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sound.swf

This is the info page for
Flash #241992

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
this.createEmptyMovieClip("acidLoop", 1); this.createEmptyMovieClip("batAttack", 2); this.createEmptyMovieClip("bouclierHurt", 3); this.createEmptyMovieClip("fireLoop", 4); this.createEmptyMovieClip("music", 5); this.createEmptyMovieClip("portalLoop", 6); this.createEmptyMovieClip("ratAttack", 7); this.createEmptyMovieClip("rockAttack", 8); this.createEmptyMovieClip("magicBall", 9); this.createEmptyMovieClip("bossHurt", 10); this.createEmptyMovieClip("btnClick", 11); this.createEmptyMovieClip("btnRoll", 12); this.createEmptyMovieClip("enemyExplode", 13); this.createEmptyMovieClip("snakeAttack", 14); this.createEmptyMovieClip("bouclierAppear", 15); this.createEmptyMovieClip("bouclierDispear", 16); this.createEmptyMovieClip("torchHit", 17); this.createEmptyMovieClip("hurt", 18); this.createEmptyMovieClip("death", 19); this.createEmptyMovieClip("wind", 20); wind = new Sound("wind"); wind.attachSound("wind"); acidLoop = new Sound("acidLoop"); acidLoop.attachSound("acidLoop"); batAttack = new Sound("batAttack"); batAttack.attachSound("batAttack"); bouclierHurt = new Sound("bouclierHurt"); bouclierHurt.attachSound("bouclierHurt"); fireLoop = new Sound("fireLoop"); fireLoop.attachSound("fireLoop"); music = new Sound("music"); music.attachSound("music"); music.setVolume(50); portalLoop = new Sound("portalLoop"); portalLoop.attachSound("portalLoop"); ratAttack = new Sound("ratAttack"); ratAttack.attachSound("ratAttack"); rockAttack = new Sound("rockAttack"); rockAttack.attachSound("rockAttack"); magicBall = new Sound("magicBall"); magicBall.attachSound("magicBall"); btnClick = new Sound("btnClick"); btnClick.attachSound("btnClick"); btnRoll = new Sound("btnRoll"); btnRoll.attachSound("btnRoll"); enemyExplode = new Sound("enemyExplode"); enemyExplode.attachSound("enemyExplode"); snakeAttack = new Sound("snakeAttack"); snakeAttack.attachSound("snakeAttack"); bouclierAppear = new Sound("bouclierAppear"); bouclierAppear.attachSound("bouclierAppear"); bouclierDispear = new Sound("bouclierDispear"); bouclierDispear.attachSound("bouclierDispear"); torchHit = new Sound("torchHit"); torchHit.attachSound("torchHit"); hurt = new Sound("hurt"); hurt.attachSound("hurt"); death = new Sound("death"); death.attachSound("death"); startsound = function (theSound, loop) { eval (theSound).start(0, loop); }; stopsound = function (theSound) { eval (theSound).stop(); }; SetSoundVolume = function (theSound, volume) { eval (theSound).setVolume(volume); }; stop();

Library Items

Symbol 1 Sound [death]
Symbol 2 Sound [wind]
Symbol 3 Sound [torchHit]
Symbol 4 Sound [snakeAttack]
Symbol 5 Sound [hurt]
Symbol 6 Sound [btnRoll]
Symbol 7 Sound [rockAttack]
Symbol 8 Sound [ratAttack]
Symbol 9 Sound [portalLoop]
Symbol 10 Sound [music]
Symbol 11 Sound [magicBall]
Symbol 12 Sound [hurtW]
Symbol 13 Sound [hurtT]
Symbol 14 Sound [hurtI]
Symbol 15 Sound [hurtH]
Symbol 16 Sound [hurtC]
Symbol 17 Sound [fireLoop]
Symbol 18 Sound [enemyExplode]
Symbol 19 Sound [deathW]
Symbol 20 Sound [deathT]
Symbol 21 Sound [deathI]
Symbol 22 Sound [deathH]
Symbol 23 Sound [deathC]
Symbol 24 Sound [btnClick]
Symbol 25 Sound [bouclierHurt]
Symbol 26 Sound [bouclierDispear]
Symbol 27 Sound [bouclierAppear]
Symbol 28 Sound [boss_die]
Symbol 29 Sound [batAttack]
Symbol 30 Sound [acidLoop]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "death"
ExportAssets (56)Timeline Frame 1Symbol 2 as "wind"
ExportAssets (56)Timeline Frame 1Symbol 3 as "torchHit"
ExportAssets (56)Timeline Frame 1Symbol 4 as "snakeAttack"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hurt"
ExportAssets (56)Timeline Frame 1Symbol 6 as "btnRoll"
ExportAssets (56)Timeline Frame 1Symbol 7 as "rockAttack"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ratAttack"
ExportAssets (56)Timeline Frame 1Symbol 9 as "portalLoop"
ExportAssets (56)Timeline Frame 1Symbol 10 as "music"
ExportAssets (56)Timeline Frame 1Symbol 11 as "magicBall"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hurtW"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hurtT"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hurtI"
ExportAssets (56)Timeline Frame 1Symbol 15 as "hurtH"
ExportAssets (56)Timeline Frame 1Symbol 16 as "hurtC"
ExportAssets (56)Timeline Frame 1Symbol 17 as "fireLoop"
ExportAssets (56)Timeline Frame 1Symbol 18 as "enemyExplode"
ExportAssets (56)Timeline Frame 1Symbol 19 as "deathW"
ExportAssets (56)Timeline Frame 1Symbol 20 as "deathT"
ExportAssets (56)Timeline Frame 1Symbol 21 as "deathI"
ExportAssets (56)Timeline Frame 1Symbol 22 as "deathH"
ExportAssets (56)Timeline Frame 1Symbol 23 as "deathC"
ExportAssets (56)Timeline Frame 1Symbol 24 as "btnClick"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bouclierHurt"
ExportAssets (56)Timeline Frame 1Symbol 26 as "bouclierDispear"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bouclierAppear"
ExportAssets (56)Timeline Frame 1Symbol 28 as "boss_die"
ExportAssets (56)Timeline Frame 1Symbol 29 as "batAttack"
ExportAssets (56)Timeline Frame 1Symbol 30 as "acidLoop"




http://swfchan.com/49/241992/info.shtml
Created: 28/9 -2021 21:40:17 Last modified: 28/9 -2021 21:40:17 Server time: 26/04 -2024 22:32:17