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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42531054?noj=FRM42531054-11DC" width="1" height="1"></div>

The Bank Robber.swf

This is the info page for
Flash #236745

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { fscommand('allowscale', 'true'); fscommand('showmenu', 'false'); } movieClip 42 { } movieClip 46 { } movieClip 49 { } movieClip 51 { } movieClip 55 { } movieClip 56 gameloader_mc { frame 10 { stop(); } } movieClip 68 helpButton { frame 1 { var showPopUps = true; } frame 1 { hide.onPress = function () { this._parent.showPopUps = false; var v3 = 0; while (v3 <= _global.path.helpTips.length) { if (_global.path.helpTips[v3].shown == 1) { if (_global.path.helpTips[v3].clip) { _global.path.helpTips[v3].clip.removeMovieClip(); _global.path.helpTips[v3].clip = undefined; } _global.path.helpTips[v3].shown = 2; } ++v3; } gotoAndStop(2); }; } frame 1 { stop(); } frame 2 { show.onPress = function () { this._parent.showPopUps = true; gotoAndStop(1); }; } frame 2 { stop(); } } movieClip 70 { } movieClip 73 popUp26 { } movieClip 75 { } movieClip 77 popUp25 { } movieClip 79 popUp24 { } movieClip 81 popUp23 { } movieClip 83 popUp22 { } movieClip 85 popUp21 { } movieClip 87 popUp20 { } movieClip 89 popUp19 { } movieClip 91 popUp18 { } movieClip 93 popUp17 { } movieClip 95 popUp16 { } movieClip 97 popUp15 { } movieClip 99 popUp14 { } movieClip 101 popUp12 { } movieClip 103 popUp11 { } movieClip 105 popUp10 { } movieClip 107 popUp9 { } movieClip 109 popUp8 { } movieClip 111 popUp7 { } movieClip 113 popUp6 { } movieClip 115 popUp1 { } movieClip 117 popUp2 { } movieClip 119 popUp3 { } movieClip 122 popUp4 { } movieClip 124 popUp5 { } movieClip 125 highscore { } movieClip 129 timer_mc { } movieClip 132 { } movieClip 133 fog_items_mc { } movieClip 135 { } movieClip 137 wrongtool_mc { } movieClip 146 { } button 152 { on (release) { var robi = _global.path.rob[_global.path.selrobID]; if (robi.Item.Type == 19 || robi.Item.Type == 4 || robi.Item.Type == 5) { var b = new mcs.Bomb(robi); b.buttonPress(); _global.path.Bombs.push(b); var temp_mc1 = _global.stage.levelch_mc[robi._nickName].item_mc.attachMovie(robi.Weapon.Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); robi.ItemMovie = undefined; robi.Item = undefined; temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } } movieClip 153 dropMinebtn_mc { frame 1 { stop(); } } movieClip 161 { } movieClip 162 sefpopUP_mc { frame 7 { stop(); } } movieClip 173 { } movieClip 174 char0 { } movieClip 175 char11 { } movieClip 177 { } movieClip 178 char7 { } movieClip 191 { } movieClip 192 char9 { } movieClip 198 { } movieClip 199 char14 { } movieClip 201 { } movieClip 202 char10 { } movieClip 217 { } movieClip 218 char3 { } movieClip 238 { } movieClip 239 char1 { } movieClip 255 { } movieClip 256 char2 { } movieClip 260 { } movieClip 261 char4 { } movieClip 263 { } movieClip 264 char5 { } movieClip 270 { } movieClip 271 char6 { } movieClip 281 { } movieClip 282 char13 { } movieClip 302 { } movieClip 303 char12 { } movieClip 308 { } movieClip 309 char8 { } movieClip 371 { frame 1 { this.attachMovie('BluePrint_' + _global.GAME.Level, 'level_' + _global.GAME.Level, 1); } } movieClip 372 mapa_btn { frame 15 { stop(); } } movieClip 468 { } movieClip 501 instructions_gameplay { } movieClip 623 { } movieClip 624 { } movieClip 625 instructions_popup { } movieClip 318 { } button 321 { on (release) { this.gotoAndStop('instructions'); } } movieClip 327 { } button 332 { on (release) { trace('_global.GAME.blueprintOnScreen ' + _global.GAME.blueprintOnScreen); if (!_global.GAME.blueprintOnScreen) { this.gotoAndStop('blueprint'); _global.GAME.blueprintOnScreen = true; } } } movieClip 338 { } button 341 { on (release) { this.gotoAndStop('shortcuts'); } } movieClip 349 { } button 352 { on (release) { this.gotoAndStop('exit'); } } movieClip 357 { } button 361 { on (release) { _global.stage.Play(); } } button 368 { on (release) { this.gotoAndStop('options'); } } button 374 { on (release) { this.gotoAndStop(1); trace('CLICK'); if (_global.GAME.blueprintOnScreen) { _global.GAME.blueprintOnScreen = false; removeMovieClip(_global.stage.mapa_btn); } } } button 523 { on (release) { this.gotoAndStop(1); } } movieClip 645 { } movieClip 647 { } movieClip 648 { frame 1 { stop(); } frame 2 { stop(); } } button 650 { on (release) { soundFX.gotoAndStop(1); _global.GAME.sound.off = false; _global.GAME.sound.playLoops(); if (_global.path.alarmMeter.getAlarmLevel() == 3) { _global.GAME.sound.stopSound('alarm'); _global.GAME.sound.playMusic('alarm'); } } } button 651 { on (release) { soundFX.gotoAndStop(2); _global.GAME.sound.off = true; _global.GAME.sound.stopLoops(); if (_global.path.alarmMeter.getAlarmLevel() == 3) { _global.GAME.sound.stopSound('alarm'); } } } button 661 { on (release) { this.gotoAndStop(1); } } movieClip 664 { } movieClip 673 { } movieClip 680 { } movieClip 683 { } movieClip 684 { frame 1 { if (_global.GAME.levelLoaded) { var snd = _global.GAME.sound.getSound('bgMusic'); } else { var snd = _global.GAME.sound.getSound('mainTheme'); } vol = snd.getVolume(); tempBar = _global.GAME.sound.volume; vBar_mc._xscale = _global.GAME.sound.volume; minus.onPress = function () { if (tempBar > 0) { vBar_mc._xscale -= 25; tempBar -= 25; _global.GAME.sound.volume = tempBar; snd.setVolume(snd.initalVol * tempBar / 100); } }; plus.onPress = function () { if (tempBar < 100) { vBar_mc._xscale += 25; tempBar += 25; _global.GAME.sound.volume = tempBar; snd.setVolume(snd.initalVol * tempBar / 100); } }; } } button 707 { on (release) { _global.GAME.mode = 'menu'; _global.GAME.Play(); } } button 708 { on (release) { this.gotoAndStop(1); } } movieClip 709 pause_menu_mc { frame 1 { stop(); } frame 4 { stop(); } frame 7 { stop(); } frame 10 { stop(); } frame 13 { stop(); if (_global.GAME.sound.off) { soundFX.gotoAndStop(2); } } frame 17 { stop(); } } movieClip 712 { } movieClip 714 { } movieClip 715 LaserDoubleRot { } movieClip 718 { } button 720 { on (rollOver) { this._parent.play(); this._parent.item_mc.play(); } on (rollOut) { this._parent.gotoAndPlay('begin'); this._parent.item_mc.stop(); } on (release) { _global.path.selectItem(this._parent.item, this._parent); } } movieClip 721 { } movieClip 724 { } movieClip 726 { } movieClip 727 item_bck { frame 1 { stop(); } instance of movieClip 721 { onClipEvent (load) { this.swapDepths(16000); } } instance quantity_mc of movieClip 724 { onClipEvent (load) { this.swapDepths(1000); } } frame 10 { stop(); } frame 11 { stop(); } } movieClip 808 { } button 810 { on (rollOver) { if (!_global.GAME.levelLoaded) { elDevice_2.play(); _global.GAME.openPopUp('pop_up12', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { elDevice_2.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(12); } } } movieClip 811 item12 { instance elDevice_2 of movieClip 808 { onClipEvent (load) { this.stop(); } } } movieClip 860 EMP { } button 861 { on (rollOver) { if (!_global.GAME.levelLoaded) { EMP_mc.play(); _global.GAME.openPopUp('pop_up15', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { EMP_mc.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(15); } } } movieClip 862 item15 { instance EMP_mc of movieClip 860 EMP { onClipEvent (load) { this.stop(); } } } movieClip 866 { } button 883 { on (release) { System.security.allowDomain('www.totallygame.com'); _root.hs_list = false; _root.hs_score = _global.GAME.money; _root.is_time = false; _root.hs_gameid = 35; _root.hs_requesturl = 'www.arcadetrainer.com'; _root.highscore.loadMovie('http://www.forum.arcadetrainer.com/index.php'); stop(); } } button 890 { on (release) { this._parent.gotoAndPlay('start'); } } movieClip 914 { frame 1 { jobMoney.text = '1000000'; timeBonus.text = _global.GAME.timeBonus; _global.GAME.DeathRobs = _global.path.game.numOfrobs - _global.path.game.numOfLiverobs; robbersLost.text = _global.GAME.DeathRobs; _global.GAME.money += (5 - _global.GAME.DeathRobs) * (Number(jobMoney.text) / _global.path.game.numOfrobs) + _global.GAME.timeBonus; finalScore.text = _global.GAME.money; } } movieClip 915 { frame 19 { stop(); } frame 26 { this._parent.gotoAndPlay('story'); } } movieClip 916 { } movieClip 919 { } movieClip 924 { } button 927 { on (release) { play(); } } movieClip 931 { } movieClip 934 { } movieClip 937 { } movieClip 948 { } movieClip 950 { } movieClip 951 { instance of movieClip 950 { onClipEvent (enterFrame) { if (_parent._y > -150 && _parent._alpha > 0) { _parent._y -= random(3); _parent._alpha -= random(2); _parent._x += random(_root.windRight); _parent._x -= random(_root.windLeft); } else { _parent._y = 0; _parent._x = 0; _parent._alpha = 100; } } } } movieClip 952 { frame 1 { i = 1; while (i < 120) { duplicateMovieClip(this.smoke, 'smoke_' + i, i); this['smoke_' + i]._y = -(i + random(5)); r = random(4); if (r == 2) { this['smoke_' + i]._x = +random(20); } else { this['smoke_' + i]._x = -random(20); } ++i; } } } movieClip 954 { } movieClip 955 { } movieClip 956 { } movieClip 959 { } movieClip 962 { } movieClip 965 { } movieClip 967 endgame_mc { frame 1 { stop(); } frame 342 { stop(); } frame 535 { stop(); } frame 576 { fscommand('showmenu', 'false'); windRight = 3; windLeft = 2; } frame 866 { stop(); } } movieClip 1001 { } movieClip 1002 mainMenu { } movieClip 982 { } movieClip 986 { } movieClip 988 { } movieClip 989 { } movieClip 1014 { } button 1015 { on (release) { _global.rootgame.loadGame(_global.rootgame.Level); } } button 1022 { on (release) { System.security.allowDomain('www.totallygame.com'); _root.hs_list = false; _root.hs_score = _global.GAME.money; _root.is_time = false; _root.hs_gameid = 35; _root.hs_requesturl = 'www.arcadetrainer.com'; _root.highscore.loadMovie('http://www.forum.arcadetrainer.com/index.php'); stop(); } } movieClip 1023 gameover_mc { instance of movieClip 1002 mainMenu { onClipEvent (release) { _global.rootgame.mode = 'menu'; _global.rootgame.Play(); } } } movieClip 1078 { } movieClip 1079 { } button 1089 { on (release) { _global.GAME.mode = 'blueprint'; _global.GAME.Play(); } } movieClip 1091 { } button 1092 { on (press) { gotoAndStop(2); } } movieClip 1094 { } movieClip 1095 finishLevel_mc { frame 1 { stop(); this.prvaSuma = _global.GAME.safeMoney; this.levelNumber = _global.GAME.Level; this.deathRobs = _global.GAME.DeathRobs; this.timeBonus = _global.GAME.timeBonus; trace('finish ' + _global.GAME.safeMoney + ' ' + _global.GAME.Level + ' ' + _global.GAME.DeathRobs); var tempMoney = Math.round(_global.GAME.safeMoney / _global.path.game.numOfrobs); trace('tempMoney ' + tempMoney); this.minusSuma = _global.GAME.DeathRobs * tempMoney; this.razlika = Number(this.prvaSuma) + Number(this.timeBonus) - Number(this.minusSuma); this.yourMoney = Number(this.razlika) + _global.GAME.money; _global.GAME.money = Number(this.yourMoney); var sl = new SaveLoad(++_global.GAME.Level); trace('LEVEL SAVED ' + _global.GAME.Level); sl.saveGame(_global.GAME.money); } instance of movieClip 1079 { onClipEvent (release) { _global.rootgame.mode = 'menu'; _global.rootgame.Play(); } } frame 2 { System.security.allowDomain('www.youdagames.com'); _root.hs_list = false; _root.hs_score = this.yourMoney; _root.is_time = false; _root.hs_gameid = 35; _root.hs_requesturl = 'www.arcadetrainer.com'; this.highscore.loadMovie('http://www.forum.arcadetrainer.com/index.php'); stop(); } } movieClip 1099 { } movieClip 1103 pop_up { frame 1 { label_txt._visible = false; desc_txt._visible = false; } frame 4 { label_txt._visible = true; desc_txt._visible = true; } frame 16 { label_txt._visible = true; desc_txt._visible = true; } frame 22 { stop(); } frame 26 { this.removeMovieClip(); } } movieClip 1184 { } button 1185 { on (rollOver) { if (!_global.GAME.levelLoaded) { c4100.play(); _global.GAME.openPopUp('pop_up6', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { c4100.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(6); } } } movieClip 1186 item6 { instance c4100 of movieClip 1184 { onClipEvent (load) { this.stop(); } } } button 1280 { on (release) { this._parent.select(this.clip); } } movieClip 1285 { } movieClip 1286 { } movieClip 1287 buy_item { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1196 { } movieClip 1202 { } movieClip 1206 { } movieClip 1210 { } movieClip 1214 { } movieClip 1218 { } movieClip 1222 { } button 1223 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy1.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy1.used) { vratiPari(this.buy1.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy1.items_mc.item._Type); if (this.buy1.items_mc.item.Quantity > 0) { --this.buy1.items_mc.item.Quantity; buy1.itemQuantity = this.buy1.items_mc.item.Quantity; } if (this.buy1.items_mc.item.Quantity == 0) { this.buy1.used = false; this.buy1.itemName = 'NAME'; this.buy1.money = '0'; removeMovieClip(this.buy1.items_mc); } checkNecessaryItems(); trace('this.buy1.items_mc.item.Quantity ' + this.buy1.items_mc.item.Quantity); } } } button 1224 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy2.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy2.used) { vratiPari(this.buy2.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy2.items_mc.item._Type); if (this.buy2.items_mc.item.Quantity > 0) { --this.buy2.items_mc.item.Quantity; buy2.itemQuantity = this.buy2.items_mc.item.Quantity; } if (this.buy2.items_mc.item.Quantity == 0) { this.buy2.used = false; this.buy2.itemName = 'NAME'; this.buy2.money = '0'; removeMovieClip(this.buy2.items_mc); } checkNecessaryItems(); trace('this.buy2.items_mc.item.Quantity ' + this.buy2.items_mc.item.Quantity); } } } button 1225 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy3.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy3.used) { vratiPari(this.buy3.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy3.items_mc.item._Type); if (this.buy3.items_mc.item.Quantity > 0) { --this.buy3.items_mc.item.Quantity; buy3.itemQuantity = this.buy3.items_mc.item.Quantity; } if (this.buy3.items_mc.item.Quantity == 0) { this.buy3.used = false; this.buy3.itemName = 'NAME'; this.buy3.money = '0'; removeMovieClip(this.buy3.items_mc); } checkNecessaryItems(); trace('this.buy3.items_mc.item.Quantity ' + this.buy3.items_mc.item.Quantity); } } } button 1226 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy4.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy4.used) { vratiPari(this.buy4.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy4.items_mc.item._Type); if (this.buy4.items_mc.item.Quantity > 0) { --this.buy4.items_mc.item.Quantity; buy4.itemQuantity = this.buy4.items_mc.item.Quantity; } if (this.buy4.items_mc.item.Quantity == 0) { this.buy4.used = false; this.buy4.itemName = 'NAME'; this.buy4.money = '0'; removeMovieClip(this.buy4.items_mc); } checkNecessaryItems(); trace('this.buy1.items_mc.item.Quantity ' + this.buy4.items_mc.item.Quantity); } } } button 1227 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy5.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy5.used) { vratiPari(this.buy5.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy5.items_mc.item._Type); if (this.buy5.items_mc.item.Quantity > 0) { --this.buy5.items_mc.item.Quantity; buy5.itemQuantity = this.buy5.items_mc.item.Quantity; } if (this.buy5.items_mc.item.Quantity == 0) { this.buy5.used = false; this.buy5.itemName = 'NAME'; this.buy5.money = '0'; removeMovieClip(this.buy5.items_mc); } checkNecessaryItems(); trace('this.buy5.items_mc.item.Quantity ' + this.buy5.items_mc.item.Quantity); } } } button 1228 { on (release) { var path = this._parent._parent._parent; path.mcHolder.itemsHolder_mc['buyItem' + this.buy6.ID].chosed = false; _root.WarningPopUp.removeMovieClip(); if (this.buy6.used) { vratiPari(this.buy6.items_mc.item._Price); trace('this.items_mc.item._Type = ' + this.buy6.items_mc.item._Type); if (this.buy6.items_mc.item.Quantity > 0) { --this.buy6.items_mc.item.Quantity; buy6.itemQuantity = this.buy6.items_mc.item.Quantity; } if (this.buy6.items_mc.item.Quantity == 0) { this.buy6.used = false; this.buy6.itemName = 'NAME'; this.buy6.money = '0'; removeMovieClip(this.buy6.items_mc); } checkNecessaryItems(); trace('this.buy6.items_mc.item.Quantity ' + this.buy6.items_mc.item.Quantity); } } } movieClip 1229 { frame 1 { function vratiPari(kolku) { trace('Vrakam pari = ' + kolku); if (kolku != undefined) { this._parent._parent.global_money = Number(this._parent._parent.global_money) + kolku; this._parent._parent.mcHolder.checkPrices(); } } function checkNecessaryItems() { trace('checkNecessaryItems()'); var v4 = false; var v6 = false; var v5 = false; var v3 = 1; while (v3 <= 6) { var v2 = this['buy' + v3].items_mc.item; if (v2.Type == undefined) { } else { if (v2.Type == 1 || v2.Type == 11 || v2.Type == 12 || v2.Type >= 3 && v2.Type <= 7) { v6 = true; } if (v2.Type == 10 || v2.Type == 13 || v2.Type == 12 || v2.Type == 16 || v2.Type >= 4 && v2.Type <= 8) { v5 = true; } if (v2.Type == 2 || v2.Type == 3 || v2.Type == 13) { v4 = true; } } ++v3; } if (v4 && v6 && v5) { } else { this._parent._parent.play_btn.gotoAndStop(1); } } } instance buy1 of movieClip 1202 { onClipEvent (load) { this.used = false; } } instance buy2 of movieClip 1206 { onClipEvent (load) { this.used = false; } } instance buy3 of movieClip 1210 { onClipEvent (load) { this.used = false; } } instance buy4 of movieClip 1214 { onClipEvent (load) { this.used = false; } } instance buy5 of movieClip 1218 { onClipEvent (load) { this.used = false; } } instance buy6 of movieClip 1222 { onClipEvent (load) { this.used = false; } } } movieClip 1230 { frame 1 { stop(); } frame 8 { stop(); } frame 16 { stop(); } } movieClip 1235 { } movieClip 1243 { } movieClip 1251 { } movieClip 1268 { } movieClip 1269 { } movieClip 1270 { } movieClip 1290 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1293 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1296 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1299 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1302 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1305 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1308 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1311 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1314 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1317 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1320 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1323 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1326 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1327 { frame 1 { function popUpItem(which) { my_str.substr(6, 5); } function zemiPari(kolku) { trace('Zimam pari'); trace(kolku); trace(this._parent._parent.global_money); this._parent._parent.global_money = Number(this._parent._parent.global_money) - kolku; } function select(chars) { var temp_mc; var flag = false; _root.WarningPopUp.removeMovieClip(); if (Number(this._parent._parent.global_money) - _global.GAME.ITEMS[chars]._Price >= 0) { var i = 1; while (i <= 6) { if (this._parent._parent.purchedItems.selected_mc['buy' + i].used) { if (this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item._Type == (eval('this._parent.itemsHolder_mc.buyItem' + chars + '.item' + chars + '_mc')).item._Type) { ++this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item.Quantity; trace('QUANTITY = ' + this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item.Quantity); this._parent._parent.purchedItems.selected_mc['buy' + i].itemQuantity = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item.Quantity; this._parent._parent.purchedItems.selected_mc['buy' + i].itemName = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item._Name; this._parent._parent.purchedItems.selected_mc['buy' + i].money = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item._Price; zemiPari(_global.GAME.ITEMS[chars]._Price); flag = true; } } ++i; } if (!flag) { var i = 1; while (i <= 6) { if (this._parent._parent.purchedItems.selected_mc['buy' + i].used == false) { if (i > 4) { this._parent._parent.purchedItems.onEnterFrame = function () { if (this.selected_mc._x > 46.55) { this.selected_mc._x -= 10; _root.WarningPopUp._x -= 10; } else { delete this.onEnterFrame; } }; } else { if (i == 1) { if (this._parent._parent.purchedItems.selected_mc._x < 50) { this._parent._parent.purchedItems.onEnterFrame = function () { if (this.selected_mc._x < 136.55) { this.selected_mc._x += 10; _root.WarningPopUp._x += 10; } else { delete this.onEnterFrame; } }; } } } var linkid; if (i == 6) { linkid = 'pop_up7'; } else { linkid = 'pop_up'; } var temp_mc = this._parent._parent.purchedItems.selected_mc['buy' + i].attachMovie('item' + chars, 'items_mc', 10, {'_x': 0, '_y': 2, 'item': _global.GAME.ITEMS[chars]}); zemiPari(_global.GAME.ITEMS[chars]._Price); temp_mc.item.Quantity = 1; this._parent._parent.purchedItems.selected_mc['buy' + i].used = true; this._parent._parent.purchedItems.selected_mc['buy' + i].ID = chars; this['buyItem' + chars].chosed = true; this._parent._parent.purchedItems.selected_mc['buy' + i].itemQuantity = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item.Quantity; this._parent._parent.purchedItems.selected_mc['buy' + i].itemName = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item._Name; this._parent._parent.purchedItems.selected_mc['buy' + i].money = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item._Price; if (temp_mc.item.Type >= 4 && temp_mc.item.Type <= 7 || temp_mc.item.Type >= 17 && temp_mc.item.Type <= 19 || temp_mc.item.Type == 22) { var popCoord = {'x': temp_mc._x, 'y': temp_mc._y}; temp_mc.localToGlobal(popCoord); x = popCoord.x + 120; y = popCoord.y - 75; var popUp = _root.attachMovie(linkid, 'WarningPopUp', 14700, {'_x': x, '_y': y}); popUp.label_txt.text = ''; popUp.desc_txt.text = 'This item is not reusable. Choose your strategy wisely. '; popUp.desc_txt._x -= 10; popUp.desc_txt._y -= 10; } break; } ++i; } } var safeItem = false; var wdoorItem = false; var mdoorItem = false; var i = 1; while (i <= 6) { var item = this._parent._parent.purchedItems.selected_mc['buy' + i].items_mc.item; if (item.Type == undefined) { } else { if (item.Type == 1 || item.Type == 11 || item.Type == 12 || item.Type >= 3 && item.Type <= 7) { wdoorItem = true; } if (item.Type == 10 || item.Type == 13 || item.Type == 12 || item.Type == 16 || item.Type >= 4 && item.Type <= 8) { mdoorItem = true; } if (item.Type == 2 || item.Type == 3 || item.Type == 13) { safeItem = true; } } ++i; } if (safeItem && wdoorItem && mdoorItem) { this._parent._parent.play_btn.gotoAndStop('blink'); this._parent._parent.check_mc.gotoAndStop(1); } this._parent.checkPrices(); } } stop(); } instance buyItem1 of movieClip 1287 buy_item { onClipEvent (load) { trace(this); } } } movieClip 1331 { frame 1 { function checkPrices() { var v8 = _global.rootgame; var v3 = 1; while (v3 <= 21) { var v4 = int(this._parent.global_money); removeMovieClip(this.itemsHolder_mc['buyItem' + v3].fog_items_mc); if (v8.ITEMS[v3]._Price > v4) { var v5 = this.itemsHolder_mc['buyItem' + v3].attachMovie('fog_items_mc', 'fog_items_mc', this.itemsHolder_mc['buyItem' + v3].getNextHighestDepth() + 100, {'_x': 0, '_y': -1}); v5._alpha = 70; } ++v3; } } var path = _global.rootgame; var i = 1; while (i <= 21) { var temp_mc = this.itemsHolder_mc['buyItem' + i].attachMovie(String('item' + i), String('item' + i + '_mc'), this.itemsHolder_mc['buyItem' + i].getNextHighestDepth(), {'_x': 0, '_y': -1, 'item': path.ITEMS[i]}); var money = int(this._parent.global_money); if (path.ITEMS[i]._Price > money) { var fog = this.itemsHolder_mc['buyItem' + i].attachMovie('fog_items_mc', 'fog_items_mc', this.itemsHolder_mc['buyItem' + i].getNextHighestDepth() + 100, {'_x': 0, '_y': -1}); fog._alpha = 70; } if ((path.Level == 1 or path.Level == 2) and (path.ITEMS[i].Type == 16 or path.ITEMS[i].Type == 2 or path.ITEMS[i].Type == 1 or path.ITEMS[i].Type == 9 or path.ITEMS[i].Type == 22 or path.ITEMS[i].Type == 11)) { this.itemsHolder_mc['buyItem' + i].attachMovie('starce_mc', 'star_mc', 100, {'_x': 25, '_y': -25}); } this.itemsHolder_mc['buyItem' + i].itemName = path.ITEMS[i]._Name; this.itemsHolder_mc['buyItem' + i].money = path.ITEMS[i]._Price; var Item = this.itemsHolder_mc['buyItem' + i]; Item.chosed = false; Item.clip = i; ++i; } stop(); } frame 8 { stop(); } } movieClip 1348 { } movieClip 1349 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1358 { } movieClip 1365 { } movieClip 1366 { } movieClip 1367 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1376 { } movieClip 1377 { } movieClip 1382 { } movieClip 1383 { instance bar_btn of movieClip 1382 { onClipEvent (load) { function __f_load(eventObj) { startDrag(this, false, 0, -72, 0, 59); } this.addEventListener('load', __f_load); } onClipEvent (press) { startDrag(this, false, 0, -72, 0, 59); this.onEnterFrame = function () { this._x = 0; if (this._y <= 59 && this._y >= -72) { var v2 = (this._y + 72) / 131; this._parent._parent.mcHolder.itemsHolder_mc._y = 110 - 143 * v2; } else { if (this._y > 59) { this._y = 59; this._parent._parent.mcHolder.itemsHolder_mc._y = -33; this.stopDrag(); } else { if (this._y < -72) { this._parent._parent.mcHolder.itemsHolder_mc._y = 110; this.stopDrag(); this._y = -72; } } } }; } onClipEvent (releaseOutside) { this.stopDrag(); delete this.onEnterFrame; } onClipEvent (release) { trace('stopDrag'); this.stopDrag(); delete this.onEnterFrame; } } } movieClip 1384 { } movieClip 1393 { } movieClip 1402 { } movieClip 1403 itemSelection_mc { frame 1 { global_money = _global.GAME.money; _global.GAME.invenrtory.splice(0); var xmov = 10; var ymov = -150; var dist = 0.5600000000000001; var znamence = false; var selectedMC = this.purchedItems.selected_mc; var thisObj = this; moveRight.onPress = function () { this.onEnterFrame = function () { if (selectedMC._x > 46.55) { selectedMC._x -= thisObj.xmov; } else { delete this.onEnterFrame; } }; }; moveLeft.onPress = function () { this.onEnterFrame = function () { if (selectedMC._x < 136.55) { selectedMC._x += thisObj.xmov; } else { delete this.onEnterFrame; } }; }; moveDown_mc.onPress = function () { delete this.onEnterFrame; this.onEnterFrame = function () { if (this._parent.mcHolder.itemsHolder_mc._y > -33) { this._parent.mcHolder.itemsHolder_mc._y -= 29; if (this._parent.scrollbar.bar_btn._y + 26 <= 59) { this._parent.scrollbar.bar_btn._y += 26; } else { this._parent.scrollbar.bar_btn._y = 59; } } else { delete this.onEnterFrame; } }; }; moveUp_mc.onPress = function () { delete this.onEnterFrame; this.onEnterFrame = function () { if (this._parent.mcHolder.itemsHolder_mc._y < 110) { this._parent.mcHolder.itemsHolder_mc._y += 29; if (this._parent.scrollbar.bar_btn._y - 26 >= -72) { this._parent.scrollbar.bar_btn._y -= 26; } else { this._parent.scrollbar.bar_btn._y = -72; } } else { delete this.onEnterFrame; } }; }; } instance play_btn of movieClip 1349 { onClipEvent (release) { if (this._parent.infPopUp) { this._parent.infPopUp.removeMovieClip(); } _root.WarningPopUp.removeMovieClip(); var go = false; i = 0; while (i <= 6) { if (this._parent.purchedItems.selected_mc['buy' + i].used) { go = true; } ++i; } if (go == true) { var temp_money = 0; var safeItem = false; var wdoorItem = false; var mdoorItem = false; var br = 1; var i = 1; while (i <= 6) { temp_money += Number(this._parent.purchedItems.selected_mc['buy' + i].money); var item = this._parent.purchedItems.selected_mc['buy' + i].items_mc.item; if (item.Type == undefined) { } else { _global.GAME.invenrtory[br] = item; ++br; if (item.Type == 1 || item.Type == 11 || item.Type == 12 || item.Type >= 3 && item.Type <= 7) { wdoorItem = true; } if (item.Type == 10 || item.Type == 13 || item.Type == 12 || item.Type == 16 || item.Type >= 4 && item.Type <= 8) { mdoorItem = true; } if (item.Type == 2 || item.Type == 3 || item.Type == 13) { safeItem = true; } } ++i; } if (_root.help) { removeMovieClip(_root.help); } if (_root.mapa_btn) { removeMovieClip(_root.mapa_btn); } if (safeItem && wdoorItem && mdoorItem) { _global.GAME.money = this._parent.global_money; this._parent.global_money = 0; _global.GAME.gamePlay(); } else { if (!_root.help) { this._parent.check_mc.gotoAndStop(2); } } } else { trace('kupi item'); if (!_root.help) { this._parent.check_mc.gotoAndStop(2); } } } } instance of movieClip 1358 { onClipEvent (release) { if (this._parent.infPopUp) { this._parent.infPopUp.removeMovieClip(); } _root.WarningPopUp.removeMovieClip(); if (_root.help) { removeMovieClip(_root.help); } if (_root.mapa_btn) { removeMovieClip(_root.mapa_btn); } _global.rootgame.mode = 'charSelection'; _global.rootgame.Play(); } } instance check_mc of movieClip 1367 { onClipEvent (release) { if (this._parent.infPopUp) { this._parent.infPopUp.removeMovieClip(); } this._parent.play_btn.gotoAndStop(1); _root.WarningPopUp.removeMovieClip(); if (_root.mapa_btn) { this._parent.bp.opened = false; removeMovieClip(_root.mapa_btn); } this.gotoAndStop(1); var temp_mc; if (!this.opened) { temp_mc = _root.attachMovie('help_items_mc', 'help', 15000, {'_x': 398, '_y': 300}); this.opened = true; _root.help.wdoor.gotoAndStop(2); _root.help.mdoor.gotoAndStop(2); _root.help.safe.gotoAndStop(2); _root.help.cbox.gotoAndStop(2); _root.help.abutton.gotoAndStop(2); var i = 1; while (i <= 6) { var item = this._parent.purchedItems.selected_mc['buy' + i].items_mc.item; if (item.Type == undefined) { } else { if (item.Type == 1 || item.Type == 11 || item.Type == 12 || item.Type >= 3 && item.Type <= 7) { _root.help.wdoor.gotoAndStop(1); } if (item.Type == 10 || item.Type == 13 || item.Type == 12 || item.Type == 16 || item.Type >= 4 && item.Type <= 8) { _root.help.mdoor.gotoAndStop(1); } if (item.Type == 2 || item.Type == 3 || item.Type == 13) { _root.help.safe.gotoAndStop(1); } if (item.Type == 9 || item.Type == 10) { _root.help.cbox.gotoAndStop(1); } if (item.Type == 21) { _root.help.abutton.gotoAndStop(1); } } ++i; } _root.help.onRelease = function () { _global.GAME.currentClip.check_mc.opened = false; removeMovieClip(this); }; } else { removeMovieClip(_root.help); this.opened = false; } } } instance bp of movieClip 1377 { onClipEvent (release) { _root.WarningPopUp.removeMovieClip(); var temp_mc; if (this._parent.infPopUp) { this._parent.infPopUp.removeMovieClip(); } this._parent.play_btn.gotoAndStop(1); if (_root.help) { trace('check_mc ' + this._parent.check_mc); this._parent.check_mc.opened = false; removeMovieClip(_root.help); } if (!this.opened) { temp_mc = _root.attachMovie('mapa_btn', 'mapa_btn', 15100, {'_x': -20, '_y': 20}); this.opened = true; _root.onMouseDown = function () { if (_root.mapa_btn.hitTest(_root._xmouse, _root._ymouse, true)) { removeMovieClip(_root.mapa_btn); } }; } else { removeMovieClip(_root.mapa_btn); this.opened = false; } } } } movieClip 1406 pop_up7 { frame 1 { label_txt._visible = false; desc_txt._visible = false; } frame 8 { label_txt._visible = true; desc_txt._visible = true; } frame 16 { label_txt._visible = true; desc_txt._visible = true; } frame 22 { stop(); } frame 26 { this.removeMovieClip(); } } movieClip 1409 { } button 1411 { on (release) { this.gotoAndStop('end'); if (this.selected_ == false) { select(this.Character); } } on (rollOver) { showComment(this.Character); } on (rollOut) { hideComment(); } on (releaseOutside) { hideComment(); } } movieClip 1412 ch_over { frame 1 { function select(chars) { var v4; var v3 = this._parent._parent._parent; var v2 = 1; while (v2 <= 5) { if (v3.selected['sel' + v2].used == false && v3.selected['sel' + v2]._visible) { v4 = v3.selected['sel' + v2].attachMovie('char' + chars.picture, 'chars_mc', 10, {'_x': 0, '_y': 2}); v3.selected['sel' + v2].character = chars; v3.selected['selName_' + v2] = this.charName; v4._xscale = 63; v4._yscale = 61; v3.selected['sel' + v2].used = true; v3.selected['sel' + v2].ID = this.clip; this.selected_ = true; break; } ++v2; } } function showComment(char) { comment = this.attachMovie('character_comment_mc', 'characterComment', this.getNextHighestDepth(), {'_x': 144, '_y': -85}); comment.text_mc.text = char.hint; } function hideComment() { this.characterComment.removeMovieClip(); } var comment; stop(); } } movieClip 1414 { } movieClip 1417 { } movieClip 1419 character_comment_mc { frame 1 { text_mc._visible = false; } instance of movieClip 1414 { onClipEvent (load) { this._visible = false; } } frame 6 { text_mc._visible = true; } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1422 { } movieClip 1423 { } movieClip 1427 { } movieClip 1434 { } movieClip 1437 { } movieClip 1439 { } movieClip 1441 { } movieClip 1443 { } movieClip 1444 { } movieClip 1469 { } movieClip 1472 { } movieClip 1483 { frame 1 { stop(); } } movieClip 1484 { } movieClip 1485 { frame 1 { stop(); } instance characters_mc of movieClip 1484 { onClipEvent (load) { var distance = 0; var i = 0; while (i < 7) { var tempo_mc = this.attachMovie('ch_over', 'chOver_mc' + i, this.getNextHighestDepth(), {'_x': -303 + distance, '_y': -30}); var Char = this['chOver_mc' + i]; var Path = _global.rootgame.Characters[i]; tempo_mc.Character = Path; Char.charName = Path.nickName; Char.selected_ = false; var tempChar_mc = Char.attachMovie('char' + Path.picture, String('char' + i + '_mc'), this.getNextHighestDepth(), {'_x': -1.5, '_y': -12}); tempo_mc.nickName = Path.nickName; tempo_mc.unlocking = Path.unlocking; tempo_mc.shooting = Path.shooting; tempo_mc.electronic = Path.electronic; tempo_mc.explosives = Path.explosives; tempo_mc.weapon = Path.weapon; tempo_mc.comment_mc.commentar = Path.hint; trace('tempo_mc = ' + tempo_mc); trace('tempo_mc.btnce = ' + tempo_mc.btnce); var bar = this._parent._parent.chHolder.bars_mc; var cHolder = this._parent._parent.chHolder; trace('bar ' + bar); trace('cHolder ' + cHolder); tempo_mc.btnce.onRollOver = function () { ++i; var v2 = this._parent.weapon.Name; bar.unlock._xscale = Number(this._parent.unlocking) * 10; bar.shoot._xscale = Number(this._parent.shooting) * 10; bar.hack._xscale = Number(this._parent.electronic) * 10; bar.breaking._xscale = Number(this._parent.explosives) * 10; cHolder.weapon_mc.attachMovie(v2, 'weapon_item_mc', 16000, {'_x': 0, '_y': -30}); cHolder.weapon_mc.weaponName = v2; }; tempo_mc.btnce.onRollOut = function () { removeMovieClip(cHolder.weapon_mc.weapon_item_mc); cHolder.weapon_mc.weaponName = ''; }; tempChar_mc._xscale = 63; tempChar_mc._yscale = 61; Char.picture = Path.picture; Char.clip = i; distance += 99.8; ++i; } } } } button 1487 { on (release) { if (this._visible) { this.used = false; this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_ = false; removeMovieClip('chars_mc'); this._parent.selName_5 = ''; trace('Path' + this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID]); trace('CH OVER:chOver_mc' + this.ID); trace('ID Gore:' + this.ID); } } } movieClip 1488 { frame 1 { var character; stop(); } } button 1489 { on (release) { if (this._visible) { this.used = false; this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_ = false; removeMovieClip('chars_mc'); this._parent.selName_4 = ''; trace('Path' + this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID]); trace('CH OVER:chOver_mc' + this.ID); trace('ID Gore:' + this.ID); } } } movieClip 1490 { frame 1 { var character; stop(); } } button 1491 { on (release) { if (this._visible) { this.used = false; this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_ = false; removeMovieClip('chars_mc'); this._parent.selName_3 = ''; trace('Path' + this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID]); trace('CH OVER:chOver_mc' + this.ID); trace('ID Gore:' + this.ID); } } } movieClip 1492 { frame 1 { var character; stop(); } } button 1493 { on (release) { if (this._visible) { this.used = false; this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_ = false; removeMovieClip('chars_mc'); this._parent.selName_2 = ''; trace('Path' + this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID]); trace('CH OVER:chOver_mc' + this.ID); trace('ID Gore:' + this.ID); } } } movieClip 1494 { frame 1 { var character; stop(); } } button 1495 { on (release) { if (this._visible) { this.used = false; this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_ = false; removeMovieClip('chars_mc'); this._parent.selName_1 = ''; trace('CH OVER:chOver_mc' + this.ID); trace('GORE Selected:' + this._parent._parent.chHolder.characters_mc['chOver_mc' + this.ID].selected_); } } } movieClip 1496 { frame 1 { var character; stop(); } } movieClip 1503 { } movieClip 1505 { } movieClip 1507 { } movieClip 1509 { } movieClip 1511 { } movieClip 1512 { instance sel5 of movieClip 1488 { onClipEvent (load) { this.used = false; } } instance sel4 of movieClip 1490 { onClipEvent (load) { this.used = false; } } instance sel3 of movieClip 1492 { onClipEvent (load) { this.used = false; } } instance sel2 of movieClip 1494 { onClipEvent (load) { this.used = false; } } instance sel1 of movieClip 1496 { onClipEvent (load) { this.used = false; } } } movieClip 1521 { } button 1522 { on (release) { _global.rootgame.mode = 'blueprint'; _global.rootgame.Play(); } } movieClip 1531 { } button 1532 { on (release) { var selRobCount = 0; var i = 1; while (i <= 5) { if (this.selected['sel' + i].used == true) { ++selRobCount; } ++i; } if (selRobCount == _global.GAME.LevelPlayers[_global.GAME.Level]) { var i = 1; while (i <= selRobCount) { _global.GAME.selectedCharacters[i] = this.selected['sel' + i].character; ++i; } _global.rootgame.mode = 'itemSelection'; _global.rootgame.Play(); } } } movieClip 1533 charSelection_mc { frame 1 { _global.GAME.selectedCharacters.splice(0); var i = 1; while (i <= 5) { this.selected['sel' + i].used = false; if (i > _global.GAME.LevelPlayers[_global.GAME.Level]) { this.selected['sel' + i]._visible = false; this.selected['ram' + i]._visible = false; } ++i; } } } movieClip 1542 InterfaceBg_mc { } movieClip 1545 { } movieClip 1549 { } movieClip 1551 { } movieClip 1552 { } movieClip 1554 { } button 1556 { on (rollOver) { this.gotoAndPlay('start'); trace('start'); } on (rollOut) { this.gotoAndPlay('end'); trace('end'); } } movieClip 1558 { } movieClip 1559 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1561 { } button 1562 { on (rollOver) { this.gotoAndPlay('start'); } on (rollOut) { this.gotoAndPlay('end'); } } movieClip 1563 { } movieClip 1564 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1566 { } movieClip 1567 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1568 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1569 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1570 BluePrint_12 { } movieClip 1573 { } movieClip 1577 { } movieClip 1579 { } movieClip 1580 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1582 { } movieClip 1583 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1584 BluePrint_11 { } movieClip 1587 { } movieClip 1591 { } movieClip 1592 { } movieClip 1593 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1594 BluePrint_10 { } movieClip 1597 { } movieClip 1601 { } movieClip 1602 BluePrint_9 { } movieClip 1605 { } movieClip 1609 { } movieClip 1610 BluePrint_8 { } movieClip 1614 { } movieClip 1617 { } movieClip 1618 BluePrint_7 { } movieClip 1621 { } movieClip 1625 { } movieClip 1626 BluePrint_6 { } movieClip 1629 { } movieClip 1633 { } movieClip 1634 BluePrint_5 { } movieClip 1637 { } movieClip 1641 { } movieClip 1642 BluePrint_4 { } movieClip 1645 { } movieClip 1649 { } movieClip 1650 BluePrint_3 { } movieClip 1653 { } movieClip 1657 { } movieClip 1658 { frame 1 { stop(); } frame 22 { stop(); } frame 32 { stop(); } } movieClip 1659 BluePrint_2 { } movieClip 1662 { } movieClip 1666 { } movieClip 1667 BluePrint_1 { } button 1672 { on (release) { _global.rootgame.mode = 'menu'; _global.rootgame.Play(); } } movieClip 1673 Blueprint_mc { frame 1 { stop(); } instance of movieClip 1531 { onClipEvent (release) { _global.rootgame.mode = 'charSelection'; _global.rootgame.Play(); } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1683 { } button 1698 { on (release) { play(); } } movieClip 1701 { } button 1706 { on (release) { play(); } } movieClip 1711 { } movieClip 1718 { } movieClip 1726 { frame 137 { stop(); } } movieClip 1739 { } button 1758 { on (release) { _global.rootgame.mode = 'blueprint'; _global.rootgame.Play(); } } movieClip 1760 { frame 180 { stop(); } frame 340 { stop(); } frame 518 { stop(); } frame 527 { stop(); } } movieClip 1761 strip { instance of movieClip 1683 { onClipEvent (release) { _global.rootgame.mode = 'blueprint'; _global.rootgame.Play(); } } frame 329 { stop(); } frame 556 { stop(); } frame 715 { stop(); } frame 737 { gotoAndPlay(846); } frame 846 { stop(); } } movieClip 1770 { } movieClip 1777 { } movieClip 1778 alarmmeter { frame 1 { stop(); } frame 13 { stop(); } frame 25 { stop(); } frame 36 { stop(); } } movieClip 1785 soundmeter { frame 1 { stop(); } frame 13 { gotoAndPlay(11); } frame 25 { gotoAndPlay(23); } frame 37 { gotoAndPlay(35); } } movieClip 1787 { } movieClip 1789 lasersaaa { frame 1 { stop(); } frame 10 { stop(); } } movieClip 1804 { } movieClip 1840 { } movieClip 1859 { } button 1864 { on (press) { getURL('http://www.youdagames.com', '_blank'); } } movieClip 1866 { } movieClip 1870 { } movieClip 1873 { frame 1 { stop(); start_btn.onPress = function () { this._parent._parent.gotoAndStop('startGame'); trace('newGame'); }; } } movieClip 1876 { } movieClip 1886 { } button 1887 { on (release) { this.gotoAndStop('instructions'); } } movieClip 1890 { } movieClip 1900 { } movieClip 1907 { } button 1908 { on (release) { this.gotoAndStop('options'); } } movieClip 1911 { } button 1919 { on (release) { fscommand('quit'); } } button 1920 { on (release) { this.gotoAndStop('loadGame'); } } button 1921 { on (release) { _global.rootgame.mode = 'new'; _global.rootgame.Play(); } } button 1922 { on (press) { getURL('http://www.youdagames.com/shop/', '_blank'); } } button 1923 { on (press) { getURL('http://www.youdagames.com', '_blank'); } } button 1924 { on (press) { gotoAndStop(16); } } movieClip 1931 { } button 1932 { on (release) { this.gotoAndStop('mainMenu'); } } movieClip 1938 { } movieClip 1942 { } movieClip 1946 { } movieClip 1950 { } movieClip 1954 { } movieClip 1958 { } movieClip 1962 { } movieClip 1966 { } movieClip 1970 { } movieClip 1974 { } movieClip 1978 { } movieClip 1982 { } movieClip 1983 { frame 1 { var so = new SaveLoad(0); var plevel = so.passedLevels(); if (plevel == undefined) { plevel = 0; } trace('aaaaaaaaa level ' + plevel); var i = 1; while (i <= 12) { if (i <= plevel) { this['level' + i]._visible = true; } else { this['level' + i]._visible = false; } ++i; } var i = 1; while (i <= 12) { this['level' + i].level = i; this['level' + i].onPress = function () { if (this.level == 1) { _global.GAME.isLoaded = true; } _global.GAME.loadGame(this.level); trace('Level' + this.level); }; ++i; } } } movieClip 1994 { } button 2011 { on (release) { soundFX.gotoAndStop(1); _global.GAME.sound.off = false; _global.GAME.sound.playLoops(); } } button 2012 { on (release) { soundFX.gotoAndStop(2); _global.GAME.sound.off = true; _global.GAME.sound.stopLoops(); } } movieClip 2023 { } movieClip 2026 { } movieClip 2030 { } movieClip 2037 { } button 2038 { on (release) { this.gotoAndStop('instructions2'); } } button 2039 { on (release) { this.gotoAndStop('instructions'); } } button 2040 { on (release) { this.gotoAndStop('instructions3'); } } movieClip 2059 { } movieClip 2061 { } movieClip 2062 { } button 2063 { on (release) { this.gotoAndStop('instructions2'); } } button 2064 { on (release) { this.gotoAndStop('instrctions4'); } } movieClip 2079 { } movieClip 2081 { } movieClip 2084 { } movieClip 2087 { } movieClip 2091 { } movieClip 2093 { } movieClip 2174 { } movieClip 2255 { } movieClip 2336 { } movieClip 2415 { } movieClip 2416 { } movieClip 2417 { } movieClip 2418 { } movieClip 2419 { } button 2420 { on (release) { this.gotoAndStop('instructions3'); } } button 2421 { on (release) { this.gotoAndStop('instructions5'); } } movieClip 2454 { } movieClip 2456 { } movieClip 2457 { } movieClip 2458 { } button 2459 { on (release) { this.gotoAndStop('instrctions4'); } } button 2460 { on (release) { this.gotoAndStop('instructions6'); } } movieClip 2473 { frame 1 { this.onEnterFrame = function () { if (coolOff == true) { gotoAndStop(prevFrame); } }; } frame 1 { stop(); } frame 13 { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 0) { coolOff = true; } gotoAndPlay(11); } frame 25 { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 0) { } gotoAndPlay(23); } frame 37 { gotoAndPlay(35); stop(); } } movieClip 2477 { } movieClip 2479 { } movieClip 2481 { frame 1 { stop(); } frame 13 { stop(); } frame 25 { stop(); } frame 36 { stop(); } frame 37 { stop(); } frame 37 { stop(); } } movieClip 2483 { } movieClip 2484 { instance soundmeter of movieClip 2473 { onClipEvent (enterFrame) { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 0) { this.gotoAndPlay('level0'); } else { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 1) { this.gotoAndPlay('level1'); } else { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 2) { this.gotoAndPlay('level2'); } else { if (_root.level_mc.soundMeter.getNumOfGuardsHearing() == 3) { this.gotoAndPlay('level3'); } this.stop(); } } } } onClipEvent (load) { this.coolOff = true; this.swapDepths(16151); } } instance alarmMeter of movieClip 2481 { onClipEvent (load) { this.swapDepths(16152); } onClipEvent (enterFrame) { var alarm; alarm = _root.level_mc.alarmMeter.getAlarmLevel(); if (alarm == 0) { this.gotoAndStop(1); } if (alarm == 1) { this.gotoAndStop(13); } if (alarm == 2) { this.gotoAndStop(25); } if (alarm == 3) { this.gotoAndStop(36); } if (alarm == 4) { this.gotoAndStop(37); } } } } button 2485 { on (release) { this.gotoAndStop('instructions5'); } } button 2486 { on (release) { this.gotoAndStop('instructions7'); } } movieClip 2494 { } movieClip 2497 { } movieClip 2499 { } movieClip 2502 { } movieClip 2503 { frame 1 { } frame 14 { gotoAndPlay('false'); } frame 31 { gotoAndPlay('true'); } } movieClip 2504 { } movieClip 2505 { } movieClip 2507 { } movieClip 2508 { } movieClip 2509 { frame 1 { stop(); } } movieClip 2640 { } movieClip 2641 { instance cam1 of movieClip 2505 { onClipEvent (load) { this.stop(); } } } button 2642 { on (release) { this.gotoAndStop('instructions6'); } } button 2643 { on (release) { this.gotoAndStop('mainMenu'); } } movieClip 2656 { } movieClip 2657 { } movieClip 2658 { frame 15 { stop(); } frame 16 { System.security.allowDomain('www.youdagames.com'); _root.hs_list = true; _root.hs_score = this.yourMoney; _root.is_time = false; _root.hs_gameid = 35; _root.hs_requesturl = 'www.arcadetrainer.com'; this.highscore.loadMovie('http://www.forum.arcadetrainer.com/index.php'); stop(); } frame 27 { stop(); } frame 35 { stop(); } } movieClip 2659 BRintro_mc { } movieClip 2740 { } button 2741 { on (rollOver) { if (!_global.GAME.levelLoaded) { elDevice_1.play(); _global.GAME.openPopUp('pop_up13', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { elDevice_1.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(13); } } } movieClip 2742 item13 { instance elDevice_1 of movieClip 2740 { onClipEvent (load) { this.stop(); } } } movieClip 2823 { } button 2824 { on (rollOver) { if (!_global.GAME.levelLoaded) { torch.play(); _global.GAME.openPopUp('pop_up17', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { torch.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(17); } } } movieClip 2825 item17 { instance torch of movieClip 2823 { onClipEvent (load) { this.stop(); } } } movieClip 2906 { } button 2907 { on (rollOver) { if (!_global.GAME.levelLoaded) { dinamit7.play(); _global.GAME.openPopUp('pop_up9', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { dinamit7.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(9); } } } movieClip 2908 item9 { instance dinamit7 of movieClip 2906 { onClipEvent (load) { this.stop(); } } } movieClip 2989 { } button 2990 { on (rollOver) { if (!_global.GAME.levelLoaded) { elDevice.play(); _global.GAME.openPopUp('pop_up11', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { elDevice.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(11); } } } movieClip 2991 item11 { instance elDevice of movieClip 2989 { onClipEvent (load) { this.stop(); } } } movieClip 3072 { } button 3073 { on (rollOver) { if (!_global.GAME.levelLoaded) { drill.play(); _global.GAME.openPopUp('pop_up10', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { drill.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(10); } } } movieClip 3074 item10 { instance drill of movieClip 3072 { onClipEvent (load) { this.stop(); } } } movieClip 3155 { } button 3156 { on (rollOver) { if (!_global.GAME.levelLoaded) { dinamit.play(); _global.GAME.openPopUp('pop_up8', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { dinamit.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(8); } } } movieClip 3157 item8 { instance dinamit of movieClip 3155 { onClipEvent (load) { this.stop(); } } } movieClip 3238 { } button 3239 { on (rollOver) { if (!_global.GAME.levelLoaded) { card.play(); _global.GAME.openPopUp('pop_up1', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { card.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(1); } } } movieClip 3240 { } movieClip 3242 { frame 1 { stop(); } frame 22 { stop(); } } movieClip 3243 item1 { instance card of movieClip 3238 { onClipEvent (load) { this.stop(); } } } movieClip 3322 { } button 3323 { on (rollOver) { if (!_global.GAME.levelLoaded) { master2.play(); _global.GAME.openPopUp('pop_up3', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { master2.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(3); } } } movieClip 3324 item3 { instance master2 of movieClip 3322 { onClipEvent (load) { this.stop(); } } } button 3325 { on (rollOver) { if (!_global.GAME.levelLoaded) { master3.play(); _global.GAME.openPopUp('pop_up4', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { master3.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(5); } } } movieClip 3326 item5 { instance master3 of movieClip 3322 { onClipEvent (load) { this.stop(); } } } movieClip 3419 { } button 3420 { on (rollOver) { if (!_global.GAME.levelLoaded) { screw.play(); _global.GAME.openPopUp('pop_up2', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { screw.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(2); } } } movieClip 3421 item2 { instance screw of movieClip 3419 { onClipEvent (load) { this.stop(); } } } button 3422 { on (rollOver) { if (!_global.GAME.levelLoaded) { master.play(); _global.GAME.openPopUp('pop_up5', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { master.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(4); } } } movieClip 3423 item4 { instance master of movieClip 3322 { onClipEvent (load) { this.stop(); } } } movieClip 3502 { } button 3503 { on (rollOver) { if (!_global.GAME.levelLoaded) { gas.play(); _global.GAME.openPopUp('pop_up18', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { gas.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(18); } } } movieClip 3504 item18 { instance gas of movieClip 3502 { onClipEvent (load) { this.stop(); } } } movieClip 3585 { } button 3586 { on (rollOver) { if (!_global.GAME.levelLoaded) { c4.play(); _global.GAME.openPopUp('pop_up7', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { c4.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(7); } } } movieClip 3587 item7 { instance c4 of movieClip 3585 { onClipEvent (load) { this.stop(); } } } movieClip 3588 c4 { } movieClip 3681 screw { } movieClip 3760 masterkey { frame 1 { } } movieClip 3841 card { } movieClip 3920 gas { } movieClip 3999 uzi { } movieClip 4078 pistol { } movieClip 4157 ak47 { } movieClip 4236 shotgun { } movieClip 4315 silencer { } movieClip 4323 ex { } movieClip 4325 starce_mc { } movieClip 4368 land_mine { frame 1 { stop(); } } button 4369 { on (rollOver) { if (!_global.GAME.levelLoaded) { landMine.play(); _global.GAME.openPopUp('pop_up19', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { landMine.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(19); } } } movieClip 4370 item19 { } movieClip 4411 { } button 4412 { on (rollOver) { if (!_global.GAME.levelLoaded) { red_card.play(); _global.GAME.openPopUp('pop_up16', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { red_card.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(16); } } } movieClip 4413 item16 { instance red_card of movieClip 4411 { onClipEvent (load) { this.stop(); } } } movieClip 4494 { } button 4495 { on (rollOver) { if (!_global.GAME.levelLoaded) { ogledalo.play(); _global.GAME.openPopUp('pop_up14', this); this._parent.gotoAndStop(2); } } on (rollOut) { if (!_global.GAME.levelLoaded) { ogledalo.stop(); _global.GAME.closePopUp(); this._parent.gotoAndStop(1); } } on (release) { if (!_global.GAME.levelLoaded) { this._parent._parent.select(14); } } } movieClip 4496 item14 { instance ogledalo of movieClip 4494 { onClipEvent (load) { this.stop(); } } } movieClip 4500 { } movieClip 4504 { } movieClip 4505 { } movieClip 4507 { } movieClip 4508 { instance of movieClip 4507 { onClipEvent (load) { this._visible = false; } } } movieClip 4509 { instance of movieClip 4507 { onClipEvent (load) { this._visible = false; } } instance items_mc of movieClip 4508 { onClipEvent (load) { var dist = 0; var x = 100; var y = -135; var temp_mc; var temp_item_mc; var i = 1; while (i < _global.GAME.invenrtory.length) { var itemName; itemName = 'none'; itemName = _global.GAME.invenrtory[i].linkID; if (itemName != 'none') { temp_mc = this.attachMovie('item_bck', 'item_bck' + i, this.getNextHighestDepth(), {'_x': -125 + dist, '_y': y}); temp_item_mc = temp_mc.attachMovie(String(itemName), String('item_mc'), this.getNextHighestDepth(), {'_x': -2, '_y': 0}); temp_item_mc._xscale = 70; temp_item_mc._yscale = 70; temp_item_mc.stop(); temp_mc.item = _global.GAME.invenrtory[i]; temp_mc.quantity_mc.itemNumber = _global.GAME.invenrtory[i].Quantity; dist += 50; if (dist > 80) { y += 50; dist = 0; } } ++i; } } } } movieClip 4510 panel_item_mc { } movieClip 4511 { } movieClip 4516 { } movieClip 4517 { } movieClip 4520 { } button 4521 { on (release) { this.gotoAndStop(2); if (_global.path.LevelNum == 1 && _global.path.currentPopUp <= 3) { _global.path.helpTips[3].dettachPopUp(); _global.path.helpTips[3].shown = 2; _global.path.currentPopUp = 4; _global.path.helpTips[4].dettachPrevisious(); _global.path.helpTips[4].shown = 0; _global.path.helpTips[4].showPopUp(); } } } button 4522 { on (release) { this.gotoAndStop(1); } } movieClip 4523 toolButton { frame 1 { panelItem._visible = false; stop(); } frame 2 { panelItem._visible = true; stop(); } } movieClip 4532 { } movieClip 4534 { } movieClip 4537 { } movieClip 4541 { } movieClip 4542 { } movieClip 4544 { frame 1 { stop(); } instance of movieClip 4532 { onClipEvent (load) { trace('robBoreder= ' + this._parent._parent._name); var colorful = new Color(this); switch (this._parent._parent._name) { case 'rob1': colorful.setRGB(1142388); break; case 'rob2': colorful.setRGB(11017762); break; case 'rob3': colorful.setRGB(6925900); break; case 'rob4': colorful.setRGB(6370893); break; case 'rob5': colorful.setRGB(12997671); } } } instance of movieClip 4534 { onClipEvent (load) { var colorful = new Color(this); switch (this._parent._parent._name) { case 'rob1': colorful.setRGB(1142388); break; case 'rob2': colorful.setRGB(11017762); break; case 'rob3': colorful.setRGB(6925900); break; case 'rob4': colorful.setRGB(6370893); break; case 'rob5': colorful.setRGB(12997671); } } } instance of movieClip 4537 { onClipEvent (load) { var colorful = new Color(this); switch (this._parent._parent._name) { case 'rob1': colorful.setRGB(1142388); break; case 'rob2': colorful.setRGB(11017762); break; case 'rob3': colorful.setRGB(6925900); break; case 'rob4': colorful.setRGB(6370893); break; case 'rob5': colorful.setRGB(12997671); } } } frame 2 { stop(); } instance of movieClip 4542 { } } movieClip 4547 { } movieClip 4548 { } movieClip 4549 { frame 1 { } } movieClip 4551 { } movieClip 4552 { } movieClip 4553 { frame 1 { } } movieClip 4555 { } movieClip 4556 { } movieClip 4557 { frame 1 { } } movieClip 4559 { frame 1 { } } movieClip 4562 { } movieClip 4564 { } movieClip 4566 { instance item_mc of movieClip 4559 { onClipEvent (release) { var temp_mc1; removeMovieClip(this.rob_item_mc); if (this._parent.robbi.Item != undefined) { this._parent.robbi.Item = undefined; this._parent.robbi.doingAction = false; this._parent.robbi.ItemMovie.quantity_mc.itemNumber = Number(this._parent.robbi.ItemMovie.quantity_mc.itemNumber) + 1; if (_global.path.LevelNum == 1 && _global.path.currentPopUp == 6) { utils.Delegate.callDelayed(_global.path.helpTips[6], _global.path.helpTips[6].dettachPopUp, 5000); _global.path.helpTips[6].shown = 2; if (this._parent.robbi.room != 10) { _global.path.currentPopUp = 7; _global.path.helpTips[7].showPopUp(); } } } temp_mc1 = this._parent.item_mc.attachMovie(this._parent.robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } instance image_mc of movieClip 4562 { onClipEvent (load) { var which = this._parent._name.substr(3, 1); trace('KOJ ROBBER broj= ' + which); var robber = 'char' + _global.selectedCharacters[Number(which)].picture; trace('KOJ ROBBER slika= ' + robber); this.attachMovie(robber, 'rob_img', 1); this.rob_img._xscale = 69; this.rob_img._yscale = 69; this.rob_img._y += 5; } onClipEvent (release) { var temp_mc; var i; i = Number(this._parent._name.substr(3, 1)); temp_mc = eval('_root.level_mc.' + this._parent._name); if (_root.level_mc.selrobID != i) { _root.level_mc['rob' + _root.level_mc.selrobID].Selected = false; if (_root.level_mc['rob' + _root.level_mc.selrobID].Health > 0) { } (eval('_root.level_mc.rob' + _root.level_mc.selrobID + '.player' + _root.level_mc.selrobID)).gotoAndStop('deselected'); _root.level_mc.selrobID = i; temp_mc.Selected = true; trace('_x= ' + temp_mc._x + '; _y= ' + temp_mc._y); trace('level_mc._x= ' + _root.level_mc._x + '; level_mc._y= ' + _root.level_mc._y); _root.centerStage(temp_mc); temp_mc['player' + _root.level_mc.selrobID].gotoAndStop('selected'); } } } instance nema_mc of movieClip 4564 { onClipEvent (load) { this._visible = false; } } } movieClip 4568 levelch_mc { frame 1 { var i = 1; while (i <= 5) { if (_global.path.game.numOfrobs < i) { this['rob' + i]._visible = false; } ++i; } stop(); } instance rob1 of movieClip 4566 { onClipEvent (load) { var robbi = _global.path.rob[1]; this.Unlocking.skill_mc.bar_mc._xscale = robbi.Unlocking * 10; this.Shooting.skill_mc.bar_mc._xscale = robbi.Shooting * 10; this.Electronics.skill_mc.bar_mc._xscale = robbi.Electronics * 10; this.Explosives.skill_mc.bar_mc._xscale = robbi.Explosives * 10; this.Health.h_bar.bar._xscale = robbi.Health; this.Running.r_bar.bar._xscale = robbi.Running; this.Num = 1; var temp_mc = this.image_mc.attachMovie(robbi.image, 'image', 10, {'_x': 0, '_y': 0}); temp_mc._xscale = 60; temp_mc._yscale = 60; var temp_mc1 = this.item_mc.attachMovie(robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 2}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } instance rob2 of movieClip 4566 { onClipEvent (load) { var robbi = _global.path.rob[2]; this.Unlocking.skill_mc.bar_mc._xscale = robbi.Unlocking * 10; this.Shooting.skill_mc.bar_mc._xscale = robbi.Shooting * 10; this.Electronics.skill_mc.bar_mc._xscale = robbi.Electronics * 10; this.Explosives.skill_mc.bar_mc._xscale = robbi.Explosives * 10; this.Health.h_bar.bar._xscale = robbi.Health; this.Running.r_bar.bar._xscale = robbi.Running; this.Num = 2; var temp_mc = this.image_mc.attachMovie(robbi.image, 'image', 10, {'_x': 0, '_y': 0}); temp_mc._xscale = 60; temp_mc._yscale = 60; var temp_mc1 = this.item_mc.attachMovie(robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 2}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } instance rob3 of movieClip 4566 { onClipEvent (load) { var robbi = _global.path.rob[3]; this.Unlocking.skill_mc.bar_mc._xscale = robbi.Unlocking * 10; this.Shooting.skill_mc.bar_mc._xscale = robbi.Shooting * 10; this.Electronics.skill_mc.bar_mc._xscale = robbi.Electronics * 10; this.Explosives.skill_mc.bar_mc._xscale = robbi.Explosives * 10; this.Health.h_bar.bar._xscale = robbi.Health; this.Running.r_bar.bar._xscale = robbi.Running; this.Num = 3; var temp_mc = this.image_mc.attachMovie(robbi.image, 'image', 10, {'_x': 0, '_y': 0}); temp_mc._xscale = 60; temp_mc._yscale = 60; var temp_mc1 = this.item_mc.attachMovie(robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 2}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } instance rob4 of movieClip 4566 { onClipEvent (load) { var robbi = _global.path.rob[4]; this.Unlocking.skill_mc.bar_mc._xscale = robbi.Unlocking * 10; this.Shooting.skill_mc.bar_mc._xscale = robbi.Shooting * 10; this.Electronics.skill_mc.bar_mc._xscale = robbi.Electronics * 10; this.Explosives.skill_mc.bar_mc._xscale = robbi.Explosives * 10; this.Health.h_bar.bar._xscale = robbi.Health; this.Running.r_bar.bar._xscale = robbi.Running; this.Num = 4; var temp_mc = this.image_mc.attachMovie(robbi.image, 'image', 10, {'_x': 0, '_y': 0}); temp_mc._xscale = 60; temp_mc._yscale = 60; var temp_mc1 = this.item_mc.attachMovie(robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 2}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } instance rob5 of movieClip 4566 { onClipEvent (load) { var robbi = _global.path.rob[5]; this.Unlocking.skill_mc.bar_mc._xscale = robbi.Unlocking * 10; this.Shooting.skill_mc.bar_mc._xscale = robbi.Shooting * 10; this.Electronics.skill_mc.bar_mc._xscale = robbi.Electronics * 10; this.Explosives.skill_mc.bar_mc._xscale = robbi.Explosives * 10; this.Health.h_bar.bar._xscale = robbi.Health; this.Running.r_bar.bar._xscale = robbi.Running; this.Num = 5; var temp_mc = this.image_mc.attachMovie(robbi.image, 'image', 10, {'_x': 0, '_y': 0}); temp_mc._xscale = 60; temp_mc._yscale = 60; var temp_mc1 = this.item_mc.attachMovie(robbi.Weapon._Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); temp_mc1.stop(); temp_mc1._xscale = 60; temp_mc1._yscale = 60; } } } movieClip 4623 navigator { } movieClip 4626 meta { } movieClip 4629 { frame 1 { stop(); } } movieClip 4630 mouse_out { } movieClip 4643 { frame 1 { stop(); } frame 6 { stop(); } } movieClip 4644 Cursors { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 6 { stop(); } } movieClip 4645 metacool { } movieClip 4646 Stage { #initclip Object.registerClass('Stage', br.Stage); #endinitclip } movieClip 4737 { } movieClip 4796 { frame 22 { this.gotoAndPlay(7); } } movieClip 4798 { } movieClip 4801 { frame 5 { _global.GAME.sound.stopSound('pistols'); _global.GAME.sound.playSound('pistols'); } } movieClip 4802 { } movieClip 4805 { } movieClip 4840 { } movieClip 4891 { } movieClip 4926 { frame 5 { _root._parent.SOUND.playSound('deadBody'); } frame 17 { stop(); } } movieClip 4965 { frame 1 { stop(); } frame 28 { this._parent.gotoAndStop('fire'); } } movieClip 5004 { frame 1 { gotoAndPlay(8); } frame 20 { stop(); } } movieClip 5005 { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 25 { stop(); } frame 30 { stop(); } frame 35 { stop(); } frame 41 { stop(); } frame 48 { stop(); } } movieClip 5007 { } movieClip 5009 { } movieClip 5010 Guard { } movieClip 5017 elevator { frame 1 { stop(); } frame 63 { stop(); _global.GAME.mode = 'bonus'; _global.GAME.Play(); } } movieClip 5018 elevator13 { frame 54 { stop(); } } movieClip 5021 { } movieClip 5023 { } movieClip 5026 { } movieClip 5028 { } movieClip 5029 safeDoor13 { frame 1 { stop(); } frame 49 { stop(); _global.path.config.unMarkDoorCells(); _global.path.safeDoorOpened = true; } } movieClip 5130 { } movieClip 5131 storm { frame 1 { stop(); } frame 35 { stop(); } } movieClip 5133 { } movieClip 5134 laser { #initclip Object.registerClass('laser', mcs.Laser); #endinitclip frame 1 { stop(); } frame 1 { } frame 10 { stop(); } } movieClip 5137 { } movieClip 5138 { } movieClip 5139 laser2 { #initclip Object.registerClass('laser2', mcs.Laser); #endinitclip frame 1 { stop(); } frame 10 { stop(); } } movieClip 5140 { } movieClip 5141 laser-side-fixedфд { #initclip Object.registerClass('laser-side-fixedфд', mcs.Laser); #endinitclip frame 1 { stop(); } frame 10 { stop(); } } movieClip 5143 { } movieClip 5144 { } movieClip 5145 laser-side-bluex { #initclip Object.registerClass('laser-side-bluex', mcs.Laser); #endinitclip frame 1 { stop(); } } movieClip 5147 { } movieClip 5150 door-ironљg { #initclip Object.registerClass('door-ironљg', mcs.Door); #endinitclip frame 1 { stop(); } } movieClip 5153 { } movieClip 5156 door-woden-leftџ { } movieClip 5157 { } movieClip 5160 door-main { } movieClip 5162 { } movieClip 5164 DoorWooden { #initclip Object.registerClass('DoorWooden', mcs.Door); #endinitclip } movieClip 5165 { } movieClip 5169 door-iron { frame 1 { stop(); } } movieClip 5171 door-woden-left { } movieClip 5184 { } movieClip 5187 { frame 1 { this.swapDepths(10000); } } movieClip 5191 { frame 1 { this.swapDepths('100'); } } movieClip 5195 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5198 { } movieClip 5203 { } movieClip 5204 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5208 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5211 { } movieClip 5213 { frame 79 { this._parent.gotoAndPlay('epoint'); } } movieClip 5216 { } movieClip 5217 { frame 1 { this.swapDepths(6000); } } movieClip 5220 { } movieClip 5224 minigame_mc { frame 1 { if (_global.path.conditionType == 1) { this.counter_mc._visible = false; } else { this.counter_mc._visible = true; } } instance money21 of movieClip 5195 { onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money27._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money26 of movieClip 5195 { onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money31._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money20 of movieClip 5195 { onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money10._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money19 of movieClip 5195 { onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money14._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money1 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money6._visible) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } } instance money2 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money6._visible && !this._parent.money7._visible) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } } instance money3 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money8._visible && !this._parent.money7._visible) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } } instance money4 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money8._visible && !this._parent.money9._visible) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } } instance money5 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money9._visible) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } } instance money6 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } instance money7 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } instance money8 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } instance money9 of movieClip 5204 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.goldValue; ++_global.path.moneyTaken; } } instance money15 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money10._visible && !this._parent.money11._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money16 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money11._visible && !this._parent.money12._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money17 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money12._visible && !this._parent.money13._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money18 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money13._visible && !this._parent.money14._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money11 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money12 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money13 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money14 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money10 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money22 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money27._visible && !this._parent.money28._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money23 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money29._visible && !this._parent.money28._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money24 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money29._visible && !this._parent.money30._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money25 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { if (!this._parent.money30._visible && !this._parent.money31._visible) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } } instance money28 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money29 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money30 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money31 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1000); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } instance money27 of movieClip 5208 { onClipEvent (rollOver) { this.gotoAndStop(2); this.swapDepths(1100); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (press) { this._visible = false; _global.path.treasure += _global.path.moneyValue; ++_global.path.moneyTaken; } } frame 10 { var now = getTimer(); var now1 = getTimer(); var seconds = _global.path.Time; trace('this.counter ' + this.counter_mc); this.counter_mc.counter = seconds; trace('seconds ' + seconds); this.onEnterFrame = function () { if (_global.path.conditionType == 1) { if (_global.path.moneyTaken == 31) { gotoAndStop('exit'); delete onEnterFrame; } } else { if (getTimer() - now1 > 1000) { --seconds; if (seconds < 10) { this.counter_mc.counter = '0' + seconds; } else { this.counter_mc.counter = seconds; } trace('seconds ' + seconds); now1 = getTimer(); } if (getTimer() - now > _global.path.Time * 1000 || _global.path.moneyTaken == 31) { gotoAndStop('exit'); delete onEnterFrame; } } }; stop(); } frame 11 { this.counter_mc._visible = false; var i = 1; while (i <= 31) { this['money' + i]._visible = false; ++i; } stop(); } frame 70 { _global.path.game.minigameStarted = false; _global.path.exitlight.clip.gotoAndStop('exit'); stop(); } } movieClip 5228 { } movieClip 5295 mine { frame 1 { stop(); } frame 4 { _global.GAME.sound.playSound('C4Explode'); } frame 35 { stop(); } } movieClip 5322 emp_mc { } movieClip 5324 { } movieClip 5325 { } movieClip 5326 { } movieClip 5327 { } movieClip 5328 gas_mc { frame 1 { stop(); } frame 1 { trace('NAGORE'); } frame 5 { stop(); } frame 5 { trace('NADOLE'); } frame 10 { stop(); } frame 10 { trace('LEVO'); } frame 15 { stop(); } frame 15 { trace('DESNO'); } } movieClip 5369 { frame 1 { stop(); } } movieClip 5406 { } movieClip 5453 { } movieClip 5504 { frame 1 { _global.GAME.sound.playSound('deadBody'); } frame 38 { this._parent._parent.removeMovieClip(); stop(); } } movieClip 5583 { frame 30 { gotoAndPlay(17); } } movieClip 5636 { frame 51 { stop(); } } movieClip 5663 { frame 26 { stop(); } } movieClip 5676 { frame 25 { gotoAndPlay(15); } } movieClip 5683 { frame 5 { if (this._parent._parent._parent._weapon.Type == 3) { gotoAndPlay(6); } else { gotoAndStop(1); } } frame 15 { gotoAndStop(1); } } movieClip 5685 { } movieClip 5686 { frame 3 { if (_global.path.rob[_global.path.selrobID]._weapon.Type == 1) { _global.GAME.sound.stopSound('pistols'); _global.GAME.sound.playSound('pistols'); } if (_global.path.rob[_global.path.selrobID]._weapon.Type == 2) { _global.GAME.sound.stopSound('silencers'); _global.GAME.sound.playSound('silencers'); } if (_global.path.rob[_global.path.selrobID]._weapon.Type == 3) { _global.GAME.sound.stopSound('uzis'); _global.GAME.sound.playSound('uzis'); } } frame 4 { if (_global.path.rob[_global.path.selrobID]._weapon.Type == 3) { gotoAndPlay(5); } else { gotoAndStop(1); } } frame 10 { gotoAndStop(1); } } movieClip 5687 { frame 2 { position.gotoAndPlay(1); } frame 5 { if (_global.path.rob[_global.path.selrobID]._weapon.Type == 3) { gotoAndPlay(6); } else { gotoAndStop(1); } } frame 13 { gotoAndStop(1); } } movieClip 5704 { frame 21 { gotoAndStop(1); } } movieClip 5706 { } movieClip 5707 { frame 2 { _global.GAME.sound.stopSound('ak47s'); _global.GAME.sound.playSound('ak47s'); } frame 6 { _global.GAME.sound.playSound('ak47s'); } frame 10 { _global.GAME.sound.playSound('ak47s'); } frame 14 { _global.GAME.sound.playSound('ak47s'); } frame 18 { _global.GAME.sound.playSound('ak47s'); } frame 21 { _global.GAME.sound.playSound('ak47s'); gotoAndStop(1); } } movieClip 5708 { frame 2 { position.gotoAndPlay(1); } frame 23 { gotoAndStop(1); } } movieClip 5725 { frame 12 { gotoAndStop(1); } } movieClip 5727 { } movieClip 5728 { frame 2 { _global.GAME.sound.stopSound('shotguns'); _global.GAME.sound.playSound('shotguns'); } frame 13 { gotoAndStop(1); } } movieClip 5730 { } movieClip 5749 { frame 12 { gotoAndStop(1); } } movieClip 5750 { frame 2 { position.gotoAndPlay(1); } frame 6 { gotoAndStop(1); } } movieClip 5751 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gun.gotoAndPlay(1); } frame 10 { stop(); } frame 11 { ak47.gotoAndPlay(1); } frame 12 { stop(); } frame 13 { shotgun.gotoAndPlay(1); } frame 14 { stop(); } } movieClip 5753 { } movieClip 5755 { } movieClip 5756 Robber { instance body of movieClip 5751 { onClipEvent (load) { this.swapDepths(1000); } } } movieClip 5757 { } movieClip 5758 { } movieClip 5801 { } movieClip 5834 { frame 3 { _global.GAME.sound.playSound('deadBody'); } frame 16 { stop(); } } movieClip 5873 { } movieClip 5884 { } movieClip 5886 { } movieClip 5887 { frame 1 { _global.GAME.sound.playSound('ak47s'); } } movieClip 5888 { } movieClip 5889 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 5890 policeMan { } movieClip 5893 { } movieClip 5895 { } movieClip 5897 { } movieClip 5898 player3 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5899 { } movieClip 5901 { } movieClip 5903 { } movieClip 5904 player2 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5905 { } movieClip 5907 { } movieClip 5909 { } movieClip 5910 player1 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5912 { } movieClip 5914 { } movieClip 5915 player5 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5917 { } movieClip 5919 { } movieClip 5920 player4 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 5924 { } movieClip 5925 { } movieClip 5926 { frame 1 { } frame 14 { gotoAndPlay('false'); } frame 31 { gotoAndPlay('true'); } } movieClip 5927 { } movieClip 5929 { } movieClip 5930 camSideStatic { } movieClip 5933 cam2 { } movieClip 5935 { } movieClip 5936 camStatic { } movieClip 5940 { } movieClip 6007 { frame 3 { _global.GAME.sound.playSound('C4Explode'); } } movieClip 6010 { } movieClip 6011 explosive { frame 8 { _global.GAME.sound.playSound('C4bipping'); } frame 104 { stop(); } frame 139 { stop(); } } movieClip 6066 { } movieClip 6067 tiefloor { frame 1 { stop(); } frame 2 { } frame 11 { gotoAndPlay('alarm'); } } movieClip 6070 { } movieClip 6072 { } movieClip 6074 { } movieClip 6075 safeDoor { frame 1 { stop(); _global.path.safeDoorOpened = false; } frame 53 { stop(); _global.path.safeDoorOpened = true; } } movieClip 6076 { } movieClip 6077 { frame 1 { } frame 14 { gotoAndPlay('false'); } frame 31 { gotoAndPlay('true'); } } movieClip 6078 { } movieClip 6079 camRot { } movieClip 6080 { } movieClip 6081 LaserBlue { frame 1 { stop(); } } movieClip 6083 { } movieClip 6084 { } movieClip 6085 LaserRedLong { } movieClip 6086 LaserRedShort { frame 1 { stop(); } frame 10 { stop(); } } movieClip 6087 { } movieClip 6088 door-ironљgv { #initclip Object.registerClass('door-ironљgv', mcs.Door); #endinitclip frame 1 { stop(); } } movieClip 6089 { } movieClip 6094 { } movieClip 6095 { frame 16 { stop(); } } movieClip 6097 metal { frame 1 { this.opened = false; stop(); } frame 2 { this.opened = false; stop(); } frame 3 { _global.GAME.sound.playSound('eDoorOpen'); } frame 11 { this.opened = true; stop(); } frame 17 { this.opened = false; } frame 17 { _global.GAME.sound.playSound('eDoorOpen'); } frame 23 { gotoAndPlay(1); } } movieClip 6098 wooden { frame 1 { this.opened = false; stop(); } frame 7 { _global.GAME.sound.playSound('wDoorOpen'); } frame 17 { this.opened = true; stop(); } frame 18 { _global.GAME.sound.playSound('wDoorOpen'); } frame 19 { this.opened = false; } frame 34 { gotoAndStop(1); } } movieClip 6099 { } movieClip 6100 { } movieClip 6101 exitlight { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6103 { } movieClip 6104 LaserRot { } movieClip 6108 { } movieClip 6110 alarmButton { frame 1 { stop(); } frame 23 { gotoAndPlay(6); } } movieClip 6112 unlockingFloor { } movieClip 6114 safe { } movieClip 6115 dropMine_mc { } button 6117 { on (release) { if (!_global.path.pause) { _global.stage.Pause(); } else { _global.stage.Play(); } } } movieClip 6118 menu_btn_mc { frame 1 { stop(); } } movieClip 6121 { } movieClip 6148 { } movieClip 6150 controlbox { frame 11 { stop(); } frame 12 { stop(); } } movieClip 6163 { } movieClip 6164 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6165 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6170 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6172 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6173 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 6175 help_items_mc { } movieClip 6177 { } movieClip 6180 { } movieClip 6182 { } movieClip 6183 alarmTimer_mc { frame 44 { stop(); } } movieClip 6187 { } movieClip 6193 overalTime_mc { } movieClip 6195 { } movieClip 6197 { } movieClip 6202 safeTimer_mc { frame 125 { stop(); } } button 6219 { on (release) { _global.rootgame.mode = 'blueprint'; _global.rootgame.Play(); } } button 6220 { on (press) { gotoAndStop(2); } } movieClip 6221 finishedLevelNoSafe_mc { frame 1 { stop(); this.moneyLost = _global.GAME.startLevelMoney - _global.GAME.money; this.yourMoney = _global.GAME.money; } instance of movieClip 1079 { onClipEvent (release) { _global.rootgame.mode = 'menu'; _global.rootgame.Play(); } } frame 2 { } frame 2 { System.security.allowDomain('www.youdagames.com'); _root.hs_list = false; _root.hs_score = this.yourMoney; _root.is_time = false; _root.hs_gameid = 35; _root.hs_requesturl = 'www.arcadetrainer.com'; this.highscore.loadMovie('http://www.forum.arcadetrainer.com/index.php'); stop(); } } movieClip 6223 itemSelPopUp1 { } movieClip 6225 itemSelPopUp2 { } movieClip 6227 { } movieClip 6228 alarmPopUp { frame 125 { stop(); } } movieClip 6273 __Packages.MovieClipProps { #initclip if (!_global.MovieClipProps) { var v1 = function (l, x, y, rot, xs, ys) { this.linkID = l; this.x = x; this.y = y; this.rot = rot; this.xscale = xs; this.yscale = ys; }; _global.MovieClipProps = v1; var v2 = v1.prototype; ASSetPropFlags(_global.MovieClipProps.prototype, null, 1); } #endinitclip } movieClip 6274 __Packages.mcs.Bomb { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Bomb) { var v1 = function (rob) { super('', rob.x, rob.y, 0, 100, 100); this.Robber = rob; this.Item = rob.Item; trace('rob.Item ' + rob.Item); this.state = 'activated'; }; mcs.Bomb = v1; mcs.Bomb extends MovieClipProps; var v2 = v1.prototype; v2.buttonPress = function () { if (this.Item) { this.timer = getTimer(); this.depth = _global.path.depth.getDepth(this); if (this.Item.Type == 19) { this.linkID = 'mine'; this.clip = _global.stage.attachMovie(this.linkID, utils.StringUtils.getUniqueName(), this.depth, {'_x': this.Robber.clip._x, '_y': this.Robber.clip._y}); } else { this.linkID = 'explosive'; this.clip = _global.stage.attachMovie('explosive', utils.StringUtils.getUniqueName(), this.depth, {'_x': this.Robber.clip._x, '_y': this.Robber.clip._y}); } this.explosionRoom = this.Robber.room; utils.Delegate.callDelayed(this, this.explode, 40); this.Robber.Item = undefined; } }; v2.explode = function () { if ((this.Item.Type == 4 || this.Item.Type == 5) && this.state != 'exploded') { if (getTimer() - this.timer > 5000) { this.clip.gotoAndPlay('explode'); this.state = 'exploded'; var v4 = 1; while (v4 <= _global.path.game.numOfguards) { var v3 = _global.path.guard[v4]; if (v3.room == this.explosionRoom) { v3.Health = 0; v3.Die(); } ++v4; } v4 = 1; while (v4 <= _global.path.game.numOfrobs) { var v5 = _global.path.rob[v4]; if (v5.room == this.explosionRoom) { v5.LosingAttributes(100); } ++v4; } _global.path.soundMeter.setSoundLevel(this.Item.Noise, this.Robber); this.timer = undefined; } else { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.explode, 40); } } } if (this.Item.Type == 19 && this.state != 'exploded') { var v6 = false; var v4 = 1; while (v4 <= _global.path.game.numOfguards) { var v3 = _global.path.guard[v4]; if (v3.clip.hitSpot.hitTest(this.clip)) { this.clip.gotoAndPlay('explode'); this.state = 'exploded'; v6 = true; v3.Health = 0; v3.Die(); _global.path.soundMeter.setSoundLevel(this.Item.Noise, this.Robber); this.timer = undefined; break; } ++v4; } if (!v6) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.explode, 40); } } } }; ASSetPropFlags(mcs.Bomb.prototype, null, 1); } #endinitclip } movieClip 6275 __Packages.utils.StringUtils { #initclip if (!_global.utils) { _global.utils = new Object(); } if (!_global.utils.StringUtils) { var v1 = function () {}; utils.StringUtils = v1; var v2 = v1.prototype; v1.getUniqueName = function () { var v3 = ''; var v2 = 1; while (v2 <= 4) { var v1 = 1; while (v1 <= 4) { v3 += utils.StringUtils.getRandomChar(); ++v1; } if (v2 < 4) { v3 += '-'; } ++v2; } return v3; }; v1.getRandomChar = function () { switch (Math.round(Math.random() + 1)) { case 1: return String.fromCharCode(Math.round(Math.random() * 25) + 65); break; case 2: return String.fromCharCode(Math.round(Math.random() * 25) + 97); } }; v1.scrambleArray = function (arr) { var v2 = []; while (arr.length > 0) { v2.push(arr.splice(Math.round(Math.random() * (arr.length - 1)), 1)); } return v2; }; v1.getTimeString = function (t) { var v1 = Math.round(t / 1000); var v2 = Math.floor(v1 / 60); var v3 = Math.floor(v2 / 60); v1 %= 60; v2 %= 60; var v4 = v1 < 10 ? '0' + v1 : v1; var v5 = v2 + ':'; if (v3 <= 0) { var v6 = ''; var v7 = v6 + v5 + v4; return v7; } var v6 = v3 + ':'; var v7 = v6 + v5 + v4; return v7; }; v1.getHighScoreTimeString = function (t) { var v2 = Math.round(t / 1000); var v1 = Math.floor(v2 / 60); var v3 = Math.floor(v1 / 60); v2 %= 60; v1 %= 60; var v6 = v2 < 10 ? '0' + v2 : v2.toString(); var v4 = '00'; if (v1 > 0) { v4 = v1 < 10 ? '0' + v1 : v1.toString(); } var v5 = ''; if (v3 > 0) { v5 = v3 < 10 ? '0' + v3 : v3.toString(); } var v7 = v5 + v4 + v6; return v7; }; ASSetPropFlags(utils.StringUtils.prototype, null, 1); } #endinitclip } movieClip 6276 __Packages.utils.Delegate { #initclip if (!_global.utils) { _global.utils = new Object(); } if (!_global.utils.Delegate) { var v1 = function (f) { super(); this.func = f; }; utils.Delegate = v1; utils.Delegate extends Object; var v2 = v1.prototype; v1.create = function (obj, func) { var v2 = function () { var v2 = arguments.callee.target; var v3 = arguments.callee.func; arguments = arguments.callee.arguments; return v3.apply(v2, arguments); }; v2.target = obj; v2.func = func; arguments.splice(0, 2); v2.arguments = arguments; return v2; }; v2.createDelegate = function (obj) { return utils.Delegate.create(obj, this.func); }; v1.callDelayed = function (obj, func, ival) { arguments.splice(0, 3); var v3 = new Object(); v3.f = function () { clearInterval(this.i); var v3 = arguments.callee.target; var v4 = arguments.callee.func; arguments = arguments.callee.arguments; return this.func.apply(this.target, this.arguments); }; v3.target = obj; v3.func = func; v3.arguments = arguments; v3.i = setInterval(v3, 'f', ival); }; ASSetPropFlags(utils.Delegate.prototype, null, 1); } #endinitclip } movieClip 6277 __Packages.SaveLoad { #initclip if (!_global.SaveLoad) { var v1 = function (lev) { this.soGlobal = SharedObject.getLocal('SaveLoad', '/'); this.so = SharedObject.getLocal('SaveLoad' + lev, '/'); this.level = lev; }; _global.SaveLoad = v1; var v2 = v1.prototype; v2.saveGame = function (money) { this.soGlobal.data.level = this.level; this.so.data.level = this.level; this.so.data.money = money; this.so.flush(); this.soGlobal.flush(); }; v2.passedLevels = function () { return this.soGlobal.data.level; }; v2.savedGame = function () { return {'level': this.so.data.level, 'money': this.so.data.money}; }; ASSetPropFlags(_global.SaveLoad.prototype, null, 1); } #endinitclip } movieClip 6278 __Packages.mcs.Laser { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Laser) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this._Disabled = false; this._AlarmLevel = 3; this.destroyed = false; }; mcs.Laser = v1; mcs.Laser extends MovieClipProps; var v2 = v1.prototype; v2.setParams = function (type, room) { this._Type = type; this._Room = room; }; v2.__get__Type = function () { return this._Type; }; v2.__set__Type = function (type) { this._Type = type; return this.__get__Type(); }; v2.__set__Room = function (room) { this._Room = room; return this.__get__Room(); }; v2.__get__Room = function () { return this._Room; }; v2.__get__Delay = function () { return this._Delay; }; v2.__get__AlarmLevel = function () { return this._AlarmLevel; }; v2.__get__Disable = function () { return this._Disabled; }; v2.__set__Disable = function (disable) { if (!this.destroyed) { this._Disabled = disable; if (disable) { this.visible = false; } else { this.visible = true; } if (!this.visible) { this.clip._visible = false; } else { this.clip._visible = true; } } return this.__get__Disable(); }; v2.Destroy = function () { this.destroyed = true; this._Disabled = true; this.clip._visible = false; }; v2.canDisable = function (Item) { var v2 = 0; while (v2 < this.DisablingItems.length) { if (this.DisablingItems[v2] == Item.Type) { return true; } ++v2; } return false; }; v2.triggerAlarm = function (producer) { if (!this._Disabled && _global.path.alarmMeter.getAlarmLevel() <= this._AlarmLevel) { _global.path.alarmMeter.setAlarmLevel(this._AlarmLevel, producer); } }; v2.killRobber = function (rob) { var v5 = false; var v7 = _global.path.game['node' + rob.cellx + '_' + rob.celly].room; var v4 = 0; var v6; if (_global.path.game['node' + rob.cellx + '_' + rob.celly].isDoor) { v4 = _global.path.game['node' + rob.cellx + '_' + rob.celly].room1; if (_global.path['door' + rob.cellx + '_' + rob.celly].getState() > 0) { v6 = true; } else { v6 = false; } } if (v4 > 0) { if (v6 && (this._Room == v7 || this._Room == v4)) { v5 = true; } } else { if (v4 == 0 && this._Room == v7) { v5 = true; } } if (v5 && rob.Health > 0) { trace('killing '); rob.LosingAttributes(1); _global.GAME.sound.stopSound('AAA'); _global.GAME.sound.playSound('AAA'); } }; v2.addProperty('AlarmLevel', v2.__get__AlarmLevel, function () {}); v2.addProperty('Delay', v2.__get__Delay, function () {}); v2.addProperty('Disable', v2.__get__Disable, v2.__set__Disable); v2.addProperty('Room', v2.__get__Room, v2.__set__Room); v2.addProperty('Type', v2.__get__Type, v2.__set__Type); ASSetPropFlags(mcs.Laser.prototype, null, 1); } #endinitclip } movieClip 6279 __Packages.mcs.Door { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Door) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this._State = 0; this.rootPath = _global.path; this.alarmMeter = this.rootPath.alarmMeter; this.soundMeter = this.rootPath.soundMeter; this.cellx = Math.ceil(this.x / this.rootPath.game.spacing); this.celly = Math.ceil(this.y / this.rootPath.game.spacing); this.isOpening = false; }; mcs.Door = v1; mcs.Door extends MovieClipProps; var v2 = v1.prototype; v2.setType = function (Type) { this._Type = Type; switch (Type) { case '1': this.Unlockigitems = []; this.time = 0; this._State = 1; break; case '2': this.Unlockigitems = [1, 3, 4, 5, 6, 7, 11, 12]; this.time = 1; break; case '3': this.Unlockigitems = [1, 3, 4, 5, 6, 7, 11, 12]; this.time = 1; break; case '4': this.Unlockigitems = []; this.time = 0; this._State = 1; break; case '5': this.Unlockigitems = [4, 5, 6, 7, 8, 10, 13, 12, 16]; this.time = 1; break; case '6': this.Unlockigitems = [4, 5, 6, 7, 8, 10, 13, 12, 16]; this.time = 1; break; case '7': this.Unlockigitems = [2, 3, 13]; this.time = 2; } }; v2.__get__Type = function () { return this._Type; }; v2.setState = function (State) { this._State = State; }; v2.getState = function () { return this._State; }; v2.applyItem = function (_item, _robber) { trace('in door class'); this.robber = _robber; this.item = _item; if (this.item.Type == 17) { this.robber.clip.body.gotoAndStop('place'); this.robber.animation = 'place'; var v7 = new mcs.Gas(this.robber, this); var v9 = v7.findSide(); v7.clip = _global.stage.attachMovie(v7.linkID, utils.StringUtils.getUniqueName(), this.rootPath.depth.getDepth(v7), {'_x': this.clip._x, '_y': this.clip._y}); v7.clip.cacheAsBitmap = true; v7.clip.gotoAndStop(v9.toString()); v7.explode(); this.rootPath.GasAr.push(v7); --this.item.Quantity; var v4 = _global.stage.levelch_mc[this.robber._nickName].item_mc.attachMovie(this.robber.Weapon.Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); this.robber.ItemMovie = undefined; v4.stop(); v4._xscale = 60; v4._yscale = 60; this.robber.Item = undefined; _global.GAME.sound.playSound('gas_sound'); } else { if (this.item.Type == 18) { this.robber.clip.body.gotoAndStop('place'); this.robber.animation = 'place'; var v8 = new mcs.EMP(this.robber, this); v8.clip = _global.stage.attachMovie(v8.linkID, utils.StringUtils.getUniqueName(), this.rootPath.depth.getDepth(v8), {'_x': this.clip._x, '_y': this.clip._y}); v8.explode(); this.rootPath.Emps.push(v8); --this.item.Quantity; var v4 = _global.stage.levelch_mc[this.robber._nickName].item_mc.attachMovie(this.robber.Weapon.Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); this.robber.ItemMovie = undefined; v4.stop(); v4._xscale = 60; v4._yscale = 60; this.robber.Item = undefined; _global.GAME.sound.playSound('EMP_sound'); } else { if (this._State == 0 && this.Unlockigitems.length > 0 && this.item.Quantity > 0) { this.foundRightItem = false; var v5 = 0; while (v5 < this.Unlockigitems.length) { if (this.Unlockigitems[v5] == this.item.Type) { this.foundRightItem = true; var v3 = this.time; if (this._Type == 2 || this._Type == 3 || this._Type == 7) { v3 = v3 + this.item.Usage + (10 - this.robber.Unlocking); this.robber.clip.body.gotoAndStop('unlock'); this.robber.animation = 'unlock'; if (this.item.Type == 12) { _global.GAME.sound.stopSound('drill'); _global.GAME.sound.playSound('drill'); this.currSound = 'drill'; } else { if (this.item.Type == 11) { _global.GAME.sound.stopSound('wDoorUnlocking'); _global.GAME.sound.playSound('wDoorUnlocking'); this.currSound = 'wDoorUnlocking'; } else { if (this.item.Type == 13) { _global.GAME.sound.stopSound('torch'); _global.GAME.sound.playSound('torch'); this.currSound = 'torch'; } else { if (this.item.Type <= 3) { _global.GAME.sound.stopSound('wDoorUnlocking'); _global.GAME.sound.playSound('wDoorUnlocking'); this.currSound = 'wDoorUnlocking'; } } } } } if (this._Type == 5 || this._Type == 6) { v3 = v3 + this.item.Usage + (10 - this.robber.Electronics); this.robber.clip.body.gotoAndStop('electronic'); this.robber.animation = 'electronic'; if (this.item.Type == 8 || this.item.Type == 10 || this.item.Type == 16) { _global.GAME.sound.stopSound('eDoorUnlocking'); _global.GAME.sound.playSound('eDoorUnlocking'); this.currSound = 'eDoorUnlocking'; } else { if (this.item.Type == 13) { _global.GAME.sound.stopSound('torch'); _global.GAME.sound.playSound('torch'); this.currSound = 'torch'; } else { if (this.item.Type == 12) { _global.GAME.sound.stopSound('drill'); _global.GAME.sound.playSound('drill'); this.currSound = 'drill'; } } } } trace('item.Type ' + this.item.Type); if (this.item.Type == 4 || this.item.Type == 5 || this.item.Type == 6 || this.item.Type == 7) { v3 = this.item.Usage + (10 - this.robber.Explosives); this.robber.clip.body.gotoAndStop('place'); this.robber.animation = 'place'; this.doorBomb = new mcs.DoorBomb(this); this.rootPath.doorBombs.push(this.doorBomb); --this.item.Quantity; var v4 = _global.stage.levelch_mc[this.robber._nickName].item_mc.attachMovie(this.robber.Weapon.Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); this.robber.ItemMovie = undefined; v4.stop(); v4._xscale = 60; v4._yscale = 60; this.robber.item = undefined; } else { this.soundMeter.setSoundLevel(this.item.Noise, this.robber); } this.onUnlockRightToolPopUp(); trace('OpeningTime ' + v3); this.remainingTime = Math.round(v3); var v6 = this; v6.clip.count.doorCount = v3; v6.clip.gotoAndStop('countdown'); if (!this.isOpening) { this.robber.doingAction = true; this.nextCall = true; utils.Delegate.callDelayed(this, this.timerClock, 1000); utils.Delegate.callDelayed(this, this.openDoor, 40); } break; } ++v5; } if (!this.foundRightItem) { if (this.clip) { if (this._Type == 7) { _global.stage.attachMovie('wrongtool_mc', 'wrongtool', 8300, {'_x': this.clip._x, '_y': this.clip._y}); utils.Delegate.callDelayed(_global.GAME, _global.GAME.removeMC, 500, _global.stage.wrongtool); } else { this.clip.attachMovie('wrongtool_mc', 'wrongtool', 8300); this.clip.wrongtool._rotation = -this.clip._rotation; utils.Delegate.callDelayed(_global.GAME, _global.GAME.removeMC, 500, this.clip.wrongtool); this.onUnlockWrongToolPopUp(); } } _global.GAME.sound.stopSound('wrongTool'); _global.GAME.sound.playSound('wrongTool'); } } else { trace('Openenig ' + this.clip.opened + ' ' + this._State); if (!this.clip.opened && this._State == 1) { trace('opened'); this.clip.opened = true; this.clip.gotoAndPlay('open'); this.opened = true; this.onOpenShowPopUp(); } } } } }; v2.openDoor = function () { var v9 = true; if (this.robber._health > 0) { this.isOpening = true; if (!this.robber.doingAction) { var v10 = this.rootPath.translateStageToCamera(_xmouse, _ymouse); var v11 = Math.ceil(v10.x / this.rootPath.game.spacing); var v13 = Math.ceil(v10.y / this.rootPath.game.spacing); if (this.rootPath.game['node' + v11 + '_' + v13].char != 1 && this.robber.Selected && v9 && (this.item.Type < 4 || this.item.Type > 7)) { trace('Ostavam ... '); if (this._State == 0) { this.clip.gotoAndStop(1); } this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; v9 = false; this.nextCall = false; _global.GAME.sound.stopSound(this.currSound); this.isOpening = false; } } if (this.robber.Health <= 0 && this._State == 0 && v9) { this.clip.gotoAndStop(1); this.robber.clip.body.gotoAndStop('die'); this.robber.animation = 'die'; v9 = false; this.nextCall = false; _global.GAME.sound.stopSound(this.currSound); this.isOpening = false; } if (this.remainingTime <= 0) { this.isOpening = false; _global.GAME.sound.stopSound(this.currSound); this.setState(1); this.opened = true; this.clip.gotoAndPlay('open'); this.opened = true; this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; this.onOpenShowPopUp(); if (this == this.rootPath.game.exitDoor && !(this.item.Type >= 4 && this.item.Type <= 7)) { trace('this.rootPath.game.exitDoor.y ' + this.rootPath.game.exitDoor.y); this.robber.getout = true; this.robber.returnItem(); this.robber.clip.removeMovieClip(); this.robber.markCell(this.robber.cellx, this.robber.celly, true); this.robber.destroyObject(); ++this.rootPath.game.numOfExitedrobs; this.nextCall = false; trace('this.rootPath.game.numOfExitedrobs ' + this.rootPath.game.numOfExitedrobs); } if (this.__get__Type() == 7) { if (_global.GAME.Level == 13) { delete utils.Delegate; var v12 = this.rootPath.hour * 3600 + this.rootPath.min * 60 + this.rootPath.sec; _global.GAME.timeBonus = Math.floor(2800000 * (v12 - 750) / -360); _global.GAME.mode = 'endgame'; _global.GAME.Play(); } else { if (this.rootPath.LevelNum == 12) { this.rootPath.game.SafeOpen = true; } else { this.attachMiniGame(); } } } trace('Explode item.Type ' + this.item.Type + ' ' + this.item.Noise); if (this.item.Type >= 4 && this.item.Type <= 7) { this.doorBomb.clip.gotoAndPlay('explode'); this.depth = this.rootPath.depth.explosionDepth++; this.clip.swapDepths(this.depth); this.doorBomb.depth = this.rootPath.depth.explosionDepth++; this.doorBomb.clip.swapDepths(this.doorBomb.depth); this.doorBomb.state = 'exploded'; this.setState(2); trace('this.depth ' + this.depth + ' this.doorBomb.depth ' + this.doorBomb.depth); this.soundMeter.setSoundLevel(this.item.Noise, this.robber); var v7 = 1; while (v7 <= this.rootPath.game.numOfrobs) { var v5 = this.rootPath.game.spacing + 5; var v4 = this.rootPath.rob[v7]; var v8 = Math.sqrt((v4.x - this.x) * (v4.x - this.x) + (v4.y - this.y) * (v4.y - this.y)); trace('distance ' + v8); if (v8 <= v5) { v4.LosingAttributes(100); } else { if (v8 <= 2 * v5) { v4.LosingAttributes(50); } } ++v7; } var v6 = 1; while (v6 <= this.rootPath.game.numOfguards) { var v3 = this.rootPath.guard[v6]; v8 = Math.sqrt((v3.x - this.x) * (v3.x - this.x) + (v3.y - this.y) * (v3.y - this.y)); if (v8 <= v5) { v3.Health -= 100; } else { if (v8 <= 2 * v5) { v3.Health -= 50; } } trace('guard.Health ' + v3.Health); if (v3.Health <= 0) { v3.markCell(v3.cellx, v3.celly, true); --this.rootPath.game.numOfLiveGuards; trace('umrev'); v3.clip.body.gotoAndStop('die'); v3.clip.swapDepths(this.rootPath.game.deadDepth--); } ++v6; } } else { this.soundMeter.setSoundLevel(0, this.robber); } trace('Otkluciv !!!!!'); this.nextCall = false; } } else { this.nextCall = false; if (!this.opened) { if (this._State == 0) { this.clip.gotoAndStop(1); } _global.GAME.sound.stopSound(this.currSound); this.isOpening = false; } } if (this.nextCall) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.openDoor, 40); } } }; v2.timerClock = function () { --this.remainingTime; trace('remainingTime ' + this.remainingTime); this.clip.count.doorCount = this.remainingTime; if (this.remainingTime > 0 && this.nextCall) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.timerClock, 1000); } } }; v2.setClip = function () { if (this.clip) { this.clip._x = int(this.x); this.clip._y = int(this.y); this.clip._rotation = int(this.rot); } }; v2.attachMiniGame = function () { this.rootPath.game.minigameStarted = true; _global.stage.Pause(); this.rootPath.game.SafeOpen = true; this.miniGame = _global.stage.attachMovie('minigame_mc', 'minigame', this.rootPath.depth.minigameDepth, {'_x': this.rootPath.camera.width / 2, '_y': this.rootPath.camera.height / 2}); _global.stage.cursor.update(); utils.Delegate.callDelayed(this, this.robTheSafe, 500); }; v2.robTheSafe = function () { if (!this.rootPath.game.minigameStarted) { this.miniGame.removeMovieClip(); _global.stage.Play(); if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 24) { _global.path.currentPopUp = 25; _global.path.helpTips[25].dettachPrevisious(); _global.path.helpTips[25].showPopUp(); } } } else { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.robTheSafe, 500); } } }; v2.onOpenShowPopUp = function () { if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 5 && this == _global.path.door7_14) { _global.path.helpTips[5].dettachPopUp(); _global.path.helpTips[5].shown = 2; _global.path.currentPopUp = 6; _global.path.helpTips[6].showPopUp(); } if (_global.path.currentPopUp == 9 && this == _global.path.door22_11) { _global.path.currentPopUp = 10; _global.path.helpTips[10].dettachPrevisious(); _global.path.helpTips[10].showPopUp(); } if (_global.path.currentPopUp == 11 && this == _global.path.door18_9) { _global.path.currentPopUp = 12; _global.path.helpTips[12].dettachPrevisious(); _global.path.helpTips[12].showPopUp(); _global.path.helpTips[14].showPopUp(); _global.path.helpTips[15].showPopUp(); _global.path.helpTips[16].showPopUp(); } if (_global.path.currentPopUp == 20 && this == _global.path.door7_5) { _global.path.currentPopUp = 21; _global.path.helpTips[21].dettachPrevisious(); _global.path.helpTips[21].showPopUp(); } } }; v2.onUnlockWrongToolPopUp = function () { if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 5 && this == _global.path.door7_14) { _global.path.helpTips[5].dettachPopUp(); _global.path.helpTips[5].shown = 2; _global.path.currentPopUp = 3; _global.path.helpTips[3].shown = 0; _global.path.helpTips[3].showPopUp(); } } }; v2.onUnlockRightToolPopUp = function () { if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 5 && this == _global.path.door7_14) { _global.path.helpTips[5].dettachPopUp(); _global.path.helpTips[5].shown = 2; } if (_global.path.currentPopUp == 26 && this == _global.path.door24_3) { _global.path.helpTips[26].dettachPopUp(); _global.path.helpTips[26].shown = 2; } if (_global.path.currentPopUp == 9 && this == _global.path.door22_11) { _global.path.helpTips[9].dettachPopUp(); _global.path.helpTips[9].shown = 2; } if (_global.path.currentPopUp == 11 && this == _global.path.door20_7) { _global.path.currentPopUp = 12; _global.path.helpTips[12].dettachPrevisious(); _global.path.helpTips[12].showPopUp(); _global.path.helpTips[14].showPopUp(); _global.path.helpTips[15].showPopUp(); _global.path.helpTips[16].showPopUp(); } trace(' _global.path.currentPopUp ' + _global.path.currentPopUp + ' this.Type ' + this.__get__Type()); if (_global.path.currentPopUp <= 24 && this.__get__Type() == 7) { _global.path.currentPopUp = 24; _global.path.helpTips[24].dettachPopUp(); _global.path.helpTips[24].shown = 2; _global.path.helpTips[24].dettachPrevisious(); } } }; v2.opened = false; v2.addProperty('Type', v2.__get__Type, function () {}); ASSetPropFlags(mcs.Door.prototype, null, 1); } #endinitclip } movieClip 6280 __Packages.mcs.Gas { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Gas) { var v1 = function (rob, door) { super('gas_mc', door.x, door.y, 0, 100, 100); this.Robber = rob; this._door = door; this.exploded = false; this.rootPath = _global.path; }; mcs.Gas = v1; mcs.Gas extends MovieClipProps; var v2 = v1.prototype; v2.findSide = function () { if (this._door.cellx > this.Robber.cellx) { this.side = 'right'; trace('STRANA ' + this.side); return this.side; } if (this._door.cellx < this.Robber.cellx) { this.side = 'left'; trace('STRANA ' + this.side); return this.side; } if (this._door.celly < this.Robber.celly) { this.side = 'up'; trace('STRANA ' + this.side); return this.side; } if (this._door.celly > this.Robber.celly) { this.side = 'down'; } trace('STRANA ' + this.side); return this.side; }; v2.explode = function () { if (this.Robber.room == this._door.room) { this.efRoom = this._door.room1; } else { this.efRoom = this._door.room; } trace('efRoom ' + this.efRoom); trace('Robber.room efRoom ' + this.Robber.room); utils.Delegate.callDelayed(this, this.kiilGuard, 2500); }; v2.kiilGuard = function () { var v3 = 1; while (v3 <= this.rootPath.game.numOfguards) { var v2 = this.rootPath.guard[v3]; if (v2.room == this.efRoom) { if (v2.Health > 0) { v2.Health = 0; v2.Die(); } } ++v3; } this.exploded = true; this.clip.removeMovieClip(); }; ASSetPropFlags(mcs.Gas.prototype, null, 1); } #endinitclip } movieClip 6281 __Packages.mcs.EMP { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.EMP) { var v1 = function (rob, door) { super('emp_mc', door.x, door.y, 0, 100, 100); this.Robber = rob; this._door = door; this.exploded = false; }; mcs.EMP = v1; mcs.EMP extends MovieClipProps; var v2 = v1.prototype; v2.findSide = function () { if (this._door.cellx > this.Robber.cellx) { this.side = 90; trace('STRANA ' + this.side); return this.side; } if (this._door.cellx < this.Robber.cellx) { this.side = -90; trace('STRANA ' + this.side); return this.side; } if (this._door.celly < this.Robber.celly) { this.side = 0; trace('STRANA ' + this.side); return this.side; } if (this._door.celly > this.Robber.celly) { this.side = 180; } trace('STRANA ' + this.side); return this.side; }; v2.explode = function () { if (this.Robber.room == this._door.room) { this.efRoom = this._door.room1; } else { this.efRoom = this._door.room; } trace('efRoom ' + this.efRoom); trace('Robber.room efRoom ' + this.Robber.room); utils.Delegate.callDelayed(this, this.removeEMPClip, 4000); }; v2.removeEMPClip = function () { var v3 = 1; while (v3 <= _global.path.cam.length) { this.cam = _global.path.cam[v3]; if (this.cam instanceof mcs.Cam && !this.cam._Disabled && this.cam._Room == this.efRoom) { this.cam._Disabled = true; this.cam.clip.camera_view_mc._visible = false; this.cam.clip.stop(); } ++v3; } this.exploded = true; this.clip.removeMovieClip(); }; v2.side = 1; ASSetPropFlags(mcs.EMP.prototype, null, 1); } #endinitclip } movieClip 6282 __Packages.mcs.Cam { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Cam) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this._Disabled = false; this._AlarmLevel = 3; }; mcs.Cam = v1; mcs.Cam extends MovieClipProps; var v2 = v1.prototype; v2.__set__Room = function (room) { this._Room = room; return this.__get__Room(); }; v2.__get__Room = function () { return this._Room; }; v2.__get__Type = function () { return this._Type; }; v2.__get__AlarmLevel = function () { return this._AlarmLevel; }; v2.__get__Disable = function () { return this._Disabled; }; v2.__set__Disable = function (disable) { this._Disabled = disable; return this.__get__Disable(); }; v2.canDisable = function (Item) { var v2 = 0; while (v2 < this.DisablingItems.length) { if (this.DisablingItems[v2] == Item.Type) { return true; } ++v2; } return false; }; v2.triggerAlarm = function (producer) { if (!this._Disabled && _global.path.alarmMeter.getAlarmLevel() <= this._AlarmLevel) { _global.path.alarmMeter.setAlarmLevel(this._AlarmLevel, producer); } }; v2.observerExist = function () { var v4 = 1; while (v4 <= _global.path.game.numOfguards) { var v3 = _global.path.guard[v4]; var v5 = _global.path.game['node' + v3.cellx + '_' + v3.celly].room; var v2 = 0; while (v2 < _global.path.monitoringRooms.length) { if (v3.Health > 0 && v5 == _global.path.monitoringRooms[v2] && !v3._policeman) { return true; } ++v2; } ++v4; } return false; }; v2.addProperty('AlarmLevel', v2.__get__AlarmLevel, function () {}); v2.addProperty('Disable', v2.__get__Disable, v2.__set__Disable); v2.addProperty('Room', v2.__get__Room, v2.__set__Room); v2.addProperty('Type', v2.__get__Type, function () {}); ASSetPropFlags(mcs.Cam.prototype, null, 1); } #endinitclip } movieClip 6283 __Packages.mcs.DoorBomb { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.DoorBomb) { var v1 = function (_door) { super('explosive', _door.x, _door.y, 0, 100, 100); this.door = _door; this.state = 'activated'; this.attachBomb(); }; mcs.DoorBomb = v1; mcs.DoorBomb extends MovieClipProps; var v2 = v1.prototype; v2.attachBomb = function () { this.depth = _global.path.depth.getDepth(this); this.clip = _global.stage.attachMovie(this.linkID, utils.StringUtils.getUniqueName(), this.depth, {'_x': this.door.clip._x, '_y': this.door.clip._y}); }; ASSetPropFlags(mcs.DoorBomb.prototype, null, 1); } #endinitclip } movieClip 6284 __Packages.br.Stage { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.Stage) { var v1 = function () { super(); _global.stage = this; this.init(); }; br.Stage = v1; br.Stage extends MovieClip; var v2 = v1.prototype; v2.init = function () { this.cursor = new br.Cursor(); this.checkSafeItem(); this.level = new br.Level(_global.GAME.Level); _global.GAME.interFace.setGameInterface(); _global.GAME.blueprintOnScreen = false; this.keyboard = new br.Keyboard(); this.timer = new utils.Timer(); this.timer.addEventListener('onTimerTick', this); this.timer.start(); }; v2.onTimerTick = function () { this.cursor.update(); this.level.update(); updateAfterEvent(); }; v2.Pause = function () { this.timer.stop(); this.level.pause = true; this.level.update(); if (!_global.path.game.minigameStarted) { this.pauseMenu = this.attachMovie('pause_menu_mc', 'pause_menu_mc', 11500, {'_x': 400, '_y': 245}); } }; v2.Play = function () { this.pauseMenu.removeMovieClip(); this.pauseMenu = undefined; this.level.pause = false; this.timer.start(); }; v2.stopTimer = function () { this.timer.stop(); }; v2.checkSafeItem = function () { this.hasSafeItem = false; var v3 = 0; while (v3 < _global.GAME.invenrtory.length) { if (_global.GAME.invenrtory[v3].Type == 2 || _global.GAME.invenrtory[v3].Type == 3 || _global.GAME.invenrtory[v3].Type == 13) { this.hasSafeItem = true; return undefined; } ++v3; } }; ASSetPropFlags(br.Stage.prototype, null, 1); } #endinitclip } movieClip 6285 __Packages.br.BaseClass { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.BaseClass) { var v1 = function () {}; br.BaseClass = v1; var v2 = v1.prototype; v2.addEventListener = function (evt, listener) { if (this.events == undefined) { this.events = new mx.events.EventDispatcher(); } this.events.addEventListener(evt, listener); }; v2.removeEventListener = function (evt, listener) { this.events.removeEventListener(evt, listener); }; v2.destroy = function () { var v2 = false; trace('deleted: ' + v2); }; v2.pi = Math.PI; v2.cos = Math.cos; v2.acos = Math.acos; v2.sin = Math.sin; v2.asin = Math.asin; v2.atan2 = Math.atan2; v2.abs = Math.abs; v2.round = Math.round; ASSetPropFlags(br.BaseClass.prototype, null, 1); } #endinitclip } movieClip 6286 __Packages.mx.events.EventDispatcher { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.events) { _global.mx.events = new Object(); } if (!_global.mx.events.EventDispatcher) { var v1 = function () {}; mx.events.EventDispatcher = v1; var v2 = v1.prototype; v1._removeEventListener = function (queue, event, handler) { if (queue != undefined) { var v4 = queue.length; var v1; v1 = 0; while (v1 < v4) { var v2 = queue[v1]; if (v2 == handler) { queue.splice(v1, 1); return undefined; } ++v1; } } }; v1.initialize = function (object) { if (mx.events.EventDispatcher._fEventDispatcher == undefined) { mx.events.EventDispatcher._fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = mx.events.EventDispatcher._fEventDispatcher.addEventListener; object.removeEventListener = mx.events.EventDispatcher._fEventDispatcher.removeEventListener; object.dispatchEvent = mx.events.EventDispatcher._fEventDispatcher.dispatchEvent; object.dispatchQueue = mx.events.EventDispatcher._fEventDispatcher.dispatchQueue; }; v2.dispatchQueue = function (queueObj, eventObj) { var v7 = '__q_' + eventObj.type; var v4 = queueObj[v7]; if (v4 != undefined) { var v5; for (v5 in v4) { var v1 = v4[v5]; var v3 = typeof v1; if (v3 == 'object' || v3 == 'movieclip') { if (v1.handleEvent != undefined) { v1.handleEvent(eventObj); } if (v1[eventObj.type] != undefined) { if (mx.events.EventDispatcher.exceptions[eventObj.type] == undefined) { v1[eventObj.type](eventObj); } } } else { v1.apply(queueObj, [eventObj]); } } } }; v2.dispatchEvent = function (eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + 'Handler'](eventObj); this.dispatchQueue(this, eventObj); }; v2.addEventListener = function (event, handler) { var v3 = '__q_' + event; if (this[v3] == undefined) { this[v3] = new Array(); } _global.ASSetPropFlags(this, v3, 1); mx.events.EventDispatcher._removeEventListener(this[v3], event, handler); this[v3].push(handler); }; v2.removeEventListener = function (event, handler) { var v2 = '__q_' + event; mx.events.EventDispatcher._removeEventListener(this[v2], event, handler); }; v1._fEventDispatcher = undefined; v1.exceptions = {'move': 1, 'draw': 1, 'load': 1}; ASSetPropFlags(mx.events.EventDispatcher.prototype, null, 1); } #endinitclip } movieClip 6287 __Packages.utils.Timer { #initclip if (!_global.utils) { _global.utils = new Object(); } if (!_global.utils.Timer) { var v1 = function () { super(); }; utils.Timer = v1; utils.Timer extends br.BaseClass; var v2 = v1.prototype; v2.start = function () { clearInterval(this._ival); this._ival = setInterval(this, 'doTick', 40); }; v2.stop = function () { clearInterval(this._ival); }; v2.doTick = function () { this.events.dispatchEvent({'type': 'onTimerTick', 'target': this}); }; ASSetPropFlags(utils.Timer.prototype, null, 1); } #endinitclip } movieClip 6288 __Packages.br.Cursor { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.Cursor) { var v1 = function () { this.init(); }; br.Cursor = v1; var v2 = v1.prototype; v2.init = function () { this.frame = 'in'; var v3 = new control.DepthController(); this.clip = _global.stage.attachMovie('Cursors', 'Cursor', v3.mouseDepth); this.clip.cacheAsBitmap = true; startDrag(this.clip, true); this.clip.gotoAndStop(this.frame); this.mouseListener = new Object(); this.mouseListener.onMouseDown = this.Click; this.mouseListener.onMouseUp = this.Release; Mouse.addListener(this.mouseListener); this.hide(); _global.mouse = this; this.isMouseBtnDown = false; }; v2.show = function () { this.frame = 'normal'; this.clip.gotoAndStop(this.frame); Mouse.show(); }; v2.hide = function () { Mouse.hide(); }; v2.Click = function () { if (!_global.mouse.isMouseBtnDown) { _global.mouse.isMouseBtnDown = true; if (!_global.mouse.outofBounds() && !_global.mouse.buttonHit()) { var v5 = new Object(); v5.x = _xmouse; v5.y = _ymouse; var v4 = _global.path.translateStageToCamera(_xmouse, _ymouse); var v2 = Math.ceil(v4.x / _global.path.game.spacing); var v3 = Math.ceil(v4.y / _global.path.game.spacing); trace('Camera Coords ' + v4.x + ' ' + v4.y); trace('node' + v2 + '_' + v3); trace('char ' + _global.path.game['node' + v2 + '_' + v3].char); trace('type ' + _global.path.game['node' + v2 + '_' + v3].type); if (!_global.path.pause) { _global.path.MovementPermision = true; if (_global.path.game['node' + v2 + '_' + v3].char == 2) { _global.path.shooting(_xmouse, _ymouse); } else { if (_global.path.MovementPermision) { _global.path.selectRobber(v5); } if (_global.path.game['node' + v2 + '_' + v3].isDoor || _global.path.game['node' + v2 + '_' + v3].type == 2) { trace('doAction'); _global.path.doAction(_xmouse, _ymouse); } } if (_global.path.LevelNum == 1 && _global.path.currentPopUp == 2 && _global.path.game['node' + v2 + '_' + v3].room == 9 && _global.path.game['node' + v2 + '_' + v3].type == 1) { _global.path.helpTips[2].dettachPopUp(); _global.path.helpTips[2].shown = 2; _global.path.currentPopUp = 3; _global.path.helpTips[3].showPopUp(); } if (_global.path.LevelNum == 1 && _global.path.currentPopUp == 6 && _global.path.game['node' + v2 + '_' + v3].room == 10 && _global.path.game['node' + v2 + '_' + v3].type == 1) { utils.Delegate.callDelayed(_global.path.helpTips[6], _global.path.helpTips[6].dettachPopUp, 5000); _global.path.helpTips[6].shown = 2; } if (_global.path.LevelNum == 1 && _global.path.currentPopUp == 7 && _global.path.game['node' + v2 + '_' + v3].room == 10 && _global.path.game['node' + v2 + '_' + v3].type == 1) { _global.path.helpTips[7].dettachPopUp(); } } if (_global.path.game.minigameStarted) { _global.stage.cursor.frame = 'minigame'; _global.stage.cursor.clip.gotoAndPlay(_global.stage.cursor.frame); _global.stage.cursor.clip.mgc.gotoAndPlay(2); } } if (_global.mouse.outofBounds()) { _global.mouse.selectRobber(); } } }; v2.Release = function () { _global.mouse.isMouseBtnDown = false; if (_global.path.game.minigameStarted) { _global.stage.cursor.frame = 'minigame'; _global.stage.cursor.clip.gotoAndPlay(_global.stage.cursor.frame); _global.stage.cursor.clip.mgc.gotoAndStop(1); } }; v2.update = function () { if (_global.path.game.minigameStarted) { this.frame = 'minigame'; this.clip.gotoAndStop(this.frame); this.hide(); } else { if (this.outofBounds()) { if (this.frame != 'out') { this.frame = 'out'; this.clip.gotoAndStop(this.frame); this.hide(); } } else { if (this.frame != 'aim') { if (this.frame != 'in') { this.frame = 'in'; this.clip.gotoAndStop(this.frame); this.hide(); } } } } }; v2.outofBounds = function () { if (_xmouse < 10 || _ymouse < 10 || _xmouse > _global.path.width || _ymouse > _global.path.height) { return true; } else { return false; } }; v2.buttonHit = function () { if (_global.stage.toolButton.hitTest(_xmouse, _ymouse, true) && _global.stage.toolButton.panelItem._visible || _global.stage.helpButton.hitTest(_xmouse, _ymouse, true)) { return true; } else { return false; } }; v2.selectRobber = function () { var v2 = 1; while (v2 <= _global.path.game.numOfrobs) { if (_global.stage.levelch_mc['rob' + v2].hitTest(_xmouse, _ymouse, true)) { var v3 = _global.path.rob[v2]; if (v3.Health > 0 && !v3.getout) { if (_global.path.selrobID != v2) { _global.path.rob[_global.path.selrobID].Selected = false; _global.path.rob[_global.path.selrobID].clip['player' + _global.path.selrobID].gotoAndStop('deselected'); _global.stage.levelch_mc['rob' + _global.path.selrobID].character_bck.gotoAndStop('deselected'); _global.path.selrobID = v2; v3.Selected = true; v3.clip['player' + _global.path.selrobID].gotoAndStop('selected'); _global.stage.levelch_mc['rob' + v2].character_bck.gotoAndStop('selected'); if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 12) { _global.path.helpTips[12].dettachPopUp(); _global.path.helpTips[12].shown = 2; } if (_global.path.currentPopUp == 1) { _global.path.helpTips[1].dettachPopUp(); _global.path.helpTips[1].shown = 2; _global.path.helpTips[2].showPopUp(); _global.path.currentPopUp = 2; } } } _global.path.camera.centerStage(v3); } break; } ++v2; } }; v2.RemoveListener = function () { trace('Listener REmoving... '); Mouse.removeListener(this.mouseListener); }; ASSetPropFlags(br.Cursor.prototype, null, 1); } #endinitclip } movieClip 6289 __Packages.control.DepthController { #initclip if (!_global.control) { _global.control = new Object(); } if (!_global.control.DepthController) { var v1 = function () { this.bgDepth = 0; this.floorDepth = 100; this.explosionDepth = 300; this.deadDepth = 500; this.gasDepth = 600; this.empDepth = 800; this.bombDepth = 1000; this.laserDepth = 2000; this.exitlightDepth = 3000; this.alarmButtonDepth = 4000; this.robberDepth = 5000; this.elevatorDepth = 5500; this.guardDepth = 6000; this.controlBoxDepth = 7000; this.doorDepth = 8000; this.popupDepth = 8350; this.doorBombDepth = 8500; this.camDepth = 9000; this.HelpHintsDepth = 9500; this.metersDepth = 10100; this.minigameDepth = 11000; this.interfaceDepth = 12000; this.mouseDepth = 16000; }; control.DepthController = v1; var v2 = v1.prototype; v2.getDepth = function (mc) { if (mc instanceof mcs.Robber) { return this.robberDepth++; } if (mc instanceof mcs.Guard) { return this.guardDepth++; } if (mc instanceof mcs.Door || mc instanceof mcs.SafeDoor) { return this.doorDepth++; } if (mc instanceof mcs.Laser) { return this.laserDepth++; } if (mc instanceof mcs.Floor || mc instanceof mcs.UnlockingFloor) { return this.floorDepth++; } if (mc instanceof mcs.ControlBox) { return this.controlBoxDepth++; } if (mc instanceof mcs.ControlBoxExtra) { return this.controlBoxDepth++; } if (mc instanceof mcs.AlarmButton) { return this.alarmButtonDepth++; } if (mc instanceof mcs.Cam) { return this.camDepth++; } if (mc instanceof mcs.Exitlight) { return this.exitlightDepth++; } if (mc instanceof mcs.Bomb) { return this.bombDepth++; } if (mc instanceof mcs.Gas) { return this.gasDepth++; } if (mc instanceof mcs.EMP) { return this.empDepth++; } if (mc instanceof mcs.DoorBomb) { return this.doorBombDepth++; } if (mc instanceof mcs.Storm) { return this.laserDepth++; } if (mc instanceof mcs.Elevator) { return this.elevatorDepth++; } if (mc instanceof mcs.PopUp) { return this.popupDepth++; } mcs.HelpHints; if (mc instanceof mcs.HelpHints) { return this.HelpHintsDepth++; } }; ASSetPropFlags(control.DepthController.prototype, null, 1); } #endinitclip } movieClip 6290 __Packages.mcs.Robber { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Robber) { var v1 = function (nickName, x, y, rot, sel, astar) { super('Robber', x, y, rot, 100, 100); this.rootPath = _global.path; this.selection = sel; this._health = 1009; this._nickName = nickName; this.astar = astar; this.alarmMeter = this.rootPath.alarmMeter; this.soundMeter = this.rootPath.soundMeter; this.cellx = Math.ceil(this.x / this.rootPath.game.spacing); this.celly = Math.ceil(this.y / this.rootPath.game.spacing); this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; this.animation = ''; this._running = 100; this._speed = 13; this._Noise = 0; this._haveWeapon = false; this._haveItem = false; this.canMove = false; this.Selected = false; this.detected = false; this.spoted = false; this.destroyed = false; this.sawedDeadByGuard = false; this.ApplyItem = false; this.floorAlarmTiggered = false; this.tempx = x; this.tempy = y; this.startx = x; this.starty = y; this.endx = x; this.endy = y; this.xmov = 0; this.ymov = 0; this.angle = 0; this.changedRoom = 0; this.astarPath = new Array(); this.getout = false; this.inShootingDelay = false; this.markCell(this.cellx, this.celly, false); }; mcs.Robber = v1; mcs.Robber extends MovieClipProps; var v2 = v1.prototype; v2.setSkills = function (pic, shooting, unlocking, electronics, explosives, weapon) { this.image = pic; this._shooting = shooting; this._unlocking = unlocking; this._explosives = explosives; this._electronics = electronics; this.__set__Weapon(weapon); }; v2.__get__Health = function () { return this._health; }; v2.__get__Unlocking = function () { return this._unlocking; }; v2.__set__Unlocking = function (unlockable) { this._unlocking = unlockable; return this.__get__Unlocking(); }; v2.__get__Shooting = function () { return this._shooting; }; v2.__set__Shooting = function (shoot) { this._shooting = shoot; return this.__get__Shooting(); }; v2.__get__Noise = function () { return this._Noise; }; v2.__set__Noise = function (noise) { this._Noise = noise; return this.__get__Noise(); }; v2.__get__Explosives = function () { return this._explosives; }; v2.__set__Explosives = function (exp) { this._explosives = exp; return this.__get__Explosives(); }; v2.__get__Electronics = function () { return this._electronics; }; v2.__set__Electronics = function (el) { this._electronics = el; return this.__get__Electronics(); }; v2.__get__Running = function () { return this._running; }; v2.__get__Weapon = function () { return this._weapon; }; v2.__set__Weapon = function (weapon) { this._haveWeapon = true; this._weapon = weapon; return this.__get__Weapon(); }; v2.__get__Item = function () { return this._item; }; v2.__set__Item = function (item) { this._haveItem = true; this._item = item; return this.__get__Item(); }; v2.__get__Speed = function () { return this._speed; }; v2.__set__Speed = function (speed) { this._speed = speed; return this.__get__Speed(); }; v2.LosingAttributes = function (damage) { var v3 = damage / 100; trace('rob 1' + this._health); this._health -= damage; this._shooting -= v3; this._unlocking -= v3; this._explosives -= v3; this._electronics -= v3; if (this._health < 0) { _global.stage.levelch_mc[this._nickName].Health.h_bar.bar._xscale = 0; } else { _global.stage.levelch_mc[this._nickName].Health.h_bar.bar._xscale = this._health; } 0; if (this._unlocking < 0) { _global.stage.levelch_mc[this._nickName].Unlocking.skill_mc.bar_mc._xscale = 0; } else { _global.stage.levelch_mc[this._nickName].Unlocking.skill_mc.bar_mc._xscale = this._unlocking * 10; } 0; if (this._shooting < 0) { _global.stage.levelch_mc[this._nickName].Shooting.skill_mc.bar_mc._xscale = 0; } else { _global.stage.levelch_mc[this._nickName].Shooting.skill_mc.bar_mc._xscale = this._shooting * 10; } 0; if (this._electronics < 0) { _global.stage.levelch_mc[this._nickName].Electronics.skill_mc.bar_mc._xscale = 0; } else { _global.stage.levelch_mc[this._nickName].Electronics.skill_mc.bar_mc._xscale = this._electronics * 10; } 0; if (this._explosives < 0) { _global.stage.levelch_mc[this._nickName].Explosives.skill_mc.bar_mc._xscale = 0; } else { _global.stage.levelch_mc[this._nickName].Explosives.skill_mc.bar_mc._xscale = this._explosives * 10; } 0; if (this._health <= 0) { this.returnItem(); this.canMove = false; this.markCell(this.cellx, this.celly, true); --this.rootPath.game.numOfLiverobs; this.Selected = false; this.clip['player' + this.rootPath.selrobID].gotoAndStop('deselected'); this.clip.swapDepths(this.rootPath.game.deadDepth--); this.clip.body.gotoAndStop('die'); _global.stage.levelch_mc[this._nickName].nema_mc._visible = true; this.animation = 'die'; } trace('rob ' + this._health); }; v2.Walk = function (destpoint) { var v15 = this.rootPath.translateStageToCamera(destpoint.x, destpoint.y); this.refreshSolidObjects(); var v19 = Math.ceil(this.x / this.rootPath.game.spacing); var v18 = Math.ceil(this.y / this.rootPath.game.spacing); var v13 = Math.ceil(v15.x / this.rootPath.game.spacing); var v14 = Math.ceil(v15.y / this.rootPath.game.spacing); var v7 = this.rootPath.game['node' + v19 + '_' + v18].room; var v17 = false; var v20 = false; if (v19 == v13 && v18 == v14) { v17 = false; } else { v17 = true; } var v16 = true; if (this.rootPath.game['node' + v13 + '_' + v14].type > 1) { if (this.rootPath.game['node' + (v13 + 1) + '_' + v14].type == 1 && this.rootPath.game['node' + (v13 + 1) + '_' + v14].room == v7) { ++v13; v16 = false; } else { if (this.rootPath.game['node' + (v13 - 1) + '_' + v14].type == 1 && this.rootPath.game['node' + (v13 - 1) + '_' + v14].room == v7) { --v13; v16 = false; } else { if (this.rootPath.game['node' + v13 + '_' + (v14 + 1)].type == 1 && this.rootPath.game['node' + v13 + '_' + (v14 + 1)].room == v7) { ++v14; v16 = false; } else { if (this.rootPath.game['node' + v13 + '_' + (v14 - 1)].type == 1 && this.rootPath.game['node' + v13 + '_' + (v14 - 1)].room == v7) { --v14; v16 = false; } } } } } else { v16 = false; } var v10 = this.rootPath.game['node' + v13 + '_' + v14].room; var v12 = false; if (v7 != v10) { var v6 = 1; while (v6 <= this.rootPath.game.rows) { var v4 = 1; while (v4 <= this.rootPath.game.cols) { var v9 = 'node' + v4 + '_' + v6; var v2 = this.rootPath.game[v9]; if (v2.isDoor) { var v8 = this.rootPath['door' + v4 + '_' + v6]; if (v2.room == v7 && v2.room1 == v10 || v2.room == v10 && v2.room1 == v7) { if (v8.getState() > 0) { v12 = true; } } } ++v4; } ++v6; } } else { v12 = true; } trace('dc ' + v17 + ' o ' + v20 + ' wT ' + v12); if (this.__get__Health() > 0 && v12 && v17 && !v16 && v15.x > 0 && v15.x < this.rootPath.game.cols * this.rootPath.game.spacing && v15.y > 0 && v15.y < this.rootPath.game.rows * this.rootPath.game.spacing) { this.astar.s.x = v19; this.astar.s.y = v18; this.astar.g.x = v13; this.astar.g.y = v14; var v21 = this; this.astarPath = this.astar.search(); var v5 = this.astarPath; this.canMove = true; var v3 = 0; while (v3 < v5.length) { var v11 = this.rootPath.game['node' + v5[v3][0] + '_' + v5[v3][1]].room; if (!this.rootPath.game['node' + v5[v3][0] + '_' + v5[v3][1]].isDoor && v11 != v10 && v11 != v7) { this.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; break; } if (this.rootPath.game['node' + v5[v3][0] + '_' + v5[v3][1]].isDoor && this.rootPath['door' + v5[v3][0] + '_' + v5[v3][1]].getState() == 0) { this.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; break; } ++v3; } trace('walk()'); if (this.canMove) { this.findNextCell(); } } }; v2.markCell = function (cellx, celly, empty) { var v2 = 'node' + cellx + '_' + celly; if (!empty) { this.astar.nodes[v2] = this.astar.solidOb; this.rootPath.game[v2].type = 2; this.rootPath.game[v2].char = 1; } else { this.astar.nodes[v2] = {'solid': undefined, 'exists': undefined}; if (this.rootPath.game[v2].isDoor) { this.rootPath.game[v2].type = 3; } else { this.rootPath.game[v2].type = 1; } this.rootPath.game[v2].char = 0; } }; v2.findNextCell = function () { var v2 = this; var v7 = Math.ceil(v2.x / this.rootPath.game.spacing); var v6 = Math.ceil(v2.y / this.rootPath.game.spacing); var v3 = v2.astarPath.shift(); if (this.astar.nodes['node' + v3[0] + '_' + v3[1]].solid) { v2.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; } var v4 = this.rootPath.game['node' + v7 + '_' + v6]; var v5 = this.rootPath.game['node' + v3[0] + '_' + v3[1]]; v2.startx = v4.xmid; v2.starty = v4.ymid; v2.endx = v5.xmid; v2.endy = v5.ymid; v2.angle = Math.atan2(v2.endy - v2.starty, v2.endx - v2.startx); v2.rot = v2.angle * 180 / Math.PI; v2.xmov = this._speed * Math.cos(v2.angle); v2.ymov = this._speed * Math.sin(v2.angle); if (this.canMove) { if (this._speed == 5) { if (this.animation != 'walk') { trace('walking ....'); this.clip.body.gotoAndStop('walk'); this.animation = 'walk'; } } else { if (this.animation != 'run') { trace('running ....'); this.clip.body.gotoAndStop('run'); this.animation = 'run'; } } } }; v2.moveObject = function () { var v3 = this; if (v3.canMove) { v3.tempx = Math.round(v3.x + v3.xmov); v3.tempy = Math.round(v3.y + v3.ymov); var v9 = Math.ceil(v3.x / this.rootPath.game.spacing); var v8 = Math.ceil(v3.y / this.rootPath.game.spacing); var v18 = Math.ceil(v3.tempx / this.rootPath.game.spacing); var v17 = Math.ceil(v3.tempy / this.rootPath.game.spacing); var v21 = v3.startx; var v20 = v3.starty; var v16 = v3.endx; var v15 = v3.endy; var v19 = v3.tempx; var v22 = v3.tempy; if ((v16 - v21) / Math.abs(v16 - v21) != (v16 - v19) / Math.abs(v16 - v19) && v16 - v21 != 0 && v16 - v19 != 0 || (v15 - v20) / Math.abs(v15 - v20) != (v15 - v22) / Math.abs(v15 - v22) && v15 - v20 != 0 && v15 - v22 != 0) { if (v3.astarPath.length == 0) { v3.xmov = 0; v3.ymov = 0; v3.tempx = v16; v3.tempy = v15; v3.canMove = false; var v13 = Math.ceil(v3.endx / this.rootPath.game.spacing); var v12 = Math.ceil(v3.endy / this.rootPath.game.spacing); if (v13 == this.cellx && v12 == this.celly) { v3.x = v3.endx; v3.y = v3.endy; } v3.cellx = v9; v3.celly = v8; this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; if (this.ApplyItem) { if (this.rootPath.game['node' + (v13 + 1) + '_' + v12].type > 2) { this.useItem(v13 + 1, v12); } else { if (this.rootPath.game['node' + (v13 - 1) + '_' + v12].type > 2) { this.useItem(v13 - 1, v12); } else { if (this.rootPath.game['node' + v13 + '_' + (v12 + 1)].type > 2) { this.useItem(v13, v12 + 1); } else { if (this.rootPath.game['node' + this.cellx + '_' + (v12 - 1)].type > 2) { this.useItem(v13, v12 - 1); } } } } } if (this.spoted || this.detected) { if (this.room != this.changedRoom) { this.changedRoom = this.room; var v7 = this.alarmMeter.findNearestGuards(); var v4 = 0; while (v4 < v7.length) { if (v4 < 2) { var v6 = v7[v4].guard; if (v6.Alertness == 3 && v6.Health > 0) { v6.Walk({'x': v3.endx, 'y': v3.endy}); } } ++v4; } } } this.alignRobber(); var v23 = Math.sqrt((this.rootPath.game.exitDoor.x - this.x) * (this.rootPath.game.exitDoor.x - this.x) + (this.rootPath.game.exitDoor.y - this.y) * (this.rootPath.game.exitDoor.y - this.y)); if (v23 <= this.rootPath.game.spacing + 5 && this.rootPath.game.exitDoor.getState() > 0) { this.getout = true; ++this.rootPath.game.numOfExitedrobs; this.canMove = false; this.returnItem(); this.clip.removeMovieClip(); this.markCell(this.cellx, this.celly, true); this.destroyObject(); trace('this.rootPath.game.numOfExitedrobs ' + this.rootPath.game.numOfExitedrobs); } } else { this.findNextCell(); this.moveObject(); } } else { if (v9 != v18 || v8 != v17) { if (this.astar.nodes['node' + v18 + '_' + v17].solid) { v3.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; } else { this.markCell(v9, v8, true); this.markCell(v18, v17, false); if (this.rootPath.game['node' + v9 + '_' + v8].isDoor) { var v14 = true; var v5 = 1; while (v5 <= this.rootPath.game.numOfguards) { var v6 = this.rootPath.guard[v5]; if (v6.cellx == v9 && v6.celly == v8) { v14 = false; } ++v5; } if (this.rootPath['door' + this.cellx + '_' + this.celly].getState() > 1) { v14 = false; } if (v14) { this.rootPath['door' + v9 + '_' + v8].clip.gotoAndPlay('close'); this.rootPath['door' + v9 + '_' + v8].opened = false; } } this.cellx = v18; this.celly = v17; if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor) { this.alignRobber(); if (this.room == this.rootPath.game['node' + this.cellx + '_' + this.celly].room) { this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room1; } if (this.room == this.rootPath.game['node' + this.cellx + '_' + this.celly].room1) { this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; } } else { this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; } this.showPopUps(); } } if (v3.canMove) { if (v18 == this.cellx && v17 == this.celly) { if (!Key.isDown(17)) { if (this._running > 0) { --this._running; _global.stage.levelch_mc[this._nickName].Running.r_bar.bar._xscale = this._running; this._speed = 13; this._Noise = 50; } else { this._speed = 5; this._Noise = 5; } } v3.x = v3.tempx; v3.y = v3.tempy; if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor) { this.alignRobber(); } } } } this.setClip(); } }; v2.Shoot = function (guard, x, y) { var v4 = Math.atan2(guard.y - this.y, guard.x - this.x); this.rot = v4 * 180 / Math.PI; this.canMove = false; this.setClip(); trace('DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD'); if (this._haveWeapon) { var v7 = this; var v3 = 0; trace('weapon ' + this._weapon._Type); this.soundMeter.setSoundLevel(this._weapon._Noise, this); switch (this._weapon._Type) { case 1: this.clip.body.gotoAndPlay('gun'); this.animation = 'gun'; trace(' case 1'); break; case 2: this.clip.body.gotoAndPlay('gun'); this.animation = 'gun'; trace(' case 2'); break; case 3: this.clip.body.gotoAndPlay('gun'); this.animation = 'gun'; trace(' case 3'); break; case 4: this.clip.body.gotoAndPlay('ak47'); this.animation = 'ak47'; trace(' case 4'); break; case 5: this.clip.body.gotoAndPlay('shotgun'); this.animation = 'shotgun'; trace('pukam'); trace(' case 5'); } v3 = 3 * this._shooting + this._weapon._Damage; if (guard._haveArmor) { v3 /= 2; } if (guard.clip.hitSpot.hitTest(x, y, true)) { trace('hit'); if (x <= guard.clip._x + 1 && x >= guard.clip._x - 1 && y <= guard.clip._y + 1 && y >= guard.clip._y - 1) { guard.Health = 0; trace('Bull\'s eye'); } else { if (guard.Health > 0) { guard.Health -= v3; guard.Alertness = 3; if (!guard.inShooting) { guard.Shoot(this); } } } } trace('guard health ' + guard.Health); if (guard.Health <= 0) { if (!this.inShootingDelay) { this.inShootingDelay = true; } this._speed = 13; if (guard.state != 4) { guard.Die(); } utils.Delegate.callDelayed(this, this.changeShootDelay, 500); } } else { this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; } }; v2.useItem = function (cellx, celly) { trace('item ' + this._item.Type); var v11 = this.rootPath.game['node' + cellx + '_' + celly].xmid; var v12 = this.rootPath.game['node' + cellx + '_' + celly].ymid; var v13 = Math.atan2(v12 - this.y, v11 - this.x); this.rot = v13 * 180 / Math.PI; this.setClip(); var v14 = this; var v10 = true; if (this.rootPath.game['node' + cellx + '_' + celly].type == 3) { var v6 = this.rootPath['door' + cellx + '_' + celly]; } else { trace('before cB'); var v2 = 1; while (v2 <= this.rootPath.controlBox.length) { var v3 = this.rootPath.controlBox[v2]; var v5 = Math.ceil(v3.x / this.rootPath.game.spacing); var v4 = Math.ceil(v3.y / this.rootPath.game.spacing); if (v5 == cellx && v4 == celly) { trace('in cB'); var v6 = v3; break; } ++v2; } } var v9 = Math.sqrt((v6.x - this.x) * (v6.x - this.x) + (v6.y - this.y) * (v6.y - this.y)); trace('distance ' + v9); if (v10 && v9 <= this.rootPath.game.spacing + 10) { this.alignRobber(); trace('Applying ' + cellx + ' ' + celly); this.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; v6.applyItem(this._item, this); this.ApplyItem = false; } }; v2.isWall = function (guard) { var v2 = false; var v11 = Math.atan2(guard.y - this.y, guard.x - this.x); var v9 = this.rootPath.game.spacing * Math.cos(v11); var v8 = this.rootPath.game.spacing * Math.sin(v11); var v3 = this.x + v9; var v4 = this.y + v8; var v5 = Math.ceil(v3 / this.rootPath.game.spacing); var v6 = Math.ceil(v4 / this.rootPath.game.spacing); var v10 = getTimer(); for (;;) { if (!((v5 != guard.cellx || v6 != guard.celly) && getTimer() - v10 < 500)) break; if (this.rootPath.game['node' + v5 + '_' + v6].type == 2) { v2 = true; trace('ob.isWall(this) ' + v2); return v2; } else { v3 += v9; v4 += v8; v5 = Math.ceil(v3 / this.rootPath.game.spacing); v6 = Math.ceil(v4 / this.rootPath.game.spacing); } } return v2; }; v2.canShoot = function (guard) { var v2 = this; var v8 = false; var v7 = this.rootPath.game['node' + guard.cellx + '_' + guard.celly].room; var v4 = 0; var v9; if (this.rootPath.game['node' + guard.cellx + '_' + guard.celly].isDoor) { v4 = this.rootPath.game['node' + guard.cellx + '_' + guard.celly].room1; if (this.rootPath['door' + guard.cellx + '_' + guard.celly].getState() > 0 && this.rootPath['door' + guard.cellx + '_' + guard.celly].clip.opened) { v9 = true; } else { v9 = false; } } var v6 = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room; var v5 = 0; var v10; if (this.rootPath.game['node' + v2.cellx + '_' + v2.celly].isDoor) { v5 = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room1; if (this.rootPath['door' + v2.cellx + '_' + v2.celly].getState() > 0 && this.rootPath['door' + v2.cellx + '_' + v2.celly].clip.opened) { v10 = true; } else { v10 = false; } } if (v4 > 0 && v5 > 0) { if (v9 && v10 && (v7 == v6 || v7 == v5 || v4 == v6 || v4 == v5)) { v8 = true; } return v8; } if (v4 == 0 && v5 == 0 && v7 == v6) { v8 = true; return v8; } if (v4 > 0) { if (v9 && (v7 == v6 || v4 == v6)) { v8 = true; } return v8; } if (v10 && (v7 == v6 || v7 == v5)) { v8 = true; } return v8; }; v2.refreshSolidObjects = function () { this.astar.maxX = this.rootPath.game.cols; this.astar.maxY = this.rootPath.game.rows; var v4 = 1; while (v4 <= this.rootPath.game.rows) { var v3 = 1; while (v3 <= this.rootPath.game.cols) { var v2 = 'node' + v3 + '_' + v4; if (this.rootPath.game[v2].type == 2) { this.astar.nodes[v2] = this.astar.solidOb; } if (this.rootPath.game[v2].type == 3 && this.rootPath['door' + v3 + '_' + v4].Type == 7) { this.astar.nodes[v2] = this.astar.solidOb; } ++v3; } ++v4; } }; v2.checkTraps = function () { var v15 = this.rootPath.game.maxTrapsOfType; var v10 = 0; while (++v10 <= v15) { var v6 = this; var v3 = this.rootPath.cam[v10]; if (v3 instanceof mcs.Cam) { if (v3.clip && v3.Room == this.room) { if (!v3._Disabled && v3.observerExist() && this.alarmMeter.getAlarmLevel() <= v3._AlarmLevel) { var v8 = false; if (v3.clip.detectfield.hitTest(v6.clip.body_mc) && !this.detected) { trace('camRoom detection ' + v3._Room); var v12 = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; var v7 = 0; var v11; if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor) { v7 = this.rootPath.game['node' + this.cellx + '_' + this.celly].room1; if (this.rootPath['door' + this.cellx + '_' + this.celly].getState() > 0) { v11 = true; } else { v11 = false; } } if (v7 > 0) { if (v11 && (v3._Room == v12 || v3._Room == v7)) { v8 = true; } } else { if (v7 == 0 && v3._Room == v12) { v8 = true; } } if (v8) { this.detected = true; v3.triggerAlarm(this); trace('Cam - Robber detected !!!! ' + v3._Room); v3.clip.camera_mc.light_mc.gotoAndPlay('true'); } } } } } var v4 = this.rootPath.laser[v10]; if (v4 instanceof mcs.Laser) { if (v4.clip && v4.Room == this.room) { if (!v4._Disabled && v4.clip._visible) { if ((this.__get__Item()).Type == 22 && v4.clip.hitTest(v6.clip.body_mc)) { v6 = this; this.canMove = false; v6.clip.body.gotoAndStop('place'); this.animation = 'place'; v6.clip.body.place.gotoAndPlay(25); v4.Destroy(); this.__set__Item(undefined); var v9 = _global.stage.levelch_mc[this._nickName].item_mc.attachMovie((this.__get__Weapon()).Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); v9.stop(); v9._xscale = 60; v9._yscale = 60; if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 22) { _global.path.currentPopUp = 24; _global.path.helpTips[24].dettachPrevisious(); _global.path.helpTips[24].showPopUp(); } } } else { if (v4.Type == 2 && v4.clip.hitTest(v6.clip.body_mc)) { v4.killRobber(this); } if (v4.Type == 1 && v4.clip.hitTest(v6.clip.body_mc) && !this.detected && this.alarmMeter.getAlarmLevel() <= v4._AlarmLevel) { this.detected = true; trace('Laser - Robber detected !!!!'); v4.triggerAlarm(this); } } } } } var v5 = this.rootPath.floor[v10]; if (v5 instanceof mcs.Floor) { if (v5.clip && v5.Room == this.room) { if (!v5._Disabled && this.alarmMeter.getAlarmLevel() <= v5._AlarmLevel) { if (v5.clip.hitTest(v6.clip.body_mc) && this.__get__Health() > 0 && v5.clip._visible) { this.LosingAttributes(5); _global.GAME.sound.stopSound('AAA'); _global.GAME.sound.playSound('AAA'); v5.clip.gotoAndPlay('alarm'); trace('Floor - Robber detected !!!!'); } } } } } if (this.rootPath.storm) { this.rootPath.storm.killRobber(this); } }; v2.moveRobber = function () { if (this.__get__Health() > 0 && this.clip && !this.getout) { this.markCell(this.cellx, this.celly, false); } if (this.getout) { trace('name ' + this._nickName); this.destroyObject(); } if (this.__get__Health() <= 0) { this.clip.body.gotoAndStop('die'); delete this.moveRobber; } this.checkTraps(); if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor && this.rootPath['door' + this.cellx + '_' + this.celly].getState() == 1 && this.rootPath['door' + this.cellx + '_' + this.celly].clip && !this.rootPath['door' + this.cellx + '_' + this.celly].clip.opened) { this.alignRobber(); this.canMove = false; this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this._speed = 13; this.rootPath['door' + this.cellx + '_' + this.celly].clip.play('open'); this.rootPath['door' + this.cellx + '_' + this.celly].opened = true; } this.moveObject(); if (Key.isDown(17) || !this.canMove) { if (this._running < 100) { ++this._running; _global.stage.levelch_mc[this._nickName].Running.r_bar.bar._xscale = this._running; } } }; v2.setClip = function () { if (this.clip) { var v2 = this.rootPath.translateCameraToStage(this.x, this.y); this.clip._x = int(v2.x); this.clip._y = int(v2.y); this.clip._rotation = int(this.rot); } }; v2.destroyObject = function () { trace('destroying.. '); var v2 = 1; while (v2 <= this.rootPath.game.numOfrobs) { if (this == this.rootPath.rob[v2]) { if (this.clip) { this.clip.removeMovieClip(); } this.rootPath.rob.splice(v2, 1, undefined); break; } ++v2; } }; v2.returnItem = function () { if (this.__get__Item() != undefined) { this.ItemMovie.quantity_mc.itemNumber = Number(this.ItemMovie.quantity_mc.itemNumber) + 1; if (Number(this.ItemMovie.quantity_mc.itemNumber) < 1) { this.ItemMovie.quantity_mc.itemNumber = 0; } this.__set__Item(undefined); var v3 = _global.stage.levelch_mc[this._nickName].item_mc.attachMovie((this.__get__Weapon()).Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); this.ItemMovie = undefined; v3.stop(); v3._xscale = 60; v3._yscale = 60; } }; v2.alignRobber = function () { var v2 = this.rootPath.game['node' + this.cellx + '_' + this.celly]; this.angle = this.rot * Math.PI / 180; if (Math.abs(Math.sin(this.angle)) < 0.1) { this.y = v2.ymid; } if (Math.abs(Math.sin(this.angle)) > 0.9) { this.x = v2.xmid; } this.setClip(); }; v2.changeShootDelay = function () { this.clip.body.gotoAndStop('idle'); this.animation = 'idle'; this.inShootingDelay = false; }; v2.showPopUps = function () { if (_global.path.LevelNum == 1) { if (this.room == 10 && _global.path.currentPopUp <= 7) { _global.path.currentPopUp = 8; _global.path.helpTips[7].dettachPopUp(); _global.path.helpTips[8].showPopUp(); } if (this.room == 11 && _global.path.currentPopUp <= 8) { _global.path.currentPopUp = 9; _global.path.helpTips[9].dettachPrevisious(); _global.path.helpTips[9].showPopUp(); } if (this.room == 8 && _global.path.currentPopUp <= 10) { _global.path.currentPopUp = 11; _global.path.helpTips[11].dettachPrevisious(); _global.path.helpTips[11].showPopUp(); } if ((this.room == 4 || this.room == 7) && _global.path.currentPopUp <= 16) { _global.path.currentPopUp = 17; _global.path.helpTips[17].dettachPrevisious(); _global.path.helpTips[17].showPopUp(); _global.path.helpTips[18].showPopUp(); _global.path.helpTips[19].showPopUp(); } if (this.room == 2 && _global.path.currentPopUp <= 17) { _global.path.currentPopUp = 20; _global.path.helpTips[20].dettachPrevisious(); _global.path.helpTips[20].showPopUp(); } if (this.room == 2 && _global.path.currentPopUp == 20) { _global.path.helpTips[20].dettachPrevisious(); } if (this.room == 2 && _global.path.currentPopUp == 25) { _global.path.currentPopUp = 26; _global.path.helpTips[26].dettachPrevisious(); _global.path.helpTips[26].showPopUp(); } } }; v2.addProperty('Electronics', v2.__get__Electronics, v2.__set__Electronics); v2.addProperty('Explosives', v2.__get__Explosives, v2.__set__Explosives); v2.addProperty('Health', v2.__get__Health, function () {}); v2.addProperty('Item', v2.__get__Item, v2.__set__Item); v2.addProperty('Noise', v2.__get__Noise, v2.__set__Noise); v2.addProperty('Running', v2.__get__Running, function () {}); v2.addProperty('Shooting', v2.__get__Shooting, v2.__set__Shooting); v2.addProperty('Speed', v2.__get__Speed, v2.__set__Speed); v2.addProperty('Unlocking', v2.__get__Unlocking, v2.__set__Unlocking); v2.addProperty('Weapon', v2.__get__Weapon, v2.__set__Weapon); ASSetPropFlags(mcs.Robber.prototype, null, 1); } #endinitclip } movieClip 6291 __Packages.mcs.Floor { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Floor) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this.cellx = Math.ceil((this.x + 20) / _global.path.game.spacing); this.celly = Math.ceil((this.y + 20) / _global.path.game.spacing); this._Disabled = false; }; mcs.Floor = v1; mcs.Floor extends MovieClipProps; var v2 = v1.prototype; v2.setType = function (Type, Cellx, Celly) { this._Type = Type; this._AlarmLevel = 3; }; v2.__get__Type = function () { return this._Type; }; v2.calcRoom = function () { this._Room = _global.path.game['node' + this.cellx + '_' + this.celly].room; }; v2.__get__Room = function () { return this._Room; }; v2.__get__SoundLevel = function () { return this._SoundLevel; }; v2.__get__AlarmLevel = function () { return this._AlarmLevel; }; v2.__get__Disable = function () { return this._Disabled; }; v2.__set__Disable = function (disable) { this._Disabled = disable; if (disable) { this.visible = false; } else { this.visible = true; } if (!this.visible) { this.clip._visible = false; } else { this.clip._visible = true; } return this.__get__Disable(); }; v2.canDisable = function (Item) { var v2 = 0; while (v2 < this.DisablingItems.length) { if (this.DisablingItems[v2] == Item.Type) { return true; } ++v2; } return false; }; v2.triggerSoundAlarm = function (producer) { _global.path.soundMeter.setSoundLevel(this._SoundLevel + producer.Noise, producer); }; v2.triggerAlarm = function (producer) { trace('in triger'); if (_global.path.alarmMeter.getAlarmLevel() <= this._AlarmLevel) { _global.path.alarmMeter.setAlarmLevel(this._AlarmLevel, producer); this.clip.gotoAndPlay('alarm'); } }; v2._AlarmLevel = 3; v2.addProperty('AlarmLevel', v2.__get__AlarmLevel, function () {}); v2.addProperty('Disable', v2.__get__Disable, v2.__set__Disable); v2.addProperty('Room', v2.__get__Room, function () {}); v2.addProperty('SoundLevel', v2.__get__SoundLevel, function () {}); v2.addProperty('Type', v2.__get__Type, function () {}); ASSetPropFlags(mcs.Floor.prototype, null, 1); } #endinitclip } movieClip 6292 __Packages.mcs.Guard { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Guard) { var v1 = function (linkID, Name, Static, policeman, precision, startCell, defaultCell, lastCell, x, y, rot, astar) { super(linkID, x, y, rot, 100, 100); this.rootPath = _global.path; this._nickName = Name; this.astarDelay = Number(Name.substr(Name.length - 1, 1)) * 1000; this._static = Static; this._policeman = policeman; this._hearingRadius = 10; this._precision = precision; this._lastCell = lastCell; this._defaultCell = defaultCell; this._startCell = startCell; this._health = 100; this.astar = astar; this.alarmMeter = this.rootPath.alarmMeter; this.cellx = Math.ceil(this.x / this.rootPath.game.spacing); this.celly = Math.ceil(this.y / this.rootPath.game.spacing); this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; this.canMove = false; this.onDoor = false; this.spoted = false; this.respond = true; this.inShooting = false; this.state = 0; if (this._policeman) { this.isStatic = true; this._haveArmor = true; this._hearingRadius = 20; } else { this._haveArmor = false; this.isStatic = false; this._hearingRadius = 10; } this.killingTime = 10000 / this._precision; this.gotoDefaultRoute = false; this.doorState = 0; this._speed = 2; this._alertness = 0; this.astarPath = new Array(); this.astarPathBack = new Array(); this.animation = ''; this.markCell(this.cellx, this.celly, false); this.initialize(); utils.Delegate.callDelayed(this, this.radioComm, 10000); }; mcs.Guard = v1; mcs.Guard extends MovieClipProps; var v2 = v1.prototype; v2.initialize = function () { this.inShooting = false; if (this._static) { this.isStatic = true; this.state = 0; } else { this.isStatic = false; this.walkDefaultRoute(); } }; v2.__get__Health = function () { return this._health; }; v2.__set__Health = function (health) { this._health = health; if (this._health <= 0) { this.Die(); } return this.__get__Health(); }; v2.__get__Alertness = function () { return this._alertness; }; v2.__set__Alertness = function (alertness) { this._alertness = alertness; return this.__get__Alertness(); }; v2.__get__HearingRadius = function () { return this._hearingRadius; }; v2.__set__HearingRadius = function (hearingRadius) { this._hearingRadius = hearingRadius; return this.__get__HearingRadius(); }; v2.__get__Weapon = function () { return this._weapon; }; v2.__set__Weapon = function (weapon) { this._weapon = weapon; return this.__get__Weapon(); }; v2.__get__Tool = function () { return this._tool; }; v2.__set__Tool = function (tool) { this._tool = tool; return this.__get__Tool(); }; v2.__get__Speed = function () { return this._speed; }; v2.__set__Speed = function (speed) { this._speed = speed; return this.__get__Speed(); }; v2.Shoot = function (rob) { if (!this.isWall(rob)) { trace('killing ... '); this.inShooting = true; this.state = 3; this.canMove = false; rob.spoted = true; this._alertness = 3; var v4 = 10; if (this.__get__Health() > 0 && rob.Health > 0) { this.clip.body.gotoAndStop('fire'); this.animation = 'fire'; var v5 = Math.atan2(rob.y - this.y, rob.x - this.x); this.rot = v5 * 180 / Math.PI; this.clip._rotation = this.rot; this.soundMeter.setSoundLevel(100, this); rob.LosingAttributes(v4); } if (this.__get__Health() > 0 && rob.Health <= 0) { utils.Delegate.callDelayed(this, this.changeState, 1000, 0); } if (this.__get__Health() <= 0) { this.Die(); } if (this.__get__Health() > 0 && rob.Health > 0) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.Shoot, this.killingTime, rob); } } trace('Pukam vo kradecot :DDDDDDDDDDDDDD'); } else { if (rob.Health > 0) { rob.inShootingDelay = false; } this.changeState(0); if (this.__get__Health() > 0 && !this._policeman && this.alarmMeter.getAlarmLevel() < 3) { rob.spoted = true; this.Walk(this.findNearestAlarmButton()); } } }; v2.Die = function () { if (this.animation != 'die') { this.clip.body.gotoAndStop('die'); this.animation = 'die'; this.markCell(this.cellx, this.celly, true); --this.rootPath.game.numOfLiveGuards; this.depth = this.rootPath.depth.deadDepth--; this.clip.swapDepths(this.depth); this.showPopUps(); } this.state = 4; }; v2.markCell = function (cellx, celly, empty) { var v2 = 'node' + cellx + '_' + celly; if (!empty) { this.astar.nodes[v2] = this.astar.solidOb; this.rootPath.game[v2].type = 2; this.rootPath.game[v2].char = 2; } else { this.astar.nodes[v2] = {'solid': undefined, 'exists': undefined}; if (this.rootPath.game[v2].isDoor) { this.rootPath.game[v2].type = 3; } else { this.rootPath.game[v2].type = 1; } this.rootPath.game[v2].char = 0; } }; v2.Walk = function (destPoint) { this.refreshSolidObjects(); var v6 = this; var v5 = Math.ceil(this.x / this.rootPath.game.spacing); var v4 = Math.ceil(this.y / this.rootPath.game.spacing); var v2 = Math.ceil(destPoint.x / this.rootPath.game.spacing); var v3 = Math.ceil(destPoint.y / this.rootPath.game.spacing); var v9 = false; var v7 = false; if (v5 == this.cellx && v4 == this.celly) { this.x = this.rootPath.game['node' + v5 + '_' + v4].xmid; this.y = this.rootPath.game['node' + v5 + '_' + v4].ymid; } if (this.astar.nodes['node' + v2 + '_' + v3].solid) { if (!this.astar.nodes['node' + (v2 + 1) + '_' + v3].solid) { ++v2; } else { if (!this.astar.nodes['node' + (v2 - 1) + '_' + v3].solid) { --v2; } else { if (!this.astar.nodes['node' + v2 + '_' + (v3 + 1)].solid) { ++v3; } else { if (!this.astar.nodes['node' + v2 + '_' + (v3 - 1)].solid) { --v3; } } } } } this.astar.s.x = v5; this.astar.s.y = v4; this.astar.g.x = v2; this.astar.g.y = v3; this.astarPath = this.astar.search(); this._speed = 4; this.findNextCell(); this.canMove = true; if (this.state != 4) { this.state = 2; } }; v2.walkDefaultRoute = function () { this.refreshSolidObjects(); this._speed = 2; var v15 = this; var v12 = false; var v6; var v5; var v4; var v16 = this._startCell; var v8 = Math.ceil(this.x / this.rootPath.game.spacing); var v7 = Math.ceil(this.y / this.rootPath.game.spacing); var v14 = this._defaultCell.x; var v13 = this._defaultCell.y; if (this._lastCell) { v12 = true; var v10 = this._lastCell.x; var v9 = this._lastCell.y; trace('this._nickName ' + this._nickName); } this.astar.s.x = v8; this.astar.s.y = v7; this.astar.g.x = v14; this.astar.g.y = v13; v6 = this.astar.search(); var v2 = 0; while (v2 < v6.length) { this.astarPath[v2] = v6[v2]; ++v2; } if (v12) { if (v8 == v10 && v7 == v9) { this.markCell(v10, v9, true); } this.refreshSolidObjects(); this.astar.s.x = v14; this.astar.s.y = v13; this.astar.g.x = v10; this.astar.g.y = v9; v5 = this.astar.search(); if (v8 == v10 && v7 == v9) { this.markCell(v10, v9, false); } var v11 = this.astarPath.length; v2 = 0; while (v2 < v5.length) { this.astarPath[v11 + v2] = v5[v2]; ++v2; } if (!(v8 == v10 && v7 == v9)) { this.markCell(v8, v7, true); this.refreshSolidObjects(); this.astar.s.x = v10; this.astar.s.y = v9; this.astar.g.x = v8; this.astar.g.y = v7; v4 = this.astar.search(); this.markCell(v8, v7, false); v11 = this.astarPath.length; v2 = 0; while (v2 < v4.length) { this.astarPath[v11 + v2] = v4[v2]; ++v2; } } this.refreshSolidObjects(); } var v3 = 0; while (v3 < this.astarPath.length) { this.astarPathBack[v3] = this.astarPath[v3]; ++v3; } this.findNextCell(); this.canMove = true; if (this.state != 4) { this.state = 1; } }; v2.findNextCell = function () { var v2 = this; var v8 = true; var v7 = Math.ceil(v2.x / this.rootPath.game.spacing); var v6 = Math.ceil(v2.y / this.rootPath.game.spacing); var v3 = v2.astarPath.shift(); var v4 = this.rootPath.game['node' + v7 + '_' + v6]; var v5 = this.rootPath.game['node' + v3[0] + '_' + v3[1]]; if (this.astar.nodes['node' + v3[0] + '_' + v3[1]].solid) { v2.canMove = false; v2._alertness = 3; this.state = 0; this.standingtime = getTimer(); if (this.animation != 'stand') { this.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } } this.room = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; v2.startx = v4.xmid; v2.starty = v4.ymid; v2.endx = v5.xmid; v2.endy = v5.ymid; v2.angle = Math.atan2(v2.endy - v2.starty, v2.endx - v2.startx); this.rot = v2.angle * 180 / Math.PI; v2.xmov = this._speed * Math.cos(v2.angle); v2.ymov = this._speed * Math.sin(v2.angle); }; v2.moveObject = function () { var v2 = this; if (v2.canMove) { v2.tempx = Math.round(v2.x + v2.xmov); v2.tempy = Math.round(v2.y + v2.ymov); var v11 = Math.ceil(v2.x / this.rootPath.game.spacing); var v8 = Math.ceil(v2.y / this.rootPath.game.spacing); var v19 = Math.ceil(v2.tempx / this.rootPath.game.spacing); var v18 = Math.ceil(v2.tempy / this.rootPath.game.spacing); var v22 = v2.startx; var v21 = v2.starty; var v16 = v2.endx; var v15 = v2.endy; var v20 = v2.tempx; var v23 = v2.tempy; if ((v16 - v22) / Math.abs(v16 - v22) != (v16 - v20) / Math.abs(v16 - v20) && v16 - v22 != 0 && v16 - v20 != 0 || (v15 - v21) / Math.abs(v15 - v21) != (v15 - v23) / Math.abs(v15 - v23) && v15 - v21 != 0 && v15 - v23 != 0) { if (v2.astarPath.length == 0) { v2.xmov = 0; v2.ymov = 0; v2.tempx = v16; v2.tempy = v15; v2.canMove = false; if (this.state == 2) { this.state = 0; this.standingtime = getTimer(); } if (this.animation != 'stand') { v2.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } var v14 = Math.ceil(v2.endx / this.rootPath.game.spacing); var v13 = Math.ceil(v2.endy / this.rootPath.game.spacing); if (v14 == v2.cellx && v13 == v2.celly) { v2.x = v2.endx; v2.y = v2.endy; } var v6 = 0; while (v6 < this.rootPath.alarmButton.length) { var v3 = this.rootPath.alarmButton[v6]; var v12 = Math.ceil(v3.destx / this.rootPath.game.spacing); var v9 = Math.ceil(v3.desty / this.rootPath.game.spacing); if (v14 == v12 && v13 == v9) { var v7 = Math.atan2(v2.y - v3.y, v2.x - v3.x); v2.rot = v7 * 180 / Math.PI; if (this.animation != 'press') { v2.clip.body.gotoAndStop('press'); this.animation = 'press'; } var v10 = this.rootPath.rob[this.rootPath.selrobID]; this.alarmMeter.setAlarmLevel(3, v10); } ++v6; } v2.cellx = v11; v2.celly = v8; v2.room = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room; } else { this.findNextCell(); this.moveObject(); } } else { if (v11 != v19 || v8 != v18) { if (this.astar.nodes['node' + v19 + '_' + v18].solid) { v2.canMove = false; v2._alertness = 1; this.state = 0; this.standingtime = getTimer(); if (this.animation != 'stand') { v2.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } } else { this.markCell(v11, v8, true); this.markCell(v19, v18, false); if (this.rootPath.game['node' + v11 + '_' + v8].isDoor) { this.onDoor = false; this.rootPath['door' + v11 + '_' + v8].opened = false; if (this.rootPath['door' + v11 + '_' + v8].getState() < 2 && this.rootPath['door' + v11 + '_' + v8].clip && this.rootPath['door' + v11 + '_' + v8].clip.opened) { var v17 = true; var v5 = 1; while (v5 <= this.rootPath.game.numOfguards) { var v4 = this.rootPath.guard[v5]; if (v4.cellx == v11 && v4.celly == v8 && v4 != this) { v17 = false; } ++v5; } if (v17) { trace('doorState ' + v2.doorState); this.rootPath['door' + v11 + '_' + v8].setState(v2.doorState); this.rootPath['door' + v11 + '_' + v8].clip.gotoAndPlay('close'); } } } v2.cellx = v19; v2.celly = v18; if (this.rootPath.game['node' + v2.cellx + '_' + v2.celly].isDoor) { if (v2.room == this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room) { v2.room = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room1; } if (v2.room == this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room1) { v2.room = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room; } } else { v2.room = this.rootPath.game['node' + v2.cellx + '_' + v2.celly].room; } } } if (v2.canMove) { if (v19 == v2.cellx && v18 == v2.celly) { v2.x = v2.tempx; v2.y = v2.tempy; v2.checkVisibility(); } } } this.setClip(); } }; v2.findNearestGuard = function () { var v6; var v5 = Number.MAX_VALUE; var v3 = 1; while (v3 <= this.rootPath.game.numOfguards) { var v2 = this.rootPath.guard[v3]; if (v2.Health > 0 && v2 != this && !v2._static) { var v4 = Math.sqrt((v2.x - this.x) * (v2.x - this.x) + (v2.y - this.y) * (v2.y - this.y)); if (v5 > v4) { v5 = v4; v6 = v2; } } ++v3; } return v6; }; v2.findNearestAlarmButton = function () { var v8; var v5 = Number.MAX_VALUE; var v3 = 0; while (v3 < this.rootPath.alarmButton.length) { var v2 = {'x': this.rootPath.alarmButton[v3].destx, 'y': this.rootPath.alarmButton[v3].desty}; var v4 = Math.sqrt((v2.x - this.x) * (v2.x - this.x) + (v2.y - this.y) * (v2.y - this.y)); if (v5 > v4) { v5 = v4; v8 = v2; } ++v3; } return v8; }; v2.refreshSolidObjects = function () { this.astar.maxX = this.rootPath.game.cols; this.astar.maxY = this.rootPath.game.rows; var v4 = 1; while (v4 <= this.rootPath.game.rows) { var v2 = 1; while (v2 <= this.rootPath.game.cols) { var v3 = 'node' + v2 + '_' + v4; if (this.rootPath.game[v3].type == 2) { this.astar.nodes[v3] = this.astar.solidOb; } ++v2; } ++v4; } }; v2.checkVisibility = function () { if (this.__get__Health() > 0) { var v6 = false; var v7 = 0; var v5 = 1; while (v5 <= this.rootPath.game.numOfrobs) { var v4 = this.rootPath.rob[v5]; if (v4.Health > 0) { v6 = this.checkCollision(v4); } if (v6) { if (this.rootPath._alarmMeter.getAlarmLevel() < 2) { this.rootPath._alarmMeter.setAlarmLevel(2, v4); } this.Shoot(v4); trace(this._nickName + ' I saw a robber rob ' + v5); v4.spoted = true; break; } else { if (v4.Health > 0 && !this.checkCollision(v4)) { ++v7; } var v3 = 1; while (v3 < this.rootPath.game.numOfguards) { var v2 = this.rootPath.guard[v3]; if (v2 != this && this.checkCollision(v2) && v2.Health <= 0 && !v2.spoted && !this._policeman && this.alarmMeter.getAlarmLevel() < 3) { trace(this._nickName + ' NJANJANJANAJNJA'); v2.spoted = true; this.Walk(this.findNearestAlarmButton()); break; } ++v3; } } ++v5; } if (v7 == this.rootPath.game.numOfLiverobs) { this.inShooting = false; } } }; v2.checkCollision = function (rob) { var v7 = false; var v10 = this; if (!rob.clip) { if (utils.MathUtils.getDistance(this.x, this.y, rob.x, rob.y) < 150) { if (!this.isWall(rob)) { return true; } } return v7; } if (this.clip && this.clip.view.hitTest(rob.clip)) { var v6 = this.rootPath.game['node' + this.cellx + '_' + this.celly].room; var v3 = 0; var v8; if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor) { v3 = this.rootPath.game['node' + this.cellx + '_' + this.celly].room1; if (this.rootPath['door' + this.cellx + '_' + this.celly].getState() > 0 && this.rootPath['door' + this.cellx + '_' + this.celly].clip.opened) { v8 = true; } else { v8 = false; } } var v5 = this.rootPath.game['node' + rob.cellx + '_' + rob.celly].room; var v4 = 0; var v9; if (this.rootPath.game['node' + rob.cellx + '_' + rob.celly].isDoor) { v4 = this.rootPath.game['node' + rob.cellx + '_' + rob.celly].room1; if (this.rootPath['door' + rob.cellx + '_' + rob.celly].getState() > 0 && this.rootPath['door' + rob.cellx + '_' + rob.celly].clip.opened) { v9 = true; } else { v9 = false; } } if (v3 > 0 && v4 > 0) { if (v8 && v9 && (v6 == v5 || v6 == v4 || v3 == v5 || v3 == v4)) { v7 = true; } return v7; } if (v3 == 0 && v4 == 0 && v6 == v5) { v7 = true; return v7; } if (v3 > 0) { if (v8 && (v6 == v5 || v3 == v5)) { v7 = true; } return v7; } if (v9 && (v6 == v5 || v6 == v4)) { v7 = true; } } return v7; }; v2.isWall = function (Rob) { var v4 = false; var v11 = Math.atan2(Rob.y - this.y, Rob.x - this.x); var v9 = this.rootPath.game.spacing * Math.cos(v11); var v8 = this.rootPath.game.spacing * Math.sin(v11); var v5 = this.x + v9; var v6 = this.y + v8; var v2 = Math.ceil(v5 / this.rootPath.game.spacing); var v3 = Math.ceil(v6 / this.rootPath.game.spacing); var v10 = getTimer(); for (;;) { if (!((v2 != Rob.cellx || v3 != Rob.celly) && getTimer() - v10 < 500)) break; if (this.rootPath.game['node' + v2 + '_' + v3].type == 2) { v4 = true; return v4; } else { if (this.rootPath.game['node' + v2 + '_' + v3].type == 3) { if (!this.rootPath['door' + v2 + '_' + v3].opened) { v4 = true; return v4; } } else { v5 += v9; v6 += v8; v2 = Math.ceil(v5 / this.rootPath.game.spacing); v3 = Math.ceil(v6 / this.rootPath.game.spacing); } } } return v4; }; v2.MoveThroughDefaultRoute = function () { if (this.__get__Health() <= 0) { if (this.state != 4) { this.Die(); delete this.MoveThroughDefaultRoute; } } else { if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor && this.rootPath['door' + this.cellx + '_' + this.celly].clip && this.rootPath['door' + this.cellx + '_' + this.celly].clip.opened == false && this.rootPath['door' + this.cellx + '_' + this.celly].getState() < 2 && !this.onDoor) { this.doorState = this.rootPath['door' + this.cellx + '_' + this.celly].getState(); this.rootPath['door' + this.cellx + '_' + this.celly].setState(1); this._alertness = 1; this.onDoor = true; this.rootPath['door' + this.cellx + '_' + this.celly].clip.gotoAndPlay('open'); this.rootPath['door' + this.cellx + '_' + this.celly].opened = true; if (this.animation != 'stand') { this.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } utils.Delegate.callDelayed(this, this.wait, 1500); } if (this._alertness == 0) { this.standingtime = getTimer(); if (this.clip) { if (this.animation != 'walk') { this.clip.body.gotoAndStop('walk'); this.animation = 'walk'; } } else { if (this.animation != '') { this.animation = ''; } } if (this.canMove == false) { var v2 = 0; while (v2 < this.astarPathBack.length) { this.astarPath[v2] = this.astarPathBack[v2]; ++v2; } this.canMove = true; this.findNextCell(); if (this.animation != 'walk') { this.clip.body.gotoAndStop('walk'); this.animation = 'walk'; } } this.moveObject(); } } }; v2.chaseRobber = function () { if (this.__get__Health() <= 0) { if (this.state != 4) { this.Die(); delete this.chaseRobber; } } else { if (this.canMove) { this.standingtime = getTimer(); if (this.clip && this.animation != 'run') { this.clip.body.gotoAndStop('run'); this.animation = 'run'; } if (!this.clip && this.animation != '') { this.animation = ''; } } else { this.clip.body.gotoAndStop(this.animation); } var v2 = this.rootPath['door' + this.cellx + '_' + this.celly]; if (this.rootPath.game['node' + this.cellx + '_' + this.celly].isDoor && v2.clip && v2.clip.opened == false && v2.getState() < 2 && !this.onDoor) { this.doorState = this.rootPath['door' + this.cellx + '_' + this.celly].getState(); trace('doorState open ' + this.doorState); this.rootPath['door' + this.cellx + '_' + this.celly].setState(1); this.canMove = false; this.onDoor = true; this.rootPath['door' + this.cellx + '_' + this.celly].clip.gotoAndPlay('open'); this.rootPath['door' + this.cellx + '_' + this.celly].opened = true; if (this.animation != 'stand') { this.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } utils.Delegate.callDelayed(this, this.wait, 1500); } this.moveObject(); if (!this.canMove && !this._policeman && this.gotoDefaultRoute && Math.ceil(this.x / this.rootPath.game.spacing) == this._startCell.x && Math.ceil(this.y / this.rootPath.game.spacing) == this._startCell.y) { trace('in walk ' + this._nickName); this.__set__Alertness(0); this.walkDefaultRoute(); this.gotoDefaultRoute = false; } } }; v2.standingGuard = function () { if (this.__get__Health() <= 0) { if (this.state != 4) { this.Die(); delete this.standingGuard; } } else { if (this.clip) { if (this.isStatic && this.cellx == this._startCell.x && this.celly == this._startCell.y) { if (this.animation != 'seat') { this.clip.body.gotoAndStop('seat'); this.animation = 'seat'; } } else { if (this.animation != 'stand') { this.clip.body.gotoAndStop('stand'); this.animation = 'stand'; } } this.checkVisibility(); this.markCell(this.cellx, this.celly, false); } else { this.animation = ''; } } }; v2.radioComm = function () { if (this.__get__Health() > 0) { var v4 = 1; while (v4 <= this.rootPath.game.numOfguards) { var v3 = this.rootPath.guard[v4]; if (v3 != this && v3.Health <= 0 && v3.respond) { trace('found dead'); v3.respond = false; var v5 = v3.findNearestGuard(); v5.Walk({'x': v3.x, 'y': v3.y}); } ++v4; } if (this.state == 0 && !this._policeman && !this.isStatic && getTimer() - this.standingtime > 10000) { var v6 = {'x': this.rootPath.game['node' + this._startCell.x + '_' + this._startCell.y].xmid, 'y': this.rootPath.game['node' + this._startCell.x + '_' + this._startCell.y].ymid}; if (this.isStatic) { this.gotoDefaultRoute = false; this._static = true; } else { this.gotoDefaultRoute = true; } this.__set__Alertness(0); utils.Delegate.callDelayed(this, this.Walk, this.astarDelay, v6); } if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.radioComm, 10000); } } }; v2.wait = function () { if (this.__get__Health() > 0 && !this.inShooting) { if (this._speed == 2) { if (this.animation != 'walk') { this.clip.body.gotoAndStop('walk'); this.animation = 'walk'; } this._alertness = 0; } else { if (this.animation != 'run') { this.clip.body.gotoAndStop('run'); this.animation = 'run'; } this.canMove = true; } } }; v2.setClip = function () { if (this.clip) { var v2 = this.rootPath.translateCameraToStage(this.x, this.y); this.clip._x = int(v2.x); this.clip._y = int(v2.y); this.clip._rotation = int(this.rot); } }; v2.changeState = function (s) { if (this.__get__Health() > 0) { this.state = s; } }; v2.showPopUps = function () { if (_global.path.LevelNum == 1) { if (this.__get__Health() <= 0 && _global.path.currentPopUp == 17) { _global.path.currentPopUp = 20; _global.path.helpTips[20].showPopUp(); } } }; v2.addProperty('Alertness', v2.__get__Alertness, v2.__set__Alertness); v2.addProperty('Health', v2.__get__Health, v2.__set__Health); v2.addProperty('HearingRadius', v2.__get__HearingRadius, v2.__set__HearingRadius); v2.addProperty('Speed', v2.__get__Speed, v2.__set__Speed); v2.addProperty('Tool', v2.__get__Tool, v2.__set__Tool); v2.addProperty('Weapon', v2.__get__Weapon, v2.__set__Weapon); ASSetPropFlags(mcs.Guard.prototype, null, 1); } #endinitclip } movieClip 6293 __Packages.utils.MathUtils { #initclip if (!_global.utils) { _global.utils = new Object(); } if (!_global.utils.MathUtils) { var v1 = function () {}; utils.MathUtils = v1; var v2 = v1.prototype; v1.formatDecimals = function (num, digits) { if (digits <= 0) { return Math.round(num); } var v4 = Math.pow(10, digits); var v2 = String(Math.round(num * v4) / v4); if (v2.indexOf('.') == -1) { v2 += '.0'; } var v6 = v2.split('.'); var v3 = digits - v6[1].length; var v1 = 1; while (v1 <= v3) { v2 += '0'; ++v1; } return Number(v2); }; v1.toScientific = function (num, sigDigs) { num = Number(num); if (isNaN(num)) { return num; } var v2 = Math.floor(Math.log(Math.abs(num)) / Math.LN10); if (num == 0) { v2 = 0; } var v5 = Math.pow(10, v2); var v3 = num / v5; v3 = utils.MathUtils.formatDecimals(v3, sigDigs - 1); var v4 = v3; if (v2 != 0) { v4 += 'e' + v2; } return v4; }; v1.getDistance = function (x1, y1, x2, y2) { var v1 = Math.abs(x1 - x2); var v2 = Math.abs(y1 - y2); return Math.sqrt(Math.pow(v1, 2) + Math.pow(v2, 2)); }; v1.getAngle = function (x1, y1, x2, y2) { return utils.MathUtils.formatAngle2(Math.round(180 * Math.atan2(y2 - y1, x2 - x1) / Math.PI)); }; v1.formatAngle = function (ang) { if (ang > 0) { return ang - 360; } if (ang < -360) { return ang + 360; } return ang; }; v1.formatAngle2 = function (ang) { if (ang < 0) { return ang + 360; } if (ang > 360) { return ang - 360; } return ang; }; v1.formatAngle3 = function (ang) { if (ang < -180) { return ang + 360; } if (ang > 180) { return ang - 360; } return ang; }; v1.angDiff = function (ang1, ang2) { return Math.abs(utils.MathUtils.formatAngle3(ang1) - utils.MathUtils.formatAngle3(ang2)); }; v1.angDiff2 = function (ang1, ang2) { return utils.MathUtils.formatAngle3(ang1) - utils.MathUtils.formatAngle3(ang2); }; ASSetPropFlags(utils.MathUtils.prototype, null, 1); } #endinitclip } movieClip 6294 __Packages.mcs.SafeDoor { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.SafeDoor) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this.state = 'closed'; }; mcs.SafeDoor = v1; mcs.SafeDoor extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.SafeDoor.prototype, null, 1); } #endinitclip } movieClip 6295 __Packages.mcs.UnlockingFloor { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.UnlockingFloor) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); }; mcs.UnlockingFloor = v1; mcs.UnlockingFloor extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.UnlockingFloor.prototype, null, 1); } #endinitclip } movieClip 6296 __Packages.mcs.ControlBox { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.ControlBox) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this.rootPath = _global.path; this.Disabled = false; this.Time = 3000; this.state = 'enabled'; }; mcs.ControlBox = v1; mcs.ControlBox extends MovieClipProps; var v2 = v1.prototype; v2.getDisabled = function () { return this.Disabled; }; v2.applyItem = function (_item, _robber) { trace('In Control Box ....'); this.robber = _robber; this.item = _item; if (!this.Disabled) { this.foundRightItem = false; var v3 = 0; while (v3 < this.Disablingitems.length) { if (this.Disablingitems[v3] == this.item.Type) { this.foundRightItem = true; trace('Appying on Control Box ....'); this.robber.clip.body.gotoAndStop('electronic'); this.robber.animation = 'electronic'; this.rootPath.soundMeter.setSoundLevel(this.item.Noise, this.robber); this.disablingTime = this.Time; if (this.item.Type == 12) { _global.GAME.sound.stopSound('drill'); _global.GAME.sound.playSound('drill'); } this.robber.doingAction = true; utils.Delegate.callDelayed(this, this.disableCB, 40); if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 22) { _global.path.currentPopUp = 24; _global.path.helpTips[24].dettachPrevisious(); _global.path.helpTips[24].showPopUp(); } } break; } ++v3; } if (!this.foundRightItem && this.item) { if (this.clip) { this.clip.attachMovie('wrongtool_mc', 'wrongtool', 8300); this.clip.wrongtool._rotation = -this.clip._rotation; utils.Delegate.callDelayed(_global.GAME, _global.GAME.removeMC, 500, this.clip.wrongtool); } _global.GAME.sound.stopSound('wrongTool'); _global.GAME.sound.playSound('wrongTool'); } } }; v2.disableCB = function () { var v3 = true; var v5 = true; if (this.robber.Health > 0) { this.disablingTime -= 40; if (!this.robber.doingAction) { var v4 = this.rootPath.translateStageToCamera(_xmouse, _ymouse); var v6 = Math.ceil(v4.x / this.rootPath.game.spacing); var v7 = Math.ceil(v4.y / this.rootPath.game.spacing); if (this.rootPath.game['node' + v6 + '_' + v7].char == 0 && this.robber.Selected && v5 && !this.Disabled) { trace('Ostavam ... '); this.clip.gotoAndStop(1); this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; v5 = false; v3 = false; } } if (this.disablingTime < 0) { this.Disabled = true; this.rootPath.traps.disableTraps(); this.clip.gotoAndStop('disabled'); this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; this.state = 'disabled'; _global.GAME.sound.playSound('controlBoxDisable'); this.rootPath.soundMeter.setSoundLevel(0, this.robber); v3 = false; } } else { v3 = false; } if (v3) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.disableCB, 40); } } }; v2.Disablingitems = [9, 10]; ASSetPropFlags(mcs.ControlBox.prototype, null, 1); } #endinitclip } movieClip 6297 __Packages.mcs.ControlBoxExtra { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.ControlBoxExtra) { var v1 = function (l, x, y, rot, xs, ys, _type) { super(l, x, y, rot, xs, ys); this.type = _type; this.rootPath = _global.path; this.Time = 3000; this.Disabled[1] = false; this.Disabled[2] = false; this.Disabled[3] = false; this.Disabled[4] = false; this.Disabled[5] = false; this.state = 'enabled'; }; mcs.ControlBoxExtra = v1; mcs.ControlBoxExtra extends MovieClipProps; var v2 = v1.prototype; v2.getDisabled = function () { return this.Disabled; }; v2.applyItem = function (_item, _robber) { trace('In Control Box ....'); this.robber = _robber; this.item = _item; if (!this.Disabled[this.type] && this.DisablingItems.length > 0) { this.foundRightItem = false; var v3 = 0; while (v3 < this.DisablingItems.length) { if (this.DisablingItems[v3] == this.item.Type) { this.foundRightItem = true; trace('Appying on Control Box ....'); this.robber.clip.body.gotoAndStop('electronic'); this.robber.animation = 'electronic'; this.rootPath.soundMeter.setSoundLevel(this.item.Noise, this.robber); this.disablingTime = this.Time; if (this.item.Type == 12) { _global.GAME.sound.stopSound('drill'); } this.robber.doingAction = true; utils.Delegate.callDelayed(this, this.disableCB, 40); break; } ++v3; } if (!this.foundRightItem && this.item) { if (this.clip) { this.clip.attachMovie('wrongtool_mc', 'wrongtool', 8300); this.clip.wrongtool._rotation = -this.clip._rotation; utils.Delegate.callDelayed(_global.GAME, _global.GAME.removeMC, 500, this.clip.wrongtool); } _global.GAME.sound.stopSound('wrongTool'); _global.GAME.sound.playSound('wrongTool'); } } }; v2.disableCB = function () { var v3 = true; var v5 = true; if (this.robber.Health > 0) { this.disablingTime -= 40; if (!this.robber.doingAction) { var v4 = this.rootPath.translateStageToCamera(_xmouse, _ymouse); var v6 = Math.ceil(v4.x / this.rootPath.game.spacing); var v7 = Math.ceil(v4.y / this.rootPath.game.spacing); if (this.rootPath.game['node' + v6 + '_' + v7].char == 0 && this.robber.Selected && v5 && !this.Disabled) { trace('Ostavam ... '); this.clip.gotoAndStop(1); this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; v5 = false; v3 = false; } } if (this.disablingTime < 0) { this.Disabled[this.type] = true; if (this.type == 1) { this.rootPath.traps.disableLasersBlue(); } if (this.type == 2) { this.rootPath.traps.disableFloors1(); } if (this.type == 3) { this.rootPath.traps.disableLasersBlue1(); } if (this.type == 4) { this.rootPath.traps.disableFloors(); } if (this.type == 5) { this.rootPath.storm.disabled = true; removeMovieClip(this.rootPath.storm.clip); } this.clip.gotoAndStop('disabled'); this.robber.clip.body.gotoAndStop('idle'); this.robber.animation = 'idle'; this.state = 'disabled'; _global.GAME.sound.playSound('controlBoxDisable'); this.rootPath.soundMeter.setSoundLevel(0, this.robber); v3 = false; } } else { v3 = false; } if (v3) { if (_global.GAME.Level == _global.path.LevelNum) { utils.Delegate.callDelayed(this, this.disableCB, 40); } } }; v2.Disabled = new Array(); v2.DisablingItems = [8, 9, 10]; v2.DisabledCB = 0; ASSetPropFlags(mcs.ControlBoxExtra.prototype, null, 1); } #endinitclip } movieClip 6298 __Packages.mcs.AlarmButton { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.AlarmButton) { var v1 = function (l, x, y, rot, xs, ys, dx, dy) { super(l, x, y, rot, xs, ys); this.destx = dx; this.desty = dy; this.state = 'inactive'; }; mcs.AlarmButton = v1; mcs.AlarmButton extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.AlarmButton.prototype, null, 1); } #endinitclip } movieClip 6299 __Packages.mcs.Exitlight { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Exitlight) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); }; mcs.Exitlight = v1; mcs.Exitlight extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.Exitlight.prototype, null, 1); } #endinitclip } movieClip 6300 __Packages.mcs.Storm { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Storm) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this.disabled = false; }; mcs.Storm = v1; mcs.Storm extends MovieClipProps; var v2 = v1.prototype; v2.killRobber = function (rob) { var v3 = Math.sqrt((this.x - rob.x) * (this.x - rob.x) + (this.y - rob.y) * (this.y - rob.y)); if (v3 <= 150 && rob.Health > 0 && this.clip._visible) { trace('stormKilling'); rob.LosingAttributes(30); } }; ASSetPropFlags(mcs.Storm.prototype, null, 1); } #endinitclip } movieClip 6301 __Packages.mcs.Elevator { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Elevator) { var v1 = function (l, x, y, rot, xs, ys) { super(l, x, y, rot, xs, ys); this.state = 'opened'; }; mcs.Elevator = v1; mcs.Elevator extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.Elevator.prototype, null, 1); } #endinitclip } movieClip 6302 __Packages.mcs.PopUp { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.PopUp) { var v1 = function (l, x, y, rot, xs, ys, dx, dy) { super(l, x, y, rot, xs, ys); this.destx = dx; this.desty = dy; }; mcs.PopUp = v1; mcs.PopUp extends MovieClipProps; var v2 = v1.prototype; ASSetPropFlags(mcs.PopUp.prototype, null, 1); } #endinitclip } movieClip 6303 __Packages.mcs.HelpHints { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.HelpHints) { var v1 = function (l, x, y, rot, xs, ys, depth, aDelay, dDelay) { super(l, x, y, rot, xs, ys); this.shown = 0; this.appearingDelay = aDelay * 1000; this.disappearingDelay = dDelay * 1000; if (dDelay < 100) { this.DisappearingDelay = true; } else { this.DisappearingDelay = false; } this.depth = depth; }; mcs.HelpHints = v1; mcs.HelpHints extends MovieClipProps; var v2 = v1.prototype; v2.showPopUp = function () { utils.Delegate.callDelayed(this, this.attachPopUp, this.appearingDelay); }; v2.attachPopUp = function () { if (this.shown == 0 && _global.stage.helpButton.showPopUps) { if (_global.path.currentPopUp != 4 && _global.path.currentPopUp != 6) { var v3 = _global.path.translateCameraToStage(this.x, this.y); } else { if (_global.path.currentPopUp == 6) { var v3 = {'x': 70 + (_global.path.selrobID - 1) * 128, 'y': this.y}; } else { var v3 = {'x': this.x, 'y': this.y}; } } this.clip = _global.stage.attachMovie(this.linkID, utils.StringUtils.getUniqueName(), this.depth, {'_x': int(v3.x), '_y': int(v3.y), '_rotation': this.rot}); this.clip.popUP._alpha = 80; this.shown = 1; if (this.DisappearingDelay) { utils.Delegate.callDelayed(this, this.dettachPopUp, this.disappearingDelay); } } }; v2.dettachPopUp = function () { if (this.clip) { this.clip.removeMovieClip(); this.clip = undefined; if (_global.path.currentPopUp == 6 && _global.path.rob[_global.path.selrobID].room == 9) { _global.path.currentPopUp = 7; _global.path.helpTips[7].showPopUp(); } if (_global.path.currentPopUp == 22) { _global.path.currentPopUp = 24; _global.path.helpTips[24].showPopUp(); } this.shown = 2; } }; v2.dettachPrevisious = function () { var v2 = 1; while (v2 < _global.path.currentPopUp) { if (_global.path.helpTips[v2].clip) { _global.path.helpTips[v2].clip.removeMovieClip(); _global.path.helpTips[v2].clip = undefined; } _global.path.helpTips[v2].shown = 2; ++v2; } }; ASSetPropFlags(mcs.HelpHints.prototype, null, 1); } #endinitclip } movieClip 6304 __Packages.br.Keyboard { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.Keyboard) { var v1 = function () { this.keyboardListener = new Object(); this.keyboardListener.onKeyDown = this.Press; this.keyboardListener.onKeyUp = this.Release; Key.addListener(this.keyboardListener); this.pausePress = false; this.spaceBtnReleased = true; _global.keyboard = this; }; br.Keyboard = v1; var v2 = v1.prototype; v2.Press = function () { if (Key.getCode() >= 49 && Key.getCode() <= 53) { var v4 = Key.getCode() - 48; if (v4 <= _global.path.game.numOfrobs && _global.path.rob[v4].Health > 0 && !_global.path.rob[v4].getout) { _global.keyboard.selectRobber(v4); } } if (Key.getCode() == 17) { if (_global.path.rob[_global.path.selrobID].Speed != 5) { _global.path.rob[_global.path.selrobID].Speed = 5; _global.path.rob[_global.path.selrobID].Noise = 5; } } if (Key.getCode() == 80) { trace('STOP'); if (!this.pausePress) { _global.stage.Pause(); this.pausePress = true; } else { _global.stage.Play(); this.pausePress = false; } } if (Key.getCode() == 68) { var v3 = _global.path.rob[_global.path.selrobID]; if (v3.Item.Type == 19 || v3.Item.Type == 4 || v3.Item.Type == 5) { var v6 = new mcs.Bomb(v3); v6.buttonPress(); _global.path.Bombs.push(v6); var v5 = _global.stage.levelch_mc[v3._nickName].item_mc.attachMovie(v3.Weapon.Name, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); v3.ItemMovie = undefined; v3.Item = undefined; v5.stop(); v5._xscale = 60; v5._yscale = 60; } } if (Key.getCode() == 16) { if (_global.stage.toolButton) { if (_global.stage.toolButton.panelItem._visible) { _global.stage.toolButton.gotoAndStop(1); } else { _global.stage.toolButton.gotoAndStop(2); } } } if (Key.getCode() == 32) { if (_global.keyboard.spaceBtnReleased) { _global.keyboard.spaceBtnReleased = false; trace('Space pressed'); trace('LevelNum ' + _global.path.LevelNum); if (_global.GAME.levelLoaded) { trace('Level loaded '); if (!_global.GAME.blueprintOnScreen) { trace('Blueprint not on screen'); if (!_global.stage.pauseMenu) { trace('No pause Menu attach clip '); _global.stage.attachMovie('mapa_btn', 'mapa_btn', 11400, {'_x': -30, '_y': -22}); trace('_global.stage.mapa_btn ' + _global.stage.mapa_btn); trace('_global.stage.mapa_btn.Depth ' + _global.stage.mapa_btn.getDepth()); _global.GAME.blueprintOnScreen = true; _global.stage.mapa_btn.onRelease = function () { _global.GAME.blueprintOnScreen = false; removeMovieClip(this); }; } } else { if (_global.stage.pauseMenu) { _global.GAME.blueprintOnScreen = false; _global.stage.Play(); } else { _global.GAME.blueprintOnScreen = false; trace('remove Blueprint '); removeMovieClip(_global.stage.mapa_btn); } } } } } }; v2.Release = function () { if (Key.getCode() == 17) { if (_global.path.rob[_global.path.selrobID].Speed != 13) { trace('release'); _global.path.rob[_global.path.selrobID].Speed = 13; _global.path.rob[_global.path.selrobID].Noise = 50; } } if (Key.getCode() == 32) { _global.keyboard.spaceBtnReleased = true; } }; v2.selectRobber = function (i) { var v2 = _global.path.rob[i]; if (_global.path.selrobID != i) { _global.path.rob[_global.path.selrobID].Selected = false; _global.path.rob[_global.path.selrobID].clip['player' + _global.path.selrobID].gotoAndStop('deselected'); _global.stage.levelch_mc['rob' + _global.path.selrobID].character_bck.gotoAndStop('deselected'); _global.path.selrobID = i; v2.Selected = true; v2.clip['player' + _global.path.selrobID].gotoAndStop('selected'); _global.stage.levelch_mc['rob' + i].character_bck.gotoAndStop('selected'); if (_global.path.LevelNum == 1) { if (_global.path.currentPopUp == 12) { _global.path.helpTips[12].dettachPopUp(); _global.path.helpTips[12].shown = 2; } if (_global.path.currentPopUp == 1) { _global.path.helpTips[1].dettachPopUp(); _global.path.helpTips[1].shown = 2; _global.path.helpTips[2].showPopUp(); _global.path.currentPopUp = 2; } } } _global.path.camera.centerStage(v2); }; ASSetPropFlags(br.Keyboard.prototype, null, 1); } #endinitclip } movieClip 6305 __Packages.br.Level { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.Level) { var v1 = function (num) { _global.path = this; this.LevelNum = num; this.init(); }; br.Level = v1; var v2 = v1.prototype; v2.init = function () { this.width = 780; this.height = 450; this.timer = 0; this.sec = 0; this.min = 0; this.hour = 0; this.callpolice = false; this.policeTimer = 0; this.now = getTimer(); this.policeIsHere = false; this.depth = new control.DepthController(); trace('this.LevelNum ' + this.LevelNum); if (this.LevelNum == 1) { this.config = new conf.Level1Conf(); } if (this.LevelNum == 2) { this.config = new conf.Level2Conf(); } if (this.LevelNum == 3) { this.config = new conf.Level3Conf(); } if (this.LevelNum == 4) { this.config = new conf.Level4Conf(); } if (this.LevelNum == 5) { this.config = new conf.Level5Conf(); } if (this.LevelNum == 6) { this.config = new conf.Level6Conf(); } if (this.LevelNum == 7) { this.config = new conf.Level7Conf(); } if (this.LevelNum == 8) { this.config = new conf.Level8Conf(); } if (this.LevelNum == 9) { this.config = new conf.Level9Conf(); } if (this.LevelNum == 10) { this.config = new conf.Level10Conf(); } if (this.LevelNum == 11) { this.config = new conf.Level11Conf(); } if (this.LevelNum == 12) { this.config = new conf.Level12Conf(); } if (this.LevelNum == 13) { this.config = new conf.Level13Conf(); } this.camera = new isioux.display.Camera(); this.camera.__set__follow({'x': _global.stage._xmouse, 'y': _global.stage._ymouse}); this.camera.setSize(this.width, this.height); this.background = new isioux.display.BackGround(this.bgImage, this.camera); this.camera.setBounds(0, this.background.__get__width(), 0, this.background.__get__height()); _global.stage.bgMC = _global.stage.createEmptyMovieClip('bg_mc', this.depth.bgDepth); this.camBMP = new flash.display.BitmapData(this.width, this.height, false, 0); _global.stage.bgMC.attachBitmap(this.camBMP, _global.stage.bgMC.getNextHighestDepth()); _global.stage.bgMC._x = 10; _global.stage.bgMC._y = 10; this.selrobID = 0; this.MovementPermision = true; this.camTolerance = 100; utils.Delegate.callDelayed(this, this.LaserHandller, 500); utils.Delegate.callDelayed(this, this.FloorHandller, 1000); this.gameover = false; this.endlevel = false; this.gameOverSec = 60; this.gameOverMin = 1; this.camera.centerStage(this.rob[1]); utils.Delegate.callDelayed(this, this.timerCouniting, 1000); if (this.LevelNum == 1) { this.helpTips[1].showPopUp(); this.currentPopUp = 1; } }; v2.update = function () { if (!this.pause) { this.camera.__set__follow({'x': _global.stage.bgMC._xmouse, 'y': _global.stage.bgMC._ymouse}); this.camera.update(); this.background.drawCameraView(this.camBMP); this.mcUpgrader(); this.MoveCharacters(); this.levelState(); if (this.callpolice && !this.policeIsHere) { this.policeTimer += 40; if (this.policeTimer > 40000) { this.police(); this.callpolice = false; this.policeTimer = 0; } } } else { this.Pause(); } }; v2.updateMC = function (mc) { var v5 = this.translateCameraToStage(mc.x, mc.y); var v6 = utils.MathUtils.getDistance(mc.x, mc.y, this.camera.x, this.camera.y); if (!mc.clip && v6 <= 500) { if (!mc.depth) { mc.depth = this.depth.getDepth(mc); } if (mc.linkID == 'Robber') { if (mc.Health > 0) { if (!mc.getout) { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); mc.clip.attachMovie(mc.selection, mc.selection, 100); if (mc.Selected) { mc.clip['player' + this.selrobID].gotoAndStop('selected'); } else { mc.clip['player' + this.selrobID].gotoAndStop('deselected'); } mc.clip.body.gotoAndStop(mc.animation); } else {} } } else { if (mc instanceof mcs.Door && mc.getState() > 0 && mc.opened && mc.linkID != 'safe') { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); mc.clip.gotoAndStop('opened'); if (mc.getState() == 2) { mc.clip.swapDepths(this.depth.explosionDepth - 10); var v8 = mc.clip.attachMovie('explosive', utils.StringUtils.getUniqueName(), this.depth.explosionDepth, {'_x': 0, '_y': 0}); v8.gotoAndStop('exploded'); } } else { if (mc instanceof mcs.Laser && mc.Type == 1 && mc.Disable) { } else { if (mc instanceof mcs.Laser && mc.Type == 2 && mc.destroyed) { } else { if (mc instanceof mcs.Gas || mc instanceof mcs.EMP) { if (!mc.exploded) { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); mc.clip.gotoAndStop(mc.side); } } else { if (mc instanceof mcs.Storm) { if (!mc.disabled) { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); } } else { if (mc instanceof mcs.HelpHints) { if (mc.shown == 1) { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); mc.clip.popUP._alpha = 80; } } else { mc.clip = _global.stage.attachMovie(mc.linkID, utils.StringUtils.getUniqueName(), mc.depth, {'_x': v5.x, '_y': v5.y, '_rotation': mc.rot, '_xscale': mc.xscale, '_yscale': mc.yscale}); if (mc.linkID == 'safe') { mc.clip._visible = false; } if (mc instanceof mcs.Door) { if (this.game['node' + mc.cellx + '_' + mc.celly].char == 2) { trace('-------------------------------------'); if (mc.getState() < 2 && !mc.opened) { mc.clip.gotoAndStop('opened'); mc.opened = true; var v4 = 1; while (v4 <= this.game.numOfguards) { if (this.guard[v4].cellx == mc.cellx && this.guard[v4].celly == mc.celly) { this.guard[v4].doorState = mc.getState(); break; } ++v4; } mc.setState(1); } } } if (mc instanceof mcs.ControlBoxExtra || mc instanceof mcs.ControlBox || mc instanceof mcs.AlarmButton || mc instanceof mcs.Bomb || mc instanceof mcs.DoorBomb || mc instanceof mcs.SafeDoor || mc instanceof mcs.Elevator) { mc.clip.gotoAndStop(mc.state); } if (mc.linkID == 'tiefloor' || mc.linkID == 'LaserBlue') { if (!mc.visible) { mc.clip._visible = false; } } if (mc instanceof mcs.Guard) { if (this.game['node' + mc.cellx + '_' + mc.celly].isDoor) { var v9 = this['door' + mc.cellx + '_' + mc.celly]; if (v9.clip) { mc.MoveThroughDefaultRoute(); } } if (mc.state == 4) { mc.clip.body.gotoAndStop('die'); mc.clip.body.die.gotoAndStop('dead'); } else { if (mc.Health > 0) { mc.clip.hitSpot.onRollOver = function () { if (!_global.path.game.minigameStarted) { if (_global.mouse.frame != 'aim') { _global.mouse.frame = 'aim'; trace('_global.mouse.frame ' + _global.mouse.frame); _global.mouse.clip.gotoAndStop(_global.mouse.frame); _global.mouse.hide(); } } }; mc.clip.hitSpot.onRollOut = function () { if (!_global.path.game.minigameStarted) { if (_global.mouse.frame != 'in') { _global.mouse.frame = 'in'; _global.mouse.clip.gotoAndStop(_global.mouse.frame); _global.mouse.hide(); } } }; mc.clip.hitSpot.onReleaseOutside = function () { if (!_global.path.game.minigameStarted) { if (_global.mouse.frame != 'in') { _global.mouse.frame = 'in'; _global.mouse.clip.gotoAndStop(_global.mouse.frame); _global.mouse.hide(); } } }; } } } if (mc instanceof mcs.Cam && mc._Disabled) { mc.clip.camera_view_mc._visible = false; mc.clip.stop(); } } } } } } } } if (mc instanceof mcs.Cam || mc instanceof mcs.Exitlight) { mc.clip.cacheAsBitmap = false; } else { mc.clip.cacheAsBitmap = true; } } if (mc.clip && v6 > 500) { mc.clip.removeMovieClip(); mc.clip = undefined; } if (mc.clip) { var v7 = this.translateCameraToStage(mc.x, mc.y); mc.clip._x = int(v7.x); mc.clip._y = int(v7.y); } }; v2.getDoor = function (cellx, celly) { var v2 = 0; while (v2 < this.doorArray.length) { if (this.doorArray[v2].cellx == cellx && this.doorArray[v2].celly == celly) { return this.doorArray[v2]; } ++v2; } }; v2.translateMouseClick = function () { var v3 = new Object(); v3.x = this.camera.left + _global.stage._xmouse - _global.stage.bgMC._x; v3.y = this.camera.top + _global.stage._ymouse - _global.stage.bgMC._y; return v3; }; v2.translateStageToCamera = function (x, y) { var v3 = new Object(); v3.x = this.camera.left + x - _global.stage.bgMC._x; v3.y = this.camera.top + y - _global.stage.bgMC._y; return v3; }; v2.translateCameraToStage = function (x, y) { var v3 = new Object(); v3.x = x + _global.stage.bgMC._x - this.camera.left; v3.y = y + _global.stage.bgMC._y - this.camera.top; return v3; }; v2.mcUpgrader = function () { var v2 = 0; while (v2 <= this.maxNumOfClips) { if (this.doorArray[v2]) { this.updateMC(this.doorArray[v2]); } if (this.laser[v2]) { this.updateMC(this.laser[v2]); } if (this.floor[v2]) { this.updateMC(this.floor[v2]); } if (this.cam[v2]) { this.updateMC(this.cam[v2]); } if (this.alarmButton[v2]) { this.updateMC(this.alarmButton[v2]); } if (this.rob[v2]) { this.updateMC(this.rob[v2]); } if (this.guard[v2]) { this.updateMC(this.guard[v2]); } if (this.unlockingFloor[v2]) { this.updateMC(this.unlockingFloor[v2]); } if (this.guard[v2]) { this.updateMC(this.guard[v2]); } if (this.Bombs[v2]) { this.updateMC(this.Bombs[v2]); } if (this.Emps[v2]) { this.updateMC(this.Emps[v2]); } if (this.GasAr[v2]) { this.updateMC(this.GasAr[v2]); } if (this.doorBombs[v2]) { this.updateMC(this.doorBombs[v2]); } if (this.controlBox[v2]) { this.updateMC(this.controlBox[v2]); } if (this.helpTips[v2] && v2 != 4 && v2 != 6) { this.updateMC(this.helpTips[v2]); } ++v2; } if (this.safeDoor) { this.updateMC(this.safeDoor); } if (this.exitlight) { this.updateMC(this.exitlight); } if (this.storm) { this.updateMC(this.storm); } if (this.elevator) { this.updateMC(this.elevator); } if (this.popUp) { this.updateMC(this.popUp); } }; v2.MoveCharacters = function () { var v3 = this.game.numOfguards; if (v3 < this.game.numOfrobs) { v3 = this.game.numOfrobs; } var v2 = 1; while (v2 <= v3) { if (this.guard[v2].Health > 0) { if (this.guard[v2].state == 0) { this.guard[v2].standingGuard(); } else { if (this.guard[v2].state == 1) { this.guard[v2].MoveThroughDefaultRoute(); } else { if (this.guard[v2].state == 2) { this.guard[v2].chaseRobber(); } } } } if (this.rob[v2].Health > 0) { this.rob[v2].moveRobber(); } else { if (!this.rob[v2].destroyed) { this.rob[v2].destroyed = true; utils.Delegate.callDelayed(this.rob[v2], this.rob[v2].destroyObject, 1000); } } ++v2; } }; v2.LaserHandller = function () { if (_global.GAME.Level == 13) { if (!this.traps.LDisable) { this.traps.enableLasersBlue3(); } if (!this.traps.L1Disable) { this.traps.enableLasersBlue1(); } if (!this.traps.L2Disable) { this.traps.enableLasersBlue2(); } } else { this.traps.enableLasersBlue(); } if (_global.GAME.Level == this.LevelNum) { utils.Delegate.callDelayed(this, this.LaserHandller, 500); } }; v2.FloorHandller = function () { if (_global.GAME.Level == 13) { if (!this.traps.FDisable) { this.traps.randomizeFloors2(); } if (!this.traps.F1Disable) { this.traps.randomizeFloors1(); } } else { this.traps.randomizeFloors(); } if (_global.GAME.Level == this.LevelNum) { utils.Delegate.callDelayed(this, this.FloorHandller, 1000); } }; v2.selectRobber = function (destpoint) { var v11 = this.translateStageToCamera(destpoint.x, destpoint.y); var v8 = Math.ceil(v11.x / this.game.spacing); var v7 = Math.ceil(v11.y / this.game.spacing); if (this.game['node' + v8 + '_' + v7].char == 1) { var v4 = 1; while (v4 <= this.game.numOfrobs) { var v3 = this.rob[v4]; if (v3.Health > 0) { var v6 = Math.ceil(v3.x / this.game.spacing); var v5 = Math.ceil(v3.y / this.game.spacing); if (v6 == v8 && v5 == v7) { if (this.selrobID != v4) { this.rob[this.selrobID].Selected = false; this.rob[this.selrobID].clip['player' + this.selrobID].gotoAndStop('deselected'); _global.stage.levelch_mc['rob' + this.selrobID].character_bck.gotoAndStop('deselected'); this.selrobID = v4; v3.Selected = true; v3.clip['player' + this.selrobID].gotoAndStop('selected'); _global.stage.levelch_mc['rob' + v4].character_bck.gotoAndStop('selected'); if (this.LevelNum == 1) { if (this.currentPopUp == 12) { this.helpTips[12].dettachPopUp(); this.helpTips[12].shown = 2; } if (this.currentPopUp == 1) { this.helpTips[1].dettachPopUp(); this.helpTips[1].shown = 2; this.helpTips[2].showPopUp(); this.currentPopUp = 2; } } break; } } } ++v4; } } var v9 = true; if (this.safeDoor) { if (v8 >= this.safeDoor.safeDoorx1 && v8 <= this.safeDoor.safeDoorx2 && v7 >= this.safeDoor.safeDoory1 && v7 <= this.safeDoor.safeDoory2 && !this.safeDoorOpened) { v9 = false; } } v4 = 1; while (v4 <= this.game.numOfrobs) { v3 = this.rob[v4]; if (v3.Selected && v9 && !v3.inShootingDelay) { v3.doingAction = false; v3.Walk(destpoint); break; } ++v4; } }; v2.shooting = function (x, y) { this.MovementPermision = false; var v4 = 1; while (v4 <= this.game.numOfguards) { var v2 = this.guard[v4]; if (v2.clip && v2.clip.hitSpot.hitTest(x, y, true) && v2.Health > 0) { var v3 = this.rob[this.selrobID]; if (v3.Selected && !v3.isWall(v2) && v3.canShoot(v2)) { v3.canMove = false; v3.doingAction = false; v3.Shoot(v2, x, y); break; } } ++v4; } }; v2.doAction = function (x, y) { var v13 = this.translateStageToCamera(x, y); var v9 = Math.ceil(v13.x / this.game.spacing); var v10 = Math.ceil(v13.y / this.game.spacing); this.MovementPermision = true; if (this.game['node' + v9 + '_' + v10].type == 3) { if (!this['door' + v9 + '_' + v10].isOpening) { var v6 = 1; while (v6 <= this.game.numOfrobs) { var v4 = this.rob[v6]; if (v4.Selected && v4.Health > 0) { v4.ApplyItem = true; v4.useItem(v9, v10); } ++v6; } } } else { var v5 = 1; while (v5 <= this.controlBox.length) { if (this.controlBox[v5].clip.hitTest(x, y, true) && this.rob[this.selrobID].Health > 0) { trace('control box disabling ...'); this.rob[this.selrobID].useItem(v9, v10); } ++v5; } trace('this.alarmButton.length ' + this.alarmButton.length); var v6 = 0; while (v6 < this.alarmButton.length) { trace('in for alarm'); var v3 = this.alarmButton[v6 + 1]; var v4 = this.rob[this.selrobID]; var v7 = Math.sqrt((v3.x - v4.x) * (v3.x - v4.x) + (v3.y - v4.y) * (v3.y - v4.y)); var v8 = Math.atan2(v3.y - v4.y, v3.x - v4.x); if (v3.clip.hitTest(x, y, true) && this.alarmMeter.getAlarmLevel() == 3 && v7 < 35 && v4.Health > 0) { v4.rot = v8 * 180 / Math.PI; v4.setClip(); if (v4.Item.Type == 21) { v4.clip.body.gotoAndStop('press'); this.alarmMeter.setAlarmLevel(0, undefined); } else { if (v3.clip) { v3.clip.attachMovie('wrongtool_mc', 'wrongtool', 8300); v3.clip.wrongtool._rotation = -v3.clip._rotation; utils.Delegate.callDelayed(_global.GAME, _global.GAME.removeMC, 500, v3.clip.wrongtool); } _global.GAME.sound.stopSound('wrongTool'); _global.GAME.sound.playSound('wrongTool'); } } ++v6; } } }; v2.levelState = function () { var v10 = 0; var v5 = 1; while (v5 <= this.game.unlockingFloorsNum) { if (this.unlockingFloor[v5].clip) { var v7 = Math.ceil(this.unlockingFloor[v5].x / this.game.spacing); var v6 = Math.ceil(this.unlockingFloor[v5].y / this.game.spacing); var v4 = 1; while (v4 <= this.game.numOfrobs) { if (this.rob[v4].cellx == v7 && this.rob[v4].celly == v6) { ++v10; } ++v4; } } ++v5; } if (v10 == this.game.unlockingFloorsNum && !this.safeDoorOpened) { this.safeDoor.clip.play(2); this.safeDoor.state = 'opened'; if (this.LevelNum == 1 && _global.path.currentPopUp <= 21) { _global.path.currentPopUp = 22; _global.path.helpTips[22].dettachPrevisious(); _global.path.helpTips[22].showPopUp(); _global.path.helpTips[23].showPopUp(); } } if (_global.GAME.Level == 12) { var v12 = 0; v4 = 1; while (v4 <= this.game.numOfrobs) { var rob = this.rob[v4]; if (rob.clip.body_mc.hitTest(this.elevator.clip) && rob.Health > 0) { ++v12; } ++v4; } if (this.game.numOfLiverobs > 0 && v12 == this.game.numOfLiverobs && !this.AllOnLift) { this.elevator.clip.play(10); this.elevator.state = 'closed'; this.AllOnLift = true; } } if (this.game.numOfLiverobs == 0 && !this.gameover) { this.gameover = true; utils.Delegate.callDelayed(this, this.gameOver, 2000); } if (this.game.exitDoor.getState() > 0 && this.allRobberOut() && !this.endlevel) { this.endlevel = true; if (this.game.SafeOpen) { utils.Delegate.callDelayed(this, this.endLevel, 1000); } else { _global.stage.stopTimer(); v5 = 0; while (v5 <= _global.GAME.invenrtory.length) { var v8 = _global.stage.toolButton.panelItem.items_mc.items_mc['item_bck' + v5].quantity_mc.itemNumber; var v9 = _global.stage.toolButton.panelItem.items_mc.items_mc['item_bck' + v5].item; if (v8 > 0) { _global.GAME.money += v9._Price; } ++v5; } utils.Delegate.callDelayed(_global.GAME, _global.GAME.levelNotFinished, 1000); } } if (getTimer() - this.now > 10000) { var v11 = 0; var v13 = 0; v5 = 1; while (v5 <= this.game.numOfguards) { var v3 = this.guard[v5]; if (v3.Health > 0 && !v3.isStatic) { ++v13; if (v3.Alertness == 0) { ++v11; } } ++v5; } if (v11 == v13 && v11 > 0 && this.alarmMeter.getAlarmLevel() > 0) { this.alarmMeter.setAlarmLevel(0, undefined); } this.now = getTimer(); } }; v2.police = function () { if (this == _global.path) { if (this.alarmMeter.getAlarmLevel() == 3) { trace('Police is here ... '); this.config.police(); this.policeIsHere = true; _global.stage.attachMovie('safeTimer_mc', 'safeTimer_mc', this.depth.interfaceDepth + 100, {'_x': 605, '_y': 18}); this.gameOverClock(); this.gameOverSec = 60; this.gameOverMin = 1; } } }; v2.callPolice = function () { this.callpolice = true; }; v2.quitPolice = function () { this.callpolice = false; this.policeTimer = 0; }; v2.Pause = function () { var v3 = this.game.numOfguards; if (v3 < this.game.numOfrobs) { v3 = this.game.numOfrobs; } var v2 = 1; while (v2 <= v3) { if (this.guard[v2].Health > 0) { this.guard[v2].clip.body.gotoAndStop('idle'); this.guard[v2].animation = 'idle'; } if (this.rob[v2].Health > 0) { this.rob[v2].clip.body.gotoAndStop('idle'); } ++v2; } }; v2.selectItem = function (item, movie_mc) { if (this.selrobID != 0) { var v4; var v3 = this.rob[this.selrobID]; if (v3.Health > 0) { if (Number(movie_mc.quantity_mc.itemNumber) > 0 && v3.Item == undefined) { var v9; v3.Item = item; v3.ItemMovie = movie_mc; v4 = _global.stage.levelch_mc['rob' + this.selrobID].item_mc.attachMovie(item.linkID, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); v4.stop(); v4._xscale = 60; v4._yscale = 60; movie_mc.quantity_mc.itemNumber = Number(movie_mc.quantity_mc.itemNumber) - 1; _global.stage.toolButton.gotoAndStop(1); } else { v3.doingAction = false; if (Number(movie_mc.quantity_mc.itemNumber) > 0 && v3.Item.Type != item.Name.Type) { v3.Item = item; v4 = _global.stage.levelch_mc['rob' + this.selrobID].item_mc.attachMovie(item.linkID, 'rob_item_mc', 10, {'_x': 0, '_y': 0}); v4.stop(); v4._xscale = 60; v4._yscale = 60; movie_mc.quantity_mc.itemNumber = Number(movie_mc.quantity_mc.itemNumber) - 1; v3.ItemMovie.quantity_mc.itemNumber = Number(v3.ItemMovie.quantity_mc.itemNumber) + 1; v3.ItemMovie = movie_mc; _global.stage.toolButton.gotoAndStop(1); } } if (_global.path.LevelNum == 1 && _global.path.currentPopUp == 4) { _global.path.helpTips[4].dettachPopUp(); _global.path.helpTips[4].shown = 2; _global.path.currentPopUp = 5; _global.path.helpTips[5].shown = 0; _global.path.helpTips[5].showPopUp(); } } } }; v2.allRobberOut = function () { var v4 = 0; var v2 = 1; while (v2 <= this.game.numOfrobs) { var v3 = this.rob[v2]; if (v3.Health > 0 && !v3.getout) { ++v4; break; } ++v2; } if (v4 == 0) { return true; } else { return false; } }; v2.endLevel = function () { trace('Congraduation !!! - End Level'); _global.stage.stopTimer(); if (_global.GAME.mode != 'finishLevel') { delete utils.Delegate; _global.GAME.safeMoney = this.treasure; var v3 = this.hour * 3600 + this.min * 60 + this.sec; var v4 = 0.2 + Number(_global.GAME.Level / 5); trace('playtime ' + v3); if (v3 < 2 * this.bonusTime) { _global.GAME.timeBonus = Math.floor(this.treasure * v4 * (v3 - (this.bonusTime + 360)) / -360); } else { _global.GAME.timeBonus = 0; } _global.GAME.DeathRobs = this.game.numOfrobs - this.game.numOfExitedrobs; _global.GAME.mode = 'finishLevel'; _global.GAME.Play(); stopAllSounds(); } }; v2.gameOver = function () { if (this == _global.path) { _global.stage.stopTimer(); delete utils.Delegate; trace('You have no players - Game Over'); if (_global.GAME.mode != 'gameover') { _global.GAME.mode = 'gameover'; _global.GAME.Play(); stopAllSounds(); } } }; v2.endGame = function () { _global.stage.stopTimer(); trace('Congraduation !!! - End Game'); if (_global.GAME.mode != 'endgame') { _global.GAME.mode = 'endgame'; _global.GAME.Play(); stopAllSounds(); } }; v2.timerCouniting = function () { if (_global.GAME.Level == this.LevelNum) { if (!this.pause) { var v3 = '00'; var v4 = '00'; var v5 = '00'; ++this.sec; if (this.sec <= 9) { v3 = '0' + this.sec.toString(); } else { if (this.sec < 60) { v3 = this.sec.toString(); } } if (this.sec == 60) { this.sec = 0; v3 = '00'; ++this.min; } if (this.min <= 9) { v4 = '0' + this.min.toString(); } else { if (this.min < 60) { v4 = this.min.toString(); } } if (this.min == 60) { this.min = 0; v4 = '00'; ++this.hour; } if (this.hour <= 9) { v5 = '0' + this.hour.toString(); } else { v5 = this.hour.toString(); } _global.GAME.interFace.OverAlltimer.hour.text = v5; _global.GAME.interFace.OverAlltimer.min.text = v4; _global.GAME.interFace.OverAlltimer.sec.text = v3; } utils.Delegate.callDelayed(this, this.timerCouniting, 1000); } }; v2.gameOverClock = function () { if (_global.GAME.Level == this.LevelNum) { if (!this.pause) { var v3 = '00'; var v4 = '02'; --this.gameOverSec; if (this.gameOverSec <= 9) { v3 = '0' + this.gameOverSec.toString(); } else { v3 = this.gameOverSec.toString(); } v4 = '0' + this.gameOverMin.toString(); if (this.gameOverSec == 0) { this.gameOverSec = 60; --this.gameOverMin; } _global.stage.safeTimer_mc.hour.text = '00'; _global.stage.safeTimer_mc.min.text = v4; _global.stage.safeTimer_mc.sec.text = v3; } if (this.gameOverMin == -1) { if (this.game.numOfExitedrobs > 0) { this.endLevel(); } else { this.gameOver(); } } else { utils.Delegate.callDelayed(this, this.gameOverClock, 1000); } } }; ASSetPropFlags(br.Level.prototype, null, 1); } #endinitclip } movieClip 6306 __Packages.isioux.display.BackGround { #initclip if (!_global.isioux) { _global.isioux = new Object(); } if (!_global.isioux.display) { _global.isioux.display = new Object(); } if (!_global.isioux.display.BackGround) { var v1 = function (imageLinkId, camera) { this._linkId = imageLinkId; this._camera = camera; this.init(); }; isioux.display.BackGround = v1; var v2 = v1.prototype; v2.init = function () { this._bmp = flash.display.BitmapData.loadBitmap(this._linkId); }; v2.__get__width = function () { return this._bmp.width; }; v2.__get__height = function () { return this._bmp.height; }; v2.drawCameraView = function (destination) { var v2 = new flash.geom.Rectangle(this._camera.left, this._camera.top, this._camera.right - this._camera.left, this._camera.bottom - this._camera.top); destination.copyPixels(this._bmp, v2, new flash.geom.Point(0, 0), null, null, true); }; v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('width', v2.__get__width, function () {}); ASSetPropFlags(isioux.display.BackGround.prototype, null, 1); } #endinitclip } movieClip 6307 __Packages.isioux.display.Camera { #initclip if (!_global.isioux) { _global.isioux = new Object(); } if (!_global.isioux.display) { _global.isioux.display = new Object(); } if (!_global.isioux.display.Camera) { var v1 = function () { super(); this.init(); }; isioux.display.Camera = v1; isioux.display.Camera extends MovieClip; var v2 = v1.prototype; v2.init = function () {}; v2.__get__follow = function () { return this._follow; }; v2.__set__follow = function (o) { if (o == undefined) { return undefined; } this._follow = o; return this.__get__follow(); }; v2.setSize = function (w, h) { this.width = w; this.height = h; this.x = this.width / 2; this.y = this.height / 2; this.left = this.x - this.width / 2; this.right = this.x + this.width / 2; this.top = this.y - this.height / 2; this.bottom = this.y + this.height / 2; this.szero = 50; this.swidth = this.width - this.szero; this.sheight = this.height - this.szero; }; v2.setBounds = function (left, right, top, bottom) { this.xmin = left + this.width / 2; if (right < this.width) { this.xmax = this.width / 2; } else { this.xmax = right - this.width / 2; } this.ymin = top + this.height / 2; this.ymax = bottom - this.height / 2; }; v2.update = function () { if (this._follow == undefined) { return undefined; } if ((this.__get__follow()).x < this.szero || (this.__get__follow()).y < this.szero || (this.__get__follow()).x > this.swidth || (this.__get__follow()).y > this.sheight) { this.isScrolling = true; var v3 = this.x; var v2 = this.y; this.xprev = this.x; this.yprev = this.y; if ((this.__get__follow()).x < this.szero && (this.__get__follow()).y < this.szero) { v3 -= this.speed; v2 -= this.speed; } else { if ((this.__get__follow()).x > this.swidth && (this.__get__follow()).y > this.sheight + 120) { v3 += this.speed; v2 += this.speed; } else { if ((this.__get__follow()).x < this.szero && (this.__get__follow()).y > this.sheight + 120) { v3 -= this.speed; v2 += this.speed; } else { if ((this.__get__follow()).x > this.swidth && (this.__get__follow()).y < this.szero) { v3 += this.speed; v2 -= this.speed; } else { if ((this.__get__follow()).x < this.szero) { v3 -= this.speed; } else { if ((this.__get__follow()).x > this.swidth) { v3 += this.speed; } else { if ((this.__get__follow()).y < this.szero) { v2 -= this.speed; } else { if ((this.__get__follow()).y > this.sheight + 120) { v2 += this.speed; } } } } } } } } if (v3 < this.xmin) { this.x = this.xmin; } else { if (v3 > this.xmax) { this.x = this.xmax; } else { this.x = v3; } } if (v2 < this.ymin) { this.y = this.ymin; } else { if (v2 > this.ymax) { this.y = this.ymax; } else { this.y = v2; } } if (this.x != this.xprev || this.y != this.yprev) { utils.Delegate.callDelayed(this, this.increaseSpeed, 40); } else { this.speed = 40; } this.left = this.x - this.width / 2; this.right = this.x + this.width / 2; this.top = this.y - this.height / 2; this.bottom = this.y + this.height / 2; } else { this.isScrolling = false; } }; v2.increaseSpeed = function () { this.speed += 5; }; v2.centerStage = function (temp_mc) { var v3 = temp_mc.x; var v2 = temp_mc.y; var v4 = this.width / 2; var v5 = this.height / 2; var v7 = this.xmax + v4; var v6 = this.ymax + v5; this.isScrolling = true; if (v3 > this.right - 10 || v3 < this.left + 10 || v2 > this.bottom - 10 || v2 < this.top + 10) { if (v3 >= v4 && v7 - v3 >= v4) { this.x = v3; } else { if (v3 > v4) { this.x = v7 - v4; } else { if (v7 - v3 > v4) { this.x = v4; } } } if (v2 >= v5 && v6 - v2 >= v5) { this.y = v2; } else { if (v2 > v5) { this.y = v6 - v5; } else { if (v6 - v2 > v5) { this.y = v5; } } } this.left = this.x - this.width / 2; this.right = this.x + this.width / 2; this.top = this.y - this.height / 2; this.bottom = this.y + this.height / 2; } }; v2.speed = 40; v2.addProperty('follow', v2.__get__follow, v2.__set__follow); ASSetPropFlags(isioux.display.Camera.prototype, null, 1); } #endinitclip } movieClip 6308 __Packages.conf.Level1Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level1Conf) { var v1 = function () { this.init(); }; conf.Level1Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 11; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 3; _global.path.maxNumOfClips = 26; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 1; _global.path.game.NumOfFogs = 11; _global.path.treasure = 0; _global.path.moneyValue = 3500; _global.path.goldValue = 8000; _global.path.Time = undefined; _global.path.conditionType = 1; _global.path.moneyTaken = 0; _global.path.bonusTime = 160; _global.path.bgImage = 'Level1Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [5]; _global.path.traps = new lat.traps.TrapsL1(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); trace('_global.path.door7_14 ' + _global.path.door7_14); _global.path.doorArray = [new mcs.Door('safe', 114, 69, 0, 82, 49), new mcs.Door('safe', 152, 69, 0, 82, 49), new mcs.Door('safe', 192, 69, 0, 82, 49), new mcs.Door('metal', 940, 102, 0, 100, 100), new mcs.Door('wooden', 459, 140, 180, 100, 100), new mcs.Door('wooden', 699, 140, 180, 100, 100), new mcs.Door('metal', 260, 182, 0, 100, 100), new mcs.Door('wooden', 380, 259, 90, 100, 100), new mcs.Door('wooden', 780, 259, 90, 100, 100), new mcs.Door('wooden', 259, 340, 180, 100, 100), new mcs.Door('metal', 700, 342, 0, 100, 100), new mcs.Door('metal', 460, 382, 0, 100, 100), new mcs.Door('metal', 858, 420, 90, 100, 100), new mcs.Door('wooden', 259, 540, 180, 100, 100), new mcs.Door('wooden', 699, 540, 180, 100, 100)]; _global.path.laser = [undefined, new mcs.Laser('LaserRedShort', 237, 128, -90, 100, 159), new mcs.Laser('LaserBlue', 508, 279, 180, 100, 100), new mcs.Laser('LaserBlue', 666, 441, 0, 100, 100)]; _global.path.floor = [undefined]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 180, 60, 0, 100, 100); } _global.path.cam = [undefined, new mcs.Cam('camRot', 367, 452, 180, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 691, 91, 90, 100, 100, 660, 100)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 140, 180, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 34, 181, 180, 100, 100)]; if (!_global.GAME.isLoaded) { _global.path.helpTips = new Array(); _global.path.helpTips = [undefined, new mcs.HelpHints('popUp1', 125.9, 572.15, 0, 100, 100, 9500, 1, 10), new mcs.HelpHints('popUp2', 141.2, 529.15, 0, 100, 100, 9505, 1, 10), new mcs.HelpHints('popUp3', 260.25, 525.55, 0, 100, 100, 9510, 1, 100), new mcs.HelpHints('popUp4', 729.05, 490.45, 0, 100, 100, 12160, 1, 100), new mcs.HelpHints('popUp5', 259, 535, 0, 100, 100, 9520, 1, 100), new mcs.HelpHints('popUp6', 270.85, 490, 0, 100, 100, 12270, 0, 10), new mcs.HelpHints('popUp7', 494.95, 542.2000000000001, 0, 100, 100, 9530, 1, 100), new mcs.HelpHints('popUp8', 698.85, 537.65, 0, 100, 100, 9535, 1, 100), new mcs.HelpHints('popUp9', 866.9500000000001, 418.5, 0, 100, 100, 9540, 1, 100), new mcs.HelpHints('popUp10', 826.6, 357.65, 0, 100, 100, 9545, 1, 100), new mcs.HelpHints('popUp11', 831.6, 349.7, 0, 100, 100, 9550, 1, 100), new mcs.HelpHints('popUp12', 797.6, 367.05, 0, 100, 100, 9555, 1, 100), undefined, new mcs.HelpHints('popUp14', 519, 320.2, 0, 100, 100, 9560, 1, 100), new mcs.HelpHints('popUp15', 237.4, 430.85, 0, 100, 100, 9565, 1, 100), new mcs.HelpHints('popUp16', 556, 129, 0, 100, 100, 9570, 1, 100), new mcs.HelpHints('popUp17', 520.05, 340, 0, 100, 100, 9575, 1, 100), new mcs.HelpHints('popUp18', 138, 331.65, 0, 100, 100, 9580, 1, 100), new mcs.HelpHints('popUp19', 563.6, 125, 0, 100, 100, 9585, 1, 100), new mcs.HelpHints('popUp20', 261.05, 176.65, 0, 100, 100, 9590, 1, 100), new mcs.HelpHints('popUp21', 139, 178.65, 0, 100, 100, 9595, 1, 100), new mcs.HelpHints('popUp22', 139, 137.85, 0, 100, 100, 9600, 1, 10), new mcs.HelpHints('popUp23', 22.2, 179.7, 0, 100, 100, 9605, 1, 10), new mcs.HelpHints('popUp24', 146.85, 60, 0, 100, 100, 9610, 1, 100), new mcs.HelpHints('popUp25', 334.6, 116, 0, 100, 100, 9615, 1, 100), new mcs.HelpHints('popUp26', 942.9, 94.65000000000001, 0, 100, 100, 9620, 1, 100)]; _global.stage.attachMovie('helpButton', 'helpButton', 12230, {'_x': 25, '_y': 425}); } _global.path.exitlight = new mcs.Exitlight('exitlight', 940, 90, 90, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 198, 43, 90, 100, 100); _global.path.safeDoor.safeDoorx1 = 1; _global.path.safeDoor.safeDoorx2 = 7; _global.path.safeDoor.safeDoory1 = 1; _global.path.safeDoor.safeDoory2 = 3; this.l = new lat.levels.Level1(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door24_3; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); trace('Level1Conf'); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 580, -45, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 140, 580, -45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 180, 580, -45, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 8, 'y': 4}, {'x': 22, 'y': 3}, {'x': 8, 'y': 4}, 300, 140, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 4, 'y': 9}, {'x': 4, 'y': 9}, {'x': 4, 'y': 9}, 140, 340, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 6; }; v2.initLasers = function () { _global.path.laser[1].setParams(1, 1); _global.path.laser[2].setParams(2, 7); _global.path.laser[3].setParams(2, 7); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 22, 'y': 5}, {'x': 22, 'y': 5}, {'x': 22, 'y': 5}, 860, 180, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; ASSetPropFlags(conf.Level1Conf.prototype, null, 1); } #endinitclip } movieClip 6309 __Packages.astar.Astar { #initclip if (!_global.astar) { _global.astar = new Object(); } if (!_global.astar.Astar) { var v1 = function () {}; astar.Astar = v1; var v2 = v1.prototype; v2.initialize = function () { this.solidOb = {'solid': true, 'exists': true}; this.maxSearchTime = 3000; this.s = {}; this.g = {}; this.maxX = 0; this.maxY = 0; this.open = []; this.closed = []; this.nodes = {}; this.preventClipping = true; }; v2.findHeuristic = function (x, y) { var v3 = Math.abs(x - this.g.x); var v2 = Math.abs(y - this.g.y); var v5 = Math.min(v3, v2) * 1.41; var v4 = Math.max(v3, v2) - Math.min(v3, v2); return v5 + v4; }; v2.cost = function (who, newx, newy) { var v3 = 1; if (who.x - newx != 0 && who.y - newy != 0) { v3 = 1.41; if (this.preventClipping) { var v4 = (who.x - newx) / Math.abs(who.x - newx); var v5 = (who.y - newy) / Math.abs(who.y - newy); var v9 = who.x - v4; var v7 = who.y; var v12 = this.nodes['node' + v9 + '_' + v7]; var v8 = who.x; var v6 = who.y - v5; var v10 = this.nodes['node' + v8 + '_' + v6]; if (v12.solid || v10.solid) { v3 = 1000000; } } } return v3; }; v2.checkNode = function (newx, newy, whoName) { if (newx > 0 && newx <= this.maxX && newy > 0 && newy <= this.maxY) { var v7 = this.nodes[whoName]; var v4 = 'node' + newx + '_' + newy; var v8 = v7.g + this.cost(v7, newx, newy); if (v7.x == this.g.x && v7.y == this.g.y) { this.keepSearching = false; } if (!this.nodes[v4].exists) { this.addOpen(newx, newy, v8, whoName); } else { if (!this.nodes[v4].solid) { if (v8 < this.nodes[v4].g) { var v5 = this.nodes[v4]; v5.parent = whoName; v5.g = v8; v5.f = v5.h + v8; var v6 = v5.f; if (this.nodes[v4].where == 'open') { var v3 = 0; while (v3 < this.open.length) { if (this.open[v3].name == v4) { this.open.splice(v3, 1); } ++v3; } var v2 = 0; while (v2 < this.open.length) { if (v6 < this.open[v2].f) { this.open.splice(v2, 0, v5); this.nodes[v4] = this.open[v2]; break; } if (v2 == this.open.length - 1) { this.open.push(v5); this.nodes[v4] = this.open[v2 + 1]; break; } ++v2; } } if (this.nodes[v4].where == 'closed') { v3 = 0; while (v3 < this.closed.length) { if (this.closed[v3].name == v4) { this.closed.splice(v3, 1); } ++v3; } } } } } } }; v2.buildPath = function (name) { name = 'node' + this.g.x + '_' + this.g.y; var v2 = this.nodes[name].parent; this.path = []; while (v2 != null) { this.path.push([this.nodes[v2].x, this.nodes[v2].y]); v2 = this.nodes[v2].parent; } this.path.reverse(); this.path.shift(); this.path.push([this.g.x, this.g.y]); }; v2.expandNode = function (index) { var v6 = this.open[index]; var v3 = v6.x; var v2 = v6.y; var v4 = 'node' + v3 + '_' + v2; this.checkNode(v3 + 1, v2, v4); this.checkNode(v3 + 1, v2 - 1, v4); this.checkNode(v3, v2 - 1, v4); this.checkNode(v3 - 1, v2 - 1, v4); this.checkNode(v3 - 1, v2, v4); this.checkNode(v3 - 1, v2 + 1, v4); this.checkNode(v3, v2 + 1, v4); this.checkNode(v3 + 1, v2 + 1, v4); var v5 = this.open[index]; v5.where = 'closed'; this.open.splice(index, 1); this.closed.push(v5); if (this.closed.length > this.maxX * this.maxY) { this.finish = true; } if (!this.keepSearching) { this.buildPath(); } }; v2.addOpen = function (x, y, g, parent) { var v9 = this.findHeuristic(x, y); var v5 = g + v9; var v3 = 'node' + x + '_' + y; var v4 = {'x': x, 'y': y, 'g': g, 'h': v9, 'f': v5, 'name': v3, 'parent': parent, 'exists': true, 'where': 'open'}; if (parent == null) { this.open.push(v4); this.nodes[v3] = this.open[0]; } var v2 = 0; while (v2 < this.open.length) { if (v5 < this.open[v2].f) { this.open.splice(v2, 0, v4); this.nodes[v3] = this.open[v2]; break; } if (v2 == this.open.length - 1) { this.open.push(v4); this.nodes[v3] = this.open[v2 + 1]; break; } ++v2; } }; v2.search = function () { delete this.path; this.finish = false; this.now = getTimer(); this.addOpen(this.s.x, this.s.y, 0, null); this.keepSearching = true; while (this.keepSearching) { this.expandNode(0); if (this.finish) { this.keepSearching = false; } if (getTimer() - this.now > this.maxSearchTime) { trace('no solution'); this.keepSearching = false; } } this.initialize(); return this.path; }; v2.solidOb = {'solid': true, 'exists': true}; v2.maxSearchTime = 3000; v2.s = {}; v2.g = {}; v2.maxX = 0; v2.maxY = 0; v2.open = []; v2.closed = []; v2.nodes = {}; v2.preventClipping = false; v2.path = []; ASSetPropFlags(astar.Astar.prototype, null, 1); } #endinitclip } movieClip 6310 __Packages.meters.AlarmMeter { #initclip if (!_global.meters) { _global.meters = new Object(); } if (!_global.meters.AlarmMeter) { var v1 = function (alarmLevel) { super(); this._alarmLevel = alarmLevel; this.rootPath = _global.path; this.PopUpOn = false; this.clip = _global.stage.attachMovie('alarmmeter', 'alarmmeter', this.rootPath.depth.metersDepth++, {'_x': 70, '_y': 16, '_xscale': 50, '_yscale': 50}); this.clip.onRollOver = function () { this._alpha = 0; }; this.clip.onRollOut = function () { this._alpha = 100; }; }; meters.AlarmMeter = v1; meters.AlarmMeter extends MovieClipProps; var v2 = v1.prototype; v2.getAlarmLevel = function () { return this._alarmLevel; }; v2.setAlarmLevel = function (alarmLevel, producer) { if (alarmLevel == 3 && this._alarmLevel < alarmLevel) { _global.GAME.sound.playMusic('alarm'); this.rootPath.callPolice(); if (!this.PopUpOn) { trace('alarmPOPUP'); _global.stage.attachMovie('alarmPopUp', 'alarmPopUp', this.rootPath.depth.metersDepth++, {'_x': this.clip._x + 23, '_y': this.clip._y + 43}); utils.Delegate.callDelayed(this, this.removePopUp, 10000); this.PopUpOn = true; } var v3 = 0; while (v3 <= this.rootPath.alarmButton.length) { this.rootPath.alarmButton[v3 + 1].clip.gotoAndPlay('active'); this.rootPath.alarmButton[v3 + 1].state = 'active'; ++v3; } } this._alarmLevel = alarmLevel; this._producer = producer; this.React(); trace('alarmLevel ' + this._alarmLevel); }; v2.alertGuards = function (guards) { trace('alertguards'); this.alertedGuards = guards; }; v2.findNearestGuards = function () { function order(a, b) { var v2 = a.distance; var v1 = b.distance; if (v2 < v1) { return -1; } else { if (v2 > v1) { return 1; } else { return 0; } } } var v5 = new Array(); var v4 = 1; while (v4 <= this.rootPath.game.numOfguards) { var v2 = this.rootPath.guard[v4]; if (!v2._static && v2.Health > 0) { var v6 = Math.sqrt((v2.x - this._producer.x) * (v2.x - this._producer.x) + (v2.y - this._producer.y) * (v2.y - this._producer.y)); var v3 = new Object(); v3.distance = v6; v3.guard = v2; v5.push(v3); } ++v4; } v5.sort(order); v4 = 0; while (v4 < v5.length) { trace(v5[v4].distance); ++v4; } return v5; }; v2.React = function () { switch (this._alarmLevel) { case 0: var v4 = 1; while (v4 <= this.rootPath.game.numOfrobs) { var v5 = this.rootPath.rob[v4]; if (v5.Health > 0) { v5.detected = false; v5.spoted = false; } ++v4; } v4 = 0; while (v4 < this.rootPath.alarmButton.length) { this.rootPath.alarmButton[v4 + 1].clip.gotoAndStop('inactive'); this.rootPath.alarmButton[v4 + 1].state = 'inactive'; ++v4; } _global.GAME.sound.stopSound('alarm'); this.rootPath.quitPolice(); this.clip.gotoAndStop('level0'); this.removePopUp(); break; case 1: if (this.alertedGuards.length > 0) { var v7 = {'x': 0, 'y': 0}; v7.x = this._producer.x; v7.y = this._producer.y; trace('destPoint ' + v7.x + ' ' + v7.y); var v4 = 0; while (v4 < this.alertedGuards.length) { if (this.alertedGuards[v4].Health > 0) { trace('slusnav 1'); this.alertedGuards[v4]._static = false; utils.Delegate.callDelayed(this.alertedGuards[v4], this.alertedGuards[v4].Walk, this.alertedGuards[v4].astarDelay, v7); } ++v4; } this.clip.gotoAndStop('level1'); this.removePopUp(); } break; case 2: if (this.alertedGuards.length > 0) { var v7 = {'x': this._producer.x, 'y': this._producer.y}; var v4 = 0; while (v4 < this.alertedGuards.length) { trace(this.alertedGuards[v4].x); if (this.alertedGuards[v4].Health > 0) { if (v4 == 0) { trace('idam da vklucam alarm'); this.alertedGuards[v4].Walk(this.alertedGuards[v4].findNearestAlarmButton()); } else { this.alertedGuards[v4]._static = false; utils.Delegate.callDelayed(this.alertedGuards[v4], this.alertedGuards[v4].Walk, this.alertedGuards[v4].astarDelay, v7); } } ++v4; } this.clip.gotoAndStop('level2'); this.removePopUp(); } break; case 3: var v7 = {'x': this._producer.x, 'y': this._producer.y}; var v6 = this.findNearestGuards(); var v4 = 0; while (v4 < v6.length) { if (v4 < 2) { var v3 = v6[v4].guard; v3.Alertness = 3; utils.Delegate.callDelayed(v3, v3.Walk, v3.astarDelay, v7); } ++v4; } this.clip.gotoAndStop('level3'); break; case 4: } }; v2.removePopUp = function () { if (_global.stage.alarmPopUp) { _global.stage.alarmPopUp.removeMovieClip(); this.PopUpOn = false; } }; ASSetPropFlags(meters.AlarmMeter.prototype, null, 1); } #endinitclip } movieClip 6311 __Packages.meters.SoundMeter { #initclip if (!_global.meters) { _global.meters = new Object(); } if (!_global.meters.SoundMeter) { var v1 = function (soundLevel, alarmMeter) { super(); this._soundLevel = soundLevel; this._alarmMeter = alarmMeter; this._numOfGuardsHearing = 0; this.rootPath = _global.path; this.clip = _global.stage.attachMovie('soundmeter', 'soundmeter', this.rootPath.depth.metersDepth++, {'_x': 25, '_y': 16, '_xscale': 50, '_yscale': 50}); this.clip.onRollOver = function () { this._alpha = 0; }; this.clip.onRollOut = function () { this._alpha = 100; }; }; meters.SoundMeter = v1; meters.SoundMeter extends MovieClipProps; var v2 = v1.prototype; v2.getSoundLevel = function () { return this._soundLevel; }; v2.setSoundLevel = function (soundLevel, producer) { trace('soundlevel ' + soundLevel); this._soundLevel = soundLevel; this._producer = producer; this.triggerAlarm(); }; v2.triggerAlarm = function () { this._guardAlerted = new Array(); this._numOfGuardsHearing = 0; var v3 = 1; while (v3 <= this.rootPath.game.numOfguards) { var v2 = this.rootPath.guard[v3]; if (v2.Health > 0) { var v4; var v5 = Math.sqrt((v2.x - this._producer.x) * (v2.x - this._producer.x) + (v2.y - this._producer.y) * (v2.y - this._producer.y)); if (v2.room == this.rootPath.game['node' + Math.ceil(this._producer.x / this.rootPath.game.spacing) + '_' + Math.ceil(this._producer.y / this.rootPath.game.spacing)].room) { v4 = v2.HearingRadius; } else { v4 = v2.HearingRadius - 1; } if (v5 <= v4 + this._soundLevel) { if (v2.Alertness < 2) { v2.Alertness = 2; v2.state = 0; v2.clip.body.gotoAndStop('stand'); v2.animation = 'stand'; } this._guardAlerted[this._numOfGuardsHearing++] = v2; } } ++v3; } switch (this._numOfGuardsHearing) { case 0: this.clip.gotoAndStop('level0'); break; case 1: if (this._alarmMeter.getAlarmLevel() < 1) { this._alarmMeter.alertGuards(this._guardAlerted); this._alarmMeter.setAlarmLevel(1, this._producer); this.clip.gotoAndStop('level1'); } break; case 2: if (this._alarmMeter.getAlarmLevel() < 1) { this._alarmMeter.alertGuards(this._guardAlerted); this._alarmMeter.setAlarmLevel(1, this._producer); this.clip.gotoAndStop('level2'); } break; default: if (this._alarmMeter.getAlarmLevel() < 2) { this._alarmMeter.alertGuards(this._guardAlerted); this._alarmMeter.setAlarmLevel(2, this._producer); this.clip.gotoAndStop('level3'); } } }; v2.getNumOfGuardsHearing = function () { return this._numOfGuardsHearing; }; ASSetPropFlags(meters.SoundMeter.prototype, null, 1); } #endinitclip } movieClip 6312 __Packages.lat.traps.TrapsL1 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL1) { var v1 = function () { this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL1 = v1; var v2 = v1.prototype; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; } if (this.LasersBlue == 3) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[1].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[1].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[1].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.randomizeFloors = function () {}; v2.disableLasersRed = function () { _global.path.laser[1].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL1.prototype, null, 1); } #endinitclip } movieClip 6313 __Packages.lat.levels.Level1 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level1) { var v1 = function () {}; lat.levels.Level1 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" 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type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="3" room="9,10" doorType="2" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="3" room="10,11" doorType="1" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level1.prototype, null, 1); } #endinitclip } movieClip 6314 __Packages.conf.Level2Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level2Conf) { var v1 = function () { this.init(); }; conf.Level2Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 16; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 7; _global.path.maxNumOfClips = 27; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 0; _global.path.game.NumOfFogs = 16; _global.path.treasure = 0; _global.path.moneyValue = 3500; _global.path.goldValue = 8000; _global.path.Time = undefined; _global.path.conditionType = 1; _global.path.moneyTaken = 0; _global.path.bonusTime = 180; _global.path.bgImage = 'Level2Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [9]; _global.path.traps = new lat.traps.TrapsL2(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('safe', 77.09999999999999, 73.55, 0, 82.8, 49.2), new mcs.Door('safe', 117.1, 73.55, 0, 82.8, 49.2), new mcs.Door('safe', 157.1, 73.55, 0, 82.8, 49.2), new mcs.Door('metal', 339.9, 101.85, 0, 100, 100), new mcs.Door('metal', 539.9, 101.85, 0, 100, 100), new mcs.Door('wooden', 820, 100.75, 180, 100, 100), new mcs.Door('metal', 939.9, 101.85, 0, 100, 100), new mcs.Door('metal', 621.9, 180.1, -90, 100, 100), new mcs.Door('wooden', 259.75, 219.9, -90, 100, 100), new mcs.Door('wooden', 459.75, 219.9, -90, 100, 100), new mcs.Door('wooden', 820, 220.75, 180, 100, 100), new mcs.Door('metal', 101.9, 260.1, -90, 100, 100), new mcs.Door('wooden', 899.75, 259.9, -90, 100, 100), new mcs.Door('wooden', 340, 300.75, 180, 100, 100), new mcs.Door('wooden', 540, 300.75, 180, 100, 100), new mcs.Door('wooden', 700, 300.75, 180, 100, 100), new mcs.Door('wooden', 180, 340.75, 180, 100, 100), new mcs.Door('wooden', 739.75, 379.9, -90, 100, 100), new mcs.Door('wooden', 820, 420.75, 180, 100, 100), new mcs.Door('metal', 101.9, 500.1, -90, 100, 100), new mcs.Door('metal', 261.9, 500.1, -90, 100, 100), new mcs.Door('wooden', 459.75, 499.9, -90, 100, 100), new mcs.Door('wooden', 180, 540.75, 180, 100, 100), new mcs.Door('metal', 539.9, 541.85, 0, 100, 100), new mcs.Door('wooden', 820, 540.4500000000001, 180, 100, 100), new mcs.Door('wooden', 380, 580.75, 180, 100, 100)]; _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 680, 163, 0, 100, 79), new mcs.Laser('LaserBlue', 682, 35, 180, 100, 79), new mcs.Laser('LaserBlue', 757, 163, 0, 100, 80), new mcs.Laser('LaserBlue', 762, 35, 180, 100, 79), new mcs.Laser('LaserRedShort', 38, 150.65, 90, 100, 100), new mcs.Laser('LaserRedShort', 161, 165, -90, 100, 100), new mcs.Laser('LaserRedShort', 38, 230, 90, 100, 100)]; _global.path.floor = [undefined]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 180, 60, 0, 100, 100); } _global.path.cam = [undefined, new mcs.Cam('camRot', 331.8, 323.05, 90, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 333.1, 508.3, 0, 100, 100, 340, 540)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 1460, 820, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1460, 980, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 100.65, 607.5, 90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 940, 90, 90, 100, 200); _global.path.safeDoor = undefined; this.l = new lat.levels.Level2(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door24_3; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 900, 540, 180, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 860, 580, 180, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 900, 580, -135, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 6, 'y': 14}, {'x': 13, 'y': 14}, {'x': 6, 'y': 14}, 220, 540, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 16, 'y': 8}, {'x': 16, 'y': 8}, {'x': 16, 'y': 8}, 620, 300, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 7; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 4); _global.path.laser[2].setParams(2, 4); _global.path.laser[3].setParams(2, 4); _global.path.laser[4].setParams(2, 4); _global.path.laser[5].setParams(1, 1); _global.path.laser[6].setParams(1, 1); _global.path.laser[7].setParams(1, 1); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 23, 'y': 2}, {'x': 23, 'y': 2}, {'x': 23, 'y': 2}, 900, 60, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; ASSetPropFlags(conf.Level2Conf.prototype, null, 1); } #endinitclip } movieClip 6315 __Packages.lat.traps.TrapsL2 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL2) { var v1 = function () { this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL2 = v1; var v2 = v1.prototype; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableLasersRed = function () { _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL2.prototype, null, 1); } #endinitclip } movieClip 6316 __Packages.lat.levels.Level2 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level2) { var v1 = function () {}; lat.levels.Level2 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="3" room="2,3" doorType="1" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="3" room="3,4" doorType="5" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="3" room="4,5" doorType="1" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="3" room="5,0" doorType="6" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" 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/></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="2,7" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="3,8" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="3" room="10,5" doorType="1" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="1,6" doorType="5" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="5,11" doorType="2" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="3" room="7,8" doorType="1" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="3" room="8,9" doorType="1" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="1" room="9" doorType="0" /><cell type="3" room="9,10" doorType="1" /><cell type="1" room="10" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="3" room="6,7" doorType="1" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="10" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="10,15" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="3" room="15,11" doorType="2" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="1" room="8" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="1" room="11" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="6,12" doorType="5" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="7,13" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="8,14" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="3" room="12,13" doorType="1" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="14" doorType="0" /><cell type="1" room="14" doorType="0" /><cell type="1" room="14" doorType="0" /><cell type="3" room="14,15" doorType="1" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="3" room="15,16" doorType="2" /><cell type="1" room="16" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="1" room="12" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="1" room="13" doorType="0" /><cell type="3" room="13,14" doorType="1" /><cell type="1" room="14" doorType="0" /><cell type="1" room="14" doorType="0" /><cell type="1" room="14" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="1" room="15" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level2.prototype, null, 1); } #endinitclip } movieClip 6317 __Packages.conf.Level3Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level3Conf) { var v1 = function () { this.init(); }; conf.Level3Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 18; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 36; _global.path.maxNumOfClips = 36; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 18; _global.path.treasure = 0; _global.path.moneyValue = 3500; _global.path.goldValue = 8000; _global.path.Time = undefined; _global.path.conditionType = 1; _global.path.moneyTaken = 0; _global.path.bonusTime = 210; _global.path.bgImage = 'Level3Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [15]; _global.path.traps = new lat.traps.TrapsL3(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('wooden', 740.4, 100.7, 180, 100, 100), new mcs.Door('wooden', 380.4, 140.7, 180, 100, 100), new mcs.Door('metal', 979.8, 141.65, 0, 100, 100), new mcs.Door('wooden', 659.4, 260.05, -90, 100, 100), new mcs.Door('wooden', 859.4, 260.05, -90, 100, 100), new mcs.Door('metal', 1057.8, 259.65, 90, 100, 100), new mcs.Door('metal', 97.8, 299.65, 90, 100, 100), new mcs.Door('wooden', 259.4, 300.05, -90, 100, 100), new mcs.Door('wooden', 540.4, 340.7, 180, 100, 100), new mcs.Door('safe', 1144.35, 336, 180, 100, 46), new mcs.Door('safe', 1144.35, 375.85, 180, 100, 46), new mcs.Door('metal', 458, 419.65, 90, 100, 100), new mcs.Door('safe', 1143.95, 414.3, 180, 100, 46), new mcs.Door('wooden', 659.4, 500.05, -90, 100, 100), new mcs.Door('wooden', 859.2000000000001, 500.05, -90, 100, 100), new mcs.Door('metal', 1057.8, 499.65, 90, 100, 100), new mcs.Door('wooden', 99.40000000000001, 580.05, -90, 100, 100), new mcs.Door('wooden', 259.4, 580.05, -90, 100, 100), new mcs.Door('wooden', 540.4, 580.7000000000001, 180, 100, 100), new mcs.Door('wooden', 740.4, 580.7000000000001, 180, 100, 100), new mcs.Door('wooden', 659.4, 660.05, -90, 100, 100), new mcs.Door('metal', 457.8, 699.65, 90, 100, 100), new mcs.Door('wooden', 180.4, 780.7000000000001, 180, 100, 100), new mcs.Door('wooden', 380.4, 780.7000000000001, 180, 100, 100), new mcs.Door('wooden', 540.4, 780.7000000000001, 180, 100, 100), new mcs.Door('wooden', 740.4, 780.7000000000001, 180, 100, 100), new mcs.Door('metal', 979.8, 781.65, 0, 100, 100), new mcs.Door('metal', 462.25, 859.65, -90, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 1100, 330, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserRedShort', 397.45, 190, 90, 100, 100), new mcs.Laser('LaserRedShort', 520.05, 200, -90, 100, 100), new mcs.Laser('LaserRedShort', 397.45, 260, 90, 100, 100), new mcs.Laser('LaserRedShort', 520.05, 270, -90, 100, 100), new mcs.Laser('LaserBlue', 997.9, 593.35, 90, 100, 100), new mcs.Laser('LaserBlue', 1158.75, 607.85, -90, 100, 100), new mcs.Laser('LaserBlue', 1000.05, 672.25, 90, 100, 100), new mcs.Laser('LaserBlue', 1158.75, 686.85, -90, 100, 100), new mcs.Laser('LaserBlue', 1000.05, 751.25, 90, 100, 100), new mcs.Laser('LaserBlue', 1158.75, 766.85, -90, 100, 100)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 1003.45, 39, 0, 100, 100), new mcs.Floor('tiefloor', 1043.45, 39, 0, 100, 100), new mcs.Floor('tiefloor', 1083.45, 39, 0, 100, 100), new mcs.Floor('tiefloor', 1123.45, 39, 0, 100, 100), new mcs.Floor('tiefloor', 1003.45, 79, 0, 100, 100), new mcs.Floor('tiefloor', 1043.45, 79, 0, 100, 100), new mcs.Floor('tiefloor', 1083.45, 79, 0, 100, 100), new mcs.Floor('tiefloor', 1123.45, 79, 0, 100, 100), new mcs.Floor('tiefloor', 1003.45, 120, 0, 100, 100), new mcs.Floor('tiefloor', 1043.45, 120, 0, 100, 100), new mcs.Floor('tiefloor', 1083.45, 120, 0, 100, 100), new mcs.Floor('tiefloor', 1123.45, 120, 0, 100, 100), new mcs.Floor('tiefloor', 1003.45, 160, 0, 100, 100), new mcs.Floor('tiefloor', 1043.45, 160, 0, 100, 100), new mcs.Floor('tiefloor', 1083.45, 160, 0, 100, 100), new mcs.Floor('tiefloor', 1123.45, 160, 0, 100, 100), new mcs.Floor('tiefloor', 1003.45, 200, 0, 100, 100), new mcs.Floor('tiefloor', 1043.45, 200, 0, 100, 100), new mcs.Floor('tiefloor', 1083.45, 200, 0, 100, 100), new mcs.Floor('tiefloor', 1123.45, 200, 0, 100, 100), new mcs.Floor('tiefloor', 563.4500000000001, 680, 0, 100, 100), new mcs.Floor('tiefloor', 603.4500000000001, 680, 0, 100, 100), new mcs.Floor('tiefloor', 643.4500000000001, 680, 0, 100, 100), new mcs.Floor('tiefloor', 683.4500000000001, 680, 0, 100, 100), new mcs.Floor('tiefloor', 563.4500000000001, 720, 0, 100, 100), new mcs.Floor('tiefloor', 603.4500000000001, 720, 0, 100, 100), new mcs.Floor('tiefloor', 643.4500000000001, 720, 0, 100, 100), new mcs.Floor('tiefloor', 683.4500000000001, 720, 0, 100, 100), new mcs.Floor('tiefloor', 563.4500000000001, 760, 0, 100, 100), new mcs.Floor('tiefloor', 603.4500000000001, 760, 0, 100, 100), new mcs.Floor('tiefloor', 643.4500000000001, 760, 0, 100, 100), new mcs.Floor('tiefloor', 683.4500000000001, 760, 0, 100, 100), new mcs.Floor('tiefloor', 563.4500000000001, 800, 0, 100, 100), new mcs.Floor('tiefloor', 603.4500000000001, 800, 0, 100, 100), new mcs.Floor('tiefloor', 643.4500000000001, 800, 0, 100, 100), new mcs.Floor('tiefloor', 683.4500000000001, 800, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 264.75, 29.15, 0, 100, 100), new mcs.Cam('camSideStatic', 747.6, 251.6, -90, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 530.2000000000001, 507.55, 90, 100, 100, 500, 500), new mcs.AlarmButton('alarmButton', 854.85, 691, 180, 100, 100, 860, 660)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 1061.2, 340.25, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1061.2, 420.25, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 365.45, 659.4500000000001, 0, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 475, 870, 180, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 1048.7, 322.15, 0, 100, 100); _global.path.safeDoor.safeDoorx1 = 28; _global.path.safeDoor.safeDoorx2 = 30; _global.path.safeDoor.safeDoory1 = 7; _global.path.safeDoor.safeDoory2 = 13; this.l = new lat.levels.Level3(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door12_22; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 100, 90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 140, 45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 140, 140, 135, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 7, 'y': 10}, {'x': 2, 'y': 9}, {'x': 4, 'y': 14}, 260, 380, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 12, 'y': 15}, {'x': 12, 'y': 21}, {'x': 12, 'y': 15}, 460, 580, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 23, 'y': 16}, {'x': 23, 'y': 16}, {'x': 23, 'y': 16}, 900, 620, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 23, 'y': 12}, {'x': 16, 'y': 8}, {'x': 15, 'y': 12}, 900, 460, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 2; _global.path.cam[2].Room = 5; }; v2.initLasers = function () { _global.path.laser[1].setParams(1, 3); _global.path.laser[2].setParams(1, 3); _global.path.laser[3].setParams(1, 3); _global.path.laser[4].setParams(1, 3); _global.path.laser[5].setParams(2, 16); _global.path.laser[6].setParams(2, 16); _global.path.laser[7].setParams(2, 16); _global.path.laser[8].setParams(2, 16); _global.path.laser[9].setParams(2, 16); _global.path.laser[10].setParams(2, 16); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 9, 'y': 21}, {'x': 9, 'y': 21}, {'x': 9, 'y': 21}, 340, 820, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 13, 'y': 21}, {'x': 13, 'y': 21}, {'x': 13, 'y': 21}, 500, 820, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level3Conf.prototype, null, 1); } #endinitclip } movieClip 6318 __Packages.lat.traps.TrapsL3 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL3) { var v1 = function () { this.floorsDisabled = [1, 3, 6, 8, 9, 11, 14, 16, 17, 19, 21, 23, 26, 28, 29, 31, 34, 36]; this.floorsEnabled = [2, 4, 5, 7, 10, 12, 13, 15, 18, 20, 22, 24, 25, 27, 30, 32, 33, 35]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL3 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL3.prototype, null, 1); } #endinitclip } movieClip 6319 __Packages.lat.levels.Level3 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level3) { var v1 = function () {}; lat.levels.Level3 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" 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type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="1" room="16" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="13,0" doorType="6" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level3.prototype, null, 1); } #endinitclip } movieClip 6320 __Packages.conf.Level4Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level4Conf) { var v1 = function () { this.init(); }; conf.Level4Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 24; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 12; _global.path.maxNumOfClips = 45; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 24; _global.path.treasure = 0; _global.path.moneyValue = 3500; _global.path.goldValue = 8000; _global.path.Time = undefined; _global.path.conditionType = 1; _global.path.moneyTaken = 0; _global.path.bonusTime = 240; _global.path.bgImage = 'Level4Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [7]; _global.path.traps = new lat.traps.TrapsL4(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('wooden', 980.55, 100.55, 180, 100, 100), new mcs.Door('wooden', 260.55, 140.55, 180, 100, 100), new mcs.Door('wooden', 500.55, 140.55, 180, 100, 100), new mcs.Door('wooden', 780.55, 140.55, 180, 100, 100), new mcs.Door('wooden', 1140.55, 181.15, 180, 100, 100), new mcs.Door('wooden', 1340.55, 181.15, 180, 100, 100), new mcs.Door('wooden', 619.4, 220.2, -90, 100, 100), new mcs.Door('wooden', 859.4, 220.2, -90, 100, 100), new mcs.Door('wooden', 178.9, 260.2, -90, 100, 100), new mcs.Door('metal', 337.45, 260.25, 90, 100, 100), new mcs.Door('metal', 419.5, 342.65, 0, 100, 100), new mcs.Door('wooden', 1259.9, 340.2, -90, 100, 100), new mcs.Door('wooden', 1419.9, 340.2, -90, 100, 100), new mcs.Door('wooden', 260.55, 381.15, 180, 100, 100), new mcs.Door('wooden', 699.9, 380.2, -90, 100, 100), new mcs.Door('wooden', 740.55, 421.15, 180, 100, 100), new mcs.Door('wooden', 1140.55, 421.15, 180, 100, 100), new mcs.Door('wooden', 420.55, 461.15, 180, 100, 100), new mcs.Door('wooden', 980.55, 461.15, 180, 100, 100), new mcs.Door('wooden', 179.9, 500.7, -90, 100, 100), new mcs.Door('wooden', 1219.4, 500.2, -90, 100, 100), new mcs.Door('wooden', 699.9, 540.2000000000001, -90, 100, 100), new mcs.Door('safe', 1520.9, 641.5, -180, 120, 151), new mcs.Door('metal', 1300.45, 702.25, 0, 100, 100), new mcs.Door('wooden', 859.9, 740.2000000000001, -90, 100, 100), new mcs.Door('wooden', 179.9, 780.7000000000001, -90, 100, 100), new mcs.Door('wooden', 1140.55, 781.15, 180, 100, 100), new mcs.Door('wooden', 659.9, 820.7000000000001, -90, 100, 100), new mcs.Door('wooden', 980.55, 821.15, 180, 100, 100), new mcs.Door('wooden', 260.55, 861.15, 180, 100, 100), new mcs.Door('metal', 1218.25, 860.05, 90, 100, 100), new mcs.Door('metal', 338.75, 900.15, 90, 100, 100), new mcs.Door('metal', 458.75, 900.15, 90, 100, 100), new mcs.Door('wooden', 740.55, 981.1, 180, 100, 100), new mcs.Door('wooden', 980.55, 981.15, 180, 100, 100), new mcs.Door('wooden', 420.55, 1021.15, 180, 100, 100), new mcs.Door('wooden', 1339.9, 1060.2, -90, 100, 100), new mcs.Door('wooden', 139.4, 1100.7, -90, 100, 100), new mcs.Door('wooden', 499.9, 1100.7, -90, 100, 100), new mcs.Door('wooden', 659.9, 1100.7, -90, 100, 100), new mcs.Door('metal', 1420.45, 1142.25, 0, 100, 100), new mcs.Door('wooden', 260.55, 1181.15, 180, 100, 100), new mcs.Door('metal', 420.45, 1182.25, 0, 100, 100), new mcs.Door('wooden', 1140.55, 1181.15, 180, 100, 100), new mcs.Door('metal', 137.75, 1260.15, 90, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 1460, 640, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 488.6, 239.25, 180, 100, 78), new mcs.Laser('LaserBlue', 552.65, 360.7, 0, 100, 76), new mcs.Laser('LaserBlue', 648.6, 239.3, 180, 100, 78), new mcs.Laser('LaserBlue', 928.6, 237.35, 180, 100, 79), new mcs.Laser('LaserBlue', 1168.6, 357.35, 180, 100, 80), new mcs.Laser('LaserBlue', 1288.6, 357.35, 180, 100, 80), new mcs.Laser('LaserBlue', 1354, 484.65, 0, 100, 79), new mcs.Laser('LaserBlue', 400, 1048.7, -90, 100, 75), new mcs.Laser('LaserBlue', 280, 1112.75, 90, 100, 75), new mcs.Laser('LaserBlue', 400, 1128.7, -90, 100, 75), new mcs.Laser('LaserRedShort', 1159, 260.5, 90, 100, 125), new mcs.Laser('LaserRedShort', 1318, 275, -90, 100, 125)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 1364.35, 521.05, 0, 100, 100), new mcs.Floor('tiefloor', 1323.35, 560.05, 0, 100, 100), new mcs.Floor('tiefloor', 1364.35, 601.05, 0, 100, 100), new mcs.Floor('tiefloor', 1364.35, 641.05, 0, 100, 100), new mcs.Floor('tiefloor', 1324.35, 641.05, 0, 100, 100), new mcs.Floor('tiefloor', 1324.35, 681.05, 0, 100, 100), new mcs.Floor('tiefloor', 1324.35, 721.05, 0, 100, 100), new mcs.Floor('tiefloor', 1363.35, 721.05, 0, 100, 100), new mcs.Floor('tiefloor', 1363.35, 759.05, 0, 100, 100), new mcs.Floor('tiefloor', 1324.35, 801.05, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 628.65, 27.35, 0, 100, 100), new mcs.Cam('camRot', 1326.85, 25.75, 61, 100, 100), new mcs.Cam('camSideStatic', 364.2, 894.25, -105, 100, 100), new mcs.Cam('camStatic', 1149.5, 968.2000000000001, -90, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 1131.65, 293.3, 90, 100, 100, 1100, 300), new mcs.AlarmButton('alarmButton', 1349.3, 268.3, -90, 100, 100, 1380, 260)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 1460, 740, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1460, 620.2000000000001, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 1567.1, 1180.8, 0, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 155, 1260, 180, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 1437.45, 592, 0, 100, 150); _global.path.safeDoor.safeDoorx1 = 38; _global.path.safeDoor.safeDoorx2 = 40; _global.path.safeDoor.safeDoory1 = 15; _global.path.safeDoor.safeDoory2 = 20; this.l = new lat.levels.Level4(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door4_32; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 380, 100, 90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 300, 180, 45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 440, 110, 132, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 27, 'y': 3}, {'x': 27, 'y': 29}, {'x': 27, 'y': 3}, 1060, 100, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 13, 'y': 30}, {'x': 27, 'y': 30}, {'x': 13, 'y': 30}, 500, 1180, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 38, 'y': 5}, {'x': 38, 'y': 5}, {'x': 38, 'y': 5}, 1500, 180, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 30, 'y': 2}, {'x': 31, 'y': 21}, {'x': 30, 'y': 2}, 1180, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 2, 'y': 31}, {'x': 2, 'y': 31}, {'x': 2, 'y': 31}, 60, 1220, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 3; _global.path.cam[2].Room = 6; _global.path.cam[3].Room = 9; _global.path.cam[4].Room = 21; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 5); _global.path.laser[2].setParams(2, 5); _global.path.laser[3].setParams(2, 5); _global.path.laser[4].setParams(2, 5); _global.path.laser[5].setParams(2, 12); _global.path.laser[6].setParams(2, 12); _global.path.laser[7].setParams(2, 12); _global.path.laser[8].setParams(2, 18); _global.path.laser[9].setParams(2, 18); _global.path.laser[10].setParams(2, 18); _global.path.laser[11].setParams(1, 6); _global.path.laser[12].setParams(1, 6); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 2, 'y': 30}, {'x': 2, 'y': 30}, {'x': 2, 'y': 30}, 60, 1180, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 8, 'y': 30}, {'x': 8, 'y': 30}, {'x': 8, 'y': 30}, 300, 1180, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 5, 'y': 27}, {'x': 5, 'y': 27}, {'x': 5, 'y': 27}, 180, 1060, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level4Conf.prototype, null, 1); } #endinitclip } movieClip 6321 __Packages.lat.traps.TrapsL4 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL4) { var v1 = function () { this.onoff = true; this.FloorRow = 1; this.LasersRed = 1; this.LasersBlue = 1; }; lat.traps.TrapsL4 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v5; if (this.FloorRow == 1) { v5 = 34; this.FloorRow = 2; } else { if (this.FloorRow == 2) { v5 = 35; this.FloorRow = 3; } else { if (this.FloorRow == 3) { v5 = 36; this.FloorRow = 1; } } } var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v3 = _global.path.floor[v4]; if (v3) { if (v5 == v3.cellx) { v3.Disable = false; } else { v3.Disable = true; } } ++v4; } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableFloors(); this.disableLasersRed(); }; v2.floors = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL4.prototype, null, 1); } #endinitclip } movieClip 6322 __Packages.lat.levels.Level4 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level4) { var v1 = function () {}; lat.levels.Level4 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" 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room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="16,22" doorType="3" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="19,5" doorType="2" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="19,5" doorType="2" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="3" room="23,24" doorType="6" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="3" room="22,18" doorType="2" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="3" room="18,5" doorType="1" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="3" room="5,23" doorType="1" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="1" room="18" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="22,0" doorType="6" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level4.prototype, null, 1); } #endinitclip } movieClip 6323 __Packages.conf.Level5Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level5Conf) { var v1 = function () { this.init(); }; conf.Level5Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 25; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 45; _global.path.maxNumOfClips = 45; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 25; _global.path.treasure = 0; _global.path.moneyValue = 5000; _global.path.goldValue = 10000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 290; _global.path.bgImage = 'Level5Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [25]; _global.path.traps = new lat.traps.TrapsL5(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('metal', 578, 20, 90, 100, 100), new mcs.Door('wooden', 220, 101, 180, 100, 100), new mcs.Door('wooden', 1060, 101, 180, 100, 100), new mcs.Door('wooden', 1220, 101, 180, 100, 100), new mcs.Door('wooden', 1420, 101, 180, 100, 100), new mcs.Door('metal', 338, 180, 90, 100, 100), new mcs.Door('wooden', 580, 180, -90, 100, 100), new mcs.Door('wooden', 460, 220, 180, 100, 100), new mcs.Door('wooden', 700, 220, 180, 100, 100), new mcs.Door('metal', 1498, 220, 90, 100, 100), new mcs.Door('wooden', 1220, 300, 180, 100, 100), new mcs.Door('wooden', 300, 380, -90, 100, 100), new mcs.Door('wooden', 1300, 380, -90, 100, 100), new mcs.Door('wooden', 460, 420, 180, 100, 100), new mcs.Door('wooden', 180, 460, -180, 100, 100), new mcs.Door('wooden', 1060, 500, 180, 100, 100), new mcs.Door('metal', 378, 580, 90, 100, 100), new mcs.Door('wooden', 540, 580, -90, 100, 100), new mcs.Door('metal', 778, 580, 90, 100, 100), new mcs.Door('metal', 978, 580, 90, 100, 100), new mcs.Door('wooden', 1460, 580, -90, 100, 100), new mcs.Door('wooden', 1060, 660, 180, 100, 100), new mcs.Door('wooden', 1220, 660, 180, 100, 100), new mcs.Door('wooden', 419, 740, -90, 100, 100), new mcs.Door('wooden', 579, 740, -90, 100, 100), new mcs.Door('wooden', 699, 740, -90, 100, 100), new mcs.Door('metal', 1298, 740, 90, 100, 100), new mcs.Door('wooden', 1060, 820, 180, 100, 100), new mcs.Door('wooden', 180, 860, 180, 100, 100), new mcs.Door('safe', 1526, 852, 180, 100, 46), new mcs.Door('metal', 780, 902, 0, 100, 100), new mcs.Door('metal', 1380, 902, 0, 100, 100), new mcs.Door('safe', 1526, 892, 180, 100, 46), new mcs.Door('metal', 98, 940, 90, 100, 100), new mcs.Door('safe', 1526, 934, 180, 100, 46), new mcs.Door('metal', 1220, 982, 0, 100, 100), new mcs.Door('wooden', 180, 1020, 180, 100, 100), new mcs.Door('wooden', 500, 1020, 180, 100, 100), new mcs.Door('metal', 338, 1100, 90, 100, 100), new mcs.Door('wooden', 660, 1100, -90, 100, 100), new mcs.Door('wooden', 860, 1100, -90, 100, 100), new mcs.Door('metal', 500, 1182, 0, 100, 100), new mcs.Door('metal', 780, 1182, 0, 100, 100), new mcs.Door('metal', 1220, 1182, 0, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 1480, 890, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserRot', 1320, 120, 0, 63, 63), new mcs.Laser('LaserBlue', 1352, 363, 0, 100, 80), new mcs.Laser('LaserBlue', 1369, 236, 180, 100, 80), new mcs.Laser('LaserBlue', 1432, 362, 0, 100, 80), new mcs.Laser('LaserBlue', 1450, 237, 180, 100, 80), new mcs.Laser('LaserRedShort', 830, 722, 0, 100, 100), new mcs.Laser('LaserRedShort', 847, 600, 180, 100, 100), new mcs.Laser('LaserRedShort', 910, 722, 0, 100, 100), new mcs.Laser('LaserRedShort', 927, 600, 180, 100, 100), new mcs.Laser('LaserRedShort', 1330, 600, 180, 100, 100), new mcs.Laser('LaserRedShort', 1394, 722, 0, 100, 100), new mcs.Laser('LaserRedShort', 1410, 600, 180, 100, 100), undefined, new mcs.Laser('LaserRedLong', 1555, 750, -140, 100, 100), new mcs.Laser('LaserRedLong', 1478, 760, -180, 100, 100), new mcs.Laser('LaserRedLong', 1574, 1037, -40, 100, 100)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 480, 200, 0, 100, 100), undefined, undefined, undefined, new mcs.Floor('tiefloor', 640, 200, 0, 100, 100), new mcs.Floor('tiefloor', 480, 240, 0, 100, 100), new mcs.Floor('tiefloor', 520, 240, 0, 100, 100), new mcs.Floor('tiefloor', 560, 240, 0, 100, 100), new mcs.Floor('tiefloor', 600, 240, 0, 100, 100), new mcs.Floor('tiefloor', 640, 240, 0, 100, 100), new mcs.Floor('tiefloor', 480, 280, 0, 100, 100), new mcs.Floor('tiefloor', 520, 280, 0, 100, 100), new mcs.Floor('tiefloor', 560, 280, 0, 100, 100), new mcs.Floor('tiefloor', 600, 280, 0, 100, 100), new mcs.Floor('tiefloor', 640, 280, 0, 100, 100), new mcs.Floor('tiefloor', 480, 320, 0, 100, 100), new mcs.Floor('tiefloor', 520, 320, 0, 100, 100), new mcs.Floor('tiefloor', 560, 320, 0, 100, 100), new mcs.Floor('tiefloor', 600, 320, 0, 100, 100), new mcs.Floor('tiefloor', 640, 320, 0, 100, 100), new mcs.Floor('tiefloor', 480, 360, 0, 100, 100), new mcs.Floor('tiefloor', 520, 360, 0, 100, 100), new mcs.Floor('tiefloor', 560, 360, 0, 100, 100), new mcs.Floor('tiefloor', 600, 360, 0, 100, 100), new mcs.Floor('tiefloor', 640, 360, 0, 100, 100), new mcs.Floor('tiefloor', 480, 400, 0, 100, 100), new mcs.Floor('tiefloor', 520, 400, 0, 100, 100), new mcs.Floor('tiefloor', 560, 400, 0, 100, 100), new mcs.Floor('tiefloor', 600, 400, 0, 100, 100), new mcs.Floor('tiefloor', 640, 400, 0, 100, 100), new mcs.Floor('tiefloor', 480, 440, 0, 100, 100), new mcs.Floor('tiefloor', 520, 440, 0, 100, 100), new mcs.Floor('tiefloor', 560, 440, 0, 100, 100), new mcs.Floor('tiefloor', 600, 440, 0, 100, 100), new mcs.Floor('tiefloor', 640, 440, 0, 100, 100), new mcs.Floor('tiefloor', 480, 480, 0, 100, 100), new mcs.Floor('tiefloor', 520, 480, 0, 100, 100), new mcs.Floor('tiefloor', 560, 480, 0, 100, 100), new mcs.Floor('tiefloor', 600, 480, 0, 100, 100), new mcs.Floor('tiefloor', 640, 480, 0, 100, 100), new mcs.Floor('tiefloor', 480, 520, 0, 100, 100), undefined, undefined, undefined, new mcs.Floor('tiefloor', 640, 520, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 1050, 140, 90, 100, 100), new mcs.Cam('camRot', 1050, 950, 90, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 230, 730, 180, 100, 100, 220, 700), new mcs.AlarmButton('alarmButton', 974, 1110, 0, 100, 100, 980, 1140), new mcs.AlarmButton('alarmButton', 1210, 175, 90, 100, 100, 1180, 180)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 1460, 820, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1460, 980, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 1500, 36, -90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 566, 15, 0, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 1445, 820, 0, 100, 135); _global.path.safeDoor.safeDoorx1 = 38; _global.path.safeDoor.safeDoorx2 = 40; _global.path.safeDoor.safeDoory1 = 19; _global.path.safeDoor.safeDoory2 = 27; this.l = new lat.levels.Level5(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); trace(v3 + ' ' + v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door15_1; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 60, 180, -90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 180, -45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 220, 45, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 60, 260, 90, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 36, 'y': 30}, {'x': 36, 'y': 30}, {'x': 36, 'y': 30}, 1420, 1180, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 29, 'y': 2}, {'x': 29, 'y': 29}, {'x': 29, 'y': 2}, 1140, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 26, 'y': 6}, {'x': 22, 'y': 2}, {'x': 19, 'y': 7}, 1020, 220, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 38, 'y': 12}, {'x': 38, 'y': 12}, {'x': 38, 'y': 12}, 1500, 460, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 14, 'y': 17}, {'x': 3, 'y': 17}, {'x': 14, 'y': 17}, 560, 660, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 2, 'y': 30}, {'x': 29, 'y': 30}, {'x': 2, 'y': 30}, 60, 1180, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 4; _global.path.cam[2].Room = 19; }; v2.initLasers = function () { _global.path.laser[6].setParams(1, 15); _global.path.laser[7].setParams(1, 15); _global.path.laser[8].setParams(1, 15); _global.path.laser[9].setParams(1, 15); _global.path.laser[10].setParams(1, 16); _global.path.laser[11].setParams(1, 16); _global.path.laser[12].setParams(1, 16); _global.path.laser[14].setParams(1, 21); _global.path.laser[15].setParams(1, 21); _global.path.laser[16].setParams(1, 21); _global.path.laser[1].setParams(2, 6); _global.path.laser[2].setParams(2, 10); _global.path.laser[3].setParams(2, 10); _global.path.laser[4].setParams(2, 10); _global.path.laser[5].setParams(2, 10); _global.path.laser[13].setParams(2, 18); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 13, 'y': 2}, {'x': 13, 'y': 2}, {'x': 13, 'y': 2}, 500, 60, 45, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 17, 'y': 2}, {'x': 17, 'y': 2}, {'x': 17, 'y': 2}, 660, 60, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 11, 'y': 6}, {'x': 11, 'y': 6}, {'x': 11, 'y': 6}, 420, 220, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 19, 'y': 4}, {'x': 19, 'y': 4}, {'x': 19, 'y': 4}, 740, 140, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level5Conf.prototype, null, 1); } #endinitclip } movieClip 6324 __Packages.lat.traps.TrapsL5 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL5) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45]; this.floorsEnabled = [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL5 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; } if (this.LasersBlue == 3) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = false; _global.path.laser[16].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[14].Disable = false; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableLasersRed = function () { _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL5.prototype, null, 1); } #endinitclip } movieClip 6325 __Packages.lat.levels.Level5 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level5) { var v1 = function () {}; lat.levels.Level5 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="3,0" doorType="6" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="3" room="1,2" doorType="3" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="3" room="4,5" doorType="1" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="3" room="5,6" doorType="2" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="3" room="6,7" doorType="2" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="1" room="6" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="1" room="7" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="2,8" doorType="5" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="3,9" doorType="1" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell 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type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="3" room="5,25" doorType="6" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="1" room="22" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level5.prototype, null, 1); } #endinitclip } movieClip 6326 __Packages.conf.Level6Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level6Conf) { var v1 = function () { this.init(); }; conf.Level6Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 23; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 18; _global.path.maxNumOfClips = 36; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 23; _global.path.treasure = 0; _global.path.moneyValue = 5000; _global.path.goldValue = 10000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 370; _global.path.bgImage = 'Level6Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [1, 11, 17]; _global.path.traps = new lat.traps.TrapsL6(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('safe', 556.6, 70.7, 0, 83, 49), new mcs.Door('safe', 596.6, 70.7, 0, 83, 49), new mcs.Door('safe', 636.6, 70.7, 0, 83, 49), new mcs.Door('wooden', 1020.45, 100.4, 180, 100, 100), new mcs.Door('wooden', 1300.45, 100.4, 180, 100, 100), new mcs.Door('wooden', 260.45, 180.4, 180, 100, 100), new mcs.Door('wooden', 1539, 220.15, -90, 100, 100), new mcs.Door('wooden', 139.35, 300.15, -90, 100, 100), new mcs.Door('wooden', 1300.45, 300.4, 180, 100, 100), new mcs.Door('wooden', 1020.45, 340.4, 180, 100, 100), new mcs.Door('metal', 739, 382.5, 0, 100, 100), new mcs.Door('metal', 498, 419.7, 90, 100, 100), new mcs.Door('wooden', 1099.1, 420.15, -90, 100, 100), new mcs.Door('metal', 1498, 419.7, 90, 100, 100), new mcs.Door('wooden', 139.35, 540.15, -90, 100, 100), new mcs.Door('metal', 419, 582.5, 0, 100, 100), new mcs.Door('wooden', 660.4500000000001, 580.4, 180, 100, 100), new mcs.Door('wooden', 900.4500000000001, 580.4, 180, 100, 100), new mcs.Door('wooden', 1220.45, 580.4, 180, 100, 100), new mcs.Door('metal', 1420, 582.5, 0, 100, 100), new mcs.Door('metal', 20.55, 662.4, 0, 100, 100), new mcs.Door('metal', 138, 739.7000000000001, 90, 100, 100), new mcs.Door('wooden', 779.1, 740.15, -90, 100, 100), new mcs.Door('wooden', 1139.1, 740.15, -90, 100, 100), new mcs.Door('metal', 259, 822.5, 0, 100, 100), new mcs.Door('wooden', 899.1, 820.15, 180, 100, 100), new mcs.Door('wooden', 459, 900.15, -90, 100, 100), new mcs.Door('wooden', 779, 900.15, -90, 100, 100), new mcs.Door('wooden', 1139, 900.15, -90, 100, 100), new mcs.Door('metal', 1418, 899.7000000000001, 90, 100, 100), new mcs.Door('metal', 138, 979.7000000000001, 90, 100, 100), new mcs.Door('metal', 259, 1022.5, 0, 100, 100), new mcs.Door('wooden', 459.35, 1100.15, -90, 100, 100), new mcs.Door('wooden', 1300.45, 1100.9, 180, 100, 100), new mcs.Door('wooden', 260.45, 1180.4, 180, 100, 100), new mcs.Door('metal', 619, 1182.5, 0, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 560, 70, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserRot', 140.25, 633.3, 180, 63, 63), new mcs.Laser('LaserBlue', 723.65, 167.9, -90, 100, 79), new mcs.Laser('LaserBlue', 723.65, 247.9, -90, 100, 79), new mcs.Laser('LaserBlue', 723.65, 327.9, -90, 100, 79), new mcs.Laser('LaserBlue', 436.65, 230, 90, 100, 79), new mcs.Laser('LaserBlue', 436.65, 300, 90, 100, 79), new mcs.Laser('LaserBlue', 436.65, 390, 90, 100, 79), new mcs.Laser('LaserRedShort', 598.4, 230, 90, 100, 100), new mcs.Laser('LaserRedShort', 597.4, 300, 90, 100, 100), new mcs.Laser('LaserRedShort', 597.4, 390.85, 90, 100, 100), new mcs.Laser('LaserRedShort', 562, 168.85, -90, 100, 100), new mcs.Laser('LaserRedShort', 560, 247.85, -90, 100, 100), new mcs.Laser('LaserRedShort', 560, 327.85, -90, 100, 100), new mcs.Laser('LaserBlue', 238.45, 767.5, -90, 100, 125), new mcs.Laser('LaserBlue', 41.15, 831.9, 90, 100, 125), new mcs.Laser('LaserBlue', 238.45, 847.5, -90, 100, 125), new mcs.Laser('LaserBlue', 41.15, 911.9, 90, 100, 125), new mcs.Laser('LaserBlue', 238.45, 927.5, -90, 100, 125)]; _global.path.floor = [undefined]; _global.path.cam = [undefined, new mcs.Cam('camRot', 993.65, 908.7000000000001, 0, 100, 100), new mcs.Cam('camRot', 1002.65, 1251.15, 180, 100, 100), new mcs.Cam('camRot', 774.15, 428.95, 0, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 410.1, 692.65, 90, 100, 100, 820, 380), new mcs.AlarmButton('alarmButton', 1429, 707.25, -90, 100, 100, 380, 740)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 501.25, 140.75, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 661.25, 140.75, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 859.6, 31.8, -90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 20, 673, -90, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 658, 43.55, 90, 100, 135); _global.path.safeDoor.safeDoorx1 = 12; _global.path.safeDoor.safeDoorx2 = 18; _global.path.safeDoor.safeDoory1 = 1; _global.path.safeDoor.safeDoory2 = 3; this.l = new lat.levels.Level6(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door1_17; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1380, 1140, -135, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1420, 1100, -135, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1460, 1060, -135, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1500, 1020, 180, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 4, 'y': 3}, {'x': 4, 'y': 3}, {'x': 4, 'y': 3}, 140, 100, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 9, 'y': 2}, {'x': 9, 'y': 22}, {'x': 9, 'y': 2}, 340, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 10, 'y': 21}, {'x': 37, 'y': 21}, {'x': 10, 'y': 21}, 380, 820, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 38, 'y': 12}, {'x': 38, 'y': 22}, {'x': 38, 'y': 12}, 1500, 460, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 20; _global.path.cam[2].Room = 20; _global.path.cam[3].Room = 12; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 10); _global.path.laser[2].setParams(2, 3); _global.path.laser[3].setParams(2, 3); _global.path.laser[4].setParams(2, 3); _global.path.laser[5].setParams(2, 3); _global.path.laser[6].setParams(2, 3); _global.path.laser[7].setParams(2, 3); _global.path.laser[8].setParams(1, 3); _global.path.laser[9].setParams(1, 3); _global.path.laser[10].setParams(1, 3); _global.path.laser[11].setParams(1, 3); _global.path.laser[12].setParams(1, 3); _global.path.laser[13].setParams(1, 3); _global.path.laser[14].setParams(2, 16); _global.path.laser[15].setParams(2, 16); _global.path.laser[16].setParams(2, 16); _global.path.laser[17].setParams(2, 16); _global.path.laser[18].setParams(2, 16); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 5, 'y': 13}, {'x': 5, 'y': 13}, {'x': 5, 'y': 13}, 180, 500, -135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 3, 'y': 27}, {'x': 3, 'y': 27}, {'x': 3, 'y': 27}, 100, 1060, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 12, 'y': 17}, {'x': 12, 'y': 17}, {'x': 12, 'y': 17}, 460, 660, -45, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level6Conf.prototype, null, 1); } #endinitclip } movieClip 6327 __Packages.lat.traps.TrapsL6 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL6) { var v1 = function () { this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL6 = v1; var v2 = v1.prototype; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[14].Disable = false; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = false; _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = false; _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = false; _global.path.laser[18].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[13].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableLasersRed = function () { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL6.prototype, null, 1); } #endinitclip } movieClip 6328 __Packages.lat.levels.Level6 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level6) { 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type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level6.prototype, null, 1); } #endinitclip } movieClip 6329 __Packages.conf.Level7Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level7Conf) { var v1 = function () { this.init(); }; conf.Level7Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 25; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 45; _global.path.maxNumOfClips = 45; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 3; _global.path.game.NumOfFogs = 25; _global.path.treasure = 0; _global.path.moneyValue = 5000; _global.path.goldValue = 10000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 440; _global.path.bgImage = 'Level7Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [3]; _global.path.traps = new lat.traps.TrapsL7(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('metal', 1138.3, 19.75, 90, 100, 100), new mcs.Door('wooden', 340.25, 140.9, 180, 100, 100), new mcs.Door('wooden', 620.25, 140.9, 180, 100, 100), new mcs.Door('wooden', 1020.25, 140.9, 180, 100, 100), new mcs.Door('wooden', 139.5, 259.95, -90, 100, 100), new mcs.Door('wooden', 380.45, 259.95, 90, 100, 100), new mcs.Door('wooden', 819.9, 259.95, 90, 100, 100), new mcs.Door('wooden', 1179.9, 259.95, 90, 100, 100), new mcs.Door('wooden', 260, 340.25, 180, 100, 100), new mcs.Door('wooden', 1019.95, 340, 0, 100, 100), new mcs.Door('wooden', 139.5, 419.95, -90, 100, 100), new mcs.Door('wooden', 539.5, 420, -90, 100, 100), new mcs.Door('wooden', 859.9500000000001, 500.25, 0, 100, 100), new mcs.Door('wooden', 260.65, 540.9500000000001, 180, 100, 100), new mcs.Door('wooden', 1100.3, 539.9500000000001, 90, 100, 100), new mcs.Door('wooden', 139.5, 659.9500000000001, -90, 100, 100), new mcs.Door('wooden', 340, 660.8, -90, 100, 100), new mcs.Door('metal', 538.3, 659.75, 90, 100, 100), new mcs.Door('metal', 778.3, 659.75, 90, 100, 100), new mcs.Door('wooden', 660.65, 740.9, 180, 100, 100), new mcs.Door('metal', 859.9500000000001, 742.25, 0, 100, 100), new mcs.Door('wooden', 1179.5, 819.9500000000001, -90, 100, 100), new mcs.Door('wooden', 739.5, 859.9500000000001, -90, 100, 100), new mcs.Door('metal', 937.9, 900.3, 90, 100, 100), new mcs.Door('wooden', 139.9, 940.9, -90, 100, 100), new mcs.Door('metal', 538.3, 939.75, 90, 100, 100), new mcs.Door('wooden', 660.65, 1020.9, 180, 100, 100), new mcs.Door('wooden', 1020.65, 1020.9, 180, 100, 100), new mcs.Door('wooden', 459.5, 1099.95, -90, 100, 100), new mcs.Door('wooden', 819.5, 1099.95, -90, 100, 100), new mcs.Door('wooden', 1059.5, 1099.95, -90, 100, 100), new mcs.Door('metal', 138.3, 1140.25, 90, 100, 100), new mcs.Door('metal', 98.3, 1340.25, 90, 100, 100), new mcs.Door('wooden', 1180.3, 1339.75, 90, 100, 100), new mcs.Door('safe', 482.45, 1410.6, 180, 82.8, 49.25), new mcs.Door('safe', 482.45, 1450.6, 180, 82.8, 49.25), new mcs.Door('safe', 482.45, 1490.6, 180, 82.8, 49.25), new mcs.Door('wooden', 940.65, 1540.9, 180, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 480, 1450, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserRot', 136.35, 339.4, 180, 50, 50), new mcs.Laser('LaserDoubleRot', 1140.3, 680.15, 0, 50, 50), new mcs.Laser('LaserRedShort', 152.4, 1555.45, 0, 100, 157.5), new mcs.Laser('LaserBlue', 169.6, 1361.8, 180, 100, 121.67), new mcs.Laser('LaserBlue', 234, 1559, 0, 100, 122.6), new mcs.Laser('LaserBlue', 249.6, 1361.8, 180, 100, 121.6), new mcs.Laser('LaserBlue', 314, 1559.1, 0, 100, 121.7), new mcs.Laser('LaserBlue', 329.6, 1361.85, 180, 100, 122.19), new mcs.Laser('LaserRedShort', 392.4, 1555.45, 0, 100, 157.5)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 43.7, 680.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 680.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 680.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 680.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 680.35, 0, 100, 100), new mcs.Floor('tiefloor', 43.7, 720.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 720.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 720.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 721.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 721.35, 0, 100, 100), new mcs.Floor('tiefloor', 43.7, 761.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 761.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 761.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 761.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 761.35, 0, 100, 100), new mcs.Floor('tiefloor', 43.7, 801.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 801.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 801.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 801.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 801.35, 0, 100, 100), new mcs.Floor('tiefloor', 43.7, 841.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 841.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 841.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 841.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 841.35, 0, 100, 100), new mcs.Floor('tiefloor', 43.7, 881.35, 0, 100, 100), new mcs.Floor('tiefloor', 83.7, 881.35, 0, 100, 100), new mcs.Floor('tiefloor', 123.7, 881.35, 0, 100, 100), new mcs.Floor('tiefloor', 163.7, 881.35, 0, 100, 100), new mcs.Floor('tiefloor', 203.7, 881.35, 0, 100, 100), new mcs.Floor('tiefloor', 802.9, 1361.1, 0, 100, 100), new mcs.Floor('tiefloor', 842.9, 1361.1, 0, 100, 100), new mcs.Floor('tiefloor', 882.9, 1361.1, 0, 100, 100), new mcs.Floor('tiefloor', 802.9, 1401.1, 0, 100, 100), new mcs.Floor('tiefloor', 842.9, 1401.1, 0, 100, 100), new mcs.Floor('tiefloor', 882.9, 1401.1, 0, 100, 100), new mcs.Floor('tiefloor', 802.9, 1441.1, 0, 100, 100), new mcs.Floor('tiefloor', 842.9, 1441.1, 0, 100, 100), new mcs.Floor('tiefloor', 882.9, 1441.1, 0, 100, 100), new mcs.Floor('tiefloor', 802.9, 1481.1, 0, 100, 100), new mcs.Floor('tiefloor', 842.9, 1481.1, 0, 100, 100), new mcs.Floor('tiefloor', 882.9, 1481.1, 0, 100, 100), new mcs.Floor('tiefloor', 802.9, 1521.1, 0, 100, 100), new mcs.Floor('tiefloor', 842.9, 1521.1, 0, 100, 100), new mcs.Floor('tiefloor', 882.9, 1521.1, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 473.5, 28.3, 0, 100, 100), new mcs.Cam('camRot', 634.4500000000001, 1109.25, 0, 100, 100), new mcs.Cam('camSideStatic', 1250.9, 1109, 90, 100, 100), new mcs.Cam('camRot', 947.55, 1356.4, -45, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 826.55, 411.05, 180, 100, 100, 820, 380), new mcs.AlarmButton('alarmButton', 410.75, 733.1, 90, 100, 100, 380, 740)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 421.1, 1379.95, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 421.1, 1459.95, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 421.1, 1539.95, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 752.15, 1460.95, 180, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 1128, 25, 0, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 405.35, 1401.2, 0, 100, 101.16); _global.path.safeDoor.safeDoorx1 = 12; _global.path.safeDoor.safeDoorx2 = 14; _global.path.safeDoor.safeDoory1 = 34; _global.path.safeDoor.safeDoory2 = 40; this.l = new lat.levels.Level7(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door29_1; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 580, 1540, -90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 620, 1500, -90, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 660, 1500, -90, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 700, 1540, -90, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 24, 'y': 5}, {'x': 24, 'y': 5}, {'x': 24, 'y': 5}, 940, 180, -135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 24, 'y': 8}, {'x': 24, 'y': 22}, {'x': 24, 'y': 8}, 940, 300, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 8, 'y': 9}, {'x': 23, 'y': 9}, {'x': 8, 'y': 9}, 300, 340, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 9, 'y': 33}, {'x': 9, 'y': 18}, {'x': 9, 'y': 33}, 340, 1300, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 2; _global.path.cam[2].Room = 21; _global.path.cam[3].Room = 22; _global.path.cam[4].Room = 25; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 5); _global.path.laser[2].setParams(2, 10); _global.path.laser[3].setParams(1, 23); _global.path.laser[4].setParams(2, 23); _global.path.laser[5].setParams(2, 23); _global.path.laser[6].setParams(2, 23); _global.path.laser[7].setParams(2, 23); _global.path.laser[8].setParams(2, 23); _global.path.laser[9].setParams(1, 23); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 25, 'y': 3}, {'x': 25, 'y': 3}, {'x': 25, 'y': 3}, 980, 100, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 27, 'y': 8}, {'x': 27, 'y': 8}, {'x': 27, 'y': 8}, 1060, 300, 45, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 29, 'y': 3}, {'x': 29, 'y': 3}, {'x': 29, 'y': 3}, 1140, 100, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level7Conf.prototype, null, 1); } #endinitclip } movieClip 6330 __Packages.lat.traps.TrapsL7 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL7) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45]; this.floorsEnabled = [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL7 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[3].Disable = true; _global.path.laser[9].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[3].Disable = false; _global.path.laser[9].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[3].Disable = true; _global.path.laser[9].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[3].Disable = true; _global.path.laser[9].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL7.prototype, null, 1); } #endinitclip } movieClip 6331 __Packages.lat.levels.Level7 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level7) { var v1 = function () {}; lat.levels.Level7 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="4,0" doorType="6" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" 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room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="1" room="23" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="21" doorType="0" /><cell type="1" room="21" doorType="0" /><cell type="1" room="21" doorType="0" /><cell type="1" room="21" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="1" room="24" doorType="0" /><cell type="3" room="24,25" doorType="1" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="1" room="25" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level7.prototype, null, 1); } #endinitclip } movieClip 6332 __Packages.conf.Level8Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level8Conf) { var v1 = function () { this.init(); }; conf.Level8Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 19; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 26; _global.path.maxNumOfClips = 40; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 3; _global.path.game.NumOfFogs = 19; _global.path.treasure = 0; _global.path.moneyValue = 5000; _global.path.goldValue = 10000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 500; _global.path.bgImage = 'Level8Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [2]; _global.path.traps = new lat.traps.TrapsL8(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('metal', 858.35, 20.55, 90, 100, 100), new mcs.Door('wooden', 220.45, 140.95, 180, 100, 100), new mcs.Door('metal', 420.45, 142.65, 0, 100, 100), new mcs.Door('metal', 740.4500000000001, 142.65, 0, 100, 100), new mcs.Door('wooden', 1020.3, 141.3, 180, 100, 100), new mcs.Door('metal', 98.7, 300.2, 90, 100, 100), new mcs.Door('wooden', 340, 300.95, -90, 100, 100), new mcs.Door('wooden', 500, 300.95, -90, 100, 100), new mcs.Door('wooden', 660, 300.95, -90, 100, 100), new mcs.Door('wooden', 940, 300.95, -90, 100, 100), new mcs.Door('wooden', 1139.75, 300.95, -90, 100, 100), new mcs.Door('wooden', 220.45, 380.95, 180, 100, 100), new mcs.Door('wooden', 1020.3, 381.3, 180, 100, 100), new mcs.Door('safe', 598.75, 545.25, 0, 82.8, 49.16), new mcs.Door('safe', 638.75, 545.25, 0, 82.8, 49.16), new mcs.Door('safe', 678.75, 545.25, 0, 82.8, 49.16), new mcs.Door('wooden', 1139.75, 540.9500000000001, -90, 100, 100), new mcs.Door('wooden', 99.75, 580.9500000000001, -90, 100, 100), new mcs.Door('wooden', 540.4500000000001, 700.9500000000001, 180, 100, 100), new mcs.Door('wooden', 700.4500000000001, 700.9500000000001, 180, 100, 100), new mcs.Door('wooden', 1020.3, 701.3, 180, 100, 100), new mcs.Door('wooden', 220.45, 780.9500000000001, 180, 100, 100), new mcs.Door('wooden', 139.75, 860.9500000000001, -90, 100, 100), new mcs.Door('wooden', 1139.75, 860.9500000000001, -90, 100, 100), new mcs.Door('metal', 1020.45, 1022.65, 0, 100, 100), new mcs.Door('wooden', 540.4500000000001, 1140.95, 180, 100, 100), new mcs.Door('wooden', 700.4500000000001, 1140.95, 180, 100, 100), new mcs.Door('wooden', 139.75, 1180.95, -90, 100, 100), new mcs.Door('metal', 458.7, 1180.2, 90, 100, 100), new mcs.Door('metal', 618.7000000000001, 1180.2, 90, 100, 100), new mcs.Door('metal', 778.7000000000001, 1180.2, 90, 100, 100), new mcs.Door('metal', 938.7000000000001, 1180.2, 90, 100, 100), new mcs.Door('wooden', 1219.75, 1180.2, -90, 100, 100), new mcs.Door('wooden', 220.45, 1260.95, 180, 100, 100), new mcs.Door('metal', 860.4500000000001, 1262.65, 0, 100, 100), new mcs.Door('wooden', 620.4500000000001, 1460.95, 180, 100, 100), new mcs.Door('metal', 860.4500000000001, 1462.65, 0, 100, 100), new mcs.Door('wooden', 220.45, 1500.95, 180, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 600, 545, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 200.75, 891.3, -90, 100, 100), new mcs.Laser('LaserBlue', 39.9, 956.8, 90, 100, 100), new mcs.Laser('LaserBlue', 200.75, 971.3, -90, 100, 100), new mcs.Laser('LaserBlue', 42.05, 1035.7, 90, 100, 100), new mcs.Laser('LaserBlue', 200.75, 1050.3, -90, 100, 100), new mcs.Laser('LaserBlue', 42.05, 1114.7, 90, 100, 100), new mcs.Laser('LaserBlue', 200.75, 1130.3, -90, 100, 100), new mcs.Laser('LaserBlue', 556, 787.25, 90, 100, 80), new mcs.Laser('LaserBlue', 684, 807.25, -90, 100, 80), new mcs.Laser('LaserBlue', 556, 867.25, 90, 100, 80), new mcs.Laser('LaserBlue', 684, 887.25, -90, 100, 80), new mcs.Laser('LaserBlue', 556, 947.25, 90, 100, 80), new mcs.Laser('LaserBlue', 684, 967.25, -90, 100, 80), new mcs.Laser('LaserBlue', 556, 1027.25, 90, 100, 80), new mcs.Laser('LaserBlue', 684, 1047.25, -90, 100, 80), new mcs.Laser('LaserRedShort', 679, 730, -90, 100, 100), new mcs.Laser('LaserRedShort', 559.2000000000001, 1111.65, 90, 100, 100)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 883.5, 1320.65, 0, 100, 100), new mcs.Floor('tiefloor', 923.5, 1320.65, 0, 100, 100), new mcs.Floor('tiefloor', 963.5, 1320.65, 0, 100, 100), new mcs.Floor('tiefloor', 1003.5, 1320.65, 0, 100, 100), new mcs.Floor('tiefloor', 1043.5, 1320.65, 0, 100, 100), new mcs.Floor('tiefloor', 1083.5, 1321.65, 0, 100, 100), new mcs.Floor('tiefloor', 1123.5, 1321.65, 0, 100, 100), new mcs.Floor('tiefloor', 1163.5, 1321.65, 0, 100, 100), new mcs.Floor('tiefloor', 1203.5, 1321.65, 0, 100, 100), new mcs.Floor('tiefloor', 883.5, 1360.65, 0, 100, 100), new mcs.Floor('tiefloor', 923.5, 1360.65, 0, 100, 100), new mcs.Floor('tiefloor', 963.5, 1360.65, 0, 100, 100), new mcs.Floor('tiefloor', 1003.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 1043.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 1083.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 1123.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 1163.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 1203.5, 1361.65, 0, 100, 100), new mcs.Floor('tiefloor', 883.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 923.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 963.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 1003.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 1043.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 1083.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 1123.5, 1401.65, 0, 100, 100), new mcs.Floor('tiefloor', 1163.5, 1401.65, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 29.55, 169.15, -90, 100, 100), new mcs.Cam('camRot', 570.7000000000001, 29.5, 0, 100, 100), new mcs.Cam('camStatic', 457.4, 669.6, 0, 100, 100), new mcs.Cam('camStatic', 775.7000000000001, 669.6, 0, 100, 100), new mcs.Cam('camRot', 1252.1, 698.8, 90, 100, 100), new mcs.Cam('camRot', 1253.65, 1563.2, 135, 100, 100), new mcs.Cam('camRot', 414.7, 1349.45, 0, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 371.3, 1132.75, 90, 100, 100, 340, 1140), new mcs.AlarmButton('alarmButton', 870.25, 507.35, -90, 100, 100, 900, 500)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 541.6, 620.55, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 621.6, 620.55, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 701.6, 620.55, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 1181.2, 314.25, -90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 845, 25, 0, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 578, 633, -90, 100, 80); _global.path.safeDoor.safeDoorx1 = 13; _global.path.safeDoor.safeDoorx2 = 19; _global.path.safeDoor.safeDoory1 = 12; _global.path.safeDoor.safeDoory2 = 15; this.l = new lat.levels.Level8(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door22_1; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1260, -90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1300, -45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1340, 0, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1380, -45, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 7, 'y': 32}, {'x': 21, 'y': 32}, {'x': 7, 'y': 32}, 260, 1260, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 8, 'y': 10}, {'x': 8, 'y': 31}, {'x': 8, 'y': 10}, 300, 380, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 9, 'y': 10}, {'x': 24, 'y': 10}, {'x': 9, 'y': 10}, 340, 380, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 24, 'y': 11}, {'x': 24, 'y': 29}, {'x': 24, 'y': 11}, 940, 420, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 8, 'y': 6}, {'x': 8, 'y': 6}, {'x': 8, 'y': 6}, 300, 220, -45, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 1; _global.path.cam[2].Room = 3; _global.path.cam[3].Room = 12; _global.path.cam[4].Room = 13; _global.path.cam[5].Room = 11; _global.path.cam[6].Room = 17; _global.path.cam[7].Room = 18; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 14); _global.path.laser[2].setParams(2, 14); _global.path.laser[3].setParams(2, 14); _global.path.laser[4].setParams(2, 14); _global.path.laser[5].setParams(2, 14); _global.path.laser[6].setParams(2, 14); _global.path.laser[7].setParams(2, 14); _global.path.laser[8].setParams(2, 10); _global.path.laser[9].setParams(2, 10); _global.path.laser[10].setParams(2, 10); _global.path.laser[11].setParams(2, 10); _global.path.laser[12].setParams(2, 10); _global.path.laser[13].setParams(2, 10); _global.path.laser[14].setParams(2, 10); _global.path.laser[15].setParams(2, 10); _global.path.laser[16].setParams(1, 10); _global.path.laser[17].setParams(1, 10); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 24, 'y': 2}, {'x': 24, 'y': 2}, {'x': 24, 'y': 2}, 940, 60, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 18, 'y': 2}, {'x': 18, 'y': 2}, {'x': 18, 'y': 2}, 700, 60, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 29, 'y': 2}, {'x': 29, 'y': 2}, {'x': 29, 'y': 2}, 1140, 60, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level8Conf.prototype, null, 1); } #endinitclip } movieClip 6333 __Packages.lat.traps.TrapsL8 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL8) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25]; this.floorsEnabled = [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL8 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = false; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = false; _global.path.laser[15].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[16].Disable = false; _global.path.laser[17].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL8.prototype, null, 1); } #endinitclip } movieClip 6334 __Packages.lat.levels.Level8 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level8) { var v1 = function () {}; lat.levels.Level8 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" 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doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="3" room="1,2" doorType="1" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="1" room="2" doorType="0" /><cell type="3" room="2,3" doorType="5" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="1" room="3" doorType="0" /><cell type="3" room="3,4" doorType="5" /><cell type="1" room="4" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="1" room="4" doorType="0" /><cell type="3" room="4,5" doorType="1" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="1" room="5" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" 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/><cell type="1" room="19" doorType="0" /><cell type="1" room="19" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="1" room="17" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level8.prototype, null, 1); } #endinitclip } movieClip 6335 __Packages.conf.Level9Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level9Conf) { var v1 = function () { this.init(); }; conf.Level9Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 22; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 45; _global.path.maxNumOfClips = 45; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 3; _global.path.game.NumOfFogs = 22; _global.path.treasure = 0; _global.path.moneyValue = 9000; _global.path.goldValue = 12000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 550; _global.path.bgImage = 'Level9Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [12, 15]; _global.path.traps = new lat.traps.TrapsL9(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('metal', 697.85, 19.65, 90, 100, 100), new mcs.Door('metal', 340.35, 102.3, 0, 100, 100), new mcs.Door('metal', 1100.35, 102.3, 0, 100, 100), new mcs.Door('metal', 1340.35, 102.3, 0, 100, 100), new mcs.Door('metal', 1497.7, 259.95, 90, 100, 100), new mcs.Door('wooden', 538.9500000000001, 300.65, -90, 100, 100), new mcs.Door('wooden', 698.9500000000001, 300.65, -90, 100, 100), new mcs.Door('wooden', 940.6, 341.4, 180, 100, 100), new mcs.Door('wooden', 1180.6, 341.4, 180, 100, 100), new mcs.Door('metal', 7340.35, 382.3, 0, 100, 100), new mcs.Door('metal', 97.7, 459.95, 90, 100, 100), new mcs.Door('wooden', 780.6, 461.4, 180, 100, 100), new mcs.Door('metal', 1057.7, 459.95, 90, 100, 100), new mcs.Door('metal', 1417.7, 499.95, 90, 100, 100), new mcs.Door('metal', 697.7000000000001, 619.9500000000001, 90, 100, 100), new mcs.Door('safe', 1523.35, 609.2000000000001, 180, 100, 46), new mcs.Door('safe', 1523.95, 649.9500000000001, 180, 100, 46), new mcs.Door('wooden', 259.45, 700.65, -90, 100, 100), new mcs.Door('safe', 1524.1, 689.85, 180, 100, 46), new mcs.Door('wooden', 499.6, 741.4, 180, 100, 100), new mcs.Door('wooden', 1059.45, 740.65, -90, 100, 100), new mcs.Door('wooden', 340.6, 821.4, 180, 100, 100), new mcs.Door('metal', 1417.7, 819.9500000000001, 90, 100, 100), new mcs.Door('wooden', 619.4500000000001, 860.65, -90, 100, 100), new mcs.Door('wooden', 939.6, 901.4, 180, 100, 100), new mcs.Door('wooden', 1180.6, 901.4, 180, 100, 100), new mcs.Door('wooden', 99.45, 980.65, -90, 100, 100), new mcs.Door('wooden', 1499.45, 1060.65, -90, 100, 100), new mcs.Door('wooden', 699.4500000000001, 1100.65, -90, 100, 100), new mcs.Door('metal', 940.35, 1142.3, 0, 100, 100), new mcs.Door('wooden', 1180.6, 1141.4, 180, 100, 100), new mcs.Door('metal', 340.35, 1182.3, 0, 100, 100), new mcs.Door('metal', 620.35, 1182.3, 0, 100, 100), new mcs.Door('wooden', 1340.6, 1181.4, 180, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 1480, 640, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserRedShort', 992.1, 158.75, 0, 100, 97.8), new mcs.Laser('LaserRedShort', 1032.1, 158.75, 0, 100, 97.8), new mcs.Laser('LaserRedShort', 1072.1, 158.75, 0, 100, 97.8), new mcs.Laser('LaserRedShort', 1364.5, 552.55, 90, 100, 157.5), new mcs.Laser('LaserRedShort', 1364.5, 592.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 1361.65, 632.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 1361.65, 672.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 1361.6, 712.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 1361.5, 752.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 1364.5, 792.55, 90, 100, 157.5), new mcs.Laser('LaserRedShort', 528.5, 1121.15, 180, 100, 99), new mcs.Laser('LaserRedShort', 568.5, 1121.15, 180, 100, 99), new mcs.Laser('LaserRot', 1060.15, 1140.3, 180, 70, 70)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 1400.5, 42.65, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 42.65, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 42.65, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 42.65, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 42.65, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 82.65000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 82.65000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 82.65000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 82.65000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 82.65000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 123.65, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 123.65, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 123.65, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 123.65, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 123.65, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 163.65, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 163.65, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 163.65, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 163.65, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 163.65, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 203.65, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 203.65, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 203.65, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 203.65, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 203.65, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 1084.15, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 1084.15, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 1084.15, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 1084.15, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 1084.15, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 1124.15, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 1124.15, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 1124.15, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 1124.15, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 1124.15, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 1165.15, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 1165.15, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 1165.15, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 1165.15, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 1165.15, 90, 100, 100), new mcs.Floor('tiefloor', 1400.5, 1205.15, 90, 100, 100), new mcs.Floor('tiefloor', 1440.5, 1205.15, 90, 100, 100), new mcs.Floor('tiefloor', 1480.5, 1205.15, 90, 100, 100), new mcs.Floor('tiefloor', 1520.5, 1205.15, 90, 100, 100), new mcs.Floor('tiefloor', 1560.5, 1205.15, 90, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 1347.45, 384.3, -90, 100, 100), new mcs.Cam('camRot', 517.6, 613.05, -135, 100, 100), new mcs.Cam('camRot', 26.2, 843.4, -90, 100, 100), new mcs.Cam('camRot', 1069.65, 1012, 180, 100, 100), new mcs.Cam('camRot', 1572.9, 920.85, 90, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 491.9, 612.75, 90, 100, 100, 460, 620), new mcs.AlarmButton('alarmButton', 931.9, 612.75, 90, 100, 100, 900, 620), new mcs.AlarmButton('alarmButton', 1331.9, 612.75, 90, 100, 100, 1300, 620)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 1460, 581.2000000000001, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1460, 661.2000000000001, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 1460, 741.2000000000001, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 420.3, 31.25, -90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 684, 25, 0, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 1443.75, 622.35, 0, 100, 64.8); _global.path.safeDoor.safeDoorx1 = 38; _global.path.safeDoor.safeDoorx2 = 40; _global.path.safeDoor.safeDoory1 = 15; _global.path.safeDoor.safeDoory2 = 19; this.l = new lat.levels.Level9(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door18_1; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 60, 1020, -45, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 60, 1060, 0, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 60, 1100, 0, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1020, -90, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1100, -90, 'player5', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[5]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 11, 'y': 9}, {'x': 11, 'y': 30}, {'x': 11, 'y': 9}, 420, 340, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 22, 'y': 2}, {'x': 22, 'y': 31}, {'x': 22, 'y': 2}, 860, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 32, 'y': 2}, {'x': 32, 'y': 31}, {'x': 32, 'y': 2}, 1260, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 18, 'y': 19}, {'x': 18, 'y': 19}, {'x': 18, 'y': 19}, 700, 740, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 28, 'y': 16}, {'x': 28, 'y': 16}, {'x': 28, 'y': 16}, 1100, 620, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 10; _global.path.cam[2].Room = 8; _global.path.cam[3].Room = 14; _global.path.cam[4].Room = 16; _global.path.cam[5].Room = 20; }; v2.initLasers = function () { _global.path.laser[1].setParams(1, 4); _global.path.laser[2].setParams(1, 4); _global.path.laser[3].setParams(1, 4); _global.path.laser[4].setParams(1, 13); _global.path.laser[5].setParams(1, 13); _global.path.laser[6].setParams(1, 13); _global.path.laser[7].setParams(1, 13); _global.path.laser[8].setParams(1, 13); _global.path.laser[9].setParams(1, 13); _global.path.laser[10].setParams(1, 13); _global.path.laser[11].setParams(1, 7); _global.path.laser[12].setParams(1, 7); _global.path.laser[13].setParams(2, 19); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 16, 'y': 2}, {'x': 16, 'y': 2}, {'x': 16, 'y': 2}, 620, 60, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 10, 'y': 6}, {'x': 10, 'y': 6}, {'x': 10, 'y': 6}, 380, 220, -45, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 19, 'y': 10}, {'x': 19, 'y': 10}, {'x': 19, 'y': 10}, 740, 380, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level9Conf.prototype, null, 1); } #endinitclip } movieClip 6336 __Packages.lat.traps.TrapsL9 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL9) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45]; this.floorsEnabled = [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL9 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; } if (this.LasersRed == 3) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL9.prototype, null, 1); } #endinitclip } movieClip 6337 __Packages.lat.levels.Level9 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level9) { var v1 = function () {}; lat.levels.Level9 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" 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/><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level9.prototype, null, 1); } #endinitclip } movieClip 6338 __Packages.conf.Level10Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level10Conf) { var v1 = function () { this.init(); }; conf.Level10Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 18; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 65; _global.path.maxNumOfClips = 65; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 4; _global.path.game.NumOfFogs = 18; _global.path.treasure = 0; _global.path.moneyValue = 9000; _global.path.goldValue = 12000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 610; _global.path.bgImage = 'Level10Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [3]; _global.path.traps = new lat.traps.TrapsL10(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('metal', 697.9, 19.45, 90, 100, 100), new mcs.Door('metal', 257.9, 179.7, 90, 100, 100), new mcs.Door('wooden', 539.4500000000001, 179.85, -90, 100, 100), new mcs.Door('metal', 780.05, 262.1, 0, 100, 100), new mcs.Door('metal', 1100.05, 262.1, 0, 100, 100), new mcs.Door('metal', 179.55, 302.1, 0, 100, 100), new mcs.Door('wooden', 620.35, 300.35, 180, 100, 100), new mcs.Door('wooden', 258.45, 419.85, -90, 100, 100), new mcs.Door('wooden', 539.4500000000001, 419.85, -90, 100, 100), new mcs.Door('wooden', 779.35, 460.35, 180, 100, 100), new mcs.Door('wooden', 1099.35, 460.35, 0, 100, 100), new mcs.Door('wooden', 619.35, 500.35, 180, 100, 100), new mcs.Door('wooden', 179.35, 540.35, 180, 100, 100), new mcs.Door('metal', 1017.9, 539.7000000000001, 90, 100, 100), new mcs.Door('wooden', 419.35, 580.35, 180, 100, 100), new mcs.Door('metal', 97.90000000000001, 699.7000000000001, 90, 100, 100), new mcs.Door('wooden', 298.45, 699.85, -90, 100, 100), new mcs.Door('wooden', 179.35, 820.35, 180, 100, 100), new mcs.Door('wooden', 978.4500000000001, 819.85, -90, 100, 100), new mcs.Door('wooden', 1178.45, 819.85, -90, 100, 100), new mcs.Door('metal', 497.9, 859.7000000000001, 90, 100, 100), new mcs.Door('metal', 857.9, 859.7000000000001, 90, 100, 100), new mcs.Door('wooden', 338.45, 939.85, -90, 100, 100), new mcs.Door('wooden', 978.4500000000001, 1019.85, -90, 100, 100), new mcs.Door('wooden', 179.35, 1060.35, 180, 100, 100), new mcs.Door('safe', 618.8, 1065.65, 0, 82.81999999999999, 49.16), new mcs.Door('safe', 623.8, 1041.85, 180, 82.81999999999999, 49.16), new mcs.Door('safe', 663.8, 1041.85, 180, 82.81999999999999, 49.16), new mcs.Door('safe', 703.8, 1041.85, 180, 82.81999999999999, 49.16), new mcs.Door('wooden', 298.45, 1179.85, -90, 100, 100), new mcs.Door('metal', 977.9, 1219.7, 90, 100, 100), new mcs.Door('wooden', 499.45, 1259.85, -90, 100, 100), new mcs.Door('wooden', 859.4500000000001, 1259.85, -90, 100, 100), new mcs.Door('metal', 337.9, 1419.7, 90, 100, 100), new mcs.Door('metal', 1177.9, 1419.7, 90, 100, 100), new mcs.Door('metal', 460.05, 1502.1, 0, 100, 100), new mcs.Door('metal', 900.05, 1502.1, 0, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 660, 1040, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 596.65, 450, -90, 100, 100), new mcs.Laser('LaserBlue', 443.15, 511.55, 90, 100, 100), new mcs.Laser('LaserBlue', 596.65, 530, -90, 100, 100), new mcs.Laser('LaserBlue', 596.1, 570, -90, 100, 100), new mcs.Laser('LaserBlue', 596.75, 610, -90, 100, 100), new mcs.Laser('LaserBlue', 443.2, 671.55, 90, 100, 100), new mcs.Laser('LaserRedShort', 500, 1076.05, 0, 100, 155), new mcs.Laser('LaserRedShort', 540, 887.9500000000001, 180, 100, 155), new mcs.Laser('LaserRedShort', 790, 887.9500000000001, 180, 100, 155), new mcs.Laser('LaserRedShort', 872.6, 1076.05, 0, 100, 155)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 1001.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1041.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1081.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1121.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1161.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1201.25, 842.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1001.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1041.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1081.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1121.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1161.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1201.25, 882.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1001.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1041.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1081.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1121.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1161.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1201.25, 923.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1001.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1041.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1081.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1121.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1161.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 1201.25, 963.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 562.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 562.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 562.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 602.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 602.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 602.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 642.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 642.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 642.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 682.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 682.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 682.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 520.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 560.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 600.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 640.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 800.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 840.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 880.3, 722.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 520.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 560.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 600.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 640.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 800.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 840.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 880.3, 763.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 560.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 600.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 640.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 680.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 720.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 760.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 800.3, 803.2000000000001, 90, 100, 100), new mcs.Floor('tiefloor', 840.3, 803.2000000000001, 90, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 407.85, 411.35, 180, 100, 100), new mcs.Cam('camRot', 912.25, 697.25, -135, 100, 100), new mcs.Cam('camRot', 451.95, 1051.35, 90, 100, 100), new mcs.Cam('camRot', 673.2000000000001, 1268.9, 0, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 171, 1173.5, 90, 100, 100, 140, 1180), new mcs.AlarmButton('alarmButton', 1066.2, 171.85, 180, 100, 100, 1060, 140)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 620.75, 940.5, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 660.65, 899.9, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 700.55, 899.9, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 740.4500000000001, 939.8, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 1248.6, 899.5, 0, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 684, 25, 0, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 729.75, 958.85, 90, 100, 84.90000000000001); _global.path.safeDoor.safeDoorx1 = 15; _global.path.safeDoor.safeDoorx2 = 20; _global.path.safeDoor.safeDoory1 = 26; _global.path.safeDoor.safeDoory2 = 28; this.l = new lat.levels.Level10(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door18_1; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 220, 1340, -90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 260, 1340, -90, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 300, 1340, -90, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 340, 1340, -90, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 380, 1340, -90, 'player5', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[5]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 24, 'y': 7}, {'x': 24, 'y': 7}, {'x': 24, 'y': 7}, 940, 260, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 3, 'y': 20}, {'x': 3, 'y': 39}, {'x': 3, 'y': 20}, 100, 780, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 30, 'y': 3}, {'x': 30, 'y': 19}, {'x': 30, 'y': 3}, 1180, 100, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 3, 'y': 3}, {'x': 29, 'y': 3}, {'x': 3, 'y': 3}, 100, 100, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 2; _global.path.cam[2].Room = 7; _global.path.cam[3].Room = 10; _global.path.cam[4].Room = 16; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 5); _global.path.laser[2].setParams(2, 5); _global.path.laser[3].setParams(2, 5); _global.path.laser[4].setParams(2, 5); _global.path.laser[5].setParams(2, 5); _global.path.laser[6].setParams(2, 5); _global.path.laser[7].setParams(1, 11); _global.path.laser[8].setParams(1, 11); _global.path.laser[9].setParams(1, 11); _global.path.laser[10].setParams(1, 11); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 14, 'y': 3}, {'x': 14, 'y': 3}, {'x': 14, 'y': 3}, 540, 100, 45, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 21, 'y': 3}, {'x': 21, 'y': 3}, {'x': 21, 'y': 3}, 820, 100, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 18, 'y': 15}, {'x': 18, 'y': 15}, {'x': 18, 'y': 15}, 700, 580, 90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level10Conf.prototype, null, 1); } #endinitclip } movieClip 6339 __Packages.lat.traps.TrapsL10 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL10) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 8, 10, 12, 13, 15, 17, 20, 22, 24, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45, 48, 50, 52, 54, 56, 58, 60, 62, 64]; this.floorsEnabled = [2, 4, 6, 7, 9, 11, 14, 16, 18, 19, 21, 23, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 47, 49, 51, 53, 55, 57, 59, 61, 63]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL10 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL10.prototype, null, 1); } #endinitclip } movieClip 6340 __Packages.lat.levels.Level10 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level10) { var v1 = function () {}; lat.levels.Level10 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" 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doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level10.prototype, null, 1); } #endinitclip } movieClip 6341 __Packages.conf.Level11Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level11Conf) { var v1 = function () { this.init(); }; conf.Level11Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 24; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 35; _global.path.maxNumOfClips = 40; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 24; _global.path.treasure = 0; _global.path.moneyValue = 9000; _global.path.goldValue = 12000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 680; _global.path.bgImage = 'Level11Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [6]; _global.path.traps = new lat.traps.TrapsL11(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('wooden', 179.85, 60.5, 180, 100, 100), new mcs.Door('wooden', 699.85, 60.5, 180, 100, 100), new mcs.Door('wooden', 899.85, 60.5, 180, 100, 100), new mcs.Door('wooden', 1139.85, 100.5, 180, 100, 100), new mcs.Door('metal', 1419.95, 102.3, 0, 100, 100), new mcs.Door('wooden', 299.4, 259.85, -90, 100, 100), new mcs.Door('wooden', 539.4, 259.85, -90, 100, 100), new mcs.Door('wooden', 779.9, 259.85, -90, 100, 100), new mcs.Door('wooden', 819.9, 259.85, -90, 100, 100), new mcs.Door('wooden', 1019.4, 259.85, -90, 100, 100), new mcs.Door('metal', 1258.05, 259.85, 90, 100, 100), new mcs.Door('wooden', 179.85, 340.5, 180, 100, 100), new mcs.Door('wooden', 1420.4, 460.85, 180, 100, 100), new mcs.Door('safe', 719.65, 496.5, 180, 82.8, 49.1), new mcs.Door('safe', 759.65, 496.5, 180, 82.8, 49.1), new mcs.Door('safe', 799.65, 496.5, 180, 82.8, 49.1), new mcs.Door('safe', 839.65, 496.5, 180, 82.8, 49.1), new mcs.Door('metal', 98.3, 579.85, 90, 100, 100), new mcs.Door('wooden', 299.4, 579.85, -90, 100, 100), new mcs.Door('metal', 538.3, 579.85, 90, 100, 100), new mcs.Door('metal', 1058.3, 579.85, 90, 100, 100), new mcs.Door('metal', 1258.3, 579.85, 90, 100, 100), new mcs.Door('metal', 1498.3, 579.85, 90, 100, 100), new mcs.Door('wooden', 179.85, 660.5, 180, 100, 100), new mcs.Door('wooden', 779.85, 660.5, 180, 100, 100), new mcs.Door('metal', 1139.7, 661.8, 0, 100, 100), new mcs.Door('wooden', 459.85, 740.5, 180, 100, 100), new mcs.Door('wooden', 539.4, 819.85, -90, 100, 100), new mcs.Door('wooden', 1059.4, 819.85, -90, 100, 100), new mcs.Door('metal', 459.7, 901.8, 0, 100, 100), new mcs.Door('metal', 1139.7, 901.8, 0, 100, 100), new mcs.Door('metal', 98.3, 979.85, 90, 100, 100), new mcs.Door('metal', 697.3, 979.85, 90, 100, 100), new mcs.Door('metal', 980, 980, 90, 100, 100), new mcs.Door('wooden', 1499.4, 979.85, -90, 100, 100), new mcs.Door('metal', 219.7, 1141.8, 0, 100, 100), new mcs.Door('wooden', 660.1, 1140.5, 180, 100, 100), new mcs.Door('metal', 1019.7, 1141.8, 0, 100, 100), new mcs.Door('wooden', 1300.1, 1140.5, 180, 100, 100), new mcs.Door('metal', 1580.15, 1218.2, 180, 100, 100)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 760, 495, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 162, 127.85, -90, 100, 80), new mcs.Laser('LaserBlue', 39, 187.85, 90, 100, 80), new mcs.Laser('LaserBlue', 162, 207.85, -90, 100, 80), new mcs.Laser('LaserBlue', 39, 267.85, 90, 100, 80), new mcs.Laser('LaserBlue', 162, 287.85, -90, 100, 80), new mcs.Laser('LaserBlue', 39, 347.85, 90, 100, 80), new mcs.Laser('LaserBlue', 162, 367.85, -90, 100, 80), new mcs.Laser('LaserBlue', 39, 427.85, 90, 100, 80), new mcs.Laser('LaserBlue', 162, 447.85, -90, 100, 80), new mcs.Laser('LaserBlue', 39, 507.85, 90, 100, 80), new mcs.Laser('LaserBlue', 640, 327.85, -90, 100, 100), new mcs.Laser('LaserBlue', 640, 407.85, -90, 100, 100), new mcs.Laser('LaserBlue', 640, 487.85, -90, 100, 100), new mcs.Laser('LaserRot', 581.1, 143.65, 180, 70, 70), new mcs.Laser('LaserRot', 1022.1, 143.65, 180, 70, 70), new mcs.Laser('LaserRot', 1280.95, 694.15, 180, 70, 70), new mcs.Laser('LaserRot', 1445.3, 1121, 180, 70, 70), new mcs.Laser('LaserRedShort', 481, 313.15, 90, 100, 129.3), new mcs.Laser('LaserRedShort', 481, 393.15, 90, 100, 129.3), new mcs.Laser('LaserRedShort', 481, 473.15, 90, 100, 129.3), new mcs.Laser('LaserRedShort', 880, 94.15000000000001, -90, 100, 128), new mcs.Laser('LaserRedShort', 720, 153.15, 90, 100, 128), new mcs.Laser('LaserRedShort', 880, 173.15, -90, 100, 128), new mcs.Laser('LaserRedShort', 720, 233.15, 90, 100, 128), new mcs.Laser('LaserRedShort', 920.6, 291.15, -90, 100, 100), new mcs.Laser('LaserRedShort', 920.6, 332.55, -90, 100, 100), new mcs.Laser('LaserRedShort', 920.6, 371.15, -90, 100, 100), new mcs.Laser('LaserRedShort', 678, 311.1, 90, 100, 100), new mcs.Laser('LaserRedShort', 678, 352.5, 90, 100, 100), new mcs.Laser('LaserRedShort', 678, 391.2, 90, 100, 100), new mcs.Laser('LaserRedShort', 1560, 623.15, -90, 100, 100), new mcs.Laser('LaserRedShort', 1438.5, 673.15, 90, 100, 100), new mcs.Laser('LaserRedShort', 1560, 693.15, -90, 100, 100), new mcs.Laser('LaserRedShort', 1438.5, 753.15, 90, 100, 100), new mcs.Laser('LaserRedShort', 1560, 773.15, -90, 100, 100)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 963.4, 320.2, 0, 100, 100), new mcs.Floor('tiefloor', 1003.4, 320.2, 0, 100, 100), new mcs.Floor('tiefloor', 1043.4, 320.2, 0, 100, 100), new mcs.Floor('tiefloor', 1083.4, 320.2, 0, 100, 100), new mcs.Floor('tiefloor', 963.4, 360.2, 0, 100, 100), new mcs.Floor('tiefloor', 1003.4, 360.2, 0, 100, 100), new mcs.Floor('tiefloor', 1043.4, 360.2, 0, 100, 100), new mcs.Floor('tiefloor', 1083.4, 360.2, 0, 100, 100), new mcs.Floor('tiefloor', 963.4, 401.2, 0, 100, 100), new mcs.Floor('tiefloor', 1003.4, 401.2, 0, 100, 100), new mcs.Floor('tiefloor', 1043.4, 401.2, 0, 100, 100), new mcs.Floor('tiefloor', 1083.4, 401.2, 0, 100, 100), new mcs.Floor('tiefloor', 963.4, 440.8, 0, 100, 100), new mcs.Floor('tiefloor', 1003.4, 440.8, 0, 100, 100), new mcs.Floor('tiefloor', 1043.4, 440.8, 0, 100, 100), new mcs.Floor('tiefloor', 1083.4, 440.8, 0, 100, 100), new mcs.Floor('tiefloor', 963.4, 480.8, 0, 100, 100), new mcs.Floor('tiefloor', 1003.4, 480.8, 0, 100, 100), new mcs.Floor('tiefloor', 1043.4, 480.8, 0, 100, 100), new mcs.Floor('tiefloor', 1083.4, 480.8, 0, 100, 100)]; _global.path.cam = [undefined, new mcs.Cam('camRot', 772.05, 829.4, 0, 100, 100), new mcs.Cam('camSideStatic', 1147.85, 826.65, 0, 100, 100), new mcs.Cam('camRot', 434.9, 988.8, 0, 100, 100), new mcs.Cam('camRot', 1151.65, 1251.8, 180, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 212.85, 828.6, 0, 100, 100, 820, 380), new mcs.AlarmButton('alarmButton', 1429.65, 266.4, -90, 100, 100, 380, 740)]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 740.4, 420.95, 0, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 860.4, 420.95, 0, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 99.40000000000001, 31.55, -90, 100, 100)]; _global.path.exitlight = new mcs.Exitlight('exitlight', 1570.85, 1205, 90, 100, 200); _global.path.safeDoor = new mcs.SafeDoor('safeDoor', 848.05, 401.8, 90, 100, 82.18000000000001); _global.path.safeDoor.safeDoorx1 = 17; _global.path.safeDoor.safeDoorx2 = 24; _global.path.safeDoor.safeDoory1 = 12; _global.path.safeDoor.safeDoory2 = 15; this.l = new lat.levels.Level11(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; _global.path.game.exitDoor = _global.path.door40_31; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1220, 90, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1180, 45, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1140, 0, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1100, -45, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 100, 1060, -135, 'player5', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[5]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 13, 'y': 23}, {'x': 28, 'y': 23}, {'x': 13, 'y': 23}, 500, 900, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 3, 'y': 16}, {'x': 11, 'y': 23}, {'x': 3, 'y': 16}, 100, 620, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 38, 'y': 2}, {'x': 38, 'y': 14}, {'x': 38, 'y': 2}, 1500, 60, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 34, 'y': 5}, {'x': 34, 'y': 5}, {'x': 34, 'y': 5}, 1340, 180, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 19; _global.path.cam[2].Room = 18; _global.path.cam[3].Room = 21; _global.path.cam[4].Room = 23; }; v2.initLasers = function () { _global.path.laser[1].setParams(2, 1); _global.path.laser[2].setParams(2, 1); _global.path.laser[3].setParams(2, 1); _global.path.laser[4].setParams(2, 1); _global.path.laser[5].setParams(2, 1); _global.path.laser[6].setParams(2, 1); _global.path.laser[7].setParams(2, 1); _global.path.laser[8].setParams(2, 1); _global.path.laser[9].setParams(2, 1); _global.path.laser[10].setParams(2, 1); _global.path.laser[11].setParams(2, 9); _global.path.laser[12].setParams(2, 9); _global.path.laser[13].setParams(2, 9); _global.path.laser[14].setParams(2, 3); _global.path.laser[15].setParams(2, 5); _global.path.laser[16].setParams(2, 17); _global.path.laser[17].setParams(2, 24); _global.path.laser[18].setParams(1, 9); _global.path.laser[19].setParams(1, 9); _global.path.laser[20].setParams(1, 9); _global.path.laser[21].setParams(1, 4); _global.path.laser[22].setParams(1, 4); _global.path.laser[23].setParams(1, 4); _global.path.laser[24].setParams(1, 4); _global.path.laser[25].setParams(1, 10); _global.path.laser[26].setParams(1, 10); _global.path.laser[27].setParams(1, 10); _global.path.laser[28].setParams(1, 10); _global.path.laser[29].setParams(1, 10); _global.path.laser[30].setParams(1, 10); _global.path.laser[31].setParams(1, 18); _global.path.laser[32].setParams(1, 18); _global.path.laser[33].setParams(1, 18); _global.path.laser[34].setParams(1, 18); _global.path.laser[35].setParams(1, 18); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 32, 'y': 26}, {'x': 32, 'y': 26}, {'x': 32, 'y': 26}, 1260, 1020, 135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 32, 'y': 31}, {'x': 32, 'y': 31}, {'x': 32, 'y': 31}, 1260, 1220, -135, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 35, 'y': 24}, {'x': 35, 'y': 24}, {'x': 35, 'y': 24}, 1380, 940, -150, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 36, 'y': 24}, {'x': 36, 'y': 24}, {'x': 36, 'y': 24}, 1420, 940, -45, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; ASSetPropFlags(conf.Level11Conf.prototype, null, 1); } #endinitclip } movieClip 6342 __Packages.lat.traps.TrapsL11 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL11) { var v1 = function () { this.floorsDisabled = [1, 3, 6, 8, 9, 11, 14, 16, 17, 19]; this.floorsEnabled = [2, 4, 5, 7, 10, 12, 13, 15, 18, 20]; this.onoff = true; this.FloorRow = 1; this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL11 = v1; var v2 = v1.prototype; v2.randomizeFloors = function () { var v4 = 1; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[13].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[18].Disable = false; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = false; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = false; _global.path.laser[23].Disable = true; _global.path.laser[24].Disable = false; _global.path.laser[25].Disable = true; _global.path.laser[26].Disable = false; _global.path.laser[27].Disable = true; _global.path.laser[28].Disable = false; _global.path.laser[29].Disable = true; _global.path.laser[30].Disable = false; _global.path.laser[31].Disable = true; _global.path.laser[32].Disable = false; _global.path.laser[33].Disable = true; _global.path.laser[34].Disable = false; _global.path.laser[35].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = false; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = false; _global.path.laser[22].Disable = true; _global.path.laser[23].Disable = false; _global.path.laser[24].Disable = true; _global.path.laser[25].Disable = false; _global.path.laser[26].Disable = true; _global.path.laser[27].Disable = false; _global.path.laser[28].Disable = true; _global.path.laser[29].Disable = false; _global.path.laser[30].Disable = true; _global.path.laser[31].Disable = false; _global.path.laser[32].Disable = true; _global.path.laser[33].Disable = false; _global.path.laser[34].Disable = true; _global.path.laser[35].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = true; _global.path.laser[23].Disable = true; _global.path.laser[24].Disable = true; _global.path.laser[25].Disable = true; _global.path.laser[26].Disable = true; _global.path.laser[27].Disable = true; _global.path.laser[28].Disable = true; _global.path.laser[29].Disable = true; _global.path.laser[30].Disable = true; _global.path.laser[31].Disable = true; _global.path.laser[32].Disable = true; _global.path.laser[33].Disable = true; _global.path.laser[34].Disable = true; _global.path.laser[35].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableFloors = function () { var v2 = 1; while (v2 <= _global.path.game.maxTrapsOfType) { if (_global.path.floor[v2] instanceof MovieClip) { _global.path.floor[v2].Disable = true; } ++v2; } }; v2.disableLasersRed = function () { _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = true; _global.path.laser[23].Disable = true; _global.path.laser[24].Disable = true; _global.path.laser[25].Disable = true; _global.path.laser[26].Disable = true; _global.path.laser[27].Disable = true; _global.path.laser[28].Disable = true; _global.path.laser[29].Disable = true; _global.path.laser[30].Disable = true; _global.path.laser[31].Disable = true; _global.path.laser[32].Disable = true; _global.path.laser[33].Disable = true; _global.path.laser[34].Disable = true; _global.path.laser[35].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL11.prototype, null, 1); } #endinitclip } movieClip 6343 __Packages.lat.levels.Level11 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level11) { var v1 = function () {}; lat.levels.Level11 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" 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type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level11.prototype, null, 1); } #endinitclip } movieClip 6344 __Packages.conf.Level12Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level12Conf) { var v1 = function () { this.init(); }; conf.Level12Conf = v1; var v2 = v1.prototype; v2.init = function () { _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfrobs = 0; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 26; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = _global.path.game.numOfrobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 1; _global.path.game.maxTrapsOfType = 26; _global.path.maxNumOfClips = 40; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 0; _global.path.game.NumOfFogs = 26; _global.path.treasure = 0; _global.path.moneyValue = 9000; _global.path.goldValue = 12000; _global.path.Time = 15; _global.path.conditionType = 2; _global.path.moneyTaken = 0; _global.path.bonusTime = 600; _global.path.bgImage = 'Level12Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = [21]; _global.path.traps = new lat.traps.TrapsL12(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('wooden', 1380.45, 60.6, 180, 100, 100), new mcs.Door('wooden', 140, 179.9, -90, 100, 100), new mcs.Door('wooden', 220.45, 260.65, 180, 100, 100), new mcs.Door('wooden', 380.45, 260.65, 180, 100, 100), new mcs.Door('metal', 1418.85, 259.9, 90, 100, 100), new mcs.Door('metal', 298.85, 339.9, 90, 100, 100), new mcs.Door('wooden', 580.3, 339.9, -90, 100, 100), new mcs.Door('wooden', 780.7000000000001, 339.9, -90, 100, 100), new mcs.Door('wooden', 820.7000000000001, 339.9, -90, 100, 100), new mcs.Door('wooden', 1019.3, 339.9, -90, 100, 100), new mcs.Door('metal', 1298.85, 339.9, 90, 100, 100), new mcs.Door('wooden', 100.3, 419.9, -90, 100, 100), new mcs.Door('wooden', 1380.45, 420.65, 180, 100, 100), new mcs.Door('metal', 220.55, 462.2, 0, 100, 100), new mcs.Door('wooden', 379.45, 500.65, 180, 100, 100), new mcs.Door('wooden', 1220.45, 500.65, 180, 100, 100), new mcs.Door('wooden', 1539.3, 499.9, -90, 100, 100), new mcs.Door('wooden', 460.3, 619.9, -90, 100, 100), new mcs.Door('wooden', 1020.3, 619.9, -90, 100, 100), new mcs.Door('metal', 138.85, 739.9, 90, 100, 100), new mcs.Door('wooden', 380.45, 740.65, 180, 100, 100), new mcs.Door('wooden', 660.4500000000001, 740.65, 180, 100, 100), new mcs.Door('wooden', 940.4500000000001, 740.65, 180, 100, 100), new mcs.Door('metal', 1220.55, 742.2000000000001, 0, 100, 100), new mcs.Door('wooden', 1540.3, 739.9, -90, 100, 100), new mcs.Door('wooden', 1380.45, 820.65, 180, 100, 100), new mcs.Door('wooden', 1100.3, 859.9, -90, 100, 100), new mcs.Door('wooden', 220.4, 940.65, 180, 100, 100), new mcs.Door('metal', 420.55, 942.2000000000001, 0, 100, 100), new mcs.Door('metal', 1180.55, 942.2000000000001, 0, 100, 100), new mcs.Door('wooden', 100.3, 1019.9, -90, 100, 100), new mcs.Door('metal', 298.85, 1019.9, 90, 100, 100), new mcs.Door('metal', 1498.85, 1019.9, 90, 100, 100), new mcs.Door('wooden', 420.45, 1100.65, 180, 100, 100), new mcs.Door('wooden', 1381.45, 1100.65, 180, 100, 100), new mcs.Door('wooden', 220.45, 1180.65, 180, 100, 100), new mcs.Door('wooden', 700.4500000000001, 1180.65, 180, 100, 100), new mcs.Door('metal', 900.55, 1182.2, 0, 100, 100), new mcs.Door('wooden', 1180.45, 1180.65, 180, 100, 100)]; _global.path.laser = [undefined, new mcs.Laser('LaserRedShort', 428.7, 162.3, 0, 100, 100), new mcs.Laser('LaserRedShort', 528.7000000000001, 40.5, 180, 100, 100), new mcs.Laser('LaserRedShort', 668.7000000000001, 162.3, 0, 100, 100), new mcs.Laser('LaserRedShort', 948.7000000000001, 162.3, 0, 100, 100), new mcs.Laser('LaserRedShort', 1048.7, 40.5, 180, 100, 100), new mcs.Laser('LaserRedShort', 1188.7, 162.3, 0, 100, 100), new mcs.Laser('LaserBlue', 452.05, 38, 180, 100, 75), new mcs.Laser('LaserBlue', 512.05, 162, 0, 100, 75), new mcs.Laser('LaserBlue', 592.05, 162, 0, 100, 75), new mcs.Laser('LaserBlue', 612.05, 38, 180, 100, 75), new mcs.Laser('LaserBlue', 972.05, 38, 180, 100, 75), new mcs.Laser('LaserBlue', 1032.05, 162, 0, 100, 75), new mcs.Laser('LaserBlue', 1112.05, 162, 0, 100, 75), new mcs.Laser('LaserBlue', 1132.05, 38, 180, 100, 75), new mcs.Laser('LaserBlue', 38, 505.1, 90, 100, 80), new mcs.Laser('LaserBlue', 202, 525.1, -90, 100, 80), new mcs.Laser('LaserBlue', 38, 585.1, 90, 100, 80), new mcs.Laser('LaserBlue', 202, 605.1, -90, 100, 80), new mcs.Laser('LaserBlue', 38, 665.1, 90, 100, 80), new mcs.Laser('LaserBlue', 1230.85, 1243, 0, 100, 80), new mcs.Laser('LaserBlue', 1250.85, 1038, 180, 100, 80), new mcs.Laser('LaserBlue', 1310.85, 1243, 0, 100, 80), new mcs.Laser('LaserBlue', 1330.85, 1038, 180, 100, 80), new mcs.Laser('LaserRot', 1480, 375.25, 180, 63, 63)]; _global.path.floor = [undefined]; _global.path.cam = [undefined, new mcs.Cam('camSideStatic', 1573, 28.2, 90, 100, 100), new mcs.Cam('camRot', 650.85, 490.7, 90, 100, 100), new mcs.Cam('camRot', 949, 495.7, -90, 100, 100), new mcs.Cam('camRot', 804.65, 509, 0, 100, 100), new mcs.Cam('camRot', 1476.15, 749, 0, 100, 100), new mcs.Cam('camRot', 1614.45, 1036, -135, 100, 100), new mcs.Cam('camRot', 986.6, 1036, -45, 100, 100)]; _global.path.alarmButton = [undefined, new mcs.AlarmButton('alarmButton', 453.65, 868.9, 0, 100, 100, 460, 900), new mcs.AlarmButton('alarmButton', 370.95, 373.65, 90, 100, 100, 340, 380), new mcs.AlarmButton('alarmButton', 1228.9, 386.25, -90, 100, 100, 1260, 380)]; _global.path.unlockingFloor = undefined; _global.path.controlBox = [undefined, new mcs.ControlBox('controlbox', 35.7, 102.65, 180, 100, 100)]; _global.path.elevator = new mcs.Elevator('elevator', 718, 397, 0, 100, 100); _global.path.AllOnLift = false; _global.path.exitlight = undefined; _global.path.safeDoor = undefined; this.l = new lat.levels.Level12(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); }; v2.initrobs = function () { _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1460, 1060, -45, 'player1', _global.path.astar); ++_global.path.game.numOfLiverobs; var v2 = _global.GAME.selectedCharacters[1]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1420, 1180, -90, 'player2', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[2]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1460, 1180, -90, 'player3', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[3]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1500, 1180, -90, 'player4', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[4]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); _global.path.rob[++_global.path.game.numOfrobs] = new mcs.Robber('rob' + _global.path.game.numOfrobs, 1540, 1140, -135, 'player5', _global.path.astar); ++_global.path.game.numOfLiverobs; v2 = _global.GAME.selectedCharacters[5]; _global.path.rob[_global.path.game.numOfrobs].setSkills('char' + v2.picture, v2.shooting, v2.unlocking, v2.electronic, v2.explosives, v2.weapon); }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 33, 'y': 10}, {'x': 33, 'y': 25}, {'x': 33, 'y': 10}, 1300, 380, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 29, 'y': 24}, {'x': 12, 'y': 24}, {'x': 29, 'y': 24}, 1140, 940, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, false, false, 10, {'x': 8, 'y': 10}, {'x': 8, 'y': 25}, {'x': 8, 'y': 10}, 300, 380, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 3, 'y': 31}, {'x': 3, 'y': 31}, {'x': 3, 'y': 31}, 100, 1220, -45, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () { _global.path.cam[1].Room = 3; _global.path.cam[2].Room = 8; _global.path.cam[3].Room = 10; _global.path.cam[4].Room = 14; _global.path.cam[5].Room = 20; _global.path.cam[6].Room = 23; _global.path.cam[7].Room = 24; }; v2.initLasers = function () { _global.path.laser[1].setParams(1, 2); _global.path.laser[2].setParams(1, 2); _global.path.laser[3].setParams(1, 2); _global.path.laser[4].setParams(1, 2); _global.path.laser[5].setParams(1, 2); _global.path.laser[6].setParams(1, 2); _global.path.laser[7].setParams(2, 2); _global.path.laser[8].setParams(2, 2); _global.path.laser[9].setParams(2, 2); _global.path.laser[10].setParams(2, 2); _global.path.laser[11].setParams(2, 2); _global.path.laser[12].setParams(2, 2); _global.path.laser[13].setParams(2, 2); _global.path.laser[14].setParams(2, 2); _global.path.laser[15].setParams(2, 13); _global.path.laser[16].setParams(2, 13); _global.path.laser[17].setParams(2, 13); _global.path.laser[18].setParams(2, 13); _global.path.laser[19].setParams(2, 13); _global.path.laser[20].setParams(2, 25); _global.path.laser[21].setParams(2, 25); _global.path.laser[22].setParams(2, 25); _global.path.laser[23].setParams(2, 25); _global.path.laser[24].setParams(2, 12); }; v2.police = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 22, 'y': 3}, {'x': 22, 'y': 3}, {'x': 22, 'y': 3}, 860, 100, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 19, 'y': 3}, {'x': 19, 'y': 3}, {'x': 19, 'y': 3}, 740, 100, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 22, 'y': 8}, {'x': 22, 'y': 8}, {'x': 22, 'y': 8}, 860, 300, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('policeMan', 'policeman' + _global.path.game.numOfguards, true, true, 20, {'x': 19, 'y': 8}, {'x': 19, 'y': 8}, {'x': 19, 'y': 8}, 740, 300, -90, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; ASSetPropFlags(conf.Level12Conf.prototype, null, 1); } #endinitclip } movieClip 6345 __Packages.lat.traps.TrapsL12 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL12) { var v1 = function () { this.LasersBlue = 1; this.LasersRed = 1; }; lat.traps.TrapsL12 = v1; var v2 = v1.prototype; v2.enableLasersBlue = function () { if (this.LasersBlue == 1) { _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = false; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = false; _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = false; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = false; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = false; _global.path.laser[23].Disable = true; } if (this.LasersBlue == 3) { _global.path.laser[7].Disable = false; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = false; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = false; _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = false; _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = false; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = false; _global.path.laser[22].Disable = true; _global.path.laser[23].Disable = false; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[7].Disable = true; _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = true; _global.path.laser[15].Disable = true; _global.path.laser[16].Disable = true; _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = true; _global.path.laser[23].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersRed = function () { if (this.LasersRed == 1) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; } if (this.LasersRed == 3) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; } if (this.LasersRed == 2 || this.LasersRed == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; } if (this.LasersRed == 1) { this.LasersRed = 2; } else { if (this.LasersRed == 2) { this.LasersRed = 3; } else { if (this.LasersRed == 3) { this.LasersRed = 4; } else { if (this.LasersRed == 4) { this.LasersRed = 1; } } } } }; v2.disableLasersRed = function () { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; }; v2.disableTraps = function () { this.Disabled = true; this.disableLasersRed(); }; v2.Disabled = false; ASSetPropFlags(lat.traps.TrapsL12.prototype, null, 1); } #endinitclip } movieClip 6346 __Packages.lat.levels.Level12 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level12) { var v1 = function () {}; lat.levels.Level12 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" 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room="26" doorType="0" /><cell type="1" room="26" doorType="0" /><cell type="1" room="26" doorType="0" /><cell type="1" room="26" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row></map>'); ASSetPropFlags(lat.levels.Level12.prototype, null, 1); } #endinitclip } movieClip 6347 __Packages.conf.Level13Conf { #initclip if (!_global.conf) { _global.conf = new Object(); } if (!_global.conf.Level13Conf) { var v1 = function () { this.init(); }; conf.Level13Conf = v1; var v2 = v1.prototype; v2.init = function () { this.so = SharedObject.getLocal('Robbers', '/'); _global.path.astar = new astar.Astar(); _global.path.astar.initialize(); _global.path.game = new Object(); _global.path.game.spacing = 40; _global.path.game.deadDepth = 900; _global.path.game.numOfguards = 0; _global.path.game.numOfRooms = 1; _global.path.game.numOfrobs = this.so.data.numOfrobs; _global.path.game.numOfLiveGuards = _global.path.game.numOfguards; _global.path.game.numOfLiverobs = this.so.data.numOfLiverobs; _global.path.game.numOfExitedrobs = 0; _global.path.game.controlBoxes = 5; _global.path.game.maxTrapsOfType = 45; _global.path.maxNumOfClips = 45; _global.path.game.SafeOpen = false; _global.path.game.minigameStarted = false; _global.path.game.unlockingFloorsNum = 2; _global.path.game.NumOfFogs = 25; _global.path.hour = this.so.data.hour; _global.path.min = this.so.data.min; _global.path.sec = this.so.data.sec; _global.path.bgImage = 'Level13Img'; _global.path.alarmMeter = new meters.AlarmMeter(0); _global.path.soundMeter = new meters.SoundMeter(0, _global.path.alarmMeter); _global.path.monitoringRooms = []; _global.path.traps = new lat.traps.TrapsL13(); _global.path.guard = new Array(); _global.path.rob = new Array(); _global.path.Bombs = new Array(); _global.path.Emps = new Array(); _global.path.GasAr = new Array(); _global.path.doorBombs = new Array(); _global.path.doorArray = [new mcs.Door('safe', 219.25, 144.75, 0, 82.8, 49.1), new mcs.Door('safe', 259.25, 144.75, 0, 82.8, 49.1), new mcs.Door('safe', 299.25, 144.75, 0, 82.8, 49.1), new mcs.Door('safe', 339.25, 144.75, 0, 82.8, 49.1), new mcs.Door('safe', 380.05, 144.75, 0, 82.8, 49.1)]; if (!_global.stage.hasSafeItem) { _global.path.popUp = new mcs.PopUp('sefpopUP_mc', 300, 140, 0, 100, 100); } _global.path.laser = [undefined, new mcs.Laser('LaserBlue', 198, 2190, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 2125.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 2111, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 2046.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 2032.1, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 1966.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 1952.1, 90, 100, 125), new mcs.Laser('LaserBlue', 198, 1590, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 1525.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 1511, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 1446.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 1432.1, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 1366.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 1352.1, 90, 100, 125), new mcs.Laser('LaserRot', 300.9, 1099, 174, 63, 63), new mcs.Laser('LaserRot', 298.2, 819.9, -96, 63, 63), new mcs.Laser('LaserBlue', 198, 590, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 525.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 511, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 446.6, -90, 100, 125), new mcs.Laser('LaserBlue', 198, 432.1, 90, 100, 125), new mcs.Laser('LaserBlue', 400, 366.6, -90, 100, 125)]; _global.path.floor = [undefined, new mcs.Floor('tiefloor', 240, 917.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 320, 917.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 200, 957.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 280, 957.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 360, 957.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 240, 997.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 320, 997.2000000000001, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1037.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1037.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1037.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1163.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1163.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1163.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1203.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1203.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1643.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1643.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1643.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1643.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1643.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1683.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1683.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1683.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1683.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1683.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1723.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1723.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1723.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1723.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1723.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1764.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1764.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1764.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1764.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1764.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1804.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1804.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1804.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1804.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1804.2, 0, 100, 100), new mcs.Floor('tiefloor', 200, 1844.2, 0, 100, 100), new mcs.Floor('tiefloor', 240, 1844.2, 0, 100, 100), new mcs.Floor('tiefloor', 280, 1844.2, 0, 100, 100), new mcs.Floor('tiefloor', 320, 1844.2, 0, 100, 100), new mcs.Floor('tiefloor', 360, 1844.2, 0, 100, 100)]; _global.path.cam = [undefined]; _global.path.alarmButton = [undefined]; _global.path.unlockingFloor = [undefined, new mcs.UnlockingFloor('unlockingFloor', 420.35, 300.6, 90, 100, 100), new mcs.UnlockingFloor('unlockingFloor', 181.1, 300.6, 90, 100, 100)]; _global.path.controlBox = [undefined, new mcs.ControlBoxExtra('controlbox', 192, 1901.7, 180, 100, 100, 1), new mcs.ControlBoxExtra('controlbox', 408, 1621.7, 0, 100, 100, 2), new mcs.ControlBoxExtra('controlbox', 488, 1261.7, 0, 100, 100, 3), new mcs.ControlBoxExtra('controlbox', 192, 741.7000000000001, 180, 100, 100, 4), new mcs.ControlBoxExtra('controlbox', 528, 219.15, 0, 100, 100, 5)]; _global.path.exitlight = undefined; _global.path.storm = new mcs.Storm('storm', 296, 139, 0, 100, 100); _global.path.safeDoor = new mcs.SafeDoor('safeDoor13', 295.65, 129.3, 0, 100, 100); _global.path.safeDoor.safeDoorx1 = 6; _global.path.safeDoor.safeDoorx2 = 10; _global.path.safeDoor.safeDoory1 = 2; _global.path.safeDoor.safeDoory2 = 7; this.l = new lat.levels.Level13(); this.board = new XML(this.l.xml); this.buildXMLGrid(); }; v2.buildXMLGrid = function () { this.board = this.board.firstChild; var v4 = 1; var v11 = this.board.firstChild; while (v11 != null) { var v3 = 1; var v5 = v11.firstChild; while (v5 != null) { var v6 = 'node' + v3 + '_' + v4; var v9 = (v3 - 1) * _global.path.game.spacing; var v8 = (v4 - 1) * _global.path.game.spacing; var v21 = v5.attributes.type; var v13 = v5.attributes.room; var v22 = false; var v10; switch (v21) { case '1': v10 = 'walk'; break; case '2': v10 = 'obsticle'; _global.path.astar.nodes[v6].solid = true; break; case '3': v10 = 'door'; v22 = true; var v7 = v13.split(','); var v12 = v5.attributes.doorType; _global.path['door' + v3 + '_' + v4] = _global.path.getDoor(v3, v4); _global.path['door' + v3 + '_' + v4].setType(v12); _global.path['door' + v3 + '_' + v4].room = v7[0]; _global.path['door' + v3 + '_' + v4].room1 = v7[1]; } if (v22) { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': storedv7[0], 'room1': storedv7[1], 'char': 0, 'isDoor': v22}; } else { _global.path.game[v6] = {'x': v3, 'y': v4, 'xmid': v9 + _global.path.game.spacing / 2, 'ymid': v8 + _global.path.game.spacing / 2, 'name': v6, 'type': v21, 'room': v13, 'char': 0, 'isDoor': v22}; } v5 = v5.nextSibling; ++v3; } v11 = v11.nextSibling; ++v4; } _global.path.game.rows = v4 - 1; _global.path.game.cols = v3 - 1; _global.path.astar.maxX = _global.path.game.rows; _global.path.astar.maxY = _global.path.game.cols; this.initguards(); this.initrobs(); this.initLasers(); this.initCams(); this.initFloors(); this.MarkDoorCells(); }; v2.initrobs = function () { var v5 = 260; var v6 = 2340; var v4 = 1; while (v4 <= _global.path.game.numOfrobs) { var v3 = this.so.data['rob' + v4]; if (v3) { _global.path.rob[v4] = new mcs.Robber('rob' + v4, v5, v6, -90, String('player' + v4), _global.path.astar); v5 += _global.path.game.spacing; if (v4 == 3) { v5 = 260; v6 -= _global.path.game.spacing; } _global.path.rob[v4]._health = v3._health; _global.path.rob[v4].setSkills(v3._image, v3._shooting, v3._unlocking, v3._electronic, v3._explosives, v3._weapon); trace('rob' + v4 + ' S ' + v3._shooting + ' U ' + v3._unlocking + ' EX ' + v3._explosives + ' EL ' + v3._electronics + ' W ' + v3._weapon._Type); } ++v4; } }; v2.initguards = function () { _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 12, 'y': 32}, {'x': 12, 'y': 32}, {'x': 12, 'y': 32}, 460, 1260, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 4, 'y': 32}, {'x': 4, 'y': 32}, {'x': 4, 'y': 32}, 140, 1260, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 12, 'y': 17}, {'x': 12, 'y': 17}, {'x': 12, 'y': 17}, 460, 660, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 4, 'y': 17}, {'x': 4, 'y': 17}, {'x': 4, 'y': 17}, 140, 660, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 13, 'y': 7}, {'x': 13, 'y': 7}, {'x': 13, 'y': 7}, 500, 260, 180, _global.path.astar); ++_global.path.game.numOfLiveGuards; _global.path.guard[++_global.path.game.numOfguards] = new mcs.Guard('Guard', 'guard' + _global.path.game.numOfguards, true, false, 10, {'x': 3, 'y': 7}, {'x': 3, 'y': 7}, {'x': 3, 'y': 7}, 100, 260, 0, _global.path.astar); ++_global.path.game.numOfLiveGuards; }; v2.initCams = function () {}; v2.initLasers = function () { _global.path.laser[1].setParams(2, 1); _global.path.laser[2].setParams(2, 1); _global.path.laser[3].setParams(2, 1); _global.path.laser[4].setParams(2, 1); _global.path.laser[5].setParams(2, 1); _global.path.laser[6].setParams(2, 1); _global.path.laser[7].setParams(2, 1); _global.path.laser[8].setParams(2, 1); _global.path.laser[9].setParams(2, 1); _global.path.laser[10].setParams(2, 1); _global.path.laser[11].setParams(2, 1); _global.path.laser[12].setParams(2, 1); _global.path.laser[13].setParams(2, 1); _global.path.laser[14].setParams(2, 1); _global.path.laser[15].setParams(2, 1); _global.path.laser[16].setParams(2, 1); _global.path.laser[17].setParams(2, 1); _global.path.laser[18].setParams(2, 1); _global.path.laser[19].setParams(2, 1); _global.path.laser[20].setParams(2, 1); _global.path.laser[21].setParams(2, 1); _global.path.laser[22].setParams(2, 1); }; v2.police = function () {}; v2.initFloors = function () { var v2 = 1; while (v2 <= _global.path.floor.length) { _global.path.floor[v2].calcRoom(); ++v2; } }; v2.unMarkDoorCells = function () { var v4 = 6; while (v4 <= 10) { var v2 = 5; while (v2 <= 7) { var v3 = 'node' + v4 + '_' + v2; _global.path.astar.nodes[v3] = {'solid': undefined, 'exists': undefined}; _global.path.game[v3].type = 1; _global.path.game[v3].char = 0; ++v2; } ++v4; } }; v2.MarkDoorCells = function () { var v4 = 6; while (v4 <= 10) { var v2 = 5; while (v2 <= 7) { var v3 = 'node' + v4 + '_' + v2; _global.path.astar.nodes[v3] = _global.path.astar.solidOb; _global.path.game[v3].type = 2; ++v2; } ++v4; } }; ASSetPropFlags(conf.Level13Conf.prototype, null, 1); } #endinitclip } movieClip 6348 __Packages.lat.traps.TrapsL13 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.traps) { _global.lat.traps = new Object(); } if (!_global.lat.traps.TrapsL13) { var v1 = function () { this.floorsDisabled = [1, 3, 5, 7, 9, 11, 13, 15]; this.floorsEnabled = [2, 4, 6, 8, 10, 12, 14, 16]; this.floorsDisabled1 = [17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45]; this.floorsEnabled1 = [16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44]; this.onoff = true; this.FloorRow = 1; this.FloorRow1 = 1; this.LasersBlue = 1; this.LasersBlue1 = 1; this.LasersBlue2 = 1; }; lat.traps.TrapsL13 = v1; var v2 = v1.prototype; v2.randomizeFloors2 = function () { var v4 = 1; while (v4 <= 15) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow == 2 || this.FloorRow == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled.length) { if (this.FloorRow == 1 && v4 == this.floorsDisabled[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled.length) { if (this.FloorRow == 3 && v4 == this.floorsEnabled[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow == 1) { this.FloorRow = 2; } else { if (this.FloorRow == 2) { this.FloorRow = 3; } else { if (this.FloorRow == 3) { this.FloorRow = 4; } else { if (this.FloorRow == 4) { this.FloorRow = 1; } } } } }; v2.randomizeFloors1 = function () { var v4 = 16; while (v4 <= _global.path.game.maxTrapsOfType) { var v5 = _global.path.floor[v4]; _global.path.floor[v4].Disable = false; if (v5) { if (this.FloorRow1 == 2 || this.FloorRow1 == 4) { v5.Disable = true; } else { var v3 = 0; while (v3 < this.floorsDisabled1.length) { if (this.FloorRow1 == 1 && v4 == this.floorsDisabled1[v3]) { v5.Disable = true; } ++v3; } v3 = 0; while (v3 < this.floorsEnabled1.length) { if (this.FloorRow1 == 3 && v4 == this.floorsEnabled1[v3]) { v5.Disable = true; } ++v3; } } } ++v4; } if (this.FloorRow1 == 1) { this.FloorRow1 = 2; } else { if (this.FloorRow1 == 2) { this.FloorRow1 = 3; } else { if (this.FloorRow1 == 3) { this.FloorRow1 = 4; } else { if (this.FloorRow1 == 4) { this.FloorRow1 = 1; } } } } }; v2.enableLasersBlue3 = function () { if (this.LasersBlue == 1) { _global.path.laser[1].Disable = false; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = false; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = false; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = false; } if (this.LasersBlue == 3) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = false; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = false; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = false; _global.path.laser[7].Disable = true; } if (this.LasersBlue == 2 || this.LasersBlue == 4) { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; } if (this.LasersBlue == 1) { this.LasersBlue = 2; } else { if (this.LasersBlue == 2) { this.LasersBlue = 3; } else { if (this.LasersBlue == 3) { this.LasersBlue = 4; } else { if (this.LasersBlue == 4) { this.LasersBlue = 1; } } } } }; v2.enableLasersBlue1 = function () { if (this.LasersBlue1 == 1) { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = false; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = false; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = false; _global.path.laser[14].Disable = true; } if (this.LasersBlue1 == 3) { _global.path.laser[8].Disable = false; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = false; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = false; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = false; } if (this.LasersBlue1 == 2 || this.LasersBlue1 == 4) { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = true; } if (this.LasersBlue1 == 1) { this.LasersBlue1 = 2; } else { if (this.LasersBlue1 == 2) { this.LasersBlue1 = 3; } else { if (this.LasersBlue1 == 3) { this.LasersBlue1 = 4; } else { if (this.LasersBlue1 == 4) { this.LasersBlue1 = 1; } } } } }; v2.enableLasersBlue2 = function () { if (this.LasersBlue2 == 1) { _global.path.laser[17].Disable = false; _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = false; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = false; _global.path.laser[22].Disable = true; } if (this.LasersBlue2 == 3) { _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = false; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = false; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = false; } if (this.LasersBlue2 == 2 || this.LasersBlue2 == 4) { _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = true; } if (this.LasersBlue2 == 1) { this.LasersBlue2 = 2; } else { if (this.LasersBlue2 == 2) { this.LasersBlue2 = 3; } else { if (this.LasersBlue2 == 3) { this.LasersBlue2 = 4; } else { if (this.LasersBlue2 == 4) { this.LasersBlue2 = 1; } } } } }; v2.disableFloors = function () { var v3 = 1; while (v3 <= 15) { if (_global.path.floor[v3]) { _global.path.floor[v3].Disable = true; } ++v3; } this.FDisable = true; }; v2.disableFloors1 = function () { var v3 = 16; while (v3 <= 45) { if (_global.path.floor[v3]) { _global.path.floor[v3].Disable = true; } ++v3; } this.F1Disable = true; }; v2.disableLasersBlue = function () { _global.path.laser[1].Disable = true; _global.path.laser[2].Disable = true; _global.path.laser[3].Disable = true; _global.path.laser[4].Disable = true; _global.path.laser[5].Disable = true; _global.path.laser[6].Disable = true; _global.path.laser[7].Disable = true; this.LDisable = true; }; v2.disableLasersBlue1 = function () { _global.path.laser[8].Disable = true; _global.path.laser[9].Disable = true; _global.path.laser[10].Disable = true; _global.path.laser[11].Disable = true; _global.path.laser[12].Disable = true; _global.path.laser[13].Disable = true; _global.path.laser[14].Disable = true; this.L1Disable = true; }; v2.disableLasersBlue2 = function () { _global.path.laser[17].Disable = true; _global.path.laser[18].Disable = true; _global.path.laser[19].Disable = true; _global.path.laser[20].Disable = true; _global.path.laser[21].Disable = true; _global.path.laser[22].Disable = true; this.L2Disable = true; }; v2.disableTraps = function () {}; v2.floorsDisabled = new Array(); v2.floorsEnabled = new Array(); v2.floorsDisabled1 = new Array(); v2.floorsEnabled1 = new Array(); v2.LDisable = false; v2.L1Disable = false; v2.L2Disable = false; v2.FDisable = false; v2.F1Disable = false; ASSetPropFlags(lat.traps.TrapsL13.prototype, null, 1); } #endinitclip } movieClip 6349 __Packages.lat.levels.Level13 { #initclip if (!_global.lat) { _global.lat = new Object(); } if (!_global.lat.levels) { _global.lat.levels = new Object(); } if (!_global.lat.levels.Level13) { var v1 = function () {}; lat.levels.Level13 = v1; var v2 = v1.prototype; v2.xml = new String('<map><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="3" room="1,0" doorType="7" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /></row><row><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="1" room="1" doorType="0" /><cell type="2" room="0" doorType="0" /><cell type="2" room="0" 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/></row></map>'); ASSetPropFlags(lat.levels.Level13.prototype, null, 1); } #endinitclip } movieClip 6350 __Packages.Game { #initclip if (!_global.Game) { var v1 = function () { _global.GAME = this; this.init(); }; _global.Game = v1; var v2 = v1.prototype; v2.init = function () { this.safeMoney = 0; this.sound = new control.SoundController(); this.interFace = new br.Interface(); this.ITEMS = new Array(); this.BuyedItems = new Array(); this.selectedCharacters = new Array(); this.LevelPlayers = new Array(); this.invenrtory = new Array(); this.ITEMS = [undefined, new mcs.Item('item1', 'Security Card', 16, 6, 5, 0, 20000), new mcs.Item('item2', 'NCS 9000', 11, 9, 40, 0, 5000), new mcs.Item('item3', 'Special Key', 2, 5, 10, 0, 40000), new mcs.Item('item4', 'Master Key', 1, 6, 10, 0, 10000), new mcs.Item('item5', 'Golden Key', 3, 5, 10, 0, 60000), new mcs.Item('item6', 'DU Cassette', 6, 3, 1000, 0, 65000), new mcs.Item('item7', 'DU Cassette', 7, 1, 1600, 0, 90000), new mcs.Item('item8', 'Military C4', 4, 7, 500, 0, 20000), new mcs.Item('item9', 'Military C4', 5, 5, 700, 0, 40000), new mcs.Item('item10', 'Diamond Drill', 12, 0, 200, 0, 140000), new mcs.Item('item11', 'QS 512Mb', 8, 4, 5, 0, 50000), new mcs.Item('item12', 'QS 1Gb', 9, 4, 5, 0, 65000), new mcs.Item('item13', 'QS 2in1 1Gb', 10, 3, 5, 0, 140000), new mcs.Item('item14', 'PA Mirror', 22, 3, 30, 0, 15000), new mcs.Item('item15', 'EMP Generator', 18, 2, 30, 0, 160000), new mcs.Item('item16', 'Alarm Card', 21, 2, 30, 0, 150000), new mcs.Item('item17', 'Plasma Torch', 13, 0, 30, 0, 180000), new mcs.Item('item18', 'VX Bomb', 17, 2, 30, 0, 160000), new mcs.Item('item19', 'BoobyTrap X7', 19, 2, 500, 0, 140000)]; this.LevelPlayers = [undefined, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5]; this.blueprintOnScreen = false; this.ref = utils.Delegate; this.mode = 'menu'; this.Play(); }; v2.Play = function () { this.levelLoaded = false; _root.innerSound.removeMovieClip(); switch (this.mode) { case 'menu': this.gameMenu(); break; case 'new': this.newGame(); break; case 'blueprint': this.bluePrint(); break; case 'charSelection': this.charSelection(); break; case 'itemSelection': this.finishLevel(); this.itemSelection(); break; case 'finishLevel': this.finishLevel(); break; case 'gameover': this.gameOver(); break; case 'endgame': this.endGame(); break; case 'bonus': this.bonusGame(); } }; v2.gamePlay = function () { _global.mouse.RemoveListener(); utils.Delegate = this.ref; _global.stage.timer.removeEventListener('onTimerTick', this); if (this.bg) { this.bg.removeMovieClip(); } if (this.currentClip) { this.currentClip.removeMovieClip(); } delete _global.path; delete _global.stage; delete _global.mouse; delete _global.keyboard; this.currentClip = _root.attachMovie('Stage', 'Stage', 13000, {'_x': 0, '_y': 0}); this.currentClip.stop(); this.levelLoaded = true; stopAllSounds(); this.sound.playMusic('bgMusic'); }; v2.gameMenu = function () { delete utils.Delegate; Mouse.show(); if (this.bg) { this.bg.removeMovieClip(); } if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('BRintro_mc', 'BRintro_mc', 13000, {'_x': 0, '_y': 0}); stopAllSounds(); this.sound.playMusic('mainTheme'); }; v2.newGame = function () { trace('deleting ... ' + delete utils.Delegate); this.isLoaded = false; _global.mouse.RemoveListener(); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.bg = _root.attachMovie('InterfaceBg_mc', 'InterfaceBg_mc', 12900, {'_x': 0, '_y': 0}); this.Level = 1; this.money = 50000000; this.startLevelMoney = this.money; var v4 = new SaveLoad(this.Level); var v5 = v4.savedGame(); if (!v5.level) { v4.saveGame(this.money); } this.randomization = new Randomize(this.Level); this.Characters = this.randomization.RandomChars(); this.intro(); }; v2.loadGame = function (level) { Mouse.show(); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.bg = _root.attachMovie('InterfaceBg_mc', 'InterfaceBg_mc', 12900, {'_x': 0, '_y': 0}); this.Level = level; this.randomization = new Randomize(this.Level); this.Characters = this.randomization.RandomChars(); var v3 = new SaveLoad(this.Level); var v4 = v3.savedGame(); this.money = v4.money; this.startLevelMoney = this.money; this.bluePrint(); }; v2.intro = function () { if (this.bg) { this.bg.removeMovieClip(); } this.bg = _root.attachMovie('InterfaceBg_mc', 'InterfaceBg_mc', 12900, {'_x': 0, '_y': 0}); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('strip', 'strip', 13000, {'_x': 390, '_y': 300}); }; v2.bluePrint = function () { stopAllSounds(); this.sound.playMusic('mainTheme'); Mouse.show(); _global.mouse.RemoveListener(); trace('deleting ... ' + delete utils.Delegate); if (this.bg) { this.bg.removeMovieClip(); } this.bg = _root.attachMovie('InterfaceBg_mc', 'InterfaceBg_mc', 12900, {'_x': 0, '_y': 0}); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('Blueprint_mc', 'Blueprint_mc', 13000, {'_x': 30, '_y': 50}); this.currentClip.gotoAndStop(this.Level); this.startLevelMoney = this.money; }; v2.charSelection = function () { if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('charSelection_mc', 'charSelection_mc', 13000, {'_x': 30, '_y': 50}); }; v2.itemSelection = function () { utils.Delegate = this.ref; if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('itemSelection_mc', 'itemSelection_mc', 13000, {'_x': 30, '_y': 50}); utils.Delegate.callDelayed(this, this.itemSelectionPopUps, 15000); }; v2.finishLevel = function () { Mouse.show(); _global.mouse.RemoveListener(); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('finishLevel_mc', 'finishLevel_mc', 13000, {'_x': 0, '_y': 0}); }; v2.gameOver = function () { Mouse.show(); _global.mouse.RemoveListener(); _root.attachMovie('highscore', 'highscore', 17000, {'_x': 255, '_y': 115}); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('gameover_mc', 'gameover_mc', 13000, {'_x': 400, '_y': 300}); }; v2.endGame = function () { Mouse.show(); _global.mouse.RemoveListener(); _root.attachMovie('highscore', 'highscore', 17000, {'_x': 255, '_y': 115}); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.bg = _root.attachMovie('InterfaceBg_mc', 'InterfaceBg_mc', 12900, {'_x': 0, '_y': 0}); this.currentClip = _root.attachMovie('endgame_mc', 'endgame_mc', 13000, {'_x': 400, '_y': 300}); }; v2.bonusGame = function () { var v6 = SharedObject.getLocal('Robbers', '/'); v6.clear(); v6.data.numOfrobs = _global.path.game.numOfrobs; v6.data.numOfLiverobs = _global.path.game.numOfLiverobs; v6.data.hour = _global.path.hour; v6.data.min = _global.path.min; v6.data.sec = _global.path.sec; var v5 = 1; while (v5 <= _global.path.game.numOfrobs) { var v3 = _global.path.rob[v5]; if (v3.Health > 0) { var v4 = {'_image': v3.image, '_health': v3._health, '_nickName': v3._nickName, '_shooting': v3._shooting, '_unlocking': v3._unlocking, '_explosives': v3._explosives, '_electronics': v3._electronics, '_weapon': v3._weapon}; trace('Level 12 rob' + v5 + ' S ' + v4._shooting + ' U ' + v4._unlocking + ' EX ' + v4._explosives + ' EL ' + v4._electronics + ' W ' + v4._weapon._Type); v6.data['rob' + v5] = v4; } ++v5; } v6.flush(); _global.stage.stopTimer(); this.Level = 13; this.gamePlay(); }; v2.removeMC = function (mc) { trace('removing ... '); removeMovieClip(mc); }; v2.levelNotFinished = function () { Mouse.show(); stopAllSounds(); delete utils.Delegate; _global.mouse.RemoveListener(); if (this.currentClip) { this.currentClip.removeMovieClip(); } this.currentClip = _root.attachMovie('finishedLevelNoSafe_mc', 'finishedLevelNoSafe_mc', 13000, {'_x': 0, '_y': 0}); }; v2.openPopUp = function (whichItem, whichButton) { if (!this.levelLoaded) { var v3; var v4; var v8; var v7; var v5 = 'pop_up'; var v6 = {'x': whichButton._x, 'y': whichButton._y}; whichButton.localToGlobal(v6); v8 = v6.x + 120; v7 = v6.y - 75; switch (whichItem) { case 'pop_up1': v3 = 'Security Card:'; v4 = 'Unlocks electronic doors.'; break; case 'pop_up2': v3 = 'Nanochip Screwdriver 9000:'; v4 = 'Opens mechanical doors.'; break; case 'pop_up3': v3 = 'Special key:'; v4 = 'Opens the safe.'; break; case 'pop_up4': v3 = 'Golden Key:'; v4 = 'Opens mechanical doors and the safe.'; break; case 'pop_up5': v3 = 'Master key:'; v4 = 'Opens mechanical doors.'; break; case 'pop_up6': v3 = 'Depleted Uranium Cassette:'; v4 = '(50g) Destroys any door. Small blast, kills in a short range.'; break; case 'pop_up7': v5 = 'pop_up7'; v3 = 'Depleted Uranium Cassette:'; v4 = '(100g) Destroys any door. Huge blast, kills in a long range.'; break; case 'pop_up8': v3 = 'Military C4: '; v4 = '(500g) Destroys any door. Small, loud explosion. Deadly at short range.'; break; case 'pop_up9': v3 = 'Military C4:'; v4 = '(1000g) Destroys any door. Big, loud explosion. Deadly at long range.'; break; case 'pop_up10': v3 = 'Diamond Drill:'; v4 = 'Opens electronic and mechanical doors.'; break; case 'pop_up11': v3 = 'Quantum Scrambler 512Mb:'; v4 = 'Unlocks electronic doors.'; break; case 'pop_up12': v3 = 'Quantum Scrambler 1Gb:'; v4 = 'Disables red lasers in Electric Panel.'; break; case 'pop_up13': v3 = 'Quantum Scrambler 2in1 1Gb:'; v4 = 'Unlocks electronic doors and disables red lasers.'; break; case 'pop_up14': v5 = 'pop_up7'; v3 = 'Platinum Alloy Mirror:'; v4 = 'Walk through a laser beam with the mirror to reflect it.'; break; case 'pop_up15': v3 = 'EMP Generator:'; v4 = 'Disables a camera by an Electro Magnetic Pulse. Put it on a door.'; break; case 'pop_up16': v3 = 'Security Alarm Card:'; v4 = 'Disables the alarm. Used at the red buttons in the corridors.'; break; case 'pop_up17': v3 = 'Plasma Torch:'; v4 = 'Opens the electronic doors and the safe.'; break; case 'pop_up18': v3 = 'VX Nerve Gas Bomb:'; v4 = 'Kills guards inside a room. Put the bomb under a door.'; break; case 'pop_up19': v3 = 'Smart BoobyTrap X7:'; v4 = 'Kills a guard if he steps on it.'; } this.popUp = _root.attachMovie(v5, 'popUp', 14600, {'_x': v8, '_y': v7}); this.popUp.label_txt.text = v3; this.popUp.desc_txt.text = v4; } }; v2.closePopUp = function (whichItem) { if (!this.levelLoaded) { this.popUp.removeMovieClip(); } }; v2.itemSelectionPopUps = function () { if (this.currentClip == _root.itemSelection_mc) { if (!_root.mapa_btn) { if (this.currentClip.infPopUp) { this.currentClip.infPopUp.removeMovieClip(); } var v5 = false; var v7 = false; var v6 = false; var v4 = 1; while (v4 <= 6) { var v3 = this.currentClip.purchedItems.selected_mc['buy' + v4].items_mc.item; if (v3.Type == undefined) { } else { if (v3.Type == 1 || v3.Type == 11 || v3.Type == 12 || v3.Type >= 3 && v3.Type <= 7) { v7 = true; } if (v3.Type == 10 || v3.Type == 13 || v3.Type == 12 || v3.Type == 16 || v3.Type >= 4 && v3.Type <= 8) { v6 = true; } if (v3.Type == 2 || v3.Type == 3 || v3.Type == 13) { v5 = true; } } ++v4; } if (v5 && v7 && v6) { } else { this.currentClip.infPopUp = _root.attachMovie('itemSelPopUp1', 'itemSelPopUp1', 17222, {'_x': 330, '_y': 550}); trace('itemSelPopUp1'); } } utils.Delegate.callDelayed(this, this.itemSelectionPopUps, 15000); } }; ASSetPropFlags(_global.Game.prototype, null, 1); } #endinitclip } movieClip 6351 __Packages.Randomize { #initclip if (!_global.Randomize) { var v1 = function (Level) { var v2 = new mcs.Weapon('pistol', 1, 2, 150, 1000); var v3 = new mcs.Weapon('silencer', 2, 2, 50, 1500); var v5 = new mcs.Weapon('uzi', 3, 4, 200, 2000); var v6 = new mcs.Weapon('ak47', 4, 4, 250, 4000); var v4 = new mcs.Weapon('shotgun', 5, 6, 350, 3500); this.maleNames = new Array('RJT', 'Greeny', 'Michel', 'Johny', 'Martin', 'DPetty', 'Mo', 'Frank', 'Nick', 'Paul', 'SHaunter'); this.femaleNames = new Array('Marija', 'Monika', 'Tara', 'Christi', 'Lina', 'Lana', 'Luis', 'Naomi'); this.group1 = new Array({'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'a', 'weapon': v3, 'hint': 'I am a good shooter with a silent gun and I am fast in unlocking doors.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'b', 'weapon': v2, 'hint': 'I am very good in unlocking doors, I am a bad shooter!'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'c', 'weapon': v3, 'hint': 'I am very good with explosives and I am a good shooter with a silent gun.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'd', 'weapon': v2, 'hint': 'I am good in electronics and unlocking doors, but I am not much of a shooter.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 1, 'nickName': 'e', 'weapon': v2, 'hint': 'I am a multi talent, I know a bit of everything.'}); this.group2 = new Array({'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 1, 'nickName': 'a1', 'weapon': v4, 'hint': 'I am specialized in unlocking all kinds of doors and I use a shotgun.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'b1', 'weapon': v3, 'hint': 'I am specialized in explosives and good in unlocking doors. I also have a gun with a silencer.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'c1', 'weapon': v2, 'hint': 'I am specialized in electronics, I am fast at unlocking doors and I can handle a gun.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'd1', 'weapon': v6, 'hint': 'I am an expert in shooting but also I am good at handling explosives.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'e1', 'weapon': v2, 'hint': 'I am a multi talent, I know a bit of everything.'}); this.group3 = new Array({'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'a2', 'weapon': v4, 'hint': 'I am an expert with explosives and a specialist in shooting.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 1, 'nickName': 'b2', 'weapon': v5, 'hint': 'I am an expert in electronics and I am good with explosives and shooting.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'c2', 'weapon': v6, 'hint': 'I am an expert shooter and I am good at unlocking doors.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'd2', 'weapon': v2, 'hint': 'I am an expert with explosives and also an expert at unlocking doors.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'e2', 'weapon': v5, 'hint': 'I am good at shooting and I know something about unlocking, electronics and explosives.'}); this.group4 = new Array({'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'a3', 'weapon': v3, 'hint': 'I am good in electronics and I am an expert at shooting and explosives.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'b3', 'weapon': v4, 'hint': 'I am a very good shooter, and I am an expert in electronics. Not bad at unlocking doors, too.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'c3', 'weapon': v6, 'hint': 'I am an expert at unlocking doors and I am very good in electronics. I happen to be a good shooter, too.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'd3', 'weapon': v5, 'hint': 'I am an expert with explosives and shooting and I am fast at unlocking doors.'}, {'shooting': 10, 'unlocking': 10, 'electronic': 10, 'explosives': 10, 'genre': 0, 'nickName': 'e3', 'weapon': v4, 'hint': 'I am very good at everything!'}); this.RandMatrix = new Array([5, 2, 0, 0], [4, 3, 0, 0], [3, 4, 0, 0], [2, 4, 1, 0], [1, 4, 2, 0], [0, 4, 3, 0], [0, 3, 4, 0], [0, 2, 4, 1], [0, 1, 4, 2], [0, 0, 5, 2], [0, 0, 4, 3], [0, 0, 3, 4]); this.level = Level - 1; this.males = 0; this.females = 0; }; _global.Randomize = v1; var v2 = v1.prototype; v2.RandomChars = function () { var v2 = new Array(); var v3 = 0; var v6 = 0; while (v6 < 4) { var v8 = this.RandMatrix[this.level][v6]; if (v8 > 0) { if (v8 == 5) { var v5 = 0; while (v5 < 5) { v2[v3] = this['group' + (v6 + 1)][v5]; if (v2[v3].genre == 0) { ++this.males; } else { ++this.females; } ++v3; ++v5; } } else { var v9 = new Array(v8); v9 = this.doRandomizing(5, 0, v8); var v4 = 0; while (v4 < v8) { v2[v3] = this['group' + (v6 + 1)][v9[v4]]; if (v2[v3].genre == 0) { ++this.males; } else { ++this.females; } ++v3; ++v4; } } } ++v6; } this.RandomPicturesAndNames(); var v11 = 0; var v10 = 0; var v7 = 0; while (v7 < v3) { if (v2[v7].genre == 0) { v2[v7].nickName = this.Man[v11].name; v2[v7].picture = this.Man[v11].picture; ++v11; } else { v2[v7].nickName = this.Woman[v10].name; v2[v7].picture = this.Woman[v10].picture; ++v10; } ++v7; } return v2; }; v2.getMaleNum = function () { return this.males; }; v2.getFemaleNum = function () { return this.females; }; v2.RandomPicturesAndNames = function () { var v6 = 0; var v4 = 0; if (this.males > 0) { var v5 = new Array(this.males); v5 = this.doRandomizing(11, 0, this.males); var v2 = 0; while (v2 < this.males) { this.Man[v6] = {'picture': v5[v2], 'name': this.maleNames[v5[v2]]}; ++v6; ++v2; } } if (this.females > 0) { var v9 = new Array(this.females); var v10 = new Array(this.females); v9 = this.doRandomizing(3, 12, this.females); v10 = this.doRandomizing(8, 0, this.females); var v3 = 0; while (v3 < this.females) { this.Woman[v4] = {'picture': v9[v3], 'name': this.femaleNames[v10[v4]]}; ++v4; ++v3; } } }; v2.doRandomizing = function (num, offset, elements) { var v5 = new Array(elements); v5[0] = random(num) + offset; var v2 = 1; while (v2 < elements) { var v3 = random(num) + offset; var v4 = false; var v1 = 0; while (v1 < v2) { if (v5[v1] == v3) { v4 = true; break; } ++v1; } if (!v4) { v5[v2] = v3; ++v2; } } return v5; }; v2.Man = new Array(); v2.Woman = new Array(); ASSetPropFlags(_global.Randomize.prototype, null, 1); } #endinitclip } movieClip 6352 __Packages.mcs.Weapon { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Weapon) { var v1 = function (Name, Type, Damage, Noise, Price) { this._Type = Type; this._Name = Name; this._Damage = Damage; this._Noise = Noise; this._Price = Price; }; mcs.Weapon = v1; var v2 = v1.prototype; v2.__get__Type = function () { return this._Type; }; v2.__get__ShootingSpeed = function () { return this._ShootingSpeed; }; v2.__set__ShootingSpeed = function (shootingSpeed) { this._ShootingSpeed = shootingSpeed; return this.__get__ShootingSpeed(); }; v2.__get__Name = function () { return this._Name; }; v2.__get__Damage = function () { return this._Damage; }; v2.__set__Damage = function (damage) { this._Damage = damage; return this.__get__Damage(); }; v2.__get__Noise = function () { return this._Noise; }; v2.__set__Noise = function (noise) { this._Noise = noise; return this.__get__Noise(); }; v2.__get__Price = function () { return this._Price; }; v2.__set__Price = function (prise) { this._Price = prise; return this.__get__Price(); }; v2.addProperty('Damage', v2.__get__Damage, v2.__set__Damage); v2.addProperty('Name', v2.__get__Name, function () {}); v2.addProperty('Noise', v2.__get__Noise, v2.__set__Noise); v2.addProperty('Price', v2.__get__Price, v2.__set__Price); v2.addProperty('ShootingSpeed', v2.__get__ShootingSpeed, v2.__set__ShootingSpeed); v2.addProperty('Type', v2.__get__Type, function () {}); ASSetPropFlags(mcs.Weapon.prototype, null, 1); } #endinitclip } movieClip 6353 __Packages.br.Interface { #initclip if (!_global.br) { _global.br = new Object(); } if (!_global.br.Interface) { var v1 = function () { this.init(); }; br.Interface = v1; var v2 = v1.prototype; v2.init = function () { this.depth = new control.DepthController(); }; v2.setGameInterface = function () { _global.stage.attachMovie('levelch_mc', 'levelch_mc', this.depth.interfaceDepth++, {'_x': 15, '_y': 455}); _global.stage.attachMovie('navigator', 'navigator', this.depth.interfaceDepth++, {'_x': 0, '_y': -1}); _global.stage.levelch_mc.cacheAsBitmap = true; _global.stage.navigator.cacheAsBitmap = true; this.toolbtn = _global.stage.attachMovie('toolButton', 'toolButton', this.depth.interfaceDepth++, {'_x': 642, '_y': 458}); this.dropmine = _global.stage.attachMovie('dropMinebtn_mc', 'dropMine_mc', this.depth.interfaceDepth++, {'_x': 652, '_y': 505}); this.mainMenu = _global.stage.attachMovie('menu_btn_mc', 'mainMenu', this.depth.interfaceDepth++, {'_x': 652, '_y': 542}); this.OverAlltimer = _global.stage.attachMovie('overalTime_mc', 'overalTime_mc', this.depth.interfaceDepth++, {'_x': 195, '_y': 18}); }; ASSetPropFlags(br.Interface.prototype, null, 1); } #endinitclip } movieClip 6354 __Packages.control.SoundController { #initclip if (!_global.control) { _global.control = new Object(); } if (!_global.control.SoundController) { var v1 = function () { this.volume = 100; this.off = false; this.Sounds = new Array(['wrongTool', 25], ['mainTheme', 10], ['controlBoxEnable', 25], ['controlBoxDisable', 25], ['hrcenje', 25], ['eDoorUnlocking', 25], ['deadBody', 25], ['alarm', 25], ['C4bipping', 25], ['C4Explode', 25], ['camera', 25], ['eDoorOpen', 25], ['running', 25], ['bluePrint', 25], ['pistols', 25], ['ak47s', 25], ['uzis', 25], ['drill', 25], ['bgMusic', 25], ['shotguns', 25], ['silencers', 25], ['torch', 25], ['wDoorUnlocking', 25], ['wDoorOpen', 25], ['AAA', 25], ['EMP_sound', 25], ['gas_sound', 25]); var v2 = 0; while (v2 < this.Sounds.length) { this.SOUND[this.Sounds[v2][0]] = new Sound(); this.SOUND[this.Sounds[v2][0]].setVolume(this.Sounds[v2][1]); this.SOUND[this.Sounds[v2][0]].attachSound(this.Sounds[v2][0]); this.SOUND[this.Sounds[v2][0]].initalVol = this.Sounds[v2][1]; ++v2; } }; control.SoundController = v1; var v2 = v1.prototype; v2.playSound = function (soundName) { if (!this.off) { var v3 = this.SOUND[soundName].initalVol; this.SOUND[soundName].setVolume(v3 * this.volume / 100); this.SOUND[soundName].start(); this.currSound = soundName; } }; v2.playMusic = function (musicName) { trace('this.off ' + this.off); if (!this.off) { var v3 = this.SOUND[musicName].initalVol; this.SOUND[musicName].setVolume(v3 * this.volume / 100); this.SOUND[musicName].start(0, 32768); if (musicName != 'alarm') { this.currLoop = musicName; } } }; v2.stopSound = function (soundName) { this.SOUND[soundName].stop(soundName); }; v2.stopCurrentSound = function () { this.stopSound(this.currSound); }; v2.getSound = function (soundName) { return this.SOUND[soundName]; }; v2.stopLoops = function () { this.SOUND[this.currLoop].stop(this.currLoop); }; v2.playLoops = function () { if (!this.off) { var v2 = this.SOUND[this.currLoop].initalVol; this.SOUND[this.currLoop].setVolume(v2 * this.volume / 100); this.SOUND[this.currLoop].start(0, 32768); } }; v2.SOUND = new Object(); ASSetPropFlags(control.SoundController.prototype, null, 1); } #endinitclip } movieClip 6355 __Packages.mcs.Item { #initclip if (!_global.mcs) { _global.mcs = new Object(); } if (!_global.mcs.Item) { var v1 = function (LinkID, Name, Type, Usage, Noise, Quantity, Price) { this.linkID = LinkID; this._Type = Type; this._Usage = Usage; this._Name = Name; this._Noise = Noise; this._Price = Price; this._Quantity = Quantity; }; mcs.Item = v1; var v2 = v1.prototype; v2.__get__Type = function () { return this._Type; }; v2.__get__Name = function () { return this._Name; }; v2.__get__Usage = function () { return this._Usage; }; v2.__set__Usage = function (usage) { this._Usage = usage; return this.__get__Usage(); }; v2.__get__Quantity = function () { return this._Quantity; }; v2.__set__Quantity = function (quantity) { this._Quantity = quantity; return this.__get__Quantity(); }; v2.__get__Noise = function () { return this._Noise; }; v2.__set__Noise = function (noise) { this._Noise = noise; return this.__get__Noise(); }; v2.__get__Price = function () { return this._Price; }; v2.__set__Price = function (prise) { this._Price = prise; return this.__get__Price(); }; v2.addProperty('Name', v2.__get__Name, function () {}); v2.addProperty('Noise', v2.__get__Noise, v2.__set__Noise); v2.addProperty('Price', v2.__get__Price, v2.__set__Price); v2.addProperty('Quantity', v2.__get__Quantity, v2.__set__Quantity); v2.addProperty('Type', v2.__get__Type, function () {}); v2.addProperty('Usage', v2.__get__Usage, v2.__set__Usage); ASSetPropFlags(mcs.Item.prototype, null, 1); } #endinitclip } frame 2 { stop(); } button 6229 { on (press) { getURL('http://www.youdagames.com', '_blank'); } } movieClip 6231 { } movieClip 6234 { } movieClip 6236 { } movieClip 6238 { } movieClip 6243 { } movieClip 6248 { } movieClip 6250 { } movieClip 6254 { frame 99 { _root.gotoAndPlay('naintro'); } } frame 6 { _global.KeyCode = ''; } frame 7 { _root.initLockLog = function () { this.lockLog_so = SharedObject.getLocal('lockLog'); }; _root.saveToLockLog = function (key) { if (key !== _global.KeyCode) { _root.codemessage.gotoAndPlay('fout'); return undefined; } _root.codemessage.gotoAndPlay('goed'); this.initLockLog(); this.lockLog_so.data.selectedKey = key; this.lockLog_so.flush(); this.killLockLog(); }; _root.loadFromLockLog = function () { var v5; var v4; this.initLockLog(); if (!this.lockLog_so.data.selectedKey) { _root.nextFrame(); trace('Locklog is empty'); this.killLockLog(); return undefined; } v5 = this.lockLog_so.data; v4 = v5.selectedKey; if (v4 !== _global.KeyCode) { _root.nextFrame(); } else { _root.gotoAndPlay('startmenu'); } this.killLockLog(); }; _root.killLockLog = function () { delete this.lockLog_so; }; _root.loadFromLockLog(); } movieClip 6262 { frame 1 { stop(); } frame 5 { stop(); } frame 20 { _root.gotoAndPlay('nacode'); } } button 6270 { on (press) { _root.saveToLockLog(_root.keycodefield.text); } } frame 15 { stop(); Stage.showMenu = false; _global.rootgame = new Game(); }




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Created: 3/9 -2020 03:18:39 Last modified: 3/9 -2020 03:18:39 Server time: 11/05 -2024 04:19:37