STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228129 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #21989 |
Bitrate: |
Time left: |
100% |
play |
play |
Anyway? |
Damnation |
The animated series of Doom |
Interactive Episode 1 |
Loading... Please wait! |
instructions |
instructions |
Loaded! Ready to play |
damnation |
INSTRUCTIONS |
Most of this game consists of "Point-n-Click" gameplay, you can "interact" and "inspect" objects in the game by clicking on them with your mouse. |
This button is probably the most important one. It'll give you the most information about the room/area you are currently in. This is the first button you should click in a level. |
Static Objects - These objects are represented with a "?" (question mark) when you point them with the mouse. The hero will describe and explain these object. |
Dynamic Objects - These objects can be "interacted" with. ie picked up, or other actions alike. They are represented with a "!" (exclamation mark) when you point them with the mouse. When you click on them, another button except "OK" will appear that'll allow you to do the interaction |
look around |
look around |
back |
back |
notes |
NOTE: Please don't underestimate this game. It took me a long time to make and was very complicated. Don't rush forward in the game, try to look around and inspect different objects in the levels. I'm sure you'll find the literature quite interesting. Read the instructions carefully so you won't ask stupid questions later. That's all. All other explanations are in the game, remember: Always be alert! |
Flatline Presents: |
An Eitan Blumin Production |
Music by Marc A. Pullen Michael Giacchino Don Davis |
Damnation |
The animated series of |
Interactive Episode 1: Welcome to Hell |
What to do? |
check door |
check door |
I don't hear anything suspicious. I can see the outer structure of the base, it looks intact. I'm now near the door through which the team entered. |
CURRENT STATUS: |
ok |
ok |
The door is unlocked, the display says "Security Override" |
The room looks like a small loading bay. There are some corpses here. There're large windows on the right, there's an entry to another room to the left and a small hallway up ahead. I think I can hear growls in the distance... |
Torn up body: |
Something tore or blew this body apart. Most organs are missing. |
Dead Marine: |
He must've been put on guard here. Something tore his throat open |
Nuclear waste barrel: |
These barrels store nuclear waste liquids. It is highly flamable. |
There's an armor vest and some ammunition around. This must've been a lookout post, and the shredded body probably was the guard. Outside is a large empty court sorrounded by a tall wall. |
Standard UMC armor vest: |
A standard one layer bullet-proof vest of the Union Marine Corps. |
take |
take |
A standard one layer bullet-proof vest of the Union Marine Corps. I already have such a vest. |
It's a big court with a pool of nuclear waste in the middle. There's a window in the far other end of the court but I can't manage to see what's inside... |
He was shot. There're ricochets on the wall and on the opposite wall. There are empty catridges on the floor. A gunfight took place here, but I see no weapons. |
This looks like some sort of a control room, there's a chamber in the middle with two dead marines. One of them seems as if he was eaten by something. There's blood on the other one but I see no wounds from here. The growls are louder now... |
He was brutally slain, there's lots of blood splattered around. He seems as if he was eaten... |
There's a lot of blood on him, but I can't see any wounds from this distance that can cause a bleeding. I should come closer. |
come closer |
come closer |
The dead marine turned out to be not-so-dead... And not-so-nice either... I can only expect there are more like him around here... And hope it's not true... |
Dead Zombie: |
I'm still in the "control room" of this base... Though it doesn't look like things are "under control" around here. The growls don't seem to stop... I can still hear them... I can now see that there's a hallway behind the chamber. |
All the zombies and critters are dead... I think I'm safe for now... The path is sorrounded by pools of liquid nuclear waste. It leads to a door on the other side of the room. |
*security override* |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
open door |
open door |
go left |
go left |
go right |
go right |
go forward |
go forward |
go back |
go back |
CURRENT STATUS: The "Dead" marine have just woken up! You couldn't escape his quick grip and now he is trying to choke you! You must struggle with him and try to break his grip! Instructions: Tap your space bar key (on your keyboard) as fast as possible to increase your resistance power against the zombie's, if when the time is up your strength is lower than his, you'll die and will have to start over, so get your hands on to that space bar! |
go |
go |
Zombie |
You |
Just before everything turns black, you hear a loud snap that indicates your neck was broken. You died instantly and became food for zombies. Try again? |
YOU ARE DEAD |
Kill all the enemies on the scene. Controls: Aim: Mouse Shoot: Mouse Button 1 Reload: R Hide: SPACEBAR Notes: You cannot be hit while hiding but you also can't shoot. You have 15 bullets in a clip. Reload your clip when you run out of bullets. Hit SPACE now to unhide. |
Health |
Armor |
Clip |
100 |
0 |
15 |
enemies: |
0 |
Health |
Armor |
Clip |
You are dead |
You were killed in action. The aliens managed to get to earth and destroy all mankind with ease. Humanity is Doomed. Try again? |
Enemies left: |
EXIT |
Hit SPACEBAR!!! |
You are Dead |
The creature has hit you too hard and knocked you off your feet. Before you could realize what's going on, he was already ripping your body limb by limb. Alas, you have failed. The aliens easily invaded Earth and destroyed it. HUMANITY IS DOOMED |
Try again or Play from begining |
THE END to be continued Ideas Eitan Blumin Art Eitan Blumin Programming Eitan Blumin Sound Effects Doom original sfx Half-Life Counter-Strike Max Payne Music Marc A. Pullen Michael Giacchino - Medal of Honor Don Davis - The Matrix soundtrack Weird Al - Trigger Happy song This game was created with Flash 5 (overall) WaveFlow (sound editing) Wintex (for extracting Doom sfx and sprites) PakExplorer (for extracting Half-Life sfx) Photoshop (graphics optimization) My pencil (sketches) Special Thanks to Ben Spurgin for inspiring me, all this wouldn't be possible without you! Kirupa.com community for helping in the programming Macromedia for a great program! Newgrounds for a great site! ID Software for the greatest game! And to you the viewers!!! Doom was created by ID Software, this is fan work. |
replay |
replay |
Damnation is copyright (C) Eitan Blumin "FlatlinE" |
Jump to the Zombie scene |
Jump to the Shootout scene |
DOOM is copyright (C) ID software |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); play(); if (_framesloaded >= _totalframes) { gotoAndPlay (3); }Frame 2gotoAndPlay (1); play();Frame 3stop(); Mouse.show();Frame 8stop();Frame 861play();Frame 882gotoAndPlay (866);Frame 886play();Frame 892gotoAndPlay (887);Frame 967_root.armor = 0;Frame 1012play();Frame 1013prevFrame();Frame 1014if (_root.armor >= 100) { gotoAndPlay (1018); } else { play(); }Frame 1016gotoAndPlay (1014);Frame 1018play();Frame 1021gotoAndPlay (1018);Frame 1049gotoAndPlay (1022);Frame 1052play();Frame 1055gotoAndPlay (1053);Frame 1056play();Frame 1080play();Frame 1081play();Frame 1084gotoAndPlay (1081);Frame 1086_root._quality = "MEDIUM";Frame 1200_root._quality = "LOW";Frame 1283tellTarget ("head/head") { gotoAndStop ("angry"); };Frame 1305_root._quality = "HIGH";Frame 1323play();Frame 1324play();Frame 1325prevFrame();Instance of Symbol 270 MovieClip "bar_player" in Frame 1326/* no clip actions */Instance of Symbol 273 MovieClip in Frame 1326onClipEvent (load) { _root.bar_zombie._yscale = 0; _root.bar_player._yscale = 0; } onClipEvent (enterFrame) { if (_root.bar_zombie._yscale >= 100) { _root.gotoAndPlay("zdeath"); } else if (_root.bar_player._yscale >= 100) { _root.gotoAndPlay("zwin"); } }Frame 1342gotoAndPlay (1327);Frame 1343gotoAndPlay (1352);Frame 1348gotoAndPlay (1356);Frame 1352play();Frame 1353play();Frame 1354prevFrame();Frame 1356play();Frame 1623play();Frame 1625gotoAndPlay (1623);Frame 1630_root._quality = "MEDIUM";Frame 1766_root._quality = "MEDIUM"; stop(); _root.spacebar = "";Instance of Symbol 339 MovieClip "target" in Frame 1766onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Frame 1767emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 15; _root.hide = true; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); play(); _root.enemies = 5; _root.impfired = false;Instance of Symbol 423 MovieClip "gun" in Frame 1767onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 424 MovieClip "hitMC" in Frame 1767onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 1768play();Frame 1769prevFrame();Frame 1773nextFrame();Frame 1774Mouse.show(); play();Frame 1775play();Frame 1776prevFrame();Frame 1777prevFrame();Frame 1780nextFrame();Instance of Symbol 339 MovieClip "target" in Frame 1780onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Frame 1781play();Frame 1782prevFrame();Frame 1783prevFrame();Frame 1808if (_root.spacebar != "yes") { if (_root.armor < 60) { gotoAndPlay (1958); } }Frame 1957gotoAndPlay (2034);Frame 2030nextFrame();Frame 2031play();Frame 2032prevFrame();Frame 2033prevFrame();Frame 2269nextFrame();Frame 2270play(); _root.credits._y = _root.credits._y - 2; _root.height = _root.credits._y;Frame 2271if (_root.height < -600) { gotoAndPlay (2274); } else { prevFrame(); }Frame 2272prevFrame();Frame 2274nextFrame();Frame 2275play();Frame 2276prevFrame();Frame 2277prevFrame();Symbol 17 MovieClip [MCfireball] Frame 1_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;Symbol 17 MovieClip [MCfireball] Frame 46_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;Symbol 17 MovieClip [MCfireball] Frame 53_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);Symbol 17 MovieClip [MCfireball] Frame 54stop();Symbol 29 MovieClip Frame 1time1 = int(getTimer() / 1000);Symbol 29 MovieClip Frame 2percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }Symbol 29 MovieClip Frame 3gotoAndPlay (2);Symbol 36 Buttonon (release) { gotoAndPlay (9); }Symbol 49 Buttonon (release) { gotoAndStop (8); }Symbol 77 Buttonon (release) { gotoAndPlay (1); }Symbol 101 MovieClip Frame 67gotoAndPlay (1);Symbol 104 MovieClip Frame 13stop();Symbol 106 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("outer_door"); }; }Symbol 109 Buttonon (release) { gotoAndPlay (883); }Symbol 117 Buttonon (release) { gotoAndStop (1); }Symbol 135 Buttonon (release) { _root.armor = 100; }Symbol 145 Buttonon (release) { _root.gotoAndPlay("gonext"); }Symbol 150 MovieClip Frame 4stop();Symbol 150 MovieClip Frame 10stop();Symbol 150 MovieClip Frame 15stop();Symbol 150 MovieClip Frame 21stop();Symbol 150 MovieClip Frame 26stop();Symbol 150 MovieClip Frame 31stop();Symbol 150 MovieClip Frame 37stop();Symbol 150 MovieClip Frame 43stop();Symbol 150 MovieClip Frame 44if (_root.armor >= 100) { gotoAndStop (46); } else { play(); }Symbol 150 MovieClip Frame 45prevFrame();Symbol 150 MovieClip Frame 50stop();Symbol 150 MovieClip Frame 56stop();Symbol 150 MovieClip Frame 61stop();Symbol 150 MovieClip Frame 66stop();Symbol 150 MovieClip Frame 71stop();Symbol 150 MovieClip Frame 76stop();Symbol 150 MovieClip Frame 82stop();Symbol 150 MovieClip Frame 88stop();Symbol 150 MovieClip Frame 93stop();Symbol 163 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 166 Buttonon (release) { gotoAndPlay (893); }Symbol 172 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("barrel"); }; }Symbol 178 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }Symbol 182 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("dead_throat"); }; }Symbol 184 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("room_1"); }; }Symbol 191 Buttonon (release) { gotoAndPlay (1014); }Symbol 192 Buttonon (release) { gotoAndPlay (1022); }Symbol 195 Buttonon (release) { gotoAndPlay (1050); }Symbol 199 Buttonon (release) { gotoAndPlay (1014); }Symbol 200 Buttonon (release) { gotoAndPlay (1022); }Symbol 201 Buttonon (release) { gotoAndPlay (1050); }Symbol 204 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("armor"); }; }Symbol 206 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }Symbol 210 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("lookout"); }; }Symbol 213 Buttonon (release) { gotoAndPlay (1012); }Symbol 214 Buttonon (release) { gotoAndPlay (1012); }Symbol 217 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("window"); }; }Symbol 226 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }Symbol 227 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }Symbol 228 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 229 Buttonon (release) { gotoAndPlay (1056); }Symbol 234 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }Symbol 239 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_btn"); }; }Symbol 246 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }Symbol 256 MovieClip Frame 1stop();Symbol 256 MovieClip Frame 7stop();Symbol 256 MovieClip Frame 13stop();Symbol 264 Buttonon (release) { gotoAndPlay (1326); }Symbol 266 Buttonon (keyPress "<Space>") { _root.bar_player._yscale = _root.bar_player._yscale + 1; }Symbol 273 MovieClip Frame 2_root.zombie = zombie++; _root.bar_zombie._yscale = zombie;Symbol 277 Buttonon (release) { gotoAndPlay (1280); }Symbol 303 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }Symbol 307 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("deadzombie"); }; }Symbol 309 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }Symbol 310 Buttonon (release) { gotoAndPlay (1630); }Symbol 311 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("deadzombie_room"); }; }Symbol 324 MovieClip Frame 10stop();Symbol 335 MovieClip Frame 1stop();Symbol 335 MovieClip Frame 5stop();Instance of Symbol 334 MovieClip in Symbol 335 MovieClip Frame 5onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }Symbol 337 Buttonon (keyPress "<Space>") { play(); }Symbol 352 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }Symbol 353 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }Symbol 367 MovieClip Frame 20gotoAndPlay (1);Symbol 382 MovieClip Frame 1impain = new Sound(this); impain.attachSound("impouch");Symbol 382 MovieClip Frame 2fchn = random(2);Symbol 382 MovieClip Frame 21if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (26); } }Symbol 382 MovieClip Frame 22gotoAndPlay (2);Symbol 382 MovieClip Frame 28_parent.stop();Symbol 382 MovieClip Frame 38_root.firemc.gotoAndPlay("fireball");Symbol 382 MovieClip Frame 45oldchn = fchn; gotoAndPlay (2); _parent.play();Symbol 382 MovieClip Frame 49_parent.stop(); imphealth = imphealth - 16; if (-100 >= imphealth) { impain.stop(); gotoAndPlay (54); } else { impain.stop(); impain.start(0, 1); }Symbol 382 MovieClip Frame 51gotoAndPlay (2); _parent.play();Symbol 382 MovieClip Frame 54_parent.stop();Symbol 382 MovieClip Frame 66_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();Symbol 383 MovieClip Frame 40gotoAndPlay (1);Symbol 384 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 5duplicateMovieClip ("impMC", "impMC2", 0); stop();Symbol 408 MovieClip Frame 1zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");Symbol 408 MovieClip Frame 2fchn = random(3);Symbol 408 MovieClip Frame 14if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }Symbol 408 MovieClip Frame 20hitchn = random(2);Symbol 408 MovieClip Frame 23_parent.stop();Symbol 408 MovieClip Frame 29berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }Symbol 408 MovieClip Frame 37gotoAndPlay (2); _parent.play();Symbol 408 MovieClip Frame 40_parent.stop(); zomhealth = zomhealth - 25; if (-100 >= zomhealth) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }Symbol 408 MovieClip Frame 43gotoAndPlay (2); _parent.play();Symbol 408 MovieClip Frame 45_parent.stop();Symbol 408 MovieClip Frame 57_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();Symbol 409 MovieClip Frame 157gotoAndPlay (115);Symbol 410 MovieClip Frame 1stop();Symbol 410 MovieClip Frame 5duplicateMovieClip ("zom", "newzom", 1); stop();Symbol 411 MovieClip Frame 80gotoAndPlay (30);Symbol 412 Buttonon (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }Symbol 414 Buttonon (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }Symbol 415 MovieClip Frame 1stop();Symbol 415 MovieClip Frame 13stop();Symbol 415 MovieClip Frame 18gotoAndStop (1);Symbol 423 MovieClip Frame 1stop();Symbol 423 MovieClip Frame 3berreta.stop(); berreta.start(0.00011, 1);Symbol 423 MovieClip Frame 4_root.clip--;Symbol 423 MovieClip Frame 11gotoAndStop (1);Symbol 423 MovieClip Frame 19_root.clip = 0;Symbol 423 MovieClip Frame 35_root.clip = 15; gotoAndStop (1);Symbol 424 MovieClip Frame 1function armorz() { if (0 < _root.armor) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 14; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (0 < _root.armor) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();Symbol 424 MovieClip Frame 2if (_root.hide) { armorimp(); } else { gotoAndStop (1); }Symbol 424 MovieClip Frame 4gotoAndStop (1);Symbol 424 MovieClip Frame 9if (_root.hide) { armorz(); } else { gotoAndStop (1); }Symbol 424 MovieClip Frame 11gotoAndStop (1);Symbol 425 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("shootout"); }; }Symbol 426 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 427 Buttonon (release) { gotoAndPlay (1784); }Symbol 433 Buttonon (release) { gotoAndPlay (1766); }Symbol 442 Buttonon (keyPress "<Space>") { _root.spacebar = "yes"; }Symbol 451 MovieClip Frame 27stop();Symbol 470 Buttonon (release) { gotoAndPlay (1766); }Symbol 471 Buttonon (release) { gotoAndPlay (1); }Symbol 493 Buttonon (release) { getURL ("http://www.uachq.cjb.net", "_blank"); }Symbol 498 Buttonon (release) { gotoAndPlay (1); }Symbol 501 Buttonon (release) { getURL ("mailto:flatline972@hotmail.com"); }Symbol 503 Buttonon (release) { stopAllSounds(); gotoAndPlay (1056); }Symbol 505 Buttonon (release) { stopAllSounds(); gotoAndPlay (1630); }
Library Items
Symbol 1 Sound [playerpain] | ||
Symbol 2 Sound [impouch] | ||
Symbol 3 Sound [dryfire] | ||
Symbol 4 Sound [berreta] | Used by:Timeline | |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:17 |
Symbol 7 Sound | Used by:17 | |
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Sound | Used by:17 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [MCfireball] | Uses:6 7 8 9 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:Timeline |
Symbol 20 Font | Used by:21 28 52 507 | |
Symbol 21 EditableText | Uses:20 | Used by:29 |
Symbol 22 Font | Used by:23 32 34 37 40 43 45 47 50 60 61 73 75 78 83 84 85 103 107 108 110 111 113 115 118 119 120 121 122 123 124 125 126 127 128 130 132 136 138 139 140 141 142 143 144 146 147 148 149 152 153 154 155 156 157 158 159 160 161 162 164 165 185 186 188 189 193 194 211 212 261 262 263 267 268 276 278 343 344 345 346 347 348 349 350 428 429 430 431 432 434 435 452 467 468 469 487 495 496 499 500 502 504 506 | |
Symbol 23 Text | Uses:22 | Used by:29 |
Symbol 24 Font | Used by:25 | |
Symbol 25 EditableText | Uses:24 | Used by:29 |
Symbol 26 Font | Used by:27 87 | |
Symbol 27 Text | Uses:26 | Used by:29 |
Symbol 28 EditableText | Uses:20 | Used by:29 |
Symbol 29 MovieClip | Uses:21 23 25 27 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:36 | |
Symbol 32 Text | Uses:22 | Used by:36 |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Text | Uses:22 | Used by:36 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 Button | Uses:31 32 33 34 35 | Used by:Timeline |
Symbol 37 Text | Uses:22 | Used by:Timeline |
Symbol 38 Font | Used by:39 51 86 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Text | Uses:22 | Used by:Timeline |
Symbol 41 Font | Used by:42 91 487 | |
Symbol 42 Text | Uses:41 | Used by:Timeline |
Symbol 43 Text | Uses:22 | Used by:Timeline |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Text | Uses:22 | Used by:49 |
Symbol 46 Graphic | Used by:49 62 105 106 109 145 163 166 184 187 190 191 192 195 210 213 217 227 228 229 246 309 310 311 425 426 427 | |
Symbol 47 Text | Uses:22 | Used by:49 |
Symbol 48 Graphic | Used by:49 62 105 106 109 145 163 166 184 187 190 191 192 195 210 213 217 227 228 229 246 309 310 311 425 426 427 | |
Symbol 49 Button | Uses:44 45 46 47 48 | Used by:Timeline |
Symbol 50 Text | Uses:22 | Used by:Timeline |
Symbol 51 Text | Uses:38 | Used by:Timeline |
Symbol 52 Text | Uses:20 | Used by:Timeline |
Symbol 53 Font | Used by:54 55 57 58 80 | |
Symbol 54 EditableText | Uses:53 | Used by:Timeline |
Symbol 55 EditableText | Uses:53 | Used by:Timeline |
Symbol 56 Font | Used by:57 58 | |
Symbol 57 Text | Uses:56 53 | Used by:Timeline |
Symbol 58 Text | Uses:56 53 | Used by:Timeline |
Symbol 59 Graphic | Used by:62 105 106 109 145 163 166 184 187 190 191 192 195 210 213 217 227 228 229 246 309 310 311 425 426 427 | |
Symbol 60 Text | Uses:22 | Used by:62 105 106 184 210 217 227 246 309 311 425 |
Symbol 61 Text | Uses:22 | Used by:62 105 106 184 210 217 227 246 309 311 425 |
Symbol 62 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 63 Graphic | Used by:66 172 | |
Symbol 64 Graphic | Used by:66 172 | |
Symbol 65 Graphic | Used by:66 172 182 234 303 | |
Symbol 66 Button | Uses:63 64 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:71 204 | |
Symbol 68 Graphic | Used by:71 204 | |
Symbol 69 Graphic | Used by:71 204 | |
Symbol 70 Graphic | Used by:71 204 | |
Symbol 71 Button | Uses:67 68 69 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:77 82 | |
Symbol 73 Text | Uses:22 | Used by:77 |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Text | Uses:22 | Used by:77 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 Button | Uses:72 73 74 75 76 | Used by:Timeline |
Symbol 78 Text | Uses:22 | Used by:82 |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 EditableText | Uses:53 | Used by:82 |
Symbol 81 Graphic | Used by:82 266 498 501 | |
Symbol 82 Button | Uses:72 78 79 80 81 | Used by:Timeline |
Symbol 83 Text | Uses:22 | Used by:Timeline |
Symbol 84 Text | Uses:22 | Used by:Timeline |
Symbol 85 Text | Uses:22 | Used by:Timeline |
Symbol 86 Text | Uses:38 | Used by:Timeline |
Symbol 87 Text | Uses:26 | Used by:Timeline |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:Timeline |
Symbol 90 Graphic | Used by:104 352 353 424 Timeline | |
Symbol 91 Text | Uses:41 | Used by:Timeline |
Symbol 92 Sound | Used by:Timeline | |
Symbol 93 Sound | Used by:Timeline | |
Symbol 94 Bitmap | Used by:95 151 167 216 332 | |
Symbol 95 Graphic | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:101 Timeline | |
Symbol 98 Graphic | Used by:101 | |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:97 98 99 100 | Used by:Timeline |
Symbol 102 Sound | Used by:Timeline | |
Symbol 103 Text | Uses:22 | Used by:104 |
Symbol 104 MovieClip | Uses:90 103 | Used by:Timeline |
Symbol 105 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 106 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 107 Text | Uses:22 | Used by:109 163 228 426 |
Symbol 108 Text | Uses:22 | Used by:109 163 228 426 |
Symbol 109 Button | Uses:59 107 46 108 48 | Used by:Timeline |
Symbol 110 Text | Uses:22 | Used by:150 |
Symbol 111 Text | Uses:22 | Used by:150 |
Symbol 112 Graphic | Used by:117 264 277 433 470 471 503 505 | |
Symbol 113 Text | Uses:22 | Used by:117 |
Symbol 114 Graphic | Used by:117 264 277 433 470 471 503 505 | |
Symbol 115 Text | Uses:22 | Used by:117 |
Symbol 116 Graphic | Used by:117 264 277 433 470 471 503 505 | |
Symbol 117 Button | Uses:112 113 114 115 116 | Used by:150 |
Symbol 118 Text | Uses:22 | Used by:150 |
Symbol 119 Text | Uses:22 | Used by:150 |
Symbol 120 Text | Uses:22 | Used by:150 |
Symbol 121 Text | Uses:22 | Used by:150 |
Symbol 122 Text | Uses:22 | Used by:150 |
Symbol 123 Text | Uses:22 | Used by:150 |
Symbol 124 Text | Uses:22 | Used by:150 |
Symbol 125 Text | Uses:22 | Used by:150 |
Symbol 126 Text | Uses:22 | Used by:150 |
Symbol 127 Text | Uses:22 | Used by:150 |
Symbol 128 Text | Uses:22 | Used by:150 |
Symbol 129 Graphic | Used by:134 135 | |
Symbol 130 Text | Uses:22 | Used by:134 135 |
Symbol 131 Graphic | Used by:134 135 | |
Symbol 132 Text | Uses:22 | Used by:134 135 |
Symbol 133 Graphic | Used by:134 135 | |
Symbol 134 Button | Uses:129 130 131 132 133 | Used by:150 |
Symbol 135 Button | Uses:129 130 131 132 133 | Used by:150 |
Symbol 136 Text | Uses:22 | Used by:150 |
Symbol 137 Sound | Used by:150 | |
Symbol 138 Text | Uses:22 | Used by:150 |
Symbol 139 Text | Uses:22 | Used by:150 |
Symbol 140 Text | Uses:22 | Used by:150 |
Symbol 141 Text | Uses:22 | Used by:150 |
Symbol 142 Text | Uses:22 | Used by:150 |
Symbol 143 Text | Uses:22 | Used by:145 |
Symbol 144 Text | Uses:22 | Used by:145 |
Symbol 145 Button | Uses:59 143 46 144 48 | Used by:150 |
Symbol 146 Text | Uses:22 | Used by:150 |
Symbol 147 Text | Uses:22 | Used by:150 |
Symbol 148 Text | Uses:22 | Used by:150 |
Symbol 149 Text | Uses:22 | Used by:150 |
Symbol 150 MovieClip | Uses:110 111 117 118 119 120 121 122 123 124 125 126 127 128 134 135 136 137 138 139 140 141 142 145 146 147 148 149 | Used by:Timeline |
Symbol 151 Graphic | Uses:94 | Used by:Timeline |
Symbol 152 Text | Uses:22 | Used by:Timeline |
Symbol 153 Text | Uses:22 | Used by:Timeline |
Symbol 154 Text | Uses:22 | Used by:Timeline |
Symbol 155 Text | Uses:22 | Used by:Timeline |
Symbol 156 Text | Uses:22 | Used by:Timeline |
Symbol 157 Text | Uses:22 | Used by:Timeline |
Symbol 158 Text | Uses:22 | Used by:Timeline |
Symbol 159 Text | Uses:22 | Used by:Timeline |
Symbol 160 Text | Uses:22 | Used by:Timeline |
Symbol 161 Text | Uses:22 | Used by:Timeline |
Symbol 162 Text | Uses:22 | Used by:Timeline |
Symbol 163 Button | Uses:59 107 46 108 48 | Used by:Timeline |
Symbol 164 Text | Uses:22 | Used by:166 229 427 |
Symbol 165 Text | Uses:22 | Used by:166 229 427 |
Symbol 166 Button | Uses:59 164 46 165 48 | Used by:Timeline |
Symbol 167 Graphic | Uses:94 | Used by:Timeline |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Sound | Used by:Timeline | |
Symbol 170 Bitmap | Used by:171 233 242 302 | |
Symbol 171 Graphic | Uses:170 | Used by:Timeline |
Symbol 172 Button | Uses:63 64 65 | Used by:Timeline |
Symbol 173 Graphic | Used by:442 Timeline | |
Symbol 174 Bitmap | Used by:175 176 | |
Symbol 175 Graphic | Uses:174 | Used by:178 206 |
Symbol 176 Graphic | Uses:174 | Used by:178 206 |
Symbol 177 Graphic | Used by:178 206 | |
Symbol 178 Button | Uses:175 176 177 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 181 | |
Symbol 180 Graphic | Uses:179 | Used by:182 234 303 |
Symbol 181 Graphic | Uses:179 | Used by:182 234 303 |
Symbol 182 Button | Uses:180 181 65 | Used by:Timeline |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 185 Text | Uses:22 | Used by:187 191 |
Symbol 186 Text | Uses:22 | Used by:187 191 |
Symbol 187 Button | Uses:59 185 46 186 48 | Used by:Timeline |
Symbol 188 Text | Uses:22 | Used by:190 192 |
Symbol 189 Text | Uses:22 | Used by:190 192 |
Symbol 190 Button | Uses:59 188 46 189 48 | Used by:Timeline |
Symbol 191 Button | Uses:59 185 46 186 48 | Used by:Timeline |
Symbol 192 Button | Uses:59 188 46 189 48 | Used by:Timeline |
Symbol 193 Text | Uses:22 | Used by:195 310 |
Symbol 194 Text | Uses:22 | Used by:195 310 |
Symbol 195 Button | Uses:59 193 46 194 48 | Used by:Timeline |
Symbol 196 Graphic | Used by:199 200 201 214 | |
Symbol 197 Graphic | Used by:199 200 201 214 | |
Symbol 198 Graphic | Used by:199 200 201 214 | |
Symbol 199 Button | Uses:196 197 198 | Used by:Timeline |
Symbol 200 Button | Uses:196 197 198 | Used by:Timeline |
Symbol 201 Button | Uses:196 197 198 | Used by:Timeline |
Symbol 202 Bitmap | Used by:203 332 | |
Symbol 203 Graphic | Uses:202 | Used by:Timeline |
Symbol 204 Button | Uses:67 68 69 70 | Used by:Timeline |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Button | Uses:175 176 177 | Used by:Timeline |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:Timeline |
Symbol 210 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 211 Text | Uses:22 | Used by:213 |
Symbol 212 Text | Uses:22 | Used by:213 |
Symbol 213 Button | Uses:59 211 46 212 48 | Used by:Timeline |
Symbol 214 Button | Uses:196 197 198 | Used by:Timeline |
Symbol 215 ShapeTweening | Used by:Timeline | |
Symbol 216 Graphic | Uses:94 | Used by:Timeline |
Symbol 217 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 218 ShapeTweening | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:226 | |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 Button | Uses:222 223 224 225 | Used by:Timeline |
Symbol 227 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 228 Button | Uses:59 107 46 108 48 | Used by:Timeline |
Symbol 229 Button | Uses:59 164 46 165 48 | Used by:Timeline |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Bitmap | Used by:233 242 302 | |
Symbol 233 Graphic | Uses:170 232 | Used by:Timeline |
Symbol 234 Button | Uses:180 181 65 | Used by:Timeline |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 307 | |
Symbol 239 Button | Uses:236 237 238 | Used by:Timeline |
Symbol 240 Sound | Used by:Timeline | |
Symbol 241 Sound | Used by:Timeline | |
Symbol 242 Graphic | Uses:170 232 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 247 Sound | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Sound | Used by:Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:256 | |
Symbol 253 Graphic | Used by:256 | |
Symbol 254 Graphic | Used by:256 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:252 253 254 255 | Used by:259 Timeline |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Sound | Used by:Timeline | |
Symbol 259 MovieClip | Uses:256 | Used by:Timeline |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Text | Uses:22 | Used by:Timeline |
Symbol 262 Text | Uses:22 | Used by:264 277 433 470 471 503 505 |
Symbol 263 Text | Uses:22 | Used by:264 277 433 470 471 503 505 |
Symbol 264 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Button | Uses:81 | Used by:Timeline |
Symbol 267 Text | Uses:22 | Used by:Timeline |
Symbol 268 Text | Uses:22 | Used by:Timeline |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:Timeline |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:271 272 | Used by:Timeline |
Symbol 274 Sound | Used by:Timeline | |
Symbol 275 Sound | Used by:Timeline | |
Symbol 276 Text | Uses:22 | Used by:Timeline |
Symbol 277 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 278 Text | Uses:22 | Used by:Timeline |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:281 285 | |
Symbol 281 MovieClip | Uses:280 | Used by:Timeline |
Symbol 282 Graphic | Used by:286 Timeline | |
Symbol 283 Graphic | Used by:287 Timeline | |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 MovieClip | Uses:280 | Used by:Timeline |
Symbol 286 MovieClip | Uses:282 | Used by:Timeline |
Symbol 287 MovieClip | Uses:283 | Used by:Timeline |
Symbol 288 Graphic | Used by:Timeline | |
Symbol 289 Graphic | Used by:Timeline | |
Symbol 290 Graphic | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Graphic | Used by:Timeline | |
Symbol 293 Sound | Used by:Timeline | |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 ShapeTweening | Used by:Timeline | |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Graphic | Used by:Timeline | |
Symbol 300 ShapeTweening | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Graphic | Uses:170 232 | Used by:Timeline |
Symbol 303 Button | Uses:180 181 65 | Used by:Timeline |
Symbol 304 Graphic | Used by:Timeline | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 Button | Uses:305 306 238 | Used by:Timeline |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 310 Button | Uses:59 193 46 194 48 | Used by:Timeline |
Symbol 311 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Bitmap | Used by:315 332 333 336 438 443 486 | |
Symbol 315 Graphic | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Sound | Used by:Timeline | |
Symbol 318 ShapeTweening | Used by:324 | |
Symbol 319 ShapeTweening | Used by:324 | |
Symbol 320 ShapeTweening | Used by:324 | |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 ShapeTweening | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:318 319 320 321 322 323 | Used by:Timeline |
Symbol 325 Sound | Used by:Timeline | |
Symbol 326 Sound | Used by:Timeline | |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Graphic | Used by:Timeline | |
Symbol 331 Sound | Used by:Timeline | |
Symbol 332 Graphic | Uses:94 202 314 | Used by:Timeline |
Symbol 333 Graphic | Uses:314 | Used by:Timeline |
Symbol 334 MovieClip | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:Timeline |
Symbol 336 Graphic | Uses:314 | Used by:337 412 413 414 |
Symbol 337 Button | Uses:336 | Used by:Timeline |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:Timeline |
Symbol 340 Font | Used by:341 468 | |
Symbol 341 Text | Uses:340 | Used by:Timeline |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 Text | Uses:22 | Used by:Timeline |
Symbol 344 Text | Uses:22 | Used by:Timeline |
Symbol 345 Text | Uses:22 | Used by:Timeline |
Symbol 346 EditableText | Uses:22 | Used by:Timeline |
Symbol 347 EditableText | Uses:22 | Used by:Timeline |
Symbol 348 EditableText | Uses:22 | Used by:Timeline |
Symbol 349 Text | Uses:22 | Used by:Timeline |
Symbol 350 EditableText | Uses:22 | Used by:Timeline |
Symbol 351 Sound | Used by:Timeline | |
Symbol 352 Button | Uses:90 | Used by:Timeline |
Symbol 353 Button | Uses:90 | Used by:382 408 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:367 |
Symbol 356 Bitmap | Used by:357 360 | |
Symbol 357 Graphic | Uses:356 | Used by:367 382 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:367 |
Symbol 360 Graphic | Uses:356 | Used by:367 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:367 382 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:367 382 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:367 382 |
Symbol 367 MovieClip | Uses:355 357 359 360 362 364 366 | Used by:382 |
Symbol 368 Sound | Used by:382 Timeline | |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:382 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:382 |
Symbol 373 Sound | Used by:382 | |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:382 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:382 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:382 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:382 |
Symbol 382 MovieClip | Uses:353 367 368 357 362 364 366 370 372 373 375 377 379 381 | Used by:383 |
Symbol 383 MovieClip | Uses:382 | Used by:384 |
Symbol 384 MovieClip | Uses:383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:408 |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:408 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:408 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:408 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:408 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:408 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:408 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:408 |
Symbol 401 Sound | Used by:408 | |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:408 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:408 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:408 |
Symbol 408 MovieClip | Uses:353 386 388 390 392 394 396 398 400 401 403 405 407 | Used by:409 411 |
Symbol 409 MovieClip | Uses:408 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
Symbol 411 MovieClip | Uses:408 | Used by:Timeline |
Symbol 412 Button | Uses:336 | Used by:415 |
Symbol 413 Button | Uses:336 | Used by:415 |
Symbol 414 Button | Uses:336 | Used by:415 |
Symbol 415 MovieClip | Uses:412 413 414 | Used by:Timeline |
Symbol 416 Graphic | Used by:423 Timeline | |
Symbol 417 Graphic | Used by:423 | |
Symbol 418 Graphic | Used by:423 | |
Symbol 419 Graphic | Used by:423 | |
Symbol 420 Sound | Used by:423 | |
Symbol 421 Graphic | Used by:423 | |
Symbol 422 Sound | Used by:423 | |
Symbol 423 MovieClip | Uses:416 417 418 419 420 421 422 | Used by:Timeline |
Symbol 424 MovieClip | Uses:90 | Used by:Timeline |
Symbol 425 Button | Uses:59 60 46 61 48 | Used by:Timeline |
Symbol 426 Button | Uses:59 107 46 108 48 | Used by:Timeline |
Symbol 427 Button | Uses:59 164 46 165 48 | Used by:Timeline |
Symbol 428 Text | Uses:22 | Used by:Timeline |
Symbol 429 Text | Uses:22 | Used by:Timeline |
Symbol 430 Text | Uses:22 | Used by:Timeline |
Symbol 431 Text | Uses:22 | Used by:Timeline |
Symbol 432 Text | Uses:22 | Used by:Timeline |
Symbol 433 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 434 Text | Uses:22 | Used by:Timeline |
Symbol 435 EditableText | Uses:22 | Used by:Timeline |
Symbol 436 Sound | Used by:Timeline | |
Symbol 437 Bitmap | Used by:438 486 | |
Symbol 438 Graphic | Uses:314 437 | Used by:Timeline |
Symbol 439 Font | Used by:440 | |
Symbol 440 Text | Uses:439 | Used by:Timeline |
Symbol 441 Graphic | Used by:Timeline | |
Symbol 442 Button | Uses:173 | Used by:Timeline |
Symbol 443 Graphic | Uses:314 | Used by:Timeline |
Symbol 444 Sound | Used by:Timeline | |
Symbol 445 Graphic | Used by:451 | |
Symbol 446 Graphic | Used by:451 | |
Symbol 447 Graphic | Used by:451 Timeline | |
Symbol 448 Graphic | Used by:451 | |
Symbol 449 Graphic | Used by:451 Timeline | |
Symbol 450 Graphic | Used by:451 Timeline | |
Symbol 451 MovieClip | Uses:445 446 447 448 449 450 | Used by:Timeline |
Symbol 452 Text | Uses:22 | Used by:Timeline |
Symbol 453 Sound | Used by:Timeline | |
Symbol 454 Graphic | Used by:Timeline | |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Graphic | Used by:Timeline | |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 Graphic | Used by:Timeline | |
Symbol 459 Sound | Used by:Timeline | |
Symbol 460 Graphic | Used by:Timeline | |
Symbol 461 Sound | Used by:Timeline | |
Symbol 462 Sound | Used by:Timeline | |
Symbol 463 Sound | Used by:Timeline | |
Symbol 464 Sound | Used by:Timeline | |
Symbol 465 Sound | Used by:Timeline | |
Symbol 466 Sound | Used by:Timeline | |
Symbol 467 Text | Uses:22 | Used by:Timeline |
Symbol 468 Text | Uses:22 340 | Used by:Timeline |
Symbol 469 Text | Uses:22 | Used by:Timeline |
Symbol 470 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 471 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 472 Graphic | Used by:Timeline | |
Symbol 473 Graphic | Used by:Timeline | |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Graphic | Used by:Timeline | |
Symbol 477 Graphic | Used by:Timeline | |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 Graphic | Used by:Timeline | |
Symbol 480 Graphic | Used by:Timeline | |
Symbol 481 Graphic | Used by:Timeline | |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Graphic | Used by:Timeline | |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 Sound | Used by:Timeline | |
Symbol 486 Graphic | Uses:314 437 | Used by:Timeline |
Symbol 487 Text | Uses:22 41 | Used by:488 |
Symbol 488 MovieClip | Uses:487 | Used by:Timeline |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 Graphic | Used by:493 | |
Symbol 491 Graphic | Used by:493 | |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 Button | Uses:489 490 491 492 | Used by:Timeline |
Symbol 494 Graphic | Used by:498 501 | |
Symbol 495 Text | Uses:22 | Used by:498 |
Symbol 496 Text | Uses:22 | Used by:498 |
Symbol 497 Graphic | Used by:498 501 | |
Symbol 498 Button | Uses:494 495 81 496 497 | Used by:Timeline |
Symbol 499 Text | Uses:22 | Used by:501 |
Symbol 500 Text | Uses:22 | Used by:501 |
Symbol 501 Button | Uses:494 499 81 500 497 | Used by:Timeline |
Symbol 502 Text | Uses:22 | Used by:Timeline |
Symbol 503 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 504 Text | Uses:22 | Used by:Timeline |
Symbol 505 Button | Uses:112 262 114 263 116 | Used by:Timeline |
Symbol 506 Text | Uses:22 | Used by:Timeline |
Symbol 507 Text | Uses:20 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"bar" | Frame 1 | Symbol 19 MovieClip |
"status" | Frame 861 | Symbol 150 MovieClip |
"status" | Frame 883 | Symbol 150 MovieClip |
"status" | Frame 1011 | Symbol 150 MovieClip |
"status" | Frame 1014 | Symbol 150 MovieClip |
"status" | Frame 1022 | Symbol 150 MovieClip |
"status" | Frame 1050 | Symbol 150 MovieClip |
"status" | Frame 1080 | Symbol 150 MovieClip |
"head" | Frame 1283 | Symbol 259 MovieClip |
"bar_zombie" | Frame 1326 | Symbol 270 MovieClip |
"bar_player" | Frame 1326 | Symbol 270 MovieClip |
"status" | Frame 1622 | Symbol 150 MovieClip |
"firemc" | Frame 1766 | Symbol 335 MovieClip |
"target" | Frame 1766 | Symbol 339 MovieClip |
"MCimp" | Frame 1767 | Symbol 384 MovieClip |
"MCzom" | Frame 1767 | Symbol 410 MovieClip |
"gun" | Frame 1767 | Symbol 423 MovieClip |
"hitMC" | Frame 1767 | Symbol 424 MovieClip |
"status" | Frame 1774 | Symbol 150 MovieClip |
"target" | Frame 1780 | Symbol 339 MovieClip |
"credits" | Frame 2260 | Symbol 488 MovieClip |
"head" | Symbol 259 MovieClip Frame 1 | Symbol 256 MovieClip |
"imp" | Symbol 383 MovieClip Frame 1 | Symbol 382 MovieClip |
"impMC" | Symbol 384 MovieClip Frame 1 | Symbol 383 MovieClip |
"zom" | Symbol 410 MovieClip Frame 1 | Symbol 409 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "playerpain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "impouch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "dryfire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "MCfireball" |
ExportAssets (56) | Timeline Frame 1498 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1677 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1691 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1695 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1698 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1708 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1738 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 2091 | Symbol 4 as "berreta" |
Labels
"loading" | Frame 1 |
"loaded" | Frame 3 |
"noarmor" | Frame 1018 |
"2" | Frame 1081 |
"gonext" | Frame 1085 |
"arg" | Frame 1280 |
"going" | Frame 1323 |
"start" | Frame 1326 |
"loop" | Frame 1327 |
"zdeath" | Frame 1343 |
"zwin" | Frame 1348 |
"death" | Frame 1352 |
"zombiewin" | Frame 1356 |
"loopthis" | Frame 1623 |
"win" | Frame 1774 |
"dead" | Frame 1780 |
"aftercredits" | Frame 2274 |
"null" | Symbol 150 MovieClip Frame 1 |
"outer_door" | Symbol 150 MovieClip Frame 5 |
"unlock" | Symbol 150 MovieClip Frame 11 |
"room_1" | Symbol 150 MovieClip Frame 16 |
"tornup" | Symbol 150 MovieClip Frame 22 |
"dead_throat" | Symbol 150 MovieClip Frame 27 |
"barrel" | Symbol 150 MovieClip Frame 32 |
"lookout" | Symbol 150 MovieClip Frame 38 |
"armor" | Symbol 150 MovieClip Frame 44 |
"armor_has" | Symbol 150 MovieClip Frame 46 |
"window" | Symbol 150 MovieClip Frame 51 |
"hall" | Symbol 150 MovieClip Frame 57 |
"zombie_room" | Symbol 150 MovieClip Frame 62 |
"eaten" | Symbol 150 MovieClip Frame 67 |
"zombie_btn" | Symbol 150 MovieClip Frame 72 |
"deadzombie" | Symbol 150 MovieClip Frame 77 |
"deadzombie_room" | Symbol 150 MovieClip Frame 83 |
"shootout" | Symbol 150 MovieClip Frame 89 |
"normal" | Symbol 256 MovieClip Frame 1 |
"angry" | Symbol 256 MovieClip Frame 8 |
"fireball" | Symbol 335 MovieClip Frame 5 |
"fire" | Symbol 367 MovieClip Frame 26 |
"normal" | Symbol 382 MovieClip Frame 2 |
"shoot" | Symbol 382 MovieClip Frame 26 |
"hit" | Symbol 382 MovieClip Frame 49 |
"die" | Symbol 382 MovieClip Frame 54 |
"dup" | Symbol 384 MovieClip Frame 5 |
"normal" | Symbol 408 MovieClip Frame 2 |
"shoot" | Symbol 408 MovieClip Frame 20 |
"hit" | Symbol 408 MovieClip Frame 40 |
"die" | Symbol 408 MovieClip Frame 45 |
"loop" | Symbol 409 MovieClip Frame 115 |
"dup" | Symbol 410 MovieClip Frame 5 |
"loop" | Symbol 411 MovieClip Frame 30 |
"normal" | Symbol 415 MovieClip Frame 1 |
"hide" | Symbol 415 MovieClip Frame 10 |
"unhide" | Symbol 415 MovieClip Frame 15 |
"normal" | Symbol 423 MovieClip Frame 1 |
"shoot" | Symbol 423 MovieClip Frame 3 |
"fire" | Symbol 423 MovieClip Frame 4 |
"reload" | Symbol 423 MovieClip Frame 16 |
"hitImp" | Symbol 424 MovieClip Frame 2 |
"hitz" | Symbol 424 MovieClip Frame 9 |
Dynamic Text Variables
bit_rate | Symbol 21 EditableText | "" |
timeleft | Symbol 25 EditableText | "" |
percentVal | Symbol 28 EditableText | "100%" |
_root.health | Symbol 346 EditableText | "100" |
_root.armor | Symbol 347 EditableText | "0" |
_root.clip | Symbol 348 EditableText | "15" |
_root.enemies | Symbol 350 EditableText | "0" |
enemies | Symbol 435 EditableText | "" |
|