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rose camelia.swf

This is the info page for
Flash #21526

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop();
Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Frame 8
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 48 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 49 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 51 MovieClip [mcText_lose] Frame 30
stop();
Symbol 53 MovieClip [mcText_win] Frame 30
stop();
Symbol 55 MovieClip [mcText_start] Frame 30
stop();
Symbol 57 MovieClip Frame 10
stop();
Symbol 59 MovieClip Frame 16
stop();
Symbol 60 MovieClip [life_camellia] Frame 1
stop();
Symbol 62 MovieClip Frame 10
stop();
Symbol 63 MovieClip [life_rose] Frame 1
stop();
Symbol 64 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 64 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 64 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 67 MovieClip [LineMC] Frame 11
stop();
Symbol 672 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, enemyHp, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki, enemyTm; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 2; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); if (muteki) { enemyHp = 1; } } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(81)) { playSE(0); ura_f = 1; game_lv = 4; } else if (Key.isDown(87)) { playSE(1); ura_f = 0; game_lv = 2; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); if (ura_f == 1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); } _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); if (ura_f == 1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); } _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 2) { _root.enemy.enemy1.gotoAndStop(8); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 2) { _root.enemy.enemy1.gotoAndStop(8); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; break; case 4 : if (callMain() != 0) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if (task[task[i].buff[0]].state == 4) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; ura_f = 1; game_lv = 4; } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; }
Symbol 673 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 674 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 675 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 5; ob.enemyPw = 40; ob.enemyTs = 80; ob.enemyCt = 60; ob.enemyDr = 40; ob.enemyRr = 2; ob.enemyX1 = 297; ob.enemyY1 = 102; ob.enemyX2 = 275; ob.enemyY2 = 220; ob.enemyX1b = 293; ob.enemyY1b = 156; ob.enemyX2b = 284; ob.enemyY2b = 201; ob.enemyX1c = 350; ob.enemyY1c = 183; ob.enemyX2c = 346; ob.enemyY2c = 203; ob.enemyXX = 150; ob.enemyKC = 2; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 3300); ob.enemyLk = 40; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 282; ob.enemyY1 = 87; ob.enemyX2 = 264; ob.enemyY2 = 210; ob.enemyX1b = 297; ob.enemyY1b = 157; ob.enemyX2b = 293; ob.enemyY2b = 179; ob.enemyX1c = 366; ob.enemyY1c = 150; ob.enemyX2c = 363; ob.enemyY2c = 170; ob.enemyXX = 130; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 4; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 4 : ob.enemyMh = (ob.enemyHp = 7000); ob.enemyLk = 30; ob.enemyPw = 160; ob.enemyTs = 170; ob.enemyCt = 45; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 211; ob.enemyY1 = 70; ob.enemyX2 = 194; ob.enemyY2 = 159; ob.enemyX1b = 237; ob.enemyY1b = 114; ob.enemyX2b = 237; ob.enemyY2b = 142; ob.enemyX1c = 304; ob.enemyY1c = 118; ob.enemyX2c = 304; ob.enemyY2c = 134; ob.enemyXX = 50; ob.enemyKC = 2; ob.hangeki = 30; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 1; break; case 5 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 5; ob.enemyPw = 40; ob.enemyTs = 80; ob.enemyCt = 60; ob.enemyDr = 40; ob.enemyRr = 2; ob.enemyX1 = 297; ob.enemyY1 = 102; ob.enemyX2 = 275; ob.enemyY2 = 220; ob.enemyX1b = 293; ob.enemyY1b = 156; ob.enemyX2b = 284; ob.enemyY2b = 201; ob.enemyX1c = 350; ob.enemyY1c = 183; ob.enemyX2c = 346; ob.enemyY2c = 203; ob.enemyXX = 150; ob.enemyKC = 2; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 6 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 7 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 8 : ob.enemyMh = (ob.enemyHp = 3300); ob.enemyLk = 40; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 282; ob.enemyY1 = 87; ob.enemyX2 = 264; ob.enemyY2 = 210; ob.enemyX1b = 297; ob.enemyY1b = 157; ob.enemyX2b = 293; ob.enemyY2b = 179; ob.enemyX1c = 366; ob.enemyY1c = 150; ob.enemyX2c = 363; ob.enemyY2c = 170; ob.enemyXX = 130; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 4; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 9 : ob.enemyMh = (ob.enemyHp = 7000); ob.enemyLk = 30; ob.enemyPw = 160; ob.enemyTs = 170; ob.enemyCt = 45; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 211; ob.enemyY1 = 70; ob.enemyX2 = 194; ob.enemyY2 = 159; ob.enemyX1b = 237; ob.enemyY1b = 114; ob.enemyX2b = 237; ob.enemyY2b = 142; ob.enemyX1c = 304; ob.enemyY1c = 118; ob.enemyX2c = 304; ob.enemyY2c = 134; ob.enemyXX = 50; ob.enemyKC = 2; ob.hangeki = 30; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 1; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 676 MovieClip [__Packages.duplex.BTask] Frame 0
class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(5); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 677 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 678 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0
class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }
Symbol 679 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0
class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }
Symbol 680 MovieClip [__Packages.duplex.data.MusicLib] Frame 0
class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm", "bf2"]; }
Symbol 681 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0
class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 682 MovieClip [__Packages.duplex.data.SoundLib] Frame 0
class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "kasuga_finalhit", "kasuga_hit1", "kasuga_hit2", "kasuga_miss", "mita2_finalhit", "mita2_hit1", "mita2_hit2", "mita2_miss", "reiko2_charge", "reiko2_finalhit", "reiko2_hit1", "reiko2_hit2", "reiko2_lightning", "reiko2_miss"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [9, 10, 11, 8], [4, 5, 6, 3], [20, 21, 23, 19], [17, 18, 7, 16], [9, 10, 11, 8], [31, 32, 33, 30], [27, 28, 29, 26], [36, 37, 39, 35]]; }
Symbol 77 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }
Symbol 78 MovieClip Frame 36
stop();
Symbol 78 MovieClip Frame 37
_root.game.Gs.fo(3);
Symbol 78 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 80 MovieClip Frame 93
_parent.nextFrame();
Symbol 107 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 121 Button
on (release) { this.play(); }
Symbol 122 Button
on (release) { this.play(); }
Symbol 123 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 123 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 123 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 123 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 127 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 133 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 133 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 133 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 135 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 143 MovieClip Frame 5
stop();
Symbol 144 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 144 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 144 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 144 MovieClip Frame 30
_root.game.Gs.stage(2);
Symbol 148 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 156 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 156 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 156 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 156 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 160 Button
on (release) { gotoAndPlay (31); }
Symbol 173 MovieClip Frame 34
stop();
Symbol 174 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 174 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 174 MovieClip Frame 9
_root.game.Gs.fo(15);
Symbol 174 MovieClip Frame 31
_root.game.Gs.playSE(1);
Symbol 174 MovieClip Frame 97
_root.game.Gs.stage(4);
Symbol 180 MovieClip Frame 1065
stop(); _parent.play();
Symbol 185 Button
on (release) { getURL ("http://nigoro.jp", "_blank"); }
Symbol 188 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 188 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 104 MovieClip in Symbol 188 MovieClip Frame 4
on (release) { _parent.gotoAndPlay(5); }
Symbol 188 MovieClip Frame 5
_root.game.Gs.fo(3);
Symbol 188 MovieClip Frame 42
_root.game.Gs.setBgm(2);
Symbol 188 MovieClip Frame 102
stop();
Symbol 188 MovieClip Frame 103
_root.game.Gs.fo(4);
Symbol 188 MovieClip Frame 144
stop(); _root.game.Gs.allClear();
Symbol 188 MovieClip Frame 145
stop();
Instance of Symbol 104 MovieClip in Symbol 188 MovieClip Frame 145
on (release) { _root.game.Gs.allClear(); }
Symbol 189 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 11
stop();
Symbol 216 MovieClip Frame 120
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 120
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 120
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 12
stop();
Symbol 283 MovieClip Frame 120
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 180
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 120
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 27
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 3
stop();
Symbol 340 MovieClip Frame 27
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 15
stop();
Symbol 347 MovieClip Frame 15
_parent.nextFrame();
Symbol 348 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 349 MovieClip Frame 1
stop();
Instance of Symbol 347 MovieClip in Symbol 349 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 352 MovieClip Frame 15
_parent.nextFrame();
Symbol 353 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 354 MovieClip Frame 1
stop();
Instance of Symbol 352 MovieClip in Symbol 354 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 357 MovieClip Frame 15
_parent.nextFrame();
Symbol 358 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 359 MovieClip Frame 1
stop();
Instance of Symbol 357 MovieClip in Symbol 359 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 11
gotoAndPlay (2);
Symbol 372 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 11
gotoAndPlay (2);
Symbol 375 MovieClip Frame 15
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 15
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 36
stop();
Symbol 386 MovieClip Frame 37
_root.game.Gs.fo(3);
Symbol 386 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo2");
Symbol 396 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 413 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 413 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 413 MovieClip Frame 11
_root.game.Gs.fo(5);
Symbol 413 MovieClip Frame 32
_root.game.Gs.stage(0);
Symbol 422 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 434 MovieClip Frame 10
stop();
Symbol 435 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 435 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 435 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 435 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 437 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 453 MovieClip Frame 6
stop();
Symbol 460 MovieClip Frame 89
stop();
Symbol 462 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 462 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 462 MovieClip Frame 11
_root.game.Gs.fo(5);
Symbol 462 MovieClip Frame 32
_root.game.Gs.stage(2);
Symbol 464 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 482 MovieClip Frame 42
stop();
Symbol 483 MovieClip Frame 60
stop();
Symbol 486 MovieClip Frame 50
stop();
Symbol 487 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 487 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 487 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 487 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 489 Button
on (release) { _root.game.Gs.stage(4); }
Symbol 501 MovieClip Frame 5
stop();
Symbol 515 MovieClip Frame 8
stop();
Symbol 517 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 517 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 517 MovieClip Frame 11
_root.game.Gs.fo(5);
Symbol 517 MovieClip Frame 32
_root.game.Gs.stage(4);
Symbol 535 MovieClip Frame 5
stop();
Symbol 542 MovieClip Frame 1065
stop(); _parent.play();
Symbol 543 MovieClip Frame 1
stop();
Instance of Symbol 104 MovieClip in Symbol 543 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 104 MovieClip in Symbol 543 MovieClip Frame 6
on (release) { _parent.gotoAndPlay(7); }
Symbol 543 MovieClip Frame 7
_root.game.Gs.fo(3);
Symbol 543 MovieClip Frame 44
_root.game.Gs.setBgm(2);
Symbol 543 MovieClip Frame 104
stop();
Symbol 543 MovieClip Frame 105
_root.game.Gs.fo(4);
Symbol 543 MovieClip Frame 146
stop(); _root.game.Gs.allClear();
Symbol 543 MovieClip Frame 147
stop();
Instance of Symbol 104 MovieClip in Symbol 543 MovieClip Frame 147
on (release) { _root.game.Gs.allClear(); }
Symbol 544 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 120
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 120
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 180
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 12
stop();
Symbol 633 MovieClip Frame 15
stop();
Symbol 634 MovieClip Frame 7
stop();
Symbol 638 MovieClip Frame 5
stop();
Symbol 641 MovieClip Frame 45
stop();
Symbol 642 MovieClip Frame 15
stop();
Symbol 643 MovieClip Frame 1
_root.game.Gs.playSE(34); _parent._parent._parent.player._alpha = 0; _parent._parent._parent.guidance_text._alpha = 0;
Symbol 643 MovieClip Frame 61
_root.game.Gs.playSE(38);
Symbol 643 MovieClip Frame 180
stop();
Symbol 644 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 120
stop();
Symbol 661 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 15
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 671 MovieClip Frame 15
stop();

Library Items

Symbol 1 Sound [turn_start]
Symbol 2 Sound [tsubaki_out]
Symbol 3 Sound [tsubaki_miss]
Symbol 4 Sound [tsubaki_hit3]
Symbol 5 Sound [tsubaki_hit2]
Symbol 6 Sound [tsubaki_hit1]
Symbol 7 Sound [tsubaki_finalhit]
Symbol 8 Sound [titlebgm]
Symbol 9 Sound [saori_hit2]
Symbol 10 Sound [saori_hit1]
Symbol 11 Sound [saori_finalhit]
Symbol 12 Sound [reiko2_miss]
Symbol 13 Sound [reiko2_lightning]
Symbol 14 Sound [reiko2_hit2]
Symbol 15 Sound [reiko2_hit1]
Symbol 16 Sound [reiko2_finalhit]
Symbol 17 Sound [reiko2_charge]
Symbol 18 Sound [reiko_hit2]
Symbol 19 Sound [reiko_hit1]
Symbol 20 Sound [reiko_finalhit]
Symbol 21 Sound [reiko_down]
Symbol 22 Sound [mita2_miss]
Symbol 23 Sound [mita2_hit2]
Symbol 24 Sound [mita2_hit1]
Symbol 25 Sound [mita2_finalhit]
Symbol 26 Sound [mita_miss]
Symbol 27 Sound [mita_hit2]
Symbol 28 Sound [mita_hit1]
Symbol 29 Sound [mita_finalhit]
Symbol 30 Sound [miss]
Symbol 31 Sound [nf]
Symbol 32 Sound [kasuga_miss]
Symbol 33 Sound [kasuga_hit2]
Symbol 34 Sound [kasuga_hit1]
Symbol 35 Sound [kasuga_finalhit]
Symbol 36 Sound [hanae_miss]
Symbol 37 Sound [hanae_hit2]
Symbol 38 Sound [hanae_hit1]
Symbol 39 Sound [hanae_finalhit]
Symbol 40 Sound [drugok]
Symbol 41 Sound [doorwav]
Symbol 42 Sound [demobgm]
Symbol 43 Sound [clickok]
Symbol 44 Sound [bf2]
Symbol 45 Sound [bf]
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:48 78 80 91 93 104 121 123 133 144 156 174 188 211 272 337 340 386 413 435 462 487 517 543  Timeline
Symbol 48 ButtonUses:47Used by:49
Symbol 49 MovieClip [mcText_gameover]Uses:46 48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [mcText_lose]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [mcText_win]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [mcText_start]Uses:54
Symbol 56 GraphicUsed by:57 60 383
Symbol 57 MovieClipUses:56Used by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 63
Symbol 60 MovieClip [life_camellia]Uses:57 56 59
Symbol 61 GraphicUsed by:62 63 383
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClip [life_rose]Uses:62 61 59
Symbol 64 MovieClip [mainprog]
Symbol 65 ShapeTweeningUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [LineMC]Uses:65 66
Symbol 672 MovieClip [__Packages.duplex.Game_system]
Symbol 673 MovieClip [__Packages.duplex.Buffer]
Symbol 674 MovieClip [__Packages.duplex.Sub]
Symbol 675 MovieClip [__Packages.duplex.ATask]
Symbol 676 MovieClip [__Packages.duplex.BTask]
Symbol 677 MovieClip [__Packages.duplex.MouseLine]
Symbol 678 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager]
Symbol 679 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener]
Symbol 680 MovieClip [__Packages.duplex.data.MusicLib]
Symbol 681 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer]
Symbol 682 MovieClip [__Packages.duplex.data.SoundLib]
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78 386
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:77 78 386
Symbol 74 GraphicUsed by:78 386
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 ButtonUses:73 76Used by:78 386
Symbol 78 MovieClipUses:69 71 73 74 77 47Used by:Timeline
Symbol 79 GraphicUsed by:123
Symbol 80 MovieClipUses:47Used by:123 133 144 156 174 188 413 435 462 487 517 543
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:123
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:103
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:103
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:47 90Used by:103
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:47 92Used by:103
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:103
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:103
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:85 88 91 93 96 99 102Used by:123 133 144 156 174 188 413 435 462 487 517 543
Symbol 104 MovieClipUses:47Used by:123 133 144 156 174 188 210 413 435 462 487 517 543 643
Symbol 105 GraphicUsed by:107 122 127 135 148 160 396 422 437 464 489
Symbol 106 GraphicUsed by:107 122 127 135 148 160 173 396 422 437 464 489
Symbol 107 ButtonUses:105 106Used by:123
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:123 133 144 156 174 188 413 435 462 487 517 543
Symbol 110 GraphicUsed by:123
Symbol 111 BitmapUsed by:112
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Symbol 113 GraphicUsed by:123
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Instance Names

"title_mc"Frame 3Symbol 78 MovieClip
"demo"Frame 4Symbol 189 MovieClip
"background"Frame 5Symbol 192 MovieClip
"enemy"Frame 5Symbol 316 MovieClip
"player"Frame 5Symbol 332 MovieClip
"guidance_text"Frame 5Symbol 335 MovieClip
"guide_attack"Frame 5Symbol 338 MovieClip
"guide_escape"Frame 5Symbol 341 MovieClip
"myname"Frame 5Symbol 344 MovieClip
"mc_attack"Frame 5Symbol 349 MovieClip
"mc_evasion"Frame 5Symbol 354 MovieClip
"mc_counter"Frame 5Symbol 359 MovieClip
"time_bar"Frame 5Symbol 375 MovieClip
"enemyname"Frame 5Symbol 382 MovieClip
"marker_flower"Frame 5Symbol 383 MovieClip
"title_mc"Frame 7Symbol 386 MovieClip
"demo"Frame 8Symbol 544 MovieClip
"background"Frame 9Symbol 192 MovieClip
"enemy"Frame 9Symbol 645 MovieClip
"player"Frame 9Symbol 661 MovieClip
"guidance_text"Frame 9Symbol 335 MovieClip
"guide_attack"Frame 9Symbol 338 MovieClip
"guide_escape"Frame 9Symbol 341 MovieClip
"myname"Frame 9Symbol 664 MovieClip
"mc_attack"Frame 9Symbol 349 MovieClip
"mc_evasion"Frame 9Symbol 354 MovieClip
"mc_counter"Frame 9Symbol 359 MovieClip
"time_bar"Frame 9Symbol 375 MovieClip
"enemyname"Frame 9Symbol 671 MovieClip
"marker_flower"Frame 9Symbol 383 MovieClip
"flower_break"Symbol 60 MovieClip [life_camellia] Frame 4Symbol 59 MovieClip
"flower_break"Symbol 63 MovieClip [life_rose] Frame 4Symbol 59 MovieClip
"StartBtn"Symbol 78 MovieClip Frame 36Symbol 77 Button
"hitarea"Symbol 217 MovieClip Frame 1Symbol 201 MovieClip
"hitarea"Symbol 242 MovieClip Frame 1Symbol 226 MovieClip
"hitarea"Symbol 263 MovieClip Frame 1Symbol 251 MovieClip
"hitarea"Symbol 288 MovieClip Frame 1Symbol 273 MovieClip
"hitarea"Symbol 288 MovieClip Frame 5Symbol 273 MovieClip
"hitarea"Symbol 315 MovieClip Frame 1Symbol 299 MovieClip
"enemy1"Symbol 316 MovieClip Frame 1Symbol 217 MovieClip
"enemy1"Symbol 316 MovieClip Frame 2Symbol 242 MovieClip
"enemy1"Symbol 316 MovieClip Frame 3Symbol 263 MovieClip
"enemy1"Symbol 316 MovieClip Frame 4Symbol 288 MovieClip
"enemy1"Symbol 316 MovieClip Frame 5Symbol 315 MovieClip
"mynameMC"Symbol 344 MovieClip Frame 1Symbol 343 MovieClip
"b_attack"Symbol 349 MovieClip Frame 3Symbol 348 Button
"b_evasion"Symbol 354 MovieClip Frame 3Symbol 353 Button
"b_counter"Symbol 359 MovieClip Frame 3Symbol 358 Button
"myber"Symbol 374 MovieClip Frame 1Symbol 366 MovieClip
"enemybar"Symbol 374 MovieClip Frame 1Symbol 372 MovieClip
"time_barMC"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"enemynameMC"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"StartBtn"Symbol 386 MovieClip Frame 36Symbol 77 Button
"hitarea"Symbol 558 MovieClip Frame 1Symbol 226 MovieClip
"hitarea"Symbol 585 MovieClip Frame 1Symbol 569 MovieClip
"hitarea"Symbol 612 MovieClip Frame 1Symbol 596 MovieClip
"hitarea"Symbol 644 MovieClip Frame 1Symbol 201 MovieClip
"enemy1"Symbol 645 MovieClip Frame 1Symbol 558 MovieClip
"enemy1"Symbol 645 MovieClip Frame 2Symbol 263 MovieClip
"enemy1"Symbol 645 MovieClip Frame 3Symbol 585 MovieClip
"enemy1"Symbol 645 MovieClip Frame 4Symbol 612 MovieClip
"enemy1"Symbol 645 MovieClip Frame 5Symbol 644 MovieClip
"mynameMC"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"enemynameMC"Symbol 671 MovieClip Frame 1Symbol 670 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "turn_start"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 8 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko2_miss"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko2_lightning"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reiko2_hit2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "reiko2_hit1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "reiko2_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 17 as "reiko2_charge"
ExportAssets (56)Timeline Frame 1Symbol 18 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 22 as "mita2_miss"
ExportAssets (56)Timeline Frame 1Symbol 23 as "mita2_hit2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "mita2_hit1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "mita2_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 26 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 27 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 29 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 30 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 31 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 32 as "kasuga_miss"
ExportAssets (56)Timeline Frame 1Symbol 33 as "kasuga_hit2"
ExportAssets (56)Timeline Frame 1Symbol 34 as "kasuga_hit1"
ExportAssets (56)Timeline Frame 1Symbol 35 as "kasuga_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 36 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 37 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 38 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 40 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 41 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 42 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 43 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 44 as "bf2"
ExportAssets (56)Timeline Frame 1Symbol 45 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 49 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 51 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 53 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 55 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 60 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 63 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 64 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 67 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 672 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 673 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 674 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 675 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 676 as "__Packages.duplex.BTask"
ExportAssets (56)Timeline Frame 1Symbol 677 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 678 as "__Packages.nigoro.lib.samieru.NigoroFlashManager"
ExportAssets (56)Timeline Frame 1Symbol 679 as "__Packages.nigoro.lib.samieru.event.GameClearListener"
ExportAssets (56)Timeline Frame 1Symbol 680 as "__Packages.duplex.data.MusicLib"
ExportAssets (56)Timeline Frame 1Symbol 681 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 682 as "__Packages.duplex.data.SoundLib"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"title2"Frame 7
"demo2"Frame 8
"main2"Frame 9
"Hide"Symbol 60 MovieClip [life_camellia] Frame 1
"Birth"Symbol 60 MovieClip [life_camellia] Frame 2
"Life"Symbol 60 MovieClip [life_camellia] Frame 3
"Death"Symbol 60 MovieClip [life_camellia] Frame 4
"Hide"Symbol 63 MovieClip [life_rose] Frame 1
"Birth"Symbol 63 MovieClip [life_rose] Frame 2
"Life"Symbol 63 MovieClip [life_rose] Frame 3
"Death"Symbol 63 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 64 MovieClip [mainprog] Frame 1
"NOtestplayer"Symbol 188 MovieClip Frame 103
"testplayer"Symbol 188 MovieClip Frame 145
"Nomal"Symbol 192 MovieClip Frame 1
"Boss"Symbol 192 MovieClip Frame 2
"NOtestplayer"Symbol 543 MovieClip Frame 105
"testplayer"Symbol 543 MovieClip Frame 147




http://swfchan.com/5/21526/info.shtml
Created: 27/5 -2019 23:59:31 Last modified: 27/5 -2019 23:59:31 Server time: 28/04 -2024 22:25:31