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Draw a Pig.swf

This is the info page for
Flash #23217

(Click the ID number above for more basic data on this flash file.)


Text
Draw a pig! Draw it
however you want and
wherever you want in the
frame. When you are done
click NEXT to find out what
your drawing says about
you and your personality!
(do not draw outside the
frame!)

RESET

What does this drawing
say about you? Answer the
questons to find out.
Q1. Where on the page did
you draw the pig?

Q2. Which way is your pig
facing?

Q3. How detailed did you
draw your pig?

Q4. How many legs can
you see on your pig?

Q5. Compared to your pigs
head, how big are its ears?

Q6. Last question...
Compared to the size of
your pig, how long is its
tail?

Toward the top of the paper, you are positive and optimistic.

Toward the top of the paper, you are positive and optimistic.

Toward the top of the paper, you are positive and optimistic.

Toward the top of the paper, you are positive and optimistic.

Toward the top of the paper, you are positive and optimistic.

Toward the top of the paper, you are positive and optimistic.

You Drew Your Pig:

Check out more fun shit as well as internet hotties,
games, animations & more...just click the fish!

ActionScript [AS1/AS2]

Frame 1
txtPercentage = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) add "% loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); };
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (3); } else { gotoAndPlay (1); }
Frame 3
play();
Frame 706
stop(); function killCursor() { pencil.removeMovieClip(); Mouse.show(); cursorOn = false; } q1 = "0"; q2 = "0"; q3 = "0"; q4 = "0"; q5 = "0"; q6 = "0";
Instance of Symbol 72 MovieClip "main" in Frame 706
onClipEvent (load) { MAXLINEWIDTH = 10; MINLINEWIDTH = 2; LINEWIDTHINC = 1; lineWidth = 2; _root.r = (_root.g = (_root.b = 0)); count = 0; moves = 0; drawing = false; Mouse.hide(); startDrag (_root.pencil, true); _root.keyboard.swapDepths(10000); _root.tools.swapDepths(10001); _root.pencil.swapDepths(10002); _root.border.swapDepths(10003); } onClipEvent (mouseDown) { if (!_root.tools.hitTest(_root._xmouse, _root._ymouse, false)) { drawing = true; } } onClipEvent (mouseUp) { drawing = false; moves = 0; } onClipEvent (mouseMove) { if (drawing) { moves++; if (moves == 1) { thisX = _root._xmouse; thisY = _root._ymouse; } else { lastX = thisX; lastY = thisY; thisX = _root._xmouse; thisY = _root._ymouse; _root.attachMovie("pt", "pt" + count, count); _root["color" + count] = new Color(_level["pt" + count]); _root["color" + count].setRGB(((_root.r << 16) | (_root.g << 8)) | _root.b); setProperty("_level0.pt" + count, _x , thisX); setProperty("_level0.pt" + count, _y , thisY); setProperty("_level0.pt" + count, _width , lineWidth); setProperty("_level0.pt" + count, _height , lineWidth); count++; _root.attachMovie("pt", "pt" + count, count); _root["color" + count] = new Color(_level["pt" + count]); _root["color" + count].setRGB(((_root.r << 16) | (_root.g << 8)) | _root.b); setProperty("_level0.pt" + count, _x , lastX); setProperty("_level0.pt" + count, _y , lastY); setProperty("_level0.pt" + count, _width , lineWidth); setProperty("_level0.pt" + count, _height , lineWidth); count++; xDif = Math.abs(lastX - thisX); yDif = Math.abs(lastY - thisY); if ((xDif != 0) && (yDif != 0)) { lnLength = Math.sqrt(Math.pow(xDif, 2) + Math.pow(yDif, 2)); } else if (xDif == 0) { lnLength = yDif; } else { lnLength = xDif; } angle = (Math.atan(yDif / xDif) * 180) / Math.PI; if (thisX < lastX) { if (thisY > lastY) { rot = 90 - angle; } else { rot = 90 + angle; } } else if (thisY > lastY) { rot = 270 + angle; } else { rot = 270 - angle; } _root.attachMovie("ln", "ln" + count, count); _root["color" + count] = new Color(_level["ln" + count]); _root["color" + count].setRGB(((_root.r << 16) | (_root.g << 8)) | _root.b); setProperty("_level0.ln" + count, _x , thisX); setProperty("_level0.ln" + count, _y , thisY); setProperty("_level0.ln" + count, _width , lineWidth); setProperty("_level0.ln" + count, _height , lnLength); setProperty("_level0.ln" + count, _rotation , rot); count++; } } updateAfterEvent(); }
Instance of Symbol 78 MovieClip "pencil" in Frame 706
onClipEvent (enterFrame) { }
Frame 709
stop(); Mouse.show();
Frame 710
play();
Frame 714
stop();
Frame 715
play();
Frame 719
stop();
Frame 720
play();
Frame 724
stop();
Frame 725
play();
Frame 729
stop();
Frame 730
play();
Frame 734
stop();
Frame 735
i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; }
Frame 736
play(); if (Number(q6) == 1) { comment6 = "The length of the tail indicates the quality of your sex life. You have no sex life."; } if (Number(q6) == 2) { comment6 = "The length of the tail indicates the quality of your sex life. You have a poor sex life."; } if (Number(q6) == 3) { comment6 = "The length of the tail indicates the quality of your sex life. You have a good sex life."; } if (Number(q6) == 4) { comment6 = "The length of the tail indicates the quality of your sex life. You have a great sex life."; } if (Number(q5) == 1) { comment5 = "The size of the ears indicates how good a listener you are. You don't listen!"; } if (Number(q5) == 2) { comment5 = "The size of the ears indicates how good a listener you are. You are a poor listener."; } if (Number(q5) == 3) { comment5 = "The size of the ears indicates how good a listener you are. You are a good listener."; } if (Number(q5) == 4) { comment5 = "The size of the ears indicates how good a listener you are. You are a GREAT listener."; } if (Number(q4) == 1) { comment4 = "With less than 4 legs, you are insecure or are living through a period of major change."; } if (Number(q4) == 2) { comment4 = "With 4 legs showing, you are secure, stubborn, and stick to your ideals."; } if (Number(q3) == 1) { comment3 = "With many details, you are analytical, cautious, and distrustful."; } if (Number(q3) == 2) { comment3 = "With few details, you are emotional and naive, you care little for details and are a risk-taker."; } if (Number(q2) == 1) { comment2 = "Facing left, you believe in tradition, are friendly, and remember dates (birthdays, etc.)"; } if (Number(q2) == 2) { comment2 = "Facing right, you are innovative and active, but don't have a strong sense of family, nor do you remember dates"; } if (Number(q2) == 3) { comment2 = "Facing front, you are direct, enjoy playing devil's advocate and neither fear nor avoid discussions."; } if (Number(q1) == 1) { comment1 = "Toward the top of the frame, you are positive and optimistic."; } if (Number(q1) == 2) { comment1 = "Toward the middle of the frame, you are a realist."; } if (Number(q1) == 3) { comment1 = "Toward the bottom of the frame, you are pessimistic, and have a tendency to behave negatively."; }
Frame 844
stop();
Symbol 13 Button
on (release) { getURL ("http://www.zipperfish.com", "_blank"); }
Symbol 41 Button
on (release) { gotoAndPlay (596); }
Symbol 65 Button
on (release) { gotoAndStop (709); _root.killCursor(); }
Symbol 71 Button
on (release) { i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; } }
Instance of Symbol 74 MovieClip in Symbol 78 MovieClip Frame 1
onClipEvent (enterFrame) { _width = _root.main.lineWidth; _height = _root.main.lineWidth; }
Symbol 83 Button
on (press) { q1 = 1; nextFrame(); }
Symbol 85 Button
on (press) { q1 = 2; nextFrame(); }
Symbol 86 Button
on (press) { q1 = 3; nextFrame(); }
Symbol 88 Button
on (press) { q2 = 1; gotoAndPlay (715); }
Symbol 89 Button
on (press) { q2 = 2; gotoAndPlay (715); }
Symbol 90 Button
on (press) { q2 = 3; gotoAndPlay (715); }
Symbol 94 Button
on (press) { q3 = 1; gotoAndPlay (720); }
Symbol 95 Button
on (press) { q3 = 2; gotoAndPlay (720); }
Symbol 99 Button
on (press) { q4 = 1; gotoAndPlay (725); }
Symbol 100 Button
on (press) { q4 = 2; gotoAndPlay (725); }
Symbol 104 Button
on (press) { q5 = 1; gotoAndPlay (730); }
Symbol 105 Button
on (press) { q5 = 2; gotoAndPlay (730); }
Symbol 106 Button
on (press) { q5 = 3; gotoAndPlay (730); }
Symbol 108 Button
on (press) { q5 = 4; gotoAndPlay (730); }
Symbol 111 Button
on (release) { i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; } } on (press) { q6 = 1; gotoAndPlay (735); }
Symbol 112 Button
on (press) { q6 = 2; gotoAndPlay (735); } on (release) { i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; } }
Symbol 113 Button
on (press) { q6 = 3; gotoAndPlay (735); } on (release) { i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; } }
Symbol 114 Button
on (press) { q6 = 4; gotoAndPlay (735); } on (release) { i = 0; while (i <= _root.main.count) { removeMovieClip("_level0.pt" + i); removeMovieClip("_level0.ln" + i); i++; } }
Symbol 131 Button
on (release) { htmlpagename = "http://www.zipperfish.com/free/games/draw-a-pig.php"; linktitle = "Draw A Pig! Personality Test!"; pageurl = _url; getURL ("http://www.zipperfish.com/mailer/mailit.php", "_blank", "POST"); }
Symbol 137 Button
on (release) { getURL ("http://www.zipperfish.com", "_blank"); }
Symbol 144 Button
on (release) { gotoAndPlay (3); }

Library Items

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Symbol 2 MovieClip [ln]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [pt]Uses:3
Symbol 5 FontUsed by:6
Symbol 6 EditableTextUses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:1 7Used by:Timeline
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 SoundUsed by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:Timeline
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Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
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Symbol 26 SoundUsed by:Timeline
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Symbol 73 GraphicUsed by:74
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Symbol 80 GraphicUsed by:83 85 86 88 89 90 94 95 99 100 104 105 106 108 111 112 113 114
Symbol 81 GraphicUsed by:83 85 86 88 89 90 94 95 99 100 104 105 106 108 111 112 113 114
Symbol 82 SoundUsed by:83 85 86 88 89 90 94 95 99 100 104 105 106 108 111 112 113 114
Symbol 83 ButtonUses:80 81 82Used by:Timeline
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Symbol 144 ButtonUses:140 141 142 143Used by:Timeline
Symbol 145 ShapeTweeningUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"loader"Frame 1Symbol 8 MovieClip
"border"Frame 706Symbol 66 MovieClip
"main"Frame 706Symbol 72 MovieClip
"pencil"Frame 706Symbol 78 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "ln"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pt"

Dynamic Text Variables

txtPercentageSymbol 6 EditableText""
comment1Symbol 118 EditableText"Toward the top of the paper, you are positive and optimistic."
comment2Symbol 119 EditableText"Toward the top of the paper, you are positive and optimistic."
comment3Symbol 120 EditableText"Toward the top of the paper, you are positive and optimistic."
comment4Symbol 121 EditableText"Toward the top of the paper, you are positive and optimistic."
comment5Symbol 122 EditableText"Toward the top of the paper, you are positive and optimistic."
comment6Symbol 123 EditableText"Toward the top of the paper, you are positive and optimistic."




http://swfchan.com/5/23217/info.shtml
Created: 26/5 -2019 08:50:37 Last modified: 26/5 -2019 08:50:37 Server time: 12/05 -2024 08:49:44