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Operating Shop.swf

This is the info page for
Flash #23095

(Click the ID number above for more basic data on this flash file.)


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TIME LEFT

SERVed

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SCORE

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/

LEVEL 88

GAME OVER

PLAY

ENTER CODE

© 2007 Corus™ Entertainment Inc.
All rights reserved.

© 2007 Corus™ Entertainment Inc.
All rights reserved.

SFX

Type your code here!

Code accepted!

Not a valid code!

HINT KEY ACTIVATED!

Press the CONTROL KEY to open all of
the cupboards for just a second, to see
what's inside! It'll cost you 10 seconds
of time off the clock though, so try not
to use it TOO many times!

Hi, I run the school supply room, and it's my job to hand out
school supplies. When a student comes to the counter, I need
to give them the item they need. The thing is, I can't remember
which cupboard each item is in! Move me around using the
ARROW KEYS. Press SPACE BAR to open a cupboard. Once I
have the right item, run back to the student and I'll give it to
them. I need to serve all of the students who are waiting in line
before my time runs out, so I need to move FAST!

ActionScript [AS1/AS2]

Frame 1
function clearScreen() { removeMovieClip(Player); removeMovieClip(Interface); removeMovieClip(Ladder); removeMovieClip(Student); var _local1 = 1; while (_local1 <= 25) { removeMovieClip("Door" + _local1); removeMovieClip("Item" + _local1); _local1++; } } function levelUp() { SFX.gotoAndPlay("LevelUp"); Interface.gotoAndPlay("LevelUp"); level++; levelText = "LEVEL " + level; score = score + (levelBonus * level); numServed = 0; numToServe++; addTime(levelTimeBonus); if (levelTimeBonus > 5) { levelTimeBonus = levelTimeBonus - 5; } } function openAllDoors() { allDoorsOpen = true; SFX.gotoAndPlay("OpenCupboard"); var _local2 = 1; while (_local2 <= 25) { theDoor = _root["Door" + _local2]; if (!theDoor.isOpen) { theDoor.gotoAndStop("Open"); } _local2++; } } function closeAllDoors() { SFX.gotoAndPlay("CloseCupboard"); var _local2 = 1; while (_local2 <= 25) { theDoor = _root["Door" + _local2]; if (theDoor.isOpen) { theDoor.gotoAndStop("Close"); } _local2++; } allDoorsOpen = false; } function studentServed() { score = score + servePoints; numServed++; if (numServed == numToServe) { levelUp(); } } function setupShelf() { var _local4 = 1; while (_local4 <= 25) { shelfItems.push(_local4); _local4++; } shuffle(shelfItems); _local4 = 1; while (_local4 <= 5) { var _local3 = 1; while (_local3 <= 5) { var _local2 = whatNumber(_local3, _local4); attachMovie("items", "Item" + _local2, _local2); theItem = _root["Item" + _local2]; theItem._x = shelfColumns[_local3 - 1]; theItem._y = shelfRows[_local4 - 1]; theItem.myID = shelfItems[_local2 - 1]; theItem.gotoAndStop(theItem.myID); attachMovie("door", "Door" + _local2, (1000 - (_local4 * 100)) + _local3); theDoor = _root["Door" + _local2]; theDoor._x = shelfColumns[_local3 - 1]; theDoor._y = shelfRows[_local4 - 1]; if (halfOpen && (theItem.myID <= 12)) { theDoor.gotoAndStop("Open"); theDoor.alwaysOpen = true; } _local3++; } _local4++; } } function checkItem(theSlot) { playerBusy = true; Player._xscale = 100; Player.checkingSlot = theSlot; theDoor = _root["Door" + theSlot]; if (!theDoor.alwaysOpen) { SFX.gotoAndPlay("OpenCupboard"); theDoor.gotoAndStop("Open"); } theItem = _root["Item" + theSlot]; Player.itemInSlot = theItem.myID; if (theItem.myID == requestedItem) { Player.gotoAndPlay("RightItem"); } else { Player.gotoAndPlay("WrongItem"); } } function giveItem() { playerBusy = true; Player.gotoAndPlay("GiveItem"); Student.gotoAndPlay("TakeItem"); } function addTime(secsAdded) { minutesLeft = minutesLeft + Math.floor(secsAdded / 60); secondsLeft = secondsLeft + (secsAdded % 60); minutesLeft = minutesLeft + Math.floor(secondsLeft / 60); secondsLeft = secondsLeft % 60; } function subtractTime(secsTaken) { if ((secondsLeft - secsTaken) < 0) { if (minutesLeft > 0) { secondsLeft = secondsLeft - secsTaken; secondsLeft = 60 + secondsLeft; minutesLeft--; } else { secondsLeft = 0; minutesLeft = 0; } } else { secondsLeft = secondsLeft - secsTaken; } } function movePlayer(moveDir) { if (moveDir == "Left") { moveX = -playerMove; moveY = 0; } else if (moveDir == "Right") { moveX = playerMove; moveY = 0; } else if (moveDir == "Up") { moveX = 0; moveY = -playerMove; } else if (moveDir == "Down") { moveX = 0; moveY = playerMove; } else if (moveDir == "Idle") { moveX = 0; moveY = 0; Player.Anim.gotoAndStop(1); } destX = Player._x + moveX; destY = Player._y + moveY; if (moveX != 0) { if ((Player._y <= bottomEdge) && (Player._y >= (bottomEdge - ladderCling))) { Player._y = bottomEdge; Player._x = destX; Player.gotoAndStop("Walking"); Player.Anim.play(); if (moveX < 0) { Player._xscale = 100; } else { Player._xscale = -100; } } if (destX >= rightEdge) { Player._x = rightEdge; } else if (destX <= leftEdge) { Player._x = leftEdge; if (playerHasItem) { giveItem(); } } } if (moveY != 0) { if ((destY >= topEdge) && (destY <= bottomEdge)) { var _local1 = 0; while (_local1 < shelfColumns.length) { if ((Player._x >= (shelfColumns[_local1] - ladderCling)) && (Player._x <= (shelfColumns[_local1] + ladderCling))) { Player._x = shelfColumns[_local1]; Player._y = destY; Player._xscale = 100; Player.gotoAndStop("Climbing"); Player.Anim.play(); } _local1++; } } if (destY >= bottomEdge) { Player._y = bottomEdge; } else if (destY <= topEdge) { Player._y = topEdge; } } Ladder._x = Player._x; } function decrementTimer() { if (secondsLeft == 0) { if (minutesLeft == 0) { clearInterval(timerCode); gotoAndPlay ("GameOver"); } else { secondsLeft = 59; minutesLeft--; } } else { secondsLeft--; } } function setTimerDigits(theMins, theSecs, theClip) { minutesText = String(theMins); secondsText = String(theSecs); if (minutesText.length < 2) { theClip.mins1 = ""; theClip.mins2 = minutesText; } else { theClip.mins1 = minutesText.substr(0, 1); theClip.mins2 = minutesText.substr(1, 1); } if (secondsText.length < 2) { theClip.secs1 = "0"; theClip.secs2 = secondsText; } else { theClip.secs1 = secondsText.substr(0, 1); theClip.secs2 = secondsText.substr(1, 1); } if ((theMins <= freakOutMins) && (theSecs <= freakOutSecs)) { SFX.gotoAndPlay("TimerFreakOutStart"); theClip.gotoAndStop("FreakOut"); } else { SFX.gotoAndPlay("TimerFreakOutStop"); theClip.gotoAndStop("Normal"); } } function randInt(num0, num1) { if (arguments.length == 1) { return(Math.round(Math.random() * num0)); } return(Math.round(Math.random() * Math.abs(num0 - num1)) + num0); } function whatNumber(theColumn, theRow) { var _local1 = ((theRow - 1) * shelfWidth) + theColumn; return(_local1); } function whatRow(theTile) { var _local1 = Math.ceil(theTile / shelfWidth); return(_local1); } function whatColumn(theTile) { var _local1 = theTile % shelfWidth; if (_local1 == 0) { _local1 = shelfWidth; } return(_local1); } function shuffle(theArray) { i = 0; while (i < (theArray.length - 1)) { var _local2 = Math.round(Math.random() * i); var _local3 = theArray[i]; theArray[i] = theArray[_local2]; theArray[_local2] = _local3; i++; } return(theArray); } stop(); fscommand ("allowscale", false); funcHITBOX = function (arEvent, arAction) { lString = ((("javascript: _hbLink ('/flash/" + arEvent.toLowerCase()) + "/") + arAction.toLowerCase()) + "','left','0,0,0,0')"; getURL (lString); };
Frame 10
stop(); var cheatCodes = ["BENFETCH", "HALFOPEN", "HINTKEY"]; var defaultText = ""; var codeInput = defaultText; var activeCode = null; CodeEntry.codeField.restrict = "A-Z 0-9"; HintDialog._visible = false;
Frame 20
stop();
Frame 30
var level = 1; var levelText = ("LEVEL " + level); var score = 0; var numServed = 0; var numToServe = 5; var servePoints = 25; var levelBonus = 250; var levelTimeBonus = 120; var gameInPlay = false; var numOfItems = 25; var requestedItem = 0; var playerStartX = 155; var playerStartY = 390; var playerMove = 10; var playerCenterY = -40; var playerBusy = false; var playerHasItem = false; var studentStartX = 0; var studentStartY = 390; var leftEdge = 155; var rightEdge = 500; var topEdge = 90; var bottomEdge = 390; var ladderCling = 15; var shelfColumns = [220, 290, 360, 430, 500]; var shelfRows = [50, 120, 190, 260, 330]; var shelfCling = 30; var shelfWidth = 5; var shelfItems = []; var minutesLeft = 5; var secondsLeft = 0; var freakOutMins = 0; var freakOutSecs = 20; var timerUnit = 1000; var playerClip = "player"; var halfOpen = false; var hintKey = false; if (activeCode != null) { if (activeCode == "BENFETCH") { playerClip = "benjamin"; } else if (activeCode == "HALFOPEN") { halfOpen = true; } else if (activeCode == "HINTKEY") { hintKey = true; var hintKeyDelay = 0; var hintCost = 10; var hintKeyDelayMax = 50; var allDoorsOpen = false; } } attachMovie("interface", "Interface", 10000); attachMovie(playerClip, "Player", 13000); Player._x = playerStartX; Player._y = playerStartY; Player.Item._visible = false; attachMovie("ladder", "Ladder", 12000); Ladder._x = playerStartX; Ladder._y = playerStartY - 10; attachMovie("student", "Student", 11000); Student._x = studentStartX; Student._y = studentStartY; gotoAndPlay ("Play");
Frame 40
setupShelf(); Student.gotoAndPlay("Enter"); timerCode = setInterval(decrementTimer, timerUnit); gameInPlay = true; stop(); Interface.onEnterFrame = function () { if (gameInPlay) { setTimerDigits(minutesLeft, secondsLeft, Interface.GameTimer); if (hintKey) { if (hintKeyDelay < hintKeyDelayMax) { hintKeyDelay++; } else if (allDoorsOpen) { closeAllDoors(); } } } }; Player.onEnterFrame = function () { if (gameInPlay) { if (!playerBusy) { if (hintKey) { if (Key.isDown(17)) { if (hintKeyDelay == hintKeyDelayMax) { openAllDoors(); hintKeyDelay = 0; subtractTime(hintCost); } } } if (Key.isDown(37)) { _root.movePlayer("Left"); } else if (Key.isDown(39)) { _root.movePlayer("Right"); } else if (Key.isDown(40)) { _root.movePlayer("Down"); } else if (Key.isDown(38)) { _root.movePlayer("Up"); } else { _root.movePlayer("Idle"); } if (!playerHasItem) { if (Key.isDown(32)) { var _local2 = 1; while (_local2 <= shelfItems.length) { var _local3 = _root["Item" + _local2]; if (_local3.hitTest(Player._x, Player._y + playerCenterY, true)) { checkItem(_local2); break; } _local2++; } } } } } };
Frame 50
gameInPlay = false; Player.Anim.stop(); clearInterval(timerCode); stopAllSounds(); Interface.swapDepths(20000); SFX.gotoAndPlay("GameOver"); Interface.gotoAndPlay("GameOver"); stop();
Symbol 21 MovieClip Frame 1
if (!_root.gameInPlay) { stop(); }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 10
stop();
Symbol 38 Button
on (press) { stopAllSounds(); _root.SFX.gotoAndPlay("Click"); _root.gotoAndStop("Title"); _root.clearScreen(); }
Symbol 39 MovieClip [interface] Frame 1
stop();
Symbol 39 MovieClip [interface] Frame 60
gotoAndStop (1);
Symbol 39 MovieClip [interface] Frame 65
stop();
Symbol 72 MovieClip [items] Frame 1
stop();
Symbol 79 MovieClip [benjamin] Frame 1
stop();
Symbol 79 MovieClip [benjamin] Frame 10
stop(); Anim.gotoAndStop(1); Item._visible = false; _root.playerHasItem = false;
Symbol 79 MovieClip [benjamin] Frame 30
Anim.gotoAndStop(1);
Symbol 79 MovieClip [benjamin] Frame 38
var x = _root.randInt(1, 3); _root.SFX.gotoAndPlay("WrongItem" + x); BubbleItem.gotoAndStop(itemInSlot);
Symbol 79 MovieClip [benjamin] Frame 50
_root.playerBusy = false; if (!_root["Door" + checkingSlot].alwaysOpen) { _root.SFX.gotoAndPlay("CloseCupboard"); _root["Door" + checkingSlot].gotoAndStop("Close"); } gotoAndStop ("Climbing");
Symbol 79 MovieClip [benjamin] Frame 55
Anim.gotoAndStop(1);
Symbol 79 MovieClip [benjamin] Frame 63
_root.SFX.gotoAndPlay("RightItem"); BubbleItem.gotoAndStop(itemInSlot);
Symbol 79 MovieClip [benjamin] Frame 75
_root.playerHasItem = true; Item._visible = true; Item.gotoAndStop(itemInSlot); _root.playerBusy = false; if (!_root["Door" + checkingSlot].alwaysOpen) { _root.SFX.gotoAndPlay("CloseCupboard"); _root["Door" + checkingSlot].gotoAndStop("Close"); } gotoAndStop ("Climbing");
Symbol 94 MovieClip [player] Frame 1
stop();
Symbol 94 MovieClip [player] Frame 10
stop(); Anim.gotoAndStop(1); Item._visible = false; _root.playerHasItem = false;
Symbol 94 MovieClip [player] Frame 30
Anim.gotoAndStop(1);
Symbol 94 MovieClip [player] Frame 38
var x = _root.randInt(1, 3); _root.SFX.gotoAndPlay("WrongItem" + x); BubbleItem.gotoAndStop(itemInSlot);
Symbol 94 MovieClip [player] Frame 50
_root.playerBusy = false; if (!_root["Door" + checkingSlot].alwaysOpen) { _root.SFX.gotoAndPlay("CloseCupboard"); _root["Door" + checkingSlot].gotoAndStop("Close"); } gotoAndStop ("Climbing");
Symbol 94 MovieClip [player] Frame 55
Anim.gotoAndStop(1);
Symbol 94 MovieClip [player] Frame 63
_root.SFX.gotoAndPlay("RightItem"); BubbleItem.gotoAndStop(itemInSlot);
Symbol 94 MovieClip [player] Frame 75
_root.playerHasItem = true; Item._visible = true; Item.gotoAndStop(itemInSlot); _root.playerBusy = false; if (!_root["Door" + checkingSlot].alwaysOpen) { _root.SFX.gotoAndPlay("CloseCupboard"); _root["Door" + checkingSlot].gotoAndStop("Close"); } gotoAndStop ("Climbing");
Symbol 103 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 112 MovieClip [student] Frame 1
stop();
Symbol 112 MovieClip [student] Frame 5
Anim.Head.Eye.gotoAndStop(1); Anim.Head.gotoAndStop(_root.randInt(1, 4));
Symbol 112 MovieClip [student] Frame 15
_root.SFX.gotoAndPlay("Request"); _root.requestedItem = _root.randInt(1, _root.numOfItems); BubbleItem.gotoAndStop(_root.requestedItem); stop();
Symbol 112 MovieClip [student] Frame 20
_root.SFX.gotoAndPlay("TossItem"); Item.gotoAndStop(_root.requestedItem);
Symbol 112 MovieClip [student] Frame 35
_root.studentServed(); _root.playerBusy = false;
Symbol 112 MovieClip [student] Frame 40
_root.SFX.gotoAndPlay("ServeStudent"); Anim.Head.Eye.gotoAndStop(2);
Symbol 112 MovieClip [student] Frame 65
gotoAndPlay ("Enter");
Symbol 115 MovieClip [door] Frame 5
isOpen = false; stop();
Symbol 115 MovieClip [door] Frame 15
isOpen = true; stop();
Symbol 119 Button
on (press, keyPress "<Space>") { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("instructions", "view_instructions"); gotoAndPlay ("HowTo"); }
Symbol 124 Button
on (press) { _root.SFX.gotoAndPlay("Click"); gotoAndPlay ("EnterCode"); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 6
gotoAndStop (1);
Symbol 148 MovieClip Frame 16
gotoAndStop (1);
Symbol 148 MovieClip Frame 26
gotoAndStop (1);
Symbol 148 MovieClip Frame 36
gotoAndStop (1);
Symbol 148 MovieClip Frame 46
gotoAndStop (1);
Symbol 148 MovieClip Frame 56
gotoAndStop (1);
Symbol 148 MovieClip Frame 66
gotoAndStop (1);
Symbol 148 MovieClip Frame 76
gotoAndStop (1);
Symbol 148 MovieClip Frame 86
gotoAndStop (1);
Symbol 148 MovieClip Frame 96
gotoAndStop (1);
Symbol 148 MovieClip Frame 106
gotoAndStop (1);
Symbol 148 MovieClip Frame 116
gotoAndStop (1);
Symbol 148 MovieClip Frame 131
gotoAndStop (1);
Symbol 148 MovieClip Frame 146
gotoAndStop (1);
Symbol 150 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play_from_code"); gotoAndPlay ("Start"); }
Symbol 154 Button
on (press) { _root.SFX.gotoAndPlay("Click"); var match = false; var i = 0; while (i < _root.cheatCodes.length) { var theCode = _root.cheatCodes[i]; if (_root.codeInput == theCode) { match = true; break; } i++; } if (match == true) { _root.funcHITBOX("misc", "valid_code_" + _root.codeInput); gotoAndPlay ("Valid"); } else { gotoAndPlay ("Invalid"); } }
Symbol 157 MovieClip Frame 1
play();
Symbol 157 MovieClip Frame 2
Selection.setFocus("codeField"); stop();
Symbol 157 MovieClip Frame 10
_root.activeCode = _root.codeInput; if (_root.activeCode == "HINTKEY") { _root.HintDialog._visible = true; } stop();
Symbol 157 MovieClip Frame 20
_root.activeCode = null;
Symbol 163 Button
on (press, keyPress "<Space>") { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play_from_instructions"); gotoAndPlay ("Start"); }

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Symbol 44 GraphicUsed by:45
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Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 94
Symbol 79 MovieClip [benjamin]Uses:45 72 74 76 78
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Symbol 81 MovieClipUses:80Used by:88 93 108  Timeline
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Symbol 94 MovieClip [player]Uses:72 88 93 76 78
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97  Timeline
Symbol 97 MovieClip [ladder]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:108
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Symbol 101 GraphicUsed by:103
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Symbol 108 MovieClipUses:81 99 107 87Used by:112
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Symbol 112 MovieClip [student]Uses:108 110 72 111
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [door]Uses:113 114
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Instance Names

"SFX"Frame 1Symbol 148 MovieClip
"CodeEntry"Frame 10Symbol 157 MovieClip
"HintDialog"Frame 10Symbol 162 MovieClip
"Anim"Symbol 22 MovieClip Frame 1Symbol 10 MovieClip
"Anim"Symbol 22 MovieClip Frame 10Symbol 21 MovieClip
"GameTimer"Symbol 39 MovieClip [interface] Frame 1Symbol 22 MovieClip
"Anim"Symbol 79 MovieClip [benjamin] Frame 1Symbol 45 MovieClip
"Item"Symbol 79 MovieClip [benjamin] Frame 1Symbol 72 MovieClip [items]
"Anim"Symbol 79 MovieClip [benjamin] Frame 20Symbol 74 MovieClip
"BubbleItem"Symbol 79 MovieClip [benjamin] Frame 38Symbol 72 MovieClip [items]
"BubbleItem"Symbol 79 MovieClip [benjamin] Frame 63Symbol 72 MovieClip [items]
"Item"Symbol 94 MovieClip [player] Frame 1Symbol 72 MovieClip [items]
"Anim"Symbol 94 MovieClip [player] Frame 1Symbol 88 MovieClip
"Anim"Symbol 94 MovieClip [player] Frame 20Symbol 93 MovieClip
"BubbleItem"Symbol 94 MovieClip [player] Frame 38Symbol 72 MovieClip [items]
"BubbleItem"Symbol 94 MovieClip [player] Frame 63Symbol 72 MovieClip [items]
"Eye"Symbol 107 MovieClip Frame 1Symbol 103 MovieClip
"Head"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"Anim"Symbol 112 MovieClip [student] Frame 1Symbol 108 MovieClip
"BubbleItem"Symbol 112 MovieClip [student] Frame 15Symbol 72 MovieClip [items]
"Item"Symbol 112 MovieClip [student] Frame 20Symbol 72 MovieClip [items]
"codeField"Symbol 157 MovieClip Frame 1Symbol 153 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 39 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 79 as "benjamin"
ExportAssets (56)Timeline Frame 1Symbol 94 as "player"
ExportAssets (56)Timeline Frame 1Symbol 97 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 112 as "student"
ExportAssets (56)Timeline Frame 1Symbol 115 as "door"

Labels

"Title"Frame 1
"EnterCode"Frame 10
"HowTo"Frame 20
"Start"Frame 30
"Play"Frame 40
"GameOver"Frame 50
"Normal"Symbol 22 MovieClip Frame 1
"FreakOut"Symbol 22 MovieClip Frame 10
"LevelUp"Symbol 39 MovieClip [interface] Frame 5
"GameOver"Symbol 39 MovieClip [interface] Frame 65
"Walking"Symbol 79 MovieClip [benjamin] Frame 1
"GiveItem"Symbol 79 MovieClip [benjamin] Frame 10
"Climbing"Symbol 79 MovieClip [benjamin] Frame 20
"WrongItem"Symbol 79 MovieClip [benjamin] Frame 30
"RightItem"Symbol 79 MovieClip [benjamin] Frame 55
"Walking"Symbol 94 MovieClip [player] Frame 1
"GiveItem"Symbol 94 MovieClip [player] Frame 10
"Climbing"Symbol 94 MovieClip [player] Frame 20
"WrongItem"Symbol 94 MovieClip [player] Frame 30
"RightItem"Symbol 94 MovieClip [player] Frame 55
"Enter"Symbol 112 MovieClip [student] Frame 5
"TakeItem"Symbol 112 MovieClip [student] Frame 20
"Exit"Symbol 112 MovieClip [student] Frame 40
"Close"Symbol 115 MovieClip [door] Frame 5
"Open"Symbol 115 MovieClip [door] Frame 15
"Click"Symbol 148 MovieClip Frame 5
"Request"Symbol 148 MovieClip Frame 15
"OpenCupboard"Symbol 148 MovieClip Frame 25
"CloseCupboard"Symbol 148 MovieClip Frame 35
"WrongItem1"Symbol 148 MovieClip Frame 45
"WrongItem2"Symbol 148 MovieClip Frame 55
"WrongItem3"Symbol 148 MovieClip Frame 65
"RightItem"Symbol 148 MovieClip Frame 75
"TossItem"Symbol 148 MovieClip Frame 85
"ServeStudent"Symbol 148 MovieClip Frame 95
"LevelUp"Symbol 148 MovieClip Frame 105
"TimerFreakOutStart"Symbol 148 MovieClip Frame 115
"TimerFreakOutStop"Symbol 148 MovieClip Frame 130
"GameOver"Symbol 148 MovieClip Frame 145
"Valid"Symbol 157 MovieClip Frame 10
"Invalid"Symbol 157 MovieClip Frame 20

Dynamic Text Variables

_parent.mins1Symbol 5 EditableText"0"
_parent.mins2Symbol 6 EditableText"0"
_parent.secs1Symbol 8 EditableText"0"
_parent.secs2Symbol 9 EditableText"0"
_parent.mins1Symbol 11 EditableText"0"
_parent.mins2Symbol 12 EditableText"0"
_parent.secs1Symbol 14 EditableText"0"
_parent.secs2Symbol 15 EditableText"0"
_parent.mins1Symbol 16 EditableText"0"
_parent.mins2Symbol 17 EditableText"0"
_parent.secs1Symbol 19 EditableText"0"
_parent.secs2Symbol 20 EditableText"0"
_root.scoreSymbol 25 EditableText"00000"
_root.numServedSymbol 27 EditableText"00"
_root.numToServeSymbol 28 EditableText"00"
_root.levelTextSymbol 30 EditableText"LEVEL 88"
_root.codeInputSymbol 153 EditableText""




http://swfchan.com/5/23095/info.shtml
Created: 26/5 -2019 12:07:35 Last modified: 26/5 -2019 12:07:35 Server time: 10/05 -2024 19:24:45