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Aliens Attack.swf

This is the info page for
Flash #22926

(Click the ID number above for more basic data on this flash file.)


Text
Aliens
Attack

FLASH

Click Mouse to start ...

Created by : Chebbi Mehdi & Harrathi Issam
INSAT, TUNISIA

200

500

1000

SCORE:

LEVEL:

LIVES:

GAME OVER

press enter

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
score = 0; lives = 3; level = 1;
Instance of Symbol 25 MovieClip "defender" in Frame 2
onClipEvent (keyDown) { if ((Key.getCode() == Key.RIGHT) && (_parent.dx < 290)) { _parent.dx = _parent.dx + 10; _x = _parent.dx; } if ((Key.getCode() == Key.LEFT) && (32 < _parent.dx)) { _parent.dx = _parent.dx - 10; _x = _parent.dx; } if ((Key.getCode() == Key.SPACE) && (_parent.missile == 0)) { _parent.missile = 1; _parent.my = 323; _parent.mx = _parent.dx; _parent.fire._x = _parent.mx; _parent.fire._y = _parent.my; _parent.fire._visible = 1; } }
Frame 3
y = 0; base = level * 12; if (96 < Number(base)) { base = 96; } while (Number(y) < 5) { if (Number(y) == 0) { tg = "s1"; } if (Number(y) == 1) { tg = "s2"; } if (Number(y) == 3) { tg = "s3"; } x = 0; while (Number(x) < 12) { n = Number(x) + Number(y * 11); duplicateMovieClip (tg, "a" add n, Number(n) + 5); x = Number(x) + 1; Set("x" add n, x * 24); Set("y" add n, Number(Number(y * 24) + 90) + Number(base)); Set("f" add n, 1); } y = Number(y) + 1; } dir = 1; dx = 32; setProperty("/defender", _x , dx); missile = 0; aa = 0; speed = 1; vaisseau = 0; gameover = 0;
Frame 4
call("show"); if (Number(presents) == 30) { speed = 2; } else if (Number(presents) == 20) { speed = 3; } else if (Number(presents) == 10) { speed = 4; } else if (Number(presents) == 5) { speed = 5; } else if (Number(presents) == 3) { speed = 6; } else if (Number(presents) == 2) { speed = 7; } else if (Number(presents) == 1) { speed = 8; } else if (Number(presents) == 0) { gameover = 2; } nn = 0; while (Number(nn) < Number(speed)) { call("avance"); nn = Number(nn) + 1; } if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); } call("attack");
Frame 5
call("attack"); if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); }
Frame 6
call("attack"); if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); } if (Number(missile) == 1) { call("tir"); } if (Number(gameover) == 1) { gotoAndPlay (13); } if (Number(gameover) == 3) { call("show"); lives = 0; gotoAndStop (26); } if (Number(gameover) < 1) { gotoAndPlay (4); }
Frame 7
level = Number(level) + 1; gotoAndPlay (3);
Frame 8
call("vaisseau"); if (Number(aa) == 0) { found = 0; aa = 1; col = random(11); tentatives = 0; while ((Number(found) < 1) and (Number(tentatives) < 12)) { tentatives = Number(tentatives) + 1; row = 4; while (Number(found) == 0) { if (eval ("f" add ((row * 11) + col)) == 1) { found = 1; ax = eval ("x" add ((row * 11) + col)); ay = eval ("y" add ((row * 11) + col)); setProperty("/alienfire", _x , ax); } else { row = row - 1; if (Number(row) == Number(-1)) { found = -1; } } } if (Number(found) < 1) { found = 0; col = Number(col) + 1; if (Number(col) == 11) { col = 0; } } } } else { ay = Number(ay) + 3; setProperty("/alienfire", _y , ay); if (336 < Number(ay)) { setProperty("/alienfire", _y , 400); aa = 0; } if (((325 < Number(ay)) and (Number(ay) < 331)) and (Number((ax - dx) * (ax - dx)) < 101)) { gameover = 1; } tx = ax; ty = ay; }
Frame 9
my = my - 3; setProperty("/fire", _y , my); if (Number(my) < 48) { missile = 0; setProperty("/fire", _visible , 0); setProperty("/fire", _y , 323); } n = 0; while (Number(n) < 55) { if (eval ("f" add n) == 1) { deltax = eval ("x" add n) - mx; deltay = eval ("y" add n) - my; if ((Number(deltax * deltax) < 50) and (Number(deltay * deltay) < 50)) { missile = 0; setProperty("/fire", _visible , 0); setProperty("/fire", _y , 323); tellTarget ("a" add n) { gotoAndPlay (9); }; Set("f" add n, 0); score = (Number(score) + 90) - (int(n / 11) * 10); n = 99; } } n = Number(n) + 1; } tx = mx; ty = my; deltax = mx - vaisseaux; if ((((Number(my) < 75) and (58 < Number(my))) and (Number(vaisseau) == 1)) and (Number(deltax * deltax) < 196)) { missile = 0; setProperty("/fire", _visible , 0); setProperty("/fire", _y , 323); vaisseau = 2; vaisseaucon = 40; tellTarget ("/vaisseau") { gotoAndStop(2 + Number(random(3))); }; }
Frame 10
n = 0; limit = 0; while (Number(n) < 55) { if (eval ("f" add n) == 1) { Set("x" add n, eval ("x" add n) + dir); if ((eval ("x" add n) == 316) or (eval ("x" add n) == 24)) { limit = 1; } } n = Number(n) + 1; } if (Number(limit) == 1) { n = 0; dir = -dir; while (Number(n) < 55) { if (eval ("f" add n) == 1) { Set("y" add n, eval ("y" add n) + 12); if (eval ("y" add n) == 330) { gameover = 3; } } n = Number(n) + 1; } }
Frame 11
n = 0; presents = 0; while (Number(n) < 55) { if (eval ("f" add n) == 1) { setProperty("a" add n, _x , eval ("x" add n)); setProperty("a" add n, _y , eval ("y" add n)); presents = Number(presents) + 1; } n = Number(n) + 1; }
Frame 12
if ((Number(vaisseau) == 0) and (Number(random(100)) == 2)) { vaisseau = 1; vaisseaux = 352; } if (Number(vaisseau) == 1) { setProperty("/vaisseau", _x , vaisseaux); vaisseaux = vaisseaux - 4; if (Number(vaisseaux) < Number(-40)) { vaisseau = 0; } } if (Number(vaisseau) == 2) { vaisseaucon = vaisseaucon - 1; if (Number(vaisseaucon) < 0) { vaisseau = 0; setProperty("/vaisseau", _x , 356); tellTarget ("/vaisseau") { gotoAndStop (1); }; } }
Frame 13
tellTarget ("/defender") { gotoAndStop (2); }; setProperty("/alienfire", _y , 400); aa = 0; missile = 0; setProperty("/fire", _visible , 0); setProperty("/fire", _y , 323); gameover = 0;
Frame 25
tellTarget ("/defender") { gotoAndStop (1); }; dx = 32; setProperty("/defender", _x , dx); lives = lives - 1; if (0 < Number(lives)) { gotoAndPlay (4); }
Frame 26
stop();
Frame 27
n = 0; while (Number(n) < 55) { removeMovieClip("a" add n); n = Number(n) + 1; } gotoAndPlay (1);
Symbol 2 Button
on (keyPress "<Enter>") { play(); } on (release) { play(); }
Symbol 15 MovieClip Frame 8
gotoAndPlay (1);
Symbol 15 MovieClip Frame 13
stop();
Symbol 18 MovieClip Frame 8
gotoAndPlay (1);
Symbol 18 MovieClip Frame 13
stop();
Symbol 21 MovieClip Frame 8
gotoAndPlay (1);
Symbol 21 MovieClip Frame 13
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 2
Set("/:score", Number(/:score) + 200);
Symbol 35 MovieClip Frame 3
Set("/:score", Number(/:score) + 500);
Symbol 35 MovieClip Frame 4
Set("/:score", Number(/:score) + 1000);
Symbol 45 Button
on (keyPress "<Enter>") { call("clear"); loadMovieNum ("invaders.swf", 0); } on (release) { play(); }

Library Items

Symbol 1 GraphicUsed by:2 44 45
Symbol 2 ButtonUses:1Used by:Timeline
Symbol 3 FontUsed by:4
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 FontUsed by:8 38 39 40
Symbol 8 EditableTextUses:7Used by:Timeline
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15 18 21
Symbol 15 MovieClipUses:12 13 14Used by:Timeline
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:16 17 14Used by:Timeline
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:19 20 14Used by:Timeline
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:35
Symbol 31 FontUsed by:32 33 34 36 37 41 46
Symbol 32 EditableTextUses:31Used by:35
Symbol 33 EditableTextUses:31Used by:35
Symbol 34 EditableTextUses:31Used by:35
Symbol 35 MovieClipUses:30 32 33 34Used by:Timeline
Symbol 36 EditableTextUses:31Used by:Timeline
Symbol 37 EditableTextUses:31Used by:Timeline
Symbol 38 EditableTextUses:7Used by:Timeline
Symbol 39 EditableTextUses:7Used by:Timeline
Symbol 40 EditableTextUses:7Used by:Timeline
Symbol 41 EditableTextUses:31Used by:Timeline
Symbol 42 FontUsed by:43
Symbol 43 EditableTextUses:42Used by:Timeline
Symbol 44 ButtonUses:1Used by:Timeline
Symbol 45 ButtonUses:1Used by:Timeline
Symbol 46 EditableTextUses:31Used by:Timeline
Symbol 47 FontUsed by:48
Symbol 48 EditableTextUses:47Used by:Timeline

Instance Names

"s3"Frame 2Symbol 15 MovieClip
"s2"Frame 2Symbol 18 MovieClip
"s1"Frame 2Symbol 21 MovieClip
"defender"Frame 2Symbol 25 MovieClip
"fire"Frame 2Symbol 27 MovieClip
"alienfire"Frame 2Symbol 29 MovieClip
"vaisseau"Frame 2Symbol 35 MovieClip

Labels

"attack"Frame 8
"tir"Frame 9
"avance"Frame 10
"show"Frame 11
"vaisseau"Frame 12
"explosion"Frame 13
"fin"Frame 26
"clear"Frame 27

Dynamic Text Variables

scoreSymbol 36 EditableText""
livesSymbol 37 EditableText""
levelSymbol 41 EditableText""
baseSymbol 43 EditableText""




http://swfchan.com/5/22926/info.shtml
Created: 26/5 -2019 14:16:03 Last modified: 26/5 -2019 14:16:03 Server time: 15/05 -2024 19:33:34