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228137
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Mario Tetris 3.swf

This is the info page for
Flash #22823

(Click the ID number above for more basic data on this flash file.)


Text
Up - Rotate Block
Down - Speed Fall
Left/Right -  Move Sideways
Q - Toggle Qualtiy
P - Pause Game

1

0

0

0

ActionScript [AS1/AS2]

Frame 1
startLevel = 1;
Instance of Symbol 27 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 2
stopAllSounds(); play();
Frame 50
stop(); String.prototype.addCommas = function () { var len = this.length; var str = ""; var i = 0; while (i <= len) { str = this.charAt(len - i) + str; if ((((i % 3) == 0) && (i > 0)) && (i < len)) { str = "," + str; } i++; } return(str); }; game_so = SharedObject.getLocal("neaveTetris"); score = 0; level = startLevel; highScores_btn.onRelease = function () { gotoAndStop (107); }; neave_btn.onRelease = function () { getURL ("http://www.neave.com/games/", "_blank"); }; Key.removeListener(this);
Frame 51
stop();
Frame 52
stop();
Frame 53
stop(); checkButtons = function () { if (startLevel < 2) { down_btn._alpha = 50; down_btn.enabled = false; } else if (startLevel > 9) { up_btn._alpha = 50; up_btn.enabled = false; } else { up_btn._alpha = (down_btn._alpha = 100); up_btn.enabled = (down_btn.enabled = true); } }; checkButtons(); down_btn.onPress = function () { startLevel--; checkButtons(); }; up_btn.onPress = function () { startLevel++; checkButtons(); }; ok_btn.onPress = function () { play(); };
Frame 54
stopAllSounds(); startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); switch (keyCode) { case 80 : pause_btn.onPress(); break; case 81 : quit_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Instance of Symbol 27 MovieClip in Frame 54
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 102
startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); if (!(keyCode === 80)) { } else { pause_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Frame 106
stop(); pause_btn.onPress = function () { if (gameOver || (quitGame_mc._visible)) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = !((paused_mc._visible = (paused = !paused))); if (!paused) { startFall(); } }; quit_btn.onPress = function () { if (gameOver) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = (paused_mc._visible = false); quitGame_mc._visible = (paused = true); }; drawNextShape(); thisShape = nextShape; drawThisShape(); drawNextShape(); gameOver = false; stopFall(); startFall();
Frame 107
gotoAndPlay (2);
Symbol 2 MovieClip Frame 1
stop();
Symbol 2 MovieClip Frame 7
x = Number(_parent._name) - y; with (_root) { var j = y; while (j > 0) { drawBlock((flag_array[x + j] = flag_array[(x + j) - 10]), x + j); j = j - 10; } if (!x) { simult--; } if (!simult) { drawNextShape(); drawThisShape(); startFall(); } }
Symbol 10 MovieClip [block] Frame 1
stop();
Symbol 24 Button
on (release) { _root.play(); }
Symbol 25 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 25 MovieClip Frame 2
gotoAndPlay (1);
Symbol 27 MovieClip Frame 1
stop();
Symbol 29 Button
on (release, keyPress "q") { nextFrame(); }
Symbol 30 Button
on (release, keyPress "q") { gotoAndStop (1); }
Symbol 31 MovieClip Frame 1
stop(); _quality = "BEST";
Symbol 31 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 31 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 48 Button
on (release) { gotoAndStop (51); }
Symbol 49 Button
on (release) { gotoAndPlay (53); }
Symbol 52 Button
on (release) { gotoAndStop (52); }
Symbol 62 MovieClip Frame 45
stop();
Symbol 66 Button
on (release) { gotoAndPlay (50); }
Symbol 69 Button
on (release) { _quality = "LOW"; }
Symbol 72 Button
on (release) { _quality = "MEDIUM"; }
Symbol 75 Button
on (release) { _quality = "HIGH"; }
Symbol 78 Button
on (release) { _quality = "BEST"; }
Symbol 102 Button
on (release) { nextFrame(); }
Symbol 133 Button
on (release) { play(); }
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 2
stop();
Symbol 134 MovieClip Frame 3
stop();
Symbol 134 MovieClip Frame 4
stop();
Symbol 134 MovieClip Frame 5
stop();
Symbol 134 MovieClip Frame 6
stop();
Symbol 134 MovieClip Frame 7
stop();
Symbol 134 MovieClip Frame 8
stop();
Symbol 134 MovieClip Frame 9
stop();
Symbol 134 MovieClip Frame 10
stop();
Symbol 134 MovieClip Frame 11
stop();
Symbol 134 MovieClip Frame 12
stop();
Symbol 134 MovieClip Frame 13
stop();
Symbol 134 MovieClip Frame 14
stop();
Symbol 134 MovieClip Frame 15
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 3
stop();
Symbol 140 MovieClip Frame 5
stop();
Symbol 140 MovieClip Frame 7
stop();
Symbol 140 MovieClip Frame 9
stop();
Symbol 159 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }
Symbol 168 MovieClip Frame 1
stop(); _visible = false; yes_btn.onPress = function () { _root.stopFall(); _root.gotoAndStop(2); }; no_btn.onPress = function () { _visible = false; _root.pause_btn.onPress(); }; yes_btn.onKeyDown = function () { if (Key.getCode() == 89) { this.onPress(); } if (Key.getCode() == 78) { no_btn.onPress(); } }; Key.addListener(yes_btn);
Symbol 168 MovieClip Frame 2
_root.pause_btn._visible = (_root.quit_btn._visible = false); name_txt.restrict = "a-z 0-9.:\\-"; name_txt.text = _root.game_so.data.playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onPress = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } _root.nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(this); this.onPress(); } }; Key.removeListener(yes_btn); Key.addListener(ok_btn);
Symbol 171 MovieClip Frame 1
_visible = false; hit_mc.onPress = _root.pause;
Symbol 177 Button
on (release) { play(); }
Symbol 178 Button
on (release) { gotoAndPlay (35); }
Symbol 182 Button
on (release) { gotoAndPlay (1); }
Symbol 185 Button
on (release) { gotoAndPlay (3); }
Symbol 188 Button
on (release) { gotoAndPlay (5); }
Symbol 191 Button
on (release) { gotoAndPlay (7); }
Symbol 194 Button
on (release) { gotoAndPlay (9); }
Symbol 197 Button
on (release) { gotoAndPlay (11); }
Symbol 200 Button
on (release) { gotoAndPlay (13); }
Symbol 203 Button
on (release) { gotoAndPlay (15); }
Symbol 206 Button
on (release) { gotoAndPlay (17); }
Symbol 209 Button
on (release) { gotoAndPlay (19); }
Symbol 212 Button
on (release) { gotoAndPlay (21); }
Symbol 214 Button
on (release) { gotoAndPlay (23); }
Symbol 217 Button
on (release) { gotoAndPlay (25); }
Symbol 220 Button
on (release) { gotoAndPlay (27); }
Symbol 223 Button
on (release) { gotoAndPlay (29); }
Symbol 226 Button
on (release) { gotoAndPlay (31); }
Symbol 229 Button
on (release) { gotoAndPlay (33); }
Symbol 231 MovieClip Frame 1
stopAllSounds();
Symbol 231 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 3
stopAllSounds();
Symbol 231 MovieClip Frame 4
stop();
Symbol 231 MovieClip Frame 5
stopAllSounds();
Symbol 231 MovieClip Frame 6
stop();
Symbol 231 MovieClip Frame 7
stopAllSounds();
Symbol 231 MovieClip Frame 8
stop();
Symbol 231 MovieClip Frame 9
stopAllSounds();
Symbol 231 MovieClip Frame 10
stop();
Symbol 231 MovieClip Frame 11
stopAllSounds();
Symbol 231 MovieClip Frame 12
stop();
Symbol 231 MovieClip Frame 13
stopAllSounds();
Symbol 231 MovieClip Frame 14
stop();
Symbol 231 MovieClip Frame 15
stopAllSounds();
Symbol 231 MovieClip Frame 16
stop();
Symbol 231 MovieClip Frame 17
stopAllSounds();
Symbol 231 MovieClip Frame 18
stop();
Symbol 231 MovieClip Frame 19
stopAllSounds();
Symbol 231 MovieClip Frame 20
stop();
Symbol 231 MovieClip Frame 21
stopAllSounds();
Symbol 231 MovieClip Frame 22
stop();
Symbol 231 MovieClip Frame 23
stopAllSounds();
Symbol 231 MovieClip Frame 24
stop();
Symbol 231 MovieClip Frame 25
stopAllSounds();
Symbol 231 MovieClip Frame 26
stop();
Symbol 231 MovieClip Frame 27
stopAllSounds();
Symbol 231 MovieClip Frame 28
stop();
Symbol 231 MovieClip Frame 29
stopAllSounds();
Symbol 231 MovieClip Frame 30
stop();
Symbol 231 MovieClip Frame 31
stopAllSounds();
Symbol 231 MovieClip Frame 32
stop();
Symbol 231 MovieClip Frame 33
stopAllSounds();
Symbol 231 MovieClip Frame 34
stop();
Symbol 231 MovieClip Frame 35
stopAllSounds();
Symbol 231 MovieClip Frame 36
stop();

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Symbol 128 MovieClipUses:125 127Used by:134
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:134
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:134
Symbol 133 ButtonUses:99 100 101Used by:134
Symbol 134 MovieClipUses:97 98 102 103 104 105 108 109 110 111 113 118 120 122 124 128 130 132 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 SoundUsed by:140
Symbol 137 SoundUsed by:140
Symbol 138 SoundUsed by:140
Symbol 139 SoundUsed by:140
Symbol 140 MovieClipUses:136 137 138 139Used by:Timeline
Symbol 141 BitmapUsed by:142 143
Symbol 142 GraphicUses:141Used by:Timeline
Symbol 143 GraphicUses:141Used by:Timeline
Symbol 144 MovieClipUsed by:Timeline
Symbol 145 FontUsed by:146 147 148
Symbol 146 EditableTextUses:145Used by:Timeline
Symbol 147 EditableTextUses:145Used by:Timeline
Symbol 148 EditableTextUses:145Used by:Timeline
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 ButtonUses:149 150 23Used by:Timeline
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:152 153 23Used by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:168 171
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 ButtonUses:157 158 23Used by:168
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:160 161 23Used by:168
Symbol 163 GraphicUsed by:168
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 ButtonUses:164 165 23Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:156 159 162 163 166 167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:156 170Used by:Timeline
Symbol 172 GraphicUsed by:231
Symbol 173 GraphicUsed by:177 178 182 185 188 191 194 197 200 203 206 209 212 214 217 220 223 226 229
Symbol 174 GraphicUsed by:177 178 182 185 188 191 194 197 200 203 206 209 212 214 217 220 223 226 229
Symbol 175 GraphicUsed by:177 178 182 185 188 191 194 197 200 203 206 209 212 214 217 220 223 226 229
Symbol 176 GraphicUsed by:177 178 182 185 188 191 194 197 200 203 206 209 212 214 217 220 223 226 229
Symbol 177 ButtonUses:173 174 175 176Used by:231
Symbol 178 ButtonUses:173 174 175 176Used by:231
Symbol 179 GraphicUsed by:231
Symbol 180 GraphicUsed by:231
Symbol 181 SoundUsed by:231
Symbol 182 ButtonUses:173 174 175 176Used by:231
Symbol 183 GraphicUsed by:231
Symbol 184 SoundUsed by:231
Symbol 185 ButtonUses:173 174 175 176Used by:231
Symbol 186 GraphicUsed by:231
Symbol 187 SoundUsed by:231
Symbol 188 ButtonUses:173 174 175 176Used by:231
Symbol 189 GraphicUsed by:231
Symbol 190 SoundUsed by:231
Symbol 191 ButtonUses:173 174 175 176Used by:231
Symbol 192 GraphicUsed by:231
Symbol 193 SoundUsed by:231
Symbol 194 ButtonUses:173 174 175 176Used by:231
Symbol 195 GraphicUsed by:231
Symbol 196 SoundUsed by:231
Symbol 197 ButtonUses:173 174 175 176Used by:231
Symbol 198 GraphicUsed by:231
Symbol 199 SoundUsed by:231
Symbol 200 ButtonUses:173 174 175 176Used by:231
Symbol 201 GraphicUsed by:231
Symbol 202 SoundUsed by:231
Symbol 203 ButtonUses:173 174 175 176Used by:231
Symbol 204 GraphicUsed by:231
Symbol 205 SoundUsed by:231
Symbol 206 ButtonUses:173 174 175 176Used by:231
Symbol 207 GraphicUsed by:231
Symbol 208 SoundUsed by:231
Symbol 209 ButtonUses:173 174 175 176Used by:231
Symbol 210 GraphicUsed by:231
Symbol 211 SoundUsed by:231
Symbol 212 ButtonUses:173 174 175 176Used by:231
Symbol 213 GraphicUsed by:231
Symbol 214 ButtonUses:173 174 175 176Used by:231
Symbol 215 GraphicUsed by:231
Symbol 216 SoundUsed by:231
Symbol 217 ButtonUses:173 174 175 176Used by:231
Symbol 218 GraphicUsed by:231
Symbol 219 SoundUsed by:231
Symbol 220 ButtonUses:173 174 175 176Used by:231
Symbol 221 GraphicUsed by:231
Symbol 222 SoundUsed by:231
Symbol 223 ButtonUses:173 174 175 176Used by:231
Symbol 224 GraphicUsed by:231
Symbol 225 SoundUsed by:231
Symbol 226 ButtonUses:173 174 175 176Used by:231
Symbol 227 GraphicUsed by:231
Symbol 228 SoundUsed by:231
Symbol 229 ButtonUses:173 174 175 176Used by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:172 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 35 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230Used by:Timeline

Instance Names

"play_btn"Frame 50Symbol 49 Button
"ok_btn"Frame 53Symbol 89 Button
"up_btn"Frame 53Symbol 92 Button
"down_btn"Frame 53Symbol 92 Button
"sound_mc"Frame 68Symbol 140 MovieClip
"b_mc"Frame 68Symbol 144 MovieClip
"next_mc"Frame 68Symbol 144 MovieClip
"quit_btn"Frame 68Symbol 151 Button
"pause_btn"Frame 68Symbol 154 Button
"quitGame_mc"Frame 68Symbol 168 MovieClip
"paused_mc"Frame 68Symbol 171 MovieClip
"bang_mc"Symbol 10 MovieClip [block] Frame 1Symbol 2 MovieClip
"bar"Symbol 25 MovieClip Frame 1Symbol 15 MovieClip
"yes_btn"Symbol 168 MovieClip Frame 1Symbol 159 Button
"no_btn"Symbol 168 MovieClip Frame 1Symbol 162 Button
"ok_btn"Symbol 168 MovieClip Frame 2Symbol 166 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 10 as "block"

Labels

"loaded"Symbol 25 MovieClip Frame 3
"popLo"Symbol 140 MovieClip Frame 2
"popMed"Symbol 140 MovieClip Frame 4
"popHi"Symbol 140 MovieClip Frame 6
"win"Symbol 140 MovieClip Frame 8
"end"Symbol 140 MovieClip Frame 10

Dynamic Text Variables

startLevelSymbol 86 EditableText"1"
linesSymbol 146 EditableText"0"
levelSymbol 147 EditableText"0"
scoreTxtSymbol 148 EditableText"0"




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Created: 26/5 -2019 16:33:42 Last modified: 26/5 -2019 16:33:42 Server time: 17/05 -2024 12:44:25