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Bug Ville.swf

This is the info page for
Flash #234954

(Click the ID number above for more basic data on this flash file.)


Text
$00000

You appear to be using an older version of Flash,
one which does not support advanced scripting (Version 5 onwards)

Please visit www.macromedia.com for an update

LOADING

x

DAY

00

A FARM IN THE BARRENS

CHIGLEY VILLAGE

EAST BURBS

PLEASANTVIEW PLAZA

CHIGLEY HEIGHTS

PARKVIEW GARDENS

RICHMOND RESORTS

LAST STAND AT
THE BANDSTAND

CLICK TO PLAY

MULTIPLIER

X 0

$000

EACH    WORTH

RENT BONUS

000

$0000

X

here they come!

here they come!

get ready!

get ready!

ell done!

w

ell done!

w

game over

game over

GOOD LUCK!

good luck!

aaarrghhh!

aaarrghhh!

promotion!

promotion!

The demo will now skip to day 23.
Be prepared...

THIS IS A DEMONSTRATION

Copyright Biz2BizFun.com, 2001. All rights reserved.

We hope you enjoyed this small sample
of the full game. Thank you for playing.

000

$0000000

000

$0000000

TENANTS

SCORE

PRESENTS

Start a new game

NEW GAME

INSTRUCTIONS

OPTIONS

NEW GAME

INSTRUCTIONS

OPTIONS

EASY

NORMAL

HARD

EASY

NORMAL

HARD

TOGGLE MUSIC

HIGH QUALITY

MEDIUM QUALITY

LOW QUALITY

HIGH QUALITY

MEDIUM QUALITY

LOW QUALITY

TOGGLE MUSIC

BACK

BACK

Protect the town from invading bugs by zapping them with
your AutoZap3000.

Use your mouse to target the bugs and prevent them from
reaching civilisation. The AutoZap is automatic - there's no
need to click!

Bugs that get through will make tenants flee in terror. Lose all
your tenants and you'll be out of business.

NEXT

NEXT

X 2

tenants X rent



Remaining tenants pay you rent


Money multiplier increases


Move to a more expensive location

Survive a whole week (7 days) and you'll get promoted...

PREV

PREV

$50

$500

$5000

day 50

Score money bonuses for wiping out whole swarms of bugs.


Each day you will receive new tenants. How many you get
depends on the money multiplier. You can have a maximum
of 100 tenants at any one time. Look after them!


Survive all the way to the 50th day for the final showdown!

TIPS for play

In later levels it's impossible to stop every bug. Better to lose
a FEW tenants than ALL of them, so concentrate on the big
bug trains and don't get distracted by stragglers.

After a little practice you'll be able to hold onto more tenants
during early levels giving you a better chance when things
get hairy.

If your mouse 'sticks' try cleaning it!

TIPS for performance

Close any applications, programs or browser windows that
you're not using while playing. Some websites and programs,
like office applications, are resource hungry and can slow the
game down.

If you have a slower computer, select LOW QUALITY under
OPTIONS. In extreme cases turning the game music off can
also help.

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (4);
Frame 3
stop();
Frame 7
total = Math.floor(_root.getBytesTotal() / 1024); loaded = Math.floor(_root.getBytesLoaded() / 1024); percent = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loadMsg = ((((percent + "% [") + loaded) + "k of ") + total) + "k]"; bar._xscale = percent;
Frame 8
if (percent < 100) { gotoAndPlay (7); }
Frame 29
function fnMenuMsg(txt) { msg = txt; } fscommand ("allowscale", "false"); gDtr = (Math.PI/180); gFps = 25; gVP = {w:512, h:384, cx:256, cy:192}; gAR = {l:25, r:gVP.w - 25, t:25, b:gVP.h - 25}; gGame = {playerScore:0, highScore:0, round:0, bugs:0, tenants:0, location:1, bonusMulti:1, maxTenants:100, skill:"Normal", quality:"MEDIUM", music:true}; gSplat = {name:"s", next:0, base:50, max:50}; gBug = {name:"b", next:0, base:100, max:100}; gTenant = {name:"t", next:0, base:200, max:25}; gAward = {name:"a", next:0, base:235, max:15}; gBonus = {max:50, next:0}; gBonus.tracker = new Array(gBonus.max); i = 0; while (i < gBonus.max) { gBonus.tracker[i] = new Object(); i++; }
Frame 30
function C_Spawner(arc, sweep, speed, rate, interval, count, teams, delay) { this.angle = Math.round(Math.random() * 360); this.arc = arc; this.halfArc = arc / 2; this.sweep = sweep; this.teams = teams; this.teamInterval = true; this.intervalTime = interval; this.rate = rate; this.count = count; this.counter = count; this.speed = speed; this.points = 10 * gGame.bonusMulti; this.timer = delay; } function fnCreateBug(spawner) { var bug; var angle; var x; var y; gBug.next = (++gBug.next) % gBug.max; _root.attachMovie("bug1", gBug.name + gBug.next, gBug.base + gBug.next); bug = eval (gBug.name + gBug.next); angle = ((spawner.angle + (Math.random() * spawner.arc)) - spawner.halfArc) % 360; x = -Math.sin(angle * gDtr); y = Math.cos(angle * gDtr); bug._x = gVP.cx + (x * (distance + townRadius)); bug._y = gVP.cy + (y * (distance + townRadius)); bug.time = distance / spawner.speed; bug.xV = (-(x * distance)) / bug.time; bug.yV = (-(y * distance)) / bug.time; bug._rotation = angle; bug.spawner = spawner; bug.bonus = spawner.bonus; spawner.angle = (spawner.angle + spawner.sweep) % 360; dev2++; } function fnIntroNewTenant() { var human; var src; var ang; var x; var y; with (gTenant) { next = (++next) % max; src = "tenant" + Math.floor((Math.random() * 3) + 1); _root.attachMovie(src, name + next, base + next); human = eval (name + next); } ang = Math.random() * 360; x = -Math.sin(ang * gDtr); y = Math.cos(ang * gDtr); human._x = gVP.cx + (x * (distance + townRadius)); human._y = gVP.cy + (y * (distance + townRadius)); human.time = 50; human.xV = (-(x * distance)) / human.time; human.yV = (-(y * distance)) / human.time; human._rotation = ang; } function fnSpawner(spawner) { if (spawner.teamInterval) { if (0 < spawner.teams) { if (0 >= (--spawner.timer)) { spawner.teamInterval = false; spawner.teams--; spawner.timer = spawner.rate; spawner.counter = spawner.count; spawner.angle = Math.round(Math.random() * 360); spawner.bonus = (++gBonus.next) % gBonus.max; gBonus.tracker[spawner.bonus].points = (spawner.points * spawner.count) * gGame.bonusMulti; gBonus.tracker[spawner.bonus].count = spawner.count; } } } else if (0 >= (--spawner.timer)) { spawner.timer = spawner.rate; if ((--spawner.counter) >= 0) { fnCreateBug(spawner); } else { spawner.teamInterval = true; spawner.timer = spawner.intervalTime; } } } function fnActivateReticle() { Mouse.hide(); zapper._visible = true; attack = true; } function fnDeActivateReticle() { Mouse.show(); zapper._visible = false; attack = false; } function fnInitNewGame() { with (gGame) { round = 1; location = 1; bonusMulti = 1; playerScore = 0; bugs = 0; tenants = 0; var s = 110; if (skill == "Hard") { s = 100; } if (skill == "Easy") { s = 130; } zapper._xscale = s; zapper._yscale = s; } } function fnCleanupRound() { var i; i = 0; while (i < spawners.length) { delete spawners[i]; i++; } delete spawners; } function fnInitRound() { var i; var round; fnCleanUpRound(); spawners = new Array(); var r; var r3; var r6; r = gGame.round; rm6 = r % 6; r3 = Math.floor(r / 3); r6 = Math.floor(r / 6); if (gGame.skill == "Hard") { r3++; r6++; } if (rm6 == 1) { spawners.push(new C_Spawner(10, 3, 4 + r6, 5, 20, 10, 4, 0)); spawners.push(new C_Spawner(10, -3, 4 + r6, 5, 20, 10, 4, 40)); if ((7 < r) and (gGame.skill != "Easy")) { spawners.push(new C_Spawner(360, 0, 2 + r6, 14, 20, 20, 1, 20)); } } if (rm6 == 2) { spawners.push(new C_Spawner(0, 1 + r3, 3 + r6, 5, 20, 8, 5, 0)); spawners.push(new C_Spawner(0, 2 + r3, 4 + r6, 5, 20, 8, 5, 25)); if (gGame.skill != "Hard") { spawners.push(new C_Spawner(0, 3 + r3, 5 + r6, 5, 20, 8, 4, 50)); } else { spawners.push(new C_Spawner(0, -3 - r3, 5 + r6, 5, 20, 8, 4, 50)); } } if (rm6 == 3) { spawners.push(new C_Spawner(30, 10, 4 + r6, 1, 20, 4, 20, 0)); spawners.push(new C_Spawner(30, -10, 3 + r6, 1, 20, 4, 20, 10)); if (14 < r) { spawners.push(new C_Spawner(30, 0, 2 + r6, 1, 20, 4, 10, 240)); } if (28 < r) { spawners.push(new C_Spawner(30, 0, 5 + r6, 1, 20, 4, 5, 360)); } } if (rm6 == 4) { spawners.push(new C_Spawner(10, 3, 4 + r6, 5, 20, 10, 4, 0)); spawners.push(new C_Spawner(10, -3, 4 + r6, 5, 20, 10, 4, 40)); spawners.push(new C_Spawner(5, 0, 7 + r6, 4, 80, 10, 2, 80)); } if (rm6 == 5) { spawners.push(new C_Spawner(30, 10, 4 + r6, 1, 20, 4, 30, 0)); spawners.push(new C_Spawner(30, 10, 3 + r6, 1, 20, 4, 30, 10)); if (14 < r) { spawners.push(new C_Spawner(30, 0, 5 + r6, 1, 20, 4, 20, 240)); } if (28 < r) { spawners.push(new C_Spawner(30, 0, 6 + r6, 1, 20, 4, 15, 360)); } } if (rm6 == 0) { if (gGame.skill != "Hard") { spawners.push(new C_Spawner(360, 0, 2 + r6, 20, 20, 10, 2, 0)); spawners.push(new C_Spawner(20, 3, 5, 4, 50, 20, 4, 0)); spawners.push(new C_Spawner(20, -3, 4 + r6, 4, 20, 20, 4, 50)); } else { spawners.push(new C_Spawner(360, 0, 2 + r6, 20, 20, 10, 4, 0)); spawners.push(new C_Spawner(20, 3, 5, 4, 50, 20, 8, 0)); spawners.push(new C_Spawner(20, -3, 4 + r6, 4, 20, 20, 8, 150)); } } gGame.bugs = 0; i = 0; while (i < spawners.length) { gGame.bugs = gGame.bugs + (spawners[i].teams * spawners[i].count); i++; } with (gBonus) { i = 0; while (i < max) { tracker[i].count = 0; tracker[i].points = 0; i++; } next = 0; } } function fnMain() { var i; i = 0; while (i < spawners.length) { fnSpawner(spawners[i]); i++; } } function fnCreateSplat(bug) { var splat; with (gSplat) { next = (++next) % max; _root.attachMovie("splat1", name + next, base + next); splat = eval (name + next); } splat._x = bug._x; splat._y = bug._y; splat._rotation = Math.random() * 360; zapper.gotoAndPlay(2); dev2--; } function fnCreateAward(bug) { var plume; var points; with (gAward) { next = (++next) % max; _root.attachMovie("award1", name + next, base + next); plume = eval (name + next); } plume._x = bug._x; plume._y = bug._y; plume.award.pts = "$" + gBonus.tracker[bug.bonus].points; with (gAR) { if (plume._x < l) { plume._x = l; } if (r < plume._x) { plume._x = r; } if (plume._y < t) { plume._y = t; } if (b < plume._y) { plume._y = b; } } } function fnCreateLostTenant(bug) { var human; var src; with (gTenant) { next = (++next) % max; src = "tenant" + Math.floor((Math.random() * 3) + 1); _root.attachMovie(src, name + next, base + next); human = eval (name + next); } human._x = gVP.cx; human._y = gVP.cy; var x; var y; var a; human.time = 50; a = bug._rotation % 360; x = -Math.sin(a * gDtr); y = Math.cos(a * gDtr); human.xV = (-(x * 320)) / human.time; human.yV = (-(y * 320)) / human.time; human._rotation = a; _root.sfxScream.nextFrame(); dev2--; } function fnBug(bug) { if (_root.attack and (0 < _root.gGame.tenants)) { if (zapper.colregion.hitTest(bug._x, bug._y, false)) { fnCreateSplat(bug); gGame.bugs--; gGame.playerScore = gGame.playerScore + bug.spawner.points; if ((--gBonus.tracker[bug.bonus].count) == 0) { gGame.playerScore = gGame.playerScore + gBonus.tracker[bug.bonus].points; fnCreateAward(bug); } removeMovieClip(bug); return(undefined); } } if ((--bug.time) < 0) { gGame.bugs--; if (0 < (--gGame.tenants)) { fnCreateLostTenant(bug); } else { gGame.tenants = 0; } removeMovieClip(bug); } else { bug._x = bug._x + bug.xV; bug._y = bug._y + bug.yV; } } function fnEvacuate(hume) { if ((--hume.time) < 0) { removeMovieClip(hume); } else { hume._x = hume._x + hume.xV; hume._y = hume._y + hume.yV; } }
Frame 31
duplicateMovieClip ("SRC_engine", "engine", 252); SRC_engine._visible = false; duplicateMovieClip ("SRC_stats", "stats", 251); SRC_stats._visible = false; duplicateMovieClip ("SRC_zapper", "zapper", 253); SRC_zapper._visible = false; zapper.colregion._visible = false; zapper.startDrag(true); fnDeActivateReticle(); duplicateMovieClip ("SRC_town", "town", 225); SRC_town._visible = false; town._visible = false; townRadius = 40; distance = 320 - townRadius;
Frame 44
timeWait = 150; bug3.gotoAndPlay(20);
Frame 46
bug1._y = bug1._y + -0.3; bug2._y = bug2._y + -1; bug3._y = bug3._y + -1.8; bug2._rotation = bug2._rotation - 0.1; bug3._rotation = bug3._rotation + 0.1; if (0 < (--timeWait)) { _root.gotoAndPlay(_currentframe - 1); }
Frame 49
buga.gotoAndPlay(15); baseMsg = "Welcome to Bugville"; fnMenuMsg(baseMsg); stop();
Frame 54
baseMsg = "Select your skill level"; fnMenuMsg(baseMsg);
Frame 59
baseMsg = "TIP: If the game runs slowly choose low quality"; fnMenuMsg(baseMsg);
Frame 64
baseMsg = "Instructions"; fnMenuMsg(baseMsg);
Frame 82
_quality = gGame.quality; fnInit();
Frame 83
engine.gotoAndPlay("newGame");
Frame 91
stop();
Symbol 6 MovieClip [bug1] Frame 1
_root.fnBug(this);
Symbol 6 MovieClip [bug1] Frame 2
gotoAndPlay (1);
Symbol 8 MovieClip [splat1] Frame 30
removeMovieClip(this);
Symbol 13 MovieClip [award1] Frame 25
removeMovieClip(this);
Symbol 17 MovieClip [tenant3] Frame 1
_root.fnEvacuate(this);
Symbol 17 MovieClip [tenant3] Frame 2
gotoAndPlay (1);
Symbol 21 MovieClip [tenant2] Frame 1
_root.fnEvacuate(this);
Symbol 21 MovieClip [tenant2] Frame 2
gotoAndPlay (1);
Symbol 25 MovieClip [tenant1] Frame 1
_root.fnEvacuate(this);
Symbol 25 MovieClip [tenant1] Frame 2
gotoAndPlay (1);
Symbol 48 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 73 Button
on (press) { gotoAndPlay (20); }
Symbol 98 MovieClip Frame 1
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 4
_root.fnInitNewGame(); newTenants = 20;
Symbol 106 MovieClip Frame 12
_root.fnInitRound(); locationName.gotoAndStop(_root.gGame.location); _root.town.gotoAndStop(_root.gGame.location); _root.town._visible = true; _root.gotoAndStop(91); _root.town._xscale = 200; _root.town._yscale = 200; _root.stats._visible = false; msg1 = _root.gGame.round; msg2 = "X " + _root.gGame.bonusMulti; msg3 = "$" + (10 * _root.gGame.bonusMulti);
Symbol 106 MovieClip Frame 13
stop();
Symbol 106 MovieClip Frame 20
_root.gotoAndStop(91 + _root.gGame.location); _root.town._xscale = 100; _root.town._yscale = 100; _root.stats.gotoAndPlay(3);
Symbol 106 MovieClip Frame 21
if ((--newTenants) >= 0) { _root.fnIntroNewTenant(); _root.gGame.tenants++; }
Symbol 106 MovieClip Frame 23
if (0 < newTenants) { gotoAndPlay(_currentframe - 2); }
Symbol 106 MovieClip Frame 34
_root.fnActivateReticle(); if (_root.gGame.round == 1) { theBigMessage = 1; } else { theBigMessage = 2; if ((_root.gGame.round % 6) == 5) { theBigMessage = 6; } } timeBigMessage = 15; returnFromBigMessage = _currentframe + 1; gotoAndPlay (99);
Symbol 106 MovieClip Frame 43
if (!_root.gGame.music) { gotoAndPlay (45); }
Symbol 106 MovieClip Frame 45
_root.fnMain();
Symbol 106 MovieClip Frame 46
if ((0 < _root.gGame.bugs) and (0 < _root.gGame.tenants)) { gotoAndPlay (45); } else { _root.fnDeActivateReticle(); if (0 >= _root.gGame.tenants) { gotoAndPlay (138); } }
Symbol 106 MovieClip Frame 54
theBigMessage = 3; timeBigMessage = 25; returnFromBigMessage = _currentframe + 1; gotoAndPlay (99);
Symbol 106 MovieClip Frame 55
Symbol 106 MovieClip Frame 60
if ((_root.gGame.round % 7) == 0) { rent = 1000 * _root.gGame.bonusMulti; tally = 0; count = _root.gGame.tenants; } else { gotoAndPlay (91); }
Symbol 106 MovieClip Frame 61
msgRent = "$" + rent; if (0 < count) { count--; tally++; _root.gGame.playerScore = _root.gGame.playerScore + rent; }
Symbol 106 MovieClip Frame 62
if (0 < count) { gotoAndPlay(_currentframe - 1); }
Symbol 106 MovieClip Frame 84
theBigMessage = 7; timeBigMessage = 15; returnFromBigMessage = _currentframe + 1; gotoAndPlay (99);
Symbol 106 MovieClip Frame 91
with (_root.gGame) { round++; if ((round % 7) == 1) { location++; bonusMulti++; if (6 < bonusMulti) { bonusMulti = 6; } } newTenants = 3 * bonusMulti; if (maxTenants < (tenants + newTenants)) { newTenants = maxTenants - tenants; } } if (_root.gGame.round == 9) { _root.gGame.location = 4; _root.gGame.bonusMulti = 4; _root.gGame.round = 23; with (_root.gGame) { newTenants = 3 * bonusMulti; if (maxTenants < (tenants + newTenants)) { newTenants = maxTenants - tenants; } } theDemoMessage = 1; timeDemoMessage = 150; returnFromDemoMessage = _currentframe + 1; gotoAndPlay (121); } if (23 < _root.gGame.round) { theDemoMessage = 2; timeDemoMessage = 125; returnFromDemoMessage = _currentframe + 1; gotoAndPlay (121); }
Symbol 106 MovieClip Frame 93
if (23 < _root.gGame.round) { gotoAndPlay (138); } else { gotoAndPlay (12); }
Symbol 106 MovieClip Frame 99
bigMsg.gotoAndStop(theBigMessage);
Symbol 106 MovieClip Frame 108
if (0 < (--timeBigMessage)) { gotoAndPlay(_currentframe - 1); }
Symbol 106 MovieClip Frame 117
gotoAndPlay(returnFromBigMessage);
Symbol 106 MovieClip Frame 121
demoMsg.gotoAndStop(theDemoMessage);
Symbol 106 MovieClip Frame 124
if (0 < (--timeDemoMessage)) { gotoAndPlay(_currentframe - 1); }
Symbol 106 MovieClip Frame 125
gotoAndPlay(returnFromDemoMessage);
Symbol 106 MovieClip Frame 139
theBigMessage = 4; timeBigMessage = 50; returnFromBigMessage = _currentframe + 1; gotoAndPlay (99);
Symbol 106 MovieClip Frame 169
_quality = "HIGH"; _root.town._visible = false; _root.stats.gotoAndStop(6); _root.gotoAndStop("mMain");
Symbol 111 MovieClip Frame 3
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
_root.attack = false; impact._rotation = Math.random() * 360; impact.gotoAndPlay(1); play();
Symbol 113 MovieClip Frame 5
_root.attack = true; stop();
Symbol 121 MovieClip Frame 1
this._visible = false;
Symbol 121 MovieClip Frame 2
stop();
Symbol 121 MovieClip Frame 3
this._visible = true; play();
Symbol 121 MovieClip Frame 4
msg1 = "$" + _root.gGame.playerScore; msg2 = _root.gGame.tenants; msg3 = _root.gGame.round;
Symbol 121 MovieClip Frame 5
gotoAndPlay (4);
Symbol 121 MovieClip Frame 6
msg1 = "$" + _root.gGame.playerScore;
Symbol 121 MovieClip Frame 7
gotoAndPlay (6);
Symbol 123 Button
on (release) { gotoAndStop (49); }
Symbol 135 Button
on (rollOver) { fnMenuMsg("Start a new game"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gotoAndStop (54); }
Symbol 137 Button
on (rollOver) { fnMenuMsg("Instructions and tips on play"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gotoAndStop (64); }
Symbol 139 Button
on (rollOver) { fnMenuMsg(("Toggle music, and graphics quality (current setting: " + gGame.quality) + ")"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gotoAndStop (59); }
Symbol 144 Button
on (rollOver) { fnMenuMsg("NOT AVAILABLE IN DEMO"); } on (rollOut) { fnMenuMsg(baseMsg); }
Symbol 146 Button
on (rollOver) { fnMenuMsg("Normal skill level"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gGame.skill = "Normal"; gotoAndPlay (82); }
Symbol 148 Button
on (rollOver) { fnMenuMsg("NOT AVAILABLE IN DEMO"); } on (rollOut) { fnMenuMsg(baseMsg); }
Symbol 155 Button
on (rollOver) { fnMenuMsg("Only for fast PCs (600Mhz+)"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gGame.quality = "HIGH"; gotoAndStop (49); }
Symbol 157 Button
on (rollOver) { fnMenuMsg("Suitable for mid-range PCs (400-600Mhz)"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gGame.quality = "MEDIUM"; gotoAndStop (49); }
Symbol 159 Button
on (rollOver) { fnMenuMsg("Best setting for slower PCs (less than 400Mhz)"); } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { gGame.quality = "LOW"; gotoAndStop (49); }
Symbol 161 Button
on (rollOver) { if (gGame.music) { fnMenuMsg("Turn game music OFF"); } else { fnMenuMsg("Turn game music ON"); } } on (rollOut) { fnMenuMsg(baseMsg); } on (release) { if (gGame.music) { gGame.music = false; fnMenuMsg("MUSIC OFF"); } else { gGame.music = true; fnMenuMsg("MUSIC ON"); } }
Symbol 164 Button
on (release) { gotoAndStop (49); }
Symbol 170 Button
on (release) { nextFrame(); }
Symbol 177 Button
on (release) { prevFrame(); }
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 10
gotoAndStop (2);

Library Items

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Symbol 2 GraphicUsed by:5 166
Symbol 3 GraphicUsed by:5 166
Symbol 4 GraphicUsed by:5 166
Symbol 5 MovieClipUses:1 2 3 4Used by:6 106
Symbol 6 MovieClip [bug1]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [splat1]Uses:7
Symbol 9 FontUsed by:10 57 69 70 76 77 78 117 118 171 172 178 179 180
Symbol 10 EditableTextUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:13
Symbol 12 SoundUsed by:13 98
Symbol 13 MovieClip [award1]Uses:11 12
Symbol 14 GraphicUsed by:16  Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:14 15Used by:17
Symbol 17 MovieClip [tenant3]Uses:16
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20  Timeline
Symbol 20 MovieClipUses:18 19Used by:21
Symbol 21 MovieClip [tenant2]Uses:20
Symbol 22 GraphicUsed by:24  Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:25
Symbol 25 MovieClip [tenant1]Uses:24
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Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:48  Timeline
Symbol 37 GraphicUsed by:48  Timeline
Symbol 38 GraphicUsed by:48  Timeline
Symbol 39 GraphicUsed by:48  Timeline
Symbol 40 GraphicUsed by:48  Timeline
Symbol 41 GraphicUsed by:48  Timeline
Symbol 42 GraphicUsed by:48  Timeline
Symbol 43 GraphicUsed by:48  Timeline
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
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Symbol 56 TextUses:30Used by:106
Symbol 57 EditableTextUses:9Used by:106
Symbol 58 TextUses:30Used by:66
Symbol 59 TextUses:30Used by:66
Symbol 60 TextUses:30Used by:66
Symbol 61 TextUses:30Used by:66
Symbol 62 TextUses:30Used by:66
Symbol 63 TextUses:30Used by:66
Symbol 64 TextUses:30Used by:66
Symbol 65 TextUses:30Used by:66
Symbol 66 MovieClipUses:58 59 60 61 62 63 64 65Used by:106
Symbol 67 TextUses:30Used by:106
Symbol 68 TextUses:30Used by:106
Symbol 69 EditableTextUses:9Used by:106
Symbol 70 EditableTextUses:9Used by:106
Symbol 71 TextUses:30Used by:106
Symbol 72 GraphicUsed by:73 123
Symbol 73 ButtonUses:72Used by:106
Symbol 74 SoundUsed by:106  Timeline
Symbol 75 TextUses:30Used by:106
Symbol 76 EditableTextUses:9Used by:106
Symbol 77 EditableTextUses:9Used by:106
Symbol 78 TextUses:9Used by:106
Symbol 79 FontUsed by:80 83 85 86 89 91 93 96
Symbol 80 TextUses:79Used by:98
Symbol 81 FontUsed by:82 84 87 88 90 92 94 97 181
Symbol 82 TextUses:81Used by:98
Symbol 83 TextUses:79Used by:98
Symbol 84 TextUses:81Used by:98
Symbol 85 TextUses:79Used by:98
Symbol 86 TextUses:79Used by:98
Symbol 87 TextUses:81Used by:98
Symbol 88 TextUses:81Used by:98
Symbol 89 TextUses:79Used by:98
Symbol 90 TextUses:81Used by:98
Symbol 91 TextUses:79Used by:98
Symbol 92 TextUses:81Used by:98
Symbol 93 TextUses:79Used by:98
Symbol 94 TextUses:81Used by:98
Symbol 95 SoundUsed by:98 190
Symbol 96 TextUses:79Used by:98
Symbol 97 TextUses:81Used by:98
Symbol 98 MovieClipUses:80 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 12Used by:106
Symbol 99 GraphicUsed by:104
Symbol 100 EditableTextUses:26Used by:104
Symbol 101 EditableTextUses:26Used by:104
Symbol 102 EditableTextUses:26Used by:104
Symbol 103 EditableTextUses:26Used by:104
Symbol 104 MovieClipUses:99 100 101 102 103Used by:106
Symbol 105 SoundUsed by:106
Symbol 106 MovieClipUses:54 55 32 56 57 66 67 68 69 70 71 5 73 74 75 76 77 78 98 104 105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:113
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:108 109 111 112Used by:Timeline
Symbol 114 FontUsed by:115 116
Symbol 115 EditableTextUses:114Used by:121
Symbol 116 EditableTextUses:114Used by:121
Symbol 117 EditableTextUses:9Used by:121
Symbol 118 EditableTextUses:9Used by:121
Symbol 119 TextUses:30Used by:121
Symbol 120 TextUses:30Used by:121
Symbol 121 MovieClipUses:115 116 117 118 119 120Used by:Timeline
Symbol 122 GraphicUsed by:Timeline
Symbol 123 ButtonUses:72Used by:Timeline
Symbol 124 SoundUsed by:190  Timeline
Symbol 125 MovieClipUses:49 50 51 52 53Used by:Timeline
Symbol 126 MovieClipUses:49 50 51Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 TextUses:30Used by:Timeline
Symbol 129 EditableTextUses:26Used by:Timeline
Symbol 130 TextUses:30Used by:135  Timeline
Symbol 131 TextUses:30Used by:137  Timeline
Symbol 132 TextUses:30Used by:139  Timeline
Symbol 133 TextUses:30Used by:135
Symbol 134 GraphicUsed by:135 137 139 144 146 148 157 159 161 164 170 177
Symbol 135 ButtonUses:130 133 134Used by:Timeline
Symbol 136 TextUses:30Used by:137
Symbol 137 ButtonUses:131 136 134Used by:Timeline
Symbol 138 TextUses:30Used by:139
Symbol 139 ButtonUses:132 138 134Used by:Timeline
Symbol 140 TextUses:30Used by:144  Timeline
Symbol 141 TextUses:30Used by:146  Timeline
Symbol 142 TextUses:30Used by:148  Timeline
Symbol 143 TextUses:30Used by:144
Symbol 144 ButtonUses:140 143 134Used by:Timeline
Symbol 145 TextUses:30Used by:146
Symbol 146 ButtonUses:141 145 134Used by:Timeline
Symbol 147 TextUses:30Used by:148
Symbol 148 ButtonUses:142 147 134Used by:Timeline
Symbol 149 TextUses:30Used by:161  Timeline
Symbol 150 TextUses:30Used by:155  Timeline
Symbol 151 TextUses:30Used by:157  Timeline
Symbol 152 TextUses:30Used by:159  Timeline
Symbol 153 TextUses:30Used by:155
Symbol 154 GraphicUsed by:155
Symbol 155 ButtonUses:150 153 154Used by:Timeline
Symbol 156 TextUses:30Used by:157
Symbol 157 ButtonUses:151 156 134Used by:Timeline
Symbol 158 TextUses:30Used by:159
Symbol 159 ButtonUses:152 158 134Used by:Timeline
Symbol 160 TextUses:30Used by:161
Symbol 161 ButtonUses:149 160 134Used by:Timeline
Symbol 162 TextUses:30Used by:164  Timeline
Symbol 163 TextUses:30Used by:164
Symbol 164 ButtonUses:162 163 134Used by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 MovieClipUses:1 2 3 4Used by:Timeline
Symbol 167 EditableTextUses:26Used by:Timeline
Symbol 168 TextUses:30Used by:170  Timeline
Symbol 169 TextUses:30Used by:170
Symbol 170 ButtonUses:168 169 134Used by:Timeline
Symbol 171 TextUses:9Used by:Timeline
Symbol 172 TextUses:9Used by:Timeline
Symbol 173 EditableTextUses:26Used by:Timeline
Symbol 174 EditableTextUses:26Used by:Timeline
Symbol 175 TextUses:30Used by:177  Timeline
Symbol 176 TextUses:30Used by:177
Symbol 177 ButtonUses:175 176 134Used by:Timeline
Symbol 178 TextUses:9Used by:Timeline
Symbol 179 TextUses:9Used by:Timeline
Symbol 180 TextUses:9Used by:Timeline
Symbol 181 TextUses:81Used by:Timeline
Symbol 182 EditableTextUses:26Used by:Timeline
Symbol 183 EditableTextUses:26Used by:Timeline
Symbol 184 EditableTextUses:26Used by:Timeline
Symbol 185 SoundUsed by:190
Symbol 186 SoundUsed by:190
Symbol 187 SoundUsed by:190
Symbol 188 SoundUsed by:190
Symbol 189 SoundUsed by:190
Symbol 190 MovieClipUses:185 186 187 188 95 124 189Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline

Instance Names

"bar"Frame 7Symbol 35 MovieClip
"SRC_town"Frame 31Symbol 48 MovieClip
"SRC_engine"Frame 31Symbol 106 MovieClip
"SRC_zapper"Frame 31Symbol 113 MovieClip
"SRC_stats"Frame 31Symbol 121 MovieClip
"bug3"Frame 44Symbol 125 MovieClip
"bug1"Frame 45Symbol 126 MovieClip
"bug2"Frame 45Symbol 54 MovieClip
"buga"Frame 49Symbol 125 MovieClip
"sfxScream"Frame 82Symbol 190 MovieClip
"award"Symbol 13 MovieClip [award1] Frame 1Symbol 11 MovieClip
"locationName"Symbol 106 MovieClip Frame 12Symbol 66 MovieClip
"bigMsg"Symbol 106 MovieClip Frame 99Symbol 98 MovieClip
"demoMsg"Symbol 106 MovieClip Frame 121Symbol 104 MovieClip
"colregion"Symbol 113 MovieClip Frame 1Symbol 108 MovieClip
"impact"Symbol 113 MovieClip Frame 2Symbol 111 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 6 as "bug1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "splat1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "award1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "tenant3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "tenant2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "tenant1"

Labels

"mMain"Frame 49
"mSkill"Frame 54
"mOption"Frame 59
"mRules"Frame 64
"mainGame"Frame 82
"newGame"Symbol 106 MovieClip Frame 4
"roundIntro"Symbol 106 MovieClip Frame 12
"getReady"Symbol 106 MovieClip Frame 20
"main"Symbol 106 MovieClip Frame 45
"roundClear"Symbol 106 MovieClip Frame 55
"nextRound"Symbol 106 MovieClip Frame 91
"bigMessage"Symbol 106 MovieClip Frame 99
"demoMessage"Symbol 106 MovieClip Frame 121
"gameOver"Symbol 106 MovieClip Frame 138

Dynamic Text Variables

ptsSymbol 10 EditableText"$00000"
loadMsgSymbol 33 EditableText"x"
msg1Symbol 57 EditableText"00"
msg2Symbol 69 EditableText"X 0"
msg3Symbol 70 EditableText"$000"
tallySymbol 76 EditableText"000"
msgRentSymbol 77 EditableText"$0000"
msg2Symbol 115 EditableText"000"
msg1Symbol 116 EditableText"$0000000"
msg2Symbol 117 EditableText"000"
msg1Symbol 118 EditableText"$0000000"
msgSymbol 129 EditableText"Start a new game"




http://swfchan.com/47/234954/info.shtml
Created: 9/5 -2020 06:24:49 Last modified: 9/5 -2020 06:24:49 Server time: 25/04 -2024 07:56:10