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Donut Chasers.swf

This is the info page for
Flash #244182

(Click the ID number above for more basic data on this flash file.)


Text
Donut

chasers

loading 50 KB

wait please ...

wait please

Overview of Game:
The object of the game is to fill all of the 16 squares that make up the
4 by 4 box with donuts.  The goal is achieved by means of rotating and
repositioning the 4 by 4 box and also by selecting the desired column of
donuts to be strategically placed.
You have many columns made up of 4 rows with donuts randomly inserted
into the columns and then a 4 by 4 square (made up of 16 individual
squares) in the middle of the screen.  The 4 by 4 square starts out being
empty but the object of the game is to fill all of the 16 squares that make
up the 4 by 4 square with the donuts that are randomly inserted in the
columns that are above the box.  The donuts that are randomly placed in
their respective columns and can only be inserted into the box if the
positions which the donuts occupy in the their respective rows and
columns are unfilled in the square below.  The user can choose which
column of donuts to insert into the box by moving the right and left arrow
above the columns so that the orange box highlights the desired column.
The user can also rotate the 4 by 4 box as well as move the box to allow
the desired column of donuts to fall into the desired column of the square.
Rules of the Game:
The object of the game is to fill all of the 16 squares that make up the 4 by
4 box with donuts.  The goal is achieved by means of rotating and
repositioning the 4 by 4 box and also by selecting the desired column of
donuts to be strategically placed.
The columns, which contain the donuts, can only be moved and cannot be
rotated. By clicking on the middle of the column that column will drop
down into the 4 by 4 box made up of the 16 squares. If there is no place
for the selected column of donuts in the 4 by 4 box the donuts will not fall
into their respective spots of the box below and the player will receive one
penalty, an extra column of donuts. Also after any 6 seconds (time burst)
the player will receive an extra column of donuts.
Once the top row of columns and rows becomes full of squares, the game
will end.
At the bottom of the screen under the bar, which contains the columns and
the 4 by 4 box, which is comprised of the 16 squares, there are 6 smaller
boxes for memory.  These "memory" boxes are used if you haven't any
columns that will complete the current 4 by 4 box you can save the current
4 by 4 box in one of the 6 memory boxes and start filling a new one.  And
as soon as suitable column appears that will allow you to successfully
complete a previous box that is stored in one of the 6 memory boxes you
can load this old box by clicking on the memory position.
Scoring Breakdown
Score is calculated by the (number of donuts inserted into
a 4 by 4 box) * 10
Squares is a count of the number of full 4 by 4 squares and
Best time is the time it took to fill one 4 by 4 (16 squares) box

Play game

Play game

Score

Squares

Time

0

Time burst

0

0

Congratulation!

You are the king
of Donut chasers!

Score:

Count of squares:

Best time:

0

0

00:00

Play again

Play again

You are quite good
but try it again!

0

0

00:00

Bad score!

You can be better!
Try it again!

0

0

00:00

ActionScript [AS1/AS2]

Frame 84
ifFrameLoaded (197) { gotoAndPlay (100); }
Frame 85
gotoAndPlay (84);
Frame 100
stop();
Frame 151
cas = "0"; car = "101"; i = "1"; while (car < "120") { a = "0"; while (i < "5") { Set(chr(car) add i, int(random("2"))); a = a + eval (chr(car) add i); i = i + "1"; } if (a == "0") { Set(chr(car) add int(random("4") + "1"), "1"); Set(chr(car) add int(random("4") + "1"), "1"); } car = car + "1"; i = "1"; } car = "101"; i = "1"; while (car < "106") { while (i < "5") { Set(chr(car) add i, "2"); i = i + "1"; } car = car + "1"; i = "1"; } car = "115"; i = "1"; while (car < "120") { while (i < "5") { Set(chr(car) add i, "2"); i = i + "1"; } car = car + "1"; i = "1"; } fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); z = "1"; casminus = "0"; alimit = "5"; blimit = "5"; xposition = "211"; a1 = "0"; a2 = "0"; a3 = "0"; a4 = "0"; b1 = "0"; b2 = "0"; b3 = "0"; b4 = "0"; c1 = "0"; c2 = "0"; c3 = "0"; c4 = "0"; d1 = "0"; d2 = "0"; d3 = "0"; d4 = "0"; p3 = "1";
Frame 152
if (xposition == "190") { targin = "d"; } if (xposition == "211") { targin = "c"; } if (xposition == "232") { targin = "b"; } if (xposition == "253") { targin = "a"; } cas = int(getTimer() / "1000"); if ("6.5" < (cas - casminus)) { casminus = cas; gotoAndPlay (191); } sec = int((getTimer() - g) / "1000") - ("60" * int(int((getTimer() - g) / "1000") / "60")); min = int(int((getTimer() - g) / "1000") / "60"); if ((min < "10") and (sec < "10")) { time = (("0" add min) add ":0") add sec; } if ((min >= "10") and (sec < "10")) { time = (min add ":0") add sec; } if ((min < "10") and (sec >= "10")) { time = (("0" add min) add ":") add sec; } if ((min >= "10") and (sec >= "10")) { time = (min add ":") add sec; } car = "101"; i = "1"; while (car < "120") { while (i < "5") { if (eval (chr(car) add i) == "1") { tellTarget (("/" add chr(car)) add i) { gotoAndStop (2); }; } else if (eval (chr(car) add i) == "2") { tellTarget (("/" add chr(car)) add i) { gotoAndStop (3); }; } else { tellTarget (("/" add chr(car)) add i) { gotoAndStop (1); }; } i = i + "1"; } car = car + "1"; i = "1"; } setProperty("/table", _x , xposition); i = "1"; while (i < "5") { if (eval ("a" add i) == "1") { tellTarget ("/table/a" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/a" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b" add i) == "1") { tellTarget ("/table/b" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/b" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c" add i) == "1") { tellTarget ("/table/c" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/c" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d" add i) == "1") { tellTarget ("/table/d" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/d" add i) { gotoAndStop (1); }; } i = i + "1"; } play();
Frame 153
setProperty("/table", _x , xposition); i = "1"; while (i < "5") { if (eval ("a" add i) == "1") { tellTarget ("/table/a" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/a" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b" add i) == "1") { tellTarget ("/table/b" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/b" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c" add i) == "1") { tellTarget ("/table/c" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/c" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d" add i) == "1") { tellTarget ("/table/d" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/d" add i) { gotoAndStop (1); }; } i = i + "1"; } gotoAndPlay (152);
Frame 155
x1 = eval (targin add "1") + n1; x2 = eval (targin add "2") + n2; x3 = eval (targin add "3") + n3; x4 = eval (targin add "4") + n4; if ((((x1 == "2") or (x2 == "2")) or (x3 == "2")) or (x4 == "2")) { nene = "1"; x1 = "0"; x2 = "0"; x3 = "0"; x4 = "0"; }
Frame 156
if (nene == "1") { nene = "0"; gotoAndPlay (168); }
Frame 157
Set(targin add "1", x1); Set(targin add "2", x2); Set(targin add "3", x3); Set(targin add "4", x4); score = score + ((((n1 + n2) + n3) + n4) * "10"); soucet = ((((((((((((((a1 + a2) + a3) + a4) + b1) + b2) + b3) + b4) + c1) + c2) + c3) + c4) + d1) + d2) + d3) + d4; n1 = "0"; n2 = "0"; n3 = "0"; n4 = "0";
Frame 158
car = "110"; i = "1"; while ("101" < car) { while (i < "5") { Set(chr(car) add i, eval (chr(car - "1") add i)); i = i + "1"; } car = car - "1"; i = "1"; } alimit = alimit + "1"; e1 = "2"; e2 = "2"; e3 = "2"; e4 = "2"; if (soucet == "16") { gotoAndPlay (179); } if ((alimit == "10") and (blimit == "9")) { neposouvat = "1"; gotoAndPlay (191); } if ((alimit == "10") and (neposouvat <> "1")) { car = "110"; i = "1"; while (car < "119") { while (i < "5") { Set(chr(car) add i, eval (chr(car + "1") add i)); i = i + "1"; } car = car + "1"; i = "1"; } a19 = "2"; b19 = "2"; c19 = "2"; d19 = "2"; alimit = alimit - "1"; blimit = blimit + "1"; } car = "101"; i = "1"; while (car < "120") { while (i < "5") { if (eval (chr(car) add i) == "1") { tellTarget (("/" add char) add i) { gotoAndStop (2); }; } else if (eval (chr(car) add i) == "2") { tellTarget (("/" add char) add i) { gotoAndStop (3); }; } else { tellTarget (("/" add char) add i) { gotoAndStop (1); }; } i = i + "1"; } car = car + "1"; i = "1"; }
Frame 159
gotoAndPlay (152);
Frame 168
gotoAndPlay (191); bursttest = "1";
Frame 179
setProperty("/table", _x , xposition); i = "1"; while (i < "5") { if (eval ("a" add i) == "1") { tellTarget ("/table/a" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/a" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b" add i) == "1") { tellTarget ("/table/b" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/b" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c" add i) == "1") { tellTarget ("/table/c" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/c" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d" add i) == "1") { tellTarget ("/table/d" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/d" add i) { gotoAndStop (1); }; } i = i + "1"; } play(); Set("besttime" add z, getTimer() - g); g = getTimer(); z = z + "1"; tellTarget ("/burst") { gotoAndPlay (1); }
Frame 189
squares = squares + "1"; a1 = "0"; b1 = "0"; c1 = "0"; d1 = "0"; a2 = "0"; b2 = "0"; c2 = "0"; d2 = "0"; a3 = "0"; b3 = "0"; c3 = "0"; d3 = "0"; a4 = "0"; b4 = "0"; c4 = "0"; d4 = "0"; gotoAndPlay (152); setProperty("/table", _x , xposition); i = "1"; while (i < "5") { if (eval ("a" add i) == "1") { tellTarget ("/table/a" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/a" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b" add i) == "1") { tellTarget ("/table/b" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/b" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c" add i) == "1") { tellTarget ("/table/c" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/c" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d" add i) == "1") { tellTarget ("/table/d" add i) { gotoAndStop (2); }; } else { tellTarget ("/table/d" add i) { gotoAndStop (1); }; } i = i + "1"; } play();
Frame 191
neposouvat = "0"; if ("0" < alimit) { Set(chr("100" + alimit) add "1", int(random("2"))); Set(chr("100" + alimit) add "2", int(random("2"))); Set(chr("100" + alimit) add "3", int(random("2"))); Set(chr("100" + alimit) add "4", int(random("2"))); te = ((eval (chr("100" + alimit) add "1") + eval (chr("100" + alimit) add "2")) + eval (chr("100" + alimit) add "3")) + eval (chr("100" + alimit) add "4"); if (te == "0") { Set(chr("100" + alimit) add int(random("4") + "1"), "1"); } alimit = alimit - "1"; } else if ("0" < blimit) { Set(chr("120" - blimit) add "1", int(random("2"))); Set(chr("120" - blimit) add "2", int(random("2"))); Set(chr("120" - blimit) add "3", int(random("2"))); Set(chr("120" - blimit) add "4", int(random("2"))); te = ((eval (chr("120" - blimit) add "1") + eval (chr("120" - blimit) add "2")) + eval (chr("120" - blimit) add "3")) + eval (chr("120" - blimit) add "4"); if (te == "0") { Set(chr("120" - blimit) add int(random("4") + "1"), "1"); } blimit = blimit - "1"; } else { gotoAndPlay (196); } if (bursttest <> "1") { tellTarget ("/burst") { gotoAndPlay (1); }; } else { bursttest = "0"; }
Frame 192
gotoAndPlay (152);
Frame 196
if (squares < "3") { gotoAndPlay (242); } if (("2" < squares) and (squares < "5")) { gotoAndPlay (220); } if ("4" < squares) { gotoAndPlay (197); }
Frame 216
best = besttime1; xx = "2"; while (xx < z) { if (eval ("besttime" add xx) < best) { best = eval ("besttime" add xx); } xx = xx + "1"; }
Frame 217
sec = int(best / "1000") - ("60" * int(int(best / "1000") / "60")); min = int(int(best / "1000") / "60"); if ((min < "10") and (sec < "10")) { best2 = (("0" add min) add ":0") add sec; } if ((min >= "10") and (sec < "10")) { best2 = (min add ":0") add sec; } if ((min < "10") and (sec >= "10")) { best2 = (("0" add min) add ":") add sec; } if ((min >= "10") and (sec >= "10")) { best2 = (min add ":") add sec; } if (squares == "0") { best2 = "no time"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "1") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "2") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "3") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "4") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "5") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "6") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; }
Frame 218
stop();
Frame 238
best = besttime1; xx = "2"; while (xx < z) { if (eval ("besttime" add xx) < best) { best = eval ("besttime" add xx); } xx = xx + "1"; }
Frame 239
sec = int(best / "1000") - ("60" * int(int(best / "1000") / "60")); min = int(int(best / "1000") / "60"); if ((min < "10") and (sec < "10")) { best2 = (("0" add min) add ":0") add sec; } if ((min >= "10") and (sec < "10")) { best2 = (min add ":0") add sec; } if ((min < "10") and (sec >= "10")) { best2 = (("0" add min) add ":") add sec; } if ((min >= "10") and (sec >= "10")) { best2 = (min add ":") add sec; } if (squares == "0") { best2 = "no time"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "1") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "2") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "3") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "4") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "5") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "6") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; }
Frame 240
stop();
Frame 259
best = besttime1; xx = "2"; while (xx < z) { if (eval ("besttime" add xx) < best) { best = eval ("besttime" add xx); } xx = xx + "1"; }
Frame 260
sec = int(best / "1000") - ("60" * int(int(best / "1000") / "60")); min = int(int(best / "1000") / "60"); if ((min < "10") and (sec < "10")) { best2 = (("0" add min) add ":0") add sec; } if ((min >= "10") and (sec < "10")) { best2 = (min add ":0") add sec; } if ((min < "10") and (sec >= "10")) { best2 = (("0" add min) add ":") add sec; } if ((min >= "10") and (sec >= "10")) { best2 = (min add ":") add sec; } if (squares == "0") { best2 = "no time"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "1") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "2") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "3") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "4") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "5") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; } i = "1"; car = "97"; while (car < "101") { while (i < "5") { Set((chr(car) add "6") add i, "0"); i = i + "1"; } car = car + "1"; i = "1"; }
Frame 261
stop();
Symbol 18 Button
on (release) { gotoAndPlay (2); }
Symbol 20 Button
on (release) { gotoAndPlay (12); }
Symbol 21 Button
on (release) { gotoAndPlay (22); }
Symbol 22 Button
on (release) { gotoAndPlay (32); }
Symbol 23 Button
on (release) { gotoAndPlay (42); }
Symbol 24 Button
on (release) { gotoAndStop (1); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 11
stop();
Symbol 25 MovieClip Frame 21
stop();
Symbol 25 MovieClip Frame 31
stop();
Symbol 25 MovieClip Frame 41
stop();
Symbol 25 MovieClip Frame 51
stop();
Symbol 29 Button
on (release) { gotoAndPlay (151); }
Symbol 33 Button
on (press) { gotoAndPlay (2); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 2
stop();
Symbol 36 MovieClip Frame 3
stop();
Symbol 37 Button
on (press) { tellTarget ("../") { xposition = xposition - "21"; if (xposition < "190") { xposition = "190"; } } }
Symbol 38 Button
on (press) { tellTarget ("../") { xposition = xposition + "21"; if ("253" < xposition) { xposition = "253"; } } }
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 6
tellTarget ("../") { a81 = a4; b81 = a3; c81 = a2; d81 = a1; a82 = b4; b82 = b3; c82 = b2; d82 = b1; a83 = c4; b83 = c3; c83 = c2; d83 = c1; a84 = d4; b84 = d3; c84 = d2; d84 = d1; i = "0"; a1 = a81; b1 = b81; c1 = c81; d1 = d81; a2 = a82; b2 = b82; c2 = c82; d2 = d82; a3 = a83; b3 = b83; c3 = c83; d3 = d83; a4 = a84; b4 = b84; c4 = c84; d4 = d84; } gotoAndStop (1);
Symbol 45 Button
on (press) { xposition = xposition + "21"; if ("253" < xposition) { xposition = "253"; } }
Symbol 46 Button
on (press) { xposition = xposition - "21"; if (xposition < "190") { xposition = "190"; } }
Symbol 48 Button
on (release) { blimit = blimit + "1"; alimit = alimit - "1"; if ((alimit < "0") or ("9" < blimit)) { blimit = blimit - "1"; alimit = alimit + "1"; } else { ee1 = e1; ee2 = e2; ee3 = e3; ee4 = e4; car = "101"; i = "1"; while (car < "120") { while (i < "5") { Set(chr(car) add i, eval (chr(car + "1") add i)); i = i + "1"; } car = car + "1"; i = "1"; } w1 = ee1; w2 = ee2; w3 = ee3; w4 = ee4; } }
Symbol 50 Button
on (release) { blimit = blimit - "1"; alimit = alimit + "1"; if ((blimit < "0") or ("9" < alimit)) { blimit = blimit + "1"; alimit = alimit - "1"; } else { ww1 = w1; ww2 = w2; ww3 = w3; ww4 = w4; car = "119"; i = "1"; while ("101" < car) { while (i < "5") { Set(chr(car) add i, eval (chr(car - "1") add i)); i = i + "1"; } car = car - "1"; i = "1"; } e1 = ww1; e2 = ww2; e3 = ww3; e4 = ww4; } }
Symbol 51 Button
on (release) { gotoAndPlay (155); }
Symbol 52 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a11; b1 = b11; c1 = c11; d1 = d11; a2 = a12; b2 = b12; c2 = c12; d2 = d12; a3 = a13; b3 = b13; c3 = c13; d3 = d13; a4 = a14; b4 = b14; c4 = c14; d4 = d14; a11 = a71; b11 = b71; c11 = c71; d11 = d71; a12 = a72; b12 = b72; c12 = c72; d12 = d72; a13 = a73; b13 = b73; c13 = c73; d13 = d73; a14 = a74; b14 = b74; c14 = c74; d14 = d74; i = "1"; while (i < "5") { if (eval ("a1" add i) == "1") { tellTarget ("/a1" add i) { gotoAndStop (2); }; } else { tellTarget ("/a1" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b1" add i) == "1") { tellTarget ("/b1" add i) { gotoAndStop (2); }; } else { tellTarget ("/b1" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c1" add i) == "1") { tellTarget ("/c1" add i) { gotoAndStop (2); }; } else { tellTarget ("/c1" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d1" add i) == "1") { tellTarget ("/d1" add i) { gotoAndStop (2); }; } else { tellTarget ("/d1" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 53 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a21; b1 = b21; c1 = c21; d1 = d21; a2 = a22; b2 = b22; c2 = c22; d2 = d22; a3 = a23; b3 = b23; c3 = c23; d3 = d23; a4 = a24; b4 = b24; c4 = c24; d4 = d24; a21 = a71; b21 = b71; c21 = c71; d21 = d71; a22 = a72; b22 = b72; c22 = c72; d22 = d72; a23 = a73; b23 = b73; c23 = c73; d23 = d73; a24 = a74; b24 = b74; c24 = c74; d24 = d74; i = "1"; while (i < "5") { if (eval ("a2" add i) == "1") { tellTarget ("/a2" add i) { gotoAndStop (2); }; } else { tellTarget ("/a2" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b2" add i) == "1") { tellTarget ("/b2" add i) { gotoAndStop (2); }; } else { tellTarget ("/b2" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c2" add i) == "1") { tellTarget ("/c2" add i) { gotoAndStop (2); }; } else { tellTarget ("/c2" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d2" add i) == "1") { tellTarget ("/d2" add i) { gotoAndStop (2); }; } else { tellTarget ("/d2" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 54 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a31; b1 = b31; c1 = c31; d1 = d31; a2 = a32; b2 = b32; c2 = c32; d2 = d32; a3 = a33; b3 = b33; c3 = c33; d3 = d33; a4 = a34; b4 = b34; c4 = c34; d4 = d34; a31 = a71; b31 = b71; c31 = c71; d31 = d71; a32 = a72; b32 = b72; c32 = c72; d32 = d72; a33 = a73; b33 = b73; c33 = c73; d33 = d73; a34 = a74; b34 = b74; c34 = c74; d34 = d74; i = "1"; while (i < "5") { if (eval ("a3" add i) == "1") { tellTarget ("/a3" add i) { gotoAndStop (2); }; } else { tellTarget ("/a3" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b3" add i) == "1") { tellTarget ("/b3" add i) { gotoAndStop (2); }; } else { tellTarget ("/b3" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c3" add i) == "1") { tellTarget ("/c3" add i) { gotoAndStop (2); }; } else { tellTarget ("/c3" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d3" add i) == "1") { tellTarget ("/d3" add i) { gotoAndStop (2); }; } else { tellTarget ("/d3" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 55 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a41; b1 = b41; c1 = c41; d1 = d41; a2 = a42; b2 = b42; c2 = c42; d2 = d42; a3 = a43; b3 = b43; c3 = c43; d3 = d43; a4 = a44; b4 = b44; c4 = c44; d4 = d44; a41 = a71; b41 = b71; c41 = c71; d41 = d71; a42 = a72; b42 = b72; c42 = c72; d42 = d72; a43 = a73; b43 = b73; c43 = c73; d43 = d73; a44 = a74; b44 = b74; c44 = c74; d44 = d74; i = "1"; while (i < "5") { if (eval ("a4" add i) == "1") { tellTarget ("/a4" add i) { gotoAndStop (2); }; } else { tellTarget ("/a4" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b4" add i) == "1") { tellTarget ("/b4" add i) { gotoAndStop (2); }; } else { tellTarget ("/b4" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c4" add i) == "1") { tellTarget ("/c4" add i) { gotoAndStop (2); }; } else { tellTarget ("/c4" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d4" add i) == "1") { tellTarget ("/d4" add i) { gotoAndStop (2); }; } else { tellTarget ("/d4" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 56 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a51; b1 = b51; c1 = c51; d1 = d51; a2 = a52; b2 = b52; c2 = c52; d2 = d52; a3 = a53; b3 = b53; c3 = c53; d3 = d53; a4 = a54; b4 = b54; c4 = c54; d4 = d54; a51 = a71; b51 = b71; c51 = c71; d51 = d71; a52 = a72; b52 = b72; c52 = c72; d52 = d72; a53 = a73; b53 = b73; c53 = c73; d53 = d73; a54 = a74; b54 = b74; c54 = c74; d54 = d74; i = "1"; while (i < "5") { if (eval ("a5" add i) == "1") { tellTarget ("/a5" add i) { gotoAndStop (2); }; } else { tellTarget ("/a5" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b5" add i) == "1") { tellTarget ("/b5" add i) { gotoAndStop (2); }; } else { tellTarget ("/b5" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c5" add i) == "1") { tellTarget ("/c5" add i) { gotoAndStop (2); }; } else { tellTarget ("/c5" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d5" add i) == "1") { tellTarget ("/d5" add i) { gotoAndStop (2); }; } else { tellTarget ("/d5" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 57 Button
on (release) { a71 = a1; b71 = b1; c71 = c1; d71 = d1; a72 = a2; b72 = b2; c72 = c2; d72 = d2; a73 = a3; b73 = b3; c73 = c3; d73 = d3; a74 = a4; b74 = b4; c74 = c4; d74 = d4; a1 = a61; b1 = b61; c1 = c61; d1 = d61; a2 = a62; b2 = b62; c2 = c62; d2 = d62; a3 = a63; b3 = b63; c3 = c63; d3 = d63; a4 = a64; b4 = b64; c4 = c64; d4 = d64; a61 = a71; b61 = b71; c61 = c71; d61 = d71; a62 = a72; b62 = b72; c62 = c72; d62 = d72; a63 = a73; b63 = b73; c63 = c73; d63 = d73; a64 = a74; b64 = b74; c64 = c74; d64 = d74; i = "1"; while (i < "5") { if (eval ("a6" add i) == "1") { tellTarget ("/a6" add i) { gotoAndStop (2); }; } else { tellTarget ("/a6" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("b6" add i) == "1") { tellTarget ("/b6" add i) { gotoAndStop (2); }; } else { tellTarget ("/b6" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("c6" add i) == "1") { tellTarget ("/c6" add i) { gotoAndStop (2); }; } else { tellTarget ("/c6" add i) { gotoAndStop (1); }; } i = i + "1"; } i = "1"; while (i < "5") { if (eval ("d6" add i) == "1") { tellTarget ("/d6" add i) { gotoAndStop (2); }; } else { tellTarget ("/d6" add i) { gotoAndStop (1); }; } i = i + "1"; } }
Symbol 68 MovieClip Frame 118
stop();
Symbol 82 Button
on (release) { z = "0"; xx = "0"; score = "0"; g = getTimer(); squares = "0"; gotoAndPlay (151); }

Library Items

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Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 FontUsed by:6 7 8 9 10 58 59 60 62 63 64 65 72 73 74 75 76 77 78 79 80 81 83 84 85 86 87 88 89 90 91
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 TextUses:5Used by:Timeline
Symbol 8 TextUses:5Used by:Timeline
Symbol 9 TextUses:5Used by:11  Timeline
Symbol 10 TextUses:5Used by:11
Symbol 11 MovieClipUses:9 10Used by:Timeline
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Symbol 13 FontUsed by:15
Symbol 14 FontUsed by:15
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Symbol 16 GraphicUsed by:18 20 21 22 23 24
Symbol 17 GraphicUsed by:18 20 21 22 23 24 43
Symbol 18 ButtonUses:16 17Used by:25
Symbol 19 GraphicUsed by:25
Symbol 20 ButtonUses:16 17Used by:25
Symbol 21 ButtonUses:16 17Used by:25
Symbol 22 ButtonUses:16 17Used by:25
Symbol 23 ButtonUses:16 17Used by:25
Symbol 24 ButtonUses:16 17Used by:25
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Symbol 29 ButtonUses:27 28 12Used by:Timeline
Symbol 30 SoundUsed by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:Timeline
Symbol 33 ButtonUses:12Used by:43
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:34 35Used by:43  Timeline
Symbol 37 ButtonUses:12Used by:43
Symbol 38 ButtonUses:12Used by:43
Symbol 39 SoundUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
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Symbol 44 GraphicUsed by:Timeline
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Symbol 46 ButtonUses:12Used by:Timeline
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Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:49Used by:Timeline
Symbol 51 ButtonUses:12Used by:Timeline
Symbol 52 ButtonUses:12Used by:Timeline
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Symbol 58 TextUses:5Used by:Timeline
Symbol 59 TextUses:5Used by:Timeline
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Symbol 61 GraphicUsed by:Timeline
Symbol 62 EditableTextUses:5Used by:Timeline
Symbol 63 TextUses:5Used by:Timeline
Symbol 64 EditableTextUses:5Used by:Timeline
Symbol 65 EditableTextUses:5Used by:Timeline
Symbol 66 GraphicUsed by:68 82
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:66 67Used by:Timeline
Symbol 69 SoundUsed by:Timeline
Symbol 70 SoundUsed by:Timeline
Symbol 71 SoundUsed by:Timeline
Symbol 72 TextUses:5Used by:Timeline
Symbol 73 TextUses:5Used by:Timeline
Symbol 74 TextUses:5Used by:Timeline
Symbol 75 TextUses:5Used by:Timeline
Symbol 76 TextUses:5Used by:Timeline
Symbol 77 EditableTextUses:5Used by:Timeline
Symbol 78 EditableTextUses:5Used by:Timeline
Symbol 79 EditableTextUses:5Used by:Timeline
Symbol 80 TextUses:5Used by:82
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Symbol 83 TextUses:5Used by:Timeline
Symbol 84 EditableTextUses:5Used by:Timeline
Symbol 85 EditableTextUses:5Used by:Timeline
Symbol 86 EditableTextUses:5Used by:Timeline
Symbol 87 TextUses:5Used by:Timeline
Symbol 88 TextUses:5Used by:Timeline
Symbol 89 EditableTextUses:5Used by:Timeline
Symbol 90 EditableTextUses:5Used by:Timeline
Symbol 91 EditableTextUses:5Used by:Timeline

Instance Names

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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"ne"Frame 84
"test vklineni"Frame 155
"lze"Frame 157
"nelze"Frame 168
"square"Frame 179
"dalsi kostka"Frame 191
"konec"Frame 196
"ano"Frame 197
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"3"Frame 220
"2"Frame 242

Dynamic Text Variables

squaresSymbol 62 EditableText"0"
scoreSymbol 64 EditableText"0"
timeSymbol 65 EditableText"0"
squaresSymbol 77 EditableText"0"
scoreSymbol 78 EditableText"0"
best2Symbol 79 EditableText"00:00"
squaresSymbol 84 EditableText"0"
scoreSymbol 85 EditableText"0"
best2Symbol 86 EditableText"00:00"
squaresSymbol 89 EditableText"0"
scoreSymbol 90 EditableText"0"
best2Symbol 91 EditableText"00:00"




http://swfchan.com/49/244182/info.shtml
Created: 25/1 -2022 00:25:08 Last modified: 25/1 -2022 00:25:08 Server time: 23/04 -2024 21:54:26