\u010Dn\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee m\u016F\u017Ee z\u00EDskat slu\u0161nou pr\u00E1ci ve m\u011Bst\u011B. Pozice s platbou p\u0159edem ve v\u00FD\u0161i $ &leaveFAE2= je okam\u017Eit\u011B k dispozici.&leaveFAHE1= m\u00E1 vysok\u00E9 vzd\u011Bl\u00E1n\u00ED a nab\u00EDdku na velmi dobrou pozici ve m\u011Bst\u011B. Platbu p\u0159edem ve v\u00FD\u0161i $ &leaveFAHE2= z\u00EDsk\u00E1 rodina okam\u017Eit\u011B pot\u00E9, co nab\u00EDdku p\u0159ijme.&leaveFLast=. Pozn\u00E1mka: Opust\u00ED-li statek posledn\u00ED osoba, hra kon\u010D\u00ED.&leaveFPreg= je t\u011Bhotn\u00E1 a jej\u00ED stav neumo\u017E\u0148uje opustit statek.&medHiCost=L\u00E9ky jsou drah\u00E9, proto\u017Ee v pobl\u00ED\u017E nen\u00ED \u017E\u00E1dn\u00E9 zdravotn\u00ED za\u0159\u00EDzen\u00ED.&medLowCost=Ceny za l\u00E9ky jsou n\u00EDzk\u00E9 d\u00EDky bl\u00EDzkosti zdravotn\u00EDho st\u0159ediska.&acceptTheProposal=P\u0159istoup\u00EDte na dohodu?&appointNewQuest=St\u00E1t se novou hlavou rodiny?&schoolFee1=\u0160koln\u00E9:&buyMedicineFor=Nakoupit l\u00E9ky pro:&wholeFamilyLbl=Celou rodinu&meFullDoseLbl=M\u011B (plnou d\u00E1vku)&meOneUnitLbl=M\u011B (jednotku)&giveMedicineBut=Podat l\u00E9k&goToSchoolBut=J\u00EDt do \u0161koly&haveBabyBut=M\u00EDt d\u00EDt\u011B&familyHeadBut=Hlava rodiny&marriageBut=Svatba&leaveFarmBut=Opustit statek&unmarried=Nesezd\u00E1n&sum4= \u00FAmrt\u00ED vlivem chorob&sum5= m\u00E1&sum6= maj\u00ED&sum7= a &iobAnn=V\u00DDRO\u010CN\u00CD ZPR\u00C1VA&iobSum=SOUHRN&iobCrops=PLODINY&iobLivest=ZV\u00CD\u0158ECTVO&iobSaE=V\u00DDDAJE A P\u0158\u00CDJMY&iobAm=\u010C\u00E1stka&iobType=Typ&iobYield1=V\u00FDnos z rostliny&iobYield2=V\u00FDnos na hlavu&iobToolsB=Bonus za n\u00E1stroje:&iobToolsT=Plodiny celkem:&iobBuildB=Bonus za budovy:&iobBuildT=Zv\u00ED\u0159ectvo celkem:&iobBase=Z\u00E1kladn\u00ED p\u0159\u00EDjem letos:&iobWorkCap=Pracovn\u00ED kapacita rodiny:&iobAnnEvMod=Vliv ud\u00E1lost\u00ED:&iobIncT=Leto\u0161n\u00ED p\u0159\u00EDjem&iobSaved=U\u0161et\u0159eno z lo\u0148ska:&iobLivCost=N\u00E1klady na \u017Eivobyt\u00ED:&iobTot=Celkem:&angryMobEvDe2nd=P\u0159i\u0161li jste o v\u0161echny plodiny, n\u00E1stroje, zv\u00ED\u0159ectvo a budovy!&chickenDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echny slepice&pigDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echny prasata&cattleDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echen skot&cornFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu kuku\u0159ici. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&wheatFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu p\u0161enici. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&cottonFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu bavlnu. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&peanutFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echny ara\u0161\u00EDdy. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&civilWarEvDe2nd=P\u0159i\u0161li jste o \u010D\u00E1st plodin, zv\u00ED\u0159ectva, n\u00E1stroj\u016F i budov a leto\u0161n\u00ED n\u00E1klady na \u017Eivobyt\u00ED narostou.&nationalBankEvDe2nd=Letos vyn\u00E1\u0161ej\u00ED plodiny a zv\u00ED\u0159ectvo m\u00E9n\u011B a n\u00E1klady na \u017Eivobyt\u00ED rostou.&guerillasEvDe2nd=Pokud nem\u00E1te zastupitele, p\u0159i\u0161li jste o v\u0161echno zv\u00ED\u0159ectvo, traktory a kombajny i o v\u0161echny \u00FAspory.&marketPricesEvDe2nd=Letos vyn\u00E1\u0161ej\u00ED plodiny a zv\u00ED\u0159ectvo velmi m\u00E1lo&drySeasonEvDe2nd=P\u0159i\u0161li jste o v\u0161echny rostliny, nebo - pokud m\u00E1te studnu - jen o \u010D\u00E1st. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&goodSeasonEvDe2nd=Vlivem ud\u00E1lost\u00ED je z\u00E1kladn\u00ED p\u0159\u00EDjem vy\u0161\u0161\u00ED o 50 procent&veryGoodSeasonEvDe2nd=Vlivem ud\u00E1lost\u00ED je z\u00E1kladn\u00ED p\u0159\u00EDjem vy\u0161\u0161\u00ED o 100 procent&sicknessEvDe2nd=Jeden \u010Dlen rodiny m\u00E1 zdravotn\u00ED pot\u00ED\u017Ee a n\u00E1klady na \u017Eivobyt\u00ED letos rostou.&refugeesEvDe2nd=P\u0159i\u0161li jste o v\u0161echno zv\u00ED\u0159ectvo&bushFireEventTitle=Po\u017E\u00E1r&bushFireEvDe=Lesn\u00ED po\u017E\u00E1r zalo\u017Een\u00FD zem\u011Bd\u011Blci k z\u00EDsk\u00E1n\u00ED orn\u00E9 p\u016Fdy se vymkl kontrole!&bushFireEvDe2nd=P\u0159i\u0161li jste o v\u0161echny chl\u00E9vy a stodoly&elephantPoachersEventTitle=Pytl\u00E1ci slon\u016F&elephantPoachersEvDe=Pytl\u00E1ci lov\u00ED a zab\u00EDjej\u00ED slony v oblasti, aby z nich z\u00EDskali slonovinu na prodej.&elephantPoachersEvDe2nd=P\u0159i\u0161li jste o v\u0161echny slony&wellCavesInEventTitle=Studny zaneseny&wellCavesInEvDe=N\u00E1sledkem kr\u00E1tk\u00E9ho obdob\u00ED mohutn\u00FDch lij\u00E1k\u016F se zanesla v\u011Bt\u0161ina studn\u00ED v oblasti.&wellCavesInEvDe2nd=P\u0159i\u0161li jste o v\u0161echny studny&corruptOfficialsEventTitle=\u00DAplatn\u00ED \u00FA\u0159edn\u00EDci&corruptOfficialsEvDe=Vy jste zem\u011Bd\u011Blci? A jakto\u017Ee neplat\u00EDte zem\u011Bd\u011Blskou licenci? Vy o n\u00ED nev\u00EDte? To bude p\u011Bkn\u011B drah\u00E9. <br>Pozn\u00E1mka: Podpora d\u016Fv\u011Bryhodn\u00E9ho zastupitele je zp\u016Fsob, jak bojovat s korupc\u00ED.&corruptOfficialsEvDe2nd=Pokud nem\u00E1te zastupitele, p\u0159i\u0161li jste o v\u0161echny \u00FAspory&theftEventTitle=Kr\u00E1de\u017E&theftEvDe=Leto\u0161n\u00ED rok byl pro v\u011Bt\u0161inu lid\u00ED v oblasti velmi b\u00EDdn\u00FD, tak\u017Ee n\u011Bkte\u0159\u00ED se uchyluj\u00ED k drobn\u00FDm kr\u00E1de\u017E\u00EDm. Ze statk\u016F a dom\u00E1cnost\u00ED \u010Dasto miz\u00ED n\u00E1stroje a p\u0159\u00EDslu\u0161enstv\u00ED.&theftEvDe2nd=P\u0159i\u0161li jste o v\u0161echny lopaty a kosy&gameOverReason1=V\u0161ichni \u010Dlenov\u00E9 rodiny jsou bu\u010F mrtv\u00ED, nebo pry\u010D ze statku.&gameOverReason2=Na statku nejsou \u017E\u00E1dn\u00ED dosp\u011Bl\u00ED, kte\u0159\u00ED by mohli hospoda\u0159it.&gameOverReason3=Blahop\u0159ejeme! Dok\u00E1zali jste poskytnout sv\u00E9 rodin\u011B a sv\u00E9mu okol\u00ED v\u00FDrazn\u011B lep\u0161\u00ED budoucnost.&roadDesc=M\u00EDstn\u00ED lid\u00E9 n\u00E1sledovali v\u00E1\u0161 p\u0159\u00EDklad a investovali do v\u00FDstavby asfaltov\u00E9 silnice. D\u00EDky lep\u0161\u00ED infrastruktu\u0159e mohou zem\u011Bd\u011Blci nakupovat plodiny za ni\u017E\u0161\u00ED ceny.&comDesc=Spoje umo\u017E\u0148uj\u00ED m\u00EDstn\u00EDm zem\u011Bd\u011Blc\u016Fm vym\u011B\u0148ovat si informace o nab\u00EDdce a popt\u00E1vce na trhu. D\u00EDky tomu z\u00EDsk\u00E1v\u00E1te o n\u011Bco v\u00EDce na v\u0161ech sklizen\u00FDch plodin\u00E1ch.&schoolDesc=\u0160kola v m\u00EDst\u011B znamen\u00E1, \u017Ee d\u011Bti z\u00EDskaj\u00ED vzd\u011Bl\u00E1n\u00ED levn\u011Bji a mohou v\u011Bnovat v\u00EDc \u010Dasu i statku. Ka\u017Ed\u00FD rok str\u00E1ven\u00FD ve \u0161kole p\u0159in\u00E1\u0161\u00ED znalosti, kter\u00E9 d\u00E1vaj\u00ED d\u011Btem \u0161anci na z\u00EDsk\u00E1n\u00ED lep\u0161\u00EDho zam\u011Bstn\u00E1n\u00ED, pokud opust\u00ED statek, ale i zvy\u0161uje jejich v\u00FDkonnost na statku.&clinDesc=M\u00EDstn\u00ED zdravotn\u00ED st\u0159edisko v\u00FDrazn\u011B zlev\u0148uje z\u00E1kladn\u00ED l\u00E9ky a zdravotn\u00ED p\u00E9\u010Di. Nezapome\u0148te sledovat zdrav\u00ED \u010Dlen\u016F rodiny, proto\u017Ee na zdravotn\u00EDm stavu z\u00E1vis\u00ED i v\u00FDkonnost p\u0159i pr\u00E1ci.&repDesc=Zastupitel h\u00E1j\u00ED z\u00E1jmy m\u00EDstn\u00EDch lid\u00ED a bojuje proti korupci a bezpr\u00E1v\u00ED. Spolehliv\u00E9 po\u0161tovn\u00ED slu\u017Eby jsou jen jedn\u00EDm z mnoha d\u016Fle\u017Eit\u00FDch zlep\u0161en\u00ED.&insDesc=Poji\u0161t\u011Bn\u00ED plodin se vyplat\u00ED m\u00EDt pro p\u0159\u00EDpad sucha nebo ne\u00FArody. Plat\u00ED se jednou ro\u010Dn\u011B v podob\u011B mal\u00E9 \u010D\u00E1stky p\u0159ipo\u010Dten\u00E9 k n\u00E1klad\u016Fm na \u017Eivobyt\u00ED.&sbTurns=Kol: &sbYearsInSchool=Rok\u016F ve \u0161kole: &sbBabiesBorn=Narozeno d\u011Bt\u00ED: &sbMarriages=Svateb: &sbComBuilt=Spoje vybudov\u00E1ny:&sbInfBuilt=Infrastruktura vybudov\u00E1na:&sbSchBuilt=\u0160kola vybudov\u00E1na:&sbCliBuilt=St\u0159edisko vybudov\u00E1no:&sbRepBuilt=Podpor zastupitele:&sbInsBuilt=Poji\u0161t\u011Bn\u00ED plodin&sbBonus=BONUS (vybudov\u00E1no v\u0161e):&yourScore=Sk\u00F3re&about24000=Ka\u017Ed\u00FD den um\u00EDr\u00E1 hlady nebo v d\u016Fsledku hladu zhruba 24 000 lid\u00ED.&clickHere=(klikn\u011Bte a zjist\u011Bte, jak to zm\u011Bnit)&bBuild=koupit&bDont=ne&buyPQuestion=Koupit a ukon\u010Dit hru?&lastProjectWarning=N\u00E1pov\u011Bda: Kdy\u017E vybudujete i posledn\u00ED polo\u017Eku z menu, hra v n\u00E1sleduj\u00EDc\u00EDm kole kon\u010D\u00ED (VYHR\u00C1V\u00C1TE!) a vyhodnot\u00ED se va\u0161e sk\u00F3re.&help1=<b>P\u0159ehled rodiny</b>&help2=Zde je kr\u00E1tk\u00FD popis r\u016Fzn\u00FDch \u00FAdaj\u016F a \u010Dinnost\u00ED, kter\u00E9 jsou dostupn\u00E9 u jednotliv\u00FDch \u010Dlen\u016F rodiny<br><br>&help3=<b>\u00DAdaje</b>&help4=<b>Jm\u00E9no</b><br>Jm\u00E9no \u010Dlena rodiny m\u016F\u017Eete zm\u011Bnit naps\u00E1n\u00EDm nov\u00E9ho jm\u00E9na p\u0159\u00EDmo do zv\u00FDrazn\u011Bn\u00E9ho pol\u00ED\u010Dka se jm\u00E9nem.<br><br>&help5=<b>Pohlav\u00ED</b><br>\u010Clenov\u00E9 rodiny mohou b\u00FDt mu\u017Esk\u00E9ho i \u017Eensk\u00E9ho pohlav\u00ED<br><br><b>V\u011Bk</b><br>V\u011Bk osoby je jedn\u00EDm z ur\u010Duj\u00EDc\u00EDch vliv\u016F pro \u010Dinnosti, kter\u00E9 m\u016F\u017Ee vykon\u00E1vat. Nap\u0159. jen d\u011Bti a ml\u00E1de\u017E mohou chodit do \u0161koly, zat\u00EDmco jen dosp\u011Bl\u00ED mohou m\u00EDt svatbu a d\u011Bti.<br><br><b>Pozice</b><br>Pozice m\u016F\u017Ee b\u00FDt bu\u010F 'Hlava rodiny', 'Cho\u0165' (hlavy rodiny) nebo '\u010Clen rodiny'.<br><br><b>Vzd\u011Bl\u00E1n\u00ED</b><br>Po\u010Det rok\u016F, kter\u00E9 dan\u00FD \u010Dlen rodiny str\u00E1vil ve \u0161kole, se zobrazuje zde. Vy\u0161\u0161\u00ED vzd\u011Bl\u00E1n\u00ED znamen\u00E1 lep\u0161\u00ED nab\u00EDdky pr\u00E1ce i n\u00E1vrhy k s\u0148atku, pokud dan\u00E1 osoba opust\u00ED statek, ale i vy\u0161\u0161\u00ED v\u00FDkonnost, pokud z\u016Fst\u00E1v\u00E1.<br><br><b>Plodnost</b><br>Jakmile \u010Dlenov\u00E9 rodiny dosp\u011Bj\u00ED, mohou m\u00EDt d\u011Bti. Schopnost m\u00EDt d\u011Bti pak ztr\u00E1cej\u00ED s v\u011Bkem nebo v d\u016Fsledku \u0161patn\u00E9ho zdravotn\u00EDho stavu.<br><br><b>Vyt\u00ED\u017Een\u00ED</b><br>\u010C\u00EDslo p\u0159edstavuj\u00EDc\u00ED kapacitu a v\u00FDkonnost dan\u00E9ho \u010Dlena rodiny p\u0159i pr\u00E1ci na statku. \u010C\u00EDm vy\u0161\u0161\u00ED je toto \u010D\u00EDslo, t\u00EDm vy\u0161\u0161\u00ED zisky plynou z plodin a zv\u00ED\u0159ectva. Vyt\u00ED\u017Een\u00ED \u010Dlena z\u00E1vis\u00ED na v\u011Bku, zdravotn\u00EDm stavu a vzd\u011Bl\u00E1n\u00ED. Vliv m\u00E1 samoz\u0159ejm\u011B i \u0161koln\u00ED doch\u00E1zka nebo t\u011Bhotenstv\u00ED. Mal\u00E9 d\u011Bti maj\u00ED z\u00E1porn\u00E9 vyt\u00ED\u017Een\u00ED, proto\u017Ee vy\u017Eaduj\u00ED v\u00EDce pr\u00E1ce, ne\u017E odvedou svou prac\u00ED na statku. Pos\u00EDl\u00E1n\u00ED d\u011Bt\u00ED do \u0161koly p\u0159edstavuje v\u00FDhodn\u00FD zp\u016Fsob, jak zv\u00FD\u0161it jejich dovednosti nad v\u00FDchoz\u00ED hodnotu, je\u017E \u010Din\u00ED 75 u zdrav\u00E9ho dosp\u011Bl\u00E9ho.<br><br><b>Zdrav\u00ED</b><br>Zdravotn\u00ED stav osoby na stupnici od 1 do 100. Pokud se zdrav\u00ED dostane na nulu, osoba um\u00EDr\u00E1. V ka\u017Ed\u00E9m roce hroz\u00ED riziko, \u017Ee se zdrvotn\u00ED stav osoby zhor\u0161\u00ED vlivem onemocn\u011Bn\u00ED nebo nehod. Such\u00E9 roky a hladomory jsou v tomto ohledu pro zdrav\u00ED rodiny obzvl\u00E1\u0161\u0165 nebezpe\u010Dn\u00E9. Zdravotn\u00ED stav lze obnovit pod\u00E1n\u00EDm l\u00E9k\u016F.<br><br><b>V man\u017Eelstv\u00ED s</b><br>Pokud je \u010Dlen rodiny v man\u017Eelstv\u00ED, zde se zobrazuje jm\u00E9no jeho prot\u011Bj\u0161ku.<br><br><br><b>\u010Cinnosti</b>&help6=<b>Podat l\u00E9k</b><br>Tato volba je dostupn\u00E1 u \u010Dlen\u016F rodiny, jejich\u017E zdrav\u00ED klesne pod hodnotu 100, pokud je dostatek finan\u010Dn\u00EDch prost\u0159edk\u016F. L\u00E9\u010Den\u00ED a l\u00E9ky mohou b\u00FDt objedn\u00E1ny 1) pro celou rodinu najednou, 2) k pln\u00E9mu uzdraven\u00ED vybran\u00E9ho \u010Dlena rodiny, nebo 3) jedna jednotka pro vybran\u00E9ho \u010Dlena rodiny. Ceny jsou polovi\u010Dn\u00ED, pokud bylo vybudov\u00E1no st\u0159edisko.<br><br><b>M\u00EDt d\u00EDt\u011B</b><br>Tato volba je dostupn\u00E1 u plodn\u00FDch \u017Een, kter\u00E9 jsou hlavou rodiny nebo chot\u00ED hlavy rodiny. T\u011Bhotenstv\u00ED sni\u017Euje v dan\u00E9m roce \u017Eeninu v\u00FDkonnost.<br><br><b>Svatba</b><br>Svatba je umo\u017En\u011Bna po dosa\u017Een\u00ED 18. roku dan\u00E9ho \u010Dlena rodiny. Pokud je nalezen vhodn\u00FD prot\u011Bj\u0161ek, je vy\u010D\u00EDsleno v\u011Bno, z\u00E1visej\u00EDc\u00ED na \u010Dinitel\u00EDch jako je zdrav\u00ED, v\u011Bk a vzd\u011Bl\u00E1n\u00ED. Neb\u00EDdky je mo\u017En\u00E9 p\u0159ijmout \u010Di odm\u00EDtnout. Pokud m\u00E1 svatbu hlava rodiny, nov\u00FD prot\u011Bj\u0161ek se p\u0159ist\u011Bhuje na statek a stane se \u010Dlenem rodiny. Kdy\u017E m\u00E1 svatbu kdokoli jin\u00FD, mus\u00ED opustit statek a \u017E\u00EDt s nov\u00FDm prot\u011Bj\u0161kem n\u011Bkde jinde.<br><br><b>J\u00EDt do \u0161koly</b><br>Poslat d\u011Bti do \u0161koly je nejlep\u0161\u00ED zp\u016Fsob, jak je p\u0159ipravit pro \u017Eivot. Za ur\u010Dit\u00FD poplatek m\u016F\u017Ee d\u00EDt\u011B m\u016F\u017Ee chodit do \u0161koly v ka\u017Ed\u00E9m kole. Kdy\u017E chod\u00ED do \u0161koly, nem\u016F\u017Ee p\u0159\u00EDli\u0161 p\u0159isp\u00EDvat k pr\u00E1ci na statku, ale z\u00EDsk\u00E1 dovednosti, d\u00EDky nim\u017E bude pozd\u011Bji v\u00FDkonn\u011Bj\u0161\u00ED. Vybudov\u00E1n\u00ED \u0161koly sn\u00ED\u017E\u00ED \u0161koln\u00E9 a umo\u017En\u00ED d\u011Btem v\u011Bt\u0161\u00ED \u00FA\u010Dast na pr\u00E1ci na statku, proto\u017Ee nebudou muset ka\u017Ed\u00FD den doch\u00E1zet n\u011Bkam daleko.<br><br><b>Hlava rodiny</b><br>Tla\u010D\u00EDtko ozna\u010Den\u00E9 Hlava rodiny umo\u017En\u00ED hr\u00E1\u010Di ur\u010Dit novou hlavu rodiny. Hlavou rodiny m\u016F\u017Ee b\u00FDt jak mu\u017E, tak \u017Eena. Tato pozice m\u00E1 ve h\u0159e vliv jen t\u00EDm, \u017Ee pouze aktu\u00E1ln\u00ED hlava rodiny a jej\u00ED prot\u011Bj\u0161ek m\u016F\u017Eou m\u00EDt d\u011Bti.<br><br><b>Opustit statek</b><br>\u010Clen rodiny se m\u016F\u017Ee kdykoli rozhodnout, \u017Ee opust\u00ED statek. V z\u00E1vislosti na jeho zdrav\u00ED, v\u011Bku a vzd\u011Bl\u00E1n\u00ED jsou mu dostupn\u00E9 ur\u010Dit\u00E9 pracovn\u00ED nab\u00EDdky, kter\u00E9 kdy\u017E p\u0159ijme, z\u00EDsk\u00E1 ur\u010Ditou malou z\u00E1lohu p\u0159edem. \u010Clenov\u00E9 rodiny, kte\u0159\u00ED opust\u00ED statek, se u\u017E nidky nevr\u00E1t\u00ED. Pokud odejde hlava rodiny, je automaticky ur\u010Dena nov\u00E1. Pokud statek opust\u00ED posledn\u00ED \u010Dlen rodiny, hra kon\u010D\u00ED. Stejn\u011B tak nen\u00ED mo\u017En\u00E9 nechat statek v rukou mal\u00FDch d\u011Bt\u00ED. Pokud nen\u00ED alespo\u0148 jednomu \u010Dlenovi rodiny 8 nebo v\u00EDce let, hra kon\u010D\u00ED.<br><br>Hodn\u011B \u0161t\u011Bst\u00ED!&creditsTextLang=AUTO\u0158I<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Zvl\u00E1\u0161tn\u00ED d\u00EDk pat\u0159\u00ED v\u0161em, kdo n\u00E1m pomohli zp\u011Btnou vazbou, testov\u00E1n\u00EDm, propagac\u00ED, kritikou \u010Di povzbudiv\u00FDmi e-maily :D&bMoreGame=Dal\u0161\u00ED hry"; var cz = "money=Pen\u00EDze: $&round=Kolo:&familyMembers=\u010Dlenov\u00E9 rodiny:&gameOver=KONEC HRY&roundsOutput1=Zakusili jste nesn\u00E1ze hospoda\u0159en\u00ED ve t\u0159et\u00EDm sv\u011Bt\u011B cel\u00FDch&roundsOutput2= kol&opium1=P\u011Bstov\u00E1n\u00ED opia&opium2=Obchodn\u00EDk proj\u00ED\u017Ed\u011Bj\u00EDc\u00ED va\u0161\u00ED oblast\u00ED v\u00E1m nab\u00EDdl velice lukrativn\u00ED dohodu. Zaplat\u00ED v\u00E1m okam\u017Eit\u011B ur\u010Dit\u00FD obnos pen\u011Bz, pokud zasad\u00EDte a sklid\u00EDte m\u00E1k na jeho opium, aby si mohl na konci roku vyzvednout \u00FArodu.&opium3=Nab\u00EDdka \u010Din\u00ED:&opium4=Po\u010Det pol\u00ED:&opium5=P\u0159istoup\u00EDte na dohodu?&city1=Mo\u017Enost pr\u00E1ce ve m\u011Bst\u011B&city2=Jeden z \u010Dlen\u016F rodiny chce povolit cestu do m\u011Bsta, kde se pokus\u00ED z\u00EDskat pr\u00E1ci. Vzd\u00E1len\u00FD p\u0159\u00EDbuzn\u00FD mu u\u010Dinil pracovn\u00ED nab\u00EDdku a je ochoten zaplatit p\u0159edem, pokud ji p\u0159ijmete.&city3=Nab\u00EDdka \u010Din\u00ED:&city4=P\u0159istoup\u00EDte na dohodu?&camp1=V\u00FDcvikov\u00FD t\u00E1bor ozbrojenc\u016F&camp2=V oblasti vznikla iniciativa, jej\u00EDm\u017E c\u00EDlem je v\u00FDcvik ozbrojen\u00FDch sil, a nyn\u00ED sh\u00E1n\u011Bj\u00ED pozemky na vytvo\u0159en\u00ED v\u00FDcvikov\u00FDch t\u00E1bor\u016F. Nab\u00EDdli v\u00E1m pen\u00EDze za to, \u017Ee nech\u00E1te odd\u00EDly vyu\u017E\u00EDt n\u011Bkter\u00E1 sv\u00E1 pole na stavbu v\u00FDcvikov\u00E9ho t\u00E1bora.&camp3=Nab\u00EDdka \u010Din\u00ED:&camp4=P\u0159istoup\u00EDte na dohodu?&perform1=P\u0159edstaven\u00ED pro turisty&perform2=Cestovn\u00ED agentura organizuj\u00EDc\u00ED z\u00E1jezdy do va\u0161\u00ED oblasti vymyslela po\u0159\u00E1dat ka\u017Ed\u00FD t\u00FDden 'Festival boh\u016F', pro kter\u00FD sh\u00E1n\u011Bj\u00ED domorod\u00E9 tane\u010Dn\u00EDky. Zd\u00E1 se, \u017Ee je to dobr\u00E1 p\u0159\u00EDle\u017Eitost, jak si p\u0159ivyd\u011Blat.&perform3=Nab\u00EDdka pro ka\u017Ed\u00E9ho \u00FA\u010Dastn\u00EDka \u010Din\u00ED: $&perform4=P\u0159istoup\u00EDte na dohodu?&chem1=Skladov\u00E1n\u00ED chemick\u00E9ho odpadu&chem2=Nadn\u00E1rodn\u00ED chemick\u00E1 korporace nab\u00EDz\u00ED zem\u011Bd\u011Blc\u016Fm v oblasti speci\u00E1ln\u00ED dohodu. Zaplat\u00ED v\u00E1m za pron\u00E1jem p\u00E1r akr\u016F p\u016Fdy, kde budou moci uskladnit n\u011Bkter\u00E9 ze sv\u00FDch ne\u0161kodn\u00FDch barel\u016F.&chem3=Nab\u00EDdka \u010Din\u00ED:&chem4=P\u0159istoup\u00EDte na dohodu?&cornFailedEventTitle=Kuku\u0159ice se neurodila&wheatFailedEventTitle=P\u0161enice se neurodila&peanutFailedEventTitle=Ara\u0161\u00EDdy se neurodily&cattleDiseaseEventTitle=Onemocn\u011Bn\u00ED skotu&chickenDiseaseEventTitle=Onemocn\u011Bn\u00ED slepic&civilWarEventTitle=Ob\u010Dansk\u00E1 v\u00E1lka&cottonFailedEventTitle=Bavlna se neurodila&drySeasonEventTitle=Obdob\u00ED sucha&guerillasEventTitle=Rabov\u00E1n\u00ED boj\u016Fvkou&marketPricesEventTitle=Propad cen na trz\u00EDch&nationalBankEventTitle=Krach n\u00E1rodn\u00ED banky&pigDiseaseEventTitle=Onemocn\u011Bn\u00ED prasat&refugeesEventTitle=Uprchl\u00EDci&sicknessEventTitle=Nemoc v rodin\u011B&cattleDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00FD skot v oblasti.&chickenDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00E1 ku\u0159ata v oblasti.&civilWarEvDe=Brzy pot\u00E9, co jste sklidili \u00FArodu, vypukla v zemi ob\u010Dansk\u00E1 v\u00E1lka. B\u011Bhem konfliktu v\u00E1s postupn\u011B p\u0159epadly ob\u011B strany, kter\u00FDm jste ve snaze nedostat se do t\u011B\u017Ekost\u00ED odevzdali drtivou v\u011Bt\u0161inu z\u00E1sob.&cornFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu kuku\u0159ice.&cottonFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu bavlny.&drySeasonEvDe=V\u011Bt\u0161ina plodin v oblasti zahynula vlivem sucha.\nPozn\u00E1mka: Pokud m\u00E1te studnu, sucha v\u00E1s nepostihuj\u00ED tak v\u00FDrazn\u011B.&guerillasEvDe=Vypr\u00E1v\u011Bn\u00ED o va\u0161em relativn\u00EDm \u00FAsp\u011Bchu v hospoda\u0159en\u00ED se rozneslo po oblasti. Nejp\u00ED\u0161 proto v\u00E1s nav\u0161t\u00EDvila t\u011B\u017Ece ozbrojen\u00E1 boj\u016Fvka a oloupila v\u00E1s o v\u011Bt\u0161inu toho, co m\u00E1te.<br>Pozn\u00E1mka: Podpora zastupitele je mo\u017Enost\u00ED, jak sn\u00ED\u017Eit po\u010Det boj\u016Fvek v oblasti.&marketPricesEvDe=Leto\u0161n\u00ED \u00FAroda se vyda\u0159ila, ov\u0161em propad cen na sv\u011Btov\u00FDch trz\u00EDch p\u0159im\u011Bl ka\u017Ed\u00E9ho ve va\u0161\u00ED \u010D\u00E1sti sv\u011Bta p\u0159ijmout sm\u011B\u0161n\u011B n\u00EDzk\u00E9 v\u00FDkupn\u00ED ceny sv\u00E9ho zbo\u017E\u00ED.&nationalBankEvDe=P\u0159esto\u017Ee se leto\u0161n\u00ED v\u00FDnos z hospoda\u0159en\u00ED zd\u00E1l b\u00FDt docela slibn\u00FD, krach n\u00E1rodn\u00ED banky vych\u00FDlil trh z rovnov\u00E1hy ve v\u00E1\u0161 neprosp\u011Bch.&peanutFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu ara\u0161\u00EDd\u016F.&pigDiseaseEvDe=Vysoce naka\u017Eliv\u00E1 zv\u00ED\u0159ec\u00ED nemoc tento rok nut\u00ED zem\u011Bd\u011Blce vyb\u00EDt ve\u0161ker\u00E1 prasata v oblasti.&refugeesEvDe=Zv\u00ED\u0159ectvo ukradeno.\nV\u00E1lky v sousedn\u00EDch oblastech zap\u0159\u00ED\u010Dinily, \u017Ee se p\u0159es v\u00E1s p\u0159ehnaly hordy uprchl\u00EDk\u016F, kter\u00E9 sebraly a sn\u011Bdly v\u0161e, co jim p\u0159i\u0161lo do cesty.&sicknessEvDe=P\u0159esto\u017Ee byl leto\u0161n\u00ED v\u00FDnos z hospoda\u0159en\u00ED celkem slu\u0161n\u00FD, va\u0161i radost kal\u00ED onemocn\u011Bn\u00ED \u010Dlena rodiny, kter\u00FD se nakazil smrtelnou chorobou. V\u011Bt\u0161inu \u00FAspor jste utratili za drah\u00E9 zahrani\u010Dn\u00ED l\u00E9ky podl\u00E9haj\u00EDc\u00ED patent\u016Fm.&wheatFailedEvDe=Neblah\u00E9 pov\u011Btrnostn\u00ED podm\u00EDnky zp\u016Fsobily tento rok ne\u00FArodu p\u0161enice.&evOfTheYear=UD\u00C1LOST ROKU&corntip=Kuku\u0159ice.Kuku\u0159ice je v\u0161estrann\u00E1 a odoln\u00E1 plodina.&wheattip=P\u0161enice.P\u0161enice je dobr\u00E1 k v\u00FDrob\u011B chleba.&cottontip=Bavlna.Bavlna je lehk\u00E1 a na\u010Dechran\u00E1.&peanuttip=Ara\u0161\u00EDdy.Ara\u0161\u00EDdy jsou riskantn\u00ED plodina s potenci\u00E1ln\u011B vysok\u00FDm ziskem.&poppytip=M\u00E1k.M\u00E1ky jsou tak\u00E9 kr\u00E1sn\u00E9 sv\u00FDmi kv\u011Bty.&chickentip=Slepice.Slepice poskytuj\u00ED ka\u017Edoro\u010Dn\u011B drobn\u00FD p\u0159\u00EDjem.&pigtip=Prase.Prasata poskytuj\u00ED ka\u017Edoro\u010Dn\u011B st\u0159edn\u00ED p\u0159\u00EDjem.&cowtip=Skot.Skot poskytuje ka\u017Edoro\u010Dn\u011B vysok\u00FD p\u0159\u00EDjem.&elephanttip=Slon.Sloni pom\u00E1haj\u00ED.&shoveltip=Lopata.Lopaty p\u0159in\u00E1\u0161ej\u00ED m\u00EDrn\u00E9 zv\u00FD\u0161en\u00ED v\u00FDnosu plodin.&scythetip=Kosa.Kosy usnad\u0148uj\u00ED sklize\u0148, \u010D\u00EDm\u017E zvy\u0161uj\u00ED v\u00FDnos plodin.&plowtip=Pluh.Pluhy v\u00FDrazn\u011B zv\u00FD\u0161uj\u00ED v\u00FDnos plodin.&tractortip=Traktor.Traktor m\u00E1 sice drah\u00FD provoz, ale p\u0159in\u00E1\u0161\u00ED obrovsk\u00E9 zv\u00FD\u0161en\u00ED v\u00FDnosu plodin.&harvestertip=Kombajn.Kombajny pou\u017E\u00EDvaj\u00ED v bohat\u00FDch zem\u00EDch.&shedtip=Chl\u00E9v.Chl\u00E9v zvy\u0161uje v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at.&welltip=Studna.Studny zvy\u0161uj\u00ED v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at a sni\u017Euj\u00ED dopady sucha.&barntip=Stodola.Stodola v\u00FDrazn\u011B zvy\u0161uje v\u00FDt\u011B\u017Eek z hospod\u00E1\u0159sk\u00FDch zv\u00ED\u0159at.&need=Pot\u0159eby:&Allchoices=Nic,Kuku\u0159ice,P\u0161enice,Bavlna,Ara\u0161\u00EDdy,M\u00E1k,Ku\u0159e,Kr\u00E1va,Slon,Lopata,Kosa,Pluh,Traktor,Kombajn,Chl\u00E9v,Studna,Stodola&ecInfBox1=STAV\n&ecInfBox2=\tz\u00EDsk\u00E1no tento rok\n&ecInfBox3=\tn\u00E1klady na \u017Eivobyt\u00ED\n&ecInfBox4=Nyn\u00ED m\u00E1te: $&ecInfBox5=Nen\u00ED dost j\u00EDdla nebo pen\u00EDze na z\u00E1kladn\u00ED pot\u0159eby. Zdrav\u00ED rodiny t\u00EDm utrp\u011Blo.&ecInfBox6= \u010Dlen\u016F rodiny.&longTermOp=Ne\u010Dekan\u00FD leteck\u00FD \u00FAtok zlikvidoval va\u0161e opiov\u00E1 pole a zabil \u010Dlena rodiny, kter\u00FD tam pracoval.&longTermCh=Barely bohu\u017Eel nebyly tak ne\u0161kodn\u00E9. Jedna osoba zem\u0159ela na n\u00E1sledky chemick\u00E9ho zamo\u0159en\u00ED.&longTermPa=V\u00FDcvikov\u00FD t\u00E1bor byl zni\u010Den p\u0159i bitv\u011B. Jedna osoba se dostala do k\u0159\u00ED\u017Eov\u00E9 palby a zem\u0159ela.&goodSeasonEventTitle=Dobr\u00E1 sez\u00F3na&goodSeasonEvDe=Slune\u010Dn\u00E9 po\u010Das\u00ED s dostatkem lehk\u00FDch de\u0161\u0165\u016F m\u011Blo blahod\u00E1rn\u00FD vliv na plodiny i zv\u00ED\u0159ata. V\u00FDnosy p\u0159ed\u010Dily o\u010Dek\u00E1v\u00E1n\u00ED.&veryGoodSeasonEventTitle=Znamenit\u00E1 \u00FAroda&veryGoodSeasonEvDe=Po celou sez\u00F3nu panovalo dokonal\u00E9 po\u010Das\u00ED pro zem\u011Bd\u011Blstv\u00ED. D\u00EDky tomu dok\u00E1\u017Ee v\u011Bt\u0161ina zem\u011Bd\u011Blc\u016F sklidit a\u017E dvojn\u00E1sobek o\u010Dek\u00E1van\u00E9ho mno\u017Estv\u00ED a prodat velk\u00E9 mno\u017Estv\u00ED zv\u00ED\u0159ectva.&ecInfBox7=\tu\u0161et\u0159eno z minul\u00E9ho roku\n&ecInfBox8=Blahop\u0159ejeme k narozen\u00ED d\u00EDt\u011Bte!&sellInfBoxTxt=Zelen\u00FDm tla\u010D\u00EDtkem prod\u00E1te zbo\u017E\u00ED za danou cenou.&enterName=Va\u0161e jm\u00E9no:&submitScore=Odeslat sk\u00F3re&bAccept=p\u0159ijmout&bDecline=odm\u00EDtnout&bPlayAgain=hr\u00E1t znovu&newWife1=Nab\u00EDdka k s\u0148atku&newWife2=Nav\u0161t\u00EDvila v\u00E1s rodina ze soused\u00EDc\u00EDho hospod\u00E1\u0159stv\u00ED a po \u00FAvodn\u00EDch zdvo\u0159ilostech se zeptali, zdali m\u00E1te z\u00E1jem o s\u0148atek s jejich dcerou. P\u0159ist\u011Bhuje se do va\u0161eho hospod\u00E1\u0159stv\u00ED a budete se o ni muset postarat. Na opl\u00E1tku z\u00EDsk\u00E1te drobnou \u010D\u00E1stku do za\u010D\u00E1tku.&newWife3=Nab\u00EDdka \u010Din\u00ED:&newWife4=P\u0159istoup\u00EDte na dohodu?&angryMobEventTitle=Rozzu\u0159en\u00FD dav&angryMobEvDe=Vzhledem k tomu, \u017Ee jste po n\u011Bkolik sez\u00F3n nevyvinuli p\u0159\u00EDli\u0161 \u00FAsil\u00ED na oset\u00ED sv\u00FDch pol\u00ED, vtrhl k v\u00E1m rozzu\u0159en\u00FD dav a zpusto\u0161il statek a uloupil v\u011Bci s t\u00EDm, \u017Ee je dok\u00E1\u017Ee vyu\u017E\u00EDt l\u00E9pe.&newHusband2=Nav\u0161t\u00EDvila v\u00E1s rodina ze soused\u00EDc\u00EDho hospod\u00E1\u0159stv\u00ED a po \u00FAvodn\u00EDch zdvo\u0159ilostech se zeptali, zdali m\u00E1te z\u00E1jem o s\u0148atek s jejich synem. P\u0159ist\u011Bhuje se do va\u0161eho hospod\u00E1\u0159stv\u00ED, p\u0159inese s sebou sv\u016Fj v\u00FDd\u011Blek za lo\u0148sk\u00FD rok a stane se man\u017Eelem sou\u010Dasn\u00E9 hlavy rodiny.&newHusband3=Jeho majetek:&bLeave=opustit&bStay=z\u016Fstat&infrastructuretip=Infrastruktura.Lep\u0161\u00ED silnice znamenaj\u00ED snaz\u0161\u00ED p\u0159\u00EDstp na trhy a ni\u017E\u0161\u00ED cenu plodin.&communicationstip=Spoje.Za pomoci spoj\u016F mohou zem\u011Bd\u011Blci v oblasti sladit prodejn\u00ED ceny a t\u00EDm zv\u00FD\u0161it sv\u00E9 zisky.&schooltip=\u0160kola.Podpora m\u00EDstn\u00ED \u0161koly zlevn\u00ED vzd\u011Bl\u00E1n\u00ED a zv\u00FD\u0161\u00ED jeho dostupnost.&clinictip=St\u0159edisko.M\u00EDstn\u00ED zdravotn\u00ED st\u0159edisko poskytuje levn\u011Bj\u0161\u00ED zdravotn\u00ED p\u00E9\u010Di lidem z oblasti.&representativetip=Zastupitel.Podpora politika, kter\u00FD usiluje o m\u00EDr, zdrav\u00ED a prosperitu, m\u016F\u017Ee b\u00FDt dobr\u00FD n\u00E1pad.&insurancetip=Poji\u0161t\u011Bn\u00ED plodin.P\u0159i ne\u00FArod\u011B ur\u010Dit\u00E9 plodiny nebo suchu v oblasti je vyplacena pojistn\u00E1 \u010D\u00E1stka.&leaveQuestion=Opustit statek?&famName=Jm\u00E9no:&famGender=Pohlav\u00ED:&famAge=V\u011Bk:&famTitle=Pozice:&famEducation=Vzd\u011Bl\u00E1n\u00ED:&famFertile=Plodnost:&famWorkload=Vyt\u00ED\u017Een\u00ED:&famHealth=Zdrav\u00ED:&famMarriedTo=V man\u017Eelstv\u00ED s:&genderMale=Mu\u017E&genderFemale=\u017Dena&titleSpouse=Cho\u0165&titleHead=Hlava rodiny&titleMember=\u010Clen(ka) rodiny&wordYes=Ano&wordNo=Ne&edNone=\u017E\u00E1dn\u00E9&edYears=rok\u016F&edInSchool= - ve \u0161kole&fertilePregnant=\u010Cek\u00E1 d\u00EDt\u011B!&bbIsTooYoung=je na mate\u0159stv\u00ED p\u0159\u00EDli\u0161 mlad\u00E1.&bbIsBadHealth=je ve \u0161patn\u00E9m zdravotn\u00EDm stavu a nem\u016F\u017Ee ot\u011Bhotn\u011Bt.&bbHasLostToAge=u\u017E ve sv\u00E9m v\u011Bku nem\u016F\u017Ee m\u00EDt d\u011Bti&bbIDontWant=: Dal\u0161\u00ED d\u011Bti moment\u00E1ln\u011B nechci.&bbIsNowPreg=\u010Dek\u00E1 d\u00EDt\u011B!&noSchoolNearby=V bl\u00EDzkosti nen\u00ED \u017E\u00E1dn\u00E1 \u0161kola, tak\u017Ee d\u011Bti budou muset chodit ka\u017Ed\u00FD den velmi daleko. Hospod\u00E1\u0159stv\u00ED budou moci v\u011Bnovat jen \u010Dtvrtinu sv\u00FDch kapacit.&schoolNearby=V bl\u00EDzkosti je \u0161kola. D\u011Bti, kter\u00E9 do n\u00ED doch\u00E1zej\u00ED, se budou moci pod\u00EDlet na pr\u00E1ci polovinou sv\u00FDch kapacit.&appoint1=V\u00FDb\u011Brem P\u0159ijmout dole se stane &appoint2= novou hlavu rodiny.&couldMarryWoman= se m\u016F\u017Ee o\u017Eenit se \u017Eenou n\u00E1le\u017Eit\u00E9ho postaven\u00ED za dar ve v\u00FD\u0161i $&couldMarryMan= se m\u016F\u017Ee vd\u00E1t za mu\u017Ee n\u00E1le\u017Eit\u00E9ho postaven\u00ED s v\u011Bnem ve v\u00FD\u0161i $&willMoveIn=. Po svatb\u011B se nast\u011Bhuje na statek a stane se \u010D\u00E1st\u00ED rodiny.&willMoveOut= se odst\u011Bhuje ze statku a bude \u017E\u00EDt s novou rodinou.&noSpouseFound=Moment\u00E1ln\u011B se nen\u00ED s k\u00FDm m\u00EDt svatbu.&wordHim=jeho&wordHer=jej\u00ED&leaveFB1= je st\u00E1le je\u0161t\u011B nemluvn\u011B. M\u00E1-li&leaveFB2= opustit statek, jedin\u00E1 mo\u017Enost je, \u017Ee &leaveFB3= odejde vst\u0159\u00EDc nejist\u00E9 budoucnosti mezi ciz\u00EDmi lidmi.&leaveFC1= je st\u00E1le je\u0161t\u011B d\u00EDt\u011B. M\u00E1-li &leaveFC2= opustit statek, m\u00E1 mo\u017Enost p\u0159ijmout pracovn\u00ED nab\u00EDdku v bl\u00EDzk\u00E9m m\u011Bst\u011B. Rodina dostane zaplaceno $ &leaveFC3= p\u0159edem, ale &leaveFC4= odejde nadobro.&leaveFCE1= je st\u00E1le je\u0161t\u011B d\u00EDt\u011B, ov\u0161em m\u00E1 ur\u010Dit\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee m\u016F\u017Ee z\u00EDskat slu\u0161nou, by\u0165 h\u016F\u0159e placenou pr\u00E1ci ve m\u011Bst\u011B. Platba p\u0159edem ve v\u00FD\u0161i $ &leaveFCE2= je p\u0159ipraven\u00E1, ale &leaveFCE3= odejde nadobro.&leaveFA1= nem\u00E1 dostate\u010Dn\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee bude mus\u00ED p\u0159ijmout jakoukoli nab\u00EDdnutou pr\u00E1ci v bl\u00EDzk\u00E9m m\u011Bst\u011B. Pozice s platbou p\u0159edem ve v\u00FD\u0161i $ &leaveFA2= je k dispozici, ale nejist\u00E9 budoucnosti bude muset \u010Delit s\u00E1m &leaveFAE1= m\u00E1 dostate\u010Dn\u00E9 vzd\u011Bl\u00E1n\u00ED, tak\u017Ee m\u016F\u017Ee z\u00EDskat slu\u0161nou pr\u00E1ci ve m\u011Bst\u011B. Pozice s platbou p\u0159edem ve v\u00FD\u0161i $ &leaveFAE2= je okam\u017Eit\u011B k dispozici.&leaveFAHE1= m\u00E1 vysok\u00E9 vzd\u011Bl\u00E1n\u00ED a nab\u00EDdku na velmi dobrou pozici ve m\u011Bst\u011B. Platbu p\u0159edem ve v\u00FD\u0161i $ &leaveFAHE2= z\u00EDsk\u00E1 rodina okam\u017Eit\u011B pot\u00E9, co nab\u00EDdku p\u0159ijme.&leaveFLast=. Pozn\u00E1mka: Opust\u00ED-li statek posledn\u00ED osoba, hra kon\u010D\u00ED.&leaveFPreg= je t\u011Bhotn\u00E1 a jej\u00ED stav neumo\u017E\u0148uje opustit statek.&medHiCost=L\u00E9ky jsou drah\u00E9, proto\u017Ee v pobl\u00ED\u017E nen\u00ED \u017E\u00E1dn\u00E9 zdravotn\u00ED za\u0159\u00EDzen\u00ED.&medLowCost=Ceny za l\u00E9ky jsou n\u00EDzk\u00E9 d\u00EDky bl\u00EDzkosti zdravotn\u00EDho st\u0159ediska.&acceptTheProposal=P\u0159istoup\u00EDte na dohodu?&appointNewQuest=St\u00E1t se novou hlavou rodiny?&schoolFee1=\u0160koln\u00E9:&buyMedicineFor=Nakoupit l\u00E9ky pro:&wholeFamilyLbl=Celou rodinu&meFullDoseLbl=M\u011B (plnou d\u00E1vku)&meOneUnitLbl=M\u011B (jednotku)&giveMedicineBut=Podat l\u00E9k&goToSchoolBut=J\u00EDt do \u0161koly&haveBabyBut=M\u00EDt d\u00EDt\u011B&familyHeadBut=Hlava rodiny&marriageBut=Svatba&leaveFarmBut=Opustit statek&unmarried=Nesezd\u00E1n&sum4= \u00FAmrt\u00ED vlivem chorob&sum5= m\u00E1&sum6= maj\u00ED&sum7= a &iobAnn=V\u00DDRO\u010CN\u00CD ZPR\u00C1VA&iobSum=SOUHRN&iobCrops=PLODINY&iobLivest=ZV\u00CD\u0158ECTVO&iobSaE=V\u00DDDAJE A P\u0158\u00CDJMY&iobAm=\u010C\u00E1stka&iobType=Typ&iobYield1=V\u00FDnos z rostliny&iobYield2=V\u00FDnos na hlavu&iobToolsB=Bonus za n\u00E1stroje:&iobToolsT=Plodiny celkem:&iobBuildB=Bonus za budovy:&iobBuildT=Zv\u00ED\u0159ectvo celkem:&iobBase=Z\u00E1kladn\u00ED p\u0159\u00EDjem letos:&iobWorkCap=Pracovn\u00ED kapacita rodiny:&iobAnnEvMod=Vliv ud\u00E1lost\u00ED:&iobIncT=Leto\u0161n\u00ED p\u0159\u00EDjem&iobSaved=U\u0161et\u0159eno z lo\u0148ska:&iobLivCost=N\u00E1klady na \u017Eivobyt\u00ED:&iobTot=Celkem:&angryMobEvDe2nd=P\u0159i\u0161li jste o v\u0161echny plodiny, n\u00E1stroje, zv\u00ED\u0159ectvo a budovy!&chickenDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echny slepice&pigDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echny prasata&cattleDiseaseEvDe2nd=P\u0159i\u0161li jste o v\u0161echen skot&cornFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu kuku\u0159ici. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&wheatFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu p\u0161enici. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&cottonFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echnu bavlnu. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&peanutFailedEvDe2nd=P\u0159i\u0161li jste o v\u0161echny ara\u0161\u00EDdy. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&civilWarEvDe2nd=P\u0159i\u0161li jste o \u010D\u00E1st plodin, zv\u00ED\u0159ectva, n\u00E1stroj\u016F i budov a leto\u0161n\u00ED n\u00E1klady na \u017Eivobyt\u00ED narostou.&nationalBankEvDe2nd=Letos vyn\u00E1\u0161ej\u00ED plodiny a zv\u00ED\u0159ectvo m\u00E9n\u011B a n\u00E1klady na \u017Eivobyt\u00ED rostou.&guerillasEvDe2nd=Pokud nem\u00E1te zastupitele, p\u0159i\u0161li jste o v\u0161echno zv\u00ED\u0159ectvo, traktory a kombajny i o v\u0161echny \u00FAspory.&marketPricesEvDe2nd=Letos vyn\u00E1\u0161ej\u00ED plodiny a zv\u00ED\u0159ectvo velmi m\u00E1lo&drySeasonEvDe2nd=P\u0159i\u0161li jste o v\u0161echny rostliny, nebo - pokud m\u00E1te studnu - jen o \u010D\u00E1st. Pokud m\u00E1te poji\u0161t\u011Bn\u00ED plodin, je v\u00E1m vyplacena pojistn\u00E1 \u010D\u00E1stka ve v\u00FD\u0161i obvykl\u00E9 \u00FArody.&goodSeasonEvDe2nd=Vlivem ud\u00E1lost\u00ED je z\u00E1kladn\u00ED p\u0159\u00EDjem vy\u0161\u0161\u00ED o 50 procent&veryGoodSeasonEvDe2nd=Vlivem ud\u00E1lost\u00ED je z\u00E1kladn\u00ED p\u0159\u00EDjem vy\u0161\u0161\u00ED o 100 procent&sicknessEvDe2nd=Jeden \u010Dlen rodiny m\u00E1 zdravotn\u00ED pot\u00ED\u017Ee a n\u00E1klady na \u017Eivobyt\u00ED letos rostou.&refugeesEvDe2nd=P\u0159i\u0161li jste o v\u0161echno zv\u00ED\u0159ectvo&bushFireEventTitle=Po\u017E\u00E1r&bushFireEvDe=Lesn\u00ED po\u017E\u00E1r zalo\u017Een\u00FD zem\u011Bd\u011Blci k z\u00EDsk\u00E1n\u00ED orn\u00E9 p\u016Fdy se vymkl kontrole!&bushFireEvDe2nd=P\u0159i\u0161li jste o v\u0161echny chl\u00E9vy a stodoly&elephantPoachersEventTitle=Pytl\u00E1ci slon\u016F&elephantPoachersEvDe=Pytl\u00E1ci lov\u00ED a zab\u00EDjej\u00ED slony v oblasti, aby z nich z\u00EDskali slonovinu na prodej.&elephantPoachersEvDe2nd=P\u0159i\u0161li jste o v\u0161echny slony&wellCavesInEventTitle=Studny zaneseny&wellCavesInEvDe=N\u00E1sledkem kr\u00E1tk\u00E9ho obdob\u00ED mohutn\u00FDch lij\u00E1k\u016F se zanesla v\u011Bt\u0161ina studn\u00ED v oblasti.&wellCavesInEvDe2nd=P\u0159i\u0161li jste o v\u0161echny studny&corruptOfficialsEventTitle=\u00DAplatn\u00ED \u00FA\u0159edn\u00EDci&corruptOfficialsEvDe=Vy jste zem\u011Bd\u011Blci? A jakto\u017Ee neplat\u00EDte zem\u011Bd\u011Blskou licenci? Vy o n\u00ED nev\u00EDte? To bude p\u011Bkn\u011B drah\u00E9. <br>Pozn\u00E1mka: Podpora d\u016Fv\u011Bryhodn\u00E9ho zastupitele je zp\u016Fsob, jak bojovat s korupc\u00ED.&corruptOfficialsEvDe2nd=Pokud nem\u00E1te zastupitele, p\u0159i\u0161li jste o v\u0161echny \u00FAspory&theftEventTitle=Kr\u00E1de\u017E&theftEvDe=Leto\u0161n\u00ED rok byl pro v\u011Bt\u0161inu lid\u00ED v oblasti velmi b\u00EDdn\u00FD, tak\u017Ee n\u011Bkte\u0159\u00ED se uchyluj\u00ED k drobn\u00FDm kr\u00E1de\u017E\u00EDm. Ze statk\u016F a dom\u00E1cnost\u00ED \u010Dasto miz\u00ED n\u00E1stroje a p\u0159\u00EDslu\u0161enstv\u00ED.&theftEvDe2nd=P\u0159i\u0161li jste o v\u0161echny lopaty a kosy&gameOverReason1=V\u0161ichni \u010Dlenov\u00E9 rodiny jsou bu\u010F mrtv\u00ED, nebo pry\u010D ze statku.&gameOverReason2=Na statku nejsou \u017E\u00E1dn\u00ED dosp\u011Bl\u00ED, kte\u0159\u00ED by mohli hospoda\u0159it.&gameOverReason3=Blahop\u0159ejeme! Dok\u00E1zali jste poskytnout sv\u00E9 rodin\u011B a sv\u00E9mu okol\u00ED v\u00FDrazn\u011B lep\u0161\u00ED budoucnost.&roadDesc=M\u00EDstn\u00ED lid\u00E9 n\u00E1sledovali v\u00E1\u0161 p\u0159\u00EDklad a investovali do v\u00FDstavby asfaltov\u00E9 silnice. D\u00EDky lep\u0161\u00ED infrastruktu\u0159e mohou zem\u011Bd\u011Blci nakupovat plodiny za ni\u017E\u0161\u00ED ceny.&comDesc=Spoje umo\u017E\u0148uj\u00ED m\u00EDstn\u00EDm zem\u011Bd\u011Blc\u016Fm vym\u011B\u0148ovat si informace o nab\u00EDdce a popt\u00E1vce na trhu. D\u00EDky tomu z\u00EDsk\u00E1v\u00E1te o n\u011Bco v\u00EDce na v\u0161ech sklizen\u00FDch plodin\u00E1ch.&schoolDesc=\u0160kola v m\u00EDst\u011B znamen\u00E1, \u017Ee d\u011Bti z\u00EDskaj\u00ED vzd\u011Bl\u00E1n\u00ED levn\u011Bji a mohou v\u011Bnovat v\u00EDc \u010Dasu i statku. Ka\u017Ed\u00FD rok str\u00E1ven\u00FD ve \u0161kole p\u0159in\u00E1\u0161\u00ED znalosti, kter\u00E9 d\u00E1vaj\u00ED d\u011Btem \u0161anci na z\u00EDsk\u00E1n\u00ED lep\u0161\u00EDho zam\u011Bstn\u00E1n\u00ED, pokud opust\u00ED statek, ale i zvy\u0161uje jejich v\u00FDkonnost na statku.&clinDesc=M\u00EDstn\u00ED zdravotn\u00ED st\u0159edisko v\u00FDrazn\u011B zlev\u0148uje z\u00E1kladn\u00ED l\u00E9ky a zdravotn\u00ED p\u00E9\u010Di. Nezapome\u0148te sledovat zdrav\u00ED \u010Dlen\u016F rodiny, proto\u017Ee na zdravotn\u00EDm stavu z\u00E1vis\u00ED i v\u00FDkonnost p\u0159i pr\u00E1ci.&repDesc=Zastupitel h\u00E1j\u00ED z\u00E1jmy m\u00EDstn\u00EDch lid\u00ED a bojuje proti korupci a bezpr\u00E1v\u00ED. Spolehliv\u00E9 po\u0161tovn\u00ED slu\u017Eby jsou jen jedn\u00EDm z mnoha d\u016Fle\u017Eit\u00FDch zlep\u0161en\u00ED.&insDesc=Poji\u0161t\u011Bn\u00ED plodin se vyplat\u00ED m\u00EDt pro p\u0159\u00EDpad sucha nebo ne\u00FArody. Plat\u00ED se jednou ro\u010Dn\u011B v podob\u011B mal\u00E9 \u010D\u00E1stky p\u0159ipo\u010Dten\u00E9 k n\u00E1klad\u016Fm na \u017Eivobyt\u00ED.&sbTurns=Kol: &sbYearsInSchool=Rok\u016F ve \u0161kole: &sbBabiesBorn=Narozeno d\u011Bt\u00ED: &sbMarriages=Svateb: &sbComBuilt=Spoje vybudov\u00E1ny:&sbInfBuilt=Infrastruktura vybudov\u00E1na:&sbSchBuilt=\u0160kola vybudov\u00E1na:&sbCliBuilt=St\u0159edisko vybudov\u00E1no:&sbRepBuilt=Podpor zastupitele:&sbInsBuilt=Poji\u0161t\u011Bn\u00ED plodin&sbBonus=BONUS (vybudov\u00E1no v\u0161e):&yourScore=Sk\u00F3re&about24000=Ka\u017Ed\u00FD den um\u00EDr\u00E1 hlady nebo v d\u016Fsledku hladu zhruba 24 000 lid\u00ED.&clickHere=(klikn\u011Bte a zjist\u011Bte, jak to zm\u011Bnit)&bBuild=koupit&bDont=ne&buyPQuestion=Koupit a ukon\u010Dit hru?&lastProjectWarning=N\u00E1pov\u011Bda: Kdy\u017E vybudujete i posledn\u00ED polo\u017Eku z menu, hra v n\u00E1sleduj\u00EDc\u00EDm kole kon\u010D\u00ED (VYHR\u00C1V\u00C1TE!) a vyhodnot\u00ED se va\u0161e sk\u00F3re.&help1=<b>P\u0159ehled rodiny</b>&help2=Zde je kr\u00E1tk\u00FD popis r\u016Fzn\u00FDch \u00FAdaj\u016F a \u010Dinnost\u00ED, kter\u00E9 jsou dostupn\u00E9 u jednotliv\u00FDch \u010Dlen\u016F rodiny<br><br>&help3=<b>\u00DAdaje</b>&help4=<b>Jm\u00E9no</b><br>Jm\u00E9no \u010Dlena rodiny m\u016F\u017Eete zm\u011Bnit naps\u00E1n\u00EDm nov\u00E9ho jm\u00E9na p\u0159\u00EDmo do zv\u00FDrazn\u011Bn\u00E9ho pol\u00ED\u010Dka se jm\u00E9nem.<br><br>&help5=<b>Pohlav\u00ED</b><br>\u010Clenov\u00E9 rodiny mohou b\u00FDt mu\u017Esk\u00E9ho i \u017Eensk\u00E9ho pohlav\u00ED<br><br><b>V\u011Bk</b><br>V\u011Bk osoby je jedn\u00EDm z ur\u010Duj\u00EDc\u00EDch vliv\u016F pro \u010Dinnosti, kter\u00E9 m\u016F\u017Ee vykon\u00E1vat. Nap\u0159. jen d\u011Bti a ml\u00E1de\u017E mohou chodit do \u0161koly, zat\u00EDmco jen dosp\u011Bl\u00ED mohou m\u00EDt svatbu a d\u011Bti.<br><br><b>Pozice</b><br>Pozice m\u016F\u017Ee b\u00FDt bu\u010F 'Hlava rodiny', 'Cho\u0165' (hlavy rodiny) nebo '\u010Clen rodiny'.<br><br><b>Vzd\u011Bl\u00E1n\u00ED</b><br>Po\u010Det rok\u016F, kter\u00E9 dan\u00FD \u010Dlen rodiny str\u00E1vil ve \u0161kole, se zobrazuje zde. Vy\u0161\u0161\u00ED vzd\u011Bl\u00E1n\u00ED znamen\u00E1 lep\u0161\u00ED nab\u00EDdky pr\u00E1ce i n\u00E1vrhy k s\u0148atku, pokud dan\u00E1 osoba opust\u00ED statek, ale i vy\u0161\u0161\u00ED v\u00FDkonnost, pokud z\u016Fst\u00E1v\u00E1.<br><br><b>Plodnost</b><br>Jakmile \u010Dlenov\u00E9 rodiny dosp\u011Bj\u00ED, mohou m\u00EDt d\u011Bti. Schopnost m\u00EDt d\u011Bti pak ztr\u00E1cej\u00ED s v\u011Bkem nebo v d\u016Fsledku \u0161patn\u00E9ho zdravotn\u00EDho stavu.<br><br><b>Vyt\u00ED\u017Een\u00ED</b><br>\u010C\u00EDslo p\u0159edstavuj\u00EDc\u00ED kapacitu a v\u00FDkonnost dan\u00E9ho \u010Dlena rodiny p\u0159i pr\u00E1ci na statku. \u010C\u00EDm vy\u0161\u0161\u00ED je toto \u010D\u00EDslo, t\u00EDm vy\u0161\u0161\u00ED zisky plynou z plodin a zv\u00ED\u0159ectva. Vyt\u00ED\u017Een\u00ED \u010Dlena z\u00E1vis\u00ED na v\u011Bku, zdravotn\u00EDm stavu a vzd\u011Bl\u00E1n\u00ED. Vliv m\u00E1 samoz\u0159ejm\u011B i \u0161koln\u00ED doch\u00E1zka nebo t\u011Bhotenstv\u00ED. Mal\u00E9 d\u011Bti maj\u00ED z\u00E1porn\u00E9 vyt\u00ED\u017Een\u00ED, proto\u017Ee vy\u017Eaduj\u00ED v\u00EDce pr\u00E1ce, ne\u017E odvedou svou prac\u00ED na statku. Pos\u00EDl\u00E1n\u00ED d\u011Bt\u00ED do \u0161koly p\u0159edstavuje v\u00FDhodn\u00FD zp\u016Fsob, jak zv\u00FD\u0161it jejich dovednosti nad v\u00FDchoz\u00ED hodnotu, je\u017E \u010Din\u00ED 75 u zdrav\u00E9ho dosp\u011Bl\u00E9ho.<br><br><b>Zdrav\u00ED</b><br>Zdravotn\u00ED stav osoby na stupnici od 1 do 100. Pokud se zdrav\u00ED dostane na nulu, osoba um\u00EDr\u00E1. V ka\u017Ed\u00E9m roce hroz\u00ED riziko, \u017Ee se zdrvotn\u00ED stav osoby zhor\u0161\u00ED vlivem onemocn\u011Bn\u00ED nebo nehod. Such\u00E9 roky a hladomory jsou v tomto ohledu pro zdrav\u00ED rodiny obzvl\u00E1\u0161\u0165 nebezpe\u010Dn\u00E9. Zdravotn\u00ED stav lze obnovit pod\u00E1n\u00EDm l\u00E9k\u016F.<br><br><b>V man\u017Eelstv\u00ED s</b><br>Pokud je \u010Dlen rodiny v man\u017Eelstv\u00ED, zde se zobrazuje jm\u00E9no jeho prot\u011Bj\u0161ku.<br><br><br><b>\u010Cinnosti</b>&help6=<b>Podat l\u00E9k</b><br>Tato volba je dostupn\u00E1 u \u010Dlen\u016F rodiny, jejich\u017E zdrav\u00ED klesne pod hodnotu 100, pokud je dostatek finan\u010Dn\u00EDch prost\u0159edk\u016F. L\u00E9\u010Den\u00ED a l\u00E9ky mohou b\u00FDt objedn\u00E1ny 1) pro celou rodinu najednou, 2) k pln\u00E9mu uzdraven\u00ED vybran\u00E9ho \u010Dlena rodiny, nebo 3) jedna jednotka pro vybran\u00E9ho \u010Dlena rodiny. Ceny jsou polovi\u010Dn\u00ED, pokud bylo vybudov\u00E1no st\u0159edisko.<br><br><b>M\u00EDt d\u00EDt\u011B</b><br>Tato volba je dostupn\u00E1 u plodn\u00FDch \u017Een, kter\u00E9 jsou hlavou rodiny nebo chot\u00ED hlavy rodiny. T\u011Bhotenstv\u00ED sni\u017Euje v dan\u00E9m roce \u017Eeninu v\u00FDkonnost.<br><br><b>Svatba</b><br>Svatba je umo\u017En\u011Bna po dosa\u017Een\u00ED 18. roku dan\u00E9ho \u010Dlena rodiny. Pokud je nalezen vhodn\u00FD prot\u011Bj\u0161ek, je vy\u010D\u00EDsleno v\u011Bno, z\u00E1visej\u00EDc\u00ED na \u010Dinitel\u00EDch jako je zdrav\u00ED, v\u011Bk a vzd\u011Bl\u00E1n\u00ED. Neb\u00EDdky je mo\u017En\u00E9 p\u0159ijmout \u010Di odm\u00EDtnout. Pokud m\u00E1 svatbu hlava rodiny, nov\u00FD prot\u011Bj\u0161ek se p\u0159ist\u011Bhuje na statek a stane se \u010Dlenem rodiny. Kdy\u017E m\u00E1 svatbu kdokoli jin\u00FD, mus\u00ED opustit statek a \u017E\u00EDt s nov\u00FDm prot\u011Bj\u0161kem n\u011Bkde jinde.<br><br><b>J\u00EDt do \u0161koly</b><br>Poslat d\u011Bti do \u0161koly je nejlep\u0161\u00ED zp\u016Fsob, jak je p\u0159ipravit pro \u017Eivot. Za ur\u010Dit\u00FD poplatek m\u016F\u017Ee d\u00EDt\u011B m\u016F\u017Ee chodit do \u0161koly v ka\u017Ed\u00E9m kole. Kdy\u017E chod\u00ED do \u0161koly, nem\u016F\u017Ee p\u0159\u00EDli\u0161 p\u0159isp\u00EDvat k pr\u00E1ci na statku, ale z\u00EDsk\u00E1 dovednosti, d\u00EDky nim\u017E bude pozd\u011Bji v\u00FDkonn\u011Bj\u0161\u00ED. Vybudov\u00E1n\u00ED \u0161koly sn\u00ED\u017E\u00ED \u0161koln\u00E9 a umo\u017En\u00ED d\u011Btem v\u011Bt\u0161\u00ED \u00FA\u010Dast na pr\u00E1ci na statku, proto\u017Ee nebudou muset ka\u017Ed\u00FD den doch\u00E1zet n\u011Bkam daleko.<br><br><b>Hlava rodiny</b><br>Tla\u010D\u00EDtko ozna\u010Den\u00E9 Hlava rodiny umo\u017En\u00ED hr\u00E1\u010Di ur\u010Dit novou hlavu rodiny. Hlavou rodiny m\u016F\u017Ee b\u00FDt jak mu\u017E, tak \u017Eena. Tato pozice m\u00E1 ve h\u0159e vliv jen t\u00EDm, \u017Ee pouze aktu\u00E1ln\u00ED hlava rodiny a jej\u00ED prot\u011Bj\u0161ek m\u016F\u017Eou m\u00EDt d\u011Bti.<br><br><b>Opustit statek</b><br>\u010Clen rodiny se m\u016F\u017Ee kdykoli rozhodnout, \u017Ee opust\u00ED statek. V z\u00E1vislosti na jeho zdrav\u00ED, v\u011Bku a vzd\u011Bl\u00E1n\u00ED jsou mu dostupn\u00E9 ur\u010Dit\u00E9 pracovn\u00ED nab\u00EDdky, kter\u00E9 kdy\u017E p\u0159ijme, z\u00EDsk\u00E1 ur\u010Ditou malou z\u00E1lohu p\u0159edem. \u010Clenov\u00E9 rodiny, kte\u0159\u00ED opust\u00ED statek, se u\u017E nidky nevr\u00E1t\u00ED. Pokud odejde hlava rodiny, je automaticky ur\u010Dena nov\u00E1. Pokud statek opust\u00ED posledn\u00ED \u010Dlen rodiny, hra kon\u010D\u00ED. Stejn\u011B tak nen\u00ED mo\u017En\u00E9 nechat statek v rukou mal\u00FDch d\u011Bt\u00ED. Pokud nen\u00ED alespo\u0148 jednomu \u010Dlenovi rodiny 8 nebo v\u00EDce let, hra kon\u010D\u00ED.<br><br>Hodn\u011B \u0161t\u011Bst\u00ED!&creditsTextLang=AUTO\u0158I<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Zvl\u00E1\u0161tn\u00ED d\u00EDk pat\u0159\u00ED v\u0161em, kdo n\u00E1m pomohli zp\u011Btnou vazbou, testov\u00E1n\u00EDm, propagac\u00ED, kritikou \u010Di povzbudiv\u00FDmi e-maily :D&bMoreGame=Dal\u0161\u00ED hry"; var obs_cz_intro = "endure=Zakuste nesn\u00E1ze hospoda\u0159en\u00ED ve t\u0159et\u00EDm sv\u011Bt\u011B...&HelpText0=Pokyny ke h\u0159e:&HelpText1=V menu naho\u0159e vlevo nakupujte obil\u00ED apod&HelpText2=Um\u00EDst\u011Btete je na sv\u00E1 pole&HelpText3=Klikn\u011Bte&HelpText4=a\u017E budete p\u0159ipraveni na dal\u0161\u00ED kolo&HelpText5=(Kliknut\u00ED na \u010Dleny rodiny umo\u017En\u00ED dal\u0161\u00ED akce)&tagLine=Simulace nut\u00EDc\u00ED k zamy\u0161len\u00ED&hostedAt=Jedna ze skv\u011Bl\u00FDch her na:&bMoreGamesTxt=Dal\u0161\u00ED hry"; var cz_intro = "endure=Zakuste nesn\u00E1ze \u017Eivota v rozvojov\u00FDch zem\u00EDch...&HelpText0=Pokyny pro hru:&HelpText1=V horn\u00EDm lev\u00E9m menu nakupte obil\u00ED apod.&HelpText2=Dejte je na sv\u00E1 pole&HelpText3=Ikonou&HelpText4=se dostanete do dal\u0161\u00EDho kola&HelpText5=(Kliknut\u00ED na jednotliv\u00E9 osoby umo\u017En\u00ED dal\u0161\u00ED akce)&tagLine=Simulace nut\u00EDc\u00ED k zamy\u0161len\u00ED&hostedAt=Jedna z v\u00FDborn\u00FDch her na:&bMoreGamesTxt=Dal\u0161\u00ED hry"; }
Symbol 741 MovieClip [__Packages.languages.French] Frame 0
class languages.French { function French () { } function getStrings() { return(fr); } function getIntroString() { return(fr_intro); } var fr = "money=Argent: $&round=Tour:&familyMembers= membres de la famille:&gameOver=PARTIE TERMINEE&roundsOutput1=Vous avez v\u00E9cu les difficult\u00E9s d'une ferme du tiers-monde pendant une dur\u00E9e \u00E9tonnante de&roundsOutput2= tours&opium1=Culture de l'opium&opium2=Un voyageur de commerce vient vous proposer une affaire lucrative. Il vous propose d\u00E8s \u00E0 pr\u00E9sent de toucher de l'argent si vous acceptez de semer ses pavots, producteurs d'opium, afin qu'il puisse en r\u00E9cup\u00E9rer la r\u00E9colte \u00E0 la fin de l'ann\u00E9e.&opium3=Somme propos\u00E9e:&opium4=Champs \u00E0 semer:&opium5=Acceptez-vous cette proposition ?&city1=Possibilit\u00E9 de travailler en ville&city2=Un membre de la famille demande la permission de partir pour la ville et pour y trouver un moyen de gagner de l'argent. Un parent \u00E9loign\u00E9 lui a offert un emploi et vous versera une avance, si vous acceptez. &city3=Montant de l'avance:&city4=Acceptez-vous la proposition ?&camp1=Camp d'entrainement paramilitaire&camp2=Une initiative locale a \u00E9t\u00E9 prise pour entrainer des forces paramilitaires et elles ont besoin d'espace pour \u00E9tablir un camp temporaire. On vous offre de l'argent si vous laisser les milices utiliser certains de vos champs les moins fertiles pour leur camp.&camp3=Montant offert&camp4=Acceptez-vous cette proposition ?&perform1=Spectacle pour touristes&perform2=Une agence de voyage organisant des destinations dans votre r\u00E9gion a lanc\u00E9 un 'Festival des dieux' hebdomadaire, et a besoin de danseurs indig\u00E8nes. Peut-\u00EAtre est-ce une opportunit\u00E9 de faire un peu d'argent suppl\u00E9mentaire ?&perform3=Chaque participant recevra : $&perform4=Acceptez-vous cette proposition ?&chem1=D\u00E9p\u00F4t de d\u00E9chets chimiques&chem2=Une compagnie chimique occidentale fait une offre sp\u00E9ciale aux fermiers de la r\u00E9gion. Ils vous paieront pour la location de quelques hectares dans lesquels ils stockeront certains de leurs tonneaux inoffensifs.&chem3=Vous recevrez: $&chem4=Acceptez-vous cette proposition ?&cornFailedEventTitle=Mauvaise r\u00E9colte de ma\u00EFs&wheatFailedEventTitle=Mauvaise r\u00E9colte de bl\u00E9&peanutFailedEventTitle=Mauvaise r\u00E9colte de cacahu\u00E8tes&cattleDiseaseEventTitle=Maladie bovine&chickenDiseaseEventTitle=Maladie aviaire&civilWarEventTitle=Guerre civile&cottonFailedEventTitle=Mauvaise r\u00E9colte du coton&drySeasonEventTitle=Saison s\u00E8che&guerillasEventTitle=Raid des gu\u00E9rilleros &marketPricesEventTitle=Chute des prix du march\u00E9&nationalBankEventTitle=Crash de la Banque Nationale&pigDiseaseEventTitle=Maladie porcine&refugeesEventTitle=R\u00E9fugi\u00E9s&sicknessEventTitle=Maladie dans la famille&cattleDiseaseEvDe=Une maladie animale tr\u00E8s infectieuse force les fermiers \u00E0 abattre tout le b\u00E9tail de la r\u00E9gion cette ann\u00E9e.&chickenDiseaseEvDe=Une maladie animale tr\u00E8s infectieuse force les fermiers \u00E0 abattre tout les poulets de la r\u00E9gion cette ann\u00E9e.&civilWarEvDe=Peu de temps apr\u00E8s votre r\u00E9colte, une guerre civile \u00E9clate dans votre pays. Tentant de rester neutre, vous \u00EAtes pill\u00E9 par les deux camps et il vous reste vraiment peu de chose lorsque le conflit s'apaise enfin. &cornFailedEvDe=De mauvaises conditions climatiques d\u00E9truisent tous les champs de ma\u00EFs de la r\u00E9gion. &cottonFailedEvDe=De mauvaises conditions climatiques d\u00E9truisent tous les champs de coton de la r\u00E9gion.&drySeasonEvDe=.La plupart des plantes de la r\u00E9gion ont \u00E9t\u00E9 d\u00E9truite par une saison tr\u00E8s s\u00E8che.\nNote : si vous avez un puits, vous n'avez pas \u00E9t\u00E9 affect\u00E9 aussi durement par la s\u00E9cheresse.&guerillasEvDe=La rumeur de votre humble r\u00E9ussite comme fermier s'est r\u00E9pandue dans la communaut\u00E9 locale. Peut-\u00EAtre est-ce la raison pour laquelle un groupe de gu\u00E9rill\u00E9ros lourdement arm\u00E9s vous rend visite et vous vole \u00E0 peu pr\u00E8s tout ce que vous poss\u00E9dez, sous menaces de mort.<br>Note: Le soutien d'un repr\u00E9sentant est une fa\u00E7on de s'assurer que moins de gu\u00E9rillas s\u00E9viront dans la r\u00E9gion.&marketPricesEvDe=Cette ann\u00E9e les r\u00E9coltes furent correctes, mais une chute des prix du march\u00E9 mondial a contraint tous les gens de votre r\u00E9gion \u00E0 accepter des prix ridiculement bas pour leurs produits.&nationalBankEvDe=Bien que les produits de votre ferme \u00E9taient plut\u00F4t prometteurs, un crash de la Banque Nationale d\u00E9r\u00E8gle le march\u00E9 en votre d\u00E9faveur.&peanutFailedEvDe=De mauvaises conditions climatiques ont d\u00E9truit tous les champs de cacahu\u00E8tes de la r\u00E9gion.&pigDiseaseEvDe=Une maladie animale tr\u00E8s infectieuse force les fermiers \u00E0 abattre tous les porcs de la r\u00E9gion cette ann\u00E9e.&refugeesEvDe=On vous vole du b\u00E9tail.<br> Des guerres dans les r\u00E9gions limitrophes entra\u00EEnent des hordes de r\u00E9fugi\u00E9s \u00E0 traverser votre r\u00E9gion. Elles attrapent et d\u00E9vorent tout ce qu'elles trouvent sur leur passage.&sicknessEvDe=Bien que les r\u00E9sultats des choix agricoles de cette ann\u00E9e soient plut\u00F4t bons, votre joie a \u00E9t\u00E9 g\u00E2ch\u00E9e par une maladie mortelle qui a infect\u00E9 un membre de la famille Vous avez d\u00E9pens\u00E9 l'essentiel de vos \u00E9conomies pour acheter des m\u00E9dicaments \u00E9trangers tr\u00E8s chers; lou\u00E9s soient les brevets !&wheatFailedEvDe=De mauvaises conditions climatiques ont d\u00E9truit tous les champs de bl\u00E9 de la r\u00E9gion.&evOfTheYear=\u00C9V\u00C8NEMENTS DE L'ANN\u00C9E&corntip=Ma\u00EFs. Le ma\u00EFs est une c\u00E9r\u00E9ale polyvalente et r\u00E9sistante.&wheattip=Bl\u00E9. Le bl\u00E9 est bon pour faire du pain.&cottontip=Coton. Le coton est l\u00E9ger et moelleux. &peanuttip=Cacahu\u00E8te. La cacahu\u00E8te est une plante \u00E0 haut risque, au profit potentiellement \u00E9lev\u00E9.&poppytip=Coqueliquot.Coqueliquot sont aussi de belles fleurs.&chickentip=Poulets. Les poulets rapportent un petit revenu chaque ann\u00E9e&pigtip=Porcs. Les porcs fournissent un revenu moyen chaque ann\u00E9e.&cowtip=Bovins. Les bovins rapportent un revenu \u00E9lev\u00E9 chaque ann\u00E9e.&elephanttip=El\u00E9phants. Les \u00E9l\u00E9phants aident.&shoveltip=Pelle. Les pelles offrent une petite augmentation du rendement en c\u00E9r\u00E9ales.&scythetip=Faux. Les faux facilitent la r\u00E9colte, accroissant ainsi le rendement des c\u00E9r\u00E9ales.&plowtip=Charrue. Une charrue augmente le rendement des c\u00E9r\u00E9ales.&tractortip=Trateur. Un tracteur est cher \u00E0 l'entretien mais augmente beaucoup le rendement des c\u00E9r\u00E9ales.&harvestertip=Moissonneuse. Les moissonneuses, c'est ce qu'ils utilisent dans les pays riches.&shedtip=Appentis. Les appentis augmentent le revenu du b\u00E9tail.&welltip=Puits. Les puits augmentent le rendement du b\u00E9tail et rendent les s\u00E9cheresses moins dangereuses.&barntip=Grange. Une grange augmente terriblement le rendement du b\u00E9tail.&need=Besoins:&Allchoices=Rien,Ma\u00EFs, Bl\u00E9,Coton,Cacahuette,Coquelicot,Poulet,Cochon,Vache,El\u00E9phant,Pelle,Faux,Charrue,Tracteur,Moissonneuse,Appenti,Puits,Grange&ecInfBox1=STATUT<br>&ecInfBox2=\ta gagn\u00E9 cette ann\u00E9e&ecInfBox3=co\u00FBts de la vie\n&ecInfBox4=Vous avez \u00E0 pr\u00E9sent : &ecInfBox5=Il n'y a pas assez d'argent ou de nourriture pour couvrir les besoins de base. La sant\u00E9 de la famille s'en ressent.&ecInfBox6=membres de la famille :&longTermOp=Une soudaine attaque a\u00E9rienne d\u00E9truit vos champs d'opium et un membre de votre famille qui y travaillait.&longTermCh=Malheureusement, ces tonneaux n'\u00E9taient pas si inoffensifs... Une personne est morte de la pollution.&longTermPa=Le camp d'entra\u00EEnement est d\u00E9truit lors d'une bataille... Une personne a \u00E9t\u00E9 prise et tu\u00E9e dans des tirs crois\u00E9s.&goodSeasonEventTitle=Bonne saison&goodSeasonEvDe=Le temps a \u00E9t\u00E9 ensoleill\u00E9 avec beaucoup de pluies l\u00E9g\u00E8res, et donc les plantes et le b\u00E9tail de la r\u00E9gion ont prosp\u00E9r\u00E9. La r\u00E9colte fournit plus qu'attendu.&veryGoodSeasonEventTitle=Splendide r\u00E9colte&veryGoodSeasonEvDe=Le temps a \u00E9t\u00E9 parfait pour les fermiers pendant toute cette saison, la plupart d'entre eux r\u00E9colte deux fois plus de c\u00E9r\u00E9ales que pr\u00E9vu et peuvent vendre du b\u00E9tail en abondance.&ecInfBox7=\t\u00E9conomis\u00E9 l'an dernier\n&ecInfBox8=F\u00E9licitations ! Un nouvel enfant est n\u00E9 cette ann\u00E9e !&sellInfBoxTxt=Appuyez sur les boutons verts pour vendre aux prix propos\u00E9s. &enterName=Entrez votre nom :&submitScore=Entrez votre Score&bAccept=accepter&bDecline=refuser&bPlayAgain=Rejouer&newWife1=Demande en mariage&newWife2=Une famille d'une ferme voisine vous rend visite et, apr\u00E8s des pr\u00E9sentations formelles, vous demande si vous voulez \u00E9pouser leur fille. Elle viendra habiter dans votre ferme et vous devrez prendre soin d'elle, en \u00E9change vous recevrez une petite somme pour d\u00E9marrer tous les deux. &newWife3=Montant de d\u00E9part:&newWife4=Acceptez-vous cette proposition ?&angryMobEventTitle=Foule en col\u00E8re&angryMobEvDe=Voyant que vous n'avez pratiquement sem\u00E9 aucune c\u00E9r\u00E9ale dans vos champs lors des saisons pass\u00E9es, une foule en col\u00E8re ravage tout et pille votre ferme, en d\u00E9clarant qu'elles pourraient tirer un meilleur parti de ces champs.&newHusband2=Une famille du voisinage vous rend visite et, apr\u00E8s des pr\u00E9sentations formelles, un homme c\u00E9libataire de cette famille vous fait une demande en mariage. Il viendra habiter dans votre ferme, apportera les gains de ces derni\u00E8res ann\u00E9es et deviendra un membre de votre famille en \u00E9pousant la principale femme de votre famille.&newHusband3=Sa fortune:&bLeave=partir&bStay=rester&infrastructuretip=Infrastructure. De meilleures routes signifient un acc\u00E8s plus facile vers les march\u00E9 et des prix inf\u00E9rieurs pour les c\u00E9r\u00E9ales.&communicationstip=Communications. Avec des moyens de communication, les fermiers de la r\u00E9gion pourront coordonner les ventes, avec pour cons\u00E9quences, de meilleurs revenus.&schooltip=\u00C9coles. Soutenir une \u00E9cole locale facilitera la formation pour un co\u00FBt r\u00E9duit. &clinictip=Clinique. Une clinique locale fournira des services de sant\u00E9 moins chers aux gens de la r\u00E9gion.&representativetip=Repr\u00E9sentant. Soutenir un politicien qui souhaite la paix, la sant\u00E9 et la prosp\u00E9rit\u00E9, peut \u00EAtre une bonne id\u00E9e. &insurancetip=Assurance plantation. Assurer les plantations est payant lorsqu'il y a une s\u00E9cheresse dans la r\u00E9gion ou lorsqu'un type de plantation \u00E9choue compl\u00E8tement.&leaveQuestion=Quitter la ferme ?&famName=Nom :&famGender=Sexe :&famAge=Age:&famTitle=Titre:&famEducation=\u00C9ducation:&famFertile=F\u00E9condit\u00E9:&famWorkload=Charge de travail:&famHealth=Sant\u00E9:&famMarriedTo=Mari\u00E9(e) \u00E0 :&genderMale=Homme&genderFemale=Femme&titleSpouse=Epoux/se&titleHead=Chef de Famille&titleMember=Membre de la Famille&wordYes=Oui&wordNo=Non &edNone=Aucun&edYears=ann\u00E9e(s)&edInSchool= - \u00E0 l'\u00E9cole&fertilePregnant=Oui, enceinte !&bbIsTooYoung=est trop jeune pour avoir des enfants.&bbIsBadHealth=est en trop mauvaise sant\u00E9 pour \u00EAtre enceinte.&bbHasLostToAge=a perdu sa f\u00E9condit\u00E9 \u00E0 cause de son \u00E2ge&bbIDontWant= : je ne veux pas d'autres enfants pour le moment.&bbIsNowPreg=est \u00E0 pr\u00E9sent enceinte !&noSchoolNearby=Il n'y a pas d'\u00E9cole proche, par cons\u00E9quent les enfants qui vont \u00E0 l'\u00E9cole doivent marcher tr\u00E8s loin, tous les jours. Ils ne peuvent participer aux travaux fermiers qu'\u00E0 25 % de leurs capacit\u00E9s.&schoolNearby=Il y a une \u00E9cole toute proche. Les enfants peuvent participer aux travaux de la ferme \u00E0 la moiti\u00E9 de leurs capacit\u00E9s.&appoint1=Le repassage accept\u00E9 ci-dessous formera un appoint&appoint2=le nouveau chef de la famille.&couldMarryWoman= pourrait \u00E9pouser une femme de statut \u00E9gal \u00E0 conditions d'apporter un cadeau de fian\u00E7ailles de $ &couldMarryMan=pourrait \u00E9pouser un homme de statut \u00E9gal \u00E0 condition d'apporter une dot de $ &willMoveIn=. La nouvelle \u00E9pouse d\u00E9m\u00E9nagera \u00E0 la ferme et deviendra un membre de la famille.&willMoveOut=quittera la ferme pour vivre avec son nouvel \u00E9poux.&noSpouseFound=Aucun(e) \u00E9poux/se convenable ne peut \u00EAtre trouv\u00E9(e) en ce moment.&wordHim=lui&wordHer=elle&leaveFB1=est toujours un b\u00E9b\u00E9. Si vous ne voulez pas&leaveFB2=\u00E0 la ferme, la seule option en ce moment, est de partir&leaveFB3=pour un futur incertain au milieu d'\u00E9trangers.&leaveFC1= est encore un enfant. Si vous voulez &leaveFC2= pour quitter la ferme, il y a une possibilit\u00E9 de travailler dans la ville la plus proche. La famille paiera $ &leaveFC3= \u00E0 l'avance, mais &leaveFC4= partira pour de bon.&leaveFCE1=est encore un enfant mais a une certaine \u00E9ducation et pourra trouver un travail, peu pay\u00E9 mais d\u00E9cent en ville. Un paiement \u00E0 l'avance de $ &leaveFCE2= est disponible, mais&leaveFCE3=partira pour de bon&leaveFA1=a peu ou pas d'\u00E9ducation et devra accepter n'importe quel travail dans la ville le plus proche. Une position avec un paiement d'avance de $ &leaveFA2= est disponible, mais les circonstances indiquent un futur incertain pour &leaveFAE1=est suffisamment instruit pour obtenir un travail d\u00E9cent en ville. Une position avec un paiement d'avance de $ &leaveFAE2=est disponible imm\u00E9diatement.&leaveFAHE1=a une formation sup\u00E9rieure et a trouv\u00E9 un tr\u00E8s bon travail en ville. Un paiement d'avance de $ &leaveFAHE2=sera imm\u00E9diatement disponible pour la famille si vous acceptez.&leaveFLast=Note : la partie est termin\u00E9e si la derni\u00E8re personne quitte la ferme.&leaveFPreg= est enceinte et pas en mesure de quitter la ferme&medHiCost=Les soins sont co\u00FBteux car il n'y a pas de clinique \u00E0 proximit\u00E9.&medLowCost=Le co\u00FBt des soins est bas, car il y a une clinique toute proche.&acceptTheProposal=Acceptez-vous cette proposition ?&appointNewQuest=Appoint pour le nouveau chef de famille ?&schoolFee1=Co\u00FBts de l'\u00E9cole:&buyMedicineFor=Acheter des m\u00E9dicaments pour :&wholeFamilyLbl=Toute la famille&meFullDoseLbl=Moi (dose compl\u00E8te)&meOneUnitLbl=Moi (une unit\u00E9)&giveMedicineBut=Donner des m\u00E9dicaments&goToSchoolBut=Aller \u00E0 l'\u00E9cole&haveBabyBut=Avoir un b\u00E9b\u00E9&familyHeadBut=Chef de Famille&marriageBut=Mariage&leaveFarmBut=Quitter la ferme&unmarried=C\u00E9libataire&sum4=mort de maladie&sum5= a &sum6=a&sum7=et&iobAnn=RAPPORT ANNUEL&iobSum=R\u00C9SUM\u00C9&iobCrops=PLANTATIONS&iobLivest=B\u00C9TAIL&iobSaE=GAINS ET D\u00C9PENSES&iobAm=Montants&iobType=Type&iobYield1=Rendement par plante&iobYield2=Rendement par t\u00EAte&iobToolsB=Bonus des outils :&iobToolsT=Total plantations :&iobBuildB=Bonus b\u00E2timents :&iobBuildT=Total b\u00E9tail :&iobBase=Revenu de base cette ann\u00E9e :&iobWorkCap=Capacit\u00E9 de travail de la famille :&iobAnnEvMod=Modificateur d'\u00E9v\u00E9nement annuel :&iobIncT=Revenu cette ann\u00E9e&iobSaved=\u00C9conomis\u00E9 l'an dernier :&iobLivCost=Co\u00FBts de la vie :&iobTot=Total:&angryMobEvDe2nd=Vous perdez tout : vos plantations, votre b\u00E9tail, vos outils et vos b\u00E2timents !&chickenDiseaseEvDe2nd=Vous perdez tous les poulets&pigDiseaseEvDe2nd=Vous perdez tous les porcs&cattleDiseaseEvDe2nd=Vous perdez tout le b\u00E9tail&cornFailedEvDe2nd=Vous perdez tous vos plants de ma\u00EFs. Si vous avez une assurance plantations, elle vous rembourse et le rendement des plantations est calcul\u00E9 normalement.&wheatFailedEvDe2nd=Vous perdez tous vos plants de bl\u00E9. Si vous avez une assurance plantations, elle vous rembourse et le rendement des plantations est calcul\u00E9 normalement.&cottonFailedEvDe2nd=Vous perdez tous vos plants de coton. Si vous avez une assurance plantations, elle vous rembourse et le rendement des plantations est calcul\u00E9 normalement.&peanutFailedEvDe2nd=Vous perdez tous vos plants de cacahuettes. Si vous avez une assurance plantations, elle vous rembourse et le rendement des plantations est calcul\u00E9 normalement.&civilWarEvDe2nd=Vous perdez certaines plantations, une partie de votre b\u00E9tail, de vos outils, de vos structures et le co\u00FBt de la vie augmente cette ann\u00E9e.&nationalBankEvDe2nd=Les plantations et le b\u00E9tail rapportent moins et le co\u00FBt de la vie augmente&guerillasEvDe2nd=Vous perdez tout : b\u00E9tail, tracteurs et moissonneuses, ainsi que toutes vos \u00E9conomies, sauf si vous avez un repr\u00E9sentant&marketPricesEvDe2nd=Les rendements sur les plantations et le b\u00E9tail sont tr\u00E8s bas cette ann\u00E9e&drySeasonEvDe2nd=Vous perdez toutes vos plantations, ou seulement quelques-unes si vous avez un puits. Si vous avez une assurance plantations, elle vous rembourse et le rendement des plantations est calcul\u00E9 normalement.&goodSeasonEvDe2nd=Modificateur d'\u00E9v\u00E9nement annuel de plus de 50 % sur votre revenu de base &veryGoodSeasonEvDe2nd=Modificateur d'\u00E9v\u00E9nement annuel de plus de 100 % sur votre revenu de base&sicknessEvDe2nd=Un membre de la famille tombe malade et le co\u00FBt de la vie augmente cette ann\u00E9e&refugeesEvDe2nd=Vous perdez tout votre b\u00E9tail&bushFireEventTitle=Incendie&bushFireEvDe=Un feu de for\u00EAt d\u00E9marr\u00E9 par des fermiers pour d\u00E9fricher des terres est hors de contr\u00F4le !&bushFireEvDe2nd=Vous perdez tous vos appentis et vos granges&elephantPoachersEventTitle=Braconniers d'\u00E9l\u00E9phants&elephantPoachersEvDe=Des braconniers se sont attaqu\u00E9s aux \u00E9l\u00E9phants de la r\u00E9gion, les tuant pour leur ivoire.&elephantPoachersEvDe2nd=Vous perdez tous vos \u00E9l\u00E9phants&wellCavesInEventTitle=Les puits s'effondrent&wellCavesInEvDe=Apr\u00E8s une courte p\u00E9riode de pluies tr\u00E8s intenses, la plupart des puits de la r\u00E9gions s'effondrent. &wellCavesInEvDe2nd=Vous perdez tous vos puits&corruptOfficialsEventTitle=Officiels corrompus&corruptOfficialsEvDe=Ainsi, vous \u00EAtes fermier ? Comment se fait-il que vous n'avez jamais pay\u00E9 votre licence de fermier ? Jamais entendu parler ? Ma foi, cela va vous co\u00FBter cher. <br>Note: Soutenir un repr\u00E9sentant de confiance est un bon moyen de lutter contre la corruption.&corruptOfficialsEvDe2nd=Vous perdez toutes vos \u00E9conomies, sauf si vous avez un repr\u00E9sentant&theftEventTitle=Vol&theftEvDe=L'ann\u00E9e a \u00E9t\u00E9 tr\u00E8s mauvaise pour la plupart des gens de la r\u00E9gion et certains d'entre eux se sont adonn\u00E9s au larcin. Des outils et des accessoires ont disparu des fermes et des foyers de la r\u00E9gion.&theftEvDe2nd=Vous perdez toutes vos faux et vos pelles&gameOverReason1=La famille enti\u00E8re est morte ou a quitt\u00E9 la ferme !&gameOverReason2=Il n'y a plus d'adultes pour s'occuper de la ferme.&gameOverReason3=F\u00E9licitations ! Vous avez assur\u00E9 \u00E0 votre famille et votre r\u00E9gion un meilleur futur !&roadDesc=Les gens de la communaut\u00E9 locale ont suivi votre exemple et ont investi dans cette route asphalt\u00E9e. Les am\u00E9liorations des infrastructures permettent aux fermiers d'acheter leurs plants \u00E0 des prix inf\u00E9rieurs.&comDesc=Les moyens de communication permettent aux fermiers locaux d'\u00E9changer leurs informations sur les prix et les demandes du march\u00E9. En cons\u00E9quence, vous gagnez un peu plus sur les rendements des r\u00E9coltes.&schoolDesc=L'\u00E9cole locale permet aux enfants une \u00E9ducation moins co\u00FBteuse et de passer plus de temps \u00E0 la ferme. Chaque ann\u00E9e pass\u00E9e \u00E0 l'\u00E9cole apporte de nouvelles connaissances, ce qui signifie que les enfants auront un meilleur travail s'ils quittent la ferme, mais aussi que l'efficacit\u00E9 de leur travail \u00E0 la ferme augmente. &clinDesc=La clinique locale permet d'obtenir des m\u00E9dicaments et services m\u00E9dicaux \u00E0 meilleur prix. Rappelez-vous de garder \u00E0 l'oeil la sant\u00E9 de la famille, car l'efficacit\u00E9 au travail d\u00E9pend de la sant\u00E9 de chaque membre de la famille. &repDesc=Le repr\u00E9sentant local prend soin des int\u00E9r\u00EAts de la communaut\u00E9 locale, en luttant contre la corruption et l'ill\u00E9galit\u00E9. Un service postal fiable est le premier r\u00E9sultat de cette politique.&insDesc=L'assurance plantations est un avantage en cas de s\u00E9cheresse ou de mauvaise r\u00E9colte. Elle vous co\u00FBte une petite somme qui est ajout\u00E9e chaque ann\u00E9e aux co\u00FBts de la vie. &sbTurns=Tours : &sbYearsInSchool=Ann\u00E9es \u00E0 l'\u00E9cole : &sbBabiesBorn=B\u00E9b\u00E9s n\u00E9s : &sbMarriages=Mariages: &sbComBuilt=Moyens de communication construits :&sbInfBuilt=Infrastructures construites:&sbSchBuilt=\u00C9coles construites :&sbCliBuilt=Cliniques construites :&sbRepBuilt=Repr\u00E9sentants soutenus :&sbInsBuilt=Assurance plantations&sbBonus=BONUS (tous les projets construits):&yourScore=Votre Score&about24000=Environ 24.000 personnes meurent chaque jour de faim ou d'une cause li\u00E9e \u00E0 la faim.&clickHere=(cliquez ici pour savoir ce que vous pouvez faire) &bBuild=acheter&bDont=n'achetez pas&buyPQuestion=Acheter un projet et terminer la partie ?&lastProjectWarning=Indice : Lorsque le dernier des projets du menu a \u00E9t\u00E9 construit, la partie se termine au tour suivant (VOUS GAGNEZ!), et votre score est calcul\u00E9.&help1=<b>Vue d'ensemble de la famille</b>&help2=Voici une br\u00E8ve description des diff\u00E9rentes statistiques et les actions qui sont disponibles pour les membres de la famille<br><br>&help3=<b>Statistiques</b>&help4=<b>Nom</b><br>Vous pouvez changer le nom des membres de la famille en tapant un nouveau nom directement dans la zone \u00E9clair\u00E9e des noms.<br><br>&help5=<b>Sexe</b><br>Les membres de la famille peuvent \u00EAtre soit masculins soit f\u00E9minins<br><br><b>Age</b><br>L'\u00E2ge d'une personne est l'un des facteurs qui d\u00E9termine les actions possibles et disponibles pour le personnage. Par exemple, seuls les enfants et les jeunes adultes sont admis \u00E0 l'\u00E9cole tandis que seuls les adultes peuvent se marier et avoir des enfants.<br><br><b>Titre</b><br>Le titre peut \u00EAtre 'Chef de la famille', '\u00E9pouse' (du chef de la famille) ou 'Membre de la Famille'.<br><br><b>\u00C9ducation</b><br> Le nombre d'ann\u00E9es que chaque membre de la famille a pass\u00E9 \u00E0 l'\u00E9cole est affich\u00E9 ici. Une \u00E9ducation sup\u00E9rieure signifie de meilleurs offres d'emploi et de meilleures demandes en mariage si la personne quitte la ferme, mais cela augmente aussi l'efficacit\u00E9 du travail \u00E0 la ferme.<br><br><b>Fertile</b><br>Lorsque les membres de la famille atteignent la maturit\u00E9, ils deviennent f\u00E9conds. La f\u00E9condit\u00E9 peut se perdre avec l'\u00E2ge ou si le niveau de sant\u00E9 diminue trop.<br><br><b>Charge de travail</b><br>Ce nombre indique le niveau d'efficacit\u00E9 d'une personne au travail de la ferme. Plus le nombre est \u00E9lev\u00E9, plus le revenu par plantation ou b\u00E9tail sera \u00E9lev\u00E9. La charge de travail est affect\u00E9e aussi bien par l'\u00E2ge des membres de la famille que par leur sant\u00E9 et leur niveau de formation ainsi que par les autres activit\u00E9s que la personne a choisies pour cette ann\u00E9e, tel qu'aller \u00E0 l'\u00E9cole ou \u00EAtre enceinte. Les jeunes enfants ont une charge de travail n\u00E9gative car ils n\u00E9cessitent davantage d'attention qu'ils ne contribuent au travail de la ferme. Envoyer les enfants t\u00F4t \u00E0 l'\u00E9cole est un bon moyen d\u2019accro\u00EEtre leur efficacit\u00E9 au travail au-dessus des 75 points par d\u00E9faut d'un adulte en bonne sant\u00E9.<br><br><b>Sant\u00E9</b><br>La sant\u00E9 d'une personne varie de 0 \u00E0 100. Si la sant\u00E9 chute \u00E0 0, la personne meurt. Chaque ann\u00E9e, il y a un risque que chaque personne perde un peu de sant\u00E9 \u00E0 cause des accidents et des maladies communes. Les ann\u00E9es de s\u00E9cheresse et de famine sont particuli\u00E8rement dangereuses pour la sant\u00E9 de la famille. Les niveaux de sant\u00E9 peuvent \u00EAtre r\u00E9tablis en payant pour des traitements m\u00E9dicaux.<br><br><b>Marri\u00E9(e) \u00E0</b><br> Si le membre de la famille se marie, le nom de son \u00E9poux/se s'affiche ici.<br><br><br><b>Actions</b>&help6=<b>Donner des m\u00E9dicaments</b><br>Cette option est disponible pour tout membre de la famille dont la sant\u00E9 est tomb\u00E9e en-dessous de 100, s'il y a assez d'argent pour le traitement. Les traitement m\u00E9dicaux et les m\u00E9dicaments peuvent \u00EAtre achet\u00E9s 1) Pour toute la famille en une fois, 2) Pour r\u00E9tablir pleinement la sant\u00E9 d'un membre de la famille ou 3) Un point-sant\u00E9 \u00E0 la fois pour un membre de la famille. <br><br><b>Avoir un b\u00E9b\u00E9</b><br>Option disponible pour les femmes qui sont soit chef de famille ou \u00E9pouse du chef de famille. Une grossesse diminue l'efficacit\u00E9 au travail de la femme cette ann\u00E9e.<br><br><b>Mariage</b><br> Le mariage est une option disponible d\u00E8s que les membres de la famille atteignent l'\u00E2ge de 18 ans. Si on trouve une \u00E9pouse, un cadeau de fian\u00E7aille doit \u00EAtre estim\u00E9 selon plusieurs facteurs, tels que la sant\u00E9, l'\u00E2ge et le niveau de formation du membre de la famille qu'on va \u00E9pouser. Les demandes en mariage peuvent \u00EAtre accept\u00E9es ou rejet\u00E9es. Si c'est le chef de la famille qui se marie, l'\u00E9pouse vient habiter \u00E0 la ferme et devient un membre de la famille. Lorsque quelqu'un d'autre se marie, il quitte la ferme et vit ailleurs avec la nouvelle \u00E9pouse.<br><br><b>Aller \u00E0 l'\u00E9cole</b><br> Envoyer les enfants \u00E0 l'\u00E9cole est le meilleur moyen de les pr\u00E9parer \u00E0 la vie. Chaque enfant peut \u00EAtre inscrit \u00E0 l'\u00E9cole pour un certain montant \u00E0 chaque tour. Losrqu'ils sont \u00E0 l'\u00E9cole, ils ne peuvent pas contribuer beaucoup au travail de la ferme, mais ils apprendront de nouvelles connaissances qui les aideront plus tard dans la vie. Construire l'am\u00E9lioration de l'\u00E9cole abaisse les co\u00FBts et permet aux enfants de contribuer davantage au travail de la ferme puisqu'ils ne devront pas marcher loin jusqu'\u00E0 l'\u00E9cole chaque jour.<br><br><b>Chef de famille</b><br> Le bouton appel\u00E9 Chef de Famille permet au joueur de d\u00E9signer un nouveau Chef de famille. Les hommes et les femmes peuvent \u00EAtre Chefs de famille. Le terme n'a pas de v\u00E9ritable signification en tant que m\u00E9canique de jeu, sauf que la femme chef de famille ou l'\u00E9pouse du chef de famille peut avoir de nouveaux enfants. <br><br><b>Quitter la ferme</b><br>Un membre de la famille peut d\u00E9cider de quitter la famille \u00E0 tout moment. Selon l'\u00E2ge, la formation ou la sant\u00E9, il peut y avoir des emplois disponibles lorsque quelqu'un d\u00E9cide de quitter la ferme et un petit paiement d'avance peut \u00EAtre gagn\u00E9. Les membres de la famille qui quittent la ferme ne reviennent jamais. Si c'est le chef de la famille qui s'en va, un autre est d\u00E9sign\u00E9 automatiquement. Si le dernier membre de la famille quitte la ferme, le jeu cesse. De m\u00EAme, les jeunes enfants ne peuvent s'occuper de la ferme seuls, il doit y avoir au moins un membre de la famille \u00E2g\u00E9 de 8 ans ou plus ou le jeu s'arr\u00EAtera.<br><br>Bonne chance !&creditsTextLang=CREDITS<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Et un merci tout particulier \u00E0 toutes les personnes qui nous ont aid\u00E9es par leurs retours, leurs tests, les relations publiques, leurs critiques et leurs e-mails d'encouragement :D&bMoreGame=Autres jeux"; var fr_intro = "endure=Endurez les \u00E9preuves d'une exploitation agricole du tiers monde...&HelpText0=Comment jouer au jeu:&HelpText1=Achetez des plants, etc. dans le menu sup\u00E9rieur gauche&HelpText2=Placez-les dans vos champs&HelpText3=Cliquez&HelpText4=quand vous \u00EAtes pr\u00EAt pour le tour suivant&HelpText5=(Nouveau : Cliquez sur un membre de la famille pour de nouvelles options)&tagLine=Une simulation qui fait r\u00E9fl\u00E9chir&hostedAt=Un autre grand jeu h\u00E9berg\u00E9 par:&bMoreGamesTxt=Autres jeux"; }
Symbol 742 MovieClip [__Packages.languages.German] Frame 0
class languages.German { function German () { } function getStrings() { return(de); } function getIntroString() { return(de_intro); } var de = "money=Geld: $&round=Runde:&familyMembers=Familienmitglieder:&gameOver=Game Over&roundsOutput1=Sie haben das M\u00FChsal der Landwirtschaft in der dritten Welt f\u00FCr unglaubliche &roundsOutput2= Runden \u00FCberlebt!&opium1=Opiumanbau&opium2=Ein reisender Gesch\u00E4ftsmann bietet ein lukratives Gesch\u00E4ft an. Er wird sofort etwas Geld bezahlen, wenn Sie einverstanden sind seinen Schlafmohn zu s\u00E4en und ernten, sodass sie bei seiner R\u00FCckkehr am Ende des Jahres bereit sind.&opium3=Angebotenes Geld:&opium4=Zu s\u00E4ende Felder:&opium5=Akzeptieren Sie das Gesch\u00E4ft?&city1=Arbeitsm\u00F6glichkeit in der Stadt&city2=Ein Mitglied der Familie bittet um Erlaubnis in die Stadt zu reisen um einen Weg zu finden, Geld zu verdienen. Ein entfernter Verwandter hat eine Arbeitsm\u00F6glichkeit angeboten und zahlt einen Vorschuss wenn Sie annehmen.&city3=Geld im Vorraus:&city4=Akzeptieren Sie das Gesch\u00E4ft?&camp1=Paramilit\u00E4risches Trainingscamp&camp2=Eine lokale Initiative zur Ausbildung paramilit\u00E4rischer Kr\u00E4fte wurde unternommen und Land wird zum Aufbau provisorischer Lager gebraucht. Ihnen wird im Gegenzug zur Benutzung weniger fruchtbaren Landes Geld angeboten&camp3=Angebotenes Geld:&camp4=Akzeptieren Sie das Gesch\u00E4ft?&perform1=Auftritt f\u00FCr Touristen&perform2=Ein Reiseb\u00FCro mit Zielen in Ihrer N\u00E4he hat eine w\u00F6chentliches 'Fest der G\u00F6tter' erfunden und brauchen einheimische T\u00E4nzer. Vielleicht ist das eine M\u00F6glichkeit etwas zus\u00E4tzliches Geld zu machen?&perform3=Sie zahlen pro Teilnehmer: $&perform4=Akzeptieren Sie das Gesch\u00E4ft?&chem1=Ablage chemischer Abf\u00E4lle&chem2=Ein westliches Chemieunternehmen bietet Landwirten in der Region ein spezielles Gesch\u00E4ft an. Sie zahlen f\u00FCr die Miete einiger Hektar Land, wo sie ihre unsch\u00E4dlichen F\u00E4sser lagern k\u00F6nnen.&chem3=Sie zahlen: $&chem4=Akzeptieren Sie das Gesch\u00E4ft?&cornFailedEventTitle=Maisernte f\u00E4llt aus&wheatFailedEventTitle=Weizenernte f\u00E4llt aus&peanutFailedEventTitle=Erdnussernte f\u00E4llt aus&cattleDiseaseEventTitle=Rinderseuche&chickenDiseaseEventTitle=H\u00FChnerseuche&civilWarEventTitle=B\u00FCrgerkrieg&cottonFailedEventTitle=Baumwolleernte f\u00E4llt aus&drySeasonEventTitle=Trockene Jahreszeit&guerillasEventTitle=\u00DCberfall der Guerillatruppe&marketPricesEventTitle=Marktpreise sinken&nationalBankEventTitle=Zusammenbruch der Nationalbank&pigDiseaseEventTitle=Schweineseuche&refugeesEventTitle=Fl\u00FCchtlinge&sicknessEventTitle=Krankheit in der Familie&cattleDiseaseEvDe=Eine sich schnell ausbreitende Tierseuche zwingt die Landwirte s\u00E4mtliche Rinder in der Gegend dieses Jahr zu t\u00F6ten.&chickenDiseaseEvDe=Eine sich schnell ausbreitende Tierseuche zwingt die Landwirte s\u00E4mtliche H\u00FChner in der Gegend dieses Jahr zu t\u00F6ten.&civilWarEvDe=Kurz nach der Ernte bricht der B\u00FCrgerkrieg im Land aus. Sie versuchen Schwierigkeiten zu vermeiden, werden aber von beiden Seiten ausgepl\u00FCndert, sodass Ihnen nur sehr wenig \u00FCbrigbleibt als der Konflikt beigelegt wird.&cornFailedEvDe=Schlechte Wetterbedingungen zerst\u00F6ren dieses Jahr alle Maisfelder in der Region&cottonFailedEvDe=Schlechte Wetterbedingungen zerst\u00F6ren dieses Jahr alle Baumwollfelder in der Region&drySeasonEvDe=Der gr\u00F6\u00DFte Teil des Maisanbaus der Region wurden aufgrund einer sehr Trockenen Jahreszeit, zerst\u00F6rt. \nHinweis: Wenn Sie einen Brunnen haben, betrifft Sie die D\u00FCrre nicht so stark.&guerillasEvDe=Ihr Erfolg als Landwirt hat sich in der Gemeinde herumgesprochen. Vielleicht ist dies der Grund f\u00FCr den Besuch der schwer bewaffneten Guerilla, die unter einer Morddrohung alles stiehlt was Ihr habt. <br>Hinweis: Die Unterst\u00FCtzung eines Abgeordneters ist eine Art sicherzustellen, weniger Guerillas in der Gegend vorzufinden.&marketPricesEvDe=Die Ernte dieses Jahres war in Ordnung, aber ein Sinken der Preise auf den Weltm\u00E4rkten hat jeden in Ihrer Region gezwungen, l\u00E4cherlich niedrige Preise zu anzunehmen.&nationalBankEvDe=Obwohl die diesj\u00E4hrige Ernte Ihrer Farm vielversprechend war, ersch\u00FCttert ein Crash der Nationalbank den Markt zu Ihren Ungunsten.&peanutFailedEvDe=Schlechte Wetterbedingungen zerst\u00F6ren dieses Jahr alle Erdnussfelder in der Region&pigDiseaseEvDe=Eine sich schnell ausbreitende Tierseuche zwingt die Landwirte s\u00E4mtliche Schweine in der Gegend dieses Jahr zu t\u00F6ten.&refugeesEvDe=Der gesamte Tierbestand wurde gestohlen.\nKrieg in benachbarten Regionen verursachen Massen an Fl\u00FCchtlingen durch Ihre Gegend zu ziehen und alles zu fangen und essen was auf ihrem Weg ist.&sicknessEvDe=&wheatFailedEvDe=Schlechte Wetterbedingungen zerst\u00F6ren dieses Jahr alle Weizenfelder in der Region&evOfTheYear=Ereigniss des Jahres&corntip=Mais.Mais ist vielseitig und widerstandsf\u00E4hig.&wheattip=Weizen.Weizen ist gut f\u00FCr die Herstellung von Brot.&cottontip=Baumwolle.Baumwolle ist leicht und flaumig.&peanuttip=Erdn\u00FCsse. Erdn\u00FCsse geben potentiell hohen Profit, aber bei hohem Risiko.&poppytip=Mohn. Mohn sind auch sch\u00F6ne Blumen.&chickentip=H\u00FChner.H\u00FChner erbringen j\u00E4hrlich ein kleines Einkommen.&pigtip=Schweine.Schweine erbringen j\u00E4hrlich ein durchschnittliches Einkommen.&cowtip=Rind.Rind ergibt j\u00E4hrlich ein hohes Einkommen.&elephanttip=Elefanten. Elefanten helfen.&shoveltip=Schaufel. Schaufeln bewirken eine kleine Erh\u00F6hung der Ernteertr\u00E4ge.&scythetip=Sense. Sensen erleichtern die Ernte und erh\u00F6hen die Ernteertr\u00E4ge.&plowtip=Pflug.Ein Pflug erh\u00F6ht die Ernteertr\u00E4ge in hohem Ma\u00DFe.&tractortip=Traktor.Ein Traktor ist teuer, bewirkt aber eine enorme Erh\u00F6hung der Ernteertr\u00E4ge.&harvestertip=M\u00E4hdrescher.M\u00E4hdrescher werden in reichen L\u00E4ndern benutzt.&shedtip=H\u00FCtte. H\u00FCtten erh\u00F6hen den Ertrag des Viehbestands.&welltip=Brunnen.Brunnen erh\u00F6hen den Ertrag des Viehbestands und machen D\u00FCrren weniger gef\u00E4hrlich.&barntip=Scheune.Die Scheune erh\u00F6ht den Ertrag des Viehbestands in hohem Ma\u00DFe.&need=Ben\u00F6tigt:&Allchoices=Nichts,Mais,Weizen,Baumwolle,Erdnuss,Mohn,H\u00FChner,Schweine,K\u00FChe,Elefanten,Schaufel,Sense,Pflug,Traktor,M\u00E4hdrescher,H\u00FCtte,Brunnen,Scheune&ecInfBox1=STATUS\n&ecInfBox2=\tverdiente dieses Jahr\n&ecInfBox3=\tLebenshaltungskosten\n&ecInfBox4=Sie haben jetzt: $&ecInfBox5=Es steht nicht genug Essen oder Geld f\u00FCr die Grundbed\u00FCrfnisse zu Verf\u00FCgung. Die Gesundheit der Familie leidet darunter.&ecInfBox6= Familienmitglieder.&longTermOp=Ein pl\u00F6tzlicher Luftangriff zerst\u00F6ren Ihre Opiumfelder \u2026 und t\u00F6ten ein Familienmitglied, welches darauf gearbeitet hat.&longTermCh=Ungl\u00FCcklicherweise waren die F\u00E4sser doch nicht so harmlos... Eine Person starb an den Folgen der Verschmutzung.&longTermPa=Das Trainingscamp wurde im Kampf zerst\u00F6rt... Eine Person wurde im Kreuzfeuer get\u00F6tet.&goodSeasonEventTitle=Gute Saison.&goodSeasonEvDe=Das Wetter war sonnig mit viel leichtem Regen, die Ernte und der Viehbestand in der Umgebung gedeihen. Ernteertr\u00E4ge sind h\u00F6her als erwartet.&veryGoodSeasonEventTitle=Gro\u00DFartige Ernte.&veryGoodSeasonEvDe=Das Wetter dieser Saison war durchgehend ausgezeichnet, sodass die meisten doppelt so viel wie erwartet ernten konnten und den \u00DCberfluss an Vieh verkauften.&ecInfBox7=\tGespartes vom letzten Jahr\n&ecInfBox8=Gl\u00FCckwunsch, ein Kind wurde dieses Jahr geboren.&sellInfBoxTxt=Mit gr\u00FCnen Kn\u00F6pfen die Gegenst\u00E4nde zum angegebenen Preis verkaufen.&enterName=Namen eingeben:&submitScore=Ergebnis eintragen&bAccept=Akzeptieren&bDecline=Ablehnen&bPlayAgain=Nochmals spielen&newWife1=Heiratsantrag.&newWife2=Eine Familie der Nachbarfarm besucht Sie und nach einer formalen Vorstellung fragen sie, ob Sie die Tochter der Familie heiraten wollen. Sie w\u00FCrde auf Ihrer Farm einziehen und Sie m\u00FCssten f\u00FCr sie sorgen, im Gegenzug bekommen Sie f\u00FCr Ihren Start einen kleinen Geldbetrag.&newWife3=Anfangsbetrag:&newWife4=Akzeptieren Sie den Heiratsantrag?&angryMobEventTitle=W\u00FCtende Menge&angryMobEvDe=Da Sie die letzten Saisons fast keine Samen ges\u00E4t haben, pl\u00FCndert eine w\u00FCtende Menge ihre gesamte Farm, mit der Erkl\u00E4rung sie k\u00F6nne mehr mit den Sachen anfangen.&newHusband2=Eine Familie der Nachbarfarm besucht Sie und nach einer formalen Vorstellung fragen sie, ob Sie den Mann der Familie heiraten wollen. Er w\u00FCrde mit seinen letzten Einkommen auf Ihre Farm einziehen und Teil der Familie werden, Ehegatte des derzeitigen weiblichen Familienoberhauptes.&newHusband3=Sein Reichtum:&bLeave=Verlassen&bStay=Bleiben&infrastructuretip=Infrastruktur.Bessere Stra\u00DFen bedeuten einen einfacheren Zugang zum Markt und somit geringere Getreidepreise.&communicationstip=Kommunikation. Dank der Kommunikation k\u00F6nnen Farmer der Region Verk\u00E4ufe koordinieren, was h\u00F6here Ertr\u00E4ge mit sich zieht.&schooltip=Schule. Die Unterst\u00FCtzung einer lokalen Schule macht Bildung g\u00FCnstiger und einfacher zu erreichen.&clinictip=Klinik.Eine lokale Klinik stellt f\u00FCr die Bewohner der Region g\u00FCnstigere Gesundheitsdienste zur Verf\u00FCgung.&representativetip=Abgeordneter.Die Unterst\u00FCtzung eines Politikers der sich f\u00FCr Friede, Gesundheit und Wohlstand einsetzt, kann eine gute Idee sein.&insurancetip=Ernteversicherung.Ernteversicherungen zahlen sich bei D\u00FCrren in der Region aus oder wenn die Ernte einer gesamten Getreideart ausf\u00E4llt.&leaveQuestion=Die Farm verlassen?&famName=Name:&famGender=Geschlecht:&famAge=Alter:&famTitle=Titel:&famEducation=Ausbildung:&famFertile=Fruchtbar:&famWorkload=Arbeitsbelastung:&famHealth=Gesundheit:&famMarriedTo=Verheiratet mit:&genderMale=Mann&genderFemale=Frau&titleSpouse=Ehegatte/Ehegattin&titleHead=Familienoberhaupt&titleMember=Familienmitglied&wordYes=Ja&wordNo=Nein&edNone=Keine&edYears=Jahr(e)&edInSchool=- in der Schule&fertilePregnant=Ja, schwanger!&bbIsTooYoung=ist zu jung um Babies zu bekommen&bbIsBadHealth=Ist nicht gesund genug und kann nicht schwanger werden.&bbHasLostToAge=hat ihre Fertilit\u00E4t aufgrund nat\u00FCrlichen Alterns verloren&bbIDontWant=: Ich m\u00F6chte zur Zeit nicht mehr Kinder.&bbIsNowPreg=ist jetzt schwanger!&noSchoolNearby=Keine Schule in der N\u00E4he. Kinder die zu Schule gesendet werden, m\u00FCssen jeden Tag einen langen Weg gehen. Sie k\u00F6nnen nur zu 25% ihrer normalen Kapazit\u00E4t auf der Farm arbeiten.&schoolNearby=Es ist eine Schule in der N\u00E4he. Kindern die die Schule besuchen k\u00F6nnen noch immer bei der Farmarbeit mit der H\u00E4lfte ihrer Kapazit\u00E4t mitarbeiten.&appoint1=Akzeptieren macht &appoint2= zum neuen Oberhaupt der Familie.&couldMarryWoman= k\u00F6nnte eine Frau angemessenen Standes heiraten mit einem Brautpreis von $ &couldMarryMan= k\u00F6nnte einen Mann angemessenen Standes heiraten, welcher seinen Reichtum mitbringt, in H\u00F6he von $&willMoveIn= Der/Die neue Ehegatte/in wird in der Farm einziehen und Teil der Familie werden.&willMoveOut= wird von der Farm wegziehen um mit seiner/Ihrer Ehegattin/Ehegatten zu leben&noSpouseFound=Kein(e) passende/r Ehegatte/in gefunden.&wordHim=er&wordHer=sie&leaveFB1=ist noch immer ein Baby. Wenn Sie nicht wollen&leaveFB2=auf der Farm ist zur Zeit die einzige M\u00F6glichkeit fortzugehen&leaveFB3=zu einer unsicheren Zukunft unter Fremden.&leaveFC1= ist immer noch ein Kind. Wenn Sie wollen, dass &leaveFC2= die Farm verl\u00E4sst, gibt es ein Jobangebot in der n\u00E4chsten Stadt. Die Familie bekommt einen $&leaveFC3= Vorschuss bezahlt, aber &leaveFC4= wird f\u00FCr immer fortgehen.&leaveFCE1=ist noch immer ein Kind, hat aber etwas Ausbildung genossen und wird bescheidene Arbeit mit geringer Bezahlung in der Stadt finden. Eine Vorrauszahlung von $&leaveFCE2= steht zur Verf\u00FCgung, aber &leaveFCE3= wird endg\u00FCltig fortgehen.&leaveFA1= hat wenig oder gar keine Bildung und wird jeden beliebigen Job in der n\u00E4chsten Stadt annehmen. Eine Stelle mit einer Vorrauszahlung von $&leaveFA2= steht zur Verf\u00FCgung, aber die Umst\u00E4nde weisen auf eine unsichere Zukunft hin &leaveFAE1=ist gebildet genug um eine dezente Arbeitsm\u00F6glichkeit in der Stadt zu bekommen. Eine Stelle mit einer Vorrauszahlung von $&leaveFAE2=steht sofort zur Verf\u00FCgung&leaveFAHE1=ist gut ausgebildet und hat eine sehr gute Arbeitsm\u00F6glichkeit in der Stadt gefunden. Eine Vorrauszahlung von $&leaveFAHE2=wird der Familie sofort zur Verf\u00FCgung stehen, wenn Sie akzeptieren&leaveFLast=Hinweis: Das Spiel ist vorbei wenn die letzte Person die Farm verl\u00E4sst.&leaveFPreg= ist schwanger und kann die Farm nicht verlassen.&medHiCost=Medizin ist teuer da keine Klinik in der N\u00E4he ist.&medLowCost=Die Kosten der Medizin sind gering da eine Klinik in der N\u00E4he ist.&acceptTheProposal=Akzeptieren sie den Antrag?&appointNewQuest=Zum neuen Familienoberhaupt ernennen?&schoolFee1=Schulgeb\u00FChren:&buyMedicineFor=Medizin kaufen f\u00FCr:&wholeFamilyLbl=Gesamte Familie&meFullDoseLbl=Ich (volle Dosis)&meOneUnitLbl=Ich (eine Einheit)&giveMedicineBut=Medizin geben&goToSchoolBut=Zur Schule gehen&haveBabyBut=Baby bekommen&familyHeadBut=Familienoberhaupt&marriageBut=Heirat&leaveFarmBut=Farm verlassen&unmarried=Unverheiratet&sum4= an Krankheit verstorben&sum5= hat&sum6= hat&sum7= und&iobAnn=Jahresbericht&iobSum=Zusammenfassung&iobCrops=Getreide&iobLivest=Viehbestand&iobSaE=Ausgaben und Einnahmen&iobAm=Anzahl&iobType=Art&iobYield1=Ertrag pro Getreide&iobYield2=Ertrag pro Kopf&iobToolsB=Werkzeugbonus&iobToolsT=Getreide gesamt:&iobBuildB=Geb\u00E4udebonus:&iobBuildT=Veihbestand gesamt:&iobBase=Basiseinkommen f\u00FCr dieses Jahr:&iobWorkCap=Arbeitskapazit\u00E4t der Familie:&iobAnnEvMod=J\u00E4hrlicher Ereignissmodifikator&iobIncT=Einkommen dieses Jahr&iobSaved=Ersparniss vom letzen Jahr:&iobLivCost=Lebenserhaltungskosten:&iobTot=Insgesamt:&angryMobEvDe2nd=Sie verlieren das gesamte Getreide, Werkzeuge, Veihbestand und Geb\u00E4ude!&chickenDiseaseEvDe2nd=Sie verlieren alle H\u00FChner&pigDiseaseEvDe2nd=Sie verlieren alle Schweine&cattleDiseaseEvDe2nd=Sie verlieren Ihr gesamtes Rind&cornFailedEvDe2nd=Sie verlieren die gesamte Maisernte. Wenn sie eine Ernteversicherung haben, zahlt diese und der Ernteertrag wird ganz normal berechnet.&wheatFailedEvDe2nd=Sie verlieren die gesamte Weizenernte. Wenn sie eine Ernteversicherung haben, zahlt diese und der Ernteertrag wird ganz normal berechnet.&cottonFailedEvDe2nd=Sie verlieren die gesamte Baumwollernte. Wenn sie eine Ernteversicherung haben, zahlt diese und der Ernteertrag wird ganz normal berechnet.&peanutFailedEvDe2nd=Sie verlieren die gesamte Erdnussernte. Wenn sie eine Ernteversicherung haben, zahlt diese und der Ernteertrag wird ganz normal berechnet.&civilWarEvDe2nd=Sie verlieren etwas Getreide, Viehbestand, Werkzeuge und Struktur, nochdazu erh\u00F6hen sich die Lebenserhaltungskosten&nationalBankEvDe2nd=Der Ertrag von Getreide und Viehbestand ist geringer und Lebenserhaltungskosten steigen dieses Jahr&guerillasEvDe2nd=Sie verlieren den gesamten Viehbestand, Traktoren, M\u00E4hdrescher und ihr gesamten Ersparnisse sofern sie keinen Abgeordneter haben&marketPricesEvDe2nd=Der Ertrag von Getreide und Viehbestand ist dieses Jahr sehr gering&drySeasonEvDe2nd=Sie verlieren Ihre ganze Ernte, oder nur Teile wenn Sie einen Brunnen haben. Wenn sie eine Ernteversicherung haben, zahlt diese und der Ernteertrag wird ganz normal berechnet.&goodSeasonEvDe2nd=J\u00E4hrlicher Ereignissmodifikator in H\u00F6he von 50 Prozent des Grundeinkommens&veryGoodSeasonEvDe2nd=J\u00E4hrlicher Ereignissmodifikator in H\u00F6he von 100 Prozent des Grundeinkommens&sicknessEvDe2nd=Ein Familienmitglied verliert an Gesundheit und Lebenserhaltungskosten steigen dieses Jahr.&refugeesEvDe2nd=Sie verlieren Ihren gesamten Viehbestand&bushFireEventTitle=Feuer&bushFireEvDe=Ein Waldbrand, gestartet von Farmern um Anbauflachen zu bekommen, ger\u00E4t ausser Kontrolle&bushFireEvDe2nd=Sie verlieren alle Scheunen und H\u00FCtten&elephantPoachersEventTitle=Elefantenwilderer&elephantPoachersEvDe=Wilderer jagen Elefanten in der Gegend um das Elfenbein zu verkaufen.&elephantPoachersEvDe2nd=Sie verlieren alle Ihre Elefanten.&wellCavesInEventTitle=Brunnen st\u00FCrzen ein&wellCavesInEvDe=Nach einer kurzen Zeit intensiver Regenf\u00E4lle st\u00FCrzen die meisten Brunnen in der Gegend ein.&wellCavesInEvDe2nd=Sie verlieren alle Ihre Brunnen.&corruptOfficialsEventTitle=Korrupter Beamter&corruptOfficialsEvDe=Sie sind also Landwirt? Wie kommt es, dass Sie nie f\u00FCr Ihre Landwirtschaftslizenz gezahlt haben? Noch nie davon geh\u00F6rt? Tja, das wird Sie einiges kosten. <br>Hinweis: Einen vertrauensw\u00FCrdigen Abgeordneter zu unterst\u00FCtzen ist eine Art Korruption zu bek\u00E4mpfen.&corruptOfficialsEvDe2nd=Sie verlieren Ihr gesamtes Ersparniss, insofern sie keinen Abgeordneter haben.&theftEventTitle=Diebstahl&theftEvDe=Dies war ein schlechtes Jahr f\u00FCr die meisten Bewohner der Umgebung und einige haben auf Diebstahl zur\u00FCckgegriffen. Werkzeuge und Zubeh\u00F6r sind auf Farmen und in Haushalten der Umgebung verschwunden.&theftEvDe2nd=Sie verlieren alle Schaufeln und Sensen.&gameOverReason1=Die gesamte Familie ist gestorben oder hat die Farm verlassen!&gameOverReason2=Es sind keine Erwachsenen mehr \u00FCbrig um die Farm zu betreiben.&gameOverReason3=Gratulation! Sie haben es geschafft Ihrer Familie und der Region eine bessere Zukunft zu bieten&roadDesc=Bewohner der Gemeinde folgen Ihrem Beispiel und investieren in die Asphaltstra\u00DFe. Die verbesserte Infrastruktur erlaubt es den Bauern Sattgut g\u00FCnstiger zu bekommen.&comDesc=Dank der Kommunikation k\u00F6nnen Farmer ihr Wissen \u00FCber die Marktpreise und Marktnachfrage austauschen. Somit verdienst du bei der Ernte ein bisschen mehr.&schoolDesc=Die \u00F6rtliche Schule bringt Kindern eine g\u00FCnstigere Bildung und mehr Zeit auf der Farm. Jedes Schuljahr bringt Wissen und erlaubt es den Kindern produktiver auf der Farm zu arbeiten oder aber eine bessere Arbeit in der Stadt zu bekommen.&clinDesc=Die \u00F6rtliche Klinik erlaubt es Medezin und Gesundheitsvorsorge um einen viel geringeren Preis zu bekommen. Vergessen Sie nicht die Gesundheit der Familie im Auge zu behalten, da die Arbeitsleistung direkt von der Gesundheit abh\u00E4ngt&repDesc=Der \u00F6rtliche Abgeordneter sieht nach den Interessen der Gemeinde, bek\u00E4mpft Korruption und Gesetzeslosigkeit. Ein vertrauenw\u00FCrdiger Postdienst ist nur wichtige Verbesserung&insDesc=Die Ernteversicherung ist in F\u00E4llen von D\u00FCrre oder misslungener Ernte sehr wichtig. Die Kosten werden j\u00E4hrlich zu den Lebenshaltungskosten hinzugerechnet.&sbTurns=Runden:&sbYearsInSchool=Schuljahre:&sbBabiesBorn=Geborene Babies:&sbMarriages=Heiraten:&sbComBuilt=Kommunikation aufgebaut:&sbInfBuilt=Infrastruktur ausgebaut:&sbSchBuilt=Schulen gebaut:&sbCliBuilt=Krankenh\u00E4user gebaut:&sbRepBuilt=\u00DCnterst\u00FCtzung von Abgeordneter:&sbInsBuilt=Ernteversicherung. &sbBonus=BONUS (alle Projekte gebaut):&yourScore=Ihre Punktzahl:&about24000=\u00DCber 24,000 Menschen sterben jeden Tag am Hunger oder Hunger-\u00E4hnliche Probleme.&clickHere=(Klicken um zu lernen wie man helfen kann)&bBuild=kaufen&bDont=nicht&buyPQuestion=Projekt kaufen und Spiel beenden?&lastProjectWarning=Hinweis: Wenn das letzte Projekt aus dem Menu gebaut wurde, endet das Spiel in der n\u00E4chsten Runde und es wird Ihr Endergebnis berechnet&help1=<b>Familien\u00FCbersicht</b>&help2=Hier ist eine kurze \u00DCbersicht \u00FCber die verschiedenen Statistiken und Aktionen die Familienmitglieder ausf\u00FChren k\u00F6nnen. <br><br>&help3=<b>Stats</b>&help4=<b>Name</b><br>Sie k\u00F6nnen den Name der Familienmitglieder \u00E4ndern, indem Sie einen Namen direkt ins Namenfeld schreiben.<br><br>&help5=<b>Geschlecht</b><br>Familienmitglieder k\u00F6nnen entweder m\u00E4nnlich oder weiblich sein<br><br><b>Alter</b><br>Das Alter einer Person ist einer der Faktoren die bestimmen welche Aktionen zur Verf\u00FCgung stehen. So kann zum Beispiel nur ein Kind oder ein Jugendlicher zur Schule gehen und nur Erwachsene k\u00F6nnen Heiraten und Kinder bekommen.<br><br><b>Titel</b><br>Der Titel ist entweder 'Familienoberhaupt', 'Gatte/Gattin' (des Familienoberhauptes) oder 'Familienmitglied'.<br><br><br><b>Bildung</b><br>Die Anzahl der Schuljahre jedes Familienmitgliedes wird hier angezeigt. Bessere Bildung bringen bessere Arbeitsangebote und Heiratsangebote wenn die Person die Farm verl\u00E4sst, erh\u00F6ht aber auch die Arbeitsleistung.<br><br><b>Fruchtbarkeit</b><br>Wenn ein Familienmitglied erwachsen wird, wird es fruchtbar. Fruchtbarkeit kann aufgrund des nat\u00FCrlichen Alterns oder zu geringer Gesundheit verloren gehen.<br><br><b>Arbeitsbelastung</b><br>Eine Zahl, welche die Belastbarkeit und Arbeitsleistung der Familienmitglieder anzeigt. Je gr\u00F6\u00DFer die Nummer, desto mehr Ertrag gibt es bei Ernte und Vieh. Die Arbeitsbelastung wird vom Alter des Familienmitgliedes, der Gesundheit, der Bildung und andere Aktivit\u00E4ten in diesem Jahr, wir ein Schulbesuch oder eine Schwangerschaft, beeinflusst. Kleinkinder haben eine negative Arbeitsbelastung, da sie mehr Aufmerksamkeit brauchen als sie der Arbeit auf der Farm beitragen. Kinder zur Schule zu schicken ist eine gute M\u00F6glichkeit ihre Arbeitsleistung \u00FCber den Standardwert 75 zu bekommen, den Erwachsene normalerweise bei voller Gesundheit haben.<br><br><b>Gesundheit</b><br> Die Gesundheit einer Person geht von 0 bis 100. Wenn sie 0 erreicht, stirbt die Person. Jedes Jahr besteht das Risiko, dass jede Person ein bisschen Gesundheit aufgrund allgemeiner Krankheiten oder Unf\u00E4lle verliert. D\u00FCrrejahre und Hungersn\u00F6te sind in dieser Hinsicht f\u00FCr die Gesundheit der Familie sehr gef\u00E4hrlich. Gesundheit kann durch kostenpflichtige medizinische Versorgung wiederhergestellt werden.<br><br><b>Verheiratet mit</b><br>Wenn das Familienmitglied verheiratet ist wird der Name des Ehegatten/der Ehegattin hier angezeigt.<br><br><br><b>Actions</b>&help6=<b>Medizin geben</b><br>Diese Option wird m\u00F6glich wenn der Gesundheitszustand eines Familienmitgliedes unter 100 f\u00E4llt und gen\u00FCgend Geld f\u00FCr eine Behandlung vorhanden ist. Arzneimittel und medizinische Versorgung kann gekauft werden um 1) die gesamte Familie auf einmal zu heilen, 2) ein ausgew\u00E4hltes Familienmitglied komplett zu heilen oder 3) einen einzelnen Gesundheitspunkt eines ausgew\u00E4hlten Familienmitgliedes wiederherzustellen. Die Preise werden halbiert wenn die Klinik-Verbesserung gebaut worden ist.<br><br><b>Baby bekommen</b><br>Diese Option steht fruchtbaren Frauen offen, die Familienoberhaupt oder die Frau des Familienoberhauptes sind. Eine Schwangerschaft verringert die Arbeitseffizienz der werdenden Mutter f\u00FCr ein Jahr.<br><br><b>Heiraten</b><br>Eine Hochzeit wird m\u00F6glich wenn Familienmitglieder 18 Jahre alt sind. Wenn ein Partner gefunden ist, wird ein Brautpreis gesch\u00E4tzt - je nach Gesundheitszustand, Alter und Bildungsniveau des heiratenden Familienmitglieds. Heiratsantr\u00E4ge k\u00F6nnen dann gestellt, angenommen oder abgelehnt werden. Der Partner zieht zu der Familie in die Farm wenn das Familienoberhaupt geheiratet hat, bei einer Heirat eines anderen Familienmitglieds verl\u00E4sst dieses die Farm und zieht zu dem Partner.<br><br><b>Zur Schule gehen</b><br>Kinder in die Schule zu schicken ist der beste Weg sie auf ihr Leben vorzubereiten. Jede Runde k\u00F6nnen die Kinder gegen eine Geb\u00FChr zur Schule gehen. W\u00E4hrend der Schulzeiten k\u00F6nnen die Kinder kaum auf der Farm aushelfen, sie erlernen aber F\u00E4higkeiten, die ihre Arbeitskraft sp\u00E4ter im Leben erh\u00F6ht. Die Schul-Verbesserung sorgt f\u00FCr niedrigere Schulgeb\u00FChren und erm\u00F6glicht Sch\u00FClern auch w\u00E4hrend der Schulzeit mehr auf der Farm zu arbeiten, da der Schulweg der Kinder k\u00FCrzer ist.<br><br><b>Familienoberhaupt</b><br>Der Familienoberhaupt-Button erlaubt dem Spieler ein neues Familienoberhaupt festzulegen. Sowohl M\u00E4nner als auch Frauen k\u00F6nnen dieses Amt \u00FCbernehmen, welches allerdings keine wirkliche Bedeutung im Sinne der Spielmechanik tr\u00E4gt - au\u00DFer, dass nur weibliche Familienoberh\u00E4upter beziehungsweise die Frau eines m\u00E4nnlichen Familienoberhauptes Kinder bekommen k\u00F6nnen.<br><br><b>Farm verlassen</b><br>Ein Familienmitglied kann jederzeit die Farm verlassen. Es ist m\u00F6glich, dass dem Mitglied, abh\u00E4ngig von Gesundheitszustand, Bildung und Alter, Jobs angeboten werden und somit eine geringe Summe Geld verdient werden kann. Familienmitglieder, die einmal die Farm verlasssen, kehren nicht zu ihr zur\u00FCck. Wenn das Familienoberhaupt die Farm verl\u00E4sst, wird automatisch ein neues bestimmt. Das Spiel endet wenn das letzte Familienmitglied die Farm verl\u00E4sst. Dabei ist zu beachten, dass Kinder unter acht Jahren nicht in der Lage sind die Farm zu betreiben, es muss also immer mindestens ein \u00E4lteres Familienmitglied in der Farm leben, sonst endet das Spiel.<br><br>Viel Gl\u00FCck! &help6=&creditsTextLang=CREDITS<br><br>3rd World Farmer Team<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>Ein gro\u00DFes Dankesch\u00F6n an alle die uns mit Feedback, Testen, \u00D6ffentlichkeitsarbeit, Kritik und ermutigenden Mails geholfen haben :D&bMoreGame=Mehr Spiele"; var de_intro = "endure=Ertragen Sie die M\u00FChsal der Landwirtschaft der dritten Welt...&HelpText0=Wie man das Spiel spielt&HelpText1=Saatgut kaufen im Men\u00FC oben Links&HelpText2=Auf die Felder platzieren&HelpText3=Klicken Sie&HelpText4=Wenn bereit f\u00FCr n\u00E4chste Runde&HelpText5=(Neu: Klicken Sie auf Familienmitglieder f\u00FCr neue Optionen)&tagLine=Eine Simulation die zum Nachdenken anregt&hostedAt=Ein anderes Spiel gehostet von&bMoreGamesTxt=Mehr Spiele"; }
Symbol 743 MovieClip [__Packages.languages.Chinese] Frame 0
class languages.Chinese { function Chinese () { } function getStrings() { return(ch); } function getIntroString() { return(ch_intro); } var ch = ""; var ch_intro = ""; }
Symbol 744 MovieClip [__Packages.languages.Italian] Frame 0
class languages.Italian { function Italian () { } function getStrings() { return(it); } function getIntroString() { return(it_intro); } var it = "money=Soldi: $&round=Turno:&familyMembers=Membri famiglia:&gameOver=GAME OVER&roundsOutput1=Hai affrontato le difficolt\u00E0 di 3rd world farming per ben &roundsOutput2= turni&opium1=Coltivazione oppio&opium2=Un mercante ti propone un affare molto rimunerativo. Ti darebbe subito dei soldi per piantare e raccogliere i suoi papaveri da oppio per quando ritorner\u00E0 alla fine dell'anno.&opium3=Soldi offerti: $&opium4=Campi da seminare:&opium5=Accetti la proposta?&city1=Opportunit\u00E0 di lavoro in citt\u00E0&city2=Un membro della famiglia chiede il permesso per recarsi in citt\u00E0. Un lontano parente gli ha fatto una proposta di lavoro e pagherebbe in anticipo se accetti.&city3=Anticipo: $&city4=Accetti la proposta?&camp1=Campo d'addestramento paramilitare&camp2=A seguito di un'iniziativa locale saranno addestrate forze paramilitari. C'\u00E8 quindi bisogno di terreno per allestire campi d'addestramento. Ti vengono offerti dei soldi per usare alcuni dei tuoi campi meno fertili.&camp3=Soldi offerti: $&camp4=Accetti la proposta?&perform1=Spettacoli per turisti&perform2=Un'agenzia che organizza viaggi nella tua zona ha ideato il 'Festival degli Dei' e ha bisogno di ballerini locali. Potrebbe essere un'ottima occasione per guadagnare qualche soldo extra.&perform3=Compenso per partecipante: $&perform4=Accetti la proposta?&chem1=Deposito rifiuti chimici&chem2=Un'industria chimica dell'ovest sta proponendo ai coltivatori della zona un affare interessante: offre dei soldi in cambio di alcuni acri per stoccare i suoi innocui barili.&chem3=Soldi offerti: $&chem4=Accetti la proposta?&cornFailedEventTitle=Raccolto mais morto&wheatFailedEventTitle=Raccolto grano morto&peanutFailedEventTitle=Raccolto arachidi morto&cattleDiseaseEventTitle=Epidemia bestiame&chickenDiseaseEventTitle=Epidemia pollame&civilWarEventTitle=Guerra civile&cottonFailedEventTitle=Raccolto cotone morto&drySeasonEventTitle=Siccit\u00E0&guerillasEventTitle=Incursione guerriglieri&marketPricesEventTitle=Calo dei prezzi&nationalBankEventTitle=Crollo della banca nazionale&pigDiseaseEventTitle=Epidemia suini&refugeesEventTitle=Profughi&sicknessEventTitle=Malattia in famiglia&cattleDiseaseEvDe=Un'epidemia sta costringendo i coltivatori ad abbattere il bestiame della zona.&chickenDiseaseEvDe=Un'epidemia sta costringendo i coltivatori ad abbattere tutto il pollame della zona.&civilWarEvDe=Poco dopo il raccolto, nel paese \u00E8 scoppiata la guerra civile. Cercando di rimanere fuori dai guai sei stato depredato da entrambe le parti. Alla fine del conflitto ti \u00E8 rimasto ben poco. &cornFailedEvDe=Il maltempo ha distrutto tutti i campi di mais.&cottonFailedEvDe=Il maltempo ha distrutto tutti i campi di cotone.&drySeasonEvDe=Molte coltivazioni della regione sono morte a causa della stagione molto secca.\nNota: se hai un pozzo, i danni dovrebbero essere limitati.&guerillasEvDe=Nella comunit\u00E0 locale si \u00E8 sparsa la voce dei tuoi successi come coltivatore. Questo ha attirato un gruppo di guerriglieri armati che ti ha derubato e aggredito.<br>Nota: sostenere un rappresentante \u00E8 un modo per tenere alla larga i guerriglieri.&marketPricesEvDe=Quest'anno il raccolto \u00E8 stato soddisfacente, ma un calo dei prezzi di mercato ha costretto i coltivatori a vendere le proprie merci a prezzi irrisori.&nationalBankEvDe=Sebbene le entrate di quest'anno fossero promettenti, il crollo della banca nazionale ha turbato il mercato a tuo discapito.&peanutFailedEvDe=La siccit\u00E0 di quest'anno ha distrutto tutti i campi di arachidi della zona.&pigDiseaseEvDe=Un'epidemia ha costretto i coltivatori ad abbattere tutti i suini della zona.&refugeesEvDe=Bestiame rubato.\nLe guerre nelle regioni vicine favoriscono ondate di profughi che fanno razzia di qualsiasi cosa incontrino.&sicknessEvDe=La felicit\u00E0 per il buon andamento della fattoria \u00E8 stata turbata da una malattia in famiglia. Hai speso la maggior parte dei tuoi risparmi per costose medicine straniere.&wheatFailedEvDe=Il maltempo ha distrutto tutti i campi di grano della zona.&evOfTheYear=EVENTO DELL'ANNO&corntip=Mais.\u00C8 versatile e resistente.&wheattip=Grano.\u00C8 ottimo per fare il pane.&cottontip=Cotone.\u00C8 leggero e soffice.&peanuttip=Arachidi.Sono rischiose ma con un ottimo profitto.&poppytip=Papavero.Sono anche dei bei fiori.&chickentip=Pollame.Garantisce piccole entrate.&pigtip=Suini.Garantiscono entrate medie.&cowtip=Bestiame.Garantisce ottime entrate.&elephanttip=Elefante.Sono di grande aiuto.&shoveltip=Pala.Le pale incrementano leggermente la produttivit\u00E0.&scythetip=Falce.Le falci facilitano la mietitura incrementando la produttivit\u00E0.&plowtip=Aratro.Incrementa notevolmente la produttivit\u00E0.&tractortip=Trattore.\u00C8 molto dispendioso ma incrementa notevolmente la produttivit\u00E0.&harvestertip=Mietitrice.Viene usata nelle nazioni ricche.&shedtip=Stalle.Incrementano la produttivit\u00E0.&welltip=Pozzo.I pozzi incrementano la produttivit\u00E0 e limitano i danni da siccit\u00E0.&barntip=Fienile.Incrementa notevolmente la produttivit\u00E0.&need=Bisogni:&Allchoices=Nessuno,Mais,Grano,Cotone,Arachidi,Papavero,Pollo,Maiale,Mucca,Elefante,Pala,Falce,Aratro,Trattore,Mietitrice,Stalla,Pozzo,Fienile&ecInfBox1=STATO\n&ecInfBox2=\tguadagnati quest'anno\n&ecInfBox3=\tspese\n&ecInfBox4=Ora hai: $ &ecInfBox5=Cibo o soldi insufficienti per i bisogni primari. La salute della famiglia ne ha risentito.&ecInfBox6= membro(i) famiglia.&longTermOp=Un bombardamento ha distrutto i campi di oppio e ucciso un membro della famiglia che lavorava l\u00EC.&longTermCh=Purtroppo i barili non erano cos\u00EC innocui... una persona \u00E8 morta per la contaminazione.&longTermPa=Il campo d'addestramento \u00E8 stato distrutto durante la battaglia e una persona \u00E8 morta negli scontri.&goodSeasonEventTitle=Bella stagione&goodSeasonEvDe=Il tempo \u00E8 stato bello con frequenti piogge leggere. Le coltivazioni e il bestiame ne hanno giovato. Il raccolto \u00E8 stato migliore del previsto.&veryGoodSeasonEventTitle=Ottimo raccolto&veryGoodSeasonEvDe=Il tempo \u00E8 stato favorevole, molti coltivatori hanno raccolto circa il doppio di quello che si aspettavano e hanno potuto cos\u00EC vendere l'eccedenza.&ecInfBox7=\trisparmi anno precedente\n&ecInfBox8=Congratulazioni, c'\u00E8 stata una nascita quest'anno!&sellInfBoxTxt=Clicca sul pulsante verde per vendere l'articolo.&enterName=Inserisci nome:&submitScore=Inserisci punteg.&bAccept=accetta&bDecline=rifiuta&bPlayAgain=Gioca di nuovo&newWife1=Proposta di matrimonio&newWife2=La famiglia di una fattoria vicina \u00E8 venuta a trovarti. Ti propone di sposare la figlia. Se accetti, si trasferir\u00E0 nella tua fattoria e tu dovrai prenderti cura di lei. In cambio riceverai una piccola somma di denaro per iniziare.&newWife3=Somma iniziale:&newWife4=Accetti la proposta?&angryMobEventTitle=Folla adirata&angryMobEvDe=Vedendo che nelle stagioni passate non hai coltivato i tuoi campi, delle persone inferocite hanno devastato e saccheggiato la tua fattoria, dicendoti che sicuramente loro avrebbero usato meglio le tue risorse.&newHusband2=La famiglia di una fattoria vicina \u00E8 venuta a trovarti e ti propone un matrimonio. L'uomo si trasferir\u00E0 nella tua fattoria portando con s\u00E9 i guadagni dell'ultimo anno e diventer\u00E0 il consorte dell'attuale capofamiglia.&newHusband3=Dote:&bLeave=vattene&bStay=resta&infrastructuretip=Infrastruttura.Strade migliori facilitano l'accesso ai mercati, quindi prezzi pi\u00F9 bassi.&communicationstip=Comunicazioni.La comunicazione permette di coordinare le vendite e generare cos\u00EC maggiori introiti.&schooltip=Scuola.Una scuola locale rende l'istruzione pi\u00F9 economica e di facile accesso.&clinictip=Clinica.Una clinica locale garantisce assistenza medica a un costo minore.&representativetip=Rappresentante.Sarebbe opportuno sostenere un politico che vuole pace, salute e prosperit\u00E0.&insurancetip=Assicurazione.L'assicurazione paga in caso di danni causati da siccit\u00E0 o se un tipo di coltivazione muore.&leaveQuestion=Lasciare la fattoria?&famName=Nome:&famGender=Sesso:&famAge=Et\u00E0:&famTitle=Ruolo:&famEducation=Istruzione:&famFertile=Fertile:&famWorkload=Lavoro:&famHealth=Salute:&famMarriedTo=Consorte di:&genderMale=Uomo&genderFemale=Donna&titleSpouse=Consorte&titleHead=Capofamiglia&titleMember=Membro famiglia&wordYes=S\u00EC&wordNo=No&edNone=Nessuna&edYears=anno(i)&edInSchool= - a scuola&fertilePregnant=S\u00EC, incinta!&bbIsTooYoung=\u00E8 troppo giovane per avere figli.&bbIsBadHealth=non gode di buona salute e non rimane incinta.&bbHasLostToAge=non \u00E8 pi\u00F9 fertile a causa dell'et\u00E0.&bbIDontWant=: non voglio avere altri figli per ora.&bbIsNowPreg=\u00E8 incinta!&noSchoolNearby=Non ci sono scuole nelle vicinanze. I bambini sono costretti a percorrere molta strada e questo porta al 25% la loro produttivit\u00E0 nella fattoria.&schoolNearby=C'\u00E8 una scuola vicina. La produttivit\u00E0 nella fattoria dei ragazzi che la frequentano \u00E8 del 50%.&appoint1=Cliccare su 'accetta' nominer\u00E0 &appoint2= nuovo capofamiglia.&couldMarryWoman= potrebbe sposare una donna portando come regalo di nozze $ &couldMarryMan= potrebbe sposare un uomo portando il suo patrimonio di $ &willMoveIn=. Il/La consorte si trasferir\u00E0 nella fattoria e far\u00E0 parte della famiglia.&willMoveOut= lascer\u00E0 la fattoria per andare a vivere con il/la consorte&noSpouseFound=Non \u00E8 disponibile una persona adatta.&wordHim=lui&wordHer=lei&leaveFB1= non \u00E8 abbastanza grande. Se non vuoi&leaveFB2=nella fattoria, l'unica possibilit\u00E0 \u00E8 abbandonarlo/a&leaveFB3=a un futuro incerto tra gente sconosciuta.&leaveFC1= non \u00E8 abbastanza grande. Se vuoi che &leaveFC2= lasci la fattoria, c'\u00E8 un'opportunit\u00E0 di lavoro nella citt\u00E0 vicina. La famiglia ricever\u00E0 $ &leaveFC3= in anticipo, ma &leaveFC4= andr\u00E0 via per sempre.&leaveFCE1= non \u00E8 abbastanza grande, ma ha ricevuto un'istruzione sufficiente a garantire un lavoro decente. Un pagamento anticipato di $ &leaveFCE2= \u00E8 disponibile, ma &leaveFCE3=andr\u00E0 via per sempre.&leaveFA1= ha una scarsa istruzione, o addirittura nessuna, e dovr\u00E0 accettare un lavoro qualsiasi. Un lavoro con un pagamento anticipato di $ &leaveFA2= \u00E8 disponibile, ma le circostanze indicano un futuro incerto per &leaveFAE1= ha un'istruzione sufficiente a garantire un buon lavoro. Un lavoro con un pagamento anticipato di $ &leaveFAE2= \u00E8 subito disponibile.&leaveFAHE1= ha un'ottima istruzione e ha trovato un buon lavoro in citt\u00E0. E un pagamento anticipato di $ &leaveFAHE2= sar\u00E0 subito disponibile per la famiglia, se accetti.&leaveFLast=. Nota: il gioco finisce se l'ultima persona se ne va.&leaveFPreg= \u00E8 incinta e non pu\u00F2 lasciare la fattoria.&medHiCost=La medicina \u00E8 cara perch\u00E9 non ci sono cliniche vicine.&medLowCost=La medicina costa poco perch\u00E9 la clinica \u00E8 vicina.&acceptTheProposal=Accetti la proposta?&appointNewQuest=Imposti come nuovo capofamiglia?&schoolFee1=Tassa scolastica:&buyMedicineFor=Compra medicina per:&wholeFamilyLbl=Intera famiglia&meFullDoseLbl=Io (Dose intera)&meOneUnitLbl=Io (Un'unit\u00E0)&giveMedicineBut=Dai medicina&goToSchoolBut=Vai a scuola&haveBabyBut=Fai un figlio&familyHeadBut=Capofamiglia&marriageBut=Matrimonio&leaveFarmBut=Lascia fattoria&unmarried=Non sposato/a&sum4= morto/a per malattia.&sum5= \u00E8&sum6= sono&sum7= e &iobAnn=Rapporto annuale&iobSum=SOMMARIO&iobCrops=COLTIVAZIONI&iobLivest=BESTIAME&iobSaE=ENTRATE E USCITE&iobAm=Quantit\u00E0&iobType=Tipo&iobYield1=Resa per coltivaz.&iobYield2=Resa per capo&iobToolsB=Bonus arnesi:&iobToolsT=Totale coltivazioni:&iobBuildB=Bonus costruzioni:&iobBuildT=Totale bestiame:&iobBase=Entrate lorde:&iobWorkCap=Produttivit\u00E0 famiglia:&iobAnnEvMod=Modificatore evento annuale:&iobIncT=Entrate (quest'anno):&iobSaved=Risparmi (scorso anno):&iobLivCost=Spese:&iobTot=Totale:&angryMobEvDe2nd=Perse le coltivazioni, il bestiame e le costruzioni!&chickenDiseaseEvDe2nd=Persi tutti i polli&pigDiseaseEvDe2nd=Persi tutti i suini&cattleDiseaseEvDe2nd=Perso tutto il bestiame&cornFailedEvDe2nd=Hai perso tutte le coltivazioni di mais. Se hai un'assicurazione sarai risarcito e la produttivit\u00E0 sar\u00E0 calcolata normalmente.&wheatFailedEvDe2nd=Hai perso tutte le coltivazioni di grano. Se hai un'assicurazione sarai risarcito e la produttivit\u00E0 sar\u00E0 calcolata normalmente.&cottonFailedEvDe2nd=Hai perso tutte le coltivazioni di cotone. Se hai un'assicurazione sarai risarcito e la produttivit\u00E0 sar\u00E0 calcolata normalmente.&peanutFailedEvDe2nd=Hai perso tutte le coltivazioni di arachidi. Se hai un'assicurazione sarai risarcito e la produttivit\u00E0 sar\u00E0 calcolata normalmente.&civilWarEvDe2nd=Hai perso alcune coltivazioni, del bestiame, arnesi e strutture e le spese aumentano.&nationalBankEvDe2nd=Coltivazioni e bestiame rendono meno e le spese aumentano.&guerillasEvDe2nd=Perdi bestiame, trattori, mietitrici e risparmi, almeno che tu non abbia un rappresentante.&marketPricesEvDe2nd=La produttivit\u00E0 agricola e del bestiame \u00E8 molto bassa.&drySeasonEvDe2nd=Hai perso tutte le coltivazioni, o solo alcune se hai un pozzo. Se hai un'assicurazione sarai risarcito e la produttivit\u00E0 sar\u00E0 calcolata normalmente.&goodSeasonEvDe2nd=Modificatore evento annuale +50% sulle entrate lorde&veryGoodSeasonEvDe2nd=Modificatore evento annuale +100% sulle entrate lorde&sicknessEvDe2nd=Uno dei membri della famiglia si \u00E8 ammalato e le spese aumentano.&refugeesEvDe2nd=Perso tutto il bestiame&bushFireEventTitle=Incendio&bushFireEvDe=Un incendio appiccato dai coltivatori per ripulire terre da arare \u00E8 fuori controllo!&bushFireEvDe2nd=Persi tutti i fienili e le stalle&elephantPoachersEventTitle=Bracconieri&elephantPoachersEvDe=I bracconieri sono a caccia di elefanti per ucciderli e vendere l'avorio.&elephantPoachersEvDe2nd=Persi tutti gli elefanti&wellCavesInEventTitle=Pozzi distrutti&wellCavesInEvDe=A causa di un periodo di forti piogge molti pozzi sono sprofondati.&wellCavesInEvDe2nd=Persi tutti i pozzi&corruptOfficialsEventTitle=Ufficiali corrotti&corruptOfficialsEvDe=Sei un coltivatore? Come mai non hai mai pagato l'autorizzazione? Non ne sapevi niente? Questo ti coster\u00E0. <br>Nota: sostenere un rappresentante affidabile \u00E8 un modo per combattere la corruzione.&corruptOfficialsEvDe2nd=Perdi i risparmi, a meno che tu non abbia un rappresentante.&theftEventTitle=Furto&theftEvDe=Questo \u00E8 stato un magro anno per molta gente e alcune persone sono ricorse a piccoli furti. Dalle fattorie della zona spariscono arnesi e attrezzi.&theftEvDe2nd=Perse tutte le pale e le falci&gameOverReason1=L'intera famiglia \u00E8 morta o andata via!&gameOverReason2=Non ci sono pi\u00F9 adulti nella fattoria.&gameOverReason3=Congratulazioni! Sei riuscito a dare alla tua famiglia e all'area locale un futuro radioso.&roadDesc=Altri membri della comunit\u00E0 locale hanno seguito il tuo esempio investendo in questa strada asfaltata. Migliori infrastrutture significano prezzi pi\u00F9 bassi.&comDesc=Grazie alla comunicazione i coltivatori locali possono scambiarsi informazioni sui mercati. Come risultato guadagni un piccolo extra su tutti i raccolti.&schoolDesc=Una scuola locale significa costi minori per l'istruzione dei bambini. Ogni anno di scuola aumenta le conoscenze; questo significa pi\u00F9 opportunit\u00E0 nel mercato del lavoro. Anche l'efficienza lavorativa nella fattoria aumenta.&clinDesc=Una clinica locale abbassa il costo delle cure mediche. Tieni d'occhio la salute della tua famiglia, anche l'efficienza lavorativa dipende dalla salute di ogni singolo membro.&repDesc=Il rappresentante locale cura gli interessi della comunit\u00E0 locale combattendo la corruzione e l'illegalit\u00E0. Un servizio postale affidabile \u00E8 un importante miglioramento.&insDesc=Sarebbe meglio avere un'assicurazione in caso di siccit\u00E0 e mancato raccolto. Ti costa una piccola somma che viene aggiunta alle spese.&sbTurns=Turni: &sbYearsInSchool=Anni scolastici:&sbBabiesBorn=Nuovi nati: &sbMarriages=Matrimoni: &sbComBuilt=Comunicazioni instaurate:&sbInfBuilt=Infrastrutture costruite:&sbSchBuilt=Scuole costruite:&sbCliBuilt=Cliniche costruite:&sbRepBuilt=Rappresentanti:&sbInsBuilt=Assicurazione&sbBonus=BONUS (tutti i progetti costruiti):&yourScore=Il tuo punteggio&about24000=Ogni giorno circa 24.000 persone muoiono di fame o per cause legate alla mancanza di cibo.&clickHere=(clicca per sapere come puoi fare la differenza)&bBuild=compra&bDont=no&buyPQuestion=Comprare progetto e terminare il gioco?&lastProjectWarning=Nota: quando l'ultimo dei progetti nel menu \u00E8 stato costruito il gioco passa al turno successivo (VINCI!) e viene calcolato il punteggio finale.&help1=<b>Panoramica famiglia</b>&help2=Una breve descrizione delle statistiche e delle azioni disponibili per i vari membri della famiglia<br><br>&help3=<b>Statistiche</b>&help4=<b>Nome</b><br>Puoi cambiare i nomi dei membri della famiglia digitando il nuovo nome nell'apposito spazio.<br><br>&help5=<b>Genere</b><br>I membri della famiglia possono essere maschi o femmine.<br><br><b>Et\u00E0</b><br>L'et\u00E0 determina le azioni disponibili per quel personaggio. Per esempio, solo i bambini o i ragazzi possono andare a scuola e solo gli adulti possono sposarsi e avere figli.<br><br><b>Ruolo</b><br>Il ruolo pu\u00F2 essere 'capofamiglia', 'consorte' (del capofamiglia) o 'membro famiglia'.<br><br><b>Istruzione</b><br>Il numero di anni che ogni membro della famiglia ha trascorso a scuola. Una buona istruzione significa maggiori possibilit\u00E0 di lavoro e proposte di matrimonio, se la persona lascia la fattoria.<br><br><b>Fertile</b><br>Raggiunta la maturit\u00E0, i membri della famiglia diventano fertili. La fertilit\u00E0 si perde a causa dell'invecchiamento o se la salute \u00E8 troppo bassa.<br><br><b>Carico di lavoro</b><br>Un numero che indica la capacit\u00E0 e l'efficienza nel lavoro alla fattoria. Pi\u00F9 alto \u00E8 il numero, maggiore sar\u00E0 il guadagno su coltivazioni e bestiame. Il carico di lavoro \u00E8 influenzato da diversi fattori: et\u00E0, salute, istruzione, frequenza scolastica, gravidanza e cos\u00EC via. I neonati hanno valori negativi perch\u00E9 richiedono attenzione e cure pi\u00F9 di quanto possano contribuire al lavoro nella fattoria. Mandare a scuola i bambini in tenera et\u00E0 \u00E8 un buon modo per incrementare la loro efficienza fino al 75%, il valore predefinito di un adulto in buona salute.<br><br><b>Salute</b><br>La salute va da 0 a 100, se scende a 0 la persona muore. Ogni anno c'\u00E8 il rischio che la persona perda un po' di salute a causa di malattie o incidenti. Anni di penuria e carestia sono particolarmente pericolosi. Il livello della salute pu\u00F2 essere ripristinato pagando delle cure mediche.<br><br><b>Sposato/a con</b><br>Se la persona \u00E8 sposata qui viene mostrato il nome del/della consorte.<br><br><br><b>Azioni</b>&help6=<b>Dai medicina</b><br>Questa opzione \u00E8 disponibile quando la salute scende sotto 100, se disponi di soldi sufficienti per le cure. Le cure mediche possono essere comprate 1) per tutta la famiglia, 2) per ripristinare completamente la salute di un membro, o 3) un punto salute alla volta per un determinato membro della famiglia. I prezzi sono dimezzati se viene costruita una clinica nelle vicinanze.<br><br><b>Fai un figlio</b><br>Opzione disponibile per donne fertili che sono capofamiglia o sposate con il capofamiglia. Una gravidanza riduce l'efficienza.<br><br><b>Matrimonio</b><br> Opzione disponibile quando i membri della famiglia compiono 18 anni. Se c'\u00E8 un/una consorte disponibile c'\u00E8 anche una 'dote' calcolata in base all'et\u00E0, all'istruzione e alla famiglia. La proposta pu\u00F2 essere accettata o rifiutata. Se il capofamiglia si sposa, il/la consorte si trasferir\u00E0 nella fattoria e far\u00E0 parte della famiglia. Se nessun altro membro si sposa, lasciano la fattoria e vanno a vivere insieme altrove.<br><br><b>Vai a scuola</b><br>Mandare i bambini a scuola \u00E8 il modo migliore per prepararli alla vita. Pagando una retta, ogni bambino pu\u00F2 frequentare la scuola a ogni turno. Mentre sono a scuola non possono contribuire al lavoro nella fattoria, ma apprendono nozioni che li renderanno poi pi\u00F9 efficienti. Costruire delle scuole rende l'istruzione pi\u00F9 economica e permette ai bambini di contribuire al lavoro nella fattoria, non dovendo fare troppa strada ogni giorno per andare a scuola.<br><br><b>Capofamiglia</b><br>Il pulsante Capofamiglia permette di nominare un nuovo capofamiglia. Il capofamiglia pu\u00F2 essere sia una donna sia un uomo. Il ruolo non ha grande influenza sulla dinamica di gioco se non per il fatto che solo il capofamiglia donna o la sposa del capofamiglia pu\u00F2 partorire.<br><br><b>Lascia fattoria</b><br>Un membro della famiglia pu\u00F2 lasciare la fattoria in qualsiasi momento. In base all'et\u00E0, alla salute e all'istruzione, quando se ne va ha a disposizione dei lavori e una somma di denaro versata in anticipo. I membri della famiglia che se ne vanno non tornano pi\u00F9. Se ad andarsene \u00E8 il capofamiglia, ne viene nominato automaticamente un altro. Se anche l'ultimo membro della famiglia se ne va, il gioco termina. I bambini non possono gestire da soli la fattoria, c'\u00E8 bisogno di una persona che abbia almeno 8 anni, o il gioco finisce.<br><br>Buona fortuna!&creditsTextLang=RICONOSCIMENTI<br><br>Squadra di 3rd World Farmer<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>e un ringraziamento speciale a tutti coloro che ci hanno aiutato con feedback, testing, pubbliche relazioni, critiche ed e-mail di incoraggiamento :D&bMoreGame=Altri giochi"; var it_intro = "endure=Affronta le difficolt\u00E0 di 3rd World Farming...&HelpText0=Come giocare:&HelpText1=Compra coltivazioni e altro dal menu a sinistra&HelpText2=Posiziona nei campi&HelpText3=Clicca&HelpText4=quando sei pronto per il prossimo turno&HelpText5=(Nuovo: clicca sul membro della famiglia per nuove opzioni)&tagLine=Una simulazione che fa riflettere&hostedAt=Un altro fantastico gioco su:&bMoreGamesTxt=Altri giochi"; }
Symbol 745 MovieClip [__Packages.languages.Hungarian] Frame 0
class languages.Hungarian { function Hungarian () { } function getStrings() { return(hu); } function getIntroString() { return(hu_intro); } var hu = "money=P\u00E9nz: $&round=K\u00F6r:&familyMembers=csal\u00E1dtagok:&gameOver=J\u00C1T\u00C9K V\u00C9GE&roundsOutput1=T\u00FAl\u00E9lted a harmadik vil\u00E1gi gazd\u00E1lkod\u00E1s neh\u00E9zs\u00E9geit &roundsOutput2= k\u00F6r\u00F6n kereszt\u00FCl&opium1=\u00D3piumn\u00F6veszt\u00E9s&opium2=Egy keresked\u0151 j\u00F3 aj\u00E1nlatot tett neked. Fizetni fog neked, hogyha elveted \u00E9s learatod az \u00F3piumot, aminek az \u00E9v v\u00E9g\u00E9re k\u00E9szen kell \u00E1llnia.&opium3=Aj\u00E1nlat: $&opium4=Vet\u00E9smez\u0151k:&opium5=Elfogadod az alkut?&city1=Munkalehet\u0151s\u00E9g a v\u00E1rosban&city2=Egy csal\u00E1dtag enged\u00E9lyt k\u00E9r a v\u00E1rosba utaz\u00E1shoz, hogy p\u00E9nzt keressen. Egy t\u00E1voli rokona felaj\u00E1nlott egy munkalehet\u0151s\u00E9get, \u00E9s fizet neked el\u0151leget, ha elfogadod.&city3=El\u0151leg:&city4=Elfogadod az alkut?&camp1=F\u00E9lkatonai Edz\u0151t\u00E1bor&camp2=Egy helyi kezdem\u00E9nyez\u00E9s szerint f\u00E9lkatonai er\u0151k j\u00F6nnek a k\u00F6rny\u00E9kre, \u00E9s f\u00F6ld kell nekik, ahol ideiglenes t\u00E1borokat hozhatnak l\u00E9tre. P\u00E9nzt k\u00EDn\u00E1lnak az\u00E9rt, hogy n\u00E9h\u00E1ny kev\u00E9sb\u00E9 term\u00E9keny f\u00F6ldter\u00FCletet haszn\u00E1latba vehessenek.&camp3=Aj\u00E1nlott p\u00E9nz: $&camp4=Elfogadod az alkut?&perform1=El\u0151ad\u00E1s turist\u00E1knak&perform2=Egy utaz\u00E1si iroda, amely sz\u00E1ll\u00EDt a k\u00F6rny\u00E9kedre is turist\u00E1kat, egy 'Istenek Fesztiv\u00E1lja' t\u00E1ncmulats\u00E1got rendez, \u00E9s kellene nekik n\u00E9h\u00E1ny bennsz\u00FCl\u00F6tt-kin\u00E9zet\u0171 t\u00E1ncos. Itt egy lehet\u0151s\u00E9g extra p\u00E9nz keres\u00E9s\u00E9re!&perform3=P\u00E9nz minden r\u00E9sztvev\u0151 ut\u00E1n: $&perform4=Elfogadod az alkut?&chem1=Vegyihullad\u00E9k lerak\u00E1sa&chem2=Egy nyugati vegyipari c\u00E9g egy speci\u00E1lis aj\u00E1nlatot tesz a k\u00F6rny\u00E9kbeli f\u00F6ldm\u0171veseknek. Fizetnek p\u00E1r hekt\u00E1r\u00E9rt, ahol n\u00E9h\u00E1ny \u00E1rtalmatlan hord\u00F3t t\u00E1rolhatn\u00E1nak.&chem3=Aj\u00E1nlott p\u00E9nz: $&chem4=Elfogadod az alkut?&cornFailedEventTitle=Sikertelen kukorica-betakar\u00EDt\u00E1s&wheatFailedEventTitle=Sikertelen b\u00FAza-betakar\u00EDt\u00E1s&peanutFailedEventTitle=Sikertelen f\u00F6ldimogyor\u00F3-betakar\u00EDt\u00E1s&cattleDiseaseEventTitle=Szarvasmarha-megbeteged\u00E9s&chickenDiseaseEventTitle=Csirkemegbeteged\u00E9s&civilWarEventTitle=Polg\u00E1rh\u00E1bor\u00FA&cottonFailedEventTitle=Sikertelen gyapotbetakar\u00EDt\u00E1s&drySeasonEventTitle=Sz\u00E1raz \u00E9vszakok&guerillasEventTitle=Katonai er\u0151k \u00E1ltal lerohanva&marketPricesEventTitle=Piaci \u00E1rak es\u00E9se&nationalBankEventTitle=Nemzeti Bank \u00F6sszeoml\u00E1sa&pigDiseaseEventTitle=Sert\u00E9s-k\u00F3r&refugeesEventTitle=Menek\u00FCltek&sicknessEventTitle=Betegs\u00E9g a csal\u00E1dban&cattleDiseaseEvDe=Egy gyorsan terjed\u0151 \u00E1llatbetegs\u00E9g a k\u00F6rny\u00E9kbeli f\u00F6ldm\u0171vesek \u00F6sszes szarvasmarh\u00E1j\u00E1t meg\u00F6lte.&chickenDiseaseEvDe=Egy gyorsan terjed\u0151 \u00E1llatbetegs\u00E9g miatt a k\u00F6rny\u00E9kbeli f\u00F6ldm\u0171vesek \u00F6sszes csirk\u00E9je elpusztult.&civilWarEvDe=Nem sokkal azut\u00E1n, hogy betakar\u00EDtott\u00E1l, polg\u00E1rh\u00E1bor\u00FA t\u00F6rt ki. Mik\u00F6zben megpr\u00F3b\u00E1lt\u00E1l kimaradni bel\u0151le, kiraboltak, \u00EDgy kev\u00E9s maradt meg neked, miut\u00E1n a h\u00E1bor\u00FA lecsendesedett.&cornFailedEvDe=A rossz id\u0151j\u00E1r\u00E1si k\u00F6r\u00FClm\u00E9nyek miatt minden kukorica elpusztult ezen a ter\u00FCleten.&cottonFailedEvDe=A rossz id\u0151j\u00E1r\u00E1s elpuszt\u00EDtotta az \u00F6sszes gyapotot a ter\u00FCleteiden.&drySeasonEvDe=A legt\u00F6bb n\u00F6v\u00E9ny a t\u00E9rs\u00E9gben elpusztult egy nagyon sz\u00E1raz \u00E9vszak miatt.<br>Ha van kutad, akkor ez a sz\u00E1razs\u00E1g t\u00E9ged kev\u00E9sb\u00E9 \u00E9rintett.&guerillasEvDe=A viszonylagos sikered f\u00F6ldm\u0171vesk\u00E9nt fut\u00F3t\u0171zk\u00E9nt terjed a helyi k\u00F6z\u00F6ss\u00E9gben. Tal\u00E1n ez az oka annak, hogy egy csapat gerilla fegyverekkel felt\u00F6ltve megl\u00E1togat \u00E9s kirabol t\u00E9ged (\u00E9leted\u00E9rt cser\u00E9be).<br>Megjegyz\u00E9s: Egy k\u00E9pvisel\u0151 a m\u00F3dja annak, hogy kevesebb gerilla l\u00E1togasson meg \u00EDgy.&marketPricesEvDe=Az idei term\u00E9s j\u00F3 volt, de a vil\u00E1gpiaci \u00E1rak es\u00E9se miatt mindenkinek el kell fogadni a nevets\u00E9gesen alacsony \u00E1r\u00FA term\u00E9keket.&nationalBankEvDe=B\u00E1r az idei term\u00E9sek eredm\u00E9nye meglehet\u0151sen \u00EDg\u00E9retes volt, a nemzeti bank \u00F6sszeoml\u00E1sa miatt kev\u00E9sb\u00E9 vagy \u00E9rdekelt a keresked\u0151k szemsz\u00F6g\u00E9b\u0151l.&peanutFailedEvDe=A rossz id\u0151j\u00E1r\u00E1s miatt az \u00F6sszes f\u00F6ldimogyor\u00F3d elpusztult a ter\u00FCleteiden.&pigDiseaseEvDe=Egy gyorsan terjed\u0151 \u00E1llatbetegs\u00E9g a k\u00F6rny\u00E9kbeli f\u00F6ldm\u0171vesek \u00F6sszes sert\u00E9s\u00E9t meg\u00F6lte.&refugeesEvDe=A haszon\u00E1llataidat ellopt\u00E1k.<br>A szomsz\u00E9dos r\u00E9gi\u00F3beli h\u00E1bor\u00FAk miatt rengeteg menek\u00FClt ment \u00E1t a ter\u00FCleteden, mik\u00F6zben az \u00F6sszes takarm\u00E1nyodat is megett\u00E9k.&sicknessEvDe=B\u00E1r az idei term\u00E9sek eredm\u00E9nye viszonylag j\u00F3 volt, az \u00F6r\u00F6m elsz\u00E1llt, amikor egy csal\u00E1dtag egy hal\u00E1los fert\u0151z\u00E9st kapott el. A legt\u00F6bb megtakar\u00EDt\u00E1sodat \u00EDgy m\u00E9regdr\u00E1ga gy\u00F3gyszerekre kell majd k\u00F6ltened (amiket r\u00E1ad\u00E1sul k\u00FClf\u00F6ldr\u0151l kell venned).&wheatFailedEvDe=Poor weather conditions this year kill off all wheat fields in the area.&evOfTheYear=AZ \u00C9V ESEM\u00C9NYE&corntip=Kukorica. A kukorica egy sokoldal\u00FA \u00E9s rugalmas n\u00F6v\u00E9ny.&wheattip=B\u00FAza. A b\u00FAza keny\u00E9rs\u00FCt\u00E9shez kiv\u00E1l\u00F3.&cottontip=Gyapot. A gyapot k\u00F6nny\u0171 \u00E9s puha.&peanuttip=F\u00F6ldimogyor\u00F3. A f\u00F6ldimogyor\u00F3 egy nagykock\u00E1zat\u00FA n\u00F6v\u00E9ny, potenci\u00E1lisan nagy haszonnal.&poppytip=Pipacs. A pipacs egy sz\u00E9p vir\u00E1g.&chickentip=Csirke. A csirke kis j\u00F6vedelmet ny\u00FAjt minden \u00E9vben.&pigtip=Sert\u00E9s. A sert\u00E9s k\u00F6zepes j\u00F6vedelmet ny\u00FAjt minden \u00E9vben.&cowtip=Szarvasmarha. A szarvasmarha magas j\u00F6vedelmet ny\u00FAjt minden \u00E9vben.&elephanttip=Elef\u00E1nt. Az elef\u00E1ntok seg\u00EDtenek neked.&shoveltip=\u00C1s\u00F3. Az \u00E1s\u00F3 a term\u00E9shozamot n\u00F6veli meg egy kicsit.&scythetip=Kasza. A kasza a betakar\u00EDt\u00E1st egyszer\u0171v\u00E9 teszi, megn\u00F6veli a term\u00E9shozamot.&plowtip=Eke. Az eke nagyban n\u00F6veli a term\u00E9shozamot.&tractortip=Traktor. Egy traktort sokba ker\u00FCl \u00FCzemeltetni, de hatalmasat n\u00F6vel a term\u00E9shozamon.&harvestertip=Komb\u00E1jn. A komb\u00E1jnt legink\u00E1bb gazdag orsz\u00E1gokban haszn\u00E1lj\u00E1k.&shedtip=Ist\u00E1ll\u00F3. Az ist\u00E1ll\u00F3 az \u00E1llat\u00E1llom\u00E1ny hozam\u00E1t n\u00F6veli.&welltip=K\u00FAt. A k\u00FAt az \u00E1llat\u00E1llom\u00E1ny hozam\u00E1t n\u00F6veli, illetve asz\u00E1lyok k\u00F6vetkezm\u00E9nyeit enyh\u00EDti.&barntip=Pajta. A pajta nagyban n\u00F6veli az \u00E1llat\u00E1llom\u00E1ny hozam\u00E1t.&need=Ig\u00E9nyek:&Allchoices=Semmi,Kukorica,B\u00FAza,Gyapot,F\u00F6ldimogyor\u00F3,M\u00E1k,Csirke,Sert\u00E9s,Szarvasmarha,Elef\u00E1nt,\u00C1s\u00F3,Kasza,Eke,Traktor,Komb\u00E1jn,Ist\u00E1ll\u00F3,K\u00FAt,Pajta&ecInfBox1=\u00C1LLAPOT<br>&ecInfBox2= hozam az \u00E9vben<br>&ecInfBox3= meg\u00E9lhet\u00E9si k\u00F6lts\u00E9g<br>&ecInfBox4=A mostani p\u00E9nzed: $&ecInfBox5=Nincs el\u00E9g p\u00E9nz vagy \u00E9lelem az alapvet\u0151 sz\u00FCks\u00E9gletekhez. A csal\u00E1d eg\u00E9szs\u00E9ge cs\u00F6kkent.&ecInfBox6= csal\u00E1dtag&longTermOp=Egy hirtelen \u00E9gi csap\u00E1s elpuszt\u00EDtja az \u00F3piummez\u0151idet - \u00E9s egy ott dolgoz\u00F3 csal\u00E1dtagot is.&longTermCh=Sajnos, a hord\u00F3k nem voltak \u00E1rtalmatlanok - egy csal\u00E1dtag meghalt a l\u00E9gszennyez\u00E9sben.&longTermPa=Az edz\u0151t\u00E1bor megsemmis\u00FClt a csat\u00E1ban - egy csal\u00E1dtag is benn volt a t\u0171zharcban \u00E9s meghalt.&goodSeasonEventTitle=J\u00F3 \u00E9vszak&goodSeasonEvDe=Az id\u0151j\u00E1r\u00E1s napos, sok kisebb es\u0151z\u00E9s is volt, \u00EDgy az \u00F6sszes n\u00F6v\u00E9ny \u00E9s \u00E1llat b\u0151s\u00E9ges term\u00E9st fog hozni ez \u00E9vben.&veryGoodSeasonEventTitle=Csod\u00E1latos term\u00E9s&veryGoodSeasonEvDe=Az id\u0151j\u00E1r\u00E1s t\u00F6k\u00E9letes volt a f\u00F6ldm\u0171vesek sz\u00E1m\u00E1ra ebben a szezonban, \u00EDgy legt\u00F6bbj\u00FCk k\u00E9tszer annyit arathat, mint amennyi a v\u00E1rt mennyis\u00E9g volt, r\u00E1ad\u00E1sul az \u00E1llatok is sokat \u00E9rnek.&ecInfBox7= tavalyr\u00F3l<br>&ecInfBox8=Gratul\u00E1lunk, \u00FAj gyerek sz\u00FCletett ez \u00E9vben!&sellInfBoxTxt=Kattints a z\u00F6ld gombra, hogy eladd a t\u00E9telt a ki\u00EDrt \u00E1ron.&enterName=Add meg a neved:&submitScore=Pontbek\u00FCld\u00E9s&bAccept=elfogad&bDecline=elutas\u00EDt&bPlayAgain=\u00DAj j\u00E1t\u00E9k&newWife1=H\u00E1zass\u00E1gi aj\u00E1nlat&newWife2=Egy k\u00F6zeli farmon lak\u00F3 csal\u00E1d n\u00E9h\u00E1ny tagja megl\u00E1togat, \u00E9s a formai bemutatkoz\u00E1sok ut\u00E1n megk\u00E9rdezik, nem-e akarod feles\u00E9g\u00FCl venni a l\u00E1nyukat. Elj\u00F6n a farmodra, itt gondj\u00E1t kell viselned, cser\u00E9be kapsz egy kisebb \u00F6sszeget a kezd\u00E9shez.&newWife3=Indul\u00F3 \u00F6sszeg:&newWife4=Elfogadod az aj\u00E1nlatot?&angryMobEventTitle=D\u00FCh\u00F6s t\u00F6meg&angryMobEvDe=L\u00E1tv\u00E1n, hogy alig tett\u00E9l valamit n\u00F6v\u00E9nytermeszt\u00E9s c\u00E9lj\u00E1b\u00F3l az elm\u00FAlt j\u00F3n\u00E9h\u00E1ny szezonban, a d\u00FCh\u00F6s t\u00F6meg elpuszt\u00EDtott, elrabolt mindent, mondv\u00E1n, hogy \u0151k biztosan jobban tudj\u00E1k majd haszn\u00E1lni azt.&newHusband2=Egy k\u00F6zeli farmon lak\u00F3 csal\u00E1d n\u00E9h\u00E1ny tagja megl\u00E1togat, \u00E9s a formai bemutatkoz\u00E1sok ut\u00E1n egy aggleg\u00E9ny h\u00E1zass\u00E1gi aj\u00E1nlatot tesz. Ide fog j\u00F6nni a farmra, \u00E9s az utols\u00F3 \u00E9vi kereset\u00E9t is mag\u00E1val hozza, a csal\u00E1d r\u00E9sz\u00E9v\u00E9 v\u00E1lik, h\u00E1zast\u00E1rsa lesz a jelenlegi n\u0151i csal\u00E1df\u0151nek.&newHusband3=Vagyona: &bLeave=elhagy&bStay=marad&infrastructuretip=Infrastrukt\u00FAra. A jobb utak a piacra jut\u00E1s megk\u00F6nny\u00EDt\u00E9s\u00E9t seg\u00EDtik, r\u00E1ad\u00E1sul a n\u00F6v\u00E9nyek \u00E1rai is olcs\u00F3bbak \u00EDgy&communicationstip=Kommunik\u00E1ci\u00F3. A kommunik\u00E1ci\u00F3val a k\u00F6rny\u00E9kbeli gazd\u00E1k \u00F6sszehangolj\u00E1k az \u00E9rt\u00E9kes\u00EDt\u00E9st, nagyobb profitot eredm\u00E9nyezve&schooltip=Iskola. A helyi iskola t\u00E1mogat\u00E1sa olcs\u00F3bb\u00E1, k\u00F6nnyebben el\u00E9rhet\u0151v\u00E9 teszi az oktat\u00E1st.&clinictip=Klinika. Egy helyi klinika olcs\u00F3bb eg\u00E9szs\u00E9g\u00FCgyi szolg\u00E1ltat\u00E1sokat ny\u00FAjt&representativetip=Reprezentat\u00EDv. Egy politikus t\u00E1mogat\u00E1sa, aki b\u00E9k\u00E9t akar, \u00E9s szerinte a szabad \u00E9let, a j\u00F3l\u00E9t egy j\u00F3 \u00F6tlet.&insurancetip=N\u00F6v\u00E9nybiztos\u00EDt\u00E1s - a n\u00F6v\u00E9nybiztos\u00EDt\u00E1s megt\u00E9r\u00EDti az asz\u00E1ly \u00E1ltali k\u00E1rokat illetve a n\u00F6v\u00E9nytermeszt\u00E9s sikertelens\u00E9g\u00E9t&leaveQuestion=Elhagyod a farmot?&famName=N\u00E9v:&famGender=Nem:&famAge=\u00C9letkor:&famTitle=Titulus:&famEducation=Oktat\u00E1s:&famFertile=Term\u00E9kenys\u00E9g:&famWorkload=Munkab\u00EDr\u00E1s:&famHealth=\u00C9leter\u0151:&famMarriedTo=H\u00E1zast\u00E1rs:&genderMale=F\u00E9rfi&genderFemale=N\u0151&titleSpouse=H\u00E1zast\u00E1rs&titleHead=Csal\u00E1df\u0151&titleMember=Csal\u00E1dtag&wordYes=Igen&wordNo=Nem&edNone=nincs&edYears=\u00E9v&edInSchool=- iskol\u00E1ban&fertilePregnant=Igen, terhes!&bbIsTooYoung=t\u00FAl fiatal ahhoz, hogy gyerekei legyenek&bbIsBadHealth=rossz eg\u00E9szs\u00E9g\u00FCgyi \u00E1llapotban van, nem lehet terhes&bbHasLostToAge=elvesztette term\u00E9kenys\u00E9g\u00E9t \u00F6reged\u00E9s miatt&bbIDontWant= jelenleg nem akar t\u00F6bb gyereket.&bbIsNowPreg= terhes lett!&noSchoolNearby=Nincs iskola a k\u00F6zelben, \u00EDgy a gyerekeknek sokat kell s\u00E9t\u00E1lniuk minden nap. Csak 25 sz\u00E1zal\u00E9knyi munkab\u00EDr\u00E1st tudnak v\u00E1llalni norm\u00E1l kapacit\u00E1sukhoz k\u00E9pest.&schoolNearby=Van egy iskola a k\u00F6zelben. Akik oda j\u00E1rnak, m\u00E9g mindig tudnak seg\u00EDteni a h\u00E1z k\u00F6r\u00FCl, fele annyi kapacit\u00E1sban.&appoint1=Az 'Elfogad' gomb megnyom\u00E1s\u00E1val elfogadod, hogy ?&appoint2= az \u00FAj csal\u00E1df\u0151.&couldMarryWoman= feles\u00E9g\u00FCl tudna venni egy megfelel\u0151 n\u0151t, a hozom\u00E1ny: $&couldMarryMan= f\u00E9rjhez tudna menni egy megfelel\u0151 f\u00E9rfihoz, a hozom\u00E1ny: $&willMoveIn=. Az \u00FAj h\u00E1zast\u00E1rs a farmra fog j\u00F6nni \u00E9s a csal\u00E1d r\u00E9sz\u00E9v\u00E9 v\u00E1lik.&willMoveOut= el fog menni a farmr\u00F3l h\u00E1zast\u00E1rs\u00E1hoz.&noSpouseFound=Nem tal\u00E1ltunk megfelel\u0151 h\u00E1zast\u00E1rsat.&wordHim=\u0151t&wordHer=\u0151t&leaveFB1= m\u00E9g mindig gyerek. Ha nem akarod, hogy &leaveFB2= a farmon legyen, a legjobb v\u00E1laszt\u00E1s az, hogy elviszed &leaveFB3=-t a v\u00E1rosba, ezzel ismeretlen emberek k\u00F6z\u00E9 sodorva tov\u00E1bbi \u00E9let\u00E9t.&leaveFC1= m\u00E9g mindig gyerek. Ha el akarod k\u00FCldeni &leaveFC2= a farmr\u00F3l, van egy munkalehet\u0151s\u00E9g a v\u00E1rosban. A csal\u00E1d kap \u00E9rte $&leaveFC3= p\u00E9nzt, de &leaveFC4= j\u00F3 helyre fog ker\u00FClni.&leaveFCE1= m\u00E9g mindig gyerek, de oktatva volt, \u00E9s ezzel tal\u00E1lhat egy tiszess\u00E9ges, ha kisfizet\u00E9s\u0171 munk\u00E1t is a v\u00E1rosban. Az el\u0151leg $&leaveFCE2=, de &leaveFCE3= j\u00F3 helyre ker\u00FCl majd.&leaveFA1= alig, vagy egy\u00E1ltal\u00E1n nem volt oktatva, \u00E9s b\u00E1rmilyen munk\u00E1t elfogadna a v\u00E1rosban. Az el\u0151lege $&leaveFA2= lenne, de a k\u00F6r\u00FClm\u00E9nyek arra utalnak, hogy bizonytalan j\u00F6v\u0151je lesz neki: &leaveFAE1= el\u00E9g k\u00E9pzett ahhoz, hogy egy tisztess\u00E9ges munk\u00E1t v\u00E1llaljon a v\u00E1rosban. A poz\u00EDci\u00F3 $&leaveFAE2= el\u0151leget ad, azonnal.&leaveFAHE1= magasan k\u00E9pzett, \u00E9s egy nagyon j\u00F3 \u00E1ll\u00E1saj\u00E1nlatot tal\u00E1lt a v\u00E1rosban. Az el\u0151leg \u00E9rte $&leaveFAHE2=, \u00E9s a csal\u00E1d azonnal megkapja, ha elfogadod.&leaveFLast=. Megjegyz\u00E9s: A j\u00E1t\u00E9knak v\u00E9ge, ha mindenki elhagyja a farmot.&leaveFPreg= terhes, \u00E9s \u00EDgy nem hagyhatja el a farmot.&medHiCost=A gy\u00F3gyszer dr\u00E1ga, mert nincs klinika a k\u00F6zelben.&medLowCost=A gy\u00F3gyszer k\u00F6lts\u00E9ge alacsony, mert van egy k\u00F6zeli klinika.&acceptTheProposal=Elfogadod az aj\u00E1nlatot?&appointNewQuest=Kinevezed \u00FAj csal\u00E1df\u0151nek?&schoolFee1=Tand\u00EDj:&buyMedicineFor=Vegy\u00E9l gy\u00F3gyszert:&wholeFamilyLbl=Eg\u00E9sz csal\u00E1dnak&meFullDoseLbl=Nekem (teljes)&meOneUnitLbl=Nekem (egy adag)&giveMedicineBut=Gy\u00F3gyszerv\u00E9tel&goToSchoolBut=Iskol\u00E1ba k\u00FCld\u00E9s&haveBabyBut=Gyerekv\u00E1llal\u00E1s&familyHeadBut=Csal\u00E1df\u0151&marriageBut=H\u00E1zass\u00E1g&leaveFarmBut=Farm elhagy\u00E1sa&unmarried=N\u0151tlen/Hajadon&sum4= meghalt fert\u0151z\u00E9sek miatt&sum5=van&sum6=van&sum7=\u00E9s&iobAnn=\u00C9VES JELENT\u00C9S&iobSum=\u00D6SSZEGZ\u00C9S&iobCrops=N\u00D6V\u00C9NYEK&iobLivest=\u00C1LLAT\u00C1LLOM\u00C1NY&iobSaE=K\u00D6LTS\u00C9GEK \u00C9S KERESETEK&iobAm=Darab&iobType=T\u00EDpus&iobYield1=Hozam / term\u00E9s&iobYield2=Hozam / \u00E1llat&iobToolsB=Eszk\u00F6zb\u00F3nusz:&iobToolsT=\u00D6sszes n\u00F6v\u00E9ny:&iobBuildB=\u00C9p\u00FCletb\u00F3nusz:&iobBuildT=\u00D6sszes \u00E1llat:&iobBase=\u00C9vi alapbev\u00E9tel:&iobWorkCap=Csal\u00E1di munkakapacit\u00E1s:&iobAnnEvMod=\u00C9ves esem\u00E9ny b\u00F3nusz:&iobIncT=\u00C9ves bev\u00E9tel&iobSaved=Tavalyr\u00F3l:&iobLivCost=Meg\u00E9lhet\u00E9si k\u00F6lts\u00E9gek:&iobTot=\u00D6sszesen:&angryMobEvDe2nd=Elveszted valamennyi n\u00F6v\u00E9nyed, eszk\u00F6z\u00F6d, \u00E1llatod \u00E9s \u00E9p\u00FCleted!&chickenDiseaseEvDe2nd=Elveszted \u00F6sszes csirk\u00E9det&pigDiseaseEvDe2nd=Elveszted \u00F6sszes sert\u00E9sedet&cattleDiseaseEvDe2nd=Elveszted \u00F6sszes szarvasmarh\u00E1dat&cornFailedEvDe2nd=Elveszted az \u00F6sszes kukoric\u00E1d. Ha van n\u00F6v\u00E9nybiztos\u00EDt\u00E1sod, ugyan\u00FAgy lesz sz\u00E1molva a bev\u00E9teled.&wheatFailedEvDe2nd=Elveszted az \u00F6sszes b\u00FAz\u00E1d. Ha van n\u00F6v\u00E9nybiztos\u00EDt\u00E1sod, ugyan\u00FAgy lesz sz\u00E1molva a bev\u00E9teled.&cottonFailedEvDe2nd=Elveszted az \u00F6sszes gyapotod. Ha van n\u00F6v\u00E9nybiztos\u00EDt\u00E1sod, ugyan\u00FAgy lesz sz\u00E1molva a bev\u00E9teled.&peanutFailedEvDe2nd=Elveszted az \u00F6sszes f\u00F6ldimogyor\u00F3d. Ha van n\u00F6v\u00E9nybiztos\u00EDt\u00E1sod, ugyan\u00FAgy lesz sz\u00E1molva a bev\u00E9teled.&civilWarEvDe2nd=Elveszted n\u00E9h\u00E1ny n\u00F6v\u00E9nyed, \u00E1llatod, eszk\u00F6z\u00F6d \u00E9s \u00E9p\u00FCleted, valamint a meg\u00E9lhet\u00E9si k\u00F6lts\u00E9gek is magasabbak.&nationalBankEvDe2nd=N\u00F6v\u00E9nytermeszt\u00E9s \u00E9s \u00E1llatteny\u00E9szt\u00E9s hozama kevesebb, \u00E9s a meg\u00E9lhet\u00E9si k\u00F6lts\u00E9gek n\u00F6vekedni ebben az \u00E9vben&guerillasEvDe2nd=Elveszted teljes \u00E1llat\u00E1llom\u00E1nyod, traktorod \u00E9s komb\u00E1jnod, valamint az \u00F6sszes megtakar\u00EDt\u00E1sod, ha nincs reprezentat\u00EDvod.&marketPricesEvDe2nd=A hozam a n\u00F6v\u00E9nyekn\u00E9l \u00E9s az \u00E1llatokn\u00E1l sokkal alacsonyabb ez \u00E9vben&drySeasonEvDe2nd=Elveszted az \u00F6sszes n\u00F6v\u00E9nyed, illetve csak n\u00E9h\u00E1nyat, ha van kutad. Ha van n\u00F6v\u00E9nybiztos\u00EDt\u00E1sod, az kifizeti, \u00E9s minden a norm\u00E1l m\u00F3don lesz sz\u00E1m\u00EDtva.&goodSeasonEvDe2nd=\u00C9vi rendezv\u00E9nym\u00F3dos\u00EDt\u00F3 50 sz\u00E1zal\u00E9kkal n\u00F6veli a j\u00F6vedelmet&veryGoodSeasonEvDe2nd=\u00C9vi rendezv\u00E9nym\u00F3dos\u00EDt\u00F3 100 sz\u00E1zal\u00E9kkal n\u00F6veli a j\u00F6vedelmet&sicknessEvDe2nd=Egy csal\u00E1dtag eg\u00E9szs\u00E9gi \u00E1llapota nagyon leromlik, r\u00E1ad\u00E1sul a meg\u00E9lhet\u00E9si k\u00F6lts\u00E9gek is dr\u00E1g\u00E1bbak&refugeesEvDe2nd=Elveszted eg\u00E9sz \u00E1llat\u00E1llom\u00E1nyodat&bushFireEventTitle=T\u0171z&bushFireEvDe=Egy erd\u0151t\u0171z, amit a f\u00F6ldm\u0171vesek az\u00E9rt csin\u00E1ltak, hogy letiszt\u00EDts\u00E1k a f\u00F6ldet, ir\u00E1ny\u00EDthatatlann\u00E1 v\u00E1lik!&bushFireEvDe2nd=Elveszted minden pajt\u00E1d \u00E9s ist\u00E1ll\u00F3d&elephantPoachersEventTitle=Elef\u00E1nt-orvvad\u00E1szok&elephantPoachersEvDe=Az orvvad\u00E1zok elef\u00E1ntokra vad\u00E1sztak, meg\u00F6lve \u0151ket, hogy eladhass\u00E1k az elef\u00E1ntcsontot.&elephantPoachersEvDe2nd=Elveszted \u00F6sszes elef\u00E1ntodat&wellCavesInEventTitle=K\u00FAt\u00F6sszeoml\u00E1s&wellCavesInEvDe=Miut\u00E1n r\u00F6vid id\u0151 alatt sok es\u0151 esett, a legt\u00F6bb k\u00FAt beomlott.&wellCavesInEvDe2nd=Elveszted \u00F6sszes kutad&corruptOfficialsEventTitle=Korrupt tisztvisel\u0151k&corruptOfficialsEvDe=Teh\u00E1t f\u00F6ldm\u0171ves vagy? Mi\u00E9rt nem fizett\u00E9l soha mez\u0151gazdas\u00E1gi licenszet? Soha nem is hallott\u00E1l r\u00F3la? Istenem, sokba fog ez ker\u00FClni.<br>Megjegyz\u00E9s: egy megb\u00EDzhat\u00F3 reprezentat\u00EDv t\u00E1mogat\u00E1sa seg\u00EDt a korrupci\u00F3 elleni k\u00FCzdelemben&corruptOfficialsEvDe2nd=Minden megtakar\u00EDt\u00E1sod elveszted, ha nincs reprezentat\u00EDvod&theftEventTitle=Lop\u00E1sok&theftEvDe=A jelenlegi egy rossz \u00E9v volt a k\u00F6rny\u00E9kbeli emberek sz\u00E1m\u00E1ra, \u00E9s n\u00E9h\u00E1nyan lopkodni kezdtek. Szersz\u00E1mok t\u0171ntek el a k\u00F6rny\u00E9kr\u0151l.&theftEvDe2nd=Elveszted minden \u00E1s\u00F3d \u00E9s kasz\u00E1d&gameOverReason1=Az eg\u00E9sz csal\u00E1d meghalt, vagy elhagyta a farmot!&gameOverReason2=Nincs feln\u0151tt, \u00EDgy nem mehet a farm.&gameOverReason3=Gratul\u00E1lunk! Siker\u00FClt a csal\u00E1dodnak egy sokkal szebb \u00E9s jobb j\u00F6v\u0151t biztos\u00EDtanod.&roadDesc=A helyi k\u00F6z\u00F6ss\u00E9g k\u00F6vette a p\u00E9ld\u00E1dat, \u00E9s befektetett az aszfalt\u00FAtba. Fejlesztett\u00E9k az infrastrukt\u00FAr\u00E1t, ami alacsonyabb term\u00E9ny\u00E1rakat eredm\u00E9nyez a k\u00F6rny\u00E9ken bel\u00FCl.&comDesc=A kommunik\u00E1ci\u00F3 azt jelenti, hogy a k\u00F6rny\u00E9kbeli f\u00F6ldm\u0171vesek k\u00E9pesek eszmecser\u00E9t folytatni, ami egy kis b\u00F3nuszt jelent a betakar\u00EDt\u00E1saidn\u00E1l, minden \u00E9vben.&schoolDesc=Egy helyi iskola a tand\u00EDjat cs\u00F6kkenti, a gyerekek t\u00F6bb id\u0151t t\u00F6lthetnek a farmon. Minden \u00E9vben \u00FAjat tanulnak, amit, hogyha elmennek a farmr\u00F3l, jobb munka form\u00E1j\u00E1ban tudnak hasznos\u00EDtani, de a farmon maradva is n\u0151 munk\u00E1juk hat\u00E9konys\u00E1ga.&clinDesc=Egy helyi eg\u00E9szs\u00E9g\u00FCgyi klinika sokkal olcs\u00F3bb\u00E1 teszi az alapvet\u0151 eg\u00E9szs\u00E9g\u00FCgyi term\u00E9keket. Ne feledd, mindig n\u00E9zd meg a csal\u00E1dod eg\u00E9szs\u00E9g\u00E9t, a munka hat\u00E9konys\u00E1ga f\u00FCgg az eg\u00E9szs\u00E9gt\u0151l is.&repDesc=Egy helyi reprezentat\u00EDv gondoskodik a helyi k\u00F6z\u00F6ss\u00E9g \u00E9rdekeir\u0151l, harcol a korrupci\u00F3 \u00E9s t\u00F6rv\u00E9nytelens\u00E9g ellen. A megb\u00EDzhat\u00F3 postai szolg\u00E1ltat\u00E1s is egy fontos el\u0151rel\u00E9p\u00E9s.&insDesc=Egy n\u00F6v\u00E9nybiztos\u00EDt\u00E1s a sz\u00E1razs\u00E1g, vagy sikertelen arat\u00E1s eset\u00E9n kifizeti a k\u00F6lts\u00E9geidet. Kev\u00E9s \u00F6sszegbe ker\u00FCl, ami a meg\u00E9lhet\u00E9si k\u00F6lts\u00E9geidhez ad\u00F3dik hozz\u00E1.&sbTurns=K\u00F6r: &sbYearsInSchool=Iskolai \u00E9vek: &sbBabiesBorn=Sz\u00FCletett gyerekek sz\u00E1ma: &sbMarriages=H\u00E1zass\u00E1gok: &sbComBuilt=Kommunik\u00E1ci\u00F3 \u00E9p\u00EDt\u00E9s: &sbInfBuilt=Infrastrukt\u00FAra \u00E9p\u00EDt\u00E9s: &sbSchBuilt=Iskola \u00E9p\u00EDt\u00E9s:&sbCliBuilt=Klinika \u00E9p\u00EDt\u00E9s:&sbRepBuilt=Reprezentat\u00EDv t\u00E1mogat\u00E1sa:&sbInsBuilt=N\u00F6v\u00E9nybiztos\u00EDt\u00E1s&sbBonus=B\u00D3NUSZ (\u00F6sszes \u00E9p\u00EDtett projekt):&yourScore=Pontsz\u00E1mod&about24000=Mintegy 24.000 ember hal meg mindennap \u00E9hez\u00E9s vagy \u00E9hez\u00E9shez kapcsolhat\u00F3 okok miatt.&clickHere=(ide kattintva megtudhatod, hogyan v\u00E1ltoztathatsz rajta)&bBuild=v\u00E9tel&bDont=m\u00E9gse&buyPQuestion=Megveszed ezt, \u00E9s befejezed a j\u00E1t\u00E9kot?&lastProjectWarning=Tipp: Amikor az utols\u00F3 projekt is meg\u00E9p\u00EDt\u00E9sre ker\u00FClt, a j\u00E1t\u00E9k v\u00E9get \u00E9r a k\u00F6vetkez\u0151 k\u00F6rben, \u00E9s a v\u00E9gs\u0151 pontsz\u00E1m kisz\u00E1m\u00EDt\u00E1sra ker\u00FCl.&help1=<b>Csal\u00E1d \u00E1ttekint\u00E9se</b>&help2=N\u00E9h\u00E1ny le\u00EDr\u00E1s a k\u00FCl\u00F6nb\u00F6z\u0151 statisztik\u00E1kr\u00F3l, valamint a rendelkez\u00E9sre \u00E1ll\u00F3 m\u0171veletekr\u0151l, amelyeket a csal\u00E1dtagokkal v\u00E9gezhetsz<br><br>&help3=<b>Statisztik\u00E1k</b>&help4=<b>N\u00E9v</b><br>B\u00E1rmelyik csal\u00E1dtag nev\u00E9t megv\u00E1ltoztathatod azzal, hogy csak be\u00EDrod az \u00FAj nevet a r\u00E9gi hely\u00E9re.<br><br>&help5=<b>Nem</b><br>A csal\u00E1dtagok lehetnek n\u0151k vagy f\u00E9rfiak<br><br><b>\u00C9letkor</b><br>Az ember \u00E9letkora az egyik olyan t\u00E9nyez\u0151, ami megadja a lehets\u00E9ges tev\u00E9kenys\u00E9geket a csal\u00E1dtag sz\u00E1m\u00E1ra. P\u00E9ld\u00E1ul csak gyerekek mehetnek iskol\u00E1ba, \u00E9s csak feln\u0151tt lehet h\u00E1zas, vagy sz\u00FClhet gyereket (ha n\u0151).<br><br><b>Titulus</b><br>A titulus lehet 'csal\u00E1df\u0151', 'h\u00E1zast\u00E1rs' (a csal\u00E1df\u0151\u00E9), vagy 'csal\u00E1dtag'.<br><br><b>Oktat\u00E1s</b><br>Az oktat\u00E1si \u00E9vek meghat\u00E1rozz\u00E1k a lehets\u00E9ges v\u00E1rosi munk\u00E1k min\u0151s\u00E9g\u00E9t, a munkakapacit\u00E1st a farmon, \u00E9s a h\u00E1zass\u00E1gi aj\u00E1nlatokat is.<br><br><b>Term\u00E9kenys\u00E9g</b><br>Amikor egy csal\u00E1dtag el\u00E9ri a term\u00E9keny korszakot, term\u00E9keny lesz. Ezt elvesztheti \u00F6reged\u00E9s miatt, vagy ha az eg\u00E9szs\u00E9ge nagyon rossz.<br><br><b>Munkakapacit\u00E1s</b><br>Egy sz\u00E1m, ami meghat\u00E1rozza a csal\u00E1dtag k\u00E9pess\u00E9g\u00E9t \u00E9s hat\u00E9konys\u00E1g\u00E1t a mez\u0151gazdas\u00E1gi munk\u00E1ban. Min\u00E9l nagyobb a sz\u00E1m, ann\u00E1l nagyobb lesz a j\u00F6vedelem a n\u00F6v\u00E9ny- \u00E9s \u00E1llatteny\u00E9szt\u00E9sn\u00E9l. A munkakapacit\u00E1st befoly\u00E1solja az \u00E9letkor, az eg\u00E9szs\u00E9g, az oktat\u00E1si szint, egy\u00E9b tev\u00E9kenys\u00E9g amit folytat az \u00E9vben, p\u00E9ld\u00E1ul terhess\u00E9g. A csecsem\u0151k negat\u00EDv munkakapacit\u00E1ssal rendelkeznek, mert figyelmet ig\u00E9nyelnek. A gyerekek kor\u00E1n iskol\u00E1ba k\u00FCld\u00E9se nagyban el\u0151seg\u00EDti e sz\u00E1m 100% fel\u00E9 emel\u00E9s\u00E9t.<br><br><b>Eg\u00E9szs\u00E9g</b><br>Egy ember eg\u00E9szs\u00E9ge, 1 \u00E9s 100 pont k\u00F6z\u00F6tt. Ha az eg\u00E9szs\u00E9g 0-ra cs\u00F6kken, a csal\u00E1dtag meghal. Minden \u00E9vben egy kicsit cs\u00F6kken az eg\u00E9szs\u00E9g, illetve fert\u0151z\u00E9sek, betegs\u00E9gek m\u00E9g tov\u00E1bb cs\u00F6kkenthetik azt.<br><br><b>H\u00E1zast\u00E1rs</b><br>Ha a csal\u00E1dtag h\u00E1zas, akkor a h\u00E1zast\u00E1rs neve lesz itt ki\u00EDrva.<br><br><br><b>Tev\u00E9kenys\u00E9gek</b>&help6=<b>Gy\u00F3gy\u00EDt\u00E1s</b><br>Ez a lehet\u0151s\u00E9g olyan csal\u00E1dtagoknak lesz el\u00E9rhet\u0151, akiknek \u00E9lete 100 al\u00E1 cs\u00F6kkent, ha van el\u00E9g p\u00E9nzed a gy\u00F3gy\u00EDt\u00E1sra. Az orvosi kezel\u00E9s megv\u00E1s\u00E1rolhat\u00F3 1) mindenki sz\u00E1m\u00E1ra, 2) a csal\u00E1dtag sz\u00E1m\u00E1ra (teljes), 3) a csal\u00E1dtag sz\u00E1m\u00E1ra (egy adag). Az \u00E1rak elfelez\u0151dnek, ha van klinika a k\u00F6zelben.<br><br><b>Gyerekv\u00E1llal\u00E1s</b><br>Ezt a lehet\u0151s\u00E9get olyan term\u00E9keny n\u0151k haszn\u00E1lhatj\u00E1k, akik vagy csal\u00E1df\u0151k, vagy a csal\u00E1df\u0151 \u00E9lett\u00E1rsa. A terhess\u00E9g cs\u00F6kkenti a n\u0151 munkakapacit\u00E1s\u00E1t a terhess\u00E9g \u00E9v\u00E9ben.<br><br><b>H\u00E1zass\u00E1g</b><br>A h\u00E1zass\u00E1g akkor v\u00E1lik el\u00E9rhet\u0151v\u00E9, amikor egy csal\u00E1dtag bet\u00F6lti 18. \u00E9let\u00E9v\u00E9t. Ha tal\u00E1lhat\u00F3 megfelel\u0151 h\u00E1zast\u00E1rs, akkor lesz hozom\u00E1ny is. A hozom\u00E1ny kisz\u00E1m\u00EDt\u00E1sa f\u00FCgg az \u00E9letkort\u00F3l, az eg\u00E9szs\u00E9gt\u0151l \u00E9s az oktat\u00E1si szintt\u0151l is. Ha a csal\u00E1df\u0151 h\u00E1zasodik, a h\u00E1zast\u00E1rs a farmra k\u00F6lt\u00F6zik, ha viszont valaki m\u00E1s, akkor elhagyja a farmot, \u00E9s h\u00E1zast\u00E1rs\u00E1val \u00E9l tov\u00E1bb, m\u00E1shol.<br><br><b>Iskola</b><br>A gyerekeket iskol\u00E1ba k\u00FCldeni a legjobb m\u00F3d arra, hogy felk\u00E9sz\u00EDts\u00FCk \u0151ket az \u00E9letre. Tand\u00EDj\u00E9rt cser\u00E9be, a gyerekeket minden \u00E9vben iskol\u00E1ba k\u00FCldheted. Amikor iskol\u00E1ban vannak, kevesebbet tudnak a farmon seg\u00EDteni, de olyan k\u00E9szs\u00E9geket tanulnak, ami majd k\u00E9s\u0151bb j\u00F3l fog j\u00F6nni. Ha van k\u00F6zeli iskola, akkor a tand\u00EDj kevesebb, \u00E9s a gyerekek is t\u00F6bb id\u0151t tudnak a farmon t\u00F6lteni, mert nem kell messze menni\u00FCk.<br><br><b>Csal\u00E1df\u0151</b><br>A csal\u00E1df\u0151 nev\u0171 gombbal egy \u00FAj csal\u00E1df\u0151t jel\u00F6lhetsz ki. N\u0151k \u00E9s f\u00E9rfiak is lehetnek csal\u00E1df\u0151k. A titulusnak nincsen igazi jelent\u00E9se a j\u00E1t\u00E9kon bel\u00FCl, viszont csak a csal\u00E1df\u0151 vagy \u00E9lett\u00E1rsa v\u00E1llalhat gyermeket.<br><br><b>Farm elhagy\u00E1sa</b><br>Egy csal\u00E1dtag b\u00E1rmikor elhagyhatja a farmot. Eg\u00E9szs\u00E9gt\u0151l, oktat\u00E1st\u00F3l \u00E9s kort\u00F3l f\u00FCgg\u0151en, egy el\u0151leg ker\u00FCl kisz\u00E1m\u00EDt\u00E1sra, a v\u00E1rosban tal\u00E1lhat\u00F3 munk\u00E1k\u00E9rt cser\u00E9be. Akik egyszer elhagyj\u00E1k a farmot, m\u00E1r nem t\u00E9rhetnek vissza. Ha a csal\u00E1df\u0151 elhagyja a farmot, egy \u00FAj csal\u00E1df\u0151 ker\u00FCl kijel\u00F6l\u00E9sre. Ha mindenki elhagyja a farmot, a j\u00E1t\u00E9k v\u00E9get \u00E9r. Tov\u00E1bb\u00E1, fiatal gyerekek nem vezethetik a gazdas\u00E1got - kell legal\u00E1bb egy csal\u00E1dtag, aki 8, vagy ann\u00E1l t\u00F6bb \u00E9ves, k\u00FCl\u00F6nben a j\u00E1t\u00E9k v\u00E9get \u00E9r.<br><br>Sok szerencs\u00E9t!&creditsTextLang=ST\u00C1BLISTA<br><br>3rd World Farmer csapat<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>\u00C9s k\u00FCl\u00F6n k\u00F6sz\u00F6net mindenkinek, akik seg\u00EDtett nek\u00FCnk visszajelz\u00E9s, tesztel\u00E9s, kritika, vagy \u00E9ppen \u00F6szt\u00F6nz\u0151 e-mailek form\u00E1j\u00E1ban. :D&bMoreGame=M\u00E9g t\u00F6bb j\u00E1t\u00E9k"; var hu_intro = "endure=Viseld el a harmadik vil\u00E1gi gazd\u00E1lkod\u00E1s neh\u00E9zs\u00E9geit...&HelpText0=A j\u00E1t\u00E9k menete:&HelpText1=Vegy\u00E9l n\u00F6v\u00E9nyeket, stb. a bal fels\u0151 men\u00FCben&HelpText2=Rakd le ezeket a kis ter\u00FCleteken&HelpText3=Kattints&HelpText4=amikor felk\u00E9sz\u00FClt\u00E9l a k\u00F6vetkez\u0151 k\u00F6rre&HelpText5=(kattints a csal\u00E1dtagokra \u00FAj tev\u00E9kenys\u00E9gekhez)&tagLine=Egy elgondolkodtat\u00F3 szimul\u00E1tor&hostedAt=Egy m\u00E1sik j\u00F3 j\u00E1t\u00E9k, aminek h\u00E1zigazd\u00E1ja:&bMoreGamesTxt=M\u00E9g t\u00F6bb j\u00E1t\u00E9k"; }
Symbol 746 MovieClip [__Packages.languages.Portuguese] Frame 0
class languages.Portuguese { function Portuguese () { } function getStrings() { return(pt); } function getIntroString() { return(pt_intro); } var pt = "money=Saldo: $&round=Rodada:&familyMembers=membros da fam\u00EDlia:&gameOver=FIM DO JOGO&roundsOutput1=Voc\u00EA resistiu \u00E0s dificuldades de 3rd world farming por impressionantes &roundsOutput2= rodadas&opium1=Cultivar \u00D3pio&opium2=Um vendedor ambulante apareceu e oferece-lhe um acordo lucrativo. Ele pagar\u00E1 algum dinheiro agora, se voc\u00EA concordar em plantar e colher suas papoulas de \u00F3pio, de forma que estejam prontas quando ele retornar no final do ano.&opium3=Dinheiro oferecido:&opium4=Campos a plantar:&opium5=Voc\u00EA aceita o acordo?&city1=Oportunidade de trabalho na cidade&city2=Um membro da fam\u00EDlia est\u00E1 pedindo permiss\u00E3o para viajar at\u00E9 a cidade e encontrar uma forma de ganhar dinheiro. Um parente distante ofereceu alguma oportunidade de trabalho, e pagar\u00E1 adiantado, se voc\u00EA aceitar.&city3=Dinheiro adiantado:&city4=Voc\u00EA aceita o acordo?&camp1=Campo de Treinamento Paramilitar&camp2=Uma iniciativa local para treinar for\u00E7as paramilitares est\u00E1 em andamento, e terra \u00E9 necess\u00E1ria para montar acampamentos tempor\u00E1rios. Est\u00E3o lhe oferecendo dinheiro para deixar a mil\u00EDcia usar algumas de suas terras menos f\u00E9rteis para um de seus acampamentos.&camp3=Dinheiro oferecido:&camp4=Voc\u00EA aceita o acordo?&perform1=Representando para Turistas&perform2=Uma ag\u00EAncia de viagens com destinos na sua \u00E1rea inventou um 'Festival dos Deuses' de uma semana, e eles precisam de dan\u00E7arinos nativos. Talvez esta seja uma oportunidade de fazer algum dinheiro extra?&perform3=Eles pagar\u00E3o a cada participante: $&perform4=Voc\u00EA aceita o acordo?&chem1=Dep\u00F3sito de Res\u00EDduos Qu\u00EDmicos&chem2=Uma companhia qu\u00EDmica ocidental est\u00E1 oferecendo a fazendeiros na regi\u00E3o um acordo especial. Eles lhe pagar\u00E3o dinheiro pelo aluguel de uns poucos acres, onde eles podem armazenar alguns de seus barris inofensivos.&chem3=Eles lhe pagar\u00E3o: $&chem4=Voc\u00EA aceita o acordo?&cornFailedEventTitle=Safra de Milho Perdida&wheatFailedEventTitle=Safra de Trigo Perdida&peanutFailedEventTitle=Safra de Amendoim Perdida&cattleDiseaseEventTitle=Gado Doente&chickenDiseaseEventTitle=Galinhas Doentes&civilWarEventTitle=Guerra Civil&cottonFailedEventTitle=Safra de Algod\u00E3o Perdida&drySeasonEventTitle=Esta\u00E7\u00E3o Seca&guerillasEventTitle=Sequestrados por For\u00E7as Guerrilheiras&marketPricesEventTitle=Queda de Pre\u00E7os no Mercado&nationalBankEventTitle=Quebra do Banco Nacional&pigDiseaseEventTitle=Porcos Doentes&refugeesEventTitle=Refugiados&sicknessEventTitle=Doen\u00E7a na Fam\u00EDlia&cattleDiseaseEvDe=Uma doen\u00E7a animal est\u00E1 se espalhando rapidamente e for\u00E7ando fazendeiros a matarem todo o gado na \u00E1rea este ano.&chickenDiseaseEvDe=Uma doen\u00E7a animal est\u00E1 se espalhando rapidamente e for\u00E7ando fazendeiros a matarem todo o frango na \u00E1rea este ano.&civilWarEvDe=Logo ap\u00F3s sua colheita, uma guerra civil estoura em seu pa\u00EDs. Tentando manter-se fora de problema, voc\u00EA \u00E9 assaltado pelos dois lados, o que o deixa com muito pouco quando o conflito \u00E9 finalmente resolvido.&cornFailedEvDe=Condi\u00E7\u00F5es clim\u00E1ticas ruins este ano matam todos os campos de milho na \u00E1rea.&cottonFailedEvDe=Condi\u00E7\u00F5es clim\u00E1ticas ruins este ano matam todos os campos de algod\u00E3o na \u00E1rea.&drySeasonEvDe=A maioria das planta\u00E7\u00F5es na regi\u00E3o morreu, por causa da intensa seca.<br>Nota: Se voc\u00EA tem um po\u00E7o, a seca n\u00E3o te afetou t\u00E3o negativamente.&guerillasEvDe=A not\u00EDcia de seu sucesso relativo como fazendeiro se espalhou pela comunidade local. Talvez por isso um grupo de guerrilheiros fortemente armados lhe fazem uma visita e roubam-lhe quase tudo, colocando suas vidas em risco.<br>Nota: Apoiar um representante \u00E9 uma maneira de garantir que menos guerrilhas estar\u00E3o por perto.&marketPricesEvDe=A colheita este ano foi bem, mas uma queda nos pre\u00E7os nos mercados globais for\u00E7aram todos em sua parte do mundo a aceitarem pre\u00E7os ridiculamente baixos por seus produtos.&nationalBankEvDe=Embora a produ\u00E7\u00E3o de sua fazenda este ano seja bastante promissora, a quebra do banco nacional desestabiliza o mercado, prejudicando-lhe.&peanutFailedEvDe=Condi\u00E7\u00F5es clim\u00E1ticas ruins este ano matam todos os campos de amendoim na \u00E1rea.&pigDiseaseEvDe=Uma doen\u00E7a animal est\u00E1 se espalhando rapidamente e for\u00E7ando fazendeiros a matarem todos os porcos na \u00E1rea este ano.&refugeesEvDe=A cria\u00E7\u00E3o foi roubada.<br>Guerras nas regi\u00F5es vizinhas for\u00E7am hordas de refugiados a passarem por sua \u00E1rea, apanhando e comendo tudo que encontram em seu caminho.&sicknessEvDe=Embora o resultado de suas escolhas na fazenda este ano tenha sido \u00F3timo, sua alegria \u00E9 frustrada quando um membro da fam\u00EDlia contrai uma doen\u00E7a mortal. Voc\u00EA gastou a maioria de suas economias em caros medicamentos importados, agrade\u00E7a \u00E0s leis de patente!&wheatFailedEvDe=Condi\u00E7\u00F5es clim\u00E1ticas ruins este ano matam todos os campos de trigo na \u00E1rea.&evOfTheYear=EVENTO DO ANO&corntip=Milho. O milho \u00E9 uma planta\u00E7\u00E3o vers\u00E1til e resiliente.&wheattip=Trigo. O trigo \u00E9 bom para fazer p\u00E3o.&cottontip=Algod\u00E3o. O algod\u00E3o \u00E9 leve e fofo.&peanuttip=Amendoim. O amendoim \u00E9 uma planta\u00E7\u00E3o de alto risco, com grande lucro potencial.&poppytip=Papoula. As papoulas tamb\u00E9m s\u00E3o belas flores.&chickentip=Galinha. Galinhas geram uma pequena renda todo ano.&pigtip=Porco. Porcos geram uma renda m\u00E9dia todo ano.&cowtip=Gado. Gado gera uma renda alta todo ano.&elephanttip=Elefante. Elefantes ajudam.&shoveltip=P\u00E1. P\u00E1s d\u00E3o um pequeno aumento na produtividade dos plantios.&scythetip=Foice. Foices facilitam a colheita, aumentando a produtividade dos plantios.&plowtip=Arado. Um arado aumenta bastante a produtividade dos plantios.&tractortip=Trator. Um trator sai caro mas gera um imenso aumento na produtividade dos plantios.&harvestertip=Colheitadeira. Colheitadeiras s\u00E3o o que eles usam nos pa\u00EDses ricos.&shedtip=Barraco. Barracos aumentam a produtividade das cria\u00E7\u00F5es.&welltip=Po\u00E7o. Po\u00E7os aumentam a produtividade das cria\u00E7\u00F5es e tornam as secas menos perigosas.&barntip=Celeiro. Um celeiro aumenta bastante a produtividade das cria\u00E7\u00F5es.&need=Precisa:&Allchoices=Nada,Milho,Trigo,Algod\u00E3o,Amendoim,Papoula,Galinha,Porco,Vaca,Elefante,P\u00E1,Foice,Arado,Trator,Colheitadeira,Barraco,Po\u00E7o,Celeiro&ecInfBox1=STATUS<br>&ecInfBox2= ganhou este ano<br>&ecInfBox3= custo de vida<br>&ecInfBox4=Agora voc\u00EA tem: $&ecInfBox5=N\u00E3o h\u00E1 comida ou dinheiro suficiente para as necessidades b\u00E1sicas. A sa\u00FAde da fam\u00EDlia foi prejudicada.&ecInfBox6= membros da fam\u00EDlia.&longTermOp=Um ataque a\u00E9reo repentino destr\u00F3i suas planta\u00E7\u00F5es de \u00F3pio... e mata um membro da fam\u00EDlia que trabalhava l\u00E1.&longTermCh=Infelizmente, os barris n\u00E3o eram t\u00E3o inofensivos... Uma pessoa morreu em consequ\u00EAncia da polui\u00E7\u00E3o.&longTermPa=O campo de treinamento foi destru\u00EDdo em batalha... Uma pessoa foi pega no fogo cruzado e morreu.&goodSeasonEventTitle=Boa Esta\u00E7\u00E3o&goodSeasonEvDe=O clima foi ensolarado com muita chuva suave, ent\u00E3o todas as planta\u00E7\u00F5es e cria\u00E7\u00F5es na regi\u00E3o prosperaram. A produtividade foi maior que a esperada.&veryGoodSeasonEventTitle=Espl\u00EAndida Colheita&veryGoodSeasonEvDe=O clima foi perfeito para os fazendeiros por toda a esta\u00E7\u00E3o, ent\u00E3o a maioria poder\u00E1 colher duas vezes a quantidade esperada nas planta\u00E7\u00F5es e vender uma abund\u00E2ncia de animais de cria\u00E7\u00E3o.&ecInfBox7= salvo do ano anterior<br>&ecInfBox8=Parab\u00E9ns, uma nova crian\u00E7a nasceu este ano!&sellInfBoxTxt=Aperte os bot\u00F5es verdes para vender itens pelos pre\u00E7os dados.&enterName=Digite nome:&submitScore=Enviar Pontua\u00E7\u00E3o&bAccept=aceitar&bDecline=recusar&bPlayAgain=jogar de novo&newWife1=Proposta de casamento&newWife2=Uma fam\u00EDlia de uma fazenda vizinha lhe faz uma visita, e ap\u00F3s algumas apresenta\u00E7\u00F5es formais, eles perguntam se voc\u00EA quer casar a filha deles. Ela se mudar\u00E1 para a sua fazenda, e voc\u00EA dever\u00E1 cuidar dela, em troca voc\u00EA receber\u00E1 uma pequena quantia para come\u00E7arem.&newWife3=Quantia inicial:&newWife4=Voc\u00EA aceita a proposta?&angryMobEventTitle=Massa Furiosa&angryMobEvDe=Vendo que voc\u00EA n\u00E3o fez quase nada para plantar em seus campos j\u00E1 h\u00E1 v\u00E1rias esta\u00E7\u00F5es, uma multid\u00E3o furiosa devasta e rouba tudo na fazenda, dizendo-lhe que eles certamente podem fazer as coisas melhor.&newHusband2=Uma fam\u00EDlia de uma fazenda vizinha lhe faz uma visita, e ap\u00F3s algumas apresenta\u00E7\u00F5es formais, um homem solteiro da fam\u00EDlia prop\u00F5e casamento. Ele se mover\u00E1 para a sua fazenda, trazendo suas economias dos \u00FAltimos anos, e se tornar\u00E1 parte da fam\u00EDlia, esposo da atual cabe\u00E7a da sua fam\u00EDlia.&newHusband3=Sua riqueza:&bLeave=partir&bStay=ficar&infrastructuretip=Infraestrutura. Melhores estradas significam acesso mais f\u00E1cil aos mercados e melhores pre\u00E7os das planta\u00E7\u00F5es.&communicationstip=Comunica\u00E7\u00F5es. Com comunica\u00E7\u00E3o, fazendeiros na regi\u00E3o podem coordenar vendas, resultando em lucros maiores.&schooltip=Escola. Apoiar uma escola local torna a educa\u00E7\u00E3o mais barata e mais f\u00E1cil de obter.&clinictip=Cl\u00EDnica. Uma cl\u00EDnica local fornecer\u00E1 servi\u00E7os de sa\u00FAde mais baratos para as pessoas da regi\u00E3o.&representativetip=Representante. Apoiar um pol\u00EDtico que queira paz, sa\u00FAde e prosperidade pode ser uma boa ideia.&insurancetip=Seguro. O seguro de planta\u00E7\u00E3o pagar\u00E1 quando houver uma seca na \u00E1rea ou quando alguma planta\u00E7\u00E3o for completamente perdida.&leaveQuestion=Deixar a fazenda?&famName=Nome:&famGender=Sexo:&famAge=Idade:&famTitle=T\u00EDtulo:&famEducation=Educa\u00E7\u00E3o:&famFertile=F\u00E9rtil:&famWorkload=Carga de trabalho:&famHealth=Sa\u00FAde:&famMarriedTo=Casado/a com:&genderMale=Masculino&genderFemale=Feminino&titleSpouse=Esposo/a&titleHead=Chefe da Fam\u00EDlia&titleMember=Membro da Fam\u00EDlia&wordYes=Sim&wordNo=N\u00E3o&edNone=nenhum&edYears=ano(s)&edInSchool= - na escola&fertilePregnant=Sim, gr\u00E1vida!&bbIsTooYoung=\u00E9 muito jovem para ter filhos.&bbIsBadHealth=est\u00E1 com problemas de sa\u00FAde e incapaz de engravidar.&bbHasLostToAge=perdeu sua fertilidade devido ao envelhecimento natural&bbIDontWant=: Eu n\u00E3o quero mais nenhum filho no momento.&bbIsNowPreg=agora est\u00E1 gr\u00E1vida!&noSchoolNearby=N\u00E3o h\u00E1 escolas perto, ent\u00E3o crian\u00E7as enviadas \u00E0 escola ter\u00E3o que andar muito todos os dias. Podem participar do trabalho na fazenda apenas com 25% de sua capacidade normal.&schoolNearby=H\u00E1 uma escola perto. Crian\u00E7as que estudam nela ainda podem participar do trabalho na fazenda com metade de sua capacidade normal.&appoint1=Apertar aceito abaixo ir\u00E1 apontar &appoint2= o novo chefe de fam\u00EDlia.&couldMarryWoman= poderia se casar com uma mulher apropriada, trazendo seu dote de $ &couldMarryMan= poderia se casar com um homem apropriado, trazendo sua riqueza de $ &willMoveIn=. O novo c\u00F4njuge se mudar\u00E1 para a fazenda e se tornar\u00E1 um membro da fam\u00EDlia.&willMoveOut= se mover\u00E1 para longe da fazenda para viver com o novo c\u00F4njuge.&noSpouseFound=Nenhum c\u00F4njuge pode ser encontrado agora.&wordHim=ele&wordHer=ela&leaveFB1= ainda \u00E9 um beb\u00EA. Se voc\u00EA n\u00E3o deseja &leaveFB2= na fazenda, a \u00FAnica op\u00E7\u00E3o atual \u00E9 deixar &leaveFB3= entregue a um futuro incerto entre estranhos.&leaveFC1= ainda \u00E9 uma crian\u00E7a. Se voc\u00EA deseja que &leaveFC2= deixe a fazenda, h\u00E1 uma oportunidade de emprego na cidade mais pr\u00F3xima. A fam\u00EDlia receber\u00E1 $ &leaveFC3= adiantado, mas &leaveFC4= ir\u00E1 partir de vez.&leaveFCE1= ainda \u00E9 uma crian\u00E7a, mas recebeu alguma educa\u00E7\u00E3o e poder\u00E1 encontrar um trabalho decente na cidade. Um pagamento adiantado de $ &leaveFCE2= est\u00E1 dispon\u00EDvel, mas &leaveFCE3= ir\u00E1 partir de vez.&leaveFA1= tem pouca ou nenhuma educa\u00E7\u00E3o, e dever\u00E1 aceitar qualquer trabalho oferecido na cidade mais pr\u00F3xima. Uma posi\u00E7\u00E3o com um pagamento adiantado de $ &leaveFA2= est\u00E1 dispon\u00EDvel, mas as circunst\u00E2ncias indicam um futuro inseguro para &leaveFAE1= \u00E9 suficientemente educado/a para conseguir um emprego decente na cidade. Uma posi\u00E7\u00E3o com um pagamento adiantado de $ &leaveFAE2= est\u00E1 dispon\u00EDvel imediatamente.&leaveFAHE1= \u00E9 bem educado/a e encontrou uma \u00F3tima oferta de emprego na cidade. E pagamento adiantado de $ &leaveFAHE2= estar\u00E1 imediatamente dispon\u00EDvel para a fam\u00EDlia, se voc\u00EA aceitar.&leaveFLast=. Nota: O jogo acaba se a \u00FAltima pessoa deixar a fazenda.&leaveFPreg= est\u00E1 gr\u00E1vida e fora de condi\u00E7\u00F5es de deixar a fazenda.&medHiCost=Rem\u00E9dios s\u00E3o caros porque n\u00E3o h\u00E1 cl\u00EDnicas por perto.&medLowCost=Rem\u00E9dios s\u00E3o baratos gra\u00E7as \u00E0 cl\u00EDnica pr\u00F3xima.&acceptTheProposal=Voc\u00EA aceita a proposta?&appointNewQuest=Apontar para novo chefe de fam\u00EDlia?&schoolFee1=Mensalidade escolar:&buyMedicineFor=Comprar rem\u00E9dios para:&wholeFamilyLbl=Fam\u00EDlia inteira&meFullDoseLbl=Mim (Dose completa)&meOneUnitLbl=Mim (Uma unidade)&giveMedicineBut=Dar Rem\u00E9dio&goToSchoolBut=Ir Para Escola&haveBabyBut=Ter Beb\u00EA&familyHeadBut=Chefe de Fam\u00EDlia&marriageBut=Casamento&leaveFarmBut=Deixar Fazenda&unmarried=Solteiro/a&sum4= morreu de doen\u00E7as&sum5= tem&sum6= t\u00EAm&sum7= e &iobAnn=RELAT\u00D3RIO ANUAL&iobSum=RESUMO&iobCrops=PLANTA\u00C7\u00D5ES&iobLivest=CRIA\u00C7\u00D5ES&iobSaE=GASTOS E RECEITAS&iobAm=Quantidade&iobType=Tipo&iobYield1=Produ\u00E7\u00E3o por planta\u00E7\u00E3o&iobYield2=Produ\u00E7\u00E3o por cabe\u00E7a&iobToolsB=B\u00F4nus de ferramentas:&iobToolsT=Total de planta\u00E7\u00F5es:&iobBuildB=B\u00F4nus de constru\u00E7\u00F5es:&iobBuildT=Total de cria\u00E7\u00F5es:&iobBase=Renda base este ano:&iobWorkCap=Capacidade de trabalho da fam\u00EDlia:&iobAnnEvMod=Evento modificador anual:&iobIncT=Renda este ano&iobSaved=Economizado do ano anterior:&iobLivCost=Custo de vida:&iobTot=Total:&angryMobEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es, ferramentas, cria\u00E7\u00F5es e constru\u00E7\u00F5es!&chickenDiseaseEvDe2nd=Voc\u00EA perdeu todas as galinhas&pigDiseaseEvDe2nd=Voc\u00EA perdeu todos os porcos&cattleDiseaseEvDe2nd=Voc\u00EA perdeu todo o gado&cornFailedEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es de milho. Se sua planta\u00E7\u00E3o estiver no seguro, ele pagar\u00E1, e a produtividade ser\u00E1 calculada normalmente.&wheatFailedEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es de trigo. Se sua planta\u00E7\u00E3o estiver no seguro, ele pagar\u00E1, e a produtividade ser\u00E1 calculada normalmente.&cottonFailedEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es de algod\u00E3o. Se sua planta\u00E7\u00E3o estiver no seguro, ele pagar\u00E1, e a produtividade ser\u00E1 calculada normalmente.&peanutFailedEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es de amendoim. Se sua planta\u00E7\u00E3o estiver no seguro, ele pagar\u00E1, e a produtividade ser\u00E1 calculada normalmente.&civilWarEvDe2nd=Voc\u00EA perdeu algumas planta\u00E7\u00F5es, cria\u00E7\u00F5es, ferramentas e estruturas, e os custos de vida aumentaram este ano&nationalBankEvDe2nd=Planta\u00E7\u00F5es e cria\u00E7\u00F5es produziram menos, e os custos de vida aumentaram este ano&guerillasEvDe2nd=Voc\u00EA perdeu todas as cria\u00E7\u00F5es, tratores e colheitadeiras, e todas as suas economias, a n\u00E3o ser que voc\u00EA tenha um representante&marketPricesEvDe2nd=Produtividade das planta\u00E7\u00F5es e cria\u00E7\u00F5es est\u00E1 bem baixa este ano&drySeasonEvDe2nd=Voc\u00EA perdeu todas as planta\u00E7\u00F5es, ou apenas algumas, se tiver um po\u00E7o. Se sua planta\u00E7\u00E3o estiver no seguro, ele pagar\u00E1, e a produtividade ser\u00E1 calculada normalmente.&goodSeasonEvDe2nd=Evento modificador anual de mais 50 % na renda b\u00E1sica&veryGoodSeasonEvDe2nd=Evento modificador anual de mais 100 % na renda b\u00E1sica&sicknessEvDe2nd=Um membro da fam\u00EDlia perde sa\u00FAde, e os custos de vida aumentaram este ano&refugeesEvDe2nd=Voc\u00EA perdeu todas as cria\u00E7\u00F5es&bushFireEventTitle=Fogo&bushFireEvDe=Um inc\u00EAndio florestal, iniciado por fazendeiros para limpar a terra para o cultivo, ficou fora de controle!&bushFireEvDe2nd=Voc\u00EA perdeu todos os celeiros e barracos&elephantPoachersEventTitle=Ladr\u00F5es de elefantes&elephantPoachersEvDe=Ladr\u00F5es v\u00EAm atacando elefantes na \u00E1rea, matando-os para vender seu marfim.&elephantPoachersEvDe2nd=Voc\u00EA perdeu todos os elefantes&wellCavesInEventTitle=Os Po\u00E7os Desmoronaram&wellCavesInEvDe=Ap\u00F3s um curto per\u00EDodo de fortes tempestades, a maioria dos po\u00E7os na \u00E1rea cederam.&wellCavesInEvDe2nd=Voc\u00EA perdeu todos os po\u00E7os&corruptOfficialsEventTitle=Oficiais Corruptos&corruptOfficialsEvDe=Ent\u00E3o voc\u00EA \u00E9 fazendeiro? Como voc\u00EA nunca pagou sua Licen\u00E7a Rural? Nunca ouviu falar? Puxa, isso vai ter um custo. <br>Nota: Apoiar um representante confi\u00E1vel \u00E9 uma forma de combater a corrup\u00E7\u00E3o.&corruptOfficialsEvDe2nd=Voc\u00EA perdeu suas economias, a n\u00E3o ser que tenha um representante&theftEventTitle=Roubo&theftEvDe=Este foi um ano ruim para a maioria das pessoas na regi\u00E3o, e alguns recorreram a pequenos furtos. Ferramentas e acess\u00F3rios v\u00EAm desaparecendo de fazendas e casas na \u00E1rea.&theftEvDe2nd=Voc\u00EA perdeu todas as p\u00E1s e foices&gameOverReason1=A fam\u00EDlia inteira morreu ou deixou a fazenda!&gameOverReason2=N\u00E3o sobrou nenhum adulto para cuidar da fazenda.&gameOverReason3=Parab\u00E9ns! Voc\u00EA conseguiu fornecer \u00E0 sua fam\u00EDlia e regi\u00E3o um futuro bem melhor.&roadDesc=Pessoas na comunidade local seguiram seu exemplo e investiram em estradas asfaltadas. A melhor infraestrutura significa que fazendeiros podem comprar produtos a pre\u00E7os mais baixos.&comDesc=Comunica\u00E7\u00F5es significam que os fazendeiros locais podem trocar conhecimento sobre pre\u00E7os e demandas no mercado. Como resultado, voc\u00EA recebe um pequeno adicional em todas as colheitas.&schoolDesc=A escola local significa que as crian\u00E7as ter\u00E3o educa\u00E7\u00E3o mais barata e passar\u00E3o mais tempo na fazenda. Cada ano na escola gera novos conhecimentos, o que significa que as crian\u00E7as conseguir\u00E3o trabalhos melhores se deixarem a fazenda, mas tamb\u00E9m que a efici\u00EAncia de seu trabalho na fazenda aumenta.&clinDesc=A cl\u00EDnica local torna a medicina b\u00E1sica e servi\u00E7os de sa\u00FAde bem mais baratos. Lembre-se de ficar de olho na sa\u00FAde da fam\u00EDlia, pois a efici\u00EAncia do trabalho depende da sa\u00FAde de cada membro da fam\u00EDlia.&repDesc=O representante local cuida dos interesses da comunidade local, combatendo a corrup\u00E7\u00E3o e a ilegalidade. Servi\u00E7os postais confi\u00E1veis s\u00E3o apenas uma melhoria importante.&insDesc=O seguro da planta\u00E7\u00E3o \u00E9 bom para o caso de seca ou perda da colheita. Custa uma pequena quantia que \u00E9 adicionada aos seus custos de vida anualmente.&sbTurns=Rodadas: &sbYearsInSchool=Anos na escola: &sbBabiesBorn=Beb\u00EAs nascidos: &sbMarriages=Casamentos: &sbComBuilt=Comunica\u00E7\u00F5es constru\u00EDdas:&sbInfBuilt=Infraestrutura constru\u00EDda:&sbSchBuilt=Escola constru\u00EDda:&sbCliBuilt=Cl\u00EDnica constru\u00EDda:&sbRepBuilt=Apoio de representante:&sbInsBuilt=Seguro de Planta\u00E7\u00E3o&sbBonus=B\u00D4NUS (todos os projetos constru\u00EDdos):&yourScore=Sua Pontua\u00E7\u00E3o&about24000=Cerca de 24.000 pessoas morrem diariamente de fome ou causas relacionadas.&clickHere=(clique para saber como voc\u00EA pode fazer diferen\u00E7a)&bBuild=comprar&bDont=n\u00E3o&buyPQuestion=Comprar projeto e terminar o jogo?&lastProjectWarning=Dica: Quando o \u00FAltimo dos projetos do menu \u00E9 constru\u00EDdo, o jogo termina na pr\u00F3xima rodada (VOC\u00CA GANHOU!), e sua pontua\u00E7\u00E3o final \u00E9 calculada.&help1=<b>Resumo da Fam\u00EDlia</b>&help2=Breve descri\u00E7\u00E3o das diferentes estat\u00EDsticas, e as a\u00E7\u00F5es dispon\u00EDveis para os membros da fam\u00EDlia<br><br>&help3=<b>Estat\u00EDsticas</b>&help4=<b>Nome</b><br>Voc\u00EA pode mudar os nomes de qualquer membro da fam\u00EDlia digitando um novo nome diretamente no campo destacado.<br><br>&help5=<b>G\u00EAnero</b><br>Membros da fam\u00EDlia podem ser homens ou mulheres<br><br><b>Idade</b><br>A idade da pessoa \u00E9 um dos fatores que determinam as a\u00E7\u00F5es poss\u00EDveis \u00E0 disposi\u00E7\u00E3o da personagem. Por exemplo, apenas crian\u00E7as e jovens s\u00E3o permitidos na escola, enquanto apenas adultos podem se casar e ter filhos.<br><br><b>Posi\u00E7\u00E3o</b><br>Posi\u00E7\u00E3o pode ser tanto 'Chefe de Fam\u00EDlia', 'Esposa' (do chefe de fam\u00EDlia) ou 'Membro da Fam\u00EDlia'.<br><br><b>Educa\u00E7\u00E3o</b><br>O n\u00FAmero de anos que cada membro da fam\u00EDlia passa na escola \u00E9 mostrado aqui. Mais educa\u00E7\u00E3o significa melhores ofertas de emprego e propostas de casamento se a pessoa deixa a fazenda, mas tamb\u00E9m aumenta a efici\u00EAncia do trabalho na fazenda.<br><br><b>F\u00E9rtil</b><br>Uma vez alcan\u00E7ada a maturidade, membros da fam\u00EDlia tornam-se f\u00E9rteis. A fertilidade pode ser perdida naturalmente com a idade, ou se a sa\u00FAde diminuir muito.<br><br><b>Capacidade de trabalho</b><br>Um n\u00FAmero indicando a capacidade e efici\u00EAncia do membro da fam\u00EDlia no trabalho da fazenda. Quanto mais alto, mais ser\u00E1 produzido nas planta\u00E7\u00F5es e cria\u00E7\u00F5es. A capacidade de trabalho ser\u00E1 afetada pela idade, sa\u00FAde e n\u00EDvel educacional, bem como outras atividades escolhidas para o ano, como ir para a escola ou engravidar. Crian\u00E7as apresentam n\u00FAmeros negativos, uma vez que requerem mais aten\u00E7\u00E3o do que contribuem para o trabalho. Enviar as crian\u00E7as cedo para a escola \u00E9 uma boa forma de elevar sua capacidade de trabalho acima do n\u00EDvel padr\u00E3o de 75 apresentado por adultos com sa\u00FAde total.<br><br><b>Sa\u00FAde</b><br>A sa\u00FAde da pessoa, entre 0 e 100. Se a sa\u00FAde chegar a 0, a pessoa morre. A cada ano, h\u00E1 um risco de se perder sa\u00FAde devido a doen\u00E7as comuns e acidentes. Anos de seca e fome s\u00E3o especialmente perigosos para a sa\u00FAde da fam\u00EDlia. N\u00EDveis de sa\u00FAde podem ser recuperados pagando por tratamento m\u00E9dico.<br><br><b>Casado/a com</b><br>Se um membro da fam\u00EDlia \u00E9 casado, o nome do c\u00F4njuge aparece aqui.<br><br><br><b>A\u00E7\u00F5es</b>&help6=<b>Dar Rem\u00E9dio</b><br>Esta op\u00E7\u00E3o estar\u00E1 dispon\u00EDvel para membros da fam\u00EDlia cuja sa\u00FAde tenha ca\u00EDdo abaixo de 100, se houver dinheiro suficiente para o tratamento. Tratamento m\u00E9dico e medicamentos podem ser comprados 1) Para a fam\u00EDlia como um todo, 2) Para restaurar completamente a sa\u00FAde do membro da fam\u00EDlia selecionado, ou 3) Um ponto de sa\u00FAde de cada vez para o membro selecionado. Pre\u00E7os caem pela metade se houver uma cl\u00EDnica local.<br><br><b>Ter Beb\u00EA</b><br>Op\u00E7\u00E3o dispon\u00EDvel para mulheres f\u00E9rteis que sejam ou chefe de fam\u00EDlia, ou esposa do chefe de fam\u00EDlia. Uma gravidez reduz a efici\u00EAncia da mulher no trabalho naquele ano.<br><br><b>Casamento</b><br>Casamento fica dispon\u00EDvel como op\u00E7\u00E3o quando membros da fam\u00EDlia alcan\u00E7am a idade de 18. Se uma esposa for encontrada, um dote \u00E9 estimado dependendo de v\u00E1rios fatores, como sa\u00FAde, idade e n\u00EDvel educacional do membro da fam\u00EDlia a se casar. Propostas podem ent\u00E3o ser aceitas ou rejeitadas. Se o chefe de fam\u00EDlia se casa, a nova esposa se muda para a fazenda e se torna um membro da fam\u00EDlia. Quando outra pessoa se casa, ela se muda da fazenda e vai viver em outro lugar.<br><br><b>Ir Para a Escola</b><br>Mandar as crian\u00E7as para a escola \u00E9 a melhor maneira de prepar\u00E1-las para a vida. Por uma taxa, cada crian\u00E7a pode ser mandada para a escola a cada rodada. Enquanto est\u00E3o na escola, elas n\u00E3o podem contribuir muito com o trabalho na fazenda, mas elas aprender\u00E3o habilidades que as far\u00E3o mais eficientes mais tarde na vida. Construir uma escola pr\u00F3xima deixa as taxas mais baratas, e permite que as crian\u00E7as contribuam mais com o trabalho na fazenda, uma vez que elas n\u00E3o ter\u00E3o que viajar para muito longe para estudar todos os dias.<br><br><b>Chefe de Fam\u00EDlia</b><br>O bot\u00E3o Chefe de Fam\u00EDlia permite indicar um novo chefe de fam\u00EDlia. Tanto homens como mulheres podem ser chefes de fam\u00EDlia. A posi\u00E7\u00E3o n\u00E3o tem um significado real na mec\u00E2nica do jogo, exceto que apenas a mulher chefe de fam\u00EDlia atual, ou a esposa do homem chefe de fam\u00EDlia podem ter novos filhos.<br><br><b>Deixar Fazenda</b><br>Um membro da fam\u00EDlia pode decidir deixar a fam\u00EDlia a qualquer momento. Dependendo da sa\u00FAde, educa\u00E7\u00E3o e idade, pode haver empregos dispon\u00EDveis quando algu\u00E9m decide partir, e um pequeno pagamento adiantado a receber. Membros da fam\u00EDlia que deixam a fazenda n\u00E3o retornar\u00E3o depois. Se o chefe de fam\u00EDlia partir, um novo \u00E9 indicado automaticamente. Se o \u00FAltimo membro da fam\u00EDlia deixa a fazenda, o jogo termina. Tamb\u00E9m, crian\u00E7as novas n\u00E3o podem manter a fazenda por conta pr\u00F3pria, deve haver pelo menos um membro da fam\u00EDlia que tenha 8 ou mais anos, ou o jogo terminar\u00E1.<br><br>Boa sorte!&creditsTextLang=CR\u00C9DITOS<br><br>Equipe 3rd World Farmer<br>* Frederik Hermund<br>* Jacob Elias Nielsen<br>* Ole Fabricius Kindt Toubro<br>* Roman Spycher<br>* Benjamin Salqvist<br><br>E um agradecimento especial a todas as pessoas que nos ajudaram respondendo, testando, como rela\u00E7\u00F5es p\u00FAblicas, com cr\u00EDticas e emails encorajadores :D&bMoreGame=Mais Jogos"; var pt_intro = "endure=Suporte as dificuldades das Fazendas do 3\u00BA Mundo...&HelpText0=Como jogar:&HelpText1=Compre planta\u00E7\u00F5es etc. no menu superior esquerdo&HelpText2=Coloque-as em seus campos&HelpText3=Clique&HelpText4=quando estiver pronto para a pr\u00F3xima rodada&HelpText5=(Novo: Clique membros da fam\u00EDlia para novas op\u00E7\u00F5es)&tagLine=Uma simula\u00E7\u00E3o provocante&hostedAt=Outros grande jogo hospedado em:&bMoreGamesTxt=Mais Jogos"; }
Symbol 747 MovieClip [__Packages.mvc.Controller] Frame 0
interface mvc.Controller { }
Symbol 748 MovieClip [__Packages.obs.Observable] Frame 0
class obs.Observable { var observers; function Observable () { observers = new Array(); } function addObserver(o) { if (o == null) { return(false); } var _local3 = observers.length; var _local2 = 0; while (_local2 < _local3) { if (observers[_local2] == o) { return(false); } _local2++; } observers.push(o); return(true); } function removeObserver(o) { var _local3 = observers.length; var _local2 = 0; while (_local2 < _local3) { if (observers[_local2] == o) { observers.splice(_local2, 1); return(true); } _local2++; } return(false); } function notifyObservers(infoObj) { var _local3 = observers.length; var _local2 = 0; while (_local2 < _local3) { observers[_local2].update(this, infoObj); _local2++; } } function clearObservers() { observers = new Array(); } function countObservers() { return(observers.length); } }
Symbol 749 MovieClip [__Packages.obs.Observer] Frame 0
interface obs.Observer { }
Symbol 750 MovieClip [__Packages.mvc.View] Frame 0
interface mvc.View { }
Symbol 751 MovieClip [__Packages.mvc.AbstractController] Frame 0
class mvc.AbstractController implements mvc.Controller { var model, view; function AbstractController (m) { setModel(m); } function setModel(m) { model = m; } function getModel() { return(model); } function setView(v) { view = v; } function getView() { return(view); } }
Symbol 752 MovieClip [__Packages.mvcFarm.FarmController] Frame 0
class mvcFarm.FarmController extends mvc.AbstractController { var model, getModel; function FarmController (fm) { super(fm); model = mvcFarm.FarmModel(getModel()); } function invest(investment) { model.addInvestment(investment); } function initNotify() { model.notify(); } function newGame() { model.init(); } function makeEvent() { events.EventGenerator.generateEvent(); } }
Symbol 753 MovieClip [__Packages.mvcFarm.FarmModel] Frame 0
class mvcFarm.FarmModel extends obs.Observable { static var instance; var money, familyMembers, investments, family, notifyObservers; function FarmModel () { super(); money = _root.startMoney; familyMembers = 0; investments = new Array(); family = new Array(); } function init() { money = _root.startMoney; familyMembers = 0; investments = new Array(); family = new Array(); addFamilyMember(new characters.Person(true, 28, false)); addFamilyMember(new characters.Person(false, 25, true)); addFamilyMember(new characters.Person(true, 8, false)); addFamilyMember(new characters.Person(false, 6, false)); family[0].setHeadOfFamily(true); family[0].setMarriedTo(family[1].getID()); family[1].setMarriedTo(family[0].getID()); } static function getModel() { if (instance == null) { instance = new mvcFarm.FarmModel(); } return(instance); } function getInvestments() { return(investments); } function getMoney() { return(money); } function setMoney(money) { this.money = money; notify(); } function getFamily() { return(family); } function getFamilyMembers() { return(familyMembers); } function setFamilyMembers(familyMembers) { this.familyMembers = familyMembers; family = family.slice(0, familyMembers); } function setFamilyMemberHealth(index, health) { family[index].setHealth(health); notify(); } function incrementFamilyMemberHealth(index) { family[index].setHealth(family[index].getHealth() + 1); notify(); } function setFamilyMemberPregnant(index, p) { family[index].setPregnant(p); notify(); } function setPersonAtSchool(index, as) { family[index].setAtSchool(as); family[index].calculateWorkEfficiency(); notify(); } function changePersonName(index, newname) { family[index].setName(newname); notify(); } function notify() { var _local2 = new mvcFarm.FarmInfo(money, familyMembers, investments, family); notifyObservers(_local2); } function addInvestment(investment) { investments.splice(0, 0, investment); if (investment.getPrice() == 0) { _root[investment.getLinkageName() + "Amount"]--; _root.updateButtons(); } else { money = money - investment.getPrice(); } notify(); } function removeInvestment(investment) { var _local2 = 0; while (_local2 < investments.length) { if (investments[_local2] == investment) { investments.splice(_local2, 1); } notify(); _local2++; } } function removeOneFamilyMember(familyMemberId) { var _local2 = family[familyMemberId].getMarriedTo(); if (_local2 != -1) { family[getFamilyMemberById(_local2)].setMarriedTo(-1); family[getFamilyMemberById(_local2)].setSpouse(false); } family.splice(familyMemberId, 1); familyMembers = familyMembers - 1; checkForFamilyHead(); notify(); } function removeOneFamilyMemberById(familyMemberId) { var _local2 = family[getFamilyMemberById(familyMemberId)].getMarriedTo(); if (_local2 != -1) { family[getFamilyMemberById(_local2)].setMarriedTo(-1); family[getFamilyMemberById(_local2)].setSpouse(false); } family.splice(getFamilyMemberById(familyMemberId), 1); familyMembers = familyMembers - 1; checkForFamilyHead(); notify(); } function addFamilyMember(person) { family.push(person); setFamilyMembers(getFamilyMembers() + 1); notify(); } function getFamilyMemberById(id) { var _local2 = 0; while (_local2 < family.length) { if (family[_local2].getID() == id) { return(_local2); } _local2++; } } function setPersonEducationLvl(index, education) { family[getFamilyMemberById(index)].setEducationLvl(education); } function marryById(firstperson, secondperson) { var _local2 = 0; while (_local2 < family.length) { if (family[_local2].getID() == firstperson) { family[_local2].setMarriedTo(secondperson); } else if (family[_local2].getID() == secondperson) { family[_local2].setMarriedTo(firstperson); } _local2++; } } function removeOneInvestment(investmentType) { var _local3 = false; var _local2 = 0; while (_local2 < investments.length) { if ((investments[_local2].getLinkageName() == investmentType) && (_local3 == false)) { investments[_local2].getPositionMC().enabled = true; investments.splice(_local2, 1); _local3 = true; } notify(); _local2++; } } function clearinvestments() { investments = new Array(); notify(); } function clearInvestmentsRandomly() { var _local2 = 0; while (_local2 < investments.length) { if ((investments[_local2].getLinkageName() != "well") && (random(100) < 75)) { investments.splice(_local2, 1); } notify(); _local2++; } } function getInvestmentsLength() { return(investments.length); } function getInvestmentsValue() { var _local3 = 0; var _local2 = 0; while (_local2 < investments.length) { _local3 = _local3 + investments[_local2].getPrice(); _local2++; } return(_local3); } function handle_event(investment) { if (investment == "mob") { clearinvestments(); _root.playerActivity.push(4); _root.playerActivity.shift(); } else if (investment == "money") { clearInvestmentsRandomly(); } else if (investment == "Good") { } else if (investment == "veryGood") { } else if (investment == "marketprices") { } else if (investment == "nationalbank") { } else if (investment == "sickness") { } else if (investment == "civilwar") { clearInvestmentsRandomly(); } else if (investment == "guerillas") { if (!_root.representativeBuilt) { removeInvestmentType("Livestock", false); removeInvestmentType("tractor", false); removeInvestmentType("harvester", false); setMoney(0); } } else if (investment == "fire") { removeInvestmentType("shed", false); removeInvestmentType("barn", false); } else if (investment == "wellscavein") { removeInvestmentType("well", false); } else if (investment == "corrupt") { if (!_root.representativeBuilt) { setMoney(0); } } else if (investment == "theft") { removeInvestmentType("shovel", false); removeInvestmentType("scythe", false); } else if (((((investment == "cow") || (investment == "pig")) || (investment == "chicken")) || (investment == "elephant")) || (investment == "Livestock")) { removeInvestmentType(investment, false); } else if ((((investment == "corn") || (investment == "wheat")) || (investment == "cotton")) || (investment == "peanut")) { if (!_root.insuranceBuilt) { removeInvestmentType(investment, false); } } else if (investment == "Crop") { if (!_root.insuranceBuilt) { removeInvestmentType(investment, true); } } calculate(investment); notify(); } function removeInvestmentType(investmentType, checkForWellFirst) { var _local5 = false; var _local2 = 0; while (_local2 < investments.length) { if ((investments[_local2].getCategoryName() == investmentType) || (investments[_local2].getLinkageName() == investmentType)) { if ((investmentType == "Crop") && (checkForWellFirst)) { var _local4 = checkInvestment("well"); if (_local4) { if (_local5 == false) { _local5 = true; } else if ((random(10) % 2) == 1) { removeInvestment(investments[_local2]); _local2--; } } else { removeInvestment(investments[_local2]); _local2--; } } else { removeInvestment(investments[_local2]); _local2--; } } _local2++; } } function checkInvestmentCount(investment) { var _local3 = 0; var _local2 = 0; while (_local2 < investments.length) { if (investments[_local2].getLinkageName() == investment) { _local3 = _local3 + 1; } _local2++; } return(_local3); } function checkInvestment(investment) { var _local2 = 0; while (_local2 < investments.length) { if (investments[_local2].getLinkageName() == investment) { return(true); } _local2++; } return(false); } function calculate(investment) { _root.IOcornAmount = 0; _root.IOwheatAmount = 0; _root.IOcottonAmount = 0; _root.IOpeanutAmount = 0; _root.IOpoppyAmount = 0; _root.IOchickenAmount = 0; _root.IOpigAmount = 0; _root.IOcowAmount = 0; _root.IOelephantAmount = 0; _root.IOcornYield = 0; _root.IOwheatYield = 0; _root.IOcottonYield = 0; _root.IOpeanutYield = 0; _root.IOpoppyYield = 0; _root.IOchickenYield = 0; _root.IOpigYield = 0; _root.IOcowYield = 0; _root.IOelephantYield = 0; var _local6 = getFamily(); var _local13 = 0; var _local15 = false; var _local16 = ((investment == "sickness") ? true : false); var _local17 = random(_local6.length) + 1; var _local3 = 0; while (_local3 < _local6.length) { if (_local16 && (_local3 == _local17)) { _local6[_local3].setHealth(random(10) + 1); } _local13 = _local13 + _local6[_local3].getWorkEfficiency(); if (_local6[_local3].getPregnant()) { _local15 = true; family[_local3].setPregnant(false); } _local3++; } _root.IOworkload = _local13 + "%"; var _local9 = 0; var _local10 = 0; var _local11 = 1; var _local12 = 1; var _local7 = (((investment == "nationalbank") || (investment == "marketprices")) ? true : false); _local3 = 0; while (_local3 < investments.length) { var _local8 = investments[_local3].getCategoryName(); switch (_local8) { case "Crop" : if (_local7) { _local9 = _local9 + Math.round(investments[_local3].getMultiplier() / 3); } else { _local9 = _local9 + investments[_local3].getMultiplier(); } break; case "Livestock" : if (_local7) { _local10 = _local10 + Math.round(investments[_local3].getMultiplier() / 3); } else { _local10 = _local10 + investments[_local3].getMultiplier(); } break; case "Tool" : _local11 = _local11 + investments[_local3].getMultiplier(); break; case "Construction" : _local12 = _local12 + investments[_local3].getMultiplier(); } var _local5 = investments[_local3].getLinkageName(); _root[("IO" + _local5) + "Amount"]++; if (_local7) { _root[("IO" + _local5) + "Yield"] = Math.round(investments[_local3].getMultiplier() / 3); } else { _root[("IO" + _local5) + "Yield"] = investments[_local3].getMultiplier(); } _local3++; } _root.IOtoolsBonus = ("+ " + ((_local11 - 1) * 100)) + "%"; _root.IObuildingBonus = ("+ " + ((_local12 - 1) * 100)) + "%"; _root.IOcropsTotal = Math.round(_local9 * _local11); _root.IOlivestockTotal = Math.round(_local10 * _local12); _root.IOsum = _root.IOcropsTotal + _root.IOlivestockTotal; _root.IOeventModifierNumber = 0; var _local18 = Math.round((_local9 * _local11) + (_local10 * _local12)); if (investment == "Good") { _root.IOeventModifierNumber = 50; } else if (investment == "veryGood") { _root.IOeventModifierNumber = 100; } _local18 = Math.round(_local18 * ((_local13 + _root.IOeventModifierNumber) / 100)); _root.IOtotal = _local18; if (investment == "mob") { } else if (investment == "money") { if (getMoney() > 0) { _root.annualExpences = _root.annualExpences + random(getMoney()); } } else if (investment == "sickness") { if (getMoney() > 0) { _root.annualExpences = _root.annualExpences + random(getMoney()); } } else if (investment == "nationalbank") { if (getMoney() > 0) { _root.annualExpences = _root.annualExpences + random(getMoney()); } } else if (investment == "civilwar") { if (getMoney() > 0) { _root.annualExpences = _root.annualExpences + random(getMoney()); } } _root.IOeventModifier = _root.IOeventModifierNumber + "%"; var _local19 = (_local13 + _root.IOeventModifierNumber) / 100; _root.IOcalcString = ((((("<b>" + _root.iobIncT) + "\n(") + _root.IOsum) + " x ") + _local19) + "):</b>"; _root.IOsavedfromlastyear = getMoney(); if (_root.insuranceBuilt) { _root.annualExpences = _root.annualExpences + 20; } _root.IOlivingCosts = _root.annualExpences; if (_local15) { var _local20 = Math.round(random(10) % 2) == 0; addFamilyMember(new characters.Person(_local20, 0, false)); _root.childBornThisYear = true; _root.totalBabyCount++; } setMoney((getMoney() + _local18) - _root.annualExpences); _root.IOtotalFinal = getMoney(); _root.currentRevenue = _local18; if (getMoney() < _root.minMoney) { var _local4 = 0; while (_local4 < family.length) { family[_local4].setHealth(family[_local4].getHealth() - (10 + random(20))); if (family[_local4].getHealth() < 1) { family[_local4].setHealth(1); } _local4++; } _root.starvation = true; } if ((_root.longTimeEffectChemical && (getFamilyMembers() > 0)) && (random(3) > 1)) { removeOneFamilyMember(random(family.length)); _root.effectAffectuatedChemical = true; } _root.longTimeEffectChemical = false; if (((_root.longTimeEffectOpium && (getFamilyMembers() > 0)) && (random(3) > 1)) && (_root.farmModel.checkInvestment("poppy"))) { removeOneFamilyMember(random(family.length)); _root.effectAffectuatedOpium = true; } _root.longTimeEffectOpium = false; if ((_root.longTimeEffectParamilitary && (getFamilyMembers() > 0)) && (random(3) > 1)) { removeOneFamilyMember(random(family.length)); _root.effectAffectuatedParamilitary = true; } _root.longTimeEffectParamilitary = false; notify(); removeInvestmentType("Crop", false); } function ageing() { var _local9 = new Array(); var _local10 = new Array(); var _local6; var _local8 = 0; while (_local8 < family.length) { var _local3 = family[_local8]; _local3.setAge(_local3.getAge() + 1); var _local4 = _local3.getAge(); _local3.setHealth(_local3.getHealth() - random(Math.round(_local4 / 2))); if (_local4 > 50) { if (random(300) < _local4) { _local3.setHealth(0); } } if (_local3.getAtSchool()) { _local3.increaseEducationLvl(); } _local3.calculateWorkEfficiency(); if (_local3.getHealth() > 0) { if (_local4 == 15) { _local3.setFertile(true); } if (!_local3.getGender()) { if (_local4 > 38) { if (random(100) < 70) { _local3.setFertile(false); } } if (_local4 > 60) { _local3.setFertile(false); } } else if (_local3.getGender()) { if (_local4 > 50) { if (random(100) < 15) { _local3.setFertile(false); } } } } else { _local6 = _local3.getName(); _local10.push(_local3.getID()); _local9.push(_local6); } _local8++; } if (_local9.length > 0) { if (_local9.length == 1) { _local6 = (_local9[0] + _root.sum5) + _root.sum4; } else { _local6 = ""; var _local5 = 0; while (_local5 < _local9.length) { _local6 = _local6 + _local9[_local5]; if (_local5 != (_local9.length - 1)) { _local6 = _local6 + _root.sum7; } _local5++; } _local6 = _local6 + (_root.sum6 + _root.sum4); } } else { _local6 = ""; } if (_local10.length > 0) { var _local7 = 0; while (_local7 < _local10.length) { removeOneFamilyMemberById(_local10[_local7]); _local7++; } checkForFamilyHead(); } return(_local6); } function checkForFamilyHead() { var _local5 = false; var _local3 = 0; while (_local3 < family.length) { if (family[_local3].getHeadOfFamily()) { _local5 = true; } _local3++; } if (!_local5) { var _local4 = -1; var _local6 = 0; var _local2 = 0; while (_local2 < family.length) { if (family[_local2].getAge() < _local4) { _local4 = family[_local2].getAge(); _local6 = _local2; } if (family[_local2].getSpouse()) { family[_local2].setSpouse(false); } _local2++; } family[_local6].setHeadOfFamily(true); } } function updateWorkEfficiency() { var _local2 = 0; while (_local2 < family.length) { family[_local2].calculateWorkEfficiency(); _local2++; } } function setPersonFamilyHead(index) { var _local3 = family[index].getSpouse(); var _local2 = 0; while (_local2 < family.length) { if (_local3 && (family[_local2].getHeadOfFamily())) { family[_local2].setSpouse(true); } else { family[_local2].setSpouse(false); } family[_local2].setHeadOfFamily(false); _local2++; } family[index].setHeadOfFamily(true); } function toString() { return(investments.toString()); } }
Symbol 754 MovieClip [__Packages.characters.Person] Frame 0
class characters.Person { var male, age, health, pregnant, spouse, marriedTo, educationLvl, headOfFamily, workEfficiency, fertile, atSchool, firstName, image; function Person (gender, curAge, isSpouse) { id = idCount; idCount++; male = gender; age = curAge; health = 100; pregnant = false; spouse = isSpouse; marriedTo = -1; educationLvl = 0; headOfFamily = false; if ((gender && (age > 20)) && (!isSpouse)) { headOfFamily = true; } workEfficiency = 100; fertile = true; if (age < 16) { fertile = false; } atSchool = false; firstName = ""; calculateWorkEfficiency(); createName(male); findSprite(); } function init() { createName(male); findSprite(); } function getAtSchool() { return(atSchool); } function setAtSchool(a) { atSchool = a; } function getFertile() { return(fertile); } function setFertile(f) { fertile = f; } function getHeadOfFamily() { return(headOfFamily); } function setHeadOfFamily(h) { headOfFamily = h; } function getWorkEfficiency() { return(workEfficiency); } function setWorkEfficiency(w) { workEfficiency = w; } function getGender() { return(male); } function getName() { return(firstName); } function setName(newname) { firstName = newname; } function getAge() { return(age); } function setAge(age) { this.age = age; } function getID() { return(id); } function getHealth() { return(health); } function setHealth(health) { this.health = health; } function getSpouse() { return(spouse); } function setSpouse(is) { spouse = is; } function getEducationLvl() { return(educationLvl); } function increaseEducationLvl() { educationLvl++; } function setPregnant(is) { pregnant = is; } function getPregnant() { return(pregnant); } function setMarriedTo(index) { marriedTo = index; } function getMarriedTo() { return(marriedTo); } function paint(xpos, id) { var _local3 = _root.familyMemberTarget.attachMovie(image, image, id * 50); _local3._x = xpos; if (image == "familyMember1") { _local3._y = 0; } else if (image == "familyMember2") { _local3._y = 0; } else { _local3._y = -16; } _local3._name = "person" + id; _local3.hitArea = _local3.hitArea; _local3.onRelease = function () { _root.arrangeFamilyMemberInfoBox(this.getDepth() / 50); }; } function findSprite() { var _local2; if (male && (age > 15)) { _local2 = 1; } else if (male) { _local2 = 3; } else if (age > 15) { _local2 = 2; } else { _local2 = 4; } image = "familyMember" + _local2; return(image); } function calculateWorkEfficiency() { var _local3 = 0; if (age == 0) { _local3 = -20; } else if (age == 1) { _local3 = -10; } else if (age < 5) { _local3 = 0; } else if (age < 16) { _local3 = 50; } else if (age < 50) { _local3 = 100; } else { _local3 = 80; } _local3 = _local3 + (educationLvl * 5); if (_local3 > 0) { _local3 = (_local3 * health) / 100; } if (pregnant && (_local3 > 0)) { _local3 = _local3 / 2; } if (atSchool && (_local3 > 0)) { _local3 = _local3 / 2; if (!_root.schoolBuilt) { _local3 = _local3 / 2; } } _local3 = Math.round(_local3); _local3 = Math.round(_local3 * 0.75); setWorkEfficiency(_local3); } function createName(gender) { var _local3 = Math.round(random(12)) + 1; var _local2; if (gender) { switch (_local3) { case 1 : _local2 = "Akin"; break; case 2 : _local2 = "Banga"; break; case 3 : _local2 = "Chisulo"; break; case 4 : _local2 = "Diji"; break; case 5 : _local2 = "Ekundayo"; break; case 6 : _local2 = "Faraji"; break; case 7 : _local2 = "Gyasi"; break; case 8 : _local2 = "Hamidi"; break; case 9 : _local2 = "Iniko"; break; case 10 : _local2 = "Jahari"; break; case 11 : _local2 = "Kokumuo"; break; case 12 : _local2 = "Lisimba"; } } else { switch (_local3) { case 1 : _local2 = "Ashanti"; break; case 2 : _local2 = "Bimkubwa"; break; case 3 : _local2 = "Chinue"; break; case 4 : _local2 = "Darratu"; break; case 5 : _local2 = "Eshe"; break; case 6 : _local2 = "Feimata"; break; case 7 : _local2 = "Gina"; break; case 8 : _local2 = "Hazika"; break; case 9 : _local2 = "Ijaba"; break; case 10 : _local2 = "Jamila"; break; case 11 : _local2 = "Kianga"; break; case 12 : _local2 = "Lerato"; } } firstName = _local2; } static var idCount = 0; var id = 1; }
Symbol 755 MovieClip [__Packages.mvcFarm.FarmInfo] Frame 0
class mvcFarm.FarmInfo { var money, familyMembers, investments, family; function FarmInfo (money, familyMembers, investments, family) { this.money = money; this.familyMembers = familyMembers; this.investments = investments; this.family = family; } function getMoney() { return(money); } function getFamilyMembers() { return(familyMembers); } function getInvestments() { return(investments); } function getFamily() { return(family); } }
Symbol 756 MovieClip [__Packages.investments.Investment] Frame 0
class investments.Investment { var positionMC, categoryName, linkageName, price, amount, multiplier; function Investment (positionMC) { setPositionMC(this.positionMC); id = idCount; idCount++; } function setCategoryName(categoryName) { this.categoryName = categoryName; } function getCategoryName() { return(categoryName); } function setLinkageName(linkageName) { this.linkageName = linkageName; } function getLinkageName() { return(linkageName); } function setPrice(price) { this.price = price; } function getPrice() { return(price); } function setAmount(amount) { this.amount = amount; } function getAmount() { return(amount); } function setMultiplier(multiplier) { this.multiplier = multiplier; } function getMultiplier() { return(multiplier); } function setPositionMC(positionMC) { this.positionMC = positionMC; } function getPositionMC() { return(positionMC); } function paint() { var _local3 = _root.investmentTarget.attachMovie(getLinkageName(), getLinkageName(), getPositionMC()._y * 10); _local3._x = positionMC._x; _local3._y = positionMC._y; } function toString() { } static var idCount = 0; var id = 1; }
Symbol 757 MovieClip [__Packages.events.EventGenerator] Frame 0
class events.EventGenerator { function EventGenerator () { } static function generateEvent() { var _local3 = 0; var _local4 = _root.playerActivity.length; var _local2 = 0; while (_local2 < _local4) { _local3 = _local3 + _root.playerActivity[_local2]; _local2++; } if (_local3 < 4) { new events.AngryMobEvent(); } else if ((((mvcFarm.FarmModel.getModel().getMoney() > _root.maxMoney) || (mvcFarm.FarmModel.getModel().getInvestmentsValue() > _root.maxMoney)) && (random(100) < 50)) || (random(100) < 30)) { generateRichEvent(); } else { generateNormalEvent(); } } static function generateRichEvent() { var _local1 = random(6) + 1; switch (_local1) { case 1 : new events.MarketPricesEvent(); break; case 2 : new events.NationalBankEvent(); break; case 3 : new events.SicknessEvent(); break; case 4 : new events.CivilWarEvent(); break; case 5 : new events.GuerillasEvent(); break; case 6 : new events.CorruptOfficialsEvent(); } } static function generateNormalEvent() { var _local2 = mvcFarm.FarmModel.getModel().getInvestments(); var _local1 = random(15) + 1; switch (_local1) { case 1 : new events.DrySeasonEvent(); break; case 2 : new events.RefugeesEvent(); break; case 3 : new events.CornFailedEvent(); break; case 4 : new events.WheatFailedEvent(); break; case 5 : new events.CottonFailedEvent(); break; case 6 : new events.PeanutFailedEvent(); break; case 7 : new events.ChickenDiseaseEvent(); break; case 8 : new events.PigDiseaseEvent(); break; case 9 : new events.CattleDiseaseEvent(); break; case 10 : new events.GoodSeasonEvent(); break; case 11 : new events.VeryGoodSeasonEvent(); break; case 12 : new events.BushFireEvent(); break; case 13 : new events.WellCavesInEvent(); break; case 14 : new events.ElephantPoachersEvent(); break; case 15 : new events.TheftEvent(); } } }
Symbol 758 MovieClip [__Packages.events.Event] Frame 0
class events.Event { function Event () { _root.currentEvent = this; } }
Symbol 759 MovieClip [__Packages.events.AngryMobEvent] Frame 0
class events.AngryMobEvent extends events.Event { var image, title, description, secDescription; function AngryMobEvent () { super(); image = "angrymobpic"; title = _root.angryMobEventTitle; description = _root.angryMobEvDe; secDescription = _root.angryMobEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("mob"); } }
Symbol 760 MovieClip [__Packages.events.MarketPricesEvent] Frame 0
class events.MarketPricesEvent extends events.Event { var image, title, description, secDescription; function MarketPricesEvent () { super(); image = "containershippic"; title = _root.marketPricesEventTitle; description = _root.marketPricesEvDe; secDescription = _root.marketPricesEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("marketprices"); } }
Symbol 761 MovieClip [__Packages.events.NationalBankEvent] Frame 0
class events.NationalBankEvent extends events.Event { var image, title, description, secDescription; function NationalBankEvent () { super(); (image = "bankbuildingpic"); title = _root.nationalBankEventTitle; description = _root.nationalBankEvDe; secDescription = _root.nationalBankEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("nationalbank"); } }
Symbol 762 MovieClip [__Packages.events.SicknessEvent] Frame 0
class events.SicknessEvent extends events.Event { var image, title, description, secDescription; function SicknessEvent () { super(); image = "sickpersoninbedpic"; title = _root.sicknessEventTitle; description = _root.sicknessEvDe; secDescription = _root.sicknessEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("sickness"); } }
Symbol 763 MovieClip [__Packages.events.CivilWarEvent] Frame 0
class events.CivilWarEvent extends events.Event { var image, title, description, secDescription; function CivilWarEvent () { super(); image = "militaryjetpic"; title = _root.civilWarEventTitle; description = _root.civilWarEvDe; secDescription = _root.civilWarEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("civilwar"); } }
Symbol 764 MovieClip [__Packages.events.GuerillasEvent] Frame 0
class events.GuerillasEvent extends events.Event { var image, title, description, secDescription; function GuerillasEvent () { super(); (image = "guerillaspic"); title = _root.guerillasEventTitle; description = _root.guerillasEvDe; secDescription = _root.guerillasEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("guerillas"); } }
Symbol 765 MovieClip [__Packages.events.CorruptOfficialsEvent] Frame 0
class events.CorruptOfficialsEvent extends events.Event { var image, title, description, secDescription; function CorruptOfficialsEvent () { super(); image = "corruptofficialspic"; title = _root.corruptOfficialsEventTitle; description = _root.corruptOfficialsEvDe; secDescription = _root.corruptOfficialsEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("corrupt"); } }
Symbol 766 MovieClip [__Packages.events.DrySeasonEvent] Frame 0
class events.DrySeasonEvent extends events.Event { var image, title, description, secDescription; function DrySeasonEvent () { super(); image = "dryseason1pic"; title = _root.drySeasonEventTitle; description = _root.drySeasonEvDe; secDescription = _root.drySeasonEvDe2nd; trace(_root.drySeasonEvDe); mvcFarm.FarmModel.getModel().handle_event("Crop"); } }
Symbol 767 MovieClip [__Packages.events.RefugeesEvent] Frame 0
class events.RefugeesEvent extends events.Event { var image, title, description, secDescription; function RefugeesEvent () { super(); image = "refugees1pic"; title = _root.refugeesEventTitle; description = _root.refugeesEvDe; secDescription = _root.refugeesEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("Livestock"); } }
Symbol 768 MovieClip [__Packages.events.CornFailedEvent] Frame 0
class events.CornFailedEvent extends events.Event { var image, title, description, secDescription; function CornFailedEvent () { super(); image = "corn-failed-eventpic"; title = _root.cornFailedEventTitle; description = _root.cornFailedEvDe; secDescription = _root.cornFailedEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("corn"); } }
Symbol 769 MovieClip [__Packages.events.WheatFailedEvent] Frame 0
class events.WheatFailedEvent extends events.Event { var image, title, description, secDescription; function WheatFailedEvent () { super(); image = "wheat-failed-eventpic"; title = _root.wheatFailedEventTitle; description = _root.wheatFailedEvDe; secDescription = _root.wheatFailedEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("wheat"); } }
Symbol 770 MovieClip [__Packages.events.CottonFailedEvent] Frame 0
class events.CottonFailedEvent extends events.Event { var image, title, description, secDescription; function CottonFailedEvent () { super(); (image = "cotton-failed-eventpic"); title = _root.cottonFailedEventTitle; description = _root.cottonFailedEvDe; secDescription = _root.cottonFailedEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("cotton"); } }
Symbol 771 MovieClip [__Packages.events.PeanutFailedEvent] Frame 0
class events.PeanutFailedEvent extends events.Event { var image, title, description, secDescription; function PeanutFailedEvent () { super(); (image = "peanut-failed-eventpic"); title = _root.peanutFailedEventTitle; description = _root.peanutFailedEvDe; secDescription = _root.peanutFailedEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("peanut"); } }
Symbol 772 MovieClip [__Packages.events.ChickenDiseaseEvent] Frame 0
class events.ChickenDiseaseEvent extends events.Event { var image, title, description, secDescription; function ChickenDiseaseEvent () { super(); image = "deadchickens1pic"; title = _root.chickenDiseaseEventTitle; description = _root.chickenDiseaseEvDe; secDescription = _root.chickenDiseaseEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("chicken"); } }
Symbol 773 MovieClip [__Packages.events.PigDiseaseEvent] Frame 0
class events.PigDiseaseEvent extends events.Event { var image, title, description, secDescription; function PigDiseaseEvent () { super(); image = "pig-disease-eventpic"; title = _root.pigDiseaseEventTitle; description = _root.pigDiseaseEvDe; secDescription = _root.pigDiseaseEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("pig"); } }
Symbol 774 MovieClip [__Packages.events.CattleDiseaseEvent] Frame 0
class events.CattleDiseaseEvent extends events.Event { var image, title, description, secDescription; function CattleDiseaseEvent () { super(); image = "carcasspic"; title = _root.cattleDiseaseEventTitle; description = _root.cattleDiseaseEvDe; secDescription = _root.cattleDiseaseEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("cow"); } }
Symbol 775 MovieClip [__Packages.events.GoodSeasonEvent] Frame 0
class events.GoodSeasonEvent extends events.Event { var image, title, description, secDescription; function GoodSeasonEvent () { super(); image = "goodseasonpic"; title = _root.goodSeasonEventTitle; description = _root.goodSeasonEvDe; secDescription = _root.goodSeasonEvDe2nd; trace(_root.goodSeasonEvDe); mvcFarm.FarmModel.getModel().handle_event("Good"); } }
Symbol 776 MovieClip [__Packages.events.VeryGoodSeasonEvent] Frame 0
class events.VeryGoodSeasonEvent extends events.Event { var image, title, description, secDescription; function VeryGoodSeasonEvent () { super(); image = "verygoodseasonpic"; title = _root.veryGoodSeasonEventTitle; description = _root.veryGoodSeasonEvDe; secDescription = _root.veryGoodSeasonEvDe2nd; trace(_root.veryGoodSeasonEvDe); mvcFarm.FarmModel.getModel().handle_event("veryGood"); } }
Symbol 777 MovieClip [__Packages.events.BushFireEvent] Frame 0
class events.BushFireEvent extends events.Event { var image, title, description, secDescription; function BushFireEvent () { super(); image = "bushfirepic"; title = _root.bushFireEventTitle; description = _root.bushFireEvDe; secDescription = _root.bushFireEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("fire"); } }
Symbol 778 MovieClip [__Packages.events.WellCavesInEvent] Frame 0
class events.WellCavesInEvent extends events.Event { var image, title, description, secDescription; function WellCavesInEvent () { super(); image = "wellscaveinpic"; title = _root.wellCavesInEventTitle; description = _root.wellCavesInEvDe; secDescription = _root.wellCavesInEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("wellscavein"); } }
Symbol 779 MovieClip [__Packages.events.ElephantPoachersEvent] Frame 0
class events.ElephantPoachersEvent extends events.Event { var image, title, description, secDescription; function ElephantPoachersEvent () { super(); image = "elephantpoacherspic"; title = _root.elephantPoachersEventTitle; description = _root.elephantPoachersEvDe; secDescription = _root.elephantPoachersEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("elephant"); } }
Symbol 780 MovieClip [__Packages.events.TheftEvent] Frame 0
class events.TheftEvent extends events.Event { var image, title, description, secDescription; function TheftEvent () { super(); image = "theftpic"; title = _root.theftEventTitle; description = _root.theftEvDe; secDescription = _root.theftEvDe2nd; mvcFarm.FarmModel.getModel().handle_event("theft"); } }
Symbol 781 MovieClip [__Packages.mvc.AbstractView] Frame 0
class mvc.AbstractView implements obs.Observer, mvc.View { var model, controller; function AbstractView (m, c) { setModel(m); setController(c); } function setModel(m) { model = m; } function getModel() { return(model); } function setController(c) { controller = c; getController().setView(this); } function getController() { return(controller); } function update(o, infoObj) { } }
Symbol 782 MovieClip [__Packages.mvcFarm.FarmInfoBoxView] Frame 0
class mvcFarm.FarmInfoBoxView extends mvc.AbstractView { var info; function FarmInfoBoxView (m, c) { super(m, c); } function update(o, infoObj) { info = mvcFarm.FarmInfo(infoObj); paint(); } function paint() { _root.IObox.picTargetMC.attachMovie(_root.currentEvent.image, _root.currentEvent.image + "_mc", 19); _root.IObox.eventText = (("<b>" + _root.currentEvent.title) + "</b>\n") + _root.currentEvent.description; _root.IObox.eventText = _root.IObox.eventText + (("\n<b>(" + _root.currentEvent.secDescription) + ")</b>"); var _local7 = (info.getMoney() + _root.annualExpences) - _root.currentRevenue; var _local4 = (((((((((((("<b>" + _root.ecInfBox1) + "</b>$ ") + _local7) + _root.ecInfBox7) + "$ ") + _root.currentRevenue) + _root.ecInfBox2) + "$ ") + _root.annualExpences) + _root.ecInfBox3) + "$ ") + info.getMoney()) + _root.ecInfBox4; var _local3 = (("<b><li>" + _root.ecInfBox4) + info.getMoney()) + "</li></b>"; if (_root.familyMemberDied) { var _local6 = ("<b><li>" + _root.ecInfBox5) + "</li></b>"; _local4 = _local4 + _local6; _local3 = _local3 + _local6; } if (_root.starvation) { var _local6 = ("<b><li>" + _root.ecInfBox5) + "</li></b>"; _local4 = _local4 + _local6; _local3 = _local3 + _local6; } var _local6 = ("<b><li>" + _root.whoDiedFromLowHealth) + "</li></b>"; _local4 = _local4 + _local6; _local3 = _local3 + _local6; if (_root.childBornThisYear) { var _local5 = ("<b><li>" + _root.ecInfBox8) + "</li></b>"; _local4 = _local4 + _local5; _local3 = _local3 + _local5; } _local4 = _local4 + (("" + _root.ecInfBox6) + info.getFamilyMembers()); _local3 = _local3 + ((("<b><li>" + info.getFamilyMembers()) + _root.ecInfBox6) + "</li></b>"); if (_root.effectAffectuatedChemical) { _local4 = _local4 + _root.longTermCh; _local3 = _local3 + (("<b><li>" + _root.longTermCh) + "</li></b>"); } if (_root.effectAffectuatedOpium) { _local4 = _local4 + _root.longTermOp; _local3 = _local3 + (("<b><li>" + _root.longTermOp) + "</li></b>"); } if (_root.effectAffectuatedParamilitary) { _local4 = _local4 + _root.longTermPa; _local3 = _local3 + (("<b><li>" + _root.longTermPa) + "</li></b>"); } _root.economicsInfoBox.economicsText = _local4; _root.IObox.summaryText = _local3; _root.IObox.eventTextField.scroll = 0; _root.IObox.summary.scroll = 0; } }
Symbol 783 MovieClip [__Packages.mvcFarm.FarmGraphicView] Frame 0
class mvcFarm.FarmGraphicView extends mvc.AbstractView { var info; function FarmGraphicView (m, c) { super(m, c); } function update(o, infoObj) { info = mvcFarm.FarmInfo(infoObj); } function paint() { _root.flushMc(_root.investmentTarget); var _local4 = info.getInvestments(); var _local3 = 0; while (_local3 < _local4.length) { _local4[_local3].paint(); _local4[_local3].getPositionMC().enabled = false; _local3++; } _root.moneyText = info.getMoney(); _root.familyMembersText = info.getFamilyMembers(); attachFamilyMembers(info.getFamilyMembers()); _root.updateButtons(); _root.turnText = _root.turnCount; if (_root.communicationsBuilt) { _root.communicationsGraphic._visible = true; } else { _root.communicationsGraphic._visible = false; } if (_root.infrastructureBuilt) { _root.road._visible = true; } else { _root.road._visible = false; } if (_root.schoolBuilt) { _root.schoolGraphic._visible = true; trace((_root.school._x + ",") + _root.school._y); } else { _root.schoolGraphic._visible = false; } if (_root.clinicBuilt) { _root.clinicGraphic._visible = true; } else { _root.clinicGraphic._visible = false; } if (_root.representativeBuilt) { _root.representativeGraphic._visible = true; } else { _root.representativeGraphic._visible = false; } if (_root.insuranceBuilt) { _root.insuranceGraphic._visible = true; } else { _root.insuranceGraphic._visible = false; } } function attachFamilyMembers(count) { for (var _local7 in _root.familyMemberTarget) { if (typeof(_root.familyMemberTarget[_local7]) == "movieclip") { _root.familyMemberTarget[_local7].removeMovieClip(); } } var _local4 = info.getFamily(); var _local3 = 1; while (_local3 <= count) { _local4[_local3 - 1].findSprite(); var _local5 = _local4[_local3 - 1].paint((1 - _local3) * 25, _local4[_local3 - 1].getID()); _local5._y = 0; _local3++; } } }
Symbol 784 MovieClip [__Packages.mvcFarm.FarmTraceView] Frame 0
class mvcFarm.FarmTraceView extends mvc.AbstractView { var info; function FarmTraceView (m, c) { super(m, c); } function update(o, infoObj) { info = mvcFarm.FarmInfo(infoObj); } function paint() { var _local3 = 0; var _local2 = 0; while (_local2 < info.getInvestments().length) { if (info.getInvestments()[_local2].getLinkageName() == "corn") { _local3++; } _local2++; } return((((((("Investments: " + info.getInvestments()) + "Corn investments: ") + _local3) + "\nMoney: ") + info.getMoney()) + "\nFamily members: ") + info.getFamilyMembers()); } }
Symbol 785 MovieClip [__Packages.investments.Livestock] Frame 0
class investments.Livestock extends investments.Investment { var setCategoryName; function Livestock () { super(); setCategoryName("Livestock"); } }
Symbol 786 MovieClip [__Packages.investments.Elephant] Frame 0
class investments.Elephant extends investments.Livestock { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Elephant () { super(); setLinkageName("elephant"); setPrice(_root.elephantPrice); setMultiplier(_root.elephantMultiplier); } function toString() { return(((((("One elephant investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 787 MovieClip [__Packages.investments.Construction] Frame 0
class investments.Construction extends investments.Investment { var setCategoryName; function Construction () { super(); setCategoryName("Construction"); } }
Symbol 788 MovieClip [__Packages.investments.Well] Frame 0
class investments.Well extends investments.Construction { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Well () { super(); setLinkageName("well"); setPrice(_root.wellPrice); setMultiplier(_root.wellMultiplier); } function toString() { return(((((("One Well investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 789 MovieClip [__Packages.investments.Barn] Frame 0
class investments.Barn extends investments.Construction { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Barn () { super(); setLinkageName("barn"); setPrice(_root.barnPrice); setMultiplier(_root.barnMultiplier); } function toString() { return(((((("One barn investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 790 MovieClip [__Packages.investments.Tool] Frame 0
class investments.Tool extends investments.Investment { var setCategoryName; function Tool () { super(); setCategoryName("Tool"); } }
Symbol 791 MovieClip [__Packages.investments.Plow] Frame 0
class investments.Plow extends investments.Tool { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Plow () { super(); setLinkageName("plow"); setPrice(_root.plowPrice); setMultiplier(_root.plowMultiplier); } function toString() { return(((((("One plow investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 792 MovieClip [__Packages.investments.Chicken] Frame 0
class investments.Chicken extends investments.Livestock { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Chicken () { super(); setLinkageName("chicken"); setPrice(_root.chickenPrice); setMultiplier(_root.chickenMultiplier); } function toString() { return(((((("One chicken investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 793 MovieClip [__Packages.investments.Project] Frame 0
class investments.Project extends investments.Investment { var setCategoryName; function Project () { super(); setCategoryName("Project"); } }
Symbol 794 MovieClip [__Packages.investments.Communications] Frame 0
class investments.Communications extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Communications () { super(); setLinkageName("communications"); setPrice(_root.communicationsPrice); setMultiplier(_root.communicationsMultiplier); } function toString() { return(((((("One communications investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 795 MovieClip [__Packages.investments.Tractor] Frame 0
class investments.Tractor extends investments.Tool { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Tractor () { super(); setLinkageName("tractor"); setPrice(_root.tractorPrice); setMultiplier(_root.tractorMultiplier); } function toString() { return(((((("One Tractor investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 796 MovieClip [__Packages.investments.Insurance] Frame 0
class investments.Insurance extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Insurance () { super(); setLinkageName("insurance"); setPrice(_root.insurancePrice); setMultiplier(_root.insuranceMultiplier); } function toString() { return(((((("One insurance investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 797 MovieClip [__Packages.investments.Cow] Frame 0
class investments.Cow extends investments.Livestock { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Cow () { super(); setLinkageName("cow"); setPrice(_root.cowPrice); setMultiplier(_root.cowMultiplier); } function toString() { return(((((("One cow investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 798 MovieClip [__Packages.investments.Infrastructure] Frame 0
class investments.Infrastructure extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Infrastructure () { super(); setLinkageName("infrastructure"); setPrice(_root.infrastructurePrice); setMultiplier(_root.infrastructureMultiplier); } function toString() { return(((((("One infrastructure investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 799 MovieClip [__Packages.investments.Crop] Frame 0
class investments.Crop extends investments.Investment { var setCategoryName; function Crop () { super(); setCategoryName("Crop"); } }
Symbol 800 MovieClip [__Packages.investments.Cotton] Frame 0
class investments.Cotton extends investments.Crop { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Cotton () { super(); setLinkageName("cotton"); setPrice(_root.cottonPrice); setMultiplier(_root.cottonMultiplier); } function toString() { return(((((("One cotton investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 801 MovieClip [__Packages.investments.Clinic] Frame 0
class investments.Clinic extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Clinic () { super(); setLinkageName("clinic"); setPrice(_root.clinicPrice); setMultiplier(_root.clinicMultiplier); } function toString() { return(((((("One clinic investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 802 MovieClip [__Packages.investments.Poppy] Frame 0
class investments.Poppy extends investments.Crop { var setLinkageName, setPrice, setAmount, setMultiplier, getPrice, getLinkageName, getPositionMC; function Poppy () { super(); setLinkageName("poppy"); setPrice(_root.poppyPrice); setAmount(_root.poppyAmount); setMultiplier(_root.poppyMultiplier); } function toString() { return(((((("One poppy investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 803 MovieClip [__Packages.investments.Corn] Frame 0
class investments.Corn extends investments.Crop { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Corn () { super(); setLinkageName("corn"); setPrice(_root.cornPrice); setMultiplier(_root.cornMultiplier); } function toString() { return(((((("One corn investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 804 MovieClip [__Packages.investments.Pig] Frame 0
class investments.Pig extends investments.Livestock { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Pig () { super(); setLinkageName("pig"); setPrice(_root.pigPrice); setMultiplier(_root.pigMultiplier); } function toString() { return(((((("One pig investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 805 MovieClip [__Packages.investments.Representative] Frame 0
class investments.Representative extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Representative () { super(); setLinkageName("representative"); setPrice(_root.representativePrice); setMultiplier(_root.representativeMultiplier); } function toString() { return(((((("One representative investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 806 MovieClip [__Packages.investments.Scythe] Frame 0
class investments.Scythe extends investments.Tool { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Scythe () { super(); setLinkageName("scythe"); setPrice(_root.scythePrice); setMultiplier(_root.scytheMultiplier); } function toString() { return(((((("One scythe investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 807 MovieClip [__Packages.investments.Shovel] Frame 0
class investments.Shovel extends investments.Tool { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Shovel () { super(); setLinkageName("shovel"); setPrice(_root.shovelPrice); setMultiplier(_root.shovelMultiplier); } function toString() { return(((((("One shovel investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 808 MovieClip [__Packages.investments.Harvester] Frame 0
class investments.Harvester extends investments.Tool { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Harvester () { super(); setLinkageName("harvester"); setPrice(_root.harvesterPrice); setMultiplier(_root.harvesterMultiplier); } function toString() { return(((((("One harvester investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 809 MovieClip [__Packages.investments.Peanut] Frame 0
class investments.Peanut extends investments.Crop { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Peanut () { super(); setLinkageName("peanut"); setPrice(_root.peanutPrice); setMultiplier(_root.peanutMultiplier); } function toString() { return(((((("One peanut investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 810 MovieClip [__Packages.investments.Shed] Frame 0
class investments.Shed extends investments.Construction { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Shed () { super(); setLinkageName("shed"); setPrice(_root.shedPrice); setMultiplier(_root.shedMultiplier); } function toString() { return(((((("One shed investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 811 MovieClip [__Packages.investments.School] Frame 0
class investments.School extends investments.Project { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function School () { super(); setLinkageName("school"); setPrice(_root.schoolPrice); setMultiplier(_root.schoolMultiplier); } function toString() { return(((((("One school investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 812 MovieClip [__Packages.investments.Wheat] Frame 0
class investments.Wheat extends investments.Crop { var setLinkageName, setPrice, setMultiplier, getPrice, getLinkageName, getPositionMC; function Wheat () { super(); setLinkageName("wheat"); setPrice(_root.wheatPrice); setMultiplier(_root.wheatMultiplier); } function toString() { return(((((("One wheat investment, positionMC = " + getPositionMC()) + " linkage: ") + getLinkageName()) + " Price: ") + getPrice()) + "$"); } }
Symbol 410 MovieClip Frame 20
gotoAndPlay ("start");
Symbol 410 MovieClip Frame 21
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 20
stop(); if (_root.longTimeEffectOpium == true) { play(); }
Symbol 516 MovieClip Frame 23
poppyButton.buttonBG.dollarSign._visible = false; stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 22
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 24
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 19
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 24
stop();
Symbol 603 MovieClip Frame 12
stop();
Symbol 603 MovieClip Frame 17
stop();
Symbol 625 MovieClip Frame 1
function NextMonth() { CM = CM + 1; CurrentMonth = Months[CM]; } stop(); CM = -1; var mod_lang = _root.languageVersion; if (mod_lang == "en") { Months = new Array("March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "January", "February"); } else if (mod_lang == "da") { Months = new Array("Marts", "April", "Maj", "Juni", "Juli", "August", "September", "Oktober", "November", "December", "Januar", "Februar"); } else if (mod_lang == "es") { Months = new Array("Marzo", "Abril", "Mayo", "Junio", "Julio", "Agosto", "Setiembre", "Octubre", "Noviembre", "Diciembre", "Enero", "Febrero"); } else if (mod_lang == "fr") { Months = new Array("Mars", "Avril", "May", "Juin", "Juillet", "Ao\u00FBt", "Septembre", "Octobre", "Novembre", "D\u00E9cembre", "Janvier", "F\u00E9vrier"); } else if (mod_lang == "cz") { Months = new Array("B\u0159ezen", "Duben", "Kv\u011Bten", "\u010Dervna", "\u010Dervenec", "Srpna", "Z\u00E1\u0159\u00ED", "\u0159\u00EDjen", "Listopad", "Prosinec", "Leden", "\u00DAnor"); } else if (mod_lang == "it") { Months = new Array("Marzo", "Aprile", "Maggio", "Giugno", "Luglio", "Agosto", "Settembre", "Ottobre", "Novembre", "Dicembre", "Gennaio", "Febbraio"); } else if (mod_lang == "de") { Months = new Array("M\u00E4rz", "April", "Mai", "Juni", "Juli", "August", "September", "Oktober", "November", "Dezember", "Januar", "Februar"); } else if (mod_lang == "hu") { Months = new Array("M\u00E1rcius", "\u00C1prilis", "M\u00E1jus", "J\u00FAnius", "J\u00FAlius", "Augusztus", "Szeptember", "Okt\u00F3ber", "November", "December", "Janu\u00E1r", "Febru\u00E1r"); } else if (mod_lang == "pt") { Months = new Array("Mar\u00E7o", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro", "Janeiro", "Fevereiro"); } else { Months = new Array("March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "January", "February"); }
Symbol 625 MovieClip Frame 2
NextMonth();
Symbol 625 MovieClip Frame 7
NextMonth();
Symbol 625 MovieClip Frame 12
NextMonth();
Symbol 625 MovieClip Frame 17
NextMonth();
Symbol 625 MovieClip Frame 22
NextMonth();
Symbol 625 MovieClip Frame 27
NextMonth();
Symbol 625 MovieClip Frame 32
NextMonth();
Symbol 625 MovieClip Frame 37
NextMonth();
Symbol 625 MovieClip Frame 42
NextMonth();
Symbol 625 MovieClip Frame 47
NextMonth();
Symbol 625 MovieClip Frame 52
NextMonth();
Symbol 625 MovieClip Frame 57
NextMonth();
Symbol 625 MovieClip Frame 62
CurrentMonth = "";
Symbol 625 MovieClip Frame 64
Symbol 625 MovieClip Frame 67
_root.IObox._visible = true;

Library Items

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Symbol 711 MovieClipUses:659 469 484 705 706 707 708 709 710Used by:Timeline
Symbol 712 BitmapUsed by:713
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Symbol 714 EditableTextUses:205Used by:719
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Symbol 723 GraphicUsed by:727 734
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Symbol 728 FontUsed by:195 200 201 202 255 280 313 722 729 731
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Symbol 731 EditableTextUses:194 205 302 728Used by:Timeline
Symbol 732 EditableTextUses:205Used by:734
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Symbol 734 ButtonUses:723 732 725 733Used by:Timeline

Instance Names

"Bg"Frame 2Symbol 396 MovieClip
"tutorial"Frame 2Symbol 400 MovieClip
"playerButton"Frame 2Symbol 410 MovieClip
"danishButton"Frame 2Symbol 413 MovieClip
"englishButton"Frame 2Symbol 416 MovieClip
"spanishButton"Frame 2Symbol 419 MovieClip
"frenchButton"Frame 2Symbol 422 MovieClip
"czechButton"Frame 2Symbol 425 MovieClip
"fbButton"Frame 2Symbol 428 MovieClip
"italianButton"Frame 2Symbol 431 MovieClip
"germanButton"Frame 2Symbol 434 MovieClip
"hungarianButton"Frame 2Symbol 437 MovieClip
"brazilianButton"Frame 2Symbol 440 MovieClip
"HowToText"Frame 2Symbol 448 MovieClip
"endurebox"Frame 2Symbol 449 EditableText
"tagbox"Frame 2Symbol 450 EditableText
"road"Frame 10Symbol 392 MovieClip [road]
"hut"Frame 10Symbol 389 MovieClip [Symbol 3]
"schoolGraphic"Frame 10Symbol 386 MovieClip [school]
"clinicGraphic"Frame 10Symbol 383 MovieClip [clinic]
"representativeGraphic"Frame 10Symbol 380 MovieClip [representativeGraphic]
"communicationsGraphic"Frame 10Symbol 377 MovieClip [communicationspic]
"insuranceGraphic"Frame 10Symbol 374 MovieClip [insurance]
"familyMemberTarget"Frame 10Symbol 261 MovieClip
"projectInfoBox"Frame 10Symbol 371 MovieClip [projectInfoBox]
"disposeMC"Frame 20Symbol 456 MovieClip
"playButton"Frame 20Symbol 459 MovieClip
"sellButton"Frame 20Symbol 462 MovieClip
"cropTile1"Frame 20Symbol 369 MovieClip [tile]
"cropTile2"Frame 20Symbol 369 MovieClip [tile]
"cropTile3"Frame 20Symbol 369 MovieClip [tile]
"cropTile4"Frame 20Symbol 369 MovieClip [tile]
"cropTile5"Frame 20Symbol 369 MovieClip [tile]
"cropTile6"Frame 20Symbol 369 MovieClip [tile]
"cropTile7"Frame 20Symbol 369 MovieClip [tile]
"cropTile8"Frame 20Symbol 369 MovieClip [tile]
"cropTile9"Frame 20Symbol 369 MovieClip [tile]
"cropTile11"Frame 20Symbol 369 MovieClip [tile]
"cropTile12"Frame 20Symbol 369 MovieClip [tile]
"cropTile10"Frame 20Symbol 369 MovieClip [tile]
"cropTile13"Frame 20Symbol 369 MovieClip [tile]
"constructionTile1"Frame 20Symbol 369 MovieClip [tile]
"constructionTile2"Frame 20Symbol 369 MovieClip [tile]
"constructionTile3"Frame 20Symbol 369 MovieClip [tile]
"constructionTile5"Frame 20Symbol 369 MovieClip [tile]
"constructionTile4"Frame 20Symbol 369 MovieClip [tile]
"livestockTile1"Frame 20Symbol 369 MovieClip [tile]
"livestockTile2"Frame 20Symbol 369 MovieClip [tile]
"livestockTile6"Frame 20Symbol 369 MovieClip [tile]
"livestockTile3"Frame 20Symbol 369 MovieClip [tile]
"livestockTile7"Frame 20Symbol 369 MovieClip [tile]
"toolTile1"Frame 20Symbol 369 MovieClip [tile]
"toolTile2"Frame 20Symbol 369 MovieClip [tile]
"toolTile3"Frame 20Symbol 369 MovieClip [tile]
"livestockTile4"Frame 20Symbol 369 MovieClip [tile]
"livestockTile5"Frame 20Symbol 369 MovieClip [tile]
"livestockTile8"Frame 20Symbol 369 MovieClip [tile]
"cropTile14"Frame 20Symbol 369 MovieClip [tile]
"cropTile15"Frame 20Symbol 369 MovieClip [tile]
"cropTile16"Frame 20Symbol 369 MovieClip [tile]
"cropTile17"Frame 20Symbol 369 MovieClip [tile]
"cropTile18"Frame 20Symbol 369 MovieClip [tile]
"constructionTile6"Frame 20Symbol 369 MovieClip [tile]
"constructionTile7"Frame 20Symbol 369 MovieClip [tile]
"toolTile4"Frame 20Symbol 369 MovieClip [tile]
"barrelTarget"Frame 20Symbol 463 MovieClip
"milcampTarget"Frame 20Symbol 463 MovieClip
"investmentTarget"Frame 20Symbol 464 MovieClip
"familyMemberInfoBox"Frame 20Symbol 366 MovieClip [familyMemberInfoBox]
"familyHelp"Frame 20Symbol 319 MovieClip [familyHelp]
"giveMedicineInfoBox"Frame 20Symbol 311 MovieClip [giveMedicineInfoBox]
"haveBabyInfoBox"Frame 20Symbol 294 MovieClip [haveBabyInfoBox]
"goToSchoolInfoBox"Frame 20Symbol 470 MovieClip
"familyHeadInfoBox"Frame 20Symbol 473 MovieClip
"leaveFarmInfoBox"Frame 20Symbol 480 MovieClip
"marriageInfoBox"Frame 20Symbol 485 MovieClip
"cropMenuChoices"Frame 20Symbol 516 MovieClip
"livestockMenuChoices"Frame 20Symbol 535 MovieClip
"toolMenuChoices"Frame 20Symbol 556 MovieClip
"constructionMenuChoices"Frame 20Symbol 569 MovieClip
"projectMenuChoices"Frame 20Symbol 595 MovieClip
"PopUpMov"Frame 20Symbol 603 MovieClip
"cropMenu"Frame 20Symbol 607 MovieClip
"livestockMenu"Frame 20Symbol 610 MovieClip
"toolMenu"Frame 20Symbol 613 MovieClip
"constructionMenu"Frame 20Symbol 616 MovieClip
"projectMenu"Frame 20Symbol 619 MovieClip
"timeAnimation"Frame 20Symbol 625 MovieClip
"IObox"Frame 20Symbol 287 MovieClip [IObox]
"sellInfoBox"Frame 20Symbol 657 MovieClip
"economicsInfoBox"Frame 20Symbol 661 MovieClip
"warningBox"Frame 20Symbol 213 MovieClip [warningBox]
"brokeInfoBoxChemical"Frame 20Symbol 669 MovieClip
"brokeInfoBoxTribalDance"Frame 20Symbol 677 MovieClip
"brokeInfoBoxParamilitary"Frame 20Symbol 685 MovieClip
"brokeInfoBoxCityMigrate"Frame 20Symbol 693 MovieClip
"brokeInfoBoxOpium"Frame 20Symbol 703 MovieClip
"newWifeInfoBox"Frame 20Symbol 711 MovieClip
"newHusbandInfoBox"Frame 20Symbol 719 MovieClip
"blackOverlay"Frame 40Symbol 720 MovieClip
"gameOverTextHeading"Frame 40Symbol 721 EditableText
"gameOverTextBread"Frame 40Symbol 722 EditableText
"scoreBreakdown"Frame 40Symbol 203 MovieClip [scoreBreakdown]
"submitScoreButton1"Frame 40Symbol 727 Button
"linkButton"Frame 40Symbol 198 MovieClip [linkButton]
"fbButton"Frame 40Symbol 428 MovieClip
"playAgainButton"Frame 40Symbol 734 Button
"nameLabel"Symbol 9 MovieClip [namePrompt] Frame 1Symbol 5 EditableText
"okayButton"Symbol 9 MovieClip [namePrompt] Frame 1Symbol 8 MovieClip
"n1"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 17 EditableText
"s1"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 18 EditableText
"n2"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 20 EditableText
"s2"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 21 EditableText
"n3"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 23 EditableText
"s3"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 24 EditableText
"n4"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 26 EditableText
"s4"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 27 EditableText
"n5"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 29 EditableText
"s5"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 30 EditableText
"n6"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 32 EditableText
"s6"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 33 EditableText
"n7"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 35 EditableText
"s7"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 36 EditableText
"n8"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 38 EditableText
"s8"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 39 EditableText
"n9"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 41 EditableText
"s9"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 42 EditableText
"n10"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 44 EditableText
"s10"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 45 EditableText
"okayButton"Symbol 46 MovieClip [highscoreList] Frame 1Symbol 8 MovieClip
"hitArea"Symbol 162 MovieClip [familyMember4] Frame 1Symbol 159 MovieClip [familyMemberHitArea]
"hitArea"Symbol 165 MovieClip [familyMember3] Frame 1Symbol 159 MovieClip [familyMemberHitArea]
"hitArea"Symbol 168 MovieClip [familyMember2] Frame 1Symbol 159 MovieClip [familyMemberHitArea]
"hitArea"Symbol 171 MovieClip [familyMember1] Frame 1Symbol 159 MovieClip [familyMemberHitArea]
"reasons"Symbol 203 MovieClip [scoreBreakdown] Frame 1Symbol 201 EditableText
"results"Symbol 203 MovieClip [scoreBreakdown] Frame 1Symbol 202 EditableText
"explanationLabel"Symbol 213 MovieClip [warningBox] Frame 1Symbol 206 EditableText
"buildButton"Symbol 213 MovieClip [warningBox] Frame 1Symbol 210 Button
"exitButton"Symbol 213 MovieClip [warningBox] Frame 1Symbol 212 Button
"exitButton"Symbol 287 MovieClip [IObox] Frame 1Symbol 238 Button
"eventTextField"Symbol 287 MovieClip [IObox] Frame 1Symbol 259 EditableText
"picTargetMC"Symbol 287 MovieClip [IObox] Frame 1Symbol 261 MovieClip
"summary"Symbol 287 MovieClip [IObox] Frame 1Symbol 280 EditableText
"eventScrollDown"Symbol 287 MovieClip [IObox] Frame 1Symbol 286 Button
"eventScrollUp"Symbol 287 MovieClip [IObox] Frame 1Symbol 286 Button
"summaryScrollDown"Symbol 287 MovieClip [IObox] Frame 1Symbol 286 Button
"summaryScrollUp"Symbol 287 MovieClip [IObox] Frame 1Symbol 286 Button
"explanationLabel"Symbol 294 MovieClip [haveBabyInfoBox] Frame 1Symbol 291 EditableText
"closeBoxButton"Symbol 294 MovieClip [haveBabyInfoBox] Frame 1Symbol 293 MovieClip [closeButton]
"clinicLabel"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 303 EditableText
"costLabel"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 305 EditableText
"wholeFamilyCostLabel"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 309 EditableText
"oneUnitCostLabel"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 310 EditableText
"wholeFamilyButton"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 300 MovieClip [wholeFamilyButton]
"meFullyButton"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 299 MovieClip [MeFullyButton]
"meOneUnitButton"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 298 MovieClip [MeOneUnitButton]
"closeGiveMedicineInfoBoxButton"Symbol 311 MovieClip [giveMedicineInfoBox] Frame 1Symbol 296 MovieClip [closeGiveMedicineInfoBoxButton]
"textArea"Symbol 319 MovieClip [familyHelp] Frame 1Symbol 313 EditableText
"exitButton"Symbol 319 MovieClip [familyHelp] Frame 1Symbol 316 MovieClip
"downArrow"Symbol 319 MovieClip [familyHelp] Frame 1Symbol 318 MovieClip
"upArrow"Symbol 319 MovieClip [familyHelp] Frame 1Symbol 318 MovieClip
"redBar"Symbol 334 MovieClip [healthBar1] Frame 1Symbol 328 MovieClip
"yellowBar"Symbol 334 MovieClip [healthBar1] Frame 1Symbol 330 MovieClip
"greenBar"Symbol 334 MovieClip [healthBar1] Frame 1Symbol 332 MovieClip
"changeTextMarker"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 341 MovieClip
"helpButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 338 MovieClip [questionmarkButton]
"closeFamilyMemberInfoBoxButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 316 MovieClip
"nameLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 346 EditableText
"genderLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 347 EditableText
"ageLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 348 EditableText
"healthLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 349 EditableText
"titleLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 354 EditableText
"educationLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 355 EditableText
"fertileLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 356 EditableText
"workloadLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 357 EditableText
"maritalLabel"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 359 EditableText
"healthBar"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 334 MovieClip [healthBar1]
"haveBabyButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 361 MovieClip
"marryButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 363 MovieClip
"goToSchoolButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 365 MovieClip
"leaveFarmButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 325 MovieClip [leaveFarmButton]
"giveMedicineButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 323 MovieClip [giveMedicineButton]
"appointHeadOfFamilyButton"Symbol 366 MovieClip [familyMemberInfoBox] Frame 1Symbol 321 MovieClip [appointHeadOfFamilyButton]
"textField"Symbol 371 MovieClip [projectInfoBox] Frame 1Symbol 370 EditableText
"exitButton"Symbol 371 MovieClip [projectInfoBox] Frame 1Symbol 293 MovieClip [closeButton]
"explanationLabel"Symbol 470 MovieClip Frame 1Symbol 465 EditableText
"closeBoxButton"Symbol 470 MovieClip Frame 1Symbol 293 MovieClip [closeButton]
"priceLabel"Symbol 470 MovieClip Frame 1Symbol 467 EditableText
"acceptButton"Symbol 470 MovieClip Frame 1Symbol 469 Button
"explanationLabel"Symbol 473 MovieClip Frame 1Symbol 471 EditableText
"closeBoxButton"Symbol 473 MovieClip Frame 1Symbol 293 MovieClip [closeButton]
"acceptButton"Symbol 473 MovieClip Frame 1Symbol 469 Button
"explanationLabel"Symbol 480 MovieClip Frame 1Symbol 474 EditableText
"closeBoxButton"Symbol 480 MovieClip Frame 1Symbol 293 MovieClip [closeButton]
"leaveButton"Symbol 480 MovieClip Frame 1Symbol 477 Button
"stayButton"Symbol 480 MovieClip Frame 1Symbol 479 Button
"explanationLabel"Symbol 485 MovieClip Frame 1Symbol 481 EditableText
"closeBoxButton"Symbol 485 MovieClip Frame 1Symbol 293 MovieClip [closeButton]
"acceptLabel"Symbol 485 MovieClip Frame 1Symbol 482 EditableText
"acceptButton"Symbol 485 MovieClip Frame 1Symbol 469 Button
"declineButton"Symbol 485 MovieClip Frame 1Symbol 484 Button
"PriceTag"Symbol 493 MovieClip Frame 1Symbol 489 MovieClip
"Price"Symbol 493 MovieClip Frame 1Symbol 490 EditableText
"dollarSign"Symbol 493 MovieClip Frame 1Symbol 492 MovieClip
"buttonBG"Symbol 498 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 498 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 501 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 501 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 504 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 504 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 507 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 507 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 510 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 510 MovieClip Frame 1Symbol 497 MovieClip
"poppyButton"Symbol 516 MovieClip Frame 1Symbol 498 MovieClip
"cornButton"Symbol 516 MovieClip Frame 1Symbol 501 MovieClip
"wheatButton"Symbol 516 MovieClip Frame 1Symbol 504 MovieClip
"cottonButton"Symbol 516 MovieClip Frame 1Symbol 507 MovieClip
"peanutButton"Symbol 516 MovieClip Frame 1Symbol 510 MovieClip
"buttonBG"Symbol 521 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 521 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 524 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 524 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 527 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 527 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 530 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 530 MovieClip Frame 1Symbol 497 MovieClip
"chickenButton"Symbol 535 MovieClip Frame 1Symbol 521 MovieClip
"pigButton"Symbol 535 MovieClip Frame 1Symbol 524 MovieClip
"cowButton"Symbol 535 MovieClip Frame 1Symbol 527 MovieClip
"elephantButton"Symbol 535 MovieClip Frame 1Symbol 530 MovieClip
"buttonBG"Symbol 538 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 538 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 541 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 541 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 544 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 544 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 547 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 547 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 550 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 550 MovieClip Frame 1Symbol 497 MovieClip
"shovelButton"Symbol 556 MovieClip Frame 1Symbol 538 MovieClip
"scytheButton"Symbol 556 MovieClip Frame 1Symbol 541 MovieClip
"plowButton"Symbol 556 MovieClip Frame 1Symbol 544 MovieClip
"tractorButton"Symbol 556 MovieClip Frame 1Symbol 547 MovieClip
"harvesterButton"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"buttonBG"Symbol 559 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 559 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 562 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 562 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 565 MovieClip Frame 1Symbol 493 MovieClip
"greyOverlay"Symbol 565 MovieClip Frame 1Symbol 497 MovieClip
"shedButton"Symbol 569 MovieClip Frame 1Symbol 559 MovieClip
"wellButton"Symbol 569 MovieClip Frame 1Symbol 562 MovieClip
"barnButton"Symbol 569 MovieClip Frame 1Symbol 565 MovieClip
"buttonBG"Symbol 574 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 574 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 574 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 577 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 577 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 577 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 580 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 580 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 580 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 583 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 583 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 583 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 586 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 586 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 586 MovieClip Frame 1Symbol 497 MovieClip
"buttonBG"Symbol 589 MovieClip Frame 1Symbol 493 MovieClip
"greenCheck"Symbol 589 MovieClip Frame 1Symbol 289 MovieClip [greencheck]
"greyOverlay"Symbol 589 MovieClip Frame 1Symbol 497 MovieClip
"representativeButton"Symbol 595 MovieClip Frame 1Symbol 574 MovieClip
"clinicButton"Symbol 595 MovieClip Frame 1Symbol 577 MovieClip
"schoolButton"Symbol 595 MovieClip Frame 1Symbol 580 MovieClip
"infrastructureButton"Symbol 595 MovieClip Frame 1Symbol 583 MovieClip
"communicationsButton"Symbol 595 MovieClip Frame 1Symbol 586 MovieClip
"insuranceButton"Symbol 595 MovieClip Frame 1Symbol 589 MovieClip
"sellPigButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellChickenButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellCowButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellElephantButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellScytheButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellShovelButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellPlowButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellTractorButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellShedButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellWellButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellBarnButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"sellHarvesterButton"Symbol 657 MovieClip Frame 1Symbol 653 Button
"exitButton"Symbol 657 MovieClip Frame 1Symbol 655 Button
"continueButton"Symbol 661 MovieClip Frame 1Symbol 238 Button
"brokeInfoBox"Symbol 669 MovieClip Frame 1Symbol 659 MovieClip
"acceptButton"Symbol 669 MovieClip Frame 1Symbol 469 Button
"declineButton"Symbol 669 MovieClip Frame 1Symbol 484 Button
"brokeInfoBox"Symbol 677 MovieClip Frame 1Symbol 659 MovieClip
"acceptButton"Symbol 677 MovieClip Frame 1Symbol 469 Button
"declineButton"Symbol 677 MovieClip Frame 1Symbol 484 Button
"brokeInfoBox"Symbol 685 MovieClip Frame 1Symbol 659 MovieClip
"acceptButton"Symbol 685 MovieClip Frame 1Symbol 469 Button
"declineButton"Symbol 685 MovieClip Frame 1Symbol 484 Button
"brokeInfoBox"Symbol 693 MovieClip Frame 1Symbol 659 MovieClip
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"brokeInfoBox"Symbol 711 MovieClip Frame 1Symbol 659 MovieClip
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"declineButton"Symbol 711 MovieClip Frame 1Symbol 484 Button
"infoboxbg"Symbol 719 MovieClip Frame 1Symbol 659 MovieClip
"acceptButton"Symbol 719 MovieClip Frame 1Symbol 469 Button
"declineButton"Symbol 719 MovieClip Frame 1Symbol 484 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

"pre"Frame 1
"init"Frame 10
"phase1"Frame 20
"phase2-4"Frame 30
"gameOver"Frame 40
"start"Symbol 369 MovieClip [tile] Frame 1
"st2"Symbol 369 MovieClip [tile] Frame 2
"blink"Symbol 369 MovieClip [tile] Frame 24
"start"Symbol 410 MovieClip Frame 1
"done"Symbol 410 MovieClip Frame 21
"Price"Symbol 493 MovieClip Frame 1
"closed"Symbol 516 MovieClip Frame 1
"open"Symbol 516 MovieClip Frame 11
"closed"Symbol 535 MovieClip Frame 1
"open"Symbol 535 MovieClip Frame 11
"closed"Symbol 556 MovieClip Frame 1
"open"Symbol 556 MovieClip Frame 11
"closed"Symbol 569 MovieClip Frame 1
"open"Symbol 569 MovieClip Frame 11
"closed"Symbol 595 MovieClip Frame 1
"open"Symbol 595 MovieClip Frame 11
"start"Symbol 603 MovieClip Frame 6
"fadeout"Symbol 603 MovieClip Frame 12

Dynamic Text Variables

_root.creditsTextSymbol 195 EditableText"<p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">CREDITS</font></p><p align="left"></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">The 3rd World Farmer Team</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Frederik Hermund</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Jakob Elias Nielsen</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Ole Fabricius Kindt Toubro</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Roman Spycher</font></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">* Benjamin Salqvist</font></p><p align="left"></p><p align="left"><font face="Arial" size="9" color="#ffff00" letterSpacing="0.000000" kerning="0">And a special thanks to all the people who helped us through feedback, testing, public relations, criticism and encouraging emails :D</font></p><p align="left"></p><p align="left"></p><p align="left"></p>"
_root.yourScoreSymbol 200 EditableText"<p align="left"><font face="Arial" size="16" color="#00ff00" letterSpacing="0.000000" kerning="0">Your Score</font></p>"
_root.lastProjectWarningSymbol 206 EditableText"Explanation here..."
_root.buyPQuestionSymbol 207 EditableText"Do you still want to buy?"
_root.bBuildSymbol 209 EditableText"buy"
_root.bDontSymbol 211 EditableText"don't"
_root.IOcornAmountSymbol 220 EditableText"0"
_root.IOwheatAmountSymbol 221 EditableText"0"
_root.IOcottonAmountSymbol 222 EditableText"0"
_root.IOpeanutAmountSymbol 223 EditableText"0"
_root.IOpigAmountSymbol 224 EditableText"0"
_root.IOchickenAmountSymbol 225 EditableText"0"
_root.IOcowAmountSymbol 226 EditableText"0"
_root.IOelephantAmountSymbol 227 EditableText"0"
_root.IOcornYieldSymbol 229 EditableText"000"
_root.IOwheatYieldSymbol 230 EditableText"000"
_root.IOcottonYieldSymbol 231 EditableText"000"
_root.IOpeanutYieldSymbol 232 EditableText"000"
_root.IOpigYieldSymbol 233 EditableText"000"
_root.IOchickenYieldSymbol 234 EditableText"000"
_root.IOcowYieldSymbol 235 EditableText"000"
_root.IOelephantYieldSymbol 236 EditableText"000"
_root.iobAnnSymbol 239 EditableText"ANNUAL REPORT"
_root.iobToolsBSymbol 240 EditableText"Tools bonus:"
_root.IOtoolsBonusSymbol 241 EditableText"10%"
_root.iobBuildBSymbol 242 EditableText"Buildings bonus:"
_root.IObuildingBonusSymbol 243 EditableText"10%"
_root.iobToolsTSymbol 244 EditableText"Crops total:"
_root.IOcropsTotalSymbol 246 EditableText"000"
_root.IOlivestockTotalSymbol 247 EditableText"000"
_root.iobBuildTSymbol 248 EditableText"Livestock total:"
_root.IOpoppyAmountSymbol 251 EditableText"0"
_root.IOpoppyYieldSymbol 252 EditableText"000"
_root.iobBaseSymbol 253 EditableText"Base income this year:"
_root.iobWorkCapSymbol 254 EditableText"Family work capacity:"
_root.IOcalcStringSymbol 255 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Income this year </b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>(45 * 1,50) :</b></font></p>"
_root.IOsumSymbol 256 EditableText"45"
_root.IOtotalSymbol 257 EditableText"000"
_root.IOworkloadSymbol 258 EditableText"150%"
eventTextSymbol 259 EditableText"<p align="left"></p>"
_root.evOfTheYearSymbol 260 EditableText"EVENT OF THE YEAR"
_root.iobAnnEvModSymbol 262 EditableText"Annual event modifier:"
_root.IOeventModifierSymbol 263 EditableText"0%"
_root.iobSavedSymbol 264 EditableText"Saved from last year:"
_root.iobLivCostSymbol 265 EditableText"Living costs:"
_root.iobTotSymbol 266 EditableText"Total:"
_root.IOsavedfromlastyearSymbol 267 EditableText"000"
_root.IOlivingCostsSymbol 268 EditableText"000"
_root.IOtotalFinalSymbol 269 EditableText"000"
_root.iobLivestSymbol 270 EditableText"LIVESTOCK"
_root.iobCropsSymbol 271 EditableText"CROPS"
_root.iobSaESymbol 272 EditableText"SPENDINGS AND EARNINGS"
_root.iobAmSymbol 273 EditableText"Amount"
_root.iobTypeSymbol 274 EditableText"Type"
_root.iobYield1Symbol 275 EditableText"Yield per crop"
_root.iobAmSymbol 276 EditableText"Amount"
_root.iobTypeSymbol 277 EditableText"Type"
_root.iobYield2Symbol 278 EditableText"Yield per head"
_root.iobSumSymbol 279 EditableText"SUMMARY"
summaryTextSymbol 280 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Something else happened this year...</b></font></p>"
_root.buyMedicineForSymbol 304 EditableText"Buy medicine for:"
_root.wholeFamilyLblSymbol 306 EditableText"Whole Family"
_root.meFullDoseLblSymbol 307 EditableText"Me (Full dose)"
_root.meOneUnitLblSymbol 308 EditableText"Me (One Unit)"
helpTextSymbol 313 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Text here</font></p>"
_root.familyHeadButSymbol 320 EditableText"Family Head"
_root.giveMedicineButSymbol 322 EditableText"Give Medicine"
_root.leaveFarmButSymbol 324 EditableText"Leave Farm"
_root.famNameSymbol 342 EditableText"Name:"
_root.famGenderSymbol 343 EditableText"Gender:"
_root.famAgeSymbol 344 EditableText"Age:"
_root.famHealthSymbol 345 EditableText"Health:"
_root.famTitleSymbol 350 EditableText"Title:"
_root.famEducationSymbol 351 EditableText"Education:"
_root.famWorkloadSymbol 352 EditableText"Workload:"
_root.famFertileSymbol 353 EditableText"Fertile:"
_root.famMarriedToSymbol 358 EditableText"Married to:"
_root.haveBabyButSymbol 360 EditableText"Have Baby"
_root.marriageButSymbol 362 EditableText"Marriage"
_root.goToSchoolButSymbol 364 EditableText"Go To School"
_root.HelpText1Symbol 441 EditableText"Buy crops etc. from the upper-left menu"
_root.HelpText2Symbol 442 EditableText"Place them in your fields"
_root.HelpText3Symbol 443 EditableText"Click"
_root.HelpText4Symbol 444 EditableText"when ready for the next round "
_root.HelpText0Symbol 445 EditableText"How to play the game:"
_root.HelpText0Symbol 446 EditableText"How to play the game:"
_root.HelpText5Symbol 447 EditableText"(New: Click family members for new options)"
endureSymbol 449 EditableText"Endure the hardships of 3rd World Farming... "
tagLineSymbol 450 EditableText"A thought-provoking simulation"
_root.schoolFee1Symbol 466 EditableText"School Fee:"
_root.bAcceptSymbol 468 EditableText"Accept"
_root.appointNewQuestSymbol 472 EditableText"Appoint new head of family: "
_root.leaveQuestionSymbol 475 EditableText"Leave the farm?"
_root.bLeaveSymbol 476 EditableText"leave"
_root.bStaySymbol 478 EditableText"stay"
_root.acceptTheProposalSymbol 482 EditableText"Accept the proposal?"
_root.bDeclineSymbol 483 EditableText"decline"
priceTextSymbol 490 EditableText"888"
_root.moneySymbol 517 EditableText"Money: $"
moneyTextSymbol 518 EditableText"8889"
_root.roundSymbol 570 EditableText"Round:"
turnTextSymbol 571 EditableText"888"
_parent.headerSymbol 598 EditableText"Header"
_parent.tipSymbol 599 EditableText"Main Text"
_parent.depenSymbol 600 EditableText"Dependencies"
_root.needSymbol 601 EditableText"Needs:"
_parent.CurrentMonthSymbol 622 EditableText"January"
_root.sellChickenAvailSymbol 627 EditableText"0"
_root.sellPigAvailSymbol 628 EditableText"0"
_root.sellCowAvailSymbol 629 EditableText"0"
_root.sellElephantAvailSymbol 630 EditableText"0"
_root.sellScytheAvailSymbol 631 EditableText"0"
_root.sellShovelAvailSymbol 632 EditableText"0"
_root.sellPlowAvailSymbol 633 EditableText"0"
_root.sellTractorAvailSymbol 634 EditableText"0"
_root.sellWellAvailSymbol 635 EditableText"0"
_root.sellShedAvailSymbol 636 EditableText"0"
_root.sellBarnAvailSymbol 637 EditableText"0"
_root.sellHarvesterAvailSymbol 638 EditableText"0"
_root.sellChickenPriceSymbol 639 EditableText"000"
_root.sellPigPriceSymbol 640 EditableText"000"
_root.sellCowPriceSymbol 641 EditableText"000"
_root.sellElephantPriceSymbol 642 EditableText"000"
_root.sellScythePriceSymbol 643 EditableText"000"
_root.sellShovelPriceSymbol 644 EditableText"000"
_root.sellPlowPriceSymbol 645 EditableText"000"
_root.sellTractorPriceSymbol 646 EditableText"000"
_root.sellWellPriceSymbol 647 EditableText"000"
_root.sellShedPriceSymbol 648 EditableText"000"
_root.sellBarnPriceSymbol 649 EditableText"000"
_root.sellHarvesterPriceSymbol 650 EditableText"000"
_root.sellInfBoxTxtSymbol 656 EditableText"Press green buttons to sell items for the price given"
economicsTextSymbol 660 EditableText"<p align="left"></p>"
_root.brokeEarningChemicalSymbol 664 EditableText"89"
_root.chem1Symbol 665 EditableText"Depositing Chemical Waste"
_root.chem2Symbol 666 EditableText"Seeing that your financial situation is getting painful and may cost lives due to stavation this season, a Western chemical company has taken mercy on you and have offered you a special deal. They will pay you for the leasing of a few acres, where they can store some of their harmless barrels."
_root.chem3Symbol 667 EditableText"They will pay: $ "
_root.chem4Symbol 668 EditableText"Do you accept the deal?"
_root.brokeEarningTribalDanceSymbol 672 EditableText"89"
_root.perform1Symbol 673 EditableText"Performing for Tourists"
_root.perform2Symbol 674 EditableText"You haven't made enough money to feed everyone this season. Luckily, a travelling agency with destinations in your area have invented a weekly "Festival of the Gods", and they need native-looking dancers."
_root.perform3Symbol 675 EditableText"They will pay each participant: $"
_root.perform4Symbol 676 EditableText"Do you accept the deal?"
_root.brokeEarningParamilitarySymbol 680 EditableText"89"
_root.camp1Symbol 681 EditableText"Paramilitary Training Camp"
_root.camp2Symbol 682 EditableText"This year didn´t yield the expected suplus, and your family will starve unless something is done. Luckily, a local initiative to train paramilitary forces has been undertaken, and land is needed to set up temporary camps. You are offered money in echange for letting the militia use some of your less fertile land for one of their camps."
_root.camp3Symbol 683 EditableText"Money offered:"
_root.camp4Symbol 684 EditableText"Do you accept the deal?"
_root.brokeEarningCityMigrateSymbol 688 EditableText"89"
_root.city1Symbol 689 EditableText"Work opportunity in the city"
_root.city2Symbol 690 EditableText"Realizing that this year's outcome wont be enough to keep all family members alive, a member of the family is asking permission to travel to town and find a way of making money. A distant relative has offered some work opportunity, and he will pay an advance, if you accept."
_root.city3Symbol 691 EditableText"Money in advance:"
_root.city4Symbol 692 EditableText"Do you accept the deal?"
_root.opium2Symbol 694 EditableText"You haven't made enough money to feed everyone this year, so you listen closely when the following deal is presented to you by a travelling salesman. He will pay you some money in advance if you agree to sow and harvest a number of fields of opium poppies, and have them ready for him at the end of the year."
_root.opium3Symbol 695 EditableText"Money offered: "
_root.opium5Symbol 696 EditableText"Do you accept the deal?"
_root.brokeEarningOpiumSymbol 699 EditableText"89"
_root.poppyAmountSymbol 700 EditableText"10"
_root.opium1Symbol 701 EditableText"Growing Opium"
_root.opium4Symbol 702 EditableText"Fields to sow:"
_root.newWifeDowryEarningSymbol 706 EditableText"89"
_root.newWife1Symbol 707 EditableText"Marriage proposal"
_root.newWife2Symbol 708 EditableText"A family from a neighbouring farm pays you a visit, and after some formal introductions they ask if you want to marry the daughter of the family. She will move to your farm, and you must promise to provide for her, in return you will recieve a small amount to get you started. "
_root.newWife3Symbol 709 EditableText"Startup amount:"
_root.newWife4Symbol 710 EditableText"Do you accept the proposal?"
_root.newWifeDowryEarningSymbol 714 EditableText"89"
_root.newWife1Symbol 715 EditableText"Marriage proposal"
_root.newHusband2Symbol 716 EditableText"A family from a neighbouring farm pays you a visit, and following some formal introductions, an unmarried man of the family proposes marriage. He wil move to your farm, bringing his last years earnings, and become part of the family, spouse of the currently female head of your family."
_root.newHusband3Symbol 717 EditableText"His wealth:"
_root.newWife4Symbol 718 EditableText"Do you accept the proposal?"
_root.gameOverSymbol 721 EditableText"GAME OVER"
roundsOutputSymbol 722 EditableText"<p align="center"><font face="Arial" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p>"
_root.submitScoreSymbol 724 EditableText"Submit score"
_root.submitScoreSymbol 726 EditableText"Submit score"
_root.about24000Symbol 729 EditableText""About 24,000 people die every day from hunger or hunger-related causes." "
_root.clickHereSymbol 730 EditableText"(click to learn how you can make a difference)"
_root.bPlayAgainSymbol 732 EditableText"Play again"
_root.bPlayAgainSymbol 733 EditableText"Play again"




http://swfchan.com/46/226791/info.shtml
Created: 22/10 -2019 05:41:36 Last modified: 22/10 -2019 05:41:36 Server time: 05/05 -2024 18:55:22