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redball_17levels.swf

This is the info page for
Flash #240147

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 11: Train</font></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Get to the first cart!</font></p>

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 5: Jump!</font></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Press button to destroy wall</font></p>

Use "R" to restart

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 12: Sleep slope</font></p>

<p align="center"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">If you want to play 5 more levels, please</font></p><p align="center"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">go to King.com and you will start from level 13. </font></p>

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 10: Red ball on the ball</font></p>

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 9: Ninja on the bridge</font></p>

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 7: Box bridge</font></p>

Level 16: Short cut

Wrong way!

Level 2: Funny ball

Wait for moving
platform

Use "R" to restart
Use "P" to pause
Use "Esc" to quit

Check point

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 8: Car</font></p>

Use Left/Right or A/D keys to move

Use Up or W keys to jump

This is the level goal

Level 1: Move and jump

<p align="left"><font face="Kronika" size="16" color="#332513" letterSpacing="0.000000" kerning="1">Level 6: Springboards</font></p>

<p align="left"><font face="Kronika" size="14" color="#332513" letterSpacing="0.000000" kerning="1">??? =)</font></p>

Level 15: Shop burglary

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">$</font></p>

Level 17: The King

<p align="center"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Want to play more games?</font></p><p align="center"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Visit King.com!</font></p>

Use "R" to restart

Level 14: Catapult

1 ton

Use "R" to restart

<p align="left"><font face="Kronika" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Level 4: Axes</font></p>

<p align="left"><font face="Kronika" size="14" color="#333333" letterSpacing="0.000000" kerning="1">?</font></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Axes! =)</font></p>

<p align="left"><font face="Kronika" size="14" color="#333333" letterSpacing="0.000000" kerning="1">Level 3: Lifts and thorns</font></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Danger!</font></p>

Level 13: Pakman

This site does not support this game.
Please visit King.com to play.

<p align="left"><font face="Kronika" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1">Red ball</font></p>

<p align="left"><font face="Kronika" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="left"><font face="Kronika" size="32" color="#ff9900" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="left"><font face="Kronika" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="left"><font face="Kronika" size="30" color="#00ff00" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">More games</font></p>

<p align="left"><font face="Kronika" size="21" color="#ff9900" letterSpacing="0.000000" kerning="1">More games</font></p>

<p align="left"><font face="Kronika" size="20" color="#ff9900" letterSpacing="0.000000" kerning="1">More games</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="left"><font face="Kronika" size="21" color="#ff9900" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="left"><font face="Kronika" size="20" color="#ff9900" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">ver.1.6.01</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Download</font></p>

<p align="left"><font face="Kronika" size="21" color="#ff9900" letterSpacing="0.000000" kerning="1">Download</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Download</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Download</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="21" color="#ff9900" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Highscore</font></p>

<p align="left"><font face="Kronika" size="21" color="#ff9900" letterSpacing="0.000000" kerning="1">Highscore</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Highscore</font></p>

<p align="left"><font face="Kronika" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Download</font></p>

<p align="left"><font face="Kronika" size="24" color="#cc9933" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="left"><font face="Kronika" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Developed by:</font></p>

<p align="left"><font face="Kronika" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Thanks to:</font></p>

<p align="left"><font face="Kronika" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="mailto:evgeniy_fedoseev@yahoo.com" target = "_blank">Evgeniy Fedoseev</a></font></p>

<p align="left"><font face="Kronika" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashgamelicense.com/" target = "_blank">FlashGameLicense.com</a></font></p>

<p align="left"><font face="Kronika" size="20" color="#0099ff" letterSpacing="0.000000" kerning="1">Back</font></p>

<p align="left"><font face="Kronika" size="21" color="#0099ff" letterSpacing="0.000000" kerning="1">Back</font></p>

<p align="left"><font face="Kronika" size="20" color="#0099ff" letterSpacing="0.000000" kerning="1">Back</font></p>

<p align="left"><font face="Kronika" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.box2d.org/" target = "_blank">Box2d.org</a></font></p>

<p align="left"><font face="Kronika" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://cross666.newgrounds.com/" target = "_blank">Music by Dj Harlock </a></font></p>

<p align="left"><font face="Kronika" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Sponsored by:</font></p>

<p align="left"><font face="Kronika" size="24" color="#cc9933" letterSpacing="0.000000" kerning="1">Select level</font></p>

<p align="left"></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Available on King.com only!</font></p>

<p align="left"><font face="Kronika" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Highscore is available on King.com only!</font></p>

Are you want to quit?

("Y"-Yes/"N"-No)

<p align="left"><font face="Kronika" size="16" color="#000000" letterSpacing="0.000000" kerning="1">PAUSE</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Return to the game</font></p>

<p align="left"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Return to the game</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Return to the game</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Return to the game</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Back to Main menu</font></p>

<p align="left"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Back to Main menu</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Back to Main menu</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Back to Main menu</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Walkthrough </font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Play more games on King.com</font></p>

<p align="left"><font face="Kronika" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Play more games on King.com</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Play more games on King.com</font></p>

<p align="left"><font face="Kronika" size="14" color="#003366" letterSpacing="0.000000" kerning="1">Play more games on King.com</font></p>

<p align="left"><font face="Kronika" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Death: </font></p>

<p align="left"><font face="Kronika" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Menu</font></p>

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); super(_arg1); var _local2:b2CircleDef = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local10:Number; var _local6:b2Mat22 = _arg1.R; var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); var _local9:Number = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; var _local12:Number = (_arg4.p2.x - _arg4.p1.x); var _local13:Number = (_arg4.p2.y - _arg4.p1.y); var _local14:Number = ((_local9 * _local12) + (_local10 * _local13)); var _local15:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local16:Number = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; var _local17:Number = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; _local4 = _arg2.R; var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number = (m_localPosition.x - _arg1.x); var _local3:Number = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22 = _arg1.R; var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function Copy():b2FilterData{ var _local1:b2FilterData = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local3:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; var _local2:b2PolygonDef = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; var _local4:int = _local3; var _local5:int = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB = s_sweptAABB1; var _local5:b2AABB = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local20:Number; var _local21:Number; var _local6:Number = 0; var _local7:Number = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); var _local18 = -1; var _local19:int; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = (1 / 3); var _local9:int; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function GetNormals():Array{ return (m_normals); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local11:Number; _local5 = _arg1.R; var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); var _local8:int; _local4 = m_coreVertices[0]; var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7)); var _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); var _local6:b2Mat22 = _local5; _local4 = m_obb.extents; var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local4:Number; var _local5:Number; m_sweepRadius = 0; var _local3:int; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local10:Number; var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg2.x - _arg1.position.x); var _local6:Number = (_arg2.y - _arg1.position.y); var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); var _local9:int; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local7:Number; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; _local7 = (1 / 3); var _local8:int; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; var _local6:Number = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); var _local3:b2AABB = s_resetAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var _local4:b2AABB = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB = s_proxyAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int;// = -1 public function b2ShapeDef(){ filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = (upperBound.x - lowerBound.x); var _local2:Number = (upperBound.y - lowerBound.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint = value; var _local3:uint = proxyId; var _local4:uint = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local10:b2Bound; var _local12:int; var _local13:int; var _local14:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local11:uint = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number = _arg3.lowerBound.x; var _local5:Number = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); var _local6:Number = _arg3.upperBound.x; var _local7:Number = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; var _local5:uint = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; var _local6:uint = (2 * m_proxyCount); var _local7:Array = new Array(); var _local8:Array = new Array(); ComputeBounds(_local7, _local8, _arg1); var _local9:int; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; var _local10:int; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; var _local4:b2Proxy = m_proxyPool[_arg1]; var _local5:int = (2 * m_proxyCount); var _local6:int; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; var _local7:int; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local5:int; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; var _local12:uint = (2 * m_proxyCount); var _local13:b2Proxy = m_proxyPool[_arg1]; var _local14:b2BoundValues = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); var _local15:b2BoundValues = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local7:b2Bound; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local11:b2Mat22; var _local12:b2Vec2; var _local25:Number; var _local6:int = _arg1.m_vertexCount; var _local7:Array = _arg1.m_vertices; var _local8:Array = _arg1.m_normals; var _local9:int = _arg4.m_vertexCount; var _local10:Array = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); var _local24:Number = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.lowerBound; var _local4:b2Vec2 = _arg1.upperBound; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local12:b2Mat22; var _local13:b2Vec2; var _local20:ClipVertex; var _local23:Number; var _local7:int = _arg2.m_vertexCount; var _local8:Array = _arg2.m_normals; var _local9:int = _arg5.m_vertexCount; var _local10:Array = _arg5.m_vertices; var _local11:Array = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; var _local21:int = _local17; var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local17:int; var _local18:uint; var _local34:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; var _local7:int; var _local8:Array = [_local7]; var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; var _local10:int; var _local11:Array = [_local10]; var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; var _local15:b2XForm = new b2XForm(); var _local16:b2XForm = new b2XForm(); var _local19:Number = 0.98; var _local20:Number = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; var _local21:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); var _local22:int = _local13.m_vertexCount; var _local23:Array = _local13.m_vertices; var _local24:b2Vec2 = _local23[_local17]; var _local25:b2Vec2 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25); var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); var _local29:Number = b2Math.b2Dot(_local28, _local25); var _local30:Number = -(b2Math.b2Dot(_local27, _local25)); var _local31:Number = b2Math.b2Dot(_local27, _local37); var _local32:Array = [new ClipVertex(), new ClipVertex()]; var _local33:Array = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); var _local35:int; var _local36:int; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local8:b2Vec2; var _local9:b2Mat22; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; var _local6:int = _arg2.m_vertexCount; var _local7:Array = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); var _local14:int; var _local15:Number = -(Number.MAX_VALUE); var _local16:int; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local18:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local15:Number = _arg2.m_radius; var _local16:Number = _arg4.m_radius; var _local17:Number = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; var _local19:b2ManifoldPoint = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); var _local20:Number = (0.5 * (_local8 + _local10)); var _local21:Number = (0.5 * (_local9 + _local11)); var _local22:Number = (_local20 - _arg3.position.x); var _local23:Number = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local17:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); var _local18:int; var _local19:Number = -(Number.MAX_VALUE); var _local20:Number = _arg4.m_radius; var _local21:int = _arg2.m_vertexCount; var _local22:Array = _arg2.m_vertices; var _local23:Array = _arg2.m_normals; var _local24:int; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; var _local25:int = _local18; var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; var _local27:b2Vec2 = _local22[_local26]; var _local28:Number = (_local27.x - _local11.x); var _local29:Number = (_local27.y - _local11.y); var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); var _local31:Number = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local4:Number = (100 * Number.MIN_VALUE); var _local5:int; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; var _local8:Array = s_p1s; var _local9:Array = s_p2s; var _local10:Array = s_points; var _local11:int; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); var _local12:Number = 0; var _local13 = 20; var _local14:int; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:Number = ((_local13 * _local13) + (_local14 * _local14)); var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop); var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); var _local18:Number = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local35:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; var _local14:b2Vec2 = _arg4[2]; var _local15:Number = _local6.x; var _local16:Number = _local6.y; var _local17:Number = _local7.x; var _local18:Number = _local7.y; var _local19:Number = _local8.x; var _local20:Number = _local8.y; var _local21:Number = (_local17 - _local15); var _local22:Number = (_local18 - _local16); var _local23:Number = (_local19 - _local15); var _local24:Number = (_local20 - _local16); var _local25:Number = (_local19 - _local17); var _local26:Number = (_local20 - _local18); var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22))); var _local28:Number = ((_local17 * _local21) + (_local18 * _local22)); var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24))); var _local30:Number = ((_local19 * _local23) + (_local20 * _local24)); var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26))); var _local32:Number = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; var _local33:Number = ((_local21 * _local24) - (_local22 * _local23)); var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; var _local38:Number = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); var _local39:Number = (_local36 * _local38); var _local40:Number = (_local37 * _local38); var _local41:Number = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local9:b2Point = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int = _arg3.m_type; var _local8:int = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local17:Number; var _local6:b2Vec2 = _arg5[0]; var _local7:b2Vec2 = _arg5[1]; var _local8:b2Vec2 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; var _local12:Number = -(_local7.x); var _local13:Number = -(_local7.y); var _local14:Number = (_local6.x - _local7.x); var _local15:Number = (_local6.y - _local7.y); var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ pointCount = _arg1.pointCount; var _local2:int; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; var _local3:int; var _local4:Array = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local5:uint = m_hashTable[_local4]; var _local6:b2Pair; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; var _local5:uint = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local5:b2Vec2 = _arg3.p1; var _local6:Number = (_arg3.p2.x - _local5.x); var _local7:Number = (_arg3.p2.y - _local5.y); var _local8:Number = (p2.x - p1.x); var _local9:Number = (p2.y - p1.y); var _local10:Number = _local9; var _local11:Number = -(_local8); var _local12:Number = (100 * Number.MIN_VALUE); var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local7:Number = _arg1.m_sweepRadius; var _local8:Number = _arg3.m_sweepRadius; var _local9:Number = _arg2.t0; var _local10:Number = (_arg2.c.x - _arg2.c0.x); var _local11:Number = (_arg2.c.y - _arg2.c0.y); var _local12:Number = (_arg4.c.x - _arg4.c0.x); var _local13:Number = (_arg4.c.y - _arg4.c0.y); var _local14:Number = (_arg2.a - _arg2.a0); var _local15:Number = (_arg4.a - _arg4.a0); var _local16:Number = 0; var _local17:b2Vec2 = s_p1; var _local18:b2Vec2 = s_p2; var _local19 = 20; var _local20:int; var _local21:Number = 0; var _local22:Number = 0; var _local23:Number = 0; var _local24:Number = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; var _local3:b2Mat22 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function Normalize():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 20; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local8:b2ManifoldPoint; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); var _local7:b2ContactPoint = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(_arg1:b2ContactListener):void{ var _local2:int = m_manifoldCount; Evaluate(_arg1); var _local3:int = m_manifoldCount; var _local4:b2Body = m_shape1.m_body; var _local5:b2Body = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:b2ContactRegister = s_registers[_local3][_local4]; var _local6:Function = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:b2ContactRegister = s_registers[_local4][_local5]; var _local7:Function = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; var _local9:int; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; var _local19:int; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function Evaluate(_arg1:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local6:b2Body = m_shape1.m_body; var _local7:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); var _local8:Array = [false, false]; var _local9:b2ContactPoint = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local7:b2ContactPoint; var _local8:int; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); var _local9:Array = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local8:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x)); var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x)); var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local1 = _local2.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); var _local12:Number = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local13:Number = (-(m_mass) * _local12); m_u.Set(_local9, _local10); var _local14:Number = (_local13 * m_u.x); var _local15:Number = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); var _local16:Number = (_local15 * m_u.x); var _local17:Number = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); var _local5:Number = (_arg4.x - _arg3.x); var _local6:Number = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); var _local2:int = _arg1.joint1.m_type; var _local3:int = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local15:Number; var _local2:b2Body = m_ground1; var _local3:b2Body = m_ground2; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local14:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22 = m_body2.m_xf.R; var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local4:Number; var _local5:Number; var _local1:Number = 0; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5))); var _local7:Number = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); var _local6:Number = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); var _local4:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); var _local5:Number = m_body2.m_mass; var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6); var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local7:Number; var _local8:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); var _local9:Number = (_arg1.dt * m_impulse.x); var _local10:Number = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local2:b2Body = m_body2; _local3 = _local2.m_xf.R; var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); var _local15:Number = (_arg1.dt * _local10); var _local16:Number = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = _local2.m_invMass; var _local5:Number = _local3.m_invMass; var _local6:Number = _local2.m_invI; var _local7:Number = _local3.m_invI; var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); var _local11:Number = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity); var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); var _local14:Number = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22 = m_body1.m_xf.R; var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local9:b2Mat22; var _local10:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = _local3.m_invMass; var _local6:Number = _local4.m_invMass; var _local7:Number = _local3.m_invI; var _local8:Number = _local4.m_invI; _local9 = _local3.m_xf.R; var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; var _local15:Number = (_local3.m_sweep.c.x + _local11); var _local16:Number = (_local3.m_sweep.c.y + _local12); var _local17:Number = (_local4.m_sweep.c.x + _local13); var _local18:Number = (_local4.m_sweep.c.y + _local14); var _local19:Number = (_local17 - _local15); var _local20:Number = (_local18 - _local16); _local9 = _local3.m_xf.R; var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); var _local23:Number = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local24:Number = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); var _local25:Number = b2Math.b2Abs(_local23); var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var _local27:Number = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local28:Number = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; _local4 = _local2.m_xf.R; var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local3:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local23:Number = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local2.m_sweep.c.x + _local5); var _local11:Number = (_local2.m_sweep.c.y + _local6); var _local12:Number = (_local3.m_sweep.c.x + _local8); var _local13:Number = (_local3.m_sweep.c.y + _local9); var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); var _local18:Number = m_u1.Length(); var _local19:Number = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); var _local8:Number = (_arg5.x - _arg3.x); var _local9:Number = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); var _local10:Number = (_arg6.x - _arg4.x); var _local11:Number = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; var _local12:Number = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local10:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); var _local15:Number = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local6:b2Mat22; var _local25:Number; var _local26:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = 0; _local6 = _local3.m_xf.R; var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; var _local12:Number = (_local3.m_sweep.c.x + _local7); var _local13:Number = (_local3.m_sweep.c.y + _local8); var _local14:Number = (_local4.m_sweep.c.x + _local10); var _local15:Number = (_local4.m_sweep.c.y + _local11); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); var _local18:Number = _local3.m_invMass; var _local19:Number = _local4.m_invMass; var _local20:Number = _local3.m_invI; var _local21:Number = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); var _local22:Number = tImpulse.x; var _local23:Number = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local24:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local7:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2Body { public var m_next:b2Body; public var m_xf:b2XForm; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_shapeCount:int; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var _local1:b2Mat22 = m_xf.R; var _local2:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var _local2:Number = 0; var _local3:Number = 0; var _local4:b2MassData = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); var _local5:b2Mat22 = m_xf.R; var _local6:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; var _local7:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); var _local4:b2Mat22 = m_xf.R; var _local5:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); var _local6:Boolean; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local4:b2Shape; var _local1:b2XForm = s_xf1; _local1.R.Set(m_sweep.a0); var _local2:b2Mat22 = _local1.R; var _local3:b2Vec2 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); var _local5:Boolean; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; var _local5:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); var _local2:b2Shape = m_shapeList; var _local3:b2Shape; var _local4:Boolean; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData = _arg1.GetFilterData(); var _local4:b2FilterData = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; var _local2:b2Shape = _arg1.m_shape1; var _local3:b2Shape = _arg1.m_shape2; var _local4:int = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape2; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; var _local5:b2Body = _local2.m_body; var _local6:b2Body = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); var _local5:b2Body = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } public function Collide():void{ var _local2:b2Body; var _local3:b2Body; var _local1:b2Contact = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.display.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawFlags = 0; } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeShape(_arg1:b2Shape):void{ } public function SayGoodbyeJoint(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; var _local4:int; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local5:b2Body; var _local6:Boolean; var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; var _local4:Number = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; var _local2:b2Body = _arg1.m_body1; var _local3:b2Body = _arg1.m_body2; var _local4:b2XForm = _local2.m_xf; var _local5:b2XForm = _local3.m_xf; var _local6:b2Vec2 = _local4.position; var _local7:b2Vec2 = _local5.position; var _local8:b2Vec2 = _arg1.GetAnchor1(); var _local9:b2Vec2 = _arg1.GetAnchor2(); var _local10:b2Color = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local11:b2XForm; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var _local1:uint = m_debugDraw.GetFlags(); var _local7:b2Vec2 = new b2Vec2(); var _local8:b2Vec2 = new b2Vec2(); var _local9:b2Vec2 = new b2Vec2(); var _local10:b2Color = new b2Color(0, 0, 0); var _local12:b2AABB = new b2AABB(); var _local13:b2AABB = new b2AABB(); var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; var _local2:b2JointEdge = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; var _local3:b2Shape = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local5:b2Color = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; var _local4:b2Contact = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; var _local5:b2Joint = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; var _local6:int = m_bodyCount; var _local7:Array = new Array(_local6); var _local8:b2Body = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(_arg3); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var _local9:int = m_bodyCount; var _local10:Array = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function Validate():void{ m_broadPhase.Validate(); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ m_lock = true; var _local3:b2TimeStep = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(_arg1:Object):uint{ var _local3:String; var _local2:uint; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var _local3:Object; var _local5:String; var _local2:Object = {}; var _local4:int; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } } }//package caurina.transitions
Section 76
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitions
Section 77
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 78
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 79
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 80
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 81
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ if (!_inited){ init(); }; var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ if (!_inited){ init(); }; var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; var _local5:Object = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time; var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local5:SpecialPropertySplitter; var _local6:Array; var _local7:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ if (_specialPropertySplitterList[_args[_local4]]){ _local5 = _specialPropertySplitterList[_args[_local4]]; _local6 = _local5.splitValues(_arg1, null); _local7 = 0; while (_local7 < _local6.length) { _local3.push(_local6[_local7].name); _local7++; }; } else { _local3.push(_args[_local4]); }; }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local5:uint; var _local6:String; var _local7:Boolean; var _local3:TweenListObj = _tweenList[_arg1]; var _local4:TweenListObj = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; var _local3:Number = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.31.74"); } public static function onEnterFrame(_arg1:Event):void{ updateTime(); updateFrame(); var _local2:Boolean; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e2:Error) { handleError(tTweening, e2, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e3:Error) { handleError(tTweening, e3, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e4:Error) { handleError(tTweening, e4, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; var _local7:Object = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time; var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay; var _local10:Array = new Array(); var _local11:Object = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var _local12:Object = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local4:Boolean; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; if (!Boolean(_tweenList)){ return ([]); }; var _local4:Array = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; if (!Boolean(_tweenList)){ return (0); }; var _local3:Number = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ if (!_inited){ init(); }; var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 82
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local3:String; var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local3:String; var _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); var _local2:Boolean; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; var _local2:Object = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 83
//Main (com.midasplayer.particle.Main) package com.midasplayer.particle { import flash.display.*; import flash.events.*; public class Main extends Sprite { private var maxSize:Number;// = 29 private var numParticles:int;// = 20 private var maxXVel:Number;// = 1 private var minYVel:Number;// = -1 private var maxAlpha:Number;// = 0.02 private var maxYVel:Number;// = 1 private var particles:Array; private var minXVel:Number;// = -1 private var minSize:Number;// = 12 private var minAlpha:Number;// = 0.01 private var emitter; public function Main(){ particles = new Array(); super(); addEventListener(Event.ENTER_FRAME, enterFrame); } public function setEmitterClip(_arg1):void{ emitter = _arg1; } public function kill():void{ removeEventListener(Event.ENTER_FRAME, enterFrame); var _local1:Number = 0; while (_local1 < particles.length) { particles[_local1].destroy(); _local1++; }; } private function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function createNewParticle():void{ var _local1:* = new Particle(spark, emitter, -10, -7, stage.stageWidth, stage.stageHeight); _local1.setVel(randRange(minXVel, maxXVel), randRange(minYVel, maxYVel)); _local1.setSize(randRange(minSize, maxSize)); particles.push(_local1); while (particles.length > numParticles) { _local1 = particles.shift(); _local1.destroy(); }; var _local2:Number = 0; while (_local2 < particles.length) { particles[_local2].update(); _local2++; }; } private function enterFrame(_arg1:Event){ createNewParticle(); } } }//package com.midasplayer.particle
Section 84
//Particle (com.midasplayer.particle.Particle) package com.midasplayer.particle { import flash.display.*; import flash.geom.*; public class Particle { private var _yVel:Number; private var _xVel:Number; private var _stageWidth:Number; private var _stageHeight:Number; private var _alphaDecr:Number;// = 0 private var clip:DisplayObject; public function Particle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ _stageWidth = _arg5; _stageHeight = _arg6; clip = new (_arg1); _arg2.addChild(clip); clip.x = _arg3; clip.y = _arg4; } public function update(){ clip.x = (clip.x + _xVel); clip.y = (clip.y + _yVel); clip.alpha = (clip.alpha - _alphaDecr); } public function setSize(_arg1:Number){ clip.width = _arg1; clip.height = _arg1; } public function setColour(_arg1:Number){ var _local2:ColorTransform = new ColorTransform(); _local2.color = _arg1; clip.transform.colorTransform = _local2; } public function setAlphaDecr(_arg1:Number):void{ _alphaDecr = _arg1; } public function destroy():void{ clip.parent.removeChild(clip); clip = null; } public function setVel(_arg1:Number, _arg2:Number){ _xVel = _arg1; _yVel = _arg2; } } }//package com.midasplayer.particle
Section 85
//DragonLoader (com.midasplayer.DragonLoader) package com.midasplayer { import flash.display.*; import flash.events.*; import flash.media.*; import flash.utils.*; import fl.transitions.*; import fl.transitions.easing.*; public class DragonLoader extends MovieClip { public var m_fireLogoClip:MovieClip; private var oldFrameRate:int; private var m_glimmerTween:Tween; public var mcPlayBtn:MovieClip; public var fireLogoHolder:MovieClip; private var m_dragonClip:MovieClip; private var m_bg:Sprite; public var m_bannedSign:MovieClip; private var m_fireLogoTween:Tween; private var m_glimmer:MovieClip; private var m_playBtnTween:Tween; private var m_sndBell:Sound; public var bannedSign:MovieClip; public var m_playBtn:MovieClip; public static var LAUNCH_GAME:String = "launchGame"; public function DragonLoader(){ this.x = (this.y = 0); m_bannedSign = bannedSign; m_bannedSign.bg.width = stage.stageWidth; m_bannedSign.bg.height = stage.stageHeight; m_bannedSign.alpha = 0; m_bannedSign.addEventListener(MouseEvent.CLICK, onMainMovie); m_bannedSign.buttonMode = true; m_fireLogoClip = fireLogoHolder; m_fireLogoClip.x = ((m_bannedSign.bg.width - m_fireLogoClip.width) - 90); m_fireLogoClip.y = (((m_bannedSign.bg.height / 2) - (m_fireLogoClip.height / 2)) - 60); m_fireLogoClip.visible = false; m_fireLogoClip.stop(); m_dragonClip = new mcDragon(); m_dragonClip.name = "dragon"; m_dragonClip.x = (m_bannedSign.bg.width - m_dragonClip.width); m_dragonClip.y = ((m_bannedSign.bg.height / 2) - (m_dragonClip.height / 2)); m_dragonClip.stop(); m_playBtn = mcPlayBtn; m_playBtn.buttonMode = true; m_playBtn.alpha = 0; m_sndBell = new sfxBell(); } public function destroy():void{ m_playBtn.removeEventListener(MouseEvent.ROLL_OVER, btnOver); m_playBtn.removeEventListener(MouseEvent.ROLL_OUT, btnOut); m_playBtn.removeEventListener(MouseEvent.MOUSE_DOWN, btnDown); m_playBtn.removeEventListener(MouseEvent.MOUSE_UP, launchGame); if (m_fireLogoTween != null){ m_fireLogoTween.removeEventListener(TweenEvent.MOTION_FINISH, logoInPlace); m_fireLogoTween = null; }; var _local1:Sprite = (this.parent.getChildByName("clickBg") as Sprite); this.parent.removeChild(_local1); this.parent.removeChild(this); } public function launchGame(_arg1:Event):void{ root.stage.frameRate = oldFrameRate; trace(LAUNCH_GAME); this.dispatchEvent(new Event(LAUNCH_GAME)); } public function showBannedScreen():void{ m_bannedSign.alpha = 1; } public function playLoaderMovie():void{ this.addChild(m_dragonClip); this.setChildIndex(m_dragonClip, 0); m_dragonClip.addEventListener(Event.ENTER_FRAME, animationDone); m_dragonClip.play(); } private function logoVisible(_arg1:Event):void{ if (m_fireLogoClip.currentFrame == m_fireLogoClip.totalFrames){ m_fireLogoClip.removeEventListener(Event.ENTER_FRAME, logoVisible); m_playBtnTween = new Tween(m_playBtn, "alpha", None.easeNone, 0, 1, 0.5, true); m_glimmer = new mcGlimmer(); m_glimmer.x = (m_fireLogoClip.x - m_glimmer.width); m_glimmer.y = (m_fireLogoClip.y + 112); this.addChild(m_glimmer); setTimeout(onGlimmerTmr, 1000, null); }; } public function init(_arg1:String, _arg2:String=""):void{ if (_arg2 != ""){ MochiBot.track(this, _arg2); }; oldFrameRate = root.stage.frameRate; root.stage.frameRate = 30; if (KingAPI.banned){ showBannedScreen(); } else { if (KingAPI.isHome){ launchGame(null); } else { playLoaderMovie(); }; }; } private function btnOut(_arg1:MouseEvent):void{ m_playBtn.gotoAndStop("idle"); } private function btnDown(_arg1:MouseEvent):void{ m_playBtn.gotoAndStop("down"); } private function glimmerDone(_arg1:Event):void{ m_glimmerTween.removeEventListener(TweenEvent.MOTION_FINISH, glimmerDone); this.removeChild(m_glimmer); } public function onMainMovie(_arg1:MouseEvent):void{ KingAPI.openLoaderMovieLink(); } private function btnOver(_arg1:MouseEvent):void{ m_playBtn.gotoAndStop("over"); } public function animationDone(_arg1:Event):void{ if (m_dragonClip.currentFrame == 80){ m_fireLogoClip.visible = true; m_fireLogoClip.play(); m_fireLogoTween = new Tween(m_fireLogoClip, "x", Regular.easeOut, m_fireLogoClip.x, (((stage.width / 2) - (m_dragonClip.width / 2)) - 51), 1, true); m_fireLogoTween.addEventListener(TweenEvent.MOTION_FINISH, logoInPlace); }; if (m_dragonClip.currentFrame == m_dragonClip.totalFrames){ m_dragonClip.removeEventListener(Event.ENTER_FRAME, animationDone); m_dragonClip.stop(); m_playBtn.x = ((stage.width / 2) - (m_playBtn.width / 2)); m_playBtn.y = (m_fireLogoClip.y + 210); m_playBtn.addEventListener(MouseEvent.ROLL_OVER, btnOver); m_playBtn.addEventListener(MouseEvent.ROLL_OUT, btnOut); m_playBtn.addEventListener(MouseEvent.MOUSE_DOWN, btnDown); m_playBtn.addEventListener(MouseEvent.MOUSE_UP, launchGame); }; } private function logoInPlace(_arg1:Event):void{ m_fireLogoClip.addEventListener(Event.ENTER_FRAME, logoVisible); } private function onGlimmerTmr(_arg1:Event):void{ var _local2:Number = (m_fireLogoClip.x - m_glimmer.width); var _local3:Number = ((m_fireLogoClip.x + m_fireLogoClip.width) - 80); m_glimmerTween = new Tween(m_glimmer, "x", None.easeNone, _local2, _local3, 0.5, true); m_glimmerTween.addEventListener(TweenEvent.MOTION_FINISH, glimmerDone); m_sndBell.play(); } } }//package com.midasplayer
Section 86
//KingAPI (com.midasplayer.KingAPI) package com.midasplayer { import flash.events.*; import flash.net.*; import flash.external.*; public class KingAPI { public static const LINK_TYPE_RIGHT_CLICK:String = "rightclick"; public static const USER_TYPE_SUBSCRIPTION:int = 3; public static const LINK_TYPE_HIGHSCORES:String = "highscores"; public static const LINK_TYPE_SIGN:String = "sign"; public static const INITIALIZED_EVENT:String = "initialized"; public static const LINK_TYPE_OTHER_GAMES:String = "other_games"; public static const USER_TYPE_REGISTERED:int = 1; private static const SAK:String = "ggfd7sday923mdsfd8csfds34"; private static const loadHomeParametersURL:String = "http://www.king.com/servlet/FreeGameServlet?action=load"; public static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie"; private static const bounceURL:String = "https://youtu.be/9NPyyQWmpwI"; private static const bouncierURL:String = "https://www.youtube.com/channel/UC8I6Sp-mVz8bAQGkv65QboQ?sub_confirmation=1"; public static const LINK_TYPE_PROTECT:String = "protect"; public static const LINK_TYPE_ADD_GAME:String = "add_game"; public static const USER_TYPE_GOLD:int = 2; public static const USER_TYPE_UNREGISTERED:int = 0; public static const HOST_BANNED_EVENT:String = "hostBanned"; private static const SK:String = "vf78hxcsjak77cxzhjkwad87s"; private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp"; public static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress"; private static var check:String = null; public static var gameName:String; public static var banned:Boolean = false; protected static var dispatcher:EventDispatcher; public static var isHome:Boolean = true; private static var sessionID:String; private static var iscore:int = 123; public static var fromURL:String; private static var SSK:String = "ng43ui54hy35tdsnd6f54rews"; private static function loadUrlErrorHandler(_arg1:Event):void{ trace(("Unable to load url: " + _arg1)); } public static function resetScore():void{ iscore = 123; check = null; } public static function openOfflineProtectionLink():void{ openKingPage(LINK_TYPE_PROTECT); } public static function init(_arg1:String, _arg2:String):void{ var param1:String = _arg1; var param2:String = _arg2; param1 = param1; param2 = param2; var so:SharedObject; var rnd1:Number; var rnd2:Number; var name:String = param1; var from:String = param2; gameName = name; fromURL = from; var loadCounter:URLLoader = new URLLoader(); var reqvars:URLVariables = new URLVariables(); reqvars.game = gameName; reqvars.from = fromURL; try { so = SharedObject.getLocal("sessionId"); if (so.data.sessionID == null){ rnd1 = Math.abs(Math.floor((Math.random() * -1))); rnd2 = Math.abs(Math.floor((Math.random() * -1))); so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16)); so.flush(); }; sessionID = so.data.sessionID; } catch(e:Error) { sessionID = "error"; }; reqvars.session = sessionID; var request:URLRequest = new URLRequest(((loadCountURL + "?") + reqvars.toString())); loadCounter.addEventListener(Event.COMPLETE, loadCountHandler); loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler); loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler); try { loadCounter.load(request); return; } catch(error:Error) { trace(("Unable to load loadcount url: " + loadCountURL)); trace(error.message); return; }; } private static function loadHomeParametersHandler(_arg1:Event):void{ var _loc2_:URLLoader = URLLoader(_arg1.target); trace(("loadCounter.data" + _loc2_.data)); } public static function submitInternalScore():void{ checkScore(); var _loc1_:int = ((iscore - 123) / 2); submitScore(_loc1_); } public static function openOtherGamesLink():void{ openKingPage(LINK_TYPE_OTHER_GAMES); } public static function openKingPage(_arg1:String, _arg2:String=null):void{ var _loc3_:URLVariables = new URLVariables(); _loc3_.game = gameName; _loc3_.from = fromURL; _loc3_.type = _arg1; _loc3_.session = sessionID; if (_arg2 != null){ _loc3_.redirect = _arg2; }; var _loc4_:String = "_blank"; navigateToURL(new URLRequest(((bounceURL + "?") + _loc3_.toString())), _loc4_); if (isHome){ _loc4_ = "_top"; }; navigateToURL(new URLRequest(((bouncierURL + "?") + _loc3_.toString())), _loc4_); } private static function loadCountHandler(_arg1:Event):void{ var param1:Event = _arg1; param1 = param1; var vars:URLVariables; var event:Event = param1; var loadCounter:URLLoader = URLLoader(event.target); trace(("loadCounter.data :" + loadCounter.data)); try { vars = new URLVariables(loadCounter.data); if (vars.h == "true"){ isHome = true; }; if (vars.b == "true"){ banned = true; dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT)); } else { dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); }; trace((("::" + vars.h) + "::")); trace((("::" + vars.b) + "::")); return; } catch(e:Error) { trace(("Error reading data from loadcount url: " + e)); return; }; } public static function addEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ dispatcher = new EventDispatcher(); }; dispatcher.addEventListener(_arg1, _arg2); } public static function openLoaderMovieLink():void{ openKingPage(LINK_TYPE_LOADER_MOVIE); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ return; }; dispatcher.removeEventListener(_arg1, _arg2); } public static function submitScore(_arg1:int):void{ var param1 = _arg1; var score = param1; var hash:String = md5.encrypt(((((score + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitScore", score, hash); } else { openKingPage(LINK_TYPE_HIGHSCORES, ((((("game/" + gameName) + "/submit/") + score) + ":") + hash)); }; return; } catch(e:Error) { trace(e); return; }; } public static function submitLevel(_arg1:int):void{ var param1 = _arg1; var level = param1; var hash:String = md5.encrypt(((((level + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitLevel", level, hash); }; return; } catch(e:Error) { trace(e); return; }; } public static function openHighscoresLink():void{ openKingPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores")); } public static function openSignLink():void{ if (!(isHome)){ openKingPage(LINK_TYPE_SIGN); }; } public static function openRightClickLink():void{ openKingPage(LINK_TYPE_RIGHT_CLICK); } private static function checkScore():void{ if (check != null){ if (check != md5.encrypt(((((iscore + ":") + gameName) + ":") + SK))){ SSK = "ng41ui54hy35tdsnd6f54rews"; }; }; } public static function addScore(_arg1:int):int{ checkScore(); var _loc2_:int = ((iscore - 123) / 2); _loc2_ = (_loc2_ + _arg1); iscore = int(int(int(((_loc2_ * 2) + 123)))); check = md5.encrypt(((((iscore + ":") + gameName) + ":") + SK)); return (_loc2_); } public static function openLoaderProgressLink():void{ openKingPage(LINK_TYPE_LOADER_PROGRESS); } public static function openAddToWebsiteLink():void{ openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp"); } public static function submitAchievement(_arg1:String):void{ var param1:String = _arg1; param1 = param1; var achievement:String = param1; var hash:String = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK)); try { if (isHome){ ExternalInterface.call("submitAchievement", achievement, hash); }; return; } catch(e:Error) { trace(e); return; }; } } }//package com.midasplayer
Section 87
//md5 (com.midasplayer.md5) package com.midasplayer { public class md5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; var _local3:Number = 1732584193; var _local4:Number = -271733879; var _local5:Number = -1732584194; var _local6:Number = 271733878; var _local7:Number = 0; while (_local7 < _arg1.length) { _local8 = _local3; _local9 = _local4; _local10 = _local5; _local11 = _local6; _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551); _local3 = safe_add(_local3, _local8); _local4 = safe_add(_local4, _local9); _local5 = safe_add(_local5, _local10); _local6 = safe_add(_local6, _local11); _local7 = (_local7 + 16); }; return ([_local3, _local4, _local5, _local6]); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2binl(_arg1:String):Array{ var _local3:Number; var _local2:Array = Array((_arg1.length >> 2)); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; }; _local3 = 0; while (_local3 < (_arg1.length * 8)) { _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2hex(_arg1:String):String{ var _local4:Number; var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; var _local3 = ""; var _local5:Number = 0; while (_local5 < _arg1.length) { _local4 = _arg1.charCodeAt(_local5); _local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15)))); _local5++; }; return (_local3); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function rstr2b64(_arg1:String):String{ var _local6:Number; var _local7:Number; var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local3 = ""; var _local4:Number = _arg1.length; var _local5:Number = 0; while (_local5 < _local4) { _local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0); _local7 = 0; while (_local7 < 4) { if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){ _local3 = (_local3 + b64pad); } else { _local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63))); }; _local7++; }; _local5 = (_local5 + 3); }; return (_local3); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf8(_arg1:String):String{ var _local4:Number; var _local5:Number; var _local2 = ""; var _local3:Number = -1; while (++_local3 < _arg1.length) { _local4 = _arg1.charCodeAt(_local3); _local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0; if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){ _local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023)); _local3++; }; if (_local4 <= 127){ _local2 = (_local2 + String.fromCharCode(_local4)); } else { if (_local4 <= 2047){ _local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63)))); } else { if (_local4 <= 0xFFFF){ _local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); } else { if (_local4 <= 2097151){ _local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); }; }; }; }; }; return (_local2); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; var _local4:Array = Array(16); var _local5:Array = Array(16); var _local6:Number = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local3:Number = _arg2.length; var _local4:Array = []; var _local9:Array = Array((_arg1.length / 2)); _local5 = 0; while (_local5 < _local9.length) { _local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1))); _local5++; }; while (_local9.length > 0) { _local8 = []; _local7 = 0; _local5 = 0; while (_local5 < _local9.length) { _local7 = ((_local7 << 16) + _local9[_local5]); _local6 = Math.floor((_local7 / _local3)); _local7 = (_local7 - (_local6 * _local3)); if ((((_local8.length > 0)) || ((_local6 > 0)))){ _local8[_local8.length] = _local6; }; _local5++; }; _local4[_local4.length] = _local7; _local9 = _local8; }; var _local10 = ""; _local5 = (_local4.length - 1); while (_local5 >= 0) { _local10 = (_local10 + _arg2.charAt(_local4[_local5])); _local5--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package com.midasplayer
Section 88
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 89
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 90
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false private var _fps:Number;// = NAN private var _time:Number;// = NAN public var begin:Number;// = NAN private var _finish:Number;// = NAN public var change:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get position():Number{ return (this.getPosition(this._time)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 91
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var position:Number;// = NAN public var time:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 92
//com (King.com) package King { import flash.display.*; public dynamic class com extends SimpleButton { } }//package King
Section 93
//Level (Levels.Level) package Levels { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import caurina.transitions.*; import flash.events.*; import flash.media.*; import flash.utils.*; import flash.geom.*; import flash.ui.*; public class Level extends MovieClip { private var ballDieSound:BallDieSound; protected var checkPoints:Array; private var ballDieSoundChannel:SoundChannel; private var levelSoundChannel:SoundChannel; protected var m_ground:b2Body; protected var id:int; protected var transformCheckBoxSound:SoundTransform; private var levelAim:MovieClip; private var scaleTimer:Timer; private var Left:Boolean;// = false protected var myContactListener:MyContactListener; protected var playerBox:PlayerBox; protected var checkBoxSound:CheckBoxSound; protected var checkBoxSoundChannel:SoundChannel; private var m_joint:Sprite; private var Up:Boolean;// = false private var jumpTimer:Timer; protected var m_world:b2World; private var Down:Boolean;// = false protected var playerStartPosition:Point; private var ballJumpSound:BallJumpSound; protected var isWin:Boolean;// = false private var backGround:BackGround; protected var m_sprite:Sprite; protected var jumpPlatformSoundChannel:SoundChannel; protected var jumpPlatformSound:JumpPlatformSound; protected var isLose:Boolean;// = false private var ballJumpSoundChannel:SoundChannel; private var levelSound:LevelSound; private var transformLevelSound:SoundTransform; private var transformDieSound:SoundTransform; private var Right:Boolean;// = false private var backGroundStartPosition:Point; public static const m_physScale:Number = 30; public static const defaultDensity:Number = 1; public static const m_iterations:int = 10; public static const defaultRestitution:Number = 0.2; public static const m_timeStep:Number = 0.0333333333333333; public static const defaultFriction:Number = 1; public static var lastCheckNum:int = 0; public function Level(){ playerStartPosition = new Point(0, 0); backGroundStartPosition = new Point(0, 0); jumpTimer = new Timer(20, 1); jumpPlatformSound = new JumpPlatformSound(); levelSound = new LevelSound(); checkBoxSound = new CheckBoxSound(); ballJumpSound = new BallJumpSound(); ballDieSound = new BallDieSound(); transformDieSound = new SoundTransform(0.4, 0); transformLevelSound = new SoundTransform(4, 0); transformCheckBoxSound = new SoundTransform(4, 0); checkPoints = new Array(); super(); m_sprite = this; var _local1:b2AABB = new b2AABB(); _local1.lowerBound.Set(-1000, -1000); _local1.upperBound.Set(1000, 1000); var _local2:b2Vec2 = new b2Vec2(0, 10); var _local3:Boolean; m_world = new b2World(_local1, _local2, _local3); m_ground = m_world.GetGroundBody(); myContactListener = new MyContactListener(); m_world.SetContactListener(myContactListener); backGround = (m_sprite.getChildByName("backGroundMC") as BackGround); backGroundStartPosition = new Point(backGround.x, backGround.y); levelAim = (m_sprite.getChildByName("levelAim") as MovieClip); levelAim.stop(); m_joint = new Sprite(); m_sprite.addChildAt(m_joint, m_sprite.numChildren); scaleTimer = new Timer(1000, 0); scaleTimer.addEventListener(TimerEvent.TIMER, scaleTimerHandler); SetControl(); var _local4:int; while (_local4 < 5) { if (this.getChildByName(("checkPoint" + _local4.toString()))){ checkPoints.push(this.getChildByName(("checkPoint" + _local4.toString()))); checkPoints[_local4].stop(); if (lastCheckNum > _local4){ checkPoints[_local4].gotoAndStop(5); }; } else { break; }; _local4++; }; playerStartPosition = new Point(checkPoints[lastCheckNum].x, checkPoints[lastCheckNum].y); playerBox = new PlayerBox(playerStartPosition.x, playerStartPosition.y, m_world, m_sprite); } private function KeyDownHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: case 65: Left = true; break; case Keyboard.RIGHT: case 68: Right = true; break; case Keyboard.UP: case 87: Up = true; break; }; } public function GetBodyAtPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):b2Body{ var _local11:b2Shape; var _local12:Boolean; var _local4:b2Vec2 = new b2Vec2(_arg1, _arg2); var _local5:b2AABB = new b2AABB(); _local5.lowerBound.Set((_arg1 - 0.001), (_arg2 - 0.001)); _local5.upperBound.Set((_arg1 + 0.001), (_arg2 + 0.001)); var _local6 = 10; var _local7:Array = new Array(); var _local8:int = m_world.Query(_local5, _local7, _local6); var _local9:b2Body; var _local10:int; while (_local10 < _local8) { if ((((_local7[_local10].GetBody().IsStatic() == false)) || (_arg3))){ _local11 = (_local7[_local10] as b2Shape); _local12 = (_local7[_local10] as b2Shape).TestPoint(_local11.GetBody().GetXForm(), _local4); if (_local12){ _local9 = _local11.GetBody(); break; }; }; _local10++; }; return (_local9); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body = _arg1.m_body1; var _local3:b2Body = _arg1.m_body2; var _local4:b2Vec2 = _local2.GetPosition(); var _local5:b2Vec2 = _local3.GetPosition(); var _local6:b2Vec2 = _arg1.GetAnchor1(); var _local7:b2Vec2 = _arg1.GetAnchor2(); switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_joint.graphics.moveTo((_local6.x * m_physScale), (_local6.y * m_physScale)); m_joint.graphics.lineTo((_local7.x * m_physScale), (_local7.y * m_physScale)); break; case b2Joint.e_revoluteJoint: break; }; } private function playerWinHandler(_arg1:TimerEvent):void{ isWin = true; } private function ballDieCompleteHandler(_arg1:Event):void{ ballDieSoundChannel = null; } private function KeyUpHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: case 65: Left = false; break; case Keyboard.RIGHT: case 68: Right = false; break; case Keyboard.UP: case 87: Up = false; break; }; } private function scaleTimerHandler(_arg1:TimerEvent):void{ var _local2:* = (0.001 * Math.pow(playerBox.body.GetLinearVelocity().Length(), 2)); Tweener.addTween(m_sprite, {scaleX:(1 - _local2), scaleY:(1 - _local2), time:1, transition:"easeInQuint"}); } public function DestroyBody(_arg1:b2Body):void{ if (_arg1 != null){ _arg1.m_userData.parent.removeChild(_arg1.m_userData); m_world.DestroyBody(_arg1); }; } public function Lose():Boolean{ return (isLose); } public function Win():Boolean{ return (isWin); } public function PlayerDie():void{ var _local3:PlayerDiePart; var _local4:b2Body; var _local1:Timer = new Timer(1200, 1); _local1.addEventListener(TimerEvent.TIMER, playerDieHandler); _local1.start(); OutControl(); var _local2:int; while (_local2 < 8) { _local3 = new PlayerDiePart(); _local3.x = (((playerBox.x - 4) + (5 * Math.random())) - (5 * Math.random())); _local3.y = (((playerBox.y - 4) + (5 * Math.random())) - (5 * Math.random())); _local3.name = ("playerDiePart" + _local2.toString()); m_sprite.addChild(_local3); _local4 = CreateBody(("playerDiePart" + _local2.toString()), "Circle", defaultDensity, defaultFriction, 0, [8]); _local4.SetLinearVelocity(new b2Vec2(((playerBox.body.GetLinearVelocity().x / 3) + (7 * Math.cos((((_local2 * 2) * Math.PI) / 8)))), ((playerBox.body.GetLinearVelocity().y / 3) + (7 * Math.sin((((_local2 * 2) * Math.PI) / 8)))))); _local2++; }; playerBox.Kill(); if (((Game.soundIs) && (!(ballDieSoundChannel)))){ ballDieSoundChannel = ballDieSound.play(0, 1); ballDieSoundChannel.soundTransform = transformDieSound; ballDieSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballDieCompleteHandler); }; } private function ballJumpCompleteHandler(_arg1:Event):void{ ballJumpSoundChannel = null; } public function PlayerWin():void{ var _local1:Timer; if ((((id == 12)) || ((id == 17)))){ _local1 = new Timer(10000, 1); } else { _local1 = new Timer(2800, 1); }; _local1.addEventListener(TimerEvent.TIMER, playerWinHandler); _local1.start(); levelAim.play(); OutControl(); switch (id){ case 5: case 11: break; default: playerBox.body.m_linearDamping = 3; playerBox.body.m_angularDamping = 3; break; }; } public function OutControl():void{ Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler); Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_UP, KeyUpHandler); Left = false; Right = false; Up = false; Down = false; } public function SetControl():void{ Preloader.stageLink.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler); Preloader.stageLink.addEventListener(KeyboardEvent.KEY_UP, KeyUpHandler); Left = false; Right = false; Up = false; Down = false; } public function CreateBody(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array=null):b2Body{ var _local9:BitmapData; var _local10:b2BodyDef; var _local11:b2Body; var _local12:b2PolygonDef; var _local13:b2CircleDef; var _local14:int; var _local15:int; var _local7:Sprite = (m_sprite.getChildByName(_arg1) as Sprite); var _local8:Shape = new Shape(); _local10 = new b2BodyDef(); _local10.position = new b2Vec2((_local7.x / m_physScale), (_local7.y / m_physScale)); _local10.angle = (_local7.rotation * (Math.PI / 180)); _local10.userData = _local7; _local11 = m_world.CreateBody(_local10); switch (_arg2){ case "Polygon": case "BluePolygon": _local14 = 0; while (_local14 < _arg6.length) { _local12 = new b2PolygonDef(); _local12.vertexCount = _arg6[_local14].length; _local15 = 0; while (_local15 < _local12.vertexCount) { _local12.vertices[_local15].Set((_arg6[_local14][_local15][0] / m_physScale), (_arg6[_local14][_local15][1] / m_physScale)); _local15++; }; _local12.density = _arg3; _local12.friction = _arg4; _local12.restitution = _arg5; _local11.CreateShape(_local12); _local14++; }; break; case "Circle": _local13 = new b2CircleDef(); _local13.radius = ((_arg6[0] / m_physScale) / 2); _local13.localPosition.Set(((_arg6[0] / m_physScale) / 2), ((_arg6[0] / m_physScale) / 2)); _local13.density = _arg3; _local13.friction = _arg4; _local13.restitution = _arg5; _local11.CreateShape(_local13); break; }; _local11.SetMassFromShapes(); return (_local11); } public function GetID():int{ return (id); } private function levelSoundCompleteHandler(_arg1:Event):void{ levelSoundChannel = null; } public function Update(_arg1:Event):void{ var _local8:int; var _local9:*; m_sprite.graphics.clear(); m_world.Step(m_timeStep, m_iterations); var _local2:b2Body = m_world.m_bodyList; while (_local2) { if ((((_local2.m_userData is Sprite)) && (!(_local2.IsStatic())))){ _local2.m_userData.x = (_local2.GetPosition().x * m_physScale); _local2.m_userData.y = (_local2.GetPosition().y * m_physScale); _local2.m_userData.rotation = ((_local2.GetAngle() * (180 / Math.PI)) % 360); }; _local2 = _local2.m_next; }; m_joint.graphics.clear(); m_joint.graphics.lineStyle(1, 0, (1 / 1)); var _local3:b2Joint = m_world.m_jointList; while (_local3) { DrawJoint(_local3); _local3 = _local3.m_next; }; var _local4:Boolean = GetBodyAtPoint(playerBox.body.GetPosition().x, (playerBox.body.GetPosition().y + 0.4), true); var _local5:Boolean = GetBodyAtPoint((playerBox.body.GetPosition().x - 0.2), (playerBox.body.GetPosition().y + 0.38), true); var _local6:Boolean = GetBodyAtPoint((playerBox.body.GetPosition().x + 0.2), (playerBox.body.GetPosition().y + 0.38), true); var _local7:b2Vec2 = playerBox.body.GetLinearVelocity(); if (Left){ playerBox.body.WakeUp(); if (((((_local4) || (_local5))) || (_local6))){ if (playerBox.body.m_linearVelocity.x > -5){ playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x - 0.5), _local7.y)); }; } else { if (playerBox.body.m_linearVelocity.x > (-5 / 2)){ playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x - 0.25), _local7.y)); }; }; }; if (Right){ playerBox.body.WakeUp(); if (((((_local4) || (_local5))) || (_local6))){ if (playerBox.body.m_linearVelocity.x < 5){ playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x + 0.5), _local7.y)); }; } else { if (playerBox.body.m_linearVelocity.x < (5 / 2)){ playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x + 0.25), _local7.y)); }; }; }; if (Up){ playerBox.body.WakeUp(); if ((((myContactListener.playerContactBodies.length > 0)) && (((((_local4) || (_local5))) || (_local6))))){ playerBox.body.ApplyForce(new b2Vec2(0, -65), playerBox.body.GetWorldCenter()); if (((Game.soundIs) && (!(ballJumpSoundChannel)))){ ballJumpSoundChannel = ballJumpSound.play(0, 1); ballJumpSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballJumpCompleteHandler); }; } else { if (playerBox.body.m_linearVelocity.y < 0){ playerBox.body.ApplyForce(new b2Vec2(0, -1), playerBox.body.GetWorldCenter()); }; }; }; Tweener.addTween(m_sprite, {x:(m_sprite.scaleX * (-(playerBox.x) + (Game.stageWidth / 2))), y:(m_sprite.scaleY * (-(playerBox.y) + (Game.stageHeight / 2))), time:1, transition:"easeOutExpo"}); backGround.x = ((-(m_sprite.x) / 10) + backGroundStartPosition.x); backGround.y = ((-(m_sprite.y) / 10) + backGroundStartPosition.y); if (((playerBox.hitTestObject(levelAim)) && ((levelAim.currentFrame == 1)))){ if (((Game.soundIs) && (!(levelSoundChannel)))){ levelSoundChannel = levelSound.play(0, 1); levelSoundChannel.soundTransform = transformLevelSound; levelSoundChannel.addEventListener(Event.SOUND_COMPLETE, levelSoundCompleteHandler); }; PlayerWin(); }; if (levelAim.currentFrame == 20){ levelAim.stop(); }; _local8 = 0; while (_local8 < m_sprite.numChildren) { _local9 = m_sprite.getChildAt(_local8); if ((((_local9 is Shipik)) || ((_local9 is Ships10)))){ if (playerBox.HitTestObjectControlPoints(_local9)){ if (playerBox.IsLive()){ PlayerDie(); }; }; }; _local8++; }; _local8 = 0; while (_local8 < 5) { if (((((checkPoints[_local8]) && (playerBox.hitTestObject(checkPoints[_local8])))) && ((checkPoints[_local8].currentFrame == 1)))){ if (_local8 > lastCheckNum){ lastCheckNum = _local8; playerStartPosition = new Point(checkPoints[_local8].x, checkPoints[_local8].y); }; checkPoints[_local8].play(); }; if (((checkPoints[_local8]) && ((checkPoints[_local8].currentFrame == 5)))){ checkPoints[_local8].stop(); }; _local8++; }; } private function playerDieHandler(_arg1:TimerEvent):void{ isLose = true; } } }//package Levels
Section 94
//Level_1 (Levels.Level_1) package Levels { import flash.display.*; import flash.events.*; public class Level_1 extends Level { public var levelAim:MovieClip; public var barier:MovieClip; public var backGroundMC:MovieClip; public var checkPoint0:MovieClip; public var exitPlatform:MovieClip; public var startPlatform:MovieClip; public function Level_1(){ id = 1; CreateBody("startPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[200, 0], [200, 20], [0, 20], [0, 0]]]); CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[300, 0], [300, 20], [0, 20], [0, 0]]]); CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if (playerBox.y > 550){ if (playerBox.IsLive()){ PlayerDie(); }; }; } } }//package Levels
Section 95
//Level_10 (Levels.Level_10) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_10 extends Level { public var goBall:MovieClip; public var jumpPlatform2:MovieClip; public var jumpPlatform1:MovieClip; private var jumpPlatform3Joint:b2PrismaticJoint; public var jumpPlatform3:MovieClip; public var cube1:MovieClip; public var cube2:MovieClip; public var cube3:MovieClip; public var roundBlock:MovieClip; public var levelAim:MovieClip; public var thirdBarier:MovieClip; public var afterJump:MovieClip; public var firstBarier:MovieClip; public var forthBarier:MovieClip; public var firstPlatform:MovieClip; public var checkPoint1:MovieClip; public var checkPoint2:MovieClip; public var checkPoint3:MovieClip; public var checkPoint0:MovieClip; private var jumpPlatform1Body:b2Body; private var jumpPlatform2Body:b2Body; public var mainRampa:MovieClip; private var jumpPlatform1Joint:b2PrismaticJoint; private var cube1Body:b2Body; private var cube2Body:b2Body; private var cube3Body:b2Body; private var roundBlockBody:b2Body; private var jumpPlatform3Body:b2Body; public var backGroundMC:MovieClip; public var barierPlatform:MovieClip; public var secondBarier:MovieClip; private var jumpPlatform2Joint:b2PrismaticJoint; public function Level_10(){ var _local1:b2PrismaticJointDef; var _local2:b2RevoluteJointDef; super(); id = 10; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[112, 0], [112, 20], [0, 20], [0, 0]]]); CreateBody("barierPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[610, 0], [610, 20], [0, 20], [0, 0]]]); CreateBody("firstBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 3.55], [0, 3.55], [-3.75, 0]], [[0, 3.55], [20, 3.55], [20, 30], [0, 30]]]); CreateBody("secondBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 4], [0, 3.75], [-3.5, 0]], [[0, 3.75], [20, 4], [20, 50], [0, 50]]]); CreateBody("thirdBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 3.75], [0, 4], [-3.75, 0]], [[0, 4], [20, 3.75], [20, 70], [0, 70]]]); CreateBody("forthBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[27.25, 0], [23.75, 4.8], [3.75, 5.15], [0, 0]], [[3.75, 5.15], [23.75, 4.8], [23.75, 90], [3.75, 90]]]); jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); jumpPlatform2Body = CreateBody("jumpPlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); jumpPlatform3Body = CreateBody("jumpPlatform3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("afterJump", "Polygon", 0, defaultFriction, defaultRestitution, [[[301.45, -0.25], [372.45, -0.25], [301.45, 20.25], [232.95, 30]], [[71, 0], [138.95, 30], [71, 20.5], [0, 0]], [[0, 20.5], [0, 0], [71, 20.5]], [[71, 20.5], [138.95, 30], [139.45, 50]], [[138.95, 30], [232.95, 30], [232.95, 50], [139.45, 50]], [[232.95, 50], [232.95, 30], [301.45, 20.25]], [[372.45, 20.25], [301.45, 20.25], [372.45, -0.25]]]); cube1Body = CreateBody("cube1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]); cube2Body = CreateBody("cube2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]); cube3Body = CreateBody("cube3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]); CreateBody("mainRampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[1285.9, 164.95], [1287.9, 174.45], [1276.4, 177.95], [1282.9, 153.95]], [[1287.9, 174.45], [1290.9, 182.45], [1276.4, 177.95]], [[1290.9, 182.45], [1294.9, 189.45], [1276.4, 177.95]], [[1294.9, 189.45], [1298.4, 193.45], [1271.4, 188.95], [1276.4, 177.95]], [[1298.4, 193.45], [1303.4, 196.45], [1265.9, 194.95], [1271.4, 188.95]], [[1265.9, 194.95], [1303.4, 196.45], [1257.9, 198.95]], [[1257.9, 198.95], [1303.4, 196.45], [1309.65, 199.2], [1243.95, 200.95]], [[434.45, 165.5], [436.45, 175], [424.95, 178.5], [431.45, 154.5]], [[436.45, 175], [439.45, 183], [424.95, 178.5]], [[439.45, 183], [443.45, 190], [424.95, 178.5]], [[443.45, 190], [446.95, 194], [419.95, 189.5], [424.95, 178.5]], [[446.95, 194], [451.95, 197], [419.95, 189.5]], [[451.95, 197], [458.2, 199.75], [414.45, 195.5], [419.95, 189.5]], [[414.45, 195.5], [458.2, 199.75], [406.45, 199.5]], [[458.2, 199.75], [476.2, 200.95], [392.5, 201.5], [406.45, 199.5]], [[476.2, 200.95], [1243.95, 200.95], [1388.9, 223], [0, 223], [392.5, 201.5]], [[161.5, 109.5], [183, 148.5], [103.95, 39], [140.95, 78.95], [150.5, 91.5]], [[183, 148.5], [192, 163], [58, 4], [76, 14], [103.95, 39]], [[192, 163], [202, 175], [0, 223], [0, 0], [42, 0], [58, 4]], [[202, 175], [215.5, 186.5], [0, 223]], [[215.5, 186.5], [236, 196.5], [0, 223]], [[236, 196.5], [0x0100, 201.5], [0, 223]], [[0x0100, 201.5], [392.5, 201.5], [0, 223]], [[1388.9, 223], [1243.95, 200.95], [1327.4, 200.4], [1388.9, 200.4]], [[1327.4, 200.4], [1243.95, 200.95], [1309.65, 199.2]]]); CreateBody("goBall", "Circle", (defaultDensity / 2), defaultFriction, defaultRestitution, [80]); roundBlockBody = CreateBody("roundBlock", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[127.3, 26.5], [122, 33.3], [107, 20.8], [109.7, 12.85]], [[84.2, 2.4], [109.7, 12.85], [82, 10.3], [54, 0]], [[24.95, 6.5], [54, 0], [27.5, 13.8], [0, 21.7]], [[3.75, 28.05], [0, 21.7], [27.5, 13.8]], [[27.5, 13.8], [54, 0], [54.5, 8.3]], [[54.5, 8.3], [54, 0], [82, 10.3]], [[82, 10.3], [109.7, 12.85], [107, 20.8]]]); _local1 = new b2PrismaticJointDef(); _local2 = new b2RevoluteJointDef(); _local1.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.lowerTranslation = 0; _local1.upperTranslation = 1; _local1.enableLimit = true; _local1.maxMotorForce = 0; _local1.motorSpeed = 200; _local1.enableMotor = true; jumpPlatform1Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint); _local1.Initialize(jumpPlatform2Body, m_ground, jumpPlatform2Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.lowerTranslation = 0; _local1.upperTranslation = 1; _local1.enableLimit = true; _local1.maxMotorForce = 0; _local1.motorSpeed = 200; _local1.enableMotor = true; jumpPlatform2Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint); _local1.Initialize(jumpPlatform3Body, m_ground, jumpPlatform3Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.lowerTranslation = 0; _local1.upperTranslation = 1; _local1.enableLimit = true; _local1.maxMotorForce = 0; _local1.motorSpeed = 200; _local1.enableMotor = true; jumpPlatform3Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint); _local2.Initialize(cube1Body, m_ground, cube1Body.GetPosition()); _local2.motorSpeed = (0.3 * Math.PI); _local2.maxMotorTorque = 5000; _local2.enableMotor = true; m_world.CreateJoint(_local2); _local2.Initialize(cube2Body, m_ground, cube2Body.GetPosition()); _local2.motorSpeed = (-0.3 * Math.PI); _local2.maxMotorTorque = 5000; _local2.enableMotor = true; m_world.CreateJoint(_local2); _local2.Initialize(cube3Body, m_ground, cube3Body.GetPosition()); _local2.motorSpeed = (0.3 * Math.PI); _local2.maxMotorTorque = 5000; _local2.enableMotor = true; m_world.CreateJoint(_local2); _local2.Initialize(roundBlockBody, m_ground, new b2Vec2((-675 / m_physScale), (-152 / m_physScale))); _local2.motorSpeed = (-0.9 * Math.PI); _local2.maxMotorTorque = 5000; _local2.enableMotor = true; m_world.CreateJoint(_local2); } private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{ jumpPlatformSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(roundBlockBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){ jumpPlatform1Joint.SetMaxMotorForce(150); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform1Joint.SetMaxMotorForce(0); }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform2Body) != -1){ jumpPlatform2Joint.SetMaxMotorForce(150); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform2Joint.SetMaxMotorForce(0); }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform3Body) != -1){ jumpPlatform3Joint.SetMaxMotorForce(150); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform3Joint.SetMaxMotorForce(0); }; } } }//package Levels
Section 96
//Level_11 (Levels.Level_11) package Levels { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; import flash.media.*; import flash.utils.*; public class Level_11 extends Level { public var triangle:MovieClip; public var killCeil1:MovieClip; public var train:MovieClip; public var koleso_2_1:MovieClip; public var koleso_2_2:MovieClip; public var levelAim:MovieClip; public var koleso_6_1:MovieClip; public var koleso_6_2:MovieClip; private var kolesoTrain1Joint; private var trainSoundChannel:SoundChannel; private var kolesoBody:Array; private var vagonBody:Array; public var ceil2_1:MovieClip; public var upCeil:MovieClip; public var ceil2_2:MovieClip; private var kolesoTrain1Body; public var koleso_11_1:MovieClip; public var killRotate:MovieClip; public var vagon10:MovieClip; public var vagon11:MovieClip; public var koleso_1_1:MovieClip; public var koleso_1_2:MovieClip; public var killStar1:MovieClip; public var koleso_9_1:MovieClip; public var koleso_9_2:MovieClip; public var killStar0:MovieClip; public var koleso_11_2:MovieClip; public var koleso_5_2:MovieClip; public var backGroundMC:MovieClip; public var koleso_5_1:MovieClip; public var killStar2:MovieClip; public var platform:MovieClip; public var kolesoTrain1:MovieClip; public var kolesoTrain2:MovieClip; private var transformTrainSound:SoundTransform; private var killBrevno:Array; private var killStarBody:Array; public var vagon1:MovieClip; public var koleso_10_1:MovieClip; public var koleso_10_2:MovieClip; public var vagon4:MovieClip; public var vagon5:MovieClip; public var vagon6:MovieClip; public var vagon7:MovieClip; public var vagon8:MovieClip; public var vagon9:MovieClip; public var vagon3:MovieClip; public var koleso_4_1:MovieClip; public var koleso_4_2:MovieClip; private var killRotateBody:b2Body; public var koleso_8_1:MovieClip; public var koleso_8_2:MovieClip; public var vagon2:MovieClip; private var trainSoundTimer:Timer; public var killBrevno1:MovieClip; public var killBrevno3:MovieClip; public var killBrevno0:MovieClip; public var killBrevno2:MovieClip; private var kolesoTrain2Body:b2Body; private var kolesoTrain2Joint:b2RevoluteJoint; public var checkPoint0:MovieClip; private var killCeil1Body:b2Body; private var trainBody:b2Body; public var ceil1:MovieClip; public var koleso_3_1:MovieClip; public var koleso_3_2:MovieClip; public var koleso_7_1:MovieClip; public var koleso_7_2:MovieClip; private var trainSound:TrainSound; public function Level_11(){ var _local1:int; kolesoBody = new Array(); vagonBody = new Array(); killStarBody = new Array(); killBrevno = new Array(); trainSound = new TrainSound(); transformTrainSound = new SoundTransform(0.5, 0); trainSoundTimer = new Timer(10000, 2); super(); id = 11; trainSoundTimer.addEventListener(TimerEvent.TIMER, onTimerSoundHandler); trainSoundTimer.start(); addEventListener(Event.REMOVED_FROM_STAGE, onRemovedHandler); CreateBody("levelAim", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[7.9, 12.9], [15.65, 30.15], [-9.6, 30.15], [-0.35, 12.9]]]); trainBody = CreateBody("train", "Polygon", (5 * defaultDensity), defaultFriction, defaultRestitution, [[[23.75, -21.05], [23.75, -9.3], [3.35, -1.2], [3.35, -21.05]], [[0.45, -2.6], [3.35, -1.2], [3.35, 1.3], [0.45, 2.9]], [[3.35, -1.2], [23.75, -9.3], [3.35, 1.3]], [[3.35, 1.3], [23.75, -9.3], [41.75, -9.3], [46.15, -9.2], [58, 2.35], [61.75, 6.35], [3.35, 6.35]], [[58, -9.2], [58, 2.35], [46.15, -9.2]], [[47.25, -15.9], [46.15, -9.2], [41.75, -9.3], [40, -15.9]]]); kolesoTrain1Body = CreateBody("kolesoTrain1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]); kolesoTrain2Body = CreateBody("kolesoTrain2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]); _local1 = 1; while (_local1 <= 11) { switch (_local1){ case 3: case 4: case 5: case 9: vagonBody.push(CreateBody(("vagon" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-71.35, -20.45], [-3.4, -20.5], [-3.4, 5.6], [-71.35, 5.6]]])); break; default: vagonBody.push(CreateBody(("vagon" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-71.35, -20.45], [-66.4, -20.45], [-71.35, -1.2]], [[-74.15, -2.8], [-71.35, -1.2], [-71.35, 1.05], [-74.15, 2.7]], [[-71.35, -1.2], [-66.4, -20.45], [-71.35, 1.05]], [[-71.35, 1.05], [-66.4, -20.45], [-66.4, 1], [-71.35, 5.6]], [[-3.4, 5.6], [-71.35, 5.6], [-66.4, 1], [-8.15, 1], [-3.4, 1.05]], [[-0.6, 2.7], [-3.4, 1.05], [-3.4, -1.2], [-0.6, -2.8]], [[-3.4, -1.2], [-3.4, 1.05], [-3.4, -20.5]], [[-3.4, -20.5], [-3.4, 1.05], [-8.15, 1], [-8.15, -20.5]]])); break; }; kolesoBody.push(new Array()); kolesoBody[(_local1 - 1)].push(CreateBody((("koleso_" + _local1.toString()) + "_1"), "Circle", defaultDensity, defaultFriction, defaultRestitution, [8])); kolesoBody[(_local1 - 1)].push(CreateBody((("koleso_" + _local1.toString()) + "_2"), "Circle", defaultDensity, defaultFriction, defaultRestitution, [8])); _local1++; }; CreateBody("platform", "Polygon", 0, defaultFriction, defaultRestitution, [[[2658.9, -33.95], [2857.8, -33.95], [3289.85, 0], [2100.95, 0]], [[0, 0], [2100.95, 0], [3718.9, 7.95], [3650, 20], [0, 20]], [[3793, 80.7], [3777.9, 60.65], [3808.7, 69.5]], [[3777.9, 60.65], [3755.7, 40.8], [3791.3, 45.7], [3808.7, 69.5]], [[3755.7, 40.8], [3714.1, 28.3], [3762.1, 21.5], [3791.3, 45.7]], [[3714.1, 28.3], [3650, 20], [3718.9, 7.95], [3762.1, 21.5]], [[3655.75, 0], [3718.9, 7.95], [3289.85, 0]], [[3718.9, 7.95], [2100.95, 0], [3289.85, 0]]]); CreateBody("ceil1", "Polygon", 0, defaultFriction, defaultRestitution, [[[659.95, 0], [659.95, 20], [0, 20], [0, 0]]]); killCeil1Body = CreateBody("killCeil1", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 5], [250, 20], [37, 14.15], [16.05, 12.95], [0, 5]], [[0, 20], [0, 5], [16.05, 12.95], [9.1, 27.5]], [[22.4, 20], [16.05, 12.95], [22.4, 17]], [[29.35, 32.6], [22.4, 17], [37, 14.15]], [[22.4, 17], [16.05, 12.95], [37, 14.15]], [[48.9, 35.5], [37, 14.15], [53.15, 26.1]], [[57.25, 29.5], [53.15, 26.1], [62.15, 15.75]], [[53.15, 26.1], [37, 14.15], [62.15, 15.75]], [[37, 14.15], [250, 20], [111.05, 16.95], [62.15, 15.75]], [[71.25, 26.5], [62.15, 15.75], [84.5, 17.3]], [[91.5, 34.55], [84.5, 17.3], [95.75, 23.8]], [[102.65, 32.65], [95.75, 23.8], [111.05, 16.95]], [[95.75, 23.8], [84.5, 17.3], [111.05, 16.95]], [[84.5, 17.3], [62.15, 15.75], [111.05, 16.95]], [[118, 28.2], [111.05, 16.95], [121.5, 23.8]], [[125.75, 37.1], [121.5, 23.8], [137, 20]], [[121.5, 23.8], [111.05, 16.95], [137, 20]], [[142.45, 29], [137, 20], [148.75, 20]], [[137, 20], [111.05, 16.95], [148.75, 20]], [[153.65, 34], [148.75, 20], [166.25, 20], [161.45, 40.4]], [[148.75, 20], [111.05, 16.95], [166.25, 20]], [[173.2, 35.5], [166.25, 20], [179.2, 27.25], [179.2, 39.8]], [[184.3, 33.15], [179.2, 27.25], [189.95, 23.5]], [[179.2, 27.25], [166.25, 20], [189.95, 23.5]], [[199.15, 39.45], [189.95, 23.5], [209.9, 20]], [[189.95, 23.5], [166.25, 20], [209.9, 20]], [[166.25, 20], [111.05, 16.95], [209.9, 20]], [[111.05, 16.95], [250, 20], [209.9, 20]], [[209.9, 20], [250, 20], [232.15, 31], [219.3, 31]], [[242.3, 39], [235.55, 20], [250, 20]], [[235.55, 20], [250, 20], [232.15, 31]]]); CreateBody("ceil2_1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 10], [0, 10], [0, 0]]]); CreateBody("ceil2_2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 10], [0, 10], [0, 0]]]); killRotateBody = CreateBody("killRotate", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5, -40], [5, 40], [-5, 40], [-5, -40]]]); _local1 = 0; while (_local1 < 3) { killStarBody.push(CreateBody(("killStar" + _local1.toString()), "Circle", defaultDensity, defaultFriction, defaultRestitution, [40])); _local1++; }; _local1 = 0; while (_local1 < 4) { killBrevno.push(CreateBody(("killBrevno" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[52.75, 0], [52.75, 3], [0, 3], [0, 0]]])); _local1++; }; CreateBody("triangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 40], [185, 0], [187, 27]]]); CreateBody("upCeil", "Polygon", 0, defaultFriction, defaultRestitution, [[[-30.5, 34.5], [-13.5, 13.05], [0, 36], [-30.5, 38.5]], [[0, 36], [-13.5, 13.05], [175, 24]], [[175, 24], [-13.5, 13.05], [174.95, 0], [389, 0], [602.45, 18.6], [390.95, 24]], [[621.45, 41.5], [390.95, 24], [602.45, 18.6], [621.45, 36.65]]]); var _local2:b2DistanceJointDef = new b2DistanceJointDef(); var _local3:b2RevoluteJointDef = new b2RevoluteJointDef(); _local3.Initialize(killRotateBody, m_ground, killRotateBody.GetPosition()); _local3.motorSpeed = -(Math.PI); _local3.maxMotorTorque = 5000; _local3.enableMotor = true; m_world.CreateJoint(_local3); _local1 = 0; while (_local1 < 3) { _local3.Initialize(killStarBody[_local1], m_ground, new b2Vec2((killStarBody[_local1].GetPosition().x + (20 / m_physScale)), (killStarBody[_local1].GetPosition().y + (20 / m_physScale)))); _local3.motorSpeed = (-5 * Math.PI); _local3.maxMotorTorque = 5000; _local3.enableMotor = true; m_world.CreateJoint(_local3); _local1++; }; _local3.Initialize(trainBody, kolesoTrain1Body, new b2Vec2((kolesoTrain1Body.GetPosition().x + (4 / m_physScale)), (kolesoTrain1Body.GetPosition().y + (4 / m_physScale)))); _local3.motorSpeed = (7 * Math.PI); _local3.maxMotorTorque = 5000; _local3.enableMotor = true; kolesoTrain1Joint = (m_world.CreateJoint(_local3) as b2RevoluteJoint); _local3.Initialize(trainBody, kolesoTrain2Body, new b2Vec2((kolesoTrain2Body.GetPosition().x + (4 / m_physScale)), (kolesoTrain2Body.GetPosition().y + (4 / m_physScale)))); _local3.motorSpeed = (7 * Math.PI); _local3.maxMotorTorque = 5000; _local3.enableMotor = true; kolesoTrain2Joint = (m_world.CreateJoint(_local3) as b2RevoluteJoint); _local3.enableMotor = false; _local1 = 1; while (_local1 <= 11) { _local3.Initialize(vagonBody[(_local1 - 1)], kolesoBody[(_local1 - 1)][0], new b2Vec2((kolesoBody[(_local1 - 1)][0].GetPosition().x + (4 / m_physScale)), (kolesoBody[(_local1 - 1)][0].GetPosition().y + (4 / m_physScale)))); m_world.CreateJoint(_local3); _local3.Initialize(vagonBody[(_local1 - 1)], kolesoBody[(_local1 - 1)][1], new b2Vec2((kolesoBody[(_local1 - 1)][1].GetPosition().x + (4 / m_physScale)), (kolesoBody[(_local1 - 1)][1].GetPosition().y + (4 / m_physScale)))); m_world.CreateJoint(_local3); _local1++; }; _local2.Initialize(trainBody, vagonBody[0], trainBody.GetPosition(), vagonBody[0].GetPosition()); m_world.CreateJoint(_local2); _local1 = 1; while (_local1 <= 10) { _local2.Initialize(vagonBody[(_local1 - 1)], vagonBody[((_local1 - 1) + 1)], new b2Vec2((vagonBody[(_local1 - 1)].GetPosition().x - (75 / m_physScale)), vagonBody[(_local1 - 1)].GetPosition().y), new b2Vec2(vagonBody[((_local1 - 1) + 1)].GetPosition().x, vagonBody[((_local1 - 1) + 1)].GetPosition().y)); m_world.CreateJoint(_local2); _local1++; }; } private function onTimerSoundHandler(_arg1:TimerEvent):void{ if (Game.soundIs){ trainSoundChannel = trainSound.play(0, 1); }; if (trainSoundChannel){ trainSoundChannel.soundTransform = transformTrainSound; }; } private function onRemovedHandler(_arg1:Event):void{ if (trainSoundChannel){ trainSoundChannel.stop(); trainSoundChannel = null; }; trainSoundTimer.stop(); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((((((((((((((((((((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(killCeil1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killRotateBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[0]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[1]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[2]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[3]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[4]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[5]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[0]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[1]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[2]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[3]) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; } } }//package Levels
Section 97
//Level_12 (Levels.Level_12) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; import com.midasplayer.*; import flash.net.*; import flash.text.*; import King.*; public class Level_12 extends Level { public var fiveMoreLevelsText:TextField; public var ceil:MovieClip; public var box1:MovieClip; public var box2:MovieClip; public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var checkPoint3:MovieClip; public var mainPlatform:MovieClip; public var rampa:MovieClip; public var checkPoint2:MovieClip; public var roll1:MovieClip; public var roll2:MovieClip; public var killStar:MovieClip; public var levelAim:MovieClip; public var kingLogo:com; public var backGroundMC:MovieClip; public var boxPlatform:MovieClip; public var steps:MovieClip; public var bigBox:MovieClip; private var killStarDirection:int;// = 1 public var box0:MovieClip; private var killStarBody:b2Body; public var goPlat:MovieClip; private var boxStarBody:b2Body; public function Level_12(){ id = 12; kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler); if (KingAPI.isHome){ kingLogo.visible = false; fiveMoreLevelsText.visible = false; }; var _local1:b2FilterData = new b2FilterData(); _local1.groupIndex = -1; CreateBody("steps", "Polygon", 0, defaultFriction, defaultRestitution, [[[0x0100, 0], [0x0100, 18], [164, 18], [138, 0]], [[112, 18], [138, 18], [164, 106], [112, 37]], [[87, 37], [112, 37], [164, 106], [87, 55]], [[62, 55], [87, 55], [62, 72]], [[38.5, 72], [62, 72], [38.5, 88.5]], [[62, 72], [87, 55], [164, 106], [38.5, 88.5]], [[0, 88.5], [38.5, 88.5], [164, 106], [0, 106]], [[138, 18], [138, 0], [164, 18], [164, 106]]]); var _local2:b2Body = CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[1962.2, 0], [1962.2, 18.05], [1817.45, 7.75], [1817.45, 0]], [[1817.45, 7.75], [1962.2, 18.05], [1799.45, 15.75], [1799.45, 7.75]], [[1799.45, 15.75], [1962.2, 18.05], [1883.2, 18.05], [1779.95, 15.75]], [[1761.2, 24], [1779.95, 24], [1761.2, 31.5]], [[1741.95, 31.5], [1761.2, 31.5], [1741.95, 39.25]], [[1761.2, 31.5], [1779.95, 24], [1883.2, 193.25], [1741.95, 39.25]], [[1431.65, 39.25], [1741.95, 39.25], [1883.2, 193.25], [1431.65, 127.4]], [[884.25, 127.4], [1431.65, 127.4], [1883.2, 193.25], [884.25, 168.2]], [[533, 127.2], [533, 168.2], [511.5, 168.25], [511.5, 127.2]], [[533, 168.2], [884.25, 168.2], [1883.2, 193.25], [0, 193.25], [511.5, 168.25]], [[0, 168.25], [511.5, 168.25], [0, 193.25]], [[1779.95, 24], [1779.95, 15.75], [1883.2, 18.05], [1883.2, 193.25]]]); var _local3:b2Shape = _local2.GetShapeList(); while (_local3) { _local3.SetFilterData(_local1); m_world.Refilter(_local3); _local3 = _local3.m_next; }; CreateBody("boxPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 18], [0, 18], [0, 0]]]); var _local4:int; while (_local4 < 3) { CreateBody(("box" + _local4.toString()), "Polygon", (defaultDensity / 5), defaultFriction, defaultRestitution, [[[20, 0], [20, 20], [0, 20], [0, 0]]]); _local4++; }; CreateBody("ceil", "Polygon", 0, defaultFriction, defaultRestitution, [[[184, 0], [184, 140.25], [0, 140.25], [0, 0]]]); CreateBody("bigBox", "Polygon", (defaultDensity / 8), defaultFriction, defaultRestitution, [[[0, 0], [40, 0], [40, 40], [0, 40]]]); killStarBody = CreateBody("killStar", "Circle", defaultDensity, defaultFriction, defaultRestitution, [40]); killStarBody.GetShapeList().SetFilterData(_local1); m_world.Refilter(killStarBody.GetShapeList()); var _local5:b2Body = CreateBody("rampa", "Polygon", 0, 0.1, defaultRestitution, [[[11.6, -14.25], [11.6, -8.2], [5.6, -8.2], [0, -14.25]], [[435.5, 84.5], [354.5, 64.5], [451, 87.5]], [[354.5, 64.5], [210.95, 30], [505.5, 94], [483.5, 92.5], [451, 87.5]], [[210.95, 30], [157.95, 18], [450, 81.5], [505.5, 94]], [[996, 70.6], [1015, 70.6], [1009, 76.6], [996, 76.6]], [[1015, 70.6], [1015, 94], [1009, 88.5], [1009, 76.6]], [[1015, 94], [505.5, 94], [507.5, 88.5], [1009, 88.5]], [[507.5, 88.5], [505.5, 94], [483, 86.5]], [[483, 86.5], [505.5, 94], [450, 81.5]], [[450, 81.5], [157.95, 18], [420, 74.5]], [[420, 74.5], [157.95, 18], [211, 23.5], [353.5, 57.5]], [[157.95, 18], [110, 12], [158, 11.5], [211, 23.5]], [[110, 12], [58.75, 7], [110, 5.5], [158, 11.5]], [[58.75, 7], [0, 7], [5.6, 0], [58.75, 0], [110, 5.5]], [[0, 7], [0, -14.25], [5.6, -8.2], [5.6, 0]]]); var _local6:b2Body = CreateBody("roll1", "Circle", defaultDensity, 0.1, defaultRestitution, [8]); var _local7:b2Body = CreateBody("roll2", "Circle", defaultDensity, 0.1, defaultRestitution, [8]); var _local8:b2Body = CreateBody("goPlat", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5.45, 0.75], [5.45, 10.1], [0, 15.75], [0, 0.75]], [[5.45, 10.1], [54.05, 10.1], [59.75, 15.75], [0, 15.75]], [[54.05, 10.1], [54.05, 0], [59.75, 0], [59.75, 15.75]]]); var _local9:b2DistanceJointDef = new b2DistanceJointDef(); var _local10:b2PrismaticJointDef = new b2PrismaticJointDef(); var _local11:b2RevoluteJointDef = new b2RevoluteJointDef(); _local10.Initialize(killStarBody, m_ground, new b2Vec2((killStarBody.GetPosition().x + (20 / m_physScale)), (killStarBody.GetPosition().y + (20 / m_physScale))), new b2Vec2(1, 0)); m_world.CreateJoint(_local10); _local9.Initialize(_local8, _local6, new b2Vec2((_local8.GetPosition().x + (3 / m_physScale)), (_local8.GetPosition().y + (1 / m_physScale))), new b2Vec2((_local6.GetPosition().x + (4 / m_physScale)), (_local6.GetPosition().y + (4 / m_physScale)))); m_world.CreateJoint(_local9); _local9.Initialize(_local8, _local7, new b2Vec2((_local8.GetPosition().x + (57 / m_physScale)), (_local8.GetPosition().y + (1 / m_physScale))), new b2Vec2((_local7.GetPosition().x + (4 / m_physScale)), (_local7.GetPosition().y + (4 / m_physScale)))); m_world.CreateJoint(_local9); _local9.Initialize(_local6, _local7, new b2Vec2((_local6.GetPosition().x + (4 / m_physScale)), (_local6.GetPosition().y + (4 / m_physScale))), new b2Vec2((_local7.GetPosition().x + (4 / m_physScale)), (_local7.GetPosition().y + (4 / m_physScale)))); m_world.CreateJoint(_local9); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(killStarBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (killStar.x < -1050){ killStarDirection = 1; }; if (killStar.x > -824){ killStarDirection = -1; }; killStarBody.SetLinearVelocity(new b2Vec2((4 * killStarDirection), 0)); } function kingClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.king.com/game/"), "_blank"); } } }//package Levels
Section 98
//Level_13 (Levels.Level_13) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_13 extends Level { public var mainPlat:MovieClip; private var movePlat2BodyDirection:int; private var greenBarierBody:b2Body; public var movePlat1:MovieClip; public var pereval2:MovieClip; public var levelAim:MovieClip; private var killStar1Body:b2Body; public var movePlat2:MovieClip; private var killStar2Body:b2Body; private var ballI:int;// = 0 public var pereval:MovieClip; public var greenCheck:MovieClip; public var greenBarier:MovieClip; private var kingStarBody2:b2Body; public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var checkPoint2:MovieClip; private var kingStarBody1:b2Body; public var kingStar1:MovieClip; private var movePlat1Body:b2Body; private var movePlat2Body:b2Body; private var kingStarBody3:b2Body; public var skyLeft:MovieClip; public var killStar1:MovieClip; public var killStar2:MovieClip; public var backGroundMC:MovieClip; private var movePlat1BodyDirection:int; public var skyRight:MovieClip; public static var greenCheckLevel:Boolean = false; public function Level_13(){ id = 13; CreateBody("mainPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-208.5, -55], [-208.5, -34.05], [-268.45, -34.05], [-268.45, -55]], [[-695.55, 11], [-624.5, 11], [-695.55, 29]], [[-624.5, 11], [-268.45, -55], [-268.45, -34.05], [-622.5, 29], [-695.55, 29]]]); kingStarBody1 = CreateBody("kingStar1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[30.65, -67.7], [53, -53], [-18.6, -7.65], [-53.05, -53], [-28.3, -69.35], [-0.05, -75]], [[-75.05, 0], [-18.6, -7.65], [-68.9, 30.1]], [[-18.6, -7.65], [53, -53], [69.2, -27.7], [74.95, 0], [67.9, 28.8], [53, 53.05], [30.3, 67.25], [-0.05, 75], [-27.65, 68.1], [-53.05, 53.05], [-68.9, 30.1]]]); movePlat1Body = CreateBody("movePlat1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[65, -5], [65, 5], [-65, 5], [-65, -5]]]); movePlat2Body = CreateBody("movePlat2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[65, -5], [65, 5], [-65, 5], [-65, -5]]]); CreateBody("skyLeft", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 191.25], [10.25, 191.25], [10.25, 236.25], [0, 245.5]], [[199.75, 460], [114.75, 444.2], [123.75, 435.85], [199.75, 451]], [[114.75, 444.2], [114.75, 245.5], [123.75, 345.25], [123.75, 435.85]], [[199.75, 359], [123.75, 345.25], [123.75, 336.25], [199.75, 350]], [[123.75, 345.25], [114.75, 245.5], [123.75, 336.25]], [[123.75, 336.25], [114.75, 245.5], [123.75, 245.25]], [[114.75, 245.5], [0, 245.5], [10.25, 236.25], [123.75, 236.25], [123.75, 245.25]], [[199.75, 259], [123.75, 245.25], [123.75, 236.25], [199.75, 250]]]); CreateBody("skyRight", "Polygon", 0, defaultFriction, defaultRestitution, [[[76, 132], [85, 132], [76, 286.85]], [[0, 300], [76, 286.85], [76, 295.85], [0, 309]], [[76, 286.85], [85, 132], [76, 295.85]], [[76, 295.85], [85, 132], [85, 394.8], [76, 386.85]], [[0, 400], [76, 386.85], [85, 394.8], [0, 409]]]); greenBarierBody = CreateBody("greenBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[10, -75], [10, 75], [-10, 75], [-10, -75]]]); CreateBody("pereval", "Polygon", 0, defaultFriction, defaultRestitution, [[[-56, 10], [-56, -10], [56, -10], [56, 10]]]); CreateBody("pereval2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-56, 10], [-56, -10], [56, -10], [56, 10]]]); killStar1Body = CreateBody("killStar1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-15, 0.2], [-2.15, -2.05], [-2.05, 2.1]], [[-2.15, -2.05], [-0.25, -15], [2, -2.15], [2.1, 2], [0.2, 15], [-2.05, 2.1]], [[15, -0.25], [2.1, 2], [2, -2.15]]]); killStar2Body = CreateBody("killStar2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-15, 0.2], [-2.15, -2.05], [-2.05, 2.1]], [[-2.15, -2.05], [-0.25, -15], [2, -2.15], [2.1, 2], [0.2, 15], [-2.05, 2.1]], [[15, -0.25], [2.1, 2], [2, -2.15]]]); if (greenCheckLevel){ DestroyBody(greenBarierBody); }; var _local1:b2DistanceJointDef = new b2DistanceJointDef(); var _local2:b2PrismaticJointDef = new b2PrismaticJointDef(); _local2.Initialize(movePlat1Body, m_ground, movePlat1Body.GetWorldCenter(), new b2Vec2(1, 0)); _local2.enableLimit = false; _local2.enableMotor = false; m_world.CreateJoint(_local2); movePlat1BodyDirection = -1; _local2.Initialize(movePlat2Body, m_ground, movePlat2Body.GetWorldCenter(), new b2Vec2(1, 0)); _local2.enableLimit = false; _local2.enableMotor = false; m_world.CreateJoint(_local2); movePlat2BodyDirection = -1; _local1.Initialize(killStar1Body, m_ground, killStar1Body.GetPosition(), new b2Vec2((killStar1Body.GetPosition().x - (100 / m_physScale)), (killStar1Body.GetPosition().y - (100 / m_physScale)))); m_world.CreateJoint(_local1); _local1.Initialize(killStar2Body, m_ground, killStar2Body.GetPosition(), new b2Vec2((killStar2Body.GetPosition().x + (100 / m_physScale)), (killStar2Body.GetPosition().y - (100 / m_physScale)))); m_world.CreateJoint(_local1); killStar1Body.SetAngularVelocity(10); killStar2Body.SetAngularVelocity(10); greenCheck.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(kingStarBody1) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStar1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStar2Body) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (movePlat1.x < -1237){ movePlat1BodyDirection = 1; }; if (movePlat1.x > -863){ movePlat1BodyDirection = -1; }; movePlat1Body.SetLinearVelocity(new b2Vec2((3 * movePlat1BodyDirection), 0)); if (movePlat2.x < -572){ movePlat2BodyDirection = 1; }; if (movePlat2.x > -68){ movePlat2BodyDirection = -1; }; movePlat2Body.SetLinearVelocity(new b2Vec2((3 * movePlat2BodyDirection), 0)); if (((playerBox.hitTestObject(greenCheck)) && ((greenCheck.currentFrame == 1)))){ greenCheck.gotoAndStop(2); greenCheckLevel = true; DestroyBody(greenBarierBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; } } }//package Levels
Section 99
//Level_14 (Levels.Level_14) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_14 extends Level { public var firstPlatform:MovieClip; public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var floor:MovieClip; public var blueCheck:MovieClip; public var movePlatform1:MovieClip; private var movePlatform1Body:b2Body; public var checkPlat:MovieClip; public var killRollBall:MovieClip; private var killRollGo:Boolean;// = false public var catapult:MovieClip; public var levelAim:MovieClip; public var finishPlat:MovieClip; public var barier:MovieClip; public var backGroundMC:MovieClip; public var catapultOpora:MovieClip; public var catapultPlat:MovieClip; public var bluePlat:MovieClip; private var bluePlatBody:b2Body; private var drop1Body:b2Body; private var movePlatform1BodyDirection:int; public var ball40:MovieClip; public var dropPlat:MovieClip; private var killRollBallBody:b2Body; public function Level_14(){ var _local3:b2PrismaticJointDef; super(); id = 14; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[140, 10], [-110, 10], [-110, -10], [140, -10]]]); movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-60, -5.35], [-52.1, -17.1], [-52.1, -5], [-60, 5]], [[60, 5], [-60, 5], [-52.1, -5], [60, -5]]]); CreateBody("catapultPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[94.8, -44], [247.5, -44], [-16.1, -12.95]], [[-247.5, -12.95], [-16.1, -12.95], [-247.5, 44]], [[-16.1, -12.95], [247.5, -44], [247.5, 44], [-247.5, 44]]]); CreateBody("ball40", "Circle", 2, 0.2, defaultRestitution, [45]); var _local1:b2Body = CreateBody("catapultOpora", "Polygon", 0, defaultFriction, defaultRestitution, [[[-0.25, -4.75], [18.25, 24.75], [-18.25, 24.75]]]); var _local2:b2Body = CreateBody("catapult", "Polygon", 0.5, defaultFriction, defaultRestitution, [[[-72.05, -16.75], [-71.3, -10.4], [-77.25, -16.75]], [[-71.3, -10.4], [-69.4, -5.75], [-70.25, 1], [-74.25, -3.65], [-76.55, -10.1], [-77.25, -16.75]], [[-70.25, 1], [-69.4, -5.75], [-65.15, -3], [-65, 3]], [[54.4, 3], [-65, 3], [-46.65, -3], [54.4, -3]], [[-46.65, -3], [-65, 3], [-53.8, -3], [-44.1, -7.1]], [[-42.6, -11.9], [-44.1, -7.1], [-47.15, -13.55], [-47.15, -17], [-41.9, -17]], [[-47.15, -13.55], [-44.1, -7.1], [-48.15, -9.7]], [[-48.15, -9.7], [-44.1, -7.1], [-50.25, -5.75]], [[-50.25, -5.75], [-44.1, -7.1], [-53.8, -3]], [[-53.8, -3], [-65, 3], [-60, -2.25]], [[-60, -2.25], [-65, 3], [-65.15, -3]]]); CreateBody("floor", "Polygon", 0, defaultFriction, defaultRestitution, [[[-199.9, 9], [-199.9, -9], [257.1, -9], [257.1, 9]]]); bluePlatBody = CreateBody("bluePlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-44.8, -5], [39.05, -5], [47.6, 5], [-44.8, 5]], [[39.05, -5], [39.05, -17.3], [47.6, -4.9], [47.6, 5]]]); CreateBody("checkPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[158, -10], [158, 10], [-62, 10], [-62, -10]]]); drop1Body = CreateBody("dropPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-62, 5], [-62, -5], [62, -5], [62, 5]]]); CreateBody("finishPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[79.9, -10], [162.5, -10], [162.5, 83.5], [17.9, 27.1]], [[-135.25, 27.1], [17.9, 27.1], [162.5, 83.5], [-118.25, 59.5]], [[-250.45, 59.5], [-118.25, 59.5], [162.5, 83.5], [-250.45, 79.5]]]); killRollBallBody = CreateBody("killRollBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]); CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]); _local3 = new b2PrismaticJointDef(); var _local4:b2RevoluteJointDef = new b2RevoluteJointDef(); _local3.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local3.enableLimit = false; _local3.enableMotor = false; m_world.CreateJoint(_local3); movePlatform1BodyDirection = 1; _local4.Initialize(_local2, _local1, _local2.GetPosition()); m_world.CreateJoint(_local4); blueCheck.stop(); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((playerBox.y > 750)) || (!((myContactListener.playerContactBodies.indexOf(killRollBallBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (movePlatform1.y < 232){ movePlatform1BodyDirection = 1; }; if (movePlatform1.y > 640){ movePlatform1BodyDirection = -1; }; movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection))); if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){ blueCheck.gotoAndStop(2); DestroyBody(bluePlatBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (myContactListener.playerContactBodies.indexOf(drop1Body) != -1){ m_world.DestroyBody(drop1Body); drop1Body = CreateBody("dropPlat", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-62, 5], [-62, -5], [62, -5], [62, 5]]]); }; if ((((playerBox.x > 1410)) && (!(killRollGo)))){ killRollGo = true; killRollBallBody.ApplyImpulse(new b2Vec2(-5, 0), killRollBallBody.GetPosition()); }; } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } } }//package Levels
Section 100
//Level_15 (Levels.Level_15) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import caurina.transitions.*; import flash.events.*; public class Level_15 extends Level { public var luk:MovieClip; public var rampa2:MovieClip; public var redGate:MovieClip; public var shopLeftSide:MovieClip; public var skateWheel11:MovieClip; public var skateWheel12:MovieClip; private var movePlatformBody:b2Body; public var levelAim:MovieClip; public var shopRightSide:MovieClip; private var redGateBody:b2Body; public var money:MovieClip; public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var checkPoint2:MovieClip; private var shopLeftSideBody:b2Body; public var finishPlat:MovieClip; public var barier:MovieClip; public var movePlatform:MovieClip; public var skateBoard1:MovieClip; public var step2:MovieClip; public var step3:MovieClip; public var step1:MovieClip; public var killLine:MovieClip; public var backGroundMC:MovieClip; public var underShop:MovieClip; public var redCheck:MovieClip; private var movePlatformBodyDirection:int; public function Level_15(){ id = 15; CreateBody("rampa2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-543.75, -135.5], [-487.75, -116.5], [-147.8, 14.5], [-24.8, 89.05], [-128.4, 77.55], [-659.1, -3.15], [-866.95, -54.4], [-866.95, -170], [-766.65, -170], [-726.65, -167.5], [-630.7, -154.5], [-588.65, -146.5]], [[-1606.85, -54.4], [-866.95, -54.4], [-659.1, -3.15], [-1606.85, -3.15]], [[291.95, 40.05], [291.95, 89.05], [281.45, 45.05]], [[281.45, 45.05], [291.95, 89.05], [267.95, 49.55]], [[267.95, 49.55], [291.95, 89.05], [252, 52.55]], [[291.95, 89.05], [-24.8, 89.05], [227.5, 55.05], [252, 52.55]], [[227.5, 55.05], [-24.8, 89.05], [163.45, 57.5]], [[163.45, 57.5], [-24.8, 89.05], [142.45, 57.5]], [[142.45, 57.5], [-24.8, 89.05], [46.45, 51.55]], [[46.45, 51.55], [-24.8, 89.05], [-13.55, 44.55]], [[-13.55, 44.55], [-24.8, 89.05], [-75.8, 33.5], [-41.05, 39.65]], [[-75.8, 33.5], [-24.8, 89.05], [-121.3, 22.5]], [[-121.3, 22.5], [-24.8, 89.05], [-147.8, 14.5]]]); shopLeftSideBody = CreateBody("shopLeftSide", "Polygon", 0, defaultFriction, defaultRestitution, [[[81.95, -91.5], [81.95, -53.5], [-230.7, -53.5], [-263, -91.5]], [[182.95, 91.5], [-263, 91.5], [-230.7, 81.75], [182.95, 81.75]], [[-263, 91.5], [-263, -91.5], [-230.7, -53.5], [-230.7, 81.75]]]); CreateBody("shopRightSide", "Polygon", 0, defaultFriction, defaultRestitution, [[[105.35, -10.9], [105.35, -48.7], [175.45, -48.7], [153.35, -10.9]], [[-175.5, 20.95], [153.35, 20.95], [175.45, 48.7], [-175.5, 48.7]], [[153.35, 20.95], [153.35, -10.9], [175.45, -48.7], [175.45, 48.7]]]); CreateBody("step1", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]); CreateBody("step2", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]); CreateBody("step3", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]); redGateBody = CreateBody("redGate", "Polygon", 0, defaultFriction, defaultRestitution, [[[-4, -77.65], [4, -77.65], [4, 5.35], [-4, 5.35]]]); CreateBody("finishPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-160, -87.5], [-115, -61.5], [-160, 0]], [[-115, -61.5], [-99, -56], [-160, 0]], [[160, 0], [-160, 0], [-62, -48], [160, -48]], [[-62, -48], [-160, 0], [-80.3, -50.5]], [[-80.3, -50.5], [-160, 0], [-99, -56]]]); CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]); movePlatformBody = CreateBody("movePlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[30, -21], [30, -11], [-30, -11], [-30, -21]]]); CreateBody("underShop", "Polygon", 0, defaultFriction, defaultRestitution, [[[-353.55, 42.3], [-353.55, -42.3], [353.6, -42.3], [353.6, 42.3]]]); if (lastCheckNum == 0){ CreateBody("luk", "Polygon", (defaultDensity / 3), (defaultFriction / 3), defaultRestitution, [[[-20, 2], [-20, -2], [20, -2], [20, 2]]]); } else { m_sprite.removeChild(luk); }; var _local1:b2Body = CreateBody("skateBoard1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-19.6, -31.95], [-14.9, -31.95], [-16.3, -30], [-19.6, -30]], [[-14.9, -31.95], [-7.05, -3.2], [-11.7, 0.3], [-16.3, -30]], [[-7.05, -3.2], [9.9, -3.2], [14.55, 0.3], [-11.7, 0.3]], [[9.9, -3.2], [15.4, -12], [16.7, -12], [14.55, 0.3]]]); var _local2:b2Body = CreateBody("skateWheel11", "Circle", defaultDensity, defaultFriction, defaultRestitution, [6]); var _local3:b2Body = CreateBody("skateWheel12", "Circle", defaultDensity, defaultFriction, defaultRestitution, [6]); var _local4:b2PrismaticJointDef = new b2PrismaticJointDef(); _local4.Initialize(movePlatformBody, m_ground, movePlatformBody.GetWorldCenter(), new b2Vec2(0, 1)); m_world.CreateJoint(_local4); movePlatformBodyDirection = 1; var _local5:b2RevoluteJointDef = new b2RevoluteJointDef(); _local5.Initialize(_local1, _local2, new b2Vec2((_local2.GetPosition().x + (3 / m_physScale)), (_local2.GetPosition().y + (3 / m_physScale)))); m_world.CreateJoint(_local5); _local5.Initialize(_local1, _local3, new b2Vec2((_local3.GetPosition().x + (3 / m_physScale)), (_local3.GetPosition().y + (3 / m_physScale)))); m_world.CreateJoint(_local5); redCheck.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } override public function Update(_arg1:Event):void{ var _local2:b2RevoluteJointDef; super.Update(_arg1); if ((((playerBox.y > 860)) || (playerBox.hitTestObject(killLine)))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (((playerBox.hitTestObject(redCheck)) && ((redCheck.currentFrame == 1)))){ redCheck.gotoAndStop(2); m_world.DestroyBody(redGateBody); redGateBody = CreateBody("redGate", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -77.65], [4, -77.65], [4, 5.35], [-4, 5.35]]]); _local2 = new b2RevoluteJointDef(); _local2.Initialize(shopLeftSideBody, redGateBody, redGateBody.GetPosition()); m_world.CreateJoint(_local2); redGateBody.SetAngularVelocity(3); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (movePlatform.y < 211){ movePlatformBodyDirection = 1; }; if (movePlatform.y > 368){ movePlatformBodyDirection = -1; }; movePlatformBody.SetLinearVelocity(new b2Vec2(0, (3 * movePlatformBodyDirection))); if (killLine.x < 73){ killLine.x = 387; } else { killLine.x = (killLine.x - 4); }; if (playerBox.hitTestObject(money)){ Tweener.addTween(money, {scaleX:0, scaleY:0, time:0.3, transition:"easeOutQuint"}); }; } } }//package Levels
Section 101
//Level_16 (Levels.Level_16) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_16 extends Level { public var wrongWay:MovieClip; private var killRollBall2Direction:int;// = -1 public var dropPlatform:MovieClip; private var movePlatform1Body:b2Body; public var jumpPlatform1:MovieClip; private var killRollBall1Body:b2Body; private var movePlatform2Body:b2Body; public var levelAim:MovieClip; public var blueCheck1:MovieClip; public var blueCheck2:MovieClip; public var blueCheck3:MovieClip; private var axe1Body:b2Body; private var bluePlatformBody:b2Body; private var movePlatform1BodyDirection:int; private var killRollBall2Body:b2Body; public var dangerPlato:MovieClip; public var checkPoint1:MovieClip; public var checkPoint2:MovieClip; private var dropPlatformBody:b2Body; public var finishPlato:MovieClip; public var movePlatform2:MovieClip; public var checkPoint0:MovieClip; private var jumpPlatform1Body:b2Body; public var movePlatform1:MovieClip; private var movePlatform2BodyDirection:int; public var killRollBall2:MovieClip; private var jumpPlatform1Joint:b2PrismaticJoint; public var killRollBall1:MovieClip; public var plat1:MovieClip; public var plat2:MovieClip; public var backGroundMC:MovieClip; public var bluePlato:MovieClip; public var axe1:MovieClip; public var strelka:MovieClip; private var killRollBall1Direction:int;// = 1 public var firstPlat:MovieClip; public static var isStrelka:Boolean = false; public function Level_16(){ id = 16; strelka.visible = isStrelka; CreateBody("firstPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[218.95, 252], [-95, 252], [218.95, 220.05]], [[218.95, 220.05], [-95, 252], [-69, 197.05], [245.95, 197.05], [245.95, 207.05]], [[-95, 252], [-95, -251.95], [-69, 124], [-69, 197.05]], [[-95, -251.95], [217.95, -251.95], [89, 151], [-69, 124]], [[89, 151], [217.95, -251.95], [217.95, 171.95], [89, 171.95]]]); CreateBody("plat2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-131, 10], [-131, -10], [131, -10], [131, 10]]]); CreateBody("plat1", "Polygon", 0, defaultFriction, defaultRestitution, [[[-55, -10], [55, -10], [55, 10], [-55, 10]]]); movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]); movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]); jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("dangerPlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[-210, 10], [-210, -10], [210, -10], [210, 10]]]); bluePlatformBody = CreateBody("bluePlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[-210, 10], [-210, -10], [210, -10], [210, 10]]]); dropPlatformBody = CreateBody("dropPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-62, -5], [62, -5], [62, 5], [-62, 5]]]); killRollBall1Body = CreateBody("killRollBall1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]); killRollBall2Body = CreateBody("killRollBall2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]); CreateBody("finishPlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[74.7, -41.95], [316, -41.95], [316, 42], [-13.75, 22]], [[-316, 22], [-13.75, 22], [316, 42], [-316, 42]]]); axe1Body = CreateBody("axe1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]); var _local1:b2PrismaticJointDef = new b2PrismaticJointDef(); _local1.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(1, 0)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); movePlatform1BodyDirection = 1; _local1.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(1, 0)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); movePlatform2BodyDirection = 1; _local1.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.lowerTranslation = 0; _local1.upperTranslation = 1; _local1.enableLimit = true; _local1.maxMotorForce = 0; _local1.motorSpeed = 200; _local1.enableMotor = true; jumpPlatform1Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint); var _local2:b2RevoluteJointDef = new b2RevoluteJointDef(); _local2.Initialize(axe1Body, m_ground, new b2Vec2((2767 / m_physScale), (-60 / m_physScale))); m_world.CreateJoint(_local2); blueCheck1.stop(); blueCheck2.stop(); blueCheck3.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{ jumpPlatformSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((((playerBox.y > 1000)) || (!((myContactListener.playerContactBodies.indexOf(killRollBall1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killRollBall2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe1Body) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (playerBox.hitTestObject(wrongWay)){ lastCheckNum = 0; isStrelka = true; }; if (movePlatform1.x < 457){ movePlatform1BodyDirection = 1; }; if (movePlatform1.x > 787){ movePlatform1BodyDirection = -1; }; movePlatform1Body.SetLinearVelocity(new b2Vec2((3 * movePlatform1BodyDirection), 0)); if (movePlatform2.x < 999){ movePlatform2BodyDirection = 1; }; if (movePlatform2.x > 1350){ movePlatform2BodyDirection = -1; }; movePlatform2Body.SetLinearVelocity(new b2Vec2((3 * movePlatform2BodyDirection), 0)); if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){ jumpPlatform1Joint.SetMaxMotorForce(250); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform1Joint.SetMaxMotorForce(0); }; if (((playerBox.hitTestObject(blueCheck1)) && ((blueCheck1.currentFrame == 1)))){ blueCheck1.gotoAndStop(2); DestroyBody(bluePlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (((playerBox.hitTestObject(blueCheck2)) && ((blueCheck2.currentFrame == 1)))){ blueCheck2.gotoAndStop(2); DestroyBody(bluePlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (((playerBox.hitTestObject(blueCheck3)) && ((blueCheck3.currentFrame == 1)))){ blueCheck3.gotoAndStop(2); DestroyBody(bluePlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (myContactListener.playerContactBodies.indexOf(dropPlatformBody) != -1){ m_world.DestroyBody(dropPlatformBody); dropPlatformBody = CreateBody("dropPlatform", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[-62, -5], [62, -5], [62, 5], [-62, 5]]]); }; if (killRollBall1.x < 1450){ killRollBall1Direction = 1; }; if (killRollBall1.x > 1750){ killRollBall1Direction = -1; }; killRollBall1Body.SetAngularVelocity((5 * killRollBall1Direction)); if (killRollBall2.x < 2120){ killRollBall2Direction = 1; }; if (killRollBall2.x > 2495){ killRollBall2Direction = -1; }; killRollBall2Body.SetAngularVelocity((5 * killRollBall2Direction)); } } }//package Levels
Section 102
//Level_17 (Levels.Level_17) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; import flash.net.*; import King.*; public class Level_17 extends Level { public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var movePlatform1:MovieClip; public var movePlatform2:MovieClip; public var kingCrown1:MovieClip; public var kingCrown2:MovieClip; private var starBody:b2Body; private var movePlatform1Body:b2Body; public var jumpPlatform1:MovieClip; public var star:MovieClip; private var movePlatform2Body:b2Body; public var levelAim:MovieClip; public var kingLogo:com; public var killStarPart:MovieClip; private var killStarPartBody:b2Body; private var movePlatform1BodyDirection:int; private var movePlatform2BodyDirection:int; private var jumpPlatform1Joint:b2PrismaticJoint; public var backGroundMC:MovieClip; private var jumpPlatform1Body:b2Body; public function Level_17(){ var _local2:b2PrismaticJointDef; var _local3:b2RevoluteJointDef; super(); id = 17; kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler); var _local1:b2Body = CreateBody("kingCrown1", "Polygon", 0, defaultFriction, defaultRestitution, [[[686.25, 10.5], [706.05, -27.4], [717.65, 5.45]], [[508.8, -8.85], [505.8, 112.95], [455.85, 100.95], [500.65, -10.1]], [[505.8, 112.95], [509.8, 180.9], [429.85, 146.9], [455.85, 100.95]], [[509.8, 180.9], [533.8, 212.9], [387.85, 186.9], [429.85, 146.9]], [[387.85, 186.9], [533.8, 212.9], [-58, 224.9], [-33.3, 205.4], [113.95, 190.9], [143.95, 188.9], [343.85, 186.9]], [[273.5, -120.6], [248.6, -134.35], [217, -197.85], [253.95, -198.4], [266.4, -162.65]], [[296.45, -192.45], [266.4, -162.65], [253.95, -198.4]], [[248.6, -134.35], [271.9, 78.95], [222.25, -133.95], [217, -197.85]], [[175.1, -192.05], [217, -197.85], [205.15, -162.9]], [[205.15, -162.9], [217, -197.85], [222.25, -133.95], [197.8, -120.65]], [[222.25, -133.95], [271.9, 78.95], [203.9, 86.95]], [[271.9, 78.95], [287.9, 128.95], [203.9, 86.95]], [[287.9, 128.95], [309.9, 166.9], [171.95, 158.9], [203.9, 86.95]], [[309.9, 166.9], [343.85, 186.9], [143.95, 188.9], [171.95, 158.9]], [[18.3, 39.4], [-10.15, 29.25], [5.75, -1.4]], [[-10.15, 29.25], [-10.3, 29.3], [-47.9, -29.8], [-34.85, -69.95], [-11.3, -35.2], [5.75, -1.4]], [[31.65, -34.9], [5.75, -1.4], [-11.3, -35.2]], [[-10.3, 29.3], [34, 120.95], [-33.3, 32.95], [-47.9, -29.8]], [[-88.65, -18.6], [-47.9, -29.8], [-55.05, 6.4]], [[-55.05, 6.4], [-47.9, -29.8], [-33.35, 32.9], [-56.75, 49.3]], [[-33.35, 32.9], [-47.9, -29.8], [-33.3, 32.95]], [[-33.3, 32.95], [34, 120.95], [-33.3, 205.4]], [[34, 120.95], [81.95, 176.9], [-33.3, 205.4]], [[81.95, 176.9], [113.95, 190.9], [-33.3, 205.4]], [[533.8, 212.9], [571.8, 212.9], [629.75, 402.85], [-135.95, 402.85], [-58, 224.9]], [[-205.45, 10.5], [-237.6, 5.3], [-225.25, -27.4]], [[-237.6, 5.3], [-238.15, 5.7], [-283.2, -45.5], [-277.7, -87.35], [-248.2, -57.5], [-225.25, -27.4]], [[-205.9, -65.05], [-225.25, -27.4], [-248.2, -57.5]], [[-238.15, 5.7], [-108.55, 188.9], [-257.95, 14.15], [-283.2, -45.5]], [[-321.25, -27], [-283.2, -45.5], [-283.65, -8.6]], [[-283.65, -8.6], [-283.2, -45.5], [-258, 14.1], [-277.45, 33.95]], [[-258, 14.1], [-283.2, -45.5], [-257.95, 14.15]], [[-257.95, 14.15], [-108.55, 188.9], [-135.95, 402.85]], [[-108.55, 188.9], [-83.95, 216.9], [-135.95, 402.85]], [[-83.95, 216.9], [-58, 224.9], [-135.95, 402.85]], [[571.8, 212.9], [627.75, 150.9], [629.75, 402.85]], [[627.75, 150.9], [717.65, 5.45], [736.95, 13.45], [629.75, 402.85]], [[717.65, 5.45], [706.05, -27.4], [736.95, 13.45]], [[706.05, -27.4], [686.7, -65.05], [764.45, -8.6], [758.25, 33.95], [736.95, 13.45]], [[764.45, -8.6], [686.7, -65.05], [729, -57.5], [764, -45.5], [801.2, -27.4], [801.05, -26.55]], [[758.5, -87.35], [764, -45.5], [729, -57.5]]]); CreateBody("kingCrown2", "Polygon", 0, defaultFriction, defaultRestitution, [[[686.25, 10.5], [706.05, -27.4], [717.65, 5.45]], [[516.8, 68.9], [505.8, 112.95], [468.85, 119.45]], [[505.8, 112.95], [509.8, 180.9], [448.35, 138.9], [468.85, 119.45]], [[509.8, 180.9], [533.8, 212.9], [386.35, 173.9], [448.35, 138.9]], [[386.35, 173.9], [533.8, 212.9], [373, 176.4]], [[373, 176.4], [533.8, 212.9], [352.35, 176.4]], [[352.35, 176.4], [533.8, 212.9], [143.95, 188.9], [171.95, 158.9], [337.1, 174.2]], [[273.5, -120.6], [248.6, -134.35], [235.5, -238.15], [253.95, -198.4], [266.4, -162.65]], [[296.45, -192.45], [266.4, -162.65], [253.95, -198.4]], [[248.6, -134.35], [273.4, 78.95], [222.25, -133.95], [217, -197.85], [235.5, -238.15]], [[175.1, -192.05], [217, -197.85], [205.15, -162.9]], [[205.15, -162.9], [217, -197.85], [222.25, -133.95], [197.8, -120.65]], [[222.25, -133.95], [273.4, 78.95], [203.9, 86.95]], [[273.4, 78.95], [290.9, 127.95], [203.9, 86.95]], [[290.9, 127.95], [305.1, 152.05], [203.9, 86.95]], [[305.1, 152.05], [321.9, 167.4], [171.95, 158.9], [203.9, 86.95]], [[321.9, 167.4], [337.1, 174.2], [171.95, 158.9]], [[143.95, 188.9], [533.8, 212.9], [-58, 224.9], [-33.3, 205.4], [113.95, 190.9]], [[18.3, 39.4], [-10.15, 29.25], [5.75, -1.4]], [[-10.15, 29.25], [-10.3, 29.3], [-47.9, -29.8], [-34.85, -69.95], [-11.3, -35.2], [5.75, -1.4]], [[31.65, -34.9], [5.75, -1.4], [-11.3, -35.2]], [[-10.3, 29.3], [34, 120.95], [-33.3, 32.95], [-47.9, -29.8]], [[-88.65, -18.6], [-47.9, -29.8], [-55.05, 6.4]], [[-55.05, 6.4], [-47.9, -29.8], [-33.35, 32.9], [-56.75, 49.3]], [[-33.35, 32.9], [-47.9, -29.8], [-33.3, 32.95]], [[-33.3, 32.95], [34, 120.95], [-33.3, 205.4]], [[34, 120.95], [81.95, 176.9], [-33.3, 205.4]], [[81.95, 176.9], [113.95, 190.9], [-33.3, 205.4]], [[533.8, 212.9], [571.8, 212.9], [629.75, 402.85], [-135.95, 402.85], [-58, 224.9]], [[-205.45, 10.5], [-237.6, 5.3], [-225.25, -27.4]], [[-237.6, 5.3], [-238.15, 5.7], [-283.2, -45.5], [-277.7, -87.35], [-248.2, -57.5], [-225.25, -27.4]], [[-205.9, -65.05], [-225.25, -27.4], [-248.2, -57.5]], [[-238.15, 5.7], [-108.55, 188.9], [-257.95, 14.15], [-283.2, -45.5]], [[-321.25, -27], [-283.2, -45.5], [-283.65, -8.6]], [[-283.65, -8.6], [-283.2, -45.5], [-258, 14.1], [-277.45, 33.95]], [[-258, 14.1], [-283.2, -45.5], [-257.95, 14.15]], [[-257.95, 14.15], [-108.55, 188.9], [-135.95, 402.85]], [[-108.55, 188.9], [-83.95, 216.9], [-135.95, 402.85]], [[-83.95, 216.9], [-58, 224.9], [-135.95, 402.85]], [[571.8, 212.9], [627.75, 150.9], [629.75, 402.85]], [[627.75, 150.9], [717.65, 5.45], [736.95, 13.45], [629.75, 402.85]], [[717.65, 5.45], [706.05, -27.4], [736.95, 13.45]], [[706.05, -27.4], [686.7, -65.05], [764.45, -8.6], [758.25, 33.95], [736.95, 13.45]], [[764.45, -8.6], [686.7, -65.05], [729, -57.5], [764, -45.5], [801.2, -27.4], [801.05, -26.55]], [[758.5, -87.35], [764, -45.5], [729, -57.5]]]); jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); killStarPartBody = CreateBody("killStarPart", "Polygon", 0, defaultFriction, defaultRestitution, [[[-0.3, -19], [18.5, 18.5], [-18.45, 19.05]]]); starBody = CreateBody("star", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[6.35, -59.65], [19.4, -19.5], [-17.2, -24.9]], [[-17.2, -24.9], [19.4, -19.5], [-34.25, 8.9], [-60.15, -24.6]], [[-34.25, 8.9], [19.4, -19.5], [-4.55, 34.9], [-46.8, 49.7]], [[-4.55, 34.9], [19.4, -19.5], [26.55, 16.7], [28.25, 59.6], [4.3, 42.2]], [[60.15, -8.3], [26.55, 16.7], [19.4, -19.5]]]); movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]); movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]); _local2 = new b2PrismaticJointDef(); _local3 = new b2RevoluteJointDef(); _local2.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local2.lowerTranslation = 0; _local2.upperTranslation = 1; _local2.enableLimit = true; _local2.maxMotorForce = 0; _local2.motorSpeed = 200; _local2.enableMotor = true; jumpPlatform1Joint = (m_world.CreateJoint(_local2) as b2PrismaticJoint); _local2.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(1, 0)); _local2.enableLimit = false; _local2.enableMotor = false; m_world.CreateJoint(_local2); movePlatform1BodyDirection = 1; _local2.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(0, 1)); _local2.enableLimit = false; _local2.enableMotor = false; m_world.CreateJoint(_local2); movePlatform1BodyDirection = -1; _local3.Initialize(starBody, _local1, starBody.GetPosition()); m_world.CreateJoint(_local3); } private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{ jumpPlatformSoundChannel = null; } function kingClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.king.com/game/"), "_blank"); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((playerBox.y > 960)) || (!((myContactListener.playerContactBodies.indexOf(killStarPartBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){ jumpPlatform1Joint.SetMaxMotorForce(150); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform1Joint.SetMaxMotorForce(0); }; starBody.SetAngularVelocity(-1); if (movePlatform1.x < 903){ movePlatform1BodyDirection = 1; }; if (movePlatform1.x > 1123){ movePlatform1BodyDirection = -1; }; movePlatform1Body.SetLinearVelocity(new b2Vec2((3 * movePlatform1BodyDirection), 0)); if (movePlatform2.y < 272){ movePlatform2BodyDirection = 1; }; if (movePlatform2.y > 430){ movePlatform2BodyDirection = -1; }; movePlatform2Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform2BodyDirection))); } } }//package Levels
Section 103
//Level_2 (Levels.Level_2) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_2 extends Level { public var firstPlatform:MovieClip; public var checkPoint1:MovieClip; public var jump1:MovieClip; public var triangleBarier:MovieClip; public var checkPoint0:MovieClip; public var ballPlatform:MovieClip; public var platformTriangle:MovieClip; public var levelAim:MovieClip; public var kickBall:MovieClip; private var movePlatformBody:b2Body; public var movePlatform:MovieClip; public var exitPlatform:MovieClip; public var backGroundMC:MovieClip; private var movePlatformBodyDirection:int; public function Level_2(){ id = 2; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]); CreateBody("platformTriangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]); CreateBody("triangleBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[68, 67], [0, 67], [68, 15]]]); CreateBody("ballPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]); var _local1:b2Body = CreateBody("kickBall", "Circle", (3 * defaultDensity), defaultFriction, defaultRestitution, [54]); CreateBody("jump1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); movePlatformBody = CreateBody("movePlatform", "Polygon", defaultDensity, (3 * defaultFriction), defaultRestitution, [[[40, -5], [40, 5], [-40, 5], [-40, -5]]]); CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]); var _local2:b2DistanceJointDef = new b2DistanceJointDef(); var _local3:b2PrismaticJointDef = new b2PrismaticJointDef(); var _local4:b2MouseJointDef = new b2MouseJointDef(); _local2.Initialize(_local1, m_ground, new b2Vec2((148 / m_physScale), (305 / m_physScale)), new b2Vec2((87 / m_physScale), (209 / m_physScale))); m_world.CreateJoint(_local2); _local3.Initialize(movePlatformBody, m_ground, movePlatformBody.GetWorldCenter(), new b2Vec2(1, 0)); _local3.enableLimit = false; _local3.enableMotor = false; movePlatformBodyDirection = 1; m_world.CreateJoint(_local3); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if (playerBox.y > 550){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (movePlatform.x < 390){ movePlatformBodyDirection = 1; }; if (movePlatform.x > 550){ movePlatformBodyDirection = -1; }; movePlatformBody.SetLinearVelocity(new b2Vec2((2 * movePlatformBodyDirection), 0)); } } }//package Levels
Section 104
//Level_3 (Levels.Level_3) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_3 extends Level { public var shipPlatform1:MovieClip; public var firstPlatform:MovieClip; public var checkPoint0:MovieClip; public var shipPlatform2:MovieClip; public var movePlatform1:MovieClip; public var movePlatform2:MovieClip; private var movePlatform1Body:b2Body; private var movePlatform2Body:b2Body; public var checkPoint1:MovieClip; public var levelAim:MovieClip; public var backGroundMC:MovieClip; private var movePlatform1BodyDirection:int; public var exitPlatform:MovieClip; public var ship1:Ships10; public var ship2:Ships10; public var ship3:Ships10; private var movePlatform2BodyDirection:int; public function Level_3(){ id = 3; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]); CreateBody("shipPlatform1", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 0], [250, 20], [0, 20], [0, 0]]]); CreateBody("shipPlatform2", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 0], [250, 20], [0, 20], [0, 0]]]); movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[150, 0], [150, 10], [0, 10], [0, 0]]]); movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[150, 0], [150, 10], [0, 10], [0, 0]]]); CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[450, 0], [450, 20], [0, 20], [0, 0]]]); var _local1:b2PrismaticJointDef = new b2PrismaticJointDef(); _local1.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); movePlatform1BodyDirection = 1; _local1.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); movePlatform2BodyDirection = 1; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if (playerBox.y > 650){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (movePlatform1.y < 270){ movePlatform1BodyDirection = 1; }; if (movePlatform1.y > 425){ movePlatform1BodyDirection = -1; }; movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection))); if (movePlatform2.y < 116){ movePlatform2BodyDirection = 1; }; if (movePlatform2.y > 271){ movePlatform2BodyDirection = -1; }; movePlatform2Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform2BodyDirection))); } } }//package Levels
Section 105
//Level_4 (Levels.Level_4) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_4 extends Level { public var dropPlatform:MovieClip; public var axePlatform:MovieClip; private var killBoom1Up:Boolean; private var killBoom3Up:Boolean; private var axe2Body:b2Body; public var levelAim:MovieClip; private var killBoom1Body:b2Body; private var killBoom2Body:b2Body; private var axe1Body:b2Body; private var killBoom3Body:b2Body; public var secondFloor1:MovieClip; public var secondFloor2:MovieClip; public var secondFloor3:MovieClip; public var firstFloor:MovieClip; private var dropPlatformBody:b2Body; public var checkPoint0:MovieClip; public var checkPoint1:MovieClip; public var mainPlatform:MovieClip; public var step:MovieClip; public var axe1:MovieClip; public var axe2:MovieClip; public var killBoom1:MovieClip; public var killBoom2:MovieClip; public var killBoom3:MovieClip; public var backGroundMC:MovieClip; private var killBoom2Up:Boolean; public function Level_4(){ var _local2:b2RevoluteJointDef; super(); id = 4; CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[810, 0], [810, 20], [0, 20], [0, 0]]]); CreateBody("firstFloor", "Polygon", 0, defaultFriction, defaultRestitution, [[[200, 0], [200, 20], [0, 20], [0, 0]]]); CreateBody("secondFloor1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("secondFloor2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("secondFloor3", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("step", "Polygon", 0, defaultFriction, defaultRestitution, [[[117, -10], [202, -10], [117, 12]], [[92, 12], [117, 12], [92, 34]], [[117, 12], [202, -10], [150, 16], [92, 34]], [[70, 34], [92, 34], [150, 122], [70, 57]], [[45, 57], [70, 57], [45, 76]], [[24, 76], [45, 76], [24, 99]], [[45, 76], [70, 57], [24, 99]], [[0, 99], [24, 99], [0, 122]], [[24, 99], [70, 57], [150, 122], [0, 122]], [[150, 122], [92, 34], [150, 16]], [[202, 16], [150, 16], [202, -10]]]); dropPlatformBody = CreateBody("dropPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[130, 0], [130, 10], [0, 10], [0, 0]]]); CreateBody("axePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[850, 0], [850, 20], [0, 20], [0, 0]]]); killBoom1Body = CreateBody("killBoom1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]); killBoom2Body = CreateBody("killBoom2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]); killBoom3Body = CreateBody("killBoom3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]); axe1Body = CreateBody("axe1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]); axe2Body = CreateBody("axe2", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]); var _local1:b2PrismaticJointDef = new b2PrismaticJointDef(); _local2 = new b2RevoluteJointDef(); _local1.Initialize(killBoom1Body, m_ground, killBoom1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); killBoom1Up = true; _local1.Initialize(killBoom2Body, m_ground, killBoom2Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); killBoom1Up = true; _local1.Initialize(killBoom3Body, m_ground, killBoom3Body.GetWorldCenter(), new b2Vec2(0, 1)); _local1.enableLimit = false; _local1.enableMotor = false; m_world.CreateJoint(_local1); killBoom1Up = true; _local2.Initialize(axe1Body, m_ground, new b2Vec2((785 / m_physScale), (127 / m_physScale))); m_world.CreateJoint(_local2); _local2.Initialize(axe2Body, m_ground, new b2Vec2((1077 / m_physScale), (127 / m_physScale))); m_world.CreateJoint(_local2); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((((((((playerBox.y > 650)) || (!((myContactListener.playerContactBodies.indexOf(killBoom1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBoom2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBoom3Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe2Body) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(dropPlatformBody) != -1){ m_world.DestroyBody(dropPlatformBody); dropPlatformBody = CreateBody("dropPlatform", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[130, 0], [130, 10], [0, 10], [0, 0]]]); }; if (killBoom1.y > 436){ killBoom1Up = true; }; if (killBoom1.y < 327){ killBoom1Up = false; }; if (killBoom1Up){ killBoom1Body.SetLinearVelocity(new b2Vec2(0, -2)); }; if (killBoom2.y > 436){ killBoom2Up = true; }; if (killBoom2.y < 327){ killBoom2Up = false; }; if (killBoom2Up){ killBoom2Body.SetLinearVelocity(new b2Vec2(0, -2)); }; if (killBoom3.y > 436){ killBoom3Up = true; }; if (killBoom3.y < 327){ killBoom3Up = false; }; if (killBoom3Up){ killBoom3Body.SetLinearVelocity(new b2Vec2(0, -2)); }; } } }//package Levels
Section 106
//Level_5 (Levels.Level_5) package Levels { import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; public class Level_5 extends Level { public var jumpPlatform:MovieClip; public var firstPlatform:MovieClip; public var greenCheck:MovieClip; public var checkPoint0:MovieClip; public var mainPlatform:MovieClip; public var blueCheck:MovieClip; public var littleBall:MovieClip; public var greenPlatform:MovieClip; public var blueBarier:MovieClip; public var bigBall:MovieClip; public var levelAim:MovieClip; public var backGroundMC:MovieClip; public var rightBarier:MovieClip; private var greenPlatformBody:b2Body; private var blueBarierBody:b2Body; public function Level_5(){ id = 5; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[298.45, 0], [298.45, 0.3], [0, 20], [0, 0]], [[298.45, 0.3], [300, 0.3], [300, 20], [0, 20]]]); blueBarierBody = CreateBody("blueBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [10, 0], [10, 100], [0, 100]]]); CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[594.9, 0], [594.9, 136], [0, 136], [0, 116], [195.95, 0]]]); CreateBody("rightBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [30, 0], [1.05, 251], [0, 251]], [[1.05, 251], [30, 0], [30, 251.95], [1.05, 251.95]]]); CreateBody("jumpPlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[226.95, 0], [226.95, 7], [0, 7], [0, 0]]]); greenPlatformBody = CreateBody("greenPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[85, 0], [85, 15], [0, 15], [0, 0]]]); CreateBody("littleBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [13]); CreateBody("bigBall", "Circle", (2 * defaultDensity), defaultFriction, defaultRestitution, [83.5]); blueCheck.stop(); greenCheck.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if (playerBox.y > 650){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){ blueCheck.gotoAndStop(2); DestroyBody(blueBarierBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (((playerBox.hitTestObject(greenCheck)) && ((greenCheck.currentFrame == 1)))){ greenCheck.gotoAndStop(2); DestroyBody(greenPlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; } } }//package Levels
Section 107
//Level_6 (Levels.Level_6) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_6 extends Level { public var rampa2:MovieClip; private var drop2Body:b2Body; public var checkPoint1:MovieClip; public var checkPoint0:MovieClip; public var spin:MovieClip; private var drop3Body:b2Body; public var rampa:MovieClip; private var blueBarierBody:b2Body; public var levelAim:MovieClip; public var drop1:MovieClip; public var drop2:MovieClip; public var drop3:MovieClip; public var finishPlatform:MovieClip; private var greenPlatformBody:b2Body; public var backBall1:MovieClip; public var backBall2:MovieClip; public var backBall3:MovieClip; public var beforeBackBalls:MovieClip; public var afterJump:MovieClip; public var backGroundMC:MovieClip; public var voronkaLeft:MovieClip; private var drop1Body:b2Body; public var voronkaRight:MovieClip; public function Level_6(){ var _local3:b2Body; var _local4:b2Body; super(); id = 6; CreateBody("rampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[66.9, 0], [66.9, 22.15], [0, 0]], [[66.9, 22.15], [69.8, 47.2], [0, 0]], [[69.8, 47.2], [72.9, 68.15], [0, 0]], [[72.9, 68.15], [77.9, 90.15], [0, 0]], [[77.9, 90.15], [83.9, 108.15], [0, 0]], [[83.9, 108.15], [92.9, 127.15], [0, 0]], [[92.9, 127.15], [103.9, 146.15], [0, 0]], [[103.9, 146.15], [114.9, 162.15], [0, 261.1], [0, 0]], [[114.9, 162.15], [127.9, 174.15], [0, 261.1]], [[127.9, 174.15], [146.35, 187.35], [0, 261.1]], [[146.35, 187.35], [165.9, 194.65], [0, 261.1]], [[165.9, 194.65], [183.4, 197.65], [279.9, 261.1], [0, 261.1]], [[279.9, 138.15], [279.9, 261.1], [271.9, 155.65]], [[271.9, 155.65], [279.9, 261.1], [261.9, 171.65]], [[261.9, 171.65], [279.9, 261.1], [250.4, 183.65]], [[250.4, 183.65], [279.9, 261.1], [234.9, 194.15]], [[234.9, 194.15], [279.9, 261.1], [218.9, 198.15]], [[218.9, 198.15], [279.9, 261.1], [200.4, 198.65]], [[200.4, 198.65], [279.9, 261.1], [183.4, 197.65]]]); CreateBody("afterJump", "Polygon", 0, defaultFriction, defaultRestitution, [[[182, 0], [182, 20], [0, 20], [0, 0]]]); drop1Body = CreateBody("drop1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); drop2Body = CreateBody("drop2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); drop3Body = CreateBody("drop3", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); var _local1:b2Body = CreateBody("spin", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[60.55, -65.5], [67.75, -58.6], [26.3, -30.2]], [[5, -89.5], [5, -39.75], [-5, -39.75], [-5, -89.5]], [[5, -39.75], [26.3, -30.2], [-24.35, -31.4], [-24.6, -31.65], [-5, -39.75]], [[-24.6, -31.65], [-24.35, -31.4], [-31.7, -24.5], [-67.9, -57.8], [-61.1, -65.2]], [[-24.35, -31.4], [26.3, -30.2], [-31.45, 24.8], [-39.8, 4.3], [-39.65, -5.7], [-31.7, -24.5]], [[-88.95, -6.1], [-39.65, -5.7], [-39.8, 4.3], [-89.05, 3.9]], [[26.3, -30.2], [67.75, -58.6], [32.8, -23], [-24.65, 31.55], [-66.7, 60.1], [-31.45, 24.8]], [[-31.7, 24.55], [-31.45, 24.8], [-66.7, 60.1]], [[-59.6, 67.1], [-66.7, 60.1], [-24.65, 31.55]], [[-4.2, 39.8], [-24.65, 31.55], [-4.2, 39.4]], [[-4.85, 89.4], [-4.2, 39.8], [5.15, 89.5]], [[-4.2, 39.8], [-4.2, 39.4], [5.8, 39.6], [5.15, 89.5]], [[-4.2, 39.4], [-24.65, 31.55], [32.4, 23], [32.65, 23.2], [26.15, 30.3], [5.8, 39.6]], [[25.9, 30.6], [26.15, 30.3], [32.65, 23.2], [70.2, 55.6], [63.7, 63.2]], [[32.65, 23.2], [32.4, 23], [39.75, 4.45]], [[32.4, 23], [-24.65, 31.55], [32.8, -23], [39.65, -5.55], [39.75, 4.45]], [[89.05, 4], [39.75, 4.45], [39.65, -5.55], [88.95, -6]], [[33, -22.8], [32.8, -23], [67.75, -58.6]]]); CreateBody("voronkaLeft", "Polygon", 0, 0, defaultRestitution, [[[0, 284.45], [105.5, 224], [107.5, 227], [1.5, 288]], [[105.5, 224], [112.5, 216.5], [115.5, 219], [107.5, 227]], [[112.5, 216.5], [115.5, 208], [115.5, 219]], [[115.5, 208], [115.5, 68.5], [115.5, 219]], [[115.5, 219], [115.5, 68.5], [119.5, 67.5], [119.5, 208]], [[115.5, 68.5], [88.5, 34.5], [92.5, 32], [119.5, 67.5]], [[88.5, 34.5], [83.5, 0], [88, 0], [92.5, 32]]]); CreateBody("voronkaRight", "Polygon", 0, 0, defaultRestitution, [[[0, 306.2], [105.5, 245.75], [107.5, 248.75], [1.5, 309.75]], [[105.5, 245.75], [113.65, 240.2], [107.5, 248.75]], [[113.65, 240.2], [120.4, 233.95], [115.4, 243.2], [107.5, 248.75]], [[120.4, 233.95], [124.9, 226.45], [123.4, 235.7], [115.4, 243.2]], [[124.9, 226.45], [128.65, 216.95], [127.9, 227.45], [123.4, 235.7]], [[128.65, 216.95], [130.25, 207.95], [131.9, 218.2], [127.9, 227.45]], [[130.25, 207.95], [130.25, 67.5], [134.25, 68.5], [134.25, 207.95], [133.4, 212.95], [131.9, 218.2]], [[130.25, 67.5], [157.25, 32], [161.25, 34.5], [134.25, 68.5]], [[157.25, 32], [161.75, 0], [166.25, 0], [161.25, 34.5]]]); CreateBody("rampa2", "Polygon", 0, defaultFriction, defaultRestitution, [[[129.9, 0], [129.9, 26.4], [58.9, 26.4], [0, 0]], [[279.9, 191.15], [279.9, 284.1], [271.9, 208.65]], [[271.9, 208.65], [279.9, 284.1], [261.9, 224.65]], [[261.9, 224.65], [279.9, 284.1], [250.4, 236.65]], [[250.4, 236.65], [279.9, 284.1], [234.9, 247.15]], [[234.9, 247.15], [279.9, 284.1], [218.9, 251.15]], [[279.9, 284.1], [0, 284.1], [200.4, 251.65], [218.9, 251.15]], [[200.4, 251.65], [0, 284.1], [183.4, 250.65]], [[183.4, 250.65], [0, 284.1], [165.9, 247.65]], [[165.9, 247.65], [0, 284.1], [146.35, 240.35]], [[146.35, 240.35], [0, 284.1], [127.9, 227.15]], [[127.9, 227.15], [0, 284.1], [114.9, 215.15]], [[114.9, 215.15], [0, 284.1], [103.9, 199.15]], [[103.9, 199.15], [0, 284.1], [92.9, 180.15]], [[0, 284.1], [0, 0], [83.9, 161.15], [92.9, 180.15]], [[83.9, 161.15], [0, 0], [77.9, 143.15]], [[77.9, 143.15], [0, 0], [72.9, 121.15]], [[72.9, 121.15], [0, 0], [58.9, 26.4]]]); CreateBody("beforeBackBalls", "Polygon", 0, defaultFriction, defaultRestitution, [[[182, 0], [182, 20], [0, 20], [0, 0]]]); var _local2:b2Body = CreateBody("backBall1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]); _local3 = CreateBody("backBall2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]); _local4 = CreateBody("backBall3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]); CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); var _local5:b2RevoluteJointDef = new b2RevoluteJointDef(); _local5.Initialize(_local1, m_ground, new b2Vec2((722 / m_physScale), (323 / m_physScale))); _local5.motorSpeed = (0.3 * -(Math.PI)); _local5.maxMotorTorque = 5000; _local5.enableMotor = true; m_world.CreateJoint(_local5); _local5.Initialize(_local2, m_ground, _local2.GetPosition()); _local5.motorSpeed = (0.2 * Math.PI); _local5.maxMotorTorque = 5000; _local5.enableMotor = true; m_world.CreateJoint(_local5); _local5.Initialize(_local3, m_ground, _local3.GetPosition()); _local5.motorSpeed = (0.2 * Math.PI); _local5.maxMotorTorque = 5000; _local5.enableMotor = true; m_world.CreateJoint(_local5); _local5.Initialize(_local4, m_ground, _local4.GetPosition()); _local5.motorSpeed = (0.2 * Math.PI); _local5.maxMotorTorque = 5000; _local5.enableMotor = true; m_world.CreateJoint(_local5); } override public function Update(_arg1:Event):void{ super.Update(_arg1); if (playerBox.y > 1060){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(drop1Body) != -1){ m_world.DestroyBody(drop1Body); drop1Body = CreateBody("drop1", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); }; if (myContactListener.playerContactBodies.indexOf(drop2Body) != -1){ m_world.DestroyBody(drop2Body); drop2Body = CreateBody("drop2", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); }; if (myContactListener.playerContactBodies.indexOf(drop3Body) != -1){ m_world.DestroyBody(drop3Body); drop3Body = CreateBody("drop3", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); }; } } }//package Levels
Section 108
//Level_7 (Levels.Level_7) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_7 extends Level { public var triangle:MovieClip; private var starBody:b2Body; public var vanna:MovieClip; private var movePlatform2Body:b2Body; public var levelAim:MovieClip; public var box11:MovieClip; public var box12:MovieClip; public var box13:MovieClip; public var box15:MovieClip; public var box16:MovieClip; public var box17:MovieClip; public var box18:MovieClip; private var bluePlatformBody:b2Body; public var box14:MovieClip; public var firstPlatform:MovieClip; public var box10:MovieClip; public var movePlatform1:MovieClip; public var movePlatform2:MovieClip; private var movePlatform2BodyDirection:int; public var star:MovieClip; public var potolok:MovieClip; private var jumpPlatform1Body:b2Body; private var redWallBody:b2Body; public var backGroundMC:MovieClip; public var endPlatform:MovieClip; private var jumpPlatform2Joint:b2PrismaticJoint; public var bigMovePlatform:MovieClip; private var movePlatform1Body:b2Body; public var jumpPlatform2:MovieClip; public var bigPlatform:MovieClip; public var shipik2:Ships10; public var shipik3:Ships10; public var shipik4:Ships10; public var kill3:Ships10; public var shipik5:Ships10; public var jumpPlatform1:MovieClip; public var shipik1:Ships10; public var kill4:Ships10; public var kill1:Ships10; public var kill2:Ships10; private var movePlatform1BodyDirection:int; public var box1:MovieClip; public var box2:MovieClip; public var box3:MovieClip; public var checkPoint1:MovieClip; public var box5:MovieClip; public var box6:MovieClip; public var box7:MovieClip; public var box8:MovieClip; public var box9:MovieClip; public var checkPoint0:MovieClip; public var box4:MovieClip; public var checkPoint2:MovieClip; private var jumpPlatform2Body:b2Body; public var blueCheck:MovieClip; private var jumpPlatform1Joint:b2PrismaticJoint; public var bluePlatform:MovieClip; public var redCheck:MovieClip; public var redWall:MovieClip; public static var redCheckLevel:Boolean = false; public function Level_7(){ id = 7; CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]); jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("bigPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[228.2, -82.45], [228.2, -59.45], [-264.8, -47.45], [-264.8, -82.45]], [[-264.8, -47.45], [228.2, -59.45], [-339.8, 11.55]], [[-441.75, 11.55], [-339.8, 11.55], [-527.75, 61.5]], [[-339.8, 11.55], [228.2, -59.45], [254.2, -59.45], [254.2, -36.45], [-527.75, 82.5], [-527.75, 61.5]], [[527.75, 29], [527.75, 82.5], [512.1, 42.5]], [[512.1, 42.5], [527.75, 82.5], [492.9, 51.2]], [[492.9, 51.2], [527.75, 82.5], [475.55, 53.2]], [[527.75, 82.5], [-527.75, 82.5], [457.5, 51.7], [475.55, 53.2]], [[457.5, 51.7], [-527.75, 82.5], [415.55, 41.25]], [[415.55, 41.25], [-527.75, 82.5], [309.2, 8.55]], [[309.2, 8.55], [-527.75, 82.5], [280.2, -14.45], [309.2, -14.45]], [[280.2, -14.45], [-527.75, 82.5], [254.2, -36.45], [280.2, -36.45]]]); var _local1 = CreateBody("potolok", "Polygon", 0, defaultFriction, defaultRestitution, [[[0x0101, -78], [0x0101, -19], [-200, 44], [-257, -10], [-257, -78]], [[-200, 44], [0x0101, -19], [205, 33], [-200, 78]], [[205, 78], [-200, 78], [205, 33]]]); CreateBody("triangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[-375.95, -58], [-155.95, -36.75], [257.1, 31.15], [-373.9, 55]], [[404, 55], [-373.9, 55], [257.1, 31.15], [404, 31.2]], [[257.1, 31.15], [-155.95, -36.75], [112.1, -53.75]], [[112.1, -53.75], [-155.95, -36.75], [-0.4, -126.95]]]); movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[75, -5], [75, 5], [-75, 5], [-75, -5]]]); movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[75, -5], [75, 5], [-75, 5], [-75, -5]]]); jumpPlatform2Body = CreateBody("jumpPlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]); CreateBody("vanna", "Polygon", 0, defaultFriction, defaultRestitution, [[[415.5, -92.5], [415.5, -59.05], [194.55, 92.45], [164.55, 50.45], [234.55, -92.5]], [[-156.45, -89.5], [-63.45, 50.45], [-74.45, 92.45], [-415.45, -59.55], [-415.45, -89.5]], [[-63.45, 50.45], [164.55, 50.45], [194.55, 92.45], [-74.45, 92.45]]]); redWallBody = CreateBody("redWall", "Polygon", 0, defaultFriction, defaultRestitution, [[[1.5, -61.5], [1.5, 61.5], [-18.5, 61.5], [-18.5, -61.5]]]); if (redCheckLevel){ DestroyBody(redWallBody); }; var _local2:b2Body = CreateBody("bigMovePlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-75, -5], [75, -5], [75, 5], [-75, 5]]]); CreateBody("endPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]); var _local3 = 1; while (_local3 <= 18) { CreateBody(("box" + _local3.toString()), "Polygon", 0.3, defaultFriction, defaultRestitution, [[[10, -10], [10, 10], [-10, 10], [-10, -10]]]); _local3++; }; bluePlatformBody = CreateBody("bluePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[140, 0], [140, 20], [0, 20], [0, 0]]]); starBody = CreateBody("star", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-0.25, 15], [2, 27.85], [-2.15, 27.95]], [[2, 27.85], [15, 29.75], [2.1, 32], [-2.05, 32.1], [-15, 30.2], [-2.15, 27.95]], [[0.2, 45], [-2.05, 32.1], [2.1, 32]]]); starBody.SetAngularVelocity(-4); var _local4:b2DistanceJointDef = new b2DistanceJointDef(); var _local5:b2PrismaticJointDef = new b2PrismaticJointDef(); _local4.Initialize(_local2, m_ground, new b2Vec2((3077 / m_physScale), (-190 / m_physScale)), new b2Vec2((3005 / m_physScale), (-305 / m_physScale))); m_world.CreateJoint(_local4); _local4.Initialize(_local2, m_ground, new b2Vec2((2944 / m_physScale), (-190 / m_physScale)), new b2Vec2((2873 / m_physScale), (-305 / m_physScale))); m_world.CreateJoint(_local4); _local4.Initialize(starBody, _local1, new b2Vec2((619 / m_physScale), (-51.5 / m_physScale)), new b2Vec2((552 / m_physScale), (-111 / m_physScale))); m_world.CreateJoint(_local4); _local5.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local5.lowerTranslation = 0; _local5.upperTranslation = 1; _local5.enableLimit = true; _local5.maxMotorForce = 0; _local5.motorSpeed = 200; _local5.enableMotor = true; jumpPlatform1Joint = (m_world.CreateJoint(_local5) as b2PrismaticJoint); _local5.Initialize(jumpPlatform2Body, m_ground, jumpPlatform2Body.GetWorldCenter(), new b2Vec2(0, 1)); _local5.lowerTranslation = 0; _local5.upperTranslation = 1; _local5.enableLimit = true; _local5.maxMotorForce = 0; _local5.motorSpeed = 200; _local5.enableMotor = true; jumpPlatform2Joint = (m_world.CreateJoint(_local5) as b2PrismaticJoint); _local5.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1)); _local5.enableLimit = false; _local5.enableMotor = false; m_world.CreateJoint(_local5); movePlatform1BodyDirection = 1; _local5.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(1, 0)); _local5.enableLimit = false; _local5.enableMotor = false; m_world.CreateJoint(_local5); movePlatform2BodyDirection = 1; redCheck.stop(); blueCheck.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{ jumpPlatformSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(starBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){ jumpPlatform1Joint.SetMaxMotorForce(150); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform1Joint.SetMaxMotorForce(0); }; if (myContactListener.playerContactBodies.indexOf(jumpPlatform2Body) != -1){ jumpPlatform2Joint.SetMaxMotorForce(170); if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){ jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1); jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler); }; } else { jumpPlatform2Joint.SetMaxMotorForce(0); }; if (movePlatform1.y < -30){ movePlatform1BodyDirection = 1; }; if (movePlatform1.y > 115){ movePlatform1BodyDirection = -1; }; movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection))); if (movePlatform2.x < 1495){ movePlatform2BodyDirection = 1; }; if (movePlatform2.x > 1645){ movePlatform2BodyDirection = -1; }; movePlatform2Body.SetLinearVelocity(new b2Vec2((3 * movePlatform2BodyDirection), 0)); if (((playerBox.hitTestObject(redCheck)) && ((redCheck.currentFrame == 1)))){ redCheck.gotoAndStop(2); DestroyBody(redWallBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; redCheckLevel = true; }; if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){ blueCheck.gotoAndStop(2); DestroyBody(bluePlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; } } }//package Levels
Section 109
//Level_8 (Levels.Level_8) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; import flash.media.*; public class Level_8 extends Level { public var killer1:MovieClip; public var killer2:MovieClip; public var killer3:MovieClip; private var killer2Up:Boolean; public var shipik1:Ships10; public var shipik2:Ships10; public var shipik3:Ships10; public var shipik4:Ships10; public var shipik5:Ships10; public var shipik6:Ships10; public var shipik9:Ships10; private var carBody:b2Body; public var shipik7:Ships10; public var shipik8:Ships10; private var carSound:Sound; public var potolok1:MovieClip; public var potolok2:MovieClip; public var potolok3:MovieClip; public var killSpusk2:MovieClip; public var potolok4:MovieClip; public var finishPlatform:MovieClip; public var levelAim:MovieClip; public var firstRampa:MovieClip; private var killer3Up:Boolean; public var checkPoint0:MovieClip; public var koleco2:MovieClip; public var pol:MovieClip; public var checkPoint1:MovieClip; private var killer3Body:b2Body; public var killSpusk:MovieClip; public var car:MovieClip; private var killer2Body:b2Body; private var killer1Up:Boolean; private var killSpuskBody:b2Body; public var koleco1:MovieClip; private var killSpusk2Body:b2Body; public var barier:MovieClip; public var backGroundMC:MovieClip; private var carSoundChannel:SoundChannel; private var killer1Body:b2Body; public var shipik10:Ships10; public var shipik11:Ships10; public function Level_8(){ carSound = new CarSound(); super(); id = 8; CreateBody("firstRampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[217, 189], [247, 270], [84, 4], [102, 11], [115, 24], [127, 37], [145, 60], [174, 100], [197, 143]], [[247, 270], [288, 338.95], [0, 480.95], [0, 0], [68, 0], [84, 4]], [[288, 338.95], [315.95, 365.95], [0, 480.95]], [[315.95, 365.95], [348.95, 380.95], [0, 480.95]], [[348.95, 380.95], [390.95, 386.95], [478.95, 480.95], [0, 480.95]], [[478.95, 354.95], [478.95, 480.95], [428.95, 378.95]], [[428.95, 378.95], [478.95, 480.95], [390.95, 386.95]]]); CreateBody("pol", "Polygon", 0, defaultFriction, defaultRestitution, [[[683, 0], [683, 34.05], [500, 34.05], [0, 0]], [[0, 200.05], [0, 0], [500, 34.05], [500, 200.05]]]); CreateBody("potolok1", "Polygon", 0, defaultFriction, defaultRestitution, [[[198, 0], [198, 200.05], [0, 200.05], [0, 0]]]); CreateBody("potolok2", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [45, 0], [45, 200], [0, 200]]]); CreateBody("potolok3", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [45, 0], [45, 200], [0, 200]]]); CreateBody("potolok4", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [125, 0], [125, 200], [0, 200]]]); killSpuskBody = CreateBody("killSpusk", "Polygon", 0, defaultFriction, defaultRestitution, [[[954.95, 494.95], [963.95, 524.95], [874.95, 514.95]], [[874.95, 514.95], [963.95, 524.95], [882.95, 547.95], [792.95, 547.95], [798.95, 514.95]], [[182.95, 26], [544.95, 393.95], [522.95, 419.95], [164, 53.95], [115.95, 0]], [[0, 0], [115.95, 0], [111, 33.95], [0, 33.95]], [[111, 33.95], [115.95, 0], [164, 53.95]], [[544.95, 393.95], [646.95, 458.95], [522.95, 419.95]], [[646.95, 458.95], [798.95, 514.95], [792.95, 547.95], [632.95, 491], [522.95, 419.95]]]); carBody = CreateBody("car", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[98, 40.75], [91.5, 41.75], [91.5, 39.25], [98, 24.25]], [[62, 0], [68, 16.5], [65.75, 17], [59.75, 0]], [[68, 16.5], [98, 24.25], [65.75, 26], [65.75, 17]], [[17.25, 0.5], [20.5, 21.75], [13.5, 28.5], [9.5, 31.5], [0, 0.5]], [[0, 41.5], [0, 0.5], [6.5, 36.25], [5.5, 41.5]], [[6.5, 36.25], [0, 0.5], [9.5, 31.5]], [[13.5, 28.5], [20.5, 21.75], [17.25, 27.5]], [[20.5, 21.75], [33.25, 26], [17.25, 27.5]], [[33.25, 26], [65.75, 26], [21.25, 27.5], [17.25, 27.5]], [[21.25, 27.5], [65.75, 26], [25.5, 28.5]], [[65.75, 26], [98, 24.25], [28.5, 30.25], [25.5, 28.5]], [[28.5, 30.25], [98, 24.25], [75.25, 27.5], [30.75, 32.75]], [[33.75, 41.5], [33.5, 39.25], [63.5, 41.5]], [[33.5, 39.25], [32.25, 35.5], [63.5, 41.5]], [[32.25, 35.5], [30.75, 32.75], [64.5, 36.25], [63.5, 41.5]], [[64.5, 36.25], [30.75, 32.75], [67.5, 31.5]], [[67.5, 31.5], [30.75, 32.75], [71.5, 28.5]], [[71.5, 28.5], [30.75, 32.75], [75.25, 27.5]], [[75.25, 27.5], [98, 24.25], [79.25, 27.5]], [[79.25, 27.5], [98, 24.25], [83.5, 28.5]], [[83.5, 28.5], [98, 24.25], [86.5, 30.25]], [[86.5, 30.25], [98, 24.25], [88.75, 32.75]], [[88.75, 32.75], [98, 24.25], [90.25, 35.5]], [[90.25, 35.5], [98, 24.25], [91.5, 39.25]]]); killSpusk2Body = CreateBody("killSpusk2", "Polygon", 0, defaultFriction, defaultRestitution, [[[290, 76], [631.05, 409.05], [275, 105.95], [199, 34]], [[0, 0], [199, 34], [191, 65.95], [-6, 34.95]], [[191, 65.95], [199, 34], [275, 105.95]], [[275, 105.95], [631.05, 409.05], [618, 439.95]], [[631.05, 409.05], [717.05, 457.05], [618, 439.95]], [[717.05, 457.05], [891.05, 494.05], [882.95, 523.95], [705.95, 485.95], [618, 439.95]], [[891.05, 494.05], [965.05, 494.05], [964.95, 523.95], [882.95, 523.95]], [[964.95, 523.95], [965.05, 494.05], [1049.05, 468.05], [1057.95, 493.95]]]); var _local1:b2Body = CreateBody("koleco1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [23.3]); var _local2:b2Body = CreateBody("koleco2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [23.3]); killer1Body = CreateBody("killer1", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]); killer2Body = CreateBody("killer2", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]); killer3Body = CreateBody("killer3", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]); CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[482.85, -107], [500.05, -107], [500.05, 20], [482.85, 0]], [[0, 0], [482.85, 0], [500.05, 20], [0, 20]]]); CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[24.75, 0], [34.5, 33.75], [0, 33.75], [10, 0]]]); var _local3:b2RevoluteJointDef = new b2RevoluteJointDef(); var _local4:b2PrismaticJointDef = new b2PrismaticJointDef(); _local4.Initialize(killer1Body, m_ground, killer1Body.GetWorldCenter(), new b2Vec2(0, 1)); m_world.CreateJoint(_local4); _local4.Initialize(killer2Body, m_ground, killer2Body.GetWorldCenter(), new b2Vec2(0, 1)); m_world.CreateJoint(_local4); _local4.Initialize(killer3Body, m_ground, killer3Body.GetWorldCenter(), new b2Vec2(0, 1)); m_world.CreateJoint(_local4); _local3.Initialize(carBody, _local1, new b2Vec2(((koleco1.x + 11.65) / m_physScale), ((koleco1.y + 11.65) / m_physScale))); m_world.CreateJoint(_local3); _local3.Initialize(carBody, _local2, new b2Vec2(((koleco2.x + 11.65) / m_physScale), ((koleco2.y + 11.65) / m_physScale))); m_world.CreateJoint(_local3); addEventListener(Event.REMOVED_FROM_STAGE, onRemovedHandler); } private function onRemovedHandler(_arg1:Event):void{ if (carSoundChannel){ carSoundChannel.stop(); carSoundChannel = null; }; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((((((((playerBox.y > 1800)) || (!((myContactListener.playerContactBodies.indexOf(killer1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killer2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killer3Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killSpuskBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killSpusk2Body) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (myContactListener.playerContactBodies.indexOf(carBody) != -1){ if (((Game.soundIs) && (!(carSoundChannel)))){ carSoundChannel = carSound.play(0, int.MAX_VALUE, new SoundTransform(0.8, 0)); }; }; if (!Game.soundIs){ if (carSoundChannel){ carSoundChannel.stop(); carSoundChannel = null; }; }; if (killer1.y > 70){ killer1Up = true; }; if (killer1.y < -4){ killer1Up = false; }; if (killer1Up){ killer1Body.SetLinearVelocity(new b2Vec2(0, -4)); }; if (killer2.y > 70){ killer2Up = true; }; if (killer2.y < -4){ killer2Up = false; }; if (killer2Up){ killer2Body.SetLinearVelocity(new b2Vec2(0, -4)); }; if (killer3.y > 70){ killer3Up = true; }; if (killer3.y < -4){ killer3Up = false; }; if (killer3Up){ killer3Body.SetLinearVelocity(new b2Vec2(0, -4)); }; } } }//package Levels
Section 110
//Level_9 (Levels.Level_9) package Levels { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import flash.display.*; import flash.events.*; public class Level_9 extends Level { private var firstCrankBody:b2Body; public var jumpBall1:MovieClip; public var jumpBall2:MovieClip; private var greenPlatformBodyDirection:int;// = 1 public var greenCheck1:MovieClip; public var greenCheck2:MovieClip; public var greenCheck3:MovieClip; public var bridgeElement10:MovieClip; public var jumpBall3:MovieClip; public var greenPlatform:MovieClip; public var killRollBall:MovieClip; public var levelAim:MovieClip; public var finishPlatform:MovieClip; private var killRollBallDirection:int;// = 1 public var middlePlatform:MovieClip; private var boomCrankBody:b2Body; public var upPlatform:MovieClip; public var firstCrank:MovieClip; public var firstBigPlatform:MovieClip; public var checkPoint1:MovieClip; public var checkPoint3:MovieClip; public var checkPoint0:MovieClip; public var checkPoint2:MovieClip; private var greenPlatformBody:b2Body; public var bridgeElement1:MovieClip; public var bridgeElement2:MovieClip; public var bridgeElement3:MovieClip; public var bridgeElement4:MovieClip; public var bridgeElement5:MovieClip; public var bridgeElement6:MovieClip; public var backGroundMC:MovieClip; public var bridgeElement8:MovieClip; public var bridgeElement9:MovieClip; public var lowPlatform:MovieClip; public var bridgeElement7:MovieClip; public var low2Platform:MovieClip; public var boomCrank:MovieClip; private var killRollBallBody:b2Body; public var secondCrank:MovieClip; public function Level_9(){ id = 9; firstCrankBody = CreateBody("firstCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[6.8, -7.65], [6.8, 7.35], [-73.2, 7.35], [-73.2, -7.65]]]); var _local1:b2Body = CreateBody("secondCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[7.2, -6.6], [7.2, 8.4], [-142.8, 8.4], [-142.8, -6.6]]]); boomCrankBody = CreateBody("boomCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5, -15], [5, 15], [-53.5, 15], [-64.25, -0.25], [-53.5, -15]]]); CreateBody("firstBigPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[1327.45, 378.95], [1327.45, 400.95], [0, 400.95], [1121.45, 378.95]], [[1121.45, 361.95], [1121.45, 378.95], [1103.9, 361.9]], [[1103.9, 342.9], [1103.9, 361.9], [1085.9, 342.9]], [[1085.9, 323.95], [1085.9, 342.9], [1067.9, 323.95]], [[1085.9, 342.9], [1103.9, 361.9], [953.4, 251.95], [1067.9, 323.95]], [[1067.9, 304.95], [1067.9, 323.95], [1049.9, 304.95]], [[1049.9, 281.95], [1049.9, 304.95], [1029.05, 281.95]], [[1029.05, 281.95], [1049.9, 304.95], [953.4, 251.95], [1001.6, 251.95]], [[1049.9, 304.95], [1067.9, 323.95], [953.4, 251.95]], [[1103.9, 361.9], [1121.45, 378.95], [953.4, 281.95], [953.4, 251.95]], [[953.4, 281.95], [1121.45, 378.95], [896.9, 281.95]], [[896.9, 281.95], [1121.45, 378.95], [850.9, 280.95]], [[850.9, 280.95], [1121.45, 378.95], [800.9, 273.95]], [[800.9, 273.95], [1121.45, 378.95], [0, 400.95], [777.95, 266.95]], [[441.95, 57], [458.95, 117], [190, 46]], [[458.95, 117], [755.95, 257.95], [190, 46]], [[755.95, 257.95], [777.95, 266.95], [0, 400.95], [0, 0], [190, 46]], [[196, 20], [190, 46], [0, 0]]]); greenPlatformBody = CreateBody("greenPlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[49, -5], [49, 5], [-49, 5], [-49, -5]]]); var _local2:b2Body = CreateBody("lowPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-581.95, -109.1], [-522.95, -109.1], [-522.95, -9], [-705.95, -35]], [[-795.95, -35], [-705.95, -35], [-522.95, -9], [-795.95, -9]]]); var _local3:b2Body = CreateBody("low2Platform", "Polygon", 0, defaultFriction, defaultRestitution, [[[286.95, -10.95], [399.95, -10.95], [286.95, 14.05]], [[262.95, 14.05], [286.95, 14.05], [262.95, 37.05]], [[286.95, 14.05], [399.95, -10.95], [262.95, 37.05]], [[239.95, 37.05], [262.95, 37.05], [239.95, 59.05]], [[262.95, 37.05], [399.95, -10.95], [239.95, 59.05]], [[215, 59.05], [239.95, 59.05], [215, 82]], [[239.95, 59.05], [399.95, -10.95], [399.95, 113], [215, 82]], [[-399.95, -112.95], [-288, -112.95], [-318, -13], [-399.95, -13]], [[-288, -112.95], [-288, 82], [-318, 113], [-318, -13]], [[-288, 82], [215, 82], [399.95, 113], [-318, 113]]]); CreateBody("upPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[163, -58], [163, -26], [29, 1.5], [-162.95, -58]], [[-162.95, 47], [-162.95, -58], [29, 1.5], [29, 58], [-150.95, 58]]]); CreateBody("middlePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-48.6, -81.9], [-48.6, -26.05], [-96, 81.9], [-96, -81.9]], [[-96, 81.9], [-48.6, -26.05], [96, -9.05], [96, 81.9]]]); CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-58, -12.5], [58, -12.5], [58, 12.5], [-58, 12.5]]]); var _local4:b2Body = CreateBody("bridgeElement1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local5:b2Body = CreateBody("bridgeElement2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local6:b2Body = CreateBody("bridgeElement3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local7:b2Body = CreateBody("bridgeElement4", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local8:b2Body = CreateBody("bridgeElement5", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local9:b2Body = CreateBody("bridgeElement6", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local10:b2Body = CreateBody("bridgeElement7", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local11:b2Body = CreateBody("bridgeElement8", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local12:b2Body = CreateBody("bridgeElement9", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); var _local13:b2Body = CreateBody("bridgeElement10", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]); killRollBallBody = CreateBody("killRollBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]); var _local14:b2Body = CreateBody("jumpBall1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]); var _local15:b2Body = CreateBody("jumpBall2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]); var _local16:b2Body = CreateBody("jumpBall3", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]); var _local17:b2DistanceJointDef = new b2DistanceJointDef(); var _local18:b2RevoluteJointDef = new b2RevoluteJointDef(); var _local19:b2PrismaticJointDef = new b2PrismaticJointDef(); _local19.Initialize(greenPlatformBody, m_ground, greenPlatformBody.GetWorldCenter(), new b2Vec2(1, 0)); m_world.CreateJoint(_local19); _local18.Initialize(_local2, _local4, _local4.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local4, _local5, _local5.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local5, _local6, _local6.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local6, _local7, _local7.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local7, _local8, _local8.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local8, _local9, _local9.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local9, _local10, _local10.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local10, _local11, _local11.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local11, _local12, _local12.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local12, _local13, _local13.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(_local13, _local3, new b2Vec2((_local13.GetPosition().x + (50 / m_physScale)), _local13.GetPosition().y)); m_world.CreateJoint(_local18); _local18.Initialize(firstCrankBody, m_ground, firstCrankBody.GetPosition()); _local18.motorSpeed = (1.8 * Math.PI); _local18.maxMotorTorque = 5000; _local18.enableMotor = true; m_world.CreateJoint(_local18); _local18.enableMotor = false; _local18.Initialize(_local1, firstCrankBody, _local1.GetPosition()); m_world.CreateJoint(_local18); _local18.Initialize(boomCrankBody, _local1, boomCrankBody.GetPosition()); m_world.CreateJoint(_local18); _local19.Initialize(boomCrankBody, m_ground, boomCrankBody.GetWorldCenter(), new b2Vec2(1, 0)); m_world.CreateJoint(_local19); _local17.Initialize(_local14, m_ground, new b2Vec2((2236 / m_physScale), (63 / m_physScale)), new b2Vec2((2172 / m_physScale), (-56 / m_physScale))); m_world.CreateJoint(_local17); _local17.Initialize(_local15, m_ground, new b2Vec2((2370 / m_physScale), (63 / m_physScale)), new b2Vec2((2435 / m_physScale), (-56 / m_physScale))); m_world.CreateJoint(_local17); _local17.Initialize(_local16, m_ground, new b2Vec2((2761 / m_physScale), (63 / m_physScale)), new b2Vec2((2698 / m_physScale), (-56 / m_physScale))); m_world.CreateJoint(_local17); greenCheck1.stop(); greenCheck2.stop(); greenCheck3.stop(); } private function checkBoxSoundCompleteHandler(_arg1:Event):void{ checkBoxSoundChannel = null; } override public function Update(_arg1:Event):void{ super.Update(_arg1); if ((((((playerBox.y > 530)) || (!((myContactListener.playerContactBodies.indexOf(killRollBallBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(boomCrankBody) == -1))))){ if (playerBox.IsLive()){ PlayerDie(); }; }; if (greenPlatform.x < 55){ greenPlatformBodyDirection = 1; }; if (greenPlatform.x > 387){ greenPlatformBodyDirection = -1; }; greenPlatformBody.SetLinearVelocity(new b2Vec2((2 * greenPlatformBodyDirection), 0)); if (((playerBox.hitTestObject(greenCheck1)) && ((greenCheck1.currentFrame == 1)))){ greenCheck1.gotoAndStop(2); DestroyBody(greenPlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (((playerBox.hitTestObject(greenCheck2)) && ((greenCheck2.currentFrame == 1)))){ greenCheck2.gotoAndStop(2); DestroyBody(greenPlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (((playerBox.hitTestObject(greenCheck3)) && ((greenCheck3.currentFrame == 1)))){ greenCheck3.gotoAndStop(2); DestroyBody(greenPlatformBody); if (((Game.soundIs) && (!(checkBoxSoundChannel)))){ checkBoxSoundChannel = checkBoxSound.play(0, 1); checkBoxSoundChannel.soundTransform = transformCheckBoxSound; checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler); }; }; if (killRollBall.x < 740){ killRollBallDirection = 1; }; if (killRollBall.x > 1200){ killRollBallDirection = -1; }; killRollBallBody.SetAngularVelocity((5 * killRollBallDirection)); } } }//package Levels
Section 111
//mcFireLogo_4 (movie_fla.mcFireLogo_4) package movie_fla { import flash.display.*; public dynamic class mcFireLogo_4 extends MovieClip { public function mcFireLogo_4(){ addFrameScript(72, frame73); } function frame73(){ stop(); } } }//package movie_fla
Section 112
//mcPlayBtn_7 (movie_fla.mcPlayBtn_7) package movie_fla { import flash.display.*; public dynamic class mcPlayBtn_7 extends MovieClip { public function mcPlayBtn_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package movie_fla
Section 113
//PauseSprite_84 (movie_fla.PauseSprite_84) package movie_fla { import flash.display.*; import flash.events.*; import com.midasplayer.*; import flash.text.*; public dynamic class PauseSprite_84 extends MovieClip { public var returnButton:SimpleButton; public var pauseText:TextField; public var backToMenuButton:SimpleButton; public var walkButton:SimpleButton; public var kingGamesButton:SimpleButton; public function PauseSprite_84(){ addFrameScript(0, frame1); } public function returnButtonHandler(_arg1:MouseEvent):void{ (this.parent as Game).PressP(); } function frame1(){ stop(); returnButton.addEventListener(MouseEvent.CLICK, returnButtonHandler); backToMenuButton.addEventListener(MouseEvent.CLICK, backToMenuButtonHandler); walkButton.addEventListener(MouseEvent.CLICK, walkButtonHandler); kingGamesButton.addEventListener(MouseEvent.CLICK, kingGamesButtonHandler); } public function kingGamesButtonHandler(_arg1:MouseEvent):void{ KingAPI.openOtherGamesLink(); } public function walkButtonHandler(_arg1:MouseEvent):void{ KingAPI.openSignLink(); } public function backToMenuButtonHandler(_arg1:MouseEvent):void{ (this.parent as Game).ExitGame(); } } }//package movie_fla
Section 114
//BackGround (BackGround) package { import flash.display.*; public dynamic class BackGround extends MovieClip { } }//package
Section 115
//BallDieSound (BallDieSound) package { import flash.media.*; public dynamic class BallDieSound extends Sound { } }//package
Section 116
//BallDownSound (BallDownSound) package { import flash.media.*; public dynamic class BallDownSound extends Sound { } }//package
Section 117
//BallJumpSound (BallJumpSound) package { import flash.media.*; public dynamic class BallJumpSound extends Sound { } }//package
Section 118
//CarSound (CarSound) package { import flash.media.*; public dynamic class CarSound extends Sound { } }//package
Section 119
//CheckBoxSound (CheckBoxSound) package { import flash.media.*; public dynamic class CheckBoxSound extends Sound { } }//package
Section 120
//ClickButtonSound (ClickButtonSound) package { import flash.media.*; public dynamic class ClickButtonSound extends Sound { } }//package
Section 121
//Game (Game) package { import Levels.*; import flash.display.*; import flash.events.*; import com.midasplayer.*; import flash.net.*; import flash.media.*; import flash.text.*; import King.*; public class Game extends Sprite { private var gameLoop1:GameLoop1; private var gameLoop1Channel:SoundChannel; public var pauseSprite:MovieClip; public var quitText:MovieClip; public var scoreText:TextField; public var m_currLevel:Level; private var beforePauseSoundIs:Boolean; private var loopPosition:Number;// = 0 private var transformGameLoop1:SoundTransform; public var menuButton:TextField; private var quitSprite:Sprite; private var wasInPause:Boolean; public var soundCheck:SoundCheck; public var kingGameButton:com; private var pause:Boolean; private var m_currId:int;// = 1 public static const stageHeight:Number = 400; public static const stageWidth:Number = 550; public static var scoreKills:int = 0; public static var scoreAvailable:Boolean; public static var soundIs:Boolean = true; public function Game(){ gameLoop1 = new GameLoop1(); transformGameLoop1 = new SoundTransform(1, 0); super(); m_currId = Preloader.startLevelNum; SetLevel(m_currId); addEventListener(Event.ENTER_FRAME, Update); Preloader.stageLink.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler); pauseSprite.visible = false; quitSprite = (getChildByName("quitText") as Sprite); quitSprite.visible = false; addEventListener(Event.DEACTIVATE, deactivateHandler); addEventListener(Event.ACTIVATE, activateHandler); SetSound(Game.soundIs); soundCheck.addEventListener(MouseEvent.CLICK, onCheckSoundHandler); menuButton.addEventListener(MouseEvent.CLICK, onMenuButtonHandler); kingGameButton.addEventListener(MouseEvent.CLICK, kingClickHandler); } private function KeyDownHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 80: PressP(); break; case 82: if (!pause){ SetLevel(m_currId); }; if (Game.scoreAvailable){ Game.scoreKills++; scoreText.text = ("Death: " + Game.scoreKills.toString()); }; break; case 27: PressEsc(); break; case 89: if (quitSprite.visible){ ExitGame(); }; break; case 78: if (quitSprite.visible){ m_currLevel.SetControl(); addEventListener(Event.ENTER_FRAME, Update); m_currLevel.alpha = 1; quitSprite.visible = false; }; break; }; } private function onCheckSoundHandler(_arg1:MouseEvent):void{ if (!pause){ soundIs = !(soundIs); SetSound(soundIs); }; } public function SetLevel(_arg1:int):void{ if (m_currLevel){ removeChild(m_currLevel); }; m_currId = _arg1; if (Game.scoreAvailable){ scoreText.text = ("Death: " + Game.scoreKills.toString()); } else { scoreText.text = ""; }; switch (m_currId){ case 1: m_currLevel = new Level_1(); break; case 2: m_currLevel = new Level_2(); break; case 3: m_currLevel = new Level_3(); break; case 4: m_currLevel = new Level_4(); break; case 5: m_currLevel = new Level_5(); break; case 6: m_currLevel = new Level_6(); break; case 7: m_currLevel = new Level_7(); break; case 8: m_currLevel = new Level_8(); break; case 9: m_currLevel = new Level_9(); break; case 10: m_currLevel = new Level_10(); break; case 11: m_currLevel = new Level_11(); break; case 12: m_currLevel = new Level_12(); break; case 13: m_currLevel = new Level_13(); break; case 14: m_currLevel = new Level_14(); break; case 15: m_currLevel = new Level_15(); break; case 16: m_currLevel = new Level_16(); break; case 17: m_currLevel = new Level_17(); break; }; addChildAt(m_currLevel, 0); } public function PressEsc():void{ if (!pause){ if (!quitSprite.visible){ m_currLevel.OutControl(); removeEventListener(Event.ENTER_FRAME, Update); m_currLevel.alpha = 0.5; this.setChildIndex(quitSprite, (this.numChildren - 1)); quitSprite.visible = true; } else { m_currLevel.SetControl(); addEventListener(Event.ENTER_FRAME, Update); m_currLevel.alpha = 1; quitSprite.visible = false; }; }; } public function PressP():void{ if (!quitSprite.visible){ pause = !(pause); SetPause(pause); }; } public function ExitGame():void{ if (m_currLevel){ removeChild(m_currLevel); }; if (gameLoop1Channel){ gameLoop1Channel.stop(); }; Level.lastCheckNum = 0; Level_7.redCheckLevel = false; Level_13.greenCheckLevel = false; Level_16.isStrelka = false; removeEventListener(Event.DEACTIVATE, deactivateHandler); removeEventListener(Event.ACTIVATE, activateHandler); removeEventListener(Event.ENTER_FRAME, Update); Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler); (this.parent as MovieClip).gotoAndStop("menu_main"); soundIs = true; } private function deactivateHandler(_arg1:Event):void{ if (!quitSprite.visible){ if (!pause){ SetPause(true); } else { wasInPause = true; }; }; } private function kingClickHandler(_arg1:MouseEvent):void{ KingAPI.openSignLink(); } private function SetPause(_arg1:Boolean):void{ pause = _arg1; if (pause){ m_currLevel.OutControl(); removeEventListener(Event.ENTER_FRAME, Update); m_currLevel.alpha = 0.5; this.setChildIndex(pauseSprite, (this.numChildren - 1)); pauseSprite.visible = true; beforePauseSoundIs = soundIs; SetSound(false); } else { m_currLevel.SetControl(); addEventListener(Event.ENTER_FRAME, Update); m_currLevel.alpha = 1; this.setChildIndex(pauseSprite, (this.numChildren - 1)); pauseSprite.visible = false; SetSound(beforePauseSoundIs); wasInPause = false; }; } private function activateHandler(_arg1:Event):void{ if (!quitSprite.visible){ if (!wasInPause){ SetPause(false); }; }; } private function Update(_arg1:Event):void{ m_currLevel.Update(_arg1); if (m_currLevel.Win()){ m_currId++; Level.lastCheckNum = 0; if ((((m_currId < 13)) || ((((m_currId < 18)) && (KingAPI.isHome))))){ if (((!(Preloader.mySo.data.levelsAvaiable)) || ((Preloader.mySo.data.levelsAvaiable < m_currId)))){ Preloader.mySo.data.levelsAvaiable = m_currId; Preloader.mySo.flush(100); Preloader.levelsAvaiable = m_currId; }; SetLevel(m_currId); } else { if ((((m_currId == 18)) && (Game.scoreAvailable))){ KingAPI.submitScore(Game.scoreKills); }; ExitGame(); }; }; if (m_currLevel.Lose()){ if (Game.scoreAvailable){ Game.scoreKills++; scoreText.text = ("Death: " + Game.scoreKills.toString()); }; SetLevel(m_currId); }; } private function onMenuButtonHandler(_arg1:MouseEvent):void{ PressP(); } private function SetSound(_arg1:Boolean):void{ soundIs = _arg1; if (soundIs){ soundCheck.gotoAndStop(1); gameLoop1Channel = gameLoop1.play(loopPosition, int.MAX_VALUE, transformGameLoop1); } else { soundCheck.gotoAndStop(2); if (gameLoop1Channel){ loopPosition = gameLoop1Channel.position; gameLoop1Channel.stop(); }; }; } } }//package
Section 122
//GameLoop1 (GameLoop1) package { import flash.media.*; public dynamic class GameLoop1 extends Sound { } }//package
Section 123
//JumpPlatformSound (JumpPlatformSound) package { import flash.media.*; public dynamic class JumpPlatformSound extends Sound { } }//package
Section 124
//LevelButton (LevelButton) package { import flash.display.*; import flash.text.*; public class LevelButton extends MovieClip { private var levelNum:int; public var avaliable:Boolean; private var textNum:TextField; public function LevelButton(_arg1:int):void{ levelNum = _arg1; if (levelNum <= Preloader.levelsAvaiable){ avaliable = true; gotoAndStop(1); } else { avaliable = false; gotoAndStop(4); }; textNum = new TextField(); textNum.x = 1; textNum.y = 1; textNum.width = 25; textNum.height = 25; textNum.embedFonts = true; textNum.selectable = false; var _local2:TextFormat = new TextFormat("Kronika", 14, 0); _local2.align = TextFormatAlign.CENTER; textNum.defaultTextFormat = _local2; textNum.text = num.toString(); this.mouseChildren = false; addChild(textNum); } public function get num():int{ return (levelNum); } } }//package
Section 125
//LevelSound (LevelSound) package { import flash.media.*; public dynamic class LevelSound extends Sound { } }//package
Section 126
//libGlow (libGlow) package { import flash.display.*; public dynamic class libGlow extends MovieClip { } }//package
Section 127
//mcDragon (mcDragon) package { import flash.display.*; public dynamic class mcDragon extends MovieClip { } }//package
Section 128
//mcGlimmer (mcGlimmer) package { import flash.display.*; public dynamic class mcGlimmer extends MovieClip { } }//package
Section 129
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 130
//MyContactListener (MyContactListener) package { import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Contacts.*; import flash.events.*; import flash.media.*; public class MyContactListener extends b2ContactListener { private var transformBallDownSound:SoundTransform; private var ballDownSound:BallDownSound; private var ballDownSoundChannel:SoundChannel; public var playerContactBodies:Array; public function MyContactListener(){ playerContactBodies = new Array(); ballDownSound = new BallDownSound(); transformBallDownSound = new SoundTransform(0.6, 0); super(); } override public function Add(_arg1:b2ContactPoint):void{ var _local2:b2Body = _arg1.shape1.GetBody(); var _local3:b2Body = _arg1.shape2.GetBody(); if ((_local2.m_userData is PlayerBox)){ playerContactBodies.push(_local3); }; if ((_local3.m_userData is PlayerBox)){ playerContactBodies.push(_local2); }; } private function ballDownSoundCompleteHandler(_arg1:Event):void{ ballDownSoundChannel = null; } override public function Remove(_arg1:b2ContactPoint):void{ var _local2:b2Body = _arg1.shape1.GetBody(); var _local3:b2Body = _arg1.shape2.GetBody(); if ((((_local2.m_userData is PlayerBox)) && (!((playerContactBodies.indexOf(_local3) == -1))))){ playerContactBodies.splice(_local3, 1); }; if ((((_local3.m_userData is PlayerBox)) && (!((playerContactBodies.indexOf(_local2) == -1))))){ playerContactBodies.splice(_local2, 1); }; } override public function Persist(_arg1:b2ContactPoint):void{ } override public function Result(_arg1:b2ContactResult):void{ var _local2:b2Body = _arg1.shape1.GetBody(); var _local3:b2Body = _arg1.shape2.GetBody(); if (((Game.soundIs) && ((((_local2.m_userData is PlayerBox)) || ((_local3.m_userData is PlayerBox)))))){ if (_arg1.normalImpulse > 2){ if (!ballDownSoundChannel){ ballDownSoundChannel = ballDownSound.play(0, 1); ballDownSoundChannel.soundTransform = transformBallDownSound; ballDownSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballDownSoundCompleteHandler); }; }; }; } } }//package
Section 131
//OverButtonSound (OverButtonSound) package { import flash.media.*; public dynamic class OverButtonSound extends Sound { } }//package
Section 132
//PlayerBox (PlayerBox) package { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Levels.*; import flash.display.*; import flash.geom.*; public class PlayerBox extends MovieClip { public var body:b2Body; private var m_worldIn:b2World; private var live:Boolean;// = true private var testPoints:Array; private var m_spriteIn:Sprite; public function PlayerBox(_arg1:Number, _arg2:Number, _arg3:b2World, _arg4:Sprite){ var _local5:b2BodyDef; var _local6:b2CircleDef; testPoints = new Array(); super(); _local5 = new b2BodyDef(); _local6 = new b2CircleDef(); m_worldIn = _arg3; m_spriteIn = _arg4; x = _arg1; y = _arg2; _arg4.x = (-(this.x) + (Game.stageWidth / 2)); _arg4.y = (-(this.y) + (Game.stageHeight / 2)); _local6.radius = ((width / Level.m_physScale) / 2); _local6.localPosition.Set(0, 0); _local6.density = 1; _local6.friction = 0.4; _local6.restitution = 0.2; _local5.position.Set((_arg1 / Level.m_physScale), (_arg2 / Level.m_physScale)); _local5.userData = this; body = _arg3.CreateBody(_local5); body.SetBullet(true); body.CreateShape(_local6); body.SetMassFromShapes(); _arg4.addChild(this); var _local7 = 16; var _local8:Number = (this.width / 2); var _local9:Number = ((2 * Math.PI) / _local7); var _local10:int; while (_local10 < _local7) { testPoints.push(new Point((_local8 * Math.cos((_local9 * _local10))), (_local8 * Math.sin((_local9 * _local10))))); _local10++; }; } public function HitTestObjectControlPoints(_arg1:DisplayObject):Boolean{ var _local3:Point; var _local2:int; while (_local2 < 16) { _local3 = this.localToGlobal(testPoints[_local2]); if (_arg1.hitTestPoint(_local3.x, _local3.y, true)){ return (true); }; _local2++; }; return (false); } public function IsLive():Boolean{ return (live); } public function Kill():void{ if (this.live){ m_worldIn.DestroyBody(this.body); m_spriteIn.removeChild(this); live = false; }; } } }//package
Section 133
//PlayerDiePart (PlayerDiePart) package { import flash.display.*; public dynamic class PlayerDiePart extends MovieClip { } }//package
Section 134
//Preloader (Preloader) package { import flash.display.*; import flash.events.*; import com.midasplayer.*; import flash.net.*; import flash.media.*; import flash.utils.*; import com.midasplayer.particle.*; import flash.text.*; import flash.filters.*; import King.*; public class Preloader extends MovieClip { public var highscoreButton:SimpleButton; public var transformSound:SoundTransform; public var playButton:SimpleButton; public var showLevel:MovieClip; public var mcLoadLogoBg:MovieClip; public var kingLogo1:com; public var overButtonSound:OverButtonSound; public var newLevelButton:LevelButton; public var bar:Sprite; public var newLevelNum:int; public var holder:Sprite; public var particles:Main; public var kingLevelsLabel:MovieClip; public var levelName:Array; public var walkthroughButton:SimpleButton; public var game_name:String; public var moreGamesButton:SimpleButton; public var mcKingLoader:DragonLoader; public var matrix:Array; public var mochi:String; public var bg:Sprite; public var highscoreAvailableText:TextField; public var levelText:TextField; public var clickButtonSound:ClickButtonSound; public var _mochiads_game_id:String; public var downloadButton:SimpleButton; public var kingLogo:com; public var kingLevels:com; public var selectSprite:Sprite; public var j:int; public var EFLogo:MovieClip; public var EFText:TextField; public var creditsButton:SimpleButton; public var i:int; public var backButton:SimpleButton; public var l:int; public var filter:BitmapFilter; public static var startLevelNum:int = 1; public static var levelsAvaiable:int; public static var mySo:SharedObject; public static var stageLoaderInfo:LoaderInfo; public static var stageLink:Stage; public function Preloader(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); stage.showDefaultContextMenu = false; stageLoaderInfo = loaderInfo; stageLink = stage; mySo = SharedObject.getLocal("RedBall", "/"); if (mySo.data.levelsAvaiable){ levelsAvaiable = mySo.data.levelsAvaiable; if (((!(KingAPI.isHome)) && ((levelsAvaiable > 12)))){ levelsAvaiable = 12; }; } else { levelsAvaiable = 1; }; } public function highscoreClickHandler(_arg1:MouseEvent):void{ clickButtonSound.play(0, 1); KingAPI.openHighscoresLink(); } public function preload(_arg1:Event):void{ bg = new Sprite(); bg.buttonMode = true; bg.name = "clickBg"; bg.graphics.beginFill(0, 0); bg.graphics.lineTo(stage.stageWidth, 0); bg.graphics.lineTo(stage.stageWidth, stage.stageHeight); bg.graphics.lineTo(0, stage.stageHeight); bg.graphics.lineTo(0, 0); bg.graphics.endFill(); bg.addEventListener(MouseEvent.CLICK, openKingPage); this.addChildAt(bg, this.getChildIndex(mcLoadLogoBg)); mcLoadLogoBg.x = ((stage.stageWidth / 2) - (mcLoadLogoBg.width / 2)); mcLoadLogoBg.y = ((stage.stageHeight / 2) - (mcLoadLogoBg.height / 2)); bar = new Sprite(); bar.graphics.beginFill(0xFFFFFF, 0); bar.x = (mcLoadLogoBg.x + 5); bar.y = (mcLoadLogoBg.y + 34); bar.graphics.drawRect(0, 0, 96, 5); bar.graphics.endFill(); this.addChild(bar); holder = new Sprite(); this.addChild(holder); holder.x = bar.x; holder.y = bar.y; particles = new Main(); particles.setEmitterClip(holder); this.addChild(particles); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function backButtonHandler(_arg1:MouseEvent):void{ gotoAndStop("menu_main"); clickButtonSound.play(0, 1); } public function boxCheckMoveHandler(_arg1:MouseEvent):void{ overButtonSound.play(0, 1, transformSound); } public function backButtonOverHandler(_arg1:MouseEvent):void{ overButtonSound.play(0, 1, transformSound); } public function onClickHandler(_arg1:MouseEvent):void{ Preloader.startLevelNum = _arg1.target.num; if ((((_arg1.target.num == 1)) && (KingAPI.isHome))){ Game.scoreAvailable = true; Game.scoreKills = 0; } else { Game.scoreAvailable = false; }; removeChild(selectSprite); _arg1.target.removeEventListener(MouseEvent.MOUSE_OVER, onOverHandler); _arg1.target.removeEventListener(MouseEvent.MOUSE_DOWN, onDownHandler); _arg1.target.removeEventListener(MouseEvent.MOUSE_OUT, onOutHandler); gotoAndStop("game"); clickButtonSound.play(0, 1); } public function openKingPage(_arg1:Event):void{ KingAPI.openLoaderProgressLink(); } public function onEnterFrame(_arg1:Event):void{ holder.x = (bar.x + bar.width); if (framesLoaded == totalFrames){ particles.kill(); this.removeChild(particles); removeEventListener(Event.ENTER_FRAME, onEnterFrame); bg.removeEventListener(MouseEvent.CLICK, openKingPage); this.removeChild(bar); if (!KingAPI.isHome){ gotoAndStop(2); } else { gotoAndStop(3); }; } else { bar.scaleX = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal); mcLoadLogoBg.bar.scaleX = (1 - (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal)); }; } public function moreGamesClickHandler(_arg1:MouseEvent):void{ clickButtonSound.play(0, 1); KingAPI.openOtherGamesLink(); } public function playButtonClickHandler(_arg1:MouseEvent):void{ gotoAndStop("menu_select_level"); clickButtonSound.play(0, 1); } public function downloadClickHandler(_arg1:MouseEvent):void{ clickButtonSound.play(0, 1); KingAPI.openAddToWebsiteLink(); } public function creditsButtonClickHandler(_arg1:MouseEvent):void{ gotoAndStop("credits"); clickButtonSound.play(0, 1); } public function launchGame(_arg1):void{ mcKingLoader.destroy(); gotoAndStop(3); } public function kingClickHandler(_arg1:MouseEvent):void{ KingAPI.openOtherGamesLink(); } function frame1(){ stop(); game_name = "red-ball"; mochi = "193158d9"; _mochiads_game_id = "8836e503bdb21d70"; stage.scaleMode = StageScaleMode.NO_SCALE; gotoAndStop(3); } public function isUrl(_arg1:Array):Boolean{ var _local2:String = this.stage.loaderInfo.loaderURL; var _local3:Number = (_local2.indexOf("://") + 3); var _local4:Number = _local2.indexOf("/", _local3); var _local5:String = _local2.substring(_local3, _local4); var _local6:Number = (_local5.lastIndexOf(".") - 1); var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); var _local8:int; while (_local8 < _arg1.length) { if (_local5 == _arg1[_local8]){ return (true); }; _local8++; }; return (false); } public function walkthroughtClickHandler(_arg1:MouseEvent):void{ clickButtonSound.play(0, 1); KingAPI.openSignLink(); } public function onDownHandler(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(3); } function frame5(){ stop(); showLevel.stop(); selectSprite = new Sprite(); l = 0; levelName = new Array("Select the level you want to play!", "Level 1: Move and jump", "Level 2: Funny ball", "Level 3: Lifts and thorns", "Level 4: Axes", "Level 5: Jump!", "Level 6: Springboards", "Level 7: Box bridge", "Level 8: Car", "Level 9: Ninja on the bridge", "Level 10: Red ball on the ball", "Level 11: Train", "Level 12: Sleep slope", "Level 13: Pacman", "Level 14: Catapult", "Level 15: Shop burglary", "Level 16: Short cut", "Level 17: The King"); levelText.text = levelName[0]; showLevel.gotoAndStop(21); kingLevels.addEventListener(MouseEvent.CLICK, kingClickHandler); if (((KingAPI.isHome) || ((Preloader.levelsAvaiable <= 11)))){ kingLevelsLabel.visible = false; highscoreAvailableText.visible = false; kingLevels.visible = false; }; i = 0; while (i < 2) { j = 0; while (j < ((i == 0)) ? 12 : 5) { l++; newLevelNum = l; newLevelButton = new LevelButton(newLevelNum); newLevelButton.x = (((i == 0)) ? 100 : 205 + (30 * j)); newLevelButton.y = (65 + (50 * i)); selectSprite.addChild(newLevelButton); if (newLevelButton.avaliable){ newLevelButton.addEventListener(MouseEvent.CLICK, onClickHandler); newLevelButton.addEventListener(MouseEvent.MOUSE_OVER, onOverHandler); newLevelButton.addEventListener(MouseEvent.MOUSE_DOWN, onDownHandler); newLevelButton.addEventListener(MouseEvent.MOUSE_OUT, onOutHandler); } else { newLevelButton.addEventListener(MouseEvent.MOUSE_OVER, onOverHandler); newLevelButton.addEventListener(MouseEvent.MOUSE_OUT, onOutHandler); }; j++; }; i++; }; addChild(selectSprite); matrix = new Array(); matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]); matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]); matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]); matrix = matrix.concat([0, 0, 0, 1, 0]); filter = new ColorMatrixFilter(matrix); } function frame2(){ mcKingLoader.addEventListener(DragonLoader.LAUNCH_GAME, launchGame); mcKingLoader.init(game_name, mochi); } function frame3(){ stop(); overButtonSound = new OverButtonSound(); clickButtonSound = new ClickButtonSound(); playButton.addEventListener(MouseEvent.CLICK, playButtonClickHandler); moreGamesButton.addEventListener(MouseEvent.CLICK, moreGamesClickHandler); creditsButton.addEventListener(MouseEvent.CLICK, creditsButtonClickHandler); downloadButton.addEventListener(MouseEvent.CLICK, downloadClickHandler); walkthroughButton.addEventListener(MouseEvent.CLICK, walkthroughtClickHandler); highscoreButton.addEventListener(MouseEvent.CLICK, highscoreClickHandler); transformSound = new SoundTransform(0.5, 0); playButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); moreGamesButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); creditsButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); downloadButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); walkthroughButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); highscoreButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler); kingLogo1.addEventListener(MouseEvent.CLICK, kingClickHandler); } function frame4(){ backButton.addEventListener(MouseEvent.CLICK, backButtonHandler); backButton.addEventListener(MouseEvent.MOUSE_OVER, backButtonOverHandler); kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler); } public function onOutHandler(_arg1:MouseEvent):void{ if (_arg1.target.avaliable){ _arg1.target.gotoAndStop(1); }; showLevel.gotoAndStop(21); levelText.text = levelName[0]; } public function onOverHandler(_arg1:MouseEvent):void{ if (_arg1.target.avaliable){ _arg1.target.gotoAndStop(2); showLevel.filters = []; } else { showLevel.filters = [filter]; }; showLevel.gotoAndStop(_arg1.target.num); levelText.text = levelName[_arg1.target.num]; overButtonSound.play(0, 1, transformSound); } } }//package
Section 135
//sfxBell (sfxBell) package { import flash.media.*; public dynamic class sfxBell extends Sound { } }//package
Section 136
//Shipik (Shipik) package { import flash.display.*; public dynamic class Shipik extends MovieClip { } }//package
Section 137
//Ships10 (Ships10) package { import flash.display.*; public dynamic class Ships10 extends MovieClip { } }//package
Section 138
//SoundCheck (SoundCheck) package { import flash.display.*; public dynamic class SoundCheck extends MovieClip { } }//package
Section 139
//spark (spark) package { import flash.display.*; public dynamic class spark extends MovieClip { public function spark(){ addFrameScript(22, frame23); } function frame23(){ gotoAndStop("loop"); } } }//package
Section 140
//TrainSound (TrainSound) package { import flash.media.*; public dynamic class TrainSound extends Sound { } }//package

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Instance Names

"mcLoadLogoBg"Frame 1Symbol 5 MovieClip
"mcKingLoader"Frame 2Symbol 677 MovieClip {com.midasplayer.DragonLoader}
"playButton"Frame 3Symbol 692 Button
"moreGamesButton"Frame 3Symbol 697 Button
"creditsButton"Frame 3Symbol 702 Button
"downloadButton"Frame 3Symbol 710 Button
"walkthroughButton"Frame 3Symbol 716 Button
"kingLogo1"Frame 3Symbol 163 Button {King.com}
"highscoreButton"Frame 3Symbol 721 Button
"EFText"Frame 4Symbol 727 EditableText
"backButton"Frame 4Symbol 733 Button
"EFLogo"Frame 4Symbol 739 MovieClip
"kingLogo"Frame 4Symbol 163 Button {King.com}
"showLevel"Frame 5Symbol 766 MovieClip
"levelText"Frame 5Symbol 767 EditableText
"kingLevelsLabel"Frame 5Symbol 770 MovieClip
"kingLevels"Frame 5Symbol 163 Button {King.com}
"highscoreAvailableText"Frame 5Symbol 771 EditableText
"bar"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"backGroundMC"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 30 MovieClip {BackGround}
"vagon11"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 32 MovieClip
"koleso_11_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_11_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"vagon10"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 32 MovieClip
"koleso_10_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_10_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"vagon9"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 37 MovieClip
"koleso_9_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_9_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"vagon8"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 32 MovieClip
"koleso_8_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_8_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"vagon7"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 32 MovieClip
"koleso_7_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_7_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"vagon6"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 32 MovieClip
"koleso_6_2"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
"koleso_6_1"Symbol 87 MovieClip {Levels.Level_11} Frame 1Symbol 34 MovieClip
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"killBoom2"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 549 MovieClip
"secondFloor2"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 544 MovieClip
"killBoom3"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 549 MovieClip
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"axe1"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 554 MovieClip
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"dropPlatform"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 557 MovieClip
"checkPoint1"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 85 MovieClip
"checkPoint0"Symbol 561 MovieClip {Levels.Level_4} Frame 1Symbol 85 MovieClip
"backGroundMC"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 30 MovieClip {BackGround}
"levelAim"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 68 MovieClip
"firstPlatform"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 564 MovieClip
"shipPlatform1"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 567 MovieClip
"shipPlatform2"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 567 MovieClip
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"ship1"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 58 MovieClip {Ships10}
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"checkPoint0"Symbol 575 MovieClip {Levels.Level_3} Frame 1Symbol 85 MovieClip
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"killStar2"Symbol 601 MovieClip {Levels.Level_13} Frame 1Symbol 596 MovieClip
"skyRight"Symbol 601 MovieClip {Levels.Level_13} Frame 1Symbol 600 MovieClip
"bg"Symbol 669 MovieClip Frame 1Symbol 666 MovieClip
"fireLogoHolder"Symbol 677 MovieClip {com.midasplayer.DragonLoader} Frame 1Symbol 664 MovieClip {movie_fla.mcFireLogo_4}
"bannedSign"Symbol 677 MovieClip {com.midasplayer.DragonLoader} Frame 1Symbol 669 MovieClip
"mcPlayBtn"Symbol 677 MovieClip {com.midasplayer.DragonLoader} Frame 1Symbol 676 MovieClip {movie_fla.mcPlayBtn_7}
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"shipik4"Symbol 766 MovieClip Frame 7Symbol 58 MovieClip {Ships10}
"shipik5"Symbol 766 MovieClip Frame 7Symbol 58 MovieClip {Ships10}
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"pol"Symbol 766 MovieClip Frame 8Symbol 361 MovieClip
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"koleco2"Symbol 766 MovieClip Frame 8Symbol 366 MovieClip
"car"Symbol 766 MovieClip Frame 8Symbol 368 MovieClip
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"train"Symbol 766 MovieClip Frame 11Symbol 39 MovieClip
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"money"Symbol 766 MovieClip Frame 15Symbol 473 MovieClip
"dangerPlato"Symbol 766 MovieClip Frame 16Symbol 303 MovieClip
"killRollBall1"Symbol 766 MovieClip Frame 16Symbol 304 MovieClip
"pauseText"Symbol 803 MovieClip {movie_fla.PauseSprite_84} Frame 1Symbol 779 EditableText
"returnButton"Symbol 803 MovieClip {movie_fla.PauseSprite_84} Frame 1Symbol 785 Button
"backToMenuButton"Symbol 803 MovieClip {movie_fla.PauseSprite_84} Frame 1Symbol 791 Button
"walkButton"Symbol 803 MovieClip {movie_fla.PauseSprite_84} Frame 1Symbol 796 Button
"kingGamesButton"Symbol 803 MovieClip {movie_fla.PauseSprite_84} Frame 1Symbol 802 Button
"quitText"Symbol 806 MovieClip {Game} Frame 1Symbol 774 MovieClip
"soundCheck"Symbol 806 MovieClip {Game} Frame 1Symbol 777 MovieClip {SoundCheck}
"pauseSprite"Symbol 806 MovieClip {Game} Frame 1Symbol 803 MovieClip {movie_fla.PauseSprite_84}
"scoreText"Symbol 806 MovieClip {Game} Frame 1Symbol 804 EditableText
"menuButton"Symbol 806 MovieClip {Game} Frame 1Symbol 805 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"menu_main"Frame 3
"credits"Frame 4
"menu_select_level"Frame 5
"game"Frame 6
"loop"Symbol 653 MovieClip {spark} Frame 10
"idle"Symbol 676 MovieClip {movie_fla.mcPlayBtn_7} Frame 1
"over"Symbol 676 MovieClip {movie_fla.mcPlayBtn_7} Frame 2
"down"Symbol 676 MovieClip {movie_fla.mcPlayBtn_7} Frame 3




http://swfchan.com/49/240147/info.shtml
Created: 14/3 -2021 12:37:44 Last modified: 14/3 -2021 12:37:44 Server time: 04/05 -2024 07:48:49