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Evangelion - Pac Man.swf

This is the info page for
Flash #22880

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Text
EVANGELION - PAC MAN
IF YOU HATE PAC-MAN OR ANY OF
THOSE OTHER CHANGED PAC-MAN
GAMES LIKE "NAP-MAN" I
RECOMMEND YOU REALLY DON'T
PLAY THIS GAME.

Created by Anthony Hurrell - (open-source Pacman.FLA)

DONE BY ANTHONY HURRELL COPYRIGHT (C) 2003 SO CUBED INC.

PAC-MAN
-Guide Shinji Around the city, while
gathering sanity pills when you gather all
the sanity pills in the city, you go onto the
next level. Watch out for the Angels in the
city you can get in a Evangelion to defeat
them. But since it is not connected its power
is limited

Level:

Lives:

Score:

DANGER

GAME OVER!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 335
level = 1; lives = 3; score = 0; newlife = 0; timer = 0; points = 0; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX";
Frame 336
Set("rangée", 0); points = 0; while (Number(rangée) < 32) { col = 0; objet = eval ("r" add rangée); while (Number(col) < 27) { bit = substring(objet, Number(col) + 1, 1); if (bit eq ".") { points = Number(points) + 1; duplicateMovieClip ("/p", (("p_" add col) add "_") add rangée, points); setProperty((("p_" add col) add "_") add rangée, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rangée, _y , Number(rangée * 16) + 16); } if (bit eq "o") { points = Number(points) + 1; duplicateMovieClip ("/pil", (("p_" add col) add "_") add rangée, points); setProperty((("p_" add col) add "_") add rangée, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rangée, _y , Number(rangée * 16) + 16); } col = Number(col) + 1; } Set("rangée", Number(rangée) + 1); } px = 54; py = 92; vx = -1; vy = 0; svx = -1; duplicateMovieClip ("/shpac", "pacman", Number(points) + 1); f1x = 56; f1y = 56; f1vx = 1; Set("mangé1", 0); duplicateMovieClip ("/fant1", "f1", Number(points) + 2); f2x = 56; f2y = 60; f2vy = -1; Set("mangé2", 0); duplicateMovieClip ("/fant2", "f2", Number(points) + 3); f3x = 56; f3y = 56; f3vy = 1; Set("mangé3", 0); duplicateMovieClip ("/fant3", "f3", Number(points) + 4); f4x = 56; f4y = 60; f4vx = 1; Set("mangé4", 0); duplicateMovieClip ("/fant4", "f4", Number(points) + 5); status = 0; bonus = 0; setProperty("/bonus", _visible , 0); gameover = 0; timer = 0; timerbonus = 0;
Frame 337
iter = -1; while (Number(iter) < Number(status)) { px4 = int(px / 4); py4 = int(py / 4); objet = substring(eval ("r" add py4), px4 + 1, 1); if ((objet eq ".") or (objet eq "o")) { points = points - 1; score = Number(score) + 10; removeMovieClip((("p_" add px4) add "_") add py4); Set("r" add py4, ((substring(eval ("r" add py4), 1, px4)) add "-") add (substring(eval ("r" add py4), px4 + 2, 29 - px4))); } if (objet eq "o") { timer = 138 - (level * 3); score = Number(score) + 50; status = 1; } if (objet eq "R") { px = 4; } if (objet eq "T") { px = 104; } restox = px - (px4 * 4); restoy = py - (py4 * 4); if (Number(restox) == 0) { call("rotation"); vx = svx; } if (Number(restoy) == 0) { vy = svy; } setProperty("/pacman", _x , Number(px * 4) + 8); setProperty("/pacman", _y , Number(py * 4) + 8); if (Number(vx) == 1) { pros = 3; } else { pros = 0; } if (Number(vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(px) + Number(vx)) + Number(pros); tpy = Number(Number(py) + Number(vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { px = Number(px) + Number(vx); py = Number(py) + Number(vy); } iter = Number(iter) + 1; } fanta = 1; call("fanta1"); fanta = 2; call("fanta2"); fanta = 3; call("fanta3"); fanta = 4; call("fanta4"); if ((Number(points) == 122) and (Number(bonus) == 0)) { setProperty("/bonus", _visible , 1); bonus = 1; timerbonus = 100; } if (((Number(px) == 54) and (Number(py) == 68)) and (Number(bonus) == 1)) { bonus = 2; setProperty("/bonus", _visible , 0); score = Number(Number(score) + 900) + Number(200 * level); }
Frame 338
if ((9999 < Number(score)) and (Number(newlife) == 0)) { newlife = 1; lives = Number(lives) + 1; } if (Number(status) == 1) { timer = timer - 1; if (0 >= Number(timer)) { status = 0; } } if (Number(bonus) == 1) { timerbonus = timerbonus - 1; if (Number(timerbonus) == 0) { bonus = 2; setProperty("/bonus", _visible , 0); } } if (Number(points) == 0) { gotoAndPlay (349); } if (Number(gameover) == 1) { gotoAndPlay (358); } if ((Number(gameover) == 0) and (0 < Number(points))) { gotoAndPlay (337); }
Frame 340
Set("rangée", 0); points = 0; while (Number(rangée) < 32) { col = 0; while (Number(col) < 27) { removeMovieClip((("p_" add col) add "_") add rangée); col = Number(col) + 1; } Set("rangée", Number(rangée) + 1); } removeMovieClip("pacman"); removeMovieClip("f1"); removeMovieClip("f2"); removeMovieClip("f3"); removeMovieClip("f4"); setProperty("/bonus", _visible , 0);
Frame 341
if (Number(mangé4) == 0) { px4 = int(f4x / 4); py4 = int(f4y / 4); restox = f4x - (px4 * 4); restoy = f4y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f4x; y = f4y; call("evaluate"); xv = f4vx; yv = f4vy; call("control"); if (Number(ok) == 1) { f4vx = xvs; f4vy = yvs; call("rotationfan"); } } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if (Number(f4vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f4vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f4x) + Number(f4vx)) + Number(pros); tpy = Number(Number(f4y) + Number(f4vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f4x = Number(f4x) + Number(f4vx); f4y = Number(f4y) + Number(f4vy); } else { x = f4x; y = f4y; call("evaluate"); f4vx = xvs; f4vy = yvs; call("rotationfan"); } if ((Number((px - f4x) * (px - f4x)) < 10) and (Number((py - f4y) * (py - f4y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé4", 1); tellTarget ("/f4") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f4y) < 56) { f4y = Number(f4y) + 1; } if (56 < Number(f4y)) { f4y = f4y - 1; } if (56 < Number(f4x)) { f4x = f4x - 1; } if (Number(f4x) < 56) { f4x = Number(f4x) + 1; } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if ((Number(f4y) == 56) and (Number(f4x) == 56)) { Set("mangé4", 0); } }
Frame 342
if (Number(mangé3) == 0) { px4 = int(f3x / 4); py4 = int(f3y / 4); restox = f3x - (px4 * 4); restoy = f3y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f3x; y = f3y; call("evaluate"); xv = f3vx; yv = f3vy; call("control"); if (Number(ok) == 1) { f3vx = xvs; f3vy = yvs; call("rotationfan"); } } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if (Number(f3vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f3vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f3x) + Number(f3vx)) + Number(pros); tpy = Number(Number(f3y) + Number(f3vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f3x = Number(f3x) + Number(f3vx); f3y = Number(f3y) + Number(f3vy); } else { x = f3x; y = f3y; call("evaluate"); f3vx = xvs; f3vy = yvs; call("rotationfan"); } if ((Number((px - f3x) * (px - f3x)) < 10) and (Number((py - f3y) * (py - f3y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé3", 1); tellTarget ("/f3") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f3y) < 56) { f3y = Number(f3y) + 1; } if (56 < Number(f3y)) { f3y = f3y - 1; } if (56 < Number(f3x)) { f3x = f3x - 1; } if (Number(f3x) < 56) { f3x = Number(f3x) + 1; } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if ((Number(f3y) == 56) and (Number(f3x) == 56)) { Set("mangé3", 0); } }
Frame 343
if (Number(mangé2) == 0) { px4 = int(f2x / 4); py4 = int(f2y / 4); restox = f2x - (px4 * 4); restoy = f2y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f2x; y = f2y; call("evaluate"); xv = f2vx; yv = f2vy; call("control"); if (Number(ok) == 1) { f2vx = xvs; f2vy = yvs; call("rotationfan"); } } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if (Number(f2vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f2vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f2x) + Number(f2vx)) + Number(pros); tpy = Number(Number(f2y) + Number(f2vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f2x = Number(f2x) + Number(f2vx); f2y = Number(f2y) + Number(f2vy); } else { x = f2x; y = f2y; call("evaluate"); f2vx = xvs; f2vy = yvs; call("rotationfan"); } if ((Number((px - f2x) * (px - f2x)) < 10) and (Number((py - f2y) * (py - f2y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé2", 1); tellTarget ("/f2") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f2y) < 56) { f2y = Number(f2y) + 1; } if (56 < Number(f2y)) { f2y = f2y - 1; } if (56 < Number(f2x)) { f2x = f2x - 1; } if (Number(f2x) < 56) { f2x = Number(f2x) + 1; } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if ((Number(f2y) == 56) and (Number(f2x) == 56)) { Set("mangé2", 0); } }
Frame 344
if ((Number(vx) == 1) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (1); }; } if ((Number(vx) == Number(-1)) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (2); }; } if ((Number(vx) == 0) and (Number(vy) == Number(-1))) { tellTarget ("pacman") { gotoAndStop (4); }; } if ((Number(vx) == 0) and (Number(vy) == 1)) { tellTarget ("pacman") { gotoAndStop (3); }; }
Frame 345
if (Number(mangé1) == 0) { px4 = int(f1x / 4); py4 = int(f1y / 4); restox = f1x - (px4 * 4); restoy = f1y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f1x; y = f1y; call("evaluate"); xv = f1vx; yv = f1vy; call("control"); if (Number(ok) == 1) { f1vx = xvs; f1vy = yvs; call("rotationfan"); } } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if (Number(f1vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f1vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f1x) + Number(f1vx)) + Number(pros); tpy = Number(Number(f1y) + Number(f1vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f1x = Number(f1x) + Number(f1vx); f1y = Number(f1y) + Number(f1vy); } else { x = f1x; y = f1y; call("evaluate"); f1vx = xvs; f1vy = yvs; call("rotationfan"); } if ((Number((px - f1x) * (px - f1x)) < 9) and (Number((py - f1y) * (py - f1y)) < 9)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé1", 1); tellTarget ("/f1") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f1y) < 56) { f1y = Number(f1y) + 1; } if (56 < Number(f1y)) { f1y = f1y - 1; } if (56 < Number(f1x)) { f1x = f1x - 1; } if (Number(f1x) < 56) { f1x = Number(f1x) + 1; } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if ((Number(f1y) == 56) and (Number(f1x) == 56)) { Set("mangé1", 0); } }
Frame 346
Set("possibilités", 0); tpy = y - 1; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { Set("xv" add possibilités, 0); Set("yv" add possibilités, -1); Set("possibilités", Number(possibilités) + 1); } tpy = Number(y) + 4; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if ((objet ne "X") and (objet ne "*")) { Set("xv" add possibilités, 0); Set("yv" add possibilités, 1); Set("possibilités", Number(possibilités) + 1); } tpy = y; tpx = x - 1; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilités, -1); Set("yv" add possibilités, 0); Set("possibilités", Number(possibilités) + 1); } tpy = y; tpx = Number(x) + 4; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilités, 1); Set("yv" add possibilités, 0); Set("possibilités", Number(possibilités) + 1); } choix = random(possibilités); if (Number(status) == 0) { if (3 < Number(random(10))) { bon = random(possibilités); n = 0; while (Number(n) < Number(possibilités)) { if (((((eval ("xv" add bon) == 1) and (x < px)) or ((eval ("xv" add bon) == -1) and (px < x))) or ((eval ("yv" add bon) == 1) and (y < py))) or ((eval ("yv" add bon) == -1) and (py < y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilités)) { bon = 0; } n = Number(n) + 1; } } } if (Number(status) == 1) { bon = random(possibilités); n = 0; while (Number(n) < Number(possibilités)) { if (((((eval ("xv" add bon) == 1) and (px < x)) or ((eval ("xv" add bon) == -1) and (x < px))) or ((eval ("yv" add bon) == 1) and (py < y))) or ((eval ("yv" add bon) == -1) and (y < py))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilités)) { bon = 0; } n = Number(n) + 1; } } xvs = eval ("xv" add choix); yvs = eval ("yv" add choix);
Frame 347
ok = 1; if ((((Number(xv) == Number(-xvs)) or (Number(yv) == Number(-yvs))) and (5 < Number(random(100)))) and (Number(status) == 0)) { ok = 0; }
Frame 348
if ((1 < Number(timer)) and (Number(timer) < 45)) { tellTarget ("/f" add fanta) { gotoAndStop (10); }; } else { xv = eval (("f" add fanta) add "vx"); yv = eval (("f" add fanta) add "vy"); if ((Number(xv) == 1) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(2 + Number(4 * /:status)); }; } if ((Number(xv) == Number(-1)) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(1 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == 1)) { tellTarget ("/f" add fanta) { gotoAndStop(3 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == Number(-1))) { tellTarget ("/f" add fanta) { gotoAndStop(4 + Number(4 * /:status)); }; } }
Frame 357
call("clear"); level = Number(level) + 1; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; gotoAndPlay (336);
Frame 366
call("clear"); lives = lives - 1; if (Number(-1) < Number(lives)) { gotoAndPlay (336); }
Frame 367
lives = 0; stop(); stopAllSounds();
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 25 Button
on (release) { play(); }
Symbol 56 Button
on (keyPress "<Up>") { svy = -1; svx = 0; } on (keyPress "<Down>") { svy = 1; svx = 0; } on (keyPress "<Right>") { svy = 0; svx = 1; } on (keyPress "<Left>") { svy = 0; svx = -1; } on (keyPress "<Space>") { svy = 0; svx = 0; }
Symbol 67 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 106 Button
on (release) { gotoAndPlay (335); }
Symbol 111 MovieClip Frame 37
stop();

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Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 MovieClipUses:39Used by:Timeline
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:68 69 70Used by:73
Symbol 72 SoundUsed by:73 84 92 97
Symbol 73 MovieClipUses:71 72Used by:Timeline
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:74 75 76 77 78 79 80 81 82 72 83Used by:Timeline
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:85 86 87 88Used by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:44 89 90 72 91Used by:Timeline
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 94 95 72 96Used by:Timeline
Symbol 98 MovieClipUses:5Used by:Timeline
Symbol 99 SoundUsed by:Timeline
Symbol 100 SoundUsed by:Timeline
Symbol 101 FontUsed by:102
Symbol 102 TextUses:101Used by:Timeline
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:103 104 105 23Used by:Timeline
Symbol 107 FontUsed by:108
Symbol 108 EditableTextUses:107Used by:Timeline
Symbol 109 GraphicUsed by:111
Symbol 110 SoundUsed by:111
Symbol 111 MovieClipUses:109 110Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"p"Frame 335Symbol 64 MovieClip
"pil"Frame 335Symbol 66 MovieClip
"shpac"Frame 335Symbol 67 MovieClip
"fant1"Frame 335Symbol 73 MovieClip
"fant2"Frame 335Symbol 84 MovieClip
"fant3"Frame 335Symbol 92 MovieClip
"fant4"Frame 335Symbol 97 MovieClip
"bonus"Frame 335Symbol 98 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 2 MovieClip

Labels

"clear"Frame 340
"fanta4"Frame 341
"fanta3"Frame 342
"fanta2"Frame 343
"rotation"Frame 344
"fanta1"Frame 345
"evaluate"Frame 346
"control"Frame 347
"rotationfan"Frame 348
"done"Frame 349
"dead"Frame 358
"loaded"Symbol 12 MovieClip Frame 3

Dynamic Text Variables

levelSymbol 57 EditableText""
livesSymbol 58 EditableText""
scoreSymbol 59 EditableText""
timerSymbol 61 EditableText""
scoreSymbol 108 EditableText""




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Created: 26/5 -2019 15:00:15 Last modified: 26/5 -2019 15:00:15 Server time: 15/05 -2024 09:42:46