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Socially Awkward Male Virgins - 4 - Fear and Loathing at Charlie Cheddar's.swf

This is the info page for
Flash #21142

(Click the ID number above for more basic data on this flash file.)


Text
Kineto.net

Art, Animation, Direction, Story:

Shit, just about EVERYTHING...

Jason Dix

Socially Awkward

Male Virgins 4:

All Voices: Jason Dix and
Amanda Silvas Dix

Awesome Music By:

KINETO

I am sadness and sorrow and, uh...

Unhappiness.

I am...

THE CROW

Alex, what did you do with my makeup?

...Nothing.

I am the avenger of lost souls.

I am...

Quit usin' my makeup you little queer!

You just can't comprehend the
depths of my dark black soul.

You always say that!!!

...

Nuh uh.

Valley Hill Reporter

Local teen saves
Kitten from tree

"You just can't comprehend the depths of
my dark black soul"

Alex, this room is filthy.

You clean it up right now!

Golly Gee, what
a shitty day
by gum.

Aww shit.

NOW!!!

What the fuck? My room isnt even dirty.

That was actually kind of...

Fun...

Wonder what kind of unholy shit is growing
behind my dresser...

This is the greatest moment of my LIFE!!!

What's goin' on man?

Dude...

Dude... Check this out!!!

That's disgusting dude!!!

Do you have any idea what I'm holding?

Looks like a... Burrito Supreme?

No dude! I meant-

Or maybe a Grilled Stuft Burrito!

Percy, I KNOW it's-

Or or- A Seven Layer Burrito!!!

PERCY!!!

Dude, I realize it's a burrito!

I was talking about the thing growing on it!

Oh... well those are mushrooms, of course.

They're MAGIC mushrooms!

...Magic Mushrooms?

Yeah, like on Alice in Wonderland!

You know...

The kind you can get high off of!

Aww dude, you're not gonna try to
eat those, are you?

No dude...

WE'RE gonna eat them!

Hell no dude! They're probably poisonous!

Relax dude, I know what I'm doin'!

No you don't, dude!

You're so desperate to get high that you're
going to end up hurting yourself!

...

What is this, some kind of pansy after
school special?

I've seen this kind of mushroom before.

In fact, it's the foldout in this month's
High Times!

I dunno, dude... I'm gonna have to
think about it.

But, uh...

But, uh... Can I have that burrito?

Am I halucinating?

Or are you actually studying?

I'm planning out our mushroom trip
for this Saturday.

Ahh, what a surprise.

Considering mushrooms are the
only thing you've talked about all week.

Okay.

We're gonna listen to Aphex Twin for
an hour...

And then we're gonna watch some old
Sessame Street videos...

Or maybe a nature documentary...

Hey dudes! It's almost time for my
birthday party!

Ahh...

You're birthday party's at Charlie
Cheddars?

THIS Saturday???

Fucking weak!

NO! No, no!

It's it's... radical!!!

You get free party hats...

And an extra pitcher of soda...

You EVEN get to dance with Charlie
Cheddar HIMSELF!!!

Aren't you a little...

...Old for Charlie Cheddar's?

Nonsense.

You're never too old to have fun!

Besides...

EVERYONE will be there...

I dunno man...

Look.

My therapist tells me I have to go.

Uhh... come again?

Well...

Ever since I was five I've had an
overwhelming fear of...

MICE

Oh man!

My therapist is developing a new technique
for dealing with these sorts of phobias.

He suggests that in order to gradually
acclimate myself...

...to the notion of sharing proximity
with...

I should... ease myself into situations
that include

symbolic representations of mice.

Don't you mean...

MICE

Count us in Dude!

It sounds fucking awesome!!!

You mean it?

Sure!

What are friends for?

Cowabunga you guys!

Im gonna go hand out the rest of these
invitations!

See ya!

Man, this is gonna suck ass.

Dude, think about it!

There's games... Tripped out
lights...

And... FREE pizza!!!

I guess.

Yeah...

Dude, this is gonna RULE!

Saturday 7:23 P.M.

The Sacrament.

Uh...

You go first, dude.

Man...

I'm kinda scarred...

Why? I thought you knew what you were in for...

I do.

I think.

Well, fuck it.

Well?

What's it like?

WHOOOOOOOAAAAAAA!!!!!

WHAT?!?!

WHAT DO YOU SEE?!?!

Whoa dude!

Check that thing out!!!

Yeah... so?

It's a ladybug.

WHOA!

...

The colors!!!

Are you seriously tripping?

...no.

Well, at least you didn't start
having a seizure.

Let's head over to Charlie Cheddar's.

Melvin's probably there already.

Alright, let's go.

CHARLIE CHEDDAR'S
pizza

CHARLIE CHEDDAR'S
pizza

CHARLIE CHEDDAR'S
pizza

Thanks for comming everyone.

It really means a lot to me.

We're proud of you, son.

Is it working yet?

Uh uh.

Happy birthday, fag.

Uh, I mean...

Nerd.

It's Melvin, actually.

Why are we in Monkey Island?

Give   Pick up    Use

Open   Look at    Push

Close  Talk to    Pull

Dude, what the hell are you
talking about?

Dude, what the hell are you
talking about?

Oh my god...

The mushrooms WORK!

Hell yeah! Im gonna eat mine!

Did I invite you... Bruce?

No, but I brought you a present anyway.

Oh...

How thoughtful.

You're a fucked up piece of shit!

Kiss my ass, fag.

Thanks for the pizza...

Fag.

The fabric of conventional reality is unraveling...

It has all become so... clear to me.

What has?

Reality is an amalgamation of neural
impulses

Concressing and conglomerating into
a mosaic that we accept...

...as reality.

...What?

The delicate tendrils of normalicy and
complacency

Have only to be stirred by thought to produce
the one true reality.

You can be anything.

You can DO anything.

All you have to do is believe.

We have a very special birthday announcement
to make today everyone.

Please, Help Charlie Cheddar congratule Melvin
Rasmussen on his...

Am I reading this right?

16?

What the fuck is a sixteen year old-

OH, right.

Sixteenth Birthday.

Your detatched epiphany touches me.

Excuse me.

Mr. Charlie Cheddar sir?

May I have this dance?

Holy shit, A giant mouse...

What the fuck is going on???

I know now my true Identity.

My true purpose.

I am...

THE CROW

Special Thanks go out to everyone who's
supported this series over the past six
months. Without you, there would be no
SAMV!!!

Visit
KINETO.NET

REPLAY

HUGE thanks go out to my Dad, who is my
biggest fan- and Beefhaze, who was always
there to hear me bitch when things got tough.
Last but not least, thanks go out to my sexy
wife who's ideas improved the series
twevefold.

Watch it again!!! Im sure you missed
all kinds of stuff in the background...

ActionScript [AS1/AS2]

Frame 1
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Frame 2
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Frame 3
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Frame 4
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Frame 5
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Frame 6
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Frame 7
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Frame 8
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Frame 9
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Frame 10
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Frame 11
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Frame 12
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Frame 13
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 14
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 15
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Frame 16
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 17
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 18
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 19
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 20
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 21
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 22
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 23
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 24
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 25
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 26
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 27
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 28
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 29
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 30
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 31
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 32
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 33
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 34
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 35
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 36
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 37
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 38
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 39
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 40
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 41
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 42
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 43
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 44
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 45
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 46
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 47
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 48
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 49
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 50
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 51
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 52
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 53
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 54
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 55
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 56
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 57
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 58
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 59
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 60
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 61
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 62
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 63
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 64
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 65
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 66
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 67
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 68
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 69
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 70
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 71
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 72
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 73
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 74
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 75
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 76
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 77
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 78
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 79
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 80
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 81
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 82
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 83
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 84
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 85
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 86
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 87
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 88
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 89
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 90
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 91
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 92
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 93
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 94
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 95
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 96
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 97
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 98
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 99
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 100
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 101
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 102
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 103
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 104
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 105
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 106
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 107
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 108
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 109
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 110
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 111
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 112
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 113
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 114
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 115
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 116
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 117
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 118
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 119
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 120
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 121
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 122
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 123
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 124
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 125
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 126
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 127
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 128
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 129
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 130
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 131
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 132
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 133
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 134
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 135
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 136
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 137
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 138
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 139
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 140
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 141
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 142
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 143
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 144
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 145
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 146
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 147
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 148
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 149
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 150
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 151
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 152
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 153
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 154
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 155
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 156
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 157
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 158
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 159
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 160
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 161
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 162
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 163
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 164
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 165
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 166
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 167
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 168
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 169
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 170
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 171
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 172
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 173
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 174
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 175
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 176
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 177
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 178
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 179
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 180
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 181
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 182
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 183
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 184
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 185
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 186
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 187
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 188
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 189
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 190
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 191
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 192
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 193
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 194
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 195
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 196
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 197
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 198
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 199
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 200
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 201
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 202
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 203
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 204
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 205
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 206
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 207
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 208
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 209
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 210
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 211
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 212
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 213
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 214
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 215
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 216
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 217
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 218
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 219
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 220
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 221
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 222
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 223
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 224
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 225
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 226
gotoAndPlay (1);
Frame 13207
Replay.onRelease = function () { gotoAndPlay (840); }; kineto.onRelease = function () { getURL ("http://www.kineto.net", "_blank"); };
Frame 13518
stop();

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Streaming Sound 1Used by:Timeline

Instance Names

"play"Frame 1Symbol 45 Button
"mytext"Frame 1Symbol 47 EditableText
"kineto2"Frame 1Symbol 52 Button
"kineto"Frame 13207Symbol 1759 Button
"Replay"Frame 13207Symbol 1762 Button




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Created: 28/5 -2019 11:22:31 Last modified: 28/5 -2019 11:22:31 Server time: 02/05 -2024 15:45:37