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hunting-with-peter.swf

This is the info page for
Flash #22900

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#000000">Loading</FONT></P>


Hunting With

Hunting With

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>

Shots Fired
Deer Hit
Deer Escaped
Trees Hit

Total

Last Level

Shots Fired
Deer Hit
Deer Escaped
Trees Hit

Statistics

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="13" COLOR="#000000">Descrioptno</FONT></P>

Level Ones

Start Hunting

Start Hunting

Start Hunting

RELOAD

RELOAD

Ammo left:

ammo

Reload

ActionScript [AS1/AS2]

Frame 2
stop(); _root.gunshot = new Sound(); _root.gunshot.attachSound("gunshot"); _root.reload = new Sound(); _root.reload.attachSound("reload"); _root.currentlevel = 0; _root.levelsuccess = true; _root.levels = new Array(); i = 0; currentsound = new Sound(); goodshotsounds = new Array(); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[0].attachSound("goodshot1"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[1].attachSound("goodshot2"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[2].attachSound("goodshot3"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[3].attachSound("goodshot4"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[4].attachSound("goodshot5"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[5].attachSound("goodshot6"); goodshotsounds[goodshotsounds.length] = new Sound(); goodshotsounds[6].attachSound("goodshot7"); misssounds = new Array(); misssounds[misssounds.length] = new Sound(); misssounds[0].attachSound("miss1"); misssounds[misssounds.length] = new Sound(); misssounds[1].attachSound("miss2"); misssounds[misssounds.length] = new Sound(); misssounds[2].attachSound("miss3"); newdeersounds = new Array(); newdeersounds[newdeersounds.length] = new Sound(); newdeersounds[0].attachSound("newdeer1"); newdeersounds[newdeersounds.length] = new Sound(); newdeersounds[1].attachSound("newdeer2"); _root.levels[i++] = new Array("Introduction: Shooting Practice", 1, 50000, 1, 500, 12, 0, 0, 9999, 500, "Welcome to <b>Hunting with Peter</b> brought to you by <b><font color=\"#0000FF\"><a href=\"http://www.planet-familyguy.com\">Planet Family Guy</a></font></b>. You've been invited to go along with Peter and Chris in their latest attempt at bonding...James Bond. When you click the \"Start Hunting\" button in the bottom corner of your screen, you will begin hunting. Shoot as many deer as you can with the 12 bullets provided. You can only take four shots before you need to reload so keep that in mind. If Chris should happen to walk in front of you, don't shoot him or your game will be over!"); _root.levels[i++] = new Array("Level 1", 0.7, 20, 3, 500, 36, 5, 0, 9999, 500, "Good job. Now that you're familiar with how your gun works, let's try setting some goals (forget those stupid hunting limits set by the tree-huggers on capital hill). There's a herd of twenty deer headed our way. You'll have to hit 5 of them to continue on to the next level. Good luck!"); _root.levels[i++] = new Array("Level 2", 0.5, 30, 4, 500, 20, 10, 0, 9999, 500, "Friggin excellent! Ok, I see a very large herd headed this way. Use these 20 bullets and hit 10 of them. Take your time and aim. This herd looks like it will take a good long while to pass."); _root.levels[i++] = new Array("Level 3", 0.7, 500, 6, 8, 20, 5, 0, 9999, 500, "Nice. I'd like to bag more though. Let's try a more wooded area where they won't see us as well. Of course Chris will have more of a tendancy to want to play \"squirrel\" in front of us. Watch out for him and bag five deer to continue."); _root.levels[i++] = new Array("Level 4", 1.8, 4, 1, 30, 12, 2, 0, 9999, 500, "Nice huntin' there. Woah woah woah... you hear that? That's the sound of some finely tuned engines my friend. This next group of deer knows their stuff. They're going to be a lot faster than the deer we've seen so far. Here they come! There're four of them. Get two and we'll move on. Good luck."); _root.levels[i++] = new Array("Level 5", 1, 16, 4, 8, 12, 10, 0, 9999, 500, "Man, that was some nice shooting. I could have done it better but you-...you just keep at it. Here comes a herd of about 16 of 'em. Ok, this is our last go so get as many as you can. You've got twelve bullets so I expect to see you kill at least 10 of 'em. Go!"); _root.levels[i++] = new Array("Insanity", 4, 30, 3, 500, 50, 1, 0, 9999, 500, "Sweet. Well done. I guess we're don- Wait! We've got another herd coming up pretty fast. Really fast. Good god, they're going fast. Damn... I knew we shouldn't have been dropping caffine pellets to mark our path. Oh well. I'm counting about 30 of them. If you can tag one, you win!");
Instance of Symbol 49 MovieClip in Frame 2
onClipEvent (load) { this.stop(); }
Frame 3
if ((!_root.levelsuccess) || (_root.currentlevel == 0)) { _root.gameover = 0; stats._visible = false; _root.currentlevel = 0; _root.statistics = new Array(new Array(0)); } else { buttontext = "Start Hunting"; stats._visible = true; stats.shotsfired = _root.statistics[_root.currentlevel - 1][1]; stats.deerhit = _root.statistics[_root.currentlevel - 1][0]; stats.deerescaped = _root.statistics[_root.currentlevel - 1][2]; stats.treeshit = _root.statistics[_root.currentlevel - 1][3]; stats.totshotsfired = 0; stats.totdeerhit = 0; stats.totdeerescaped = 0; stats.tottreeshit = 0; i = 0; while (i < _root.statistics.length) { stats.totshotsfired = stats.totshotsfired + _root.statistics[i][1]; stats.totdeerhit = stats.totdeerhit + _root.statistics[i][0]; stats.totdeerescaped = stats.totdeerescaped + _root.statistics[i][2]; stats.tottreeshit = stats.tottreeshit + _root.statistics[i][3]; i++; } } _root.statistics[_root.currentlevel] = new Array(0, 0, 0, 0); _root.levelname = _root.levels[_root.currentlevel][0]; _root.leveldesc = _root.levels[_root.currentlevel][10]; if (!_root.gameover) { if (_root.statistics[_root.currentlevel - 1][0] < _root.levels[_root.currentlevel - 1][6]) { _root.gameover = 3; stats.deerhit = ("<font color=\"#FF0000\">" + stats.deerhit) + "</font>"; _root.leveldesc = ((("You hit " + _root.statistics[_root.currentlevel - 1][0]) + " out of the ") + _root.levels[_root.currentlevel - 1][6]) + " deer required to continue to the next level. Better luck next time."; } if (_root.statistics[_root.currentlevel - 1][2] > _root.levels[_root.currentlevel - 1][9]) { _root.gameover = 3; stats.deerescaped = ("<font color=\"#FF0000\">" + stats.deerescaped) + "</font>"; _root.leveldesc = ((("You let too many deer pass! You let " + _root.statistics[_root.currentlevel - 1][2]) + " escape when you were only allowed to let ") + _root.levels[_root.currentlevel - 1][9]) + " pass at most. Better luck next time."; } if ((_root.statistics[_root.currentlevel - 1][0] / _root.statistics[_root.currentlevel - 1][1]) < _root.levels[_root.currentlevel - 1][7]) { _root.gameover = 3; stats.deerhit = ("<font color=\"#FF0000\">" + stats.deerhit) + "</font>"; stats.shotsfired = ("<font color=\"#FF0000\">" + stats.shotsfired) + "</font>"; _root.leveldesc = ((("Your accuracy was " + Math.round((100 * _root.statistics[_root.currentlevel - 1][0]) / _root.statistics[_root.currentlevel - 1][1])) + "%, which is less than the required ") + Math.round(100 * _root.levels[_root.currentlevel - 1][7])) + "% to complete this level. Better luck next time."; } } if ((_root.levels.length == _root.currentlevel) && (!_root.gameover)) { _root.gameover = 1; } if (_root.gameover) { _root.currentlevel = -1; switch (_root.gameover) { case 1 : _root.levelname = "Game Completed!"; _root.leveldesc = "Congratulations! You and Chris have survived Hunting with Peter! But that's not all! We plan to bring you a better version of this game with even more levels and features in the future. Keep your eye on <a href=\"http://www.planet-familyguy.com\">Planet-FamilyGuy.com</a> for the latest and greatest in the Family Guy community."; buttontext = "Start Over"; break; case 2 : _root.levelname = "Game Over"; _root.leveldesc = "You shot Chris! What the hell is wrong with you? Here's to hoping he pulls through."; buttontext = "Try Again"; break; case 3 : _root.levelname = "Game Over"; buttontext = "Try Again"; } } Mouse.show();
Frame 4
stop(); _root.toplayer = 99999999999; _root.deeronscreen = new Array(0);
Symbol 7 MovieClip [deersit] Frame 1
this.stop();
Symbol 7 MovieClip [deersit] Frame 13
this.prevFrame();
Symbol 14 MovieClip [snowspray] Frame 29
this.removeMovieClip();
Instance of Symbol 21 MovieClip in Symbol 22 MovieClip Frame 1
onClipEvent (enterFrame) { if (0 > ((this._x = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) - 100))) { _root.gotoAndStop(1); } else { _root.play(); } } onClipEvent (load) { this._x = -100; }
Symbol 49 MovieClip Frame 1
this.stop();
Symbol 53 Button
on (release) { getURL ("http://www.mikenomn.com", "_blank"); }
Symbol 56 Button
on (release) { getURL ("http://www.planet-familyguy.com", "_blank"); }
Symbol 59 Button
on (release) { getURL ("http://www.damnyouall.net", "_blank"); }
Instance of Symbol 50 MovieClip in Symbol 60 MovieClip Frame 1
onClipEvent (load) { dir = 1; } onClipEvent (enterFrame) { _parent.stop(); if ((_parent._alpha <= 0) or (_parent._alpha >= 100)) { if (dir <= 0) { _parent.play(); } dir = dir * -1; } _parent._alpha = _parent._alpha + dir; }
Symbol 63 Button
on (release) { nextFrame(); }
Symbol 93 Button
on (release) { _root.levelsuccess = 0; _root.nextFrame(); }
Symbol 113 Button
on (release) { if (_parent.ammo > 0) { ammotoload = 4 - _parent.ammoloaded; if (_parent.ammo < ammotoload) { ammotoload = _parent.ammo; } _parent.ammo = _parent.ammo - ammotoload; _parent.ammoloaded = _parent.ammoloaded + ammotoload; if (ammotoload) { _root.reload.start(); } } }
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = true; if (_parent._parent.ammoloaded < 3) { this._visible = false; } }
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = true; if (_parent._parent.ammoloaded < 4) { this._visible = false; } }
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = true; if (_parent._parent.ammoloaded < 1) { this._visible = false; } }
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = true; if (_parent._parent.ammoloaded < 2) { this._visible = false; } }
Instance of Symbol 98 MovieClip in Symbol 120 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = (_root._xmouse / 2) + 160; this._rotation = (_root._xmouse - 320) / (Math.PI*2); this.swapDepths(_root.toplayer); }
Instance of Symbol 104 MovieClip in Symbol 120 MovieClip Frame 1
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (_parent.ammoloaded) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } this.swapDepths(6450); this._x = _root._xmouse; offset = Math.round(-50 / Math.exp((getTimer() - _parent.lasttime) / 50)); this._y = _root._ymouse + offset; _parent._y = offset; }
Instance of Symbol 106 MovieClip "chris" in Symbol 120 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(4848); }
Instance of Symbol 114 MovieClip "reloadbutton" in Symbol 120 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(4849); }
Instance of Symbol 117 MovieClip in Symbol 120 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(_root.toplayer + 1); }
Instance of Symbol 118 MovieClip in Symbol 120 MovieClip Frame 1
onClipEvent (load) { nextaction = getTimer(); maxdeeronscreen = 10; deeronscreen = new Array(); _parent.ammo = _root.levels[_root.currentlevel][5] - 4; _parent.ammoloaded = 4; _root.deersofar = 0; _root.deermadesofar = 0; lasttime = getTimer(); i = 0; while (i < maxdeeronscreen) { deeronscreen[i] = new Array(0, 0, 0, 0, 0); i++; } i = 0; while (i < _root.levels[_root.currentlevel][3]) { treex = random(640); treey = Math.round(((i + 1) / (_root.levels[_root.currentlevel][3] + 1)) * 480); _parent.attachMovie("tree", "tree" + i, (treey * 10) + 3); _parent["tree" + i]._x = treex; _parent["tree" + i]._y = treey; _parent["tree" + i]._xscale = 100 + (treey / 4.8); if (random(2)) { _parent["tree" + i]._xscale = _parent["tree" + i]._xscale * -1; } _parent["tree" + i]._yscale = 100 + (treey / 4.8); i++; } _root.onMouseDown = function () { treeshit = 0; fronttreey = 0; i = 0; while (i < _root.levels[_root.currentlevel][3]) { if (_parent["tree" + i].hitTest(_root._xmouse, _root._ymouse, 1)) { treeshit++; if (_parent["tree" + i]._y > fronttreey) { fronttreey = _parent["tree" + i]._y; } } i++; } if (_parent.ammoloaded && (!_parent.reloadbutton.hitTest(_root._xmouse, _root._ymouse, 1))) { if (_parent.chris.hitTest(_root._xmouse, _root._ymouse, 1)) { _root.gameover = 2; } _root.statistics[_root.currentlevel][3] = _root.statistics[_root.currentlevel][3] + treeshit; _root.statistics[_root.currentlevel][1]++; _root.gunshot.start(); _parent.lasttime = getTimer(); _parent.ammoloaded--; deerhit = 0; i = 0; while (i < deeronscreen.length) { if ((_parent["deersit" + i].hitTest(_root._xmouse, _root._ymouse, 1) && (_parent["deersit" + i]._y > fronttreey)) && (deeronscreen[i][0])) { if ((!random(2)) && (_root.currentsound.position == _root.currentsound.duration)) { _root.currentsound = new Sound(); _root.currentsound = _root.goodshotsounds[random(_root.goodshotsounds.length)]; _root.currentsound.start(); } deerhit++; _root.statistics[_root.currentlevel][0]++; deeronscreen[i][4] = 0; _parent["deersit" + i].play(); } i++; } if (!deerhit) { _parent.attachMovie("snowspray", "snowspray" + _root._ymouse, ((_root._ymouse - 20) * 10) + 4); _parent["snowspray" + _root._ymouse]._x = _root._xmouse; _parent["snowspray" + _root._ymouse]._y = _root._ymouse; _parent["snowspray" + _root._ymouse]._xscale = 100 + (_root._ymouse / 4.8); if ((!random(2)) && (_root.currentsound.position == _root.currentsound.duration)) { _root.currentsound = new Sound(); _root.currentsound = _root.misssounds[random(_root.misssounds.length)]; _root.currentsound.start(); } } } }; } onClipEvent (enterFrame) { timegap = (getTimer() - lasttime) / 1000; lasttime = getTimer(); if ((!random(_root.levels[_root.currentlevel][4] / timegap)) && (_parent.chris._x < -200)) { _parent.chris._x = 900; } _parent.chris._x = _parent.chris._x - (200 * timegap); _parent.chris._y = (Math.sin(_parent.chris._x / 25) * 20) + 400; if (nextaction < getTimer()) { nextaction = getTimer() + 500; if (!random(2)) { i = deeronscreen.length - 1; while ((i >= 0) && (deeronscreen[i][0])) { i--; } if ((i >= 0) && (_root.deermadesofar < _root.levels[_root.currentlevel][2])) { if ((!random(4)) && (_root.currentsound.position == _root.currentsound.duration)) { _root.currentsound = new Sound(); _root.currentsound = _root.newdeersounds[random(_root.newdeersounds.length)]; _root.currentsound.start(); } _root.deermadesofar++; deeronscreen[i] = new Array(true, -60, random(400) + 60, random(100) + 150, true); _parent.attachMovie("snowmobile", "snowmobile" + i, deeronscreen[i][2] * 10); _parent["snowmobile" + i]._xscale = 100 + (deeronscreen[i][2] / 4.8); _parent["snowmobile" + i]._yscale = 100 + (deeronscreen[i][2] / 4.8); _parent.attachMovie("deersit", "deersit" + i, (deeronscreen[i][2] * 10) + 1); _parent["deersit" + i]._xscale = 100 + (deeronscreen[i][2] / 4.8); _parent["deersit" + i]._yscale = 100 + (deeronscreen[i][2] / 4.8); } } } i = 0; while (i < deeronscreen.length) { deeronscreen[i][1] = deeronscreen[i][1] + ((timegap * (deeronscreen[i][3] * (1 + (deeronscreen[i][2] / 480)))) * _root.levels[_root.currentlevel][1]); if (!deeronscreen[i][4]) { deeronscreen[i][3] = deeronscreen[i][3] + (50 * timegap); } if ((deeronscreen[i][1] > 700) && (deeronscreen[i][0])) { if (deeronscreen[i][4]) { _root.statistics[_root.currentlevel][2]++; } _parent["deersit" + i].removeMovieClip(); _parent["snowmobile" + i].removeMovieClip(); deeronscreen[i][1] = -500000; deeronscreen[i][0] = false; _root.deersofar++; } if (deeronscreen[i][4]) { _parent["deersit" + i]._x = deeronscreen[i][1]; } _parent["deersit" + i]._y = deeronscreen[i][2]; _parent["snowmobile" + i]._x = deeronscreen[i][1]; _parent["snowmobile" + i]._y = deeronscreen[i][2]; i++; } if (((_root.deersofar >= _root.levels[_root.currentlevel][2]) || (!(_parent.ammo + _parent.ammoloaded))) || (_root.gameover)) { _root.levelsuccess = true; _root.currentlevel++; _root.prevFrame(); } }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [deersit]Uses:1 2 3 4 6
Symbol 8 GraphicUsed by:14
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 ShapeTweeningUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [snowspray]Uses:8 9 10 11 12 13
Symbol 15 FontUsed by:16 19 66 67 68 69 70 71 72 73 84 107 108
Symbol 16 EditableTextUses:15Used by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 EditableTextUses:15Used by:22
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:16 17 19 21 18Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25 61
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [tree]Uses:26Used by:49
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [snowmobile]Uses:28 29 30 31 32Used by:49
Symbol 34 Sound [gunshot]Used by:49
Symbol 35 Sound [reload]Used by:49
Symbol 36 Sound [goodshot1]Used by:49
Symbol 37 Sound [goodshot2]Used by:49
Symbol 38 Sound [goodshot3]Used by:49
Symbol 39 Sound [goodshot4]Used by:49
Symbol 40 Sound [goodshot5]Used by:49
Symbol 41 Sound [goodshot6]Used by:49
Symbol 42 Sound [goodshot7]Used by:49
Symbol 43 Sound [miss1]Used by:49
Symbol 44 Sound [miss2]Used by:49
Symbol 45 Sound [miss3]Used by:49
Symbol 46 Sound [newdeer1]Used by:49
Symbol 47 Sound [newdeer2]Used by:49
Symbol 48 Sound [themesong]Used by:49  Timeline
Symbol 49 MovieClipUses:27 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48Used by:Timeline
Symbol 50 MovieClipUsed by:60
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 ButtonUses:52Used by:60
Symbol 54 BitmapUsed by:55 96
Symbol 55 GraphicUses:54Used by:56
Symbol 56 ButtonUses:55Used by:60
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 ButtonUses:58Used by:60
Symbol 60 MovieClipUses:50 53 56 59Used by:Timeline
Symbol 61 TextUses:24Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:62Used by:Timeline
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:Timeline
Symbol 66 EditableTextUses:15Used by:83
Symbol 67 EditableTextUses:15Used by:83
Symbol 68 EditableTextUses:15Used by:83
Symbol 69 EditableTextUses:15Used by:83
Symbol 70 EditableTextUses:15Used by:83
Symbol 71 EditableTextUses:15Used by:83
Symbol 72 EditableTextUses:15Used by:83
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Symbol 75 EditableTextUses:74Used by:83
Symbol 76 FontUsed by:77 78 81 86
Symbol 77 EditableTextUses:76Used by:83
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Symbol 80 GraphicUsed by:83
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Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:66 67 68 69 70 71 72 73 75 77 78 79 80 81 82Used by:Timeline
Symbol 84 EditableTextUses:15Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
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Symbol 87 GraphicUsed by:93
Symbol 88 FontUsed by:89 91 92
Symbol 89 EditableTextUses:88Used by:93
Symbol 90 GraphicUsed by:93
Symbol 91 EditableTextUses:88Used by:93
Symbol 92 EditableTextUses:88Used by:93
Symbol 93 ButtonUses:87 89 90 91 92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:Timeline
Symbol 96 GraphicUses:54Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:120
Symbol 99 GraphicUsed by:104
Symbol 100 FontUsed by:101 102
Symbol 101 TextUses:100Used by:103
Symbol 102 TextUses:100Used by:103
Symbol 103 MovieClipUses:101 102Used by:104
Symbol 104 MovieClipUses:99 103Used by:120
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:120
Symbol 107 EditableTextUses:15Used by:114
Symbol 108 EditableTextUses:15Used by:114
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:114
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:111 112Used by:114
Symbol 114 MovieClipUses:107 108 110 113Used by:120
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:120
Symbol 118 MovieClipUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:98 104 106 114 117 118 119Used by:Timeline

Instance Names

"stats"Frame 3Symbol 83 MovieClip
"mainclip"Frame 4Symbol 120 MovieClip
"chris"Symbol 120 MovieClip Frame 1Symbol 106 MovieClip
"reloadbutton"Symbol 120 MovieClip Frame 1Symbol 114 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 7 as "deersit"
ExportAssets (56)Timeline Frame 1Symbol 14 as "snowspray"
ExportAssets (56)Timeline Frame 2Symbol 27 as "tree"
ExportAssets (56)Timeline Frame 2Symbol 33 as "snowmobile"
ExportAssets (56)Timeline Frame 2Symbol 34 as "gunshot"
ExportAssets (56)Timeline Frame 2Symbol 35 as "reload"
ExportAssets (56)Timeline Frame 2Symbol 36 as "goodshot1"
ExportAssets (56)Timeline Frame 2Symbol 37 as "goodshot2"
ExportAssets (56)Timeline Frame 2Symbol 38 as "goodshot3"
ExportAssets (56)Timeline Frame 2Symbol 39 as "goodshot4"
ExportAssets (56)Timeline Frame 2Symbol 40 as "goodshot5"
ExportAssets (56)Timeline Frame 2Symbol 41 as "goodshot6"
ExportAssets (56)Timeline Frame 2Symbol 42 as "goodshot7"
ExportAssets (56)Timeline Frame 2Symbol 43 as "miss1"
ExportAssets (56)Timeline Frame 2Symbol 44 as "miss2"
ExportAssets (56)Timeline Frame 2Symbol 45 as "miss3"
ExportAssets (56)Timeline Frame 2Symbol 46 as "newdeer1"
ExportAssets (56)Timeline Frame 2Symbol 47 as "newdeer2"
ExportAssets (56)Timeline Frame 2Symbol 48 as "themesong"
ExportAssets (56)Timeline Frame 2Symbol 48 as "themesong"
ExportAssets (56)Timeline Frame 4Symbol 48 as "themesong"

Dynamic Text Variables

totdeerhitSymbol 66 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
totdeerescapedSymbol 67 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
tottreeshitSymbol 68 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
totshotsfiredSymbol 69 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
deerhitSymbol 70 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
deerescapedSymbol 71 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
treeshitSymbol 72 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
shotsfiredSymbol 73 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="17" COLOR="#000000">0000</FONT></P>"
_root.leveldescSymbol 84 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="13" COLOR="#000000">Descrioptno</FONT></P>"
_root.levelnameSymbol 86 EditableText"Level Ones"
buttontextSymbol 89 EditableText"Start Hunting"
buttontextSymbol 91 EditableText"Start Hunting"
buttontextSymbol 92 EditableText"Start Hunting"
_parent.ammoSymbol 108 EditableText"ammo"




http://swfchan.com/5/22900/info.shtml
Created: 26/5 -2019 14:49:57 Last modified: 26/5 -2019 14:49:57 Server time: 15/05 -2024 07:20:18