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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11902957?noj=FRM11902957-28DC" width="1" height="1"></div>

Jungle Bounce.swf

This is the info page for
Flash #23323

(Click the ID number above for more basic data on this flash file.)


Text
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JUNGLE

BOUNCE

JUNGLE

BOUNCE

99%

99%

50

START

START

Steer clear of danger
and grab all the flower
points to become
the Jungle
Bounce king!

Steer clear of danger
and grab all the flower
points to become
the Jungle
Bounce king!

PLAY

PLAY

NEXT

NEXT

Drift left

Slow down

Drift right

Speed up

Guide Mr. Whiskers with
the ARROW KEYS:

BACK

BACK

Move over floating
flowers for points.

Avoid running into
obstacles .

Ride air currents for a
speed boost.

Pick up leaves to patch
your chute.

Bounce as many times as
you can without losing
3 chutes!

MENU

MENU

x2

x2

SCORE

26755

SCORE

26755

Bounce 1

1 Chutes Left!

QUIT

RESUME

GAME PAUSED

YOUR SCORE:

You bounced           times!

353674

333

SUBMIT SCORE & QUIT

HELP

YOUR SCORE:

You bounced           times!

333

353674

SUBMIT SCORE

PLAY AGAIN

Your final score:

34500

Your final score:

34500

Uh-oh!  You’re out of chutes!

Uh-oh!  You’re out of chutes!

You bounced          times!

You bounced          times!

333

333

ActionScript [AS1/AS2]

Frame 1
_global.root = this;
Frame 2
var splashTime = 0; var doPerformanceTest = false; var doXMLload = false; var bytesToLoad = getBytesTotal(); nextFrame();
Frame 3
var st = (getTimer() + splashTime); play();
Frame 4
play();
Frame 5
if ((_framesloaded > 14) && (getTimer() > st)) { delete st; play(); } else { prevFrame(); }
Frame 10
function loadDisplay(ratioLoaded) { mc_loader.txt_percent.text = Math.ceil(ratioLoaded * 100) + "%"; mc_loader.txt_percentShadow.text = Math.ceil(ratioLoaded * 100) + "%"; } function loadXML() { var Path_SWF; var Path_XML; var _local2 = ["cuteName", "cuteName2"]; var _local3 = ["fileName.xml", "fileName2.xml"]; var _local1 = _local2.length; while (_local1--) { Classes.XMLloader.loadFile(_local2[_local1], Path_XML + _local3[_local1]); } } function loadInterval(startBytes, totalBytes) { updateAfterEvent(); var _local1 = (getBytesLoaded() - startBytes) / totalBytes; if (_local1 < 1) { loadDisplay(_local1); } else if (doXMLload) { if (Classes.XMLloader.allFilesDone) { done(); } } else { done(); } } function done() { loadDisplay(1); delete loadID; delete loadInterval; delete done; delete xmlNames; delete xmlFileNames; mc_loader.isDone = true; } mc_loader.stop(); mc_loader.isDone = false; if (doXMLload) { loadXML(); } if (((!doPerformanceTest) && (!doXMLload)) && (getBytesLoaded() >= bytesToLoad)) { loadDisplay(1); gotoAndStop ("complete"); } else { var loadID = setInterval(loadInterval, 0, getBytesLoaded(), bytesToLoad - getBytesLoaded()); loadDisplay(0.001); stop(); }
Frame 20
_global.performance = new Classes.c_PerformanceTest(null, function () { gotoAndStop ("complete"); }); stop();
Frame 25
gotoAndStop ("gameInit"); stop();
Frame 30
function Doge_PlayAgain() { Doge_Close(); _global.bounceEngine.clickQuit(); } function Doge_Load() { _level0.createEmptyMovieClip("DOGE", 1500); _level0.DOGE._x = 25; _level0.DOGE._y = 75; } function Doge_Open(t_score) { trace("OMG OPEN : " + t_score); _level0.playerScore = t_score; _level0.DOGE.loadMovie(_level0.dogePath, 1); } function Doge_Close() { removeMovieClip(_level0.DOGE); Doge_Load(); } function Doge_Init(t_path, t_event, t_subject) { trace("-- Init Doge --"); _level0.dogePath = t_path; _level0.eventID = t_event; _level0.subject = t_subject; _level0.playerScore = 0; Doge_Load(); } function Doge_run() { _level0.DOGE.loadMovie(_level0.dogePath, 1); } _global.bounceEngine = new Classes.BWJB_engine(this); if (_global.bounceEngine.isDoge) { trace("DOGE"); _level0.fsdPlayAgain = Doge_PlayAgain; var dogePath = _level0.fsdPath; var dogeEventID = "dc_baw_jb_9392"; var dogeSubject = "Brandy And Mr. Whiskers - Jungle Bounce"; Doge_Init(dogePath, dogeEventID, dogeSubject); } _global.bounceEngine.goTitle();
Frame 35
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 2
play();
Symbol 11 MovieClip Frame 10
stop();
Symbol 11 MovieClip Frame 11
play();
Symbol 11 MovieClip Frame 19
gotoAndStop (1);
Symbol 318 MovieClip [__Packages.Classes.c_PerformanceTest] Frame 0
class Classes.c_PerformanceTest { function c_PerformanceTest (itterations, onComplete) { var _local1 = this; trace("-- Run Performance Test --"); if (itterations) { _local1.loops = itterations; } _local1.remainingLoops = _local1.loops; if (onComplete) { _local1.onComplete = onComplete; } var _local2 = System.capabilities.version.substr(4).split(","); _local1.flashMajorVersion = Number(_local2[0]); _local1.flashMinorVersion = Number(_local2[2]); _local1.complete = false; _local1.intervalID = setInterval(function (o) { o.test(); }, 0, _local1); } function test() { var _local3 = this; if (_local3.remainingLoops <= 0) { _local3.finalize(); clearInterval(_local3.intervalID); } else { _local3.remainingLoops--; var startTime = getTimer(); var _local2; var _local1 = 0; while (_local1 < 6400) { _local2 = {}; _local1++; } _local3.time = _local3.time + (getTimer() - startTime); } } function finalize() { var _local1 = this; _local1.score = Math.floor((_local1.loops / _local1.time) * 10000); if (_local1.flashMajorVersion >= 7) { _local1.log = Math.log(_local1.score * 0.015); } else { _local1.log = Math.log(_local1.score * 0.023); } _local1.processor = _local1.log * 1000; _local1.complete = true; trace(("-- Performance Complete : " + Math.floor(_local1.processor)) + " --"); _local1.onComplete(_local1); } function toString() { var _local1 = this; if (_local1.score) { return((((((((("Loops:\t" + _local1.loops) + "\nFlash Version: \t") + System.capabilities.version) + "\nTotal Time:\t") + _local1.time) + "\nScore: \t") + _local1.score) + "\nProcessor: \t") + _local1.processor); } return("Test In Process."); } var score = 0; var time = 0; var loops = 20; var complete = false; }
Symbol 319 MovieClip [__Packages.Classes.BWJB_engine] Frame 0
class Classes.BWJB_engine { var soundEngine, paused, gameRoot, canyon; function BWJB_engine (t_root) { var _local1 = this; _local1.gameRoot = t_root; trace("-- Init CMM Engine --"); _local1.soundMC = _local1.gameRoot.createEmptyMovieClip("soundEngine_mc", 3300); _local1.soundEngine = new Classes.soundEngine(_local1.soundMC, 1, false); _local1.soundEngine.createSound("click", "button_click_all.wav"); _local1.soundEngine.createSound("impact1", "button_click_all.wav"); _local1.soundEngine.createSound("thunder", "impact_stormcloud.wav"); _local1.soundEngine.createSound("pickup", "PU_points1.wav"); _local1.soundEngine.createSound("health", "PU_health.wav"); _local1.soundEngine.createSound("music", "music_latin_loop_TEMP.wav"); _local1.soundEngine.createSound("gameover", "music_GameOver_TEMP.wav"); _local1.interval = new Classes.intervalEngine(); _local1.interval.startFlex(function (t_elapsed) { _global.bounceEngine.stepFrame(t_elapsed); }); _local1.interval.unpause(); _local1.pause(); _local1.canyon = new Classes.c_canyon(); _local1.canyon.loadData(_local1.loadCanyonData()); } function stepFrame(t_elapsed) { var _local1 = this; _local1.elapsedTime = t_elapsed; if (!_local1.paused) { _local1.canyon.step(_local1.elapsedTime); } } function startGame() { var _local1 = this; _local1.reset(); _local1.startcanyon(); _local1.isPlaying = true; } function stopGame() { var _local1 = this; trace("- Stop and Clear game -"); _local1.isPlaying = false; _local1.stopSound(); _local1.pause(); _local1.clearcanyon(); } function startMusic() { soundEngine.playSound("music", 10000); } function stopMusic() { soundEngine.stopSound("music"); } function reset() { var _local1 = this; _local1.canyon.reset(); _local1.n_score = 0; _local1.pause(); } function addScore(t_value) { var _local1 = this; _local1.n_score = _local1.n_score + t_value; _local1.updateUI(); trace("Score : " + _local1.n_score); } function pause() { stopMusic(); trace("Pause"); paused = true; } function unpause() { trace("UnPause"); paused = false; } function showBounce() { var _local1 = this; _local1.gameRoot.bounceText_mc.gotoAndPlay(2); _local1.gameRoot.bounceText_mc.text_mc.txt.text = "Bounce " + _local1.canyon.n_stage; _local1.hideChutes(); } function hideBounce() { gameRoot.bounceText_mc.gotoAndStop(1); } function showChutes() { var _local2 = this; _local2.gameRoot.chuteText_mc.gotoAndPlay(2); var _local1 = _local2.canyon.player.n_lives; if (_local1 == 1) { _local2.gameRoot.chuteText_mc.text_mc.txt.text = _local1 + " Chute Left!"; } else { _local2.gameRoot.chuteText_mc.text_mc.txt.text = _local1 + " Chutes Left!"; } } function hideChutes() { gameRoot.chuteText_mc.gotoAndStop(1); } function startcanyon() { var _local1 = this; _local1.unpause(); _local1.canyon.mc = _local1.gameRoot.mc_container.createEmptyMovieClip("canyon", 1); _local1.canyon.create(); } function clearcanyon() { canyon.mc.removeMovieClip(); } function updateUI() { var _local1 = this; _local1.gameRoot.txt_score.text = _local1.n_score; _local1.gameRoot.txt_scoreShadow.text = _local1.n_score; _local1.gameRoot.txt_lives.text = "x" + _local1.canyon.player.n_lives; _local1.gameRoot.txt_livesShadow.text = "x" + _local1.canyon.player.n_lives; } function clickStart() { playSound("click"); goHelp(); } function clickPlay() { var _local1 = this; _local1.playSound("click"); if (_local1.isPlaying) { _local1.clickResume(); } else { _local1.goGameplay(); _local1.startGame(); } } function clickPause() { var _local1 = this; _local1.playSound("click"); if (_local1.isDoge) { _local1.goPauseDoge(); } else { _local1.goPause(); } } function clickResume() { playSound("click"); goGameplay(); } function clickQuit() { var _local1 = this; _local1.playSound("click"); _local1.stopGame(); _local1.goTitle(); } function clickSubmit() { var _local1 = this; _local1.playSound("click"); _local1.goDoge(); _local1.submitScore(); } function clickHelp() { playSound("click"); goHelp(); } function goTitle() { pause(); gameRoot.gotoAndStop("title"); } function goHelp() { pause(); gameRoot.gotoAndStop("help"); } function goGameplay() { var _local1 = this; if (_local1.isPlaying) { _local1.startMusic(); } _local1.unpause(); _local1.gameRoot.gotoAndStop("game"); _local1.hideBounce(); _local1.hideChutes(); _local1.updateUI(); } function goPause() { var _local1 = this; _local1.pause(); _local1.gameRoot.gotoAndStop("pause"); _local1.gameRoot.popup.txt_score.text = _local1.n_score; _local1.gameRoot.popup.txt_bounce.text = _local1.canyon.n_stage; } function goPauseDoge() { var _local1 = this; _local1.pause(); _local1.gameRoot.gotoAndStop("pauseDoge"); _local1.gameRoot.popup.txt_score.text = _local1.n_score; _local1.gameRoot.popup.txt_bounce.text = _local1.canyon.n_stage; } function goQuit() { var _local1 = this; _local1.gameRoot.gotoAndStop("quit"); _local1.gameRoot.popup.txt_score.text = _local1.n_score; _local1.gameRoot.popup.txt_bounce.text = _local1.canyon.n_stage; } function fadeToBlack() { if (gameRoot.fadeout._currentFrame == 1) { gameRoot.fadeout.gotoAndPlay("toBlack"); } } function fadeToWhite() { gameRoot.fadeout.gotoAndPlay("toWhite"); } function goGameover() { var _local1 = this; _local1.fadeToWhite(); _local1.pause(); _local1.stopGame(); _local1.gameRoot.gotoAndStop("gameover"); if (!_local1.isDoge) { _local1.gameRoot.btn_submit._visible = false; } _local1.gameRoot.txt_score.text = _local1.n_score; _local1.gameRoot.txt_scoreShadow.text = _local1.n_score; _local1.gameRoot.txt_bounce.text = _local1.canyon.n_stage; _local1.gameRoot.txt_bounceShadow.text = _local1.canyon.n_stage; } function goDoge() { var _local1 = this; _local1.gameRoot.gotoAndStop("doge"); _local1.gameRoot.Doge_Open(_local1.n_score); } function submitScore() { } function attachSounds() { } function playSound(t_name, t_loops) { soundEngine.playSound(t_name, t_loops); } function stopSound(t_name) { var _local1 = t_name; if (_local1 == undefined) { _local1 = "music"; } soundEngine.stopSound(_local1); } function changeVolume(t_vol) { soundEngine.changeVolume(t_vol); } function runEditor() { var _local1 = this; _local1.editorMouse = {}; _local1.editorMouse.onMouseUp = function () { trace((("Mouse :" + _xmouse) + " , ") + (_global.bounceEngine.canyon.n_progress - _ymouse)); }; Mouse.addListener(_local1.editorMouse); } function loadCanyonData() { var _local3 = this; var _local2 = []; var _local1 = []; _local1.push({type:"rapid", asset:"rapid_mc", x:140, dist:400, angle:90}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:520}); _local1.push({type:"obs", asset:"cloud_mc", x:210, dist:600}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:800}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:830}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:840}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:960}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1020}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1100}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1150}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1260}); _local1.push({type:"rapid", asset:"rapid_mc", x:60, dist:1300, angle:90}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:220, dist:1370}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1450}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1530}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:1900}); _local2.push(_local1); _local1 = []; _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:400}); _local1.push({type:"rapid", asset:"rapid_mc", x:220, dist:430, angle:90}); _local1.push({type:"pickup", asset:"pickup_mc", x:140, dist:480}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:560}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:700}); _local1.push({type:"obs", asset:"cloud_mc", x:110, dist:760}); _local1.push({type:"obs", asset:"cloud_mc", x:160, dist:810}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:830}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:980}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1040}); _local1.push({type:"obs", asset:"cloud_mc", x:160, dist:1090}); _local1.push({type:"pickup", asset:"pickup_mc", x:240, dist:1270}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:160, dist:1210, angle:0}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:1240}); _local1.push({type:"obs", asset:"cloud_mc", x:110, dist:1300}); _local1.push({type:"obs", asset:"cloud_mc", x:160, dist:1350}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:160, dist:1460, angle:180}); _local1.push({type:"pickup", asset:"pickup_mc", x:90, dist:1530}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1520}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1580}); _local1.push({type:"obs", asset:"cloud_mc", x:160, dist:1630}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:220, dist:1700}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1820}); _local1.push({type:"pickup", asset:"pickup_mc", x:60, dist:1900}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1900}); _local1.push({type:"obs", asset:"cloud_mc", x:60, dist:1980}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1980}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:2450}); _local2.push(_local1); _local1 = []; _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:200, dist:400, angle:0}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:80, dist:400, angle:180}); _local1.push({type:"obs", asset:"cloud_mc", x:145, dist:460}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:500}); _local1.push({type:"obs", asset:"cloud_mc", x:145, dist:520}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:90, dist:620, angle:0}); _local1.push({type:"obs", asset:"cloud_mc", x:60, dist:680}); _local1.push({type:"obs", asset:"cloud_mc", x:120, dist:720}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:850}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:200, dist:940, angle:0}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:80, dist:940, angle:180}); _local1.push({type:"obs", asset:"cloud_mc", x:145, dist:1000}); _local1.push({type:"obs", asset:"cloud_mc", x:145, dist:1080}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1090}); _local1.push({type:"rapid", asset:"rapid_mc", x:60, dist:1070, angle:90}); _local1.push({type:"obs", asset:"cloud_mc", x:145, dist:1160}); _local1.push({type:"rapid", asset:"rapid_mc", x:60, dist:1170, angle:90}); _local1.push({type:"pickup", asset:"pickup_mc", x:145, dist:1240}); _local1.push({type:"obs", asset:"cloud_mc", x:230, dist:1360}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1480}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1600}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1670}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1720}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:2120}); _local2.push(_local1); _local1 = []; _local1.push({type:"obs", asset:"cloud_mc", x:150, dist:350}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:70, dist:450, angle:0}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:580}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:620}); _local1.push({type:"pickup", asset:"pickup_mc", x:230, dist:630}); _local1.push({type:"obs", asset:"cloud_mc", x:150, dist:790}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:200, dist:880, angle:180}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:980}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1000}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1030}); _local1.push({type:"obs", asset:"cloud_mc", x:150, dist:1160}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1170}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1340}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1340}); _local1.push({type:"rapid", asset:"rapid_mc", x:140, dist:1450, angle:90}); _local1.push({type:"obs", asset:"cloud_mc", x:150, dist:1650}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:220, dist:1670}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:70, dist:1750, angle:0}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1880}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1920}); _local1.push({type:"pickup", asset:"pickup_mc", x:230, dist:1930}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:2320}); _local2.push(_local1); _local1 = []; _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:300}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:460}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:610}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:740}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:740}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:800}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:850}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:850}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:960}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:1150}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1150}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1290}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1320}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1450}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1450}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1510}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1610}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:1950}); _local2.push(_local1); _local1 = []; _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:330}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:330}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:520}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:520}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:600}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:650}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:650}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:790}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:920}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:920}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1000}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1050}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1050}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1250}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1320}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:70, dist:1320}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1450}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1595}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:1965}); _local2.push(_local1); _local1 = []; _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:330}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:330}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:140, dist:420, angle:180}); _local1.push({type:"obs", asset:"cloud_mc", x:160, dist:490}); _local1.push({type:"pickup", asset:"pickup_mc", x:225, dist:510}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:80, dist:540, angle:0}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:170, dist:620, angle:0}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:670}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:730}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:180, dist:770, angle:180}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:90, dist:850, angle:180}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:870}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:930}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:80, dist:1000, angle:0}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:170, dist:1080, angle:0}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1140}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1200}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1300}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1300}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:1700}); _local2.push(_local1); _local1 = []; _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:400}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:400}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:450}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:600}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:610}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:770}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:850}); _local1.push({type:"obs", asset:"cloud_mc", x:170, dist:960}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1080}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:970}); _local1.push({type:"obs", asset:"cloud_mc", x:200, dist:1190}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1260}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:220, dist:1325}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:1390}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1480}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1510}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1630}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1710}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1810}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1880}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:2040}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:2420}); _local2.push(_local1); _local1 = []; _local1.push({type:"rapid", asset:"rapid_mc", x:190, dist:540, angle:90}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:400}); _local1.push({type:"obs", asset:"cloud_mc", x:120, dist:500}); _local1.push({type:"obs", asset:"cloud_mc", x:146, dist:700}); _local1.push({type:"obs", asset:"cloud_mc", x:80, dist:700}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:850}); _local1.push({type:"rapid", asset:"rapid_mc", x:80, dist:800, angle:90}); _local1.push({type:"pickup", asset:"pickup_mc", x:80, dist:900}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1040}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:170, dist:1140}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1200}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1200}); _local1.push({type:"pickup", asset:"pickup_mc", x:140, dist:1270}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1370}); _local1.push({type:"obs", asset:"cloud_mc", x:80, dist:1370}); _local1.push({type:"pickup", asset:"pickup_mc", x:140, dist:1460}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:1560}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:1560}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:1960}); _local2.push(_local1); _local1 = []; _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:430}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:430}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:500}); _local1.push({type:"obs", asset:"cloud_mc", x:140, dist:650}); _local1.push({type:"rapid", asset:"rapidDiagLeft_mc", x:190, dist:720, angle:180}); _local1.push({type:"obs", asset:"cloud_mc", x:220, dist:780}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:870}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:930}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1060}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1140}); _local1.push({type:"health", asset:"pickupLeaf_mc", x:70, dist:1140}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1230}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:1230}); _local1.push({type:"rapid", asset:"rapid_mc", x:145, dist:1270, angle:90}); _local1.push({type:"pickup", asset:"pickup_mc", x:220, dist:1300}); _local1.push({type:"bridge", asset:"bridge_mc", x:0, dist:1490}); _local1.push({type:"rapid", asset:"rapidDiagRight_mc", x:140, dist:1600, angle:0}); _local1.push({type:"obs", asset:"cloud_mc", x:70, dist:1660}); _local1.push({type:"pickup", asset:"pickup_mc", x:70, dist:1730}); _local1.push({type:"branch", asset:"branchRight_mc", x:280, dist:1820}); _local1.push({type:"branch", asset:"branchLeft_mc", x:0, dist:1850}); _local1.push({type:"floor", asset:"floor_mc", x:_local3.FLOOR_X, dist:2230}); _local2.push(_local1); return(_local2); } var screenHeight = 400; var screenWidth = 280; var isDoge = true; var FLOOR_X = -89.7; }
Symbol 320 MovieClip [__Packages.Classes.soundEngine] Frame 0
class Classes.soundEngine { var o_sounds, o_groups; function soundEngine (t_path, t_depth, t_overwrite) { var _local1 = this; _local1.mc = t_path.createEmptyMovieClip("soundEngine_MC", t_depth); _local1.o_sounds = new Object(); _local1.o_groups = new Object(); _local1.flagOverwrite = t_overwrite; _local1.groupCount = 0; _local1.createGroup(_local1.defaultGroupName); trace("-- Init Sound Engine -- "); } function createGroup(t_name) { var _local2 = this; _local2.groupCount++; var _local1 = _local2.mc.createEmptyMovieClip(t_name, _local2.groupCount); _local1.soundObject = new Sound(_local1.mc); _local2.o_groups[t_name] = _local1; } function createSound(t_name, t_assetID, t_group) { var _local3 = this; var _local2; if (t_group == undefined) { _local2 = _local3.o_groups[_local3.defaultGroupName]; } else { _local2 = _local3.o_groups[t_group]; } if (_local2 != undefined) { var _local1 = {}; _local1.soundEffect = new Sound(_local2); _local1.soundEffect.attachSound(t_assetID); _local3.o_sounds[t_name] = _local1; } else { trace(("Error Locating Group " + t_group) + " for create Sound"); } } function playSound(t_name, t_loops) { var _local2 = t_loops; var _local1 = o_sounds[t_name]; if (_local1 != undefined) { if (_local2 == undefined) { _local2 = 1; } else if (_local2 == 0) { _local2 = 1000; } if (_global.K_SoundEngine.OverwriteSounds) { _local1.SoundEffect.stop(_local1.idName); } _local1.soundEffect.start(0, _local2); } else { trace(("Error - sound " + t_name) + " not found"); } } function changeVolume(t_vol, t_name) { var _local1 = t_name; if (_local1 == undefined) { _local1 = defaultGroupName; } o_groups[_local1].soundObject.setVolume(t_vol); } function stopSound(t_name) { o_sounds[t_name].soundEffect.stop(); } var defaultGroupName = "sound"; }
Symbol 321 MovieClip [__Packages.Classes.c_canyon] Frame 0
class Classes.c_canyon { var n_layout, a_layouts, mc; function c_canyon () { var _local1 = this; _local1.player = new Classes.c_player("player_mc", _local1); _local1.player.startX = 140; _local1.player.canyonLocation = 100; _local1.a_bgvines_assets = ["bgvine1_mc"]; _local1.leftBank = new Classes.c_bank(["bank_leftTile1"], _local1.LEFTBANK_DEPTH, _local1); _local1.rightBank = new Classes.c_bank(["bank_rightTile1"], _local1.RIGHTBANK_DEPTH, _local1); _local1.a_effects = []; _local1.a_activeEntitys = []; _local1.n_layout = 0; } function loadData(t_data) { var _local2 = this; var _local3 = t_data; _local2.a_layouts = []; var _local1 = 0; while (_local1 < _local3.length) { _local2.a_layouts.push(new Classes.c_layout(_local3[_local1], _local2)); _local1++; } } function create() { var _local1 = this; _local1.reset(); _local1.leftBank.clear(); _local1.leftBank.x = 0; _local1.leftBank.spawn(); _local1.leftBank.HDpoint = _local1.leftBank.x + _local1.BANK_WIDTH; _local1.rightBank.clear(); _local1.rightBank.x = _global.bounceEngine.screenWidth; _local1.rightBank.spawn(); _local1.rightBank.HDpoint = _local1.rightBank.x - _local1.BANK_WIDTH; _local1.player.reset(); _local1.player.clear(); _local1.player.spawn(_local1.n_progress); _local1.background = _local1.mc.attachMovie("background_mc", "background_mc", _local1.BACK_DEPTH); _local1.background._x = 0; _local1.background._y = (-_local1.background._height) + _local1.screenHeight; _local1.bgvine = new Classes.c_vine(_local1); _local1.bgvine.reset(); _local1.bgvine.spawn(_local1.mc, _local1.a_bgvines_assets[Math.ceil(Math.random() * _local1.a_bgvines_assets.length) - 1], _local1.VINE_DEPTH, 1); _local1.jumpFromFloor(); _global.bounceEngine.updateUI(); } function jumpFromFloor() { var _local1 = this; _local1.flowRate = 0; _local1.endFlag = false; _local1.floor = new Classes.c_floor("floor_mc", _global.bounceEngine.FLOOR_X, 300, _local1); _local1.floor.reset(); _local1.floor.spawn(false); _local1.floor.y = 300; _local1.floor.update(); _local1.floor.render(); _local1.a_activeEntitys.push(_local1.floor); _local1.player.startAnim("begin"); } function prepareLayout() { var _local1 = this; if (_local1.n_stage == 1) { _local1.n_layout = 0; } else { var _local2 = false; var _local3 = _local1.n_layout; while (!_local2) { _local1.n_layout = Math.ceil(Math.random() * _local1.a_layouts.length) - 1; if (_local1.n_layout == 0) { _local2 = false; } else if (_local1.n_layout == _local3) { _local2 = false; } else { _local2 = true; } } } _local1.a_entitys = _local1.a_layouts[_local1.n_layout].a_entitys; } function begin() { var _local1 = this; trace("-- BEGIN -- "); _local1.resetLayout(); _local1.resetBounce(); _local1.floor.clear(); } function step(t_elapsed) { var _local1 = this; if (_local1.isRapid == 2) { if (_local1.flowRate < (_local1.flowRate * _local1.FLOWRATE_RAPIDMAX)) { _local1.flowRate = _local1.flowRate + (_local1.FLOWRATE_BASE * _local1.FLOWRATE_RAPID); } _local1.isRapid = 1; } else if (_local1.isRapid == 1) { _local1.flowRate = _local1.FLOWRATE_BASE + (_local1.FLOWRATE_INCREASE * _local1.n_stage); _local1.isRapid = 0; } var flow = _local1.flowRate; if (_local1.accelerating) { flow = flow * _local1.ACCEL_PERCENT; _local1.accelerating = false; } if (_local1.decelerating) { flow = flow * _local1.DECEL_PERCENT; _local1.decelerating = false; } _local1.n_progress = _local1.n_progress + (flow * t_elapsed); flow = _local1.magnitudeToVector(flow, _local1.flowDirection); if (flow.y < 0) { _local1.background._y = ((-_local1.background._height) + _local1.screenHeight) * ((_local1.n_progress - _local1.screenHeight) / (_local1.n_canyonLength - _local1.screenHeight)); _local1.bgvine.y = ((-_local1.bgvine.mc._height) + _local1.screenHeight) * ((_local1.n_progress - _local1.screenHeight) / (_local1.n_canyonLength - _local1.screenHeight)); } else if (flow.y > 0) { _local1.background._y = ((-_local1.background._height) + _local1.screenHeight) * (1 - Math.abs(_local1.n_progress / -1750)); _local1.bgvine.y = ((-_local1.bgvine.mc._height) + _local1.screenHeight) * (1 - Math.abs(_local1.n_progress / -1750)); } _local1.bgvine.render(); var _local3 = _local1.a_activeEntitys.length; while (_local3--) { var _local2 = _local1.a_activeEntitys[_local3]; _local2.update(flow, t_elapsed); _local2.move(t_elapsed); _local2.render(); if ((_local2.y + _local2.baseHeight) < 0) { _local2.clear(); _local1.a_activeEntitys.splice(_local3, 1); _local3++; } else if (_local2.isBroken) { if ((_local2.y - _local2.baseHeight) > _local1.screenHeight) { _local2.clear(); _local1.a_activeEntitys.splice(_local3, 1); _local3++; } } } if (_local1.endFlag) { if (((_local1.floor.y < 380) && (_local1.player.state != "drop")) && (_local1.player.state != "hidden")) { _local1.player.startAnim("drop"); } else if ((_local1.floor.y < 300) && (_local1.flowRate > 0)) { _local1.flowRate = 0; } } else if (flow.y < 0) { var t_done = false; while (t_done == false) { if (_local1.a_entitys[_local1.n_currentIndex].canyonLocation <= (_local1.n_progress + _local1.SPAWN_AHEAD)) { if (!_local1.a_entitys[_local1.n_currentIndex].isSpawned) { _local1.a_entitys[_local1.n_currentIndex].reset(); _local1.a_entitys[_local1.n_currentIndex].spawn(_local1.n_progress); _local1.a_activeEntitys.push(_local1.a_entitys[_local1.n_currentIndex]); } _local1.n_currentIndex++; if (_local1.n_currentIndex > (_local1.a_entitys.length - 1)) { t_done = true; } } else { t_done = true; } } } _local3 = _local1.a_effects.length; while (_local3--) { if (_local1.a_effects[_local3].update(t_elapsed)) { _local1.a_effects.splice(_local3, 1); } else { _local1.a_effects[_local3].move(t_elapsed); _local1.a_effects[_local3].render(); } } _local1.leftBank.update(flow, t_elapsed); _local1.rightBank.update(flow, t_elapsed); _local1.player.update(t_elapsed); _local1.runHD(t_elapsed); _local1.player.move(t_elapsed); _local1.player.render(); } function reachEnd(t_floor) { var _local1 = this; _local1.endFlag = true; _local1.floor = t_floor; _global.bounceEngine.addScore(100); _local1.n_stage++; } function runHD(t_elapsed) { var _local1 = this; var t_x = (_local1.player.x + (_local1.player.velocity.x * t_elapsed)); var t_y = (_local1.player.y + (_local1.player.velocity.y * t_elapsed)); if ((t_x - _local1.player.radius) < _local1.leftBank.HDpoint) { _local1.player.invertVelocityX(); _local1.player.x = _local1.leftBank.HDpoint + _local1.player.radius; _local1.player.decayVelocityX(_local1.BANK_DECAY * Math.abs(_local1.player.velocity.x / 3)); } if ((t_x + _local1.player.radius) > _local1.rightBank.HDpoint) { _local1.player.invertVelocityX(); _local1.player.x = _local1.rightBank.HDpoint - _local1.player.radius; _local1.player.decayVelocityX(_local1.BANK_DECAY * Math.abs(_local1.player.velocity.x / 3)); } if (!_local1.player.isAnimating) { if ((t_y - _local1.player.radius) < 0) { _local1.player.invertVelocityY(); _local1.player.y = 0 + _local1.player.radius; _local1.player.decayVelocityY(_local1.BANK_DECAY); } if ((t_y + _local1.player.radius) > _local1.screenHeight) { _local1.player.invertVelocityY(); _local1.player.y = _local1.screenHeight - _local1.player.radius; _local1.player.decayVelocityY(_local1.BANK_DECAY); } var _local3 = _local1.a_activeEntitys.length; var _local2; var t_collision; while (_local3--) { _local2 = _local1.a_activeEntitys[_local3]; t_collision = _local2.runHitTest(_local1.player, t_elapsed); if (t_collision && (_local2.y > 0)) { _local2.runHitResponse_player(_local1.player, t_elapsed); } } if (_local1.player.velocity.y > 180) { _local1.player.velocity.y = 180; } else if (_local1.player.velocity.y < -180) { _local1.player.velocity.y = -180; } if (_local1.player.velocity.x > 180) { _local1.player.velocity.x = 180; } else if (_local1.player.velocity.x < -180) { _local1.player.velocity.x = -180; } } } function reset() { var _local1 = this; _local1.screenHeight = _global.bounceEngine.screenHeight; _local1.n_stage = 1; _local1.GRAVITY = _local1.magnitudeToVector(300, 90); _local1.resetLayout(); _local1.resetBounce(); _local1.a_entitys = []; } function resetBounce() { var _local1 = this; _local1.flowRate = _local1.FLOWRATE_BASE + (_local1.FLOWRATE_INCREASE * _local1.n_stage); _local1.n_progress = _local1.screenHeight; _local1.n_canyonLength = _local1.a_layouts[_local1.n_layout].getLength(); _local1.endFlag = false; _local1.accelerating = false; _local1.decelerating = false; _local1.isRapid = 0; _local1.n_currentIndex = 0; _local1.n_entityDepth = _local1.ENTITY_DEPTH_MAX; _local1.n_foreDepth = _local1.FORE_DEPTH_MAX; var _local2 = _local1.a_effects.length; while (_local2--) { _local1.a_effects[_local2].clear(); _local1.a_effects.splice(_local2, 1); } _local1.a_activeEntitys = []; } function resetLayout() { a_layouts[n_layout].reset(); } function clearNonFloor() { var _local2 = this; var _local1 = _local2.a_activeEntitys.length; while (_local1--) { if (_local2.a_activeEntitys[_local1].TYPE != "floor") { _local2.a_activeEntitys[_local1].clear(); } } } function spawnEffect(t_assetID, t_x, t_y, t_movement, t_gravity) { var _local2 = t_movement; var _local3 = this; var _local1 = new Classes.c_effect(t_assetID, t_x, t_y, _local3); _local1.render(); if ((_local2 != null) && (_local2 != undefined)) { _local1.replaceVector(_local2, 1); } if (t_gravity) { _local1.gravityVector = _local3.GRAVITY; } _local3.a_effects.push(_local1); return(_local1); } function spawnAsset(t_assetID, t_type) { var _local1 = this; var _local2; if (t_type == "player") { _local2 = _local1.PLAYER_DEPTH; } else if (t_type == "floor") { _local2 = _local1.FLOOR_DEPTH; } else { _local2 = _local1.n_entityDepth; _local1.n_entityDepth--; if (_local1.n_entityDepth < _local1.ENTITY_DEPTH_MIN) { _local1.n_entityDepth = _local1.ENTITY_DEPTH_MAX; } } return(_local1.mc.attachMovie(t_assetID, t_assetID + _local2, _local2)); } function spawnForeAsset(t_assetID) { var _local1 = this; var _local2 = _local1.n_foreDepth; _local1.n_foreDepth--; if (_local1.n_foreDepth < _local1.FORE_DEPTH_MIN) { _local1.n_foreDepth = _local1.FORE_DEPTH_MAX; } return(_local1.mc.attachMovie(t_assetID, t_assetID + _local2, _local2)); } function spawnBank(t_assetID, t_depth) { return(mc.attachMovie(t_assetID, t_assetID + t_depth, t_depth)); } function magnitudeToVector(t_magnitude, t_angle) { var _local2; var _local1; var _local3 = t_angle * (Math.PI/180); _local2 = t_magnitude * Math.cos(_local3); _local2 = Math.round(_local2 * 100) / 100; _local1 = t_magnitude * Math.sin(_local3); _local1 = Math.round(_local1 * 100) / 100; return(new Classes.Vector(_local2, _local1, 0)); } var flowDirection = 270; var FLOWRATE_BASE = 90; var FLOWRATE_INCREASE = 5; var FLOWRATE_RAPID = 0.25; var FLOWRATE_RAPIDMAX = 4; var SPAWN_AHEAD = 30; var ACCEL_PERCENT = 1.4; var DECEL_PERCENT = 0.7; var LEFTBANK_DEPTH = 680; var RIGHTBANK_DEPTH = 683; var PLAYER_DEPTH = 500; var RAPID_ACCEL = 250; var RAPID_MAX = 200; var BANK_DECAY = 1; var BANK_WIDTH = 23; var ENTITY_DEPTH_MIN = 100; var ENTITY_DEPTH_MAX = 480; var FORE_DEPTH_MIN = 510; var FORE_DEPTH_MAX = 580; var BACK_DEPTH = 98; var VINE_DEPTH = 99; var FLOOR_DEPTH = 690; }
Symbol 322 MovieClip [__Packages.Classes.Vector] Frame 0
class Classes.Vector { function Vector (x, y, z) { var _local1 = this; var _local2 = z; var _local3 = y; if ((x || (_local3)) || (_local2)) { _local1.x = (x ? (x) : 0); _local1.y = (_local3 ? (_local3) : 0); _local1.z = (_local2 ? (_local2) : 0); } } function loc(x, y, z) { var _local1 = this; _local1.x = x; _local1.y = y; _local1.z = z; } function copy() { var _local1 = this; return(new Classes.Vector(_local1.x, _local1.y, _local1.z)); } function copyTo(a) { var _local1 = a; var _local2 = this; _local1.x = _local2.x; _local1.y = _local2.y; _local1.z = _local2.z; } function copyFrom(a) { var _local1 = a; var _local2 = this; _local2.x = _local1.x; _local2.y = _local1.y; _local2.z = _local1.z; } function distanceToVector(a) { var _local3 = a.x - x; var _local2 = a.y - y; var _local1 = a.z - z; return(Math.sqrt(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1))); } function distanceToCoordinates(x, y, z) { var _local3 = this.x - x; var _local2 = this.y - y; var _local1 = this.z - z; return(Math.sqrt(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1))); } function get magnitude() { var _local1 = this; return(Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z))); } function get length() { var _local1 = this; return(Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z))); } function set length(newLength) { var _local1 = this; var _local2 = newLength / Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z)); _local1.x = _local1.x * _local2; _local1.y = _local1.y * _local2; _local1.z = _local1.z * _local2; //return(_local1.__get__length()); } function dot(v) { var _local1 = v; var _local2 = this; return(((_local2.x * _local1.x) + (_local2.y * _local1.y)) + (_local2.z * _local1.z)); } function cross(v) { var _local1 = v; var _local2 = this; if (!_local1) { _local1 = VECPZ; } trace("Z: " + ((_local2.x * _local1.y) - (_local2.y * _local1.x))); return(new Classes.Vector((_local2.y * _local1.z) - (_local2.z * _local1.y), (_local2.z * _local1.x) - (_local2.x * _local1.z), (_local2.x * _local1.y) - (_local2.y * _local1.x))); } function normalize() { var _local1 = this; var _local2 = Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z)); _local1.x = _local1.x / _local2; _local1.y = _local1.y / _local2; _local1.z = _local1.z / _local2; return(_local1); } function getNormalized() { var _local1 = this; var _local2 = Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z)); return(new Classes.Vector(_local1.x / _local2, _local1.y / _local2, _local1.z / _local2)); } function multiply(scalar) { var _local1 = this; var _local2 = scalar; _local1.x = _local1.x * _local2; _local1.y = _local1.y * _local2; _local1.z = _local1.z * _local2; } function sum(v) { var _local1 = v; var _local2 = this; _local2.x = _local2.x + _local1.x; _local2.y = _local2.y + _local1.y; _local2.z = _local2.z + _local1.z; } function subtract(v) { var _local1 = v; var _local2 = this; _local2.x = _local2.x - _local1.x; _local2.y = _local2.y - _local1.y; _local2.z = _local2.z - _local1.z; } function divide(scalar) { var _local1 = this; var _local2 = scalar; if (!_local2) { _local1.x = 0; _local1.y = 0; _local1.z = 0; } else { _local1.x = _local1.x / _local2; _local1.y = _local1.y / _local2; _local1.z = _local1.z / _local2; } } function reverse() { var _local1 = this; _local1.x = _local1.x * -1; _local1.y = _local1.y * -1; _local1.z = _local1.z * -1; } function getReversed() { var _local1 = this; return(new Classes.Vector(-_local1.x, -_local1.y, -_local1.z)); } function toString() { var _local1 = this; return(((((("Vector(" + _local1.x) + ",") + _local1.y) + ",") + _local1.z) + ")"); } static var ZERO = new Classes.Vector(0, 0, 0); static var VECPX = new Classes.Vector(1, 0, 0); static var VECNX = new Classes.Vector(-1, 0, 0); static var VECPY = new Classes.Vector(0, 1, 0); static var VECNY = new Classes.Vector(0, -1, 0); static var VECPZ = new Classes.Vector(0, 0, 1); static var VECNZ = new Classes.Vector(0, 0, -1); var x = 0; var y = 0; var z = 0; }
Symbol 323 MovieClip [__Packages.Classes.c_bank] Frame 0
class Classes.c_bank { function c_bank (t_assets, t_depth, t_canyon) { var _local1 = this; _local1.assets = t_assets; _local1.canyon = t_canyon; _local1.n_currentDepth = (_local1.BASE_DEPTH = t_depth); _local1.x = 0; } function clear() { var _local1 = this; _local1.bottomMC.removeMovieClip(); _local1.bottomMC = undefined; _local1.topMC.removeMovieClip(); _local1.topMC = undefined; } function spawn() { var _local1 = this; _local1.bottomMC = _local1.spawnPiece(); _local1.topMC = _local1.spawnPiece(); } function spawnPiece() { var _local1 = this; var _local3 = 0; if ((_local1.bottomMC.depth == _local1.n_currentDepth) || (_local1.topMC.depth == _local1.n_currentDepth)) { _local1.n_currentDepth++; } var _local2 = _local1.canyon.spawnBank(_local1.assets[_local3], _local1.n_currentDepth); _local2._x = _local1.x; _local2.depth = _local1.n_currentDepth; if (_local1.n_currentDepth == _local1.BASE_DEPTH) { _local1.n_currentDepth++; } else { _local1.n_currentDepth = _local1.BASE_DEPTH; } return(_local2); } function update(t_flow, t_elapsed) { var _local1 = this; _local1.topMC._y = _local1.topMC._y + (t_flow.y * t_elapsed); _local1.bottomMC._y = _local1.topMC._y + _local1.topMC._height; if (t_flow.y < 0) { if ((_local1.topMC._y + _local1.topMC._height) < 0) { _local1.topMC.removeMovieClip(); _local1.topMC = _local1.bottomMC; _local1.bottomMC = _local1.spawnPiece(); _local1.bottomMC._y = _local1.topMC._y + _local1.topMC._height; } } else if (_local1.bottomMC._y > _local1.canyon.screenHeight) { _local1.bottomMC.removeMovieClip(); _local1.bottomMC = _local1.topMC; _local1.topMC = _local1.spawnPiece(); _local1.topMC._y = _local1.bottomMC._y - _local1.topMC._height; } } }
Symbol 324 MovieClip [__Packages.Classes.c_entity] Frame 0
class Classes.c_entity { var mc, x, y, radius, velocity; function c_entity (t_assetID, t_canyon) { var _local1 = this; _local1.assetID = t_assetID; _local1.canyon = t_canyon; _local1.x = 0; _local1.y = 0; } function spawn(t_canyonDistance) { var _local1 = this; _local1.mc = _local1.canyon.spawnAsset(_local1.assetID, _local1.TYPE); if (_local1.mc != undefined) { _local1.isSpawned = true; } else { trace("ERROR SPAWNING ASSET " + _local1.assetID); } _local1.y = _local1.canyon.screenHeight - (t_canyonDistance - _local1.canyonLocation); _local1.x = _local1.startX; _local1.mc._x = -1000; _local1.mc._y = -1000; _local1.baseWidth = _local1.mc._width; _local1.baseHeight = _local1.mc._height; _local1.radius = _local1.baseWidth / 2; } function update(t_flow, t_elapsed) { var _local1 = this; _local1.replaceVector(t_flow); _local1.addVector(_local1.gravityVector, 1); _local1.addVector(_local1.movementVector, 1); _local1.rotation = _local1.rotation + (_local1.spin * t_elapsed); } function move(t_elapsed) { var _local1 = this; _local1.x = _local1.x + (_local1.velocity.x * t_elapsed); _local1.y = _local1.y + (_local1.velocity.y * t_elapsed); } function render() { var _local1 = this; _local1.mc._x = _local1.x - (_local1.baseWidth / 2); _local1.mc._y = _local1.y - (_local1.baseHeight / 2); _local1.mc._rotation = _local1.rotation; } function clear() { mc.removeMovieClip(); reset(); } function reset() { var _local1 = this; _local1.velocity = new Classes.Vector(0, 0, 0); _local1.gravityVector = _local1.canyon.magnitudeToVector(0, 0); _local1.movementVector = _local1.canyon.magnitudeToVector(0, 0); _local1.rotation = 0; _local1.spin = 0; _local1.isSpawned = false; _local1.isBroken = false; } function runHitTest(t_target, t_elapsed) { var _local1 = t_target; var _local3 = (x - _local1.x) + (_local1.velocity.x * t_elapsed); var _local2 = (y - _local1.y) + (_local1.velocity.y * t_elapsed); var distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (distance <= (_local1.radius + radius)) { return(true); } return(false); } function runHitResponse_player(t_player) { } function replaceVector(t_vector) { velocity = t_vector.copy(); } function addVector(t_vector, t_timeElapsed, maxVelocity, xMult, yMult, zMult) { var _local1 = maxVelocity; var _local2 = this; var _local3 = yMult; if (xMult == undefined) { xMult = 1; } if (_local3 == undefined) { _local3 = 1; } if (_local1 == undefined) { _local1 = 1000; } if (Math.abs(_local2.velocity.x) < _local1) { _local2.velocity.x = _local2.velocity.x + ((t_vector.x * t_timeElapsed) * xMult); } if (Math.abs(_local2.velocity.y) < _local1) { _local2.velocity.y = _local2.velocity.y + ((t_vector.y * t_timeElapsed) * _local3); } } function decayVelocityX(t_decay) { var _local1 = this; if (_local1.velocity.x > 0) { _local1.velocity.x = _local1.velocity.x - t_decay; if (_local1.velocity.x < 0) { _local1.velocity.x = 0; } } else if (_local1.velocity.x < 0) { _local1.velocity.x = _local1.velocity.x + t_decay; if (_local1.velocity.x > 0) { _local1.velocity.x = 0; } } } function decayVelocityY(t_decay) { var _local1 = this; if (_local1.velocity.y > 0) { _local1.velocity.y = _local1.velocity.y - t_decay; if (_local1.velocity.y < 0) { _local1.velocity.y = 0; } } else if (_local1.velocity.y < 0) { _local1.velocity.y = _local1.velocity.y + t_decay; if (_local1.velocity.y > 0) { _local1.velocity.y = 0; } } } function invertVelocityX() { velocity.x = velocity.x * -1; } function invertVelocityY() { velocity.y = velocity.y * -1; } var isBouyant = false; }
Symbol 325 MovieClip [__Packages.Classes.c_player] Frame 0
class Classes.c_player extends Classes.c_entity { var n_lives, isAnimating, state; function c_player (t_assetID, t_canyon) { var _local1 = this; super(); _local1.isBouyant = true; _local1.assetID = t_assetID; _local1.canyon = t_canyon; } function reset() { var _local1 = this; _local1.n_lives = 3; _local1.n_health = _local1.MAX_HEALTH; _local1.isAnimating = false; _local1.state = "none"; super.reset(); } function takeDamage() { var _local1 = this; trace("DAMAGE"); _local1.n_health--; _local1.mc.head.gotoAndPlay(2); _local1.mc.bang.gotoAndPlay(2); _local1.canyon.spawnEffect("effect_leaf", _local1.x + 15, _local1.y - 20, _local1.canyon.magnitudeToVector(140, 270), false); if (_local1.n_health <= 0) { _local1.loseLife(); _local1.startAnim("fall"); _local1.mc.chuteFrame = 4; } else { _local1.mc.chuteFrame = (_local1.MAX_HEALTH - _local1.n_health) + 1; _local1.invincibleTimer = _local1.INVINCIBLE_MAX; _local1.mc.chute.invincibleFlash_mc.gotoAndPlay(2); } _local1.mc.chute.gotoAndStop(_local1.mc.chuteFrame); } function addHealth(t_amount) { var _local1 = this; _local1.n_health = _local1.n_health + t_amount; if (_local1.n_health > _local1.MAX_HEALTH) { _local1.n_health = _local1.MAX_HEALTH; } _local1.mc.chuteFrame = (_local1.MAX_HEALTH - _local1.n_health) + 1; _local1.mc.chute.gotoAndStop(_local1.mc.chuteFrame); } function loseLife() { var _local1 = this; _local1.n_lives--; _local1.n_health = _local1.MAX_HEALTH; _global.bounceEngine.updateUI(); if (_local1.n_lives > 0) { _global.bounceEngine.showChutes(); } } function checkLives() { if (n_lives > 0) { return(true); } return(false); } function update(t_elapsed) { var _local1 = this; var _local2 = t_elapsed; if (_local1.isAnimating) { switch (_local1.state) { case "fall" : _local1.addVector(_local1.gravityVector, _local2); if (_local1.y > 250) { _local1.startAnim("return"); } break; case "return" : _local1.addVector(_local1.gravityVector, _local2); _local1.addVector(_local1.movementVector, _local2); if ((_local1.velocity.y > 0) && (_local1.y < 200)) { _local1.stopAnim(); } break; case "death" : _local1.addVector(_local1.gravityVector, _local2); if (_local1.y > 250) { _global.bounceEngine.fadeToBlack(); } if (_local1.y > (_local1.canyon.screenHeight + _local1.mc._height)) { _global.bounceEngine.goGameover(); } break; case "locked" : _local1.canyon.floor.mc.mc_brandy._x = _local1.x - _local1.canyon.floor.x; _local1.decayVelocityX((_local1.DECELERATION * 1.5) * _local2); break; case "drop" : _local1.addVector(_local1.gravityVector, _local2); _local1.canyon.floor.mc.mc_brandy._x = _local1.x - _local1.canyon.floor.x; if (_local1.y > 280) { _local1.startAnim("hidden"); } break; case "launch" : targetHeight = -1500; if (_local1.canyon.n_progress > targetHeight) { _local1.y = 270 - (170 * Math.abs(_local1.canyon.n_progress / targetHeight)); } else { _local1.startAnim("settle"); _global.bounceEngine.hideBounce(); } break; case "settle" : var targetHeight = -1750; if (_local1.canyon.n_progress > -1749) { var t_ratio = Math.abs((_local1.canyon.n_progress + 1500) / (targetHeight + 1500)); _local1.y = 100 - (40 * t_ratio); _local1.canyon.flowRate = -1500 + (1500 * t_ratio); if (((_local1.y < 70) && (_local1.mc._currentFrame < 47)) && (_local1.mc._currentFrame > 20)) { trace(_local1.mc._currentFrame); _local1.mc.gotoAndPlay("recover"); } } else { _local1.stopAnim(); _local1.canyon.begin(); } } } else { var _local3 = _local1.DECELERATION * _local2; var t_accel = _local1.ACCELERATION; if (_local1.invincibleTimer > 0) { _local1.invincibleTimer = _local1.invincibleTimer - _local2; if (_local1.invincibleTimer <= 0) { _local1.mc.chute.invincibleFlash_mc.gotoAndStop(1); } } var xmove = false; var ymove = false; if (Key.isDown(38)) { if (_local1.velocity.y > 0) { _local1.decayVelocityY(_local3); } if (_local1.y < 50) { _local1.decayVelocityY(_local3); _local1.canyon.decelerating = true; } else { _local1.addVector(_local1.canyon.magnitudeToVector(t_accel, 270), _local2, _local1.MAX_VELOCITY); } ymove = true; _local1.mc.gotoAndStop("slow"); } if (Key.isDown(40)) { if (_local1.velocity.y < 0) { _local1.decayVelocityY(_local3); } if (_local1.y > (_local1.canyon.screenHeight / 4)) { _local1.decayVelocityY(_local3); _local1.canyon.accelerating = true; } else { _local1.addVector(_local1.canyon.magnitudeToVector(t_accel, 90), _local2, _local1.MAX_VELOCITY); } ymove = true; _local1.mc.gotoAndStop("fast"); } if (Key.isDown(37)) { if (_local1.velocity.x > 0) { _local1.decayVelocityX(_local3); } _local1.addVector(_local1.canyon.magnitudeToVector(t_accel, 180), _local2, _local1.MAX_VELOCITY); xmove = true; _local1.mc.gotoAndStop("left"); } if (Key.isDown(39)) { if (_local1.velocity.x < 0) { _local1.decayVelocityX(_local3); } _local1.addVector(_local1.canyon.magnitudeToVector(t_accel, 0), _local2, _local1.MAX_VELOCITY); xmove = true; _local1.mc.gotoAndStop("right"); } if ((_local1.y > (_local1.canyon.screenHeight / 4)) && (_local1.velocity.y < 5)) { _local1.addVector(_local1.canyon.magnitudeToVector(250, 270), _local2, _local1.MAX_VELOCITY); } if ((!ymove) && (_local1.velocity.y != 0)) { _local1.decayVelocityY(_local3); } if ((!xmove) && (_local1.velocity.x != 0)) { _local1.decayVelocityX(_local3); } if ((!ymove) && (!xmove)) { _local1.mc.gotoAndStop("middle"); } } } function startAnim(t_type) { var _local1 = this; trace("ANIMATE: " + t_type); _local1.isAnimating = true; _local1.state = t_type; switch (_local1.state) { case "begin" : _local1.mc._visible = false; _local1.canyon.floor.mc.mc_brandy.anim.gotoAndPlay("levelstart"); _local1.reset(); return; case "launch" : _local1.mc.gotoAndStop("upnochute"); _local1.canyon.n_progress = 0; _local1.canyon.endFlag = false; _local1.y = 270; _local1.mc._visible = true; _local1.render(); _local1.canyon.prepareLayout(); _local1.replaceVector(_local1.canyon.magnitudeToVector(0, 270)); _local1.canyon.flowRate = -1500; _global.bounceEngine.showBounce(); return; case "settle" : _local1.replaceVector(_local1.canyon.magnitudeToVector(0, 270)); return; case "fall" : _local1.gravityVector = _local1.canyon.GRAVITY; _local1.mc.gotoAndStop("hit"); return; case "return" : if (_local1.checkLives()) { _local1.mc.chuteFrame = 1; _local1.invincibleTimer = _local1.INVINCIBLE_MAX; _local1.gravityVector = _local1.canyon.GRAVITY; _local1.mc.chute.invincibleFlash_mc.gotoAndPlay(2); _local1.replaceVector(_local1.canyon.magnitudeToVector(300, 270)); var _local2 = _local1.canyon.spawnEffect("effect_vine", _local1.x + 15, _local1.y - 20, _local1.canyon.magnitudeToVector(100, 310), true); _local2.spin = 20; _local1.mc.gotoAndPlay("recover"); } else { _local1.startAnim("death"); } return; case "death" : _local1.gravityVector = _local1.canyon.GRAVITY; return; case "locked" : _local1.mc.gotoAndStop("middle"); _local1.gravityVector = new Classes.Vector(0, 0, 0); return; case "drop" : _local1.mc.gotoAndPlay("drop"); _local1.replaceVector(_local1.canyon.magnitudeToVector(100, 90)); _local1.gravityVector = _local1.canyon.GRAVITY; return; case "hidden" : if (_local1.checkLives()) { _local1.mc._visible = false; _local1.mc.chuteFrame = (_local1.MAX_HEALTH - _local1.n_health) + 1; _local1.gravityVector = new Classes.Vector(0, 0, 0); _local1.canyon.floor.mc.mc_brandy.anim.gotoAndPlay("levelend"); _local1.canyon.clearNonFloor(); } else { _global.bounceEngine.goGameover(); } } } function stopAnim() { trace(" STOP ANIM"); isAnimating = false; state = "none"; } var MAX_HEALTH = 3; var ACCELERATION = 210; var DECELERATION = 160; var MAX_VELOCITY = 150; var INVINCIBLE_MAX = 2; var TYPE = "player"; }
Symbol 326 MovieClip [__Packages.Classes.c_vine] Frame 0
class Classes.c_vine extends Classes.c_entity { var startX, canyon; function c_vine (t_canyon) { super(); startX = 0; canyon = t_canyon; } function render() { var _local1 = this; _local1.mc._x = _local1.x; _local1.mc._y = _local1.y; } function spawn(t_path, t_asset, t_depth) { var _local1 = this; _local1.mc = t_path.attachMovie(t_asset, "vine", t_depth); _local1.isSpawned = true; _local1.x = _local1.startX; _local1.y = (-_local1.mc._height) + _local1.canyon.screenHeight; _local1.mc._x = -1000; _local1.mc._y = -1000; _local1.baseWidth = _local1.mc._width; _local1.baseHeight = _local1.mc._height; _local1.radius = _local1.baseWidth / 2; } var TYPE = "vine"; }
Symbol 327 MovieClip [__Packages.Classes.c_floor] Frame 0
class Classes.c_floor extends Classes.c_entity { function c_floor (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.canyon = t_canyon; _local1.x = t_x; _local1.y = 0; _local1.canyonLocation = t_dist; } function spawn(t_end) { var _local1 = this; _local1.mc = _local1.canyon.spawnAsset(_local1.assetID, _local1.TYPE); _local1.y = _local1.canyon.screenHeight; _local1.mc._x = -1000; _local1.mc._y = -1000; _local1.baseWidth = 0; _local1.baseHeight = 0; _local1.radius = 0; _local1.mc.mc_brandy._x = _local1.canyon.player.x - _local1.x; if (t_end != false) { _local1.canyon.reachEnd(_local1); } } var TYPE = "floor"; }
Symbol 328 MovieClip [__Packages.Classes.c_layout] Frame 0
class Classes.c_layout { var a_entitys; function c_layout (t_data, t_canyon) { var _local1 = t_data; var _local2 = this; _local2.canyon = t_canyon; _local1.sortOn("dist", Array.ASCENDING); _local2.a_entitys = []; var c = 0; while (c < _local1.length) { _local1[c].dist = _local1[c].dist + 150; if (_local1[c].type == "obs") { _local2.a_entitys.push(new Classes.c_obstacle(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "branch") { _local2.a_entitys.push(new Classes.c_branch(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "bridge") { _local2.a_entitys.push(new Classes.c_bridge(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "pickup") { _local2.a_entitys.push(new Classes.c_pickup(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "health") { _local2.a_entitys.push(new Classes.c_health(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "gate") { _local2.a_entitys.push(new Classes.c_gate(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } else if (_local1[c].type == "rapid") { _local2.a_entitys.push(new Classes.c_rapid(_local1[c].asset, _local1[c].x, _local1[c].dist, _local1[c].angle, _local2.canyon)); } else if (_local1[c].type == "floor") { _local2.a_entitys.push(new Classes.c_floor(_local1[c].asset, _local1[c].x, _local1[c].dist, _local2.canyon)); } c++; } var t_newArray = []; var _local3 = _local2.a_entitys; var t_currentWinner; var c; while (_local3.length > 0) { t_currentWinner = 0; c = _local3.length; while (c--) { if (_local3[c].canyonLocation < _local3[t_currentWinner].canyonLocation) { t_currentWinner = c; } } t_newArray.push(_local3[t_currentWinner]); _local3.splice(t_currentWinner, 1); } _local2.a_entitys = t_newArray; } function getLength() { return(a_entitys[a_entitys.length - 1].canyonLocation); } function reset() { var _local2 = this; var _local1 = _local2.a_entitys.length; while (_local1--) { _local2.a_entitys[_local1].clear(); _local2.a_entitys[_local1].reset(); } } }
Symbol 329 MovieClip [__Packages.Classes.c_obstacle] Frame 0
class Classes.c_obstacle extends Classes.c_entity { var mc, isBroken, radius, baseWidth; function c_obstacle (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } function breakOff() { mc.gotoAndPlay("break"); _global.bounceEngine.playSound("thunder"); isBroken = true; } function spawn(t_canyonDistance, t_type) { super.spawn(t_canyonDistance, t_type); radius = (baseWidth * 0.7) / 2; } function runHitResponse_player(t_player, t_elapsed) { var _local1 = t_player; var _local3 = this; if (!_local3.isBroken) { var _local2 = new Classes.Vector(_local1.x - _local3.x, _local1.y - _local3.y, 0); _local2.normalize(); var a1 = _local1.velocity.dot(_local2); var a2 = _local3.velocity.dot(_local2); var optimizedP = (2 * (a1 - a2)); _local2.multiply(optimizedP); _local1.velocity.subtract(_local2); if (_local1.invincibleTimer <= 0) { _local1.takeDamage(); } trace((("POW : " + _local1.velocity.x) + " , ") + _local1.velocity.y); _local3.breakOff(); } } var TYPE = "obstacle"; }
Symbol 330 MovieClip [__Packages.Classes.c_branch] Frame 0
class Classes.c_branch extends Classes.c_obstacle { function c_branch (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } function render() { var _local1 = this; var _local2 = 0; if (_local1.assetID == "branchRight_mc") { _local2 = _local1.baseWidth; } _local1.mc._x = _local1.x - _local2; _local1.mc._y = _local1.y - (_local1.baseHeight / 2); } function runHitTest(t_target, t_elapsed) { var _local1 = this; var _local2 = t_target; var t_x = (_local2.x + (_local2.velocity.x * t_elapsed)); var t_y = (_local2.y + (_local2.velocity.y * t_elapsed)); var _local3 = _local1.baseWidth; var t_height = (_local1.baseHeight / 2); if ((((t_y < (_local1.y + t_height)) && (t_y > (_local1.y - t_height))) || (((t_y - _local2.radius) < (_local1.y + t_height)) && ((t_y - _local2.radius) > (_local1.y - t_height)))) || (((t_y + _local2.radius) > (_local1.y - t_height)) && ((t_y + _local2.radius) < (_local1.y + t_height)))) { if ((((t_x < (_local1.x + _local3)) && (t_x > (_local1.x - _local3))) || (((t_x - _local2.radius) < (_local1.x + _local3)) && ((t_x - _local2.radius) > (_local1.x - _local3)))) || (((t_x + _local2.radius) > (_local1.x - _local3)) && ((t_x + _local2.radius) < (_local1.x + _local3)))) { return(true); } } return(false); } function breakOff() { var _local1 = this; _local1.mc.gotoAndStop("break"); _local1.isBroken = true; _global.bounceEngine.playSound("impact1"); var t_xoffset = (_local1.baseWidth / 2); var _local2 = 90; if (_local1.assetID == "branchRight_mc") { t_xoffset = (-_local1.baseWidth) / 2; _local2 = -90; } var _local3 = "effect_rightbranch"; if (_local1.assetID == "branchLeft_mc") { _local3 = "effect_leftbranch"; } var t_effect = _local1.canyon.spawnEffect(_local3, _local1.x + t_xoffset, _local1.y, null, true); t_effect.spin = _local2; } var TYPE = "obstacle"; }
Symbol 331 MovieClip [__Packages.Classes.c_bridge] Frame 0
class Classes.c_bridge extends Classes.c_obstacle { var mcFore; function c_bridge (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.foreAssetID = t_assetID + "Fore"; _local1.startX = 0; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } function clear() { mcFore.removeMovieClip(); super.clear(); } function spawn(t_canyonDistance, t_type) { var _local1 = this; _local1.bridgeState = Math.ceil(Math.random() * 4); _local1.mc = _local1.canyon.spawnAsset(_local1.assetID, _local1.TYPE); if (_local1.mc != undefined) { _local1.isSpawned = true; } else { trace("ERROR SPAWNING ASSET " + _local1.assetID); } _local1.mcFore = _local1.canyon.spawnForeAsset(_local1.foreAssetID); _local1.mc.gotoAndStop(_local1.bridgeState); _local1.mcFore.gotoAndStop(_local1.bridgeState); _local1.y = _local1.canyon.screenHeight - (t_canyonDistance - _local1.canyonLocation); _local1.x = _local1.startX; _local1.mc._x = -1000; _local1.mc._y = -1000; _local1.mcFore._x = -1000; _local1.mcFore._y = -1000; _local1.baseWidth = _local1.mc._width; _local1.baseHeight = _local1.mc._height; } function runHitTest(t_target, t_elapsed) { var _local1 = t_target; var _local2 = this; var t_x = (_local1.x + (_local1.velocity.x * t_elapsed)); var _local3 = _local1.y + (_local1.velocity.y * t_elapsed); var t_width = _local2.baseWidth; var t_height = (_local2.baseHeight / 2); var safety_left = (_local2.x + _local2.mc.mc_safety._x); var safety_right = (safety_left + _local2.mc.mc_safety._width); if ((((_local3 < (_local2.y + t_height)) && (_local3 > (_local2.y - t_height))) || (((_local3 - _local1.radius) < (_local2.y + t_height)) && ((_local3 - _local1.radius) > (_local2.y - t_height)))) || (((_local3 + _local1.radius) > (_local2.y - t_height)) && ((_local3 + _local1.radius) < (_local2.y + t_height)))) { if ((((t_x < safety_right) && (t_x > safety_left)) && (((t_x - _local1.radius) < safety_right) && ((t_x - _local1.radius) > safety_left))) && (((t_x + _local1.radius) > safety_left) && ((t_x + _local1.radius) < safety_right))) { return(false); } return(true); } return(false); } function render() { var _local1 = this; var oldY = _local1.mc._y; _local1.mc._x = _local1.x; _local1.mc._y = _local1.y - (_local1.baseHeight / 2); _local1.mcFore._x = _local1.x; _local1.mcFore._y = _local1.y - (_local1.baseHeight / 2); } function breakOff(t_elapsed) { var _local1 = this; var _local3 = []; if (_local1.mc._currentFrame != 1) { _local3.push({name:"effect_bridgeSlat1", x:56.9, y:18.9}); } if (_local1.mc._currentFrame != 2) { _local3.push({name:"effect_bridgeSlat2", x:96.3, y:22.8}); } if (_local1.mc._currentFrame != 3) { _local3.push({name:"effect_bridgeSlat2", x:139.8, y:22.8}); } if (_local1.mc._currentFrame != 4) { _local3.push({name:"effect_bridgeSlat1", x:175.3, y:18.9}); } _local1.mc.gotoAndPlay("break"); _local1.mcFore.gotoAndStop("break"); var t_velocity; var _local2 = _local3.length; while (_local2--) { t_velocity = _local1.canyon.magnitudeToVector(225 + (Math.random() * 50), 240 + (Math.random() * 60)); _local1.canyon.spawnEffect(_local3[_local2].name, _local1.x + _local3[_local2].x, _local1.y + _local3[_local2].y, t_velocity, true); } _global.bounceEngine.playSound("impact1"); _local1.isBroken = true; _local1.canyon.player.invertVelocityY(); } var TYPE = "obstacle"; }
Symbol 332 MovieClip [__Packages.Classes.c_pickup] Frame 0
class Classes.c_pickup extends Classes.c_entity { var mc; function c_pickup (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } function spawn(t_canyonDistance, t_type) { super.spawn(t_canyonDistance, t_type); mc.gotoAndStop(Math.ceil(Math.random() * mc._totalFrames)); } function pickup() { var _local1 = this; _global.bounceEngine.addScore(_local1.value); _global.bounceEngine.playSound("pickup"); _local1.mc.flower.gotoAndPlay(2); _local1.isBroken = true; } function runHitResponse_player(t_player) { var _local1 = this; if (_local1.isSpawned && (!_local1.isBroken)) { _local1.pickup(); } } var value = 50; var TYPE = "pickup"; }
Symbol 333 MovieClip [__Packages.Classes.c_health] Frame 0
class Classes.c_health extends Classes.c_entity { function c_health (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } function spawn(t_canyonDistance, t_type) { super.spawn(t_canyonDistance, t_type); } function pickup() { var _local1 = this; _local1.canyon.player.addHealth(1); _global.bounceEngine.playSound("health"); _local1.mc.gotoAndPlay(2); _local1.isBroken = true; } function runHitResponse_player(t_player) { var _local1 = this; if (_local1.isSpawned && (!_local1.isBroken)) { _local1.pickup(); } } var TYPE = "pickup"; }
Symbol 334 MovieClip [__Packages.Classes.c_gate] Frame 0
class Classes.c_gate extends Classes.c_entity { function c_gate (t_assetID, t_x, t_dist, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; } }
Symbol 335 MovieClip [__Packages.Classes.c_rapid] Frame 0
class Classes.c_rapid extends Classes.c_entity { function c_rapid (t_assetID, t_x, t_dist, t_angle, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.startX = t_x; _local1.canyonLocation = t_dist; _local1.canyon = t_canyon; _local1.angle = t_angle; } function runHitTest(t_target, t_elapsed) { var _local1 = this; var _local2 = t_target; var t_x = (_local2.x + (_local2.velocity.x * t_elapsed)); var t_y = (_local2.y + (_local2.velocity.y * t_elapsed)); var _local3 = _local1.baseWidth / 2; var t_height = (_local1.baseHeight / 2); if ((((t_x < (_local1.x + _local3)) && (t_x > (_local1.x - _local3))) || (((t_x - _local2.radius) < (_local1.x + _local3)) && ((t_x - _local2.radius) > (_local1.x - _local3)))) || (((t_x + _local2.radius) > (_local1.x - _local3)) && ((t_x + _local2.radius) < (_local1.x + _local3)))) { if ((((t_y < (_local1.y + t_height)) && (t_y > (_local1.y - t_height))) || (((t_y - _local2.radius) < (_local1.y + t_height)) && ((t_y - _local2.radius) > (_local1.y - t_height)))) || (((t_y + _local2.radius) > (_local1.y - t_height)) && ((t_y + _local2.radius) < (_local1.y + t_height)))) { return(true); } } return(false); } function runHitResponse_player(t_player, t_elapsed) { var _local1 = this; var _local2 = t_player; var _local3 = t_elapsed; var t_x = (_local2.x + (_local2.velocity.x * _local3)); var t_y = (_local2.y + (_local2.velocity.y * _local3)); if (((t_y + _local2.radius) > (_local1.y - (_local1.baseHeight / 2))) && ((t_y + _local2.radius) < (_local1.y + (_local1.baseHeight / 2)))) { _local2.addVector(_local1.canyon.magnitudeToVector(_local1.canyon.RAPID_ACCEL, _local1.angle), _local3, _local1.canyon.RAPID_MAX); if (_local1.angle == 90) { _local1.canyon.isRapid = 2; } } else if (_local2.velocity.y < 0) { _local2.addVector(_local1.canyon.magnitudeToVector(_local1.canyon.RAPID_ACCEL * 2, _local1.angle), _local3, _local1.canyon.RAPID_MAX); } else { _local2.addVector(_local1.canyon.magnitudeToVector(_local1.canyon.RAPID_ACCEL, _local1.angle), _local3, _local1.canyon.RAPID_MAX); } } var TYPE = "rapid"; }
Symbol 336 MovieClip [__Packages.Classes.c_effect] Frame 0
class Classes.c_effect extends Classes.c_entity { function c_effect (t_assetID, t_x, t_y, t_canyon) { var _local1 = this; super(); _local1.assetID = t_assetID; _local1.x = t_x; _local1.y = t_y; _local1.canyon = t_canyon; _local1.mc = _local1.canyon.spawnAsset(_local1.assetID, _local1.TYPE); if (_local1.mc != undefined) { _local1.isSpawned = true; } else { trace("ERROR SPAWNING EFFECT " + _local1.assetID); } _local1.baseWidth = _local1.mc._width; _local1.baseHeight = _local1.mc._height; _local1.reset(); } function update(t_elapsed) { var _local1 = this; if (_local1.mc._currentFrame == _local1.mc._totalFrames) { _local1.clear(); return(true); } _local1.addVector(_local1.gravityVector, t_elapsed); _local1.rotation = _local1.rotation + (_local1.spin * t_elapsed); return(false); } var TYPE = "effect"; }
Symbol 337 MovieClip [__Packages.Classes.intervalEngine] Frame 0
class Classes.intervalEngine { var paused, interval; function intervalEngine () { reset(); } function startFlat(t_function, t_fps) { var _local1 = this; _local1.updateFunction = t_function; _local1.FPS = t_fps; _local1.updateInterval = 1 / _local1.FPS; _local1.interval = setInterval(_local1.flatStep, 0, _local1); trace(("-- Init Flat Interval at " + _local1.FPS) + " fps --"); } function startFlex(t_function) { var _local1 = this; _local1.updateFunction = t_function; _local1.lastElapsed = _local1.MAX_FRAMETIME; _local1.interval = setInterval(_local1.flexStep, 0, _local1); trace("-- Init Flex Interval --"); } function pause() { trace("-- Interval Paused"); paused = true; } function unpause() { trace("-- Interval UnPaused"); paused = false; } function reset() { var _local1 = this; _local1.clear(); _local1.frameTime = 0; _local1.lastUpdate = getTimer() / 1000; _local1.paused = true; } function clear() { if (interval != undefined) { clearInterval(interval); } } function flatStep(t_engine) { t_engine.flatUpdater(); } function flatUpdater() { var _local1 = this; if (_local1.paused) { } else { var _local2 = (-_local1.lastUpdate) + ((_local1.lastUpdate = getTimer() / 1000)); _local1.frameTime = _local1.frameTime + _local2; if (_local1.frameTime < _local1.updateInterval) { } else { _local1.updateFunction(_local1.updateInterval); _local1.frameTime = 0; if (_local1.UPDATE_AFTER) { updateAfterEvent(); } } } } function flexStep(t_engine) { t_engine.flexUpdater(); } function flexUpdater() { var _local1 = this; if (_local1.paused) { _local1.lastUpdate = getTimer() * 0.001; } else { var _local2 = Math.min(_local1.MAX_FRAMETIME, (-_local1.lastUpdate) + ((_local1.lastUpdate = getTimer() * 0.001))); _local2 = _local1.lastElapsed - Math.max(-_local1.MAX_TIMEDIFF, Math.min(_local1.MAX_TIMEDIFF, _local1.lastElapsed - _local2)); _local1.lastElapsed = _local2; _local1.updateFunction(_local2); if (_local1.UPDATE_AFTER) { updateAfterEvent(); } } } var UPDATE_AFTER = true; var MAX_TIMEDIFF = 0.005; var MAX_FRAMETIME = 0.05; }
Symbol 51 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 11
if (_parent.isDone) { play(); } else { gotoAndPlay (1); }
Symbol 67 MovieClip Frame 32
_parent.gotoAndPlay("done");
Symbol 68 MovieClip Frame 16
_parent.gotoAndStop("performance");
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 13
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 13
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 13
stop();
Symbol 90 MovieClip [pickup_mc] Frame 1
stop();
Symbol 103 MovieClip [cloud_mc] Frame 1
stop();
Symbol 103 MovieClip [cloud_mc] Frame 2
play();
Symbol 103 MovieClip [cloud_mc] Frame 6
stop();
Symbol 109 MovieClip [branchLeft_mc] Frame 1
stop();
Symbol 111 MovieClip [branchRight_mc] Frame 1
stop();
Symbol 138 MovieClip [bridge_mc] Frame 1
stop();
Symbol 138 MovieClip [bridge_mc] Frame 14
stop();
Symbol 143 MovieClip [bridge_mcFore] Frame 1
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 164 MovieClip [player_mc] Frame 1
stop(); chute.gotoAndStop(chuteFrame); if (_global.bounceEngine.canyon.player.invincibleTimer <= 0) { chute.invincibleFlash_mc.gotoAndStop(1); } else { chute.invincibleFlash_mc.gotoAndPlay(2); }
Symbol 164 MovieClip [player_mc] Frame 2
stop();
Symbol 164 MovieClip [player_mc] Frame 33
stop();
Symbol 164 MovieClip [player_mc] Frame 50
chute.gotoAndStop(chuteFrame); chute.invincibleFlash_mc.gotoAndStop(1);
Symbol 164 MovieClip [player_mc] Frame 51
gotoAndPlay ("prep");
Symbol 178 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 7
_global.bounceEngine.canyon.player.startAnim("launch");
Symbol 180 MovieClip Frame 8
gotoAndStop ("wait");
Symbol 180 MovieClip Frame 15
play();
Symbol 180 MovieClip Frame 41
if (_global.bounceEngine.paused == false) { _global.bounceEngine.startMusic(); } _global.bounceEngine.canyon.player.startAnim("launch");
Symbol 180 MovieClip Frame 42
gotoAndStop ("wait");
Symbol 189 MovieClip [pickupLeaf_mc] Frame 1
stop();
Symbol 189 MovieClip [pickupLeaf_mc] Frame 9
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 205 Button
on (release) { _global.bounceEngine.clickStart(); }
Symbol 214 Button
on (release) { _global.bounceEngine.clickPlay(); }
Symbol 229 Button
on (release) { nextFrame(); }
Symbol 243 Button
on (release) { prevFrame(); }
Symbol 245 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 257 Button
on (release) { _global.bounceEngine.clickPause(); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 4
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 277 Button
on (release) { _global.bounceEngine.clickQuit(); }
Symbol 279 Button
on (release) { _global.bounceEngine.clickResume(); }
Symbol 285 MovieClip Frame 1
stop();
Symbol 289 Button
on (release) { _global.bounceEngine.clickSubmit(); }
Symbol 291 Button
on (release) { _global.bounceEngine.clickHelp(); }
Symbol 302 Button
on (release) { _global.bounceEngine.clickSubmit(); }
Symbol 305 Button
on (release) { _global.bounceEngine.clickPlay(); }

Library Items

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Symbol 2 GraphicUsed by:3  Timeline
Symbol 3 MovieClipUses:2Used by:Timeline
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Symbol 10 MovieClipUses:9Used by:11
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Symbol 318 MovieClip [__Packages.Classes.c_PerformanceTest]
Symbol 319 MovieClip [__Packages.Classes.BWJB_engine]
Symbol 320 MovieClip [__Packages.Classes.soundEngine]
Symbol 321 MovieClip [__Packages.Classes.c_canyon]
Symbol 322 MovieClip [__Packages.Classes.Vector]
Symbol 323 MovieClip [__Packages.Classes.c_bank]
Symbol 324 MovieClip [__Packages.Classes.c_entity]
Symbol 325 MovieClip [__Packages.Classes.c_player]
Symbol 326 MovieClip [__Packages.Classes.c_vine]
Symbol 327 MovieClip [__Packages.Classes.c_floor]
Symbol 328 MovieClip [__Packages.Classes.c_layout]
Symbol 329 MovieClip [__Packages.Classes.c_obstacle]
Symbol 330 MovieClip [__Packages.Classes.c_branch]
Symbol 331 MovieClip [__Packages.Classes.c_bridge]
Symbol 332 MovieClip [__Packages.Classes.c_pickup]
Symbol 333 MovieClip [__Packages.Classes.c_health]
Symbol 334 MovieClip [__Packages.Classes.c_gate]
Symbol 335 MovieClip [__Packages.Classes.c_rapid]
Symbol 336 MovieClip [__Packages.Classes.c_effect]
Symbol 337 MovieClip [__Packages.Classes.intervalEngine]
Symbol 12 BitmapUsed by:14 297
Symbol 13 BitmapUsed by:14 297
Symbol 14 GraphicUses:12 13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [background_mc]Uses:16Used by:28 199
Symbol 18 GraphicUsed by:28
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:28
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:28 182
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28 50 67 68 76 180 182 221
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:28 182
Symbol 28 MovieClipUses:17 18 20 22 24 27Used by:Timeline
Symbol 29 TextUses:6Used by:34
Symbol 30 TextUses:6Used by:34
Symbol 31 GraphicUsed by:34
Symbol 32 TextUses:6Used by:34
Symbol 33 TextUses:6Used by:34
Symbol 34 MovieClipUses:29 30 31 32 33Used by:Timeline
Symbol 35 EditableTextUses:6Used by:68
Symbol 36 EditableTextUses:6Used by:68
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Symbol 38 MovieClipUses:37Used by:67 68 180
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:67 68 180
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:67 164 180
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:67 164 180
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:67 164 180
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49 24Used by:51 67 164
Symbol 51 MovieClipUses:47 48 50Used by:67 164 180
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:67 164 180
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:67 68 180
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:67 68 180
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:58 59Used by:67 164
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:67 164
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:67 164
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67 164
Symbol 67 MovieClipUses:24 38 40 42 44 46 51 53 55 57 60 62 64 50 66Used by:68
Symbol 68 MovieClipUses:35 36 7 8 67 24 38 40 55 57Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClip [bank_leftTile1]Uses:70Used by:199
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClip [bank_rightTile1]Uses:73Used by:199
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75 24Used by:81
Symbol 77 TextUses:6Used by:78
Symbol 78 MovieClipUses:77Used by:81 84 89
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81 84 89 189
Symbol 81 MovieClipUses:76 78 80Used by:90 253
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:83 78 80Used by:90 253
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:85 87 78 80 88Used by:90 253
Symbol 90 MovieClip [pickup_mc]Uses:81 84 89Used by:199
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:91 92 93 94 95 96Used by:98 173 174 175
Symbol 98 MovieClip [rapid_mc]Uses:97Used by:199 253
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103 245
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103 245
Symbol 103 MovieClip [cloud_mc]Uses:100 102Used by:199
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107 113 115 151
Symbol 107 MovieClipUses:104 106Used by:109 111 253
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [branchLeft_mc]Uses:107 108Used by:199
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [branchRight_mc]Uses:107 110Used by:199
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [effect_rightbranch]Uses:112 106Used by:199
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [effect_leftbranch]Uses:114 106Used by:199
Symbol 116 GraphicUsed by:138
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:138
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:138 165
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:138 143 166
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:138
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:138
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:138
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:138
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:138
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:138
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip [bridge_mc]Uses:116 119 121 123 125 127 129 131 133 135 137Used by:199 253
Symbol 139 GraphicUsed by:143
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [bridge_mcFore]Uses:139 123 140 141 142Used by:199 253
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:164 180
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:155
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:155
Symbol 150 GraphicUsed by:152
Symbol 151 MovieClipUses:106Used by:152 172
Symbol 152 MovieClipUses:150 151Used by:155
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:147 149 152 154Used by:164
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:164
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:164
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClip [player_mc]Uses:145 42 44 46 51 53 155 50 157 159 161 66 163 62 60 64Used by:199
Symbol 165 MovieClip [effect_bridgeSlat1]Uses:121Used by:199
Symbol 166 MovieClip [effect_bridgeSlat2]Uses:123Used by:199
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169 253
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [effect_leaf]Uses:169Used by:199
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [effect_vine]Uses:171 151Used by:199
Symbol 173 MovieClip [rapidHor_mc]Uses:97Used by:199
Symbol 174 MovieClip [rapidDiagLeft_mc]Uses:97Used by:199 253
Symbol 175 MovieClip [rapidDiagRight_mc]Uses:97Used by:199 253
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178 182
Symbol 178 MovieClipUses:177Used by:182
Symbol 179 Sound [impact_bridge_branch.wav]Used by:180 198
Symbol 180 MovieClipUses:24 38 40 57 145 42 44 46 51 53 55 179Used by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [floor_mc]Uses:22 24 27 177 178 181Used by:199
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [bgvine1_mc]Uses:183Used by:199
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:189
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClip [pickupLeaf_mc]Uses:186 188 80Used by:199
Symbol 190 GraphicUsed by:198
Symbol 191 Sound [button_click_all.wav]Used by:198
Symbol 192 Sound [impact_downdraft.wav]Used by:198
Symbol 193 Sound [impact_stormcloud.wav]Used by:198
Symbol 194 Sound [music_GameOver_TEMP.wav]Used by:198  Timeline
Symbol 195 Sound [music_latin_loop_TEMP.wav]Used by:198
Symbol 196 Sound [PU_health.wav]Used by:198
Symbol 197 Sound [PU_points1.wav]Used by:198
Symbol 198 MovieClipUses:190 191 179 192 193 194 195 196 197Used by:199
Symbol 199 MovieClipUses:71 74 90 98 103 109 111 113 115 138 143 164 165 166 170 172 173 174 175 182 17 184 189 198Used by:Timeline
Symbol 200 MovieClipUsed by:Timeline
Symbol 201 GraphicUsed by:202 205 214 257 302 305
Symbol 202 MovieClipUses:201Used by:205 214 257 302 305
Symbol 203 TextUses:6Used by:205
Symbol 204 TextUses:6Used by:205
Symbol 205 ButtonUses:202 203 204 201 9Used by:Timeline
Symbol 206 BitmapUsed by:208
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:206 207Used by:Timeline
Symbol 209 FontUsed by:210 211 258 259 263 264 265 266 300 303 308 309 310 311 312 313 314 315 316 317
Symbol 210 TextUses:209Used by:Timeline
Symbol 211 TextUses:209Used by:Timeline
Symbol 212 TextUses:6Used by:214
Symbol 213 TextUses:6Used by:214
Symbol 214 ButtonUses:202 212 213 201 9Used by:Timeline
Symbol 215 GraphicUsed by:222
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:222
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:222
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:24 220Used by:222
Symbol 222 MovieClipUses:215 217 219 221Used by:285 296  Timeline
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:Timeline
Symbol 225 GraphicUsed by:226 229 243
Symbol 226 MovieClipUses:225Used by:229 243
Symbol 227 TextUses:6Used by:229
Symbol 228 TextUses:6Used by:229
Symbol 229 ButtonUses:226 227 228 225 9Used by:253
Symbol 230 TextUses:6Used by:253
Symbol 231 TextUses:6Used by:253
Symbol 232 TextUses:6Used by:253
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:238
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:238
Symbol 238 MovieClipUses:233 235 237Used by:253
Symbol 239 TextUses:6Used by:253
Symbol 240 TextUses:6Used by:253
Symbol 241 TextUses:6Used by:243
Symbol 242 TextUses:6Used by:243
Symbol 243 ButtonUses:226 241 242 225 9Used by:253
Symbol 244 TextUses:6Used by:253
Symbol 245 MovieClipUses:100 102Used by:253
Symbol 246 GraphicUsed by:253
Symbol 247 TextUses:6Used by:253
Symbol 248 TextUses:6Used by:253
Symbol 249 TextUses:6Used by:253
Symbol 250 TextUses:6Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:229 230 231 232 238 239 240 243 84 81 89 244 107 245 138 143 246 247 98 174 175 248 168 249 250 252Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 TextUses:6Used by:257
Symbol 256 TextUses:6Used by:257
Symbol 257 ButtonUses:202 255 256 201 9Used by:Timeline
Symbol 258 EditableTextUses:209Used by:Timeline
Symbol 259 EditableTextUses:209Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:Timeline
Symbol 263 TextUses:209Used by:Timeline
Symbol 264 EditableTextUses:209Used by:Timeline
Symbol 265 TextUses:209Used by:Timeline
Symbol 266 EditableTextUses:209Used by:Timeline
Symbol 267 EditableTextUses:6Used by:268
Symbol 268 MovieClipUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:Timeline
Symbol 270 EditableTextUses:6Used by:271
Symbol 271 MovieClipUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:Timeline
Symbol 273 GraphicUsed by:Timeline
Symbol 274 GraphicUsed by:275 277 279 291
Symbol 275 MovieClipUses:274Used by:277 279 291
Symbol 276 TextUses:6Used by:277
Symbol 277 ButtonUses:275 276 274 9Used by:285 296
Symbol 278 TextUses:6Used by:279
Symbol 279 ButtonUses:275 278 274 9Used by:285 296
Symbol 280 TextUses:6Used by:285 296
Symbol 281 TextUses:6Used by:285
Symbol 282 TextUses:6Used by:285
Symbol 283 EditableTextUses:6Used by:285
Symbol 284 EditableTextUses:6Used by:285
Symbol 285 MovieClipUses:222 277 279 280 281 282 283 284Used by:Timeline
Symbol 286 GraphicUsed by:287 289
Symbol 287 MovieClipUses:286Used by:289
Symbol 288 TextUses:6Used by:289
Symbol 289 ButtonUses:287 288 286 9Used by:296
Symbol 290 TextUses:6Used by:291
Symbol 291 ButtonUses:275 290 274 9Used by:296
Symbol 292 TextUses:6Used by:296
Symbol 293 TextUses:6Used by:296
Symbol 294 EditableTextUses:6Used by:296
Symbol 295 EditableTextUses:6Used by:296
Symbol 296 MovieClipUses:222 277 279 289 291 280 292 293 294 295Used by:Timeline
Symbol 297 GraphicUses:12 13Used by:Timeline
Symbol 298 GraphicUsed by:299 302 305
Symbol 299 MovieClipUses:298Used by:302 305
Symbol 300 TextUses:209Used by:301 302
Symbol 301 MovieClipUses:300Used by:302
Symbol 302 ButtonUses:202 299 301 201 298 300 9Used by:Timeline
Symbol 303 TextUses:209Used by:304 305
Symbol 304 MovieClipUses:303Used by:305
Symbol 305 ButtonUses:202 299 304 201 298 303 9Used by:Timeline
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:Timeline
Symbol 308 TextUses:209Used by:Timeline
Symbol 309 EditableTextUses:209Used by:Timeline
Symbol 310 TextUses:209Used by:Timeline
Symbol 311 EditableTextUses:209Used by:Timeline
Symbol 312 TextUses:209Used by:Timeline
Symbol 313 TextUses:209Used by:Timeline
Symbol 314 TextUses:209Used by:Timeline
Symbol 315 TextUses:209Used by:Timeline
Symbol 316 EditableTextUses:209Used by:Timeline
Symbol 317 EditableTextUses:209Used by:Timeline

Instance Names

"fadeout"Frame 1Symbol 11 MovieClip
"mc_loader"Frame 10Symbol 68 MovieClip
"mc_container"Frame 25Symbol 200 MovieClip
"txt_livesShadow"Frame 45Symbol 258 EditableText
"txt_lives"Frame 45Symbol 259 EditableText
"txt_scoreShadow"Frame 45Symbol 264 EditableText
"txt_score"Frame 45Symbol 266 EditableText
"bounceText_mc"Frame 45Symbol 269 MovieClip
"chuteText_mc"Frame 45Symbol 272 MovieClip
"popup"Frame 50Symbol 285 MovieClip
"popup"Frame 55Symbol 296 MovieClip
"btn_submit"Frame 65Symbol 302 Button
"mc_container"Frame 65Symbol 200 MovieClip
"txt_scoreShadow"Frame 65Symbol 309 EditableText
"txt_score"Frame 65Symbol 311 EditableText
"txt_bounceShadow"Frame 65Symbol 316 EditableText
"txt_bounce"Frame 65Symbol 317 EditableText
"txt_percentShadow"Symbol 68 MovieClip Frame 1Symbol 35 EditableText
"txt_percent"Symbol 68 MovieClip Frame 1Symbol 36 EditableText
"flower"Symbol 90 MovieClip [pickup_mc] Frame 1Symbol 81 MovieClip
"flower"Symbol 90 MovieClip [pickup_mc] Frame 2Symbol 84 MovieClip
"flower"Symbol 90 MovieClip [pickup_mc] Frame 3Symbol 89 MovieClip
"mc_safety"Symbol 138 MovieClip [bridge_mc] Frame 1Symbol 125 MovieClip
"invincibleFlash_mc"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"bang"Symbol 164 MovieClip [player_mc] Frame 1Symbol 145 MovieClip
"head"Symbol 164 MovieClip [player_mc] Frame 1Symbol 51 MovieClip
"chute"Symbol 164 MovieClip [player_mc] Frame 1Symbol 155 MovieClip
"chute"Symbol 164 MovieClip [player_mc] Frame 35Symbol 155 MovieClip
"chute"Symbol 164 MovieClip [player_mc] Frame 50Symbol 155 MovieClip
"bang"Symbol 180 MovieClip Frame 2Symbol 145 MovieClip
"anim"Symbol 181 MovieClip Frame 1Symbol 180 MovieClip
"mc_brandy"Symbol 182 MovieClip [floor_mc] Frame 1Symbol 181 MovieClip
"txt"Symbol 268 MovieClip Frame 1Symbol 267 EditableText
"text_mc"Symbol 269 MovieClip Frame 2Symbol 268 MovieClip
"txt"Symbol 271 MovieClip Frame 1Symbol 270 EditableText
"text_mc"Symbol 272 MovieClip Frame 2Symbol 271 MovieClip
"txt_score"Symbol 285 MovieClip Frame 1Symbol 283 EditableText
"txt_bounce"Symbol 285 MovieClip Frame 1Symbol 284 EditableText
"txt_bounce"Symbol 296 MovieClip Frame 1Symbol 294 EditableText
"txt_score"Symbol 296 MovieClip Frame 1Symbol 295 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 318 as "__Packages.Classes.c_PerformanceTest"
ExportAssets (56)Timeline Frame 1Symbol 319 as "__Packages.Classes.BWJB_engine"
ExportAssets (56)Timeline Frame 1Symbol 320 as "__Packages.Classes.soundEngine"
ExportAssets (56)Timeline Frame 1Symbol 321 as "__Packages.Classes.c_canyon"
ExportAssets (56)Timeline Frame 1Symbol 322 as "__Packages.Classes.Vector"
ExportAssets (56)Timeline Frame 1Symbol 323 as "__Packages.Classes.c_bank"
ExportAssets (56)Timeline Frame 1Symbol 324 as "__Packages.Classes.c_entity"
ExportAssets (56)Timeline Frame 1Symbol 325 as "__Packages.Classes.c_player"
ExportAssets (56)Timeline Frame 1Symbol 326 as "__Packages.Classes.c_vine"
ExportAssets (56)Timeline Frame 1Symbol 327 as "__Packages.Classes.c_floor"
ExportAssets (56)Timeline Frame 1Symbol 328 as "__Packages.Classes.c_layout"
ExportAssets (56)Timeline Frame 1Symbol 329 as "__Packages.Classes.c_obstacle"
ExportAssets (56)Timeline Frame 1Symbol 330 as "__Packages.Classes.c_branch"
ExportAssets (56)Timeline Frame 1Symbol 331 as "__Packages.Classes.c_bridge"
ExportAssets (56)Timeline Frame 1Symbol 332 as "__Packages.Classes.c_pickup"
ExportAssets (56)Timeline Frame 1Symbol 333 as "__Packages.Classes.c_health"
ExportAssets (56)Timeline Frame 1Symbol 334 as "__Packages.Classes.c_gate"
ExportAssets (56)Timeline Frame 1Symbol 335 as "__Packages.Classes.c_rapid"
ExportAssets (56)Timeline Frame 1Symbol 336 as "__Packages.Classes.c_effect"
ExportAssets (56)Timeline Frame 1Symbol 337 as "__Packages.Classes.intervalEngine"
ExportAssets (56)Timeline Frame 10Symbol 17 as "background_mc"
ExportAssets (56)Timeline Frame 15Symbol 71 as "bank_leftTile1"
ExportAssets (56)Timeline Frame 15Symbol 74 as "bank_rightTile1"
ExportAssets (56)Timeline Frame 15Symbol 90 as "pickup_mc"
ExportAssets (56)Timeline Frame 15Symbol 98 as "rapid_mc"
ExportAssets (56)Timeline Frame 15Symbol 103 as "cloud_mc"
ExportAssets (56)Timeline Frame 15Symbol 109 as "branchLeft_mc"
ExportAssets (56)Timeline Frame 15Symbol 111 as "branchRight_mc"
ExportAssets (56)Timeline Frame 15Symbol 113 as "effect_rightbranch"
ExportAssets (56)Timeline Frame 15Symbol 115 as "effect_leftbranch"
ExportAssets (56)Timeline Frame 15Symbol 138 as "bridge_mc"
ExportAssets (56)Timeline Frame 15Symbol 143 as "bridge_mcFore"
ExportAssets (56)Timeline Frame 15Symbol 164 as "player_mc"
ExportAssets (56)Timeline Frame 15Symbol 165 as "effect_bridgeSlat1"
ExportAssets (56)Timeline Frame 15Symbol 166 as "effect_bridgeSlat2"
ExportAssets (56)Timeline Frame 15Symbol 170 as "effect_leaf"
ExportAssets (56)Timeline Frame 15Symbol 172 as "effect_vine"
ExportAssets (56)Timeline Frame 15Symbol 173 as "rapidHor_mc"
ExportAssets (56)Timeline Frame 15Symbol 174 as "rapidDiagLeft_mc"
ExportAssets (56)Timeline Frame 15Symbol 175 as "rapidDiagRight_mc"
ExportAssets (56)Timeline Frame 15Symbol 179 as "impact_bridge_branch.wav"
ExportAssets (56)Timeline Frame 15Symbol 179 as "impact_bridge_branch.wav"
ExportAssets (56)Timeline Frame 15Symbol 179 as "impact_bridge_branch.wav"
ExportAssets (56)Timeline Frame 15Symbol 179 as "impact_bridge_branch.wav"
ExportAssets (56)Timeline Frame 15Symbol 182 as "floor_mc"
ExportAssets (56)Timeline Frame 15Symbol 17 as "background_mc"
ExportAssets (56)Timeline Frame 15Symbol 184 as "bgvine1_mc"
ExportAssets (56)Timeline Frame 15Symbol 189 as "pickupLeaf_mc"
ExportAssets (56)Timeline Frame 15Symbol 191 as "button_click_all.wav"
ExportAssets (56)Timeline Frame 15Symbol 179 as "impact_bridge_branch.wav"
ExportAssets (56)Timeline Frame 15Symbol 192 as "impact_downdraft.wav"
ExportAssets (56)Timeline Frame 15Symbol 193 as "impact_stormcloud.wav"
ExportAssets (56)Timeline Frame 15Symbol 194 as "music_GameOver_TEMP.wav"
ExportAssets (56)Timeline Frame 15Symbol 195 as "music_latin_loop_TEMP.wav"
ExportAssets (56)Timeline Frame 15Symbol 196 as "PU_health.wav"
ExportAssets (56)Timeline Frame 15Symbol 197 as "PU_points1.wav"
ExportAssets (56)Timeline Frame 40Symbol 138 as "bridge_mc"
ExportAssets (56)Timeline Frame 40Symbol 143 as "bridge_mcFore"
ExportAssets (56)Timeline Frame 40Symbol 98 as "rapid_mc"
ExportAssets (56)Timeline Frame 40Symbol 174 as "rapidDiagLeft_mc"
ExportAssets (56)Timeline Frame 40Symbol 175 as "rapidDiagRight_mc"
ExportAssets (56)Timeline Frame 65Symbol 194 as "music_GameOver_TEMP.wav"

Labels

"preloader"Frame 3
"loader"Frame 10
"performance"Frame 20
"complete"Frame 25
"gameInit"Frame 30
"title"Frame 35
"help"Frame 40
"game"Frame 45
"pause"Frame 50
"pauseDoge"Frame 55
"doge"Frame 60
"gameOver"Frame 65
"toBlack"Symbol 11 MovieClip Frame 2
"toWhite"Symbol 11 MovieClip Frame 11
"levelstart"Symbol 67 MovieClip Frame 1
"done"Symbol 68 MovieClip Frame 12
"idle"Symbol 103 MovieClip [cloud_mc] Frame 1
"break"Symbol 103 MovieClip [cloud_mc] Frame 2
"idle"Symbol 109 MovieClip [branchLeft_mc] Frame 1
"break"Symbol 109 MovieClip [branchLeft_mc] Frame 5
"idle"Symbol 111 MovieClip [branchRight_mc] Frame 1
"break"Symbol 111 MovieClip [branchRight_mc] Frame 5
"idle"Symbol 138 MovieClip [bridge_mc] Frame 1
"break"Symbol 138 MovieClip [bridge_mc] Frame 5
"break"Symbol 143 MovieClip [bridge_mcFore] Frame 5
"prep"Symbol 164 MovieClip [player_mc] Frame 1
"middle"Symbol 164 MovieClip [player_mc] Frame 2
"left"Symbol 164 MovieClip [player_mc] Frame 7
"right"Symbol 164 MovieClip [player_mc] Frame 11
"fast"Symbol 164 MovieClip [player_mc] Frame 16
"slow"Symbol 164 MovieClip [player_mc] Frame 20
"hit"Symbol 164 MovieClip [player_mc] Frame 25
"drop"Symbol 164 MovieClip [player_mc] Frame 30
"hover"Symbol 164 MovieClip [player_mc] Frame 34
"up"Symbol 164 MovieClip [player_mc] Frame 35
"upnochute"Symbol 164 MovieClip [player_mc] Frame 39
"chutedeploy"Symbol 164 MovieClip [player_mc] Frame 47
"recover"Symbol 164 MovieClip [player_mc] Frame 48
"wait"Symbol 180 MovieClip Frame 1
"levelend"Symbol 180 MovieClip Frame 2
"levelstart"Symbol 180 MovieClip Frame 15




http://swfchan.com/5/23323/info.shtml
Created: 26/5 -2019 07:03:11 Last modified: 26/5 -2019 07:03:11 Server time: 28/04 -2024 13:39:06