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thundervector.swf

This is the info page for
Flash #235323

(Click the ID number above for more basic data on this flash file.)


Text
NOW LOADING

Thunder Vector ゲームデータ読み込み中

TOTAL 5MB

START

START

MANUAL

MANUAL

OPTION

OPTION

STORY

STORY

CONTINUE

CONTINUE

RANKING

RANKING

YOUR HI-SCORE

OPTION

HI

LOW

ON

OFF

back

back

クオリティ

BGM

SE

STORY

宇宙暦00XX年
人類と「ファントム」と呼ばれるエイリアンとの戦いは激戦を極めていた。
その状況に決着を突ける為、
軍は高機動戦闘機TV-001「サンダーベクター」の開発に成功した。
今、人類の生存を賭け高機動戦闘機「サンダーベクター」の戦いが始まる。

一定時間内に敵を連続して倒すとスコアボーナスが付きます。

パワーアップアイテム

フォースフィールドゲージ回復

ブーストゲージ回復

バルカンパワーアップ(5段階)

レーザーパワーアップ(5段階)

コンビネーションボーナス

操作

MANUAL

Macromedia Flash MX 2004

discreet 3ds max 6

Powered by

music

music used many free loop

左右移動

ブーストアップ(ブーストゲージ使用)

ブーストダウン(ブーストゲージ使用)

攻撃

全体攻撃(フォースフィールドゲージ使用)

決定・ポーズ・スキップ

FPS:

SCORE

MAX COMBO

×

TIME BONUS

VALCAN

LASER

全体攻撃     は、画面中のすべての敵に大ダメージをあたえることが出来るが、フォースフィールドゲージを消費するので、使い過ぎには注意が必要だ。

ブーストアップ     は、時間を加速させ、より多くの敵を倒しコンビネーションボーナスを狙うときに使うのだ。

ブーストダウン     は、時間を減速させ、敵の弾を避けるときに使うのだ。

0001289084

Force

Boost

Combo

Combo

99

LOOP

1

TITLE

TITLE

ActionScript [AS1/AS2]

Frame 2
if (this.getBytesTotal() <= this.getBytesLoaded()) { this.gotoAndPlay(11); }
Frame 3
LoadingBar._visible = false; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); this.LoadingBar.Bar._xscale = (_local4 * 100) / _local2; this.LoadingBar._visible = true; if (_local2 <= _local4) { var _local3; _local3 = new Sound(); _local3.setVolume(0); this.LoadingBar._visible = false; this.gotoAndPlay(11); delete this.onEnterFrame; } }; stop();
Frame 11
var snd; snd = new Sound(); snd.stop(); snd.setVolume(100); delete snd;
Frame 13
var app = (new jp.bambooshootdesign.app.thundervector.ThunderVector()); app.init(); var gm = jp.bambooshootdesign.app.thundervector.sys.SysInfo.__get__GameMode(); gm.setRankingMode(); this.onEnterFrame = function () { app.move(); }; fscommand ("showmenu ", false); stop();
Symbol 1236 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.ThunderVector] Frame 0
class jp.bambooshootdesign.app.thundervector.ThunderVector { var m_mode, m_flowObject; function ThunderVector () { m_mode = ""; } function init() { var _local2; jp.bambooshootdesign.util.MovieClipFactory.init(); jp.bambooshootdesign.util.MovieClipFactory.append(_root, jp.bambooshootdesign.app.thundervector.sys.Screen.OT_TOP_NUM); _local2 = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_GAME, "NoMaskMC", "MASK"); jp.bambooshootdesign.util.MovieClipFactory.append(_local2.dummy, jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SCREEN_NUM); _local2._visible = true; _local2 = jp.bambooshootdesign.util.MovieClipFactory.get(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SCREEN); jp.bambooshootdesign.util.MovieClipFactory.append(_local2, jp.bambooshootdesign.app.thundervector.sys.Screen.OT_GAME_NUM); jp.bambooshootdesign.util.MovieClipFactory.reset(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.initFirst(); } function move() { var _local2; var _local3; _local2 = m_mode; do { _local3 = false; switch (_local2) { case "" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.initFirst(); _local2 = "SW_Logo"; _local3 = true; break; case "SW_Logo" : m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.PublisherLogo(); _local2 = "SW_Logo_Loop"; _local3 = true; break; case "SW_Logo_Loop" : if (m_flowObject.move()) { m_flowObject.destroy(); _local2 = "BAMBOO_Logo"; } break; case "BAMBOO_Logo" : m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.MakerLogo(); _local2 = "BAMBOO_Logo_Loop"; _local3 = true; break; case "BAMBOO_Logo_Loop" : if (m_flowObject.move()) { m_flowObject.destroy(); _local2 = "Title"; } break; case "Title" : m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.Title(); _local2 = "Title_Loop"; _local3 = true; break; case "Title_Loop" : if (m_flowObject.move()) { if (m_flowObject.getResult() == "continue") { _local2 = "InitContinue"; } else { _local2 = "InitLoop"; } m_flowObject.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.initGame(); } break; case "InitLoop" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.initGameLoop(); _local2 = "StageMovie"; _local3 = true; break; case "InitContinue" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.continueGameLoop(); _local2 = "StageMovie"; _local3 = true; break; case "StageMovie" : m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.StageMovie(); _local2 = "StageMovie_Loop"; _local3 = true; break; case "StageMovie_Loop" : if (m_flowObject.move()) { if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum() == 4) { _local2 = "GameClear"; } else { _local2 = "GameMain"; } m_flowObject.destroy(); } break; case "GameMain" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.initStage(); m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.GameMain(); _local2 = "GameMain_Loop"; _local3 = true; break; case "GameMain_Loop" : if (m_flowObject.move()) { var _local4; switch (m_flowObject.getResult()) { case "Next" : _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum(); if (_local4 < 3) { _local2 = "StageMovie"; jp.bambooshootdesign.app.thundervector.sys.SysInfo.clearStage(); } else if (_local4 == 3) { _local2 = "GameMain"; jp.bambooshootdesign.app.thundervector.sys.SysInfo.clearStage(); } else { _local2 = "StageMovie"; } break; case "GameOver" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.gameOver(); _local2 = "GameOver"; break; case "End" : _local2 = "Title"; } m_flowObject.destroy(); } break; case "GameOver" : m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.GameOver(); _local2 = "GameOver_Loop"; _local3 = true; break; case "GameOver_Loop" : if (m_flowObject.move()) { _local2 = "Title"; m_flowObject.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.endGame(); } break; case "GameClear" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.clearStageLast(); m_flowObject = new jp.bambooshootdesign.app.thundervector.flow.GameClear(); _local2 = "GameClear_Loop"; _local3 = true; break; case "GameClear_Loop" : if (!m_flowObject.move()) { break; } _local2 = "InitLoop"; m_flowObject.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.incLoop(); } } while (_local3); m_mode = _local2; } }
Symbol 1237 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.Flow] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function Flow () { m_result = ""; } function move() { return(false); } function destroy() { } function getResult() { return(m_result); } function event(id) { } }
Symbol 1238 MovieClip [__Packages.jp.bambooshootdesign.util.MovieClipFactory] Frame 0
class jp.bambooshootdesign.util.MovieClipFactory { static var m_idx, m_depthList, m_mcList; function MovieClipFactory () { } static function init() { m_idx = 0; m_depthList = []; m_mcList = []; } static function append(mc, idx) { var _local1 = 0; while (_local1 < idx) { mc.createEmptyMovieClip("mcf" + _local1, _local1); m_mcList.push(mc["mcf" + _local1]); m_depthList.push(0); _local1++; } m_idx = m_idx + idx; } static function reset() { var _local1 = 0; while (_local1 < m_idx) { m_depthList[_local1] = 0; _local1++; } } static function get(mcidx) { return(m_mcList[mcidx]); } static function create(mcidx, idname, name) { var _local2; var _local4; if (name == undefined) { name = "mcfo"; } _local4 = m_depthList[mcidx]; name = name + _local4; m_mcList[mcidx].attachMovie(idname, name, _local4); _local2 = m_mcList[mcidx][name]; _local2._visible = false; if (_local2 == undefined) { trace((("MovieClipFactory.create error: " + mcidx) + ":") + idname); } m_depthList[mcidx]++; return(_local2); } }
Symbol 1239 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Screen] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Screen { function Screen () { } static var WIDTH = 640; static var HEIGHT = 480; static var GAME_WIDTH = 740; static var GAME_HEIGHT = 480; static var GAME_SLIDE_WIDTH = 100; static var OT_GAME = 0; static var OT_SYSTEM = 1; static var OT_UTIL = 2; static var OT_TOP_NUM = 3; static var OT_SCREEN = 3; static var OT_SCREEN_NUM = 1; static var OT_BACKGROUND = 4; static var OT_BGSTAR = 5; static var OT_BGBACK = 5; static var OT_ENEMY = 6; static var OT_BGFRONT = 7; static var OT_BULLET = 8; static var OT_PLAYER = 9; static var OT_GAME_NUM = 6; }
Symbol 1240 MovieClip [__Packages.jp.bambooshootdesign.sys.WorkList] Frame 0
class jp.bambooshootdesign.sys.WorkList { var m_list; function WorkList () { m_list = new jp.bambooshootdesign.util.List(); } function append(obj) { return(m_list.push(obj)); } function cut(obj) { obj.cut(); } function callMove() { var _local2 = m_list.getFirst(); var _local4 = []; var _local3; while (!m_list.isLast(_local2)) { if (!_local2.m_data.move()) { _local4.push(_local2); } _local2 = _local2.m_next; } _local3 = _local4.length - 1; while (_local3 >= 0) { _local4[_local3].m_data.destroy(); _local3--; } } function callCtrlAndDisp() { var _local2 = m_list.getFirst(); var _local4 = []; var _local3; while (!m_list.isLast(_local2)) { if (!_local2.m_data.ctrlAndDisp()) { _local4.push(_local2); } _local2 = _local2.m_next; } _local3 = _local4.length - 1; while (_local3 >= 0) { _local4[_local3].m_data.destroy(); _local3--; } } function callDisp() { var _local2 = m_list.getFirst(); while (!m_list.isLast(_local2)) { _local2.m_data.disp(); _local2 = _local2.m_next; } } function callDestroy() { var _local2 = m_list.getFirst(); while (!m_list.isLast(_local2)) { _local2.m_data.destroy(); _local2 = m_list.getFirst(); } } }
Symbol 1241 MovieClip [__Packages.jp.bambooshootdesign.util.List] Frame 0
class jp.bambooshootdesign.util.List { var m_top, m_last; function List () { m_top = new jp.bambooshootdesign.util.ListItem(undefined); m_last = new jp.bambooshootdesign.util.ListItem(undefined); m_top.m_next = m_last; m_last.m_prev = m_top; } function push(data) { var _local3; var _local2; _local2 = new jp.bambooshootdesign.util.ListItem(data); _local3 = m_last.m_prev; m_last.m_prev = _local2; _local3.m_next = _local2; _local2.m_prev = _local3; _local2.m_next = m_last; return(_local2); } function pop() { var _local2; var _local3; _local2 = m_last.m_prev; _local2.m_prev.m_next = m_last; m_last.m_prev = _local2.m_prev; _local3 = _local2.get(); return(_local3); } function unshift(data) { var _local3; var _local2; _local2 = new jp.bambooshootdesign.util.ListItem(data); _local3 = m_top.m_next; m_top.m_next = _local2; _local3.m_prev = _local2; _local2.m_prev = m_top; _local2.m_next = _local3; return(_local2); } function shift() { var _local2; var _local3; _local2 = m_top.m_next; _local2.m_next.m_prev = m_top; m_top.m_next = _local2.m_next; _local3 = _local2.get(); return(_local3); } function cut(data) { data.cut(); } function getFirst() { return(m_top.m_next); } function isLast(data) { return(data == m_last); } }
Symbol 1242 MovieClip [__Packages.jp.bambooshootdesign.util.ListItem] Frame 0
class jp.bambooshootdesign.util.ListItem { var m_prev, m_next, m_data; function ListItem (data) { m_prev = undefined; m_next = undefined; m_data = data; } function get() { return(m_data); } function cut() { m_prev.m_next = m_next; m_next.m_prev = m_prev; } }
Symbol 1243 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Player] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Player { var m_bulletNormalLevel, m_bulletLaserLevel, m_bulletType, m_force, m_x, m_y, m_slope, m_hitTime, m_hit, m_maxDamage, m_boostSpeed, m_boostCount, m_boostGage, m_boostMode, m_boostMaxCount, m_screenScale, m_bulletTime, m_laser, m_isBomb, m_bombCount, m_lock, m_action, m_actionCount, m_mc; function Player () { } function initParam() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponNormalLevel(0); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponLaserLevel(0); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponType(BT_NORMAL); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerForce(FORCE_MAX); } function saveParam() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponNormalLevel(m_bulletNormalLevel); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponLaserLevel(m_bulletLaserLevel); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerWeaponType(m_bulletType); jp.bambooshootdesign.app.thundervector.sys.SysInfo.__set__PlayerForce(m_force); } function init() { m_x = 0; m_y = 0; m_slope = 0; m_force = jp.bambooshootdesign.app.thundervector.sys.SysInfo.PlayerForce; m_hitTime = 0; m_hit = false; m_maxDamage = 0; m_boostSpeed = 1000; m_boostCount = 0; m_boostGage = BOOST_MAX; m_boostMode = BOOST_NONE; m_boostMaxCount = 0; m_screenScale = 100; m_bulletType = jp.bambooshootdesign.app.thundervector.sys.SysInfo.PlayerWeaponType; m_bulletNormalLevel = jp.bambooshootdesign.app.thundervector.sys.SysInfo.PlayerWeaponNormalLevel; m_bulletLaserLevel = jp.bambooshootdesign.app.thundervector.sys.SysInfo.PlayerWeaponLaserLevel; m_bulletTime = 0; m_laser = undefined; m_isBomb = false; m_bombCount = 0; m_lock = true; m_action = -1; m_actionCount = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_PLAYER, "Player", "PC"); m_mc.Booster._visible = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum() == 1; } function move() { var _local2; if (m_action >= 0) { action(); return(undefined); } _local2 = getKeyCode(); if ((_local2 & LEFT) != 0) { m_x = m_x - 10; if (m_x < 0) { m_x = 0; } if (m_slope > 0) { m_slope = m_slope - 300; } else { m_slope = m_slope - 100; } if (m_slope < -1000) { m_slope = -1000; } } if ((_local2 & RIGHT) != 0) { m_x = m_x + 10; if (m_x > jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH) { m_x = jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH; } if (m_slope < 0) { m_slope = m_slope + 300; } else { m_slope = m_slope + 100; } if (m_slope > 1000) { m_slope = 1000; } } if (((_local2 & LEFT) == 0) && ((_local2 & RIGHT) == 0)) { if (m_slope > 0) { m_slope = m_slope - 50; if (m_slope < 0) { m_slope = 0; } } else if (m_slope < 0) { m_slope = m_slope + 50; if (m_slope > 0) { m_slope = 0; } } } if ((_local2 & UP) != 0) { fastBoost(); } if ((_local2 & DOWN) != 0) { slowBoost(); } updateSpeed(); updateBomb((_local2 & BOMB) != 0); updateBullet((_local2 & BULLET) != 0); m_hit = false; m_maxDamage = 0; if (m_hitTime > 0) { m_hitTime--; } if (m_boostMaxCount > 0) { m_boostMaxCount--; } } function hit(hp) { if (m_maxDamage < hp) { m_maxDamage = hp; } } function ctrl() { if (m_action < 0) { if (m_maxDamage > 0) { m_force = m_force - m_maxDamage; if (m_force <= 0) { m_force = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.stop(); if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } setAction("Destroy"); } else { m_hitTime = DEFENSE_TIME; m_hit = true; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Defense"); } } } } function disp() { var _local5; _local5 = Math.floor(16 + ((m_slope * 15) / 1000)); m_mc.Player.gotoAndStop(_local5); m_mc.Booster.gotoAndStop(_local5); if (m_hitTime > 0) { m_mc.Force.gotoAndStop((DEFENSE_TIME - m_hitTime) + 2); m_mc.Force._visible = true; } else { m_mc.Force._visible = false; } if (m_boostMaxCount > 0) { m_mc.BoostMax.gotoAndStop((BOOSTMAX_TIME - m_boostMaxCount) + 2); m_mc.BoostMax._visible = true; } else { m_mc.BoostMax._visible = false; } var _local6; _local6 = (m_x / jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH) * jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_SLIDE_WIDTH; if (m_boostMode == BOOST_NONE) { m_mc.BoostEffect._visible = false; var _local4 = jp.bambooshootdesign.util.MovieClipFactory.get(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SCREEN); _local4._x = -_local6; _local4._y = 0; _local4._xscale = (_local4._yscale = 100); } else { var _local4 = jp.bambooshootdesign.util.MovieClipFactory.get(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SCREEN); var _local3; var _local2; var _local7; if (m_boostCount < BOOST_START_TIME) { _local3 = (40 / BOOST_ACCEL_TIME) * m_boostCount; } else if (m_boostCount < BOOST_ACTION_TIME) { _local3 = 40; } else if (m_boostCount < BOOST_END_TIME) { _local3 = ((BOOST_END_TIME - m_boostCount) / BOOST_ACCEL_TIME) * 40; } else { _local3 = 0; } if (m_boostMode == BOOST_FAST) { _local2 = 100 - (_local3 / 5); _local7 = 0; } else if (m_boostMode == BOOST_SLOW) { _local2 = 100 + (_local3 / 5); _local7 = 180; } _local4._xscale = (_local4._yscale = _local2); _local4._y = (m_y * (100 - _local2)) / 100; _local4._x = (((1 + ((m_x - (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) / (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2))) * ((jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH * (100 - _local2)) / 100)) / 2) - ((_local6 * _local2) / 100); m_screenScale = _local2; if (m_boostCount == 1) { m_mc.BoostEffect.gotoAndPlay(2); m_mc.BoostEffect._rotation = _local7; } m_mc.BoostEffect._visible = true; m_mc.BoostEffect.gotoAndStop(1 + m_boostCount); } m_mc._x = m_x; m_mc._y = m_y; } function destroy() { m_mc.removeMovieClip(); } function setPosition(x, y) { m_x = x; m_y = y; } function getPosition() { return({x:m_x, y:m_y}); } function getHP() { return(m_force); } function isActive() { return((m_hitTime == 0) && (m_force > 0)); } function isAlive() { return(m_force > 0); } function fastBoost() { if ((m_boostMode == BOOST_NONE) && (m_boostGage == BOOST_MAX)) { m_boostCount = 0; m_boostMode = BOOST_FAST; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyBoost"); } else if (m_boostMode == BOOST_SLOW) { if (m_boostCount < BOOST_START_TIME) { m_boostCount = BOOST_END_TIME - m_boostCount; } else if (m_boostCount < BOOST_ACTION_TIME) { m_boostCount = BOOST_ACTION_TIME; } } } function slowBoost() { if ((m_boostMode == BOOST_NONE) && (m_boostGage == BOOST_MAX)) { m_boostCount = 0; m_boostMode = BOOST_SLOW; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyBoost"); } else if (m_boostMode == BOOST_FAST) { if (m_boostCount < BOOST_START_TIME) { m_boostCount = BOOST_END_TIME - m_boostCount; } else if (m_boostCount < BOOST_ACTION_TIME) { m_boostCount = BOOST_ACTION_TIME; } } } function updateSpeed() { if (m_boostMode != BOOST_NONE) { if (m_boostCount < BOOST_START_TIME) { if (m_boostMode == BOOST_FAST) { m_boostSpeed = BOOST_NORMAL_SPEED + ((BOOST_FAST_SPEED / BOOST_ACCEL_TIME) * m_boostCount); } else if (m_boostMode == BOOST_SLOW) { m_boostSpeed = BOOST_NORMAL_SPEED + ((BOOST_SLOW_SPEED / BOOST_ACCEL_TIME) * m_boostCount); } } else if (m_boostCount < BOOST_ACTION_TIME) { if (m_boostMode == BOOST_FAST) { m_boostSpeed = BOOST_NORMAL_SPEED + BOOST_FAST_SPEED; } else if (m_boostMode == BOOST_SLOW) { m_boostSpeed = BOOST_NORMAL_SPEED + BOOST_SLOW_SPEED; } } else if (m_boostCount < BOOST_END_TIME) { var _local2 = BOOST_END_TIME - m_boostCount; if (m_boostMode == BOOST_FAST) { m_boostSpeed = BOOST_NORMAL_SPEED + ((BOOST_FAST_SPEED * _local2) / BOOST_ACCEL_TIME); } else if (m_boostMode == BOOST_SLOW) { m_boostSpeed = BOOST_NORMAL_SPEED + ((BOOST_SLOW_SPEED * _local2) / BOOST_ACCEL_TIME); } } else { m_boostSpeed = BOOST_NORMAL_SPEED; m_boostGage = 0; m_boostMode = BOOST_NONE; } m_boostCount++; } else if (m_boostGage < BOOST_MAX) { m_boostGage = m_boostGage + BOOST_INC; if (m_boostGage >= BOOST_MAX) { m_boostGage = BOOST_MAX; m_boostMaxCount = BOOSTMAX_TIME; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BoostMax"); } } jp.bambooshootdesign.app.thundervector.sys.SysInfo.updateSpeed(); } function clearBoost() { m_boostGage = 0; m_boostMode = BOOST_NONE; m_boostSpeed = 1000; jp.bambooshootdesign.app.thundervector.sys.SysInfo.updateSpeed(); } function calcSpeed(spd) { return((spd * m_boostSpeed) / 1000); } function getBoost() { return(m_boostGage); } function getScale() { return(m_screenScale); } function isBoost() { return(m_boostMode != BOOST_NONE); } function getBoostPercent() { return((m_boostCount / BOOST_END_TIME) * 100); } function updateBomb(isBomb) { if (m_isBomb) { m_bombCount = m_bombCount - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_bombCount <= 0) { m_isBomb = false; } } else if ((m_force > FORCE_BOMB) && (isBomb)) { m_force = m_force - FORCE_BOMB; m_bombCount = BT_BOMB_TIME; m_isBomb = true; new jp.bambooshootdesign.app.thundervector.enemy.PlayerBomb(BT_BOMB_TIME, 4); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Bomb"); } } function isBomb() { return(m_isBomb); } function updateBullet(isShoot) { if (isShoot && (!m_isBomb)) { if (m_bulletType == BT_NORMAL) { if (m_bulletTime <= 0) { if (m_bulletNormalLevel == 0) { new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 20); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyShot"); } else if (m_bulletNormalLevel == 1) { new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x - 6, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 15); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x + 6, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyShot"); } else if (m_bulletNormalLevel == 2) { new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 20); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(80), BT_NORMAL_SPEED, 10); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(100), BT_NORMAL_SPEED, 10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyShot"); } else if (m_bulletNormalLevel == 3) { new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x - 6, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 15); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x + 6, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 15); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(80), BT_NORMAL_SPEED, 10); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(100), BT_NORMAL_SPEED, 10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyShot"); } else if (m_bulletNormalLevel == 4) { new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(90), BT_NORMAL_SPEED, 20); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(80), BT_NORMAL_SPEED, 15); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(100), BT_NORMAL_SPEED, 15); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(70), BT_NORMAL_SPEED, 10); new jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(110), BT_NORMAL_SPEED, 10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyShot"); } m_bulletTime = BT_NORMAL_WAIT; } } else if (m_bulletType == BT_LASER) { if (m_bulletTime <= 0) { if (m_bulletLaserLevel == 0) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet(1, 8, BT_LASER_CHARGE_TIME, BT_LASER_TOTAL_TIME); } else if (m_bulletLaserLevel == 1) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet(2, 12, BT_LASER_CHARGE_TIME, BT_LASER_TOTAL_TIME); } else if (m_bulletLaserLevel == 2) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet(3, 16, BT_LASER_CHARGE_TIME, BT_LASER_TOTAL_TIME); } else if (m_bulletLaserLevel == 3) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet(4, 20, BT_LASER_CHARGE_TIME, BT_LASER_TOTAL_TIME); } else if (m_bulletLaserLevel == 4) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet(5, 24, BT_LASER_CHARGE_TIME, BT_LASER_TOTAL_TIME); } m_bulletTime = BT_LASER_WAIT; } } } m_bulletTime = m_bulletTime - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); } function detach() { m_laser = undefined; } function getWeaponType() { return(m_bulletType); } function getWeaponLevel() { if (m_bulletType == BT_NORMAL) { return(m_bulletNormalLevel); } if (m_bulletType == BT_LASER) { return(m_bulletLaserLevel); } return(0); } function getPowerUpItem(type) { switch (type) { case jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL : if (m_bulletType == BT_NORMAL) { if (m_bulletNormalLevel < BT_LEVEL_MAX) { m_bulletNormalLevel++; } } else { if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } m_bulletType = BT_NORMAL; m_bulletTime = BT_NORMAL_WAIT; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(1000); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("PowerUp"); break; case jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER : if (m_bulletType == BT_LASER) { if (m_bulletLaserLevel < BT_LEVEL_MAX) { m_bulletLaserLevel++; } } else { m_bulletType = BT_LASER; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(1000); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("PowerUp"); break; case jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE : m_force = m_force + FORCE_RECOVER; if (m_force > FORCE_MAX) { m_force = FORCE_MAX; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Recovery"); break; case jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST : m_boostGage = BOOST_MAX; m_boostMaxCount = BOOSTMAX_TIME; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BoostMax"); } } function getScoreItem(type) { switch (type) { case jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(100); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreItem"); break; case jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(1000); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreItem"); break; case jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_10000 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10000); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreItem"); } } function setAction(act) { switch (act) { case "Lock" : m_lock = true; break; case "Unlock" : m_lock = false; break; case "Come" : m_action = ACTION_COME; m_actionCount = 0; break; case "Leave" : m_action = ACTION_LEAVE; m_actionCount = 0; break; case "Destroy" : m_action = ACTION_DESTROY; m_actionCount = 0; break; case "Show" : m_mc._visible = true; break; case "Hide" : m_mc._visible = false; } } function action() { switch (m_action) { case ACTION_DESTROY : destroyAction(); break; case ACTION_LEAVE : leaveAction(); break; case ACTION_COME : comeAction(); } } function isLock() { return(m_lock || (m_action >= 0)); } function comeAction() { var _local2; var _local3; if (m_actionCount == 0) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Fly"); } m_actionCount = m_actionCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_actionCount > 2000) { m_actionCount = 2000; } _local2 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle((m_actionCount * 180) / 2000); m_x = (((Math.cos(_local2) + 1) * 100) * ((2000 - m_actionCount) / 2000)) + 370; m_y = (((-Math.sin(_local2)) * 200) * ((2000 - m_actionCount) / 2000)) + 440; m_mc._xscale = (m_mc._yscale = 100 + (((2000 - m_actionCount) * 100) / 2000)); m_slope = ((2000 - m_actionCount) * -1000) / 2000; if (m_actionCount >= 2000) { m_action = -1; } } function leaveAction() { var _local2; if (m_actionCount == 0) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Fly"); } m_actionCount = m_actionCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); _local2 = m_actionCount / 1000; m_y = 440 - (((400 * _local2) * _local2) / 2); if (m_y < -100) { m_y = -100; } } function destroyAction() { if ((m_actionCount % EXPLOSION_SPAN) == 0) { new jp.bambooshootdesign.app.thundervector.enemy.ExplosionPlayer((m_x + (Math.random() * 32)) - 16, (m_y + (Math.random() * 32)) - 16, 10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); } if (m_actionCount == EXPLOSION_TIME) { new jp.bambooshootdesign.app.thundervector.enemy.Fade({start:0, end:100, fadeTime:500, time:2000}, 0); } if (m_actionCount == EXPLOSION_TIME2) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event({event:{id:"GameOver"}}, undefined); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopAll(); } m_actionCount++; } function getKeyCode() { var _local2 = 0; if (!m_lock) { if (Key.isDown(37)) { _local2 = _local2 | LEFT; } if (Key.isDown(39)) { _local2 = _local2 | RIGHT; } if (Key.isDown(38)) { _local2 = _local2 | UP; } if (Key.isDown(40)) { _local2 = _local2 | DOWN; } if (Key.isDown(32)) { _local2 = _local2 | BULLET; } if (Key.isDown(90)) { _local2 = _local2 | BOMB; } } if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.isActive()) { if (Key.isDown(96)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(0); } if (Key.isDown(97)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(1); } if (Key.isDown(98)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(2); } if (Key.isDown(99)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(3); } if (Key.isDown(100)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(4); } if (Key.isDown(101)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(5); } if (Key.isDown(102)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(6); } if (Key.isDown(103)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(7); } if (Key.isDown(104)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(8); } if (Key.isDown(105)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevel(9); } if (Key.isDown(80)) { if (m_bulletType == BT_NORMAL) { m_bulletNormalLevel = m_bulletNormalLevel + ((m_bulletNormalLevel >= 4) ? 0 : 1); } else { m_bulletLaserLevel = m_bulletLaserLevel + ((m_bulletLaserLevel >= 4) ? 0 : 1); } } if (Key.isDown(68)) { if (m_bulletType == BT_NORMAL) { m_bulletNormalLevel = m_bulletNormalLevel - ((m_bulletNormalLevel <= 0) ? 0 : 1); } else { m_bulletLaserLevel = m_bulletLaserLevel - ((m_bulletLaserLevel <= 0) ? 0 : 1); } } if (Key.isDown(86)) { m_bulletType = (m_bulletType = BT_NORMAL); } if (Key.isDown(76)) { m_bulletType = (m_bulletType = BT_LASER); } if (Key.isDown(70)) { m_force = FORCE_MAX; } if (Key.isDown(66)) { m_boostGage = BOOST_MAX; } if (Key.isDown(67)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.forceDestroy(); } } return(_local2); } static var LEFT = 1; static var RIGHT = 2; static var UP = 4; static var DOWN = 8; static var BULLET = 16; static var BOMB = 32; static var BT_NORMAL = 0; static var BT_LASER = 1; static var BOOST_NONE = 0; static var BOOST_SLOW = 1; static var BOOST_FAST = 2; static var BT_NORMAL_SPEED = 18; static var BT_NORMAL_WAIT = 250; static var BT_LASER_WAIT = 3100; static var BT_LASER_CHARGE_TIME = 1000; static var BT_LASER_TOTAL_TIME = 3000; static var BT_BOMB_TIME = 1500; static var BT_LEVEL_MAX = 4; static var FORCE_MAX = 100; static var FORCE_DAMAGE = 20; static var FORCE_BOMB = 15; static var FORCE_RECOVER = 20; static var BOOST_MAX = 300; static var BOOST_INC = 1; static var BOOST_ACCEL_TIME = 20; static var BOOST_START_TIME = 20; static var BOOST_ACTION_TIME = 130; static var BOOST_END_TIME = 150; static var BOOST_NORMAL_SPEED = 1000; static var BOOST_FAST_SPEED = 1000; static var BOOST_SLOW_SPEED = -500; static var DEFENSE_TIME = 30; static var BOOSTMAX_TIME = 20; static var ACTION_DESTROY = 1; static var ACTION_LEAVE = 2; static var ACTION_COME = 3; static var EXPLOSION_SPAN = 6; static var EXPLOSION_TIME = 100; static var EXPLOSION_TIME2 = 130; }
Symbol 1244 MovieClip [__Packages.jp.bambooshootdesign.sys.WorkItem] Frame 0
class jp.bambooshootdesign.sys.WorkItem { function WorkItem () { } function init() { } function reset() { } function move() { return(true); } function ctrl() { return(true); } function disp() { } function ctrlAndDisp() { return(true); } }
Symbol 1245 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Enemy] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Enemy extends jp.bambooshootdesign.sys.WorkItem { var m_hitBullet, m_forceDestroy, m_hp; function Enemy () { super(); m_hitBullet = -1; m_forceDestroy = false; } function getX() { return(0); } function getY() { return(0); } function getHP() { return(0); } function hit(hp) { } function isActive() { return(false); } function clearHitBullet() { m_hitBullet = -1; } function hitBullet(bulletNum) { m_hitBullet = bulletNum; } function isSameBullet(bulletNum) { return(m_hitBullet == bulletNum); } function forceDestroy() { m_forceDestroy = true; m_hp = 0; } static var EM_ENEMY = 0; static var EM_POWERUP = 1; static var EM_MAX = 2; }
Symbol 1246 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_level, m_count, m_parent, m_chargeTime, m_laserTime, m_mcLaser, m_mcAcc, m_x, m_y, m_wl, m_bg, m_accSeID, m_laserSeID, m_hitLaser; function PlayerLaserBullet (level, damage, chargeTime, laserTime) { super(); var _local3; m_w = 0; m_h = 800; m_hp = damage; m_level = level; m_count = 0; m_parent = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player; m_chargeTime = chargeTime; m_laserTime = laserTime; m_mcLaser = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, ("PlayerLaserP" + level) + "MC", "PL"); m_mcLaser.stop(); m_mcAcc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "PlayerLaserAccMC", "PLA"); m_mcAcc.stop(); _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); m_x = _local3.x; m_y = _local3.y - (m_mcLaser._height / 2); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_accSeID = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyLaserCharge"); m_laserSeID = -1; m_hitLaser = true; } function move() { var _local2; _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); m_x = _local2.x; m_y = _local2.y - (m_mcLaser._height / 2); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if ((m_laserSeID == -1) && (m_count >= m_chargeTime)) { m_laserSeID = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MyLaser"); } if (m_laserSeID != -1) { m_hitLaser = !m_hitLaser; if (m_hitLaser) { if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); } m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_PLAYER); } else { if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); } m_bg = undefined; } m_w = m_mcLaser._width; } if (m_count >= m_laserTime) { detach(); return(false); } return(true); } function ctrlAndDisp() { var _local2; if (m_count < m_chargeTime) { _local2 = Math.floor((m_count * 46) / m_chargeTime) + 1; } else { _local2 = (46 + Math.floor(((m_count - m_chargeTime) * 154) / (m_laserTime - m_chargeTime))) + 1; } m_mcAcc._x = m_x; m_mcAcc._y = m_y + (m_mcLaser._height / 2); m_mcAcc._visible = true; m_mcAcc.gotoAndStop(_local2); if (m_count >= m_chargeTime) { m_mcLaser._x = m_x; m_mcLaser._y = m_y; m_mcLaser._visible = true; m_mcLaser.gotoAndStop(_local2 - 46); } return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } m_mcAcc.removeMovieClip(); m_mcLaser.removeMovieClip(); } function getArea() { return({m_x:m_x, m_y:m_y, m_w:m_w / 2, m_h:m_h / 2}); } function getHP() { return(m_hp); } function hit(hp) { } function isActive() { return(true); } function getNumber() { return(m_mcLaser.getDepth()); } function cancel() { m_count = m_laserTime; m_parent = undefined; stopSE(); } function detach() { if (m_parent != undefined) { m_parent.detach(); } stopSE(); } function stopSE() { if (m_accSeID != -1) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopSE(m_accSeID); } if (m_laserSeID != -1) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopSE(m_laserSeID); } } }
Symbol 1247 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Bullet] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Bullet { function Bullet () { } static var BT_PLAYER = 0; static var BT_ENEMY = 1; static var BT_ENEMY_ALIVE = 2; static var BT_MAX = 3; }
Symbol 1248 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerBomb] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.PlayerBomb extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_time, m_count, m_mcCenter, m_mcLine, m_angle, m_x, m_y, m_wl, m_bg; function PlayerBomb (time, damage) { super(); var _local4; m_w = 1600; m_h = 1600; m_hp = 10; m_time = time; m_count = 0; m_mcCenter = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "PlayerBombCenterMC", "PBC"); m_mcCenter.stop(); m_mcLine = []; var _local3 = 0; while (_local3 < 4) { m_mcLine.push(jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "PlayerBombLineMC", "PBL")); _local3++; } m_angle = []; _local3 = 0; while (_local3 < 8) { m_angle.push(-80 + (_local3 * 22.8571428571429)); _local3++; } _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); m_x = _local4.x; m_y = _local4.y; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_PLAYER); } function move() { var _local2; _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); m_x = _local2.x; m_y = _local2.y; m_time = m_time - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); m_count++; return(m_time > 0); } function ctrlAndDisp() { m_mcCenter._x = m_x; m_mcCenter._y = m_y; m_mcCenter._visible = true; m_mcCenter.gotoAndStop(m_count); var _local4 = m_count & 1; var _local3 = m_mcLine.length - 1; while (_local3 >= 0) { var _local2 = m_mcLine[_local3]; _local2._x = m_x; _local2._y = m_y; _local2._rotation = (m_angle[_local4] + (Math.random() * 20)) - 10; _local2._visible = true; _local2.gotoAndStop(m_count); _local4 = _local4 + 2; _local3--; } return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_wl; delete m_bg; m_mcCenter.removeMovieClip(); var _local2 = m_mcLine.length - 1; while (_local2 >= 0) { m_mcLine[_local2].removeMovieClip(); _local2--; } } function getArea() { return({m_x:m_x, m_y:m_y, m_w:m_w / 2, m_h:m_h / 2}); } function getHP() { return(m_hp); } function hit(hp) { } function isActive() { return(true); } function getNumber() { return(m_mcCenter.getDepth()); } }
Symbol 1249 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_w, m_h, m_hp, m_area, m_speed, m_angle, m_xadd, m_yadd, m_count, m_mc, m_wl, m_bg; function PlayerNormalBullet (x, y, angle, speed, damage) { super(); m_x = x; m_y = y; m_w = 8; m_h = 8; m_hp = damage; m_area = {m_x:m_x, m_y:m_y, m_w:m_w / 2, m_h:m_h / 2}; m_speed = speed; m_angle = angle; m_xadd = Math.cos(m_angle) * m_speed; m_yadd = (-Math.sin(m_angle)) * m_speed; var _local4; var _local3; _local3 = 0; if (m_yadd != 0) { if (m_yadd < 0) { _local3 = Math.floor((((-m_y) - 40) / m_yadd) + 1); } else { _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 40) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local4 = Math.floor(((-m_x) / m_xadd) + 1); } else { _local4 = Math.floor(((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd) + 1); } if (_local3 > _local4) { _local3 = _local4; } } m_count = _local3; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "PlayerNormalBulletMC", "PNB"); m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_PLAYER); } function move() { m_x = m_x + m_xadd; m_y = m_y + m_yadd; m_count--; return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_wl; delete m_bg; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } function getNumber() { return(m_mc.getDepth()); } }
Symbol 1250 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.util.Util] Frame 0
class jp.bambooshootdesign.app.thundervector.util.Util { function Util () { } static function getPlayerAngle(x, y) { var _local1 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); return(Math.atan2(y - _local1.y, _local1.x - x)); } static function getPlayerAngleAdd(x, y, angle) { var _local1 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); return(Math.atan2(y - _local1.y, _local1.x - x) + ((Math.PI * angle) / 180)); } static function getAngle(angle) { return((Math.PI * angle) / 180); } static function hormingAngle(nowAngle, newAngle, maxAngle) { var _local1; _local1 = (nowAngle - newAngle) % getAngle(360); if (_local1 < 0) { _local1 = _local1 + getAngle(360); } if (_local1 > getAngle(180)) { _local1 = (((getAngle(360) - _local1) > maxAngle) ? (maxAngle) : (getAngle(360) - _local1)); } else { _local1 = ((_local1 > maxAngle) ? (-maxAngle) : (-_local1)); } nowAngle = nowAngle + _local1; return(nowAngle); } }
Symbol 1251 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_w, m_h, m_type, m_hit, m_speed, m_count, m_area, m_mc, m_eg, m_wl; function PowerUpItem (x, y, type) { super(); m_x = x; m_y = y; m_w = 48; m_h = 36; m_type = type; m_hit = false; m_speed = SPEED / 1000; m_count = 0; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "PowerUpItemMC", "PowerUpItem"); m_mc.gotoAndStop(m_type + 1); m_mc.powerup.box.stop(); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_POWERUP); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count++; m_y = m_y + (jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed() * m_speed); return(m_y < 700); } function ctrlAndDisp() { if (m_hit) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.powerup.box.gotoAndStop((m_count % m_mc.powerup.box._totalframes) + 1); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_eg; delete m_wl; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPowerUpItem(m_type); m_hit = true; } function isActive() { return(m_hit > 0); } static function create() { return(new jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem()); } static var PUI_BT_NORMAL = 0; static var PUI_BT_LASER = 1; static var PUI_BOOST = 2; static var PUI_FORCE = 3; static var SPEED = 75; }
Symbol 1252 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ScoreItem] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.ScoreItem extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_w, m_h, m_type, m_hit, m_speed, m_area, m_sx, m_sy, m_xspeed, m_yspeed, m_yacc, m_count, m_mc, m_eg, m_wl; function ScoreItem (x, y, type) { super(); m_x = x; m_y = y; m_w = 48; m_h = 32; m_type = type; m_hit = false; m_speed = SPEED / 1000; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_sx = x; m_sy = y; m_xspeed = (Math.random() * 20) - 10; m_yspeed = -10; m_yacc = 150; m_count = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "ScoreItemMC", "ScoreItem"); m_mc.gotoAndStop(m_type + 1); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_POWERUP); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count = m_count + (jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed() / 1000); m_x = m_sx + (m_count * m_xspeed); m_y = (m_sy + (m_yspeed * m_count)) + (((m_yacc * m_count) * m_count) / 2); return(m_y < 700); } function ctrlAndDisp() { if (m_hit) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_eg; delete m_wl; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getScoreItem(m_type); m_hit = true; } function isActive() { return(m_hit > 0); } static function create() { return(new jp.bambooshootdesign.app.thundervector.enemy.ScoreItem()); } static var SI_100 = 0; static var SI_1000 = 1; static var SI_10000 = 2; static var SPEED = 75; }
Symbol 1253 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionPlayer] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.ExplosionPlayer extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_mc, m_count, m_x, m_y, m_size, m_wl; function ExplosionPlayer (x, y, size) { super(); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "ExplosionMC", "Explosion"); m_mc._x = x; m_mc._y = y; m_mc._xscale = size; m_mc._yscale = size; m_mc._visible = true; m_count = 0; m_x = x; m_y = y; m_size = size; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count++; m_mc.gotoAndStop(m_count); return(m_mc._totalframes > m_count); } function ctrlAndDisp() { m_mc._yscale = (jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y) * m_size) / 100; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } }
Symbol 1254 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Fade] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Fade extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_count, m_param, m_mc, m_wl; function Fade (param, count) { super(); m_count = count; m_param = param; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "FadeMC", "Fade"); m_mc._width = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH; m_mc._height = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT; m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(m_param.time <= m_param.time); } function ctrlAndDisp() { if (m_param.fadeTime < m_count) { m_mc._alpha = m_param.end; } else { m_mc._alpha = m_param.start + (((m_param.end - m_param.start) * m_count) / m_param.fadeTime); } m_mc._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Fade(param, count)); } }
Symbol 1255 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Collision] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Collision { var m_enemyMap, m_bulletMap, m_bulletCount; function Collision () { } function init() { m_enemyMap = new jp.bambooshootdesign.app.thundervector.sys.CollisionMap(8, 8); m_enemyMap.setSize(jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH, jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT); m_bulletMap = new jp.bambooshootdesign.app.thundervector.sys.CollisionMap(8, 8); m_bulletMap.setSize(jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH, jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT); } function reset() { m_enemyMap.reset(); } function appendEnemy(x1, y1, x2, y2, obj) { obj.clearHitBullet(); m_enemyMap.append(x1, y1, x2, y2, obj); } function check() { playerAttackToEnemy(); powerupToPlayer(); m_bulletCount = 0; if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.isBomb()) { bombToEnemyBullet(); } else { enemyAttackToPlayer(); } } function playerAttackToEnemy() { var _local25; var _local7; var _local16; var _local3; var _local5; var _local9; var _local11; var _local2; var _local18; var _local17; var _local14; var _local15; var _local13; var _local12; var _local24; var _local23; var _local21; var _local20; var _local8; var _local10; var _local6; var _local4; var _local19 = 0; _local25 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.get(jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_PLAYER); _local16 = _local25.getFirst(); var _local26; var _local22; _local26 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getScale(); _local22 = (-440 * (100 - _local26)) / 100; while (!_local25.isLast(_local16)) { _local5 = _local16.get(); _local11 = _local5.getArea(); _local9 = _local5.getNumber(); _local14 = _local11.m_y - _local11.m_h; _local15 = _local11.m_y + _local11.m_h; if (_local15 < _local22) { _local16 = _local16.m_next; continue; } if (_local14 < _local22) { _local14 = _local22; } _local18 = _local11.m_x - _local11.m_w; _local17 = _local11.m_x + _local11.m_w; _local24 = m_enemyMap.calcX(_local18); _local23 = m_enemyMap.calcX(_local17); _local21 = m_enemyMap.calcY(_local14); _local20 = m_enemyMap.calcY(_local15); _local8 = false; _local10 = _local24; while (_local10 <= _local23) { _local6 = _local21; while (_local6 <= _local20) { _local7 = m_enemyMap.get(_local10, _local6); _local4 = _local7.length - 1; while (_local4 >= 0) { _local3 = _local7[_local4]; if (!_local3.isActive()) { } else if (_local3.isSameBullet(_local9)) { } else { _local19++; _local2 = _local3.getArea(); if ((((_local18 < (_local2.m_x + _local2.m_w)) && (_local17 > (_local2.m_x - _local2.m_w))) && (_local14 < (_local2.m_y + _local2.m_h))) && (_local15 > (_local2.m_y - _local2.m_h))) { _local13 = _local5.getHP(); _local12 = _local3.getHP(); _local3.hit(_local13); _local5.hit(_local12); _local3.hitBullet(_local9); if (!_local5.isActive()) { _local8 = true; break; } } } _local4--; } if (_local8) { break; } _local6++; } if (_local8) { break; } _local10++; } _local16 = _local16.m_next; } if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.isActive()) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.output("Collision Check:" + _local19); } } function enemyAttackToPlayer() { if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.isActive()) { var _local8; var _local3; var _local2; var _local10; var _local7; var _local6; var _local9; var _local5; var _local4; _local9 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); _local5 = _local9.x; _local4 = _local9.y; _local8 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.get(jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); _local3 = _local8.getFirst(); while (!_local8.isLast(_local3)) { m_bulletCount++; _local2 = _local3.get().getArea(); if (((_local2.m_y - _local2.m_h) < _local4) && ((_local2.m_y + _local2.m_h) > _local4)) { if (((_local2.m_x - _local2.m_w) < _local5) && ((_local2.m_x + _local2.m_w) > _local5)) { _local7 = _local3.get().getHP(); _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getHP(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.hit(_local7); _local3.get().hit(_local6); } } _local3 = _local3.m_next; } } } function powerupToPlayer() { var _local6; var _local1; var _local5; var _local2; var _local4; var _local3; if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.isAlive()) { _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); _local4 = _local6.x; _local3 = _local6.y; _local5 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.get(jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_POWERUP); _local2 = _local5.getFirst(); while (!_local5.isLast(_local2)) { _local1 = _local2.get().getArea(); if (((_local1.m_y - _local1.m_h) < _local3) && ((_local1.m_y + _local1.m_h) > _local3)) { if (((_local1.m_x - _local1.m_w) < _local4) && ((_local1.m_x + _local1.m_w) > _local4)) { _local2.get().hit(); } } _local2 = _local2.m_next; } } } function bombToEnemyBullet() { var _local2; var _local1; _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.get(jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); _local1 = _local2.getFirst(); while (!_local2.isLast(_local1)) { _local1.get().hit(); _local1 = _local1.m_next; } } function forceDestroy() { var _local3; var _local2; _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.get(jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); _local2 = _local3.getFirst(); while (!_local3.isLast(_local2)) { _local2.get().forceDestroy(); _local2 = _local2.m_next; } bombToEnemyBullet(); } function disp() { if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.isActive()) { m_enemyMap.disp("Enemy"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.output("CollisionEnemyBullet: " + m_bulletCount); } } function destroy() { delete m_enemyMap; delete m_bulletMap; } static var COL_NONE = 0; static var COL_PLAYER = 1; static var COL_ENEMY = 2; }
Symbol 1256 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.CollisionMap] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.CollisionMap { var m_xdiv, m_ydiv, m_map, m_count, m_w, m_h, m_partW, m_partH; function CollisionMap (xdiv, ydiv) { m_xdiv = xdiv; m_ydiv = ydiv; m_map = []; m_count = 0; setSize(640, 480); } function reset() { var _local4; var _local2; var _local3; m_map = []; _local4 = m_xdiv - 1; while (_local4 >= 0) { _local3 = []; _local2 = m_ydiv - 1; while (_local2 >= 0) { _local3.push([]); _local2--; } m_map.push(_local3); _local4--; } m_count = 0; } function setSize(w, h) { m_w = w; m_h = h; m_partW = m_w / m_xdiv; m_partH = m_h / m_ydiv; } function get(x, y) { return(m_map[x][y]); } function append(x1, y1, x2, y2, obj) { var _local3; var _local2; x1 = calcX(x1); x2 = calcX(x2); y1 = calcY(y1); y2 = calcY(y2); _local3 = x1; while (_local3 <= x2) { _local2 = y1; while (_local2 <= y2) { m_map[_local3][_local2].push(obj); m_count++; _local2++; } _local3++; } } function calcX(x1) { if (x1 < 0) { x1 = 0; } if (x1 >= m_w) { x1 = m_w - 1; } return(Math.floor(x1 / m_partW)); } function calcY(y1) { if (y1 < 0) { y1 = 0; } if (y1 >= m_h) { y1 = m_h - 1; } return(Math.floor(y1 / m_partH)); } function disp(name) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.output((("CollisionMap " + name) + " Num:") + m_count); } }
Symbol 1257 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SceneGraph] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.SceneGraph { var m_scenePos, m_activeList, m_time, m_waitTime, m_waitEvent, m_encountEvent, m_labelList, m_parent, m_isStop, m_frameCount, m_isFrame, m_sceneList; function SceneGraph () { } function init() { m_scenePos = 0; m_activeList = []; m_time = 0; m_waitTime = 0; m_waitEvent = undefined; m_encountEvent = undefined; m_labelList = {}; m_parent = undefined; m_isStop = false; m_frameCount = 0; m_isFrame = false; } function setParent(parent) { m_parent = parent; } function setScene(sceneList) { m_sceneList = sceneList; } function move() { var _local2; var _local3; var _local4; if (m_isStop) { return(undefined); } if (((m_waitEvent != undefined) && (m_waitEvent == m_encountEvent)) || ((m_waitEvent == undefined) && (m_time >= m_waitTime))) { if (m_waitEvent != undefined) { m_waitEvent = undefined; m_time = 0; } else { m_time = m_time - m_waitTime; } while (m_scenePos < m_sceneList.length) { _local2 = m_sceneList[m_scenePos++]; if (_local2.type == "WAIT") { m_waitTime = _local2.time; m_waitEvent = undefined; break; } if (_local2.type == "WAITEVENT") { m_encountEvent = undefined; m_waitEvent = _local2.id; break; } if (_local2.type == "LABEL") { m_labelList[_local2.name] = m_scenePos; } else if (_local2.type == "LOOP") { if (_local2.name == undefined) { m_scenePos = 0; } else { m_scenePos = m_labelList[_local2.name]; } } else if (_local2.type == "SENDEVENT") { m_parent.event(_local2.id); } else if (_local2.type == "LEVEL") { jp.bambooshootdesign.app.thundervector.sys.SysInfo.setLevelWithLoop(_local2.level, _local2.loop); } else if (_local2.type == "PLAYER") { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.setAction(_local2.action); } else if (_local2.type == "FRAME") { if (_local2.flag == "ON") { m_isFrame = true; } else { m_isFrame = false; } } else { m_activeList.push({scene:_local2, time:0, count:0}); } } } _local3 = m_activeList.length - 1; while (_local3 >= 0) { _local2 = m_activeList[_local3]; if (_local2.scene.type == "ENEMY") { _local4 = enemy(_local2); } else if (_local2.scene.type == "SOUND") { _local4 = sound(_local2); } if (_local4) { m_activeList.splice(_local3, 1); } _local3--; } m_time = m_time + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); if (m_isFrame) { m_frameCount++; } } function destroy() { } function stop() { m_isStop = true; } function clearActiveList() { m_activeList = []; } function getFrame() { return(m_frameCount); } function enemy(obj) { var _local7; if (obj.time >= obj.scene.interval) { var _local5; var _local2; _local5 = {}; for (_local2 in obj.scene.param) { _local5[_local2] = obj.scene.param[_local2]; } if (obj.scene.inc != undefined) { for (_local2 in obj.scene.inc) { _local5[_local2] = _local5[_local2] + (obj.scene.inc[_local2] * obj.count); } } if (obj.scene.random != undefined) { for (_local2 in obj.scene.random) { var _local4; var _local6; var _local3; _local4 = obj.scene.random[_local2].min; _local6 = obj.scene.random[_local2].max; _local3 = (Math.random() * (_local6 - _local4)) + _local4; if (obj.scene.random[_local2].neg != undefined) { if (Math.random() < 0.5) { _local3 = -_local3; } } _local5[_local2] = _local3; } } _local5.count = obj.count; _local7 = jp.bambooshootdesign.app.thundervector.sys.EnemyFactory.create(obj.scene.id, _local5, obj.time - obj.scene.interval); obj.time = obj.time - obj.scene.interval; obj.count++; } obj.time = obj.time + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(obj.count >= obj.scene.count); } function sound(obj) { if (obj.scene.action == "PlayMusic") { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playMusic(obj.scene.id); } else if (obj.scene.action == "FadeOut") { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.fadeOutMusic(obj.scene.time); } return(true); } function event(param, enemy) { if (param.event == undefined) { return(undefined); } switch (param.event.id) { case "BossDestroy" : m_encountEvent = param.event.id; break; case "StageResult" : m_encountEvent = param.event.id; break; case "StageEnd" : m_encountEvent = param.event.id; break; case "PowerUp" : if (param.count == param.event.count) { new jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem(enemy.getX(), enemy.getY(), param.event.type); } break; case "Score" : if (param.count == param.event.count) { new jp.bambooshootdesign.app.thundervector.enemy.ScoreItem(enemy.getX(), enemy.getY(), param.event.type); } break; case "GameOver" : m_parent.event("GameOver"); break; case "BonusEnemy" : jp.bambooshootdesign.app.thundervector.sys.EnemyFactory.create("BonusEnemy", {x:0, y:100}, 0); } } }
Symbol 1258 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyFactory] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.EnemyFactory { function EnemyFactory () { } static function create(id, param, count) { return(jp.bambooshootdesign.app.thundervector.enemy[id].create(param, count)); } }
Symbol 1259 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyList] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyList { function EnemyList () { } }
Symbol 1260 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Explosion] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Explosion extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_mc, m_count, m_x, m_y, m_size, m_wl; function Explosion (x, y, size) { super(); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "ExplosionMC", "Explosion"); m_mc._x = x; m_mc._y = y; m_mc._xscale = size; m_mc._yscale = size; m_mc._visible = true; m_count = 0; m_x = x; m_y = y; m_size = size; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count++; m_mc.gotoAndStop(m_count); return(m_mc._totalframes > m_count); } function ctrlAndDisp() { m_mc._yscale = (jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y) * m_size) / 100; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } static function create() { return(new jp.bambooshootdesign.app.thundervector.enemy.Explosion()); } }
Symbol 1261 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageBackGround] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.StageBackGround extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_count, m_mc, m_x, m_y, m_param, m_wl; function StageBackGround (param) { super(); m_count = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BACKGROUND, ("Stage" + param.stage) + "BackGroundMC", "BackGround"); m_x = (-(m_mc._width - jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH)) / 2; m_y = 0; m_param = param; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { var _local2 = m_mc; m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_y = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 50) - _local2._height) + ((m_count / m_param.time) * (_local2._height - (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 50))); if (m_y > -40) { m_y = -40; } return(true); } function ctrlAndDisp() { m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } static function create(param) { return(new jp.bambooshootdesign.app.thundervector.enemy.StageBackGround(param)); } }
Symbol 1262 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_objList, m_wl; function BackGroundStar () { super(); if (!jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality) { return; } m_objList = []; var _local4 = 0; while (_local4 < 16) { var _local3 = {}; _local3.x = Math.random() * jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH; _local3.y = Math.random() * 1000; _local3.speed = ((Math.random() * 10) + 5) / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); _local3.mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BGSTAR, "BackGroundStarMC", "BGS"); _local3.mc._visible = true; m_objList.push(_local3); _local4++; } m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); var _local3 = 0; while (_local3 < 16) { var _local2 = m_objList[_local3]; _local2.y = _local2.y + (_local2.speed * _local4); if (_local2.y > 1000) { _local2.x = Math.random() * jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH; _local2.y = _local2.y - 1100; } _local3++; } return(true); } function ctrlAndDisp() { var _local3 = 0; while (_local3 < 16) { var _local2 = m_objList[_local3]; _local2.mc._x = _local2.x; _local2.mc._y = _local2.y; _local3++; } return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; var _local2 = 0; while (_local2 < 16) { m_objList[_local2].mc.removeMovieClip(); _local2++; } } static function create() { return(new jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar()); } }
Symbol 1263 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Danger] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Danger extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_count, m_soundCount, m_mc, m_wl; function Danger (param, count) { super(); m_count = count; m_soundCount = count + SOUND_TIME; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "DangerMC", "Danger"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); if (m_count < 3000) { m_soundCount = m_soundCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); if (m_soundCount >= SOUND_TIME) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Danger"); m_soundCount = m_soundCount - SOUND_TIME; } return(true); } return(false); } function ctrlAndDisp() { m_mc.gotoAndStop(Math.floor(((m_count % 1000) * m_mc._totalframes) / 1000) + 1); m_mc._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Danger(param, count)); } static var SOUND_TIME = 1000; }
Symbol 1264 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageResult] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.StageResult extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_count, m_status, m_param, m_score, m_combo, m_comboMag, m_timeBonus, m_totalScore, m_strScore, m_strCombo, m_strComboMag, m_strTimeBonus, m_strTotalScore, m_updateScore, m_updateCombo, m_updateComboMag, m_updateTimeBonus, m_updateTotalScore, m_isListener, m_mc, m_wl, m_isFinish; function StageResult (param, count) { super(); m_count = 0; m_status = 0; m_param = param; var _local8; var _local3; var _local7; var _local6; var _local5; _local8 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.getFrame(); _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getFrameRate(); _local7 = ((param.minute * 60) * _local3) + (param.second * _local3); _local6 = Math.abs(_local8 - _local7); if (_local6 > (param.range * _local3)) { _local6 = param.range * _local3; } if (_local8 > _local7) { _local5 = (1 - (_local6 / (param.range * _local3))) * TIME_BONUS; } else { _local5 = (1 + ((_local6 / (param.range * _local3)) * 2)) * TIME_BONUS; } _local5 = Math.floor(_local5 / 100) * 100; m_score = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageScore(); m_combo = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboCount(); m_comboMag = COMBO_MAG_BASE + (jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboCount() * COMBO_MAG); m_timeBonus = _local5; m_totalScore = (jp.bambooshootdesign.app.thundervector.sys.SysInfo.getScore() + (m_combo * m_comboMag)) + m_timeBonus; if (m_totalScore >= jp.bambooshootdesign.app.thundervector.sys.SysInfo.MAX_SCORE) { m_totalScore = jp.bambooshootdesign.app.thundervector.sys.SysInfo.MAX_SCORE; } m_strScore = ""; m_strCombo = ""; m_strComboMag = ""; m_strTimeBonus = ""; m_strTotalScore = ""; m_updateScore = false; m_updateCombo = false; m_updateComboMag = false; m_updateTimeBonus = false; m_updateTotalScore = false; m_isListener = false; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "StageResultMC", "StageResult"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc._visible = true; m_mc.gotoAndStop(1); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { var _local2 = true; m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); m_updateScore = false; m_updateCombo = false; m_updateComboMag = false; m_updateTimeBonus = false; m_updateTotalScore = false; switch (m_status) { case 0 : m_isFinish = false; Key.addListener(this); Mouse.addListener(this); m_isListener = true; m_status++; break; case 1 : if ((m_count > TITLE_TIME) || (m_isFinish)) { m_count = m_count - TITLE_TIME; m_status = m_status + 9; m_mc.gotoAndStop("Score"); } break; case 10 : if ((Number(m_strScore) == m_score) || (m_isFinish)) { m_count = 0; m_status++; m_strScore = String(m_score); } else { m_strScore = updateNumber(m_score, m_strScore); } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreCount"); m_updateScore = true; break; case 11 : if ((m_count > WAIT_TIME) || (m_isFinish)) { m_count = 0; m_status = m_status + 9; m_mc.gotoAndStop("Combo"); } break; case 20 : if (((Number(m_strCombo) == m_combo) && (Number(m_strComboMag) == m_comboMag)) || (m_isFinish)) { m_count = 0; m_status++; m_strCombo = String(m_combo); m_strComboMag = String(m_comboMag); } else { if (Number(m_strCombo) != m_combo) { m_strCombo = updateNumber(m_combo, m_strCombo); } if (Number(m_strComboMag) != m_comboMag) { m_strComboMag = updateNumber(m_comboMag, m_strComboMag); } } m_updateCombo = true; m_updateComboMag = true; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreCount"); break; case 21 : if ((m_count > WAIT_TIME) || (m_isFinish)) { m_count = 0; m_status = m_status + 9; m_mc.gotoAndStop("TimeBonus"); } break; case 30 : if ((Number(m_strTimeBonus) == m_timeBonus) || (m_isFinish)) { m_count = 0; m_status++; m_strTimeBonus = String(m_timeBonus); } else { m_strTimeBonus = updateNumber(m_timeBonus, m_strTimeBonus); } m_updateTimeBonus = true; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreCount"); break; case 31 : if ((m_count > WAIT_TIME) || (m_isFinish)) { m_count = 0; m_status = m_status + 9; m_mc.gotoAndStop("TotalScore"); } break; case 40 : if ((Number(m_strTotalScore) == m_totalScore) || (m_isFinish)) { m_count = 0; m_status++; m_strTotalScore = String(m_totalScore); } else { m_strTotalScore = updateNumber(m_totalScore, m_strTotalScore); } m_updateTotalScore = true; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("ScoreCount"); break; case 41 : if ((m_count > WAIT_TIME) || (m_isFinish)) { m_count = 0; m_status = m_status + 9; m_isFinish = false; } break; case 50 : if ((m_count > WAIT_TIME) || (m_isFinish)) { Key.removeListener(this); Mouse.removeListener(this); m_isListener = false; m_status++; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore((m_combo * m_comboMag) + m_timeBonus); } break; case 51 : } return(_local2); } function ctrlAndDisp() { if (m_updateScore) { m_mc.score = m_strScore; } if (m_updateCombo) { m_mc.combo = m_strCombo; } if (m_updateComboMag) { m_mc.comboMag = m_strComboMag; } if (m_updateTimeBonus) { m_mc.timeBonus = m_strTimeBonus; } if (m_updateTotalScore) { m_mc.totalScore = m_strTotalScore; } m_mc._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); if (m_isListener) { Key.removeListener(this); Mouse.removeListener(this); } } function onKeyDown() { if (Key.isDown(13) || (Key.isDown(108))) { m_isFinish = true; } } function onKeyup() { } function onMouseDown() { m_isFinish = true; } function onMouseMove() { } function onMouseUp() { } function onMouseWheel() { } function updateNumber(targetNum, nowStr) { var _local5; var _local4; var _local8; var _local3; var _local1; var _local2; if (nowStr == "") { _local5 = 0; } else { _local5 = Number(nowStr); } _local1 = nowStr.length; if (_local1 > 0) { _local4 = Math.pow(10, _local1 - 1); _local8 = Math.floor(targetNum / _local4) % 10; _local3 = Math.floor(_local5 / _local4) % 10; if (_local8 > _local3) { _local3++; _local2 = _local3 + String(targetNum).substr((-_local1) + 1, _local1 - 1); } else { _local2 = "0" + String(targetNum).substr(-_local1, _local1); } } else { _local2 = "0"; } return(_local2); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.StageResult(param, count)); } static var TITLE_TIME = 2000; static var WAIT_TIME = 1000; static var COMBO_MAG = 20; static var COMBO_MAG_BASE = 100; static var TIME_BONUS = 10000; }
Symbol 1265 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako1] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako1 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_animeCount, m_status, m_shotCount, m_shotInterval, m_shotSpeed, m_shotNow, m_x, m_y, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako1 (param, count) { super(); m_w = 36; m_h = 36; m_hp = 20; m_param = param; m_count = count; m_animeCount = count; m_status = 0; var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_shotCount = SHOT_COUNT + _local4; m_shotInterval = SHOT_TIME / m_shotCount; m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_x = param.x - MOVE_X; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako1MC", "Zako1"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local2; var _local3 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = m_param.x - (MOVE_X - ((MOVE_X * m_count) / MOVE_TIME)); m_y = START_Y + ((MOVE_Y * m_count) / MOVE_TIME); } break; case 1 : if (m_count > m_shotInterval) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), m_shotSpeed, m_count - m_shotInterval); m_count = m_count - m_shotInterval; m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local2 = true; } else { m_x = m_param.x; m_y = START_Y + MOVE_Y; } break; case 2 : if (m_count > SHOT_WAIT) { m_count = m_count - SHOT_WAIT; m_status++; _local2 = true; } else { m_x = m_param.x; m_y = START_Y + MOVE_Y; } break; case 3 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = m_param.x + ((MOVE_X * m_count) / MOVE_TIME); m_y = START_Y + (MOVE_Y - ((MOVE_Y * m_count) / MOVE_TIME)); } break; case 4 : _local3 = false; } } while (_local2); if (_local3) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount = m_animeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local3); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((Math.floor(m_animeCount / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()) % m_mc._totalframes) + 1); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako1(param, count)); } static var START_Y = -40; static var MOVE_X = 75; static var MOVE_Y = 200; static var MOVE_TIME = 1000; static var SHOT_TIME = 1500; static var SHOT_WAIT = 250; static var SHOT_COUNT = 3; static var SCORE = 100; }
Symbol 1266 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyStatus] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.EnemyStatus { var m_mc, m_color, m_hit, m_lastHit, m_powerup, m_normal; function EnemyStatus (mc) { m_mc = mc; m_color = new Color(mc); m_hit = false; m_lastHit = false; m_powerup = false; m_normal = NORMAL; } function setPowerUp() { m_powerup = true; m_color.setTransform(POWERUP); } function setCustomColor(cust) { m_normal = cust; } function clearCustomColor() { m_normal = NORMAL; } function clear() { m_hit = false; } function hit() { m_hit = true; } function update() { if (m_hit != m_lastHit) { forceUpdate(); m_lastHit = m_hit; } m_hit = false; } function forceUpdate() { if (m_hit) { m_color.setTransform(HIT); } else if (m_powerup) { m_color.setTransform(POWERUP); } else { m_color.setTransform(m_normal); } } function destroy() { delete m_color; } static var NORMAL = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; static var POWERUP = {ra:100, rb:51, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; static var HIT = {ra:100, rb:255, ga:100, gb:255, ba:100, bb:255, aa:100, ab:0}; }
Symbol 1267 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_area, m_xadd, m_yadd, m_count, m_hitCount, move, m_mc, m_wl, m_bg, m_bag; function EnemyBullet (x, y, angle, speed, count) { super(); var _local6; var _local5; var _local4; var _local3; m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 16; m_h = 16; m_hp = 20; m_area = {}; _local6 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local6); m_y = m_y + (m_yadd * _local6); _local4 = 0; _local3 = -1; if (m_yadd != 0) { if (m_yadd < 0) { _local4 = ((-m_y) - 40) / m_yadd; } else { _local4 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_yadd; _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local5 = (-m_x) / m_xadd; } else { _local5 = (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd; } if (_local5 < _local3) { _local3 = -1; } if (_local4 > _local5) { _local4 = _local5; } } if ((_local3 != -1) && (_local4 < _local3)) { _local3 = -1; } m_count = _local4; if (_local3 != -1) { m_hitCount = _local4 - _local3; move = moveCheck; } else { move = moveNoCheck; } m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyBulletMC", "EnemyBullet"); m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } }
Symbol 1268 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako2] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako2 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_animeCount, m_status, m_x, m_y, m_area, m_moveYTime, m_moveX, m_moveXTime, m_shotCount, m_shotInterval, m_shotDir, m_shotSpeed, m_shotNow, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako2 (param, count) { super(); m_w = 36; m_h = 36; m_hp = 40; m_param = param; m_count = count; m_animeCount = count; m_status = 0; var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = param.x; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_moveYTime = ((param.y - START_Y) / MOVE_SPEED) * 1000; m_moveX = ((param.x > (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) ? (-MOVE_SPEED) : (MOVE_SPEED)); m_moveXTime = ((Math.abs(param.x - (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) + (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) / MOVE_SPEED) * 1000; m_shotCount = SHOT_COUNT + Math.floor(_local4 / 2); m_shotInterval = m_moveXTime / (m_shotCount + 1); m_shotDir = SHOT_DIR + ((_local4 & 1) * 2); m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_moveXTime = m_moveXTime - (m_shotInterval * m_shotCount); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako2MC", "Zako2"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local4; var _local5 = true; do { _local4 = false; switch (m_status) { case 0 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; m_y = m_param.y; _local4 = true; } else { m_x = m_param.x; m_y = START_Y + (((m_param.y - START_Y) * m_count) / m_moveYTime); } break; case 1 : if (m_count > m_shotInterval) { var _local3; m_x = m_param.x + (((m_shotInterval * (m_shotNow + 1)) * m_moveX) / 1000); _local3 = ((-(m_shotDir - 1)) / 2) * 10; var _local2 = m_shotDir; while (_local2 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngleAdd(m_x, m_y, _local3), m_shotSpeed, m_count - m_shotInterval); _local3 = _local3 + 10; _local2--; } m_count = m_count - m_shotInterval; m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local4 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 2 : if (m_count > m_moveXTime) { m_status++; _local4 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 3 : _local5 = false; } } while (_local4); if (_local5) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount = m_animeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local5); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((Math.floor(m_animeCount / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()) % m_mc._totalframes) + 1); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako2(param, count)); } static var START_Y = -40; static var MOVE_SPEED = 100; static var SHOT_COUNT = 1; static var SHOT_DIR = 3; static var SCORE = 100; }
Symbol 1269 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako3] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako3 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_count2, m_status, m_x, m_y, m_mainAngle, m_shotAngle, m_area, m_moveY, m_moveX, m_shotCount, m_shotInterval, m_shotSpeed, m_shotNow, m_mc, m_eg, m_wl, m_enemyStatus, m_next, m_lastCount, m_shotOneNow, m_shotX, m_shotY, m_forceDestroy; function Zako3 (param, count) { super(); var _local4; m_w = 128; m_h = 96; m_hp = 300; m_param = param; m_count = count; m_count2 = 0; m_status = 0; _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = param.x; m_y = START_Y; m_mainAngle = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90); m_shotAngle = 0; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_moveY = param.y - START_Y; m_moveX = ((param.dir >= 0) ? (MOVE_X) : (-MOVE_X)); m_shotCount = SHOT_COUNT + (_local4 * 2); m_shotInterval = SHOT_TIME / m_shotCount; m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako3MC", "Zako3"); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local3; var _local6 = true; var _local2; do { _local3 = false; switch (m_status) { case 0 : m_next = (ATTACK_RAD[m_shotNow] * MOVE_TIME) / 180; m_status++; _local3 = true; break; case 1 : if (m_count > m_next) { m_count2 = m_next; m_count = m_count - m_next; m_lastCount = 0; if (m_shotNow == (ATTACK_RAD.length - 1)) { m_status = 5; } else { m_status++; } _local3 = true; _local2 = (m_next / MOVE_TIME) * 180; } else { _local2 = (m_count / MOVE_TIME) * 180; } m_mainAngle = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(((m_param.dir >= 0) ? (_local2 - 90) : ((-_local2) - 90))); _local2 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local2 + 180); m_x = m_param.x + (Math.cos(_local2) * m_moveX); m_y = START_Y - (Math.sin(_local2) * (m_param.y - START_Y)); break; case 2 : if (m_count > DIR_TIME) { m_count = m_count - DIR_TIME; m_status++; m_shotOneNow = 0; _local3 = true; _local2 = DIR_TIME - m_lastCount; } else { _local2 = m_count - m_lastCount; m_lastCount = m_count; } var _local5; var _local4; _local5 = m_x + (Math.cos(m_mainAngle) * 34); _local4 = m_y - (Math.sin(m_mainAngle) * 34); _local2 = (_local2 * DIR_MAX) / DIR_TIME; m_shotAngle = jp.bambooshootdesign.app.thundervector.util.Util.hormingAngle(m_mainAngle + m_shotAngle, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(_local5, _local4), jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local2)) - m_mainAngle; break; case 3 : m_shotX = (m_x + (Math.cos(m_mainAngle) * 28)) + (Math.cos(m_mainAngle + m_shotAngle) * 10); m_shotY = (m_y - (Math.sin(m_mainAngle) * 28)) - (Math.sin(m_mainAngle + m_shotAngle) * 10); m_status++; _local3 = true; break; case 4 : if (m_count > m_shotInterval) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet2(m_shotX, m_shotY, (m_mainAngle + m_shotAngle) + jp.bambooshootdesign.app.thundervector.util.Util.getAngle((Math.random() * 40) - 20), m_shotSpeed, m_count - m_shotInterval); m_count = m_count - m_shotInterval; m_shotOneNow++; if (m_shotOneNow >= m_shotCount) { m_lastCount = 0; m_shotNow++; m_count = m_count + m_count2; m_status = m_status - 4; } _local3 = true; } break; case 5 : _local6 = false; } } while (_local3); if (_local6) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local6); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 30); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._rotation = 270 - (m_mainAngle / (Math.PI/180)); m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.shot._rotation = (-m_shotAngle) / (Math.PI/180); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako3(param, count)); } static var START_Y = -40; static var MOVE_X = 200; static var DIR_TIME = 1000; static var DIR_MAX = 90; static var SHOT_COUNT = 10; static var SHOT_RAD = 10; static var SHOT_TIME = 1000; static var MOVE_TIME = 4000; static var ATTACK_RAD = [45, 60, 90, 120, 135, 180]; static var SCORE = 500; }
Symbol 1270 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet2] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet2 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_area, m_xadd, m_yadd, m_count, m_hitCount, move, m_mc, m_wl, m_bg, m_bag; function EnemyBullet2 (x, y, angle, speed, count) { super(); var _local6; var _local5; var _local4; var _local3; m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 16; m_h = 16; m_hp = 20; m_area = {}; _local6 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local6); m_y = m_y + (m_yadd * _local6); _local4 = 0; _local3 = -1; if (m_yadd != 0) { if (m_yadd < 0) { _local4 = ((-m_y) - 40) / m_yadd; } else { _local4 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_yadd; _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local5 = (-m_x) / m_xadd; } else { _local5 = (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd; } if (_local5 < _local3) { _local3 = -1; } if (_local4 > _local5) { _local4 = _local5; } } if ((_local3 != -1) && (_local4 < _local3)) { _local3 = -1; } m_count = _local4; if (_local3 != -1) { m_hitCount = _local4 - _local3; move = moveCheck; } else { move = moveNoCheck; } m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyBullet2MC", "EnemyBullet2"); m_mc._visible = true; m_mc._rotation = (360 - (m_angle / (Math.PI/180))) + 90; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } }
Symbol 1271 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako4] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako4 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_status, m_moveTime, m_bulletCount, m_shotCount, m_shotInterval, m_shotSpeed, m_shotNow, m_shotAngle, m_x, m_y, m_animeCount, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako4 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 146; m_h = 82; m_hp = 100; m_param = param; m_count = count; m_status = 0; m_moveTime = ((param.movey / MOVE_SPEED) * 1000) / 2; m_bulletCount = (count - WARP_TIME) - m_moveTime; m_shotCount = SHOT_COUNT + (_local4 * 2); m_shotInterval = SHOT_TIME / m_shotCount; m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_shotAngle = 270; m_x = param.x; m_y = param.y; m_animeCount = 1; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako4MC", "Zako4"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc.gra.gra); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.gra.gra.powerup._visible = true; } else { m_mc.gra.gra.powerup._visible = false; } } function move() { var _local3; var _local6 = true; var _local2 = 0; var _local4 = false; do { _local3 = false; m_bulletCount = m_bulletCount + _local2; m_count = m_count + _local2; _local2 = 0; if (m_bulletCount >= m_shotInterval) { _local2 = m_bulletCount - m_shotInterval; m_bulletCount = m_bulletCount - _local2; m_count = m_count - _local2; } if (m_bulletCount >= m_shotInterval) { m_bulletCount = m_bulletCount - m_shotInterval; if (!(m_status === 2)) { } else { var _local5 = ((m_shotNow * SHOT_ANGLE) / (m_shotCount - 1)) - (SHOT_ANGLE / 2); new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(m_shotAngle + _local5), m_shotSpeed, m_bulletCount + _local2); m_shotNow++; } } switch (m_status) { case 0 : if (m_count >= WARP_TIME) { m_animeCount = 20; m_count = m_count - WARP_TIME; m_status++; _local3 = true; } else { m_animeCount = Math.floor(1 + ((m_count * 19) / WARP_TIME)); } break; case 1 : if (m_count >= m_moveTime) { m_y = m_param.y + (m_param.movey / 2); m_shotAngle = jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y) / (Math.PI/180); m_count = m_count - m_moveTime; m_status++; _local3 = true; } else { m_y = m_param.y + ((m_count * (m_param.movey / 2)) / m_moveTime); _local4 = true; } break; case 2 : if (m_count >= SHOT_TIME) { m_y = m_param.y + (m_param.movey / 2); m_count = m_count - SHOT_TIME; m_status++; _local3 = true; } else { m_y = m_param.y + (m_param.movey / 2); _local4 = true; } break; case 3 : if (m_count >= m_moveTime) { m_y = m_param.y + m_param.movey; m_count = m_count - m_moveTime; m_status++; _local3 = true; } else { m_y = (m_param.y + (m_param.movey / 2)) + ((m_count * (m_param.movey / 2)) / m_moveTime); _local4 = true; } break; case 4 : if (m_count >= WARP_TIME) { m_count = m_count - WARP_TIME; m_status++; _local3 = true; } else { m_animeCount = Math.floor(21 + ((m_count * 19) / WARP_TIME)); } break; case 5 : _local6 = false; } } while (_local3 || (_local2 > 0)); if (_local6 && (_local4)) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_bulletCount = m_bulletCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local6); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 30); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop(m_animeCount); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako4(param, count)); } static var MOVE_SPEED = 100; static var SHOT_TIME = 2000; static var SHOT_COUNT = 9; static var SHOT_ANGLE = 90; static var WARP_TIME = 500; static var SCORE = 500; }
Symbol 1272 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako5] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako5 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_bulletCount, m_status, m_moveTime, m_shotCount, m_shotInterval, m_shotSpeed, m_x, m_y, m_rot_base, m_rot, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako5 (param, count) { super(); var _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); var _local4; var _local5; m_w = 36; m_h = 36; m_hp = 20; m_param = param; m_count = count; m_bulletCount = count; m_status = 0; _local4 = param.w; _local5 = param.y - START_Y; m_moveTime = (Math.sqrt((_local4 * _local4) + (_local5 * _local5)) * 1000) / MOVE_SPEED; m_shotCount = SHOT_COUNT + _local6; m_shotInterval = (m_moveTime * 2) / m_shotCount; m_shotSpeed = 100 * (1 + (_local6 * 0.1)); m_x = param.x - param.w; m_y = START_Y; m_rot_base = (Math.atan2(-_local5, _local4) / (Math.PI/180)) + 90; m_rot = m_rot_base; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako5MC", "Zako5"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local3; var _local4 = true; var _local2 = 0; do { _local3 = false; m_bulletCount = m_bulletCount + _local2; m_count = m_count + _local2; _local2 = 0; if (m_bulletCount >= m_shotInterval) { _local2 = m_bulletCount - m_shotInterval; m_bulletCount = m_bulletCount - _local2; m_count = m_count - _local2; } switch (m_status) { case 0 : if (m_count >= m_moveTime) { m_count = m_count - m_moveTime; m_status++; _local3 = true; } else { m_x = (m_param.x - m_param.w) + ((m_count * m_param.w) / m_moveTime); m_y = START_Y + (((m_param.y - START_Y) * m_count) / m_moveTime); m_rot = -m_rot_base; } break; case 1 : if (m_count >= m_moveTime) { m_count = m_count - m_moveTime; m_status++; _local3 = true; } else { m_x = m_param.x + ((m_count * m_param.w) / m_moveTime); m_y = m_param.y - (((m_param.y - START_Y) * m_count) / m_moveTime); m_rot = -(180 - m_rot_base); } break; case 2 : _local4 = false; } if (m_bulletCount >= m_shotInterval) { m_bulletCount = m_bulletCount - m_shotInterval; if (m_y > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(45), m_shotSpeed, m_bulletCount); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(135), m_shotSpeed, m_bulletCount); } } } while (_local3 || (_local2 > 0)); if (_local4) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_bulletCount = m_bulletCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local4); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc._rotation = m_rot; m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako5(param, count)); } static var START_Y = -40; static var MOVE_SPEED = 150; static var SHOT_WAIT = 250; static var SHOT_COUNT = 2; static var SCORE = 100; }
Symbol 1273 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_area, m_count, m_oldCount, m_nextCount, m_animeCount, m_status, m_mc, m_wl, m_bg, m_bag, m_xadd, m_yadd; function EnemyHorming (x, y, angle, speed, count) { super(); m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 16; m_h = 16; m_hp = 20; m_area = {}; m_count = count; m_oldCount = 0; m_nextCount = HORMING_CHECK_START; m_animeCount = 0; m_status = 0; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyHormingMC", "EnemyHorming"); m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); } function move() { var _local2; var _local4 = true; do { _local2 = false; switch (m_status) { case 0 : m_angle = jp.bambooshootdesign.app.thundervector.util.Util.hormingAngle(m_angle, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), HORMING_ANGLE); if (m_nextCount >= HORMING_CHECK_END) { m_status = m_status + 2; } else { m_status++; } m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; _local2 = true; break; case 1 : var _local3; if (m_count >= m_nextCount) { _local3 = m_nextCount - m_oldCount; m_count = m_count - m_nextCount; m_oldCount = 0; m_nextCount = m_nextCount + HORMING_CHECK_INC; m_status--; _local2 = true; } else { _local3 = m_count - m_oldCount; m_oldCount = m_count; } m_x = m_x + (m_xadd * _local3); m_y = m_y + (m_yadd * _local3); break; case 2 : _local3 = m_count - m_oldCount; m_oldCount = m_count; m_x = m_x + (m_xadd * _local3); m_y = m_y + (m_yadd * _local3); } } while (_local2); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount++; if ((((m_x < -10) || (m_x > (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH + 10))) || (m_y < -10)) || (m_y > (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 10))) { return(false); } return(true); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((m_animeCount % 3) + 1); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); delete m_bag; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } static var HORMING_CHECK_START = 50; static var HORMING_CHECK_END = 250; static var HORMING_CHECK_INC = 25; static var HORMING_ANGLE = 0.314159265358979; }
Symbol 1274 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako6] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako6 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_animeCount, m_bulletCount, m_status, m_moveYTime, m_shotNow, m_moveNeg, m_x, m_y, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_laser, m_oldCount, m_forceDestroy; function Zako6 (param, count) { super(); var _local5 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 70; m_h = 70; m_hp = 200; m_param = param; m_count = count; m_animeCount = count; m_bulletCount = count; m_status = 0; m_moveYTime = ((param.y - START_Y) * 1000) / MOVE_SPEED; m_shotNow = 0; m_moveNeg = 1; m_x = param.x; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako6MC", "Zako6"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } m_laser = undefined; } function move() { var _local2; var _local4 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_oldCount = 0; m_status++; _local2 = true; m_x = m_param.x; m_y = START_Y + ((MOVE_SPEED * m_moveYTime) / 1000); } else { m_x = m_param.x; m_y = START_Y + ((MOVE_SPEED * m_count) / 1000); } break; case 1 : if (m_shotNow < SHOT_COUNT) { m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 0, 0, LASER_CHARGE_TIME, LASER_SHOT_TIME, 0, 1); } m_status++; _local2 = true; break; case 2 : if (m_count > LASER_CHARGE_TIME) { m_moveNeg = ((m_param.x < (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) ? 1 : -1); m_count = m_count - LASER_CHARGE_TIME; m_oldCount = m_count; m_shotNow++; if (m_shotNow > SHOT_COUNT) { m_status = m_status + 3; } else { m_status++; } _local2 = true; } break; case 3 : var _local3; if (m_count > (LASER_SHOT_TIME - LASER_CHARGE_TIME)) { _local3 = (LASER_SHOT_TIME - LASER_CHARGE_TIME) - m_oldCount; m_count = m_count - (LASER_SHOT_TIME - LASER_CHARGE_TIME); m_status++; _local2 = true; } else { _local3 = m_count - m_oldCount; } m_x = m_x + (((MOVE_SPEED * _local3) / 1000) * m_moveNeg); m_oldCount = m_count; break; case 4 : if (m_count > LASER_WAIT_TIME) { m_count = m_count - LASER_WAIT_TIME; m_status = m_status - 3; _local2 = true; } break; case 5 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; _local2 = true; } else { m_y = m_param.y - ((MOVE_SPEED * m_count) / 1000); } break; case 6 : _local4 = false; } } while (_local2); if (_local4) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount = m_animeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local4); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 30); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((Math.floor(m_animeCount / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()) % m_mc._totalframes) + 1); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y - 20; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function detach() { m_laser = undefined; } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako6(param, count)); } static var START_Y = -40; static var MOVE_SPEED = 100; static var LASER_CHARGE_TIME = 1000; static var LASER_SHOT_TIME = 2000; static var LASER_WAIT_TIME = 500; static var SHOT_COUNT = 3; static var SCORE = 200; }
Symbol 1275 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_area, m_x, m_y, m_offx, m_offy, m_count, m_parent, m_time, m_shotWait, m_mcLaser, m_laserColor, m_mcAcc, m_accColor, m_wl, m_bg, m_accSeID, m_laserSeID; function EnemyLaser (parent, offx, offy, chargeTime, totalTime, count, level) { super(); m_w = 18; m_h = 800; m_hp = 20; m_area = {}; m_x = parent.getX(); m_y = parent.getY(); m_offx = offx; m_offy = offy; m_count = count; m_parent = parent; m_time = totalTime; m_shotWait = chargeTime; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mcLaser = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, ("PlayerLaserP" + level) + "MC", "EL"); m_mcLaser.stop(); m_mcLaser._rotation = 180; m_laserColor = new Color(m_mcLaser); m_laserColor.setTransform({ra:100, rb:255, ga:100, gb:-130, ba:100, bb:-200, aa:100, ab:0}); m_mcAcc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyLaserAccMC", "ELA"); m_accColor = new Color(m_mcAcc); m_accColor.setTransform({ra:100, rb:255, ga:100, gb:-130, ba:100, bb:-200, aa:100, ab:0}); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_accSeID = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("EnemyLaserCharge"); m_laserSeID = -1; } function move() { m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_parent.getX(); m_y = m_parent.getY(); if (m_count > m_shotWait) { if (m_bg == undefined) { m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); m_laserSeID = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("EnemyLaser"); } } if (m_count >= m_time) { detach(); return(false); } return(true); } function ctrlAndDisp() { var _local2; if (m_count > m_shotWait) { _local2 = m_mcLaser; _local2._x = m_x + m_offx; _local2._y = (m_y + m_offy) + (_local2._height / 2); _local2._visible = true; _local2.gotoAndStop(Math.floor(((m_count - m_shotWait) / (m_time - m_shotWait)) * _local2._totalframes) + 1); } _local2 = m_mcAcc; _local2._x = m_x + m_offx; _local2._y = m_y + m_offy; _local2._rotation = 180; _local2.gotoAndStop(Math.floor((m_count / m_shotWait) * 45) + 1); _local2._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } delete m_laserColor; delete m_accColor; m_mcAcc.removeMovieClip(); m_mcLaser.removeMovieClip(); } function getArea() { m_area.m_x = m_x + m_offx; m_area.m_y = (m_y + (m_mcLaser._height / 2)) + m_offy; m_area.m_w = m_mcLaser._width / 2; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { } function isActive() { return(m_hp > 0); } function cancel() { m_count = m_time; m_parent = undefined; stopSE(); } function detach() { if (m_parent != undefined) { m_parent.detach(); } stopSE(); } function stopSE() { if (m_accSeID != -1) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopSE(m_accSeID); } if (m_laserSeID != -1) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopSE(m_laserSeID); } } }
Symbol 1276 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako7] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako7 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_angle, m_speed, m_param, m_count, m_status, m_x, m_y, m_xadd, m_yadd, m_moveTime, m_shot1Count, m_shot1Now, m_shot2Count, m_shot2Interval, m_shot2Speed, m_shot2Now, m_shot3Count, m_shot3Speed, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_color, m_shotAngle, m_forceDestroy; function Zako7 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 68; m_h = 52; m_hp = 200; m_angle = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(param.angle); m_speed = param.speed; m_param = param; m_count = count; m_status = 0; m_x = param.x; m_y = START_Y; m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_moveTime = (param.y - m_y) / m_yadd; m_shot1Count = SHOT1_COUNT; m_shot1Now = 0; m_shot2Count = SHOT2_COUNT + (Math.floor(_local4 / 2) * 2); m_shot2Interval = SHOT2_TIME / m_shot2Count; m_shot2Speed = 100 * (1 + (_local4 * 0.25)); m_shot2Now = 0; m_shot3Count = SHOT3_COUNT + (Math.floor(_local4 / 2) * 2); m_shot3Speed = 100 * (1 + (_local4 * 0.25)); m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako7MC", "Zako7"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } m_color = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; m_enemyStatus.setCustomColor(m_color); } function move() { var _local2; var _local5 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count >= m_moveTime) { m_x = m_param.x + (m_xadd * m_moveTime); m_y = START_Y + (m_yadd * m_moveTime); m_count = m_count - m_moveTime; m_status++; _local2 = true; } else { m_x = m_param.x + (m_xadd * m_count); m_y = START_Y + (m_yadd * m_count); } break; case 1 : if (m_shot1Now >= m_shot1Count) { m_status = 4; } else { m_shot2Now = 0; m_status++; } m_shotAngle = jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y + 14); _local2 = true; break; case 2 : if (m_count > m_shot2Interval) { m_count = m_count - m_shot2Interval; var _local4; _local4 = ((-SHOT2_RANGE) / 2) + ((m_shot2Now * SHOT2_RANGE) / (m_shot2Count - 1)); new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y + 14, m_shotAngle + jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local4), m_shot2Speed, m_count); m_shot2Now++; if (m_shot2Now >= m_shot2Count) { m_shot1Now++; m_status++; } _local2 = true; } break; case 3 : if (m_count > WAIT_TIME_SHOT) { m_count = m_count - WAIT_TIME_SHOT; m_status = m_status - 2; _local2 = true; } break; case 4 : if (m_count > BLINK_TIME) { m_count = m_count - BLINK_TIME; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 30); var _local4 = jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y) - jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOT3_RANGE / 2); var _local3 = m_shot3Count; while (_local3 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, _local4, m_shot3Speed, m_count); _local4 = _local4 + jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOT3_RANGE / (m_shot3Count - 1)); _local3--; } m_status++; _local2 = true; } else { var _local3 = m_count % (BLINK_TIME / BLINK_COUNT); if (_local3 > ((BLINK_TIME / BLINK_COUNT) / 2)) { _local3 = (BLINK_TIME / BLINK_COUNT) - _local3; } m_color.rb = Math.floor((_local3 * 200) / ((BLINK_TIME / BLINK_COUNT) / 2)); } break; case 5 : _local5 = false; } } while (_local2); if (_local5) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local5); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 20); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.forceUpdate(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako7(param, count)); } static var START_Y = -40; static var SHOT1_COUNT = 3; static var SHOT2_TIME = 500; static var SHOT2_COUNT = 3; static var SHOT2_RANGE = 40; static var SHOT3_COUNT = 9; static var SHOT3_RANGE = 60; static var WAIT_TIME_SHOT = 500; static var BLINK_TIME = 2000; static var BLINK_COUNT = 2.5; static var SCORE = 500; }
Symbol 1277 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako8] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako8 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_status, m_shotDir, m_shotSpeed, m_turnY, m_moveYTime, m_turnTime, m_x, m_y, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako8 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 50; m_h = 28; m_hp = 5; m_param = param; m_count = count; m_status = 0; m_shotDir = SHOT_DIR; m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_turnY = Math.abs(param.rad); m_moveYTime = (((param.y - m_turnY) - START_Y) * 1000) / MOVE_SPEED; m_turnTime = ((((Math.PI * m_turnY) * 2) / 4) / MOVE_SPEED) * 1000; m_x = param.x - param.rad; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako8MC", "Zako8"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local2; var _local6 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; _local2 = true; } else { m_x = m_param.x - m_param.rad; m_y = START_Y + ((MOVE_SPEED * m_count) / 1000); } break; case 1 : if (m_count > m_turnTime) { m_x = m_param.x; m_y = m_param.y; m_count = m_count - m_turnTime; m_status++; _local2 = true; } else { var _local5 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(((m_count * 90) / m_turnTime) + 180); m_x = m_param.x + (Math.cos(_local5) * m_param.rad); m_y = (m_param.y - m_turnY) - (Math.sin(_local5) * m_turnY); } break; case 2 : var _local3; var _local4; _local4 = Math.floor((m_shotDir - 1) / 2) * -10; _local3 = m_shotDir; while (_local3 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngleAdd(m_x, m_y, _local4), m_shotSpeed, m_count); _local4 = _local4 + 10; _local3--; } m_status++; _local2 = true; break; case 3 : if (m_count > m_turnTime) { m_count = m_count - m_turnTime; m_status++; _local2 = true; } else { var _local5 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(((m_count * 90) / m_turnTime) + 270); m_x = m_param.x + (Math.cos(_local5) * m_param.rad); m_y = (m_param.y - m_turnY) - (Math.sin(_local5) * m_turnY); } break; case 4 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; _local2 = true; } else { m_x = m_param.x + m_param.rad; m_y = (m_param.y - m_turnY) - ((MOVE_SPEED * m_count) / 1000); } break; case 5 : _local6 = false; } } while (_local2); if (_local6) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local6); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako8(param, count)); } static var START_Y = -40; static var MOVE_SPEED = 150; static var SHOT_DIR = 1; static var SCORE = 100; }
Symbol 1278 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako9] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako9 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_bulletCount, m_status, m_moveSpeed, m_turnY, m_moveYTime, m_turnDist, m_turnTime, m_shotInterval, m_shotSpeed, m_x, m_y, m_rot, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function Zako9 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 50; m_h = 28; m_hp = 100; m_param = param; m_count = count; m_bulletCount = count; m_status = 0; m_moveSpeed = m_param.speed; m_turnY = Math.abs(param.rad); m_moveYTime = (((param.y - m_turnY) - START_Y) * 1000) / m_moveSpeed; m_turnDist = ((Math.PI * m_turnY) * 2) / 4; m_turnTime = (m_turnDist / (m_moveSpeed - ((m_moveSpeed / 2) / 2))) * 1000; m_shotInterval = SHOT_TIME - (_local4 * 60); m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_x = param.x - param.rad; m_y = START_Y; m_rot = 0; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako9MC", "Zako9"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local3; var _local7 = true; var _local2 = 0; do { _local3 = false; m_bulletCount = m_bulletCount + _local2; m_count = m_count + _local2; _local2 = 0; if (m_bulletCount >= m_shotInterval) { _local2 = m_bulletCount - m_shotInterval; m_bulletCount = m_bulletCount - _local2; m_count = m_count - _local2; } switch (m_status) { case 0 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; _local3 = true; m_x = m_param.x - m_param.rad; m_y = START_Y + ((m_moveSpeed * m_moveYTime) / 1000); } else { m_x = m_param.x - m_param.rad; m_y = START_Y + ((m_moveSpeed * m_count) / 1000); } break; case 1 : if (m_count > m_turnTime) { m_x = m_param.x; m_y = m_param.y; m_count = m_count - m_turnTime; m_status++; _local3 = true; } else { var _local5 = ((-m_count) / m_turnTime) * (m_moveSpeed / 2); var _local6 = ((m_moveSpeed * m_count) + ((_local5 * m_count) / 2)) / 1000; var _local4 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(((_local6 / m_turnDist) * 90) + 180); m_x = m_param.x + (Math.cos(_local4) * m_param.rad); m_y = (m_param.y - m_turnY) - (Math.sin(_local4) * m_turnY); m_rot = ((m_count * 90) / m_turnTime) * ((m_param.rad >= 0) ? -1 : 1); } break; case 2 : if (m_count > m_turnTime) { m_x = m_param.x + m_param.rad; m_y = m_param.y - m_turnY; m_count = m_count - m_turnTime; m_status++; _local3 = true; } else { var _local5 = (m_count / m_turnTime) * (m_moveSpeed / 2); var _local6 = (((m_moveSpeed / 2) * m_count) + ((_local5 * m_count) / 2)) / 1000; var _local4 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(((_local6 / m_turnDist) * 90) + 270); m_x = m_param.x + (Math.cos(_local4) * m_param.rad); m_y = (m_param.y - m_turnY) - (Math.sin(_local4) * m_turnY); m_rot = (((m_count * 90) / m_turnTime) + 90) * ((m_param.rad >= 0) ? -1 : 1); } break; case 3 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_status++; _local3 = true; } else { m_x = m_param.x + m_param.rad; m_y = (m_param.y - m_turnY) - ((m_moveSpeed * m_count) / 1000); m_rot = 180; } break; case 4 : _local7 = false; } if (m_bulletCount >= m_shotInterval) { m_bulletCount = m_bulletCount - m_shotInterval; if (m_y > 0) { switch (m_status) { case 0 : case 1 : new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), m_shotSpeed, m_bulletCount + _local2); break; case 2 : case 3 : new jp.bambooshootdesign.app.thundervector.enemy.EnemyMine(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), 90, m_bulletCount + _local2); } } } } while (_local3 || (_local2 > 0)); if (_local7) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_bulletCount = m_bulletCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local7); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._rotation = m_rot; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako9(param, count)); } static var START_Y = -40; static var SHOT_TIME = 1000; static var SCORE = 200; }
Symbol 1279 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyMine] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyMine extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_xadd, m_yadd, m_area, m_count, m_shotCount, m_shotSpeed, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy, m_param; function EnemyMine (x, y, angle, speed, count) { super(); var _local3; var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 36; m_h = 36; m_hp = 20; _local3 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local3); m_y = m_y + (m_yadd * _local3); m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_count = (MOVE_TIME + ANIME_TIME) - _local3; m_shotCount = SHOT_COUNT + _local4; m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "EnemyMineMC", "EnemyMine"); m_mc.gotoAndStop(1); m_mc.powerup._visible = false; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); } function move() { var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); if (m_count < _local4) { _local4 = m_count; } m_x = m_x + (m_xadd * _local4); m_y = m_y + (m_yadd * _local4); m_count = m_count - _local4; if (m_count <= 0) { var _local3; _local3 = -90 - (SHOT_RANGE / 2); var _local2 = m_shotCount; while (_local2 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local3), m_shotSpeed, m_count); _local3 = _local3 + (SHOT_RANGE / (m_shotCount - 1)); _local2--; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MineExplosion"); return(false); } jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); m_enemyStatus.clear(); return(true); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); if (m_count < ANIME_TIME) { var _local2 = m_mc; _local2.gotoAndStop(_local2._totalframes - Math.floor((m_count * _local2._totalframes) / ANIME_TIME)); } m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static var MOVE_TIME = 1000; static var ANIME_TIME = 250; static var SHOT_COUNT = 5; static var SHOT_RANGE = 120; static var SCORE = 100; }
Symbol 1280 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako10] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Zako10 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_bulletCount, m_status, m_moveYTime, m_shotCount, m_shotInterval, m_shotNow, m_x, m_y, m_area, m_mc, m_eg, m_wl, m_enemyStatus, m_laser, m_oldCount, m_forceDestroy; function Zako10 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 150; m_h = 60; m_hp = 500; m_param = param; m_count = count; m_bulletCount = count; m_status = 0; m_moveYTime = ((param.y - START_Y) * 1000) / MOVE_SPEED; m_shotCount = MINE_COUNT + _local4; m_shotInterval = SHOT_TIME / m_shotCount; m_shotNow = 0; m_x = param.x; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako10MC", "Zako10"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if (((param.event.id == "PowerUp") || (param.event.id == "Score")) && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } m_laser = undefined; } function move() { var _local2; var _local10 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_oldCount = 0; m_status++; _local2 = true; m_x = m_param.x; m_y = START_Y + ((MOVE_SPEED * m_moveYTime) / 1000); } else { m_x = m_param.x; m_y = START_Y + ((MOVE_SPEED * m_count) / 1000); } break; case 1 : var _local8 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getPosition(); var _local3; var _local9; var _local6; var _local7; if (m_count > SEARCH_TIME) { _local7 = SEARCH_TIME - m_oldCount; m_count = m_count - SEARCH_TIME; m_status++; _local2 = true; } else { _local7 = m_count - m_oldCount; } _local3 = _local8.x - m_x; _local9 = ((_local3 > 0) ? 1 : -1); _local3 = Math.abs(_local3); _local6 = (MOVE_SPEED * _local7) / 1000; if (_local6 > _local3) { _local6 = _local3; } m_x = m_x + (_local6 * _local9); m_oldCount = m_count; break; case 2 : m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 0, 0, 1200, 3000, 0, 1); m_status++; _local2 = true; break; case 3 : if (m_count >= m_shotInterval) { m_count = m_count - m_shotInterval; var _local5 = m_shotNow % 3; var _local4 = MINE_POS[_local5]; new jp.bambooshootdesign.app.thundervector.enemy.EnemyMine(m_x - _local4, m_y - (_local4 / 4.25), jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 - (_local5 * 10)), 90, m_count); new jp.bambooshootdesign.app.thundervector.enemy.EnemyMine(m_x + _local4, m_y - (_local4 / 4.25), jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 + (_local5 * 10)), 90, m_count); m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } } break; case 4 : if (m_count > WAIT_TIME) { m_count = m_count - WAIT_TIME; m_status++; _local2 = true; } break; case 5 : if (m_count > m_moveYTime) { m_count = m_count - m_moveYTime; m_oldCount = 0; m_status++; _local2 = true; } else { m_y = m_param.y - ((MOVE_SPEED * m_count) / 1000); } break; case 6 : _local10 = false; } } while (_local2); if (_local10) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local10); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 60); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y - 20; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function detach() { m_laser = undefined; } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Zako10(param, count)); } static var START_Y = -40; static var MOVE_SPEED = 75; static var SEARCH_TIME = 2500; static var MINE_COUNT = 3; static var SHOT_TIME = 3000; static var WAIT_TIME = 1000; static var MINE_POS = [47, 57, 68]; static var SCORE = 1000; }
Symbol 1281 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Rock extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_w, m_h, m_hp, m_angle, m_speed, m_expSize, m_param, m_count, m_score, m_xadd, m_yadd, m_area, m_hitCount, move, m_mc, m_eg, m_wl, m_bg, m_enemyStatus, m_forceDestroy; function Rock (param, count, w, h, hp, mcid, mcname, expSize, score) { super(); var _local7; var _local6; var _local4; var _local3; var _local9 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = param.x; m_y = ((param.y == undefined) ? (START_Y) : (param.y)); m_w = w; m_h = h; m_hp = hp; m_angle = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(param.angle); m_speed = param.speed; m_expSize = expSize; m_param = param; m_count = count; m_score = score; _local7 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local7); m_y = m_y + (m_yadd * _local7); m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; _local4 = 0; _local3 = -1; if (m_yadd != 0) { if (m_yadd < 0) { _local4 = ((-m_y) + START_Y) / m_yadd; } else { _local4 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_yadd; _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local6 = (-m_x) / m_xadd; } else { _local6 = (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd; } if (_local6 < _local3) { _local3 = -1; } if (_local4 > _local6) { _local4 = _local6; } } if ((_local3 != -1) && (_local4 < _local3)) { _local3 = -1; } m_count = _local4; if (_local3 != -1) { m_hitCount = _local4 - _local3; move = moveCheck; } else { move = moveNoCheck; } m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, mcid, mcname); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if ((param.event.id == "PowerUp") && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(m_score); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, m_expSize); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); delete m_eg; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_bg); delete m_bg; } m_enemyStatus.destroy(); delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(20); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static var START_Y = -40; }
Symbol 1282 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock1] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Rock1 extends jp.bambooshootdesign.app.thundervector.enemy.Rock { function Rock1 (param, count) { super(param, count, 38, 30, 100, "Rock1MC", "Rock1", 15, SCORE); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Rock1(param, count)); } static var SCORE = 200; }
Symbol 1283 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock2] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Rock2 extends jp.bambooshootdesign.app.thundervector.enemy.Rock { function Rock2 (param, count) { super(param, count, 50, 56, 200, "Rock2MC", "Rock2", 25, SCORE); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Rock2(param, count)); } static var SCORE = 600; }
Symbol 1284 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock3] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Rock3 extends jp.bambooshootdesign.app.thundervector.enemy.Rock { var m_hp, m_forceDestroy, m_param, m_y, m_w, m_x, m_expSize, m_mc, m_enemyStatus; function Rock3 (param, count) { super(param, count, 148, 136, 400, "Rock3MC", "Rock3", 40, SCORE); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); var _local2 = DIV_NUM; while (_local2 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.Rock1({x:(m_x + ((Math.random() * m_w) / 2)) - (m_w / 4), y:(m_y + ((Math.random() * m_y) / 2)) - (m_y / 4), angle:(m_param.angle + (Math.random() * 30)) - 10, speed:m_param.speed + (Math.random() * 20)}, 0); _local2--; } } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, m_expSize); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_enemyStatus.update(); return(true); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Rock3(param, count)); } static var DIV_NUM = 5; static var SCORE = 1000; }
Symbol 1285 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Hindrance] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Hindrance extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_w, m_h, m_hp, m_speed, m_param, m_count, m_area, m_hitCount, move, m_mc, m_eg, m_wl, m_bg; function Hindrance (param, count) { super(); var _local4; var _local8; var _local3; var _local5; m_x = param.x; m_y = START_Y; m_w = 542; m_h = 68; m_hp = 20; m_speed = param.speed / 1000; m_param = param; m_count = count; _local4 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_y = m_y + (m_speed * _local4); m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; _local3 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_speed; _local5 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_speed) + 1); m_count = _local3; m_hitCount = _local3 - _local5; move = moveCheck; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "HindranceMC", "Hindrance"); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_y = m_y + (m_speed * _local2); m_count = m_count - _local2; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_y = m_y + (m_speed * _local2); m_count = m_count - _local2; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); return(m_count > 0); } function ctrlAndDisp() { m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); delete m_eg; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_bg); delete m_bg; } m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(20); } function hit(hp) { } function isActive() { return(true); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Hindrance(param, count)); } static var START_Y = -40; }
Symbol 1286 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Boss1 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_status, m_attackStatus, m_attackCount, m_active, m_x, m_y, m_area, m_shotCount, m_shotInterval, m_shotSpeed, m_shotNow, m_expInterval, m_expCount, m_expNow, m_mc, m_eg, m_wl, m_enemyStatus, m_laserLeft, m_laserRight; function Boss1 (param, count) { super(); var _local3; m_w = 100; m_h = 220; m_hp = 2500; m_param = param; m_count = count; m_status = 0; m_attackStatus = 0; m_attackCount = 0; m_active = false; _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = START_X; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_shotCount = SHOT_COUNT + _local3; m_shotInterval = SHOT_TIME / m_shotCount; m_shotSpeed = 100 * (1 + (_local3 * 0.25)); m_shotNow = 0; m_expInterval = EXP_TIME / EXP_COUNT; m_expCount = EXP_COUNT; m_expNow = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Boss1CenterMC", "Boss1"); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); m_laserLeft = new jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel(this, "Left"); m_laserRight = new jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel(this, "Right"); } function move() { var _local2; var _local7 = true; var _local8; do { _local2 = false; switch (m_status) { case 0 : if (m_count > IN_TIME) { m_count = m_count - IN_TIME; m_attackStatus = 1; m_attackCount = m_count; m_count = m_count + (MOVE_TIME / 2); m_status++; m_laserLeft.command("go"); m_laserRight.command("go"); m_active = true; _local2 = true; } else { m_x = START_X; m_y = START_Y + ((m_count / IN_TIME) * IN_MOVE_Y); } break; case 1 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = (START_X + (MOVE_X / 2)) - ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 3; _local2 = true; } } break; case 2 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status--; _local2 = true; } else { m_x = (START_X - (MOVE_X / 2)) + ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 3; _local2 = true; } } break; case 3 : m_laserLeft.command("destroy"); m_laserRight.command("destroy"); m_status = 4; m_attackStatus = 3; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.forceDestroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.clearActiveList(); _local2 = true; case 4 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss(m_x, m_y, 200); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BigExplosion"); m_status = 5; _local2 = true; } else { new jp.bambooshootdesign.app.thundervector.enemy.Explosion((m_x + (Math.random() * m_w)) - (m_w / 2), (m_y + (Math.random() * m_h)) - (m_h / 2), 15 + (Math.random() * 10)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion", 70); } } break; case 5 : m_laserLeft.command("fin"); m_laserRight.command("fin"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); m_status = 6; _local2 = true; break; case 6 : _local7 = false; } } while (_local2); do { _local2 = false; switch (m_attackStatus) { case 0 : break; case 1 : if (m_attackCount >= m_shotInterval) { m_attackCount = m_attackCount - m_shotInterval; var _local4; var _local6; var _local5; _local4 = ((-(SHOT_DIR - 1)) / 2) * 15; _local6 = m_x; _local5 = m_y + 100; var _local3 = SHOT_DIR; while (_local3 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(_local6, _local5, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngleAdd(_local6, _local5, _local4), m_shotSpeed, m_attackCount); _local4 = _local4 + 15; _local3--; } m_shotNow++; if (m_shotNow >= m_shotCount) { m_attackStatus++; } _local2 = true; } break; case 2 : if (m_attackCount < SHOT_WAIT) { break; } m_attackCount = m_attackCount - SHOT_WAIT; m_shotNow = 0; m_attackStatus--; _local2 = true; m_laserLeft.command("attack"); m_laserRight.command("attack"); } } while (_local2); if (m_active) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount = m_attackCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local7); } function ctrlAndDisp() { m_mc._x = m_x; m_mc._y = m_y; m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Boss1(param, count)); } static var START_X = 370; static var START_Y = -150; static var IN_MOVE_Y = 200; static var IN_TIME = 5000; static var MOVE_TIME = 6000; static var MOVE_X = 400; static var SHOT_DIR = 5; static var SHOT_COUNT = 3; static var SHOT_TIME = 3000; static var SHOT_RAD = 20; static var SHOT_WAIT = 3000; static var EXP_TIME = 3000; static var EXP_COUNT = 40; static var SCORE = 10000; }
Symbol 1287 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_count, m_status, m_type, m_parent, m_active, m_destroyed, m_command, m_expInterval, m_expCount, m_expNow, m_laser, m_x, m_y, m_area, m_mc, m_eg, m_wl, m_enemyStatus; function Boss1LaserBarrel (parent, type) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 70; m_h = 200; m_hp = 1500; m_count = 0; m_status = 0; m_type = type; m_parent = parent; m_active = false; m_destroyed = false; m_command = ""; m_expInterval = EXP_TIME / EXP_COUNT; m_expCount = EXP_COUNT; m_expNow = 0; m_laser = undefined; m_x = parent.getX() + ((m_type == "Left") ? -100 : 100); m_y = parent.getY(); m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, ("Boss1" + type) + "MC", "Boss1LB"); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); } function move() { var _local2; var _local3 = true; var _local4; do { _local2 = false; switch (m_status) { case 0 : m_active = false; if (m_command != "") { m_status = 1; } break; case 1 : m_active = true; if (m_hp <= 0) { m_status = 3; _local2 = true; } else { switch (m_command) { case "attack" : m_status = 2; break; case "destroy" : m_status = 4; } m_command = ""; } break; case 2 : m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, ((m_type == "Left") ? 10 : -10), 90, 1200, 3000, 0, 5); m_status = 1; _local2 = true; break; case 3 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); m_status = 4; _local2 = true; break; case 4 : if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } m_status = 5; m_count = 0; m_active = false; _local2 = true; break; case 5 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 60); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion", 150); m_status = 6; m_destroyed = true; _local2 = true; } else { new jp.bambooshootdesign.app.thundervector.enemy.Explosion((m_x + (Math.random() * m_w)) - (m_w / 2), (m_y + (Math.random() * m_h)) - (m_h / 2), 15 + (Math.random() * 10)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion", 70); } } break; case 6 : if (m_command == "fin") { m_status = 7; _local2 = true; } m_command = ""; break; case 7 : _local3 = false; } m_x = m_parent.getX() + ((m_type == "Left") ? -100 : 100); m_y = m_parent.getY(); } while (_local2); if (m_active) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local3); } function ctrlAndDisp() { if (m_destroyed) { m_mc._visible = false; } else { m_mc._x = m_x; m_mc._y = m_y; } m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function command(cmd) { m_command = cmd; } function detach() { m_laser = undefined; } static var EXP_TIME = 2000; static var EXP_COUNT = 20; static var SCORE = 5000; }
Symbol 1288 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_mc, m_count, m_x, m_y, m_size, m_wl; function ExplosionBoss (x, y, size) { super(); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "ExplosionBossMC", "ExplosionBoss"); m_mc._x = x; m_mc._y = y; m_mc._xscale = size; m_mc._yscale = size; m_mc._visible = true; m_count = 0; m_x = x; m_y = y; m_size = size; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { m_count++; m_mc.gotoAndStop(m_count); return(m_mc._totalframes > m_count); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } static function create() { return(new jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss()); } }
Symbol 1289 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss2] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Boss2 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_y_dev, m_hp, m_param, m_count, m_status, m_attackStatus, m_attackCount1, m_attackCount2, m_active, m_x, m_y, m_area, m_st1LaserTime, m_st1LaserLevel, m_st1Shot1Count, m_st1Shot1Interval, m_st1Shot1Speed, m_st1Shot2Count, m_st1Shot2Interval, m_st1Shot2Speed, m_st1Shot3Count, m_st1Shot3Interval, m_st1Shot3Speed, m_st2LaserTime, m_st2LaserLevel, m_st2Shot1Count, m_st2Shot1Interval, m_st2Shot1Speed, m_st2Shot2Count, m_st2Shot2Interval, m_st2Shot2Speed, m_expInterval, m_expCount, m_expNow, m_mc, m_eg, m_wl, m_enemyStatus, m_colList, m_statusNext, m_countNext, m_laser, m_shot3Now, m_shot1Now, m_shot2Now; function Boss2 (param, count) { super(); var _local6; m_w = PART1_WIDTH; m_h = PART1_HEIGHT; m_y_dev = PART1_Y_DEV; m_hp = HP_MAX; m_param = param; m_count = count; m_status = 0; m_attackStatus = 0; m_attackCount1 = 0; m_attackCount2 = 0; m_active = false; _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = START_X; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_st1LaserTime = 3000; m_st1LaserLevel = 3; m_st1Shot1Count = ST1_SHOT1_COUNT + _local6; m_st1Shot1Interval = ST1_SHOT1_TIME / m_st1Shot1Count; m_st1Shot1Speed = 100 * (1 + (_local6 * 0.25)); m_st1Shot2Count = ST1_SHOT2_COUNT + _local6; m_st1Shot2Interval = ST1_SHOT2_TIME / m_st1Shot2Count; m_st1Shot2Speed = 100 * (1 + (_local6 * 0.15)); m_st1Shot3Count = ST1_SHOT3_COUNT + _local6; m_st1Shot3Interval = ST1_SHOT3_TIME / m_st1Shot3Count; m_st1Shot3Speed = 100 * (1 + (_local6 * 0.25)); m_st2LaserTime = 3000; m_st2LaserLevel = 4; m_st2Shot1Count = ST2_SHOT1_COUNT + (_local6 * 2); m_st2Shot1Interval = ST2_SHOT1_TIME / m_st2Shot1Count; m_st2Shot1Speed = 100 * (1 + (_local6 * 0.15)); m_st2Shot2Count = ST2_SHOT2_COUNT + (_local6 * 2); m_st2Shot2Interval = ST2_SHOT2_TIME / m_st2Shot2Count; m_st2Shot2Speed = 100 * (1 + (_local6 * 0.2)); m_expInterval = EXP_TIME / EXP_COUNT; m_expCount = EXP_COUNT; m_expNow = 0; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Boss2MC", "Boss2"); m_mc.gotoAndStop(1); m_mc._visible = true; m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); m_colList = []; var _local5; _local5 = []; var _local4 = 0; while (_local4 < HITAREA_1.length) { var _local3 = HITAREA_1[_local4]; _local5.push(new jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy(this, _local3[0], _local3[1], _local3[2], _local3[3])); _local4++; } m_colList.push(_local5); _local5 = []; _local4 = 0; while (_local4 < HITAREA_2.length) { var _local3 = HITAREA_2[_local4]; _local5.push(new jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy(this, _local3[0], _local3[1], _local3[2], _local3[3])); _local4++; } m_colList.push(_local5); } function move() { var _local2; var _local12 = true; var _local13; do { _local2 = false; switch (m_status) { case 0 : if (m_count > IN_TIME) { m_count = m_count - IN_TIME; m_attackStatus = 10; m_attackCount1 = m_count; m_attackCount2 = m_count; m_count = m_count + (MOVE_TIME / 2); m_status++; m_active = true; _local2 = true; } else { m_x = START_X; m_y = START_Y + ((m_count / IN_TIME) * IN_MOVE_Y); } break; case 1 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = (START_X + (MOVE_X / 2)) - ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= HP_NEXT) { m_statusNext = 0; m_countNext = m_count; m_status = 3; _local2 = true; } } break; case 2 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status--; _local2 = true; } else { m_x = (START_X - (MOVE_X / 2)) + ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= HP_NEXT) { m_statusNext = 1; m_countNext = m_count; m_status = 3; _local2 = true; } } break; case 3 : m_status = 4; m_attackStatus = 0; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE_1); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); m_active = false; if (m_laser != undefined) { m_laser.cancel(); } _local2 = true; case 4 : if (m_count > m_expInterval) { var _local5; var _local4; var _local3; var _local10; var _local9; m_count = m_count - m_expInterval; m_expNow++; _local3 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(Math.random() * 360); _local5 = m_x + (Math.cos(_local3) * (((Math.random() * m_w) / 4) + (m_w / 4))); _local4 = m_y - (Math.sin(_local3) * (((Math.random() * m_h) / 4) + (m_h / 4))); if (m_expCount <= (m_expNow + 3)) { _local10 = 50; _local9 = 150; if (m_expCount <= m_expNow) { m_status = 5; } } else { _local10 = 15 + (Math.random() * 10); _local9 = 100; } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(_local5, _local4, _local10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion", _local9); _local2 = true; } break; case 5 : if (m_statusNext == 0) { m_status = 6; } else { m_status = 7; } m_count = m_countNext; m_mc.gotoAndStop(2); m_attackStatus = 20; m_attackCount1 = 0; m_attackCount2 = 0; m_active = true; m_w = PART2_WIDTH; m_h = PART2_HEIGHT; m_y_dev = PART2_Y_DEV; m_area.m_w = PART2_WIDTH / 2; m_area.m_h = PART2_HEIGHT / 2; _local2 = true; break; case 6 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = (START_X + (MOVE_X / 2)) - ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 8; _local2 = true; } } break; case 7 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status--; _local2 = true; } else { m_x = (START_X - (MOVE_X / 2)) + ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 8; _local2 = true; } } break; case 8 : m_status = 9; m_attackStatus = 0; m_count = 0; m_expNow = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE_2); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.forceDestroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.clearActiveList(); if (m_laser != undefined) { m_laser.cancel(); } m_active = false; _local2 = true; break; case 9 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; var _local3 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(Math.random() * 360); var _local5 = m_x + (Math.cos(_local3) * ((Math.random() * m_w) / 2)); var _local4 = m_y - (Math.sin(_local3) * ((Math.random() * m_h) / 2)); if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss(m_x, m_y, 200); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BigExplosion"); m_status = 10; } else { var _local10 = 15 + (Math.random() * 10); new jp.bambooshootdesign.app.thundervector.enemy.Explosion(_local5, _local4, _local10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); } _local2 = true; } break; case 10 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); m_status = 11; _local2 = true; break; case 11 : _local12 = false; } } while (_local2); do { _local2 = false; switch (m_attackStatus) { case 0 : break; case 10 : m_attackStatus++; m_shot3Now = 0; _local2 = true; break; case 11 : m_shot1Now = 0; m_shot2Now = 0; m_attackStatus++; _local2 = true; break; case 12 : m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 0, 30, 1200, m_st1LaserTime, 0, m_st1LaserLevel); m_attackStatus++; break; case 13 : if ((m_attackCount1 >= m_st1Shot1Interval) && (m_shot1Now < m_st1Shot1Count)) { m_attackCount1 = m_attackCount1 - m_st1Shot1Interval; var _local5 = 72 + ((m_shot1Now * 72) / (m_st1Shot1Count - 1)); var _local4 = 110 - ((m_shot1Now * 48) / (m_st1Shot1Count - 1)); var _local3 = 10 + ((m_shot1Now * 30) / (m_st1Shot1Count - 1)); new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x - _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 - _local3), m_st1Shot1Speed, m_attackCount1); new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x + _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 + _local3), m_st1Shot1Speed, m_attackCount1); m_shot1Now++; _local2 = true; } if ((m_attackCount2 >= m_st1Shot2Interval) && (m_shot2Now < m_st1Shot2Count)) { m_attackCount2 = m_attackCount2 - m_st1Shot2Interval; new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x - 170, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle((180 - (ST1_SHOT2_RAD / 2)) + ((m_shot2Now * ST1_SHOT2_RAD) / (m_st1Shot2Count - 1))), m_st1Shot2Speed, m_attackCount2); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x + 170, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle((0 + (ST1_SHOT2_RAD / 2)) - ((m_shot2Now * ST1_SHOT2_RAD) / (m_st1Shot2Count - 1))), m_st1Shot2Speed, m_attackCount2); m_shot2Now++; _local2 = true; } if ((m_shot1Now >= m_st1Shot1Count) && (m_shot2Now >= m_st1Shot2Count)) { m_attackStatus++; _local2 = true; } break; case 14 : m_shot3Now++; if (m_shot3Now >= ST1_ST1_COUNT) { m_attackStatus++; m_shot1Now = 0; } else { m_attackStatus = m_attackStatus - 3; } _local2 = true; break; case 15 : if (m_attackCount1 >= ST1_SHOT2_WAIT) { m_attackCount1 = m_attackCount1 - ST1_SHOT2_WAIT; m_attackStatus++; _local2 = true; } break; case 16 : if (m_attackCount1 >= m_st1Shot3Interval) { var _local7; var _local8; m_attackCount1 = m_attackCount1 - m_st1Shot1Interval; _local7 = ST1_SHOT3_DIR + (((m_shot3Now & 1) == 0) ? (m_shot1Now) : (m_st1Shot3Count - m_shot1Now)); var _local3 = (ST1_SHOT3_RAD / 2) - 90; _local8 = ST1_SHOT3_RAD / (_local7 - 1); var _local6 = _local7; while (_local6 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local3), m_st1Shot3Speed, m_attackCount1); _local3 = _local3 - _local8; _local6--; } m_shot1Now++; if (m_shot1Now >= m_st1Shot3Count) { m_attackStatus++; } _local2 = true; } break; case 17 : if (m_attackCount1 >= ST1_SHOT3_WAIT) { m_attackCount1 = m_attackCount1 - ST1_SHOT3_WAIT; m_attackStatus++; _local2 = true; } break; case 18 : m_shot3Now++; if (m_shot3Now >= ST1_ST2_COUNT) { m_attackStatus = m_attackStatus - 8; m_attackCount2 = m_attackCount1; } else { m_attackStatus = m_attackStatus - 2; m_shot1Now = 0; } _local2 = true; break; case 20 : m_shot1Now = 0; m_attackStatus++; _local2 = true; break; case 21 : m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 0, 30, 1200, m_st2LaserTime, 0, m_st2LaserLevel); m_attackStatus++; _local2 = true; break; case 22 : if (m_attackCount1 >= m_st2Shot1Interval) { m_attackCount1 = m_attackCount1 - m_st2Shot1Interval; var _local6 = m_st2Shot1Count / 3; var _local5 = 90; var _local4 = 0; var _local3 = (ST1_SHOT2_RAD / (m_st2Shot1Count - 1)) * m_shot1Now; if ((m_shot1Now & 1) == 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x - _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 - (_local3 + 45)), m_st2Shot1Speed, m_attackCount1); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming(m_x + _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 - (_local3 + 45)), m_st2Shot2Speed, m_attackCount1); } else { new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x + _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 + (_local3 + 45)), m_st2Shot1Speed, m_attackCount1); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming(m_x - _local5, m_y + _local4, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 - (_local3 + 45)), m_st2Shot2Speed, m_attackCount1); } m_shot1Now++; if (m_shot1Now >= m_st2Shot1Count) { m_attackStatus++; } } break; case 23 : m_attackStatus = 20; _local2 = true; } } while (_local2); if (m_active) { var _local11; _local11 = m_colList[((m_status < 5) ? 0 : 1)]; var _local6 = _local11.length - 1; while (_local6 >= 0) { _local11[_local6].appendEnemy(m_x, m_y); _local6--; } } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount1 = m_attackCount1 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount2 = m_attackCount2 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local12); } function ctrlAndDisp() { m_mc._x = m_x; m_mc._y = m_y; m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y + m_y_dev; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function detach() { m_laser = undefined; } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Boss2(param, count)); } static var START_X = 370; static var START_Y = -150; static var IN_MOVE_Y = 200; static var IN_TIME = 5000; static var MOVE_TIME = 6000; static var MOVE_X = 400; static var ST1_SHOT1_COUNT = 10; static var ST1_SHOT1_TIME = 3500; static var ST1_SHOT2_COUNT = 1; static var ST1_SHOT2_TIME = 3500; static var ST1_SHOT2_RAD = 90; static var ST1_SHOT2_WAIT = 500; static var ST1_SHOT3_COUNT = 4; static var ST1_SHOT3_TIME = 6000; static var ST1_SHOT3_DIR = 3; static var ST1_SHOT3_RAD = 90; static var ST1_SHOT3_WAIT = 1000; static var ST1_ST1_COUNT = 3; static var ST1_ST2_COUNT = 5; static var ST2_SHOT1_COUNT = 3; static var ST2_SHOT1_TIME = 3500; static var ST2_SHOT1_RAD = 45; static var ST2_SHOT2_COUNT = 3; static var ST2_SHOT2_TIME = 3500; static var ST2_SHOT2_RAD = 45; static var EXP_TIME = 3000; static var EXP_COUNT = 40; static var HP_MAX = 10000; static var HP_NEXT = 4000; static var PART1_WIDTH = 348; static var PART1_HEIGHT = 286; static var PART1_Y_DEV = 0; static var PART2_WIDTH = 234; static var PART2_HEIGHT = 178; static var PART2_Y_DEV = -12; static var SCORE_1 = 10000; static var SCORE_2 = 10000; static var HITAREA_1 = [[348, 92, 0, -14], [138, 48, -94, 56], [116, 20, -90, 90], [74, 22, -87, 111], [40, 20, -75, 132], [138, 48, 94, 56], [116, 20, 90, 90], [74, 22, 87, 111], [40, 20, 75, 132], [50, 28, 0, 46], [340, 32, 0, -76], [270, 32, 0, -108], [154, 20, 0, -134]]; static var HITAREA_2 = [[50, 160, 0, -20], [36, 170, -43, -9], [28, 140, -75, -12], [28, 72, -103, -20], [36, 170, 43, -9], [28, 140, 75, -12], [28, 72, 103, -20]]; }
Symbol 1290 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_enemy, m_area, m_xd, m_yd; function CollisionProxy (enemy, w, h, xd, yd) { super(); m_enemy = enemy; m_area = {}; m_area.m_x = 0; m_area.m_y = 0; m_area.m_w = w / 2; m_area.m_h = h / 2; m_xd = xd; m_yd = yd; } function getArea() { m_area.m_x = m_enemy.getX() + m_xd; m_area.m_y = m_enemy.getY() + m_yd; return(m_area); } function getHP() { return(m_enemy.getHP()); } function hit(hp) { m_enemy.hit(hp); } function isActive() { return(m_enemy.isActive()); } function getX() { return(m_enemy.getX()); } function getY() { return(m_enemy.getY()); } function hitBullet(bulletNum) { m_enemy.hitBullet(bulletNum); } function isSameBullet(bulletNum) { return(m_enemy.isSameBullet(bulletNum)); } function appendEnemy(x, y) { var _local3; var _local2; x = x + m_xd; y = y + m_yd; _local3 = m_area.m_w; _local2 = m_area.m_h; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(x - _local3, y - _local2, x + _local3, y + _local2, this); m_enemy.clearHitBullet(); } }
Symbol 1291 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_ox, m_oy, m_x, m_y, m_angle, m_speed, m_speedLaser, m_w, m_h, m_hp, m_count, m_area, m_mc, m_wl, m_bg, m_bag; function EnemyHormingLaser (x, y, angle, speed, count) { super(); m_ox = x; m_oy = y; m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_speedLaser = speed * 2; m_w = 16; m_h = 16; m_hp = 20; m_count = count; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyHormingMC", "EnemyHorming"); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); } function move() { var _local2; var _local4; var _local3; m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); if (m_count >= STOP_TIME) { _local2 = STOP_TIME; } else { _local2 = m_count; } _local4 = ((-_local2) / STOP_TIME) * m_speed; _local3 = ((m_speed * _local2) + ((_local4 * _local2) / 2)) / 1000; m_x = m_ox + (Math.cos(m_angle) * _local3); m_y = m_oy - (Math.sin(m_angle) * _local3); if (m_count >= STOP_TIME) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaserMain(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), m_speedLaser, m_count - STOP_TIME); return(false); } return(true); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc._visible = true; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); delete m_bag; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } static var STOP_TIME = 1000; }
Symbol 1292 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaserMain] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaserMain extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_count, m_xadd, m_yadd, m_hitCount, move, m_area, m_mc, m_wl, m_bg, m_bag; function EnemyHormingLaserMain (x, y, angle, speed, count) { super(); var _local6; var _local4; var _local3; var _local5; m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 16; m_h = 16; m_hp = 20; m_count = count; _local6 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local6); m_y = m_y + (m_yadd * _local6); _local4 = 0; _local3 = -1; if (m_yadd != 0) { if (m_yadd < 0) { _local4 = ((-m_y) - 40) / m_yadd; } else { _local4 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_yadd; _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local5 = (-m_x) / m_xadd; } else { _local5 = (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd; } if (_local5 < _local3) { _local3 = -1; } if (_local4 > _local5) { _local4 = _local5; } } if ((_local3 != -1) && (_local4 < _local3)) { _local3 = -1; } m_count = _local4; if (_local3 != -1) { m_hitCount = _local4 - _local3; move = moveCheck; } else { move = moveNoCheck; } m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyHormingLaserMC", "EnemyHormingLaser"); m_mc._visible = true; m_mc._rotation = (360 - (m_angle / (Math.PI/180))) + 90; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("EnemyHormingLaser"); } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); delete m_bag; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } }
Symbol 1293 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss3] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Boss3 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_status, m_attackStatus, m_attackCount1, m_attackCount2, m_attackCount3, m_active, m_x, m_y, m_area, m_expInterval, m_expCount, m_expNow, m_st1LaserTime, m_st1LaserLevel, m_st1LaserCount, m_st1Shot1Count, m_st1Shot1Loop, m_st1Shot1Interval, m_st1Shot1Speed, m_st1Shot2Count, m_st1Shot2Loop, m_st1Shot2Interval, m_st1Shot2Speed, m_st1Shot3Count, m_st1Shot3Interval, m_st1Shot3Speed, m_st2Shot1Count, m_st2Shot1Interval, m_st2Shot1Speed, m_mc, m_eg, m_wl, m_enemyStatus, m_colData, m_laserLeft, m_laserRight, m_shot1Now, m_shot2Now, m_shot3Now, m_shot1Shift; function Boss3 (param, count) { super(); var _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 100; m_h = 220; m_hp = HP_MAX; m_param = param; m_count = count; m_status = 0; m_attackStatus = 0; m_attackCount1 = 0; m_attackCount2 = 0; m_attackCount3 = 0; m_active = false; m_x = START_X; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_expInterval = EXP_TIME / EXP_COUNT; m_expCount = EXP_COUNT; m_expNow = 0; m_st1LaserTime = ST1_LASER_TIME; m_st1LaserLevel = ST1_LASER_LEVEL; m_st1LaserCount = ST1_LASER_COUNT; m_st1Shot1Count = ST1_SHOT1_COUNT; m_st1Shot1Loop = ST1_SHOT1_LOOP; m_st1Shot1Interval = ST1_ATTACK_TIME / ((m_st1Shot1Count * m_st1Shot1Loop) + 1); m_st1Shot1Speed = 100 * (1 + (_local6 * 0.25)); m_st1Shot2Count = ST1_SHOT2_COUNT; m_st1Shot2Loop = ST1_SHOT2_LOOP; m_st1Shot2Interval = ST1_ATTACK_TIME / m_st1Shot2Loop; m_st1Shot2Speed = 100 * (1 + (_local6 * 0.15)); m_st1Shot3Count = ST1_SHOT3_COUNT + _local6; m_st1Shot3Interval = ST1_ATTACK_TIME / m_st1Shot3Count; m_st1Shot3Speed = 100 * (1 + (_local6 * 0.2)); m_st2Shot1Count = ST2_SHOT1_COUNT; m_st2Shot1Interval = ST2_SHOT1_TIME - (_local6 * 25); m_st2Shot1Speed = 100 * (1 + (_local6 * 0.25)); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Boss3MC", "Boss3"); m_mc._visible = true; m_mc.gotoAndStop(1); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); var _local5; _local5 = []; var _local4 = 0; while (_local4 < HITAREA.length) { var _local3 = HITAREA[_local4]; _local5.push(new jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy(this, _local3[0], _local3[1], _local3[2], _local3[3])); _local4++; } m_colData = _local5; } function move() { var _local2; var _local16 = true; var _local19; do { _local2 = false; switch (m_status) { case 0 : if (m_count > IN_TIME) { m_count = m_count - IN_TIME; m_attackStatus = 100; m_attackCount1 = m_count; m_count = m_count + (MOVE_TIME / 2); m_status++; m_active = true; _local2 = true; } else { m_x = START_X; m_y = START_Y + ((m_count / IN_TIME) * IN_MOVE_Y); } break; case 1 : if (m_hp <= HP_NEXT) { if (m_laserLeft != undefined) { m_laserLeft.cancel(); m_laserLeft = undefined; } if (m_laserRight != undefined) { m_laserRight.cancel(); m_laserRight = undefined; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE_1); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); m_active = false; m_attackStatus = 0; m_count = 0; m_status++; _local2 = true; } break; case 2 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x - 120, m_y + 25, 60); new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x + 120, m_y + 25, 60); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion", 150); m_status = 5; _local2 = true; } else { var _local15; var _local14; if ((m_expNow % 2) == 0) { _local15 = -160 + (Math.random() * 80); _local14 = -100 + (Math.random() * 250); } else { _local15 = 80 + (Math.random() * 80); _local14 = -100 + (Math.random() * 250); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x + _local15, m_y + _local14, 15 + (Math.random() * 10)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); } } break; case 5 : m_mc.gotoAndStop(2); m_count = m_count + (MOVE_TIME / 2); m_attackStatus = 200; m_attackCount1 = 0; m_active = true; m_status++; _local2 = true; break; case 6 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status++; _local2 = true; } else { m_x = (START_X + (MOVE_X / 2)) - ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 10; _local2 = true; } } break; case 7 : if (m_count > MOVE_TIME) { m_count = m_count - MOVE_TIME; m_status--; _local2 = true; } else { m_x = (START_X - (MOVE_X / 2)) + ((m_count / MOVE_TIME) * MOVE_X); m_y = START_Y + IN_MOVE_Y; if (m_hp <= 0) { m_status = 10; _local2 = true; } } break; case 10 : m_status++; m_attackStatus = 0; m_count = 0; m_expNow = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE_2); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.forceDestroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.clearActiveList(); _local2 = true; case 11 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss(m_x, m_y, 200); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BigExplosion"); m_status = 12; _local2 = true; } else { new jp.bambooshootdesign.app.thundervector.enemy.Explosion((m_x + (Math.random() * m_w)) - (m_w / 2), (m_y + (Math.random() * m_h)) - (m_h / 2), 15 + (Math.random() * 10)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); } } break; case 12 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); m_status++; _local2 = true; break; case 13 : _local16 = false; } } while (_local2); do { _local2 = false; switch (m_attackStatus) { case 0 : break; case 100 : m_attackStatus = m_attackStatus + 30; _local2 = true; break; case 130 : m_shot1Now = 0; m_shot2Now = 0; m_shot3Now = 0; m_shot1Shift = 0; m_attackCount2 = m_attackCount1; m_attackCount3 = m_attackCount1 + ST1_LASER_TIME; m_attackStatus++; _local2 = true; break; case 131 : if ((m_attackCount3 >= m_st1LaserTime) && (m_shot3Now < m_st1LaserCount)) { m_attackCount3 = m_attackCount3 - m_st1LaserTime; m_laserLeft = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, -120, 120, 1200, m_st1LaserTime, m_attackCount3, m_st1LaserLevel); m_laserRight = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 120, 120, 1200, m_st1LaserTime, m_attackCount3, m_st1LaserLevel); m_shot3Now++; _local2 = true; } if ((m_attackCount1 >= m_st1Shot1Interval) && (m_shot1Now < ((m_st1Shot1Count * m_st1Shot1Loop) + 1))) { m_attackCount1 = m_attackCount1 - m_st1Shot1Interval; if ((m_shot1Now % m_st1Shot1Count) == 0) { m_shot1Shift = (Math.random() * ST1_SHOT1_ATTACK_SHIFT) - (ST1_SHOT1_ATTACK_SHIFT / 2); } if ((Math.floor(m_shot1Now / m_st1Shot1Count) % 2) == 0) { var _local15 = ((((m_shot1Now % m_st1Shot1Count) * ST1_SHOT1_ATTACK_WIDTH) / m_st1Shot1Count) - (ST1_SHOT1_ATTACK_WIDTH / 2)) + m_shot1Shift; } else { var _local15 = ((((m_st1Shot1Count - (m_shot1Now % m_st1Shot1Count)) * ST1_SHOT1_ATTACK_WIDTH) / m_st1Shot1Count) - (ST1_SHOT1_ATTACK_WIDTH / 2)) + m_shot1Shift; } new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x + _local15, m_y + ST1_SHOT1_ATTACK_Y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90), m_st1Shot1Speed, m_attackCount1); m_shot1Now++; _local2 = true; } if ((m_shot3Now >= m_st1LaserCount) && (m_shot1Now >= ((m_st1Shot1Count * m_st1Shot1Loop) + 1))) { m_attackStatus++; } break; case 132 : if (m_attackCount1 >= ST1_WAIT_TIME) { m_attackCount1 = m_attackCount1 - ST1_WAIT_TIME; m_attackStatus = m_attackStatus + 8; _local2 = true; } break; case 140 : m_shot1Now = 0; m_shot2Now = 0; m_shot3Now = 0; m_attackCount2 = m_attackCount1 + m_st1Shot3Interval; m_attackCount3 = m_attackCount1 + ST1_LASER_TIME; m_attackCount1 = m_attackCount1 + m_st1Shot2Interval; m_attackStatus++; _local2 = true; break; case 141 : if ((m_attackCount3 >= m_st1LaserTime) && (m_shot3Now < m_st1LaserCount)) { m_attackCount3 = m_attackCount3 - m_st1LaserTime; m_laserLeft = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, -120, 120, 1200, m_st1LaserTime, m_attackCount3, m_st1LaserLevel); m_laserRight = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 120, 120, 1200, m_st1LaserTime, m_attackCount3, m_st1LaserLevel); m_shot3Now++; _local2 = true; } if ((m_attackCount1 >= m_st1Shot2Interval) && (m_shot1Now < m_st1Shot2Loop)) { m_attackCount1 = m_attackCount1 - m_st1Shot2Interval; var _local13 = m_st1Shot2Count; while (_local13 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming((m_x + ((ST1_SHOT2_ATTACK_WIDTH / (m_st1Shot2Count - 1)) * (_local13 - 1))) - (ST1_SHOT2_ATTACK_WIDTH / 2), m_y + ST1_SHOT2_ATTACK_Y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90), m_st1Shot2Speed, m_attackCount1); _local13--; } m_shot1Now++; _local2 = true; } if ((m_attackCount2 >= m_st1Shot3Interval) && (m_shot2Now < m_st1Shot3Count)) { m_attackCount2 = m_attackCount2 - m_st1Shot3Interval; new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser((m_x - 170) + ((m_shot2Now * 30) / (m_st1Shot3Count - 1)), (m_y + 80) - ((m_shot2Now * 120) / (m_st1Shot3Count - 1)), jp.bambooshootdesign.app.thundervector.util.Util.getAngle(150), m_st1Shot3Speed, m_attackCount2); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser((m_x + 170) - ((m_shot2Now * 30) / (m_st1Shot3Count - 1)), (m_y + 80) - ((m_shot2Now * 120) / (m_st1Shot3Count - 1)), jp.bambooshootdesign.app.thundervector.util.Util.getAngle(30), m_st1Shot3Speed, m_attackCount2); m_shot2Now++; _local2 = true; } if (((m_shot3Now >= m_st1LaserCount) && (m_shot1Now >= m_st1Shot2Loop)) && (m_shot2Now >= m_st1Shot3Count)) { m_attackCount1 = m_attackCount1 - m_st1Shot2Interval; m_attackStatus++; _local2 = true; } break; case 142 : if (m_attackCount1 >= ST1_WAIT_TIME) { m_attackCount1 = m_attackCount1 - ST1_WAIT_TIME; m_attackStatus = m_attackStatus - 12; _local2 = true; } break; case 200 : m_shot1Now = 0; m_attackStatus++; _local2 = true; break; case 201 : if (m_attackCount1 < m_st2Shot1Interval) { break; } var _local5; var _local3; m_attackCount1 = m_attackCount1 - m_st2Shot1Interval; _local5 = ST2_SHOT1_RAD[m_shot1Now % ST2_SHOT1_RAD.length]; _local3 = _local5.length - 1; while (_local3 >= 0) { var _local10; var _local9; var _local11; _local10 = Math.cos(jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local5[_local3][0])); _local9 = Math.sin(jp.bambooshootdesign.app.thundervector.util.Util.getAngle(_local5[_local3][0])); _local11 = (ST2_SHOT1_ATTACK_WIDTH * _local5[_local3][1]) / 1000; var _local13 = m_st2Shot1Count - 1; while (_local13 >= 0) { var _local6; var _local4; var _local7; var _local8; _local6 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 + _local5[_local3][0]); _local4 = ((_local13 > ((m_st2Shot1Count - 1) / 2)) ? ((m_st2Shot1Count - 1) - _local13) : (_local13)); _local4 = (_local4 / ((m_st2Shot1Count - 1) / 2)) * ST2_SHOT1_ATTACK_DIST; _local7 = Math.cos(_local6) * _local4; _local8 = (-Math.sin(_local6)) * _local4; new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet3(((m_x + ((((ST2_SHOT1_ATTACK_WIDTH / (m_st2Shot1Count - 1)) * _local13) - (ST2_SHOT1_ATTACK_WIDTH / 2)) * _local10)) + _local11) + _local7, ((m_y + ATTACK_Y) - ((((ST2_SHOT1_ATTACK_HEIGHT / (m_st2Shot1Count - 1)) * _local13) - (ST2_SHOT1_ATTACK_HEIGHT / 2)) * _local9)) + _local8, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(-90 + _local5[_local3][0]), m_st2Shot1Speed, m_attackCount1); _local13--; } _local3--; } var _local12 = (ST2_SHOT2_RAD / (ST2_SHOT2_DIR - 1)) - (ST2_SHOT2_RAD / 2); var _local13 = ST2_SHOT2_DIR; while (_local13 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y + ATTACK_Y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngleAdd(m_x, m_y + ATTACK_Y, _local12), m_st2Shot1Speed, m_attackCount1); _local12 = _local12 + (ST2_SHOT2_RAD / (ST2_SHOT2_DIR - 1)); _local13--; } new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(150), m_st1Shot3Speed, m_attackCount1); new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle(30), m_st1Shot3Speed, m_attackCount1); m_shot1Now++; } } while (_local2); if (m_active) { var _local17; var _local18; _local17 = m_colData; if (m_status >= 5) { _local18 = 3; } else { _local18 = _local17.length - 1; } _local13 = _local18; while (_local13 >= 0) { _local17[_local13].appendEnemy(m_x, m_y); _local13--; } } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount1 = m_attackCount1 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount2 = m_attackCount2 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount3 = m_attackCount3 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local16); } function ctrlAndDisp() { m_mc._x = m_x; m_mc._y = m_y; m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function detach() { m_laserLeft = undefined; m_laserRight = undefined; } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.Boss3(param, count)); } static var START_X = 370; static var START_Y = -150; static var IN_MOVE_Y = 200; static var IN_TIME = 5000; static var MOVE_TIME = 9000; static var MOVE_X = 400; static var ST1_LASER_TIME = 3000; static var ST1_LASER_LEVEL = 3; static var ST1_LASER_COUNT = 2; static var ST1_SHOT1_COUNT = 6; static var ST1_SHOT1_LOOP = 5; static var ST1_SHOT1_ATTACK_Y = 75; static var ST1_SHOT1_ATTACK_WIDTH = 150; static var ST1_SHOT1_ATTACK_SHIFT = 20; static var ST1_SHOT2_COUNT = 3; static var ST1_SHOT2_LOOP = 8; static var ST1_SHOT2_ATTACK_WIDTH = 150; static var ST1_SHOT2_ATTACK_Y = 75; static var ST1_SHOT3_COUNT = 5; static var ST1_ATTACK_TIME = 6000; static var ST1_WAIT_TIME = 0; static var ST2_SHOT1_TIME = 1200; static var ST2_SHOT1_COUNT = 5; static var ST2_SHOT1_ATTACK_WIDTH = 100; static var ST2_SHOT1_ATTACK_HEIGHT = 100; static var ST2_SHOT1_ATTACK_DIST = 50; static var ST2_SHOT2_RAD = 110; static var ST2_SHOT2_DIR = 8; static var ST2_SHOT1_RAD = [[[15, 500], [-15, -500]], [[30, 750], [0, 0], [-30, -750]], [[40, 500], [10, 250], [-10, -250], [-40, -500]], [[50, 500], [25, 350], [0, 0], [-25, -350], [-50, -500]], []]; static var ATTACK_X = 160; static var ATTACK_Y = 75; static var EXP_TIME = 3000; static var EXP_COUNT = 40; static var SCORE_1 = 15000; static var SCORE_2 = 15000; static var HP_MAX = 10000; static var HP_NEXT = 4000; static var HITAREA = [[56, 12, 0, 76], [112, 12, 0, 64], [136, 16, 0, 50], [164, 128, 0, -22], [46, 20, -115, 140], [60, 20, -120, 120], [76, 20, -124, 100], [86, 20, -127, 80], [22, 90, -153, 25], [60, 220, -112, -40], [46, 20, 115, 140], [60, 20, 120, 120], [76, 20, 124, 100], [86, 20, 127, 80], [22, 90, 153, 25], [60, 220, 112, -40], [164, 64, 0, -118]]; }
Symbol 1294 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet3] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet3 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_x, m_y, m_angle, m_speed, m_w, m_h, m_hp, m_area, m_xadd, m_yadd, m_count, m_hitCount, move, m_mc, m_wl, m_bg, m_bag; function EnemyBullet3 (x, y, angle, speed, count) { super(); var _local6; var _local5; var _local4; var _local3; m_x = x; m_y = y; m_angle = angle; m_speed = speed; m_w = 16; m_h = 16; m_hp = 20; m_area = {}; _local6 = count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_xadd = (Math.cos(m_angle) * m_speed) / 1000; m_yadd = ((-Math.sin(m_angle)) * m_speed) / 1000; m_x = m_x + (m_xadd * _local6); m_y = m_y + (m_yadd * _local6); _local4 = 0; _local3 = -1; if (m_yadd != 0) { if (m_yadd < 0) { _local4 = ((-m_y) - 40) / m_yadd; } else { _local4 = ((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT + 0) - m_y) / m_yadd; _local3 = Math.floor((((jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_HEIGHT - 70) - m_y) / m_yadd) + 1); } } if (m_xadd != 0) { if (m_xadd < 0) { _local5 = (-m_x) / m_xadd; } else { _local5 = (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH - m_x) / m_xadd; } if (_local5 < _local3) { _local3 = -1; } if (_local4 > _local5) { _local4 = _local5; } } if ((_local3 != -1) && (_local4 < _local3)) { _local3 = -1; } m_count = _local4; if (_local3 != -1) { m_hitCount = _local4 - _local3; move = moveCheck; } else { move = moveNoCheck; } m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BULLET, "EnemyBullet3MC", "EnemyBullet3"); m_mc._visible = true; m_mc._rotation = (360 - (m_angle / (Math.PI/180))) + 90; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_bg = undefined; m_bag = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY_ALIVE); } function moveCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; if (m_count <= m_hitCount) { move = moveNoCheck; m_bg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_ENEMY); return(m_count > 0); } return(true); } function moveNoCheck() { var _local2 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_x = m_x + (m_xadd * _local2); m_y = m_y + (m_yadd * _local2); m_count = m_count - _local2; return(m_count > 0); } function ctrlAndDisp() { if (m_hp <= 0) { return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; if (m_bg != undefined) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bg); delete m_bg; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.cut(m_bag); m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { m_hp = 0; } function isActive() { return(m_hp > 0); } }
Symbol 1295 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLast] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BossLast extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_attackStatus, m_attackCount, m_status, m_zakoStatus, m_zakoCount, m_zakoNow, m_zakoGroup, m_active, m_x, m_y, m_area, m_shotDir, m_shotSpeed, m_expInterval, m_expCount, m_expNow, m_attackMuzzle, m_mcBody, m_mcDamage, m_eg, m_wl, m_enemyStatus, m_colData, m_shot1Now; function BossLast (param, count) { super(); var _local7; m_w = 576; m_h = 200; m_hp = 10000; m_param = param; m_count = count; m_attackStatus = 0; m_attackCount = 0; m_status = 0; m_zakoStatus = 0; m_zakoCount = 0; m_zakoNow = 0; m_zakoGroup = 0; m_active = false; _local7 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_x = START_X; m_y = START_Y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_shotDir = SHOT_DIR + _local7; m_shotSpeed = 100 * (1 + (_local7 * 0.2)); m_expInterval = EXP_TIME / EXP_COUNT; m_expCount = EXP_COUNT; m_expNow = 0; m_attackMuzzle = []; var _local4 = 0; while (_local4 < ATTACK_POS.length) { var _local5 = ATTACK_POS[_local4]; m_attackMuzzle.push(new jp.bambooshootdesign.app.thundervector.enemy.BossLastMuzzle(this, _local5.x, _local5.y)); _local4++; } m_mcBody = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "BossLastBodyMC", "BossLastBody"); m_mcBody._visible = true; m_mcDamage = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "BossLastDamageMC", "BossDamageBody"); m_mcDamage._visible = true; m_mcBody._x = (m_mcDamage._x = m_x); m_mcBody._y = (m_mcDamage._y = m_y); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mcDamage); var _local6; _local6 = []; _local4 = 0; while (_local4 < HITAREA.length) { var _local3 = HITAREA[_local4]; _local6.push(new jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy(this, _local3[0], _local3[1], _local3[2], _local3[3])); _local4++; } m_colData = _local6; } function move() { var _local2; var _local11 = true; var _local12; do { _local2 = false; switch (m_status) { case 0 : if (m_count >= START_WAIT) { sendCommand("Attack"); m_active = true; m_count = m_count - START_WAIT; m_status++; m_zakoStatus = 1; m_zakoCount = m_count; m_attackStatus = 10; m_attackCount = SHOT_WAIT; _local2 = true; } break; case 1 : if (m_hp <= 0) { sendCommand("Destroy"); m_active = false; m_attackStatus = 0; m_status = 100; _local2 = true; } break; case 100 : m_status++; m_zakoStatus = 0; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.forceDestroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.clearActiveList(); _local2 = true; case 101 : if (m_count > m_expInterval) { m_count = m_count - m_expInterval; m_expNow++; if (m_expCount <= m_expNow) { new jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss(m_x, m_y - 200, 200); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("BigExplosion"); m_status++; _local2 = true; } else { new jp.bambooshootdesign.app.thundervector.enemy.Explosion((m_x + (Math.random() * m_w)) - (m_w / 2), ((m_y + (Math.random() * m_h)) - (m_h / 2)) - 200, 15 + (Math.random() * 10)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); } } break; case 102 : jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); m_status++; _local2 = true; break; case 103 : _local11 = false; } } while (_local2); do { _local2 = false; switch (m_attackStatus) { case 0 : break; case 10 : m_shot1Now = 0; m_attackStatus++; _local2 = true; break; case 11 : if (m_attackCount >= SHOT_WAIT) { m_attackCount = m_attackCount - SHOT_WAIT; var _local5; var _local4; var _local3; var _local7; var _local6; _local4 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle((SHOT_RAD / 2) - 90); _local7 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOT_RAD / (m_shotDir - 1)); _local3 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle((SHOTPOS_RAD / 2) - 90); _local6 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOTPOS_RAD / (m_shotDir - 1)); _local5 = m_shotDir; while (_local5 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x + (Math.cos(_local3) * 200), (m_y - 260) - (Math.sin(_local3) * 200), _local4, m_shotSpeed, m_attackCount); _local4 = _local4 - _local7; _local3 = _local3 - _local6; _local5--; } m_shot1Now++; if (m_shot1Now >= SHOT_COUNT) { m_attackStatus = m_attackStatus + 9; } _local2 = true; } break; case 20 : sendCommand("Sync"); m_attackStatus++; _local2 = true; break; case 21 : if (checkSync()) { sendCommand("Laser"); m_attackStatus++; m_shot1Now = 0; m_attackCount = 0; _local2 = true; } break; case 22 : if (m_attackCount <= ALL_ATTACK_INTERVAL) { break; } m_attackCount = m_attackCount - ALL_ATTACK_INTERVAL; var _local4 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle((((SHOT_RAD / 2) - 90) + (Math.random() * 10)) - 5); var _local7 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOT_RAD / (m_shotDir - 1)); var _local3 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle((SHOTPOS_RAD / 2) - 90); var _local6 = jp.bambooshootdesign.app.thundervector.util.Util.getAngle(SHOTPOS_RAD / (m_shotDir - 1)); var _local5 = m_shotDir; while (_local5 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x + (Math.cos(_local3) * 200), (m_y - 260) - (Math.sin(_local3) * 200), _local4, m_shotSpeed, m_attackCount); _local4 = _local4 - _local7; _local3 = _local3 - _local6; _local5--; } m_shot1Now++; if (m_shot1Now >= ALL_ATTACK_COUNT) { m_attackStatus = 10; } _local2 = true; } } while (_local2); do { _local2 = false; switch (m_zakoStatus) { case 0 : break; case 1 : if (m_zakoCount >= ENEMY_INTERVAL) { m_zakoCount = m_zakoCount - ENEMY_INTERVAL; new jp.bambooshootdesign.app.thundervector.enemy.BossLastZako2({x:(((m_zakoGroup % 2) == 0) ? 0 : (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH)), y:240}, m_zakoCount); m_zakoNow++; if (m_zakoNow >= ENEMY_COUNT) { m_zakoGroup++; m_zakoStatus++; } _local2 = true; } break; case 2 : if (m_zakoCount < ENEMY_WAIT) { break; } m_zakoCount = m_zakoCount - ENEMY_WAIT; m_zakoNow = 0; m_zakoStatus--; _local2 = true; } } while (_local2); if (m_active) { var _local8 = m_colData; _local5 = _local8.length - 1; while (_local5 >= 0) { _local8[_local5].appendEnemy(m_x, m_y); _local5--; } } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_zakoCount = m_zakoCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_attackCount = m_attackCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local11); } function ctrlAndDisp() { m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mcBody.removeMovieClip(); m_mcDamage.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function sendCommand(cmd) { var _local2 = m_attackMuzzle.length - 1; while (_local2 >= 0) { m_attackMuzzle[_local2].command(cmd); _local2--; } } function checkSync() { var _local4 = true; var _local2 = m_attackMuzzle.length - 1; while (_local2 >= 0) { var _local3 = m_attackMuzzle[_local2].checkSync(); _local4 = _local4 & m_attackMuzzle[_local2].checkSync(); _local2--; } return(_local4); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.BossLast(param, count)); } static var START_X = jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2; static var START_Y = 240; static var SHOT_DIR = 10; static var SHOT_RAD = 80; static var SHOT_WAIT = 3000; static var SHOTPOS_RAD = 90; static var SHOT_COUNT = 5; static var EXP_TIME = 6000; static var EXP_COUNT = 80; static var SCORE = 50000; static var ATTACK_POS = [{x:-182, y:-184}, {x:-114, y:-165}, {x:114, y:-165}, {x:182, y:-184}]; static var HITAREA = [[580, 80, 0, -260], [566, 30, 0, -205], [520, 30, 0, -175], [430, 20, 0, -150], [360, 20, 0, -130], [270, 20, 0, -110], [180, 12, 0, -94]]; static var START_WAIT = 8000; static var ENEMY_INTERVAL = 2000; static var ENEMY_COUNT = 5; static var ENEMY_WAIT = 5000; static var ALL_ATTACK_INTERVAL = 500; static var ALL_ATTACK_COUNT = 6; }
Symbol 1296 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastMuzzle] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BossLastMuzzle extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_count, m_status, m_parent, m_active, m_destroyed, m_command, m_x, m_y, m_area, m_mineCount, m_mineSpeed, m_hormingCount, m_hormingSpeed, m_hormingLaserCount, m_hormingLaserSpeed, m_wl, m_laser, m_shotCount, m_shotInterval, m_shotNow; function BossLastMuzzle (parent, x, y) { super(); var _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 32; m_h = 32; m_hp = 100; m_count = 0; m_status = 0; m_parent = parent; m_active = false; m_destroyed = false; m_command = ""; m_x = parent.getX() + x; m_y = parent.getY() + y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_mineCount = MINE_COUNT + Math.floor(0.25 * _local3); m_mineSpeed = 90; m_hormingCount = HORMING_COUNT + Math.floor(0.5 * _local3); m_hormingSpeed = 100 * (1 + (0.15 * _local3)); m_hormingLaserCount = HORMINGLASER_COUNT + Math.floor(0.5 * _local3); m_hormingLaserSpeed = 100 * (1 + (0.2 * _local3)); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_laser = undefined; } function move() { var _local2; var _local3 = true; var _local4; if (m_command == "Destroy") { m_status = 0; if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } } do { _local2 = false; switch (m_status) { case 0 : if (m_command != "") { switch (m_command) { case "Attack" : m_status = 10; m_count = 0; break; case "Destroy" : m_status = 5; break; case "Laser" : m_status = 20; m_count = 0; break; case "Mine" : m_status = 30; m_count = 0; break; case "Horming" : m_status = 40; m_count = 0; break; case "HormingLaser" : m_status = 50; m_count = 0; } m_command = ""; _local2 = true; } break; case 10 : if (m_command == "") { switch (Math.floor(Math.random() * 4)) { case 0 : m_status = 20; break; case 1 : m_status = 30; break; case 2 : m_status = 40; break; case 3 : m_status = 50; } } else { if (m_command == "Sync") { m_status = 0; } m_command = ""; } _local2 = true; break; case 20 : m_laser = new jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser(this, 0, 0, LASER_CHARGE_TIME, LASER_TIME, m_count, LASER_LEVEL); m_status++; _local2 = true; break; case 21 : if (m_count >= LASER_WAIT) { m_count = m_count - LASER_WAIT; m_status = 10; _local2 = true; } break; case 30 : m_shotCount = m_mineCount; m_shotInterval = MINE_TIME / m_mineCount; m_shotNow = 0; m_status++; _local2 = true; break; case 31 : if (m_count > m_shotInterval) { m_count = m_count - m_shotInterval; new jp.bambooshootdesign.app.thundervector.enemy.EnemyMine(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), m_mineSpeed, m_count); m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local2 = true; } break; case 32 : if (m_count >= MINE_WAIT) { m_count = m_count - MINE_WAIT; m_status = 10; _local2 = true; } break; case 40 : m_shotCount = m_hormingCount; m_shotInterval = HORMING_TIME / m_hormingCount; m_shotNow = 0; m_status++; _local2 = true; break; case 41 : if (m_count > m_shotInterval) { m_count = m_count - m_shotInterval; new jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngle(m_x, m_y), m_hormingSpeed, m_count); m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local2 = true; } break; case 42 : if (m_count >= HORMING_WAIT) { m_count = m_count - HORMING_WAIT; m_status = 10; _local2 = true; } break; case 50 : m_shotCount = m_hormingLaserCount; m_shotInterval = HORMINGLASER_TIME / m_hormingLaserCount; m_shotNow = 0; m_status++; _local2 = true; break; case 51 : if (m_count > m_shotInterval) { m_count = m_count - m_shotInterval; new jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getAngle((90 + (HORMINGLASER_RAD / 2)) - ((m_shotNow * HORMINGLASER_RAD) / (HORMINGLASER_COUNT - 1))), m_hormingLaserSpeed, m_count); m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local2 = true; } break; case 52 : if (m_count >= HORMINGLASER_WAIT) { m_count = m_count - HORMINGLASER_WAIT; m_status = 10; _local2 = true; } break; case 5 : if (m_laser != undefined) { m_laser.cancel(); m_laser = undefined; } _local3 = false; } } while (_local2); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local3); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } function detach() { m_laser = undefined; } function command(cmd) { m_command = cmd; } function checkSync() { return(m_status == 0); } static var LASER_CHARGE_TIME = 1000; static var LASER_TIME = 2000; static var LASER_LEVEL = 2; static var LASER_WAIT = 2500; static var MINE_COUNT = 1; static var MINE_TIME = 2000; static var MINE_WAIT = 1000; static var HORMING_COUNT = 2; static var HORMING_TIME = 2000; static var HORMING_WAIT = 750; static var HORMINGLASER_COUNT = 4; static var HORMINGLASER_TIME = 2000; static var HORMINGLASER_WAIT = 500; static var HORMINGLASER_RAD = 60; }
Symbol 1297 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastZako2] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BossLastZako2 extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_animeCount, m_status, m_x, m_y, m_area, m_moveX, m_moveXTime, m_shotCount, m_shotInterval, m_shotDir, m_shotSpeed, m_shotNow, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function BossLastZako2 (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 36; m_h = 36; m_hp = 40; m_param = param; m_count = count; m_animeCount = count; m_status = 0; m_x = param.x; m_y = param.y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_moveX = ((param.x > (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) ? (-MOVE_SPEED) : (MOVE_SPEED)); m_moveXTime = ((Math.abs(param.x - (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) + (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) / MOVE_SPEED) * 1000; m_shotCount = SHOT_COUNT + Math.floor(_local4 / 2); m_shotInterval = m_moveXTime / (m_shotCount + 1); m_shotDir = SHOT_DIR + ((_local4 & 1) * 2); m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_moveXTime = m_moveXTime - (m_shotInterval * m_shotCount); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "Zako2MC", "Zako2"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if ((param.event.id == "PowerUp") && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local4; var _local5 = true; do { _local4 = false; switch (m_status) { case 0 : if (m_count > m_shotInterval) { var _local3; m_x = m_param.x + (((m_shotInterval * (m_shotNow + 1)) * m_moveX) / 1000); _local3 = ((-(m_shotDir - 1)) / 2) * 10; var _local2 = m_shotDir; while (_local2 > 0) { new jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet(m_x, m_y, jp.bambooshootdesign.app.thundervector.util.Util.getPlayerAngleAdd(m_x, m_y, _local3), m_shotSpeed, m_count - m_shotInterval); _local3 = _local3 + 10; _local2--; } m_count = m_count - m_shotInterval; m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local4 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 1 : if (m_count > m_moveXTime) { m_status++; _local4 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 2 : _local5 = false; } } while (_local4); if (_local5) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount = m_animeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local5); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((Math.floor(m_animeCount / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()) % m_mc._totalframes) + 1); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static var MOVE_SPEED = 100; static var SHOT_COUNT = 1; static var SHOT_DIR = 3; static var SCORE = 100; }
Symbol 1298 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BonusEnemy] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BonusEnemy extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_w, m_h, m_hp, m_param, m_count, m_animeCount, m_status, m_x, m_y, m_area, m_moveX, m_moveXTime, m_shotCount, m_shotInterval, m_shotDir, m_shotSpeed, m_shotNow, m_mc, m_eg, m_wl, m_enemyStatus, m_forceDestroy; function BonusEnemy (param, count) { super(); var _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLevel(); m_w = 36; m_h = 36; m_hp = 100; m_param = param; m_count = count; m_animeCount = count; m_status = 0; m_x = param.x; m_y = param.y; m_area = {}; m_area.m_x = m_x; m_area.m_y = m_y; m_area.m_w = m_w / 2; m_area.m_h = m_h / 2; m_moveX = ((param.x > (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) ? (-MOVE_SPEED) : (MOVE_SPEED)); m_moveXTime = ((Math.abs(param.x - (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) + (jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2)) / MOVE_SPEED) * 1000; m_shotCount = SHOT_COUNT + Math.floor(_local4 / 2); m_shotInterval = m_moveXTime / (m_shotCount + 1); m_shotDir = SHOT_DIR + ((_local4 & 1) * 2); m_shotSpeed = 100 * (1 + (_local4 * 0.25)); m_shotNow = 0; m_moveXTime = m_moveXTime - (m_shotInterval * m_shotCount); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_ENEMY, "BonusEnemyMC", "BonusEnemy"); m_eg = jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.append(this, jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_ENEMY); m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_enemyStatus = new jp.bambooshootdesign.app.thundervector.sys.EnemyStatus(m_mc); if ((param.event.id == "PowerUp") && (param.count == param.event.count)) { m_enemyStatus.setPowerUp(); m_mc.powerup._visible = true; } else { m_mc.powerup._visible = false; } } function move() { var _local2; var _local3 = true; do { _local2 = false; switch (m_status) { case 0 : if (m_count > m_shotInterval) { var _local4; m_x = m_param.x + (((m_shotInterval * (m_shotNow + 1)) * m_moveX) / 1000); m_count = m_count - m_shotInterval; m_shotNow++; if (m_shotNow >= m_shotCount) { m_status++; } _local2 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 1 : if (m_count > m_moveXTime) { m_status++; _local2 = true; } else { m_x = m_param.x + (((m_count + (m_shotInterval * m_shotNow)) * m_moveX) / 1000); } break; case 2 : _local3 = false; } } while (_local2); if (_local3) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.appendEnemy(m_x - (m_w / 2), m_y - (m_h / 2), m_x + (m_w / 2), m_y + (m_h / 2), this); } m_enemyStatus.clear(); m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); m_animeCount = m_animeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getSpeed(); return(_local3); } function ctrlAndDisp() { if (m_hp <= 0) { if (!m_forceDestroy) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(SCORE); jp.bambooshootdesign.app.thundervector.sys.SysInfo.addCombo(); } new jp.bambooshootdesign.app.thundervector.enemy.Explosion(m_x, m_y, 15); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("Explosion"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.event(m_param, this); return(false); } m_mc._x = m_x; m_mc._y = m_y; m_mc._visible = true; m_mc._yscale = jp.bambooshootdesign.app.thundervector.sys.SysInfo.calcScale(m_y); m_mc.gotoAndStop((Math.floor(m_animeCount / jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()) % m_mc._totalframes) + 1); m_enemyStatus.update(); return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.cut(m_eg); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); m_enemyStatus.destroy(); delete m_eg; delete m_wl; delete m_enemyStatus; m_mc.removeMovieClip(); } function getArea() { m_area.m_x = m_x; m_area.m_y = m_y; return(m_area); } function getHP() { return(m_hp); } function hit(hp) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.addScore(10); m_hp = m_hp - hp; m_enemyStatus.hit(); } function isActive() { return(m_hp > 0); } function getX() { return(m_x); } function getY() { return(m_y); } static function create(param, count) { return(new jp.bambooshootdesign.app.thundervector.enemy.BonusEnemy(param, count)); } static var MOVE_SPEED = 50; static var SHOT_COUNT = 1; static var SHOT_DIR = 3; static var SCORE = 5000; }
Symbol 1299 MovieClip [__Packages.jp.bambooshootdesign.sys.Group] Frame 0
class jp.bambooshootdesign.sys.Group { var m_list, m_num; function Group () { init(); } function init(num) { m_list = []; m_num = num; } function reset() { var _local2; _local2 = 0; while (_local2 < m_num) { m_list[_local2] = new jp.bambooshootdesign.util.List(); _local2++; } } function append(obj, idx) { return(m_list[idx].push(obj)); } function get(idx) { return(m_list[idx]); } function cut(obj) { obj.cut(); } }
Symbol 1300 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Debug] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Debug { var m_mc, m_active, m_visible, m_str; function Debug () { } function init(x, y) { m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "DebugMC", "Debug"); m_mc._x = x; m_mc._y = y; m_active = false; m_visible = false; m_str = ""; } function reset() { if (m_active) { m_str = ""; } } function setActive(active) { if (active) { output = activeOutput; disp = activeDisp; } else { output = undefined; disp = noDisp; } m_active = active; } function setVisible(visible) { m_visible = visible; } function activeOutput(str) { m_str = m_str + (str + newline); } function activeDisp() { m_mc.str = m_str; m_mc._visible = m_visible; } function noDisp() { m_mc._visible = m_visible; } function output() { } function disp() { } function destroy() { m_mc.removeMovieClip(); } function isActive() { return(m_active); } }
Symbol 1301 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Status] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Status { var m_score, m_comboNum, m_comboTime, m_boost, m_force, m_count, m_weaponType, m_weaponLevel, m_mc, m_boostColor, m_boostColorTransUse, m_boostColorTransMax, m_boostColorTransCharge, m_ttNum, m_ttCnt, m_ttCntMax, m_ttX, m_ttUse; function Status () { } function init() { m_score = -1; m_comboNum = -1; m_comboTime = -1; m_boost = -1; m_force = -1; m_count = -1; m_weaponType = -1; m_weaponLevel = -1; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "SysInfoMC", "SysInfo"); m_mc.SysInfo.ComboNumAnime._visible = false; m_mc.SysInfo.ComboNumAnime.stop(); m_mc.SysInfo.ComboAnime._visible = false; m_mc.SysInfo.ComboAnime.stop(); m_mc.SysInfo.ComboNumAnime.ComboNum.combo = 0; m_boostColor = new Color(m_mc.SysInfo.BoostBar); m_boostColorTransUse = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; m_boostColorTransMax = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; m_boostColorTransCharge = {ra:100, rb:-50, ga:100, gb:-50, ba:100, bb:-50, aa:100, ab:0}; m_ttNum = -1; m_ttCnt = 0; m_ttCntMax = 0; m_ttX = 0; m_ttUse = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum() == 0; m_mc.SysInfo.Tutorial._visible = m_ttUse; m_mc.SysInfo.Tutorial.T_Text.stop(); } function move() { if (!m_ttUse) { return(undefined); } m_ttCnt = m_ttCnt + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_ttCnt >= m_ttCntMax) { m_ttNum++; if (m_ttNum >= m_mc.SysInfo.Tutorial.T_Text._totalframes) { m_ttNum = 0; } m_mc.SysInfo.Tutorial.T_Text.gotoAndStop(m_ttNum + 1); m_ttCntMax = ((m_mc.SysInfo.Tutorial.T_Text._width + 330) / TT_SPEED) * 1000; m_ttCnt = 0; } m_ttX = (m_ttCnt / 1000) * TT_SPEED; } function ctrl() { } function disp() { var _local2 = m_mc.SysInfo; var _local10; var _local8; var _local4; var _local9; var _local6; var _local7; _local10 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getScore(); if (_local10 != m_score) { var _local5; _local5 = "0000000000" + String(_local10); _local5 = _local5.substr(_local5.length - 10, 10); _local2.score = _local5; m_score = _local10; } _local8 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getComboTime(); if (_local8 != m_comboTime) { _local2.ComboBar._rotation = -91 + ((_local8 / jp.bambooshootdesign.app.thundervector.sys.SysInfo.COMBO_TIME) * 91); m_comboTime = _local8; } _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getBoost(); if (_local4 != m_boost) { _local2.BoostBar._rotation = -91 + ((_local4 / jp.bambooshootdesign.app.thundervector.sys.Player.BOOST_MAX) * 91); m_boost = _local4; m_boostColor.setTransform(((_local4 == jp.bambooshootdesign.app.thundervector.sys.Player.BOOST_MAX) ? (m_boostColorTransMax) : (m_boostColorTransCharge))); } else if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.isBoost()) { var _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getBoostPercent(); _local2.BoostBar._rotation = ((-_local3) / 100) * 91; _local3 = _local3 % 20; m_boostColorTransUse.rb = (m_boostColorTransUse.gb = (m_boostColorTransUse.bb = (((_local3 >= 10) ? (20 - _local3) : (_local3)) * 255) / 10)); m_boostColor.setTransform(m_boostColorTransUse); } _local9 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getForce(); if (_local9 != m_force) { _local2.ForceBar._rotation = -91 + ((_local9 / jp.bambooshootdesign.app.thundervector.sys.Player.FORCE_MAX) * 91); m_force = _local9; } if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.isCombo()) { _local2.ComboAnime._visible = true; _local2.ComboAnime.gotoAndPlay(1); _local2.ComboNumAnime._visible = true; _local2.ComboNumAnime.ComboNum.combo = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getComboCount(); _local2.ComboNumAnime.gotoAndPlay(1); m_count = jp.bambooshootdesign.app.thundervector.sys.SysInfo.COMBO_TIME; } else { m_count = m_count - jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_count <= 0) { _local2.ComboAnime._visible = false; _local2.ComboNumAnime._visible = false; } } _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getWeaponType(); _local7 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.getWeaponLevel(); if (m_weaponType != _local6) { if (_local6 == jp.bambooshootdesign.app.thundervector.sys.Player.BT_NORMAL) { _local2.Weapon.gotoAndStop(1); } else { _local2.Weapon.gotoAndStop(2); } m_weaponType = _local6; m_weaponLevel = -1; } if (m_weaponLevel != _local7) { _local2.Weapon.Level.gotoAndStop(_local7 + 1); m_weaponLevel = _local7; } if (m_ttUse) { _local2.Tutorial.T_Text._x = 330 - m_ttX; } m_mc._visible = true; } function destroy() { delete m_boostColor; delete m_boostColorTransUse; delete m_boostColorTransMax; delete m_boostColorTransCharge; m_mc.removeMovieClip(); } static var TT_SPEED = 50; }
Symbol 1302 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundManager] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.SoundManager { var m_mc, m_seList, m_music, m_cnt, m_fadeCount, m_fadeTime, m_seIndex, m_musicData, m_musicIndex; function SoundManager () { m_mc = _root.createEmptyMovieClip("Sounds", 10000); m_seList = []; m_music = undefined; m_cnt = 0; m_fadeCount = 0; m_fadeTime = 0; m_seList = []; var _local3 = 0; while (_local3 < 7) { m_seList.push(undefined); _local3++; } m_seIndex = 0; m_music = undefined; m_musicData = undefined; m_musicIndex = 0; } function playSE(sename, vol) { var _local2; var _local6; var _local4; var _local5; var _local3; if (!jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Se) { return(undefined); } if (vol == undefined) { vol = 100; } _local2 = m_seList[m_seIndex]; freeSound(_local2); _local3 = m_cnt; _local6 = "snd" + _local3; _local2 = m_mc.createEmptyMovieClip(_local6, _local3); _local2.seid = _local3; _local5 = jp.bambooshootdesign.app.thundervector.sys.SoundResource.getSEInfo(sename); _local4 = new Sound(_local2); _local4.attachSound(_local5.id); _local4.setVolume((vol * _local5.vol) / 100); _local4.start(); _local2.snd = _local4; _local2.vol = _local5.vol; m_cnt++; m_seList[m_seIndex] = _local2; m_seIndex++; if (m_seIndex >= m_seList.length) { m_seIndex = 0; } return(_local3); } function playMusic(musicname) { var _local2; var _local3; var _local4; freeSound(m_music); if (!jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Bgm) { return(undefined); } _local3 = "msc" + m_cnt; _local2 = m_mc.createEmptyMovieClip(_local3, m_cnt); _local4 = new Sound(_local2); _local2.snd = _local4; _local2.volume = 100; m_cnt++; m_music = _local2; m_musicIndex = 0; m_musicData = jp.bambooshootdesign.app.thundervector.sys.SoundResource.getMusicData(musicname); playMusicOne(); } function playMusicOne() { var _local3; var _local2 = m_music.snd; if (m_musicData.length <= m_musicIndex) { return(undefined); } _local3 = m_musicData[m_musicIndex]; _local2.attachSound(_local3.id); if (_local3.loop != 0) { _local2.start(0, _local3.loop); _local2.onSoundComplete = playNextSound; } else { _local2.start(0, 99999); } _local2.setVolume(m_music.volume); m_musicIndex++; } function setVolume(id, vol) { var _local2; for (var _local5 in m_seList) { _local2 = m_seList[_local5]; if (_local2.seid == id) { _local2.snd.setVolume((vol * _local2.vol) / 100); break; } } } function setMusicVolume(vol) { m_music.volume = vol; m_music.snd.setVolume(m_music.volume); } function stopSE(id) { var _local2; for (var _local4 in m_seList) { _local2 = m_seList[_local4]; if (_local2.seid == id) { freeSound(_local2); m_seList[_local4] = undefined; break; } } } function stopMusic() { if (m_music != undefined) { freeSound(m_music); m_music = undefined; } m_fadeTime = 0; m_fadeCount = 0; } function stopAll() { var _local3; var _local4; var _local2 = m_seList.length - 1; while (_local2 >= 0) { _local3 = m_seList[_local2]; freeSound(_local3); _local2--; } stopMusic(); _local4 = new Sound(); _local4.stop(); } function move() { if (m_fadeTime != 0) { m_fadeCount = m_fadeCount + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_fadeCount >= m_fadeTime) { freeSound(m_music); m_music = undefined; m_fadeTime = 0; m_fadeCount = 0; } else { m_music.volume = 100 - ((m_fadeCount * 100) / m_fadeTime); m_music.snd.setVolume(m_music.volume); } } } function fadeOutMusic(time) { m_fadeTime = time; m_fadeCount = 0; } function freeSound(mc) { if (mc != undefined) { mc.snd.onSoundComplete = undefined; mc.snd.stop(); delete mc.snd; mc.removeMovieClip(); } } static function playNextSound() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playMusicOne(); } }
Symbol 1303 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundResource] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.SoundResource { function SoundResource () { } static function getSEInfo(name) { return(SeResource[name]); } static function getMusicData(name) { return(MusicResource[name]); } static var SeResource = {PowerUp:{id:"SE_PowerUp", vol:50}, BoostMax:{id:"SE_BoostMax", vol:50}, Recovery:{id:"SE_PowerUp", vol:50}, Defense:{id:"SE_Defense", vol:30}, MyBoost:{id:"SE_MyBoost", vol:20}, MyShot:{id:"SE_MyShot", vol:10}, MyLaser:{id:"SE_MyLaser", vol:15}, MyLaserCharge:{id:"SE_MyLaserCharge", vol:30}, Bomb:{id:"SE_Bomb", vol:50}, Fly:{id:"SE_Fly", vol:30}, ScoreItem:{id:"SE_ScoreItem", vol:20}, Emergency:{id:"SE_Emagency", Vol:30}, EnemyHormingLaser:{id:"SE_EnemyHormingLaser", vol:15}, EnemyLaserCharge:{id:"SE_EnemyLaserCharge", vol:25}, EnemyLaser:{id:"SE_EnemyLaser", vol:25}, EnemyShot:{id:"SE_EnemyShot", vol:30}, Explosion:{id:"SE_Explosion", vol:20}, BigExplosion:{id:"SE_BigExplosion", vol:100}, MineExplosion:{id:"SE_MineExplosion", vol:20}, ScoreCount:{id:"SE_ScoreCount", vol:40}, MoveMenu:{id:"SE_MoveMenu", vol:30}, SelectMenu:{id:"SE_SelectMenu", vol:30}, Danger:{id:"SE_Danger", vol:30}, End:{}}; static var MusicResource = {Stage1:[{id:"MUSIC_Stage1", length:0, loop:0}], Stage2:[{id:"MUSIC_Stage2", length:0, loop:0}], Stage3:[{id:"MUSIC_Stage3", length:0, loop:0}], Stage4:[{id:"MUSIC_Stage4", length:0, loop:0}], Boss:[{id:"MUSIC_BossCaution", length:9600, loop:1}, {id:"MUSIC_BossMain", length:0, loop:0}], LastBoss:[{id:"MUSIC_LastBossCaution", length:9600, loop:1}, {id:"MUSIC_LastBossMain", length:0, loop:0}], StageOpening1:[{id:"BGM_StageOpening1", length:0, loop:1}], StageOpening2:[{id:"BGM_StageOpening2", length:0, loop:1}], StageOpening3:[{id:"BGM_StageOpening3", length:0, loop:1}], StageOpening4:[{id:"BGM_StageOpening4", length:0, loop:1}], Ending:[{id:"BGM_Ending", length:0, loop:1}], GameOver:[{id:"BGM_GameOver", length:0, loop:1}], End:[]}; }
Symbol 1304 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Option] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.Option { var m_hiScore, m_quality, m_bgm, m_se; function Option () { m_hiScore = 0; HiScore = (10000); Quality = (true); Bgm = (true); Se = (true); } function load() { var _local2; _local2 = SharedObject.getLocal("TV"); if (_local2.data.Quality == undefined) { _local2.data.Quality = true; } if (_local2.data.Bgm == undefined) { _local2.data.Bgm = true; } if (_local2.data.Se == undefined) { _local2.data.Se = true; } if (_local2.data.HiScore == undefined) { _local2.data.HiScore = 10000; } Quality = (_local2.data.Quality); Bgm = (_local2.data.Bgm); Se = (_local2.data.Se); HiScore = (_local2.data.HiScore); } function save() { var _local2; _local2 = SharedObject.getLocal("TV"); _local2.data.Quality = Quality; _local2.data.Bgm = Bgm; _local2.data.Se = Se; _local2.data.HiScore = HiScore; _local2.flush(256); } function setNormalQuality() { _quality = "HIGH"; } function setGameQuality() { _quality = (m_quality ? "MEDIUM" : "LOW"); } function get HiScore() { return(m_hiScore); } function get Quality() { return(m_quality); } function get Bgm() { return(m_bgm); } function get Se() { return(m_se); } function set HiScore(score) { if (m_hiScore < score) { m_hiScore = score; } //return(HiScore); } function set Quality(quality) { m_quality = quality; //return(Quality); } function set Bgm(bgm) { m_bgm = bgm; //return(Bgm); } function set Se(se) { m_se = se; //return(Se); } }
Symbol 1305 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.GameMode] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.GameMode { var m_mode; function GameMode () { m_mode = GM_NORMAL; } function setRankingMode() { m_mode = GM_RANKING; } function setNormalMode() { m_mode = GM_NORMAL; } function isRankingMode() { return(m_mode == GM_RANKING); } function isNormalMode() { return(m_mode == GM_NORMAL); } static var GM_NORMAL = 1; static var GM_RANKING = 2; }
Symbol 1306 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SysInfo] Frame 0
class jp.bambooshootdesign.app.thundervector.sys.SysInfo { static var m_scoreHi, m_lastLoop, m_lastStage, m_currentSpeed, m_isPauseKeyDown, m_isPause, m_mcPause, m_stage, m_scoreStage, m_scoreTotal, m_hitNum, m_hitTime, m_hitMax, m_isCombo, m_maxComboTotal, m_maxCombo, m_loop, m_level, m_playerForce, m_playerWeaponNormalLevel, m_playerWeaponLaserLevel, m_playerWeaponType; function SysInfo () { } static function initFirst() { Option.load(); m_scoreHi = 0; m_lastLoop = -1; m_lastStage = -1; } static function initGame() { clearScore(); initLoop(); initLevel(); initStageNum(); Player.initParam(); initMaxComboTotal(); } static function initGameLoop() { initStageNum(); initMaxComboHistory(); } static function continueGameLoop() { continueLoop(); continueStageNum(); initMaxComboHistory(); } static function initStage() { initCombo(); clearStageScore(); m_currentSpeed = 0; m_isPauseKeyDown = true; m_isPause = false; m_mcPause = undefined; } static function clearStage() { updateMaxComboHistory(); incStageNum(); updateScore(); Player.saveParam(); } static function clearStageLast() { updateMaxComboHistory(); updateMaxComboTotal(); updateScore(); Player.saveParam(); m_currentSpeed = 0; } static function gameOver() { updateMaxComboHistory(); } static function endGame() { saveLoop(); saveStageNum(); Option.HiScore = getScore(); Option.save(); } static function reset() { } static function move() { checkPause(); if (!isPause()) { updateCombo(); } } static function disp() { if (Debug.isActive()) { var _local1; var _local2; Debug.output("Level: " + getLevel()); _local1 = SceneGraph.getFrame(); _local2 = getFrameRate(); Debug.output(((((((Math.floor(_local1 / (_local2 * 60)) + ":") + (Math.floor(_local1 / _local2) % 60)) + ":") + (_local1 % _local2)) + " (") + _local1) + ")"); } } static function checkPause() { if (!Player.isLock()) { var _local1 = Key.isDown(13); if ((m_isPauseKeyDown ^ _local1) & (!m_isPauseKeyDown)) { m_isPause = !m_isPause; if (m_mcPause != undefined) { m_mcPause.removeMovieClip(); m_mcPause = undefined; } if (m_isPause) { m_mcPause = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "PauseMC", "Pause"); m_mcPause._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mcPause._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mcPause._visible = true; } } m_isPauseKeyDown = _local1; } } static function isPause() { return(m_isPause); } static function initStageNum() { m_stage = 0; } static function getStageNum() { return(m_stage); } static function incStageNum() { m_stage++; } static function continueStageNum() { m_stage = m_lastStage; } static function saveStageNum() { if (m_stage > 3) { m_lastStage = 3; } else { m_lastStage = m_stage; } } static function setScore(score) { m_scoreStage = score; } static function addScore(score) { m_scoreStage = m_scoreStage + score; } static function getScore() { if ((m_scoreTotal + m_scoreStage) > MAX_SCORE) { return(MAX_SCORE); } return(m_scoreTotal + m_scoreStage); } static function getStageScore() { return(m_scoreStage); } static function clearScore() { m_scoreTotal = 0; m_scoreStage = 0; } static function clearStageScore() { m_scoreStage = 0; } static function updateScore() { m_scoreTotal = m_scoreTotal + m_scoreStage; if (m_scoreTotal > MAX_SCORE) { m_scoreTotal = MAX_SCORE; } m_scoreStage = 0; } static function initCombo() { m_hitNum = 0; m_hitTime = 0; m_hitMax = 0; m_isCombo = false; } static function updateCombo() { if (m_hitTime > 0) { m_hitTime = m_hitTime - getRate(); if (m_hitTime <= 0) { if (m_hitMax < m_hitNum) { m_hitMax = m_hitNum; } m_hitTime = 0; m_hitNum = 0; } } } static function addCombo() { m_hitNum++; if (COMBO_MAX < m_hitNum) { m_hitNum = COMBO_MAX; } m_hitTime = COMBO_TIME; m_isCombo = true; if ((m_hitNum != 0) && ((m_hitNum % COMBO_BONUM_NUM) == 0)) { SceneGraph.event({event:{id:"BonusEnemy"}}, undefined); } } static function getComboTime() { return(m_hitTime); } static function isCombo() { var _local1 = m_isCombo; m_isCombo = false; return(_local1); } static function getComboCount() { return(m_hitNum); } static function getMaxComboCount() { return(m_hitMax); } static function initMaxComboTotal() { m_maxComboTotal = 0; } static function initMaxComboHistory() { m_maxCombo = []; } static function updateMaxComboHistory() { var _local2 = getStageNum(); var _local1 = getMaxComboCount(); m_maxCombo[_local2] = _local1; } static function updateMaxComboTotal() { var _local4 = getMaxComboHistory(); var _local3 = 0; var _local1 = _local4.length - 1; while (_local1 >= 0) { var _local2 = _local4[_local1]; if ((_local2 != undefined) && (_local3 < _local2)) { _local3 = _local2; } _local1--; } if (m_maxComboTotal < _local3) { m_maxComboTotal = _local3; } } static function getMaxComboHistory() { return(m_maxCombo); } static function getMaxComboTotal() { return(m_maxComboTotal); } static function clearBoost() { Player.clearBoost(); } static function calcSpeed(spd) { return(Player.calcSpeed(spd)); } static function getBoost() { return(Player.getBoost()); } static function updateSpeed() { m_currentSpeed = Player.calcSpeed(getRate()); } static function setSpeed(speed) { m_currentSpeed = speed; } static function getSpeed() { return(m_currentSpeed); } static function getForce() { return(Player.getHP()); } static function getRate() { return(1000 / getFrameRate()); } static function getFrameRate() { return(30); } static function calcScale(y) { if (y < 0) { y = 0; } if (y > 480) { y = 480; } return(70 + (y / 16)); } static function initLoop() { m_loop = 1; } static function incLoop() { m_loop++; } static function getLoop() { return(m_loop); } static function continueLoop() { m_loop = m_lastLoop; } static function saveLoop() { m_lastLoop = m_loop; } static function initLevel() { m_level = 0; } static function getLevel() { return(m_level); } static function setLevel(lv) { m_level = lv; } static function incLevel() { m_level++; } static function setLevelWithLoop(lv, loop) { var _local1 = m_loop; if (_local1 > LOOP_MAX) { _local1 = LOOP_MAX; } if (_local1 == loop) { m_level = lv; } } static function isContinue() { return((m_lastLoop >= 0) && (m_lastStage >= 0)); } static function get PlayerForce() { return(m_playerForce); } static function get PlayerWeaponNormalLevel() { return(m_playerWeaponNormalLevel); } static function get PlayerWeaponLaserLevel() { return(m_playerWeaponLaserLevel); } static function get PlayerWeaponType() { return(m_playerWeaponType); } static function set PlayerForce(playerForce) { m_playerForce = playerForce; //return(PlayerForce); } static function set PlayerWeaponNormalLevel(playerWeaponLevel) { m_playerWeaponNormalLevel = playerWeaponLevel; //return(PlayerWeaponNormalLevel); } static function set PlayerWeaponLaserLevel(playerWeaponLevel) { m_playerWeaponLaserLevel = playerWeaponLevel; //return(PlayerWeaponLaserLevel); } static function set PlayerWeaponType(playerWeaponType) { m_playerWeaponType = playerWeaponType; //return(PlayerWeaponType); } static function get WorkList() { return(m_WorkList); } static function get Collision() { return(m_Collision); } static function get SceneGraph() { return(m_SceneGraph); } static function get EnemyGroup() { return(m_EnemyGroup); } static function get BulletGroup() { return(m_BulletGroup); } static function get Debug() { return(m_Debug); } static function get Player() { return(m_Player); } static function get SoundManager() { return(m_SoundManager); } static function get Status() { return(m_Status); } static function get Option() { return(m_Option); } static function get GameMode() { return(m_GameMode); } static var m_WorkList = new jp.bambooshootdesign.sys.WorkList(); static var m_Player = new jp.bambooshootdesign.app.thundervector.sys.Player(); static var m_Collision = new jp.bambooshootdesign.app.thundervector.sys.Collision(); static var m_SceneGraph = new jp.bambooshootdesign.app.thundervector.sys.SceneGraph(); static var m_EnemyGroup = new jp.bambooshootdesign.sys.Group(); static var m_BulletGroup = new jp.bambooshootdesign.sys.Group(); static var m_Debug = new jp.bambooshootdesign.app.thundervector.sys.Debug(); static var m_Status = new jp.bambooshootdesign.app.thundervector.sys.Status(); static var m_SoundManager = new jp.bambooshootdesign.app.thundervector.sys.SoundManager(); static var m_Option = new jp.bambooshootdesign.app.thundervector.sys.Option(); static var m_GameMode = new jp.bambooshootdesign.app.thundervector.sys.GameMode(); static var COMBO_TIME = 2000; static var COMBO_MAX = 99; static var COMBO_BONUM_NUM = 20; static var LOOP_MAX = 6; static var MAX_SCORE = 9999999990; }
Symbol 1307 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.PublisherLogo] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.PublisherLogo extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function PublisherLogo () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setNormalQuality(); new jp.bambooshootdesign.app.thundervector.enemy.ShockwaveLogo(this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); } function event(id) { m_result = id; } }
Symbol 1308 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ShockwaveLogo] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.ShockwaveLogo extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_parent, m_mc, m_wl; function ShockwaveLogo (parent) { super(); m_parent = parent; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "ShockwaveLogoMC", "ShockwaveLogo"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc.gotoAndPlay(1); m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { if (m_mc._currentframe >= m_mc._totalframes) { m_parent.event("Next"); return(false); } return(true); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } }
Symbol 1309 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.MakerLogo] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.MakerLogo extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function MakerLogo () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setNormalQuality(); new jp.bambooshootdesign.app.thundervector.enemy.BambooLogo(this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); } function event(id) { m_result = id; } }
Symbol 1310 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BambooLogo] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.BambooLogo extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_parent, m_skip, m_mc, m_wl; function BambooLogo (parent) { super(); m_parent = parent; m_skip = false; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "BambooLogoMC", "BambooLogo"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc.gotoAndPlay(1); m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); Key.addListener(this); Mouse.addListener(this); } function move() { if ((m_mc._currentframe >= m_mc._totalframes) || (m_skip)) { m_parent.event("Next"); return(false); } return(true); } function ctrlAndDisp() { return(true); } function destroy() { Key.removeListener(this); Mouse.removeListener(this); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } function onKeyDown() { m_skip = true; } function onKeyup() { } function onMouseDown() { m_skip = true; } function onMouseMove() { } function onMouseUp() { } function onMouseWheel() { } }
Symbol 1311 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.Title] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.Title extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function Title () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setNormalQuality(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.setSpeed(jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate()); new jp.bambooshootdesign.app.thundervector.enemy.TitleMenu(this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.move(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); } function event(id) { m_result = id; } }
Symbol 1312 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleMenu] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.TitleMenu extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_parent, m_result, m_mode, m_count, m_mcMenu, m_mcCursor, m_mcFade, m_wl, m_isContinue, m_curMenuIdx, m_titleMenuIdx, m_optionMenuIdx, m_storyMenuIdx, m_manualMenuIdx, m_option, m_checkMouseClick, m_checkMouseMove, m_keyAction, m_nextMenuIdx, m_btnMcList; function TitleMenu (parent) { super(); m_parent = parent; m_result = ""; m_mode = FADE_IN; m_count = 0; var _local3 = jp.bambooshootdesign.util.MovieClipFactory.get(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SCREEN); _local3._x = 0; var _local4; _local4 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality = true; new jp.bambooshootdesign.app.thundervector.enemy.TitleBackGround(); new jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality = _local4; m_mcMenu = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "TitleMC", "Title"); m_mcMenu._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mcMenu._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_mcCursor = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "CursorMC", "Cursor"); m_mcCursor._visible = false; m_mcFade = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "FadeMC", "Fade"); m_mcFade._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mcFade._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mcFade._width = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH; m_mcFade._height = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT; m_mcFade._visible = false; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); Key.addListener(this); Mouse.addListener(this); m_isContinue = jp.bambooshootdesign.app.thundervector.sys.SysInfo.isContinue(); m_curMenuIdx = TITLE; initMenu(m_curMenuIdx); m_titleMenuIdx = 0; m_optionMenuIdx = 0; m_storyMenuIdx = 0; m_manualMenuIdx = 0; m_option = {}; m_option.Quality = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality; m_option.Bgm = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Bgm; m_option.Se = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Se; m_checkMouseClick = false; m_checkMouseMove = false; m_keyAction = -1; } function move() { switch (m_mode) { case FADE_IN : m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_count >= FADE_TIME) { m_mode = FADE_NONE; m_count = 0; } break; case FADE_OUT : m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); if (m_count >= FADE_TIME) { if (m_nextMenuIdx == START) { m_parent.event("next"); } else if (m_nextMenuIdx == CONTINUE) { m_parent.event("continue"); } else { m_curMenuIdx = m_nextMenuIdx; m_mcMenu.gotoAndStop(m_curMenuIdx + 1); initMenu(m_nextMenuIdx); m_mode = FADE_IN; } m_count = 0; } break; case FADE_NONE : if (m_count == 0) { m_checkMouseMove = true; } m_count = m_count + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getRate(); switch (m_curMenuIdx) { case TITLE : moveTitle(); break; case OPTION : moveOption(); break; case STORY : moveStory(); break; case MANUAL : moveManual(); } if (m_mode == FADE_NONE) { break; } hideCursor(); } m_checkMouseClick = false; m_checkMouseMove = false; m_keyAction = -1; return(true); } function moveTitle() { var _local6 = -1; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local5; var _local4; var _local3; _local4 = m_mcMenu._xmouse; _local3 = m_mcMenu._ymouse; _local5 = -1; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { if (hitCheck(_local2, _local4, _local3)) { showCursor(_local4, _local3); _local5 = _local2; break; } _local2--; } if (_local5 != -1) { if (m_checkMouseClick) { if ((!m_isContinue) && (_local2 >= TITLE_CONTINUE)) { _local6 = _local5 + 1; } else { _local6 = _local5; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } else if (m_titleMenuIdx != _local5) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } m_titleMenuIdx = _local5; } else { hideCursor(); } } if (m_keyAction != -1) { if (m_keyAction == KEY_DOWN) { m_titleMenuIdx++; if (m_titleMenuIdx > ((TITLE_MAX - (m_isContinue ? 0 : 1)) - (jp.bambooshootdesign.app.thundervector.sys.SysInfo.GameMode.isRankingMode() ? 0 : 1))) { m_titleMenuIdx = 0; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_keyAction == KEY_UP) { m_titleMenuIdx--; if (m_titleMenuIdx < 0) { m_titleMenuIdx = (TITLE_MAX - (m_isContinue ? 0 : 1)) - (jp.bambooshootdesign.app.thundervector.sys.SysInfo.GameMode.isRankingMode() ? 0 : 1); } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_keyAction == KEY_ENTER) { if ((!m_isContinue) && (m_titleMenuIdx >= TITLE_CONTINUE)) { _local6 = m_titleMenuIdx + 1; } else { _local6 = m_titleMenuIdx; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } hideCursor(); } if (_local6 != -1) { switch (_local6) { case TITLE_START : m_nextMenuIdx = START; break; case TITLE_CONTINUE : m_nextMenuIdx = CONTINUE; break; case TITLE_OPTION : m_nextMenuIdx = OPTION; break; case TITLE_STORY : m_nextMenuIdx = STORY; break; case TITLE_MANUAL : m_nextMenuIdx = MANUAL; break; case TITLE_RANKING : var _local7 = new jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore(); _local7.connectHighscore(com.shockwave.sys.HighscoreSystem.FT_VIEW); _local6 = -1; } if (_local6 != -1) { m_mode = FADE_OUT; m_count = 0; } } } function moveOption() { var _local8 = -1; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local3; var _local7 = false; _local4 = m_mcMenu.Option._xmouse; _local3 = m_mcMenu.Option._ymouse; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { var _local9 = m_btnMcList[_local2]; if (_local9.type == "switch") { var _local5; var _local6; _local5 = updateBtn(_local9.onmc, _local4, _local3); _local6 = updateBtn(_local9.offmc, _local4, _local3); if (_local5 || (_local6)) { if (m_optionMenuIdx != _local2) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } m_optionMenuIdx = _local2; showCursor2(_local4, _local3); _local7 = true; } if (m_checkMouseClick) { if (_local5) { m_option[_local9.name] = true; _local9.onmc.select.gotoAndStop(1); _local9.offmc.select.gotoAndStop(2); changeOption(_local9.name, true); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (_local6) { m_option[_local9.name] = false; _local9.onmc.select.gotoAndStop(2); _local9.offmc.select.gotoAndStop(1); changeOption(_local9.name, false); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } } } else if (_local9.type == "menu") { if (hitCheckMC(_local9.menumc, _local4, _local3)) { if (m_checkMouseClick) { _local8 = _local2; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } else { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } m_optionMenuIdx = _local2; showCursor2(_local4, _local3); _local7 = true; } } _local2--; } if (!_local7) { hideCursor(); } } if (m_keyAction != -1) { if (m_keyAction == KEY_DOWN) { m_optionMenuIdx++; if (m_optionMenuIdx > OPTION_BACK) { m_optionMenuIdx = 0; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_keyAction == KEY_UP) { m_optionMenuIdx--; if (m_optionMenuIdx < 0) { m_optionMenuIdx = OPTION_BACK; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_optionMenuIdx == OPTION_BACK) { if (m_keyAction == KEY_ENTER) { _local8 = m_titleMenuIdx; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } } else { var _local9 = m_btnMcList[m_optionMenuIdx]; var _local10; _local10 = !m_option[_local9.name]; m_option[_local9.name] = _local10; _local9.onmc.select.gotoAndStop((_local10 ? 1 : 2)); _local9.offmc.select.gotoAndStop((_local10 ? 2 : 1)); changeOption(_local9.name, _local10); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } hideCursor(); } if (_local8 != -1) { m_nextMenuIdx = TITLE; m_mode = FADE_OUT; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.save(); } } function moveManual() { var _local5 = -1; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local3; var _local6 = false; _local4 = m_mcMenu.Manual._xmouse; _local3 = m_mcMenu.Manual._ymouse; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { if (hitCheck(_local2, _local4, _local3)) { if (m_checkMouseClick) { _local5 = _local2; } m_manualMenuIdx = _local2; showCursor2(_local4, _local3); _local6 = true; } _local2--; } if (!_local6) { hideCursor(); } } if (m_keyAction != -1) { if (m_keyAction == KEY_ENTER) { _local5 = m_manualMenuIdx; } } if (_local5 != -1) { m_nextMenuIdx = TITLE; m_mode = FADE_OUT; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } } function moveStory() { var _local5 = -1; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local3; var _local6 = false; _local4 = m_mcMenu.Story._xmouse; _local3 = m_mcMenu.Story._ymouse; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { if (hitCheck(_local2, _local4, _local3)) { if (m_checkMouseClick) { _local5 = _local2; } m_storyMenuIdx = _local2; showCursor2(_local4, _local3); _local6 = true; } _local2--; } if (!_local6) { hideCursor(); } } if (m_keyAction != -1) { if (m_keyAction == KEY_ENTER) { _local5 = m_storyMenuIdx; } } if (_local5 != -1) { m_nextMenuIdx = TITLE; m_mode = FADE_OUT; m_count = 0; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } } function ctrlAndDisp() { switch (m_mode) { case FADE_IN : m_mcFade._alpha = 100 - ((m_count * 100) / FADE_TIME); m_mcFade._visible = true; break; case FADE_OUT : m_mcFade._alpha = (m_count * 100) / FADE_TIME; m_mcFade._visible = true; break; case FADE_NONE : m_mcFade._visible = false; } switch (m_curMenuIdx) { case TITLE : m_mcMenu.Select._x = m_btnMcList[m_titleMenuIdx]._x; m_mcMenu.Select._y = m_btnMcList[m_titleMenuIdx]._y; break; case OPTION : var _local3 = m_btnMcList[m_optionMenuIdx].menumc; var _local2 = {x:_local3._x, y:_local3._y}; m_mcMenu.Option.localToGlobal(_local2); m_mcMenu.globalToLocal(_local2); m_mcMenu.Select._x = _local2.x; m_mcMenu.Select._y = _local2.y; break; case STORY : _local3 = m_btnMcList[m_storyMenuIdx]; _local2 = {x:_local3._x, y:_local3._y}; m_mcMenu.Manual.localToGlobal(_local2); m_mcMenu.globalToLocal(_local2); m_mcMenu.Select._x = _local2.x; m_mcMenu.Select._y = _local2.y; break; case MANUAL : _local3 = m_btnMcList[m_manualMenuIdx]; _local2 = {x:_local3._x, y:_local3._y}; m_mcMenu.Manual.localToGlobal(_local2); m_mcMenu.globalToLocal(_local2); m_mcMenu.Select._x = _local2.x; m_mcMenu.Select._y = _local2.y; } return(true); } function destroy() { Key.removeListener(this); Mouse.removeListener(this); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mcFade.removeMovieClip(); m_mcMenu.removeMovieClip(); } function onKeyDown() { var _local2 = Key.getCode(); if (_local2 == 38) { m_keyAction = KEY_UP; } if (_local2 == 40) { m_keyAction = KEY_DOWN; } if ((_local2 == 37) || (_local2 == 39)) { m_keyAction = KEY_CHANGE; } if ((_local2 == 13) || (_local2 == 108)) { m_keyAction = KEY_ENTER; } } function onKeyup() { } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function initMenu(idx) { var _local5; m_btnMcList = []; switch (idx) { case TITLE : _local5 = m_mcMenu; m_btnMcList.push(_local5.startBtn); if (m_isContinue) { var _local6 = new Color(_local5.continueBtn); var _local4 = {}; _local4.ra = (_local4.ga = (_local4.ba = (_local4.aa = 100))); _local4.rb = (_local4.gb = (_local4.bb = (_local4.ab = 0))); _local6.setTransform(_local4); m_btnMcList.push(_local5.continueBtn); } else { var _local6 = new Color(_local5.continueBtn); var _local4 = {}; _local4.ra = (_local4.ga = (_local4.ba = 50)); _local4.aa = 100; _local4.rb = (_local4.gb = (_local4.bb = (_local4.ab = 0))); _local6.setTransform(_local4); } m_btnMcList.push(_local5.optionBtn); m_btnMcList.push(_local5.storyBtn); m_btnMcList.push(_local5.manualBtn); if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.GameMode.isRankingMode()) { m_btnMcList.push(_local5.rankingBtn); } else { _local5.rankingBtn._visible = false; } _local5.HiScore = jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.HiScore; break; case OPTION : _local5 = m_mcMenu.Option; m_btnMcList.push({type:"switch", name:"Quality", menumc:_local5.qualityMenu, onmc:_local5.qualityHiBtn, offmc:_local5.qualityLowBtn}); m_btnMcList.push({type:"switch", name:"Bgm", menumc:_local5.bgmMenu, onmc:_local5.bgmOnBtn, offmc:_local5.bgmOffBtn}); m_btnMcList.push({type:"switch", name:"Se", menumc:_local5.seMenu, onmc:_local5.seOnBtn, offmc:_local5.seOffBtn}); m_btnMcList.push({type:"menu", name:"Back", menumc:_local5.backBtn, mc:_local5.backBtn}); var _local3 = m_btnMcList.length - 1; while (_local3 >= 0) { var _local2 = m_btnMcList[_local3]; if (_local2.type == "switch") { _local2.onmc.roll._visible = false; _local2.offmc.roll._visible = false; _local2.onmc.select.gotoAndStop((m_option[_local2.name] ? 1 : 2)); _local2.offmc.select.gotoAndStop((m_option[_local2.name] ? 2 : 1)); } _local3--; } break; case STORY : _local5 = m_mcMenu.Story; m_btnMcList.push(_local5.backBtn); break; case MANUAL : _local5 = m_mcMenu.Manual; m_btnMcList.push(_local5.backBtn); } } function changeOption(opt, onoff) { switch (opt) { case "Quality" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Quality = onoff; break; case "Bgm" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Bgm = onoff; break; case "Se" : jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.Se = onoff; } } function hitCheck(btnIdx, x, y) { var _local2 = m_btnMcList[btnIdx]; return(hitCheckMC(_local2, x, y)); } function updateBtn(mc, x, y) { var _local2 = hitCheckMC(mc, x, y); mc.roll._visible = _local2; return(_local2); } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function showCursor(x, y) { var _local2 = m_mcCursor; _local2._x = (jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2) + x; _local2._y = (jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2) + y; _local2._visible = true; Mouse.hide(); } function showCursor2(x, y) { var _local2 = m_mcCursor; _local2._x = x; _local2._y = y; _local2._visible = true; Mouse.hide(); } function hideCursor() { var _local2 = m_mcCursor; _local2._visible = false; Mouse.show(); } static var TITLE = 0; static var OPTION = 1; static var STORY = 2; static var MANUAL = 3; static var RANKING = 4; static var START = -1; static var CONTINUE = -2; static var TITLE_START = 0; static var TITLE_CONTINUE = 1; static var TITLE_OPTION = 2; static var TITLE_STORY = 3; static var TITLE_MANUAL = 4; static var TITLE_RANKING = 5; static var TITLE_MAX = 5; static var OPTION_QUALITY = 0; static var OPTION_BGM = 1; static var OPTION_SE = 2; static var OPTION_BACK = 3; static var MANUAL_BACK = 0; static var FADE_NONE = 0; static var FADE_IN = 1; static var FADE_OUT = 2; static var FADE_TIME = 500; static var KEY_DOWN = 1; static var KEY_UP = 2; static var KEY_ENTER = 3; static var KEY_CHANGE = 4; }
Symbol 1313 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleBackGround] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.TitleBackGround extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_mc, m_wl; function TitleBackGround () { super(); m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_BACKGROUND, "Stage1BackGroundMC", "BackGround"); m_mc._visible = true; m_mc._x = -85; m_mc._y = -1098; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); } function move() { return(true); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } }
Symbol 1314 MovieClip [__Packages.com.shockwave.sys.HighscoreSystem] Frame 0
class com.shockwave.sys.HighscoreSystem { var m_GameID, m_ScoreData, m_GameTitle, m_ScoreDes, m_PassWord; function HighscoreSystem () { m_GameID = ""; m_ScoreData = 0; m_GameTitle = ""; m_ScoreDes = ""; m_PassWord = ""; } function setScore(score) { m_ScoreData = score; } function connectHighscore(FunctionType) { var _local4; var _local2; var _local3; _local4 = (((((((("GameID=" + m_GameID) + ",FunctionType=") + FunctionType) + ",Score=") + m_ScoreData) + ",Title1=") + m_GameTitle) + ",ScoreDes=") + m_ScoreDes; _local2 = encrypt(_local4); _local3 = System.capabilities.playerType; if ((_local3 == "PlugIn") || (_local3 == "ActiveX")) { getURL (("JavaScript:openHiscore('/content/highscores/hs-connector.html?" + _local2) + "');"); } else { getURL ("http://jp.shockwave.com/content/highscores/hs-connector.html?" + _local2); } } function connectHighscoreTest(FunctionType) { var _local3; var _local2; _local3 = (((((((("GameID=" + m_GameID) + ",FunctionType=") + FunctionType) + ",Score=") + m_ScoreData) + ",Title1=") + m_GameTitle) + ",ScoreDes=") + m_ScoreDes; _local2 = encrypt(_local3); return(_local2); } function encrypt(myText) { var _local6 = ""; var _local3 = 0; var _local5; var _local7; var _local2 = 0; while (_local2 <= m_PassWord.length) { if (_local2 == m_PassWord.length) { _local3 = _local3 + 0; } else { _local3 = _local3 + m_PassWord.substr(_local2, 1).charCodeAt(0); } _local2++; } _local2 = 0; while (_local2 <= myText.length) { if (_local2 == myText.length) { _local3 = _local3 + 0; break; } _local5 = myText.substr(_local2, 1).charCodeAt(0) + _local3; _local6 = _local6 + (_local5 + "_"); _local2++; } _local7 = _local6.substr(0, _local6.length - 1); return(_local7); } static var FT_VIEW = "view"; static var FT_SUBMIT = "submit"; }
Symbol 1315 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore] Frame 0
class jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore extends com.shockwave.sys.HighscoreSystem { var m_GameID, m_GameTitle, m_ScoreDes, m_PassWord, m_ScoreData; function ThunderVectorHighscore () { super(); m_GameID = "thunder"; m_GameTitle = "Thunder Vector"; m_ScoreDes = "points"; m_PassWord = "shockwave"; m_ScoreData = 0; } }
Symbol 1316 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.StageMovie] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.StageMovie extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function StageMovie () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setGameQuality(); new jp.bambooshootdesign.app.thundervector.enemy.Movie(jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum(), this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); stopAllSounds(); } function event(id) { m_result = id; } }
Symbol 1317 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Movie] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.Movie extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_end, m_parent, m_sound, m_mc, m_wl, m_isFinish; function Movie (stage, parent) { super(); var _local3 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getLoop(); m_end = MovieFrame[stage].end; m_parent = parent; m_sound = {}; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "MovieMC", "Movie"); m_mc.snd = this; m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc.gotoAndPlay(MovieFrame[stage].start); if (_local3 > 1) { m_mc.loopNum.text = _local3; } else { m_mc.loop._visible = false; m_mc.loopNum._visible = false; } m_mc._visible = true; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_isFinish = false; Key.addListener(this); Mouse.addListener(this); } function move() { var _local2 = m_mc._currentframe != m_end; if ((!_local2) || (m_isFinish)) { m_parent.event("Next"); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.stopAll(); } else { updateSound(); } return(_local2); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); Key.removeListener(this); Mouse.removeListener(this); } function onKeyDown() { if (Key.isDown(13) || (Key.isDown(108))) { m_isFinish = true; } } function onKeyup() { } function onMouseDown() { m_isFinish = true; } function onMouseMove() { } function onMouseUp() { } function onMouseWheel() { } function playSound(id) { var _local2 = {}; _local2.seid = jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE(id); _local2.frame = -1; m_sound[id] = _local2; } function playMusic(id) { var _local2 = {}; _local2.seid = -1; _local2.frame = -1; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playMusic(id); m_sound[id] = _local2; } function fadeSound(id, start, end, frame) { var _local2 = m_sound[id]; _local2.start = start; _local2.end = end; _local2.startFrame = m_mc._currentFrame; _local2.frame = frame; } function updateSound() { var _local4; var _local3; var _local2; for (_local4 in m_sound) { _local2 = m_sound[_local4]; if (_local2.frame != -1) { _local3 = Math.floor(_local2.start + (((m_mc._currentframe - _local2.startFrame) * (_local2.end - _local2.start)) / _local2.frame)); if (_local3 < 0) { _local3 = 0; } if (_local2.seid != -1) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.setVolume(_local2.seid, _local3); } else { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.setMusicVolume(_local3); } } } } static var MovieFrame = [{start:2, end:171}, {start:181, end:310}, {start:321, end:440}, {start:451, end:541}, {start:551, end:700}, {}]; }
Symbol 1318 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameMain] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.GameMain extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function GameMain () { super(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.setPosition(jp.bambooshootdesign.app.thundervector.sys.Screen.GAME_WIDTH / 2, 440); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.init(8, 8); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Status.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.setParent(this); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.setScene(jp.bambooshootdesign.app.thundervector.data.Stage.get(jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum() + 1)); jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.init(jp.bambooshootdesign.app.thundervector.enemy.Enemy.EM_MAX); jp.bambooshootdesign.app.thundervector.sys.SysInfo.EnemyGroup.reset(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.init(jp.bambooshootdesign.app.thundervector.enemy.Bullet.BT_MAX); jp.bambooshootdesign.app.thundervector.sys.SysInfo.BulletGroup.reset(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setGameQuality(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.init(0, jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.setActive(false); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.setVisible(false); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.reset(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.reset(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.move(); if (!jp.bambooshootdesign.app.thundervector.sys.SysInfo.isPause()) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.move(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.move(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.move(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Status.move(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.check(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.ctrl(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.disp(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Status.disp(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.disp(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.disp(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.disp(); } if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.isActive()) { if (Key.isDown(49 + jp.bambooshootdesign.app.thundervector.sys.SysInfo.getStageNum())) { m_result = "Next"; } } return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.Debug.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SceneGraph.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Status.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Collision.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Player.destroy(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); stopAllSounds(); } function event(id) { m_result = id; } }
Symbol 1319 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage] Frame 0
class jp.bambooshootdesign.app.thundervector.data.Stage { function Stage () { } static function get(stage) { var _local1; switch (stage) { case 1 : _local1 = jp.bambooshootdesign.app.thundervector.data.Stage1.Data; break; case 2 : _local1 = jp.bambooshootdesign.app.thundervector.data.Stage2.Data; break; case 3 : _local1 = jp.bambooshootdesign.app.thundervector.data.Stage3.Data; break; case 4 : _local1 = jp.bambooshootdesign.app.thundervector.data.Stage4.Data; break; case 5 : _local1 = jp.bambooshootdesign.app.thundervector.data.StageLast.Data; } return(_local1); } }
Symbol 1320 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage1] Frame 0
class jp.bambooshootdesign.app.thundervector.data.Stage1 { function Stage1 () { } static function get Data() { return(stagedata); } static var stagedata = [{type:"LEVEL", loop:1, level:2}, {type:"LEVEL", loop:2, level:5}, {type:"LEVEL", loop:3, level:6}, {type:"LEVEL", loop:4, level:7}, {type:"LEVEL", loop:5, level:8}, {type:"LEVEL", loop:6, level:9}, {type:"LABEL", name:"START"}, {type:"SOUND", action:"PlayMusic", id:"Stage1"}, {type:"PLAYER", action:"Come"}, {type:"WAIT", time:50}, {type:"ENEMY", id:"StageBackGround", count:1, interval:0, param:{stage:1, time:120000}}, {type:"ENEMY", id:"BackGroundStar", count:1, interval:0}, {type:"PLAYER", action:"Show"}, {type:"WAIT", time:1950}, {type:"PLAYER", action:"Unlock"}, {type:"FRAME", flag:"ON"}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:10000}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:-100}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:100}}, {type:"WAIT", time:5000}, {type:"WAIT", time:1500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:350, y:200, dir:-1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"WAIT", time:6000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"WAIT", time:6000}, {type:"ENEMY", id:"Zako1", count:3, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-100}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako1", count:3, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:100}}, {type:"WAIT", time:3000}, {type:"ENEMY", id:"Zako2", count:3, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako2", count:3, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:3000}, {type:"WAIT", time:1500}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"ENEMY", id:"Zako3", count:1, interval:4000, param:{x:350, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"WAIT", time:10000}, {type:"ENEMY", id:"Zako1", count:3, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-100}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako1", count:3, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:100}}, {type:"ENEMY", id:"Zako3", count:1, interval:4000, param:{x:370, y:200, dir:1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako8", count:7, interval:1000, param:{x:100, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:6}}, inc:{x:50}}, {type:"ENEMY", id:"Zako8", count:7, interval:1000, param:{x:620, y:250, rad:-64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:6}}, inc:{x:-50}}, {type:"WAIT", time:3500}, {type:"ENEMY", id:"Zako4", count:2, interval:4000, param:{x:150, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:1}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:2, interval:4000, param:{x:570, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:1}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako1", count:5, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:4}}, inc:{x:100}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako1", count:5, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:4}}, inc:{x:-100}}, {type:"WAIT", time:2500}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:150, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:570, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"WAIT", time:8000}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"ENEMY", id:"Danger", count:1, interval:0, param:{}}, {type:"WAIT", time:4500}, {type:"SOUND", action:"PlayMusic", id:"Boss"}, {type:"ENEMY", id:"Boss1", count:1, interval:0, param:{event:{id:"BossDestroy"}}}, {type:"WAITEVENT", id:"BossDestroy"}, {type:"FRAME", flag:"OFF"}, {type:"PLAYER", action:"Lock"}, {type:"WAIT", time:2000}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:2000}, {type:"PLAYER", action:"Leave"}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Hide"}, {type:"ENEMY", id:"StageResult", count:1, interval:0, param:{minute:2, second:30, range:60, event:{id:"StageEnd"}}}, {type:"WAITEVENT", id:"StageEnd"}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:0, end:100, fadeTime:500, time:1000}}, {type:"WAIT", time:500}, {type:"SENDEVENT", id:"Next"}, {type:"WAIT", time:1000000}, {type:"LOOP", name:"START"}]; }
Symbol 1321 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage2] Frame 0
class jp.bambooshootdesign.app.thundervector.data.Stage2 { function Stage2 () { } static function get Data() { return(stagedata); } static var stagedata = [{type:"LEVEL", loop:1, level:3}, {type:"LEVEL", loop:2, level:5}, {type:"LEVEL", loop:3, level:6}, {type:"LEVEL", loop:4, level:7}, {type:"LEVEL", loop:5, level:8}, {type:"LEVEL", loop:6, level:9}, {type:"LABEL", name:"START"}, {type:"SOUND", action:"PlayMusic", id:"Stage2"}, {type:"PLAYER", action:"Come"}, {type:"WAIT", time:50}, {type:"ENEMY", id:"StageBackGround", count:1, interval:0, param:{stage:2, time:120000}}, {type:"ENEMY", id:"BackGroundStar", count:1, interval:0}, {type:"PLAYER", action:"Show"}, {type:"WAIT", time:1950}, {type:"PLAYER", action:"Unlock"}, {type:"FRAME", flag:"ON"}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:170, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:550, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:550, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:170, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:64, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako2", count:3, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako2", count:3, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:4000}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako5", count:2, interval:2000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:1}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:360, y:200, dir:-1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"WAIT", time:6000}, {type:"ENEMY", id:"Zako5", count:2, interval:2000, param:{x:370, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:1}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:270, y:200, dir:1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:460, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}}, {type:"WAIT", time:6000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:5000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:150, y:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:2}}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:570, y:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:2}}}, {type:"ENEMY", id:"Zako5", count:5, interval:1000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:4}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako2", count:3, interval:2000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}}, {type:"ENEMY", id:"Zako5", count:5, interval:1000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:4}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"WAIT", time:5000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:100, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:620, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:150, y:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:570, y:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako10", count:1, interval:1000, param:{x:370, y:100, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_10000, count:0}}, inc:{}}, {type:"WAIT", time:5000}, {type:"WAIT", time:2000}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"ENEMY", id:"Danger", count:1, interval:0, param:{}}, {type:"WAIT", time:4500}, {type:"SOUND", action:"PlayMusic", id:"Boss"}, {type:"ENEMY", id:"Boss2", count:1, interval:0, param:{event:{id:"BossDestroy"}}}, {type:"WAITEVENT", id:"BossDestroy"}, {type:"FRAME", flag:"OFF"}, {type:"PLAYER", action:"Lock"}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Leave"}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Hide"}, {type:"ENEMY", id:"StageResult", count:1, interval:0, param:{minute:2, second:30, range:60, event:{id:"StageEnd"}}}, {type:"WAITEVENT", id:"StageEnd"}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:0, end:100, fadeTime:500, time:1000}}, {type:"WAIT", time:500}, {type:"SENDEVENT", id:"Next"}, {type:"WAIT", time:1000000}, {type:"LOOP", name:"START"}]; }
Symbol 1322 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage3] Frame 0
class jp.bambooshootdesign.app.thundervector.data.Stage3 { function Stage3 () { } static function get Data() { return(stagedata); } static var stagedata = [{type:"LEVEL", loop:1, level:4}, {type:"LEVEL", loop:2, level:5}, {type:"LEVEL", loop:3, level:6}, {type:"LEVEL", loop:4, level:7}, {type:"LEVEL", loop:5, level:8}, {type:"LEVEL", loop:6, level:9}, {type:"LABEL", name:"START"}, {type:"SOUND", action:"PlayMusic", id:"Stage3"}, {type:"PLAYER", action:"Come"}, {type:"WAIT", time:50}, {type:"ENEMY", id:"StageBackGround", count:1, interval:0, param:{stage:3, time:120000}}, {type:"ENEMY", id:"BackGroundStar", count:1, interval:0}, {type:"PLAYER", action:"Show"}, {type:"WAIT", time:1950}, {type:"PLAYER", action:"Unlock"}, {type:"FRAME", flag:"ON"}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Rock1", count:500, interval:2000, param:{x:80, angle:-70, speed:80, event:{}}, random:{x:{min:0, max:740}, angle:{min:225, max:335}, speed:{min:70, max:90}}}, {type:"ENEMY", id:"Rock2", count:500, interval:4000, param:{x:170, angle:-80, speed:60, event:{}}, random:{x:{min:0, max:740}, angle:{min:225, max:335}, speed:{min:70, max:90}}}, {type:"ENEMY", id:"Rock3", count:11, interval:6000, param:{x:350, angle:-110, speed:40, event:{}}, random:{x:{min:0, max:740}, angle:{min:225, max:335}, speed:{min:70, max:90}}}, {type:"ENEMY", id:"Zako7", count:12, interval:7000, param:{x:450, y:200, angle:-80, speed:80, event:{}}, random:{x:{min:250, max:470}, angle:{min:230, max:320}, speed:{min:70, max:90}}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:550, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:170, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:5500}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:10000}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:-100}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:100}}, {type:"WAIT", time:5000}, {type:"WAIT", time:1500}, {type:"ENEMY", id:"Zako5", count:2, interval:2000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:1}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:360, y:200, dir:-1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:0}}}, {type:"WAIT", time:6000}, {type:"ENEMY", id:"Zako5", count:2, interval:2000, param:{x:370, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:1}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:270, y:200, dir:1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:460, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"WAIT", time:6000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:4}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:4}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:5000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:7, interval:1000, param:{x:100, y:250, rad:64, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:6}}, inc:{x:50}}, {type:"ENEMY", id:"Zako8", count:7, interval:1000, param:{x:620, y:250, rad:-64, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:6}}, inc:{x:-50}}, {type:"WAIT", time:3500}, {type:"ENEMY", id:"Zako4", count:2, interval:4000, param:{x:150, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:1}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:2, interval:4000, param:{x:570, y:50, movey:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_1000, count:1}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako1", count:5, interval:1000, param:{x:145, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:4}}, inc:{x:100}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako1", count:5, interval:1000, param:{x:575, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:4}}, inc:{x:-100}}, {type:"WAIT", time:2500}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:150, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:570, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}, inc:{}}, {type:"WAIT", time:8000}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"ENEMY", id:"Danger", count:1, interval:0, param:{}}, {type:"WAIT", time:4500}, {type:"SOUND", action:"PlayMusic", id:"Boss"}, {type:"ENEMY", id:"Boss3", count:1, interval:0, param:{event:{id:"BossDestroy"}}}, {type:"WAITEVENT", id:"BossDestroy"}, {type:"FRAME", flag:"OFF"}, {type:"PLAYER", action:"Lock"}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Leave"}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Hide"}, {type:"ENEMY", id:"StageResult", count:1, interval:0, param:{minute:2, second:30, range:60, event:{id:"StageEnd"}}}, {type:"WAITEVENT", id:"StageEnd"}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:0, end:100, fadeTime:500, time:1000}}, {type:"WAIT", time:500}, {type:"SENDEVENT", id:"Next"}, {type:"WAIT", time:1000000}, {type:"LOOP", name:"START"}]; }
Symbol 1323 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage4] Frame 0
class jp.bambooshootdesign.app.thundervector.data.Stage4 { function Stage4 () { } static function get Data() { return(stagedata); } static var stagedata = [{type:"LEVEL", loop:1, level:4}, {type:"LEVEL", loop:2, level:5}, {type:"LEVEL", loop:3, level:6}, {type:"LEVEL", loop:4, level:7}, {type:"LEVEL", loop:5, level:8}, {type:"LEVEL", loop:6, level:9}, {type:"LABEL", name:"START"}, {type:"SOUND", action:"PlayMusic", id:"Stage4"}, {type:"PLAYER", action:"Come"}, {type:"WAIT", time:50}, {type:"ENEMY", id:"StageBackGround", count:1, interval:0, param:{stage:4, time:120000}}, {type:"ENEMY", id:"BackGroundStar", count:1, interval:0}, {type:"PLAYER", action:"Show"}, {type:"WAIT", time:1950}, {type:"PLAYER", action:"Unlock"}, {type:"FRAME", flag:"ON"}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:4500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:300, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:420, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:4500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:550, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:170, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:4500}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:4500}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:575, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:-100}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako1", count:4, interval:1000, param:{x:145, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}, inc:{x:100}}, {type:"WAIT", time:4500}, {type:"WAIT", time:1500}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:360, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"WAIT", time:6000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:570, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:4500}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako2", count:4, interval:1000, param:{x:150, y:200, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:3}}}, {type:"WAIT", time:4500}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:200, y:250, rad:150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako5", count:3, interval:2000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"WAIT", time:5000}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:250, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako4", count:1, interval:4000, param:{x:470, y:50, movey:200, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako9", count:3, interval:2000, param:{x:520, y:250, rad:-150, speed:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, inc:{x:-20}}, {type:"WAIT", time:1000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:360, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"ENEMY", id:"Zako5", count:3, interval:2000, param:{x:360, y:240, w:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:2}}, random:{x:{min:100, max:640}, y:{min:150, max:250}, w:{min:-150, max:150}}}, {type:"WAIT", time:5000}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{x:80}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:100, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{x:-80}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:620, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:360, y:200, dir:-1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}}, {type:"ENEMY", id:"Zako3", count:1, interval:1000, param:{x:370, y:200, dir:1, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BOOST, count:0}}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:100, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:620, y:50, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:150, y:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako6", count:1, interval:1000, param:{x:570, y:150, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_100, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"ENEMY", id:"Zako10", count:1, interval:1000, param:{x:370, y:100, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_10000, count:0}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:270, y:250, rad:96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_NORMAL, count:3}}, inc:{}}, {type:"WAIT", time:500}, {type:"ENEMY", id:"Zako8", count:4, interval:1000, param:{x:450, y:250, rad:-96, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_BT_LASER, count:3}}, inc:{}}, {type:"WAIT", time:4000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:270, speed:200}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Hindrance", count:1, interval:1000, param:{x:470, speed:200}}, {type:"WAIT", time:2000}, {type:"ENEMY", id:"Zako10", count:1, interval:1000, param:{x:270, y:100, event:{id:"Score", type:jp.bambooshootdesign.app.thundervector.enemy.ScoreItem.SI_10000, count:0}}, inc:{}}, {type:"ENEMY", id:"Zako10", count:1, interval:1000, param:{x:450, y:100, event:{id:"PowerUp", type:jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem.PUI_FORCE, count:0}}, inc:{}}, {type:"WAIT", time:2000}, {type:"WAIT", time:8000}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Lock"}, {type:"FRAME", flag:"OFF"}, {type:"WAIT", time:1000}, {type:"PLAYER", action:"Leave"}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Hide"}, {type:"ENEMY", id:"StageResult", count:1, interval:0, param:{minute:2, second:30, range:60, event:{id:"StageEnd"}}}, {type:"WAITEVENT", id:"StageEnd"}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:0, end:100, fadeTime:500, time:1000}}, {type:"WAIT", time:500}, {type:"SENDEVENT", id:"Next"}, {type:"WAIT", time:1000000}, {type:"LOOP", name:"START"}]; }
Symbol 1324 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.StageLast] Frame 0
class jp.bambooshootdesign.app.thundervector.data.StageLast { function StageLast () { } static function get Data() { return(stagedata); } static var stagedata = [{type:"LEVEL", loop:1, level:4}, {type:"LEVEL", loop:2, level:5}, {type:"LEVEL", loop:3, level:6}, {type:"LEVEL", loop:4, level:7}, {type:"LEVEL", loop:5, level:8}, {type:"LEVEL", loop:6, level:9}, {type:"ENEMY", id:"StageBackGround", count:1, interval:0, param:{stage:5, time:1}}, {type:"LABEL", name:"START"}, {type:"SOUND", action:"PlayMusic", id:"LastBoss"}, {type:"PLAYER", action:"Show"}, {type:"ENEMY", id:"BossLast", count:1, interval:0, param:{event:{id:"BossDestroy"}}}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:100, end:0, fadeTime:2500, time:3000}}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Unlock"}, {type:"FRAME", flag:"ON"}, {type:"ENEMY", id:"Danger", count:1, interval:0, param:{}}, {type:"WAIT", time:4500}, {type:"WAITEVENT", id:"BossDestroy"}, {type:"FRAME", flag:"OFF"}, {type:"PLAYER", action:"Lock"}, {type:"SOUND", action:"FadeOut", time:2000}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Leave"}, {type:"WAIT", time:3000}, {type:"PLAYER", action:"Hide"}, {type:"ENEMY", id:"StageResult", count:1, interval:0, param:{minute:2, second:30, range:60, event:{id:"StageEnd"}}}, {type:"WAITEVENT", id:"StageEnd"}, {type:"ENEMY", id:"Fade", count:1, interval:0, param:{start:0, end:100, fadeTime:500, time:1000}}, {type:"WAIT", time:500}, {type:"SENDEVENT", id:"Next"}, {type:"WAIT", time:1000000}, {type:"LOOP", name:"START"}]; }
Symbol 1325 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameOver] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.GameOver extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function GameOver () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setNormalQuality(); new jp.bambooshootdesign.app.thundervector.enemy.GameResult(this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); } function event(id) { m_result = id; } }
Symbol 1326 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameResult] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.GameResult extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_parent, m_mc, m_mcCursor, m_wl, m_mode, m_menuIdx, m_count, m_checkMouseMove, m_checkMouseClick, m_keyAction, m_btnMcList; function GameResult (parent) { super(); m_parent = parent; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "GameOverMC", "GameOver"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc.gotoAndPlay(1); m_mc._visible = true; m_mc.data.TotalScore = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getScore(); m_mcCursor = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "CursorMC", "Cursor"); m_mcCursor._visible = false; var _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboHistory(); var _local5 = 0; var _local7 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboTotal(); var _local3 = _local6.length - 1; while (_local3 >= 0) { var _local4 = _local6[_local3]; if ((_local4 != undefined) && (_local5 < _local4)) { _local5 = _local4; } _local3--; } if (_local7 > _local5) { _local5 = _local7; } m_mc.data.MaxCombo = _local5; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); m_mode = MODE_FADEIN; m_menuIdx = MENU_TITLE; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playMusic("GameOver"); } function move() { switch (m_mode) { case MODE_FADEIN : if (m_mc._currentframe == MC_FRAME) { if (jp.bambooshootdesign.app.thundervector.sys.SysInfo.GameMode.isRankingMode()) { m_mc.gotoAndPlay(MC_RANKING_START); m_mode = MODE_RANKING_IN; } else { m_mc.play(); m_mode = MODE_NORMAL_END; } } break; case MODE_NORMAL_END : if (m_mc._currentframe == MC_NORMAL_END) { m_parent.event("Next"); return(false); } break; case MODE_RANKING_IN : if (m_mc._currentframe == MC_RANKING_MENU) { m_mode = MODE_RANKING_MENU; initMenu(); Key.addListener(this); Mouse.addListener(this); m_count = 0; } case MODE_RANKING_MENU : if (m_count == 1) { m_checkMouseMove = true; } if (moveMenu()) { m_mc.play(); m_mode = MODE_RANKING_OUT; Key.removeListener(this); Mouse.removeListener(this); } break; case MODE_RANKING_OUT : if (m_mc._currentframe < m_mc._totalframes) { break; } m_parent.event("Next"); return(false); } m_checkMouseClick = false; m_checkMouseMove = false; m_keyAction = -1; m_count++; return(true); } function moveMenu() { var _local6 = -1; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local5; var _local4; var _local3; _local4 = m_mc._xmouse; _local3 = m_mc._ymouse; _local5 = -1; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { if (hitCheck(_local2, _local4, _local3)) { _local5 = _local2; showCursor(_local4, _local3); break; } _local2--; } if (_local5 != -1) { if (m_checkMouseClick) { _local6 = _local5; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } else if (m_menuIdx != _local5) { jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } m_menuIdx = _local5; } else { hideCursor(); } } if (m_keyAction != -1) { if (m_keyAction == KEY_DOWN) { m_menuIdx++; if (m_menuIdx > MENU_MAX) { m_menuIdx = 0; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_keyAction == KEY_UP) { m_menuIdx--; if (m_menuIdx < 0) { m_menuIdx = MENU_MAX; } jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("MoveMenu"); } else if (m_keyAction == KEY_ENTER) { _local6 = m_menuIdx; jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playSE("SelectMenu"); } hideCursor(); } if (_local6 != -1) { switch (_local6) { case MENU_TITLE : return(true); case MENU_TRANSMIT : var _local7 = new jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore(); _local7.setScore(jp.bambooshootdesign.app.thundervector.sys.SysInfo.getScore()); _local7.connectHighscore(com.shockwave.sys.HighscoreSystem.FT_SUBMIT); } } return(false); } function ctrlAndDisp() { m_mc.Select._x = m_btnMcList[m_menuIdx]._x; m_mc.Select._y = m_btnMcList[m_menuIdx]._y; return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mcCursor.removeMovieClip(); m_mc.removeMovieClip(); } function onKeyDown() { var _local2 = Key.getCode(); if (_local2 == 38) { m_keyAction = KEY_UP; } if (_local2 == 40) { m_keyAction = KEY_DOWN; } if ((_local2 == 13) || (_local2 == 108)) { m_keyAction = KEY_ENTER; } } function onKeyup() { } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function initMenu(idx) { m_btnMcList = []; m_btnMcList.push(m_mc.titleBtn); m_btnMcList.push(m_mc.transmitBtn); } function hitCheck(btnIdx, x, y) { var _local2 = m_btnMcList[btnIdx]; return(hitCheckMC(_local2, x, y)); } function updateBtn(mc, x, y) { var _local2 = hitCheckMC(mc, x, y); mc.roll._visible = _local2; return(_local2); } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function showCursor(x, y) { var _local2 = m_mcCursor; _local2._x = (jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2) + x; _local2._y = (jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2) + y; _local2._visible = true; Mouse.hide(); } function hideCursor() { var _local2 = m_mcCursor; _local2._visible = false; Mouse.show(); } static var KEY_DOWN = 1; static var KEY_UP = 2; static var KEY_ENTER = 3; static var MODE_FADEIN = 1; static var MODE_NORMAL_END = 2; static var MODE_RANKING_IN = 3; static var MODE_RANKING_MENU = 4; static var MODE_RANKING_OUT = 5; static var MENU_TITLE = 0; static var MENU_TRANSMIT = 1; static var MENU_MAX = 1; static var MC_FRAME = 90; static var MC_NORMAL_END = 100; static var MC_RANKING_START = 101; static var MC_RANKING_MENU = 111; }
Symbol 1327 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameClear] Frame 0
class jp.bambooshootdesign.app.thundervector.flow.GameClear extends jp.bambooshootdesign.app.thundervector.flow.Flow { var m_result; function GameClear () { super(); m_result = ""; jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.init(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.Option.setNormalQuality(); new jp.bambooshootdesign.app.thundervector.enemy.GameComplete(this); } function move() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callMove(); jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callCtrlAndDisp(); return(m_result != ""); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.callDestroy(); } function event(id) { m_result = id; } }
Symbol 1328 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameComplete] Frame 0
class jp.bambooshootdesign.app.thundervector.enemy.GameComplete extends jp.bambooshootdesign.app.thundervector.enemy.Enemy { var m_parent, m_mc, m_wl; function GameComplete (parent) { super(); m_parent = parent; m_mc = jp.bambooshootdesign.util.MovieClipFactory.create(jp.bambooshootdesign.app.thundervector.sys.Screen.OT_SYSTEM, "GameClearMC", "GameOver"); m_mc._x = jp.bambooshootdesign.app.thundervector.sys.Screen.WIDTH / 2; m_mc._y = jp.bambooshootdesign.app.thundervector.sys.Screen.HEIGHT / 2; m_mc.gotoAndPlay(1); m_mc._visible = true; m_mc.TotalScore = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getScore(); var _local6 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboHistory(); var _local5 = 0; var _local7 = jp.bambooshootdesign.app.thundervector.sys.SysInfo.getMaxComboTotal(); var _local3 = _local6.length - 1; while (_local3 >= 0) { var _local4 = _local6[_local3]; if ((_local4 != undefined) && (_local5 < _local4)) { _local5 = _local4; } _local3--; } if (_local7 > _local5) { _local5 = _local7; } m_mc.MaxCombo = _local5; m_wl = jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.append(this); jp.bambooshootdesign.app.thundervector.sys.SysInfo.SoundManager.playMusic("GameOver"); } function move() { if (m_mc._currentframe >= m_mc._totalframes) { m_parent.event("Next"); return(false); } return(true); } function ctrlAndDisp() { return(true); } function destroy() { jp.bambooshootdesign.app.thundervector.sys.SysInfo.WorkList.cut(m_wl); delete m_wl; m_mc.removeMovieClip(); } }
Symbol 17 MovieClip [BambooLogoMC] Frame 61
stop();
Symbol 21 MovieClip [ShockwaveLogoMC] Frame 114
stop();
Symbol 149 MovieClip [DebugMC] Frame 1
stop();
Symbol 152 MovieClip [FPSMC] Frame 1
stop();
Symbol 205 MovieClip Frame 10
stop();
Symbol 210 MovieClip Frame 10
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 31
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 152
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 22
stop();
Symbol 393 MovieClip [PlayerBombCenterMC] Frame 47
stop();
Symbol 498 MovieClip [PlayerLaserAccMC] Frame 71
stop();
Symbol 501 MovieClip [PlayerLaserP1MC] Frame 155
stop();
Symbol 502 MovieClip [PlayerLaserP2MC] Frame 155
stop();
Symbol 503 MovieClip [PlayerLaserP3MC] Frame 155
stop();
Symbol 504 MovieClip [PlayerLaserP4MC] Frame 155
stop();
Symbol 505 MovieClip [PlayerLaserP5MC] Frame 155
stop();
Symbol 983 MovieClip [MovieMC] Frame 2
snd.playMusic("StageOpening1");
Symbol 983 MovieClip [MovieMC] Frame 91
snd.playSound("Fly");
Symbol 983 MovieClip [MovieMC] Frame 155
snd.fadeSound("StageOpening1", 100, 0, 15);
Symbol 983 MovieClip [MovieMC] Frame 181
snd.playMusic("StageOpening2");
Symbol 983 MovieClip [MovieMC] Frame 281
snd.playSound("Fly");
Symbol 983 MovieClip [MovieMC] Frame 301
snd.fadeSound("StageOpening2", 100, 0, 8); snd.fadeSound("Fly", 100, 0, 8);
Symbol 983 MovieClip [MovieMC] Frame 321
snd.playMusic("StageOpening3");
Symbol 983 MovieClip [MovieMC] Frame 383
snd.playSound("Fly");
Symbol 983 MovieClip [MovieMC] Frame 433
snd.fadeSound("StageOpening3", 100, 0, 6);
Symbol 983 MovieClip [MovieMC] Frame 451
snd.playMusic("StageOpening4"); snd.playSound("Fly");
Symbol 983 MovieClip [MovieMC] Frame 532
snd.fadeSound("StageOpening4", 100, 0, 8);
Symbol 983 MovieClip [MovieMC] Frame 551
snd.playMusic("Ending");
Symbol 983 MovieClip [MovieMC] Frame 691
snd.fadeSound("Ending", 100, 0, 8);
Symbol 1005 MovieClip [GameOverMC] Frame 90
stop();
Symbol 1005 MovieClip [GameOverMC] Frame 100
stop();
Symbol 1005 MovieClip [GameOverMC] Frame 111
stop();
Symbol 1005 MovieClip [GameOverMC] Frame 121
stop();
Symbol 1033 MovieClip [ExplosionBossMC] Frame 61
stop();
Symbol 1073 MovieClip [EnemyLaserAccMC] Frame 49
stop();

Library Items

Symbol 1 Sound [BGM_GameOver]Used by:Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [CursorMC]Uses:3
Symbol 1236 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.ThunderVector]
Symbol 1237 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.Flow]
Symbol 1238 MovieClip [__Packages.jp.bambooshootdesign.util.MovieClipFactory]
Symbol 1239 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Screen]
Symbol 1240 MovieClip [__Packages.jp.bambooshootdesign.sys.WorkList]
Symbol 1241 MovieClip [__Packages.jp.bambooshootdesign.util.List]
Symbol 1242 MovieClip [__Packages.jp.bambooshootdesign.util.ListItem]
Symbol 1243 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Player]
Symbol 1244 MovieClip [__Packages.jp.bambooshootdesign.sys.WorkItem]
Symbol 1245 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Enemy]
Symbol 1246 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet]
Symbol 1247 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Bullet]
Symbol 1248 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerBomb]
Symbol 1249 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet]
Symbol 1250 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.util.Util]
Symbol 1251 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem]
Symbol 1252 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ScoreItem]
Symbol 1253 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionPlayer]
Symbol 1254 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Fade]
Symbol 1255 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Collision]
Symbol 1256 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.CollisionMap]
Symbol 1257 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SceneGraph]
Symbol 1258 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyFactory]
Symbol 1259 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyList]
Symbol 1260 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Explosion]
Symbol 1261 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageBackGround]
Symbol 1262 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar]
Symbol 1263 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Danger]
Symbol 1264 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageResult]
Symbol 1265 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako1]
Symbol 1266 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyStatus]
Symbol 1267 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet]
Symbol 1268 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako2]
Symbol 1269 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako3]
Symbol 1270 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet2]
Symbol 1271 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako4]
Symbol 1272 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako5]
Symbol 1273 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming]
Symbol 1274 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako6]
Symbol 1275 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser]
Symbol 1276 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako7]
Symbol 1277 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako8]
Symbol 1278 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako9]
Symbol 1279 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyMine]
Symbol 1280 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako10]
Symbol 1281 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock]
Symbol 1282 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock1]
Symbol 1283 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock2]
Symbol 1284 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock3]
Symbol 1285 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Hindrance]
Symbol 1286 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1]
Symbol 1287 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel]
Symbol 1288 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss]
Symbol 1289 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss2]
Symbol 1290 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy]
Symbol 1291 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser]
Symbol 1292 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaserMain]
Symbol 1293 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss3]
Symbol 1294 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet3]
Symbol 1295 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLast]
Symbol 1296 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastMuzzle]
Symbol 1297 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastZako2]
Symbol 1298 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BonusEnemy]
Symbol 1299 MovieClip [__Packages.jp.bambooshootdesign.sys.Group]
Symbol 1300 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Debug]
Symbol 1301 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Status]
Symbol 1302 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundManager]
Symbol 1303 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundResource]
Symbol 1304 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.Option]
Symbol 1305 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.GameMode]
Symbol 1306 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.sys.SysInfo]
Symbol 1307 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.PublisherLogo]
Symbol 1308 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.ShockwaveLogo]
Symbol 1309 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.MakerLogo]
Symbol 1310 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.BambooLogo]
Symbol 1311 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.Title]
Symbol 1312 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleMenu]
Symbol 1313 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleBackGround]
Symbol 1314 MovieClip [__Packages.com.shockwave.sys.HighscoreSystem]
Symbol 1315 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore]
Symbol 1316 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.StageMovie]
Symbol 1317 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.Movie]
Symbol 1318 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameMain]
Symbol 1319 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage]
Symbol 1320 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage1]
Symbol 1321 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage2]
Symbol 1322 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage3]
Symbol 1323 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.Stage4]
Symbol 1324 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.data.StageLast]
Symbol 1325 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameOver]
Symbol 1326 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameResult]
Symbol 1327 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.flow.GameClear]
Symbol 1328 MovieClip [__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameComplete]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:11
Symbol 7 GraphicUsed by:10
Symbol 8 FontUsed by:9 29 30 32 33 35 36 38 39 41 42 44 45 47 48 61 62 154 155 156 157 158 161 162 163 186 189 192 989 991 994 996 1001 1002
Symbol 9 TextUses:8Used by:10
Symbol 10 MovieClipUses:7 9Used by:11
Symbol 11 MovieClipUses:6 10Used by:Timeline
Symbol 12 FontUsed by:13 14 73
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 TextUses:12Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClip [BambooLogoMC]Uses:16Used by:Timeline
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip [ShockwaveLogoMC]Uses:18 20Used by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [DangerMC]Uses:23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:144
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:144 1005
Symbol 29 TextUses:8Used by:31
Symbol 30 TextUses:8Used by:31
Symbol 31 MovieClipUses:29 30Used by:144
Symbol 32 TextUses:8Used by:34
Symbol 33 TextUses:8Used by:34
Symbol 34 MovieClipUses:32 33Used by:144
Symbol 35 TextUses:8Used by:37
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Symbol 38 TextUses:8Used by:40
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Symbol 40 MovieClipUses:38 39Used by:144
Symbol 41 TextUses:8Used by:43
Symbol 42 TextUses:8Used by:43
Symbol 43 MovieClipUses:41 42Used by:144
Symbol 44 TextUses:8Used by:46 1004
Symbol 45 TextUses:8Used by:46 1004
Symbol 46 MovieClipUses:44 45Used by:144
Symbol 47 TextUses:8Used by:144
Symbol 48 EditableTextUses:8Used by:144
Symbol 49 FontUsed by:50 57 58 59 60 64 66 68 72 77 78 79 80 81 82 83 84 85 137 138 139 140 141 142
Symbol 50 TextUses:49Used by:71
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:56
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 54Used by:56
Symbol 56 MovieClipUses:52 55Used by:71
Symbol 57 TextUses:49Used by:71
Symbol 58 TextUses:49Used by:71
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Symbol 60 TextUses:49Used by:71
Symbol 61 TextUses:8Used by:63
Symbol 62 TextUses:8Used by:63
Symbol 63 MovieClipUses:61 62Used by:71 74 143
Symbol 64 TextUses:49Used by:65
Symbol 65 MovieClipUses:64Used by:71
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Symbol 67 MovieClipUses:66Used by:71
Symbol 68 TextUses:49Used by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 GraphicUsed by:71 74 143
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Symbol 86 GraphicUsed by:117
Symbol 87 GraphicUsed by:117
Symbol 88 GraphicUsed by:117
Symbol 89 GraphicUsed by:117
Symbol 90 GraphicUsed by:117
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Symbol 95 GraphicUsed by:117
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Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116Used by:119 121 123 125
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:117 118Used by:143 390
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:117 120Used by:143 390
Symbol 122 GraphicUsed by:123
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Symbol 124 GraphicUsed by:125
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Symbol 127 GraphicUses:126Used by:136
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Symbol 144 MovieClip [TitleMC]Uses:26 28 31 34 37 40 43 46 47 48 71 74 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [PauseMC]Uses:145Used by:Timeline
Symbol 147 FontUsed by:148 150 151
Symbol 148 EditableTextUses:147Used by:149
Symbol 149 MovieClip [DebugMC]Uses:148Used by:Timeline
Symbol 150 EditableTextUses:147Used by:152
Symbol 151 EditableTextUses:147Used by:152
Symbol 152 MovieClip [FPSMC]Uses:150 151Used by:Timeline
Symbol 153 GraphicUsed by:165
Symbol 154 TextUses:8Used by:165
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Symbol 163 EditableTextUses:8Used by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [StageResultMC]Uses:153 154 155 156 157 158 160 161 162 163 164Used by:Timeline
Symbol 166 GraphicUsed by:211
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:211
Symbol 169 GraphicUsed by:170
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Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:211
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Symbol 174 GraphicUsed by:177
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Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClipUses:166 168 170 172 182 196 198 199 200 201 205 207 210Used by:212
Symbol 212 MovieClip [SysInfoMC]Uses:211Used by:Timeline
Symbol 213 GraphicUsed by:214 518 983 993 1005
Symbol 214 MovieClip [FadeMC]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:246
Symbol 216 GraphicUsed by:246
Symbol 217 GraphicUsed by:246
Symbol 218 GraphicUsed by:246
Symbol 219 GraphicUsed by:246
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Symbol 960 GraphicUsed by:983
Symbol 961 GraphicUsed by:983
Symbol 962 GraphicUsed by:983
Symbol 963 GraphicUsed by:983
Symbol 964 GraphicUsed by:983
Symbol 965 GraphicUsed by:983
Symbol 966 GraphicUsed by:983
Symbol 967 GraphicUsed by:983
Symbol 968 GraphicUsed by:983
Symbol 969 GraphicUsed by:983
Symbol 970 GraphicUsed by:983
Symbol 971 GraphicUsed by:983
Symbol 972 GraphicUsed by:983
Symbol 973 GraphicUsed by:983
Symbol 974 GraphicUsed by:983
Symbol 975 GraphicUsed by:983
Symbol 976 GraphicUsed by:983
Symbol 977 GraphicUsed by:983
Symbol 978 GraphicUsed by:983
Symbol 979 GraphicUsed by:983
Symbol 980 GraphicUsed by:983
Symbol 981 GraphicUsed by:983
Symbol 982 GraphicUsed by:983
Symbol 983 MovieClip [MovieMC]Uses:512 513 514 516 517 518 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 601 602 603 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 635 637 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 714 715 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 809 811 812 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 213 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982Used by:Timeline
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:986
Symbol 986 MovieClip [Stage1BackGroundMC]Uses:985Used by:993 1005  Timeline
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClipUses:987Used by:993
Symbol 989 EditableTextUses:8Used by:993
Symbol 990 GraphicUsed by:993
Symbol 991 EditableTextUses:8Used by:993
Symbol 992 GraphicUsed by:993
Symbol 993 MovieClip [GameClearMC]Uses:512 986 213 988 989 990 991 992Used by:Timeline
Symbol 994 EditableTextUses:8Used by:998
Symbol 995 GraphicUsed by:998
Symbol 996 EditableTextUses:8Used by:998
Symbol 997 GraphicUsed by:998
Symbol 998 MovieClipUses:994 995 996 997Used by:1005
Symbol 999 GraphicUsed by:1000
Symbol 1000 MovieClipUses:999Used by:1005
Symbol 1001 TextUses:8Used by:1003
Symbol 1002 TextUses:8Used by:1003
Symbol 1003 MovieClipUses:1001 1002Used by:1005
Symbol 1004 MovieClipUses:44 45Used by:1005
Symbol 1005 MovieClip [GameOverMC]Uses:512 986 998 213 1000 28 1003 1004Used by:Timeline
Symbol 1006 MovieClipUsed by:1007 1009
Symbol 1007 MovieClip [NoMaskMC]Uses:1006Used by:Timeline
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClip [MaskMC]Uses:1008 1006Used by:Timeline
Symbol 1010 GraphicUsed by:1030
Symbol 1011 GraphicUsed by:1030
Symbol 1012 GraphicUsed by:1030
Symbol 1013 GraphicUsed by:1030
Symbol 1014 GraphicUsed by:1030
Symbol 1015 GraphicUsed by:1030
Symbol 1016 GraphicUsed by:1030
Symbol 1017 GraphicUsed by:1030
Symbol 1018 GraphicUsed by:1030
Symbol 1019 GraphicUsed by:1030
Symbol 1020 GraphicUsed by:1030
Symbol 1021 GraphicUsed by:1030
Symbol 1022 GraphicUsed by:1030
Symbol 1023 GraphicUsed by:1030
Symbol 1024 GraphicUsed by:1030
Symbol 1025 GraphicUsed by:1030
Symbol 1026 GraphicUsed by:1030
Symbol 1027 GraphicUsed by:1030
Symbol 1028 GraphicUsed by:1030
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClip [ExplosionMC]Uses:1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029Used by:Timeline
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClipUses:1031Used by:1033
Symbol 1033 MovieClip [ExplosionBossMC]Uses:1032Used by:Timeline
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClip [EnemyBulletMC]Uses:1034Used by:Timeline
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClip [EnemyBullet2MC]Uses:1036Used by:Timeline
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClipUses:1038Used by:1040 1041
Symbol 1040 MovieClip [EnemyHormingMC]Uses:1039Used by:Timeline
Symbol 1041 MovieClip [EnemyHormingLaserMC]Uses:1039Used by:Timeline
Symbol 1042 GraphicUsed by:1073
Symbol 1043 GraphicUsed by:1073
Symbol 1044 GraphicUsed by:1073
Symbol 1045 GraphicUsed by:1073
Symbol 1046 GraphicUsed by:1073
Symbol 1047 GraphicUsed by:1073
Symbol 1048 GraphicUsed by:1073
Symbol 1049 GraphicUsed by:1073
Symbol 1050 GraphicUsed by:1073
Symbol 1051 GraphicUsed by:1073
Symbol 1052 GraphicUsed by:1073
Symbol 1053 GraphicUsed by:1073
Symbol 1054 GraphicUsed by:1073
Symbol 1055 GraphicUsed by:1073
Symbol 1056 GraphicUsed by:1073
Symbol 1057 GraphicUsed by:1073
Symbol 1058 GraphicUsed by:1073
Symbol 1059 GraphicUsed by:1073
Symbol 1060 GraphicUsed by:1073
Symbol 1061 GraphicUsed by:1073
Symbol 1062 GraphicUsed by:1073
Symbol 1063 GraphicUsed by:1073
Symbol 1064 GraphicUsed by:1073
Symbol 1065 GraphicUsed by:1073
Symbol 1066 GraphicUsed by:1073
Symbol 1067 GraphicUsed by:1073
Symbol 1068 GraphicUsed by:1073
Symbol 1069 GraphicUsed by:1073
Symbol 1070 GraphicUsed by:1073
Symbol 1071 GraphicUsed by:1073
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClip [EnemyLaserAccMC]Uses:1042 443 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 459 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497Used by:Timeline
Symbol 1074 GraphicUsed by:1085
Symbol 1075 GraphicUsed by:1085
Symbol 1076 GraphicUsed by:1085
Symbol 1077 GraphicUsed by:1085
Symbol 1078 GraphicUsed by:1085
Symbol 1079 GraphicUsed by:1085
Symbol 1080 GraphicUsed by:1085
Symbol 1081 GraphicUsed by:1085
Symbol 1082 GraphicUsed by:1085
Symbol 1083 GraphicUsed by:1085
Symbol 1084 GraphicUsed by:1085
Symbol 1085 MovieClip [EnemyMineMC]Uses:1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084Used by:Timeline
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClip [EnemyBullet3MC]Uses:1086Used by:Timeline
Symbol 1088 GraphicUsed by:1089
Symbol 1089 MovieClipUses:1088Used by:1106 1123 1138 1145 1162 1166 1168 1170
Symbol 1090 GraphicUsed by:1106
Symbol 1091 GraphicUsed by:1106
Symbol 1092 GraphicUsed by:1106
Symbol 1093 GraphicUsed by:1106 1138
Symbol 1094 GraphicUsed by:1106
Symbol 1095 GraphicUsed by:1106
Symbol 1096 GraphicUsed by:1106
Symbol 1097 GraphicUsed by:1106
Symbol 1098 GraphicUsed by:1106
Symbol 1099 GraphicUsed by:1106
Symbol 1100 GraphicUsed by:1106
Symbol 1101 GraphicUsed by:1106
Symbol 1102 GraphicUsed by:1106
Symbol 1103 GraphicUsed by:1106
Symbol 1104 GraphicUsed by:1106
Symbol 1105 GraphicUsed by:1106
Symbol 1106 MovieClip [BonusEnemyMC]Uses:1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105Used by:Timeline
Symbol 1107 GraphicUsed by:1108
Symbol 1108 MovieClip [Rock1MC]Uses:1107Used by:Timeline
Symbol 1109 GraphicUsed by:1110
Symbol 1110 MovieClip [Rock2MC]Uses:1109Used by:Timeline
Symbol 1111 GraphicUsed by:1112
Symbol 1112 MovieClip [Rock3MC]Uses:1111Used by:Timeline
Symbol 1113 GraphicUsed by:1123
Symbol 1114 GraphicUsed by:1123
Symbol 1115 GraphicUsed by:1123
Symbol 1116 GraphicUsed by:1123
Symbol 1117 GraphicUsed by:1123
Symbol 1118 GraphicUsed by:1123
Symbol 1119 GraphicUsed by:1123
Symbol 1120 GraphicUsed by:1123
Symbol 1121 GraphicUsed by:1123
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClip [Zako1MC]Uses:1089 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122Used by:Timeline
Symbol 1124 GraphicUsed by:1138
Symbol 1125 GraphicUsed by:1138
Symbol 1126 GraphicUsed by:1138
Symbol 1127 GraphicUsed by:1138
Symbol 1128 GraphicUsed by:1138
Symbol 1129 GraphicUsed by:1138
Symbol 1130 GraphicUsed by:1138
Symbol 1131 GraphicUsed by:1138
Symbol 1132 GraphicUsed by:1138
Symbol 1133 GraphicUsed by:1138
Symbol 1134 GraphicUsed by:1138
Symbol 1135 GraphicUsed by:1138
Symbol 1136 GraphicUsed by:1138
Symbol 1137 GraphicUsed by:1138
Symbol 1138 MovieClip [Zako2MC]Uses:1089 1124 1125 1093 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137Used by:Timeline
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1139Used by:1143
Symbol 1141 GraphicUsed by:1142
Symbol 1142 MovieClipUses:1141Used by:1143
Symbol 1143 MovieClip [Zako3MC]Uses:1140 1142Used by:Timeline
Symbol 1144 GraphicUsed by:1145
Symbol 1145 MovieClipUses:1089 1144Used by:1146
Symbol 1146 MovieClipUses:1145Used by:1149
Symbol 1147 GraphicUsed by:1148
Symbol 1148 MovieClipUses:1147Used by:1149
Symbol 1149 MovieClip [Zako4MC]Uses:1146 1148Used by:Timeline
Symbol 1150 GraphicUsed by:1151
Symbol 1151 MovieClip [Zako5MC]Uses:1150Used by:Timeline
Symbol 1152 GraphicUsed by:1162
Symbol 1153 GraphicUsed by:1162
Symbol 1154 GraphicUsed by:1162
Symbol 1155 GraphicUsed by:1162
Symbol 1156 GraphicUsed by:1162
Symbol 1157 GraphicUsed by:1162
Symbol 1158 GraphicUsed by:1162
Symbol 1159 GraphicUsed by:1162
Symbol 1160 GraphicUsed by:1162
Symbol 1161 GraphicUsed by:1162
Symbol 1162 MovieClip [Zako6MC]Uses:1089 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161Used by:Timeline
Symbol 1163 GraphicUsed by:1164
Symbol 1164 MovieClip [Zako7MC]Uses:1163Used by:Timeline
Symbol 1165 GraphicUsed by:1166
Symbol 1166 MovieClip [Zako8MC]Uses:1089 1165Used by:Timeline
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClip [Zako9MC]Uses:1089 1167Used by:Timeline
Symbol 1169 GraphicUsed by:1170
Symbol 1170 MovieClip [Zako10MC]Uses:1089 1169Used by:Timeline
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClip [HindranceMC]Uses:1171Used by:Timeline
Symbol 1173 GraphicUsed by:1174
Symbol 1174 MovieClip [Boss1CenterMC]Uses:1173Used by:Timeline
Symbol 1175 GraphicUsed by:1176
Symbol 1176 MovieClip [Boss1LeftMC]Uses:1175Used by:Timeline
Symbol 1177 GraphicUsed by:1178
Symbol 1178 MovieClip [Boss1RightMC]Uses:1177Used by:Timeline
Symbol 1179 GraphicUsed by:1181
Symbol 1180 GraphicUsed by:1181
Symbol 1181 MovieClip [Boss2MC]Uses:1179 1180Used by:Timeline
Symbol 1182 GraphicUsed by:1184
Symbol 1183 GraphicUsed by:1184
Symbol 1184 MovieClip [Boss3MC]Uses:1182 1183Used by:Timeline
Symbol 1185 GraphicUsed by:1186
Symbol 1186 MovieClip [BossLastBodyMC]Uses:1185Used by:Timeline
Symbol 1187 GraphicUsed by:1188
Symbol 1188 MovieClip [BossLastDamageMC]Uses:1187Used by:Timeline
Symbol 1189 GraphicUsed by:1190
Symbol 1190 MovieClip [BackGroundStarMC]Uses:1189Used by:Timeline
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1193
Symbol 1193 MovieClip [Stage4BackGroundMC]Uses:1192Used by:Timeline
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1196
Symbol 1196 MovieClip [Stage3BackGroundMC]Uses:1195Used by:Timeline
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1199
Symbol 1199 MovieClip [Stage2BackGroundMC]Uses:1198Used by:Timeline
Symbol 1200 BitmapUsed by:1201
Symbol 1201 GraphicUses:1200Used by:1202
Symbol 1202 MovieClip [Stage5BackGroundMC]Uses:1201Used by:Timeline
Symbol 1203 Sound [MUSIC_Stage1]Used by:Timeline
Symbol 1204 Sound [BGM_StageOpening1]Used by:Timeline
Symbol 1205 Sound [MUSIC_Stage2]Used by:Timeline
Symbol 1206 Sound [BGM_StageOpening2]Used by:Timeline
Symbol 1207 Sound [MUSIC_Stage3]Used by:Timeline
Symbol 1208 Sound [BGM_StageOpening3]Used by:Timeline
Symbol 1209 Sound [MUSIC_Stage4]Used by:Timeline
Symbol 1210 Sound [BGM_StageOpening4]Used by:Timeline
Symbol 1211 Sound [MUSIC_BossCaution]Used by:Timeline
Symbol 1212 Sound [MUSIC_BossMain]Used by:Timeline
Symbol 1213 Sound [BGM_Ending]Used by:Timeline
Symbol 1214 Sound [MUSIC_LastBossCaution]Used by:Timeline
Symbol 1215 Sound [MUSIC_LastBossMain]Used by:Timeline
Symbol 1216 Sound [SE_BoostMax]Used by:Timeline
Symbol 1217 Sound [SE_Danger]Used by:Timeline
Symbol 1218 Sound [SE_EnemyHormingLaser]Used by:Timeline
Symbol 1219 Sound [SE_EnemyLaser]Used by:Timeline
Symbol 1220 Sound [SE_EnemyLaserCharge]Used by:Timeline
Symbol 1221 Sound [SE_BigExplosion]Used by:Timeline
Symbol 1222 Sound [SE_Explosion]Used by:Timeline
Symbol 1223 Sound [SE_MoveMenu]Used by:Timeline
Symbol 1224 Sound [SE_SelectMenu]Used by:Timeline
Symbol 1225 Sound [SE_MineExplosion]Used by:Timeline
Symbol 1226 Sound [SE_Fly]Used by:Timeline
Symbol 1227 Sound [SE_Bomb]Used by:Timeline
Symbol 1228 Sound [SE_MyBoost]Used by:Timeline
Symbol 1229 Sound [SE_Defense]Used by:Timeline
Symbol 1230 Sound [SE_MyLaser]Used by:Timeline
Symbol 1231 Sound [SE_MyLaserCharge]Used by:Timeline
Symbol 1232 Sound [SE_MyShot]Used by:Timeline
Symbol 1233 Sound [SE_PowerUp]Used by:Timeline
Symbol 1234 Sound [SE_ScoreCount]Used by:Timeline
Symbol 1235 Sound [SE_ScoreItem]Used by:Timeline

Instance Names

"LoadingBar"Frame 3Symbol 11 MovieClip
"Bar"Symbol 11 MovieClip Frame 1Symbol 6 MovieClip
"roll"Symbol 56 MovieClip Frame 1Symbol 52 MovieClip
"select"Symbol 56 MovieClip Frame 1Symbol 55 MovieClip
"qualityHiBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"qualityLowBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"bgmOnBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"bgmOffBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"seOnBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"seOffBtn"Symbol 71 MovieClip Frame 1Symbol 56 MovieClip
"backBtn"Symbol 71 MovieClip Frame 1Symbol 63 MovieClip
"qualityMenu"Symbol 71 MovieClip Frame 1Symbol 65 MovieClip
"bgmMenu"Symbol 71 MovieClip Frame 1Symbol 67 MovieClip
"seMenu"Symbol 71 MovieClip Frame 1Symbol 69 MovieClip
"backBtn"Symbol 74 MovieClip Frame 1Symbol 63 MovieClip
"box"Symbol 119 MovieClip Frame 1Symbol 117 MovieClip
"box"Symbol 121 MovieClip Frame 1Symbol 117 MovieClip
"box"Symbol 123 MovieClip Frame 1Symbol 117 MovieClip
"box"Symbol 125 MovieClip Frame 1Symbol 117 MovieClip
"backBtn"Symbol 143 MovieClip Frame 1Symbol 63 MovieClip
"Select"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 28 MovieClip
"startBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 31 MovieClip
"manualBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 34 MovieClip
"optionBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 37 MovieClip
"storyBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 40 MovieClip
"continueBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 43 MovieClip
"rankingBtn"Symbol 144 MovieClip [TitleMC] Frame 1Symbol 46 MovieClip
"Option"Symbol 144 MovieClip [TitleMC] Frame 2Symbol 71 MovieClip
"Story"Symbol 144 MovieClip [TitleMC] Frame 3Symbol 74 MovieClip
"Manual"Symbol 144 MovieClip [TitleMC] Frame 4Symbol 143 MovieClip
"Level"Symbol 182 MovieClip Frame 1Symbol 177 MovieClip
"Level"Symbol 182 MovieClip Frame 2Symbol 181 MovieClip
"T_Text"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"ComboNum"Symbol 210 MovieClip Frame 1Symbol 209 MovieClip
"ForceBar"Symbol 211 MovieClip Frame 1Symbol 168 MovieClip
"BoostBar"Symbol 211 MovieClip Frame 1Symbol 170 MovieClip
"ComboBar"Symbol 211 MovieClip Frame 1Symbol 172 MovieClip
"Weapon"Symbol 211 MovieClip Frame 1Symbol 182 MovieClip
"Tutorial"Symbol 211 MovieClip Frame 1Symbol 196 MovieClip
"ComboAnime"Symbol 211 MovieClip Frame 1Symbol 205 MovieClip
"ComboNumAnime"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"SysInfo"Symbol 212 MovieClip [SysInfoMC] Frame 1Symbol 211 MovieClip
"Player"Symbol 387 MovieClip [Player] Frame 1Symbol 246 MovieClip
"Booster"Symbol 387 MovieClip [Player] Frame 1Symbol 280 MovieClip
"Force"Symbol 387 MovieClip [Player] Frame 1Symbol 323 MovieClip
"BoostEffect"Symbol 387 MovieClip [Player] Frame 1Symbol 383 MovieClip
"BoostMax"Symbol 387 MovieClip [Player] Frame 1Symbol 386 MovieClip
"powerup"Symbol 390 MovieClip [PowerUpItemMC] Frame 1Symbol 123 MovieClip
"powerup"Symbol 390 MovieClip [PowerUpItemMC] Frame 2Symbol 125 MovieClip
"powerup"Symbol 390 MovieClip [PowerUpItemMC] Frame 3Symbol 121 MovieClip
"powerup"Symbol 390 MovieClip [PowerUpItemMC] Frame 4Symbol 119 MovieClip
"loop"Symbol 983 MovieClip [MovieMC] Frame 1Symbol 513 EditableText
"loopNum"Symbol 983 MovieClip [MovieMC] Frame 1Symbol 514 EditableText
"data"Symbol 1005 MovieClip [GameOverMC] Frame 1Symbol 998 MovieClip
"Select"Symbol 1005 MovieClip [GameOverMC] Frame 111Symbol 28 MovieClip
"titleBtn"Symbol 1005 MovieClip [GameOverMC] Frame 111Symbol 1003 MovieClip
"transmitBtn"Symbol 1005 MovieClip [GameOverMC] Frame 111Symbol 1004 MovieClip
"dummy"Symbol 1007 MovieClip [NoMaskMC] Frame 1Symbol 1006 MovieClip
"dummy"Symbol 1009 MovieClip [MaskMC] Frame 1Symbol 1006 MovieClip
"powerup"Symbol 1106 MovieClip [BonusEnemyMC] Frame 1Symbol 1089 MovieClip
"powerup"Symbol 1123 MovieClip [Zako1MC] Frame 1Symbol 1089 MovieClip
"powerup"Symbol 1138 MovieClip [Zako2MC] Frame 1Symbol 1089 MovieClip
"shot"Symbol 1143 MovieClip [Zako3MC] Frame 1Symbol 1142 MovieClip
"powerup"Symbol 1145 MovieClip Frame 1Symbol 1089 MovieClip
"gra"Symbol 1146 MovieClip Frame 1Symbol 1145 MovieClip
"gra"Symbol 1149 MovieClip [Zako4MC] Frame 1Symbol 1146 MovieClip
"powerup"Symbol 1162 MovieClip [Zako6MC] Frame 1Symbol 1089 MovieClip
"powerup"Symbol 1166 MovieClip [Zako8MC] Frame 1Symbol 1089 MovieClip
"powerup"Symbol 1168 MovieClip [Zako9MC] Frame 1Symbol 1089 MovieClip
"powerup"Symbol 1170 MovieClip [Zako10MC] Frame 1Symbol 1089 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "BGM_GameOver"
ExportAssets (56)Timeline Frame 1Symbol 4 as "CursorMC"
ExportAssets (56)Timeline Frame 2Symbol 1236 as "__Packages.jp.bambooshootdesign.app.thundervector.ThunderVector"
ExportAssets (56)Timeline Frame 2Symbol 1237 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.Flow"
ExportAssets (56)Timeline Frame 2Symbol 1238 as "__Packages.jp.bambooshootdesign.util.MovieClipFactory"
ExportAssets (56)Timeline Frame 2Symbol 1239 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Screen"
ExportAssets (56)Timeline Frame 2Symbol 1240 as "__Packages.jp.bambooshootdesign.sys.WorkList"
ExportAssets (56)Timeline Frame 2Symbol 1241 as "__Packages.jp.bambooshootdesign.util.List"
ExportAssets (56)Timeline Frame 2Symbol 1242 as "__Packages.jp.bambooshootdesign.util.ListItem"
ExportAssets (56)Timeline Frame 2Symbol 1243 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Player"
ExportAssets (56)Timeline Frame 2Symbol 1244 as "__Packages.jp.bambooshootdesign.sys.WorkItem"
ExportAssets (56)Timeline Frame 2Symbol 1245 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Enemy"
ExportAssets (56)Timeline Frame 2Symbol 1246 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerLaserBullet"
ExportAssets (56)Timeline Frame 2Symbol 1247 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Bullet"
ExportAssets (56)Timeline Frame 2Symbol 1248 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerBomb"
ExportAssets (56)Timeline Frame 2Symbol 1249 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.PlayerNormalBullet"
ExportAssets (56)Timeline Frame 2Symbol 1250 as "__Packages.jp.bambooshootdesign.app.thundervector.util.Util"
ExportAssets (56)Timeline Frame 2Symbol 1251 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.PowerUpItem"
ExportAssets (56)Timeline Frame 2Symbol 1252 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.ScoreItem"
ExportAssets (56)Timeline Frame 2Symbol 1253 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionPlayer"
ExportAssets (56)Timeline Frame 2Symbol 1254 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Fade"
ExportAssets (56)Timeline Frame 2Symbol 1255 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Collision"
ExportAssets (56)Timeline Frame 2Symbol 1256 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.CollisionMap"
ExportAssets (56)Timeline Frame 2Symbol 1257 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.SceneGraph"
ExportAssets (56)Timeline Frame 2Symbol 1258 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyFactory"
ExportAssets (56)Timeline Frame 2Symbol 1259 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyList"
ExportAssets (56)Timeline Frame 2Symbol 1260 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Explosion"
ExportAssets (56)Timeline Frame 2Symbol 1261 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageBackGround"
ExportAssets (56)Timeline Frame 2Symbol 1262 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BackGroundStar"
ExportAssets (56)Timeline Frame 2Symbol 1263 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Danger"
ExportAssets (56)Timeline Frame 2Symbol 1264 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.StageResult"
ExportAssets (56)Timeline Frame 2Symbol 1265 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako1"
ExportAssets (56)Timeline Frame 2Symbol 1266 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.EnemyStatus"
ExportAssets (56)Timeline Frame 2Symbol 1267 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet"
ExportAssets (56)Timeline Frame 2Symbol 1268 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako2"
ExportAssets (56)Timeline Frame 2Symbol 1269 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako3"
ExportAssets (56)Timeline Frame 2Symbol 1270 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet2"
ExportAssets (56)Timeline Frame 2Symbol 1271 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako4"
ExportAssets (56)Timeline Frame 2Symbol 1272 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako5"
ExportAssets (56)Timeline Frame 2Symbol 1273 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHorming"
ExportAssets (56)Timeline Frame 2Symbol 1274 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako6"
ExportAssets (56)Timeline Frame 2Symbol 1275 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyLaser"
ExportAssets (56)Timeline Frame 2Symbol 1276 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako7"
ExportAssets (56)Timeline Frame 2Symbol 1277 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako8"
ExportAssets (56)Timeline Frame 2Symbol 1278 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako9"
ExportAssets (56)Timeline Frame 2Symbol 1279 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyMine"
ExportAssets (56)Timeline Frame 2Symbol 1280 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Zako10"
ExportAssets (56)Timeline Frame 2Symbol 1281 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock"
ExportAssets (56)Timeline Frame 2Symbol 1282 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock1"
ExportAssets (56)Timeline Frame 2Symbol 1283 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock2"
ExportAssets (56)Timeline Frame 2Symbol 1284 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Rock3"
ExportAssets (56)Timeline Frame 2Symbol 1285 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Hindrance"
ExportAssets (56)Timeline Frame 2Symbol 1286 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1"
ExportAssets (56)Timeline Frame 2Symbol 1287 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss1LaserBarrel"
ExportAssets (56)Timeline Frame 2Symbol 1288 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.ExplosionBoss"
ExportAssets (56)Timeline Frame 2Symbol 1289 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss2"
ExportAssets (56)Timeline Frame 2Symbol 1290 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.CollisionProxy"
ExportAssets (56)Timeline Frame 2Symbol 1291 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaser"
ExportAssets (56)Timeline Frame 2Symbol 1292 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyHormingLaserMain"
ExportAssets (56)Timeline Frame 2Symbol 1293 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Boss3"
ExportAssets (56)Timeline Frame 2Symbol 1294 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.EnemyBullet3"
ExportAssets (56)Timeline Frame 2Symbol 1295 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLast"
ExportAssets (56)Timeline Frame 2Symbol 1296 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastMuzzle"
ExportAssets (56)Timeline Frame 2Symbol 1297 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BossLastZako2"
ExportAssets (56)Timeline Frame 2Symbol 1298 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BonusEnemy"
ExportAssets (56)Timeline Frame 2Symbol 1299 as "__Packages.jp.bambooshootdesign.sys.Group"
ExportAssets (56)Timeline Frame 2Symbol 1300 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Debug"
ExportAssets (56)Timeline Frame 2Symbol 1301 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Status"
ExportAssets (56)Timeline Frame 2Symbol 1302 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundManager"
ExportAssets (56)Timeline Frame 2Symbol 1303 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.SoundResource"
ExportAssets (56)Timeline Frame 2Symbol 1304 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.Option"
ExportAssets (56)Timeline Frame 2Symbol 1305 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.GameMode"
ExportAssets (56)Timeline Frame 2Symbol 1306 as "__Packages.jp.bambooshootdesign.app.thundervector.sys.SysInfo"
ExportAssets (56)Timeline Frame 2Symbol 1307 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.PublisherLogo"
ExportAssets (56)Timeline Frame 2Symbol 1308 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.ShockwaveLogo"
ExportAssets (56)Timeline Frame 2Symbol 1309 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.MakerLogo"
ExportAssets (56)Timeline Frame 2Symbol 1310 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.BambooLogo"
ExportAssets (56)Timeline Frame 2Symbol 1311 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.Title"
ExportAssets (56)Timeline Frame 2Symbol 1312 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleMenu"
ExportAssets (56)Timeline Frame 2Symbol 1313 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.TitleBackGround"
ExportAssets (56)Timeline Frame 2Symbol 1314 as "__Packages.com.shockwave.sys.HighscoreSystem"
ExportAssets (56)Timeline Frame 2Symbol 1315 as "__Packages.jp.bambooshootdesign.app.thundervector.highscore.ThunderVectorHighscore"
ExportAssets (56)Timeline Frame 2Symbol 1316 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.StageMovie"
ExportAssets (56)Timeline Frame 2Symbol 1317 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.Movie"
ExportAssets (56)Timeline Frame 2Symbol 1318 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.GameMain"
ExportAssets (56)Timeline Frame 2Symbol 1319 as "__Packages.jp.bambooshootdesign.app.thundervector.data.Stage"
ExportAssets (56)Timeline Frame 2Symbol 1320 as "__Packages.jp.bambooshootdesign.app.thundervector.data.Stage1"
ExportAssets (56)Timeline Frame 2Symbol 1321 as "__Packages.jp.bambooshootdesign.app.thundervector.data.Stage2"
ExportAssets (56)Timeline Frame 2Symbol 1322 as "__Packages.jp.bambooshootdesign.app.thundervector.data.Stage3"
ExportAssets (56)Timeline Frame 2Symbol 1323 as "__Packages.jp.bambooshootdesign.app.thundervector.data.Stage4"
ExportAssets (56)Timeline Frame 2Symbol 1324 as "__Packages.jp.bambooshootdesign.app.thundervector.data.StageLast"
ExportAssets (56)Timeline Frame 2Symbol 1325 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.GameOver"
ExportAssets (56)Timeline Frame 2Symbol 1326 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameResult"
ExportAssets (56)Timeline Frame 2Symbol 1327 as "__Packages.jp.bambooshootdesign.app.thundervector.flow.GameClear"
ExportAssets (56)Timeline Frame 2Symbol 1328 as "__Packages.jp.bambooshootdesign.app.thundervector.enemy.GameComplete"
ExportAssets (56)Timeline Frame 4Symbol 17 as "BambooLogoMC"
ExportAssets (56)Timeline Frame 4Symbol 21 as "ShockwaveLogoMC"
ExportAssets (56)Timeline Frame 4Symbol 24 as "DangerMC"
ExportAssets (56)Timeline Frame 4Symbol 144 as "TitleMC"
ExportAssets (56)Timeline Frame 4Symbol 146 as "PauseMC"
ExportAssets (56)Timeline Frame 4Symbol 149 as "DebugMC"
ExportAssets (56)Timeline Frame 4Symbol 152 as "FPSMC"
ExportAssets (56)Timeline Frame 4Symbol 165 as "StageResultMC"
ExportAssets (56)Timeline Frame 4Symbol 212 as "SysInfoMC"
ExportAssets (56)Timeline Frame 4Symbol 214 as "FadeMC"
ExportAssets (56)Timeline Frame 4Symbol 387 as "Player"
ExportAssets (56)Timeline Frame 4Symbol 389 as "PlayerNormalBulletMC"
ExportAssets (56)Timeline Frame 4Symbol 390 as "PowerUpItemMC"
ExportAssets (56)Timeline Frame 4Symbol 393 as "PlayerBombCenterMC"
ExportAssets (56)Timeline Frame 4Symbol 440 as "PlayerBombLineMC"
ExportAssets (56)Timeline Frame 4Symbol 498 as "PlayerLaserAccMC"
ExportAssets (56)Timeline Frame 4Symbol 501 as "PlayerLaserP1MC"
ExportAssets (56)Timeline Frame 4Symbol 502 as "PlayerLaserP2MC"
ExportAssets (56)Timeline Frame 4Symbol 503 as "PlayerLaserP3MC"
ExportAssets (56)Timeline Frame 4Symbol 504 as "PlayerLaserP4MC"
ExportAssets (56)Timeline Frame 4Symbol 505 as "PlayerLaserP5MC"
ExportAssets (56)Timeline Frame 4Symbol 511 as "ScoreItemMC"
ExportAssets (56)Timeline Frame 4Symbol 983 as "MovieMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 993 as "GameClearMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 1005 as "GameOverMC"
ExportAssets (56)Timeline Frame 4Symbol 1007 as "NoMaskMC"
ExportAssets (56)Timeline Frame 4Symbol 1009 as "MaskMC"
ExportAssets (56)Timeline Frame 4Symbol 1030 as "ExplosionMC"
ExportAssets (56)Timeline Frame 4Symbol 1033 as "ExplosionBossMC"
ExportAssets (56)Timeline Frame 4Symbol 1035 as "EnemyBulletMC"
ExportAssets (56)Timeline Frame 4Symbol 1037 as "EnemyBullet2MC"
ExportAssets (56)Timeline Frame 4Symbol 1040 as "EnemyHormingMC"
ExportAssets (56)Timeline Frame 4Symbol 1041 as "EnemyHormingLaserMC"
ExportAssets (56)Timeline Frame 4Symbol 1073 as "EnemyLaserAccMC"
ExportAssets (56)Timeline Frame 4Symbol 1085 as "EnemyMineMC"
ExportAssets (56)Timeline Frame 4Symbol 1073 as "EnemyLaserAccMC"
ExportAssets (56)Timeline Frame 4Symbol 1087 as "EnemyBullet3MC"
ExportAssets (56)Timeline Frame 4Symbol 1106 as "BonusEnemyMC"
ExportAssets (56)Timeline Frame 4Symbol 1108 as "Rock1MC"
ExportAssets (56)Timeline Frame 4Symbol 1110 as "Rock2MC"
ExportAssets (56)Timeline Frame 4Symbol 1112 as "Rock3MC"
ExportAssets (56)Timeline Frame 4Symbol 1123 as "Zako1MC"
ExportAssets (56)Timeline Frame 4Symbol 1138 as "Zako2MC"
ExportAssets (56)Timeline Frame 4Symbol 1143 as "Zako3MC"
ExportAssets (56)Timeline Frame 4Symbol 1149 as "Zako4MC"
ExportAssets (56)Timeline Frame 4Symbol 1151 as "Zako5MC"
ExportAssets (56)Timeline Frame 4Symbol 1162 as "Zako6MC"
ExportAssets (56)Timeline Frame 4Symbol 1164 as "Zako7MC"
ExportAssets (56)Timeline Frame 4Symbol 1166 as "Zako8MC"
ExportAssets (56)Timeline Frame 4Symbol 1168 as "Zako9MC"
ExportAssets (56)Timeline Frame 4Symbol 1170 as "Zako10MC"
ExportAssets (56)Timeline Frame 4Symbol 1172 as "HindranceMC"
ExportAssets (56)Timeline Frame 4Symbol 1174 as "Boss1CenterMC"
ExportAssets (56)Timeline Frame 4Symbol 1176 as "Boss1LeftMC"
ExportAssets (56)Timeline Frame 4Symbol 1178 as "Boss1RightMC"
ExportAssets (56)Timeline Frame 4Symbol 1181 as "Boss2MC"
ExportAssets (56)Timeline Frame 4Symbol 1184 as "Boss3MC"
ExportAssets (56)Timeline Frame 4Symbol 1186 as "BossLastBodyMC"
ExportAssets (56)Timeline Frame 4Symbol 1188 as "BossLastDamageMC"
ExportAssets (56)Timeline Frame 4Symbol 1190 as "BackGroundStarMC"
ExportAssets (56)Timeline Frame 4Symbol 1193 as "Stage4BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 1196 as "Stage3BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 1199 as "Stage2BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 986 as "Stage1BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 1202 as "Stage5BackGroundMC"
ExportAssets (56)Timeline Frame 4Symbol 1203 as "MUSIC_Stage1"
ExportAssets (56)Timeline Frame 4Symbol 1204 as "BGM_StageOpening1"
ExportAssets (56)Timeline Frame 4Symbol 1205 as "MUSIC_Stage2"
ExportAssets (56)Timeline Frame 4Symbol 1206 as "BGM_StageOpening2"
ExportAssets (56)Timeline Frame 4Symbol 1207 as "MUSIC_Stage3"
ExportAssets (56)Timeline Frame 4Symbol 1208 as "BGM_StageOpening3"
ExportAssets (56)Timeline Frame 4Symbol 1209 as "MUSIC_Stage4"
ExportAssets (56)Timeline Frame 4Symbol 1210 as "BGM_StageOpening4"
ExportAssets (56)Timeline Frame 4Symbol 1211 as "MUSIC_BossCaution"
ExportAssets (56)Timeline Frame 4Symbol 1212 as "MUSIC_BossMain"
ExportAssets (56)Timeline Frame 4Symbol 1213 as "BGM_Ending"
ExportAssets (56)Timeline Frame 4Symbol 1 as "BGM_GameOver"
ExportAssets (56)Timeline Frame 4Symbol 1214 as "MUSIC_LastBossCaution"
ExportAssets (56)Timeline Frame 4Symbol 1215 as "MUSIC_LastBossMain"
ExportAssets (56)Timeline Frame 4Symbol 1216 as "SE_BoostMax"
ExportAssets (56)Timeline Frame 4Symbol 1217 as "SE_Danger"
ExportAssets (56)Timeline Frame 4Symbol 1218 as "SE_EnemyHormingLaser"
ExportAssets (56)Timeline Frame 4Symbol 1219 as "SE_EnemyLaser"
ExportAssets (56)Timeline Frame 4Symbol 1220 as "SE_EnemyLaserCharge"
ExportAssets (56)Timeline Frame 4Symbol 1221 as "SE_BigExplosion"
ExportAssets (56)Timeline Frame 4Symbol 1222 as "SE_Explosion"
ExportAssets (56)Timeline Frame 4Symbol 1223 as "SE_MoveMenu"
ExportAssets (56)Timeline Frame 4Symbol 1224 as "SE_SelectMenu"
ExportAssets (56)Timeline Frame 4Symbol 1225 as "SE_MineExplosion"
ExportAssets (56)Timeline Frame 4Symbol 1226 as "SE_Fly"
ExportAssets (56)Timeline Frame 4Symbol 1227 as "SE_Bomb"
ExportAssets (56)Timeline Frame 4Symbol 1228 as "SE_MyBoost"
ExportAssets (56)Timeline Frame 4Symbol 1229 as "SE_Defense"
ExportAssets (56)Timeline Frame 4Symbol 1230 as "SE_MyLaser"
ExportAssets (56)Timeline Frame 4Symbol 1231 as "SE_MyLaserCharge"
ExportAssets (56)Timeline Frame 4Symbol 1232 as "SE_MyShot"
ExportAssets (56)Timeline Frame 4Symbol 1233 as "SE_PowerUp"
ExportAssets (56)Timeline Frame 4Symbol 1234 as "SE_ScoreCount"
ExportAssets (56)Timeline Frame 4Symbol 1235 as "SE_ScoreItem"

Labels

"Title"Symbol 165 MovieClip [StageResultMC] Frame 1
"Score"Symbol 165 MovieClip [StageResultMC] Frame 2
"Combo"Symbol 165 MovieClip [StageResultMC] Frame 3
"TimeBonus"Symbol 165 MovieClip [StageResultMC] Frame 4
"TotalScore"Symbol 165 MovieClip [StageResultMC] Frame 5
"app"Symbol 1149 MovieClip [Zako4MC] Frame 1
"s_zako04"Symbol 1149 MovieClip [Zako4MC] Frame 20
"warp"Symbol 1149 MovieClip [Zako4MC] Frame 21

Dynamic Text Variables

HiScoreSymbol 48 EditableText""
strSymbol 148 EditableText""
fpsSymbol 150 EditableText""
scoreSymbol 155 EditableText""
comboMagSymbol 157 EditableText""
comboSymbol 158 EditableText""
timeBonusSymbol 162 EditableText""
totalScoreSymbol 163 EditableText""
scoreSymbol 198 EditableText"0001289084"
comboSymbol 208 EditableText"99"
TotalScoreSymbol 989 EditableText""
MaxComboSymbol 991 EditableText""
TotalScoreSymbol 994 EditableText""
MaxComboSymbol 996 EditableText""




http://swfchan.com/48/235323/info.shtml
Created: 2/6 -2020 01:24:45 Last modified: 2/6 -2020 01:24:45 Server time: 25/04 -2024 13:37:44