STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228062
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/83294537?noj=FRM83294537-27DC" width="1" height="1"></div>

Ninja & Samurai - Soul of the Katana.swf

This is the info page for
Flash #231617

(Click the ID number above for more basic data on this flash file.)


Text
WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

100

FREEONLINEGAMES.COM

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

SUBMIT SCORE

SUBMIT SCORE

SUBMIT SCORE

KISSIN
G&
KILLIN
G

GET
READY

LEVE
L 3

Ukiyo-e: Art prints that often featured Edo-period brothels.

TENGU
TROUB
LE

LEVE
L 1

Tengu: long-nosed goblins of Japanese legend.

LUCK&
LACERATI
ONS

LEVE
L 2

Bakuto: Yakuza factions who often fought over
gambling rights.

"Hey...what's that smell?"

"Wait...what was I doing?"

SWORDFIG
HT
ON THE
SANZU

LEVE
L 4

Tsujigiri: a dishonorable ronin who tests a new blade on humans.

PLAY MORE GAMES

PLAY MORE GAMES

PLAY MORE GAMES

CONTINUE

CONTINUE

CONTINUE

FOG HI-SCORE SYS

THE
END

THE
END

F.O.G

FREE GAMES

FREE GAMES

FREE GAMES

VIEW SCORES

VIEW SCORES

VIEW SCORES

PLAY GAME

PLAY GAME

PLAY GAME

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

HI
T

COMB
O

COMB
O

HI
T

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

1
0

1
0

1
1

1
1

1
2

1
2

1
3

1
3

1
4

1
4

1
5

1
5

1
6

1
6

1
7

1
7

1
8

1
8

1
9

1
9

20

20

2
1

2
1

2
2

2
2

2
3

2
3

24

24

2
5

2
5

2
6

2
6

2
7

2
7

2
8

2
8

2
9

2
9

3
0

3
0

3
1

3
1

3
2

3
2

3
3

3
3

34

34

3
5

3
5

3
6

3
6

3
7

3
7

3
8

3
8

3
9

3
9

40

40

Zen Master
Mode
You're patience has
payed off grasshopper

999

99999999999

FPS

3

level 1

GAME LOADING...

level 2

999

99999999999

FPS

3

Level 3

Level 4

Hey!  What the hell are you doing here?

Wait... let me see that...

Hey
!

Later! I got a date

Level 5

<< LOADING >>

PLAYER NAME

99999999

100)

ALL-TIME TOP SCORES

ALL-TIME TOP SAMURAI

DAILY TOP SCORES

TODAY'S TOP SAMURAI

ActionScript [AS1/AS2]

Frame 1
_fglv = new LoadVars(); _fglv.gid = 263; _fglv.url = _root._url; _fglv.sendAndLoad("http://www.freegamesforyourwebsite.com/stats.php", _fglv, "POST"); delete _fglv; stop(); _quality = "medium"; Stage.showMenu = false; var debug = true; var gameID = 266; var gameName = "soul-of-the-katana"; fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 16
function sfxListener() { _root.punch = new Sound(); _root.punch.attachSound("slice"); _root.punch2 = new Sound(); _root.punch2.attachSound("slice2"); _root.kick = new Sound(); _root.kick.attachSound("kick"); _root.hit = new Sound(); _root.hit.attachSound("hit"); _root.clash = new Sound(); _root.clash.attachSound("clash"); _root.whip = new Sound(); _root.whip.attachSound("whip"); _root.splash = new Sound(); _root.splash.attachSound("splash"); _root.smoke = new Sound(); _root.smoke.attachSound("smoke"); _root.woosh = new Sound(); _root.woosh.attachSound("woosh"); _root.goon_die = new Sound(); _root.goon_die.attachSound("goon_die"); _root.goon_die_stab = new Sound(); _root.goon_die_stab.attachSound("goon_die_stab"); _root.m_hurt = new Sound(); _root.m_hurt.attachSound("m_hurt"); _root.m_hurt.onSoundComplete = function () { _root.m_hurt_sound = false; }; _root.coin_flink = new Sound(); _root.coin_flink.attachSound("coin_flink"); _root.duck_sound = new Sound(); _root.duck_sound.attachSound("duck_sound"); _root.bonus_sound = new Sound(); _root.bonus_sound.attachSound("bonusscratch"); _root.scratch_half = new Sound(); _root.scratch_half.attachSound("scratch_half"); _root.run_sound = new Sound(); _root.run_sound.attachSound("shoes_loud"); _root.run_sound.onSoundComplete = function () { _root.running_sound = false; }; cs1Listener(); } function cs1Listener() { _root.createEmptyMovieClip("firstbgmTarget", _root.getNextHighestDepth()); firstbgmTarget.attachMovie("sc7", "sc7", this.getNextHighestDepth()); } function fbgmListener() { _root.createEmptyMovieClip("bgmTarget", _root.getNextHighestDepth()); } function bgmListener() { } function cs2Listener() { } function cs3Listener() { } function cs4Listener() { _root.attachMovie("cs_win", "cswinTarget", _root.getNextHighestDepth()); _root.cswinTarget._x = -80; _root.cswinTarget._y = -1000; } function cswinListener() { _root.attachMovie("cscMovie", "cscTarget", _root.getNextHighestDepth()); _root.cscTarget._x = -40; _root.cscTarget._y = -1000; } function cscListener() { _root.attachMovie("cs_go", "csgoTarget", _root.getNextHighestDepth()); _root.csgoTarget._x = -40; _root.csgoTarget._y = -1000; } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } sfxListener(); _root.debug = false; _root.coins = 0; _root.hitCount = 0; _root.running_sound = false; _root.water_run_sound = new Sound(); _root.water_run_sound.attachSound("watersteps"); _root.water_run_sound.onSoundComplete = function () { _root.running_sound = false; }; _root.beep = new Sound(); _root.beep.attachSound("beep"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _root.muteSounds = false; fbgmListener(); bgmListener(); cs2Listener(); cs3Listener(); cs4Listener(); cswinListener(); cscListener(); _root.debug = false; _root.coins = 0; _root.hitCount = 0; _root.running_sound = false; _root.water_run_sound = new Sound(); _root.water_run_sound.attachSound("watersteps"); _root.water_run_sound.onSoundComplete = function () { _root.running_sound = false; }; _root.beep = new Sound(); _root.beep.attachSound("beep"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _root.muteSounds = false; _global.checkGround = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround(character, height, loop); } return(true); } if (_root.onPlatform) { return(true); } return(false); } }; _global.checkGround_boss = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; character.dy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround_boss(character, height, loop); } return(true); } return(false); } }; _global.checkCeiling = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true) && (!_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true))) { character._y = character._y + 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true)) { _global.checkCeiling(character, height, loop); } return(true); } return(false); } }; _global.checkEdge = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, true)) { return(true); } return(false); }; _global.checkEdge_boss = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, false)) { if (character._name == "boss") { } return(true); } if (character._name == "boss") { } return(false); }; _global.checkWall = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkWallatt = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkPlayer = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, false)) { return(true); } return(false); }; _global.checkPlayer_tengu = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, true)) { return(true); } return(false); }; _global.checkPlayer_boss = function (character, dir, offset) { dir = dir * -1; if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(character)) { return(true); } return(false); }; _global.radiansToDegrees = function (radians) { degrees = int(radians * 57.29578); if (degrees < 0) { degrees = degrees + 360; } return(degrees); }; _global.degreesToRadians = function (degrees) { radians = degrees * 0.01745329; return(radians); }; _global.followPlayer = function () { this._x = _root.game.player._x; this._y = _root.game.player._y; }; _global.cameraLogic = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } bgDiff = this.bg._x + this._x; if (bgDiff > 0) { this.bg._x = this.bg._x - (this.bg._width / 2); } else if (bgDiff < ((-this.bg._width) / 2)) { this.bg._x = this.bg._x + (this.bg._width / 2); } if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 5); this._x = this._x - ease; this.bg._x = this.bg._x + (ease / 2); this.bg2._x = this.bg2._x + (ease / 3); this.fg._x = this.fg._x - (ease / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; this.bg._y = ((((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset) - 40; this.bg2._y = ((((this.player._y / 4) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset) + 300; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic2 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (!_root.onPlatform) { if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } } else if ((_root.gotoLast == "level2a") || (_root.gotoLast == "level2b")) { targetX = 300 + (_root.game.player._x - _root.currentPlatform._x); } else if (_root.playerDir > 0) { targetX = 175; } else { targetX = 425; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 5); this._x = this._x - ease; _root.bg._x = _root.bg._x - (ease / 25); _root.bgScroll = _root.bgScroll + (ease / 2); } if (Math.abs(playerPositionY - targetY) > 4) { } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = _root.camHeight - this.player._y; } else { this._y = _root.camHeight - this.player._y; } }; _global.cameraLogic3 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local4 = 125; } else { var _local4 = 125; } } else if (_root.runCounter > 0) { var _local4 = 475; } else { var _local4 = 475; } var _local5 = _root.game.player._x; if (_local5 < 4375) { _root.camMin = -50; _root.camMax = 4170; _root.camHeight = -285; if (_root.game.door1._currentframe == 2) { _root.game.door1.gotoAndStop(1); this._x = this._x + 200; _global.snowStop(); } else { _root.game.door2.gotoAndStop(2); } } else if (_local5 < 6308) { _root.camMin = 4600; _root.camMax = 6100; _root.camHeight = -500; if (_root.game.door1._currentframe == 1) { _root.game.door1.gotoAndStop(2); this._x = this._x - 200; _global.snowStart(); } if (_root.game.door2._currentframe == 1) { _root.game.door2.gotoAndStop(2); this._x = this._x + 300; _global.snowStart(); } } else if (_local5 < 10915) { _root.camMin = 6580; _root.camMax = 10700; _root.camHeight = -470; if (_root.game.door2._currentframe == 2) { _root.game.door2.gotoAndStop(1); this._x = this._x - 300; _global.snowStop(); } if (_root.game.door3._currentframe == 2) { _root.game.door3.gotoAndStop(1); this._x = this._x + 300; _global.snowStop(); } } else if (_local5 < 12850) { _root.camMin = 11115; _root.camMax = 12600; _root.camHeight = -650; if (_root.game.door3._currentframe == 1) { _root.game.door3.gotoAndStop(2); this._x = this._x - 300; _global.snowStart(); } if (_root.game.door4._currentframe == 1) { _root.game.door4.gotoAndStop(2); this._x = this._x + 300; _global.snowStart(); } } else { _root.camMin = 13000; _root.camMax = 14110; _root.camHeight = -600; if (_root.playerDir > 0) { var _local4 = 175; } else { var _local4 = 425; } if (_root.game.door4._currentframe == 2) { _root.game.door4.gotoAndStop(1); this._x = this._x - 300; _global.snowStop(); } } var _local7 = _local5 + this._x; var _local8 = _root.game.player._y + this._y; if ((_local5 > _root.camMin) && (_local5 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local7 - _local4) > 4) { var _local6 = int((_local7 - _local4) / 5); this._x = this._x - _local6; _root.bgScroll = _root.bgScroll + (_local6 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int(((((_root.camHeight - this.player._y) / _root.camJump) + _root.camOffset) - this._y) / 4); } }; _global.cameraLogic4 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local3 = 125; } else { var _local3 = 125; } } else if (_root.runCounter > 0) { var _local3 = 475; } else { var _local3 = 475; } var _local4 = _root.game.player._x; var _local6 = _local4 + this._x; var _local7 = _root.game.player._y + this._y; if ((_local4 > _root.camMin) && (_local4 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local6 - _local3) > 4) { var _local5 = int((_local6 - _local3) / 5); this._x = this._x - _local5; _root.bgScroll = _root.bgScroll + (_local5 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int(((((_root.camHeight - this.player._y) / _root.camJump) + _root.camOffset) - this._y) / 4); } }; _global.cameraLogic5 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local4 = 125; } else { var _local4 = 125; } } else if (_root.runCounter > 0) { var _local4 = 475; } else { var _local4 = 475; } var _local6 = 225; var _local5 = _root.game.player._x; var _local7 = _local5 + this._x; var _local8 = _root.game.player._y + this._y; if ((_local5 > _root.camMin) && (_local5 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local7 - _local4) > 4) { var _local3 = int((_local7 - _local4) / 5); this._x = this._x - _local3; _root.bgScroll = _root.bgScroll + (_local3 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { var _local3 = int((_local8 - _local6) / 6); this._y = this._y - _local3; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { var _local3 = int((_local8 - _local6) / 2); this._y = this._y - _local3; } }; _global.playerLogic = function () { var _local4 = 0; while (_local4 < _root.bitmapMemory.length) { if ((_root.bitmapMemory[_local4][1] < (this._x + _root.portalMax)) && (_root.bitmapMemory[_local4][1] > (this._x - _root.portalMin))) { _root.bitmapMemory[_local4][0].cacheAsBitmap = true; _root.bitmapMemory[_local4][0]._visible = true; } else { _root.bitmapMemory[_local4][0]._visible = false; _root.bitmapMemory[_local4][0].cacheAsBitmap = false; } _local4++; } if (_root.playerState == "stand") { if (!Key.isDown(90)) { _root.key_z = false; } if (!Key.isDown(88)) { _root.key_x = false; } if (!Key.isDown(67)) { _root.key_c = false; } this.attackTime = 10000000000; _root.playerAttacking = false; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 0)) { } } else if (((((((_root.playerState == "run") || (_root.playerState == "jump")) || (_root.playerState == "land")) || (_root.playerState == "duck")) || (_root.playerState == "stillducking")) || (_root.playerState == "standingup")) || (_root.playerState == "fall")) { if (!Key.isDown(90)) { _root.key_z = false; } if (!Key.isDown(88)) { _root.key_x = false; } if (!Key.isDown(67)) { _root.key_c = false; } } if (_root.playerState != "stand") { } _root.comboCounter++; if (_root.playerHealth > 0) { _root.HUD.sword.health.gotoAndStop((100 - _root.playerHealth) + 1); this.dieCount = 0; } if (_root.playerHealth <= 0) { _root.playerState = "die"; if (this.dieCount > 36) { if (!dead) { dead = true; if (_root.lives > 0) { _root.lives--; if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } _root.playerHealth = 0; _root.gotoNext = "continue"; } else { _root.gotoLast = "start"; _root.gotoNext = "gameover"; } if (_root.levelNum == "level2") { _global.snowStop(); } else if (_root.levelNum == "level3") { _global.stopFog(); } else if (_root.levelNum == "level4") { _global.rainStop(); } _root.fadeout.play(); } } else { this.dieCount++; } } else { dead = false; if (_root.playerInvincible) { myflash++; if ((myflash % 4) < 2) { } if (myflash > 30) { _root.playerInvincible = false; } } else { myflash = 0; } } if ((this._xscale > 0) && (_root.playerDir < 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } else if ((this._xscale < 0) && (_root.playerDir > 0)) { this._xscale = -this._xscale; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } this.gotoAndStop(_root.playerState); if (_root.playerState != "run") { _root.runCounter = 0; if (_root.showSplash || (_root.showSplash2)) { if (_root.water_run_sound.position > 0) { _root.water_run_sound.stop("watersteps"); _root.running_sound = false; } } else if (_root.run_sound.position > 0) { _root.run_sound.stop("shoes_loud"); _root.running_sound = false; } _root.game.runsplash.removeMovieClip(); _root.game.runsplash2.removeMovieClip(); } else { _root.runCounter++; } if (!_global.checkWall(this, _root.playerHeight, _root.playerDx)) { if (_root.gotoNext == "level2intro") { if (_root.game.boss_holder.boss.state != "waiting") { if ((this._x + _root.playerDx) < 17250) { } else { this._x = this._x + _root.playerDx; } } else { this._x = this._x + _root.playerDx; } } else { this._x = this._x + _root.playerDx; } } this._y = this._y + _root.playerDy; if (_root.platforming) { if ((!_global.checkGround(this, _root.playerHeight, 0)) && (!_global.checkGround(this, _root.playerHeight * 1.3, 0))) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if ((((_root.playerJumping && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; if (_root.playerDx != 0) { _root.playerState = "land"; } else { _root.playerState = "standingup"; } walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } } else if (!_global.checkGround(this, _root.playerHeight, 0)) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if ((((_root.playerJumping && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; if (_root.playerDx != 0) { _root.playerState = "land"; } else { _root.playerState = "standingup"; } walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } if ((_root.playerState != "duck") && (_root.playerState != "stillducking")) { if ((!_root.playerJumping) && (((((_root.playerState == "walk") || (_root.playerState == "run")) || (_root.playerState == "duck")) || (_root.playerState == "up")) || (_root.playerState == "die"))) { _root.playerState = "stand"; _root.playerAttacking = false; } } else if (_root.playerState == "stillducking") { if (Key.isDown(40)) { _root.playerState = "stillducking"; } else { _root.playerState = "standingup"; } } else { _root.playerState = "standingup"; _root.playerAttacking = false; } if ((((_root.playerState != "highpunch") && (_root.playerState != "vert_highpunch")) && (_root.playerState != "highkick")) && (_root.playerState != "capespin")) { _root.playerDx = 0; } if (_root.playerState == "capespin") { _root.superComboCount++; if (_root.superComboCount > 14) { _root.playerDx = 0; } } if ((_root.playerState == "highpunch") || (_root.playerState == "vert_highpunch")) { _root.playerDx = _root.playerDir * 2; } else if (_root.playerState == "highkick") { _root.playerDx = _root.playerDir * 5; } else if (_root.playerState == "hurt") { _root.playerDx = (-_root.playerDir) * 4; } else if (_root.playerState == "hurt2") { _root.playerDx = _root.playerDir * 4; } if (_root.playerHealth > 0) { if (((((!_root.isPaused) && (_root.playerState != "electro")) && (_root.playerState != "hurt")) && (_root.playerState != "hurt2")) && (_root.playerState != "capespin")) { if (Key.isDown(40)) { if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { if ((((((!_root.playerJumping) && (_root.playerState != "vert_punch")) && (_root.playerState != "vert_jumppunch")) && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "lowpunch")) { if (_root.playerState == "stillducking") { } else { if ((((((!this.duckSound) && (_root.playerDx == 0)) && (_root.playerState != "duck")) && (_root.playerState != "stillducking")) && (_root.playerState != "standingup")) && (_root.playerState != "run")) { _root.duck_sound.start(); this.duckSound = true; } _root.playerState = "duck"; } } } } else { this.duckSound = false; } if (Key.isDown(37) && (!Key.isDown(39))) { this.duckSound = true; if ((((((((_root.playerState != "punch") && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) && (_root.playerState != "vert_punch")) && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "vert_highpunch")) { if ((((!_root.playerJumping) && (_root.playerState != "kick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "run"; _root.playerWalkSpeed = 6; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 100)) { if (!_root.running_sound) { _root.water_run_sound.start(); _root.running_sound = true; } _root.game.runsplash.removeMovieClip(); _root.playerDx = (-_root.playerSpeed) + 4; _root.game.runSpawn2.duplicateMovieClip("runsplash2", _root.game.getNextHighestDepth()); _root.game.runsplash2._x = _root.game.player._x + 15; _root.game.runsplash2._y = _root.game.player._y - 40; } else { if (!_root.running_sound) { _root.run_sound.start(); _root.running_sound = true; } _root.playerDx = -_root.playerSpeed; _root.game.runsplash2.removeMovieClip(); } } else if ((_root.playerState == "kick") || (_root.playerState == "capespin")) { _root.playerDx = (-_root.playerSpeed) / 2; _root.playerWalkSpeed = 6; } else if (_root.playerState == "highkick") { _root.playerDx = (-_root.playerSpeed) / 4; _root.playerWalkSpeed = 6; } else if ((_root.playerState == "jumppunch") || (_root.playerState == "vert_jumppunch")) { _root.playerDx = (-_root.playerSpeed) / 1.4; _root.playerWalkSpeed = 6; } else { _root.playerDx = -_root.playerSpeed; _root.playerWalkSpeed = 6; } _root.playerDir = -1; } } if (Key.isDown(39) && (!Key.isDown(37))) { this.duckSound = true; if ((((((((_root.playerState != "vert_punch") && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "vert_highpunch")) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if ((((!_root.playerJumping) && (_root.playerState != "kick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "run"; _root.playerWalkSpeed = 6; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 100)) { if (!_root.running_sound) { _root.water_run_sound.start(); _root.running_sound = true; } _root.playerDx = _root.playerSpeed - 4; _root.game.runsplash2.removeMovieClip(); _root.game.runSpawn.duplicateMovieClip("runsplash", _root.game.getNextHighestDepth()); _root.game.runsplash._x = _root.game.player._x - 15; _root.game.runsplash._y = _root.game.player._y - 40; } else { if (!_root.running_sound) { _root.run_sound.start(); _root.running_sound = true; } _root.playerDx = _root.playerSpeed; _root.game.runsplash.removeMovieClip(); } } else if (_root.playerState == "kick") { _root.playerDx = _root.playerSpeed / 2; _root.playerWalkSpeed = 6; } else if (_root.playerState == "highkick") { _root.playerDx = (-_root.playerSpeed) / 4; _root.playerWalkSpeed = 6; } else if ((_root.playerState == "jumppunch") || (_root.playerState == "vert_jumppunch")) { _root.playerDx = _root.playerSpeed / 1.4; _root.playerWalkSpeed = 6; } else { _root.playerDx = _root.playerSpeed; _root.playerWalkSpeed = 6; } _root.playerDir = 1; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { walkCount = 0; _root.playerWalkSpeed = 6; } if (Key.isDown(67)) { if (!_root.key_c) { _root.superCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_c = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { if (_root.playerDy > -32) { _root.playerState = "jumpkick"; } } else if ((_root.runCounter > 4) || ((Key.isDown(39) || (Key.isDown(37))) && (Key.isDown(38)))) { _root.playerState = "capespin"; _root.superCombo = true; _root.superComboCount = 0; _root.runCounter = 0; } else if (Key.isDown(38)) { _root.playerState = "highkick"; } else if (Key.isDown(40)) { _root.playerState = "lowkick"; } else { _root.playerState = "kick"; } this.attackTime = getTimer(); _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(88)) { if (!_root.key_x) { _root.ultraCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_x = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { _root.playerState = "jumppunch"; } else if ((_root.playerState == "run") && (_root.runCounter > 12)) { _root.playerJumping = true; _root.playerDy = -25; _root.gravity = _root.globalGravity; _root.playerState = "jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "highpunch"; } else if (Key.isDown(40)) { _root.playerState = "lowpunch"; } else { _root.playerState = "punch"; _root.ultraCombo = true; } this.attackTime = getTimer(); if (this.attackTime >= 999999999) { _root.zen.play(); } _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(90)) { if (!_root.key_z) { _root.ultraCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_z = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { _root.playerState = "vert_jumppunch"; } else if ((_root.playerState == "run") && (_root.runCounter > 12)) { _root.playerJumping = true; _root.playerDy = -25; _root.gravity = _root.globalGravity; _root.playerState = "vert_jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "vert_highpunch"; } else if (Key.isDown(40)) { _root.playerState = "vert_lowpunch"; } else { _root.playerState = "vert_punch"; _root.ultraCombo = true; } this.attackTime = getTimer(); _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(32)) { if (!_root.key_space) { _root.key_space = true; if (!_root.playerJumping) { _root.playerJumping = true; _root.playerAttacking = false; _root.playerState = "jump"; _root.playerDy = -52; _root.gravity = _root.globalGravity; walkCount = 12; } } } else { _root.key_space = false; } if (Key.isDown(83)) { if (!key_s) { _global.cheat = "S"; key_s = true; } } else { key_s = false; } if (Key.isDown(85)) { if (!key_u) { _global.cheat = _global.cheat + "U"; key_u = true; } } else { key_u = false; } if (Key.isDown(78)) { if (!key_n) { _global.cheat = _global.cheat + "N"; key_n = true; } } else { key_n = false; } if (Key.isDown(70)) { if (!key_f) { _global.cheat = _global.cheat + "F"; key_f = true; } } else { key_f = false; } if (Key.isDown(76)) { if (!key_l) { _global.cheat = _global.cheat + "L"; key_l = true; } } else { key_l = false; } if (Key.isDown(79)) { if (!key_o) { _global.cheat = _global.cheat + "O"; key_o = true; } } else { key_o = false; } if (Key.isDown(87)) { if (!key_w) { _global.cheat = _global.cheat + "W"; key_w = true; } } else { key_w = false; } if (Key.isDown(69)) { if (!key_e) { _global.cheat = _global.cheat + "E"; key_e = true; } } else { key_e = false; } if (Key.isDown(82)) { if (!key_r) { if (_global.cheat == "SUNFLOWE") { _root.playerHealth = 100; _root.bonus_sound.start(); } key_r = true; } } else { key_r = false; } } else if (Key.isDown(67)) { if (!_root.key_c) { _root.key_c = true; _root.superCombo = true; } } else { _root.key_c = false; } } }; _global.tenguAI = function () { this.gotoAndStop(this.state); if (this.range < 200) { } if (this.health > 0) { if (this.invincibleCounter > 0) { if ((this.invincibleCounter % 4) > 2) { this._visible = false; } else { this._visible = true; } this.invincibleCounter = this.invincibleCounter + 3; } if (this.invincibleCounter > 12) { this.invincible = false; this.invincibleCounter = 0; this._visible = true; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (((this.range > 400) || ((this.range > 700) && (this.state == "retreat"))) && (this.rangey < 120)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (280 + random(40))) && (this.range > 50)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if (this.range < 240) { this.state = "attack"; this.attackTime = getTimer(); this.sfxCount = 0; } else { if ((this._parent._y > 200) && (random(2) == 0)) { if (!_global.checkWallatt(this._parent, -50, 300 * this._parent.dir)) { this.state = "jump"; this.sfxCount = 0; } } else { this.state = "attack"; this.attackTime = getTimer(); this.sfxCount = 0; } this.attackTime = getTimer(); } this.attackCount = 0; } } else if ((this.range < 50) && (this.rangey < 200)) { if (this.state == "walk") { this.state = "retreat"; } } else if ((this.range < (240 - random(20))) && (this.rangey < 200)) { if (((((this.attackCount > 10) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; this.sfxCount = 0; } else { this.attackCount++; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 200)) { this.state = "stand"; } } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, (this.speed * 2) * this._parent.dir)) && (_global.checkEdge(this._parent, 50, ((this.speed * 2) * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; if (((this.range < 250) && (this.range < 150)) && (random(6) == 0)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; this.sfxCount = 0; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this._parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (5 * this._parent.dir); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } else if (this.state == "attack") { if (this.sfxCount > 6) { _root.woosh.start(); this.sfxCount = -6; } else { this.sfxCount++; } } else if (this.state == "jump") { if (this.sfxCount > 8) { _root.woosh.start(); this.sfxCount = -6; } else { this.sfxCount++; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker) || (this.jump.attack.spear_tip.hitTest(_root.game.player.hitChecker))) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkPlayer(this._parent, this._parent.dir, 0) || (_global.checkPlayer(this._parent, this._parent.dir * -1, 0))) { if ((this.state == "attack") && (this._parent.dir != _root.playerDir)) { _root.playerDx = 0; } if (((_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 18; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if (((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) || (_root.playerState == "capespin")) { if ((this.state != "stun") || (this.stunCount > 6)) { this.state = "stun"; this.stunCount = 0; _root.kick.start(); this.health = this.health - 22; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 18; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; this._visible = true; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 30) { if ((this.flash % 5) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.samuraiAI = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (240 + random(40))) && (this.range > (75 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 80) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F7"); } else if ((this.range > (160 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F72"); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (200 + random(50))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } } if (this.health <= 0) { _root.score = _root.score + 2500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.samuraiAIs = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (240 + random(40))) && (this.range > (75 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 80) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F7"); } else if ((this.range > (160 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F72"); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (200 + random(50))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } } if (this.health <= 0) { _root.score = _root.score + 2500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.samuraiAI2 = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { if ((this.rangey > 75) && (this.state == "walk")) { this.state = "stand"; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (100 + random(40))) && (this.range > (50 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 50) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); } else if ((this.range > (120 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if ((this.range < (350 + random(25))) && (this.rangey < 75)) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (160 + random(90))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 8) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } } if (this.health <= 0) { _root.score = _root.score + 7500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _root.starCount = 0; _global.makeNinjaStar = function (ninja) { if (!_root.isPaused) { _root.game.ninjastar.duplicateMovieClip("star" + _root.starCount, _root.getNextHighestDepth()); _root.game["star" + _root.starCount]._xscale = -35 * ninja.dir; _root.game["star" + _root.starCount]._yscale = 35; _root.game["star" + _root.starCount]._x = ninja._x + (15 * ninja.dir); _root.game["star" + _root.starCount]._y = ninja._y - 100; _root.game["star" + _root.starCount].dir = ninja.dir; _root.game["star" + _root.starCount].speed = 39; _root.game["star" + _root.starCount].strength = 3; _root.game["star" + _root.starCount].onEnterFrame = function () { if ((this._x > 30000) || (this._x < -30000)) { this.removeMovieClip(); } this._x = this._x + (this.speed * this.dir); if (this.hitTest(_root.game.player.hitChecker)) { if ((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (!_root.playerInvincible)) && (!_root.playerJumping)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } }; _root.starCount++; } }; _global.ninjaAI = function () { if (_root.isPaused) { this.gotoAndStop("stand"); this._parent.dir = 1; } else { this.gotoAndStop(this.state); if (this.dy != 0) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; this.state = "land"; this.attackTime = 100000000000; } } if (this.range < 600) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (((((this.range > 300) && (this.range < 425)) && (this.rangey < 400)) && (this.dy == 0)) && (random(5) == 0)) { this.attackCount++; if (this.attackCount > 24) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } if (((((((this.range > (300 + random(100))) && (this.rangey < 400)) && (random(5) == 0)) && (this.state != "jump")) && (this.state != "fall")) && (this.state != "land")) && (this.state != "throw")) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if (((this.range < (440 - random(60))) && (this.range > 320)) && (random(3) == 0)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { if (this.attackCount > 18) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } this.attackCount++; } else if (!_global.checkWallatt(this._parent, -50, 300 * this._parent.dir)) { this.state = "jump"; this.dy = -40; } else if (this.attackCount > 10) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } else { this.attackCount++; } } } else if ((this.range < 100) && (this.rangey < 400)) { if ((((((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "land")) && (this.state != "punch")) && (this.state != "throw")) && (this.state != "die")) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else if (random(4) == 0) { this.state = "retreat"; this._parent.dir = this._parent.dir * -1; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { this.defaulty = this._y; if ((this.range < 600) && (this.rangey < 400)) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "stand") { if (this.range < 400) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else { this.state = "walk"; } } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; if ((this.range < 120) && (this.attackCount > 12)) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else if (random(4) == 0) { this._parent.dir = this._parent.dir * -1; } this.attackCount++; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } else if (this.state == "jump") { this._parent._x = this._parent._x + (18 * this._parent.dir); if (this.dy > 0) { this.state = "punch"; this.attackTime = getTimer(); this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "fall") { this.attackTime = 100000000000; } else if (this.state == "punch") { this._parent._x = this._parent._x + (36 * this._parent.dir); } if ((this.state == "jump") || (this.state == "punch")) { if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if (_root.playerAttacking) { if (!_root.playerJumping) { _root.playerDx = 0; } if (_root.playerAttacking && (this.state != "fall")) { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; this.dy = 12; this.attackTime = 100000000000; } } } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((((((_root.playerAttacking && (this.state != "jump")) && (this.state != "fall")) && (this.state != "punch")) && (this.state != "land")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if (!_root.playerJumping) { _root.playerDx = 0; } if (_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } } if (this.health <= 0) { if (this.dy != 0) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; _root.score = _root.score + 1000; this.state = "die"; } } } else if ((((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "land")) && (this.state != "punch")) && (this.attackCount > 10)) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else { this.state = "retreat"; this.attackCount = 0; this._parent.dir = this._parent.dir * -1; } } } } } else { if (!this.flash) { if (this._y != this.defaulty) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; _root.score = _root.score + 1000; this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; this.gotoAndStop(this.state); } } else { _root.score = _root.score + 5000; this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; this.gotoAndStop(this.state); } } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } } }; _global.samuraiAI_OLD = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { if (this.invincibleCounter > 0) { if (this.invincibleCounter > 15) { this.invincible = true; if ((this.invincibleCounter % 4) > 2) { this._visible = false; } else { this._visible = true; } } this.invincibleCounter++; } if (this.invincibleCounter > 40) { this.invincible = false; this.invincibleCounter = 0; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.range > 175) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } else if ((this.range < 100) && (this.range > 10)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; } } else if ((this.range < 30) && (this.rangey < 400)) { if (((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "retreat"; this._parent.dir = this._parent.dir * -1; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this._parent, -50, -6 * this._parent.dir)) { } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (!_root.playerInvincible)) && (!_root.playerJumping)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if (_root.playerAttacking) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; this.state = "hurt_blood"; _root.punch.start(); this.health = this.health - 15; fallCount = 0; } } else if (_root.playerState == "capespin") { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.kick.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } } } if (_root.comboCounter >= _root.COMBOTIME) { _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } else { var _local4 = _global.checkForCombo(); if (_local4 > 0) { _global.showCombo(_local4); _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; this.health = 0; } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "retreat"; this.attackCount = 0; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.nishiAI = function () { if (this.health > 0) { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.invincibleCounter > 0) { if (this.invincibleCounter > 1) { this.invincible = true; } this.invincibleCounter++; } if (this.invincibleCounter > 38) { this.invincible = false; this.invincibleCounter = 0; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.state == "waiting") || (this.state == "reveal")) { if (this.range < 300) { if (_root.bossOverlay._currentframe == 1) { _root.bossOverlay.play(); } } } else { if (((this.range > 170) && (this.rangey < 400)) && (this.range > 50)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < 600) && ((this.state == "stand") || (this.state == "retreat"))) { this.state = "run"; this.attackCount++; } else if (this.state == "run") { if ((((((((this.range < 400) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this.range > 280) && (random(2) == 0)) { this.state = "chain"; this.attackTime = getTimer(); this.attackCount = 0; _root.whip.start(); } if ((this.range > 160) && (random(5) == 0)) { this.state = "whip"; this.attackTime = getTimer(); this.attackCount = 0; _root.whip.start(); } else if ((this.range > 100) && (random(5) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } } if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 600) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } else if ((this.range < 50) && (this.rangey < 400)) { if (((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "die")) { } } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (3 + random(4))) { _root.comboCount = 0; this.invincibleCounter = 1; this.stunCount = 0; if (random(2) == 0) { this.state = "whip"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.whip.start(); } else { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } } } this._parent._xscale = (this._parent.dir * -1) * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_root.game.player.hitTest(this._parent)) { var _local5 = Math.floor(this.health / 2.6); var _local4 = 100 - _local5; _root.sword.health.gotoAndStop(_local4); if (_root.playerAttacking) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if (this.range > 40) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } else if (_root.playerState == "capespin") { if (((this.state != "stun") && (_root.hitCount < 4)) || (_root.hitCount < 4)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } } if (this.health <= 0) { _root.score = _root.score + 15000; this.state = "die"; } } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.rtenguAI = function () { if (this.health > 0) { if (this.invincibleCounter > 0) { this.invincible = true; if ((this.invincibleCounter % 4) > 2) { } this.invincibleCounter = this.invincibleCounter + 1; } if (this.invincibleCounter > 64) { this.invincible = false; this.invincibleCounter = 0; } this.gotoAndStop(this.state); if (this.dy != 0) { this._parent._y = this._parent._y + this.dy; this.dy = this.dy + _root.gravity; if (this._parent._y > this.defaulty) { this._parent._y = this.defaulty; this.dy = 0; this.state = "land"; this.attackTime = 100000000000; } } if (this.range < 1500) { } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.state == "waiting") || (this.state == "reveal")) { if (this.range < 350) { if (_root.bossOverlay._currentframe == 1) { _root.bossOverlay.play(); } } } else { if (this.range > 300) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if (this.state != "run") { this.sfxCount = 0; } if (this.state == "stand") { if ((this.range > 10) && (this.range < 600)) { this.state = "run_start"; this.attackCount++; } } else if (this.state == "run") { if (this.sfxCount > (2 + random(2))) { _root.woosh.start(); this.sfxCount = 0; } else { this.sfxCount++; } if (((this.range < 320) && (this.attackCount > 16)) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) { this.attackCount++; if (((this.range < 200) && (this.range > 150)) && (random(8) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } else if (((this.range > 260) && (this._parent._x > 17450)) && (random(8) == 0)) { this.state = "jump"; this.dy = -40; } } else { this.attackTime = getTimer(); } if (this._parent._x < 17300) { _root.flipCounter++; if (_root.flipCounter > 5) { this._parent._x = this._parent._x + this.speed; this._parent.dir = 1; _root.flipCounter = 0; } } else if (this._parent._x > 18250) { this._parent._x = this._parent._x - this.speed; this._parent.dir = -1; } else { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 600) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { this.state = "stand"; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 10) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (3 + random(6))) { _root.comboCount = 0; this.invincibleCounter = 1; this.stunCount = 0; if (random(3) == 0) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } else { this.state = "jump"; this.dy = -40; } } } else if (this.state == "jump") { this._parent._x = this._parent._x + (this.speed * this._parent.dir); if (this.dy > 0) { if (random(4) == 0) { this.state = "fall"; } else { this.state = "spear"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } } } else if (this.state == "fall") { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else if (this.state == "spear") { this._parent._x = this._parent._x + ((this.speed * this._parent.dir) * 1.8); this.attackTime = getTimer(); } this._parent._xscale = (this._parent.dir * -1) * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker) || (this.jump.attack.spear_tip.hitTest(_root.game.player.hitChecker))) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_root.game.player.hitTest(this._parent)) { var _local5 = Math.floor(this.health / 1.2); var _local6 = 100 - _local5; _root.sword.health.gotoAndStop(_local6); trace("\u00C9\u00CB\u00BA\u00A6" + _local5); if (_root.playerAttacking && (this._parent._y == this.defaulty)) { _root.playerDx = 0; if (_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } } if (this.health <= 0) { _root.score = _root.score + 10000; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _root.kiCount = 0; _global.makeKi = function (boss, fast) { _root.splash.start(); _root.game.kiSpawn.duplicateMovieClip("ki" + _root.kiCount, _root.getNextHighestDepth()); _root.game["ki" + _root.kiCount]._xscale = 140; _root.game["ki" + _root.kiCount]._yscale = 120; _root.game["ki" + _root.kiCount]._x = boss._x + (15 * boss.dir); _root.game["ki" + _root.kiCount]._y = boss._y + 105; _root.game["ki" + _root.kiCount].dir = boss.dir; if (fast) { _root.game["ki" + _root.kiCount].speed = 36; } else { _root.game["ki" + _root.kiCount].speed = 36; } _root.game["ki" + _root.kiCount].strength = 6; _root.game["ki" + _root.kiCount]._xscale = boss.dir * Math.abs(_root.game["ki" + _root.kiCount]._xscale); _root.game["ki" + _root.kiCount].onEnterFrame = function () { if ((this._x > 30000) || (this._x < -30000)) { this.removeMovieClip(); } this._x = this._x + (this.speed * this.dir); if (this.hitBox.hitTest(_root.game.player.hitChecker)) { if ((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } }; _root.kiCount++; }; _global.shyAI = function () { if (this.health > 0) { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.invincibleCounter > 0) { if (this.invincibleCounter > 10) { this.invincible = true; } this.invincibleCounter++; } if (this.invincibleCounter > 24) { this.invincible = false; this.invincibleCounter = 0; } if (this.falling) { this.state = "fall"; if (this._parent._y < 450) { this.dy = this.dy + 2; this._parent._y = this._parent._y + this.dy; } else { this._parent._y = 450; this.falling = false; this.dy = 0; this.state = "land"; _root.isPaused = false; } } else { this.dy = 26; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (!_root.bridgeFell) { if (this.range < 240) { if ((_root.bossOverlay._currentframe == 1) && (!_root.bossedOnce)) { _root.bossOverlay.play(); } } } else { if ((this.range > 250) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; this.flipCount = 0; } else if (this._parent._x < _root.game.player._x) { this.flipCount = 0; this._parent.dir = 1; } } else if (this.range < 10) { } if ((this.range < 500) && (((this.state == "stand") || (this.state == "waiting")) || (this.state == "retreat"))) { this.state = "run"; this.attackCount++; } else if (this.state == "run") { if ((((((((this.range < 350) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this.range > 200) && (random(4) == 0)) { this.state = "far_attack"; this.attackTime = getTimer(); this.attackCount = 0; if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } else if ((this.range > 150) && (random(4) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 500) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; if (this.range > 300) { this.state = "run"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (18 * this._parent.dir); } } else if (this.state == "block") { if (_root.playerAttacking && (this.blockCount > 3)) { if (_global.checkPlayer_boss(this, this._parent.dir, 0) || _global.checkPlayer_boss(this, this._parent.dir * -1, -120)) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (10 * this._parent.dir); } this.blockCount = 0; } } this.blockCount++; if ((this.blockCount > 16) || (random(24) == 0)) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; this.invincible = true; this.invincibleCounter = 1; _root.clash.start(); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 10) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (2 + random(4))) { _root.comboCount = 0; this.stunCount = 0; if (random(12) == 0) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } else { this.state = "block"; this.blockCount = 0; } } if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkPlayer_boss(this, this._parent.dir, 0) || (_global.checkPlayer_boss(this, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { _root.playerDx = 0; if (((((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "block")) && (this.state != "land")) && (this.state != "break")) && (!this.invincible)) { trace("\u00C9\u00CB\u00BA\u00A6"); var _local6 = Math.floor(this.health / 2.5); var _local5 = 100 - _local6; _root.sword.health.gotoAndStop(_local5); if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 6; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 8; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } } if (_root.comboCounter >= _root.COMBOTIME) { _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } else { var _local4 = _global.checkForCombo(); if (_local4 > 0) { _global.showCombo(_local4); _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } } if (this.health <= 0) { _root.score = _root.score + 25000; this.state = "die"; } } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { if (this.range < 30) { this.state = "retreat"; this.attackCount = 0; } } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.ATTACK_RANGE = 80; _global.ATTACK_RANGE = 100; _global.goonAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < _global.ATTACK_RANGE) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "walk"; } else { this.state = "attack"; this.attackCount = 0; } } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt_blood"; } this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.goonAI_mod = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = 1; } else if (this._x < _root.game.player._x) { this.dir = -1; } } else if ((((this.range < 200) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x < _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x > _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 200) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 75) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "waiting") { if (this.range < 250) { this.state = "reveal"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 240) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "run_start"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "run_start"; } } else if ((this.state == "run") || (this.state == "run_start")) { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + ((this.speed * this.dir) * -1); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge_boss(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - ((this.speed * this.dir) * -1); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "run_start"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - ((6 * this.dir) * -1); } } if (_global.checkPlayer_boss(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.range < 160)) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer_boss(this, this.dir, 180)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; } this.state = "hurt"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 250; this.state = "die"; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (global.checkPlayer_boss(this, this.dir, 0)) { } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.goonAI_mod2 = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = 1; } else if (this._x < _root.game.player._x) { this.dir = -1; } } else if ((((this.range < 200) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x < _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x > _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 200) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 75) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "waiting") { if (this.range < 250) { this.state = "reveal"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 240) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "run_start"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "run_start"; } } else if ((this.state == "run") || (this.state == "run_start")) { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + ((this.speed * this.dir) * -1); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge_boss(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - ((this.speed * this.dir) * -1); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "run_start"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - ((6 * this.dir) * -1); } } if (_global.checkPlayer_boss(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.range < 160)) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer_boss(this, this.dir, 180)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; } this.state = "hurt"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 250; this.state = "die"; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (global.checkPlayer_boss(this, this.dir, 0)) { } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.maidAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; this.rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { this.rand = Math.random() - Math.random(); if (this.rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if (this.range > 180) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; if ((((this.range > 180) && (this.rangey < 220)) && (this.attackCount < 2)) && (!this.whipped)) { this.state = "attack2"; } } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else if (!this.whipped) { this.state = "attack2"; } else { this.state = "attack"; } } } else if (this.state == "attack2") { if (this.range < 400) { if ((((this.maid.hitBox.hitTest(_root.game.player) && (this.attackCount < 2)) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) && (!this.whipped)) { this.whipped = true; _root.punch.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; this.attackCount++; } } else { this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.whipped = false; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.goon_die.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.penguinAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { if (this._x > 2300) { this.dir = 1; this.state = "dodge"; this.dy = -12; } else if (this._x < 0) { this.dir = -1; this.state = "dodge"; this.dy = -12; } if (this.state != "dodge") { if (Math.abs(this._y - this.enemy_y) > 5) { this._y = this._y - ((this._y - this.enemy_y) * 0.3); } else { this._y = this.enemy_y; } } this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 320)) { if (this.state != "dodge") { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } if ((((((this.attackCount < 3) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "block")) { this.state = "attack2"; this.attackCount++; } } } else if ((this.range < 180) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } if (this.range > 360) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "walk") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x + (this.speed * this.dir); } } else if (this.state == "dodge") { if (this._y <= this.enemy_y) { this._y = this._y + this.dy; this.dy = this.dy + _root.globalGravity; if (this._x > 2100) { this.dir = 1; this._x = this._x - (15 * this.dir); } else if (this._x < 100) { this.dir = -1; this._x = this._x - (15 * this.dir); } else if (!_global.checkWall(this, -50, this.speed * (-this.dir))) { this._x = this._x - (15 * this.dir); } } else { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } this.fallCount++; if (this.fallCount >= 20) { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (this.fallCount < 6)) { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } this.fallCount++; } else if (this.state == "attack2") { if (_root.game.player.hitTest(this.laser.hitBox)) { if (!done) { done = true; if (((_root.playerState != "capespin") && (_root.playerState != "electro")) && (!_root.playerInvincible)) { _root.playerState = "electro"; _root.playerHealth = _root.playerHealth - this.stength; } } } else { done = false; } } if (_global.checkBatarang(this)) { if ((((this.state != "hurt") && (this.state != "fall")) && (this.state != "block")) && (this.state != "dodge")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } rand = Math.random() * 5; if (rand > 2) { this.state = "block"; } else { this.health = this.health - 5; this.state = "hurt"; if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } } } if (_global.checkPlayer(this, this.dir)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "attack")) { if (_root.playerState == "lowkick") { this.health = this.health - 15; this.state = "fall"; this.fallCount = 0; _root.kick.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } else if (((_root.playerState == "punch") || (_root.playerState == "lowpunch")) || (_root.playerState == "kick")) { this.health = this.health - 10; this.state = "hurt"; _root.punch.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } else if (((((this.state == "attack") || (this.state == "attack2")) && (_root.playerState != "hurt")) && (_root.playerState != "fall")) && (!_root.playerInvincible)) { _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.stength; _root.playerInvincible = true; } else if (((((this.state != "dodge") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "attack"; this.fallCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "attack")) && (this.state != "attack2")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } else if (((((((!_global.checkWall(this, this.enemyHeight)) && (this.state != "dodge")) && (this.state != "block")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "walk"; } } else { _root.gotoLast = "start"; _root.gotoNext = "card:escape"; _root.fadeout.play(); if (!bammed) { _root.bam.start(); bammed = true; } } }; _global.kabukiAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.state != "jumpOver")) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state == "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "greet"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else { this.state = "jump"; this.dy = 32; } } } else if (this.state == "duck") { if (this.jumping) { this._x = this._x - (this.speed * this.dir); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jump") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.4); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jumpOver") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.8); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (12 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } } else if ((this.state == "fall") && (fallCount < 6)) { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (10 * this.dir); this.fallCount++; } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.state != "jump") { if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } } if (_global.checkBatarang(this)) { if ((((((((this.state != "hurt") && (this.state != "fall")) && (this.state != "retreat")) && (this.state != "duck")) && (this.state != "block")) && (this.state != "jumpOver")) && (this.state != "idle")) && (this.state != "greet")) { rand = random(10); if (rand > 6) { this.state = "block"; } else if (rand > 3) { this.state = "duck"; } else { this.health = this.health - 5; this.state = "fall"; _root.kick.start(); } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((this.state != "jumpOver") && (this.state != "idle")) && (this.state != "greet")) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if ((_root.playerState == "highpunch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "highkick") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "punch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 10; this.state = "hurt"; fallCount = 0; } } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -160)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } } } else if ((((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { } else if (((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) { if (this.dir > 0) { } } } else { this.gotoAndStop("die"); if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } if (!this.flash) { this.flash = 1; _root.bam.start(); } else { this.flash++; } if (this.flash > 60) { if ((this.flash % 6) < 3) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; delete this.onEnterFrame; } } }; _global.roboAI = function () { this.gotoAndStop(this.state); var _local5 = Math.ceil((300 - this.health) / 50) + 1; if (_local5 > this.robo.glass._currentframe) { this.robo.glass.gotoAndStop(_local5); } if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (((this.state != "attack") && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local4 = random(10); if (_local4 > 3) { this.state = "attack"; this.attackCount = 0; } else if (_local4 > 7) { this.state = "attack2"; this.attackCount = 0; } else { this.state = "retreat"; } } } else if (((((this.range > 240) && (this.state == "stand")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local4 = random(10); if (_local4 > 3) { this.state = "attack2"; this.attackCount = 0; } else if (_local4 > 8) { this.state = "attack3"; this.attackCount = 0; this.dx = 2; } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { var _local4 = random(10); if (_local4 > 5) { this.state = "attack"; this.attackCount = 0; } else { this.state = "retreat"; } } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) { this.state = "retreat"; } if (this.range > 400) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "attack"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); var _local4 = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (_local4 > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { _local4 = Math.random() - Math.random(); if (_local4 > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (_local4 > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this.dir = -1; this.state = "attack3"; this.dx = 2; } else if (this._x < this.xMin) { this.dir = 1; this.state = "attack3"; this.dx = 2; } else { this.state = "attack"; this.attackCount = 0; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { var _local4 = Math.random() - Math.random(); if (_local4 > 0) { this.state = "walk"; } } } else if (this.state == "attack3") { if (this.roboFlying) { if (this.dx > 0) { if ((this._x > 100) && (this._x < 2100)) { this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x < 100) { this.dir = 1; this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x > 2100) { this.dir = -1; this._x = this._x + ((this.speed + this.dx) * this.dir); } if (flipped) { this.dx = this.dx - 4; } else { this.dx = this.dx + 3; } if ((((this.dx > 100) || (this.dx < -100)) || (this.range > 1000)) && (!flipped)) { flipped = true; this.dir = this.dir * -1; } } else if (flipped) { flipped = false; this.dx = 0; this.robo.play(); this.roboFlying = false; } } if ((this.hitTest(_root.game.player) && (!_root.playerInvincible)) && (_root.playerState != "hurt")) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (8 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.hitTest(_root.game.player)) { if ((((((((_root.playerState == "jumppunch") || (_root.playerState == "jumpkick")) && (_root.playerAttacking)) && (_root.playerJumping)) && (this.state != "hurt")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "idle")) { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } if (((this.robo.hitBox.hitTest(_root.game.player) && ((this.state == "attack") || (this.state == "attack2"))) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } if (_global.checkBatarang(this)) { if ((((((this.state != "hurt") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "block")) && (this.state != "idle")) { var _local4 = random(10); if (_local4 > 3) { this.state = "block"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } else { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((((this.state != "idle") && (!((this.state == "attack") && (this.robo._currentframe > 6)))) && (this.state != "attack2")) && (this.state != "attack3")) { if (_root.playerAttacking && (this.state != "hurt")) { this.invincible = true; if (_root.playerState == "lowkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; _root.hitCount = 0; } } if (((((this.state == "attack") || (this.state == "attack2")) || (this.state == "attack3")) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state == "attack2")) && (this.state == "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -100)) { _root.playerDx = 0; if (_root.playerAttacking && (this.state != "hurt")) { _root.punch2.start(); this.health = this.health - 20; this.state = "hurt"; this.invincible = true; if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } } else if (((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) { } else if ((this.state != "attack") && (this.state != "hurt")) { if (this.dir > 0) { } } } else { if (!this.flash) { this.gotoAndStop("die"); this.flash = 1; } else { this.flash++; } if (this.flash > 100) { _root.gotoNext = "card:end"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } this._visible = true; delete this.onEnterFrame; } } }; _global.birdAI = function () { this._xscale = this.dir * Math.abs(this._xscale); this.range = Math.abs(this._x - _root.game.player._x); if (((this.range > 180) && (this.range < 240)) && (this.state != "die")) { if (this.turnBack) { this.turnBack = false; this.state = "fly"; if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } else if (this.range > 500) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((this.range > 320) && (this.state != "die")) { this.state = "glide"; this.attackCount = 0; } this.gotoAndStop(this.state); if (this.state == "fly") { this._x = this._x + ((random(this.speed) + this.speed) * this.dir); this._y = this._y - ((random(9) - random(6)) + (((this._y - _root.game.player._y) + 45) / 16)); this.flyCount++; if (this.flyCount > 10) { this.attackCount = 0; } if (this.flyCount > 30) { this.state = "glide"; this.flyCount = 0; } } else if (this.state == "glide") { this._x = this._x + (((random(this.speed) + (this.speed * 2)) + 5) * this.dir); this._y = this._y - ((((this._y - _root.game.player._y) + 65) / 16) + random(3)); this.flyCount++; if (this.flyCount > 30) { this.state = "fly"; this.flyCount = 0; } } else if (this.state == "die") { this._y = this._y + this.dy; this.dy++; this.dieCount++; if (this.dieCount > 200) { this._x = _root.game.player._x + (1000 * _root.playerDir); this._y = _root.game.player._y - 1000; this.health = 30; this.state = "glide"; this.flyCount = 0; this.attackCount = 0; birdSfx = false; } } if ((this._x < (_root.game.player._x + 700)) || (this._x > (_root.game.player._x - 700))) { if (!birdSfx) { birdSfx = true; _root.eagle.start(); } } if (_global.checkPlayer(this, this.dir, 40)) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "die")) { _root.kick.start(); this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.state = "die"; this.dieCount = 0; this.dy = 3; _root.score = _root.score + 100; } } else if (((_root.playerState != "hurt") && (this.state != "hurt")) && (this.state != "die")) { if (this.attackCount == 0) { if (this.state == "fly") { this.state = "attack"; this.flyCount = 0; } _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; } this.attackCount++; } } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "die")) { this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.dieCount = 0; this.state = "die"; this.dy = 3; _root.score = _root.score + 100; } } } }; _global.respawn = function () { if ((_root.eKills > 0) && ((_root.eKills % _root.enemies.length) == 0)) { i = 0; while (i < _root.enemies.length) { if (_root.enemies[i]._name.substring(0, 4) == "goon") { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].speed = 9; _root.enemies[i].attackCount = 0; } if (_root.enemies[i]._name.substring(0, 4) == "maid") { _root.enemies[i].onEnterFrame = _global.maidAI; _root.enemies[i].speed = 12; _root.enemies[i].whipped = true; _root.enemies[i].attackCount = 5; } _root.enemies[i].state = "walk"; _root.enemies[i].health = 80; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.respawned++; _root.eKills = 0; } if (_root.respawned > 3) { _root.camHeight = _root.camHeight + 4; _root.gotoNext = "level4b"; _root.fadeout.play(); } }; _global.respawn2 = function () { if (((_root.respawned == 0) && (_root.eKills > 0)) && ((_root.eKills % _root.enemies.length) == 0)) { _root.overlay.gotoAndPlay("fight"); i = 0; while (i < 8) { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].state = "walk"; _root.enemies[i].health = 50; _root.enemies[i].speed = 9; _root.enemies[i].dir = -1; _root.enemies[i].attackCount = 0; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.eKills = 0; _root.respawned++; } if ((_root.respawned > 0) && (_root.eKills == 8)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _global.comboLogic = function () { if (_root.comboMeter) { this.gotoAndStop(_root.hitCount); targetx = _root.game.player._x - (_root.playerDir * 70); targety = _root.game.player._y - 20; _root.comboCount--; if (_root.comboCount < 0) { this._alpha = this._alpha - 10; if (this._alpha < 0) { _root.comboMeter = false; _root.score = _root.score + (_root.hitCount * 100); _root.hitCount = 0; } } else if (this._alpha < 100) { this._alpha = this._alpha + ((100 - this._alpha) / 4); } } else { this._alpha = 0; targetx = _root.game.player._x + (_root.playerDir * 70); targety = _root.game.player._y - 20; } this._x = this._x + ((targetx - this._x) * 1.8); this._y = this._y + ((targety - this._y) * 1.8); }; _global.itemLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.coins = _root.coins + 1; _root.score = _root.score + 50; this.collected = true; _root.coin_flink.start(); if (_root.coins >= 100) { _root.lives++; _root.coins = 0; _root.score = _root.score + 5000; _root.bonus_sound.start(); if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } } } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.lifeLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.playerHealth = 100; _root.score = _root.score + 50; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.bgTouch = function () { if (!this.hit) { if (this.hitTest(_root.game.player)) { this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgHit = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgLight = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 4; } } else if (this._y < -50) { this._y = this._y + this.dy; this.dy = this.dy + 1; } else { this.play(); delete this.onEnterFrame; } }; _global.bgCage = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 14; } } else if (this._y < 170) { this._y = this._y + this.dy; this.dy = this.dy + 2; } else { this.play(); delete this.onEnterFrame; } }; _global.clockTimer = function () { if ((!this.startTimer) && (_root.playerState != "die")) { this.startTimer = getTimer(); this.lastTimer = getTimer(); this.secs = 90; this.millisecs = 99; } if (this.secs > 0) { this.curTimer = getTimer(); if ((this.curTimer - this.lastTimer) > 1000) { this.lastTimer = this.curTimer; this.secs--; } this.millisecs = this.curTimer % 100; if (this.secs > 9) { this.display.text = [(this.secs + " :") + this.millisecs]; } else { this.display.text = [(("0" + this.secs) + " :") + this.millisecs]; } } else if (!this.exploded) { this.exploded = true; this.display.text = "00 :00"; _root.playerHealth = 0; _root.playerState = "die"; _root.explode.start(); _root.game.halo.gotoAndPlay("fire"); this.startTimer = false; delete this.onEnterFrame; } }; _global.pitLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } _root.fadeout.play(); } } else { done = false; } }; _global.lavaLogic = function () { if (this.hitTest(_root.game.player)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.highwayLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives < 0) { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } else { _root.lives--; _root.gotoNext = "continue"; } _root.fadeout.play(); } _root.playerHealth = -1; _root.playerState = "die"; _root.game.player._x = _root.game.player._x + 18; } else { done = false; } }; _global.elevatorLogic = function () { if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (_root.playerDy >= 0)) { if (this._y != this.limit) { this.moving = true; } if (this._y < this.limit) { this.dy = 12; } else { _root.game.player._y = _root.game.player._y - 32; this.dy = -12; } _root.currentPlatform = this; _root.onPlatform = true; } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { _root.onPlatform = true; if (!_root.playerJumping) { _root.playerDy = this.dy; _root.gravity = 0; if (this.dy > 0) { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 20); } else { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 40); } } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36 + (this.dy / 3); _root.gravity = _root.globalGravity; } } else if (_root.currentPlatform == this) { if (Math.abs(_root.game.player._y - this._y) > 160) { _root.onPlatform = false; } else if (_root.playerJumping) { _root.onPlatform = false; } } if (this.dy > 0) { if (this._y >= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } else if (this.dy < 0) { if (this._y <= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } } if (((this.dy < 0) && (this._y > this.limit)) || ((this.dy > 0) && (this._y < this.limit))) { this._y = this._y + this.dy; } }; _global.liftLogic = function () { this.distx = Math.abs(this._x - _root.game.player._x); if (this._currentFrame <= 50) { this.dy = -6; } else { this.dy = 6; } if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (this.distx < 300)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.currentPlatform = this; _root.onPlatform = true; _root.playerDy = this.dy; _root.gravity = 0; } } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { if (!_root.playerJumping) { _root.game.player._y = _root.game.player._y - 6; _root.gravity = 0; _root.playerDy = this.dy; _root.onPlatform = true; } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36; _root.gravity = _root.globalGravity; } if (this.distx > 300) { _root.playerDy = 7; _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } else if ((this.distx < 300) && (!_root.playerJumping)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.onPlatform = true; _root.playerDy = this.dy; if (this.hitBox3.hitTest(_root.game.player)) { _root.game.player._y = _root.game.player._y + 3; } } } else { if (!_root.playerJumping) { _root.playerDy = 7; } _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } }; _global.beltLogic = function () { if (this.hitTest(_root.game.player)) { _root.game.player._x = _root.game.player._x + this.dx; } }; _global.stompLogic = function () { if (this.hitTest(_root.game.player) && (this._currentframe < 30)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.doorOpen = function () { if (this.hitTest(_root.game.player)) { if (this.door._currentframe == 1) { this.door.gotoAndPlay("open"); } } else if (this.door._currentframe == 10) { this.door.gotoAndPlay("close"); } }; _root.snowing = false; var snowCount = 100; var speed = 2; _global.snowStart = function () { var _local8 = new Array(); var _local4 = 5; var _local6 = 5; var _local7 = 1; var _local5 = new flash.filters.BlurFilter(_local4, _local6, _local7); _local8.push(_local5); if (!_root.snowing) { _root.snowing = true; var _local3 = 0; while (_local3 < snowCount) { _root.snow.duplicateMovieClip("snow" + _local3, _root.getNextHighestDepth() + _local3); _root["snow" + _local3]._x = randRange(0, 600); _root["snow" + _local3]._y = randRange(0, 410); if ((_local3 % 2) == 0) { _root["snow" + _local3].movingRight = -1; _root["snow" + _local3].moveCount = 10; } else { _root["snow" + _local3].movingRight = 1; _root["snow" + _local3].moveCount = 0; } _root["snow" + _local3].cacheAsBitmap = true; _root["snow" + _local3].onEnterFrame = function () { this._y = this._y + (speed + Math.random()); if (_root.cameraMoving) { this._x = this._x - (_root.playerDx * 0.8); } if (_root.playerJumping) { this._y = this._y - (_root.playerDy / 2); } if (this.movingRight == 1) { this._x = this._x + (speed + Math.random()); this.moveCount = this.moveCount + Math.random(); if (this.moveCount > 10) { this.movingRight = -1; } } else { this._x = this._x - (speed + Math.random()); this.moveCount = this.moveCount - Math.random(); if (this.moveCount < 0) { this.movingRight = 1; } } if (this._y > 410) { this._y = randRange(0, 20); } if (this._x > 650) { this._x = -50; } else if (this._x < -50) { this._x = 650; } }; _local3++; } } }; _global.snowStop = function () { if (_root.snowing) { var _local2 = 0; while (_local2 < snowCount) { removeMovieClip(_root["snow" + _local2]); _local2++; } _root.snowing = false; } }; _root.dropCount = 50; _root.raining = false; _root.movingRight = true; _root.rainSpeed = 15; _global.rainStart = function () { var _local7 = new Array(); var _local4 = 2; var _local6 = 2; var _local8 = 1; var _local9 = 75; var _local5 = new flash.filters.BlurFilter(_local4, _local6, _local8); _local7.push(_local5); if (!_root.raining) { _root.raining = true; var _local3 = 0; while (_local3 < _root.dropCount) { _root.drop.duplicateMovieClip("rain" + _local3, _root.getNextHighestDepth()); _root["rain" + _local3]._x = randRange(0, 590); _root["rain" + _local3]._y = randRange(0, 400); _root["rain" + _local3]._xscale = _root["rain" + _local3]._xscale * -1; _root["rain" + _local3].onEnterFrame = function () { this._y = this._y + (_root.rainSpeed + Math.random()); if (_root.movingRight) { this._x = this._x - (_root.rainSpeed + Math.random()); } else { this._x = this._x + (_root.rainSpeed + Math.random()); } if (_root.cameraMoving) { this._x = this._x - (_root.playerDx * 0.8); } if (_root.playerJumping) { this._y = this._y - (_root.playerDy / 2); } if (this._y > 400) { this._y = Math.random() * 8; } if (this._x < 0) { this._x = 600 + (Math.random() * 8); } else if (this._x > 610) { this._x = Math.random() * 8; } }; _local3++; } } }; _global.rainStop = function () { if (_root.raining) { var _local2 = 0; while (_local2 < _root.dropCount) { removeMovieClip(_root["rain" + _local2]); _local2++; } _root.raining = false; } _root.rainfall.stop(); }; var windSpeed = 1; var puffCount = 100; var foggy = false; var fogQuality = 1; var fogFilters1 = new Array(); var blur1 = 31; var fogBlur1 = (new flash.filters.BlurFilter(blur1, blur1, fogQuality)); fogFilters1.push(fogBlur1); var fogFilters2 = new Array(); var blur2 = 32; var fogBlur2 = (new flash.filters.BlurFilter(blur2, blur2, fogQuality)); fogFilters2.push(fogBlur2); var blur3 = 19; var fogFilters3 = new Array(); var fogBlur3 = (new flash.filters.BlurFilter(blur3, blur3, fogQuality)); fogFilters3.push(fogBlur3); var fog_alpha = 30; _global.startFog = function () { }; _global.stopFog = function () { if (_root.foggy) { var _local2 = 0; while (_local2 <= (puffCount + 3)) { removeMovieClip(_root["fog" + _local2]); _local2++; } _root.foggy = false; } _root.windSound.stop("windy"); };
Frame 17
stop(); _root.cscTarget._y = 1000; _root.cswinTarget._y = 1000; _root.csgoTarget._y = 1000; if ((_root.score == undefined) || (_root.lives == 0)) { _root.lives = 2; _root.score = 0; } _root.showSplash = false; _root.showSplash2 = false; _root.hitCount = 0; _root.batarangs = 0; _root.gotoNextScene = function (scene) { switch (scene) { case "instructions" : gotoAndStop (18); break; case "start" : gotoAndStop (17); break; case "title" : gotoAndStop (17); break; case "level1intro" : gotoAndStop (19); break; case "level1" : gotoAndStop (20); break; case "level2intro" : gotoAndStop (21); break; case "level2" : gotoAndStop (22); break; case "level3intro" : gotoAndStop (23); break; case "level3" : gotoAndStop (24); break; case "level4intro" : gotoAndStop (25); break; case "level4" : gotoAndStop (26); break; case "levl5intro" : gotoAndStop (27); break; case "level5" : gotoAndStop (28); break; case "win" : gotoAndStop (31); break; case "continue" : gotoAndStop (29); break; case "gameover" : gotoAndStop (30); break; default : _root.play(); } }; _root.intro.start.onRelease = function () { _root.gotoNext = "level1intro"; _root.gotoLast = "level1"; fadeout.play(); var _local2 = new Date().getTime(); }; _root.intro.instruct.onRelease = function () { _root.gotoNext = "instructions"; fadeout.play(); }; _root.intro.fgfyw_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=263&area=menu", "_blank"); }; _root.intro.viewscores_btn.onRelease = function () { gotoAndPlay ("scoreboard"); }; lev1.onRelease = function () { _root.gotoNext = "level1"; fadeout.play(); }; lev2.onRelease = function () { _root.gotoNext = "level2"; fadeout.play(); }; lev3.onRelease = function () { _root.gotoNext = "level3"; fadeout.play(); }; lev4.onRelease = function () { _root.gotoNext = "level4"; fadeout.play(); }; card1.onRelease = function () { _root.gotoNext = "level1intro"; fadeout.play(); }; card2.onRelease = function () { _root.gotoNext = "level2intro"; fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "level3intro"; fadeout.play(); }; card4.onRelease = function () { _root.gotoNext = "level4intro"; fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "level3intro"; fadeout.play(); }; cardwin.onRelease = function () { _root.gotoNext = "win"; fadeout.play(); }; cardgo.onRelease = function () { _root.gotoNext = "gameover"; _root.gotoLast = "start"; fadeout.play(); };
Frame 18
_root.gotoNext = "level1intro"; _root.instructions_mc.start_holder.onRelease = function () { _root.gotoLast = "level1"; _root.fadeout.play(); };
Frame 19
_root.fadeout.swapDepths(_root.getNextHighestDepth()); trace(_root.cs1Target.intro.topc); _root.gotoNext = "level1"; _root.fadeout.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 20
function tenguListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("tengu", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.tenguAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 65; _root.game["goon" + _local3].goon.strength = 4; _root.game["goon" + _local3].goon.speed = 15; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; _root.game["goon" + _local3].goon.fallCount = 0; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("red_tengu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 150; _root.game.boss_holder._height = 191.4; _root.game.boss_holder._x = 17678; _root.game.boss_holder._y = 190; _root.game.red_mask._visible = false; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 120; _root.game.boss_holder.boss.strength = 5; _root.game.boss_holder.boss.speed = 15; _root.game.boss_holder.boss.retreatCount = 0; _root.game.boss_holder.boss.dy = 0; _root.game.boss_holder.boss.defaulty = 190; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.rtenguAI; } _root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.itemCounter = 0; _root.portalMin = 1800; _root.portalMax = 1200; _root.bitmapMemory = []; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 29; tenguListener(_root.game.goon1); _root.bg.a1.cacheAsBitmap = true; _root.bg.a2.cacheAsBitmap = true; _root.bg.a3.cacheAsBitmap = true; _root.bg.a4.cacheAsBitmap = true; _root.bg.a5.cacheAsBitmap = true; _root.bg.a6.cacheAsBitmap = true; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; _root.dotted = false; for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gotoNext = "level2intro"; _root.gotoLast = "level1"; rtListener(); _root.BGM = new Sound(_level0.firstbgmTarget); _root.BGM.attachSound("bxs"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.coins = 0; _root.cs1Target.intro.topc.gotoAndStop(1); _root.cs1Target.intro.bottomc.gotoAndStop(1); _root.cs1Target.intro.scene.mugen.gotoAndStop(1); _root.cs1Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cs1Target._y = 1000; _root.cscTarget._y = 1000; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = 160; _root.camJump = 1.25; _root.camMin = -1350; _root.camMax = 20275; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; _root.comboCounter = 0; _root.isPaused = true; _root.flipCounter = 0; _root.game.checkpoint_1_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if ((_root.numCached <= _root.itemCounter) && ((_root.cachedItems - 50) <= _root.totalItems)) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } };
Frame 21
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level2"; if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 22
function samuraiListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3]._xscale = 110; _root.game["goon" + _local3]._yscale = 110; _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("newboss", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 110; _root.game.boss_holder._height = 96.2; _root.game.boss_holder._x = 13465.8; _root.game.boss_holder._y = 450; _root.game.boss_holder._xscale = 140; _root.game.boss_holder._yscale = 140; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 260; _root.game.boss_holder.boss.strength = 4; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.nishiAI; } _root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.bitmapMemory = []; _root.portalMin = 1800; _root.portalMax = 1200; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 17; samuraiListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level2"; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gotoNext = "level3intro"; _root.gotoLast = "level2"; _root.cs2Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs2Target.intro.topc.gotoAndStop(1); _root.cs2Target.intro.bottomc.gotoAndStop(1); _root.cs2Target.intro.scene.mugen.gotoAndStop(1); _root.cs2Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); rtListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.BGM.setVolume(80); _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -50; _root.camMax = 15275; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.comboCounter = 0; _root.isPaused = true; _root.game.checkpoint_2_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } if ((_root.levelPercent >= 100) && (_root.enemyPercent >= 100)) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); _root.loadingLevel._visible = false; } } }; _root.game.checkpoint_2_snow_start.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_start2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_boss.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Frame 23
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level3"; _root.cs2Target._y = -82; _root.cs2Target.intro.topc.play(); _root.cs2Target.intro.bottomc.play(); _root.cs2Target.intro.scene.mugen.play(); _root.cs2Target.intro.scene.levelnumtext.play(); _root.cs2Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 24
function samuraiListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3]._xscale = 110; _root.game["goon" + _local3]._yscale = 110; _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("nishimatsu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 110; _root.game.boss_holder._height = 96.2; _root.game.boss_holder._x = 13465.8; _root.game.boss_holder._y = 515; _root.game.boss_holder._xscale = 110; _root.game.boss_holder._yscale = 110; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 260; _root.game.boss_holder.boss.strength = 4; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.nishiAI; } _root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.bitmapMemory = []; _root.portalMin = 1800; _root.portalMax = 1200; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 17; samuraiListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level3"; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gotoNext = "level4intro"; _root.gotoLast = "level3"; _root.cs2Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs2Target.intro.topc.gotoAndStop(1); _root.cs2Target.intro.bottomc.gotoAndStop(1); _root.cs2Target.intro.scene.mugen.gotoAndStop(1); _root.cs2Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); rtListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.BGM.setVolume(80); _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -50; _root.camMax = 15275; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.comboCounter = 0; _root.isPaused = true; _root.game.checkpoint_2_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } if ((_root.levelPercent >= 100) && (_root.enemyPercent >= 100)) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); _root.loadingLevel._visible = false; } } }; _root.game.checkpoint_2_snow_start.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_start2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_boss.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Frame 25
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level4"; _root.cs3Target._y = -82; _root.cs3Target.intro.topc.play(); _root.cs3Target.intro.bottomc.play(); _root.cs3Target.intro.scene.mugen.play(); _root.cs3Target.intro.scene.levelnumtext.play(); _root.cs3Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 26
function ninjaListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon._xscale = 90; _root.game["goon" + _local3].goon._yscale = 90; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } _root.game.onEnterFrame = _global.cameraLogic4; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.portalMin = 1800; _root.portalMax = 1200; _root.bitmapMemory = []; for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; _root.numCahced = Number(_root.numCached); _root.itemCounter = Number(_root.itemCounter); var loadedGoons = 0; var goonCount = 27; ninjaListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gotoNext = "level5intro"; _root.gotoLast = "level4"; _root.levelNum = "level4"; _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.cs3Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs3Target.intro.topc.gotoAndStop(1); _root.cs3Target.intro.bottomc.gotoAndStop(1); _root.cs3Target.intro.scene.mugen.gotoAndStop(1); _root.cs3Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -175; _root.camMax = 9150; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.bossShown = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; _root.game.level.gfx.wood.onEnterFrame = function () { this._y = this._y + _root.gravity; }; _root.game.level.gfx.wood._visible = false; _root.landing = false; _root.isPaused = true; _root.platforming = false; _root.game.checkpoint_3_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.numCached / _root.itemCounter); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } }; _root.game.checkpoint_3_levelend.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { if (_root.fuuDia._currentframe == 1) { _root.fuuDia.play(); } } }; _root.game.checkpoint_3_fuu.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { if (_root.fuuDia._currentframe == 1) { _root.fuuDia.play(); } } }; _root.game.checkpoint_3_fall.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker) && (!this.alreadyPlayed)) { this.alreadyPlayed = true; _root.camMin = 9500; _root.camMax = 19200; _global.stopFog(); _root.game.level.gfx.floor_fall.play(); _root.game.level.ground.ground_fall_wall._y = _root.game.level.ground.ground_fall_wall._y - 150; _root.game.onEnterFrame = _global.cameraLogic5; _root.portalMin = 2200; _root.portalMax = 1600; } }; _root.game.checkpoint_3_land.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { _root.platforming = true; if (!_root.landing) { _root.playerState = "stand"; _root.game.landing.play(); _root.landing = true; _root.smoke.start(); } _root.game.onEnterFrame = _global.cameraLogic5; } };
Frame 27
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level5"; _root.cs4Target._y = -82; _root.cs4Target.intro.topc.play(); _root.cs4Target.intro.bottomc.play(); _root.cs4Target.intro.scene.mugen.play(); _root.cs4Target.intro.scene.levelnumtext.play(); _root.cs4Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 28
function samurai2Listener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 2; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 120; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 20; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.invincibleCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 999999999 /* 0x3B9AC9FF */; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function shyListener() { _root.game.boss_holder.attachMovie("shouryuu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 136.2; _root.game.boss_holder._height = 188.5; _root.game.boss_holder._x = 13635.9; _root.game.boss_holder._y = -130; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.falling = false; _root.game.boss_holder.boss.dy; _root.game.boss_holder.boss.health = 250; _root.game.boss_holder.boss.strength = 6; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder._xscale = _root.game.boss_holder._xscale * -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.flipCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.shyAI; } _root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = true; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.portalMin = 2400; _root.portalMax = 1600; _root.bitmapMemory = []; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 16; samurai2Listener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level4"; if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } _root.platforming = false; _root.cs4Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs4Target.intro.topc.gotoAndStop(1); _root.cs4Target.intro.bottomc.gotoAndStop(1); _root.cs4Target.intro.scene.mugen.gotoAndStop(1); _root.cs4Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); shyListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.rainfall = new Sound(_level0.bgmTarget); _root.rainfall.attachSound("rainfall"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); _root.rainfall.start(0, 9999); } _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _global.rainStart(); _root.fadein.swapDepths(_root.getNextHighestDepth()); _root.isPaused = true; if (_root.start_dia._currentframe == 1) { _root.start_dia.waitTimer = 38; } else { _root.isPaused = false; } _root.showSplash = false; _root.showSplash2 = false; _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level5"; _root.gotoNext = "win"; _root.camDelay = 0; _root.camHeight = 150; _root.camJump = 1.25; _root.camMin = 50; _root.camMax = 15275; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; _root.bridgeFell = false; _root.comboCounter = 0; _root.bossedOnce = false; _root.game.checkpoint_4_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } }; _root.game.checkpoint_4_bridge.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.showSplash = true; } else { _root.showSplash = false; } }; _root.game.checkpoint_4_bridge_water.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.showSplash2 = true; } else { _root.showSplash2 = false; } }; _root.game.checkpoint_4_bridge_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_4_bridge2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { if (((!_root.bridgeFell) && (_root.bossOverlay._currentframe == 1)) && (_root.bossedOnce)) { } } else if ((_root.game.level.gfx.bridge2._currentframe == 117) && (!_root.game.level.gfx.bridge2.cacheAsBitmap)) { _root.game.level.gfx.bridge2.cacheAsBitmap = true; } }; _root.game.checkpoint_4_bridge2_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Instance of Symbol 2900 MovieClip "start_dia" in Frame 28
onClipEvent (enterFrame) { if (this.waitTimer == 0) { _root.start_dia.gotoAndStop(2); this.waitTimer = -1; } else { this.waitTimer--; } }
Frame 29
stop(); _root.gotoNext = _root.gotoLast; _root.cscTarget._y = 0; _root.cscTarget.intro.topc.play(); _root.cscTarget.intro.bottomc.play(); _root.cscTarget.intro.scene.mugen.play(); _root.cscTarget.intro.scene.levelnumtext.play(); _root.cscTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); }
Frame 30
stop(); _root.gotoNext = _root.gotoLast; _root.csgoTarget._x = -112.2; _root.csgoTarget._y = -90; _root.csgoTarget.intro.topc.play(); _root.csgoTarget.intro.bottomc.play(); _root.csgoTarget.intro.scene.mugen.play(); _root.csgoTarget.intro.scene.levelnumtext.play(); _root.csgoTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } _root.cscTarget._y = -1000;
Frame 31
stop(); _root.gotoNext = "start"; _root.cswinTarget._y = -105; _root.cswinTarget._x = -130; _root.cswinTarget.intro.white.play(); _root.cswinTarget.intro.topc.play(); _root.cswinTarget.intro.bottomc.play(); _root.cswinTarget.intro.scene.mugen.play(); _root.cswinTarget.intro.scene.levelnumtext.play(); _root.cswinTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } _root.cscTarget._y = -1000; _root.csgoTarget._y = -1000;
Frame 32
_root.cscTarget.removeMovieClip(); _root.csgoTarget.removeMovieClip(); _root.cswinTarget.removeMovieClip();
Frame 33
stop(); gotomain_btn.onRelease = function () { _root.gotoAndStop(17); };
Instance of Symbol 2933 MovieClip [TMP6pbk6uzm9i] in Frame 33
//component parameters onClipEvent (construct) { gameID = 266; }
Instance of Symbol 2939 MovieClip [TMP6ojzjuzm8i] in Frame 33
//component parameters onClipEvent (construct) { gameID = 266; }
Symbol 15 MovieClip Frame 19
stop(); _parent.state = "stand";
Symbol 71 MovieClip Frame 36
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 91 MovieClip Frame 10
_parent.attackTime = getTimer();
Symbol 91 MovieClip Frame 23
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 103 MovieClip Frame 1
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 110 MovieClip Frame 4
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 117 MovieClip Frame 6
_parent.state = "stand";
Symbol 122 MovieClip Frame 2
stop();
Symbol 122 MovieClip Frame 4
stop();
Symbol 137 MovieClip Frame 40
stop();
Symbol 144 MovieClip Frame 6
_parent.state = "stand";
Symbol 158 MovieClip Frame 81
stop(); _root.fadeout.play();
Symbol 198 MovieClip Frame 16
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 207 MovieClip Frame 18
_parent.state = "stand"; _parent.state = "stand";
Symbol 213 MovieClip Frame 40
stop();
Symbol 222 MovieClip Frame 17
_parent.state = "stand";
Symbol 229 MovieClip Frame 2
stop();
Symbol 229 MovieClip Frame 4
stop();
Symbol 237 MovieClip Frame 6
stop();
Symbol 264 MovieClip Frame 31
stop();
Symbol 269 MovieClip Frame 4
stop();
Symbol 275 MovieClip Frame 5
stop();
Symbol 283 MovieClip Frame 7
stop(); this._parent.state = "stand";
Symbol 295 MovieClip Frame 7
_global.makeNinjaStar(this._parent._parent); _parent.attackCount = 0;
Symbol 295 MovieClip Frame 11
_parent.attackCount = 0; _parent.state = "stand";
Symbol 308 MovieClip Frame 40
stop();
Symbol 317 MovieClip Frame 13
_parent.state = "stand";
Symbol 337 MovieClip Frame 13
stop();
Symbol 345 MovieClip Frame 11
_parent._parent.state = "stand"; _parent._parent.attackTime = 10000000000; _parent._parent._parent._x = _parent._parent._parent._x + (145 * _parent._parent._parent.dir);
Symbol 361 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=263&area=loader", "_blank"); }
Symbol 422 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 423 MovieClip Frame 105
stop();
Instance of Symbol 439 MovieClip "mcNotice" in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 476 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 477 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.onSoundComplete = function () { _root.okToPlay = true; _root.play(); }; fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 480 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 487 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 78
stop(); _root.fadeout.play();
Symbol 553 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 81
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 43
stop();
Symbol 562 MovieClip Frame 54
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 13
stop();
Symbol 566 MovieClip Frame 4
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 87
stop(); _root.fadeout.play(); _root.cs3_endTarget._visible = false;
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 13
stop();
Symbol 584 MovieClip Frame 4
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 69
stop(); _root.fadeout.play();
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 79
stop();
Symbol 654 MovieClip Frame 1
stop();
Symbol 654 MovieClip Frame 44
stop();
Symbol 661 MovieClip Frame 50
stop();
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 13
stop();
Symbol 664 MovieClip Frame 4
stop();
Symbol 683 MovieClip [blood] Frame 40
stop(); _root.game.removeMovieClip(_root.game.eblood_holder);
Symbol 722 MovieClip Frame 17
_parent.state = "stand"; _parent.attackTime = 999999999 /* 0x3B9AC9FF */;
Symbol 723 MovieClip Frame 29
stop();
Symbol 742 MovieClip Frame 18
stop(); _parent._parent.state = "stand"; _parent._parent._parent._x = _parent._parent._parent._x + (195.7 * _parent._parent._parent.dir); _parent._parent.attackTime = 10000000000;
Symbol 743 MovieClip Frame 16
stop();
Symbol 751 MovieClip Frame 12
_parent.state = "stand"; _parent.invincible = false;
Symbol 763 MovieClip Frame 12
_parent.state = "stand"; _parent.invincible = false;
Symbol 768 MovieClip Frame 4
stop();
Symbol 768 MovieClip Frame 8
stop();
Symbol 769 MovieClip Frame 16
stop();
Symbol 782 MovieClip Frame 15
stop();
Symbol 795 MovieClip Frame 33
stop(); _parent.state = "stand"; _root.game.red_mask._visible = true;
Symbol 805 MovieClip Frame 5
_parent.state = "run";
Symbol 848 MovieClip Frame 21
_parent._parent.state = "stand"; trace("_dir=======" + _parent._parent._parent.dir); _parent._parent.attackTime = 10000000000; _parent._parent._parent._x = _parent._parent._parent._x + (398.3 * _parent._parent._parent.dir);
Symbol 849 MovieClip Frame 25
stop();
Symbol 863 MovieClip Frame 22
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 871 MovieClip Frame 17
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 881 MovieClip Frame 12
_parent.state = "stand";
Symbol 888 MovieClip Frame 40
stop();
Symbol 897 MovieClip Frame 12
_parent.state = "stand";
Symbol 902 MovieClip Frame 4
stop();
Symbol 902 MovieClip Frame 8
stop();
Symbol 915 MovieClip Frame 30
stop(); _root.fadeout.play();
Symbol 916 MovieClip Frame 30
_parent.state = "stand";
Symbol 920 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 85
stop(); _root.fadeout.play();
Symbol 945 MovieClip Frame 1
stop();
Symbol 945 MovieClip Frame 76
stop();
Symbol 947 MovieClip Frame 1
stop();
Symbol 947 MovieClip Frame 49
stop();
Symbol 954 MovieClip Frame 54
stop();
Symbol 956 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 13
stop();
Symbol 957 MovieClip Frame 4
stop();
Symbol 960 MovieClip Frame 1
stop();
Symbol 963 MovieClip Frame 1
stop();
Symbol 963 MovieClip Frame 136
stop(); _root.fadeout.play(); _root.cs1_endTarget._visible = false;
Symbol 970 MovieClip Frame 162
stop();
Symbol 972 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 13
stop();
Symbol 973 MovieClip Frame 4
stop();
Symbol 976 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 56
stop(); _root.fadeout.play();
Symbol 985 MovieClip Frame 4
stop();
Symbol 988 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 71
stop(); _root.fadeout.play(); _root.cs2_endTarget._visible = false;
Symbol 997 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 13
stop();
Symbol 998 MovieClip Frame 4
stop();
Symbol 1019 MovieClip Frame 19
stop(); _parent.state = "stand";
Symbol 1042 MovieClip Frame 19
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1056 MovieClip Frame 10
_parent.attackTime = getTimer();
Symbol 1056 MovieClip Frame 23
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1058 MovieClip Frame 1
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1060 MovieClip Frame 4
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1066 MovieClip Frame 6
_parent.state = "stand";
Symbol 1071 MovieClip Frame 2
stop();
Symbol 1071 MovieClip Frame 4
stop();
Symbol 1077 MovieClip Frame 40
stop();
Symbol 1083 MovieClip Frame 6
_parent.state = "stand";
Symbol 1117 MovieClip Frame 81
stop(); _root.fadeout.play();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 68
stop(); _root.fadeout.play();
Symbol 1218 MovieClip Frame 1
stop();
Symbol 1218 MovieClip Frame 66
stop();
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 38
stop();
Symbol 1226 MovieClip Frame 54
stop();
Symbol 1228 MovieClip Frame 1
stop();
Symbol 1228 MovieClip Frame 13
stop();
Symbol 1229 MovieClip Frame 4
stop();
Symbol 1232 MovieClip Frame 1
stop();
Symbol 1259 MovieClip [TMPd4lzhusf84] Frame 1
function earl223(val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); } mcButtonMain.mcButton.FOG.swapDepths(0); mcButtonMain.mcButton.attachMovie(btnMC, "btnMC", 0); mcButtonMain.mcButton.btnMC.onRelease = function () { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = Score; _local2.score2 = earl223(String(Score)); _local2.gamer = gameID; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); delete this.onRelease; };
Symbol 1265 MovieClip Frame 101
stop();
Symbol 1266 MovieClip Frame 1
stop(); submitMe.Score = _root.score; playmore_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=263&area=gameover", "_blank"); }; continue_btn.onRelease = function () { _root.fadeout.play(); play(); };
Instance of Symbol 1259 MovieClip [TMPd4lzhusf84] "submitMe" in Symbol 1266 MovieClip Frame 1
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 266; }
Symbol 1266 MovieClip Frame 200
stop();
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1268 MovieClip Frame 114
stop();
Symbol 1277 MovieClip Frame 1
stop();
Symbol 1277 MovieClip Frame 264
stop(); _root.fadeout.play();
Symbol 1278 MovieClip Frame 4
stop();
Symbol 1281 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 63
stop(); submitMe.Score = _root.score; playmore_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=263&area=gameover", "_blank"); }; continue_btn.onRelease = function () { _root.fadeout.play(); play(); };
Instance of Symbol 1259 MovieClip [TMPd4lzhusf84] "submitMe" in Symbol 1284 MovieClip Frame 63
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 266; }
Symbol 1290 MovieClip Frame 4
stop();
Symbol 1384 MovieClip Frame 11
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1415 MovieClip Frame 17
_parent.state = "stand";
Symbol 1421 MovieClip Frame 40
stop();
Symbol 1450 MovieClip Frame 17
_parent.state = "stand";
Symbol 1461 MovieClip Frame 2
stop();
Symbol 1461 MovieClip Frame 4
stop();
Symbol 1484 MovieClip Frame 11
stop();
Symbol 1509 MovieClip Frame 7
_global.makeKi(this._parent._parent, true);
Symbol 1509 MovieClip Frame 24
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1519 MovieClip Frame 5
_global.makeKi(this._parent._parent, false);
Symbol 1519 MovieClip Frame 19
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1528 MovieClip Frame 12
_parent.state = "run"; _parent.attackTime = 10000000000;
Symbol 1536 MovieClip Frame 4
stop();
Symbol 1536 MovieClip Frame 7
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1539 MovieClip Frame 2
stop();
Symbol 1545 MovieClip Frame 9
_parent.state = "stand";
Symbol 1552 MovieClip Frame 2
stop();
Symbol 1552 MovieClip Frame 4
stop();
Symbol 1558 MovieClip Frame 40
stop();
Symbol 1566 MovieClip Frame 7
_parent.state = "land";
Symbol 1590 MovieClip Frame 73
stop(); _root.gotoNext = "win"; _root.gotoLast = "start"; _global.rainStop(); _root.fadeout.play();
Symbol 1592 MovieClip Frame 15
stop();
Symbol 1657 MovieClip Frame 4
stop();
Instance of Symbol 1638 MovieClip in Symbol 1658 MovieClip Frame 1
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=263&area=minilogo", "_blank"); }
Symbol 1661 MovieClip Frame 1
stop();
Symbol 1661 MovieClip Frame 27
stopAllSounds();
Symbol 1661 MovieClip Frame 28
stop(); _root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext); this.gotoAndStop(1);
Symbol 1665 MovieClip Frame 4
stop();
Symbol 1668 MovieClip Frame 1
stop();
Symbol 1668 MovieClip Frame 2
stop();
Symbol 1753 MovieClip Frame 12
stop();
Symbol 1754 MovieClip Frame 2
stop();
Symbol 1757 MovieClip Frame 6
stop();
Symbol 1758 MovieClip Frame 4
if (!_root.playerJumping) { if (_root.playerDx != 0) { _root.playerState = "run"; } else { _root.playerState = "stand"; } }
Symbol 1766 MovieClip Frame 6
stop();
Symbol 1767 MovieClip Frame 1
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 1769 MovieClip Frame 6
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false;
Symbol 1776 MovieClip Frame 1
_root.ultraCombo = false; _root.punch.start();
Symbol 1776 MovieClip Frame 6
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "vert_punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 1776 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1776 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1792 MovieClip Frame 4
_root.punch.start();
Symbol 1792 MovieClip Frame 9
_root.punch2.start();
Symbol 1792 MovieClip Frame 13
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1792 MovieClip Frame 16
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1799 MovieClip Frame 2
_root.punch.start();
Symbol 1799 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1806 MovieClip Frame 1
_root.punch.start();
Symbol 1806 MovieClip Frame 7
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1808 MovieClip Frame 4
_root.woosh.start();
Symbol 1808 MovieClip Frame 10
_root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1808 MovieClip Frame 13
if (_root.superCombo) { _root.superCombo = false; _root.superComboCount++; _root.playerState = "lowkick"; } else if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1819 MovieClip Frame 4
_root.woosh.start();
Symbol 1819 MovieClip Frame 7
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1819 MovieClip Frame 11
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1826 MovieClip Frame 6
_root.woosh.start();
Symbol 1826 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1826 MovieClip Frame 17
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 1829 MovieClip Frame 3
_root.woosh.start();
Symbol 1829 MovieClip Frame 11
_root.playerState = "fall"; _root.playerAtacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1852 MovieClip Frame 2
_root.punch2.start();
Symbol 1852 MovieClip Frame 4
_root.ultraCombo = false;
Symbol 1852 MovieClip Frame 8
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 1852 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1852 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1854 MovieClip Frame 3
_root.punch.start();
Symbol 1854 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1868 MovieClip Frame 3
_root.punch2.start();
Symbol 1868 MovieClip Frame 9
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1874 MovieClip Frame 5
_root.superCombo = false; _root.punch2.start();
Symbol 1874 MovieClip Frame 10
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 1874 MovieClip Frame 14
_root.woosh.start();
Symbol 1874 MovieClip Frame 19
_root.woosh.start();
Symbol 1874 MovieClip Frame 23
_root.superCombo = false;
Symbol 1874 MovieClip Frame 28
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 1874 MovieClip Frame 29
_root.punch.start();
Symbol 1874 MovieClip Frame 33
_root.woosh.start();
Symbol 1874 MovieClip Frame 38
_root.woosh.start();
Symbol 1874 MovieClip Frame 50
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1901 MovieClip Frame 11
_root.playerState = "stand";
Symbol 1902 MovieClip Frame 13
_root.playerState = "stand";
Symbol 1905 MovieClip Frame 4
stop();
Symbol 1951 MovieClip Frame 115
stop();
Symbol 1966 MovieClip Frame 23
_root.playerState = "stand";
Symbol 2060 MovieClip Frame 1
stop();
Symbol 2060 MovieClip Frame 2
stop();
Symbol 2060 MovieClip Frame 3
stop();
Symbol 2060 MovieClip Frame 4
stop();
Symbol 2060 MovieClip Frame 5
stop();
Symbol 2060 MovieClip Frame 6
stop();
Symbol 2060 MovieClip Frame 7
stop();
Symbol 2060 MovieClip Frame 8
stop();
Symbol 2060 MovieClip Frame 9
stop();
Symbol 2060 MovieClip Frame 10
stop();
Symbol 2060 MovieClip Frame 11
stop();
Symbol 2060 MovieClip Frame 12
stop();
Symbol 2060 MovieClip Frame 13
stop();
Symbol 2060 MovieClip Frame 14
stop();
Symbol 2060 MovieClip Frame 15
stop();
Symbol 2060 MovieClip Frame 16
stop();
Symbol 2060 MovieClip Frame 17
stop();
Symbol 2060 MovieClip Frame 18
stop();
Symbol 2060 MovieClip Frame 19
stop();
Symbol 2060 MovieClip Frame 20
stop();
Symbol 2060 MovieClip Frame 21
stop();
Symbol 2060 MovieClip Frame 22
stop();
Symbol 2060 MovieClip Frame 23
stop();
Symbol 2060 MovieClip Frame 24
stop();
Symbol 2060 MovieClip Frame 25
stop();
Symbol 2060 MovieClip Frame 26
stop();
Symbol 2060 MovieClip Frame 27
stop();
Symbol 2060 MovieClip Frame 28
stop();
Symbol 2060 MovieClip Frame 29
stop();
Symbol 2060 MovieClip Frame 30
stop();
Symbol 2060 MovieClip Frame 31
stop();
Symbol 2060 MovieClip Frame 32
stop();
Symbol 2060 MovieClip Frame 33
stop();
Symbol 2060 MovieClip Frame 34
stop();
Symbol 2060 MovieClip Frame 35
stop();
Symbol 2060 MovieClip Frame 36
stop();
Symbol 2060 MovieClip Frame 37
stop();
Symbol 2060 MovieClip Frame 38
stop();
Symbol 2060 MovieClip Frame 39
stop();
Symbol 2060 MovieClip Frame 40
stop();
Symbol 2067 MovieClip Frame 1
stop();
Symbol 2067 MovieClip Frame 29
stop();
Symbol 2082 MovieClip Frame 1
stop();
Symbol 2082 MovieClip Frame 2
stop();
Symbol 2082 MovieClip Frame 3
stop();
Instance of Symbol 2082 MovieClip "musicBox" in Symbol 2087 MovieClip Frame 1
on (release) { if (this._currentframe == 1) { stopAllSounds(); this.gotoAndStop(2); _root.muteSounds = true; } else if (_root.levelNum != "level3") { if (_root.game.boss_holder.boss.state != "waiting") { _root.bossBGM.start(0, 9999); } else { _root.BGM.start(0, 9999); } if (_root.raining) { _root.rainfall.start(0, 9999); } if (_root.foggy) { _root.windSound.start(0, 9999); } this.gotoAndStop(1); } else { _root.BGM.start(0, 9999); this.gotoAndStop(1); _root.muteSounds = false; } }
Symbol 2093 MovieClip Frame 1
stop();
Symbol 2093 MovieClip Frame 154
stop();
Symbol 2099 MovieClip Frame 1
stop();
Symbol 2108 MovieClip Frame 1
this.skipped = true;
Symbol 2108 MovieClip Frame 20
this.skipped = false;
Symbol 2108 MovieClip Frame 65
this.skipped = true;
Symbol 2108 MovieClip Frame 81
stop(); _root.levelTitle.play(); _root.isPaused = false;
Instance of Symbol 2108 MovieClip "popup" in Symbol 2109 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2110 MovieClip Frame 1
stop();
Symbol 2110 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2136 MovieClip Frame 21
stop();
Symbol 2137 MovieClip Frame 1
this.skipped = true;
Symbol 2137 MovieClip Frame 3
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2137 MovieClip Frame 23
this.skipped = false;
Symbol 2137 MovieClip Frame 217
this.skipped = true;
Symbol 2137 MovieClip Frame 238
stop(); _root.isPaused = false; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2137 MovieClip in Symbol 2138 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2139 MovieClip Frame 1
stop();
Symbol 2139 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2140 MovieClip Frame 54
stop();
Symbol 2178 MovieClip Frame 40
stop(); _root.game.removeMovieClip(_root.game.eblood_holder);
Symbol 2182 MovieClip Frame 10
stop();
Symbol 2183 MovieClip Frame 6
stop();
Symbol 2184 MovieClip Frame 4
if (!_root.playerJumping) { if (_root.playerDx != 0) { _root.playerState = "run"; } else { _root.playerState = "stand"; } }
Symbol 2185 MovieClip Frame 6
stop();
Symbol 2186 MovieClip Frame 2
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 2187 MovieClip Frame 6
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false;
Symbol 2188 MovieClip Frame 1
_root.ultraCombo = false; _root.punch.start();
Symbol 2188 MovieClip Frame 5
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "vert_punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 2188 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2188 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2189 MovieClip Frame 4
_root.punch.start();
Symbol 2189 MovieClip Frame 9
_root.punch2.start();
Symbol 2189 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2189 MovieClip Frame 18
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2195 MovieClip Frame 4
_root.punch.start();
Symbol 2195 MovieClip Frame 16
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2196 MovieClip Frame 1
_root.punch.start();
Symbol 2196 MovieClip Frame 7
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2197 MovieClip Frame 5
_root.woosh.start();
Symbol 2197 MovieClip Frame 10
_root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2197 MovieClip Frame 14
if (_root.superCombo) { _root.superCombo = false; _root.superComboCount++; _root.playerState = "lowkick"; } else if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2198 MovieClip Frame 4
Symbol 2198 MovieClip Frame 7
Symbol 2198 MovieClip Frame 11
_root.playerState = "stand";
Symbol 2199 MovieClip Frame 6
_root.woosh.start();
Symbol 2199 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2199 MovieClip Frame 17
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 2200 MovieClip Frame 3
_root.woosh.start();
Symbol 2200 MovieClip Frame 11
_root.playerState = "fall"; _root.playerAtacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2201 MovieClip Frame 2
_root.punch2.start();
Symbol 2201 MovieClip Frame 4
_root.ultraCombo = false;
Symbol 2201 MovieClip Frame 8
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 2201 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2201 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2202 MovieClip Frame 3
_root.punch.start();
Symbol 2202 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2203 MovieClip Frame 3
_root.punch2.start();
Symbol 2203 MovieClip Frame 9
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2204 MovieClip Frame 5
_root.superCombo = false; _root.punch2.start();
Symbol 2204 MovieClip Frame 10
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 2204 MovieClip Frame 14
_root.woosh.start();
Symbol 2204 MovieClip Frame 19
_root.woosh.start();
Symbol 2204 MovieClip Frame 23
_root.superCombo = false;
Symbol 2204 MovieClip Frame 28
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 2204 MovieClip Frame 29
_root.punch.start();
Symbol 2204 MovieClip Frame 33
_root.woosh.start();
Symbol 2204 MovieClip Frame 38
_root.woosh.start();
Symbol 2204 MovieClip Frame 47
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2205 MovieClip Frame 11
_root.playerState = "stand";
Symbol 2206 MovieClip Frame 4
stop();
Symbol 2207 MovieClip Frame 115
stop();
Symbol 2208 MovieClip Frame 23
_root.playerState = "stand";
Symbol 2214 MovieClip Frame 1
stop();
Symbol 2214 MovieClip Frame 2
stop();
Symbol 2217 MovieClip Frame 1
stop();
Symbol 2217 MovieClip Frame 2
stop();
Symbol 2218 MovieClip Frame 1
stop();
Symbol 2218 MovieClip Frame 2
stop();
Symbol 2218 MovieClip Frame 3
stop();
Symbol 2218 MovieClip Frame 4
stop();
Symbol 2218 MovieClip Frame 5
stop();
Symbol 2218 MovieClip Frame 6
stop();
Symbol 2218 MovieClip Frame 7
stop();
Symbol 2218 MovieClip Frame 8
stop();
Symbol 2218 MovieClip Frame 9
stop();
Symbol 2218 MovieClip Frame 10
stop();
Symbol 2218 MovieClip Frame 11
stop();
Symbol 2218 MovieClip Frame 12
stop();
Symbol 2218 MovieClip Frame 13
stop();
Symbol 2218 MovieClip Frame 14
stop();
Symbol 2218 MovieClip Frame 15
stop();
Symbol 2218 MovieClip Frame 16
stop();
Symbol 2218 MovieClip Frame 17
stop();
Symbol 2218 MovieClip Frame 18
stop();
Symbol 2218 MovieClip Frame 19
stop();
Symbol 2218 MovieClip Frame 20
stop();
Symbol 2218 MovieClip Frame 21
stop();
Symbol 2218 MovieClip Frame 22
stop();
Symbol 2218 MovieClip Frame 23
stop();
Symbol 2218 MovieClip Frame 24
stop();
Symbol 2218 MovieClip Frame 25
stop();
Symbol 2218 MovieClip Frame 26
stop();
Symbol 2218 MovieClip Frame 27
stop();
Symbol 2218 MovieClip Frame 28
stop();
Symbol 2218 MovieClip Frame 29
stop();
Symbol 2218 MovieClip Frame 30
stop();
Symbol 2218 MovieClip Frame 31
stop();
Symbol 2218 MovieClip Frame 32
stop();
Symbol 2218 MovieClip Frame 33
stop();
Symbol 2218 MovieClip Frame 34
stop();
Symbol 2218 MovieClip Frame 35
stop();
Symbol 2218 MovieClip Frame 36
stop();
Symbol 2218 MovieClip Frame 37
stop();
Symbol 2218 MovieClip Frame 38
stop();
Symbol 2218 MovieClip Frame 39
stop();
Symbol 2218 MovieClip Frame 40
stop();
Symbol 2223 MovieClip Frame 1
stop();
Symbol 2223 MovieClip Frame 154
stop();
Symbol 2231 MovieClip Frame 21
stop();
Symbol 2232 MovieClip Frame 1
this.skipped = true;
Symbol 2232 MovieClip Frame 3
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2232 MovieClip Frame 23
this.skipped = false;
Symbol 2232 MovieClip Frame 217
this.skipped = true;
Symbol 2232 MovieClip Frame 238
stop(); _root.isPaused = false; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2232 MovieClip in Symbol 2233 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2234 MovieClip Frame 1
stop();
Symbol 2234 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2292 MovieClip Frame 1
stop();
Symbol 2292 MovieClip Frame 2
stop();
Symbol 2292 MovieClip Frame 3
stop();
Instance of Symbol 2292 MovieClip "musicBox" in Symbol 2295 MovieClip Frame 1
on (release) { if (this._currentframe == 1) { stopAllSounds(); this.gotoAndStop(2); _root.muteSounds = true; } else if (_root.levelNum != "level3") { if (_root.game.boss_holder.boss.state != "waiting") { _root.bossBGM.start(0, 9999); } else { _root.BGM.start(0, 9999); } if (_root.raining) { _root.rainfall.start(0, 9999); } if (_root.foggy) { _root.windSound.start(0, 9999); } this.gotoAndStop(1); } else { _root.BGM.start(0, 9999); this.gotoAndStop(1); _root.muteSounds = false; } }
Symbol 2299 MovieClip Frame 1
stop();
Symbol 2299 MovieClip Frame 154
stop();
Symbol 2308 MovieClip Frame 1
this.skipped = true;
Symbol 2308 MovieClip Frame 22
this.skipped = false;
Symbol 2308 MovieClip Frame 100
this.skipped = true;
Symbol 2308 MovieClip Frame 116
stop(); _root.levelTitle.play(); _root.isPaused = false;
Instance of Symbol 2308 MovieClip in Symbol 2309 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2310 MovieClip Frame 1
stop();
Symbol 2310 MovieClip Frame 2
stop();
Symbol 2316 MovieClip Frame 1
stop();
Symbol 2325 MovieClip Frame 21
stop();
Symbol 2326 MovieClip Frame 1
this.skipped = true;
Symbol 2326 MovieClip Frame 5
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2326 MovieClip Frame 23
this.skipped = false;
Symbol 2326 MovieClip Frame 158
this.skipped = true;
Symbol 2326 MovieClip Frame 179
stop(); _root.isPaused = false; _root.game.level.ground.bossstop._y = -150; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2326 MovieClip in Symbol 2327 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2328 MovieClip Frame 1
stop();
Symbol 2328 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2331 MovieClip Frame 54
stop();
Symbol 2332 MovieClip Frame 1
stop();
Symbol 2332 MovieClip Frame 27
stopAllSounds();
Symbol 2332 MovieClip Frame 28
stop(); _root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext); this.gotoAndStop(1);
Symbol 2410 MovieClip Frame 1
stop();
Symbol 2410 MovieClip Frame 51
_root.game.level.ground.ground_fall_coll.swapDepths(_root.game.getNextHighestDepth()); _root.game.level.ground.ground_fall_coll.removeMovieClip(); _root.game.level.gfx.wood._visible = true; _root.downlow = true;
Symbol 2410 MovieClip Frame 66
stop();
Symbol 2515 MovieClip Frame 1
stop();
Symbol 2515 MovieClip Frame 36
stop();
Symbol 2518 MovieClip Frame 1
stop();
Symbol 2518 MovieClip Frame 154
stop();
Symbol 2519 MovieClip Frame 1
this.skipped = true;
Symbol 2519 MovieClip Frame 22
this.skipped = false;
Symbol 2519 MovieClip Frame 100
this.skipped = true;
Symbol 2519 MovieClip Frame 116
stop(); _global.startFog(); _root.levelTitle.play(); _root.isPaused = false; _root.game.level.gfx.minewall.cacheAsBitmap = true; _root.wallCounter = 0; for (n in _root.game.level.gfx.minewall) { _root.lastCNum = n.toString().substring(8, n.length); if (_root.wallCounter == 0) { _root.wallCounter = _root.lastCNum; continue; } } _root.wallCached = _root.lastCNum; _parent.frameCounter = 0; _parent.onEnterFrame = function () { this.frameCounter++; if ((this.frameCounter % 5) == 0) { if (_root.wallCached <= _root.wallCounter) { _root.game.level.gfx.minewall["instance" + _root.wallCached].cacheAsBitmap = true; _root.wallCached++; } else { delete this.onEnterFrame; } } }; if (_root.game.level.gfx.minewall.cacheAsBitmap) { }
Instance of Symbol 2519 MovieClip in Symbol 2520 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2521 MovieClip Frame 1
stop();
Symbol 2521 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2523 MovieClip Frame 121
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 122
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 123
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 124
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 125
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 126
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 127
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 128
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 129
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 130
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 131
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 132
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 133
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 134
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 135
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 136
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 137
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 138
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 139
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 140
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 141
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 142
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 143
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 144
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 145
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 146
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 147
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 148
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 149
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 150
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 151
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 152
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 153
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 154
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 155
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 156
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 157
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 158
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 159
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 160
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 161
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 162
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 163
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 164
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 165
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 166
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 167
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 168
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 169
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2523 MovieClip Frame 170
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2523 MovieClip Frame 217
_root.playerHealth = 100;
Symbol 2523 MovieClip Frame 240
stop(); _root.fadeout.play();
Instance of Symbol 2523 MovieClip in Symbol 2524 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2525 MovieClip Frame 1
stop();
Symbol 2525 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2530 MovieClip Frame 260
stop(); _root.fadeout.play(); _root.isPaused = false;
Instance of Symbol 2530 MovieClip in Symbol 2531 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2532 MovieClip Frame 1
stop();
Symbol 2532 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2812 MovieClip Frame 1
stop();
Symbol 2812 MovieClip Frame 2
_root.bridgeFell = true;
Symbol 2812 MovieClip Frame 13
_root.bossOverlay.gotoAndStop(1); _root.game.level.gfx.bridge2.splash.play(); _root.bridgeFell = true; _root.playerState = "falling"; _root.game.level.ground.bridgeFloorColl.swapDepths(_root.game.getNextHighestDepth()); _root.game.level.ground.bridgeFloorColl.removeMovieClip(); _root.game.boss_holder.boss.falling = true;
Symbol 2812 MovieClip Frame 117
stop();
Symbol 2897 MovieClip Frame 1
stop();
Symbol 2897 MovieClip Frame 154
stop();
Symbol 2898 MovieClip Frame 1
this.skipped = true;
Symbol 2898 MovieClip Frame 20
this.skipped = false;
Symbol 2898 MovieClip Frame 95
this.skipped = true;
Symbol 2898 MovieClip Frame 111
stop(); _root.isPaused = false; _root.levelTitle.play(); this._parent.gotoAndStop(1);
Instance of Symbol 2898 MovieClip in Symbol 2899 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2900 MovieClip Frame 1
stop();
Symbol 2900 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2902 MovieClip Frame 1
this.skipped = true;
Symbol 2902 MovieClip Frame 5
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 9999); }
Symbol 2902 MovieClip Frame 29
this.skipped = false;
Symbol 2902 MovieClip Frame 179
this.skipped = true;
Symbol 2902 MovieClip Frame 200
stop(); _root.game.boss.state = "stand"; _root.game.level.gfx.bridge2.play(); _root.bridgeFell = true; _root.showSplash2 = true; _root.smoke.start(); if (!_root.bridgeFell) { } _root.sword._visible = true; this._parent._parent.gotoAndStop(1);
Instance of Symbol 2902 MovieClip in Symbol 2903 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2904 MovieClip Frame 1
stop();
Symbol 2904 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true; _root.bossedOnce = true;
Symbol 2915 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 2916 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 2923 MovieClip Frame 1
stop();
Symbol 2923 MovieClip Frame 2
stop();
Symbol 2933 MovieClip [TMP6pbk6uzm9i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + gameID) + "&rand=") + random(999999)) + "&filt=1");
Symbol 2939 MovieClip [TMP6ojzjuzm8i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + _root.gameID) + "&rand=") + random(999999));

Library Items

Symbol 1 GraphicUsed by:2 684 784 1001 1293 1486
Symbol 2 MovieClipUses:1Used by:92 104 145 161
Symbol 3 GraphicUsed by:15
Symbol 4 GraphicUsed by:15
Symbol 5 GraphicUsed by:15
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:3 4 5 6 7 8 9 10 11 12 13 14Used by:161
Symbol 16 GraphicUsed by:161
Symbol 17 GraphicUsed by:25
Symbol 18 GraphicUsed by:25
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:17 18 19 20 21 22 23 24Used by:161
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:26 27 28 29 30 31 32 33Used by:161
Symbol 35 GraphicUsed by:71
Symbol 36 GraphicUsed by:71
Symbol 37 GraphicUsed by:71
Symbol 38 GraphicUsed by:71
Symbol 39 GraphicUsed by:71
Symbol 40 GraphicUsed by:71
Symbol 41 GraphicUsed by:71
Symbol 42 GraphicUsed by:71
Symbol 43 GraphicUsed by:71
Symbol 44 GraphicUsed by:71
Symbol 45 GraphicUsed by:71
Symbol 46 GraphicUsed by:71
Symbol 47 GraphicUsed by:71
Symbol 48 GraphicUsed by:71
Symbol 49 GraphicUsed by:71
Symbol 50 GraphicUsed by:71
Symbol 51 GraphicUsed by:71
Symbol 52 GraphicUsed by:71
Symbol 53 GraphicUsed by:71
Symbol 54 GraphicUsed by:71
Symbol 55 GraphicUsed by:71
Symbol 56 GraphicUsed by:71
Symbol 57 GraphicUsed by:71
Symbol 58 GraphicUsed by:71
Symbol 59 GraphicUsed by:71
Symbol 60 GraphicUsed by:71
Symbol 61 GraphicUsed by:71
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70Used by:161
Symbol 72 GraphicUsed by:91
Symbol 73 GraphicUsed by:91
Symbol 74 GraphicUsed by:91
Symbol 75 GraphicUsed by:91
Symbol 76 GraphicUsed by:91
Symbol 77 GraphicUsed by:91
Symbol 78 GraphicUsed by:91
Symbol 79 GraphicUsed by:91
Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:91 103 110 1042
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:72 73 74 75 76 77 78 79 80 81 82 83 84 86 87 88 89 90Used by:161
Symbol 92 MovieClipUses:2Used by:161
Symbol 93 GraphicUsed by:103
Symbol 94 GraphicUsed by:103
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:103 110
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:93 94 95 97 98 99 86 100 101 102Used by:161
Symbol 104 MovieClipUses:2Used by:161
Symbol 105 GraphicUsed by:110
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:105 97 106 107 86 108 109Used by:161
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:111 112 113 114 115 116Used by:161
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:118 119 120 121Used by:161
Symbol 123 GraphicUsed by:137
Symbol 124 GraphicUsed by:137
Symbol 125 GraphicUsed by:137
Symbol 126 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 127 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 128 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 129 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 130 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 131 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 132 GraphicUsed by:137 213 308 337 763 782 888 1077 1421 1558
Symbol 133 ShapeTweeningUsed by:137
Symbol 134 GraphicUsed by:137 213 308 888 1077 1421 1558
Symbol 135 ShapeTweeningUsed by:137
Symbol 136 GraphicUsed by:137 213 308 888 1077 1421 1558
Symbol 137 MovieClipUses:123 124 125 126 127 128 129 130 131 132 133 134 135 136Used by:144
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:137 138 139 140 141 142 143Used by:161
Symbol 145 MovieClipUses:2Used by:161
Symbol 146 GraphicUsed by:158
Symbol 147 GraphicUsed by:158
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:146 147 148 149 150 151 152 153 154 155 156 157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [nishimatsu]Uses:2 15 16 25 34 71 91 92 103 104 110 117 122 144 145 158 160
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:230 238
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:238
Symbol 166 GraphicUsed by:174
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:166 167 168 169 170 171 172 173Used by:238
Symbol 175 GraphicUsed by:183
Symbol 176 GraphicUsed by:183
Symbol 177 GraphicUsed by:183
Symbol 178 GraphicUsed by:183
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:175 176 177 178 179 180 181 182Used by:238
Symbol 184 GraphicUsed by:198
Symbol 185 GraphicUsed by:198
Symbol 186 GraphicUsed by:198
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:198
Symbol 189 GraphicUsed by:198
Symbol 190 GraphicUsed by:198
Symbol 191 GraphicUsed by:198
Symbol 192 GraphicUsed by:198
Symbol 193 GraphicUsed by:198
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:184 185 186 188 189 190 191 192 193 194 195 196 197Used by:238
Symbol 199 GraphicUsed by:207
Symbol 200 GraphicUsed by:207
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:199 200 201 202 203 204 205 206Used by:238
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 ShapeTweeningUsed by:213
Symbol 212 ShapeTweeningUsed by:213
Symbol 213 MovieClipUses:208 209 210 126 127 128 129 130 131 132 211 134 212 136Used by:222 237
Symbol 214 GraphicUsed by:222
Symbol 215 GraphicUsed by:222
Symbol 216 GraphicUsed by:222
Symbol 217 GraphicUsed by:222
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:213 214 215 216 217 218 219 220 221Used by:238
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:229
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:224 225 227 228Used by:238
Symbol 230 MovieClipUses:163Used by:238
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:213 231 232 233 234 235 236Used by:238
Symbol 238 MovieClip [samurai]Uses:163 165 174 183 198 207 222 229 230 237
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:346
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:241 242 243 244 245 246Used by:346
Symbol 248 GraphicUsed by:263
Symbol 249 GraphicUsed by:263
Symbol 250 GraphicUsed by:263
Symbol 251 GraphicUsed by:263
Symbol 252 GraphicUsed by:263
Symbol 253 GraphicUsed by:263
Symbol 254 GraphicUsed by:263
Symbol 255 GraphicUsed by:263
Symbol 256 GraphicUsed by:263
Symbol 257 GraphicUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:248 249 250 251 252 253 254 255 256 257 258 259 260 261 262Used by:264
Symbol 264 MovieClipUses:263Used by:346
Symbol 265 GraphicUsed by:269
Symbol 266 GraphicUsed by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:265 266 267 268Used by:346
Symbol 270 GraphicUsed by:275
Symbol 271 GraphicUsed by:275
Symbol 272 GraphicUsed by:275
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:270 271 272 273 274Used by:346
Symbol 276 GraphicUsed by:283
Symbol 277 GraphicUsed by:283
Symbol 278 GraphicUsed by:283
Symbol 279 GraphicUsed by:283
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:276 277 278 279 280 281 282Used by:346
Symbol 284 GraphicUsed by:295
Symbol 285 GraphicUsed by:295
Symbol 286 GraphicUsed by:295
Symbol 287 GraphicUsed by:295
Symbol 288 GraphicUsed by:295
Symbol 289 GraphicUsed by:295
Symbol 290 GraphicUsed by:295
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:284 285 286 287 288 289 290 291 292 293 294Used by:346
Symbol 296 GraphicUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:296 297 298 299 300Used by:346
Symbol 302 GraphicUsed by:317
Symbol 303 GraphicUsed by:308 337
Symbol 304 GraphicUsed by:308 337
Symbol 305 GraphicUsed by:308 337
Symbol 306 ShapeTweeningUsed by:308 337
Symbol 307 ShapeTweeningUsed by:308
Symbol 308 MovieClipUses:303 304 305 126 127 128 129 130 131 132 306 134 307 136Used by:317
Symbol 309 GraphicUsed by:317
Symbol 310 GraphicUsed by:317
Symbol 311 GraphicUsed by:317
Symbol 312 GraphicUsed by:317
Symbol 313 GraphicUsed by:317
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:302 308 309 310 311 312 313 314 315 316Used by:346
Symbol 318 GraphicUsed by:322
Symbol 319 GraphicUsed by:322
Symbol 320 GraphicUsed by:322
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:318 319 320 321Used by:346
Symbol 323 GraphicUsed by:337
Symbol 324 GraphicUsed by:337
Symbol 325 GraphicUsed by:337
Symbol 326 GraphicUsed by:337
Symbol 327 GraphicUsed by:337
Symbol 328 GraphicUsed by:337
Symbol 329 GraphicUsed by:337
Symbol 330 GraphicUsed by:337
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:303 323 304 324 305 325 126 326 127 327 128 328 129 329 130 330 131 331 132 332 306 333 334 335 336Used by:346
Symbol 338 GraphicUsed by:345
Symbol 339 GraphicUsed by:345
Symbol 340 GraphicUsed by:345
Symbol 341 GraphicUsed by:345
Symbol 342 GraphicUsed by:345
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:338 339 340 341 342 343 344Used by:346
Symbol 346 MovieClip [ninja]Uses:240 247 264 269 275 283 295 301 317 322 337 345
Symbol 347 GraphicUsed by:350
Symbol 348 GraphicUsed by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClip [splash_ki]Uses:347 348 349Used by:359
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:359
Symbol 353 ShapeTweeningUsed by:359
Symbol 354 GraphicUsed by:359
Symbol 355 GraphicUsed by:359
Symbol 356 ShapeTweeningUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [ki]Uses:352 353 350 354 355 356 357 358Used by:2893
Symbol 360 GraphicUsed by:361
Symbol 361 ButtonUses:360Used by:Timeline
Symbol 362 FontUsed by:363 365 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 485 510
Symbol 363 TextUses:362Used by:364
Symbol 364 MovieClipUses:363Used by:423
Symbol 365 TextUses:362Used by:366
Symbol 366 MovieClipUses:365Used by:423
Symbol 367 EditableTextUses:362Used by:422
Symbol 368 EditableTextUses:362Used by:422
Symbol 369 EditableTextUses:362Used by:422
Symbol 370 EditableTextUses:362Used by:422
Symbol 371 EditableTextUses:362Used by:422
Symbol 372 EditableTextUses:362Used by:422
Symbol 373 EditableTextUses:362Used by:422
Symbol 374 EditableTextUses:362Used by:422
Symbol 375 EditableTextUses:362Used by:422
Symbol 376 EditableTextUses:362Used by:422
Symbol 377 EditableTextUses:362Used by:422
Symbol 378 EditableTextUses:362Used by:422
Symbol 379 EditableTextUses:362Used by:422
Symbol 380 EditableTextUses:362Used by:422
Symbol 381 EditableTextUses:362Used by:422
Symbol 382 EditableTextUses:362Used by:422
Symbol 383 EditableTextUses:362Used by:422
Symbol 384 EditableTextUses:362Used by:422
Symbol 385 EditableTextUses:362Used by:422
Symbol 386 EditableTextUses:362Used by:422
Symbol 387 EditableTextUses:362Used by:422
Symbol 388 EditableTextUses:362Used by:422
Symbol 389 EditableTextUses:362Used by:422
Symbol 390 EditableTextUses:362Used by:422
Symbol 391 EditableTextUses:362Used by:422
Symbol 392 EditableTextUses:362Used by:422
Symbol 393 EditableTextUses:362Used by:422
Symbol 394 EditableTextUses:362Used by:422
Symbol 395 EditableTextUses:362Used by:422
Symbol 396 EditableTextUses:362Used by:422
Symbol 397 EditableTextUses:362Used by:422
Symbol 398 EditableTextUses:362Used by:422
Symbol 399 EditableTextUses:362Used by:422
Symbol 400 EditableTextUses:362Used by:422
Symbol 401 EditableTextUses:362Used by:422
Symbol 402 EditableTextUses:362Used by:422
Symbol 403 EditableTextUses:362Used by:422
Symbol 404 EditableTextUses:362Used by:422
Symbol 405 EditableTextUses:362Used by:422
Symbol 406 EditableTextUses:362Used by:422
Symbol 407 EditableTextUses:362Used by:422
Symbol 408 EditableTextUses:362Used by:422
Symbol 409 EditableTextUses:362Used by:422
Symbol 410 EditableTextUses:362Used by:422
Symbol 411 EditableTextUses:362Used by:422
Symbol 412 EditableTextUses:362Used by:422
Symbol 413 EditableTextUses:362Used by:422
Symbol 414 EditableTextUses:362Used by:422
Symbol 415 EditableTextUses:362Used by:422
Symbol 416 EditableTextUses:362Used by:422
Symbol 417 EditableTextUses:362Used by:422
Symbol 418 EditableTextUses:362Used by:422
Symbol 419 EditableTextUses:362Used by:422
Symbol 420 EditableTextUses:362Used by:422
Symbol 421 EditableTextUses:362Used by:422
Symbol 422 MovieClipUses:367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421Used by:423
Symbol 423 MovieClipUses:364 366 422Used by:424
Symbol 424 MovieClipUses:423Used by:Timeline
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:477
Symbol 427 GraphicUsed by:477
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:477
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:476 477
Symbol 432 GraphicUsed by:477
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:476
Symbol 435 FontUsed by:436
Symbol 436 TextUses:435Used by:439
Symbol 437 FontUsed by:438
Symbol 438 TextUses:437Used by:439
Symbol 439 MovieClipUses:436 438Used by:476
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:476
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:476
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:476
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:476
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:476
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:476
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:476
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:476
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:476
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:476
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:476
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:476
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:476
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:476
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:476
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:476
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:476
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClipUses:434 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 431Used by:477
Symbol 477 MovieClipUses:426 427 429 431 432 476Used by:Timeline
Symbol 478 GraphicUsed by:487
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:487
Symbol 481 GraphicUsed by:487
Symbol 482 FontUsed by:483
Symbol 483 EditableTextUses:482Used by:487
Symbol 484 ShapeTweeningUsed by:487
Symbol 485 TextUses:362Used by:487
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:478 480 481 483 484 485 486Used by:Timeline
Symbol 488 GraphicUsed by:Timeline
Symbol 489 Sound [fogaudio]Used by:509
Symbol 490 Sound [shutdown]Used by:509
Symbol 491 Sound [bss]Used by:509
Symbol 492 Sound [bxs]Used by:509
Symbol 493 Sound [bonusscratch]Used by:509
Symbol 494 Sound [clash]Used by:509
Symbol 495 Sound [coin_flink]Used by:509
Symbol 496 Sound [duck_sound]Used by:509
Symbol 497 Sound [goon_die]Used by:509
Symbol 498 Sound [goon_die_stab]Used by:509
Symbol 499 Sound [hit]Used by:509
Symbol 500 Sound [kick]Used by:509
Symbol 501 Sound [m_hurt]Used by:509
Symbol 502 Sound [shoes_loud]Used by:509
Symbol 503 Sound [slice]Used by:509
Symbol 504 Sound [slice2]Used by:509
Symbol 505 Sound [smoke]Used by:509
Symbol 506 Sound [splash]Used by:509
Symbol 507 Sound [whip]Used by:509
Symbol 508 Sound [woosh]Used by:509
Symbol 509 MovieClipUses:489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508Used by:Timeline
Symbol 510 TextUses:362Used by:Timeline
Symbol 511 GraphicUsed by:519
Symbol 512 FontUsed by:513 515 517 1238 1240 1242 1246 1248 1250 1640 1641 1642 1645 1646 1647 1649 1650 1651 1653 1654 1655
Symbol 513 TextUses:512Used by:519
Symbol 514 GraphicUsed by:519
Symbol 515 TextUses:512Used by:519
Symbol 516 GraphicUsed by:519
Symbol 517 TextUses:512Used by:519
Symbol 518 GraphicUsed by:519
Symbol 519 Button [submitScore]Uses:511 513 514 515 516 517 518Used by:Timeline
Symbol 520 GraphicUsed by:521 569 611 960 976 1121 1232 1281
Symbol 521 MovieClipUses:520Used by:556
Symbol 522 GraphicUsed by:553
Symbol 523 GraphicUsed by:553 652 945 1128 1131 1133 1136 1139 1145 1148 1218 2812
Symbol 524 GraphicUsed by:553
Symbol 525 GraphicUsed by:553
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:553
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:553
Symbol 530 GraphicUsed by:553 945 1128 1131
Symbol 531 GraphicUsed by:553
Symbol 532 GraphicUsed by:553
Symbol 533 FontUsed by:534 546 554 561 641 653 660 932 946 953 968 969 1191 1219 1225 1267 1274 2066 2092 2222 2298 2517 2526 2527 2528 2529
Symbol 534 TextUses:533Used by:553
Symbol 535 GraphicUsed by:552 553 576 651 652 944 945 963 991 1217 1218 1277 2098 2314
Symbol 536 GraphicUsed by:553
Symbol 537 GraphicUsed by:553
Symbol 538 GraphicUsed by:553
Symbol 539 GraphicUsed by:553
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:553
Symbol 542 GraphicUsed by:553
Symbol 543 GraphicUsed by:553
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:552
Symbol 546 TextUses:533Used by:552 651 944 1217
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:552
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:552
Symbol 551 GraphicUsed by:552 566 584 651 664 944 957 963 973 985 998 1217 1229 1278 1290 1592 1657 1665 2072 2288  Timeline
Symbol 552 MovieClipUses:545 546 535 548 550 551Used by:553
Symbol 553 MovieClipUses:522 523 524 525 527 529 530 531 532 534 535 536 537 538 539 541 542 543 552Used by:556
Symbol 554 TextUses:533Used by:555
Symbol 555 MovieClipUses:554Used by:556
Symbol 556 MovieClipUses:521 553 555Used by:567
Symbol 557 GraphicUsed by:560 995
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:560
Symbol 560 MovieClipUses:557 559Used by:567
Symbol 561 TextUses:533Used by:562
Symbol 562 MovieClipUses:561Used by:567
Symbol 563 GraphicUsed by:564 582 662 955 971 996 1227
Symbol 564 MovieClipUses:563Used by:565
Symbol 565 MovieClipUses:564Used by:567
Symbol 566 MovieClipUses:551Used by:567
Symbol 567 MovieClipUses:556 560 562 565 566Used by:568
Symbol 568 MovieClip [gameMovie3]Uses:567Used by:Timeline
Symbol 569 MovieClipUses:520Used by:577
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:576
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:576
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:576
Symbol 576 MovieClipUses:571 535 573 575Used by:577
Symbol 577 MovieClipUses:569 576Used by:585
Symbol 578 GraphicUsed by:581 1224
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClipUses:578 580Used by:585
Symbol 582 MovieClipUses:563Used by:583
Symbol 583 MovieClipUses:582Used by:585
Symbol 584 MovieClipUses:551Used by:585
Symbol 585 MovieClipUses:577 581 583 584Used by:586
Symbol 586 MovieClip [Level3_end]Uses:585Used by:Timeline
Symbol 587 GraphicUsed by:604
Symbol 588 GraphicUsed by:604
Symbol 589 GraphicUsed by:604
Symbol 590 GraphicUsed by:604
Symbol 591 GraphicUsed by:604
Symbol 592 GraphicUsed by:604
Symbol 593 GraphicUsed by:604
Symbol 594 GraphicUsed by:604
Symbol 595 GraphicUsed by:604
Symbol 596 GraphicUsed by:604
Symbol 597 GraphicUsed by:604
Symbol 598 GraphicUsed by:604
Symbol 599 GraphicUsed by:604
Symbol 600 GraphicUsed by:604
Symbol 601 GraphicUsed by:604
Symbol 602 GraphicUsed by:604
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClip [ninjastar]Uses:587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603Used by:2219 2516 2893  Timeline
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClip [smoke1]Uses:605Used by:Timeline
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip [smoke2]Uses:607Used by:Timeline
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClip [smoke3]Uses:609Used by:Timeline
Symbol 611 MovieClipUses:520Used by:655
Symbol 612 GraphicUsed by:652
Symbol 613 GraphicUsed by:652
Symbol 614 GraphicUsed by:652
Symbol 615 GraphicUsed by:652
Symbol 616 GraphicUsed by:652
Symbol 617 GraphicUsed by:652
Symbol 618 GraphicUsed by:652
Symbol 619 GraphicUsed by:652
Symbol 620 GraphicUsed by:652
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:652
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:652
Symbol 625 GraphicUsed by:652
Symbol 626 GraphicUsed by:652
Symbol 627 GraphicUsed by:652
Symbol 628 GraphicUsed by:652
Symbol 629 GraphicUsed by:652
Symbol 630 GraphicUsed by:652
Symbol 631 GraphicUsed by:652
Symbol 632 GraphicUsed by:652
Symbol 633 GraphicUsed by:652
Symbol 634 GraphicUsed by:652
Symbol 635 GraphicUsed by:652
Symbol 636 GraphicUsed by:652
Symbol 637 GraphicUsed by:652
Symbol 638 GraphicUsed by:652
Symbol 639 GraphicUsed by:652
Symbol 640 GraphicUsed by:652
Symbol 641 TextUses:533Used by:652
Symbol 642 GraphicUsed by:652
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:643Used by:652
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:651
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:651
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:651
Symbol 651 MovieClipUses:646 546 535 648 650 551Used by:652
Symbol 652 MovieClipUses:612 613 614 615 523 616 617 618 619 620 622 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 644 535 651Used by:655
Symbol 653 TextUses:533Used by:654
Symbol 654 MovieClipUses:653Used by:655
Symbol 655 MovieClipUses:611 652 654Used by:665
Symbol 656 GraphicUsed by:659
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:659
Symbol 659 MovieClipUses:656 658Used by:665
Symbol 660 TextUses:533Used by:661
Symbol 661 MovieClipUses:660Used by:665
Symbol 662 MovieClipUses:563Used by:663
Symbol 663 MovieClipUses:662Used by:665
Symbol 664 MovieClipUses:551Used by:665
Symbol 665 MovieClipUses:655 659 661 663 664Used by:666
Symbol 666 MovieClip [gameMovie]Uses:665Used by:Timeline
Symbol 667 GraphicUsed by:683 2178
Symbol 668 GraphicUsed by:683 2178
Symbol 669 GraphicUsed by:683 2178
Symbol 670 GraphicUsed by:683
Symbol 671 GraphicUsed by:683
Symbol 672 GraphicUsed by:683 2178
Symbol 673 GraphicUsed by:683 2178
Symbol 674 GraphicUsed by:683
Symbol 675 GraphicUsed by:683 2178
Symbol 676 GraphicUsed by:683
Symbol 677 ShapeTweeningUsed by:683
Symbol 678 GraphicUsed by:683 2178
Symbol 679 GraphicUsed by:683 2178
Symbol 680 ShapeTweeningUsed by:683
Symbol 681 GraphicUsed by:683 2178
Symbol 682 GraphicUsed by:683 2178
Symbol 683 MovieClip [blood]Uses:667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682Used by:2065  Timeline
Symbol 684 MovieClipUses:1Used by:704 723 769 783
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:687
Symbol 687 MovieClipUses:686Used by:783
Symbol 688 GraphicUsed by:695
Symbol 689 GraphicUsed by:695
Symbol 690 GraphicUsed by:695
Symbol 691 GraphicUsed by:695
Symbol 692 GraphicUsed by:695
Symbol 693 GraphicUsed by:695
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:688 689 690 691 692 693 694Used by:783
Symbol 696 GraphicUsed by:703
Symbol 697 GraphicUsed by:703
Symbol 698 GraphicUsed by:703
Symbol 699 GraphicUsed by:703
Symbol 700 GraphicUsed by:703
Symbol 701 GraphicUsed by:703
Symbol 702 GraphicUsed by:703
Symbol 703 MovieClipUses:696 697 698 699 700 701 702Used by:783
Symbol 704 MovieClipUses:684Used by:783
Symbol 705 GraphicUsed by:722
Symbol 706 GraphicUsed by:707 858
Symbol 707 MovieClipUses:706Used by:708
Symbol 708 MovieClipUses:707Used by:722 742
Symbol 709 GraphicUsed by:722
Symbol 710 GraphicUsed by:722
Symbol 711 GraphicUsed by:722
Symbol 712 GraphicUsed by:722
Symbol 713 GraphicUsed by:722
Symbol 714 GraphicUsed by:722
Symbol 715 GraphicUsed by:722
Symbol 716 GraphicUsed by:722
Symbol 717 GraphicUsed by:722
Symbol 718 GraphicUsed by:722
Symbol 719 GraphicUsed by:722
Symbol 720 GraphicUsed by:722
Symbol 721 GraphicUsed by:722
Symbol 722 MovieClipUses:705 708 709 710 711 712 713 714 715 716 717 718 719 720 721Used by:783
Symbol 723 MovieClipUses:684Used by:783
Symbol 724 GraphicUsed by:742
Symbol 725 GraphicUsed by:742
Symbol 726 GraphicUsed by:742
Symbol 727 GraphicUsed by:742
Symbol 728 GraphicUsed by:742
Symbol 729 GraphicUsed by:742
Symbol 730 GraphicUsed by:742
Symbol 731 GraphicUsed by:742
Symbol 732 GraphicUsed by:742
Symbol 733 GraphicUsed by:742
Symbol 734 GraphicUsed by:742
Symbol 735 GraphicUsed by:742
Symbol 736 GraphicUsed by:742
Symbol 737 GraphicUsed by:742
Symbol 738 GraphicUsed by:742
Symbol 739 GraphicUsed by:742
Symbol 740 GraphicUsed by:742
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:724 708 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741Used by:743
Symbol 743 MovieClipUses:742Used by:783
Symbol 744 GraphicUsed by:751
Symbol 745 GraphicUsed by:751
Symbol 746 GraphicUsed by:751
Symbol 747 GraphicUsed by:751
Symbol 748 GraphicUsed by:751
Symbol 749 GraphicUsed by:751
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:744 745 746 747 748 749 750Used by:783
Symbol 752 GraphicUsed by:763 782
Symbol 753 GraphicUsed by:763
Symbol 754 GraphicUsed by:763 782
Symbol 755 GraphicUsed by:763
Symbol 756 GraphicUsed by:763 782
Symbol 757 GraphicUsed by:763
Symbol 758 GraphicUsed by:763
Symbol 759 GraphicUsed by:763
Symbol 760 ShapeTweeningUsed by:763 782
Symbol 761 GraphicUsed by:763
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:752 753 754 755 756 126 127 128 129 130 757 131 758 132 759 760 761 762Used by:783
Symbol 764 GraphicUsed by:768
Symbol 765 GraphicUsed by:768
Symbol 766 GraphicUsed by:768
Symbol 767 GraphicUsed by:768
Symbol 768 MovieClipUses:764 765 766 767Used by:783
Symbol 769 MovieClipUses:684Used by:783
Symbol 770 GraphicUsed by:782
Symbol 771 GraphicUsed by:782
Symbol 772 GraphicUsed by:782
Symbol 773 GraphicUsed by:782
Symbol 774 GraphicUsed by:782
Symbol 775 GraphicUsed by:782
Symbol 776 GraphicUsed by:782
Symbol 777 GraphicUsed by:782
Symbol 778 GraphicUsed by:782
Symbol 779 GraphicUsed by:782
Symbol 780 GraphicUsed by:782
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:770 752 771 754 772 756 773 126 774 127 775 128 776 129 777 130 778 131 779 132 780 760 781Used by:783
Symbol 783 MovieClip [tengu]Uses:684 687 695 703 704 722 723 743 751 763 768 769 782Used by:Timeline
Symbol 784 MovieClipUses:1Used by:918
Symbol 785 GraphicUsed by:795
Symbol 786 GraphicUsed by:795
Symbol 787 GraphicUsed by:795
Symbol 788 GraphicUsed by:795
Symbol 789 GraphicUsed by:795
Symbol 790 GraphicUsed by:795
Symbol 791 GraphicUsed by:795
Symbol 792 GraphicUsed by:795
Symbol 793 GraphicUsed by:795
Symbol 794 GraphicUsed by:795
Symbol 795 MovieClipUses:785 786 787 788 789 790 791 792 793 794Used by:918
Symbol 796 GraphicUsed by:797
Symbol 797 MovieClipUses:796Used by:798 917
Symbol 798 MovieClipUses:797Used by:918
Symbol 799 GraphicUsed by:805
Symbol 800 GraphicUsed by:805
Symbol 801 GraphicUsed by:805
Symbol 802 GraphicUsed by:805
Symbol 803 GraphicUsed by:805
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClipUses:799 800 801 802 803 804Used by:918
Symbol 806 GraphicUsed by:807
Symbol 807 MovieClipUses:806Used by:817 825
Symbol 808 GraphicUsed by:817
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:817 825 848 863
Symbol 811 GraphicUsed by:817
Symbol 812 GraphicUsed by:817
Symbol 813 GraphicUsed by:817
Symbol 814 GraphicUsed by:817
Symbol 815 GraphicUsed by:817
Symbol 816 GraphicUsed by:817
Symbol 817 MovieClipUses:807 808 810 811 812 813 814 815 816Used by:918
Symbol 818 GraphicUsed by:825
Symbol 819 GraphicUsed by:825
Symbol 820 GraphicUsed by:825
Symbol 821 GraphicUsed by:825
Symbol 822 GraphicUsed by:825
Symbol 823 GraphicUsed by:825
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:807 818 810 819 820 821 822 823 824Used by:918
Symbol 826 GraphicUsed by:848
Symbol 827 GraphicUsed by:848
Symbol 828 GraphicUsed by:848
Symbol 829 GraphicUsed by:848
Symbol 830 GraphicUsed by:848
Symbol 831 GraphicUsed by:848
Symbol 832 GraphicUsed by:848
Symbol 833 GraphicUsed by:848
Symbol 834 GraphicUsed by:848
Symbol 835 GraphicUsed by:848
Symbol 836 GraphicUsed by:848
Symbol 837 GraphicUsed by:848
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:848 863 871
Symbol 840 GraphicUsed by:848
Symbol 841 GraphicUsed by:848
Symbol 842 GraphicUsed by:848
Symbol 843 GraphicUsed by:848
Symbol 844 GraphicUsed by:848
Symbol 845 GraphicUsed by:848
Symbol 846 GraphicUsed by:848
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClipUses:826 810 827 828 829 830 831 832 833 834 835 836 837 839 840 841 842 843 844 845 846 847Used by:849
Symbol 849 MovieClipUses:848Used by:918
Symbol 850 GraphicUsed by:863
Symbol 851 GraphicUsed by:863
Symbol 852 GraphicUsed by:863
Symbol 853 GraphicUsed by:863
Symbol 854 GraphicUsed by:863
Symbol 855 GraphicUsed by:863
Symbol 856 GraphicUsed by:863
Symbol 857 GraphicUsed by:863
Symbol 858 MovieClipUses:706Used by:859
Symbol 859 MovieClipUses:858Used by:863 871
Symbol 860 GraphicUsed by:863
Symbol 861 GraphicUsed by:863
Symbol 862 GraphicUsed by:863
Symbol 863 MovieClipUses:850 810 851 852 853 854 855 839 856 857 859 860 861 862Used by:918
Symbol 864 GraphicUsed by:871
Symbol 865 GraphicUsed by:871
Symbol 866 GraphicUsed by:871
Symbol 867 GraphicUsed by:871
Symbol 868 GraphicUsed by:871
Symbol 869 GraphicUsed by:871
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:864 865 839 866 859 867 868 869 870Used by:918
Symbol 872 GraphicUsed by:881
Symbol 873 GraphicUsed by:881
Symbol 874 GraphicUsed by:881
Symbol 875 GraphicUsed by:881
Symbol 876 GraphicUsed by:881
Symbol 877 GraphicUsed by:881
Symbol 878 GraphicUsed by:881
Symbol 879 GraphicUsed by:881
Symbol 880 GraphicUsed by:881
Symbol 881 MovieClipUses:872 873 874 875 876 877 878 879 880Used by:918
Symbol 882 GraphicUsed by:897
Symbol 883 GraphicUsed by:888
Symbol 884 GraphicUsed by:888
Symbol 885 GraphicUsed by:888
Symbol 886 ShapeTweeningUsed by:888
Symbol 887 ShapeTweeningUsed by:888
Symbol 888 MovieClipUses:883 884 885 126 127 128 129 130 131 132 886 134 887 136Used by:897 915 916
Symbol 889 GraphicUsed by:897
Symbol 890 GraphicUsed by:897
Symbol 891 GraphicUsed by:897
Symbol 892 GraphicUsed by:897
Symbol 893 GraphicUsed by:897
Symbol 894 GraphicUsed by:897
Symbol 895 GraphicUsed by:897
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:882 888 889 890 891 892 893 894 895 896Used by:918
Symbol 898 GraphicUsed by:902
Symbol 899 GraphicUsed by:902
Symbol 900 GraphicUsed by:902
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:898 899 900 901Used by:918
Symbol 903 GraphicUsed by:915 916
Symbol 904 GraphicUsed by:915 916
Symbol 905 GraphicUsed by:915 916
Symbol 906 GraphicUsed by:915 916
Symbol 907 GraphicUsed by:915 916
Symbol 908 GraphicUsed by:915 916
Symbol 909 GraphicUsed by:915 916
Symbol 910 GraphicUsed by:915 916
Symbol 911 GraphicUsed by:915 916
Symbol 912 GraphicUsed by:915 916
Symbol 913 GraphicUsed by:915 916
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:888 903 904 905 906 907 908 909 910 911 912 913 914Used by:918
Symbol 916 MovieClipUses:888 903 904 905 906 907 908 909 910 911 912 913Used by:918
Symbol 917 MovieClipUses:797Used by:918
Symbol 918 MovieClip [red_tengu]Uses:784 795 798 805 817 825 849 863 871 881 897 902 915 916 917Used by:Timeline
Symbol 919 GraphicUsed by:920 988
Symbol 920 MovieClipUses:919Used by:948
Symbol 921 GraphicUsed by:945
Symbol 922 GraphicUsed by:945
Symbol 923 BitmapUsed by:924
Symbol 924 GraphicUses:923Used by:945
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:945
Symbol 927 GraphicUsed by:945
Symbol 928 GraphicUsed by:945
Symbol 929 GraphicUsed by:945
Symbol 930 GraphicUsed by:945
Symbol 931 GraphicUsed by:945
Symbol 932 TextUses:533Used by:945
Symbol 933 GraphicUsed by:934
Symbol 934 MovieClipUses:933Used by:945
Symbol 935 GraphicUsed by:945
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:944
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:944
Symbol 940 BitmapUsed by:941
Symbol 941 GraphicUses:940Used by:944
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:944
Symbol 944 MovieClipUses:937 546 535 939 941 943 551Used by:945
Symbol 945 MovieClipUses:921 523 922 924 926 927 928 929 930 530 931 932 535 934 935 944Used by:948
Symbol 946 TextUses:533Used by:947
Symbol 947 MovieClipUses:946Used by:948
Symbol 948 MovieClipUses:920 945 947Used by:958
Symbol 949 GraphicUsed by:952 967
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:952
Symbol 952 MovieClipUses:949 951Used by:958
Symbol 953 TextUses:533Used by:954
Symbol 954 MovieClipUses:953Used by:958
Symbol 955 MovieClipUses:563Used by:956
Symbol 956 MovieClipUses:955Used by:958
Symbol 957 MovieClipUses:551Used by:958
Symbol 958 MovieClipUses:948 952 954 956 957Used by:959
Symbol 959 MovieClip [gameMovie2]Uses:958Used by:Timeline
Symbol 960 MovieClipUses:520Used by:964
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:963
Symbol 963 MovieClipUses:551 962 535Used by:964
Symbol 964 MovieClipUses:960 963Used by:974
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:967
Symbol 967 MovieClipUses:949 966Used by:974
Symbol 968 TextUses:533Used by:970
Symbol 969 TextUses:533Used by:970
Symbol 970 MovieClipUses:968 969Used by:974
Symbol 971 MovieClipUses:563Used by:972
Symbol 972 MovieClipUses:971Used by:974
Symbol 973 MovieClipUses:551Used by:974
Symbol 974 MovieClipUses:964 967 970 972 973Used by:975
Symbol 975 MovieClip [Level1_end]Uses:974Used by:Timeline
Symbol 976 MovieClipUses:520Used by:980
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:979
Symbol 979 MovieClipUses:978Used by:980
Symbol 980 MovieClipUses:976 979Used by:986
Symbol 981 GraphicUsed by:984
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:984
Symbol 984 MovieClipUses:981 983Used by:986
Symbol 985 MovieClipUses:551Used by:986
Symbol 986 MovieClipUses:980 984 985Used by:987
Symbol 987 MovieClip [cscMovie]Uses:986Used by:Timeline
Symbol 988 MovieClipUses:919Used by:992
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:991
Symbol 991 MovieClipUses:990 535Used by:992
Symbol 992 MovieClipUses:988 991Used by:999
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:995
Symbol 995 MovieClipUses:557 994Used by:999
Symbol 996 MovieClipUses:563Used by:997
Symbol 997 MovieClipUses:996Used by:999
Symbol 998 MovieClipUses:551Used by:999
Symbol 999 MovieClipUses:992 995 997 998Used by:1000
Symbol 1000 MovieClip [Level2_end]Uses:999Used by:Timeline
Symbol 1001 MovieClipUses:1Used by:1057 1059 1084 1120
Symbol 1002 GraphicUsed by:1019
Symbol 1003 GraphicUsed by:1019
Symbol 1004 GraphicUsed by:1019
Symbol 1005 GraphicUsed by:1019
Symbol 1006 GraphicUsed by:1019
Symbol 1007 GraphicUsed by:1019
Symbol 1008 GraphicUsed by:1019
Symbol 1009 GraphicUsed by:1019
Symbol 1010 GraphicUsed by:1019
Symbol 1011 GraphicUsed by:1019
Symbol 1012 GraphicUsed by:1019
Symbol 1013 GraphicUsed by:1019
Symbol 1014 GraphicUsed by:1019
Symbol 1015 GraphicUsed by:1019
Symbol 1016 GraphicUsed by:1019
Symbol 1017 GraphicUsed by:1019
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClipUses:1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018Used by:1120
Symbol 1020 GraphicUsed by:1120
Symbol 1021 GraphicUsed by:1025
Symbol 1022 GraphicUsed by:1025
Symbol 1023 GraphicUsed by:1025
Symbol 1024 GraphicUsed by:1025
Symbol 1025 MovieClipUses:1021 1022 1023 1024Used by:1120
Symbol 1026 GraphicUsed by:1030
Symbol 1027 GraphicUsed by:1030
Symbol 1028 GraphicUsed by:1030
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClipUses:1026 1027 1028 1029Used by:1120
Symbol 1031 GraphicUsed by:1042
Symbol 1032 GraphicUsed by:1042
Symbol 1033 GraphicUsed by:1042
Symbol 1034 GraphicUsed by:1042
Symbol 1035 GraphicUsed by:1042
Symbol 1036 GraphicUsed by:1042
Symbol 1037 GraphicUsed by:1042
Symbol 1038 GraphicUsed by:1042
Symbol 1039 GraphicUsed by:1042
Symbol 1040 GraphicUsed by:1042
Symbol 1041 GraphicUsed by:1042
Symbol 1042 MovieClipUses:1031 1032 1033 1034 1035 1036 1037 86 1038 1039 1040 1041Used by:1120
Symbol 1043 GraphicUsed by:1056 1058
Symbol 1044 GraphicUsed by:1056 1058
Symbol 1045 GraphicUsed by:1056 1058
Symbol 1046 GraphicUsed by:1056 1058
Symbol 1047 GraphicUsed by:1056 1058 1060
Symbol 1048 GraphicUsed by:1056 1058 1060
Symbol 1049 GraphicUsed by:1050
Symbol 1050 MovieClipUses:1049Used by:1056 1058 1060
Symbol 1051 GraphicUsed by:1056 1058 1060
Symbol 1052 GraphicUsed by:1056 1060
Symbol 1053 GraphicUsed by:1056
Symbol 1054 GraphicUsed by:1056
Symbol 1055 GraphicUsed by:1056
Symbol 1056 MovieClipUses:1043 1044 1045 1046 1047 1048 1050 1051 1052 1053 1054 1055Used by:1120
Symbol 1057 MovieClipUses:1001Used by:1120
Symbol 1058 MovieClipUses:1043 1044 1045 1046 1050 1047 1048 1051Used by:1120
Symbol 1059 MovieClipUses:1001Used by:1120
Symbol 1060 MovieClipUses:1047 1048 1050 1051 1052Used by:1120
Symbol 1061 GraphicUsed by:1066
Symbol 1062 GraphicUsed by:1066
Symbol 1063 GraphicUsed by:1066
Symbol 1064 GraphicUsed by:1066
Symbol 1065 GraphicUsed by:1066
Symbol 1066 MovieClipUses:1061 1062 1063 1064 1065Used by:1120
Symbol 1067 GraphicUsed by:1071
Symbol 1068 GraphicUsed by:1071
Symbol 1069 GraphicUsed by:1071
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1067 1068 1069 1070Used by:1120
Symbol 1072 GraphicUsed by:1077
Symbol 1073 GraphicUsed by:1077
Symbol 1074 GraphicUsed by:1077
Symbol 1075 ShapeTweeningUsed by:1077
Symbol 1076 ShapeTweeningUsed by:1077
Symbol 1077 MovieClipUses:1072 1073 1074 126 127 128 129 130 131 132 1075 134 1076 136Used by:1083 1117
Symbol 1078 GraphicUsed by:1083
Symbol 1079 GraphicUsed by:1083
Symbol 1080 GraphicUsed by:1083
Symbol 1081 GraphicUsed by:1083
Symbol 1082 GraphicUsed by:1083
Symbol 1083 MovieClipUses:1077 1078 1079 1080 1081 1082Used by:1120
Symbol 1084 MovieClipUses:1001Used by:1120
Symbol 1085 GraphicUsed by:1117
Symbol 1086 GraphicUsed by:1117
Symbol 1087 GraphicUsed by:1117
Symbol 1088 GraphicUsed by:1117
Symbol 1089 GraphicUsed by:1117
Symbol 1090 GraphicUsed by:1117
Symbol 1091 GraphicUsed by:1117
Symbol 1092 GraphicUsed by:1117
Symbol 1093 GraphicUsed by:1117
Symbol 1094 GraphicUsed by:1117
Symbol 1095 GraphicUsed by:1117
Symbol 1096 GraphicUsed by:1117
Symbol 1097 GraphicUsed by:1117
Symbol 1098 GraphicUsed by:1117
Symbol 1099 GraphicUsed by:1117
Symbol 1100 GraphicUsed by:1117
Symbol 1101 GraphicUsed by:1117
Symbol 1102 GraphicUsed by:1117
Symbol 1103 GraphicUsed by:1117
Symbol 1104 GraphicUsed by:1117
Symbol 1105 GraphicUsed by:1117
Symbol 1106 GraphicUsed by:1117
Symbol 1107 GraphicUsed by:1117
Symbol 1108 GraphicUsed by:1117
Symbol 1109 GraphicUsed by:1117
Symbol 1110 GraphicUsed by:1117
Symbol 1111 GraphicUsed by:1117
Symbol 1112 GraphicUsed by:1117
Symbol 1113 GraphicUsed by:1117
Symbol 1114 GraphicUsed by:1117
Symbol 1115 GraphicUsed by:1117
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1077 1108 1109 1110 1111 1112 1113 1114 1115 1116Used by:1120
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1118Used by:1120
Symbol 1120 MovieClip [newboss]Uses:1001 1019 1020 1025 1030 1042 1056 1057 1058 1059 1060 1066 1071 1083 1084 1117 1119Used by:Timeline
Symbol 1121 MovieClipUses:520Used by:1221
Symbol 1122 GraphicUsed by:1218
Symbol 1123 GraphicUsed by:1128 1131 1133 1136 1139 1218
Symbol 1124 GraphicUsed by:1218
Symbol 1125 GraphicUsed by:1128
Symbol 1126 GraphicUsed by:1128
Symbol 1127 GraphicUsed by:1128
Symbol 1128 MovieClipUses:523 1125 1123 1126 530 1127Used by:1218
Symbol 1129 GraphicUsed by:1131
Symbol 1130 GraphicUsed by:1131
Symbol 1131 MovieClipUses:1129 523 1123 1130 530Used by:1218
Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:523 1132 1123Used by:1218
Symbol 1134 GraphicUsed by:1136
Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:1134 523 1135 1123Used by:1218
Symbol 1137 GraphicUsed by:1139
Symbol 1138 GraphicUsed by:1139
Symbol 1139 MovieClipUses:1137 523 1138 1123Used by:1218
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1218
Symbol 1142 GraphicUsed by:1145
Symbol 1143 GraphicUsed by:1145
Symbol 1144 GraphicUsed by:1145 1148 1150 1152 1155 1157 1159 1163 1165 1167 1169 1172 1174 1176 1178 1180 1182 1185 1218
Symbol 1145 MovieClipUses:1142 523 1143 1144Used by:1218
Symbol 1146 GraphicUsed by:1148
Symbol 1147 GraphicUsed by:1148
Symbol 1148 MovieClipUses:1146 523 1144 1147Used by:1218
Symbol 1149 GraphicUsed by:1150
Symbol 1150 MovieClipUses:1144 1149Used by:1218
Symbol 1151 GraphicUsed by:1152
Symbol 1152 MovieClipUses:1151 1144Used by:1218
Symbol 1153 GraphicUsed by:1155
Symbol 1154 GraphicUsed by:1155
Symbol 1155 MovieClipUses:1153 1144 1154Used by:1218
Symbol 1156 GraphicUsed by:1157
Symbol 1157 MovieClipUses:1156 1144Used by:1218
Symbol 1158 GraphicUsed by:1159
Symbol 1159 MovieClipUses:1158 1144Used by:1218
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1218
Symbol 1162 GraphicUsed by:1163
Symbol 1163 MovieClipUses:1162 1144Used by:1218
Symbol 1164 GraphicUsed by:1165
Symbol 1165 MovieClipUses:1164 1144Used by:1218
Symbol 1166 GraphicUsed by:1167
Symbol 1167 MovieClipUses:1166 1144Used by:1218
Symbol 1168 GraphicUsed by:1169
Symbol 1169 MovieClipUses:1168 1144Used by:1218
Symbol 1170 GraphicUsed by:1172
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClipUses:1170 1144 1171Used by:1218
Symbol 1173 GraphicUsed by:1174
Symbol 1174 MovieClipUses:1173 1144Used by:1218
Symbol 1175 GraphicUsed by:1176
Symbol 1176 MovieClipUses:1175 1144Used by:1218
Symbol 1177 GraphicUsed by:1178
Symbol 1178 MovieClipUses:1177 1144Used by:1218
Symbol 1179 GraphicUsed by:1180
Symbol 1180 MovieClipUses:1179 1144Used by:1218
Symbol 1181 GraphicUsed by:1182
Symbol 1182 MovieClipUses:1181 1144Used by:1218
Symbol 1183 GraphicUsed by:1185
Symbol 1184 GraphicUsed by:1185 1218
Symbol 1185 MovieClipUses:1183 1144 1184Used by:1218
Symbol 1186 GraphicUsed by:1218
Symbol 1187 GraphicUsed by:1218
Symbol 1188 GraphicUsed by:1218
Symbol 1189 GraphicUsed by:1218
Symbol 1190 GraphicUsed by:1218
Symbol 1191 TextUses:533Used by:1218
Symbol 1192 GraphicUsed by:1218
Symbol 1193 GraphicUsed by:1218
Symbol 1194 GraphicUsed by:1218
Symbol 1195 GraphicUsed by:1218
Symbol 1196 GraphicUsed by:1218
Symbol 1197 GraphicUsed by:1218
Symbol 1198 GraphicUsed by:1218
Symbol 1199 GraphicUsed by:1218
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClipUses:1200Used by:1218
Symbol 1202 GraphicUsed by:1218
Symbol 1203 GraphicUsed by:1218
Symbol 1204 GraphicUsed by:1218
Symbol 1205 GraphicUsed by:1218
Symbol 1206 GraphicUsed by:1218
Symbol 1207 GraphicUsed by:1218
Symbol 1208 GraphicUsed by:1218
Symbol 1209 GraphicUsed by:1218
Symbol 1210 GraphicUsed by:1218
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1217
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1217
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1217
Symbol 1217 MovieClipUses:1212 546 535 1214 1216 551Used by:1218
Symbol 1218 MovieClipUses:523 1122 1123 1124 1128 1131 1133 1136 1139 1141 1145 1148 1150 1152 1155 1157 1159 1161 1163 1165 1167 1169 1172 1174 1176 1178 1180 1182 1185 1186 1184 1187 1188 1189 1190 1191 1192 1193 535 1194 1195 1144 1196 1197 1198 1199 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1217Used by:1221
Symbol 1219 TextUses:533Used by:1220
Symbol 1220 MovieClipUses:1219Used by:1221
Symbol 1221 MovieClipUses:1121 1218 1220Used by:1230
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1224
Symbol 1224 MovieClipUses:578 1223Used by:1230
Symbol 1225 TextUses:533Used by:1226
Symbol 1226 MovieClipUses:1225Used by:1230
Symbol 1227 MovieClipUses:563Used by:1228
Symbol 1228 MovieClipUses:1227Used by:1230
Symbol 1229 MovieClipUses:551Used by:1230
Symbol 1230 MovieClipUses:1221 1224 1226 1228 1229Used by:1231
Symbol 1231 MovieClip [gameMovie4]Uses:1230Used by:Timeline
Symbol 1232 MovieClipUses:520Used by:1269
Symbol 1233 GraphicUsed by:1234
Symbol 1234 MovieClipUses:1233Used by:1266
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1266
Symbol 1237 GraphicUsed by:1244
Symbol 1238 TextUses:512Used by:1244
Symbol 1239 GraphicUsed by:1244
Symbol 1240 TextUses:512Used by:1244
Symbol 1241 GraphicUsed by:1244
Symbol 1242 TextUses:512Used by:1244
Symbol 1243 GraphicUsed by:1244
Symbol 1244 ButtonUses:1237 1238 1239 1240 1241 1242 1243Used by:1266 1284
Symbol 1245 GraphicUsed by:1252
Symbol 1246 TextUses:512Used by:1252
Symbol 1247 GraphicUsed by:1252
Symbol 1248 TextUses:512Used by:1252
Symbol 1249 GraphicUsed by:1252
Symbol 1250 TextUses:512Used by:1252
Symbol 1251 GraphicUsed by:1252
Symbol 1252 ButtonUses:1245 1246 1247 1248 1249 1250 1251Used by:1266 1284  Timeline
Symbol 1253 GraphicUsed by:1256
Symbol 1254 FontUsed by:1255
Symbol 1255 TextUses:1254Used by:1256
Symbol 1256 MovieClipUses:1253 1255Used by:1257
Symbol 1257 MovieClipUses:1256Used by:1258
Symbol 1258 MovieClipUses:1257Used by:1259
Symbol 1259 MovieClip [TMPd4lzhusf84]Uses:1258Used by:1266 1284
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1266
Symbol 1262 GraphicUsed by:1266
Symbol 1263 GraphicUsed by:1264
Symbol 1264 MovieClipUses:1263Used by:1265
Symbol 1265 MovieClipUses:1264Used by:1266
Symbol 1266 MovieClipUses:1234 1236 1244 1252 1259 1261 1262 1265Used by:1269
Symbol 1267 TextUses:533Used by:1268
Symbol 1268 MovieClipUses:1267Used by:1269
Symbol 1269 MovieClipUses:1232 1266 1268Used by:1279
Symbol 1270 GraphicUsed by:1273
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1273
Symbol 1273 MovieClipUses:1270 1272Used by:1279
Symbol 1274 TextUses:533Used by:1277
Symbol 1275 GraphicUsed by:1276
Symbol 1276 MovieClipUses:1275Used by:1277
Symbol 1277 MovieClipUses:535 1274 1276Used by:1279
Symbol 1278 MovieClipUses:551Used by:1279
Symbol 1279 MovieClipUses:1269 1273 1277 1278Used by:1280
Symbol 1280 MovieClip [cs_win]Uses:1279Used by:Timeline
Symbol 1281 MovieClipUses:520Used by:1285
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1284
Symbol 1284 MovieClipUses:1283 1244 1252 1259Used by:1285
Symbol 1285 MovieClipUses:1281 1284Used by:1291
Symbol 1286 GraphicUsed by:1289
Symbol 1287 BitmapUsed by:1288
Symbol 1288 GraphicUses:1287Used by:1289
Symbol 1289 MovieClipUses:1286 1288Used by:1291
Symbol 1290 MovieClipUses:551Used by:1291
Symbol 1291 MovieClipUses:1285 1289 1290Used by:1292
Symbol 1292 MovieClip [cs_go]Uses:1291Used by:Timeline
Symbol 1293 MovieClipUses:1Used by:1462 1485
Symbol 1294 GraphicUsed by:1295
Symbol 1295 MovieClipUses:1294Used by:1485
Symbol 1296 GraphicUsed by:1310
Symbol 1297 GraphicUsed by:1298
Symbol 1298 MovieClipUses:1297Used by:1310 1319 1384 1415 1450 1461
Symbol 1299 GraphicUsed by:1300
Symbol 1300 MovieClipUses:1299Used by:1310 1319 1384
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClipUses:1301Used by:1310 1319
Symbol 1303 GraphicUsed by:1310
Symbol 1304 GraphicUsed by:1310
Symbol 1305 GraphicUsed by:1310
Symbol 1306 GraphicUsed by:1310
Symbol 1307 GraphicUsed by:1310
Symbol 1308 GraphicUsed by:1310
Symbol 1309 GraphicUsed by:1310
Symbol 1310 MovieClipUses:1296 1298 1300 1302 1303 1304 1305 1306 1307 1308 1309Used by:1485
Symbol 1311 GraphicUsed by:1319
Symbol 1312 GraphicUsed by:1319
Symbol 1313 GraphicUsed by:1319
Symbol 1314 GraphicUsed by:1319
Symbol 1315 GraphicUsed by:1319
Symbol 1316 GraphicUsed by:1319
Symbol 1317 GraphicUsed by:1319
Symbol 1318 GraphicUsed by:1319
Symbol 1319 MovieClipUses:1311 1312 1313 1314 1315 1316 1317 1318 1298 1300 1302Used by:1485
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClipUses:1320Used by:1384 1415 1450 1461
Symbol 1322 GraphicUsed by:1384
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1384 1415 1450 1461 1484
Symbol 1325 GraphicUsed by:1326
Symbol 1326 MovieClipUses:1325Used by:1384 1415 1450
Symbol 1327 GraphicUsed by:1384
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1384 1415 1450 1461 1484
Symbol 1330 GraphicUsed by:1331
Symbol 1331 MovieClipUses:1330Used by:1384 1415 1450 1461 1484
Symbol 1332 GraphicUsed by:1333
Symbol 1333 MovieClipUses:1332Used by:1384 1415 1450 1461
Symbol 1334 GraphicUsed by:1335
Symbol 1335 MovieClipUses:1334Used by:1384 1415 1450
Symbol 1336 GraphicUsed by:1384
Symbol 1337 GraphicUsed by:1338
Symbol 1338 MovieClipUses:1337Used by:1384 1415 1450
Symbol 1339 GraphicUsed by:1384
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1340Used by:1384 1415 1450 1461 1484
Symbol 1342 GraphicUsed by:1343
Symbol 1343 MovieClipUses:1342Used by:1384 1415 1450 1461
Symbol 1344 GraphicUsed by:1384
Symbol 1345 GraphicUsed by:1384
Symbol 1346 GraphicUsed by:1347
Symbol 1347 MovieClipUses:1346Used by:1384 1415 1450 1461 1484
Symbol 1348 GraphicUsed by:1384
Symbol 1349 GraphicUsed by:1384
Symbol 1350 GraphicUsed by:1384
Symbol 1351 GraphicUsed by:1384
Symbol 1352 GraphicUsed by:1353
Symbol 1353 MovieClipUses:1352Used by:1384
Symbol 1354 GraphicUsed by:1355
Symbol 1355 MovieClipUses:1354Used by:1384
Symbol 1356 GraphicUsed by:1384
Symbol 1357 GraphicUsed by:1384
Symbol 1358 GraphicUsed by:1384
Symbol 1359 GraphicUsed by:1384
Symbol 1360 GraphicUsed by:1384
Symbol 1361 GraphicUsed by:1384
Symbol 1362 GraphicUsed by:1384
Symbol 1363 GraphicUsed by:1384
Symbol 1364 GraphicUsed by:1384
Symbol 1365 GraphicUsed by:1384
Symbol 1366 GraphicUsed by:1384
Symbol 1367 GraphicUsed by:1384
Symbol 1368 GraphicUsed by:1384
Symbol 1369 GraphicUsed by:1384
Symbol 1370 GraphicUsed by:1384
Symbol 1371 GraphicUsed by:1384
Symbol 1372 GraphicUsed by:1384
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClipUses:1373Used by:1384
Symbol 1375 GraphicUsed by:1384
Symbol 1376 GraphicUsed by:1384
Symbol 1377 GraphicUsed by:1384
Symbol 1378 GraphicUsed by:1384
Symbol 1379 GraphicUsed by:1384
Symbol 1380 GraphicUsed by:1384
Symbol 1381 GraphicUsed by:1384
Symbol 1382 GraphicUsed by:1384
Symbol 1383 GraphicUsed by:1384
Symbol 1384 MovieClipUses:1321 1322 1324 1326 1327 1329 1331 1333 1298 1300 1335 1336 1338 1339 1341 1343 1344 1345 1347 1348 1349 1350 1351 1353 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383Used by:1485
Symbol 1385 GraphicUsed by:1415
Symbol 1386 GraphicUsed by:1415
Symbol 1387 GraphicUsed by:1415
Symbol 1388 GraphicUsed by:1389
Symbol 1389 MovieClipUses:1388Used by:1415 1450 1461 1484
Symbol 1390 GraphicUsed by:1415
Symbol 1391 GraphicUsed by:1415
Symbol 1392 GraphicUsed by:1415
Symbol 1393 GraphicUsed by:1415
Symbol 1394 GraphicUsed by:1415
Symbol 1395 GraphicUsed by:1415
Symbol 1396 GraphicUsed by:1415
Symbol 1397 GraphicUsed by:1415
Symbol 1398 GraphicUsed by:1415
Symbol 1399 GraphicUsed by:1415
Symbol 1400 GraphicUsed by:1415
Symbol 1401 GraphicUsed by:1415
Symbol 1402 GraphicUsed by:1415
Symbol 1403 GraphicUsed by:1415 1450
Symbol 1404 GraphicUsed by:1415
Symbol 1405 GraphicUsed by:1415
Symbol 1406 GraphicUsed by:1415 1450
Symbol 1407 GraphicUsed by:1415 1450
Symbol 1408 GraphicUsed by:1415
Symbol 1409 GraphicUsed by:1415
Symbol 1410 GraphicUsed by:1415 1450
Symbol 1411 GraphicUsed by:1415 1450
Symbol 1412 GraphicUsed by:1415
Symbol 1413 GraphicUsed by:1415
Symbol 1414 GraphicUsed by:1415
Symbol 1415 MovieClipUses:1321 1385 1324 1341 1343 1386 1329 1331 1333 1298 1347 1387 1389 1390 1391 1392 1393 1338 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1326 1410 1411 1335 1412 1413 1414Used by:1485
Symbol 1416 GraphicUsed by:1421
Symbol 1417 GraphicUsed by:1421
Symbol 1418 GraphicUsed by:1421
Symbol 1419 ShapeTweeningUsed by:1421
Symbol 1420 ShapeTweeningUsed by:1421
Symbol 1421 MovieClipUses:1416 1417 1418 126 127 128 129 130 131 132 1419 134 1420 136Used by:1450 1484
Symbol 1422 GraphicUsed by:1450
Symbol 1423 GraphicUsed by:1450
Symbol 1424 GraphicUsed by:1450
Symbol 1425 GraphicUsed by:1450
Symbol 1426 GraphicUsed by:1450
Symbol 1427 GraphicUsed by:1450
Symbol 1428 GraphicUsed by:1450
Symbol 1429 GraphicUsed by:1450
Symbol 1430 GraphicUsed by:1450
Symbol 1431 GraphicUsed by:1450
Symbol 1432 GraphicUsed by:1450
Symbol 1433 GraphicUsed by:1450
Symbol 1434 GraphicUsed by:1450
Symbol 1435 GraphicUsed by:1450
Symbol 1436 GraphicUsed by:1450
Symbol 1437 GraphicUsed by:1450
Symbol 1438 GraphicUsed by:1450
Symbol 1439 GraphicUsed by:1450
Symbol 1440 GraphicUsed by:1450
Symbol 1441 GraphicUsed by:1450
Symbol 1442 GraphicUsed by:1450
Symbol 1443 GraphicUsed by:1450
Symbol 1444 GraphicUsed by:1450
Symbol 1445 GraphicUsed by:1450
Symbol 1446 GraphicUsed by:1450
Symbol 1447 GraphicUsed by:1450
Symbol 1448 GraphicUsed by:1450
Symbol 1449 GraphicUsed by:1450
Symbol 1450 MovieClipUses:1421 1298 1341 1422 1389 1423 1343 1321 1324 1424 1329 1331 1425 1347 1426 1427 1428 1333 1429 1430 1431 1432 1433 1338 1434 1435 1436 1437 1438 1439 1440 1441 1442 1403 1443 1444 1406 1407 1445 1446 1326 1410 1411 1335 1447 1448 1449Used by:1485
Symbol 1451 GraphicUsed by:1461
Symbol 1452 GraphicUsed by:1461
Symbol 1453 GraphicUsed by:1461
Symbol 1454 GraphicUsed by:1461
Symbol 1455 GraphicUsed by:1461
Symbol 1456 GraphicUsed by:1461
Symbol 1457 GraphicUsed by:1461
Symbol 1458 GraphicUsed by:1461
Symbol 1459 GraphicUsed by:1461
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1451 1298 1341 1452 1389 1453 1343 1321 1324 1454 1329 1331 1455 1347 1456 1457 1458 1459 1333 1460Used by:1485
Symbol 1462 MovieClipUses:1293Used by:1485
Symbol 1463 GraphicUsed by:1484
Symbol 1464 GraphicUsed by:1484
Symbol 1465 GraphicUsed by:1484
Symbol 1466 GraphicUsed by:1484
Symbol 1467 GraphicUsed by:1484
Symbol 1468 GraphicUsed by:1484
Symbol 1469 GraphicUsed by:1484
Symbol 1470 GraphicUsed by:1484
Symbol 1471 GraphicUsed by:1484
Symbol 1472 GraphicUsed by:1484
Symbol 1473 GraphicUsed by:1484
Symbol 1474 GraphicUsed by:1484
Symbol 1475 GraphicUsed by:1484
Symbol 1476 GraphicUsed by:1484
Symbol 1477 GraphicUsed by:1484
Symbol 1478 GraphicUsed by:1484
Symbol 1479 GraphicUsed by:1484
Symbol 1480 GraphicUsed by:1484
Symbol 1481 GraphicUsed by:1484
Symbol 1482 GraphicUsed by:1484
Symbol 1483 GraphicUsed by:1484
Symbol 1484 MovieClipUses:1421 1463 1324 1464 1347 1465 1466 1467 1468 1469 1470 1471 1472 1341 1389 1473 1329 1331 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483Used by:1485
Symbol 1485 MovieClip [samurai2]Uses:1293 1295 1310 1319 1384 1415 1450 1461 1462 1484Used by:Timeline
Symbol 1486 MovieClipUses:1Used by:1591
Symbol 1487 GraphicUsed by:1591 2901
Symbol 1488 GraphicUsed by:1496
Symbol 1489 GraphicUsed by:1496
Symbol 1490 GraphicUsed by:1496
Symbol 1491 GraphicUsed by:1496
Symbol 1492 GraphicUsed by:1496
Symbol 1493 GraphicUsed by:1496
Symbol 1494 GraphicUsed by:1496
Symbol 1495 GraphicUsed by:1496
Symbol 1496 MovieClipUses:1488 1489 1490 1491 1492 1493 1494 1495Used by:1591
Symbol 1497 GraphicUsed by:1509
Symbol 1498 GraphicUsed by:1509
Symbol 1499 GraphicUsed by:1509
Symbol 1500 GraphicUsed by:1509
Symbol 1501 GraphicUsed by:1509
Symbol 1502 GraphicUsed by:1509
Symbol 1503 GraphicUsed by:1509
Symbol 1504 GraphicUsed by:1509
Symbol 1505 GraphicUsed by:1509
Symbol 1506 GraphicUsed by:1509
Symbol 1507 GraphicUsed by:1509
Symbol 1508 GraphicUsed by:1509
Symbol 1509 MovieClipUses:1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508Used by:1591
Symbol 1510 GraphicUsed by:1519
Symbol 1511 GraphicUsed by:1519
Symbol 1512 GraphicUsed by:1519
Symbol 1513 GraphicUsed by:1519
Symbol 1514 GraphicUsed by:1519
Symbol 1515 GraphicUsed by:1519
Symbol 1516 GraphicUsed by:1519
Symbol 1517 GraphicUsed by:1519
Symbol 1518 GraphicUsed by:1519
Symbol 1519 MovieClipUses:1510 1511 1512 1513 1514 1515 1516 1517 1518Used by:1591
Symbol 1520 GraphicUsed by:1528
Symbol 1521 GraphicUsed by:1528
Symbol 1522 GraphicUsed by:1528
Symbol 1523 GraphicUsed by:1528
Symbol 1524 GraphicUsed by:1528
Symbol 1525 GraphicUsed by:1528
Symbol 1526 GraphicUsed by:1528
Symbol 1527 GraphicUsed by:1528
Symbol 1528 MovieClipUses:1520 1521 1522 1523 1524 1525 1526 1527Used by:1591
Symbol 1529 GraphicUsed by:1536
Symbol 1530 GraphicUsed by:1536
Symbol 1531 GraphicUsed by:1536
Symbol 1532 GraphicUsed by:1536
Symbol 1533 GraphicUsed by:1536
Symbol 1534 GraphicUsed by:1536
Symbol 1535 GraphicUsed by:1536
Symbol 1536 MovieClipUses:1529 1530 1531 1532 1533 1534 1535Used by:1591
Symbol 1537 GraphicUsed by:1539
Symbol 1538 GraphicUsed by:1539
Symbol 1539 MovieClipUses:1537 1538Used by:1591
Symbol 1540 GraphicUsed by:1545
Symbol 1541 GraphicUsed by:1545
Symbol 1542 GraphicUsed by:1545
Symbol 1543 GraphicUsed by:1545
Symbol 1544 GraphicUsed by:1545
Symbol 1545 MovieClipUses:1540 1541 1542 1543 1544Used by:1591
Symbol 1546 GraphicUsed by:1547
Symbol 1547 MovieClipUses:1546Used by:1552
Symbol 1548 GraphicUsed by:1552
Symbol 1549 GraphicUsed by:1550
Symbol 1550 MovieClipUses:1549Used by:1552
Symbol 1551 GraphicUsed by:1552
Symbol 1552 MovieClipUses:1547 1548 1550 1551Used by:1591
Symbol 1553 GraphicUsed by:1558
Symbol 1554 GraphicUsed by:1558
Symbol 1555 GraphicUsed by:1558
Symbol 1556 ShapeTweeningUsed by:1558
Symbol 1557 ShapeTweeningUsed by:1558
Symbol 1558 MovieClipUses:1553 1554 1555 126 127 128 129 130 131 132 1556 134 1557 136Used by:1566 1590
Symbol 1559 GraphicUsed by:1566
Symbol 1560 GraphicUsed by:1566
Symbol 1561 GraphicUsed by:1566
Symbol 1562 GraphicUsed by:1566
Symbol 1563 GraphicUsed by:1566
Symbol 1564 GraphicUsed by:1566
Symbol 1565 GraphicUsed by:1566
Symbol 1566 MovieClipUses:1558 1559 1560 1561 1562 1563 1564 1565Used by:1591
Symbol 1567 GraphicUsed by:1590
Symbol 1568 GraphicUsed by:1590
Symbol 1569 GraphicUsed by:1590
Symbol 1570 GraphicUsed by:1590
Symbol 1571 GraphicUsed by:1590
Symbol 1572 GraphicUsed by:1590
Symbol 1573 GraphicUsed by:1590
Symbol 1574 GraphicUsed by:1590
Symbol 1575 GraphicUsed by:1590
Symbol 1576 GraphicUsed by:1590
Symbol 1577 GraphicUsed by:1590
Symbol 1578 GraphicUsed by:1590
Symbol 1579 GraphicUsed by:1590
Symbol 1580 GraphicUsed by:1590
Symbol 1581 GraphicUsed by:1590
Symbol 1582 GraphicUsed by:1590
Symbol 1583 GraphicUsed by:1590
Symbol 1584 GraphicUsed by:1590
Symbol 1585 GraphicUsed by:1590
Symbol 1586 GraphicUsed by:1590
Symbol 1587 GraphicUsed by:1590
Symbol 1588 GraphicUsed by:1590
Symbol 1589 GraphicUsed by:1590
Symbol 1590 MovieClipUses:1558 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589Used by:1591
Symbol 1591 MovieClip [shouryuu]Uses:1486 1487 1496 1509 1519 1528 1536 1539 1545 1552 1566 1590Used by:Timeline
Symbol 1592 MovieClipUses:551Used by:Timeline
Symbol 1593 BitmapUsed by:1594
Symbol 1594 GraphicUses:1593Used by:1658
Symbol 1595 GraphicUsed by:1638
Symbol 1596 FontUsed by:1597
Symbol 1597 TextUses:1596Used by:1638
Symbol 1598 GraphicUsed by:1638
Symbol 1599 GraphicUsed by:1638
Symbol 1600 GraphicUsed by:1638
Symbol 1601 GraphicUsed by:1638
Symbol 1602 GraphicUsed by:1638
Symbol 1603 GraphicUsed by:1638
Symbol 1604 GraphicUsed by:1638
Symbol 1605 GraphicUsed by:1638
Symbol 1606 GraphicUsed by:1638
Symbol 1607 GraphicUsed by:1638
Symbol 1608 GraphicUsed by:1638
Symbol 1609 GraphicUsed by:1638
Symbol 1610 GraphicUsed by:1638
Symbol 1611 GraphicUsed by:1638
Symbol 1612 GraphicUsed by:1638
Symbol 1613 GraphicUsed by:1638
Symbol 1614 GraphicUsed by:1638
Symbol 1615 GraphicUsed by:1638
Symbol 1616 GraphicUsed by:1638
Symbol 1617 GraphicUsed by:1638
Symbol 1618 GraphicUsed by:1638
Symbol 1619 GraphicUsed by:1638
Symbol 1620 GraphicUsed by:1638
Symbol 1621 GraphicUsed by:1638
Symbol 1622 GraphicUsed by:1638
Symbol 1623 GraphicUsed by:1638
Symbol 1624 GraphicUsed by:1638
Symbol 1625 GraphicUsed by:1638
Symbol 1626 GraphicUsed by:1638
Symbol 1627 GraphicUsed by:1638
Symbol 1628 GraphicUsed by:1638
Symbol 1629 GraphicUsed by:1638
Symbol 1630 GraphicUsed by:1638
Symbol 1631 GraphicUsed by:1638
Symbol 1632 GraphicUsed by:1638
Symbol 1633 GraphicUsed by:1638
Symbol 1634 GraphicUsed by:1638
Symbol 1635 GraphicUsed by:1638
Symbol 1636 GraphicUsed by:1638
Symbol 1637 GraphicUsed by:1638
Symbol 1638 MovieClipUses:1595 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637Used by:1658
Symbol 1639 GraphicUsed by:1643 1656
Symbol 1640 TextUses:512Used by:1643
Symbol 1641 TextUses:512Used by:1643
Symbol 1642 TextUses:512Used by:1643
Symbol 1643 ButtonUses:1639 1640 1641 1642Used by:1658
Symbol 1644 GraphicUsed by:1648 1652
Symbol 1645 TextUses:512Used by:1648
Symbol 1646 TextUses:512Used by:1648
Symbol 1647 TextUses:512Used by:1648
Symbol 1648 ButtonUses:1644 1645 1646 1647Used by:1658
Symbol 1649 TextUses:512Used by:1652
Symbol 1650 TextUses:512Used by:1652
Symbol 1651 TextUses:512Used by:1652
Symbol 1652 ButtonUses:1644 1649 1650 1651Used by:1658 1664
Symbol 1653 TextUses:512Used by:1656
Symbol 1654 TextUses:512Used by:1656
Symbol 1655 TextUses:512Used by:1656
Symbol 1656 ButtonUses:1639 1653 1654 1655Used by:1658
Symbol 1657 MovieClipUses:551Used by:1658
Symbol 1658 MovieClipUses:1594 1638 1643 1648 1652 1656 1657Used by:Timeline
Symbol 1659 GraphicUsed by:1660
Symbol 1660 MovieClipUses:1659Used by:1661 2140
Symbol 1661 MovieClipUses:1660Used by:Timeline
Symbol 1662 BitmapUsed by:1663
Symbol 1663 GraphicUses:1662Used by:1666
Symbol 1664 MovieClipUses:1652Used by:1666
Symbol 1665 MovieClipUses:551Used by:1666
Symbol 1666 MovieClipUses:1663 1664 1665Used by:Timeline
Symbol 1667 GraphicUsed by:1668
Symbol 1668 MovieClipUses:1667Used by:Timeline
Symbol 1669 GraphicUsed by:Timeline
Symbol 1670 GraphicUsed by:1671
Symbol 1671 MovieClipUses:1670Used by:1672
Symbol 1672 MovieClipUses:1671Used by:Timeline
Symbol 1673 GraphicUsed by:1674
Symbol 1674 MovieClipUses:1673Used by:1675
Symbol 1675 MovieClipUses:1674Used by:2065
Symbol 1676 MovieClipUsed by:2065
Symbol 1677 BitmapUsed by:1678 1687
Symbol 1678 GraphicUses:1677Used by:1679
Symbol 1679 MovieClipUses:1678Used by:1700
Symbol 1680 GraphicUsed by:1700
Symbol 1681 GraphicUsed by:1682
Symbol 1682 MovieClipUses:1681Used by:1700
Symbol 1683 GraphicUsed by:1700
Symbol 1684 GraphicUsed by:1685
Symbol 1685 MovieClipUses:1684Used by:1700
Symbol 1686 GraphicUsed by:1700
Symbol 1687 GraphicUses:1677Used by:1688
Symbol 1688 MovieClipUses:1687Used by:1700
Symbol 1689 GraphicUsed by:1700
Symbol 1690 GraphicUsed by:1700
Symbol 1691 GraphicUsed by:1700
Symbol 1692 GraphicUsed by:1700
Symbol 1693 GraphicUsed by:1700
Symbol 1694 GraphicUsed by:1700
Symbol 1695 GraphicUsed by:1700
Symbol 1696 GraphicUsed by:1700
Symbol 1697 GraphicUsed by:1700
Symbol 1698 GraphicUsed by:1699
Symbol 1699 MovieClipUses:1698Used by:1700
Symbol 1700 MovieClipUses:1679 1680 1682 1683 1685 1686 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1699Used by:1703
Symbol 1701 GraphicUsed by:1702
Symbol 1702 MovieClipUses:1701Used by:1703
Symbol 1703 MovieClipUses:1700 1702Used by:2065
Symbol 1704 MovieClipUsed by:2065 2893
Symbol 1705 GraphicUsed by:1706 2170
Symbol 1706 MovieClipUses:1705Used by:2065
Symbol 1707 MovieClipUsed by:2065
Symbol 1708 GraphicUsed by:1709 1710 2166 2179
Symbol 1709 MovieClipUses:1708Used by:2065 2893
Symbol 1710 MovieClipUses:1708Used by:1967 2209
Symbol 1711 GraphicUsed by:1712
Symbol 1712 MovieClipUses:1711Used by:1741 1750 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1951 1966 2108 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2232 2523 2530 2902
Symbol 1713 GraphicUsed by:1714
Symbol 1714 MovieClipUses:1713Used by:1741 1766 1767 1769 1776 1792 1799 1806 1808 1819 1852 1854 1874 1901 1902 1951 1966 2180 2185 2186 2187 2188 2189 2195 2196 2197 2198 2201 2202 2204 2205 2207 2208
Symbol 1715 GraphicUsed by:1716 2117
Symbol 1716 MovieClipUses:1715Used by:1741 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1966 2108 2180 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2208 2232 2523 2530 2902
Symbol 1717 GraphicUsed by:1718 2118
Symbol 1718 MovieClipUses:1717Used by:1741 1769 1776 1792 1806 1808 1819 1826 1829 1852 1854 1874 1901 1902 1966 2108 2180 2187 2188 2189 2196 2197 2198 2199 2200 2201 2202 2204 2205 2208 2232 2523 2530 2902
Symbol 1719 GraphicUsed by:1720 2119
Symbol 1720 MovieClipUses:1719Used by:1741 1750 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1721 GraphicUsed by:1722
Symbol 1722 MovieClipUses:1721Used by:1741 1750 1753 1757 1758 1766 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1723 GraphicUsed by:1741 1766 1769 1776 1792 1799 1819 1852 1874 1901 1902 1966 2108 2137 2180 2185 2187 2188 2189 2195 2197 2198 2201 2204 2205 2208 2232 2308 2326 2519 2523 2530 2898 2902
Symbol 1724 GraphicUsed by:1725 2122
Symbol 1725 MovieClipUses:1724Used by:1741 1750 1753 1757 1758 1766 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1726 GraphicUsed by:1727 2123 2306
Symbol 1727 MovieClipUses:1726Used by:1741 1750 1753 1757 1758 1766 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1728 GraphicUsed by:1732
Symbol 1729 GraphicUsed by:1730 2125
Symbol 1730 MovieClipUses:1729Used by:1732 1741 1753 1757 1758 1766 1767 1769 1771 1776 1799 1806 1808 1817 1819 1826 1829 1854 1868 1874 1901 1902 1905 1966 2180 2182 2183 2184 2185 2186 2187 2188 2195 2196 2197 2198 2199 2200 2202 2203 2204 2205 2206 2208
Symbol 1731 GraphicUsed by:1732
Symbol 1732 MovieClipUses:1728 1730 1731Used by:1741 1750 1753 1766 1769 1776 1792 1799 1806 1808 1819 1829 1852 1868 1874 1901 1902 1966 2108 2180 2181 2182 2185 2187 2188 2189 2195 2196 2197 2198 2200 2201 2203 2204 2205 2208 2232 2523 2530 2902
Symbol 1733 GraphicUsed by:1734 2128 2307
Symbol 1734 MovieClipUses:1733Used by:1741 1750 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1735 GraphicUsed by:1736
Symbol 1736 MovieClipUses:1735Used by:1741 1750 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1737 GraphicUsed by:1738 2131
Symbol 1738 MovieClipUses:1737Used by:1741 1750 1753 1757 1758 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1868 1874 1901 1902 1905 1966 2108 2180 2181 2182 2183 2184 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2203 2204 2205 2206 2208 2232 2523 2530 2902
Symbol 1739 GraphicUsed by:1740
Symbol 1740 MovieClipUses:1739Used by:1741 1753 1757 1758 1766 1767 1769 1776 1799 1806 1808 1819 1826 1829 1854 1868 1874 1901 1902 1905 1966 2180 2182 2183 2184 2185 2186 2187 2188 2195 2196 2197 2198 2199 2200 2202 2203 2204 2205 2206 2208
Symbol 1741 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1740 1730Used by:1967
Symbol 1742 GraphicUsed by:1743
Symbol 1743 MovieClipUses:1742Used by:1750 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1854 1868 1874 1901 1902 1905 1966 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2202 2203 2204 2205 2206 2208
Symbol 1744 GraphicUsed by:1745
Symbol 1745 MovieClipUses:1744Used by:1750 1753 1757 1758 1766 1769 1776 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1966 2181 2182 2183 2184 2185 2187 2188 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2208
Symbol 1746 GraphicUsed by:1750 2181
Symbol 1747 GraphicUsed by:1750 2181
Symbol 1748 GraphicUsed by:1750 2181
Symbol 1749 GraphicUsed by:1750 2181
Symbol 1750 MovieClipUses:1743 1745 1712 1720 1722 1746 1725 1727 1732 1734 1736 1738 1747 1748 1749Used by:1967
Symbol 1751 GraphicUsed by:1752
Symbol 1752 MovieClipUses:1751Used by:1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1854 1868 1874 1905 1966 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2202 2203 2204 2206 2208
Symbol 1753 MovieClipUses:1743 1745 1712 1720 1722 1732 1725 1727 1734 1736 1738 1752 1740 1730 1716Used by:1754 1967
Symbol 1754 MovieClipUses:1753Used by:1967
Symbol 1755 GraphicUsed by:1756
Symbol 1756 MovieClipUses:1755Used by:1757 1758 1808 1819 1826 1829 1854 1868 1874 2183 2184 2197 2198 2199 2200 2202 2203 2204
Symbol 1757 MovieClipUses:1743 1752 1722 1712 1716 1720 1740 1725 1734 1736 1727 1738 1730 1745 1756Used by:1967
Symbol 1758 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716Used by:1967
Symbol 1759 GraphicUsed by:1760
Symbol 1760 MovieClipUses:1759Used by:1766 1769 1776 1799 1819 1826 1829 1854 1874 1905 1966 2185 2187 2188 2195 2198 2199 2200 2202 2204 2206 2208
Symbol 1761 GraphicUsed by:1766 2185
Symbol 1762 GraphicUsed by:1763
Symbol 1763 MovieClipUses:1762Used by:1766 1767 1769 1776 1792 1799 1819 1826 1829 1854 1874 1901 1902 1905 1966 2185 2186 2187 2188 2189 2195 2198 2199 2200 2202 2204 2205 2206 2208
Symbol 1764 GraphicUsed by:1765
Symbol 1765 MovieClipUses:1764Used by:1766 1767 1769 1799 1819 1826 1829 1854 1874 1901 1902 1966 2185 2186 2187 2195 2198 2199 2200 2202 2204 2205 2208
Symbol 1766 MovieClipUses:1743 1712 1714 1716 1745 1720 1722 1723 1725 1727 1732 1734 1736 1760 1752 1761 1740 1730 1763 1765Used by:1967
Symbol 1767 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730Used by:1967
Symbol 1768 GraphicUsed by:1769 2187
Symbol 1769 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730 1760 1727 1722 1768 1725 1745 1723 1718 1732 1738Used by:1967
Symbol 1770 GraphicUsed by:1771
Symbol 1771 MovieClipUses:1730 1770Used by:1776 1792 1799 1806 1808 1819 1829 1874 2188 2189 2195 2196 2197 2198 2200 2204
Symbol 1772 GraphicUsed by:1773
Symbol 1773 MovieClipUses:1772Used by:1776 1792 1799 1806 1808 1819 1829 1852 1868 1874 2188 2189 2195 2196 2197 2198 2200 2201 2203 2204
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:1776 1792 1799 2188 2189 2195 2204
Symbol 1776 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1743 1745 1771 1752 1773 1775 1763 1740 1760 1730Used by:1967
Symbol 1777 GraphicUsed by:1792 2189
Symbol 1778 GraphicUsed by:1792 2189
Symbol 1779 GraphicUsed by:1792 2189
Symbol 1780 GraphicUsed by:1781
Symbol 1781 MovieClipUses:1780Used by:1792 1799 2189 2195
Symbol 1782 GraphicUsed by:1792 2189
Symbol 1783 GraphicUsed by:1792 2189
Symbol 1784 GraphicUsed by:1785
Symbol 1785 MovieClipUses:1784Used by:1792 2189
Symbol 1786 GraphicUsed by:1792 2189
Symbol 1787 GraphicUsed by:1792 2189
Symbol 1788 GraphicUsed by:1789
Symbol 1789 MovieClipUses:1788Used by:1792 2189
Symbol 1790 GraphicUsed by:1792 2189
Symbol 1791 GraphicUsed by:1792 2189
Symbol 1792 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1763 1771 1743 1752 1773 1777 1778 1779 1781 1782 1783 1785 1786 1787 1789 1790 1791 1775Used by:1967
Symbol 1793 GraphicUsed by:1799 2195
Symbol 1794 GraphicUsed by:1799 2195
Symbol 1795 GraphicUsed by:1799 2195
Symbol 1796 GraphicUsed by:1799 2195
Symbol 1797 GraphicUsed by:1799 2195
Symbol 1798 GraphicUsed by:1799 2195
Symbol 1799 MovieClipUses:1743 1712 1714 1716 1745 1720 1722 1723 1725 1727 1732 1734 1736 1760 1752 1793 1740 1730 1738 1763 1771 1773 1775 1781 1765 1794 1795 1796 1797 1798Used by:1967
Symbol 1800 GraphicUsed by:1806 2196
Symbol 1801 GraphicUsed by:1802
Symbol 1802 MovieClipUses:1801Used by:1806 1808 1826 1854 1874 2196 2197 2199 2202 2204
Symbol 1803 GraphicUsed by:1806 2196
Symbol 1804 GraphicUsed by:1806 2196
Symbol 1805 GraphicUsed by:1806 2196
Symbol 1806 MovieClipUses:1800 1718 1743 1745 1802 1734 1725 1771 1773 1712 1803 1722 1714 1720 1727 1732 1736 1738 1804 1805 1752 1716 1740 1730Used by:1967
Symbol 1807 GraphicUsed by:1808 1818 2197
Symbol 1808 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716 1771 1718 1802 1773 1714 1732 1807Used by:1967
Symbol 1809 GraphicUsed by:1819 2198
Symbol 1810 GraphicUsed by:1819 2198
Symbol 1811 GraphicUsed by:1812
Symbol 1812 MovieClipUses:1811Used by:1819 1826 1829 1854 1874 1905 1966 2198 2199 2200 2202 2204 2206 2208
Symbol 1813 GraphicUsed by:1819 1826 1854 1874 1905 1966 2198 2199 2202 2204 2206 2208
Symbol 1814 GraphicUsed by:1815
Symbol 1815 MovieClipUses:1814Used by:1819 1826 1829 1854 1874 1905 1966 2198 2199 2200 2202 2204 2206 2208
Symbol 1816 GraphicUsed by:1817
Symbol 1817 MovieClipUses:1816 1730Used by:1819 1826 1829 1854 1874 1905 1966 2198 2199 2200 2202 2204 2206 2208
Symbol 1818 MovieClipUses:1807Used by:1819 1826 1854 1874 2198 2199 2202 2204
Symbol 1819 MovieClipUses:1712 1743 1752 1720 1740 1809 1730 1810 1734 1736 1760 1722 1725 1727 1738 1756 1716 1812 1763 1813 1815 1817 1771 1773 1765 1718 1732 1818 1745 1714 1723Used by:1967
Symbol 1820 GraphicUsed by:1826 2199
Symbol 1821 GraphicUsed by:1826 2199
Symbol 1822 GraphicUsed by:1823
Symbol 1823 MovieClipUses:1822Used by:1826 1854 1874 2199 2202 2204
Symbol 1824 GraphicUsed by:1826 2199
Symbol 1825 GraphicUsed by:1826 2199
Symbol 1826 MovieClipUses:1743 1752 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1760 1812 1763 1813 1815 1817 1756 1765 1745 1820 1716 1818 1821 1718 1802 1823 1824 1825Used by:1967
Symbol 1827 GraphicUsed by:1828
Symbol 1828 MovieClipUses:1827Used by:1829 1874 1966 2200 2204 2208
Symbol 1829 MovieClipUses:1712 1812 1756 1745 1734 1815 1763 1817 1765 1760 1718 1752 1828 1732 1736 1771 1773 1725 1743 1716 1722 1720 1740 1730 1727 1738Used by:1967
Symbol 1830 GraphicUsed by:1852 2201
Symbol 1831 GraphicUsed by:1852 2201
Symbol 1832 GraphicUsed by:1852 1868 2201 2203
Symbol 1833 GraphicUsed by:1852 2201
Symbol 1834 GraphicUsed by:1852 2201
Symbol 1835 GraphicUsed by:1852 2201
Symbol 1836 GraphicUsed by:1852 2201
Symbol 1837 GraphicUsed by:1852 2201
Symbol 1838 GraphicUsed by:1852 2201
Symbol 1839 GraphicUsed by:1852 2201
Symbol 1840 GraphicUsed by:1852 2201
Symbol 1841 GraphicUsed by:1852 2201
Symbol 1842 GraphicUsed by:1852 1901 1902 2201 2205
Symbol 1843 GraphicUsed by:1852 2201
Symbol 1844 GraphicUsed by:1852 2201
Symbol 1845 GraphicUsed by:1852 2201
Symbol 1846 GraphicUsed by:1852 2201
Symbol 1847 GraphicUsed by:1852 2201
Symbol 1848 GraphicUsed by:1852 2201
Symbol 1849 GraphicUsed by:1852 2201
Symbol 1850 GraphicUsed by:1852 2201
Symbol 1851 GraphicUsed by:1852 2201
Symbol 1852 MovieClipUses:1830 1732 1714 1716 1718 1773 1831 1734 1736 1738 1712 1832 1833 1834 1835 1836 1837 1720 1838 1839 1840 1841 1842 1843 1844 1845 1745 1846 1847 1848 1849 1850 1851 1722 1723 1725 1727Used by:1967
Symbol 1853 GraphicUsed by:1854 2202
Symbol 1854 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730 1812 1756 1815 1817 1745 1853 1718 1802 1823 1818 1760 1813Used by:1967
Symbol 1855 GraphicUsed by:1868 2203
Symbol 1856 GraphicUsed by:1868 2203
Symbol 1857 GraphicUsed by:1868 2203
Symbol 1858 GraphicUsed by:1868 2203
Symbol 1859 GraphicUsed by:1868 2203
Symbol 1860 GraphicUsed by:1868 2203
Symbol 1861 GraphicUsed by:1868 2203
Symbol 1862 GraphicUsed by:1868 2203
Symbol 1863 GraphicUsed by:1868 2203
Symbol 1864 GraphicUsed by:1868 2203
Symbol 1865 GraphicUsed by:1868 2203
Symbol 1866 GraphicUsed by:1868 2203
Symbol 1867 GraphicUsed by:1868 2203
Symbol 1868 MovieClipUses:1743 1752 1712 1720 1740 1722 1725 1727 1734 1736 1738 1730 1855 1732 1773 1856 1832 1857 1858 1745 1859 1860 1861 1716 1862 1863 1864 1865 1866 1867 1756Used by:1967
Symbol 1869 GraphicUsed by:1874 2204
Symbol 1870 GraphicUsed by:1874 2204
Symbol 1871 GraphicUsed by:1874 2204
Symbol 1872 GraphicUsed by:1874 2204
Symbol 1873 GraphicUsed by:1874 2204
Symbol 1874 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716 1760 1828 1812 1763 1813 1815 1817 1765 1869 1818 1870 1718 1802 1823 1871 1872 1873 1732 1771 1773 1714 1723Used by:1967
Symbol 1875 GraphicUsed by:1901 1902 2205
Symbol 1876 GraphicUsed by:1901 1902 2205
Symbol 1877 GraphicUsed by:1901 1902 2205
Symbol 1878 GraphicUsed by:1901 1902 2205
Symbol 1879 GraphicUsed by:1901 1902 2205
Symbol 1880 GraphicUsed by:1901 1902 2205
Symbol 1881 GraphicUsed by:1901 1902 2205
Symbol 1882 GraphicUsed by:1901 1902 2205
Symbol 1883 GraphicUsed by:1901 1902 2205
Symbol 1884 GraphicUsed by:1901 1902 1951 2205 2207
Symbol 1885 GraphicUsed by:1901 1902 2205
Symbol 1886 GraphicUsed by:1901 1902 1951 2205 2207
Symbol 1887 GraphicUsed by:1901 1902 1951 2205 2207
Symbol 1888 GraphicUsed by:1901 1902 2205
Symbol 1889 GraphicUsed by:1901 1902 2205
Symbol 1890 GraphicUsed by:1901 1902 2205
Symbol 1891 GraphicUsed by:1901 1902 2205
Symbol 1892 GraphicUsed by:1901 1902 2205
Symbol 1893 GraphicUsed by:1901 1902 2205
Symbol 1894 GraphicUsed by:1901 1902 2205
Symbol 1895 GraphicUsed by:1901 1902 2205
Symbol 1896 GraphicUsed by:1901 1902 2205
Symbol 1897 GraphicUsed by:1901 1902 2205
Symbol 1898 GraphicUsed by:1901 1902 2205
Symbol 1899 GraphicUsed by:1901 1902 2205
Symbol 1900 GraphicUsed by:1901 1902 2205
Symbol 1901 MovieClipUses:1875 1718 1734 1736 1876 1720 1738 1732 1877 1712 1714 1878 1842 1879 1880 1745 1881 1882 1883 1884 1885 1886 1887 1888 1889 1743 1890 1891 1763 1740 1730 1765 1892 1893 1894 1895 1896 1897 1722 1725 1727 1898 1899 1900 1716 1723Used by:1967
Symbol 1902 MovieClipUses:1875 1718 1734 1736 1876 1720 1738 1732 1877 1712 1714 1878 1842 1879 1880 1745 1881 1882 1883 1884 1885 1886 1887 1888 1889 1743 1890 1891 1763 1740 1730 1765 1892 1893 1894 1895 1896 1897 1722 1725 1727 1898 1899 1900 1716 1723Used by:1967
Symbol 1903 GraphicUsed by:1905 2206
Symbol 1904 GraphicUsed by:1905 2206
Symbol 1905 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1903 1904 1812 1763 1813 1760 1815 1817Used by:1967
Symbol 1906 GraphicUsed by:1951 2207
Symbol 1907 GraphicUsed by:1951 2207
Symbol 1908 GraphicUsed by:1951 2207
Symbol 1909 GraphicUsed by:1951 2207
Symbol 1910 GraphicUsed by:1951 2207
Symbol 1911 GraphicUsed by:1951 2207
Symbol 1912 GraphicUsed by:1951 2207
Symbol 1913 GraphicUsed by:1951 2207
Symbol 1914 GraphicUsed by:1951 2207
Symbol 1915 GraphicUsed by:1951 2207
Symbol 1916 GraphicUsed by:1951 2207
Symbol 1917 GraphicUsed by:1951 2207
Symbol 1918 GraphicUsed by:1951 2207
Symbol 1919 GraphicUsed by:1951 2207
Symbol 1920 GraphicUsed by:1951 2207
Symbol 1921 GraphicUsed by:1951 2207
Symbol 1922 GraphicUsed by:1951 2207
Symbol 1923 GraphicUsed by:1951 2207
Symbol 1924 GraphicUsed by:1951 2207
Symbol 1925 GraphicUsed by:1951 2207
Symbol 1926 GraphicUsed by:1951 2207
Symbol 1927 GraphicUsed by:1951 2207
Symbol 1928 GraphicUsed by:1951 2207
Symbol 1929 GraphicUsed by:1951 2207
Symbol 1930 GraphicUsed by:1951 2207
Symbol 1931 GraphicUsed by:1951 2207
Symbol 1932 GraphicUsed by:1951 2207
Symbol 1933 GraphicUsed by:1951 2207
Symbol 1934 GraphicUsed by:1951 2207
Symbol 1935 GraphicUsed by:1951 2207
Symbol 1936 GraphicUsed by:1951 2207
Symbol 1937 GraphicUsed by:1951 2207
Symbol 1938 GraphicUsed by:1951 2207
Symbol 1939 GraphicUsed by:1951 2207
Symbol 1940 GraphicUsed by:1951 2207
Symbol 1941 GraphicUsed by:1951 2207
Symbol 1942 GraphicUsed by:1951 2207
Symbol 1943 GraphicUsed by:1951 2207
Symbol 1944 GraphicUsed by:1951 2207
Symbol 1945 GraphicUsed by:1951 2207
Symbol 1946 GraphicUsed by:1951 2207
Symbol 1947 GraphicUsed by:1951 2207
Symbol 1948 GraphicUsed by:1951 2207
Symbol 1949 GraphicUsed by:1951 2207
Symbol 1950 GraphicUsed by:1951 2207
Symbol 1951 MovieClipUses:1712 1906 1714 1907 1908 1909 1910 1911 1884 1912 1886 1887 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950Used by:1967
Symbol 1952 GraphicUsed by:1966 2208
Symbol 1953 GraphicUsed by:1966 2208
Symbol 1954 GraphicUsed by:1966 2208
Symbol 1955 GraphicUsed by:1966 2208
Symbol 1956 GraphicUsed by:1966 2208
Symbol 1957 GraphicUsed by:1966 2208
Symbol 1958 GraphicUsed by:1966 2208
Symbol 1959 GraphicUsed by:1966 2208
Symbol 1960 GraphicUsed by:1966 2208
Symbol 1961 GraphicUsed by:1966 2208
Symbol 1962 GraphicUsed by:1966 2208
Symbol 1963 GraphicUsed by:1966 2208
Symbol 1964 GraphicUsed by:1966 2208
Symbol 1965 GraphicUsed by:1966 2208
Symbol 1966 MovieClipUses:1743 1745 1712 1720 1722 1952 1725 1727 1732 1734 1736 1738 1740 1730 1752 1953 1954 1812 1763 1813 1760 1815 1817 1955 1956 1957 1958 1959 1960 1961 1962 1765 1963 1714 1964 1965 1718 1828 1716 1723Used by:1967
Symbol 1967 MovieClipUses:1710 1741 1750 1754 1753 1757 1758 1766 1767 1769 1776 1792 1799 1806 1808 1819 1826 1829 1852 1854 1868 1874 1901 1902 1905 1951 1966Used by:2065
Symbol 1968 GraphicUsed by:1974 2211
Symbol 1969 GraphicUsed by:1974 2211
Symbol 1970 GraphicUsed by:1974 2211
Symbol 1971 GraphicUsed by:1974 2211
Symbol 1972 GraphicUsed by:1974 2211
Symbol 1973 GraphicUsed by:1974 2211 2295
Symbol 1974 MovieClipUses:1968 1969 1970 1971 1972 1973Used by:2065 2893
Symbol 1975 FontUsed by:1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2075 2076 2086 2290 2291 2294 2934 2940
Symbol 1976 TextUses:1975Used by:2060 2218
Symbol 1977 TextUses:1975Used by:2060 2218
Symbol 1978 TextUses:1975Used by:2060 2218
Symbol 1979 TextUses:1975Used by:2060 2218
Symbol 1980 TextUses:1975Used by:2060 2218
Symbol 1981 TextUses:1975Used by:2060 2218
Symbol 1982 TextUses:1975Used by:2060 2218
Symbol 1983 TextUses:1975Used by:2060 2218
Symbol 1984 TextUses:1975Used by:2060 2218
Symbol 1985 TextUses:1975Used by:2060 2218
Symbol 1986 TextUses:1975Used by:2060 2218
Symbol 1987 TextUses:1975Used by:2060 2218
Symbol 1988 TextUses:1975Used by:2060 2218
Symbol 1989 TextUses:1975Used by:2060 2218
Symbol 1990 TextUses:1975Used by:2060 2218
Symbol 1991 TextUses:1975Used by:2060 2218
Symbol 1992 TextUses:1975Used by:2060 2218
Symbol 1993 TextUses:1975Used by:2060 2218
Symbol 1994 TextUses:1975Used by:2060 2218
Symbol 1995 TextUses:1975Used by:2060 2218
Symbol 1996 TextUses:1975Used by:2060 2218
Symbol 1997 TextUses:1975Used by:2060 2218
Symbol 1998 TextUses:1975Used by:2060 2218
Symbol 1999 TextUses:1975Used by:2060 2218
Symbol 2000 TextUses:1975Used by:2060 2218
Symbol 2001 TextUses:1975Used by:2060 2218
Symbol 2002 TextUses:1975Used by:2060 2218
Symbol 2003 TextUses:1975Used by:2060 2218
Symbol 2004 TextUses:1975Used by:2060 2218
Symbol 2005 TextUses:1975Used by:2060 2218
Symbol 2006 TextUses:1975Used by:2060 2218
Symbol 2007 TextUses:1975Used by:2060 2218
Symbol 2008 TextUses:1975Used by:2060 2218
Symbol 2009 TextUses:1975Used by:2060 2218
Symbol 2010 TextUses:1975Used by:2060 2218
Symbol 2011 TextUses:1975Used by:2060 2218
Symbol 2012 TextUses:1975Used by:2060 2218
Symbol 2013 TextUses:1975Used by:2060 2218
Symbol 2014 TextUses:1975Used by:2060 2218
Symbol 2015 TextUses:1975Used by:2060 2218
Symbol 2016 TextUses:1975Used by:2060 2218
Symbol 2017 TextUses:1975Used by:2060 2218
Symbol 2018 TextUses:1975Used by:2060 2218
Symbol 2019 TextUses:1975Used by:2060 2218
Symbol 2020 TextUses:1975Used by:2060 2218
Symbol 2021 TextUses:1975Used by:2060 2218
Symbol 2022 TextUses:1975Used by:2060 2218
Symbol 2023 TextUses:1975Used by:2060 2218
Symbol 2024 TextUses:1975Used by:2060 2218
Symbol 2025 TextUses:1975Used by:2060 2218
Symbol 2026 TextUses:1975Used by:2060 2218
Symbol 2027 TextUses:1975Used by:2060 2218
Symbol 2028 TextUses:1975Used by:2060 2218
Symbol 2029 TextUses:1975Used by:2060 2218
Symbol 2030 TextUses:1975Used by:2060 2218
Symbol 2031 TextUses:1975Used by:2060 2218
Symbol 2032 TextUses:1975Used by:2060 2218
Symbol 2033 TextUses:1975Used by:2060 2218
Symbol 2034 TextUses:1975Used by:2060 2218
Symbol 2035 TextUses:1975Used by:2060 2218
Symbol 2036 TextUses:1975Used by:2060 2218
Symbol 2037 TextUses:1975Used by:2060 2218
Symbol 2038 TextUses:1975Used by:2060 2218
Symbol 2039 TextUses:1975Used by:2060 2218
Symbol 2040 TextUses:1975Used by:2060 2218
Symbol 2041 TextUses:1975Used by:2060 2218
Symbol 2042 TextUses:1975Used by:2060 2218
Symbol 2043 TextUses:1975Used by:2060 2218
Symbol 2044 TextUses:1975Used by:2060 2218
Symbol 2045 TextUses:1975Used by:2060 2218
Symbol 2046 TextUses:1975Used by:2060 2218
Symbol 2047 TextUses:1975Used by:2060 2218
Symbol 2048 TextUses:1975Used by:2060 2218
Symbol 2049 TextUses:1975Used by:2060 2218
Symbol 2050 TextUses:1975Used by:2060 2218
Symbol 2051 TextUses:1975Used by:2060 2218
Symbol 2052 TextUses:1975Used by:2060 2218
Symbol 2053 TextUses:1975Used by:2060 2218
Symbol 2054 TextUses:1975Used by:2060 2218
Symbol 2055 TextUses:1975Used by:2060 2218
Symbol 2056 TextUses:1975Used by:2060 2218
Symbol 2057 TextUses:1975Used by:2060 2218
Symbol 2058 TextUses:1975Used by:2060 2218
Symbol 2059 TextUses:1975Used by:2060 2218
Symbol 2060 MovieClipUses:1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059Used by:2065
Symbol 2061 BitmapUsed by:2062
Symbol 2062 GraphicUses:2061Used by:2063
Symbol 2063 MovieClipUses:2062Used by:2064
Symbol 2064 MovieClipUses:2063Used by:2065
Symbol 2065 MovieClipUses:1675 1676 1703 1704 1706 1707 683 1709 1967 1974 2060 2064Used by:Timeline
Symbol 2066 TextUses:533Used by:2067
Symbol 2067 MovieClipUses:2066Used by:Timeline
Symbol 2068 GraphicUsed by:2087 2295
Symbol 2069 GraphicUsed by:2087 2295
Symbol 2070 GraphicUsed by:2072 2288
Symbol 2071 GraphicUsed by:2072 2288
Symbol 2072 MovieClipUses:2070 2071 551Used by:2074
Symbol 2073 GraphicUsed by:2074 2289
Symbol 2074 MovieClipUses:2072 2073Used by:2087  Timeline
Symbol 2075 EditableTextUses:1975Used by:2087
Symbol 2076 EditableTextUses:1975Used by:2087
Symbol 2077 GraphicUsed by:2087
Symbol 2078 GraphicUsed by:2082 2292
Symbol 2079 GraphicUsed by:2082 2292
Symbol 2080 GraphicUsed by:2082 2292
Symbol 2081 GraphicUsed by:2082 2292
Symbol 2082 MovieClipUses:2078 2079 2080 2081Used by:2087
Symbol 2083 GraphicUsed by:2087 2295
Symbol 2084 FontUsed by:2085 2293
Symbol 2085 EditableTextUses:2084Used by:2087
Symbol 2086 EditableTextUses:1975Used by:2087
Symbol 2087 MovieClipUses:2068 2069 2074 2075 2076 2077 2082 2083 2085 2086Used by:Timeline
Symbol 2088 GraphicUsed by:2093 2223 2299 2518 2897
Symbol 2089 GraphicUsed by:2093 2223 2299 2518 2897
Symbol 2090 GraphicUsed by:2091
Symbol 2091 MovieClipUses:2090Used by:2093
Symbol 2092 TextUses:533Used by:2093
Symbol 2093 MovieClipUses:2088 2089 2091 2092Used by:Timeline
Symbol 2094 GraphicUsed by:2101 2318
Symbol 2095 FontUsed by:2096
Symbol 2096 TextUses:2095Used by:2097
Symbol 2097 MovieClipUses:2096Used by:2099
Symbol 2098 MovieClipUses:535Used by:2099
Symbol 2099 MovieClipUses:2097 2098Used by:2101
Symbol 2100 GraphicUsed by:2101
Symbol 2101 MovieClipUses:2094 2099 2100Used by:Timeline
Symbol 2102 BitmapUsed by:2103 2111
Symbol 2103 GraphicUses:2102Used by:2107 2225
Symbol 2104 GraphicUsed by:2107 2113 2225 2303
Symbol 2105 GraphicUsed by:2106 2112 2224 2302
Symbol 2106 MovieClipUses:2105Used by:2107
Symbol 2107 MovieClipUses:2103 2104 2106Used by:2108
Symbol 2108 MovieClipUses:2107 1712 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738Used by:2109
Symbol 2109 MovieClipUses:2108Used by:2110
Symbol 2110 MovieClipUses:2109Used by:Timeline
Symbol 2111 GraphicUses:2102Used by:2113
Symbol 2112 MovieClipUses:2105Used by:2113
Symbol 2113 MovieClipUses:2111 2104 2112Used by:2137
Symbol 2114 GraphicUsed by:2137
Symbol 2115 GraphicUsed by:2116
Symbol 2116 MovieClipUses:2115Used by:2137
Symbol 2117 MovieClipUses:1715Used by:2137 2308 2326 2519 2898
Symbol 2118 MovieClipUses:1717Used by:2137 2308 2326 2519 2898
Symbol 2119 MovieClipUses:1719Used by:2137 2308 2326 2519 2898
Symbol 2120 GraphicUsed by:2121
Symbol 2121 MovieClipUses:2120Used by:2137 2308 2326 2519 2898
Symbol 2122 MovieClipUses:1724Used by:2137 2308 2326 2519 2898
Symbol 2123 MovieClipUses:1726Used by:2137
Symbol 2124 GraphicUsed by:2127
Symbol 2125 MovieClipUses:1729Used by:2127
Symbol 2126 GraphicUsed by:2127
Symbol 2127 MovieClipUses:2124 2125 2126Used by:2137 2308 2326 2519 2898
Symbol 2128 MovieClipUses:1733Used by:2137
Symbol 2129 GraphicUsed by:2130
Symbol 2130 MovieClipUses:2129Used by:2137 2308 2326 2519 2898
Symbol 2131 MovieClipUses:1737Used by:2137 2308 2326 2519 2898
Symbol 2132 GraphicUsed by:2136
Symbol 2133 GraphicUsed by:2136
Symbol 2134 GraphicUsed by:2136
Symbol 2135 GraphicUsed by:2136
Symbol 2136 MovieClipUses:2132 2133 2134 2135Used by:2137
Symbol 2137 MovieClipUses:2113 2114 2116 2117 2118 2119 2121 1723 2122 2123 2127 2128 2130 2131 2136Used by:2138
Symbol 2138 MovieClipUses:2137Used by:2139
Symbol 2139 MovieClipUses:2138Used by:Timeline
Symbol 2140 MovieClipUses:1660Used by:Timeline
Symbol 2141 MovieClipUsed by:2219 2285
Symbol 2142 GraphicUsed by:2143
Symbol 2143 MovieClipUses:2142Used by:2164
Symbol 2144 GraphicUsed by:2145
Symbol 2145 MovieClipUses:2144Used by:2164
Symbol 2146 GraphicUsed by:2164
Symbol 2147 GraphicUsed by:2148
Symbol 2148 MovieClipUses:2147Used by:2164
Symbol 2149 GraphicUsed by:2150
Symbol 2150 MovieClipUses:2149Used by:2164
Symbol 2151 GraphicUsed by:2164
Symbol 2152 GraphicUsed by:2164
Symbol 2153 GraphicUsed by:2164
Symbol 2154 GraphicUsed by:2164
Symbol 2155 GraphicUsed by:2164
Symbol 2156 GraphicUsed by:2157
Symbol 2157 MovieClipUses:2156Used by:2164
Symbol 2158 GraphicUsed by:2164
Symbol 2159 GraphicUsed by:2164
Symbol 2160 GraphicUsed by:2164
Symbol 2161 GraphicUsed by:2164
Symbol 2162 BitmapUsed by:2163 2434 2451 2452 2457
Symbol 2163 GraphicUses:2162Used by:2164
Symbol 2164 MovieClipUses:2143 2145 2146 2148 2150 2151 2152 2153 2154 2155 2157 2158 2159 2160 2161 2163Used by:2168
Symbol 2165 GraphicUsed by:2167
Symbol 2166 MovieClipUses:1708Used by:2167
Symbol 2167 MovieClipUses:2165 2166Used by:2168 2284
Symbol 2168 MovieClipUses:2164 2167Used by:2219
Symbol 2169 MovieClipUsed by:2219 2285 2516
Symbol 2170 MovieClipUses:1705Used by:2219 2285 2516 2893
Symbol 2171 MovieClipUsed by:2219 2285 2893
Symbol 2172 GraphicUsed by:2178
Symbol 2173 GraphicUsed by:2178
Symbol 2174 GraphicUsed by:2178
Symbol 2175 GraphicUsed by:2178
Symbol 2176 ShapeTweeningUsed by:2178
Symbol 2177 ShapeTweeningUsed by:2178
Symbol 2178 MovieClipUses:667 668 669 2172 2173 672 673 2174 675 2175 2176 678 679 2177 681 682Used by:2219 2285 2516
Symbol 2179 MovieClipUses:1708Used by:2219 2285 2516
Symbol 2180 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1740 1730Used by:2209
Symbol 2181 MovieClipUses:1743 1745 1712 1720 1722 1746 1725 1727 1732 1734 1736 1738 1747 1748 1749Used by:2209
Symbol 2182 MovieClipUses:1743 1745 1712 1720 1722 1732 1725 1727 1734 1736 1738 1752 1740 1730 1716Used by:2209
Symbol 2183 MovieClipUses:1743 1752 1722 1712 1716 1720 1740 1725 1734 1736 1727 1738 1730 1745 1756Used by:2209
Symbol 2184 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716Used by:2209
Symbol 2185 MovieClipUses:1743 1712 1714 1716 1745 1720 1722 1723 1725 1727 1732 1734 1736 1760 1752 1761 1740 1730 1763 1765Used by:2209
Symbol 2186 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730Used by:2209
Symbol 2187 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730 1760 1727 1722 1768 1725 1745 1723 1718 1732 1738Used by:2209
Symbol 2188 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1743 1745 1771 1752 1773 1775 1763 1740 1760 1730Used by:2209
Symbol 2189 MovieClipUses:1712 1714 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 1763 1771 1743 1752 1773 1777 1778 1779 1781 1782 1783 1785 1786 1787 1789 1790 1791 1775Used by:2209
Symbol 2190 GraphicUsed by:2195
Symbol 2191 GraphicUsed by:2195
Symbol 2192 GraphicUsed by:2195
Symbol 2193 GraphicUsed by:2195
Symbol 2194 GraphicUsed by:2195
Symbol 2195 MovieClipUses:1743 1712 1714 1716 1745 1720 1722 1723 1725 1727 1732 1734 1736 1760 1752 1793 1740 1730 1738 1763 1771 1773 1775 1781 1765 1794 1795 1796 1797 1798 2190 2191 2192 2193 2194Used by:2209
Symbol 2196 MovieClipUses:1800 1718 1743 1745 1802 1734 1725 1771 1773 1712 1803 1722 1714 1720 1727 1732 1736 1738 1804 1805 1752 1716 1740 1730Used by:2209
Symbol 2197 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716 1771 1718 1802 1773 1714 1732 1807 1723Used by:2209
Symbol 2198 MovieClipUses:1712 1743 1752 1720 1740 1809 1730 1810 1734 1736 1760 1722 1725 1727 1738 1756 1716 1812 1763 1813 1815 1817 1771 1773 1765 1718 1732 1818 1745 1714 1723Used by:2209
Symbol 2199 MovieClipUses:1743 1752 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1760 1812 1763 1813 1815 1817 1756 1765 1745 1820 1716 1818 1821 1718 1802 1823 1824 1825Used by:2209
Symbol 2200 MovieClipUses:1712 1812 1756 1745 1734 1815 1763 1817 1765 1760 1718 1752 1828 1732 1736 1771 1773 1725 1743 1716 1722 1720 1740 1730 1727 1738Used by:2209
Symbol 2201 MovieClipUses:1830 1732 1714 1716 1718 1773 1831 1734 1736 1738 1712 1832 1833 1834 1835 1836 1837 1720 1838 1839 1840 1841 1842 1843 1844 1845 1745 1846 1847 1848 1849 1850 1851 1722 1723 1725 1727Used by:2209
Symbol 2202 MovieClipUses:1712 1763 1734 1736 1716 1743 1752 1714 1720 1740 1765 1730 1812 1756 1815 1817 1745 1853 1718 1802 1823 1818 1760 1813Used by:2209
Symbol 2203 MovieClipUses:1743 1752 1712 1720 1740 1722 1725 1727 1734 1736 1738 1730 1855 1732 1773 1856 1832 1857 1858 1745 1859 1860 1861 1716 1862 1863 1864 1865 1866 1867 1756Used by:2209
Symbol 2204 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1756 1716 1760 1828 1812 1763 1813 1815 1817 1765 1869 1818 1870 1718 1802 1823 1871 1872 1873 1732 1771 1773 1714 1723 1775Used by:2209
Symbol 2205 MovieClipUses:1875 1718 1734 1736 1876 1720 1738 1732 1877 1712 1714 1878 1842 1879 1880 1745 1881 1882 1883 1884 1885 1886 1887 1888 1889 1743 1890 1891 1763 1740 1730 1765 1892 1893 1894 1895 1896 1897 1722 1725 1727 1898 1899 1900 1716 1723Used by:2209
Symbol 2206 MovieClipUses:1743 1745 1722 1712 1725 1720 1740 1730 1727 1734 1736 1738 1752 1903 1904 1812 1763 1813 1760 1815 1817Used by:2209
Symbol 2207 MovieClipUses:1712 1906 1714 1907 1908 1909 1910 1911 1884 1912 1886 1887 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950Used by:2209
Symbol 2208 MovieClipUses:1743 1745 1712 1720 1722 1952 1725 1727 1732 1734 1736 1738 1740 1730 1752 1953 1954 1812 1763 1813 1760 1815 1817 1955 1956 1957 1958 1959 1960 1961 1962 1765 1963 1714 1964 1965 1718 1828 1716 1723Used by:2209
Symbol 2209 MovieClipUses:1710 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208Used by:2219 2285 2516 2893
Symbol 2210 MovieClip [snow]Used by:2219 2285 2516 2893  Timeline
Symbol 2211 MovieClipUses:1968 1969 1970 1971 1972 1973Used by:2219 2285 2516
Symbol 2212 GraphicUsed by:2214
Symbol 2213 GraphicUsed by:2214
Symbol 2214 MovieClipUses:2212 2213Used by:2219 2285
Symbol 2215 GraphicUsed by:2217
Symbol 2216 GraphicUsed by:2217
Symbol 2217 MovieClipUses:2215 2216Used by:2219 2285
Symbol 2218 MovieClipUses:1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059Used by:2219 2285 2516 2893
Symbol 2219 MovieClipUses:2141 2168 2169 2170 2171 2178 2179 2209 2210 2211 2214 2217 2218 604Used by:Timeline
Symbol 2220 GraphicUsed by:2221
Symbol 2221 MovieClipUses:2220Used by:2223
Symbol 2222 TextUses:533Used by:2223
Symbol 2223 MovieClipUses:2088 2089 2221 2222Used by:Timeline
Symbol 2224 MovieClipUses:2105Used by:2225
Symbol 2225 MovieClipUses:2103 2104 2224Used by:2232
Symbol 2226 GraphicUsed by:2232
Symbol 2227 GraphicUsed by:2231
Symbol 2228 GraphicUsed by:2231
Symbol 2229 GraphicUsed by:2231
Symbol 2230 GraphicUsed by:2231
Symbol 2231 MovieClipUses:2227 2228 2229 2230Used by:2232
Symbol 2232 MovieClipUses:2225 2226 1712 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 2231Used by:2233
Symbol 2233 MovieClipUses:2232Used by:2234
Symbol 2234 MovieClipUses:2233Used by:Timeline
Symbol 2235 GraphicUsed by:2236
Symbol 2236 MovieClipUses:2235Used by:2283
Symbol 2237 GraphicUsed by:2283
Symbol 2238 GraphicUsed by:2239
Symbol 2239 MovieClipUses:2238Used by:2283
Symbol 2240 GraphicUsed by:2283
Symbol 2241 GraphicUsed by:2283
Symbol 2242 GraphicUsed by:2243
Symbol 2243 MovieClipUses:2242Used by:2283
Symbol 2244 GraphicUsed by:2245
Symbol 2245 MovieClipUses:2244Used by:2283
Symbol 2246 GraphicUsed by:2247
Symbol 2247 MovieClipUses:2246Used by:2283
Symbol 2248 GraphicUsed by:2283
Symbol 2249 GraphicUsed by:2250
Symbol 2250 MovieClipUses:2249Used by:2283
Symbol 2251 GraphicUsed by:2252
Symbol 2252 MovieClipUses:2251Used by:2283
Symbol 2253 GraphicUsed by:2283
Symbol 2254 GraphicUsed by:2255
Symbol 2255 MovieClipUses:2254Used by:2283
Symbol 2256 GraphicUsed by:2257
Symbol 2257 MovieClipUses:2256Used by:2283
Symbol 2258 GraphicUsed by:2283
Symbol 2259 GraphicUsed by:2260
Symbol 2260 MovieClipUses:2259Used by:2283
Symbol 2261 GraphicUsed by:2283
Symbol 2262 GraphicUsed by:2283
Symbol 2263 GraphicUsed by:2283
Symbol 2264 GraphicUsed by:2283
Symbol 2265 GraphicUsed by:2283
Symbol 2266 GraphicUsed by:2267
Symbol 2267 MovieClipUses:2266Used by:2283
Symbol 2268 GraphicUsed by:2269
Symbol 2269 MovieClipUses:2268Used by:2283
Symbol 2270 GraphicUsed by:2271
Symbol 2271 MovieClipUses:2270Used by:2283
Symbol 2272 GraphicUsed by:2283
Symbol 2273 GraphicUsed by:2283
Symbol 2274 GraphicUsed by:2283
Symbol 2275 GraphicUsed by:2276
Symbol 2276 MovieClipUses:2275Used by:2283
Symbol 2277 GraphicUsed by:2283
Symbol 2278 GraphicUsed by:2279
Symbol 2279 MovieClipUses:2278Used by:2283
Symbol 2280 GraphicUsed by:2281
Symbol 2281 MovieClipUses:2280Used by:2283
Symbol 2282 GraphicUsed by:2283
Symbol 2283 MovieClipUses:2236 2237 2239 2240 2241 2243 2245 2247 2248 2250 2252 2253 2255 2257 2258 2260 2261 2262 2263 2264 2265 2267 2269 2271 2272 2273 2274 2276 2277 2279 2281 2282Used by:2284
Symbol 2284 MovieClipUses:2283 2167Used by:2285
Symbol 2285 MovieClipUses:2141 2284 2169 2170 2171 2178 2179 2209 2210 2211 2214 2217 2218Used by:Timeline
Symbol 2286 GraphicUsed by:2287
Symbol 2287 MovieClipUses:2286Used by:Timeline
Symbol 2288 MovieClipUses:2070 2071 551Used by:2289
Symbol 2289 MovieClipUses:2288 2073Used by:2295
Symbol 2290 EditableTextUses:1975Used by:2295
Symbol 2291 EditableTextUses:1975Used by:2295
Symbol 2292 MovieClipUses:2078 2079 2080 2081Used by:2295
Symbol 2293 EditableTextUses:2084Used by:2295
Symbol 2294 EditableTextUses:1975Used by:2295
Symbol 2295 MovieClipUses:2068 2069 2289 2290 2291 1973 2292 2083 2293 2294Used by:Timeline
Symbol 2296 GraphicUsed by:2297
Symbol 2297 MovieClipUses:2296Used by:2299 2518 2897
Symbol 2298 TextUses:533Used by:2299
Symbol 2299 MovieClipUses:2088 2089 2297 2298Used by:Timeline
Symbol 2300 BitmapUsed by:2301
Symbol 2301 GraphicUses:2300Used by:2303
Symbol 2302 MovieClipUses:2105Used by:2303
Symbol 2303 MovieClipUses:2301 2104 2302Used by:2308 2326 2519 2523 2530 2898 2902
Symbol 2304 GraphicUsed by:2305
Symbol 2305 MovieClipUses:2304Used by:2308 2326 2519 2898
Symbol 2306 MovieClipUses:1726Used by:2308 2326 2519 2898
Symbol 2307 MovieClipUses:1733Used by:2308 2326 2519 2898
Symbol 2308 MovieClipUses:2303 2305 2117 2118 2119 2121 1723 2122 2306 2127 2307 2130 2131Used by:2309
Symbol 2309 MovieClipUses:2308Used by:2310
Symbol 2310 MovieClipUses:2309Used by:Timeline
Symbol 2311 BitmapUsed by:2312 2315
Symbol 2312 GraphicUses:2311Used by:2313
Symbol 2313 MovieClipUses:2312Used by:2316
Symbol 2314 MovieClipUses:535Used by:2316
Symbol 2315 GraphicUses:2311Used by:2316
Symbol 2316 MovieClipUses:2313 2314 2315Used by:2318
Symbol 2317 GraphicUsed by:2318
Symbol 2318 MovieClipUses:2094 2316 2317Used by:Timeline
Symbol 2319 GraphicUsed by:2320
Symbol 2320 MovieClipUses:2319Used by:2326
Symbol 2321 GraphicUsed by:2325
Symbol 2322 GraphicUsed by:2325
Symbol 2323 GraphicUsed by:2325
Symbol 2324 GraphicUsed by:2325
Symbol 2325 MovieClipUses:2321 2322 2323 2324Used by:2326 2902
Symbol 2326 MovieClipUses:2303 2320 2305 2117 2118 2119 2121 1723 2122 2306 2127 2307 2130 2131 2325Used by:2327
Symbol 2327 MovieClipUses:2326Used by:2328
Symbol 2328 MovieClipUses:2327Used by:Timeline
Symbol 2329 GraphicUsed by:2330
Symbol 2330 MovieClipUses:2329Used by:2331 2332
Symbol 2331 MovieClipUses:2330Used by:Timeline
Symbol 2332 MovieClipUses:2330Used by:Timeline
Symbol 2333 GraphicUsed by:2334
Symbol 2334 MovieClipUses:2333Used by:Timeline
Symbol 2335 GraphicUsed by:2467
Symbol 2336 GraphicUsed by:2337
Symbol 2337 MovieClipUses:2336Used by:2467
Symbol 2338 GraphicUsed by:2467
Symbol 2339 GraphicUsed by:2340
Symbol 2340 MovieClipUses:2339Used by:2467
Symbol 2341 GraphicUsed by:2410
Symbol 2342 GraphicUsed by:2410
Symbol 2343 GraphicUsed by:2410
Symbol 2344 GraphicUsed by:2410
Symbol 2345 GraphicUsed by:2410
Symbol 2346 GraphicUsed by:2410
Symbol 2347 GraphicUsed by:2410
Symbol 2348 GraphicUsed by:2410
Symbol 2349 GraphicUsed by:2410
Symbol 2350 GraphicUsed by:2410
Symbol 2351 GraphicUsed by:2410
Symbol 2352 GraphicUsed by:2410
Symbol 2353 GraphicUsed by:2410
Symbol 2354 GraphicUsed by:2410
Symbol 2355 GraphicUsed by:2410
Symbol 2356 GraphicUsed by:2410
Symbol 2357 GraphicUsed by:2410
Symbol 2358 GraphicUsed by:2410
Symbol 2359 GraphicUsed by:2410
Symbol 2360 GraphicUsed by:2410
Symbol 2361 GraphicUsed by:2410
Symbol 2362 GraphicUsed by:2410
Symbol 2363 GraphicUsed by:2410
Symbol 2364 GraphicUsed by:2410
Symbol 2365 GraphicUsed by:2410
Symbol 2366 GraphicUsed by:2410
Symbol 2367 GraphicUsed by:2410
Symbol 2368 GraphicUsed by:2410
Symbol 2369 GraphicUsed by:2410
Symbol 2370 GraphicUsed by:2410
Symbol 2371 GraphicUsed by:2410
Symbol 2372 GraphicUsed by:2410
Symbol 2373 GraphicUsed by:2410
Symbol 2374 GraphicUsed by:2410
Symbol 2375 GraphicUsed by:2410
Symbol 2376 GraphicUsed by:2410
Symbol 2377 GraphicUsed by:2410
Symbol 2378 SoundUsed by:2410
Symbol 2379 GraphicUsed by:2380
Symbol 2380 MovieClipUses:2379Used by:2410
Symbol 2381 GraphicUsed by:2410
Symbol 2382 GraphicUsed by:2410
Symbol 2383 GraphicUsed by:2410
Symbol 2384 GraphicUsed by:2410
Symbol 2385 GraphicUsed by:2410
Symbol 2386 GraphicUsed by:2410
Symbol 2387 GraphicUsed by:2410
Symbol 2388 GraphicUsed by:2410
Symbol 2389 GraphicUsed by:2410
Symbol 2390 GraphicUsed by:2410
Symbol 2391 GraphicUsed by:2410
Symbol 2392 GraphicUsed by:2410
Symbol 2393 GraphicUsed by:2410
Symbol 2394 GraphicUsed by:2410
Symbol 2395 GraphicUsed by:2410
Symbol 2396 GraphicUsed by:2410
Symbol 2397 GraphicUsed by:2410
Symbol 2398 GraphicUsed by:2410
Symbol 2399 GraphicUsed by:2410
Symbol 2400 GraphicUsed by:2410
Symbol 2401 GraphicUsed by:2410
Symbol 2402 GraphicUsed by:2410
Symbol 2403 GraphicUsed by:2410
Symbol 2404 GraphicUsed by:2410
Symbol 2405 GraphicUsed by:2410
Symbol 2406 GraphicUsed by:2410
Symbol 2407 GraphicUsed by:2410
Symbol 2408 GraphicUsed by:2410
Symbol 2409 GraphicUsed by:2410
Symbol 2410 MovieClipUses:2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409Used by:2467
Symbol 2411 GraphicUsed by:2412
Symbol 2412 MovieClipUses:2411Used by:2467
Symbol 2413 MovieClipUsed by:2467
Symbol 2414 GraphicUsed by:2415
Symbol 2415 MovieClipUses:2414Used by:2467
Symbol 2416 GraphicUsed by:2417
Symbol 2417 MovieClipUses:2416Used by:2467
Symbol 2418 GraphicUsed by:2419
Symbol 2419 MovieClipUses:2418Used by:2467
Symbol 2420 GraphicUsed by:2421
Symbol 2421 MovieClipUses:2420Used by:2467
Symbol 2422 GraphicUsed by:2423
Symbol 2423 MovieClipUses:2422Used by:2467
Symbol 2424 GraphicUsed by:2425
Symbol 2425 MovieClipUses:2424Used by:2467
Symbol 2426 GraphicUsed by:2428
Symbol 2427 GraphicUsed by:2428
Symbol 2428 MovieClipUses:2426 2427Used by:2467
Symbol 2429 GraphicUsed by:2431
Symbol 2430 GraphicUsed by:2431
Symbol 2431 MovieClipUses:2429 2430Used by:2467
Symbol 2432 GraphicUsed by:2433
Symbol 2433 MovieClipUses:2432Used by:2467
Symbol 2434 GraphicUses:2162Used by:2467
Symbol 2435 GraphicUsed by:2444
Symbol 2436 GraphicUsed by:2444
Symbol 2437 GraphicUsed by:2444
Symbol 2438 GraphicUsed by:2444
Symbol 2439 GraphicUsed by:2444
Symbol 2440 GraphicUsed by:2444
Symbol 2441 GraphicUsed by:2444
Symbol 2442 GraphicUsed by:2444
Symbol 2443 GraphicUsed by:2444
Symbol 2444 MovieClipUses:2435 2436 2437 2438 2439 2440 2441 2442 2443Used by:2467
Symbol 2445 GraphicUsed by:2446
Symbol 2446 MovieClipUses:2445Used by:2467
Symbol 2447 GraphicUsed by:2448
Symbol 2448 MovieClipUses:2447Used by:2467
Symbol 2449 GraphicUsed by:2450
Symbol 2450 MovieClipUses:2449Used by:2467
Symbol 2451 GraphicUses:2162Used by:2467
Symbol 2452 GraphicUses:2162Used by:2467
Symbol 2453 GraphicUsed by:2454
Symbol 2454 MovieClipUses:2453Used by:2467
Symbol 2455 GraphicUsed by:2456
Symbol 2456 MovieClipUses:2455Used by:2467
Symbol 2457 GraphicUses:2162Used by:2467
Symbol 2458 GraphicUsed by:2467
Symbol 2459 GraphicUsed by:2460
Symbol 2460 MovieClipUses:2459Used by:2467
Symbol 2461 GraphicUsed by:2467
Symbol 2462 GraphicUsed by:2463 2464 2465
Symbol 2463 MovieClipUses:2462Used by:2467
Symbol 2464 MovieClipUses:2462Used by:2467
Symbol 2465 MovieClipUses:2462Used by:2467
Symbol 2466 GraphicUsed by:2467
Symbol 2467 MovieClipUses:2335 2337 2338 2340 2410 2412 2413 2415 2417 2419 2421 2423 2425 2428 2431 2433 2434 2444 2446 2448 2450 2451 2452 2454 2456 2457 2458 2460 2461 2463 2464 2465 2466Used by:2472
Symbol 2468 GraphicUsed by:2471
Symbol 2469 GraphicUsed by:2470
Symbol 2470 MovieClipUses:2469Used by:2471
Symbol 2471 MovieClipUses:2468 2470Used by:2472
Symbol 2472 MovieClipUses:2467 2471Used by:2516
Symbol 2473 GraphicUsed by:2516
Symbol 2474 GraphicUsed by:2516
Symbol 2475 GraphicUsed by:2476
Symbol 2476 MovieClipUses:2475Used by:2516
Symbol 2477 GraphicUsed by:2478
Symbol 2478 MovieClipUses:2477Used by:2516
Symbol 2479 GraphicUsed by:2480
Symbol 2480 MovieClipUses:2479Used by:2516
Symbol 2481 GraphicUsed by:2515
Symbol 2482 GraphicUsed by:2515
Symbol 2483 GraphicUsed by:2515
Symbol 2484 GraphicUsed by:2515
Symbol 2485 GraphicUsed by:2515
Symbol 2486 GraphicUsed by:2515
Symbol 2487 GraphicUsed by:2515
Symbol 2488 GraphicUsed by:2515
Symbol 2489 GraphicUsed by:2515
Symbol 2490 GraphicUsed by:2515
Symbol 2491 GraphicUsed by:2515
Symbol 2492 GraphicUsed by:2515
Symbol 2493 GraphicUsed by:2515
Symbol 2494 GraphicUsed by:2515
Symbol 2495 GraphicUsed by:2515
Symbol 2496 GraphicUsed by:2515
Symbol 2497 GraphicUsed by:2515
Symbol 2498 GraphicUsed by:2515
Symbol 2499 GraphicUsed by:2515
Symbol 2500 GraphicUsed by:2515
Symbol 2501 GraphicUsed by:2515
Symbol 2502 GraphicUsed by:2515
Symbol 2503 GraphicUsed by:2515
Symbol 2504 GraphicUsed by:2515
Symbol 2505 GraphicUsed by:2515
Symbol 2506 GraphicUsed by:2515
Symbol 2507 GraphicUsed by:2515
Symbol 2508 GraphicUsed by:2515
Symbol 2509 GraphicUsed by:2515
Symbol 2510 GraphicUsed by:2515
Symbol 2511 GraphicUsed by:2515
Symbol 2512 GraphicUsed by:2515
Symbol 2513 GraphicUsed by:2515
Symbol 2514 GraphicUsed by:2515
Symbol 2515 MovieClipUses:2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514Used by:2516
Symbol 2516 MovieClipUses:2472 2169 2170 2178 604 2179 2209 2210 2211 2473 2474 2476 2478 2480 2515 2218Used by:Timeline
Symbol 2517 TextUses:533Used by:2518
Symbol 2518 MovieClipUses:2088 2089 2297 2517Used by:Timeline
Symbol 2519 MovieClipUses:2303 2305 2117 2118 2119 2121 1723 2122 2306 2127 2307 2130 2131Used by:2520
Symbol 2520 MovieClipUses:2519Used by:2521
Symbol 2521 MovieClipUses:2520Used by:Timeline
Symbol 2522 GraphicUsed by:2523
Symbol 2523 MovieClipUses:2303 2522 1712 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738Used by:2524
Symbol 2524 MovieClipUses:2523Used by:2525
Symbol 2525 MovieClipUses:2524Used by:Timeline
Symbol 2526 TextUses:533Used by:2530
Symbol 2527 TextUses:533Used by:2530
Symbol 2528 TextUses:533Used by:2530
Symbol 2529 TextUses:533Used by:2530
Symbol 2530 MovieClipUses:2303 1712 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 2526 2527 2528 2529Used by:2531
Symbol 2531 MovieClipUses:2530Used by:2532
Symbol 2532 MovieClipUses:2531Used by:Timeline
Symbol 2533 MovieClipUsed by:2893
Symbol 2534 GraphicUsed by:2535
Symbol 2535 MovieClipUses:2534Used by:2816 2893
Symbol 2536 GraphicUsed by:2537
Symbol 2537 MovieClipUses:2536Used by:2816
Symbol 2538 GraphicUsed by:2816
Symbol 2539 GraphicUsed by:2540
Symbol 2540 MovieClipUses:2539Used by:2816
Symbol 2541 GraphicUsed by:2542
Symbol 2542 MovieClipUses:2541Used by:2816
Symbol 2543 BitmapUsed by:2544
Symbol 2544 GraphicUses:2543Used by:2545
Symbol 2545 MovieClipUses:2544Used by:2816
Symbol 2546 BitmapUsed by:2547
Symbol 2547 GraphicUses:2546Used by:2548
Symbol 2548 MovieClipUses:2547Used by:2816
Symbol 2549 GraphicUsed by:2816
Symbol 2550 BitmapUsed by:2551
Symbol 2551 GraphicUses:2550Used by:2552
Symbol 2552 MovieClipUses:2551Used by:2816
Symbol 2553 GraphicUsed by:2816
Symbol 2554 GraphicUsed by:2555
Symbol 2555 MovieClipUses:2554Used by:2816
Symbol 2556 GraphicUsed by:2812
Symbol 2557 GraphicUsed by:2558
Symbol 2558 MovieClipUses:2557Used by:2812
Symbol 2559 GraphicUsed by:2560
Symbol 2560 MovieClipUses:2559Used by:2812
Symbol 2561 GraphicUsed by:2812
Symbol 2562 GraphicUsed by:2812
Symbol 2563 GraphicUsed by:2812
Symbol 2564 GraphicUsed by:2812
Symbol 2565 GraphicUsed by:2812
Symbol 2566 GraphicUsed by:2812
Symbol 2567 GraphicUsed by:2812
Symbol 2568 GraphicUsed by:2812
Symbol 2569 GraphicUsed by:2812
Symbol 2570 GraphicUsed by:2812
Symbol 2571 GraphicUsed by:2812
Symbol 2572 GraphicUsed by:2812
Symbol 2573 GraphicUsed by:2812
Symbol 2574 GraphicUsed by:2812
Symbol 2575 GraphicUsed by:2812
Symbol 2576 GraphicUsed by:2812
Symbol 2577 GraphicUsed by:2812
Symbol 2578 GraphicUsed by:2812
Symbol 2579 GraphicUsed by:2812
Symbol 2580 GraphicUsed by:2812
Symbol 2581 ShapeTweeningUsed by:2812
Symbol 2582 GraphicUsed by:2812
Symbol 2583 ShapeTweeningUsed by:2812
Symbol 2584 GraphicUsed by:2812
Symbol 2585 GraphicUsed by:2812
Symbol 2586 GraphicUsed by:2812
Symbol 2587 GraphicUsed by:2812
Symbol 2588 GraphicUsed by:2812
Symbol 2589 GraphicUsed by:2812
Symbol 2590 GraphicUsed by:2812
Symbol 2591 GraphicUsed by:2812
Symbol 2592 GraphicUsed by:2812
Symbol 2593 GraphicUsed by:2812
Symbol 2594 GraphicUsed by:2812 2884
Symbol 2595 GraphicUsed by:2812 2884
Symbol 2596 GraphicUsed by:2812
Symbol 2597 GraphicUsed by:2812
Symbol 2598 GraphicUsed by:2812
Symbol 2599 GraphicUsed by:2812
Symbol 2600 GraphicUsed by:2812
Symbol 2601 GraphicUsed by:2812
Symbol 2602 GraphicUsed by:2812
Symbol 2603 GraphicUsed by:2812
Symbol 2604 GraphicUsed by:2812
Symbol 2605 GraphicUsed by:2812
Symbol 2606 GraphicUsed by:2812 2884
Symbol 2607 GraphicUsed by:2812
Symbol 2608 GraphicUsed by:2812 2884
Symbol 2609 GraphicUsed by:2812
Symbol 2610 GraphicUsed by:2812
Symbol 2611 GraphicUsed by:2812
Symbol 2612 GraphicUsed by:2812
Symbol 2613 GraphicUsed by:2812
Symbol 2614 GraphicUsed by:2812
Symbol 2615 GraphicUsed by:2812
Symbol 2616 GraphicUsed by:2812
Symbol 2617 GraphicUsed by:2812
Symbol 2618 GraphicUsed by:2812
Symbol 2619 GraphicUsed by:2812
Symbol 2620 GraphicUsed by:2812
Symbol 2621 GraphicUsed by:2812
Symbol 2622 GraphicUsed by:2812
Symbol 2623 GraphicUsed by:2812
Symbol 2624 GraphicUsed by:2812
Symbol 2625 GraphicUsed by:2812
Symbol 2626 GraphicUsed by:2812
Symbol 2627 GraphicUsed by:2812
Symbol 2628 GraphicUsed by:2812 2884
Symbol 2629 GraphicUsed by:2812 2884
Symbol 2630 GraphicUsed by:2812
Symbol 2631 GraphicUsed by:2812 2884
Symbol 2632 GraphicUsed by:2812 2884
Symbol 2633 GraphicUsed by:2812
Symbol 2634 GraphicUsed by:2812 2884
Symbol 2635 GraphicUsed by:2812
Symbol 2636 GraphicUsed by:2812
Symbol 2637 GraphicUsed by:2812
Symbol 2638 GraphicUsed by:2812 2884
Symbol 2639 GraphicUsed by:2812 2884
Symbol 2640 GraphicUsed by:2812
Symbol 2641 GraphicUsed by:2812
Symbol 2642 GraphicUsed by:2812
Symbol 2643 GraphicUsed by:2812
Symbol 2644 GraphicUsed by:2812
Symbol 2645 GraphicUsed by:2812
Symbol 2646 GraphicUsed by:2812
Symbol 2647 GraphicUsed by:2812
Symbol 2648 GraphicUsed by:2812
Symbol 2649 GraphicUsed by:2812
Symbol 2650 GraphicUsed by:2812
Symbol 2651 GraphicUsed by:2812
Symbol 2652 GraphicUsed by:2812
Symbol 2653 GraphicUsed by:2812
Symbol 2654 GraphicUsed by:2812
Symbol 2655 GraphicUsed by:2812
Symbol 2656 GraphicUsed by:2812
Symbol 2657 GraphicUsed by:2812
Symbol 2658 GraphicUsed by:2812
Symbol 2659 ShapeTweeningUsed by:2812
Symbol 2660 GraphicUsed by:2812
Symbol 2661 GraphicUsed by:2812
Symbol 2662 GraphicUsed by:2812
Symbol 2663 GraphicUsed by:2812
Symbol 2664 ShapeTweeningUsed by:2812
Symbol 2665 GraphicUsed by:2812
Symbol 2666 GraphicUsed by:2812
Symbol 2667 GraphicUsed by:2812
Symbol 2668 GraphicUsed by:2812
Symbol 2669 GraphicUsed by:2812
Symbol 2670 GraphicUsed by:2812
Symbol 2671 GraphicUsed by:2812
Symbol 2672 GraphicUsed by:2812
Symbol 2673 GraphicUsed by:2812
Symbol 2674 GraphicUsed by:2812
Symbol 2675 GraphicUsed by:2812
Symbol 2676 GraphicUsed by:2812
Symbol 2677 GraphicUsed by:2812
Symbol 2678 GraphicUsed by:2812
Symbol 2679 GraphicUsed by:2812
Symbol 2680 GraphicUsed by:2812
Symbol 2681 GraphicUsed by:2812
Symbol 2682 GraphicUsed by:2812
Symbol 2683 GraphicUsed by:2812
Symbol 2684 GraphicUsed by:2812
Symbol 2685 GraphicUsed by:2812
Symbol 2686 GraphicUsed by:2812
Symbol 2687 GraphicUsed by:2812
Symbol 2688 GraphicUsed by:2812
Symbol 2689 GraphicUsed by:2812
Symbol 2690 GraphicUsed by:2812
Symbol 2691 GraphicUsed by:2812
Symbol 2692 GraphicUsed by:2812
Symbol 2693 GraphicUsed by:2812
Symbol 2694 GraphicUsed by:2812
Symbol 2695 GraphicUsed by:2812
Symbol 2696 GraphicUsed by:2812
Symbol 2697 GraphicUsed by:2812
Symbol 2698 GraphicUsed by:2812
Symbol 2699 GraphicUsed by:2812
Symbol 2700 GraphicUsed by:2812
Symbol 2701 GraphicUsed by:2812
Symbol 2702 GraphicUsed by:2812
Symbol 2703 GraphicUsed by:2812
Symbol 2704 GraphicUsed by:2812
Symbol 2705 GraphicUsed by:2812
Symbol 2706 GraphicUsed by:2812
Symbol 2707 GraphicUsed by:2812
Symbol 2708 GraphicUsed by:2812
Symbol 2709 GraphicUsed by:2812
Symbol 2710 GraphicUsed by:2812
Symbol 2711 GraphicUsed by:2812
Symbol 2712 GraphicUsed by:2812
Symbol 2713 GraphicUsed by:2812
Symbol 2714 GraphicUsed by:2812
Symbol 2715 GraphicUsed by:2812
Symbol 2716 GraphicUsed by:2812
Symbol 2717 GraphicUsed by:2812
Symbol 2718 GraphicUsed by:2812
Symbol 2719 GraphicUsed by:2812
Symbol 2720 GraphicUsed by:2812
Symbol 2721 GraphicUsed by:2812
Symbol 2722 GraphicUsed by:2812
Symbol 2723 GraphicUsed by:2812
Symbol 2724 GraphicUsed by:2812
Symbol 2725 GraphicUsed by:2812
Symbol 2726 GraphicUsed by:2812
Symbol 2727 GraphicUsed by:2812
Symbol 2728 GraphicUsed by:2812
Symbol 2729 GraphicUsed by:2812
Symbol 2730 GraphicUsed by:2812
Symbol 2731 GraphicUsed by:2812
Symbol 2732 GraphicUsed by:2812
Symbol 2733 GraphicUsed by:2812
Symbol 2734 GraphicUsed by:2812
Symbol 2735 GraphicUsed by:2812
Symbol 2736 GraphicUsed by:2812
Symbol 2737 GraphicUsed by:2812
Symbol 2738 GraphicUsed by:2812
Symbol 2739 GraphicUsed by:2812
Symbol 2740 GraphicUsed by:2812
Symbol 2741 GraphicUsed by:2812
Symbol 2742 GraphicUsed by:2812
Symbol 2743 GraphicUsed by:2812
Symbol 2744 GraphicUsed by:2812
Symbol 2745 GraphicUsed by:2812
Symbol 2746 GraphicUsed by:2812
Symbol 2747 GraphicUsed by:2812
Symbol 2748 GraphicUsed by:2812
Symbol 2749 GraphicUsed by:2812
Symbol 2750 GraphicUsed by:2812
Symbol 2751 GraphicUsed by:2812
Symbol 2752 GraphicUsed by:2812
Symbol 2753 GraphicUsed by:2812
Symbol 2754 GraphicUsed by:2812
Symbol 2755 GraphicUsed by:2812
Symbol 2756 GraphicUsed by:2812
Symbol 2757 GraphicUsed by:2812
Symbol 2758 GraphicUsed by:2812
Symbol 2759 GraphicUsed by:2812
Symbol 2760 GraphicUsed by:2812
Symbol 2761 GraphicUsed by:2812
Symbol 2762 GraphicUsed by:2812
Symbol 2763 GraphicUsed by:2812
Symbol 2764 GraphicUsed by:2812
Symbol 2765 GraphicUsed by:2812
Symbol 2766 GraphicUsed by:2812
Symbol 2767 GraphicUsed by:2812
Symbol 2768 GraphicUsed by:2812
Symbol 2769 GraphicUsed by:2812
Symbol 2770 GraphicUsed by:2812
Symbol 2771 GraphicUsed by:2812
Symbol 2772 GraphicUsed by:2812
Symbol 2773 GraphicUsed by:2812
Symbol 2774 GraphicUsed by:2812
Symbol 2775 GraphicUsed by:2812
Symbol 2776 GraphicUsed by:2812
Symbol 2777 GraphicUsed by:2812
Symbol 2778 GraphicUsed by:2812
Symbol 2779 GraphicUsed by:2812
Symbol 2780 GraphicUsed by:2812
Symbol 2781 GraphicUsed by:2812
Symbol 2782 GraphicUsed by:2812
Symbol 2783 GraphicUsed by:2812
Symbol 2784 GraphicUsed by:2812
Symbol 2785 GraphicUsed by:2812
Symbol 2786 GraphicUsed by:2812
Symbol 2787 GraphicUsed by:2812
Symbol 2788 GraphicUsed by:2812
Symbol 2789 GraphicUsed by:2812
Symbol 2790 GraphicUsed by:2812
Symbol 2791 GraphicUsed by:2812
Symbol 2792 GraphicUsed by:2812
Symbol 2793 GraphicUsed by:2812
Symbol 2794 GraphicUsed by:2812
Symbol 2795 GraphicUsed by:2812
Symbol 2796 GraphicUsed by:2812
Symbol 2797 GraphicUsed by:2812
Symbol 2798 GraphicUsed by:2812
Symbol 2799 GraphicUsed by:2812
Symbol 2800 GraphicUsed by:2812
Symbol 2801 GraphicUsed by:2812
Symbol 2802 GraphicUsed by:2812
Symbol 2803 GraphicUsed by:2812
Symbol 2804 GraphicUsed by:2812
Symbol 2805 GraphicUsed by:2812
Symbol 2806 GraphicUsed by:2812
Symbol 2807 GraphicUsed by:2812
Symbol 2808 GraphicUsed by:2812
Symbol 2809 GraphicUsed by:2812
Symbol 2810 GraphicUsed by:2812
Symbol 2811 GraphicUsed by:2812
Symbol 2812 MovieClipUses:2556 2558 2560 2561 2562 2563 2564 523 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811Used by:2816
Symbol 2813 GraphicUsed by:2816
Symbol 2814 GraphicUsed by:2815
Symbol 2815 MovieClipUses:2814Used by:2816
Symbol 2816 MovieClipUses:2535 2537 2538 2540 2542 2545 2548 2549 2552 2553 2555 2812 2813 2815Used by:2821
Symbol 2817 GraphicUsed by:2820
Symbol 2818 GraphicUsed by:2819
Symbol 2819 MovieClipUses:2818Used by:2820
Symbol 2820 MovieClipUses:2817 2819Used by:2821
Symbol 2821 MovieClipUses:2816 2820Used by:2893
Symbol 2822 GraphicUsed by:2826
Symbol 2823 GraphicUsed by:2826
Symbol 2824 GraphicUsed by:2826
Symbol 2825 GraphicUsed by:2826
Symbol 2826 MovieClip [splash_run]Uses:2822 2823 2824 2825Used by:2893
Symbol 2827 GraphicUsed by:2843
Symbol 2828 GraphicUsed by:2843
Symbol 2829 GraphicUsed by:2843
Symbol 2830 GraphicUsed by:2843
Symbol 2831 GraphicUsed by:2843
Symbol 2832 GraphicUsed by:2843
Symbol 2833 GraphicUsed by:2843
Symbol 2834 GraphicUsed by:2843
Symbol 2835 GraphicUsed by:2843
Symbol 2836 GraphicUsed by:2843
Symbol 2837 GraphicUsed by:2843
Symbol 2838 GraphicUsed by:2843
Symbol 2839 GraphicUsed by:2843
Symbol 2840 ShapeTweeningUsed by:2843
Symbol 2841 GraphicUsed by:2843
Symbol 2842 GraphicUsed by:2843
Symbol 2843 MovieClipUses:2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842Used by:2893
Symbol 2844 GraphicUsed by:2884
Symbol 2845 GraphicUsed by:2884
Symbol 2846 GraphicUsed by:2884
Symbol 2847 GraphicUsed by:2884
Symbol 2848 GraphicUsed by:2884
Symbol 2849 GraphicUsed by:2884
Symbol 2850 GraphicUsed by:2884
Symbol 2851 GraphicUsed by:2884
Symbol 2852 GraphicUsed by:2884
Symbol 2853 GraphicUsed by:2884
Symbol 2854 GraphicUsed by:2884
Symbol 2855 GraphicUsed by:2884
Symbol 2856 GraphicUsed by:2884
Symbol 2857 GraphicUsed by:2884
Symbol 2858 GraphicUsed by:2884
Symbol 2859 GraphicUsed by:2884
Symbol 2860 GraphicUsed by:2884
Symbol 2861 GraphicUsed by:2884
Symbol 2862 GraphicUsed by:2884
Symbol 2863 GraphicUsed by:2884
Symbol 2864 GraphicUsed by:2884
Symbol 2865 GraphicUsed by:2884
Symbol 2866 GraphicUsed by:2884
Symbol 2867 GraphicUsed by:2884
Symbol 2868 GraphicUsed by:2884
Symbol 2869 GraphicUsed by:2884
Symbol 2870 ShapeTweeningUsed by:2884
Symbol 2871 ShapeTweeningUsed by:2884
Symbol 2872 GraphicUsed by:2884
Symbol 2873 GraphicUsed by:2884
Symbol 2874 GraphicUsed by:2884
Symbol 2875 ShapeTweeningUsed by:2884
Symbol 2876 GraphicUsed by:2884
Symbol 2877 GraphicUsed by:2884
Symbol 2878 GraphicUsed by:2884
Symbol 2879 GraphicUsed by:2884
Symbol 2880 GraphicUsed by:2884
Symbol 2881 GraphicUsed by:2884
Symbol 2882 GraphicUsed by:2884
Symbol 2883 GraphicUsed by:2884
Symbol 2884 MovieClipUses:2844 2594 2595 2845 2846 2847 2848 2849 2606 2850 2608 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2628 2629 2864 2631 2632 2865 2634 2866 2867 2638 2639 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883Used by:2893
Symbol 2885 MovieClipUsed by:2893
Symbol 2886 GraphicUsed by:2887
Symbol 2887 MovieClipUses:2886Used by:2893
Symbol 2888 GraphicUsed by:2890
Symbol 2889 GraphicUsed by:2890
Symbol 2890 MovieClipUses:2888 2889Used by:2893
Symbol 2891 GraphicUsed by:2892
Symbol 2892 MovieClipUses:2891Used by:2893
Symbol 2893 MovieClipUses:2533 2821 1704 2170 2171 359 2826 2843 2884 2885 1709 2209 2210 1974 2535 2887 2890 2892 2218 604Used by:Timeline
Symbol 2894 MovieClip [drop]Used by:Timeline
Symbol 2895 FontUsed by:2896
Symbol 2896 TextUses:2895Used by:2897
Symbol 2897 MovieClipUses:2088 2089 2297 2896Used by:Timeline
Symbol 2898 MovieClipUses:2303 2305 2117 2118 2119 2121 1723 2122 2306 2127 2307 2130 2131Used by:2899
Symbol 2899 MovieClipUses:2898Used by:2900
Symbol 2900 MovieClipUses:2899Used by:Timeline
Symbol 2901 MovieClipUses:1487Used by:2902
Symbol 2902 MovieClipUses:2303 2901 1712 1716 1718 1720 1722 1723 1725 1727 1732 1734 1736 1738 2325Used by:2903
Symbol 2903 MovieClipUses:2902Used by:2904
Symbol 2904 MovieClipUses:2903Used by:Timeline
Symbol 2905 BitmapUsed by:2906
Symbol 2906 GraphicUses:2905Used by:Timeline
Symbol 2907 GraphicUsed by:2908
Symbol 2908 MovieClipUses:2907Used by:2928
Symbol 2909 FontUsed by:2910
Symbol 2910 TextUses:2909Used by:2911
Symbol 2911 MovieClipUses:2910Used by:2928
Symbol 2912 GraphicUsed by:2915 2916
Symbol 2913 GraphicUsed by:2915 2916
Symbol 2914 GraphicUsed by:2915 2916
Symbol 2915 ButtonUses:2912 2913 2914Used by:2928
Symbol 2916 ButtonUses:2912 2913 2914Used by:2928
Symbol 2917 GraphicUsed by:2927
Symbol 2918 FontUsed by:2919 2920 2921
Symbol 2919 EditableTextUses:2918Used by:2923
Symbol 2920 EditableTextUses:2918Used by:2923
Symbol 2921 EditableTextUses:2918Used by:2923
Symbol 2922 GraphicUsed by:2923
Symbol 2923 MovieClipUses:2919 2920 2921 2922Used by:2924
Symbol 2924 MovieClipUses:2923Used by:2927
Symbol 2925 GraphicUsed by:2926
Symbol 2926 MovieClipUses:2925Used by:2927
Symbol 2927 MovieClipUses:2917 2924 2926Used by:2928
Symbol 2928 MovieClipUses:2908 2911 2915 2916 2927Used by:2933 2939
Symbol 2929 GraphicUsed by:2932
Symbol 2930 FontUsed by:2931
Symbol 2931 TextUses:2930Used by:2932
Symbol 2932 MovieClipUses:2929 2931Used by:2933
Symbol 2933 MovieClip [TMP6pbk6uzm9i]Uses:2928 2932Used by:Timeline
Symbol 2934 TextUses:1975Used by:Timeline
Symbol 2935 GraphicUsed by:2938
Symbol 2936 FontUsed by:2937
Symbol 2937 TextUses:2936Used by:2938
Symbol 2938 MovieClipUses:2935 2937Used by:2939
Symbol 2939 MovieClip [TMP6ojzjuzm8i]Uses:2928 2938Used by:Timeline
Symbol 2940 TextUses:1975Used by:Timeline

Instance Names

"mcTaglines"Frame 1Symbol 424 MovieClip
"prel"Frame 1Symbol 487 MovieClip
"intro"Frame 17Symbol 1658 MovieClip
"fadeout"Frame 17Symbol 1661 MovieClip
"instructions_mc"Frame 18Symbol 1666 MovieClip
"music_mc"Frame 19Symbol 1668 MovieClip
"bg"Frame 20Symbol 1672 MovieClip
"game"Frame 20Symbol 2065 MovieClip
"zen"Frame 20Symbol 2067 MovieClip
"HUD"Frame 20Symbol 2087 MovieClip
"levelTitle"Frame 20Symbol 2093 MovieClip
"loadingLevel"Frame 20Symbol 2101 MovieClip
"start_dia"Frame 20Symbol 2110 MovieClip
"bossOverlay"Frame 20Symbol 2139 MovieClip
"fadein"Frame 20Symbol 2140 MovieClip
"fadeout"Frame 20Symbol 1661 MovieClip
"sword"Frame 20Symbol 2074 MovieClip
"music_mc"Frame 21Symbol 1668 MovieClip
"game"Frame 22Symbol 2219 MovieClip
"snow"Frame 22Symbol 2210 MovieClip [snow]
"zen"Frame 22Symbol 2067 MovieClip
"HUD"Frame 22Symbol 2087 MovieClip
"levelTitle"Frame 22Symbol 2223 MovieClip
"loadingLevel"Frame 22Symbol 2101 MovieClip
"start_dia"Frame 22Symbol 2110 MovieClip
"bossOverlay"Frame 22Symbol 2234 MovieClip
"fadein"Frame 22Symbol 2140 MovieClip
"fadeout"Frame 22Symbol 1661 MovieClip
"sword"Frame 22Symbol 2074 MovieClip
"music_mc"Frame 23Symbol 1668 MovieClip
"game"Frame 24Symbol 2285 MovieClip
"snow"Frame 24Symbol 2210 MovieClip [snow]
"comboSpawn"Frame 24Symbol 2287 MovieClip
"HUD"Frame 24Symbol 2295 MovieClip
"levelTitle"Frame 24Symbol 2299 MovieClip
"start_dia"Frame 24Symbol 2310 MovieClip
"loadingLevel"Frame 24Symbol 2318 MovieClip
"bossOverlay"Frame 24Symbol 2328 MovieClip
"fadein"Frame 24Symbol 2331 MovieClip
"fadeout"Frame 24Symbol 2332 MovieClip
"sword"Frame 24Symbol 2074 MovieClip
"music_mc"Frame 25Symbol 1668 MovieClip
"bg"Frame 26Symbol 2334 MovieClip
"game"Frame 26Symbol 2516 MovieClip
"fog3"Frame 26Symbol 606 MovieClip [smoke1]
"fog2"Frame 26Symbol 608 MovieClip [smoke2]
"fog1"Frame 26Symbol 610 MovieClip [smoke3]
"HUD"Frame 26Symbol 2295 MovieClip
"levelTitle"Frame 26Symbol 2518 MovieClip
"start_dia"Frame 26Symbol 2521 MovieClip
"fuuDia"Frame 26Symbol 2525 MovieClip
"end_dia"Frame 26Symbol 2532 MovieClip
"fadein"Frame 26Symbol 2331 MovieClip
"fadeout"Frame 26Symbol 2332 MovieClip
"fadeout"Frame 27Symbol 1661 MovieClip
"music_mc"Frame 27Symbol 1668 MovieClip
"game"Frame 28Symbol 2893 MovieClip
"drop"Frame 28Symbol 2894 MovieClip [drop]
"HUD"Frame 28Symbol 2295 MovieClip
"levelTitle"Frame 28Symbol 2897 MovieClip
"start_dia"Frame 28Symbol 2900 MovieClip
"bossOverlay"Frame 28Symbol 2904 MovieClip
"fadein"Frame 28Symbol 2331 MovieClip
"fadeout"Frame 28Symbol 2332 MovieClip
"sword"Frame 28Symbol 2074 MovieClip
"fadeout"Frame 29Symbol 1661 MovieClip
"music_mc"Frame 29Symbol 1668 MovieClip
"gotomain_btn"Frame 33Symbol 1252 Button
"spear_tip"Symbol 91 MovieClip Frame 16Symbol 86 MovieClip
"spear_tip"Symbol 103 MovieClip Frame 4Symbol 86 MovieClip
"spear_tip"Symbol 110 MovieClip Frame 2Symbol 86 MovieClip
"attack"Symbol 161 MovieClip [nishimatsu] Frame 26Symbol 71 MovieClip
"attack"Symbol 161 MovieClip [nishimatsu] Frame 43Symbol 103 MovieClip
"attack"Symbol 161 MovieClip [nishimatsu] Frame 52Symbol 110 MovieClip
"tengu"Symbol 161 MovieClip [nishimatsu] Frame 69Symbol 122 MovieClip
"spear_tip"Symbol 198 MovieClip Frame 3Symbol 188 MovieClip
"attack"Symbol 238 MovieClip [samurai] Frame 30Symbol 198 MovieClip
"samurai"Symbol 238 MovieClip [samurai] Frame 65Symbol 229 MovieClip
"attack"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"jump"Symbol 346 MovieClip [ninja] Frame 30Symbol 264 MovieClip
"attack"Symbol 346 MovieClip [ninja] Frame 40Symbol 269 MovieClip
"attack"Symbol 346 MovieClip [ninja] Frame 48Symbol 275 MovieClip
"attack"Symbol 346 MovieClip [ninja] Frame 55Symbol 283 MovieClip
"hitBox"Symbol 359 MovieClip [ki] Frame 1Symbol 352 MovieClip
"randomtag"Symbol 422 MovieClip Frame 1Symbol 367 EditableText
"randomtag"Symbol 422 MovieClip Frame 2Symbol 368 EditableText
"randomtag"Symbol 422 MovieClip Frame 3Symbol 369 EditableText
"randomtag"Symbol 422 MovieClip Frame 4Symbol 370 EditableText
"randomtag"Symbol 422 MovieClip Frame 5Symbol 371 EditableText
"randomtag"Symbol 422 MovieClip Frame 6Symbol 372 EditableText
"randomtag"Symbol 422 MovieClip Frame 7Symbol 373 EditableText
"randomtag"Symbol 422 MovieClip Frame 8Symbol 374 EditableText
"randomtag"Symbol 422 MovieClip Frame 9Symbol 375 EditableText
"randomtag"Symbol 422 MovieClip Frame 10Symbol 376 EditableText
"randomtag"Symbol 422 MovieClip Frame 11Symbol 377 EditableText
"randomtag"Symbol 422 MovieClip Frame 12Symbol 378 EditableText
"randomtag"Symbol 422 MovieClip Frame 13Symbol 379 EditableText
"randomtag"Symbol 422 MovieClip Frame 14Symbol 380 EditableText
"randomtag"Symbol 422 MovieClip Frame 15Symbol 381 EditableText
"randomtag"Symbol 422 MovieClip Frame 16Symbol 382 EditableText
"randomtag"Symbol 422 MovieClip Frame 17Symbol 383 EditableText
"randomtag"Symbol 422 MovieClip Frame 18Symbol 384 EditableText
"randomtag"Symbol 422 MovieClip Frame 19Symbol 385 EditableText
"randomtag"Symbol 422 MovieClip Frame 20Symbol 386 EditableText
"randomtag"Symbol 422 MovieClip Frame 21Symbol 387 EditableText
"randomtag"Symbol 422 MovieClip Frame 22Symbol 388 EditableText
"randomtag"Symbol 422 MovieClip Frame 23Symbol 389 EditableText
"randomtag"Symbol 422 MovieClip Frame 24Symbol 390 EditableText
"randomtag"Symbol 422 MovieClip Frame 25Symbol 391 EditableText
"randomtag"Symbol 422 MovieClip Frame 26Symbol 392 EditableText
"randomtag"Symbol 422 MovieClip Frame 27Symbol 393 EditableText
"randomtag"Symbol 422 MovieClip Frame 28Symbol 394 EditableText
"randomtag"Symbol 422 MovieClip Frame 29Symbol 395 EditableText
"randomtag"Symbol 422 MovieClip Frame 30Symbol 396 EditableText
"randomtag"Symbol 422 MovieClip Frame 31Symbol 397 EditableText
"randomtag"Symbol 422 MovieClip Frame 32Symbol 398 EditableText
"randomtag"Symbol 422 MovieClip Frame 33Symbol 399 EditableText
"randomtag"Symbol 422 MovieClip Frame 34Symbol 400 EditableText
"randomtag"Symbol 422 MovieClip Frame 35Symbol 401 EditableText
"randomtag"Symbol 422 MovieClip Frame 36Symbol 402 EditableText
"randomtag"Symbol 422 MovieClip Frame 37Symbol 403 EditableText
"randomtag"Symbol 422 MovieClip Frame 38Symbol 404 EditableText
"randomtag"Symbol 422 MovieClip Frame 39Symbol 405 EditableText
"randomtag"Symbol 422 MovieClip Frame 40Symbol 406 EditableText
"randomtag"Symbol 422 MovieClip Frame 41Symbol 407 EditableText
"randomtag"Symbol 422 MovieClip Frame 42Symbol 408 EditableText
"randomtag"Symbol 422 MovieClip Frame 43Symbol 409 EditableText
"randomtag"Symbol 422 MovieClip Frame 44Symbol 410 EditableText
"randomtag"Symbol 422 MovieClip Frame 45Symbol 411 EditableText
"randomtag"Symbol 422 MovieClip Frame 46Symbol 412 EditableText
"randomtag"Symbol 422 MovieClip Frame 47Symbol 413 EditableText
"randomtag"Symbol 422 MovieClip Frame 48Symbol 414 EditableText
"randomtag"Symbol 422 MovieClip Frame 49Symbol 415 EditableText
"randomtag"Symbol 422 MovieClip Frame 50Symbol 416 EditableText
"randomtag"Symbol 422 MovieClip Frame 51Symbol 417 EditableText
"randomtag"Symbol 422 MovieClip Frame 52Symbol 418 EditableText
"randomtag"Symbol 422 MovieClip Frame 53Symbol 419 EditableText
"randomtag"Symbol 422 MovieClip Frame 54Symbol 420 EditableText
"randomtag"Symbol 422 MovieClip Frame 55Symbol 421 EditableText
"mcNotice"Symbol 476 MovieClip Frame 1Symbol 439 MovieClip
"procent"Symbol 487 MovieClip Frame 1Symbol 483 EditableText
"bg"Symbol 556 MovieClip Frame 1Symbol 521 MovieClip
"mugen"Symbol 556 MovieClip Frame 1Symbol 553 MovieClip
"levelnumtext"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"scene"Symbol 567 MovieClip Frame 1Symbol 556 MovieClip
"bottomc"Symbol 567 MovieClip Frame 1Symbol 565 MovieClip
"topc"Symbol 567 MovieClip Frame 1Symbol 565 MovieClip
"intro"Symbol 568 MovieClip [gameMovie3] Frame 1Symbol 567 MovieClip
"bg"Symbol 577 MovieClip Frame 1Symbol 569 MovieClip
"mugen"Symbol 577 MovieClip Frame 1Symbol 576 MovieClip
"scene"Symbol 585 MovieClip Frame 1Symbol 577 MovieClip
"bottomc"Symbol 585 MovieClip Frame 1Symbol 583 MovieClip
"topc"Symbol 585 MovieClip Frame 1Symbol 583 MovieClip
"intro"Symbol 586 MovieClip [Level3_end] Frame 1Symbol 585 MovieClip
"bg"Symbol 655 MovieClip Frame 1Symbol 611 MovieClip
"mugen"Symbol 655 MovieClip Frame 1Symbol 652 MovieClip
"levelnumtext"Symbol 655 MovieClip Frame 1Symbol 654 MovieClip
"scene"Symbol 665 MovieClip Frame 1Symbol 655 MovieClip
"bottomc"Symbol 665 MovieClip Frame 1Symbol 663 MovieClip
"topc"Symbol 665 MovieClip Frame 1Symbol 663 MovieClip
"intro"Symbol 666 MovieClip [gameMovie] Frame 1Symbol 665 MovieClip
"spear_tip"Symbol 722 MovieClip Frame 1Symbol 708 MovieClip
"spear_tip"Symbol 722 MovieClip Frame 9Symbol 708 MovieClip
"spear_tip1"Symbol 742 MovieClip Frame 1Symbol 708 MovieClip
"attack"Symbol 783 MovieClip [tengu] Frame 30Symbol 722 MovieClip
"jump"Symbol 783 MovieClip [tengu] Frame 37Symbol 743 MovieClip
"tengu"Symbol 783 MovieClip [tengu] Frame 67Symbol 768 MovieClip
"spear_tip"Symbol 817 MovieClip Frame 1Symbol 807 MovieClip
"spear_tip"Symbol 825 MovieClip Frame 1Symbol 807 MovieClip
"attack"Symbol 849 MovieClip Frame 1Symbol 848 MovieClip
"spear_tip"Symbol 863 MovieClip Frame 11Symbol 859 MovieClip
"spear_tip"Symbol 871 MovieClip Frame 3Symbol 859 MovieClip
"attack"Symbol 918 MovieClip [red_tengu] Frame 22Symbol 817 MovieClip
"jump"Symbol 918 MovieClip [red_tengu] Frame 35Symbol 849 MovieClip
"attack"Symbol 918 MovieClip [red_tengu] Frame 43Symbol 863 MovieClip
"attack"Symbol 918 MovieClip [red_tengu] Frame 53Symbol 871 MovieClip
"tengu"Symbol 918 MovieClip [red_tengu] Frame 79Symbol 902 MovieClip
"bg"Symbol 948 MovieClip Frame 1Symbol 920 MovieClip
"mugen"Symbol 948 MovieClip Frame 1Symbol 945 MovieClip
"levelnumtext"Symbol 948 MovieClip Frame 1Symbol 947 MovieClip
"scene"Symbol 958 MovieClip Frame 1Symbol 948 MovieClip
"bottomc"Symbol 958 MovieClip Frame 1Symbol 956 MovieClip
"topc"Symbol 958 MovieClip Frame 1Symbol 956 MovieClip
"intro"Symbol 959 MovieClip [gameMovie2] Frame 1Symbol 958 MovieClip
"bg"Symbol 964 MovieClip Frame 1Symbol 960 MovieClip
"mugen"Symbol 964 MovieClip Frame 1Symbol 963 MovieClip
"scene"Symbol 974 MovieClip Frame 1Symbol 964 MovieClip
"desc"Symbol 974 MovieClip Frame 1Symbol 970 MovieClip
"bottomc"Symbol 974 MovieClip Frame 1Symbol 972 MovieClip
"topc"Symbol 974 MovieClip Frame 1Symbol 972 MovieClip
"intro"Symbol 975 MovieClip [Level1_end] Frame 1Symbol 974 MovieClip
"bg"Symbol 980 MovieClip Frame 1Symbol 976 MovieClip
"mugen"Symbol 980 MovieClip Frame 1Symbol 979 MovieClip
"scene"Symbol 986 MovieClip Frame 1Symbol 980 MovieClip
"intro"Symbol 987 MovieClip [cscMovie] Frame 1Symbol 986 MovieClip
"bg"Symbol 992 MovieClip Frame 1Symbol 988 MovieClip
"mugen"Symbol 992 MovieClip Frame 1Symbol 991 MovieClip
"scene"Symbol 999 MovieClip Frame 1Symbol 992 MovieClip
"bottomc"Symbol 999 MovieClip Frame 1Symbol 997 MovieClip
"topc"Symbol 999 MovieClip Frame 1Symbol 997 MovieClip
"intro"Symbol 1000 MovieClip [Level2_end] Frame 1Symbol 999 MovieClip
"spear_tip"Symbol 1042 MovieClip Frame 7Symbol 86 MovieClip
"spear_tip"Symbol 1056 MovieClip Frame 16Symbol 1050 MovieClip
"spear_tip"Symbol 1058 MovieClip Frame 4Symbol 1050 MovieClip
"spear_tip"Symbol 1060 MovieClip Frame 2Symbol 1050 MovieClip
"attack"Symbol 1120 MovieClip [newboss] Frame 26Symbol 1042 MovieClip
"attack"Symbol 1120 MovieClip [newboss] Frame 34Symbol 1056 MovieClip
"attack"Symbol 1120 MovieClip [newboss] Frame 43Symbol 1058 MovieClip
"attack"Symbol 1120 MovieClip [newboss] Frame 52Symbol 1060 MovieClip
"tengu"Symbol 1120 MovieClip [newboss] Frame 69Symbol 1071 MovieClip
"bg"Symbol 1221 MovieClip Frame 1Symbol 1121 MovieClip
"mugen"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"levelnumtext"Symbol 1221 MovieClip Frame 1Symbol 1220 MovieClip
"scene"Symbol 1230 MovieClip Frame 1Symbol 1221 MovieClip
"bottomc"Symbol 1230 MovieClip Frame 1Symbol 1228 MovieClip
"topc"Symbol 1230 MovieClip Frame 1Symbol 1228 MovieClip
"intro"Symbol 1231 MovieClip [gameMovie4] Frame 1Symbol 1230 MovieClip
"FOG"Symbol 1257 MovieClip Frame 1Symbol 1256 MovieClip
"mcButton"Symbol 1258 MovieClip Frame 1Symbol 1257 MovieClip
"mcButtonMain"Symbol 1259 MovieClip [TMPd4lzhusf84] Frame 1Symbol 1258 MovieClip
"playmore_btn"Symbol 1266 MovieClip Frame 1Symbol 1244 Button
"continue_btn"Symbol 1266 MovieClip Frame 1Symbol 1252 Button
"submitMe"Symbol 1266 MovieClip Frame 1Symbol 1259 MovieClip [TMPd4lzhusf84]
"bg"Symbol 1269 MovieClip Frame 1Symbol 1232 MovieClip
"mugen"Symbol 1269 MovieClip Frame 1Symbol 1266 MovieClip
"levelnumtext"Symbol 1269 MovieClip Frame 1Symbol 1268 MovieClip
"scene"Symbol 1279 MovieClip Frame 1Symbol 1269 MovieClip
"white"Symbol 1279 MovieClip Frame 1Symbol 1277 MovieClip
"intro"Symbol 1280 MovieClip [cs_win] Frame 1Symbol 1279 MovieClip
"playmore_btn"Symbol 1284 MovieClip Frame 63Symbol 1244 Button
"continue_btn"Symbol 1284 MovieClip Frame 63Symbol 1252 Button
"submitMe"Symbol 1284 MovieClip Frame 63Symbol 1259 MovieClip [TMPd4lzhusf84]
"bg"Symbol 1285 MovieClip Frame 1Symbol 1281 MovieClip
"mugen"Symbol 1285 MovieClip Frame 1Symbol 1284 MovieClip
"scene"Symbol 1291 MovieClip Frame 1Symbol 1285 MovieClip
"intro"Symbol 1292 MovieClip [cs_go] Frame 1Symbol 1291 MovieClip
"spear_tip"Symbol 1384 MovieClip Frame 8Symbol 1374 MovieClip
"attack"Symbol 1485 MovieClip [samurai2] Frame 30Symbol 1384 MovieClip
"samurai"Symbol 1485 MovieClip [samurai2] Frame 55Symbol 1461 MovieClip
"attack"Symbol 1591 MovieClip [shouryuu] Frame 27Symbol 1509 MovieClip
"attack"Symbol 1591 MovieClip [shouryuu] Frame 35Symbol 1519 MovieClip
"attack"Symbol 1591 MovieClip [shouryuu] Frame 43Symbol 1528 MovieClip
"block"Symbol 1591 MovieClip [shouryuu] Frame 52Symbol 1536 MovieClip
"stun"Symbol 1591 MovieClip [shouryuu] Frame 80Symbol 1552 MovieClip
"fgfyw_btn"Symbol 1658 MovieClip Frame 1Symbol 1643 Button
"viewscores_btn"Symbol 1658 MovieClip Frame 1Symbol 1648 Button
"start"Symbol 1658 MovieClip Frame 1Symbol 1652 Button
"instruct"Symbol 1658 MovieClip Frame 1Symbol 1656 Button
"start_holder"Symbol 1666 MovieClip Frame 1Symbol 1664 MovieClip
"a1"Symbol 1672 MovieClip Frame 1Symbol 1671 MovieClip
"a2"Symbol 1672 MovieClip Frame 1Symbol 1671 MovieClip
"distTrees2"Symbol 1675 MovieClip Frame 1Symbol 1674 MovieClip
"gfx"Symbol 1703 MovieClip Frame 1Symbol 1700 MovieClip
"ground"Symbol 1703 MovieClip Frame 1Symbol 1702 MovieClip
"hitChecker"Symbol 1967 MovieClip Frame 1Symbol 1710 MovieClip
"shadow"Symbol 1967 MovieClip Frame 20Symbol 1754 MovieClip
"bg"Symbol 2065 MovieClip Frame 1Symbol 1675 MovieClip
"bg2"Symbol 2065 MovieClip Frame 1Symbol 1676 MovieClip
"level"Symbol 2065 MovieClip Frame 1Symbol 1703 MovieClip
"goon10"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon7"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon9"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon5"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon6"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon3"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"respawn"Symbol 2065 MovieClip Frame 1Symbol 1706 MovieClip
"goon11"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon12"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon13"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon14"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon17"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon18"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon19"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon20"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon21"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon16"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon15"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"boss_holder"Symbol 2065 MovieClip Frame 1Symbol 1707 MovieClip
"goon1"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon2"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon23"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon22"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon24"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon25"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon26"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon27"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon28"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon29"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon8"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"goon4"Symbol 2065 MovieClip Frame 1Symbol 1704 MovieClip
"bloodclip"Symbol 2065 MovieClip Frame 1Symbol 683 MovieClip [blood]
"checkpoint_1a_wrong"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_glide1"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_next"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_glide3"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_jump1"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1_cache"Symbol 2065 MovieClip Frame 1Symbol 1709 MovieClip
"player"Symbol 2065 MovieClip Frame 1Symbol 1967 MovieClip
"item_coin1"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin2"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin3"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin4"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin5"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin6"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin7"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin8"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin9"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin10"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin11"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin12"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin13"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin14"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin15"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin16"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin17"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin51"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin18"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin19"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin20"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin21"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin22"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin23"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin24"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin25"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin26"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin27"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin28"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin29"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin30"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin31"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin32"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin33"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin34"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin35"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin36"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin37"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin38"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin39"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin40"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin41"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin42"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin46"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin47"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin48"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin50"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin52"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin60"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin61"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin62"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin68"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin65"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin64"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin66"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin67"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin70"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin71"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin74"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin78"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin79"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin80"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin178"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin179"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin180"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin120"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin121"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin122"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin123"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin130"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin131"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin132"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin133"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin110"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin111"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin112"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin140"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin141"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin142"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin143"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin198"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin197"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin290"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin291"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin292"Symbol 2065 MovieClip Frame 1Symbol 1974 MovieClip
"combo"Symbol 2065 MovieClip Frame 1Symbol 2060 MovieClip
"health"Symbol 2074 MovieClip Frame 1Symbol 2072 MovieClip
"sword"Symbol 2087 MovieClip Frame 1Symbol 2074 MovieClip
"musicBox"Symbol 2087 MovieClip Frame 1Symbol 2082 MovieClip
"loader"Symbol 2101 MovieClip Frame 1Symbol 2099 MovieClip
"popup"Symbol 2109 MovieClip Frame 1Symbol 2108 MovieClip
"cs"Symbol 2110 MovieClip Frame 2Symbol 2109 MovieClip
"bossstop"Symbol 2167 MovieClip Frame 1Symbol 2166 MovieClip
"gfx"Symbol 2168 MovieClip Frame 1Symbol 2164 MovieClip
"ground"Symbol 2168 MovieClip Frame 1Symbol 2167 MovieClip
"hitChecker"Symbol 2209 MovieClip Frame 1Symbol 1710 MovieClip
"hitChecker"Symbol 2209 MovieClip Frame 1Symbol 1710 MovieClip
"bg"Symbol 2219 MovieClip Frame 1Symbol 2141 MovieClip
"level"Symbol 2219 MovieClip Frame 1Symbol 2168 MovieClip
"goon10"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon8"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon7"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon9"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon5"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon6"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon3"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon2"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon4"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon1"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"respawn"Symbol 2219 MovieClip Frame 1Symbol 2170 MovieClip
"goon11"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon12"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon13"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon14"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon15"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon16"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon17"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"goon18"Symbol 2219 MovieClip Frame 1Symbol 2169 MovieClip
"boss_holder"Symbol 2219 MovieClip Frame 1Symbol 2171 MovieClip
"bloodclip"Symbol 2219 MovieClip Frame 1Symbol 2178 MovieClip
"checkpoint_1a_wrong"Symbol 2219 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_1a_glide1"Symbol 2219 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_1a_jump2"Symbol 2219 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_2_cache"Symbol 2219 MovieClip Frame 1Symbol 2179 MovieClip
"player"Symbol 2219 MovieClip Frame 1Symbol 2209 MovieClip
"snow"Symbol 2219 MovieClip Frame 1Symbol 2210 MovieClip [snow]
"item_coin1"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin2"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin3"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin4"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin5"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin7"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin8"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin9"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin10"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin11"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin12"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin13"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin14"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin15"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin16"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin17"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin51"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin18"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin21"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin25"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin26"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin27"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin29"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin30"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin31"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin32"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin33"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin34"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin35"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin37"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin41"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin42"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin46"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin47"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin48"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin50"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin52"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin64"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin61"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin60"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin62"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin63"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin55"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin56"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin22"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin23"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin24"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin38"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin39"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin40"Symbol 2219 MovieClip Frame 1Symbol 2211 MovieClip
"door4"Symbol 2219 MovieClip Frame 1Symbol 2214 MovieClip
"door3"Symbol 2219 MovieClip Frame 1Symbol 2217 MovieClip
"combo"Symbol 2219 MovieClip Frame 1Symbol 2218 MovieClip
"door1"Symbol 2219 MovieClip Frame 1Symbol 2217 MovieClip
"door1"Symbol 2219 MovieClip Frame 1Symbol 2217 MovieClip
"ninjastar"Symbol 2219 MovieClip Frame 1Symbol 604 MovieClip [ninjastar]
"floor"Symbol 2283 MovieClip Frame 1Symbol 2257 MovieClip
"floor"Symbol 2283 MovieClip Frame 1Symbol 2257 MovieClip
"lamp1"Symbol 2283 MovieClip Frame 1Symbol 2271 MovieClip
"lamp2"Symbol 2283 MovieClip Frame 1Symbol 2271 MovieClip
"gfx"Symbol 2284 MovieClip Frame 1Symbol 2283 MovieClip
"ground"Symbol 2284 MovieClip Frame 1Symbol 2167 MovieClip
"bg"Symbol 2285 MovieClip Frame 1Symbol 2141 MovieClip
"level"Symbol 2285 MovieClip Frame 1Symbol 2284 MovieClip
"goon10"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon8"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon7"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon9"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon5"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon6"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon3"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon2"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon4"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon1"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"respawn"Symbol 2285 MovieClip Frame 1Symbol 2170 MovieClip
"goon11"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon12"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon13"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon14"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon15"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon16"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon17"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"goon18"Symbol 2285 MovieClip Frame 1Symbol 2169 MovieClip
"boss_holder"Symbol 2285 MovieClip Frame 1Symbol 2171 MovieClip
"bloodclip"Symbol 2285 MovieClip Frame 1Symbol 2178 MovieClip
"checkpoint_1a_wrong"Symbol 2285 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_1a_glide1"Symbol 2285 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_1a_jump2"Symbol 2285 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_2_cache"Symbol 2285 MovieClip Frame 1Symbol 2179 MovieClip
"player"Symbol 2285 MovieClip Frame 1Symbol 2209 MovieClip
"snow"Symbol 2285 MovieClip Frame 1Symbol 2210 MovieClip [snow]
"item_coin1"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin2"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin3"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin4"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin5"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin7"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin8"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin9"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin10"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin11"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin12"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin13"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin14"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin15"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin16"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin17"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin51"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin18"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin21"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin25"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin26"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin27"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin29"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin30"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin31"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin32"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin33"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin34"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin35"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin37"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin41"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin42"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin46"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin47"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin48"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin50"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin52"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin64"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin61"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin60"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin62"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin63"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin55"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin56"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin22"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin23"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin24"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin38"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin39"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin40"Symbol 2285 MovieClip Frame 1Symbol 2211 MovieClip
"door4"Symbol 2285 MovieClip Frame 1Symbol 2214 MovieClip
"door3"Symbol 2285 MovieClip Frame 1Symbol 2217 MovieClip
"combo"Symbol 2285 MovieClip Frame 1Symbol 2218 MovieClip
"door1"Symbol 2285 MovieClip Frame 1Symbol 2217 MovieClip
"door1"Symbol 2285 MovieClip Frame 1Symbol 2217 MovieClip
"health"Symbol 2289 MovieClip Frame 1Symbol 2288 MovieClip
"sword"Symbol 2295 MovieClip Frame 1Symbol 2289 MovieClip
"musicBox"Symbol 2295 MovieClip Frame 1Symbol 2292 MovieClip
"loader"Symbol 2318 MovieClip Frame 1Symbol 2316 MovieClip
"floor_fall"Symbol 2467 MovieClip Frame 1Symbol 2410 MovieClip
"floor"Symbol 2467 MovieClip Frame 1Symbol 2415 MovieClip
"roof"Symbol 2467 MovieClip Frame 1Symbol 2415 MovieClip
"ground_fall_coll"Symbol 2471 MovieClip Frame 1Symbol 2470 MovieClip
"ground_fall_wall"Symbol 2471 MovieClip Frame 1Symbol 2470 MovieClip
"gfx"Symbol 2472 MovieClip Frame 1Symbol 2467 MovieClip
"ground"Symbol 2472 MovieClip Frame 1Symbol 2471 MovieClip
"level"Symbol 2516 MovieClip Frame 1Symbol 2472 MovieClip
"goon10"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon2"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon4"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon3"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon6"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon5"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon7"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon9"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon8"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon1"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"respawn"Symbol 2516 MovieClip Frame 1Symbol 2170 MovieClip
"goon11"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon12"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon13"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon15"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon16"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon17"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon18"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon21"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon20"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon19"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon22"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon25"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon26"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon23"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon24"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon27"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon28"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"goon14"Symbol 2516 MovieClip Frame 1Symbol 2169 MovieClip
"bloodclip"Symbol 2516 MovieClip Frame 1Symbol 2178 MovieClip
"ninjastar"Symbol 2516 MovieClip Frame 1Symbol 604 MovieClip [ninjastar]
"checkpoint_1a_wrong"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_3_land"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_3_levelend"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_3_fall"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_1a_jump2"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_3_cache"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"checkpoint_3_fuuNO"Symbol 2516 MovieClip Frame 1Symbol 2179 MovieClip
"player"Symbol 2516 MovieClip Frame 1Symbol 2209 MovieClip
"snow"Symbol 2516 MovieClip Frame 1Symbol 2210 MovieClip [snow]
"item_coin1"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin2"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin3"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin4"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin5"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin7"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin8"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin9"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin10"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin11"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin12"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin13"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin14"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin15"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin16"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin17"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin51"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin18"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin21"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin22"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin23"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin24"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin25"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin26"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin27"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin29"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin30"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin31"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin32"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin33"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin34"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin35"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin37"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin38"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin39"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin40"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin41"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin42"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin46"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin47"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin48"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin50"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin52"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin60"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin61"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin64"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin65"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin66"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin67"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin68"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin72"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin70"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin71"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin75"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin73"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin74"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin76"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin79"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin77"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin78"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin82"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin81"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin80"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin83"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin84"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin87"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin85"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin86"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin89"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin88"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin92"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin90"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin91"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin93"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin99"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin98"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"item_coin97"Symbol 2516 MovieClip Frame 1Symbol 2211 MovieClip
"landing"Symbol 2516 MovieClip Frame 1Symbol 2515 MovieClip
"combo"Symbol 2516 MovieClip Frame 1Symbol 2218 MovieClip
"water"Symbol 2812 MovieClip Frame 1Symbol 2558 MovieClip
"bridge2"Symbol 2816 MovieClip Frame 1Symbol 2812 MovieClip
"bridgeFloorColl"Symbol 2820 MovieClip Frame 1Symbol 2819 MovieClip
"gfx"Symbol 2821 MovieClip Frame 1Symbol 2816 MovieClip
"ground"Symbol 2821 MovieClip Frame 1Symbol 2820 MovieClip
"bg"Symbol 2893 MovieClip Frame 1Symbol 2533 MovieClip
"level"Symbol 2893 MovieClip Frame 1Symbol 2821 MovieClip
"goon10"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon2"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon4"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon3"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon6"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon5"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon7"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon9"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon8"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon1"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"respawn"Symbol 2893 MovieClip Frame 1Symbol 2170 MovieClip
"goon11"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon12"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon13"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon14"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon15"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon16"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon17"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"goon18"Symbol 2893 MovieClip Frame 1Symbol 1704 MovieClip
"boss_holder"Symbol 2893 MovieClip Frame 1Symbol 2171 MovieClip
"kiSpawn"Symbol 2893 MovieClip Frame 1Symbol 359 MovieClip [ki]
"runSpawn_old"Symbol 2893 MovieClip Frame 1Symbol 2826 MovieClip [splash_run]
"runSpawn2_old"Symbol 2893 MovieClip Frame 1Symbol 2826 MovieClip [splash_run]
"rippleSpawn"Symbol 2893 MovieClip Frame 1Symbol 2884 MovieClip
"runSpawn"Symbol 2893 MovieClip Frame 1Symbol 2885 MovieClip
"runSpawn2"Symbol 2893 MovieClip Frame 1Symbol 2885 MovieClip
"checkpoint_4_cache"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_glide1"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_1a_next"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_4_bridge_stop"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_4_bridge"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_4_bridge2_stop"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_4_bridge2"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"checkpoint_4_bridge_water"Symbol 2893 MovieClip Frame 1Symbol 1709 MovieClip
"player"Symbol 2893 MovieClip Frame 1Symbol 2209 MovieClip
"snow"Symbol 2893 MovieClip Frame 1Symbol 2210 MovieClip [snow]
"snow"Symbol 2893 MovieClip Frame 1Symbol 2210 MovieClip [snow]
"item_coin1"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin2"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin3"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin4"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin5"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin7"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin8"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin9"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin10"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin11"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin12"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin13"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin14"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin15"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin16"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin17"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin51"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin18"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin21"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin25"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin26"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin27"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin29"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin30"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin31"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin32"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin33"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin34"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin35"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin37"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin41"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin42"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin46"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin47"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin48"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin50"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin52"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin55"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin59"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin60"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin56"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin57"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"item_coin58"Symbol 2893 MovieClip Frame 1Symbol 1974 MovieClip
"bridgeBoss"Symbol 2893 MovieClip Frame 1Symbol 2890 MovieClip
"water"Symbol 2893 MovieClip Frame 1Symbol 2892 MovieClip
"water"Symbol 2893 MovieClip Frame 1Symbol 2892 MovieClip
"combo"Symbol 2893 MovieClip Frame 1Symbol 2218 MovieClip
"ninjastar"Symbol 2893 MovieClip Frame 1Symbol 604 MovieClip [ninjastar]
"txtNickname"Symbol 2923 MovieClip Frame 1Symbol 2919 EditableText
"txtScore"Symbol 2923 MovieClip Frame 1Symbol 2920 EditableText
"txtNumber"Symbol 2923 MovieClip Frame 1Symbol 2921 EditableText
"mcScore"Symbol 2924 MovieClip Frame 1Symbol 2923 MovieClip
"mcScoreHolder"Symbol 2927 MovieClip Frame 1Symbol 2924 MovieClip
"mcBlock"Symbol 2927 MovieClip Frame 1Symbol 2926 MovieClip
"mcLoading"Symbol 2928 MovieClip Frame 1Symbol 2911 MovieClip
"sboard"Symbol 2928 MovieClip Frame 1Symbol 2927 MovieClip
"mcScoreboard"Symbol 2933 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2928 MovieClip
"mcLabel"Symbol 2933 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2932 MovieClip
"mcScoreboard"Symbol 2939 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 2928 MovieClip
"mcLabel"Symbol 2939 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 2938 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 161 as "nishimatsu"
ExportAssets (56)Timeline Frame 1Symbol 238 as "samurai"
ExportAssets (56)Timeline Frame 1Symbol 346 as "ninja"
ExportAssets (56)Timeline Frame 1Symbol 350 as "splash_ki"
ExportAssets (56)Timeline Frame 1Symbol 359 as "ki"
ExportAssets (56)Timeline Frame 2Symbol 489 as "fogaudio"
ExportAssets (56)Timeline Frame 2Symbol 490 as "shutdown"
ExportAssets (56)Timeline Frame 2Symbol 491 as "bss"
ExportAssets (56)Timeline Frame 2Symbol 492 as "bxs"
ExportAssets (56)Timeline Frame 2Symbol 493 as "bonusscratch"
ExportAssets (56)Timeline Frame 2Symbol 494 as "clash"
ExportAssets (56)Timeline Frame 2Symbol 495 as "coin_flink"
ExportAssets (56)Timeline Frame 2Symbol 496 as "duck_sound"
ExportAssets (56)Timeline Frame 2Symbol 497 as "goon_die"
ExportAssets (56)Timeline Frame 2Symbol 498 as "goon_die_stab"
ExportAssets (56)Timeline Frame 2Symbol 499 as "hit"
ExportAssets (56)Timeline Frame 2Symbol 500 as "kick"
ExportAssets (56)Timeline Frame 2Symbol 501 as "m_hurt"
ExportAssets (56)Timeline Frame 2Symbol 502 as "shoes_loud"
ExportAssets (56)Timeline Frame 2Symbol 503 as "slice"
ExportAssets (56)Timeline Frame 2Symbol 504 as "slice2"
ExportAssets (56)Timeline Frame 2Symbol 505 as "smoke"
ExportAssets (56)Timeline Frame 2Symbol 506 as "splash"
ExportAssets (56)Timeline Frame 2Symbol 507 as "whip"
ExportAssets (56)Timeline Frame 2Symbol 508 as "woosh"
ExportAssets (56)Timeline Frame 2Symbol 519 as "submitScore"
ExportAssets (56)Timeline Frame 2Symbol 568 as "gameMovie3"
ExportAssets (56)Timeline Frame 2Symbol 586 as "Level3_end"
ExportAssets (56)Timeline Frame 2Symbol 604 as "ninjastar"
ExportAssets (56)Timeline Frame 2Symbol 606 as "smoke1"
ExportAssets (56)Timeline Frame 2Symbol 608 as "smoke2"
ExportAssets (56)Timeline Frame 2Symbol 610 as "smoke3"
ExportAssets (56)Timeline Frame 2Symbol 666 as "gameMovie"
ExportAssets (56)Timeline Frame 2Symbol 683 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 783 as "tengu"
ExportAssets (56)Timeline Frame 2Symbol 918 as "red_tengu"
ExportAssets (56)Timeline Frame 2Symbol 959 as "gameMovie2"
ExportAssets (56)Timeline Frame 2Symbol 975 as "Level1_end"
ExportAssets (56)Timeline Frame 2Symbol 987 as "cscMovie"
ExportAssets (56)Timeline Frame 2Symbol 1000 as "Level2_end"
ExportAssets (56)Timeline Frame 2Symbol 1120 as "newboss"
ExportAssets (56)Timeline Frame 2Symbol 1231 as "gameMovie4"
ExportAssets (56)Timeline Frame 2Symbol 1259 as "TMPd4lzhusf84"
ExportAssets (56)Timeline Frame 2Symbol 1280 as "cs_win"
ExportAssets (56)Timeline Frame 2Symbol 1292 as "cs_go"
ExportAssets (56)Timeline Frame 2Symbol 1485 as "samurai2"
ExportAssets (56)Timeline Frame 2Symbol 1591 as "shouryuu"
ExportAssets (56)Timeline Frame 22Symbol 2210 as "snow"
ExportAssets (56)Timeline Frame 28Symbol 2826 as "splash_run"
ExportAssets (56)Timeline Frame 28Symbol 2894 as "drop"
ExportAssets (56)Timeline Frame 33Symbol 2933 as "TMP6pbk6uzm9i"
ExportAssets (56)Timeline Frame 33Symbol 2939 as "TMP6ojzjuzm8i"

Labels

"scoreboard"Frame 33
"reveal"Symbol 161 MovieClip [nishimatsu] Frame 1
"waiting"Symbol 161 MovieClip [nishimatsu] Frame 7
"run"Symbol 161 MovieClip [nishimatsu] Frame 13
"retreat"Symbol 161 MovieClip [nishimatsu] Frame 20
"chain"Symbol 161 MovieClip [nishimatsu] Frame 26
"whip"Symbol 161 MovieClip [nishimatsu] Frame 34
"attack"Symbol 161 MovieClip [nishimatsu] Frame 43
"break"Symbol 161 MovieClip [nishimatsu] Frame 52
"hurt"Symbol 161 MovieClip [nishimatsu] Frame 61
"stun"Symbol 161 MovieClip [nishimatsu] Frame 69
"hurt_blood"Symbol 161 MovieClip [nishimatsu] Frame 80
"die"Symbol 161 MovieClip [nishimatsu] Frame 89
"stand"Symbol 161 MovieClip [nishimatsu] Frame 97
"stand"Symbol 238 MovieClip [samurai] Frame 1
"walk"Symbol 238 MovieClip [samurai] Frame 10
"retreat"Symbol 238 MovieClip [samurai] Frame 20
"attack"Symbol 238 MovieClip [samurai] Frame 30
"hurt"Symbol 238 MovieClip [samurai] Frame 40
"hurt_blood"Symbol 238 MovieClip [samurai] Frame 46
"fall"Symbol 238 MovieClip [samurai] Frame 55
"stun"Symbol 238 MovieClip [samurai] Frame 65
"die"Symbol 238 MovieClip [samurai] Frame 75
"idle"Symbol 238 MovieClip [samurai] Frame 85
"intro"Symbol 238 MovieClip [samurai] Frame 95
"stand"Symbol 346 MovieClip [ninja] Frame 1
"walk"Symbol 346 MovieClip [ninja] Frame 10
"retreat"Symbol 346 MovieClip [ninja] Frame 20
"attack"Symbol 346 MovieClip [ninja] Frame 30
"jump"Symbol 346 MovieClip [ninja] Frame 40
"punch"Symbol 346 MovieClip [ninja] Frame 48
"land"Symbol 346 MovieClip [ninja] Frame 55
"throw"Symbol 346 MovieClip [ninja] Frame 64
"hurt"Symbol 346 MovieClip [ninja] Frame 72
"hurt_blood"Symbol 346 MovieClip [ninja] Frame 80
"fall"Symbol 346 MovieClip [ninja] Frame 89
"stun"Symbol 346 MovieClip [ninja] Frame 98
"die"Symbol 346 MovieClip [ninja] Frame 109
"idle"Symbol 346 MovieClip [ninja] Frame 119
"intro"Symbol 346 MovieClip [ninja] Frame 129
"stand"Symbol 783 MovieClip [tengu] Frame 1
"walk"Symbol 783 MovieClip [tengu] Frame 10
"retreat"Symbol 783 MovieClip [tengu] Frame 20
"attack"Symbol 783 MovieClip [tengu] Frame 30
"jump"Symbol 783 MovieClip [tengu] Frame 37
"hurt"Symbol 783 MovieClip [tengu] Frame 43
"hurt_blood"Symbol 783 MovieClip [tengu] Frame 49
"fall"Symbol 783 MovieClip [tengu] Frame 58
"stun"Symbol 783 MovieClip [tengu] Frame 67
"die"Symbol 783 MovieClip [tengu] Frame 78
"idle"Symbol 783 MovieClip [tengu] Frame 88
"intro"Symbol 783 MovieClip [tengu] Frame 98
"reveal"Symbol 918 MovieClip [red_tengu] Frame 1
"waiting"Symbol 918 MovieClip [red_tengu] Frame 8
"run_start"Symbol 918 MovieClip [red_tengu] Frame 14
"run"Symbol 918 MovieClip [red_tengu] Frame 22
"retreat"Symbol 918 MovieClip [red_tengu] Frame 29
"jump"Symbol 918 MovieClip [red_tengu] Frame 35
"attack"Symbol 918 MovieClip [red_tengu] Frame 43
"break"Symbol 918 MovieClip [red_tengu] Frame 53
"hurt"Symbol 918 MovieClip [red_tengu] Frame 64
"hurt_blood"Symbol 918 MovieClip [red_tengu] Frame 70
"stun"Symbol 918 MovieClip [red_tengu] Frame 79
"die"Symbol 918 MovieClip [red_tengu] Frame 87
"fall"Symbol 918 MovieClip [red_tengu] Frame 95
"stand"Symbol 918 MovieClip [red_tengu] Frame 104
"reveal"Symbol 1120 MovieClip [newboss] Frame 1
"waiting"Symbol 1120 MovieClip [newboss] Frame 7
"run"Symbol 1120 MovieClip [newboss] Frame 13
"retreat"Symbol 1120 MovieClip [newboss] Frame 20
"chain"Symbol 1120 MovieClip [newboss] Frame 26
"whip"Symbol 1120 MovieClip [newboss] Frame 34
"attack"Symbol 1120 MovieClip [newboss] Frame 43
"break"Symbol 1120 MovieClip [newboss] Frame 52
"hurt"Symbol 1120 MovieClip [newboss] Frame 61
"stun"Symbol 1120 MovieClip [newboss] Frame 69
"hurt_blood"Symbol 1120 MovieClip [newboss] Frame 80
"die"Symbol 1120 MovieClip [newboss] Frame 89
"stand"Symbol 1120 MovieClip [newboss] Frame 97
"stand"Symbol 1485 MovieClip [samurai2] Frame 1
"walk"Symbol 1485 MovieClip [samurai2] Frame 10
"retreat"Symbol 1485 MovieClip [samurai2] Frame 20
"attack"Symbol 1485 MovieClip [samurai2] Frame 30
"hurt"Symbol 1485 MovieClip [samurai2] Frame 38
"hurt_blood"Symbol 1485 MovieClip [samurai2] Frame 46
"stun"Symbol 1485 MovieClip [samurai2] Frame 55
"fall"Symbol 1485 MovieClip [samurai2] Frame 66
"die"Symbol 1485 MovieClip [samurai2] Frame 76
"idle"Symbol 1485 MovieClip [samurai2] Frame 86
"intro"Symbol 1485 MovieClip [samurai2] Frame 96
"reveal"Symbol 1591 MovieClip [shouryuu] Frame 1
"waiting"Symbol 1591 MovieClip [shouryuu] Frame 8
"run"Symbol 1591 MovieClip [shouryuu] Frame 14
"retreat"Symbol 1591 MovieClip [shouryuu] Frame 21
"far_attack"Symbol 1591 MovieClip [shouryuu] Frame 27
"attack"Symbol 1591 MovieClip [shouryuu] Frame 35
"break"Symbol 1591 MovieClip [shouryuu] Frame 43
"block"Symbol 1591 MovieClip [shouryuu] Frame 52
"fall"Symbol 1591 MovieClip [shouryuu] Frame 62
"land"Symbol 1591 MovieClip [shouryuu] Frame 70
"stun"Symbol 1591 MovieClip [shouryuu] Frame 80
"hurt"Symbol 1591 MovieClip [shouryuu] Frame 89
"hurt_blood"Symbol 1591 MovieClip [shouryuu] Frame 96
"die"Symbol 1591 MovieClip [shouryuu] Frame 105
"stand"Symbol 1591 MovieClip [shouryuu] Frame 113
"stand"Symbol 1967 MovieClip Frame 1
"run"Symbol 1967 MovieClip Frame 10
"jump"Symbol 1967 MovieClip Frame 20
"fall"Symbol 1967 MovieClip Frame 30
"land"Symbol 1967 MovieClip Frame 40
"duck"Symbol 1967 MovieClip Frame 50
"stillducking"Symbol 1967 MovieClip Frame 60
"standingup"Symbol 1967 MovieClip Frame 70
"up"Symbol 1967 MovieClip Frame 80
"punch"Symbol 1967 MovieClip Frame 90
"highpunch"Symbol 1967 MovieClip Frame 100
"lowpunch"Symbol 1967 MovieClip Frame 111
"jumppunch"Symbol 1967 MovieClip Frame 121
"kick"Symbol 1967 MovieClip Frame 130
"highkick"Symbol 1967 MovieClip Frame 140
"lowkick"Symbol 1967 MovieClip Frame 150
"jumpkick"Symbol 1967 MovieClip Frame 160
"vert_punch"Symbol 1967 MovieClip Frame 170
"vert_lowpunch"Symbol 1967 MovieClip Frame 180
"vert_highpunch"Symbol 1967 MovieClip Frame 190
"vert_jumppunch"Symbol 1967 MovieClip Frame 200
"capespin"Symbol 1967 MovieClip Frame 210
"hurt2"Symbol 1967 MovieClip Frame 220
"hurt"Symbol 1967 MovieClip Frame 230
"hurt3"Symbol 1967 MovieClip Frame 239
"die"Symbol 1967 MovieClip Frame 251
"falling"Symbol 1967 MovieClip Frame 262
"skip"Symbol 2108 MovieClip Frame 65
"skip"Symbol 2137 MovieClip Frame 217
"stand"Symbol 2209 MovieClip Frame 1
"run"Symbol 2209 MovieClip Frame 10
"jump"Symbol 2209 MovieClip Frame 20
"fall"Symbol 2209 MovieClip Frame 30
"land"Symbol 2209 MovieClip Frame 40
"duck"Symbol 2209 MovieClip Frame 50
"stillducking"Symbol 2209 MovieClip Frame 60
"standingup"Symbol 2209 MovieClip Frame 70
"up"Symbol 2209 MovieClip Frame 80
"punch"Symbol 2209 MovieClip Frame 90
"highpunch"Symbol 2209 MovieClip Frame 100
"lowpunch"Symbol 2209 MovieClip Frame 111
"jumppunch"Symbol 2209 MovieClip Frame 121
"kick"Symbol 2209 MovieClip Frame 130
"highkick"Symbol 2209 MovieClip Frame 140
"lowkick"Symbol 2209 MovieClip Frame 150
"jumpkick"Symbol 2209 MovieClip Frame 160
"vert_punch"Symbol 2209 MovieClip Frame 170
"vert_lowpunch"Symbol 2209 MovieClip Frame 180
"vert_highpunch"Symbol 2209 MovieClip Frame 190
"vert_jumppunch"Symbol 2209 MovieClip Frame 200
"capespin"Symbol 2209 MovieClip Frame 210
"hurt2"Symbol 2209 MovieClip Frame 220
"hurt"Symbol 2209 MovieClip Frame 230
"hurt3"Symbol 2209 MovieClip Frame 239
"die"Symbol 2209 MovieClip Frame 251
"falling"Symbol 2209 MovieClip Frame 262
"skip"Symbol 2232 MovieClip Frame 217
"skip"Symbol 2308 MovieClip Frame 100
"skip"Symbol 2326 MovieClip Frame 158
"skip"Symbol 2519 MovieClip Frame 100
"skip"Symbol 2523 MovieClip Frame 217
"skip"Symbol 2530 MovieClip Frame 246
"skip"Symbol 2898 MovieClip Frame 95
"skip"Symbol 2902 MovieClip Frame 179

Dynamic Text Variables

_root.coinsSymbol 2075 EditableText"999 "
_root.scoreSymbol 2076 EditableText"99999999999 "
_root.FPSSymbol 2085 EditableText"FPS "
_root.livesSymbol 2086 EditableText"3 "
_root.coinsSymbol 2290 EditableText"999 "
_root.scoreSymbol 2291 EditableText"99999999999 "
_root.FPSSymbol 2293 EditableText"FPS "
_root.livesSymbol 2294 EditableText"3 "




http://swfchan.com/47/231617/info.shtml
Created: 11/2 -2020 05:27:21 Last modified: 11/2 -2020 05:27:21 Server time: 27/04 -2024 02:46:24