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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/24349056?noj=FRM24349056-14DC" width="1" height="1"></div>

Tiger Moth.swf

This is the info page for
Flash #22605

(Click the ID number above for more basic data on this flash file.)


Text
welcome

wel come

welcome

wel come

welcome

welcome

23

23

23

2

2

2

3

2

mohsye.com

mo hsye.com

m

moh sye.com

mohsye.com

mohsye.com

mohsye.com

mohsye.com

mohsye.com

mohs ye.com

mohsye.com

m ohsye.com

m ohsye.com

_

Instructions...
You play the part of a light crazed moth... You must hit as many light bulbs as possible before the lizard clambers to the top of the wire and short curcuits the whole house... but don't whatever you do hit the uv lights as they pack a large jolt... enough to kill a moth...
The mouse moves the moth left and right...
Left mouse button starts your moth power, release the button to fire your moth forward...
The more power the further you will travel...
Hitting a Bulb sends a small electric shock to the lizard causing him to drop back down the wire a short way...
Watch out for the 100w bulbs, they give more points and knock the lizard down more...   Good luck and don't hit the blue bulbs...

9012384

copyright kinelco : mohsye.com

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
play();
Frame 3
play();
Frame 7
ifFrameLoaded (20) { gotoAndPlay (13); }
Frame 11
gotoAndPlay (3);
Frame 13
play();
Frame 16
ifFrameLoaded (82) { gotoAndPlay (20); }
Frame 18
gotoAndPlay (13);
Frame 20
play();
Frame 32
stop();
Frame 33
startDrag ("/trail0", true, 100, 310, 450, 310); tellTarget ("/trail0") { gotoAndPlay (2); }; tellTarget ("/bg") { gotoAndStop (1); }; tellTarget ("/lizard") { gotoAndPlay (1); }; tellTarget ("/trail1") { gotoAndPlay (1); }; setProperty("/trail1", _visible , true); setProperty("/target1", _visible , true); setProperty("/target2", _visible , true); setProperty("/target3", _visible , true); setProperty("/trail1", _xscale , 100); setProperty("/trail1", _yscale , 100); score = 0; Set("/target1:up", 0); Set("/target2:up", 0); Set("/target3:up", 0); Set("/target1:hit", 0); Set("/target2:hit", 0); Set("/target3:hit", 0); flying = 0; lizard = 350; buzz = 0; score = 0; dead = 0;
Frame 34
lizard = Number(lizard - 1) + Number(buzz); if (350 < Number(lizard)) { lizard = 350; } setProperty("/lizard", _y , lizard); if (Number(lizard) < 60) { dead = 1; gotoAndPlay (52); tellTarget ("/lizard") { gotoAndPlay ("buzz"); }; } play();
Frame 35
diffi = int(score / 500); if (Number(diffi) == 0) { diffi = 1; } mothFrame = Number(int((getProperty("/trail1", _x) - 80) / 40)) + 1; tellTarget ("/trail1") { gotoAndStop(../:mothFrame); }; if ((Number(/target1:up) == 0) and (Number(random(3)) == 0)) { target1 = random(6); if ((Number(target1) == 0) and ((Number(target2) != 2) or (Number(target3) != 2))) { target1 = 2; } else { target1 = 0; } if (Number(random(10)) == 0) { target1 = 4; } target1X = 170 + Number(random(211)); tellTarget ("/target1/bulb") { gotoAndStop(Number(../../:target1) + 1); }; tellTarget ("/target1") { _x = ../:target1X; count = 0; upTime = 30 + Number(random(70 / ../:diffi)); up = 1; gotoAndPlay ("up"); }; } if ((Number(/target2:up) == 0) and (Number(random(5)) == 0)) { target2 = random(6); if ((Number(target2) == 0) and ((Number(target1) != 2) or (Number(target3) != 2))) { target2 = 2; } else { target2 = 0; } if (Number(random(10)) == 0) { target2 = 4; } target2X = 180 + Number(random(201)); tellTarget ("/target2/bulb") { gotoAndStop(Number(../../:target2) + 1); }; tellTarget ("/target2") { _x = ../:target2X; count = 0; upTime = 30 + Number(random(70 / ../:diffi)); up = 1; gotoAndPlay ("up"); }; } if ((Number(/target3:up) == 0) and (Number(random(8)) == 0)) { target3 = random(6); if ((Number(target3) == 0) and ((Number(target2) != 2) or (Number(target1) != 2))) { target3 = 2; } else { target3 = 0; } if (Number(random(10)) == 0) { target3 = 4; } target3X = 190 + Number(random(191)); tellTarget ("/target3/bulb") { gotoAndStop(Number(../../:target3) + 1); }; tellTarget ("/target3") { _x = ../:target3X; count = 0; upTime = 30 + Number(random(50 / ../:diffi)); up = 1; gotoAndPlay ("up"); }; } prevFrame();
Frame 38
if (Number(count) == 11) { scale = scale * -1; xMove = xMove * -1; yMove = yMove * -1; } lizard = Number(lizard - 1) + Number(buzz); if (350 < Number(lizard)) { lizard = 350; } setProperty("/lizard", _y , lizard); if (Number(lizard) < 60) { dead = 1; gotoAndPlay (52); tellTarget ("/lizard") { gotoAndPlay ("buzz"); }; } play();
Frame 39
if (21 >= Number(count)) { setProperty("/trail1", _x , Number(getProperty("/trail1", _x)) + Number(xMove)); setProperty("/trail1", _y , getProperty("/trail1", _y) - yMove); setProperty("/trail1", _xscale , getProperty("/trail1", _xscale) - scale); setProperty("/trail1", _yscale , getProperty("/trail1", _yscale) - scale); posZ = getProperty("/trail1", _xscale); posX = getProperty("/trail1", _x); count = Number(count) + 1; if ((((((((Number(posZ) < 42) and (34 < Number(posZ))) and (Number(posX - target1X) < 15)) and (Number(-15) < Number(posX - target1X))) and (Number(/target1:hit) == 0)) and (Number(/target1:up) == 1)) and (Number(/target1:down) == 0)) and (Number(count) < 11)) { if (Number(target1) != 2) { score = Number(Number(score) + 50) + Number(target1 * 10); buzz = 16 + Number(target1 * 3); tellTarget ("/lizard") { gotoAndPlay ("buzz"); }; } else { gotoAndPlay (47); } tellTarget ("/target1") { hit = 1; gotoAndPlay ("hit"); }; scale = scale * -1; xMove = xMove * -1; yMove = yMove * -1; count = 23 - count; } if ((((((((Number(posZ) < 32) and (24 < Number(posZ))) and (Number(posX - target2X) < 13)) and (Number(-13) < Number(posX - target2X))) and (Number(/target2:hit) == 0)) and (Number(/target2:up) == 1)) and (Number(/target2:down) == 0)) and (Number(count) < 11)) { if (Number(target2) != 2) { score = Number(Number(score) + 75) + Number(target2 * 10); buzz = 16 + Number(target2 * 3); tellTarget ("/lizard") { gotoAndPlay ("buzz"); }; } else { gotoAndPlay (47); } tellTarget ("/target2") { hit = 1; gotoAndPlay ("hit"); }; scale = scale * -1; xMove = xMove * -1; yMove = yMove * -1; count = 23 - count; } if (((((((Number(posZ) < 24) and (Number(posX - target3X) < 11)) and (Number(-11) < Number(posX - target3X))) and (Number(/target3:hit) == 0)) and (Number(/target3:up) == 1)) and (Number(/target3:down) == 0)) and (Number(count) < 11)) { if (Number(target3) != 2) { score = Number(Number(score) + 100) + Number(target1 * 10); buzz = 16 + Number(target3 * 3); tellTarget ("/lizard") { gotoAndPlay ("buzz"); }; } else { gotoAndPlay (47); } tellTarget ("/target3") { hit = 1; gotoAndPlay ("hit"); }; scale = scale * -1; xMove = xMove * -1; yMove = yMove * -1; count = 23 - count; } prevFrame(); } else { setProperty("/trail1", _xscale , 100); setProperty("/trail1", _yscale , 100); tellTarget ("/trail0") { gotoAndPlay (2); }; flying = 0; gotoAndPlay (34); }
Frame 47
stopDrag(); tellTarget ("/trail1") { gotoAndPlay ("mothdead"); }; tellTarget ("/lizard") { stop(); }; play();
Frame 57
if (Number(dead) == 1) { tellTarget ("/bg") { gotoAndStop (2); }; stopDrag(); setProperty("/trail1", _visible , false); setProperty("/target1", _visible , false); setProperty("/target2", _visible , false); setProperty("/target3", _visible , false); }
Frame 62
gametable = "Moth"; scorecheck = score; scoregood = 0; play();
Frame 66
play();
Frame 67
if (Number(scoregood) == 0) { prevFrame(); } else if (Number(scoregood) == 1) { gotoAndStop (72); } else if (Number(scoregood) == 2) { gotoAndStop (82); }
Frame 72
stop();
Frame 76
play();
Frame 77
if (Number(update) == 0) { prevFrame(); } else { gotoAndStop (82); }
Frame 82
stop();
Symbol 70 MovieClip Frame 1
play();
Symbol 70 MovieClip Frame 135
_parent.setHeader();
Symbol 70 MovieClip Frame 180
_parent.nextFrame();
Symbol 83 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
play();
Symbol 88 MovieClip Frame 4
gotoAndPlay (1);
Symbol 95 Button
on (press) { getURL ("http://www.mohsye.com/enter.htm", "_blank"); }
Symbol 106 Button
on (release) { quality = 1; gotoAndPlay (33); }
Symbol 109 Button
on (release) { quality = 0; toggleHighQuality(); gotoAndPlay (33); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
up = 0; hit = 0; stop();
Symbol 120 MovieClip Frame 11
down = 0; tellTarget ("bulb") { gotoAndStop(Number(_currentframe) + 1); };
Symbol 120 MovieClip Frame 16
play();
Symbol 120 MovieClip Frame 17
if (Number(count) < Number(upTime)) { count = Number(count) + 1; prevFrame(); } else { gotoAndPlay (33); }
Symbol 120 MovieClip Frame 33
tellTarget ("bulb") { gotoAndStop(_currentframe - 1); }; down = 1;
Symbol 120 MovieClip Frame 38
gotoAndStop (1);
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 65
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
i = 1; a = 5; b = 1.5; k = 0; while (Number(i) >= 0) { Set(("/trail" add i) add ":x_value", getProperty("/trail" add i, _x)); Set(("/trail" add i) add ":y_value", getProperty("/trail" add i, _y)); Set(("/trail" add i) add ":vx", 0); Set(("/trail" add i) add ":vy", 0); i = i - 1; } play();
Symbol 169 MovieClip Frame 3
Set("/trail1:vx", (Number(/trail1:vx) + Number((((Number(/trail0:x_value) + Number(k)) - /trail1:x_value) * 1) / a)) / b); Set("/trail1:vy", (Number(/trail1:vy) + Number((((Number(/trail0:y_value) + Number(k)) - /trail1:y_value) * 1) / a)) / b); Set("/trail1:x_value", Number(/trail1:x_value) + Number(/trail1:vx)); Set("/trail1:y_value", Number(/trail1:y_value) + Number(/trail1:vy)); Set("/trail0:x_value", getProperty("/trail0", _x)); Set("/trail0:y_value", getProperty("/trail0", _y)); setProperty("/trail1", _x , /trail1:x_value); setProperty("/trail1", _y , /trail1:y_value); play();
Symbol 169 MovieClip Frame 4
prevFrame();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
play();
Symbol 171 MovieClip Frame 3
if (Number(../:power) < 48) { Set("../:power", Number(../:power) + 4); _xscale = (../:power * 2); } prevFrame();
Symbol 178 MovieClip Frame 1
play();
Symbol 178 MovieClip Frame 28
gotoAndPlay (1);
Symbol 178 MovieClip Frame 32
Set("../:buzz", ../:buzz / 2);
Symbol 178 MovieClip Frame 33
Set("../:buzz", ../:buzz / 2);
Symbol 178 MovieClip Frame 34
Set("../:buzz", ../:buzz / 2);
Symbol 178 MovieClip Frame 35
Set("../:buzz", 0); if (Number(../:dead) == 0) { gotoAndPlay (1); } else { nextFrame(); }
Symbol 178 MovieClip Frame 36
stop();
Symbol 180 Button
on (press) { power = 0; tellTarget ("/power") { gotoAndPlay (2); }; } on (release, releaseOutside) { if (Number(flying) == 0) { flying = 1; scale = power * 0.18; yMove = scale * 2.666; xMove = ((275 - getProperty("/trail1", _x)) * 0.006) * scale; tellTarget ("/trail0") { gotoAndStop (1); }; tellTarget ("/power") { gotoAndStop (1); }; tellTarget ("/sfx") { gotoAndPlay (2); }; count = 1; gotoAndPlay (39); } }
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
play();
Symbol 182 MovieClip Frame 60
gotoAndStop (1);
Symbol 183 Button
on (keyPress "q") { toggleHighQuality(); }
Symbol 189 Button
on (release) { gotoAndPlay (33); }

Library Items

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Symbol 4 SoundUsed by:70
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Instance Names

"bulb"Frame 20Symbol 83 MovieClip
"bulb"Frame 20Symbol 83 MovieClip
"bg"Frame 33Symbol 117 MovieClip
"target3"Frame 33Symbol 120 MovieClip
"target2"Frame 33Symbol 120 MovieClip
"target1"Frame 33Symbol 120 MovieClip
"trail1"Frame 33Symbol 168 MovieClip
"trail0"Frame 33Symbol 169 MovieClip
"power"Frame 33Symbol 171 MovieClip
"lizard"Frame 33Symbol 178 MovieClip
"sfx"Frame 33Symbol 182 MovieClip
"bulb"Symbol 120 MovieClip Frame 1Symbol 83 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Istloaded"Frame 13
"Playframeload"Frame 20
"aim"Frame 34
"fly"Frame 39
"mothdie"Frame 47
"gameover"Frame 52
"checkHS"Frame 62
"high"Frame 72
"enterdetails"Frame 77
"Allloaded"Frame 82
"up"Symbol 120 MovieClip Frame 3
"hit"Symbol 120 MovieClip Frame 30
"down"Symbol 120 MovieClip Frame 33
"mothdead"Symbol 168 MovieClip Frame 30
"buzz"Symbol 178 MovieClip Frame 31

Dynamic Text Variables

InstructionsSymbol 97 EditableText"Instructions... You play the part of a light crazed moth... You must hit as many light bulbs as possible before the lizard clambers to the top of the wire and short curcuits the whole house... but don't whatever you do hit the uv lights as they pack a large jolt... enough to kill a moth... The mouse moves the moth left and right... Left mouse button starts your moth power, release the button to fire your moth forward... The more power the further you will travel... Hitting a Bulb sends a small electric shock to the lizard causing him to drop back down the wire a short way... Watch out for the 100w bulbs, they give more points and knock the lizard down more...   Good luck and don't hit the blue bulbs..."
scoreSymbol 124 EditableText"9012384"




http://swfchan.com/5/22605/info.shtml
Created: 26/5 -2019 20:57:34 Last modified: 26/5 -2019 20:57:34 Server time: 14/05 -2024 01:59:40