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one_monglerfied.swf

This is the info page for
Flash #20592

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
quality = "low"; skinDescription = new Object(); skinDescription.items = []; skinDescription.items.push({p1:"arm1", p2:"hand1", mc:"hand"}); skinDescription.items.push({p1:"neck", p2:"arm1", mc:"arm"}); skinDescription.items.push({p1:"pants", p2:"knee2", mc:"thigh"}); skinDescription.items.push({p1:"knee2", p2:"foot2", mc:"leg"}); skinDescription.items.push({p1:"stomach", p2:"neck", mc:"chest"}); skinDescription.items.push({p1:"neck", p2:"head", mc:"head"}); skinDescription.items.push({p1:"stomach", p2:"pants", mc:"stomach"}); skinDescription.items.push({p1:"knee1", p2:"foot1", mc:"leg"}); skinDescription.items.push({p1:"pants", p2:"knee1", mc:"thigh"}); skinDescription.items.push({p1:"neck", p2:"arm2", mc:"arm"}); skinDescription.items.push({p1:"arm2", p2:"hand2", mc:"hand"}); function Part(p1, p2, mc) { this.p1 = p1; this.p2 = p2; this.mc = mc; } function Skin() { this.parts = []; } Skin.prototype.draw = function () { for (var _local8 in this.parts) { var _local3 = this.parts[_local8].p1; var _local2 = this.parts[_local8].p2; var _local4 = this.parts[_local8].mc; var _local6 = (_local3.x + _local2.x) * 0.5; var _local5 = (_local3.y + _local2.y) * 0.5; var _local7 = Math.atan2(_local3.y - _local2.y, _local3.x - _local2.x); _local4._x = _local6; _local4._y = _local5; _local4._rotation = _local7 * 57.2957795130823; } }; function Track() { this.balls = []; this.mc = _root.createEmptyMovieClip("balls", 50); } _root._xscale = (_root._yscale = 80); Track.prototype.create = function () { var _local3 = 0; while (_local3 < 30) { var _local2 = this.mc.attachMovie("ball", "ba" + _local3, _local3 + 1); _local2.x = (_local2._x = random(Stage.width * 4) - (Stage.width / 2)); _local2.y = (_local2._y = random(Stage.height * 4) - (Stage.height / 2)); _local2.rad = random(100) + 30; _local2._width = (_local2._height = _local2.rad * 2); this.balls.push(_local2); _local3++; } }; Track.prototype.update = function () { var _local4 = _root.PEng.particles[0].y - 500; for (var _local5 in this.balls) { var _local3 = this.balls[_local5]; if (_local3.y < _local4) { _local3._y = (_local3.y = (_root.PEng.particles[0].y + 500) + random(700)); _local3._x = (_local3.x = (_root.PEng.particles[0].x + random(1000)) - random(1000)); _local3.rad = random(100) + 30; _local3._width = (_local3._height = _local3.rad * 2); } } }; function Muscle(p1, p2, restLength, power) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; this.power = power; } function Extractor() { this.particles = null; this.constraints = null; this.skin = null; this.mc = _root.createEmptyMovieClip("skin", 2); } Function.prototype.extend = function (superClass) { this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); Extractor.prototype.extract = function (mc) { this.particles = this.extractParticles(mc); this.constraints = this.extractConstraints(mc, this.particles); this.skin = this.extractSkin(mc, _root.skinDescription); mc.removeMovieClip(); }; Extractor.prototype.extractSkin = function (mc, d) { var _local12 = new Skin(); var _local10 = 0; for (var _local13 in d.items) { var _local3 = d.items[_local13]; var _local7 = _local3.p1; var _local6 = _local3.p2; var _local4 = null; var _local5 = null; for (var _local13 in this.particles) { var _local2 = this.particles[_local13]; if (_local2.orgMC._name == _local7) { _local4 = _local2; } if (_local2.orgMC._name == _local6) { _local5 = _local2; } } _local10++; mc = this.mc.attachMovie(_local3.mc, _local3.mc + _local10, _local10); var _local9 = new Part(_local4, _local5, mc); _local12.parts.push(_local9); } return(_local12); }; Extractor.prototype.extractParticles = function (mc) { var _local6 = []; for (var _local7 in mc) { if (typeof(mc[_local7]) == "movieclip") { if (mc[_local7].is == "particle") { var _local1 = mc[_local7]; var _local5 = _local1._x; var _local4 = _local1._y; var _local2 = new Particle2D(_local5, _local4); if (_local1.mass) { _local2.mass = _local1.mass; } else { _local2.mass = 1; } _local2.orgMC = _local1; _local6.push(_local2); } } } return(_local6); }; Extractor.prototype.extractConstraints = function (mc, parray) { var _local16 = []; for (var _local17 in mc) { if (typeof(mc[_local17]) == "movieclip") { if ((mc[_local17].is == "constraint") || (mc[_local17].is == "angledConstraint")) { var _local2 = mc[_local17]; var _local9 = _local2._x; var _local7 = _local2._y; var _local11 = _local2._rotation / 57.2957795130823; var _local8 = _local2._xscale; var _local13 = _local9 + (Math.cos(_local11) * _local8); var _local12 = _local7 + (Math.sin(_local11) * _local8); var _local5 = this.findParticle(_local9, _local7, parray); var _local4 = this.findParticle(_local13, _local12, parray); var _local10 = this.getDist(_local5, _local4); if (_local2.is == "angledConstraint") { var _local15 = this.findParticle(_local2.p3._x, _local2.p3._y, parray); var _local6 = new AngledConstraint(_local5, _local4, _local10, _local15, _local2.minang, _local2.maxang); if (_local2.inversed) { _local6.inversed = true; } _local16.push(_local6); } else { _local16.push(new Constraint(_local5, _local4, _local10)); } } } } return(_local16); }; Extractor.prototype.extractMC = function (mc) { this.particles = this.extractParticles(mc); this.constraints = this.extractConstraints(mc, this.particles); mc.removeMovieClip(); }; Extractor.prototype.getDist = function (p1, p2) { var _local1 = p1.x - p2.x; var _local2 = p1.y - p2.y; var _local3 = Math.sqrt((_local1 * _local1) + (_local2 * _local2)); return(_local3); }; Extractor.prototype.findParticle = function (x, y, ar) { var _local5 = 10000000000; var _local7 = null; for (var _local8 in ar) { var _local1 = ar[_local8]; var _local2 = x - _local1.x; var _local4 = y - _local1.y; var _local3 = (_local2 * _local2) + (_local4 * _local4); if (_local3 < _local5) { _local5 = _local3; _local7 = _local1; } } return(_local7); }; MovieClip.prototype.getMC = function (id) { if (this.lastDepth) { this.lastDepth++; } else { this.lastDepth = 1; } var _local3 = (id + "Instance") + this.lastDepth; var _local2 = this.attachMovie(id, _local3, this.lastDepth); if (_local2) { return(_local2); } return(false); }; function Constraint(p1, p2, restLength) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; } function AngledConstraint(p1, p2, restLength, p3, minang, maxang) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; this.p3 = p3; this.minang = minang; this.maxang = maxang; this.isAngled = true; } function Joint(p1, p2, p3, dst12, dst23, minang, maxang) { this.p1 = p1; this.p2 = p2; this.p3 = p3; this.dst12 = dst12; this.dst23 = dst23; this.minang = minang; this.maxang = maxang; this.c1 = new Constraint(p1, p2, dst12); this.c2 = new Constraint(p2, p3, dst23); } function Particle2D(x, y) { this.x = x; this.y = y; this.xf = 0; this.yf = 0; this.oldx = x; this.oldy = y; this.rad = 1; this.mass = 1; } function MCParticle(x, y, mc) { super(x, y); this.mc = mc; this.defaultSize = 100; } MCParticle.extend(Particle2D); function PEngine2D() { this.MAXPARTICLES = 256; this.oldTime = getTimer(); this.speed = 1; this.particles = []; this.mc = _root; this.pdepth = 0; this.gravity = 0.0011; this.fric = 0.9993; this.minx = (-Stage.width) / 2; this.miny = (-Stage.height) / 2; this.maxx = Stage.width / 2; this.maxy = Stage.height / 2; this.onHold = null; this.constraints = []; this.angledConstraints = []; this.muscles = []; } PEngine2D.prototype.addConstraint = function (c) { this.constraints.push(c); }; PEngine2D.prototype.addAngledConstraint = function (c) { this.angledConstraints.push(c); }; PEngine2D.prototype.addParticle = function (p) { if (this.particles.length > this.MAXPARTICLES) { this.removeParticle(0); } this.particles.push(p); }; PEngine2D.prototype.removeParticle = function (index) { var _local2 = this.particles[index]; _local2.mc.removeMovieClip(); this.particles.splice(index, 1); }; PEngine2D.prototype.verlet = function () { var _local5 = this.timeFactor; var _local6 = this.particles; var _local7 = Math.pow(this.fric, _local5); for (var _local8 in _local6) { var _local2 = _local6[_local8]; var _local3 = _local2.x; var _local4 = _local2.y; _local2.x = _local2.x + ((_local2.x - _local2.oldx) * _local7); _local2.y = _local2.y + (((_local2.y - _local2.oldy) * _local7) + ((this.gravity * _local5) * _local5)); _local2.oldx = _local3; _local2.oldy = _local4; } }; PEngine2D.prototype.constrain = function () { var _local2 = this.constraints; var _local3 = this.angledConstraints; for (var _local4 in _local3) { this.satisfyAngConstraint(_local3[_local4]); } for (var _local4 in _local2) { this.satisfyConstraint(_local2[_local4]); } }; PEngine2D.prototype.satisfyConstraint = function (c) { var _local2 = c.p1; var _local1 = c.p2; var _local10 = c.restLength; var _local3 = _local2.x - _local1.x; var _local5 = _local2.y - _local1.y; var _local4 = Math.sqrt((_local3 * _local3) + (_local5 * _local5)); var _local6 = _local2.mass + _local1.mass; var _local13 = _local2.mass / _local6; var _local12 = _local1.mass / _local6; rl2 = _local4 + ((_local10 - _local4) * 1); var _local7 = ((_local4 - rl2) / _local4) * 0.5; var _local9 = _local7 * _local13; var _local8 = _local7 * _local12; _local2.x = _local2.x - (_local3 * _local8); _local2.y = _local2.y - (_local5 * _local8); _local1.x = _local1.x + (_local3 * _local9); _local1.y = _local1.y + (_local5 * _local9); }; PEngine2D.prototype.collision = function () { var _local9 = this.particles; var _local8 = this.track.balls; for (var _local10 in _local9) { var _local5 = _local9[_local10]; for (var _local10 in _local8) { var _local2 = _local8[_local10]; var _local3 = _local5.x - _local2.x; var _local4 = _local5.y - _local2.y; var _local6 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); var _local7 = _local2.rad + _local5.rad; if (_local6 < _local7) { _local3 = _local3 / _local6; _local4 = _local4 / _local6; _local5.x = _local2.x + (_local3 * _local7); _local5.y = _local2.y + (_local4 * _local7); } } } }; PEngine2D.prototype.update = function () { this.timeFactor = this.getTimeFactor(); this.verlet(); this.hold(); var _local2 = 0; while (_local2 < 2) { this.constrain(); this.collision(); _local2++; } }; PEngine2D.prototype.hold = function () { if (this.onHold != null) { for (var _local4 in this.onHold) { var _local3 = this.onHold[_local4]; _local3.x = _local3.x + ((_root._xmouse - _local3.x) * 0.3); _local3.y = _local3.y + ((_root._ymouse - _local3.y) * 0.3); } } }; PEngine2D.prototype.forces = function () { var _local2 = this.particles; for (var _local3 in _local2) { } }; PEngine2D.prototype.getTimeFactor = function () { var _local3 = getTimer(); var _local2 = _local3 - this.oldTime; this.oldTime = _local3; if (_local2 > 40) { _local2 = 40; } return(_local2 * this.speed); }; PEngine2D.prototype.paint = function () { var _local3 = this.particles; for (var _local4 in _local3) { var _local2 = _local3[_local4]; _local2.mc._x = _local2.x; _local2.mc._y = _local2.y; } }; PEngine2D.prototype.paintLines = function () { var _local5 = this.angledConstraints; var _local10 = _root; _local10.clear(); _local10.lineStyle(20, 16711680, 30); for (var _local11 in _local5) { var _local4 = _local5[_local11].p1; var _local3 = _local5[_local11].p2; var _local9 = _local4.x; var _local7 = _local4.y; var _local8 = _local3.x; var _local6 = _local3.y; _local10.moveTo(_local9, _local7); _local10.lineTo(_local8, _local6); } }; PEngine2D.prototype.shake = function () { for (var _local2 in this.particles) { this.particles[_local2].x = this.particles[_local2].x + ((Math.random() - Math.random()) * 45); this.particles[_local2].y = this.particles[_local2].y + (((Math.random() - Math.random()) * 25) - 25); } }; PEngine2D.prototype.satisfyAngConstraint = function (c) { var _local5 = c.p1; var _local4 = c.p2; var _local15 = c.p3; var _local12 = Math.atan2(_local4.y - _local5.y, _local4.x - _local5.x); var _local18 = Math.atan2(_local15.y - _local4.y, _local15.x - _local4.x); var _local1 = _local12 - _local18; while (_local1 > Math.PI) { _local1 = _local1 - (Math.PI*2); } while (_local1 < -3.14159265358979) { _local1 = _local1 + (Math.PI*2); } var _local6 = c.restLength; var _local13 = _local5.mass + _local4.mass; var _local14 = _local5.mass / _local13; var _local7 = _local4.mass / _local13; var _local16 = 0; var _local17 = (c.maxang + c.minang) / 2; if (c.inversed) { if ((_local1 > c.minang) && (_local1 < _local17)) { _local16 = c.minang - _local1; } if ((_local1 < c.maxang) && (_local1 > _local17)) { _local16 = c.maxang - _local1; } } else { var _local8 = (c.maxang - c.minang) / 2; var _local19 = (c.maxang + c.minang) / 2; var _local2 = _local19 - _local1; while (_local2 > Math.PI) { _local2 = _local2 - (Math.PI*2); } while (_local2 < -3.14159265358979) { _local2 = _local2 + (Math.PI*2); } if (_local2 > _local8) { _local16 = _local2 - _local8; } else if (_local2 < (-_local8)) { _local16 = _local2 + _local8; } else { _local16 = 0; } } var _local9 = (_local16 * 0.3) + _local12; var _local11 = _local5.x + ((_local4.x - _local5.x) * _local7); var _local10 = _local5.y + ((_local4.y - _local5.y) * _local7); _local5.x = _local11 + ((Math.cos(_local9 + Math.PI) * _local6) * _local7); _local5.y = _local10 + ((Math.sin(_local9 + Math.PI) * _local6) * _local7); _local4.x = _local11 + ((Math.cos(_local9) * _local6) * _local14); _local4.y = _local10 + ((Math.sin(_local9) * _local6) * _local14); }; PEngine2D.prototype.useMuscle = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _local11 = _local2.x - _local1.x; var _local13 = _local2.y - _local1.y; var _local12 = Math.atan2(_local13, _local11); var _local8 = _local1.mass + _local2.mass; var _local14 = _local1.mass / _local8; var _local5 = _local2.mass / _local8; var _local10 = _local5 * c.restLength; var _local9 = _local14 * c.restLength; var _local7 = _local1.x + ((_local2.x - _local1.x) * _local5); var _local6 = _local1.y + ((_local2.y - _local1.y) * _local5); var _local3 = c.power + _local12; _local1.x = _local7 + (Math.cos(_local3 + Math.PI) * _local10); _local1.y = _local6 + (Math.sin(_local3 + Math.PI) * _local10); _local2.x = _local7 + (Math.cos(_local3) * _local9); _local2.y = _local6 + (Math.sin(_local3) * _local9); }; PEngine2D.prototype.hackContraint = function (c) { var _local6 = c.p1; var _local5 = c.p2; var _local16 = c.p3; var _local13 = Math.atan2(_local5.y - _local6.y, _local5.x - _local6.x); var _local19 = Math.atan2(_local16.y - _local5.y, _local16.x - _local5.x); var _local2 = _local13 - _local19; while (_local2 > Math.PI) { _local2 = _local2 - (Math.PI*2); } while (_local2 < -3.14159265358979) { _local2 = _local2 + (Math.PI*2); } var _local7 = c.restLength; var _local14 = _local6.mass + _local5.mass; var _local15 = _local6.mass / _local14; var _local8 = _local5.mass / _local14; var _local17 = 0; var _local18 = (c.maxang + c.minang) / 2; if (c.inversed) { if ((_local2 > c.minang) && (_local2 < _local18)) { _local17 = c.minang - _local2; } if ((_local2 < c.maxang) && (_local2 > _local18)) { _local17 = c.maxang - _local2; } } else { var _local9 = (c.maxang - c.minang) / 2; var _local20 = (c.maxang + c.minang) / 2; var _local3 = _local20 - _local2; while (_local3 > Math.PI) { _local3 = _local3 - (Math.PI*2); } while (_local3 < -3.14159265358979) { _local3 = _local3 + (Math.PI*2); } if (_local3 > _local9) { _local17 = _local3 - _local9; } else if (_local3 < (-_local9)) { _local17 = _local3 + _local9; } else { _local17 = 0; } } var _local10 = (_local17 * 0.3) + _local13; var _local12 = _local6.x + ((_local5.x - _local6.x) * _local8); var _local11 = _local6.y + ((_local5.y - _local6.y) * _local8); _local6.x = _local12 + ((Math.cos(_local10 + Math.PI) * _local7) * _local8); _local6.y = _local11 + ((Math.sin(_local10 + Math.PI) * _local7) * _local8); _local6.y = ((_local6.y > this.maxy) ? (this.maxy) : (_local6.y)); _local5.x = _local12 + ((Math.cos(_local10) * _local7) * _local15); _local5.y = _local11 + ((Math.sin(_local10) * _local7) * _local15); _local5.y = ((_local5.y > this.maxy) ? (this.maxy) : (_local5.y)); }; _root.attachMovie("guy", "guy", 1); _root._x = Stage.width * 0.5; _root._y = Stage.height * 0.5;
Frame 2
PEng = new PEngine2D(); E = new Extractor(); E.extract(_root.guy); var ukko = _root.createEmptyMovieClip("ukko", 1); for (var i in E.particles) { var pa = E.particles[i]; var mc = ukko.getMC("ball"); var p = new MCParticle(pa.x, pa.y, mc); pa.matchingParticle = p; p.mass = pa.mass; p.mc._xscale = (p.mc._yscale = p.mass * 100); p.rad = p.mass * 12; PEng.addParticle(p); } for (var i in E.skin.parts) { var pa = E.skin.parts[i]; pa.p1 = pa.p1.matchingParticle; pa.p2 = pa.p2.matchingParticle; } for (var i in E.constraints) { var c = E.constraints[i]; if (c.isAngled) { var nc = new AngledConstraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength, c.p3.matchingParticle, c.minang, c.maxang); if (c.inversed == true) { nc.inversed = true; } PEng.addAngledConstraint(nc); } else { var nc = new Constraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength); PEng.addConstraint(nc); } } var track = new Track(); track.create(); PEng.track = track; xv = (yv = 0); var skin = E.skin; _root.onEnterFrame = function () { PEng.update(); track.update(); skin.draw(); if ((PEng.onHold == null) || (PEng.onHold.length == 0)) { xv = xv + ((((Stage.width * 0.5) - ((PEng.particles[0].x * _root._xscale) * 0.01)) - _root._x) * 0.05); yv = yv + (((((Stage.height * 0.5) - ((PEng.particles[0].y * _root._yscale) * 0.01)) - 100) - _root._y) * 0.05); xv = xv * 0.8; yv = yv * 0.8; _root._x = _root._x + xv; _root._y = _root._y + yv; } if (Key.isDown(39)) { PEng.speed = PEng.speed + 0.01; PEng.speed = ((PEng.speed > 3) ? 3 : (PEng.speed)); } if (Key.isDown(37)) { PEng.speed = PEng.speed - 0.01; PEng.speed = PEng.speed * (PEng.speed > 0); } }; stop(); _root.onMouseDown = function () { var _local5 = []; var _local6 = _root._xmouse; var _local7 = _root._ymouse; for (var _local8 in PEng.particles) { var _local2 = PEng.particles[_local8]; var _local3 = _local6 - _local2.x; var _local4 = _local7 - _local2.y; if (((_local3 * _local3) + (_local4 * _local4)) < 1500) { _local5.push(_local2); } } PEng.onHold = _local5; }; _root.onMouseUp = function () { PEng.onHold = null; };
Instance of Symbol 2 MovieClip "knee1" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 2 MovieClip "foot1" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 2 MovieClip "knee2" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 2 MovieClip "foot2" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 2 MovieClip "pants" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1.1; }
Instance of Symbol 2 MovieClip "stomach" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 2 MovieClip "head" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 2 MovieClip "arm2" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "hand2" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "arm1" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "hand1" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "neck" in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.5; this.maxang = 1; this.p3 = _parent.head; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1; this.maxang = 0.5; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand1; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand2; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot1; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot2; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee2; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee1; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = (Math.PI/2); this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = (Math.PI/2); this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.5707963267949; this.maxang = 0; this.p3 = _parent.arm2; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 1 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.5707963267949; this.maxang = 0; this.p3 = _parent.arm1; this.inversed = true; }

Library Items

Symbol 3 GraphicUsed by:2
Symbol 2 MovieClipUses:3Used by:1
Symbol 5 GraphicUsed by:4
Symbol 4 MovieClipUses:5Used by:1
Symbol 1 MovieClip [guy]Uses:2 4
Symbol 7 GraphicUsed by:6
Symbol 6 MovieClip [line]Uses:7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:8
Symbol 8 MovieClip [ball]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:11
Symbol 11 MovieClip [hand]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:14
Symbol 14 MovieClip [leg]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:17
Symbol 17 MovieClip [arm]Uses:19
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:21
Symbol 21 MovieClipUses:23Used by:20
Symbol 20 MovieClip [head]Uses:21
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:24
Symbol 24 MovieClip [stomach]Uses:26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:27
Symbol 27 MovieClip [chest]Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:30
Symbol 30 MovieClip [thigh]Uses:32

Instance Names

"knee1"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"foot1"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"knee2"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"foot2"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"pants"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"stomach"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"head"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"arm2"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"hand2"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"arm1"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"hand1"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip
"neck"Symbol 1 MovieClip [guy] Frame 1Symbol 2 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 6 as "line"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hand"
ExportAssets (56)Timeline Frame 1Symbol 14 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 17 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 20 as "head"
ExportAssets (56)Timeline Frame 1Symbol 24 as "stomach"
ExportAssets (56)Timeline Frame 1Symbol 27 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 30 as "thigh"




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Created: 29/5 -2019 03:43:55 Last modified: 29/5 -2019 03:43:55 Server time: 02/05 -2024 16:51:17