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228094
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44471889?noj=FRM44471889-5DC" width="1" height="1"></div>

Bug Time.swf

This is the info page for
Flash #22676

(Click the ID number above for more basic data on this flash file.)


Text
wait a second

...

.

..

FLASH GAMES

.COM

000

067

543

123

285

211

065

003

106

723

247

PLAY NOW!

PLAY NOW!

BUG TIME

to play more games like this press go

to play more games like this press go

play more games

games by email

download

games for your website

FLASH GAMES

.COM

247

GET READY!

0

60

score

time

0

score

time

health

GAME OVER!

0

TOTAL SCORE:

WELL DONE!

HEALTH BONUS:

0

ACCURACY BONUS:

0

TOTAL SCORE:

0

PLAY AGAIN

PLAY AGAIN

ActionScript [AS1/AS2]

Frame 1
play(); fscommand ("showmenu", "false");
Frame 4
totalframes = _totalframes;
Frame 5
ifFrameLoaded (541) { gotoAndPlay (8); } setProperty("/loader/bar", _xscale , 200 - ((_framesloaded / totalframes) * 200));
Frame 7
gotoAndPlay (5);
Frame 99
stop(); sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; bestscore = -100;
Instance of Symbol 76 MovieClip in Frame 99
//component parameters onClipEvent (initialize) { label = "GO"; wide = 75; c1 = 0; c2 = 153; c3 = 0; hc1 = 0; hc2 = 200; hc3 = 0; baseMode = true; widthMode = true; rgb = 39168; rb = 255; gb = 255; bb = 255; hilitergb = 51200; } on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Frame 131
threshold = 15; compromised = 0; shots = 1; gameover = 0; playerspeed = 5; gun_radius = getProperty("/gun_o", _height) / 2; shotspeed = 15; shotpower = 1; score = 0; starttime = getTimer(); time = 60; wave = 2; play();
Frame 134
bugdeathcount = 0;
Frame 135
tellTarget ("/seal") { gotoAndPlay (1); };
Frame 157
tellTarget ("/seal") { gotoAndPlay (1); };
Frame 170
if (Number(seal1/:hit) == 0) { call("losepoints"); }
Frame 194
call("createpickup");
Frame 200
if (Number(seal2/:hit) == 0) { call("losepoints"); }
Frame 212
if (Number(seal3/:hit) == 0) { call("losepoints"); }
Frame 213
if ((Number(wave) < 3) or (Number(random(2)) == 1)) { gotoAndPlay (279); }
Frame 317
if (Number(seal4/:hit) == 0) { call("losepoints"); }
Frame 322
if (Number(seal1/:hit) == 0) { call("losepoints"); }
Frame 340
call("createpickup");
Frame 359
if (Number(seal2/:hit) == 0) { call("losepoints"); }
Frame 369
if (Number(seal3/:hit) == 0) { call("losepoints"); }
Frame 380
if (Number(bugdeathcount) < 1) { play(); } else { this.gotoAndPlay(this._currentframe - 5); }
Frame 384
wave = Number(wave) + 1; gotoAndPlay (134);
Frame 385
if (Number(score) > 4) { score = score - 5; } else if (Number(score) < 5) { score = 0; }
Frame 393
duplicateMovieClip ("/pickup", "powerup" add random(99), Number(random(99)) + 3000);
Frame 402
gameover = 1; play();
Frame 464
gotoAndPlay (546);
Frame 465
prevFrame();
Frame 466
accuracy = int(score / shots) * 80; healthbonus = (8 - getProperty("health/", _currentframe)) * 120; score = Number(Number(score) + Number(accuracy)) + Number(healthbonus); gameover = 1; play();
Frame 467
play();
Frame 551
stop();
Frame 553
prevFrame();
Symbol 9 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 1
Symbol 36 MovieClip Frame 56
stop();
Symbol 43 Button
on (press, keyPress "<Enter>") { play(); } on (keyPress "<Space>") { play(); }
Symbol 48 MovieClip Frame 10
stop();
Symbol 51 MovieClip Frame 10
stop();
Symbol 52 MovieClip Frame 1
if (_root.liv == 0) { _root.lost(3); } this.gotoAndStop(_root.liv + 2); stop();
Symbol 76 MovieClip Frame 1
this.onPress = function () { pressing = true; i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(3355443); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:"200", ga:"0", gb:"200", ba:"0", bb:"200", aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } }; this.onRelease = function () { pressing = false; }; this.onReleaseOutside = function () { pressing = false; }; this.onEnterFrame = function () { if (pressing != true) { i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(rgb); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:hc1, ga:"0", gb:hc2, ba:"0", bb:hc3, aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } } }; with (piece2) { _width = _parent.wide; piece1._x = _x - (_width / 2); piece3._x = _x + (_width / 2); _parent.midshadow._width = _width; _parent.leftshadow._x = _x - (_width / 2); _parent.rightshadow._x = _x + (_width / 2); } label1.autoSize = "center"; label2.autoSize = "center";
Symbol 85 Button
on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Symbol 86 Button
on (press) { getURL ("http://www.FlashGames247.com/gamesbyemail", "_blank"); }
Symbol 87 Button
on (press) { getURL ("http://www.FlashGames247.com/addflashgames", "_blank"); }
Symbol 88 Button
on (press) { getURL ("http://www.FlashGames247.com/download/bughunt.exe", "_blank"); }
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip Frame 1
on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Symbol 102 MovieClip Frame 1
stop(); if ((Number(/:shotpower) > 5) and (Number(/:shotpower) < 11)) { gotoAndStop(/:shotpower - 5); } else if ((Number(/:shotpower) > 10) and (Number(/:shotpower) < 16)) { gotoAndStop(/:shotpower - 10); } else if ((Number(/:shotpower) > 15) and (Number(/:shotpower) < 21)) { gotoAndStop(/:shotpower - 15); } else { gotoAndStop(/:shotpower); }
Symbol 102 MovieClip Frame 6
gotoAndStop (1);
Symbol 103 MovieClip Frame 1
stop(); if (_name ne "gunshot") { power = /:shotpower; gotoAndPlay (2); }
Symbol 103 MovieClip Frame 2
my_x = _x; my_y = _y; if ((((Number(my_y) > Number(550)) or (Number(my_y) < Number(0))) or (Number(my_x) > Number(550))) or (Number(my_x) < Number(0))) { Set("/:shooting", "0"); removeMovieClip(""); } else { _x = (Number(my_x) + Number(xmov)); _y = (Number(my_y) + Number(ymov)); } call("hittest");
Symbol 103 MovieClip Frame 3
gotoAndPlay (2);
Symbol 103 MovieClip Frame 4
n = 4; c = 1; while (Number(n) > 0) { if (eval (("../seal" add n) add "/:imdead") == 0) { shipx = getProperty("../seal" add n, _x); shipy = getProperty("../seal" add n, _y); shipwidth = getProperty("../seal" add n, _width) - c; shipheight = getProperty("../seal" add n, _height) - c; shiptop = shipy - (shipheight / 2); shipbottom = Number(shipy) + Number(shipheight / 2); shipleft = shipx - (shipwidth / 2); shipright = Number(shipx) + Number(shipwidth / 2); if ((((Number(my_x) > Number(shipleft)) and (Number(my_x) < Number(shipright))) and (Number(my_y) > Number(shiptop))) and (Number(my_y) < Number(shipbottom))) { tellTarget ("../seal" add n) { gotoAndStop ("hit"); }; power = power - 1; if (Number(power) < 1) { removeMovieClip(""); } } } n = n - 1; }
Symbol 104 MovieClip Frame 1
startDrag ("", true, 10, 10, 490, 390);
Symbol 105 MovieClip Frame 1
Set("/:time", int((Number(60000 - getTimer()) + Number(/:starttime)) / 1000)); tellTarget ("/timer") { gotoAndStop(60 - /:time); };
Symbol 105 MovieClip Frame 2
gotoAndPlay (1);
Symbol 110 MovieClip Frame 1
stop(); Set("../:ready", 1);
Symbol 110 MovieClip Frame 2
Set("../:ready", 0);
Symbol 111 MovieClip Frame 1
tellTarget ("/gun") { call("shoot"); };
Symbol 112 Button
on (press) { shooting = 1; } on (release, releaseOutside) { shooting = 0; }
Symbol 115 MovieClip Frame 1
gunx = _x; guny = _y; sx = getProperty("../ship", _x); sy = getProperty("../ship", _y); mouse_x = sx - gunx; mouse_y = sy - guny; if (Number(mouse_x) < 0) { abs_mouse_x = Number(mouse_x) + Number(mouse_x * -2); xsign = -1; } else { abs_mouse_x = mouse_x; xsign = 1; } if (Number(mouse_y) < 0) { abs_mouse_y = Number(mouse_y) + Number(mouse_y * -2); ysign = -1; } else { abs_mouse_y = mouse_y; ysign = 1; } input = Number(abs_mouse_x * abs_mouse_x) + Number(abs_mouse_y * abs_mouse_y); call("sqrt"); hyp = output; sin_theta = abs_mouse_y / hyp; counter = 0; found = 0; while (!found) { if (Number(substring(..:sine_lookup_table, Number(counter * 6) + 1, 5)) <= Number(sin_theta)) { angle = counter; } else { found = 1; } counter = Number(counter) + 1; } if (Number(sx) < Number(gunx)) { angle = Number(90 - angle) + 90; } if (Number(sy) > Number(guny)) { angle = Number(angle) + 180; } else { angle = Number(90 - angle) + 90; } _rotation = angle; divx = gunx - sx; divy = guny - sy; if (Number(shooting) == 0) { if (Number(divx) > Number(/:threshold)) { _x = (_x - /:playerspeed); } else if (Number(divx) < Number(-/:threshold)) { _x = (Number(_x) + Number(/:playerspeed)); } if (Number(divy) > Number(/:threshold)) { _y = (_y - /:playerspeed); } else if (Number(divy) < Number(-/:threshold)) { _y = (Number(_y) + Number(/:playerspeed)); } } call("hittest");
Symbol 115 MovieClip Frame 2
gotoAndPlay (1);
Symbol 115 MovieClip Frame 3
energy = energy - 1; Set("/:score", /:score - 5); tellTarget ("/health") { nextFrame(); };
Symbol 115 MovieClip Frame 5
gotoAndPlay (1);
Symbol 115 MovieClip Frame 9
n = 1; counter = 0; while (Number(counter) < 11) { n = n - (((n * n) - input) / (2 * n)); counter = Number(counter) + 1; } output = n;
Symbol 115 MovieClip Frame 14
if (Number(ready) == 1) { Set("/:shots", Number(/:shots) + 1); Set("/:shooting", 1); shotname = Number(shotname) + 1; if ((Number(shotname) >= 5999) or (Number(shotname) < 5000)) { shotname = 5000; } duplicateMovieClip ("../gunshot", "shot" add shotname, shotname); Set(("../shot" add shotname) add ":xpos", gunx); Set(("../shot" add shotname) add ":ypos", guny); if (Number(abs_mouse_x) >= Number(abs_mouse_y)) { Set(("../shot" add shotname) add ":xmov", ..:shotspeed * xsign); Set(("../shot" add shotname) add ":ymov", (..:shotspeed * (abs_mouse_y / abs_mouse_x)) * ysign); } else { Set(("../shot" add shotname) add ":ymov", ..:shotspeed * ysign); Set(("../shot" add shotname) add ":xmov", (..:shotspeed * (abs_mouse_x / abs_mouse_y)) * xsign); } setProperty("../shot" add shotname, _rotation , angle); setProperty("../shot" add shotname, _x , gunx); setProperty("../shot" add shotname, _y , guny); tellTarget ("player") { play(); }; }
Symbol 115 MovieClip Frame 25
my_x = _x; my_y = _y; n = 4; c = 1; while (Number(n) > 0) { if (eval (("../seal" add n) add "/:imdead") == 0) { shipx = getProperty("../seal" add n, _x); shipy = getProperty("../seal" add n, _y); shipwidth = getProperty("../seal" add n, _width) - c; shipheight = getProperty("../seal" add n, _height) - c; shiptop = shipy - (shipheight / 2); shipbottom = Number(shipy) + Number(shipheight / 2); shipleft = shipx - (shipwidth / 2); shipright = Number(shipx) + Number(shipwidth / 2); if ((((Number(my_x) > Number(shipleft)) and (Number(my_x) < Number(shipright))) and (Number(my_y) > Number(shiptop))) and (Number(my_y) < Number(shipbottom))) { tellTarget ("../seal" add n) { gotoAndPlay ("hit"); }; Set("/:shooting", 0); gotoAndPlay (3); } } n = n - 1; }
Symbol 115 MovieClip Frame 45
stop(); tellTarget ("/") { gotoAndStop ("lose"); };
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 60
stop(); tellTarget ("/") { gotoAndStop ("win"); };
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 8
tellTarget ("/gun") { gotoAndPlay ("dead"); };
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 2
tellTarget ("/health") { gotoAndStop (1); };
Symbol 134 MovieClip Frame 3
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 2
Set("/:playerspeed", Number(/:playerspeed) + 2);
Symbol 137 MovieClip Frame 3
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
Set("/:starttime", Number(/:starttime) + 10000); tellTarget ("/timer") { if (Number(_currentframe) < 11) { gotoAndStop (1); } };
Symbol 139 MovieClip Frame 3
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
setProperty("/gunshot", _yscale , getProperty("/gunshot/", _yscale) * 1.4); setProperty("/gunshot", _xscale , getProperty("/gunshot/", _xscale) * 1.1); Set("/:shotpower", Number(/:shotpower) + 1); Set("/:shotspeed", Number(/:shotspeed) + 3);
Symbol 142 MovieClip Frame 3
stop();
Symbol 143 MovieClip Frame 1
gotoAndStop(Number(random(4)) + 2);
Symbol 144 MovieClip Frame 1
stop(); if (_name ne "pickup") { if ((substring(_name, 1, 4)) eq "powe") { myx = Number(random(400)) + 50; myy = Number(random(300)) + 50; _x = myx; _y = myy; } else { myx = _x; myy = _y; } size = _width * 0.8; gotoAndPlay (2); }
Symbol 144 MovieClip Frame 2
if (Number(/:gameover) == 1) { unloadMovie (); } divx = myx - getProperty("/gun/", _x); divy = myy - getProperty("/gun/", _y); if ((((Number(divx) < Number(size)) and (Number(divx) > Number(-size))) and (Number(divy) < Number(size))) and (Number(divy) > Number(-size))) { gotoAndPlay (5); }
Symbol 144 MovieClip Frame 4
count = Number(count) + 1; if (Number(count) > 99) { gotoAndPlay (13); } else { gotoAndPlay (2); }
Symbol 144 MovieClip Frame 5
tellTarget ("power/powerup") { play(); };
Symbol 144 MovieClip Frame 12
stop(); unloadMovie ();
Symbol 144 MovieClip Frame 15
call("check");
Symbol 144 MovieClip Frame 18
call("check");
Symbol 144 MovieClip Frame 21
call("check");
Symbol 144 MovieClip Frame 24
call("check");
Symbol 144 MovieClip Frame 27
call("check");
Symbol 144 MovieClip Frame 30
call("check");
Symbol 144 MovieClip Frame 33
call("check");
Symbol 144 MovieClip Frame 36
call("check");
Symbol 144 MovieClip Frame 39
call("check");
Symbol 144 MovieClip Frame 42
call("check");
Symbol 144 MovieClip Frame 45
call("check");
Symbol 144 MovieClip Frame 48
call("check");
Symbol 144 MovieClip Frame 51
call("check");
Symbol 144 MovieClip Frame 54
call("check");
Symbol 144 MovieClip Frame 57
call("check");
Symbol 144 MovieClip Frame 60
call("check");
Symbol 144 MovieClip Frame 63
call("check");
Symbol 144 MovieClip Frame 66
call("check");
Symbol 144 MovieClip Frame 71
stop(); unloadMovie ();
Symbol 145 MovieClip Frame 2
if ((Number(../:fps) < Number(../:fps_min)) or (Number(../:fps) > Number(../:fps_max))) { chance = Number(chance) + 1; } if (Number(chance) > 30) { gotoAndStop (14); }
Symbol 145 MovieClip Frame 13
gotoAndPlay (2);
Symbol 145 MovieClip Frame 14
stop(); Set("/:compromised", 1); unloadMovie ("../");
Symbol 146 MovieClip Frame 1
time = getTimer(); fps_min = 1; fps_max = 35;
Symbol 146 MovieClip Frame 2
fps = int(1000 / (getTimer() - time));
Symbol 146 MovieClip Frame 11
time = getTimer();
Symbol 146 MovieClip Frame 12
gotoAndPlay (2);
Symbol 152 MovieClip Frame 1
stop(); gotoAndStop(../:colour);
Symbol 156 MovieClip Frame 4
stop();
Symbol 157 MovieClip Frame 1
stop(); gotoAndStop(../:colour);
Symbol 161 MovieClip Frame 1
hit = 0; colour = Number(random(3)) + 1; imdead = 0; if ((_name eq "seal3") and (Number(/:wave) < 3)) { unloadMovie (); }
Symbol 161 MovieClip Frame 8
gotoAndPlay (2);
Symbol 161 MovieClip Frame 9
hit = 1; Set("/:score", Number(Number(/:score) + 10) + Number(/:wave * 2)); deadrand = Number(random(999)) + 50; duplicateMovieClip ("", "dead" add deadrand, deadrand); Set("/:temp_colour", colour); tellTarget ("/dead" add deadrand) { colour = /:temp_colour; gotoAndPlay ("dead"); }; unloadMovie ();
Symbol 161 MovieClip Frame 10
imdead = 1;
Symbol 161 MovieClip Frame 16
if (Number(random(6)) > 3) { rand = random(99); duplicateMovieClip ("/pickup", "collectable" add rand, Number(rand) + 3000); setProperty("/collectable" add rand, _x , _x); setProperty("/collectable" add rand, _y , _y); }
Symbol 161 MovieClip Frame 23
stop(); unloadMovie ();
Symbol 164 MovieClip Frame 1
if ((_name eq "seal1") and (Number(/:wave) < 3)) { Set("/:bugdeathcount", /:bugdeathcount - 1); unloadMovie (); } else if ((_name eq "seal2") and (Number(/:wave) < 5)) { Set("/:bugdeathcount", /:bugdeathcount - 1); unloadMovie (); } hit = 0; colour = Number(random(6)) + 2; size = (Number(random(75)) + 25) * (/:wave / 2); energy = /:wave * (size / 50); _xscale = size; _yscale = size; speed = Number(/:wave / (size / 100)) + 1; Set("/:bugdeathcount", Number(/:bugdeathcount) + 1); imdead = 0; if ((_name eq "seal2") or (_name eq "seal4")) { _y = (Number(random(400)) + 50); } else if ((_name eq "seal1") or (_name eq "seal3")) { _x = (Number(random(300)) + 50); } gotoAndPlay (2);
Symbol 164 MovieClip Frame 2
gunx = _x; guny = _y; sx = getProperty("../gun", _x); sy = getProperty("../gun", _y); mouse_x = sx - gunx; mouse_y = sy - guny; if (Number(mouse_x) < 0) { abs_mouse_x = Number(mouse_x) + Number(mouse_x * -2); xsign = -1; } else { abs_mouse_x = mouse_x; xsign = 1; } if (Number(mouse_y) < 0) { abs_mouse_y = Number(mouse_y) + Number(mouse_y * -2); ysign = -1; } else { abs_mouse_y = mouse_y; ysign = 1; } input = Number(abs_mouse_x * abs_mouse_x) + Number(abs_mouse_y * abs_mouse_y); call("sqrt"); hyp = output; sin_theta = abs_mouse_y / hyp; counter = 0; found = 0; if ((Number(mouse_x) < Number(-2)) or (Number(mouse_x) > 0)) { while (!found) { if (Number(substring(..:sine_lookup_table, Number(counter * 6) + 1, 5)) <= Number(sin_theta)) { angle = counter; } else { found = 1; } counter = Number(counter) + 1; } if (Number(sx) < Number(gunx)) { angle = Number(90 - angle) + 90; } if (Number(sy) > Number(guny)) { angle = Number(angle) + 180; } else { angle = Number(90 - angle) + 90; } _rotation = angle; } divx = gunx - sx; divy = guny - sy;
Symbol 164 MovieClip Frame 3
if (Number(divx) > 1) { _x = (_x - speed); } else if (Number(divx) < Number(-1)) { _x = (Number(_x) + Number(speed)); } if (Number(divy) > 1) { _y = (_y - speed); } else if (Number(divy) < Number(-1)) { _y = (Number(_y) + Number(speed)); }
Symbol 164 MovieClip Frame 4
gotoAndPlay (2);
Symbol 164 MovieClip Frame 6
n = 1; counter = 0; while (Number(counter) < 9) { n = n - (((n * n) - input) / (2 * n)); counter = Number(counter) + 1; } output = n;
Symbol 164 MovieClip Frame 11
Set("/:score", Number(/:score) + 2); energy = energy - 1; if (Number(energy) < 1) { Set("/:score", Number(/:score) + Number(int(size / 2))); gotoAndPlay (15); } play();
Symbol 164 MovieClip Frame 13
gotoAndPlay (2);
Symbol 164 MovieClip Frame 15
imdead = 1; hit = 1;
Symbol 164 MovieClip Frame 21
if (Number(random(3)) == 2) { rand = random(99); duplicateMovieClip ("/pickup", "collectable" add rand, Number(rand) + 3000); setProperty("/collectable" add rand, _x , _x); setProperty("/collectable" add rand, _y , _y); }
Symbol 164 MovieClip Frame 28
Set("/:bugdeathcount", /:bugdeathcount - 1); unloadMovie ();
Symbol 179 Button
on (press) { score = 0; gotoAndPlay (99); }

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Symbol 88 ButtonUses:83 84Used by:94
Symbol 89 GraphicUsed by:93
Symbol 90 TextUses:14Used by:93
Symbol 91 TextUses:14Used by:93
Symbol 92 TextUses:14Used by:93
Symbol 93 MovieClipUses:89 90 91 92Used by:94
Symbol 94 MovieClipUses:78 79 80 81 82 85 86 87 88 93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 SoundUsed by:Timeline
Symbol 97 TextUses:1Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 SoundUsed by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 MovieClipUsed by:Timeline
Symbol 105 MovieClipUsed by:Timeline
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:107 108 41 109Used by:115
Symbol 111 MovieClipUsed by:112
Symbol 112 ButtonUses:111 40Used by:115
Symbol 113 SoundUsed by:115
Symbol 114 SoundUsed by:115 161 164
Symbol 115 MovieClipUses:106 110 112 113 114Used by:Timeline
Symbol 116 EditableTextUses:1Used by:Timeline
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 SoundUsed by:120
Symbol 120 MovieClipUses:117 118 119Used by:Timeline
Symbol 121 EditableTextUses:1Used by:Timeline
Symbol 122 TextUses:1Used by:Timeline
Symbol 123 TextUses:1Used by:Timeline
Symbol 124 EditableTextUses:1Used by:Timeline
Symbol 125 TextUses:1Used by:Timeline
Symbol 126 TextUses:1Used by:Timeline
Symbol 127 TextUses:1Used by:128
Symbol 128 MovieClipUses:7 127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:143
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:134
Symbol 133 SoundUsed by:134
Symbol 134 MovieClipUses:132 133Used by:143
Symbol 135 GraphicUsed by:137
Symbol 136 SoundUsed by:137
Symbol 137 MovieClipUses:135 136Used by:143
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138 42Used by:143
Symbol 140 GraphicUsed by:142
Symbol 141 SoundUsed by:142
Symbol 142 MovieClipUses:140 141Used by:143
Symbol 143 MovieClipUses:130 134 137 139 142Used by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 MovieClipUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:147 148 149 150Used by:152
Symbol 152 MovieClipUses:151Used by:161 164
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:157
Symbol 157 MovieClipUses:156Used by:161 164
Symbol 158 ShapeTweeningUsed by:161
Symbol 159 SoundUsed by:161 164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:152 157 158 114 159 160Used by:Timeline
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:152 114 157 162 159 163Used by:Timeline
Symbol 165 TextUses:1Used by:Timeline
Symbol 166 EditableTextUses:1Used by:Timeline
Symbol 167 TextUses:1Used by:Timeline
Symbol 168 TextUses:1Used by:Timeline
Symbol 169 TextUses:1Used by:Timeline
Symbol 170 EditableTextUses:1Used by:Timeline
Symbol 171 TextUses:1Used by:Timeline
Symbol 172 EditableTextUses:1Used by:Timeline
Symbol 173 TextUses:1Used by:Timeline
Symbol 174 EditableTextUses:1Used by:Timeline
Symbol 175 TextUses:1Used by:177 179
Symbol 176 TextUses:1Used by:177
Symbol 177 MovieClipUses:175 176Used by:179
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:177 175 178 41 42Used by:Timeline

Instance Names

"loader"Frame 5Symbol 9 MovieClip
"intro"Frame 9Symbol 36 MovieClip
"gunshot"Frame 131Symbol 103 MovieClip
"ship"Frame 131Symbol 104 MovieClip
"mouse"Frame 131Symbol 105 MovieClip
"gun"Frame 131Symbol 115 MovieClip
"timer"Frame 131Symbol 120 MovieClip
"health"Frame 131Symbol 128 MovieClip
"pickup"Frame 131Symbol 144 MovieClip
"fps"Frame 132Symbol 146 MovieClip
"seal1"Frame 135Symbol 161 MovieClip
"seal2"Frame 157Symbol 161 MovieClip
"seal3"Frame 172Symbol 161 MovieClip
"seal2"Frame 216Symbol 161 MovieClip
"seal1"Frame 282Symbol 161 MovieClip
"seal4"Frame 282Symbol 161 MovieClip
"seal2"Frame 308Symbol 161 MovieClip
"seal3"Frame 335Symbol 161 MovieClip
"seal1"Frame 372Symbol 164 MovieClip
"seal3"Frame 372Symbol 164 MovieClip
"seal2"Frame 373Symbol 164 MovieClip
"seal4"Frame 373Symbol 164 MovieClip
"bar"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"colorchip"Symbol 65 MovieClip Frame 1Symbol 60 MovieClip
"bottomhilite"Symbol 65 MovieClip Frame 1Symbol 62 MovieClip
"tophilite"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"colorchip"Symbol 72 MovieClip Frame 1Symbol 67 MovieClip
"bottomhilite"Symbol 72 MovieClip Frame 1Symbol 69 MovieClip
"tophilite"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"midshadow"Symbol 76 MovieClip Frame 1Symbol 56 MovieClip
"rightshadow"Symbol 76 MovieClip Frame 1Symbol 58 MovieClip
"leftshadow"Symbol 76 MovieClip Frame 1Symbol 58 MovieClip
"piece2"Symbol 76 MovieClip Frame 1Symbol 65 MovieClip
"piece1"Symbol 76 MovieClip Frame 1Symbol 72 MovieClip
"piece3"Symbol 76 MovieClip Frame 1Symbol 72 MovieClip
"label2"Symbol 76 MovieClip Frame 1Symbol 74 EditableText
"label1"Symbol 76 MovieClip Frame 1Symbol 75 EditableText
"arrow"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"player"Symbol 115 MovieClip Frame 1Symbol 110 MovieClip
"powerup"Symbol 143 MovieClip Frame 1Symbol 134 MovieClip
"powerup"Symbol 143 MovieClip Frame 3Symbol 137 MovieClip
"powerup"Symbol 143 MovieClip Frame 4Symbol 139 MovieClip
"powerup"Symbol 143 MovieClip Frame 5Symbol 142 MovieClip
"power"Symbol 144 MovieClip Frame 1Symbol 143 MovieClip
"check"Symbol 146 MovieClip Frame 2Symbol 145 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"loop"Frame 5
"loaded"Frame 8
"playgame"Frame 111
"go"Frame 131
"start"Frame 134
"skip1"Frame 279
"losepoints"Frame 385
"createpickup"Frame 393
"lose"Frame 402
"win"Frame 466
"end"Frame 541
"submitscore"Frame 546
#"Symbol_7"Symbol 56 MovieClip Frame 1
#"Symbol_8"Symbol 58 MovieClip Frame 1
#"Symbol_14"Symbol 60 MovieClip Frame 1
#"Symbol_13"Symbol 62 MovieClip Frame 1
#"Symbol_12"Symbol 64 MovieClip Frame 1
#"Symbol_9"Symbol 67 MovieClip Frame 1
#"Symbol_11"Symbol 69 MovieClip Frame 1
#"Symbol_10"Symbol 71 MovieClip Frame 1
#"Symbol_3"Symbol 72 MovieClip Frame 1
"hittest"Symbol 103 MovieClip Frame 4
"blank"Symbol 103 MovieClip Frame 15
"hit"Symbol 115 MovieClip Frame 3
"sqrt"Symbol 115 MovieClip Frame 9
"shoot"Symbol 115 MovieClip Frame 14
"blank"Symbol 115 MovieClip Frame 20
"hittest"Symbol 115 MovieClip Frame 25
"dead"Symbol 115 MovieClip Frame 37
"check"Symbol 144 MovieClip Frame 2
"collect"Symbol 144 MovieClip Frame 5
"hurryup"Symbol 144 MovieClip Frame 13
"compromised"Symbol 145 MovieClip Frame 14
"hit"Symbol 161 MovieClip Frame 9
"dead"Symbol 161 MovieClip Frame 10
"sqrt"Symbol 164 MovieClip Frame 6
"hit"Symbol 164 MovieClip Frame 11
"dead"Symbol 164 MovieClip Frame 15

Dynamic Text Variables

labelSymbol 74 EditableText"       "
labelSymbol 75 EditableText"       "
scoreSymbol 116 EditableText"0"
timeSymbol 121 EditableText"60"
scoreSymbol 124 EditableText"0"
scoreSymbol 166 EditableText"0"
healthbonusSymbol 170 EditableText"0"
accuracySymbol 172 EditableText"0"
scoreSymbol 174 EditableText"0"




http://swfchan.com/5/22676/info.shtml
Created: 26/5 -2019 19:33:44 Last modified: 26/5 -2019 19:33:44 Server time: 05/05 -2024 05:23:55