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MotoX.swf

This is the info page for
Flash #22163

(Click the ID number above for more basic data on this flash file.)


Text
Music loop

0000000

0000000

60

0

SCORE:

SCORE:

CREDITS:

CREDITS:

a

cbc.ca/kids

game

MUSIC ON/OFF

MUSIC ON/OFF

release

fast

slow

tailwhip

superman

SPACE BAR

5000 PTS
TO UNLOCK

10000 PTS
TO UNLOCK

CREDITS:

CREDITS:

UPGRADES:

UPGRADES:

posting score...

ActionScript [AS1/AS2]

Frame 1
function init() { TILESIZE = 150; COS45 = Math.cos(rad(45)); SIN30 = Math.sin(rad(30)); COS30 = Math.cos(rad(30)); BRAKE = 0.9; GRAVITY = 0.8; FRICTION = 0.995; TOPDEPTH = 10000; score = 0; TIMELIMIT = 60; timeLeft = TIMELIMIT; timeWarning = false; KPH = 0; initRider(); shadow = main.shadow; meter = main.meter; meter.swapDepths(TOPDEPTH); poster = addPoster(3); main.x0 = main._x; main.y0 = main._y; this["buildTrack" + selectedTrack](); bg.gotoAndStop(selectedTrack); main.lane0.swapDepths(0); main.lane1.swapDepths(10); main.powerUps0.swapDepths(1); main.powerUps1.swapDepths(11); initTricks(); var mute = false; this.onEnterFrame = game; stop(); } function initRider() { var _local1 = this; rider = main.rider; rider.x = 150; rider.y = -TILESIZE; rider.z = 0; rider.theta = 0; rider.phi = 0; rider.onGround = true; rider.inTrick = false; rider.onRamp = false; iso(rider); rider.hold = function () { var _local1 = this; if (Key.isDown(_local1.holdKey)) { _local1.gotoAndPlay(_local1._currentframe - 1); var _local2 = _local1.tricks[_local1.tricks.length - 1]; _local2.hold++; } }; } function initTricks() { trickTable = new Array(); trickTable[0] = new Array(); trickTable[1] = new Array(); trickTable[0][37] = "NO HANDER"; trickTable[1][37] = "CAN CAN"; trickTable[0][39] = "TAILWHIP"; trickTable[1][39] = "SUPERMAN"; trickTable[0][40] = "LEG KICK"; trickTable[1][40] = "CLIFFHANGER"; pointTable = new Array(); pointTable[0] = new Array(); pointTable[1] = new Array(); pointTable[0][37] = 100; pointTable[0][40] = 150; pointTable[1][37] = 300; pointTable[1][39] = 300; pointTable[0][39] = 300; pointTable[1][40] = 400; pointTable[1][0] = 1500; } function rad(deg) { return((Math.PI * deg) / 180); } function deg(rad) { return((rad * 180) / Math.PI); } function tileIndex(x) { return(Math.floor(x / TILESIZE)); } function tileCoord(i) { return(i * TILESIZE); } function signOf(x) { var _local1 = x; if (_local1 == 0) { return(0); } return(Math.abs(_local1) / _local1); } function relAngle(angle) { var _local1 = angle; if (Math.abs(_local1) > 180) { _local1 = _local1 - (signOf(_local1) * 360); } return(_local1); } function iso(clip) { var _local1 = clip; var _local3 = _local1.x; var _local2 = _local1.y; var z = _local1.z; _local1._x = (_local3 + _local2) * COS45; _local1._y = (((_local3 - _local2) * COS45) * SIN30) - (z * COS30); } function buildTrack1() { if (trackMap1) { terrainMap = trackMap1; pMap = pMap1; return(undefined); } trackMap1 = new Array(); trackMap1[0] = new Array(); trackMap1[1] = new Array(); terrainMap = trackMap1; pMap1 = new Array(); pMap1[0] = new Array(); pMap1[1] = new Array(); pMap = pMap1; addJump(0, 5, 1); addJump(1, 5, 1); addPowerUp(1, 6, 1.5); addJump(0, 15, 1); addJump(1, 15, 2); addPowerUp(0, 16, 1.5); addJump(0, 28, 1); addJump(1, 27, 2); addPowerUp(1, 28, 1.25); addJump(0, 37, 2); addJump(1, 37, 1); addPowerUp(0, 39, 1.5); addJump(0, 48, 2); addJump(1, 48, 2); addPowerUp(0, 49, 2); } function buildTrack2() { if (trackMap2) { terrainMap = trackMap2; pMap = pMap2; return(undefined); } trackMap2 = new Array(); trackMap2[0] = new Array(); trackMap2[1] = new Array(); terrainMap = trackMap2; pMap2 = new Array(); pMap2[1] = new Array(); pMap2[2] = new Array(); pMap = pMap2; addJump(0, 5, 2); addJump(1, 5, 2); addJump(0, 15, 2); addJump(1, 15, 3); addPowerUp(1, 16, 2); addJump(0, 28, 2); addJump(1, 27, 3); addPowerUp(1, 29, 2); addJump(0, 37, 3); addJump(1, 37, 2); addPowerUp(0, 40, 1.5); addJump(0, 48, 3); addJump(1, 48, 3); addPowerUp(0, 51, 1.5); } function buildTrack3() { if (trackMap3) { terrainMap = trackMap3; pMap = pMap3; return(undefined); } trackMap3 = new Array(); trackMap3[0] = new Array(); trackMap3[1] = new Array(); terrainMap = trackMap3; pMap3 = new Array(); pMap3[1] = new Array(); pMap3[2] = new Array(); pMap = pMap3; addJump(0, 5, 2); addJump(1, 5, 3); addPowerUp(0, 7, 1.5); addJump(0, 15, 2); addJump(1, 15, 3); addPowerUp(1, 17, 2); addJump(0, 28, 3); addJump(1, 27, 3); addJump(0, 38, 3); addJump(1, 38, 4); addPowerUp(1, 40, 2); addJump(0, 48, 4); addJump(1, 48, 4); addPowerUp(1, 52, 1.5); } function game() { checkKeys(); runTerrain(); swingBike(); iso(rider); updateShadow(); updateMeter(); updateKPH(); updateTimeLeft(); drawTrack(); panCamera(); } function endRun() { delete this.onEnterFrame; playSound("game over"); this.gotoAndStop("end"); } function checkKeys() { if (rider.isCrashed) { return(undefined); } gas(Key.isDown(38) - Key.isDown(40)); steer(Key.isDown(39) - Key.isDown(37)); checkTricks(); } function panCamera() { main.y = -rider.y; iso(main); main._x = main._x + main.x0; main._y = main._y + main.y0; if (tileIndex(rider.y) > 55) { rider.y = -TILESIZE; } } function drawTrack() { var ahead = 6; var behind = 2; var _local3 = tileIndex(rider.y); var _local2 = 0; while (_local2 < 2) { var ramp = terrainMap[_local2][_local3 + ahead]; if ((!ramp.clip) && (ramp.type == "ramp")) { ramp.drawClip(); } _local2++; } _local2 = 0; while (_local2 < 2) { var ramp = terrainMap[_local2][_local3 - behind]; if (ramp.takeoff && (ramp.type == "landing")) { ramp.removeClip(); } _local2++; } _local2 = 0; while (_local2 < 2) { var _local1 = pMap[_local2][_local3 + ahead]; if (_local1 && (!_local1.clip)) { _local1.drawClip(); } _local2++; } _local2 = 0; while (_local2 < 2) { var _local1 = pMap[_local2][_local3 - behind]; if (_local1 && (_local1.clip)) { _local1.removeClip(); } _local2++; } if (poster.y < -100) { poster.removeMovieClip(); poster = addPoster(6); } var Vy = (-rider.Vy); var ramp = getRamp(); if (rider.onRamp && (ramp.type == "ramp")) { Vy = ramp.yRiderPrev - rider.y; } poster.y = poster.y + Vy; iso(poster); } function clearTrack() { var _local1 = 0; while (_local1 < 2) { for (var thing in terrainMap[_local1]) { var _local2 = terrainMap[_local1][thing]; if (_local2.takeoff.clip) { _local2.removeClip(); } } _local1++; } _local1 = 0; while (_local1 < 2) { for (var thing in pMap[_local1]) { var _local3 = pMap[_local1][thing]; _local3.removeClip(); } _local1++; } } function addPoster(tile) { var _local1 = backWall.attachMovie("poster", "poster", 1); _local1.x = 0; _local1.y = tileCoord(tile); var _local2 = Math.floor(_local1._totalframes * Math.random()); _local1.gotoAndStop(_local2 + 1); iso(_local1); return(_local1); } function gas(force) { var _local1 = force; if (!rider.onGround) { } else if (!_local1) { rider.onGas = false; } else if (_local1 < 0) { rider.onGas = false; rider.Vx = rider.Vx * BRAKE; rider.Vy = rider.Vy * BRAKE; } else { var _local2 = Math.sqrt((rider.Vx * rider.Vx) + (rider.Vy * rider.Vy)); if (_local2 > riderStats.Vmax) { } else { if ((!rider.onGas) && (rider.theta == 0)) { rider.gotoAndPlay("gas"); playSound("gas"); } rider.onGas = true; _local1 = _local1 * riderStats.A; rider.Vx = rider.Vx + (_local1 * Math.cos(rider.phi)); rider.Vy = rider.Vy + (_local1 * Math.sin(rider.phi)); } } } function steer(lean) { if (!rider.onGround) { } else if ((rider.onRamp && (getRamp().type != "table")) || (rider.Vz > 0)) { rider.lean = 0; applyTraction(); } else if ((!lean) && (rider.phi == rad(90))) { applyTraction(); } else { var _local2 = 1; var _local3 = 5; if ((!lean) && (rider.lean)) { rider.lean = rider.lean - (signOf(rider.lean) * _local2); } else { rider.lean = rider.lean + (lean * _local2); rider.lean = signOf(rider.lean) * Math.min(_local3, Math.abs(rider.lean)); } var _local1 = Math.round(rider.lean); if (_local1 >= 0) { _local1 = "R" + _local1; } else { _local1 = "L" + (-_local1); } rider.gotoAndStop(_local1); applyTraction(); } } function applyTraction() { var _local2 = Math.cos(rider.phi); var _local1 = Math.sin(rider.phi); rider.phi = rad(90 - (3 * rider.lean)); var _local3 = (rider.Vy * _local2) - (rider.Vx * _local1); rider.Vx = rider.Vx + (_local3 * _local1); rider.Vy = rider.Vy - (_local3 * _local2); } function applyV(ground) { var _local2 = ground; var _local1 = getRamp(); checkWalls(); rider.x = rider.x + rider.Vx; rider.y = rider.y + rider.Vy; rider.z = rider.z + rider.Vz; if (rider.z > _local2) { rider.onGround = false; } else { if (!rider.onGround) { checkLanding(_local1.theta); } if (rider.z < _local2) { levelRider(_local1); } rider.z = _local2; rider.onGround = true; } setRiderDepth(); } function setRiderDepth() { var _local1 = tileIndex(rider.x); rider.swapDepths((10 * _local1) + 5); } function levelRider(ramp) { var _local2 = ramp; if (_local2.type == "ramp") { } else { var _local1 = 0; if (_local2) { _local1 = _local2.theta; } if (rider.theta == _local1) { } else { rider.theta = _local1; applyVtheta(0); } } } function checkWalls() { var _local2 = rider.x + rider.Vx; var y = (rider.y + rider.Vy); var left = 10; var _local3 = (2 * TILESIZE) - 10; if (_local2 < left) { rider.Vx = margin; rider.x = left; } else if (_local2 > _local3) { rider.x = _local3; rider.Vx = 0; } var _local1 = tileIndex(_local2); var j = tileIndex(y); if (tileIndex(rider.x) == _local1) { } else if (terrainMap[_local1][j] && (terrainMap[_local1][j].type != getRamp().type)) { rider.Vx = 0; } } function applyVtheta(V) { var _local3 = 6; rider.theta = rider.theta + V; if (rider.theta < 0) { rider.theta = rider.theta + (Math.PI*2); } if (rider.theta > (Math.PI*2)) { rider.theta = rider.theta % (Math.PI*2); } if (rider.isCrashed) { } else { var _local2 = deg(rider.theta); var _local1 = Math.round(_local2 / _local3); rider.gotoAndStop("theta"); rider.gotoAndStop(rider._currentframe + _local1); } } function applyFr(factor) { if (!rider.onGround) { return(undefined); } rider.Vx = rider.Vx * factor; rider.Vy = rider.Vy * factor; } function applyG(force) { if (rider.onGround) { return(undefined); } rider.Vz = rider.Vz - force; driftBike(); } function driftBike() { if (rider.inTrick || (rider.Vtheta > 0)) { } else if (rider.theta > 0) { var _local1 = (-rider.theta) / 2; var _local2 = rad(-2); _local1 = Math.max(_local2, _local1); applyVtheta(_local1); } } function checkLanding(theta) { var _local1 = theta; if (rider.inTrick) { crash(); } _local1 = Math.max(0, _local1); if (rider.dTheta) { var _local2 = relAngle(deg(rider.theta - _local1)); if (_local2 > (30 * riderStats.shocks)) { crash(); } else if (_local2 < (-10 * riderStats.shocks)) { crash(); } } scorePoints(); landRider(_local1); } function landRider(theta) { rider.inTrick = false; rider.theta = theta; applyVtheta(0); delete rider.Vtheta; } function scorePoints() { if ((!rider.tricks) && (!rider.dTheta)) { playSound("land"); return(undefined); } if (rider.isCrashed) { delete rider.dTheta; delete rider.tricks; return(undefined); } if (rider.dTheta) { scoreBackflip(); } else { scoreStandard(); } playSound("trick"); } function scoreBackflip() { var _local1 = Math.ceil(deg(rider.dTheta) / 360); var terms = new Array("", "", "DOUBLE ", "TRIPLE ", "QUADRUPLE "); var _local3 = pointTable[1][0]; var reduce = 0.75; pointTable[1][0] = Math.ceil(_local3 * reduce); var _local2 = "BACKFLIP"; if (terms[_local1].length) { _local2 = (terms[_local1] + " ") + _local2; } trickString.points = _local3; if (_local1 > 1) { trickString.points = trickString.points + (" x " + _local1); } trickString.tricks = _local2; var goodLanding = ((getRamp().type == "landing") && (rider.z < (TILESIZE / 2))); if (goodLanding) { trickString.points = trickString.points + " x 2"; trickString.tricks = trickString.tricks + " + GOOD LANDING"; } trickString.gotoAndPlay(1); score = score + ((_local3 * _local1) * (1 + (1 * goodLanding))); delete rider.dTheta; } function scoreStandard() { var combo = 0; var reduce = 0.75; var tweakBonus = 0.1; var totalPoints = 0; var trickNames = ""; var _local3 = 0; while (_local3 < rider.tricks.length) { var _local1 = rider.tricks[_local3]; var name = trickTable[_local1.i][_local1.j]; var next = rider.tricks[_local3 + 1]; if (!(name === trickTable[next.i][next.j])) { var _local2 = pointTable[_local1.i][_local1.j]; pointTable[_local1.i][_local1.j] = Math.ceil(_local2 * reduce); var hold = _local1.hold; _local2 = _local2 + ((hold * tweakBonus) * _local2); _local2 = Math.ceil(_local2); totalPoints = totalPoints + _local2; if (trickNames.length) { trickNames = trickNames + " + "; } trickNames = trickNames + name; combo++; } _local3++; } trickString.points = totalPoints; if (combo > 1) { trickString.points = trickString.points + (" x " + combo); } trickString.tricks = trickNames; var goodLanding = ((getRamp().type == "landing") && (rider.z < (TILESIZE / 2))); if (goodLanding) { trickString.points = trickString.points + " x 2"; trickString.tricks = trickString.tricks + " + GOOD LANDING"; } trickString.gotoAndPlay(1); score = score + ((totalPoints * combo) * (1 + (1 * goodLanding))); delete rider.tricks; } function crash() { rider.gotoAndPlay("crash"); rider.Vx = 0; rider.Vy = 0; rider.Vz = 0; rider.isCrashed = true; playSound("crash"); } function updateShadow() { shadow.gotoAndStop(rider._currentframe); shadow.x = rider.x; shadow.y = rider.y; var _local1 = getRamp(); if (_local1.type == "ramp") { shadow.z = rider.z; } else { shadow.z = _local1.ground(rider.y - _local1.y); } shadow.swapDepths(rider.getDepth() - 1); iso(shadow); } function updateMeter() { meter._x = rider._x; meter._y = rider._y; if (Key.isDown(32)) { if (rider.onGround || (rider.onRamp)) { meter.level = meter.level + 4; meter.charging = true; } else { meter.level = meter.level - 10; } } else { if (meter.charging && (!rider.Vtheta)) { backflip(meter.level); } meter.level = meter.level - 10; meter.charging = false; } meter.level = Math.min(100, meter.level); meter.level = Math.max(0, meter.level); if (meter.level == 0) { meter._visible = false; } else { meter.bar._xscale = meter.level; meter._visible = true; } } function updateTimeLeft() { frameCount++; var _local1 = 30; if ((frameCount % _local1) > 0) { } else { frameCount = 0; timeLeft = timeLeft - 1; if ((timeLeft <= 15) && (!timeWarning)) { timeWarning = true; playSound("low time"); } if (timeLeft == 0) { endRun(); } } } function updateKPH() { var _local3 = rider.Vx; var _local2 = rider.Vy; var _local1 = rider.Vz; if (!rider.onRamp) { _local1 = 0; } var V = Math.round(1.5 * Math.sqrt(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1))); var dV = (V - KPH); if (dV) { KPH = KPH + signOf(dV); } } function runTerrain() { var _local2 = tileIndex(rider.x); var _local1 = tileIndex(rider.y); var ramp = terrainMap[_local2][_local1]; rider.onRamp = ramp.run(); if (!rider.onRamp) { applyG(GRAVITY); applyV(0); applyFr(FRICTION); } var _local3 = pMap[_local2][_local1]; _local3.run(); } function addJump(i, j, size) { var _local2 = j; var _local3 = i; newRamp(_local3, _local2, size); var _local1 = 1; while (_local1 < (size + 1)) { newTable(_local3, _local2 + _local1); _local1++; } newLanding(_local3, _local2 + _local1); } function newRamp(i, j, size) { terrainMap[i][j] = new Ramp(i, j, size); } function newTable(i, j) { terrainMap[i][j] = new Table(i, j); } function newLanding(i, j) { terrainMap[i][j] = new Landing(i, j); } function getRamp() { var _local2 = tileIndex(rider.x); var _local1 = tileIndex(rider.y); var _local3 = terrainMap[_local2][_local1]; return(_local3); } function Ramp(i, j, size) { var _local1 = this; _local1.i = i; _local1.j = j; _local1.type = "ramp"; _local1.gap = size; _local1.x = tileCoord(i); _local1.y = tileCoord(j); _local1.radius = 140; _local1.yFoot = TILESIZE - (COS30 * _local1.radius); } function Table(i, j) { var _local1 = this; _local1.i = i; _local1.j = j; _local1.type = "table"; _local1.x = tileCoord(i); _local1.y = tileCoord(j); _local1.theta = 0; } function Landing(i, j) { var _local1 = this; _local1.i = i; _local1.j = j; _local1.type = "landing"; _local1.x = tileCoord(i); _local1.y = tileCoord(j); _local1.ground0 = TILESIZE / 2; _local1.slope = -0.5; _local1.theta = rad(333.5); } function addPowerUp(i, j, k) { pMap[i][j] = new PowerUp(i, j, k); } function PowerUp(i, j, k) { var _local1 = this; _local1.x = TILESIZE * (i + 0.5); _local1.y = TILESIZE * (j + 0.5); _local1.z = TILESIZE * k; _local1.i = i; _local1.j = j; } function checkTricks() { if (((rider.onGround || (rider.inTrick)) || (rider.Vtheta)) || (!checkTrickHeight())) { } else { var _local1 = 37; while (_local1 < 41) { if (Key.isDown(_local1)) { var _local2 = trickTable[1 * Key.isDown(32)][_local1]; if (_local2 == undefined) { } else { var _local3 = getTrickAngle(); rider.theta = rad(_local3); rider.inTrick = true; rider.holdKey = _local1; if (!rider.tricks) { rider.tricks = new Array(); } rider.tricks.push({i:1 * Key.isDown(32), j:_local1, hold:0}); rider.gotoAndPlay(_local2 + _local3); return; } } _local1++; } } } function checkTrickHeight() { if (rider.Vz > 0) { return(true); } if ((rider.z - getRamp().ground()) > (TILESIZE / 2)) { return(true); } return(false); } function backflip(power) { var _local3 = getRamp(); if ((rider.onRamp && (_local3.type == "ramp")) || (((!rider.onRamp) && (rider.Vz > 1)) && (rider.z < ((TILESIZE * 3) / 4)))) { var _local2 = riderStats.Vtheta_max; var Vmin = 2; var _local1 = ((power * power) * _local2) / 10000; rider.Vtheta = rad(Vmin + _local1); } } function swingBike() { if (((!rider.Vtheta) || (rider.onGround)) || (rider.onRamp)) { } else { var _local2 = 0.3 * rider.Vtheta; var forward = (0.3 * rider.Vtheta); var _local1 = (rider.Vtheta + (_local2 * Key.isDown(40))) - (forward * Key.isDown(38)); rider.theta = rider.theta + _local1; if (rider.theta >= rad(360)) { rider.theta = rider.theta % rad(360); } rider.gotoAndStop("backflip"); var div = 29; var _local3 = (rider.theta * div) / rad(360); var frame = (rider._currentframe + Math.floor(_local3)); rider.gotoAndStop(frame); rider.dTheta = rider.dTheta + _local1; } } function getTrickAngle() { var _local1 = deg(rider.theta); _local1 = 15 * Math.round(_local1 / 24); _local1 = Math.max(15, _local1); _local1 = Math.min(45, _local1); return(_local1); } function unlockTracks() { var _local3 = this; if (score > 20000) { unlockedTracks = 3; } else if ((score > 10000) && (unlockedTracks < 3)) { unlockedTracks = 3; } else if ((score > 5000) && (unlockedTracks < 2)) { unlockedTracks = 2; } var _local1 = 1; while (_local1 < 4) { var _local2 = _local3["btn" + _local1]; _local2._visible = false; if (_local1 > unlockedTracks) { } else { _local2._visible = true; _local2.onPress = chooseTrack; } _local1++; } selectPage.gotoAndStop(unlockedTracks); } function initRiderStats() { if (riderStats) { return(undefined); } credits = 100; riderStats = new Object(); riderStats.A = 0.7; riderStats.Vmax0 = 20.8; riderStats.Vmax1 = 26.4; riderStats.meter1 = 1; riderStats.Vtheta_max0 = 4.5; riderStats.Vtheta_max1 = 12; riderStats.meter2 = 1; riderStats.shocks0 = 1; riderStats.shocks1 = 1.7; riderStats.meter3 = 1; riderStats.Vmax = riderStats.Vmax0; riderStats.Vtheta_max = riderStats.Vtheta_max0; riderStats.shocks = riderStats.shocks0; } function initUpgrades() { up_btn1.onPress = function () { upgrade("Vmax", 1); }; up_btn2.onPress = function () { upgrade("Vtheta_max", 2); }; up_btn3.onPress = function () { upgrade("shocks", 3); }; var _local1 = 1; while (_local1 < 4) { var _local3 = riderStats["meter" + _local1]; var _local2 = this["meter" + _local1]; _local2.gotoAndStop(_local3); if ((_local2._currentframe == _local2._totalframes) || (credits < 100)) { this["up_btn" + _local1]._visible = false; } _local1++; } } function upgrade(prop, i) { var _local2 = this["meter" + i]; var _local3 = ++riderStats["meter" + i]; var _local1 = riderStats[prop + "0"]; var stat1 = riderStats[prop + "1"]; var stat = (_local1 + (((stat1 - _local1) * (_local3 - 1)) / (_local2._totalframes - 1))); _local2.gotoAndStop(_local3); riderStats[prop] = stat; credits = credits - 100; playSound("select upgrade"); initUpgrades(); } function chooseTrack() { var _local1 = this._name; var _local2 = _local1.charAt(_local1.length - 1); selectedTrack = _local2; gotoAndStop ("game"); playSound("select track"); } function getBonusCredits() { var _local1 = 0; if (score > 20000) { playSound("bonus credits"); _local1 = _local1 + 500; } if ((score > 10000) && (unlockedTracks < 3)) { playSound("bonus credits"); _local1 = _local1 + 400; } if ((score > 5000) && (unlockedTracks < 2)) { playSound("bonus credits"); _local1 = _local1 + 300; } return(_local1); } function playSound(label) { sounds.gotoAndPlay(label); } function muteMusic() { if (mute) { music_mc.play(); mute = false; } else { music_mc.stop(); mute = true; } } Ramp.prototype.run = function () { var _local1 = this; var _local3 = rider.y - _local1.y; if (_local3 < _local1.yFoot) { return(false); } if (!rider.onRamp) { rider.Vlinear = rider.Vy; } var _local2 = rider.Vlinear / _local1.radius; applyVtheta(_local2); rider.Vlinear = rider.Vlinear - (GRAVITY * Math.sin(rider.theta)); rider.Vlinear = Math.max(1, rider.Vlinear); _local1.yRiderPrev = rider.y; rider.y = (_local1.y + _local1.yFoot) + (_local1.radius * Math.sin(rider.theta)); rider.z = _local1.radius - (_local1.radius * Math.cos(rider.theta)); rider.Vy = rider.Vlinear * Math.cos(rider.theta); rider.Vz = rider.Vlinear * Math.sin(rider.theta); return(true); }; Ramp.prototype.drawClip = function () { var _local1 = this; var _local3 = main["lane" + _local1.i]; var _local2 = _local3.N++; _local1.clip = _local3.attachMovie("jump", "jump" + _local2, TOPDEPTH - _local2); _local1.clip.gotoAndStop(_local1.gap); _local1.clip.x = _local1.x; _local1.clip.y = _local1.y; iso(_local1.clip); var landing = terrainMap[_local1.i][(_local1.j + _local1.gap) + 1]; landing.takeoff = _local1; }; Table.prototype.run = function () { var _local1 = this; if ((rider.z + rider.Vz) > _local1.ground()) { return(false); } if (!rider.onRamp) { rider.Vz = 0; rider.z = _local1.ground(); } applyV(_local1.ground()); applyFr(FRICTION); return(true); }; Table.prototype.ground = function () { return(TILESIZE / 2); }; Landing.prototype.run = function () { var yLocal = (rider.y - this.y); var _local3 = this.ground(yLocal); if ((rider.z + rider.Vz) > _local3) { return(false); } var _local2 = Math.cos(this.theta); var _local1 = Math.sin(this.theta); if (!rider.onRamp) { rider.z = _local3; rider.Vlinear = (rider.Vy * _local2) + (rider.Vz * _local1); var Fn = ((rider.Vz * _local2) - (rider.Vy * _local1)); var factor = (1 + (Math.abs(Fn) / 25)); rider.Vlinear = rider.Vlinear / factor; } rider.Vlinear = rider.Vlinear - (GRAVITY * _local1); rider.Vy = rider.Vlinear * _local2; applyV(_local3); applyFr(FRICTION); return(true); }; Landing.prototype.ground = function (y) { var _local1 = this.ground0 + (this.slope * y); return(_local1); }; Landing.prototype.removeClip = function () { var _local1 = this; _local1.takeoff.clip.removeMovieClip(); delete _local1.takeoff.clip; delete _local1.takeoff; }; PowerUp.prototype.run = function () { var _local1 = this; var dx = (rider.x - _local1.x); var _local3 = rider.y - _local1.y; var _local2 = rider.z - _local1.z; var R = Math.sqrt(((dx * dx) + (_local3 * _local3)) + (_local2 * _local2)); if (R < 40) { credits = credits + 100; playSound("collect coin"); _local1.removeClip(); _local1.removeObj(); } }; PowerUp.prototype.drawClip = function () { var _local1 = this; _local1.clip = main["powerUps" + _local1.i].attachMovie("powerUp", "powerUp" + _local1.i, _local1.i); _local1.clip.x = _local1.x; _local1.clip.y = _local1.y; _local1.clip.z = _local1.z; var _local2 = terrainMap[_local1.i][_local1.j]; if (_local2.type == "landing") { _local1.clip.shadow.gotoAndStop(2); } else { _local1.clip.shadow.gotoAndStop(1); } _local1.clip.shadow.z = _local2.ground(_local1.y - _local2.y) - _local1.z; iso(_local1.clip); iso(_local1.clip.shadow); }; PowerUp.prototype.removeClip = function () { this.clip.removeMovieClip(); delete this.clip; }; PowerUp.prototype.removeObj = function () { var _local1 = this; pMap[_local1.i][_local1.j] = null; }; stop();
Frame 11
unlockedTracks = Math.max(1, unlockedTracks); initRiderStats(); unlockTracks(); initUpgrades(); stop();
Frame 16
init();
Frame 21
bonusCredits = getBonusCredits(); credits = credits + bonusCredits; nameField.restrict = "A-Z 0-9"; stop();
Frame 25
postTimerStart = getTimer();
Frame 27
if ((getTimer() - postTimerStart) < 2500) { gotoAndPlay ("postloop"); } else { clearTrack(); gotoAndStop ("select"); }
Symbol 50 MovieClip Frame 3985
gotoAndPlay (4);
Symbol 65 MovieClip Frame 1
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Symbol 65 MovieClip Frame 30
delete this.points; delete this.tricks;
Symbol 92 Button
on (release) { getURL ("http://www.cbc.ca/kids/games/", "_blank"); }
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on (press) { _parent.gotoAndStop("select"); }
Symbol 106 Button
on (press) { _parent.gotoAndStop("instructions"); }
Symbol 107 MovieClip Frame 34
stop();
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gotoAndStop ("off");
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Symbol 114 MovieClip Frame 268
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Symbol 114 MovieClip Frame 430
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Symbol 114 MovieClip Frame 440
gotoAndStop ("off");
Symbol 114 MovieClip Frame 450
gotoAndStop ("off");
Symbol 118 Button
on (release) { muteMusic(); }
Symbol 131 Button
on (press) { gotoAndStop ("select"); }
Symbol 153 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
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stop();
Symbol 426 MovieClip Frame 116
stop();
Symbol 426 MovieClip Frame 128
hold();
Symbol 426 MovieClip Frame 139
inTrick = false; stop();
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Symbol 426 MovieClip Frame 162
inTrick = false; stop();
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Symbol 426 MovieClip Frame 185
inTrick = false; stop();
Symbol 426 MovieClip Frame 198
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Symbol 426 MovieClip Frame 210
inTrick = false; stop();
Symbol 426 MovieClip Frame 223
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Symbol 426 MovieClip Frame 235
inTrick = false; stop();
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hold();
Symbol 426 MovieClip Frame 262
inTrick = false; stop();
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inTrick = false; stop();
Symbol 426 MovieClip Frame 300
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Symbol 426 MovieClip Frame 312
inTrick = false; stop();
Symbol 426 MovieClip Frame 326
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Symbol 426 MovieClip Frame 339
inTrick = false; stop();
Symbol 426 MovieClip Frame 345
hold();
Symbol 426 MovieClip Frame 349
inTrick = false; stop();
Symbol 426 MovieClip Frame 355
hold();
Symbol 426 MovieClip Frame 359
inTrick = false; stop();
Symbol 426 MovieClip Frame 366
hold();
Symbol 426 MovieClip Frame 371
inTrick = false; stop();
Symbol 426 MovieClip Frame 381
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Symbol 426 MovieClip Frame 389
inTrick = false; stop();
Symbol 426 MovieClip Frame 398
hold();
Symbol 426 MovieClip Frame 405
inTrick = false; stop();
Symbol 426 MovieClip Frame 415
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Symbol 426 MovieClip Frame 423
inTrick = false; stop();
Symbol 426 MovieClip Frame 435
hold();
Symbol 426 MovieClip Frame 444
inTrick = false; stop();
Symbol 426 MovieClip Frame 456
hold();
Symbol 426 MovieClip Frame 464
inTrick = false; stop();
Symbol 426 MovieClip Frame 476
hold();
Symbol 426 MovieClip Frame 484
inTrick = false; stop();
Symbol 426 MovieClip Frame 543
isCrashed = false; stop();
Instance of Symbol 431 MovieClip "meter" in Symbol 432 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 436 Button
on (release) { clearTrack(); gotoAndStop ("select"); }
Symbol 438 Button
on (release) { var lv = new LoadVars(); lv.gameid = 300; lv.clientid = 1; lv.action = "submitscore"; lv.username = playername; lv.score = score; lv.gamedata = bonusCredits; lv.sendAndLoad("/kids/games/submitscore.jsp", lv, "POST"); gotoAndPlay ("postscore"); }

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Symbol 437 GraphicUsed by:438
Symbol 438 ButtonUses:437Used by:Timeline
Symbol 439 EditableTextUses:52Used by:Timeline
Symbol 440 EditableTextUses:52Used by:Timeline
Symbol 441 EditableTextUses:52Used by:Timeline
Symbol 442 GraphicUsed by:Timeline
Symbol 443 EditableTextUses:52Used by:Timeline
Symbol 444 EditableTextUses:52Used by:Timeline
Symbol 445 TextUses:52Used by:Timeline
Streaming Sound 1Used by:Symbol 50 MovieClip

Instance Names

"music_mc"Frame 1Symbol 50 MovieClip
"trickString"Frame 1Symbol 65 MovieClip
"sounds"Frame 1Symbol 114 MovieClip
"selectPage"Frame 11Symbol 137 MovieClip
"btn1"Frame 11Symbol 139 Button
"btn2"Frame 11Symbol 141 Button
"btn3"Frame 11Symbol 143 Button
"meter1"Frame 11Symbol 153 MovieClip
"meter3"Frame 11Symbol 153 MovieClip
"meter2"Frame 11Symbol 161 MovieClip
"up_btn1"Frame 11Symbol 167 Button
"up_btn3"Frame 11Symbol 173 Button
"up_btn2"Frame 11Symbol 179 Button
"bg"Frame 16Symbol 189 MovieClip
"backWall"Frame 16Symbol 191 MovieClip
"main"Frame 16Symbol 432 MovieClip
"nameField"Frame 21Symbol 441 EditableText
"shadow"Symbol 47 MovieClip [powerUp] Frame 1Symbol 15 MovieClip
"bar"Symbol 431 MovieClip Frame 1Symbol 429 MovieClip
"lane1"Symbol 432 MovieClip Frame 1Symbol 192 MovieClip
"lane0"Symbol 432 MovieClip Frame 1Symbol 192 MovieClip
"powerUps1"Symbol 432 MovieClip Frame 1Symbol 192 MovieClip
"powerUps0"Symbol 432 MovieClip Frame 1Symbol 192 MovieClip
"shadow"Symbol 432 MovieClip Frame 1Symbol 426 MovieClip
"rider"Symbol 432 MovieClip Frame 1Symbol 426 MovieClip
"meter"Symbol 432 MovieClip Frame 1Symbol 431 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "camera.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "thud.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 12 as "poster"
ExportAssets (56)Timeline Frame 1Symbol 47 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 2 as "thud.wav"
ExportAssets (56)Timeline Frame 1Symbol 1 as "camera.wav"

Labels

"title"Frame 1
"instructions"Frame 6
"select"Frame 11
"game"Frame 16
"end"Frame 21
"postscore"Frame 25
"postloop"Frame 26
"off"Symbol 114 MovieClip Frame 1
"game over"Symbol 114 MovieClip Frame 6
"gas"Symbol 114 MovieClip Frame 173
"land"Symbol 114 MovieClip Frame 189
"trick"Symbol 114 MovieClip Frame 199
"crash"Symbol 114 MovieClip Frame 209
"low time"Symbol 114 MovieClip Frame 269
"collect coin"Symbol 114 MovieClip Frame 377
"select upgrade"Symbol 114 MovieClip Frame 422
"select track"Symbol 114 MovieClip Frame 431
"bonus credits"Symbol 114 MovieClip Frame 441
"R0"Symbol 426 MovieClip Frame 1
"R1"Symbol 426 MovieClip Frame 6
"R2"Symbol 426 MovieClip Frame 9
"R3"Symbol 426 MovieClip Frame 12
"R4"Symbol 426 MovieClip Frame 15
"R5"Symbol 426 MovieClip Frame 18
"L1"Symbol 426 MovieClip Frame 21
"L2"Symbol 426 MovieClip Frame 24
"L3"Symbol 426 MovieClip Frame 27
"L4"Symbol 426 MovieClip Frame 30
"L5"Symbol 426 MovieClip Frame 33
"theta"Symbol 426 MovieClip Frame 36
"gas"Symbol 426 MovieClip Frame 101
"can can15"Symbol 426 MovieClip Frame 117
"can can30"Symbol 426 MovieClip Frame 140
"can can45"Symbol 426 MovieClip Frame 163
"cliffhanger15"Symbol 426 MovieClip Frame 186
"cliffhanger30"Symbol 426 MovieClip Frame 211
"cliffhanger45"Symbol 426 MovieClip Frame 236
"tailwhip15"Symbol 426 MovieClip Frame 263
"tailwhip30"Symbol 426 MovieClip Frame 288
"tailwhip45"Symbol 426 MovieClip Frame 313
"no hander15"Symbol 426 MovieClip Frame 340
"no hander30"Symbol 426 MovieClip Frame 350
"no hander45"Symbol 426 MovieClip Frame 360
"leg kick15"Symbol 426 MovieClip Frame 372
"leg kick30"Symbol 426 MovieClip Frame 390
"leg kick45"Symbol 426 MovieClip Frame 406
"superman15"Symbol 426 MovieClip Frame 424
"superman30"Symbol 426 MovieClip Frame 445
"superman45"Symbol 426 MovieClip Frame 465
"backflip"Symbol 426 MovieClip Frame 485
"crash"Symbol 426 MovieClip Frame 516

Dynamic Text Variables

scoreSymbol 53 EditableText"0000000"
scoreSymbol 54 EditableText"0000000"
timeLeftSymbol 56 EditableText"60"
KPHSymbol 57 EditableText"0"
pointsSymbol 61 EditableText""
tricksSymbol 62 EditableText""
tricksSymbol 63 EditableText""
pointsSymbol 64 EditableText""
creditsSymbol 68 EditableText""
creditsSymbol 69 EditableText""
creditsSymbol 184 EditableText""
scoreSymbol 439 EditableText""
bonusCreditsSymbol 440 EditableText""
playernameSymbol 441 EditableText""
scoreSymbol 443 EditableText""
bonusCreditsSymbol 444 EditableText""




http://swfchan.com/5/22163/info.shtml
Created: 27/5 -2019 02:15:16 Last modified: 27/5 -2019 02:15:16 Server time: 17/05 -2024 18:33:46