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asteroids-revenge.swf

This is the info page for
Flash #22058

(Click the ID number above for more basic data on this flash file.)


Text
Flashninjaclan.com

Java-gaming.com

and

Present

Asteroid's Revenge

Play

More Games

Top Scores

Special thanks
to gamecrazy of flashkit
for the background beat.

You are an asteroid thats seen many of
your brethen decimated by the evil spaceships
in the original asteroid's game. The loss of your
rock-fellows has hurt and scarred you deeply.
For long, your rocky heart has longed for revenge.
So now, you've finally decided to go to the ships and
destroy them.

Use the right and left arrows to rotate the asteroid
and the up arrow to accelerate. Hit the ships but avoid
their fire.

Go

Score

Score

Score

Game Over

Final Score:

Submit

Name:

Your name here

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
function shoot() { i = 1; while (i < numenemies) { var _local3 = _root["ship" + i]; if (_local3.time < getTimer()) { _root.shot.duplicateMovieClip("shot" + shotcount, shotcount + 2000); playsound.start(0, 1); var _local2 = _root["shot" + shotcount]; _local2._x = _local3._x; _local2._y = _local3._y; _root["ship" + i].rotationRadian = (_root["ship" + i]._rotation * Math.PI) / 180; _local2.xspeed = 7 * Math.cos(_root["ship" + i].rotationRadian); _local2.yspeed = 7 * Math.sin(_root["ship" + i].rotationRadian); _local3.time = getTimer() + 2500; shotcount++; } i++; } } stop(); _global.thescore = 0; score = 0; playsound = new Sound(this); playsound.attachSound("GUN1"); playsound1 = new Sound(this); playsound1.attachSound("beat1"); playsound2 = new Sound(this); playsound2.attachSound("beat2"); numenemies = 5; shotcount = 1; i = 1; while (i < numenemies) { ship.duplicateMovieClip("ship" + i, i + 1000, ship); var en = _root["ship" + i]; en._x = random(200); en._y = random(200); en.time = getTimer() + random(2500); i++; }
Instance of Symbol 47 MovieClip "ast" in Frame 3
onClipEvent (load) { function reset() { this._rotation = 0; this.decay = 0.97; this.xspeed = 0; this.yspeed = 0; this.dead = 0; this.totalspeed = 0; } reset(); } onClipEvent (enterFrame) { rotationRadian = (_rotation * Math.PI) / 180; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (Key.isDown(39)) { this._rotation = this._rotation + 5; } if (Key.isDown(37)) { this._rotation = this._rotation - 5; } if (Key.isDown(38)) { if (this.xspeed < 12) { this.xspeed = this.xspeed + (Math.cos(rotationRadian) * 0.6); } if (this.yspeed < 12) { this.yspeed = this.yspeed + (Math.sin(rotationRadian) * 0.6); } } else { this.xspeed = this.xspeed * this.decay; this.yspeed = this.yspeed * this.decay; } if (this._x > 580) { this._x = -20; } if (this._x < -30) { this._x = 570; } if (this._y > 430) { this._y = -20; } if (this._y < -30) { this._y = 420; } }
Instance of Symbol 52 MovieClip "ship" in Frame 3
onClipEvent (load) { function reset() { this.dead = 0; if (this._name == "ship") { this._visible = false; } else { this._visible = true; } this._rotation = 0; this.shipylocation = random(2); this._x = random(500) + 20; if (this.shipylocation == 1) { this._y = 0; } else if (this.shipylocation == 0) { this._y = 415; } this.xshipdir = random(2); this.yshipdir = random(2); this.shiprotation = random(2) + 1; if (this.xshipdir == 0) { this.xspeed = random(2) + 0.5; } else if (this.xshipdir == 1) { this.xspeed = (random(2) - 2) + 0.5; } if (this.yshipdir == 0) { this.yspeed = random(2) + 0.5; } else { this.yshipdir == 1; } this.yspeed = (random(2) - 2) + 0.5; } reset(); } onClipEvent (enterFrame) { if (this.dead == 1) { this.reset(); } this._rotation = this._rotation + this.shiprotation; this._x = this._x + xspeed; this._y = this._y + yspeed; if (this._y > 420) { this._y = -10; } if (this._y < -20) { this._y = 410; } if (this._x < -20) { this._x = 560; } if (this._x > 570) { this._x = -10; } i = 1; while (i < 5) { if (((this.hitTest(_root.ast["asthit" + i]) && (this.dead == 0)) && (_root.ast.dead == 0)) && (this._name != "ship")) { this.dead = 1; _global.thescore = _global.thescore + 10; _root.score = _root.score + 10; this.gotoAndPlay(2); } i++; } }
Instance of Symbol 54 MovieClip "shot" in Frame 3
onClipEvent (load) { if (this._name == "shot") { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((((this._x > 550) || (this._x < 0)) || (this._y > 400)) || (this._y < 0)) { this.removeMovieClip(); } i = 1; while (i < 5) { if ((this.hitTest(_root.ast["asthit" + i]) && (_root.ast.dead == 0)) && (this._name != "shot")) { _root.ast.gotoAndPlay(2); this.removeMovieClip(); } i++; } }
Instance of Symbol 56 MovieClip in Frame 3
onClipEvent (load) { this.beatcount = 1; } onClipEvent (enterFrame) { if (((this.beatcount % 30) == 0) && ((this.beatcount % 60) != 0)) { _root.playsound1.start(0, 1); } if ((this.beatcount % 60) == 0) { _root.playsound2.start(0, 1); } this.beatcount++; _root.shoot(); }
Frame 4
function shoot() { i = 1; while (i < numenemies) { var _local3 = _root["ship" + i]; if (_local3.time < getTimer()) { _root.shot.duplicateMovieClip("shot" + shotcount, shotcount + 2000); var _local2 = _root["shot" + shotcount]; playsound.start(0, 1); _local2._x = _local3._x; _local2._y = _local3._y; _root["ship" + i].rotationRadian = (_root["ship" + i]._rotation * Math.PI) / 180; _local2.xspeed = 7 * Math.cos(_root["ship" + i].rotationRadian); _local2.yspeed = 7 * Math.sin(_root["ship" + i].rotationRadian); _local3.time = getTimer() + 2250; shotcount++; } i++; } } stop(); score = _global.thescore; numenemies = 5; shotcount = 1; playsound = new Sound(this); playsound.attachSound("GUN1"); playsound1 = new Sound(this); playsound1.attachSound("beat1"); playsound2 = new Sound(this); playsound2.attachSound("beat2"); i = 1; while (i < numenemies) { ship.duplicateMovieClip("ship" + i, i + 1000, ship); var en = _root["ship" + i]; en._x = random(200); en._y = random(200); en.time = getTimer() + random(2250); i++; } stop();
Instance of Symbol 52 MovieClip "ship" in Frame 4
onClipEvent (load) { function reset() { this.dead = 0; if (this._name == "ship") { this._visible = false; } else { this._visible = true; } this._rotation = 0; this.shipylocation = random(2); this._x = random(500) + 20; if (this.shipylocation == 1) { this._y = 0; } else if (this.shipylocation == 0) { this._y = 415; } this.xshipdir = random(2); this.yshipdir = random(2); this.shiprotation = random(2) + 1; if (this.xshipdir == 0) { this.xspeed = random(2) + 0.5; } else if (this.xshipdir == 1) { this.xspeed = (random(2) - 2) + 0.5; } if (this.yshipdir == 0) { this.yspeed = random(2) + 0.5; } else { this.yshipdir == 1; } this.yspeed = (random(2) - 2) + 0.5; } reset(); } onClipEvent (enterFrame) { if (this.dead == 1) { this.reset(); } this._rotation = this._rotation + this.shiprotation; this._x = this._x + xspeed; this._y = this._y + yspeed; if (this._y > 420) { this._y = -10; } if (this._y < -20) { this._y = 410; } if (this._x < -20) { this._x = 560; } if (this._x > 570) { this._x = -10; } i = 1; while (i < 5) { if (((this.hitTest(_root.mast["masthit" + i]) && (this.dead == 0)) && (_root.mast.dead == 0)) && (this._name != "ship")) { _root.score = _root.score + 10; _global.thescore = _global.thescore + 10; this.dead = 1; this.gotoAndPlay(2); } i++; } }
Instance of Symbol 54 MovieClip "shot" in Frame 4
onClipEvent (load) { if (this._name == "shot") { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((((this._x > 550) || (this._x < 0)) || (this._y > 400)) || (this._y < 0)) { this.removeMovieClip(); } i = 1; while (i < 5) { if ((this.hitTest(_root.mast["masthit" + i]) && (_root.mast.dead == 0)) && (this._name != "shot")) { _root.mast.gotoAndPlay(2); this.removeMovieClip(); } i++; } }
Instance of Symbol 56 MovieClip in Frame 4
onClipEvent (load) { this.beatcount = 1; } onClipEvent (enterFrame) { if (((this.beatcount % 30) == 0) && ((this.beatcount % 60) != 0)) { _root.playsound1.start(0, 1); } if ((this.beatcount % 60) == 0) { _root.playsound2.start(0, 1); } this.beatcount++; _root.shoot(); }
Instance of Symbol 72 MovieClip "mast" in Frame 4
onClipEvent (load) { function reset() { this._rotation = 0; this.decay = 0.97; this.xspeed = 0; this.yspeed = 0; this.dead = 0; this.totalspeed = 0; } reset(); } onClipEvent (enterFrame) { rotationRadian = (_rotation * Math.PI) / 180; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (Key.isDown(39)) { this._rotation = this._rotation + 5; } if (Key.isDown(37)) { this._rotation = this._rotation - 5; } if (Key.isDown(38)) { if (this.xspeed < 12) { this.xspeed = this.xspeed + (Math.cos(rotationRadian) * 0.6); } if (this.yspeed < 12) { this.yspeed = this.yspeed + (Math.sin(rotationRadian) * 0.6); } } else { this.xspeed = this.xspeed * this.decay; this.yspeed = this.yspeed * this.decay; } if (this._x > 580) { this._x = -20; } if (this._x < -30) { this._x = 570; } if (this._y > 430) { this._y = -20; } if (this._y < -30) { this._y = 420; } }
Frame 5
function shoot() { i = 1; while (i < numenemies) { var _local3 = _root["ship" + i]; if (_local3.time < getTimer()) { _root.shot.duplicateMovieClip("shot" + shotcount, shotcount + 2000); var _local2 = _root["shot" + shotcount]; playsound.start(0, 1); _local2._x = _local3._x; _local2._y = _local3._y; _root["ship" + i].rotationRadian = (_root["ship" + i]._rotation * Math.PI) / 180; _local2.xspeed = 7 * Math.cos(_root["ship" + i].rotationRadian); _local2.yspeed = 7 * Math.sin(_root["ship" + i].rotationRadian); _local3.time = getTimer() + 2000; shotcount++; } i++; } } stop(); score = _global.thescore; numenemies = 5; shotcount = 1; playsound = new Sound(this); playsound.attachSound("GUN1"); playsound1 = new Sound(this); playsound1.attachSound("beat1"); playsound2 = new Sound(this); playsound2.attachSound("beat2"); i = 1; while (i < numenemies) { ship.duplicateMovieClip("ship" + i, i + 1000, ship); var en = _root["ship" + i]; en._x = random(200); en._y = random(200); en.time = getTimer() + random(2000); i++; }
Instance of Symbol 52 MovieClip "ship" in Frame 5
onClipEvent (load) { function reset() { this.dead = 0; if (this._name == "ship") { this._visible = false; } else { this._visible = true; } this._rotation = 0; this.shipylocation = random(2); this._x = random(500) + 20; if (this.shipylocation == 1) { this._y = 0; } else if (this.shipylocation == 0) { this._y = 415; } this.xshipdir = random(2); this.yshipdir = random(2); this.shiprotation = random(2) + 1; if (this.xshipdir == 0) { this.xspeed = random(2) + 0.5; } else if (this.xshipdir == 1) { this.xspeed = (random(2) - 2) + 0.5; } if (this.yshipdir == 0) { this.yspeed = random(2) + 0.5; } else { this.yshipdir == 1; } this.yspeed = (random(2) - 2) + 0.5; } reset(); } onClipEvent (enterFrame) { if (this.dead == 1) { this.reset(); } this._rotation = this._rotation + this.shiprotation; this._x = this._x + xspeed; this._y = this._y + yspeed; if (this._y > 420) { this._y = -10; } if (this._y < -20) { this._y = 410; } if (this._x < -20) { this._x = 560; } if (this._x > 570) { this._x = -10; } i = 1; while (i < 5) { if (((this.hitTest(_root.sast["sasthit" + i]) && (this.dead == 0)) && (_root.sast.dead == 0)) && (this._name != "ship")) { _root.score = _root.score + 10; _global.thescore = _global.thescore + 10; this.dead = 1; this.gotoAndPlay(2); } i++; } }
Instance of Symbol 54 MovieClip "shot" in Frame 5
onClipEvent (load) { if (this._name == "shot") { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((((this._x > 550) || (this._x < 0)) || (this._y > 400)) || (this._y < 0)) { this.removeMovieClip(); } i = 1; while (i < 5) { if ((this.hitTest(_root.sast["sasthit" + i]) && (_root.sast.dead == 0)) && (this._name != "shot")) { _root.sast.gotoAndPlay(2); this.removeMovieClip(); } i++; } }
Instance of Symbol 56 MovieClip in Frame 5
onClipEvent (load) { this.beatcount = 1; } onClipEvent (enterFrame) { if (((this.beatcount % 30) == 0) && ((this.beatcount % 60) != 0)) { _root.playsound1.start(0, 1); } if ((this.beatcount % 60) == 0) { _root.playsound2.start(0, 1); } this.beatcount++; _root.shoot(); }
Instance of Symbol 88 MovieClip "sast" in Frame 5
onClipEvent (load) { function reset() { this._rotation = 0; this.decay = 0.97; this.xspeed = 0; this.yspeed = 0; this.dead = 0; this.totalspeed = 0; } reset(); } onClipEvent (enterFrame) { rotationRadian = (_rotation * Math.PI) / 180; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (Key.isDown(39)) { this._rotation = this._rotation + 5; } if (Key.isDown(37)) { this._rotation = this._rotation - 5; } if (Key.isDown(38)) { if (this.xspeed < 12) { this.xspeed = this.xspeed + (Math.cos(rotationRadian) * 0.6); } if (this.yspeed < 12) { this.yspeed = this.yspeed + (Math.sin(rotationRadian) * 0.6); } } else { this.xspeed = this.xspeed * this.decay; this.yspeed = this.yspeed * this.decay; } if (this._x > 580) { this._x = -20; } if (this._x < -30) { this._x = 570; } if (this._y > 430) { this._y = -20; } if (this._y < -30) { this._y = 420; } }
Frame 6
stop(); score = _global.thescore;
Symbol 9 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 12 Button
on (release) { getURL ("http://www.java-gaming.com", "_blank"); }
Symbol 19 Button
on (release) { gotoAndPlay ("ist"); }
Symbol 22 Button
on (release) { getURL ("http://www.java-gaming.com", "_blank"); }
Symbol 26 Button
on (release) { getURL ("http://www.flashninjaclan.com/games/asteroidrevenge/topscores.php", "_blank"); }
Symbol 33 Button
on (release) { gotoAndPlay ("big"); }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
this.dead = 1;
Symbol 47 MovieClip Frame 5
this.removeMovieClip(); i = 0; while (i < 5) { _root["ship" + i].removeMovieClip(); i++; } _root.gotoAndPlay("start2");
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 4
this.reset();
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
this.dead = 1;
Symbol 72 MovieClip Frame 5
this.removeMovieClip(); i = 0; while (i < 5) { _root["ship" + i].removeMovieClip(); i++; } _root.gotoAndPlay("sstart");
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
this.dead = 1;
Symbol 88 MovieClip Frame 5
this.removeMovieClip(); i = 0; while (i < 5) { _root["ship" + i].removeMovieClip(); i++; } _root.gotoAndPlay("end");
Symbol 97 Button
on (release) { _root.thename = _root.scorename; score = _root.score; loadVariablesNum ("http://www.flashninjaclan.com/games/asteroidrevenge/newscore.php", 0, "POST"); gotoAndPlay (1); }

Library Items

Symbol 1 Sound [GUN1]
Symbol 2 Sound [beat2]
Symbol 3 Sound [beat1]
Symbol 4 Sound [implosion]Used by:52
Symbol 5 Sound [explosion2]Used by:47 72 88
Symbol 6 GraphicUsed by:9
Symbol 7 FontUsed by:8 11 13 14 92 93 94 96 98 99
Symbol 8 TextUses:7Used by:9
Symbol 9 ButtonUses:6 8Used by:Timeline
Symbol 10 GraphicUsed by:12
Symbol 11 TextUses:7Used by:12
Symbol 12 ButtonUses:10 11Used by:Timeline
Symbol 13 TextUses:7Used by:Timeline
Symbol 14 TextUses:7Used by:Timeline
Symbol 15 FontUsed by:16 18 21
Symbol 16 TextUses:15Used by:Timeline
Symbol 17 GraphicUsed by:19
Symbol 18 TextUses:15Used by:19
Symbol 19 ButtonUses:17 18Used by:Timeline
Symbol 20 GraphicUsed by:22
Symbol 21 TextUses:15Used by:22
Symbol 22 ButtonUses:20 21Used by:Timeline
Symbol 23 GraphicUsed by:26
Symbol 24 FontUsed by:25 27
Symbol 25 TextUses:24Used by:26
Symbol 26 ButtonUses:23 25Used by:Timeline
Symbol 27 TextUses:24Used by:Timeline
Symbol 28 FontUsed by:29 30 32 57 58 73 74 89 90
Symbol 29 TextUses:28Used by:Timeline
Symbol 30 TextUses:28Used by:Timeline
Symbol 31 GraphicUsed by:33
Symbol 32 TextUses:28Used by:33
Symbol 33 ButtonUses:31 32Used by:Timeline
Symbol 34 GraphicUsed by:47
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:47
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:47
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:47
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:34 36 38 40 42 43 44 5 45 46Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:49 50 4 51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 EditableTextUses:28Used by:Timeline
Symbol 58 TextUses:28Used by:Timeline
Symbol 59 GraphicUsed by:72
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:72
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:72
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:72
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:59 61 63 65 67 68 69 5 70 71Used by:Timeline
Symbol 73 EditableTextUses:28Used by:Timeline
Symbol 74 TextUses:28Used by:Timeline
Symbol 75 GraphicUsed by:88
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:88
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:88
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:88
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:75 77 79 81 83 84 85 5 86 87Used by:Timeline
Symbol 89 EditableTextUses:28Used by:Timeline
Symbol 90 TextUses:28Used by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 TextUses:7Used by:Timeline
Symbol 93 TextUses:7Used by:Timeline
Symbol 94 EditableTextUses:7Used by:Timeline
Symbol 95 GraphicUsed by:97
Symbol 96 TextUses:7Used by:97
Symbol 97 ButtonUses:95 96Used by:Timeline
Symbol 98 TextUses:7Used by:Timeline
Symbol 99 EditableTextUses:7Used by:Timeline

Instance Names

"ast"Frame 3Symbol 47 MovieClip
"ship"Frame 3Symbol 52 MovieClip
"shot"Frame 3Symbol 54 MovieClip
"score"Frame 3Symbol 57 EditableText
"ship"Frame 4Symbol 52 MovieClip
"shot"Frame 4Symbol 54 MovieClip
"mast"Frame 4Symbol 72 MovieClip
"thescore"Frame 4Symbol 73 EditableText
"ship"Frame 5Symbol 52 MovieClip
"shot"Frame 5Symbol 54 MovieClip
"sast"Frame 5Symbol 88 MovieClip
"thescore"Frame 5Symbol 89 EditableText
"thescore"Frame 6Symbol 94 EditableText
"thename"Frame 6Symbol 99 EditableText
"asthit1"Symbol 47 MovieClip Frame 1Symbol 36 MovieClip
"asthit2"Symbol 47 MovieClip Frame 1Symbol 38 MovieClip
"asthit3"Symbol 47 MovieClip Frame 1Symbol 40 MovieClip
"asthit4"Symbol 47 MovieClip Frame 1Symbol 42 MovieClip
"masthit1"Symbol 72 MovieClip Frame 1Symbol 61 MovieClip
"masthit4"Symbol 72 MovieClip Frame 1Symbol 63 MovieClip
"masthit3"Symbol 72 MovieClip Frame 1Symbol 65 MovieClip
"masthit2"Symbol 72 MovieClip Frame 1Symbol 67 MovieClip
"sasthit1"Symbol 88 MovieClip Frame 1Symbol 77 MovieClip
"sasthit2"Symbol 88 MovieClip Frame 1Symbol 79 MovieClip
"sasthit3"Symbol 88 MovieClip Frame 1Symbol 81 MovieClip
"sasthit4"Symbol 88 MovieClip Frame 1Symbol 83 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "GUN1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "beat2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "beat1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "implosion"
ExportAssets (56)Timeline Frame 1Symbol 5 as "explosion2"
ExportAssets (56)Timeline Frame 3Symbol 5 as "explosion2"
ExportAssets (56)Timeline Frame 3Symbol 4 as "implosion"
ExportAssets (56)Timeline Frame 4Symbol 5 as "explosion2"
ExportAssets (56)Timeline Frame 5Symbol 5 as "explosion2"

Labels

"intro"Frame 1
"ist"Frame 2
"big"Frame 3
"start2"Frame 4
"sstart"Frame 5
"end"Frame 6

Dynamic Text Variables

scoreSymbol 57 EditableText""
scoreSymbol 73 EditableText""
scoreSymbol 89 EditableText""
scoreSymbol 94 EditableText""
scorenameSymbol 99 EditableText"Your name here"




http://swfchan.com/5/22058/info.shtml
Created: 27/5 -2019 06:10:23 Last modified: 27/5 -2019 06:10:23 Server time: 10/05 -2024 16:33:54