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Mission Impossible.swf

This is the info page for
Flash #22144

(Click the ID number above for more basic data on this flash file.)


Text
dfh

Try Again

Try Again

Try Again

Try Again

You Died !

You Died !

Score:

10000

Submit score

Submit score

Submit score

Submit score

Name:

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GO

go

mission start

Mission Start

Loading

100

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Game Instructions

Add Games To Your Site

PLAY

PLAY

PLAY

PLAY

PLAY

PLAY

Mission Impossible

Mission Impossible

Back

Back

Instructions

Instructions

Objective:
Your Air-Craft failed in Mid-air and you had to eject immediately.
On landing, you realise that you are right in the Middle of the enemy territory.
Fighter Jets & Fighter Balloons fire Missiles on you. Parachute Bombers
land on the ground to kill you. Enemy soldiers come in Trucks to finish you.
But you are a tough nut to crack. You are also armed to the teeth.
Use the following options to give a tough fight :
Use 'Z'&'C' keys to Move left & right.
Use Space Bar to Jump.
Use Mouse Pointer to Aim at the target.
Left Mouse Click to shoot Bullets.
Press '1' & '2' keys to change the weapon mode between Bullets and Missiles.
Press 'S' to throw Hand Grenades.
Press 'D' to throw Mines.

SCORE :

HEALTH :

: 200

: 20

: 20

: 20

pause!

2000

Restart

Restart

restart

restart

restart

restart

RAMBO

RAMBO

moder

ActionScript [AS1/AS2]

Frame 1
totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); percentone = totalBytes / 100; percent = Math.round(loadedBytes / percentone); if (_root._framesloaded >= _root._totalframes) { gotoAndStop (5); }
Instance of Symbol 345 MovieClip in Frame 1
onClipEvent (enterFrame) { _xscale = (_root.percentDone * 4); }
Frame 2
gotoAndPlay (1);
Frame 5
fscommand ("allowscale", false);
Frame 6
fscommand ("allowscale", false);
Frame 15
fscommand ("allowscale", false); function saveData() { myLocalSO.data.place_score_1 = place_score_1; myLocalSO.data.place_score_2 = place_score_2; myLocalSO.data.place_score_3 = place_score_3; myLocalSO.data.place_name_1 = place_name_1; myLocalSO.data.place_name_2 = place_name_2; myLocalSO.data.place_name_3 = place_name_3; myLocalSO.data.player_name = player_name; myLocalSO.data.highScoreColor = highScoreColor; } function increaseScore(amt, x, y) { _root.score = _root.score + amt; } function gameOver() { return(_root.hero.hp <= 0); } function endGame() { _root.paused = true; updatedTopScores(); openGameOver(); } function updatedTopScores() { var _local1 = _root; if (score > place_score_1) { place_score_3 = place_score_2; place_score_2 = place_score_1; place_score_1 = score; place_name_3 = place_name_2; place_name_2 = place_name_1; place_name_1 = player_name; _local1.end_text = "New high score! 1st Place"; } else if (score > place_score_2) { place_score_3 = place_score_2; place_score_2 = score; place_name_3 = place_name_2; place_name_2 = player_name; _local1.end_text = "New high score! 2nd Place"; } else if (score > place_score_3) { place_score_3 = score; place_name_3 = player_name; _local1.end_text = "New high score! 3rd Place"; } else if (score > 1000) { _local1.end_text = "Nice shooting."; } else if (score > 700) { _local1.end_text = "Not bad. Keep Practicing"; } else if (score > 400) { _local1.end_text = "Ouch... better luck next time."; } else { _local1.end_text = "Noob Tip: use mouse-left click to fire :P"; } saveData(); } function restartGame() { cleanGameboard(); resetGame(); } function cleanGameboard() { for (i in enemies) { enemies[i].unloadMovie(); } enemies = new Array(); } function resetGame() { var _local1 = _root; game_ended = false; _local1.level_ticker = 0; _local1.fps_ticks = 0; _local1.fps_total = 0; _local1.avg_fps = 0; _local1.max_fps = 0; _local1.min_fps = 9999; _local1.stepper.resetStepperVars(); _local1.hero.hp = 100; _local1.hero.vx = 0; _local1.hero.vy = 0; _local1.score = 0; _local1.level = 1; _local1.ammo_grenades = 15; _local1.ammo_arrows = 25; _local1.ammo_bullets = 500; _local1.ammo_rockets = 10; _local1.ammo_prox_mines = 20; _local1.hero._x = _local1.g_width / 2; _local1.hero._y = _local1.g_ground / 2; _local1.paused = false; } function showTopScores() { paused = true; temp = _root.upgrade_layer.attachMovie("top_scores", "top_scores_" + SCORES, SCORES); temp._x = g_width / 2; temp._y = g_ground / 2; top_scores_screen = temp; } function closeTopScores() { top_scores_screen.unloadMovie(); } function openNamer() { paused = true; temp = _root.upgrade_layer.attachMovie("namer_screen", "namer" + NAMER, NAMER); temp._x = g_width / 2; temp._y = g_ground * 0.75; namer_screen = temp; } function closeNamer() { namer_screen.unloadMovie(); } function openGameOver() { temp = _root.upgrade_layer.attachMovie("game_over_screen", "game_over_screen" + GAMEOVER_NUM, GAMEOVER_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; game_over_screen = temp; } function closeGameOver() { game_over_screen.unloadMovie(); } function openHelp() { paused = true; temp = _root.upgrade_layer.attachMovie("help_screen", "help_screen" + HELP_NUM, HELP_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; help_screen = temp; } function closeHelp() { help_screen.unloadMovie(); } function playHitEnemySound() { playSound(hurtsounds[random(3)]); } function addRandomGoodie(x, y) { var _local1 = _root; bonus = powerups[random(powerups.length)]; if (bonus == "gas_can") { obs = _local1.addObj(bonus, _local1.obstruct_layer, _local1.getNextObstructionLevel()); obs._x = x; obs._y = y; } else { obs = _local1.addObj(bonus, _local1.powerup_layer, _local1.getNextPowerUpLevel()); obs._x = x; obs._y = y; } } function playSound(filename) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } function removeEnemy(ene) { var _local1 = ene; tempArray = new Array(); for (i in enemies) { nextEn = enemies[i]; if (_local1 != nextEn) { tempArray.push(nextEn); } } _local1.unloadMovie(); enemies = tempArray; } function removeMine(mi) { var _local1 = mi; tempArray = new Array(); for (i in mines) { nextObj = mines[i]; if (_local1 != nextObj) { tempArray.push(nextObj); } } _local1.unloadMovie(); mines = tempArray; } function removeObstruction(obs) { var _local1 = obs; tempArray = new Array(); for (i in obstructions) { nextObs = obstructions[i]; if (_local1 != nextObs) { tempArray.push(nextObs); } } _local1.unloadMovie(); obstructions = tempArray; } function shootHeroProjectile() { var _local1 = _root; playSound("tat2.wav"); ammo_bullets--; _local1.hero.sight.rifle_invert._x = _local1.hero.sight.rifle_invert._x - 3; _local1.hero.sight.rifle._x = _local1.hero.sight.rifle._x - 3; shot_speed = 7; variation = (random(Math.floor(_local1.gun_wild * 100)) - random(Math.floor(_local1.gun_wild * 100))) / 300; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _local1.shot_speed * Math.cos(rads); lvy = _local1.shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_bullet", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 3); proj._y = (hero._y + hero.sight._y) + (lvy * 3); proj._rotation = _local1.hero.sight._rotation; } function shootHeroRocket() { var _local1 = _root; playSound("shoot_rocket.wav"); rocket_smoke = 105; rocket_flame = 130; ammo_rockets--; targ_ene = null; targ_acq = false; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_xmouse, _ymouse, 0)) { targ_ene = _local1.enemies[i]; targ_acq = true; break; } } _local1.hero.sight.rifle_invert._x = _local1.hero.sight.rifle_invert._x - 5; _local1.hero.sight.rifle._x = _local1.hero.sight.rifle._x - 5; shot_speed = 6; rads = (_local1.hero.sight._rotation * Math.PI) / 180; lvx = _local1.shot_speed * Math.cos(rads); lvy = _local1.shot_speed * Math.sin(rads); lvl = getNextRocketLevel(); proj = _local1.addObj("missile", _local1.rocket_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 1); proj._y = (hero._y + hero.sight._y) + (lvy * 1); proj._rotation = _local1.hero.sight._rotation; proj.target_enemy = targ_ene; proj.target_acquired = targ_acq; } function shootGrenade() { var _local1 = _root; ammo_grenades--; shot_speed = 3.3; variation = 0; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _local1.shot_speed * Math.cos(rads); lvy = _local1.shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_grenade", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _local1.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _local1.hero.vy; } function shootProximityMine() { var _local1 = _root; ammo_prox_mines--; shot_speed = 3.3; variation = 0; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _local1.shot_speed * Math.cos(rads); lvy = _local1.shot_speed * Math.sin(rads); lvl = getNextMineLevel(); proj = _local1.addObj("proximity_mine", _local1.mine_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _local1.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _local1.hero.vy; mines.push(proj); } function placeBlood(x, y) { var _local1 = _root; if (_local1.age >= 17) { playSound("blood_splat.wav"); lvl = getNextCraterLevel(); temp = _local1.addObj("crater2", _local1.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); } } function placeDeadBody(btype, x, y, vx) { lvl = getNextDebrisLevel(); temp = _root.addObj(btype, _root.debris_layer, lvl); temp._x = x; temp._y = y; if (vx > 0) { temp._xscale = -100; } } function placeEnemy(etype, x, y, vx, vy) { var _local1 = _root; lvl = getNextEnemyLevel(); temp = _local1.addObj(etype, _local1.enemy_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; enemies.push(temp); _local1.enemy_count = _local1.enemies.length; return(temp); } function getNextMineLevel() { if ((mine_lvl++) > 15) { mine_lvl = 1; } return(mine_lvl); } function getNextRocketLevel() { if ((rocket_lvl++) > 6) { rocket_lvl = 1; } return(rocket_lvl); } function getNextProjectileLevel() { if ((proj_lvl++) > 15) { proj_lvl = 1; } return(proj_lvl); } function getNextPowerUpLevel() { if ((powerup_lvl++) > 5) { powerup_lvl = 1; } return(powerup_lvl); } function getNextObstructionLevel() { if ((obs_lvl++) > 10) { obs_lvl = 1; } return(obs_lvl); } function getNextDebrisLevel() { if ((debris_lvl++) > 20) { debris_lvl = 1; } return(debris_lvl); } function getNextBombLevel() { if ((bomb_lvl++) > 10) { bomb_lvl = 1; } return(bomb_lvl); } function getNextBloodLevel() { if ((b_drop_lvl++) > 15) { b_drop_lvl = 1; } return(b_drop_lvl); } function getNextSmokeLevel() { if ((smoke_lvl++) > 50) { smoke_lvl = 1; } return(smoke_lvl); } function getNextCraterLevel() { if ((crater_lvl++) > 6) { crater_lvl = 1; } return(crater_lvl); } function getNextEnemyLevel() { if ((enemy_lvl++) > 40) { enemy_lvl = 1; } return(enemy_lvl); } function getNextEnemyBulletLevel() { if ((enemy_bullet_lvl++) > 15) { enemy_bullet_lvl = 1; } return(enemy_bullet_lvl); } function placeSmoke(x, y) { lvl = getNextSmokeLevel(); temp = _root.addObj("smoke", _root.smoke_layer, lvl); temp._x = x; temp._y = y; } function addGrenadeExplosion(x, y) { dmg = 10; radius = 60; addExplosion(x, y, radius, dmg); } function getDist(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; return(Math.sqrt((dx * dx) + (dy * dy))); } function addVanhit(x, y, radius, dmg) { var _local1 = _root; var _local2 = radius; playSound("bomb_hit.wav"); dx = _local1.hero._x - x; dy = (_local1.hero._y - 20) - y; dist = getDist(x, y, _local1.hero._x, _local1.hero._y - 20); if (dist < _local2) { _local1.hero._y = _local1.hero._y - 60; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); fly = impact; if (impact > 20) { fly = 20; } _local1.hero.vx = (((-dx) / dist) * fly) * 0.39; _local1.hero.vy = (((-dy) / dist) * fly) * 0.39; _local1.hero.takeDamage(impact); } } function addExplosion(x, y, radius, dmg) { var _local1 = _root; var _local2 = radius; var _local3 = y; playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _local1.addObj("crater1", _local1.ground.crater_layer, lvl); temp._x = x; temp._y = _local3; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _local1.addObj("explosion", _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp._xscale = (temp._yscale = _local2); deb = Math.ceil(_local2 / 20); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _local1.addObj("debris1", _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _local1.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - _local3; dist = getDist(x, _local3, ene._x, ene._y - 20); if (dist < _local2) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 2; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _local1.obstructions) { obs = obstructions[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _local1.mines) { obs = mines[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _local1.hero._x - x; dy = (_local1.hero._y - 20) - _local3; dist = getDist(x, _local3, _local1.hero._x, _local1.hero._y - 20); if (dist < _local2) { _local1.hero._y = _local1.hero._y - 2; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); fly = impact; if (impact > 15) { fly = 15; } _local1.hero.vx = (((-dx) / dist) * fly) * 0.33; _local1.hero.vy = (((-dy) / dist) * fly) * 0.33; _local1.hero.takeDamage(impact); } } function addBloodExplosion(x, y) { var _local1 = _root; var _local2 = y; var _local3 = x; if (_local1.age >= 17) { placeBlood(_local3, _local2 + 20); c = 0; while (c < 10) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = _local3; blood._y = _local2; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addFemBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addObj(obj, layer, lvl) { temp = layer.attachMovie(obj, (obj + "_id_") + lvl, lvl); return(temp); } var amitavaland = false; var amitavasolnum = 3; var amitavaenemyland = 0; this.attachMovie("ff", "ff", 2); this.attachMovie("cl", "cl", 6); KEY_W = 87; KEY_E = 83; KEY_Q = 81; KEY_A = 90; KEY_S = 88; KEY_D = 67; KEY_J = 74; KEY_K = 75; KEY_L = 76; KEY_U = 85; KEY_UP = 38; KEY_RIGHT = 39; KEY_DOWN = 40; KEY_LEFT = 37; KEY_R = 68; KEY_SPACEBAR = 32; KEY_LEFTCONTROL = 17; g_width = 750; g_ground = 375; paused = false; _root.age = 2; end_text = "Nice shooting!"; HELP_NUM = 6; SCORES = 4; NAMER = 5; GAMEOVER_NUM = 3; UG_LAYER = 1; top_scores_screen = null; help_screen = null; namer_screen = null; game_over_screen1 = null; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; myLocalSO = sharedobject.getLocal("gm02"); if (myLocalSO.data.place_score_1 != null) { place_score_1 = myLocalSO.data.highScore; _root.place_score_1 = myLocalSO.data.place_score_1; _root.place_score_2 = myLocalSO.data.place_score_2; _root.place_score_3 = myLocalSO.data.place_score_3; _root.place_name_1 = myLocalSO.data.place_name_1; _root.place_name_2 = myLocalSO.data.place_name_2; _root.place_name_3 = myLocalSO.data.place_name_3; _root.player_name = myLocalSO.data.player_name; paused = false; } else { _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.paused = true; openHelp(); } ammo_grenades = 15; ammo_arrows = 25; ammo_bullets = 500; ammo_rockets = 10; ammo_prox_mines = 20; score = 0; level = 1; game_ended = false; resetGame(); gravity = 0.05; gun_wild = 0; aim_rate = 0; shooting_mode = "gun"; obstructions = new Array(); structures = new Array(); mines = new Array(); max_enemies_on_screen = 3; enemy_count = 0; rocket_smoke = 0; rocket_flame = 0; last_throw = false; enemies = new Array(); someListener = new Object(); someListener.onMouseDown = function () { _root.firing = true; }; Mouse.addListener(someListener); someListener2 = new Object(); someListener2.onMouseUp = function () { _root.firing = false; }; Mouse.addListener(someListener2); powerups = new Array("ammo_health", "gas_can", "ammo_gun", "ammo_arrow", "ammo_grenade", "ammo_rocket", "ammo_prox_mine"); hurtsounds = new Array("oreh.wav", "uh.wav", "oof.wav"); mine_lvl = 1; rocket_lvl = 1; proj_lvl = 1; powerup_lvl = 1; obs_lvl = 1; debris_lvl = 1; bomb_lvl = 1; b_drop_lvl = 1; smoke_lvl = 1; crater_lvl = 1; enemy_lvl = 1; enemy_bullet_lvl = 1; openHelp();
Instance of Symbol 404 MovieClip "hb" in Frame 15
onClipEvent (load) { } onClipEvent (enterFrame) { this._width = _root.hero.hp; }
Instance of Symbol 108 MovieClip "gm" in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 447 MovieClip "cross_hair" in Frame 15
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 453 MovieClip in Frame 15
onClipEvent (load) { midx = _root.g_width / 2; midy = _root.g_ground / 2; } onClipEvent (enterFrame) { if (_root.paused) { _x = midx; _y = midy; } else { _x = -999; } }
Instance of Symbol 335 MovieClip [help_screen] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 456 MovieClip "stepper" in Frame 15
onClipEvent (load) { function resetStepperVars() { timeToNextEnemy = 100 + random(100); timeToNextBomber = 200 + random(50); timeToNextChopper = 300 + random(100); timeToNextSniper = 400 + random(100); wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; sniper_wave_count = 0; timeToNextDrop = 0; } timeToNextEnemy = 0; timeToNextBomber = 0; timeToNextChopper = 0; timeToNextSniper = 0; sniper_wave_count = 0; wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; timeToNextDrop = 0; resetStepperVars(); } onClipEvent (enterFrame) { _root.elapsed = getTimer() - _root.prev_time; _root.time_count = _root.time_count + _root.elapsed; _root.prev_time = getTimer(); _root.frame_count++; if (_root.time_count > 333) { _root.time_count = 0; _root.fps = _root.frame_count * 3; _root.frame_count = 0; } ene_type = random(4); if (((!_root.paused) && (_root.enemy_count < _root.max_enemies_on_screen)) && ((timeToNextDrop--) <= 0)) { timeToNextDrop = random(200) + 100; if (ene_type == 0) { _root.placeEnemy("enemy_drop", ((_root.g_width / 2) + random(500)) - random(100), -10, 0, 0); } if (ene_type == 1) { if (random(2) == 0) { _root.placeEnemy("enemy_drop_sniper", _root.tower_left._x, 100, 0, 0); } else { _root.placeEnemy("enemy_drop_sniper", _root.tower_right._x, 100, 0, 0); } } if (ene_type == 2) { if (random(2) == 0) { ene = _root.placeEnemy("enemy_chopper", -200, 50, 0, 0); ene._xscale = -100; } else { ene = _root.placeEnemy("enemy_chopper", _root.g_width - 50, -10, 0, 0); ene._xscale = 100; } } if (ene_type == 3) { if (random(2) == 0) { _root.placeEnemy("enemy_bomber", -44, random(100) + 20, 1, 0); } else { _root.placeEnemy("enemy_bomber", _root.g_width + 44, random(100) + 20, -1, 0); } } if ((_root.level_ticker++) > 3000) { _root.level_ticker = 0; _root.level++; } } if ((_root.fps_ticker++) > 50) { if (_root.fps < _root.min_fps) { _root.min_fps = _root.fps; } if (_root.fps > _root.max_fps) { _root.max_fps = _root.fps; } _root.fps_ticks++; _root.fps_total = _root.fps_total + _root.fps; _root.avg_fps = _root.fps_total / _root.fps_ticks; } if (_root.gameOver() && (!_root.game_ended)) { _root.game_ended = true; _root.endGame(); } _root.enemy_count = _root.enemies.length; _root.mine_count = _root.mines.length; updateAfterEvent(); }
Instance of Symbol 326 MovieClip [enemy_chopper] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 315 MovieClip [chopper_dead] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 308 MovieClip [enemy_bomber] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 252 MovieClip [bomber_dead] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 470 MovieClip in Frame 15
onClipEvent (load) { this.unloadMovie(); _root.paused = true; _x = (_root.g_width / 2); _y = (_root.g_ground / 2); }
Instance of Symbol 504 MovieClip "van" in Frame 15
onClipEvent (load) { function testHitHero() { var _local1 = _root; if (_local1.hero.hitbox.hitTest(this)) { _local1.hero.takeDamage(2); _local1.addVanhit(_x, _y, 1000, 10); c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } mov = false; wait = 0; bmov = false; comback = 1; life = 16; die = false; inj = false; counter = 0; radcount = random(1000); } onClipEvent (enterFrame) { testHitHero(); if (_root.hero.hp < 0) { this.unloadMovie(); } if (_root.paused == false) { if (_root.amitavasolnum == 3) { counter++; if (counter >= radcount) { if (comback == 1) { _root.amitavaland = false; life = 16; bmov = false; _x = -200; mov = true; comback = 0; } } } if (die == false) { if ((mov == true) && (inj == false)) { _x = (_x + 1); this.gotoAndStop(1); } if ((bmov == true) && (inj == false)) { _x = (_x - 2); this.gotoAndStop(6); } if ((_x > 200) && (inj == false)) { _root.amitavasolnum = 0; wait++; mov = false; this.gotoAndStop(2); } if ((wait > 100) && (die == false)) { wait = 0; bmov = true; _root.sol1._x = 214; _root.sol2._x = 120; _root.sol3._x = 30; _root.sol1.die = false; _root.sol2.die = false; _root.sol3.die = false; _root.sol1.pl = 1; _root.sol2.pl = 1; _root.sol3.pl = 1; _root.sol1.life = 5; _root.sol2.life = 5; _root.sol3.life = 5; _root.sol1.step(); _root.sol2.step(); _root.sol3.step(); _root.amitavaland = true; _root.amitavaenemyland = 0; comback = 1; counter = 0; radcount = random(1000); } } } }
Instance of Symbol 513 MovieClip "sol3" in Frame 15
onClipEvent (load) { function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 1.5); _x = (_x + vx); bottom = _local1.ground.ground_body.hitTest(_x, _y + 20, 1); if (bottom) { chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("groundsol", _x, _y, 0.5 * dir, vy); this._x = -200; _local1.amitavaenemyland = _local1.amitavaenemyland + 1; if (_local1.amitavaenemyland == 3) { _local1.amitavaland = false; } } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (this.weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } ri = 1; lef = 0; die = false; pl = 1; life = 5; hp = 5; half_height = _height / 2; timeToNade = 200 + random(100); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10; }
Instance of Symbol 513 MovieClip "sol2" in Frame 15
onClipEvent (load) { function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 1.5); _x = (_x + vx); bottom = _local1.ground.ground_body.hitTest(_x, _y + 20, 1); if (bottom) { chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("groundsol", _x, _y, 0.5 * dir, vy); this._x = -200; _local1.amitavaenemyland = _local1.amitavaenemyland + 1; if (_local1.amitavaenemyland == 3) { _local1.amitavaland = false; } } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (this.weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } ri = 1; lef = 0; die = false; pl = 1; life = 5; hp = 5; half_height = _height / 2; timeToNade = 200 + random(100); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10; }
Instance of Symbol 513 MovieClip "sol1" in Frame 15
onClipEvent (load) { function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 1.5); _x = (_x + vx); bottom = _local1.ground.ground_body.hitTest(_x, _y + 20, 1); if (bottom) { chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("groundsol", _x, _y, 0.5 * dir, vy); this._x = -200; _local1.amitavaenemyland = _local1.amitavaenemyland + 1; if (_local1.amitavaenemyland == 3) { _local1.amitavaland = false; } } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (this.weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } ri = 1; lef = 0; die = false; pl = 1; life = 5; hp = 5; half_height = _height / 2; timeToNade = 200 + random(100); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10; }
Instance of Symbol 245 MovieClip [enemy_sniper] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 238 MovieClip [enemy_drop_sniper] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 236 MovieClip [enemy_sniper_death] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 234 MovieClip [blood_stump_fem] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 231 MovieClip [enemy1] in Frame 15
onClipEvent (load) { }
Instance of Symbol 227 MovieClip [enemy_drop] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 223 MovieClip [blood_stump] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 204 MovieClip [debris1] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 203 MovieClip [groundsol] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 176 MovieClip [game_over_screen] in Frame 15
onClipEvent (load) { this.unloadMovie(); }
Symbol 13 MovieClip [am] Frame 1
var ssc = "amitavagame";
Symbol 14 MovieClip [ff] Frame 1
if (((((_root.cl.ais == true) && (_root.cl.bis == true)) && (_root.cl.mis == true)) && (_root.cl.pis == true)) && (_root.cl.gis == true)) { this.attachMovie("am", "am", 3); } else { removeMovieClip("am"); }
Symbol 15 MovieClip [cl] Frame 1
_root.chkload = true; var ais = false; var bis = false; var mis = false; var pis = false; var gis = false; var listener = new Object(); listener.onKeyDown = function () { var _local1 = Key.getCode(); if (_local1 == 65) { ais = true; } if (_local1 == 66) { bis = true; } if (_local1 == 77) { mis = true; } if (_local1 == 71) { pis = true; } if (_local1 == 73) { gis = true; } }; Key.addListener(listener); listener.onKeyUp = function () { var _local1 = Key.getCode(); if (_local1 == 65) { ais = false; } if (_local1 == 66) { bis = false; } if (_local1 == 77) { mis = false; } if (_local1 == 71) { pis = false; } if (_local1 == 73) { gis = false; } else { ais = false; bis = false; mis = false; pis = false; gis = false; } }; Key.addListener(listener);
Symbol 21 MovieClip Frame 20
this.unloadMovie();
Symbol 26 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Instance of Symbol 40 MovieClip in Symbol 41 MovieClip Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } }
Symbol 42 MovieClip Frame 65
stop();
Symbol 43 MovieClip [body_dieing] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 42 MovieClip in Symbol 43 MovieClip [body_dieing] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 46 MovieClip Frame 24
this.unloadMovie();
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip [smoke] Frame 1
onClipEvent (load) { _rotation = random(360); rate = (random(100) - 50) / 10; } onClipEvent (enterFrame) { _rotation = (_rotation + rate); }
Symbol 50 MovieClip [debris2] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 15) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; for (i in _local1.obstructions) { top = _local1.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _local1.obstructions[i].hitTest(_x, _y + 1, 1); left = _local1.obstructions[i].hitTest(_x - 1, _y, 1); right = _local1.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _local1.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _local1.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip [debris2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 54 MovieClip [parachute_fade] Frame 20
this.unloadMovie();
Symbol 58 MovieClip [gas_can] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosion(_x, _y, 100, 50); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 5; maxhp = 5; placed = false; _root.obstructions.push(this);
Instance of Symbol 57 MovieClip "can_animation" in Symbol 58 MovieClip [gas_can] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 79 MovieClip Frame 1
stop();
Symbol 81 MovieClip [ammo_prox_mine] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_prox_mines = _local1.ammo_prox_mines + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 80 MovieClip in Symbol 81 MovieClip [ammo_prox_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 84 MovieClip [ammo_grenade] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_grenades = _local1.ammo_grenades + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 83 MovieClip in Symbol 84 MovieClip [ammo_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 87 MovieClip [ammo_health] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.hero.hp = _local1.hero.hp + 20; if (_local1.hero.hp > 100) { _local1.hero.hp = 100; } _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip [ammo_health] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 90 MovieClip [ammo_gun] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_bullets = _local1.ammo_bullets + 200; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 89 MovieClip in Symbol 90 MovieClip [ammo_gun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 93 MovieClip [ammo_rocket] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_rockets = _local1.ammo_rockets + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip [ammo_rocket] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 98 MovieClip [bullet_hole] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 97 MovieClip in Symbol 98 MovieClip [bullet_hole] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 99 MovieClip Frame 27
stop();
Symbol 100 MovieClip [body_dieing2] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 99 MovieClip in Symbol 100 MovieClip [body_dieing2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 103 MovieClip [crater2] Frame 1
function step() { if ((count++) > 20) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 102 MovieClip in Symbol 103 MovieClip [crater2] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 106 MovieClip [blood_splat] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 105 MovieClip in Symbol 106 MovieClip [blood_splat] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 108 MovieClip Frame 1
stop();
Symbol 109 MovieClip [proximity_mine] Frame 1
function step() { var _local1 = _root; if (placed) { vx = 0; vy = 0; hp = hp - leaking; if (hp <= 0) { _local1.addExplosion(_x, _y, range, dmg); _local1.removeMine(this); } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } else { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _local1.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); } } function scan() { var _local1 = _root; for (i in _local1.enemies) { ene = _local1.enemies[i]; dx = ene._x - _x; dy = ene._y - _y; if ((Math.abs(dx) < detection_range) && (Math.abs(dy) < detection_range)) { leaking = 1; break; } } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; placed = false; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { placed = true; } else { do { if ((in _local1.obstructions) == null) { break; } i = in _local1.obstructions; placed = _local1.obstructions[i].hitTest(_x, _y, 0); } while (!placed); do { } while (_local1 != null); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; hp = 25; timeToScan = 0; leaking = 0; placed = false; range = 50; detection_range = 20; dmg = 100;
Instance of Symbol 108 MovieClip "gm" in Symbol 109 MovieClip [proximity_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 111 MovieClip [blood_drop] Frame 1
function step() { var _local1 = _root; vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { lvl = _local1.getNextBloodLevel(); temp = _local1.addObj("blood_splat", _local1.ground.blood_layer, lvl); temp._x = _x; temp._y = _y; temp._rotation = random(360); temp._xscale = (temp._yscale = _xscale); this.unloadMovie(); } else if (((_x > xmax) || (_x < -10)) || (_y > ymax)) { this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; mygrav = _root.gravity * 2;
Instance of Symbol 110 MovieClip in Symbol 111 MovieClip [blood_drop] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 116 MovieClip [hero_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitbox.hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark", _x, _y, 3); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.playSound("bomb.wav"); temp = _local1.addObj("bullet_hole", _local1.ground.blood_layer, _local1.getNextBloodLevel()); temp._x = _x; temp._y = _y; _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 0)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark_dust", _x, _y, 3); _local1.playSound("bomb.wav"); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 115 MovieClip in Symbol 116 MovieClip [hero_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.sol1) && (_root.sol1.die == false)) { if (_root.sol1.life > 0) { _root.sol1.life = _root.sol1.life - 1; _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } else { _root.sol1.die = true; _root.sol1.gotoAndPlay(7); _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } if (this.hitTest(_root.sol2) && (_root.sol2.die == false)) { if (_root.sol2.life > 0) { _root.sol2.life = _root.sol2.life - 1; _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } else { _root.sol2.die = true; _root.sol2.gotoAndPlay(7); _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } if (this.hitTest(_root.sol3) && (_root.sol3.die == false)) { if (_root.sol3.life > 0) { _root.sol3.life = _root.sol3.life - 1; _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } else { _root.sol3.die = true; _root.sol3.gotoAndPlay(7); _root.sol1.takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } if (this.hitTest(_root.van) && (_root.van.inj == false)) { if (_root.van.life > 0) { _root.van.inj = true; _root.van.life = _root.van.life - 1; _root.van.gotoAndStop(3); this.unloadMovie(); } else { _root.van.gotoAndStop(5); _root.van.inj = true; _root.van.die = true; this.unloadMovie(); } } }
Symbol 120 MovieClip [enemy_rocket] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } placeSmoke(); testHitObstructions(); testHitHero(); } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30;
Instance of Symbol 119 MovieClip in Symbol 120 MovieClip [enemy_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 125 MovieClip [enemy_bomb_drop] Frame 1
function step() { var _local1 = _root; vy = vy + (_local1.gravity / 5); _x = (_x + vx); _y = (_y + vy); xpos = _x; ypos = _y; if (vx > 0) { _rotation = (_rotation + 0.3); } else { _rotation = (_rotation - 0.3); } if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { _local1.removeEnemy(this); } if ((_y > 200) || (hp <= 0)) { hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } if (((hitstruct || (hp <= 0)) || (_local1.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _local1.g_ground)) { _local1.addExplosion(_x, _y, 110, 50); _local1.removeEnemy(this); } } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 10; ymax = _root.g_ground + 10; xmin = -10; ymin = -10; etype = "bomb"; if (vx < 0) { _xscale = -100; }
Instance of Symbol 122 MovieClip in Symbol 125 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 125 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 126 MovieClip [arrow_debris] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.unloadMovie(); } } }
Symbol 129 MovieClip [explosion] Frame 10
if (this.hitTest(_root.van) && (_root.van.inj == false)) { if (_root.van.life > 0) { _root.van.inj = true; _root.van.life = _root.van.life - 16; _root.addExplosion(_x, _y, radius, dmg); _root.van.gotoAndStop(3); this.unloadMovie(); } else { _root.addExplosion(_x, _y, radius, dmg); _root.van.gotoAndStop(5); _root.van.inj = true; _root.van.die = true; this.unloadMovie(); } } this.unloadMovie();
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 MovieClip [hero_grenade] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { _root.addExplosion(_x, _y, 60, 20); this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; if (_y > max_obs_elevation) { top = _local1.ground.ground_body.hitTest(_x, _y - 1, 1); bottom = _local1.ground.ground_body.hitTest(_x, _y + 1, 1); left = _local1.ground.ground_body.hitTest(_x - 1, _y, 1); right = _local1.ground.ground_body.hitTest(_x + 1, _y, 1); b_right = _local1.ground.ground_body.hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _local1.ground.ground_body.hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * 0.3; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.3; } } if (_y > max_obs_elevation) { for (i in _local1.obstructions) { bottom = _local1.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; max_obs_elevation = 275;
Instance of Symbol 131 MovieClip in Symbol 132 MovieClip [hero_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 136 MovieClip [missile] Frame 1
function getTarget() { var _local1 = _root; minDist = 99999 /* 0x01869F */; for (i in _local1.enemies) { temp_distx = _local1.enemies[i].xpos - _x; temp_disty = _local1.enemies[i].ypos - _y; temp_dist = Math.sqrt((temp_distx * temp_distx) + (temp_disty * temp_disty)); if ((temp_dist < minDist) && (_local1.enemies[i].ypos > 0)) { distx = temp_distx; disty = temp_disty; dist = temp_dist; minDist = temp_dist; target_enemy = _local1.enemies[i]; target_enemy.locked_on = true; } } _local1.testball.targ = target_enemy; target_acquired = true; } function step() { var _local1 = _root; dx = _local1._xmouse - _x; dy = _local1._ymouse - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); vx = vx + ((g_missile_turn_rate * dx) / dist); vy = vy + ((g_missile_turn_rate * dy) / dist); normDist = Math.sqrt((vx * vx) + (vy * vy)); vx = (g_missile_speed * vx) / normDist; vy = (g_missile_speed * vy) / normDist; if (!flying) { flying = true; rocket.flame._alpha = 100; } prevDist = newDist; newDist = dist; if ((prevDist < newDist) && (!change_course)) { change_course = true; pass_count = 20; } else if ((prevDist > newDist) && (change_course)) { change_course = false; } radians = Math.atan(vy / vx); if (vx == 0) { radians = radians + Math.PI; } if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } xprev = _x; yprev = _y; _x = (_x + vx); _y = (_y + vy); xcur = _x; ycur = _y; placeSmoke(); target_acquired = target_enemy.hp > 0; testHitEnemies(); testHitObstructions(); if ((fuel--) < 0) { _local1.addSpark("spark", _x, _y, 10); _local1.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testBlastRadius() { var _local1 = _root; hitCount = 0; temp = _local1.addObj("blast_animation", _local1.debris_layer, _local1.getNextDebrisLvl); temp._x = _x; temp._y = _y; temp._xscale = (temp._yscale = 50); _local1.playSound("bomb.wav"); for (ndx in _local1.enemies) { distx = _local1.enemies[ndx].xpos - _x; disty = _local1.enemies[ndx].ypos - _y; range = Math.sqrt((distx * distx) + (disty * disty)); if (range < g_missile_blast_range) { _local1.enemies[ndx].takeDamage(g_missile_damage); if ((hitCount++) > 2) { break; } } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } function scan() { var _local1 = _root; minDist = 99999 /* 0x01869F */; ndx = 0; while ((ndx < _local1.enemies.length) && (!blownUp)) { if ((blownUp = _local1.enemies[ndx].hitTest(_x, _y, 1))) { } ndx++; } } fy = 40; scan_time = 5; blownUp = false; flying = false; adjustmentTime = 20; g_missile_turn_rate = 0.6; g_missile_speed = 6; g_missile_blast_range = 50; g_missile_damage = 200; fuel = 600; prevDist = 9999; newDist = 9999; dist = 0; change_course = false; pass_count = 0; radius = 50; dmg = 45; nextTarget = 5;
Instance of Symbol 135 MovieClip "rocket" in Symbol 136 MovieClip [missile] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } if (this.hitTest(_root.van) && (_root.van.inj == false)) { if (_root.van.life > 0) { _root.van.inj = true; _root.van.life = _root.van.life - 16; _root.addExplosion(_x, _y, radius, dmg); _root.van.gotoAndStop(3); this.unloadMovie(); } else { _root.addExplosion(_x, _y, radius, dmg); _root.van.gotoAndStop(5); _root.van.inj = true; _root.van.die = true; this.unloadMovie(); } } }
Symbol 140 MovieClip [enemy_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitHero(); testHitObstructions(); } function testHitHero() { var _local1 = _root; if (_local1.hero.hitbox.hitTest(_x, _y, 0)) { _local1.hero.takeDamage(3); c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } this.unloadMovie(); } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.playSound("bomb.wav"); temp = _local1.addObj("bullet_hole", _local1.ground.blood_layer, _local1.getNextBloodLevel()); temp._x = _x; temp._y = _y; _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 0)) { _local1.obstructions[i].takeDamage(3); _local1.addSpark("spark_dust", _x, _y, 3); _local1.playSound("bomb.wav"); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 139 MovieClip in Symbol 140 MovieClip [enemy_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 141 MovieClip [hero_arrow] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitbox.hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, range, dmg); _local1.placeDebrisArrow(_x, _y, _rotation); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addExplosion(_x, _y, range, dmg); _local1.placeDebrisArrow(_x, _y, _rotation); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Symbol 150 Button
on (release) { _root.closeGameOver(); _root.restartGame(); _root.gotoAndStop(5); }
Symbol 162 Button
on (press) { userid = _root.id; var myVars = new LoadVars(); myVars.username = username; myVars.gameid = 1033; myVars.score = _root.score; myVars.send("http://www.dailyfreegames.com/highscore/highscore.php", "_blank", "POST"); _root.gotoAndStop(5); }
Symbol 174 MovieClip Frame 12
stop();
Symbol 175 Button
on (release) { getURL ("http://www.dailyfreegames.com", "_blank"); }
Symbol 176 MovieClip [game_over_screen] Frame 1
var ssc = _root.score; var username = "";
Symbol 178 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 196 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 196 MovieClip [anim_dead_body] Frame 75
stop();
Instance of Symbol 193 MovieClip in Symbol 196 MovieClip [anim_dead_body] Frame 81
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 197 MovieClip [blood_stumpgr] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; if (_local1.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 196 MovieClip [anim_dead_body] "body" in Symbol 197 MovieClip [blood_stumpgr] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 198 MovieClip Frame 27
stop();
Instance of Symbol 193 MovieClip in Symbol 198 MovieClip Frame 28
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 199 MovieClip [body_dieinggr] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 198 MovieClip in Symbol 199 MovieClip [body_dieinggr] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 70
gotoAndPlay (10);
Symbol 202 MovieClip Frame 135
stop();
Symbol 203 MovieClip [groundsol] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _local1.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); grounded = _local1.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 10; } vy = vy + _local1.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { _local1.removeEnemy(this); } if (hp <= 0) { if (deathCode == "exploded") { _local1.amitavasolnum = _local1.amitavasolnum + 1; _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stumpgr", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.amitavasolnum = _local1.amitavasolnum + 1; _local1.increaseScore(15, _x, _y); _alpha = 0; _local1.placeDeadBody("body_dieinggr", _x, _y, vx); } else { _local1.amitavasolnum = _local1.amitavasolnum + 1; _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stumpgr", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) > 0) { shot_count = 0; timeToShoot = 200 + random(100); } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { throwNade(); timeToNade = 200 + random(100); } } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 5; timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 100; timeToNade = 50 + random(100); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 203 MovieClip [groundsol] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 202 MovieClip "body" in Symbol 203 MovieClip [groundsol] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 203 MovieClip [groundsol] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 204 MovieClip [debris1] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 20) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } if ((smoke_count++) < 20) { _root.placeSmoke(_x, _y); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; for (i in _local1.obstructions) { top = _local1.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _local1.obstructions[i].hitTest(_x, _y + 1, 1); left = _local1.obstructions[i].hitTest(_x - 1, _y, 1); right = _local1.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _local1.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _local1.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 49 MovieClip in Symbol 204 MovieClip [debris1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 206 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 222 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 222 MovieClip [anim_dead_body] Frame 75
stop();
Symbol 223 MovieClip [blood_stump] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; if (_local1.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 222 MovieClip [anim_dead_body] "body" in Symbol 223 MovieClip [blood_stump] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 70
gotoAndPlay (10);
Symbol 227 MovieClip [enemy_drop] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 1.5); _x = (_x + vx); bottom = _local1.ground.ground_body.hitTest(_x, _y + 20, 1); if (bottom) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy1", _x, _y, 0.5 * dir, vy); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 40; ypos = 40; timeToShoot = 50; half_height = _height / 2;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 227 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 226 MovieClip in Symbol 227 MovieClip [enemy_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 227 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 70
gotoAndPlay (10);
Symbol 231 MovieClip [enemy1] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _local1.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); grounded = _local1.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 10; } vy = vy + _local1.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { _local1.removeEnemy(this); } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; _local1.placeDeadBody("body_dieing2", _x, _y, vx); } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) > 0) { shot_count = 0; timeToShoot = 200 + random(100); } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { throwNade(); timeToNade = 200 + random(100); } } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 5; timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 100; timeToNade = 50 + random(100); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 231 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 230 MovieClip "body" in Symbol 231 MovieClip [enemy1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 231 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 70
gotoAndPlay (10);
Symbol 234 MovieClip [blood_stump_fem] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("enemy_sniper_death", _x, _y, vx); _local2.unloadMovie(); } } if (_local1.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("enemy_sniper_death", _x, _y, vx); _local2.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 233 MovieClip in Symbol 234 MovieClip [blood_stump_fem] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 235 MovieClip Frame 27
stop();
Symbol 236 MovieClip [enemy_sniper_death] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 235 MovieClip in Symbol 236 MovieClip [enemy_sniper_death] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 70
gotoAndPlay (10);
Symbol 238 MovieClip [enemy_drop_sniper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 2); _x = (_x + vx); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy_sniper", _x, _y, 0, 0); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addFemBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 50; ypos = 50; timeToShoot = 50; half_height = _height / 2;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 238 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 238 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 70
gotoAndPlay (10);
Symbol 244 MovieClip Frame 1
stop();
Instance of Symbol 241 MovieClip "sniper_flame" in Symbol 244 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Symbol 245 MovieClip [enemy_sniper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 15) { timeToAim = 0; dx = -((_local1.hero._x - _x) - 2.6); dy = -((_local1.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("enemy_sniper_death", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = 200 + random(100); } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { throwNade(); timeToNade = 200 + random(100); } } function shoot() { var _local1 = _root; sniper_gun.sniper_flame._alpha = 100; _local1.playSound("sniper_rifle.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 8; wild_factor = 2; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; half_height = _height / 2; timeToNade = 200 + random(100); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 34 MovieClip "head" in Symbol 245 MovieClip [enemy_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 245 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 245 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 252 MovieClip [bomber_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 251 MovieClip in Symbol 252 MovieClip [bomber_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 280 MovieClip Frame 13
stop();
Symbol 302 MovieClip Frame 26
stop();
Symbol 303 MovieClip Frame 1
stop();
Instance of Symbol 306 MovieClip in Symbol 307 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 308 MovieClip [enemy_bomber] Frame 1
function step() { var _local1 = _root; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { timeToBomb = 120; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _local1.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _local1.addExplosion(_x, _y, 70, 40); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("bomber_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _local1.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; dmg_amt = dmg; spark_amt = random(2); if (weakspot.hitTest(_local3, _local2, 0)) { dmg_amt = dmg_amt + 10; spark_amt = spark_amt + random(2); } _local1.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { var _local1 = _root; _local1.playSound("firecat3.wav"); temp = _local1.addObj("enemy_bomb_drop", _local1.bomb_layer, _local1.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx; _local1.enemies.push(temp); } maxhp = 100; hp = 100; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 200; half_grav = _root.gravity / 2; ammo = 3; b_level = 1;
Instance of Symbol 303 MovieClip "bomber_anim" in Symbol 308 MovieClip [enemy_bomber] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 308 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 308 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 314 MovieClip Frame 1
stop();
Symbol 315 MovieClip [chopper_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Symbol 323 MovieClip Frame 28
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 326 MovieClip [enemy_chopper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if ((move_count++) > 100) { move_count = 0; if (_local1.hero._x < _x) { vx = -0.25; } else { vx = 0.25; } } vy = vy + _local1.gravity; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); chopper_anim.gotoAndStop(frame); if (_y > target_elev) { ydelt = lift; } else { ydelt = 0; } if (vy < -0.5) { ydelt = -lift; } if (vy > 0.5) { ydelt = lift; } vy = vy + ydelt; _x = (_x + vx); _y = (_y + vy); if (hp < 5) { lift = -0.02; hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1) || (hitstruct); } hp = hp - leaking; if (bottom) { _local1.increaseScore(10, _x, _y); _local1.addExplosion(_x, _y, 60, 30); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("chopper_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { if (shots >= 2) { shots = 0; timeToShoot = 800; } else { shots++; timeToShoot = 5; } shoot(); } if (((timeToShootRocket--) <= 0) && (Math.abs(_local1.hero._x - _x) > 200)) { if (rocket_shots >= 1) { rocket_shots = 0; timeToShootRocket = 2600; } else { rocket_shots++; timeToShootRocket = 10; } shootRocket(); } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; if (leaking <= 0) { if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(10, _x, _y); leaking = 0.05; _local1.addExplosion(_local3, _local2, 15, 5); } } hp = hp - dmg; _local1.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 5; wild_factor = 3; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { var _local1 = _root; _local1.playSound("shoot_rocket4.wav"); rocket = _local1.addObj("enemy_rocket", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 7; wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 800; timeToShootRocket = 2600; xpos = -200; ypos = -200; b_level = 1;
Instance of Symbol 324 MovieClip "chopper_anim" in Symbol 326 MovieClip [enemy_chopper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 326 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 326 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 332 Button
on (release) { _root.age = 18; _root.paused = false; _root.closeHelp(); }
Symbol 350 Button
on (release) { getURL ("http://www.dailyfreegames.com", "_blank"); }
Symbol 351 MovieClip Frame 22
stop();
Symbol 356 Button
on (press) { gotoAndStop (6); }
Symbol 358 Button
on (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }
Symbol 366 Button
on (press) { gotoAndStop (15); }
Symbol 378 Button
on (press) { gotoAndStop (5); }
Instance of Symbol 408 MovieClip in Symbol 409 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 412 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Instance of Symbol 419 MovieClip in Symbol 420 MovieClip Frame 1
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 419 MovieClip in Symbol 420 MovieClip Frame 3
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 419 MovieClip in Symbol 420 MovieClip Frame 5
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; gotoAndStop(frame + count); }
Instance of Symbol 424 MovieClip in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 427 MovieClip in Symbol 433 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_smoke > -10) { _root.rocket_smoke = _root.rocket_smoke - 5; _alpha = _root.rocket_smoke; } }
Instance of Symbol 429 MovieClip in Symbol 433 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_flame > -10) { _root.rocket_flame = _root.rocket_flame - 10; _alpha = _root.rocket_flame; } }
Instance of Symbol 425 MovieClip in Symbol 434 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 433 MovieClip "launcher2" in Symbol 434 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 424 MovieClip in Symbol 437 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 433 MovieClip "launcher" in Symbol 437 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 434 MovieClip "rifle_invert" in Symbol 439 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Instance of Symbol 438 MovieClip "rifle" in Symbol 439 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Symbol 441 MovieClip Frame 1
function step() { var _local1 = _root; right_foot = _local1.ground.ground_body.hitTest(_x + 6, _y, 1); left_foot = _local1.ground.ground_body.hitTest(_x - 6, _y, 1); right_hand = _local1.ground.ground_body.hitTest(_x + 6, _y - 8, 1); left_hand = _local1.ground.ground_body.hitTest(_x - 6, _y - 8, 1); bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { struct_on = _local1.structures[ndx]; hitstruct = true; break; } } bottom = bottom || (hitstruct); grounded = _local1.ground.hitTest(_x, _y + 5, 1) || (struct_on.hitTest(_x, _y + 5, 1)); if (grounded) { jump_count = 0; } else if (jump_count < 2) { jump_count++; } if (right_hand) { if (vx > 0) { vx = 0; } vx = vx - 0.1; } else if (left_hand) { if (vx < 0) { vx = 0; } vx = vx + 0.1; } if (bottom) { if (vy > 3) { crouch_count = 20; crouching = true; } if (delta > 0) { delta = 0; } delta = delta - 0.04; vy = delta; vx = vx * 0.85; } else if (delta < 0) { delta = 0; } if (_x < half_width) { _x = half_width; } else if (_x > (_local1.g_width - half_width)) { _x = (_local1.g_width - half_width); } if (_y < half_height) { _y = half_height; } else if (_y > (_local1.g_ground - half_height)) { _y = (_local1.g_ground - half_height); } if (!crouching) { if (Key.isDown(_local1.KEY_D) && (!right_hand)) { body_dir = 1; if (vx < 1) { vx = vx + 0.1; } aim_error = 8; max_spread = 20; } else if (Key.isDown(_local1.KEY_A) && (!left_hand)) { body_dir = -1; if (vx > -1) { vx = vx - 0.1; } aim_error = 8; max_spread = 20; } else { if ((vx < 0.01) && (vx > -0.01)) { vx = 0; } else { vx = vx * 0.99; } if (grounded) { aim_error = 5; max_spread = 15; } else { aim_error = 15; max_spread = 25; } } } else { max_spread = 5; aim_error = 0; } if (wants_to_crouch && (grounded)) { if ((vx > -0.01) && (vx < 0.01)) { if (vx < 0) { body_dir = -1; } else if (vx > 0) { body_dir = 1; } vx = 0; crouching = true; if (crouch_count < 20) { crouch_count = crouch_count + 2; } } else { vx = vx * 0.85; } } else if (crouch_count >= 1) { crouch_count = crouch_count - 2; } else { crouching = false; } crouch_factor = crouch_count * 0.3; if (((Key.isDown(_local1.KEY_SPACEBAR) && (jump_count < 2)) && (space_released)) && (!crouching)) { jump_count++; space_released = false; grounded = false; vy = -2; } if (!Key.isDown(_local1.KEY_SPACEBAR)) { space_released = true; holdcount = 0; } else { holdcount++; wants_to_crouch = false; } if ((Key.isDown(_local1.KEY_A) || (Key.isDown(_local1.KEY_D))) || (Key.isDown(_local1.KEY_W))) { wants_to_crouch = false; } xprev = _x; yprev = _y; vy = vy + gravity; animate(); _x = (_x + vx); _y = (_y + vy); checkFiring(); } function checkFiring() { var _local1 = _root; if (_local1.shooting_mode == "gun") { if (timeToShoot > 0) { timeToShoot--; } } if (_local1.shooting_mode == "rocket") { if (timeToShootRocket > 0) { timeToShootRocket--; } } if (timeToThrow > 0) { timeToThrow--; } if ((_local1.firing && (_local1.shooting_mode == "gun")) && (_local1.ammo_bullets > 0)) { if (timeToShoot <= 0) { _local1.shootHeroProjectile(); sight.f1._alpha = 100; sight.f2._alpha = 100; sight.f3._alpha = 100; _local1.aim_rate = 0; if (_local1.gun_wild < max_spread) { _local1.gun_wild = _local1.gun_wild + 4; } timeToShoot = 10; } } if ((_local1.firing && (_local1.shooting_mode == "rocket")) && (_local1.ammo_rockets > 0)) { if (timeToShootRocket <= 0) { _local1.shootHeroRocket(); timeToShootRocket = 100; } } if (_local1.gun_wild > aim_error) { if (_local1.aim_rate > 0) { _local1.aim_rate = 0; } _local1.aim_rate = _local1.aim_rate - 0.05; } else { if (_local1.aim_rate < 0) { _local1.aim_rate = 0; } _local1.aim_rate = _local1.aim_rate + 0.05; } _local1.gun_wild = _local1.gun_wild + _local1.aim_rate; if ((Key.isDown(_local1.KEY_E) && (timeToThrow <= 0)) && (_local1.ammo_grenades > 0)) { timeToThrow = 60; _local1.shootGrenade(); } if ((Key.isDown(_local1.KEY_R) && (timeToThrow <= 0)) && (_local1.ammo_prox_mines > 0)) { timeToThrow = 60; _local1.shootProximityMine(); } } function takeDamage(dmg) { hp = hp - dmg; } function animate() { if ((body_dir > 0) && (crouching)) { body.gotoAndStop("crouch_right"); } else if ((body_dir < 0) && (crouching)) { body.gotoAndStop("crouch_left"); } else if ((body_dir > 0) && (grounded)) { body.gotoAndStop("run_right"); } else if ((body_dir < 0) && (grounded)) { body.gotoAndStop("run_left"); } else if ((body_dir > 0) && (!grounded)) { body.gotoAndStop("fly_right"); } else if ((body_dir < 0) && (!grounded)) { body.gotoAndStop("fly_left"); } } delta = 0; half_width = 5; half_height = 13; gravity = 0.08; grounded = false; vx = 0; space_released = true; holding = false; xprev = 0; yprev = 0; holdcount = 0; crouch_count = 1; crouching = false; body_dir = 1; crouch_factor = 0; timeToThrow = 10; timeToShoot = 10; timeToShootRocket = 10; jump_count = 0; aim_error = 0; struct_on = null; wants_to_crouch = false;
Instance of Symbol 420 MovieClip "body" in Symbol 441 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 439 MovieClip "sight" in Symbol 441 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _parent.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.body_dir == 1) { if (dx < 0) { if (dx > 0) { } else { rifle._alpha = 100; rifle_invert._alpha = 0; _rotation = ((radians * 180) / Math.PI); } } } else if (_root.hero.body_dir == -1) { if (dx > 0) { if (dx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; _rotation = (((radians * 180) / Math.PI) + 180); } } } }
Instance of Symbol 440 MovieClip "hitbox" in Symbol 441 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; h_orig = _height; } onClipEvent (enterFrame) { _height = (h_orig - _parent.crouch_factor); }
Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _root.gun_wild; }
Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (-_root.gun_wild); }
Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { _y = _root.gun_wild; }
Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (-_root.gun_wild); }
Instance of Symbol 446 MovieClip "ch_rocket" in Symbol 447 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 449 MovieClip in Symbol 450 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 451 MovieClip Frame 1
function step() { var _local1 = _root; if (timeToWait > 0) { timeToWait--; } else { _y = (_y + 1); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addRandomGoodie(_x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 23.8; timeToWait = random(500) + 1000; _y = -20; _x = (random(_local1.g_width - 30) + 15); } } } timeToWait = 0;
Instance of Symbol 450 MovieClip in Symbol 451 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 464 Button
on (release) { _root.age = 18; _root.closeNamer(); _root.gotoAndStop(5); this.unloadMovie(); }
Symbol 483 MovieClip Frame 10
_root.van.inj = false; _parent.gotoAndStop(1);
Symbol 497 MovieClip Frame 23
_root.score = _root.score + 45;
Symbol 497 MovieClip Frame 30
if (_root.amitavaland == false) { _root.amitavasolnum = 3; } _root.van._x = -200; _root.van.die = false; _root.van.inj = false; _root.van.life = 15; _root.van.comback = 1; _root.van.counter = 0; _root.van.mov = false; _root.van.bmov = false; _root.van.wait = 0; _root.van.radcount = random(1000); _root.van.gotoAndStop(1);
Symbol 504 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 13
stop();
Symbol 511 MovieClip Frame 7
stop();
Symbol 513 MovieClip Frame 1
stop();
Instance of Symbol 124 MovieClip "hitbox" in Symbol 513 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 513 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 513 MovieClip Frame 15
_root.amitavasolnum = _root.amitavasolnum + 1; _root.amitavaenemyland = _root.amitavaenemyland + 1; if (_root.amitavaenemyland == 3) { _root.amitavaland = false; } _parent.die = false;
Symbol 513 MovieClip Frame 17
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this._x = -200; _alpha = 100; this.gotoAndStop(1); } } } stop();
Instance of Symbol 193 MovieClip in Symbol 513 MovieClip Frame 17
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 517 Button
on (keyPress "1") { _root.shooting_mode = "gun"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "2") { _root.shooting_mode = "rocket"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; }

Library Items

Symbol 1 Sound [oreh.wav]
Symbol 2 Sound [sniper_rifle.wav]
Symbol 3 Sound [blood_splat.wav]
Symbol 4 Sound [hit.wav]
Symbol 5 Sound [bomb.wav]
Symbol 6 Sound [bomb_hit.wav]
Symbol 7 Sound [tat3.wav]
Symbol 8 Sound [tat1.wav]
Symbol 9 Sound [tat2.wav]
Symbol 10 Sound [ching1.wav]
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClip [am]Uses:12
Symbol 14 MovieClip [ff]
Symbol 15 MovieClip [cl]
Symbol 16 MovieClipUsed by:18
Symbol 17 MovieClipUsed by:18
Symbol 18 MovieClip [bonus_ammo_boost]Uses:16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [segment]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [helm]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:42 99 226 230 233 235 237 245
Symbol 27 GraphicUsed by:28 179 207
Symbol 28 MovieClipUses:27Used by:42 99 226 230 233 235 237 239
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:42 99 226 230 233 235 237 239
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:42 99 226 230 233 235 237 239
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:42 99 226 230 233 235 237 245
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:42 99 225 230 232 235 244
Symbol 37 GraphicUsed by:38 216
Symbol 38 MovieClipUses:37Used by:42 99 225 226 230 232 235 237 244
Symbol 39 GraphicUsed by:40 110
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:26 28 30 32 34 36 38 41Used by:43
Symbol 43 MovieClip [body_dieing]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClip [smoke]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50 204
Symbol 50 MovieClip [debris2]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:54 227 238 451
Symbol 54 MovieClip [parachute_fade]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClip [gas_can]Uses:57
Symbol 59 GraphicUsed by:80
Symbol 60 GraphicUsed by:79
Symbol 61 BitmapUsed by:62 63
Symbol 62 GraphicUses:61Used by:78 497
Symbol 63 GraphicUses:61Used by:78 497
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78 497
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78 497
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78 497
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78 497
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78 497
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78 497
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78 497
Symbol 78 MovieClipUses:62 63 65 67 69 71 73 75 77Used by:79 108
Symbol 79 MovieClipUses:60 78Used by:80
Symbol 80 MovieClipUses:59 79Used by:81
Symbol 81 MovieClip [ammo_prox_mine]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip [ammo_grenade]Uses:83
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip [ammo_health]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClip [ammo_gun]Uses:89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClip [ammo_rocket]Uses:92
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:94 96Used by:98
Symbol 98 MovieClip [bullet_hole]Uses:97
Symbol 99 MovieClipUses:26 28 30 32 34 36 38Used by:100
Symbol 100 MovieClip [body_dieing2]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClip [crater2]Uses:102
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [blood_splat]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107 78Used by:109  Timeline
Symbol 109 MovieClip [proximity_mine]Uses:108
Symbol 110 MovieClipUses:39Used by:111
Symbol 111 MovieClip [blood_drop]Uses:110
Symbol 112 BitmapUsed by:114
Symbol 113 BitmapUsed by:114 118 121 134 138
Symbol 114 GraphicUses:112 113Used by:115
Symbol 115 MovieClipUses:114Used by:116  Timeline
Symbol 116 MovieClip [hero_bullet]Uses:115
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117 113Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClip [enemy_rocket]Uses:119
Symbol 121 GraphicUses:113Used by:122
Symbol 122 MovieClipUses:121Used by:125
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125 203 227 231 238 245 308 326 440 513
Symbol 125 MovieClip [enemy_bomb_drop]Uses:122 124
Symbol 126 MovieClip [arrow_debris]
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [explosion]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [hero_grenade]Uses:131
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133 113Used by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClip [missile]Uses:135
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137 113Used by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClip [enemy_bullet]Uses:139
Symbol 141 MovieClip [hero_arrow]
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:176
Symbol 144 FontUsed by:145 146 147 148 155 156 157 158 159 160 329 330 359 360 361 362 363 364 376 377 457 458 459 460 461 462
Symbol 145 TextUses:144Used by:150
Symbol 146 TextUses:144Used by:150
Symbol 147 TextUses:144Used by:150
Symbol 148 TextUses:144Used by:150
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:145 146 147 148 149Used by:176
Symbol 151 FontUsed by:152 153 333 334 379 380
Symbol 152 TextUses:151Used by:154
Symbol 153 TextUses:151Used by:154
Symbol 154 MovieClipUses:152 153Used by:176
Symbol 155 TextUses:144Used by:176
Symbol 156 EditableTextUses:144Used by:176
Symbol 157 TextUses:144Used by:162
Symbol 158 TextUses:144Used by:162
Symbol 159 TextUses:144Used by:162
Symbol 160 TextUses:144Used by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:157 158 159 160 161Used by:176
Symbol 163 FontUsed by:164 165 452 454 505 506 507
Symbol 164 EditableTextUses:163Used by:176
Symbol 165 EditableTextUses:163Used by:176
Symbol 166 GraphicUsed by:167 175 356 358
Symbol 167 MovieClipUses:166Used by:170 356 358
Symbol 168 FontUsed by:169 355 357
Symbol 169 TextUses:168Used by:170
Symbol 170 MovieClipUses:167 169Used by:174 175
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:174 351
Symbol 174 MovieClipUses:173 170Used by:175
Symbol 175 ButtonUses:170 174 166Used by:176  Timeline
Symbol 176 MovieClip [game_over_screen]Uses:143 150 154 155 156 162 164 165 175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:196 198 202 508 509 510 511 512 513
Symbol 179 MovieClipUses:27Used by:193 196 198 202 419 508 509 510 511 512 513
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:193 196 198 202 508 509 510 511 512 513
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:193 196 198 202 508 509 510 511 512 513
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:193 196 198 202 508 509 510 511 512 513
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:192 193 196 198 202 513
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:192 193 196 198 202 513
Symbol 190 ShapeTweeningUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:187 189 190 191Used by:196 202 513
Symbol 193 MovieClipUses:179 181 183 185 187 189Used by:196 198 513
Symbol 194 GraphicUsed by:195 220 224
Symbol 195 MovieClipUses:194Used by:196 202 419 508 509 510 512
Symbol 196 MovieClip [anim_dead_body]Uses:178 179 181 183 185 192 187 189 193 195Used by:197
Symbol 197 MovieClip [blood_stumpgr]Uses:196Used by:Timeline
Symbol 198 MovieClipUses:178 179 181 183 185 187 189 193Used by:199
Symbol 199 MovieClip [body_dieinggr]Uses:198Used by:Timeline
Symbol 200 ShapeTweeningUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:195 178 179 181 183 185 192 189 187 200 201Used by:203
Symbol 203 MovieClip [groundsol]Uses:124 202Used by:Timeline
Symbol 204 MovieClip [debris1]Uses:49Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:222
Symbol 207 MovieClipUses:27Used by:222
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:222 226 230
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:222
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:222
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:217 221 222
Symbol 216 MovieClipUses:37Used by:217 221 222
Symbol 217 MovieClipUses:215 216Used by:222
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:222
Symbol 220 MovieClipUses:194Used by:222
Symbol 221 MovieClipUses:215 216Used by:222
Symbol 222 MovieClip [anim_dead_body]Uses:206 207 209 211 213 217 219 215 216 220 221Used by:223
Symbol 223 MovieClip [blood_stump]Uses:222Used by:Timeline
Symbol 224 MovieClipUses:194Used by:226 230 237 476 480 483 485 497 503
Symbol 225 MovieClipUses:36 38Used by:226 230 237
Symbol 226 MovieClipUses:26 28 30 32 38 34 224 209 225Used by:227
Symbol 227 MovieClip [enemy_drop]Uses:124 53 226Used by:Timeline
Symbol 228 ShapeTweeningUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:224 26 28 209 32 34 225 30 36 38 228 229Used by:231
Symbol 231 MovieClip [enemy1]Uses:124 230Used by:Timeline
Symbol 232 MovieClipUses:36 38Used by:233
Symbol 233 MovieClipUses:26 28 30 32 34 232Used by:234
Symbol 234 MovieClip [blood_stump_fem]Uses:233Used by:Timeline
Symbol 235 MovieClipUses:26 28 30 32 34 36 38Used by:236
Symbol 236 MovieClip [enemy_sniper_death]Uses:235Used by:Timeline
Symbol 237 MovieClipUses:26 28 30 32 38 34 224 225Used by:238
Symbol 238 MovieClip [enemy_drop_sniper]Uses:124 53 237Used by:Timeline
Symbol 239 MovieClipUses:28 30 32Used by:245
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:244
Symbol 242 ShapeTweeningUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:36 38 241 242 243Used by:245
Symbol 245 MovieClip [enemy_sniper]Uses:26 239 244 34 124Used by:Timeline
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:251 302
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251 302
Symbol 251 MovieClipUses:246 248 249 250Used by:252
Symbol 252 MovieClip [bomber_dead]Uses:251Used by:Timeline
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:257 261 264 267 280 302
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:253 255 256Used by:303
Symbol 258 GraphicUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261 264 267
Symbol 261 MovieClipUses:258 255 259 260Used by:303
Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:262 255 263 260Used by:303
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:265 255 266 260Used by:303
Symbol 268 GraphicUsed by:280
Symbol 269 GraphicUsed by:280
Symbol 270 GraphicUsed by:280
Symbol 271 GraphicUsed by:280
Symbol 272 GraphicUsed by:280
Symbol 273 GraphicUsed by:280
Symbol 274 GraphicUsed by:280
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
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Symbol 281 GraphicUsed by:302
Symbol 282 GraphicUsed by:302
Symbol 283 BitmapUsed by:284 285
Symbol 284 GraphicUses:283Used by:302 323
Symbol 285 GraphicUses:283Used by:302 323
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:302 323
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:302 323
Symbol 290 GraphicUsed by:302
Symbol 291 GraphicUsed by:302
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:302 323
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:302 323
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:302 323
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:302 323
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302 323
Symbol 302 MovieClipUses:281 255 282 250 284 285 287 289 290 248 291 293 295 297 299 301Used by:303
Symbol 303 MovieClipUses:257 261 264 267 280 302Used by:308
Symbol 304 GraphicUsed by:308
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:308 326 410  Timeline
Symbol 308 MovieClip [enemy_bomber]Uses:303 124 304 307Used by:Timeline
Symbol 309 GraphicUsed by:314
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:314 320 321 323
Symbol 312 GraphicUsed by:314 319 323
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:309 311 312 313Used by:315 323
Symbol 315 MovieClip [chopper_dead]Uses:314Used by:Timeline
Symbol 316 GraphicUsed by:320 321 323
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:320 321 323
Symbol 319 MovieClipUses:312Used by:320 321 323
Symbol 320 MovieClipUses:316 318 311 319Used by:324
Symbol 321 MovieClipUses:316 318 311 319Used by:324
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:316 318 311 319 284 285 322 312 287 289 314 293 295 297 299 301Used by:324
Symbol 324 MovieClipUses:320 321 323Used by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [enemy_chopper]Uses:324 124 325 307Used by:Timeline
Symbol 327 BitmapUsed by:328 375
Symbol 328 GraphicUses:327Used by:335
Symbol 329 TextUses:144Used by:332
Symbol 330 TextUses:144Used by:332
Symbol 331 GraphicUsed by:332 378
Symbol 332 ButtonUses:329 330 331Used by:335
Symbol 333 TextUses:151Used by:335
Symbol 334 TextUses:151Used by:335
Symbol 335 MovieClip [help_screen]Uses:328 332 333 334Used by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 FontUsed by:338
Symbol 338 TextUses:337Used by:342
Symbol 339 GraphicUsed by:342
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:338 339 340 341Used by:Timeline
Symbol 343 GraphicUsed by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:Timeline
Symbol 346 FontUsed by:347 348
Symbol 347 EditableTextUses:346Used by:Timeline
Symbol 348 EditableTextUses:346Used by:Timeline
Symbol 349 GraphicUsed by:350
Symbol 350 ButtonUses:349Used by:351
Symbol 351 MovieClipUses:173 350Used by:Timeline
Symbol 352 GraphicUsed by:Timeline
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:470  Timeline
Symbol 355 TextUses:168Used by:356
Symbol 356 ButtonUses:167 355 166Used by:Timeline
Symbol 357 TextUses:168Used by:358
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Symbol 359 TextUses:144Used by:366
Symbol 360 TextUses:144Used by:366
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Symbol 365 GraphicUsed by:366
Symbol 366 ButtonUses:359 360 361 362 363 364 365Used by:Timeline
Symbol 367 GraphicUsed by:374
Symbol 368 FontUsed by:369 370 466 467
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Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374 469
Symbol 374 MovieClipUses:367 369 370 371 373Used by:Timeline
Symbol 375 GraphicUses:327Used by:Timeline
Symbol 376 TextUses:144Used by:378
Symbol 377 TextUses:144Used by:378
Symbol 378 ButtonUses:376 377 331Used by:Timeline
Symbol 379 TextUses:151Used by:Timeline
Symbol 380 TextUses:151Used by:Timeline
Symbol 381 FontUsed by:382
Symbol 382 TextUses:381Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:Timeline
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClipUses:387Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClipUses:390Used by:Timeline
Symbol 392 GraphicUsed by:Timeline
Symbol 393 FontUsed by:394 395
Symbol 394 TextUses:393Used by:Timeline
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Symbol 397 MovieClipUses:396Used by:Timeline
Symbol 398 FontUsed by:399 400 401 402
Symbol 399 EditableTextUses:398Used by:Timeline
Symbol 400 EditableTextUses:398Used by:Timeline
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Symbol 402 EditableTextUses:398Used by:Timeline
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:403Used by:Timeline
Symbol 405 GraphicUsed by:Timeline
Symbol 406 GraphicUsed by:Timeline
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:409
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Symbol 410 MovieClipUses:409 307Used by:Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:419
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Symbol 416 MovieClipUses:415Used by:419
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:417Used by:419
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Symbol 420 MovieClipUses:419Used by:441
Symbol 421 GraphicUsed by:434
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Symbol 423 MovieClipUses:422Used by:424
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Symbol 453 MovieClipUses:452Used by:Timeline
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Symbol 480 MovieClipUses:224 477 479Used by:504
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481 479Used by:483
Symbol 483 MovieClipUses:224 482Used by:504
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:224 484 479Used by:504
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:486 479Used by:497
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:488Used by:497
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:490 479Used by:497
Symbol 492 GraphicUsed by:497
Symbol 493 GraphicUsed by:497
Symbol 494 GraphicUsed by:497
Symbol 495 GraphicUsed by:497
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:224 487 62 489 63 65 67 491 69 479 492 71 493 73 494 75 495 77 496Used by:504
Symbol 498 GraphicUsed by:503
Symbol 499 GraphicUsed by:502
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:499 500 501Used by:503
Symbol 503 MovieClipUses:224 498 502Used by:504
Symbol 504 MovieClipUses:476 480 483 485 497 503Used by:Timeline
Symbol 505 EditableTextUses:163Used by:Timeline
Symbol 506 EditableTextUses:163Used by:Timeline
Symbol 507 EditableTextUses:163Used by:Timeline
Symbol 508 MovieClipUses:195 178 179 181 183 185Used by:513
Symbol 509 MovieClipUses:195 178 179 181 183 185Used by:513
Symbol 510 MovieClipUses:195 178 179 181 183 185Used by:513
Symbol 511 MovieClipUses:178 179 181 183 185Used by:513
Symbol 512 MovieClipUses:178 179 181 183 185 195Used by:513
Symbol 513 MovieClipUses:508 192 124 509 510 511 512 178 179 181 183 185 187 189 193Used by:Timeline
Symbol 514 GraphicUsed by:517
Symbol 515 FontUsed by:516
Symbol 516 TextUses:515Used by:517
Symbol 517 ButtonUses:514 516Used by:Timeline

Instance Names

"tower_right"Frame 15Symbol 388 MovieClip
"tower_left"Frame 15Symbol 391 MovieClip
"hb"Frame 15Symbol 404 MovieClip
"ground"Frame 15Symbol 410 MovieClip
"hero"Frame 15Symbol 441 MovieClip
"gm"Frame 15Symbol 108 MovieClip
"cross_hair"Frame 15Symbol 447 MovieClip
"stepper"Frame 15Symbol 456 MovieClip
"obstruct_layer"Frame 15Symbol 307 MovieClip
"projectile_layer"Frame 15Symbol 307 MovieClip
"enemy_bullet_layer"Frame 15Symbol 307 MovieClip
"bomb_layer"Frame 15Symbol 307 MovieClip
"enemy_layer"Frame 15Symbol 307 MovieClip
"smoke_layer"Frame 15Symbol 307 MovieClip
"debris_layer"Frame 15Symbol 307 MovieClip
"rocket_layer"Frame 15Symbol 307 MovieClip
"mine_layer"Frame 15Symbol 307 MovieClip
"powerup_layer"Frame 15Symbol 307 MovieClip
"upgrade_layer"Frame 15Symbol 307 MovieClip
"van"Frame 15Symbol 504 MovieClip
"sol3"Frame 15Symbol 513 MovieClip
"sol2"Frame 15Symbol 513 MovieClip
"sol1"Frame 15Symbol 513 MovieClip
"rocket"Symbol 18 MovieClip [bonus_ammo_boost] Frame 1Symbol 17 MovieClip
"rocket"Symbol 18 MovieClip [bonus_ammo_boost] Frame 1Symbol 17 MovieClip
"rocket"Symbol 18 MovieClip [bonus_ammo_boost] Frame 1Symbol 17 MovieClip
"rocket"Symbol 18 MovieClip [bonus_ammo_boost] Frame 1Symbol 17 MovieClip
"rocket"Symbol 18 MovieClip [bonus_ammo_boost] Frame 1Symbol 17 MovieClip
"can_animation"Symbol 58 MovieClip [gas_can] Frame 1Symbol 57 MovieClip
"gm"Symbol 109 MovieClip [proximity_mine] Frame 1Symbol 108 MovieClip
"hitbox"Symbol 125 MovieClip [enemy_bomb_drop] Frame 1Symbol 124 MovieClip
"rocket"Symbol 136 MovieClip [missile] Frame 1Symbol 135 MovieClip
"submitButton"Symbol 176 MovieClip [game_over_screen] Frame 1Symbol 162 Button
"sight"Symbol 196 MovieClip [anim_dead_body] Frame 1Symbol 192 MovieClip
"sight"Symbol 196 MovieClip [anim_dead_body] Frame 82Symbol 192 MovieClip
"body"Symbol 197 MovieClip [blood_stumpgr] Frame 1Symbol 196 MovieClip [anim_dead_body]
"sight"Symbol 202 MovieClip Frame 1Symbol 192 MovieClip
"hitbox"Symbol 203 MovieClip [groundsol] Frame 1Symbol 124 MovieClip
"body"Symbol 203 MovieClip [groundsol] Frame 1Symbol 202 MovieClip
"weakspot"Symbol 203 MovieClip [groundsol] Frame 1Symbol 124 MovieClip
"body"Symbol 223 MovieClip [blood_stump] Frame 1Symbol 222 MovieClip [anim_dead_body]
"hitbox"Symbol 227 MovieClip [enemy_drop] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 227 MovieClip [enemy_drop] Frame 1Symbol 124 MovieClip
"hitbox"Symbol 231 MovieClip [enemy1] Frame 1Symbol 124 MovieClip
"body"Symbol 231 MovieClip [enemy1] Frame 1Symbol 230 MovieClip
"weakspot"Symbol 231 MovieClip [enemy1] Frame 1Symbol 124 MovieClip
"hitbox"Symbol 238 MovieClip [enemy_drop_sniper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 238 MovieClip [enemy_drop_sniper] Frame 1Symbol 124 MovieClip
"sniper_flame"Symbol 244 MovieClip Frame 1Symbol 241 MovieClip
"left_arm"Symbol 245 MovieClip [enemy_sniper] Frame 1Symbol 26 MovieClip
"sniper_gun"Symbol 245 MovieClip [enemy_sniper] Frame 1Symbol 244 MovieClip
"head"Symbol 245 MovieClip [enemy_sniper] Frame 1Symbol 34 MovieClip
"hitbox"Symbol 245 MovieClip [enemy_sniper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 245 MovieClip [enemy_sniper] Frame 1Symbol 124 MovieClip
"bomber_anim"Symbol 308 MovieClip [enemy_bomber] Frame 1Symbol 303 MovieClip
"hitbox"Symbol 308 MovieClip [enemy_bomber] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 308 MovieClip [enemy_bomber] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 308 MovieClip [enemy_bomber] Frame 1Symbol 307 MovieClip
"chopper_anim"Symbol 326 MovieClip [enemy_chopper] Frame 1Symbol 324 MovieClip
"hitbox"Symbol 326 MovieClip [enemy_chopper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 326 MovieClip [enemy_chopper] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 326 MovieClip [enemy_chopper] Frame 1Symbol 307 MovieClip
"ground_body"Symbol 410 MovieClip Frame 1Symbol 409 MovieClip
"crater_layer"Symbol 410 MovieClip Frame 1Symbol 307 MovieClip
"blood_layer"Symbol 410 MovieClip Frame 1Symbol 307 MovieClip
"launcher2"Symbol 434 MovieClip Frame 1Symbol 433 MovieClip
"launcher"Symbol 437 MovieClip Frame 1Symbol 433 MovieClip
"rifle_invert"Symbol 439 MovieClip Frame 1Symbol 434 MovieClip
"rifle"Symbol 439 MovieClip Frame 1Symbol 438 MovieClip
"body"Symbol 441 MovieClip Frame 1Symbol 420 MovieClip
"sight"Symbol 441 MovieClip Frame 1Symbol 439 MovieClip
"hitbox"Symbol 441 MovieClip Frame 1Symbol 440 MovieClip
"ch_gun"Symbol 447 MovieClip Frame 1Symbol 444 MovieClip
"ch_rocket"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"sight"Symbol 513 MovieClip Frame 1Symbol 192 MovieClip
"hitbox"Symbol 513 MovieClip Frame 1Symbol 124 MovieClip
"weakspot"Symbol 513 MovieClip Frame 1Symbol 124 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "oreh.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sniper_rifle.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "blood_splat.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bomb.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bomb_hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tat1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tat2.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "ching1.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "am"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ff"
ExportAssets (56)Timeline Frame 1Symbol 15 as "cl"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bonus_ammo_boost"
ExportAssets (56)Timeline Frame 1Symbol 22 as "segment"
ExportAssets (56)Timeline Frame 1Symbol 24 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 43 as "body_dieing"
ExportAssets (56)Timeline Frame 1Symbol 47 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 50 as "debris2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "parachute_fade"
ExportAssets (56)Timeline Frame 1Symbol 58 as "gas_can"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ammo_prox_mine"
ExportAssets (56)Timeline Frame 1Symbol 84 as "ammo_grenade"
ExportAssets (56)Timeline Frame 1Symbol 87 as "ammo_health"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 93 as "ammo_rocket"
ExportAssets (56)Timeline Frame 1Symbol 98 as "bullet_hole"
ExportAssets (56)Timeline Frame 1Symbol 100 as "body_dieing2"
ExportAssets (56)Timeline Frame 1Symbol 103 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 106 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 109 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 111 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 116 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 120 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 125 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 126 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 129 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 132 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 136 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 140 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 141 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 176 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 196 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 196 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 197 as "blood_stumpgr"
ExportAssets (56)Timeline Frame 1Symbol 199 as "body_dieinggr"
ExportAssets (56)Timeline Frame 1Symbol 203 as "groundsol"
ExportAssets (56)Timeline Frame 1Symbol 204 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 222 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 222 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 223 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 227 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 231 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 234 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 1Symbol 236 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 238 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 245 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 252 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 308 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 315 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 326 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 335 as "help_screen"
ExportAssets (56)Timeline Frame 15Symbol 335 as "help_screen"
ExportAssets (56)Timeline Frame 15Symbol 326 as "enemy_chopper"
ExportAssets (56)Timeline Frame 15Symbol 315 as "chopper_dead"
ExportAssets (56)Timeline Frame 15Symbol 308 as "enemy_bomber"
ExportAssets (56)Timeline Frame 15Symbol 252 as "bomber_dead"
ExportAssets (56)Timeline Frame 15Symbol 245 as "enemy_sniper"
ExportAssets (56)Timeline Frame 15Symbol 238 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 15Symbol 236 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 15Symbol 234 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 15Symbol 231 as "enemy1"
ExportAssets (56)Timeline Frame 15Symbol 227 as "enemy_drop"
ExportAssets (56)Timeline Frame 15Symbol 223 as "blood_stump"
ExportAssets (56)Timeline Frame 15Symbol 204 as "debris1"
ExportAssets (56)Timeline Frame 15Symbol 203 as "groundsol"
ExportAssets (56)Timeline Frame 15Symbol 199 as "body_dieinggr"
ExportAssets (56)Timeline Frame 15Symbol 197 as "blood_stumpgr"
ExportAssets (56)Timeline Frame 15Symbol 176 as "game_over_screen"

Labels

"stopping_frame"Symbol 196 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 196 MovieClip [anim_dead_body] Frame 75
"shooting"Symbol 202 MovieClip Frame 135
"stopping_frame"Symbol 222 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 222 MovieClip [anim_dead_body] Frame 75
"shooting"Symbol 230 MovieClip Frame 135
"run_right"Symbol 420 MovieClip Frame 1
"run_left"Symbol 420 MovieClip Frame 2
"fly_left"Symbol 420 MovieClip Frame 3
"fly_right"Symbol 420 MovieClip Frame 4
"crouch_right"Symbol 420 MovieClip Frame 5
"crouch_left"Symbol 420 MovieClip Frame 6

Dynamic Text Variables

sscSymbol 12 EditableText"dfh"
sscSymbol 156 EditableText"10000"
usernameSymbol 165 EditableText""
percentSymbol 347 EditableText"100"
_root.ammo_bulletsSymbol 399 EditableText": 200"
ammo_prox_minesSymbol 400 EditableText": 20"
_root.ammo_rocketsSymbol 401 EditableText": 20"
_root.ammo_grenadesSymbol 402 EditableText": 20"
_root.scoreSymbol 454 EditableText"2000"
amitavalandSymbol 505 EditableText""
_root.van.radcountSymbol 506 EditableText""
amitavasolnumSymbol 507 EditableText""




http://swfchan.com/5/22144/info.shtml
Created: 27/5 -2019 02:39:58 Last modified: 27/5 -2019 02:39:58 Server time: 17/05 -2024 01:57:18