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nigoro010_fixed.swf

This is the info page for
Flash #237460

(Click the ID number above for more basic data on this flash file.)


Text
ムー「こんにちわ。
   我はラムラーナというゲームでヒロインを
   やっています、ムーブルクです。
   とても頭がいいです。若いです。」

ムー「はるか昔から眠りについていましたので、
   ホントは三千十九歳ですが、
   十九歳ということでよいです。」
  「ちょっとまってくださぁい。」

ネブル「リメイクされて追加されたキャラが何を
   言ってるのかしらぁん。
   ラムラーナのヒロインと言えば地上の
   お店の美人店員のわたしでぇす。」

ムー「どなたでしょう。この歳に合わない口調の
   オバサンは。」
ネブル「何をこの三千十九歳のババアがァ!
   ねぶるぞコラァ!」

ムー「公式サイトのキャラ紹介にもいないババアは
   我がやっつけました。
   これで我がヒロインということで。」
  「お待ちください……。」

ムー「うひょう。誰ですか。透けてますよ。」
幽霊「私はゲームの中盤でプレーヤーに
   恐怖をばらまく身投げする
   生け贄シスターでございますぅ……。」

ムー「お願いですから成仏してください。」
幽霊「そうはまいりませぬぅ〜……。
   ラムラーナのヒロイン決定戦と聞いては
   私も黙っておられませぬぅ〜……。」

幽霊「私は幽霊ですのでビンタが当たりませんよぉ〜。」
ムー「大丈夫です。我は古代人なので太古の不思議
   パワーで幽霊をしばくことができますから。」
幽霊「ご無体なぁ〜……。」

ムー「名前もない幽霊など供養してやりました。
   ずっと眠っていましたのでチチは小さいですが
   体は若いままなので悩殺ヒロインです。」
  「お待ちなさい。」

ムー「今度はどなたでしょう。」
女王「私は妖精女王。出番は少ないですが私も
   ヒロイン決定戦に参戦させて
   いただきます。」

ムー「ヒロインにしてはケバくないかしら。」
女王「女王ですから。」
ムー「ちょっとチチは負けるかしら。」
女王「女王ですから。」

女王「人間どもなど私の魅力にひれ伏すのみです。
   青臭い小娘など寝ておけば良いのですよ。」
ムー「小娘と呼ばれてやや嬉しかったりして。
   お礼にしばき倒して我が女王になるのよ。」

ムー「我はやりました。妖精とか言うわけのわからん
   ヤツらの女王をブチ倒しました。
   これで我がヒロイン女王で問題なし。」
  「女王様ぁ〜!!」

ムー「おうわ。なんですかあなた達は。」
妖精「私達はとってもかわいい妖精軍団。
   冒険者を助ける、けなげに後をついていく
   プリティ軍団ですよ!」

妖精「妖精ピンク!」
妖精「妖精ブルー!」
妖精「妖精グリーン!」
妖精「妖精イエロー!」

ムー「……虫。」
妖精「きぃいいいい。なんてことを!女王様の仇を
   とるわよ!ぶーんぶーん。」
ムー「……虫。」

ムー「虫退治は終わりました。
   もう女性キャラは残っていないはずです。
   改めまして、ラムラーナのヒロイン、
   我です。」

  「               !」

ムー「むきゃぁ。誰というか何?」
??「               !
                     !」
ムー「なるほどなるほど、わかりません。」

??「     、              
                   !
                     !」
ムー「もう何がなんだか。」

ムー「なんだかものすごいボスをしばき倒して
   しまいました。
   もはや我にかなう女性キャラはいない
   ことでしょう。」

ムー「我の活躍が見たい人はラムラーナを遊んでね。
   それじゃ、茶番におつきあいいただき
   サンキューございました。」

STAFF

Produced by

duplex

Program:

Naramura

Graphics:

Music:

Samieru

Sound:

Yoshiki Saito
Joshua Weatherford
Nayan Ramachandran

Translation:

Planning:

Shih Tzu

ムーブルク

古代人

ネブル

売り子

幽霊シスター

生け贄

妖精女王

妖精

妖精軍団

ティアマト

ガーディアン

ActionScript [AS1/AS2]

Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 36 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 37 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 39 MovieClip [mcText_lose] Frame 30
stop();
Symbol 41 MovieClip [mcText_win] Frame 30
stop();
Symbol 43 MovieClip [mcText_start] Frame 30
stop();
Symbol 45 MovieClip Frame 10
stop();
Symbol 47 MovieClip Frame 16
stop();
Symbol 48 MovieClip [life_camellia] Frame 1
stop();
Symbol 50 MovieClip Frame 10
stop();
Symbol 51 MovieClip [life_rose] Frame 1
stop();
Symbol 52 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 52 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 52 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 55 MovieClip [LineMC] Frame 11
stop();
Symbol 652 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); _root.enemy.enemy1.gotoAndStop(4); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); _root.enemy.enemy1.gotoAndStop(3); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { _root.enemy.enemy1.gotoAndStop(3); if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }
Symbol 653 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 654 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 655 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3200); ob.enemyLk = 10; ob.enemyPw = 45; ob.enemyTs = 90; ob.enemyCt = 60; ob.enemyDr = 35; ob.enemyRr = 2; ob.enemyX1 = 286; ob.enemyY1 = 101; ob.enemyX2 = 261; ob.enemyY2 = 218; ob.enemyX1b = 300; ob.enemyY1b = 140; ob.enemyX2b = 285; ob.enemyY2b = 207; ob.enemyX1c = 337; ob.enemyY1c = 175; ob.enemyX2c = 329; ob.enemyY2c = 194; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 35; ob.enemyTm = 3; _root.background.gotoAndStop("St1"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 3800); ob.enemyLk = 8; ob.enemyPw = 60; ob.enemyTs = 110; ob.enemyCt = 50; ob.enemyDr = 50; ob.enemyRr = 4; ob.enemyX1 = 249; ob.enemyY1 = 126; ob.enemyX2 = 228; ob.enemyY2 = 220; ob.enemyX1b = 275; ob.enemyY1b = 156; ob.enemyX2b = 263; ob.enemyY2b = 219; ob.enemyX1c = 334; ob.enemyY1c = 161; ob.enemyX2c = 334; ob.enemyY2c = 187; ob.enemyXX = 100; ob.enemyKC = 20; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("St2"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 25; ob.enemyPw = 60; ob.enemyTs = 140; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 4; ob.enemyX1 = 290; ob.enemyY1 = 99; ob.enemyX2 = 266; ob.enemyY2 = 213; ob.enemyX1b = 331; ob.enemyY1b = 159; ob.enemyX2b = 320; ob.enemyY2b = 197; ob.enemyX1c = 414; ob.enemyY1c = 204; ob.enemyX2c = 406; ob.enemyY2c = 225; ob.enemyXX = 120; ob.enemyKC = 10; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("St3"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 15; ob.enemyPw = 30; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 249; ob.enemyY1 = 115; ob.enemyX2 = 236; ob.enemyY2 = 163; ob.enemyX1b = 281; ob.enemyY1b = 132; ob.enemyX2b = 272; ob.enemyY2b = 166; ob.enemyX1c = 351; ob.enemyY1c = 161; ob.enemyX2c = 347; ob.enemyY2c = 175; ob.enemyXX = 150; ob.enemyKC = 20; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St4"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 9000); ob.enemyLk = 30; ob.enemyPw = 140; ob.enemyTs = 200; ob.enemyCt = 20; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 262; ob.enemyY1 = 79; ob.enemyX2 = 244; ob.enemyY2 = 157; ob.enemyX1b = 276; ob.enemyY1b = 123; ob.enemyX2b = 260; ob.enemyY2b = 148; ob.enemyX1c = 391; ob.enemyY1c = 202; ob.enemyX2c = 381; ob.enemyY2c = 217; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St5"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + ((ob.enemyPw / 10) * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 656 MovieClip [__Packages.duplex.BTask] Frame 0
class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 657 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 658 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0
class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }
Symbol 659 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0
class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }
Symbol 660 MovieClip [__Packages.duplex.data.MusicLib] Frame 0
class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0
class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 662 MovieClip [__Packages.duplex.data.SoundLib] Frame 0
class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "fairy_hit1", "fairy_hit2", "fairy_dead", "tiamat_laser", "tiamat_dead"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [4, 5, 6, 3], [26, 27, 11, 8], [20, 29, 23, 19]]; }
Symbol 64 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 65 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 66 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 67 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 68 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 74 Button
on (release) { getURL ("http://la-mulana.com/jp/", "_blank"); }
Symbol 75 MovieClip Frame 10
stop();
Symbol 78 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }
Symbol 79 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Symbol 80 MovieClip Frame 36
stop();
Symbol 80 MovieClip Frame 37
_root.game.Gs.fo(3);
Symbol 80 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 83 MovieClip Frame 93
_parent.nextFrame();
Symbol 116 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 152 MovieClip Frame 50
stop();
Symbol 153 Button
on (release) { this.play(); }
Symbol 154 Button
on (release) { this.play(); }
Symbol 155 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 155 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 155 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 155 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 159 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 190 MovieClip Frame 60
stop();
Symbol 191 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 191 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 191 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 191 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 198 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 214 MovieClip Frame 60
stop();
Symbol 218 MovieClip Frame 10
stop();
Symbol 219 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 219 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 219 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 219 MovieClip Frame 30
_root.game.Gs.stage(2);
Symbol 226 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 273 MovieClip Frame 85
stop();
Symbol 278 MovieClip Frame 61
stop();
Symbol 283 MovieClip Frame 33
stop();
Symbol 288 MovieClip Frame 10
stop();
Symbol 300 MovieClip Frame 19
stop();
Symbol 301 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 301 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 301 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 301 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 303 Button
on (release) { _root.game.Gs.stage(4); }
Symbol 309 MovieClip Frame 10
stop();
Symbol 319 MovieClip Frame 200
stop();
Symbol 320 MovieClip Frame 20
stop();
Symbol 328 MovieClip Frame 20
stop();
Symbol 329 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 329 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 329 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 329 MovieClip Frame 30
_root.game.Gs.stage(4);
Symbol 340 MovieClip Frame 7
stop();
Symbol 350 MovieClip Frame 100
stop();
Symbol 372 MovieClip Frame 1065
stop();
Symbol 373 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 6
on (release) { _parent.gotoAndPlay(7); }
Symbol 373 MovieClip Frame 7
_root.game.Gs.fo(3);
Symbol 373 MovieClip Frame 44
_root.game.Gs.setBgm(2);
Symbol 373 MovieClip Frame 104
stop();
Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 104
on (release) { _parent.gotoAndPlay(105); }
Symbol 373 MovieClip Frame 105
_root.game.Gs.fo(4);
Symbol 373 MovieClip Frame 146
stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");
Symbol 373 MovieClip Frame 147
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 2
stop();
Symbol 408 MovieClip Frame 11
stop();
Symbol 413 MovieClip Frame 120
stop();
Symbol 414 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 120
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 120
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop(); gotoAndStop(Math.floor(Math.random() * 3) + 2);
Symbol 538 MovieClip Frame 1
_root.game.Gs.playSE(28);
Symbol 538 MovieClip Frame 180
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 21
stop();
Symbol 572 MovieClip Frame 1
_root.game.Gs.playSE(30);
Symbol 572 MovieClip Frame 180
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 2
stop();
Symbol 588 MovieClip Frame 11
stop();
Symbol 591 MovieClip Frame 120
stop();
Symbol 592 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 27
stop();
Symbol 598 MovieClip Frame 1
stop();
Symbol 598 MovieClip Frame 3
stop();
Symbol 600 MovieClip Frame 27
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 3
stop();
Symbol 605 MovieClip Frame 15
stop();
Symbol 608 MovieClip Frame 15
_parent.nextFrame();
Symbol 609 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 610 MovieClip Frame 1
stop();
Instance of Symbol 608 MovieClip in Symbol 610 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 613 MovieClip Frame 15
_parent.nextFrame();
Symbol 614 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 615 MovieClip Frame 1
stop();
Instance of Symbol 613 MovieClip in Symbol 615 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 618 MovieClip Frame 15
_parent.nextFrame();
Symbol 619 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 620 MovieClip Frame 1
stop();
Instance of Symbol 618 MovieClip in Symbol 620 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 11
gotoAndPlay (2);
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 11
gotoAndPlay (2);
Symbol 636 MovieClip Frame 15
stop();
Symbol 646 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 15
stop();
Symbol 650 MovieClip Frame 15
stop();
Symbol 651 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tsubaki_out]
Symbol 2 Sound [tsubaki_miss]
Symbol 3 Sound [tsubaki_hit2]
Symbol 4 Sound [tsubaki_hit1]
Symbol 5 Sound [tsubaki_finalhit]
Symbol 6 Sound [titlebgm]
Symbol 7 Sound [tiamat_laser]
Symbol 8 Sound [tiamat_dead]
Symbol 9 Sound [saori_hit2]
Symbol 10 Sound [saori_hit1]
Symbol 11 Sound [saori_finalhit]
Symbol 12 Sound [reiko_hit2]
Symbol 13 Sound [reiko_hit1]
Symbol 14 Sound [reiko_finalhit]
Symbol 15 Sound [reiko_down]
Symbol 16 Sound [nf]
Symbol 17 Sound [mita_miss]
Symbol 18 Sound [mita_hit2]
Symbol 19 Sound [mita_hit1]
Symbol 20 Sound [mita_finalhit]
Symbol 21 Sound [miss]
Symbol 22 Sound [hanae_miss]
Symbol 23 Sound [hanae_hit2]
Symbol 24 Sound [hanae_hit1]
Symbol 25 Sound [hanae_finalhit]
Symbol 26 Sound [fairy_hit2]
Symbol 27 Sound [fairy_hit1]
Symbol 28 Sound [fairy_dead]
Symbol 29 Sound [drugok]
Symbol 30 Sound [doorwav]
Symbol 31 Sound [demobgm]
Symbol 32 Sound [clickok]
Symbol 33 Sound [bf]
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36 80 83 101 103 114 153 155 191 219 301 329 373 406 408 588 597 600
Symbol 36 ButtonUses:35Used by:37
Symbol 37 MovieClip [mcText_gameover]Uses:34 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [mcText_lose]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [mcText_win]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [mcText_start]Uses:42
Symbol 44 GraphicUsed by:45 48 651
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 51
Symbol 48 MovieClip [life_camellia]Uses:45 44 47
Symbol 49 GraphicUsed by:50 51 651
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [life_rose]Uses:50 49 47
Symbol 52 MovieClip [mainprog]
Symbol 53 ShapeTweeningUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [LineMC]Uses:53 54
Symbol 652 MovieClip [__Packages.duplex.Game_system]
Symbol 653 MovieClip [__Packages.duplex.Buffer]
Symbol 654 MovieClip [__Packages.duplex.Sub]
Symbol 655 MovieClip [__Packages.duplex.ATask]
Symbol 656 MovieClip [__Packages.duplex.BTask]
Symbol 657 MovieClip [__Packages.duplex.MouseLine]
Symbol 658 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager]
Symbol 659 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener]
Symbol 660 MovieClip [__Packages.duplex.data.MusicLib]
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer]
Symbol 662 MovieClip [__Packages.duplex.data.SoundLib]
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:80
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:80
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:78 80
Symbol 62 GraphicUsed by:79 80
Symbol 63 GraphicUsed by:64 65 66 67 68 116 123 154 159 198 226 303
Symbol 64 ButtonUses:63Used by:79 80
Symbol 65 ButtonUses:63Used by:79 80
Symbol 66 ButtonUses:63Used by:79 80
Symbol 67 ButtonUses:63Used by:79 80
Symbol 68 ButtonUses:63Used by:79 80
Symbol 69 GraphicUsed by:80
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:75
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Instance Names

"title_mc"Frame 3Symbol 80 MovieClip
"demo"Frame 4Symbol 374 MovieClip
"background"Frame 5Symbol 384 MovieClip
"enemy"Frame 5Symbol 574 MovieClip
"player"Frame 5Symbol 592 MovieClip
"guidance_text"Frame 5Symbol 595 MovieClip
"guide_attack"Frame 5Symbol 598 MovieClip
"guide_escape"Frame 5Symbol 601 MovieClip
"myname"Frame 5Symbol 605 MovieClip
"mc_attack"Frame 5Symbol 610 MovieClip
"mc_evasion"Frame 5Symbol 615 MovieClip
"mc_counter"Frame 5Symbol 620 MovieClip
"time_bar"Frame 5Symbol 636 MovieClip
"enemyname"Frame 5Symbol 647 MovieClip
"LevelMC"Frame 5Symbol 650 MovieClip
"marker_flower"Frame 5Symbol 651 MovieClip
"flower_break"Symbol 48 MovieClip [life_camellia] Frame 4Symbol 47 MovieClip
"flower_break"Symbol 51 MovieClip [life_rose] Frame 4Symbol 47 MovieClip
"lv1"Symbol 79 MovieClip Frame 1Symbol 64 Button
"lv2"Symbol 79 MovieClip Frame 1Symbol 65 Button
"lv3"Symbol 79 MovieClip Frame 1Symbol 66 Button
"lv4"Symbol 79 MovieClip Frame 1Symbol 67 Button
"lv5"Symbol 79 MovieClip Frame 1Symbol 68 Button
"lv1"Symbol 80 MovieClip Frame 25Symbol 64 Button
"lv2"Symbol 80 MovieClip Frame 25Symbol 65 Button
"lv3"Symbol 80 MovieClip Frame 25Symbol 66 Button
"lv4"Symbol 80 MovieClip Frame 25Symbol 67 Button
"lv5"Symbol 80 MovieClip Frame 25Symbol 68 Button
"StartBtn"Symbol 80 MovieClip Frame 36Symbol 78 Button
"level_changer"Symbol 80 MovieClip Frame 36Symbol 79 MovieClip
"hitarea"Symbol 414 MovieClip Frame 1Symbol 395 MovieClip
"hitarea"Symbol 446 MovieClip Frame 1Symbol 428 MovieClip
"hitarea"Symbol 473 MovieClip Frame 1Symbol 457 MovieClip
"hitarea"Symbol 539 MovieClip Frame 1Symbol 487 MovieClip
"hitarea"Symbol 573 MovieClip Frame 1Symbol 550 MovieClip
"enemy1"Symbol 574 MovieClip Frame 1Symbol 414 MovieClip
"enemy1"Symbol 574 MovieClip Frame 2Symbol 446 MovieClip
"enemy1"Symbol 574 MovieClip Frame 3Symbol 473 MovieClip
"enemy1"Symbol 574 MovieClip Frame 4Symbol 539 MovieClip
"enemy1"Symbol 574 MovieClip Frame 5Symbol 573 MovieClip
"mynameMC"Symbol 605 MovieClip Frame 1Symbol 604 MovieClip
"b_attack"Symbol 610 MovieClip Frame 3Symbol 609 Button
"b_evasion"Symbol 615 MovieClip Frame 3Symbol 614 Button
"b_counter"Symbol 620 MovieClip Frame 3Symbol 619 Button
"myber"Symbol 635 MovieClip Frame 1Symbol 627 MovieClip
"enemybar"Symbol 635 MovieClip Frame 1Symbol 633 MovieClip
"time_barMC"Symbol 636 MovieClip Frame 1Symbol 635 MovieClip
"enemynameMC"Symbol 647 MovieClip Frame 1Symbol 646 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tiamat_laser"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tiamat_dead"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 15 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 16 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 17 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 26 as "fairy_hit2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fairy_hit1"
ExportAssets (56)Timeline Frame 1Symbol 28 as "fairy_dead"
ExportAssets (56)Timeline Frame 1Symbol 29 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 30 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 31 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 32 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 33 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 37 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 39 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 41 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 43 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 48 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 51 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 52 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 55 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 652 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 653 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 654 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 655 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 656 as "__Packages.duplex.BTask"
ExportAssets (56)Timeline Frame 1Symbol 657 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 658 as "__Packages.nigoro.lib.samieru.NigoroFlashManager"
ExportAssets (56)Timeline Frame 1Symbol 659 as "__Packages.nigoro.lib.samieru.event.GameClearListener"
ExportAssets (56)Timeline Frame 1Symbol 660 as "__Packages.duplex.data.MusicLib"
ExportAssets (56)Timeline Frame 1Symbol 661 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 662 as "__Packages.duplex.data.SoundLib"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"Hide"Symbol 48 MovieClip [life_camellia] Frame 1
"Birth"Symbol 48 MovieClip [life_camellia] Frame 2
"Life"Symbol 48 MovieClip [life_camellia] Frame 3
"Death"Symbol 48 MovieClip [life_camellia] Frame 4
"Hide"Symbol 51 MovieClip [life_rose] Frame 1
"Birth"Symbol 51 MovieClip [life_rose] Frame 2
"Life"Symbol 51 MovieClip [life_rose] Frame 3
"Death"Symbol 51 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 52 MovieClip [mainprog] Frame 1
"testplayer"Symbol 373 MovieClip Frame 147
"St1"Symbol 384 MovieClip Frame 1
"St2"Symbol 384 MovieClip Frame 2
"St3"Symbol 384 MovieClip Frame 3
"St4"Symbol 384 MovieClip Frame 4
"St5"Symbol 384 MovieClip Frame 5




http://swfchan.com/48/237460/info.shtml
Created: 12/10 -2020 12:00:43 Last modified: 12/10 -2020 12:00:43 Server time: 20/04 -2024 15:29:23