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swfchan turned sixteen years old the day before yesterday! (5may2024)

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SimGirl2.swf

This is the info page for
Flash #22354

(Click the ID number above for more basic data on this flash file.)


Text
The Latest Simgirl is now available at the following sites

www.ebaumsworld.com
www.flash-game.net
www.flashradium.com
www.newgrounds.com

Now Loading...

PLAY NOW!!

The Original Net Dating Simulator

(b2.3)

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the blue icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

(recommended)

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

DUEL
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

City Hall

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

Press SPACE to quit

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

Press SPACE to quit

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP

z

Sleep

Recharge your Hp

Leave

Leave

Back to map

Play

Play

DAY

Energy Restored!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Hey! It's just not the time to sleep,
I still have something to do...

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

Study

En -50

Raise your knowledge

Woo

Foolin around w/ chicks

Swim

Play swimming mini game

Knowledge level increased!

Knowledge +

Sorry! You don't have enough Money or Energy.
(Click the above button to go back.)

Pick the girl you want to meet!
Tomoko - 20En                       Ami - 5En                      Kotomi - 20En

Not completed

Not available
in version 2.0

Salesman

En -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

En -35

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.5

Drug Dealer

If you'r busted,
you need to pay Wage x 3.
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to pay for the lawyer.
(click the above button to continue)

Drink Beer

En -20
$ -20

Raise your charm level

Train

Raise your strength

Fight

Fight for money

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Easy
Normal
Hard

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>N</B></FONT><B>ecklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Press Space to SKIP

ZZZ...zzz...ZZZ...zzz...

What time is it now...?

Shit! 8:23... almost time for school...
I hate school man...

Well my name is...

I am an ordinary man with an ordinary life...

McDonalds, Starbucks, Coke, IKEA, Levis...
well you get the point.

I never do well in school... I am no good at any
sport and I have no girlfriend... oh what a piece
of crap!!

About a week ago, I decided that I need a
change... a big one... so I left home...

And came here ... Japan.

I don't know why I choose this country, I can
never learn the damn language... I like playing
video games... yeah... that's why I am here.

And the chicks are pretty hot too...

But they won't like me! I can't talk to them...
I am broke... God damn it!
I think I will just kill myself now...

??????????

A girl with armor and gun:   Hi there!

Hey!! Who the hell are you? What are you
doing in my... bedroom?

Girl:    I'm a DNA Operator.  ID number
D-2673FT752. I work in the shadows
manipulating  DNA...
I come from 63 years in the future.

(Am I fully awake? But this dream is so real
and the girl is cute too...)

What DNA operator? I don't know any future
shit now get out of my property!

Girl:   Calm down Mr.

You are my client. You in the future,
ask me to come back and manipulate
your DNA.

Why... why would I want to do that?

Girl:   Sorry this is confidential and I cannot
tell you but I think you know better than me.
You do want to be a better man, don't you.

Girl:   Ok sir! I don't have much time here.
This bullet contains the DCM, DNA Control
Medicine, that you will... have chosen in
the future.

Girl:   And now I am going to inject this bullet
into your body... don't worry it won't hurt and
you will wake up as if this never happen.

This is ridiculous! Wait wait wait...
I don't wanna die now... at least not like this...

! ! ! ! ! ! ! ! ! ! !

Girl:    Sir... when you wake up, your DNA will be
manipulated and your charm, knowledge and
strength will grow rapidly.

You will understand and speak every single
language in the world...

You:    Wait... I... I... didn't... get...
Will... we... meet... meet again?

Girl:   No!  Since your future has been changed we
will never meet again. Have a nice dream sir...
I am going back to the future! Take Care.

Shit! 8:28... almost time for school...
I hate school man...

Wait a sec... it's so familiar... and I feel a little
bit... unusual.

Oh Whatever... got to go!

First day in Fukoma High!

Girl :   Hi! I havent seen you before in school...
you new here ?

You :   Yeah im new!

Girl :   Very good to meet you I am Ami
School journalist and if anyone knows all the girls
and boys of our fair school its me !

Ami :   Let me show you around...

Ami :   The girl over there is Tomoko,
the Sexy Queen of Fumoko High.

Ami :   All the boyz are crazy about her...

Ami :   Don't even think about it!
She won't talk to guys like you...
Sorry... hehe.

New Girl :   Hey Ami !

Girl :   *whispers to Ami* Who's this?

Ami :   Stud I want you to meet my friend
Kotomi Takanashi

Kotomi :   Oh hi.. its really good to meet you!

Kotomi :   Sorry I'm in a hurry, see you guys later!

Ami :   She is a little bit shy but she is cute isn't it?
She is the second most popular girl in our school.

You:    By the way... who's that tall guy over
there? He doesn't look very friendly.

Ami:   Oh? That's Ryuji, the captain of the
swimming team... Rich, arrogant, handsome
and popuplar... a professional woman player.

Ami:   Although personally I find him
disgusting, almost every single girl in school
like him.

You:   No way!! He's GAY! Fucking GAY!

Ami:   Well... believe it or not, if you want to get
any hot girl he will be in your way...

Ami:   Forget about him, let's talk about
something else...

Ami:   We have different functions at the
City Hall on holidays, and those are great
chances to meet girls...

Ami:  It is important to check your To Do List
often for holidays... you don't want to miss
any big event, do you?

Ami:   Where...? Come on it's in your Palm.
Just press the To Do Key and it will show up.

You two keep talking for another 15 minutes...

Ami :   Oh I have to go too, if you have any
questions about the girls or you want any
tips and hints...ask me.

Ami :   You can treat me as your guide. Bye!

Seeya Ami !!
(Thanks God this is a good school with
lots of chicks...)

Ok It's time to go to class now...
Let's see... Japanese 100, Room 2036...
should be this one...

Oral English

! ! ! ! ! !   ! ! ! ! ! !   ! ! ! ! ! !

WOW !!!

Excuse me! Is this Room 203...

Teacher:   This is Room 2038, English 310.
Are you in the right room?

Oh yeah... I am the new student... and English...
right I need English.
(Wrong room... who cares!!)

Teacher:   Are you sure?
You speak very fluent English...

Well... I... I have a grammar problem... and
I can't spell, I can't even spell the word
... Apple, yeah... I always go like
A... P... L... E, aple.

Teacher:   Sorry this is Oral English Class, you
should take a grammar course instead...

(Damnit...!)
Oral English...? Yeah... my oral is horrible, ...
you know I have this accent, and people
here don't understand me...

so I want to learn the Japanese accent...

Teacher:   Ohh ok... I will try to help you
with your...accent.
(What an asshole!)

Teacher:   My name is Akira... maybe you
can be my assistant... if you... don't mind?

No I don't ! My pleasure...

Akira:   Oh great Thank you.  I always want an
assistant. Now please have a seat our class
will start very soon.

(Oh yeah... I LOVE school!)

Akira:   Good morning everyone!
Today I will teach you how to speak English
in a German way...

Z...Z...Z...Z...Z...Z...!!
(How come I am so tired... ? What
did I do this morning?)

Akira:   Hello? Wake up!! Class is over!

Opps... sorry... I am so sorry...
I don't feel very well this morning...

Akira:    It's ok... come and see me after school,
we will have a talk.

?????  Ok... no problem. In your office?

Akira:   Nope! Do you know the local pub?
I will be waiting for you there.

Ok... this sounds good!
(What the hell? My life is changing!)

Akira:   Ok so see you there! Bye now.

Near the pub...

(Holy shit! This place looks scary!
I can't believe that my teacher will come
to this kinda place.)

Akira:   Hey overhere! In the washroom!

(Oh my fucking God!!!)
Yeah... I am coming in!

Akira:   I want you to do me a favor...

Oh I will do anything you want...
Please tell me teacher...
(I still can't believe it...)

Akira:   ... I want you...

Oh yes!! Come on baby...

Akira:   I want you to fight me.

Haha... ? Fight... ? I am sorry my
ears are not very good...

Akira:    I said I want you to FIGHT me!!

Hahaha... fight? ... why...?

Akira:    Come on fight me!
Fight me like a man!!

It's a joke! It's a joke right...?
Haha it's funny... ... ...

Akira:   It's not a joke. Do you really think I am that
stupid? Telling me that you can't spell apple and
then slept in my class... and now you treat me
like a slut...

Hold on a sec... I didn't start the whole thing...

Akira:   Your horny face makes me sick!
You want me to teach you huh?
Now I am going to teach you a lesson!

Fuck This makes no sense at all...
I am leaving... anyway
I don't fight woman!

Hey!! I don't want to fight...
(Why am I seeing stars around me...
she's good...)

Akira:    If you do anything silly again,
I will kick your...
oh... what a wimp... can't even take one.

(Oh my head...)

(First day school... got beat up by...
an English teacher...)

......

Hello, Mr.

(Who's that !? ... who's calling my name?)

You don't know me...
but I know you very well...

Let me tell you something about your fate.

From now on, Within 100 days, you will find a girl that
truly in love with you, and you will eventually marry
her and live with her for the rest of your life.

This girl will save you from a fatal accident, which
will happen exactly 100 days later.

100 days later... that is my prom...

But due to an unexpected interference happened this
morning, your fate is not an absolute truth... you have
to determine it yourself.

This morning...? Yeah I know that something
had happened this morning...

Find your true love within these 100 days. If you and the girl
fail to fall in love with each other, we will all in trouble.

We? Why we?

One falls and the whole thing collapses.

I don't understand you... anyway who's the
girl...

You will have to find out yourself. Just follows your heart.

And before I leave, let me give you a piece of advice.

Build up your strength, knowledge and charm as soon as
possible!! Without these three qualities, you will never
get the girl.

Wait... who are you? Why are you telling
me all these?

I am just a foture teller. Remember,
One falls, the others collapse. Good Luck!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

7:30 pm

Tomoko:   Please no... don't do that...

Akira:   Don't act like an innocent little girl Tomoko,
you know you like it this way....

Tomoko:   NO!! Stop it! You are hurting me...

Akira:   I've heard all the stories about you.
Wearing those sexy outfits, making guys horny
and then dance away from their attentions...

Akira:   It's time for you to be punished, you
little slut...

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the aquatic centre and see who's the
fastest man in school! Girls, please come with
us.

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

Day

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

No idea. I should have turned it off.
(Kotomi will be mad at me...)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Not Available in version 2.0

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7958) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1348);
Frame 210
gotoAndPlay (201);
Frame 226
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 227
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 228
stop(); _quality = "MEDIUM"; stop();
Frame 230
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 231
gotoAndPlay (230);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 233
gotoAndPlay (232);
Frame 235
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 236
gotoAndPlay (235);
Frame 237
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (237);
Frame 240
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 246
gotoAndPlay (240);
Frame 247
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 253
gotoAndPlay (247);
Frame 258
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
gotoAndPlay (258);
Frame 267
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 272
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 287
gotoAndPlay (267);
Frame 289
_quality = "MEDIUM"; stop();
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 298
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 300
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 302
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 305
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 307
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 308
gotoAndPlay (290);
Frame 341
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 408
stop();
Frame 455
stop();
Frame 457
_quality = "MEDIUM"; stop();
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 466
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 468
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 470
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 473
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 475
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 476
gotoAndPlay (458);
Frame 509
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 576
stop();
Frame 623
stop();
Frame 625
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 637
stop();
Frame 638
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 685
if (choice == 0) { gotoAndPlay (688); } else { gotoAndPlay (686); }
Frame 686
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } if (x2 >= 548) { gotoAndPlay (729); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 687
gotoAndPlay (686);
Frame 688
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 689
gotoAndPlay (688);
Frame 728
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; ch = ch + chadd; stadd = 5; st = st + stadd; gotoAndStop (760); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; ch = ch + chadd; stadd = 6; st = st + stadd; gotoAndStop (760); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; ch = ch + chadd; stadd = 7; st = st + stadd; gotoAndStop (760); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; ch = ch + chadd; stadd = 8; st = st + stadd; gotoAndStop (760); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; ch = ch + chadd; stadd = 10; st = st + stadd; gotoAndStop (760); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (762); }
Frame 759
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (763); } else { chadd = 5; ch = ch - chadd; stadd = 5; st = st + stadd; gotoAndStop (761); }
Frame 771
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (787); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 786
gotoAndStop (771);
Frame 859
if (luck == 0) { gotoAndStop (907); } if (luck == 1) { gotoAndStop (906); }
Frame 899
gotoAndStop (860);
Frame 906
ship2 = ship2 - 50;
Frame 907
ship = ship - 50;
Frame 913
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 925
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 948
if (day >= 100) { gotoAndStop (949); } else { gotoAndStop (771); }
Frame 983
gotoAndStop (954);
Frame 1023
gotoAndStop (994);
Frame 1053
gotoAndStop (994);
Frame 1083
gotoAndStop (994);
Frame 1115
gotoAndStop (1086);
Frame 1146
gotoAndStop (1086);
Frame 1161
gotoAndStop (1152);
Frame 1164
gotoAndStop (1162);
Frame 1166
gotoAndStop (1162);
Frame 1168
gotoAndStop (1162);
Frame 1170
gotoAndStop (1162);
Frame 1172
gotoAndStop (1162);
Frame 1174
gotoAndStop (1162);
Frame 1176
gotoAndStop (1162);
Frame 1178
gotoAndStop (1162);
Frame 1180
gotoAndStop (1162);
Frame 1182
gotoAndStop (1162);
Frame 1184
gotoAndStop (1162);
Frame 1186
gotoAndStop (1162);
Frame 1188
gotoAndStop (1162);
Frame 1190
gotoAndStop (1162);
Frame 1192
gotoAndStop (1162);
Frame 1200
gotoAndStop (1194);
Frame 1258
stop();
Frame 1265
gotoAndStop (1194);
Frame 1267
gotoAndStop (1194);
Frame 1277
gotoAndStop (1271);
Frame 1335
stop();
Frame 1342
gotoAndStop (1271);
Frame 1344
gotoAndStop (1271);
Frame 1382
stop();
Frame 1460
stop();
Frame 1515
stop();
Frame 1563
stop();
Frame 1568
stop();
Frame 1646
stop();
Frame 1663
stop();
Frame 1670
gotoAndStop (771);
Frame 1693
tellTarget ("/badgirl") { gotoAndPlay ("attack"); };
Frame 1698
stop();
Frame 1967
stop();
Frame 2070
school = 1; gotoAndStop (771);
Frame 2071
school = 2; stop();
Frame 2159
gotoAndStop (2153);
Frame 2217
stop();
Frame 2222
gotoAndStop (2153);
Frame 2224
gotoAndStop (2153);
Frame 2226
gotoAndStop (2153);
Frame 2230
gotoAndStop (2153);
Frame 2253
gotoAndStop (2228);
Frame 2278
gotoAndStop (2228);
Frame 2303
gotoAndStop (2228);
Frame 2317
gotoAndStop (2304);
Frame 2323
gotoAndStop (2304);
Frame 2325
gotoAndStop (2304);
Frame 2383
stop();
Frame 2388
gotoAndStop (2304);
Frame 2390
gotoAndStop (2304);
Frame 2392
gotoAndStop (2304);
Frame 2396
gotoAndStop (2304);
Frame 2419
gotoAndStop (2394);
Frame 2444
gotoAndStop (2394);
Frame 2469
gotoAndStop (2394);
Frame 2476
gotoAndStop (2470);
Frame 2480
gotoAndStop (2470);
Frame 2483
gotoAndStop (2470);
Frame 2489
gotoAndStop (2470);
Frame 2491
gotoAndStop (2470);
Frame 2493
gotoAndStop (2470);
Frame 2495
gotoAndStop (2470);
Frame 2497
gotoAndStop (2470);
Frame 2563
gotoAndStop (2470);
Frame 2585
gotoAndStop (2560);
Frame 2610
gotoAndStop (2560);
Frame 2635
gotoAndStop (2560);
Frame 2637
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2643
gotoAndStop (2637);
Frame 2648
gotoAndStop (2637);
Frame 2650
gotoAndStop (2637);
Frame 2656
gotoAndStop (2637);
Frame 2658
gotoAndStop (2637);
Frame 2660
gotoAndStop (2637);
Frame 2662
gotoAndStop (2637);
Frame 2664
gotoAndStop (2637);
Frame 2666
gotoAndStop (2637);
Frame 2670
gotoAndStop (2637);
Frame 2691
stop();
Frame 2692
gotoAndStop (2637);
Frame 2730
gotoAndStop (2637);
Frame 2752
gotoAndStop (2727);
Frame 2777
gotoAndStop (2727);
Frame 2802
gotoAndStop (2727);
Frame 2810
gotoAndStop (2804);
Frame 2868
stop();
Frame 2873
gotoAndStop (2804);
Frame 2875
gotoAndStop (2804);
Frame 2877
gotoAndStop (2804);
Frame 2881
gotoAndStop (2804);
Frame 2904
gotoAndStop (2879);
Frame 2929
gotoAndStop (2879);
Frame 2954
gotoAndStop (2879);
Frame 2968
gotoAndStop (2955);
Frame 2974
gotoAndStop (2955);
Frame 2976
gotoAndStop (2955);
Frame 3034
stop();
Frame 3039
gotoAndStop (2955);
Frame 3041
gotoAndStop (2955);
Frame 3043
gotoAndStop (2955);
Frame 3047
gotoAndStop (2955);
Frame 3070
gotoAndStop (3045);
Frame 3095
gotoAndStop (3045);
Frame 3120
gotoAndStop (3045);
Frame 3127
gotoAndStop (3121);
Frame 3131
gotoAndStop (3121);
Frame 3134
gotoAndStop (3121);
Frame 3140
gotoAndStop (3121);
Frame 3142
gotoAndStop (3121);
Frame 3144
gotoAndStop (3121);
Frame 3146
gotoAndStop (3121);
Frame 3148
gotoAndStop (3121);
Frame 3214
gotoAndStop (3121);
Frame 3236
gotoAndStop (3211);
Frame 3261
gotoAndStop (3211);
Frame 3286
gotoAndStop (3211);
Frame 3288
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 3294
gotoAndStop (3288);
Frame 3299
gotoAndStop (3288);
Frame 3301
gotoAndStop (3288);
Frame 3307
gotoAndStop (3288);
Frame 3309
gotoAndStop (3288);
Frame 3311
gotoAndStop (3288);
Frame 3313
gotoAndStop (3288);
Frame 3315
gotoAndStop (3288);
Frame 3317
gotoAndStop (3288);
Frame 3321
gotoAndStop (3288);
Frame 3342
stop();
Frame 3343
gotoAndStop (3288);
Frame 3381
gotoAndStop (3288);
Frame 3403
gotoAndStop (3378);
Frame 3428
gotoAndStop (3378);
Frame 3453
gotoAndStop (3378);
Frame 3464
gotoAndStop (3460);
Frame 3466
gotoAndStop (3460);
Frame 3619
gotoAndStop (3460);
Frame 3646
stopAllSounds();
Frame 3647
stopAllSounds();
Frame 3648
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3664
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3671
stop();
Frame 3697
stopAllSounds();
Frame 3847
if (kiss == 1) { gotoAndPlay (3848); } else { gotoAndStop (3648); }
Frame 3907
stop();
Frame 3916
gotoAndStop (3648);
Frame 3938
gotoAndStop (3664);
Frame 3963
gotoAndStop (3664);
Frame 3988
gotoAndStop (3664);
Frame 3989
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4005
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4012
stop();
Frame 4038
stopAllSounds();
Frame 4188
if (kiss == 1) { gotoAndPlay (4189); } else { gotoAndStop (3989); }
Frame 4248
stop();
Frame 4257
gotoAndStop (3989);
Frame 4279
gotoAndStop (4005);
Frame 4304
gotoAndStop (4005);
Frame 4329
gotoAndStop (4005);
Frame 4343
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4366
stop();
Frame 4392
stopAllSounds();
Frame 4542
if (kiss == 1) { gotoAndPlay (4543); } else { gotoAndStop (4343); }
Frame 4602
stop();
Frame 4611
gotoAndStop (4343);
Frame 4633
gotoAndStop (4359);
Frame 4658
gotoAndStop (4359);
Frame 4683
gotoAndStop (4359);
Frame 4696
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4719
stop();
Frame 4745
stopAllSounds();
Frame 4895
if (kiss == 1) { gotoAndPlay (4896); } else { gotoAndStop (4696); }
Frame 4955
stop();
Frame 4964
gotoAndStop (4696);
Frame 4986
gotoAndStop (4712);
Frame 5011
gotoAndStop (4712);
Frame 5036
gotoAndStop (4712);
Frame 5049
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5072
stop();
Frame 5098
stopAllSounds();
Frame 5248
if (kiss == 1) { gotoAndPlay (5249); } else { gotoAndStop (5049); }
Frame 5308
stop();
Frame 5317
gotoAndStop (5049);
Frame 5339
gotoAndStop (5065);
Frame 5364
gotoAndStop (5065);
Frame 5389
gotoAndStop (5065);
Frame 5402
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5425
stop();
Frame 5451
stopAllSounds();
Frame 5601
if (kiss == 1) { gotoAndPlay (5602); } else { gotoAndStop (5402); }
Frame 5661
stop();
Frame 5670
gotoAndStop (5402);
Frame 5692
gotoAndStop (5418);
Frame 5717
gotoAndStop (5418);
Frame 5742
gotoAndStop (5418);
Frame 5756
stopAllSounds();
Frame 5757
stopAllSounds();
Frame 5758
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5774
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5781
stop();
Frame 5807
stopAllSounds();
Frame 5957
if (kiss2 == 1) { gotoAndPlay (5958); } else { gotoAndStop (5758); }
Frame 6017
stop();
Frame 6026
gotoAndStop (5758);
Frame 6048
gotoAndStop (5774);
Frame 6073
gotoAndStop (5774);
Frame 6098
gotoAndStop (5774);
Frame 6111
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6127
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6134
stop();
Frame 6160
stopAllSounds();
Frame 6310
if (kiss2 == 1) { gotoAndPlay (6311); } else { gotoAndStop (6111); }
Frame 6370
stop();
Frame 6379
gotoAndStop (6111);
Frame 6401
gotoAndStop (6127);
Frame 6426
gotoAndStop (6127);
Frame 6451
gotoAndStop (6127);
Frame 6464
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6480
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6487
stop();
Frame 6513
stopAllSounds();
Frame 6663
if (kiss2 == 1) { gotoAndPlay (6664); } else { gotoAndStop (6464); }
Frame 6723
stop();
Frame 6732
gotoAndStop (6464);
Frame 6754
gotoAndStop (6480);
Frame 6779
gotoAndStop (6480);
Frame 6804
gotoAndStop (6480);
Frame 6817
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6833
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6840
stop();
Frame 6866
stopAllSounds();
Frame 7016
if (kiss2 == 1) { gotoAndPlay (7017); } else { gotoAndStop (6817); }
Frame 7076
stop();
Frame 7085
gotoAndStop (6817);
Frame 7107
gotoAndStop (6833);
Frame 7132
gotoAndStop (6833);
Frame 7157
gotoAndStop (6833);
Frame 7170
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7370); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7180
gotoAndStop (7170);
Frame 7193
stop();
Frame 7219
stopAllSounds();
Frame 7369
stopAllSounds(); gotoAndStop (7170);
Frame 7429
stop();
Frame 7430
gotoAndStop (7170);
Frame 7438
gotoAndStop (7170);
Frame 7460
gotoAndStop (7186);
Frame 7485
gotoAndStop (7186);
Frame 7510
gotoAndStop (7186);
Frame 7524
gotoAndStop (3625);
Frame 7534
gotoAndStop (3625);
Frame 7544
gotoAndStop (3625);
Frame 7554
gotoAndStop (3625);
Frame 7565
gotoAndStop (3634);
Frame 7575
gotoAndStop (3634);
Frame 7585
gotoAndStop (3634);
Frame 7596
gotoAndStop (3634);
Frame 7605
gotoAndStop (3628);
Frame 7615
gotoAndStop (3628);
Frame 7625
gotoAndStop (3628);
Frame 7635
gotoAndStop (3628);
Frame 7694
gotoAndStop (3631);
Frame 7754
gotoAndStop (3631);
Frame 7814
gotoAndStop (3631);
Frame 7875
gotoAndStop (3631);
Frame 7955
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7956
stop();
Frame 7960
gotoAndStop (7959);
Frame 8006
gotoAndStop (8007);
Frame 8008
gotoAndStop (8007);
Frame 8016
gotoAndStop (8017);
Frame 8018
gotoAndStop (8017);
Frame 8036
gotoAndStop (8037);
Frame 8038
gotoAndStop (8037);
Frame 8046
gotoAndStop (8047);
Frame 8048
gotoAndStop (8047);
Frame 8056
gotoAndStop (8057);
Frame 8059
gotoAndStop (8058);
Frame 8066
gotoAndStop (8067);
Frame 8068
gotoAndStop (8067);
Frame 8076
gotoAndStop (8077);
Frame 8078
gotoAndStop (8077);
Frame 8086
gotoAndStop (8087);
Frame 8088
gotoAndStop (8087);
Symbol 8 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=50364", "_top"); }
Symbol 11 Button
on (release) { getURL ("http://www.flashradium.com/Htmdocs/Games/game.cfm?GID=203", "_top"); }
Symbol 14 Button
on (release) { getURL ("http://www.ebaumsworld.com/simgame.shtml", "_top"); }
Symbol 17 Button
on (release) { getURL ("http://www.t45ol.com/play_flash_us.php?ID=835", "_top"); }
Symbol 32 Button
on (release) { gotoAndPlay (201); }
Symbol 56 MovieClip Frame 129
gotoAndPlay (29);
Symbol 59 Button
on (keyPress "<Space>") { gotoAndStop (211); }
Symbol 60 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (771); }
Symbol 74 Button
on (release) { style = 1; gotoAndStop (226); }
Symbol 76 Button
on (release) { style = 2; gotoAndStop (226); }
Symbol 77 Button
on (release) { style = 3; gotoAndStop (226); }
Symbol 78 Button
on (release) { style = 4; gotoAndStop (226); }
Symbol 103 MovieClip Frame 20
gotoAndPlay (1);
Symbol 103 MovieClip Frame 24
gotoAndPlay (1);
Symbol 103 MovieClip Frame 70
gotoAndPlay (1);
Symbol 103 MovieClip Frame 74
gotoAndPlay (1);
Symbol 103 MovieClip Frame 78
gotoAndPlay (1);
Symbol 103 MovieClip Frame 100
gotoAndPlay (1);
Symbol 103 MovieClip Frame 162
stop();
Symbol 104 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (289); }
Symbol 106 Button
on (release) { if (money >= 100) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; } gotoAndStop (457); }
Symbol 123 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 127 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; } stopAllSounds(); gotoAndPlay (1519); }
Symbol 130 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 135 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 137 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 138 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 139 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 140 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 171 MovieClip Frame 19
gotoAndPlay (1);
Symbol 171 MovieClip Frame 39
gotoAndPlay (1);
Symbol 171 MovieClip Frame 43
gotoAndPlay (1);
Symbol 171 MovieClip Frame 49
gotoAndPlay (1);
Symbol 171 MovieClip Frame 75
gotoAndPlay (1);
Symbol 171 MovieClip Frame 81
gotoAndPlay (1);
Symbol 171 MovieClip Frame 83
gotoAndPlay (1);
Symbol 171 MovieClip Frame 85
gotoAndPlay (1);
Symbol 171 MovieClip Frame 87
gotoAndPlay (1);
Symbol 171 MovieClip Frame 111
gotoAndPlay (1);
Symbol 171 MovieClip Frame 136
gotoAndPlay (1);
Symbol 171 MovieClip Frame 141
gotoAndPlay (1);
Symbol 171 MovieClip Frame 146
gotoAndPlay (1);
Symbol 171 MovieClip Frame 151
gotoAndPlay (1);
Symbol 171 MovieClip Frame 161
gotoAndPlay (1);
Symbol 173 Button
on (release) { _quality = "HIGH"; }
Symbol 175 Button
on (release) { _quality = "MEDIUM"; }
Symbol 176 Button
on (release) { _quality = "LOW"; }
Symbol 178 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 188 Button
on (release) { stopAllSounds(); lemon = 3; pill = 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 191 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 192 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 193 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 195 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 197 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 198 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 212 Button
on (release) { gotoAndPlay (230); }
Symbol 216 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 217 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 218 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 225 Button
on (release) { enemyhp = 3000; gotoAndPlay (232); }
Symbol 226 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 236 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (234); }
Symbol 246 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (235); }
Symbol 249 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 257 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (237); }
Symbol 258 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 268 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (239); }
Symbol 278 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (240); }
Symbol 283 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (247); }
Symbol 287 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 294 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (254); }
Symbol 304 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 315 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (258); }
Symbol 317 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 327 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (265); }
Symbol 338 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (267); }
Symbol 339 Button
on (release) { if (pill >= 1) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 342 Button
on (release) { if (lemon >= 1) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 350 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (771); }
Symbol 356 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 357 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 358 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 359 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 360 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 361 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 362 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } } else { youren = 0; } }
Symbol 363 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 366 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 367 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 374 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 375 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 377 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 387 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 396 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 409 MovieClip Frame 9
gotoAndPlay (1);
Symbol 409 MovieClip Frame 14
gotoAndPlay (1);
Symbol 409 MovieClip Frame 59
gotoAndPlay (1);
Symbol 409 MovieClip Frame 63
gotoAndPlay (1);
Symbol 409 MovieClip Frame 67
gotoAndPlay (1);
Symbol 409 MovieClip Frame 91
gotoAndPlay (1);
Symbol 409 MovieClip Frame 150
stop();
Symbol 410 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 411 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 412 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 413 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 414 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 415 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 416 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } } else { youren = 0; } }
Symbol 417 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 420 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 428 Button
on (release) { ship = ship + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 435 Button
on (release) { ship = ship - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 446 MovieClip Frame 1
stop();
Symbol 449 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (639); }
Symbol 450 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 451 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (639); }
Symbol 452 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (639); }
Symbol 453 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (639); }
Symbol 461 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 475 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 479 Button
on (release) { gotoAndPlay (640); }
Symbol 500 MovieClip Frame 8
gotoAndPlay (1);
Symbol 500 MovieClip Frame 14
gotoAndPlay (1);
Symbol 500 MovieClip Frame 21
gotoAndPlay (1);
Symbol 500 MovieClip Frame 30
gotoAndPlay (1);
Symbol 500 MovieClip Frame 38
gotoAndPlay (31);
Symbol 500 MovieClip Frame 66
stop();
Symbol 511 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 513 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 514 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 515 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 521 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 542 Button
on (release) { gotoAndStop (771); }
Symbol 554 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (914); }
Symbol 559 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1149); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (3457); } else { gotoAndStop (954); } }
Symbol 565 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (1162); } else { gotoAndStop (1152); } } else { gotoAndStop (1152); } }
Symbol 570 Button
on (release, keyPress "t") { stopAllSounds(); if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } else { gotoAndStop (1150); } }
Symbol 577 Button
on (release, keyPress "f") { stopAllSounds(); if (school == 0) { gotoAndStop (1675); } else { gotoAndStop (1086); } }
Symbol 582 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (2071); } else { gotoAndStop (994); } }
Symbol 599 Button
on (release) { gotoAndStop (908); }
Symbol 618 Button
on (release) { gotoAndStop (860); }
Symbol 620 Button
on (release) { if (luck == 0) { gotoAndStop (905); } if (luck == 1) { gotoAndStop (904); } }
Symbol 631 Button
on (release) { gotoAndStop (771); }
Symbol 633 Button
on (release) { gotoAndStop (861); }
Symbol 643 Button
on (release) { if (state >= 2) { gotoAndStop (864); } else { gotoAndStop (865); } }
Symbol 645 Button
on (release) { if (state2 >= 2) { gotoAndStop (863); } else { gotoAndStop (865); } }
Symbol 647 Button
on (release) { gotoAndStop (865); }
Symbol 649 Button
on (release) { gotoAndStop (860); }
Symbol 652 Button
on (release) { gotoAndStop (861); }
Symbol 654 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 668 MovieClip Frame 1
stop();
Symbol 669 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 681 MovieClip Frame 1
stop();
Symbol 691 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (870); }
Symbol 697 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 698 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (869); }
Symbol 699 Button
on (release) { stopAllSounds(); gotoAndStop (907); }
Symbol 707 Button
on (press) { gotoAndStop (913); }
Symbol 708 Button
on (release) { gotoAndStop (1148); }
Symbol 715 Button
on (press) { gotoAndStop (909); }
Symbol 717 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 761 Button
on (release) { nextFrame(); }
Symbol 798 Button
on (release) { prevFrame(); }
Symbol 876 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 898 Button
on (release, keyPress "s") { if (school == 0) { gotoAndStop (951); } else if ((day == 17) && (school == 1)) { gotoAndStop (951); } else { hp = "100"; special = 0; gotoAndPlay (915); } }
Symbol 905 Button
on (release, keyPress "e") { gotoAndStop (771); }
Symbol 909 Button
on (release, keyPress "p") { gotoAndStop (950); }
Symbol 922 Button
on (release) { stopAllSounds(); gotoAndStop (7958); }
Symbol 925 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (914); } else { gotoAndPlay (7955); } }
Symbol 927 Button
on (release) { gotoAndStop (914); }
Symbol 929 Button
on (release) { nextFrame(); }
Symbol 937 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 3 + random(3); kn = kn + knadd; } else if (style == 3) { knadd = 11 + random(4); kn = kn + knadd; } else { knadd = 7 + random(3); kn = kn + knadd; } if (200 < kn) { kn = 200; } gotoAndPlay (955); } } else { gotoAndStop (984); } }
Symbol 940 Button
on (release, keyPress "w") { gotoAndStop (993); }
Symbol 944 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (625); } else { gotoAndStop (984); } }
Symbol 957 Button
on (release) { gotoAndStop (954); }
Symbol 959 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); luck = random(100); if (state2 == 0) { gotoAndStop (1194); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3458); ship2 = ship2 - 5; } else { gotoAndStop (2804); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3458); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2955); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3458); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (3121); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (3288); } else if (luck >= 85) { gotoAndStop (3458); ship = ship - 200; } else { gotoAndStop (3288); } } else if (state2 == 9) { gotoAndStop (3455); } } else { gotoAndStop (984); } }
Symbol 961 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1194); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3456); ship = ship - 5; } else { gotoAndStop (2153); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3456); ship = ship - 25; } else { luck = random(14); gotoAndStop (2304); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3456); ship = ship - 120; } else { luck = random(14); gotoAndStop (2470); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3455); } else if (luck >= 85) { gotoAndStop (3456); ship = ship - 300; } else { gotoAndStop (2637); } } else if (state == 9) { gotoAndStop (3455); } } else { gotoAndStop (984); } }
Symbol 963 Button
on (release, keyPress "e") { gotoAndStop (954); }
Symbol 971 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (995); } else { gotoAndStop (1084); } }
Symbol 978 Button
on (release, keyPress "t") { if (hp >= 35) { wage = Number(kn * 2.5); money = money + wage; hp = hp - 35; gotoAndPlay (1024); } else { gotoAndStop (1084); } }
Symbol 983 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 50) { if (luck < 15) { gotoAndStop (1085); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1054); } } else { gotoAndStop (1084); } }
Symbol 1008 Button
on (release) { gotoAndStop (994); }
Symbol 1009 Button
on (release) { wage = Number(st * 5); money = money - (wage * 3); hp = 0; gotoAndStop (771); }
Symbol 1019 Button
on (release, keyPress "d") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 5 + random(4); ch = ch + chadd; } else { chadd = 3 + random(3); ch = ch + chadd; } if (200 < ch) { ch = 200; } gotoAndPlay (1087); } } else { gotoAndStop (1116); } }
Symbol 1023 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 11 + random(4); st = st + stadd; } else if (style == 3) { stadd = 3 + random(3); st = st + stadd; } else { stadd = 7 + random(3); st = st + stadd; } if (200 < st) { st = 200; } gotoAndPlay (1117); } } else { gotoAndStop (1116); } }
Symbol 1026 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (1147); } else { gotoAndStop (1116); } }
Symbol 1036 Button
on (release) { gotoAndStop (1086); }
Symbol 1044 Button
on (release) { gotoAndStop (225); }
Symbol 1045 Button
on (release) { gotoAndStop (228); }
Symbol 1051 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 1053 Button
on (release) { gotoAndStop (771); }
Symbol 1062 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1066 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1070 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1075 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1079 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1085 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1089 Button
on (release) { gotoAndStop (1152); }
Symbol 1095 Button
on (release, keyPress "t") { gotoAndStop (1165); }
Symbol 1096 Button
on (release, keyPress "e") { gotoAndStop (1152); }
Symbol 1102 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1104 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (1185); } else { gotoAndStop (1177); } }
Symbol 1105 Button
on (release) { if (state == 1) { gotoAndStop (1185); } else { gotoAndStop (1179); } }
Symbol 1106 Button
on (release) { if (2 >= state) { gotoAndStop (1185); } else { gotoAndStop (1179); } }
Symbol 1108 Button
on (release) { gotoAndStop (1183); }
Symbol 1109 Button
on (release) { gotoAndStop (1181); }
Symbol 1112 Button
on (release) { gotoAndStop (1171); }
Symbol 1113 Button
on (release) { gotoAndStop (1185); }
Symbol 1118 Button
on (release) { gotoAndStop (1173); }
Symbol 1121 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1175); } else { gotoAndStop (1187); } }
Symbol 1124 Button
on (release) { if (state >= 3) { gotoAndStop (1189); } else { gotoAndStop (1191); } }
Symbol 1126 Button
on (release) { gotoAndStop (1167); }
Symbol 1129 Button
on (release) { if (state == 1) { gotoAndStop (1193); } else { gotoAndStop (1169); } }
Symbol 1131 Button
on (release) { gotoAndStop (1152); }
Symbol 1136 Button
on (release) { gotoAndStop (1175); }
Symbol 1137 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1152); }
Symbol 1141 Button
on (release, keyPress "d") { gotoAndStop (3645); }
Symbol 1144 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1152); }
Symbol 1150 Button
on (release, keyPress "a") { gotoAndStop (1199); }
Symbol 1151 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1195); } else if (ship < 12) { gotoAndStop (1196); } else if (ship < 20) { gotoAndStop (1197); } else { gotoAndStop (1198); } }
Symbol 1155 Button
on (release, keyPress "g") { gotoAndStop (1269); }
Symbol 1156 Button
on (release, keyPress "d") { gotoAndStop (1270); }
Symbol 1165 Button
on (release) { if (ship >= 20) { gotoAndStop (1266); } else { gotoAndStop (1268); } }
Symbol 1169 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (2153); }
Symbol 1173 Button
on (release) { stopAllSounds(); gotoAndPlay (1201); }
Symbol 1175 Button
on (release) { gotoAndStop (1194); }
Symbol 1178 Button
on (release, keyPress "a") { gotoAndStop (1276); }
Symbol 1179 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1272); } else if (ship < 12) { gotoAndStop (1273); } else if (ship < 20) { gotoAndStop (1274); } else { gotoAndStop (1275); } }
Symbol 1180 Button
on (release, keyPress "g") { gotoAndStop (1346); }
Symbol 1181 Button
on (release, keyPress "d") { gotoAndStop (1347); }
Symbol 1186 Button
on (release) { if (ship >= 20) { gotoAndStop (1343); } else { gotoAndStop (1345); } }
Symbol 1190 Button
on (release) { stopAllSounds(); gotoAndPlay (1278); }
Symbol 1192 Button
on (release) { gotoAndStop (1271); }
Symbol 1196 Button
on (keyPress "<Space>") { gotoAndStop (227); }
Symbol 1210 Button
on (release) { gotoAndPlay (1394); }
Symbol 1226 Button
on (release) { gotoAndPlay (1471); }
Symbol 1233 Button
on (release) { gotoAndStop (227); }
Symbol 1234 Button
on (keyPress "<Space>") { gotoAndStop (1568); }
Symbol 1237 Button
on (release) { gotoAndStop (1568); }
Symbol 1240 Button
on (keyPress "<Space>") { gotoAndStop (771); }
Symbol 1288 Button
on (release) { gotoAndPlay (1611); }
Symbol 1291 Button
on (release) { play(); }
Symbol 1301 Button
on (keyPress "<Space>") { school = 1; gotoAndStop (771); }
Symbol 1375 Button
on (release) { gotoAndStop (2099); ship = ship + 100; }
Symbol 1376 Button
on (release) { gotoAndStop (2095); ship3 = ship3 + 100; }
Symbol 1377 Button
on (release) { gotoAndStop (2097); ship2 = ship2 + 100; }
Symbol 1393 Button
on (release, keyPress "a") { gotoAndStop (2158); }
Symbol 1394 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (2154); } else if (ship < 45) { gotoAndStop (2155); } else if (ship < 65) { gotoAndStop (2156); } else { gotoAndStop (2157); } }
Symbol 1395 Button
on (release, keyPress "g") { gotoAndStop (2227); }
Symbol 1396 Button
on (release, keyPress "d") { gotoAndStop (2229); }
Symbol 1404 Button
on (release) { if (ship >= 65) { gotoAndStop (2223); } else { gotoAndStop (2225); } }
Symbol 1406 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (2304); }
Symbol 1408 Button
on (release) { stopAllSounds(); gotoAndPlay (2160); }
Symbol 1410 Button
on (release) { gotoAndStop (2153); }
Symbol 1411 Button
on (release) { gotoAndStop (2153); }
Symbol 1418 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2257); } }
Symbol 1421 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2282); } }
Symbol 1422 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2232); } }
Symbol 1427 MovieClip Frame 20
stop();
Symbol 1431 MovieClip Frame 20
stop();
Symbol 1434 MovieClip Frame 20
stop();
Symbol 1435 Button
on (release, keyPress "a") { gotoAndStop (2324); }
Symbol 1436 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2314); } else if (luck == 0) { gotoAndStop (2305); } else if (luck == 1) { gotoAndStop (2306); } else if (luck == 2) { gotoAndStop (2307); } else if (luck == 3) { gotoAndStop (2308); } else if (luck == 4) { gotoAndStop (2309); } else if (luck == 5) { gotoAndStop (2310); } else if (luck == 6) { gotoAndStop (2311); } else if (luck == 7) { gotoAndStop (2312); } else if (luck == 8) { gotoAndStop (2313); } else if (luck == 9) { gotoAndStop (2308); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2318); } else { gotoAndStop (2320); } }
Symbol 1437 Button
on (release, keyPress "g") { gotoAndStop (2393); }
Symbol 1438 Button
on (release, keyPress "d") { gotoAndStop (2395); }
Symbol 1453 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (2319); }
Symbol 1454 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (2319); }
Symbol 1455 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (2319); }
Symbol 1459 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (2321); }
Symbol 1460 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (2322); }
Symbol 1464 Button
on (release) { if (ship >= 350) { gotoAndStop (2389); } else { gotoAndStop (2391); } }
Symbol 1466 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2470); }
Symbol 1468 Button
on (release) { stopAllSounds(); gotoAndPlay (2326); }
Symbol 1470 Button
on (release) { gotoAndStop (2304); }
Symbol 1471 Button
on (release) { gotoAndStop (2304); }
Symbol 1475 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2423); } }
Symbol 1476 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2448); } }
Symbol 1477 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2398); } }
Symbol 1480 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2490); } else if (5 >= luck) { gotoAndStop (2492); } else if (8 >= luck) { gotoAndStop (2494); } else if (11 >= luck) { gotoAndStop (2496); } else { gotoAndStop (2498); } }
Symbol 1481 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2481); } else if (luck == 0) { gotoAndStop (2471); } else if (luck == 1) { gotoAndStop (2472); } else if (luck == 2) { gotoAndStop (2473); } else if (luck == 3) { gotoAndStop (2474); } else if (luck == 4) { gotoAndStop (2475); } else if (luck == 5) { gotoAndStop (2482); } else if (luck == 6) { gotoAndStop (2477); } else if (luck == 7) { gotoAndStop (2478); } else if (luck == 8) { gotoAndStop (2479); } else if (luck == 9) { gotoAndStop (2474); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2484); } else { gotoAndStop (2486); } }
Symbol 1482 Button
on (release, keyPress "g") { gotoAndStop (2559); }
Symbol 1483 Button
on (release, keyPress "d") { gotoAndStop (2561); }
Symbol 1498 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2485); }
Symbol 1499 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2485); }
Symbol 1500 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2485); }
Symbol 1504 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2488); }
Symbol 1505 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2487); }
Symbol 1512 Button
on (release) { gotoAndStop (2470); }
Symbol 1516 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2589); } }
Symbol 1517 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2614); } }
Symbol 1518 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2564); } }
Symbol 1520 Button
on (release) { gotoAndStop (2470); }
Symbol 1522 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3645); } else { gotoAndStop (2562); } }
Symbol 1526 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2657); } else if (luck < 30) { gotoAndStop (2659); } else if (luck < 45) { gotoAndStop (2661); } else if (luck < 60) { gotoAndStop (2663); } else if (luck < 75) { gotoAndStop (2665); } else { gotoAndStop (2667); } }
Symbol 1527 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2638); } else if (luck < 14) { gotoAndStop (2639); } else if (luck < 21) { gotoAndStop (2640); } else if (luck < 28) { gotoAndStop (2641); } else if (luck < 35) { gotoAndStop (2642); } else if (luck < 42) { gotoAndStop (2649); } else if (luck < 49) { gotoAndStop (2644); } else if (luck < 56) { gotoAndStop (2645); } else if (luck < 63) { gotoAndStop (2646); } else if (luck < 70) { gotoAndStop (2641); } else if (luck < 85) { gotoAndStop (2651); } else { gotoAndStop (2653); } }
Symbol 1528 Button
on (release, keyPress "g") { gotoAndStop (2726); }
Symbol 1529 Button
on (release, keyPress "d") { gotoAndStop (2728); }
Symbol 1533 Button
on (release) { if (mind == 1) { gotoAndPlay (2671); } }
Symbol 1547 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2652); }
Symbol 1548 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2652); }
Symbol 1549 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2652); }
Symbol 1552 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2654); }
Symbol 1553 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2654); }
Symbol 1554 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2654); }
Symbol 1567 Button
on (release, keyPress "x") { gotoAndStop (2637); }
Symbol 1571 Button
on (release) { gotoAndStop (2637); }
Symbol 1575 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2756); } }
Symbol 1576 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2781); } }
Symbol 1577 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2731); } }
Symbol 1579 Button
on (release) { gotoAndStop (2637); }
Symbol 1580 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3645); } else { gotoAndStop (2729); } }
Symbol 1583 Button
on (release, keyPress "a") { gotoAndStop (2809); }
Symbol 1584 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2805); } else if (ship2 < 45) { gotoAndStop (2806); } else if (ship2 < 65) { gotoAndStop (2807); } else { gotoAndStop (2808); } }
Symbol 1585 Button
on (release, keyPress "g") { gotoAndStop (2878); }
Symbol 1586 Button
on (release, keyPress "d") { gotoAndStop (2880); }
Symbol 1593 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2874); } else { gotoAndStop (2876); } }
Symbol 1594 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2955); }
Symbol 1596 Button
on (release) { stopAllSounds(); gotoAndPlay (2811); }
Symbol 1598 Button
on (release) { gotoAndStop (2804); }
Symbol 1599 Button
on (release) { gotoAndStop (2804); }
Symbol 1603 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (2908); } }
Symbol 1604 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (2933); } }
Symbol 1605 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2883); } }
Symbol 1608 Button
on (release, keyPress "a") { gotoAndStop (2975); }
Symbol 1609 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2965); } else if (luck == 0) { gotoAndStop (2956); } else if (luck == 1) { gotoAndStop (2957); } else if (luck == 2) { gotoAndStop (2958); } else if (luck == 3) { gotoAndStop (2959); } else if (luck == 4) { gotoAndStop (2960); } else if (luck == 5) { gotoAndStop (2961); } else if (luck == 6) { gotoAndStop (2962); } else if (luck == 7) { gotoAndStop (2963); } else if (luck == 8) { gotoAndStop (2964); } else if (luck == 9) { gotoAndStop (2959); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2969); } else { gotoAndStop (2971); } }
Symbol 1610 Button
on (release, keyPress "g") { gotoAndStop (3044); }
Symbol 1611 Button
on (release, keyPress "d") { gotoAndStop (3046); }
Symbol 1624 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2970); }
Symbol 1625 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2970); }
Symbol 1626 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2970); }
Symbol 1629 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2972); }
Symbol 1630 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2973); }
Symbol 1633 Button
on (release) { if (ship2 >= 350) { gotoAndStop (3040); } else { gotoAndStop (3042); } }
Symbol 1634 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (3121); }
Symbol 1636 Button
on (release) { stopAllSounds(); gotoAndPlay (2977); }
Symbol 1638 Button
on (release) { gotoAndStop (2955); }
Symbol 1639 Button
on (release) { gotoAndStop (2955); }
Symbol 1643 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3074); } }
Symbol 1644 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3099); } }
Symbol 1645 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3049); } }
Symbol 1648 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (3141); } else if (5 >= luck) { gotoAndStop (3143); } else if (8 >= luck) { gotoAndStop (3145); } else if (11 >= luck) { gotoAndStop (3147); } else { gotoAndStop (3149); } }
Symbol 1649 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (3132); } else if (luck == 0) { gotoAndStop (3122); } else if (luck == 1) { gotoAndStop (3123); } else if (luck == 2) { gotoAndStop (3124); } else if (luck == 3) { gotoAndStop (3125); } else if (luck == 4) { gotoAndStop (3126); } else if (luck == 5) { gotoAndStop (3133); } else if (luck == 6) { gotoAndStop (3128); } else if (luck == 7) { gotoAndStop (3129); } else if (luck == 8) { gotoAndStop (3130); } else if (luck == 9) { gotoAndStop (3125); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3135); } else { gotoAndStop (3137); } }
Symbol 1650 Button
on (release, keyPress "g") { gotoAndStop (3210); }
Symbol 1651 Button
on (release, keyPress "d") { gotoAndStop (3212); }
Symbol 1664 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (3136); }
Symbol 1665 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (3136); }
Symbol 1666 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (3136); }
Symbol 1668 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (3138); }
Symbol 1669 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (3139); }
Symbol 1677 Button
on (release) { gotoAndStop (3121); }
Symbol 1681 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3240); } }
Symbol 1682 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3265); } }
Symbol 1683 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3215); } }
Symbol 1685 Button
on (release) { gotoAndStop (3121); }
Symbol 1686 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5755); } else { gotoAndStop (3213); } }
Symbol 1690 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (3308); } else if (luck < 30) { gotoAndStop (3310); } else if (luck < 45) { gotoAndStop (3312); } else if (luck < 60) { gotoAndStop (3314); } else if (luck < 75) { gotoAndStop (3316); } else { gotoAndStop (3318); } }
Symbol 1691 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (3289); } else if (luck < 14) { gotoAndStop (3290); } else if (luck < 21) { gotoAndStop (3291); } else if (luck < 28) { gotoAndStop (3292); } else if (luck < 35) { gotoAndStop (3293); } else if (luck < 42) { gotoAndStop (3300); } else if (luck < 49) { gotoAndStop (3295); } else if (luck < 56) { gotoAndStop (3296); } else if (luck < 63) { gotoAndStop (3297); } else if (luck < 70) { gotoAndStop (3292); } else if (luck < 85) { gotoAndStop (3302); } else { gotoAndStop (3304); } }
Symbol 1692 Button
on (release, keyPress "g") { gotoAndStop (3377); }
Symbol 1693 Button
on (release, keyPress "d") { gotoAndStop (3379); }
Symbol 1696 Button
on (release) { if (mind == 1) { gotoAndPlay (3322); } }
Symbol 1705 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3303); }
Symbol 1706 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3303); }
Symbol 1707 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (3303); }
Symbol 1708 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3305); }
Symbol 1709 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3305); }
Symbol 1710 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (3305); }
Symbol 1722 Button
on (release, keyPress "x") { gotoAndStop (3288); }
Symbol 1725 Button
on (release) { gotoAndStop (3288); }
Symbol 1729 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3407); } }
Symbol 1730 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3432); } }
Symbol 1731 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3382); } }
Symbol 1733 Button
on (release) { gotoAndStop (3288); }
Symbol 1734 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5755); } else { gotoAndStop (3380); } }
Symbol 1744 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (638); } else { gotoAndStop (3459); } }
Symbol 1753 Button
on (release, keyPress "a") { gotoAndStop (3461); }
Symbol 1757 Button
on (release, keyPress "k") { gotoAndPlay (3469); }
Symbol 1758 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (771); }
Symbol 1762 Button
on (release, keyPress "m") { gotoAndStop (3462); }
Symbol 1763 Button
on (release, keyPress "p") { gotoAndStop (3622); }
Symbol 1765 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3465); } else { gotoAndStop (3463); } }
Symbol 1766 Button
on (release) { gotoAndStop (7876); }
Symbol 1768 Button
on (release) { gotoAndStop (7906); }
Symbol 1769 Button
on (release) { gotoAndStop (3460); }
Symbol 1771 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7170); }
Symbol 1781 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3624); } else if (luck == 2) { gotoAndStop (3627); } else if (luck == 3) { gotoAndStop (3630); } else if (luck == 0) { gotoAndStop (3633); } }
Symbol 1782 Button
on (release) { state = 4; gotoAndStop (3460); }
Symbol 1784 Button
on (release, keyPress "e") { gotoAndStop (3460); }
Symbol 1786 Button
on (release) { gotoAndStop (3623); }
Symbol 1788 Button
on (release) { gotoAndStop (3622); }
Symbol 1791 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1794 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1797 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1800 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1804 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1807 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1810 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1813 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1816 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1819 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1822 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1824 Button
on (release) { gotoAndStop (7512); }
Symbol 1826 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1829 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1832 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1835 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1838 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1841 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1844 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1847 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1849 Button
on (release) { gotoAndStop (7513); }
Symbol 1851 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1854 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1857 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1860 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1863 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1865 Button
on (release) { gotoAndStop (7514); }
Symbol 1867 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1870 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1873 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1876 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1879 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1881 Button
on (release) { gotoAndStop (7515); }
Symbol 1882 Button
on (release) { gotoAndStop (7511); }
Symbol 1884 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1886 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1889 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1890 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1893 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3626); }
Symbol 1895 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3626); }
Symbol 1896 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3626); }
Symbol 1898 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3626); }
Symbol 1901 Button
on (release) { if (luck == 1) { gotoAndStop (7516); } else if (luck == 2) { gotoAndStop (7525); } else if (luck == 3) { gotoAndStop (7535); } else if (luck == 0) { gotoAndStop (7545); } }
Symbol 1902 Button
on (release) { if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1903 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1905 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1906 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1908 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3629); }
Symbol 1910 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3629); }
Symbol 1911 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3629); }
Symbol 1912 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3629); }
Symbol 1913 Button
on (release) { if (luck == 1) { gotoAndStop (7597); } else if (luck == 2) { gotoAndStop (7606); } else if (luck == 3) { gotoAndStop (7616); } else if (luck == 0) { gotoAndStop (7626); } }
Symbol 1914 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1916 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1917 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1921 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (3632); }
Symbol 1923 Button
on (release) { if (luck == 1) { gotoAndStop (7636); } else if (luck == 2) { gotoAndStop (7696); } else if (luck == 3) { gotoAndStop (7756); } else if (luck == 0) { gotoAndStop (7816); } }
Symbol 1924 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1926 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1927 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1930 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3635); }
Symbol 1931 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3635); }
Symbol 1932 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3635); }
Symbol 1933 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3635); }
Symbol 1934 Button
on (release) { if (luck == 1) { gotoAndStop (7558); } else if (luck == 2) { gotoAndStop (7568); } else if (luck == 3) { gotoAndStop (7578); } else if (luck == 0) { gotoAndStop (7588); } }
Symbol 1937 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3621); } }
Symbol 1941 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1952 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3648); } else { gotoAndStop (3647); } }
Symbol 1957 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4696); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1963 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5402); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1969 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5049); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1975 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4343); } else { gotoAndStop (3647); } }
Symbol 1988 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3989); } else { gotoAndStop (3647); } }
Symbol 1992 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2470); } else if (state == 4) { gotoAndStop (2637); } }
Symbol 1994 Button
on (release) { gotoAndStop (3645); }
Symbol 1999 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3908); } else { gotoAndStop (3909); } }
Symbol 2000 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3649); } else if (luck == 1) { gotoAndStop (3650); } else if (luck == 2) { gotoAndStop (3651); } else if (luck == 3) { gotoAndStop (3652); } else if (luck == 4) { gotoAndStop (3653); } else if (luck == 5) { gotoAndStop (3654); } else if (luck == 6) { gotoAndStop (3655); } else if (luck == 7) { gotoAndStop (3656); } else if (state2 >= 2) { gotoAndStop (3657); } else { gotoAndStop (3656); } } else { gotoAndStop (3674); } }
Symbol 2001 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3697); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3673); } } else { gotoAndStop (3674); } }
Symbol 2002 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3663); } else { gotoAndStop (3665); } }
Symbol 2006 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3666); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3673); } } else { gotoAndStop (3674); } }
Symbol 2010 Button
on (release, keyPress "u") { gotoAndStop (3660); }
Symbol 2017 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2024 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2028 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2032 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2042 Button
on (release) { stopAllSounds(); gotoAndStop (3659); }
Symbol 2043 Button
on (release) { stopAllSounds(); gotoAndStop (3658); }
Symbol 2047 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3648); }
Symbol 2048 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3658); }
Symbol 2052 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3648); }
Symbol 2057 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2058 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2059 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2061 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3648); }
Symbol 2063 Button
on (release) { gotoAndStop (3648); }
Symbol 2067 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3942); } else { gotoAndStop (3665); } }
Symbol 2068 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3967); } else { gotoAndStop (3665); } }
Symbol 2069 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3917); } else { gotoAndStop (3665); } }
Symbol 2072 Button
on (release) { countt = 1; gotoAndStop (3648); }
Symbol 2079 Button
on (release) { stopAllSounds(); gotoAndStop (3847); }
Symbol 2081 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3648); }
Symbol 2083 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (3910); } }
Symbol 2086 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (3910); } }
Symbol 2089 Button
on (release) { gotoAndStop (457); }
Symbol 2091 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4249); } else { gotoAndStop (4250); } }
Symbol 2092 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3990); } else if (luck == 1) { gotoAndStop (3991); } else if (luck == 2) { gotoAndStop (3992); } else if (luck == 3) { gotoAndStop (3993); } else if (luck == 4) { gotoAndStop (3994); } else if (luck == 5) { gotoAndStop (3995); } else if (luck == 6) { gotoAndStop (3996); } else if (luck == 7) { gotoAndStop (3997); } else if (state2 >= 2) { gotoAndStop (3998); } else { gotoAndStop (3997); } } else { gotoAndStop (4015); } }
Symbol 2093 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4038); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4014); } } else { gotoAndStop (4015); } }
Symbol 2094 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4004); } else { gotoAndStop (4006); } }
Symbol 2095 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (4007); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4014); } } else { gotoAndStop (4015); } }
Symbol 2096 Button
on (release, keyPress "u") { gotoAndStop (4001); }
Symbol 2098 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2101 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2103 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2105 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2109 Button
on (release) { stopAllSounds(); gotoAndStop (4000); }
Symbol 2110 Button
on (release) { stopAllSounds(); gotoAndStop (3999); }
Symbol 2112 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3989); }
Symbol 2113 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3999); }
Symbol 2115 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3989); }
Symbol 2119 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2120 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2121 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2122 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3989); }
Symbol 2123 Button
on (release) { gotoAndStop (3989); }
Symbol 2127 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4283); } else { gotoAndStop (4006); } }
Symbol 2128 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4308); } else { gotoAndStop (4006); } }
Symbol 2129 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4258); } else { gotoAndStop (4006); } }
Symbol 2130 Button
on (release) { countt = 1; gotoAndStop (3989); }
Symbol 2131 Button
on (release) { stopAllSounds(); gotoAndStop (4188); }
Symbol 2132 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3989); }
Symbol 2134 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (4251); } }
Symbol 2135 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4251); } }
Symbol 2139 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4603); } else { gotoAndStop (4604); } }
Symbol 2140 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4344); } else if (luck == 1) { gotoAndStop (4345); } else if (luck == 2) { gotoAndStop (4346); } else if (luck == 3) { gotoAndStop (4347); } else if (luck == 4) { gotoAndStop (4348); } else if (luck == 5) { gotoAndStop (4349); } else if (luck == 6) { gotoAndStop (4350); } else if (luck == 7) { gotoAndStop (4351); } else if (state2 >= 2) { gotoAndStop (4352); } else { gotoAndStop (4351); } } else { gotoAndStop (4369); } }
Symbol 2141 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4392); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4368); } } else { gotoAndStop (4369); } }
Symbol 2142 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4358); } else { gotoAndStop (4360); } }
Symbol 2143 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4361); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4368); } } else { gotoAndStop (4369); } }
Symbol 2144 Button
on (release, keyPress "u") { gotoAndStop (4355); }
Symbol 2146 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2149 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2151 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2153 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2157 Button
on (release) { stopAllSounds(); gotoAndStop (4354); }
Symbol 2158 Button
on (release) { stopAllSounds(); gotoAndStop (4353); }
Symbol 2160 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4343); }
Symbol 2161 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4353); }
Symbol 2163 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4343); }
Symbol 2167 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2168 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2169 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2170 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4343); }
Symbol 2171 Button
on (release) { gotoAndStop (4343); }
Symbol 2175 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4637); } else { gotoAndStop (4360); } }
Symbol 2176 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4662); } else { gotoAndStop (4360); } }
Symbol 2177 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4612); } else { gotoAndStop (4360); } }
Symbol 2178 Button
on (release) { countt = 1; gotoAndStop (4343); }
Symbol 2179 Button
on (release) { stopAllSounds(); gotoAndStop (4542); }
Symbol 2180 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4343); }
Symbol 2182 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4605); } }
Symbol 2183 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4605); } }
Symbol 2186 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4956); } else { gotoAndStop (4957); } }
Symbol 2187 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4697); } else if (luck == 1) { gotoAndStop (4698); } else if (luck == 2) { gotoAndStop (4699); } else if (luck == 3) { gotoAndStop (4700); } else if (luck == 4) { gotoAndStop (4701); } else if (luck == 5) { gotoAndStop (4702); } else if (luck == 6) { gotoAndStop (4703); } else if (luck == 7) { gotoAndStop (4704); } else if (state2 >= 2) { gotoAndStop (4705); } else { gotoAndStop (4704); } } else { gotoAndStop (4722); } }
Symbol 2188 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4745); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4721); } } else { gotoAndStop (4722); } }
Symbol 2189 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4711); } else { gotoAndStop (4713); } }
Symbol 2190 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4714); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4721); } } else { gotoAndStop (4722); } }
Symbol 2191 Button
on (release, keyPress "u") { gotoAndStop (4708); }
Symbol 2195 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2199 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2208 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2215 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2220 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2221 Button
on (release) { stopAllSounds(); gotoAndStop (4707); }
Symbol 2222 Button
on (release) { stopAllSounds(); gotoAndStop (4706); }
Symbol 2224 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4696); }
Symbol 2225 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4706); }
Symbol 2227 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4696); }
Symbol 2231 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2232 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2233 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2234 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4696); }
Symbol 2235 Button
on (release) { gotoAndStop (4696); }
Symbol 2239 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4990); } else { gotoAndStop (4713); } }
Symbol 2240 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5015); } else { gotoAndStop (4713); } }
Symbol 2241 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4965); } else { gotoAndStop (4713); } }
Symbol 2242 Button
on (release) { countt = 1; gotoAndStop (4696); }
Symbol 2244 Button
on (release) { stopAllSounds(); gotoAndStop (4895); }
Symbol 2246 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4696); }
Symbol 2248 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4958); } }
Symbol 2249 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4958); } }
Symbol 2252 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5309); } else { gotoAndStop (5310); } }
Symbol 2253 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5050); } else if (luck == 1) { gotoAndStop (5051); } else if (luck == 2) { gotoAndStop (5052); } else if (luck == 3) { gotoAndStop (5053); } else if (luck == 4) { gotoAndStop (5054); } else if (luck == 5) { gotoAndStop (5055); } else if (luck == 6) { gotoAndStop (5056); } else if (luck == 7) { gotoAndStop (5057); } else if (state2 >= 2) { gotoAndStop (5058); } else { gotoAndStop (5057); } } else { gotoAndStop (5075); } }
Symbol 2254 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5098); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5074); } } else { gotoAndStop (5075); } }
Symbol 2255 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5064); } else { gotoAndStop (5066); } }
Symbol 2256 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (5067); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5074); } } else { gotoAndStop (5075); } }
Symbol 2257 Button
on (release, keyPress "u") { gotoAndStop (5061); }
Symbol 2259 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2261 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2265 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2268 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2270 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2271 Button
on (release) { stopAllSounds(); gotoAndStop (5060); }
Symbol 2272 Button
on (release) { stopAllSounds(); gotoAndStop (5059); }
Symbol 2274 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5049); }
Symbol 2275 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5059); }
Symbol 2277 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5049); }
Symbol 2281 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2282 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2283 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2284 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5049); }
Symbol 2285 Button
on (release) { gotoAndStop (5049); }
Symbol 2289 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5343); } else { gotoAndStop (5066); } }
Symbol 2290 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5368); } else { gotoAndStop (5066); } }
Symbol 2291 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5318); } else { gotoAndStop (5066); } }
Symbol 2292 Button
on (release) { countt = 1; gotoAndStop (5049); }
Symbol 2293 Button
on (release) { stopAllSounds(); gotoAndStop (5248); }
Symbol 2294 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5049); }
Symbol 2296 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (5311); } }
Symbol 2297 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5311); } }
Symbol 2301 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5662); } else { gotoAndStop (5663); } }
Symbol 2302 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5403); } else if (luck == 1) { gotoAndStop (5404); } else if (luck == 2) { gotoAndStop (5405); } else if (luck == 3) { gotoAndStop (5406); } else if (luck == 4) { gotoAndStop (5407); } else if (luck == 5) { gotoAndStop (5408); } else if (luck == 6) { gotoAndStop (5409); } else if (luck == 7) { gotoAndStop (5410); } else if (state2 >= 2) { gotoAndStop (5411); } else { gotoAndStop (5410); } } else { gotoAndStop (5428); } }
Symbol 2303 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5451); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5427); } } else { gotoAndStop (5428); } }
Symbol 2304 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5417); } else { gotoAndStop (5419); } }
Symbol 2305 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5420); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5427); } } else { gotoAndStop (5428); } }
Symbol 2306 Button
on (release, keyPress "u") { gotoAndStop (5414); }
Symbol 2308 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2310 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2315 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2318 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2320 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2321 Button
on (release) { stopAllSounds(); gotoAndStop (5413); }
Symbol 2322 Button
on (release) { stopAllSounds(); gotoAndStop (5412); }
Symbol 2324 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5402); }
Symbol 2325 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5412); }
Symbol 2327 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5402); }
Symbol 2331 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2332 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2333 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2334 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5402); }
Symbol 2335 Button
on (release) { gotoAndStop (5402); }
Symbol 2339 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5696); } else { gotoAndStop (5419); } }
Symbol 2340 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5721); } else { gotoAndStop (5419); } }
Symbol 2341 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5671); } else { gotoAndStop (5419); } }
Symbol 2342 Button
on (release) { countt = 1; gotoAndStop (5402); }
Symbol 2343 Button
on (release) { stopAllSounds(); gotoAndStop (5601); }
Symbol 2344 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5402); }
Symbol 2346 Button
on (release) { pic1 = 1; gotoAndStop (5664); }
Symbol 2347 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5664); } }
Symbol 2349 Button
on (release) { mind = 1; gotoAndStop (771); }
Symbol 2352 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3648); } else { gotoAndStop (5757); } }
Symbol 2353 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6464); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2354 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5402); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2355 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6817); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2356 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6111); } else { gotoAndStop (5757); } }
Symbol 2359 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (3121); } else if (state2 == 4) { gotoAndStop (3288); } }
Symbol 2360 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5758); } else { gotoAndStop (5757); } }
Symbol 2362 Button
on (release) { gotoAndStop (5755); }
Symbol 2363 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6018); } else { gotoAndStop (6019); } }
Symbol 2364 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5759); } else if (luck == 1) { gotoAndStop (5760); } else if (luck == 2) { gotoAndStop (5761); } else if (luck == 3) { gotoAndStop (5762); } else if (luck == 4) { gotoAndStop (5763); } else if (luck == 5) { gotoAndStop (5764); } else if (luck == 6) { gotoAndStop (5765); } else if (luck == 7) { gotoAndStop (5766); } else if (state >= 2) { gotoAndStop (5767); } else { gotoAndStop (5766); } } else { gotoAndStop (5784); } }
Symbol 2365 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5807); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5783); } } else { gotoAndStop (5784); } }
Symbol 2366 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5773); } else { gotoAndStop (5775); } }
Symbol 2367 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5776); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5783); } } else { gotoAndStop (5784); } }
Symbol 2368 Button
on (release, keyPress "u") { gotoAndStop (5770); }
Symbol 2371 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2374 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2377 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2380 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2385 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2389 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2392 Button
on (release) { stopAllSounds(); gotoAndStop (5769); }
Symbol 2393 Button
on (release) { stopAllSounds(); gotoAndStop (5768); }
Symbol 2395 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5758); }
Symbol 2396 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5768); }
Symbol 2400 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5758); }
Symbol 2404 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2405 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2406 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2408 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5758); }
Symbol 2410 Button
on (release) { gotoAndStop (5758); }
Symbol 2414 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6052); } else { gotoAndStop (5775); } }
Symbol 2415 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (6077); } else { gotoAndStop (5775); } }
Symbol 2416 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (6027); } else { gotoAndStop (5775); } }
Symbol 2419 Button
on (release) { countt = 1; gotoAndStop (5758); }
Symbol 2426 Button
on (release) { stopAllSounds(); gotoAndStop (5957); }
Symbol 2428 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5758); }
Symbol 2429 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6020); } }
Symbol 2432 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6020); } }
Symbol 2435 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6371); } else { gotoAndStop (6372); } }
Symbol 2436 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6112); } else if (luck == 1) { gotoAndStop (6113); } else if (luck == 2) { gotoAndStop (6114); } else if (luck == 3) { gotoAndStop (6115); } else if (luck == 4) { gotoAndStop (6116); } else if (luck == 5) { gotoAndStop (6117); } else if (luck == 6) { gotoAndStop (6118); } else if (luck == 7) { gotoAndStop (6119); } else if (state >= 2) { gotoAndStop (6120); } else { gotoAndStop (6119); } } else { gotoAndStop (6137); } }
Symbol 2437 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6160); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6136); } } else { gotoAndStop (6137); } }
Symbol 2438 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6126); } else { gotoAndStop (6128); } }
Symbol 2439 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6129); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6136); } } else { gotoAndStop (6137); } }
Symbol 2440 Button
on (release, keyPress "u") { gotoAndStop (6123); }
Symbol 2442 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2444 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2446 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2448 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2451 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2453 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2455 Button
on (release) { stopAllSounds(); gotoAndStop (6122); }
Symbol 2456 Button
on (release) { stopAllSounds(); gotoAndStop (6121); }
Symbol 2458 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6111); }
Symbol 2459 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6121); }
Symbol 2460 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6111); }
Symbol 2464 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2465 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2466 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2467 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6111); }
Symbol 2468 Button
on (release) { gotoAndStop (6111); }
Symbol 2472 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6405); } else { gotoAndStop (6128); } }
Symbol 2473 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6430); } else { gotoAndStop (6128); } }
Symbol 2474 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6380); } else { gotoAndStop (6128); } }
Symbol 2475 Button
on (release) { countt = 1; gotoAndStop (6111); }
Symbol 2476 Button
on (release) { stopAllSounds(); gotoAndStop (6310); }
Symbol 2477 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6111); }
Symbol 2478 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6373); } }
Symbol 2479 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6373); } }
Symbol 2481 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6724); } else { gotoAndStop (6725); } }
Symbol 2482 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6465); } else if (luck == 1) { gotoAndStop (6466); } else if (luck == 2) { gotoAndStop (6467); } else if (luck == 3) { gotoAndStop (6468); } else if (luck == 4) { gotoAndStop (6469); } else if (luck == 5) { gotoAndStop (6470); } else if (luck == 6) { gotoAndStop (6471); } else if (luck == 7) { gotoAndStop (6472); } else if (state >= 2) { gotoAndStop (6473); } else { gotoAndStop (6472); } } else { gotoAndStop (6490); } }
Symbol 2483 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6513); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6489); } } else { gotoAndStop (6490); } }
Symbol 2484 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6479); } else { gotoAndStop (6481); } }
Symbol 2485 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6482); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6489); } } else { gotoAndStop (6490); } }
Symbol 2486 Button
on (release, keyPress "u") { gotoAndStop (6476); }
Symbol 2488 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2491 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2495 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2499 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2503 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2513 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2515 Button
on (release) { stopAllSounds(); gotoAndStop (6475); }
Symbol 2516 Button
on (release) { stopAllSounds(); gotoAndStop (6474); }
Symbol 2518 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6464); }
Symbol 2519 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6474); }
Symbol 2520 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6464); }
Symbol 2524 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2525 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2526 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2527 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6464); }
Symbol 2528 Button
on (release) { gotoAndStop (6464); }
Symbol 2532 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6758); } else { gotoAndStop (6481); } }
Symbol 2533 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6783); } else { gotoAndStop (6481); } }
Symbol 2534 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6733); } else { gotoAndStop (6481); } }
Symbol 2535 Button
on (release) { countt = 1; gotoAndStop (6464); }
Symbol 2536 Button
on (release) { stopAllSounds(); gotoAndStop (6663); }
Symbol 2537 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6464); }
Symbol 2538 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6726); } }
Symbol 2539 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6726); } }
Symbol 2543 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7077); } else { gotoAndStop (7078); } }
Symbol 2544 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6818); } else if (luck == 1) { gotoAndStop (6819); } else if (luck == 2) { gotoAndStop (6820); } else if (luck == 3) { gotoAndStop (6821); } else if (luck == 4) { gotoAndStop (6822); } else if (luck == 5) { gotoAndStop (6823); } else if (luck == 6) { gotoAndStop (6824); } else if (luck == 7) { gotoAndStop (6825); } else if (state >= 2) { gotoAndStop (6826); } else { gotoAndStop (6825); } } else { gotoAndStop (6843); } }
Symbol 2545 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6866); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6842); } } else { gotoAndStop (6843); } }
Symbol 2546 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6832); } else { gotoAndStop (6834); } }
Symbol 2547 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6835); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6842); } } else { gotoAndStop (6843); } }
Symbol 2548 Button
on (release, keyPress "u") { gotoAndStop (6829); }
Symbol 2550 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2552 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2554 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2556 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2558 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2562 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2563 Button
on (release) { stopAllSounds(); gotoAndStop (6828); }
Symbol 2564 Button
on (release) { stopAllSounds(); gotoAndStop (6827); }
Symbol 2566 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6817); }
Symbol 2567 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6827); }
Symbol 2568 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6817); }
Symbol 2572 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2573 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2574 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2575 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6817); }
Symbol 2576 Button
on (release) { gotoAndStop (6817); }
Symbol 2580 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (7111); } else { gotoAndStop (6834); } }
Symbol 2581 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (7136); } else { gotoAndStop (6834); } }
Symbol 2582 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7086); } else { gotoAndStop (6834); } }
Symbol 2583 Button
on (release) { countt = 1; gotoAndStop (6817); }
Symbol 2584 Button
on (release) { stopAllSounds(); gotoAndStop (7016); }
Symbol 2585 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6817); }
Symbol 2586 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (7079); } }
Symbol 2587 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (7079); } }
Symbol 2590 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7431); }
Symbol 2591 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7171); } else if (luck == 1) { gotoAndStop (7172); } else if (luck == 2) { gotoAndStop (7173); } else if (luck == 3) { gotoAndStop (7174); } else if (luck == 4) { gotoAndStop (7175); } else if (luck == 5) { gotoAndStop (7176); } else if (luck == 6) { gotoAndStop (7177); } else { gotoAndStop (7179); } } else if (count == 7) { gotoAndStop (7178); } else { gotoAndStop (7196); } }
Symbol 2592 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7219); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7195); } } else { gotoAndStop (7196); } }
Symbol 2593 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7185); } else { gotoAndStop (7187); } }
Symbol 2594 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7188); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7195); } } else { gotoAndStop (7196); } }
Symbol 2595 Button
on (release, keyPress "u") { gotoAndStop (7182); }
Symbol 2597 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2599 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2603 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2606 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2608 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2610 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2614 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2615 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2616 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2617 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7170); }
Symbol 2618 Button
on (release) { gotoAndStop (7170); }
Symbol 2622 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7464); } else { gotoAndStop (7187); } }
Symbol 2623 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7489); } else { gotoAndStop (7187); } }
Symbol 2624 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7439); } else { gotoAndStop (7187); } }
Symbol 2625 Button
on (release) { countt = 1; gotoAndStop (7170); }
Symbol 2626 Button
on (release) { stopAllSounds(); gotoAndStop (7369); }
Symbol 2628 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7958); }
Symbol 2631 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2634 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2637 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2639 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2641 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2643 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2646 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2648 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2651 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2654 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2657 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2659 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2662 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2665 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2668 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2671 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2674 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2677 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2680 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2683 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2686 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2688 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2691 Button
on (release, keyPress "x") { gotoAndStop (3623); }
Symbol 2692 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3643); } else if (count == 0) { gotoAndStop (3644); } }
Symbol 2695 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2696 Button
on (release, keyPress "x") { gotoAndStop (3460); }
Symbol 2697 Button
on (release, keyPress "b") { gotoAndStop (7876); }
Symbol 2699 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (7888); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (7890); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2700 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2701 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2702 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7890); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2704 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2705 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7894); } }
Symbol 2706 Button
on (release, keyPress "<Space>") { gotoAndStop (7876); }
Symbol 2707 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2708 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2713 Button
on (release, keyPress "<Space>") { gotoAndStop (7906); }
Symbol 2717 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2719 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2721 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2723 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2725 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2727 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2730 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (914); }
Symbol 2743 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2754 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (8058); } else if (3 >= state) { gotoAndStop (8007); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (8017); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (8037); } } else if ((state == 5) and (count != 6)) { gotoAndStop (8047); } else if ((state == 5) and (count == 6)) { gotoAndStop (8057); } }
Symbol 2755 Button
on (release) { prevFrame(); }
Symbol 2758 Button
on (release) { gotoAndStop (8058); }
Symbol 2763 Button
on (release) { gotoAndStop (8067); }
Symbol 2765 Button
on (release) { gotoAndStop (8077); }
Symbol 2767 Button
on (release) { gotoAndStop (8087); }
Symbol 2777 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:1777  Timeline
Symbol 3 FontUsed by:4 5 33 75 105 109 113 124 146 148 149 172 174 180 181 189 209 352 376 378 379 380 381 386 388 389 427 429 430 431 434 436 437 512 595 760
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 TextUses:3Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:21  Timeline
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 FontUsed by:24 45 50 79 80 81 82 108 122 126 619 859 860 1043 1195 1563 1564 1565 1566 1569 1718 1719 1720 1721
Symbol 24 TextUses:23Used by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:32 123 127 130 137 138 188 195 197 198 212 216 217 218 225 226 236 246 249 257 258 268 278 283 287 294 304 315 317 327 338 350 356 357 358 359 361 362 363 366 377 387 396 412 413 414 415 416 417 420 428 435 449 450 451 452 453 461 479 521 542 761 922 925 927 929 959 960 961 1044 1045 1165 1169 1173 1175 1186 1190 1192 1210 1226 1233 1237 1288 1291 1375 1376 1377 1404 1406 1408 1410 1453 1454 1455 1459 1460 1464 1466 1468 1470 1498 1499 1500 1504 1505 1520 1522 1547 1548 1549 1552 1553 1554 1567 1579 1580 1593 1594 1596 1598 1624 1625 1626 1629 1630 1633 1634 1636 1638 1664 1665 1666 1668 1669 1685 1686 1705 1706 1707 1708 1709 1710 1722 1733 1734 1744 1765 1766 1768 1769 1771 1781 1782 1786 1886 1889 1890 1901 1903 1905 1906 1913 1914 1916 1917 1921 1923 1924 1926 1927 1934 1937 1941 1994 2017 2024 2028 2032 2047 2052 2061 2063 2072 2079 2081 2086 2089 2098 2101 2103 2105 2112 2115 2122 2123 2130 2131 2132 2135 2146 2149 2151 2153 2160 2163 2170 2171 2178 2179 2180 2183 2195 2199 2208 2215 2220 2224 2227 2234 2235 2242 2244 2246 2249 2259 2261 2265 2268 2270 2274 2277 2284 2285 2292 2293 2294 2297 2308 2310 2315 2318 2320 2324 2327 2334 2335 2342 2343 2344 2347 2362 2371 2374 2377 2380 2385 2389 2395 2400 2408 2410 2419 2426 2428 2432 2442 2444 2446 2448 2451 2453 2458 2460 2467 2468 2475 2476 2477 2479 2488 2491 2495 2499 2503 2513 2518 2520 2527 2528 2535 2536 2537 2539 2550 2552 2554 2556 2558 2562 2566 2568 2575 2576 2583 2584 2585 2587 2597 2599 2603 2606 2608 2610 2617 2618 2625 2626 2628 2691 2692 2695 2696 2697 2699 2700 2701 2702 2704 2705 2706 2707 2708 2713 2730 2743 2754 2758 2763 2765 2767 2777
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Symbol 29 GraphicUsed by:32 123 127 130 137 138 188 195 197 198 212 216 217 218 225 226 236 246 249 257 258 268 278 283 287 294 304 315 317 327 338 350 356 357 358 359 361 362 363 366 377 387 396 412 413 414 415 416 417 420 428 435 449 450 451 452 453 461 479 521 542 761 922 925 927 929 959 960 961 1044 1045 1165 1169 1173 1175 1186 1190 1192 1210 1226 1233 1237 1288 1291 1375 1376 1377 1404 1406 1408 1410 1453 1454 1455 1459 1460 1464 1466 1468 1470 1498 1499 1500 1504 1505 1520 1522 1547 1548 1549 1552 1553 1554 1567 1579 1580 1593 1594 1596 1598 1624 1625 1626 1629 1630 1633 1634 1636 1638 1664 1665 1666 1668 1669 1685 1686 1705 1706 1707 1708 1709 1710 1722 1733 1734 1744 1765 1766 1768 1769 1771 1781 1782 1786 1886 1889 1890 1901 1903 1905 1906 1913 1914 1916 1917 1921 1923 1924 1926 1927 1934 1937 1941 1994 2017 2024 2028 2032 2047 2052 2061 2063 2072 2079 2081 2086 2089 2098 2101 2103 2105 2112 2115 2122 2123 2130 2131 2132 2135 2146 2149 2151 2153 2160 2163 2170 2171 2178 2179 2180 2183 2195 2199 2208 2215 2220 2224 2227 2234 2235 2242 2244 2246 2249 2259 2261 2265 2268 2270 2274 2277 2284 2285 2292 2293 2294 2297 2308 2310 2315 2318 2320 2324 2327 2334 2335 2342 2343 2344 2347 2362 2371 2374 2377 2380 2385 2389 2395 2400 2408 2410 2419 2426 2428 2432 2442 2444 2446 2448 2451 2453 2458 2460 2467 2468 2475 2476 2477 2479 2488 2491 2495 2499 2503 2513 2518 2520 2527 2528 2535 2536 2537 2539 2550 2552 2554 2556 2558 2562 2566 2568 2575 2576 2583 2584 2585 2587 2597 2599 2603 2606 2608 2610 2617 2618 2625 2626 2628 2691 2692 2695 2696 2697 2699 2700 2701 2702 2704 2705 2706 2707 2708 2713 2730 2743 2754 2758 2763 2765 2767 2777
Symbol 30 GraphicUsed by:32 123 127 130 137 138 188 195 197 198 212 216 217 218 225 226 236 246 249 257 258 268 278 283 287 294 304 315 317 327 338 350 356 357 358 359 361 362 363 366 377 387 396 412 413 414 415 416 417 420 428 435 449 450 451 452 453 461 479 521 542 761 922 925 927 929 959 960 961 1044 1045 1165 1169 1173 1175 1186 1190 1192 1210 1226 1233 1237 1288 1291 1375 1376 1377 1404 1406 1408 1410 1453 1454 1455 1459 1460 1464 1466 1468 1470 1498 1499 1500 1504 1505 1520 1522 1547 1548 1549 1552 1553 1554 1567 1579 1580 1593 1594 1596 1598 1624 1625 1626 1629 1630 1633 1634 1636 1638 1664 1665 1666 1668 1669 1685 1686 1705 1706 1707 1708 1709 1710 1722 1733 1734 1744 1765 1766 1768 1769 1771 1781 1782 1786 1886 1889 1890 1901 1903 1905 1906 1913 1914 1916 1917 1921 1923 1924 1926 1927 1934 1937 1941 1994 2017 2024 2028 2032 2047 2052 2061 2063 2072 2079 2081 2086 2089 2098 2101 2103 2105 2112 2115 2122 2123 2130 2131 2132 2135 2146 2149 2151 2153 2160 2163 2170 2171 2178 2179 2180 2183 2195 2199 2208 2215 2220 2224 2227 2234 2235 2242 2244 2246 2249 2259 2261 2265 2268 2270 2274 2277 2284 2285 2292 2293 2294 2297 2308 2310 2315 2318 2320 2324 2327 2334 2335 2342 2343 2344 2347 2362 2371 2374 2377 2380 2385 2389 2395 2400 2408 2410 2419 2426 2428 2432 2442 2444 2446 2448 2451 2453 2458 2460 2467 2468 2475 2476 2477 2479 2488 2491 2495 2499 2503 2513 2518 2520 2527 2528 2535 2536 2537 2539 2550 2552 2554 2556 2558 2562 2566 2568 2575 2576 2583 2584 2585 2587 2597 2599 2603 2606 2608 2610 2617 2618 2625 2626 2628 2691 2692 2695 2696 2697 2699 2700 2701 2702 2704 2705 2706 2707 2708 2713 2730 2743 2754 2758 2763 2765 2767 2777
Symbol 31 SoundUsed by:32 59 60 123 127 130 135 137 138 139 140 173 175 176 188 195 197 198 212 216 217 218 225 226 236 246 249 257 258 268 278 283 287 294 304 315 317 327 338 350 356 357 358 359 361 362 363 366 377 387 396 412 413 414 415 416 417 420 428 435 449 450 451 452 453 461 479 521 542 627 654 669 691 698 707 708 715 717 761 798 876 922 925 927 929 957 959 960 961 1008 1009 1036 1044 1045 1051 1053 1089 1165 1169 1173 1175 1186 1190 1192 1196 1210 1226 1233 1234 1237 1240 1288 1291 1301 1375 1376 1377 1404 1406 1408 1410 1453 1454 1455 1459 1460 1464 1466 1468 1470 1498 1499 1500 1504 1505 1520 1522 1547 1548 1549 1552 1553 1554 1567 1579 1580 1593 1594 1596 1598 1624 1625 1626 1629 1630 1633 1634 1636 1638 1664 1665 1666 1668 1669 1685 1686 1705 1706 1707 1708 1709 1710 1722 1733 1734 1744 1765 1766 1768 1769 1771 1781 1782 1786 1886 1889 1890 1901 1903 1905 1906 1913 1914 1916 1917 1921 1923 1924 1926 1927 1934 1937 1941 1994 2017 2024 2028 2032 2043 2047 2048 2052 2061 2063 2072 2079 2081 2086 2089 2098 2101 2103 2105 2110 2112 2113 2115 2122 2123 2130 2131 2132 2135 2146 2149 2151 2153 2158 2160 2161 2163 2170 2171 2178 2179 2180 2183 2195 2199 2208 2215 2220 2222 2224 2225 2227 2234 2235 2242 2244 2246 2249 2259 2261 2265 2268 2270 2272 2274 2275 2277 2284 2285 2292 2293 2294 2297 2308 2310 2315 2318 2320 2322 2324 2325 2327 2334 2335 2342 2343 2344 2347 2362 2371 2374 2377 2380 2385 2389 2393 2395 2396 2400 2408 2410 2419 2426 2428 2432 2442 2444 2446 2448 2451 2453 2456 2458 2459 2460 2467 2468 2475 2476 2477 2479 2488 2491 2495 2499 2503 2513 2516 2518 2519 2520 2527 2528 2535 2536 2537 2539 2550 2552 2554 2556 2558 2562 2564 2566 2567 2568 2575 2576 2583 2584 2585 2587 2597 2599 2603 2606 2608 2610 2617 2618 2625 2626 2628 2691 2692 2695 2696 2697 2699 2700 2701 2702 2704 2705 2706 2707 2708 2713 2730 2743 2754 2755 2758 2763 2765 2767 2777
Symbol 32 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1414 EditableTextUses:117Used by:Timeline
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Symbol 1417 GraphicUsed by:1418 1475 1516 1575 1603 1643 1681 1729 2067 2127 2175 2239 2289 2339 2414 2472 2532 2580 2622
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Symbol 1420 GraphicUsed by:1421 1476 1517 1576 1604 1644 1682 1730 2068 2128 2176 2240 2290 2340 2415 2473 2533 2581 2623
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Symbol 1424 SoundUsed by:Timeline
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Symbol 1427 MovieClipUses:1426Used by:Timeline
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Symbol 1432 GraphicUsed by:1434
Symbol 1433 GraphicUsed by:1434
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Symbol 1440 EditableTextUses:117Used by:Timeline
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Symbol 1473 EditableTextUses:117Used by:Timeline
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Symbol 1476 ButtonUses:35 877 1419 1420 996Used by:Timeline
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Symbol 1514 EditableTextUses:117Used by:Timeline
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Symbol 1531 EditableTextUses:117Used by:Timeline
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Symbol 1534 GraphicUsed by:1535
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Symbol 1548 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1562 GraphicUsed by:Timeline
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Symbol 1564 TextUses:23Used by:Timeline
Symbol 1565 TextUses:23Used by:Timeline
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Symbol 1569 TextUses:23Used by:Timeline
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Symbol 1573 EditableTextUses:117Used by:Timeline
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Symbol 1580 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1582 EditableTextUses:210Used by:Timeline
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Symbol 1588 EditableTextUses:117Used by:Timeline
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Symbol 1601 EditableTextUses:117Used by:Timeline
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Symbol 1617 TextUses:210Used by:Timeline
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Symbol 1622 TextUses:210Used by:Timeline
Symbol 1623 TextUses:210Used by:Timeline
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Symbol 1625 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1634 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1642 EditableTextUses:117Used by:Timeline
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Symbol 1653 EditableTextUses:117Used by:Timeline
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Symbol 1665 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1671 TextUses:210Used by:Timeline
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Symbol 1679 EditableTextUses:117Used by:Timeline
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Symbol 1688 EditableTextUses:210Used by:Timeline
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Symbol 1706 ButtonUses:27 28 29 30 31Used by:Timeline
Symbol 1707 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 1736 EditableTextUses:210Used by:Timeline
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Symbol 1742 EditableTextUses:117Used by:Timeline
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Symbol 1747 EditableTextUses:117Used by:Timeline
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Symbol 1749 GraphicUsed by:Timeline
Symbol 1750 GraphicUsed by:1777  Timeline
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Symbol 1775 GraphicUsed by:1777 2078
Symbol 1776 GraphicUsed by:1777 2078 2425
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Symbol 1792 MovieClipUses:1791Used by:1824 1849  Timeline
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Symbol 1794 ButtonUses:1793Used by:1795
Symbol 1795 MovieClipUses:1794Used by:1824  Timeline
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Symbol 1797 ButtonUses:1796Used by:1798 1824
Symbol 1798 MovieClipUses:1797Used by:1824  Timeline
Symbol 1799 GraphicUsed by:1800
Symbol 1800 ButtonUses:1799Used by:1801 1824
Symbol 1801 MovieClipUses:1800Used by:1824  Timeline
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Symbol 1803 GraphicUsed by:1804
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Symbol 1805 MovieClipUses:1804Used by:1824  Timeline
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Symbol 1808 MovieClipUses:1807Used by:1824 1865  Timeline
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Symbol 1810 ButtonUses:1809Used by:1811 1824
Symbol 1811 MovieClipUses:1810Used by:1824  Timeline
Symbol 1812 GraphicUsed by:1813
Symbol 1813 ButtonUses:1812Used by:1814 1824
Symbol 1814 MovieClipUses:1813Used by:1824 1865  Timeline
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Symbol 1816 ButtonUses:1815Used by:1817 1824
Symbol 1817 MovieClipUses:1816Used by:1824  Timeline
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Symbol 2548 ButtonUses:35 2007 2008 2009Used by:Timeline
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Symbol 2754 ButtonUses:27 28 29 30 31Used by:Timeline
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Symbol 2756 TextUses:584Used by:Timeline
Symbol 2757 TextUses:584Used by:Timeline
Symbol 2758 ButtonUses:27 28 29 30 31Used by:Timeline
Symbol 2759 TextUses:584Used by:Timeline
Symbol 2760 TextUses:584Used by:Timeline
Symbol 2761 TextUses:584Used by:Timeline
Symbol 2762 TextUses:584Used by:Timeline
Symbol 2763 ButtonUses:27 28 29 30 31Used by:Timeline
Symbol 2764 TextUses:584Used by:Timeline
Symbol 2765 ButtonUses:27 28 29 30 31Used by:Timeline
Symbol 2766 TextUses:584Used by:Timeline
Symbol 2767 ButtonUses:27 28 29 30 31Used by:Timeline
Symbol 2768 GraphicUsed by:Timeline
Symbol 2769 GraphicUsed by:2770
Symbol 2770 MovieClipUses:2769Used by:Timeline
Symbol 2771 GraphicUsed by:Timeline
Symbol 2772 GraphicUsed by:Timeline
Symbol 2773 GraphicUsed by:2774
Symbol 2774 MovieClipUses:2773Used by:Timeline
Symbol 2775 FontUsed by:2776
Symbol 2776 TextUses:2775Used by:Timeline
Symbol 2777 ButtonUses:27 28 29 30 31Used by:Timeline

Instance Names

"statusbar"Frame 1Symbol 21 MovieClip
"badguy"Frame 225Symbol 103 MovieClip
"man4"Frame 226Symbol 71 MovieClip
"man3"Frame 226Symbol 69 MovieClip
"man2"Frame 226Symbol 67 MovieClip
"man1"Frame 226Symbol 65 MovieClip
"man4"Frame 227Symbol 71 MovieClip
"man3"Frame 227Symbol 69 MovieClip
"man2"Frame 227Symbol 67 MovieClip
"man1"Frame 227Symbol 65 MovieClip
"lock"Frame 228Symbol 171 MovieClip
"badguy"Frame 229Symbol 103 MovieClip
"hp"Frame 229Symbol 21 MovieClip
"yourhp"Frame 229Symbol 21 MovieClip
"youren"Frame 229Symbol 21 MovieClip
"hp"Frame 230Symbol 21 MovieClip
"lock"Frame 289Symbol 171 MovieClip
"badguy"Frame 290Symbol 103 MovieClip
"hp"Frame 290Symbol 21 MovieClip
"yourhp"Frame 290Symbol 21 MovieClip
"youren"Frame 290Symbol 21 MovieClip
"badguy"Frame 341Symbol 103 MovieClip
"lock"Frame 341Symbol 171 MovieClip
"lock"Frame 409Symbol 171 MovieClip
"lock"Frame 457Symbol 171 MovieClip
"badguy"Frame 458Symbol 409 MovieClip
"hp"Frame 458Symbol 21 MovieClip
"yourhp"Frame 458Symbol 21 MovieClip
"youren"Frame 458Symbol 21 MovieClip
"badguy"Frame 509Symbol 409 MovieClip
"lock"Frame 509Symbol 171 MovieClip
"lock"Frame 577Symbol 171 MovieClip
"cheer"Frame 625Symbol 446 MovieClip
"cheer"Frame 639Symbol 446 MovieClip
"fog"Frame 639Symbol 21 MovieClip
"you"Frame 686Symbol 500 MovieClip
"swim01"Frame 686Symbol 505 MovieClip
"swim02"Frame 686Symbol 510 MovieClip
"hp"Frame 686Symbol 21 MovieClip
"fog"Frame 686Symbol 21 MovieClip
"swim03"Frame 688Symbol 527 MovieClip
"blood"Frame 771Symbol 21 MovieClip
"man4"Frame 913Symbol 71 MovieClip
"man3"Frame 913Symbol 69 MovieClip
"man2"Frame 913Symbol 67 MovieClip
"man1"Frame 913Symbol 65 MovieClip
"blood"Frame 913Symbol 21 MovieClip
"badgirl"Frame 1687Symbol 103 MovieClip
"cross"Frame 2637Symbol 1535 MovieClip
"cross"Frame 3288Symbol 1535 MovieClip
"facial"Frame 3648Symbol 681 MovieClip
"blood"Frame 3648Symbol 21 MovieClip
"facial"Frame 3989Symbol 681 MovieClip
"blood"Frame 3989Symbol 21 MovieClip
"facial"Frame 4343Symbol 681 MovieClip
"blood"Frame 4343Symbol 21 MovieClip
"facial"Frame 4696Symbol 681 MovieClip
"blood"Frame 4696Symbol 21 MovieClip
"facial"Frame 5049Symbol 681 MovieClip
"blood"Frame 5049Symbol 21 MovieClip
"facial"Frame 5402Symbol 681 MovieClip
"blood"Frame 5402Symbol 21 MovieClip
"facial2"Frame 5758Symbol 668 MovieClip
"blood"Frame 5758Symbol 21 MovieClip
"facial2"Frame 6111Symbol 668 MovieClip
"blood"Frame 6111Symbol 21 MovieClip
"facial2"Frame 6464Symbol 668 MovieClip
"blood"Frame 6464Symbol 21 MovieClip
"facial2"Frame 6817Symbol 668 MovieClip
"blood"Frame 6817Symbol 21 MovieClip
"facial"Frame 7170Symbol 681 MovieClip
"blood"Frame 7170Symbol 21 MovieClip
"Astock"Frame 7511Symbol 2632 MovieClip
"Astock2"Frame 7511Symbol 1842 MovieClip
"Bstock"Frame 7511Symbol 2635 MovieClip
"Bstock2"Frame 7511Symbol 1877 MovieClip
"panty"Frame 7511Symbol 2638 MovieClip
"Apanty2"Frame 7511Symbol 2640 MovieClip
"Apanty3"Frame 7511Symbol 1792 MovieClip
"Bpanty"Frame 7511Symbol 2642 MovieClip
"Bpanty2"Frame 7511Symbol 2644 MovieClip
"Bpanty3"Frame 7511Symbol 2647 MovieClip
"Cpanty"Frame 7511Symbol 1808 MovieClip
"Cpanty2"Frame 7511Symbol 2649 MovieClip
"Bpanty4"Frame 7511Symbol 1852 MovieClip
"wrap"Frame 7511Symbol 1868 MovieClip
"wrap2"Frame 7511Symbol 1871 MovieClip
"bra"Frame 7511Symbol 2652 MovieClip
"Abra2"Frame 7511Symbol 2655 MovieClip
"Abra3"Frame 7511Symbol 1827 MovieClip
"Bbra"Frame 7511Symbol 1811 MovieClip
"Bbra2"Frame 7511Symbol 2658 MovieClip
"Bbra3"Frame 7511Symbol 2660 MovieClip
"Bbra4"Frame 7511Symbol 1855 MovieClip
"wrap3"Frame 7511Symbol 2663 MovieClip
"wrap4"Frame 7511Symbol 1874 MovieClip
"Asock"Frame 7511Symbol 1814 MovieClip
"Asock2"Frame 7511Symbol 2666 MovieClip
"Asock3"Frame 7511Symbol 1795 MovieClip
"vest"Frame 7511Symbol 2669 MovieClip
"vest3"Frame 7511Symbol 2672 MovieClip
"vest4"Frame 7511Symbol 2675 MovieClip
"vest5"Frame 7511Symbol 1798 MovieClip
"short"Frame 7511Symbol 1830 MovieClip
"skirt"Frame 7511Symbol 1845 MovieClip
"skirt3"Frame 7511Symbol 1801 MovieClip
"skirt2"Frame 7511Symbol 1817 MovieClip
"skirt4"Frame 7511Symbol 1833 MovieClip
"tshirt"Frame 7511Symbol 2678 MovieClip
"tshirt2"Frame 7511Symbol 1848 MovieClip
"sm"Frame 7511Symbol 1880 MovieClip
"top"Frame 7511Symbol 1836 MovieClip
"boot"Frame 7511Symbol 1820 MovieClip
"boot2"Frame 7511Symbol 1839 MovieClip
"shoes"Frame 7511Symbol 1858 MovieClip
"uniform"Frame 7511Symbol 1805 MovieClip
"uniform2"Frame 7511Symbol 1823 MovieClip
"dress"Frame 7511Symbol 1864 MovieClip
"dress2"Frame 7511Symbol 1861 MovieClip
"tower"Frame 7511Symbol 1103 MovieClip
"necklace"Frame 7511Symbol 2681 MovieClip
"necklace2"Frame 7511Symbol 2684 MovieClip
"rabbit"Frame 7511Symbol 2687 MovieClip
"scouter"Frame 7511Symbol 2689 MovieClip
"Astock"Frame 7512Symbol 2632 MovieClip
"Astock2"Frame 7512Symbol 1842 MovieClip
"Bstock"Frame 7512Symbol 2635 MovieClip
"Bstock2"Frame 7512Symbol 1877 MovieClip
"panty"Frame 7512Symbol 2638 MovieClip
"Apanty2"Frame 7512Symbol 2640 MovieClip
"Apanty3"Frame 7512Symbol 1792 MovieClip
"Bpanty"Frame 7512Symbol 2642 MovieClip
"Bpanty2"Frame 7512Symbol 2644 MovieClip
"Bpanty3"Frame 7512Symbol 2647 MovieClip
"Cpanty"Frame 7512Symbol 1808 MovieClip
"Cpanty2"Frame 7512Symbol 2649 MovieClip
"Bpanty4"Frame 7512Symbol 1852 MovieClip
"wrap"Frame 7512Symbol 1868 MovieClip
"wrap2"Frame 7512Symbol 1871 MovieClip
"bra"Frame 7512Symbol 2652 MovieClip
"Abra2"Frame 7512Symbol 2655 MovieClip
"Abra3"Frame 7512Symbol 1827 MovieClip
"Bbra"Frame 7512Symbol 1811 MovieClip
"Bbra2"Frame 7512Symbol 2658 MovieClip
"Bbra3"Frame 7512Symbol 2660 MovieClip
"Bbra4"Frame 7512Symbol 1855 MovieClip
"wrap3"Frame 7512Symbol 2663 MovieClip
"wrap4"Frame 7512Symbol 1874 MovieClip
"Asock"Frame 7512Symbol 1814 MovieClip
"Asock2"Frame 7512Symbol 2666 MovieClip
"Asock3"Frame 7512Symbol 1795 MovieClip
"vest"Frame 7512Symbol 2669 MovieClip
"vest3"Frame 7512Symbol 2672 MovieClip
"vest4"Frame 7512Symbol 2675 MovieClip
"vest5"Frame 7512Symbol 1798 MovieClip
"short"Frame 7512Symbol 1830 MovieClip
"skirt"Frame 7512Symbol 1845 MovieClip
"skirt3"Frame 7512Symbol 1801 MovieClip
"skirt2"Frame 7512Symbol 1817 MovieClip
"skirt4"Frame 7512Symbol 1833 MovieClip
"tshirt"Frame 7512Symbol 2678 MovieClip
"tshirt2"Frame 7512Symbol 1848 MovieClip
"sm"Frame 7512Symbol 1880 MovieClip
"top"Frame 7512Symbol 1836 MovieClip
"boot"Frame 7512Symbol 1820 MovieClip
"boot2"Frame 7512Symbol 1839 MovieClip
"shoes"Frame 7512Symbol 1858 MovieClip
"uniform"Frame 7512Symbol 1805 MovieClip
"uniform2"Frame 7512Symbol 1823 MovieClip
"dress"Frame 7512Symbol 1864 MovieClip
"dress2"Frame 7512Symbol 1861 MovieClip
"tower"Frame 7512Symbol 1103 MovieClip
"necklace"Frame 7512Symbol 2681 MovieClip
"necklace2"Frame 7512Symbol 2684 MovieClip
"rabbit"Frame 7512Symbol 2687 MovieClip
"Astock"Frame 7513Symbol 2632 MovieClip
"Astock2"Frame 7513Symbol 1842 MovieClip
"Bstock"Frame 7513Symbol 2635 MovieClip
"Bstock2"Frame 7513Symbol 1877 MovieClip
"panty"Frame 7513Symbol 2638 MovieClip
"Apanty2"Frame 7513Symbol 2640 MovieClip
"Apanty3"Frame 7513Symbol 1792 MovieClip
"Bpanty"Frame 7513Symbol 2642 MovieClip
"Bpanty2"Frame 7513Symbol 2644 MovieClip
"Bpanty3"Frame 7513Symbol 2647 MovieClip
"Cpanty"Frame 7513Symbol 1808 MovieClip
"Cpanty2"Frame 7513Symbol 2649 MovieClip
"Bpanty4"Frame 7513Symbol 1852 MovieClip
"wrap"Frame 7513Symbol 1868 MovieClip
"wrap2"Frame 7513Symbol 1871 MovieClip
"bra"Frame 7513Symbol 2652 MovieClip
"Abra2"Frame 7513Symbol 2655 MovieClip
"Abra3"Frame 7513Symbol 1827 MovieClip
"Bbra"Frame 7513Symbol 1811 MovieClip
"Bbra2"Frame 7513Symbol 2658 MovieClip
"Bbra3"Frame 7513Symbol 2660 MovieClip
"Bbra4"Frame 7513Symbol 1855 MovieClip
"wrap3"Frame 7513Symbol 2663 MovieClip
"wrap4"Frame 7513Symbol 1874 MovieClip
"Asock"Frame 7513Symbol 1814 MovieClip
"Asock2"Frame 7513Symbol 2666 MovieClip
"Asock3"Frame 7513Symbol 1795 MovieClip
"vest"Frame 7513Symbol 2669 MovieClip
"vest3"Frame 7513Symbol 2672 MovieClip
"vest4"Frame 7513Symbol 2675 MovieClip
"vest5"Frame 7513Symbol 1798 MovieClip
"short"Frame 7513Symbol 1830 MovieClip
"skirt"Frame 7513Symbol 1845 MovieClip
"skirt3"Frame 7513Symbol 1801 MovieClip
"skirt2"Frame 7513Symbol 1817 MovieClip
"skirt4"Frame 7513Symbol 1833 MovieClip
"tshirt"Frame 7513Symbol 2678 MovieClip
"tshirt2"Frame 7513Symbol 1848 MovieClip
"sm"Frame 7513Symbol 1880 MovieClip
"top"Frame 7513Symbol 1836 MovieClip
"boot"Frame 7513Symbol 1820 MovieClip
"boot2"Frame 7513Symbol 1839 MovieClip
"shoes"Frame 7513Symbol 1858 MovieClip
"uniform"Frame 7513Symbol 1805 MovieClip
"uniform2"Frame 7513Symbol 1823 MovieClip
"dress"Frame 7513Symbol 1864 MovieClip
"dress2"Frame 7513Symbol 1861 MovieClip
"tower"Frame 7513Symbol 1103 MovieClip
"necklace"Frame 7513Symbol 2681 MovieClip
"necklace2"Frame 7513Symbol 2684 MovieClip
"rabbit"Frame 7513Symbol 2687 MovieClip
"Astock"Frame 7514Symbol 2632 MovieClip
"Astock2"Frame 7514Symbol 1842 MovieClip
"Bstock"Frame 7514Symbol 2635 MovieClip
"Bstock2"Frame 7514Symbol 1877 MovieClip
"panty"Frame 7514Symbol 2638 MovieClip
"Apanty2"Frame 7514Symbol 2640 MovieClip
"Apanty3"Frame 7514Symbol 1792 MovieClip
"Bpanty"Frame 7514Symbol 2642 MovieClip
"Bpanty2"Frame 7514Symbol 2644 MovieClip
"Bpanty3"Frame 7514Symbol 2647 MovieClip
"Cpanty"Frame 7514Symbol 1808 MovieClip
"Cpanty2"Frame 7514Symbol 2649 MovieClip
"Bbra4"Frame 7514Symbol 1855 MovieClip
"Bpanty4"Frame 7514Symbol 1852 MovieClip
"wrap"Frame 7514Symbol 1868 MovieClip
"wrap2"Frame 7514Symbol 1871 MovieClip
"bra"Frame 7514Symbol 2652 MovieClip
"Abra2"Frame 7514Symbol 2655 MovieClip
"Abra3"Frame 7514Symbol 1827 MovieClip
"Bbra"Frame 7514Symbol 1811 MovieClip
"Bbra2"Frame 7514Symbol 2658 MovieClip
"Bbra3"Frame 7514Symbol 2660 MovieClip
"wrap3"Frame 7514Symbol 2663 MovieClip
"wrap4"Frame 7514Symbol 1874 MovieClip
"Asock"Frame 7514Symbol 1814 MovieClip
"Asock2"Frame 7514Symbol 2666 MovieClip
"Asock3"Frame 7514Symbol 1795 MovieClip
"vest"Frame 7514Symbol 2669 MovieClip
"vest3"Frame 7514Symbol 2672 MovieClip
"vest4"Frame 7514Symbol 2675 MovieClip
"vest5"Frame 7514Symbol 1798 MovieClip
"short"Frame 7514Symbol 1830 MovieClip
"skirt"Frame 7514Symbol 1845 MovieClip
"skirt3"Frame 7514Symbol 1801 MovieClip
"skirt2"Frame 7514Symbol 1817 MovieClip
"skirt4"Frame 7514Symbol 1833 MovieClip
"tshirt"Frame 7514Symbol 2678 MovieClip
"tshirt2"Frame 7514Symbol 1848 MovieClip
"sm"Frame 7514Symbol 1880 MovieClip
"top"Frame 7514Symbol 1836 MovieClip
"boot"Frame 7514Symbol 1820 MovieClip
"boot2"Frame 7514Symbol 1839 MovieClip
"shoes"Frame 7514Symbol 1858 MovieClip
"uniform"Frame 7514Symbol 1805 MovieClip
"uniform2"Frame 7514Symbol 1823 MovieClip
"dress"Frame 7514Symbol 1864 MovieClip
"dress2"Frame 7514Symbol 1861 MovieClip
"tower"Frame 7514Symbol 1103 MovieClip
"necklace"Frame 7514Symbol 2681 MovieClip
"necklace2"Frame 7514Symbol 2684 MovieClip
"rabbit"Frame 7514Symbol 2687 MovieClip
"Astock"Frame 7515Symbol 2632 MovieClip
"Astock2"Frame 7515Symbol 1842 MovieClip
"Bstock"Frame 7515Symbol 2635 MovieClip
"Bstock2"Frame 7515Symbol 1877 MovieClip
"panty"Frame 7515Symbol 2638 MovieClip
"Apanty2"Frame 7515Symbol 2640 MovieClip
"Apanty3"Frame 7515Symbol 1792 MovieClip
"Bpanty"Frame 7515Symbol 2642 MovieClip
"Bpanty2"Frame 7515Symbol 2644 MovieClip
"Bpanty3"Frame 7515Symbol 2647 MovieClip
"Cpanty"Frame 7515Symbol 1808 MovieClip
"Cpanty2"Frame 7515Symbol 2649 MovieClip
"Bpanty4"Frame 7515Symbol 1852 MovieClip
"wrap"Frame 7515Symbol 1868 MovieClip
"wrap2"Frame 7515Symbol 1871 MovieClip
"bra"Frame 7515Symbol 2652 MovieClip
"Abra2"Frame 7515Symbol 2655 MovieClip
"Abra3"Frame 7515Symbol 1827 MovieClip
"Bbra"Frame 7515Symbol 1811 MovieClip
"Bbra2"Frame 7515Symbol 2658 MovieClip
"Bbra3"Frame 7515Symbol 2660 MovieClip
"Bbra4"Frame 7515Symbol 1855 MovieClip
"wrap3"Frame 7515Symbol 2663 MovieClip
"wrap4"Frame 7515Symbol 1874 MovieClip
"Asock"Frame 7515Symbol 1814 MovieClip
"Asock2"Frame 7515Symbol 2666 MovieClip
"Asock3"Frame 7515Symbol 1795 MovieClip
"vest"Frame 7515Symbol 2669 MovieClip
"vest3"Frame 7515Symbol 2672 MovieClip
"vest4"Frame 7515Symbol 2675 MovieClip
"vest5"Frame 7515Symbol 1798 MovieClip
"short"Frame 7515Symbol 1830 MovieClip
"skirt"Frame 7515Symbol 1845 MovieClip
"skirt3"Frame 7515Symbol 1801 MovieClip
"skirt2"Frame 7515Symbol 1817 MovieClip
"skirt4"Frame 7515Symbol 1833 MovieClip
"tshirt"Frame 7515Symbol 2678 MovieClip
"tshirt2"Frame 7515Symbol 1848 MovieClip
"sm"Frame 7515Symbol 1880 MovieClip
"top"Frame 7515Symbol 1836 MovieClip
"boot"Frame 7515Symbol 1820 MovieClip
"boot2"Frame 7515Symbol 1839 MovieClip
"shoes"Frame 7515Symbol 1858 MovieClip
"uniform"Frame 7515Symbol 1805 MovieClip
"uniform2"Frame 7515Symbol 1823 MovieClip
"dress"Frame 7515Symbol 1864 MovieClip
"dress2"Frame 7515Symbol 1861 MovieClip
"tower"Frame 7515Symbol 1103 MovieClip
"necklace"Frame 7515Symbol 2681 MovieClip
"necklace2"Frame 7515Symbol 2684 MovieClip
"rabbit"Frame 7515Symbol 2687 MovieClip
"Astock"Frame 7516Symbol 2632 MovieClip
"Astock2"Frame 7516Symbol 1842 MovieClip
"Bstock"Frame 7516Symbol 2635 MovieClip
"Bstock2"Frame 7516Symbol 1877 MovieClip
"panty"Frame 7516Symbol 2638 MovieClip
"Apanty2"Frame 7516Symbol 2640 MovieClip
"Apanty3"Frame 7516Symbol 1792 MovieClip
"Bpanty"Frame 7516Symbol 2642 MovieClip
"Bpanty2"Frame 7516Symbol 2644 MovieClip
"Bpanty3"Frame 7516Symbol 2647 MovieClip
"Cpanty"Frame 7516Symbol 1808 MovieClip
"Cpanty2"Frame 7516Symbol 2649 MovieClip
"wrap"Frame 7516Symbol 1868 MovieClip
"wrap2"Frame 7516Symbol 1871 MovieClip
"bra"Frame 7516Symbol 2652 MovieClip
"Abra2"Frame 7516Symbol 2655 MovieClip
"Abra3"Frame 7516Symbol 1827 MovieClip
"Bbra"Frame 7516Symbol 1811 MovieClip
"Bbra2"Frame 7516Symbol 2658 MovieClip
"Bbra3"Frame 7516Symbol 2660 MovieClip
"wrap3"Frame 7516Symbol 2663 MovieClip
"wrap4"Frame 7516Symbol 1874 MovieClip
"Asock"Frame 7516Symbol 1814 MovieClip
"Asock2"Frame 7516Symbol 2666 MovieClip
"Asock3"Frame 7516Symbol 1795 MovieClip
"vest"Frame 7516Symbol 2669 MovieClip
"vest3"Frame 7516Symbol 2672 MovieClip
"vest4"Frame 7516Symbol 2675 MovieClip
"vest5"Frame 7516Symbol 1798 MovieClip
"short"Frame 7516Symbol 1830 MovieClip
"skirt"Frame 7516Symbol 1845 MovieClip
"skirt3"Frame 7516Symbol 1801 MovieClip
"skirt2"Frame 7516Symbol 1817 MovieClip
"skirt4"Frame 7516Symbol 1833 MovieClip
"tshirt"Frame 7516Symbol 2678 MovieClip
"tshirt2"Frame 7516Symbol 1848 MovieClip
"sm"Frame 7516Symbol 1880 MovieClip
"top"Frame 7516Symbol 1836 MovieClip
"boot"Frame 7516Symbol 1820 MovieClip
"boot2"Frame 7516Symbol 1839 MovieClip
"shoes"Frame 7516Symbol 1858 MovieClip
"uniform"Frame 7516Symbol 1805 MovieClip
"uniform2"Frame 7516Symbol 1823 MovieClip
"dress"Frame 7516Symbol 1864 MovieClip
"dress2"Frame 7516Symbol 1861 MovieClip
"tower"Frame 7516Symbol 1103 MovieClip
"necklace"Frame 7516Symbol 2681 MovieClip
"necklace2"Frame 7516Symbol 2684 MovieClip
"rabbit"Frame 7516Symbol 2687 MovieClip
"Bpanty4"Frame 7535Symbol 1852 MovieClip
"Astock"Frame 7557Symbol 2632 MovieClip
"Astock2"Frame 7557Symbol 1842 MovieClip
"Bstock"Frame 7557Symbol 2635 MovieClip
"Bstock2"Frame 7557Symbol 1877 MovieClip
"panty"Frame 7557Symbol 2638 MovieClip
"Apanty2"Frame 7557Symbol 2640 MovieClip
"Apanty3"Frame 7557Symbol 1792 MovieClip
"Bpanty"Frame 7557Symbol 2642 MovieClip
"Bpanty2"Frame 7557Symbol 2644 MovieClip
"Bpanty3"Frame 7557Symbol 2647 MovieClip
"Cpanty"Frame 7557Symbol 1808 MovieClip
"Cpanty2"Frame 7557Symbol 2649 MovieClip
"wrap"Frame 7557Symbol 1868 MovieClip
"wrap2"Frame 7557Symbol 1871 MovieClip
"bra"Frame 7557Symbol 2652 MovieClip
"Abra2"Frame 7557Symbol 2655 MovieClip
"Abra3"Frame 7557Symbol 1827 MovieClip
"Bbra"Frame 7557Symbol 1811 MovieClip
"Bbra2"Frame 7557Symbol 2658 MovieClip
"Bbra3"Frame 7557Symbol 2660 MovieClip
"wrap3"Frame 7557Symbol 2663 MovieClip
"wrap4"Frame 7557Symbol 1874 MovieClip
"Asock"Frame 7557Symbol 1814 MovieClip
"Asock2"Frame 7557Symbol 2666 MovieClip
"Asock3"Frame 7557Symbol 1795 MovieClip
"vest"Frame 7557Symbol 2669 MovieClip
"vest3"Frame 7557Symbol 2672 MovieClip
"vest4"Frame 7557Symbol 2675 MovieClip
"vest5"Frame 7557Symbol 1798 MovieClip
"short"Frame 7557Symbol 1830 MovieClip
"skirt"Frame 7557Symbol 1845 MovieClip
"skirt3"Frame 7557Symbol 1801 MovieClip
"skirt2"Frame 7557Symbol 1817 MovieClip
"skirt4"Frame 7557Symbol 1833 MovieClip
"tshirt"Frame 7557Symbol 2678 MovieClip
"tshirt2"Frame 7557Symbol 1848 MovieClip
"sm"Frame 7557Symbol 1880 MovieClip
"top"Frame 7557Symbol 1836 MovieClip
"boot"Frame 7557Symbol 1820 MovieClip
"boot2"Frame 7557Symbol 1839 MovieClip
"shoes"Frame 7557Symbol 1858 MovieClip
"uniform"Frame 7557Symbol 1805 MovieClip
"uniform2"Frame 7557Symbol 1823 MovieClip
"dress"Frame 7557Symbol 1864 MovieClip
"dress2"Frame 7557Symbol 1861 MovieClip
"tower"Frame 7557Symbol 1103 MovieClip
"necklace"Frame 7557Symbol 2681 MovieClip
"necklace2"Frame 7557Symbol 2684 MovieClip
"rabbit"Frame 7557Symbol 2687 MovieClip
"Astock"Frame 7597Symbol 2632 MovieClip
"Astock2"Frame 7597Symbol 1842 MovieClip
"Bstock"Frame 7597Symbol 2635 MovieClip
"Bstock2"Frame 7597Symbol 1877 MovieClip
"panty"Frame 7597Symbol 2638 MovieClip
"Apanty2"Frame 7597Symbol 2640 MovieClip
"Apanty3"Frame 7597Symbol 1792 MovieClip
"Bpanty"Frame 7597Symbol 2642 MovieClip
"Bpanty2"Frame 7597Symbol 2644 MovieClip
"Bpanty3"Frame 7597Symbol 2647 MovieClip
"Cpanty"Frame 7597Symbol 1808 MovieClip
"Cpanty2"Frame 7597Symbol 2649 MovieClip
"Bpanty4"Frame 7597Symbol 1852 MovieClip
"wrap"Frame 7597Symbol 1868 MovieClip
"wrap2"Frame 7597Symbol 1871 MovieClip
"bra"Frame 7597Symbol 2652 MovieClip
"Abra2"Frame 7597Symbol 2655 MovieClip
"Abra3"Frame 7597Symbol 1827 MovieClip
"Bbra"Frame 7597Symbol 1811 MovieClip
"Bbra2"Frame 7597Symbol 2658 MovieClip
"Bbra3"Frame 7597Symbol 2660 MovieClip
"Bbra4"Frame 7597Symbol 1855 MovieClip
"wrap3"Frame 7597Symbol 2663 MovieClip
"wrap4"Frame 7597Symbol 1874 MovieClip
"Asock"Frame 7597Symbol 1814 MovieClip
"Asock2"Frame 7597Symbol 2666 MovieClip
"Asock3"Frame 7597Symbol 1795 MovieClip
"vest"Frame 7597Symbol 2669 MovieClip
"vest3"Frame 7597Symbol 2672 MovieClip
"vest4"Frame 7597Symbol 2675 MovieClip
"vest5"Frame 7597Symbol 1798 MovieClip
"short"Frame 7597Symbol 1830 MovieClip
"skirt"Frame 7597Symbol 1845 MovieClip
"skirt3"Frame 7597Symbol 1801 MovieClip
"skirt2"Frame 7597Symbol 1817 MovieClip
"skirt4"Frame 7597Symbol 1833 MovieClip
"tshirt"Frame 7597Symbol 2678 MovieClip
"tshirt2"Frame 7597Symbol 1848 MovieClip
"sm"Frame 7597Symbol 1880 MovieClip
"top"Frame 7597Symbol 1836 MovieClip
"boot"Frame 7597Symbol 1820 MovieClip
"boot2"Frame 7597Symbol 1839 MovieClip
"shoes"Frame 7597Symbol 1858 MovieClip
"uniform"Frame 7597Symbol 1805 MovieClip
"uniform2"Frame 7597Symbol 1823 MovieClip
"dress"Frame 7597Symbol 1864 MovieClip
"dress2"Frame 7597Symbol 1861 MovieClip
"tower"Frame 7597Symbol 1103 MovieClip
"necklace"Frame 7597Symbol 2681 MovieClip
"necklace2"Frame 7597Symbol 2684 MovieClip
"rabbit"Frame 7597Symbol 2687 MovieClip
"Astock"Frame 7636Symbol 2632 MovieClip
"Astock2"Frame 7636Symbol 1842 MovieClip
"Bstock"Frame 7636Symbol 2635 MovieClip
"Bstock2"Frame 7636Symbol 1877 MovieClip
"panty"Frame 7636Symbol 2638 MovieClip
"Apanty2"Frame 7636Symbol 2640 MovieClip
"Apanty3"Frame 7636Symbol 1792 MovieClip
"Bpanty"Frame 7636Symbol 2642 MovieClip
"Bpanty2"Frame 7636Symbol 2644 MovieClip
"Bpanty3"Frame 7636Symbol 2647 MovieClip
"Cpanty"Frame 7636Symbol 1808 MovieClip
"Cpanty2"Frame 7636Symbol 2649 MovieClip
"Bpanty4"Frame 7636Symbol 1852 MovieClip
"wrap"Frame 7636Symbol 1868 MovieClip
"wrap2"Frame 7636Symbol 1871 MovieClip
"bra"Frame 7636Symbol 2652 MovieClip
"Abra2"Frame 7636Symbol 2655 MovieClip
"Abra3"Frame 7636Symbol 1827 MovieClip
"Bbra"Frame 7636Symbol 1811 MovieClip
"Bbra2"Frame 7636Symbol 2658 MovieClip
"Bbra3"Frame 7636Symbol 2660 MovieClip
"Bbra4"Frame 7636Symbol 1855 MovieClip
"wrap3"Frame 7636Symbol 2663 MovieClip
"wrap4"Frame 7636Symbol 1874 MovieClip
"Asock"Frame 7636Symbol 1814 MovieClip
"Asock2"Frame 7636Symbol 2666 MovieClip
"Asock3"Frame 7636Symbol 1795 MovieClip
"vest"Frame 7636Symbol 2669 MovieClip
"vest3"Frame 7636Symbol 2672 MovieClip
"vest4"Frame 7636Symbol 2675 MovieClip
"vest5"Frame 7636Symbol 1798 MovieClip
"short"Frame 7636Symbol 1830 MovieClip
"skirt"Frame 7636Symbol 1845 MovieClip
"skirt3"Frame 7636Symbol 1801 MovieClip
"skirt2"Frame 7636Symbol 1817 MovieClip
"skirt4"Frame 7636Symbol 1833 MovieClip
"tshirt"Frame 7636Symbol 2678 MovieClip
"tshirt2"Frame 7636Symbol 1848 MovieClip
"sm"Frame 7636Symbol 1880 MovieClip
"top"Frame 7636Symbol 1836 MovieClip
"boot"Frame 7636Symbol 1820 MovieClip
"boot2"Frame 7636Symbol 1839 MovieClip
"shoes"Frame 7636Symbol 1858 MovieClip
"uniform"Frame 7636Symbol 1805 MovieClip
"uniform2"Frame 7636Symbol 1823 MovieClip
"dress"Frame 7636Symbol 1864 MovieClip
"dress2"Frame 7636Symbol 1861 MovieClip
"tower"Frame 7636Symbol 1103 MovieClip
"necklace"Frame 7636Symbol 2681 MovieClip
"necklace2"Frame 7636Symbol 2684 MovieClip
"rabbit"Frame 7636Symbol 2687 MovieClip
"Cpanty"Frame 7906Symbol 1808 MovieClip
"Bbra"Frame 7906Symbol 1811 MovieClip
"Asock"Frame 7906Symbol 1814 MovieClip
"skirt2"Frame 7906Symbol 1817 MovieClip
"boot"Frame 7906Symbol 1820 MovieClip
"uniform2"Frame 7906Symbol 1823 MovieClip
"Apanty3"Frame 7911Symbol 1792 MovieClip
"Asock3"Frame 7911Symbol 1795 MovieClip
"vest5"Frame 7911Symbol 1798 MovieClip
"skirt3"Frame 7911Symbol 1801 MovieClip
"uniform"Frame 7911Symbol 1805 MovieClip
"Astock2"Frame 7915Symbol 1842 MovieClip
"Bpanty4"Frame 7915Symbol 1852 MovieClip
"Bbra4"Frame 7915Symbol 1855 MovieClip
"shoes"Frame 7915Symbol 1858 MovieClip
"dress2"Frame 7915Symbol 1861 MovieClip
"Bpanty4"Frame 7918Symbol 1852 MovieClip
"Astock2"Frame 7921Symbol 1842 MovieClip
"Abra3"Frame 7926Symbol 1827 MovieClip
"Asock2"Frame 7926Symbol 2666 MovieClip
"short"Frame 7926Symbol 1830 MovieClip
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http://swfchan.com/5/22354/info.shtml
Created: 11/8 -2019 22:02:47 Last modified: 11/8 -2019 22:02:47 Server time: 07/05 -2024 09:42:09