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dotfiles3c.swf

This is the info page for
Flash #21690

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Text
This Text Isn't Here

Speed:

Hitpoints:

_shiptype

_weapontype

d1

d2

d3

ActionScript [AS1/AS2]

Frame 1
function startinitiate() { removeMovieClip(_root.holder.starfield); _root.holder.createEmptyMovieClip("starfield", 0); y = 0; with (_root.holder.starfield) { lineStyle(0, 16777215, 50); while (y < ((Math.random() * 400) + 300)) { curx = Math.random() * 800; cury = Math.random() * 600; moveTo(curx, cury); lineTo(curx + 0.5, cury + 0.5); y++; } } y = 0; while (y < initbase.length) { _root["team" + initteam[y]].push(initbase[y]); _root.newship(initbase[y], initteam[y], Math.random() * 800, Math.random() * 600, initface[y]); y++; } if (_root.cheater.text == "omnipotence") { _root.newship("_omni", "black", Math.random() * 800, Math.random() * 600, (Math.random() * Math.PI) * 2); } _root.cheater.text = ""; timeto = 0; } function newship(icon, team, xpos, ypos, facing) { _root.holder.attachMovie(_root[icon][5] + "_icon", "dot" + x, x); dots.push(_root.holder["dot" + x]); _root.holder["dot" + x].attachMovie(_root[icon][5] + "_icon", "mask", 1); _root.holder["dot" + x].mask._alpha = 20; thiscolor = new Color(_root.holder["dot" + x].mask); thiscolor.setRGB(_root[team]); _root.holder.createEmptyMovieClip("health" + x, wf); _root.holder["health" + x].ship = _root.holder["dot" + x]; _root.holder["health" + x].onEnterFrame = function () { removeMovieClip(this.bar); this.createEmptyMovieClip("bar", 0); with (this.bar) { lineStyle(0, 0, 0); beginFill(16711680, 50); moveTo(Math.sqrt(this.ship.hitpoints), 1); lineTo(-Math.sqrt(this.ship.hitpoints), 1); lineTo(-Math.sqrt(this.ship.hitpoints), -1); lineTo(Math.sqrt(this.ship.hitpoints), -1); lineTo(Math.sqrt(this.ship.hitpoints), 1); } this._x = this.ship._x; this._y = this.ship._y - 20; }; wf++; _root.holder["dot" + x]._x = xpos; _root.holder["dot" + x]._y = ypos; _root.holder["dot" + x].angle = facing; _root.holder["dot" + x]._rotation = (facing * 180) / Math.PI; _root.holder["dot" + x].team = team; _root.holder["dot" + x].timer = ticktock(); _root.holder["dot" + x].hitpoints = _root[icon][2]; _root.holder["dot" + x].shipclass = _root[icon][1]; _root.holder["dot" + x].rotspeed = _root[icon][4]; _root.holder["dot" + x].icon = icon; _root.holder["dot" + x].totalweapons = _root[icon].length - 6; tinkle = 0; while (tinkle < _root.holder["dot" + x].totalweapons) { _root.holder["dot" + x]["wt" + tinkle] = (Math.random() * 5) + 2; tinkle++; } if (((_root[icon][1] != "fighter") && (_root[icon][1] != "bomber")) && (_root[icon][1] != "station")) { _root.holder["dot" + x].onEnterFrame = function () { y = 0; while (y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; y++; } if (this.timer == _root.time) { angleroutine(this, this.shipclass); wfy = 0; while (wfy < this.totalweapons) { if (this["wt" + wfy] < 0) { _root.fireweapon(this, _root[icon][wfy + 6], wfy); } this["wt" + wfy]--; wfy++; } this._rotation = (this.angle * 180) / Math.PI; } this._x = this._x + (Math.cos(this.angle) * _root[icon][3]); this._y = this._y + (Math.sin(this.angle) * _root[icon][3]); _root.checkxy(this); }; } else if ((_root[icon][1] == "fighter") || (_root[icon][1] == "bomber")) { _root.holder["dot" + x].onEnterFrame = function () { y = 0; while (y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; y++; } if ((this == this.squad[0]) || (this.squad == undefined)) { if (this.timer == _root.time) { angleroutine(this, this.shipclass); } this.speed = _root[icon][3]; } else { this.speed = _root[icon][3] + 2; dis = _root.distance(this._width, this._height, 0, 0); if (this == this.squad[1]) { tox = _root.offset(this.squad[0], "x", dis * 4, 0); toy = _root.offset(this.squad[0], "y", dis * 4, 0); } else if (this == this.squad[2]) { tox = _root.offset(this.squad[0], "x", dis * 2, -dis); toy = _root.offset(this.squad[0], "y", dis * 2, -dis); } else if (this == this.squad[3]) { tox = _root.offset(this.squad[0], "x", dis * 2, dis); toy = _root.offset(this.squad[0], "y", dis * 2, dis); } else if (this == this.squad[4]) { tox = _root.offset(this.squad[0], "x", 0, dis * 2); toy = _root.offset(this.squad[0], "y", 0, dis * 2); } else if (this == this.squad[5]) { tox = _root.offset(this.squad[0], "x", 30, (-dis) * 2); toy = _root.offset(this.squad[0], "y", 30, (-dis) * 2); } else { y = 5; found = false; while ((y < this.squad.length) && (found == false)) { if (this == this.squad[y]) { found = true; } else { y++; } } tox = (Math.cos(this.squad[0].angle + ((Math.PI/4) * y)) * dis) * 10; toy = (Math.cos(this.squad[0].angle + ((Math.PI/4) * y)) * dis) * 10; } this.targangle = _root.angle(tox, toy, this._x, this._y); if (((((this.angle > (-3.14159265358979 + this.rotspeed)) && (this.angle < (Math.PI - this.rotspeed))) && ((this.targangle < (this.angle + this.rotspeed)) && (this.targangle > (this.angle - this.rotspeed)))) || ((this.angle > (Math.PI - this.rotspeed)) && ((this.targangle > (this.angle - this.rotspeed)) || (this.targangle < ((this.angle - (Math.PI*2)) + this.rotspeed))))) || ((this.angle < (-3.14159265358979 + this.rotspeed)) && ((this.targangle < (this.angle + this.rotspeed)) || (this.targangle > ((this.angle + (Math.PI*2)) - this.rotspeed))))) { this.angle = this.targangle; } else if ((((this.angle > 0) && ((this.targangle > this.angle) || (this.targangle < (this.angle - Math.PI)))) || ((this.angle < 0) && ((this.targangle > this.angle) && (this.targangle < (this.angle + Math.PI))))) || ((this.angle == 0) && (this.targangle > this.angle))) { this.angle = this.angle + this.rotspeed; } else { this.angle = this.angle - this.rotspeed; } } if (this.timer == _root.time) { wfy = 0; while (wfy < this.totalweapons) { if (this["wt" + wfy] < 0) { _root.fireweapon(this, _root[icon][wfy + 6], wfy); } this["wt" + wfy]--; wfy++; } } this._rotation = (this.angle * 180) / Math.PI; if ((this.angle == targangle) && (_root.distance(tox, toy, this._x, this._y) < this.speed)) { this._x = tox; this._y = toy; } else { this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); } _root.checkxy(this); }; } else if (_root[icon][1] == "station") { _root.holder["dot" + x].onEnterFrame = function () { y = 0; while (y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; y++; } if (this.timer == _root.time) { this.angle = this.angle + _root[icon][4]; wfy = 0; while (wfy < this.totalweapons) { if (this["wt" + wfy] < 0) { _root.fireweapon(this, _root[icon][wfy + 6], wfy); } this["wt" + wfy]--; wfy++; } this._rotation = (this.angle * 180) / Math.PI; } }; } x++; return(_root.holder["dot" + (x - 1)]); } function distance(dx1, dy1, dx2, dy2) { return(Math.sqrt(Math.pow(dx1 - dx2, 2) + Math.pow(dy1 - dy2, 2))); } function angle(x1, y1, x2, y2) { xangle = 0; xdis = _root.distance(x1, y1, x2, y2); if (xdis != 0) { if (y1 == y2) { xymult = 1; } else { xymult = (y1 - y2) / Math.abs(y1 - y2); } xangle = Math.acos((x1 - x2) / xdis) * xymult; } return(xangle); } function offset(firer, xory, xpos, ypos) { if (xory == "x") { returnthis = (Math.cos(firer.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + firer._x; } else { returnthis = (Math.sin(firer.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + firer._y; } return(returnthis); } function ticktock() { if (_root.ticktim == 0) { _root.ticktim = 1; } else { _root.ticktim = 0; } return(_root.ticktim); } function removethis(item, explosion) { if (item.squad) { rty = 0; found = false; while ((rty < item.squad.length) && (found == false)) { if (item.squad[rty] == item) { item.squad.splice(rty, 1); found = true; } rty++; } } rty = 0; found = false; while ((rty < dots.length) && (found == false)) { if (dots[rty] == item) { dots.splice(rty, 1); found = true; } rty++; } if (explosion != false) { _root.holder.createEmptyMovieClip("bozo" + x, x); _root.holder["bozo" + x]._x = item._x; _root.holder["bozo" + x]._y = item._y; y = 0; with (_root.holder["bozo" + x]) { rad = distance(0, 0, item._width, item._height); moveTo(Math.cos((Math.PI * y) / 10) * distance(0, 0, item._width, item._height), Math.sin((Math.PI * y) / 10) * distance(0, 0, item._width, item._height)); lineStyle(0, 0, 0); colors = [16777215, 16776960, 16711680]; alphas = [100, 70, 0]; ratios = [0, 180, 255]; matrix = {matrixType:"box", x:-rad, y:-rad, w:rad * 2, h:rad * 2, r:(Math.PI/2)}; beginGradientFill("radial", colors, alphas, ratios, matrix); while (y <= 20) { lineTo(Math.cos((Math.PI * y) / 10) * distance(0, 0, item._width, item._height), Math.sin((Math.PI * y) / 10) * distance(0, 0, item._width, item._height)); y++; } endFill(); } _root.holder["bozo" + x].bleh = false; _root.holder["bozo" + x].onEnterFrame = function () { this._alpha = this._alpha - 20; this._width = this._width - ((this._width * 1) / 4); this._height = this._width; if (this._alpha <= 0) { removeMovieClip(this); } }; } removeMovieClip(item); x++; } function capfindtarget(targeter, preferedclass) { y = 0; found = false; while (y < dots.length) { if ((((_root.distance(targeter._x, targeter._y, dots[y]._x, dots[y]._y) < _root.distance(targeter._x, targeter._y, dots[found]._x, dots[found]._y)) || (found == false)) && (dots[y].team != targeter.team)) && ((dots[y].shipclass == preferedclass) || (preferedclass == undefined))) { found = y; } y++; } if ((found == false) && (preferedclass != undefined)) { found = capfindtarget(targeter, undefined); } return(found); } function turretcheckfire(team, xpos, ypos, dis) { y = 0; found = false; while (y < dots.length) { if ((((_root.distance(xpos, ypos, dots[y]._x, dots[y]._y) < dis) && (_root.distance(xpos, ypos, dots[y]._x, dots[y]._y) < _root.distance(xpos, ypos, dots[found]._x, dots[found]._y))) && (dots[y].team != team)) && (dots[y] != undefined)) { found = dots[y]; } y++; } return(found); } function checkfire(team, xpos, ypos, dis, angle, tol) { found = false; y = 0; while ((y < dots.length) && (found == false)) { if (dots[y].team != team) { dist = _root.distance(xpos, ypos, dots[y]._x, dots[y]._y); if ((dist < dis) && (dist != 0)) { if (ypos == dots[y]._y) { ymult = 1; } else { ymult = (dots[y]._y - ypos) / Math.abs(dots[y]._y - ypos); } angle2 = Math.acos((dots[y]._x - xpos) / dist) * ymult; if (((((angle > (-3.14159265358979 + tol)) && (angle < (Math.PI - tol))) && ((angle2 < (angle + tol)) && (angle2 > (angle - tol)))) || ((angle > (Math.PI - tol)) && ((angle2 > (angle - tol)) || (angle2 < ((angle - (Math.PI*2)) + tol))))) || ((angle < (-3.14159265358979 + tol)) && ((angle2 < (angle + tol)) || (angle2 > ((angle + (Math.PI*2)) - tol))))) { found = dots[y]; } } } y++; } return(found); } function checkxy(thing) { if (thing._x < 0) { thing._x = 800; } if (thing._x > 800) { thing._x = 0; } if (thing._y < 0) { thing._y = 600; } if (thing._y > 600) { thing._y = 0; } } function angleroutine(thing, shipclass) { if (thing.icon != "_carrier") { if (shipclass == "bomber") { shipclass = "frigate"; } thing.curtarg = _root.capfindtarget(thing, shipclass); if (_root.distance(dots[thing.curtarg]._x, dots[thing.curtarg]._y, thing._x, thing._y) > (_root[thing.icon][3] * 3)) { thing.targangle = _root.angle(dots[thing.curtarg]._x, dots[thing.curtarg]._y, thing._x, thing._y); if (((((thing.angle > (-3.14159265358979 + thing.rotspeed)) && (thing.angle < (Math.PI - thing.rotspeed))) && ((thing.targangle < (thing.angle + thing.rotspeed)) && (thing.targangle > (thing.angle - thing.rotspeed)))) || ((thing.angle > (Math.PI - thing.rotspeed)) && ((thing.targangle > (thing.angle - thing.rotspeed)) || (thing.targangle < ((thing.angle - (Math.PI*2)) + thing.rotspeed))))) || ((thing.angle < (-3.14159265358979 + thing.rotspeed)) && ((thing.targangle < (thing.angle + thing.rotspeed)) || (thing.targangle > ((thing.angle + (Math.PI*2)) - thing.rotspeed))))) { thing.angle = thing.targangle; } else if ((((thing.angle > 0) && ((thing.targangle > thing.angle) || (thing.targangle < (thing.angle - Math.PI)))) || ((thing.angle < 0) && ((thing.targangle > thing.angle) && (thing.targangle < (thing.angle + Math.PI))))) || ((thing.angle == 0) && (thing.targangle > thing.angle))) { thing.angle = thing.angle + thing.rotspeed; } else { thing.angle = thing.angle - thing.rotspeed; } } } } function guidlas(xpos, ypos, angle, dis, colored) { _root.holder.createEmptyMovieClip("laser" + wf, wf); _root.holder["laser" + wf]._x = xpos; _root.holder["laser" + wf]._y = ypos; with (_root.holder["laser" + wf]) { lineStyle(0, colored, 20); moveTo(0, 0); lineTo(Math.cos(angle) * dis, Math.sin(angle) * dis); } _root.holder["laser" + wf].onEnterFrame = function () { this.removeMovieClip(); }; wf++; } function detonate(xpos, ypos, damage) { _root.holder.createEmptyMovieClip("bozo" + x, x); _root.holder["bozo" + x]._x = xpos; _root.holder["bozo" + x]._y = ypos; y = 0; with (_root.holder["bozo" + x]) { moveTo(Math.cos((Math.PI * y) / 10) * damage, Math.sin((Math.PI * y) / 10) * damage); lineStyle(0, 0, 0); colors = [16776960, 16742144, 16711680]; alphas = [100, 70, 0]; ratios = [0, 180, 255]; matrix = {matrixType:"box", x:-damage, y:-damage, w:damage * 2, h:damage * 2, r:(Math.PI/2)}; beginGradientFill("radial", colors, alphas, ratios, matrix); while (y <= 20) { lineTo(Math.cos((Math.PI * y) / 10) * damage, Math.sin((Math.PI * y) / 10) * damage); y++; } endFill(); } _root.holder["bozo" + x].bleh = false; _root.holder["bozo" + x].onEnterFrame = function () { this._alpha = this._alpha - 20; this._width = this._width - ((this._width * 1) / 4); this._height = this._width; if (this._alpha <= 0) { removeMovieClip(this); } }; x++; y = 0; while (y < _root.dots.length) { dis = distance(xpos, ypos, dots[y]._x, dots[y]._y); if (dis < damage) { dots[y].hitpoints = dots[y].hitpoints - (damage - Math.round(dis)); if (dots[y].hitpoints < 0) { _root.removethis(dots[y]); } } y++; } } function fireweapon(firer, weapon, weaponnum) { mount = weapon.mount; changes = weapon.special; trux = _root.offset(firer, "x", weapon.xpos, weapon.ypos); truy = _root.offset(firer, "y", weapon.xpos, weapon.ypos); firetype = _root[weapon.weapon].firetype; if (changes == "none") { damage = _root[weapon.weapon].damage; range = _root[weapon.weapon].range; recharge = _root[weapon.weapon].recharge; col = _root[weapon.weapon].col; scaled = _root[weapon.weapon].scaled; speed = _root[weapon.weapon].speed; recharge = _root[weapon.weapon].recharge; ammo = _root[weapon.weapon].ammo; ltype = _root[weapon.weapon].ltype; delay = _root[weapon.weapon].delay; } else { if (changes.damage) { damage = changes.damage; } else { damage = _root[weapon.weapon].damage; } if (changes.range) { range = changes.range; } else { range = _root[weapon.weapon].range; } if (changes.recharge) { recharge = changes.recharge; } else { recharge = _root[weapon.weapon].recharge; } if (changes.col) { col = changes.col; } else { col = _root[weapon.weapon].col; } if (changes.scaled) { scaled = changes.scaled; } else { scaled = _root[weapon.weapon].scaled; } if (changes.speed) { speed = changes.speed; } else { speed = _root[weapon.weapon].speed; } if (changes.ammo) { ammo = changes.ammo; } else { ammo = _root[weapon.weapon].ammo; } if (changes.ltype) { ltype = changes.ltype; } else { ltype = _root[weapon.weapon].ltype; } if (changes.delay) { delay = changes.delay; } else { delay = _root[weapon.weapon].delay; } } if ((firetype == "regbeam") || (firetype == "ibeam")) { if (mount == "turret") { damage = damage * 0.75; firee = turretcheckfire(firer.team, trux, truy, range); } else { range = range * 1.5; firee = checkfire(firer.team, trux, truy, range, firer.angle + mount, 0.10471975511966); } if ((firee != false) && (firee._x != undefined)) { _root.timeto = 50; _root.holder.createEmptyMovieClip("beam" + wf, wf); _root.holder["beam" + wf]._x = trux; _root.holder["beam" + wf]._y = truy; with (_root.holder["beam" + wf]) { lineStyle(2, col, 50); moveTo(0, 0); targetx = ((firee._x - trux) + ((Math.random() * firee._width) / 2)) - (firee._width / 4); targety = ((firee._y - truy) + ((Math.random() * firee._width) / 2)) - (firee._width / 4); lineTo(targetx, targety); if (firetype == "ibeam") { moveTo(0, 0); lineStyle(0, 16777215, 40); dis = distance(targetx + firex, targety + firey, firex, firey); angled = angle(targetx + firex, targety + firey, firex, firey); y = 0; while (y < (dis - 5)) { neox = ((Math.cos(angled) * y) + (Math.random() * 5)) - 2.5; neoy = ((Math.sin(angled) * y) + (Math.random() * 5)) - 2.5; lineTo(neox, neoy); y = y + (Math.random() * 3); } } } _root.holder["beam" + wf].onEnterFrame = function () { this._alpha = this._alpha - 50; if (this._alpha <= 0) { removeMovieClip(this); } }; wf++; hitchance = 1 - (_root.distance(trux, truy, firee._x, firee._y) / (range * 2)); if (hitchance > Math.random()) { firee.hitpoints = firee.hitpoints - ((damage * Math.round((Math.random() * 5) + 5)) / 10); if (firee.hitpoints < 0) { _root.removethis(firee); } } firer["wt" + weaponnum] = recharge; } } else if ((firetype == "bomb") || (firetype == "missile")) { if (firer["ammo" + weaponnum] == undefined) { if ((ammo == undefined) || (ammo == 0)) { firer["ammo" + weaponnum] = 10000; } else { firer["ammo" + weaponnum] = ammo; } } if (firer["ammo" + weaponnum] > 0) { if ((mount == "turret") || (firetype == "missile")) { found = turretcheckfire(firer.team, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos), range); } else { found = checkfire(firer.team, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos), range, firer.angle + mount, 0.10471975511966); } if (found != false) { _root.holder.createEmptyMovieClip("proj" + wf, wf); miscfire.push(_root.holder["proj" + wf]); _root.holder["proj" + wf].attachMovie(firetype + "_img", "icon", 0); _root.holder["proj" + wf].icon._xscale = scaled * 100; _root.holder["proj" + wf].icon._yscale = scaled * 100; _root.holder["proj" + wf].timeout = 43; _root.holder["proj" + wf]._x = trux; _root.holder["proj" + wf]._y = truy; _root.holder["proj" + wf].timer = ticktock(); _root.holder["proj" + wf].damage = damage; _root.holder["proj" + wf].speed = speed; _root.holder["proj" + wf].firer = firer; _root.holder["proj" + wf].range = range; _root.holder["proj" + wf].targeted = found; _root.holder["proj" + wf]._rotation = (firer.angle * 180) / Math.PI; _root.holder["proj" + wf].angle = angle(found._x, found._y, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos)); if (firetype == "bomb") { _root.holder["proj" + wf].onEnterFrame = function () { if (this.timeout < 0) { _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } else { this.timeout--; } if (this.timer == _root.time) { dis = distance(this._x, this._y, this.targeted._x, this.targeted._y); dis2 = distance(this._x, this._y, this.firer._x, this.firer._y); if ((dis < (this.damage / 2)) && (dis2 > ((this.damage * 4) / 5))) { _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } } this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); checkxy(this); }; } else if (firetype == "missile") { _root.holder["proj" + wf].onEnterFrame = function () { if (this.timeout < 0) { _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } else { this.timeout--; } if (this.targeted._x == undefined) { this.targeted = turretcheckfire(this.firer.team, this._x, this._y, range); if (this.targeted == false) { _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } } if (this.timer == _root.time) { this.dis = _root.distance(this._x, this._y, this.targeted._x, this.targeted._y); this.dis2 = _root.distance(this._x, this._y, this.firer._x, this.firer._y); if ((this.dis < (this.damage / 2)) && (this.dis2 > ((this.damage * 4) / 5))) { _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } } this.disto = _root.distance(this._x, this._y, this.targeted._x, this.targeted._y); this.angle = _root.angle(this.targeted._x, this.targeted._y, this._x, this._y); if (this.disto > this.speed) { this._rotation = (this.angle * 180) / Math.PI; this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); } else { this._x = this.targeted._x; this._y = this.targeted._y; _root.detonate(this._x, this._y, this.damage); removeMovieClip(this); } checkxy(this); }; } wf++; firer["wt" + weaponnum] = 5; firer["ammo" + weaponnum]--; _root.timeto = 50; } } } else if (firetype == "flak") { found = turretcheckfire(firer.team, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos), range); if (found != false) { y = 0; while (y < ammo) { _root.detonate((found._x + (Math.random() * (found._width + 20))) - ((found._width / 2) + 10), (found._y + (Math.random() * (found._height + 20))) - ((found._height / 2) + 10), damage); y++; } firer["wt" + weaponnum] = -1; _root.timeto = 50; } } else if (firetype == "anti") { col = Math.random * 255; if (data2 == "turret") { damage = damage * 0.666666666666667; firee = turretcheckfire(firer.team, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos), range); } else { range = range * 1.5; firee = checkfire(firer.team, offset(firer, "x", xpos, ypos), offset(firer, "y", xpos, ypos), range, firer.angle, 0.10471975511966); } if ((firee != false) && (firee._x != undefined)) { firex = offset(firer, "x", xpos, ypos); firey = offset(firer, "y", xpos, ypos); _root.timeto = 50; _root.holder.createEmptyMovieClip("ion" + wf, wf); _root.holder["ion" + wf]._x = firex; _root.holder["ion" + wf]._y = firey; with (_root.holder["ion" + wf]) { lineStyle(2, col, 50); moveTo(0, 0); targetx = ((firee._x - firex) + ((Math.random() * firee._width) / 2)) - (firee._width / 4); targety = ((firee._y - firey) + ((Math.random() * firee._width) / 2)) - (firee._width / 4); lineTo(targetx, targety); y = 0; while (y < 5) { col = Math.round((Math.random() * colran) + (255 - colran)); lineStyle(0, ("0x" + col.toString(16)) + "ffff", 70); moveTo(0, 0); curveTo(5 * Math.cos((Math.random() * 2) * Math.PI), 5 * Math.sin((Math.random() * 2) * Math.PI), targetx, targety); y++; } } _root.holder["ion" + wf].onEnterFrame = function () { this._alpha = this._alpha - 50; if (this._alpha <= 0) { removeMovieClip(this); } }; wf++; hitchance = 1 - (_root.distance(firex, firey, firee._x, firee._y) / (range * 2)); if (hitchance > Math.random()) { firee.hitpoints = firee.hitpoints - damage; if (firee.hitpoints < 0) { _root.removethis(firee); } } firer["wt" + weaponnum] = recharge; } } else if (firetype == "hanger") { if (firer["waves" + weaponnum] == undefined) { firer["waves" + weaponnum] = 1; } if ((firer["ammo" + weaponnum] == 0) || (firer["ammo" + weaponnum] == undefined)) { firer["ammo" + weaponnum] = ammo; firer["cursqaud" + weaponnum] = _root.squadnum; _root["squad" + _root.squadnum] = new Array(); _root.squadnum++; } if (Math.abs(firer["wt" + weaponnum]) > delay) { ship = newship(ltype, firer.team, trux, truy, firer.angle + mount); _root["squad" + firer["cursqaud" + weaponnum]].push(ship); ship.squad = _root["squad" + firer["cursqaud" + weaponnum]]; firer["wt" + weaponnum] = 0; firer["ammo" + weaponnum]--; } if (firer["ammo" + weaponnum] <= 0) { firer["wt" + weaponnum] = recharge * firer["waves" + weaponnum]; firer["waves" + weaponnum]++; } } } function inittest() { y = 1; isfinished = true; while ((y < dots.length) && (isfinished == true)) { if (dots[y].team == dots[y - 1].team) { y++; } else { isfinished = false; } } if (isfinished == true) { initrestart(); } } function initrestart() { while (dots.length > 0) { removethis(dots[0], false); } while (miscfire.length > 0) { removeMovieClip(miscfire[0]); miscfire.splice(0, 1); } dots = new Array(); miscfire = new Array(); _root.attachMovie("menuplus", "menu", 1); initbase = new Array(); initteam = new Array(); initface = new Array(); teampurple = new Array(); teamblue = new Array(); teamgreen = new Array(); teamyellow = new Array(); teamred = new Array(); teamblack = new Array(); timeto = 5000000 /* 0x4C4B40 */; } function shiphelper() { attachMovie("shipbuilderhelper", "helper", 100000); _root.helper.onEnterFrame = function () { if (Key.isDown(13)) { removeMovieClip(_root.helper.icongraph); _root.helper.attachMovie(_root.helper.imgname.text, "icongraph", 0); _root.helper.icongraph._x = 100; _root.helper.icongraph._y = 50; _root.helper.icongraph.onRelease = function () { trace(((((((((("{weapon:" + _root.helper.wtype.text) + ",mount:") + _root.helper.wd1.text) + ",xpos:") + _root.helper.icongraph._xmouse) + ",ypos:") + _root.helper.icongraph._ymouse) + ",special:") + _root.helper.wd2.text) + "}"); }; } }; } x = 1; _root.createEmptyMovieClip("holder", 0); _root.holder._xscale = 100; _root.holder._yscale = _root.holder._xscale; dots = new Array(); miscfire = new Array(); squadnum = 0; time = 0; wf = 100000 /* 0x0186A0 */; timeto = 500000 /* 0x07A120 */; purple = "0xff00ff"; teampurple = new Array(); blue = "0x0000ff"; teamblue = new Array(); green = "0x00ff00"; teamgreen = new Array(); yellow = "0xffff00"; teamyellow = new Array(); red = "0xff0000"; teamred = new Array(); black = "0x000000"; teamblack = new Array(); _root.onEnterFrame = function () { if (time == 0) { time = 1; } else { time = 0; } if (timeto < 0) { timeto = 50; inittest(); } else { timeto--; } if (Key.isDown(9)) { initrestart(); } if (baseship._x != undefined) { _root.holder._x = (((-baseship._x) * _root.holder._xscale) / 100) + 400; _root.holder._y = (((-baseship._y) * _root.holder._yscale) / 100) + 300; } }; _root.attachMovie("menuplus", "menu", 1); initbase = new Array(); initteam = new Array(); initface = new Array(); shiptypes = new Array("_drone", "_interceptor", "_hellspawn", "heavy_fighter", "_bomber", "heavy_bomber", "light_frigate", "heavy_frigate", "light_cruiser", "drone_frigate", "hunter_killer", "_destroyer", "heavy_cruiser", "_dreadnought", "_carrier", "_station"); _drone = new Array("_drone", "fighter", 5, 19, 0.392699081698724, "light_fighter", {weapon:"medium_laser", mount:0, xpos:0, ypos:0, special:{recharge:-1}}); _interceptor = new Array("Interceptor", "fighter", 10, 15, 0.314159265358979, "_interceptor", {weapon:"light_laser", mount:0, xpos:0, ypos:1, special:"none"}, {weapon:"light_laser", mount:0, xpos:0, ypos:-1, special:"none"}, {weapon:"light_missile", mount:0, xpos:0, ypos:0, special:{ammo:4, speed:20}}); heavy_fighter = new Array("Heavy Fighter", "fighter", 15, 10, 0.314159265358979, "heavy_fighter", {weapon:"light_laser", mount:0, xpos:0, ypos:1, special:{damage:2}}, {weapon:"light_laser", mount:0, xpos:0, ypos:-1, special:{damage:2}}, {weapon:"light_missile", mount:0, xpos:0, ypos:1, special:{ammo:4, speed:20}}, {weapon:"light_missile", mount:0, xpos:0, ypos:0, special:{ammo:4, speed:20}}); _hellspawn = new Array("Hellspawn", "fighter", 20, 10, 0.349065850398866, "_hellspawn", {weapon:"light_laser", mount:0, xpos:2, ypos:-3, special:"none"}, {weapon:"light_laser", mount:0, xpos:2, ypos:3, special:"none"}, {weapon:"light_missile", mount:0, xpos:-1, ypos:-2, special:"none"}, {weapon:"light_missile", mount:0, xpos:-1, ypos:2, special:"none"}); _bomber = new Array("Bomber", "bomber", 40, 7, 0.20943951023932, "_bomber", {weapon:"light_laser", mount:"turret", xpos:0, ypos:0, special:"none"}, {weapon:"light_bomb", mount:0, xpos:4, ypos:2, special:{range:400, speed:15}}, {weapon:"light_bomb", mount:0, xpos:4, ypos:-2, special:{range:400, speed:15}}); heavy_bomber = new Array("Heavy Bomber", "bomber", 60, 5, 0.20943951023932, "heavy_bomber", {weapon:"light_laser", mount:"turret", xpos:0, ypos:0, special:{damage:3}}, {weapon:"medium_bomb", mount:0, xpos:4, ypos:2, special:{range:400, speed:15}}, {weapon:"medium_bomb", mount:0, xpos:4, ypos:-2, special:{range:400, speed:15}}); light_frigate = new Array("Light Frigate", "frigate", 120, 3, 0.10471975511966, "light_frigate", {weapon:"medium_missile", mount:0, xpos:0, ypos:5, special:"none"}, {weapon:"medium_missile", mount:0, xpos:0, ypos:-5, special:"none"}, {weapon:"light_flak", mount:0, xpos:0, ypos:6, special:"none"}, {weapon:"light_flak", mount:0, xpos:0, ypos:-6, special:"none"}, {weapon:"light_laser", mount:"turret", xpos:5, ypos:6, special:"none"}, {weapon:"light_laser", mount:"turret", xpos:5, ypos:-6, special:"none"}); heavy_frigate = new Array("Heavy Frigate", "frigate", 150, 1.5, 0.0628318530717959, "heavy_frigate", {weapon:"heavy_ion_cannon", mount:0, xpos:13, ypos:0, special:"none"}, {weapon:"medium_laser", mount:"turret", xpos:-7, ypos:0, special:"none"}, {weapon:"light_laser", mount:0, xpos:-10.5, ypos:3, special:"none"}, {weapon:"light_laser", mount:0, xpos:-10.5, ypos:-3, special:"none"}); _carrier = new Array("Carrier", "frigate", 300, 0.6, 0.0523598775598299, "_carrier", {weapon:"medium_flak", mount:0, xpos:-3.5, ypos:10.5, special:"none"}, {weapon:"medium_flak", mount:0, xpos:-3.5, ypos:-10.5, special:"none"}, {weapon:"interceptor_wing", mount:0, xpos:24.6, ypos:7.3, special:"none"}, {weapon:"heavy_fighter_wing", mount:0, xpos:24.6, ypos:-7.3, special:"none"}, {weapon:"_bomber_wing", mount:0, xpos:24.6, ypos:-7.3, special:"none"}); light_cruiser = new Array("Light Cruise", "frigate", 350, 0.5, 0.0523598775598299, "light_cruiser", {weapon:"light_ion_cannon", mount:"turret", xpos:10, ypos:6, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:4, ypos:7, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:-7, ypos:5, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:10, ypos:-6, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:4, ypos:-7, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:-7, ypos:-5, special:"none"}); drone_frigate = new Array("Drone Frigate", "frigate", 200, 1, 0.0628318530717959, "flak_frigate", {weapon:"medium_flak", mount:0, xpos:-3.5, ypos:10.5, special:"none"}, {weapon:"medium_flak", mount:0, xpos:-3.5, ypos:10.5, special:"none"}, {weapon:"_drone_wing", mount:0, xpos:0, ypos:10, special:"none"}); hunter_killer = new Array("Hunter Killer", "frigate", 200, 1.5, 0.10471975511966, "hunter_killer", {weapon:"medium_ion_cannon", mount:0, xpos:3.5, ypos:8.2, special:{recharge:60}}, {weapon:"medium_ion_cannon", mount:"turret", xpos:0, ypos:0, special:"none"}, {weapon:"medium_ion_cannon", mount:0, xpos:3.5, ypos:-8.2, special:{recharge:60}}, {weapon:"light_laser", mount:"turret", xpos:3, ypos:0, special:{damage:3}}, {weapon:"light_laser", mount:"turret", xpos:-3, ypos:0, special:{damage:3}}, {weapon:"medium_flak", mount:0, xpos:5, ypos:0, special:"none"}); _destroyer = new Array("Destroyer", "frigate", 450, 0.7, 0.0628318530717959, "_destroyer", {weapon:"medium_ion_cannon", mount:"turret", xpos:7, ypos:0, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:0, ypos:0, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-7, ypos:0, special:"none"}, {weapon:"light_laser", mount:"turret", xpos:3, ypos:7.5, special:{damage:3}}, {weapon:"light_laser", mount:"turret", xpos:3, ypos:-7.5, special:{damage:3}}, {weapon:"interceptor_wing", mount:0, xpos:0, ypos:10, special:{ammo:3}}, {weapon:"medium_flak", mount:0, xpos:0, ypos:5, special:"none"}, {weapon:"medium_flak", mount:0, xpos:0, ypos:-5, special:"none"}); heavy_cruiser = new Array("Heavy Cruiser", "frigate", 600, 0.5, (Math.PI/90), "heavy_cruiser", {weapon:"heavy_ion_cannon", mount:"turret", xpos:-15, ypos:0, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:0, ypos:0, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:15, ypos:0, special:"none"}, {weapon:"heavy_bomb", mount:"turret", xpos:-28, ypos:3.5, special:"none"}, {weapon:"heavy_bomb", mount:"turret", xpos:-28, ypos:-3.5, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:-7.5, ypos:-5.5, special:"none"}, {weapon:"light_ion_cannon", mount:"turret", xpos:-7.5, ypos:5.5, special:"none"}, {weapon:"heavy_flak", mount:"turret", xpos:7.5, ypos:3, special:"none"}, {weapon:"heavy_flak", mount:"turret", xpos:7.5, ypos:-3, special:"none"}); _omni = new Array("Omnipotence", "frigate", 4000, 3, (Math.PI/90), "_omni", {weapon:"light_ion_cannon", mount:"turret", xpos:0, ypos:0, special:{damage:1000, range:500, col:"0xffffff", recharge:-1}}); _dreadnought = new Array("Dreadnought", "frigate", 800, 0.3, 0.00872664625997165, "_dreadnought", {weapon:"antimatter_cannon", mount:0, xpos:12, ypos:8.5, special:"none"}, {weapon:"antimatter_cannon", mount:0, xpos:12, ypos:8.5, special:"none"}, {weapon:"antimatter_cannon", mount:0, xpos:12, ypos:-8.5, special:"none"}, {weapon:"medium_ion_cannon", mount:0, xpos:28.5, ypos:16.5, special:"none"}, {weapon:"medium_ion_cannon", mount:0, xpos:28.5, ypos:-16.5, special:"none"}, {weapon:"heavy_ion_cannon", mount:0, xpos:-8.5, ypos:14.5, special:"none"}, {weapon:"heavy_ion_cannon", mount:0, xpos:-8.5, ypos:-14.5, special:"none"}, {weapon:"heavy_ion_cannon", mount:0, xpos:16, ypos:19.5, special:"none"}, {weapon:"heavy_ion_cannon", mount:0, xpos:16, ypos:-19.5, special:"none"}, {weapon:"medium_ion_cannon", mount:0, xpos:1.5, ypos:18.5, special:"none"}, {weapon:"medium_ion_cannon", mount:0, xpos:1.5, ypos:-18.5, special:"none"}, {weapon:"heavy_bomb", mount:0, xpos:3.5, ypos:13, special:"none"}, {weapon:"heavy_bomb", mount:0, xpos:3.5, ypos:13, special:"none"}, {weapon:"heavy_flak", mount:0, xpos:-18, ypos:9, special:{ammo:5}}, {weapon:"heavy_flak", mount:0, xpos:-18, ypos:-9, special:{ammo:5}}); _station = new Array("Station", "station", 1000, 0, 0.00872664625997165, "_station", {weapon:"medium_ion_cannon", mount:"turret", xpos:9, ypos:-39, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:29, ypos:-27, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:39, ypos:-10, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:38, ypos:10, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:28, ypos:28, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:9, ypos:38, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-10, ypos:39, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-28, ypos:29, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-39, ypos:12, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-39, ypos:-11, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-28, ypos:-27, special:"none"}, {weapon:"medium_ion_cannon", mount:"turret", xpos:-12, ypos:-37, special:"none"}, {weapon:"_hellspawn_wing", mount:0, xpos:0, ypos:0, special:{ammo:4}}); _shipyard = new Array("Shipyard", "frigate", 800, 0.1, 0.00436332312998582, "_shipyard", {weapon:"light_flak", mount:0, xpos:52, ypos:21, special:"none"}, {weapon:"light_flak", mount:0, xpos:-24, ypos:21, special:"none"}, {weapon:"light_flak", mount:0, xpos:-3, ypos:-6, special:"none"}, {weapon:"light_flak", mount:0, xpos:36, ypos:-7, special:"none"}, {weapon:"light_ion_cannon", mount:0, xpos:34, ypos:-22, special:{range:200}}, {weapon:"light_ion_cannon", mount:0, xpos:-28, ypos:6, special:{range:200}}, {weapon:"light_ion_cannon", mount:0, xpos:-56, ypos:7, special:{range:200}}); light_laser = {firetype:"regbeam", damage:1.5, recharge:-1, range:100, col:"0xbb0000"}; medium_laser = {firetype:"regbeam", damage:7.5, recharge:5, range:150, col:"0xbbbb00"}; heavy_laser = {firetype:"regbeam", damage:15, recharge:10, range:400, col:"0x00bb00"}; light_ion_cannon = {firetype:"ibeam", damage:15, range:200, recharge:10, col:"0x00bbbb"}; medium_ion_cannon = {firetype:"ibeam", damage:75, range:300, recharge:35, col:"0x0000bb"}; heavy_ion_cannon = {firetype:"ibeam", damage:150, range:400, recharge:60, col:"0xff00ff"}; light_bomb = {firetype:"bomb", damage:30, scaled:1, recharge:10, speed:7, range:200}; medium_bomb = {firetype:"bomb", damage:50, scaled:1.5, recharge:10, speed:7, range:200}; heavy_bomb = {firetype:"bomb", damage:70, scaled:3, recharge:10, speed:7, range:200}; light_missile = {firetype:"missile", damage:5, scaled:1, recharge:5, speed:15, range:200, ammo:0}; medium_missile = {firetype:"missile", damage:10, scaled:1.5, recharge:9, speed:10, range:200, ammo:0}; heavy_missile = {firetype:"missile", damage:20, scaled:3, recharge:15, speed:7, range:200, ammo:0}; light_flak = {firetype:"flak", damage:5, ammo:2, range:100}; medium_flak = {firetype:"flak", damage:10, ammo:2, range:100}; heavy_flak = {firetype:"flak", damage:15, ammo:2, range:200}; antimatter_cannon = {firetype:"anti", damage:400, range:400, recharge:100}; interceptor_wing = {firetype:"hanger", delay:2, ltype:"_interceptor", ammo:6, recharge:60}; heavy_fighter_wing = {firetype:"hanger", delay:2, ltype:"heavy_fighter", ammo:4, recharge:80}; _bomber_wing = {firetype:"hanger", delay:2, ltype:"_bomber", ammo:2, recharge:100}; heavy_bomber_wing = {firetype:"hanger", delay:2, ltype:"heavy_bomber", ammo:2, recharge:120}; _drone_wing = {firetype:"hanger", delay:1, ltype:"_drone", ammo:10, recharge:60}; _hellspawn_wing = {firetype:"hanger", delay:2, ltype:"_hellspawn", ammo:3, recharge:100};
Symbol 19 MovieClip [menuplus] Frame 1
function clearcur() { y = 0; while (y < descs.length) { removeMovieClip(descs[y]); y++; } descs.splice(0, descs.length); _root.initbase = new Array(); _root.initteam = new Array(); _root.initface = new Array(); descs = new Array(); } function newbutton(shiptyp, colnum) { this.createEmptyMovieClip("button" + x, x); thisbut = this["button" + x]; thisbut.shiptyp = shiptyp; thisbut.team = team; thisbut.attachMovie("buttonbase", "base", 0); thisbut.base._height = 50; thisbut.base._alpha = 50; thisbut.attachMovie("buttonmask", "mask", 1); thisbut.mask._height = 50; thisbut.mask._alpha = 50; this["coler" + colnum] = new Color(thisbut.mask); this["coler" + colnum].setRGB(_root[col]); thisbut.attachMovie("textbox", "textbox", 3); thisbut.textbox._y = 7; thisbut.textbox._textbox.text = _root[shiptyp][0]; thisbut.attachMovie(_root[shiptyp][5] + "_icon", "icon", 2); if (thisbut.icon._width > thisbut.icon._height) { scale = 50 / thisbut.icon._width; } else { scale = 50 / thisbut.icon._height; } thisbut.icon._xscale = scale * 100; thisbut.icon._yscale = scale * 100; thisbut.icon._x = 0; thisbut.icon._y = -10; x++; thisbut.onRollOver = function () { this._parent.infoscrn.resetships(this.shiptyp); timeout = 100; }; thisbut.onRelease = function () { timeout = 100; _root.initbase.push(this.shiptyp); _root.initteam.push(this._parent.col); _root.initface.push((Math.random() * Math.PI) * 2); adddesc(_root[shiptyp][0]); }; return(thisbut); } function adddesc(tit) { this.attachMovie("textbox", "text" + x, x); thisthing = this["text" + x]; thiscolor = new Color(thisthing); thiscolor.setRGB(_root[col]); thisthing._x = 750; thisthing._y = (descs.length * 20) + 10; thisthing._textbox.text = tit; descs.push(thisthing); x++; } function newteambutton(team) { this.createEmptyMovieClip("button" + x, x); thisbut = this["button" + x]; thisbut.team = team; thisbut.attachMovie("buttonbase", "base", 0); thisbut.base._height = 50; thisbut.base._alpha = 50; thisbut.attachMovie("buttonmask", "mask", 1); thisbut.mask._height = 50; thisbut.mask._alpha = 50; thisbut.colored = new Color(thisbut.mask); thisbut.colored.setRGB(_root[team]); thisbut.attachMovie("textbox", "textbox", 3); thisbut.textbox._y = 7; thisbut.textbox._textbox.text = team; x++; thisbut.onRelease = function () { timeout = 100; col = this.team; y = 0; this._parent.infoscrn.newcol(this.team); while (y < shiptypes.length) { this._parent["coler" + y].setRGB(_root[this.team]); y++; } }; return(thisbut); } shiptypes = _root.shiptypes; teams = new Array("red", "yellow", "green", "blue", "purple"); descs = new Array(); col = "purple"; truetrue = 0; timeout = 100; this.onEnterFrame = function () { if (timeout > 0) { } else { teehee = 0; while (teehee < Math.floor(Math.random() * 10)) { _root.initbase.push(shiptypes[Math.floor(Math.random() * shiptypes.length)]); _root.initteam.push(teams[Math.floor(Math.random() * teams.length)]); _root.initface.push((Math.random() * Math.PI) * 2); teehee++; } _root.startinitiate(); removeMovieClip(this); } }; x = 1; y = 0; while (y < teams.length) { currbut = this.newteambutton(teams[y]); currbut._x = 60; currbut._y = (y * 60) + 75; y++; } y = 0; truetrue = 0; thinger = 0; while (y < shiptypes.length) { currbut = this.newbutton(shiptypes[y], y); currbut._x = (truetrue * 110) + 200; currbut._y = (thinger * 60) + 75; thinger++; if (thinger > 7) { truetrue++; thinger = 0; } y++; } this.createEmptyMovieClip("button" + x, x); donebutton = this["button" + x]; donebutton.attachMovie("buttonbase", "base", 0); donebutton.base._height = 50; donebutton.base._alpha = 50; donebutton._x = 750; donebutton._y = 575; donebutton.attachMovie("textbox", "textbox", 3); donebuttontexcol = new Color(donebutton.textbox); donebuttontexcol.setRGB(16711680); donebutton.textbox._y = 0; donebutton.textbox._textbox.text = "DONE"; donebutton.onRelease = function () { _root.startinitiate(); removeMovieClip(this._parent); }; x++; this.createEmptyMovieClip("button" + x, x); clearbutton = this["button" + x]; clearbutton.attachMovie("buttonbase", "base", 0); clearbutton.base._height = 50; clearbutton.base._alpha = 50; clearbutton._x = 640; clearbutton._y = 575; clearbutton.attachMovie("textbox", "textbox", 3); clearbuttontexcol = new Color(clearbutton.textbox); clearbuttontexcol.setRGB(16711680); clearbutton.textbox._y = 0; clearbutton.textbox._textbox.text = "CLEAR"; clearbutton.onRelease = function () { timeout = 100; clearcur(); }; x++; this.attachMovie("shipinfo", "infoscrn", x); this.infoscrn._x = 500; this.infoscrn._y = 100; x++;
Symbol 64 MovieClip [shipinfo] Frame 1
function resetships(newship, title) { this.w0num.text = ""; this.w0des.text = ""; this.w1num.text = ""; this.w1des.text = ""; this.w2num.text = ""; this.w2des.text = ""; this.w3num.text = ""; this.w3des.text = ""; this.w4num.text = ""; this.w4des.text = ""; this.w5num.text = ""; this.w5des.text = ""; this.shipdes.text = this[newship]; removeMovieClip("shipicon.ship"); shipicon.attachMovie(_root[newship][5] + "_icon", "ship", 0); this.shiptitle.text = title; this.speed.text = _root[newship][3] * 10; this.hitpoints.text = _root[newship][2]; tfirepower = 0; totalweapons = _root[newship].length - 6; thisnum = 0; i = 0; while (i < 20) { this["weapontype" + i] = ""; i++; } y = 0; while (y < totalweapons) { _root[newship][6 + y].weapon; found = false; i = 0; while (i < thisnum) { if (this["weapontype" + i] == _root[newship][6 + y].weapon) { found = true; this["weaponnums" + i] = this["weaponnums" + i] + 1; } i++; } if (found == false) { this["weapontype" + thisnum] = _root[newship][6 + y].weapon; this["weaponnums" + thisnum] = 1; thisnum++; } y++; } i = 0; while (i < thisnum) { type0 = this["weapontype" + i].split("_"); wtype = type0.join(" "); if (this["weaponnums" + i] == 1) { this[("w" + i) + "num"].text = this["weaponnums" + i]; this[("w" + i) + "des"].text = wtype; } else { this[("w" + i) + "num"].text = this["weaponnums" + i]; this[("w" + i) + "des"].text = wtype + "s"; } i++; } } function newcol(newcoler) { backcol.setRGB(_root[newcoler]); } backcol = new Color(this.infoback); backcol.setRGB(16711935); createEmptyMovieClip("shipicon", 1); this.shipicon._x = 100; this.shipicon._y = 50; light_fighter = "a light fighter, usefull for harassing enemy fighters"; heavy_fighter = "a heavy fighter, usefull for harassing enemy fighters and bombers"; _bomber = "standard bomber, useful in anticapital ship roles, when no capital ships are available"; heavy_bomber = "heavier than the standard bomber, even more useful in anticapital ship roles"; light_frigate = "lightest capital ship, mainly used to take out enemy fighters and bombers"; heavy_frigate = "first ship designed to take on other capital ships, best used in large numbers"; light_cruiser = "light cruiser, designed to tear apart enemy bombers, and peck away at capital ships"; _destroyer = "premier vessel in any armada . . . able to take out enemy capital ships with ease"; heavy_cruiser = "heavy ship best used in anti-capital roles"; _carrier = "a haven for fighters and bombers, launches waves of two heavy and light fighter wings and one bomber wings as frequently as it can"; _dreadnought = "incredibly powerful ship capable of destroying entire fleets single handedly"; _drone = "unmanned, AI controlled drone fighter"; _interceptor = "Basic manned fighter"; _hellspawn = "Superior heavy fighter"; drone_frigate = "Frigate carrying two wings of Drones"; hunter_killer = "Most of the power of a destroyer in the hull of a frigate."; this.onEnterFrame = function () { this.shipicon._rotation = this.shipicon._rotation + 5; };

Library Items

Symbol 1 Graphic [_destroyer_icon]Used by:3
Symbol 2 Graphic [turretgraphic]Used by:3 5 10 12 14 16 28 30 32 70 81 83
Symbol 3 MovieClip [_destroyer_icon]Uses:1 2
Symbol 4 Graphic [_carrier_icon]Used by:5
Symbol 5 MovieClip [_carrier_icon]Uses:4 2
Symbol 6 Graphic [light_fighter_icon]Used by:7
Symbol 7 MovieClip [light_fighter_icon]Uses:6
Symbol 8 Graphic [heavy_fighter_icon]Used by:9
Symbol 9 MovieClip [heavy_fighter_icon]Uses:8
Symbol 10 MovieClip [turretgraphic]Uses:2
Symbol 11 Graphic [light_frigate_icon]Used by:12
Symbol 12 MovieClip [light_frigate_icon]Uses:11 2
Symbol 13 Graphic [heavy_frigate_icon]Used by:14
Symbol 14 MovieClip [heavy_frigate_icon]Uses:13 2
Symbol 15 Graphic [_bomber_icon]Used by:16
Symbol 16 MovieClip [_bomber_icon]Uses:15 2
Symbol 17 Graphic [buttonbase]Used by:18
Symbol 18 MovieClip [buttonbase]Uses:17
Symbol 19 MovieClip [menuplus]
Symbol 20 Graphic [buttonmask]Used by:21
Symbol 21 MovieClip [buttonmask]Uses:20
Symbol 22 FontUsed by:23 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 72 73 74 75 76 90
Symbol 23 EditableTextUses:22Used by:24
Symbol 24 MovieClip [textbox]Uses:23
Symbol 25 Graphic [heavy_bomber_icon]Used by:26
Symbol 26 MovieClip [heavy_bomber_icon]Uses:25
Symbol 27 Graphic [light_cruiser_icon]Used by:28
Symbol 28 MovieClip [light_cruiser_icon]Uses:27 2
Symbol 29 Graphic [_dreadnought_icon]Used by:30
Symbol 30 MovieClip [_dreadnought_icon]Uses:29 2
Symbol 31 Graphic [heavy_cruiser_icon]Used by:32
Symbol 32 MovieClip [heavy_cruiser_icon]Uses:31 2
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [_omni_icon]Uses:33 34 35 36 37 38 39 40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [infoback]Uses:43Used by:64
Symbol 45 EditableTextUses:22Used by:64
Symbol 46 TextUsed by:64
Symbol 47 TextUses:22Used by:64
Symbol 48 TextUses:22Used by:64
Symbol 49 EditableTextUses:22Used by:64
Symbol 50 EditableTextUses:22Used by:64
Symbol 51 EditableTextUses:22Used by:64
Symbol 52 EditableTextUses:22Used by:64
Symbol 53 EditableTextUses:22Used by:64
Symbol 54 EditableTextUses:22Used by:64
Symbol 55 EditableTextUses:22Used by:64
Symbol 56 EditableTextUses:22Used by:64
Symbol 57 EditableTextUses:22Used by:64
Symbol 58 EditableTextUses:22Used by:64
Symbol 59 EditableTextUses:22Used by:64
Symbol 60 EditableTextUses:22Used by:64
Symbol 61 EditableTextUses:22Used by:64
Symbol 62 EditableTextUses:22Used by:64
Symbol 63 EditableTextUses:22Used by:64
Symbol 64 MovieClip [shipinfo]Uses:44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
Symbol 65 Graphic [bomb_img]Used by:66
Symbol 66 MovieClip [bomb_img]Uses:65
Symbol 67 Graphic [missile_img]Used by:68
Symbol 68 MovieClip [missile_img]Uses:67
Symbol 69 Graphic [_shipyard_icon]Used by:70
Symbol 70 MovieClip [_shipyard_icon]Uses:69 2
Symbol 71 Graphic [shipbuilderhelper]Used by:77
Symbol 72 EditableTextUses:22Used by:77
Symbol 73 EditableTextUses:22Used by:77
Symbol 74 EditableTextUses:22Used by:77
Symbol 75 EditableTextUses:22Used by:77
Symbol 76 EditableTextUses:22Used by:77
Symbol 77 MovieClip [shipbuilderhelper]Uses:71 72 73 74 75 76
Symbol 78 Graphic [_interceptor_icon]Used by:79
Symbol 79 MovieClip [_interceptor_icon]Uses:78
Symbol 80 Graphic [flak_frigate_icon]Used by:81
Symbol 81 MovieClip [flak_frigate_icon]Uses:80 2
Symbol 82 Graphic [_station_icon]Used by:83
Symbol 83 MovieClip [_station_icon]Uses:82 2
Symbol 84 Graphic [missile_frigate_icon]Used by:85
Symbol 85 MovieClip [missile_frigate_icon]Uses:84
Symbol 86 Graphic [_hellspawn_icon]Used by:87
Symbol 87 MovieClip [_hellspawn_icon]Uses:86
Symbol 88 Graphic [hunter_killer_icon]Used by:89
Symbol 89 MovieClip [hunter_killer_icon]Uses:88
Symbol 90 EditableTextUses:22Used by:Timeline

Instance Names

"cheater"Frame 1Symbol 90 EditableText
"_textbox"Symbol 24 MovieClip [textbox] Frame 1Symbol 23 EditableText
"infoback"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 44 MovieClip [infoback]
"shiptitle"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 45 EditableText
"speed"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 49 EditableText
"hitpoints"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 50 EditableText
"w0num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 51 EditableText
"w0des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 52 EditableText
"w1num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 53 EditableText
"w1des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 54 EditableText
"w2num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 55 EditableText
"w2des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 56 EditableText
"w3num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 57 EditableText
"w3des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 58 EditableText
"shipdes"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 59 EditableText
"w4num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 60 EditableText
"w4des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 61 EditableText
"w4num"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 62 EditableText
"w4des"Symbol 64 MovieClip [shipinfo] Frame 1Symbol 63 EditableText
"imgname"Symbol 77 MovieClip [shipbuilderhelper] Frame 1Symbol 72 EditableText
"wtype"Symbol 77 MovieClip [shipbuilderhelper] Frame 1Symbol 73 EditableText
"wd1"Symbol 77 MovieClip [shipbuilderhelper] Frame 1Symbol 74 EditableText
"wd2"Symbol 77 MovieClip [shipbuilderhelper] Frame 1Symbol 75 EditableText
"wd3"Symbol 77 MovieClip [shipbuilderhelper] Frame 1Symbol 76 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "_destroyer_icon"
ExportAssets (56)Timeline Frame 1Symbol 1 as "_destroyer_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "_destroyer_icon"
ExportAssets (56)Timeline Frame 1Symbol 4 as "_carrier_icon"
ExportAssets (56)Timeline Frame 1Symbol 4 as "_carrier_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "_carrier_icon"
ExportAssets (56)Timeline Frame 1Symbol 6 as "light_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 6 as "light_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 7 as "light_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 8 as "heavy_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 8 as "heavy_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 9 as "heavy_fighter_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 10 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 11 as "light_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 11 as "light_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 12 as "light_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 13 as "heavy_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 13 as "heavy_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 14 as "heavy_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 15 as "_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 15 as "_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 16 as "_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 17 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 17 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 18 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 19 as "menuplus"
ExportAssets (56)Timeline Frame 1Symbol 20 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 20 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 21 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 24 as "textbox"
ExportAssets (56)Timeline Frame 1Symbol 25 as "heavy_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 25 as "heavy_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 26 as "heavy_bomber_icon"
ExportAssets (56)Timeline Frame 1Symbol 27 as "light_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 27 as "light_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 28 as "light_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 29 as "_dreadnought_icon"
ExportAssets (56)Timeline Frame 1Symbol 29 as "_dreadnought_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 30 as "_dreadnought_icon"
ExportAssets (56)Timeline Frame 1Symbol 31 as "heavy_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 31 as "heavy_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 32 as "heavy_cruiser_icon"
ExportAssets (56)Timeline Frame 1Symbol 42 as "_omni_icon"
ExportAssets (56)Timeline Frame 1Symbol 44 as "infoback"
ExportAssets (56)Timeline Frame 1Symbol 64 as "shipinfo"
ExportAssets (56)Timeline Frame 1Symbol 44 as "infoback"
ExportAssets (56)Timeline Frame 1Symbol 65 as "bomb_img"
ExportAssets (56)Timeline Frame 1Symbol 65 as "bomb_img"
ExportAssets (56)Timeline Frame 1Symbol 66 as "bomb_img"
ExportAssets (56)Timeline Frame 1Symbol 67 as "missile_img"
ExportAssets (56)Timeline Frame 1Symbol 67 as "missile_img"
ExportAssets (56)Timeline Frame 1Symbol 68 as "missile_img"
ExportAssets (56)Timeline Frame 1Symbol 69 as "_shipyard_icon"
ExportAssets (56)Timeline Frame 1Symbol 69 as "_shipyard_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 70 as "_shipyard_icon"
ExportAssets (56)Timeline Frame 1Symbol 71 as "shipbuilderhelper"
ExportAssets (56)Timeline Frame 1Symbol 71 as "shipbuilderhelper"
ExportAssets (56)Timeline Frame 1Symbol 77 as "shipbuilderhelper"
ExportAssets (56)Timeline Frame 1Symbol 78 as "_interceptor_icon"
ExportAssets (56)Timeline Frame 1Symbol 78 as "_interceptor_icon"
ExportAssets (56)Timeline Frame 1Symbol 79 as "_interceptor_icon"
ExportAssets (56)Timeline Frame 1Symbol 80 as "flak_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 80 as "flak_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 81 as "flak_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 82 as "_station_icon"
ExportAssets (56)Timeline Frame 1Symbol 82 as "_station_icon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 83 as "_station_icon"
ExportAssets (56)Timeline Frame 1Symbol 84 as "missile_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 84 as "missile_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 85 as "missile_frigate_icon"
ExportAssets (56)Timeline Frame 1Symbol 86 as "_hellspawn_icon"
ExportAssets (56)Timeline Frame 1Symbol 86 as "_hellspawn_icon"
ExportAssets (56)Timeline Frame 1Symbol 87 as "_hellspawn_icon"
ExportAssets (56)Timeline Frame 1Symbol 88 as "hunter_killer_icon"
ExportAssets (56)Timeline Frame 1Symbol 88 as "hunter_killer_icon"
ExportAssets (56)Timeline Frame 1Symbol 89 as "hunter_killer_icon"




http://swfchan.com/5/21690/info.shtml
Created: 27/5 -2019 17:47:52 Last modified: 27/5 -2019 17:47:52 Server time: 02/05 -2024 15:33:20