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228086
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43525542?noj=FRM43525542-3DC" width="1" height="1"></div>

Just Pitching Golf.swf

This is the info page for
Flash #22587

(Click the ID number above for more basic data on this flash file.)


Text
How to play
Objective
This game consists of 3 holes. Your objective on level 1 is to pitch
the balls on to the greens 9 times across the 3 holes. You have 90
seconds on each hole.
You must achieve this to go on to level 2. There are 5 levels and on
each subsequent level, the target gets higher.
Hitting the ball
Click the mouse button once to start the power bar and click again
to stop it.  Click a third time to stop the direction bar.  Consider the
wind and the distance from the hole.
Scoring
Each green has 3 sections. You score points according to how much
time is left on the clock and which section of the green you land on.
Hitting the ball on the outer section will earn you 1 x the seconds
remaining on that hole, the middle section will earn you 2 x the
seconds remaining on that hole, and the inner section will earn you
3 x the seconds remaining on that hole.  If you get the ball in the
hole, you get 5 x the seconds remaining on that hole.  In addition,
you can earn a bonus by achieving the target before your time is
up.
Good luck, and remember, if you get on the high score table today,
you can win a prize!

PLAY

PLAY

Level completed

bonus =  dont delete

final bonus =  dont delete

Level:

Target:

Next Hole:

Target remaining:

Score:

Time up on this hole!
On to the next one...

Overhead View: Hole 1 - 163 yds

POWER

DIRECTION

NO
HACKING

NO HACKERS
ALLOWED!

NO HACKERS
ALLOWED!

NO HACKERS
ALLOWED!

NO HACKERS
ALLOWED!

m/s

TIME

WIND

HOLE

SCORE

TARGET

YDS TO PIN

163

Score

Attempt

Average

Best Score

You blew it!
Have another go

Overhead View: Hole 2 - 217 yds

163

Overhead View: Hole 1 - 163 yds

Overhead View: Hole 3 - 178 yds

163

PLAY AGAIN

PLAY AGAIN

Your Final Score:

Your Name:

Your Company Name:

Register your high score

Your Email Address:

Do you wish to receive
our newsletter?:

Register my score

Register my score

Your First Name:

Your Last Name:

Submitting high score

Submitting high score.

Submitting high score..

Submitting high score...

Thanks for playing!

Did you know...

You have seen the logo above xxx times

You have been playing for xxx minutes and xxxx seconds

You have thought about using a game yourself

You have given us your name

You have given us your email address

You have chosen to receive our newsletter

ActionScript [AS1/AS2]

Frame 3
start_time = getTimer(); i_want_a_newsletter = false; logos_seen = 1;
Frame 4
Set("/:FlashVersion", getVersion()); if ("4" < (substring(/:FlashVersion, 5, 1))) { if ((substring(/:FlashVersion, 1, 3)) eq "WIN") { Set("/:Platform", "You are working on a Windows Machine"); } else if ((substring(/:FlashVersion, 1, 3)) eq "MAC") { Set("/:Platform", "You are working on a Macintosh"); } else { Set("/:Platform", "We were unable to determine your operating system."); } Set("/:PluginMessage", "You have the Flash 5 Plugin required for this game."); gotoAndPlay (5); } else { Set("/:PluginMessage", "You do not have the Flash Plugin required for this game."); Set("/:PluginMessage2", "Please download one for free from http://www.macromedia.com"); } stop();
Frame 5
logos_seen++; stop();
Frame 6
level = 0; score = 0; logos_seen++; max_level = 5; bonus_time = 0; lookup = new Array(); time_limit = 90; lookup[1] = 9; lookup[2] = 15; lookup[3] = 24; lookup[4] = 36; lookup[5] = 60; blookup = new Array(); blookup[1] = 5; blookup[2] = 10; blookup[3] = 15; blookup[4] = 20; blookup[5] = 25; gotoAndPlay (256);
Frame 7
if (hole_id == 1) { bonus_time = bonus_time + 180; } if (hole_id == 2) { bonus_time = bonus_time + 90; } logos_seen++; bonus_text = (((("Bonus = " + bonus_time) + " x ") + bonus_mult) + " = ") + (bonus_time * bonus_mult); score = score + (bonus_time * bonus_mult); bonus_text_done = ""; if (level == 5) { score = score + 5000; bonus_text_done = "BONUS 5000 points for completing all levels!"; }
Frame 256
lock_timer = false; level++; if (5 < level) { gotoAndPlay (1206); } else { target = lookup[level]; target_left = target; hole_id = 1; bonus_mult = blookup[level]; level_text = level + " of 5"; target_text = target + " balls on the green"; }
Frame 257
stop();
Frame 258
gotoAndPlay (276);
Frame 259
trace("ERROR!!!!");
Frame 262
stop(); hole_id++; logos_seen++; if (3 < hole) { }
Frame 268
stop();
Frame 269
lock_timer = false; if (hole_id == 1) { gotoAndPlay (276); } else if (hole_id == 2) { gotoAndPlay (497); } else { gotoAndPlay (743); }
Frame 276
logos_seen++; stop();
Frame 277
logos_seen++; attempt = 0; total = 0; goes = 10; avge = "-"; startline = 350; space = 65; i = 0; while (10 >= i) { duplicateMovieClip ("line", i, i); eval (i)._y = startline; eval (i)._yscale = (startline / 350) * 100; eval (i)._xscale = (startline / 350) * 100; startline = startline - space; space = space / 1.2; i++; } i = 0; while (10 >= i) { removeMovieClip("x" + i); i++; } removeMovieClip("man"); duplicateMovieClip ("tempman", "man", 100000);
Instance of Symbol 132 MovieClip "tempman" in Frame 277
/* no clip actions */
Instance of Symbol 165 MovieClip "wind" in Frame 277
onClipEvent (load) { function init() { strength = random(5); dirn = random(360); count = 0; } dst = 3; strength = random(5); dirn = random(360); max = 5; min = 1; wait = 20; count = 0; } onClipEvent (enterFrame) { if (_level0.level >= 7) { max = _level0.level; } else { max = 5; } this.pointer._rotation = dirn; if (_level0.wind_blowing) { dirn = (dirn + random(10)) - random(10); count++; if (wait < count) { strength = (strength + random(2)) - random(2); if (max < strength) { strength = max; } if (strength < min) { strength = min; } dst = strength * 3; count = 0; } } }
Instance of Symbol 167 MovieClip "timer" in Frame 277
onClipEvent (load) { function set_timer() { if (!_level0.lock_timer) { rtime = _level0.time_limit; running = true; _level0.lock_timer = true; } else { _level0.score = 0; rtime = 0; running = true; } } rtime = _level0.time_limit; running = false; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.0277777777777778; if (rtime < 0) { rtime = 0; _level0.gameover = true; running = false; } } time = int(rtime); }
Frame 279
attempt = 0; man._visible = true; gameover = false; timer.set_timer(); i = 0; while (10 >= i) { eval (i)._visible = true; i++; } i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; }
Frame 280
shot_wait = true; t = 0; man._x = 280; man._y = 200; attempt++; wind_blowing = true; _level0.wind.init(); xballcentre = 275; hit = 0; _level0.power.gotoandstop(1); _level0.man.gotoandstop(1); _level0.snap.gotoandstop(1); powerscale = 8; pstart = 20; pcap = 180; angle = (32 + random(2)) - random(2); a = -2; yballcentre = 380; ball._x = xballcentre; ball._y = yballcentre; cue._y = yballcentre + 200; shadow._x = xballcentre; shadow._y = yballcentre; bounce = 0; setProperty("/ball", _xscale , 100); setProperty("/ball", _yscale , 100); ball._visible = true; shadow._visible = true; water = false; splash._visible = false; message = "";
Frame 281
Instance of Symbol 190 MovieClip in Frame 281
onClipEvent (mouseUp) { if (state == "power_up") { state = "snap"; } if (state == "address") { state = "power_up"; _level0.power.gotoandplay(2); _level0.wind_blowing = false; } } onClipEvent (mouseDown) { if (state == "address") { } if (state == "power_up") { _level0.u = _level0.power._currentframe * 1; _level0.power.stop(); _level0.snap.gotoandplay(2); } if (state == "snap") { _level0.snap.stop(); diff = 14 - _level0.snap._currentframe; _level0.ratio = (-diff) / 14; _level0.start_angle = _level0.arrow._rotation; if (!_level0.gameover) { _level0.man.gotoandplay(2); _level0.shot_wait = false; state = "shoot"; } else { _level0.gotoandplay("check_end"); } } } onClipEvent (load) { state = "address"; dx = 0; }
Frame 282
if (gameover) { _level0.gotoandplay("check_end"); } else if (shot_wait) { gotoAndPlay (281); } else { gotoAndPlay (290); }
Frame 294
hit_sign = false; wind_ang = _level0.wind.pointer._rotation; wind_factor_y = _level0.wind.strength * Math.cos((wind_ang * 3.142) / 180); wind_factor_x = _level0.wind.strength * Math.sin((wind_ang * 3.142) / 180); trace("wind_x = " + wind_factor_x); trace("wind_y = " + wind_factor_y); bdirn = 1; t = 0; theta = (Math.atan(ratio) * 180) / 3.142; theta = (theta / 4) + (wind_factor_x / 2); u = u * Math.cos((theta * 3.142) / 180);
Frame 295
t = Number(t) + 0.05; temp = s + bounce; temp = int(temp * 10) / 10; s = (Math.cos((angle * 3.142) / 180) * Number(u * t)) + Number(((a * t) * t) / 2); s = s + ((wind_factor_y / 2) * t); v = (Math.cos((angle * 3.142) / 180) * Number(u)) + Number(a * t); z = (Math.sin((angle * 3.142) / 180) * Number(u * t)) + Number(((-9.8 * t) * t) / 2); if (water == false) { if (z < 0) { z = 0; bounce = bounce + s; t = 0; s = 0; u = v; angle = angle / 1.5; a = a - 1; if (river.hittest(ball._x, ball._y, true)) { trace("SPLOSSSHHHHHHH"); ball._visible = false; shadow._visible = false; splash._visible = true; splash._x = ball._x; splash._y = ball._y; water = true; tellTarget ("splash") { gotoAndPlay (1); }; } else if (bunker.hittest(ball._x, ball._y, true)) { ball._visible = true; shadow._visible = true; gotoAndPlay (443); } } } sx = Math.sin((theta * 3.142) / 180) * (s + bounce); ball._x = xballcentre + ((bdirn * sx) * 7); shadow._x = ball._x; shadow._y = 400 / Math.pow(1.5, (s + bounce) / 30); bally = shadow._y - ((z * shadow._y) / 12); if (-100 < bally) { ball._y = bally; } else { ball._y = -100; } ball._xscale = ((shadow._y / 400) * 100) - 5; ball._yscale = ((shadow._y / 400) * 100) - 5; shadow._xscale = ((shadow._y / 400) * 100) - 5; shadow._yscale = ((shadow._y / 400) * 100) - 5;
Frame 296
dist_hole = Math.sqrt(((ball._x - hole._x) * (ball._x - hole._x)) + ((ball._y - hole._y) * (ball._y - hole._y))); hole_in_one = false; if ((dist_hole < 2) and (v < 10)) { trace("in the hole!"); v = -1; ball._x = -999; shadow._x = -999; hole_in_one = true; } if (sign.hittest(ball._x, ball._y, true) and sign.hittest(shadow._x, shadow._y, true)) { trace("HIT THE BOARD!!!!"); hit_sign = true; boardhit.gotoandplay(2); ball._x = -999; shadow._x = -999; v = -1; } if ((Number(v) >= 0) and (water == false)) { gotoAndPlay (295); }
Frame 297
trace("HEEEEEEEEEEEEEEEEEEEEE!"); trace("x=" + ball._x); trace("y=" + ball._y); trace("x=" + _level0.hole._x); trace("y=" + hole._y); otg_multi = 0; if (hole.green.hittest(ball._x, ball._y, true)) { trace("landed on green"); if (hole.green.three.hittest(ball._x, ball._y, true)) { trace("landed on three"); otg = _level0.timer.time * 3; score = score + otg; otg_multi = 3; } else if (hole.green.two.hittest(ball._x, ball._y, true)) { trace("landed on two"); otg = _level0.timer.time * 2; otg_multi = 2; score = score + otg; } else if (hole.green.one.hittest(ball._x, ball._y, true)) { trace("landed on one"); otg = _level0.timer.time * 1; otg_multi = 1; score = score + otg; } target_left--; on_green = true; clap.gotoandplay(2); } else { on_green = false; } if (hole_in_one) { target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; down.gotoandplay(2); clap.gotoandplay(2); t = 0; } trace(sx); trace(temp); yards = Math.sqrt((Math.abs(130 - temp) * Math.abs(130 - temp)) + ((sx * sx) * 4)); if (water == false) { if (on_green) { message = "You finished on the green"; } else { message = "You finished off the green"; } if (yards < 70) { duplicateMovieClip ("ball", "x" + attempt, attempt + 10); } } else { message = "You're in the water !"; } avge = int((10 * total) / attempt) / 10;
Frame 301
if (on_green or hole_in_one) { gotoAndPlay (369); } else if (hit_sign) { gotoAndPlay (306); } else { gotoAndPlay (341); }
Frame 306
target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; t = 0;
Frame 340
down.gotoandplay(2); gotoAndPlay (369);
Frame 367
if (gameover) { gotoAndPlay (422); } else { gotoAndPlay (280); }
Frame 369
otg_i = int(otg / otg_multi); otg_score = ((((("You scored " + otg_i) + "x") + otg_multi) + " = ") + otg) + " points";
Frame 421
trace("here!!"); if (target_left < 1) { gameover = true; } if (gameover) { gotoAndPlay (422); } else { gotoAndPlay (280); }
Frame 422
trace("gameover1"); i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false; trace("left - " + target_left); if (target_left < 1) { gameover = false; } if (gameover) { gotoAndPlay (484); } else { trace("LEVEL DONE!!!"); bonus_time = _level0.timer.time; gotoAndPlay (7); }
Frame 423
stop();
Frame 443
i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false;
Frame 444
explode.gotoandplay(2);
Frame 483
gotoAndPlay (1206);
Frame 484
trace("here too!!"); gotoAndPlay (262);
Frame 494
gotoAndPlay (277);
Frame 497
logos_seen++; stop();
Frame 498
logos_seen++; attempt = 0; total = 0; goes = 10; avge = "-"; startline = 350; space = 65; i = 0; while (10 >= i) { duplicateMovieClip ("line", i, i); eval (i)._y = startline; eval (i)._yscale = (startline / 350) * 100; eval (i)._xscale = (startline / 350) * 100; startline = startline - space; space = space / 1.2; i++; } i = 0; while (10 >= i) { removeMovieClip("x" + i); i++; } removeMovieClip("man"); duplicateMovieClip ("tempman", "man", 100000);
Instance of Symbol 132 MovieClip "tempman" in Frame 498
/* no clip actions */
Instance of Symbol 165 MovieClip "wind" in Frame 498
onClipEvent (load) { function init() { strength = random(5); dirn = random(360); count = 0; } dst = 3; strength = random(5); dirn = random(360); max = 5; min = 1; wait = 20; count = 0; } onClipEvent (enterFrame) { if (_level0.level >= 7) { max = _level0.level; } else { max = 5; } this.pointer._rotation = dirn; if (_level0.wind_blowing) { dirn = (dirn + random(10)) - random(10); count++; if (wait < count) { strength = (strength + random(2)) - random(2); if (max < strength) { strength = max; } if (strength < min) { strength = min; } dst = strength * 3; count = 0; } } }
Instance of Symbol 167 MovieClip "timer" in Frame 498
onClipEvent (load) { function set_timer() { if (!_level0.lock_timer) { rtime = _level0.time_limit; running = true; _level0.lock_timer = true; } else { _level0.score = 0; rtime = 0; running = true; } } rtime = _level0.time_limit; running = false; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.0277777777777778; if (rtime < 0) { rtime = 0; _level0.gameover = true; running = false; } } time = int(rtime); }
Frame 500
attempt = 0; man._visible = true; gameover = false; timer.set_timer(); i = 0; while (10 >= i) { eval (i)._visible = true; i++; } i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; }
Frame 501
shot_wait = true; t = 0; man._x = 280; man._y = 200; attempt++; wind_blowing = true; _level0.wind.init(); xballcentre = 275; hit = 0; _level0.power.gotoandstop(1); _level0.man.gotoandstop(1); _level0.snap.gotoandstop(1); powerscale = 8; pstart = 20; pcap = 180; angle = (32 + random(2)) - random(2); a = -2; yballcentre = 380; ball._x = xballcentre; ball._y = yballcentre; cue._y = yballcentre + 200; shadow._x = xballcentre; shadow._y = yballcentre; bounce = 0; setProperty("/ball", _xscale , 100); setProperty("/ball", _yscale , 100); ball._visible = true; shadow._visible = true; water = false; splash._visible = false; message = "";
Frame 502
Instance of Symbol 190 MovieClip in Frame 502
onClipEvent (mouseUp) { if (state == "power_up") { state = "snap"; } if (state == "address") { state = "power_up"; _level0.power.gotoandplay(2); _level0.wind_blowing = false; } } onClipEvent (mouseDown) { if (state == "address") { } if (state == "power_up") { _level0.u = _level0.power._currentframe * 1; _level0.power.stop(); _level0.snap.gotoandplay(2); } if (state == "snap") { _level0.snap.stop(); diff = 14 - _level0.snap._currentframe; _level0.ratio = (-diff) / 14; _level0.start_angle = _level0.arrow._rotation; if (!_level0.gameover) { _level0.man.gotoandplay(2); _level0.shot_wait = false; state = "shoot"; } else { _level0.gotoandplay("check_end"); } } } onClipEvent (load) { state = "address"; dx = 0; }
Frame 503
if (gameover) { _level0.gotoandplay("check_end"); } else if (shot_wait) { gotoAndPlay (502); } else { gotoAndPlay (511); }
Frame 515
t = 0; hit_sign = false; wind_ang = _level0.wind.pointer._rotation; wind_factor_y = _level0.wind.strength * Math.cos((wind_ang * 3.142) / 180); wind_factor_x = _level0.wind.strength * Math.sin((wind_ang * 3.142) / 180); trace("wind_x = " + wind_factor_x); trace("wind_y = " + wind_factor_y); bdirn = 1; theta = (Math.atan(ratio) * 180) / 3.142; theta = (theta / 4) + (wind_factor_x / 2); u = u * Math.cos((theta * 3.142) / 180);
Frame 516
t = Number(t) + 0.05; temp = s + bounce; temp = int(temp * 10) / 10; s = (Math.cos((angle * 3.142) / 180) * Number(u * t)) + Number(((a * t) * t) / 2); s = s + ((wind_factor_y / 2) * t); v = (Math.cos((angle * 3.142) / 180) * Number(u)) + Number(a * t); z = (Math.sin((angle * 3.142) / 180) * Number(u * t)) + Number(((-9.8 * t) * t) / 2); if (water == false) { if (z < 0) { z = 0; bounce = bounce + s; t = 0; s = 0; u = v; angle = angle / 1.5; a = a - 1; if (river.hittest(ball._x, ball._y, true)) { trace("SPLOSSSHHHHHHH"); ball._visible = false; shadow._visible = false; splash._visible = true; splash._x = ball._x; splash._y = ball._y; water = true; tellTarget ("splash") { gotoAndPlay (1); }; } else if (bunker.hittest(ball._x, ball._y, true)) { ball._visible = true; shadow._visible = true; gotoAndPlay (687); } } } sx = Math.sin((theta * 3.142) / 180) * (s + bounce); ball._x = xballcentre + ((bdirn * sx) * 7); shadow._x = ball._x; shadow._y = 400 / Math.pow(1.5, (s + bounce) / 30); bally = shadow._y - ((z * shadow._y) / 12); if (-100 < bally) { ball._y = bally; } else { ball._y = -100; } ball._xscale = ((shadow._y / 400) * 100) - 5; ball._yscale = ((shadow._y / 400) * 100) - 5; shadow._xscale = ((shadow._y / 400) * 100) - 5; shadow._yscale = ((shadow._y / 400) * 100) - 5;
Frame 517
dist_hole = Math.sqrt(((ball._x - hole._x) * (ball._x - hole._x)) + ((ball._y - hole._y) * (ball._y - hole._y))); hole_in_one = false; if ((dist_hole < 2) and (v < 10)) { trace("in the hole!"); v = -1; ball._x = -999; shadow._x = -999; hole_in_one = true; } if (sign.hittest(ball._x, ball._y, true) and sign.hittest(shadow._x, shadow._y, true)) { trace("HIT THE BOARD!!!!"); hit_sign = true; boardhit.gotoandplay(2); ball._x = -999; shadow._x = -999; v = -1; } if ((Number(v) >= 0) and (water == false)) { gotoAndPlay (516); }
Frame 518
trace("HEEEEEEEEEEEEEEEEEEEEE!"); trace("x=" + ball._x); trace("y=" + ball._y); trace("x=" + _level0.hole._x); trace("y=" + hole._y); otg_multi = 0; if (hole.green.hittest(ball._x, ball._y, true)) { trace("landed on green"); if (hole.green.three.hittest(ball._x, ball._y, true)) { trace("landed on three"); otg = _level0.timer.time * 3; score = score + otg; otg_multi = 3; } else if (hole.green.two.hittest(ball._x, ball._y, true)) { trace("landed on two"); otg = _level0.timer.time * 2; otg_multi = 2; score = score + otg; } else if (hole.green.one.hittest(ball._x, ball._y, true)) { trace("landed on one"); otg = _level0.timer.time * 1; otg_multi = 1; score = score + otg; } target_left--; on_green = true; clap.gotoandplay(2); } else { on_green = false; } if (hole_in_one) { target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; down.gotoandplay(2); clap.gotoandplay(2); } trace(sx); trace(temp); yards = Math.sqrt((Math.abs(130 - temp) * Math.abs(130 - temp)) + ((sx * sx) * 4)); if (water == false) { if (on_green) { message = "You finished on the green"; } else { message = "You finished off the green"; } if (yards < 70) { duplicateMovieClip ("ball", "x" + attempt, attempt + 10); } } else { message = "You're in the water !"; } avge = int((10 * total) / attempt) / 10;
Frame 522
if (on_green or hole_in_one) { gotoAndPlay (590); } else if (hit_sign) { gotoAndPlay (524); } else { gotoAndPlay (559); }
Frame 524
target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; t = 0;
Frame 557
down.gotoandplay(2); gotoAndPlay (590);
Frame 588
if (gameover) { gotoAndPlay (666); } else { gotoAndPlay (501); }
Frame 590
otg_i = int(otg / otg_multi); otg_score = ((((("You scored " + otg_i) + "x") + otg_multi) + "=") + otg) + " points";
Frame 665
trace("here!!"); if (target_left < 1) { gameover = true; } if (gameover) { gotoAndPlay (666); } else { gotoAndPlay (501); }
Frame 666
trace("gameover2"); i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false; trace("left - " + target_left); if (target_left < 1) { gameover = false; } if (gameover) { gotoAndPlay (728); } else { trace("LEVEL DONE!!!"); bonus_time = _level0.timer.time; gotoAndPlay (7); }
Frame 667
stop();
Frame 687
i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false;
Frame 688
explode.gotoandplay(2);
Frame 727
gotoAndPlay (1206);
Frame 728
trace("here too!!"); gotoAndPlay (262);
Frame 738
gotoAndPlay (498);
Frame 743
logos_seen++; stop();
Frame 744
logos_seen++; attempt = 0; total = 0; goes = 10; avge = "-"; startline = 350; space = 65; i = 0; while (10 >= i) { duplicateMovieClip ("line", i, i); eval (i)._y = startline; eval (i)._yscale = (startline / 350) * 100; eval (i)._xscale = (startline / 350) * 100; startline = startline - space; space = space / 1.2; i++; } i = 0; while (10 >= i) { removeMovieClip("x" + i); i++; } removeMovieClip("man"); duplicateMovieClip ("tempman", "man", 100000);
Instance of Symbol 132 MovieClip "tempman" in Frame 744
/* no clip actions */
Instance of Symbol 165 MovieClip "wind" in Frame 744
onClipEvent (load) { function init() { strength = random(5); dirn = random(360); count = 0; } dst = 3; strength = random(5); dirn = random(360); max = 5; min = 1; wait = 20; count = 0; } onClipEvent (enterFrame) { if (_level0.level >= 7) { max = _level0.level; } else { max = 5; } this.pointer._rotation = dirn; if (_level0.wind_blowing) { dirn = (dirn + random(10)) - random(10); count++; if (wait < count) { strength = (strength + random(2)) - random(2); if (max < strength) { strength = max; } if (strength < min) { strength = min; } dst = strength * 3; count = 0; } } }
Instance of Symbol 167 MovieClip "timer" in Frame 744
onClipEvent (load) { function set_timer() { if (!_level0.lock_timer) { rtime = _level0.time_limit; running = true; _level0.lock_timer = true; } else { _level0.score = 0; rtime = 0; running = true; } } rtime = _level0.time_limit; running = false; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.0277777777777778; if (rtime < 0) { rtime = 0; _level0.gameover = true; running = false; } } time = int(rtime); }
Frame 746
attempt = 0; man._visible = true; gameover = false; timer.set_timer(); i = 0; while (10 >= i) { eval (i)._visible = true; i++; } i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; }
Frame 747
shot_wait = true; t = 0; man._x = 280; man._y = 200; attempt++; wind_blowing = true; _level0.wind.init(); xballcentre = 275; hit = 0; _level0.power.gotoandstop(1); _level0.man.gotoandstop(1); _level0.snap.gotoandstop(1); powerscale = 8; pstart = 20; pcap = 180; angle = (32 + random(2)) - random(2); a = -2; yballcentre = 380; ball._x = xballcentre; ball._y = yballcentre; cue._y = yballcentre + 200; shadow._x = xballcentre; shadow._y = yballcentre; bounce = 0; setProperty("/ball", _xscale , 100); setProperty("/ball", _yscale , 100); ball._visible = true; shadow._visible = true; water = false; splash._visible = false; message = "";
Frame 748
Instance of Symbol 190 MovieClip in Frame 748
onClipEvent (mouseUp) { if (state == "power_up") { state = "snap"; } if (state == "address") { state = "power_up"; _level0.power.gotoandplay(2); _level0.wind_blowing = false; } } onClipEvent (mouseDown) { if (state == "address") { } if (state == "power_up") { _level0.u = _level0.power._currentframe * 1; _level0.power.stop(); _level0.snap.gotoandplay(2); } if (state == "snap") { _level0.snap.stop(); diff = 14 - _level0.snap._currentframe; _level0.ratio = (-diff) / 14; _level0.start_angle = _level0.arrow._rotation; if (!_level0.gameover) { _level0.man.gotoandplay(2); _level0.shot_wait = false; state = "shoot"; } else { _level0.gotoandplay("check_end"); } } } onClipEvent (load) { state = "address"; dx = 0; }
Frame 749
if (gameover) { gotoAndPlay (888); } else if (shot_wait) { gotoAndPlay (748); } else { gotoAndPlay (757); }
Frame 761
t = 0; hit_sign = false; wind_ang = _level0.wind.pointer._rotation; wind_factor_y = _level0.wind.strength * Math.cos((wind_ang * 3.142) / 180); wind_factor_x = _level0.wind.strength * Math.sin((wind_ang * 3.142) / 180); trace("wind_x = " + wind_factor_x); trace("wind_y = " + wind_factor_y); bdirn = 1; theta = (Math.atan(ratio) * 180) / 3.142; theta = (theta / 4) + (wind_factor_x / 2); u = u * Math.cos((theta * 3.142) / 180);
Frame 762
t = Number(t) + 0.05; temp = s + bounce; temp = int(temp * 10) / 10; s = (Math.cos((angle * 3.142) / 180) * Number(u * t)) + Number(((a * t) * t) / 2); s = s + ((wind_factor_y / 2) * t); v = (Math.cos((angle * 3.142) / 180) * Number(u)) + Number(a * t); z = (Math.sin((angle * 3.142) / 180) * Number(u * t)) + Number(((-9.8 * t) * t) / 2); if (water == false) { if (z < 0) { z = 0; bounce = bounce + s; t = 0; s = 0; u = v; angle = angle / 1.5; a = a - 1; if (river.hittest(ball._x, ball._y, true)) { trace("SPLOSSSHHHHHHH"); ball._visible = false; shadow._visible = false; splash._visible = true; splash._x = ball._x; splash._y = ball._y; water = true; tellTarget ("splash") { gotoAndPlay (1); }; } else if (bunker.hittest(ball._x, ball._y, true)) { ball._visible = true; shadow._visible = true; gotoAndPlay (910); } } } sx = Math.sin((theta * 3.142) / 180) * (s + bounce); ball._x = xballcentre + ((bdirn * sx) * 7); shadow._x = ball._x; shadow._y = 400 / Math.pow(1.5, (s + bounce) / 30); bally = shadow._y - ((z * shadow._y) / 12); if (-100 < bally) { ball._y = bally; } else { ball._y = -100; } ball._xscale = ((shadow._y / 400) * 100) - 5; ball._yscale = ((shadow._y / 400) * 100) - 5; shadow._xscale = ((shadow._y / 400) * 100) - 5; shadow._yscale = ((shadow._y / 400) * 100) - 5;
Frame 763
dist_hole = Math.sqrt(((ball._x - hole._x) * (ball._x - hole._x)) + ((ball._y - hole._y) * (ball._y - hole._y))); hole_in_one = false; if ((dist_hole < 2) and (v < 10)) { trace("in the hole!"); v = -1; ball._x = -999; shadow._x = -999; hole_in_one = true; } if (sign.hittest(ball._x, ball._y, true) and sign.hittest(shadow._x, shadow._y, true)) { trace("HIT THE BOARD!!!!"); hit_sign = true; boardhit.gotoandplay(2); ball._x = -999; shadow._x = -999; v = -1; } if ((Number(v) >= 0) and (water == false)) { gotoAndPlay (762); }
Frame 764
trace("HEEEEEEEEEEEEEEEEEEEEE!"); trace("x=" + ball._x); trace("y=" + ball._y); trace("x=" + _level0.hole._x); trace("y=" + hole._y); otg_multi = 0; if (hole.green.hittest(ball._x, ball._y, true)) { trace("landed on green"); if (hole.green.three.hittest(ball._x, ball._y, true)) { trace("landed on three"); otg = _level0.timer.time * 3; score = score + otg; otg_multi = 3; } else if (hole.green.two.hittest(ball._x, ball._y, true)) { trace("landed on two"); otg = _level0.timer.time * 2; otg_multi = 2; score = score + otg; } else if (hole.green.one.hittest(ball._x, ball._y, true)) { trace("landed on one"); otg = _level0.timer.time * 1; otg_multi = 1; score = score + otg; } target_left--; on_green = true; clap.gotoandplay(2); } else { on_green = false; } if (hole_in_one) { target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; down.gotoandplay(2); clap.gotoandplay(2); } trace(sx); trace(temp); yards = Math.sqrt((Math.abs(130 - temp) * Math.abs(130 - temp)) + ((sx * sx) * 4)); if (water == false) { if (on_green) { message = "You finished on the green"; } else { message = "You finished off the green"; } if (yards < 70) { duplicateMovieClip ("ball", "x" + attempt, attempt + 10); } } else { message = "You're in the water !"; } avge = int((10 * total) / attempt) / 10;
Frame 768
if (on_green or hole_in_one) { gotoAndPlay (836); } else if (hit_sign) { gotoAndPlay (770); } else { gotoAndPlay (809); }
Frame 770
target_left--; otg = _level0.timer.time * 5; otg_multi = 5; score = score + otg; t = 0;
Frame 806
down.gotoandplay(2); gotoAndPlay (836);
Frame 834
if (gameover) { gotoAndPlay (889); } else { gotoAndPlay (747); }
Frame 836
otg_i = int(otg / otg_multi); otg_score = ((((("You scored " + otg_i) + "x") + otg_multi) + "=") + otg) + " points";
Frame 888
trace((("here hole 3!!" + gameover) + " ") + target_left); if (target_left < 1) { gameover = true; } if (gameover) { trace("gameover=true"); gotoAndPlay (889); } else { gotoAndPlay (747); }
Frame 889
trace("gameover3"); i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false; trace("left - " + target_left); if (target_left < 1) { gameover = false; } if (gameover) { trace("ALL OVER !!!"); gotoAndPlay (910); } else { trace("LEVEL DONE!!!"); bonus_time = _level0.timer.time; gotoAndPlay (7); }
Frame 890
stop();
Frame 910
i = 0; while (20 >= i) { removeMovieClip("x" + i); i++; } i = 0; while (10 >= i) { eval (i)._visible = false; i++; } man._visible = false;
Frame 911
explode.gotoandplay(2);
Frame 950
gotoAndPlay (1206);
Frame 951
trace("all over!"); gotoAndPlay (910);
Frame 961
stop();
Frame 1206
logos_seen++; stop();
Instance of Symbol 265 MovieClip "check2" in Frame 1206
onClipEvent (load) { value = _level0.i_want_a_newsletter; if (!value) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (mouseDown) { trace("mouse down"); if (hitTest(_root._xmouse, _root._ymouse, false)) { trace("hit !"); value = !value; if (!value) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } _level0.i_want_a_newsletter = value; trace("iwan" + _level0.i_want_a_newsletter); } }
Frame 1210
command = "update"; this.loadVariables("highscoresjp.php?" + int(Math.random() * 100000), "POST");
Frame 1235
gotoAndStop (1236);
Frame 1236
logos_seen++; time_played = int((getTimer() - start_time) / 1000); minutes = int(time_played / 60); seconds = time_played - (minutes * 60); see_txt = ("You have seen the logo above " + logos_seen) + " times."; if (0 < minutes) { if (minutes == 1) { play_txt = ("You have been playing for " + minutes) + " minute "; } else { play_txt = ("You have been playing for " + minutes) + " minutes "; } if (seconds == 1) { play_txt = play_txt + (("and " + seconds) + " second."); } else { play_txt = play_txt + (("and " + seconds) + " seconds."); } } else { play_txt = ("You have been playing for " + seconds) + " seconds."; } txt1 = ""; txt2 = ""; txt3 = ""; counter = 1; trace("nick..." + nick); trace("email..." + email); if (0 < nick.length) { txt1 = "You have given us your name."; counter++; } if (0 < email.length) { if (counter == 2) { txt2 = "You have given us your email address."; } else { txt1 = "You have given us your email address."; } counter++; } if (i_want_a_newsletter) { if (counter == 1) { txt1 = "You have chosen to receive our newsletter."; } if (counter == 2) { txt2 = "You have chosen to receive our newsletter."; } if (counter == 3) { txt3 = "You have chosen to receive our newsletter."; } }
Frame 1237
stop();
Symbol 6 MovieClip Frame 1
doneLoading = 0; stop();
Instance of Symbol 2 MovieClip "bkgd" in Symbol 6 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.doneLoading == 0) { total = _parent._parent.getBytesTotal(); isloaded = _parent._parent.getBytesLoaded(); p = 100 * (isLoaded / total); _parent.bytes = ((int(isloaded / 1000) add " KB of ") add int(total / 1000)) add " KB"; _parent.percent = int(p) add "% LOADED"; _parent.bar._xscale = p; if (Number(95) < Number(p)) { _parent._parent.gotoAndPlay(Number(2)); _parent.gotoAndStop("off"); _parent.doneLoading = 1; } else { _parent._parent.gotoAndPlay(Number(1)); } } }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 6
stop();
Symbol 25 Button
on (release) { tellTarget ("rules_text") { nextFrame(); }; }
Symbol 28 Button
on (release) { tellTarget ("rules_text") { prevFrame(); }; }
Symbol 37 Button
on (release) { gotoAndPlay (6); }
Symbol 55 Button
on (release) { play(); }
Symbol 74 Button
on (release) { gotoAndPlay (277); }
Symbol 100 MovieClip Frame 25
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 20
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 20
stop();
Symbol 201 Button
on (release) { gotoAndPlay (498); }
Symbol 225 Button
on (release) { gotoAndPlay (744); }
Symbol 249 Button
on (release) { gotoAndStop (5); }
Symbol 262 Button
on (release) { gotoAndPlay (1210); }
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 2
stop();
Symbol 273 Button
on (release) { gotoAndStop (1236); }
Symbol 282 Button
on (rollOver) { tellTarget ("credits") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("credits") { gotoAndStop (1); }; }
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 2
stop();

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Instance Names

"rules_text"Frame 5Symbol 22 MovieClip
"hole"Frame 277Symbol 95 MovieClip
"bunker"Frame 277Symbol 96 MovieClip
"river"Frame 277Symbol 67 MovieClip
"splash"Frame 277Symbol 100 MovieClip
"line"Frame 277Symbol 103 MovieClip
"shadow"Frame 277Symbol 105 MovieClip
"ball"Frame 277Symbol 68 MovieClip
"down"Frame 277Symbol 107 MovieClip
"tempman"Frame 277Symbol 132 MovieClip
"clap"Frame 277Symbol 134 MovieClip
"power"Frame 277Symbol 141 MovieClip
"snap"Frame 277Symbol 146 MovieClip
"sign"Frame 277Symbol 155 MovieClip
"boardhit"Frame 277Symbol 158 MovieClip
"wind"Frame 277Symbol 165 MovieClip
"timer"Frame 277Symbol 167 MovieClip
"explode"Frame 443Symbol 196 MovieClip
"explode"Frame 483Symbol 196 MovieClip
"hole"Frame 498Symbol 95 MovieClip
"bunker"Frame 498Symbol 96 MovieClip
"river"Frame 498Symbol 199 MovieClip
"splash"Frame 498Symbol 100 MovieClip
"line"Frame 498Symbol 103 MovieClip
"shadow"Frame 498Symbol 105 MovieClip
"ball"Frame 498Symbol 68 MovieClip
"down"Frame 498Symbol 107 MovieClip
"tempman"Frame 498Symbol 132 MovieClip
"clap"Frame 498Symbol 134 MovieClip
"snap"Frame 498Symbol 146 MovieClip
"power"Frame 498Symbol 141 MovieClip
"sign"Frame 498Symbol 155 MovieClip
"boardhit"Frame 498Symbol 158 MovieClip
"wind"Frame 498Symbol 165 MovieClip
"timer"Frame 498Symbol 167 MovieClip
"explode"Frame 687Symbol 196 MovieClip
"explode"Frame 727Symbol 196 MovieClip
"hole"Frame 744Symbol 95 MovieClip
"bunker"Frame 744Symbol 96 MovieClip
"river"Frame 744Symbol 199 MovieClip
"splash"Frame 744Symbol 100 MovieClip
"line"Frame 744Symbol 103 MovieClip
"shadow"Frame 744Symbol 105 MovieClip
"ball"Frame 744Symbol 68 MovieClip
"down"Frame 744Symbol 107 MovieClip
"tempman"Frame 744Symbol 132 MovieClip
"clap"Frame 744Symbol 134 MovieClip
"snap"Frame 744Symbol 146 MovieClip
"power"Frame 744Symbol 141 MovieClip
"sign"Frame 744Symbol 155 MovieClip
"boardhit"Frame 744Symbol 158 MovieClip
"wind"Frame 744Symbol 165 MovieClip
"timer"Frame 744Symbol 167 MovieClip
"explode"Frame 910Symbol 196 MovieClip
"explode"Frame 950Symbol 196 MovieClip
"check2"Frame 1206Symbol 265 MovieClip
"credits"Frame 1236Symbol 284 MovieClip
"bkgd"Symbol 6 MovieClip Frame 1Symbol 2 MovieClip
"bar"Symbol 6 MovieClip Frame 1Symbol 2 MovieClip
"one"Symbol 85 MovieClip Frame 1Symbol 79 MovieClip
"two"Symbol 85 MovieClip Frame 1Symbol 82 MovieClip
"three"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip
"green"Symbol 95 MovieClip Frame 1Symbol 85 MovieClip
"pointer"Symbol 165 MovieClip Frame 1Symbol 163 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"level_done"Frame 7
"level_completed"Frame 256
"timeout"Frame 262
"next_level"Frame 279
"next_shot"Frame 280
"waiting"Frame 281
"swing"Frame 290
"crink"Frame 294
"snookerloopy"Frame 295
"sign1"Frame 306
"miss"Frame 341
"goal"Frame 369
"check_end"Frame 421
"gameover"Frame 422
"explode"Frame 443
"game_done"Frame 484
"next_level"Frame 500
"next_shot"Frame 501
"waiting"Frame 502
"swing"Frame 511
"crink"Frame 515
"snookerloopy"Frame 516
"sign2"Frame 524
"miss"Frame 559
"goal"Frame 590
"check_end"Frame 665
"gameover"Frame 666
"explode"Frame 687
"game_done"Frame 728
"next_level"Frame 746
"next_shot"Frame 747
"waiting"Frame 748
"swing"Frame 757
"crink"Frame 761
"snookerloopy"Frame 762
"sign3"Frame 770
"miss"Frame 809
"goal"Frame 836
"check_end"Frame 888
"gameover"Frame 889
"explode"Frame 910
"game_done"Frame 951
"highscores"Frame 1210
"on"Symbol 6 MovieClip Frame 1
"off"Symbol 6 MovieClip Frame 2

Dynamic Text Variables

percentSymbol 4 EditableText""
bytesSymbol 5 EditableText""
/:PluginMessageSymbol 12 EditableText""
/:PlatformSymbol 14 EditableText""
/:PluginMessage2Symbol 15 EditableText""
bonus_textSymbol 41 EditableText"bonus =  dont delete "
bonus_text_doneSymbol 42 EditableText"final bonus =  dont delete"
target_textSymbol 45 EditableText""
hole_idSymbol 46 EditableText""
level_textSymbol 47 EditableText""
target_leftSymbol 51 EditableText""
scoreSymbol 53 EditableText""
target_textSymbol 56 EditableText""
hole_idSymbol 57 EditableText""
level_textSymbol 58 EditableText""
target_leftSymbol 59 EditableText""
scoreSymbol 60 EditableText""
dstSymbol 164 EditableText""
timeSymbol 166 EditableText""
scoreSymbol 170 EditableText""
hole_idSymbol 171 EditableText""
target_leftSymbol 172 EditableText""
totalSymbol 179 EditableText""
attemptSymbol 181 EditableText""
avgeSymbol 183 EditableText""
bestSymbol 186 EditableText""
otg_scoreSymbol 191 EditableText""
totalSymbol 205 EditableText""
attemptSymbol 206 EditableText""
avgeSymbol 207 EditableText""
bestSymbol 208 EditableText""
scoreSymbol 209 EditableText""
hole_idSymbol 210 EditableText""
target_leftSymbol 211 EditableText""
totalSymbol 213 EditableText""
attemptSymbol 214 EditableText""
avgeSymbol 215 EditableText""
bestSymbol 216 EditableText""
otg_scoreSymbol 218 EditableText""
totalSymbol 229 EditableText""
attemptSymbol 230 EditableText""
avgeSymbol 231 EditableText""
bestSymbol 232 EditableText""
totalSymbol 233 EditableText""
attemptSymbol 234 EditableText""
avgeSymbol 235 EditableText""
bestSymbol 236 EditableText""
scoreSymbol 237 EditableText""
hole_idSymbol 238 EditableText""
target_leftSymbol 239 EditableText""
otg_scoreSymbol 242 EditableText""
scoreSymbol 250 EditableText""
nameSymbol 253 EditableText""
co_nameSymbol 254 EditableText""
emailSymbol 257 EditableText""
scoreSymbol 266 EditableText""
first_nameSymbol 268 EditableText""
last_nameSymbol 269 EditableText""
co_nameSymbol 270 EditableText""
emailSymbol 272 EditableText""
see_txtSymbol 285 EditableText"You have seen the logo above xxx times"
play_txtSymbol 286 EditableText"You have been playing for xxx minutes and xxxx seconds"
txt1Symbol 288 EditableText"You have given us your name"
txt2Symbol 289 EditableText"You have given us your email address"
txt3Symbol 290 EditableText"You have chosen to receive our newsletter"




http://swfchan.com/5/22587/info.shtml
Created: 26/5 -2019 21:07:24 Last modified: 26/5 -2019 21:07:24 Server time: 03/05 -2024 03:33:47