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Minigolf & Golf - Pro Zombie Golf.swf

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); super(_arg1); var _local2:b2CircleDef = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22 = _arg1.R; var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local10:Number; var _local6:b2Mat22 = _arg1.R; var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); var _local8:Number = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); var _local9:Number = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; var _local12:Number = (_arg4.p2.x - _arg4.p1.x); var _local13:Number = (_arg4.p2.y - _arg4.p1.y); var _local14:Number = ((_local9 * _local12) + (_local10 * _local13)); var _local15:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local16:Number = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; var _local17:Number = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; _local4 = _arg2.R; var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number = (m_localPosition.x - _arg1.x); var _local3:Number = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var categoryBits:uint;// = 1 public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public function Copy():b2FilterData{ var _local1:b2FilterData = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_obb:b2OBB; public var m_vertices:Array; public var m_normals:Array; public var m_coreVertices:Array; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local3:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; var _local2:b2PolygonDef = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; var _local4:int = _local3; var _local5:int = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local10:Number; var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg2.x - _arg1.position.x); var _local6:Number = (_arg2.y - _arg1.position.y); var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); var _local9:int; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local20:Number; var _local21:Number; var _local6:Number = 0; var _local7:Number = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); var _local18 = -1; var _local19:int; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); var _local6:b2Mat22 = _local5; _local4 = m_obb.extents; var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB = s_sweptAABB1; var _local5:b2AABB = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } override public function ComputeMass(_arg1:b2MassData):void{ var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = (1 / 3); var _local9:int; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function GetOBB():b2OBB{ return (m_obb); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetVertexCount():int{ return (m_vertexCount); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetNormals():Array{ return (m_normals); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local11:Number; _local5 = _arg1.R; var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); var _local8:int; _local4 = m_coreVertices[0]; var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7)); var _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local4:Number; var _local5:Number; m_sweepRadius = 0; var _local3:int; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local7:Number; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; _local7 = (1 / 3); var _local8:int; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; var _local6:Number = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_next:b2Shape; public var m_body:b2Body; public var m_sweepRadius:Number; public var m_density:Number; public var m_friction:Number; public var m_restitution:Number; public var m_proxyId:uint; public var m_filter:b2FilterData; public var m_isSensor:Boolean; public var m_userData; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_polygonShape:int = 1; public static const e_shapeTypeCount:int = 2; private static var s_proxyAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_resetAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function GetType():int{ return (m_type); } public function IsSensor():Boolean{ return (m_isSensor); } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function GetBody():b2Body{ return (m_body); } public function GetNext():b2Shape{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function ComputeMass(_arg1:b2MassData):void{ } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetFriction():Number{ return (m_friction); } public function GetRestitution():Number{ return (m_restitution); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB = s_proxyAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var _local4:b2AABB = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); var _local3:b2AABB = s_resetAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var type:int; public var userData;// = null public var friction:Number;// = 0.2 public var restitution:Number;// = 0 public var density:Number;// = 0 public var isSensor:Boolean;// = false public var filter:b2FilterData; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var lowerBound:b2Vec2; public var upperBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = (upperBound.x - lowerBound.x); var _local2:Number = (upperBound.y - lowerBound.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } public function Swap(_arg1:b2Bound):void{ var _local2:uint = value; var _local3:uint = proxyId; var _local4:uint = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_pairManager:b2PairManager; public var m_proxyPool:Array; public var m_freeProxy:uint; public var m_bounds:Array; public var m_queryResults:Array; public var m_queryResultCount:int; public var m_worldAABB:b2AABB; public var m_quantizationFactor:b2Vec2; public var m_proxyCount:int; public var m_timeStamp:uint; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; var _local5:uint = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; var _local6:uint = (2 * m_proxyCount); var _local7:Array = new Array(); var _local8:Array = new Array(); ComputeBounds(_local7, _local8, _arg1); var _local9:int; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; var _local10:int; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; var _local4:b2Proxy = m_proxyPool[_arg1]; var _local5:int = (2 * m_proxyCount); var _local6:int; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; var _local7:int; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; var _local12:uint = (2 * m_proxyCount); var _local13:b2Proxy = m_proxyPool[_arg1]; var _local14:b2BoundValues = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); var _local15:b2BoundValues = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public function Commit():void{ m_pairManager.Commit(); } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local5:int; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number = _arg3.lowerBound.x; var _local5:Number = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); var _local6:Number = _arg3.upperBound.x; var _local7:Number = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local10:b2Bound; var _local12:int; var _local13:int; var _local14:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local11:uint = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local7:b2Bound; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local11:b2Mat22; var _local12:b2Vec2; var _local25:Number; var _local6:int = _arg1.m_vertexCount; var _local7:Array = _arg1.m_vertices; var _local8:Array = _arg1.m_normals; var _local9:int = _arg4.m_vertexCount; var _local10:Array = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); var _local24:Number = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local8:b2Vec2; var _local9:b2Mat22; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; var _local6:int = _arg2.m_vertexCount; var _local7:Array = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); var _local14:int; var _local15:Number = -(Number.MAX_VALUE); var _local16:int; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local12:b2Mat22; var _local13:b2Vec2; var _local20:ClipVertex; var _local23:Number; var _local7:int = _arg2.m_vertexCount; var _local8:Array = _arg2.m_normals; var _local9:int = _arg5.m_vertexCount; var _local10:Array = _arg5.m_vertices; var _local11:Array = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; var _local21:int = _local17; var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local17:int; var _local18:uint; var _local34:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; var _local7:int; var _local8:Array = [_local7]; var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; var _local10:int; var _local11:Array = [_local10]; var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; var _local15:b2XForm = new b2XForm(); var _local16:b2XForm = new b2XForm(); var _local19:Number = 0.98; var _local20:Number = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; var _local21:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); var _local22:int = _local13.m_vertexCount; var _local23:Array = _local13.m_vertices; var _local24:b2Vec2 = _local23[_local17]; var _local25:b2Vec2 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25); var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); var _local29:Number = b2Math.b2Dot(_local28, _local25); var _local30:Number = -(b2Math.b2Dot(_local27, _local25)); var _local31:Number = b2Math.b2Dot(_local27, _local37); var _local32:Array = [new ClipVertex(), new ClipVertex()]; var _local33:Array = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); var _local35:int; var _local36:int; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local18:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local15:Number = _arg2.m_radius; var _local16:Number = _arg4.m_radius; var _local17:Number = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; var _local19:b2ManifoldPoint = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); var _local20:Number = (0.5 * (_local8 + _local10)); var _local21:Number = (0.5 * (_local9 + _local11)); var _local22:Number = (_local20 - _arg3.position.x); var _local23:Number = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local17:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); var _local18:int; var _local19:Number = -(Number.MAX_VALUE); var _local20:Number = _arg4.m_radius; var _local21:int = _arg2.m_vertexCount; var _local22:Array = _arg2.m_vertices; var _local23:Array = _arg2.m_normals; var _local24:int; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; var _local25:int = _local18; var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; var _local27:b2Vec2 = _local22[_local26]; var _local28:Number = (_local27.x - _local11.x); var _local29:Number = (_local27.y - _local11.y); var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); var _local31:Number = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.lowerBound; var _local4:b2Vec2 = _arg1.upperBound; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var features:Features; public var _key:uint; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var shape1:b2Shape; public var shape2:b2Shape; public var position:b2Vec2; public var velocity:b2Vec2; public var normal:b2Vec2; public var separation:Number; public var friction:Number; public var restitution:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local17:Number; var _local6:b2Vec2 = _arg5[0]; var _local7:b2Vec2 = _arg5[1]; var _local8:b2Vec2 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; var _local12:Number = -(_local7.x); var _local13:Number = -(_local7.y); var _local14:Number = (_local6.x - _local7.x); var _local15:Number = (_local6.y - _local7.y); var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local35:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; var _local14:b2Vec2 = _arg4[2]; var _local15:Number = _local6.x; var _local16:Number = _local6.y; var _local17:Number = _local7.x; var _local18:Number = _local7.y; var _local19:Number = _local8.x; var _local20:Number = _local8.y; var _local21:Number = (_local17 - _local15); var _local22:Number = (_local18 - _local16); var _local23:Number = (_local19 - _local15); var _local24:Number = (_local20 - _local16); var _local25:Number = (_local19 - _local17); var _local26:Number = (_local20 - _local18); var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22))); var _local28:Number = ((_local17 * _local21) + (_local18 * _local22)); var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24))); var _local30:Number = ((_local19 * _local23) + (_local20 * _local24)); var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26))); var _local32:Number = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; var _local33:Number = ((_local21 * _local24) - (_local22 * _local23)); var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; var _local38:Number = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); var _local39:Number = (_local36 * _local38); var _local40:Number = (_local37 * _local38); var _local41:Number = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local4:Number = (100 * Number.MIN_VALUE); var _local5:int; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; var _local8:Array = s_p1s; var _local9:Array = s_p2s; var _local10:Array = s_points; var _local11:int; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); var _local12:Number = 0; var _local13 = 20; var _local14:int; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:Number = ((_local13 * _local13) + (_local14 * _local14)); var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop); var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); var _local18:Number = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local9:b2Point = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int = _arg3.m_type; var _local8:int = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var normal:b2Vec2; public var pointCount:int;// = 0 public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Reset():void{ var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } public function Set(_arg1:b2Manifold):void{ pointCount = _arg1.pointCount; var _local2:int; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var localPoint1:b2Vec2; public var localPoint2:b2Vec2; public var separation:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var next:uint; public var status:uint; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairBuffered:uint = 1; public static var e_pairRemoved:uint = 2; public static var e_pairFinal:uint = 4; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairAdded(_arg1, _arg2){ return (null); } public function PairRemoved(_arg1, _arg2, _arg3):void{ } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_broadPhase:b2BroadPhase; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_freePair:uint; public var m_pairCount:int; public var m_pairBuffer:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; var _local3:int; var _local4:Array = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; var _local5:uint = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local5:uint = m_hashTable[_local4]; var _local6:b2Pair; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function ValidateBuffer():void{ } private function ValidateTable():void{ } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var lowerBounds:Array; public var upperBounds:Array; public var overlapCount:uint; public var timeStamp:uint; public var userData;// = null public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local5:b2Vec2 = _arg3.p1; var _local6:Number = (_arg3.p2.x - _local5.x); var _local7:Number = (_arg3.p2.y - _local5.y); var _local8:Number = (p2.x - p1.x); var _local9:Number = (p2.y - p1.y); var _local10:Number = _local9; var _local11:Number = -(_local8); var _local12:Number = (100 * Number.MIN_VALUE); var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local7:Number = _arg1.m_sweepRadius; var _local8:Number = _arg3.m_sweepRadius; var _local9:Number = _arg2.t0; var _local10:Number = (_arg2.c.x - _arg2.c0.x); var _local11:Number = (_arg2.c.y - _arg2.c0.y); var _local12:Number = (_arg4.c.x - _arg4.c0.x); var _local13:Number = (_arg4.c.y - _arg4.c0.y); var _local14:Number = (_arg2.a - _arg2.a0); var _local15:Number = (_arg4.a - _arg4.a0); var _local16:Number = 0; var _local17:b2Vec2 = s_p1; var _local18:b2Vec2 = s_p2; var _local19 = 20; var _local20:int; var _local21:Number = 0; var _local22:Number = 0; var _local23:Number = 0; var _local24:Number = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _incidentVertex:int; public var _flip:int; public var _m_id:b2ContactID; public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } public function get incidentEdge():int{ return (_incidentEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get flip():int{ return (_flip); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public function Abs():void{ col1.Abs(); col2.Abs(); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c0:b2Vec2; public var c:b2Vec2; public var a0:Number; public var a:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; var _local3:b2Mat22 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function SetZero():void{ x = 0; y = 0; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function Normalize():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const USHRT_MAX:int = 0xFFFF; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxPolygonVertices:int = 8; public static const b2_maxProxies:int = 0x0200; public static const b2_maxPairs:int = 4096; public static const b2_linearSlop:Number = 0.005; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_toiSlop:Number = 0.04; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_velocityThreshold:Number = 2; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearVelocitySquared:Number = 40000; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_timeToSleep:Number = 0.5; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local8:b2ManifoldPoint; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); var _local7:b2ContactPoint = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_flags:uint; public var m_prev:b2Contact; public var m_next:b2Contact; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_manifoldCount:int; public var m_friction:Number; public var m_restitution:Number; public var m_toi:Number; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var e_toiFlag:uint = 8; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetManifolds():Array{ return (null); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function Update(_arg1:b2ContactListener):void{ var _local2:int = m_manifoldCount; Evaluate(_arg1); var _local3:int = m_manifoldCount; var _local4:b2Body = m_shape1.m_body; var _local5:b2Body = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function InitializeRegisters():void{ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:b2ContactRegister = s_registers[_local4][_local5]; var _local7:Function = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } public static function Destroy(_arg1:b2Contact, _arg2):void{ if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:b2ContactRegister = s_registers[_local3][_local4]; var _local6:Function = _local5.destroyFcn; _local6(_arg1, _arg2); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var manifold:b2Manifold; public var body1:b2Body; public var body2:b2Body; public var friction:Number; public var restitution:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var r1:b2Vec2; public var r2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var positionImpulse:Number; public var normalMass:Number; public var tangentMass:Number; public var equalizedMass:Number; public var separation:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var createFcn:Function; public var destroyFcn:Function; public var primary:Boolean; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var shape1:b2Shape; public var shape2:b2Shape; public var position:b2Vec2; public var normal:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_step:b2TimeStep; public var m_allocator; public var m_constraints:Array; public var m_constraintCount:int; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; var _local9:int; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; var _local19:int; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function Evaluate(_arg1:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local6:b2Body = m_shape1.m_body; var _local7:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); var _local8:Array = [false, false]; var _local9:b2ContactPoint = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m0:b2Manifold; private var m_manifolds:Array; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local7:b2ContactPoint; var _local8:int; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); var _local9:Array = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_u:b2Vec2; public var m_frequencyHz:Number; public var m_dampingRatio:Number; public var m_gamma:Number; public var m_bias:Number; public var m_impulse:Number; public var m_mass:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local8:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x)); var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x)); var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); var _local16:Number = (_local15 * m_u.x); var _local17:Number = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local1 = _local2.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); var _local12:Number = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local13:Number = (-(m_mass) * _local12); m_u.Set(_local9, _local10); var _local14:Number = (_local13 * m_u.x); var _local15:Number = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function GetReactionTorque():Number{ return (0); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var length:Number; public var frequencyHz:Number; public var dampingRatio:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); var _local5:Number = (_arg4.x - _arg3.x); var _local6:Number = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_revolute2:b2RevoluteJoint; public var m_prismatic2:b2PrismaticJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_J:b2Jacobian; public var m_constant:Number; public var m_ratio:Number; public var m_mass:Number; public var m_force:Number; public function b2GearJoint(_arg1:b2GearJointDef){ var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); var _local2:int = _arg1.joint1.m_type; var _local3:int = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function GetReactionTorque():Number{ var _local1:b2Mat22 = m_body2.m_xf.R; var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local15:Number; var _local2:b2Body = m_ground1; var _local3:b2Body = m_ground2; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local14:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); var _local6:Number = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } override public function SolvePositionConstraints():Boolean{ var _local4:Number; var _local5:Number; var _local1:Number = 0; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5))); var _local7:Number = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var angular1:Number; public var linear2:b2Vec2; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_type:int; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_body1:b2Body; public var m_body2:b2Body; public var m_inv_dt:Number; public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_userData; public static const e_unknownJoint:int = 0; public static const e_revoluteJoint:int = 1; public static const e_prismaticJoint:int = 2; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_mouseJoint:int = 5; public static const e_gearJoint:int = 6; public static const e_inactiveLimit:int = 0; public static const e_atLowerLimit:int = 1; public static const e_atUpperLimit:int = 2; public static const e_equalLimits:int = 3; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetType():int{ return (m_type); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetReactionForce():b2Vec2{ return (null); } public function GetReactionTorque():Number{ return (0); } public function GetBody1():b2Body{ return (m_body1); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public function SolvePositionConstraints():Boolean{ return (false); } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } public static function Destroy(_arg1:b2Joint, _arg2):void{ } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var type:int; public var userData; public var body1:b2Body; public var body2:b2Body; public var collideConnected:Boolean; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var joint:b2Joint; public var prev:b2JointEdge; public var next:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K:b2Mat22; private var K1:b2Mat22; private var K2:b2Mat22; public var m_localAnchor:b2Vec2; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_mass:b2Mat22; public var m_C:b2Vec2; public var m_maxForce:Number; public var m_beta:Number; public var m_gamma:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); var _local4:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); var _local5:Number = m_body2.m_mass; var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6); var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local7:Number; var _local8:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); var _local9:Number = (_arg1.dt * m_impulse.x); var _local10:Number = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local2:b2Body = m_body2; _local3 = _local2.m_xf.R; var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); var _local15:Number = (_arg1.dt * _local10); var _local16:Number = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } override public function SolvePositionConstraints():Boolean{ return (true); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var target:b2Vec2; public var maxForce:Number; public var frequencyHz:Number; public var dampingRatio:Number; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_localXAxis1:b2Vec2; public var m_localYAxis1:b2Vec2; public var m_refAngle:Number; public var m_linearJacobian:b2Jacobian; public var m_linearMass:Number; public var m_force:Number; public var m_angularMass:Number; public var m_torque:Number; public var m_motorJacobian:b2Jacobian; public var m_motorMass:Number; public var m_motorForce:Number; public var m_limitForce:Number; public var m_limitPositionImpulse:Number; public var m_lowerTranslation:Number; public var m_upperTranslation:Number; public var m_maxMotorForce:Number; public var m_motorSpeed:Number; public var m_enableLimit:Boolean; public var m_enableMotor:Boolean; public var m_limitState:int; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22 = m_body1.m_xf.R; var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function GetReactionTorque():Number{ return (m_torque); } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function GetMotorForce():Number{ return (m_motorForce); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; _local4 = _local2.m_xf.R; var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = _local2.m_invMass; var _local5:Number = _local3.m_invMass; var _local6:Number = _local2.m_invI; var _local7:Number = _local3.m_invI; var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); var _local11:Number = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity); var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); var _local14:Number = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local9:b2Mat22; var _local10:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = _local3.m_invMass; var _local6:Number = _local4.m_invMass; var _local7:Number = _local3.m_invI; var _local8:Number = _local4.m_invI; _local9 = _local3.m_xf.R; var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; var _local15:Number = (_local3.m_sweep.c.x + _local11); var _local16:Number = (_local3.m_sweep.c.y + _local12); var _local17:Number = (_local4.m_sweep.c.x + _local13); var _local18:Number = (_local4.m_sweep.c.y + _local14); var _local19:Number = (_local17 - _local15); var _local20:Number = (_local18 - _local16); _local9 = _local3.m_xf.R; var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); var _local23:Number = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local24:Number = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); var _local25:Number = b2Math.b2Abs(_local23); var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var _local27:Number = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local28:Number = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var enableLimit:Boolean; public var lowerTranslation:Number; public var upperTranslation:Number; public var enableMotor:Boolean; public var maxMotorForce:Number; public var motorSpeed:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_constant:Number; public var m_ratio:Number; public var m_maxLength1:Number; public var m_maxLength2:Number; public var m_pulleyMass:Number; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_force:Number; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_positionImpulse:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_state:int; public var m_limitState1:int; public var m_limitState2:int; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function GetReactionTorque():Number{ return (0); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } public function GetLength1():Number{ var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetRatio():Number{ return (m_ratio); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local2.m_sweep.c.x + _local5); var _local11:Number = (_local2.m_sweep.c.y + _local6); var _local12:Number = (_local3.m_sweep.c.x + _local8); var _local13:Number = (_local3.m_sweep.c.y + _local9); var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); var _local18:Number = m_u1.Length(); var _local19:Number = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } override public function SolvePositionConstraints():Boolean{ var _local3:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local23:Number = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var length1:Number; public var maxLength1:Number; public var length2:Number; public var maxLength2:Number; public var ratio:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); var _local8:Number = (_arg5.x - _arg3.x); var _local9:Number = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); var _local10:Number = (_arg6.x - _arg4.x); var _local11:Number = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; var _local12:Number = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { private var K:b2Mat22; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_pivotForce:b2Vec2; public var m_motorForce:Number; public var m_limitForce:Number; public var m_limitPositionImpulse:Number; public var m_pivotMass:b2Mat22; public var m_motorMass:Number; public var m_enableMotor:Boolean; public var m_maxMotorTorque:Number; public var m_motorSpeed:Number; public var m_enableLimit:Boolean; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public var m_limitState:int; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local7:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local10:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); var _local15:Number = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local6:b2Mat22; var _local25:Number; var _local26:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = 0; _local6 = _local3.m_xf.R; var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; var _local12:Number = (_local3.m_sweep.c.x + _local7); var _local13:Number = (_local3.m_sweep.c.y + _local8); var _local14:Number = (_local4.m_sweep.c.x + _local10); var _local15:Number = (_local4.m_sweep.c.y + _local11); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); var _local18:Number = _local3.m_invMass; var _local19:Number = _local4.m_invMass; var _local20:Number = _local3.m_invI; var _local21:Number = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); var _local22:Number = tImpulse.x; var _local23:Number = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local24:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var referenceAngle:Number; public var enableLimit:Boolean; public var lowerAngle:Number; public var upperAngle:Number; public var enableMotor:Boolean; public var motorSpeed:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_flags:uint; public var m_type:int; public var m_xf:b2XForm; public var m_sweep:b2Sweep; public var m_linearVelocity:b2Vec2; public var m_angularVelocity:Number; public var m_force:b2Vec2; public var m_torque:Number; public var m_world:b2World; public var m_prev:b2Body; public var m_next:b2Body; public var m_shapeList:b2Shape; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_contactList:b2ContactEdge; public var m_mass:Number; public var m_invMass:Number; public var m_I:Number; public var m_invI:Number; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_sleepTime:Number; public var m_userData; private static var s_massData:b2MassData = new b2MassData(); private static var s_xf1:b2XForm = new b2XForm(); public static var e_frozenFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var e_sleepFlag:uint = 8; public static var e_allowSleepFlag:uint = 16; public static var e_bulletFlag:uint = 32; public static var e_fixedRotationFlag:uint = 64; public static var e_staticType:uint = 1; public static var e_dynamicType:uint = 2; public static var e_maxTypes:uint = 3; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function DestroyShape(_arg1:b2Shape):void{ if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); var _local2:b2Shape = m_shapeList; var _local3:b2Shape; var _local4:Boolean; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; var _local5:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function SetMassFromShapes():void{ var _local1:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var _local2:Number = 0; var _local3:Number = 0; var _local4:b2MassData = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); var _local5:b2Mat22 = m_xf.R; var _local6:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; var _local7:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); var _local4:b2Mat22 = m_xf.R; var _local5:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); var _local6:Boolean; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetXForm():b2XForm{ return (m_xf); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function GetAngle():Number{ return (m_sweep.a); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetMass():Number{ return (m_mass); } public function GetInertia():Number{ return (m_I); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetShapeList():b2Shape{ return (m_shapeList); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetNext():b2Body{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetWorld():b2World{ return (m_world); } public function SynchronizeShapes():Boolean{ var _local4:b2Shape; var _local1:b2XForm = s_xf1; _local1.R.Set(m_sweep.a0); var _local2:b2Mat22 = _local1.R; var _local3:b2Vec2 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); var _local5:Boolean; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var _local1:b2Mat22 = m_xf.R; var _local2:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var massData:b2MassData; public var userData; public var position:b2Vec2; public var angle:Number; public var linearDamping:Number; public var angularDamping:Number; public var allowSleep:Boolean; public var isSleeping:Boolean; public var fixedRotation:Boolean; public var isBullet:Boolean; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData = _arg1.GetFilterData(); var _local4:b2FilterData = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_nullContact:b2NullContact; public var m_destroyImmediate:Boolean; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); var _local5:b2Body = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; var _local2:b2Shape = _arg1.m_shape1; var _local3:b2Shape = _arg1.m_shape2; var _local4:int = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; var _local5:b2Body = _local2.m_body; var _local6:b2Body = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local2:b2Body; var _local3:b2Body; var _local1:b2Contact = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import flash.display.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_alpha:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_xformScale:Number;// = 1 public static var e_shapeBit:uint = 1; public static var e_jointBit:uint = 2; public static var e_coreShapeBit:uint = 4; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_centerOfMassBit:uint = 64; public function b2DebugDraw(){ m_drawFlags = 0; } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function GetFlags():uint{ return (m_drawFlags); } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_allocator; public var m_listener:b2ContactListener; public var m_bodies:Array; public var m_contacts:Array; public var m_joints:Array; public var m_bodyCount:int; public var m_jointCount:int; public var m_contactCount:int; public var m_bodyCapacity:int; public var m_contactCapacity:int; public var m_jointCapacity:int; public var m_positionIterationCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local5:b2Body; var _local6:Boolean; var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; var _local4:Number = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; var _local4:int; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var inv_dt:Number; public var dtRatio:Number; public var maxIterations:int; public var warmStarting:Boolean; public var positionCorrection:Boolean; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_blockAllocator; public var m_stackAllocator; public var m_lock:Boolean; public var m_broadPhase:b2BroadPhase; public var m_contactManager:b2ContactManager; public var m_bodyList:b2Body; public var m_jointList:b2Joint; public var m_contactList:b2Contact; public var m_bodyCount:int; public var m_contactCount:int; public var m_jointCount:int; public var m_gravity:b2Vec2; public var m_allowSleep:Boolean; public var m_groundBody:b2Body; public var m_destructionListener:b2DestructionListener; public var m_boundaryListener:b2BoundaryListener; public var m_contactFilter:b2ContactFilter; public var m_contactListener:b2ContactListener; public var m_debugDraw:b2DebugDraw; public var m_inv_dt0:Number; public var m_positionIterationCount:int; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); private static var s_xf:b2XForm = new b2XForm(); public static var m_positionCorrection:Boolean; public static var m_warmStarting:Boolean; public static var m_continuousPhysics:Boolean; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function Validate():void{ m_broadPhase.Validate(); } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function CreateBody(_arg1:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function DestroyBody(_arg1:b2Body):void{ var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; var _local2:b2JointEdge = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; var _local3:b2Shape = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } public function GetContactCount():int{ return (m_contactCount); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Step(_arg1:Number, _arg2:int):void{ m_lock = true; var _local3:b2TimeStep = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(_arg3); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetJointList():b2Joint{ return (m_jointList); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; var _local4:b2Contact = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; var _local5:b2Joint = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; var _local6:int = m_bodyCount; var _local7:Array = new Array(_local6); var _local8:b2Body = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var _local9:int = m_bodyCount; var _local10:Array = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function DrawJoint(_arg1:b2Joint):void{ var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; var _local2:b2Body = _arg1.m_body1; var _local3:b2Body = _arg1.m_body2; var _local4:b2XForm = _local2.m_xf; var _local5:b2XForm = _local3.m_xf; var _local6:b2Vec2 = _local4.position; var _local7:b2Vec2 = _local5.position; var _local8:b2Vec2 = _arg1.GetAnchor1(); var _local9:b2Vec2 = _arg1.GetAnchor2(); var _local10:b2Color = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local5:b2Color = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function DrawDebugData():void{ var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local11:b2XForm; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var _local1:uint = m_debugDraw.GetFlags(); var _local7:b2Vec2 = new b2Vec2(); var _local8:b2Vec2 = new b2Vec2(); var _local9:b2Vec2 = new b2Vec2(); var _local10:b2Color = new b2Color(0, 0, 0); var _local12:b2AABB = new b2AABB(); var _local13:b2AABB = new b2AABB(); var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } } }//package Box2D.Dynamics
Section 75
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 76
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 77
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 78
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { public var isPlaying:Boolean;// = false public var obj:Object;// = null public var prop:String;// = "" public var func:Function; public var begin:Number;// = NAN public var change:Number;// = NAN public var useSeconds:Boolean;// = false public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var looping:Boolean;// = false private var _duration:Number;// = NAN private var _time:Number;// = NAN private var _fps:Number;// = NAN private var _position:Number;// = NAN private var _startTime:Number;// = NAN private var _intervalID:uint;// = 0 private var _finish:Number;// = NAN private var _timer:Timer;// = null protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function get time():Number{ return (this._time); } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get FPS():Number{ return (this._fps); } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get position():Number{ return (this.getPosition(this._time)); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function get finish():Number{ return ((this.begin + this.change)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function fforward():void{ this.time = this._duration; this.fixTime(); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } private function update():void{ this.setPosition(this.getPosition(this._time)); } } }//package fl.transitions
Section 79
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_RESUME:String = "motionResume"; public static const MOTION_LOOP:String = "motionLoop"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 80
//MyContactListener (includes.MyContactListener) package includes { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class MyContactListener extends b2ContactListener { override public function Add(_arg1:b2ContactPoint):void{ var _local2:b2Body = _arg1.shape1.GetBody(); var _local3:b2Body = _arg1.shape2.GetBody(); if (SuperGlobals.soundOn == true){ playSound(_arg1, _local2, _local3); }; storeContact(_local2, _local3); handleBonusStars(_local2, _local3); } override public function Persist(_arg1:b2ContactPoint):void{ } override public function Remove(_arg1:b2ContactPoint):void{ } override public function Result(_arg1:b2ContactResult):void{ var _local2:b2Body = _arg1.shape1.GetBody(); var _local3:b2Body = _arg1.shape2.GetBody(); } private function playSound(_arg1:b2ContactPoint, _arg2:b2Body, _arg3:b2Body):void{ var _local6:*; var _local4:Number = _arg1.velocity.Length(); var _local5:Number = (_local4 / 150); if (_local5 > 1){ _local5 = 1; }; var _local7:* = Math.ceil((Math.random() * 4)); if (_local7 == 1){ _local6 = new zombie1(); }; if (_local7 == 2){ _local6 = new zombie2(); }; if (_local7 == 3){ _local6 = new zombie3(); }; if (_local7 == 4){ _local6 = new zombie4(); }; if ((((_arg2.GetUserData().id == "blackSheep")) && ((_arg2.GetUserData().madeSound == false)))){ _local6.play(); _arg2.GetUserData().madeSound = true; }; if ((((_arg3.GetUserData().id == "blackSheep")) && ((_arg3.GetUserData().madeSound == false)))){ _local6.play(); _arg3.GetUserData().madeSound = true; }; } function applySpin(_arg1:b2ContactResult, _arg2:b2Body, _arg3:b2Body):void{ var _local4:b2Body; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:int; if ((((_arg2.m_userData.id == "ball")) && ((_arg3.m_userData.id == "ball")))){ if ((((_arg2.m_userData.color == "white")) || ((_arg3.m_userData.color == "white")))){ if (_arg2.m_userData.color == "white"){ _local4 = _arg2; } else { _local4 = _arg3; }; if ((((_local4.m_userData.spinApplied == false)) && ((_arg2.m_userData.active == true)))){ _local4.m_userData.spinApplied = true; _local5 = _arg1.normal; _local6 = new b2Vec2(-(_arg1.normal.y), _arg1.normal.x); _local7 = ((0.2 * _arg1.normalImpulse) * _local4.m_userData.spinX); _local8 = (((-0.4 * 830) * Math.pow((_arg1.normalImpulse / 830), 1.5)) * _local4.m_userData.spinY); _local5.Multiply(_local8); _local6.Multiply(_local7); _local4.m_userData.impulseX = _local6; _local4.m_userData.impulseY = _local5; _local4.m_userData.impulseXApplied = false; _local4.m_userData.impulseYApplied = false; _local9 = Math.round((_local4.m_userData.impulseY.Length() / 100)); if (_local9 < 13){ _local9 = 1; }; _local4.m_userData.steps = _local9; _local4.m_userData.deltaImpulseY = new b2Vec2((_local4.m_userData.impulseY.x / Math.pow(_local9, 1.1)), (_local4.m_userData.impulseY.y / Math.pow(_local9, 1.1))); }; }; }; } function storeContact(_arg1:b2Body, _arg2:b2Body):void{ if (((!((_arg1.m_userData.id == "bonusStar"))) && (!((_arg2.m_userData.id == "bonusStar"))))){ if (_arg1.m_userData.id == "myBall"){ if (_arg1.m_userData.hasCollided == false){ _arg1.m_userData.hasCollided = true; _arg1.m_userData.rotating = false; _arg1.m_userData.rotation = 0; }; }; if (_arg2.m_userData.id == "myBall"){ if (_arg2.m_userData.hasCollided == false){ _arg2.m_userData.hasCollided = true; _arg2.m_userData.rotating = false; _arg2.m_userData.rotation = 0; }; }; }; } function handleBonusStars(_arg1:b2Body, _arg2:b2Body):void{ if (_arg1.m_userData.id == "bonusStar"){ if (_arg1.m_userData.hasCollided == false){ _arg1.m_userData.hasCollided = true; }; }; if (_arg2.m_userData.id == "bonusStar"){ if (_arg2.m_userData.hasCollided == false){ _arg2.m_userData.hasCollided = true; }; }; } private function preventSticking(_arg1:b2ContactPoint, _arg2:b2Body, _arg3:b2Body):void{ var _local4:b2Body; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; if ((((((_arg2.m_userData.id == "ball")) && ((_arg3.m_userData.id == "wall")))) || ((((_arg3.m_userData.id == "ball")) && ((_arg2.m_userData.id == "wall")))))){ if (_arg2.m_userData.id == "ball"){ _local4 = _arg2; } else { _local4 = _arg3; }; _local5 = _arg1.position; _local6 = new b2Vec2((_local5.x - _local4.GetPosition().x), (_local5.y - _local4.GetPosition().y)); _local7 = _local6.Length(); _local8 = _local4.GetLinearVelocity(); _local9 = _local8.Length(); _local10 = (_local6.x / _local7); _local11 = (_local6.y / _local7); _local12 = new b2Vec2(_local10, _local11); if (_local9 < 2){ _local4.ApplyImpulse(new b2Vec2((_local10 * 1.5), (_local11 * 1.5)), _local4.GetPosition()); } else { if (Math.abs(_local10) > 0){ _local4.SetLinearVelocity(new b2Vec2((_local8.x * 0.9), _local8.y)); }; if (Math.abs(_local11) > 0){ _local4.SetLinearVelocity(new b2Vec2(_local8.x, (_local8.y * 0.9))); }; }; }; } private function checkPockets(_arg1:b2Body, _arg2:b2Body):void{ if (_arg1.m_userData.id == "pocket"){ _arg1.m_userData.detection = true; _arg1.m_userData.ballDetected = _arg2; }; if (_arg2.m_userData.id == "pocket"){ _arg2.m_userData.detection = true; _arg2.m_userData.ballDetected = _arg1; }; } } }//package includes
Section 81
//SuperGlobals (includes.SuperGlobals) package includes { public class SuperGlobals { public static var soundOn:Boolean = true; } }//package includes
Section 82
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const LOGGED_IN:String = "LoggedIn"; public static const LOGGED_OUT:String = "LoggedOut"; public static const LOGIN_SHOW:String = "LoginShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const STORE_SHOW:String = "StoreShow"; public static const STORE_HIDE:String = "StoreHide"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ITEM_OWNED:String = "ItemOwned"; public static const ITEM_NEW:String = "ItemNew"; public static const STORE_ITEMS:String = "StoreItems"; public static const USER_INFO:String = "UserInfo"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IOError"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showItem call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showVideo call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 83
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Fragment:Number; private var Sibling:MochiDigits; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function get value():Number{ return (Number(this.toString())); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function reencode():void{ var _local1:uint = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } } }//package mochi.as3
Section 84
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } } }//package mochi.as3
Section 85
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_CENTER:String = "ALIGN_C"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const FORMAT_SHORT:String = "ShortForm"; public static const FORMAT_LONG:String = "LongForm"; private static var gameStart:Number; private static var levelStart:Number; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function trigger(_arg1:String, _arg2:Object=null):void{ if (_arg2 == null){ _arg2 = {}; } else { if (_arg2["kind"] != undefined){ trace("WARNING: optional arguements package contains key 'id', it will be overwritten"); _arg2["kind"] = _arg1; }; }; MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local4:Object; var _local3:Object = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startGame():void{ gameStart = new Date().time; trigger("start_game"); } public static function endGame():void{ var _local1:Number = (new Date().time - gameStart); trigger("end_game", {time:_local1}); } public static function startLevel():void{ levelStart = new Date().time; trigger("start_level"); } public static function endLevel():void{ var _local1:Number = (new Date().time - levelStart); trigger("end_level", {time:_local1}); } } }//package mochi.as3
Section 86
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { public static var onCloseHandler:Object; public static var onErrorHandler:Object; private static var boardID:String; public static function onClose(_arg1:Object=null):void{ if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiServices.warnID(_arg1, true); MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ delete options.clip; MochiServices.setContainer(); MochiServices.bringToTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; var _local2:Object = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } } }//package mochi.as3
Section 87
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.geom.*; import flash.system.*; public class MochiServices { private static var _id:String; private static var _container:Object; private static var _clip:MovieClip; private static var _loader:Loader; private static var _timer:Timer; private static var _preserved:Object; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; private static var _services:String = "services.swf"; private static var _mochiLC:String = "MochiLC.swf"; private static var _swfVersion:String; private static var _listenChannelName:String = "__ms_"; private static var _sendChannel:LocalConnection; private static var _sendChannelName:String; private static var _connecting:Boolean = false; private static var _connected:Boolean = false; public static var netup:Boolean = true; public static var netupAttempted:Boolean = false; public static var onError:Object; public static var widget:Boolean = false; public static var servicesSync:MochiSync = new MochiSync(); private static var _mochiLocalConnection:MovieClip; public static function get id():String{ return (_id); } public static function get clip():Object{ return (_container); } public static function get childClip():Object{ return (_clip); } public static function getVersion():String{ return ("3.3 as3"); } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } public static function get connected():Boolean{ return (_connected); } public static function warnID(_arg1:String, _arg2:Boolean):void{ _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length")); return; } else { if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); }; return; }; }; }; var _local3:Number = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: trace(("WARNING: Board ID contains illegal characters: " + _arg1)); return; }; _local3++; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; var mc:MovieClip = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String = ("_mochiservices_com_" + _arg1); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; var _local4:String = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local4 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local4); _clip = createEmptyMovieClip(_arg2, _local3, 10336, false); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); var _local5:URLRequest = new URLRequest(_local4); var _local6:URLVariables = new URLVariables(); _local6.listenLC = _listenChannelName; _local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local6.api_version = getVersion(); if (widget){ _local6.widget = true; }; _local5.data = _local6; _loader.load(_local5); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var clip = _arg1; loader = new Loader(); var mochiLCURL:String = (_servURL + _mochiLC); var req:URLRequest = new URLRequest(mochiLCURL); var complete:Function = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; trace("Waiting for MochiAds services to connect..."); } private static function initComChannels():void{ if (!_connected){ trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_clip._queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function onReceive(_arg1:Object):void{ var methodName:String; var pkg = _arg1; var cb:String = pkg.callbackID; var cblst:Object = _clip._callbacks[cb]; if (!cblst){ return; }; var method:* = cblst.callbackMethod; methodName = ""; var obj:Object = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete _clip._callbacks[cb]; } private static function onEvent(_arg1:Object):void{ var _local2:String = _arg1.target; var _local3:String = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_clip._queue))){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1)); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function urlOptions(_arg1:Object):Object{ var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; var _local2:Object = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var avm1Click:DisplayObject; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; var vars:Object = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); var s = "?"; var i:Number = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); var _local2:Rectangle = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local4:int; var _local14:Loader; var _local3:Array = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; var _local5:Array = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; var _local6:Array = [0, 64, 0, 0, 0]; var _local7:MovieClip = new MovieClip(); var _local8:LocalConnection = new LocalConnection(); var _local9:String = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); var _local10:ByteArray = new ByteArray(); var _local11:ByteArray = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); var _local12:uint = ((_local3.length + _local11.length) + 4); var _local13:uint = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } } }//package mochi.as3
Section 88
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_REQUEST:String = "SyncRequest"; public static var SYNC_PROPERTY:String = "UpdateProperty"; public function MochiSync():void{ _syncContainer = {}; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ if (_syncContainer[_arg1] == _arg2){ return; }; var _local3:String = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } } }//package mochi.as3
Section 89
//andromedusIntro_mc_30 (prozombiegolf_fla.andromedusIntro_mc_30) package prozombiegolf_fla { import flash.display.*; public dynamic class andromedusIntro_mc_30 extends MovieClip { public function andromedusIntro_mc_30(){ addFrameScript(101, frame102); } function frame102(){ MovieClip(parent).nextFrame(); } } }//package prozombiegolf_fla
Section 90
//awardCup_mc_129 (prozombiegolf_fla.awardCup_mc_129) package prozombiegolf_fla { import flash.display.*; public dynamic class awardCup_mc_129 extends MovieClip { public function awardCup_mc_129(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 91
//awardGun_mc_137 (prozombiegolf_fla.awardGun_mc_137) package prozombiegolf_fla { import flash.display.*; public dynamic class awardGun_mc_137 extends MovieClip { public function awardGun_mc_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 92
//awardKinetroid_mc_131 (prozombiegolf_fla.awardKinetroid_mc_131) package prozombiegolf_fla { import flash.display.*; public dynamic class awardKinetroid_mc_131 extends MovieClip { public function awardKinetroid_mc_131(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 93
//awardShield3_mc_132 (prozombiegolf_fla.awardShield3_mc_132) package prozombiegolf_fla { import flash.display.*; public dynamic class awardShield3_mc_132 extends MovieClip { public function awardShield3_mc_132(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 94
//awardShield4_mc_136 (prozombiegolf_fla.awardShield4_mc_136) package prozombiegolf_fla { import flash.display.*; public dynamic class awardShield4_mc_136 extends MovieClip { public function awardShield4_mc_136(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 95
//awardStar_mc_135 (prozombiegolf_fla.awardStar_mc_135) package prozombiegolf_fla { import flash.display.*; public dynamic class awardStar_mc_135 extends MovieClip { public function awardStar_mc_135(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 96
//awardThumbsUp_mc_128 (prozombiegolf_fla.awardThumbsUp_mc_128) package prozombiegolf_fla { import flash.display.*; public dynamic class awardThumbsUp_mc_128 extends MovieClip { public function awardThumbsUp_mc_128(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 97
//bumperLight_105 (prozombiegolf_fla.bumperLight_105) package prozombiegolf_fla { import flash.display.*; public dynamic class bumperLight_105 extends MovieClip { public function bumperLight_105(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package prozombiegolf_fla
Section 98
//CB_button_mc_89 (prozombiegolf_fla.CB_button_mc_89) package prozombiegolf_fla { import flash.display.*; import flash.events.*; import flash.text.*; public dynamic class CB_button_mc_89 extends MovieClip { public var buttonText:TextField; public var w; public var h; public var txt:String; public var newText:String; public var n:uint; public var char:String; public function CB_button_mc_89(){ addFrameScript(0, frame1); } public function makeLarge(_arg1:MouseEvent):void{ this.width = (this.width * 1.1); this.height = (this.height * 1.1); } public function makeSmall(_arg1:MouseEvent):void{ this.width = w; this.height = h; } function frame1(){ stop(); w = this.width; h = this.height; txt = this.name; newText = ""; n = 0; while (n < txt.length) { char = txt.charAt(n); if (char != "_"){ newText = (newText + char); } else { newText = (newText + " "); }; n++; }; buttonText.text = newText; buttonText.mouseEnabled = false; this.addEventListener(MouseEvent.MOUSE_OVER, makeLarge); this.addEventListener(MouseEvent.MOUSE_OUT, makeSmall); } } }//package prozombiegolf_fla
Section 99
//MainTimeline (prozombiegolf_fla.MainTimeline) package prozombiegolf_fla { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; import flash.display.*; import flash.events.*; import Box2D.Dynamics.Contacts.*; import fl.transitions.*; import flash.net.*; import mochi.as3.*; import includes.*; import fl.transitions.easing.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var myPreloader:MovieClip; public var stageAssets:MovieClip; public var maxgames:MovieClip; public var blackOut:blackScreen_mc; public var finished:Boolean; public var hsMC:MovieClip; public var fps:Number; public var fpsStartTime:Number; public var fpsNewTime:Number; public var fpsElapsedTime:Number; public var fpsCounter:Number; public var grav:Number; public var maxAngVel:Number; public var torque:Number; public var levelButtonStart:Number; public var buttonSpeed:Number; public var buttonDistToTarget:Number; public var rotationSpeed:Number; public var gameZoneRadius:Number; public var tickerStart:Number; public var gunSpeed:Number; public var scrollSpeed:Number; public var scrollSpeedScale:Number; public var slowBarValue:Number; public var slowBarStartValue:Number; public var scrolled:Number; public var impulseSize:Number; public var furthestCam:Number; public var zombieMin:Number; public var zombieMax:Number; public var axeTheta:Number; public var numberOfLevels; public var currentLevel:uint; public var highestLevel:uint; public var so:SharedObject; public var alwaysUnlocked:uint; public var score:uint; public var bestScore:uint; public var kinetroidsDestroyed:uint; public var livesLost:uint; public var startOfLevelScore:uint; public var bonusLifeScore:uint; public var bonusLifeInterval:uint; public var numberOfPucks:uint; public var numberOfTargets:uint; public var lives:int; public var startLives:int; public var targetsReached:uint; public var numberOfTravelators:uint; public var bonus:int; public var discsUsed:uint; public var bonusTweenNumber:uint; public var tickerSection:uint; public var levelsPlayed:uint; public var levelOffset:int; public var numberOfHintBoxes:uint; public var numberOfTeleports:uint; public var teleportPair:uint; public var numberOfEGs:uint; public var rapidFireCounter:uint; public var myBallRadius:uint; public var storeBallY:int; public var maxBallY:int; public var kickCounter:uint; public var lastButtonPressed:String; public var gameRunning:Boolean; public var gameOver:Boolean; public var gameWon:Boolean; public var submitSuccess:Boolean; public var arrowLeftDownFlag:Boolean; public var arrowRightDownFlag:Boolean; public var adjusting:Boolean; public var leftKeyDown:Boolean; public var rightKeyDown:Boolean; public var upKeyDown:Boolean; public var downKeyDown:Boolean; public var mouseIsDown:Boolean; public var preventFiring:Boolean; public var crosshairsOn:Boolean; public var cleaned:Boolean; public var targetReached:Boolean; public var musicOn:Boolean; public var checkForCollisions:Boolean; public var fadePuckIn:Boolean; public var hintBoxExists:Boolean; public var disableReset:Boolean; public var securityOn:Boolean; public var rapidFireOn:Boolean; public var tickerPresent:Boolean; public var killed:Boolean; public var placing:Boolean; public var lastLevelReached:Boolean; public var aim:Boolean; public var disableMouse:Boolean; public var waitForZoom:Boolean; public var panning:Boolean; public var flying:Boolean; public var waitForRestartClick:Boolean; public var hintsOn:Boolean; public var message2Shown:Boolean; public var varsReset:Boolean; public var levelCompleted:Boolean; public var shotEnded:Boolean; public var retrying:Boolean; public var startCounting:Boolean; public var finishedCounting:Boolean; public var submitScreenVisible:Boolean; public var waitForMouseUp:Boolean; public var backSwinging:Boolean; public var startForwardSwing:Boolean; public var kicking:Boolean; public var haltCamera:Boolean; public var m_physScale:Number; public var m_world:b2World; public var m_timeStep:Number; public var m_iterations:int; public var lastBody1:b2Body; public var lastBody2:b2Body; public var myBall:b2Body; public var contacts:MyContactListener; public var crosshairs:crosshairs_mc; public var menu:menu_mc; public var instructions:instructions_mc; public var highscores:highscores_mc; public var levelSelect:levelSelect_mc; public var gui:gui_mc; public var glints:glints_mc; public var levelInfo:levelInfo_mc; public var debug:debug_mc; public var gameOverScreen:gameOverScreen_mc; public var confirmQuit:confirmQuit_mc; public var confirmReset:confirmReset_mc; public var gun:gun_mc; public var gunShadow:gunShadow_mc; public var puckYellow:MovieClip; public var targetYellow:targetYellow_mc; public var puckBlue:MovieClip; public var targetBlue:targetBlue_mc; public var puckGreen:MovieClip; public var targetGreen:targetGreen_mc; public var puckRed:MovieClip; public var targetRed:targetRed_mc; public var blackScreen:blackScreen_mc; public var soundToggle:soundToggle_mc; public var musicToggle:musicToggle_mc; public var ticker:ticker_mc; public var hintBox:hintBox_mc; public var background1:MovieClip; public var background2:MovieClip; public var background3:MovieClip; public var background4:MovieClip; public var gloss:gloss_mc; public var awards:awards_mc; public var sky:blueGradient_mc; public var arrow:arrow_mc; public var oldArrow:arrow_mc; public var projectCanvas:Sprite; public var gameCanvas:Sprite; public var gunCanvas:Sprite; public var cameraCanvas:Sprite; public var sideWall:Array; public var teleportArray:Array; public var puckArray:Array; public var targetArray:Array; public var tweenArray:Array; public var travelator:Array; public var hintBoxArray:Array; public var hint:Array; public var bonusTweenArray:Array; public var tickerArray:Array; public var blackSheepArray:Array; public var scaleFactor:Array; public var bonusStarArray:Array; public var egArray:Array; public var fadeOutTween:Tween; public var fadeInTween:Tween; public var zoomTweenX:Tween; public var zoomTweenY:Tween; public var panTweenX:Tween; public var panTweenY:Tween; public var centre:Point; public var musicChannel:SoundChannel; public var musicTransform:SoundTransform; public var musicSound:chilly; public var gameoverSound:uhoh; public var shimmerSound; public var winSound:win; public var hsLoader:URLLoader; public var currentURL:String; public var allowedURL:String; public var allowedLocal:String; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function gotoMaxGames(_arg1:MouseEvent):void{ var _local2 = "http://www.maxgames.com"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function loader(_arg1:Event){ var _local2:* = stage.loaderInfo.bytesTotal; var _local3:* = stage.loaderInfo.bytesLoaded; var _local4:* = Math.round(((_local3 * 100) / _local2)); myPreloader.loadingBar.width = (4 * _local4); myPreloader.loadingText.text = (("Loading: " + String(_local4)) + "%"); if ((((maxgames.currentFrame >= 240)) && ((finished == false)))){ maxgames.stop(); }; if ((((((_local3 >= _local2)) && ((finished == false)))) && ((maxgames.currentFrame >= 240)))){ myPreloader.loadingText.text = "Loading: 100%"; finished = true; end_preload(); }; } public function end_preload():void{ removeEventListener(Event.ENTER_FRAME, loader); maxgames.play(); } public function initialise():void{ projectCanvas = new Sprite(); stage.addChild(projectCanvas); stage.addChild(hsMC); crosshairs = new crosshairs_mc(); stage.addChild(crosshairs); crosshairs.visible = false; setupArrays(); soundToggle = new soundToggle_mc(); stage.addChild(soundToggle); musicToggle = new musicToggle_mc(); stage.addChild(musicToggle); var _local1:DropShadowFilter = new DropShadowFilter(); _local1.color = 0; _local1.blurX = 5; _local1.blurY = 5; _local1.angle = 45; _local1.distance = 5; _local1.alpha = 1; soundToggle.filters = [_local1]; musicToggle.filters = [_local1]; showMenu(); initialiseSoundToggle(); initialiseMusicToggle(); musicChannel = musicSound.play(0, 100); storeHints(); blackScreen = new blackScreen_mc(); stage.addChild(blackScreen); var _local2:Tween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 0.5, true); setTimeout(loseBlack, 600); } public function loseBlack():void{ stage.removeChild(blackScreen); } public function storeHints():void{ hint[1] = "Use the mouse to aim and fire bullets at objects on the screen."; hint[2] = "Use the left and right arrow keys (or A and D) to move your cannon left or right"; hint[3] = ""; hint[4] = "Watch out for Kinetroids - they will try to push your puck over the blue lines!"; hint[5] = "Use the up arrow (or W) to increase the vertical speed"; hint[6] = "Get more points for firing less discs"; hint[7] = "Get each puck to the target with the same colour."; hint[8] = "Get a new life for every 4000 points"; hint[9] = "There are 30 levels - can you clear them all?"; hint[30] = "Final level !!"; } public function addTicker():void{ tickerPresent = true; tickerSection = 0; ticker = new ticker_mc(); stage.addChild(ticker); ticker.x = 0; ticker.y = 460; ticker.width = 600; tickerStart = ticker.mc.textField.x; ticker.mc.textField.x = (tickerStart + 600); ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; ticker.addEventListener(Event.ENTER_FRAME, scrollTicker); } public function scrollTicker(_arg1:Event):void{ ticker.mc.textField.x = (ticker.mc.textField.x - 3); if (ticker.mc.textField.x < (tickerStart - ticker.mc.textField.width)){ ticker.mc.textField.x = (tickerStart + 600); tickerSection++; if (tickerSection >= tickerArray.length){ tickerSection = 0; }; ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; }; } public function showMenu():void{ soundToggle.x = 537; soundToggle.y = 20; musicToggle.x = 570; musicToggle.y = 17; menu = new menu_mc(); projectCanvas.addChild(menu); if (securityOn == true){ if (((!((currentURL.indexOf(allowedURL, 0) == -1))) || (!((currentURL.indexOf(allowedLocal, 0) == -1))))){ menu._Play_.addEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); } else { menu.warningMessage.text = "Please go to Andromedus.com to play this game"; }; } else { menu._Play_.addEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); }; menu._More_Games_.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); menu.andromedusButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu._Scores_.addEventListener(MouseEvent.MOUSE_DOWN, showScores); menu.maxGamesButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); menu.addEventListener(Event.ENTER_FRAME, moveAxe); if (tickerPresent == false){ addTicker(); }; ticker.visible = true; } public function gotoArmorBlog(_arg1:MouseEvent):void{ var _local2 = "http://www.armorblog.com"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function gotoKinetikz(_arg1:MouseEvent):void{ var _local2 = "http://armorgames.com/play/1032/kinetikz"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function gotoKinetikz2(_arg1:MouseEvent):void{ var _local2 = "http://armorgames.com/play/1953/kinetikz-2"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function gotoAndromedus(_arg1:MouseEvent):void{ var _local2 = "http://www.andromedus.com"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function removeMenu():void{ menu._Play_.removeEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); menu._More_Games_.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); menu.andromedusButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu._Scores_.removeEventListener(MouseEvent.MOUSE_DOWN, showScores); projectCanvas.removeChild(menu); menu.maxGamesButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); menu.removeEventListener(Event.ENTER_FRAME, moveAxe); } public function showScores(_arg1:MouseEvent):void{ var e = _arg1; var o:Object = {n:[1, 14, 4, 3, 2, 10, 6, 14, 4, 1, 7, 2, 13, 15, 5, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; var boardID:String = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID}); } public function submitScore(_arg1:MouseEvent):void{ gameOverScreen._Submit_Score_.visible = false; submitScoreDirect(); } public function submitScoreDirect():void{ var o:Object = {n:[1, 14, 4, 3, 2, 10, 6, 14, 4, 1, 7, 2, 13, 15, 5, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; var boardID:String = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:score}); } public function onConnectError(_arg1:String):void{ } public function moveAxe(_arg1:Event){ menu.reaper.axe.rotation = (210 + (15 * Math.sin(axeTheta))); menu.reaperShadow.axe.rotation = menu.reaper.axe.rotation; axeTheta = (axeTheta + 0.03); } public function showInstructions(_arg1:MouseEvent):void{ removeMenu(); ticker.visible = false; soundToggle.x = 82; soundToggle.y = 533; musicToggle.x = 53; musicToggle.y = 525; instructions = new instructions_mc(); projectCanvas.addChild(instructions); instructions.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); } public function removeInstructions(_arg1:MouseEvent):void{ instructions.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); projectCanvas.removeChild(instructions); showMenu(); ticker.visible = true; } public function showHighscoresOnClick(_arg1:MouseEvent):void{ showHighscores(); } public function showHighscores(){ } public function fadeInLevelSelect(_arg1:MouseEvent):void{ fadeInOut(); setTimeout(removeMenu, 500); setTimeout(showLevelSelect, 501); } public function showLevelSelect():void{ ticker.visible = false; levelSelect = new levelSelect_mc(); projectCanvas.addChild(levelSelect); levelSelect._Back_.addEventListener(MouseEvent.MOUSE_DOWN, fadeToMenu); levelSelect.levelButtonHolder.addEventListener(MouseEvent.MOUSE_DOWN, selectLevel); lockLevels(); } public function fadeInAwards(_arg1:MouseEvent):void{ fadeInOut(); setTimeout(removeMenu, 500); setTimeout(showAwards, 501); } public function showAwards():void{ } public function fadeOutAwards(_arg1:MouseEvent):void{ awards.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeOutAwards); fadeInOut(); setTimeout(removeAwards, 500); } public function removeAwards():void{ awards.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeOutAwards); projectCanvas.removeChild(awards); showMenu(); ticker.visible = true; } public function removeLevelSelect():void{ projectCanvas.removeChild(levelSelect); levelSelect._Back_.removeEventListener(MouseEvent.MOUSE_DOWN, removeLevelSelect); } public function fadeToMenu(_arg1:MouseEvent):void{ levelSelect._Back_.removeEventListener(MouseEvent.MOUSE_DOWN, fadeToMenu); fadeInOut(); setTimeout(returnToMenu, 500); } public function returnToMenu():void{ removeLevelSelect(); showMenu(); ticker.visible = true; } public function selectLevel(_arg1:MouseEvent):void{ currentLevel = parseInt(_arg1.target.name.substring("level".length)); if ((((currentLevel <= alwaysUnlocked)) || ((currentLevel <= highestLevel)))){ levelSelect.levelButtonHolder.removeEventListener(MouseEvent.MOUSE_DOWN, selectLevel); blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); fadeInTween = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 0.5, true); fadeInTween.addEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); }; } public function fadeOutBlackScreen(_arg1:TweenEvent):void{ fadeInTween.removeEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); removeLevelSelect(); ticker.removeEventListener(Event.ENTER_FRAME, scrollTicker); stage.removeChild(ticker); tickerPresent = false; setInitialVariables(); if (currentLevel == 1){ showInfo(); } else { initialiseGame(); }; fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 0.5, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function showInfo():void{ var _local1:Array; var _local2:int; levelInfo = new levelInfo_mc(); projectCanvas.addChild(levelInfo); levelInfo._More_Games_.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); levelInfo.maxGamesButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); levelInfo.level.text = (("Level " + String(currentLevel)) + " "); if (currentLevel == 1){ levelInfo.infoText.text = "This isn't like normal golf!"; } else { if (retrying == false){ _local1 = new Array(); _local1[1] = "Zombietastic! Now let's try the next level."; _local1[2] = "Yes! Kill'em all!!!!"; _local1[3] = "Good shot!"; _local1[4] = "In the hole!"; _local2 = Math.ceil((Math.random() * 4)); levelInfo.infoText.text = _local1[_local2]; } else { levelInfo.infoText.text = "Ok - let's go again!"; retrying = false; }; }; levelInfo._Start_.addEventListener(MouseEvent.MOUSE_DOWN, fadeInfoOut); } public function fadeInfoOut(_arg1:MouseEvent):void{ levelInfo._Start_.removeEventListener(MouseEvent.MOUSE_DOWN, fadeInfoOut); fadeInOut(); setTimeout(removeInfo, 500); setTimeout(initialiseGame, 501); } public function removeInfo():void{ levelInfo._More_Games_.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); levelInfo.maxGamesButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); projectCanvas.removeChild(levelInfo); } public function showGameOverScreen():void{ gameRunning = false; checkAwardsLevelIncomplete(); gameOverScreen = new gameOverScreen_mc(); projectCanvas.addChild(gameOverScreen); gameOverScreen.submissionScreen.visible = false; submitScreenVisible = false; displayGameOverMessages(); gameOverScreen._Submit_Score_.addEventListener(MouseEvent.MOUSE_DOWN, submitScore); gameOverScreen._Try_Again_.addEventListener(MouseEvent.MOUSE_DOWN, retryLevel); gameOverScreen._Quit_.addEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen._More_Games_.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); gameOverScreen.maxGamesButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); } public function retryLevel(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen._Try_Again_.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); gameOverScreen._Quit_.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen._Submit_Score_.removeEventListener(MouseEvent.MOUSE_DOWN, submitScore); projectCanvas.removeChild(gameOverScreen); cleanUp(); setInitialVariables(); retrying = true; showInfo(); } public function setInitialVariables():void{ score = 0; bonusLifeScore = bonusLifeInterval; lives = startLives; levelsPlayed = 0; kinetroidsDestroyed = 0; } public function removeGameOverScreen(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen._Try_Again_.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); gameOverScreen._More_Games_.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); gameOverScreen._Submit_Score_.removeEventListener(MouseEvent.MOUSE_DOWN, submitScore); gameOverScreen._Quit_.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.maxGamesButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); setTimeout(removeGameOverScreenPartTwo, 1000); exitGame(); } public function removeGameOverScreenPartTwo():void{ projectCanvas.removeChild(gameOverScreen); } public function showConfirmQuit(_arg1:MouseEvent):void{ if ((((disableReset == false)) && ((gameOver == false)))){ disableReset = true; gameRunning = false; crosshairsOn = false; gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); confirmQuit = new confirmQuit_mc(); projectCanvas.addChild(confirmQuit); confirmQuit._Yes_.addEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit._No_.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame); }; } public function quitGame(_arg1:MouseEvent):void{ projectCanvas.removeChild(confirmQuit); confirmQuit._Yes_.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit._No_.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); exitGame(); } public function resumeGame(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmQuit); confirmQuit._Yes_.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit._No_.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); stage.focus = stage; disableMouse = true; setTimeout(enableMouse, 500); } public function showConfirmResetLevel(_arg1:MouseEvent):void{ if ((((((disableReset == false)) && ((gameOver == false)))) && ((gameRunning == true)))){ disableReset = true; gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); gameRunning = false; crosshairsOn = false; confirmReset = new confirmReset_mc(); projectCanvas.addChild(confirmReset); confirmReset._Yes_.addEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset._No_.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); }; } public function resetLevel(_arg1:MouseEvent):void{ checkAwardsLevelIncomplete(); projectCanvas.removeChild(confirmReset); confirmReset._Yes_.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset._No_.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); cleanUp(); setInitialVariables(); initialiseGame(); } public function resumeGame2(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmReset); confirmReset._Yes_.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset._No_.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); stage.focus = stage; disableMouse = true; setTimeout(enableMouse, 500); } public function exitGame():void{ gameRunning = false; fadeInOut(); setTimeout(cleanUp, 500); gameWon = false; setTimeout(showMenu, 501); } public function playIntroMusic():void{ } public function setupArrays(){ scaleFactor[1] = 2; scaleFactor[2] = 2; scaleFactor[3] = 3; scaleFactor[4] = 2; scaleFactor[5] = 2; scaleFactor[6] = 2.5; scaleFactor[7] = 2.5; scaleFactor[8] = 2.5; scaleFactor[9] = 2; scaleFactor[10] = 2; scaleFactor[11] = 2.5; scaleFactor[12] = 2.6; } public function lockLevels():void{ var _local2:String; var _local4:DisplayObject; var _local5:padlock_mc; var _local6:DropShadowFilter; var _local1:int; var _local3:* = 0; while (_local3 < levelSelect.levelButtonHolder.numChildren) { _local4 = levelSelect.levelButtonHolder.getChildAt(_local3); if ((_local4 is levelThumb)){ _local1++; if ((((((_local1 > alwaysUnlocked)) && ((_local1 > highestLevel)))) && ((_local4.visible == true)))){ _local5 = new padlock_mc(); levelSelect.levelButtonHolder.addChild(_local5); _local6 = new DropShadowFilter(); _local6.distance = 3; _local6.angle = 45; _local6.strength = 0.8; _local5.filters = [_local6]; _local5.mouseEnabled = false; _local5.x = (_local4.x - 5); _local5.y = (_local4.y - 5); }; }; _local3++; }; } public function positionLevelButtons():void{ levelButtonStart = levelSelect.levelButtonHolder.x; var _local1:int = highestLevel; if (_local1 < 3){ _local1 = 3; }; if (_local1 > 28){ _local1 = 28; }; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - ((_local1 - 3) * 75)); } public function scrollLevelButtons():void{ levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.addEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function arrowLeftDown(_arg1:MouseEvent):void{ arrowLeftDownFlag = true; lastButtonPressed = "left"; } public function arrowRightDown(_arg1:MouseEvent):void{ arrowRightDownFlag = true; lastButtonPressed = "right"; } public function arrowLeftUp(_arg1:MouseEvent):void{ arrowLeftDownFlag = false; } public function arrowRightUp(_arg1:MouseEvent):void{ arrowRightDownFlag = false; } public function slideButtonsLeft(_arg1:Event):void{ if (arrowRightDownFlag == true){ if (levelSelect.levelButtonHolder.x > (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - 8); }; }; } public function slideButtonsRight(_arg1:Event):void{ if (arrowLeftDownFlag == true){ if (levelSelect.levelButtonHolder.x < levelButtonStart){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + 8); }; }; } public function adjustButtons(_arg1:Event):void{ var _local2:*; if ((((((arrowRightDownFlag == false)) && ((arrowLeftDownFlag == false)))) && (!((lastButtonPressed == "none"))))){ adjusting = true; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + buttonSpeed); _local2 = (levelButtonStart / 2); if (lastButtonPressed == "left"){ buttonDistToTarget = ((-(_local2) + (Math.floor((((levelSelect.levelButtonHolder.x + _local2) + 75) / 75)) * 75)) - levelSelect.levelButtonHolder.x); }; if (lastButtonPressed == "right"){ buttonDistToTarget = ((_local2 + levelSelect.levelButtonHolder.x) - (Math.ceil((((levelSelect.levelButtonHolder.x + _local2) - 75) / 75)) * 75)); }; if (lastButtonPressed == "left"){ buttonSpeed = (1 + ((7 * buttonDistToTarget) / 75)); }; if (lastButtonPressed == "right"){ buttonSpeed = (-1 - ((7 * buttonDistToTarget) / 75)); }; if (Math.abs(buttonDistToTarget) < 3){ levelSelect.levelButtonHolder.x = (-(_local2) + (Math.round(((levelSelect.levelButtonHolder.x + _local2) / 75)) * 75)); lastButtonPressed = "none"; adjusting = false; }; if (levelSelect.levelButtonHolder.x < (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelButtonStart - (levelSelect.levelButtonHolder.width - 350)); }; if (levelSelect.levelButtonHolder.x > levelButtonStart){ levelSelect.levelButtonHolder.x = levelButtonStart; }; }; } public function adjustingComplete(_arg1:TweenEvent):void{ adjusting = false; } public function disableScrollLevelButtons():void{ levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.removeEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function addGUI():void{ gui = new gui_mc(); projectCanvas.addChild(gui); gui.level.text = String(currentLevel); gui.score.text = String(score); gui.lives.text = String(lives); if (currentLevel == 1){ hintsOn = true; gui.message.messageText.text = "Knock the zombie off the logs and onto the spikey fence!\nClick anywhere to start."; } else { hintsOn = false; gui.message.messageText.text = "Click anywhere to start"; }; gui.line.visible = true; if (currentLevel == 1){ }; gui.line.alpha = 0; gui.maxGamesButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); } public function resetVars():void{ lives = 5; bonus = 0; discsUsed = 0; gameWon = false; gameRunning = true; gameOver = false; targetsReached = 0; leftKeyDown = false; rightKeyDown = false; checkForCollisions = true; tweenArray = new Array(); numberOfTravelators = 0; travelator = new Array(); bonusTweenArray = new Array(); bonusTweenNumber = 0; disableReset = false; startOfLevelScore = score; livesLost = 0; } public function initialiseGame():void{ cameraCanvas = new Sprite(); projectCanvas.addChild(cameraCanvas); sky = new blueGradient_mc(); cameraCanvas.addChild(sky); background1 = new gameBackdrop_mc(); cameraCanvas.addChild(background1); gameCanvas = new Sprite(); gameCanvas.x = centre.x; gameCanvas.y = centre.y; cameraCanvas.addChild(gameCanvas); arrow = new arrow_mc(); gameCanvas.addChild(arrow); arrow.visible = false; oldArrow = new arrow_mc(); gameCanvas.addChild(oldArrow); oldArrow.visible = false; oldArrow.alpha = 0.5; resetVars(); initialisePhysics(); createLevel(currentLevel, 0); debug = new debug_mc(); stage.addChild(debug); debug.visible = false; addGUI(); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); var _local1:Date = new Date(); fpsStartTime = _local1.getTime(); stage.addEventListener(Event.ENTER_FRAME, gameLoop, false, 0, true); initialiseControls(); crosshairsOn = true; cleaned = false; aim = false; waitForZoom = true; disableMouse = true; setTimeout(enableMouse, 500); cameraCanvas.x = (-((zombieMin + zombieMax)) / 2); } public function enableMouse():void{ disableMouse = false; } public function setCurrentLevel():void{ } public function initialiseSoundToggle():void{ soundToggle.addEventListener(MouseEvent.MOUSE_OVER, soundOver); soundToggle.addEventListener(MouseEvent.MOUSE_OUT, soundUp); soundToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleSound); } public function soundOver(_arg1:MouseEvent):void{ if (SuperGlobals.soundOn == true){ soundToggle.gotoAndStop("onOver"); } else { soundToggle.gotoAndStop("offOver"); }; } public function soundUp(_arg1:MouseEvent):void{ if (SuperGlobals.soundOn == true){ soundToggle.gotoAndStop("onUp"); } else { soundToggle.gotoAndStop("offUp"); }; } public function toggleSound(_arg1:MouseEvent):void{ if (SuperGlobals.soundOn == true){ SuperGlobals.soundOn = false; soundToggle.gotoAndStop("offOver"); } else { SuperGlobals.soundOn = true; soundToggle.gotoAndStop("onOver"); }; } public function initialiseMusicToggle():void{ musicToggle.addEventListener(MouseEvent.MOUSE_OVER, musicOver); musicToggle.addEventListener(MouseEvent.MOUSE_OUT, musicUp); musicToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleMusic); } public function musicOver(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onOver"); } else { musicToggle.gotoAndStop("offOver"); }; } public function musicUp(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onUp"); } else { musicToggle.gotoAndStop("offUp"); }; } public function toggleMusic(_arg1:MouseEvent):void{ if (musicOn == true){ musicOn = false; musicToggle.gotoAndStop("offOver"); musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; } else { musicOn = true; musicToggle.gotoAndStop("onOver"); musicTransform.volume = 1; musicChannel.soundTransform = musicTransform; }; } public function initialiseControls():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); stage.focus = stage; } public function disableControls():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } public function initialisePhysics():void{ var _local1:b2AABB = new b2AABB(); _local1.lowerBound.Set((-500 * m_physScale), (-2000 * m_physScale)); _local1.upperBound.Set((3000 * m_physScale), (500 * m_physScale)); var _local2:b2Vec2 = new b2Vec2(0, grav); var _local3:Boolean; m_world = new b2World(_local1, _local2, _local3); contacts = new MyContactListener(); m_world.SetContactListener(contacts); } public function createLevel(_arg1:uint, _arg2):void{ var _local6:DisplayObject; var _local3:levelContainer_mc = new levelContainer_mc(); var _local4:* = _local3.getChildAt((_arg1 - 1)); var _local5:* = 0; while (_local5 < _local4.numChildren) { _local6 = _local4.getChildAt(_local5); if ((((_local6 is lineH_template)) || ((_local6 is lineV_template)))){ }; if ((_local6 is movingLine_template)){ makeMovingLine(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height); }; if ((_local6 is movingLineH_template)){ makeMovingLineH(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height); }; if ((_local6 is boxV_template)){ makeBox(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, "v"); }; if ((_local6 is boxH_template)){ makeBox(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, "h"); }; if ((_local6 is ball_template)){ makeBall(_local6.x, _local6.y, _local6.width); }; if ((_local6 is bouncyBox_template)){ makeBouncyBox(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, _local6.rotation); }; if ((_local6 is staticBox_template)){ makeStaticBox(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height); }; if ((_local6 is redBox_template)){ makeBox(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, "red"); }; if ((_local6 is myBall_template)){ makeMyBall(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is blackSheep_template)){ makeBlackSheep(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is puckYellow_template)){ }; if ((_local6 is puckBlue_template)){ }; if ((_local6 is puckRed_template)){ }; if ((_local6 is puckGreen_template)){ }; if ((_local6 is enemy_template)){ }; if ((_local6 is teleportIn_template)){ }; if ((_local6 is teleportOut_template)){ }; if ((_local6 is rotator_template)){ }; if ((_local6 is rotatorLongC_template)){ makeRotatorLong(_local6.x, (_local6.y + _arg2), 1); }; if ((_local6 is rotatorLongCC_template)){ makeRotatorLong(_local6.x, (_local6.y + _arg2), -1); }; if ((_local6 is pivotV_template)){ makePivotV(_local6.x, _local6.y); }; if ((((_local6 is wallH_template)) || ((_local6 is wallV_template)))){ makeWall(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, _local6.rotation); }; if ((_local6 is ice_template)){ }; if ((_local6 is levelComplete_template)){ }; if ((_local6 is travelatorRight_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "right"); }; if ((_local6 is travelatorLeft_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "left"); }; if ((_local6 is travelatorUp_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "up"); }; if ((_local6 is travelatorDown_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "down"); }; if ((_local6 is hintBox_template)){ createHintBox(_local6.x, (_local6.y + _arg2), _local4); }; if ((_local6 is enemyGun_template)){ createEnemyGun(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is bumper_template)){ }; if ((_local6 is lifeBonus_template)){ }; if ((_local6 is slowBonus_template)){ }; if ((_local6 is rapidFire_template)){ }; if ((_local6 is bonusStar_template)){ makebonusStar(_local6.x, (_local6.y + _arg2)); }; _local5++; }; } public function createEnemyGun(_arg1:Number, _arg2:Number):void{ numberOfEGs++; egArray[numberOfEGs] = new enemyGun_mc(); gameCanvas.addChildAt(egArray[numberOfEGs], 0); egArray[numberOfEGs].x = _arg1; egArray[numberOfEGs].y = _arg2; egArray[numberOfEGs].width = (egArray[numberOfEGs].width * 0.6); egArray[numberOfEGs].height = (egArray[numberOfEGs].height * 0.6); egArray[numberOfEGs].counter = 0; egArray[numberOfEGs].active = true; } public function createHintBox(_arg1:Number, _arg2:Number, _arg3:MovieClip):void{ numberOfHintBoxes++; var _local4:MovieClip = new hintBox_mc(); hintBoxArray[numberOfHintBoxes] = _local4; gameCanvas.addChild(hintBoxArray[numberOfHintBoxes]); hintBoxArray[numberOfHintBoxes].mouseEnabled = false; hintBoxArray[numberOfHintBoxes].mouseChildren = false; hintBoxExists = true; hintBoxArray[numberOfHintBoxes].x = _arg1; hintBoxArray[numberOfHintBoxes].y = _arg2; hintBoxArray[numberOfHintBoxes].width = 300; hintBoxArray[numberOfHintBoxes].height = 200; hintBoxArray[numberOfHintBoxes].alpha = 1; hintBoxArray[numberOfHintBoxes].message.text = _arg3.hint1.text; } public function fadeHintBox(){ var _local1:Tween; if (hintBoxExists == true){ _local1 = new Tween(hintBox, "alpha", None.easeNone, 0.7, 0, 2, true); setTimeout(removeHintBox, 2500); tweenArray.push(_local1); }; } public function removeHintBox():void{ if (hintBoxExists == true){ projectCanvas.removeChild(hintBox); hintBoxExists = false; }; } public function makeTeleport(_arg1:Number, _arg2:Number, _arg3:String){ numberOfTeleports++; if (_arg3 == "in"){ teleportArray[numberOfTeleports] = new teleportIn_mc(); }; if (_arg3 == "out"){ teleportArray[numberOfTeleports] = new teleportOut_mc(); }; teleportArray[numberOfTeleports].x = _arg1; teleportArray[numberOfTeleports].y = _arg2; teleportArray[numberOfTeleports].variety = _arg3; gameCanvas.addChildAt(teleportArray[numberOfTeleports], 0); teleportPair++; if (teleportPair == 2){ teleportArray[numberOfTeleports].pair = teleportArray[(numberOfTeleports - 1)]; teleportArray[(numberOfTeleports - 1)].pair = teleportArray[numberOfTeleports]; teleportPair = 0; }; } public function makeTarget(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:MovieClip; numberOfTargets++; if (_arg3 == "yellow"){ targetArray[numberOfTargets] = new targetYellow_mc(); targetArray[numberOfTargets].color = "yellow"; }; if (_arg3 == "blue"){ targetArray[numberOfTargets] = new targetBlue_mc(); targetArray[numberOfTargets].color = "blue"; }; if (_arg3 == "green"){ targetArray[numberOfTargets] = new targetGreen_mc(); targetArray[numberOfTargets].color = "green"; }; if (_arg3 == "red"){ targetArray[numberOfTargets] = new targetRed_mc(); targetArray[numberOfTargets].color = "red"; }; gameCanvas.addChildAt(targetArray[numberOfTargets], 0); targetArray[numberOfTargets].x = _arg1; targetArray[numberOfTargets].y = _arg2; targetArray[numberOfTargets].width = 50; targetArray[numberOfTargets].height = 50; targetArray[numberOfTargets].alpha = 0.6; targetArray[numberOfTargets].fill.visible = false; } public function makeWall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local13:squareShadow_mc; var _local6:* = 0; if ((((_arg5 < 0)) && ((_arg5 >= -90)))){ _local6 = ((Math.PI / 180) * Math.abs(_arg5)); } else { if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ _local6 = ((Math.PI / 180) * (180 - Math.abs(_arg5))); } else { if ((((_arg5 > 90)) && ((_arg5 <= 180)))){ _local6 = ((Math.PI / 180) * (360 - Math.abs(_arg5))); } else { _local6 = ((Math.PI / 180) * Math.abs(_arg5)); }; }; }; var _local7:* = Math.cos(_local6); var _local8:* = Math.sin(_local6); var _local9:* = _arg3; var _local10:* = _arg4; _arg4 = (((_local10 * _local7) - (_local9 * _local8)) / ((_local7 * _local7) - (_local8 * _local8))); _arg3 = ((_local9 - (_arg4 * _local8)) / _local7); var _local11:* = new b2BodyDef(); var _local12:* = new b2PolygonDef(); _local12.SetAsBox(((m_physScale * _arg3) / 2), ((m_physScale * _arg4) / 2)); _local12.friction = 0.97; _local12.restitution = 0.2; _local12.density = 0; _local11.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local11.angle = ((_arg5 * Math.PI) / 180); _local11.userData = new wall_mc(); _local11.userData.width = _arg3; _local11.userData.height = _arg4; _local11.userData.x = _arg1; _local11.userData.y = _arg2; _local11.userData.rotation = (_local11.angle * (180 / Math.PI)); _local11.userData.id = "wall"; gameCanvas.addChild(_local11.userData); _local11.userData.squareShadow = new squareShadow_mc(); _local11.userData.squareShadow.width = _arg3; _local11.userData.squareShadow.height = _arg4; _local11.userData.squareShadow.x = _arg1; _local11.userData.squareShadow.y = _arg2; _local11.userData.squareShadow.rotation = (_local11.angle * (180 / Math.PI)); var _local14:* = m_world.CreateBody(_local11); _local14.CreateShape(_local12); } public function makeMovingLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:* = new b2BodyDef(); var _local6:* = new b2PolygonDef(); _local6.SetAsBox(((m_physScale * _arg3) / 2), ((m_physScale * _arg4) / 2)); _local6.friction = 1; _local6.restitution = 0.1; _local6.density = 0.01; _local5.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local5.userData = new movingLine_mc(); _local5.userData.width = _arg3; _local5.userData.height = _arg4; _local5.userData.x = _arg1; _local5.userData.y = _arg2; _local5.userData.id = "movingLine"; _local5.userData.displacement = 0; _local5.userData.theta = 0; gameCanvas.addChild(_local5.userData); var _local7:b2Body = m_world.CreateBody(_local5); _local7.CreateShape(_local6); _local7.SetMassFromShapes(); var _local8:b2PrismaticJointDef = new b2PrismaticJointDef(); _local8.Initialize(m_world.GetGroundBody(), _local7, new b2Vec2((m_physScale * _arg1), 0), new b2Vec2(0, 1)); _local8.lowerTranslation = -10; _local8.upperTranslation = 10; _local8.enableLimit = true; _local8.maxMotorForce = 100; _local8.enableMotor = true; var _local9:b2PrismaticJoint = (m_world.CreateJoint(_local8) as b2PrismaticJoint); _local5.userData.joint = _local9; } public function makeMovingLineH(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:* = new b2BodyDef(); var _local6:* = new b2PolygonDef(); _local6.SetAsBox(((m_physScale * _arg3) / 2), ((m_physScale * _arg4) / 2)); _local6.friction = 1; _local6.restitution = 0.1; _local6.density = 0.01; _local5.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local5.userData = new movingLine_mc(); _local5.userData.width = _arg3; _local5.userData.height = _arg4; _local5.userData.x = _arg1; _local5.userData.y = _arg2; _local5.userData.id = "movingLine"; _local5.userData.displacement = 0; _local5.userData.theta = 0; gameCanvas.addChild(_local5.userData); var _local7:b2Body = m_world.CreateBody(_local5); _local7.CreateShape(_local6); _local7.SetMassFromShapes(); var _local8:b2PrismaticJointDef = new b2PrismaticJointDef(); _local8.Initialize(m_world.GetGroundBody(), _local7, new b2Vec2((m_physScale * _arg1), 0), new b2Vec2(1, 0)); _local8.lowerTranslation = -10; _local8.upperTranslation = 10; _local8.enableLimit = true; _local8.maxMotorForce = 100; _local8.enableMotor = true; var _local9:b2PrismaticJoint = (m_world.CreateJoint(_local8) as b2PrismaticJoint); _local5.userData.joint = _local9; } public function makeBall(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:* = new b2BodyDef(); var _local5:* = new b2CircleDef(); _local5.radius = ((m_physScale * _arg3) / 2); _local5.friction = 1; _local5.density = 0.005; _local5.restitution = 0.2; _local4.userData = new ball_mc(); _local4.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local4.linearDamping = 0.03; _local4.angularDamping = 0.02; _local4.userData.width = _arg3; _local4.userData.height = _arg3; _local4.userData.x = _arg1; _local4.userData.y = _arg2; _local4.userData.id = "ball"; gameCanvas.addChild(_local4.userData); var _local6:b2Body = m_world.CreateBody(_local4); _local6.CreateShape(_local5); _local6.SetMassFromShapes(); } public function makeBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String):void{ var _local8:squareShadow_mc; var _local6:* = new b2BodyDef(); var _local7:* = new b2PolygonDef(); _local7.SetAsBox(((m_physScale * _arg3) / 2), ((m_physScale * _arg4) / 2)); _local7.friction = 1; _local7.density = 0.005; _local7.restitution = 0.2; if (_arg5 == "v"){ _local6.userData = new boxV_mc(); }; if (_arg5 == "h"){ _local6.userData = new boxH_mc(); }; _local6.userData.id = "box"; _local6.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local6.linearDamping = 0.03; _local6.angularDamping = 0.02; _local6.userData.width = _arg3; _local6.userData.height = _arg4; _local6.userData.x = _arg1; _local6.userData.y = _arg2; _local6.userData.id = "box"; gameCanvas.addChild(_local6.userData); _local6.userData.squareShadow = new squareShadow_mc(); _local6.userData.squareShadow.width = _arg3; _local6.userData.squareShadow.height = _arg4; _local6.userData.squareShadow.alpha = 0.4; var _local9:b2Body = m_world.CreateBody(_local6); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); } public function makeBouncyBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:* = new b2BodyDef(); var _local7:* = new b2PolygonDef(); _local7.SetAsBox((m_physScale * 100), ((m_physScale * 20) * 0.7)); _local7.friction = 0; _local7.density = 0; _local7.restitution = 1; _local6.userData = new bouncyBox_mc(); _local6.userData.id = "bouncyBox"; _local6.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local6.angle = ((_arg5 * Math.PI) / 180); _local6.linearDamping = 0.03; _local6.angularDamping = 0.02; _local6.userData.x = _arg1; _local6.userData.y = _arg2; _local6.userData.rotation = _arg5; gameCanvas.addChild(_local6.userData); var _local8:b2Body = m_world.CreateBody(_local6); _local8.CreateShape(_local7); } public function makeStaticBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:* = new b2BodyDef(); var _local6:* = new b2PolygonDef(); _local6.SetAsBox(((m_physScale * _arg3) / 2), ((m_physScale * _arg4) / 2)); _local6.friction = 0; _local6.density = 0; _local6.restitution = 0.2; _local5.userData = new staticBox_mc(); _local5.userData.id = "staticBox"; _local5.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local5.linearDamping = 0.03; _local5.angularDamping = 0.02; _local5.userData.width = _arg3; _local5.userData.height = _arg4; _local5.userData.x = _arg1; _local5.userData.y = _arg2; gameCanvas.addChild(_local5.userData); var _local7:b2Body = m_world.CreateBody(_local5); _local7.CreateShape(_local6); } public function makeRotatorLong(_arg1:Number, _arg2:Number, _arg3:int):void{ var _local6:b2Body; var _local4:* = new b2BodyDef(); var _local5:* = new b2PolygonDef(); _local5.SetAsBox((m_physScale * 8), (m_physScale * 75)); _local5.friction = 1; _local5.density = 1; _local5.restitution = 0.85; _local4.userData = new rotatorLong_mc(); _local4.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local4.userData.width = 16; _local4.userData.height = 150; _local4.userData.x = _arg1; _local4.userData.y = _arg2; _local4.userData.id = "rotator"; gameCanvas.addChild(_local4.userData); _local6 = m_world.CreateBody(_local4); _local6.CreateShape(_local5); _local6.SetMassFromShapes(); var _local7:b2RevoluteJointDef = new b2RevoluteJointDef(); _local7.Initialize(m_world.GetGroundBody(), _local6, new b2Vec2((m_physScale * _arg1), (m_physScale * _arg2))); _local7.maxMotorTorque = 100; if (_arg3 == 1){ _local7.motorSpeed = 4; } else { _local7.motorSpeed = -4; }; _local7.enableMotor = true; var _local8:b2RevoluteJoint = (m_world.CreateJoint(_local7) as b2RevoluteJoint); _local4.userData.joint = _local8; } public function makePivotV(_arg1:Number, _arg2:Number):void{ var _local5:b2Body; var _local3:* = new b2BodyDef(); var _local4:* = new b2PolygonDef(); _local4.SetAsBox((m_physScale * 75), (m_physScale * 8)); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.userData = new pivotV_mc(); _local3.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local3.userData.width = 150; _local3.userData.height = 16; _local3.userData.x = _arg1; _local3.userData.y = _arg2; _local3.userData.id = "rotator"; gameCanvas.addChild(_local3.userData); _local5 = m_world.CreateBody(_local3); _local5.CreateShape(_local4); _local5.SetMassFromShapes(); var _local6:b2RevoluteJointDef = new b2RevoluteJointDef(); _local6.Initialize(m_world.GetGroundBody(), _local5, new b2Vec2((m_physScale * _arg1), (m_physScale * _arg2))); var _local7:b2RevoluteJoint = (m_world.CreateJoint(_local6) as b2RevoluteJoint); _local3.userData.joint = _local7; } public function makeEnemy(_arg1:Number, _arg2:Number):void{ var _local5:roundShadow_mc; var _local3:* = new b2BodyDef(); var _local4:* = new b2CircleDef(); _local4.categoryBits = 2; _local4.radius = 10; _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new enemy_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; _local3.userData.width = (_local4.radius * 2); _local3.userData.height = (_local4.radius * 2); _local3.userData.x = _arg1; _local3.userData.y = _arg2; _local3.userData.id = "enemy"; gameCanvas.addChild(_local3.userData); _local3.userData.roundShadow = new roundShadow_mc(); _local3.userData.roundShadow.width = (_local4.radius * 2); _local3.userData.roundShadow.height = (_local4.radius * 2); gameCanvas.addChildAt(_local3.userData.roundShadow, 0); m_world.CreateBody(_local3); } public function makeMyBall(_arg1:Number, _arg2:Number){ var _local7:roundShadow_mc; var _local8:highlight_mc; var _local3:* = (((myBallRadius * 2) * 5) / 4); var _local4:* = (myBallRadius * 2); var _local5:* = new b2BodyDef(); var _local6:* = new b2PolygonDef(); _local6.SetAsBox(((m_physScale * _local3) / 2), ((m_physScale * _local4) / 2)); _local6.friction = 20; _local6.density = 0.005; _local6.restitution = 0.4; _local5.userData = new myBall_mc(); _local5.userData.id = "myBall"; _local5.userData.startX = _arg1; _local5.userData.startY = _arg2; _local5.userData.hasCollided = true; _local5.userData.rotating = false; _local5.linearDamping = 0.02; _local5.angularDamping = 0.15; _local5.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local5.userData.x = _arg1; _local5.userData.y = _arg2; _local5.userData.width = (((myBallRadius * 2.5) * 5) / 4); _local5.userData.height = (myBallRadius * 2.5); _local5.userData.roundShadow = new roundShadow_mc(); _local5.userData.roundShadow.alpha = 0.4; _local5.userData.roundShadow.width = (myBallRadius * 2); _local5.userData.roundShadow.height = (myBallRadius * 2); gameCanvas.addChild(_local5.userData); _local5.userData.highlight = new highlight_mc(); _local5.userData.highlight.width = (myBallRadius * 1.7); _local5.userData.highlight.height = (myBallRadius * 1.7); _local5.userData.highlight.alpha = 0.6; _local5.isBullet = true; myBall = m_world.CreateBody(_local5); myBall.CreateShape(_local6); myBall.SetMassFromShapes(); } public function makeBlackSheep(_arg1:Number, _arg2:Number){ var _local7:roundShadow_mc; var _local8:highlight_mc; if (_arg1 > zombieMax){ zombieMax = _arg1; }; if (_arg1 < zombieMin){ zombieMin = _arg1; }; var _local3:* = 60; var _local4:* = 75; var _local5:* = new b2BodyDef(); var _local6:* = new b2PolygonDef(); _local6.SetAsBox(((m_physScale * _local3) / 2), ((m_physScale * _local4) / 2)); _local6.friction = 20; _local6.density = 0.005; _local6.restitution = 0.4; _local5.userData = new blackSheep_mc(); _local5.userData.id = "blackSheep"; _local5.userData.startX = _arg1; _local5.userData.startY = _arg2; _local5.linearDamping = 0.02; _local5.angularDamping = 0.15; _local5.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local5.userData.x = _arg1; _local5.userData.y = _arg2; _local5.userData.width = _local3; _local5.userData.height = _local4; _local5.userData.madeSound = false; _local5.userData.saved = false; _local5.userData.moved = false; _local5.userData.roundShadow = new roundShadow_mc(); _local5.userData.roundShadow.alpha = 0.4; _local5.userData.roundShadow.width = (myBallRadius * 2); _local5.userData.roundShadow.height = (myBallRadius * 2); gameCanvas.addChild(_local5.userData); _local5.userData.highlight = new highlight_mc(); _local5.userData.highlight.width = (myBallRadius * 1.7); _local5.userData.highlight.height = (myBallRadius * 1.7); _local5.userData.highlight.alpha = 0.6; _local5.isBullet = true; var _local9:* = m_world.CreateBody(_local5); blackSheepArray.push(_local9); blackSheepArray[(blackSheepArray.length - 1)].CreateShape(_local6); blackSheepArray[(blackSheepArray.length - 1)].SetMassFromShapes(); } public function createTravelator(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:travelatorRight_mc; var _local5:travelatorLeft_mc; var _local6:travelatorDown_mc; var _local7:travelatorUp_mc; numberOfTravelators++; if (_arg3 == "right"){ _local4 = new travelatorRight_mc(); travelator[numberOfTravelators] = _local4; }; if (_arg3 == "left"){ _local5 = new travelatorLeft_mc(); travelator[numberOfTravelators] = _local5; }; if (_arg3 == "down"){ _local6 = new travelatorDown_mc(); travelator[numberOfTravelators] = _local6; }; if (_arg3 == "up"){ _local7 = new travelatorUp_mc(); travelator[numberOfTravelators] = _local7; }; gameCanvas.addChildAt(travelator[numberOfTravelators], 0); travelator[numberOfTravelators].x = _arg1; travelator[numberOfTravelators].y = _arg2; if ((((_arg3 == "left")) || ((_arg3 == "right")))){ travelator[numberOfTravelators].width = 100; travelator[numberOfTravelators].height = 30; } else { travelator[numberOfTravelators].width = 30; travelator[numberOfTravelators].height = 100; }; travelator[numberOfTravelators].variety = _arg3; } public function fadeInOut():void{ blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); var _local1:Tween = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 0.5, true); setTimeout(fadeOut, 600); } public function fadeOut():void{ fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 0.5, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function removeBlackScreen(_arg1:TweenEvent):void{ fadeOutTween.removeEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); stage.removeChild(blackScreen); } public function makebonusStar(_arg1:Number, _arg2:Number):void{ var _local3:* = new b2BodyDef(); var _local4:* = new b2PolygonDef(); _local4.SetAsBox((m_physScale * 20), (m_physScale * 20)); _local4.isSensor = true; _local4.density = 0; _local3.userData = new bonusStar_mc(); _local3.userData.id = "bonusStar"; _local3.position.Set((m_physScale * _arg1), (m_physScale * _arg2)); _local3.userData.x = _arg1; _local3.userData.y = _arg2; _local3.userData.hasCollided = false; gameCanvas.addChild(_local3.userData); var _local5:b2Body = m_world.CreateBody(_local3); _local5.CreateShape(_local4); _local5.SetMassFromShapes(); } public function gameLoop(_arg1:Event):void{ if (gameRunning == true){ processGameFunctions(); }; if (placing == true){ placeStar(); }; } public function processGameFunctions():void{ displayFPS(); updatePhysics(); zoom(); kick(); clickToRestart(); moveCamera(); updateCrosshairs(); updateGUI(); checkLevelWon(); checkGameOver(); } public function increaseScore():void{ var _local1:int; if (myBall.m_userData.y > maxBallY){ _local1 = (myBall.m_userData.y - storeBallY); if (_local1 > 0){ score = (score + _local1); }; }; storeBallY = myBall.m_userData.y; if (storeBallY > maxBallY){ maxBallY = storeBallY; }; } public function zoom():void{ if ((((((((waitForZoom == true)) && ((disableMouse == false)))) && ((mouseIsDown == true)))) && ((stage.mouseY > 50)))){ waitForMouseUp = true; waitForZoom = false; gui.message.messageText.text = ""; panning = true; zoomTweenX = new Tween(cameraCanvas, "x", None.easeNone, cameraCanvas.x, 0, 2, true); setTimeout(finishZoom, 2100); }; } public function finishZoom():void{ if (mouseIsDown){ waitForMouseUp = true; }; aim = true; panning = false; } public function kick():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:*; var _local5:*; var _local6:*; var _local7:Number; var _local8:b2Vec2; var _local9:*; if ((((aim == true)) && ((waitForMouseUp == false)))){ gui.line.visible = true; if (hintsOn == true){ gui.message.messageText.text = "Use your mouse to aim and set power, then click to take your shot"; } else { gui.message.messageText.text = ""; }; arrow.visible = true; if ((((mouseIsDown == false)) && ((backSwinging == false)))){ arrow.x = myBall.m_userData.x; arrow.y = myBall.m_userData.y; _local1 = (gameCanvas.mouseX - myBall.m_userData.x); _local2 = (gameCanvas.mouseY - myBall.m_userData.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 > 300){ _local3 = 300; }; arrow.rotation = 0; arrow.width = _local3; oldArrow.storeWidth = arrow.width; impulseSize = (_local3 / 2); arrow.rotation = ((180 / Math.PI) * Math.atan2(_local2, _local1)); }; if ((((((((mouseIsDown == true)) && ((disableMouse == false)))) && ((stage.mouseY > 50)))) && ((backSwinging == false)))){ backSwinging = true; _local4 = new Tween(background1.reaper.axe, "rotation", Regular.easeOut, 180, (180 + (impulseSize / 2.5)), 0.5, true); tweenArray.push(_local4); setTimeout(backSwingComplete, 501); }; if (startForwardSwing == true){ startForwardSwing = false; _local5 = new Tween(background1.reaper, "y", Regular.easeOut, background1.reaper.y, (background1.reaper.y - 40), 0.25, true); tweenArray.push(_local5); setTimeout(jumpDown, 250); _local6 = new Tween(background1.reaper.axe, "rotation", Regular.easeInOut, (180 + (impulseSize / 2.5)), ((-(impulseSize) / 2) - 45), 0.5, true); tweenArray.push(_local6); setTimeout(forwardSwingComplete, 250); }; if (kicking == true){ backSwinging = false; kicking = false; startCounting = false; kickCounter = 0; _local7 = 0.012; _local8 = new b2Vec2(((_local7 * impulseSize) * Math.cos(((arrow.rotation * Math.PI) / 180))), ((_local7 * impulseSize) * Math.sin(((arrow.rotation * Math.PI) / 180)))); myBall.WakeUp(); myBall.ApplyImpulse(_local8, myBall.GetPosition()); myBall.m_userData.gotoAndStop(2); aim = false; shotEnded = false; flying = true; myBall.m_userData.rotating = true; arrow.visible = false; oldArrow.x = arrow.x; oldArrow.y = arrow.y; oldArrow.visible = true; oldArrow.rotation = 0; oldArrow.width = oldArrow.storeWidth; oldArrow.rotation = arrow.rotation; hintsOn = false; lives--; resetGameVars(); if (SuperGlobals.soundOn == true){ _local9 = new golfSwing(); _local9.play(); }; setTimeout(setNotCollided, 100); haltCamera = true; }; }; } public function jumpDown():void{ var _local1:* = new Tween(background1.reaper, "y", Regular.easeIn, background1.reaper.y, (background1.reaper.y + 40), 0.25, true); tweenArray.push(_local1); } public function backSwingComplete():void{ startForwardSwing = true; } public function forwardSwingComplete():void{ kicking = true; } public function setNotCollided():void{ myBall.m_userData.hasCollided = false; haltCamera = false; } public function resetGameVars():void{ var _local1:uint; if (varsReset == false){ varsReset = true; _local1 = 0; while (_local1 < blackSheepArray.length) { blackSheepArray[_local1].m_userData.madeSound = false; _local1++; }; }; } public function moveCamera():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:uint; var _local5:*; if (levelCompleted == false){ if ((((flying == true)) || ((waitForRestartClick == true)))){ gui.line.alpha = 0; _local1 = 0; _local2 = 1000000; _local3 = 0; _local4 = 0; while (_local4 < blackSheepArray.length) { if ((((blackSheepArray[_local4].m_userData.x > _local1)) && ((blackSheepArray[_local4].m_userData.saved == false)))){ _local1 = blackSheepArray[_local4].m_userData.x; }; if ((((blackSheepArray[_local4].m_userData.x < _local2)) && ((blackSheepArray[_local4].m_userData.saved == false)))){ _local2 = blackSheepArray[_local4].m_userData.x; }; _local4++; }; _local3 = ((_local1 + _local2) / 2); if (haltCamera == false){ if ((((myBall.m_userData.x > _local1)) || ((myBall.m_userData.hasCollided == true)))){ _local5 = -(_local3); cameraCanvas.x = (cameraCanvas.x + ((_local5 - cameraCanvas.x) / 50)); }; }; if ((((((myBall.m_userData.x > 0)) && ((myBall.m_userData.hasCollided == false)))) && ((myBall.m_userData.x <= _local1)))){ cameraCanvas.x = -(myBall.m_userData.x); if (cameraCanvas.x > 0){ cameraCanvas.x = 0; }; }; }; }; } public function moveSideWalls():void{ sideWall[1].SetXForm(new b2Vec2(-295, (-(gameCanvas.y) + 250)), 0); sideWall[2].SetXForm(new b2Vec2(295, (-(gameCanvas.y) + 250)), 0); } public function removeInactiveBodies(){ var _local3:b2Body; var _local6:Point; var _local7:Point; var _local1:b2Body = m_world.m_bodyList; var _local2:* = m_world.m_bodyCount; var _local4:Boolean; var _local5:* = 0; while (_local5 < (_local2 - 1)) { if (_local4 == false){ _local3 = _local1; _local1 = _local1.m_next; if (_local3.hasOwnProperty("m_userData")){ if (_local3.m_userData != null){ _local6 = new Point(0, _local3.m_userData.y); _local7 = gameCanvas.localToGlobal(_local6); if (_local3.m_userData.id == "levelComplete"){ if ((((_local7.y < 300)) && ((_local7.y > 0)))){ _local4 = true; levelComplete(); }; }; if (_local4 == false){ if (_local7.y < -50){ if (_local3.hasOwnProperty("m_userData")){ if (_local3.m_userData != null){ if (_local3.m_userData.hasOwnProperty("roundShadow")){ gameCanvas.removeChild(_local3.m_userData.roundShadow); }; if (_local3.m_userData.hasOwnProperty("squareShadow")){ gameCanvas.removeChild(_local3.m_userData.squareShadow); }; if (_local3.m_userData.hasOwnProperty("highlight") == true){ gameCanvas.removeChild(_local3.m_userData.highlight); }; gameCanvas.removeChild(_local3.m_userData); _local3.m_userData = null; }; }; m_world.DestroyBody(_local3); }; }; }; }; }; _local5++; }; } public function removeInactiveObjects():void{ var _local1:uint; var _local2:uint; var _local3:DisplayObject; var _local5:Point; var _local6:Point; var _local4:* = 0; while (_local4 <= (gameCanvas.numChildren - 1)) { _local3 = gameCanvas.getChildAt(_local4); _local5 = new Point(0, _local3.y); _local6 = gameCanvas.localToGlobal(_local5); if (_local6.y < -50){ _local2 = numberOfTravelators; _local1 = 1; while (_local1 <= _local2) { if (_local3 == travelator[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfHintBoxes; _local1 = 1; while (_local1 <= _local2) { if (_local3 == hintBoxArray[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfTeleports; _local1 = 1; while (_local1 <= _local2) { if (_local3 == teleportArray[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfEGs; _local1 = 1; while (_local1 <= _local2) { if (_local3 == egArray[_local1]){ gameCanvas.removeChildAt(_local4); egArray[_local1].active = false; }; _local1++; }; }; _local4++; }; } public function updateGUI():void{ gui.score.text = String(score); gui.lives.text = String(lives); if (score >= bonusLifeScore){ lives++; if (SuperGlobals.soundOn == true){ }; setTimeout(flashScoreOff, 200); setTimeout(flashScoreOn, 400); setTimeout(flashScoreOff, 600); setTimeout(flashScoreOn, 800); setTimeout(flashScoreOff, 1000); setTimeout(flashScoreOn, 1200); setTimeout(flashScoreOff, 1400); setTimeout(flashScoreOn, 1600); bonusLifeScore = (bonusLifeScore + bonusLifeInterval); }; if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; } public function flashScoreOff():void{ gui.lives.visible = false; } public function flashScoreOn():void{ gui.lives.visible = true; } public function checkTargetReached():void{ } public function checkNonPhysicsCollisions():void{ var _local3:MovieClip; var _local11:Number; var _local12:Number; var _local1:b2Body = m_world.m_bodyList; var _local2:* = m_world.m_bodyCount; var _local4:b2Vec2 = new b2Vec2(70, 0); var _local5:b2Vec2 = new b2Vec2(-70, 0); var _local6:b2Vec2 = new b2Vec2(0, 70); var _local7:b2Vec2 = new b2Vec2(0, -70); var _local8:uint; var _local9:uint; var _local10:* = 0; while (_local10 < (_local2 - 1)) { if (numberOfTravelators > 0){ _local8 = 1; while (_local8 <= numberOfTravelators) { if (_local1.hasOwnProperty("m_userData") == true){ if (_local1.m_userData != null){ if ((((((((((((_local1.m_userData.hitTestObject(travelator[_local8].hitZone1) == true)) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone2) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone3) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone4) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone5) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone6) == true)))){ if (travelator[_local8].variety == "left"){ _local1.SetLinearVelocity(_local5); }; if (travelator[_local8].variety == "right"){ _local1.SetLinearVelocity(_local4); }; if (travelator[_local8].variety == "down"){ _local1.SetLinearVelocity(_local6); }; if (travelator[_local8].variety == "up"){ _local1.SetLinearVelocity(_local7); }; }; }; }; _local8++; }; }; if (numberOfTeleports > 0){ _local8 = 1; while (_local8 <= numberOfTeleports) { if (teleportArray[_local8].variety == "in"){ if (_local1.hasOwnProperty("m_userData") == true){ if (_local1.m_userData != null){ if (((!((_local1.m_userData.id == "wall"))) && (!((_local1.m_userData.id == "line"))))){ _local11 = (((_local1.m_userData.x - teleportArray[_local8].x) * (_local1.m_userData.x - teleportArray[_local8].x)) + ((_local1.m_userData.y - teleportArray[_local8].y) * (_local1.m_userData.y - teleportArray[_local8].y))); _local12 = ((teleportArray[_local8].width / 2) + (_local1.m_userData.width / 2)); if (_local11 <= (_local12 * _local12)){ _local1.GetPosition().x = teleportArray[_local8].pair.x; _local1.GetPosition().y = teleportArray[_local8].pair.y; }; }; }; }; }; _local8++; }; }; _local1 = _local1.m_next; _local10++; }; } public function updateCrosshairs():void{ } public function aimGun(){ } public function makeBullet(_arg1:b2Body, _arg2:Number, _arg3:Number):b2Body{ var _local6:roundShadow_mc; var _local4:* = new b2BodyDef(); var _local5:* = new b2CircleDef(); _local5.radius = 7; _local5.friction = 1; _local5.density = 2; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new bullet_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.015; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.x = _arg2; _local4.userData.y = _arg3; _local4.userData.id = "bullet"; gameCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2.2); _local4.userData.roundShadow.height = (_local5.radius * 2.2); _local4.userData.roundShadow.x = _arg2; _local4.userData.roundShadow.y = _arg3; _local4.userData.roundShadow.alpha = 0.4; gameCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = m_world.CreateBody(_local4); setTimeout(deleteBody, 5000, _arg1); var _local7:Tween = new Tween(_arg1.m_userData, "alpha", Strong.easeIn, 1, 0, 5, true); var _local8:Tween = new Tween(_arg1.m_userData.roundShadow, "alpha", Strong.easeIn, 0.4, 0, 5, true); tweenArray.push(_local7); tweenArray.push(_local8); return (_arg1); } public function fireEnemyBullet(_arg1:MovieClip):void{ var _local2:b2Body; _local2 = makeEnemyBullet(_local2, _arg1.x, _arg1.y); var _local3:Number = ((_arg1.rotation * Math.PI) / 180); var _local4:* = 100000; var _local5:b2Vec2 = new b2Vec2((_local4 * Math.sin(_local3)), (-(_local4) * Math.cos(_local3))); _local2.ApplyImpulse(_local5, _local2.GetPosition()); if (SuperGlobals.soundOn == true){ }; } public function makeEnemyBullet(_arg1:b2Body, _arg2:Number, _arg3:Number):b2Body{ var _local6:roundShadow_mc; var _local4:* = new b2BodyDef(); var _local5:* = new b2CircleDef(); _local5.radius = 7; _local5.friction = 1; _local5.density = 2; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new enemyBullet_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.015; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.id = "bullet"; _local4.userData.x = _arg2; _local4.userData.y = _arg3; gameCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2.2); _local4.userData.roundShadow.height = (_local5.radius * 2.2); _local4.userData.roundShadow.alpha = 0.4; _local4.userData.roundShadow.x = _arg2; _local4.userData.roundShadow.y = _arg3; gameCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = m_world.CreateBody(_local4); setTimeout(deleteBody, 5000, _arg1); var _local7:Tween = new Tween(_arg1.m_userData, "alpha", Strong.easeIn, 1, 0, 5, true); var _local8:Tween = new Tween(_arg1.m_userData.roundShadow, "alpha", Strong.easeIn, 0.4, 0, 5, true); tweenArray.push(_local7); tweenArray.push(_local8); return (_arg1); } public function deleteBody(_arg1):void{ if (cleaned == false){ if (_arg1.hasOwnProperty("m_userData")){ if (_arg1.m_userData != null){ if (_arg1.m_userData.hasOwnProperty("roundShadow")){ gameCanvas.removeChild(_arg1.m_userData.roundShadow); }; if (_arg1.m_userData.hasOwnProperty("squareShadow")){ gameCanvas.removeChild(_arg1.m_userData.squareShadow); }; if (_arg1.m_userData.hasOwnProperty("highlight")){ gameCanvas.removeChild(_arg1.m_userData.highlight); }; gameCanvas.removeChild(_arg1.m_userData); _arg1.m_userData = null; m_world.DestroyBody(_arg1); }; }; }; } public function controlEGs():void{ var _local3:MovieClip; var _local4:Number; var _local5:Number; var _local1:* = myBall.m_userData; var _local2:uint = 1; while (_local2 <= numberOfEGs) { _local3 = egArray[_local2]; if (_local3.active == true){ _local4 = 0; _local5 = (_local3.y - _local1.y); if (_local5 > 0){ _local5 = 0; }; _local4 = (Math.atan2(_local5, (_local3.x - _local1.x)) - (Math.PI / 2)); _local3.rotation = ((_local4 * 180) / Math.PI); if (_local3.counter == 0){ fireEnemyBullet(_local3); }; _local3.counter++; if (_local3.counter >= 90){ _local3.counter = 0; }; }; _local2++; }; } public function moveEnemies():void{ var _local3:b2Vec2; var _local4:Number; var _local5:uint; var _local6:Number; var _local7:*; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:*; var _local17:b2Vec2; var _local1:MovieClip; var _local2:b2Body = m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ if (_local2.m_userData.id == "enemy"){ _local3 = _local2.GetPosition(); _local4 = 100000000; _local5 = 1; while (_local5 <= numberOfPucks) { if (puckArray[_local5].active == true){ _local6 = (((_local3.x - puckArray[_local5].x) * (_local3.x - puckArray[_local5].x)) + ((_local3.y - puckArray[_local5].y) * (_local3.y - puckArray[_local5].y))); if (_local6 < _local4){ _local4 = _local6; _local1 = puckArray[_local5]; }; }; _local5++; }; if (_local1 != null){ _local7 = _local4; _local8 = 3200; _local9 = 0; _local10 = wrapvalue((Math.atan2((_local1.y - _local3.y), (_local1.x - _local3.x)) - (Math.PI / 2))); _local11 = wrapvalue((Math.atan2((_local1.y - (_local1.y - 20)), 0) - (Math.PI / 2))); _local12 = differenceBetweenBearings(_local10, _local11); if ((((_local7 <= _local8)) && ((Math.abs(_local12) > ((30 * Math.PI) / 180))))){ if (_local12 > 0){ _local9 = Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)); } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - Math.PI); }; } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - (Math.PI / 2)); }; _local13 = _local2.GetAngle(); if (_local13 < 0){ _local13 = (_local13 + (2 * Math.PI)); _local2.SetXForm(_local2.GetPosition(), _local13); }; if (_local13 > (2 * Math.PI)){ _local13 = (_local13 - (2 * Math.PI)); _local2.SetXForm(_local2.GetPosition(), _local13); }; _local14 = _local9; if (_local14 < 0){ _local14 = (_local14 + (2 * Math.PI)); }; if (_local14 > (2 * Math.PI)){ _local14 = (_local14 - (2 * Math.PI)); }; _local15 = (_local14 - _local13); if (_local15 > 0){ if (_local15 > Math.PI){ _local2.SetXForm(_local2.GetPosition(), (_local2.GetAngle() - ((2 * Math.PI) / 180))); } else { _local2.SetXForm(_local2.GetPosition(), (_local2.GetAngle() + ((2 * Math.PI) / 180))); }; }; if (_local15 < 0){ if (_local15 < -(Math.PI)){ _local2.SetXForm(_local2.GetPosition(), (_local2.GetAngle() + ((2 * Math.PI) / 180))); } else { _local2.SetXForm(_local2.GetPosition(), (_local2.GetAngle() - ((2 * Math.PI) / 180))); }; }; _local16 = 400; _local17 = new b2Vec2((_local16 * Math.sin(_local9)), (-(_local16) * Math.cos(_local9))); _local2.ApplyImpulse(_local17, _local2.GetPosition()); }; }; }; _local2 = _local2.m_next; }; } public function wrapvalue(_arg1:Number):Number{ if (_arg1 < 0){ _arg1 = (_arg1 + (2 * Math.PI)); }; if (_arg1 > (2 * Math.PI)){ _arg1 = (_arg1 - (2 * Math.PI)); }; return (_arg1); } public function differenceBetweenBearings(_arg1:Number, _arg2:Number){ var _local3:Number = (wrapvalue(((_arg1 + Math.PI) - _arg2)) - Math.PI); return (_local3); } public function killStar():void{ var _local1:Point; var _local2:Point; var _local3:explosion_mc; var _local4:Point; var _local5:Point; if (killed == false){ _local1 = new Point(myBall.m_userData.x, myBall.m_userData.y); _local2 = gameCanvas.localToGlobal(_local1); if ((((_local2.y >= (gui.lineB.y - (myBall.m_userData.width / 2)))) || ((_local2.y <= (gui.lineT.y + (myBall.m_userData.width / 2)))))){ _local3 = new explosion_mc(); gameCanvas.addChild(_local3); if (SuperGlobals.soundOn == true){ }; _local3.x = _local1.x; _local3.y = _local1.y; _local3.width = (_local3.width * 0.5); _local3.height = (_local3.height * 0.5); lives--; maxBallY = 0; trace((((("ball out of bounds. Ball.y: " + _local2.y) + (myBall.m_userData.width / 2)) + " Line.y: ") + gui.lineB.y)); deleteBody(myBall); if (lives < 0){ lives = 0; gui.lives.text = String(lives); gameOver = true; killed = true; } else { gameRunning = false; gui.lives.text = String(lives); _local4 = new Point(stage.mouseX, stage.mouseY); _local5 = gameCanvas.globalToLocal(_local4); makeMyBall(_local5.x, _local5.y); placing = true; gui.message.visible = true; stage.addEventListener(MouseEvent.MOUSE_DOWN, continueGame); }; }; }; } public function placeStar():void{ var _local1:Point = new Point(stage.mouseX, stage.mouseY); var _local2:Point = gameCanvas.globalToLocal(_local1); myBall.m_userData.x = _local2.x; myBall.m_userData.y = _local2.y; myBall.m_userData.roundShadow.x = myBall.m_userData.x; myBall.m_userData.roundShadow.y = myBall.m_userData.y; myBall.m_userData.highlight.x = myBall.m_userData.x; myBall.m_userData.highlight.y = myBall.m_userData.y; } public function continueGame(_arg1:MouseEvent):void{ gameRunning = true; stage.removeEventListener(MouseEvent.MOUSE_DOWN, continueGame); placing = false; gui.message.visible = false; myBall.SetXForm(new b2Vec2(myBall.m_userData.x, myBall.m_userData.y), 0); } public function setGameOver():void{ gameOver = true; } public function deleteBonusDisplay(_arg1:bonusDisplay_mc):void{ stage.removeChild(_arg1); } public function updatePhysics():void{ var _local4:bonusDisplay_mc; var _local5:Number; var _local6:*; var _local7:Number; var _local8:Number; var _local9:Number; var _local1:Array = new Array(); m_world.Step(m_timeStep, m_iterations); var _local2:b2Body = m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ if (_local2.m_userData.id == "movingLine"){ _local2.m_userData.theta = (_local2.m_userData.theta + 0.05); _local2.m_userData.displacement = (15 * Math.sin(_local2.m_userData.theta)); _local2.m_userData.joint.SetMotorSpeed(_local2.m_userData.displacement); }; if (_local2.m_userData.id == "bonusStar"){ if (_local2.m_userData.hasCollided == true){ _local4 = new bonusDisplay_mc(); gameCanvas.addChild(_local4); _local5 = 100; score = (score + _local5); _local4.textField.text = String(_local5); _local4.x = _local2.m_userData.x; _local4.y = _local2.m_userData.y; if (SuperGlobals.soundOn == true){ shimmerSound.play(); }; _local6 = new starburst2_mc(); gameCanvas.addChild(_local6); _local6.x = _local2.m_userData.x; _local6.y = _local2.m_userData.y; _local1.push(_local2); }; }; if (_local2.m_userData.id == "box"){ }; if ((((_local2.m_userData.id == "blackSheep")) && ((_local2.m_userData.moved == true)))){ } else { _local2.m_userData.x = (_local2.GetPosition().x / m_physScale); _local2.m_userData.y = (_local2.GetPosition().y / m_physScale); }; if (((((!((_local2.m_userData.id == "wall"))) && (!((_local2.m_userData.id == "movingLine"))))) && (!((_local2.m_userData.id == "bullet"))))){ _local2.m_userData.rotation = (_local2.GetAngle() * (180 / Math.PI)); }; if (_local2.m_userData.hasOwnProperty("roundShadow") == true){ _local2.m_userData.roundShadow.x = (_local2.GetPosition().x / m_physScale); _local2.m_userData.roundShadow.y = (_local2.GetPosition().y / m_physScale); }; if ((((_local2.m_userData.hasOwnProperty("squareShadow") == true)) && (!((_local2.m_userData.id == "wall"))))){ _local2.m_userData.squareShadow.x = (_local2.GetPosition().x / m_physScale); _local2.m_userData.squareShadow.y = (_local2.GetPosition().y / m_physScale); _local2.m_userData.squareShadow.rotation = (_local2.GetAngle() * (180 / Math.PI)); }; if (_local2.m_userData.hasOwnProperty("highlight") == true){ _local2.m_userData.highlight.x = _local2.m_userData.x; _local2.m_userData.highlight.y = _local2.m_userData.y; }; }; _local2 = _local2.m_next; }; var _local3:uint; while (_local3 < _local1.length) { deleteBody(_local1[_local3]); _local3++; }; if ((((((((aim == false)) && ((waitForZoom == false)))) && ((panning == false)))) && ((shotEnded == false)))){ _local7 = Math.abs(myBall.GetLinearVelocity().x); _local8 = Math.abs(myBall.GetLinearVelocity().y); _local9 = ((_local7 * _local7) + (_local8 * _local8)); if (_local9 < 4){ shotEnded = true; varsReset = false; flying = false; background1.reaper.axe.rotation = 0; waitForRestartClick = true; furthestCam = 0; if ((((lives > 0)) && ((levelCompleted == false)))){ gui.message.messageText.text = "Click to go again"; }; if (lives == 0){ gui.message.messageText.text = "Checking ...."; setTimeout(gotoGameOver, 5000); disableReset = true; }; }; if (myBall.m_userData.rotating == true){ myBall.m_userData.rotation = ((-((180 / Math.PI)) * Math.atan2(myBall.GetLinearVelocity().x, myBall.GetLinearVelocity().y)) + 90); }; }; } public function gotoGameOver():void{ disableReset = false; if ((((levelCompleted == false)) && ((lives <= 0)))){ gui.message.messageText.text = ""; gameOver = true; }; } public function clickToRestart():void{ if ((((((((((lives > 0)) && ((mouseIsDown == true)))) && ((waitForRestartClick == true)))) && ((stage.mouseY > 50)))) && ((disableMouse == false)))){ waitForRestartClick = false; panToStart(); }; } public function panToStart():void{ gui.line.alpha = 0; if (message2Shown == true){ }; gui.message.messageText.text = ""; panning = true; waitForMouseUp = true; panTweenX = new Tween(cameraCanvas, "x", None.easeNone, cameraCanvas.x, 0, 1, true); makeMyBall(myBall.m_userData.startX, myBall.m_userData.startY); setTimeout(finishPan, 1000); } public function finishPan():void{ if (mouseIsDown){ waitForMouseUp = true; }; aim = true; panning = false; gui.message.messageText.text = ""; } public function checkPuckAnnihilation(_arg1:b2Body, _arg2:b2Body):void{ var _local3:b2Body; var _local4:annihilationEffect_mc; var _local5:bonusDisplay_mc; var _local6:Number; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "myBall")))) || ((((_arg2.m_userData.id == "puck")) && ((_arg1.m_userData.id == "myBall")))))){ if (_arg1.m_userData.id == "puck"){ _local3 = _arg1; } else { _local3 = _arg2; }; _local4 = new annihilationEffect_mc(); gameCanvas.addChild(_local4); if (SuperGlobals.soundOn == true){ }; _local4.x = _local3.m_userData.x; _local4.y = _local3.m_userData.y; _local4.width = (_local4.width * 0.5); _local4.height = (_local4.height * 0.5); _local5 = new bonusDisplay_mc(); gameCanvas.addChild(_local5); _local6 = Math.round((_local3.m_userData.width * 20)); score = (score + _local6); _local5.textField.text = String(_local6); _local5.x = _local4.x; _local5.y = _local4.y; _local3.m_userData.active = false; deleteBody(_local3); }; }; }; } public function checkLevelWon():void{ var _local3:Number; var _local4:*; var _local5:*; var _local6:Point; var _local7:Point; var _local8:*; var _local9:*; var _local10:bonusDisplay_mc; var _local11:Number; var _local12:*; var _local13:*; var _local1:uint; var _local2:uint; while (_local2 < blackSheepArray.length) { if (blackSheepArray[_local2].m_userData.saved == false){ _local3 = (blackSheepArray[_local2].m_userData.getBounds(gameCanvas).y + blackSheepArray[_local2].m_userData.getBounds(gameCanvas).height); if (_local3 >= (gui.line.y - 250)){ blackSheepArray[_local2].m_userData.saved = true; _local4 = new starburst_mc(); gameCanvas.addChild(_local4); _local4.x = blackSheepArray[_local2].m_userData.x; _local4.y = blackSheepArray[_local2].m_userData.y; setTimeout(moveSheep, 1400, blackSheepArray[_local2]); disableReset = true; if (SuperGlobals.soundOn == true){ _local12 = new blood(); _local12.play(); _local13 = new zombie5(); _local13.play(); }; _local5 = new headRoll_mc(); projectCanvas.addChild(_local5); _local6 = new Point(blackSheepArray[_local2].m_userData.all.body.head.x, blackSheepArray[_local2].m_userData.all.body.head.y); _local7 = blackSheepArray[_local2].m_userData.all.body.localToGlobal(_local6); _local8 = new Point(blackSheepArray[_local2].m_userData.x, blackSheepArray[_local2].m_userData.y); _local9 = projectCanvas.localToGlobal(_local8); blackSheepArray[_local2].m_userData.all.body.head.visible = false; _local5.x = _local7.x; _local5.y = _local7.y; _local5.rotation = blackSheepArray[_local2].m_userData.rotation; _local10 = new bonusDisplay_mc(); gameCanvas.addChild(_local10); _local11 = ((lives * 200) + 200); score = (score + _local11); _local10.textField.text = String(_local11); _local10.x = blackSheepArray[_local2].m_userData.x; _local10.y = blackSheepArray[_local2].m_userData.y; }; }; if (blackSheepArray[_local2].m_userData.saved == true){ _local1++; }; _local2++; }; if ((((_local1 >= blackSheepArray.length)) && ((levelCompleted == false)))){ levelCompleted = true; setTimeout(gotoLevelComplete, 2500); }; } public function moveSheep(_arg1:b2Body):void{ disableReset = false; _arg1.SetXForm(new b2Vec2(_arg1.GetPosition().x, (_arg1.GetPosition().y + 100)), 0); _arg1.m_userData.moved = true; } public function gotoLevelComplete():void{ gui.message.messageText.text = ""; levelComplete(); } public function checkGameOver():void{ if (gameOver == true){ showGameOverScreen(); if (SuperGlobals.soundOn == true){ gameoverSound.play(); }; }; } public function mouseDownHandler(_arg1:MouseEvent):void{ mouseIsDown = true; rapidFireCounter = 0; } public function mouseUpHandler(_arg1:MouseEvent):void{ mouseIsDown = false; preventFiring = false; waitForMouseUp = false; } public function keyDownHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))){ upKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))){ downKeyDown = true; }; } public function keyUpHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))){ upKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))){ downKeyDown = false; }; } public function displayFPS():void{ var _local1:Date = new Date(); fpsNewTime = _local1.getTime(); fpsElapsedTime = (fpsNewTime - fpsStartTime); fpsCounter++; if (fpsCounter == 99){ fpsCounter = 0; fps = int((100 / (fpsElapsedTime / 1000))); fpsStartTime = fpsNewTime; }; debug.txt.text = ("collided: " + myBall.m_userData.hasCollided); } public function levelComplete():void{ gameRunning = false; currentLevel++; levelsPlayed++; if (currentLevel > numberOfLevels){ gameWon = true; currentLevel = numberOfLevels; }; if (currentLevel > highestLevel){ highestLevel = currentLevel; so.data.highestLevel = highestLevel; }; if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; fadeInOut(); if (gameWon == false){ setTimeout(cleanUp, 500); setTimeout(showInfo, 501); } else { setTimeout(showGameOverScreen, 500); }; } public function checkAwardsLevelIncomplete():void{ } public function nextLevel():void{ } public function displayGameOverMessages():void{ crosshairsOn = false; Mouse.show(); crosshairs.visible = false; if (gameWon == false){ gameOverScreen.message1.text = "Game Over"; gameOverScreen.cup1.visible = false; gameOverScreen.cup2.visible = false; } else { gameOverScreen.message1.text = "Congratulations"; gameOverScreen.cup1.visible = true; gameOverScreen.cup2.visible = true; if (SuperGlobals.soundOn == true){ winSound.play(); }; }; if (gameWon == false){ gameOverScreen.message2.text = "Oh dear - your golf skills need improving!"; } else { gameOverScreen.message2.text = "Yay! You cleared all levels and killed all the zombies!"; }; gameOverScreen.message3.text = (("You scored " + String(score)) + " points. Yeah!"); } public function cleanUp():void{ cleaned = true; crosshairsOn = false; Mouse.show(); crosshairs.visible = false; cleanPhysics(); stage.removeEventListener(Event.ENTER_FRAME, gameLoop); gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); gui.maxGamesButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); projectCanvas.removeChild(gui); projectCanvas.removeChild(cameraCanvas); gameWon = false; stage.removeChild(debug); disableControls(); numberOfPucks = 0; puckArray = new Array(); numberOfTargets = 0; targetArray = new Array(); teleportArray = new Array(); numberOfTeleports = 0; teleportPair = 0; numberOfHintBoxes = 0; hintBoxArray = new Array(); tweenArray = new Array(); sideWall = new Array(); numberOfEGs = 0; egArray = new Array(); mouseIsDown = false; rapidFireOn = false; scrolled = 0; killed = false; placing = false; storeBallY = 0; maxBallY = 0; lastLevelReached = false; disableMouse = false; waitForZoom = false; panning = false; flying = false; waitForRestartClick = false; blackSheepArray = new Array(); varsReset = false; levelCompleted = false; furthestCam = 0; shotEnded = false; message2Shown = false; startCounting = false; finishedCounting = false; kickCounter = 0; waitForMouseUp = false; backSwinging = false; startForwardSwing = false; kicking = false; zombieMin = 10000000; zombieMax = 0; bonusStarArray = new Array(); } public function cleanPhysics():void{ var _local3:b2Body; var _local1:b2Body = m_world.m_bodyList; var _local2:* = m_world.m_bodyCount; var _local4:* = 0; while (_local4 < (_local2 - 1)) { _local3 = _local1; _local1 = _local1.m_next; m_world.DestroyBody(_local3); if ((((_local3.hasOwnProperty("m_userData") == true)) && (!((_local3.m_userData == null))))){ _local3.m_userData = null; }; _local4++; }; } public function showSubmissionScreen(_arg1:MouseEvent):void{ gameOverScreen.submit.removeEventListener(MouseEvent.MOUSE_DOWN, showSubmissionScreen); gameOverScreen.submissionScreen.visible = true; submitScreenVisible = true; gameOverScreen.submissionScreen.message3.text = ""; gameOverScreen.submissionScreen.submitBt.addEventListener(MouseEvent.CLICK, submitHighscore); gameOverScreen.submissionScreen.closeBt.addEventListener(MouseEvent.CLICK, removeSubmissionScreen); } public function removeSubmissionScreen(_arg1:MouseEvent):void{ gameOverScreen.submissionScreen.submitBt.removeEventListener(MouseEvent.CLICK, submitHighscore); gameOverScreen.submissionScreen.closeBt.removeEventListener(MouseEvent.CLICK, removeSubmissionScreen); gameOverScreen.submissionScreen.visible = false; submitScreenVisible = false; gameOverScreen.submit.visible = false; } public function submitHighscore(_arg1:MouseEvent):void{ gameOverScreen.submissionScreen.submitBt.removeEventListener(MouseEvent.CLICK, submitHighscore); gameOverScreen.submissionScreen.message3.text = "Connecting: Please wait ..."; hsLoader = submit(gameOverScreen.submissionScreen.playerName.text, score); hsLoader.addEventListener(Event.COMPLETE, submitCompleteHandler); setTimeout(submitFail, 15000); } public function submit(_arg1:String, _arg2:Number):URLLoader{ var _local3:URLVariables = new URLVariables(); _local3.hsname = _arg1; _local3.score = String(_arg2); var _local4:URLRequest = new URLRequest("http://www.andromedus.com/scripts/insert_score.php"); _local4.data = _local3; _local4.method = URLRequestMethod.POST; var _local5:URLLoader = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.load(_local4); return (_local5); } public function submitCompleteHandler(_arg1:Event):void{ submitSuccess = true; if (submitScreenVisible == true){ gameOverScreen.submissionScreen.message3.text = "Score submitted!"; }; hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); } public function submitFail():void{ if (submitSuccess == false){ hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); if (submitScreenVisible == true){ gameOverScreen.submissionScreen.message3.text = "Sorry, could not connect. Try submitting again."; gameOverScreen.submissionScreen.submitBt.addEventListener(MouseEvent.MOUSE_DOWN, submitHighscore); }; }; } function frame1(){ stop(); MochiBot.track(this, "f78b31fe"); stage.frameRate = 30; finished = false; addEventListener(Event.ENTER_FRAME, loader); maxgames.addEventListener(MouseEvent.MOUSE_DOWN, gotoMaxGames); } function frame2(){ stop(); stage.frameRate = 30; hsMC = new MovieClip(); stage.addChild(hsMC); MochiServices.connect("3360fa9b9fbffb6d", hsMC, onConnectError); } function frame3(){ play(); stageAssets.visible = false; } function frame4(){ stop(); fps = 0; fpsStartTime = 0; fpsNewTime = 0; fpsElapsedTime = 0; fpsCounter = 0; grav = 55; maxAngVel = 3000; torque = 20000000; levelButtonStart = 0; buttonSpeed = 0; buttonDistToTarget = 0; rotationSpeed = 2; gameZoneRadius = 215; tickerStart = 0; gunSpeed = 8; scrollSpeed = 0.6; scrollSpeedScale = 1; slowBarValue = 0; slowBarStartValue = 418; scrolled = 0; impulseSize = 0; furthestCam = 0; zombieMin = 10000000; zombieMax = 0; axeTheta = 0; numberOfLevels = 24; currentLevel = 1; highestLevel = 1; so = SharedObject.getLocal("highestLevel"); if (((!((so.data.highestLevel == undefined))) && (!((so.data.highestLevel == null))))){ highestLevel = so.data.highestLevel; }; if (highestLevel < 1){ highestLevel = 1; }; alwaysUnlocked = 1; score = 0; bestScore = 0; if (((!((so.data.bestScore == undefined))) && (!((so.data.bestScore == null))))){ bestScore = so.data.bestScore; }; if (bestScore < 0){ bestScore = 0; }; kinetroidsDestroyed = 0; livesLost = 0; startOfLevelScore = 0; bonusLifeScore = 0; bonusLifeInterval = 20000; numberOfPucks = 0; numberOfTargets = 0; lives = 0; startLives = 3; targetsReached = 0; numberOfTravelators = 0; bonus = 0; discsUsed = 0; bonusTweenNumber = 0; tickerSection = 0; levelsPlayed = 0; levelOffset = 0; numberOfHintBoxes = 0; numberOfTeleports = 0; teleportPair = 0; numberOfEGs = 0; rapidFireCounter = 0; myBallRadius = 16; storeBallY = 0; maxBallY = 0; kickCounter = 0; lastButtonPressed = ""; gameRunning = false; gameOver = false; gameWon = false; submitSuccess = false; arrowLeftDownFlag = false; arrowRightDownFlag = false; adjusting = false; leftKeyDown = false; rightKeyDown = false; upKeyDown = false; downKeyDown = false; mouseIsDown = false; preventFiring = false; crosshairsOn = false; cleaned = false; targetReached = false; musicOn = true; checkForCollisions = false; fadePuckIn = false; hintBoxExists = false; disableReset = false; securityOn = false; rapidFireOn = false; tickerPresent = false; killed = false; placing = false; lastLevelReached = false; aim = false; disableMouse = false; waitForZoom = false; panning = false; flying = false; waitForRestartClick = false; hintsOn = false; message2Shown = false; varsReset = false; levelCompleted = false; shotEnded = false; retrying = false; startCounting = false; finishedCounting = false; submitScreenVisible = false; waitForMouseUp = false; backSwinging = false; startForwardSwing = false; kicking = false; haltCamera = false; m_physScale = 0.06; m_timeStep = (1 / 60); m_iterations = 10; sideWall = new Array(); teleportArray = new Array(); puckArray = new Array(); targetArray = new Array(); tweenArray = new Array(); travelator = new Array(); hintBoxArray = new Array(); hint = new Array(); bonusTweenArray = new Array(); tickerArray = new Array(); blackSheepArray = new Array(); scaleFactor = new Array(); bonusStarArray = new Array(); tickerArray[0] = "*** Pro Zombie Golf !! ***"; tickerArray[1] = "*** A game developed by -ANDROMEDUS.COM- ***"; tickerArray[2] = "*** Coding and Design by -RIC- ***"; tickerArray[3] = "*** Sponsored by - MAXGAMES.COM - ***"; tickerArray[4] = "*** Artwork supervisor -HODDY- ***"; tickerArray[5] = "*** Music by Kevin Macleod ***"; tickerArray[6] = "*** Thanks to -ERIN CATTO- and -SKATEHEAD- ***"; tickerArray[7] = "*** Don't forget to check out more great games at - MAXGAMES.COM - ***"; egArray = new Array(); centre = new Point(300, 250); musicChannel = new SoundChannel(); musicTransform = musicChannel.soundTransform; musicSound = new chilly(); gameoverSound = new uhoh(); shimmerSound = new bonusSound(); winSound = new win(); currentURL = stage.loaderInfo.url; allowedURL = "andromedus.com"; allowedLocal = "Richard/Documents/"; initialise(); } } }//package prozombiegolf_fla
Section 100
//MaxGames_MAXGAMESmainlogo1_20 (prozombiegolf_fla.MaxGames_MAXGAMESmainlogo1_20) package prozombiegolf_fla { import flash.display.*; public dynamic class MaxGames_MAXGAMESmainlogo1_20 extends MovieClip { public function MaxGames_MAXGAMESmainlogo1_20(){ addFrameScript(185, frame186); } function frame186(){ stop(); } } }//package prozombiegolf_fla
Section 101
//MaxGames_underintrotext1_14 (prozombiegolf_fla.MaxGames_underintrotext1_14) package prozombiegolf_fla { import flash.display.*; public dynamic class MaxGames_underintrotext1_14 extends MovieClip { public function MaxGames_underintrotext1_14(){ addFrameScript(185, frame186); } function frame186(){ stop(); } } }//package prozombiegolf_fla
Section 102
//maxGamesIntro_mc_2 (prozombiegolf_fla.maxGamesIntro_mc_2) package prozombiegolf_fla { import flash.display.*; public dynamic class maxGamesIntro_mc_2 extends MovieClip { public function maxGamesIntro_mc_2(){ addFrameScript(0, frame1, 185, frame186, 244, frame245); } function frame1(){ } function frame186(){ } function frame245(){ MovieClip(parent).nextFrame(); } } }//package prozombiegolf_fla
Section 103
//annihilationEffect_mc (annihilationEffect_mc) package { import flash.display.*; public dynamic class annihilationEffect_mc extends MovieClip { public function annihilationEffect_mc(){ addFrameScript(34, frame35); } function frame35(){ stop(); this.parent.removeChild(this); } } }//package
Section 104
//arrow_mc (arrow_mc) package { import flash.display.*; public dynamic class arrow_mc extends MovieClip { } }//package
Section 105
//awards_mc (awards_mc) package { import flash.display.*; import flash.text.*; public dynamic class awards_mc extends MovieClip { public var star:MovieClip; public var shield3:MovieClip; public var shield4:MovieClip; public var kinetroid:MovieClip; public var gun:MovieClip; public var bestScore:TextField; public var thumbsUp:MovieClip; public var menuButton:SimpleButton; public var titleButton:MovieClip; public var cup:MovieClip; } }//package
Section 106
//ball_mc (ball_mc) package { import flash.display.*; public dynamic class ball_mc extends MovieClip { } }//package
Section 107
//ball_template (ball_template) package { import flash.display.*; public dynamic class ball_template extends MovieClip { } }//package
Section 108
//blackScreen_mc (blackScreen_mc) package { import flash.display.*; public dynamic class blackScreen_mc extends MovieClip { } }//package
Section 109
//blackSheep_mc (blackSheep_mc) package { import flash.display.*; public dynamic class blackSheep_mc extends MovieClip { public var all:MovieClip; } }//package
Section 110
//blackSheep_template (blackSheep_template) package { import flash.display.*; public dynamic class blackSheep_template extends MovieClip { } }//package
Section 111
//blood (blood) package { import flash.media.*; public dynamic class blood extends Sound { } }//package
Section 112
//blueGradient_mc (blueGradient_mc) package { import flash.display.*; public dynamic class blueGradient_mc extends MovieClip { } }//package
Section 113
//bonusDisplay_mc (bonusDisplay_mc) package { import flash.display.*; import flash.text.*; public dynamic class bonusDisplay_mc extends MovieClip { public var textField:TextField; public function bonusDisplay_mc(){ addFrameScript(74, frame75); } function frame75(){ stop(); this.parent.removeChild(this); } } }//package
Section 114
//bonusSound (bonusSound) package { import flash.media.*; public dynamic class bonusSound extends Sound { } }//package
Section 115
//bonusStar_mc (bonusStar_mc) package { import flash.display.*; public dynamic class bonusStar_mc extends MovieClip { } }//package
Section 116
//bonusStar_template (bonusStar_template) package { import flash.display.*; public dynamic class bonusStar_template extends MovieClip { } }//package
Section 117
//bouncyBox_mc (bouncyBox_mc) package { import flash.display.*; public dynamic class bouncyBox_mc extends MovieClip { } }//package
Section 118
//bouncyBox_template (bouncyBox_template) package { import flash.display.*; public dynamic class bouncyBox_template extends MovieClip { } }//package
Section 119
//boxH_mc (boxH_mc) package { import flash.display.*; public dynamic class boxH_mc extends MovieClip { } }//package
Section 120
//boxH_template (boxH_template) package { import flash.display.*; public dynamic class boxH_template extends MovieClip { } }//package
Section 121
//boxV_mc (boxV_mc) package { import flash.display.*; public dynamic class boxV_mc extends MovieClip { } }//package
Section 122
//boxV_template (boxV_template) package { import flash.display.*; public dynamic class boxV_template extends MovieClip { } }//package
Section 123
//bullet_mc (bullet_mc) package { import flash.display.*; public dynamic class bullet_mc extends MovieClip { } }//package
Section 124
//bumper_mc (bumper_mc) package { import flash.display.*; public dynamic class bumper_mc extends MovieClip { public var light:MovieClip; } }//package
Section 125
//bumper_template (bumper_template) package { import flash.display.*; public dynamic class bumper_template extends MovieClip { } }//package
Section 126
//chilly (chilly) package { import flash.media.*; public dynamic class chilly extends Sound { } }//package
Section 127
//confirmQuit_mc (confirmQuit_mc) package { import flash.display.*; public dynamic class confirmQuit_mc extends MovieClip { public var _Yes_:MovieClip; public var _No_:MovieClip; } }//package
Section 128
//confirmReset_mc (confirmReset_mc) package { import flash.display.*; public dynamic class confirmReset_mc extends MovieClip { public var _Yes_:MovieClip; public var _No_:MovieClip; } }//package
Section 129
//crosshair (crosshair) package { import flash.display.*; public dynamic class crosshair extends MovieClip { } }//package
Section 130
//crosshairs_mc (crosshairs_mc) package { import flash.display.*; public dynamic class crosshairs_mc extends MovieClip { } }//package
Section 131
//debug_mc (debug_mc) package { import flash.display.*; import flash.text.*; public dynamic class debug_mc extends MovieClip { public var txt:TextField; } }//package
Section 132
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { } }//package
Section 133
//enemy_template (enemy_template) package { import flash.display.*; public dynamic class enemy_template extends MovieClip { } }//package
Section 134
//enemyBullet_mc (enemyBullet_mc) package { import flash.display.*; public dynamic class enemyBullet_mc extends MovieClip { } }//package
Section 135
//enemyGun_mc (enemyGun_mc) package { import flash.display.*; public dynamic class enemyGun_mc extends MovieClip { } }//package
Section 136
//enemyGun_template (enemyGun_template) package { import flash.display.*; public dynamic class enemyGun_template extends MovieClip { } }//package
Section 137
//explosion_mc (explosion_mc) package { import flash.display.*; public dynamic class explosion_mc extends MovieClip { public function explosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); } } }//package
Section 138
//gameBackdrop_mc (gameBackdrop_mc) package { import flash.display.*; public dynamic class gameBackdrop_mc extends MovieClip { public var reaper:MovieClip; } }//package
Section 139
//gameCanvas_mc (gameCanvas_mc) package { import flash.display.*; public dynamic class gameCanvas_mc extends MovieClip { } }//package
Section 140
//gameOverScreen_mc (gameOverScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class gameOverScreen_mc extends MovieClip { public var maxGamesButton:SimpleButton; public var message2:TextField; public var message3:TextField; public var cup1:MovieClip; public var cup2:MovieClip; public var _Submit_Score_:MovieClip; public var message1:TextField; public var _Try_Again_:MovieClip; public var submissionScreen:MovieClip; public var _Quit_:MovieClip; public var _More_Games_:MovieClip; } }//package
Section 141
//glints_mc (glints_mc) package { import flash.display.*; public dynamic class glints_mc extends MovieClip { } }//package
Section 142
//gloss_mc (gloss_mc) package { import flash.display.*; public dynamic class gloss_mc extends MovieClip { } }//package
Section 143
//golfSwing (golfSwing) package { import flash.media.*; public dynamic class golfSwing extends Sound { } }//package
Section 144
//gui_mc (gui_mc) package { import flash.display.*; import flash.text.*; public dynamic class gui_mc extends MovieClip { public var maxGamesButton:SimpleButton; public var quitButton:SimpleButton; public var score:TextField; public var lives:TextField; public var line:MovieClip; public var level:TextField; public var message:MovieClip; public var resetButton:SimpleButton; public var lineB:MovieClip; } }//package
Section 145
//gun_mc (gun_mc) package { import flash.display.*; public dynamic class gun_mc extends MovieClip { public var turret:MovieClip; } }//package
Section 146
//gunShadow_mc (gunShadow_mc) package { import flash.display.*; public dynamic class gunShadow_mc extends MovieClip { } }//package
Section 147
//head_mc (head_mc) package { import flash.display.*; public dynamic class head_mc extends MovieClip { } }//package
Section 148
//headRoll_mc (headRoll_mc) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class headRoll_mc extends MovieClip { public var label:TextField; public var splatterArray:Array; public var numberOfSplatters:uint; public var gravity:Number; public function headRoll_mc(){ addFrameScript(0, frame1); } public function spawnSplatters(_arg1:String):void{ var _local3:*; var _local2:* = 1; while (_local2 <= numberOfSplatters) { _local3 = new head_mc(); _local3.rotation = this.rotation; this.rotation = 0; splatterArray[_local2] = _local3; if (_arg1 == "medium"){ splatterArray[_local2].scaleX = 0.133; splatterArray[_local2].scaleY = 0.133; }; this.addChild(splatterArray[_local2]); splatterArray[_local2].splatSpeedY = (-3 - (Math.random() * 3)); splatterArray[_local2].splatSpeedX = (-3 + (Math.random() * 6)); splatterArray[_local2].dead = false; _local2++; }; } public function moveSplatters(_arg1:Event):void{ var _local2:* = 1; while (_local2 <= numberOfSplatters) { if (((!((splatterArray[_local2] == undefined))) && (!((splatterArray[_local2] == 0))))){ if (splatterArray[_local2].dead == false){ splatterArray[_local2].x = (splatterArray[_local2].x + splatterArray[_local2].splatSpeedX); splatterArray[_local2].y = (splatterArray[_local2].y + splatterArray[_local2].splatSpeedY); splatterArray[_local2].splatSpeedY = (splatterArray[_local2].splatSpeedY + gravity); splatterArray[_local2].rotation = (splatterArray[_local2].rotation + 2); }; if (splatterArray[_local2].y > 500){ splatterArray[_local2].dead = true; splatterArray[_local2].visible = false; }; }; _local2++; }; } public function removeThis():void{ this.removeEventListener(Event.ENTER_FRAME, moveSplatters); this.parent.removeChild(this); } function frame1(){ label.visible = false; splatterArray = new Array(); numberOfSplatters = 1; gravity = 0.2; spawnSplatters("medium"); this.addEventListener(Event.ENTER_FRAME, moveSplatters); setTimeout(removeThis, 2500); } } }//package
Section 149
//highlight_mc (highlight_mc) package { import flash.display.*; public dynamic class highlight_mc extends MovieClip { } }//package
Section 150
//highscores_mc (highscores_mc) package { import flash.display.*; import flash.text.*; public dynamic class highscores_mc extends MovieClip { public var connectingDisplay:TextField; public var scoreDisplay:TextField; public var nameDisplay:TextField; public var rankDisplay:TextField; } }//package
Section 151
//hintBox_mc (hintBox_mc) package { import flash.display.*; import flash.text.*; public dynamic class hintBox_mc extends MovieClip { public var message:TextField; } }//package
Section 152
//hintBox_template (hintBox_template) package { import flash.display.*; public dynamic class hintBox_template extends MovieClip { } }//package
Section 153
//ice_mc (ice_mc) package { import flash.display.*; public dynamic class ice_mc extends MovieClip { } }//package
Section 154
//ice_template (ice_template) package { import flash.display.*; public dynamic class ice_template extends MovieClip { } }//package
Section 155
//instructions_mc (instructions_mc) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class instructions_mc extends MovieClip { public var guiInstance:gui_mc; public var target:targetYellow_mc; public var menuButton:SimpleButton; public var mockBackground:MovieClip; public function instructions_mc(){ addFrameScript(0, frame1, 210, frame211, 270, frame271, 410, frame411, 560, frame561); } function frame1(){ target.fill.visible = false; } function frame211(){ mockBackground.target.fill.visible = false; } function frame271(){ target.fill.visible = false; } function frame411(){ target.fill.visible = true; } function frame561(){ stop(); } } }//package
Section 156
//letter_mc (letter_mc) package { import flash.display.*; import flash.text.*; public dynamic class letter_mc extends MovieClip { public var letter:TextField; } }//package
Section 157
//levelComplete_mc (levelComplete_mc) package { import flash.display.*; public dynamic class levelComplete_mc extends MovieClip { } }//package
Section 158
//levelComplete_template (levelComplete_template) package { import flash.display.*; public dynamic class levelComplete_template extends MovieClip { } }//package
Section 159
//levelContainer_mc (levelContainer_mc) package { import flash.display.*; public dynamic class levelContainer_mc extends MovieClip { } }//package
Section 160
//levelInfo_mc (levelInfo_mc) package { import flash.display.*; import flash.text.*; public dynamic class levelInfo_mc extends MovieClip { public var maxGamesButton:SimpleButton; public var infoText:TextField; public var level:TextField; public var _More_Games_:MovieClip; public var _Start_:MovieClip; } }//package
Section 161
//levelSelect_mc (levelSelect_mc) package { import flash.display.*; public dynamic class levelSelect_mc extends MovieClip { public var levelButtonHolder:MovieClip; public var _Back_:MovieClip; } }//package
Section 162
//levelThumb (levelThumb) package { import flash.display.*; public dynamic class levelThumb extends SimpleButton { } }//package
Section 163
//lifeBonus_mc (lifeBonus_mc) package { import flash.display.*; public dynamic class lifeBonus_mc extends MovieClip { public var light:MovieClip; } }//package
Section 164
//lifeBonus_template (lifeBonus_template) package { import flash.display.*; public dynamic class lifeBonus_template extends MovieClip { public var light:MovieClip; } }//package
Section 165
//line_mc (line_mc) package { import flash.display.*; public dynamic class line_mc extends MovieClip { } }//package
Section 166
//lineH_template (lineH_template) package { import flash.display.*; public dynamic class lineH_template extends MovieClip { } }//package
Section 167
//lineV_template (lineV_template) package { import flash.display.*; public dynamic class lineV_template extends MovieClip { } }//package
Section 168
//menu_mc (menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class menu_mc extends MovieClip { public var _Scores_:MovieClip; public var _Play_:MovieClip; public var maxGamesButton:SimpleButton; public var andromedusButton:SimpleButton; public var reaper:MovieClip; public var reaperShadow:MovieClip; public var warningMessage:TextField; public var _More_Games_:MovieClip; public function menu_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 169
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 170
//movingLine_mc (movingLine_mc) package { import flash.display.*; public dynamic class movingLine_mc extends MovieClip { } }//package
Section 171
//movingLine_template (movingLine_template) package { import flash.display.*; public dynamic class movingLine_template extends MovieClip { } }//package
Section 172
//movingLineH_mc (movingLineH_mc) package { import flash.display.*; public dynamic class movingLineH_mc extends MovieClip { } }//package
Section 173
//movingLineH_template (movingLineH_template) package { import flash.display.*; public dynamic class movingLineH_template extends MovieClip { } }//package
Section 174
//musicToggle_mc (musicToggle_mc) package { import flash.display.*; public dynamic class musicToggle_mc extends MovieClip { public function musicToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 175
//myBall_mc (myBall_mc) package { import flash.display.*; public dynamic class myBall_mc extends MovieClip { } }//package
Section 176
//myBall_template (myBall_template) package { import flash.display.*; public dynamic class myBall_template extends MovieClip { } }//package
Section 177
//padlock_mc (padlock_mc) package { import flash.display.*; public dynamic class padlock_mc extends MovieClip { } }//package
Section 178
//pivotV_mc (pivotV_mc) package { import flash.display.*; public dynamic class pivotV_mc extends MovieClip { } }//package
Section 179
//pivotV_template (pivotV_template) package { import flash.display.*; public dynamic class pivotV_template extends MovieClip { } }//package
Section 180
//preloader_mc (preloader_mc) package { import flash.display.*; import flash.text.*; public dynamic class preloader_mc extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package
Section 181
//puck_mc (puck_mc) package { import flash.display.*; public dynamic class puck_mc extends MovieClip { } }//package
Section 182
//puckBlue_mc (puckBlue_mc) package { import flash.display.*; public dynamic class puckBlue_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 183
//puckBlue_template (puckBlue_template) package { import flash.display.*; public dynamic class puckBlue_template extends MovieClip { } }//package
Section 184
//puckGreen_mc (puckGreen_mc) package { import flash.display.*; public dynamic class puckGreen_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 185
//puckGreen_template (puckGreen_template) package { import flash.display.*; public dynamic class puckGreen_template extends MovieClip { } }//package
Section 186
//puckRed_mc (puckRed_mc) package { import flash.display.*; public dynamic class puckRed_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 187
//puckRed_template (puckRed_template) package { import flash.display.*; public dynamic class puckRed_template extends MovieClip { } }//package
Section 188
//puckYellow_mc (puckYellow_mc) package { import flash.display.*; public dynamic class puckYellow_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 189
//puckYellow_template (puckYellow_template) package { import flash.display.*; public dynamic class puckYellow_template extends MovieClip { } }//package
Section 190
//rapidFire_mc (rapidFire_mc) package { import flash.display.*; public dynamic class rapidFire_mc extends MovieClip { public var light:MovieClip; } }//package
Section 191
//rapidFire_template (rapidFire_template) package { import flash.display.*; public dynamic class rapidFire_template extends MovieClip { public var light:MovieClip; } }//package
Section 192
//redBox_mc (redBox_mc) package { import flash.display.*; public dynamic class redBox_mc extends MovieClip { } }//package
Section 193
//redBox_template (redBox_template) package { import flash.display.*; public dynamic class redBox_template extends MovieClip { } }//package
Section 194
//rotator_mc (rotator_mc) package { import flash.display.*; public dynamic class rotator_mc extends MovieClip { } }//package
Section 195
//rotator_template (rotator_template) package { import flash.display.*; public dynamic class rotator_template extends MovieClip { } }//package
Section 196
//rotatorLong_mc (rotatorLong_mc) package { import flash.display.*; public dynamic class rotatorLong_mc extends MovieClip { } }//package
Section 197
//rotatorLongC_template (rotatorLongC_template) package { import flash.display.*; public dynamic class rotatorLongC_template extends MovieClip { } }//package
Section 198
//rotatorLongCC_template (rotatorLongCC_template) package { import flash.display.*; public dynamic class rotatorLongCC_template extends MovieClip { } }//package
Section 199
//roundShadow_mc (roundShadow_mc) package { import flash.display.*; public dynamic class roundShadow_mc extends MovieClip { } }//package
Section 200
//slowBonus_mc (slowBonus_mc) package { import flash.display.*; public dynamic class slowBonus_mc extends MovieClip { public var light:MovieClip; } }//package
Section 201
//slowBonus_template (slowBonus_template) package { import flash.display.*; public dynamic class slowBonus_template extends MovieClip { } }//package
Section 202
//soundToggle_mc (soundToggle_mc) package { import flash.display.*; public dynamic class soundToggle_mc extends MovieClip { public function soundToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 203
//squareShadow_mc (squareShadow_mc) package { import flash.display.*; public dynamic class squareShadow_mc extends MovieClip { } }//package
Section 204
//star_mc (star_mc) package { import flash.display.*; public dynamic class star_mc extends MovieClip { } }//package
Section 205
//star2_mc (star2_mc) package { import flash.display.*; public dynamic class star2_mc extends MovieClip { } }//package
Section 206
//starburst_mc (starburst_mc) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class starburst_mc extends MovieClip { public var label:TextField; public var splatterArray:Array; public var numberOfSplatters:uint; public var gravity:Number; public function starburst_mc(){ addFrameScript(0, frame1); } public function spawnSplatters(_arg1:String):void{ var _local3:*; var _local2:* = 1; while (_local2 <= numberOfSplatters) { _local3 = new star_mc(); splatterArray[_local2] = _local3; if (_arg1 == "medium"){ splatterArray[_local2].height = (splatterArray[_local2].height * 0.2); splatterArray[_local2].width = (splatterArray[_local2].width * 0.2); }; if (_arg1 == "small"){ splatterArray[_local2].height = (splatterArray[_local2].height * 0.1); splatterArray[_local2].width = (splatterArray[_local2].width * 0.1); }; this.addChild(splatterArray[_local2]); splatterArray[_local2].splatSpeedY = (-3 - (Math.random() * 3)); splatterArray[_local2].splatSpeedX = (-3 + (Math.random() * 6)); splatterArray[_local2].dead = false; _local2++; }; } public function moveSplatters(_arg1:Event):void{ var _local2:* = 1; while (_local2 <= numberOfSplatters) { if (((!((splatterArray[_local2] == undefined))) && (!((splatterArray[_local2] == 0))))){ if (splatterArray[_local2].dead == false){ splatterArray[_local2].x = (splatterArray[_local2].x + splatterArray[_local2].splatSpeedX); splatterArray[_local2].y = (splatterArray[_local2].y + splatterArray[_local2].splatSpeedY); splatterArray[_local2].splatSpeedY = (splatterArray[_local2].splatSpeedY + gravity); splatterArray[_local2].rotation = ((-180 / Math.PI) * Math.atan2(splatterArray[_local2].splatSpeedX, splatterArray[_local2].splatSpeedY)); splatterArray[_local2].alpha = (splatterArray[_local2].alpha - 0.015); }; if (splatterArray[_local2].y > 35){ splatterArray[_local2].dead = true; splatterArray[_local2].visible = false; }; }; _local2++; }; } public function removeThis():void{ this.removeEventListener(Event.ENTER_FRAME, moveSplatters); this.parent.removeChild(this); } function frame1(){ label.visible = false; splatterArray = new Array(); numberOfSplatters = 40; gravity = 0.2; spawnSplatters("medium"); this.addEventListener(Event.ENTER_FRAME, moveSplatters); setTimeout(removeThis, 2500); } } }//package
Section 207
//starburst2_mc (starburst2_mc) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class starburst2_mc extends MovieClip { public var label:TextField; public var splatterArray:Array; public var numberOfSplatters:uint; public var gravity:Number; public function starburst2_mc(){ addFrameScript(0, frame1); } public function spawnSplatters(_arg1:String):void{ var _local3:*; var _local2:* = 1; while (_local2 <= numberOfSplatters) { _local3 = new star2_mc(); splatterArray[_local2] = _local3; if (_arg1 == "medium"){ splatterArray[_local2].height = (splatterArray[_local2].height * 0.2); splatterArray[_local2].width = (splatterArray[_local2].width * 0.2); }; if (_arg1 == "small"){ splatterArray[_local2].height = (splatterArray[_local2].height * 0.1); splatterArray[_local2].width = (splatterArray[_local2].width * 0.1); }; this.addChild(splatterArray[_local2]); splatterArray[_local2].splatSpeedY = (-3 - (Math.random() * 3)); splatterArray[_local2].splatSpeedX = (-3 + (Math.random() * 6)); splatterArray[_local2].dead = false; _local2++; }; } public function moveSplatters(_arg1:Event):void{ var _local2:* = 1; while (_local2 <= numberOfSplatters) { if (((!((splatterArray[_local2] == undefined))) && (!((splatterArray[_local2] == 0))))){ if (splatterArray[_local2].dead == false){ splatterArray[_local2].x = (splatterArray[_local2].x + splatterArray[_local2].splatSpeedX); splatterArray[_local2].y = (splatterArray[_local2].y + splatterArray[_local2].splatSpeedY); splatterArray[_local2].splatSpeedY = (splatterArray[_local2].splatSpeedY + gravity); splatterArray[_local2].rotation = ((-180 / Math.PI) * Math.atan2(splatterArray[_local2].splatSpeedX, splatterArray[_local2].splatSpeedY)); splatterArray[_local2].alpha = (splatterArray[_local2].alpha - 0.015); }; if (splatterArray[_local2].y > 35){ splatterArray[_local2].dead = true; splatterArray[_local2].visible = false; }; }; _local2++; }; } public function removeThis():void{ this.removeEventListener(Event.ENTER_FRAME, moveSplatters); this.parent.removeChild(this); } function frame1(){ label.visible = false; splatterArray = new Array(); numberOfSplatters = 10; gravity = 0.2; spawnSplatters("medium"); this.addEventListener(Event.ENTER_FRAME, moveSplatters); setTimeout(removeThis, 2500); } } }//package
Section 208
//staticBox_mc (staticBox_mc) package { import flash.display.*; public dynamic class staticBox_mc extends MovieClip { } }//package
Section 209
//staticBox_template (staticBox_template) package { import flash.display.*; public dynamic class staticBox_template extends MovieClip { } }//package
Section 210
//targetBlue_mc (targetBlue_mc) package { import flash.display.*; public dynamic class targetBlue_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 211
//targetGreen_mc (targetGreen_mc) package { import flash.display.*; public dynamic class targetGreen_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 212
//targetRed_mc (targetRed_mc) package { import flash.display.*; public dynamic class targetRed_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 213
//targetYellow_mc (targetYellow_mc) package { import flash.display.*; public dynamic class targetYellow_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 214
//teleportIn_mc (teleportIn_mc) package { import flash.display.*; public dynamic class teleportIn_mc extends MovieClip { } }//package
Section 215
//teleportIn_template (teleportIn_template) package { import flash.display.*; public dynamic class teleportIn_template extends MovieClip { } }//package
Section 216
//teleportOut_mc (teleportOut_mc) package { import flash.display.*; public dynamic class teleportOut_mc extends MovieClip { } }//package
Section 217
//teleportOut_template (teleportOut_template) package { import flash.display.*; public dynamic class teleportOut_template extends MovieClip { } }//package
Section 218
//ticker_mc (ticker_mc) package { import flash.display.*; public dynamic class ticker_mc extends MovieClip { public var mc:MovieClip; } }//package
Section 219
//travelatorDown_mc (travelatorDown_mc) package { import flash.display.*; public dynamic class travelatorDown_mc extends MovieClip { public var hitZone6:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone2:MovieClip; public var hitZone3:MovieClip; public var hitZone1:MovieClip; } }//package
Section 220
//travelatorDown_template (travelatorDown_template) package { import flash.display.*; public dynamic class travelatorDown_template extends MovieClip { } }//package
Section 221
//travelatorLeft_mc (travelatorLeft_mc) package { import flash.display.*; public dynamic class travelatorLeft_mc extends MovieClip { public var hitZone6:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone2:MovieClip; public var hitZone3:MovieClip; public var hitZone1:MovieClip; } }//package
Section 222
//travelatorLeft_template (travelatorLeft_template) package { import flash.display.*; public dynamic class travelatorLeft_template extends MovieClip { } }//package
Section 223
//travelatorRight_mc (travelatorRight_mc) package { import flash.display.*; public dynamic class travelatorRight_mc extends MovieClip { public var hitZone6:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone2:MovieClip; public var hitZone3:MovieClip; public var hitZone1:MovieClip; } }//package
Section 224
//travelatorRight_template (travelatorRight_template) package { import flash.display.*; public dynamic class travelatorRight_template extends MovieClip { } }//package
Section 225
//travelatorUp_mc (travelatorUp_mc) package { import flash.display.*; public dynamic class travelatorUp_mc extends MovieClip { public var hitZone6:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone2:MovieClip; public var hitZone3:MovieClip; public var hitZone1:MovieClip; } }//package
Section 226
//travelatorUp_template (travelatorUp_template) package { import flash.display.*; public dynamic class travelatorUp_template extends MovieClip { } }//package
Section 227
//uhoh (uhoh) package { import flash.media.*; public dynamic class uhoh extends Sound { } }//package
Section 228
//wall_mc (wall_mc) package { import flash.display.*; public dynamic class wall_mc extends MovieClip { } }//package
Section 229
//wallH_template (wallH_template) package { import flash.display.*; public dynamic class wallH_template extends MovieClip { } }//package
Section 230
//wallV_template (wallV_template) package { import flash.display.*; public dynamic class wallV_template extends MovieClip { } }//package
Section 231
//win (win) package { import flash.media.*; public dynamic class win extends Sound { } }//package
Section 232
//zombie1 (zombie1) package { import flash.media.*; public dynamic class zombie1 extends Sound { } }//package
Section 233
//zombie2 (zombie2) package { import flash.media.*; public dynamic class zombie2 extends Sound { } }//package
Section 234
//zombie3 (zombie3) package { import flash.media.*; public dynamic class zombie3 extends Sound { } }//package
Section 235
//zombie4 (zombie4) package { import flash.media.*; public dynamic class zombie4 extends Sound { } }//package
Section 236
//zombie5 (zombie5) package { import flash.media.*; public dynamic class zombie5 extends Sound { } }//package

Library Items

Symbol 1 Sound {zombie1}Used by:200
Symbol 2 Sound {zombie4}Used by:200
Symbol 3 Sound {zombie5}Used by:200
Symbol 4 Sound {bonusSound}Used by:200
Symbol 5 Sound {golfSwing}Used by:200
Symbol 6 Sound {blood}Used by:200
Symbol 7 Sound {uhoh}Used by:200
Symbol 8 Sound {win}Used by:200
Symbol 9 Sound {chilly}Used by:200
Symbol 10 FontUsed by:11
Symbol 11 EditableTextUses:10Used by:17
Symbol 12 FontUsed by:13 478 479 481 482 485 487
Symbol 13 TextUses:12Used by:17
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:17 151
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip {preloader_mc}Uses:11 13 15 16
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21  Timeline
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Symbol 22 GraphicUsed by:23
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Symbol 24 GraphicUsed by:61
Symbol 25 FontUsed by:26 31 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 82 144 243 454 455 456 457 458 459 475 497 498 500
Symbol 26 TextUses:25Used by:61
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Symbol 28 MovieClipUses:27Used by:29 30 477
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 ButtonUses:28 29 27Used by:32
Symbol 31 EditableTextUses:25Used by:32
Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}Uses:30 31Used by:61 83 447 499 501 522
Symbol 33 GraphicUsed by:34 35
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 Button {levelThumb}Uses:34 33Used by:60
Symbol 36 TextUses:25Used by:60
Symbol 37 TextUses:25Used by:60
Symbol 38 TextUses:25Used by:60
Symbol 39 TextUses:25Used by:60
Symbol 40 TextUses:25Used by:60
Symbol 41 TextUses:25Used by:60
Symbol 42 TextUses:25Used by:60
Symbol 43 TextUses:25Used by:60
Symbol 44 TextUses:25Used by:60
Symbol 45 TextUses:25Used by:60
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Symbol 48 TextUses:25Used by:60
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Symbol 50 TextUses:25Used by:60
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Symbol 52 TextUses:25Used by:60
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Symbol 59 TextUses:25Used by:60
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Symbol 62 GraphicUsed by:65
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Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {puck_mc}Uses:66
Symbol 68 GraphicUsed by:71
Symbol 69 FontUsed by:70 199 302
Symbol 70 EditableTextUses:69Used by:71
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Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {crosshair}Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:77 80 236 238
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {puckYellow_mc}Uses:75 76Used by:78 480 488 618
Symbol 78 MovieClip {puckYellow_template}Uses:77Used by:618
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip {puckBlue_mc}Uses:75 79Used by:596 618
Symbol 81 GraphicUsed by:83 501
Symbol 82 TextUses:25Used by:83
Symbol 83 MovieClip {confirmReset_mc}Uses:81 32 82Used by:618
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:99
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:99
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip {head_mc}Uses:92Used by:94
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Symbol 96 MovieClipUses:95Used by:99
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:86 88 94 96 98Used by:100
Symbol 100 MovieClip {blackSheep_mc}Uses:99Used by:101 416 447 618
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:147
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Symbol 125 MovieClipUses:112 113 114 115 116Used by:127
Symbol 126 MovieClipUses:104 105 106 107 108 109 110 111Used by:127
Symbol 127 MovieClip {prozombiegolf_fla.MaxGames_underintrotext1_14}Uses:122 123 124 125 126Used by:147
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Symbol 141 MovieClip {prozombiegolf_fla.MaxGames_MAXGAMESmainlogo1_20}Uses:128 129 131 133 135 137 139 140Used by:147
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Symbol 145 Sound {zombie2}Used by:147 200
Symbol 146 Sound {zombie3}Used by:147 200
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Symbol 152 GraphicUsed by:153 165 400  Timeline
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Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClip {prozombiegolf_fla.andromedusIntro_mc_30}Uses:153 157 160 163 156Used by:Timeline
Symbol 165 MovieClip {blackScreen_mc}Uses:152Used by:618  Timeline
Symbol 166 FontUsed by:167 186 328 333 358 379 489 556
Symbol 167 TextUses:166Used by:Timeline
Symbol 168 GraphicUsed by:618
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Symbol 170 TextUses:63Used by:618
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
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Symbol 175 GraphicUsed by:181
Symbol 176 BitmapUsed by:177 291 313
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Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClip {gun_mc}Uses:175 178 180Used by:488 618
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184 409 608 617
Symbol 184 MovieClip {boxH_mc}Uses:183Used by:618
Symbol 185 GraphicUsed by:187 557
Symbol 186 TextUses:166Used by:187
Symbol 187 MovieClip {boxH_template}Uses:185 186Used by:548 551 555 562 563 566 568 569 570 571 575 576 577 579 580 582 618
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip {crosshairs_mc}Uses:188Used by:488 618
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip {pivotV_mc}Uses:190Used by:192 618
Symbol 192 MovieClip {pivotV_template}Uses:191Used by:567 618
Symbol 193 GraphicUsed by:194 195
Symbol 194 MovieClip {wallH_template}Uses:193Used by:548 551 555 561 562 563 564 565 566 567 568 569 570 571 572 574 575 576 577 578 579 580 581 582 618
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Symbol 197 MovieClipUses:196Used by:198
Symbol 198 MovieClip {wall_mc}Uses:197Used by:618
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Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip {soundToggle_mc}Uses:203 205 208 210Used by:618
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Symbol 222 MovieClip {musicToggle_mc}Uses:214 216 219 221Used by:618
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:225 226 227 337 573
Symbol 225 MovieClip {lineH_template}Uses:224Used by:618
Symbol 226 MovieClip {line_mc}Uses:224Used by:618
Symbol 227 MovieClip {lineV_template}Uses:224Used by:618
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:233 234 451 595
Symbol 230 GraphicUsed by:233 234 451 595
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233 234 405 451 595
Symbol 233 MovieClip {targetGreen_mc}Uses:229 230 232Used by:618
Symbol 234 MovieClip {targetRed_mc}Uses:229 230 232Used by:618
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip {puckGreen_mc}Uses:75 235Used by:239 618
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip {puckRed_mc}Uses:75 237Used by:240 618
Symbol 239 MovieClip {puckGreen_template}Uses:236Used by:618
Symbol 240 MovieClip {puckRed_template}Uses:238Used by:618
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:244
Symbol 243 EditableTextUses:25Used by:244
Symbol 244 MovieClipUses:242 243Used by:245
Symbol 245 MovieClip {ticker_mc}Uses:244Used by:618
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip {travelatorRight_template}Uses:246Used by:618
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:254 261 266 269
Symbol 250 GraphicUsed by:254 261 266 269
Symbol 251 GraphicUsed by:254 261 266 269
Symbol 252 GraphicUsed by:254 261
Symbol 253 GraphicUsed by:254 261
Symbol 254 MovieClip {travelatorRight_mc}Uses:249 250 251 252 253Used by:618
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClip {travelatorLeft_template}Uses:255Used by:618
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip {travelatorUp_template}Uses:257Used by:618
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip {travelatorDown_template}Uses:259Used by:618
Symbol 261 MovieClip {travelatorLeft_mc}Uses:249 250 251 252 253Used by:618
Symbol 262 GraphicUsed by:266 269
Symbol 263 GraphicUsed by:266 269
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip {travelatorUp_mc}Uses:249 250 251 262 263 264 265Used by:618
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip {travelatorDown_mc}Uses:249 250 251 262 263 267 268Used by:618
Symbol 270 FontUsed by:271
Symbol 271 EditableTextUses:270Used by:272
Symbol 272 MovieClip {hintBox_mc}Uses:271Used by:273 618
Symbol 273 MovieClip {hintBox_template}Uses:272Used by:618
Symbol 274 FontUsed by:275
Symbol 275 EditableTextUses:274Used by:276
Symbol 276 MovieClip {bonusDisplay_mc}Uses:275Used by:618
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClip {gloss_mc}Uses:278Used by:618
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClip {teleportIn_mc}Uses:280Used by:282 618
Symbol 282 MovieClip {teleportIn_template}Uses:281Used by:618
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip {teleportOut_mc}Uses:283Used by:285 618
Symbol 285 MovieClip {teleportOut_template}Uses:284Used by:618
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:288
Symbol 288 MovieClip {annihilationEffect_mc}Uses:287Used by:618
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip {enemyGun_mc}Uses:289Used by:306 618
Symbol 291 GraphicUses:176Used by:292
Symbol 292 MovieClip {enemyBullet_mc}Uses:291Used by:618
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClip {roundShadow_mc}Uses:294Used by:303 305 326 327 330 335 336 618
Symbol 296 GraphicUsed by:303
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}Uses:297 298Used by:303 326 327 330 335 336
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:303 305
Symbol 302 TextUses:69Used by:303
Symbol 303 MovieClip {bumper_mc}Uses:295 296 299 301 178 302Used by:618
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip {bumper_template}Uses:295 304 301 178Used by:618
Symbol 306 MovieClip {enemyGun_template}Uses:290Used by:618
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip {rotatorLong_mc}Uses:307Used by:618
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClip {rotatorLongC_template}Uses:309Used by:565 568 579 582 618
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip {rotatorLongCC_template}Uses:311Used by:579 582 618
Symbol 313 GraphicUses:176Used by:314
Symbol 314 MovieClip {bullet_mc}Uses:313Used by:618
Symbol 315 GraphicUsed by:320
Symbol 316 FontUsed by:317 323
Symbol 317 TextUses:316Used by:318
Symbol 318 MovieClipUses:317Used by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip {levelComplete_mc}Uses:315 318 319Used by:321 618
Symbol 321 MovieClip {levelComplete_template}Uses:320Used by:618
Symbol 322 GraphicUsed by:326
Symbol 323 TextUses:316Used by:324
Symbol 324 MovieClipUses:323Used by:326 327
Symbol 325 GraphicUsed by:326 327 330 336
Symbol 326 MovieClip {lifeBonus_template}Uses:295 322 299 324 178 325Used by:618
Symbol 327 MovieClip {lifeBonus_mc}Uses:295 325 299 324 178Used by:618
Symbol 328 TextUses:166Used by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClip {slowBonus_mc}Uses:295 325 299 329 178Used by:331 618
Symbol 331 MovieClip {slowBonus_template}Uses:330Used by:618
Symbol 332 GraphicUsed by:335
Symbol 333 TextUses:166Used by:334
Symbol 334 MovieClipUses:333Used by:335 336
Symbol 335 MovieClip {rapidFire_template}Uses:295 332 299 334 178Used by:618
Symbol 336 MovieClip {rapidFire_mc}Uses:295 325 299 334 178Used by:618
Symbol 337 MovieClip {movingLine_template}Uses:224Used by:566 574 578 618
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip {blueGradient_mc}Uses:338Used by:380 447 618
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:344 348 351 354 364 367 370
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClip {prozombiegolf_fla.awardThumbsUp_mc_128}Uses:341 343Used by:380
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:348 522
Symbol 348 MovieClip {prozombiegolf_fla.awardCup_mc_129}Uses:341 347Used by:380
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClip {prozombiegolf_fla.awardKinetroid_mc_131}Uses:341 350Used by:380
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClip {prozombiegolf_fla.awardShield3_mc_132}Uses:341 353Used by:380
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:380
Symbol 358 TextUses:166Used by:380
Symbol 359 TextUses:148Used by:361
Symbol 360 TextUses:148Used by:361
Symbol 361 ButtonUses:359 360Used by:380 488
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClip {prozombiegolf_fla.awardStar_mc_135}Uses:341 363Used by:380
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClip {prozombiegolf_fla.awardShield4_mc_136}Uses:341 366Used by:380
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClip {prozombiegolf_fla.awardGun_mc_137}Uses:341 369Used by:380
Symbol 371 FontUsed by:372 373 374 375 376 377 378
Symbol 372 TextUses:371Used by:380
Symbol 373 TextUses:371Used by:380
Symbol 374 TextUses:371Used by:380
Symbol 375 TextUses:371Used by:380
Symbol 376 TextUses:371Used by:380
Symbol 377 TextUses:371Used by:380
Symbol 378 TextUses:371Used by:380
Symbol 379 EditableTextUses:166Used by:380
Symbol 380 MovieClip {awards_mc}Uses:339 344 348 351 354 357 358 361 364 367 370 372 373 374 375 376 377 378 379Used by:618
Symbol 381 MovieClipUsed by:401
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:384
Symbol 384 MovieClipUses:383Used by:401
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClipUses:385Used by:401
Symbol 387 GraphicUsed by:397
Symbol 388 GraphicUsed by:393
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389Used by:393
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:393
Symbol 393 MovieClipUses:388 390 392Used by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:387 393 394 396Used by:401 447
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:398Used by:401 447
Symbol 400 MovieClipUses:152Used by:401 447
Symbol 401 MovieClip {gameBackdrop_mc}Uses:21 381 384 386 397 399 400Used by:618
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClip {myBall_mc}Uses:402Used by:618
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip {myBall_template}Uses:404 232Used by:548 551 555 561 562 563 564 565 566 567 568 569 570 571 572 574 575 576 577 578 579 580 581 582 618
Symbol 406 GraphicUsed by:407 408
Symbol 407 MovieClip {ice_mc}Uses:406Used by:618
Symbol 408 MovieClip {ice_template}Uses:406Used by:618
Symbol 409 MovieClip {movingLine_mc}Uses:183Used by:618
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip {arrow_mc}Uses:410Used by:618
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip {redBox_template}Uses:412Used by:618
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip {redBox_mc}Uses:414Used by:618
Symbol 416 MovieClip {blackSheep_template}Uses:100Used by:548 551 555 561 562 563 564 565 566 567 568 569 570 571 572 574 575 576 577 578 579 580 581 582 618
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClip {star_mc}Uses:417Used by:618
Symbol 419 EditableTextUses:63Used by:420
Symbol 420 MovieClip {starburst_mc}Uses:419Used by:618
Symbol 421 EditableTextUses:63Used by:422
Symbol 422 MovieClip {headRoll_mc}Uses:421Used by:618
Symbol 423 GraphicUsed by:447
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426 427
Symbol 426 MovieClipUses:425Used by:427
Symbol 427 ButtonUses:426 425Used by:447 477 499 522
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:447
Symbol 430 GraphicUsed by:447
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:431Used by:433
Symbol 433 MovieClipUses:432Used by:447
Symbol 434 ShapeTweeningUsed by:437
Symbol 435 ShapeTweeningUsed by:437
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:434 435 436Used by:447
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440 441
Symbol 440 MovieClipUses:439Used by:441
Symbol 441 ButtonUses:440 439Used by:447
Symbol 442 FontUsed by:443
Symbol 443 EditableTextUses:442Used by:447
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:446
Symbol 446 MovieClipUses:445Used by:447
Symbol 447 MovieClip {menu_mc}Uses:339 21 23 400 423 427 429 100 430 433 32 437 144 441 443 446 397 399Used by:618
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:448Used by:450
Symbol 450 MovieClip {gunShadow_mc}Uses:449Used by:488 618
Symbol 451 MovieClip {targetYellow_mc}Uses:229 230 232Used by:480 488 618
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:477
Symbol 454 TextUses:25Used by:477
Symbol 455 EditableTextUses:25Used by:477
Symbol 456 TextUses:25Used by:477
Symbol 457 EditableTextUses:25Used by:477
Symbol 458 TextUses:25Used by:477
Symbol 459 EditableTextUses:25Used by:477
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:462
Symbol 462 MovieClipUses:461Used by:467
Symbol 463 FontUsed by:464 471 503 504 505
Symbol 464 TextUses:463Used by:467
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:467
Symbol 467 ButtonUses:462 464 466Used by:477
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:470
Symbol 470 MovieClipUses:469Used by:474
Symbol 471 TextUses:463Used by:474
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:474
Symbol 474 ButtonUses:470 471 473Used by:477
Symbol 475 EditableTextUses:25Used by:476
Symbol 476 MovieClipUses:475Used by:477
Symbol 477 MovieClip {gui_mc}Uses:453 28 454 455 456 457 458 459 467 474 476 427Used by:488 618
Symbol 478 TextUses:12Used by:488
Symbol 479 TextUses:12Used by:488
Symbol 480 MovieClipUses:174 451 77Used by:488
Symbol 481 TextUses:12Used by:488
Symbol 482 TextUses:12Used by:488
Symbol 483 GraphicUsed by:488
Symbol 484 GraphicUsed by:488
Symbol 485 TextUses:12Used by:488
Symbol 486 GraphicUsed by:488
Symbol 487 TextUses:12Used by:488
Symbol 488 MovieClip {instructions_mc}Uses:174 450 181 451 77 477 189 478 361 479 480 481 482 483 484 485 486 487Used by:618
Symbol 489 TextUses:166Used by:495
Symbol 490 GraphicUsed by:495
Symbol 491 EditableTextUses:63Used by:495
Symbol 492 EditableTextUses:63Used by:495
Symbol 493 EditableTextUses:63Used by:495
Symbol 494 EditableTextUses:63Used by:495
Symbol 495 MovieClip {highscores_mc}Uses:489 490 491 492 493 494Used by:618
Symbol 496 GraphicUsed by:499
Symbol 497 EditableTextUses:25Used by:499
Symbol 498 EditableTextUses:25Used by:499
Symbol 499 MovieClip {levelInfo_mc}Uses:21 496 32 497 498 427Used by:618
Symbol 500 TextUses:25Used by:501
Symbol 501 MovieClip {confirmQuit_mc}Uses:81 32 500Used by:618
Symbol 502 GraphicUsed by:522
Symbol 503 EditableTextUses:463Used by:522
Symbol 504 EditableTextUses:463Used by:522
Symbol 505 EditableTextUses:463Used by:522
Symbol 506 GraphicUsed by:521
Symbol 507 TextUses:148Used by:521
Symbol 508 TextUses:148Used by:510
Symbol 509 TextUses:148Used by:510
Symbol 510 ButtonUses:508 509Used by:521
Symbol 511 GraphicUsed by:512 590
Symbol 512 MovieClipUses:511Used by:521
Symbol 513 EditableTextUses:148Used by:521
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:514Used by:521
Symbol 516 TextUses:148Used by:518
Symbol 517 TextUses:148Used by:518
Symbol 518 ButtonUses:516 517Used by:521
Symbol 519 EditableTextUses:148Used by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:506 507 510 512 513 515 518 519 520Used by:522
Symbol 522 MovieClip {gameOverScreen_mc}Uses:502 32 427 347 503 504 505 521Used by:618
Symbol 523 GraphicUsed by:548
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:546
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:546
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:546
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:546
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:546
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:546
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:546
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:546
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:546
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:546
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:546
Symbol 546 MovieClipUses:525 527 529 531 533 535 537 539 541 543 545Used by:547 609
Symbol 547 MovieClip {bonusStar_template}Uses:546Used by:548 551 555 561 562 563 564 565 566 567 568 569 570 572 574 575 576 579 580 582 618
Symbol 548 MovieClipUses:523 405 194 195 187 416 547Used by:583
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClip {staticBox_template}Uses:549Used by:551 555 563 564 565 567 568 569 571 572 575 577 579 581 582 618
Symbol 551 MovieClipUses:405 194 187 416 550 547Used by:583
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClip {ball_mc}Uses:552Used by:554 618
Symbol 554 MovieClip {ball_template}Uses:553Used by:555 563 568 569 581 618
Symbol 555 MovieClipUses:405 194 187 416 550 547 554Used by:583
Symbol 556 TextUses:166Used by:557
Symbol 557 MovieClip {boxV_template}Uses:185 556Used by:561 562 567 570 576 618
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:560 614
Symbol 560 MovieClip {bouncyBox_template}Uses:559Used by:561 564 572 618
Symbol 561 MovieClipUses:405 194 195 416 557 560 547Used by:583
Symbol 562 MovieClipUses:405 194 195 187 416 557 547Used by:583
Symbol 563 MovieClipUses:405 194 187 416 547 550 554Used by:583
Symbol 564 MovieClipUses:405 194 195 416 550 560 547Used by:583
Symbol 565 MovieClipUses:405 194 195 416 310 550 547Used by:583
Symbol 566 MovieClipUses:405 194 195 416 187 337 547Used by:583
Symbol 567 MovieClipUses:405 194 416 550 547 192 557Used by:583
Symbol 568 MovieClipUses:405 194 187 416 550 547 554 310Used by:583
Symbol 569 MovieClipUses:405 194 187 416 550 547 554Used by:583
Symbol 570 MovieClipUses:405 194 195 187 416 557 547Used by:583
Symbol 571 MovieClipUses:405 194 187 416 550Used by:583
Symbol 572 MovieClipUses:405 194 416 550 560 547Used by:583
Symbol 573 MovieClip {movingLineH_template}Uses:224Used by:574 577 618
Symbol 574 MovieClipUses:405 194 195 416 573 337 547Used by:583
Symbol 575 MovieClipUses:405 194 187 416 550 547Used by:583
Symbol 576 MovieClipUses:405 194 187 416 547 557Used by:583
Symbol 577 MovieClipUses:405 194 416 550 573 187Used by:583
Symbol 578 MovieClipUses:405 194 416 337Used by:583
Symbol 579 MovieClipUses:405 194 187 416 550 547 310 312Used by:583
Symbol 580 MovieClipUses:405 194 195 187 416 547Used by:583
Symbol 581 MovieClipUses:405 194 416 550 554Used by:583
Symbol 582 MovieClipUses:405 194 195 416 187 310 312 550 547Used by:583
Symbol 583 MovieClip {levelContainer_mc}Uses:548 551 555 561 562 563 564 565 566 567 568 569 570 571 572 574 575 576 577 578 579 580 581 582Used by:618
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:587
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClip {enemy_mc}Uses:585 586Used by:618
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClip {enemy_template}Uses:588Used by:618
Symbol 590 MovieClipUses:511Used by:591
Symbol 591 MovieClip {squareShadow_mc}Uses:590Used by:618
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClip {glints_mc}Uses:593Used by:618
Symbol 595 MovieClip {targetBlue_mc}Uses:229 230 232Used by:618
Symbol 596 MovieClip {puckBlue_template}Uses:80Used by:618
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClipUses:597Used by:603
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:599Used by:603
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClipUses:601Used by:603
Symbol 603 MovieClip {explosion_mc}Uses:598 600 602Used by:618
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClip {rotator_template}Uses:604Used by:618
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClip {rotator_mc}Uses:606Used by:618
Symbol 608 MovieClip {boxV_mc}Uses:183Used by:618
Symbol 609 MovieClip {bonusStar_mc}Uses:546Used by:618
Symbol 610 EditableTextUses:63Used by:611
Symbol 611 MovieClip {starburst2_mc}Uses:610Used by:618
Symbol 612 GraphicUsed by:613
Symbol 613 MovieClip {star2_mc}Uses:612Used by:618
Symbol 614 MovieClip {bouncyBox_mc}Uses:559Used by:618
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClip {staticBox_mc}Uses:615Used by:618
Symbol 617 MovieClip {movingLineH_mc}Uses:183Used by:618
Symbol 618 MovieClipUses:168 169 170 173 174 181 184 187 189 191 192 194 195 198 200 211 222 225 226 227 233 234 236 238 239 240 245 247 254 256 258 260 261 266 269 272 273 276 83 279 281 282 284 285 288 290 292 303 305 306 308 310 312 314 320 321 326 327 331 330 335 336 337 380 401 403 405 339 407 408 409 411 413 415 416 100 418 420 422 447 488 495 477 499 501 522 583 587 589 591 295 77 178 594 451 595 596 78 80 603 605 607 450 165 557 608 609 547 611 613 614 560 550 616 573 617 554 553Used by:Timeline
Symbol 619 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 147 MovieClip {prozombiegolf_fla.maxGamesIntro_mc_2}

Instance Names

"maxgames"Frame 1Symbol 147 MovieClip {prozombiegolf_fla.maxGamesIntro_mc_2}
"myPreloader"Frame 1Symbol 151 MovieClip
"blackOut"Frame 3Symbol 165 MovieClip {blackScreen_mc}
"stageAssets"Frame 3Symbol 618 MovieClip
"loadingText"Symbol 17 MovieClip {preloader_mc} Frame 1Symbol 11 EditableText
"loadingBar"Symbol 17 MovieClip {preloader_mc} Frame 1Symbol 15 MovieClip
"buttonText"Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89} Frame 1Symbol 31 EditableText
"level1"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level2"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level3"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level4"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level5"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level6"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level7"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level8"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level9"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level10"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level11"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level12"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level13"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level14"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level15"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level16"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level17"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level18"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level19"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level20"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level21"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level22"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level23"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"level24"Symbol 60 MovieClip Frame 1Symbol 35 Button {levelThumb}
"_Back_"Symbol 61 MovieClip {levelSelect_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"levelButtonHolder"Symbol 61 MovieClip {levelSelect_mc} Frame 1Symbol 60 MovieClip
"txt"Symbol 65 MovieClip {debug_mc} Frame 1Symbol 64 EditableText
"letter"Symbol 71 MovieClip {letter_mc} Frame 1Symbol 70 EditableText
"hitzone"Symbol 77 MovieClip {puckYellow_mc} Frame 1Symbol 75 MovieClip
"hitzone"Symbol 80 MovieClip {puckBlue_mc} Frame 1Symbol 75 MovieClip
"_Yes_"Symbol 83 MovieClip {confirmReset_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_No_"Symbol 83 MovieClip {confirmReset_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"head"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip {head_mc}
"body"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"all"Symbol 100 MovieClip {blackSheep_mc} Frame 1Symbol 99 MovieClip
"loadingBar"Symbol 151 MovieClip Frame 1Symbol 15 MovieClip
"loadingText"Symbol 151 MovieClip Frame 1Symbol 149 EditableText
"turret"Symbol 181 MovieClip {gun_mc} Frame 1Symbol 180 MovieClip
"fill"Symbol 233 MovieClip {targetGreen_mc} Frame 1Symbol 229 MovieClip
"fill"Symbol 234 MovieClip {targetRed_mc} Frame 1Symbol 229 MovieClip
"hitzone"Symbol 236 MovieClip {puckGreen_mc} Frame 1Symbol 75 MovieClip
"hitzone"Symbol 238 MovieClip {puckRed_mc} Frame 1Symbol 75 MovieClip
"textField"Symbol 244 MovieClip Frame 1Symbol 243 EditableText
"mc"Symbol 245 MovieClip {ticker_mc} Frame 1Symbol 244 MovieClip
"hitZone1"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone2"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone3"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone4"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone5"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone6"Symbol 254 MovieClip {travelatorRight_mc} Frame 1Symbol 249 MovieClip
"hitZone1"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone2"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone3"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone4"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone5"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone6"Symbol 261 MovieClip {travelatorLeft_mc} Frame 1Symbol 249 MovieClip
"hitZone1"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone2"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone3"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone4"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone5"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone6"Symbol 266 MovieClip {travelatorUp_mc} Frame 1Symbol 249 MovieClip
"hitZone1"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"hitZone2"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"hitZone3"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"hitZone4"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"hitZone5"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"hitZone6"Symbol 269 MovieClip {travelatorDown_mc} Frame 1Symbol 249 MovieClip
"message"Symbol 272 MovieClip {hintBox_mc} Frame 1Symbol 271 EditableText
"textField"Symbol 276 MovieClip {bonusDisplay_mc} Frame 1Symbol 275 EditableText
"light"Symbol 303 MovieClip {bumper_mc} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"light"Symbol 326 MovieClip {lifeBonus_template} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"light"Symbol 327 MovieClip {lifeBonus_mc} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"light"Symbol 330 MovieClip {slowBonus_mc} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"light"Symbol 335 MovieClip {rapidFire_template} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"light"Symbol 336 MovieClip {rapidFire_mc} Frame 1Symbol 299 MovieClip {prozombiegolf_fla.bumperLight_105}
"thumbsUp"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 344 MovieClip {prozombiegolf_fla.awardThumbsUp_mc_128}
"cup"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 348 MovieClip {prozombiegolf_fla.awardCup_mc_129}
"kinetroid"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 351 MovieClip {prozombiegolf_fla.awardKinetroid_mc_131}
"shield3"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 354 MovieClip {prozombiegolf_fla.awardShield3_mc_132}
"titleButton"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 357 MovieClip
"menuButton"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 361 Button
"star"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 364 MovieClip {prozombiegolf_fla.awardStar_mc_135}
"shield4"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 367 MovieClip {prozombiegolf_fla.awardShield4_mc_136}
"gun"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 370 MovieClip {prozombiegolf_fla.awardGun_mc_137}
"bestScore"Symbol 380 MovieClip {awards_mc} Frame 1Symbol 379 EditableText
"axe"Symbol 397 MovieClip Frame 1Symbol 396 MovieClip
"reaper"Symbol 401 MovieClip {gameBackdrop_mc} Frame 1Symbol 381 MovieClip
"reaper"Symbol 401 MovieClip {gameBackdrop_mc} Frame 1Symbol 397 MovieClip
"label"Symbol 420 MovieClip {starburst_mc} Frame 1Symbol 419 EditableText
"label"Symbol 422 MovieClip {headRoll_mc} Frame 1Symbol 421 EditableText
"maxGamesButton"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 427 Button
"_Play_"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_Scores_"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_More_Games_"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"andromedusButton"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 441 Button
"warningMessage"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 443 EditableText
"reaperShadow"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 397 MovieClip
"reaper"Symbol 447 MovieClip {menu_mc} Frame 1Symbol 397 MovieClip
"fill"Symbol 451 MovieClip {targetYellow_mc} Frame 1Symbol 229 MovieClip
"messageText"Symbol 476 MovieClip Frame 1Symbol 475 EditableText
"line"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 453 MovieClip
"lineB"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 453 MovieClip
"lives"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 455 EditableText
"score"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 457 EditableText
"level"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 459 EditableText
"quitButton"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 467 Button
"resetButton"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 474 Button
"message"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 476 MovieClip
"maxGamesButton"Symbol 477 MovieClip {gui_mc} Frame 1Symbol 427 Button
"target"Symbol 480 MovieClip Frame 1Symbol 451 MovieClip {targetYellow_mc}
"target"Symbol 488 MovieClip {instructions_mc} Frame 1Symbol 451 MovieClip {targetYellow_mc}
"guiInstance"Symbol 488 MovieClip {instructions_mc} Frame 1Symbol 477 MovieClip {gui_mc}
"menuButton"Symbol 488 MovieClip {instructions_mc} Frame 1Symbol 361 Button
"mockBackground"Symbol 488 MovieClip {instructions_mc} Frame 211Symbol 480 MovieClip
"target"Symbol 488 MovieClip {instructions_mc} Frame 271Symbol 451 MovieClip {targetYellow_mc}
"rankDisplay"Symbol 495 MovieClip {highscores_mc} Frame 1Symbol 491 EditableText
"nameDisplay"Symbol 495 MovieClip {highscores_mc} Frame 1Symbol 492 EditableText
"scoreDisplay"Symbol 495 MovieClip {highscores_mc} Frame 1Symbol 493 EditableText
"connectingDisplay"Symbol 495 MovieClip {highscores_mc} Frame 1Symbol 494 EditableText
"_Start_"Symbol 499 MovieClip {levelInfo_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_More_Games_"Symbol 499 MovieClip {levelInfo_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"infoText"Symbol 499 MovieClip {levelInfo_mc} Frame 1Symbol 497 EditableText
"level"Symbol 499 MovieClip {levelInfo_mc} Frame 1Symbol 498 EditableText
"maxGamesButton"Symbol 499 MovieClip {levelInfo_mc} Frame 1Symbol 427 Button
"_Yes_"Symbol 501 MovieClip {confirmQuit_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_No_"Symbol 501 MovieClip {confirmQuit_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"closeBt"Symbol 521 MovieClip Frame 1Symbol 510 Button
"playerName"Symbol 521 MovieClip Frame 1Symbol 513 EditableText
"submitBt"Symbol 521 MovieClip Frame 1Symbol 518 Button
"message3"Symbol 521 MovieClip Frame 1Symbol 519 EditableText
"_Try_Again_"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_Submit_Score_"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_More_Games_"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"_Quit_"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 32 MovieClip {prozombiegolf_fla.CB_button_mc_89}
"maxGamesButton"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 427 Button
"cup1"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 347 MovieClip
"cup2"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 347 MovieClip
"message1"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 503 EditableText
"message2"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 504 EditableText
"message3"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 505 EditableText
"submissionScreen"Symbol 522 MovieClip {gameOverScreen_mc} Frame 1Symbol 521 MovieClip
"fill"Symbol 595 MovieClip {targetBlue_mc} Frame 1Symbol 229 MovieClip
"label"Symbol 611 MovieClip {starburst2_mc} Frame 1Symbol 610 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"onUp"Symbol 211 MovieClip {soundToggle_mc} Frame 1
"onOver"Symbol 211 MovieClip {soundToggle_mc} Frame 3
"offUp"Symbol 211 MovieClip {soundToggle_mc} Frame 5
"offOver"Symbol 211 MovieClip {soundToggle_mc} Frame 7
"onUp"Symbol 222 MovieClip {musicToggle_mc} Frame 1
"onOver"Symbol 222 MovieClip {musicToggle_mc} Frame 3
"offUp"Symbol 222 MovieClip {musicToggle_mc} Frame 5
"offOver"Symbol 222 MovieClip {musicToggle_mc} Frame 7




http://swfchan.com/48/235020/info.shtml
Created: 14/5 -2020 02:43:11 Last modified: 14/5 -2020 02:43:11 Server time: 05/05 -2024 13:49:51