STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 227917 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2559 · P5117 |
This is the info page for Flash #241780 |
Game Design By xBx Channel Media |
Furby Dodge Ball |
Hard |
Harder |
Impossible |
INSTRUCTIONS Use your cursor to move Furby up, down, left or right to dodge the balls. When the ball counter reaches zero, you win! You get three lives per turn. Good luck! |
the Balls |
Help Furby Dodge |
Play again |
Sorry, you ran out of Furby lives. |
Great Job! |
You DId it |
Play again |
99 |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false");Frame 47stop(); startDrag ("/furby", true, "10", "10", "290", "290");Frame 48stop(); startDrag ("/furby", true, "10", "10", "290", "290");Frame 49stop(); startDrag ("/furby", true, "10", "10", "290", "290");Frame 50stop(); startDrag ("/furby", true, "10", "10", "290", "290");Symbol 13 Buttonon (release) { gotoAndStop (48); Set("/score:count", "33"); tellTarget ("/gamescreens") { gotoAndStop ("Play"); } }Symbol 15 Buttonon (release) { gotoAndStop (49); Set("/score:count", "66"); tellTarget ("/gamescreens") { gotoAndStop ("Play"); } }Symbol 17 Buttonon (release) { gotoAndStop (50); Set("/score:count", "99"); tellTarget ("/gamescreens") { gotoAndStop ("Play"); } }Symbol 33 MovieClip Frame 1stop();Symbol 33 MovieClip Frame 2stop(); tellTarget ("/lives") { gotoAndStop (1); }Symbol 33 MovieClip Frame 3stop();Symbol 33 MovieClip Frame 4stop();Symbol 35 MovieClip Frame 1stop();Symbol 35 MovieClip Frame 2stop();Symbol 35 MovieClip Frame 3stop();Symbol 35 MovieClip Frame 4play();Symbol 35 MovieClip Frame 16if (getProperty("/gamescreens", _currentframe) == "2") { tellTarget ("/gamescreens") { gotoAndStop ("Lose"); }; }Symbol 39 Buttonon (release) { gotoAndStop (47); tellTarget ("/gamescreens") { gotoAndStop ("start"); } }Symbol 40 MovieClip Frame 1_y = (-"45"); _x = random("300"); yStep = random("6") + "6"; if ((/score:count == "0") and (getProperty("/gamescreens", _currentframe) == "2")) { tellTarget ("/gamescreens") { gotoAndStop ("Win"); }; } else { Set("/score:count", /score:count - "1"); }Symbol 40 MovieClip Frame 2_y = (_y + yStep); furbyX = getProperty("/furby", _x); furbyY = getProperty("/furby", _y); ballX = _x; ballY = _y; if ((((((ballX < (furbyX + "27")) and ((furbyX - "27") < ballX)) and (ballY < (furbyY + "27"))) and ((furbyY - "27") < ballY)) and (getProperty("/furby", _currentframe) == "1")) and (getProperty("/gamescreens", _currentframe) == "2")) { tellTarget ("/furby") { play(); }; tellTarget ("/lives") { nextFrame(); }; }Symbol 40 MovieClip Frame 3gotoAndPlay (2); if (_y >= "300") { gotoAndPlay (1); }Symbol 46 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 25gotoAndStop (1);
Library Items
Symbol 1 Font | Used by:2 11 14 16 25 31 | ||
Symbol 2 Text | Uses:1 | Used by:Timeline | |
Symbol 3 Graphic | Used by:4 | ||
Symbol 4 MovieClip | Uses:3 | Used by:40 Timeline | |
Symbol 5 Graphic | Used by:6 | ||
Symbol 6 MovieClip | Uses:5 | Used by:Timeline | |
Symbol 7 Font | Used by:8 22 23 26 29 30 | ||
Symbol 8 Text | Uses:7 | Used by:Timeline | |
Symbol 9 Sound | Used by:Timeline | ||
Symbol 10 Graphic | Used by:Timeline | ||
Symbol 11 Text | Uses:1 | Used by:Timeline | |
Symbol 12 Graphic | Used by:13 15 17 39 | ||
Symbol 13 Button | Uses:12 | Used by:Timeline | |
Symbol 14 Text | Uses:1 | Used by:Timeline | |
Symbol 15 Button | Uses:12 | Used by:Timeline | |
Symbol 16 Text | Uses:1 | Used by:Timeline | |
Symbol 17 Button | Uses:12 | Used by:Timeline | |
Symbol 18 Graphic | Used by:Timeline | ||
Symbol 19 Graphic | Used by:33 | ||
Symbol 20 Font | Used by:21 | ||
Symbol 21 Text | Uses:20 | Used by:33 | |
Symbol 22 Text | Uses:7 | Used by:33 | |
Symbol 23 Text | Uses:7 | Used by:33 | |
Symbol 24 Graphic | Used by:33 | ||
Symbol 25 Text | Uses:1 | Used by:33 | |
Symbol 26 Text | Uses:7 | Used by:33 | |
Symbol 27 Graphic | Used by:33 | ||
Symbol 28 Graphic | Used by:33 | ||
Symbol 29 Text | Uses:7 | Used by:33 | |
Symbol 30 Text | Uses:7 | Used by:33 | |
Symbol 31 Text | Uses:1 | Used by:33 | |
Symbol 32 Graphic | Used by:33 | ||
Symbol 33 MovieClip | Uses:19 21 22 23 24 25 26 27 28 29 30 31 32 | Used by:Timeline | |
Symbol 34 Graphic | Used by:35 | ||
Symbol 35 MovieClip | Uses:34 | Used by:Timeline | |
Symbol 36 Font | Used by:37 | ||
Symbol 37 EditableText | Uses:36 | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:Timeline | |
Symbol 39 Button | Uses:12 | Used by:Timeline | |
Symbol 40 MovieClip | Uses:4 | Used by:Timeline | |
Symbol 41 Graphic | Used by:46 | ||
Symbol 42 Graphic | Used by:44 | ||
Symbol 43 Graphic | Used by:44 | ||
Symbol 44 MovieClip | Uses:42 43 | Used by:46 | |
Symbol 45 Sound | Used by:46 | ||
Symbol 46 MovieClip | Uses:41 44 45 | Used by:Timeline |
Instance Names
"gamescreens" | Frame 47 | Symbol 33 MovieClip |
"lives" | Frame 47 | Symbol 35 MovieClip |
"score" | Frame 47 | Symbol 38 MovieClip |
"furby" | Frame 48 | Symbol 46 MovieClip |
Labels
"easy" | Frame 48 |
"hard" | Frame 49 |
"hardest" | Frame 50 |
"Start" | Symbol 33 MovieClip Frame 1 |
"Play" | Symbol 33 MovieClip Frame 2 |
"Lose" | Symbol 33 MovieClip Frame 3 |
"Win" | Symbol 33 MovieClip Frame 4 |
"Initialize Missile" | Symbol 40 MovieClip Frame 1 |
"Draw Missile" | Symbol 40 MovieClip Frame 2 |
Dynamic Text Variables
count | Symbol 37 EditableText | "99" |
|