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Strategy.swf

This is the info page for
Flash #22298

(Click the ID number above for more basic data on this flash file.)


Text
Red Wins!

Blue Wins!

Draw

Restart

Main Menu

<p align="left"><font face="_sans" size="14" color="#6c6cce">TO PLAY MORE GAMES PRESS GO<font face="_sans" color="#e80719"> &nbsp;&nbsp;&nbsp;</font></font></p>

Go

Go

Go

Go

000

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play more games

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Instructions:

Play Game

Game Options

The object of the game is to have control of the most armies
after alltiles have been placed.  Each turn you receive a
numbered tile to placeanywhere not taken on the board.  If
this tile is adjacent to any allytiles, it will strengthen their
defenses.  If it is adjacent to any enemytiles, it will take
control over them if its number is higher than thenumber on
the enemy tile.

Neighboring Territories:

Enemy Territories:

Game Options

On Takeover

No Change

Weaken

Strengthen

Red

Blue

Human

Beginner

Skilled

Expert

Play!

Most Armies

Most Territory

Victory Condition

Landmass

All

Most

Some

Thinking...

Red's Armies:

Red's Territory:

Blue's Armies:

Blue's territory:

0

1

2

3

4

5

6

7

8

9

0

1

2

3

4

5

6

7

8

9

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
gotoAndPlay (3);
Frame 3
landchoice = 1; vicchoice = 1; p1choice = 1; p2choice = 2; neighborchoice = 3; enemychoice = 1; landmass = 0; ail = 1; s_menu = new Sound(); s_menu.attachSound("menu"); s_place = new Sound(); s_place.setVolume(5); s_place.attachSound("place"); s_vic = new Sound(); s_vic.attachSound("vic");
Frame 4
for (name in _root) { _root[name].removeMovieClip(); } stop();
Instance of Symbol 112 MovieClip in Frame 4
onClipEvent (load) { expand = 1; sine = false; amount = 5; r = _root; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { r.s_menu.start(); r.rp = true; r.bp = false; r.neighbor = 1; r.enemy = 0; r.victory = 1; r.landmass = 0; r.ail = 0; r.gotoAndStop(6); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 115 MovieClip in Frame 4
onClipEvent (load) { expand = 1; sine = false; amount = 5; r = _root; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { r.s_menu.start(); r.gotoAndStop(5); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Frame 5
stop();
Instance of Symbol 132 MovieClip "neighbors" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.neighborchoice; gotoAndStop(choice); } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 3) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 132 MovieClip "enemys" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.enemychoice; gotoAndStop(choice); } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 3) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 144 MovieClip "red" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.p1choice; gotoAndStop(choice); } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 4) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 144 MovieClip "blue" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.p2choice; gotoAndStop(choice); } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 4) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 147 MovieClip in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = 1; r = _root; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); r.landchoice = r.lands.choice; r.vicchoice = r.victories.choice; r.p1choice = r.red.choice; r.p2choice = r.blue.choice; r.neighborchoice = r.neighbors.choice; r.enemychoice = r.enemys.choice; if (r.red.choice == 1) { r.rp = true; } else { r.ail = r.red.choice - 1; r.rp = false; } if (r.blue.choice == 1) { r.bp = true; } else { r.ail = r.blue.choice - 1; r.bp = false; } if (r.neighbors.choice == 1) { r.neighbor = 0; } else if (r.neighbors.choice == 2) { r.neighbor = -1; } else { r.neighbor = 1; } if (r.enemys.choice == 1) { r.enemy = 0; } else if (r.enemys.choice == 2) { r.enemy = -1; } else { r.enemy = 1; } r.victory = r.victories.choice; trace("choice" + r.lands.choice); r.landmass = r.lands.values[r.lands.choice]; trace("land" + r.landmass); r.gotoAndStop(6); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 152 MovieClip "victories" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.vicchoice; gotoAndStop(choice); } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 2) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 162 MovieClip "lands" in Frame 5
onClipEvent (load) { expand = 1; sine = false; amount = 5; choice = _root.landchoice; gotoAndStop(choice); values = [0, 0, 0.4, 0.7]; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); _xscale = 70; _yscale = 70; choice++; if (choice > 3) { choice = 1; } gotoAndStop(choice); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Frame 6
for (name in _root) { _root[name].removeMovieClip(); } nextFrame();
Frame 7
stop();
Instance of Symbol 165 MovieClip "code" in Frame 7
onClipEvent (load) { function newTile(p) { path = this["card" + p]; len = path.length; cVal = int(Math.random() * len); returnVal = path[cVal]; path.splice(cVal, 1); return(returnVal); } function checkSwap(x, y) { var _local1 = y; var _local2 = x; path = r.board[(("hex" + _local1) + "_") + _local2]; path2 = r.board[(("hex" + (_local1 - 1)) + "_") + _local2]; compareTiles(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + _local2]; compareTiles(path2, path); path2 = r.board[(("hex" + _local1) + "_") + (_local2 + 1)]; compareTiles(path2, path); path2 = r.board[(("hex" + _local1) + "_") + (_local2 - 1)]; compareTiles(path2, path); if ((_local1 % 2) == 0) { path2 = r.board[(("hex" + (_local1 - 1)) + "_") + (_local2 - 1)]; compareTiles(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + (_local2 - 1)]; compareTiles(path2, path); } else { path2 = r.board[(("hex" + (_local1 - 1)) + "_") + (_local2 + 1)]; compareTiles(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + (_local2 + 1)]; compareTiles(path2, path); } } function checkWin() { leftTiles--; if (leftTiles <= 0) { winner._x = 410; winner._y = 270; stillplaying = false; if (r.victory == 1) { if (red == blue) { if (redTile == blueTile) { winner.winsText.gotoAndStop(4); } else if (redTile > blueTile) { winner.winsText.gotoAndStop(2); } else { winner.winsText.gotoAndStop(3); } } else if (red > blue) { winner.winsText.gotoAndStop(2); } else { winner.winsText.gotoAndStop(3); } } else if (redTile == blueTile) { if (red == blue) { winner.winsText.gotoAndStop(4); } else if (red > blue) { winner.winsText.gotoAndStop(2); } else { winner.winsText.gotoAndStop(3); } } else if (redTile > blueTile) { winner.winsText.gotoAndStop(2); } else { winner.winsText.gotoAndStop(3); } r.s_vic.start(); } } function compareTiles(t1, tm) { var _local1 = t1; var _local2 = tm; if (_local1.taken > -1) { if (_local1.frame != _local2.frame) { _local1.gotoAndStop(_local2.frame); _local1.frame = _local2.frame; _local1.strength = _local1.strength + enemy; if (_local1.strength < 1) { _local1.strength = 1; } if (_local1.strength > 20) { _local1.strength = 20; } _local1.num.gotoAndStop(_local1.strength); } else { _local1.strength = _local1.strength + neighbor; if (_local1.strength < 1) { _local1.strength = 1; } if (_local1.strength > 20) { _local1.strength = 20; } _local1.num.gotoAndStop(_local1.strength); } } ((_local1.strength >= _local2.strength) ? false : true); if (_local1.strength < _local2.strength) { return(true); } return(false); } function countTTiles() { red = 0; blue = 0; redTile = 0; blueTile = 0; a = 0; while (a < totRow) { b = 0; while (b < totCol) { path = r.board[(("hex" + b) + "_") + a]; if (path.frame == 2) { red = red + path.strength; redTile++; } if (path.frame == 3) { blue = blue + path.strength; blueTile++; } b++; } a++; } r.redArmy.setNumber(red); r.redTerritory.setNumber(redTile); r.blueArmy.setNumber(blue); r.blueTerritory.setNumber(blueTile); } function cpuCheck(y, x) { var _local1 = y; var _local2 = x; nS = 0; path = r.board[(("hex" + _local1) + "_") + _local2]; path2 = r.board[(("hex" + (_local1 - 1)) + "_") + _local2]; nS = nS + getScore(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + _local2]; nS = nS + getScore(path2, path); path2 = r.board[(("hex" + _local1) + "_") + (_local2 + 1)]; nS = nS + getScore(path2, path); path2 = r.board[(("hex" + _local1) + "_") + (_local2 - 1)]; nS = nS + getScore(path2, path); if ((_local1 % 2) == 0) { path2 = r.board[(("hex" + (_local1 - 1)) + "_") + (_local2 - 1)]; nS = nS + getScore(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + (_local2 - 1)]; nS = nS + getScore(path2, path); } else { path2 = r.board[(("hex" + (_local1 - 1)) + "_") + (_local2 + 1)]; nS = nS + getScore(path2, path); path2 = r.board[(("hex" + (_local1 + 1)) + "_") + (_local2 + 1)]; nS = nS + getScore(path2, path); } return(nS); } function cpuTurn() { topScore = 0; topB = 0; topA = 0; possibleB = new Array(); possibleA = new Array(); goodB = new Array(); goodA = new Array(); goodScore = new Array(); a = 0; while (a < totRow) { b = 0; while (b < totCol) { path = r.board[(("hex" + b) + "_") + a]; if (path.taken == -1) { possibleB.push(b); possibleA.push(a); score = cpuCheck(b, a); if (score > topScore) { topB = b; topA = a; if (score > 2) { goodB.push(b); goodA.push(a); goodScore.push(score); } topScore = score; } } b++; } a++; } if (topScore > 0) { if (ailevel == 3) { placeCPUTile(topB, topA); } else if (ailevel == 2) { if (goodScore.length > 0) { decentScore = 0; goOne = 0; goTwo = 0; a = 0; while (a < goodScore.length) { if (goodScore[a] > decentScore) { goTwo = goOne; goOne = a; decentScore = goodScore[a]; } a++; } placeCPUTile(goodB[goTwo], goodA[goTwo]); } else { placeCPUTile(topB, topA); } } else if (goodScore.length > 0) { goFor = int(Math.random() * goodScore.length); placeCPUTile(goodB[goFor], goodA[goFor]); } else { len = possibleB.length; rnd = int(Math.random() * len); placeCPUTile(possibleB[rnd], possibleA[rnd]); } } else { len = possibleB.length; rnd = int(Math.random() * len); placeCPUTile(possibleB[rnd], possibleA[rnd]); } } function getMC() { x = r._xmouse; y = r._ymouse; col = Math.floor((y - startY) / hexHeight) + 1; if ((col % 2) == 0) { row = Math.floor(((x - startX) + 10) / hexWidth) + 1; } else { row = Math.floor(((x - startX) - 15) / hexWidth) + 1; } return(r.board[(("hex" + col) + "_") + row]); } function getHex(r, c) { return(r.board[(("hex" + c) + "_") + r]); } function getScore(t1, tm) { var _local1 = t1; if (_local1.taken > -1) { if (cp.frame != _local1.frame) { mod = _local1.strength + enemy; } } return(0); } function placeCPUTile(b, a) { r.s_place.start(); path = r.board[(("hex" + b) + "_") + a]; path.gotoAndStop(cp.frame); path.num.gotoAndStop(cp.currentTile); path.taken = true; path.occupied = cp.player; path.strength = cp.currentTile; path.frame = cp.frame; checkSwap(a, b); countTTiles(); checkWin(); cp.currentTile = newTile(cp.player); switchTurn(cp.nextTurn); } function placeTile() { if (cp.playing) { path = getMC(); if (path.taken == -1) { r.s_place.start(); path.gotoAndStop(cp.frame); path.num.gotoAndStop(cp.currentTile); path.taken = true; path.occupied = cp.player; path.strength = cp.currentTile; path.frame = cp.frame; checkSwap(row, col); countTTiles(); checkWin(); cp.currentTile = newTile(cp.player); switchTurn(cp.nextTurn); } } } function switchTurn(player) { trace(this["card" + player]); cp = this["p" + player]; r.current.gotoAndStop(cp.frame); r.current.num.gotoAndStop(cp.currentTile); if (!cp.playing) { countdown = int(Math.random() * 20) + 10; r.thinking._alpha = 100; cursor._alpha = 0; } else { r.thinking._alpha = 0; } } r = _root; r.createEmptyMovieClip("board", 1000); offset = 2; off = 0; startX = 140; startY = 110; hexWidth = 50; hexHeight = 37.5; totRow = 12; totCol = 10; totTiles = totRow * totCol; enemy = r.enemy; neighbor = r.neighbor; ailevel = r.ail; stillplaying = true; card1 = new Array(); card2 = new Array(); p1 = new Object(); p1.frame = 2; p1.playing = r.rp; p1.nextTurn = 2; p1.player = 1; p2 = new Object(); p2.frame = 3; p2.playing = r.bp; p2.nextTurn = 1; p2.player = 2; leftTiles = 0; id = 0; a = 0; while (a < totRow) { b = 0; while (b < totCol) { if (Math.random() > r.landmass) { r.board.attachMovie("hex", (("hex" + b) + "_") + a, id); path = r.board[(("hex" + b) + "_") + a]; path._x = (startX + (a * hexWidth)) + (25 * (b % 2)); path._y = startY + (b * hexHeight); path.taken = -1; leftTiles++; } else { path = r.board[(("hex" + b) + "_") + a]; path.taken = 1; } id++; b++; } a++; } trace(ailevel); b = leftTiles / 2; a = 0; while (a < b) { card = Math.ceil(Math.random() * 20); card1.push(card); card2.push(card); a++; } p1.currentTile = newTile(1); p2.currentTile = newTile(2); cursor = r.board.attachMovie("hex", "cursor", id); cursor.gotoAndStop(4); id++; winner = r.board.attachMovie("victory", "awinnerisjoo", id); winner._x = -500; winner._y = 200; switchTurn(1); countTTiles(); } onClipEvent (enterFrame) { path = getMC(); if (((path.taken == -1) && (cp.playing)) && (stillplaying)) { cursor._x = path._x; cursor._y = path._y; cursor._alpha = 100; } else { cursor._alpha = 0; } if ((countdown > 0) && (stillplaying)) { countdown--; } else if (countdown == 0) { countdown = -1; cpuTurn(); } }
Instance of Symbol 165 MovieClip in Frame 7
on (release) { _root.code.placeTile(); }
Instance of Symbol 185 MovieClip "bluearmy" in Frame 7
onClipEvent (load) { function setNumber(num) { var _local1 = num; hun._alpha = 100; ten._alpha = 100; one._alpha = 100; _x = baseX; if (_local1 < 100) { hun._alpha = 0; _x = (_x - 18); } if (_local1 < 10) { ten._alpha = 0; _x = (_x - 18); } ones = _local1 % 10; one.gotoAndStop(ones + 1); _local1 = int(_local1 / 10); tens = _local1 % 10; ten.gotoAndStop(tens + 1); _local1 = int(_local1 / 10); huns = _local1 % 10; hun.gotoAndStop(huns + 1); cnumber = _local1; } baseX = _x; setNumber(0); }
Instance of Symbol 185 MovieClip "blueterritory" in Frame 7
onClipEvent (load) { function setNumber(num) { var _local1 = num; hun._alpha = 100; ten._alpha = 100; one._alpha = 100; _x = baseX; if (_local1 < 100) { hun._alpha = 0; _x = (_x - 18); } if (_local1 < 10) { ten._alpha = 0; _x = (_x - 18); } ones = _local1 % 10; one.gotoAndStop(ones + 1); _local1 = int(_local1 / 10); tens = _local1 % 10; ten.gotoAndStop(tens + 1); _local1 = int(_local1 / 10); huns = _local1 % 10; hun.gotoAndStop(huns + 1); cnumber = _local1; } baseX = _x; setNumber(0); }
Instance of Symbol 197 MovieClip "redarmy" in Frame 7
onClipEvent (load) { function setNumber(num) { var _local1 = num; hun._alpha = 100; ten._alpha = 100; one._alpha = 100; _x = baseX; if (_local1 < 100) { hun._alpha = 0; _x = (_x - 18); } if (_local1 < 10) { ten._alpha = 0; _x = (_x - 18); } ones = _local1 % 10; one.gotoAndStop(ones + 1); _local1 = int(_local1 / 10); tens = _local1 % 10; ten.gotoAndStop(tens + 1); _local1 = int(_local1 / 10); huns = _local1 % 10; hun.gotoAndStop(huns + 1); cnumber = _local1; } baseX = _x; setNumber(0); }
Instance of Symbol 197 MovieClip "redterritory" in Frame 7
onClipEvent (load) { function setNumber(num) { var _local1 = num; hun._alpha = 100; ten._alpha = 100; one._alpha = 100; _x = baseX; if (_local1 < 100) { hun._alpha = 0; _x = (_x - 18); } if (_local1 < 10) { ten._alpha = 0; _x = (_x - 18); } ones = _local1 % 10; one.gotoAndStop(ones + 1); _local1 = int(_local1 / 10); tens = _local1 % 10; ten.gotoAndStop(tens + 1); _local1 = int(_local1 / 10); huns = _local1 % 10; hun.gotoAndStop(huns + 1); cnumber = _local1; } baseX = _x; setNumber(0); }
Symbol 13 MovieClip Frame 1
stop();
Symbol 27 Button
on (press) { getURL ("http://www.FlashGames247.com?strategy", "_blank"); }
Instance of Symbol 16 MovieClip in Symbol 29 MovieClip [victory] Frame 1
onClipEvent (load) { expand = 1; sine = false; amount = 5; r = _root; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); r.gotoAndStop(6); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Instance of Symbol 19 MovieClip in Symbol 29 MovieClip [victory] Frame 1
onClipEvent (load) { expand = 1; sine = false; amount = 5; r = _root; } on (rollOver) { sine = true; } on (rollOut) { sine = false; _xscale = 100; _yscale = 100; } on (release) { _root.s_menu.start(); r.gotoAndStop(4); } onClipEvent (enterFrame) { if (sine) { if (expand == 1) { _xscale = (_xscale + amount); _yscale = (_yscale + amount); if (_xscale > 110) { expand = -1; } } else { _xscale = (_xscale - amount); _yscale = (_yscale - amount); if (_xscale < 90) { expand = 1; } } } }
Symbol 74 MovieClip Frame 1
stop();
Symbol 79 MovieClip [hex] Frame 1
stop();
Symbol 90 Button
on (release) { _root.gotoAndStop(2); }
Symbol 91 MovieClip Frame 1
stop();
Instance of Symbol 85 MovieClip in Symbol 91 MovieClip Frame 1
onClipEvent (load) { redbar._xscale = 0; strawberry = false; } onClipEvent (enterFrame) { b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); kb_total = Math.ceil(b_total / 1024); percent = Math.round((b_loaded / b_total) * 100); redbar._xscale = percent; if (percent >= 100) { _parent.gotoAndStop("loaded"); } }
Symbol 101 Button
on (press) { getURL ("http://www.FlashGames247.com?strategy", "_blank"); }
Symbol 102 Button
on (press) { getURL ("http://www.FlashGames247.com/gamesbyemail", "_blank"); }
Symbol 103 Button
on (press) { getURL ("http://www.FlashGames247.com/addflashgames", "_blank"); }
Symbol 104 Button
on (press) { getURL ("http://www.FlashGames247.com/download/strategy.exe", "_blank"); }
Instance of Symbol 106 MovieClip in Symbol 107 MovieClip Frame 1
on (press) { getURL ("http://www.FlashGames247.com?strategy", "_blank"); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [vic]
Symbol 2 Sound [place]
Symbol 3 Sound [menu]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:29
Symbol 6 GraphicUsed by:13
Symbol 7 FontUsed by:8 10 12 15 18 83 84 109 111 114 119 121 122 123 127 129 131 134 135 137 139 141 143 146 149 151 154 155 157 159 161 167 170 171 172 173
Symbol 8 EditableTextUses:7Used by:13
Symbol 9 GraphicUsed by:13
Symbol 10 EditableTextUses:7Used by:13
Symbol 11 GraphicUsed by:13
Symbol 12 EditableTextUses:7Used by:13
Symbol 13 MovieClipUses:6 8 9 10 11 12Used by:29
Symbol 14 GraphicUsed by:16
Symbol 15 EditableTextUses:7Used by:16
Symbol 16 MovieClipUses:14 15Used by:29
Symbol 17 GraphicUsed by:19
Symbol 18 EditableTextUses:7Used by:19
Symbol 19 MovieClipUses:17 18Used by:29
Symbol 20 FontUsed by:21 23 24 25 26 95 96 97 98
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Symbol 27 ButtonUses:22 23 24 25 26Used by:28
Symbol 28 MovieClipUses:21 27Used by:29  Timeline
Symbol 29 MovieClip [victory]Uses:5 13 16 19 28
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Symbol 31 GraphicUsed by:79
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Symbol 60 BitmapUsed by:61
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Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:74
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Symbol 67 GraphicUses:66Used by:74
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Symbol 74 MovieClipUses:35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73Used by:79
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [hex]Uses:30 31 33 74 76 77 78Used by:Timeline
Symbol 80 GraphicUsed by:91
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Symbol 82 MovieClipUses:81Used by:85
Symbol 83 EditableTextUses:7Used by:85
Symbol 84 TextUses:7Used by:85
Symbol 85 MovieClipUses:82 83 84Used by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:88 89Used by:91
Symbol 91 MovieClipUses:80 85 86 87 90Used by:Timeline
Symbol 92 BitmapUsed by:93 108 153
Symbol 93 GraphicUses:92Used by:Timeline
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Symbol 95 EditableTextUses:20Used by:107
Symbol 96 EditableTextUses:20Used by:107
Symbol 97 EditableTextUses:20Used by:107
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Symbol 99 GraphicUsed by:101 102 103 104
Symbol 100 GraphicUsed by:101 102 103 104
Symbol 101 ButtonUses:99 100Used by:107
Symbol 102 ButtonUses:99 100Used by:107
Symbol 103 ButtonUses:99 100Used by:107
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Symbol 106 MovieClipUses:105Used by:107
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Symbol 115 MovieClipUses:113 114Used by:Timeline
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Symbol 118 GraphicUsed by:Timeline
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Symbol 125 MovieClipUses:124Used by:132 144
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Symbol 128 GraphicUsed by:132
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Symbol 130 GraphicUsed by:132
Symbol 131 EditableTextUses:7Used by:132
Symbol 132 MovieClipUses:125 126 127 128 129 130 131Used by:Timeline
Symbol 133 GraphicUsed by:Timeline
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Symbol 135 EditableTextUses:7Used by:Timeline
Symbol 136 GraphicUsed by:144
Symbol 137 EditableTextUses:7Used by:144
Symbol 138 GraphicUsed by:144
Symbol 139 EditableTextUses:7Used by:144
Symbol 140 GraphicUsed by:144
Symbol 141 EditableTextUses:7Used by:144
Symbol 142 GraphicUsed by:144
Symbol 143 EditableTextUses:7Used by:144
Symbol 144 MovieClipUses:125 136 137 138 139 140 141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:147
Symbol 146 EditableTextUses:7Used by:147
Symbol 147 MovieClipUses:145 146Used by:Timeline
Symbol 148 GraphicUsed by:152
Symbol 149 EditableTextUses:7Used by:152
Symbol 150 GraphicUsed by:152
Symbol 151 EditableTextUses:7Used by:152
Symbol 152 MovieClipUses:148 149 150 151Used by:Timeline
Symbol 153 GraphicUses:92Used by:Timeline
Symbol 154 EditableTextUses:7Used by:Timeline
Symbol 155 EditableTextUses:7Used by:Timeline
Symbol 156 GraphicUsed by:162
Symbol 157 EditableTextUses:7Used by:162
Symbol 158 GraphicUsed by:162
Symbol 159 EditableTextUses:7Used by:162
Symbol 160 GraphicUsed by:162
Symbol 161 EditableTextUses:7Used by:162
Symbol 162 MovieClipUses:156 157 158 159 160 161Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:Timeline
Symbol 166 GraphicUsed by:168
Symbol 167 EditableTextUses:7Used by:168
Symbol 168 MovieClipUses:166 167Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 EditableTextUses:7Used by:Timeline
Symbol 171 EditableTextUses:7Used by:Timeline
Symbol 172 EditableTextUses:7Used by:Timeline
Symbol 173 EditableTextUses:7Used by:Timeline
Symbol 174 TextUses:116Used by:184
Symbol 175 TextUses:116Used by:184
Symbol 176 TextUses:116Used by:184
Symbol 177 TextUses:116Used by:184
Symbol 178 TextUses:116Used by:184
Symbol 179 TextUses:116Used by:184
Symbol 180 TextUses:116Used by:184
Symbol 181 TextUses:116Used by:184
Symbol 182 TextUses:116Used by:184
Symbol 183 TextUses:116Used by:184
Symbol 184 MovieClipUses:174 175 176 177 178 179 180 181 182 183Used by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 TextUses:116Used by:196
Symbol 187 TextUses:116Used by:196
Symbol 188 TextUses:116Used by:196
Symbol 189 TextUses:116Used by:196
Symbol 190 TextUses:116Used by:196
Symbol 191 TextUses:116Used by:196
Symbol 192 TextUses:116Used by:196
Symbol 193 TextUses:116Used by:196
Symbol 194 TextUses:116Used by:196
Symbol 195 TextUses:116Used by:196
Symbol 196 MovieClipUses:186 187 188 189 190 191 192 193 194 195Used by:197
Symbol 197 MovieClipUses:196Used by:Timeline

Instance Names

"neighbors"Frame 5Symbol 132 MovieClip
"enemys"Frame 5Symbol 132 MovieClip
"red"Frame 5Symbol 144 MovieClip
"blue"Frame 5Symbol 144 MovieClip
"victories"Frame 5Symbol 152 MovieClip
"lands"Frame 5Symbol 162 MovieClip
"code"Frame 7Symbol 165 MovieClip
"current"Frame 7Symbol 79 MovieClip [hex]
"thinking"Frame 7Symbol 168 MovieClip
"bluearmy"Frame 7Symbol 185 MovieClip
"blueterritory"Frame 7Symbol 185 MovieClip
"redarmy"Frame 7Symbol 197 MovieClip
"redterritory"Frame 7Symbol 197 MovieClip
"winsText"Symbol 29 MovieClip [victory] Frame 1Symbol 13 MovieClip
"num"Symbol 79 MovieClip [hex] Frame 2Symbol 74 MovieClip
"redbar"Symbol 85 MovieClip Frame 1Symbol 82 MovieClip
"hun"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"ten"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"one"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"hun"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip
"ten"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip
"one"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "vic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "place"
ExportAssets (56)Timeline Frame 1Symbol 3 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 29 as "victory"
ExportAssets (56)Timeline Frame 1Symbol 79 as "hex"
ExportAssets (56)Timeline Frame 7Symbol 79 as "hex"

Labels

""begin""Frame 3
"loaded"Symbol 91 MovieClip Frame 2

Dynamic Text Variables

percentSymbol 83 EditableText"000"




http://swfchan.com/5/22298/info.shtml
Created: 27/5 -2019 00:17:02 Last modified: 27/5 -2019 00:17:02 Server time: 12/05 -2024 07:41:48