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Rose &amp; Camellia &amp; LA-MULANA.swf

This is the info page for
Flash #237454

(Click the ID number above for more basic data on this flash file.)


Text
Mulbruk “Hello! I'm Mulbruk,
a heroine of a game called
LA-MULANA.
I'm young, and quite clever.”

Mulbruk “I have been sleeping since time
immemorial, so while I'm actually
3019 years old, I only look 19.”
“Wait a minute!”

Nebur “Who do you think you are?
You were just added in the remake!
I, the beautiful salesclerk
on the surface, am La-Mulana's true
heroine.”

Mulbruk “Who is this bitch?”
Nebur “Geez, you're a 3000 year old hag!
You've gotta be kidding me!”

Mulbruk “I beat some bitch that wasn't even
listed on the official website.
I must be the heroine!”
“Hold on...”

Mulbruk “Huh? Who are you?
You're transparent.”
Ghost Sister “I am a sacrificial victim that
scares players in the middle of
the game... ”

Mulbruk “I beg you rest in peace.”
Ghost Sister “That's not going to happen...
When I heard LA-MULANA's
heroine wanted a fight,
I couldn't help but take part.”

Ghost Sister “I'm a ghost.
Your slaps won't hit me...”

Mulbruk “Don't worry about that.
I can slap ghosts using the ancient
magic of my people.”
Ghost Sister “Merciless...”

Mulbruk “I held a service for the nameless ghost.
I'm flat chested because I've been sleeping
for so long, but I'm still a lovable heroine
because of my youth.”
“Oh, one moment, please.”

Mulbruk “Who is this now?”
Queen “I am Queen of the Fairies.
I don't appear much in La-Mulana,
but I wish to face you, all the same.”

Mulbruk “You dress garishly, don't you?”
Queen “I do, because I am Queen.”
Mulbruk “You also have bigger boobs than me,
don't you?”
Queen “I do, because I am Queen.”

Queen “Human beings should be at my feet,
and you, such a crude little girl,
should never have awoken.”

Mulbruk “I have to thank you for calling me a
little girl.
In fact, as thanks I'm now gonna slap
you down and become Queen.”

Mulbruk “I did it.
I smashed that Queen of Fairies.
There's no doubt that I am the
heroine.”
“My Queen!!”

Mulbruk “Whoa, who are you guys?”
Fairy “We are the adorable Troop of Fairies!
We obediently follow adventurers and
assist them!”

Fairy “Fairy Pink!”
Fairy “Fairy Blue!”
Fairy “Fairy Green!”
Fairy “Fairy Yellow!”

Mulbruk “...bugs.”
Fairy “Damn it!
We're going to avenge our Queen!
BUZZ, BUZZ.”
Mulbruk “...bugs.”

Mulbruk “The bugs have been exterminated.
Surely, La-Mulana has no more
female characters.
I am truly the heroine of
La-Mulana!”

??? “                   !”

Mulbruk “What the...! Who? What?”
??? “                                                           ?

Mulbruk “I uh...I don't get it.”

??? “
!
!!”
Mulbruk “What the hell is going on?”

Mulbruk “Somehow, I managed to slap that
crazy boss.
There are no female characters left
to challenge me.”

Mulbruk “If you want to see more of me,
you'll just have to play La-Mulana.
Anyway, thanks for being a part of
this ridiculous farce!”

STAFF

Produced by

duplex

Program:

Naramura

Graphics:

Music:

Samieru

Sound:

Yoshiki Saito
Joshua Weatherford
Nayan Ramachandran

Translation:

Planning:

Shih Tzu

ムーブルク

古代人

ネブル

売り子

幽霊シスター

生け贄

妖精女王

妖精

妖精軍団

ティアマト

ガーディアン

ActionScript [AS1/AS2]

Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 36 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 37 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 39 MovieClip [mcText_lose] Frame 30
stop();
Symbol 41 MovieClip [mcText_win] Frame 30
stop();
Symbol 43 MovieClip [mcText_start] Frame 30
stop();
Symbol 45 MovieClip Frame 10
stop();
Symbol 47 MovieClip Frame 16
stop();
Symbol 48 MovieClip [life_camellia] Frame 1
stop();
Symbol 50 MovieClip Frame 10
stop();
Symbol 51 MovieClip [life_rose] Frame 1
stop();
Symbol 52 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 52 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 52 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 55 MovieClip [LineMC] Frame 11
stop();
Symbol 655 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); _root.enemy.enemy1.gotoAndStop(4); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); _root.enemy.enemy1.gotoAndStop(3); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { _root.enemy.enemy1.gotoAndStop(3); if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }
Symbol 656 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 657 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 658 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3200); ob.enemyLk = 10; ob.enemyPw = 45; ob.enemyTs = 90; ob.enemyCt = 60; ob.enemyDr = 35; ob.enemyRr = 2; ob.enemyX1 = 286; ob.enemyY1 = 101; ob.enemyX2 = 261; ob.enemyY2 = 218; ob.enemyX1b = 300; ob.enemyY1b = 140; ob.enemyX2b = 285; ob.enemyY2b = 207; ob.enemyX1c = 337; ob.enemyY1c = 175; ob.enemyX2c = 329; ob.enemyY2c = 194; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 35; ob.enemyTm = 3; _root.background.gotoAndStop("St1"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 3800); ob.enemyLk = 8; ob.enemyPw = 60; ob.enemyTs = 110; ob.enemyCt = 50; ob.enemyDr = 50; ob.enemyRr = 4; ob.enemyX1 = 249; ob.enemyY1 = 126; ob.enemyX2 = 228; ob.enemyY2 = 220; ob.enemyX1b = 275; ob.enemyY1b = 156; ob.enemyX2b = 263; ob.enemyY2b = 219; ob.enemyX1c = 334; ob.enemyY1c = 161; ob.enemyX2c = 334; ob.enemyY2c = 187; ob.enemyXX = 100; ob.enemyKC = 20; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("St2"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 25; ob.enemyPw = 60; ob.enemyTs = 140; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 4; ob.enemyX1 = 290; ob.enemyY1 = 99; ob.enemyX2 = 266; ob.enemyY2 = 213; ob.enemyX1b = 331; ob.enemyY1b = 159; ob.enemyX2b = 320; ob.enemyY2b = 197; ob.enemyX1c = 414; ob.enemyY1c = 204; ob.enemyX2c = 406; ob.enemyY2c = 225; ob.enemyXX = 120; ob.enemyKC = 10; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("St3"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 15; ob.enemyPw = 30; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 249; ob.enemyY1 = 115; ob.enemyX2 = 236; ob.enemyY2 = 163; ob.enemyX1b = 281; ob.enemyY1b = 132; ob.enemyX2b = 272; ob.enemyY2b = 166; ob.enemyX1c = 351; ob.enemyY1c = 161; ob.enemyX2c = 347; ob.enemyY2c = 175; ob.enemyXX = 150; ob.enemyKC = 20; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St4"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 9000); ob.enemyLk = 30; ob.enemyPw = 140; ob.enemyTs = 200; ob.enemyCt = 20; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 262; ob.enemyY1 = 79; ob.enemyX2 = 244; ob.enemyY2 = 157; ob.enemyX1b = 276; ob.enemyY1b = 123; ob.enemyX2b = 260; ob.enemyY2b = 148; ob.enemyX1c = 391; ob.enemyY1c = 202; ob.enemyX2c = 381; ob.enemyY2c = 217; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St5"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + ((ob.enemyPw / 10) * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 659 MovieClip [__Packages.duplex.BTask] Frame 0
class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 660 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0
class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }
Symbol 662 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0
class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }
Symbol 663 MovieClip [__Packages.duplex.data.MusicLib] Frame 0
class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }
Symbol 664 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0
class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 665 MovieClip [__Packages.duplex.data.SoundLib] Frame 0
class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "fairy_hit1", "fairy_hit2", "fairy_dead", "tiamat_laser", "tiamat_dead"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [4, 5, 6, 3], [26, 27, 11, 8], [20, 29, 23, 19]]; }
Symbol 64 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 65 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 66 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 67 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 68 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 74 Button
on (release) { getURL ("http://la-mulana.com/en/", "_blank"); }
Symbol 75 MovieClip Frame 10
stop();
Symbol 78 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }
Symbol 79 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Symbol 80 MovieClip Frame 36
stop();
Symbol 80 MovieClip Frame 37
_root.game.Gs.fo(3);
Symbol 80 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 83 MovieClip Frame 92
_parent.nextFrame();
Symbol 116 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 152 MovieClip Frame 50
stop();
Symbol 153 Button
on (release) { this.play(); }
Symbol 154 Button
on (release) { this.play(); }
Symbol 155 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 155 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 155 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 155 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 159 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 191 MovieClip Frame 45
stop();
Symbol 192 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 192 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 192 MovieClip Frame 11
_root.game.Gs.fo(5);
Symbol 192 MovieClip Frame 32
_root.game.Gs.stage(1);
Symbol 199 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 215 MovieClip Frame 60
stop();
Symbol 219 MovieClip Frame 10
stop();
Symbol 221 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 221 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 221 MovieClip Frame 11
_root.game.Gs.fo(5);
Symbol 221 MovieClip Frame 32
_root.game.Gs.stage(2);
Symbol 228 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 275 MovieClip Frame 85
stop();
Symbol 280 MovieClip Frame 61
stop();
Symbol 285 MovieClip Frame 33
stop();
Symbol 290 MovieClip Frame 10
stop();
Symbol 302 MovieClip Frame 19
stop();
Symbol 303 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 303 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 303 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 303 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 305 Button
on (release) { _root.game.Gs.stage(4); }
Symbol 312 MovieClip Frame 10
stop();
Symbol 322 MovieClip Frame 200
stop();
Symbol 323 MovieClip Frame 20
stop();
Symbol 331 MovieClip Frame 20
stop();
Symbol 332 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 332 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 332 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 332 MovieClip Frame 30
_root.game.Gs.stage(4);
Symbol 343 MovieClip Frame 7
stop();
Symbol 353 MovieClip Frame 100
stop();
Symbol 374 MovieClip Frame 1065
stop();
Symbol 375 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 6
on (release) { _parent.gotoAndPlay(7); }
Symbol 375 MovieClip Frame 7
_root.game.Gs.fo(3);
Symbol 375 MovieClip Frame 44
_root.game.Gs.setBgm(2);
Symbol 375 MovieClip Frame 104
stop();
Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 104
on (release) { _parent.gotoAndPlay(105); }
Symbol 375 MovieClip Frame 105
_root.game.Gs.fo(4);
Symbol 375 MovieClip Frame 146
stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");
Symbol 375 MovieClip Frame 147
stop();
Symbol 376 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 2
stop();
Symbol 410 MovieClip Frame 11
stop();
Symbol 415 MovieClip Frame 120
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 120
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 120
stop();
Symbol 475 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 1
stop(); gotoAndStop(Math.floor(Math.random() * 3) + 2);
Symbol 540 MovieClip Frame 1
_root.game.Gs.playSE(28);
Symbol 540 MovieClip Frame 180
stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 21
stop();
Symbol 574 MovieClip Frame 1
_root.game.Gs.playSE(30);
Symbol 574 MovieClip Frame 180
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 587 MovieClip Frame 2
stop();
Symbol 590 MovieClip Frame 11
stop();
Symbol 593 MovieClip Frame 120
stop();
Symbol 594 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 27
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 3
stop();
Symbol 602 MovieClip Frame 27
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 3
stop();
Symbol 608 MovieClip Frame 15
stop();
Symbol 611 MovieClip Frame 15
_parent.nextFrame();
Symbol 612 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 613 MovieClip Frame 1
stop();
Instance of Symbol 611 MovieClip in Symbol 613 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 616 MovieClip Frame 15
_parent.nextFrame();
Symbol 617 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 618 MovieClip Frame 1
stop();
Instance of Symbol 616 MovieClip in Symbol 618 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 621 MovieClip Frame 15
_parent.nextFrame();
Symbol 622 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 623 MovieClip Frame 1
stop();
Instance of Symbol 621 MovieClip in Symbol 623 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 11
gotoAndPlay (2);
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 11
gotoAndPlay (2);
Symbol 639 MovieClip Frame 15
stop();
Symbol 649 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 15
stop();
Symbol 653 MovieClip Frame 15
stop();
Symbol 654 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tsubaki_out]
Symbol 2 Sound [tsubaki_miss]
Symbol 3 Sound [tsubaki_hit2]
Symbol 4 Sound [tsubaki_hit1]
Symbol 5 Sound [tsubaki_finalhit]
Symbol 6 Sound [titlebgm]
Symbol 7 Sound [tiamat_laser]
Symbol 8 Sound [tiamat_dead]
Symbol 9 Sound [saori_hit2]
Symbol 10 Sound [saori_hit1]
Symbol 11 Sound [saori_finalhit]
Symbol 12 Sound [reiko_hit2]
Symbol 13 Sound [reiko_hit1]
Symbol 14 Sound [reiko_finalhit]
Symbol 15 Sound [reiko_down]
Symbol 16 Sound [nf]
Symbol 17 Sound [mita_miss]
Symbol 18 Sound [mita_hit2]
Symbol 19 Sound [mita_hit1]
Symbol 20 Sound [mita_finalhit]
Symbol 21 Sound [miss]
Symbol 22 Sound [hanae_miss]
Symbol 23 Sound [hanae_hit2]
Symbol 24 Sound [hanae_hit1]
Symbol 25 Sound [hanae_finalhit]
Symbol 26 Sound [fairy_hit2]
Symbol 27 Sound [fairy_hit1]
Symbol 28 Sound [fairy_dead]
Symbol 29 Sound [drugok]
Symbol 30 Sound [doorwav]
Symbol 31 Sound [demobgm]
Symbol 32 Sound [clickok]
Symbol 33 Sound [bf]
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36 80 83 101 103 114 153 155 192 221 303 332 375 408 410 590 599 602
Symbol 36 ButtonUses:35Used by:37
Symbol 37 MovieClip [mcText_gameover]Uses:34 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [mcText_lose]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [mcText_win]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [mcText_start]Uses:42
Symbol 44 GraphicUsed by:45 48 654
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 51
Symbol 48 MovieClip [life_camellia]Uses:45 44 47
Symbol 49 GraphicUsed by:50 51 654
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [life_rose]Uses:50 49 47
Symbol 52 MovieClip [mainprog]
Symbol 53 ShapeTweeningUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [LineMC]Uses:53 54
Symbol 655 MovieClip [__Packages.duplex.Game_system]
Symbol 656 MovieClip [__Packages.duplex.Buffer]
Symbol 657 MovieClip [__Packages.duplex.Sub]
Symbol 658 MovieClip [__Packages.duplex.ATask]
Symbol 659 MovieClip [__Packages.duplex.BTask]
Symbol 660 MovieClip [__Packages.duplex.MouseLine]
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager]
Symbol 662 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener]
Symbol 663 MovieClip [__Packages.duplex.data.MusicLib]
Symbol 664 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer]
Symbol 665 MovieClip [__Packages.duplex.data.SoundLib]
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:80
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:80
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:78 80
Symbol 62 GraphicUsed by:79 80
Symbol 63 GraphicUsed by:64 65 66 67 68 116 123 154 159 199 228 305
Symbol 64 ButtonUses:63Used by:79 80
Symbol 65 ButtonUses:63Used by:79 80
Symbol 66 ButtonUses:63Used by:79 80
Symbol 67 ButtonUses:63Used by:79 80
Symbol 68 ButtonUses:63Used by:79 80
Symbol 69 GraphicUsed by:80
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:75
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Instance Names

"title_mc"Frame 3Symbol 80 MovieClip
"demo"Frame 4Symbol 376 MovieClip
"background"Frame 5Symbol 386 MovieClip
"enemy"Frame 5Symbol 576 MovieClip
"player"Frame 5Symbol 594 MovieClip
"guidance_text"Frame 5Symbol 597 MovieClip
"guide_attack"Frame 5Symbol 600 MovieClip
"guide_escape"Frame 5Symbol 603 MovieClip
"myname"Frame 5Symbol 608 MovieClip
"mc_attack"Frame 5Symbol 613 MovieClip
"mc_evasion"Frame 5Symbol 618 MovieClip
"mc_counter"Frame 5Symbol 623 MovieClip
"time_bar"Frame 5Symbol 639 MovieClip
"enemyname"Frame 5Symbol 650 MovieClip
"LevelMC"Frame 5Symbol 653 MovieClip
"marker_flower"Frame 5Symbol 654 MovieClip
"flower_break"Symbol 48 MovieClip [life_camellia] Frame 4Symbol 47 MovieClip
"flower_break"Symbol 51 MovieClip [life_rose] Frame 4Symbol 47 MovieClip
"lv1"Symbol 79 MovieClip Frame 1Symbol 64 Button
"lv2"Symbol 79 MovieClip Frame 1Symbol 65 Button
"lv3"Symbol 79 MovieClip Frame 1Symbol 66 Button
"lv4"Symbol 79 MovieClip Frame 1Symbol 67 Button
"lv5"Symbol 79 MovieClip Frame 1Symbol 68 Button
"lv1"Symbol 80 MovieClip Frame 25Symbol 64 Button
"lv2"Symbol 80 MovieClip Frame 25Symbol 65 Button
"lv3"Symbol 80 MovieClip Frame 25Symbol 66 Button
"lv4"Symbol 80 MovieClip Frame 25Symbol 67 Button
"lv5"Symbol 80 MovieClip Frame 25Symbol 68 Button
"StartBtn"Symbol 80 MovieClip Frame 36Symbol 78 Button
"level_changer"Symbol 80 MovieClip Frame 36Symbol 79 MovieClip
"hitarea"Symbol 416 MovieClip Frame 1Symbol 397 MovieClip
"hitarea"Symbol 448 MovieClip Frame 1Symbol 430 MovieClip
"hitarea"Symbol 475 MovieClip Frame 1Symbol 459 MovieClip
"hitarea"Symbol 541 MovieClip Frame 1Symbol 489 MovieClip
"hitarea"Symbol 575 MovieClip Frame 1Symbol 552 MovieClip
"enemy1"Symbol 576 MovieClip Frame 1Symbol 416 MovieClip
"enemy1"Symbol 576 MovieClip Frame 2Symbol 448 MovieClip
"enemy1"Symbol 576 MovieClip Frame 3Symbol 475 MovieClip
"enemy1"Symbol 576 MovieClip Frame 4Symbol 541 MovieClip
"enemy1"Symbol 576 MovieClip Frame 5Symbol 575 MovieClip
"mynameMC"Symbol 608 MovieClip Frame 1Symbol 607 MovieClip
"b_attack"Symbol 613 MovieClip Frame 3Symbol 612 Button
"b_evasion"Symbol 618 MovieClip Frame 3Symbol 617 Button
"b_counter"Symbol 623 MovieClip Frame 3Symbol 622 Button
"myber"Symbol 638 MovieClip Frame 1Symbol 630 MovieClip
"enemybar"Symbol 638 MovieClip Frame 1Symbol 636 MovieClip
"time_barMC"Symbol 639 MovieClip Frame 1Symbol 638 MovieClip
"enemynameMC"Symbol 650 MovieClip Frame 1Symbol 649 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tiamat_laser"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tiamat_dead"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 15 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 16 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 17 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 26 as "fairy_hit2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fairy_hit1"
ExportAssets (56)Timeline Frame 1Symbol 28 as "fairy_dead"
ExportAssets (56)Timeline Frame 1Symbol 29 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 30 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 31 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 32 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 33 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 37 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 39 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 41 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 43 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 48 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 51 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 52 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 55 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 655 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 656 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 657 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 658 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 659 as "__Packages.duplex.BTask"
ExportAssets (56)Timeline Frame 1Symbol 660 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 661 as "__Packages.nigoro.lib.samieru.NigoroFlashManager"
ExportAssets (56)Timeline Frame 1Symbol 662 as "__Packages.nigoro.lib.samieru.event.GameClearListener"
ExportAssets (56)Timeline Frame 1Symbol 663 as "__Packages.duplex.data.MusicLib"
ExportAssets (56)Timeline Frame 1Symbol 664 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 665 as "__Packages.duplex.data.SoundLib"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"Hide"Symbol 48 MovieClip [life_camellia] Frame 1
"Birth"Symbol 48 MovieClip [life_camellia] Frame 2
"Life"Symbol 48 MovieClip [life_camellia] Frame 3
"Death"Symbol 48 MovieClip [life_camellia] Frame 4
"Hide"Symbol 51 MovieClip [life_rose] Frame 1
"Birth"Symbol 51 MovieClip [life_rose] Frame 2
"Life"Symbol 51 MovieClip [life_rose] Frame 3
"Death"Symbol 51 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 52 MovieClip [mainprog] Frame 1
"testplayer"Symbol 375 MovieClip Frame 147
"St1"Symbol 386 MovieClip Frame 1
"St2"Symbol 386 MovieClip Frame 2
"St3"Symbol 386 MovieClip Frame 3
"St4"Symbol 386 MovieClip Frame 4
"St5"Symbol 386 MovieClip Frame 5




http://swfchan.com/48/237454/info.shtml
Created: 12/10 -2020 09:48:45 Last modified: 24/4 -2023 03:12:24 Server time: 24/04 -2024 02:42:59