Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var categoryBits:uint;// = 1
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_obb:b2OBB;
public var m_vertices:Array;
public var m_normals:Array;
public var m_coreVertices:Array;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_type:int;
public var m_next:b2Shape;
public var m_body:b2Body;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_friction:Number;
public var m_restitution:Number;
public var m_proxyId:uint;
public var m_filter:b2FilterData;
public var m_isSensor:Boolean;
public var m_userData;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_polygonShape:int = 1;
public static const e_shapeTypeCount:int = 2;
private static var s_proxyAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_resetAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function GetType():int{
return (m_type);
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function GetBody():b2Body{
return (m_body);
}
public function GetNext():b2Shape{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var type:int;
public var userData;// = null
public var friction:Number;// = 0.2
public var restitution:Number;// = 0
public var density:Number;// = 0
public var isSensor:Boolean;// = false
public var filter:b2FilterData;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var lowerBound:b2Vec2;
public var upperBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_pairManager:b2PairManager;
public var m_proxyPool:Array;
public var m_freeProxy:uint;
public var m_bounds:Array;
public var m_queryResults:Array;
public var m_queryResultCount:int;
public var m_worldAABB:b2AABB;
public var m_quantizationFactor:b2Vec2;
public var m_proxyCount:int;
public var m_timeStamp:uint;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public function Commit():void{
m_pairManager.Commit();
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var features:Features;
public var _key:uint;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var velocity:b2Vec2;
public var normal:b2Vec2;
public var separation:Number;
public var friction:Number;
public var restitution:Number;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var normal:b2Vec2;
public var pointCount:int;// = 0
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var localPoint1:b2Vec2;
public var localPoint2:b2Vec2;
public var separation:Number;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var next:uint;
public var status:uint;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairBuffered:uint = 1;
public static var e_pairRemoved:uint = 2;
public static var e_pairFinal:uint = 4;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairAdded(_arg1, _arg2){
return (null);
}
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_broadPhase:b2BroadPhase;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_freePair:uint;
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function ValidateBuffer():void{
}
private function ValidateTable():void{
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var lowerBounds:Array;
public var upperBounds:Array;
public var overlapCount:uint;
public var timeStamp:uint;
public var userData;// = null
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _incidentVertex:int;
public var _flip:int;
public var _m_id:b2ContactID;
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get flip():int{
return (_flip);
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c0:b2Vec2;
public var c:b2Vec2;
public var a0:Number;
public var a:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxPairs:int = 4096;
public static const b2_linearSlop:Number = 0.005;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_velocityThreshold:Number = 1;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_flags:uint;
public var m_prev:b2Contact;
public var m_next:b2Contact;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_manifoldCount:int;
public var m_friction:Number;
public var m_restitution:Number;
public var m_toi:Number;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var e_toiFlag:uint = 8;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetManifolds():Array{
return (null);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var manifold:b2Manifold;
public var body1:b2Body;
public var body2:b2Body;
public var friction:Number;
public var restitution:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var r1:b2Vec2;
public var r2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var positionImpulse:Number;
public var normalMass:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var separation:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var createFcn:Function;
public var destroyFcn:Function;
public var primary:Boolean;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var normal:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_step:b2TimeStep;
public var m_allocator;
public var m_constraints:Array;
public var m_constraintCount:int;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m0:b2Manifold;
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_u:b2Vec2;
public var m_frequencyHz:Number;
public var m_dampingRatio:Number;
public var m_gamma:Number;
public var m_bias:Number;
public var m_impulse:Number;
public var m_mass:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function GetReactionTorque():Number{
return (0);
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var length:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_J:b2Jacobian;
public var m_constant:Number;
public var m_ratio:Number;
public var m_mass:Number;
public var m_force:Number;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var angular1:Number;
public var linear2:b2Vec2;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_type:int;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_body1:b2Body;
public var m_body2:b2Body;
public var m_inv_dt:Number;
public var m_islandFlag:Boolean;
public var m_collideConnected:Boolean;
public var m_userData;
public static const e_unknownJoint:int = 0;
public static const e_revoluteJoint:int = 1;
public static const e_prismaticJoint:int = 2;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_mouseJoint:int = 5;
public static const e_gearJoint:int = 6;
public static const e_inactiveLimit:int = 0;
public static const e_atLowerLimit:int = 1;
public static const e_atUpperLimit:int = 2;
public static const e_equalLimits:int = 3;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetType():int{
return (m_type);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetBody1():b2Body{
return (m_body1);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var type:int;
public var userData;
public var body1:b2Body;
public var body2:b2Body;
public var collideConnected:Boolean;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var joint:b2Joint;
public var prev:b2JointEdge;
public var next:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
public var m_localAnchor:b2Vec2;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_mass:b2Mat22;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public var m_beta:Number;
public var m_gamma:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_localXAxis1:b2Vec2;
public var m_localYAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_linearJacobian:b2Jacobian;
public var m_linearMass:Number;
public var m_force:Number;
public var m_angularMass:Number;
public var m_torque:Number;
public var m_motorJacobian:b2Jacobian;
public var m_motorMass:Number;
public var m_motorForce:Number;
public var m_limitForce:Number;
public var m_limitPositionImpulse:Number;
public var m_lowerTranslation:Number;
public var m_upperTranslation:Number;
public var m_maxMotorForce:Number;
public var m_motorSpeed:Number;
public var m_enableLimit:Boolean;
public var m_enableMotor:Boolean;
public var m_limitState:int;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_constant:Number;
public var m_ratio:Number;
public var m_maxLength1:Number;
public var m_maxLength2:Number;
public var m_pulleyMass:Number;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_force:Number;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_positionImpulse:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_state:int;
public var m_limitState1:int;
public var m_limitState2:int;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var length1:Number;
public var maxLength1:Number;
public var length2:Number;
public var maxLength2:Number;
public var ratio:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_pivotForce:b2Vec2;
public var m_motorForce:Number;
public var m_limitForce:Number;
public var m_limitPositionImpulse:Number;
public var m_pivotMass:b2Mat22;
public var m_motorMass:Number;
public var m_enableMotor:Boolean;
public var m_maxMotorTorque:Number;
public var m_motorSpeed:Number;
public var m_enableLimit:Boolean;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public var m_limitState:int;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var upperAngle:Number;
public var enableMotor:Boolean;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_flags:uint;
public var m_type:int;
public var m_xf:b2XForm;
public var m_sweep:b2Sweep;
public var m_linearVelocity:b2Vec2;
public var m_angularVelocity:Number;
public var m_force:b2Vec2;
public var m_torque:Number;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_next:b2Body;
public var m_shapeList:b2Shape;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_contactList:b2ContactEdge;
public var m_mass:Number;
public var m_invMass:Number;
public var m_I:Number;
public var m_invI:Number;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_sleepTime:Number;
public var m_userData;
private static var s_massData:b2MassData = new b2MassData();
private static var s_xf1:b2XForm = new b2XForm();
public static var e_frozenFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var e_sleepFlag:uint = 8;
public static var e_allowSleepFlag:uint = 16;
public static var e_bulletFlag:uint = 32;
public static var e_fixedRotationFlag:uint = 64;
public static var e_staticType:uint = 1;
public static var e_dynamicType:uint = 2;
public static var e_maxTypes:uint = 3;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetMass():Number{
return (m_mass);
}
public function GetInertia():Number{
return (m_I);
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var massData:b2MassData;
public var userData;
public var position:b2Vec2;
public var angle:Number;
public var linearDamping:Number;
public var angularDamping:Number;
public var allowSleep:Boolean;
public var isSleeping:Boolean;
public var fixedRotation:Boolean;
public var isBullet:Boolean;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import flash.events.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.utils.*;
public class b2ContactListener {
private var myTimer:Timer;
private var playSound:Boolean;// = true
public function b2ContactListener(){
myTimer = new Timer(25, 1);
super();
}
public function Add(_arg1:b2ContactPoint):void{
if (playSound){
if ((((((((((((((((((((((_arg1.shape1.GetBody().GetUserData().name == "baddy_runner")) || ((_arg1.shape1.GetBody().GetUserData().name == "baddy_licker")))) || ((_arg1.shape1.GetBody().GetUserData().name == "baddy_pusher")))) || ((_arg1.shape1.GetBody().GetUserData().name == "baddy_snail")))) || ((_arg1.shape1.GetBody().GetUserData().name == "crate")))) || ((_arg1.shape1.GetBody().GetUserData().name == "boulder2")))) || ((_arg1.shape1.GetBody().GetUserData().name == "boulder1")))) || ((_arg1.shape1.GetBody().GetUserData().name == "barrelstand")))) || ((_arg1.shape1.GetBody().GetUserData().name == "barrelside")))) || ((_arg1.shape1.GetBody().GetUserData().name == "MineCartLong")))) || ((_arg1.shape1.GetBody().GetUserData().name == "MineCart")))){
if (_arg1.shape1.GetBody().GetLinearVelocity().Length() > 6){
NitromeGame.sound_manager.playSound("hitSnd");
};
playSound = false;
myTimer.addEventListener(TimerEvent.TIMER, runOnce);
myTimer.start();
} else {
if ((((((((((((((((((((((_arg1.shape2.GetBody().GetUserData().name == "baddy_runner")) || ((_arg1.shape2.GetBody().GetUserData().name == "baddy_licker")))) || ((_arg1.shape2.GetBody().GetUserData().name == "baddy_pusher")))) || ((_arg1.shape2.GetBody().GetUserData().name == "baddy_snail")))) || ((_arg1.shape2.GetBody().GetUserData().name == "crate")))) || ((_arg1.shape2.GetBody().GetUserData().name == "boulder2")))) || ((_arg1.shape2.GetBody().GetUserData().name == "boulder1")))) || ((_arg1.shape2.GetBody().GetUserData().name == "barrelstand")))) || ((_arg1.shape2.GetBody().GetUserData().name == "barrelside")))) || ((_arg1.shape2.GetBody().GetUserData().name == "MineCartLong")))) || ((_arg1.shape2.GetBody().GetUserData().name == "MineCart")))){
if (_arg1.shape2.GetBody().GetLinearVelocity().Length() > 6){
NitromeGame.sound_manager.playSound("hitSnd");
};
playSound = false;
myTimer.addEventListener(TimerEvent.TIMER, runOnce);
myTimer.start();
};
};
};
}
function runOnce(_arg1:TimerEvent):void{
playSound = true;
myTimer.stop();
myTimer.removeEventListener(TimerEvent.TIMER, runOnce);
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_nullContact:b2NullContact;
public var m_destroyImmediate:Boolean;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_alpha:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_xformScale:Number;// = 1
public static var e_shapeBit:uint = 1;
public static var e_jointBit:uint = 2;
public static var e_coreShapeBit:uint = 4;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_centerOfMassBit:uint = 64;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_allocator;
public var m_listener:b2ContactListener;
public var m_bodies:Array;
public var m_contacts:Array;
public var m_joints:Array;
public var m_bodyCount:int;
public var m_jointCount:int;
public var m_contactCount:int;
public var m_bodyCapacity:int;
public var m_contactCapacity:int;
public var m_jointCapacity:int;
public var m_positionIterationCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var inv_dt:Number;
public var dtRatio:Number;
public var maxIterations:int;
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_blockAllocator;
public var m_stackAllocator;
public var m_lock:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_contactManager:b2ContactManager;
public var m_bodyList:b2Body;
public var m_jointList:b2Joint;
public var m_contactList:b2Contact;
public var m_bodyCount:int;
public var m_contactCount:int;
public var m_jointCount:int;
public var m_gravity:b2Vec2;
public var m_allowSleep:Boolean;
public var m_groundBody:b2Body;
public var m_destructionListener:b2DestructionListener;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactFilter:b2ContactFilter;
public var m_contactListener:b2ContactListener;
public var m_debugDraw:b2DebugDraw;
public var m_inv_dt0:Number;
public var m_positionIterationCount:int;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
private static var s_xf:b2XForm = new b2XForm();
public static var m_positionCorrection:Boolean;
public static var m_warmStarting:Boolean;
public static var m_continuousPhysics:Boolean;
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
}
}//package Box2D.Dynamics
Section 75
//crystalPickUpBig_15 (cave_chaos_fla.crystalPickUpBig_15)
package cave_chaos_fla {
import flash.display.*;
public dynamic class crystalPickUpBig_15 extends MovieClip {
public function crystalPickUpBig_15(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 76
//crystalPickUpSmal_16 (cave_chaos_fla.crystalPickUpSmal_16)
package cave_chaos_fla {
import flash.display.*;
public dynamic class crystalPickUpSmal_16 extends MovieClip {
public function crystalPickUpSmal_16(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 77
//dieSnd_22 (cave_chaos_fla.dieSnd_22)
package cave_chaos_fla {
import flash.display.*;
public dynamic class dieSnd_22 extends MovieClip {
public function dieSnd_22(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 78
//endSnd_25 (cave_chaos_fla.endSnd_25)
package cave_chaos_fla {
import flash.display.*;
public dynamic class endSnd_25 extends MovieClip {
public function endSnd_25(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 79
//enemyAttackSnd_23 (cave_chaos_fla.enemyAttackSnd_23)
package cave_chaos_fla {
import flash.display.*;
public dynamic class enemyAttackSnd_23 extends MovieClip {
public function enemyAttackSnd_23(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 80
//explode_17 (cave_chaos_fla.explode_17)
package cave_chaos_fla {
import flash.display.*;
public dynamic class explode_17 extends MovieClip {
public function explode_17(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 81
//hitSnd_24 (cave_chaos_fla.hitSnd_24)
package cave_chaos_fla {
import flash.display.*;
public dynamic class hitSnd_24 extends MovieClip {
public function hitSnd_24(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 82
//IDNetsmalllogo_197 (cave_chaos_fla.IDNetsmalllogo_197)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public dynamic class IDNetsmalllogo_197 extends MovieClip {
public function IDNetsmalllogo_197(){
addFrameScript(0, frame1);
}
public function onC(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.id.net"), "_blank");
}
function frame1(){
this.addEventListener(MouseEvent.CLICK, onC);
this.buttonMode = true;
}
}
}//package cave_chaos_fla
Section 83
//intro_anim_204 (cave_chaos_fla.intro_anim_204)
package cave_chaos_fla {
import flash.display.*;
public dynamic class intro_anim_204 extends MovieClip {
public function intro_anim_204(){
addFrameScript(248, frame249);
}
function frame249(){
NitromeGame.transition.doTween("game");
stop();
}
}
}//package cave_chaos_fla
Section 84
//jumpSnd_13 (cave_chaos_fla.jumpSnd_13)
package cave_chaos_fla {
import flash.display.*;
public dynamic class jumpSnd_13 extends MovieClip {
public function jumpSnd_13(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 85
//lightOn_20 (cave_chaos_fla.lightOn_20)
package cave_chaos_fla {
import flash.display.*;
public dynamic class lightOn_20 extends MovieClip {
public function lightOn_20(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 86
//linkage_clip_26 (cave_chaos_fla.linkage_clip_26)
package cave_chaos_fla {
import flash.display.*;
public dynamic class linkage_clip_26 extends MovieClip {
public function linkage_clip_26(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 87
//MainTimeline (cave_chaos_fla.MainTimeline)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
import com.nitrome.util.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.buttons.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class MainTimeline extends MovieClip {
public var level_12:LevelSelectButton;
public var level_4:LevelSelectButton;
public var level_13:LevelSelectButton;
public var level_5:LevelSelectButton;
public var level_10:LevelSelectButton;
public var level_6:LevelSelectButton;
public var level_20:LevelSelectButton;
public var level_11:LevelSelectButton;
public var level_7:LevelSelectButton;
public var __id2_:CrystalFont;
public var intro_anim:MovieClip;
public var level_8:LevelSelectButton;
public var back_choose_level:BackButton;
public var __id3_:CrystalFont;
public var level_9:LevelSelectButton;
public var sfx:SoundManager;
public var __id0_:CrystalFont;
public var __id1_:CrystalFont;
public var __id6_:CrystalFont;
public var pause_button:PauseButton;
public var tt:TransitionTween;
public var __id7_:CrystalFont;
public var __id4_:CrystalFont;
public var pop_up:PopUpHolder;
public var level_18:LevelSelectButton;
public var __id5_:CrystalFont;
public var level_19:LevelSelectButton;
public var score_submit_panel:ScoreSubmitPanel;
public var level_16:LevelSelectButton;
public var level_17:LevelSelectButton;
public var level_1:LevelSelectButton;
public var level_14:LevelSelectButton;
public var level_2:LevelSelectButton;
public var instructions:MovieClip;
public var outro_anim:MovieClip;
public var level_15:LevelSelectButton;
public var level_3:LevelSelectButton;
public var __setPropDict:Dictionary;
public var controller;
public function MainTimeline(){
__setPropDict = new Dictionary(true);
super();
addFrameScript(1, frame2, 9, frame10, 19, frame20, 29, frame30, 39, frame40, 49, frame50, 59, frame60, 69, frame70, 79, frame80, 89, frame90, 99, frame100, 109, frame110, 119, frame120, 129, frame130, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 100, frame101, 101, frame102, 102, frame103, 103, frame104, 104, frame105, 105, frame106, 106, frame107, 107, frame108);
}
public function setupButtons():void{
var _local3:LevelSelectButton;
var _local1:Array = NitromeGame.getAllLevelsUnlocked();
var _local2:Number = 1;
while (_local2 <= NitromeGame.total_levels) {
_local3 = (getChildByName(("level_" + _local2)) as LevelSelectButton);
if (_local3){
_local3.init(_local1);
};
_local2++;
};
}
function __setProp___id0__Scene1_content_49(){
if ((((__setPropDict[__id0_] == undefined)) || (!((((int(__setPropDict[__id0_]) >= 50)) && ((int(__setPropDict[__id0_]) <= 58))))))){
__setPropDict[__id0_] = currentFrame;
try {
__id0_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id0_.align = "center";
__id0_.align_vert = "center";
__id0_.id = "Crystal";
__id0_.line_spacing = 22;
__id0_.text = "credits";
__id0_.tracking = 0;
try {
__id0_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id1__Scene1_content_49(){
if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 50)) && ((int(__setPropDict[__id1_]) <= 58))))))){
__setPropDict[__id1_] = currentFrame;
try {
__id1_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id1_.align = "center";
__id1_.align_vert = "center";
__id1_.id = "Crystal";
__id1_.line_spacing = 22;
__id1_.text = "markus heinel";
__id1_.tracking = 0;
try {
__id1_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id2__Scene1_content_49(){
if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 50)) && ((int(__setPropDict[__id2_]) <= 58))))))){
__setPropDict[__id2_] = currentFrame;
try {
__id2_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id2_.align = "center";
__id2_.align_vert = "center";
__id2_.id = "Crystal";
__id2_.line_spacing = 22;
__id2_.text = "andrew gardner";
__id2_.tracking = 0;
try {
__id2_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id3__Scene1_content_49(){
if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 50)) && ((int(__setPropDict[__id3_]) <= 58))))))){
__setPropDict[__id3_] = currentFrame;
try {
__id3_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id3_.align = "center";
__id3_.align_vert = "center";
__id3_.id = "Crystal";
__id3_.line_spacing = 22;
__id3_.text = "lee nicklen";
__id3_.tracking = 0;
try {
__id3_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id4__Scene1_content_59(){
if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 68))))))){
__setPropDict[__id4_] = currentFrame;
try {
__id4_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id4_.align = "center";
__id4_.align_vert = "center";
__id4_.id = "Crystal";
__id4_.line_spacing = 22;
__id4_.text = "help";
__id4_.tracking = 0;
try {
__id4_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id5__Scene1_content_69(){
if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 70)) && ((int(__setPropDict[__id5_]) <= 78))))))){
__setPropDict[__id5_] = currentFrame;
try {
__id5_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id5_.align = "center";
__id5_.align_vert = "center";
__id5_.id = "Crystal";
__id5_.line_spacing = 22;
__id5_.text = "scores";
__id5_.tracking = 0;
try {
__id5_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id6__Scene1_content_89(){
if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 90)) && ((int(__setPropDict[__id6_]) <= 98))))))){
__setPropDict[__id6_] = currentFrame;
try {
__id6_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id6_.align = "center";
__id6_.align_vert = "center";
__id6_.id = "Crystal";
__id6_.line_spacing = 22;
__id6_.text = "choose players";
__id6_.tracking = 0;
try {
__id6_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id7__Scene1_content_99(){
if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 100)) && ((int(__setPropDict[__id7_]) <= 108))))))){
__setPropDict[__id7_] = currentFrame;
try {
__id7_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id7_.align = "center";
__id7_.align_vert = "center";
__id7_.id = "Crystal";
__id7_.line_spacing = 22;
__id7_.text = "choose a level";
__id7_.tracking = 0;
try {
__id7_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function frame2(){
Key.initialize(stage);
NitromeGame.init((root as MovieClip), "rockbottom", "granite_", 20);
NitromeGame.transition = tt;
stage.showDefaultContextMenu = false;
stop();
}
function frame10(){
stop();
}
function frame20(){
}
function frame30(){
stop();
}
function frame40(){
Lock.to(["pog.com", "gamepost.com", "dolimania.com", "4fun.com", "y8.com", "*.pog.com", "*.gamepost.com", "*.dolimania.com", "*.4fun.com", "*.y8.com"], stage, NitromeGame.game_id);
NitromeGame.sound_manager.playMusic(SoundManager.MENU);
stop();
}
function frame50(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
stop();
}
function frame60(){
__setProp___id4__Scene1_content_59();
stop();
}
function frame70(){
__setProp___id5__Scene1_content_69();
stop();
}
function frame80(){
stop();
}
function frame90(){
__setProp___id6__Scene1_content_89();
stop();
}
function frame100(){
__setProp___id7__Scene1_content_99();
if (currentLabel == "level_select"){
setupButtons();
};
stop();
}
function frame110(){
stop();
}
function frame120(){
stop();
}
function frame130(){
stop();
pause_button.init(pop_up);
controller = new GameController();
controller.setPopUp(pop_up);
addChild(controller);
setChildIndex(controller, 1);
}
function frame51(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame52(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame53(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame54(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame55(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame56(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame57(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame58(){
__setProp___id3__Scene1_content_49();
__setProp___id2__Scene1_content_49();
__setProp___id1__Scene1_content_49();
__setProp___id0__Scene1_content_49();
}
function frame61(){
__setProp___id4__Scene1_content_59();
}
function frame62(){
__setProp___id4__Scene1_content_59();
}
function frame63(){
__setProp___id4__Scene1_content_59();
}
function frame64(){
__setProp___id4__Scene1_content_59();
}
function frame65(){
__setProp___id4__Scene1_content_59();
}
function frame66(){
__setProp___id4__Scene1_content_59();
}
function frame67(){
__setProp___id4__Scene1_content_59();
}
function frame68(){
__setProp___id4__Scene1_content_59();
}
function frame71(){
__setProp___id5__Scene1_content_69();
}
function frame72(){
__setProp___id5__Scene1_content_69();
}
function frame73(){
__setProp___id5__Scene1_content_69();
}
function frame74(){
__setProp___id5__Scene1_content_69();
}
function frame75(){
__setProp___id5__Scene1_content_69();
}
function frame76(){
__setProp___id5__Scene1_content_69();
}
function frame77(){
__setProp___id5__Scene1_content_69();
}
function frame78(){
__setProp___id5__Scene1_content_69();
}
function frame91(){
__setProp___id6__Scene1_content_89();
}
function frame92(){
__setProp___id6__Scene1_content_89();
}
function frame93(){
__setProp___id6__Scene1_content_89();
}
function frame94(){
__setProp___id6__Scene1_content_89();
}
function frame95(){
__setProp___id6__Scene1_content_89();
}
function frame96(){
__setProp___id6__Scene1_content_89();
}
function frame97(){
__setProp___id6__Scene1_content_89();
}
function frame98(){
__setProp___id6__Scene1_content_89();
}
function frame101(){
__setProp___id7__Scene1_content_99();
}
function frame102(){
__setProp___id7__Scene1_content_99();
}
function frame103(){
__setProp___id7__Scene1_content_99();
}
function frame104(){
__setProp___id7__Scene1_content_99();
}
function frame105(){
__setProp___id7__Scene1_content_99();
}
function frame106(){
__setProp___id7__Scene1_content_99();
}
function frame107(){
__setProp___id7__Scene1_content_99();
}
function frame108(){
__setProp___id7__Scene1_content_99();
}
}
}//package cave_chaos_fla
Section 88
//mushroomJump_14 (cave_chaos_fla.mushroomJump_14)
package cave_chaos_fla {
import flash.display.*;
public dynamic class mushroomJump_14 extends MovieClip {
public function mushroomJump_14(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 89
//nitrome_intro_186 (cave_chaos_fla.nitrome_intro_186)
package cave_chaos_fla {
import flash.display.*;
public dynamic class nitrome_intro_186 extends MovieClip {
public function nitrome_intro_186(){
addFrameScript(205, frame206, 263, frame264);
}
function frame206(){
NitromeGame.sound_manager.playSound("nitrome");
}
function frame264(){
NitromeGame.transition.doTween("title_screen");
stop();
}
}
}//package cave_chaos_fla
Section 90
//outro_anim_199 (cave_chaos_fla.outro_anim_199)
package cave_chaos_fla {
import flash.display.*;
public dynamic class outro_anim_199 extends MovieClip {
public function outro_anim_199(){
addFrameScript(199, frame200);
}
function frame200(){
stop();
}
}
}//package cave_chaos_fla
Section 91
//pickUpExplode_18 (cave_chaos_fla.pickUpExplode_18)
package cave_chaos_fla {
import flash.display.*;
public dynamic class pickUpExplode_18 extends MovieClip {
public function pickUpExplode_18(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 92
//popup_clip_47 (cave_chaos_fla.popup_clip_47)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import com.nitrome.game.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.buttons.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class popup_clip_47 extends MovieClip {
public var __id26_:CrystalFont;
public var __id27_:CrystalFont;
public var __id24_:CrystalFont;
public var __id25_:CrystalFont;
public var quit_button:QuitPauseButton;
public var __id18_:CrystalFont;
public var continueendbutton:ContinueEndButton;
public var nextbutton:NextLevelButton;
public var __id19_:CrystalFont;
public var tryagainbutton:TryAgainButton;
public var player2wins:CrystalFont;
public var player1wins:CrystalFont;
public var __id22_:CrystalFont;
public var __id23_:CrystalFont;
public var p2_anim:MovieClip;
public var __id20_:CrystalFont;
public var score_text:CrystalFont;
public var __id21_:CrystalFont;
public var __setPropDict:Dictionary;
public function popup_clip_47(){
__setPropDict = new Dictionary(true);
super();
addFrameScript(0, frame1, 9, frame10, 22, frame23, 32, frame33, 42, frame43, 54, frame55, 68, frame69, 81, frame82, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91);
}
function __setProp___id18__popup_clip_text(){
if ((((__setPropDict[__id18_] == undefined)) || (!((((int(__setPropDict[__id18_]) >= 10)) && ((int(__setPropDict[__id18_]) <= 21))))))){
__setPropDict[__id18_] = currentFrame;
try {
__id18_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id18_.align = "center";
__id18_.align_vert = "center";
__id18_.id = "Crystal";
__id18_.line_spacing = 22;
__id18_.text = "level complete!";
__id18_.tracking = 0;
try {
__id18_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_score_text_popup_clip_text(){
if ((((__setPropDict[score_text] == undefined)) || (!((((int(__setPropDict[score_text]) >= 10)) && ((int(__setPropDict[score_text]) <= 21))))))){
__setPropDict[score_text] = currentFrame;
try {
score_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
score_text.align = "center";
score_text.align_vert = "center";
score_text.id = "Crystal";
score_text.line_spacing = 22;
score_text.text = "score: 00000";
score_text.tracking = 0;
try {
score_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id19__popup_clip_text(){
if ((((__setPropDict[__id19_] == undefined)) || (!((((int(__setPropDict[__id19_]) >= 23)) && ((int(__setPropDict[__id19_]) <= 31))))))){
__setPropDict[__id19_] = currentFrame;
try {
__id19_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id19_.align = "center";
__id19_.align_vert = "center";
__id19_.id = "Crystal";
__id19_.line_spacing = 22;
__id19_.text = "player 1 wins!";
__id19_.tracking = 0;
try {
__id19_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id20__popup_clip_text(){
if ((((__setPropDict[__id20_] == undefined)) || (!((((int(__setPropDict[__id20_]) >= 23)) && ((int(__setPropDict[__id20_]) <= 31))))))){
__setPropDict[__id20_] = currentFrame;
try {
__id20_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id20_.align = "center";
__id20_.align_vert = "center";
__id20_.id = "Crystal";
__id20_.line_spacing = 22;
__id20_.text = "vs.";
__id20_.tracking = 0;
try {
__id20_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player1wins_popup_clip_text(){
if ((((__setPropDict[player1wins] == undefined)) || (!((((int(__setPropDict[player1wins]) >= 23)) && ((int(__setPropDict[player1wins]) <= 31))))))){
__setPropDict[player1wins] = currentFrame;
try {
player1wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player1wins.align = "right";
player1wins.align_vert = "center";
player1wins.id = "Crystal";
player1wins.line_spacing = 22;
player1wins.text = "0";
player1wins.tracking = 0;
try {
player1wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player2wins_popup_clip_text(){
if ((((__setPropDict[player2wins] == undefined)) || (!((((int(__setPropDict[player2wins]) >= 23)) && ((int(__setPropDict[player2wins]) <= 31))))))){
__setPropDict[player2wins] = currentFrame;
try {
player2wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player2wins.align = "left";
player2wins.align_vert = "center";
player2wins.id = "Crystal";
player2wins.line_spacing = 22;
player2wins.text = "0";
player2wins.tracking = 0;
try {
player2wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_score_text_popup_clip_text_1(){
if ((((__setPropDict[score_text] == undefined)) || (!((((int(__setPropDict[score_text]) >= 23)) && ((int(__setPropDict[score_text]) <= 31))))))){
__setPropDict[score_text] = currentFrame;
try {
score_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
score_text.align = "center";
score_text.align_vert = "center";
score_text.id = "Crystal";
score_text.line_spacing = 22;
score_text.text = "score: 00000";
score_text.tracking = 0;
try {
score_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id21__popup_clip_text(){
if ((((__setPropDict[__id21_] == undefined)) || (!((((int(__setPropDict[__id21_]) >= 33)) && ((int(__setPropDict[__id21_]) <= 41))))))){
__setPropDict[__id21_] = currentFrame;
try {
__id21_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id21_.align = "center";
__id21_.align_vert = "center";
__id21_.id = "Crystal";
__id21_.line_spacing = 22;
__id21_.text = "player 2 wins!";
__id21_.tracking = 0;
try {
__id21_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id22__popup_clip_text(){
if ((((__setPropDict[__id22_] == undefined)) || (!((((int(__setPropDict[__id22_]) >= 33)) && ((int(__setPropDict[__id22_]) <= 41))))))){
__setPropDict[__id22_] = currentFrame;
try {
__id22_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id22_.align = "center";
__id22_.align_vert = "center";
__id22_.id = "Crystal";
__id22_.line_spacing = 22;
__id22_.text = "vs.";
__id22_.tracking = 0;
try {
__id22_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player1wins_popup_clip_text_2(){
if ((((__setPropDict[player1wins] == undefined)) || (!((((int(__setPropDict[player1wins]) >= 33)) && ((int(__setPropDict[player1wins]) <= 41))))))){
__setPropDict[player1wins] = currentFrame;
try {
player1wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player1wins.align = "right";
player1wins.align_vert = "center";
player1wins.id = "Crystal";
player1wins.line_spacing = 22;
player1wins.text = "0";
player1wins.tracking = 0;
try {
player1wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player2wins_popup_clip_text_3(){
if ((((__setPropDict[player2wins] == undefined)) || (!((((int(__setPropDict[player2wins]) >= 33)) && ((int(__setPropDict[player2wins]) <= 41))))))){
__setPropDict[player2wins] = currentFrame;
try {
player2wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player2wins.align = "left";
player2wins.align_vert = "center";
player2wins.id = "Crystal";
player2wins.line_spacing = 22;
player2wins.text = "0";
player2wins.tracking = 0;
try {
player2wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_score_text_popup_clip_text_4(){
if ((((__setPropDict[score_text] == undefined)) || (!((((int(__setPropDict[score_text]) >= 33)) && ((int(__setPropDict[score_text]) <= 41))))))){
__setPropDict[score_text] = currentFrame;
try {
score_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
score_text.align = "center";
score_text.align_vert = "center";
score_text.id = "Crystal";
score_text.line_spacing = 22;
score_text.text = "score: 00000";
score_text.tracking = 0;
try {
score_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id23__popup_clip_text(){
if ((((__setPropDict[__id23_] == undefined)) || (!((((int(__setPropDict[__id23_]) >= 43)) && ((int(__setPropDict[__id23_]) <= 53))))))){
__setPropDict[__id23_] = currentFrame;
try {
__id23_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id23_.align = "center";
__id23_.align_vert = "center";
__id23_.id = "Crystal";
__id23_.line_spacing = 22;
__id23_.text = "draw!";
__id23_.tracking = 0;
try {
__id23_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id24__popup_clip_text(){
if ((((__setPropDict[__id24_] == undefined)) || (!((((int(__setPropDict[__id24_]) >= 43)) && ((int(__setPropDict[__id24_]) <= 53))))))){
__setPropDict[__id24_] = currentFrame;
try {
__id24_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id24_.align = "center";
__id24_.align_vert = "center";
__id24_.id = "Crystal";
__id24_.line_spacing = 22;
__id24_.text = "vs.";
__id24_.tracking = 0;
try {
__id24_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player1wins_popup_clip_text_5(){
if ((((__setPropDict[player1wins] == undefined)) || (!((((int(__setPropDict[player1wins]) >= 43)) && ((int(__setPropDict[player1wins]) <= 53))))))){
__setPropDict[player1wins] = currentFrame;
try {
player1wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player1wins.align = "right";
player1wins.align_vert = "center";
player1wins.id = "Crystal";
player1wins.line_spacing = 22;
player1wins.text = "0";
player1wins.tracking = 0;
try {
player1wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_player2wins_popup_clip_text_6(){
if ((((__setPropDict[player2wins] == undefined)) || (!((((int(__setPropDict[player2wins]) >= 43)) && ((int(__setPropDict[player2wins]) <= 53))))))){
__setPropDict[player2wins] = currentFrame;
try {
player2wins["componentInspectorSetting"] = true;
} catch(e:Error) {
};
player2wins.align = "left";
player2wins.align_vert = "center";
player2wins.id = "Crystal";
player2wins.line_spacing = 22;
player2wins.text = "0";
player2wins.tracking = 0;
try {
player2wins["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_score_text_popup_clip_text_7(){
if ((((__setPropDict[score_text] == undefined)) || (!((((int(__setPropDict[score_text]) >= 43)) && ((int(__setPropDict[score_text]) <= 53))))))){
__setPropDict[score_text] = currentFrame;
try {
score_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
score_text.align = "center";
score_text.align_vert = "center";
score_text.id = "Crystal";
score_text.line_spacing = 22;
score_text.text = "score: 00000";
score_text.tracking = 0;
try {
score_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id25__popup_clip_text(){
if ((((__setPropDict[__id25_] == undefined)) || (!((((int(__setPropDict[__id25_]) >= 55)) && ((int(__setPropDict[__id25_]) <= 67))))))){
__setPropDict[__id25_] = currentFrame;
try {
__id25_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id25_.align = "center";
__id25_.align_vert = "center";
__id25_.id = "Crystal";
__id25_.line_spacing = 22;
__id25_.text = "game over!";
__id25_.tracking = 0;
try {
__id25_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp_score_text_popup_clip_text_8(){
if ((((__setPropDict[score_text] == undefined)) || (!((((int(__setPropDict[score_text]) >= 55)) && ((int(__setPropDict[score_text]) <= 67))))))){
__setPropDict[score_text] = currentFrame;
try {
score_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
score_text.align = "center";
score_text.align_vert = "center";
score_text.id = "Crystal";
score_text.line_spacing = 22;
score_text.text = "score: 00000";
score_text.tracking = 0;
try {
score_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id26__popup_clip_text(){
if ((((__setPropDict[__id26_] == undefined)) || (!((((int(__setPropDict[__id26_]) >= 69)) && ((int(__setPropDict[__id26_]) <= 80))))))){
__setPropDict[__id26_] = currentFrame;
try {
__id26_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id26_.align = "center";
__id26_.align_vert = "center";
__id26_.id = "Crystal";
__id26_.line_spacing = 22;
__id26_.text = "game paused";
__id26_.tracking = 0;
try {
__id26_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id27__popup_clip_text(){
if ((((__setPropDict[__id27_] == undefined)) || (!((((int(__setPropDict[__id27_]) >= 82)) && ((int(__setPropDict[__id27_]) <= 91))))))){
__setPropDict[__id27_] = currentFrame;
try {
__id27_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id27_.align = "center";
__id27_.align_vert = "center";
__id27_.id = "Crystal";
__id27_.line_spacing = 22;
__id27_.text = "game complete!";
__id27_.tracking = 0;
try {
__id27_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function frame1(){
stop();
}
function frame10(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
(parent as PopUpHolder).frame_count++;
score_text.text = String(("score: " + Score.value));
stop();
}
function frame23(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
(parent as PopUpHolder).frame_count++;
score_text.text = String(("score: " + Score.value));
player1wins.text = String(WinsP1.value);
player2wins.text = String(WinsP2.value);
stop();
}
function frame33(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
(parent as PopUpHolder).frame_count++;
score_text.text = String(("score: " + Score.value));
player1wins.text = String(WinsP1.value);
player2wins.text = String(WinsP2.value);
stop();
}
function frame43(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
(parent as PopUpHolder).frame_count++;
score_text.text = String(("score: " + Score.value));
player1wins.text = String(WinsP1.value);
player2wins.text = String(WinsP2.value);
stop();
}
function frame55(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
(parent as PopUpHolder).frame_count++;
score_text.text = String(("score: " + Score.value));
stop();
}
function frame69(){
__setProp___id26__popup_clip_text();
(parent as PopUpHolder).frame_count++;
if (PlayerNum.value == 2){
p2_anim.visible = true;
} else {
p2_anim.visible = false;
};
stop();
}
function frame82(){
__setProp___id27__popup_clip_text();
(parent as PopUpHolder).frame_count++;
if (PlayerNum.value == 2){
p2_anim.visible = true;
} else {
p2_anim.visible = false;
};
stop();
}
function frame11(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame12(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame13(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame14(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame15(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame16(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame17(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame18(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame19(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame20(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame21(){
__setProp_score_text_popup_clip_text();
__setProp___id18__popup_clip_text();
}
function frame24(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame25(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame26(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame27(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame28(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame29(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame30(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame31(){
__setProp_score_text_popup_clip_text_1();
__setProp_player2wins_popup_clip_text();
__setProp_player1wins_popup_clip_text();
__setProp___id20__popup_clip_text();
__setProp___id19__popup_clip_text();
}
function frame34(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame35(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame36(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame37(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame38(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame39(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame40(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame41(){
__setProp_score_text_popup_clip_text_4();
__setProp_player2wins_popup_clip_text_3();
__setProp_player1wins_popup_clip_text_2();
__setProp___id22__popup_clip_text();
__setProp___id21__popup_clip_text();
}
function frame44(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame45(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame46(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame47(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame48(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame49(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame50(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame51(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame52(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame53(){
__setProp_score_text_popup_clip_text_7();
__setProp_player2wins_popup_clip_text_6();
__setProp_player1wins_popup_clip_text_5();
__setProp___id24__popup_clip_text();
__setProp___id23__popup_clip_text();
}
function frame56(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame57(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame58(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame59(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame60(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame61(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame62(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame63(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame64(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame65(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame66(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame67(){
__setProp_score_text_popup_clip_text_8();
__setProp___id25__popup_clip_text();
}
function frame70(){
__setProp___id26__popup_clip_text();
}
function frame71(){
__setProp___id26__popup_clip_text();
}
function frame72(){
__setProp___id26__popup_clip_text();
}
function frame73(){
__setProp___id26__popup_clip_text();
}
function frame74(){
__setProp___id26__popup_clip_text();
}
function frame75(){
__setProp___id26__popup_clip_text();
}
function frame76(){
__setProp___id26__popup_clip_text();
}
function frame77(){
__setProp___id26__popup_clip_text();
}
function frame78(){
__setProp___id26__popup_clip_text();
}
function frame79(){
__setProp___id26__popup_clip_text();
}
function frame80(){
__setProp___id26__popup_clip_text();
}
function frame83(){
__setProp___id27__popup_clip_text();
}
function frame84(){
__setProp___id27__popup_clip_text();
}
function frame85(){
__setProp___id27__popup_clip_text();
}
function frame86(){
__setProp___id27__popup_clip_text();
}
function frame87(){
__setProp___id27__popup_clip_text();
}
function frame88(){
__setProp___id27__popup_clip_text();
}
function frame89(){
__setProp___id27__popup_clip_text();
}
function frame90(){
__setProp___id27__popup_clip_text();
}
function frame91(){
__setProp___id27__popup_clip_text();
}
}
}//package cave_chaos_fla
Section 93
//powerUp_19 (cave_chaos_fla.powerUp_19)
package cave_chaos_fla {
import flash.display.*;
public dynamic class powerUp_19 extends MovieClip {
public function powerUp_19(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 94
//sfx_miniclip1_11 (cave_chaos_fla.sfx_miniclip1_11)
package cave_chaos_fla {
import flash.display.*;
public dynamic class sfx_miniclip1_11 extends MovieClip {
public function sfx_miniclip1_11(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 95
//sfx_miniclip2_12 (cave_chaos_fla.sfx_miniclip2_12)
package cave_chaos_fla {
import flash.display.*;
public dynamic class sfx_miniclip2_12 extends MovieClip {
public function sfx_miniclip2_12(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 96
//sfx_nitrome_10 (cave_chaos_fla.sfx_nitrome_10)
package cave_chaos_fla {
import flash.display.*;
public dynamic class sfx_nitrome_10 extends MovieClip {
public function sfx_nitrome_10(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 97
//shorterBats_21 (cave_chaos_fla.shorterBats_21)
package cave_chaos_fla {
import flash.display.*;
public dynamic class shorterBats_21 extends MovieClip {
public function shorterBats_21(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package cave_chaos_fla
Section 98
//Symbol2_198 (cave_chaos_fla.Symbol2_198)
package cave_chaos_fla {
import flash.display.*;
public dynamic class Symbol2_198 extends MovieClip {
public function Symbol2_198(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package cave_chaos_fla
Section 99
//Y8Click_7 (cave_chaos_fla.Y8Click_7)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public dynamic class Y8Click_7 extends MovieClip {
public function Y8Click_7(){
addFrameScript(0, frame1);
}
public function onC(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.y8.com"), "_blank");
}
function frame1(){
this.addEventListener(MouseEvent.CLICK, onC);
this.buttonMode = true;
}
}
}//package cave_chaos_fla
Section 100
//Y8Preloaderas3_1 (cave_chaos_fla.Y8Preloaderas3_1)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
import flash.media.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class Y8Preloaderas3_1 extends MovieClip {
public var ad_loading_text:MovieClip;
public var ad_loading_bar:MovieClip;
public function Y8Preloaderas3_1(){
addFrameScript(0, frame1);
}
public function loop(_arg1:Event):void{
var _local2:int = root.stage.loaderInfo.bytesTotal;
var _local3:int = root.stage.loaderInfo.bytesLoaded;
var _local4:int = Math.round(((_local3 / _local2) * 100));
if (_local4 >= 100){
this.removeEventListener(Event.ENTER_FRAME, loop);
MovieClip(root).gotoAndPlay("nitrome");
} else {
ad_loading_bar.ad_bar.width = ((530 * _local4) / 100);
};
}
function frame1(){
this.addEventListener(Event.ENTER_FRAME, loop);
}
}
}//package cave_chaos_fla
Section 101
//Y8smalllogo_196 (cave_chaos_fla.Y8smalllogo_196)
package cave_chaos_fla {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public dynamic class Y8smalllogo_196 extends MovieClip {
public function Y8smalllogo_196(){
addFrameScript(0, frame1);
}
public function onC(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.y8.com"), "_blank");
}
function frame1(){
this.addEventListener(MouseEvent.CLICK, onC);
this.buttonMode = true;
}
}
}//package cave_chaos_fla
Section 102
//y8symbol2_6 (cave_chaos_fla.y8symbol2_6)
package cave_chaos_fla {
import flash.display.*;
public dynamic class y8symbol2_6 extends MovieClip {
public function y8symbol2_6(){
addFrameScript(134, frame135);
}
function frame135(){
stop();
}
}
}//package cave_chaos_fla
Section 103
//BackButton (com.nitrome.buttons.BackButton)
package com.nitrome.buttons {
import flash.events.*;
public class BackButton extends SimpleButton {
public var __id11_:CrystalFont;
public function BackButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id11__back_button_Layer1_0();
}
override public function onClick(_arg1:MouseEvent):void{
if (name == "back_choose_level"){
NitromeGame.transition.doTween("choose_players");
} else {
NitromeGame.transition.doTween("title_screen");
};
}
function __setProp___id11__back_button_Layer1_0(){
try {
__id11_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id11_.align = "center";
__id11_.align_vert = "center";
__id11_.id = "Crystal";
__id11_.line_spacing = 22;
__id11_.text = "back";
__id11_.tracking = 0;
try {
__id11_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 104
//ContinueEndButton (com.nitrome.buttons.ContinueEndButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class ContinueEndButton extends SimpleButton {
public var __id14_:CrystalFont;
public function ContinueEndButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id14__continue_end_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.sound_manager.playMusic(SoundManager.MENU);
NitromeGame.transition.doTween("congrats");
GameController.gameController.deleteAll();
}
function __setProp___id14__continue_end_button_Layer7_0(){
try {
__id14_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id14_.align = "center";
__id14_.align_vert = "center";
__id14_.id = "Crystal";
__id14_.line_spacing = 22;
__id14_.text = "continue";
__id14_.tracking = 0;
try {
__id14_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 105
//ContinuePauseButton (com.nitrome.buttons.ContinuePauseButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class ContinuePauseButton extends SimpleButton {
public var __id15_:CrystalFont;
public function ContinuePauseButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id15__continue_pause_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
(parent.parent as PopUpHolder).doHide();
GameController.gameController.continueClick();
}
function __setProp___id15__continue_pause_button_Layer7_0(){
try {
__id15_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id15_.align = "center";
__id15_.align_vert = "center";
__id15_.id = "Crystal";
__id15_.line_spacing = 22;
__id15_.text = "continue";
__id15_.tracking = 0;
try {
__id15_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 106
//CreditsButton (com.nitrome.buttons.CreditsButton)
package com.nitrome.buttons {
import flash.events.*;
public class CreditsButton extends SimpleButton {
public var __id10_:CrystalFont;
public function CreditsButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id10__credits_button_Layer1_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("credits");
}
function __setProp___id10__credits_button_Layer1_0(){
try {
__id10_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id10_.align = "center";
__id10_.align_vert = "center";
__id10_.id = "Crystal";
__id10_.line_spacing = 22;
__id10_.text = "credits";
__id10_.tracking = 0;
try {
__id10_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 107
//HelpButton (com.nitrome.buttons.HelpButton)
package com.nitrome.buttons {
import flash.events.*;
public class HelpButton extends SimpleButton {
public var __id12_:CrystalFont;
public function HelpButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id12__help_button_Layer1_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("help");
}
function __setProp___id12__help_button_Layer1_0(){
try {
__id12_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id12_.align = "center";
__id12_.align_vert = "center";
__id12_.id = "Crystal";
__id12_.line_spacing = 22;
__id12_.text = "help ?";
__id12_.tracking = 0;
try {
__id12_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 108
//LevelSelectButton (com.nitrome.buttons.LevelSelectButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.game.*;
import com.nitrome.util.*;
import flash.utils.*;
public class LevelSelectButton extends SimpleButton {
public var __id16_:CrystalFont;
public var level_text:CrystalFont;
public var __setPropDict:Dictionary;
private var number:Number;
private var unlocked:Boolean;
public function LevelSelectButton(){
__setPropDict = new Dictionary(true);
super();
addFrameScript(0, frame1, 9, frame10, 19, frame20, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29);
addEventListener(Event.ADDED_TO_STAGE, firstUpdate);
}
private function firstUpdate(_arg1:Event):void{
number = Number(name.substr(6));
updateGraphic();
removeEventListener(Event.ADDED_TO_STAGE, firstUpdate);
}
public function init(_arg1:Array):void{
number = Number(name.substr(6));
unlocked = (((number == 1)) || (Global.isInList(number, _arg1)));
useHandCursor = (buttonMode = unlocked);
updateGraphic();
}
override protected function updateGraphic():void{
if (unlocked){
if (over){
gotoAndStop("over");
} else {
gotoAndStop("up");
};
} else {
gotoAndStop("locked");
};
if (level_text != null){
level_text.text = String(number);
level_text.visible = unlocked;
};
}
override public function onClick(_arg1:MouseEvent):void{
if (unlocked){
Score.value = 0;
SelectedLevel.value = number;
ScoreP1.value = 0;
ScoreP2.value = 0;
WinsP1.value = 0;
WinsP2.value = 0;
LevelScoreP1.value = 0;
LevelScoreP2.value = 0;
if (number == 1){
NitromeGame.transition.doTween("intro");
} else {
NitromeGame.transition.doTween("game");
};
};
}
function __setProp_level_text_level_select_button_Layer11_0(){
if ((((__setPropDict[level_text] == undefined)) || (!((((int(__setPropDict[level_text]) >= 1)) && ((int(__setPropDict[level_text]) <= 18))))))){
__setPropDict[level_text] = currentFrame;
try {
level_text["componentInspectorSetting"] = true;
} catch(e:Error) {
};
level_text.align = "center";
level_text.align_vert = "center";
level_text.id = "Crystal";
level_text.line_spacing = 22;
level_text.text = "00";
level_text.tracking = 0;
try {
level_text["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function __setProp___id16__level_select_button_Layer11_19(){
if ((((__setPropDict[__id16_] == undefined)) || (!((((int(__setPropDict[__id16_]) >= 20)) && ((int(__setPropDict[__id16_]) <= 29))))))){
__setPropDict[__id16_] = currentFrame;
try {
__id16_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id16_.align = "center";
__id16_.align_vert = "center";
__id16_.id = "Crystal";
__id16_.line_spacing = 22;
__id16_.text = "??";
__id16_.tracking = 0;
try {
__id16_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function frame1(){
__setProp_level_text_level_select_button_Layer11_0();
updateGraphic();
stop();
}
function frame10(){
__setProp_level_text_level_select_button_Layer11_0();
updateGraphic();
stop();
}
function frame20(){
__setProp___id16__level_select_button_Layer11_19();
stop();
}
function frame2(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame3(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame4(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame5(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame6(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame7(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame8(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame9(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame11(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame12(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame13(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame14(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame15(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame16(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame17(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame18(){
__setProp_level_text_level_select_button_Layer11_0();
}
function frame21(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame22(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame23(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame24(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame25(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame26(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame27(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame28(){
__setProp___id16__level_select_button_Layer11_19();
}
function frame29(){
__setProp___id16__level_select_button_Layer11_19();
}
}
}//package com.nitrome.buttons
Section 109
//NextButton (com.nitrome.buttons.NextButton)
package com.nitrome.buttons {
import flash.display.*;
import flash.events.*;
public class NextButton extends SimpleButton {
public function NextButton(){
addFrameScript(0, frame1, 9, frame10);
}
override public function onClick(_arg1:MouseEvent):void{
MovieClip(parent).gotoAndStop("page2");
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 110
//NextLevelButton (com.nitrome.buttons.NextLevelButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class NextLevelButton extends SimpleButton {
public var __id17_:CrystalFont;
private var done:Boolean;// = false
public function NextLevelButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id17__next_level_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
doClick();
}
public function doClick():void{
if (!done){
(parent.parent as PopUpHolder).doHide();
SelectedLevel.value++;
LevelScoreP1.value = 0;
LevelScoreP2.value = 0;
done = true;
NitromeGame.transition.doTween(function (){
GameController.gameController.deleteAll();
var _local1:* = new GameController();
_local1.setPopUp((parent.parent as PopUpHolder));
NitromeGame.timeline.addChild(_local1);
NitromeGame.timeline.setChildIndex(_local1, 1);
});
};
}
function __setProp___id17__next_level_button_Layer7_0(){
try {
__id17_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id17_.align = "center";
__id17_.align_vert = "center";
__id17_.id = "Crystal";
__id17_.line_spacing = 22;
__id17_.text = "next level";
__id17_.tracking = 0;
try {
__id17_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 111
//OnePlayerButton (com.nitrome.buttons.OnePlayerButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.game.*;
public class OnePlayerButton extends SimpleButton {
public var __id34_:CrystalFont;
public function OnePlayerButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id34__player_1_button_Layer3_0();
}
override public function onClick(_arg1:MouseEvent):void{
PlayerNum.value = 1;
if (NitromeGame.getLastLevelUnlocked() == 1){
SelectedLevel.value = 1;
NitromeGame.transition.doTween("game");
} else {
NitromeGame.transition.doTween("level_select");
};
}
function __setProp___id34__player_1_button_Layer3_0(){
try {
__id34_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id34_.align = "center";
__id34_.align_vert = "center";
__id34_.id = "Crystal";
__id34_.line_spacing = 22;
__id34_.text = "one player";
__id34_.tracking = 0;
try {
__id34_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 112
//PauseButton (com.nitrome.buttons.PauseButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class PauseButton extends SimpleButton {
private var popupholder:PopUpHolder;
public function PauseButton(){
addFrameScript(0, frame1, 1, frame2);
addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removedFromStage, false, 0, true);
}
public function init(_arg1:PopUpHolder):void{
this.popupholder = _arg1;
}
public function addedToStage(_arg1:Event):void{
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true);
}
public function removedFromStage(_arg1:Event):void{
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown, false);
}
public function keyDown(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == 80){
onClick(null);
};
}
override public function onClick(_arg1:MouseEvent):void{
if (GameController.gameController.pop_up.isFullyOpen){
GameController.gameController.pop_up.doHide();
GameController.gameController.continueClick();
} else {
if (GameController.gameController.pop_up.isFullyClosed){
GameController.gameController.pauseClick();
};
};
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package com.nitrome.buttons
Section 113
//PlayButton (com.nitrome.buttons.PlayButton)
package com.nitrome.buttons {
import flash.events.*;
public class PlayButton extends SimpleButton {
public function PlayButton(){
addFrameScript(0, frame1, 9, frame10);
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("choose_players");
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 114
//PreviousButton (com.nitrome.buttons.PreviousButton)
package com.nitrome.buttons {
import flash.display.*;
import flash.events.*;
public class PreviousButton extends SimpleButton {
public function PreviousButton(){
addFrameScript(0, frame1, 9, frame10);
}
override public function onClick(_arg1:MouseEvent):void{
MovieClip(parent).gotoAndStop("page1");
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 115
//QuitButton (com.nitrome.buttons.QuitButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class QuitButton extends SimpleButton {
public var __id28_:CrystalFont;
public function QuitButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id28__quit_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.sound_manager.playMusic(SoundManager.MENU);
NitromeGame.transition.doTween("title_screen");
GameController.gameController.deleteAll();
}
function __setProp___id28__quit_button_Layer7_0(){
try {
__id28_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id28_.align = "center";
__id28_.align_vert = "center";
__id28_.id = "Crystal";
__id28_.line_spacing = 22;
__id28_.text = "quit";
__id28_.tracking = 0;
try {
__id28_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 116
//QuitPauseButton (com.nitrome.buttons.QuitPauseButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
public class QuitPauseButton extends SimpleButton {
public var __id30_:CrystalFont;
public function QuitPauseButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id30__quit_pause_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("title_screen");
GameController.gameController.deleteAll();
}
function __setProp___id30__quit_pause_button_Layer7_0(){
try {
__id30_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id30_.align = "center";
__id30_.align_vert = "center";
__id30_.id = "Crystal";
__id30_.line_spacing = 22;
__id30_.text = "quit";
__id30_.tracking = 0;
try {
__id30_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 117
//ScoresButton (com.nitrome.buttons.ScoresButton)
package com.nitrome.buttons {
import flash.events.*;
public class ScoresButton extends SimpleButton {
public var __id9_:CrystalFont;
public function ScoresButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id9__scores_button_Layer1_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("scores");
}
function __setProp___id9__scores_button_Layer1_0(){
try {
__id9_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id9_.align = "center";
__id9_.align_vert = "center";
__id9_.id = "Crystal";
__id9_.line_spacing = 22;
__id9_.text = "scores";
__id9_.tracking = 0;
try {
__id9_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 118
//SimpleButton (com.nitrome.buttons.SimpleButton)
package com.nitrome.buttons {
import flash.display.*;
import flash.events.*;
public class SimpleButton extends MovieClip {
protected var over:Boolean;// = false
public function SimpleButton(){
mouseChildren = false;
buttonMode = true;
this.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver, false, 0, true);
this.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut, false, 0, true);
this.addEventListener(MouseEvent.MOUSE_DOWN, onClick, false, 0, true);
stop();
}
protected function updateGraphic():void{
if (over){
gotoAndStop("over");
} else {
gotoAndStop("up");
};
}
protected function onMouseOver(_arg1:MouseEvent):void{
over = true;
updateGraphic();
}
protected function onMouseOut(_arg1:MouseEvent):void{
over = false;
updateGraphic();
}
public function onClick(_arg1:MouseEvent):void{
}
}
}//package com.nitrome.buttons
Section 119
//SkipIntroButton (com.nitrome.buttons.SkipIntroButton)
package com.nitrome.buttons {
import flash.events.*;
public class SkipIntroButton extends SimpleButton {
public var __id36_:CrystalFont;
public function SkipIntroButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id36__skip_intro_button_Layer8_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.transition.doTween("game");
}
function __setProp___id36__skip_intro_button_Layer8_0(){
try {
__id36_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id36_.align = "center";
__id36_.align_vert = "center";
__id36_.id = "Crystal";
__id36_.line_spacing = 22;
__id36_.text = "skip";
__id36_.tracking = 0;
try {
__id36_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 120
//SubmitScoreButton (com.nitrome.buttons.SubmitScoreButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class SubmitScoreButton extends SimpleButton {
public var __id33_:CrystalFont;
public function SubmitScoreButton(){
addFrameScript(0, frame1, 9, frame10);
if (Score.value <= NitromeGame.getLastSavedScore()){
visible = false;
};
__setProp___id33__submit_score_button_Layer8_0();
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.sound_manager.playMusic(SoundManager.MENU);
NitromeGame.setLastSavedScore(Score.value);
NitromeGame.transition.doTween("submit_score");
GameController.gameController.deleteAll();
}
function __setProp___id33__submit_score_button_Layer8_0(){
try {
__id33_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id33_.align = "center";
__id33_.align_vert = "center";
__id33_.id = "Crystal";
__id33_.line_spacing = 22;
__id33_.text = "submit score";
__id33_.tracking = 0;
try {
__id33_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 121
//TryAgainButton (com.nitrome.buttons.TryAgainButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.crystalmines.*;
import com.nitrome.game.*;
public class TryAgainButton extends SimpleButton {
public var __id29_:CrystalFont;
private var done:Boolean;// = false
public function TryAgainButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id29__try_again_button_Layer7_0();
}
override public function onClick(_arg1:MouseEvent):void{
var e = _arg1;
if (!done){
(parent.parent as PopUpHolder).doHide();
Score.value = 0;
ScoreP1.value = 0;
ScoreP2.value = 0;
LevelScoreP1.value = 0;
LevelScoreP2.value = 0;
done = true;
NitromeGame.transition.doTween(function (){
GameController.gameController.deleteAll();
var _local1:* = new GameController();
_local1.setPopUp((parent.parent as PopUpHolder));
NitromeGame.timeline.addChild(_local1);
NitromeGame.timeline.setChildIndex(_local1, 1);
});
};
}
function __setProp___id29__try_again_button_Layer7_0(){
try {
__id29_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id29_.align = "center";
__id29_.align_vert = "center";
__id29_.id = "Crystal";
__id29_.line_spacing = 22;
__id29_.text = "try again";
__id29_.tracking = 0;
try {
__id29_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 122
//TwoPlayerButton (com.nitrome.buttons.TwoPlayerButton)
package com.nitrome.buttons {
import flash.events.*;
import com.nitrome.game.*;
public class TwoPlayerButton extends SimpleButton {
public var __id35_:CrystalFont;
public function TwoPlayerButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id35__player_2_button_Layer3_0();
}
override public function onClick(_arg1:MouseEvent):void{
PlayerNum.value = 2;
if (NitromeGame.getLastLevelUnlocked() == 1){
SelectedLevel.value = 1;
NitromeGame.transition.doTween("game");
} else {
NitromeGame.transition.doTween("level_select");
};
}
function __setProp___id35__player_2_button_Layer3_0(){
try {
__id35_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id35_.align = "center";
__id35_.align_vert = "center";
__id35_.id = "Crystal";
__id35_.line_spacing = 22;
__id35_.text = "two player";
__id35_.tracking = 0;
try {
__id35_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package com.nitrome.buttons
Section 123
//baddy_spider_web (com.nitrome.crystalmines.baddy_spider_web)
package com.nitrome.crystalmines {
import flash.display.*;
public dynamic class baddy_spider_web extends MovieClip {
}
}//package com.nitrome.crystalmines
Section 124
//Bat (com.nitrome.crystalmines.Bat)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Bat extends MovieClip {
public var body:b2Body;
private var _gamePosX:Number;// = 0
private var _gamePosY:Number;// = 0
private var _vecX:Number;// = 0
private var _vecY:Number;// = 0
private var _speed:Number;// = 4
private var _dist:Number;// = 2
private var _inPlace:Boolean;// = false
private var _floatyNo:Number;// = 0
private var _floatyUp:Boolean;// = true
public function setPosition(_arg1:Number, _arg2:Number):void{
_vecX = _arg1;
_vecY = _arg2;
}
public function update():void{
this.x = _vecX;
this.y = _vecY;
}
public function setMovement(_arg1:Number, _arg2:Number){
}
public function get dist():Number{
return (_dist);
}
public function set inPlace(_arg1:Boolean):void{
_inPlace = _arg1;
}
public function get inPlace():Boolean{
return (_inPlace);
}
public function set vecX(_arg1:Number){
_vecX = _arg1;
}
public function get vecX():Number{
return (_vecX);
}
public function set vecY(_arg1:Number){
_vecY = _arg1;
}
public function get vecY():Number{
return (_vecY);
}
public function set gamePositionX(_arg1:Number){
_gamePosX = _arg1;
}
public function get gamePositionX():Number{
return (_gamePosX);
}
public function set gamePositionY(_arg1:Number){
_gamePosY = _arg1;
}
public function get gamePositionY():Number{
return (_gamePosY);
}
public function get floatyNo():Number{
return (_floatyNo);
}
public function set floatyNo(_arg1:Number):void{
_floatyNo = _arg1;
}
public function get floatyUp():Boolean{
return (_floatyUp);
}
public function set floatyUp(_arg1:Boolean):void{
_floatyUp = _arg1;
}
}
}//package com.nitrome.crystalmines
Section 125
//Block (com.nitrome.crystalmines.Block)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Block extends MovieClip {
public var body;
public var body2:b2Body;
private var _gamePosX:Number;// = 0
private var _gamePosY:Number;// = 0
private var _vecX:Number;// = 0
private var _vecY:Number;// = 0
private var _angle:Number;// = 0
private var _blockRotationDirection:Boolean;// = true
private var _blockRotationTimer:int;// = 0
private var _blockRotationTimerStart:Boolean;// = false
private var _dist:Number;// = 2
private var _inPlace:Boolean;// = false
private var _floatyNo:Number;// = 0
private var _floatyUp:Boolean;// = true
public static var speed:Number = 5.5;
public function Block(){
stop();
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function animate(_arg1:int, _arg2:int):void{
_arg1 = 1;
_arg2 = 10;
if (currentFrame > 8){
gotoAndStop(9);
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
public function setMovement(_arg1:Number, _arg2:Number){
var _local3:Number = (_gamePosX - _arg1);
var _local4:Number = (_gamePosY - _arg2);
var _local5:Number = Math.atan2(_local4, _local3);
_vecX = (speed * Math.cos(_local5));
_vecY = (speed * Math.sin(_local5));
_dist = Math.sqrt((Math.pow(_local3, 2) + Math.pow(_local4, 2)));
}
public function get dist():Number{
return (_dist);
}
public function set inPlace(_arg1:Boolean):void{
_inPlace = _arg1;
}
public function get inPlace():Boolean{
return (_inPlace);
}
public function set vecX(_arg1:Number){
_vecX = _arg1;
}
public function get vecX():Number{
return (_vecX);
}
public function set vecY(_arg1:Number){
_vecY = _arg1;
}
public function get vecY():Number{
return (_vecY);
}
public function set gamePositionX(_arg1:Number){
_gamePosX = _arg1;
}
public function get gamePositionX():Number{
return (_gamePosX);
}
public function set gamePositionY(_arg1:Number){
_gamePosY = _arg1;
}
public function get gamePositionY():Number{
return (_gamePosY);
}
public function get floatyNo():Number{
return (_floatyNo);
}
public function set floatyNo(_arg1:Number):void{
_floatyNo = _arg1;
}
public function get floatyUp():Boolean{
return (_floatyUp);
}
public function set floatyUp(_arg1:Boolean):void{
_floatyUp = _arg1;
}
public function get ang():Number{
return (_angle);
}
public function set ang(_arg1:Number):void{
_angle = _arg1;
}
public function get blockRotationDirection():Boolean{
return (_blockRotationDirection);
}
public function set blockRotationDirection(_arg1:Boolean):void{
_blockRotationDirection = _arg1;
}
public function get blockRotationTimer():int{
return (_blockRotationTimer);
}
public function set blockRotationTimer(_arg1:int):void{
_blockRotationTimer = _arg1;
}
public function get blockRotationTimerStart():Boolean{
return (_blockRotationTimerStart);
}
public function set blockRotationTimerStart(_arg1:Boolean):void{
_blockRotationTimerStart = _arg1;
}
}
}//package com.nitrome.crystalmines
Section 126
//Bomb (com.nitrome.crystalmines.Bomb)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Bomb extends MovieClip {
private var _burningDown:Boolean;// = false
private var _blowUp:Boolean;// = false
private var _closeToBlowUp:Boolean;// = false
private var _blowUpCountDownTimer:int;// = 30
public var body:b2Body;
public static const BLOW_UP_SPEED:Number = 35;
public static const BLOW_UP_PROXIMITY:Number = 120;
public static const TIME_BEFORE_BLOW_UP:int = 30;
public function Bomb(){
gotoAndStop(1);
_burningDown = true;
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function update():void{
_blowUpCountDownTimer--;
if (_blowUpCountDownTimer < (TIME_BEFORE_BLOW_UP / 10)){
_closeToBlowUp = true;
};
if (_blowUpCountDownTimer < 0){
_blowUp = true;
};
animate(0, 0);
}
private function animate(_arg1:int, _arg2:int):void{
if (_blowUp){
gotoAndStop(6);
} else {
if (_closeToBlowUp){
_arg1 = 4;
_arg2 = 6;
} else {
if (_burningDown){
_arg1 = 1;
_arg2 = 3;
};
};
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
public function set blowUp(_arg1:Boolean):void{
_blowUp = _arg1;
}
public function get blowUp():Boolean{
return (_blowUp);
}
}
}//package com.nitrome.crystalmines
Section 127
//CollisionDetection (com.nitrome.crystalmines.CollisionDetection)
package com.nitrome.crystalmines {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.events.*;
import Box2D.Collision.*;
public class CollisionDetection {
private var _physScale:Number;// = 30
public static const NO_COLLISION:Number = -66666;
public function checkForCollisions(_arg1:b2World, _arg2:MovieClip, _arg3:String, _arg4:String, _arg5:String):b2Body{
var _local6:b2Body;
var _local7:b2Body = _arg1.m_bodyList;
while (_local7) {
if ((_local7.m_userData is Sprite)){
if (((!((_arg3 == null))) && (_arg4))){
if ((((((_local7.m_userData.name == _arg3)) || ((_local7.m_userData.name == _arg4)))) || ((_local7.m_userData.name == _arg5)))){
if (checkForObjectCollisions(_arg2, _local7.m_userData)){
_local6 = _local7.m_userData.body;
return (_local6);
};
};
};
};
_local7 = _local7.m_next;
};
return (_local6);
}
public function checkForObjectCollisions(_arg1:MovieClip, _arg2:MovieClip):Boolean{
var _local3:*;
var _local4:*;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
if ((_arg2 is Sprite)){
_local3 = _arg2.x;
_local4 = _arg2.y;
_local5 = (_arg1.x - _local3);
_local6 = (_arg1.y - _local4);
_local7 = Math.sqrt((Math.pow(_local5, 2) + Math.pow(_local6, 2)));
_local8 = ((_arg2.width / 2) + (_arg1.width / 2));
if (_local7 < _local8){
return (true);
};
};
return (false);
}
public function getBodyAtPoint2(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Boolean=false){
var _local14:b2Shape;
var _local15:Boolean;
var _local5:* = (_arg2 / _physScale);
var _local6:* = (_arg3 / _physScale);
var _local7:b2Vec2 = new b2Vec2();
_local7.Set(_local5, _local6);
var _local8:b2AABB = new b2AABB();
_local8.lowerBound.Set((_local5 - 0.001), (_local6 - 0.001));
_local8.upperBound.Set((_local5 + 0.001), (_local6 + 0.001));
var _local9 = 10;
var _local10:Array = new Array();
var _local11:int = _arg1.Query(_local8, _local10, _local9);
var _local12:b2Body;
var _local13:int;
while (_local13 < _local11) {
if ((((_local10[_local13].m_body.IsStatic() == false)) || (_arg4))){
_local14 = (_local10[_local13] as b2Shape);
_local15 = (_local10[_local13] as b2Shape).TestPoint(_local14.m_body.GetXForm(), _local7);
if (_local15){
_local12 = _local14.m_body;
break;
};
};
_local13++;
};
return (_local12);
}
public function getBodyAtPoint(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:String, _arg6:String):b2Body{
var _local16:b2Shape;
var _local17:Boolean;
var _local7:* = (_arg2 / _physScale);
var _local8:* = (_arg3 / _physScale);
var _local9:b2Vec2 = new b2Vec2();
_local9.Set(_local7, _local8);
var _local10:b2AABB = new b2AABB();
_local10.lowerBound.Set((_local7 - 0.001), (_local8 - 0.001));
_local10.upperBound.Set((_local7 + 0.001), (_local8 + 0.001));
var _local11 = 60;
var _local12:Array = new Array();
var _local13:int = _arg1.Query(_local10, _local12, _local11);
var _local14:b2Body;
var _local15:int;
while (_local15 < _local13) {
if ((((_local12[_local15].m_body.IsStatic() == false)) || (_arg4))){
_local16 = (_local12[_local15] as b2Shape);
if (((!((_local16.m_body.m_userData.name == _arg5))) && (!((_local16.m_body.m_userData.name == _arg6))))){
_local17 = _local16.TestPoint(_local16.m_body.GetXForm(), _local9);
if (_local17){
_local14 = _local16.m_body;
break;
};
};
};
_local15++;
};
return (_local14);
}
public function checkOffBottomScreenObjects(_arg1:MovieClip, _arg2:Number):Boolean{
if ((_arg1.y - _arg1.height) > _arg2){
return (true);
};
return (false);
}
public function checkOffSideScreenObjects(_arg1:MovieClip, _arg2:Number):Boolean{
if ((_arg1.x + (_arg1.width / 2)) > _arg2){
return (false);
};
return (true);
}
}
}//package com.nitrome.crystalmines
Section 128
//Crystal (com.nitrome.crystalmines.Crystal)
package com.nitrome.crystalmines {
import flash.display.*;
public class Crystal extends MovieClip {
private var _speed:Number;// = 16
private var _dist:Number;// = 2
private var _sparkleSpin:Boolean;// = true
private var _grabbed:Boolean;// = false
private var _remove:Boolean;// = false
private var _gamePosX:Number;// = 0
private var _gamePosY:Number;// = 0
private var _vecX:Number;// = 0
private var _vecY:Number;// = 0
public var crystalType:String;// = ""
public function Crystal(){
gotoAndStop(1);
}
public function setMovement(_arg1:Number, _arg2:Number){
var _local3:Number = (_gamePosX - _arg1);
var _local4:Number = (_gamePosY - _arg2);
var _local5:Number = Math.atan2(_local4, _local3);
_vecX = (_speed * Math.cos(_local5));
_vecY = (_speed * Math.sin(_local5));
}
public function get dist():Number{
var _local1:Number = (_gamePosX - this.x);
var _local2:Number = (_gamePosY - this.y);
_dist = Math.sqrt((Math.pow(_local1, 2) + Math.pow(_local2, 2)));
return (_dist);
}
public function update():void{
x = (x + _vecX);
y = (y + _vecY);
animate(0, 0);
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function set sparkleSpin(_arg1:Boolean):void{
_sparkleSpin = _arg1;
}
public function get sparkleSpin():Boolean{
return (_sparkleSpin);
}
public function set grabbed(_arg1:Boolean):void{
_grabbed = _arg1;
}
public function get grabbed():Boolean{
return (_grabbed);
}
public function set remove(_arg1:Boolean):void{
_remove = _arg1;
}
public function get remove():Boolean{
return (_remove);
}
public function animate(_arg1:int, _arg2:int):void{
if (_grabbed){
_arg1 = 7;
_arg2 = 20;
if (currentFrame > 17){
_remove = true;
};
} else {
if (_sparkleSpin){
_arg1 = 0;
_arg2 = 8;
};
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
public function set gamePositionY(_arg1:Number){
_gamePosY = _arg1;
}
public function get gamePositionY():Number{
return (_gamePosY);
}
}
}//package com.nitrome.crystalmines
Section 129
//Debug (com.nitrome.crystalmines.Debug)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public final class Debug {
public static function switchDebugOn(_arg1:b2World, _arg2:WorldContainer, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _local7:Sprite;
_local7 = new Sprite();
var _local8:b2DebugDraw = new b2DebugDraw();
var _local9:Sprite = new Sprite();
_arg2.addChild(_local7);
_local7.addChild(_local9);
_local8.m_sprite = _local7;
_local8.m_drawScale = _arg3;
_local8.m_alpha = _arg4;
_local8.m_fillAlpha = _arg5;
_local8.m_lineThickness = _arg6;
_local8.m_drawFlags = ((((((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit) | b2DebugDraw.e_coreShapeBit) | b2DebugDraw.e_aabbBit) | b2DebugDraw.e_obbBit) | b2DebugDraw.e_pairBit) | b2DebugDraw.e_centerOfMassBit);
_arg1.SetDebugDraw(_local8);
}
}
}//package com.nitrome.crystalmines
Section 130
//Enemy (com.nitrome.crystalmines.Enemy)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Enemy extends MovieClip {
private var _speed:Number;// = 8
private var _dist:Number;// = 2
private var _dieSpeed:Number;// = -10
private var _jump:Boolean;// = false
private var _hit:Boolean;// = false
private var _run:Boolean;// = true
private var _still:Boolean;// = false
private var _directionRight:Boolean;// = false
private var _vecX:Number;// = 0
private var _vecY:Number;// = 0
private var _attack:Boolean;// = false
private var _push:Boolean;// = false
private var _grab:Boolean;// = false
private var _eat:Boolean;// = false
private var _bite:Boolean;// = false
private var _accelaration:Number;// = 0
private var _maxSpeed:Number;// = 0
private var _busy:Boolean;// = false
private var _busyWithPlayer:int;// = 0
private var _gamePosX:Number;// = 0
private var _gamePosY:Number;// = 0
private var _attackTimer:int;// = 0
public var body;
public var body2:b2Body;
public var bodyDef:b2BodyDef;
public var hitRadius:Number;// = 35
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function setMovement(_arg1:Number, _arg2:Number){
var _local3:Number = (_gamePosX - _arg1);
var _local4:Number = (_gamePosY - _arg2);
var _local5:Number = Math.atan2(_local4, _local3);
_vecX = (_speed * Math.cos(_local5));
_vecY = (_speed * Math.sin(_local5));
}
public function get dist():Number{
var _local1:Number = (_gamePosX - this.x);
var _local2:Number = (_gamePosY - this.y);
_dist = Math.sqrt((Math.pow(_local1, 2) + Math.pow(_local2, 2)));
return (_dist);
}
public function update():void{
x = (x + _vecX);
y = (y + _vecY);
animate(0, 0);
}
private function animate(_arg1:int, _arg2:int):void{
if (_jump){
_arg1 = 13;
_arg2 = 16;
if (currentFrame >= 16){
gotoAndStop(16);
};
} else {
if (_grab){
_arg1 = 49;
_arg2 = 66;
if (_eat){
if (_busyWithPlayer == 0){
_arg1 = 15;
_arg2 = 47;
} else {
_arg1 = 67;
_arg2 = 99;
};
};
} else {
if (_attack){
_arg1 = 17;
_arg2 = 46;
if (name == "baddy_spider"){
_arg1 = 18;
_arg2 = 23;
if (currentFrame > 21){
gotoAndStop(22);
};
} else {
if (name == "baddy_puker"){
_arg1 = 13;
_arg2 = 50;
} else {
if (name == "baddy_explosive_expert"){
_arg1 = 11;
_arg2 = 28;
};
};
};
} else {
if (_bite){
if (_busyWithPlayer == 0){
_arg1 = 5;
_arg2 = 12;
} else {
_arg1 = 17;
_arg2 = 24;
};
} else {
if (_push){
_arg1 = 25;
_arg2 = 30;
} else {
if (_run){
_arg1 = 1;
if (name == "baddy_pusher"){
_arg2 = 12;
} else {
if (name == "baddy_licker"){
_arg2 = 16;
} else {
if (name == "baddy_runner"){
_arg2 = 4;
} else {
if (name == "baddy_spider"){
_arg2 = 12;
} else {
if (name == "baddy_explosive_expert"){
_arg2 = 10;
} else {
if (name == "baddy_puker"){
_arg2 = 12;
} else {
_arg2 = 14;
};
};
};
};
};
};
} else {
if (_still){
_arg1 = 13;
_arg2 = 24;
};
};
};
};
};
};
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
public function set acceleration(_arg1:Number):void{
_accelaration = _arg1;
}
public function get acceleration():Number{
return (_accelaration);
}
public function set maxSpeed(_arg1:Number):void{
_maxSpeed = _arg1;
}
public function get maxSpeed():Number{
return (_maxSpeed);
}
public function set run(_arg1:Boolean):void{
_run = _arg1;
}
public function get run():Boolean{
return (_run);
}
public function set still(_arg1:Boolean):void{
_still = _arg1;
}
public function get still():Boolean{
return (_still);
}
public function set hit(_arg1:Boolean):void{
_hit = _arg1;
}
public function get hit():Boolean{
return (_hit);
}
public function set push(_arg1:Boolean):void{
_push = _arg1;
}
public function get push():Boolean{
return (_push);
}
public function set grab(_arg1:Boolean):void{
_grab = _arg1;
}
public function get grab():Boolean{
return (_grab);
}
public function set jump(_arg1:Boolean):void{
_jump = _arg1;
}
public function get jump():Boolean{
return (_jump);
}
public function set eat(_arg1:Boolean):void{
_eat = _arg1;
}
public function get eat():Boolean{
return (_eat);
}
public function set attack(_arg1:Boolean):void{
_attack = _arg1;
}
public function get attack():Boolean{
return (_attack);
}
public function set busy(_arg1:Boolean):void{
_busy = _arg1;
}
public function get busy():Boolean{
return (_busy);
}
public function set busyWithPlayer(_arg1:int):void{
_busyWithPlayer = _arg1;
}
public function get busyWithPlayer():int{
return (_busyWithPlayer);
}
public function set bite(_arg1:Boolean):void{
_bite = _arg1;
}
public function get bite():Boolean{
return (_bite);
}
public function set direction(_arg1:Boolean):void{
_directionRight = _arg1;
}
public function get direction():Boolean{
return (_directionRight);
}
public function setDirectionRight(_arg1:Boolean):void{
if (_arg1 != _directionRight){
scaleX = (scaleX * -1);
_directionRight = _arg1;
};
}
public function set vecX(_arg1:Number){
_vecX = _arg1;
}
public function get vecX():Number{
return (_vecX);
}
public function set vecY(_arg1:Number){
_vecY = _arg1;
}
public function get vecY():Number{
return (_vecY);
}
public function set gamePositionX(_arg1:Number){
_gamePosX = _arg1;
}
public function get gamePositionX():Number{
return (_gamePosX);
}
public function set gamePositionY(_arg1:Number){
_gamePosY = _arg1;
}
public function get gamePositionY():Number{
return (_gamePosY);
}
public function set dieSpeed(_arg1:Number){
_dieSpeed = _arg1;
}
public function get dieSpeed():Number{
return (_dieSpeed);
}
public function set timer(_arg1:int){
_attackTimer = _arg1;
}
public function get timer():int{
return (_attackTimer);
}
}
}//package com.nitrome.crystalmines
Section 131
//GameController (com.nitrome.crystalmines.GameController)
package com.nitrome.crystalmines {
import flash.display.*;
import flash.events.*;
import com.nitrome.game.*;
import flash.utils.*;
public class GameController extends MovieClip {
private var _levelTime:Number;// = 60000
private var _timeLeft:Date;
private var _msLeft:Number;// = 0
private var _levelFinished:Boolean;// = false
private var _totalNoOfLevels:int;// = 0
private var _levelMovie:MovieClip;// = null
public var pop_up:PopUpHolder;
var myTimer:Timer;
private var _randomBatCount:int;// = 0
private var _randomBatNo:int;// = 0
private static const TIMER_RATE:int = 30;
private static var _gameTimer:Timer;
private static var _world_mc:PlatformMiner;
private static var _paused:Boolean = false;
public static var gameController:GameController;
public function GameController():void{
myTimer = new Timer(1000, 1);
super();
addEventListener(Event.ADDED_TO_STAGE, init);
gameController = this;
}
public function setPopUp(_arg1:PopUpHolder):void{
this.pop_up = _arg1;
}
private function init(_arg1:Event):void{
createLevel();
startGame();
}
public function levelEndAnimation():void{
}
public function playEndLevelMovie():void{
}
public function endLevelMovie(_arg1:Event):void{
}
public function createLevel():void{
_paused = true;
PlatformMiner.noOfPlayers = PlayerNum.value;
XMLData.xml = Levels.level[(SelectedLevel.value - 1)];
var _local1:int = (SelectedLevel.value - 1);
_world_mc = new PlatformMiner();
_world_mc.playerPointsArray[0] = ScoreP1.value;
if (PlatformMiner.noOfPlayers == 2){
_world_mc.playerPointsArray[1] = ScoreP2.value;
};
addChild(_world_mc);
_gameTimer = new Timer(TIMER_RATE, 0);
_gameTimer.addEventListener(TimerEvent.TIMER, update);
_gameTimer.reset();
_gameTimer.start();
_levelFinished = false;
}
public function startGame():void{
_paused = false;
}
private function playBatsRandom():void{
_randomBatCount++;
if (_randomBatCount == 1){
_randomBatNo = ((Math.random() * (150 - 50)) + 50);
};
if (_randomBatCount == _randomBatNo){
NitromeGame.sound_manager.playSound("shorterBats");
_randomBatCount = 0;
};
}
private function update(_arg1:Event):void{
if (!_paused){
_world_mc.update();
playBatsRandom();
checkLevelComplete();
checkForGameOver();
};
}
private function checkLevelComplete():void{
if (_world_mc.levelComplete){
if (!_levelFinished){
levelComplete();
};
};
}
private function checkForGameOver():void{
var _local1:int;
_levelFinished = true;
while (_local1 < _world_mc.playerArray.length) {
if (!_world_mc.playerArray[_local1].dead){
_levelFinished = false;
};
_local1++;
};
if (_levelFinished){
if (!_paused){
gameOver();
};
};
}
public function pauseClick():void{
if (!_paused){
_paused = true;
_world_mc.stopSpritesAnimating();
if (_gameTimer != null){
_gameTimer.stop();
};
pop_up.displayPopUp("game_paused");
};
}
public function continueClick():void{
myTimer.addEventListener(TimerEvent.TIMER, runOnce);
myTimer.start();
}
function runOnce(_arg1:TimerEvent):void{
_paused = false;
_world_mc.startSpritesAnimating();
_world_mc.setStageFocus();
myTimer.stop();
myTimer.removeEventListener(TimerEvent.TIMER, runOnce);
if (_gameTimer != null){
_gameTimer.start();
};
}
public function set movie(_arg1:MovieClip):void{
_levelMovie = _arg1;
}
public function get totalLevels():Number{
return (_totalNoOfLevels);
}
public function deleteAll():void{
if (_gameTimer != null){
_gameTimer.stop();
};
if (_gameTimer != null){
_gameTimer.removeEventListener(TimerEvent.TIMER, update);
};
_gameTimer = null;
_paused = true;
_world_mc.stopSpritesAnimating();
removeChild(_world_mc);
_world_mc = null;
parent.removeChild(this);
}
private function gameOver():void{
_levelFinished = true;
ScoreP1.value = (ScoreP1.value + LevelScoreP1.value);
if (PlatformMiner.noOfPlayers == 2){
ScoreP2.value = (ScoreP2.value + LevelScoreP2.value);
};
Score.value = (ScoreP1.value + ScoreP2.value);
if (_gameTimer != null){
_gameTimer.stop();
};
if (_gameTimer != null){
_gameTimer.removeEventListener(TimerEvent.TIMER, update);
};
_paused = true;
_world_mc.stopSpritesAnimating();
pop_up.displayPopUp("game_over");
}
private function levelComplete():void{
_levelFinished = true;
ScoreP1.value = (ScoreP1.value + LevelScoreP1.value);
if (PlatformMiner.noOfPlayers == 2){
ScoreP2.value = (ScoreP2.value + LevelScoreP2.value);
};
Score.value = (ScoreP1.value + ScoreP2.value);
if (PlatformMiner.noOfPlayers == 2){
if (LevelScoreP1.value > LevelScoreP2.value){
WinsP1.value++;
} else {
if (LevelScoreP2.value > LevelScoreP1.value){
WinsP2.value++;
} else {
if (LevelScoreP1.value == LevelScoreP2.value){
WinsP1.value++;
WinsP2.value++;
};
};
};
};
if (_gameTimer != null){
_gameTimer.stop();
};
_paused = true;
_world_mc.stopSpritesAnimating();
if (SelectedLevel.value == 20){
pop_up.displayPopUp("game_complete");
deleteAll();
} else {
if (PlatformMiner.noOfPlayers == 2){
if (LevelScoreP1.value > LevelScoreP2.value){
pop_up.displayPopUp("1p_win");
} else {
if (LevelScoreP2.value > LevelScoreP1.value){
pop_up.displayPopUp("2p_win");
} else {
if (LevelScoreP1.value == LevelScoreP2.value){
pop_up.displayPopUp("draw");
};
};
};
} else {
pop_up.displayPopUp("level_complete");
};
NitromeGame.setLevelUnlocked((SelectedLevel.value + 1));
};
}
}
}//package com.nitrome.crystalmines
Section 132
//Hero (com.nitrome.crystalmines.Hero)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Hero extends MovieClip {
private var _jump:Boolean;// = false
private var _finished:Boolean;// = false
private var _hit:Boolean;// = false
private var _dance:Boolean;// = false
private var _run:Boolean;// = false
private var _still:Boolean;// = false
private var _directionRight:Boolean;// = true
private var _grabbed:Boolean;// = false
private var _swallowed:Boolean;// = false
private var _attacked:Boolean;// = false
private var _shocked:Boolean;// = false
private var _blocked:Boolean;// = false
private var _vecX:Number;// = 0
private var _vecY:Number;// = 0
private var _busy:Boolean;// = false
private var _stickyJump:Boolean;// = false
private var _inMineCart:Boolean;// = false
private var _dead:Boolean;// = false
public var back:Boolean;// = false
public var body:b2Body;
public var hitRadius:Number;// = 33
public function Hero(){
stop();
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function update(_arg1:Number, _arg2:Number):void{
_vecX = _arg1;
_vecY = _arg2;
animate(0, 0);
}
private function animate(_arg1:int, _arg2:int):void{
if (_dance){
if (!_finished){
_arg1 = 29;
_arg2 = 38;
} else {
_arg1 = 70;
_arg2 = 85;
};
} else {
if (_shocked){
_arg1 = 39;
_arg2 = 48;
} else {
if (_grabbed){
_arg1 = 49;
_arg2 = 56;
} else {
if (_stickyJump){
_arg1 = 58;
_arg2 = 69;
if (currentFrame > 68){
_stickyJump = false;
};
} else {
if (_jump){
_arg1 = 1;
_arg2 = 12;
if (_vecY < 0){
if (currentFrame > 4){
_arg1 = 6;
_arg2 = 6;
};
} else {
_arg1 = 7;
_arg2 = 12;
if (currentFrame > 10){
_arg1 = 12;
_arg2 = 12;
};
};
} else {
if (_hit){
_arg1 = 25;
_arg2 = 34;
} else {
if (_run){
_arg1 = 29;
_arg2 = 38;
} else {
if (_still){
_arg1 = 13;
_arg2 = 28;
};
};
};
};
};
};
};
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
public function set run(_arg1:Boolean):void{
_run = _arg1;
}
public function get dance():Boolean{
return (_dance);
}
public function set dance(_arg1:Boolean):void{
_dance = _arg1;
}
public function get run():Boolean{
return (_run);
}
public function set still(_arg1:Boolean):void{
_still = _arg1;
}
public function get still():Boolean{
return (_still);
}
public function set hit(_arg1:Boolean):void{
_hit = _arg1;
}
public function get hit():Boolean{
return (_hit);
}
public function set jump(_arg1:Boolean):void{
_jump = _arg1;
}
public function get jump():Boolean{
return (_jump);
}
public function set grabbed(_arg1:Boolean):void{
_grabbed = _arg1;
}
public function get grabbed():Boolean{
return (_grabbed);
}
public function set swallowed(_arg1:Boolean):void{
_swallowed = _arg1;
}
public function get swallowed():Boolean{
return (_swallowed);
}
public function set attacked(_arg1:Boolean):void{
_attacked = _arg1;
}
public function get attacked():Boolean{
return (_attacked);
}
public function set blocked(_arg1:Boolean):void{
_blocked = _arg1;
}
public function get blocked():Boolean{
return (_blocked);
}
public function set stickyJump(_arg1:Boolean):void{
_stickyJump = _arg1;
}
public function get stickyJump():Boolean{
return (_stickyJump);
}
public function set busy(_arg1:Boolean):void{
_busy = _arg1;
}
public function get busy():Boolean{
return (_busy);
}
public function set dead(_arg1:Boolean):void{
_dead = _arg1;
}
public function get dead():Boolean{
return (_dead);
}
public function set shocked(_arg1:Boolean):void{
_shocked = _arg1;
}
public function get shocked():Boolean{
return (_shocked);
}
public function set finished(_arg1:Boolean):void{
_finished = _arg1;
}
public function get finished():Boolean{
return (_finished);
}
public function set inMineCart(_arg1:Boolean):void{
_inMineCart = _arg1;
}
public function get inMineCart():Boolean{
return (_inMineCart);
}
public function get direction():Boolean{
return (_directionRight);
}
public function setDirectionRight(_arg1:Boolean):void{
if (_arg1 != _directionRight){
scaleX = (scaleX * -1);
_directionRight = _arg1;
};
}
}
}//package com.nitrome.crystalmines
Section 133
//KeyPoll (com.nitrome.crystalmines.KeyPoll)
package com.nitrome.crystalmines {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
public class KeyPoll {
private var states:ByteArray;
private var dispObj:DisplayObject;
public function KeyPoll(_arg1:DisplayObject){
states = new ByteArray();
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
states.writeUnsignedInt(0);
dispObj = _arg1;
dispObj.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true);
dispObj.addEventListener(KeyboardEvent.KEY_UP, keyUpListener, false, 0, true);
dispObj.addEventListener(Event.ACTIVATE, activateListener, false, 0, true);
dispObj.addEventListener(Event.DEACTIVATE, deactivateListener, false, 0, true);
}
private function keyDownListener(_arg1:KeyboardEvent):void{
states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] | (1 << (_arg1.keyCode & 7)));
}
private function keyUpListener(_arg1:KeyboardEvent):void{
states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] & ~((1 << (_arg1.keyCode & 7))));
}
private function activateListener(_arg1:Event):void{
var _local2:int;
while (_local2 < 32) {
states[_local2] = 0;
_local2++;
};
}
private function deactivateListener(_arg1:Event):void{
var _local2:int;
while (_local2 < 32) {
states[_local2] = 0;
_local2++;
};
}
public function isDown(_arg1:uint):Boolean{
return (!(((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0)));
}
public function isUp(_arg1:uint):Boolean{
return (((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0));
}
}
}//package com.nitrome.crystalmines
Section 134
//Lamp (com.nitrome.crystalmines.Lamp)
package com.nitrome.crystalmines {
import flash.display.*;
public class Lamp extends MovieClip {
private var _on:Boolean;// = false
private var _withBat:Boolean;// = true
private var _bat:MovieClip;// = null
private var _timer:int;// = 0
public function Lamp(){
if (_withBat){
createBat();
};
gotoAndStop(1);
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
private function createBat():void{
_bat = new BatLight();
_bat.x = (_bat.x - ((_bat.width / 2) - 3));
_bat.y = (_bat.y - (_bat.height + 15));
addChild(_bat);
_bat.gotoAndStop(1);
}
public function update():void{
animate(0, 0);
if (_withBat){
animateBat(0, 0);
};
if (((((_withBat) && ((PlatformMiner.noOfPlayers == 1)))) && (visible))){
visible = false;
};
}
private function animate(_arg1:int, _arg2:int):void{
if (_on){
_arg1 = 8;
_arg2 = 35;
if (currentFrame > 32){
gotoAndStop(34);
};
} else {
_arg1 = 1;
_arg2 = 6;
};
if ((((currentFrame < _arg1)) || ((currentFrame > _arg2)))){
gotoAndStop(_arg1);
};
if (currentFrame == _arg2){
gotoAndStop(_arg1);
} else {
gotoAndStop((currentFrame + 1));
};
}
private function animateBat(_arg1:int, _arg2:int):void{
if (_on){
_arg1 = 13;
_arg2 = 35;
} else {
_arg1 = 1;
_arg2 = 12;
};
if ((((_bat.currentFrame < _arg1)) || ((_bat.currentFrame > _arg2)))){
_bat.gotoAndStop(_arg1);
};
if (_bat.currentFrame == _arg2){
_bat.gotoAndStop(_arg1);
} else {
_bat.gotoAndStop((_bat.currentFrame + 1));
};
}
public function set withBat(_arg1:Boolean):void{
_withBat = _arg1;
if (!withBat){
_bat.visible = false;
};
}
public function get withBat():Boolean{
return (_withBat);
}
public function stopBat(_arg1:Boolean):void{
if (_arg1){
_bat.stop();
} else {
_bat.play();
};
}
public function set on(_arg1:Boolean):void{
_on = _arg1;
}
public function get on():Boolean{
return (_on);
}
public function get timer():int{
return (_timer);
}
public function set timer(_arg1:int):void{
_timer = _arg1;
}
}
}//package com.nitrome.crystalmines
Section 135
//Levels (com.nitrome.crystalmines.Levels)
package com.nitrome.crystalmines {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Collision.*;
public final class Levels extends MovieClip {
public static var level:Array = new Array();
level[0] = <level w="82" h="11">
<a>-:902</a>
<t>a,-:85,Hero1,Hero2,-:48,crate,-:81,crate,-:27,safeground1,-:53,crate,-:27,safeground1,-:7,instructions_board,-:32,barrelstand,-:12,crate,-:3,mineLight,-,panel2,-:2,CrystalSmall:4,-,panel2,-:13,safeground1,-:39,barrelstand:2,-:12,crate,-:5,panel2,woodplat1:7,panel2,-:13,safeground1,-:6,fast,-:23,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,barrelstand:3,-,rock2X4crystals,-:10,crate,-:5,panel2,-:7,panel2,slope_backwards1,-:12,safeground1,-:2,StartEnd,-:21,panel2,-:4,rock3X2,-,rock2X4,-:3,rockgemlong1_half1,rockgemlong1_half2,rock2:2,rock1,rocklong1_half1,rockgemlong1_half2,-:7,rock4,rock_gem3,rock4:2,rocklong2,-,rock_gem4,rock_gem3,rocklong2,-,panel2,-:7,panel2,rock_gem2,slope_backwards1,-:5,StartEnd,-:5,safeground1,-:13,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,panel2:2,-:2,rock2X2crystals,-:31,panel2,-:7,panel2,rock3,rock_gem3,slope_backwards1,-:10,safeground3,safeground2,-,safeground3,safeground1,safeground2,-,safeground1,safeground3,rockgemlong1_half1,rocklong1_half2,rock1,rockgemlong2_half1,rockgemlong1_half2,woodplat1:9,rock1,rock_gem1,rock2,rockgemlong1_half1,rockgemlong1_half2,-:32,panel2,-:7,panel2,rock2,rockgemlong2_half1,rockgemlong2_half2,safeground1,safeground3,safeground2,-,safeground3,safeground1,safeground2,-,safeground3,-:61,panel2,-:7,panel2,-:12,a</t>
</level>
;
level[1] = <level w="109" h="13">
<a>-:1417</a>
<t>-:42,barrelside,-:175,a,-:41,barrelside,-:114,CrystalSmall:4,-:4,crazy,-:105,mineLight,-:37,CrystalLarge:2,-:16,safeground3,-:31,CrystalSmall,-:10,CrystalSmall:2,-:3,crate:3,-:6,barrelstand,-:51,safeground3,-:6,instructions_board,-:26,med,-:6,CrystalSmall:2,-:5,crate:3,-:4,barrelside:2,barrelstand:2,barrelside:2,-:30,CrystalSmall:2,-:16,safeground3,-:31,panel1,-:6,CrystalSmall:2,-,slope2,rock2X4,-:3,rock2X4crystals,-:3,rock2X2crystals,-,rock_gem4,rock2,rocklong1_half1,rocklong1_half2,rock2,rock4,rock_gem4,rock4,slope_backwards1,-:13,fast,-:14,CrystalSmall,crate,-,CrystalSmall,-:15,safeground3,-:23,crate,-:6,panel2,crate,-:5,CrystalSmall,-:2,slope2,rock2,-:17,rock4,rock_gem3,slope_backwards1,-,CrystalSmall,-:12,CrystalSmall:2,-:10,CrystalSmall,crate:3,-,CrystalSmall,-:14,safeground3,-:2,StartEnd,Hero1,Hero2,-:3,fast,-:3,CrystalSmall,-:2,CrystalSmall,-:2,CrystalSmall,-:2,CrystalSmall,panel2:2,-:2,CrystalSmall,-:2,crate:2,panel2,-:7,slope2,rock_gem3,rock4,-:18,rock4,rock2,slope_backwards1,-,CrystalSmall,-:10,barrelside:3,-:9,CrystalSmall,crate:5,-,CrystalSmall,-:13,safeground3,-:13,barrelside,-:2,barrelside,-:2,barrelside,-:2,panel2:2,-:4,rock2X4crystals,-:3,rocklong2,-,rock_gem2,rock2X2crystals,-,rock_gem3,rocklong2,-,rock4,-:20,rock_gem1,rock4,slope_backwards1,-,CrystalSmall,-:6,barrelside:9,-:5,CrystalSmall,crate:7,-,CrystalSmall,-:2,panel2:2,-:4,StartEnd,-:3,safeground2,-,safeground2,-,safeground1,safeground2,-,safeground3,safeground1,rock2X2crystals,-,rock4,rock2X2,-,rock_gem1,rock_gem3,rockgemlong2_half2,rock2X4,-:3,rockgemlong2_half1,rockgemlong2_half2,rock2X2crystals,rock2,rocklong2,-,rock2X2crystals,-:5,rock_gem3,rocklong1,-:3,rocklong1,-,rock_gem2,-:22,rock4:2,slope_backwards1,-,CrystalSmall,-:5,barrelside:9,-:4,CrystalSmall,crate:9,-,CrystalSmall,-,panel2:2,-:19,rock_gem2,-:2,rock4,rocklong2,-:5,rocklong2,-:3,rock4,rock_gem3,-:37,rock4,rock_gem3,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rock4,rock_gem1,rock4:2,rock_gem3,rocklong2,-,rocklong1,-,rock4:2,rockgemlong1_half1,rock_gem2,rock4,rocklong1,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,rocklong1,-,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong1,-,rocklong2,-,safeground2,-,safeground3,safeground2,-,safeground1,safeground2,-,safeground2</t>
</level>
;
level[2] = <level w="223" h="13">
<a>-:2899</a>
<t>-:120,slow,-:102,a,-:111,crazy,-:110,safeground3,-:85,crate:2,-:12,crate,-:5,crate:2,-:9,crate:2,-:2,crate:2,-:2,crate:2,-:96,safeground3,-:5,fast,-:69,mineLight,-:3,panel2,-:5,crate:2,-:12,crate,-:5,crate:2,-:3,CrystalSmall:4,-:2,crate:2,-:2,crate:2,-:2,crate:2,-:89,StartEnd,-:6,safeground3,-,StartEnd,Hero1,Hero2,-:26,baddy_pusher,-:11,baddy_pusher,-:32,barrelside,-,baddy_pusher,-,panel2,-:5,crate:2,-:6,baddy_pusher,-:5,crate,-:5,crate:2,-:9,crate:2,-:2,crate:2,-:2,crate:2,-:96,safeground3,-:20,CrystalSmall:3,-:32,baddy_pusher,-:16,CrystalSmall,slope1,rock4,rock_gem3,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,rock2X2,-,rock4,rockgemlong2_half1,rocklong2_half2,rock2X3,-:2,rockgemlong1_half1,rockgemlong1_half2,rock4,rockgemlong2_half1,rocklong1_half2,rock2X2,-,rock2X2crystals,-,rock4,rock2X2,-,rock4,-:2,rock2X2crystals,-,rock_gem1,rock4,rock_gem3,rock4,rockgemlong1_half1,rockgemlong1_half2,rock2X4,-:3,rockgemlong1_half1,rockgemlong1_half2,rock_gem3,-:2,crate:2,-:2,crate:2,-:2,med,-:8,CrystalSmall:8,-:29,CrystalSmall:4,-:23,CrystalSmall:6,rock3X2,-,safeground2,-,safeground3,safeground1,safeground2,-,safeground2,-,safeground2,-,safeground1:2,safeground3,safeground2,-,safeground1,safeground2,-,safeground3,rock_gem4,rock1,rocklong2,-,rock2,rock_gem4,rock2X2,-,rock3X2crystals,-,rocklong2,-:4,CrystalSmall,CrystalLarge,CrystalSmall,-:12,CrystalSmall,-:8,mineLight,-:26,CrystalSmall,slope1,rock4,rocklong2,-,rocklong2,-,rocklong1,-:3,rocklong2,-,rock_gem2,-:3,rock_gem3,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-:5,rock_gem2,-:2,rock_gem4,-:4,rocklong2,-,rock4,rocklong2,-,rock_gem3,-:4,rock4,rocklong1,-:3,crate:2,-:2,crate:2,-:14,shield_icon,-:16,CrystalSmall:7,-:5,mineLight,-:2,baddy_runner,-,baddy_runner,flash_icon,-:2,baddy_runner,-:22,CrystalSmall:6,-:21,rocklong1,-,rock2X4crystals,-:7,rock2X2,-:4,CrystalSmall:3,-:11,CrystalSmall,-,CrystalSmall,-:5,barrelstand,-:27,CrystalSmall,slope1,rock_gem3,rock4,-:46,crate:2,-:2,crate:2,-:12,rock2,woodplat1:3,rock3,-:14,CrystalSmall:7,-:10,rock2,woodplat1,rock1,-:3,fast,-:5,CrystalSmall:12,-:2,rock3X2crystals,-,rock2,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-:28,rockgemlong2_half1,rockgemlong2_half2,-:8,med,-:7,crate:2,-:10,barrelstand:2,-:26,CrystalSmall,slope1,rock4,rock_gem2,-:47,crate:2,-:2,crate:2,-:40,rock4:3,rock_gem2,-:32,rock2X4crystals,-:3,rock2X2crystals,-:45,crate:2,-,rock2X2crystals,-:3,rockgemlong2_half1,rockgemlong2_half2,rock2X4crystals,-:3,barrelstand:2,-:20,baddy_pusher,-:4,slope1,rock_gem2,rock2,-:48,crate:2,-:2,crate:2,-:38,rocklong2,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,-:5,baddy_runner,-:6,rock_gem2,rocklong2,-,rock_gem4,panel2,woodplat1:9,panel2,rock_gem4,rocklong1,-:44,rock_gem3,rock2,rock2X2,-,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rock2X4crystals,-:8,rock2,-:4,rock4,rock_gem3,rock2X2,-,rockgemlong1_half1,rockgemlong1_half2,-:2,rock_gem4,rock2X2,-,rock_gem3,rock4,rockgemlong1_half1,rockgemlong1_half2,-:2,rock_gem3,rock2X2,-,rock_gem3,rock4:2,rockgemlong1_half1,rockgemlong1_half2,-:53,crate:2,-:2,crate:2,-:7,baddy_pusher,-:2,baddy_pusher,-:10,baddy_runner,-:3,baddy_runner,-:8,rock2X4crystals,-:3,rock4,rock2X2crystals,-,rock3X2crystals,-,rock_gem1,-:12,rocklong1,-,rockgemlong1_half1,rocklong2_half2,panel2,-:9,panel2,rock4:2,rock2X2,-:47,rock_gem2,rocklong2,-,rock_gem1,-:4,rock4,rock3,-:4,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-,rocklong2,-:10,rocklong1,-,rock2,rock_gem2,-:5,rocklong2,-,rocklong1,-:53,rock_gem3,rock4,rock_gem4,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rock_gem4,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong2,-,rocklong2,-,rocklong1,-,rocklong2,-,rocklong2,-,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong1,-,rocklong2,-:5,rock_gem3,-:4,rock4,mushroom,-:10,crate,rock4,rock2X2,-:2,panel2,-:9,panel2,rock1,rubyhalf1,-:193,rock4,rockgemlong2_half1,rockgemlong1_half2,rock4:5,rock_gem2,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4:2,-:3,panel2,-:9,panel2,rock1,rubyhalf2,-:23</t>
</level>
;
level[3] = <level w="174" h="13">
<a>-:2262</a>
<t>-:100,boulder2,-:16,boulder1,-:3,boulder1,-:2,boulder1,-:94,boulder2,-:10,boulder1,-,baddy_puker,-,boulder1,-:22,boulder1,-:13,boulder2,-:16,boulder1,-:4,boulder1,-:2,boulder1,-:3,boulder1,-:14,baddy_puker,-:32,safeground3,a,-:32,boulder1,-:19,boulder1,-:4,boulder1,-:2,boulder1,-:20,boulder1,-:86,StartEnd,-:3,safeground3,-:29,boulder1,-:26,boulder1,-:18,CrystalSmall:4,-:3,boulder1,-:5,mineLight,-:11,slope1,rock2,rock_gem3,rock2,rock1,rock_gem4,rock2,slope_backwards1,-:19,CrystalSmall:4,-:22,CrystalLarge:2,-:18,safeground3,-:27,boulder1,-:3,boulder1,-:43,CrystalSmall:4,-:3,boulder1,-:14,slope1,rock4,rock2X2crystals,-,rock2X3,-:2,rock2X4,-:12,CrystalSmall:2,-:8,CrystalSmall:4,-:2,barrelside,-:27,rockgemlong2_half1,rockgemlong2_half2,safeground1,safeground3,safeground2,-,safeground1,safeground2,-,safeground3,safeground1,safeground2,safeground3,-:23,boulder1,-:27,barrelside:3,-:21,CrystalSmall:4,-:3,slope1,rock1,panel2,woodplat1:10,panel2,-,rocklong2,-:19,CrystalSmall:2,-:14,barrelside,-:19,CrystalSmall:2,-:4,rockgemlong1_half1,rockgemlong1_half2,rock_gem2,-:11,safeground3,-:26,boulder1,-:18,slope2,rock_gem3,rock_gem2,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,rockgemlong1_half1,rockgemlong2_half2,rock2,stickytile3,stickytile1,stickytile2,stickytile3,rockgemlong1_half1,rock_gem1,rock2,rock_gem3,rock2:2,rockgemlong1_half1,rockgemlong1_half2,-,CrystalLarge,-:4,CrystalLarge,-,CrystalSmall:4,-:2,slope2,rock_gem3,rock4,panel2,-:10,panel2,-,rock2X2,-,rock2X3,-:2,rock2X4crystals,-:3,rocklong1,-:8,panel2,-,CrystalSmall:2,panel2,-:7,boulder2,-:5,barrelside,-:3,CrystalSmall:8,-:8,CrystalSmall:2,-:2,rock3X2crystals,-,rock_gem2,-:13,safeground3,-:12,barrelstand,-:22,CrystalLarge,-,CrystalLarge,-:6,slope2,rock_gem1,-:34,slope2,rock2:2,-,panel2,-:10,panel2,-:19,panel2,-,CrystalSmall:2,panel2,-:13,barrelside:3,-:17,CrystalSmall:2,-:18,safeground3,-:6,fast,-:5,barrelstand,-:4,CrystalSmall:5,-:7,mineLight,-:13,slope2,rock4,-:3,CrystalSmall:5,-:16,CrystalLarge,-:2,CrystalLarge,-:6,slope2,rock4,-:3,panel2,-:10,panel2,-:19,panel2,-,CrystalSmall:2,panel2,-:2,panel2:2,rock2X2,-:8,barrelside:3,-:17,CrystalSmall:2,rock2X2,-:17,safeground3,-:12,barrelstand,-:4,CrystalSmall:5,-:3,barrelstand,-:16,rock4,rock3,-:11,CrystalSmall:3,-:4,CrystalSmall:5,-:6,rock_gem3,rock2,rockgemlong1_half1,rockgemlong1_half2,rock2,rocklong2,-:5,panel2,-:10,panel2,-:3,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:5,rock_gem1,rocklong2,-,rockgemlong1_half1,panel2,-:3,panel2,rockgemlong1_half2,rock3,panel2:2,-:2,rockgemlong2_half1,rockgemlong1_half2,rock2,rocklong2,-,slope_backwards2,-,barrelside:3,-:17,CrystalSmall:2,-:18,safeground3,-,StartEnd,Hero1,Hero2,-:8,barrelstand,-:12,barrelstand,-:24,rock2X2,-:19,CrystalLarge:2,-:12,panel2,-:10,panel2:13,-:3,panel2:5,-:3,panel2:13,rock2X4crystals,-:3,stickytile2:2,stickytile3,stickytile2,stickytile3,stickytile1,stickytile3,stickytile2,stickytile3,rock2,rock3,rock_gem3,rockgemlong1_half2,rocklong2,-,rock_gem1,rockgemlong1_half1,rockgemlong1_half2,-:19,safeground3,-:12,doublejump_icon,-:11,barrelstand,doublejump_icon,rocklong2,-,rock_gem1,rockgemlong1_half1,rockgemlong2_half2,rock_gem1,rockgemlong1_half1,rockgemlong1_half2,-:4,rocklong1,-:6,rocklong2,-:2,rockgemlong2_half1,rockgemlong2_half2,-:4,rockgemlong2_half1,rock_gem2,rocklong1_half1,rockgemlong2_half2,-:3,rock2X2,-:2,rock4,rock2X2crystals,-:4,mushroom,-:13,panel2,-:10,panel2,-:19,panel2,-:3,panel2,-:2,panel2:2,-:49,safeground3,safeground2,-,safeground1,safeground2,-,safeground3,rock4:2,rocklong1_half1,rocklong2_half2,rock_gem2,rock4,rock2:2,rock_gem3,rock2,rocklong2,-,rock_gem1,rocklong1_half1,rocklong1_half2,rock2,rocklong2,-,rock2:2,rock4,rock2,rockgemlong1_half1,rockgemlong2_half2,rockgemlong1_half1,rockgemlong1_half2,rockgemlong2_half1,rocklong2_half2,-:4,rocklong1,-,rock_gem3,rock_gem2:2,rocklong1,-:14,rock_gem4,-:11,rocklong1,-:13,panel2,-:10,panel2,-:19,panel2,-:3,panel2,-:2,panel2:2,-:49</t>
</level>
;
level[4] = <level w="186" h="13">
<a>-:2418</a>
<t>a,-:96,crate:2,-:18,CrystalLarge:3,-:2,CrystalLarge:3,-:2,CrystalLarge:3,-:2,CrystalLarge:3,-:2,CrystalLarge:3,-:2,CrystalLarge:3,-:4,CrystalLarge:7,doublejump_icon,-:126,crate:2,-:14,rock4,-:3,rockgemlong1_half1,rockgemlong2_half2,-:3,rockgemlong1_half1,rocklong1_half2,-:3,rocklong1_half1,rocklong1_half2,-:3,rockgemlong2_half1,rockgemlong2_half2,-:3,rocklong2,-:4,rocklong1,-:4,rock4,rocklong1,-,rocklong2,-,rock4,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-:48,CrystalLarge:3,-:72,CrystalSmall:3,-,crate:2,-:2,CrystalSmall:3,-:100,CrystalSmall:3,-:36,CrystalLarge,-:4,CrystalLarge,-:2,CrystalLarge,-:3,CrystalLarge,-:6,CrystalLarge,-:5,CrystalLarge,fast,-:9,CrystalSmall:3,mineLight,crate:2,-:2,CrystalSmall:3,-:4,med,-:36,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:22,StartEnd,-:3,safeground3,-:17,CrystalSmall:3,-:11,fast,-:10,CrystalSmall:4,-:5,CrystalLarge,-,med,-:38,CrystalSmall:3,-,crate:2,-:2,CrystalSmall:3,-:24,panel2,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,rocklong1,-,rocklong2,-,rock2X2,-,rocklong1,-,rocklong2,rockgemlong2_half2,rock2X4crystals,-,rocklong1,-,rocklong1,-:27,safeground3,-:34,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,CrystalSmall:4,-:25,mushroom,-:7,mushroom,-:2,rock2X4,-:6,rock_gem3,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong1,-,rock_gem3,rock2,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-:6,mushroom,-:13,mineLight,-:3,panel2,-:2,rocklong2,-,rocklong2,-,rocklong2,-,rock_gem3,rockgemlong2_half1,rockgemlong2_half2,rock_gem3,-:4,rock1,rockgemlong1_half1,rockgemlong2_half2,-:22,rock2,rock3,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rock2,rock1,safeground2,-,safeground1,safeground3,safeground2,-,safeground1,safeground3:2,-:20,rock_gem3,rock4:2,rock_gem2,-:2,rock_gem3,rock_gem1,rocklong2,-,rocklong2,-,slope_backwards2,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,CrystalSmall:4,mushroom,-:6,mushroom,-:7,CrystalLarge,-:7,rock4,rock_gem1,rockgemlong2_half1,rocklong2_half2,-:4,rock_gem1,rocklong2,-:10,panel2:22,-:16,panel2,-:57,safeground3,-,StartEnd,Hero1,Hero2,-:14,crate,-:8,rocklong2,-,rock2X2,-,rock_gem2,rock4,slope_backwards1,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,rocklong1,-,rock4,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-:5,rock4,rock_gem1,rock2,-:66,crate,-:3,crate,-:2,panel2,-:32,CrystalSmall:2,slope2,rock2X4crystals,-:21,safeground3,-:17,crate:2,-:12,rock4,rock2X2,-,slope_backwards2,-,CrystalSmall,-,CrystalSmall,-:26,mushroom,-:54,doublejump_icon,-:3,doublejump_icon,-:2,panel2,-:4,CrystalSmall:6,-:21,CrystalSmall:2,slope2,rock2,-:22,safeground3,safeground2,-,safeground1,safeground2,-,safeground3,rocklong2,-,woodplat1:6,rock1,rock3X4crystals,-:18,rock4,slope_backwards2,CrystalSmall,-,CrystalSmall,-:24,rock_gem1,rocklong2,-:55,crate,-:3,crate,-:2,panel2,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-:4,rocklong1,-:3,rocklong1,-:3,rocklong1,-:6,rockgemlong2_half1,rocklong2_half2,rock2,rock4,rock_gem2,rocklong2,-:28,rock4,-:26,rockgemlong1_half1,rockgemlong2_half2,rock4,slope_backwards2,-:21,mushroom,-:55,panel2:26,-:83,mushroom,-:18,rock4,rocklong2,rockgemlong2_half2,-:55,rock2X3,-:2,rocklong2,-,rock2X4,-:3,rock2X4crystals,-:3,panel2,-:27,mushroom,-:67,rock4:2,-:88,panel2,-:27,rock_gem3,-:29</t>
</level>
;
level[5] = <level w="301" h="13">
<a>-:3913</a>
<t>safeground3,-:24,barrelstand,-:8,boulder1,-:2,boulder1,-:263,safeground3,-:6,fast,-:17,barrelstand,-:162,boulder1:3,-:64,baddy_licker,-:7,baddy_licker,-:37,safeground3,-:24,barrelstand,-:156,med,-:6,boulder1:3,-:109,safeground3,-,StartEnd,Hero1,Hero2,-:20,barrelstand,-:39,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:42,baddy_licker,-:5,CrystalSmall:2,-:11,CrystalSmall:2,-:2,baddy_licker,-:3,CrystalSmall:2,-,baddy_licker,-:18,boulder1,-,boulder1,-:15,fast,-:89,StartEnd,-:3,safeground3,-:24,barrelstand,-:39,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:9,CrystalLarge:2,-:2,CrystalLarge:2,-:2,CrystalLarge:2,-:28,CrystalSmall:4,-:2,baddy_licker,-:6,CrystalSmall:4,-:4,CrystalSmall:4,-:18,boulder1,-,boulder1,-:72,CrystalLarge,-:4,CrystalLarge,-:3,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:8,CrystalLarge,-:2,CrystalLarge,-:10,safeground2,safeground3,safeground2,-,safeground2,-:20,barrelstand,-:32,mineLight,-:10,woodplat1:2,-:3,woodplat1:2,-:2,woodplat1,-:28,CrystalSmall:2,-:2,CrystalSmall:2,-:2,CrystalSmall:2,-:20,mineLight,-:7,baddy_licker,-:33,rocklong2,-,rock2X2,-,rockgemlong2_half1,rockgemlong1_half2,-:7,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:24,baddy_licker,-:4,baddy_licker,-:18,rock2X3,-:3,rock2X2crystals,-,rock4,-:2,rocklong2_half1,rockgemlong2_half2,rock2X2crystals,-,rock2X4crystals,-:9,rock2X2,-,rock3X4,-:5,safeground1,safeground3,safeground2,-,safeground3:2,safeground1,safeground3,-:6,safeground3,-:18,barrelstand,-:15,CrystalSmall:9,-:15,woodplat1:2,-:14,woodplat1:2,-:3,woodplat1,-:2,woodplat1:4,-:3,doublejump_icon,-:10,CrystalSmall:2,-:2,CrystalSmall:2,-:2,CrystalSmall:2,-:26,mushroom,-:12,mushroom,-:7,mushroom,-:13,rocklong1,-,ruby1,-:2,rocklong1,-,rock4,-:3,boulder1,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:47,rock4,-:6,rock_gem2,-:2,rocklong1,-:9,rock3X4crystals,-:26,safeground1,-:9,barrelstand:4,-:4,barrelstand,-:6,panel2,woodplat1:6,-:12,woodplat1:5,panel2:2,woodplat1:5,-:32,woodplat1:2,-:10,CrystalSmall:2,-:2,CrystalSmall:2,-:2,CrystalSmall:2,-:19,woodplat1:3,panel2:2,woodplat1:3,-:7,woodplat1:2,panel2:2,woodplat1:2,-:5,woodplat1,panel2,woodplat1,-:3,woodplat1,panel2,woodplat1,-:6,rock2X3,-:2,rock2X3,-:2,rock4,rock3X4crystals,-:7,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:15,CrystalSmall:4,-:26,rock3X4,-:3,rock_gem4,rock3,-,rock4,rubyhalf2,rock4,-:5,rockgemlong1_half1,rockgemlong2_half2,-:9,rock4,rock_gem2,-:4,rock1,-:17,safeground3,-:8,barrelstand:4,-:4,barrelstand,-:6,panel2,-:23,panel2:2,-:75,mushroom,-:5,panel2:2,-:12,panel2:2,-:8,panel2,-:5,panel2,-:5,rock3X2crystals,-:7,rubyhalf1,-:8,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:9,CrystalSmall:4,-:30,rock2X2crystals,-:5,rockgemlong1_half1,rockgemlong2_half2,-:29,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:9,rock2X2,-,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong2_half2,rock2X4crystals,-:3,rocklong1,-,rock_gem4,rocklong2_half1,rocklong2_half2,rockgemlong2_half1,rockgemlong2_half2,-:4,panel2,-:23,panel2:2,-:43,rock3X4crystals,-:5,mushroom,-:3,mushroom,-:3,mushroom,-:3,rock2X2,-,rock2X2crystals,-,woodplat1,-,woodplat1,-,woodplat1,-,woodplat1,rocklong1,-,rocklong2,-:27,crate,-:12,rock2X2,-:3,rock2X2crystals,-,rock3X4,-:3,rubyhalf2,-:4,rock4,rock3X2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:3,CrystalSmall:4,-:7,rock2,woodplat1:3,rock3,-:21,rock_gem3,rock2,rock_gem2,-:14,rockgemlong2_half1,rock_gem2,-:4,rock3X2,-:34,rock2X2crystals,-,rock3X4crystals,-:7,rock3X2crystals,-,rock2X2,-,rock3X4,-:3,rock2,-:2,panel2,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:12,CrystalSmall,-,CrystalSmall,-,CrystalSmall,panel2:2,-:14,baddy_licker,-:26,rock2X2crystals,-:7,panel2,-:3,panel2,-:3,panel2,-:26,crate,-:8,crate,-:8,crate,-:11,crate,-:10,rock2X2,-,rock2X4crystals,-:6,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:8,rock2,woodplat1:3,rock4,-:7,rock2,woodplat1:3,rock4,-:27,CrystalSmall,-:3,rock4,rock3X2crystals,-,rock3X4,-:9,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:2,mushroom,rock3X4,-:4,CrystalSmall,-,CrystalSmall,-:9,rockgemlong1_half1,rocklong2_half2,-:6,rock2X2crystals,-,rocklong1,-:9,rock1,-:2,panel2,-:7,mushroom,-:3,mushroom,-:3,mushroom,-:7,panel2:2,-:6,rock_gem4,-:9,rock2,-:2,rock3,-:7,baddy_licker,-:5,rock_gem4,-:2,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rock4,-:31,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,crate:2,shield_icon,-:7,crate:2,-:7,crate,flash_icon,-:5,crate:2,-:2,crate:2,rock2X2crystals,-,rock2X4,-:16,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,panel2,-:2,rock1,woodplat1:3,rock4,-:19,rock2,woodplat1:3,rock4,-:5,mushroom,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,rocklong2,-,rock2X2crystals,-:13,rock2X4crystals,-:3,rock4,-,rock2X2,-,rock2X2crystals,-,rockgemlong2_half1,rockgemlong2_half2,-:4,rock2X4crystals,-:3,a,-:8,rockgemlong2_half1,rock_gem2,rock4,rock_gem2,-:6,rocklong2_half1,rockgemlong2_half2,-:2,rock_gem4,rock2,-:4,rock3,rock4,rock_gem2,rock1,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-,rocklong2,-:2,rock2,-:3,rock1,-:3,rock_gem2,-,rock_gem2,rocklong1,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rocklong1,-,rockgemlong2_half2,rock4,rocklong2,-,rock1,rock4,rocklong1_half1,rock_gem2,rocklong1,-,rocklong2,-,rock4,rock_gem3,-:2,rocklong1,-,rockgemlong2_half1,rocklong2_half2,rocklong1,-,rubyhalf1,rocklong2,-,rocklong1_half1,rockgemlong1_half2,rock2,rock4,rocklong2,-:37,rock_gem1,rock3,rock4,rock1,rocklong1_half1,rockgemlong2_half2,rocklong2,-,rocklong1,-,rocklong1_half1,rock_gem2,rocklong2,-,rock4,rocklong1,-,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-,rocklong2,-,rocklong1,-,rocklong2,-,rubyhalf1,rock4,rocklong2,-,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong2_half2,rocklong1,-,rocklong2,-,rock_gem4,rock1,rocklong1_half1,rock_gem2,-:6,rocklong1,-,rocklong2,-,rocklong1_half1,rockgemlong2_half2,rocklong1,-,rock3,ruby1,rocklong2_half1,rockgemlong2_half2,rock1,rock4,-:2,rock1,-:2,rock2,-:2,rock4,-:2,rock1,-:2,rock4,-:2,rock3,-:2,rock2,-:34,rocklong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rocklong1,-:2,rock1,rock_gem3,rocklong1_half1,rockgemlong2_half2,-,rock1,rock4,rubyhalf1,rock1:2,-:10,rocklong1,-:7,ruby1,-:5,rock_gem3,rock1,-:8</t>
</level>
;
level[6] = <level w="303" h="13">
<a>-:3939</a>
<t>safeground1,-:302,safeground1,-:39,baddy_runner,-:4,baddy_runner,-:4,baddy_runner,-:18,baddy_runner,-:4,baddy_runner,-:5,baddy_runner,-:42,boulder2,-:179,safeground1,-:58,mushroom:8,-:87,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:9,boulder1:4,-,baddy_explosive_expert,boulder1:4,-,baddy_explosive_expert,boulder1:4,-,baddy_explosive_expert,boulder1:3,-,baddy_explosive_expert,boulder1:4,-:88,StartEnd,-,safeground1,-,StartEnd,Hero1,Hero2,-:27,CrystalSmall:3,-:14,CrystalSmall:3,-:6,mushroom,rock2X4,-:3,rock_gem2,rocklong2,-,rock4,mushroom,-:16,CrystalSmall:5,-:2,mushroom:4,-:58,rock2X4crystals,-:3,rocklong1,-,rock2X4crystals,-:3,rock2X2,-,rock4,rock3,rock3X2crystals,-,rock2X2,-,rockgemlong1_half1,rocklong1_half2,rock4:2,rocklong1_half1,rockgemlong1_half2,-:42,CrystalLarge:2,-:3,baddy_spider,-:4,CrystalLarge:2,-:3,baddy_spider,-:3,CrystalLarge:2,-:3,baddy_spider,-:3,CrystalLarge:2,-:6,CrystalSmall:33,-:15,safeground1,-:24,CrystalSmall:3,-:10,CrystalSmall:3,-:16,mushroom,rock_gem4,-:4,rock3X2,-,rock2X2,-,rock4,mushroom,-:7,mushroom:5,-:3,CrystalSmall:5,-:2,rock2X4crystals,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:5,mushroom:4,-:6,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:5,rocklong2,-:7,rock_gem2,rock_gem1,-:4,rock2X2,-,rocklong1_half1,rocklong1_half2,-:4,mushroom:2,-:2,med,-:112,safeground3,safeground1:2,safeground3,safeground2,-,safeground2,safeground1,safeground2,-,safeground2,-,safeground2,-,safeground2,-:10,CrystalSmall:3,-:11,mushroom:2,-:10,CrystalSmall:3,-:2,mushroom:2,-:5,mushroom,rock3X2crystals,-,rocklong1,-,rocklong2,-:5,rock2X2crystals,-,mushroom,-:6,rockgemlong2_half1,rocklong1_half2,rockgemlong1_half1,rocklong1_half2,rock_gem3,-:3,CrystalSmall:5,-:8,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,mushroom,rock3X2crystals,-,rock_gem2,rock4,mushroom,-:23,rocklong1_half1,rockgemlong1_half2,rocklong1,-,rocklong1,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,-:2,rocklong2,-:9,rock2,rock1,-:38,CrystalLarge:2,-:8,CrystalLarge:2,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:11,mushroom:2,-:30,mushroom:2,-:14,fast,-:19,mushroom:2,-:5,rockgemlong1_half1,rocklong1_half2,-:4,mushroom:2,-:9,rocklong2,-:5,mushroom,rock4,-:2,rock3X4,-:5,rock4,rock_gem1,-:2,rock_gem4,mushroom,-:13,CrystalSmall:5,-:2,rock3X2,-,rock_gem1,rock4,-:28,mushroom,rock4,-:2,rock2X2crystals,-,rock4,mushroom,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:25,mushroom:2,rock4,rock_gem4,-:3,mineLight,-:28,slow,-:35,mineLight,-:10,rocklong2,-:31,rock2,rock1,-:27,mushroom:2,-:5,rocklong2_half1,rocklong1_half2,-:11,rocklong1,-:5,mushroom:2,-:8,mushroom,rock4,rock2,-:6,rock2X4,-:3,rock2X3,-:2,rock4,mushroom,-:12,CrystalSmall:5,-,mushroom,-:2,rock2X2,-:29,rock4,rock_gem2,-:4,rocklong1_half1,rockgemlong1_half2,-:46,rock1,rock4,rock2X2crystals,-:39,CrystalLarge:2,-:8,CrystalLarge:2,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:6,mushroom:2,-:8,mushroom:2,-:8,mushroom:2,-:44,rockgemlong1_half1,rockgemlong1_half2,-:24,rocklong2,-:9,rockgemlong1_half1,rockgemlong1_half2,rock3,rocklong1,-:12,rockgemlong2_half1,rocklong1_half2,-:10,mineLight,-:7,rock_gem3,-:7,rotate_platform,-:7,rotate_platform,-:7,rotate_platform,-:20,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,mushroom:20,-:2,mushroom:2,rock3,ruby1,-:65,fast,-:10,rocklong2,-:9,rocklong1,-:9,rock_gem4,rock4,-:12,mushroom:2,-:103,rock3X4crystals,-:30,CrystalSmall:11,-:20,rock2X2,-,rock_gem1,rock4,rock2X4crystals,-:3,rocklong2,-,rock_gem3,rock2,rock2X4,-:3,rocklong2,-,rock2,rock_gem2,-:2,rock_gem3,rocklong2,-,rock4,rock_gem2,rock4,-:99,mushroom:2,-:7,rocklong1,-:65,mushroom,-:3,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,mushroom,-:48,mushroom:12,-:22,rocklong2,-:5,rock4,rocklong2,-,rock_gem2,-:4,rock_gem3,rock2,rocklong2,-:3,rock4,rockgemlong1_half1,rocklong1_half2,ruby1,rock4:2,-:89,mushroom:2,-:8,rocklong2,-:22,mushroom:52,rock4,mushroom:19,rock4,mushroom:16,doublejump_icon,mushroom,-:4,doublejump_icon,mushroom:2,-:4,mushroom:3,-:5,mushroom:3,-:6,mushroom:2,rock4,rockgemlong1_half1,rockgemlong2_half2,rock4,rock2X4crystals,-:3,rockgemlong1_half1,rock_gem2,rock2X2crystals,-,mushroom:20,rock2X4crystals,-:3,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rock2X4,-:3,rock4,ruby1,rock3,rock2X3,-:2,rock2X2crystals,-,mushroom:2,ruby1,rocklong2,-,rock4,rock2X2crystals,-,mushroom:72,-:17,rockgemlong1_half1,rockgemlong2_half2,-:13,mushroom:2,-:16,rock1,rock4,rockgemlong1_half1,rock_gem2,rocklong2,-,rockgemlong2_half1,rocklong1_half2,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong2_half1,rock_gem2,rocklong2,-,rocklong2_half1,rock3,rocklong1_half1,rocklong2_half2,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong2_half1,rockgemlong1_half2,rocklong1_half1,rocklong1_half2,rockgemlong1_half1,rockgemlong1_half2,rockgemlong1_half1,rocklong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rocklong2_half2,rocklong2,-,rocklong1,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rock4:2,rockgemlong2_half1,rock_gem2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rockgemlong2_half1,rockgemlong1_half2,rocklong1,-,rockgemlong2_half1,rocklong2_half2,rockgemlong1_half1,rocklong1_half2,rocklong1_half1,rocklong2_half2,rocklong1_half1,rocklong1_half2,rocklong1_half1,rocklong2_half2,rocklong2_half1,rocklong2_half2,rock_gem3,rocklong1,-,rocklong2,-,rock4,-:4,rock2,rocklong2,-:6,rock2,rock_gem4,rock3,-:6,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-:5,rockgemlong2_half1,rockgemlong1_half2,-:2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rock4,rock_gem1,rockgemlong2_half1,rockgemlong2_half2,rock_gem2,rock4,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rock4,rock_gem3,-:4,rock4,rock_gem3,rocklong2,-:5,ruby1,rock4,rock3,-:5,rock4:3,rocklong2,-,rock4,-:2,rocklong1,-,rocklong2,-,rocklong1_half1,rockgemlong1_half2,rocklong2,-,rockgemlong2_half1,rocklong1_half2,rocklong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong1_half2,rocklong2,-,rocklong2_half1,rockgemlong1_half2,rock_gem1,rocklong2_half2,rocklong1,-,rocklong1,-,rock_gem3,rock4,rocklong1,-,rocklong2,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rock4:2,rocklong1,-,rock_gem1,rocklong2_half2,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong1_half1,rockgemlong2_half2,-:32,rockgemlong1_half1,rockgemlong1_half2,-:16</t>
</level>
;
level[7] = <level w="259" h="13">
<a>-:3367</a>
<t>-:174,baddy_snail,-:5,baddy_snail,-:5,baddy_snail,-:48,fast,-:23,safeground3,-:187,fast,-:32,baddy_explosive_expert,-:13,boulder1,-,boulder1,-,boulder1:3,-:17,safeground3,-:10,fast,-:159,CrystalSmall:4,CrystalLarge,-,CrystalSmall:4,CrystalLarge,-,CrystalSmall:4,CrystalLarge,-:2,MineCart,-:45,boulder1,-,boulder1,-,boulder1,-:18,safeground3,-:19,slow,-:130,baddy_snail,-:34,doublejump_icon,-:18,crazy,-:29,boulder1,-,boulder1,-,boulder1,-,boulder1,-,CrystalSmall:7,-:6,StartEnd,-:2,safeground3,-:2,StartEnd,Hero1,Hero2,-:17,CrystalSmall:4,-:133,baddy_snail,-:10,rock1,woodplat1:2,rock4,-:2,rock3,woodplat1:2,rock3,-:2,rock2,woodplat1:2,rock4,-:33,fast,-:13,boulder1,-,boulder1,-,boulder1,-,boulder1,-:2,CrystalSmall:7,-:9,safeground3,-:22,CrystalSmall:4,-:13,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:16,baddy_spider,-:22,baddy_snail,-:3,crate,-:15,mineLight,-:3,crate,-:67,boulder1,-,boulder1:2,-,slope1,rocklong2,-,rocklong1,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,safeground1:3,safeground3,safeground2,-,safeground1,safeground3,safeground2,safeground3:3,safeground1:2,safeground3:3,safeground1:3,safeground3,woodplat1:2,-:9,CrystalSmall:4,-,fast,-:6,woodplat1:3,-:19,slow,-:21,shield_icon,-:11,doublejump_icon,-:12,shield_icon,-:21,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,rail_track,rail_flat:3,rail_track:2,-,crate:2,-:18,crate:2,-:26,CrystalSmall:14,-:4,slow,-:4,barrelstand,-:15,boulder1:2,-,boulder1,-:2,slope1,rockgemlong1_half1,rockgemlong1_half2,rock4,rock2X4,-:3,rock2X2crystals,-:24,woodplat1:2,-:7,CrystalSmall:4,-:6,woodplat1:2,-:4,rocklong2,-:3,rocklong1_half1,rockgemlong2_half2,-:2,rocklong2,-:3,rocklong1,-:3,rockgemlong2_half1,rocklong1_half2,-:2,rocklong2,-:3,rocklong2,-:3,rocklong2_half1,rocklong2_half2,-:2,rocklong1,-:3,rocklong2,-:3,rockgemlong2_half1,rockgemlong2_half2,-:2,rocklong1,-:3,rocklong2,-:3,rocklong1,-:3,rocklong2,-:3,rocklong1_half1,rockgemlong2_half2,-:2,rocklong2,-:6,slow,-:14,rocklong2,-,rock2X2,-,rocklong1,-,rocklong2,-,rock2X4,-:3,rocklong2,-,rockgemlong2_half1,rockgemlong1_half2,-:3,rock_gem3,woodplat1:54,rocklong2,-,rocklong1,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,slope_backwards1,-,CrystalSmall,-:7,barrelstand:3,-:16,boulder1:2,-,slope1,rock4,rocklong1,-,rock4,-:31,woodplat1:2,-:5,CrystalSmall:4,-:4,woodplat1:2,-:33,crazy,-:17,fast,-:40,rock4,rock_gem2,-:2,rock4,rock2X2,-,rock_gem2,-:4,rock_gem2,rock2,-:3,CrystalSmall:2,-:55,rock4,rock2X4crystals,-:3,rock2X2,-,rock2X2,-,slope_backwards1,-,CrystalSmall,-:5,barrelstand:5,-:10,crazy,-:3,boulder1,-:2,slope1,rock4,rockgemlong2_half1,rockgemlong2_half2,rock4:2,rock2X2crystals,-,rock2X4,-:30,woodplat1:2,-:9,woodplat1:2,-:30,MineCartLong,-:12,fast,-:4,crazy,-:45,rocklong2,-,rock_gem1,rocklong2,-:3,rock_gem1,rocklong2,-,rock_gem2,rock2,rock4,-:4,CrystalSmall:2,-:55,rock4,-:8,rock4,slope_backwards1,-,CrystalSmall,-:3,barrelstand:7,-:15,slope1,rock4,rocklong1,-,rocklong1,-,rock1,-:35,rocklong1,-,rock1,mushroom:3,rock1,rockgemlong2_half1,rock_gem2,-:41,mineLight,-:43,barrelstand:3,-:25,CrystalSmall:2,-:55,rock1,rock2X4,-:3,rocklong2,-,rocklong2,-,rocklong1,-,slope_backwards1,-,CrystalSmall,-,barrelstand:9,-:13,slope1,rock4,rocklong1,-,rocklong2,-,rock1:2,rocklong1,-,rock2X2,-,rock2X2,-:30,rocklong2,-,rock4,rock1,rock4,rock2:2,rocklong1,-:50,rail_track:3,rail_flat:23,rail_track:3,-:7,barrelstand:3,-:25,mushroom,-:56,rock2,-:4,rocklong2,-,rocklong1,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rocklong2,-,rocklong1,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rocklong2_half2,rocklong1,-,rocklong2,-,rocklong1,-,rocklong2_half1,rock_gem2,rocklong2,-,rocklong1,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong2,-,rocklong2,-,rock3,-:68,rocklong2,-,rocklong1,-,rocklong1,-,rocklong1,-,rockgemlong1_half1,rock_gem2,rocklong1,-,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rocklong2,-,rocklong1,-,rocklong2,-,rocklong1,-,rocklong2,-:24,rocklong2,-,rocklong2,-,rocklong2,-,rocklong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rocklong2,-,rocklong1,-,rocklong2,-,rocklong1,-,rock1,-:2,rock1,-:2,rock1,-:2,rock1,-:2,rock1,-:2,rock1,-:2,rock1,-:116</t>
</level>
;
level[8] = <level w="161" h="14">
<a>-:2254</a>
<t>-:26,a,-:326,doublejump_icon,-:2,doublejump_icon,-:155,CrystalSmall:2,rock4,woodplat1:2,rock1,-:6,baddy_puker,-:13,baddy_puker,-:6,baddy_puker,-:13,baddy_puker,-:6,baddy_puker,-:3,baddy_puker,-:5,baddy_puker,-:18,baddy_puker,-:8,baddy_puker,-:11,baddy_puker,-:4,baddy_puker,-:7,crate:3,-:12,a,-:21,baddy_puker,-:4,CrystalSmall:2,rock4,-:14,CrystalSmall:5,-:97,crate:3,-:2,CrystalSmall:2,-:33,CrystalSmall:2,rock4,-:16,CrystalSmall:5,-:24,crate,-:5,CrystalSmall:3,-:3,CrystalSmall,-:3,CrystalSmall:3,-:5,boulder2,-:48,crate:3,-:4,CrystalLarge,-:7,safeground3,-:22,CrystalSmall:2,rock4,-:12,barrelside,-:16,CrystalSmall,-:17,crate,-:5,CrystalSmall:3,-:3,CrystalSmall,-:3,CrystalSmall:3,-:53,crate:5,-:11,safeground3,-:19,rock4,-:2,rock3,-:13,barrelside:3,-:14,CrystalSmall,-,CrystalSmall,-:5,CrystalSmall,-:10,crate,-:25,slope2,rock_gem3,rock4:2,rocklong2,-,rock4:2,rock_gem3,-:17,boulder2,-:9,CrystalSmall:3,-:6,crate:6,-:8,StartEnd,-:2,safeground3,-:18,rock4,-:16,rocklong2,-,rocklong2,-,stickytile2:4,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-:4,CrystalSmall,-:3,CrystalSmall,-:3,CrystalSmall,-,CrystalSmall,-:6,mineLight,-:2,crate,-:24,slope2,rock2X2,-,rock2X4,-:3,ruby1,rock2X2crystals,-:28,CrystalSmall:3,-:6,crate:6,-:11,safeground3,-:5,slow,-:11,rock2,-:15,rock3X2crystals,-,rock_gem2,rock2X2,-,rock_gem2,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rock2X2crystals,-,rock2X4,-:6,slope1,stickytile3,stickytile1,slope_backwards1,-:3,CrystalSmall,-:3,CrystalSmall,-:5,slope2,rockgemlong2_half1,rockgemlong2_half2,rock4,stickytile1,stickytile3,stickytile2,stickytile3,rocklong2,-,rock2,-,stickytile3,stickytile1,rock4,-,stickytile1,stickytile3,rock3,rock2X2,-:2,stickytile1,stickytile3,rock2X4,-:3,rock_gem2,-:6,rock2,-:9,mineLight,-:3,CrystalSmall:4,-:4,slope1,rock2X2crystals,-,rock_gem2,rock4,stickytile2,stickytile1,stickytile3,stickytile2,stickytile1,stickytile3,stickytile2,stickytile3,rock2X4crystals,-,rock3,rock4,woodplat1:6,-:3,rocklong2,-,rock_gem3,safeground2,-,safeground3,safeground1,safeground2,safeground3,-,StartEnd,Hero1,Hero2,-:11,crate,-:9,CrystalSmall:5,-,rock2X2,-:19,slope2,rock4,rock_gem2,rock4,rock_gem2,slope_backwards1,-:2,slope2,stickytile1:2,slope_backwards2,-:5,slope2,rock_gem2,rock4:2,rocklong2,-,rock4,rock_gem3,rocklong2,-,rock4,rock_gem1,-:7,rock_gem3,-:30,CrystalSmall:4,-:3,slope1,rock4,-:2,rockgemlong1_half1,rockgemlong1_half2,-:29,safeground3,-:14,crate:2,-:9,CrystalSmall:5,-:19,stickytile2:2,rocklong2,-,rocklong2,-,rocklong2,-,stickytile2:2,rock_gem2,rock4:2,rock_gem2,slope_backwards1,-,CrystalLarge,-,slope1,rock4,rockgemlong1_half1,rockgemlong2_half2,-:37,rocklong2,-,stickytile3,stickytile1,rocklong2,-,rock_gem3,rocklong1,-,stickytile3,stickytile2,stickytile3,stickytile2,stickytile1,rocklong1,-,rock4:2,rock_gem2,-:33,safeground3:2,safeground2,-,safeground1,safeground3,rock2X2,-,rocklong2,-,rock_gem3,-:2,rock2X4crystals,-:5,stickytile3,stickytile2,stickytile3,stickytile2,stickytile3,rock2X2,-,rocklong2,rock2,rockgemlong1_half1,rockgemlong1_half2,rock2X4crystals,-:3,rock_gem3,-:22,rock4,rock_gem1,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,stickytile2:2,rocklong2,-,rock4,-:99,rock_gem1,rock_gem2,rock4,-:8,rocklong2,-,rock_gem3,rocklong1,-:3,rock_gem2,rocklong1,-,rock4,-:131</t>
</level>
;
level[9] = <level w="303" h="13">
<a>-:3939</a>
<t>-:188,baddy_runner,-:5,baddy_runner,-:14,baddy_runner,-:4,baddy_runner,-:3,baddy_runner,-:26,rock2,rock_gem3,rock4,rock2X4,-:3,rock_gem2,rock2X3,-:2,rocklong2,-,rock_gem1,rock4,rock2X2,-,rock2X3,-:2,rocklong1,-,rock_gem2,rock2X2,-,rock3X2,-,rock2X4crystals,-:3,rocklong2,-,rock3X2crystals,-,rock2X4,-:3,rock_gem3,rock2X2,-,rock2,rocklong1,-,rockgemlong1_half2,rock2,-:11,rock2,rock_gem2,rocklong1,-,rock2X2,-,rock2X3,-:2,rock4,rock_gem2,rocklong2,-,rock3X2,-,rock2X2,-,rocklong2_half1,rock_gem2,rock4,rock2X2,-,rocklong2,-,rock4,rocklong2,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,rocklong2,-,rock3X2,-,rock2X3,-:2,rock4,rock3X2,-,rock2X2,-:8,baddy_runner,-:4,baddy_runner,-:5,baddy_runner,-:23,rock2X4crystals,-:3,rock3,rock_gem3,rocklong1,-,rock2X2crystals,-,rock3X2crystals,-,rock2X4crystals,-:3,rock2X2,-,rock2X2crystals,-,rock4,rocklong2,-:5,rock3X4,-:3,rock4,rock_gem2,-:55,boulder2,-:10,boulder2,-:56,boulder1,-:4,rocklong2,-:9,rock_gem3,-:8,rock_gem3,-:18,rock2,-:2,rock3X2,-,rock2X3,-:13,rock1,-:8,rockgemlong2_half2,-:2,rock4,-:9,rocklong1_half2,-:7,rock4,rock1,rock_gem2,-:5,rock_gem2,-:50,rock4,rock2X2,-,rockgemlong2_half2,-:12,rock2X2,-:10,rock4,rocklong2,-:3,CrystalLarge:4,-:20,CrystalSmall:7,-:46,CrystalSmall:23,-:17,boulder1,-:2,boulder1,-:38,rock3X4crystals,-:3,rock3X2crystals,-,rock_gem3,-:16,safeground1,-:34,rock2,rockgemlong2_half2,rockgemlong2_half1,rocklong1_half2,-:2,rockgemlong2_half1,-:7,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:7,mineLight,-:18,rocklong1,-:3,rocklong2,-:18,rock2,-:4,rock3X2,-,rock_gem2,-:2,doublejump_icon,-,shield_icon,-:20,slope2,rocklong1_half1,rock_gem2,rock2,rocklong1,-,rock_gem3,slope_backwards1,-:24,slope1,rocklong2,-,rocklong1,-,rockgemlong2_half1,rock_gem2,slope_backwards1,-:5,fast,-:8,CrystalSmall:23,-:15,boulder1,-:3,boulder1,-,boulder1,-:9,MineCart,-:16,crazy,-:16,rock2,-:2,rock_gem3,rock1,rock2,-:11,safeground1,-:24,crate,-:3,crate,-:7,boulder1,-:3,boulder1,-:57,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:6,rocklong1,-,rockgemlong1_half2,rocklong2,-,rock_gem3,-:2,rockgemlong1_half1,rocklong1,-,rock2,rock3X2crystals,-,rock_gem4,-:3,CrystalSmall:4,-:11,slope1,panel2,woodplat1:6,panel2,slope_backwards1,-,med,-:3,doublejump_icon:2,-:15,slope1,panel2,woodplat1:6,panel2,slope_backwards1,-:52,boulder1,-:3,boulder1,-,rail_track:27,rail_flat:4,rail_track,-:11,rock2X2,-,rock3X4,-:14,safeground1,-:24,crate,-:3,crate,-:17,rock2X2,-,woodplat1:11,rock2X3,-:6,rock2X4crystals,-:3,rock2X2,-,rock4,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,rock4,rock_gem3,rock4,rockgemlong2_half1,rockgemlong2_half2,-,CrystalSmall,-:3,rock2X2,-,rock2X3,-:2,rock3X2,-:3,rock2X3,-:2,rock_gem2,-:2,rock4,-:3,CrystalSmall:4,-:10,slope2,rockgemlong2_half2,panel2,-:6,panel2,rock_gem2,slope_backwards1,-:3,rock2,woodplat1:2,rock3,-:13,slope1,rock_gem1,panel2,-:6,panel2,rock4,slope_backwards1,-:11,panel2,woodplat1:10,panel2,woodplat1:11,panel2,-:16,boulder1,-,boulder1:2,-,slope1,panel2,woodplat1:10,rock_gem3,rock2X2,-,rocklong2,-,woodplat1:10,panel2,-:4,rock2,slope_backwards2,CrystalSmall,-:26,safeground1,-:24,crate,-:3,crate,-:43,ruby1,-:4,rock1,woodplat1:3,rock3,-:2,rocklong1,-,rock_gem3,rock4,rock2X4,-:3,rocklong2_half2,rock3X2crystals,-,rockgemlong2_half1,rockgemlong2_half2,ruby1,rock2X4,-:3,rock2X2,-,rock2X2,-:10,rock_gem3,rock4,-:3,rock_gem4,-:2,rockgemlong2_half1,-:3,CrystalSmall:4,-:3,mineLight,-:4,crazy,slope2,rock2X2crystals,-,panel2,-:6,panel2,rock2X2crystals,-,slope_backwards1,-:18,slope1,rocklong1,-,panel2,-:6,panel2,rock2X2crystals,-,slope_backwards1,-:48,boulder1:2,-,boulder1:2,-,slope1,rock_gem4,panel2,-:13,rock4,-:11,panel2,-:4,rock4,ruby1,slope_backwards1,CrystalSmall,-:25,safeground1,-:7,fast,-:15,panel2,woodplat1:6,panel2,rock1,-:35,rock2X2,-,rock3X2crystals,-,rubyhalf1,-:12,rock2X2,-,rock3X2crystals,-:5,rock_gem3,-:2,rocklong2_half2:2,ruby1,-:9,rock3X4,-:3,rock2X2,-:3,rock3X4,-:3,rock3X2crystals,-,rubyhalf1,rock2X2,-:16,slope2,rock_gem2,-:2,panel2,woodplat1:6,panel2,-:2,rock2,slope_backwards1,-:16,slope1,rock2X3,-:2,panel2,woodplat1:6,panel2,-:2,rock4,slope_backwards1,-:52,slope1,rocklong1,-:33,rock2X2,-,slope_backwards2,CrystalSmall,-:24,safeground1,-:2,StartEnd,-,Hero1,Hero2,-:13,rock2X2,-,rock2X2crystals,-,panel2,-:6,panel2,rockgemlong2_half1,rock_gem2,-:11,mushroom,-:3,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,mushroom,-:5,rubyhalf2,-:16,rock4,rock_gem1,rock2X2crystals,-,rock4,-:2,rock2X2crystals,-,rock2X4crystals,-:3,rock2,rock2X3,-:11,rockgemlong1_half1,-:6,rubyhalf2,-:3,rock2X2,-,rocklong1_half1,rockgemlong1_half2,rock2X2,-,woodplat1:2,-:5,slope2,rock3X4crystals,-:3,panel2,-:6,panel2,rock2X4crystals,-:3,slope_backwards1,-:14,slope1,rock_gem3,-:3,panel2,-:6,panel2,rock2X4crystals,-:3,slope_backwards1,-:83,mushroom,-:4,rock2,slope_backwards2,CrystalSmall,-:23,safeground1,-:17,rocklong1,-:5,panel2,-:6,panel2,rock2X2,-,rock2,rocklong2,-,rock2X3,-:2,rock3X4,-:3,rocklong2,-,rock3X2,-,rock2X2,-,rocklong1,-,rock_gem3,rock2X3,-:2,rockgemlong1_half1,rockgemlong1_half2,rock3X4,-:3,rock_gem3,rock2X3,-:2,rock3X4crystals,-:5,rock2X2,-:12,rocklong2,-:4,rock4,-:2,rocklong1,-,rock4,-:6,rock2,-:19,rock4,rock_gem4,rock2,-:3,rock3X2,-:9,slope2,rock_gem2,-:4,panel2,-:6,panel2,-:4,rock_gem2,slope_backwards1,-:12,slope1,rock_gem1,rocklong2,-,rock2X2,-,panel2,-:6,panel2,-:4,rock_gem4,slope_backwards1,-:4,barrelstand:6,-:25,mineLight,-:28,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:4,mushroom,rock4,mushroom,-:2,rock4,rock3X2crystals,-,slope_backwards2,CrystalSmall,-:22,safeground1:3,safeground2,-,safeground1,safeground3:2,panel2,woodplat1:4,panel2,rocklong1,-,rock2X4,-:3,rock_gem3,rock2X3,-:2,panel2,-:6,panel2,-:2,rock3X2,-,rock4,-:7,rock2X2crystals,-:5,rock_gem1,rock2X2,-:4,rock2X2,-:5,rock2,-:7,ruby1,rock4,-:54,rock4,rock_gem1,-:9,slope2,rock3X2,-:5,panel2,woodplat1:6,panel2,rock2X2crystals,-,rock3X4crystals,-:3,slope_backwards1,-:10,slope1,rock3X4crystals,-:5,panel2,woodplat1:6,panel2,rock3X4,-:3,rocklong2,-,slope_backwards1,-:3,barrelstand:6,-:42,rock3X4,-:3,rock4,-:2,rock2X2crystals,-:21,rock1,rock2,rock2X2,-,rock2X2,-:3,rock4,slope_backwards2,CrystalSmall,-:11,panel2,-:6,StartEnd,-:10,panel2,-:4,panel2,rock4,rockgemlong2_half2,-:4,rock_gem2,-:3,panel2,-:6,panel2,-:4,rocklong1,-,rock4,rock2,-:8,rock2X3,-:4,rock2,rock2X2,-:7,rock2X4,-:7,rock2X3,-:2,rock4,-:7,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:6,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,baddy_runner,-:15,mushroom,rock2X2,-:3,shield_icon,-:5,slope2,rock_gem3,-:2,rock4,rock2X2crystals,-,rock4,panel2,-:6,panel2,-:6,rock_gem2,slope_backwards1,-:8,slope1,rock_gem1,-:4,rock_gem1,rock_gem3,panel2,-:6,panel2,-:4,rock2X3,-:2,rock4,rock3,rock2X2,-,woodplat1:2,panel2,woodplat1:10,panel2,woodplat1:11,panel2,woodplat1:17,panel2,rock2X2,-,rock4,-:4,rock2X3,-:4,rock2X3,-:2,rocklong2,-,rockgemlong2_half2,rock2X2crystals,-,rock2,rock2X4,-:3,rock2X2,-,rocklong1,-,rock_gem1,rock2X3,-:2,rock_gem2,-:6,rock2X2crystals,-,slope_backwards2,CrystalSmall:9,CrystalLarge:2,panel2,-:17,panel2,-:4,panel2,-:10,panel2,-:6,panel2,-:41,rocklong2,-,rock2,rocklong2,-,rock4,woodplat1:12,rock_gem3,rocklong2,-,rock4,woodplat1:11,rock4,rocklong1,-,rocklong1,-,woodplat1:14,rock1,-:2,rock_gem1,rock4,rocklong1_half1,rockgemlong1_half2,rocklong2,-,rock_gem3,rocklong1,-,rock_gem1,-:2,rock4,-:2,rock_gem2,panel2,-:6,panel2,rockgemlong1_half1,rock4,-:4,rocklong1,rock_gem3,rocklong2,-,rock4,rockgemlong1_half2,rocklong1_half1,rockgemlong2_half2,rock2,rock3,rocklong1,-:5,rocklong2,-,panel2,-:6,panel2,-:7,rocklong2,-:5,panel2,-:10,panel2,-:11,panel2,-:17,panel2,-:2,ruby1,-:7,rockgemlong2_half2,rockgemlong1_half1,-:3,rock_gem3,rocklong2,-:3,rock2,-:6,rockgemlong2_half2,rocklong2,-:4,rocklong1,-,rock2,rock_gem3,rocklong1,-,rock4,-:2,rock2,rocklong1,-,rock_gem2,rock2,rocklong1,-,rock2,rock4,rock_gem3,rocklong1_half2,rocklong2,-,safeground2,-,safeground3,safeground2,-,safeground3,safeground2,-,safeground3</t>
</level>
;
level[10] = <level w="164" h="13">
<a>-:2132</a>
<t>-:77,crate:2,-:8,baddy_explosive_expert,-:4,baddy_explosive_expert,-:4,baddy_explosive_expert,-:20,baddy_puker,-:4,barrelside,-:115,CrystalLarge,-,crate:2,-:27,fast,-:3,barrelside:2,-:11,barrelside,-:11,barrelside:2,-:101,barrelside:5,-:19,CrystalSmall:2,-:8,mineLight,-,barrelside:2,-:11,barrelside,-:11,barrelside:2,-:3,CrystalSmall:3,-:95,barrelside:5,-:9,CrystalSmall:2,-:3,CrystalSmall:2,-:3,CrystalSmall:2,-:4,rocklong2,-,rocklong2,-,rocklong2,-,rocklong2,-,slope_backwards1,-,CrystalSmall:9,slope1,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong1,-:6,barrelside:2,-:2,CrystalSmall:3,-,barrelstand:3,-:15,StartEnd,-:43,slow,-:2,CrystalSmall:2,-:5,CrystalSmall:2,-:5,CrystalSmall:2,-:14,slope2,rock2X4,rock_gem2,rock4,-,rock4,-:8,CrystalSmall:2,-:3,CrystalSmall:2,-:3,CrystalSmall:2,barrelstand:3,-,rock2X3,-:2,rock_gem3,rocklong1,-,rock2X2,-,rock4,slope_backwards1,-,CrystalSmall:7,slope1,rock4,rock_gem2,rock2X4,-:3,panel1,-:5,barrelside:2,-,CrystalSmall:3,-:2,barrelstand:3,-:39,CrystalSmall,-:5,CrystalSmall,-:16,CrystalSmall:2,-:5,CrystalSmall:2,-:5,CrystalSmall:2,-:2,barrelside:2,-:3,mineLight,-:4,CrystalSmall,slope2,rock4,-:4,rock_gem2,-:8,CrystalSmall:2,-:3,CrystalSmall:2,barrelstand:3,-:2,barrelstand:3,-:4,rockgemlong1_half1,rockgemlong1_half2,rock2,-:2,rock_gem2,rock4,slope_backwards1,-,CrystalSmall:5,slope1,rock2X2,-,rock_gem2,-:4,panel1,-:5,slope2,rocklong2,-,rocklong2,-:4,barrelstand:3,-:3,woodplat1:8,safeground2,-,safeground1,safeground3,safeground2,-,safeground2,safeground3,-:20,CrystalSmall,-:5,CrystalSmall,-:11,crate:3,-:5,crate:3,-:12,barrelside:2,-:2,doublejump_icon,-:4,CrystalSmall,slope2,rock4,-:16,barrelstand:3,-:2,barrelstand:3,-:2,barrelstand:3,-:10,rock2X2,rock4,slope_backwards1,-,CrystalSmall:3,slope1,rock4,-:7,panel1,-:4,slope2,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-:5,rock2X3,-:20,safeground3,-:16,barrelstand:3,-,CrystalSmall,barrelstand:3,-:2,CrystalSmall,barrelstand:3,-:8,crate:3,-:5,crate:3,-:4,barrelstand:3,-:4,barrelside:4,-,rocklong2,-:3,CrystalSmall,-:14,barrelstand:3,-:2,barrelstand:3,-:2,barrelstand:3,-:2,rocklong2,-,rock_gem2,-:11,rock4:2,slope_backwards1,-,CrystalSmall,slope1,rock4,rock_gem3,-:7,panel1,-:3,slope2,rock2X2,-,rock3,-:27,safeground3,-:5,med,-:10,barrelstand:3,-:2,barrelstand:3,-:3,barrelstand:3,-:8,crate:3,-:2,CrystalSmall:2,-,crate:3,-,CrystalSmall:2,-,barrelstand:3,-,CrystalSmall:2,-,barrelside:4,-:5,slope1,-:14,barrelstand:3,-:2,barrelstand:3,-:2,rock2X3,-:4,rock_gem3,rocklong1,-:13,rock_gem3,rock3,stickytile2,stickytile3,rock4,-:12,slope2,rock_gem2,-:30,safeground3,-,StartEnd,Hero1,Hero2,-:12,barrelstand:3,-:2,barrelstand:3,-:3,barrelstand:3,-:8,crate:3,-:5,crate:3,-:4,barrelstand:3,-:3,panel1,barrelside:4,panel1,-:3,slope2,rock4,doublejump_icon,-:13,barrelstand:3,-:2,rock2X2crystals,-,rock4,-:36,woodplat1:3,-:32,safeground3,-:10,mushroom,-:4,rock3X4crystals,-:5,rock2X2crystals,-,rockgemlong2_half1,rockgemlong1_half2,-:2,rock2X4,-:9,rock2X4crystals,-:3,rock_gem1,-:2,rock_gem1,rock2X2crystals,-,rock_gem3,rocklong1_half1,rocklong1_half2,-:2,rock2X2,-,rockgemlong2_half1,rockgemlong1_half2,rock4,-:2,panel1,panel2:4,panel1,-:2,rock_gem1,rock4,rock1:2,rockgemlong2_half1,rockgemlong2_half2,rock2X4crystals,-:3,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rock_gem2,-:2,rock2X3,-:6,rock_gem2,-:71,safeground2,-,safeground1,safeground3,safeground2,-,rock2X3,-:2,rock4,rock_gem2,rock4,-:12,rock4,rock_gem2,-:9,mushroom,-:6,rock_gem2,-:2,rock4,-:2,rocklong2,-,rock4,-:4,rock_gem2,rocklong1,-:3,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong2,-:4,rocklong1,-,rocklong2,-,rock_gem2,-:4,rock_gem3,rocklong2,-,rock_gem2,-:91,rocklong1,-,rock2,-:22,woodplat1:3,-:127</t>
</level>
;
level[11] = <level w="261" h="13">
<a>-:3393</a>
<t>-:105,slow,boulder1:4,-:77,boulder2,-:73,safeground3,-:23,crazy,-:10,slow,-:6,MineCartLong,-:6,fast,-:32,MineCartLong,-:23,boulder1:4,slow,-:5,MineCartLong,-:6,MineCart,-:89,baddy_pusher,-:4,baddy_pusher,-:6,baddy_pusher,-:35,safeground3,-:105,boulder1:4,-:3,slow,-:4,crazy,-,slow,-:4,fast,-:73,baddy_pusher,-:61,safeground3,-:8,fast,-:14,rocklong2,-,rocklong1_half1,rocklong1_half2,rockgemlong1_half1,rockgemlong2_half2,woodplat1:7,-:48,fast,-:20,boulder1:4,-:24,crazy,-:4,fast,-:89,baddy_spider,-:31,safeground3,-:21,rockgemlong1_half1,rocklong1_half2,-:50,crazy,-:3,slow,-:19,crazy,-:9,mineLight,crazy,-:52,baddy_pusher,-:7,baddy_pusher,-:7,baddy_pusher,-:22,med,-:53,StartEnd,-:5,safeground3,-:19,rocklong1,-:25,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:13,barrelstand:3,-:73,med,-:4,fast,-:48,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,flash_icon,-:35,safeground3,-:17,rockgemlong1_half1,rockgemlong1_half2,-:15,doublejump_icon,rail_track:2,rail_flat:24,-,crazy,-:41,panel2,-:4,panel2,-:19,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:27,slow,-:11,barrelside:2,-:16,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,rock4,woodplat1,rock2,-:12,CrystalSmall,slope1,rock2X4crystals,-:3,rock3X4crystals,-:3,safeground2,-,safeground3,safeground1,safeground2,-,safeground3,safeground1,safeground2,-,safeground1,safeground3:2,-,StartEnd,Hero1,Hero2,-:11,rocklong1_half1,rocklong2_half2,-:6,rock1,rock_gem4,rock4,woodplat1:7,rock2,rock4,rockgemlong1_half1,rocklong2_half2,-:24,railTrack,-:27,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:2,panel2,-:4,panel2,-:9,rail_flat:33,-:32,barrelside:4,-:12,rock2,rock4,-:18,rock1,rock3,-:15,CrystalSmall,slope1,ruby1,-:8,rock3X4,-:3,rock2X4crystals,-:3,rock2X2,-,rock3X2,-,safeground3,-:13,rock4,rock3,-:28,MineCart,-:25,slow,-:2,rail_flat:32,panel2,-:4,panel2,-:73,barrelside:2,shield_icon:2,barrelside:2,-:12,rock2,woodplat1:18,rock4,-:15,CrystalSmall,slope1,rock_gem2,rock4,rockgemlong2_half1,rockgemlong2_half2,rock3X2,-:17,safeground2,-,safeground2,-,safeground3,safeground1,safeground3,-,rocklong2_half1,woodplat1:4,rocklong2_half2,-:52,railTrack,-:38,panel2,-:4,panel2,-:9,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:4,rocklong2,-,woodplat1:4,rocklong1,-:21,barrelside:8,-:45,CrystalSmall,slope1,rock2X2crystals,-,rubyhalf1,rock3X2crystals,-:3,rock_gem3,rock2,rocklong1,-:5,rock3X2crystals,-,rock2X2crystals,-,rocklong2,-:21,rock2X4,-:3,rock3X2crystals,-:3,rock2X4crystals,-:5,rock2X2crystals,-:5,doublejump_icon,-:6,rail_track:3,rail_flat:27,rail_track:2,-:20,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,panel2,-:4,panel2,rail_flat:42,-:21,mineLight,-:7,barrelside:10,-:43,CrystalSmall,slope1,rock_gem2,-:2,rubyhalf2,-:4,rock3X2,-,rock2X2crystals,-,rock4,rock_gem1,rocklong1,-:5,rock3X4crystals,-:19,rock2X2,-:7,rock2X2crystals,-:6,rubyhalf1,-:2,ruby1,-,rocklong1,-,rock_gem4,rock_gem2,rockgemlong2_half1,rockgemlong2_half2,rock_gem4,rock2X2,-,rockgemlong1_half2,rockgemlong2_half1,rockgemlong2_half2,-:22,panel2:5,rocklong2_half1,rocklong1_half2,slope_backwards2,rail_flat:27,rocklong2_half1,rockgemlong2_half2,rock1,rock_gem4,rock4,rock1,-:70,barrelside:12,-:42,slope1,rock_gem3,rubyhalf1,rock2,rock2X2crystals,-:3,rock4:2,-:4,rock2X4crystals,-:5,rock2X2,-:12,rock_gem3,rocklong1,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong2_half2,-:2,rockgemlong2_half1,rockgemlong2_half2,rocklong1_half1,rocklong2_half2,-:4,rockgemlong2_half1,rock_gem2,rockgemlong1_half1,rocklong2_half2,rock4,rubyhalf2,rocklong1,-,rock4,rubyhalf1,rock4,rocklong1_half1,rocklong1_half2,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-:3,rocklong1,-:117,rocklong2,-,rocklong1_half1,rock_gem2,woodplat1:12,rocklong2,-,rockgemlong2_half1,rock_gem2,rockgemlong1_half1,rock_gem2,rubyhalf1,rock_gem3,rockgemlong1_half2,rock_gem2,rocklong2,-,rock_gem2,rock4,rocklong1,-,rock_gem3,rubyhalf1,rock2,woodplat1:30,rock4,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rock2,rock4,rubyhalf2,rock4,-:2,rockgemlong2_half1,rockgemlong2_half2,rock2,rubyhalf1,-:2,rocklong1,-:5,rocklong2,-:7</t>
</level>
;
level[12] = <level w="169" h="13">
<a>-:2197</a>
<t>-:43,barrelside:2,-:97,baddy_puker,-:27,a,-:41,barrelside:2,-:86,baddy_spider,-:56,barrelstand,-:23,barrelside,slope2,-:15,baddy_spider,-:41,CrystalSmall:4,-:42,CrystalSmall:4,-:35,doublejump_icon,barrelstand,-:7,crate,-:13,CrystalSmall,-,slope2,rock_gem2,-:57,CrystalLarge:4,-:19,CrystalSmall:2,-:8,CrystalSmall:3,-:9,CrystalSmall:6,-:26,slow,-:6,CrystalSmall,barrelstand:2,-:2,CrystalSmall:3,-:2,crate,-:13,CrystalSmall,-:60,CrystalSmall:4,-:19,CrystalSmall:2,-:8,CrystalSmall:3,-:9,CrystalSmall:6,-:33,CrystalSmall,barrelstand:2,-:2,CrystalSmall:3,-:16,CrystalSmall,-:6,mineLight,-:7,CrystalSmall:3,-:4,CrystalSmall:3,-:9,CrystalSmall:2,-:22,baddy_spider,-:2,CrystalLarge:4,-:9,CrystalSmall:2,-:5,CrystalSmall:2,-:12,rocklong2,-:3,stickytile1,stickytile2,stickytile3,rock2,rocklong1,-,rocklong2,-,rock3X2crystals,-,rocklong1,-,rock_gem2,rock_gem3,rocklong1,-:9,StartEnd,-:4,safeground3,-:16,CrystalSmall,crate:2,-:21,CrystalSmall,-:10,baddy_spider,-:3,CrystalSmall:3,-:4,CrystalSmall:3,-:2,baddy_spider,-:6,CrystalSmall:2,-:25,CrystalSmall:4,-:9,CrystalSmall:2,-:5,CrystalSmall:2,-:17,rock2X4,-:3,rock2X3,-:4,rock2X4crystals,-:3,rock4,-:14,safeground3,-:15,CrystalSmall,crate:3,-:26,rocklong2,-,rocklong1,-,rocklong2,rockgemlong1_half2,rocklong2,-,rock4,rock_gem1,-:2,rock2X2crystals,-,rock2X3,-:4,rock2X4,-:3,rock_gem2,rock2X2crystals,-:10,CrystalSmall:2,-:7,crate:2,-:23,CrystalSmall:2,-:7,rotate_platform,-:29,rock_gem2,-:4,safeground3,safeground2,-,safeground1,safeground2,-,safeground2,-,safeground3,safeground1,safeground3,-:14,CrystalSmall,crate:4,-:19,rotate_platform,-:4,doublejump_icon,-,rock2X4,-:3,rock2X2crystals,-,rock2X4crystals,-:16,ruby1,-:4,rotate_platform,-:6,CrystalSmall:2,-:7,crate:2,-:2,CrystalSmall:3,-:9,mineLight,-:62,safeground3,-,StartEnd,Hero1,Hero2,-:10,CrystalSmall,crate:4,-,rail_flat:6,-:16,rock4,rock_gem2,-:41,CrystalSmall:2,-,crate:3,-:2,CrystalSmall:3,-:24,rotate_platform,-:47,safeground3,-:9,rock2X2,-,rocklong2,-,rock_gem2,rock2X4crystals,rock4:4,rock_gem2,-:6,railTrack,-:7,rotate_platform,-:44,rotate_platform,-:5,CrystalSmall:2,-,crate:3,-:2,CrystalSmall:3,-,rock2X2,-,rocklong1,-,rock2X4,-:3,rocklong2,-,rock4,-:2,rock_gem3,rock2X2,-,rocklong2,-,rock2X4,-:11,CrystalLarge,-:6,mushroom,-:33,safeground3:2,safeground2,-,safeground1,safeground3,safeground2,-,safeground1,safeground3,-:78,rock2X2crystals,-,rockgemlong2_half1,rockgemlong1_half2,rail_track,rail_flat:4,rail_track,-:2,rock4,rock_gem3,-:4,rockgemlong1_half1,rockgemlong1_half2,rock_gem3,-:5,rock_gem3,rock2,-:12,rockgemlong1_half1,rockgemlong1_half2,-,rocklong2,-,rock_gem2,rock2X2crystals,-:65,rotate_platform,-:53,rotate_platform,-:4,rock2,-:42,rock4,-:35</t>
</level>
;
level[13] = <level w="158" h="13">
<a>-:2054</a>
<t>-,a,-:97,baddy_explosive_expert,-:12,baddy_explosive_expert,-:93,boulder1,-,boulder1,-:81,MineCartLong,-:135,barrelstand,-:80,CrystalLarge,-:13,boulder1,-,CrystalSmall:4,-:41,CrystalSmall:2,CrystalLarge,CrystalSmall:2,-:10,barrelstand:2,-:3,CrystalSmall:3,-:17,crazy,-:6,CrystalSmall:2,CrystalLarge,CrystalSmall:2,-:12,safeground3,-:47,CrystalSmall:6,-:54,barrelstand:3,-:3,CrystalSmall:3,-:2,CrystalSmall:3,-:9,rail_track:3,-:7,CrystalSmall,-:4,CrystalSmall,-:11,safeground3,-:8,slow,-:20,CrystalSmall:5,-:7,mineLight,-:5,CrystalSmall:6,-:6,boulder1,-:23,boulder2,-:10,woodplat1:2,-:3,CrystalSmall:3,-:4,barrelstand:4,-:3,CrystalSmall:3,-:2,CrystalSmall:3,-:5,crate,rock2X2crystals,-,rock2X3,-:2,woodplat1,railTrack,-:4,CrystalSmall:3,-:5,CrystalSmall,-:10,safeground3,-:12,doublejump_icon,-:6,doublejump_icon,-:7,CrystalSmall:9,-:7,barrelside:2,-:10,panel2:2,-:2,boulder1:2,-,CrystalSmall:4,-:13,mineLight,-:19,CrystalSmall:3,-:4,barrelstand:4,-:8,CrystalSmall:3,-:4,rockgemlong1_half1,rockgemlong1_half2,-:20,CrystalSmall,-:9,safeground3,-:22,boulder2,-:4,CrystalSmall:9,-:5,crate,barrelside:3,rail_track,rail_flat:8,rail_track,panel2:2,-,boulder1:3,-,CrystalSmall:4,-:15,boulder1:2,-:3,rail_track,-:12,CrystalSmall:3,-:4,barrelstand:4,-:15,rock2X2,-:11,railTrack,-:3,fast,-:5,CrystalSmall,-,panel2,-:3,StartEnd,-:3,safeground3,-,StartEnd,Hero1,Hero2,-:36,rock3X2crystals,-,rocklong2,-,rock2,-:9,rocklong2,-,rock4,rock_gem3,rocklong2,-,rock2,slope_backwards1,-,CrystalSmall:3,-:10,rock2X3,-:2,rock2X2,-,rock2X2crystals,-,rocklong2,-,rockgemlong2_half1,woodplat1,railTrack,-:11,CrystalSmall:3,-:4,barrelstand:4,rail_track:2,rail_flat:4,-:7,rock3X2crystals,-:17,rail_track:2,-:4,CrystalSmall,-,panel2,-:7,safeground3,-:5,boulder1:4,rail_flat:7,rail_track,-:7,rail_flat:12,rail_track,-:5,rock_gem2,rock4,-:13,rocklong2,-,rock_gem2,rock_gem3,rock2,slope_backwards1,-,CrystalSmall:2,-:8,rock3X2crystals,-:8,rock_gem3,rocklong1,-:15,mineLight,-:4,mushroom,rock2X4crystals,-:3,woodplat1:2,-:4,rail_flat:4,rail_track:2,-:3,rock_gem3,-:15,rock_gem1,rock2X4crystals,-:3,rocklong2,-,rocklong1,-,safeground2,-,safeground3,safeground1,safeground2,-,safeground2,safeground3,safeground1,safeground2,-,safeground1,safeground2,-,safeground2,-,safeground3,-:7,rocklong2,-,rock2X2crystals,-,rock2X4crystals,-:15,rock2X4crystals,-:22,rocklong1,-,rock2X2crystals,-,slope_backwards1,rail_track,CrystalSmall,rail_flat:6,rocklong2,-:3,rock4,-:14,railTrack,-:12,rock3X2,-:15,woodplat1:3,-:23,rock_gem3,rocklong1,-,rock_gem2,-:25,rock_gem3,-:45,rock4:2,rock_gem3,-:6,rock_gem3,rock4,-:21,rail_track,-:10,rock_gem3,-:144,woodplat1:2,rocklong2,-,rocklong2,-,rock_gem3,rocklong2,-,rocklong2,-:54</t>
</level>
;
level[14] = <level w="256" h="13">
<a>-:3328</a>
<t>-,a,-:77,baddy_puker,-:64,baddy_puker,-:5,baddy_puker,-:5,baddy_puker,-:31,boulder1,-,boulder1,-:4,boulder2,-:4,boulder2,-:3,baddy_explosive_expert,-:4,boulder2,-:5,boulder2,-:228,boulder1:3,-:154,baddy_pusher,-:49,slow,-:33,fast,-:14,boulder1:2,slope1,-:15,CrystalSmall,-:119,mineLight,-:12,rock3X4crystals,-:32,rock3X2,-:43,flash_icon,-:10,barrelside:2,-:3,doublejump_icon,-:11,boulder1,slope1,rock4,-:15,CrystalSmall,-:16,CrystalSmall:11,-:22,safeground3,-:25,panel2,-:39,rock3X2crystals,-:48,doublejump_icon,-:7,rock2X2,-:9,mineLight,-:5,CrystalSmall:2,-:4,CrystalSmall:2,-:4,CrystalSmall:2,-:4,CrystalSmall:2,rock4,woodplat1,rock3,-:7,barrelside,panel2:5,rocklong2,-,slope_backwards2,-:10,slope1,rock2X2crystals,-:16,CrystalSmall,-:6,crate:7,-:14,rock2X2crystals,-:21,safeground3,-:11,CrystalLarge,-:13,panel2,-:9,shield_icon,-:10,panel2,-:12,flash_icon,-:4,shield_icon,-:11,med,-:24,baddy_snail,-:4,baddy_snail,-:4,baddy_snail,-:2,rock4,-:12,boulder2,-:10,CrystalSmall:2,-:4,CrystalSmall:2,-:4,CrystalSmall:2,-:4,CrystalSmall:2,-:11,panel2,-:4,rock4,rock_gem4,rock4,slope_backwards1,-:8,slope1,rock_gem2,-:17,CrystalSmall,-:5,crate:9,-:2,fast,-,baddy_pusher,-:2,baddy_pusher,-:2,baddy_pusher,-:6,CrystalSmall,-:17,safeground3,-:24,crate,panel2,-:7,baddy_snail,-,panel2,-:3,baddy_runner,-:3,baddy_runner,-,baddy_runner,panel2,-:2,baddy_snail,-:7,baddy_snail,-,panel2,-:2,baddy_runner:2,crate,-:23,baddy_pusher,-:3,rock3X2crystals,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rock4:2,rock_gem2,rock4,rock_gem3,rocklong2,-,rocklong1,-,rock2,rock_gem3,rock1,rock3,rocklong1,-,rocklong2,-,rock_gem1,rocklong2,-:36,baddy_pusher,-:2,baddy_pusher,-:2,baddy_pusher,-,baddy_pusher,doublejump_icon,panel2,-:5,rock3X2crystals,-,rock4,slope_backwards2,-,mineLight,slow,-:9,CrystalSmall:4,-:10,CrystalSmall,-:2,crate:3,rock3X2,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rock4,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rocklong1,-,rock3X2,-,rocklong1,-,rock4,rock_gem3,rock4,rocklong1,-:4,CrystalSmall,-:16,safeground3,-:8,fast,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rock4,rock_gem1,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rock2,rock_gem1,rocklong2,-,rocklong2,rockgemlong1_half2,rock_gem2,rock3,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rock4,rock_gem3,rock4:2,rockgemlong2_half1,rockgemlong1_half2,rock4,rock_gem1,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rock4,rock_gem1,rocklong2,-,rocklong1,-,rock_gem3,rocklong1,-,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong1_half1,rocklong1_half2,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,-:6,CrystalLarge,-:4,mushroom,-:11,rock2X2,-:16,crate,-:21,slope2,rock4:2,rocklong2,-,rocklong2,-,rocklong1,-,rotate_platform,-:2,stickytile1,stickytile2,stickytile3,rotate_platform,-:2,stickytile2,stickytile3,stickytile1,rotate_platform,-:2,stickytile3,stickytile1,stickytile2,rotate_platform,-:2,rocklong2,-,rocklong1,-,rock4,rock_gem3,rock_gem1,rocklong2,-,rocklong1,-:8,rock2X2,-,slope_backwards1,-:11,CrystalSmall:4,crate:8,-:2,CrystalLarge,-,baddy_pusher,crate:3,-:2,rock2X2crystals,-,rock2X4,-:3,rock_gem2,rocklong2,-,rock3X4,-:5,rock_gem3,rock2X4,-:3,rock_gem2,-:5,CrystalSmall,-:15,safeground3,-,StartEnd,Hero1,Hero2,-:65,woodplat1:8,stickytile1,rock3,stickytile1,stickytile2,stickytile3,rocklong2,-,rocklong1,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-:18,crate,-:12,CrystalSmall:4,-:4,slope2,rock4,rock2X2crystals,-,rock_gem2,-:26,rock2X4,-:3,rock2X2crystals,-,rock3X2crystals,-,rock_gem2,rock2,-:10,rock4,slope_backwards2,-:7,CrystalSmall:7,crate:8,-:3,rock4,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,-:8,rocklong1,-,rock_gem3,-:6,rock_gem3,-:11,CrystalSmall,-:8,StartEnd,-:5,safeground3,-:8,panel2,-:15,CrystalSmall:15,-:6,CrystalSmall,CrystalLarge:2,CrystalSmall,-:50,CrystalLarge,CrystalSmall:2,CrystalLarge,CrystalSmall:2,CrystalLarge,-,crate,-:11,CrystalSmall:6,-:2,slope2,rock3X2crystals,-:38,rock4,-:8,rock3X4crystals,-:3,rock4,slope_backwards2,-:6,CrystalSmall:7,crate:8,-:2,rock2X2,-,rock_gem3,rocklong1_half1,rocklong1_half2,-:31,CrystalSmall,-:13,safeground3,safeground1,safeground2,-,safeground1,safeground2,-,safeground2,-,safeground3,woodplat1:3,-,woodplat1:5,-,woodplat1:3,-,woodplat1:3,-,woodplat1:2,-,woodplat1:7,-,woodplat1:2,-,woodplat1,-,woodplat1:10,-,woodplat1:3,-,woodplat1:3,-,woodplat1:5,-:14,CrystalSmall:10,-:6,rock2X2,-:8,doublejump_icon,crate,-:12,CrystalSmall:4,-:2,slope2,rock4,-:2,rock4,-:49,rock2X2,-:4,rock2X4,-:3,rocklong1,-,rock4,rock_gem3,rock4,rocklong1,-,rock4,rockgemlong1_half1,rockgemlong2_half2,rock4,rock_gem3,rock2:2,rockgemlong1_half1,rockgemlong2_half2,-:32,rock3X4crystals,-:3,rock2X4crystals,-:3,safeground2,-,safeground3,safeground1,safeground2,-,safeground1,safeground2,-,safeground2,-:69,rock4,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,-,rock2,rocklong1_half1,rockgemlong2_half2,-,rocklong1,-,rock2,-,rock4:2,rocklong1,-:2,rocklong2,-,rocklong2,rockgemlong2_half2,rock4,-,rockgemlong2_half1,rockgemlong2_half2,rock4,rock_gem2,-:4,rock4,rocklong1_half1,rocklong1_half2,rock4:2,rockgemlong1_half1,rockgemlong2_half2,rock_gem2,rocklong2,-,rocklong1,-,rocklong2,-,stickytile1,stickytile2,stickytile1,stickytile3,rocklong1,-,rock_gem2,rocklong2,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,-:61,rock_gem2,-:307,rocklong2,-,rock4,rock_gem1,-:10</t>
</level>
;
level[15] = <level w="151" h="13">
<a>-:1963</a>
<t>a,-:40,boulder2,-:67,boulder2,-:9,boulder1,-:82,MineCartLong,-:27,MineCartLong,-:3,crazy,-:31,boulder1,-:5,boulder1,-:13,barrelside,-:93,rail_track,rail_flat:2,-:13,boulder2,-:17,boulder1,-:21,CrystalSmall,barrelside,-,rock2X2crystals,-:10,StartEnd,-:23,CrystalSmall:3,-:3,CrystalSmall:2,-:47,slope1,rock4:2,rocklong2,-,railTrack,-:52,CrystalSmall,barrelside,rock2,-:2,rock4,-:24,CrystalSmall:2,-:6,CrystalSmall:3,-:3,CrystalSmall:2,-:4,CrystalSmall,-:16,crazy,-:23,mineLight,slope1,rock4,rock2X2crystals,-,rockgemlong2_half2,rock4,-:6,CrystalSmall,-:10,boulder1,-:2,boulder1,-,boulder1,-:9,boulder1,-:12,boulder1,-:5,CrystalSmall,-,barrelside,woodplat1,rocklong1,-,rocklong2,-,safeground2,-,safeground1,safeground3,safeground2,-,safeground1,safeground2,-,safeground3:2,-:12,CrystalSmall:2,-:20,CrystalSmall,-:39,slope2,rock3X2,-:9,railTrack,-:3,CrystalSmall,-:20,slope1,-:21,CrystalSmall,-,woodplat1,-:16,safeground3,-:10,CrystalSmall:2,-,slope1,rock2,rocklong2,-,rock_gem3,rock2X2crystals,-,rocklong2,-,rock4,-:2,rocklong2,-,rock_gem4,-:3,panel2,-:2,CrystalSmall,-:12,CrystalSmall,-,rail_track,rail_flat:2,-:20,slope2,rock4,-:16,CrystalSmall,-:5,med,boulder1,-,boulder1,-:3,CrystalLarge:3,-:2,slope1,rock4,-:5,boulder1,-:6,boulder1,-:6,CrystalSmall,-:2,woodplat1,-:17,safeground1,-:9,CrystalSmall:2,-,slope2,rock3X2,-,rock_gem2,rocklong2,-:3,rock_gem2,rocklong2,-:3,rock_gem3,rocklong1,-:4,rock2X4crystals,-:3,slope_backwards2,-:10,CrystalSmall,slope1,rock4,rock2X3,-:2,railTrack,-:18,slope2,rock2X2crystals,-:15,railTrack,-:3,CrystalSmall,-:14,slope1,rock4,rock_gem2,-:10,CrystalSmall,-:6,fast,-,CrystalSmall,-,woodplat1,-:18,safeground1,-:8,CrystalSmall:2,-,slope2,rock1,-:22,rock4,-:9,CrystalSmall,slope2,rocklong1,-:12,slow,-:9,slope2,rock4,-:22,CrystalSmall,-:8,slow,-:13,CrystalSmall,-:4,CrystalSmall,-:7,woodplat1,-:19,safeground3,-,StartEnd,Hero1,Hero2,-:3,CrystalSmall:2,-,slope1,rock2X2,-:25,barrelstand,-,barrelstand,-,barrelstand,slope1,rocklong2,-,rock3X2crystals,-,rocklong2,-:8,railTrack,-:11,rock3X2,-,rock2X4crystals,-:21,railTrack,-:3,CrystalSmall,-:5,mineLight,-:24,CrystalSmall,-,woodplat1,-:20,safeground3,-:7,CrystalSmall,-,slope2,rock2,-:26,barrelstand,-,barrelstand,-,barrelstand,rock4,rock2X2crystals,-:16,rail_flat:2,rail_track:2,-:32,rail_flat:2,rail_track,-:12,rail_track:2,rail_flat:12,rail_track:2,CrystalSmall,woodplat1,-:21,safeground3:2,safeground2,-,safeground1,safeground3,-:3,slope1,rock4,rock_gem2,-:26,barrelstand,-,barrelstand,-,barrelstand,rock_gem1,-:17,rocklong2,-,rock3X4crystals,-:33,rocklong2,-,rocklong1,-,rock4,rock_gem3,rocklong2,-,rock1,rock4,-:2,woodplat1:5,-:12,woodplat1:3,-:30,rock4:2,rocklong1,-:27,panel2:6,-:17,rock2X2crystals,-:36,rock4,rock2X2crystals,-,rock2X4,-:3,rock4,-:45</t>
</level>
;
level[16] = <level w="314" h="13">
<a>-:4082</a>
<t>-:134,baddy_puker,-:419,baddy_puker,-:171,CrystalSmall,-:104,CrystalSmall,-:68,baddy_puker,-,baddy_puker,-:34,StartEnd,-:47,CrystalSmall:4,-:3,CrystalSmall:4,-:30,CrystalSmall:6,-:5,rocklong2,-:2,CrystalSmall,rocklong1,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:42,CrystalSmall:2,-:43,woodplat1,rock4,rock3X2,-:2,CrystalSmall,rockgemlong1_half1,rocklong1_half2,rock4,woodplat1,-:18,CrystalLarge,-:54,woodplat1:11,rock_gem4,-,rock_gem2,woodplat1,-:18,safeground3,-:42,CrystalSmall:4,-:3,CrystalSmall:4,-:14,rock_gem1,rockgemlong2_half1,rocklong2_half2,rock4,-:12,CrystalSmall:6,-:6,rock3,-,CrystalSmall,rock_gem1,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:10,rocklong1_half1,rocklong1_half2,rockgemlong2_half1,rock_gem2,-:24,woodplat1,rock2,-,CrystalSmall:2,rock_gem3,woodplat1,-:42,rock4,-:3,CrystalSmall,rock4,ruby1,rock4,-:84,rock4:2,-,rock1,-:7,safeground2,-,safeground1:3,safeground2,-,safeground2,-,safeground2,-,safeground2,safeground3,-:11,fast,-:18,woodplat1,rock3X2,-,rockgemlong2_half1,rockgemlong2_half2,rock4,rock2,woodplat1,-:4,CrystalSmall:4,-:3,CrystalSmall:4,-:12,CrystalSmall:2,rock4,rock2,rock_gem2,rock4,-:24,rock4,-,CrystalSmall,rock3,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:12,rock2X2,-:27,rock4,-,CrystalSmall:2,rock4,-:9,rotate_platform,-:26,rotate_platform,-:6,rock4,-:3,CrystalSmall,rock4:3,-:19,CrystalLarge,-:19,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:2,woodplat1,rock3,-,rock_gem4,woodplat1,-:5,rotate_platform,-:5,CrystalSmall:10,rock2,-:2,rock1,-:19,safeground3,-:33,rock4,rock3X2crystals,-,rock4,-:10,mineLight,-:14,rocklong1_half1,rocklong2_half2,-,CrystalSmall:2,rock2X4crystals,-:15,woodplat1,rock2,rock_gem2,rock4,woodplat1,-:7,rock_gem1,-,CrystalSmall,rock_gem2,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:9,CrystalLarge:2,-:28,rock4,-,CrystalSmall:2,ruby1,-:30,mineLight,-:12,rock4,rocklong1,-:2,CrystalSmall,rock4,rockgemlong1_half1,rockgemlong2_half2,-:16,woodplat1,rock3,-:2,rock_gem3,woodplat1,-:7,woodplat1,rock3,stickytile3,stickytile1,stickytile2,woodplat1,-:24,rock_gem3,-,rock3,-:12,CrystalLarge,CrystalSmall,CrystalLarge,CrystalSmall,CrystalLarge,CrystalSmall,CrystalLarge,CrystalSmall,CrystalLarge,rock4,rock_gem1,-:2,rock_gem3,-:19,safeground3,-:26,doublejump_icon,crate:2,doublejump_icon,-:3,ruby1,-:2,rock4,-:5,rotate_platform,-:6,rotate_platform,-:13,rock2,-,CrystalSmall:2,-:7,CrystalSmall:5,-:5,rock2X2,-,rock1,-:8,rock4,-,CrystalSmall,rock4,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,rotate_platform,-:8,rock_gem3,rock4,-:16,woodplat1,rock_gem4,rock4,woodplat1,-:6,rock_gem2,-,CrystalSmall:2,rock4,-:19,rotate_platform,-:8,woodplat1,rocklong2,-,rock4,woodplat1,-:10,rocklong1_half1,rockgemlong1_half2,rock3,-,CrystalSmall,rock1,rock2X2crystals,-:18,rock4,-,CrystalLarge,rock2,-:9,rock1,rock4,rock2X2crystals,-:7,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:2,rock4,-,rock4,-:12,CrystalSmall:8,rock4,rock_gem3,-:3,rock3,-:19,safeground3,-:10,woodplat1:15,rock4,rocklong1_half1,rock_gem2,rock1,rock3,-,rock3,rock_gem2,rock4,-:2,rock3,-:26,rock1,-,CrystalSmall:2,rocklong1_half1,rocklong1_half2,rock4,ruby1,-:3,CrystalSmall:5,-:7,rock_gem2,-:8,rock_gem2,-,CrystalSmall,rock1,-:21,CrystalLarge:2,rock4,rock3,-:17,rock2X2,-:8,rock4,-,CrystalSmall:2,rock4,-:29,rock2X2,-,rock3,-:11,rock2X3,-:3,CrystalSmall,ruby1,-:19,rock1,-:2,rock4,-:9,ruby1,rock2,-:27,rock_gem4,-,rock4,-:12,CrystalLarge,CrystalSmall,CrystalLarge,CrystalSmall,CrystalLarge,CrystalSmall,CrystalLarge,rock1,rock_gem2,-:3,rock2X2crystals,-:20,safeground3,-:9,woodplat1,-:21,rock2X3,-:2,rocklong2,-,rock_gem3,-:26,ruby1,-,CrystalSmall:2,rock1,rock4,rock3X2crystals,-:14,rock4:3,-:8,rock_gem1,-,CrystalSmall,rock_gem1,-:10,mineLight,-:12,rock3X2,-:27,rock2,-,CrystalSmall:2,rock_gem1,-:31,rock4,-:15,CrystalSmall,rocklong2,-,rock2,-:17,rock_gem1,-,CrystalLarge,rock4,-:9,rock4,rockgemlong1_half1,rockgemlong2_half2,rock3,-:6,rotate_platform,-:5,rotate_platform,-:5,rotate_platform,-:6,rock4,-,rock_gem2,stickytile2,stickytile1,stickytile2,stickytile3,stickytile2,stickytile3,stickytile1,stickytile3,stickytile1,stickytile3,rocklong2_half1,rockgemlong2_half2,rock4:3,rock_gem4,rock4,rockgemlong1_half1,rocklong1_half2,rock2,-:3,rock1,-:21,safeground3,-,StartEnd,Hero1,Hero2,-:4,woodplat1,-:25,rock_gem2,rock4:2,-:19,woodplat1,rock2X2crystals,-,woodplat1,-:3,rock2,-,CrystalSmall:2,rock4,ruby1,-:5,woodplat1,rock3X2,-,woodplat1,-:6,rocklong1_half1,rocklong1_half2,ruby1,-:8,rock2,-,CrystalSmall,rock4,-:21,CrystalLarge:2,-:19,rock4,ruby1,-:7,rock_gem3,-,CrystalSmall:2,rock4,-:29,rock_gem1,rock3X2crystals,-:12,rocklong1,-,rock4,-,CrystalSmall,rock2X2,-,rock4,-:17,rock1,-:2,rock2,-:9,rock2X4crystals,-:28,rock_gem3,-:24,rock4:2,ruby1,rock4,-:19,safeground3,-:7,woodplat1,-:23,rocklong1_half1,rocklong1_half2,ruby1,rock4,rock2X2,-:27,rock_gem1,mushroom:3,rock2X2,-:16,rock2X3,-:10,rock4,mushroom:2,rock_gem2,-:8,woodplat1,rock4,rock_gem2,woodplat1,-:8,rockgemlong1_half1,rockgemlong2_half2,rock4,-:9,stickytile3,stickytile2,stickytile3,stickytile1,-:6,rock2,rock4,-:7,rock1,mushroom:3,rock2,-:29,rock4,-:13,rockgemlong2_half1,rockgemlong2_half2,rock4,mushroom:2,-:2,rock4,-:9,woodplat1:4,-:4,rock1,mushroom:2,rock4,-:38,rock4,-:2,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,rock2X4,-:22,safeground2,-,safeground1,safeground3,safeground2,-,safeground1,safeground3,-:24,rock1,rock2,rock4,rock2,-:7,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rockgemlong2_half1,rocklong1_half2,-:3,rocklong1,-:5,rock2,rockgemlong1_half1,rocklong1_half2,rockgemlong2_half1,-:2,rocklong1_half1,rocklong1_half2,-:24,rockgemlong2_half1,rockgemlong2_half2,rock4:2,-:9,rocklong1,-:10,rock4:2,rocklong1_half1,rocklong2_half2,rock_gem2,-:8,rocklong2,-,rock4,rock_gem4,rock4,-:4,rockgemlong2_half1,rocklong2_half2,-:7,rock4,ruby1,rock4,rocklong1,-:30,rock1,-:13,rock4,rock_gem3,rocklong1,-,rock1,rock2,rocklong2,-:18,rock4,rocklong1_half1,rockgemlong1_half2,rock2,-:9,rocklong2,-,ruby1,rock3,-:25,rock_gem2,rock4,rock2,rocklong2,-,rock4,ruby1,rock4,rocklong2,-,rock_gem3,rock4,rock_gem4,rock4:2,rock2,rocklong1_half1,rockgemlong2_half2,rock4,rock_gem1,rocklong1_half1,rocklong1_half2,rock1,rock_gem2,rock4,-:23</t>
</level>
;
level[17] = <level w="307" h="11">
<a>-:3377</a>
<t>-:23,boulder1:3,-,baddy_explosive_expert,boulder1:3,-:2,baddy_explosive_expert,boulder1:3,-:2,baddy_explosive_expert,boulder1:3,rocklong1,-,rocklong2,-,rockgemlong2_half1,rock_gem2,rocklong2,-,rocklong2,-,rock1,rockgemlong2_half1,rockgemlong1_half2,rock1:4,rock4,rock1,rock4,rockgemlong2_half1,rockgemlong2_half2,rock1:2,rockgemlong1_half1,rocklong2_half2,rock1,rock4,rock2,rock3,rock1:2,rock2,rockgemlong1_half1,rocklong1_half2,rock2,rockgemlong2_half1,rockgemlong2_half2,-:29,fast,-:21,med,-:3,boulder2,-:8,fast,-:8,boulder2,-:175,boulder1:3,-:2,boulder1:3,-:3,boulder1:3,-:3,boulder1:3,-:57,med,-:14,baddy_licker,-:4,baddy_licker,-:4,baddy_licker,-:57,baddy_explosive_expert,-:14,baddy_explosive_expert,-:19,baddy_licker,-:6,baddy_licker,-:5,baddy_licker,-:89,rock2X2,-:76,rock_gem1,rock2X2,-,rock_gem2,rock2X4,-:62,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:32,rock2X4,-:54,rock_gem1,rockgemlong1_half2,rocklong2,-,rock2:2,rock2X2,-,rock2,rock3X2crystals,-,rock2,rock2X2crystals,-:2,CrystalSmall,-,CrystalSmall,-,CrystalSmall,rock_gem4,rock2X2,-,rocklong2,-,rock2,rock_gem3,rock2,rockgemlong1_half1,rocklong2_half2,rock3X2crystals,-:101,rock4,-:2,rock4,-:8,rock3X4crystals,-:6,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:31,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:37,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:24,rock4,rock3,-:2,rock4:2,-:3,rock1,rock2X4,rock2,rockgemlong1_half1,-,rock2,-:2,rock2,-:2,rock4,-:3,CrystalSmall,-,CrystalSmall,-,rock1,rock_gem2,-:2,rocklong2,-,rockgemlong1_half1,rocklong2_half2,rock2:3,-:16,slow,-:8,rockgemlong1_half1,rockgemlong2_half2,-:75,rock3X2crystals,-,rock4,rock2X2crystals,-,rocklong2,-,rock4,rock3X2,-,rocklong2,-:8,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:8,barrelstand:5,-:16,slope2,rocklong2,-,rockgemlong1_half1,rocklong2_half2,rocklong2,-,rocklong2,-,rocklong1_half1,rockgemlong2_half2,-:5,rocklong2,-,rock2X2crystals,-,rocklong1,-,slope_backwards1,-:32,rock4,rock_gem3,rock4,rock3,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:24,rock3X2crystals,-:2,CrystalSmall,rockgemlong1_half1,rocklong2_half2,-:3,rock_gem4,-:4,rock2,rockgemlong2_half1,rock_gem2,rock2,-:2,rock4,rock_gem3,rock4,-,CrystalSmall,-,CrystalSmall,rock1,rock3,rock1,rock2X3,-:2,rock4,rock2X4crystals,-:3,rock_gem2,-:11,safeground3,-:13,rock3X2crystals,-:4,rock2X4crystals,-:3,rock1,rock2,-:2,rock2X2,rock_gem4,rock2,rock_gem2,-:2,rock2X2,-,rock1,rock_gem4,-:2,rock_gem4,rock1,rocklong1_half1,rockgemlong2_half2,-:4,fast,-:8,crazy,-:13,slow,-:22,rock_gem3,-:2,rock2,rock2X2,-:3,rock2X2,-:8,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:8,barrelstand:5,-:15,slope1,rock2X4,-:3,rock2X4crystals,-:3,rocklong1,-,rock4,-:5,rock_gem1,rock2,-:2,rock2X2,-,rock4,slope_backwards1,-:30,rock2,rock_gem2,rock2,rock3X2,-:2,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:15,rock3,ruby1,rock2X2,-,rock3,rock_gem4,-:6,CrystalSmall,rockgemlong2_half1,rocklong1_half2,-:18,CrystalSmall,-,rock1,ruby1,rockgemlong1_half1,rockgemlong2_half2,-:3,ruby1,-:4,rockgemlong2_half1,rockgemlong2_half2,rock2,-:9,safeground3,-:15,rock2,rocklong1_half1,rockgemlong2_half2,-:4,rockgemlong1_half1,rocklong2_half2,-:2,rockgemlong1_half1,rockgemlong1_half2,rock3X2crystals,rock1,-:4,rock3X2crystals,-:3,rock2X4crystals,-:47,baddy_spider,-:5,rock4,rocklong2,-,rock_gem2,-:6,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,-:3,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:8,barrelstand:5,-:14,slope1,rock3,-:8,rocklong2,-,rock_gem4,-:5,rock2X4,-:5,rocklong2,-,slope_backwards1,-:30,rock2X2,-:4,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:15,rocklong1,-:3,ruby1,rock4,-:6,CrystalSmall,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,rock_gem4,rockgemlong1_half1,rocklong2_half2,rock2,rock1,rock2X4crystals,-:3,rock2X4,-:3,rocklong1,-:7,StartEnd,-:3,safeground3,-:12,doublejump_icon,-:2,rock2X3,-:2,rock4,rock1,ruby1,rock1,rockgemlong2_half1,rocklong2_half2,-:2,rock2,ruby1,rock2:2,-:2,rock1,ruby1,-:56,rock3X4,-:3,rock4,rock3X2crystals,-,rock_gem2,rock3X4crystals,-:3,rock2X4,-:31,barrelstand:5,-:29,woodplat1:3,-:4,rockgemlong1_half1,rockgemlong2_half2,rock3X2,-,ruby1,slope_backwards1,-:9,barrelstand:9,-:36,mineLight,-:20,rock2,rock_gem3,-,CrystalSmall:3,-:3,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,rock1,rocklong2,-,rocklong2,-,rock1,-:20,safeground3,-,StartEnd,Hero1,Hero2,-:6,doublejump_icon,rocklong1,-,rocklong2,-:4,rock1,ruby1,rock1,rock3X2crystals,-,rock2,-:2,rock1:3,rock4,-:2,rock1:2,-:4,rock1:3,ruby1,-:2,CrystalLarge:5,-:7,CrystalLarge:5,-:7,CrystalLarge:5,-:9,mineLight,-:11,rock1,-:2,rock4,-:36,barrelstand:5,-:5,mineLight,-:8,CrystalLarge:14,-:4,rock2X4crystals,-:3,rock4,rock2,-:2,rock4:2,slope_backwards2,-:8,barrelstand:9,-:11,rock2X4crystals,-:36,CrystalSmall:7,-:2,rocklong1,-,rock2,rock1,rock2X2crystals,-:4,rockgemlong1_half1,rockgemlong1_half2,rock2,ruby1,rock2:2,rocklong1,-,rock_gem4,rock2X2crystals,-,rock2,rock3,-,CrystalSmall,-:16,slope2,safeground3:2,safeground2,-,safeground1:2,safeground2,-,safeground2,safeground3,-:9,rocklong2_half1,rocklong1_half2,rock2X2crystals,-,rock2,rock_gem2,rock2X2,-,rocklong2,-,rocklong2,-:3,rocklong2,-,rock2X2crystals,-,rocklong2_half1,rockgemlong1_half2,rock2X4,-:2,rock1,ruby1,rock1:3,rock_gem4,rock1,rock2X2crystals,-,rock1:2,rock_gem4,rock1,rock2X4crystals,-:9,rock2X2crystals,-,rocklong1_half1,rockgemlong2_half2,rock_gem2,rock4,-:6,rockgemlong1_half1,rocklong2_half2,rock2X3,-:2,rock4,-:21,rock4,-:2,rock2,-:4,rock_gem3,rocklong2_half1,rocklong1_half2,rocklong1_half1,rocklong1_half2,-:20,mushroom:3,-:4,barrelstand:5,-:11,slope1,rock4,rock2X2,-,rock_gem2,rock3,rock2X4crystals,-:3,rocklong2,-,rock2X2crystals,-,rock3,rocklong2,-:9,rocklong2,-:3,rockgemlong1_half1,rocklong2_half2,ruby1,slope_backwards2,-:7,barrelstand:9,-:8,mushroom:3,-:23,rock4,rocklong2,-,rocklong1,-,rocklong1,-,rock2,rock_gem4,rocklong1_half1,rock_gem2,-:3,rock2X2,-,rock4,rocklong2,-,rock_gem4,-:3,rockgemlong2_half1,rocklong1_half2,rocklong2,-:6,rock4,rock2X2,-,rock2,rock2X4,-:3,rock2,-:2,ruby1,rock4,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,slope2,rock4,-:9,safeground2,-,safeground3,safeground1,safeground3,safeground1:3,rockgemlong2_half1,rockgemlong2_half2,rockgemlong2_half1,rocklong2_half2,-:2,rocklong2,-:3,rockgemlong1_half1,rock_gem2,rock2,rock_gem3,-:2,rocklong2,-:3,rocklong2,-:5,rocklong1,-,rocklong2,-,rock1,ruby1,-:2,rocklong1_half1,rockgemlong2_half2,rocklong2,-:13,rocklong1,-,rockgemlong1_half1,rocklong1_half2,-:6,rock2,rock_gem1,-:3,rock_gem3,-:6,rocklong1_half1,rockgemlong2_half2,rock3,rock_gem4,rock1,rock3,rock_gem4,rock1,rock3,rock1,rock2,rock1:2,rocklong2,-,rocklong2,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rocklong2_half1,rockgemlong1_half2,rocklong1,-,rocklong1_half1,rock_gem2,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-,rock_gem3,rock4,rocklong1,-,rocklong2,-,rockgemlong1_half1,rocklong2_half2,rock3,rock4,rocklong2,-,rockgemlong2_half1,rocklong1_half2,rockgemlong1_half1,rocklong2_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rock_gem2,rocklong2,-,rocklong1_half1,rockgemlong1_half2,rocklong1,-,rocklong1,-,rockgemlong1_half1,rocklong2_half2,rocklong1,-:3,rocklong1,-:5,rock_gem2,rock3,-:2,rock4,rockgemlong2_half1,rockgemlong2_half2,-:4,rocklong1,-,ruby1:2,rocklong1,-,rocklong2,-,rock4,ruby1,rock4:2,rockgemlong2_half1,rockgemlong1_half2,rock4,rocklong1_half1,rockgemlong2_half2,rock4,rock3,rock2,rock4,rock1,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rocklong1,-:5,rocklong1_half1,rocklong2_half2,rocklong2,-,rocklong2_half1,rockgemlong2_half2,rock1,rock4,rock1,rockgemlong2_half1,rocklong2_half2,rock1,rock4,rockgemlong1_half1,rockgemlong2_half2,rocklong2_half1,rocklong1_half2,rock4:2,rock_gem2,rock4,rocklong1_half1,rockgemlong2_half2,rock1:4,rocklong1,-:14,rock4,rockgemlong1_half1,rocklong2_half2,rock3,-:12,rock1,-:2,rock2,-:4,rock2,rock4,rock2,rock4:3,rockgemlong1_half1,rockgemlong2_half2,rock1:3,rocklong1_half1,rock_gem2,rock1,rocklong1,-,rockgemlong2_half1,rockgemlong1_half2,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-:10</t>
</level>
;
level[18] = <level w="303" h="13">
<a>-:3939</a>
<t>-:188,baddy_runner,-:5,baddy_runner,-:14,baddy_runner,-:4,baddy_runner,-:3,baddy_runner,-:26,rock2,rock_gem3,rock4,rock2X4,-:3,rock_gem2,rock2X3,-:2,rocklong2,-,rock_gem1,rock4,rock2X2,-,rock2X3,-:2,rocklong1,-,rock_gem2,rock2X2,-,rock3X2,-,rock2X4crystals,-:3,rocklong2,-,rock3X2crystals,-,rock2X4,-:3,rock_gem3,rock2X2,-,rock2,rocklong1,-,rockgemlong1_half2,rock2,-:11,rock2,rock_gem2,rocklong1,-,rock2X2,-,rock2X3,-:2,rock4,rock_gem2,rocklong2,-,rock3X2,-,rock2X2,-,rocklong2_half1,rock_gem2,rock4,rock2X2,-,rocklong2,-,rock4,rocklong2,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rock4,rocklong2,-,rock3X2,-,rock2X3,-:2,rock4,rock3X2,-,rock2X2,-:8,baddy_runner,-:4,baddy_runner,-:5,baddy_runner,-:23,rock2X4crystals,-:3,rock3,rock_gem3,rocklong1,-,rock2X2crystals,-,rock3X2crystals,-,rock2X4crystals,-:3,rock2X2,-,rock2X2crystals,-,rock4,rocklong2,-:5,rock3X4,-:3,rock4,rock_gem2,-:55,boulder2,-:10,boulder2,-:56,boulder1,-:4,rocklong2,-:9,rock_gem3,-:8,rock_gem3,-:18,rock2,-:2,rock3X2,-,rock2X3,-:13,rock1,-:8,rockgemlong2_half2,-:2,rock4,-:9,rocklong1_half2,-:7,rock4,rock1,rock_gem2,-:5,rock_gem2,-:50,rock4,rock2X2,-,rockgemlong2_half2,-:12,rock2X2,-:10,rock4,rocklong2,-:3,CrystalLarge:4,-:20,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:46,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:17,boulder1,-:2,boulder1,-:38,rock3X4crystals,-:3,rock3X2crystals,-,rock_gem3,-:16,safeground1,-:34,rock2,rockgemlong2_half2,rockgemlong2_half1,rocklong1_half2,-:2,rockgemlong2_half1,-:6,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:6,mineLight,-:18,rocklong1,-:3,rocklong2,-:18,rock2,-:4,rock3X2,-,rock_gem2,-:2,doublejump_icon,-,shield_icon,-:20,slope2,rocklong1_half1,rock_gem2,rock2,rocklong1,-,rock_gem3,slope_backwards1,-,crazy,-:22,slope1,rocklong2,-,rocklong1,-,rockgemlong2_half1,rock_gem2,slope_backwards1,-:15,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:16,boulder1,-:3,boulder1,-,boulder1,-:9,MineCart,-:11,crazy,-:21,rock2,-:2,rock_gem3,rock1,rock2,-:11,safeground1,-:24,crate,-:3,crate,-:7,boulder1,-:3,boulder1,-:58,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:5,rocklong1,-,rockgemlong1_half2,rocklong2,-,rock_gem3,-:2,rockgemlong1_half1,rocklong1,-,rock2,rock3X2crystals,-,rock_gem4,-:3,CrystalSmall:4,crazy,-:4,fast,-:5,slope1,panel2,woodplat1:6,panel2,slope_backwards1,-:5,doublejump_icon:2,-:2,fast,-:12,slope1,panel2,woodplat1:6,panel2,slope_backwards1,-:52,boulder1,-:3,boulder1,-,rail_track:27,rail_flat:4,rail_track,-:11,rock2X2,-,rock3X4,-:14,safeground1,-:24,crate,-:3,crate,-:17,rock2X2,-,woodplat1:11,rock2X3,-:6,rock2X4crystals,-:3,rock2X2,-,rock4,-:4,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,rock4,rock_gem3,rock4,rockgemlong2_half1,rockgemlong2_half2,-:2,CrystalSmall,-:2,rock2X2,-,rock2X3,-:2,rock3X2,-:3,rock2X3,-:2,rock_gem2,-:2,rock4,-:3,CrystalSmall:4,-:10,slope2,rockgemlong2_half2,panel2,-:6,panel2,rock_gem2,slope_backwards1,-:3,rock2,woodplat1:2,rock3,-:13,slope1,rock_gem1,panel2,-:20,panel2,woodplat1:10,panel2,woodplat1:11,panel2,-:16,boulder1,-,boulder1:2,-,slope1,panel2,woodplat1:10,rock_gem3,rock2X2,-,rocklong2,-,woodplat1:10,panel2,-:4,rock2,slope_backwards2,CrystalSmall,-:26,safeground1,-:6,fast,-:17,crate,-:3,crate,-:43,ruby1,-:4,rock1,woodplat1:3,rock3,-:2,rocklong1,-,rock_gem3,rock4,rock2X4,-:3,rocklong2_half2,rock3X2crystals,-,rockgemlong2_half1,rockgemlong2_half2,ruby1,rock2X4,-:3,rock2X2,-,rock2X2,-:10,rock_gem3,rock4,-:3,rock_gem4,-:2,rockgemlong2_half1,-:3,CrystalSmall:4,-:3,mineLight,-:5,slope2,rock2X2crystals,-,panel2,-:6,panel2,rock2X2crystals,-,slope_backwards1,-:18,slope1,rocklong1,-,panel2,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:3,slope_backwards1,-:48,boulder1:2,-,boulder1:2,-,slope1,rock_gem4,panel2,-:13,rock4,-:11,panel2,-:4,rock4,ruby1,slope_backwards1,CrystalSmall,-:25,safeground1,-:23,panel2,woodplat1:6,panel2,rock1,-:35,rock2X2,-,rock3X2crystals,-,rubyhalf1,-:12,rock2X2,-,rock3X2crystals,-:5,rock_gem3,-:2,rocklong2_half2:2,ruby1,-:9,rock3X4,-:3,rock2X2,-:3,rock3X4,-:3,rock3X2crystals,-,rubyhalf1,rock2X2,-:16,slope2,rock_gem2,-:2,panel2,woodplat1:6,panel2,-:2,rock2,slope_backwards1,-:16,slope1,rock2X3,-:2,panel2,woodplat1:3,-:2,woodplat1,panel2,rocklong1_half1,rockgemlong2_half2,rock4,slope_backwards1,-:52,slope1,rocklong1,-:33,rock2X2,-,slope_backwards2,CrystalSmall,-:24,safeground1,-:2,StartEnd,-,Hero1,Hero2,-:13,rock2X2,-,rock2X2crystals,-,panel2,-:6,panel2,rockgemlong2_half1,rock_gem2,-:11,mushroom,-:2,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:3,mushroom,-:5,rubyhalf2,-:16,rock4,rock_gem1,rock2X2crystals,-,rock4,-:2,rock2X2crystals,-,rock2X4crystals,-:3,rock2,rock2X3,-:11,rockgemlong1_half1,-:6,rubyhalf2,-:3,rock2X2,-,rocklong1_half1,rockgemlong1_half2,rock2X2,-,woodplat1:2,-:5,slope2,rock3X4crystals,-:3,panel2,-:6,panel2,rock2X4crystals,-:3,slope_backwards1,-:14,slope1,rock_gem3,-:10,rock4,rock2X4crystals,-:3,slope_backwards1,-:15,crazy,-:5,fast,-:61,mushroom,-:4,rock2,slope_backwards2,CrystalSmall,-:23,safeground1,-:17,rocklong1,-:5,panel2,-:6,panel2,rock2X2,-,rock2,rocklong2,-,rock2X3,-:2,rock3X4,-:3,rocklong2,-,rock3X2,-,rock2X2,-,rocklong1,-,rock_gem3,rock2X3,-:2,rockgemlong1_half1,rockgemlong1_half2,rock3X4,-:3,rock_gem3,rock2X3,-:2,rock3X4crystals,-:5,rock2X2,-:12,rocklong2,-:4,rock4,-:2,rocklong1,-,rock4,-:6,rock2,-:19,rock4,rock_gem4,rock2,-:3,rock3X2,-:9,slope2,rock_gem2,-:4,panel2,-:6,panel2,-:4,rock_gem2,slope_backwards1,-:12,slope1,rock_gem1,rocklong2,-:5,CrystalLarge,-,CrystalLarge,-,CrystalLarge,rock4,-:4,rock_gem4,slope_backwards1,-:4,barrelstand:6,-:25,mineLight,-:27,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,mushroom,rock4,mushroom,-,fast,rock4,rock3X2crystals,-,slope_backwards2,CrystalSmall,-:22,safeground1:3,safeground2,-,safeground1,safeground3:2,panel2,woodplat1:4,panel2,rocklong1,-,rock2X4,-:3,rock_gem3,rock2X3,-:2,panel2,-:6,panel2,-:2,rock3X2,-,rock4,-:7,rock2X2crystals,-:5,rock_gem1,rock2X2,-:4,rock2X2,-:5,rock2,-:7,ruby1,rock4,-:18,crazy,-:35,rock4,rock_gem1,-:9,slope2,rock3X2,-:5,panel2,woodplat1:6,panel2,rock2X2crystals,-,rock3X4crystals,-:3,slope_backwards1,-:17,panel2,woodplat1:6,panel2,rock3X4,-:3,rocklong2,-,slope_backwards1,-:3,barrelstand:6,-:42,rock3X4,-:3,rock4,-:2,rock2X2crystals,-:2,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,rock1,rock2,rock2X2,-,rock2X2,-:3,rock4,slope_backwards2,CrystalSmall,-:11,panel2,-:6,StartEnd,-:10,panel2,-:4,panel2,rock4,rockgemlong2_half2,-:4,rock_gem2,-:3,panel2,-:6,panel2,-:4,rocklong1,-,rock4,rock2,-:8,rock2X3,-:4,rock2,rock2X2,-:7,rock2X4,-:7,rock2X3,-:2,rock4,-:7,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:6,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,fast,-:3,baddy_runner,-:15,mushroom,rock2X2,-:3,shield_icon,-:5,slope2,rock_gem3,-:2,rock4,rock2X2crystals,-,rock4,panel2,-:6,panel2,-:6,rock_gem2,slope_backwards1,-:14,rock_gem1,rock_gem3,panel2,-:6,panel2,-:4,rock2X3,-:2,rock4,rock3,rock2X2,-,woodplat1:2,panel2,woodplat1:10,panel2,woodplat1:11,panel2,woodplat1:17,panel2,rock2X2,-,rock4,-:4,rock2X3,-:4,rock2X3,-:2,rocklong2,-,rockgemlong2_half2,rock2X2crystals,-,rock2,rock2X4,-:3,rock2X2,-,rocklong1,-,rock_gem1,rock2X3,-:2,rock_gem2,-:6,rock2X2crystals,-,slope_backwards2,CrystalSmall:9,CrystalLarge:2,panel2,-:17,panel2,-:4,panel2,-:10,panel2,-:6,panel2,-:41,rocklong2,-,rock2,rocklong2,-,rock4,woodplat1:12,rock_gem3,rocklong2,woodplat1,rock4,woodplat1:11,rock4,rocklong1,-,rocklong1,-,woodplat1:14,rock1,-:2,rock_gem1,rock4,rocklong1_half1,rockgemlong1_half2,rocklong2,-,rock_gem3,rocklong1,-,rock_gem1,-:2,rock4,-:2,rock_gem2,panel2,-:6,panel2,rockgemlong1_half1,rock4,-:4,rocklong1,rock_gem3,rocklong2,-,rock4,rockgemlong1_half2,rocklong1_half1,rockgemlong2_half2,rock2,rock3,rocklong1,-,rock4,rockgemlong1_half1,rockgemlong1_half2,rock_gem1,rocklong2,-,panel2,-:6,panel2,-:7,rocklong2,-:5,panel2,-:10,panel2,-:11,panel2,-:17,panel2,-:2,ruby1,-:7,rockgemlong2_half2,rockgemlong1_half1,-:3,rock_gem3,rocklong2,-:3,rock2,-:6,rockgemlong2_half2,rocklong2,-:4,rocklong1,-,rock2,rock_gem3,rocklong1,-,rock4,-:2,rock2,rocklong1,-,rock_gem2,rock2,rocklong1,-,rock2,rock4,rock_gem3,rocklong1_half2,rocklong2,-,safeground2,-,safeground3,safeground2,-,safeground3,safeground2,-,safeground3</t>
</level>
;
level[19] = <level w="186" h="13">
<a>-:2418</a>
<t>-:23,MineCartLong,-:16,MineCartLong,-:29,MineCartLong,-:13,MineCartLong,-:12,MineCartLong,-:45,MineCartLong,-:19,boulder2,-:37,slow,-:10,crazy,-:38,fast,-:136,CrystalSmall:2,-,doublejump_icon,-,rail_track,rail_flat:4,-:42,rail_track,rail_flat:4,-:52,fast,-:23,crazy,-:16,slope2,rocklong2,-:2,CrystalLarge:7,-:24,CrystalSmall:3,slope1,rock4,rockgemlong2_half1,rockgemlong1_half2,rocklong2,-,rock_gem4,-,railTrack,-:4,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:28,CrystalSmall,-,slope2,rock4,woodplat1:5,railTrack,-:4,med,-:51,mineLight,-:21,CrystalSmall:10,-:3,slope1,rock3X2crystals,-,rock_gem2,-:31,CrystalSmall:3,slope1,rock_gem1,rock3X2,-,rocklong2,-,rock_gem2,-:41,slope2,rock2X2crystals,-:51,CrystalSmall:2,-,rotate_platform,-:3,rock_gem3,rock2X2crystals,-,rock_gem2,rock2X4crystals,-:3,rock2,rock2X2crystals,-:6,rail_track:3,rail_flat:2,-:6,CrystalSmall:10,-:2,slope1,rock2,-:5,CrystalLarge:5,-:21,crazy,-,CrystalSmall:3,slope1,rock_gem2,rock_gem3,-:2,rock_gem2,-:8,railTrack,-:27,slow,-,crazy,-,CrystalSmall,-,slope2,rock4,-:11,railTrack,-:4,rail_track,rail_flat:4,-:4,crazy,-,med,-:31,rock4,-:2,rock2,-:4,rock_gem2,-:5,rock1,woodplat1:4,-:2,railTrack,-:13,fast,-,rock2X2crystals,-,rock2,rock_gem1,-:16,StartEnd,-:15,CrystalSmall:3,slope1,rock4,rock2X2,-:19,slow,-:5,fast,-:10,CrystalSmall:4,-:5,slope2,rock2X4,-:22,railTrack,-:26,CrystalSmall:2,-,rotate_platform,-:46,rock_gem2,rocklong2,-:6,CrystalLarge:3,-:11,safeground3,-:10,CrystalSmall:3,slope1,rock4,rock_gem3,-:17,railTrack,-:3,rail_track:6,-:2,CrystalSmall,-:5,med,-,CrystalSmall:4,-:2,CrystalSmall,-,slope2,rock4,-:17,railTrack,-:20,crazy,-:5,slow,-:41,railTrack,-:25,safeground2,-,safeground3:2,safeground2,-,safeground1,safeground2,-,safeground2,safeground3,-:9,CrystalSmall:3,slope1,rock4,rocklong2,-:22,rock4,rock_gem3,rocklong1,-,woodplat1:2,railTrack,-:3,CrystalSmall,-:5,CrystalSmall:4,-:3,slope2,rock2X2,-,rock4,rock_gem2,-:25,railTrack,-:3,rail_track,rail_flat:4,-:10,CrystalSmall:2,-,rotate_platform,-:40,rail_flat:17,-:2,CrystalLarge,-:12,safeground3,-:9,CrystalSmall:2,slope1,rock4,rockgemlong2_half1,rockgemlong1_half2,-:23,rock2X2crystals,-,rock_gem1,-:8,CrystalSmall,-:3,CrystalSmall:4,-:2,slope2,rock4,-:2,rock_gem3,-:35,railTrack,-:85,safeground3,-,StartEnd,Hero1,Hero2,-:6,slope1,rock2X2,-,rock_gem3,-:26,rock4,-:6,railTrack,-:7,mineLight,-:2,slope2,rock4,rockgemlong2_half1,rock3X2crystals,-,rock4,-:30,railTrack,-:13,rotate_platform,-:76,safeground3,-:7,doublejump_icon,-,slope1,rock4,-:40,rail_track:3,-:3,slope2,rock4,rockgemlong1_half1,rock4,-:42,railTrack,-:81,safeground3,safeground1,safeground2,-,safeground1,safeground2,-,safeground2,-,rock4:2,rockgemlong1_half1,rockgemlong1_half2,-:39,woodplat1:4,rocklong2,-,rock_gem2,rock4,rocklong2,-:125</t>
</level>
;
}
}//package com.nitrome.crystalmines
Section 136
//LightFlash (com.nitrome.crystalmines.LightFlash)
package com.nitrome.crystalmines {
import flash.display.*;
public class LightFlash extends MovieClip {
private var _flash:Boolean;// = false
private var _flashCounter:int;// = 0
private var _flashNo:int;// = 0
public static const FLASH_TIME:int = 5;
public function LightFlash(){
stop();
}
public function clearFlash(){
graphics.clear();
_flashCounter = 0;
}
public function drawFlash(_arg1:int, _arg2:int, _arg3:int, _arg4:int){
graphics.clear();
graphics.lineStyle(2, 0xFFFFFF);
graphics.beginFill(0xFFFFFF);
graphics.drawRect(_arg1, _arg2, _arg3, _arg4);
}
public function set flash(_arg1:Boolean){
_flash = _arg1;
}
public function get flash():Boolean{
return (_flash);
}
public function set flashCounter(_arg1:int){
_flashCounter = _arg1;
}
public function get flashCounter():int{
return (_flashCounter);
}
public function set flashNo(_arg1:int){
_flashNo = _arg1;
}
public function get flashNo():int{
return (_flashNo);
}
}
}//package com.nitrome.crystalmines
Section 137
//ObjectManager (com.nitrome.crystalmines.ObjectManager)
package com.nitrome.crystalmines {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Collision.*;
import flash.utils.*;
import Box2D.*;
public final class ObjectManager extends MovieClip {
public static const PLAYER_NAME:String = "Hero1";
public static const PLAYER_NAME2:String = "Hero2";
public static const PLAYER_NAME_ARRAY = new Array(PLAYER_NAME, PLAYER_NAME2);
public static const BLOCK_NAME:String = "Block";
public static const STICKY_BLOCK_NAME:String = "StickyBlock";
public static const STICKY_BLOCK_NAME1:String = "stickytile1";
public static const STICKY_BLOCK_NAME2:String = "stickytile2";
public static const STICKY_BLOCK_NAME3:String = "stickytile3";
public static const SLOPE_NAME:String = "Slope";
public static const ROTATE_BLOCK_NAME:String = "rotate_platform";
public static const THROW_OBJECT_NAME:String = "ThrowObject";
public static const ENEMY_PUSHER_NAME:String = "baddy_pusher";
public static const ENEMY_SNAIL_NAME:String = "baddy_snail";
public static const ENEMY_LICKER_NAME:String = "baddy_licker";
public static const ENEMY_RUNNER_NAME:String = "baddy_runner";
public static const ENEMY_SPIDER_NAME:String = "baddy_spider";
public static const ENEMY_EXPLOSIVE_NAME:String = "baddy_explosive_expert";
public static const ENEMY_PUKER_NAME:String = "baddy_puker";
public static const ENEMY_PUKE:String = "Puke";
public static const ENEMY_SPIDER_WEB_NAME:String = "baddy_spider_web";
public static const INSTRUCTIONS_BOARD_NAME:String = "instructions_board";
public static const PICK_UP_DOUBLE_JUMP:String = "doublejump_icon";
public static const PICK_UP_FLASH:String = "flash_icon";
public static const PICK_UP_INVINCIBLE:String = "shield_icon";
public static const LIGHT_NAME:String = "mineLight";
public static const BARREL_STAND:String = "barrelstand";
public static const BARREL_SIDE:String = "barrelside";
public static const MUSHROOM_NAME:String = "mushroom";
public static const POWERUP_NAME:String = "PowerUp";
public static const MINECART_NAME:String = "MineCart";
public static const MINECART_LONG_NAME:String = "MineCartLong";
public static const CHECK_POINT_NAME:String = "StartEnd";
public static const CRYSTAL_SMALL_NAME:String = "CrystalSmall";
public static const CRYSTAL_LARGE_NAME:String = "CrystalLarge";
public static const SMALL_BOULDER_NAME:String = "boulder1";
public static const LARGE_BOULDER_NAME:String = "boulder2";
public static const BOMB_NAME:String = "bomb1";
public static const PLAYER_ICON_NAME1:String = "IconPlayer1";
public static const PLAYER_ICON_NAME2:String = "IconPlayer2";
public static const CRATE_NAME:String = "crate";
public static const BLOCK_SAFE_GROUND:String = "safeground";
public static const BLOCK_SAFE_GROUND1:String = "safeground1";
public static const BLOCK_SAFE_GROUND2:String = "safeground2";
public static const BLOCK_SAFE_GROUND3:String = "safeground3";
public static const RAIL_GROUND1:String = "railTrack";
public static const RAIL_GROUND2:String = "rail_flat";
public static const RAIL_GROUND3:String = "rail_track";
public static const ORB_SHIELD:String = "OrbShield";
public static const FLASHER:String = "Flasher";
public static const DJUMP:String = "DJump";
public static const SLOW_NAME:String = "slow";
public static const MED_NAME:String = "med";
public static const FAST_NAME:String = "fast";
public static const CRAZY_NAME:String = "crazy";
public static const PHYSICAL_SCALE:Number = 30;
public static var body:b2Body;
public static var bodyDef:b2BodyDef;
public static var boxDef:b2PolygonDef;
public static var circleDef:b2CircleDef;
public static var m_world:b2World;
public static var m_iterations:int = 15;
public static var _physScale:Number = 30;
public static function createOpponent(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean, _arg8:String, _arg9:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(_arg6);
if (_arg7){
circleDef.density = 0;
} else {
circleDef.density = 3.5;
};
circleDef.friction = 0.3;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
bodyDef.userData = _arg9;
bodyDef.userData.name = _arg8;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(circleDef);
if (_arg7){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createPuke(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean, _arg8:String, _arg9:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(_arg6);
if (_arg7){
circleDef.density = 0;
} else {
circleDef.density = 0.1;
};
circleDef.friction = 10.3;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
bodyDef.userData = _arg9;
bodyDef.userData.name = _arg8;
bodyDef.userData.hitRadius = _arg6;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(circleDef);
if (_arg7){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createSpider(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean, _arg8:String, _arg9:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(_arg6);
if (_arg7){
circleDef.density = 0;
} else {
circleDef.density = 0.1;
};
circleDef.friction = 10.3;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
bodyDef.userData = _arg9;
bodyDef.userData.name = _arg8;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(circleDef);
if (_arg7){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createBarrel(_arg1:b2World, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg3 / _physScale);
bodyDef.position.y = (_arg4 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsBox(getRealWH(_arg5), getRealWH(_arg6));
boxDef.density = 1.5;
boxDef.friction = 0.1;
boxDef.restitution = 0;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg2;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg6));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg7){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createHero(_arg1:b2World, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg3 / _physScale);
bodyDef.position.y = (_arg4 / _physScale);
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(_arg7.hitRadius);
circleDef.density = 2.5;
circleDef.friction = 0;
circleDef.restitution = 0;
circleDef.filter.groupIndex = 2;
bodyDef.userData = _arg7;
bodyDef.userData.name = _arg2;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg6));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createCircle(_arg1:b2World, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg3 / _physScale);
bodyDef.position.y = (_arg4 / _physScale);
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(_arg5);
circleDef.density = 3.5;
circleDef.friction = 0.3;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg2;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg6));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(circleDef);
if (_arg7){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createRectanglePlatform(_arg1:b2World, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:int, _arg7:int, _arg8:int, _arg9:int, _arg10:int, _arg11:int, _arg12:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = ((_arg2 - 200) / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.vertexCount = 3;
boxDef.density = 1;
boxDef.friction = 40.7;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
boxDef.vertices[0].Set((_arg6 / _physScale), (_arg7 / _physScale));
boxDef.vertices[1].Set((_arg8 / _physScale), (_arg9 / _physScale));
boxDef.vertices[2].Set((_arg10 / _physScale), (_arg11 / _physScale));
bodyDef.userData = _arg12;
bodyDef.userData.name = SLOPE_NAME;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.position.Set((_arg2 / _physScale), (_arg3 / _physScale));
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMass(new b2MassData());
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createSquarePlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:b2Vec2, _arg8:String, _arg9:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsOrientedBox(getRealWH(_arg4), getRealWH(_arg5), _arg7, 0);
boxDef.density = 1;
boxDef.friction = 40.7;
boxDef.restitution = 0;
bodyDef.userData = _arg9;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
bodyDef.userData.name = _arg8;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = true;
bodyDef.angle = ((_arg6 * Math.PI) / 180);
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMass(new b2MassData());
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createRotatingPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:b2Vec2, _arg8:String, _arg9:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsOrientedBox(getRealWH(_arg4), getRealWH(_arg5), _arg7, 0);
boxDef.density = 1000;
boxDef.friction = 0.2;
boxDef.restitution = 0.1;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
bodyDef.userData = _arg9;
bodyDef.userData.name = _arg8;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = true;
bodyDef.angle = ((_arg6 * Math.PI) / 180);
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMass(new b2MassData());
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createBaddy(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Boolean, _arg9:String, _arg10:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsOrientedBox(getRealWH(_arg4), getRealWH(_arg5), new b2Vec2(0, getRealWH((0 + 7))), 0);
if (_arg8){
boxDef.density = 0;
} else {
boxDef.density = 30.3;
};
boxDef.friction = 0;
boxDef.restitution = 0;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
bodyDef.userData = _arg10;
bodyDef.userData.name = _arg9;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg6));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg7));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg8){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createBomb(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsBox(getRealWH(_arg4), getRealWH(_arg5));
boxDef.density = 1.5;
boxDef.friction = 0.1;
boxDef.restitution = 0;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createBox(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsBox(getRealWH(_arg4), getRealWH(_arg5));
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
boxDef.density = 1.3;
boxDef.friction = 60.7;
boxDef.restitution = 0;
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createRailPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:b2Vec2, _arg8:String, _arg9:MovieClip, _arg10:Boolean):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsOrientedBox(getRealWH((_arg4 + 14)), getRealWH((_arg5 / 20)), _arg7, _arg6);
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
if (!_arg10){
boxDef.filter.groupIndex = 2;
};
boxDef.density = 1000;
boxDef.friction = 0.1;
boxDef.restitution = 0.1;
bodyDef.userData = _arg9;
bodyDef.userData.name = _arg8;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
bodyDef.userData.angle = ((_arg6 * Math.PI) / 180);
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMass(new b2MassData());
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createCheckPoint(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsBox(getRealWH(_arg4), getRealWH(_arg5));
boxDef.density = 0.1;
boxDef.friction = 60.7;
boxDef.restitution = 0;
bodyDef.userData = _arg8;
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createCreate(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg2 / _physScale);
bodyDef.position.y = (_arg3 / _physScale);
boxDef = new b2PolygonDef();
boxDef.SetAsBox(getRealWH(_arg4), getRealWH(_arg5));
boxDef.filter.categoryBits = 6;
boxDef.filter.maskBits = 4;
boxDef.filter.groupIndex = 2;
boxDef.density = 1.5;
boxDef.friction = 0.1;
boxDef.restitution = 0;
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
bodyDef.isBullet = false;
body = _arg1.CreateBody(bodyDef);
body.CreateShape(boxDef);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createSmallMineCart(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
var _local9:b2PolygonDef = new b2PolygonDef();
_local9.SetAsBox((20 / _physScale), (6 / _physScale));
_local9.density = 10;
_local9.friction = 0;
_local9.restitution = 0;
_local9.filter.categoryBits = 6;
_local9.filter.maskBits = 4;
_local9.filter.groupIndex = 2;
var _local10:b2PolygonDef = new b2PolygonDef();
_local10.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((-25.5 / _physScale), (-12 / _physScale)), 0);
_local10.density = 1;
_local10.friction = 0;
_local10.restitution = 0;
_local10.filter.categoryBits = 6;
_local10.filter.maskBits = 4;
_local10.filter.groupIndex = 2;
var _local11:b2PolygonDef = new b2PolygonDef();
_local11.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((25.5 / _physScale), (-12 / _physScale)), 0);
_local11.density = 1;
_local11.friction = 0;
_local11.restitution = 0;
_local11.filter.categoryBits = 6;
_local11.filter.maskBits = 4;
_local11.filter.groupIndex = 2;
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(5);
circleDef.density = 10;
circleDef.friction = 0;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
circleDef.localPosition.Set((-29 / _physScale), (15 / _physScale));
var _local12:* = new b2CircleDef();
_local12.radius = getRealWH(5);
_local12.density = 10;
_local12.friction = 0;
_local12.restitution = 0;
_local12.filter.categoryBits = 6;
_local12.filter.maskBits = 4;
_local12.filter.groupIndex = 2;
_local12.localPosition.Set((29 / _physScale), (15 / _physScale));
bodyDef = new b2BodyDef();
bodyDef.position.Set((_arg2 / _physScale), (_arg3 / _physScale));
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
body = _arg1.CreateBody(bodyDef);
body.CreateShape(_local9);
body.CreateShape(_local10);
body.CreateShape(_local11);
body.CreateShape(circleDef);
body.CreateShape(_local12);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createSmallMineCart22(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
var _local9:b2PolygonDef = new b2PolygonDef();
_local9.SetAsBox((20 / _physScale), (6 / _physScale));
_local9.density = 5;
_local9.friction = 0;
_local9.restitution = 0;
_local9.filter.categoryBits = 6;
_local9.filter.maskBits = 4;
_local9.filter.groupIndex = 2;
var _local10:b2PolygonDef = new b2PolygonDef();
_local10.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((-25.5 / _physScale), (-12 / _physScale)), 0);
_local10.density = 1;
_local10.friction = 0;
_local10.restitution = 0;
_local10.filter.categoryBits = 6;
_local10.filter.maskBits = 4;
_local10.filter.groupIndex = 2;
var _local11:b2PolygonDef = new b2PolygonDef();
_local11.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((25.5 / _physScale), (-12 / _physScale)), 0);
_local11.density = 1;
_local11.friction = 0;
_local11.restitution = 0;
_local11.filter.categoryBits = 6;
_local11.filter.maskBits = 4;
_local11.filter.groupIndex = 2;
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(5);
circleDef.density = 5;
circleDef.friction = 0;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
circleDef.localPosition.Set((-25 / _physScale), (15 / _physScale));
var _local12:* = new b2CircleDef();
_local12.radius = getRealWH(5);
_local12.density = 5;
_local12.friction = 0;
_local12.restitution = 0;
_local12.filter.categoryBits = 6;
_local12.filter.maskBits = 4;
_local12.filter.groupIndex = 2;
_local12.localPosition.Set((25 / _physScale), (15 / _physScale));
var _local13:* = new b2CircleDef();
_local13.radius = getRealWH(5);
_local13.density = 5;
_local13.friction = 0;
_local13.restitution = 0;
_local13.filter.categoryBits = 6;
_local13.filter.maskBits = 4;
_local13.filter.groupIndex = 2;
_local13.localPosition.Set((0 / _physScale), (15 / _physScale));
bodyDef = new b2BodyDef();
bodyDef.position.Set((_arg2 / _physScale), (_arg3 / _physScale));
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
body = _arg1.CreateBody(bodyDef);
body.CreateShape(_local9);
body.CreateShape(_local10);
body.CreateShape(_local11);
body.CreateShape(circleDef);
body.CreateShape(_local12);
body.CreateShape(_local13);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createMineCart(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String, _arg8:MovieClip):b2BodyDef{
var _local9:b2PolygonDef = new b2PolygonDef();
_local9.SetAsBox((60 / _physScale), (6 / _physScale));
_local9.density = 5;
_local9.friction = 0;
_local9.restitution = 0;
_local9.filter.categoryBits = 6;
_local9.filter.maskBits = 4;
_local9.filter.groupIndex = 2;
var _local10:b2PolygonDef = new b2PolygonDef();
_local10.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((-50.5 / _physScale), (-12 / _physScale)), 0);
_local10.density = 1;
_local10.friction = 0;
_local10.restitution = 0;
_local10.filter.categoryBits = 6;
_local10.filter.maskBits = 4;
_local10.filter.groupIndex = 2;
var _local11:b2PolygonDef = new b2PolygonDef();
_local11.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((50.5 / _physScale), (-12 / _physScale)), 0);
_local11.density = 1;
_local11.friction = 0;
_local11.restitution = 0;
_local11.filter.categoryBits = 6;
_local11.filter.maskBits = 4;
_local11.filter.groupIndex = 2;
var _local12:b2PolygonDef = new b2PolygonDef();
_local12.SetAsOrientedBox((8.5 / _physScale), (15 / _physScale), new b2Vec2((0.25 / _physScale), (-12 / _physScale)), 0);
_local12.density = 1;
_local12.friction = 0;
_local12.restitution = 0;
_local12.filter.categoryBits = 6;
_local12.filter.maskBits = 4;
_local12.filter.groupIndex = 2;
circleDef = new b2CircleDef();
circleDef.radius = getRealWH(5);
circleDef.density = 5;
circleDef.friction = 0;
circleDef.restitution = 0;
circleDef.filter.categoryBits = 6;
circleDef.filter.maskBits = 4;
circleDef.filter.groupIndex = 2;
circleDef.localPosition.Set((-50 / _physScale), (15 / _physScale));
var _local13:* = new b2CircleDef();
_local13.radius = getRealWH(5);
_local13.density = 5;
_local13.friction = 0;
_local13.restitution = 0;
_local13.filter.categoryBits = 6;
_local13.filter.maskBits = 4;
_local13.filter.groupIndex = 2;
_local13.localPosition.Set((50 / _physScale), (15 / _physScale));
var _local14:* = new b2CircleDef();
_local14.radius = getRealWH(5);
_local14.density = 5;
_local14.friction = 0;
_local14.restitution = 0;
_local14.filter.categoryBits = 6;
_local14.filter.maskBits = 4;
_local14.filter.groupIndex = 2;
_local14.localPosition.Set((0 / _physScale), (15 / _physScale));
bodyDef = new b2BodyDef();
bodyDef.position.Set((_arg2 / _physScale), (_arg3 / _physScale));
bodyDef.userData = _arg8;
bodyDef.userData.name = _arg7;
bodyDef.userData.width = ((_physScale * 2) * getRealWH(_arg4));
bodyDef.userData.height = ((_physScale * 2) * getRealWH(_arg5));
body = _arg1.CreateBody(bodyDef);
body.CreateShape(_local9);
body.CreateShape(_local10);
body.CreateShape(_local11);
body.CreateShape(_local12);
body.CreateShape(circleDef);
body.CreateShape(_local13);
body.CreateShape(_local14);
if (_arg6){
body.SetMass(new b2MassData());
} else {
body.SetMassFromShapes();
};
bodyDef.userData.body = body;
return (bodyDef);
}
public static function createObject(_arg1:String):MovieClip{
var _local2:String = _arg1;
var _local3:Class = (getDefinitionByName(_local2) as Class);
return ((new (_local3) as MovieClip));
}
public static function getAngleBetweenObjects(_arg1:MovieClip, _arg2:MovieClip):Number{
var _local3:* = _arg2.x;
var _local4:* = _arg2.y;
var _local5:Number = (_arg1.x - _local3);
var _local6:Number = (_arg1.y - _local4);
var _local7:Number = Math.atan2(_local6, _local5);
return (((_local7 * 180) / Math.PI));
}
public static function getAngleInDegreesBetweenObjects(_arg1:MovieClip, _arg2:MovieClip):Number{
var _local3:* = _arg2.x;
var _local4:* = _arg2.y;
var _local5:Number = (_arg1.x - _local3);
var _local6:Number = (_arg1.y - _local4);
var _local7:Number = Math.atan2(_local6, _local5);
var _local8:Number = (360 * (_local7 / (2 * Math.PI)));
return (_local8);
}
public static function getDistanceBetweenObjects(_arg1:MovieClip, _arg2:MovieClip):Number{
var _local3:* = _arg2.x;
var _local4:* = _arg2.y;
var _local5:Number = (_arg1.x - _local3);
var _local6:Number = (_arg1.y - _local4);
var _local7:Number = Math.sqrt((Math.pow(_local5, 2) + Math.pow(_local6, 2)));
return (_local7);
}
public static function destroy(_arg1:MovieClip, _arg2:b2World, _arg3:WorldContainer):void{
if (_arg1 != null){
_arg2.DestroyBody(_arg1.body);
_arg1.enabled = false;
_arg3.removeChild(_arg1);
if (PlatformMiner.GARBAGE_COLLECT){
_arg1 = null;
};
};
}
public static function getRealWH(_arg1:Number){
return (((_arg1 / _physScale) / 2));
}
public static function getFloatyNumber(_arg1:Number, _arg2:Boolean):Number{
if ((((_arg1 == 1)) && (_arg2))){
return (2);
};
if ((((_arg1 == 2)) && (_arg2))){
return (3);
};
if ((((_arg1 == 3)) && (_arg2))){
return (4);
};
if ((((_arg1 == 4)) && (_arg2))){
return (5);
};
if ((((_arg1 == 5)) && (_arg2))){
return (4);
};
if ((((_arg1 == 5)) && (!(_arg2)))){
return (4);
};
if ((((_arg1 == 4)) && (!(_arg2)))){
return (3);
};
if ((((_arg1 == 3)) && (!(_arg2)))){
return (2);
};
if ((((_arg1 == 2)) && (!(_arg2)))){
return (1);
};
if ((((_arg1 == 1)) && (!(_arg2)))){
return (0);
};
if ((((_arg1 == 0)) && (!(_arg2)))){
return (-1);
};
if ((((_arg1 == 0)) && (_arg2))){
return (1);
};
if ((((_arg1 == -1)) && (!(_arg2)))){
return (-2);
};
if ((((_arg1 == -1)) && (_arg2))){
return (0);
};
if ((((_arg1 == -2)) && (!(_arg2)))){
return (-3);
};
if ((((_arg1 == -2)) && (_arg2))){
return (-1);
};
if ((((_arg1 == -3)) && (!(_arg2)))){
return (-4);
};
if ((((_arg1 == -3)) && (_arg2))){
return (-2);
};
if ((((_arg1 == -4)) && (!(_arg2)))){
return (-5);
};
if ((((_arg1 == -4)) && (_arg2))){
return (-3);
};
if ((((_arg1 == -5)) && (!(_arg2)))){
return (-4);
};
if ((((_arg1 == -5)) && (_arg2))){
return (-4);
};
return (0);
}
}
}//package com.nitrome.crystalmines
Section 138
//ParalaxCrystal (com.nitrome.crystalmines.ParalaxCrystal)
package com.nitrome.crystalmines {
import flash.display.*;
public dynamic class ParalaxCrystal extends MovieClip {
}
}//package com.nitrome.crystalmines
Section 139
//ParalaxLayer (com.nitrome.crystalmines.ParalaxLayer)
package com.nitrome.crystalmines {
import flash.display.*;
import flash.utils.*;
public class ParalaxLayer extends MovieClip {
private var _img1:MovieClip;
private var _img2:MovieClip;
private var _scaleSpeedX:Number;
private var _scaleSpeedY:Number;
private var _vecX:Number;
private var _vecY:Number;
public function ParalaxLayer(_arg1:String, _arg2:Number, _arg3:Number):void{
_vecX = 0;
_vecY = 0;
var _local4:Class = (getDefinitionByName(_arg1) as Class);
_img1 = (new (_local4) as MovieClip);
_img2 = (new (_local4) as MovieClip);
_scaleSpeedX = _arg2;
_scaleSpeedY = _arg3;
_img2.x = (_img1.x + _img1.width);
addChild(_img1);
addChild(_img2);
}
public function update(_arg1:Number, _arg2:Number):void{
_vecX = (_arg1 * _scaleSpeedX);
_vecY = (_arg2 * _scaleSpeedY);
x = (x + _vecX);
y = (y + _vecY);
if (x <= -(_img1.width)){
x = (x + _img1.width);
};
if (x >= 0){
x = (x + -(_img1.width));
};
}
public function get vecX():Number{
return (_vecX);
}
public function get vecY():Number{
return (_vecY);
}
}
}//package com.nitrome.crystalmines
Section 140
//ParalaxStalac1 (com.nitrome.crystalmines.ParalaxStalac1)
package com.nitrome.crystalmines {
import flash.display.*;
public dynamic class ParalaxStalac1 extends MovieClip {
}
}//package com.nitrome.crystalmines
Section 141
//ParalaxStalac2 (com.nitrome.crystalmines.ParalaxStalac2)
package com.nitrome.crystalmines {
import flash.display.*;
public dynamic class ParalaxStalac2 extends MovieClip {
}
}//package com.nitrome.crystalmines
Section 142
//PlatformMiner (com.nitrome.crystalmines.PlatformMiner)
package com.nitrome.crystalmines {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.events.*;
import Box2D.Collision.*;
import com.nitrome.game.*;
import flash.utils.*;
public class PlatformMiner extends MovieClip {
private var _gamePlayArray;
private var _gameTimer:Timer;
private var _levelTime:Number;// = 6000000
private var _timeLeft:Date;
private var _msLeft:Number;// = 0
private var _noOfColumnsInGame:int;// = 0
private var _blockFallSpeed:int;// = 0
private var _blocksFall:Boolean;// = true
public var playerArray;
private var _shieldProtectorPlayer1;
private var _shieldProtectorPlayer2;
private var _shieldProtectorArray;
private var _collisionDetection:CollisionDetection;
private var _hitTypeUnderPlayer1;
private var _hitTypeLeftPlayer1;
private var _hitTypeRightPlayer1:b2Body;
private var _hitTypeUnderPlayer2;
private var _hitTypeLeftPlayer2;
private var _hitTypeRightPlayer2:b2Body;
private var _hitTypeUnderArray;
private var _hitTypeLeftArray;
private var _hitTypeRightArray;
private var _playerEnemyArray;
private var _playerStuckArray;
private var _playerIconArray;
public var playerPointsArray;
private var _pickUpFloatingUpArray;
private var _levelSpeedArray;
private var _playerEscapedArray;
private var _playerKeyResetArray;
private var _playerScoreArray;
private var _playerTrappedInBlockTimeArray;
private var _dustArray;
private var _pointWhereBlocksCollapse:int;// = 0
private var _playerMakeDustArray:Array;
private var _tongue:Tongue;
private var _lightFlash:LightFlash;
private var _paralaxCrystal;
private var _paralaxStalac1;
private var _paralaxStalac2:ParalaxLayer;
private var _key:KeyPoll;
private var _worldContainer:WorldContainer;
private var _enemyArray:Array;
private var _batArray:Array;
private var _batArrayAfterInPlace:Array;
private var _levelObjectArrayBeforeInPlace:Array;
private var _levelObjectArray:Array;
private var _rollerBarrelArray:Array;
private var _crystalArray:Array;
private var _mushroomArray:Array;
private var _bombArray:Array;
private var _pukeArray:Array;
private var _explosionArray:Array;
private var _mineCartArray:Array;
private var _checkPointArray:Array;
private var _lightArray:Array;
private var _doubleJumpArray:Array;
private var _doneAJumpArray:Array;
private var _readyToDoubleJumpArray:Array;
private var _playerPowerArray;
private var _playerPowerUpIconArray;
public var levelComplete:Boolean;// = false
public var pickUpArray:Array;
private var _m_world:b2World;
private var _bodyDef:b2BodyDef;
private var _m_iterations:int;// = 3
private var _physScale:Number;// = 30
private var _m_timeStep:Number;
var counter:int;// = 0
var escapeFromEnemyKeyPressArray;
var playerEscape:Boolean;// = false
private static const DEBUG_LINES_ON:Boolean = false;
private static const GRAVITY:Number = 20;
private static const TIMER_RATE:int = 30;
private static const PARALAX_LAYER_SPEED:Number = 0.5;
public static const PLATFORM_LENGTH:Number = 550;
public static const SLOW_LENGTH:Number = 500;
public static const SLOW_SPEED:Number = 390;
public static const SLOW_BLOCK_SPEED:Number = 11;
public static const MEDIUM_LENGTH:Number = 400;
public static const MEDIUM_SPEED:Number = 360;
public static const MEDIUM_BLOCK_SPEED:Number = 12;
public static const FAST_LENGTH:Number = 400;
public static const FAST_SPEED:Number = 300;
public static const FAST_BLOCK_SPEED:Number = 13;
public static const CRAZY_LENGTH:Number = 350;
public static const CRAZY_SPEED:Number = 210;
public static const CRAZY_BLOCK_SPEED:Number = 25;
public static const GARBAGE_COLLECT:Boolean = false;
private static const HERO_MAX_SPEED:Number = 4;
private static const HERO_ACCELERATION:Number = 0.5;
private static const HERO_JUMP_HEIGHT:Number = 26;
private static const HERO1_KEY_LEFT = 37;
private static const HERO2_KEY_LEFT = 65;
private static const HERO1_KEY_RIGHT = 39;
private static const HERO2_KEY_RIGHT = 68;
private static const HERO1_KEY_UP = 38;
private static const HERO2_KEY_UP = 87;
private static const PLAYER_KEY_ARRAY = new Array(new Array(HERO1_KEY_LEFT, HERO2_KEY_LEFT), new Array(HERO1_KEY_RIGHT, HERO2_KEY_RIGHT), new Array(HERO1_KEY_UP, HERO2_KEY_UP));
public static const ENEMY_ATTACK_DISTANCE:Number = 120;
public static const ENEMY_ACCELERATION:Number = 0.5;
public static const ENEMY_MAX_SPEED:Number = 2;
public static const STAGE_WIDTH:Number = 550;
public static const STAGE_HEIGHT:Number = 400;
public static var noOfPlayers:int = 1;
public static var _player1;
public static var _player2:MovieClip;
public function PlatformMiner(){
_gamePlayArray = new Array(SLOW_LENGTH, SLOW_SPEED);
playerArray = new Array();
_shieldProtectorPlayer1 = new ShieldProtector();
_shieldProtectorPlayer2 = new ShieldProtector();
_shieldProtectorArray = new Array(_shieldProtectorPlayer1, _shieldProtectorPlayer2);
_hitTypeUnderArray = new Array(_hitTypeUnderPlayer1, _hitTypeUnderPlayer2);
_hitTypeLeftArray = new Array(_hitTypeLeftPlayer1, _hitTypeLeftPlayer2);
_hitTypeRightArray = new Array(_hitTypeRightPlayer1, _hitTypeRightPlayer2);
_playerEnemyArray = new Array(new Enemy(), new Enemy());
_playerStuckArray = new Array(false, false);
_playerIconArray = new Array(new IconPlayer1(), new IconPlayer2(), new Bubble(), new Bubble());
playerPointsArray = new Array(0, 0);
_pickUpFloatingUpArray = new Array();
_levelSpeedArray = new Array();
_playerEscapedArray = new Array(false, false);
_playerKeyResetArray = new Array(new KeysResetIcon(), new KeysResetIcon());
_playerScoreArray = new Array(new Player1Score(), new Player2Score());
_playerTrappedInBlockTimeArray = new Array(0, 0);
_dustArray = new Array(new Dust(), new Dust());
_playerMakeDustArray = new Array(false, false);
_enemyArray = new Array();
_batArray = new Array();
_batArrayAfterInPlace = new Array();
_levelObjectArrayBeforeInPlace = new Array();
_levelObjectArray = new Array();
_rollerBarrelArray = new Array();
_crystalArray = new Array();
_mushroomArray = new Array();
_bombArray = new Array();
_pukeArray = new Array();
_explosionArray = new Array();
_mineCartArray = new Array();
_checkPointArray = new Array();
_lightArray = new Array();
_doubleJumpArray = new Array(false, false);
_doneAJumpArray = new Array(false, false);
_readyToDoubleJumpArray = new Array(false, false);
_playerPowerArray = new Array("", "");
_playerPowerUpIconArray = new Array(null, null);
pickUpArray = new Array();
_m_timeStep = (1 / _physScale);
escapeFromEnemyKeyPressArray = new Array(false, false, false, true);
super();
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(_arg1:Event):void{
var _local2:int;
XMLData.noOfColumnsInGame = 0;
removeEventListener(Event.ADDED_TO_STAGE, init);
_key = new KeyPoll(this.stage);
stage.quality = StageQuality.LOW;
_collisionDetection = new CollisionDetection();
createWorld();
_tongue = new Tongue();
_worldContainer.addChild(_tongue);
_tongue.visible = false;
_lightFlash = new LightFlash();
addChild(_lightFlash);
_lightFlash.visible = false;
while (_local2 < playerArray.length) {
_worldContainer.addChild(_dustArray[_local2]);
_dustArray[_local2].stop();
_dustArray[_local2].visible = false;
_local2++;
};
box2dUpdate();
update();
checkForLevelSpeedCollisions();
Block.speed = SLOW_BLOCK_SPEED;
XMLData.getSpeed(_m_world, _worldContainer, _gamePlayArray, (playerArray[0].x + (stage.stageWidth / 2)), playerArray, false);
XMLData.getXML(_m_world, _worldContainer, playerArray[0].x, (_gamePlayArray[0] / 2), _levelObjectArray, _mushroomArray, _crystalArray, _bombArray, _mineCartArray, _enemyArray, pickUpArray, _checkPointArray, _lightArray, _levelSpeedArray);
_noOfColumnsInGame = XMLData.noOfColumnsInGame;
XMLData.addExtraCrystal(_m_world, _worldContainer, _crystalArray);
_pointWhereBlocksCollapse = ((_noOfColumnsInGame * 32) - _gamePlayArray[0]);
if (noOfPlayers == 2){
addChild(_playerIconArray[2]);
addChild(_playerIconArray[3]);
addChild(_playerIconArray[0]);
addChild(_playerIconArray[1]);
};
NitromeGame.sound_manager.playMusic(SoundManager.GAME);
}
private function createWorld():void{
var _local7:*;
var _local8:*;
var _local1:b2AABB = new b2AABB();
_local1.lowerBound.Set(-100, -100);
_local1.upperBound.Set(10000, 10000);
var _local2:b2Vec2 = new b2Vec2(0, GRAVITY);
var _local3:Boolean;
_m_world = new b2World(_local1, _local2, _local3);
var _local4:* = new b2ContactListener();
_m_world.SetContactListener(_local4);
_worldContainer = new WorldContainer();
if (DEBUG_LINES_ON){
Debug.switchDebugOn(_m_world, _worldContainer, 30, 1, 0.5, 1);
};
XMLData.getSpeed(_m_world, _worldContainer, _gamePlayArray, 0, playerArray, true);
_paralaxCrystal = new ParalaxLayer("com.nitrome.crystalmines.ParalaxCrystal", PARALAX_LAYER_SPEED, 0);
_paralaxStalac1 = new ParalaxLayer("com.nitrome.crystalmines.ParalaxStalac1", PARALAX_LAYER_SPEED, 0);
_paralaxStalac2 = new ParalaxLayer("com.nitrome.crystalmines.ParalaxStalac2", PARALAX_LAYER_SPEED, 0);
setStageFocus();
_shieldProtectorArray[0] = _shieldProtectorPlayer1;
_worldContainer.addChild(_shieldProtectorArray[0]);
_shieldProtectorArray[0].visible = false;
if (noOfPlayers == 2){
_shieldProtectorArray[1] = _shieldProtectorPlayer2;
};
if (noOfPlayers == 2){
_worldContainer.addChild(_shieldProtectorArray[1]);
};
if (noOfPlayers == 2){
_shieldProtectorArray[1].visible = false;
};
addChild(_paralaxCrystal);
addChild(_paralaxStalac2);
addChild(_paralaxStalac1);
_paralaxCrystal.y = 274;
_paralaxStalac1.y = 0;
_paralaxStalac2.y = 0;
addChild(_worldContainer);
var _local5:* = new Points();
_local5.x = 10;
_local5.y = 25;
addChild(_local5);
var _local6:* = ObjectManager.createObject(ObjectManager.CRYSTAL_SMALL_NAME);
_local6.setPosition((Points.POINTS_CRYSTAL_START_POINT_PLAYER1_X + 10), Points.POINTS_CRYSTAL_START_POINT_PLAYER1_Y);
addChild(_local6);
addChild(_playerScoreArray[0]);
_playerScoreArray[0].score.text = playerPointsArray[0];
_playerScoreArray[0].x = 30;
_playerScoreArray[0].y = (Points.POINTS_CRYSTAL_START_POINT_PLAYER1_Y - 10);
if (noOfPlayers == 2){
_local7 = new Points();
addChild(_local7);
_local7.scaleX = (_local7.scaleX * -1);
_local7.x = (stage.stageWidth - 10);
_local7.y = 25;
_local8 = ObjectManager.createObject(ObjectManager.CRYSTAL_SMALL_NAME);
_local8.setPosition((Points.POINTS_CRYSTAL_START_POINT_PLAYER2_X - 10), Points.POINTS_CRYSTAL_START_POINT_PLAYER2_Y);
addChild(_local8);
addChild(_playerScoreArray[1]);
_playerScoreArray[1].score.text = playerPointsArray[1];
_playerScoreArray[1].y = (Points.POINTS_CRYSTAL_START_POINT_PLAYER1_Y - 10);
_playerScoreArray[1].x = (((stage.stageWidth - 20) - _playerScoreArray[1].width) - 10);
};
}
public function setStageFocus():void{
this.stage.focus = this.stage;
}
public function getKeys(_arg1:Event):void{
var _local2:int;
while (_local2 < playerArray.length) {
if ((((playerArray[_local2].body.GetLinearVelocity().y == 0)) && ((playerArray[_local2].body.GetLinearVelocity().x == 0)))){
playerArray[_local2].body.SetMassFromShapes();
};
playerArray[_local2].run = false;
playerArray[_local2].still = true;
if (((((((((_key.isDown(PLAYER_KEY_ARRAY[1][_local2])) && ((_hitTypeRightArray[_local2] == null)))) && (!(playerArray[_local2].blocked)))) && (!(playerArray[_local2].dance)))) && (!(playerArray[_local2].swallowed)))){
if (!playerArray[_local2].inMineCart){
playerArray[_local2].run = true;
};
if (playerArray[_local2].inMineCart){
accelerate(true, (HERO_ACCELERATION * 2), (HERO_MAX_SPEED * 2), playerArray[_local2]);
} else {
if (((playerArray[_local2].attacked) || ((_playerStuckArray[_local2] == true)))){
accelerate(true, (HERO_ACCELERATION / 4), (HERO_MAX_SPEED / 4), playerArray[_local2]);
} else {
accelerate(true, HERO_ACCELERATION, HERO_MAX_SPEED, playerArray[_local2]);
};
};
} else {
if (((((((((_key.isDown(PLAYER_KEY_ARRAY[0][_local2])) && ((_hitTypeLeftArray[_local2] == null)))) && (!(playerArray[_local2].blocked)))) && (!(playerArray[_local2].dance)))) && (!(playerArray[_local2].swallowed)))){
if (!playerArray[_local2].inMineCart){
playerArray[_local2].run = true;
};
if (playerArray[_local2].inMineCart){
accelerate(false, -((HERO_ACCELERATION * 2)), (HERO_MAX_SPEED * 2), playerArray[_local2]);
} else {
if (((playerArray[_local2].attacked) || ((_playerStuckArray[_local2] == true)))){
accelerate(false, (-(HERO_ACCELERATION) / 4), (HERO_MAX_SPEED / 4), playerArray[_local2]);
} else {
accelerate(false, -(HERO_ACCELERATION), HERO_MAX_SPEED, playerArray[_local2]);
};
};
};
};
if (((_key.isDown(PLAYER_KEY_ARRAY[2][_local2])) && (!(playerArray[_local2].dance)))){
if (((!((_hitTypeUnderArray[_local2] == null))) && (!((_hitTypeUnderArray[_local2].m_userData == playerArray[_local2]))))){
if (((((!(playerArray[_local2].jump)) && (!(playerArray[_local2].grabbed)))) && (!(playerArray[_local2].swallowed)))){
if (_playerStuckArray[_local2] == false){
NitromeGame.sound_manager.playSound("jumpSnd");
jump(-(HERO_JUMP_HEIGHT), _local2);
} else {
playerArray[_local2].stickyJump = true;
};
};
} else {
if (_hitTypeUnderArray[_local2] == null){
if ((((((((_readyToDoubleJumpArray[_local2] == true)) && (!(playerArray[_local2].grabbed)))) && (!(playerArray[_local2].swallowed)))) && (playerArray[_local2].jump))){
_doubleJumpArray[_local2] = false;
_readyToDoubleJumpArray[_local2] = false;
if (_playerStuckArray[_local2] == false){
NitromeGame.sound_manager.playSound("jumpSnd");
propelSprite(playerArray[_local2], playerArray[_local2].x, playerArray[_local2].y, 0, -270);
} else {
playerArray[_local2].stickyJump = true;
};
};
};
};
};
if (((!((_hitTypeUnderArray[_local2] == null))) && ((_playerPowerArray[_local2] == ObjectManager.PICK_UP_DOUBLE_JUMP)))){
_readyToDoubleJumpArray[_local2] = false;
_doubleJumpArray[_local2] = true;
};
if (((((!(_key.isDown(PLAYER_KEY_ARRAY[2][_local2]))) && ((_doubleJumpArray[_local2] == true)))) && ((((_hitTypeUnderArray[_local2] == null)) || ((_hitTypeUnderArray[_local2].m_userData == playerArray[_local2])))))){
_readyToDoubleJumpArray[_local2] = true;
};
if (((!(_key.isDown(PLAYER_KEY_ARRAY[0][_local2]))) && (((!(_key.isDown(PLAYER_KEY_ARRAY[1][_local2]))) && (!(playerArray[_local2].swallowed)))))){
decelerate(HERO_ACCELERATION, _local2);
};
_local2++;
};
}
public function update():void{
_blockFallSpeed = (_blockFallSpeed + TIMER_RATE);
if (_blockFallSpeed >= _gamePlayArray[1]){
_blockFallSpeed = 0;
stageCollapseTimer(null);
};
getKeys(null);
var _local1:int;
while (_local1 < playerArray.length) {
playerArray[_local1].body.m_sweep.a = 0;
_local1++;
};
var _local2:int;
while (_local2 < playerArray.length) {
if (((!((_hitTypeUnderArray[_local2] == null))) && (!((_hitTypeUnderArray[_local2].m_userData == playerArray[_local2]))))){
playerArray[_local2].jump = false;
} else {
playerArray[_local2].jump = true;
};
_local2++;
};
stopPlayerSlide();
var _local3:int;
while (_local3 < playerArray.length) {
if (playerArray[_local3].body.m_linearVelocity.y >= -4){
_hitTypeUnderPlayer1 = _collisionDetection.getBodyAtPoint(_m_world, playerArray[_local3].x, (playerArray[_local3].y + ((playerArray[_local3].height / 2) + 5)), true, ObjectManager.CHECK_POINT_NAME, ObjectManager.RAIL_GROUND1);
} else {
_hitTypeUnderPlayer1 = null;
};
if ((((_hitTypeUnderArray[_local3] == null)) && (!((_hitTypeUnderPlayer1 == null))))){
_playerMakeDustArray[_local3] = true;
};
_hitTypeUnderArray[_local3] = _hitTypeUnderPlayer1;
_hitTypeLeftArray[_local3] = _collisionDetection.getBodyAtPoint(_m_world, ((playerArray[_local3].x - (playerArray[_local3].hitRadius / 2)) - 2), (playerArray[_local3].y + 7), true, ObjectManager.CHECK_POINT_NAME, ObjectManager.RAIL_GROUND1);
_hitTypeRightArray[_local3] = _collisionDetection.getBodyAtPoint(_m_world, ((playerArray[_local3].x + (playerArray[_local3].hitRadius / 2)) + 2), (playerArray[_local3].y + 7), true, ObjectManager.CHECK_POINT_NAME, ObjectManager.RAIL_GROUND1);
_local3++;
};
var _local4:int;
while (_local4 < playerArray.length) {
if (((!(playerArray[_local4].jump)) && ((_playerMakeDustArray[_local4] == true)))){
makeDust(playerArray[_local4].x, (playerArray[_local4].y + 10), _local4);
};
_local4++;
};
var _local5:int;
while (_local5 < playerArray.length) {
if (((!((_hitTypeUnderArray[_local5] == null))) && ((_hitTypeUnderArray[_local5].m_userData.name == ObjectManager.STICKY_BLOCK_NAME)))){
_playerStuckArray[_local5] = true;
} else {
_playerStuckArray[_local5] = false;
};
_local5++;
};
box2dUpdate();
var _local6:int;
while (_local6 < playerArray.length) {
playerArray[_local6].update(playerArray[_local6].body.m_linearVelocity.x, playerArray[_local6].body.m_linearVelocity.y);
_local6++;
};
centerScreen(noOfPlayers);
_paralaxCrystal.update(_worldContainer.vecX, _worldContainer.vecY);
_paralaxStalac1.update(_worldContainer.vecX, _worldContainer.vecY);
_paralaxStalac2.update(_worldContainer.vecX, _worldContainer.vecY);
blocksMoveIntoPlace();
moveBats();
moveEnemies();
checkForLights();
var _local7:int;
while (_local7 < playerArray.length) {
checkForCrystals(_local7);
_local7++;
};
var _local8:int;
while (_local8 < playerArray.length) {
checkForMushrooms(_local8);
_local8++;
};
var _local9:int;
while (_local9 < _bombArray.length) {
_bombArray[_local9].update();
_local9++;
};
bombBlowCheck();
removeExplosions();
removePuke();
bounceOffPlayer();
checkPlayerOffScreen();
checkForMineCarts();
checkForPickUps();
updateShield();
checkForShieldAndEnemyCollisions();
checkForCheckPointCollisions();
checkForLightFlash();
checkForDustRemoval();
checkForLevelSpeedCollisions();
if ((((noOfPlayers == 1)) && (!(playerArray[0].finished)))){
if (_collisionDetection.checkOffSideScreenObjects(playerArray[0], (_pointWhereBlocksCollapse - stage.stageWidth))){
playerArray[0].dead = true;
};
};
checkForPlayerTrappedInWall();
}
private function checkForLevelSpeedCollisions():Boolean{
var _local2:int;
var _local1:int;
while (_local1 < playerArray.length) {
_local2 = 0;
while (_local2 < _levelSpeedArray.length) {
if (playerArray[_local1].x > _levelSpeedArray[_local2].x){
if (_levelSpeedArray[_local2].name == ObjectManager.FAST_NAME){
_gamePlayArray[0] = FAST_LENGTH;
_gamePlayArray[1] = FAST_SPEED;
Block.speed = FAST_BLOCK_SPEED;
} else {
if (_levelSpeedArray[_local2].name == ObjectManager.MED_NAME){
_gamePlayArray[0] = MEDIUM_LENGTH;
_gamePlayArray[1] = MEDIUM_SPEED;
Block.speed = MEDIUM_BLOCK_SPEED;
} else {
if (_levelSpeedArray[_local2].name == ObjectManager.CRAZY_NAME){
_gamePlayArray[0] = CRAZY_LENGTH;
_gamePlayArray[1] = CRAZY_SPEED;
Block.speed = CRAZY_BLOCK_SPEED;
} else {
if (_levelSpeedArray[_local2].name == ObjectManager.SLOW_NAME){
_gamePlayArray[0] = SLOW_LENGTH;
_gamePlayArray[1] = SLOW_SPEED;
Block.speed = SLOW_BLOCK_SPEED;
};
};
};
};
_worldContainer.removeChild(_levelSpeedArray[_local2]);
if (GARBAGE_COLLECT){
_levelSpeedArray[_local2] = null;
};
_levelSpeedArray.splice(_local2, 1);
return (true);
};
_local2++;
};
_local1++;
};
return (false);
}
private function checkForLightFlash():void{
if (_lightFlash.flash){
_lightFlash.flashCounter++;
if (_lightFlash.flashCounter > LightFlash.FLASH_TIME){
_lightFlash.visible = false;
_lightFlash.clearFlash();
_lightFlash.flash = false;
addPowerUpIcon(_lightFlash.flashNo);
removeChild(_playerPowerUpIconArray[_lightFlash.flashNo]);
_playerPowerUpIconArray[_lightFlash.flashNo] = null;
};
};
}
private function checkForCheckPointCollisions():void{
var _local2:int;
var _local3:*;
var _local1:int;
while (_local1 < playerArray.length) {
_local2 = 0;
while (_local2 < _checkPointArray.length) {
_worldContainer.setChildIndex(_checkPointArray[_local2], 0);
_local3 = _checkPointArray[_local2].extraData;
if (_local2 == 1){
if ((((ObjectManager.getDistanceBetweenObjects(playerArray[_local1], _checkPointArray[_local2]) < 200)) && (!((_hitTypeUnderArray[_local1] == null))))){
if (((!((_hitTypeUnderArray[_local1].m_userData == playerArray[_local1]))) && ((_hitTypeUnderArray[_local1].m_userData.name == ObjectManager.BLOCK_SAFE_GROUND)))){
playerArray[_local1].dance = true;
if (!playerArray[_local1].finished){
if (playerArray[_local1].x < _checkPointArray[_local2].x){
accelerate(true, HERO_ACCELERATION, (HERO_MAX_SPEED / 2), playerArray[_local1]);
} else {
if (playerArray[_local1].x > _checkPointArray[_local2].x){
accelerate(false, -(HERO_ACCELERATION), (HERO_MAX_SPEED / 2), playerArray[_local1]);
};
};
};
if (noOfPlayers == 2){
if (_local1 == 1){
if (((playerArray[0].finished) && (!(playerArray[1].finished)))){
playerArray[1].finished = true;
_local3.timer = 0;
};
};
if (_local1 == 0){
if (((playerArray[1].finished) && (!(playerArray[0].finished)))){
playerArray[0].finished = true;
_local3.timer = 0;
};
};
};
if (ObjectManager.getDistanceBetweenObjects(playerArray[_local1], _checkPointArray[_local2]) < 20){
playerArray[_local1].finished = true;
};
};
};
};
if ((((ObjectManager.getDistanceBetweenObjects(playerArray[_local1], _checkPointArray[_local2]) < 20)) || ((_local2 == 0)))){
if (((!(_local3.on)) && ((_local2 == 1)))){
NitromeGame.sound_manager.playSound("endSnd");
};
_checkPointArray[_local2].gotoAndStop(2);
_local3.on = true;
};
if (_local3.on){
_local3.update();
if ((((noOfPlayers == 1)) && ((_local2 == 1)))){
_local3.timer++;
if (_local3.timer > 30){
levelComplete = true;
};
} else {
if ((((noOfPlayers == 2)) && ((_local2 == 1)))){
_local3.timer++;
if (_local3.timer > 30){
if (((playerArray[0].finished) && (playerArray[1].finished))){
levelComplete = true;
} else {
if (((playerArray[0].finished) && (playerArray[1].dead))){
levelComplete = true;
} else {
if (((playerArray[1].finished) && (playerArray[0].dead))){
levelComplete = true;
};
};
};
};
};
};
};
_local2++;
};
_local1++;
};
}
private function checkForShieldAndEnemyCollisions():void{
var _local2:int;
var _local1:int;
while (_local1 < playerArray.length) {
_local2 = 0;
while (_local2 < _enemyArray.length) {
if (_playerPowerArray[_local1] == ObjectManager.PICK_UP_INVINCIBLE){
if (ObjectManager.getDistanceBetweenObjects(playerArray[_local1], _enemyArray[_local2]) < 60){
if (((!(_enemyArray[_local2].hit)) && ((_shieldProtectorArray[_local1].noOfHits < 4)))){
NitromeGame.sound_manager.playSound("hitSnd");
_enemyArray[_local2].hit = true;
_shieldProtectorArray[_local1].hit();
if (_shieldProtectorArray[_local1].noOfHits == 3){
_playerPowerArray[_local1] = "";
addPowerUpIcon(_local1);
_shieldProtectorArray[_local1].noOfHits = 0;
};
};
};
};
_local2++;
};
_local1++;
};
}
private function updateShield():void{
var _local2:int;
var _local1:int;
while (_local1 < playerArray.length) {
if (_playerPowerArray[_local1] == ObjectManager.PICK_UP_INVINCIBLE){
_local2 = ((_worldContainer.numChildren - 1) - _local1);
if (_worldContainer.getChildIndex(_shieldProtectorArray[_local1]) != _local2){
_worldContainer.setChildIndex(_shieldProtectorArray[_local1], _local2);
};
_shieldProtectorArray[_local1].update(playerArray[_local1].x, playerArray[_local1].y);
};
_local1++;
};
}
private function checkForPickUps():void{
var _local4:MovieClip;
var _local5:int;
var _local6:*;
var _local1:int;
while (_local1 < _pickUpFloatingUpArray.length) {
if (_pickUpFloatingUpArray[_local1].currentFrame > 6){
_worldContainer.removeChild(_pickUpFloatingUpArray[_local1]);
if (GARBAGE_COLLECT){
_pickUpFloatingUpArray[_local1] = null;
};
_pickUpFloatingUpArray.splice(_local1, 1);
break;
};
_local1++;
};
var _local2:int;
while (_local2 < playerArray.length) {
if (((!((_playerPowerArray[_local2] == ""))) && (playerArray[_local2].dead))){
_playerPowerArray[_local2] = "";
addPowerUpIcon(_local2);
};
_local2++;
};
var _local3:int;
while (_local3 < pickUpArray.length) {
_local4 = pickUpArray[_local3];
if (!pickUpArray[_local3].enabled){
if (GARBAGE_COLLECT){
pickUpArray[_local3] = null;
};
pickUpArray.splice(_local3, 1);
break;
};
_local5 = 0;
while (_local5 < playerArray.length) {
if ((((_enemyArray.length == 0)) && ((_playerPowerArray[_local5] == ObjectManager.PICK_UP_FLASH)))){
_playerPowerArray[_local5] = "";
addPowerUpIcon(_local5);
};
if (ObjectManager.getDistanceBetweenObjects(_local4, playerArray[_local5]) < 50){
_local6 = ObjectManager.createObject(ObjectManager.DJUMP);
_shieldProtectorArray[_local5].visible = false;
_playerPowerArray[_local5] = _local4.name;
addPowerUpIcon(_local5);
if (_playerPowerArray[_local5] == ObjectManager.PICK_UP_INVINCIBLE){
NitromeGame.sound_manager.playSound("powerUp");
_shieldProtectorArray[_local5].visible = true;
_shieldProtectorArray[_local5].renew();
_readyToDoubleJumpArray[_local5] = false;
_local6 = ObjectManager.createObject(ObjectManager.ORB_SHIELD);
} else {
if (_playerPowerArray[_local5] == ObjectManager.PICK_UP_FLASH){
_readyToDoubleJumpArray[_local5] = false;
_lightFlash.flash = true;
NitromeGame.sound_manager.playSound("pickUpExplode");
_lightFlash.visible = true;
_lightFlash.drawFlash(0, 0, stage.stageWidth, stage.stageHeight);
setChildIndex(_lightFlash, (numChildren - 1));
_lightFlash.flashNo = _local5;
_local6 = ObjectManager.createObject(ObjectManager.FLASHER);
} else {
NitromeGame.sound_manager.playSound("powerUp");
};
};
_worldContainer.addChild(_local6);
_local6.x = _local4.x;
_local6.y = _local4.y;
_pickUpFloatingUpArray.push(_local6);
_local6.gotoAndPlay(1);
ObjectManager.destroy(_local4, _m_world, _worldContainer);
if (GARBAGE_COLLECT){
pickUpArray[_local3] = null;
};
pickUpArray.splice(_local3, 1);
break;
};
_local5++;
};
_local3++;
};
}
private function checkForMineCarts():void{
var _local2:int;
playerArray[0].inMineCart = false;
if (noOfPlayers == 2){
playerArray[1].inMineCart = false;
};
var _local1:int;
while (_local1 < _mineCartArray.length) {
_local2 = 0;
while (_local2 < playerArray.length) {
if (ObjectManager.getDistanceBetweenObjects(playerArray[_local2], _mineCartArray[_local1]) < 50){
if (((((!((_hitTypeUnderArray[_local2] == null))) && (!((_hitTypeUnderArray[_local2].m_userData == playerArray[_local2]))))) && ((_hitTypeUnderArray[_local2].m_userData.name == ObjectManager.MINECART_NAME)))){
playerArray[_local2].inMineCart = true;
if (_mineCartArray[_local1].body.m_linearVelocity.x > 0.5){
accelerateMineCart(true, 0.2, 4, _mineCartArray[_local1]);
} else {
if (_mineCartArray[_local1].body.m_linearVelocity.x < -0.5){
accelerateMineCart(true, -0.2, 4, _mineCartArray[_local1]);
};
};
};
};
_local2++;
};
if (((!(playerArray[0].inMineCart)) && ((noOfPlayers == 1)))){
if (_mineCartArray[_local1].body.m_linearVelocity.x > 0.8){
accelerateMineCart(true, 0.2, 1.5, _mineCartArray[_local1]);
};
if (_mineCartArray[_local1].body.m_linearVelocity.x < -0.8){
accelerateMineCart(true, -0.2, 1.5, _mineCartArray[_local1]);
};
};
if ((((((noOfPlayers == 2)) && (!(playerArray[0].inMineCart)))) && (!(playerArray[1].inMineCart)))){
if (_mineCartArray[_local1].body.m_linearVelocity.x > 0.8){
accelerateMineCart(true, 0.2, 1.5, _mineCartArray[_local1]);
};
if (_mineCartArray[_local1].body.m_linearVelocity.x < -0.8){
accelerateMineCart(true, -0.2, 1.5, _mineCartArray[_local1]);
};
};
_local1++;
};
}
private function box2dUpdate():void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local1:b2Body = _m_world.m_bodyList;
while (_local1) {
if ((_local1.m_userData is Sprite)){
if ((((_local1.m_userData.name == ObjectManager.BLOCK_NAME)) || ((_local1.m_userData.name == ObjectManager.SLOPE_NAME)))){
if (_local1.m_userData.inPlace == false){
if (((_local1.m_userData.floatyUp) && ((_local1.m_userData.floatyNo == 5)))){
_local1.m_userData.floatyUp = false;
};
if (((!(_local1.m_userData.floatyUp)) && ((_local1.m_userData.floatyNo == -5)))){
_local1.m_userData.floatyUp = true;
};
_local1.m_userData.floatyNo = ObjectManager.getFloatyNumber(_local1.m_userData.floatyNo, _local1.m_userData.floatyUp);
_local1.m_userData.y = ((_local1.GetPosition().y * _physScale) + _local1.m_userData.floatyNo);
_local1.m_userData.x = (_local1.GetPosition().x * _physScale);
} else {
_local1.m_userData.x = (_local1.GetPosition().x * _physScale);
_local1.m_userData.y = (_local1.GetPosition().y * _physScale);
};
} else {
if (_local1.m_userData.name == ObjectManager.ROTATE_BLOCK_NAME){
_local1.m_userData.x = (_local1.GetPosition().x * _physScale);
_local1.m_userData.y = (_local1.GetPosition().y * _physScale);
if (((_local1.m_userData.blockRotationDirection) && (!(_local1.m_userData.blockRotationTimerStart)))){
if ((((_local1.m_userData.ang < 4)) && (_local1.m_userData.blockRotationDirection))){
_local1.m_userData.body.SetXForm(new b2Vec2(_local1.m_userData.body.GetPosition().x, _local1.m_userData.body.GetPosition().y), (_local1.m_userData.ang = (_local1.m_userData.ang + 0.1)));
if (((!((_hitTypeUnderArray[0] == null))) && ((_hitTypeUnderArray[0].m_userData.name == ObjectManager.ROTATE_BLOCK_NAME)))){
playerArray[0].body.WakeUp();
};
if (((!((_hitTypeUnderArray[1] == null))) && ((_hitTypeUnderArray[1].m_userData.name == ObjectManager.ROTATE_BLOCK_NAME)))){
playerArray[1].body.WakeUp();
};
};
if ((((_local1.m_userData.ang > 3.1)) && (_local1.m_userData.blockRotationDirection))){
_local1.m_userData.body.SetXForm(new b2Vec2(_local1.m_userData.body.GetPosition().x, _local1.m_userData.body.GetPosition().y), 3.144444);
_local1.m_userData.blockRotationDirection = false;
_local1.m_userData.blockRotationTimerStart = true;
};
};
if (_local1.m_userData.blockRotationTimerStart){
_local1.m_userData.blockRotationTimer++;
if (_local1.m_userData.blockRotationTimer > 50){
_local1.m_userData.blockRotationTimerStart = false;
_local1.m_userData.blockRotationTimer = 0;
};
};
if (((!(_local1.m_userData.blockRotationDirection)) && (!(_local1.m_userData.blockRotationTimerStart)))){
if ((((_local1.m_userData.ang > -1)) && (!(_local1.m_userData.blockRotationDirection)))){
_local1.m_userData.body.SetXForm(new b2Vec2(_local1.m_userData.body.GetPosition().x, _local1.m_userData.body.GetPosition().y), (_local1.m_userData.ang = (_local1.m_userData.ang - 0.1)));
if (((!((_hitTypeUnderArray[0] == null))) && ((_hitTypeUnderArray[0].m_userData.name == ObjectManager.ROTATE_BLOCK_NAME)))){
playerArray[0].body.WakeUp();
};
if (((!((_hitTypeUnderArray[1] == null))) && ((_hitTypeUnderArray[1].m_userData.name == ObjectManager.ROTATE_BLOCK_NAME)))){
playerArray[1].body.WakeUp();
};
};
if ((((_local1.m_userData.ang < 0)) && (!(_local1.m_userData.blockRotationDirection)))){
_local1.m_userData.ang = 0;
_local1.m_userData.blockRotationDirection = true;
_local1.m_userData.blockRotationTimerStart = true;
};
};
} else {
if ((((((noOfPlayers == 2)) && ((_local1.m_userData.name == ObjectManager.PLAYER_NAME2)))) && (_local1.m_userData.dead))){
_local1.m_userData.body.SetMass(new b2MassData());
_local2 = (playerArray[0].x - playerArray[1].x);
if ((((_local2 > 11)) || ((_local2 < -11)))){
_local3 = playerArray[1].x;
_local4 = playerArray[0].x;
if (_local3 > _local4){
_local3 = (_local3 - 20);
};
if (_local3 < _local4){
_local3 = (_local3 + 20);
};
_local1.m_userData.body.SetXForm(new b2Vec2((_local3 / _physScale), (-100 / _physScale)), 0);
} else {
_local1.m_userData.body.SetXForm(new b2Vec2((playerArray[0].x / _physScale), (-100 / _physScale)), 0);
};
} else {
if ((((((noOfPlayers == 2)) && ((_local1.m_userData.name == ObjectManager.PLAYER_NAME)))) && (_local1.m_userData.dead))){
_local1.m_userData.body.SetMass(new b2MassData());
_local5 = (playerArray[0].x - playerArray[1].x);
if ((((_local5 > 4)) || ((_local5 < -4)))){
_local6 = playerArray[0].x;
_local7 = playerArray[1].x;
if (_local6 > _local7){
_local6 = (_local6 - 6);
};
if (_local6 < _local7){
_local6 = (_local6 + 6);
};
_local1.m_userData.body.SetXForm(new b2Vec2((_local6 / _physScale), (-100 / _physScale)), 0);
} else {
_local1.m_userData.body.SetXForm(new b2Vec2((playerArray[1].x / _physScale), (-100 / _physScale)), 0);
};
};
};
_local1.m_userData.x = (_local1.GetPosition().x * _physScale);
_local1.m_userData.y = (_local1.GetPosition().y * _physScale);
if ((((_local1.m_userData.name == ObjectManager.PLAYER_NAME)) || ((_local1.m_userData.name == ObjectManager.PLAYER_NAME2)))){
_local1.m_userData.y = ((_local1.GetPosition().y * _physScale) - 5);
};
};
};
_local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI));
if (_collisionDetection.checkOffBottomScreenObjects(_local1.m_userData, stage.stageHeight)){
if ((((_local1.m_userData.name == ObjectManager.PLAYER_NAME)) || ((_local1.m_userData.name == ObjectManager.PLAYER_NAME2)))){
if (!_local1.m_userData.dead){
NitromeGame.sound_manager.playSound("dieSnd");
};
_local1.m_userData.dead = true;
} else {
if (_collisionDetection.checkOffBottomScreenObjects(_local1.m_userData, (stage.stageHeight + 400))){
ObjectManager.destroy(_local1.m_userData, _m_world, _worldContainer);
} else {
if (_collisionDetection.checkOffSideScreenObjects(_local1.m_userData, (_pointWhereBlocksCollapse - 100))){
ObjectManager.destroy(_local1.m_userData, _m_world, _worldContainer);
};
};
};
};
};
_local1 = _local1.m_next;
};
_m_world.Step(_m_timeStep, _m_iterations);
}
public function blocksMoveIntoPlace():void{
var _local2:b2Vec2;
var _local3:Number;
var _local4:Number;
var _local1:int;
while (_local1 < _levelObjectArrayBeforeInPlace.length) {
_local2 = new b2Vec2();
_local3 = (_levelObjectArrayBeforeInPlace[_local1].body.GetPosition().x * _physScale);
_local4 = (_levelObjectArrayBeforeInPlace[_local1].body.GetPosition().y * _physScale);
_levelObjectArrayBeforeInPlace[_local1].setMovement(_local3, _local4);
_local3 = (_local3 + _levelObjectArrayBeforeInPlace[_local1].vecX);
_local4 = (_local4 + _levelObjectArrayBeforeInPlace[_local1].vecY);
_local2.Set((_local3 / _physScale), (_local4 / _physScale));
if (Math.floor(_levelObjectArrayBeforeInPlace[_local1].dist) < 20){
_local2.x = (_levelObjectArrayBeforeInPlace[_local1].gamePositionX / _physScale);
_local2.y = (_levelObjectArrayBeforeInPlace[_local1].gamePositionY / _physScale);
_levelObjectArray.push(_levelObjectArrayBeforeInPlace[_local1]);
_levelObjectArrayBeforeInPlace[_local1].inPlace = true;
if ((((((((((((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.CRATE_NAME)) || ((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.BARREL_SIDE)))) || ((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.BARREL_STAND)))) || ((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.MINECART_NAME)))) || ((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.SMALL_BOULDER_NAME)))) || ((_levelObjectArrayBeforeInPlace[_local1].name == ObjectManager.LARGE_BOULDER_NAME)))){
_levelObjectArrayBeforeInPlace[_local1].body.SetMassFromShapes();
};
_batArray[_local1].setPosition(_levelObjectArrayBeforeInPlace[_local1].x, (_levelObjectArrayBeforeInPlace[_local1].y - (_levelObjectArrayBeforeInPlace[_local1].height / 2)));
};
_levelObjectArrayBeforeInPlace[_local1].body.SetXForm(_local2, 0);
_batArray[_local1].setPosition(_levelObjectArrayBeforeInPlace[_local1].x, (_levelObjectArrayBeforeInPlace[_local1].y - (_levelObjectArrayBeforeInPlace[_local1].height / 2)));
if (Math.floor(_levelObjectArrayBeforeInPlace[_local1].dist) < 6){
if (GARBAGE_COLLECT){
_levelObjectArrayBeforeInPlace[_local1] = null;
};
_levelObjectArrayBeforeInPlace.splice(_local1, 1);
_batArrayAfterInPlace.push(_batArray[_local1]);
if (GARBAGE_COLLECT){
_batArray[_local1] = null;
};
_batArray.splice(_local1, 1);
};
_local1++;
};
}
public function moveBatsAfterInPlace():void{
var _local2:Number;
var _local3:Number;
var _local4:int;
var _local1:int;
while (_local1 < _batArrayAfterInPlace.length) {
_local2 = -2;
_local3 = 7;
_local4 = (Math.round((Math.random() * (_local3 - _local2))) + _local2);
_batArrayAfterInPlace[_local1].y = (_batArrayAfterInPlace[_local1].y - (Math.round((Math.random() * (6 - 0))) + 0));
_batArrayAfterInPlace[_local1].x = (_batArrayAfterInPlace[_local1].x + _local4);
if (_batArrayAfterInPlace[_local1].y < 0){
if (GARBAGE_COLLECT){
_batArrayAfterInPlace[_local1] = null;
};
_batArrayAfterInPlace.splice(_local1, 1);
};
_local1++;
};
}
public function blocksFall():void{
var _local1:int;
_noOfColumnsInGame = XMLData.noOfColumnsInGame;
_pointWhereBlocksCollapse = ((_noOfColumnsInGame * 32) - _gamePlayArray[0]);
if (_blocksFall){
if (_levelObjectArray.length != 0){
_local1 = 0;
while (_local1 < _levelObjectArray.length) {
if ((_pointWhereBlocksCollapse + 5) > _levelObjectArray[_local1].gamePositionX){
if (((!((_levelObjectArray[_local1].name == ObjectManager.BLOCK_SAFE_GROUND))) && (!((_levelObjectArray[_local1].name == ObjectManager.CHECK_POINT_NAME))))){
_levelObjectArray[_local1].body.SetMassFromShapes();
};
if (GARBAGE_COLLECT){
_levelObjectArray[_local1] = null;
};
_levelObjectArray.splice(_local1, 1);
};
_local1++;
};
};
};
}
private function removeExplosions():void{
var _local1:int;
while (_local1 < _explosionArray.length) {
if (_explosionArray[_local1].currentFrame > (_explosionArray[_local1].totalFrames - 2)){
_worldContainer.removeChild(_explosionArray[_local1]);
if (GARBAGE_COLLECT){
_explosionArray[_local1] = null;
};
_explosionArray.splice(_local1, 1);
break;
};
_local1++;
};
}
private function removePuke():void{
var _local2:MovieClip;
var _local3:b2Body;
var _local1:int;
while (_local1 < _pukeArray.length) {
_local2 = _pukeArray[_local1];
_pukeArray[_local1].body.m_sweep.a = 0;
_local3 = _collisionDetection.getBodyAtPoint(_m_world, _pukeArray[_local1].x, (_pukeArray[_local1].y + ((_pukeArray[_local1].hitRadius / 2) + 5)), true, "", "");
if ((((_pukeArray[_local1].currentFrame > 10)) && (!(_pukeArray[_local1].hitGround)))){
_pukeArray[_local1].gotoAndPlay(1);
};
if (((!((_local3 == null))) && (!((_local3.m_userData == _pukeArray[_local1]))))){
if (!_pukeArray[_local1].hitGround){
_pukeArray[_local1].body.SetMass(new b2MassData());
_pukeArray[_local1].hitGround = true;
_pukeArray[_local1].gotoAndPlay(20);
};
};
if ((((_pukeArray[_local1].currentFrame > 32)) && (_pukeArray[_local1].hitGround))){
if (GARBAGE_COLLECT){
_pukeArray[_local1] = null;
};
_pukeArray.splice(_local1, 1);
_local2.body.SetMassFromShapes();
_local2.body.SetXForm(new b2Vec2((0 / _physScale), (stage.stageHeight + (70 / _physScale))), 0);
};
_local1++;
};
}
private function bounceOffPlayer():void{
if (noOfPlayers == 2){
if (((((!((_hitTypeUnderArray[0] == null))) && (!((_hitTypeUnderArray[0].m_userData == playerArray[0]))))) && ((_hitTypeUnderArray[0].m_userData.name == playerArray[1].name)))){
_worldContainer.setChildIndex(playerArray[0], (numChildren - 1));
jump((-(HERO_JUMP_HEIGHT) - 6), 0);
NitromeGame.sound_manager.playSound("mushroomJump");
} else {
if (((((!((_hitTypeUnderArray[1] == null))) && (!((_hitTypeUnderArray[1].m_userData == playerArray[1]))))) && ((_hitTypeUnderArray[1].m_userData.name == playerArray[0].name)))){
_worldContainer.setChildIndex(playerArray[1], (numChildren - 1));
jump((-(HERO_JUMP_HEIGHT) - 6), 1);
NitromeGame.sound_manager.playSound("mushroomJump");
};
};
};
}
private function centerScreen(_arg1:int):Number{
var _local2:Number;
if (_arg1 == 2){
_local2 = (_player1.x - _player2.x);
if (_player1.x < _player2.x){
_worldContainer.update((_player2.x + (_local2 / 2)), _player1.y);
return ((_player2.x + (_local2 / 2)));
};
_worldContainer.update((_player1.x - (_local2 / 2)), _player1.y);
return ((_player1.x - (_local2 / 2)));
//unresolved jump
};
_worldContainer.update(_player1.x, _player1.y);
return (_player1.x);
}
private function moveBats():void{
var _local1:int;
while (_local1 < _batArray.length) {
_batArray[_local1].update();
_local1++;
};
moveBatsAfterInPlace();
}
private function stageCollapseTimer(_arg1:TimerEvent):void{
blocksFall();
XMLData.addNewColumn(_m_world, _worldContainer, _pointWhereBlocksCollapse, _batArray, _levelObjectArray, _mushroomArray, _crystalArray, _bombArray, _mineCartArray, _enemyArray, pickUpArray, _levelObjectArrayBeforeInPlace, _checkPointArray, _lightArray, _levelSpeedArray);
}
private function moveEnemies():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local1:int;
while (_local1 < playerArray.length) {
playerArray[_local1].blocked = false;
if ((((_enemyArray.length == 0)) && ((_playerPowerArray[_local1] == ObjectManager.PICK_UP_FLASH)))){
_playerPowerArray[_local1] = "";
};
_local2 = 0;
while (_local2 < _enemyArray.length) {
if ((_pointWhereBlocksCollapse - stage.stageWidth) > _enemyArray[_local2].x){
ObjectManager.destroy(_enemyArray[_local2], _m_world, _worldContainer);
};
if (!_enemyArray[_local2].enabled){
if (GARBAGE_COLLECT){
_enemyArray[_local2] = null;
};
_enemyArray.splice(_local2, 1);
break;
};
_enemyArray[_local2].body.m_sweep.a = 0;
if ((((_playerPowerArray[_local1] == ObjectManager.PICK_UP_FLASH)) || (_enemyArray[_local2].hit))){
if (!_enemyArray[_local2].busy){
killEnemy(_enemyArray[_local2]);
} else {
_playerEnemyArray[0].timer = 200;
if (noOfPlayers == 2){
_playerEnemyArray[1].timer = 200;
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_LICKER_NAME)) && (((playerArray[0].grabbed) || (playerArray[1].grabbed))))){
playerEscape = true;
};
} else {
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_LICKER_NAME)) && (playerArray[0].grabbed))){
playerEscape = true;
};
};
};
} else {
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_SPIDER_NAME)) || (_enemyArray[_local2].hit))){
enemySpiderAI(_enemyArray[_local2], _local1);
} else {
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || (_enemyArray[_local2].hit))){
enemyExlosiveExpertAI(_enemyArray[_local2], _local1);
} else {
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_PUKER_NAME)) || (_enemyArray[_local2].hit))){
enemyPukerAI(_enemyArray[_local2], _local1);
} else {
_local3 = _collisionDetection.getBodyAtPoint2(_m_world, (_enemyArray[_local2].x - ((_enemyArray[_local2].hitRadius / 2) + 8)), _enemyArray[_local2].y, true);
_local4 = _collisionDetection.getBodyAtPoint2(_m_world, (_enemyArray[_local2].x + ((_enemyArray[_local2].hitRadius / 2) + 8)), _enemyArray[_local2].y, true);
_local5 = _collisionDetection.getBodyAtPoint2(_m_world, (_enemyArray[_local2].x - ((_enemyArray[_local2].hitRadius / 2) + 2)), _enemyArray[_local2].y, true);
_local6 = _collisionDetection.getBodyAtPoint2(_m_world, (_enemyArray[_local2].x + ((_enemyArray[_local2].hitRadius / 2) + 2)), _enemyArray[_local2].y, true);
_local7 = _collisionDetection.getBodyAtPoint2(_m_world, _enemyArray[_local2].x, (_enemyArray[_local2].y + ((_enemyArray[_local2].hitRadius / 2) + 5)), true);
if ((((((((_local7 == null)) || ((_local7.m_userData.name == _enemyArray[_local2].name)))) && (!((_enemyArray[_local2].name == ObjectManager.ENEMY_RUNNER_NAME))))) && (!(_enemyArray[_local2].hit)))){
_enemyArray[_local2].gotoAndStop(0);
if ((((_enemyArray[_local2].name == ObjectManager.ENEMY_LICKER_NAME)) || ((_enemyArray[_local2].name == ObjectManager.ENEMY_SNAIL_NAME)))){
if (((((_enemyArray[_local2].busy) && ((_enemyArray[_local2].busyWithPlayer == _local1)))) && (playerArray[_local1].busy))){
_enemyArray[_local2].body.SetMassFromShapes();
playerArray[_local1].body.SetMassFromShapes();
playerArray[_local1].busy = false;
_enemyArray[_local2].busy = false;
playerArray[_local1].gotoAndPlay(1);
_enemyArray[_local2].attack = false;
playerArray[_local1].grabbed = false;
_tongue.clearTongue();
playerArray[_local1].swallowed = false;
if (_worldContainer.contains(_playerKeyResetArray[_local1])){
if ((((_playerEscapedArray[_local1] == false)) && ((_enemyArray[_local2].name == ObjectManager.ENEMY_LICKER_NAME)))){
_worldContainer.removeChild(_playerKeyResetArray[_local1]);
};
};
};
};
} else {
enemyMovement(_enemyArray[_local2], _local5, _local6);
if (_local1 == 0){
_enemyArray[_local2].update();
};
if (((((!(_enemyArray[_local2].busy)) && (!(playerArray[_local1].busy)))) || (((((playerArray[_local1].busy) && (_enemyArray[_local2].busy))) && ((_enemyArray[_local2].busyWithPlayer == _local1)))))){
if (_playerPowerArray[_local1] != ObjectManager.PICK_UP_INVINCIBLE){
if (_enemyArray[_local2].name == ObjectManager.ENEMY_PUSHER_NAME){
enemyPusherAI(_enemyArray[_local2], _local1, _local3, _local4);
} else {
if (_enemyArray[_local2].name == ObjectManager.ENEMY_SNAIL_NAME){
enemySnailAI(_enemyArray[_local2], _local1);
} else {
if (_enemyArray[_local2].name == ObjectManager.ENEMY_RUNNER_NAME){
enemyRunnerAI(_enemyArray[_local2], _local1, _local3, _local4, _local7);
} else {
if (_enemyArray[_local2].name == ObjectManager.ENEMY_LICKER_NAME){
enemyLickerAI(_enemyArray[_local2], _local1);
};
};
};
};
};
};
};
};
};
};
};
_local2++;
};
_local1++;
};
}
private function enemyMovement(_arg1:MovieClip, _arg2:b2Body, _arg3:b2Body):void{
var _local4:Boolean;
var _local5:Boolean;
if (((((_arg1.direction) && (!(_arg1.attack)))) && (!(_arg1.grab)))){
_local4 = false;
if (playerArray.length == 1){
if (((!((_arg3 == null))) && (!((_arg3.m_userData == _arg1))))){
if (_arg3.m_userData != playerArray[0]){
_local4 = true;
};
};
} else {
if (((!((_arg3 == null))) && (!((_arg3.m_userData == _arg1))))){
if (((!((_arg3.m_userData == playerArray[0]))) && (!((_arg3.m_userData == playerArray[1]))))){
_local4 = true;
};
};
};
if (((_local4) && ((_arg1.name == ObjectManager.ENEMY_RUNNER_NAME)))){
_arg1.acceleration = ENEMY_ACCELERATION;
};
if (((_local4) && ((_arg1.name == ObjectManager.ENEMY_RUNNER_NAME)))){
_arg1.maxSpeed = ENEMY_MAX_SPEED;
};
if (_local4){
accelerate(false, -(_arg1.acceleration), _arg1.maxSpeed, _arg1);
} else {
accelerate(true, _arg1.acceleration, _arg1.maxSpeed, _arg1);
};
};
if (((((!(_arg1.direction)) && (!(_arg1.attack)))) && (!(_arg1.grab)))){
_local5 = false;
if (playerArray.length == 1){
if (((!((_arg2 == null))) && (!((_arg2.m_userData == _arg1))))){
if (_arg2.m_userData != playerArray[0]){
_local5 = true;
};
};
} else {
if (((!((_arg2 == null))) && (!((_arg2.m_userData == _arg1))))){
if (((!((_arg2.m_userData == playerArray[0]))) && (!((_arg2.m_userData == playerArray[1]))))){
_local5 = true;
};
};
};
if (((_local5) && ((_arg1.name == ObjectManager.ENEMY_RUNNER_NAME)))){
_arg1.acceleration = ENEMY_ACCELERATION;
};
if (((_local5) && ((_arg1.name == ObjectManager.ENEMY_RUNNER_NAME)))){
_arg1.maxSpeed = ENEMY_MAX_SPEED;
};
if (_local5){
accelerate(true, _arg1.acceleration, _arg1.maxSpeed, _arg1);
} else {
accelerate(false, -(_arg1.acceleration), _arg1.maxSpeed, _arg1);
};
};
}
private function enemyLickerAI(_arg1:MovieClip, _arg2:int):void{
var _local3:* = playerArray[_arg2];
if (!_local3.grabbed){
checkForAttack(_arg1, _arg2);
};
if (_arg1.attack){
if (!_local3.busy){
NitromeGame.sound_manager.playSound("enemyAttackSnd");
};
_arg1.body.SetMass(new b2MassData());
_arg1.busy = true;
_arg1.busyWithPlayer = _arg2;
_local3.busy = true;
_playerEscapedArray[_arg2] = false;
} else {
_arg1.body.SetMassFromShapes();
if (((((_arg1.busy) && ((_arg1.busyWithPlayer == _arg2)))) && (_local3.busy))){
_local3.busy = false;
_arg1.busy = false;
};
};
if ((((((_arg1.currentFrame >= 39)) && (_arg1.attack))) && (_local3.grabbed))){
_local3.gotoAndPlay(1);
if (_arg1.currentFrame > 43){
_arg1.attack = false;
_local3.grabbed = false;
_arg1.setDirectionRight(!(_arg1.direction));
};
};
if (((((_arg1.attack) && ((_arg1.currentFrame == 38)))) && (_local3.grabbed))){
_arg1.gotoAndStop(37);
_local3.body.SetMass(new b2MassData());
if (escapeFromEnemy(_arg2)){
_playerEscapedArray[_arg2] = true;
if (_worldContainer.contains(_playerKeyResetArray[_arg2])){
_worldContainer.removeChild(_playerKeyResetArray[_arg2]);
};
_arg1.gotoAndPlay(38);
_local3.body.SetMassFromShapes();
_tongue.clearTongue();
resetEscapeFromEnemy();
};
};
}
private function enemyPusherAI(_arg1:MovieClip, _arg2:int, _arg3:b2Body, _arg4:b2Body):void{
var _local6:Boolean;
var _local7:int;
var _local5:MovieClip = playerArray[_arg2];
if (((!((_arg4 == null))) && ((_arg4.m_userData == _local5)))){
if (_arg1.direction){
_local5.blocked = true;
};
};
if (((!((_arg3 == null))) && ((_arg3.m_userData == _local5)))){
if (!_arg1.direction){
_local5.blocked = true;
};
};
if (_local5.blocked){
_local5.shocked = true;
_local5.busy = true;
_arg1.busy = true;
_arg1.busyWithPlayer = _arg2;
_arg1.push = true;
} else {
_local5.shocked = false;
if (((((_arg1.busy) && ((_arg1.busyWithPlayer == _arg2)))) && (_local5.busy))){
_local5.busy = false;
_arg1.busy = false;
};
_local6 = true;
_local7 = 0;
while (_local7 < playerArray.length) {
if (((!((_arg4 == null))) && ((_arg4.m_userData == playerArray[_local7])))){
if (_arg1.direction){
_local6 = false;
};
};
if (((!((_arg3 == null))) && ((_arg3.m_userData == playerArray[_local7])))){
if (!_arg1.direction){
_local6 = false;
};
};
if (_local6){
_arg1.push = false;
};
_local7++;
};
};
}
private function propelSprite(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{
_arg1.body.SetXForm(new b2Vec2((_arg2 / _physScale), (_arg3 / _physScale)), 0);
_arg1.body.SetMassFromShapes();
_arg1.body.SetLinearVelocity(new b2Vec2((_arg4 / _physScale), (_arg5 / _physScale)));
_arg1.body.ApplyImpulse(new b2Vec2((_arg4 / _physScale), (_arg5 / _physScale)), _arg1.body.GetWorldCenter());
}
private function escapeFromEnemy(_arg1:int):Boolean{
var _local2:int;
if (playerEscape){
playerEscape = false;
resetEscapeFromEnemy();
return (true);
};
if ((((escapeFromEnemyKeyPressArray[0] == false)) && (_key.isDown(PLAYER_KEY_ARRAY[0][_arg1])))){
escapeFromEnemyKeyPressArray[0] = true;
};
if ((((escapeFromEnemyKeyPressArray[0] == true)) && (_key.isDown(PLAYER_KEY_ARRAY[1][_arg1])))){
escapeFromEnemyKeyPressArray[1] = true;
};
if ((((escapeFromEnemyKeyPressArray[1] == true)) && (_key.isDown(PLAYER_KEY_ARRAY[0][_arg1])))){
escapeFromEnemyKeyPressArray[2] = true;
};
if ((((escapeFromEnemyKeyPressArray[2] == true)) && (_key.isDown(PLAYER_KEY_ARRAY[1][_arg1])))){
escapeFromEnemyKeyPressArray[3] = true;
};
if ((((((escapeFromEnemyKeyPressArray[0] == true)) && ((escapeFromEnemyKeyPressArray[1] == true)))) && ((escapeFromEnemyKeyPressArray[2] == true)))){
if (escapeFromEnemyKeyPressArray[3] == true){
_local2 = 0;
while (_local2 < escapeFromEnemyKeyPressArray.length) {
escapeFromEnemyKeyPressArray[_local2] = false;
_local2++;
};
} else {
return (true);
};
};
return (false);
}
private function resetEscapeFromEnemy():void{
var _local1:int;
while (_local1 < escapeFromEnemyKeyPressArray.length) {
escapeFromEnemyKeyPressArray[_local1] = false;
_local1++;
};
escapeFromEnemyKeyPressArray[3] = true;
}
private function enemyRunnerAI(_arg1:MovieClip, _arg2:int, _arg3:b2Body, _arg4:b2Body, _arg5:b2Body):void{
var _local6:MovieClip = playerArray[_arg2];
checkForRunnerAttack(_arg1, _local6);
if (((((((((!((_arg3 == null))) && (!((_arg3.m_userData == _arg1))))) && ((_arg3.m_userData == _local6)))) && (!(_arg1.direction)))) && (!((_hitTypeUnderArray[_arg2] == null))))){
if (((!((_arg5 == null))) && (!((_arg5.m_userData.name == _arg1.name))))){
if (!_local6.attacked){
_arg1.body.SetMass(new b2MassData());
};
_local6.attacked = true;
};
};
if (((((((((!((_arg4 == null))) && (!((_arg4.m_userData == _arg1))))) && ((_arg4.m_userData == _local6)))) && (_arg1.direction))) && (!((_hitTypeUnderArray[_arg2] == null))))){
if (((!((_arg5 == null))) && (!((_arg5.m_userData.name == _arg1.name))))){
if (!_local6.attacked){
_arg1.body.SetMass(new b2MassData());
};
_local6.attacked = true;
};
};
if (_local6.attacked){
if (_arg1.bite){
_arg1.visible = true;
_arg1.body.SetXForm(new b2Vec2((_local6.x - (1000 / _physScale)), ((_local6.y - 1000) / _physScale)), 0);
_arg1.body.SetMass(new b2MassData());
_playerEnemyArray[_arg2].update();
if (_playerEnemyArray[_arg2].dist < 20){
_playerEnemyArray[_arg2].timer++;
_playerEnemyArray[_arg2].gamePositionX = _local6.x;
_playerEnemyArray[_arg2].gamePositionY = _local6.y;
_playerEnemyArray[_arg2].vecX = 0;
_playerEnemyArray[_arg2].vecY = 0;
_local6.body.SetMassFromShapes();
_playerEnemyArray[_arg2].bite = true;
_playerEnemyArray[_arg2].jump = false;
_playerEnemyArray[_arg2].setPosition(_local6.x, _local6.y);
};
if (_playerEnemyArray[_arg2].timer > 100){
if (((((_arg1.busy) && ((_arg1.busyWithPlayer == _arg2)))) && (_local6.busy))){
_local6.busy = false;
_arg1.busy = false;
};
_playerEnemyArray[_arg2].timer = 0;
_worldContainer.removeChild(_playerEnemyArray[_arg2]);
_local6.attacked = false;
_local6.visible = true;
_arg1.body.SetXForm(new b2Vec2(((_local6.x - _local6.width) / _physScale), ((_local6.y - _local6.height) / _physScale)), 0);
_arg1.body.SetMassFromShapes();
_arg1.bite = false;
_arg1.acceleration = ENEMY_ACCELERATION;
_arg1.maxSpeed = ENEMY_MAX_SPEED;
if (!_arg1.direction){
propelSprite(_arg1, (_local6.x - (_local6.width / 4)), (_local6.y - (_local6.height / 4)), -8, -17);
} else {
propelSprite(_arg1, (_local6.x + (_local6.width / 4)), (_local6.y - (_local6.height / 4)), 8, -17);
};
};
} else {
if (!_local6.busy){
NitromeGame.sound_manager.playSound("enemyAttackSnd");
};
_local6.busy = true;
_arg1.busyWithPlayer = _arg2;
_arg1.busy = true;
_arg1.bite = true;
_arg1.acceleration = 0;
_arg1.maxSpeed = 0;
_playerEnemyArray[_arg2] = ObjectManager.createObject(ObjectManager.ENEMY_RUNNER_NAME);
_playerEnemyArray[_arg2].setPosition(_arg1.x, _arg1.y);
_playerEnemyArray[_arg2].gamePositionX = _local6.x;
_playerEnemyArray[_arg2].gamePositionY = _local6.y;
_playerEnemyArray[_arg2].setMovement(_arg1.x, _arg1.y);
_playerEnemyArray[_arg2].setDirectionRight(_arg1.direction);
_worldContainer.addChild(_playerEnemyArray[_arg2]);
_playerEnemyArray[_arg2].jump = true;
_arg1.body.SetMass(new b2MassData());
_local6.body.SetMass(new b2MassData());
};
};
}
private function killEnemy(_arg1:MovieClip):void{
_arg1.hit = true;
_arg1.gotoAndStop(_arg1.totalFrames);
_arg1.body.SetMass(new b2MassData());
if (noOfPlayers == 1){
_arg1.dieSpeed = (_arg1.dieSpeed + 1);
} else {
_arg1.dieSpeed = (_arg1.dieSpeed + 0.5);
};
_arg1.body.SetXForm(new b2Vec2(((_arg1.x = (_arg1.x - 1)) / _physScale), ((_arg1.y = (_arg1.y + _arg1.dieSpeed)) / _physScale)), 0);
if (_arg1.name == ObjectManager.ENEMY_SPIDER_NAME){
_arg1.bodyDef.userData.body.SetMass(new b2MassData());
_arg1.bodyDef.userData.body.SetXForm(new b2Vec2(((_arg1.bodyDef.userData.x = (_arg1.bodyDef.userData.x - 1)) / _physScale), ((_arg1.bodyDef.userData.y = (_arg1.bodyDef.userData.y + _arg1.dieSpeed)) / _physScale)), 0);
};
}
private function enemySnailAI(_arg1:MovieClip, _arg2:int):void{
var _local3:MovieClip = playerArray[_arg2];
var _local4:Number = ObjectManager.getDistanceBetweenObjects(_local3, _arg1);
var _local5:Number = ObjectManager.getAngleBetweenObjects(_local3, _arg1);
var _local6 = 46;
if (_arg2 == 1){
_local6 = 98;
};
if (((_arg1.eat) && ((_arg1.currentFrame > _local6)))){
_arg1.body.SetMassFromShapes();
_arg1.grab = false;
_arg1.eat = false;
if (!_local3.visible){
NitromeGame.sound_manager.playSound("enemyAttackSnd");
};
_local3.visible = true;
if (_arg1.direction){
propelSprite(_local3, (_arg1.x + (_arg1.width / 2)), ((_arg1.y - (_arg1.height / 2)) - (_local3.height / 2)), 100, -150);
};
if (!_arg1.direction){
propelSprite(_local3, (_arg1.x - (_arg1.width / 2)), ((_arg1.y - (_arg1.height / 2)) - (_local3.height / 2)), -100, -150);
};
if (_arg2 == 1){
update();
} else {
_local3.update(_local3.body.m_linearVelocity.x, _local3.body.m_linearVelocity.y);
box2dUpdate();
if (_local3.body.m_linearVelocity.y >= -4){
_hitTypeUnderPlayer1 = _collisionDetection.getBodyAtPoint(_m_world, _local3.x, (_local3.y + ((_local3.height / 2) + 5)), true, ObjectManager.CHECK_POINT_NAME, ObjectManager.RAIL_GROUND1);
} else {
_hitTypeUnderPlayer1 = null;
};
_hitTypeUnderArray[_arg2] = _hitTypeUnderPlayer1;
};
};
if (!_arg1.eat){
if ((((_local4 < ((ENEMY_ATTACK_DISTANCE / 4) * 3))) && (!(_local3.swallowed)))){
if ((((((_local5 > -4)) && ((_local5 < 2)))) && (_arg1.direction))){
_arg1.busy = true;
_arg1.busyWithPlayer = _arg2;
_local3.busy = true;
_arg1.grab = true;
_arg1.body.SetMass(new b2MassData());
if ((_arg1.currentFrame > 56)){
_local3.visible = false;
_local3.body.SetXForm(new b2Vec2((_local3.x / _physScale), (((_arg1.y - (_arg1.height / 4)) - (_local3.height / 2)) / _physScale)), 0);
_local3.swallowed = true;
_arg1.eat = true;
_local3.body.SetMass(new b2MassData());
};
} else {
if ((((((_local5 > -185)) && ((_local5 < -170)))) && (!(_arg1.direction)))){
_arg1.busy = true;
_arg1.busyWithPlayer = _arg2;
_local3.busy = true;
_arg1.grab = true;
_arg1.body.SetMass(new b2MassData());
if ((_arg1.currentFrame > 56)){
_local3.visible = false;
_local3.body.SetXForm(new b2Vec2((_local3.x / _physScale), (((_arg1.y - (_arg1.height / 4)) - (_local3.height / 2)) / _physScale)), 0);
_local3.swallowed = true;
_arg1.eat = true;
_local3.body.SetMass(new b2MassData());
};
} else {
if (((((((_arg1.busy) && ((_arg1.busyWithPlayer == _arg2)))) && (_local3.busy))) && (_local3.swallowed))){
_local3.busy = false;
_arg1.busy = false;
_arg1.grab = false;
_arg1.body.SetMassFromShapes();
};
if (_arg1.currentFrame > 64){
_arg1.busy = false;
_local3.busy = false;
_arg1.grab = false;
_arg1.body.SetMassFromShapes();
};
};
};
} else {
if (_hitTypeUnderArray[_arg2] != null){
if (((((((_arg1.busy) && ((_arg1.busyWithPlayer == _arg2)))) && (_local3.busy))) && (_local3.swallowed))){
_local3.busy = false;
_arg1.busy = false;
_local3.swallowed = false;
_arg1.body.SetMassFromShapes();
};
};
if (_arg1.currentFrame > 64){
_arg1.busy = false;
_local3.busy = false;
_arg1.grab = false;
_arg1.body.SetMassFromShapes();
};
};
};
}
private function makeDust(_arg1:int, _arg2:int, _arg3:int):void{
var _local4:MovieClip;
if (!playerArray[_arg3].inMineCart){
_playerMakeDustArray[_arg3] = false;
_local4 = _dustArray[0];
if (_local4.visible){
_local4 = _dustArray[1];
};
_local4.x = _arg1;
_local4.y = _arg2;
_local4.visible = true;
_local4.gotoAndPlay(1);
};
}
private function checkForDustRemoval():void{
var _local1:int;
while (_local1 < _dustArray.length) {
if (_dustArray[_local1].currentFrame > 12){
_dustArray[_local1].visible = false;
_dustArray[_local1].gotoAndStop(1);
};
_local1++;
};
}
private function enemyPukerAI(_arg1:MovieClip, _arg2:int):void{
var _local3:*;
if (_arg2 == 0){
_arg1.update();
};
_arg1.timer++;
if (_arg1.timer > 80){
if (!_arg1.attack){
_arg1.gotoAndPlay(13);
_arg1.attack = true;
};
if (((_arg1.attack) && ((_arg1.currentFrame > 48)))){
_arg1.attack = false;
_arg1.timer = 0;
_local3 = new Puke();
_bodyDef = ObjectManager.createPuke(_m_world, _arg1.x, ((_arg1.y + (_local3.height / 2)) + 30), _local3.width, _local3.height, (_local3.width - 5), false, ObjectManager.ENEMY_PUKE, _local3);
_worldContainer.addChild(_bodyDef.userData);
_pukeArray.push(_local3);
};
};
}
private function enemyExlosiveExpertAI(_arg1:MovieClip, _arg2:int):void{
var _local3:*;
if (_arg2 == 0){
_arg1.update();
};
_arg1.timer++;
if (_arg1.timer > 30){
if (!_arg1.attack){
_arg1.gotoAndPlay(11);
_arg1.attack = true;
};
if (((_arg1.attack) && ((_arg1.currentFrame > 26)))){
_arg1.attack = false;
_arg1.timer = 0;
_local3 = ObjectManager.createObject(ObjectManager.BOMB_NAME);
_bodyDef = ObjectManager.createBomb(_m_world, (_arg1.x - _local3.width), _arg1.y, _local3.width, _local3.height, false, ObjectManager.BOMB_NAME, _local3);
_worldContainer.addChild(_bodyDef.userData);
_bombArray.push(_bodyDef.userData);
propelSprite(_local3, (_arg1.x - _local3.width), _arg1.y, -20, -5);
};
};
}
private function enemySpiderAI(_arg1:MovieClip, _arg2:int):void{
var _local3:b2Body = _collisionDetection.getBodyAtPoint2(_m_world, _arg1.x, (_arg1.y + ((_arg1.hitRadius / 2) + 15)), true);
var _local4:Number = _arg1.y;
var _local5:Number = (_local4 - 240);
_local5 = (_local5 + 8);
_arg1.bodyDef.userData.body.SetXForm(new b2Vec2((_arg1.x / _physScale), (_local5 / _physScale)), 0);
if (_arg2 == 0){
_arg1.update();
};
if ((((((((_local3 == null)) || ((_local3.m_userData.name == _arg1.name)))) && (!(_arg1.still)))) && ((_arg1.y < 350)))){
_arg1.bodyDef.userData.visible = true;
_arg1.body.SetXForm(new b2Vec2((_arg1.x / _physScale), ((_arg1.y = (_arg1.y + 8)) / _physScale)), 0);
_arg1.gotoAndStop(13);
_arg1.run = false;
_arg1.attack = true;
} else {
if (((!((_local3 == null))) && ((((_local3.m_userData.name == ObjectManager.PLAYER_NAME)) || ((_local3.m_userData.name == ObjectManager.PLAYER_NAME2)))))){
if (_arg1.attack){
_arg1.timer = 79;
};
};
if (_arg1.timer < 80){
if ((((_arg1.timer > 20)) && ((_arg1.timer < 40)))){
_arg1.gotoAndStop(21);
};
if ((((_arg1.timer > 40)) && ((_arg1.timer < 80)))){
_arg1.gotoAndStop(23);
};
_arg1.attack = true;
_arg1.run = false;
_arg1.body.SetMass(new b2MassData());
_arg1.still = true;
_arg1.timer++;
} else {
_arg1.body.SetMass(new b2MassData());
if (_arg1.attack){
_arg1.gotoAndPlay(1);
};
_local5 = (_local5 - 2);
_arg1.bodyDef.userData.body.SetXForm(new b2Vec2((_arg1.x / _physScale), (_local5 / _physScale)), 0);
_arg1.body.SetXForm(new b2Vec2((_arg1.x / _physScale), ((_arg1.y = (_arg1.y - 2)) / _physScale)), 0);
_arg1.attack = false;
_arg1.run = true;
if (_arg1.y < _arg1.gamePositionY){
_arg1.timer = 0;
_arg1.still = false;
};
};
};
}
private function checkForRunnerAttack(_arg1:MovieClip, _arg2:MovieClip):Boolean{
var _local3:Number = ObjectManager.getDistanceBetweenObjects(_arg2, _arg1);
var _local4:Number = ObjectManager.getAngleBetweenObjects(_arg2, _arg1);
if (_local3 < (ENEMY_ATTACK_DISTANCE * 3)){
if ((((((_local4 > -16)) && ((_local4 < 2)))) && (_arg1.direction))){
_arg1.acceleration = (ENEMY_ACCELERATION * 3);
_arg1.maxSpeed = (ENEMY_MAX_SPEED * 3);
return (true);
};
if ((((((_local4 > -184)) && ((_local4 < -165)))) && (!(_arg1.direction)))){
_arg1.acceleration = (ENEMY_ACCELERATION * 3);
_arg1.maxSpeed = (ENEMY_MAX_SPEED * 3);
return (true);
};
};
return (false);
}
private function checkForAttack(_arg1:MovieClip, _arg2:int):void{
var _local3:MovieClip = playerArray[_arg2];
var _local4:Number = 0;
var _local5:Number = 0;
if (noOfPlayers == 2){
if (_arg2 == 0){
_local4 = ObjectManager.getDistanceBetweenObjects(playerArray[1], _arg1);
_local5 = ObjectManager.getAngleBetweenObjects(playerArray[1], _arg1);
if ((((((_local4 < ENEMY_ATTACK_DISTANCE)) && ((((_local5 > -4)) && ((_local5 < 2)))))) && (_arg1.direction))){
_arg1.attack = false;
return;
};
if ((((((_local4 < ENEMY_ATTACK_DISTANCE)) && ((((_local5 > -179)) && ((_local5 < -175)))))) && (!(_arg1.direction)))){
_arg1.attack = false;
return;
};
};
};
_local4 = ObjectManager.getDistanceBetweenObjects(_local3, _arg1);
_local5 = ObjectManager.getAngleBetweenObjects(_local3, _arg1);
if ((((_local4 < ENEMY_ATTACK_DISTANCE)) || (_local3.grabbed))){
if ((((((((_local5 > -4)) && ((_local5 < 2)))) && (_arg1.direction))) || (_local3.grabbed))){
_arg1.attack = true;
if (_arg1.currentFrame > 35){
_arg1.gotoAndStop(37);
_local3.grabbed = true;
_local3.setDirectionRight(!(_arg1.direction));
_worldContainer.addChild(_playerKeyResetArray[_arg2]);
_playerKeyResetArray[_arg2].y = (_local3.y - 100);
_playerKeyResetArray[_arg2].x = _local3.x;
_tongue.visible = true;
_tongue.drawTongue(int((_arg1.body.GetPosition().x * _physScale)), int(((_arg1.body.GetPosition().y * _physScale) + 10)), int(((_local3.body.GetPosition().x * _physScale) - 10)), int(((_arg1.body.GetPosition().y * _physScale) + 10)));
};
} else {
if ((((((((_local5 > -179)) && ((_local5 < -175)))) && (!(_arg1.direction)))) || (_local3.grabbed))){
_arg1.attack = true;
if (_arg1.currentFrame > 35){
_arg1.gotoAndStop(37);
_local3.grabbed = true;
_local3.setDirectionRight(!(_arg1.direction));
_worldContainer.addChild(_playerKeyResetArray[_arg2]);
_playerKeyResetArray[_arg2].y = (_local3.y - 100);
_playerKeyResetArray[_arg2].x = _local3.x;
_tongue.visible = true;
_tongue.drawTongue(int((_arg1.body.GetPosition().x * _physScale)), int(((_arg1.body.GetPosition().y * _physScale) + 10)), int(((_local3.body.GetPosition().x * _physScale) + 10)), int(((_arg1.body.GetPosition().y * _physScale) + 10)));
};
} else {
if (!_local3.grabbed){
if (_arg1.currentFrame == 37){
gotoAndPlay(37);
};
if (_arg1.currentFrame > 43){
_arg1.attack = false;
};
_local3.grabbed = false;
_tongue.clearTongue();
};
};
};
} else {
if (!_local3.grabbed){
if (_arg1.currentFrame == 37){
gotoAndPlay(37);
};
if (_arg1.currentFrame > 43){
_arg1.attack = false;
};
_local3.grabbed = false;
_tongue.clearTongue();
};
};
if (_local3.grabbed){
_local3.body.SetMass(new b2MassData());
};
}
private function addPowerUpIcon(_arg1:int):void{
var _local2:MovieClip;
if (_playerPowerUpIconArray[_arg1] != null){
if (contains(_playerPowerUpIconArray[_arg1])){
removeChild(_playerPowerUpIconArray[_arg1]);
};
_playerPowerUpIconArray[_arg1] = null;
};
if (_playerPowerArray[_arg1] != ""){
_local2 = ObjectManager.createObject(_playerPowerArray[_arg1]);
_local2.gotoAndStop(2);
if (_arg1 == 0){
_local2.x = 110;
};
if (_arg1 == 0){
_local2.y = 40;
};
if (_arg1 == 1){
_local2.x = 440;
};
if (_arg1 == 1){
_local2.y = 40;
};
_playerPowerUpIconArray[_arg1] = _local2;
addChild(_playerPowerUpIconArray[_arg1]);
};
}
private function accelerateMineCart(_arg1:Boolean, _arg2:Number, _arg3:Number, _arg4:MovieClip):void{
_arg4.body.WakeUp();
_arg4.body.m_linearVelocity.x = (_arg4.body.m_linearVelocity.x + _arg2);
if (_arg4.body.m_linearVelocity.x < -(_arg3)){
_arg4.body.m_linearVelocity.x = -(_arg3);
};
if (_arg4.body.m_linearVelocity.x > _arg3){
_arg4.body.m_linearVelocity.x = _arg3;
};
}
private function accelerate(_arg1:Boolean, _arg2:Number, _arg3:Number, _arg4:MovieClip):void{
if (!_arg4.grabbed){
_arg4.body.WakeUp();
_arg4.body.m_linearVelocity.x = (_arg4.body.m_linearVelocity.x + _arg2);
if (_arg4.body.m_linearVelocity.x < -(_arg3)){
_arg4.body.m_linearVelocity.x = -(_arg3);
};
if (_arg4.body.m_linearVelocity.x > _arg3){
_arg4.body.m_linearVelocity.x = _arg3;
};
if (_arg4.direction != _arg1){
_arg4.setDirectionRight(_arg1);
};
};
}
private function decelerate(_arg1:Number, _arg2:int):void{
var _local3:MovieClip = playerArray[_arg2];
if (_local3.body.m_linearVelocity.x > 0){
if ((((_local3.body.m_linearVelocity.x > ((HERO_MAX_SPEED / 5) * 4))) && (!((_hitTypeUnderArray[_arg2] == null))))){
_playerMakeDustArray[_arg2] = true;
};
_local3.body.m_linearVelocity.x = (_local3.body.m_linearVelocity.x + ((-(_arg1) / 4) * 3));
if (_local3.body.m_linearVelocity.x < 0){
_local3.body.m_linearVelocity.x = 0;
};
};
if (_local3.body.m_linearVelocity.x < 0){
if ((((_local3.body.m_linearVelocity.x < (-((HERO_MAX_SPEED / 5)) * 4))) && (!((_hitTypeUnderArray[_arg2] == null))))){
_playerMakeDustArray[_arg2] = true;
};
_local3.body.m_linearVelocity.x = (_local3.body.m_linearVelocity.x + ((_arg1 / 4) * 3));
if (_local3.body.m_linearVelocity.x > 0){
_local3.body.m_linearVelocity.x = 0;
};
};
}
private function jump(_arg1:Number, _arg2:int):void{
makeDust(playerArray[_arg2].x, (playerArray[_arg2].y + 10), _arg2);
playerArray[_arg2].body.WakeUp();
if (((!(_key.isDown(PLAYER_KEY_ARRAY[1][_arg2]))) && (!(_key.isDown(PLAYER_KEY_ARRAY[2][_arg2]))))){
playerArray[_arg2].body.SetLinearVelocity(new b2Vec2(playerArray[_arg2].body.GetLinearVelocity().x, 0));
} else {
playerArray[_arg2].body.SetLinearVelocity(new b2Vec2(playerArray[_arg2].body.GetLinearVelocity().x, 0));
};
playerArray[_arg2].body.ApplyImpulse(new b2Vec2(0, _arg1), playerArray[_arg2].body.GetWorldCenter());
playerArray[_arg2].jump = true;
}
private function bombBlowCheck():Boolean{
var _local1:int;
var _local2:MovieClip;
var _local3:b2Body;
var _local4:MovieClip;
var _local5:Number;
var _local6:Number;
var _local7:*;
var _local8:Number;
var _local9:Number;
while (_local1 < _bombArray.length) {
if (!_bombArray[_local1].enabled){
if (GARBAGE_COLLECT){
_bombArray[_local1] = null;
};
_bombArray.splice(_local1, 1);
break;
};
_local2 = _bombArray[_local1];
if (_local2.blowUp){
_local3 = _m_world.m_bodyList;
while (_local3) {
if ((_local3.m_userData is Sprite)){
_local4 = _local3.m_userData;
if (_local4.name != ObjectManager.BOMB_NAME){
_local5 = ObjectManager.getDistanceBetweenObjects(_local2, _local4);
if (_local5 < Bomb.BLOW_UP_PROXIMITY){
_local4.body.WakeUp();
if (_levelObjectArray[_local1].name != ObjectManager.BLOCK_SAFE_GROUND){
_local4.body.SetMassFromShapes();
};
_local6 = ObjectManager.getAngleInDegreesBetweenObjects(_local2, _local4);
_local7 = ((2 * Math.PI) * ((_local6 + 180) / 360));
_local8 = (Bomb.BLOW_UP_SPEED * Math.cos(_local7));
_local9 = (Bomb.BLOW_UP_SPEED * Math.sin(_local7));
_local4.body.ApplyImpulse(new b2Vec2(_local8, _local9), _local4.body.GetWorldCenter());
};
};
};
_local3 = _local3.m_next;
};
_local2.blowUp = false;
addExplosion(_local2.x, _local2.y);
ObjectManager.destroy(_local2, _m_world, _worldContainer);
break;
};
_local1++;
};
return (false);
}
private function checkPlayerOffScreen():void{
var _local1:int;
var _local2:int;
var _local3:int;
if (noOfPlayers == 2){
if (ObjectManager.getDistanceBetweenObjects(playerArray[0], playerArray[1]) > (stage.stageWidth * 3)){
while (_local1 < playerArray.length) {
playerArray[_local1].dead = true;
_local1++;
};
};
if (ObjectManager.getDistanceBetweenObjects(playerArray[0], playerArray[1]) > (stage.stageWidth + playerArray[0].width)){
while (_local2 < _playerIconArray.length) {
_playerIconArray[_local2].visible = true;
_local2++;
};
if (playerArray[0].x > playerArray[1].x){
_playerIconArray[0].x = (stage.stageWidth - _playerIconArray[0].width);
_playerIconArray[0].y = (playerArray[0].y - (_playerIconArray[0].height / 2));
_playerIconArray[2].x = (stage.stageWidth - (_playerIconArray[0].width + 5));
_playerIconArray[2].y = (playerArray[0].y - ((_playerIconArray[0].height / 2) + 1));
_playerIconArray[1].x = 0;
_playerIconArray[1].y = (playerArray[1].y - (_playerIconArray[1].height / 2));
if (_playerIconArray[3].scaleX != -1){
_playerIconArray[3].scaleX = (_playerIconArray[3].scaleX * -1);
};
_playerIconArray[3].x = (_playerIconArray[3].width - 1);
_playerIconArray[3].y = ((playerArray[1].y - (_playerIconArray[0].height / 2)) - 1);
} else {
_playerIconArray[1].x = (stage.stageWidth - _playerIconArray[1].width);
_playerIconArray[1].y = (playerArray[1].y - (_playerIconArray[1].height / 2));
_playerIconArray[2].x = (stage.stageWidth - (_playerIconArray[1].width + 5));
_playerIconArray[2].y = (playerArray[1].y - ((_playerIconArray[1].height / 2) + 1));
_playerIconArray[0].x = 0;
_playerIconArray[0].y = (playerArray[0].y - (_playerIconArray[0].height / 2));
if (_playerIconArray[3].scaleX != -1){
_playerIconArray[3].scaleX = (_playerIconArray[3].scaleX * -1);
};
_playerIconArray[3].x = (_playerIconArray[3].width - 1);
_playerIconArray[3].y = ((playerArray[0].y - (_playerIconArray[0].height / 2)) - 1);
};
} else {
while (_local3 < _playerIconArray.length) {
_playerIconArray[_local3].visible = false;
_local3++;
};
};
};
}
private function addExplosion(_arg1:Number, _arg2:Number):void{
var _local3:* = new Explosion();
_explosionArray.push(_local3);
_local3.gotoAndPlay(1);
_local3.x = (_arg1 - (_local3.width / 2));
_local3.y = (_arg2 - (_local3.height / 2));
_worldContainer.addChild(_local3);
NitromeGame.sound_manager.playSound("explode");
}
public function checkForMushrooms(_arg1:int):void{
if (((((!((_hitTypeUnderArray[_arg1] == null))) && (!((_hitTypeUnderArray[_arg1].m_userData == playerArray[_arg1]))))) && ((_hitTypeUnderArray[_arg1].m_userData.name == ObjectManager.MUSHROOM_NAME)))){
jump((-(HERO_JUMP_HEIGHT) * 1.5), _arg1);
_hitTypeUnderArray[_arg1].m_userData.gotoAndPlay("move");
NitromeGame.sound_manager.playSound("mushroomJump");
};
}
public function checkForLights():Boolean{
var _local2:int;
var _local3:int;
var _local4:b2Shape;
var _local5:b2FilterData;
var _local1:int;
while (_local1 < _lightArray.length) {
_lightArray[_local1].update();
while (_local2 < playerArray.length) {
if ((((noOfPlayers == 2)) && ((Math.abs((playerArray[_local2].x - _lightArray[_local1].x)) < 26)))){
if (!_lightArray[_local1].on){
NitromeGame.sound_manager.playSound("lightOn");
_local3 = 0;
while (_local3 < playerArray.length) {
if (playerArray[_local3].dead){
playerArray[_local3].dead = false;
playerArray[_local3].body.SetXForm(new b2Vec2((_lightArray[_local1].x / _physScale), (playerArray[_local3].y / _physScale)), 0);
playerArray[_local3].body.SetMassFromShapes();
_local4 = playerArray[_local3].body.GetShapeList();
_local5 = _local4.GetFilterData();
_local5.maskBits = 4;
_local5.groupIndex = 2;
_local4.SetFilterData(_local5);
_m_world.Refilter(_local4);
};
_local3++;
};
};
_lightArray[_local1].on = true;
};
_local2++;
};
if ((_pointWhereBlocksCollapse - stage.stageWidth) > _lightArray[_local1].x){
_worldContainer.removeChild(_lightArray[_local1]);
if (GARBAGE_COLLECT){
_lightArray[_local1] = null;
};
_lightArray.splice(_local1, 1);
return (true);
};
_local1++;
};
return (false);
}
public function checkForCrystals(_arg1:int):Boolean{
var _local2:int;
while (_local2 < _crystalArray.length) {
if (_arg1 == 0){
_crystalArray[_local2].update();
};
if (_crystalArray[_local2].hitTestObject(playerArray[_arg1])){
if (!_crystalArray[_local2].grabbed){
NitromeGame.sound_manager.playSound("crystalPickUp");
if (_crystalArray[_local2].crystalType == ObjectManager.CRYSTAL_SMALL_NAME){
playerPointsArray[_arg1] = (playerPointsArray[_arg1] + 50);
if (_arg1 == 0){
LevelScoreP1.value = (LevelScoreP1.value + 50);
} else {
LevelScoreP2.value = (LevelScoreP2.value + 50);
};
_playerScoreArray[_arg1].score.text = playerPointsArray[_arg1];
NitromeGame.sound_manager.playSound("crystalPickUpSmal");
} else {
if (_crystalArray[_local2].crystalType == ObjectManager.CRYSTAL_LARGE_NAME){
playerPointsArray[_arg1] = (playerPointsArray[_arg1] + 100);
if (_arg1 == 0){
LevelScoreP1.value = (LevelScoreP1.value + 100);
} else {
LevelScoreP2.value = (LevelScoreP2.value + 100);
};
_playerScoreArray[_arg1].score.text = playerPointsArray[_arg1];
NitromeGame.sound_manager.playSound("crystalPickUpBig");
};
};
};
_crystalArray[_local2].grabbed = true;
};
if (((_crystalArray[_local2].remove) || (((_pointWhereBlocksCollapse - stage.stageWidth) > _crystalArray[_local2].x)))){
_worldContainer.removeChild(_crystalArray[_local2]);
if (GARBAGE_COLLECT){
_crystalArray[_local2] = null;
};
_crystalArray.splice(_local2, 1);
return (true);
};
_local2++;
};
return (false);
}
private function stopPlayerSlide():void{
var _local1:int;
while (_local1 < playerArray.length) {
if (((((((((!((_hitTypeUnderArray[_local1] == null))) && (!((_hitTypeUnderArray[_local1].m_userData == playerArray[_local1]))))) && (!(_key.isDown(PLAYER_KEY_ARRAY[0][_local1]))))) && (!(_key.isDown(PLAYER_KEY_ARRAY[1][_local1]))))) && (!(_key.isDown(PLAYER_KEY_ARRAY[2][_local1]))))){
if ((_hitTypeUnderArray[_local1].m_userData.name == ObjectManager.SLOPE_NAME)){
playerArray[_local1].body.SetLinearVelocity(new b2Vec2(0, 0));
playerArray[_local1].body.SetMass(new b2MassData());
};
} else {
if (((((((((!((_hitTypeUnderArray[_local1] == null))) && (!((_hitTypeUnderArray[_local1].m_userData == playerArray[_local1]))))) && ((_hitTypeUnderArray[_local1].m_userData.name == ObjectManager.SLOPE_NAME)))) && (!(playerArray[_local1].jump)))) && (_key.isDown(PLAYER_KEY_ARRAY[2][_local1])))){
playerArray[_local1].body.SetMassFromShapes();
NitromeGame.sound_manager.playSound("jumpSnd");
playerArray[_local1].body.SetLinearVelocity(new b2Vec2(0, 0));
jump(-(HERO_JUMP_HEIGHT), _local1);
} else {
if (((((((_key.isDown(PLAYER_KEY_ARRAY[1][_local1])) && (!(playerArray[_local1].dance)))) && (!(playerArray[_local1].blocked)))) && (!(playerArray[_local1].swallowed)))){
if (!playerArray[_local1].inMineCart){
playerArray[_local1].run = true;
};
if (playerArray[_local1].inMineCart){
accelerate(true, (HERO_ACCELERATION * 2), (HERO_MAX_SPEED * 2), playerArray[_local1]);
} else {
if (((playerArray[_local1].attacked) || ((_playerStuckArray[_local1] == true)))){
accelerate(true, (HERO_ACCELERATION / 4), (HERO_MAX_SPEED / 4), playerArray[_local1]);
} else {
accelerate(true, HERO_ACCELERATION, HERO_MAX_SPEED, playerArray[_local1]);
};
};
} else {
if (((((((_key.isDown(PLAYER_KEY_ARRAY[0][_local1])) && (!(playerArray[_local1].dance)))) && (!(playerArray[_local1].blocked)))) && (!(playerArray[_local1].swallowed)))){
if (!playerArray[_local1].inMineCart){
playerArray[_local1].run = true;
};
if (playerArray[_local1].inMineCart){
accelerate(false, -((HERO_ACCELERATION * 2)), (HERO_MAX_SPEED * 2), playerArray[_local1]);
} else {
if (((playerArray[_local1].attacked) || ((_playerStuckArray[_local1] == true)))){
accelerate(false, (-(HERO_ACCELERATION) / 4), (HERO_MAX_SPEED / 4), playerArray[_local1]);
} else {
accelerate(false, -(HERO_ACCELERATION), HERO_MAX_SPEED, playerArray[_local1]);
};
};
};
};
};
};
_local1++;
};
}
public function stopSpritesAnimating():void{
var _local1:int;
var _local2:int;
var _local3:int;
while (_local1 < _batArray.length) {
_batArray[_local1].stop();
_local1++;
};
while (_local2 < _batArrayAfterInPlace.length) {
_batArrayAfterInPlace[_local2].stop();
_local2++;
};
while (_local3 < _lightArray.length) {
_lightArray[_local3].stopBat(true);
_local3++;
};
}
public function startSpritesAnimating():void{
var _local1:int;
var _local2:int;
var _local3:int;
while (_local1 < _batArray.length) {
_batArray[_local1].play();
_local1++;
};
while (_local2 < _batArrayAfterInPlace.length) {
_batArrayAfterInPlace[_local2].play();
_local2++;
};
while (_local3 < _lightArray.length) {
_lightArray[_local3].stopBat(false);
_local3++;
};
}
public function checkForPlayerTrappedInWall():void{
var _local2:b2Body;
var _local3:b2Vec2;
var _local4:Boolean;
var _local5:Number;
var _local6:b2Body;
var _local7:b2Shape;
var _local8:b2Shape;
var _local9:b2FilterData;
var _local1:int;
while (_local1 < noOfPlayers) {
_local2 = Hero(playerArray[_local1]).body;
_local3 = _local2.GetWorldCenter();
_local4 = false;
_local5 = 0;
while (_local5 < _levelObjectArray.length) {
_local6 = _levelObjectArray[_local5].body;
if (!_local6){
} else {
_local7 = _local6.GetShapeList();
while (_local7) {
if (_local7.TestPoint(_local6.GetXForm(), _local3)){
_local4 = true;
break;
};
_local7 = _local7.GetNext();
};
if (_local4){
break;
};
};
_local5++;
};
if (_local4){
var _local10 = _playerTrappedInBlockTimeArray;
var _local11 = _local1;
var _local12 = (_local10[_local11] + 1);
_local10[_local11] = _local12;
if (_playerTrappedInBlockTimeArray[_local1] > 25){
_local8 = _local2.GetShapeList();
_local9 = _local8.GetFilterData();
if (_local9.maskBits){
_local9.maskBits = 0;
_local9.groupIndex = 0;
_local8.SetFilterData(_local9);
_m_world.Refilter(_local8);
};
};
} else {
_playerTrappedInBlockTimeArray[_local1] = 0;
};
_local1++;
};
}
}
}//package com.nitrome.crystalmines
Section 143
//Points (com.nitrome.crystalmines.Points)
package com.nitrome.crystalmines {
import flash.display.*;
public class Points extends MovieClip {
public static const POINTS_CRYSTAL_START_POINT_PLAYER1_X:int = 10;
public static const POINTS_CRYSTAL_START_POINT_PLAYER1_Y:int = 40;
public static const POINTS_CRYSTAL_START_POINT_PLAYER2_X:int = 540;
public static const POINTS_CRYSTAL_START_POINT_PLAYER2_Y:int = 40;
public static const POINTS_CRYSTAL_START_POINT_PLAYER_ARRAY_X = new Array(POINTS_CRYSTAL_START_POINT_PLAYER1_X, POINTS_CRYSTAL_START_POINT_PLAYER2_X);
public static const POINTS_CRYSTAL_START_POINT_PLAYER_ARRAY_Y = new Array(POINTS_CRYSTAL_START_POINT_PLAYER1_Y, POINTS_CRYSTAL_START_POINT_PLAYER2_Y);
}
}//package com.nitrome.crystalmines
Section 144
//Puke (com.nitrome.crystalmines.Puke)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class Puke extends MovieClip {
private var _hitGround:Boolean;// = false
public var body:b2Body;
public var hitRadius:Number;// = 0
public function Puke(){
gotoAndPlay(0);
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function set hitGround(_arg1:Boolean):void{
_hitGround = _arg1;
}
public function get hitGround():Boolean{
return (_hitGround);
}
}
}//package com.nitrome.crystalmines
Section 145
//Shield (com.nitrome.crystalmines.Shield)
package com.nitrome.crystalmines {
import flash.display.*;
public class Shield extends MovieClip {
private var _hit:Boolean;// = false
private var _dx:Number;// = 0
private var _dy:Number;// = 0
public var hitRadius:Number;// = 0
public function Shield(){
gotoAndPlay(0);
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function setMovement(_arg1:Number, _arg2:Number){
_dx = _arg1;
_dy = _arg2;
}
public function update():void{
this.x = (this.x + _dx);
this.y = (this.y + _dy);
}
public function set hit(_arg1:Boolean):void{
_hit = _arg1;
}
public function get hit():Boolean{
return (_hit);
}
}
}//package com.nitrome.crystalmines
Section 146
//ShieldProtector (com.nitrome.crystalmines.ShieldProtector)
package com.nitrome.crystalmines {
import Box2D.Dynamics.*;
import flash.display.*;
public class ShieldProtector extends MovieClip {
private var _hit:Boolean;// = false
private var _noOfHits:int;// = 0
private var _shieldArray;
private var _shield1;
private var _shield2;
private var _shield3;
private var _shieldAngleArray;
private var _shield1Angle:Number;// = 0
private var _shield2Angle:Number;// = 120
private var _shield3Angle:Number;// = 240
public static const HIT_RADIUS:Number = 40;
public static const ROTATION_SPEED:Number = 10;
public function ShieldProtector(){
_shieldArray = new Array();
_shield1 = new Shield();
_shield2 = new Shield();
_shield3 = new Shield();
_shieldAngleArray = new Array();
super();
enable();
}
public function enable():void{
var _local1:int;
_shieldArray.push(_shield1);
_shieldArray.push(_shield2);
_shieldArray.push(_shield3);
_shieldAngleArray.push(_shield1Angle);
_shieldAngleArray.push(_shield2Angle);
_shieldAngleArray.push(_shield3Angle);
while (_local1 < _shieldArray.length) {
addChild(_shieldArray[_local1]);
_local1++;
};
update(this.x, this.y);
}
public function renew():void{
var _local1:int;
while (_local1 < _shieldArray.length) {
_shieldArray[_local1].visible = true;
_local1++;
};
}
public function setPosition(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function update(_arg1:Number, _arg2:Number):void{
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:Number;
setPosition(_arg1, _arg2);
updateShieldAngle();
while (_local3 < _shieldArray.length) {
_local4 = ((_shieldAngleArray[_local3] * Math.PI) / 180);
_local5 = (HIT_RADIUS * Math.cos(_local4));
_local6 = (HIT_RADIUS * Math.sin(_local4));
_shieldArray[_local3].setPosition(_local5, _local6);
_local3++;
};
}
private function updateShieldAngle():void{
var _local1:int;
while (_local1 < _shieldArray.length) {
_shieldAngleArray[_local1] = (_shieldAngleArray[_local1] + ROTATION_SPEED);
_local1++;
};
}
public function hit():void{
var _local1:int;
var _local2:MovieClip;
while (_local1 < _shieldArray.length) {
_local2 = _shieldArray[(_local1 + _noOfHits)];
_local2.visible = false;
_noOfHits++;
break;
_local1++;
};
}
public function set noOfHits(_arg1:int):void{
_noOfHits = _arg1;
}
public function get noOfHits():int{
return (_noOfHits);
}
}
}//package com.nitrome.crystalmines
Section 147
//Tongue (com.nitrome.crystalmines.Tongue)
package com.nitrome.crystalmines {
import flash.display.*;
public class Tongue extends MovieClip {
private var size:uint;// = 80
private var bgColor:uint;// = 0xFFCC00
private var borderColor:uint;// = 0x666666
private var borderSize:uint;// = 0
private var cornerRadius:uint;// = 9
private var gutter:uint;// = 5
public function Tongue(){
stop();
}
public function clearTongue(){
graphics.clear();
}
public function drawTongueSprite(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:Number){
this.x = _arg1;
this.y = _arg2;
this.width = _arg5;
}
public function drawTongue(_arg1:int, _arg2:int, _arg3:int, _arg4:int){
graphics.clear();
graphics.lineStyle(2, 14120082);
graphics.moveTo(_arg1, _arg2);
graphics.lineTo(_arg3, _arg4);
graphics.lineStyle(2, 0x422400);
}
}
}//package com.nitrome.crystalmines
Section 148
//WorldContainer (com.nitrome.crystalmines.WorldContainer)
package com.nitrome.crystalmines {
import flash.display.*;
public class WorldContainer extends MovieClip {
private var _leftOffSet:Number;// = 153
private var _rightOffSet:Number;// = -323
private var _topOffSet:Number;// = 200730
private var _vecX:Number;
private var _vecY:Number;
private var _newX:Number;// = 0
private var _newY:Number;// = 0
public function WorldContainer():void{
_vecX = 0;
_vecY = 0;
}
public function restrictMovement(_arg1:Number, _arg2:Number, _arg3:Number):void{
_leftOffSet = _arg1;
_rightOffSet = _arg2;
_topOffSet = _arg3;
}
public function get topOffset():Number{
return (_topOffSet);
}
public function set topOffset(_arg1:Number):void{
_topOffSet = _arg1;
}
public function update(_arg1:Number, _arg2:Number):void{
_newX = 0;
_newY = 0;
if (_arg1 >= (stage.stageWidth / 2)){
_newX = ((stage.stageWidth / 2) - _arg1);
};
if (_arg1 <= (stage.stageWidth / 2)){
_newX = ((stage.stageWidth / 2) - _arg1);
};
if (_newX > -16){
_newX = -16;
};
_vecX = (_newX - x);
_vecY = (_newY - y);
x = _newX;
y = _newY;
}
public function get newX():Number{
return (_newX);
}
public function get newY():Number{
return (_newY);
}
public function get vecX():Number{
if ((((_vecX < 0.1)) && ((_vecX > 0)))){
return (0);
};
if ((((_vecX > -0.1)) && ((_vecX < 0)))){
return (0);
};
return (_vecX);
}
public function get vecY():Number{
return (_vecY);
}
}
}//package com.nitrome.crystalmines
Section 149
//XMLData (com.nitrome.crystalmines.XMLData)
package com.nitrome.crystalmines {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Collision.*;
public final class XMLData extends MovieClip {
private static var _noOfColumnsInGame:int = 0;
private static var _crystalColumnsInGame:int = 0;
private static var _bodyDef:b2BodyDef;
public static var xml:XML = <level w="302" h="12">
<a>-:3624</a>
<t>-:39,baddy_runner,-:4,baddy_runner,-:4,baddy_runner,-:14,slow,-:3,baddy_runner,-:4,baddy_runner,-:5,baddy_runner,-:42,boulder2,-:237,mushroom:8,-:87,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:9,boulder1:4,-,baddy_explosive_expert,boulder1:4,-,baddy_explosive_expert,boulder1:4,-,baddy_explosive_expert,boulder1:3,-,baddy_explosive_expert,boulder1:4,-:38,fast,-:3,CrystalSmall:33,-:13,StartEnd,-:2,StartEnd,Hero1,Hero2,-:27,CrystalSmall:3,-:14,CrystalSmall:3,-:6,mushroom,rock2X4,-:3,rock_gem2,rocklong2,-,rock4,mushroom,-:16,CrystalSmall:5,-:2,mushroom:4,-:58,rock2X4crystals,-:3,rocklong1,-,rock2X4crystals,-:3,rock2X2,-,rock4,rock3,rock3X2crystals,-,rock2X2,-,rockgemlong1_half1,rocklong1_half2,rock4:2,rocklong1_half1,rockgemlong1_half2,-:42,CrystalLarge:2,-:3,baddy_spider,-:4,CrystalLarge:2,-:3,baddy_spider,-:3,CrystalLarge:2,-:3,baddy_spider,-:3,CrystalLarge:2,-:6,CrystalSmall:33,-:39,CrystalSmall:3,-:4,CrystalSmall:3,-:3,CrystalSmall:3,-:8,CrystalSmall:3,-:5,mushroom,rock_gem4,-:4,rock3X2,-,rock2X2,-,rock4,mushroom,-:7,mushroom:5,-:3,CrystalSmall:5,-:2,rock2X4crystals,-:5,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:5,mushroom:4,-:6,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:5,rocklong2,-:7,rock_gem2,rock_gem1,-:4,rock2X2,-,rocklong1_half1,rocklong1_half2,-:4,mushroom:2,-:115,safeground3,safeground1:2,safeground3,safeground2,-,safeground2:2,-,safeground2,-,safeground2,-,safeground2,-:10,CrystalSmall:3,-:4,CrystalSmall:3,-:4,mushroom:2,-:4,CrystalSmall:3,-:3,CrystalSmall:3,-:2,mushroom:2,-:5,mushroom,rock3X2crystals,-,rocklong1,-,rocklong2,-:5,rock2X2crystals,-,mushroom,-:6,rockgemlong2_half1,rocklong1_half2,rockgemlong1_half1,rocklong1_half2,rock_gem3,-:3,CrystalSmall:5,-:8,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-,CrystalSmall,-:2,fast,-,mushroom,rock3X2crystals,-,rock_gem2,rock4,mushroom,-:23,rocklong1_half1,rockgemlong1_half2,rocklong1,-,rocklong1,-,rocklong2,-,rockgemlong2_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,-:2,rocklong2,-:9,rock2,rock1,-:38,CrystalLarge:2,slow,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:11,mushroom:2,-:30,mushroom:2,-:13,slow,-:10,fast,-,CrystalSmall:3,-:4,mushroom:2,-:5,rockgemlong1_half1,rocklong1_half2,-:4,mushroom:2,-:4,CrystalSmall:3,-:2,rocklong2,-:5,mushroom,rock4,-:2,rock3X4,-:5,rock4,rock_gem1,-:2,rock_gem4,mushroom,-:13,CrystalSmall:5,-:2,rock3X2,-,rock_gem1,rock4,-:28,mushroom,rock4,-:2,rock2X2crystals,-,rock4,mushroom,-:4,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-:25,mushroom:2,rock4,rock_gem4,-:3,mineLight,-:21,med,-:44,mineLight,-:8,rocklong2,-:31,rock2,rock1,-:26,mushroom:2,-:5,rocklong2_half1,rocklong1_half2,-:11,rocklong1,-:5,mushroom:2,-:8,mushroom,rock4,rock2,-:6,rock2X4,-:3,rock2X3,-:2,rock4,mushroom,-:12,CrystalSmall:5,-,mushroom,-:2,rock2X2,-:29,rock4,rock_gem2,-:4,rocklong1_half1,rockgemlong1_half2,-:46,rock1,rock4,rock2X2crystals,-:39,CrystalLarge:2,-:8,CrystalLarge:2,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:6,mushroom:2,-:8,mushroom:2,-:8,mushroom:2,-:43,rockgemlong1_half1,rockgemlong1_half2,-:24,rocklong2,-:9,rockgemlong1_half1,rockgemlong1_half2,rock3,rocklong1,-:12,rockgemlong2_half1,rocklong1_half2,-:10,mineLight,-:7,rock_gem3,-:7,rotate_platform,-:7,rotate_platform,-:7,rotate_platform,-:20,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,mushroom:20,-:2,mushroom:2,rock3,ruby1,-:76,rocklong2,-:9,rocklong1,-:9,rock_gem4,rock4,-:12,mushroom:2,-:102,rock3X4crystals,-:30,CrystalSmall:11,-:20,rock2X2,-,rock_gem1,rock4,rock2X4crystals,-:3,rocklong2,-,rock_gem3,rock2,rock2X4,-:3,rocklong2,-,rock2,rock_gem2,-:2,rock_gem3,rocklong2,-,rock4,rock_gem2,rock4,-:38,CrystalLarge:2,-:8,CrystalLarge:2,-:7,CrystalLarge:2,-:7,CrystalLarge:2,-:31,mushroom:2,-:7,rocklong1,-:64,mushroom,-:3,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,CrystalLarge,-,mushroom,-:48,mushroom:12,-:22,rocklong2,-:5,rock4,rocklong2,-,rock_gem2,-:4,rock_gem3,rock2,rocklong2,-:3,rock4,rockgemlong1_half1,rocklong1_half2,ruby1,rock4:2,-:89,mushroom:2,-:8,rocklong2,-:22,mushroom:51,rock4,mushroom:19,rock4,mushroom:18,-:4,mushroom:3,-:4,mushroom,doublejump_icon,mushroom,-:5,doublejump_icon,mushroom:2,-:6,mushroom:2,rock4,rockgemlong1_half1,rockgemlong2_half2,rock4,rock2X4crystals,-:3,rockgemlong1_half1,rock_gem2,rock2X2crystals,-,mushroom:20,rock2X4crystals,-:3,rocklong2,-,rockgemlong1_half1,rockgemlong1_half2,rock2X4,-:3,rock4,ruby1,rock3,rock2X3,-:2,rock2X2crystals,-,mushroom:2,ruby1,rocklong2,-,rock4,rock2X2crystals,-,mushroom:72,-:17,rockgemlong1_half1,rockgemlong2_half2,-:13,mushroom:2,-:16,rock4,rockgemlong1_half1,rock_gem2,rocklong2,-,rockgemlong2_half1,rocklong1_half2,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong2_half1,rock_gem2,rocklong2,-,rocklong2_half1,rock3,rocklong1_half1,rocklong2_half2,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong2_half1,rockgemlong1_half2,rocklong1_half1,rocklong1_half2,rockgemlong1_half1,rockgemlong1_half2,rockgemlong1_half1,rocklong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rockgemlong1_half1,rocklong2_half2,rocklong2,-,rocklong1,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rock4:2,rockgemlong2_half1,rock_gem2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rockgemlong2_half1,rockgemlong1_half2,rocklong1,-,rockgemlong2_half1,rocklong2_half2,rockgemlong1_half1,rocklong1_half2,rocklong1_half1,rocklong2_half2,rocklong1_half1,rocklong1_half2,rocklong1_half1,rocklong2_half2,rocklong2_half1,rocklong2_half2,rock_gem3,rocklong1,-,rocklong2,-,rock4,-:4,rock2,rocklong2,-:6,rock2,rock_gem4,rock3,-:6,rockgemlong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-:5,rockgemlong2_half1,rockgemlong1_half2,-:2,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong2,-,rock4,rock_gem1,rockgemlong2_half1,rockgemlong2_half2,rock_gem2,rock4,rockgemlong1_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rock4,rock_gem3,-:4,rock4,rock_gem3,rocklong2,-:5,ruby1,rock4,rock3,-:5,rock4:3,rocklong2,-,rock4,-:2,rocklong1,-,rocklong2,-,rocklong1_half1,rockgemlong1_half2,rocklong2,-,rockgemlong2_half1,rocklong1_half2,rocklong1_half1,rockgemlong2_half2,rocklong2,-,rocklong2,-,rockgemlong1_half1,rocklong1_half2,rocklong1,-,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong1_half2,rocklong2,-,rocklong2_half1,rockgemlong1_half2,rock_gem1,rocklong2_half2,rocklong1,-,rocklong1,-,rock_gem3,rock4,rocklong1,-,rocklong2,-,rocklong2,-,rocklong1,-,rockgemlong2_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rock4:2,rocklong1,-,rock_gem1,rocklong2_half2,rocklong1,-,rocklong2,-,rocklong2_half1,rockgemlong2_half2,rocklong1,-,rockgemlong1_half1,rockgemlong1_half2,rocklong2,-,rocklong1_half1,rockgemlong2_half2,-:32,rockgemlong1_half1,rockgemlong1_half2,-:16</t>
</level>
;
public static function getXML(_arg1:b2World, _arg2:WorldContainer, _arg3:Number, _arg4:Number, _arg5:Array, _arg6:Array, _arg7:Array, _arg8:Array, _arg9:Array, _arg10:Array, _arg11:Array, _arg12:Array, _arg13:Array, _arg14:Array):void{
var _local22:String;
var _local23:int;
var _local24:int;
var _local25:MovieClip;
var _local26:*;
var _local27:*;
var _local28:*;
var _local29:*;
var _local30:*;
var _local15:Number = (_arg3 + _arg4);
var _local16:Number = (_arg3 - (_arg4 + 300));
var _local17:XML = xml;
var _local18:int;
var _local19:int;
var _local20:Array = unserialize(_local17.t);
var _local21:int;
while (_local21 < _local20.length) {
if (_local19 == _local17.@w){
_local19 = 0;
_local18++;
};
_local22 = _local20[_local21];
_local23 = (_local19 * 32);
_local24 = (_local18 * 32);
if (((((((!((_local22 == "-"))) && (!((_local22 == "a"))))) && (!((_local22 == ObjectManager.PLAYER_NAME))))) && (!((_local22 == ObjectManager.PLAYER_NAME2))))){
_local25 = ObjectManager.createObject(_local22);
_local25.gamePositionY = _local24;
_local25.gamePositionX = _local23;
if ((((_local25.gamePositionX < _local15)) && ((_local25.gamePositionX > _local16)))){
_local25.inPlace = true;
if (((((((((((((((((((((((((((((!((_local22 == ObjectManager.INSTRUCTIONS_BOARD_NAME))) && (!((_local22 == ObjectManager.ENEMY_EXPLOSIVE_NAME))))) && (!((_local22 == ObjectManager.ENEMY_LICKER_NAME))))) && (!((_local22 == ObjectManager.ENEMY_PUKER_NAME))))) && (!((_local22 == ObjectManager.ENEMY_PUSHER_NAME))))) && (!((_local22 == ObjectManager.ENEMY_RUNNER_NAME))))) && (!((_local22 == ObjectManager.ENEMY_SNAIL_NAME))))) && (!((_local22 == ObjectManager.ENEMY_SPIDER_NAME))))) && (!((_local22 == ObjectManager.CRYSTAL_SMALL_NAME))))) && (!((_local22 == ObjectManager.CRYSTAL_LARGE_NAME))))) && (!((_local22 == ObjectManager.LIGHT_NAME))))) && (!((_local22 == ObjectManager.FAST_NAME))))) && (!((_local22 == ObjectManager.CRAZY_NAME))))) && (!((_local22 == ObjectManager.MED_NAME))))) && (!((_local22 == ObjectManager.SLOW_NAME))))){
_arg5.push(_local25);
};
if ((((_local22 == "slope1")) || ((_local22 == "slope2")))){
_local25.gamePositionX = (_local25.gamePositionX + 16);
_local25.gamePositionY = (_local25.gamePositionY + 16);
_bodyDef = ObjectManager.createRectanglePlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, 32, 32, -32, 0, 0, -32, 0, 0, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if (_local22 == ObjectManager.INSTRUCTIONS_BOARD_NAME){
_local26 = ObjectManager.createObject(ObjectManager.INSTRUCTIONS_BOARD_NAME);
_local25.gamePositionX = (_local25.gamePositionX - 16);
_local25.gamePositionY = (_local25.gamePositionY - 16);
_local26.x = _local25.gamePositionX;
_local26.y = _local25.gamePositionY;
_arg2.addChild(_local26);
_arg2.setChildIndex(_local26, 0);
} else {
if ((((((((_local22 == ObjectManager.FAST_NAME)) || ((_local22 == ObjectManager.CRAZY_NAME)))) || ((_local22 == ObjectManager.MED_NAME)))) || ((_local22 == ObjectManager.SLOW_NAME)))){
_local27 = ObjectManager.createObject(_local22);
_local27.setPosition(_local25.gamePositionX, _local25.gamePositionY);
_local27.name = _local22;
_arg2.addChild(_local27);
_local27.visible = false;
_arg14.push(_local27);
} else {
if ((((_local22 == "slope_backwards1")) || ((_local22 == "slope_backwards2")))){
_local25.gamePositionX = (_local25.gamePositionX - 16);
_local25.gamePositionY = (_local25.gamePositionY + 16);
_bodyDef = ObjectManager.createRectanglePlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, 32, 32, 0, 0, 0, -32, 32, 0, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local22 == "rocklong1")) || ((_local22 == "rocklong2")))){
_local25.gamePositionX = (_local25.gamePositionX + 16);
_bodyDef = ObjectManager.createSquarePlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 0, new b2Vec2(0, 0), ObjectManager.BLOCK_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local22 == ObjectManager.CRYSTAL_LARGE_NAME)) || ((_local22 == ObjectManager.CRYSTAL_SMALL_NAME)))){
if (_local22 == ObjectManager.CRYSTAL_LARGE_NAME){
_local25.gamePositionX = (_local25.gamePositionX - ((_local25.width / 3) * 2));
} else {
_local25.gamePositionX = (_local25.gamePositionX - _local25.width);
};
if (_local22 == ObjectManager.CRYSTAL_LARGE_NAME){
_local25.gamePositionY = (_local25.gamePositionY - ((_local25.height / 3) * 2));
} else {
_local25.gamePositionY = (_local25.gamePositionY - _local25.height);
};
_local28 = ObjectManager.createObject(_local22);
_local28.crystalType = _local22;
_local28.setPosition(_local25.gamePositionX, _local25.gamePositionY);
_arg7.push(_local28);
_arg2.addChild(_local28);
} else {
if (_local22 == ObjectManager.LIGHT_NAME){
_local25.gamePositionX = (_local25.gamePositionX - (_local25.width / 2));
_local25.gamePositionY = (_local25.gamePositionY - (_local25.height / 2));
_local29 = ObjectManager.createObject(_local22);
_local29.setPosition(_local25.gamePositionX, _local25.gamePositionY);
_arg13.push(_local29);
_local29.withBat = true;
_arg2.addChild(_local29);
_arg2.setChildIndex(_local29, 0);
} else {
if ((_local22 == ObjectManager.CHECK_POINT_NAME)){
_local25.gamePositionX = (_local25.gamePositionX + 4);
_local25.gamePositionY = (_local25.gamePositionY + ((_local25.height / 4) - 2));
_bodyDef = ObjectManager.createCheckPoint(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.CHECK_POINT_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
_local30 = ObjectManager.createObject(ObjectManager.LIGHT_NAME);
_local30.withBat = false;
_local30.x = (_local30.x - 3);
_bodyDef.userData.addChild(_local30);
_arg12.push(_bodyDef.userData);
_bodyDef.userData.extraData = _local30;
} else {
if (_local22 == ObjectManager.ROTATE_BLOCK_NAME){
_local25.gamePositionX = (_local25.gamePositionX + 32);
_local25.blockRotationTimer = ((Math.random() * (50 - 0)) + 0);
_bodyDef = ObjectManager.createRotatingPlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 0, new b2Vec2(0, 0), ObjectManager.ROTATE_BLOCK_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local22 == ObjectManager.SMALL_BOULDER_NAME)) || ((_local22 == ObjectManager.LARGE_BOULDER_NAME)))){
if (_local22 == ObjectManager.LARGE_BOULDER_NAME){
_local25.gamePositionX = (_local25.gamePositionX + 32);
};
_bodyDef = ObjectManager.createCircle(_arg1, _local22, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, false, _local25);
_arg2.addChild(_bodyDef.userData);
_bodyDef.userData.body.SetMassFromShapes();
} else {
if (_local22 == ObjectManager.MINECART_NAME){
_local25.gamePositionX = (_local25.gamePositionX + 16);
_bodyDef = ObjectManager.createSmallMineCart(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, false, ObjectManager.MINECART_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
_arg9.push(_bodyDef.userData);
} else {
if (_local22 == ObjectManager.MINECART_LONG_NAME){
_bodyDef = ObjectManager.createMineCart(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, false, ObjectManager.MINECART_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
_arg9.push(_bodyDef.userData);
} else {
if ((((((_local22 == ObjectManager.PICK_UP_DOUBLE_JUMP)) || ((_local22 == ObjectManager.PICK_UP_FLASH)))) || ((_local22 == ObjectManager.PICK_UP_INVINCIBLE)))){
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, _local22, _local25);
_arg2.addChild(_bodyDef.userData);
_arg11.push(_bodyDef.userData);
} else {
if (_local22 == ObjectManager.BOMB_NAME){
_bodyDef = ObjectManager.createBomb(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, false, ObjectManager.BOMB_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
_arg8.push(_bodyDef.userData);
} else {
if (_local22 == ObjectManager.MUSHROOM_NAME){
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.MUSHROOM_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
_arg6.push(_bodyDef.userData);
} else {
if (_local22 == ObjectManager.CRATE_NAME){
_bodyDef = ObjectManager.createCreate(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.CRATE_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((_local22 == ObjectManager.RAIL_GROUND1)){
_local25.gamePositionX = (_local25.gamePositionX + 45);
_local25.gamePositionY = (_local25.gamePositionY + 17);
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 35.02, new b2Vec2(0, 0), ObjectManager.RAIL_GROUND1, _local25, true);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local22 == ObjectManager.RAIL_GROUND2)) || ((_local22 == ObjectManager.RAIL_GROUND3)))){
_local25.gamePositionY = (_local25.gamePositionY + 17);
if (_local22 == ObjectManager.RAIL_GROUND3){
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 0, new b2Vec2(0, 0), _local22, _local25, false);
} else {
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 0, new b2Vec2(0, 0), _local22, _local25, true);
};
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((((((((((_local22 == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || ((_local22 == ObjectManager.ENEMY_LICKER_NAME)))) || ((_local22 == ObjectManager.ENEMY_PUKER_NAME)))) || ((_local22 == ObjectManager.ENEMY_PUSHER_NAME)))) || ((_local22 == ObjectManager.ENEMY_RUNNER_NAME)))) || ((_local22 == ObjectManager.ENEMY_SNAIL_NAME)))) || ((_local22 == ObjectManager.ENEMY_SPIDER_NAME)))){
if (_local22 == ObjectManager.ENEMY_SPIDER_NAME){
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, 0, 70, 0, true, _arg10);
} else {
if (_local22 == ObjectManager.ENEMY_SNAIL_NAME){
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, -300, 36, 11, false, _arg10);
} else {
if (_local22 == ObjectManager.ENEMY_LICKER_NAME){
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, -300, 15, 0, true, _arg10);
} else {
if ((((_local22 == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || ((_local22 == ObjectManager.ENEMY_PUKER_NAME)))){
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, (0 + (_local25.height / 2)), 0, 0, false, _arg10);
} else {
if (_local22 == ObjectManager.ENEMY_PUSHER_NAME){
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, -300, 20, 0, false, _arg10);
} else {
createBaddy(_arg1, _arg2, _local22, _local25.gamePositionX, -300, 20, 0, true, _arg10);
};
};
};
};
};
} else {
if ((((_local22 == ObjectManager.BARREL_SIDE)) || ((_local22 == ObjectManager.BARREL_STAND)))){
if (_local22 == ObjectManager.BARREL_SIDE){
_bodyDef = ObjectManager.createCircle(_arg1, ObjectManager.BARREL_SIDE, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, _local25);
} else {
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.BARREL_STAND, _local25);
};
_arg2.addChild(_bodyDef.userData);
_bodyDef.userData.body.SetMassFromShapes();
} else {
if ((((((_local22 == ObjectManager.BLOCK_SAFE_GROUND1)) || ((_local22 == ObjectManager.BLOCK_SAFE_GROUND2)))) || ((_local22 == ObjectManager.BLOCK_SAFE_GROUND3)))){
if (_local22 == ObjectManager.BLOCK_SAFE_GROUND2){
_local25.gamePositionX = (_local25.gamePositionX + 16);
};
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.BLOCK_SAFE_GROUND, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((((((((((((((_local22 == "rock2X2")) || ((_local22 == "rock2X2crystals")))) || ((_local22 == "rock2X3")))) || ((_local22 == "rock2X4")))) || ((_local22 == "rock3X4crystals")))) || ((_local22 == "rock2X4crystals")))) || ((_local22 == "rock3X4")))) || ((_local22 == "rock3X2crystals")))) || ((_local22 == "rock3X2")))){
if ((((_local22 == "rock2X2")) || ((_local22 == "rock2X2crystals")))){
_local25.gamePositionX = (_local25.gamePositionX + 16);
};
if ((((_local22 == "rock2X2")) || ((_local22 == "rock2X2crystals")))){
_local25.gamePositionY = (_local25.gamePositionY + 16);
};
if ((((_local22 == "rock2X3")) || ((_local22 == "rock2X3crystals")))){
_local25.gamePositionX = (_local25.gamePositionX + (_local25.width / 3));
};
if ((((_local22 == "rock2X3")) || ((_local22 == "rock2X3crystals")))){
_local25.gamePositionY = (_local25.gamePositionY + 16);
};
if ((((_local22 == "rock2X4")) || ((_local22 == "rock2X4crystals")))){
_local25.gamePositionX = (_local25.gamePositionX + (32 + 16));
};
if ((((_local22 == "rock2X4")) || ((_local22 == "rock2X4crystals")))){
_local25.gamePositionY = (_local25.gamePositionY + 16);
};
if ((((_local22 == "rock3X4")) || ((_local22 == "rock3X4crystals")))){
_local25.gamePositionX = (_local25.gamePositionX + ((_local25.width / 4) + 16));
};
if ((((_local22 == "rock3X4")) || ((_local22 == "rock3X4crystals")))){
_local25.gamePositionY = (_local25.gamePositionY + (_local25.height / 3));
};
if ((((_local22 == "rock3X2")) || ((_local22 == "rock3X2crystals")))){
_local25.gamePositionX = (_local25.gamePositionX + 16);
};
if ((((_local22 == "rock3X2")) || ((_local22 == "rock3X2crystals")))){
_local25.gamePositionY = (_local25.gamePositionY + (_local25.height / 3));
};
_bodyDef = ObjectManager.createSquarePlatform(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, 0, new b2Vec2(0, 0), ObjectManager.BLOCK_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((_local22 == ObjectManager.STICKY_BLOCK_NAME1)) || ((_local22 == ObjectManager.STICKY_BLOCK_NAME2)))) || ((_local22 == ObjectManager.STICKY_BLOCK_NAME3)))){
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.STICKY_BLOCK_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
} else {
_bodyDef = ObjectManager.createBox(_arg1, _local25.gamePositionX, _local25.gamePositionY, _local25.width, _local25.height, true, ObjectManager.BLOCK_NAME, _local25);
_arg2.addChild(_bodyDef.userData);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
if (_noOfColumnsInGame < _local19){
noOfColumnsInGame = _local19;
_crystalColumnsInGame = noOfColumnsInGame;
};
};
};
_local19++;
_local21++;
};
}
public static function getSpeed(_arg1:b2World, _arg2:WorldContainer, _arg3:Array, _arg4:Number, _arg5:Array, _arg6:Boolean):void{
var _local13:String;
var _local14:int;
var _local15:int;
var _local7:Number = _arg4;
var _local8:XML = xml;
var _local9:int;
var _local10:int;
var _local11:Array = unserialize(_local8.t);
var _local12:int;
while (_local12 < _local11.length) {
if (_local10 == _local8.@w){
_local10 = 0;
_local9++;
};
_local13 = _local11[_local12];
_local14 = (_local10 * 32);
_local15 = (_local9 * 32);
if (_arg6){
if (((!((_local13 == "-"))) && (!((_local13 == "a"))))){
if (_local13 == ObjectManager.PLAYER_NAME){
PlatformMiner._player1 = ObjectManager.createObject(ObjectManager.PLAYER_NAME);
_arg5[0] = PlatformMiner._player1;
_bodyDef = ObjectManager.createHero(_arg1, _local13, _local14, (_local15 + 36), 45, 51, _arg5[0]);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local13 == ObjectManager.PLAYER_NAME2)) && ((PlatformMiner.noOfPlayers == 2)))){
PlatformMiner._player2 = ObjectManager.createObject(ObjectManager.PLAYER_NAME2);
_arg5[1] = PlatformMiner._player2;
_bodyDef = ObjectManager.createHero(_arg1, _local13, _local14, (_local15 + 36), 45, 51, _arg5[1]);
_arg2.addChild(_bodyDef.userData);
};
};
} else {
if (_local14 < _local7){
if ((((((((_local13 == ObjectManager.FAST_NAME)) || ((_local13 == ObjectManager.CRAZY_NAME)))) || ((_local13 == ObjectManager.MED_NAME)))) || ((_local13 == ObjectManager.SLOW_NAME)))){
if (_local13 == ObjectManager.FAST_NAME){
_arg3[0] = PlatformMiner.FAST_LENGTH;
_arg3[1] = PlatformMiner.FAST_SPEED;
Block.speed = PlatformMiner.FAST_BLOCK_SPEED;
} else {
if (_local13 == ObjectManager.MED_NAME){
_arg3[0] = PlatformMiner.MEDIUM_LENGTH;
_arg3[1] = PlatformMiner.MEDIUM_SPEED;
Block.speed = PlatformMiner.MEDIUM_BLOCK_SPEED;
} else {
if (_local13 == ObjectManager.CRAZY_NAME){
_arg3[0] = PlatformMiner.CRAZY_LENGTH;
_arg3[1] = PlatformMiner.CRAZY_SPEED;
Block.speed = PlatformMiner.CRAZY_BLOCK_SPEED;
} else {
if (_local13 == ObjectManager.SLOW_NAME){
_arg3[0] = PlatformMiner.SLOW_LENGTH;
_arg3[1] = PlatformMiner.SLOW_SPEED;
Block.speed = PlatformMiner.SLOW_BLOCK_SPEED;
};
};
};
};
};
};
};
};
_local10++;
_local12++;
};
}
public static function addExtraCrystal(_arg1:b2World, _arg2:WorldContainer, _arg3:Array):void{
var _local9:String;
var _local10:int;
var _local11:int;
var _local12:MovieClip;
var _local13:*;
var _local14:MovieClip;
var _local15:*;
var _local4:XML = xml;
var _local5:int;
var _local6:int;
var _local7:Array = unserialize(_local4.t);
var _local8:int;
while (_local8 < _local7.length) {
if (_local6 == _local4.@w){
_local6 = 0;
_local5++;
};
_local9 = _local7[_local8];
_local10 = (_local6 * 32);
_local11 = (_local5 * 32);
if (((((((!((_local9 == "-"))) && (!((_local9 == "a"))))) && (!((_local9 == ObjectManager.PLAYER_NAME))))) && (!((_local9 == ObjectManager.PLAYER_NAME2))))){
if ((((((((((((((((((_local6 == (_crystalColumnsInGame + 1))) || ((_local6 == (_crystalColumnsInGame + 2))))) || ((_local6 == (_crystalColumnsInGame + 3))))) || ((_local6 == (_crystalColumnsInGame + 4))))) || ((_local6 == (_crystalColumnsInGame + 5))))) || ((_local6 == (_crystalColumnsInGame + 6))))) || ((_local6 == (_crystalColumnsInGame + 7))))) || ((_local6 == (_crystalColumnsInGame + 8))))) || ((_local6 == (_crystalColumnsInGame + 9))))){
if ((((_local9 == ObjectManager.CRYSTAL_LARGE_NAME)) || ((_local9 == ObjectManager.CRYSTAL_SMALL_NAME)))){
_local12 = ObjectManager.createObject(_local9);
_local12.gamePositionY = _local11;
_local12.gamePositionX = _local10;
if (_local9 == ObjectManager.CRYSTAL_LARGE_NAME){
_local12.gamePositionX = (_local12.gamePositionX - ((_local12.width / 3) * 2));
} else {
_local12.gamePositionX = (_local12.gamePositionX - _local12.width);
};
if (_local9 == ObjectManager.CRYSTAL_LARGE_NAME){
_local12.gamePositionY = (_local12.gamePositionY - ((_local12.height / 3) * 2));
} else {
_local12.gamePositionY = (_local12.gamePositionY - _local12.height);
};
_local13 = ObjectManager.createObject(_local9);
_local13.crystalType = _local9;
_local13.setPosition(_local12.gamePositionX, _local12.gamePositionY);
_arg3.push(_local13);
_arg2.addChild(_local13);
} else {
if (_local9 == ObjectManager.INSTRUCTIONS_BOARD_NAME){
_local14 = ObjectManager.createObject(_local9);
_local14.gamePositionY = _local11;
_local14.gamePositionX = _local10;
_local15 = ObjectManager.createObject(ObjectManager.INSTRUCTIONS_BOARD_NAME);
_local14.gamePositionY = (_local14.gamePositionY - 16);
_local14.gamePositionX = (_local14.gamePositionX - 16);
_local15.x = _local14.gamePositionX;
_local15.y = _local14.gamePositionY;
_arg2.addChild(_local15);
_arg2.setChildIndex(_local15, 0);
};
};
};
};
_local6++;
_local8++;
};
_crystalColumnsInGame = (_crystalColumnsInGame + 9);
}
public static function addNewColumn(_arg1:b2World, _arg2:WorldContainer, _arg3:int, _arg4:Array, _arg5:Array, _arg6:Array, _arg7:Array, _arg8:Array, _arg9:Array, _arg10:Array, _arg11:Array, _arg12:Array, _arg13:Array, _arg14:Array, _arg15:Array):void{
var _local21:String;
var _local22:int;
var _local23:int;
var _local24:*;
var _local25:*;
var _local26:*;
var _local27:*;
var _local28:int;
var _local29:Number;
var _local30:Number;
var _local31:int;
var _local32:int;
var _local33:*;
var _local34:*;
var _local35:*;
var _local36:*;
var _local16:XML = xml;
var _local17:int;
var _local18:int;
var _local19:Array = unserialize(_local16.t);
var _local20:int;
while (_local20 < _local19.length) {
if (_local18 == _local16.@w){
_local18 = 0;
_local17++;
};
_local21 = _local19[_local20];
_local22 = (_local18 * 32);
_local23 = (_local17 * 32);
if (((((((!((_local21 == "-"))) && (!((_local21 == "a"))))) && (!((_local21 == ObjectManager.PLAYER_NAME))))) && (!((_local21 == ObjectManager.PLAYER_NAME2))))){
if (_local18 == (_crystalColumnsInGame + 1)){
_local24 = ObjectManager.createObject(_local21);
_local24.gamePositionY = _local23;
_local24.gamePositionX = _local22;
if ((((_local21 == ObjectManager.CRYSTAL_LARGE_NAME)) || ((_local21 == ObjectManager.CRYSTAL_SMALL_NAME)))){
if (_local21 == ObjectManager.CRYSTAL_LARGE_NAME){
_local24.gamePositionX = (_local24.gamePositionX - ((_local24.width / 3) * 2));
} else {
_local24.gamePositionX = (_local24.gamePositionX - _local24.width);
};
if (_local21 == ObjectManager.CRYSTAL_LARGE_NAME){
_local24.gamePositionY = (_local24.gamePositionY - ((_local24.height / 3) * 2));
} else {
_local24.gamePositionY = (_local24.gamePositionY - _local24.height);
};
_local25 = ObjectManager.createObject(_local21);
_local25.crystalType = _local21;
_local25.setPosition(_local24.gamePositionX, _local24.gamePositionY);
_arg7.push(_local25);
_arg2.addChild(_local25);
} else {
if (_local21 == ObjectManager.INSTRUCTIONS_BOARD_NAME){
_local26 = ObjectManager.createObject(_local21);
_local27.gamePositionY = (_local27.gamePositionY - 16);
_local27.gamePositionX = (_local27.gamePositionX - 16);
_local26.x = _local24.gamePositionX;
_local26.y = _local24.gamePositionY;
_arg2.addChild(_local26);
_arg2.setChildIndex(_local26, 0);
};
};
};
if (_local18 == (_noOfColumnsInGame + 1)){
_local27 = ObjectManager.createObject(_local21);
_local27.gamePositionY = _local23;
_local27.gamePositionX = _local22;
_local28 = 0;
if (_local27.gamePositionY >= (PlatformMiner.STAGE_HEIGHT / 2)){
_local28 = 40;
};
if (_local27.gamePositionY >= ((PlatformMiner.STAGE_HEIGHT / 3) * 2)){
_local28 = 60;
};
if (_local27.gamePositionY > ((PlatformMiner.STAGE_HEIGHT / 4) * 3)){
_local28 = 80;
};
if (_local27.gamePositionY < (PlatformMiner.STAGE_HEIGHT / 2)){
_local28 = -100;
};
if (_local27.gamePositionY < (PlatformMiner.STAGE_HEIGHT / 3)){
_local28 = -100;
};
if (_local27.gamePositionY < (PlatformMiner.STAGE_HEIGHT / 4)){
(_local28 - 100);
};
_local29 = _local27.gamePositionY;
_local30 = (_local27.gamePositionY + _local28);
_local31 = (Math.round((Math.random() * (_local30 - _local29))) + _local29);
_local29 = ((_arg3 + PlatformMiner.PLATFORM_LENGTH) + 100);
_local30 = ((_arg3 + PlatformMiner.PLATFORM_LENGTH) + 200);
_local32 = (Math.round((Math.random() * (_local30 - _local29))) + _local29);
if ((((_local21 == "slope1")) || ((_local21 == "slope2")))){
_local27.gamePositionY = (_local27.gamePositionY + 16);
_local27.gamePositionX = (_local27.gamePositionX + 16);
_bodyDef = ObjectManager.createRectanglePlatform(_arg1, _local32, _local31, 32, 32, -32, 0, 0, -32, 0, 0, _local27);
_bodyDef.userData.body.SetMass(new b2MassData());
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local21 == "slope_backwards1")) || ((_local21 == "slope_backwards2")))){
_local27.gamePositionX = (_local27.gamePositionX - 16);
_local27.gamePositionY = (_local27.gamePositionY + 16);
_bodyDef = ObjectManager.createRectanglePlatform(_arg1, _local32, _local31, 32, 32, 0, 0, 0, -32, 32, 0, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local21 == "rocklong1")) || ((_local21 == "rocklong2")))){
_local27.gamePositionX = (_local27.gamePositionX + 16);
_bodyDef = ObjectManager.createSquarePlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 0, new b2Vec2(0, 0), ObjectManager.BLOCK_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if (_local21 == ObjectManager.RAIL_GROUND1){
_local27.gamePositionX = (_local27.gamePositionX + 45);
_local27.gamePositionY = (_local27.gamePositionY + 17);
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 35.02, new b2Vec2(0, 0), ObjectManager.RAIL_GROUND1, _local27, true);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local21 == ObjectManager.RAIL_GROUND2)) || ((_local21 == ObjectManager.RAIL_GROUND3)))){
_local27.gamePositionY = (_local27.gamePositionY + 17);
if (_local21 == ObjectManager.RAIL_GROUND3){
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 0, new b2Vec2(0, 0), _local21, _local27, false);
} else {
_bodyDef = ObjectManager.createRailPlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 0, new b2Vec2(0, 0), _local21, _local27, true);
};
_arg2.addChild(_bodyDef.userData);
} else {
if ((_local21 == ObjectManager.CHECK_POINT_NAME)){
_local27.gamePositionX = (_local27.gamePositionX + 4);
_local27.gamePositionY = (_local27.gamePositionY + ((_local27.height / 4) - 2));
_bodyDef = ObjectManager.createCheckPoint(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.CHECK_POINT_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
_local33 = ObjectManager.createObject(ObjectManager.LIGHT_NAME);
_local33.withBat = false;
_local33.x = (_local33.x - 3);
_bodyDef.userData.addChild(_local33);
_arg13.push(_bodyDef.userData);
_bodyDef.userData.extraData = _local33;
} else {
if ((((((_local21 == ObjectManager.INSTRUCTIONS_BOARD_NAME)) || ((_local21 == ObjectManager.CRYSTAL_LARGE_NAME)))) || ((_local21 == ObjectManager.CRYSTAL_SMALL_NAME)))){
} else {
if (_local21 == ObjectManager.LIGHT_NAME){
_local27.gamePositionX = (_local27.gamePositionX - (_local27.width / 2));
_local27.gamePositionY = (_local27.gamePositionY - (_local27.height / 2));
_local34 = ObjectManager.createObject(_local21);
_local34.setPosition(_local27.gamePositionX, _local27.gamePositionY);
_arg14.push(_local34);
_local34.withBat = true;
_arg2.addChild(_local34);
_arg2.setChildIndex(_local34, 0);
} else {
if (_local21 == ObjectManager.ROTATE_BLOCK_NAME){
_local27.gamePositionX = (_local27.gamePositionX + 32);
_local27.blockRotationTimer = ((Math.random() * (50 - 0)) + 0);
_bodyDef = ObjectManager.createRotatingPlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 0, new b2Vec2(0, 0), ObjectManager.ROTATE_BLOCK_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((_local21 == ObjectManager.BLOCK_SAFE_GROUND1)) || ((_local21 == ObjectManager.BLOCK_SAFE_GROUND2)))) || ((_local21 == ObjectManager.BLOCK_SAFE_GROUND3)))){
if (_local21 == ObjectManager.BLOCK_SAFE_GROUND2){
_local27.gamePositionX = (_local27.gamePositionX + 16);
};
_bodyDef = ObjectManager.createBox(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.BLOCK_SAFE_GROUND, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((_local21 == ObjectManager.SMALL_BOULDER_NAME)) || ((_local21 == ObjectManager.LARGE_BOULDER_NAME)))){
if (_local21 == ObjectManager.LARGE_BOULDER_NAME){
_local27.gamePositionX = (_local27.gamePositionX + 32);
};
_bodyDef = ObjectManager.createCircle(_arg1, _local21, _local32, _local31, _local27.width, _local27.height, true, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((((_local21 == ObjectManager.FAST_NAME)) || ((_local21 == ObjectManager.CRAZY_NAME)))) || ((_local21 == ObjectManager.MED_NAME)))) || ((_local21 == ObjectManager.SLOW_NAME)))){
_local35 = ObjectManager.createObject(_local21);
_local35.setPosition(_local27.gamePositionX, _local27.gamePositionY);
_local35.name = _local21;
_local35.visible = false;
_arg2.addChild(_local35);
_arg15.push(_local35);
} else {
if (_local21 == ObjectManager.MINECART_NAME){
_local27.gamePositionX = (_local27.gamePositionX + 16);
_bodyDef = ObjectManager.createSmallMineCart(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.MINECART_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
_arg9.push(_bodyDef.userData);
} else {
if (_local21 == ObjectManager.MINECART_LONG_NAME){
_bodyDef = ObjectManager.createMineCart(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.MINECART_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
_arg9.push(_bodyDef.userData);
} else {
if ((((((_local21 == ObjectManager.PICK_UP_DOUBLE_JUMP)) || ((_local21 == ObjectManager.PICK_UP_FLASH)))) || ((_local21 == ObjectManager.PICK_UP_INVINCIBLE)))){
_bodyDef = ObjectManager.createBox(_arg1, _local32, _local31, _local27.width, _local27.height, true, _local21, _local27);
_arg2.addChild(_bodyDef.userData);
_arg11.push(_bodyDef.userData);
} else {
if (_local21 == ObjectManager.BOMB_NAME){
} else {
if ((((_local21 == ObjectManager.BARREL_SIDE)) || ((_local21 == ObjectManager.BARREL_STAND)))){
if (_local21 == ObjectManager.BARREL_SIDE){
_bodyDef = ObjectManager.createCircle(_arg1, ObjectManager.BARREL_SIDE, _local32, _local31, _local27.width, _local27.height, true, _local27);
} else {
_bodyDef = ObjectManager.createBarrel(_arg1, ObjectManager.BARREL_STAND, _local32, _local31, _local27.width, _local27.height, true, _local27);
};
_arg2.addChild(_bodyDef.userData);
} else {
if (_local21 == ObjectManager.CRATE_NAME){
_bodyDef = ObjectManager.createCreate(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.CRATE_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if (_local21 == ObjectManager.MUSHROOM_NAME){
_bodyDef = ObjectManager.createBox(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.MUSHROOM_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
_arg6.push(_bodyDef.userData);
} else {
if ((((((((((((((_local21 == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || ((_local21 == ObjectManager.ENEMY_LICKER_NAME)))) || ((_local21 == ObjectManager.ENEMY_PUKER_NAME)))) || ((_local21 == ObjectManager.ENEMY_PUSHER_NAME)))) || ((_local21 == ObjectManager.ENEMY_RUNNER_NAME)))) || ((_local21 == ObjectManager.ENEMY_SNAIL_NAME)))) || ((_local21 == ObjectManager.ENEMY_SPIDER_NAME)))){
if (_local21 == ObjectManager.ENEMY_SPIDER_NAME){
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, 0, 70, 0, true, _arg10);
} else {
if (_local21 == ObjectManager.ENEMY_SNAIL_NAME){
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, -300, 36, 11, false, _arg10);
} else {
if (_local21 == ObjectManager.ENEMY_LICKER_NAME){
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, -300, 15, 0, true, _arg10);
} else {
if ((((_local21 == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || ((_local21 == ObjectManager.ENEMY_PUKER_NAME)))){
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, (0 + (_local27.height / 2)), 0, 0, false, _arg10);
} else {
if (_local21 == ObjectManager.ENEMY_PUSHER_NAME){
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, -300, 20, 0, false, _arg10);
} else {
createBaddy(_arg1, _arg2, _local21, _local27.gamePositionX, -300, 20, 0, true, _arg10);
};
};
};
};
};
} else {
if ((((((((((((((((((_local21 == "rock2X2")) || ((_local21 == "rock2X2crystals")))) || ((_local21 == "rock2X3")))) || ((_local21 == "rock2X4")))) || ((_local21 == "rock3X4crystals")))) || ((_local21 == "rock2X4crystals")))) || ((_local21 == "rock3X4")))) || ((_local21 == "rock3X2crystals")))) || ((_local21 == "rock3X2")))){
if ((((_local21 == "rock2X2")) || ((_local21 == "rock2X2crystals")))){
_local27.gamePositionX = (_local27.gamePositionX + 16);
};
if ((((_local21 == "rock2X2")) || ((_local21 == "rock2X2crystals")))){
_local27.gamePositionY = (_local27.gamePositionY + 16);
};
if ((((_local21 == "rock2X3")) || ((_local21 == "rock2X3crystals")))){
_local27.gamePositionX = (_local27.gamePositionX + (_local27.width / 3));
};
if ((((_local21 == "rock2X3")) || ((_local21 == "rock2X3crystals")))){
_local27.gamePositionY = (_local27.gamePositionY + 16);
};
if ((((_local21 == "rock2X4")) || ((_local21 == "rock2X4crystals")))){
_local27.gamePositionX = (_local27.gamePositionX + (32 + 16));
};
if ((((_local21 == "rock2X4")) || ((_local21 == "rock2X4crystals")))){
_local27.gamePositionY = (_local27.gamePositionY + 16);
};
if ((((_local21 == "rock3X4")) || ((_local21 == "rock3X4crystals")))){
_local27.gamePositionX = (_local27.gamePositionX + ((_local27.width / 4) + 16));
};
if ((((_local21 == "rock3X4")) || ((_local21 == "rock3X4crystals")))){
_local27.gamePositionY = (_local27.gamePositionY + (_local27.height / 3));
};
if ((((_local21 == "rock3X2")) || ((_local21 == "rock3X2crystals")))){
_local27.gamePositionX = (_local27.gamePositionX + 16);
};
if ((((_local21 == "rock3X2")) || ((_local21 == "rock3X2crystals")))){
_local27.gamePositionY = (_local27.gamePositionY + (_local27.height / 3));
};
_bodyDef = ObjectManager.createSquarePlatform(_arg1, _local32, _local31, _local27.width, _local27.height, 0, new b2Vec2(0, 0), ObjectManager.BLOCK_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
if ((((((_local21 == ObjectManager.STICKY_BLOCK_NAME1)) || ((_local21 == ObjectManager.STICKY_BLOCK_NAME2)))) || ((_local21 == ObjectManager.STICKY_BLOCK_NAME3)))){
_bodyDef = ObjectManager.createBox(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.STICKY_BLOCK_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
} else {
_bodyDef = ObjectManager.createBox(_arg1, _local32, _local31, _local27.width, _local27.height, true, ObjectManager.BLOCK_NAME, _local27);
_arg2.addChild(_bodyDef.userData);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_local27.y = -1000;
if (((((((((((((((((((((((((((((!((_local21 == ObjectManager.INSTRUCTIONS_BOARD_NAME))) && (!((_local21 == ObjectManager.ENEMY_EXPLOSIVE_NAME))))) && (!((_local21 == ObjectManager.ENEMY_LICKER_NAME))))) && (!((_local21 == ObjectManager.ENEMY_PUKER_NAME))))) && (!((_local21 == ObjectManager.ENEMY_PUSHER_NAME))))) && (!((_local21 == ObjectManager.ENEMY_RUNNER_NAME))))) && (!((_local21 == ObjectManager.ENEMY_SNAIL_NAME))))) && (!((_local21 == ObjectManager.ENEMY_SPIDER_NAME))))) && (!((_local21 == ObjectManager.CRYSTAL_SMALL_NAME))))) && (!((_local21 == ObjectManager.CRYSTAL_LARGE_NAME))))) && (!((_local21 == ObjectManager.LIGHT_NAME))))) && (!((_local21 == ObjectManager.FAST_NAME))))) && (!((_local21 == ObjectManager.CRAZY_NAME))))) && (!((_local21 == ObjectManager.MED_NAME))))) && (!((_local21 == ObjectManager.SLOW_NAME))))){
_arg12.push(_local27);
_local36 = new Bat();
_local36.y = -1000;
_arg4.push(_local36);
_arg2.addChild(_local36);
};
};
};
_local18++;
_local20++;
};
_noOfColumnsInGame++;
_crystalColumnsInGame++;
}
public static function unserialize(_arg1:String):Array{
var _local5:String;
var _local6:Array;
var _local7:String;
var _local8:Number;
var _local9:Number;
var _local2:Array = _arg1.split(",");
var _local3:Array = [];
var _local4:Number = 0;
while (_local4 < _local2.length) {
_local5 = _local2[_local4];
if (_local5.indexOf(":") == -1){
_local3.push(_local5);
} else {
_local6 = _local5.split(":");
_local7 = _local6[0];
_local8 = Number(_local6[1]);
_local9 = 0;
while (_local9 < _local8) {
_local3.push(_local7);
_local9++;
};
};
_local4++;
};
return (_local3);
}
private static function createBaddy(_arg1:b2World, _arg2:WorldContainer, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Boolean, _arg9:Array):void{
if ((((((((_arg3 == ObjectManager.ENEMY_RUNNER_NAME)) || ((_arg3 == ObjectManager.ENEMY_LICKER_NAME)))) || ((_arg3 == ObjectManager.ENEMY_SNAIL_NAME)))) || ((_arg3 == ObjectManager.ENEMY_SNAIL_NAME)))){
_arg8 = false;
};
var _local10:* = ObjectManager.createObject(_arg3);
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_local10.gamePositionX = _arg4;
};
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_local10.gamePositionY = _arg5;
};
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_local10.bodyDef = ObjectManager.createBox(_arg1, _arg4, _arg5, 2, 500, true, ObjectManager.ENEMY_SPIDER_WEB_NAME, new baddy_spider_web());
};
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_local10.bodyDef.userData.visible = false;
};
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_arg2.addChild(_local10.bodyDef.userData);
};
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_local10.timer = ((Math.random() * (80 - 10)) + 10);
};
if (_arg3 == ObjectManager.ENEMY_RUNNER_NAME){
_arg5 = (_arg5 - 100);
};
if (_arg3 == ObjectManager.ENEMY_RUNNER_NAME){
_arg4 = (_arg4 - 50);
};
if (_arg3 == ObjectManager.ENEMY_SNAIL_NAME){
_bodyDef = ObjectManager.createBaddy(_arg1, _arg4, _arg5, (_local10.hitRadius = (_local10.width - _arg6)), (_local10.height - _arg7), _local10.width, _local10.height, false, _arg3, _local10);
} else {
if ((((_arg3 == ObjectManager.ENEMY_EXPLOSIVE_NAME)) || ((_arg3 == ObjectManager.ENEMY_PUKER_NAME)))){
_bodyDef = ObjectManager.createBaddy(_arg1, _arg4, _arg5, (_local10.hitRadius = _local10.width), _local10.height, _local10.width, _local10.height, true, _arg3, _local10);
} else {
if (_arg3 == ObjectManager.ENEMY_SPIDER_NAME){
_bodyDef = ObjectManager.createSpider(_arg1, _arg4, _arg5, _local10.width, _local10.height, (_local10.hitRadius = (_local10.width - _arg6)), true, _arg3, _local10);
} else {
_bodyDef = ObjectManager.createOpponent(_arg1, _arg4, _arg5, _local10.width, _local10.height, (_local10.hitRadius = (_local10.width - _arg6)), false, _arg3, _local10);
};
};
};
_arg2.addChild(_bodyDef.userData);
_arg9.push(_local10);
_local10.acceleration = PlatformMiner.ENEMY_ACCELERATION;
_local10.maxSpeed = PlatformMiner.ENEMY_MAX_SPEED;
if (_arg3 == ObjectManager.ENEMY_SNAIL_NAME){
_local10.acceleration = PlatformMiner.ENEMY_ACCELERATION;
};
if (_arg3 == ObjectManager.ENEMY_SNAIL_NAME){
_local10.maxSpeed = (PlatformMiner.ENEMY_MAX_SPEED / 2);
};
_local10.setDirectionRight(_arg8);
}
public static function set noOfColumnsInGame(_arg1:int):void{
_noOfColumnsInGame = _arg1;
}
public static function get noOfColumnsInGame():int{
return (_noOfColumnsInGame);
}
}
}//package com.nitrome.crystalmines
Section 150
//CrystalFont (com.nitrome.game.CrystalFont)
package com.nitrome.game {
public class CrystalFont extends TextComponent {
public function CrystalFont(){
_tracking = 0;
_line_spacing = 18;
_id = "Crystal";
}
override public function get tracking():int{
return (_tracking);
}
override public function set tracking(_arg1:int){
_tracking = _arg1;
}
override public function get line_spacing():int{
return (_line_spacing);
}
override public function set line_spacing(_arg1:int){
_line_spacing = _arg1;
}
override public function get id():String{
return (_id);
}
override public function set id(_arg1:String){
_id = _arg1;
}
override protected function getClassNameFromChar(_arg1:String):String{
if (_arg1 == "Space"){
return ("SPACE");
};
if (_arg1 == "."){
return ("STOP");
};
if (_arg1 == "?"){
return ("QUESTION");
};
if (_arg1 == ","){
return ("COMMA");
};
if (_arg1 == "!"){
return ("EXCLAMATION");
};
if (_arg1 == "\\"){
return ("BACKSLASH");
};
if (_arg1 == "/"){
return ("FORWARDSLASH");
};
if (_arg1 == "="){
return ("EQUALS");
};
if (_arg1 == "+"){
return ("PLUS");
};
if (_arg1 == "("){
return ("LEFTBRACKET");
};
if (_arg1 == ")"){
return ("RIGHTBRACKET");
};
if (_arg1 == "-"){
return ("HYPHEN");
};
if (_arg1 == "\""){
return ("QUOTES");
};
if (_arg1 == ":"){
return ("COLON");
};
if (_arg1 == "£"){
return ("POUND");
};
if (_arg1 == "_"){
return ("UNDERSCORE");
};
if (_arg1 == "@"){
return ("AT");
};
if (_arg1 == "%"){
return ("PERCENT");
};
if ((((((_arg1 == "\n")) || ((_arg1 == "\r")))) || ((_arg1 == "|")))){
return ("NEWLINE");
};
return (_arg1);
}
}
}//package com.nitrome.game
Section 151
//FxToggle (com.nitrome.game.FxToggle)
package com.nitrome.game {
import flash.events.*;
public class FxToggle extends SimpleButton {
public function FxToggle(){
addFrameScript(0, frame1, 5, frame6, 10, frame11, 15, frame16);
if (!NitromeGame.sfx){
gotoAndStop("_off_up");
} else {
gotoAndStop("_on_up");
};
}
override protected function updateGraphic():void{
if (over){
if (NitromeGame.sound_manager.sfx){
gotoAndStop("_on_over");
} else {
if (!NitromeGame.sound_manager.sfx){
gotoAndStop("_off_over");
};
};
} else {
if (NitromeGame.sound_manager.sfx){
gotoAndStop("_on_up");
} else {
if (!NitromeGame.sound_manager.sfx){
gotoAndStop("_off_up");
};
};
};
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.sound_manager.toggleSfx();
over = false;
updateGraphic();
}
function frame1(){
stop();
}
function frame6(){
stop();
}
function frame11(){
stop();
}
function frame16(){
stop();
}
}
}//package com.nitrome.game
Section 152
//Key (com.nitrome.game.Key)
package com.nitrome.game {
import flash.display.*;
import flash.events.*;
public class Key {
public static const A:uint = 65;
public static const B:uint = 66;
public static const C:uint = 67;
public static const D:uint = 68;
public static const E:uint = 69;
public static const F:uint = 70;
public static const G:uint = 71;
public static const H:uint = 72;
public static const I:uint = 73;
public static const J:uint = 74;
public static const K:uint = 75;
public static const L:uint = 76;
public static const M:uint = 77;
public static const N:uint = 78;
public static const O:uint = 79;
public static const P:uint = 80;
public static const Q:uint = 81;
public static const R:uint = 82;
public static const S:uint = 83;
public static const T:uint = 84;
public static const U:uint = 85;
public static const V:uint = 86;
public static const W:uint = 87;
public static const X:uint = 88;
public static const Y:uint = 89;
public static const Z:uint = 90;
public static const F1:uint = 112;
public static const F2:uint = 113;
public static const F3:uint = 114;
public static const F4:uint = 115;
public static const F5:uint = 116;
public static const F6:uint = 117;
public static const F7:uint = 118;
public static const F8:uint = 119;
public static const F9:uint = 120;
public static const F10:uint = 121;
public static const F11:uint = 122;
public static const F12:uint = 123;
public static const F13:uint = 124;
public static const F14:uint = 125;
public static const F15:uint = 126;
public static const NUMBER_0:uint = 48;
public static const NUMBER_1:uint = 49;
public static const NUMBER_2:uint = 50;
public static const NUMBER_3:uint = 51;
public static const NUMBER_4:uint = 52;
public static const NUMBER_5:uint = 53;
public static const NUMBER_6:uint = 54;
public static const NUMBER_7:uint = 55;
public static const NUMBER_8:uint = 56;
public static const NUMBER_9:uint = 57;
public static const NUMPAD:uint = 21;
public static const NUMPAD_0:uint = 96;
public static const NUMPAD_1:uint = 97;
public static const NUMPAD_2:uint = 98;
public static const NUMPAD_3:uint = 99;
public static const NUMPAD_4:uint = 100;
public static const NUMPAD_5:uint = 101;
public static const NUMPAD_6:uint = 102;
public static const NUMPAD_7:uint = 103;
public static const NUMPAD_8:uint = 104;
public static const NUMPAD_9:uint = 105;
public static const NUMPAD_ADD:uint = 107;
public static const NUMPAD_DECIMAL:uint = 110;
public static const NUMPAD_DIVIDE:uint = 111;
public static const NUMPAD_ENTER:uint = 108;
public static const NUMPAD_MULTIPLY:uint = 106;
public static const NUMPAD_SUBTRACT:uint = 109;
public static const ALTERNATE:uint = 18;
public static const BACKQUOTE:uint = 192;
public static const BACKSLASH:uint = 220;
public static const BACKSPACE:uint = 8;
public static const CAPS_LOCK:uint = 20;
public static const COMMA:uint = 188;
public static const COMMAND:uint = 15;
public static const CONTROL:uint = 17;
public static const DELETE:uint = 46;
public static const DOWN:uint = 40;
public static const END:uint = 35;
public static const ENTER:uint = 13;
public static const EQUAL:uint = 187;
public static const ESCAPE:uint = 27;
public static const HOME:uint = 36;
public static const INSERT:uint = 45;
public static const LEFT:uint = 37;
public static const LEFTBRACKET:uint = 219;
public static const MINUS:uint = 189;
public static const PAGE_DOWN:uint = 34;
public static const PAGE_UP:uint = 33;
public static const PERIOD:uint = 190;
public static const QUOTE:uint = 222;
public static const RIGHT:uint = 39;
public static const RIGHTBRACKET:uint = 221;
public static const SEMICOLON:uint = 186;
public static const SHIFT:uint = 16;
public static const SLASH:uint = 191;
public static const SPACE:uint = 32;
public static const TAB:uint = 9;
public static const UP:uint = 38;
protected static var initialized:Boolean = false;
protected static var keysDown:Object = new Object();
public static var custom:Array;
public static function initialize(_arg1:Stage):void{
if (!initialized){
_arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
_arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
_arg1.addEventListener(Event.DEACTIVATE, clearKeys);
initialized = true;
};
}
public static function terminate(_arg1:Stage):void{
if (initialized){
_arg1.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
_arg1.removeEventListener(KeyboardEvent.KEY_UP, keyReleased);
_arg1.removeEventListener(Event.DEACTIVATE, clearKeys);
initialized = false;
keysDown = new Object();
};
}
public static function isReady():Boolean{
return (initialized);
}
public static function isDown(_arg1:uint):Boolean{
if (!initialized){
};
return (Boolean((_arg1 in keysDown)));
}
public static function customDown(_arg1:uint):Boolean{
if (!initialized){
};
return (Boolean((custom[_arg1] in keysDown)));
}
protected static function keyPressed(_arg1:KeyboardEvent):void{
keysDown[_arg1.keyCode] = true;
}
protected static function keyReleased(_arg1:KeyboardEvent):void{
if ((_arg1.keyCode in keysDown)){
delete keysDown[_arg1.keyCode];
};
}
protected static function clearKeys(_arg1:Event):void{
keysDown = new Object();
}
public static function keyString(_arg1:uint):String{
switch (_arg1){
case BACKSPACE:
return ("bsp");
case CAPS_LOCK:
return ("cpl");
case CONTROL:
return ("ctr");
case DELETE:
return ("del");
case DOWN:
return ("dwn");
case END:
return ("end");
case ENTER:
return ("ent");
case ESCAPE:
return ("esc");
case HOME:
return ("hom");
case INSERT:
return ("ins");
case LEFT:
return ("lft");
case PAGE_DOWN:
return ("pgd");
case PAGE_UP:
return ("pgu");
case RIGHT:
return ("rgt");
case SHIFT:
return ("sft");
case SPACE:
return ("spc");
case TAB:
return ("tab");
case UP:
return ("up");
case SEMICOLON:
return (":");
case PERIOD:
return (">");
case COMMA:
return ("<");
case SLASH:
return ("/");
case NUMPAD_SUBTRACT:
return ("n -");
case NUMPAD_ADD:
return ("n +");
case EQUAL:
return ("+");
case MINUS:
return ("-");
case QUOTE:
return ("'");
case LEFTBRACKET:
return ("[");
case RIGHTBRACKET:
return ("]");
default:
if ((((_arg1 >= 96)) && ((_arg1 <= 105)))){
return (("n " + String.fromCharCode((_arg1 - 48))));
};
return (String.fromCharCode(_arg1));
};
}
}
}//package com.nitrome.game
Section 153
//LevelScoreP1 (com.nitrome.game.LevelScoreP1)
package com.nitrome.game {
public class LevelScoreP1 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 154
//LevelScoreP2 (com.nitrome.game.LevelScoreP2)
package com.nitrome.game {
public class LevelScoreP2 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 155
//MusicToggle (com.nitrome.game.MusicToggle)
package com.nitrome.game {
import flash.events.*;
public class MusicToggle extends SimpleButton {
public function MusicToggle(){
addFrameScript(0, frame1, 5, frame6, 10, frame11, 15, frame16);
if (!NitromeGame.music){
gotoAndStop("_off_up");
} else {
gotoAndStop("_on_up");
};
}
override protected function updateGraphic():void{
if (over){
if (NitromeGame.sound_manager.music){
gotoAndStop("_on_over");
} else {
if (!NitromeGame.sound_manager.music){
gotoAndStop("_off_over");
};
};
} else {
if (NitromeGame.sound_manager.music){
gotoAndStop("_on_up");
} else {
if (!NitromeGame.sound_manager.music){
gotoAndStop("_off_up");
};
};
};
}
override public function onClick(_arg1:MouseEvent):void{
NitromeGame.sound_manager.toggleMusic();
over = false;
updateGraphic();
}
function frame1(){
stop();
}
function frame6(){
stop();
}
function frame11(){
stop();
}
function frame16(){
stop();
}
}
}//package com.nitrome.game
Section 156
//NitromeLink (com.nitrome.game.NitromeLink)
package com.nitrome.game {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class NitromeLink extends SimpleButton {
public function NitromeLink(){
this.addEventListener(MouseEvent.CLICK, click);
}
public function click(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.nitrome.com/"), "_blank");
}
}
}//package com.nitrome.game
Section 157
//PlayerNum (com.nitrome.game.PlayerNum)
package com.nitrome.game {
public class PlayerNum {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 158
//PopUpHolder (com.nitrome.game.PopUpHolder)
package com.nitrome.game {
import flash.display.*;
import flash.events.*;
import com.nitrome.buttons.*;
public class PopUpHolder extends MovieClip {
public var popup_clip:MovieClip;
private var popup_id:String;
public var spaceEnabled:Boolean;// = false
public var frame_count:int;// = 0
public var isFullyOpen:Boolean;// = false
public var isFullyClosed:Boolean;// = false
public function PopUpHolder(){
addFrameScript(0, frame1, 1, frame2, 29, frame30, 30, frame31);
}
public function displayPopUp(_arg1:String):void{
frame_count = 0;
popup_id = _arg1;
if (popup_id != "game_paused"){
spaceEnabled = true;
stage.addEventListener(KeyboardEvent.KEY_DOWN, pressKey, false, 0, true);
} else {
spaceEnabled = false;
};
gotoAndPlay("in");
}
public function refreshDisplay():void{
popup_clip.gotoAndStop(popup_id);
}
public function doHide():void{
gotoAndPlay("out");
if (stage.hasEventListener(KeyboardEvent.KEY_DOWN)){
stage.removeEventListener(KeyboardEvent.KEY_DOWN, pressKey);
};
}
public function pressKey(_arg1:KeyboardEvent):void{
if ((((_arg1.charCode == 32)) && ((frame_count > 0)))){
spacePressed();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, pressKey);
};
}
public function get isOpen():Boolean{
return (!((currentFrame == 1)));
}
public function spacePressed():void{
if (((!(spaceEnabled)) || (!(isOpen)))){
return;
};
if (popup_clip.getChildByName("nextbutton") != null){
(popup_clip.getChildByName("nextbutton") as NextLevelButton).onClick(null);
spaceEnabled = false;
return;
};
if (popup_clip.getChildByName("tryagainbutton") != null){
(popup_clip.getChildByName("tryagainbutton") as TryAgainButton).onClick(null);
spaceEnabled = false;
return;
};
if (popup_clip.getChildByName("continueendbutton") != null){
(popup_clip.getChildByName("continueendbutton") as ContinueEndButton).onClick(null);
spaceEnabled = false;
return;
};
}
function frame1(){
stop();
isFullyClosed = true;
}
function frame2(){
(this as PopUpHolder).refreshDisplay();
isFullyClosed = false;
}
function frame30(){
stop();
isFullyOpen = true;
}
function frame31(){
isFullyOpen = false;
}
}
}//package com.nitrome.game
Section 159
//Score (com.nitrome.game.Score)
package com.nitrome.game {
public class Score {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 160
//ScoreP1 (com.nitrome.game.ScoreP1)
package com.nitrome.game {
public class ScoreP1 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 161
//ScoreP2 (com.nitrome.game.ScoreP2)
package com.nitrome.game {
public class ScoreP2 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 162
//SelectedLevel (com.nitrome.game.SelectedLevel)
package com.nitrome.game {
public class SelectedLevel {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 163
//SimpleButton (com.nitrome.game.SimpleButton)
package com.nitrome.game {
import flash.display.*;
import flash.events.*;
public class SimpleButton extends MovieClip {
protected var over:Boolean;// = false
public var i:int;
public function SimpleButton(){
mouseChildren = false;
buttonMode = true;
addEventListener(MouseEvent.MOUSE_OVER, onMouseOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, onMouseOut, false, 0, true);
addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
}
protected function updateGraphic():void{
if (over){
gotoAndStop("over");
} else {
gotoAndStop("up");
};
}
protected function onMouseOver(_arg1:MouseEvent):void{
over = true;
updateGraphic();
}
protected function onMouseOut(_arg1:MouseEvent):void{
over = false;
updateGraphic();
}
public function onClick(_arg1:MouseEvent):void{
}
}
}//package com.nitrome.game
Section 164
//SoundManager (com.nitrome.game.SoundManager)
package com.nitrome.game {
import flash.display.*;
import flash.media.*;
public class SoundManager extends SoundManagerSuper {
protected const MENU_VOLUME:Number = 1;
protected const GAME_VOLUME:Number = 1;
public var dieSnd:MovieClip;
public var enemyAttackSnd:MovieClip;
public var pickUpExplode:MovieClip;
public var hitSnd:MovieClip;
public var explode:MovieClip;
public var shorterBats:MovieClip;
public var nitrome:MovieClip;
public var crystalPickUpSmal:MovieClip;
public var jumpSnd:MovieClip;
public var endSnd:MovieClip;
public var powerUp:MovieClip;
public var miniclip2:MovieClip;
public var crystalPickUpBig:MovieClip;
public var miniclip1:MovieClip;
public var lightOn:MovieClip;
public var mushroomJump:MovieClip;
public static const MENU:uint = 0;
public static const GAME:uint = 1;
public function SoundManager(){
NitromeGame.sound_manager = this;
music_sounds.push(new TitleMusic());
music_sounds.push(new GameMusic());
transforms.push(new SoundTransform(MENU_VOLUME, 0));
transforms.push(new SoundTransform(GAME_VOLUME, 0));
channels.push(new SoundChannel());
channels.push(new SoundChannel());
volumes.push(MENU_VOLUME);
volumes.push(GAME_VOLUME);
music_type = uint.MAX_VALUE;
}
}
}//package com.nitrome.game
Section 165
//SoundManagerSuper (com.nitrome.game.SoundManagerSuper)
package com.nitrome.game {
import flash.display.*;
import flash.events.*;
public class SoundManagerSuper extends Sprite {
protected const CROSS_FADE_SPEED:Number = 0.05;
protected var sound_clips:Array;
protected var music_sounds:Array;
protected var channels:Array;
protected var transforms:Array;
protected var volumes:Array;
protected var fade_from:int;
protected var _music:Boolean;// = true
protected var _sfx:Boolean;// = true
public var fading:Boolean;// = false
public var music_type:int;
public function SoundManagerSuper(){
var _local2:MovieClip;
sound_clips = new Array();
music_sounds = new Array();
channels = new Array();
transforms = new Array();
volumes = new Array();
super();
_music = NitromeGame.music;
_sfx = NitromeGame.sfx;
var _local1:int;
while (_local1 < numChildren) {
_local2 = (getChildAt(_local1) as MovieClip);
if (_local2 != null){
sound_clips[_local2.name] = _local2;
};
_local1++;
};
}
public function get music():Boolean{
return (_music);
}
public function set music(_arg1:Boolean):void{
_music = _arg1;
}
public function get sfx():Boolean{
return (_sfx);
}
public function set sfx(_arg1:Boolean):void{
_sfx = _arg1;
}
public function playSound(_arg1:String):void{
if (_sfx){
if (sound_clips[_arg1] != null){
sound_clips[_arg1].gotoAndPlay(2);
};
};
}
public function playMusic(_arg1:uint, _arg2:Boolean=false):void{
var _local3:uint;
if (((!((music_type == _arg1))) || (_arg2))){
if (_arg1 < music_sounds.length){
if (_music){
_local3 = 0;
while (_local3 < music_sounds.length) {
if (_local3 == _arg1){
} else {
if (channels[_local3] != null){
channels[_local3].stop();
};
};
_local3++;
};
transforms[_arg1].volume = volumes[_arg1];
channels[_arg1] = music_sounds[_arg1].play(0, int.MAX_VALUE, transforms[_arg1]);
};
music_type = _arg1;
};
};
}
public function toggleMusic():void{
if (_music){
turnOffMusic();
} else {
turnOnMusic();
};
}
public function turnOnMusic():void{
NitromeGame.music = (_music = true);
playMusic(music_type, true);
}
public function turnOffMusic():void{
var _local1:uint;
while (_local1 < channels.length) {
if (channels[_local1] != null){
channels[_local1].stop();
};
_local1++;
};
NitromeGame.music = (_music = false);
}
public function pauseMusic():void{
var _local1:uint;
while (_local1 < channels.length) {
if (channels[_local1] != null){
channels[_local1].stop();
};
_local1++;
};
}
public function unpauseMusic(_arg1:int):void{
if (((_music) && ((music_type == 1)))){
channels[_arg1] = music_sounds[_arg1].play(0, int.MAX_VALUE, transforms[_arg1]);
};
}
public function toggleSfx():void{
_sfx = !(_sfx);
NitromeGame.sfx = !(NitromeGame.sfx);
}
public function turnOffSfx():void{
NitromeGame.sfx = (_sfx = false);
}
public function turnOnSfx():void{
NitromeGame.sfx = (_sfx = true);
}
public function crossFade(_arg1:int):void{
if (((((!(_music)) || ((music_type == _arg1)))) || (fading))){
return;
};
transforms[_arg1].volume = 0;
channels[_arg1] = music_sounds[_arg1].play(0, int.MAX_VALUE, transforms[_arg1]);
fade_from = music_type;
music_type = _arg1;
fading = true;
addEventListener(Event.ENTER_FRAME, crossFadeAction);
}
private function crossFadeAction(_arg1:Event):void{
if (transforms[fade_from].volume > 0){
transforms[fade_from].volume = (transforms[fade_from].volume - CROSS_FADE_SPEED);
channels[fade_from].soundTransform = transforms[fade_from];
};
if (transforms[music_type].volume < 1){
transforms[music_type].volume = (transforms[music_type].volume + CROSS_FADE_SPEED);
channels[music_type].soundTransform = transforms[music_type];
};
if ((((transforms[music_type].volume >= volumes[music_type])) && ((transforms[fade_from].volume <= 0)))){
channels[fade_from].stop();
fading = false;
_arg1.target.removeEventListener(Event.ENTER_FRAME, crossFadeAction);
};
}
}
}//package com.nitrome.game
Section 166
//TextComponent (com.nitrome.game.TextComponent)
package com.nitrome.game {
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
public class TextComponent extends Sprite {
protected var _text:String;// = "enter text"
protected var _tracking:int;// = -1
protected var _align:String;// = "center"
protected var _align_vert:String;// = "center"
protected var _line_spacing:int;// = 18
protected var _id:String;// = "Crystal"
protected var _color:ColorTransform;
protected var holder:Array;
protected var letters:Array;
protected var base:Sprite;
private var _width:Number;// = 0
private var _height:Number;// = 0
private var _background:Sprite;
public function TextComponent(){
init();
createChildren();
draw();
}
private function init():void{
letters = new Array();
holder = new Array();
_width = width;
_height = height;
scaleX = 1;
scaleY = 1;
removeChildAt(0);
}
private function createChildren():void{
_background = new Sprite();
addChild(_background);
}
public function get text():String{
return (_text);
}
public function set text(_arg1:String){
_text = _arg1;
draw();
}
public function get tracking():int{
return (_tracking);
}
public function set tracking(_arg1:int){
_tracking = _arg1;
draw();
}
public function get line_spacing():int{
return (_line_spacing);
}
public function set line_spacing(_arg1:int){
_line_spacing = _arg1;
draw();
}
public function get align():String{
return (_align);
}
public function set align(_arg1:String){
_align = _arg1;
draw();
}
public function get align_vert():String{
return (_align_vert);
}
public function set align_vert(_arg1:String){
_align_vert = _arg1;
draw();
}
public function get id():String{
return (_id);
}
public function set id(_arg1:String){
_id = _arg1;
draw();
}
public function get color():ColorTransform{
return (_color);
}
public function set color(_arg1:ColorTransform){
_color = _arg1;
draw();
}
protected function draw():void{
var i:int;
var c:*;
var class_name:String;
var class_id:Class;
var temp:Sprite;
var j:int;
var x_tracking:*;
_background.graphics.clear();
if (base != null){
this.removeChild(base);
};
base = new Sprite();
holder = new Array();
var line:* = 0;
holder.push(base.addChild(new Sprite()));
letters = new Array();
letters.push(new Array());
i = 0;
while (i < _text.length) {
_text = _text.toUpperCase();
c = _text.charAt(i);
class_name = getClassNameFromChar(c);
if (class_name == "NEWLINE"){
line = (line + 1);
letters.push(new Array());
holder.push(base.addChild(new Sprite()));
holder[line].y = (line_spacing * line);
} else {
if (class_name != ""){
try {
class_id = (getDefinitionByName(((("Text_" + _id) + "_") + class_name)) as Class);
} catch(e:ReferenceError) {
try {
class_id = (getDefinitionByName((("Text_" + _id) + "_SPACE")) as Class);
} catch(e:ReferenceError) {
break;
};
};
if (Class != null){
temp = (new (class_id) as Sprite);
letters[line].push(holder[line].addChild(temp));
};
};
};
i = (i + 1);
};
i = 0;
while (i < letters.length) {
j = 1;
while (j < letters[i].length) {
x_tracking = _tracking;
if (letters[i][(j - 1)].kerning != null){
x_tracking = (x_tracking + letters[i][(j - 1)].kerning._x);
} else {
x_tracking = (x_tracking + letters[i][(j - 1)].width);
};
letters[i][j].x = (letters[i][(j - 1)].x + x_tracking);
j = (j + 1);
};
if (_align == "center"){
holder[i].x = (holder[i].x + int(((_width * 0.5) - (holder[i].width * 0.5))));
} else {
if (_align == "right"){
holder[i].x = (holder[i].x + int((_width - holder[i].width)));
};
};
i = (i + 1);
};
if (_align_vert == "bottom"){
base.y = (base.y + int((_height - base.height)));
} else {
if (_align_vert == "center"){
base.y = (base.y + int(((_height * 0.5) - (base.height * 0.5))));
};
};
if (_color != null){
base.transform.colorTransform = _color;
};
base.cacheAsBitmap = true;
this.addChild(base);
this.cacheAsBitmap = true;
var isLivePreview:Boolean = ((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")));
if (((isLivePreview) && ((_text == "")))){
_background.graphics.clear();
_background.graphics.lineStyle(1, 0);
_background.graphics.beginFill(0xFFFFFF, 0.5);
_background.graphics.drawRoundRect(0, 0, _width, _height, 10, 10);
_background.graphics.endFill();
};
}
protected function getClassNameFromChar(_arg1:String):String{
if (_arg1 == "Space"){
return ("SPACE");
};
if (_arg1 == "."){
return ("STOP");
};
if (_arg1 == "?"){
return ("QUESTION");
};
if (_arg1 == ","){
return ("COMMA");
};
if (_arg1 == "!"){
return ("EXCLAMATION");
};
if (_arg1 == "\\"){
return ("BACKSLASH");
};
if (_arg1 == "/"){
return ("FORWARDSLASH");
};
if (_arg1 == "="){
return ("EQUALS");
};
if (_arg1 == "+"){
return ("PLUS");
};
if (_arg1 == "("){
return ("LEFTBRACKET");
};
if (_arg1 == ")"){
return ("RIGHTBRACKET");
};
if (_arg1 == "-"){
return ("HYPHEN");
};
if (_arg1 == "\""){
return ("QUOTES");
};
if (_arg1 == ":"){
return ("COLON");
};
if (_arg1 == "£"){
return ("POUND");
};
if (_arg1 == "_"){
return ("UNDERSCORE");
};
if (_arg1 == "@"){
return ("AT");
};
if (_arg1 == "%"){
return ("PERCENT");
};
if ((((((_arg1 == "\n")) || ((_arg1 == "\r")))) || ((_arg1 == "|")))){
return ("NEWLINE");
};
return (_arg1);
}
public function setSize(_arg1:Number, _arg2:Number):void{
_width = _arg1;
_height = _arg2;
draw();
}
}
}//package com.nitrome.game
Section 167
//TransitionTween (com.nitrome.game.TransitionTween)
package com.nitrome.game {
import flash.display.*;
public class TransitionTween extends MovieClip {
private var next_frame;
public function TransitionTween(){
addFrameScript(0, frame1, 12, frame13);
stop();
}
public function doTween(_arg1):void{
this.next_frame = _arg1;
gotoAndPlay(2);
}
public function gotoNextFrame():void{
if ((next_frame is Function)){
next_frame();
} else {
(parent as MovieClip).gotoAndStop(next_frame);
};
}
function frame1(){
stop();
}
function frame13(){
gotoNextFrame();
}
}
}//package com.nitrome.game
Section 168
//WinsP1 (com.nitrome.game.WinsP1)
package com.nitrome.game {
public class WinsP1 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 169
//WinsP2 (com.nitrome.game.WinsP2)
package com.nitrome.game {
public class WinsP2 {
private static var _value:int;
private static var r:int;
private static var hash:String;
public static function init():void{
r = (int((Math.random() * 2000000)) - 1000000);
_value = r;
hash = _value.toString(16);
}
public static function set value(_arg1:int):void{
var _local2:Boolean = verify();
r = (int((Math.random() * 2000000)) - 1000000);
_value = (r + _arg1);
if (_local2){
hash = _value.toString(16);
};
}
public static function get value():int{
return ((_value - r));
}
public static function verify():Boolean{
return ((_value.toString(16) == hash));
}
}
}//package com.nitrome.game
Section 170
//ArrowButton (com.nitrome.highscore.ArrowButton)
package com.nitrome.highscore {
import flash.events.*;
import com.nitrome.game.*;
public class ArrowButton extends SimpleButton {
var high_score_board:HighScoreBoard;
public function ArrowButton(){
high_score_board = (parent as HighScoreBoard);
visible = false;
}
public function hide():void{
visible = false;
}
public function show():void{
visible = true;
}
override public function onClick(_arg1:MouseEvent):void{
if (name == "_prev_arrow"){
high_score_board.shiftScoresPrev();
} else {
if (name == "_next_arrow"){
high_score_board.shiftScoresNext();
};
};
}
}
}//package com.nitrome.highscore
Section 171
//ClearButton (com.nitrome.highscore.ClearButton)
package com.nitrome.highscore {
import flash.events.*;
import com.nitrome.game.*;
public class ClearButton extends SimpleButton {
private var score_submit_panel:ScoreSubmitPanel;
public function ClearButton(){
score_submit_panel = (parent as ScoreSubmitPanel);
}
override public function onClick(_arg1:MouseEvent):void{
score_submit_panel.clearName();
}
}
}//package com.nitrome.highscore
Section 172
//HighScoreBoard (com.nitrome.highscore.HighScoreBoard)
package com.nitrome.highscore {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class HighScoreBoard extends MovieClip {
public const MAX_DIGITS:int = 8;
public const NUM_LINES:int = 10;
private const MAX_RANK:int = 100;
public var _score_line_3:ScoreLine;
public var _score_line_2:ScoreLine;
public var _score_line_1:ScoreLine;
public var _prev_arrow:PrevArrow;
public var _score_line_7:ScoreLine;
public var _score_line_6:ScoreLine;
public var _score_line_5:ScoreLine;
public var _score_line_4:ScoreLine;
public var _next_arrow:NextArrow;
public var _score_line_9:ScoreLine;
public var _score_line_8:ScoreLine;
public var _score_line_10:ScoreLine;
private var _zero_fill:Boolean;// = false
private var saved_min_rank:int;
private var score_lines:Array;
private var prev_arrow:ArrowButton;
private var next_arrow:ArrowButton;
private var scores_loader:URLLoader;
private var scores_vars:URLVariables;
private var scores_request:URLRequest;
public function HighScoreBoard(){
if (((root) && (((((((((root as MovieClip).currentLabel == "game")) || (((root as MovieClip).currentLabel == "congrats")))) || (((root as MovieClip).currentLabel == "help")))) || (((root as MovieClip).currentLabel == "credits")))))){
return;
};
if (!NitromeGame.isAtURL(NitromeGame.NITROME)){
gotoAndStop("off");
return;
};
score_lines = new Array(NUM_LINES);
var _local1:int;
while (_local1 < score_lines.length) {
score_lines[_local1] = (getChildByName(("_score_line_" + (_local1 + 1))) as HighScoreLine);
_local1++;
};
prev_arrow = (getChildByName("_prev_arrow") as ArrowButton);
next_arrow = (getChildByName("_next_arrow") as ArrowButton);
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function get zero_fill():Boolean{
return (_zero_fill);
}
public function set zero_fill(_arg1:Boolean):void{
_zero_fill = _arg1;
}
public function loadHighScores(_arg1:int):void{
saved_min_rank = _arg1;
scores_loader = new URLLoader();
scores_vars = new URLVariables();
scores_request = new URLRequest(NitromeGame.RETRIEVE_URL);
scores_request.method = URLRequestMethod.POST;
scores_request.data = scores_vars;
scores_loader.dataFormat = URLLoaderDataFormat.VARIABLES;
scores_loader.addEventListener(Event.COMPLETE, retrieveSuccessful);
scores_loader.addEventListener(IOErrorEvent.IO_ERROR, retrieveFailed);
scores_vars.min_rank = String(_arg1);
scores_vars.game_name = NitromeGame.game_id;
scores_vars.time_based = (NitromeGame.time_based) ? "1" : "0";
scores_loader.load(scores_request);
}
public function displayHighScores(_arg1:String):void{
var _local2:int;
var _local3:Object;
if (_arg1 != "0"){
_local2 = 0;
while (_local2 < score_lines.length) {
_local3 = NitromeGame.getHighScoreLine(_arg1, (_local2 + 1));
if (_local3 == null){
score_lines[_local2].hide();
} else {
score_lines[_local2].displayData((saved_min_rank + _local2), _local3.username, _local3.score);
};
_local2++;
};
if (NitromeGame.displayNextButton(_arg1)){
next_arrow.show();
} else {
next_arrow.hide();
};
if (NitromeGame.displayPreviousButton(_arg1)){
prev_arrow.show();
} else {
prev_arrow.hide();
};
};
}
public function shiftScoresPrev():void{
var _local1:int = (saved_min_rank - 10);
if (_local1 < 1){
_local1 = 1;
};
loadHighScores(_local1);
}
public function shiftScoresNext():void{
var _local1:int = (saved_min_rank + 10);
loadHighScores(_local1);
}
public function displayHighScoresMTV(_arg1:Array):void{
var _local2:int;
var _local3:String;
var _local4:String;
if (_arg1.length > 0){
_local2 = 0;
while (_local2 <= 9) {
_local3 = String(_arg1[_local2].user_name);
_local4 = String(_arg1[_local2].score);
if ((((_local3 == "")) || ((_local3 == null)))){
score_lines[_local2].hide();
next_arrow.hide();
} else {
score_lines[_local2].displayData((saved_min_rank + _local2), _local3, _local4);
};
_local2++;
};
//unresolved jump
};
}
private function init(_arg1:Event):void{
loadHighScores(1);
_arg1.target.removeEventListener(Event.ADDED_TO_STAGE, init);
}
private function retrieveSuccessful(_arg1:Event):void{
var _local2:String = _arg1.target.data.result;
displayHighScores(_local2);
}
private function retrieveFailed(_arg1:IOErrorEvent):void{
}
}
}//package com.nitrome.highscore
Section 173
//HighScoreLine (com.nitrome.highscore.HighScoreLine)
package com.nitrome.highscore {
import flash.display.*;
import flash.events.*;
import flash.text.*;
public class HighScoreLine extends Sprite {
private const FADE_SPEED:Number = 0.3;
public var _rank_text:TextField;
public var _name_text:TextField;
public var _score_text:TextField;
private var score_text:TextField;
private var name_text:TextField;
private var rank_text:TextField;
private var high_score_board:HighScoreBoard;
private var hidden:Boolean;
private var fade_delay:int;
private var fade_count:int;
public function HighScoreLine(){
visible = false;
hidden = false;
score_text = (getChildByName("_score_text") as TextField);
name_text = (getChildByName("_name_text") as TextField);
rank_text = (getChildByName("_rank_text") as TextField);
high_score_board = (parent as HighScoreBoard);
}
public function displayData(_arg1:int, _arg2:String, _arg3:String):void{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:int;
rank_text.text = String((_arg1 + "."));
name_text.text = _arg2.toUpperCase();
if (high_score_board.zero_fill){
_local4 = high_score_board.MAX_DIGITS;
_local5 = _arg3.length;
_local6 = (_local4 - _local5);
_local7 = 1;
while (_local7 <= _local6) {
_arg3 = ("0" + _arg3);
_local7++;
};
score_text.text = _arg3;
} else {
score_text.text = _arg3;
};
alpha = 0;
visible = true;
fade_delay = (((_arg1 - 1) % high_score_board.NUM_LINES) * int((1 / FADE_SPEED)));
fade_count = 0;
addEventListener(Event.ENTER_FRAME, performFade);
}
public function hide():void{
visible = false;
hidden = true;
}
private function performFade(_arg1:Event):void{
if (fade_count >= fade_delay){
alpha = (alpha + FADE_SPEED);
if (alpha >= 1){
_arg1.target.removeEventListener(Event.ENTER_FRAME, performFade);
};
};
fade_count++;
}
}
}//package com.nitrome.highscore
Section 174
//LetterButton (com.nitrome.highscore.LetterButton)
package com.nitrome.highscore {
import flash.events.*;
import com.nitrome.game.*;
public class LetterButton extends SimpleButton {
public var _letter:CrystalFont;
private var score_submit_panel:ScoreSubmitPanel;
private var letter:TextComponent;
private var letter_text:String;
public function LetterButton(){
score_submit_panel = (parent as ScoreSubmitPanel);
letter_text = name;
letter = (getChildByName("_letter") as TextComponent);
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(_arg1:Event):void{
letter.text = letter_text;
_arg1.target.removeEventListener(Event.ADDED_TO_STAGE, init);
}
override public function onClick(_arg1:MouseEvent):void{
score_submit_panel.addLetter(letter_text);
}
override protected function onMouseOver(_arg1:MouseEvent):void{
super.onMouseOver(_arg1);
}
override protected function onMouseOut(_arg1:MouseEvent):void{
super.onMouseOut(_arg1);
}
}
}//package com.nitrome.highscore
Section 175
//ScoreSubmitPanel (com.nitrome.highscore.ScoreSubmitPanel)
package com.nitrome.highscore {
import flash.display.*;
import flash.events.*;
import flash.text.*;
import com.nitrome.game.*;
import flash.net.*;
import flash.ui.*;
public class ScoreSubmitPanel extends MovieClip {
private const MAX_LENGTH:Number = 10;
public var D:LetterButton;
public var U:LetterButton;
public var E:LetterButton;
public var V:LetterButton;
public var F:LetterButton;
public var W:LetterButton;
public var G:LetterButton;
public var X:LetterButton;
public var H:LetterButton;
public var Y:LetterButton;
public var I:LetterButton;
public var Z:LetterButton;
public var _submit_button:SubmitButton;
public var J:LetterButton;
public var _clear_button:ClearButton;
public var K:LetterButton;
public var L:LetterButton;
public var M:LetterButton;
public var N:LetterButton;
public var O:LetterButton;
public var P:LetterButton;
public var Q:LetterButton;
public var A:LetterButton;
public var R:LetterButton;
public var _name_text:TextField;
public var B:LetterButton;
public var S:LetterButton;
public var _score_text:TextField;
public var C:LetterButton;
public var T:LetterButton;
private var name_text:TextField;
private var score_text:TextField;
private var submit_button:SubmitButton;
private var loading_clip:MovieClip;
private var submit_loader:URLLoader;
private var submit_vars:URLVariables;
private var submit_request:URLRequest;
public function ScoreSubmitPanel(){
if (!NitromeGame.isAtURL(NitromeGame.NITROME)){
gotoAndStop("off");
return;
};
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function addLetter(_arg1:String):void{
var _local3:String;
var _local2:String = _name_text.text;
if (_local2.length < MAX_LENGTH){
_arg1 = _arg1.toUpperCase();
_local3 = (_local2 + _arg1);
name_text.text = _local3;
submit_button.enable();
};
}
public function clearName():void{
submit_button.disable();
name_text.text = "";
}
public function submitScore():void{
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
var _local1:String = name_text.text;
if (_local1 != ""){
submit_loader = new URLLoader();
submit_vars = new URLVariables();
submit_request = new URLRequest(NitromeGame.SUBMIT_URL);
submit_request.method = URLRequestMethod.POST;
submit_request.data = submit_vars;
submit_loader.addEventListener(Event.COMPLETE, submitSuccessful, false, 0, true);
submit_loader.addEventListener(IOErrorEvent.IO_ERROR, submitFailed, false, 0, true);
submit_vars.data_string = NitromeGame.getScoreData(Score.value, _local1);
submit_vars.time_based = "0";
submit_request.data = submit_vars;
submit_loader.load(submit_request);
} else {
NitromeGame.timeline.gotoAndStop("scores");
};
}
private function init(_arg1:Event):void{
submit_button = (getChildByName("_submit_button") as SubmitButton);
name_text = (getChildByName("_name_text") as TextField);
score_text = (getChildByName("_score_text") as TextField);
score_text.text = String(("YOUR SCORE IS " + Score.value));
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true);
removeEventListener(Event.ADDED_TO_STAGE, init);
}
private function keyPressed(_arg1:KeyboardEvent):void{
var _local2:int = _arg1.charCode;
if ((((((_local2 >= 65)) && ((_local2 <= 90)))) || ((((_local2 >= 97)) && ((_local2 <= 122)))))){
addLetter(String.fromCharCode(_local2));
};
if ((((_arg1.keyCode == Keyboard.BACKSPACE)) || ((_arg1.keyCode == Keyboard.DELETE)))){
clearName();
};
}
private function submitSuccessful(_arg1:Event):void{
NitromeGame.timeline.gotoAndStop("scores");
}
private function submitFailed(_arg1:IOErrorEvent):void{
NitromeGame.timeline.gotoAndStop("scores");
}
}
}//package com.nitrome.highscore
Section 176
//SubmitButton (com.nitrome.highscore.SubmitButton)
package com.nitrome.highscore {
import flash.events.*;
import com.nitrome.game.*;
public class SubmitButton extends SimpleButton {
private var pressed:Boolean;// = false
private var disabled:Boolean;// = true
private var score_submit_panel:ScoreSubmitPanel;
public function SubmitButton(){
gotoAndStop("up");
score_submit_panel = (parent as ScoreSubmitPanel);
}
override protected function updateGraphic():void{
if (((!(over)) || (disabled))){
gotoAndStop("up");
} else {
gotoAndStop("over");
};
}
public function enable():void{
disabled = false;
useHandCursor = true;
buttonMode = true;
updateGraphic();
}
public function disable():void{
disabled = true;
useHandCursor = false;
buttonMode = false;
updateGraphic();
}
override public function onClick(_arg1:MouseEvent):void{
if (disabled){
gotoAndStop("up");
} else {
if (!pressed){
score_submit_panel.submitScore();
pressed = true;
};
};
}
}
}//package com.nitrome.highscore
Section 177
//Global (com.nitrome.util.Global)
package com.nitrome.util {
import flash.display.*;
import flash.geom.*;
import flash.text.*;
public class Global {
public static function findInList(_arg1, _arg2:Array):Number{
var _local3:Number = 0;
while (_local3 < _arg2.length) {
if (_arg2[_local3] == _arg1){
return (_local3);
};
_local3++;
};
return (-1);
}
public static function isInList(_arg1, _arg2:Array):Boolean{
var _local3:Number = 0;
while (_local3 < _arg2.length) {
if (_arg2[_local3] == _arg1){
return (true);
};
_local3++;
};
return (false);
}
public static function removeFromList(_arg1, _arg2:Array):void{
var _local3:Number = (_arg2.length - 1);
while (_local3 >= 0) {
if (_arg2[_local3] == _arg1){
_arg2.splice(_local3, 1);
};
_local3--;
};
}
public static function removeOnceFromList(_arg1, _arg2:Array):void{
var _local3:Number = (_arg2.length - 1);
while (_local3 >= 0) {
if (_arg2[_local3] == _arg1){
_arg2.splice(_local3, 1);
return;
};
_local3--;
};
}
public static function slide(_arg1:Number, _arg2:Number, _arg3:Number):Number{
if (_arg1 == _arg2){
return (_arg2);
};
if (_arg1 < _arg2){
_arg1 = (_arg1 + _arg3);
if (_arg1 > _arg2){
_arg1 = _arg2;
};
return (_arg1);
//unresolved jump
};
_arg1 = (_arg1 - _arg3);
if (_arg1 < _arg2){
_arg1 = _arg2;
};
return (_arg1);
}
public static function lerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 * (1 - _arg3)) + (_arg2 * _arg3)));
}
public static function alerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg3 - _arg1) / (_arg2 - _arg1)));
}
public static function deceleratingSweep(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{
var _local6:Number = ((_arg3)>0) ? -(_arg5) : _arg5;
var _local7:Number = ((_arg3 * _arg3) / (2 * -(_local6)));
_local7 = (_local7 + _arg1);
if (_arg1 < _arg2){
if (_local7 > _arg2){
return (-(_arg5));
};
return (_arg4);
//unresolved jump
};
if (_local7 < _arg2){
return (_arg5);
};
return (-(_arg4));
}
public static function positiveModulo(_arg1:Number, _arg2:Number):Number{
if (_arg1 >= 0){
return ((_arg1 % _arg2));
};
return (((_arg1 % _arg2) + _arg2));
}
public static function negativeModulo(_arg1:Number, _arg2:Number):Number{
if (_arg1 >= 0){
return (((_arg1 % _arg2) - _arg2));
};
return ((_arg1 % _arg2));
}
public static function sign(_arg1:Number):Number{
if (_arg1 > 0){
return (1);
};
if (_arg1 < 0){
return (-1);
};
return (0);
}
public static function copyColorTransform(_arg1:ColorTransform):ColorTransform{
return (new ColorTransform(_arg1.redMultiplier, _arg1.greenMultiplier, _arg1.blueMultiplier, _arg1.alphaMultiplier, _arg1.redOffset, _arg1.greenOffset, _arg1.blueOffset, _arg1.alphaOffset));
}
public static function whiteOut(_arg1:Number):ColorTransform{
var _local2:Number;
var _local3:Number;
if (_arg1 > 0.5){
_local2 = ((_arg1 - 0.5) * 2);
_local3 = (0xFF - (_local2 * 0xFF));
return (new ColorTransform(_local2, _local2, _local2, 1, _local3, _local3, _local3, 0));
};
return (new ColorTransform(0, 0, 0, (_arg1 * 2), 0xFF, 0xFF, 0xFF, 0));
}
public static function blackOut(_arg1:Number):ColorTransform{
var _local2:Number;
if (_arg1 > 0.5){
_local2 = ((_arg1 - 0.5) * 2);
return (new ColorTransform(_local2, _local2, _local2, 1, 0, 0, 0, 0));
};
return (new ColorTransform(0, 0, 0, (_arg1 * 2), 0, 0, 0, 0));
}
public static function trim(_arg1:String):String{
var _local2:Number = 0;
var _local3:Number = (_arg1.length - 1);
while ((((((((_arg1.charAt(_local2) == " ")) || ((_arg1.charAt(_local2) == "\t")))) || ((_arg1.charAt(_local2) == "\n")))) || ((_arg1.charAt(_local2) == "\r")))) {
_local2++;
};
while ((((((((_arg1.charAt(_local3) == " ")) || ((_arg1.charAt(_local3) == "\t")))) || ((_arg1.charAt(_local3) == "\n")))) || ((_arg1.charAt(_local3) == "\r")))) {
_local3--;
};
return (_arg1.substring(_local2, (_local3 + 1)));
}
public static function repeatString(_arg1:String, _arg2:Number):String{
if (_arg2 < 1){
return ("");
};
var _local3:String = _arg1;
var _local4:Number = 1;
while (_local4 < _arg2) {
_local3 = (_local3 + _arg1);
_local4++;
};
return (_local3);
}
public static function childrenList(_arg1, _arg2:String):Array{
var _local4:*;
var _local3:Array = [];
for (_local4 in _arg1) {
_local3.push(_arg1[_local4][_arg2]);
};
return (_local3);
}
public static function safeMinimum(_arg1:Array):Number{
var _local3:*;
var _local2:Number = NaN;
for (_local3 in _arg1) {
if (((isNaN(_local2)) || ((_arg1[_local3] < _local2)))){
_local2 = _arg1[_local3];
};
};
return (_local2);
}
public static function safeMaximum(_arg1:Array):Number{
var _local3:*;
var _local2:Number = NaN;
for (_local3 in _arg1) {
if (((isNaN(_local2)) || ((_arg1[_local3] > _local2)))){
_local2 = _arg1[_local3];
};
};
return (_local2);
}
public static function isNumeric(_arg1:String):Boolean{
return ((_arg1 == String(Number(_arg1))));
}
public static function textToBitmap(_arg1:BitmapData, _arg2:String, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0xFFFFFF, _arg6:Boolean=false, _arg7:TextFormat=null):void{
var _local8:TextField = new TextField();
_local8.autoSize = TextFieldAutoSize.LEFT;
if (_arg7){
_local8.defaultTextFormat = _arg7;
} else {
_local8.defaultTextFormat = new TextFormat("_sans", 10);
};
_local8.textColor = _arg5;
_local8.text = _arg2;
if (_arg6){
_arg1.draw(_local8, new Matrix(1, 0, 0, 1, (_arg3 - int((_local8.width / 2))), (_arg4 - int((_local8.height / 2)))));
} else {
_arg1.draw(_local8, new Matrix(1, 0, 0, 1, _arg3, _arg4));
};
}
public static function enforcePlaces(_arg1:Number, _arg2:Number):String{
if (_arg1 < 0){
return (("-" + enforcePlaces(-(_arg1), _arg2)));
};
var _local3:String = String(Math.floor(_arg1));
var _local4:String = String(Math.floor(((_arg1 % 1) * Math.pow(10, _arg2))));
while (_local4.length < _arg2) {
_local4 = ("0" + _local4);
};
return (((_local3 + ".") + _local4));
}
public static function ordinal(_arg1:Number):String{
if (((((_arg1 % 100) > 10)) && (((_arg1 % 100) < 15)))){
return ((_arg1.toString() + "th"));
};
if ((_arg1 % 10) == 1){
return ((_arg1.toString() + "st"));
};
if ((_arg1 % 10) == 2){
return ((_arg1.toString() + "nd"));
};
if ((_arg1 % 10) == 3){
return ((_arg1.toString() + "rd"));
};
return ((_arg1.toString() + "th"));
}
public static function createGrid(_arg1:Number, _arg2:Number, _arg3=null):Array{
var _local6:Number;
var _local4:Array = [];
var _local5:Array = [];
_local6 = 0;
while (_local6 < _arg2) {
_local5.push(_arg3);
_local6++;
};
_local6 = 0;
while (_local6 < _arg1) {
_local4.push(_local5.slice());
_local6++;
};
return (_local4);
}
public static function createList(_arg1:Number, _arg2=null):Array{
var _local3:Array = [];
var _local4:Number = 0;
while (_local4 < _arg1) {
_local3.push(_arg2);
_local4++;
};
return (_local3);
}
public static function copyArrayDeep(_arg1:Array):Array{
var _local2:Array = [];
var _local3:Number = 0;
while (_local3 < _arg1.length) {
if ((_arg1[_local3] is Array)){
_local2.push(copyArrayDeep(_arg1[_local3]));
} else {
_local2.push(_arg1[_local3]);
};
_local3++;
};
return (_local2);
}
public static function findLabel(_arg1:MovieClip, _arg2:String):FrameLabel{
var _local3:Number = 0;
while (_local3 < _arg1.currentLabels.length) {
if (_arg1.currentLabels[_local3].name == _arg2){
return (_arg1.currentLabels[_local3]);
};
_local3++;
};
return (null);
}
public static function unique(_arg1:Array):Array{
if (_arg1.length < 1){
return ([]);
};
var _local2:Array = [_arg1[0]];
var _local3:Number = 1;
while (_local3 < _arg1.length) {
if (_arg1[(_local3 - 1)] != _arg1[_local3]){
_local2.push(_arg1[_local3]);
};
_local3++;
};
return (_local2);
}
}
}//package com.nitrome.util
Section 178
//Lock (com.nitrome.util.Lock)
package com.nitrome.util {
import flash.display.*;
import flash.net.*;
public class Lock extends MovieClip {
private static var _url:String;
public function Lock(){
addFrameScript(1, this.frame2);
}
function frame2(){
stop();
}
public static function to(_arg1:Array, _arg2:Stage, _arg3:String):void{
_url = _arg2.loaderInfo.url;
if (!(isGood(_arg1)) != true){
_arg2.addChild(new (Lock));
navigateToURL(new URLRequest(("http://www.nitrome.com/games/" + _arg3)));
};
}
private static function isGood(_arg1:Array):Boolean{
var _loc4_:String;
var _loc5_:Array;
var _loc6_:Array;
var _loc7_:Array;
var _loc8_:int;
var _loc2_:String = _url.split("://")[1];
var _loc3_:int;
while (_loc3_ < _arg1.length) {
_loc4_ = _arg1[_loc3_];
if (_loc4_.indexOf("/") != -1){
_loc5_ = new Array();
if (_loc2_.indexOf("/") == -1){
return (false);
};
_loc6_ = _loc4_.split("/");
_loc7_ = _loc2_.split("/");
_loc8_ = 0;
while (_loc8_ < _loc6_.length) {
if (!(_loc7_[_loc8_])){
return (false);
};
if (checkUrls(_loc7_[_loc8_], _loc6_[_loc8_]) == true){
_loc5_.push(true);
} else {
_loc5_.push(false);
};
_loc8_++;
};
if (_loc5_.indexOf(false) == -1){
return (true);
};
} else {
if (checkUrls(_loc2_.split("/")[0], _loc4_) == true){
return (true);
};
};
_loc3_++;
};
return (false);
}
public static function checkUrls(_arg1:String, _arg2:String):Boolean{
var _loc3_:Array;
var _loc4_:Array;
var _loc5_:Array;
var _loc6_:int;
if (_arg1 == _arg2){
return (true);
};
if (((((!((_arg2.indexOf(".") == -1))) && (!((_arg1.indexOf(".") == -1))))) && ((_arg2.split(".").length == _arg1.split(".").length)))){
_loc3_ = new Array();
_loc4_ = _arg2.split(".");
_loc5_ = _arg1.split(".");
_loc6_ = 0;
while (_loc6_ < _loc4_.length) {
if ((((_loc5_[_loc6_] == _loc4_[_loc6_])) || ((_loc4_[_loc6_] == "*")))){
_loc3_.push(true);
} else {
_loc3_.push(false);
};
_loc6_++;
};
if (_loc3_.indexOf(false) == -1){
return (true);
};
return (false);
};
if (_arg2 == "*"){
return (true);
};
return (false);
}
private static function isAtURL(... _args):Boolean{
var _loc3_:Array;
var _loc4_:int;
var _loc5_:String;
var _loc2_:int;
while (_loc2_ < _args.length) {
_loc3_ = _args[_loc2_];
_loc4_ = 0;
while (_loc4_ < _loc3_.length) {
_loc5_ = _loc3_[_loc4_];
if (compareURLTo(_loc5_, _url)){
return (true);
};
_loc4_++;
};
_loc2_++;
};
return (false);
}
private static function compareURLTo(_arg1:String, _arg2:String):Boolean{
var _loc4_:int;
var _loc5_:String;
var _loc10_:Number;
var _loc11_:String;
var _loc12_:String;
var _loc3_:Array = ["http://", "https://"];
_loc4_ = 0;
while (_loc4_ < _loc3_.length) {
if (_arg2.substr(0, _loc3_[_loc4_].length) == _loc3_[_loc4_]){
_loc5_ = _loc3_[_loc4_];
break;
};
_loc4_++;
};
if (_loc4_ == _loc3_.length){
return (false);
};
var _loc6_:String = _arg2.substr(_loc5_.length);
param1 = _arg1.substr(_loc5_.length);
while (_loc6_.charAt(0) == "/") {
_loc6_ = _loc6_.substr(1);
};
while (param1.charAt(0) == "/") {
param1 = param1.substr(1);
};
var _loc7_:Array = _loc6_.split("/");
var _loc8_:Array = param1.split("/");
var _loc9_:Number = 0;
while (_loc9_ < _loc8_.length) {
if (_loc8_[_loc9_].length >= 1){
_loc10_ = _loc8_[_loc9_].indexOf("*");
if (_loc10_ != -1){
_loc11_ = _loc8_[_loc9_].substr(0, _loc10_);
_loc12_ = _loc8_[_loc9_].substr((_loc10_ + 1));
if (_loc7_[_loc9_].substr(0, _loc11_.length) != _loc11_){
return (false);
};
if (_loc7_[_loc9_].substr(-(_loc12_.length)) != _loc12_){
return (false);
};
} else {
if (_loc8_[_loc9_] != _loc7_[_loc9_]){
return (false);
};
};
};
_loc9_++;
};
return (true);
}
}
}//package com.nitrome.util
Section 179
//BackBit (BackBit)
package {
import flash.display.*;
public dynamic class BackBit extends MovieClip {
}
}//package
Section 180
//Background (Background)
package {
import flash.display.*;
public dynamic class Background extends Sprite {
}
}//package
Section 181
//baddy_explosive_expert (baddy_explosive_expert)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_explosive_expert extends Enemy {
}
}//package
Section 182
//baddy_licker (baddy_licker)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_licker extends Enemy {
}
}//package
Section 183
//baddy_puker (baddy_puker)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_puker extends Enemy {
}
}//package
Section 184
//baddy_pusher (baddy_pusher)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_pusher extends Enemy {
}
}//package
Section 185
//baddy_runner (baddy_runner)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_runner extends Enemy {
}
}//package
Section 186
//baddy_snail (baddy_snail)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_snail extends Enemy {
}
}//package
Section 187
//baddy_spider (baddy_spider)
package {
import com.nitrome.crystalmines.*;
public dynamic class baddy_spider extends Enemy {
}
}//package
Section 188
//barrelside (barrelside)
package {
import com.nitrome.crystalmines.*;
public dynamic class barrelside extends Block {
}
}//package
Section 189
//barrelstand (barrelstand)
package {
import com.nitrome.crystalmines.*;
public dynamic class barrelstand extends Block {
}
}//package
Section 190
//BatLight (BatLight)
package {
import flash.display.*;
public dynamic class BatLight extends MovieClip {
}
}//package
Section 191
//bomb1 (bomb1)
package {
import com.nitrome.crystalmines.*;
public dynamic class bomb1 extends Bomb {
}
}//package
Section 192
//boulder1 (boulder1)
package {
import com.nitrome.crystalmines.*;
public dynamic class boulder1 extends Block {
}
}//package
Section 193
//boulder2 (boulder2)
package {
import com.nitrome.crystalmines.*;
public dynamic class boulder2 extends Block {
}
}//package
Section 194
//Bubble (Bubble)
package {
import flash.display.*;
public dynamic class Bubble extends MovieClip {
}
}//package
Section 195
//ClearButton (ClearButton)
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.highscore.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class ClearButton extends ClearButton {
public var __id13_:CrystalFont;
public function ClearButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id13__ClearButton_Layer7_0();
}
function __setProp___id13__ClearButton_Layer7_0(){
try {
__id13_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id13_.align = "center";
__id13_.align_vert = "center";
__id13_.id = "Crystal";
__id13_.line_spacing = 22;
__id13_.text = "clear";
__id13_.tracking = 0;
try {
__id13_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package
Section 196
//crate (crate)
package {
import com.nitrome.crystalmines.*;
public dynamic class crate extends Block {
}
}//package
Section 197
//crazy (crazy)
package {
import com.nitrome.crystalmines.*;
public dynamic class crazy extends Block {
}
}//package
Section 198
//CrystalFont (CrystalFont)
package {
import com.nitrome.game.*;
public dynamic class CrystalFont extends CrystalFont {
}
}//package
Section 199
//CrystalLarge (CrystalLarge)
package {
import com.nitrome.crystalmines.*;
public dynamic class CrystalLarge extends Crystal {
}
}//package
Section 200
//CrystalSmall (CrystalSmall)
package {
import com.nitrome.crystalmines.*;
public dynamic class CrystalSmall extends Crystal {
}
}//package
Section 201
//DJump (DJump)
package {
import com.nitrome.crystalmines.*;
public dynamic class DJump extends Block {
}
}//package
Section 202
//doublejump (doublejump)
package {
import flash.display.*;
public dynamic class doublejump extends Sprite {
}
}//package
Section 203
//doublejump_icon (doublejump_icon)
package {
import com.nitrome.crystalmines.*;
public dynamic class doublejump_icon extends Block {
}
}//package
Section 204
//Dust (Dust)
package {
import flash.display.*;
public dynamic class Dust extends MovieClip {
}
}//package
Section 205
//e_tile_crate (e_tile_crate)
package {
import flash.display.*;
public dynamic class e_tile_crate extends Sprite {
}
}//package
Section 206
//e_tile_railTrack (e_tile_railTrack)
package {
import com.nitrome.crystalmines.*;
public dynamic class e_tile_railTrack extends Block {
}
}//package
Section 207
//Explosion (Explosion)
package {
import flash.display.*;
public dynamic class Explosion extends MovieClip {
}
}//package
Section 208
//explosiveexpert_death (explosiveexpert_death)
package {
import flash.display.*;
public dynamic class explosiveexpert_death extends Sprite {
}
}//package
Section 209
//fast (fast)
package {
import com.nitrome.crystalmines.*;
public dynamic class fast extends Block {
}
}//package
Section 210
//flash (flash)
package {
import flash.display.*;
public dynamic class flash extends Sprite {
}
}//package
Section 211
//flash_icon (flash_icon)
package {
import com.nitrome.crystalmines.*;
public dynamic class flash_icon extends Block {
}
}//package
Section 212
//Flasher (Flasher)
package {
import com.nitrome.crystalmines.*;
public dynamic class Flasher extends Block {
}
}//package
Section 213
//GameMusic (GameMusic)
package {
import flash.media.*;
public dynamic class GameMusic extends Sound {
}
}//package
Section 214
//hamham_hi2 (hamham_hi2)
package {
import flash.display.*;
public dynamic class hamham_hi2 extends Sprite {
}
}//package
Section 215
//Hero1 (Hero1)
package {
import com.nitrome.crystalmines.*;
public dynamic class Hero1 extends Hero {
}
}//package
Section 216
//Hero2 (Hero2)
package {
import com.nitrome.crystalmines.*;
public dynamic class Hero2 extends Hero {
}
}//package
Section 217
//HighScoreBoard (HighScoreBoard)
package {
import com.nitrome.highscore.*;
public dynamic class HighScoreBoard extends HighScoreBoard {
public function HighScoreBoard(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package
Section 218
//IconPlayer1 (IconPlayer1)
package {
import flash.display.*;
public dynamic class IconPlayer1 extends Sprite {
}
}//package
Section 219
//IconPlayer2 (IconPlayer2)
package {
import flash.display.*;
public dynamic class IconPlayer2 extends Sprite {
}
}//package
Section 220
//instructions_board (instructions_board)
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import com.nitrome.crystalmines.*;
import flash.utils.*;
import flash.media.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class instructions_board extends Block {
public var __id37_:CrystalFont;
public function instructions_board(){
__setProp___id37__instructions_board_Layer1_0();
}
function __setProp___id37__instructions_board_Layer1_0(){
try {
__id37_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id37_.align = "center";
__id37_.align_vert = "center";
__id37_.id = "Crystal";
__id37_.line_spacing = 22;
__id37_.text = "run!!!";
__id37_.tracking = 0;
try {
__id37_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
}
}//package
Section 221
//KeysResetIcon (KeysResetIcon)
package {
import flash.display.*;
public dynamic class KeysResetIcon extends MovieClip {
}
}//package
Section 222
//LetterButton (LetterButton)
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.highscore.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class LetterButton extends LetterButton {
public function LetterButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp__letter_LetterButton_Layer11_0();
}
function __setProp__letter_LetterButton_Layer11_0(){
try {
_letter["componentInspectorSetting"] = true;
} catch(e:Error) {
};
_letter.align = "center";
_letter.align_vert = "center";
_letter.id = "Crystal";
_letter.line_spacing = 22;
_letter.text = "a";
_letter.tracking = 0;
try {
_letter["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package
Section 223
//MD5 (MD5)
package {
public class MD5 {
public static const HEX_FORMAT_LOWERCASE:uint = 0;
public static const HEX_FORMAT_UPPERCASE:uint = 1;
public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = "";
public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "=";
public static var hexcase:uint = 0;
public static var b64pad:String = "";
public function hash(_arg1:String):String{
return (hex_md5(_arg1));
}
public static function encrypt(_arg1:String):String{
return (hex_md5(_arg1));
}
public static function hex_md5(_arg1:String):String{
return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function b64_md5(_arg1:String):String{
return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function any_md5(_arg1:String, _arg2:String):String{
return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2));
}
public static function hex_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function b64_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{
return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3));
}
public static function md5_vm_test():Boolean{
return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"));
}
public static function rstr_md5(_arg1:String):String{
return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8))));
}
public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{
var _local3:Array = rstr2binl(_arg1);
if (_local3.length > 16){
_local3 = binl_md5(_local3, (_arg1.length * 8));
};
var _local4:Array = new Array(16);
var _local5:Array = new Array(16);
var _local6:Number = 0;
while (_local6 < 16) {
_local4[_local6] = (_local3[_local6] ^ 909522486);
_local5[_local6] = (_local3[_local6] ^ 1549556828);
_local6++;
};
var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8)));
return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128))));
}
public static function rstr2hex(_arg1:String):String{
var _local4:Number;
var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef";
var _local3 = "";
var _local5:Number = 0;
while (_local5 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local5);
_local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15))));
_local5++;
};
return (_local3);
}
public static function rstr2b64(_arg1:String):String{
var _local6:Number;
var _local7:Number;
var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var _local3 = "";
var _local4:Number = _arg1.length;
var _local5:Number = 0;
while (_local5 < _local4) {
_local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0);
_local7 = 0;
while (_local7 < 4) {
if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){
_local3 = (_local3 + b64pad);
} else {
_local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63)));
};
_local7++;
};
_local5 = (_local5 + 3);
};
return (_local3);
}
public static function rstr2any(_arg1:String, _arg2:String):String{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Array;
var _local3:Number = _arg2.length;
var _local4:Array = [];
var _local9:Array = new Array((_arg1.length / 2));
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1)));
_local5++;
};
while (_local9.length > 0) {
_local8 = [];
_local7 = 0;
_local5 = 0;
while (_local5 < _local9.length) {
_local7 = ((_local7 << 16) + _local9[_local5]);
_local6 = Math.floor((_local7 / _local3));
_local7 = (_local7 - (_local6 * _local3));
if ((((_local8.length > 0)) || ((_local6 > 0)))){
_local8[_local8.length] = _local6;
};
_local5++;
};
_local4[_local4.length] = _local7;
_local9 = _local8;
};
var _local10 = "";
_local5 = (_local4.length - 1);
while (_local5 >= 0) {
_local10 = (_local10 + _arg2.charAt(_local4[_local5]));
_local5--;
};
return (_local10);
}
public static function str2rstr_utf8(_arg1:String):String{
var _local4:Number;
var _local5:Number;
var _local2 = "";
var _local3:Number = -1;
while (++_local3 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local3);
_local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0;
if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){
_local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023));
_local3++;
};
if (_local4 <= 127){
_local2 = (_local2 + String.fromCharCode(_local4));
} else {
if (_local4 <= 2047){
_local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 0xFFFF){
_local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 2097151){
_local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
};
};
};
};
};
return (_local2);
}
public static function str2rstr_utf16le(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function str2rstr_utf16be(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function rstr2binl(_arg1:String):Array{
var _local2:Array = new Array((_arg1.length >> 2));
var _local3:Number = 0;
while (_local3 < _local2.length) {
_local2[_local3] = 0;
_local3++;
};
_local3 = 0;
while (_local3 < (_arg1.length * 8)) {
_local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function binl2rstr(_arg1:Array):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < (_arg1.length * 32)) {
_local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function binl_md5(_arg1:Array, _arg2:Number):Array{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
_arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32)));
_arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2;
var _local3:Number = 1732584193;
var _local4:Number = -271733879;
var _local5:Number = -1732584194;
var _local6:Number = 271733878;
var _local7:Number = 0;
while (_local7 < _arg1.length) {
_local8 = _local3;
_local9 = _local4;
_local10 = _local5;
_local11 = _local6;
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551);
_local3 = safe_add(_local3, _local8);
_local4 = safe_add(_local4, _local9);
_local5 = safe_add(_local5, _local10);
_local6 = safe_add(_local6, _local11);
_local7 = (_local7 + 16);
};
return ([_local3, _local4, _local5, _local6]);
}
public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{
return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3));
}
public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function safe_add(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF));
var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16));
return (((_local4 << 16) | (_local3 & 0xFFFF)));
}
public static function bit_rol(_arg1:Number, _arg2:Number):Number{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
}
}//package
Section 224
//med (med)
package {
import com.nitrome.crystalmines.*;
public dynamic class med extends Block {
}
}//package
Section 225
//MineCart (MineCart)
package {
import com.nitrome.crystalmines.*;
public dynamic class MineCart extends Block {
}
}//package
Section 226
//MineCartLong (MineCartLong)
package {
import com.nitrome.crystalmines.*;
public dynamic class MineCartLong extends Block {
}
}//package
Section 227
//mineLight (mineLight)
package {
import com.nitrome.crystalmines.*;
public dynamic class mineLight extends Lamp {
}
}//package
Section 228
//mushroom (mushroom)
package {
import com.nitrome.crystalmines.*;
public dynamic class mushroom extends Block {
public function mushroom(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package
Section 229
//new_shield (new_shield)
package {
import flash.display.*;
public dynamic class new_shield extends Sprite {
}
}//package
Section 230
//newshield_box (newshield_box)
package {
import flash.display.*;
public dynamic class newshield_box extends Sprite {
}
}//package
Section 231
//newshield_icon (newshield_icon)
package {
import flash.display.*;
public dynamic class newshield_icon extends Sprite {
}
}//package
Section 232
//NextArrow (NextArrow)
package {
import com.nitrome.highscore.*;
public dynamic class NextArrow extends ArrowButton {
public function NextArrow(){
addFrameScript(0, frame1, 9, frame10);
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package
Section 233
//NitromeGame (NitromeGame)
package {
import flash.display.*;
import com.nitrome.game.*;
import flash.net.*;
public class NitromeGame {
private static const NITROME_URL:Array = new Array("http://www.nitrome.com/", "http://cdn.nitrome.com/", "http://www.nitrome.co.uk/", "http://www.nitrome.net/", "http://www.nitromegames.com/", "http://www.nitromegames.co.uk/", "http://www.nitrome-games.com/", "http://www.nitrome-games.co.uk/", "http://www.nitromeimages.com/");
private static const CANDYSTAND_URL:Array = new Array("http://www.candystand.com/", "http://candystand.com/");
private static const MINICLIP_URL:Array = new Array("http://www.miniclip.com/", "http://miniclip.com/");
private static const DOMAINS:Array = new Array(".nitrome.com/", ".miniclip.com/", ".candystand.com/");
public static const NITROME:Array = new Array("http://www.nitrome.com/", "http://cdn.nitrome.com/", "http://www.nitrome.co.uk/", "http://www.nitrome.net/", "http://www.nitromegames.com/", "http://www.nitromegames.co.uk/", "http://www.nitrome-games.com/", "http://www.nitrome-games.co.uk/", "http://www.nitromeimages.com/");
public static const MINICLIP:uint = 1;
public static const CANDYSTAND:uint = 2;
public static const SUBMIT_URL:String = "http://www.nitrome.com/php/submit_score.php";
public static const RETRIEVE_URL:String = "http://www.nitrome.com/php/retrieve_scores.php";
public static const FGL_URL:Array = ["http://www.flashgamelicense.com/", "https://www.flashgamelicense.com"];
private static var _level_id:String;
private static var _total_levels:int;
private static var _game_id:String;
private static var _url:String;
private static var _leading_zero:Boolean = false;
private static var _time_based:Boolean = false;
private static var _selected_level:int = 1;
private static var ar_1:Array = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "/", ":", ".", "_", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-");
private static var ar_2:Array = new Array("_", "7", "c", "2", "l", "r", "a", "h", "i", ".", "g", "m", "v", "1", "b", "q", "3", "z", "w", "o", "u", "t", "s", "0", "d", "f", "8", "n", "5", "k", ":", "j", "p", "/", "4", "6", "e", "9", "y", "x", "-");
private static var ar_key:String = "ctdngevfaqki8_lb:psoj90ux127hm/4w5y3rz.6-";
private static var adj:Number = 1.75;
private static var ff:Array = new Array();
public static var timeline:MovieClip;
public static var sound_manager:SoundManager;
public static var global:Object = new Object();
public static var transition:TransitionTween;
public static var defaultKeys:Array;
public static var usingDefaultKeys:Boolean = true;
public static function init(_arg1:MovieClip, _arg2:String, _arg3:String, _arg4:Number, _arg5:Array=null):void{
timeline = _arg1;
_url = _arg1.loaderInfo.url;
_level_id = _arg3;
_total_levels = _arg4;
_game_id = _arg2.toLowerCase();
if (_arg5 != null){
defaultKeys = _arg5.slice();
getKeys(_arg5);
};
}
public static function get game_id():String{
return (_game_id);
}
public static function get level_id():String{
return (_level_id);
}
public static function get total_levels():int{
return (_total_levels);
}
public static function get selected_level():int{
return (_selected_level);
}
public static function set selected_level(_arg1:int):void{
_selected_level = _arg1;
}
public static function get url():String{
return (_url);
}
public static function get leading_zero():Boolean{
return (_leading_zero);
}
public static function set leading_zero(_arg1:Boolean):void{
_leading_zero = _arg1;
}
public static function get time_based():Boolean{
return (_time_based);
}
public static function set time_based(_arg1:Boolean):void{
_time_based = _arg1;
}
public static function isAtURL(... _args):Boolean{
var _local3:Array;
var _local4:int;
var _local5:String;
if (_args.length == 0){
_args.push(NITROME_URL);
};
var _local2:int;
while (_local2 < _args.length) {
_local3 = _args[_local2];
_local4 = 0;
while (_local4 < _local3.length) {
_local5 = _local3[_local4];
if (compareURLTo(_local5, _url)){
return (true);
};
_local4++;
};
_local2++;
};
return (false);
}
private static function compareURLTo(_arg1:String, _arg2:String):Boolean{
var _local4:int;
var _local5:String;
var _local10:Number;
var _local11:String;
var _local12:String;
var _local3:Array = ["http://", "https://"];
_local4 = 0;
while (_local4 < _local3.length) {
if (_arg2.substr(0, _local3[_local4].length) == _local3[_local4]){
_local5 = _local3[_local4];
break;
};
_local4++;
};
if (_local4 == _local3.length){
return (false);
};
var _local6:String = _arg2.substr(_local5.length);
_arg1 = _arg1.substr(_local5.length);
while (_local6.charAt(0) == "/") {
_local6 = _local6.substr(1);
};
while (_arg1.charAt(0) == "/") {
_arg1 = _arg1.substr(1);
};
var _local7:Array = _local6.split("/");
var _local8:Array = _arg1.split("/");
var _local9:Number = 0;
while (_local9 < _local8.length) {
if (_local8[_local9].length < 1){
} else {
_local10 = _local8[_local9].indexOf("*");
if (_local10 != -1){
_local11 = _local8[_local9].substr(0, _local10);
_local12 = _local8[_local9].substr((_local10 + 1));
if (_local7[_local9].substr(0, _local11.length) != _local11){
return (false);
};
if (_local7[_local9].substr(-(_local12.length)) != _local12){
return (false);
};
} else {
if (_local8[_local9] != _local7[_local9]){
return (false);
};
};
};
_local9++;
};
return (true);
}
public static function getSwfPath():String{
var _local1:String = url;
var _local2:int = _local1.length;
while (_local2 >= 0) {
if (_local1.charAt(_local2) == "/"){
_local1 = _local1.slice(0, (_local2 + 1));
break;
};
_local2--;
};
return (_local1);
}
public static function getLevelName(_arg1:Number, _arg2:String=".xml"):String{
var _local3:MD5 = new MD5();
var _local4 = "";
if (leading_zero){
if (_arg1 < 10){
_local4 = "0";
};
};
var _local5:String = _local3.hash(String(((level_id + _local4) + _arg1)));
return ((_local5 + _arg2));
}
public static function setBoughtItem(_arg1:int=1):void{
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
_local3.data.bought_item = true;
_local3.flush();
_local3.close();
}
public static function getBoughtItem(_arg1:int=1):Boolean{
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Boolean = _local3.data.bought_item;
_local3.close();
if ((((_local4 == true)) || ((_local4 == false)))){
return (_local4);
};
return (false);
}
public static function setLevelUnlocked(_arg1:int, _arg2:int=1):void{
var _local6:*;
var _local7:Array;
var _local8:int;
var _local3:String = (("so_" + game_id) + _arg2);
var _local4:SharedObject = SharedObject.getLocal(_local3);
var _local5:Boolean;
for each (_local6 in _local4.data) {
_local5 = true;
break;
};
_local7 = new Array(total_levels);
if (!_local5){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
} else {
if (_local4.data.levels_unlocked == undefined){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
} else {
_local7 = _local4.data.levels_unlocked;
};
};
_local7[(_arg1 - 1)] = 1;
_local4.data.levels_unlocked = _local7;
_local4.flush();
_local4.close();
}
public static function getLevelUnlocked(_arg1:int, _arg2:int=1):Boolean{
var _local6:*;
var _local7:Array;
var _local8:int;
var _local3:String = (("so_" + game_id) + _arg2);
var _local4:SharedObject = SharedObject.getLocal(_local3);
var _local5:Boolean;
for each (_local6 in _local4.data) {
_local5 = true;
break;
};
_local7 = new Array(total_levels);
if (!_local5){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
_local4.data.levels_unlocked = _local7;
_local4.flush();
_local4.close();
if (_arg1 == 1){
return (true);
};
return (false);
} else {
if (_local4.data.levels_unlocked == undefined){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
_local4.data.levels_unlocked = _local7;
_local4.flush();
_local4.close();
if (_arg1 == 1){
return (true);
};
return (false);
} else {
if (_local4.data.levels_unlocked[(_arg1 - 1)] == 1){
return (true);
};
if (_local4.data.levels_unlocked[(_arg1 - 1)] == 0){
return (false);
};
};
};
return (false);
}
public static function getLastLevelUnlocked(_arg1:int=1):int{
var _local5:*;
var _local6:Array;
var _local7:int;
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Boolean;
for each (_local5 in _local3.data) {
_local4 = true;
break;
};
_local6 = new Array(total_levels);
if (!_local4){
_local7 = 0;
while (_local7 < _local6.length) {
_local6[_local7] = 0;
_local7++;
};
_local6[0] = 1;
_local3.data.levels_unlocked = _local6;
_local3.flush();
_local3.close();
return (1);
} else {
if (_local3.data.levels_unlocked == undefined){
_local7 = 0;
while (_local7 < _local6.length) {
_local6[_local7] = 0;
_local7++;
};
_local6[0] = 1;
_local3.data.levels_unlocked = _local6;
_local3.flush();
_local3.close();
return (1);
} else {
_local7 = 0;
while (_local7 < _local3.data.levels_unlocked.length) {
if ((((((_local3.data.levels_unlocked[_local7] == 0)) || ((_local3.data.levels_unlocked[_local7] == undefined)))) || ((_local3.data.levels_unlocked[_local7] == null)))){
return (_local7);
};
if ((((_local3.data.levels_unlocked[_local7] == 1)) && ((_local7 == (_local3.data.levels_unlocked.length - 1))))){
return (_local3.data.levels_unlocked.length);
};
_local7++;
};
};
};
return (1);
}
public static function getAllLevelsUnlocked(_arg1:int=1):Array{
var _local5:Number;
var _local2:Array = [1];
var _local3:String = (("so_" + game_id) + _arg1);
var _local4:SharedObject = SharedObject.getLocal(_local3);
if (((_local4) && (_local4.data.levels_unlocked))){
_local5 = 1;
while (_local5 < total_levels) {
if (_local4.data.levels_unlocked[_local5]){
_local2.push((_local5 + 1));
};
_local5++;
};
};
return (_local2);
}
public static function mashLevelsUnlocked(_arg1:String, _arg2:int=1):void{
var _local6:*;
var _local7:Array;
var _local8:int;
var _local3:String = (("so_" + game_id) + _arg2);
var _local4:SharedObject = SharedObject.getLocal(_local3);
var _local5:Boolean;
for each (_local6 in _local4.data) {
_local5 = true;
break;
};
_local7 = new Array(total_levels);
if (!_local5){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
_local4.data.levels_unlocked = _local7;
} else {
if (_local4.data.levels_unlocked == undefined){
_local8 = 0;
while (_local8 < _local7.length) {
_local7[_local8] = 0;
_local8++;
};
_local7[0] = 1;
_local4.data.levels_unlocked = _local7;
};
};
var _local9:Array = _local4.data.levels_unlocked;
var _local10:Array = _arg1.split(",");
_local8 = 0;
while (_local8 < _local9.length) {
if ((((_local9[_local8] == 1)) || ((_local10[_local8] == 1)))){
_local4.data.levels_unlocked[_local8] = 1;
};
_local8++;
};
}
public static function getLevelUnlockedString(_arg1:int=1):String{
var _local5:*;
var _local6:Array;
var _local7:int;
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Boolean;
for each (_local5 in _local3.data) {
_local4 = true;
break;
};
_local6 = new Array(total_levels);
if (!_local4){
_local7 = 0;
while (_local7 < _local6.length) {
_local6[_local7] = 0;
_local7++;
};
_local6[0] = 1;
_local3.data.levels_unlocked = _local6;
_local3.flush();
_local3.close();
return (String(_local6));
//unresolved jump
};
if (_local3.data.levels_unlocked == undefined){
_local7 = 0;
while (_local7 < _local6.length) {
_local6[_local7] = 0;
_local7++;
};
_local6[0] = 1;
_local3.data.levels_unlocked = _local6;
_local3.flush();
_local3.close();
return (String(_local6));
//unresolved jump
};
_local6 = _local3.data.levels_unlocked;
return (String(_local6));
}
public static function lockAllLevels(_arg1:int=1):void{
var _local5:int;
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Array = new Array(total_levels);
_local5 = 0;
while (_local5 < _local4.length) {
_local4[_local5] = 0;
_local5++;
};
_local4[0] = 1;
_local3.data.levels_unlocked = _local4;
_local3.flush();
_local3.close();
}
public static function unlockAllLevels(_arg1:int=1):void{
var _local5:int;
var _local2:String = (("so_" + game_id) + _arg1);
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Array = new Array(total_levels);
_local5 = 0;
while (_local5 < _local4.length) {
_local4[_local5] = 1;
_local5++;
};
_local3.data.levels_unlocked = _local4;
_local3.flush();
_local3.close();
}
public static function setLevelScore(_arg1:int, _arg2:int, _arg3:int=1):void{
var _local7:*;
var _local4:String = (("so_" + game_id) + _arg3);
var _local5:SharedObject = SharedObject.getLocal(_local4);
var _local6:Boolean;
for each (_local7 in _local5.data) {
_local6 = true;
break;
};
if (!_local6){
_local5.data.level_scores = new Array();
_local5.data.level_scores[_arg2] = _arg1;
} else {
if (_local5.data.level_scores == undefined){
_local5.data.level_scores = new Array();
_local5.data.level_scores[_arg2] = _arg1;
} else {
_local5.data.level_scores[_arg2] = _arg1;
};
};
_local5.flush();
_local5.close();
}
public static function getLevelScore(_arg1:int, _arg2:int=1):int{
var _local6:*;
var _local3:String = (("so_" + game_id) + String(_arg2));
var _local4:SharedObject = SharedObject.getLocal(_local3);
var _local5:Boolean;
for each (_local6 in _local4.data) {
_local5 = true;
break;
};
if (!_local5){
return (0);
};
if (_local4.data.level_scores == undefined){
return (0);
};
if (_local4.data.level_scores[_arg1] == undefined){
return (0);
};
return (_local4.data.level_scores[_arg1]);
}
public static function getTotalScore(_arg1:int=1):int{
var _local5:*;
var _local6:int;
var _local7:int;
var _local2:String = (("so_" + game_id) + String(_arg1));
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Boolean;
for each (_local5 in _local3.data) {
_local4 = true;
break;
};
if (!_local4){
return (0);
};
if (_local3.data.level_scores == undefined){
return (0);
};
_local6 = 0;
_local7 = 0;
while (_local7 < _local3.data.level_scores.length) {
if (((!((_local3.data.level_scores[_local7] == undefined))) && (!(isNaN(_local3.data.level_scores[_local7]))))){
_local6 = (_local6 + _local3.data.level_scores[_local7]);
};
_local7++;
};
return (_local6);
}
public static function getLastSavedScore(_arg1:int=1):int{
var _local5:*;
var _local2:String = (("so_" + game_id) + String(_arg1));
var _local3:SharedObject = SharedObject.getLocal(_local2);
var _local4:Boolean;
for each (_local5 in _local3.data) {
_local4 = true;
break;
};
if (!_local4){
return (0);
};
if (_local3.data.last_saved_score == undefined){
return (0);
};
return (_local3.data.last_saved_score);
}
public static function setLastSavedScore(_arg1:int, _arg2:int=1):void{
var _local3:String = (("so_" + game_id) + String(_arg2));
var _local4:SharedObject = SharedObject.getLocal(_local3);
_local4.data.last_saved_score = _arg1;
_local4.flush();
_local4.close();
}
public static function getHighScoreLine(_arg1:String, _arg2:int):Object{
var _local5:Array;
var _local6:Object;
var _local3:Array = _arg1.split("|");
var _local4:String = _local3[(_arg2 - 1)];
if ((((((((_local4 == "0")) || ((_local4 == "1")))) || ((_local4 == null)))) || ((_local4 == "")))){
return (null);
};
_local5 = _local4.split("_");
if ((((_local5[1] == "n")) || ((_local5[2] == "n")))){
return (null);
};
_local6 = new Object();
_local6.username = _local5[2];
_local6.score = _local5[1];
_local6.rank = _local5[0];
return (_local6);
}
public static function displayNextButton(_arg1:String):Boolean{
var _local2:Array = _arg1.split("|");
var _local3:String = _local2[10];
if (_local3 == "1"){
return (true);
};
if (_local3 == "0"){
return (false);
};
return (false);
}
public static function displayPreviousButton(_arg1:String):Boolean{
var _local2:Array = _arg1.split("|");
var _local3:String = _local2[11];
if (_local3 == "1"){
return (true);
};
if (_local3 == "0"){
return (false);
};
return (false);
}
public static function getScoreData(_arg1:int, _arg2:String):String{
var _local3:String = ((((String(_arg1) + "_") + game_id) + "_") + _arg2.toLowerCase());
var _local4:String = encryptString(ar_key, _local3);
return (_local4);
}
private static function encryptString(_arg1:String, _arg2:String):String{
var _local6:String;
var _local7:int;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:String;
adj = 1.75;
ff = convertKey(_arg1);
var _local3 = "";
var _local4:Number = 0;
var _local5:int;
while (_local5 < _arg2.length) {
_local6 = _arg2.substr(_local5, 1);
_local8 = 0;
while (_local8 < ar_1.length) {
if (ar_1[_local8] == _local6){
_local7 = _local8;
break;
};
_local8++;
};
adj = applyFudgeFactor();
_local9 = (_local4 + adj);
_local10 = (Math.round(_local9) + _local7);
_local10 = checkRange(_local10);
_local4 = (_local9 + _local10);
_local11 = ar_2[_local10];
_local3 = (_local3 + _local11);
_local5++;
};
return (_local3);
}
private static function convertKey(_arg1:String):Array{
var _local5:String;
var _local6:int;
var _local7:int;
var _local2:Array = new Array();
_local2.push(_arg1.length);
var _local3:int;
var _local4:int;
while (_local4 < _arg1.length) {
_local5 = _arg1.substr(_local4, 1);
_local7 = 0;
while (_local7 < ar_1.length) {
if (ar_1[_local7] == _local5){
_local6 = _local7;
break;
};
_local7++;
};
_local2.push(_local6);
_local3 = (_local3 + _local6);
_local4++;
};
_local2.push(_local3);
return (_local2);
}
private static function applyFudgeFactor():Number{
var _local1:Number = Number(ff.shift());
_local1 = (_local1 + adj);
ff.push(_local1);
return (_local1);
}
private static function checkRange(_arg1:int):int{
_arg1 = Math.round(_arg1);
var _local2:int = ar_1.length;
while (_arg1 >= _local2) {
_arg1 = (_arg1 - _local2);
};
while (_arg1 < 0) {
_arg1 = (_arg1 + _local2);
};
return (_arg1);
}
private static function decryptString(_arg1:String, _arg2:String):String{
var _local6:*;
var _local7:int;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:String;
adj = 1.75;
ff = convertKey(_arg1);
var _local3 = "";
var _local4:Number = 0;
var _local5:int;
while (_local5 < _arg2.length) {
_local6 = _arg2.substr(_local5, 1);
_local8 = 0;
while (_local8 < ar_2.length) {
if (ar_2[_local8] == _local6){
_local7 = _local8;
break;
};
_local8++;
};
adj = applyFudgeFactor();
_local9 = (_local4 + adj);
_local10 = (_local7 - Math.round(_local9));
_local10 = checkRange(_local10);
_local4 = (_local9 + _local7);
_local11 = ar_1[_local10];
_local3 = (_local3 + _local11);
_local5++;
};
return (_local3);
}
public static function set music(_arg1:Boolean):void{
var _local2:String = ("so_" + game_id);
var _local3:SharedObject = SharedObject.getLocal(_local2);
_local3.data.musicon = _arg1;
_local3.flush();
_local3.close();
}
public static function get music():Boolean{
var _local4:*;
var _local1:String = ("so_" + game_id);
var _local2:SharedObject = SharedObject.getLocal(_local1);
var _local3:Boolean;
for each (_local4 in _local2.data) {
_local3 = true;
break;
};
if (_local3){
if (_local2.data.musicon != undefined){
return (_local2.data.musicon);
};
return (true);
//unresolved jump
};
return (true);
}
public static function set sfx(_arg1:Boolean):void{
var _local2:String = ("so_" + game_id);
var _local3:SharedObject = SharedObject.getLocal(_local2);
_local3.data.sfxon = _arg1;
_local3.flush();
_local3.close();
}
public static function get sfx():Boolean{
var _local4:*;
var _local1:String = ("so_" + game_id);
var _local2:SharedObject = SharedObject.getLocal(_local1);
var _local3:Boolean;
for each (_local4 in _local2.data) {
_local3 = true;
break;
};
if (_local3){
if (_local2.data.sfxon != undefined){
return (_local2.data.sfxon);
};
return (true);
//unresolved jump
};
return (true);
}
public static function setKey(_arg1:uint, _arg2:uint, _arg3:int=1):void{
var _local7:*;
var _local4:String = (("so_" + game_id) + _arg3);
var _local5:SharedObject = SharedObject.getLocal(_local4);
var _local6:Boolean;
for each (_local7 in _local5.data) {
_local6 = true;
break;
};
if (!_local6){
_local5.data.custom_keys = Key.custom;
Key.custom[_arg1] = (_local5.data.custom_keys[_arg1] = _arg2);
} else {
if (_local5.data.custom_keys == undefined){
_local5.data.custom_keys = Key.custom;
Key.custom[_arg1] = (_local5.data.custom_keys[_arg1] = _arg2);
} else {
Key.custom[_arg1] = (_local5.data.custom_keys[_arg1] = _arg2);
};
};
_local5.data.use_default_keys = false;
_local5.flush();
_local5.close();
}
public static function setDefaultKeys(_arg1:int=1):void{
var _local2:String = (("so_" + game_id) + String(_arg1));
var _local3:SharedObject = SharedObject.getLocal(_local2);
delete _local3.data.custom_keys;
_local3.data.use_default_keys = true;
_local3.flush();
_local3.close();
}
public static function getKeys(_arg1:Array, _arg2:int=1):void{
var _local6:*;
var _local3:String = (("so_" + game_id) + String(_arg2));
var _local4:SharedObject = SharedObject.getLocal(_local3);
var _local5:Boolean;
for each (_local6 in _local4.data) {
_local5 = true;
break;
};
if (!_local5){
Key.custom = (_local4.data.custom_keys = _arg1);
} else {
if (_local4.data.custom_keys == undefined){
Key.custom = (_local4.data.custom_keys = _arg1);
} else {
Key.custom = _local4.data.custom_keys;
};
};
if (_local4.data.use_default_keys === false){
usingDefaultKeys = false;
} else {
usingDefaultKeys = true;
};
}
}
}//package
Section 234
//orb (orb)
package {
import flash.display.*;
public dynamic class orb extends Sprite {
}
}//package
Section 235
//OrbShield (OrbShield)
package {
import com.nitrome.crystalmines.*;
public dynamic class OrbShield extends Block {
public function OrbShield(){
addFrameScript(0, frame1);
}
function frame1(){
if (currentFrame == 9){
parent.removeChild(this);
};
}
}
}//package
Section 236
//panel1 (panel1)
package {
import com.nitrome.crystalmines.*;
public dynamic class panel1 extends Block {
}
}//package
Section 237
//panel2 (panel2)
package {
import com.nitrome.crystalmines.*;
public dynamic class panel2 extends Block {
}
}//package
Section 238
//Player1Score (Player1Score)
package {
import flash.display.*;
import flash.text.*;
public dynamic class Player1Score extends MovieClip {
public var score:TextField;
}
}//package
Section 239
//Player2Score (Player2Score)
package {
import flash.display.*;
import flash.text.*;
public dynamic class Player2Score extends MovieClip {
public var score:TextField;
}
}//package
Section 240
//PrevArrow (PrevArrow)
package {
import com.nitrome.highscore.*;
public dynamic class PrevArrow extends ArrowButton {
public function PrevArrow(){
addFrameScript(0, frame1, 9, frame10);
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package
Section 241
//rail_1 (rail_1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rail_1 extends Block {
}
}//package
Section 242
//rail_flat (rail_flat)
package {
import com.nitrome.crystalmines.*;
public dynamic class rail_flat extends Block {
}
}//package
Section 243
//rail_track (rail_track)
package {
import com.nitrome.crystalmines.*;
public dynamic class rail_track extends Block {
}
}//package
Section 244
//railTrack (railTrack)
package {
import com.nitrome.crystalmines.*;
public dynamic class railTrack extends Block {
}
}//package
Section 245
//rock_gem1 (rock_gem1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock_gem1 extends Block {
}
}//package
Section 246
//rock_gem2 (rock_gem2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock_gem2 extends Block {
}
}//package
Section 247
//rock_gem3 (rock_gem3)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock_gem3 extends Block {
}
}//package
Section 248
//rock_gem4 (rock_gem4)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock_gem4 extends Block {
}
}//package
Section 249
//rock1 (rock1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock1 extends Block {
}
}//package
Section 250
//rock2 (rock2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2 extends Block {
}
}//package
Section 251
//rock2X2 (rock2X2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2X2 extends Block {
}
}//package
Section 252
//rock2X2crystals (rock2X2crystals)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2X2crystals extends Block {
}
}//package
Section 253
//rock2X3 (rock2X3)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2X3 extends Block {
}
}//package
Section 254
//rock2X4 (rock2X4)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2X4 extends Block {
}
}//package
Section 255
//rock2X4crystals (rock2X4crystals)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock2X4crystals extends Block {
}
}//package
Section 256
//rock3 (rock3)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock3 extends Block {
}
}//package
Section 257
//rock3X2 (rock3X2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock3X2 extends Block {
}
}//package
Section 258
//rock3X2crystals (rock3X2crystals)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock3X2crystals extends Block {
}
}//package
Section 259
//rock3X4 (rock3X4)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock3X4 extends Block {
}
}//package
Section 260
//rock3X4crystals (rock3X4crystals)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock3X4crystals extends Block {
}
}//package
Section 261
//rock4 (rock4)
package {
import com.nitrome.crystalmines.*;
public dynamic class rock4 extends Block {
}
}//package
Section 262
//rockgemlong1_half1 (rockgemlong1_half1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rockgemlong1_half1 extends Block {
}
}//package
Section 263
//rockgemlong1_half2 (rockgemlong1_half2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rockgemlong1_half2 extends Block {
}
}//package
Section 264
//rockgemlong2_half1 (rockgemlong2_half1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rockgemlong2_half1 extends Block {
}
}//package
Section 265
//rockgemlong2_half2 (rockgemlong2_half2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rockgemlong2_half2 extends Block {
}
}//package
Section 266
//rocklong1 (rocklong1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong1 extends Block {
}
}//package
Section 267
//rocklong1_half1 (rocklong1_half1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong1_half1 extends Block {
}
}//package
Section 268
//rocklong1_half2 (rocklong1_half2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong1_half2 extends Block {
}
}//package
Section 269
//rocklong2 (rocklong2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong2 extends Block {
}
}//package
Section 270
//rocklong2_half1 (rocklong2_half1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong2_half1 extends Block {
}
}//package
Section 271
//rocklong2_half2 (rocklong2_half2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rocklong2_half2 extends Block {
}
}//package
Section 272
//rotate_platform (rotate_platform)
package {
import com.nitrome.crystalmines.*;
public dynamic class rotate_platform extends Block {
}
}//package
Section 273
//ruby1 (ruby1)
package {
import com.nitrome.crystalmines.*;
public dynamic class ruby1 extends Block {
}
}//package
Section 274
//rubyhalf1 (rubyhalf1)
package {
import com.nitrome.crystalmines.*;
public dynamic class rubyhalf1 extends Block {
}
}//package
Section 275
//rubyhalf2 (rubyhalf2)
package {
import com.nitrome.crystalmines.*;
public dynamic class rubyhalf2 extends Block {
}
}//package
Section 276
//safeground1 (safeground1)
package {
import com.nitrome.crystalmines.*;
public dynamic class safeground1 extends Block {
}
}//package
Section 277
//safeground2 (safeground2)
package {
import com.nitrome.crystalmines.*;
public dynamic class safeground2 extends Block {
}
}//package
Section 278
//safeground3 (safeground3)
package {
import com.nitrome.crystalmines.*;
public dynamic class safeground3 extends Block {
}
}//package
Section 279
//ScoreLine (ScoreLine)
package {
import com.nitrome.highscore.*;
public dynamic class ScoreLine extends HighScoreLine {
}
}//package
Section 280
//ScoreSubmitPanel (ScoreSubmitPanel)
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import com.nitrome.game.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.highscore.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class ScoreSubmitPanel extends ScoreSubmitPanel {
public var __id31_:CrystalFont;
public var __setPropDict:Dictionary;
public function ScoreSubmitPanel(){
__setPropDict = new Dictionary(true);
super();
addFrameScript(0, frame1, 10, frame11, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9);
}
function __setProp___id31__ScoreSubmitPanel_Layer2_0(){
if ((((__setPropDict[__id31_] == undefined)) || (!((((int(__setPropDict[__id31_]) >= 1)) && ((int(__setPropDict[__id31_]) <= 9))))))){
__setPropDict[__id31_] = currentFrame;
try {
__id31_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id31_.align = "center";
__id31_.align_vert = "center";
__id31_.id = "Crystal";
__id31_.line_spacing = 22;
__id31_.text = "enter your name";
__id31_.tracking = 0;
try {
__id31_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
};
}
function frame1(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
_score_text.text = ("YOUR SCORE IS " + Score.value);
_name_text.text = "";
stop();
}
function frame11(){
stop();
}
function frame2(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame3(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame4(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame5(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame6(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame7(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame8(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
function frame9(){
__setProp___id31__ScoreSubmitPanel_Layer2_0();
}
}
}//package
Section 281
//shield_icon (shield_icon)
package {
import com.nitrome.crystalmines.*;
public dynamic class shield_icon extends Block {
}
}//package
Section 282
//slope_backwards1 (slope_backwards1)
package {
import com.nitrome.crystalmines.*;
public dynamic class slope_backwards1 extends Block {
}
}//package
Section 283
//slope_backwards2 (slope_backwards2)
package {
import com.nitrome.crystalmines.*;
public dynamic class slope_backwards2 extends Block {
}
}//package
Section 284
//slope1 (slope1)
package {
import com.nitrome.crystalmines.*;
public dynamic class slope1 extends Block {
}
}//package
Section 285
//slope2 (slope2)
package {
import com.nitrome.crystalmines.*;
public dynamic class slope2 extends Block {
}
}//package
Section 286
//slow (slow)
package {
import com.nitrome.crystalmines.*;
public dynamic class slow extends Block {
}
}//package
Section 287
//start_end (start_end)
package {
import flash.display.*;
public dynamic class start_end extends Sprite {
}
}//package
Section 288
//StartEnd (StartEnd)
package {
import com.nitrome.crystalmines.*;
public dynamic class StartEnd extends Block {
}
}//package
Section 289
//stickytile1 (stickytile1)
package {
import com.nitrome.crystalmines.*;
public dynamic class stickytile1 extends Block {
}
}//package
Section 290
//stickytile2 (stickytile2)
package {
import com.nitrome.crystalmines.*;
public dynamic class stickytile2 extends Block {
}
}//package
Section 291
//stickytile3 (stickytile3)
package {
import com.nitrome.crystalmines.*;
public dynamic class stickytile3 extends Block {
}
}//package
Section 292
//SubmitButton (SubmitButton)
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
import flash.media.*;
import com.nitrome.highscore.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class SubmitButton extends SubmitButton {
public var __id32_:CrystalFont;
public function SubmitButton(){
addFrameScript(0, frame1, 9, frame10);
__setProp___id32__SubmitButton_Layer7_0();
}
function __setProp___id32__SubmitButton_Layer7_0(){
try {
__id32_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id32_.align = "center";
__id32_.align_vert = "center";
__id32_.id = "Crystal";
__id32_.line_spacing = 22;
__id32_.text = "submit";
__id32_.tracking = 0;
try {
__id32_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame1(){
stop();
}
function frame10(){
stop();
}
}
}//package
Section 293
//Text_Crystal_0 (Text_Crystal_0)
package {
import flash.display.*;
public dynamic class Text_Crystal_0 extends Sprite {
}
}//package
Section 294
//Text_Crystal_1 (Text_Crystal_1)
package {
import flash.display.*;
public dynamic class Text_Crystal_1 extends Sprite {
}
}//package
Section 295
//Text_Crystal_2 (Text_Crystal_2)
package {
import flash.display.*;
public dynamic class Text_Crystal_2 extends Sprite {
}
}//package
Section 296
//Text_Crystal_3 (Text_Crystal_3)
package {
import flash.display.*;
public dynamic class Text_Crystal_3 extends Sprite {
}
}//package
Section 297
//Text_Crystal_4 (Text_Crystal_4)
package {
import flash.display.*;
public dynamic class Text_Crystal_4 extends Sprite {
}
}//package
Section 298
//Text_Crystal_5 (Text_Crystal_5)
package {
import flash.display.*;
public dynamic class Text_Crystal_5 extends Sprite {
}
}//package
Section 299
//Text_Crystal_6 (Text_Crystal_6)
package {
import flash.display.*;
public dynamic class Text_Crystal_6 extends Sprite {
}
}//package
Section 300
//Text_Crystal_7 (Text_Crystal_7)
package {
import flash.display.*;
public dynamic class Text_Crystal_7 extends Sprite {
}
}//package
Section 301
//Text_Crystal_8 (Text_Crystal_8)
package {
import flash.display.*;
public dynamic class Text_Crystal_8 extends Sprite {
}
}//package
Section 302
//Text_Crystal_9 (Text_Crystal_9)
package {
import flash.display.*;
public dynamic class Text_Crystal_9 extends Sprite {
}
}//package
Section 303
//Text_Crystal_A (Text_Crystal_A)
package {
import flash.display.*;
public dynamic class Text_Crystal_A extends Sprite {
}
}//package
Section 304
//Text_Crystal_B (Text_Crystal_B)
package {
import flash.display.*;
public dynamic class Text_Crystal_B extends Sprite {
}
}//package
Section 305
//Text_Crystal_BACKSLASH (Text_Crystal_BACKSLASH)
package {
import flash.display.*;
public dynamic class Text_Crystal_BACKSLASH extends Sprite {
}
}//package
Section 306
//Text_Crystal_C (Text_Crystal_C)
package {
import flash.display.*;
public dynamic class Text_Crystal_C extends Sprite {
}
}//package
Section 307
//Text_Crystal_COLON (Text_Crystal_COLON)
package {
import flash.display.*;
public dynamic class Text_Crystal_COLON extends Sprite {
}
}//package
Section 308
//Text_Crystal_COMMA (Text_Crystal_COMMA)
package {
import flash.display.*;
public dynamic class Text_Crystal_COMMA extends Sprite {
}
}//package
Section 309
//Text_Crystal_D (Text_Crystal_D)
package {
import flash.display.*;
public dynamic class Text_Crystal_D extends Sprite {
}
}//package
Section 310
//Text_Crystal_E (Text_Crystal_E)
package {
import flash.display.*;
public dynamic class Text_Crystal_E extends Sprite {
}
}//package
Section 311
//Text_Crystal_EQUALS (Text_Crystal_EQUALS)
package {
import flash.display.*;
public dynamic class Text_Crystal_EQUALS extends Sprite {
}
}//package
Section 312
//Text_Crystal_EXCLAMATION (Text_Crystal_EXCLAMATION)
package {
import flash.display.*;
public dynamic class Text_Crystal_EXCLAMATION extends Sprite {
}
}//package
Section 313
//Text_Crystal_F (Text_Crystal_F)
package {
import flash.display.*;
public dynamic class Text_Crystal_F extends Sprite {
}
}//package
Section 314
//Text_Crystal_FORWARDSLASH (Text_Crystal_FORWARDSLASH)
package {
import flash.display.*;
public dynamic class Text_Crystal_FORWARDSLASH extends Sprite {
}
}//package
Section 315
//Text_Crystal_G (Text_Crystal_G)
package {
import flash.display.*;
public dynamic class Text_Crystal_G extends Sprite {
}
}//package
Section 316
//Text_Crystal_H (Text_Crystal_H)
package {
import flash.display.*;
public dynamic class Text_Crystal_H extends Sprite {
}
}//package
Section 317
//Text_Crystal_HYPHEN (Text_Crystal_HYPHEN)
package {
import flash.display.*;
public dynamic class Text_Crystal_HYPHEN extends Sprite {
}
}//package
Section 318
//Text_Crystal_I (Text_Crystal_I)
package {
import flash.display.*;
public dynamic class Text_Crystal_I extends Sprite {
}
}//package
Section 319
//Text_Crystal_J (Text_Crystal_J)
package {
import flash.display.*;
public dynamic class Text_Crystal_J extends Sprite {
}
}//package
Section 320
//Text_Crystal_K (Text_Crystal_K)
package {
import flash.display.*;
public dynamic class Text_Crystal_K extends Sprite {
}
}//package
Section 321
//Text_Crystal_L (Text_Crystal_L)
package {
import flash.display.*;
public dynamic class Text_Crystal_L extends Sprite {
}
}//package
Section 322
//Text_Crystal_M (Text_Crystal_M)
package {
import flash.display.*;
public dynamic class Text_Crystal_M extends Sprite {
}
}//package
Section 323
//Text_Crystal_N (Text_Crystal_N)
package {
import flash.display.*;
public dynamic class Text_Crystal_N extends Sprite {
}
}//package
Section 324
//Text_Crystal_O (Text_Crystal_O)
package {
import flash.display.*;
public dynamic class Text_Crystal_O extends Sprite {
}
}//package
Section 325
//Text_Crystal_P (Text_Crystal_P)
package {
import flash.display.*;
public dynamic class Text_Crystal_P extends Sprite {
}
}//package
Section 326
//Text_Crystal_PERCENT (Text_Crystal_PERCENT)
package {
import flash.display.*;
public dynamic class Text_Crystal_PERCENT extends Sprite {
}
}//package
Section 327
//Text_Crystal_Q (Text_Crystal_Q)
package {
import flash.display.*;
public dynamic class Text_Crystal_Q extends Sprite {
}
}//package
Section 328
//Text_Crystal_QUESTION (Text_Crystal_QUESTION)
package {
import flash.display.*;
public dynamic class Text_Crystal_QUESTION extends Sprite {
}
}//package
Section 329
//Text_Crystal_R (Text_Crystal_R)
package {
import flash.display.*;
public dynamic class Text_Crystal_R extends Sprite {
}
}//package
Section 330
//Text_Crystal_S (Text_Crystal_S)
package {
import flash.display.*;
public dynamic class Text_Crystal_S extends Sprite {
}
}//package
Section 331
//Text_Crystal_SPACE (Text_Crystal_SPACE)
package {
import flash.display.*;
public dynamic class Text_Crystal_SPACE extends Sprite {
}
}//package
Section 332
//Text_Crystal_STOP (Text_Crystal_STOP)
package {
import flash.display.*;
public dynamic class Text_Crystal_STOP extends Sprite {
}
}//package
Section 333
//Text_Crystal_T (Text_Crystal_T)
package {
import flash.display.*;
public dynamic class Text_Crystal_T extends Sprite {
}
}//package
Section 334
//Text_Crystal_U (Text_Crystal_U)
package {
import flash.display.*;
public dynamic class Text_Crystal_U extends Sprite {
}
}//package
Section 335
//Text_Crystal_V (Text_Crystal_V)
package {
import flash.display.*;
public dynamic class Text_Crystal_V extends Sprite {
}
}//package
Section 336
//Text_Crystal_W (Text_Crystal_W)
package {
import flash.display.*;
public dynamic class Text_Crystal_W extends Sprite {
}
}//package
Section 337
//Text_Crystal_X (Text_Crystal_X)
package {
import flash.display.*;
public dynamic class Text_Crystal_X extends Sprite {
}
}//package
Section 338
//Text_Crystal_Y (Text_Crystal_Y)
package {
import flash.display.*;
public dynamic class Text_Crystal_Y extends Sprite {
}
}//package
Section 339
//Text_Crystal_Z (Text_Crystal_Z)
package {
import flash.display.*;
public dynamic class Text_Crystal_Z extends Sprite {
}
}//package
Section 340
//TitleMusic (TitleMusic)
package {
import flash.media.*;
public dynamic class TitleMusic extends Sound {
}
}//package
Section 341
//woodplat1 (woodplat1)
package {
import com.nitrome.crystalmines.*;
public dynamic class woodplat1 extends Block {
}
}//package