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slot.swf

This is the info page for
Flash #235415

(Click the ID number above for more basic data on this flash file.)


Text
payout

credit

15+BB

15+RB

15

8

2

replay/15

00000

gamedesign

gamedesign

バウンド

バウンド

成功

失敗

game_cnt

game_mode

jac_game_cnt

jac_hit_cnt

big_flg

big_jac_cnt

big_game_cnt

0

0

0

0

0

0

0

0

timeup

BGM

SE

You win 200000 Yen

Push this ->

Your name

use alphabet or number

Name

1000000yen

TOP

ActionScript [AS1/AS2]

Frame 2
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); per = Math.floor((100 * loaded) / total); mcLoader._xscale = per;
Frame 3
loaded = _root.getBytesLoaded(); per = Math.floor((100 * loaded) / total); mcLoader._xscale = per; if (loaded >= total) { gotoAndPlay ("init"); }
Frame 4
gotoAndPlay(_currentframe - 1);
Frame 7
stop_cnt = 0; stop_flg = [0, 0, 0]; reel_ypos = [0, 0, 0]; start_speed = 40; bound_flg = 1; tosen = 0; exp = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; dest = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; stop_pat = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; line_ypos = [[1, 1, 1], [0, 0, 0], [2, 2, 2], [0, 1, 2], [2, 1, 0]]; coin = 50; bet = 3; bet_line = 5; game_mode = 0; game_cnt = 0; jac_game_cnt = 0; jac_hit_cnt = 0; big_flg = 0; big_game_cnt = 0; big_jac_cnt = 0; reach_flg = 0; timeup = 0; PAT_W = 100; PAT_H = 50; REEL_OX = 120; REEL_OY = 110; pat = [[5, 6, 2, 4, 5, 7, 2, 4, 3, 7, 5, 4, 5, 7, 3, 6, 7, 5, 4, 1, 7], [7, 5, 2, 4, 7, 6, 5, 6, 7, 5, 3, 4, 7, 1, 5, 4, 7, 2, 5, 3, 6], [6, 4, 2, 5, 7, 4, 5, 1, 7, 4, 5, 7, 3, 4, 5, 7, 6, 1, 4, 5, 7]]; i = 0; while (i < 3) { j = 0; while (j < 24) { mc = eval ((("mcReel" + i) + ".mc") + j); if (j < 21) { mc.gotoAndStop(pat[i][j]); } else { mc.gotoAndStop(pat[i][j - 21]); } j++; } i++; } mcBound.onPress = function () { bound_flg = ((this._currentframe == 1) ? 1 : 0); this.gotoAndStop(1 + bound_flg); }; gotoAndStop ("game");
Frame 11
function reset() { mcLever.onPress = function () { mcSE.gotoAndPlay("lever"); var i; var j; bet = 3; if (coin < 3) { bet = coin; } if (game_mode == 1) { bet = 1; } bet_line = (bet * 2) - 1; i = 0; while (i < 2) { j = 0; while (j < 5) { mc = eval (("mcLine" + i) + j); if (game_mode == 2) { mc.start_shiver_big(); } else if (j < bet_line) { mc.start_on(); } else { mc.start_off(); } j++; } i++; } coin = coin - bet; if (coin < 0) { coin = 0; } tosen = 0; var k = new Array(8); var v = new Array(8); var a = 0; switch (game_mode) { case 0 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 10; k[5] = 10; k[6] = 5; k[7] = 10; break; case 1 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 0; k[5] = 0; k[6] = 0; k[7] = 100; break; case 2 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 30; k[5] = 10; k[6] = 10; k[7] = 50; } i = 0; while (i < 8) { a = a + k[i]; v[i] = a; i++; } var r = Math.floor(Math.random() * 100); i = 1; while (i < 8) { if (r < v[i]) { tosen = i; break; } i++; } if (game_mode == 0) { if (reach_flg == 0) { var r = Math.floor(Math.random() * 100); if (r == 1) { reach_flg = 1; } if (r == 2) { reach_flg = 2; } if (r == 3) { reach_flg = 3; } } if ((reach_flg > 0) && (tosen == 0)) { tosen = reach_flg; } } mcTosen.gotoAndStop(((tosen == 0) ? 8 : (tosen))); mcSuccess.gotoAndStop(1); stop_cnt = 0; i = 0; while (i < 3) { j = 0; while (j < 3) { exp[i][j] = tosen; if ((bet == 1) && (j != 1)) { exp[i][j] = 0; } dest[i][j] = 0; stop_pat[i][j] = 0; j++; } i++; } i = 0; while (i < 3) { start_roll(i); i++; } this.gotoAndPlay(2); delete this.onPress; i = 0; while (i < 3) { mc = eval ("mcStop" + i); mc.gotoAndStop(1); mc.onPress = function () { this.gotoAndPlay(2); delete this.onPress; var _local2 = Number(this._name.slice(6)); start_slide(_local2); }; i++; } bound_flg = ((tosen > 0) ? 1 : 0); }; } function start_roll(n) { stop_flg[n] = 0; mc = eval ("mcReel" + n); mc.speed = start_speed; mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); reel_ypos[_local2] = reel_ypos[_local2] - this.speed; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; }; } function start_slide(n) { mcSE.gotoAndPlay("button"); var i; var j; stop_cnt++; mc = eval ("mcReel" + n); var yp = reel_ypos[n]; yp = yp - mc.speed; if (yp < 0) { yp = yp + (PAT_H * 21); } var cp = Math.floor(yp / PAT_H); mc.stop_rp = set_stop_rp(n, cp); mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); reel_ypos[_local2] = reel_ypos[_local2] - this.speed; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; var _local3 = Math.floor(reel_ypos[_local2] / PAT_H); if (_local3 == this.stop_rp) { if (bound_flg) { bound_reel(n); } else { stop_reel(n); } } }; } function bound_reel(n) { mc = eval ("mcReel" + n); pn = Math.floor(reel_ypos[n] / PAT_H); mc.dest_ypos = pn * PAT_H; mc.bound = 8; mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); this.bound--; if (this.bound < 0) { stop_reel(_local2); return(undefined); } var _local3 = this.bound; if (_local3 % 2) { _local3 = _local3 * -1; } reel_ypos[_local2] = this.dest_ypos + _local3; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; }; } function stop_reel(n) { var i; var j; pn = Math.floor(reel_ypos[n] / PAT_H); reel_ypos[n] = pn * PAT_H; mc = eval ("mcReel" + n); mc._y = REEL_OY - reel_ypos[n]; delete mc.onEnterFrame; i = 0; while (i < 3) { var p = (pn + i); if (p >= 21) { p = p - 21; } stop_pat[n][i] = pat[n][p]; i++; } if ((stop_cnt == 2) && (game_mode == 0)) { var f = 0; var l = 0; while (l < bet_line) { var cnt = [0, 0, 0, 0, 0, 0, 0, 0]; i = 0; while (i < 3) { var e = stop_pat[i][line_ypos[l][i]]; cnt[e]++; i++; } i = 1; while (i <= 3) { if (cnt[i] == 2) { f = 1; } i++; } l++; } if (f) { mcRamp.start_move(1); mcSE.gotoAndPlay("reach"); } } stop_flg[n] = 1; var c = 0; i = 0; while (i < 3) { if (stop_flg[i]) { c++; } i++; } if (c == 3) { check_line(); } } function check_line() { var i; var j; var ap = [[1, 1, 1], [0, 0, 0], [2, 2, 2], [0, 1, 2], [2, 1, 0]]; var hit_line = [0, 0, 0, 0, 0]; i = 0; while (i < bet_line) { if (stop_pat[0][ap[i][0]] == stop_pat[1][ap[i][1]]) { if (stop_pat[1][ap[i][1]] == stop_pat[2][ap[i][2]]) { hit_line[i] = stop_pat[0][ap[i][0]]; } } i++; } var yaku = 0; i = 0; while (i < 5) { if (hit_line[i]) { yaku = hit_line[i]; } if (hit_line[i]) { mc = eval ("mcLine0" + i); mc.start_shiver(); mc = eval ("mcLine1" + i); mc.start_shiver(); } else { mc = eval ("mcLine0" + i); mc.start_off(); mc = eval ("mcLine1" + i); mc.start_off(); } i++; } var ca = 0; switch (yaku) { case 1 : ca = 15; break; case 2 : ca = 15; break; case 3 : ca = 15; break; case 4 : ca = 8; break; case 5 : ca = 2; break; case 6 : ca = 15; break; case 7 : ca = ((game_mode == 1) ? 15 : 0); } coin = coin + ca; if (ca > 0) { mcSE.gotoAndStop("hit"); } game_cnt++; switch (game_mode) { case 0 : mcRamp.start_off(); if ((yaku == 1) || (yaku == 2)) { start_big(); } if (yaku == 3) { start_jac(); } if (yaku == 7) { coin = coin + bet; mcSE.gotoAndStop("replay"); } break; case 1 : jac_game_cnt++; if (yaku > 0) { jac_hit_cnt++; } if ((jac_game_cnt >= 12) || (jac_hit_cnt >= 8)) { if (big_flg) { big_jac_cnt++; if (big_jac_cnt >= 3) { start_normal(); } else { mcBGM.gotoAndPlay("bgm2"); mcRamp.start_shiver(4); game_mode = 2; } } else { start_normal(); } } break; case 2 : big_game_cnt++; if (yaku == 7) { start_jac(); } else { if (big_game_cnt < 30) { break; } start_normal(); } } if (coin <= 0) { gotoAndStop ("over"); } else { reset(); } } function start_jac() { mcBGM.gotoAndPlay("bgm1"); game_mode = 1; jac_game_cnt = 0; jac_hit_cnt = 0; mcRamp.start_shiver(2); } function start_big() { mcBGM.gotoAndPlay("bgm2fan"); game_mode = 2; big_flg = 1; big_game_cnt = 0; big_jac_cnt = 0; mcRamp.start_shiver(4); } function start_normal() { mcBGM.gotoAndStop("bgm0"); game_mode = 0; big_flg = 0; reach_flg = 0; mcRamp.start_off(); } function set_stop_rp(rn, cp) { var _local14 = 0; var _local1; var _local2; var _local4 = 0; var _local11 = new Array(5); var _local15 = new Array(5); var _local16 = 0; _local1 = 0; while (_local1 < 5) { var _local8 = cp - _local1; if (_local8 < 0) { _local8 = _local8 + 21; } _local2 = 0; while (_local2 < 3) { var _local5 = _local8 + _local2; if (_local5 >= 21) { _local5 = _local5 - 21; } if ((stop_cnt == 1) && ((tosen == 1) || (tosen == 2))) { if ((pat[rn][_local5] == 1) || (pat[rn][_local5] == 2)) { _local15[_local4] = pat[rn][_local5]; _local16 = 1; _local11[_local4] = _local8; _local4++; } } else if (exp[rn][_local2] == pat[rn][_local5]) { _local11[_local4] = _local8; _local4++; } _local2++; } _local1++; } _local1 = 0; while (_local1 < 3) { _local2 = 0; while (_local2 < 3) { exp[_local1][_local2] = 0; _local2++; } _local1++; } if (_local4 > 0) { _local14 = _local11[0]; _local1 = 0; while (_local1 < 3) { var _local5 = _local14 + _local1; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local1] = pat[rn][_local5]; _local1++; } if (_local16) { tosen = _local15[0]; } var _local6 = 0; while (_local6 < bet_line) { var _local12 = 0; _local1 = 0; while (_local1 < 3) { if (dest[_local1][line_ypos[_local6][_local1]] == tosen) { _local12++; } _local1++; } if (_local12 == stop_cnt) { _local1 = 0; while (_local1 < 3) { exp[_local1][line_ypos[_local6][_local1]] = tosen; _local1++; } } _local6++; } } else { mcSuccess.gotoAndStop(2); _local14 = cp - Math.floor(Math.random() * 2); if (_local14 < 0) { _local14 = _local14 + 21; } _local1 = 0; while (_local1 < 3) { var _local5 = _local14 + _local1; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local1] = pat[rn][_local5]; _local1++; } if (stop_cnt == 3) { _local4 = 0; _local1 = 0; while (_local1 < 5) { var _local8 = cp - _local1; if (_local8 < 0) { _local8 = _local8 + 21; } _local2 = 0; while (_local2 < 3) { var _local5 = _local8 + _local2; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local2] = pat[rn][_local5]; _local2++; } var _local13 = 0; _local2 = 0; while (_local2 < bet_line) { var _local10 = line_ypos[_local2][0]; var _local7 = line_ypos[_local2][1]; var _local9 = line_ypos[_local2][2]; if ((dest[0][_local10] == dest[1][_local7]) && (dest[1][_local7] == dest[2][_local9])) { _local13 = 1; } _local2++; } if (_local13 == 0) { _local11[_local4] = _local8; _local4++; } _local1++; } if (_local4 > 0) { _local14 = _local11[0]; } } } return(_local14); } this.stop(); btGamedesign.onRelease = function () { getURL ("http://www.gamedesign.jp/"); }; btPay.onRelease = function () { gotoAndStop ("over"); }; reset();
Frame 17
this.stop(); delete btGamedesign.onRelease; delete btPay.onRelease; delete mcLever.onPress; delete mcStop0.onPress; delete mcStop1.onPress; delete mcStop2.onPress; delete mcReel0.onEnterFrame; delete mcReel1.onEnterFrame; delete mcReel2.onEnterFrame;
Symbol 31 MovieClip Frame 1
this.stop();
Symbol 32 MovieClip Frame 1
this.stop();
Symbol 39 MovieClip Frame 1
function start_on() { this._alpha = 100; delete this.onEnterFrame; } function start_off() { this._alpha = 50; delete this.onEnterFrame; } function start_shiver() { this._alpha = 100; this.cnt = 0; this.sf = 0; this.onEnterFrame = function () { this.cnt++; if (this.cnt < 2) { return(undefined); } this.cnt = 0; this.sf++; this._alpha = ((this.sf % 2) ? 100 : 50); }; } function start_shiver_big() { this._alpha = 100; this.cnt = 0; this.sf = 0; this.onEnterFrame = function () { this.cnt++; if (this.cnt < 4) { return(undefined); } this.cnt = 0; this.sf++; this._alpha = ((this.sf % 2) ? 100 : 50); }; } this.stop(); this._alpha = 50; var a = Number(this._name.charAt(7)); this.gotoAndStop(Math.floor((a + 3) / 2));
Symbol 43 MovieClip Frame 1
this.stop();
Symbol 43 MovieClip Frame 5
gotoAndStop (1);
Symbol 46 MovieClip Frame 1
this.stop();
Symbol 46 MovieClip Frame 4
gotoAndStop (1);
Symbol 50 MovieClip Frame 1
this.stop();
Symbol 51 MovieClip Frame 1
function start_on() { var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(2); i++; } delete this.onEnterFrame; } function start_off() { var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(1); i++; } delete this.onEnterFrame; } function start_shiver(spd) { this.cnt = 0; this.onoff = 0; this.spd = spd; this.onEnterFrame = function () { this.cnt++; if (this.cnt < this.spd) { return(undefined); } this.cnt = 0; this.onoff = ((this.onoff == 0) ? 1 : 0); var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(1 + this.onoff); i++; } }; } function start_move(spd) { this.cnt = 0; this.pos = 0; this.spd = spd; this.onEnterFrame = function () { this.cnt++; if (this.cnt < this.spd) { return(undefined); } this.cnt = 0; var i = 0; while (i < 12) { mc = eval ("mcLED" + i); if (i == this.pos) { mc.gotoAndStop(2); } else { mc.gotoAndStop(1); } i++; } this.pos++; if (this.pos >= 12) { this.pos = 0; } }; } this.stop();
Symbol 67 MovieClip Frame 1
this.stop();
Symbol 71 MovieClip Frame 1
this.stop();
Symbol 95 MovieClip Frame 1
this.stop();
Symbol 95 MovieClip Frame 2
this.stop();
Symbol 95 MovieClip Frame 22
this.stop();
Symbol 95 MovieClip Frame 38
this.stop();
Symbol 102 MovieClip Frame 1
this.stop();
Symbol 102 MovieClip Frame 9
gotoAndStop (1);
Symbol 102 MovieClip Frame 17
gotoAndStop (1);
Symbol 102 MovieClip Frame 27
gotoAndStop (1);
Symbol 102 MovieClip Frame 45
gotoAndStop (1);
Symbol 106 Button
on (release) { gotoAndStop ("check"); }
Symbol 117 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 118 MovieClip Frame 1
stop(); score = Number(_parent.score); ranker = new Array(); RANK_MAX = 10; i = 0; while (i < RANK_MAX) { ranker[i] = new Object(); i++; } CGIFile = "hisc.cgi?" + Math.floor(Math.random() * 1000); myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { var _local1; _local1 = 0; while (_local1 < RANK_MAX) { ranker[_local1].playername = myLoadVars["name" + _local1]; ranker[_local1].score = myLoadVars["score" + _local1]; _local1++; } rank_in = false; _local1 = 0; while (_local1 < RANK_MAX) { if (score > Number(myLoadVars["score" + _local1])) { rank_in = true; } _local1++; } if (rank_in) { gotoAndStop ("entry"); } else { gotoAndStop ("display"); } }; myLoadVars.load(CGIFile);
Symbol 118 MovieClip Frame 9
stop(); btEntry.onRelease = function () { playername = tfName.text; gotoAndStop ("save"); };
Symbol 118 MovieClip Frame 16
stop(); CGIFile = "hisc.cgi?" + Math.floor(Math.random() * 1000); mySaveVars = new LoadVars(); mySaveVars.score = score; mySaveVars.playername = playername; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { var _local1; _local1 = 0; while (_local1 < RANK_MAX) { ranker[_local1].playername = myLoadVars["name" + _local1]; ranker[_local1].score = myLoadVars["score" + _local1]; _local1++; } gotoAndStop ("display"); }; mySaveVars.sendAndLoad(CGIFile, myLoadVars, "POST");
Symbol 118 MovieClip Frame 22
stop(); i = 0; while (i < RANK_MAX) { mc = eval ("mc" + i); mc.tfRank.text = i + 1; if (i == 0) { mc.tfRank.text = "Top"; } mc.tfName.text = ranker[i].playername; mc.tfScore.text = ranker[i].score + " yen"; i++; }
Symbol 119 MovieClip Frame 16
this.stop(); score = _parent.coin * 20; if (score <= 0) { score_txt = "You lose..."; } else { score_txt = ("You win " + score) + " Yen!!"; }
Symbol 119 MovieClip Frame 22
stop();

Library Items

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Symbol 2 GraphicUsed by:3 31
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Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:31  Timeline
Symbol 12 GraphicUsed by:31  Timeline
Symbol 13 GraphicUsed by:31  Timeline
Symbol 14 GraphicUsed by:31  Timeline
Symbol 15 GraphicUsed by:31  Timeline
Symbol 16 GraphicUsed by:31  Timeline
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Symbol 18 GraphicUsed by:Timeline
Symbol 19 FontUsed by:20 21 22 23 24 25
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Symbol 30 GraphicUsed by:31
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Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:39
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Symbol 52 GraphicUsed by:55 106 117
Symbol 53 GraphicUsed by:55 106 117
Symbol 54 GraphicUsed by:55 106 117
Symbol 55 ButtonUses:52 53 54Used by:118  Timeline
Symbol 56 FontUsed by:57 58
Symbol 57 TextUses:56Used by:60
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Symbol 63 GraphicUsed by:67
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Symbol 73 TextUses:72Used by:Timeline
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Symbol 75 TextUses:72Used by:Timeline
Symbol 76 TextUses:72Used by:Timeline
Symbol 77 TextUses:72Used by:Timeline
Symbol 78 TextUses:72Used by:Timeline
Symbol 79 TextUses:72Used by:Timeline
Symbol 80 EditableTextUses:72Used by:Timeline
Symbol 81 EditableTextUses:72Used by:Timeline
Symbol 82 EditableTextUses:72Used by:Timeline
Symbol 83 EditableTextUses:72Used by:Timeline
Symbol 84 EditableTextUses:72Used by:Timeline
Symbol 85 EditableTextUses:72Used by:Timeline
Symbol 86 EditableTextUses:72Used by:Timeline
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Symbol 88 TextUses:72Used by:Timeline
Symbol 89 FontUsed by:90 96
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Symbol 91 SoundUsed by:95
Symbol 92 SoundUsed by:95
Symbol 93 SoundUsed by:95
Symbol 94 SoundUsed by:95
Symbol 95 MovieClipUses:90 91 92 93 94Used by:Timeline
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Symbol 98 SoundUsed by:102
Symbol 99 SoundUsed by:102
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Symbol 103 GraphicUsed by:119
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Symbol 117 ButtonUses:52 53 54Used by:118
Symbol 118 MovieClipUses:107 109 110 111 55 112 116 117Used by:119
Symbol 119 MovieClipUses:103 104 105 106 118Used by:Timeline

Instance Names

"mcLoader"Frame 2Symbol 3 MovieClip
"mcReel0"Frame 7Symbol 32 MovieClip
"mcReel1"Frame 7Symbol 32 MovieClip
"mcReel2"Frame 7Symbol 32 MovieClip
"mcLine03"Frame 7Symbol 39 MovieClip
"mcLine01"Frame 7Symbol 39 MovieClip
"mcLine00"Frame 7Symbol 39 MovieClip
"mcLine02"Frame 7Symbol 39 MovieClip
"mcLine04"Frame 7Symbol 39 MovieClip
"mcLine14"Frame 7Symbol 39 MovieClip
"mcLine11"Frame 7Symbol 39 MovieClip
"mcLine10"Frame 7Symbol 39 MovieClip
"mcLine12"Frame 7Symbol 39 MovieClip
"mcLine13"Frame 7Symbol 39 MovieClip
"mcStop0"Frame 7Symbol 43 MovieClip
"mcStop1"Frame 7Symbol 43 MovieClip
"mcStop2"Frame 7Symbol 43 MovieClip
"mcLever"Frame 7Symbol 46 MovieClip
"mcRamp"Frame 7Symbol 51 MovieClip
"btPay"Frame 7Symbol 55 Button
"btGamedesign"Frame 7Symbol 60 Button
"mcBound"Frame 7Symbol 67 MovieClip
"mcTosen"Frame 7Symbol 31 MovieClip
"mcSuccess"Frame 7Symbol 71 MovieClip
"mcBGM"Frame 7Symbol 95 MovieClip
"mcSE"Frame 7Symbol 102 MovieClip
"mc7"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc8"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc9"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc10"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc11"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc12"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc13"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc0"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc1"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc2"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc3"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc4"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc5"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc6"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc14"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc15"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc16"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc17"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc18"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc19"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc20"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc21"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc22"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc23"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mcLED0"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED2"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED4"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED6"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED8"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED10"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED1"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED3"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED5"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED7"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED9"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED11"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"tfName"Symbol 116 MovieClip Frame 1Symbol 113 EditableText
"tfScore"Symbol 116 MovieClip Frame 1Symbol 114 EditableText
"tfRank"Symbol 116 MovieClip Frame 1Symbol 115 EditableText
"tfName"Symbol 118 MovieClip Frame 9Symbol 109 EditableText
"btEntry"Symbol 118 MovieClip Frame 9Symbol 55 Button
"mc0"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc1"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc2"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc3"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc4"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc5"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc6"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc7"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc8"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip
"mc9"Symbol 118 MovieClip Frame 22Symbol 116 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"init"Frame 7
"game"Frame 11
"over"Frame 17
"bgm0"Symbol 95 MovieClip Frame 2
"bgm1"Symbol 95 MovieClip Frame 8
"bgm2fan"Symbol 95 MovieClip Frame 28
"bgm2"Symbol 95 MovieClip Frame 34
"lever"Symbol 102 MovieClip Frame 2
"button"Symbol 102 MovieClip Frame 10
"hit"Symbol 102 MovieClip Frame 18
"reach"Symbol 102 MovieClip Frame 28
"replay"Symbol 102 MovieClip Frame 46
"load"Symbol 118 MovieClip Frame 1
"entry"Symbol 118 MovieClip Frame 9
"save"Symbol 118 MovieClip Frame 16
"display"Symbol 118 MovieClip Frame 22
"check"Symbol 119 MovieClip Frame 22

Dynamic Text Variables

coinSymbol 27 EditableText"00000"
game_cntSymbol 80 EditableText"0"
game_modeSymbol 81 EditableText"0"
jac_game_cntSymbol 82 EditableText"0"
jac_hit_cntSymbol 83 EditableText"0"
big_flgSymbol 84 EditableText"0"
big_game_cntSymbol 85 EditableText"0"
big_jac_cntSymbol 86 EditableText"0"
timeupSymbol 87 EditableText"0"
score_txtSymbol 104 EditableText"You win 200000 Yen"
entrynameSymbol 109 EditableText""




http://swfchan.com/48/235415/info.shtml
Created: 7/6 -2020 19:01:52 Last modified: 7/6 -2020 19:01:52 Server time: 04/05 -2024 14:57:57