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Celtic Village.swf

This is the info page for
Flash #22589

(Click the ID number above for more basic data on this flash file.)


Text
+1

+1

+1

+1

CELTIC VILLAGE

<p align="center"><font face="Arial" size="36" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://balgames.free.fr" target = "_blank">BALGAMES</a></font></p><p align="center"><font face="Arial" size="36" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://balgames.free.fr" target = "_blank">PRESENTS</a></font></p>

100

English version by : Dereck
Game made by : Balvick

Please be patient, the game may take
time to load

balvick august 2006

Celtic-Village :
is a simulation game. You have to keep a village, and your peasants alive. In order to do this you have to upgrade everything

One player

Multi-player

Celtic Village

EVersion : 1.6b

<p align="center"><font face="Comic Sans MS" size="15" color="#0033ff" letterSpacing="0.000000" kerning="0"><a href="http://www.celtic-game.com/en_index.php" target = "_blank"><b>Website : http://www.celtic-game.com/</b></a></font></p>

Thanks to Dereck for english version

CELTIC VILLAGE

INIT

Help before playing

Be sure to have all your peasants working!

First upgrade your houses to get more peasants

INSTRUCTIONS :
Put your peasant on different works by clicking on them, and then click the chore you want them to do.
You must maintain a high food level, while having babies. To get babies, click on a female peasant, and then "get a child". If you still need help, click "?" button IG

GOAL :
Get 30 peasants

PLAY

FONCTION PERSO

LOADING

Les Zones

00

00

00

00

00

2

00

3

00

4

00

5

00

6

00

7

00

8

00

9

00

10

00

00

00

00

00

00

00

00

Buildings

peasants

999 / 999

999 / 999

999 / 999

10 / 20

Food

Wood

Stone

Resting

perso ferme

Your villagers and their current work :

Praying

YOUR MINERS :

Bob

IRON

GOLD

DIAMOND

Upgrading

YOUR SOLDIERS

WARRIOR

WIZARD

In progress

Peasants :

Name :

Age

M/F

Job :

Year :

Bob

11

F

F

200%

5000

Health

Habitants mort

Nom

age

sexe

metier

Année :

5000

santé

Age :

Job :

Gender

Info

Balvick R

Change
job

Save New
name

Health :

lvl1

Age :

Activity :

Gender

Info

Balvick R




Health :

Get a child

Change
activity

lvl1

Age :

Gender

Balvick R

DEAD

Remove
the
tumb

Rest In Peace

Buildings

Level

Building

11

Gods' statue

40

Nv

House 1

Upgrade

Current peasants

Tools :

2/2

Make one

The more tools you have, the more peasants you can have to work here.


Gods statue

Gods points :

200

Informations for the prayers

Prayer of work

Prayer of age

Prayer of speed

OPTIONS :

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/loituma.swf" target = "_blank"><b>Music in-game</b></a></font></p>

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/lire_score.php" target = "_blank"><b>Check highscores</b></a></font></p>

<p align="right"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://www.celtic-game.com/en_index.php" target = "_blank"><b>Website</b></a></font></p>

Info

Goal :

- Get 30 peasants as fast as you can!

Current year :

5000

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://nwnbalvick.free.fr/phpBB5/viewforum.php?f=42" target = "_blank"><b>Forum / Help</b></a></font></p>

fps

120

Help

How can you get more peasants?

The only way to get more peasants is to click on a female peasant, and then click "get a child"

How can you get more resources stocks?

You must upgrade your buildings. In order to do this, you have to click a building, and then click "Upgrade"

+500 wood
+500 food
+500 stone

New man

New woman

Lumberjack

Rest

farmer

Stone farmer

Jobs' informations

NAME

Jobs' informations

PSEUDO

Get a child

Prayer

Peasant

Harvester

FLEAUX

FIN

<p align="left"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0"> votre SurNom:</font></p>

Aucun

OK

Petit Commentaire ^^ :

---HIGH-SCORE---

Votre Score :

5000

<p align="center"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0"> votre SurNom:</font></p>

Aucun

<p align="center"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0">Petit Commentaire ^^ :</font></p>

<p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">ENREGISTREMENT</font></p><p align="center"></p><p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">EN COURS</font></p>

<p align="center"><font face="Arial" size="22" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/lire_score.php" target = "_blank">Voir les scores</a></font></p>

<p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">BRAVO, Tu as fini le jeu. mais tu peut continuer a joué. </font></p><p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">bon jeu</font></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 106 MovieClip in Frame 1
onClipEvent (load) { if (_root.getBytesTotal() < 1000) { this.filesize = Math.floor(_root.getBytesTotal()) + " bytes"; } else if (_root.getBytesTotal() > 1000000) { this.filesize = Math.floor(_root.getBytesTotal() / 1000000) + " mb"; } else { this.filesize = Math.floor(_root.getBytesTotal() / 1000) + " kb"; } } onClipEvent (enterFrame) { this.pourcentage = (Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%") + " du chargement du jeu"; fini = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (fini == 100) { _root.play(); } }
Frame 2
stop();
Frame 3
var perso = new Array(); var maisonA = new batiment("maison1", 55, 55); var maisonB = new batiment("maison2", 55, 55); var maisonC = new batiment("maison3", 55, 55); var ferme = new batiment("ferme", 30, 30); var bat_terre = new batiment("terre", 60, 20); var bat_bois = new batiment("bois", 20, 60); var bat_inactif = new batiment("inactif", 0, 0); var bat_prier = new batiment("prier", 0, 0); vitesseC = 200; _root.vitesse_metier = 3000; _root["vitesse_ann\u00E9e"] = 35000; _root.V_deplacement = 20; _root.nourriture = 60; _root.nourritureM = 100; _root.bois = 55; _root.boisM = 100; _root.terre = 55; _root.terreM = 100; _root.divin = 5; _root.bonus_recolte = 0; _root.bonus_vitesse = 0; _root.bonus_vie = 0; _root.habitantsM = 3; _root.habitants = 0; _root.viemax = 60; _root.annee = 100; _root.cheat = 0; _root.fin = 0;
Frame 6
function affiche_score() { _root.bois_info = (_root.bois + "/") + _root.boisM; _root.nourriture_info = (_root.nourriture + "/") + _root.nourritureM; _root.terre_info = (_root.terre + "/") + _root.terreM; _root.fer_info = (_root.fer + "/") + _root.ferM; _root.gold_info = (_root.gold + "/") + _root.goldM; _root.gemmes_info = (_root.gemmes + "/") + _root.gemmes; _root.habitants_info = (_root.habitants + "/") + _root.habitantsM; } function newperso(nom, ages, sexe, metier) { n = _root.perso.length; if (nom == "") { nom = nom_random(sexe); } profondeur = _root.emplacement.getDepth() + 1; trace(profondeur); if (sexe == "F") { _root.perso[n] = _root.attachMovie("persoF", "persoF" + n, profondeur + n); _root.perso[n].nom = nom; } else { _root.perso[n] = _root.attachMovie("persoM", "persoM" + n, profondeur + n); _root.perso[n].nom = nom; } _root.perso[n]._y = _root.zones.inactif._y; placement = _root.bat_inactif.ajout_perso(n, _root.perso[n].nom); _root.perso[n]._x = (_root.zones.inactif._x + ((placement - 1) * 18)) - 5; if (placement > 15) { _root.perso[n]._y = _root.perso[n]._y + 40; _root.perso[n]._x = _root.perso[n]._x - 270; } if (ages < 16) { _root.perso[n].type_perso.gotoAndStop("petit"); } else { _root.perso[n].type_perso.gotoAndStop(random(4) + 1); } _root.perso[n].ages = ages; _root.perso[n].sexe = sexe; _root.perso[n].metier = metier; _root.perso[n].sante = 100; _root.perso[n].niveauMetier = [1, 1, 1, 1]; _root.perso[n].dead = 0; _root.habitants = _root.habitants + 1; affiche_score(); trace("TAILLE" + _root.perso.length); } function up_metier(metier, idperso, bonus) { n = idperso; if (metier == "bucheron") { _root.perso[n].niveauMetier[0] = _root.perso[n].niveauMetier[0] + bonus; } if (metier == "fermier") { _root.perso[n].niveauMetier[1] = _root.perso[n].niveauMetier[1] + bonus; } if (metier == "pierre") { _root.perso[n].niveauMetier[2] = _root.perso[n].niveauMetier[2] + bonus; } if (metier == "prier") { _root.perso[n].niveauMetier[3] = _root.perso[n].niveauMetier[3] + bonus; } if (metier == "all") { _root.perso[n].niveauMetier[0] = _root.perso[n].niveauMetier[0] + bonus; _root.perso[n].niveauMetier[1] = _root.perso[n].niveauMetier[1] + bonus; _root.perso[n].niveauMetier[2] = _root.perso[n].niveauMetier[2] + bonus; _root.perso[n].niveauMetier[3] = _root.perso[n].niveauMetier[3] + bonus; } } function start_metier(metier, idperso) { clearInterval(_root.perso[idperso].metier_interval); if (metier == "inactif") { clearInterval(_root.perso[idperso].metier_interval); } else { _root.perso[idperso].metier_interval = setInterval(_root.metier_action, _root.vitesse_metier, idperso, metier); } } function metier_action(idperso, metier) { trace("METIER ACTION :" + metier); if ((metier == "bucheron") && ((random(150) + _root.perso[idperso].niveauMetier[0]) > 100)) { if (_root.bois < _root.boisM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.bat_bois.niveau); _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; _root.bois = _root.bois + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[0] < 100)) { _root.perso[idperso].niveauMetier[0] = _root.perso[idperso].niveauMetier[0] + 1; } } else { first_moveperso(idperso, "inactif"); } } else if ((metier == "fermier") && ((random(150) + _root.perso[idperso].niveauMetier[1]) > 100)) { if (_root.nourriture < _root.nourritureM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.ferme.niveau); _root.nourriture = _root.nourriture + ress_gagner; _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[1] < 100)) { _root.perso[idperso].niveauMetier[1] = _root.perso[idperso].niveauMetier[1] + 1; } } else { first_moveperso(idperso, "inactif"); } } else if ((metier == "terre") && ((random(150) + _root.perso[idperso].niveauMetier[2]) > 100)) { if (_root.terre < _root.terreM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.bat_terre.niveau); _root.terre = _root.terre + ress_gagner; _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[2] < 100)) { _root.perso[idperso].niveauMetier[2] = _root.perso[idperso].niveauMetier[2] + 1; } } else { first_moveperso(idperso, "inactif"); } } } function prier() { ma_str = new String(_root.annee); val = Number(ma_str.slice(2)); _root.divin = _root.divin + _root.bat_prier.persoliveid(); id = random(_root.perso.length); if ((((val == 0) or (val == 3)) or (val == 6)) && (_root.perso[id].dead == 0)) { trace((Math.ceil(_root.habitants / 6) + "length prier :") + _root.bat_prier.persoliveid()); if (Math.ceil(_root.habitants / 6) > _root.bat_prier.persoliveid()) { if (random(50) > 25) { _root.fleaux._x = _root.perso[id]._x - 10; _root.fleaux._y = _root.perso[id]._y + 10; _root.fleaux.gotoAndPlay("eclair"); _root.perso[id].sante = _root.perso[id].sante - (random(60) + 20); } else { _root.fleaux._x = _root.perso[id]._x - 20; _root.fleaux._y = _root.perso[id]._y; _root.fleaux.gotoAndPlay("noir"); _root.perso[id].sante = _root.perso[id].sante - (random(20) + 20); _root.perso[id].type_perso.gotoAndStop("fantome"); } } } } function plus1ans() { _root.annee = _root.annee + 1; prier(); if (((_root.habitants == 30) and (_root.cheat == 0)) and (_root.fin == 0)) { _root.fin = 1; theend.gotoAndPlay(2); } consommation = 0; _root.info = ""; i = 0; while (i <= _root.perso.length) { if (_root.perso[i].dead == 0) { _root.perso[i].ages = _root.perso[i].ages + 1; if (_root.perso[i].ages < 17) { trace("PREADULTE:" + _root.perso[i].ages); _root.perso[i].ages = _root.perso[i].ages + 1; trace("PREADULTE2:" + _root.perso[i].ages); if (_root.perso[i].ages >= 15) { trace("ADULTE:" + _root.perso[i].ages); newname = random(4) + 1; _root.perso[i].type_perso.gotoAndStop(newname); } } if ((_root.perso[i].sexe == "M") && (_root.nourriture >= 4)) { _root.perso[i].ages = _root.perso[i].ages + 1; _root.nourriture = _root.nourriture - 2; consommation = consommation + 2; if ((_root.perso[i].sante < 95) && (_root.perso[i].metier == "inactif")) { _root.perso[i].sante = _root.perso[i].sante + 10; } } else if ((_root.perso[i].sexe == "F") && (_root.nourriture >= 2)) { _root.perso[i].ages = _root.perso[i].ages + 1; _root.nourriture = _root.nourriture - 1; consommation = consommation + 1; if ((_root.perso[i].sante < 95) && (_root.perso[i].metier == "inactif")) { _root.perso[i].sante = _root.perso[i].sante + 10; } } else { _root.perso[i].sante = _root.perso[i].sante - 25; if (_root.perso[i].sante < 1) { _root.dead(i); } else { _root.perso[i].gotoAndPlay("nourriture"); _root.info = _root.info + (("\n Warning " + _root.perso[i].nom) + " is sick!"); } } if (((_root.perso[i].ages > _root.viemax) && (_root.perso[i].sante > 0)) && (random(100) < _root.perso[i].ages)) { _root.dead(i); trace("DADEAD"); } else if ((_root.perso[i].ages > (_root.viemax - 5)) or (_root.perso[i].sante < 30)) { _root.perso[i].gotoAndPlay("avant_dead"); if (_root.perso[i].sante < 1) { _root.dead(i); } } } i++; } _root.info = _root.info + ("\n Your peasants food consomation is : " + consommation); if (_root.nourriture < 20) { _root.info = _root.info + " \n WARNING! You need more food!"; } affiche_score(); } function nom_random(sexe) { if (sexe == "F") { nom = ["Sophie", "Cindy", "Pam", "Pamy", "Lara", "Candy", "Moon", "Anna", "Nami", "Nina", "bulma"]; } else { nom = ["Chopper", "Luffy", "John", "Tom", "Actarus", "Malcolm", "Bal", "Lucius", "Carlos", "Doug"]; } return((nom[random(nom.length)] + " ") + random(100)); } function b\u00E9b\u00E9() { _root.nourriture = _root.nourriture - 30; quel_sexe = random(100); if (quel_sexe > 55) { newperso(nom_random("F"), 1, "F", "inactif"); } else { newperso(nom_random("M"), 1, "M", "inactif"); } }
Frame 7
function Newpartie() { newperso("", 25, "M", "inactif"); newperso("", 24, "M", "inactif"); newperso("", 16, "F", "inactif"); up_metier("all", 0, 30); up_metier("all", 1, 30); up_metier("all", 2, 30); affiche_score(); _root.evolution = setInterval(_root.plus1ans, _root["vitesse_ann\u00E9e"]); _root.ferme.ajoute_outil(2); } function dead(i) { if (_root.perso[i].dead == 0) { _root.perso[i].gotoAndStop(1); _root.ferme.sup_perso(i); _root.bat_inactif.sup_perso(i); _root.bat_terre.sup_perso(i); _root.bat_bois.sup_perso(i); _root.bat_prier.sup_perso(i); _root.perso[i].dead = 1; _root.perso[i].sante = 0; clearInterval(_root.perso[i].metier_interval); _root.perso[i].gotoAndPlay("dead"); _root.habitants = _root.habitants - 1; affiche_score(); } } function first_moveperso(idperso, metierx) { trace("metier=" + _root.perso[idperso].metier); if (_root.perso[idperso].metier == "bucheron") { _root.perso[idperso]._y = _root.zones.bois._y; } start_metier("inactif", idperso); _root.ferme.sup_perso(idperso); _root.bat_inactif.sup_perso(idperso); _root.bat_terre.sup_perso(idperso); _root.bat_bois.sup_perso(idperso); _root.bat_prier.sup_perso(idperso); _root.perso[idperso].metier = metierx; _root.perso[idperso].etape = 0; clearInterval(_root.perso[idperso].deplacement); _root.perso[idperso].deplacement = setInterval(_root.moveperso, _root.V_deplacement, idperso, metierx); } function moveperso(idperso, metier) { _root.perso[idperso].gotoAndStop(2); vx = _root.zones.route._x; vy = _root.zones.route._y; if (_root.perso[idperso].etape == 0) { persox = _root.perso[idperso]._x; if (persox < vx) { _root.perso[idperso]._x = _root.perso[idperso]._x + 1; mouvement_direction(idperso, "droite"); } else if (persox > (vx + 5)) { _root.perso[idperso]._x = _root.perso[idperso]._x - 1; mouvement_direction(idperso, "gauche"); } else { _root.perso[idperso].etape = 1; } } if (_root.perso[idperso].etape == 1) { if (metier == "bucheron") { _root.perso[idperso].ciblex = _root.zones.bois._x; _root.perso[idperso].cibley = _root.zones.bois._y; } if (metier == "fermier") { _root.perso[idperso].ciblex = _root.zones.fermier._x; _root.perso[idperso].cibley = _root.zones.fermier._y; } if (metier == "inactif") { _root.perso[idperso].ciblex = _root.zones.inactif._x; _root.perso[idperso].cibley = _root.zones.inactif._y; } if (metier == "terre") { _root.perso[idperso].ciblex = _root.zones.terre._x; _root.perso[idperso].cibley = _root.zones.terre._y; } if (metier == "fruits") { _root.perso[idperso].ciblex = _root.zones.fruits._x; _root.perso[idperso].cibley = _root.zones.fruits._y; } if (metier == "prier") { _root.perso[idperso].ciblex = _root.zones.prier._x; _root.perso[idperso].cibley = _root.zones.prier._y; } if (_root.perso[idperso].cibley > (perso[idperso]._y + 5)) { _root.perso[idperso]._y = _root.perso[idperso]._y + 1; mouvement_direction(idperso, "bas"); } else if (_root.perso[idperso].cibley < perso[idperso]._y) { _root.perso[idperso]._y = _root.perso[idperso]._y - 1; mouvement_direction(idperso, "haut"); } else { _root.perso[idperso].etape = 2; } } if (_root.perso[idperso].etape == 2) { if (_root.perso[idperso].ciblex > (perso[idperso]._x + 5)) { _root.perso[idperso]._x = _root.perso[idperso]._x + 1; mouvement_direction(idperso, "droite"); } else if (_root.perso[idperso].ciblex < perso[idperso]._x) { _root.perso[idperso]._x = _root.perso[idperso]._x - 1; mouvement_direction(idperso, "gauche"); } else { mouvement_direction(idperso, 1); _root.perso[idperso].etape = 0; clearInterval(_root.perso[idperso].deplacement); if (_root.perso[idperso].dead == 1) { _root.perso[idperso].gotoAndPlay("dead"); } else if (metier == "bucheron") { if (_root.bat_bois.persoliveid() < _root.bat_bois.outils) { _root.perso[idperso].type_perso.direction_perso.gotoAndStop("gauche"); _root.perso[idperso].gotoAndPlay("bois"); _root.start_metier("bucheron", idperso); placementperso = bat_bois.ajout_perso(idperso, _root.perso[idperso].nom) - 1; _root.perso[idperso]._y = _root.perso[idperso]._y - ((15 * placementperso) - 40); _root.perso[idperso].swapDepths(-placementperso); } else { first_moveperso(idperso, "inactif"); _root.info = "\n Not enough tools for wood "; } } else if ((metier == "fermier") or (metier == "fruits")) { if (_root.ferme.persoliveid() < _root.ferme.outils) { _root.perso[idperso].gotoAndPlay("coupe_bois"); _root.start_metier("fermier", idperso); if (metier == "fruits") { _root.perso[idperso].gotoAndPlay("fruits"); _root.perso[idperso]._x = _root.perso[idperso]._x + random(130); _root.perso[idperso]._y = _root.perso[idperso]._y + (random(20) - random(20)); ferme.ajout_perso(idperso, _root.perso[idperso].nom); } else { _root.perso[idperso]._y = _root.perso[idperso]._y + (random(20) - random(20)); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (ferme.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); } } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n Not enough tools for farm"; } } else if (metier == "terre") { if (_root.bat_terre.persoliveid() < _root.bat_terre.outils) { _root.perso[idperso].gotoAndPlay("coupe_bois"); _root.start_metier("terre", idperso); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (bat_terre.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n Not enough tools for stone"; } } else if (metier == "prier") { if (_root.bat_prier.persoliveid() < 7) { _root.perso[idperso].type_perso.direction_perso.gotoAndStop("gauche"); _root.perso[idperso].gotoAndStop("prier"); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (bat_prier.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); _root.perso[idperso]._y = _root.perso[idperso]._y + (random(10) - random(10)); } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n You have the maximum prayers possible!"; } trace("Nbres prier" + _root.bat_prier.persoliveid()); } else if (metier == "inactif") { _root.perso[idperso].gotoAndPlay(1); _root.start_metier("inactif", idperso); _root.perso[idperso]._y = _root.zones.inactif._y; placement = _root.bat_inactif.ajout_perso(idperso, _root.perso[idperso].nom); _root.perso[idperso]._x = (_root.zones.inactif._x + ((placement - 1) * 18)) - 5; if (placement > 15) { _root.perso[idperso]._y = _root.perso[idperso]._y + 40; _root.perso[idperso]._x = _root.perso[idperso]._x - 270; } } } } } function mouvement_direction(idperso, la_direction) { if (_root.perso[idperso].la_direction != la_direction) { trace((idperso + " ") + la_direction); _root.perso[idperso].type_perso.direction_perso.gotoAndPlay(la_direction); _root.perso[idperso].la_direction = la_direction; } } stop(); _root.maisonA.decor = _root.emplacement.maison1; _root.maisonB.decor = _root.emplacement.maison2; _root.maisonC.decor = _root.emplacement.maison3; _root.ferme.decor = _root.emplacement.ferme; _root.bat_terre.decor = _root.emplacement.terre; _root.bat_bois.decor = _root.emplacement.bois; _root.bat_inactif.decor = _root.emplacement.inactif; Newpartie();
Instance of Symbol 99 MovieClip [persoM] "persoM" in Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 55 MovieClip [persoF] "persoF" in Frame 7
onClipEvent (load) { this._visible = false; }
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 10
gotoAndPlay ("bas");
Symbol 13 MovieClip Frame 20
gotoAndPlay ("gauche");
Symbol 13 MovieClip Frame 29
gotoAndPlay ("haut");
Symbol 13 MovieClip Frame 39
gotoAndPlay ("droite");
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 10
gotoAndPlay ("bas");
Symbol 25 MovieClip Frame 20
gotoAndPlay ("gauche");
Symbol 25 MovieClip Frame 29
gotoAndPlay ("haut");
Symbol 25 MovieClip Frame 39
gotoAndPlay ("droite");
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 38 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 38 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 38 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 39 MovieClip Frame 1
stop();
Symbol 55 MovieClip [persoF] Frame 1
stop();
Instance of Symbol 39 MovieClip "type_perso" in Symbol 55 MovieClip [persoF] Frame 1
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); trace(_root.idselection); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("metierF"); }
Symbol 55 MovieClip [persoF] Frame 16
this.gotoAndPlay("coupe_bois");
Symbol 55 MovieClip [persoF] Frame 27
if (this.dead == 1) { gotoAndPlay ("dead"); } else if (this.metier == "fruits") { gotoAndStop ("fruits"); } else { gotoAndPlay ("coupe_bois"); }
Symbol 55 MovieClip [persoF] Frame 56
gotoAndStop (1);
Symbol 55 MovieClip [persoF] Frame 67
stop();
Symbol 55 MovieClip [persoF] Frame 103
gotoAndStop (1);
Instance of Symbol 52 MovieClip in Symbol 55 MovieClip [persoF] Frame 104
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("perso"); }
Symbol 55 MovieClip [persoF] Frame 145
stop(); this._visible = 0;
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 67 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 67 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 67 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 79 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 79 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 79 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 91 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 91 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 91 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 93 MovieClip Frame 1
stop();
Symbol 99 MovieClip [persoM] Frame 1
if (this.dead == 1) { gotoAndPlay ("dead"); }
Instance of Symbol 93 MovieClip "type_perso" in Symbol 99 MovieClip [persoM] Frame 1
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); trace(_root.idselection); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("metier"); }
Symbol 99 MovieClip [persoM] Frame 5
stop();
Symbol 99 MovieClip [persoM] Frame 17
this.gotoAndPlay("coupe_bois"); if (this.dead == 1) { gotoAndPlay ("dead"); }
Symbol 99 MovieClip [persoM] Frame 28
if (this.dead == 1) { gotoAndPlay ("dead"); } else if (this.metier == "bucheron") { gotoAndPlay ("bois"); } else { gotoAndPlay ("coupe_bois"); }
Symbol 99 MovieClip [persoM] Frame 58
gotoAndStop (1);
Symbol 99 MovieClip [persoM] Frame 73
gotoAndPlay ("bois"); if (this.dead == 1) { gotoAndPlay ("dead"); }
Symbol 99 MovieClip [persoM] Frame 105
gotoAndStop (1);
Instance of Symbol 52 MovieClip in Symbol 99 MovieClip [persoM] Frame 106
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("perso"); }
Symbol 99 MovieClip [persoM] Frame 170
stop(); this._visible = 0;
Symbol 535 MovieClip [__Packages.batiment] Frame 0
class batiment { var nom, decor; function batiment (nomA, boiso, terreo, fero, goldo, gemmeo) { nom = nomA; bois = boiso; terre = terreo; fer = fero; gold = goldo; gemme = gemmeo; personom_in = []; persoid_in = []; } function changenom(noma) { nom = noma; } function ajout_perso(nomid, noma) { var _local3 = 0; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { trace("0==" + persoid_in[_local2]); if (persoid_in[_local2] == -1) { persoid_in[_local2] = nomid; personom_in[_local2] = noma; trace("Invert"); _local3 = 1; return(_local2 + 1); } _local2++; } if (_local3 == 0) { persoid_in.push(nomid); personom_in.push(noma); return(persoid_in.length); } } function ajoute_outil(fois) { outils = outils + fois; trace("longeur " + outils); } function sup_perso(nomid) { var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (nomid == persoid_in[_local2]) { persoid_in[_local2] = -1; personom_in[_local2] = undefined; } _local2++; } trace((personom_in + " ") + persoid_in); } function persolive() { var _local3 = ""; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (undefined == personom_in[_local2]) { } else { _local3 = _local3 + (" " + personom_in[_local2]); } _local2++; } return(_local3); } function persoliveid() { var _local3 = 0; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (undefined == personom_in[_local2]) { } else { _local3 = _local3 + 1; } _local2++; } return(_local3); } function lvlup_maison() { trace("up " + nom); building = 0; niveau = niveau + 1; bois = bois * 2; terre = terre * 2; decor.nextFrame(); if (nom.slice(0, 3) == "mai") { _root.habitantsM = _root.habitantsM + 3; } if (nom.slice(0, 3) == "fer") { _root.nourritureM = _root.nourritureM + 50; } if (nom.slice(0, 3) == "boi") { _root.boisM = _root.boisM + 50; terre = terre - (niveau * 11); } if (nom.slice(0, 3) == "ter") { _root.terreM = _root.terreM + 50; bois = bois - (niveau * 11); } _root.affiche_score(); } function lvlup_special() { bois = bois * 2; terre = bois * 2; fer = (fer * 2) + 50; gold = (gold * 2) + 50; gemme = (gemme * 2) + 50; } function prix_terre() { return(terre); } function building_maison(maison_pr_repere) { trace("pourcentage?" + maison_pr_repere.building); maison_pr_repere.building = maison_pr_repere.building + 1; maison_pr_repere.decor.build = maison_pr_repere.building; if (maison_pr_repere.building > 99) { maison_pr_repere.lvlup_maison(); clearInterval(maison_pr_repere.timing); } } function first_build(maison_pr_repere) { decor.nextFrame(); building = 0; timing = setInterval(building_maison, _root.vitesseC, maison_pr_repere); trace(((("VITESSE" + _root.vitesseC) + timing) + " ") + building); } var niveau = 0; var building = 0; var bois = 0; var terre = 0; var fer = 0; var gold = 0; var gemme = 0; var timing = 0; var personom_in = new Array(); var persoid_in = new Array(); var outils = 2; }
Symbol 122 Button
on (rollOver) { detail = "Playing in solo mode \nbuild your village and keep it in a good status!"; } on (release) { play(); }
Symbol 125 Button
on (rollOver) { detail = "Online game \nConnect online and play with other players!!"; } on (release) { getURL ("http://www.celtic-game.com/en_index.php", "_blank"); }
Symbol 132 MovieClip Frame 1
homme.gotoAndPlay("droite");
Symbol 132 MovieClip Frame 2
homme.gotoAndPlay("droite");
Symbol 132 MovieClip Frame 72
homme.gotoAndPlay("gauche");
Symbol 132 MovieClip Frame 109
homme.gotoAndStop(1);
Symbol 159 Button
on (release) { play(); }
Symbol 164 MovieClip Frame 1
_root.stop();
Instance of Symbol 13 MovieClip in Symbol 164 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop("gauche"); }
Instance of Symbol 91 MovieClip in Symbol 164 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop("droite"); }
Symbol 164 MovieClip Frame 30
stop();
Symbol 164 MovieClip Frame 31
_root.play();
Symbol 164 MovieClip Frame 55
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 4
gotoAndStop (2);
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 4
gotoAndStop (2);
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 4
gotoAndStop (2);
Symbol 258 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 4
gotoAndStop (2);
Symbol 260 MovieClip Frame 1
stop(); trace("deptgaDDD" + this.getDepth());
Instance of Symbol 189 MovieClip "maison1" in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonA; }
Instance of Symbol 189 MovieClip "maison2" in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonB; }
Instance of Symbol 189 MovieClip "maison3" in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonC; }
Instance of Symbol 237 MovieClip "ferme" in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.ferme; }
Instance of Symbol 252 MovieClip "terre" in Symbol 260 MovieClip Frame 1
on (release) { _root.idselection = _root.bat_terre; _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); }
Instance of Symbol 258 MovieClip "bois" in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.bat_bois; }
Instance of Symbol 259 MovieClip in Symbol 260 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("divine"); }
Symbol 279 Button
on (press) { startDrag (this._parent); } on (release) { stopDrag(); }
Symbol 283 Button
on (release) { _root.menu.gotoAndStop(1); }
Symbol 295 Button
on (release) { _root.menu.gotoAndStop("l_perso"); }
Symbol 298 MovieClip Frame 1
_root.menu.metier_liste.b_terre._visible = false; _root.menu.metier_liste.b_inactif._visible = false; _root.menu.metier_liste.b_bois._visible = false; _root.menu.metier_liste.b_ferme._visible = false; _root.menu.metier_liste.b_prier._visible = false; var b_fermeL = new Array(); afficheF = 0; var b_inactifL = new Array(); afficheI = 0; var b_boisL = new Array(); afficheB = 0; var b_terreL = new Array(); afficheT = 0; var b_prierL = new Array(); afficheP = 0; Maxperso = (((_root.bat_prier.personom_in.length + _root.bat_inactif.personom_in.length) + _root.ferme.personom_in.length) + _root.bat_bois.personom_in.length) + _root.bat_terre.personom_in.length; trace("lengeur" + Maxperso); var j = 0; while (j < Maxperso) { if ((_root.bat_inactif.personom_in[j] != undefined) and (afficheI < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_inactif, "b_inactifL" + j, this.getNextHighestDepth()); ("b_inactifL" + j)[undefined] = undefined; _root.menu.metier_liste["b_inactifL" + j].texte = _root.bat_inactif.personom_in[j]; _root.menu.metier_liste["b_inactifL" + j]._y = b_inactif._y + (20 * afficheI); afficheI = afficheI + 1; trace("inactiff" + _root.bat_inactif.personom_in[j]); _root.menu.metier_liste["b_inactifL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(36)); _root.idselection = _root.bat_inactif.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.ferme.personom_in[j] != undefined) and (afficheF < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_ferme, "b_fermeL" + j, this.getNextHighestDepth()); ("b_fermeL" + j)[undefined] = undefined; _root.menu.metier_liste["b_fermeL" + j].texte = _root.ferme.personom_in[j]; _root.menu.metier_liste["b_fermeL" + j]._y = b_ferme._y + (20 * afficheF); afficheF = afficheF + 1; _root.menu.metier_liste["b_fermeL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.ferme.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_bois.personom_in[j] != undefined) and (afficheB < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_bois, "b_boisL" + j, this.getNextHighestDepth()); ("b_boisL" + j)[undefined] = undefined; _root.menu.metier_liste["b_boisL" + j].texte = _root.bat_bois.personom_in[j]; _root.menu.metier_liste["b_boisL" + j]._y = b_bois._y + (20 * afficheB); afficheB = afficheB + 1; _root.menu.metier_liste["b_boisL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(33)); _root.idselection = _root.bat_bois.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_terre.personom_in[j] != undefined) and (afficheT < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_terre, "b_terreL" + j, this.getNextHighestDepth()); ("b_terreL" + j)[undefined] = undefined; _root.menu.metier_liste["b_terreL" + j].texte = _root.bat_terre.personom_in[j]; _root.menu.metier_liste["b_terreL" + j]._y = b_terre._y + (20 * afficheT); afficheT = afficheT + 1; _root.menu.metier_liste["b_terreL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.bat_terre.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_prier.personom_in[j] != undefined) and (afficheP < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_prier, "b_prierL" + j, this.getNextHighestDepth()); ("b_prierL" + j)[undefined] = undefined; _root.menu.metier_liste["b_prierL" + j].texte = _root.bat_prier.personom_in[j]; _root.menu.metier_liste["b_prierL" + j]._y = b_prier._y + (20 * afficheP); afficheP = afficheP + 1; _root.menu.metier_liste["b_prierL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.bat_prier.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } j++; }
Symbol 302 Button
on (release) { this.gotoAndStop("perso"); }
Symbol 317 Button
on (release) { this._parent.gotoAndStop("habitants"); }
Symbol 326 Button
on (release) { play(); }
Symbol 335 MovieClip Frame 1
stop(); _root.menu.perso_liste.b_perso._visible = false; var b_persoL = new Array(); placement = 0; max = 25; var j = _root.perso.length; while ((j + 1) > 0) { if (((_root.perso[j].nom != undefined) and (_root.perso[j].dead == 0)) and (placement < max)) { (_root.menu.perso_liste);// not popped duplicateMovieClip (b_perso, "b_persoL" + j, this.getNextHighestDepth()); ("b_persoL" + j)[undefined] = undefined; _root.menu.perso_liste["b_persoL" + j].nom = _root.perso[j].nom; _root.menu.perso_liste["b_persoL" + j].age = _root.perso[j].ages; _root.menu.perso_liste["b_persoL" + j].sexe = _root.perso[j].sexe; _root.menu.perso_liste["b_persoL" + j].sante = _root.perso[j].sante + "%"; _root.menu.perso_liste["b_persoL" + j].metier = _root.perso[j].metier; _root.menu.perso_liste["b_persoL" + j]._y = b_perso._y + (12 * placement); placement = placement + 1; _root.menu.perso_liste["b_persoL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(33)); _root.idselection = val; _root.menu.gotoAndStop("perso"); }; } j--; }
Symbol 335 MovieClip Frame 3
stop(); _root.menu.perso_liste.b_perso._visible = false; var b_persoL = new Array(); placement = 0; max = 25; var j = _root.perso.length; while ((j + 1) > 0) { _root.menu.perso_liste["b_persoL" + j]._visible = 0; if (((_root.perso[j].nom != undefined) and (_root.perso[j].dead == 1)) and (placement < max)) { _root.menu.perso_liste["b_persoL" + j]._visible = 1; (_root.menu.perso_liste);// not popped duplicateMovieClip (b_perso, "b_persoL" + j, this.getNextHighestDepth()); ("b_persoL" + j)[undefined] = undefined; _root.menu.perso_liste["b_persoL" + j].nom = _root.perso[j].nom; _root.menu.perso_liste["b_persoL" + j].age = _root.perso[j].ages; _root.menu.perso_liste["b_persoL" + j].sexe = _root.perso[j].sexe; _root.menu.perso_liste["b_persoL" + j].sante = _root.perso[j].sante + "%"; _root.menu.perso_liste["b_persoL" + j].metier = _root.perso[j].metier; _root.menu.perso_liste["b_persoL" + j]._y = b_perso._y + (12 * placement); placement = placement + 1; } j--; }
Symbol 339 Button
on (release) { _root.perso[_root.idselection].nom = nomperso; _root.menu.gotoAndStop(1); }
Symbol 340 Button
on (release) { _root.menu.gotoAndStop("metier"); }
Symbol 357 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[n].sexe == "F") { _root.menu.gotoAndStop("persoF"); } age = _root.perso[n].ages; if (age < 16) { info = "What a beautiful child! \n he'll begin working at his 18th year"; b_metier._visible = false; } else if (age > 60) { info = "That peasant is old!"; } else { info = " Adult"; b_metier._visible = true; } sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; if (metier == "bucheron") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[0]; metier = "Lumberjack"; } else if (metier == "fermier") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[1]; metier = "farmer"; } else if (metier == "terre") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[2]; metier = "Stone miner"; } sante = _root.perso[n].sante + " %";
Symbol 372 Button
on (release) { trace((Number(_root.habitantsM) + " >= ") + _root.habitants); if ((_root.habitantsM > _root.habitants) && (_root.nourriture > 30)) { trace("BEBE"); _root.b\u00E9b\u00E9(); _root.affiche_score(); _root.menu.gotoAndStop(1); } else { info = "Caution, too much babies reduce the level of food really fast!"; } } on (rollOver) { info = "You must have more houses to have more peasants or more food"; }
Symbol 374 Button
on (release) { _root.menu.gotoAndStop("metierF"); }
Symbol 377 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; if (_root.perso[n].sante < 1) { _root.menu.gotoAndStop("persodead"); } age = _root.perso[n].ages; if (age < 16) { info = "What a beautiful child! \n She'll be working /n at her 18th year"; bebe._visible = false; b_metier._visible = false; } else if (age > 60) { info = "That peasant is very old!"; } else { info = " Adult"; bebe._visible = true; b_metier._visible = true; } sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; if (metier == "bucheron") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[0]; metier = "Lumberjack"; } else if ((metier == "fermier") or (metier == "fruits")) { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[1]; metier = "farmer"; } else if (metier == "terre") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[2]; metier = "Miner of stone"; } sante = _root.perso[n].sante + " %";
Symbol 385 Button
on (release) { _root.perso[n]._visible = false; _root.menu.gotoAndStop(1); }
Symbol 389 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; age = _root.perso[n].ages; sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; sante = _root.perso[n].sante + " %"; _root.perso[n].gotoAndPlay("dead");
Symbol 396 Button
on (release) { _root.menu.gotoAndStop("divine"); }
Symbol 399 MovieClip Frame 1
maisonA.nom = "House1"; maisonA.level = _root.maisonA.niveau; maisonA.onRelease = function () { _root.idselection = _root.maisonA; _root.menu.gotoAndStop("batiment"); }; maisonB.nom = "House2"; maisonB.level = _root.maisonB.niveau; maisonB.onRelease = function () { _root.idselection = _root.maisonB; _root.menu.gotoAndStop("batiment"); }; maisonC.nom = "House3"; maisonC.level = _root.maisonC.niveau; maisonC.onRelease = function () { _root.idselection = _root.maisonC; _root.menu.gotoAndStop("batiment"); }; ferme.nom = "Farm"; ferme.level = _root.ferme.niveau; ferme.onRelease = function () { _root.idselection = _root.ferme; _root.menu.gotoAndStop("batiment"); }; terre.nom = "Stone"; terre.level = _root.bat_terre.niveau; terre.onRelease = function () { _root.idselection = _root.bat_terre; _root.menu.gotoAndStop("batiment"); }; bois.nom = "Wood"; bois.level = _root.bat_bois.niveau; bois.onRelease = function () { _root.idselection = _root.bat_bois; _root.menu.gotoAndStop("batiment"); };
Symbol 404 Button
on (release) { if ((_root.bois >= _root.idselection.bois) && (_root.terre >= _root.idselection.terre)) { _root.idselection.first_build(_root.idselection); _root.bois = _root.bois - _root.idselection.bois; _root.terre = _root.terre - _root.idselection.terre; _root.affiche_score(); _root.menu.gotoAndStop(1); } else { info = " \n Not enough resources!"; } } on (rollOver) { info = (((("\n Upgrade this building and its tools \n Level : " + niveauPlus) + "\n Price :") + bois) + ",") + terre; }
Symbol 410 Button
on (rollOver) { if (b_info_outil == "Cree un lit") { info = "\n permet de r\u00E9cuperer de la sant\u00E9 plus vite"; } else { info = ((("\n The more tools you have, the more peasants you can send to work here \n \n Price :" + prix_outils) + " wood, ") + prix_outils) + " stone"; } } on (release) { if ((_root.bois >= prix_outils) && (_root.terre >= prix_outils)) { _root.idselection.ajoute_outil(1); _root.bois = _root.bois - prix_outils; _root.terre = _root.terre - prix_outils; _root.affiche_score(); _root.menu.gotoAndStop(1); } }
Symbol 414 MovieClip Frame 1
stop(); bois = _root.idselection.bois + " wood"; terre = _root.idselection.terre + " stone"; nom = _root.idselection.nom; niveau = _root.idselection.niveau; niveauPlus = _root.idselection.niveau + 1; trace("1ER LETTRE:" + nom.slice(0, 3)); prix_outils = _root.idselection.outils * 6; if (_root.idselection.outils > 9) { b_outil._visible = false; } if (_root.idselection.building > 0) { info = ("batiment " + nom) + " Upgrading..."; b_bluid._visible = false; occupants = _root.idselection.persolive(); outils = (_root.idselection.persoliveid() + "/") + _root.idselection.outils; } else if (nom.slice(0, 3) == "mai") { occupants = _root.bat_inactif.persolive(); b_outil._visible = false; info_outil = " "; outils = " "; b_info_outil = " "; info = "Houses allow you to have more peasants"; if (niveau == 3) { b_bluid._visible = false; info = "Sorry, but you got the level max for this building!"; } } else if (nom.slice(0, 3) == "fer") { occupants = _root.ferme.persolive(); outils = (_root.ferme.persoliveid() + "/") + _root.ferme.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } else if (nom.slice(0, 3) == "ter") { occupants = _root.bat_terre.persolive(); outils = (_root.bat_terre.persoliveid() + "/") + _root.bat_terre.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } else if (nom.slice(0, 3) == "boi") { occupants = _root.bat_bois.persolive(); outils = (_root.bat_bois.persoliveid() + "/") + _root.bat_bois.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } if (niveau == 3) { niveau = "3"; b_bluid._visible = false; info = "You've reached the max level for this building!"; }
Symbol 419 Button
on (rollOver) { Prix_divin = ((_root.bonus_recolte + 1) * 10) + _root.habitants; info = (("You'll get more resources \n Level : " + (_root.bonus_recolte + 1)) + "\n Required gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_recolte = _root.bonus_recolte + 1; _root.menu.gotoAndStop(1); } }
Symbol 421 Button
on (rollOver) { Prix_divin = ((_root.bonus_vitesse + 1) * 8) + _root.habitants; info = (("Upgrade your villagers speed \n Level : " + (_root.bonus_vitesse + 1)) + "\n required Gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_vitesse = _root.bonus_vitesse + 1; _root.V_deplacement = _root.V_deplacement - 4; _root.menu.gotoAndStop(1); } }
Symbol 422 Button
on (rollOver) { Prix_divin = ((_root.bonus_vie + 1) * 9) + _root.habitants; info = (("Your peasants will live longer with this prayer" + (_root.bonus_vie + 1)) + "\n Required gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_vie = _root.bonus_vie + 1; _root.viemax = _root.viemax + 7; _root.menu.gotoAndStop(1); } }
Symbol 425 MovieClip Frame 1
if (_root.bonus_recolte == 3) { b_bonusR._visible = 0; } if (_root.bonus_vitesse == 3) { b_bonusV._visible = 0; } if (_root.bonus_vie == 3) { b_bonusA._visible = 0; }
Symbol 431 Button
on (release) { nextFrame(); }
Symbol 442 MovieClip Frame 1
now = new Date(); currentSecond = now.getSeconds(); previousSecond = currentSecond; textF = 0; counter = 0;
Symbol 442 MovieClip Frame 2
now = new Date(); currentSecond = now.getSeconds(); counter++; if (currentSecond != previousSecond) { previousSecond = currentSecond; textF = counter; counter = 0; }
Symbol 442 MovieClip Frame 3
gotoAndPlay (2);
Symbol 449 MovieClip Frame 1
stop();
Instance of Symbol 300 MovieClip in Symbol 449 MovieClip Frame 1
onClipEvent (load) { if (Key.isDown(40)) { his._visible1; _root.cheat = 1; } else { this._visible = 0; } } on (release) { _root.menu.gotoAndStop("cheat"); }
Symbol 450 Button
on (release) { _root.bois = _root.bois + 500; _root.nourriture = _root.nourriture + 500; _root.terre = _root.terre + 500; _root.divin = _root.divin + 100; _root.affiche_score(); }
Symbol 453 Button
on (release) { _root.newperso("", 30, "M", "inactif"); }
Symbol 455 Button
on (release) { _root.newperso("", 30, "F", "inactif"); }
Symbol 457 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "bucheron"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Get wood to upgrade your buildings"; }
Symbol 460 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "fermier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Get food for your village"; }
Symbol 461 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "inactif"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "The villager doesn't work in order to regain Health "; }
Symbol 464 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "terre"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Make your villagers getting stone"; }
Symbol 470 Button
on (release) { _root.menu.gotoAndStop("perso"); } on (rollOver) { detail = "informations about that peasant(age,sex,nom...)"; }
Symbol 471 MovieClip Frame 1
n = _root.idselection; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[n].ages < 16) { _root.menu.gotoAndStop("perso"); } if (_root.perso[n].sexe == "F") { _root.menu.gotoAndStop("metierF"); } nom = _root.perso[n].nom;
Symbol 472 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "fruits"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Your peasant will get fruits"; }
Symbol 473 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "inactif"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "This peasant doesn't work in order to regain Health"; }
Symbol 476 Button
on (release) { trace((Number(_root.habitantsM) + " >= ") + _root.habitants); if ((_root.habitantsM > _root.habitants) && (_root.nourriture > 30)) { trace("BEBE"); _root.b\u00E9b\u00E9(); _root.affiche_score(); _root.menu.gotoAndStop(1); } else { detail = "Need more place in your houses!"; if (_root.nourriture < 30) { detail = "You don't have enough food!"; } } } on (rollOver) { detail = "Allow you to get a baby (price = 30 food)"; }
Symbol 478 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "prier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Avoid Gods wrath, and allow you to 'upgrade' your peasants"; }
Symbol 480 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "fermier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Make the peasant harvesting food"; }
Symbol 483 Button
on (release) { _root.menu.gotoAndStop("perso"); } on (rollOver) { detail = "Informations sur le perso (age,sexe,nom...)"; }
Symbol 485 MovieClip Frame 1
n = _root.idselection; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[_root.idselection].ages < 16) { _root.menu.gotoAndStop("perso"); } nom = _root.perso[_root.idselection].nom;
Symbol 486 MovieClip Frame 1
stop(); this.swapDepths(10);
Instance of Symbol 264 MovieClip in Symbol 486 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("batiments"); }
Instance of Symbol 266 MovieClip in Symbol 486 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("options"); }
Instance of Symbol 269 MovieClip in Symbol 486 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("habitants"); }
Symbol 486 MovieClip Frame 15
stop();
Instance of Symbol 300 MovieClip in Symbol 486 MovieClip Frame 16
on (release) { this._parent.nextFrame(); }
Instance of Symbol 300 MovieClip in Symbol 486 MovieClip Frame 16
on (release) { this._parent.prevFrame(); }
Instance of Symbol 300 MovieClip in Symbol 486 MovieClip Frame 17
on (release) { this._parent.prevFrame(); }
Instance of Symbol 300 MovieClip in Symbol 486 MovieClip Frame 17
on (release) { this._parent.nextFrame(); }
Symbol 488 MovieClip Frame 1
this.swapDepths(9);
Symbol 512 MovieClip Frame 1
this.swapDepths(11);
Symbol 512 MovieClip Frame 2
stop();
Symbol 512 MovieClip Frame 45
gotoAndStop (2);
Symbol 512 MovieClip Frame 73
gotoAndStop (2);
Symbol 520 Button
on (release) { play(); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 2
stop(); name = "Anonyme"; com = " ";
Symbol 534 MovieClip Frame 3
passw = "achanger"; name = name; _root.passw = "achanger"; com = com; score = _root.annee; loadVariablesNum ("http://celtic.village.free.fr/score.php", , "POST");
Symbol 534 MovieClip Frame 17
stop();
Symbol 534 MovieClip Frame 18
stop();

Library Items

Symbol 1 GraphicUsed by:55 99
Symbol 2 GraphicUsed by:13
Symbol 3 GraphicUsed by:13
Symbol 4 GraphicUsed by:13
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:13
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:2 3 4 5 6 7 8 9 10 11 12Used by:39 132 164
Symbol 14 GraphicUsed by:25
Symbol 15 GraphicUsed by:25
Symbol 16 GraphicUsed by:25
Symbol 17 GraphicUsed by:25
Symbol 18 GraphicUsed by:25
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:14 15 16 17 18 19 20 21 22 23 24Used by:39
Symbol 26 GraphicUsed by:39
Symbol 27 GraphicUsed by:38
Symbol 28 GraphicUsed by:38
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:27 28 29 30 31 32 33 34 35 36 37Used by:39 93
Symbol 39 MovieClipUses:13 25 26 38Used by:55
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:55 99
Symbol 42 FontUsed by:43 44 94 95 102 107 108 204 208 212 216 220 224 228 232 236 310 318 319 320 321 322 351 352 375 408 430 432 433 515 518 521 522 527 529 530 531 532 533
Symbol 43 EditableTextUses:42Used by:55
Symbol 44 EditableTextUses:42Used by:55
Symbol 45 GraphicUsed by:55 99
Symbol 46 GraphicUsed by:55 99
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:55
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55 99
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:55 99 389
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55 99
Symbol 55 MovieClip [persoF]Uses:1 39 41 43 44 45 46 48 49 50 52 54Used by:Timeline
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:56 57 58 59 60 61 62 63 64 65 66Used by:93 132 164  Timeline
Symbol 68 GraphicUsed by:79
Symbol 69 GraphicUsed by:79
Symbol 70 GraphicUsed by:79
Symbol 71 GraphicUsed by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:68 69 70 71 72 73 74 75 76 77 78Used by:93
Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:80 81 82 83 84 85 86 87 88 89 90Used by:93 164
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:67 79 91 92 38Used by:99
Symbol 94 EditableTextUses:42Used by:99
Symbol 95 EditableTextUses:42Used by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [persoM]Uses:1 93 41 94 95 45 46 96 97 98 50 52 54Used by:Timeline
Symbol 100 FontUsed by:101 140 388
Symbol 101 EditableTextUses:100Used by:Timeline
Symbol 102 EditableTextUses:42 262Used by:Timeline
Symbol 103 FontUsed by:104 105
Symbol 104 EditableTextUses:103Used by:106
Symbol 105 EditableTextUses:103Used by:106
Symbol 106 MovieClipUses:104 105Used by:Timeline
Symbol 107 TextUses:42Used by:Timeline
Symbol 108 TextUses:42Used by:Timeline
Symbol 535 MovieClip [__Packages.batiment]
Symbol 109 BitmapUsed by:110 173
Symbol 110 GraphicUses:109Used by:Timeline
Symbol 111 GraphicUsed by:112 267 404
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 FontUsed by:116
Symbol 115 FontUsed by:116
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Symbol 120 GraphicUsed by:121
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Symbol 135 GraphicUsed by:Timeline
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Symbol 137 EditableTextUses:136Used by:Timeline
Symbol 138 FontUsed by:139
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Symbol 140 EditableTextUses:100Used by:Timeline
Symbol 141 EditableTextUses:133Used by:Timeline
Symbol 142 GraphicUsed by:164
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:164 284 414
Symbol 145 GraphicUsed by:164 259 399 425
Symbol 146 GraphicUsed by:164
Symbol 147 FontUsed by:148 160
Symbol 148 EditableTextUses:147Used by:164
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Symbol 151 GraphicUsed by:164 178
Symbol 152 EditableTextUses:149Used by:164
Symbol 153 FontUsed by:154 157 467 474
Symbol 154 EditableTextUses:153Used by:164
Symbol 155 FontUsed by:156
Symbol 156 EditableTextUses:155Used by:164
Symbol 157 EditableTextUses:153Used by:164
Symbol 158 GraphicUsed by:164
Symbol 159 ButtonUses:117 118 121 119Used by:164
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Symbol 162 ShapeTweeningUsed by:164
Symbol 163 GraphicUsed by:164
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Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:168 170 171Used by:Timeline
Symbol 173 GraphicUses:109Used by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
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Symbol 179 GraphicUsed by:189
Symbol 180 GraphicUsed by:189 399
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Symbol 182 EditableTextUses:169Used by:189
Symbol 183 GraphicUsed by:189
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Symbol 185 GraphicUsed by:189 252
Symbol 186 GraphicUsed by:189
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Symbol 188 GraphicUsed by:189 252
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Symbol 190 GraphicUsed by:237
Symbol 191 BitmapUsed by:192 195 197 199 200 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235
Symbol 192 GraphicUses:191Used by:237
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Symbol 194 GraphicUsed by:237 399
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Symbol 203 GraphicUses:191Used by:237
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Symbol 205 GraphicUses:191Used by:237
Symbol 206 EditableTextUses:169Used by:237
Symbol 207 GraphicUses:191Used by:237
Symbol 208 EditableTextUses:42Used by:237
Symbol 209 GraphicUses:191Used by:237
Symbol 210 EditableTextUses:169Used by:237
Symbol 211 GraphicUses:191Used by:237
Symbol 212 EditableTextUses:42Used by:237
Symbol 213 GraphicUses:191Used by:237
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Symbol 215 GraphicUses:191Used by:237
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Symbol 219 GraphicUses:191Used by:237
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Symbol 223 GraphicUses:191Used by:237
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Symbol 225 GraphicUses:191Used by:237
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Symbol 227 GraphicUses:191Used by:237
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Symbol 229 GraphicUses:191Used by:237
Symbol 230 EditableTextUses:169Used by:237
Symbol 231 GraphicUses:191Used by:237
Symbol 232 EditableTextUses:42Used by:237
Symbol 233 GraphicUses:191Used by:237
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Instance Names

"homme"Frame 1Symbol 67 MovieClip
"zones"Frame 7Symbol 172 MovieClip
"emplacement"Frame 7Symbol 260 MovieClip
"persoM"Frame 7Symbol 99 MovieClip [persoM]
"persoF"Frame 7Symbol 55 MovieClip [persoF]
"menu"Frame 7Symbol 486 MovieClip
"fleaux"Frame 7Symbol 512 MovieClip
"theend"Frame 7Symbol 534 MovieClip
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"direction_perso"Symbol 39 MovieClip Frame 2Symbol 25 MovieClip
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"type_perso"Symbol 55 MovieClip [persoF] Frame 1Symbol 39 MovieClip
"direction_perso"Symbol 93 MovieClip Frame 1Symbol 67 MovieClip
"direction_perso"Symbol 93 MovieClip Frame 2Symbol 79 MovieClip
"direction_perso"Symbol 93 MovieClip Frame 3Symbol 91 MovieClip
"direction_perso"Symbol 93 MovieClip Frame 31Symbol 38 MovieClip
"type_perso"Symbol 99 MovieClip [persoM] Frame 1Symbol 93 MovieClip
"homme"Symbol 132 MovieClip Frame 1Symbol 67 MovieClip
"femmes1"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"inactif"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"bois"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"inactif"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"route"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"terre"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"fermier"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"fruits"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"prier"Symbol 172 MovieClip Frame 1Symbol 168 MovieClip
"maison1"Symbol 260 MovieClip Frame 1Symbol 189 MovieClip
"maison2"Symbol 260 MovieClip Frame 1Symbol 189 MovieClip
"maison3"Symbol 260 MovieClip Frame 1Symbol 189 MovieClip
"ferme"Symbol 260 MovieClip Frame 1Symbol 237 MovieClip
"terre"Symbol 260 MovieClip Frame 1Symbol 252 MovieClip
"bois"Symbol 260 MovieClip Frame 1Symbol 258 MovieClip
"test"Symbol 298 MovieClip Frame 1Symbol 284 MovieClip
"b_ferme"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_bois"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_inactif"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_terre"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_prier"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_perso"Symbol 335 MovieClip Frame 1Symbol 323 MovieClip
"b_perso"Symbol 335 MovieClip Frame 3Symbol 323 MovieClip
"b_metier"Symbol 357 MovieClip Frame 1Symbol 340 Button
"bebe"Symbol 377 MovieClip Frame 1Symbol 372 Button
"b_metier"Symbol 377 MovieClip Frame 1Symbol 374 Button
"ferme"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"terre"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"bois"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"maisonA"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"maisonB"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"maisonC"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"b_bluid"Symbol 414 MovieClip Frame 1Symbol 404 Button
"b_outil"Symbol 414 MovieClip Frame 1Symbol 410 Button
"b_bonusR"Symbol 425 MovieClip Frame 1Symbol 419 Button
"b_bonusV"Symbol 425 MovieClip Frame 1Symbol 421 Button
"b_bonusA"Symbol 425 MovieClip Frame 1Symbol 422 Button
"bebe"Symbol 485 MovieClip Frame 1Symbol 476 Button
"metier_liste"Symbol 486 MovieClip Frame 15Symbol 298 MovieClip
"perso_liste"Symbol 486 MovieClip Frame 19Symbol 335 MovieClip
"test"Symbol 486 MovieClip Frame 52Symbol 471 MovieClip
"name"Symbol 534 MovieClip Frame 2Symbol 516 EditableText
"com"Symbol 534 MovieClip Frame 2Symbol 521 EditableText
"name"Symbol 534 MovieClip Frame 3Symbol 528 EditableText
"com"Symbol 534 MovieClip Frame 3Symbol 529 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 55 as "persoF"
ExportAssets (56)Timeline Frame 1Symbol 99 as "persoM"
ExportAssets (56)Timeline Frame 1Symbol 535 as "__Packages.batiment"

Labels

"bas"Symbol 13 MovieClip Frame 2
"gauche"Symbol 13 MovieClip Frame 11
"haut"Symbol 13 MovieClip Frame 21
"droite"Symbol 13 MovieClip Frame 30
"bas"Symbol 25 MovieClip Frame 2
"gauche"Symbol 25 MovieClip Frame 11
"haut"Symbol 25 MovieClip Frame 21
"droite"Symbol 25 MovieClip Frame 30
"bas"Symbol 38 MovieClip Frame 2
"gauche"Symbol 38 MovieClip Frame 12
"haut"Symbol 38 MovieClip Frame 22
"droite"Symbol 38 MovieClip Frame 31
"standard"Symbol 39 MovieClip Frame 1
"petit"Symbol 39 MovieClip Frame 10
"fantome"Symbol 39 MovieClip Frame 25
"inactif"Symbol 55 MovieClip [persoF] Frame 1
"coupe_bois"Symbol 55 MovieClip [persoF] Frame 6
"plus1"Symbol 55 MovieClip [persoF] Frame 17
"nourriture"Symbol 55 MovieClip [persoF] Frame 28
"prier"Symbol 55 MovieClip [persoF] Frame 57
"fruits"Symbol 55 MovieClip [persoF] Frame 67
"avant_dead"Symbol 55 MovieClip [persoF] Frame 72
"dead"Symbol 55 MovieClip [persoF] Frame 104
"bas"Symbol 67 MovieClip Frame 2
"gauche"Symbol 67 MovieClip Frame 12
"haut"Symbol 67 MovieClip Frame 22
"droite"Symbol 67 MovieClip Frame 31
"bas"Symbol 79 MovieClip Frame 2
"gauche"Symbol 79 MovieClip Frame 12
"haut"Symbol 79 MovieClip Frame 22
"droite"Symbol 79 MovieClip Frame 31
"bas"Symbol 91 MovieClip Frame 2
"gauche"Symbol 91 MovieClip Frame 12
"haut"Symbol 91 MovieClip Frame 22
"droite"Symbol 91 MovieClip Frame 31
"un clip par perso et dans perso les directions"Symbol 93 MovieClip Frame 1
"standard"Symbol 93 MovieClip Frame 1
"petit"Symbol 93 MovieClip Frame 10
"guerrier"Symbol 93 MovieClip Frame 14
"mage"Symbol 93 MovieClip Frame 20
"priest"Symbol 93 MovieClip Frame 24
"fantome"Symbol 93 MovieClip Frame 31
"inactif"Symbol 99 MovieClip [persoM] Frame 2
"coupe_bois"Symbol 99 MovieClip [persoM] Frame 7
"plus1"Symbol 99 MovieClip [persoM] Frame 18
"nourriture"Symbol 99 MovieClip [persoM] Frame 29
"bois"Symbol 99 MovieClip [persoM] Frame 59
"avant_dead"Symbol 99 MovieClip [persoM] Frame 74
"dead"Symbol 99 MovieClip [persoM] Frame 106
"habitants"Symbol 486 MovieClip Frame 15
"l_perso"Symbol 486 MovieClip Frame 19
"perso"Symbol 486 MovieClip Frame 26
"persoF"Symbol 486 MovieClip Frame 27
"persodead"Symbol 486 MovieClip Frame 28
"batiments"Symbol 486 MovieClip Frame 34
"batiment"Symbol 486 MovieClip Frame 35
"divine"Symbol 486 MovieClip Frame 36
"options"Symbol 486 MovieClip Frame 43
"cheat"Symbol 486 MovieClip Frame 47
"metier"Symbol 486 MovieClip Frame 52
"metierF"Symbol 486 MovieClip Frame 56
"eclair"Symbol 512 MovieClip Frame 3
"noir"Symbol 512 MovieClip Frame 46
"score"Symbol 534 MovieClip Frame 2

Dynamic Text Variables

recolteSymbol 43 EditableText"+1"
recolteSymbol 44 EditableText"+1"
recolteSymbol 94 EditableText"+1"
recolteSymbol 95 EditableText"+1"
pourcentageSymbol 104 EditableText"100"
filesizeSymbol 105 EditableText""
detailSymbol 124 EditableText"Celtic-Village : is a simulation game. You have to keep a village, and your peasants alive. In order to do this you have to upgrade everything"
buildSymbol 182 EditableText"00"
buildSymbol 184 EditableText"00"
buildSymbol 187 EditableText"00"
buildSymbol 196 EditableText"00"
buildSymbol 202 EditableText"00"
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buildSymbol 241 EditableText"00"
buildSymbol 243 EditableText"00"
buildSymbol 245 EditableText"00"
buildSymbol 246 EditableText"00"
buildSymbol 248 EditableText"00"
buildSymbol 249 EditableText"00"
buildSymbol 256 EditableText"00"
buildSymbol 257 EditableText"00"
_root.terre_infoSymbol 272 EditableText"999 / 999"
_root.nourriture_infoSymbol 273 EditableText"999 / 999"
_root.bois_infoSymbol 274 EditableText"999 / 999"
_root.habitants_infoSymbol 275 EditableText"10 / 20"
texteSymbol 290 EditableText"perso ferme"
nomSymbol 318 EditableText"Bob"
ageSymbol 319 EditableText"11"
sexeSymbol 320 EditableText"F"
metierSymbol 321 EditableText"F"
santeSymbol 322 EditableText"200%"
_root.anneeSymbol 324 EditableText"5000"
_root.anneeSymbol 333 EditableText"5000"
nompersoSymbol 346 EditableText"Balvick R"
ageSymbol 347 EditableText""
metierSymbol 348 EditableText""
sexeSymbol 349 EditableText""
infoSymbol 350 EditableText""
santeSymbol 354 EditableText""
niveau_metierSymbol 355 EditableText"lvl1"
nompersoSymbol 362 EditableText"Balvick R"
ageSymbol 363 EditableText""
metierSymbol 364 EditableText""
sexeSymbol 365 EditableText""
infoSymbol 366 EditableText" "
santeSymbol 368 EditableText""
niveau_metierSymbol 376 EditableText"lvl1"
nompersoSymbol 380 EditableText"Balvick R"
ageSymbol 381 EditableText""
sexeSymbol 382 EditableText""
nomSymbol 392 EditableText"Building"
levelSymbol 393 EditableText"11"
niveauSymbol 400 EditableText"40"
nomSymbol 403 EditableText"House 1"
occupantsSymbol 407 EditableText""
info_outilSymbol 408 EditableText"Tools :"
outilsSymbol 409 EditableText"2/2"
b_info_outilSymbol 411 EditableText"Make one"
infoSymbol 412 EditableText"The more tools you have, the more peasants you can have to work here. "
_root.divinSymbol 417 EditableText"200"
infoSymbol 418 EditableText"Informations for the prayers "
_root.infoSymbol 430 EditableText"Info"
_root.anneeSymbol 435 EditableText"5000"
textFSymbol 441 EditableText"120"
detailSymbol 467 EditableText"Jobs' informations"
nomSymbol 469 EditableText"NAME"
detailSymbol 474 EditableText"Jobs' informations"
nomSymbol 475 EditableText"PSEUDO"
nameSymbol 516 EditableText"Aucun"
comSymbol 521 EditableText""
_root.anneeSymbol 525 EditableText"5000"
nameSymbol 528 EditableText"Aucun"
comSymbol 529 EditableText""




http://swfchan.com/5/22589/info.shtml
Created: 26/5 -2019 21:06:40 Last modified: 26/5 -2019 21:06:40 Server time: 02/05 -2024 18:40:29