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Archived flashes:
228066
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/93900753?noj=FRM93900753-27DC" width="1" height="1"></div>

colourconnect.swf

This is the info page for
Flash #240466

(Click the ID number above for more basic data on this flash file.)


Text
8888

8888

8888

8888

8888

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8888

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2/5

1/7

0/3

3/8

0

1

000

fps:

0/4

0/8

0/6

0/8

11/4

11/8

11/8

11/6

Game Programmed By:

Jakob Porser

ActionScript [AS1/AS2]

Symbol 32 MovieClip [Score] Frame 1
#initclip 30 Object.registerClass("Score", com.king.ConnectorGame.Score); #endinitclip
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 3
stop();
Symbol 54 MovieClip Frame 4
stop();
Symbol 54 MovieClip Frame 5
stop();
Symbol 54 MovieClip Frame 6
stop();
Symbol 81 MovieClip [pMiddle] Frame 1
stop();
Symbol 81 MovieClip [pMiddle] Frame 2
stop();
Symbol 81 MovieClip [pMiddle] Frame 3
stop();
Symbol 81 MovieClip [pMiddle] Frame 4
stop();
Symbol 81 MovieClip [pMiddle] Frame 5
stop();
Symbol 81 MovieClip [pMiddle] Frame 6
stop();
Symbol 81 MovieClip [pMiddle] Frame 7
stop();
Symbol 81 MovieClip [pMiddle] Frame 8
stop();
Symbol 81 MovieClip [pMiddle] Frame 9
stop();
Symbol 88 MovieClip [pPetal] Frame 1
stop();
Symbol 88 MovieClip [pPetal] Frame 2
stop();
Symbol 88 MovieClip [pPetal] Frame 3
stop();
Symbol 88 MovieClip [pPetal] Frame 4
stop();
Symbol 88 MovieClip [pPetal] Frame 5
stop();
Symbol 88 MovieClip [pPetal] Frame 6
stop();
Symbol 88 MovieClip [pPetal] Frame 7
stop();
Symbol 88 MovieClip [pPetal] Frame 8
stop();
Symbol 100 MovieClip [Pieces_BG] Frame 1
#initclip 23 Object.registerClass("Pieces_BG", com.king.ConnectorGame.Pieces_BG); #endinitclip stop();
Symbol 100 MovieClip [Pieces_BG] Frame 2
stop();
Symbol 100 MovieClip [Pieces_BG] Frame 3
stop();
Symbol 102 MovieClip [Pieces] Frame 1
#initclip 24 Object.registerClass("Pieces", com.king.ConnectorGame.Pieces); #endinitclip
Symbol 103 MovieClip [cStone] Frame 1
#initclip 25 Object.registerClass("cStone", com.king.ConnectorGame.CStone); #endinitclip
Symbol 128 MovieClip [InfoSign] Frame 1
#initclip 26 Object.registerClass("InfoSign", com.king.ConnectorGame.InfoSign); #endinitclip stop();
Symbol 152 MovieClip [Game] Frame 1
#initclip 27 Object.registerClass("Game", com.king.ConnectorGame.Game); #endinitclip
Symbol 225 MovieClip [OceanPaint] Frame 1
#initclip 28 Object.registerClass("OceanPaint", com.king.ConnectorGame.OceanPaint); #endinitclip
Symbol 247 MovieClip Frame 20
stop();
Symbol 248 MovieClip Frame 20
stop();
Symbol 249 MovieClip Frame 20
stop();
Symbol 250 MovieClip Frame 20
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 73
stop();
Symbol 260 MovieClip Frame 81
stop();
Symbol 260 MovieClip Frame 176
stop();
Symbol 260 MovieClip Frame 207
stop();
Symbol 260 MovieClip Frame 311
stop();
Symbol 291 MovieClip [ConnectorGame] Frame 1
#initclip 29 Object.registerClass("ConnectorGame", com.king.ConnectorGame.ConnectorGame); #endinitclip
Symbol 295 MovieClip [__Packages.com.king.ConnectorGame.Pieces_BG] Frame 0
class com.king.ConnectorGame.Pieces_BG extends MovieClip { var type, _visible, gotoAndStop, x, y, _y, _x, _parent, removeMovieClip; function Pieces_BG () { super(); } function Pieces() { } function tick(tick, tps) { } function render(tick, alpha) { } function init(yF, xF, fType) { type = fType; switch (Number(type)) { case 0 : _visible = false; marked = true; break; case 1 : gotoAndStop(3); _visible = false; marked = true; break; case 2 : gotoAndStop(3); _visible = false; marked = true; break; case 3 : gotoAndStop(3); _visible = false; marked = true; break; case 4 : gotoAndStop(3); _visible = false; marked = true; break; case 5 : gotoAndStop(3); _visible = false; marked = true; break; case 6 : gotoAndStop(3); _visible = false; marked = true; break; case 7 : gotoAndStop(3); _visible = false; marked = true; break; case 8 : gotoAndStop(3); _visible = false; marked = true; break; case 9 : gotoAndStop(1); } x = xF; y = yF; _y = (y * 40) + 120; _x = (x * 40) + 350; } function onPress() { _parent.gridPressed(y, x); } function animate() { } function mark(num) { gotoAndStop(num); marked = true; } function remove() { removeMovieClip(); } function onRollOver() { if (_parent.switchActivated) { _parent.gameGridObj[y][x].tagSwitch(true, false); } } function onRollOut() { if (_parent.switchActivated) { _parent.gameGridObj[y][x].tagSwitch(false, true); } } var marked = false; }
Symbol 296 MovieClip [__Packages.com.king.ConnectorGame.Pieces] Frame 0
class com.king.ConnectorGame.Pieces extends MovieClip { var delay, ifloat, rotFloat, posArr, posRenderArr, petalArr, petalFrameArr, petalLastFrameArr, mcSwitchSymbol, currentTick, runDelay, delayTime, runGoto, yPos, accCounter, speed, gotoY, _parent, middle, turnCounter, CCW, explodeMeCounter, explodeMeScore, explodeMeNSB, _y, x, y, type, delayer, _visible, _x, explode, cfe, attachMovie, getNextHighestDepth, rot, removeMovieClip; function Pieces () { super(); delay = new com.king.util.Delay(); ifloat = new com.king.timing.IFloat(); rotFloat = new Array(); posArr = new Array(); posRenderArr = new Array(); petalArr = new Array(); petalFrameArr = new Array(); petalLastFrameArr = new Array(); mcSwitchSymbol._visible = false; } function tick(tick, tps) { currentTick = tick; if (runDelay) { delayTime--; if (delayTime == 0) { runDelay = false; runGoto = true; } } if (runGoto) { yPos = yPos + (speed + accCounter); accCounter = accCounter + 2; if (yPos > gotoY) { yPos = gotoY; accCounter = 0; runGoto = false; ifloat.set(yPos); _parent.noOfMoving--; _parent.checkForPairs(); if (stone) { middle.mcCorner.txtArea._visible = true; } } ifloat.set(yPos); } if (turnP) { renderP = true; turnCounter++; if (turnCounter < TURN_SPEED) { var _local2 = 0; while (_local2 < petalArr.length) { if (CCW) { posRenderArr[_local2] = posRenderArr[_local2] + (90 / TURN_SPEED); } else { posRenderArr[_local2] = posRenderArr[_local2] - (90 / TURN_SPEED); } rotFloat[_local2].set(posRenderArr[_local2]); _local2++; } } else if (turnCounter == TURN_SPEED) { var _local2 = 0; while (_local2 < petalArr.length) { if (CCW) { posRenderArr[_local2] = posRenderArr[_local2] + (90 / TURN_SPEED); } else { posRenderArr[_local2] = posRenderArr[_local2] - (90 / TURN_SPEED); } rotFloat[_local2].set(posRenderArr[_local2]); rotFloat[_local2].set(posRenderArr[_local2]); _local2++; } } else { _parent.noOfMoving--; _parent.checkForPairs(); turnP = false; } } if (explodeMeBool) { explodeMeCounter--; if (explodeMeCounter == 0) { explodeMeBool = false; _parent.explodePiece(this, explodeMeScore, explodeMeNSB); } } } function render(tick, alpha) { if (yPos != _y) { _y = ifloat.get(alpha); } if (renderP) { var _local2 = 0; while (_local2 < petalArr.length) { petalArr[_local2]._rotation = rotFloat[_local2].get(alpha); _local2++; } middle._rotation = rotFloat[0].get(alpha); if (Number((petalArr[0]._rotation + 360) % 360) == Number((posRenderArr[0] + 360) % 360)) { renderP = false; } } var _local2 = 0; while (_local2 < petalArr.length) { if ((petalFrameArr[_local2] != petalLastFrameArr[_local2]) && (stone == false)) { tintPetal(petalFrameArr[_local2], petalArr[_local2]); petalLastFrameArr[_local2] = petalFrameArr[_local2]; } _local2++; } if (cornerBlobCounter != cornerBlobCounterAt) { cornerBlobCounterAt++; cornerBlobCounterAt = Math.min(cornerBlobCounterAt + 2, cornerBlobCounter); middle.mcCorner.mcBlobAnim.gotoAndStop(cornerBlobCounterAt); } } function init(yF, xF, del, pArr, fType, diff) { x = xF; y = yF; type = fType; delayer = del; switch (Number(type)) { case 0 : posArr = []; _visible = false; break; case 9 : posArr = pArr; break; default : stone = true; stoneType = type; posArr = pArr; } yPos = ((y * 40) + 120) - diff; _x = (x * 40) + 350; _y = yPos; accCounter = 0; speed = 1; runGoto = false; runDelay = false; explode = false; cfe = false; ifloat.setTo(yPos); } function createPetals() { var _local2 = 0; while (_local2 < posArr.length) { var _local3 = attachMovie("pPetal", "pPetal" + petalCounter, getNextHighestDepth()); petalCounter++; petalFrameArr[_local2] = 9; petalLastFrameArr[_local2] = 9; if (stone) { petalFrameArr[_local2] = stoneType; petalLastFrameArr[_local2] = stoneType; } petalArr[_local2] = _local3; posRenderArr[_local2] = posArr[_local2] * 90; rot = posArr[_local2] * 90; _local3._rotation = rot; rotFloat[_local2] = new com.king.timing.IFloat(); rotFloat[_local2].setTo(posRenderArr[_local2]); tintPetal(petalFrameArr[_local2], petalArr[_local2]); _local2++; } middle = attachMovie("pMiddle", "pMiddle", getNextHighestDepth()); if (stone) { middle.gotoAndStop(Number(type) + 9); middle.mcCorner.mcBlobAnim.gotoAndStop(1); } else { middle.gotoAndStop(9); } } function goTo(delayer, val) { tagSwitch(false, true); accCounter = 0; gotoY = val; runDelay = true; delayTime = delayer; _parent.noOfMoving++; } function turnPiece(gCCW) { _parent.noOfMoving++; CCW = gCCW; if (!turnP) { if (CCW) { var _local2 = 0; while (_local2 < posArr.length) { posArr[_local2]++; if (posArr[_local2] > 3) { posArr[_local2] = 0; } _local2++; } rot = 0; turnCounter = 0; turnP = true; } else { var _local2 = 0; while (_local2 < posArr.length) { posArr[_local2]--; if (posArr[_local2] < 0) { posArr[_local2] = 3; } _local2++; } rot = 0; turnCounter = 0; turnP = true; } } } function tintPetal(num, obj) { obj.gotoAndStop(Number(num)); var _local3 = 0; var _local2 = 0; while (_local2 < petalFrameArr.length) { if (petalFrameArr[_local2] != 9) { _local3++; } _local2++; } if ((num == 9) && (Number(_local3) == 0)) { middle.gotoAndStop(Number(num)); } else if (num != 9) { middle.gotoAndStop(Number(num)); } } function explodePiece() { removePiece(); } function removePiece() { removeMovieClip(); } function tagSwitch(tag, pets) { if (!stone) { mcSwitchSymbol._visible = tag; var _local2 = 0; while (_local2 < petalArr.length) { petalArr[_local2]._visible = pets; _local2++; } middle._visible = pets; } } function switchPiece() { mcSwitchSymbol._visible = false; var _local2 = 0; while (_local2 < petalArr.length) { petalArr[_local2].removeMovieClip(); _local2++; } middle.removeMovieClip(); posArr = [0, 1, 2, 3]; createPetals(); } function explodeMe(del, scr, nSB) { explodeMeCounter = del; explodeMeScore = scr; explodeMeNSB = nSB; explodeMeBool = true; } static var TURN_SPEED = 5; var petalCounter = 0; var turnP = false; var renderP = false; var stone = false; var stoneType = 123; var stoneConnect = false; var cornerBlobCounter = 1; var cornerBlobCounterAt = 1; var blingRunning = false; var explodeMeBool = false; }
Symbol 297 MovieClip [__Packages.com.king.util.Delay] Frame 0
class com.king.util.Delay { var m_fn, m_param, m_context, m_delay, m_started, m_timerId; function Delay (context, fn, delay) { m_fn = fn; m_param = new Array(); var _local3 = 3; while (_local3 < arguments.length) { m_param.push(arguments[_local3]); _local3++; } m_context = context; m_delay = delay; m_started = getTimer(); m_timerId = setInterval(mx.utils.Delegate.create(this, onEvent), delay); } function onEvent() { if (getTimer() >= (m_delay + m_started)) { clearInterval(m_timerId); m_fn.apply(m_context, m_param); m_fn = undefined; m_param = undefined; } } static function oneShot(context, fn, delay) { var _local3 = new com.king.util.Delay(context, fn, delay); _local3.m_param = new Array(); var _local2 = 3; while (_local2 < arguments.length) { _local3.m_param.push(arguments[_local2]); _local2++; } } }
Symbol 298 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 299 MovieClip [__Packages.com.king.timing.IFloat] Frame 0
class com.king.timing.IFloat { static var alpha; var ivalue, lastValue; function IFloat (initial) { ivalue = initial; lastValue = initial; alpha = 0; } function setTo(initial) { ivalue = initial; lastValue = initial; } function set(newValue) { lastValue = ivalue; ivalue = newValue; } function get(lalpha) { return(lastValue + ((ivalue - lastValue) * lalpha)); } static function setAlpha(na) { alpha = na; } function get value() { return(lastValue + ((ivalue - lastValue) * alpha)); } function set value(v) { ivalue = v; lastValue = v; //return(value); } }
Symbol 300 MovieClip [__Packages.com.king.ConnectorGame.CStone] Frame 0
class com.king.ConnectorGame.CStone extends MovieClip { var connDirArr, connArr, id, y, x, _parent, type, _y, _x, gotoAndStop, mcStone, removeMovieClip; function CStone () { super(); connDirArr = new Array(); connArr = new Array(); } function tick(tick, tps) { } function render(tick, alpha) { } function init(yF, xF, num, fType, rot) { id = num; switch (id) { case 0 : y = 0; x = 0; connDirArr = [1, 2]; connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 1 : y = 0; x = xF - 1; connDirArr = [2, 3]; connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 2 : y = yF - 1; x = xF - 1; connDirArr = [0, 3]; connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 3 : y = yF - 1; x = 0; connDirArr = [0, 1]; connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; } type = fType; _y = (y * 40) + 100; _x = (x * 40) + 100; gotoAndStop(type); mcStone._rotation = rot; } function updateConns() { switch (id) { case 0 : connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 1 : connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 2 : connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; break; case 3 : connArr = [_parent.gameGridObj[y][x], _parent.gameGridObj[y][x]]; } } function remove() { removeMovieClip(); } }
Symbol 301 MovieClip [__Packages.com.king.ConnectorGame.InfoSign] Frame 0
class com.king.ConnectorGame.InfoSign extends MovieClip { var _visible, _parent; function InfoSign () { super(); } function tick(tick, tps) { } function render(tick, alpha) { } function show() { _visible = true; vis = true; } function hide() { _visible = false; vis = false; } function onPress() { _parent.ticksLeft = 1; } var vis = false; }
Symbol 302 MovieClip [__Packages.com.king.ConnectorGame.Game] Frame 0
class com.king.ConnectorGame.Game extends MovieClip { var communicator, gameState, delay, mcSwitch, currentTick, _parent, explodeGrace, noOfMoving, explodeTimer, blingTimer, noOfExpl, level, random, bonusRandom, levelReq, moveBonus, txtLevel, attachMovie, numStonesBonus, numStonesInChain, rStoneHit; function Game () { super(); communicator = new com.king.util.Communicator(); gameState = STATE_NOT_RUNNING; delay = new com.king.util.Delay(); mcSwitch.onPress = function () { this._parent.switchPressed(); }; } function tick(tick, tps) { currentTick = tick; if (gameState == STATE_RUNNING) { if (!pressOK) { pressOK = true; } _parent.gameTime = _parent.gameTime - 1; if ((_parent.gameTime == 0) && (explodeGrace == false)) { killAnims(); } else if ((_parent.gameTime == 1) && (explodeGrace == true)) { var _local3 = 0; while (_local3 < explArr.length) { var _local2 = 0; while (_local2 < explArr[_local3].length) { if (!explArr[_local3][_local2].stone) { explArr[_local3][_local2].explode = true; } _local2++; } _local3++; } explodeGrace = false; createScore(); explodeBoard(); if (lvlCleared()) { killAnims(); } } else { var _local3 = 0; while (_local3 < gameGridObj.length) { var _local2 = 0; while (_local2 < gameGridObj[_local3].length) { gameGridObj[_local3][_local2].tick(tick, tps); _local2++; } _local3++; } if (runCheck && (noOfMoving == 0)) { checkForPairs(); runCheck = false; } if (explodeGrace) { explodeTimer--; blingTimer--; if (blingTimer == 0) { var _local6 = Math.round(Math.random() * explArr.length); var _local7 = Math.round(Math.random() * explArr[_local6].length); if ((!explArr[_local6][_local7].blingRunning) && (gameGridBG[explArr[_local6][_local7].y][explArr[_local6][_local7].x].marked == false)) { explArr[_local6][_local7].middle.mcBling.gotoAndPlay(2); } blingTimer = 5; } if ((explodeTimer <= 0) && (noOfMoving == 0)) { _local3 = 0; while (_local3 < explArr.length) { var _local2 = 0; while (_local2 < explArr[_local3].length) { if (!explArr[_local3][_local2].stone) { explArr[_local3][_local2].explode = true; } _local2++; } _local3++; } explodeGrace = false; refill = true; createScore(); explodeBoard(); } } if ((refill == true) && (noOfExpl == 0)) { refill = false; if (lvlCleared()) { killAnims(); endRoundBool = true; } else { refillBoard(); } } } } else if (gameState == STATE_ANIM) { var _local3 = 0; while (_local3 < gameGridObj.length) { var _local2 = 0; while (_local2 < gameGridObj[_local3].length) { gameGridObj[_local3][_local2].tick(tick, tps); _local2++; } _local3++; } if ((scoreArr.length == 0) && (noOfExpl == 0)) { endRound(); } } if (scoreArr.length > 0) { var _local3 = 0; while (_local3 < scoreArr.length) { if (scoreArr[_local3].tick(tick, tps)) { scoreArr[_local3].removeMovieClip(); scoreArr.splice(_local3, 1); _local3--; } _local3++; } } if (!playingSound) { if (!com.king.util.SoundManager.isPlaying("level_start")) { com.king.util.SoundManager.play("loop", 50, true); playingSound = true; } } } function render(tick, alpha) { if (gameState == STATE_RUNNING) { var _local4 = 0; while (_local4 < gameGridObj.length) { var _local2 = 0; while (_local2 < gameGridObj[_local4].length) { gameGridObj[_local4][_local2].render(tick, alpha); _local2++; } _local4++; } } else if (gameState == STATE_ANIM) { var _local4 = 0; while (_local4 < gameGridObj.length) { var _local2 = 0; while (_local2 < gameGridObj[_local4].length) { gameGridObj[_local4][_local2].render(tick, alpha); _local2++; } _local4++; } } if (scoreArr.length > 0) { var _local4 = 0; while (_local4 < scoreArr.length) { scoreArr[_local4].render(tick, alpha); _local4++; } } if (switchActivated) { _parent.mcPointer._x = _parent._xmouse; _parent.mcPointer._y = _parent._ymouse; } } function startRound(lvl, rnd, lvlDataArr, sdArr, bRnd, userType) { level = lvl; random = rnd; bonusRandom = bRnd; if ((level == 2) && (userType == 0)) { openGameGO = true; com.king.util.Delay.oneShot(this, openGameEnd, 2000); } playingSound = false; noOfExpl = 0; levelReq = 0; switchActivated = false; moveBonus = 2000; stoneCounter = 0; explodeTimer = 0; noOfMoving = 0; runCheck = false; explodeGrace = false; var _local2 = 0; while (_local2 < 4) { colorBonusArr[_local2] = 0; colorSingleBonus[_local2] = false; _local2++; } txtLevel.text = level; _parent.txtMoveBonus.text = moveBonus; setKeyListener(); parseLvlData(lvlDataArr); stoneDirArr = sdArr; createBonus(); createBackGround(); createBoard(); writeStats(); visualBonusUpdate(); arrangeSwitch(); gameState = STATE_RUNNING; } function writeStats() { _parent.txtStraight.text = NUM_STRAIGHT + "%"; _parent.txtBent.text = NUM_BENT + "%"; _parent.txtThree.text = NUM_THREE + "%"; _parent.txtFour.text = NUM_FOUR + "%"; } function parseLvlData(lvlDataArr) { lvlArr = []; var _local3 = new Array(); var _local2 = 0; while (_local2 < lvlDataArr.length) { _local3 = lvlDataArr[_local2].split(""); lvlArr[_local2] = _local3; _local2++; } } function lvlCleared() { var _local3 = 0; while (_local3 < lvlArr.length) { var _local2 = 0; while (_local2 < lvlArr[_local3].length) { if (gameGridBG[_local3][_local2].marked == false) { return(false); } _local2++; } _local3++; } return(true); } function createBonus() { switch (level) { case 1 : var _local5 = 0.3; var _local4 = 0.5; break; case 2 : _local5 = 0.3; _local4 = 0.7; break; case 3 : _local5 = 0.5; _local4 = 0.8; } var _local3 = Math.round((lvlArr.length * lvlArr[0].length) * _local4); var _local2 = Math.round((lvlArr.length * lvlArr[0].length) * _local5); colorBonusValsArr[0] = Math.max(_local2, bonusRandom.nextInt(_local3)); colorBonusValsArr[1] = Math.max(_local2, bonusRandom.nextInt(_local3)); colorBonusValsArr[2] = Math.max(_local2, bonusRandom.nextInt(_local3)); if (level > 2) { colorBonusValsArr[3] = Math.max(Math.round(_local2 / 2), bonusRandom.nextInt(Math.round(_local2 / 2))); } else { colorBonusValsArr[3] = Math.max(_local2, bonusRandom.nextInt(_local3)); } } function createBackGround() { var _local3 = 0; while (_local3 < lvlArr.length) { var _local5 = new Array(); var _local2 = 0; while (_local2 < lvlArr[_local3].length) { var _local4 = attachMovie("Pieces_BG", "pieces_bg_" + piecesBGCounter, pBGDepthCounter); _local5[_local2] = _local4; _local4.init(_local3, _local2, lvlArr[_local3][_local2]); piecesBGCounter++; pBGDepthCounter++; _local2++; } gameGridBG[_local3] = _local5; _local3++; } } function createBoard() { levelReq = 0; var _local7 = 0; while (_local7 < lvlArr.length) { var _local8 = new Array(); var _local9 = new Array(); var _local4 = 0; while (_local4 < lvlArr[_local7].length) { var _local3 = new Array(); _local3 = getSymbolArr(); if ((lvlArr[_local7][_local4] != 0) && (lvlArr[_local7][_local4] != 9)) { _local3 = []; var _local5 = stoneDirArr[stoneCounter].split(","); var _local2 = 0; while (_local2 < _local5.length) { _local3[_local2] = Number(_local5[_local2]); _local2++; } stoneCounter++; } var _local6 = attachMovie("Pieces", "pieces_" + piecesCounter, pDepthCounter); _local6.init(_local7, _local4, _local7 + 1, _local3, lvlArr[_local7][_local4], 0); piecesCounter++; pDepthCounter++; _local8[_local4] = 1; _local9[_local4] = _local6; if ((lvlArr[_local7][_local4] != 0) && (lvlArr[_local7][_local4] != 9)) { cStoneArr.push(_local6); } else { levelReq++; } _local4++; } gameGrid[_local7] = _local8; gameGridObj[_local7] = _local9; _local7++; } checkForPairs(); if (explodeGrace) { communicator.sendBoardRemake(level); explodeGrace = false; explodeTimer = 0; clearPieces(); createBoard(); } else { _local7 = 0; while (_local7 < gameGridObj.length) { var _local4 = 0; while (_local4 < gameGridObj[_local7].length) { gameGridObj[_local7][_local4].createPetals(); _local4++; } _local7++; } checkForPairs(); } } function getSymbolArr() { var _local3 = random.nextInt(100); var _local2 = new Array(); if (_local3 < NUM_STRAIGHT) { _local2 = [0, 2]; } else if (_local3 < (NUM_STRAIGHT + NUM_BENT)) { _local2 = [1, 2]; } else if (_local3 < ((NUM_STRAIGHT + NUM_BENT) + NUM_THREE)) { _local2 = [0, 1, 2]; } else if (_local3 < (((NUM_STRAIGHT + NUM_BENT) + NUM_THREE) + NUM_FOUR)) { _local2 = [0, 1, 2, 3]; } return(_local2); } function explodeBoard() { noOfExpl = 0; var _local6 = 0; var _local3 = 0; while (_local3 < explArr.length) { var _local5 = 0; var _local2 = 0; while (_local2 < explArr[_local3].length) { if (explArr[_local3][_local2].explode) { explArr[_local3][_local2].explode = false; if (gameGridBG[explArr[_local3][_local2].y][explArr[_local3][_local2].x].marked == false) { _local5++; levelReq--; } _local6++; noOfExpl++; gameGrid[explArr[_local3][_local2].y][explArr[_local3][_local2].x] = 0; var _local4 = Number((BASE_SCORE * numStonesBonus) + (_local5 * 10)); if (gameGridBG[explArr[_local3][_local2].y][explArr[_local3][_local2].x].marked) { _local4 = 0; } explArr[_local3][_local2].explodeMe(2 * _local6, _local4, numStonesBonus); } _local2++; } _local3++; } } function explodePiece(piece, scr, nSB) { if (scr > 0) { com.king.util.SoundManager.play("plop", 70, false); } else { com.king.util.SoundManager.play("noplop", 70, false); } _parent.updateScoreSign(scr); noOfExpl--; gameGridBG[piece.y][piece.x].mark(3); createScoreSign(scr, piece, nSB); piece.explodePiece(); if ((noOfExpl == 0) && (partialScoreArr1.length > 0)) { var _local2 = 0; while (_local2 < partialScoreArr1.length) { createScoreSign(partialScoreArr1[_local2], partialScoreArr2[_local2], partialScoreArr3[_local2]); _local2++; } partialScoreArr1 = []; partialScoreArr2 = []; partialScoreArr3 = []; if (playBonusSound == 1) { com.king.util.SoundManager.play("colour_2", 100, false); } else if (playBonusSound == 2) { com.king.util.SoundManager.play("last_colour", 100, false); } playBonusSound = 0; } } function createScore() { numStonesInChain = 0; numStonesBonus = 1; var _local5 = 0; var _local6 = 0; var _local4 = new Array(); var _local2 = 0; while (_local2 < explArr.length) { numStonesInChain = 0; _local4 = []; var _local3 = 0; while (_local3 < explArr[_local2].length) { if (gameGridBG[explArr[_local2][_local3].y][explArr[_local2][_local3].x].marked == false) { numStonesInChain++; } if (explArr[_local2][_local3].stone) { _local4.push(explArr[_local2][_local3].stoneType - 1); } _local3++; } if (numStonesInChain > 0) { if (_local2 < (explArr.length - 1)) { if (explArr[_local2] == explArr[_local2 + 1]) { numStonesBonus = numStonesBonus + 0.5; } else { _local5 = numStonesInChain * 100; _parent.updateScore(Math.round((_local5 * numStonesBonus) + _local6)); updateColorBonus(_local4, numStonesInChain); numStonesBonus = 1; } } else { _local5 = numStonesInChain * 100; _local6 = (((numStonesInChain / 2) * numStonesInChain) + (numStonesInChain / 2)) * 10; _parent.updateScore(Math.round((_local5 * numStonesBonus) + _local6)); updateColorBonus(_local4, numStonesInChain); } } _local2++; } } function createScoreSign(num, Obj, nSB) { var _local2 = attachMovie("Score", "score_" + scoreCounter, scoreDepth); _local2.init(Obj._y, Obj._x, num, nSB); scoreArr.push(_local2); scoreCounter++; scoreDepth++; } function updateColorBonus(cArr, num) { var _local3 = 0; while (_local3 < cArr.length) { colorBonusArr[cArr[_local3]] = colorBonusArr[cArr[_local3]] + num; _local3++; } var _local5 = false; _local3 = 0; while (_local3 < colorBonusArr.length) { if ((colorBonusArr[_local3] >= colorBonusValsArr[_local3]) && (colorSingleBonus[_local3] == false)) { var _local2 = Math.round(((level * 500) + 500) / 4); colorSingleBonus[_local3] = true; _parent.updateScore(_local2); _parent.updateScoreSign(_local2); partialScoreArr1.push(_local2); partialScoreArr2.push(cStoneArr[_local3]); partialScoreArr3.push(_local3 + 3); _local5 = true; } _local3++; } if (_local5) { var _local6 = true; _local3 = 0; while (_local3 < colorSingleBonus.length) { if (colorSingleBonus[_local3] == false) { _local6 = false; } _local3++; } if (_local6) { playBonusSound = 2; } else { playBonusSound = 1; } } visualBonusUpdate(); } function visualBonusUpdate() { var _local2 = 0; while (_local2 < cStoneArr.length) { cStoneArr[_local2].middle.mcCorner.txtArea.text = (colorBonusArr[_local2] + "/") + colorBonusValsArr[_local2]; cStoneArr[_local2].cornerBlobCounter = Math.round(((colorBonusArr[_local2] / colorBonusValsArr[_local2]) * 100) + 1); _local2++; } } function refillBoard() { communicator.rendRefillBoard(currentTick); var _local7 = lvlArr.length - 1; while (_local7 >= 0) { var _local2 = lvlArr[0].length - 1; while (_local2 >= 0) { if (gameGrid[_local7][_local2] == 0) { var _local5 = _local7; while (_local5 >= 0) { if (((gameGrid[_local5][_local2] == 1) && (gameGridObj[_local5][_local2].stone == false)) && (gameGridObj[_local5][_local2].type == 9)) { gameGridObj[_local7][_local2] = gameGridObj[_local5][_local2]; gameGrid[_local5][_local2] = 0; gameGrid[_local7][_local2] = 1; gameGridObj[_local7][_local2].y = _local7; gameGridObj[_local7][_local2].goTo(1, Number((_local7 * 40) + 120)); break; } if (_local5 == 0) { var _local3 = _local7; while (_local3 >= 0) { if (!gameGridObj[_local3][_local2].stone) { var _local6 = new Array(); _local6 = getSymbolArr(); var _local4 = attachMovie("Pieces", "pieces_" + piecesCounter, pDepthCounter); _local4.init(_local3, _local2, 1, _local6, lvlArr[_local3][_local2], 750); _local4.createPetals(); _local4.goTo(_local4.delayer, (_local4.y * 40) + 120); gameGridObj[_local3][_local2] = _local4; piecesCounter++; pDepthCounter++; gameGrid[_local3][_local2] = 1; } _local3--; } } _local5--; } } _local2--; } _local7--; } _local7 = 0; while (_local7 < cStoneArr.length) { cStoneArr[_local7].updateConns(); _local7++; } } function gridPressed(y, x) { if (!openGameGO) { if (switchActivated) { if ((((noOfMoving == 0) && (gameGridObj[y][x].stone == false)) && (refill == false)) && (pressOK == true)) { communicator.sendBrickSwitch(currentTick + 1, x, y); gameGridObj[y][x].switchPiece(); switchActivated = false; showMouse(); runCheck = true; } } else if (((((noOfMoving == 0) && (gameGridObj[y][x].stone == false)) && (refill == false)) && (pressOK == true)) && (_parent.gameTime > 6)) { com.king.util.SoundManager.play("turn", 100, false); communicator.sendBrickClicked(currentTick + 1, x, y, CCW); moveBonus = Math.max((moveBonus = moveBonus - MOVE_COST), 0); _parent.txtMoveBonus.text = moveBonus; clickCounter++; gameGridObj[y][x].turnPiece(CCW); } } } function switchPressed() { if (!openGameGO) { if (switchActivated) { switchActivated = false; showMouse(); _parent.noOfSwitch++; arrangeSwitch(); } else if ((_parent.noOfSwitch > 0) && (pressOK == true)) { switchActivated = true; hideMouse(); _parent.noOfSwitch--; arrangeSwitch(); } } } function hideMouse() { Mouse.hide(); _parent.mcPointer._visible = true; _parent.mcPointer._x = _parent._xmouse; _parent.mcPointer._y = _parent._ymouse; } function showMouse() { Mouse.show(); _parent.mcPointer._visible = false; } function arrangeSwitch() { switch (_parent.noOfSwitch) { case 0 : _parent.switchArr[0].gotoAndStop(2); _parent.switchArr[1].gotoAndStop(2); _parent.switchArr[2].gotoAndStop(2); break; case 1 : _parent.switchArr[0].gotoAndStop(2); _parent.switchArr[1].gotoAndStop(2); _parent.switchArr[2].gotoAndStop(1); break; case 2 : _parent.switchArr[0].gotoAndStop(2); _parent.switchArr[1].gotoAndStop(1); _parent.switchArr[2].gotoAndStop(1); break; case 3 : _parent.switchArr[0].gotoAndStop(1); _parent.switchArr[1].gotoAndStop(1); _parent.switchArr[2].gotoAndStop(1); } } function checkForPairs() { if (noOfMoving == 0) { explArr = []; var _local19 = 0; while (_local19 < lvlArr.length) { var _local13 = 0; while (_local13 < lvlArr[0].length) { var _local9 = 0; while (_local9 < gameGridObj[_local19][_local13].petalFrameArr.length) { if (!gameGridObj[_local19][_local13].stone) { gameGridObj[_local19][_local13].petalFrameArr[_local9] = 9; } _local9++; } _local13++; } _local19++; } _local19 = 0; while (_local19 < cStoneArr.length) { var _local21 = new Array(); checkChain(cStoneArr[_local19], cStoneArr[_local19].stoneType, cStoneArr[_local19], _local21); _local19++; } _local19 = 0; while (_local19 < lvlArr.length) { var _local13 = 0; while (_local13 < lvlArr[0].length) { gameGridObj[_local19][_local13].cfe = false; _local13++; } _local19++; } _local19 = 0; while (_local19 < explArr.length) { if ((_local19 + 2) < explArr.length) { if ((explArr[_local19] == explArr[_local19 + 1]) && (explArr[_local19] == explArr[_local19 + 2])) { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 7; } _local9++; } _local13++; } _local19 = _local19 + 2; } else if (explArr[_local19] == explArr[_local19 + 1]) { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 6; } _local9++; } _local13++; } _local19 = _local19 + 1; } else { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 5; } _local9++; } _local13++; } } } else if ((_local19 + 1) < explArr.length) { if (explArr[_local19] == explArr[_local19 + 1]) { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 6; } _local9++; } _local13++; } _local19 = _local19 + 1; } else { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 5; } _local9++; } _local13++; } } } else { var _local13 = 0; var _local18 = explArr[_local19].length; while (_local13 < _local18) { var _local9 = 0; var _local10 = explArr[_local19][_local13]; var _local16 = _local10.petalFrameArr.length; while (_local9 < _local16) { if (_local10.petalFrameArr[_local9] != 9) { _local10.petalFrameArr[_local9] = 5; } _local9++; } _local13++; } } _local19++; } if (explArr.length > 0) { _local19 = 0; while (_local19 < explArr.length) { var _local13 = 0; while (_local13 < explArr[_local19].length) { if (explArr[_local19][_local13].stone) { var _local11 = 0; var _local14 = explArr[_local19][_local13].posArr.length; while (_local11 < _local14) { rStoneHit = true; explClrArr = []; var _local4 = explArr[_local19][_local13].posArr[_local11]; switch (_local4) { case 0 : var _local5 = gameGridObj[explArr[_local19][_local13].y - 1][explArr[_local19][_local13].x]; var _local8 = 0; while (_local8 < _local5.posArr.length) { if ((_local5.posArr[_local8] == ((_local4 + 2) % 4)) && (_local5.type != 0)) { rStoneHit = false; explArr[_local19][_local13].cfe = true; clearExplArr(_local5, explArr[_local19][_local13]); } _local8++; } break; case 1 : _local5 = gameGridObj[explArr[_local19][_local13].y][explArr[_local19][_local13].x + 1]; _local8 = 0; while (_local8 < _local5.posArr.length) { if ((_local5.posArr[_local8] == ((_local4 + 2) % 4)) && (_local5.type != 0)) { rStoneHit = false; explArr[_local19][_local13].cfe = true; clearExplArr(_local5, explArr[_local19][_local13]); } _local8++; } break; case 2 : _local5 = gameGridObj[explArr[_local19][_local13].y + 1][explArr[_local19][_local13].x]; _local8 = 0; while (_local8 < _local5.posArr.length) { if ((_local5.posArr[_local8] == ((_local4 + 2) % 4)) && (_local5.type != 0)) { rStoneHit = false; explArr[_local19][_local13].cfe = true; clearExplArr(_local5, explArr[_local19][_local13]); } _local8++; } break; case 3 : _local5 = gameGridObj[explArr[_local19][_local13].y][explArr[_local19][_local13].x - 1]; _local8 = 0; for(;;){ if (_local8 >= _local5.posArr.length) { break; } if ((_local5.posArr[_local8] == ((_local4 + 2) % 4)) && (_local5.type != 0)) { rStoneHit = false; explArr[_local19][_local13].cfe = true; clearExplArr(_local5, explArr[_local19][_local13]); } _local8++; }; } if (!rStoneHit) { var _local6 = 0; while (_local6 < explClrArr.length) { var _local2 = 0; while (_local2 < explArr[_local19].length) { if (explArr[_local19][_local2] == explClrArr[_local6]) { removePieceFromChain(_local19, _local2, 0); _local2--; _local13 = 0; } _local2++; } _local6++; } } var _local7 = 0; while (_local7 < lvlArr.length) { var _local3 = 0; while (_local3 < lvlArr[0].length) { gameGridObj[_local7][_local3].cfe = false; _local3++; } _local7++; } _local11++; } } _local13++; } _local19++; } if (explodeGrace == false) { explodeGrace = true; explodeTimer = 70; blingTimer = 10; } } else { explodeGrace = false; explodeTimer = 0; } if (explArr.length > 0) { _local19 = 0; var _local22 = explArr.length; while (_local19 < _local22) { var _local13 = 0; var _local20 = explArr[_local19].length; while (_local13 < _local20) { var _local12 = explArr[_local19][_local13]; if (!_local12.stone) { var _local17 = 0; var _local11 = 0; var _local15 = _local12.petalFrameArr.length; while (_local11 < _local15) { if (_local12.petalFrameArr[_local11] == 9) { _local17++; } _local11++; } if (_local17 == (_local12.petalFrameArr.length - 1)) { removePieceFromChain(_local19, _local13, 0); _local13 = 0; _local19 = 0; } } _local13++; } _local19++; } } _local19 = 0; while (_local19 < lvlArr.length) { var _local13 = 0; while (_local13 < lvlArr[0].length) { gameGridObj[_local19][_local13].cfe = false; _local13++; } _local19++; } } } function removePieceFromChain(w, r, wC) { var _local2 = explArr[w][r - wC]; var _local3 = 0; while (_local3 < _local2.posArr.length) { _local2.petalFrameArr[_local3] = 9; switch (_local2.posArr[_local3]) { case 0 : if (_local2.y > 0) { var _local5 = gameGridObj[_local2.y - 1][_local2.x]; if (!_local5.stone) { var _local4 = 0; while (_local4 < _local5.posArr.length) { if (_local5.posArr[_local4] == ((_local2.posArr[_local3] + 2) % 4)) { _local5.petalFrameArr[_local4] = 9; } _local4++; } } } break; case 1 : if (_local2.x < lvlArr[0].length) { var _local5 = gameGridObj[_local2.y][_local2.x + 1]; if (!_local5.stone) { var _local4 = 0; while (_local4 < _local5.posArr.length) { if (_local5.posArr[_local4] == ((_local2.posArr[_local3] + 2) % 4)) { _local5.petalFrameArr[_local4] = 9; } _local4++; } } } break; case 2 : if (_local2.y < lvlArr.length) { var _local5 = gameGridObj[_local2.y + 1][_local2.x]; if (!_local5.stone) { var _local4 = 0; while (_local4 < _local5.posArr.length) { if (_local5.posArr[_local4] == ((_local2.posArr[_local3] + 2) % 4)) { _local5.petalFrameArr[_local4] = 9; } _local4++; } } } break; case 3 : if (_local2.x <= 0) { break; } var _local5 = gameGridObj[_local2.y][_local2.x - 1]; if (_local5.stone) { break; } var _local4 = 0; for(;;){ if (_local4 >= _local5.posArr.length) { break; } if (_local5.posArr[_local4] == ((_local2.posArr[_local3] + 2) % 4)) { _local5.petalFrameArr[_local4] = 9; } _local4++; }; } _local3++; } explArr[w].splice(r - wC, 1); } function clearExplArr(piece, startPoint) { if (piece.stone) { rStoneHit = true; } piece.cfe = true; explClrArr.push(piece); var _local3 = 0; while (_local3 < piece.posArr.length) { switch (piece.posArr[_local3]) { case 0 : if (piece.y > 0) { var _local4 = gameGridObj[piece.y - 1][piece.x]; var _local5 = 0; while (_local5 < _local4.posArr.length) { if (((_local4.posArr[_local5] == ((piece.posArr[_local3] + 2) % 4)) && (_local4.type != 0)) && (_local4.cfe == false)) { clearExplArr(_local4, startPoint); break; } _local5++; } } break; case 1 : if (piece.x < lvlArr[0].length) { var _local4 = gameGridObj[piece.y][piece.x + 1]; var _local5 = 0; while (_local5 < _local4.posArr.length) { if (((_local4.posArr[_local5] == ((piece.posArr[_local3] + 2) % 4)) && (_local4.type != 0)) && (_local4.cfe == false)) { clearExplArr(_local4, startPoint); break; } _local5++; } } break; case 2 : if (piece.y < lvlArr.length) { var _local4 = gameGridObj[piece.y + 1][piece.x]; var _local5 = 0; while (_local5 < _local4.posArr.length) { if (((_local4.posArr[_local5] == ((piece.posArr[_local3] + 2) % 4)) && (_local4.type != 0)) && (_local4.cfe == false)) { clearExplArr(_local4, startPoint); break; } _local5++; } } break; case 3 : if (piece.x <= 0) { break; } var _local4 = gameGridObj[piece.y][piece.x - 1]; var _local5 = 0; for(;;){ if (_local5 >= _local4.posArr.length) { break; } if (((_local4.posArr[_local5] == ((piece.posArr[_local3] + 2) % 4)) && (_local4.type != 0)) && (_local4.cfe == false)) { clearExplArr(_local4, startPoint); break; } _local5++; }; } _local3++; } } function checkChain(piece, stone, lastPiece, explStrArr) { if (!piece.cfe) { piece.cfe = true; explStrArr.push(piece); if ((piece.stone == true) && (piece.stoneType != stone)) { explArr.push(explStrArr); lastPiece.stoneConnect = true; } var _local7 = false; var _local3 = 0; while (_local3 < piece.posArr.length) { switch (piece.posArr[_local3]) { case 0 : if (piece.y > 0) { var _local5 = gameGridObj[piece.y - 1][piece.x]; var _local6 = 0; while (_local6 < _local5.posArr.length) { if ((_local5.posArr[_local6] == ((piece.posArr[_local3] + 2) % 4)) && (_local5.type != 0)) { if (_local5 != lastPiece) { _local7 = true; } piece.petalFrameArr[_local3] = stone; checkChain(_local5, stone, piece, explStrArr); break; } _local6++; } } break; case 1 : if (piece.x < lvlArr[0].length) { var _local5 = gameGridObj[piece.y][piece.x + 1]; var _local6 = 0; while (_local6 < _local5.posArr.length) { if ((_local5.posArr[_local6] == ((piece.posArr[_local3] + 2) % 4)) && (_local5.type != 0)) { if (_local5 != lastPiece) { _local7 = true; } piece.petalFrameArr[_local3] = stone; checkChain(_local5, stone, piece, explStrArr); break; } _local6++; } } break; case 2 : if (piece.y < lvlArr.length) { var _local5 = gameGridObj[piece.y + 1][piece.x]; var _local6 = 0; while (_local6 < _local5.posArr.length) { if ((_local5.posArr[_local6] == ((piece.posArr[_local3] + 2) % 4)) && (_local5.type != 0)) { if (_local5 != lastPiece) { _local7 = true; } piece.petalFrameArr[_local3] = stone; checkChain(_local5, stone, piece, explStrArr); break; } _local6++; } } break; case 3 : if (piece.x <= 0) { break; } var _local5 = gameGridObj[piece.y][piece.x - 1]; var _local6 = 0; for(;;){ if (_local6 >= _local5.posArr.length) { break; } if ((_local5.posArr[_local6] == ((piece.posArr[_local3] + 2) % 4)) && (_local5.type != 0)) { if (_local5 != lastPiece) { _local7 = true; } piece.petalFrameArr[_local3] = stone; checkChain(_local5, stone, piece, explStrArr); break; } _local6++; }; } _local3++; } } } function killAnims() { if (switchActivated) { switchActivated = false; _parent.noOfSwitch++; arrangeSwitch(); showMouse(); } pressOK = false; gameState = STATE_ANIM; } function endRound() { com.king.util.SoundManager.stop("loop"); var _local3 = true; var _local2 = 0; while (_local2 < colorBonusArr.length) { if (colorBonusArr[_local2] < colorBonusValsArr[_local2]) { _local3 = false; } _local2++; } Key.removeListener(keyListener); clearLevel(); var _local6 = colorBonusArr[0] / colorBonusValsArr[0]; var _local7 = colorBonusArr[1] / colorBonusValsArr[1]; var _local5 = colorBonusArr[2] / colorBonusValsArr[2]; var _local4 = colorBonusArr[3] / colorBonusValsArr[3]; _parent.endRound(_local3, levelReq, _local6, _local7, _local5, _local4); gameState = STATE_NOT_RUNNING; } function clearLevel() { var _local3 = 0; while (_local3 < lvlArr.length) { var _local2 = 0; while (_local2 < lvlArr[_local3].length) { gameGridBG[_local3][_local2].removeMovieClip(); gameGridObj[_local3][_local2].removeMovieClip(); _local2++; } _local3++; } cStoneArr = []; stoneCounter = 0; } function clearPieces() { var _local3 = 0; while (_local3 < lvlArr.length) { var _local2 = 0; while (_local2 < lvlArr[_local3].length) { gameGridObj[_local3][_local2].removeMovieClip(); _local2++; } _local3++; } cStoneArr = []; stoneCounter = 0; } function showCredit() { _parent.mcCredit._visible = true; } function openGameEnd() { clearLevel(); _parent.openGameEnd(); } function setKeyListener() { keyListener.onKeyDown = function () { if (Key.getCode() == 32) { _root.mcConnectorGame.mcGame.CCW = false; } else if (chr(Key.getAscii()).toUpperCase() == "Q") { _root.mcConnectorGame.mcGame.inputString = ""; } else { _root.mcConnectorGame.mcGame.inputString = _root.mcConnectorGame.mcGame.inputString + chr(Key.getAscii()).toUpperCase(); if (_root.mcConnectorGame.mcGame.inputString == "CREDIT") { _root.mcConnectorGame.mcGame.showCredit(); } } }; keyListener.onKeyUp = function () { if (Key.getCode() == 32) { _root.mcConnectorGame.mcGame.CCW = true; } }; Key.addListener(keyListener); } static var STATE_RUNNING = 0; static var STATE_NOT_RUNNING = 1; static var STATE_ANIM = 2; static var TICKS_PER_SEC = 25; static var BOARD_WIDTH = 8; static var BOARD_HEIGHT = 5; static var NUM_STRAIGHT = 30; static var NUM_BENT = 25; static var NUM_THREE = 35; static var NUM_FOUR = 10; static var BASE_SCORE = 100; static var MOVE_COST = 50; var runCheck = false; var piecesCounter = 0; var pDepthCounter = 10000; var scoreDepth = 20000; var piecesBGCounter = 0; var pBGDepthCounter = 5000; var gameGrid = new Array(); var gameGridObj = new Array(); var gameGridBG = new Array(); var explArr = new Array(); var explClrArr = new Array(); var cStoneArr = new Array(); var stoneDirArr = new Array(); var scoreArr = new Array(); var partialScoreArr1 = new Array(); var partialScoreArr2 = new Array(); var partialScoreArr3 = new Array(); var startPoint = null; var CCW = true; var keyListener = new Object(); var clickCounter = 0; var stoneCounter = 0; var scoreCounter = 0; var lvlArr = new Array(); var playBonusSound = 0; var gSA = 0; var refill = false; var endRoundBool = false; var switchActivated = false; var openGameGO = false; var colorBonusArr = new Array(); var colorBonusValsArr = new Array(); var colorSingleBonus = new Array(); var playingSound = false; var pressOK = false; var inputString = ""; var bonusLimitArr = new Array(38, 60, 70, 95); }
Symbol 303 MovieClip [__Packages.com.king.util.Communicator] Frame 0
class com.king.util.Communicator { var levelDatas, stoneDatas, randomSeed, lang; function Communicator () { levelDatas = new Array(); stoneDatas = new Array(); } function gameStarted() { trace("GAME START"); if (!hasSentGameStart) { hasSentGameStart = true; fscommand ("gameStart"); } } function gameQuit() { trace("GAME QUIT"); if (!hasSentGameOver) { hasSentGameOver = true; fscommand ("gameQuit"); } } function gameEnd(score) { trace("GAME ENDS"); if (!hasSentGameEnd) { hasSentGameEnd = true; fscommand ("gameEnd", score); } } function startRound(tick, cVer, ltc, rnd) { fscommand ("playData", (((((((CMD_START_ROUND + ",") + tick) + " ") + cVer) + " ") + ltc) + " ") + rnd); } function sendBrickClicked(tick, x, y, CCW) { fscommand ("playData", (((((((CMD_BRICK_CLICKED + ",") + tick) + " ") + x) + " ") + y) + " ") + CCW); } function sendBrickSwitch(tick, x, y) { fscommand ("playData", (((((CMD_BRICK_SWITCH + ",") + tick) + " ") + x) + " ") + y); } function sendGameTime(tick, gameTime) { fscommand ("playData", (((CMD_GAME_TIME + ",") + tick) + " ") + gameTime); } function gameLastTick(tick) { if (!hasSentLastTick) { hasSentLastTick = true; fscommand ("playData", (CMD_LAST_TICK + ",") + tick); } } function sendUpdateScore(tick, scr) { fscommand ("playData", (((CMD_SEND_SCORE + ",") + tick) + " ") + scr); } function sendRandom(tick, rnd) { if (!hasSentLastTick) { fscommand ("playData", (((CMD_SEND_RANDOM + ",") + tick) + " ") + rnd); } } function sendBoardRemake(level) { fscommand ("playData", (CMD_SEND_BOARD_REMAKE + ",") + level); } function rendRefillBoard(tick) { fscommand ("playData", (CMD_SEND_REFILL_BOARD + ",") + tick); } function parseGameData(gameData) { var _local6 = new XML(_root.gameData); _global.textMappings = new Object(); _global.userType = new Object(); var _local5 = _local6.childNodes[0].childNodes; randomSeed = new Number(_local6.childNodes[0].attributes.randomseed).valueOf(); lang = _local6.childNodes[0].attributes.lang.valueOf(); var _local4 = 0; while (_local4 < _local5.length) { _root.debugText.text = _root.debugText.text + ("\r" + _local5[_local4].nodeName); if (_local5[_local4].nodeName == "text") { _global.textMappings[_local5[_local4].attributes.id] = new String(_local5[_local4].firstChild.nodeValue); } if (_local5[_local4].nodeName == "lvlData") { levelDatas[_local5[_local4].attributes.id] = new String(_local5[_local4].firstChild.nodeValue); } if (_local5[_local4].nodeName == "cStoneData") { stoneDatas[_local5[_local4].attributes.id] = new String(_local5[_local4].firstChild.nodeValue); } if (_local5[_local4].nodeName == "userType") { _global.userType[_local5[_local4].attributes.id] = new String(_local5[_local4].firstChild.nodeValue); } _local4++; } } static var CMD_START_ROUND = 126; static var CMD_BRICK_CLICKED = 238; static var CMD_BRICK_SWITCH = 871; static var CMD_GAME_TIME = 311; static var CMD_LAST_TICK = 491; static var CMD_SEND_SCORE = 542; static var CMD_SEND_RANDOM = 111; static var CMD_SEND_BOARD_REMAKE = 789; static var CMD_SEND_REFILL_BOARD = 555; var hasSentGameStart = false; var hasSentGameEnd = false; var hasSentGameOver = false; var hasSentLastTick = false; }
Symbol 304 MovieClip [__Packages.com.king.util.Map] Frame 0
class com.king.util.Map { var map, lastSize; function Map (init) { map = new Object(); for (var _local3 in init) { map["" + _local3] = init[_local3]; } lastSize = -1; } function put(key, value) { map["" + key] = value; lastSize = -1; } function get(key) { return(map["" + key]); } function remove(key) { var _local2 = "" + key; var _local3 = map[_local2]; delete map[_local2]; lastSize = -1; return(_local3); } function contains(key) { return(map["" + key] != undefined); } function count() { if (lastSize < 0) { lastSize = 0; for (var _local2 in map) { lastSize++; } } return(lastSize); } function size() { return(count()); } function clear() { map = {}; lastSize = 0; } function dump() { var _local2 = ""; for (var _local3 in map) { _local2 = _local2 + (((_local3 + "=>") + map[_local3]) + newline); } trace(_local2); } function toArray() { var _local2 = []; for (var _local3 in map) { _local2[_local2.length] = map[_local3]; } return(_local2); } function keySet() { var _local2 = []; for (var _local3 in map) { _local2[_local2.length] = _local3; } return(_local2); } function get iterator() { return(new com.king.util.MapIterator(this)); } function get valueIterator() { return(new com.king.util.MapValueIterator(this)); } function foreach(fn) { var _local3 = arguments.slice(1); if (_local3.length > 0) { do { if ((in map) == null) { break; } var _local5 = in map; } while (fn(_local5, map[_local5], _local3[0], _local3[1], _local3[2], _local3[3], _local3[4]) != false); do { } while ("foreach" != null); } else { do { if ((in map) == null) { break; } var _local5 = in map; } while (fn(_local5, map[_local5]) != false); do { } while (_local2 != null); } lastSize = -1; } function get _content() { return(map); } }
Symbol 305 MovieClip [__Packages.com.king.util.Iterator] Frame 0
interface com.king.util.Iterator { }
Symbol 306 MovieClip [__Packages.com.king.util.MapIterator] Frame 0
class com.king.util.MapIterator implements com.king.util.Iterator { var map, keys, ptr; function MapIterator (map) { this.map = map; keys = map.keySet(); ptr = 0; } function next() { if (ptr < keys.length) { return(keys[ptr++]); } return(undefined); } function hasNext() { return(ptr != keys.length); } function remove() { if (ptr == 0) { return(undefined); } map.remove(keys[ptr - 1]); } }
Symbol 307 MovieClip [__Packages.com.king.util.MapValueIterator] Frame 0
class com.king.util.MapValueIterator implements com.king.util.Iterator { var map, mapRef, keys, ptr; function MapValueIterator (map) { this.map = map; mapRef = map._content; keys = map.keySet(); ptr = 0; } function next() { return(mapRef[keys[ptr++]]); } function hasNext() { return(ptr != keys.length); } function remove() { if (ptr == 0) { return(undefined); } map.remove(keys[ptr - 1]); } }
Symbol 308 MovieClip [__Packages.com.king.util.SoundManager] Frame 0
class com.king.util.SoundManager { static var globalSound; function SoundManager () { } static function isSoundEnabled() { return(soundEnabled); } static function enableSounds(enabled) { soundEnabled = enabled; if (!enabled) { muteAll(); } else { restoreMuteAll(); } } static function toggleSound() { if (globalSound == undefined) { globalSound = new Sound(_root); } soundOn = !soundOn; globalSound.setVolume((soundOn ? 100 : 0)); } static function stopAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.stop(); soundEntry.playStatus = false; }); } static function muteAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.setVolume(0); soundEntry.isMuted = true; }); } static function restoreMuteAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.setVolume(soundEntry.realVol); soundEntry.isMuted = false; }); } static function stop(resource) { var _local1 = sounds.get(resource); if (_local1 != undefined) { _local1.sound.stop(); _local1.playStatus = false; } } static function getCalibratedVolume(flashVolume) { flashVolume = Math.min(100, flashVolume); flashVolume = Math.max(0, flashVolume); return(Math.ceil(Math.pow(flashVolume / 100, 1.46) * 100)); } static function setVolume(resource, percent) { var _local1 = sounds.get(resource); if ((_local1 != undefined) && (_local1.playStatus == true)) { var _local2 = getCalibratedVolume(percent); if (!_local1.isMuted) { _local1.sound.setVolume(_local2); } _local1.realVol = _local2; } } static function isPlaying(resource) { var _local1 = sounds.get(resource); return((_local1 != undefined) && (_local1.playStatus == true)); } static function initialize(list) { for (var _local9 in list) { var resource = list[_local9]; var _local3 = _root.getNextHighestDepth(); var _local2 = new Sound(_root.createEmptyMovieClip("sm_sndhold_" + _local3, _local3)); _local2.attachSound(resource); _local2.onSoundComplete = function () { var _local1 = com.king.util.SoundManager.sounds.get(resource); _local1.playStatus = false; }; sounds.put(resource, {realVol:100, sound:_local2, playStatus:false}); } } static function play(resource, volume, isLoop, fn) { if (volume == undefined) { volume = 100; } if (isLoop == undefined) { isLoop = false; } volume = getCalibratedVolume(volume); var _local2 = sounds.get(resource); if (_local2 != undefined) { _local2.sound.setVolume((soundEnabled ? (volume) : 0)); _local2.realVol = volume; _local2.isMuted = !soundEnabled; _local2.playStatus = true; _local2.onPlayedFn = fn; _local2.sound.start(0, (isLoop ? 32767 : 1)); } else { var _local6 = _root.getNextHighestDepth(); var _local4 = new Sound(_root.createEmptyMovieClip("sm_sndhold_" + _local6, _local6)); _local4.attachSound(resource); _local4.onSoundComplete = function () { var _local1 = com.king.util.SoundManager.sounds.get(resource); _local1.playStatus = false; com.king.util.SoundManager.onPlayed_(resource); }; _local4.setVolume((soundEnabled ? (volume) : 0)); _local4.start(0, (isLoop ? 32767 : 1)); sounds.put(resource, {isMuted:!soundEnabled, realVol:volume, onPlayedFn:fn, sound:_local4, playStatus:true}); } } static function onPlayed_(name) { var _local1 = sounds.get(name); if ((_local1 != undefined) && (_local1.onPlayedFn != undefined)) { _local1.onPlayedFn(); } } static var sounds = new com.king.util.Map(); static var soundEnabled = true; static var soundOn = true; }
Symbol 309 MovieClip [__Packages.com.king.ConnectorGame.OceanPaint] Frame 0
class com.king.ConnectorGame.OceanPaint extends MovieClip { var mcAnimYellowPaint1, mcAnimYellowPaint2, mcAnimYellowPaint3, mcAnimPinkPaint1, mcAnimPinkPaint2, mcAnimPinkPaint3, mcAnimBluePaint1, mcAnimBluePaint2, mcAnimBluePaint3, mcAnimGreenPaint1, mcAnimGreenPaint2, mcAnimGreenPaint3, runNum, aY, tY, aG, tG, aP, tP, aB, tB, targetY, targetG, targetP, targetB, _parent; function OceanPaint () { super(); mcAnimYellowPaint1.gotoAndStop(1); mcAnimYellowPaint2.gotoAndStop(1); mcAnimYellowPaint3.gotoAndStop(1); mcAnimPinkPaint1.gotoAndStop(1); mcAnimPinkPaint2.gotoAndStop(1); mcAnimPinkPaint3.gotoAndStop(1); mcAnimBluePaint1.gotoAndStop(1); mcAnimBluePaint2.gotoAndStop(1); mcAnimBluePaint3.gotoAndStop(1); mcAnimGreenPaint1.gotoAndStop(1); mcAnimGreenPaint2.gotoAndStop(1); mcAnimGreenPaint3.gotoAndStop(1); } function tick(tick, tps) { if (delay) { delayCounter++; if (delayCounter == 50) { com.king.util.SoundManager.play("paint1", 30, false); delay = false; runPaint = true; } } if (runPaint) { paintShowCounter++; switch (runNum) { case 1 : aY = Math.min(aY + 4, tY); break; case 2 : aG = Math.min(aG + 4, tG); break; case 3 : aP = Math.min(aP + 4, tP); break; case 4 : aB = Math.min(aB + 4, tB); } if ((paintShowCounter % 25) == 0) { runNum++; switch (runNum) { case 2 : com.king.util.SoundManager.play("paint2", 30, false); break; case 3 : com.king.util.SoundManager.play("paint3", 30, false); break; case 4 : com.king.util.SoundManager.play("paint4", 30, false); } } } } function render(tick, alpha) { if (runPaint) { if (aY <= tY) { targetY.gotoAndStop(aY); } if (aG <= tG) { targetG.gotoAndStop(aG); } if (aP <= tP) { targetP.gotoAndStop(aP); } if (aB <= tB) { targetB.gotoAndStop(aB); } if (paintShowCounter >= 100) { endPaint(); } } } function paint(lvl, y, g, p, b) { switch (lvl) { case 1 : targetY = mcAnimYellowPaint1; targetG = mcAnimGreenPaint1; targetP = mcAnimPinkPaint1; targetB = mcAnimBluePaint1; break; case 2 : targetY = mcAnimYellowPaint2; targetG = mcAnimGreenPaint2; targetP = mcAnimPinkPaint2; targetB = mcAnimBluePaint2; break; case 3 : targetY = mcAnimYellowPaint3; targetG = mcAnimGreenPaint3; targetP = mcAnimPinkPaint3; targetB = mcAnimBluePaint3; } tY = Math.min(Math.round(y * 100), 100); tG = Math.min(Math.round(g * 100), 100); tP = Math.min(Math.round(p * 100), 100); tB = Math.min(Math.round(b * 100), 100); if (tY != 100) { tY = 0; } if (tG != 100) { tG = 0; } if (tP != 100) { tP = 0; } if (tB != 100) { tB = 0; } aY = 1; aG = 1; aP = 1; aB = 1; runNum = 1; paintShowCounter = 0; delay = true; delayCounter = 0; } function endPaint() { trace("donePainting"); runPaint = false; _parent.donePainting(); } var runPaint = false; var delay = false; var delayCounter = 0; var paintShowCounter = 0; }
Symbol 310 MovieClip [__Packages.com.king.timing.Timeable] Frame 0
interface com.king.timing.Timeable { }
Symbol 311 MovieClip [__Packages.com.king.ConnectorGame.ConnectorGame] Frame 0
class com.king.ConnectorGame.ConnectorGame extends MovieClip implements com.king.timing.Timeable { var m_mainTimer, onEnterFrame, communicator, delay, m_performance, gameState, gameTime, mcGame, mcExitGame, mcToggleSound, mcCredit, mcPointer, secTimer, currentTick, random, bonusRandom, txtScoreSign, txtTimeBonusSign, txtColourBonus, txtTotalScoreSign, txtClickCont, txtToggleSound, txtEndGame, txtIntro1, txtIntro2, txtIntro3, txtIntro4, txtIntro5, txtIntro6, mcInfoSign, txtOpenGameEnd, txtClickEnd, txtTime, userType, ticksLeft, txtTimeCounter, mcIntro, animWaitingGoTo, mcPaint, startTime, txtFPS, mcInfoScreens, scorePreBonus, txtTimeBonus, brScore, nextGoto, endGameTrue, txtHeader; function ConnectorGame () { super(); m_mainTimer = new com.king.timing.Timer(this, TICKS_PER_SEC); onEnterFrame = mx.utils.Delegate.create(this, drive); communicator = new com.king.util.Communicator(); delay = new com.king.util.Delay(); m_performance = new com.king.timing.Performance(60); gameState = STATE_WAIT_FOR_GAMEDATA; gameTime = TICKS_PER_SEC * 120; gameTimeArr = [120, 140, 160]; switchArr = [mcGame.mcSwitch.mcSwitch1, mcGame.mcSwitch.mcSwitch2, mcGame.mcSwitch.mcSwitch3]; mcExitGame.onPress = function () { this._parent.endGamePressed(); }; mcToggleSound.onPress = function () { com.king.util.SoundManager.toggleSound(); if (this._parent.soundOn) { this._parent.txtToggleSound = _global.textMappings.sound_on; this._parent.soundOn = false; } else { this._parent.txtToggleSound = _global.textMappings.sound_off; this._parent.soundOn = true; } }; mcCredit._visible = false; mcPointer._visible = false; mcGame._visible = false; } function drive() { m_mainTimer.advanceTime2(); } function tick(tick) { secTimer = Math.round(gameTime / TICKS_PER_SEC); currentTick = tick; switch (gameState) { case STATE_WAIT_FOR_GAMEDATA : if (DEBUG_MODE) { _root.gameData = DEBUG_GAME_DATA; } if (_root.gameData != undefined) { communicator.gameStarted(); communicator.parseGameData(_root.gameData); random = new com.king.util.Random(communicator.randomSeed); bonusRandom = new com.king.util.Random(random.nextInt(10000)); txtScoreSign = _global.textMappings.score; txtTimeBonusSign = _global.textMappings.time_bonus; txtColourBonus = _global.textMappings.colour_bonus; txtTotalScoreSign = _global.textMappings.total_score; txtClickCont = _global.textMappings.click_cont; txtToggleSound = _global.textMappings.sound_off; txtEndGame = _global.textMappings.end_game; txtIntro1 = _global.textMappings.intro1; txtIntro2 = _global.textMappings.intro2; txtIntro3 = _global.textMappings.intro4; txtIntro4 = _global.textMappings.intro3; txtIntro5 = _global.textMappings.intro5; txtIntro6 = _global.textMappings.intro6; mcInfoSign.txtIntro.text = txtIntro1; txtOpenGameEnd = _global.textMappings.open_game_end; txtClickEnd = _global.textMappings.click_end_game; txtTime = _global.textMappings.time; introTextArr[0] = txtIntro1; introTextArr[1] = txtIntro2; introTextArr[2] = txtIntro3; introTextArr[3] = txtIntro4; introTextArr[4] = txtIntro5; userType = _global.userType["0"]; trace("UT " + userType); showInfoScreen(); } break; case STATE_SHOW_INFO_SCREEN : ticksLeft = ticksLeft - 1; if (runIntro && (introPauseCounter == 0)) { introGoto++; if ((((introGoto == 80) || (introGoto == 90)) || (introGoto == 176)) || (introGoto == 207)) { introPauseCounter = 125; } } else if (runIntro && (introPauseCounter > 0)) { introPauseCounter--; if (introPauseCounter == 0) { introTextCounter++; mcInfoSign.txtIntro.text = introTextArr[introTextCounter]; } } txtTimeCounter = _global.textMappings.game_starts_in.split("[0]").join("" + Math.round(ticksLeft / 25)); if (ticksLeft <= 0) { runIntro = false; mcIntro._visible = false; communicator.startRound(tick + 1, clientVersion, 0, random.nextInt(50000)); startRound(); } break; case STATE_PLAY_GAME : if (runFPSCheck) { m_performance = new com.king.timing.Performance(2); m_performance.setFpsThreshold(10, 10); m_performance.addQualityFeedbackListener(mx.utils.Delegate.create(this, onLowQualityWarning)); runFPSCheck = true; } mcGame.tick(tick, TICKS_PER_SEC); break; case STATE_WAITING_FOR_ANIM_TO_END : mcGame.tick(tick, TICKS_PER_SEC); if (mcGame.endRoundBool == false) { if (animWaitingGoTo) { betweenRounds(); } else { endGame(); } } break; case STATE_BETWEEN_ROUNDS : ticksLeft = ticksLeft - 1; txtTimeCounter = _global.textMappings.game_next_screen.split("[0]").join("" + Math.round(ticksLeft / 25)); if (ticksLeft == 0) { communicator.startRound(tick + 1, clientVersion, 0, random.nextInt(50000)); startRound(); } break; case STATE_END_GAME : ticksLeft = ticksLeft - 1; txtTimeCounter = _global.textMappings.game_ends.split("[0]").join("" + Math.round(ticksLeft / 25)); if (ticksLeft != 0) { break; } gamePreQuit(); break; case STATE_NOT_RUNNING : } if ((gameState != STATE_END_GAME) && (gameState != STATE_NOT_RUNNING)) { mcPaint.tick(tick, TICKS_PER_SEC); } } function render(tick, alpha) { m_performance.frameUpdated(); if (secTimer != Number(txtTime.text)) { mcGame.txtTime.text = secTimer; } if (noOfRend == 0) { startTime = getTimer(); } noOfRend++; var _local4 = getTimer() - startTime; if (_local4 > 2000) { txtFPS.text = Math.round((noOfRend * 1000) / _local4); noOfRend = 0; } switch (gameState) { case STATE_SHOW_INFO_SCREEN : if (runIntro) { mcIntro.gotoAndStop(introGoto); } break; case STATE_PLAY_GAME : mcGame.render(tick, alpha); break; case STATE_WAITING_FOR_ANIM_TO_END : mcGame.render(tick, alpha); } mcPaint.render(tick, alpha); } function onLowQualityWarning() { if (m_forcedLow) { trace("LOW QUAL!"); m_forcedLow = true; _root._quality = "low"; } } function createLevelData() { levelArr = communicator.levelDatas[level].split(","); stoneDirArr = communicator.stoneDatas[level].split("-"); } function showInfoScreen() { com.king.util.SoundManager.play("intro", 100, false); ticksLeft = TICKS_PER_SEC * 40; mcInfoSign.gotoAndStop(1); mcInfoSign.show(); runIntro = true; introGoto = 0; introPauseCounter = 0; gameState = STATE_SHOW_INFO_SCREEN; } function startRound() { com.king.util.SoundManager.stop("intro"); com.king.util.SoundManager.stop("level_end"); com.king.util.SoundManager.stop("between_level"); com.king.util.SoundManager.play("level_start", 100, false); mcGame._visible = true; mcInfoSign.hide(); gameTime = gameTimeArr[level] * TICKS_PER_SEC; createLevelData(); mcInfoScreens._visible = false; level++; gameState = STATE_PLAY_GAME; mcGame.startRound(level, random, levelArr, stoneDirArr, bonusRandom, userType); } function endRound(bonusRecieved, levelReq, y, g, p, b) { if ((levelReq == 0) && (level < 3)) { com.king.util.SoundManager.play("level_end", 100, false); trace("MADE NEXT LEVEL"); scorePreBonus = score; updateScore(Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20)); updateScoreSign(Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20)); txtTimeBonus.text = Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20); brScore = 0; if (bonusRecieved) { updateScore((level * 500) + 500); updateScoreSign((level * 500) + 500); brScore = (level * 500) + 500; } nextGoto = betweenRounds; startPainting(level, y, g, p, b); } else if ((levelReq == 0) && (level == 3)) { com.king.util.SoundManager.play("game_complete", 100, false); trace("MADE GAME"); scorePreBonus = score; updateScore(Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20)); updateScoreSign(Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20)); txtTimeBonus.text = Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20); brScore = 0; if (bonusRecieved) { updateScore((level * 500) + 500); updateScoreSign((level * 500) + 500); brScore = (level * 500) + 500; } nextGoto = endGameTrue; startPainting(level, y, g, p, b); } else { com.king.util.SoundManager.play("game_over", 100, false); trace("TIME UP! YOU LOOSE MONGO!"); mcGame._visible = false; scorePreBonus = score; txtHeader = _global.textMappings.game_over; brScore = 0; mcInfoSign.txtColorBonus.text = 0; mcInfoSign.txtTimeBonus.text = 0; mcInfoSign.txtRoundScore.text = scorePreBonus - lastRoundScore; mcInfoSign.txtTotalScore.text = score; mcInfoSign.txtClickCont.text = txtClickEnd; endGame(false); } } function startPainting(level, y, g, p, b) { mcGame._visible = false; mcPaint.paint(level, y, g, p, b); } function donePainting() { if (level < 3) { com.king.util.SoundManager.play("between_level", 100, true); } if (nextGoto == betweenRounds) { betweenRounds(); } else if (nextGoto == endGameTrue) { endGame(true); } } function betweenRounds() { ticksLeft = TICKS_PER_SEC * 14; gameState = STATE_BETWEEN_ROUNDS; mcInfoSign.gotoAndStop(2); mcInfoSign.show(); txtHeader = _global.textMappings.next_level; mcInfoSign.txtColorBonus.text = brScore; mcInfoSign.txtTimeBonus.text = Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20); mcInfoSign.txtRoundScore.text = scorePreBonus - lastRoundScore; mcInfoSign.txtTotalScore.text = score; mcInfoSign.txtClickCont.text = txtClickCont; lastRoundScore = score; } function endGamePressed() { communicator.sendRandom(currentTick, random.nextInt(10000)); communicator.gameLastTick(currentTick); ticksLeft = TICKS_PER_SEC * 10; mcInfoSign.gotoAndStop(2); mcInfoSign.show(); txtHeader = _global.textMappings.game_over; mcInfoSign.txtColorBonus.text = 0; mcInfoSign.txtTimeBonus.text = 0; mcInfoSign.txtRoundScore.text = score - lastRoundScore; mcInfoSign.txtTotalScore.text = score; mcInfoSign.txtClickCont.text = txtClickEnd; gameState = STATE_END_GAME; } function endGame(gameCleared) { ticksLeft = TICKS_PER_SEC * 10; mcInfoSign.gotoAndStop(2); mcInfoSign.show(); if (gameCleared) { txtHeader = _global.textMappings.game_complete; } else { txtHeader = _global.textMappings.game_over; } mcInfoSign.txtColorBonus.text = brScore; mcInfoSign.txtTimeBonus.text = Math.round(((gameTime / (gameTimeArr[level - 1] * TICKS_PER_SEC)) * 100) * 20); mcInfoSign.txtRoundScore.text = scorePreBonus - lastRoundScore; mcInfoSign.txtTotalScore.text = score; mcInfoSign.txtClickCont.text = txtClickEnd; gameState = STATE_END_GAME; } function openGameEnd() { mcInfoSign.gotoAndStop(3); mcInfoSign.show(); ticksLeft = 10 * TICKS_PER_SEC; gameState = STATE_END_GAME; } function gamePreQuit() { trace("gamePreQuit"); gameState = STATE_NOT_RUNNING; communicator.sendRandom(currentTick, random.nextInt(10000)); communicator.gameLastTick(currentTick); communicator.gameEnd(score); com.king.util.Delay.oneShot(this, gameQuit, 1500); } function gameQuit() { communicator.gameQuit(); } function updateScore(scr) { score = score + scr; communicator.sendUpdateScore(currentTick, scr); } function updateScoreSign(scr) { mcGame.txtScore.text = Number(mcGame.txtScore.text) + scr; } static var STATE_WAIT_FOR_GAMEDATA = 0; static var STATE_SHOW_INFO_SCREEN = 1; static var STATE_PLAY_GAME = 2; static var STATE_BETWEEN_ROUNDS = 3; static var STATE_END_GAME = 4; static var STATE_NOT_RUNNING = 5; static var STATE_WAITING_FOR_ANIM_TO_END = 6; static var TICKS_PER_SEC = 25; var noOfRend = 0; var soundOn = true; var score = 0; var lastRoundScore = 0; var level = 0; var levelArr = new Array(); var stoneDirArr = new Array(); var gameTimeArr = new Array(); var switchArr = new Array(); var noOfSwitch = 3; var m_forcedLow = false; var runFPSCheck = false; var runIntro = false; var introPauseCounter = 0; var introGoto = 0; var introTextCounter = 0; var introTextArr = new Array(); var clientVersion = "1.25"; static var DEBUG_MODE = true; static var DEBUG_GAME_DATA = "<gamedata randomseed=\"1\" timelimit=\"660\" lang=\"de\"><text id=\"game_starts_in\">The game starts in [0] seconds!</text><text id=\"game_next_screen\">Next level in [0] seconds!</text><text id=\"game_ends\">Game ends in [0] seconds!</text><text id=\"click_cont\">Click to continue</text><text id=\"click_end_game\">Click to end game</text><text id=\"score\">SCORE</text><text id=\"total_score\">TOTAL SCORE</text><text id=\"time_bonus\">TIME BONUS</text><text id=\"colour_bonus\">COLOUR BONUS</text><text id=\"end_game\">End Game</text><text id=\"sound_on\">Sound On</text><text id=\"sound_off\">Sound Off</text><text id=\"next_level\">Congrats! You made it to the next level!</text><text id=\"game_over\">Booo! You suck! Time is up!</text><text id=\"game_complete\">You beat the game! Now its time for MACARENA!</text><text id=\"intro1\">intro 1</text><text id=\"intro2\">intro 2</text><text id=\"intro3\">intro 3</text><text id=\"intro4\">intro 4</text><text id=\"intro5\">intro 5</text><text id=\"open_game_end\">Register to play the whole game</text><lvlData id=\"0\">19992,99999,99999,99999,39994</lvlData><lvlData id=\"1\">1999992,9999999,9999999,9999999,9999999,3999994</lvlData><lvlData id=\"2\">19999992,99999999,99999999,99999999,99999999,99999999,39999994</lvlData><cStoneData id=\"0\">1,2-2,3-0,1-0,3</cStoneData><cStoneData id=\"1\">1,2-2,3-0,1-0,3</cStoneData><cStoneData id=\"2\">1,2-2,3-0,1-0,3</cStoneData><userType id=\"0\">1</userType></gamedata>"; }
Symbol 312 MovieClip [__Packages.com.king.timing.Timer] Frame 0
class com.king.timing.Timer { var timeable; function Timer (timeable, gameTicksPerSecond) { millisPerGameTick = 1000 / gameTicksPerSecond; this.timeable = timeable; maxTickTime = 500; } function getMillisPerTick() { return(millisPerGameTick); } function setMaxTickTime(millis) { maxTickTime = millis; } function advanceTime2() { var _local3 = getTimer(); if (startTime < 0) { startTime = _local3; unprocessedTime = millisPerGameTick; } time = _local3 - startTime; var _local5 = time - lastTime; lastTime = time; unprocessedTime = unprocessedTime + _local5; if (unprocessedTime >= millisPerGameTick) { var _local2 = maxTickTime + _local3; do { timeable.tick(tick); tick++; unprocessedTime = unprocessedTime - millisPerGameTick; } while ((unprocessedTime >= millisPerGameTick) && (getTimer() < _local2)); } var _local4 = (unprocessedTime % millisPerGameTick) / millisPerGameTick; com.king.timing.IFloat.setAlpha(_local4); timeable.render(tick, _local4); } function advanceTime() { time = getTimer(); var _local3 = time - lastTime; lastTime = time; unprocessedTime = unprocessedTime + _local3; var _local2 = 0; while (unprocessedTime > millisPerGameTick) { unprocessedTime = unprocessedTime - millisPerGameTick; timeable.tick(tick); tick++; _local2++; if (_local2 >= 10) { unprocessedTime = 0; } } var _local4 = unprocessedTime / millisPerGameTick; timeable.render(tick, _local4); } var time = 0; var startTime = -1; var lastTime = 0; var unprocessedTime = 0; var tick = 0; var millisPerGameTick = 0; var maxTickTime = -1; }
Symbol 313 MovieClip [__Packages.com.king.timing.Performance] Frame 0
class com.king.timing.Performance { var idealFps, measurePeriod, minPeriodFps, listeners, startAt, period, nextFpsUpdate, totalFps, fpsCount, lastFpsCount, periodFps, updates; function Performance (idealFps) { this.idealFps = idealFps; measurePeriod = 5; minPeriodFps = (idealFps / 2) * measurePeriod; listeners = []; begin(); } function begin() { startAt = -1; period = -1; nextFpsUpdate = getTimer(); totalFps = 0; fpsCount = 0; lastFpsCount = -1; periodFps = 0; updates = 0; } function frameUpdated() { fpsCount++; var _local3 = getTimer(); if (startAt < 0) { startAt = _local3; } if (_local3 > nextFpsUpdate) { if (updates > 0) { lastFpsCount = fpsCount; totalFps = totalFps + fpsCount; } periodFps = periodFps + fpsCount; if ((++period) == measurePeriod) { if (periodFps < minPeriodFps) { for (var _local2 in listeners) { listeners[_local2](periodFps / measurePeriod); } } period = 0; periodFps = 0; } nextFpsUpdate = _local3 + 1000; fpsCount = 0; updates++; } } function addQualityFeedbackListener(fn) { listeners.push(fn); } function setFpsThreshold(minPeriodFps, measurePeriod) { this.minPeriodFps = minPeriodFps * measurePeriod; this.measurePeriod = measurePeriod; } function get fps() { return(lastFpsCount); } function get averageFps() { return(totalFps / ((getTimer() - startAt) / 1000)); } }
Symbol 314 MovieClip [__Packages.com.king.util.Random] Frame 0
class com.king.util.Random { var mta, mti, lastSeed; function Random (aSeed) { mta = new Array(N); mti = N + 1; if (aSeed != undefined) { init_genrand(aSeed); } } function set seed(s) { init_genrand(s); //return(seed); } function get seed() { return(lastSeed); } function nextInt(n) { return((genrand_int32() & 2147483647) % n); } function nextFloat() { return(next(24) / 16777216); } function next(bits) { if (bits < 32) { return(genrand_int32() & ((1 << bits) - 1)); } return(genrand_int32()); } function init_genrand(s) { s = int(s); var _local5 = getTimer(); lastSeed = s; mta[0] = s; var _local2 = s; var _local3 = new com.king.util.Integer64(); mti = 1; while (mti < N) { _local3.init32((_local2 >>> 30) ^ _local2); _local3.mulu32(1812433253); _local2 = (mta[mti] = int(_local3.lsb + mti)); mti++; } var _local6 = getTimer(); } function genrand_int32() { var _local3 = 0; if (mti >= N) { if (mti == (N + 1)) { init_genrand(5489); } var _local4 = getTimer(); var _local2 = 0; _local2 = 0; while (_local2 < (N - M)) { _local3 = (mta[_local2] & UPPER_MASK) | (mta[_local2 + 1] & LOWER_MASK); mta[_local2] = (mta[_local2 + M] ^ (_local3 >>> 1)) ^ mag01[_local3 & 1]; _local2++; } while (_local2 < (N - 1)) { _local3 = (mta[_local2] & UPPER_MASK) | (mta[_local2 + 1] & LOWER_MASK); mta[_local2] = (mta[_local2 + (M - N)] ^ (_local3 >>> 1)) ^ mag01[_local3 & 1]; _local2++; } _local3 = (mta[N - 1] & UPPER_MASK) | (mta[0] & LOWER_MASK); mta[N - 1] = (mta[M - 1] ^ (_local3 >>> 1)) ^ mag01[_local3 & 1]; mti = 0; var _local5 = getTimer(); } _local3 = mta[mti++]; _local3 = _local3 ^ (_local3 >>> 11); _local3 = _local3 ^ ((_local3 << 7) & 2636928640); _local3 = _local3 ^ ((_local3 << 15) & 4022730752); _local3 = _local3 ^ (_local3 >>> 18); return(_local3); } static var N = 624; static var M = 397; static var MATRIX_A = 2567483615; static var UPPER_MASK = 2147483648; static var LOWER_MASK = 2147483647; static var mag01 = [0, 2567483615]; }
Symbol 315 MovieClip [__Packages.com.king.util.Integer64] Frame 0
class com.king.util.Integer64 { var r, p, s; function Integer64 (lowInt) { r = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; p = [0, 0, 0, 0, 0]; s = [0, 0, 0]; if (lowInt != undefined) { merge(lowInt); } } function init(v) { var _local2 = 0; while (_local2 < p.length) { p[_local2] = v.p[_local2]; _local2++; } } function init32(n) { p[0] = n & 32767; n = n >>> 15; p[1] = n & 32767; n = n >>> 15; p[2] = n & 3; p[3] = 0; p[4] = 0; } function get lsb() { return((p[0] | (p[1] << SH)) | ((p[2] & 3) << 30)); } function get msb() { return((((p[2] >> 2) | ((p[3] << SH) >> 2)) | ((p[4] << (SH * 2)) >> 2)) & 2147483647); } function binaryShiftLeft(step) { var _local2 = 0; while (_local2 < step) { shl(); _local2++; } } function binaryShiftRight(step) { var _local4 = (step / SH) >> 0; var _local5 = step - (_local4 * SH); var _local2 = p.length - 1; while (_local2 > 0) { var _local3 = 0; while (_local3 < _local4) { p[_local3] = p[_local3 + 1]; _local3++; } p[_local2--] = 0; } if (_local5 > 0) { var _local3 = 0; while (_local3 < _local5) { shr(); _local3++; } } } function binaryNot(o) { p[0] = p[0] ^ o.p[0]; p[1] = p[1] ^ o.p[1]; p[2] = p[2] ^ o.p[2]; p[3] = p[3] ^ o.p[3]; p[4] = p[4] ^ o.p[4]; } function add64(o) { var _local4 = 0; var _local3 = 1; var _local2 = 0; while ((_local3 < p.length) && (o.p[_local2] != 0)) { _local3++; } _local2 = 0; while (_local2 < _local3) { _local4 = _local4 + (p[_local2] + o.p[_local2]); p[_local2] = _local4 & MASK; _local4 = _local4 >> SH; _local2++; } } function add32(num) { var _local2 = 0; var _local5 = num & MASK; num = num >> SH; var _local6 = num & MASK; num = num >> SH; var _local4 = num & 3; _local2 = _local2 + (p[0] + _local5); p[0] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (p[1] + _local6); p[1] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (p[2] + _local4); p[2] = _local2 & MASK; } function mulu32(num) { var _local3 = 0; s[0] = num & MASK; num = num >>> 15; s[1] = num & MASK; num = num >>> 15; s[2] = num & 3; var _local2 = 0; while (_local2 < 3) { var _local4 = s[_local2]; _local3 = _local4 * p[0]; r[_local2][0] = _local3 & MASK; _local3 = _local3 >> SH; _local3 = _local3 + (_local4 * p[1]); r[_local2][1] = _local3 & MASK; _local3 = _local3 >> SH; _local3 = _local3 + (_local4 * p[2]); r[_local2][2] = _local3 & 3; _local2++; } _local3 = r[0][0]; p[0] = _local3 & MASK; _local3 = _local3 >> SH; _local3 = _local3 + (r[0][1] + r[1][0]); p[1] = _local3 & MASK; _local3 = _local3 >> SH; _local3 = _local3 + ((r[0][2] + r[1][1]) + r[2][0]); p[2] = _local3 & 3; p[3] = 0; p[4] = 0; } function mul64(o) { var _local2 = 0; var _local3 = 0; while (_local3 < 5) { var _local4 = o.p[_local3]; _local2 = _local4 * p[0]; r[_local3][0] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (_local4 * p[1]); r[_local3][1] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (_local4 * p[2]); r[_local3][2] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (_local4 * p[3]); r[_local3][3] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (_local4 * p[4]); r[_local3][4] = _local2 & MASK; _local3++; } _local2 = r[0][0]; p[0] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (r[0][1] + r[1][0]); p[1] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + ((r[0][2] + r[1][1]) + r[2][0]); p[2] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + (((r[0][3] + r[1][2]) + r[2][1]) + r[3][0]); p[3] = _local2 & MASK; _local2 = _local2 >> SH; _local2 = _local2 + ((((r[0][4] + r[1][3]) + r[2][2]) + r[3][1]) + r[4][0]); p[4] = _local2 & 7; } function mul32(value) { mul64(new com.king.util.Integer64(value)); } function merge(a) { var _local2 = 0; while (_local2 < 3) { p[_local2] = p[_local2] + (a & 32767); a = a >>> 15; _local2++; } return(a); } function shl() { var _local5 = 0; var _local4 = 0; var _local2 = 0; var _local3 = p.length; while (_local2 < _local3) { _local5 = (p[_local2] & 16384) >> 14; p[_local2] = p[_local2] << 1; p[_local2] = (p[_local2] | _local4) & 32767; _local2++; _local4 = _local5; } } function shr() { var _local4 = 0; var _local3 = 0; var _local2 = p.length - 1; while (_local2 >= 0) { _local4 = (p[_local2] & 1) << 14; p[_local2] = p[_local2] >> 1; p[_local2] = (p[_local2] | _local3) & 32767; _local2--; _local3 = _local4; } } static var MASK = 32767; static var SH = 15; }
Symbol 316 MovieClip [__Packages.com.king.ConnectorGame.Score] Frame 0
class com.king.ConnectorGame.Score extends MovieClip { var yFloat, aFloat, currentTick, yPos, aPos, _y, _alpha, gotoAndStop, txtScore, txtNum, _x; function Score () { super(); yFloat = new com.king.timing.IFloat(); aFloat = new com.king.timing.IFloat(); } function tick(tick, tps) { currentTick = tick; yPos = yPos - acc; aPos = aPos - acc; yFloat.set(yPos); aFloat.set(aPos); acc = acc + 0.3; if (aPos <= 0) { return(true); } return(false); } function render(tick, alpha) { _y = yFloat.get(alpha); _alpha = aFloat.get(alpha); } function init(y, x, theScore, nSB) { switch (nSB) { case 1 : gotoAndStop(1); txtScore.text = theScore; break; case 1.5 : gotoAndStop(2); txtScore.text = theScore; break; case 2 : gotoAndStop(3); txtScore.text = theScore; break; case 3 : gotoAndStop(4); txtNum.text = theScore; break; case 4 : gotoAndStop(5); txtNum.text = theScore; break; case 5 : gotoAndStop(6); txtNum.text = theScore; break; case 6 : gotoAndStop(7); txtNum.text = theScore; } _y = y; _x = x; yPos = y; aPos = 100; yFloat.setTo(yPos); aFloat.setTo(aPos); } function removeScores() { } var acc = 0; }

Library Items

Symbol 1 Sound [turn]
Symbol 2 Sound [time]
Symbol 3 Sound [gold]
Symbol 4 Sound [silver]
Symbol 5 Sound [bronze]
Symbol 6 Sound [paint4]
Symbol 7 Sound [paint3]
Symbol 8 Sound [paint2]
Symbol 9 Sound [paint1]
Symbol 10 Sound [noplop]
Symbol 11 Sound [last_colour]
Symbol 12 Sound [level_start]
Symbol 13 Sound [loop]
Symbol 14 Sound [between_level]
Symbol 15 Sound [intro]
Symbol 16 Sound [game_complete]
Symbol 17 Sound [game_over]
Symbol 18 Sound [level_end]
Symbol 19 Sound [plop]
Symbol 20 Sound [colour_2]
Symbol 21 FontUsed by:22 67 71 75 79
Symbol 22 EditableTextUses:21Used by:32
Symbol 23 FontUsed by:24 25 26 27 28 29 30 31 232 233 234 235 251 252 253 254
Symbol 24 EditableTextUses:23Used by:32
Symbol 25 EditableTextUses:23Used by:32
Symbol 26 EditableTextUses:23Used by:32
Symbol 27 EditableTextUses:23Used by:32
Symbol 28 EditableTextUses:23Used by:32
Symbol 29 EditableTextUses:23Used by:32
Symbol 30 TextUses:23Used by:32
Symbol 31 TextUses:23Used by:32
Symbol 32 MovieClip [Score]Uses:22 24 25 26 27 28 29 30 31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:81
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:81
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:81
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:81
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:81
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:81
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:81
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:81
Symbol 49 GraphicUsed by:50 91
Symbol 50 MovieClipUses:49Used by:54 58 68 70 72 74 76 78 80 100 101 247 248 249 250 255 258 260 280 281 282 283
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:54 58 68 70 72 74 76 78 80 101 247 248 249 250 255 260 280 281 282 283
Symbol 53 GraphicUsed by:54 58 68 70 72 74 76 78 80 101 247 248 249 250 255 260 280 281 282 283
Symbol 54 MovieClipUses:50 52 53Used by:58 68 70 72 74 76 78 80 247 248 249 250 260
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57 69 73 77
Symbol 57 MovieClipUses:56Used by:58 247
Symbol 58 MovieClipUses:54 50 52 53 57Used by:68
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:68 72 76 80 88 101 255 260 291
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:68 72 76 80 88 101 128 225 255 260 281 282
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:68 72 76 80 88 101 255 260 281 282
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:68 72 76 80 88 101 255 260 281 282
Symbol 67 EditableTextUses:21Used by:68
Symbol 68 MovieClipUses:54 58 50 52 53 60 62 64 66 67Used by:81
Symbol 69 MovieClipUses:56Used by:70 72 248
Symbol 70 MovieClipUses:54 50 52 53 69Used by:72
Symbol 71 EditableTextUses:21Used by:72
Symbol 72 MovieClipUses:54 70 50 52 53 69 60 62 64 66 71Used by:81
Symbol 73 MovieClipUses:56Used by:74 250 294
Symbol 74 MovieClipUses:54 50 52 53 73Used by:76
Symbol 75 EditableTextUses:21Used by:76
Symbol 76 MovieClipUses:54 50 52 53 74 60 62 64 66 75Used by:81
Symbol 77 MovieClipUses:56Used by:78 249
Symbol 78 MovieClipUses:54 50 52 53 77Used by:80
Symbol 79 EditableTextUses:21Used by:80
Symbol 80 MovieClipUses:54 78 50 52 53 60 62 64 66 79Used by:81
Symbol 81 MovieClip [pMiddle]Uses:34 36 38 40 42 44 46 48 68 72 76 80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:88 260
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88 260
Symbol 88 MovieClip [pPetal]Uses:60 62 64 66 83 85 87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:100 260
Symbol 91 MovieClipUses:49Used by:100 258 260
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:97
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:93 96Used by:100
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100 260
Symbol 100 MovieClip [Pieces_BG]Uses:50 90 91 97 99
Symbol 101 MovieClipUses:60 62 64 66 50 52 53Used by:102 145 259 260
Symbol 102 MovieClip [Pieces]Uses:101
Symbol 103 MovieClip [cStone]
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:108
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClipUses:105 107Used by:128
Symbol 109 FontUsed by:110 111 112 113 114 117 119 121 122 123 125 126 127 148 150 287
Symbol 110 EditableTextUses:109Used by:128
Symbol 111 EditableTextUses:109Used by:128
Symbol 112 EditableTextUses:109Used by:128
Symbol 113 EditableTextUses:109Used by:128
Symbol 114 EditableTextUses:109Used by:128
Symbol 115 FontUsed by:116 118 120 124 147 149 151 262 264
Symbol 116 EditableTextUses:115Used by:128
Symbol 117 EditableTextUses:109Used by:128
Symbol 118 EditableTextUses:115Used by:128
Symbol 119 EditableTextUses:109Used by:128
Symbol 120 EditableTextUses:115Used by:128
Symbol 121 EditableTextUses:109Used by:128
Symbol 122 EditableTextUses:109Used by:128
Symbol 123 EditableTextUses:109Used by:128
Symbol 124 EditableTextUses:115Used by:128
Symbol 125 EditableTextUses:109Used by:128
Symbol 126 EditableTextUses:109Used by:128
Symbol 127 EditableTextUses:109Used by:128
Symbol 128 MovieClip [InfoSign]Uses:108 110 111 112 62 113 114 116 117 118 119 120 121 122 123 124 125 126 127Used by:291
Symbol 129 GraphicUsed by:152
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:135 136 260
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClipUses:131 134Used by:136 260
Symbol 136 MovieClipUses:131 135Used by:152
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:144
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClipUses:138 140 141 143Used by:146 260
Symbol 145 MovieClipUses:101Used by:146
Symbol 146 MovieClipUses:144 145Used by:152
Symbol 147 EditableTextUses:115Used by:152
Symbol 148 EditableTextUses:109Used by:152
Symbol 149 EditableTextUses:115Used by:152
Symbol 150 EditableTextUses:109Used by:152
Symbol 151 EditableTextUses:115Used by:152
Symbol 152 MovieClip [Game]Uses:129 136 146 147 148 149 150 151Used by:291
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:225
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:159
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159 170
Symbol 159 MovieClipUses:156 158Used by:225
Symbol 160 GraphicUsed by:225
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:167
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:167 189 201 207 211 218 221 224
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:161 163 165 166Used by:225
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClipUses:169 158Used by:225
Symbol 171 GraphicUsed by:225
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:225
Symbol 174 GraphicUsed by:225
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:225
Symbol 177 GraphicUsed by:225
Symbol 178 GraphicUsed by:225
Symbol 179 GraphicUsed by:189
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:189 198
Symbol 183 GraphicUsed by:189
Symbol 184 GraphicUsed by:189
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:179 165 180 182 183 184 185 186 187 188Used by:225
Symbol 190 GraphicUsed by:198
Symbol 191 GraphicUsed by:198
Symbol 192 GraphicUsed by:198
Symbol 193 GraphicUsed by:198
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:190 182 191 192 193 194 195 196 197Used by:225
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:199 165 200Used by:225
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:202 165 203 204 205 206Used by:225
Symbol 208 GraphicUsed by:225
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:209 165 210Used by:225
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClipUses:212 213 165 214 215 217Used by:225
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:219 165 220Used by:225
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:222 165 223Used by:225
Symbol 225 MovieClip [OceanPaint]Uses:62 154 159 160 167 170 171 173 174 176 177 178 189 198 201 207 208 211 218 221 224Used by:291
Symbol 226 GraphicUsed by:291
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:291
Symbol 229 FontUsed by:230 231 288
Symbol 230 EditableTextUses:229Used by:291
Symbol 231 TextUses:229Used by:291
Symbol 232 TextUses:23Used by:260
Symbol 233 TextUses:23Used by:260
Symbol 234 TextUses:23Used by:260
Symbol 235 TextUses:23Used by:260
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:259 260
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:260
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:260
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:260
Symbol 247 MovieClipUses:54 50 52 53 57Used by:260
Symbol 248 MovieClipUses:54 50 52 53 69Used by:260
Symbol 249 MovieClipUses:54 50 52 53 77Used by:260
Symbol 250 MovieClipUses:54 50 52 53 73Used by:260
Symbol 251 TextUses:23Used by:260
Symbol 252 TextUses:23Used by:260
Symbol 253 TextUses:23Used by:260
Symbol 254 TextUses:23Used by:260
Symbol 255 MovieClipUses:60 62 64 66 50 52 53Used by:260
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:260
Symbol 258 MovieClipUses:91 50Used by:260
Symbol 259 MovieClipUses:238 101Used by:260
Symbol 260 MovieClipUses:131 135 144 101 54 50 52 53 60 62 64 66 232 233 234 235 90 91 238 83 240 87 242 246 247 248 249 250 251 252 253 254 99 255 257 258 259Used by:291
Symbol 261 GraphicUsed by:263 265
Symbol 262 EditableTextUses:115Used by:263
Symbol 263 MovieClipUses:261 262Used by:291
Symbol 264 EditableTextUses:115Used by:265
Symbol 265 MovieClipUses:261 264Used by:291
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:280 281 282 283
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:280 281 282 283
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:280 281 282 283
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:280 281 282 283
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:280 281 282 283
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:280 281 282 283
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280 281 282 283
Symbol 280 MovieClipUses:267 269 271 273 275 277 279 50 52 53Used by:291
Symbol 281 MovieClipUses:267 269 271 273 275 277 279 50 52 53 62 64 66Used by:291
Symbol 282 MovieClipUses:267 269 271 273 275 277 279 50 52 53 62 64 66Used by:291
Symbol 283 MovieClipUses:267 269 271 273 275 277 279 50 52 53Used by:291
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:291
Symbol 287 TextUses:109Used by:290
Symbol 288 TextUses:229Used by:290
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:287 288 289Used by:291
Symbol 291 MovieClip [ConnectorGame]Uses:225 226 60 228 152 230 231 128 260 263 265 280 281 282 283 286 290Used by:Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClipUses:73 293Used by:Timeline
Symbol 295 MovieClip [__Packages.com.king.ConnectorGame.Pieces_BG]
Symbol 296 MovieClip [__Packages.com.king.ConnectorGame.Pieces]
Symbol 297 MovieClip [__Packages.com.king.util.Delay]
Symbol 298 MovieClip [__Packages.mx.utils.Delegate]
Symbol 299 MovieClip [__Packages.com.king.timing.IFloat]
Symbol 300 MovieClip [__Packages.com.king.ConnectorGame.CStone]
Symbol 301 MovieClip [__Packages.com.king.ConnectorGame.InfoSign]
Symbol 302 MovieClip [__Packages.com.king.ConnectorGame.Game]
Symbol 303 MovieClip [__Packages.com.king.util.Communicator]
Symbol 304 MovieClip [__Packages.com.king.util.Map]
Symbol 305 MovieClip [__Packages.com.king.util.Iterator]
Symbol 306 MovieClip [__Packages.com.king.util.MapIterator]
Symbol 307 MovieClip [__Packages.com.king.util.MapValueIterator]
Symbol 308 MovieClip [__Packages.com.king.util.SoundManager]
Symbol 309 MovieClip [__Packages.com.king.ConnectorGame.OceanPaint]
Symbol 310 MovieClip [__Packages.com.king.timing.Timeable]
Symbol 311 MovieClip [__Packages.com.king.ConnectorGame.ConnectorGame]
Symbol 312 MovieClip [__Packages.com.king.timing.Timer]
Symbol 313 MovieClip [__Packages.com.king.timing.Performance]
Symbol 314 MovieClip [__Packages.com.king.util.Random]
Symbol 315 MovieClip [__Packages.com.king.util.Integer64]
Symbol 316 MovieClip [__Packages.com.king.ConnectorGame.Score]

Instance Names

"mcConnectorGame"Frame 1Symbol 291 MovieClip [ConnectorGame]
"txtScore"Symbol 32 MovieClip [Score] Frame 1Symbol 22 EditableText
"txtScore"Symbol 32 MovieClip [Score] Frame 2Symbol 24 EditableText
"txtScore"Symbol 32 MovieClip [Score] Frame 3Symbol 25 EditableText
"txtNum"Symbol 32 MovieClip [Score] Frame 4Symbol 26 EditableText
"txtNum"Symbol 32 MovieClip [Score] Frame 5Symbol 27 EditableText
"txtNum"Symbol 32 MovieClip [Score] Frame 6Symbol 28 EditableText
"txtNum"Symbol 32 MovieClip [Score] Frame 7Symbol 29 EditableText
"mcBlobAnim"Symbol 68 MovieClip Frame 1Symbol 58 MovieClip
"txtArea"Symbol 68 MovieClip Frame 1Symbol 67 EditableText
"mcBlobAnim"Symbol 72 MovieClip Frame 1Symbol 70 MovieClip
"txtArea"Symbol 72 MovieClip Frame 1Symbol 71 EditableText
"mcBlobAnim"Symbol 76 MovieClip Frame 1Symbol 74 MovieClip
"txtArea"Symbol 76 MovieClip Frame 1Symbol 75 EditableText
"mcBlobAnim"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"txtArea"Symbol 80 MovieClip Frame 1Symbol 79 EditableText
"mcCorner"Symbol 81 MovieClip [pMiddle] Frame 10Symbol 68 MovieClip
"mcCorner"Symbol 81 MovieClip [pMiddle] Frame 11Symbol 72 MovieClip
"mcCorner"Symbol 81 MovieClip [pMiddle] Frame 12Symbol 76 MovieClip
"mcCorner"Symbol 81 MovieClip [pMiddle] Frame 13Symbol 80 MovieClip
"mcSwitchSymbol"Symbol 102 MovieClip [Pieces] Frame 1Symbol 101 MovieClip
"txtIntro"Symbol 128 MovieClip [InfoSign] Frame 1Symbol 110 EditableText
"txtClickCont"Symbol 128 MovieClip [InfoSign] Frame 1Symbol 111 EditableText
"txtTimeCounter"Symbol 128 MovieClip [InfoSign] Frame 1Symbol 112 EditableText
"txtScoreSign"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 113 EditableText
"txtClickCont"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 114 EditableText
"txtRoundScore"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 116 EditableText
"txtTotalScoreSign"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 117 EditableText
"txtTotalScore"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 118 EditableText
"txtColourBonus"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 119 EditableText
"txtColorBonus"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 120 EditableText
"txtHeader"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 121 EditableText
"txtTimeCounter"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 122 EditableText
"txtTimeBonusSign"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 123 EditableText
"txtTimeBonus"Symbol 128 MovieClip [InfoSign] Frame 2Symbol 124 EditableText
"txtOpenGameEnd"Symbol 128 MovieClip [InfoSign] Frame 3Symbol 125 EditableText
"txtClickEnd"Symbol 128 MovieClip [InfoSign] Frame 3Symbol 126 EditableText
"txtTimeCounter"Symbol 128 MovieClip [InfoSign] Frame 3Symbol 127 EditableText
"mcSwitch2"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip
"mcSwitch3"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip
"mcSwitch1"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip
"mcBackGround"Symbol 152 MovieClip [Game] Frame 1Symbol 136 MovieClip
"mcSwitch"Symbol 152 MovieClip [Game] Frame 1Symbol 146 MovieClip
"txtTime"Symbol 152 MovieClip [Game] Frame 1Symbol 147 EditableText
"txtTime"Symbol 152 MovieClip [Game] Frame 1Symbol 148 EditableText
"txtScore"Symbol 152 MovieClip [Game] Frame 1Symbol 149 EditableText
"txtScoreSign"Symbol 152 MovieClip [Game] Frame 1Symbol 150 EditableText
"txtLevel"Symbol 152 MovieClip [Game] Frame 1Symbol 151 EditableText
"wave"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 33Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 64Symbol 156 MovieClip
"wave"Symbol 159 MovieClip Frame 100Symbol 156 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"spigg"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"eye"Symbol 218 MovieClip Frame 1Symbol 217 MovieClip
"wawe2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 154 MovieClip
"wawe2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 154 MovieClip
"wawe2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 154 MovieClip
"mcAnimBluePaint1"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 159 MovieClip
"mcAnimGreenPaint1"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 167 MovieClip
"mcAnimBluePaint2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 170 MovieClip
"seastar"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 173 MovieClip
"seastar"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 173 MovieClip
"seastar"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 173 MovieClip
"mcAnimPinkPaint1"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 189 MovieClip
"mcAnimGreenPaint2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 198 MovieClip
"mcAnimBluePaint3"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 201 MovieClip
"mcAnimPinkPaint2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 207 MovieClip
"mcAnimYellowPaint1"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 211 MovieClip
"mcAnimYellowPaint3"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 218 MovieClip
"mcAnimYellowPaint2"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 218 MovieClip
"mcAnimGreenPaint3"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 221 MovieClip
"mcAnimPinkPaint3"Symbol 225 MovieClip [OceanPaint] Frame 1Symbol 224 MovieClip
"txtEndGame"Symbol 263 MovieClip Frame 1Symbol 262 EditableText
"txtToggleSound"Symbol 265 MovieClip Frame 1Symbol 264 EditableText
"mcPaint"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 225 MovieClip [OceanPaint]
"mcGame"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 152 MovieClip [Game]
"txtFPS"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 230 EditableText
"mcInfoSign"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 128 MovieClip [InfoSign]
"mcIntro"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 260 MovieClip
"mcExitGame"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 263 MovieClip
"mcToggleSound"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 265 MovieClip
"mcPointer"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 286 MovieClip
"mcCredit"Symbol 291 MovieClip [ConnectorGame] Frame 1Symbol 290 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "turn"
ExportAssets (56)Timeline Frame 1Symbol 2 as "time"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 4 as "silver"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bronze"
ExportAssets (56)Timeline Frame 1Symbol 6 as "paint4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "paint3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "paint2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "paint1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "noplop"
ExportAssets (56)Timeline Frame 1Symbol 11 as "last_colour"
ExportAssets (56)Timeline Frame 1Symbol 12 as "level_start"
ExportAssets (56)Timeline Frame 1Symbol 13 as "loop"
ExportAssets (56)Timeline Frame 1Symbol 14 as "between_level"
ExportAssets (56)Timeline Frame 1Symbol 15 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 16 as "game_complete"
ExportAssets (56)Timeline Frame 1Symbol 17 as "game_over"
ExportAssets (56)Timeline Frame 1Symbol 18 as "level_end"
ExportAssets (56)Timeline Frame 1Symbol 19 as "plop"
ExportAssets (56)Timeline Frame 1Symbol 20 as "colour_2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "Score"
ExportAssets (56)Timeline Frame 1Symbol 81 as "pMiddle"
ExportAssets (56)Timeline Frame 1Symbol 88 as "pPetal"
ExportAssets (56)Timeline Frame 1Symbol 100 as "Pieces_BG"
ExportAssets (56)Timeline Frame 1Symbol 102 as "Pieces"
ExportAssets (56)Timeline Frame 1Symbol 103 as "cStone"
ExportAssets (56)Timeline Frame 1Symbol 128 as "InfoSign"
ExportAssets (56)Timeline Frame 1Symbol 152 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 225 as "OceanPaint"
ExportAssets (56)Timeline Frame 1Symbol 291 as "ConnectorGame"
ExportAssets (56)Timeline Frame 1Symbol 295 as "__Packages.com.king.ConnectorGame.Pieces_BG"
ExportAssets (56)Timeline Frame 1Symbol 296 as "__Packages.com.king.ConnectorGame.Pieces"
ExportAssets (56)Timeline Frame 1Symbol 297 as "__Packages.com.king.util.Delay"
ExportAssets (56)Timeline Frame 1Symbol 298 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 299 as "__Packages.com.king.timing.IFloat"
ExportAssets (56)Timeline Frame 1Symbol 300 as "__Packages.com.king.ConnectorGame.CStone"
ExportAssets (56)Timeline Frame 1Symbol 301 as "__Packages.com.king.ConnectorGame.InfoSign"
ExportAssets (56)Timeline Frame 1Symbol 302 as "__Packages.com.king.ConnectorGame.Game"
ExportAssets (56)Timeline Frame 1Symbol 303 as "__Packages.com.king.util.Communicator"
ExportAssets (56)Timeline Frame 1Symbol 304 as "__Packages.com.king.util.Map"
ExportAssets (56)Timeline Frame 1Symbol 305 as "__Packages.com.king.util.Iterator"
ExportAssets (56)Timeline Frame 1Symbol 306 as "__Packages.com.king.util.MapIterator"
ExportAssets (56)Timeline Frame 1Symbol 307 as "__Packages.com.king.util.MapValueIterator"
ExportAssets (56)Timeline Frame 1Symbol 308 as "__Packages.com.king.util.SoundManager"
ExportAssets (56)Timeline Frame 1Symbol 309 as "__Packages.com.king.ConnectorGame.OceanPaint"
ExportAssets (56)Timeline Frame 1Symbol 310 as "__Packages.com.king.timing.Timeable"
ExportAssets (56)Timeline Frame 1Symbol 311 as "__Packages.com.king.ConnectorGame.ConnectorGame"
ExportAssets (56)Timeline Frame 1Symbol 312 as "__Packages.com.king.timing.Timer"
ExportAssets (56)Timeline Frame 1Symbol 313 as "__Packages.com.king.timing.Performance"
ExportAssets (56)Timeline Frame 1Symbol 314 as "__Packages.com.king.util.Random"
ExportAssets (56)Timeline Frame 1Symbol 315 as "__Packages.com.king.util.Integer64"
ExportAssets (56)Timeline Frame 1Symbol 316 as "__Packages.com.king.ConnectorGame.Score"

Labels

"1"Symbol 260 MovieClip Frame 1
"2"Symbol 260 MovieClip Frame 81
"3"Symbol 260 MovieClip Frame 91
"4"Symbol 260 MovieClip Frame 177
"5"Symbol 260 MovieClip Frame 208

Dynamic Text Variables

_root.mcConnectorGame.txtClickContSymbol 111 EditableText""
_root.mcConnectorGame.txtTimeCounterSymbol 112 EditableText""
_root.mcConnectorGame.txtScoreSignSymbol 113 EditableText""
_root.mcConnectorGame.txtTotalScoreSignSymbol 117 EditableText""
_root.mcConnectorGame.txtColourBonusSymbol 119 EditableText""
_root.mcConnectorGame.txtHeaderSymbol 121 EditableText""
_root.mcConnectorGame.txtTimeCounterSymbol 122 EditableText""
_root.mcConnectorGame.txtTimeBonusSignSymbol 123 EditableText""
_root.mcConnectorGame.txtOpenGameEndSymbol 125 EditableText""
_root.mcConnectorGame.txtClickEndSymbol 126 EditableText""
_root.mcConnectorGame.txtTimeCounterSymbol 127 EditableText""
_root.mcConnectorGame.txtTimeSymbol 148 EditableText""
_root.mcConnectorGame.txtScoreSignSymbol 150 EditableText""
_root.mcConnectorGame.txtEndGameSymbol 262 EditableText""
_root.mcConnectorGame.txtToggleSoundSymbol 264 EditableText""




http://swfchan.com/49/240466/info.shtml
Created: 21/4 -2021 05:50:28 Last modified: 21/4 -2021 05:50:28 Server time: 27/04 -2024 18:01:48