STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228061 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #241992 |
Frame 1this.createEmptyMovieClip("acidLoop", 1); this.createEmptyMovieClip("batAttack", 2); this.createEmptyMovieClip("bouclierHurt", 3); this.createEmptyMovieClip("fireLoop", 4); this.createEmptyMovieClip("music", 5); this.createEmptyMovieClip("portalLoop", 6); this.createEmptyMovieClip("ratAttack", 7); this.createEmptyMovieClip("rockAttack", 8); this.createEmptyMovieClip("magicBall", 9); this.createEmptyMovieClip("bossHurt", 10); this.createEmptyMovieClip("btnClick", 11); this.createEmptyMovieClip("btnRoll", 12); this.createEmptyMovieClip("enemyExplode", 13); this.createEmptyMovieClip("snakeAttack", 14); this.createEmptyMovieClip("bouclierAppear", 15); this.createEmptyMovieClip("bouclierDispear", 16); this.createEmptyMovieClip("torchHit", 17); this.createEmptyMovieClip("hurt", 18); this.createEmptyMovieClip("death", 19); this.createEmptyMovieClip("wind", 20); wind = new Sound("wind"); wind.attachSound("wind"); acidLoop = new Sound("acidLoop"); acidLoop.attachSound("acidLoop"); batAttack = new Sound("batAttack"); batAttack.attachSound("batAttack"); bouclierHurt = new Sound("bouclierHurt"); bouclierHurt.attachSound("bouclierHurt"); fireLoop = new Sound("fireLoop"); fireLoop.attachSound("fireLoop"); music = new Sound("music"); music.attachSound("music"); music.setVolume(50); portalLoop = new Sound("portalLoop"); portalLoop.attachSound("portalLoop"); ratAttack = new Sound("ratAttack"); ratAttack.attachSound("ratAttack"); rockAttack = new Sound("rockAttack"); rockAttack.attachSound("rockAttack"); magicBall = new Sound("magicBall"); magicBall.attachSound("magicBall"); btnClick = new Sound("btnClick"); btnClick.attachSound("btnClick"); btnRoll = new Sound("btnRoll"); btnRoll.attachSound("btnRoll"); enemyExplode = new Sound("enemyExplode"); enemyExplode.attachSound("enemyExplode"); snakeAttack = new Sound("snakeAttack"); snakeAttack.attachSound("snakeAttack"); bouclierAppear = new Sound("bouclierAppear"); bouclierAppear.attachSound("bouclierAppear"); bouclierDispear = new Sound("bouclierDispear"); bouclierDispear.attachSound("bouclierDispear"); torchHit = new Sound("torchHit"); torchHit.attachSound("torchHit"); hurt = new Sound("hurt"); hurt.attachSound("hurt"); death = new Sound("death"); death.attachSound("death"); startsound = function (theSound, loop) { eval (theSound).start(0, loop); }; stopsound = function (theSound) { eval (theSound).stop(); }; SetSoundVolume = function (theSound, volume) { eval (theSound).setVolume(volume); }; stop();
Library Items
Symbol 1 Sound [death] |
Symbol 2 Sound [wind] |
Symbol 3 Sound [torchHit] |
Symbol 4 Sound [snakeAttack] |
Symbol 5 Sound [hurt] |
Symbol 6 Sound [btnRoll] |
Symbol 7 Sound [rockAttack] |
Symbol 8 Sound [ratAttack] |
Symbol 9 Sound [portalLoop] |
Symbol 10 Sound [music] |
Symbol 11 Sound [magicBall] |
Symbol 12 Sound [hurtW] |
Symbol 13 Sound [hurtT] |
Symbol 14 Sound [hurtI] |
Symbol 15 Sound [hurtH] |
Symbol 16 Sound [hurtC] |
Symbol 17 Sound [fireLoop] |
Symbol 18 Sound [enemyExplode] |
Symbol 19 Sound [deathW] |
Symbol 20 Sound [deathT] |
Symbol 21 Sound [deathI] |
Symbol 22 Sound [deathH] |
Symbol 23 Sound [deathC] |
Symbol 24 Sound [btnClick] |
Symbol 25 Sound [bouclierHurt] |
Symbol 26 Sound [bouclierDispear] |
Symbol 27 Sound [bouclierAppear] |
Symbol 28 Sound [boss_die] |
Symbol 29 Sound [batAttack] |
Symbol 30 Sound [acidLoop] |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "death" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "wind" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "torchHit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "snakeAttack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "hurt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "btnRoll" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "rockAttack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "ratAttack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "portalLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "magicBall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "hurtW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "hurtT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "hurtI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "hurtH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "hurtC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "fireLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "enemyExplode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "deathW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "deathT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "deathI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "deathH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "deathC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "btnClick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "bouclierHurt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "bouclierDispear" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "bouclierAppear" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "boss_die" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "batAttack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "acidLoop" |
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