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mememe.swf

This is the info page for
Flash #236392

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Tahoma" size="30" color="#88e4ee" letterSpacing="0.000000" kerning="1"><b>MemeMe.swf</b></font></p>

Audio:

<p align="center"><font face="Tahoma" size="30" color="#88e4ee" letterSpacing="0.000000" kerning="1">TeddyLoid feat.DAOKO – &nbsp;<sbr />ME!ME!ME!</font></p>

<p align="center"><font face="Tahoma" size="30" color="#88e4ee" letterSpacing="0.000000" kerning="1"><a href="https://old.reddit.com/r/Animewallpaper/">Preloader image by Espenx1</a></font></p>

<p align="center"><font face="Tahoma" size="30" color="#88e4ee" letterSpacing="0.000000" kerning="1">Savant – Heart <font face="Gulim"></font></font></p><p align="center"><font face="Tahoma" size="30" color="#88e4ee" letterSpacing="0.000000" kerning="1">(Original Mix)</font></p>

Visuals:

ActionScript [AS3]

Section 1
//MainTimeline (MemeMe_fla.MainTimeline) package MemeMe_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.utils.*; public dynamic class MainTimeline extends MovieClip { public var i:int; public var frame:DisplayObjectContainer; public var disobj:DisplayObject; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 59, frame60); } function frame1(){ SoundMixer.stopAll(); this.stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING); } function frame2(){ frame = (stage.getChildAt(0) as DisplayObjectContainer); i = 0; while (i < frame.numChildren) { disobj = frame.getChildAt(i); if (getQualifiedClassName(disobj) == "flash.media::Video"){ (disobj as Video).smoothing = true; (disobj as Video).deblocking = 5; }; i++; }; } public function PL_LOADING(_arg1:ProgressEvent):void{ var _local2:Number; _local2 = ((_arg1.bytesLoaded / _arg1.bytesTotal) * 100); if (_local2 == 100){ this.gotoAndPlay(2); }; } function frame60(){ gotoAndPlay(2); } } }//package MemeMe_fla
Section 2
//loop (loop) package { import flash.media.*; public dynamic class loop extends Sound { } }//package
Section 3
//preloader (preloader) package { import flash.display.*; public dynamic class preloader extends BitmapData { public function preloader(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package

Library Items

Symbol 1 Bitmap {preloader}Used by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 7 8 10
Symbol 4 EditableTextUses:3 5Used by:Timeline
Symbol 5 FontUsed by:4 6 7 8 10 11
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 EditableTextUses:3 5Used by:Timeline
Symbol 8 EditableTextUses:3 5Used by:Timeline
Symbol 9 FontUsed by:10
Symbol 10 EditableTextUses:3 5 9Used by:Timeline
Symbol 11 TextUses:5Used by:Timeline
Symbol 12 VideoUsed by:Timeline
Symbol 13 Sound {loop}Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/48/236392/info.shtml
Created: 9/8 -2020 16:55:35 Last modified: 9/8 -2020 17:37:33 Server time: 19/04 -2024 16:47:22