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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/70118539?noj=FRM70118539-12DC" width="1" height="1"></div>

Namnum Basketball.swf

This is the info page for
Flash #22339

(Click the ID number above for more basic data on this flash file.)


Text
Namnum

Street

BASKETBALL

22

%

L

ADING

Key

When ball at player

When ball at comp

UP, DOWN,
LEFT, RIGHT

CONTROL

SPACE
BAR

Passes the control to the next player

Passes the control and the ball to the next
player. If all the other players (those that
are'nt holding the ball) are too far, then the
control will not pass

Shoot the ball. The longer you press, the
harder the shoot will be. The strength should
be based on the distance of the player from
the basket as well as the wind factor.

Attempt to steal the ball from a player of
the other team that currently holds the ball.
The player must be close enough to the
player with ball.

Move the player that is currently under control. You only control one of the 3 players of
your team at a time. The other two will move by the tactic you'll choose (see bellow)

3

2

1

Press 1,2 or 3 anytime during the game to change the
tactical movement of the 2 players you don't control

Strength of the shoot
Wind factor- Wind blow direction
and its strength. if the wind blows
against the direction you shoot, it will
decrease the strength of your
shootings and vise versa

guard
basket

All
forword

All after
the ball

0

0

00

3

:

ActionScript [AS1/AS2]

Frame 1
powerBar._alpha = 0; var keyListener2 = new Object(); keyListener2.onKeyUp = function () { if (Key.getAscii() == 32) { if (justStarted == 1) { justStarted = 2; } } }; Key.addListener(keyListener2); ml = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
Frame 2
if (ml < 100) { gotoAndPlay (1); } else { gotoAndPlay (5); }
Frame 5
firstTurn = true; PLAYER1 = 1; PLAYER2 = 2; BASKET1 = 1; BASKET2 = -1; MAXPOWER = 800; MAXPASS = 400; CDIST = MAXPASS - 50; HCDIST = MAXPASS - 50; S_NET = 1; S_GUARD_NET = 2; S_BALL = 3; S_BALL_LEFT = 4; S_BALL_RIGHT = 5; S_GUARD_BACK = 6; O_BALL = 3; O_GUARD = 2; O_FORWARD = 1; MAXX = 1080; MINX = -440; MAXY = 100; MINY = -125; allowMiss = 0; TIMETOPLAY = 181000 /* 0x02C308 */; NEEDTOWIN = 20; DEBUG = false; _global.team1P = 0; _global.team2P = 0; turnNow = PLAYER2; FPOS = 560; _global.chance = 0; ballPass = 20; compBallPass = 9; var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.getAscii() == 49) { setStrategey(O_FORWARD); } else if (Key.getAscii() == 50) { setStrategey(O_GUARD); } else if (Key.getAscii() == 51) { setStrategey(O_BALL); } else if (Key.getAscii() == 32) { if (justStarted == 0) { justStarted = 1; } else if (justStarted == 2) { justStarted = 3; } } }; Key.addListener(keyListener); baner._visible = false; allreadyPassed = 0; mess._alpha = 0; mess.gotoAndPlay(1); startDate = getTimer(); sound = true; var loop_sound = new Sound(); loop_sound.attachSound("loop", false); loop_sound.start(0.1); loop_sound.setVolume(50); menu.sb.onPress = function () { if (sound) { loop_sound.stop(); } else { loop_sound.start(); } sound = !sound; }; stop(); P_EASY = 5; P_MEDIUM = 8; P_HARD = 12; S_EASY = 50; S_MEDIUM = 70; S_HARD = 90; A_EASY = 200; A_MEDIUM = 140; A_HARD = 80; gameType = "points";
Frame 6
function shoot(player, basket, ballPass) { _global.shootPlayer = player; _global.shootBasket = basket; _global.basketSide = ((basket == field.basket2) ? (BASKET1) : (BASKET2)); _global.distance = Math.sqrt(Math.pow(field.ball._x - basket._x, 2) + Math.pow(field.ball._y - basket._y, 2)) * _global.wind; _global.bounch = Math.sqrt(Math.pow(field.ball._x - basket._x, 2) + Math.pow(field.ball._y - basket._y, 2)); _global.shootParam = _global.power - _global.distance; field.ball.gotoAndPlay(60); _global.mode = "shoot"; _global.ballX = -1 * Math.abs((field.ball._x - basket._x) / ballPass); _global.ballY = -1 * Math.abs((field.ball._y - basket._y) / ballPass); _global.ballPos = 0; _global.helpingY = 20; _global.ballAt = 0; _global.arc = 24; player._withBall = false; } function eshoot(player, ballPass) { field.ball.gotoAndPlay(60); _global.mode = "eshoot"; _global.ballX = (field.ball._x - field.basket1._x) / ballPass; _global.ballY = (field.ball._y - field.basket1._y) / ballPass; _global.ballPos = 0; _global.helpingY = 20; _global.justGotIt = false; player._withBall = false; } function getBall(player, side) { if (sound) { audio.gotoAndPlay("steal"); } dir = ((side == PLAYER1) ? 1 : -1); field.ball._x = player._x + (dir * _global.aligX); field.ball._y = player._y + (dir * _global.aligY); field.ball.gotoAndPlay(1); _global.chance = 10; player._withBall = true; _global.mode = "normal"; if (side == PLAYER2) { _global.player2 = player; if (_global.player1._withBall) { _global.player1._withBall = false; } } else { _global.player2._withBall = false; } _global.ballAt = side; if (field.ball.getDepth() < player.getDepth()) { player.swapDepths(field.ball); } } function pass(fromPlayer, toPlayer, ballPass) { fromPlayer.current._visible = false; toPlayer.current._visible = true; _global.pass = true; _global.ballX = (toPlayer._x - fromPlayer._x) / ballPass; _global.ballY = (toPlayer._y - fromPlayer._y) / ballPass; _global.ballPos = 0; _global.chance = 10; if (_global.player1._withBall) { _global.mode = "pass"; fromPlayer._withBall = false; toPlayer._withBall = true; } _global.player1 = toPlayer; if (field.ball.getDepth() < toPlayer.getDepth()) { toPlayer.swapDepths(field.ball); } } function compPass(fromPlayer, toPlayer, ballPass) { _global.player2 = toPlayer; _global.player2._withBall = true; fromPlayer._withBall = false; _global.ballX = (toPlayer._x - fromPlayer._x) / ballPass; _global.ballY = (toPlayer._y - fromPlayer._y) / ballPass; _global.compBallPos = 0; _global.compPass = true; field.ball.gotoAndPlay(60); if (field.ball.getDepth() < toPlayer.getDepth()) { toPlayer.swapDepths(field.ball); } } function distance(player1, player2) { return(Math.sqrt(Math.pow(player1._x - player2._x, 2) + Math.pow(player1._y - player2._y, 2))); } function setOrders() { netClosnes = sortClosnes(_global.players, field.basket2); hasBall = false; ballPlayer = null; i = 1; while (i <= 3) { if (_global.eplayers[i]._withBall) { hasBall = true; ballPlayer = _global.eplayers[i]; break; } i++; } if (hasBall) { order = sortClosnes(_global.eplayers, field.basket1); second = ((order[1] == ballPlayer) ? 2 : 1); third = ((order[3] == ballPlayer) ? 2 : 3); ballPlayer._hTarget = field.basket1; ballPlayer._tactic = S_NET; if ((order[second]._x - ballPlayer._x) > 0) { order[second]._hTarget = ballPlayer; order[second]._tactic = S_BALL_RIGHT; } else { order[second]._hTarget = ballPlayer; order[second]._tactic = S_BALL_LEFT; } order[third]._hTarget = (netClosnes[1]._x + netClosnes[2]._x) / 2; order[third]._tactic = S_GUARD_BACK; } else { order = sortClosnes(_global.eplayers, field.ball); order[1]._hTarget = field.ball; order[1]._tactic = S_BALL; order[2]._hTarget = field.ball; order[2]._tactic = evaluateChance(order[1]); order[3]._hTarget = netClosnes[1]; order[3]._tactic = S_GUARD_NET; } } function evaluateChance(player) { if (_global.player1._withBall or (distance(player, field.ball) > distance(_global.player1, field.ball))) { return(S_BALL_LEFT); } return(S_BALL_RIGHT); } function sortClosnes(team, target) { order = new Array(); t1 = distance(team[1], target); t2 = distance(team[2], target); t3 = distance(team[3], target); if (t1 < t2) { if (t2 < t3) { order[1] = team[1]; order[2] = team[2]; order[3] = team[3]; } else if (t1 < t3) { order[1] = team[1]; order[2] = team[3]; order[3] = team[2]; } else { order[1] = team[3]; order[2] = team[1]; order[3] = team[2]; } } else if (t1 < t3) { order[1] = team[2]; order[2] = team[1]; order[3] = team[3]; } else if (t2 < t3) { order[1] = team[2]; order[2] = team[3]; order[3] = team[1]; } else { order[1] = team[3]; order[2] = team[2]; order[3] = team[1]; } return(order); } function eMove(player) { speed = (player._withBall ? (bspeed) : (nspeed)); targetX = (targetY = 0); switch (player._tactic) { case S_BALL_LEFT : targetX = player._hTarget._x - CDIST; targetY = player._hTarget._y - randomY(); break; case S_BALL_RIGHT : targetX = player._hTarget._x + CDIST; targetY = player._hTarget._y + randomY(); break; case S_GUARD_NET : targetX = player._hTarget._x - CDIST; targetY = player._hTarget._y + (CDIST / 8); break; case S_GUARD_BACK : targetX = player._hTarget; targetY = _global.randomY; break; default : targetX = player._hTarget._x; targetY = player._hTarget._y; } if (((player._x > targetX) and ((_global.chance == 0) or player._withBall)) and (player._x > MINX)) { player._x = player._x - speed; if (player._withBall) { audio.gotoAndPlay("bounch"); field.ball._x = field.ball._x - speed; } } if (((player._x < targetX) and ((_global.chance == 0) or player._withBall)) and (player._x < MAXX)) { player._x = player._x + speed; if (player._withBall) { field.ball._x = field.ball._x + speed; audio.gotoAndPlay("bounch"); } } if (((player._y > targetY) and ((_global.chance == 0) or player._withBall)) and (player._y > MINY)) { player._y = player._y - speed; if (player._withBall) { audio.gotoAndPlay("bounch"); field.ball._y = field.ball._y - speed; } } if (((player._y < targetY) and ((_global.chance == 0) or player._withBall)) and (player._y < MAXY)) { player._y = player._y + speed; if (player._withBall) { field.ball._y = field.ball._y + speed; audio.gotoAndPlay("bounch"); } } if ((player.hitTest(field.ball) and (_global.chance == 0)) and (!_global.player2._withBall)) { getBall(player, PLAYER2); } } function randomY() { if (random(10) == 0) { _global.randomY = -50 + (Math.random() * 100); } return(_global.randomY); } function setPlayerOrders() { order2 = sortClosnes(_global.players, field.basket2); second = ((order2[1] == _global.player1) ? 2 : 1); third = ((order2[3] == _global.player1) ? 2 : 3); if (_global.orders == O_GUARD) { order2[second]._tactic = S_BALL_LEFT; order2[third]._tactic = S_BALL_LEFT; order2[second]._hTarget = _global.player1; order2[third]._hTarget = field.basket1; } else if (_global.orders == O_BALL) { order[second]._tactic = S_BALL_LEFT; order[third]._tactic = S_BALL_RIGHT; order[third]._hTarget = (order[second]._hTarget = field.ball); } else { order[second]._tactic = S_NET; order[third]._tactic = S_BALL_LEFT; order[third]._hTarget = (order[second]._hTarget = _global.player1); } } function pMove(player) { modY = random(75) + 50; speed = (player._withBall ? (bspeed) : (nspeed)); switch (player._tactic) { case S_BALL_RIGHT : modX = -1 * HCDIST; break; case S_NET : modX = 1.5 * HCDIST; modY = 60 + random(25); break; case S_GUARD_NET : modX = -0.5 * HCDIST; break; default : modY = random(25) - 80; modX = HCDIST; } if ((player._x > (player._hTarget._x - modX)) and (player._x > MINX)) { player._x = player._x - speed; if (player._withBall) { field.ball._x = field.ball._x - speed; } } if ((player._x < (player._hTarget._x - modX)) and (player._x < MAXX)) { player._x = player._x + speed; if (player._withBall) { field.ball._x = field.ball._x + speed; } } if ((player._y > (player._hTarget._y - modY)) and (player._y > MINY)) { player._y = player._y - speed; if (player._withBall) { field.ball._y = field.ball._y - speed; } } if ((player._y < (player._hTarget._y - modY)) and (player._y < MAXY)) { player._y = player._y + speed; if (player._withBall) { field.ball._y = field.ball._y + speed; } } } function setStrategey(strategy) { if (strategy == _global.orders) { return(undefined); } _global.orders = strategy; orderPanel.gotoAndPlay(strategy); } function zoom() { if (_global.turnPass) { if (_global.turnCount == 5) { _global.turnPass = false; } else { _global.turnCount++; field._x = FPOS - ((_global.player1._x * (_global.turnCount / 5)) + (_global.xplayer1._x * (1 - (_global.turnCount / 5)))); } } else if ((!_global.pass) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) { field._x = FPOS - _global.player1._x; if (field._x > 700) { field._x = 700; } } else if (((_global.pass or (_global.mode == "shoot")) or (_global.mode == "eshoot")) or (_global.mode == "bad")) { field._x = FPOS - field.ball._x; } else if (_global.mode == "ok") { field._x = FPOS - field.a1._x; } } function shootMove(ballPass, orientX, orientY, trackField) { field.ball._x = field.ball._x + ((_global.ballX * trackField) * orientX); if (trackField >= 1) { field.ball._y = field.ball._y + (_global.ballY * orientY); } if (_global.ballPos <= ((2 * ballPass) / 5)) { field.ball._y = field.ball._y - _global.arc; _global.arc = _global.arc - 3; } else if (_global.ballPos >= ((3 * ballPass) / 5)) { field.ball._y = field.ball._y + _global.arc; _global.arc = _global.arc + 3.3; } } function startTurn() { field.a1._x = 700; field.a1._y = 10; field.a2._x = 860; field.a2._y = -61; field.a3._x = 649; field.a3._y = -118; field.b1._x = -73; field.b1._y = -55; field.b2._x = -210; field.b2._y = 2.6; field.b3._x = -190; field.b3._y = -79; zoom(); } if (firstTurn) { loop_sound.stop(); firstTurn = false; field.attachMovie("namnum", "a1", 1001); field.attachMovie("namnum", "a2", 1002); field.attachMovie("namnum", "a3", 1003); field.attachMovie("enamnum", "b1", 1004); field.attachMovie("enamnum", "b2", 1005); field.attachMovie("enamnum", "b3", 1006); field.attachMovie("ball", "ball", 1007); field.attachMovie("basket", "basket2", 1008); field.attachMovie("basket", "basket1", 1009); field.attachMovie("board", "board1", 1010); field.basket2._x = -520; field.basket2._y = -100; field.basket1._x = 1113; field.basket1._y = -65; field.board1._x = 1110; field.board1._y = -140; _global.players = new Array(null, field.a1, field.a2, field.a3); _global.eplayers = new Array(null, field.b1, field.b2, field.b3); everybody = new Array(field.a1, field.a2, field.a3, field.b1, field.b2, field.b3); } _global.player1 = field.a1; _global.player2 = field.b1; _global.player2b = field.b2; _global.power = 0; t1p.text = _global.team1P; t2p.text = _global.team2P; side = PLAYER1; powerUp = false; _global.mode = "wait"; _global.pass = false; changePlayer = 2; _root.secIn = false; _global.turnPass = false; field.a1._withBall = true; field.a2._withBall = false; field.a3._withBall = false; field.a1.current._visible = true; field.a2.current._visible = false; field.a3.current._visible = false; field.a1._xPos = 0; field.a2._xPos = -40; field.a3._xPos = 40; _global.player1Number = 1; _global.aligX = -15; _global.aligY = 0; nspeed = 10; bspeed = 7; _global.shootParam = 0; _global.randomY = randomY(); _global.wind = 0.4 + (Math.random() * 1.2); trackField = 1; loop = 0; side = 0; powerBar._alpha = 0; mess._alpha = 0; mess.gotoAndPlay(1); startTurn(); zoom(); allreadyPassed = allreadyPassed + (getTimer() - startDate); startDate = getTimer(); timeToAdd = 0; turnNow = ((turnNow == PLAYER1) ? (PLAYER2) : (PLAYER1)); clock._visible = ((gameType == "time") ? true : false); if (turnNow == PLAYER1) { getBall(_global.player1, PLAYER1); _global.mode = "wait"; _global.ballAt = PLAYER1; justStarted = 0; baner._visible = true; baner.gotoAndPlay(13); } else { getBall(_global.player2, PLAYER2); _global.mode = "wait"; _global.ballAt = PLAYER2; justStarted = 0; baner._visible = true; baner.gotoAndPlay(1); } if (_global.wind > 1) { rightBar._xscale = 100; leftBar._xscale = 100 * ((1.6 - _global.wind) / 0.6); } else { rightBar._xscale = 100 * (1 - ((1 - _global.wind) / 0.6)); leftBar._xscale = 100; }
Frame 8
pspeed = (_global.player1._withBall ? (bspeed) : (nspeed)); if ((Key.isDown(37) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) and (_global.player1._x > MINX)) { _global.player1._x = _global.player1._x - pspeed; _global.player1._xPos = _global.player1._xPos - pspeed; if (_global.player1._withBall) { field.ball._x = field.ball._x - pspeed; audio.gotoAndPlay("bounch"); } } if ((Key.isDown(39) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) and (_global.player1._x < MAXX)) { _global.player1._x = _global.player1._x + pspeed; _global.player1._xPos = _global.player1._xPos + pspeed; if (_global.player1._withBall) { audio.gotoAndPlay("bounch"); field.ball._x = field.ball._x + pspeed; } } if ((Key.isDown(40) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) and (_global.player1._y < MAXY)) { _global.player1._y = _global.player1._y + pspeed; if (_global.player1._withBall) { audio.gotoAndPlay("bounch"); field.ball._y = field.ball._y + pspeed; } } if ((Key.isDown(38) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) and (_global.player1._y > MINY)) { _global.player1._y = _global.player1._y - pspeed; if (_global.player1._withBall) { audio.gotoAndPlay("bounch"); field.ball._y = field.ball._y - pspeed; } } if ((Key.isDown(32) and (_global.chance == 0)) and (((_global.mode == "normal") or (_global.mode == "powerUp")) or (_global.mode == "wait"))) { if (_global.mode == "wait") { TIMETOPLAY = TIMETOPLAY + timeToAdd; _global.mode = "normal"; baner.play(); } else if ((justStarted == 3) and secIn) { if (_global.player1._withBall) { if (powerBar._alpha < 90) { powerBar._alpha = powerBar._alpha + 20; } powerBar.powerBar._xscale = 100 * ((800 - _global.power) / 800); _global.mode = "powerUp"; _global.power = _global.power + 40; if (_global.power > MAXPOWER) { _global.power = MAXPOWER; } powerUp = true; } else if (_global.player1.namnum.hitTest(_global.player2) and _global.player2._withBall) { getBall(_global.player1, PLAYER1); } } } if ((((((!Key.isDown(32)) and powerUp) and (_global.chance == 0)) and (!_global.compPass)) and (!_global.pass)) and secIn) { if (justStarted == 3) { powerUp = false; ballPass = 20; dis = distance(_global.player1, field.basket2); need = dis * _global.wind; if ((dis > 610) and (_global.power >= (need - (acuracyDif + 20)))) { trace("need :" + need); _global.power = (need - acuracyDif) / 2; } shoot(_global.player1, field.basket2, 20); } } if ((Key.isDown(17) and (!_global.pass)) and ((_global.mode == "normal") or (_global.mode == "ballDown"))) { _global.player1Number = (((_global.player1Number + 1) <= 3) ? (_global.player1Number + 1) : 1); if (_global.player1._withBall) { ballPass = 7; backupP = _global.player1Number; if (changePlayer != 0) { _global.player1Number = changePlayer; } if ((distance(_global.player1, _global.players[_global.player1Number]) > MAXPASS) and _global.player1._withBall) { changePlayer = _global.player1Number; _global.player1Number = (((_global.player1Number + 1) <= 3) ? (_global.player1Number + 1) : 1); if (_global.player1Number == backupP) { _global.player1Number = (((_global.player1Number + 1) <= 3) ? (_global.player1Number + 1) : 1); } } else { changePlayer = 0; } if ((distance(_global.player1, _global.players[_global.player1Number]) <= MAXPASS) or (!_global.player1._withBall)) { pass(_global.player1, _global.players[_global.player1Number], ballPass); } else { _global.player1Number = backupP; } } else if (!_global.turnPass) { _global.turnPass = true; _global.turnCount = 0; num = 0; i = 1; while (i <= 3) { if (_global.player1 == _global.players[i]) { num = i; } i++; } num = (num % 3) + 1; _global.player1.current._visible = false; _global.xplayer1 = _global.player1; _global.player1 = _global.players[num]; _global.player1.current._visible = true; zoom(); } } if (_global.mode == "ballDown") { if (_global.player1.namnum.hitTest(field.ball)) { getBall(_global.player1, PLAYER1); } } if (_global.mode == "shoot") { if (powerBar._alpha > 0) { powerBar._alpha = powerBar._alpha - 20; } trackField = _global.power / _global.bounch; _global.badP = 1; allowMiss = ((_global.shootPlayer == _global.player1) ? (acuracyDif) : (A_HARD)); if ((Math.abs(_global.shootParam) <= allowMiss) and (((aw = distance(_global.shootPlayer, _global.shootBasket))) <= 610)) { trackField = 1; } if (_global.ballPos == ballPass) { if (sound) { audio.gotoAndPlay("backboard"); } if ((Math.abs(_global.shootParam) <= allowMiss) and (((aw = distance(_global.shootPlayer, _global.shootBasket))) <= 610)) { _global.mode = "ok"; tempDate = getTimer(); mess._visible = true; if (_global.shootPlayer == _global.player1) { if (aw >= 530) { _global.team1P = _global.team1P + 3; mess.gotoAndPlay(5); } else { _global.team1P = _global.team1P + 2; mess.gotoAndPlay(4); } } else if (aw >= 530) { _global.team2P = _global.team2P + 3; mess.gotoAndPlay(3); } else { _global.team2P = _global.team2P + 2; mess.gotoAndPlay(2); } if (gameType == "points") { if (_global.team1P >= NEEDTOWIN) { mess.gotoAndPlay(7); _global.mode = "over"; } else if (_global.team2P >= NEEDTOWIN) { mess.gotoAndPlay(6); _global.mode = "over"; } } } else { _global.ballPos = 0; _global.mode = "bad"; side = 1; } } else { _global.ballPos++; if (_global.shootParam >= (-1 * allowMiss)) { shootMove(ballPass, _global.basketSide, 1, 1); } else { if (trackField > 0.8) { trackField = 0.8; } shootMove(ballPass, _global.basketSide, 1, trackField); } } } if (_global.pass) { if (_global.ballPos == ballPass) { _global.pass = false; if (_global.mode == "pass") { field.ball.gotoAndPlay(1); _global.mode = "normal"; } } else { _global.ballPos++; if (_global.mode == "pass") { field.ball._x = field.ball._x + _global.ballX; field.ball._y = field.ball._y + _global.ballY; } } } if (_global.compPass) { if (_global.compBallPos == compBallPass) { _global.compPass = false; field.ball.gotoAndPlay(1); } else { _global.compBallPos++; field.ball._x = field.ball._x + _global.ballX; field.ball._y = field.ball._y + _global.ballY; } } if (_global.mode == "bad") { if ((_global.ballPos == ballPass) or (_global.shootParam < 1)) { _global.mode = "ballDown"; _global.power = 0; } else { _global.ballPos++; if (_global.shootParam >= 0) { shootMove(20, -1 * _global.basketSide, -1, trackField); } else { field.ball.gotoAndStop(60); } } } if (_global.mode == "ok") { if ((getTimer() - tempDate) > 3000) { startTurn(); gotoAndPlay (6); } if (mess._alpha < 90) { mess._alpha = mess._alpha + 10; } } if (_global.mode == "over") { if (mess._alpha < 95) { mess._alpha = mess._alpha + 10; } else { stop(); } } if (((!DEBUG) and (!_global.compPass)) and (!_global.pass)) { if ((_global.mode == "normal") or (_global.mode == "ballDown")) { toDo = true; i = 1; while (i <= 3) { dif = _global.eplayers[i]._x - _global.player2._x; if ((((((_global.player2._withBall and (_global.player2 != _global.eplayers[i])) and (dif > 50)) and (dif <= MAXPASS)) and toDo) and (distance(_global.player1, _global.eplayers[i]) > 120)) and (random(100) <= passDif)) { toDo = false; compPass(_global.player2, _global.eplayers[i], compBallPass); } i++; } if ((_global.player2._withBall and toDo) and (distance(_global.player1, _global.player2) < 90)) { i = 1; while (i <= 3) { dif = distance(_global.eplayers[i], _global.player2); if (((((_global.player2 != _global.eplayers[i]) and (dif <= MAXPASS)) and toDo) and (distance(_global.player1, _global.eplayers[i]) > 200)) and (random(100) <= passDif)) { toDo = false; compPass(_global.player2, _global.eplayers[i], compBallPass); } i++; } } if ((_global.player2._withBall and (distance(_global.player2, field.basket1) < 410)) and toDo) { toDo = false; ballPass = 20; _global.power = distance(_global.player2, field.basket1) * _global.wind; if (random(100) >= scoreDif) { _global.power = _global.power + (100 * (1.1 + (Math.random() * 2))); } shoot(_global.player2, field.basket1, 20); } if (toDo) { setOrders(); i = 1; while (i <= 3) { eMove(_global.eplayers[i]); i++; } } } } if ((_global.mode == "normal") or (_global.mode == "ballDown")) { setPlayerOrders(); i = 1; while (i <= 3) { if (_global.players[i] != _global.player1) { pMove(_global.players[i]); } i++; } } zoom(); if (_global.chance > 0) { _global.chance--; } if (_global.mode == "wait") { timeToAdd = getTimer() - startDate; } if (((gameType == "time") and (_global.mode != "wait")) and (_global.mode != "over")) { timeLeft = TIMETOPLAY - (allreadyPassed + (getTimer() - startDate)); if (timeLeft < 0) { timeLeft = 0; } minLeftValue = timeLeft / 60000; clock.minLeft.text = Math.floor(minLeftValue); secLeftValue = Math.floor(timeLeft / 1000) % 60; if (secLeftValue >= 10) { clock.secLeft.text = secLeftValue; } else { clock.secLeft.text = "0" + secLeftValue; } if (timeLeft <= 0) { _global.mode = "over"; if (_global.team1P > _global.team2P) { mess.gotoAndPlay(7); } else if (_global.team1P < _global.team2P) { mess.gotoAndPlay(6); } else { mess.gotoAndPlay(8); } } } i = 0; while (i < 6) { j = 0; while (j < 6) { if (((i != j) and (everybody[i]._y > everybody[j]._y)) and (everybody[i].getDepth() < everybody[j].getDepth())) { if (everybody[i]._withBall) { everybody[i].swapDepths(everybody[j]); if (field.ball.getDepth() < everybody[i].getDepth()) { everybody[i].swapDepths(field.ball); } } else if (everybody[j]._withBall) { if (field.ball.getDepth() > everybody[i].getDepth()) { everybody[i].swapDepths(field.ball); } if (field.ball.getDepth() < everybody[j].getDepth()) { everybody[j].swapDepths(field.ball); } } else { everybody[i].swapDepths(everybody[j]); } } j++; } i++; } gotoAndPlay (7); trace("dis :" + _global.distance); trace("pow: " + _global.power);
Symbol 15 MovieClip [ball] Frame 9
gotoAndPlay (1);
Symbol 15 MovieClip [ball] Frame 47
Symbol 15 MovieClip [ball] Frame 57
stop();
Symbol 15 MovieClip [ball] Frame 60
stop();
Symbol 48 Button
on (press) { getURL ("http://www.firefrogs.com", "_blank"); }
Symbol 50 Button
on (rollOver) { b1.moveNow = true; b1.play(); } on (rollOut) { b1.moveNow = false; } on (release) { _root.gameType = "points"; nextFrame(); }
Symbol 51 Button
on (rollOver) { b2.moveNow = true; b2.play(); } on (rollOut) { b2.moveNow = false; } on (release) { _root.gameType = "time"; nextFrame(); }
Symbol 52 Button
on (rollOver) { b3.moveNow = true; b3.play(); } on (rollOut) { b3.moveNow = false; } on (release) { gotoAndlay(3); }
Symbol 60 MovieClip Frame 1
SIZEX = -30; SIZEY = 2; SPEED = 10; if ((!moveNow) and (_xscale == 100)) { dir = "up"; stop(); } else if (dir == "up") { if (_xscale < 150) { _xscale = (_xscale + SPEED); _x = (_x + SIZEX); _yscale = (_yscale + SPEED); _y = (_y - SIZEY); } else { dir = "down"; } } else if (_xscale > 100) { _xscale = (_xscale - SPEED); _x = (_x - SIZEX); _yscale = (_yscale - SPEED); _y = (_y + SIZEY); } else { dir = "up"; }
Symbol 60 MovieClip Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip Frame 1
SIZEX = -30; SIZEY = 2; SPEED = 10; if ((!moveNow) and (_xscale == 100)) { dir = "up"; stop(); } else if (dir == "up") { if (_xscale < 150) { _xscale = (_xscale + SPEED); _x = (_x + SIZEX); _yscale = (_yscale + SPEED); _y = (_y - SIZEY); } else { dir = "down"; } } else if (_xscale > 100) { _xscale = (_xscale - SPEED); _x = (_x - SIZEX); _yscale = (_yscale - SPEED); _y = (_y + SIZEY); } else { dir = "up"; }
Symbol 62 MovieClip Frame 2
gotoAndPlay (1);
Symbol 64 MovieClip Frame 1
SIZEX = -30; SIZEY = 2; SPEED = 10; if ((!moveNow) and (_xscale == 100)) { dir = "up"; stop(); } else if (dir == "up") { if (_xscale < 150) { _xscale = (_xscale + SPEED); _x = (_x + SIZEX); _yscale = (_yscale + SPEED); _y = (_y - SIZEY); } else { dir = "down"; } } else if (_xscale > 100) { _xscale = (_xscale - SPEED); _x = (_x - SIZEX); _yscale = (_yscale - SPEED); _y = (_y + SIZEY); } else { dir = "up"; }
Symbol 64 MovieClip Frame 2
gotoAndPlay (1);
Symbol 65 Button
on (rollOver) { b1.moveNow = true; b1.play(); } on (rollOut) { b1.moveNow = false; } on (release) { _root.gameType = "points"; b1.moveNow = false; b1._xscale = 100; b1.stop(); play(); }
Symbol 66 Button
on (rollOver) { b2.moveNow = true; b2.play(); } on (rollOut) { b2.moveNow = false; } on (release) { _root.gameType = "time"; play(); }
Symbol 67 Button
on (rollOver) { b3.moveNow = true; b3.play(); } on (rollOut) { b3.moveNow = false; } on (release) { gotoAndPlay (27); }
Symbol 68 Button
on (release) { _root.passDif = _root.P_EASY; _root.scoreDif = _root.S_EASY; _root.acuracyDif = _root.A_EASY; _root.startDate = getTimer(); _root.gotoAndPlay(5); }
Symbol 69 Button
on (release) { _root.passDif = _root.P_MEDIUM; _root.scoreDif = _root.S_MEDIUM; _root.acuracyDif = _root.A_MEDIUM; _root.startDate = getTimer(); _root.gotoAndPlay(5); }
Symbol 70 Button
on (release) { _root.passDif = _root.P_HARD; _root.scoreDif = _root.S_HARD; _root.acuracyDif = _root.A_HARD; _root.startDate = getTimer(); _root.gotoAndPlay(5); }
Symbol 74 Button
on (release) { play(); }
Symbol 102 MovieClip Frame 1
stop();
Symbol 110 Button
on (release) { gotoAndPlay (1); }
Symbol 111 MovieClip Frame 1
order = "none";
Instance of Symbol 60 MovieClip "b1" in Symbol 111 MovieClip Frame 1
onClipEvent (load) { but1.text = "score"; but2.text = "match"; moveNow = false; dir = "up"; }
Symbol 111 MovieClip Frame 7
stop();
Symbol 111 MovieClip Frame 20
stop();
Symbol 111 MovieClip Frame 26
gotoAndPlay (1);
Symbol 111 MovieClip Frame 27
stop();
Symbol 113 MovieClip Frame 1
if (_root.loop_sound.position >= 11000) { _root.loop_sound.stop(); _root.loop_sound.start(0.09); }
Symbol 113 MovieClip Frame 2
gotoAndPlay (1);
Symbol 119 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
stop();
Symbol 129 MovieClip Frame 3
stop();
Symbol 155 MovieClip Frame 6
_root.justStarted = 0; stop();
Symbol 155 MovieClip Frame 11
_root.secIn = true;
Symbol 155 MovieClip Frame 12
_visible = false; stop();
Symbol 155 MovieClip Frame 18
_root.justStarted = 0; stop();
Symbol 155 MovieClip Frame 23
_root.secIn = true;
Symbol 155 MovieClip Frame 24
_visible = false; stop();
Symbol 162 Button
on (press) { _root.gotoAndPlay(5); }
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 166 MovieClip Frame 3
stop();
Symbol 166 MovieClip Frame 4
stop();
Symbol 166 MovieClip Frame 5
stop();
Symbol 166 MovieClip Frame 6
stop();
Symbol 166 MovieClip Frame 7
stop();
Symbol 166 MovieClip Frame 8
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
gotoAndPlay ("start");
Symbol 178 MovieClip Frame 3
if (!_root.sound) { gotoAndPlay ("start"); }
Symbol 178 MovieClip Frame 4
gotoAndPlay ("start");
Symbol 178 MovieClip Frame 5
gotoAndPlay ("start");
Symbol 178 MovieClip Frame 6
gotoAndPlay ("start");
Symbol 178 MovieClip Frame 7
gotoAndPlay ("start");
Symbol 179 Button
on (press) { sound = !sound; }

Library Items

Symbol 1 Sound [loop]
Symbol 2 GraphicUsed by:15
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:15
Symbol 5 GraphicUsed by:15
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [ball]Uses:2 4 5 6 7 8 9 10 11 12 13 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip [namnum]Uses:17 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [basket]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [enamnum]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [board]Uses:25
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:33
Symbol 29 FontUsed by:30 31 32
Symbol 30 TextUses:29Used by:33  Timeline
Symbol 31 TextUses:29Used by:33  Timeline
Symbol 32 TextUses:29Used by:33  Timeline
Symbol 33 MovieClipUses:28 30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 FontUsed by:36 37 38 39
Symbol 36 EditableTextUses:35Used by:Timeline
Symbol 37 TextUses:35Used by:Timeline
Symbol 38 TextUses:35Used by:Timeline
Symbol 39 TextUses:35Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:44 179
Symbol 43 GraphicUsed by:44 179
Symbol 44 ButtonUses:42 43Used by:111
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:45 46 47Used by:111
Symbol 49 GraphicUsed by:50 51 52 65 66 67 68 69 70 74 110
Symbol 50 ButtonUses:49Used by:111
Symbol 51 ButtonUses:49Used by:111
Symbol 52 ButtonUses:49Used by:111
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:111
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:111
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:111
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:111
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:111
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:111
Symbol 65 ButtonUses:49Used by:111
Symbol 66 ButtonUses:49Used by:111
Symbol 67 ButtonUses:49Used by:111
Symbol 68 ButtonUses:49Used by:111
Symbol 69 ButtonUses:49Used by:111
Symbol 70 ButtonUses:49Used by:111
Symbol 71 GraphicUsed by:111
Symbol 72 GraphicUsed by:111
Symbol 73 GraphicUsed by:111
Symbol 74 ButtonUses:49Used by:111
Symbol 75 GraphicUsed by:111
Symbol 76 GraphicUsed by:111
Symbol 77 FontUsed by:78 79 80 91 93 95
Symbol 78 TextUses:77Used by:111
Symbol 79 TextUses:77Used by:111
Symbol 80 TextUses:77Used by:111
Symbol 81 FontUsed by:82 83 84 85 86 87 88 89 97 106 107 108 109
Symbol 82 TextUses:81Used by:111
Symbol 83 TextUses:81Used by:111
Symbol 84 TextUses:81Used by:111
Symbol 85 TextUses:81Used by:111
Symbol 86 TextUses:81Used by:111
Symbol 87 TextUses:81Used by:111
Symbol 88 TextUses:81Used by:111
Symbol 89 TextUses:81Used by:111
Symbol 90 GraphicUsed by:111 122
Symbol 91 TextUses:77Used by:111 122
Symbol 92 GraphicUsed by:111
Symbol 93 TextUses:77Used by:111 125
Symbol 94 GraphicUsed by:111
Symbol 95 TextUses:77Used by:111 128
Symbol 96 GraphicUsed by:111
Symbol 97 TextUses:81Used by:111
Symbol 98 GraphicUsed by:111
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:99 100 101Used by:111  Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:111 138
Symbol 105 GraphicUsed by:111
Symbol 106 TextUses:81Used by:111
Symbol 107 TextUses:81Used by:111
Symbol 108 TextUses:81Used by:111
Symbol 109 TextUses:81Used by:111
Symbol 110 ButtonUses:49Used by:111
Symbol 111 MovieClipUses:44 48 50 51 52 54 56 58 60 62 64 65 66 67 68 69 70 71 72 73 74 75 76 78 79 80 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 102 104 105 106 107 108 109 110Used by:Timeline
Symbol 112 GraphicUsed by:Timeline
Symbol 113 MovieClipUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:115 117 118Used by:Timeline
Symbol 120 GraphicUsed by:129
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:90 91 121Used by:129
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:123 93 124Used by:129
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:126 95 127Used by:129
Symbol 129 MovieClipUses:120 122 125 128Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 GraphicUsed by:Timeline
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:104 134 136 137Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 FontUsed by:141 142 168 169
Symbol 141 EditableTextUses:140Used by:Timeline
Symbol 142 EditableTextUses:140Used by:Timeline
Symbol 143 GraphicUsed by:155
Symbol 144 GraphicUsed by:155
Symbol 145 GraphicUsed by:155
Symbol 146 GraphicUsed by:155
Symbol 147 GraphicUsed by:155
Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:143 144 145 146 147 148 149 150 151 152 153 154Used by:Timeline
Symbol 156 GraphicUsed by:166
Symbol 157 GraphicUsed by:166
Symbol 158 GraphicUsed by:166
Symbol 159 GraphicUsed by:166
Symbol 160 GraphicUsed by:166
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:161Used by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:156 157 158 159 160 162 163 164 165Used by:Timeline
Symbol 167 GraphicUsed by:173
Symbol 168 EditableTextUses:140Used by:173
Symbol 169 EditableTextUses:140Used by:173
Symbol 170 FontUsed by:171
Symbol 171 TextUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:173
Symbol 173 MovieClipUses:167 168 169 172Used by:Timeline
Symbol 174 GraphicUsed by:178
Symbol 175 SoundUsed by:178
Symbol 176 SoundUsed by:178
Symbol 177 SoundUsed by:178
Symbol 178 MovieClipUses:174 175 176 177Used by:Timeline
Symbol 179 ButtonUses:42 43Used by:Timeline

Instance Names

"menu"Frame 5Symbol 111 MovieClip
"field"Frame 6Symbol 119 MovieClip
"orderPanel"Frame 6Symbol 129 MovieClip
"rightBar"Frame 6Symbol 132 MovieClip
"leftBar"Frame 6Symbol 132 MovieClip
"powerBar"Frame 6Symbol 138 MovieClip
"t1p"Frame 6Symbol 141 EditableText
"t2p"Frame 6Symbol 142 EditableText
"baner"Frame 6Symbol 155 MovieClip
"mess"Frame 6Symbol 166 MovieClip
"clock"Frame 6Symbol 173 MovieClip
"audio"Frame 6Symbol 178 MovieClip
"sb"Frame 6Symbol 179 Button
"current"Symbol 20 MovieClip [namnum] Frame 1Symbol 17 MovieClip
"namnum"Symbol 20 MovieClip [namnum] Frame 1Symbol 19 MovieClip
"sb"Symbol 111 MovieClip Frame 1Symbol 44 Button
"b1"Symbol 111 MovieClip Frame 1Symbol 60 MovieClip
"b2"Symbol 111 MovieClip Frame 1Symbol 62 MovieClip
"b3"Symbol 111 MovieClip Frame 1Symbol 64 MovieClip
"powerBar"Symbol 138 MovieClip Frame 1Symbol 136 MovieClip
"secLeft"Symbol 173 MovieClip Frame 1Symbol 168 EditableText
"minLeft"Symbol 173 MovieClip Frame 1Symbol 169 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "loop"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 20 as "namnum"
ExportAssets (56)Timeline Frame 1Symbol 22 as "basket"
ExportAssets (56)Timeline Frame 1Symbol 24 as "enamnum"
ExportAssets (56)Timeline Frame 1Symbol 26 as "board"

Labels

"start"Symbol 178 MovieClip Frame 1
"backboard"Symbol 178 MovieClip Frame 2
"bounch"Symbol 178 MovieClip Frame 3
"steal"Symbol 178 MovieClip Frame 5
"dead"Symbol 178 MovieClip Frame 6
"range"Symbol 178 MovieClip Frame 7

Dynamic Text Variables

mlSymbol 36 EditableText"22"




http://swfchan.com/5/22339/info.shtml
Created: 26/5 -2019 23:47:08 Last modified: 26/5 -2019 23:47:08 Server time: 12/05 -2024 11:57:41