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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13825414?noj=FRM13825414-12DC" width="1" height="1"></div>

Jackie Chan's Rely on Relic.swf

This is the info page for
Flash #23358

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

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You must defeat all the
Shadowkhans before
moving farther in the
level.  When they are all
defeated, an arrow will
tell you that the way is
cleared.

Your goal:  Rescue Jade from
the evil Valmont!

Your goal:

Next

Next

Next

Next

Next

Guide Jackie through the streets of
Chinatown to catch Valmont where he is
hiding.  But stay on your guard because,
hidden in the shadows, Valmont's henchmen,
the shadowkhans, are lying in wait
for you.

Valmont has taken jackie's niece, Jade, to force Jackie
to hand over the talismans he has in his possession.
But Jackie is not the negotiating type and he doesn't like it
when people mess with his family.

StORYLINE

StORYLINE

12b

Z

combos

X

rOUND HOUSE KICK

available with
Ox talisman

pOWER nUDGE

try them here!

powerful
ground shaker

available with
Ox talisman

fASt kNEE SHOT

jUMP kICK

Rising kICK

lANDING DOUBLE
HAMMERHEAD PUNCH

lOW kICK

sTOMACH jAB

uPPERCUT fISt

available with
rABBIt talisman

hARD stEP kICK

Back

Back

Back

Back

Back

- and             X to kick

- use                            space bar to BLOCK or to make Jackie grab
an object to protect himself with
- Use the punch key to throw it

- use             Z to punch

- and             down arrow key to crouch

- use             up arrow key to jump

- Use             left and             right arrow keys to move around the screen

controls

controls

- and             X to kick

- use             Z to punch

- and             down arrow key to crouch

- use             up arrow key to jump

- Use             left and             right arrow keys to move around the screen

- use                            space bar to BLOCK or to make Jackie grab
an object to protect himself with
- Use the punch key to throw it

50

100

2000

750

find them in
the lanterns!

Current level

Collected talismans

Your score

Remaining number of lives

Remaining energy

power-ups

power-ups

%

Rat talisman:  Adds one life.

Horse talisman:  refills your energy.

Rabbit talisman: Increases your speed
You jump, run, and attack 50     faster.
It also unlocks two combos

Rabbit talisman: Increases your speed
You jump, run, and attack 50     faster.
It also unlocks two combos

Ox talisman:  Doubles your power.
Your attacks and combos are stronger.
It also unlocks two combos

Ox talisman:  Doubles your power.
Your attacks and combos are stronger.
It also unlocks two combos

%

Rat talisman:  Adds one life.

Horse talisman:  refills your energy.

Play

Play

Play

Play

Play

bonus

bonus

00000

1

level

3

game interface

game interface

50

100

2000

750

find them in
the lanterns!

<p align="left"><font face="Gang of Three" size="52" color="#d0e80a" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="Gang of Three" size="52" color="#000000" letterSpacing="0.000000" kerning="1">1</font></p>

Chapter

Chapter

Instructions

Instructions

Instructions

Instructions

Instructions

Are you sure you want to
leave  Jackie on his own ?

Are you sure you want to
leave  Jackie on his own ?

NO

NO

NO

NO

NO

NO

YES

YES

YES

YES

YES

YES

yOUR SCORE:

<p align="left"><font face="Gang of Three" size="48" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="left"><font face="Gang of Three" size="48" color="#000000" letterSpacing="0.000000" kerning="1">9999999</font></p>

yOUR SCORE:

Now let's have
a nice time
in China town!

Now let's have
a nice time
in China town!

Play again

Play again

Play again

Play again

Play again

Great Job!
You stopped Valmont and
rescued Jade.

Great Job!
You stopped Valmont and
rescued Jade.

yOUR SCORE:

<p align="left"><font face="Gang of Three" size="48" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="left"><font face="Gang of Three" size="48" color="#000000" letterSpacing="0.000000" kerning="1">9999999</font></p>

try again

try again

tRy again

tRy again

tRy again

try again

too bad you didn't make it...
Don't give up,
Valmont still has Jade!

too bad you didn't make it...
Don't give up,
Valmont still has Jade!

ActionScript [AS1/AS2]

Frame 2
function fsdPlayAgain() { theDoge.unloadMovie(); _global.CG.RestartGame(); } System.security.allowDomain("www.disney.go.com"); System.security.allowDomain("disney.go.com"); System.security.allowDomain("psc.disney.go.com"); System.security.allowDomain("apsc.disney.go.com"); System.security.allowDomain("tv.disney.go.com"); System.security.allowDomain("atv.disney.go.com"); System.security.allowDomain("scores.disney.go.com"); gameID = "jetix_jackiechan_ror"; subject = "JETIX JACKIECHAN ROR"; playerScore = 0; playerName = ""; fscommand ("allowscale", "false"); this.gotoAndPlay("Load");
Frame 6
if (this.getBytesLoaded() < this.getBytesTotal()) { this.gotoAndPlay("Load"); } else { this.gotoAndPlay("Title"); }
Frame 10
_global.CP.G_Music = _global.CP.CtrlSFX.PlaySFX("music_package.wav", 100, 65535); stop();
Frame 15
stop(); _global.CG.StartGame();
Frame 20
playerScore = _global.CG.G_Score; theDoge.loadMovie(_level0.fsd, 1); _global.CP.G_Music.Stop(); _global.CP.G_Music = _global.CP.CtrlSFX.PlaySFX("music_win.wav", 100, 1); stop();
Frame 25
playerScore = _global.CG.G_Score; theDoge.loadMovie(_level0.fsd, 1); _global.CP.G_Music.Stop(); _global.CP.G_Music = _global.CP.CtrlSFX.PlaySFX("music_lose.wav", 100, 1); stop();
Frame 30
this.gotoAndPlay("Game");
Symbol 107 MovieClip Frame 1
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stop();
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stop();
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stop();
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stop();
Symbol 108 MovieClip [Boss] Frame 1
#initclip 25 Object.registerClass("Boss", Boss); #endinitclip stop();
Symbol 108 MovieClip [Boss] Frame 2
stop();
Instance of Symbol 107 MovieClip "Obj" in Symbol 108 MovieClip [Boss] Frame 2
/* no clip actions */
Symbol 134 MovieClip Frame 1
var l_Obj = this._parent; while (l_Obj._name != "Obj") { l_Obj = l_Obj._parent; } gotoAndStop(l_Obj._parent.enemyType); stop();
Symbol 169 MovieClip [Bullet] Frame 1
#initclip 20 Object.registerClass("Bullet", Bullet); #endinitclip
Symbol 192 MovieClip Frame 1
stop();
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stop();
Symbol 193 MovieClip [Enemy] Frame 1
#initclip 21 Object.registerClass("Enemy", Enemy); #endinitclip stop();
Symbol 193 MovieClip [Enemy] Frame 2
stop();
Instance of Symbol 192 MovieClip "Obj" in Symbol 193 MovieClip [Enemy] Frame 2
/* no clip actions */
Symbol 200 MovieClip Frame 1
stop();
Symbol 201 MovieClip [ShieldThrow] Frame 1
#initclip 22 Object.registerClass("ShieldThrow", ShieldThrow); #endinitclip
Symbol 205 MovieClip Frame 1
stop();
Symbol 206 MovieClip [Bouclier] Frame 1
#initclip 23 Object.registerClass("Bouclier", Shield); #endinitclip stop();
Symbol 206 MovieClip [Bouclier] Frame 5
stop();
Symbol 206 MovieClip [Bouclier] Frame 10
stop();
Symbol 207 MovieClip [_CtrlPackage] Frame 1
#initclip 24 Object.registerClass("_CtrlPackage", _CtrlPackage); #endinitclip
Symbol 1154 MovieClip [__Packages.GameObject] Frame 0
class GameObject extends MovieClip { var coords, _x, _y; function GameObject () { super(); coords = new Object(); _global.CG.RegisterObject(this); } function Destroy() { _global.CG.UnregisterObject(this); } function IsOnScreen() { var _local3 = false; coords.x = _x; coords.y = _y; _global.CP.G_Scene.currentlevel_mc.localToGlobal(coords); if ((((coords.x >= 0) && (coords.x <= Stage.width)) && (coords.y >= 0)) && (coords.y <= Stage.height)) { _local3 = true; } return(_local3); } }
Symbol 1155 MovieClip [__Packages.DynamicGameObject] Frame 0
class DynamicGameObject extends GameObject { var Etat, EtatOld, DirOld, inPause, TrueX, _x, TrueY, _y, Dir, gotoAndStop, Obj, _parent; function DynamicGameObject () { super(); Etat = "Idle"; EtatOld = "Idle"; DirOld = "D"; inPause = false; TrueX = _x; TrueY = _y; } function EnterFrame() { if (Dir != DirOld) { ChangeDir(Dir); } if (Etat != EtatOld) { ChangeEtat(Etat); } Actions(); } function ChangeDir(l_newDir) { DirOld = Dir; Dir = l_newDir; gotoAndStop(l_newDir); Obj.gotoAndStop(Etat); } function SetTruePos() { TrueX = _x + _parent._x; TrueY = _y + _parent._y; } function Actions() { if (_global.CG.G_paused) { if (inPause) { inPause = true; Obj.Etat.stop(); } } else { if (inPause) { inPause = false; Obj.Etat.play(); } SetTruePos(); this[Etat](); } } function ChangeEtat(l_newAction) { EtatOld = Etat; Etat = l_newAction; Obj.gotoAndStop(l_newAction); } }
Symbol 1156 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends DynamicGameObject { var Etat, SpdX, Dir, _y, Pers, _x, TrueX, TrueY, stop, Obj, Destroy, _visible; function Bullet () { super(); Etat = "Move"; SpdX = 20; SpdX = SpdX * ((Dir == "G") ? -1 : 1); _y = _y - 50; Pers = _global.CG.G_Player; } function Move() { with (this) { _x = _x + SpdX; SetTruePos(); CheckWall(); CheckPers(); } } function CheckWall() { with (this) { if (_parent.Collider.Wall.hitTest(TrueX, TrueY, true) && (!_parent.Collider.Wall.Pass.hitTest(TrueX, TrueY, true))) { Etat = "Hit"; } } } function CheckPers() { if (Pers.hitTest(TrueX, TrueY, false)) { ((Dir == "G") ? ((Pers.Dir = "D")) : ((Pers.Dir = "G"))); Pers.Etat = "GetHit"; } } function Hit() { with (this) { stop(); if (((Obj.Etat._currentframe == 1) && (TrueX > 0)) && (TrueX < Stage.width)) { } else if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Destroy(); _visible = false; } } } }
Symbol 1157 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends DynamicGameObject { var typeOf, Nom, BaseDir, Dir, LgOutG, LgOutD, LgOutUp, LgOutDw, GetHitG, GetHitD, GetHitUp, GetHitDw, GetFireG, GetFireD, GetFireUp, GetFireDw, LgAttackX, LgAttackUp, LgAttackDw, LgCheckPersX, LgCheckFightX, LgHitX, LgHitUp, LgHitDw, LgFront, LgHitBox, LgCharge, LgBack, AssPointX, AssPointY, FrGetHit, FrGetHitCount, FrSeeingMaxTime, FrSeeingCount, FrIdleCheckMin, FrIdleCheckMax, FrIdleCheckLast, FrSurpris, FrLand, FrDie, FrIdle, FrAttack1, FrAttack2, FrAttack3, FrFinAttack1, FrFinAttack2, FrFinAttack3, frGetGlue, frIdleGlue, frDeGlue, frGetFart, frIdleFart, frDeFart, FartCycle, FartCycleMax, FrShoot, FrShootFin, ShootMax, ShootCount, FrStartPush, FrFinPush, PushedBox, FrSeparateWallCount, FrSeparateWallCheck, SpdXBase, SpdXShadow, SpdXWalkFight, SpdXCharge, SpdXGetHit, SpdYGetHit, SpdXGetComboed, SpdYGetComboed, SpdXGetSuperHit, SpdYGetSuperHit, SpdXStepBack, SpdYStepBack, WallSeparate, SpdXFall, MoveX, MoveY, WallHitBloc, SolOut, SolHitMin, MaxSol, HitGrd, SpdYMax, SpdYNow, SpdYUp, CanBeHit, Pers, Perso, TooNearWall, DistMinWall, Etat, _visible, isAttacker, pdFar, pdNear, pdHit, pdJumpKick, totalLives, enemyType, moveRate, blockRate, attackRate, throwRate, canShuriken, swapDepths, _parent, Obj, _y, _x, hitTest, IsOnScreen, ChangeDir, _life, lifebar_mc; function Enemy () { super(); typeOf = "Enemy"; Nom = Nom; BaseDir = Dir; LgOutG = 1000; LgOutD = 1500; LgOutUp = 10; LgOutDw = 475; GetHitG = 60; GetHitD = 60; GetHitUp = 115; GetHitDw = 0; GetFireG = 26; GetFireD = 26; GetFireUp = 100; GetFireDw = -40; LgAttackX = 65; LgAttackUp = 60; LgAttackDw = 26; LgCheckPersX = 500; LgCheckFightX = 100; LgHitX = 100; LgHitUp = 35; LgHitDw = 60; LgFront = 35; LgHitBox = 42; LgCharge = 65; LgBack = 35; AssPointX = 12; AssPointY = 35; FrGetHit = 15; FrGetHitCount = 0; FrSeeingMaxTime = 35; FrSeeingCount = 35; FrIdleCheckMin = 36; FrIdleCheckMax = 60; FrIdleCheckLast = 113; FrSurpris = 21; FrLand = 8; FrDie = 25; FrIdle = 131; FrAttack1 = 8; FrAttack2 = 11; FrAttack3 = 11; FrFinAttack1 = 12; FrFinAttack2 = 10; FrFinAttack3 = 9; frGetGlue = 21; frIdleGlue = 131; frDeGlue = 21; frGetFart = 57; frIdleFart = 131; frDeFart = 59; FartCycle = 0; FartCycleMax = 4; FrShoot = 5; FrShootFin = 15; ShootMax = 0; ShootCount = 0; FrStartPush = 4; FrFinPush = 4; PushedBox = 0; FrSeparateWallCount = 0; FrSeparateWallCheck = 15; SpdXBase = 12; SpdXShadow = 20; SpdXWalkFight = 6; SpdXCharge = 10; SpdXGetHit = 0.5; SpdYGetHit = -10; SpdXGetComboed = 12; SpdYGetComboed = -15; SpdXGetSuperHit = 45; SpdYGetSuperHit = -30; SpdXStepBack = 15; SpdYStepBack = -10; WallSeparate = false; SpdXFall = 0; MoveX = 0; MoveY = 0; WallHitBloc = 2; SolOut = 2; SolHitMin = 3; MaxSol = 2; HitGrd = false; SpdYMax = 20; SpdYNow = 0; SpdYUp = 2; CanBeHit = true; Pers = _global.CG.G_Player; Perso = "Gunner"; TooNearWall = false; DistMinWall = 100; Dir = "D"; Etat = "IdleInvisible"; _visible = false; isAttacker = false; pdFar = 500; pdNear = 100; pdHit = 50; pdJumpKick = 60; totalLives = 10; enemyType = 1; moveRate = 0.05; blockRate = 0.5; attackRate = 0.65; throwRate = 0.03; canShuriken = false; SetType(); Life = (totalLives); Pers.SetAttackers(); swapDepths(_parent.fg_mc); } function SetType() { if (Math.random() < 0.5) { enemyType = 2; moveRate = moveRate * 1.5; blockRate = blockRate * 1.5; attackRate = attackRate * 1.25; totalLives = totalLives * 1.5; if ((_global.CG.G_Level > 1) && (Math.random() < 0.5)) { enemyType = 3; totalLives = totalLives * 1.25; blockRate = blockRate * 1.1; canShuriken = true; } } } function Sleep() { with (this) { CheckActif(); } } function Idle() { with (this) { FrSeparateWallCount++; if (FrSeparateWallCount == FrSeparateWallCheck) { FrSeparateWallCount = 0; WallSeparate = false; } if (((Etat == "Idle") && ((Obj.Etat._currentframe >= FrIdleCheckMin) && (Obj.Etat._currentframe <= FrIdleCheckMax))) || (Obj.Etat._currentframe == FrIdleCheckLast)) { if (Dir == "G") { CheckPers("D"); } else if (Dir == "D") { CheckPers("G"); } } else { CheckPers(); } if (Perso == "Attacker") { if ((Etat == "Idle") && (Obj.Etat._currentframe == FrIdleCheckLast)) { CheckDistWall(); if (TooNearWall) { ((Dir == "G") ? ((Dir = "D")) : ((Dir = "G"))); CheckDistWall(); if (!TooNearWall) { Etat = "Walk"; } else { Etat = "StartJump"; } } else { Etat = "Walk"; } MoveX = 0; MoveY = 0; } } MoveX = 0; CheckAction(); CheckHitGrd(); CheckSol(); CheckGetHit(); CheckGetFire(); CheckOverlap(); MoveShred(); CheckSleep(); } } function Walk() { with (this) { CheckAction(); CheckTurn(); CheckWall(); CheckHitGrd(); CheckSol(); CheckGetHit(); CheckGetFire(); SetMoveX(); CheckOverlap(); MoveShred(); CheckSleep(); CheckCorpse(); } } function Shoot() { with (this) { if (Obj.Etat._currentframe == 1) { var l_level_mc = _global.CP.G_Scene.currentlevel_mc; var l_highestDepth = l_level_mc.getNextHighestDepth(); l_level_mc.attachMovie("Bullet", "Bullet" + l_highestDepth, l_highestDepth, {_x:_x, _y:_y, Dir:Dir}); } else if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { ShootCount++; if (ShootCount <= ShootMax) { Etat = "Shoot"; } else { Etat = "Idle"; } } CheckGetHit(); CheckGetFire(); CheckGetFart(); } } function StartJump() { with (this) { Etat = "Jump"; SpdYNow = SpdYStepBack; SpdXFall = SpdXStepBack; } } function Jump() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); CheckGetFart(); MoveShred(); Etat = "Fall"; } } function Land() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } } } function GetHit() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); CheckGetFart(); MoveShred(); FrGetHitCount++; if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (HitGrd == true) { if (Life > 0) { FrGetHitCount = 0; if (SpdYNow >= 0) { Etat = "Idle"; } WallSeparate = false; } else { Etat = "Die"; } } CanBeHit = true; } } } function Fall() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); MoveShred(); if (HitGrd == true) { if (Life > 0) { Etat = "Land"; CanBeHit = true; WallSeparate = false; } else { Etat = "Die"; } } } } function FallFart() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); MoveShred(); if (HitGrd == true) { if (Life > 0) { Etat = "LandFart"; CanBeHit = true; WallSeparate = false; } else { Etat = "Die"; } } } } function Attack1() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (((((Pers._x >= (_x - LgHitX)) && (Pers._x <= (_x + LgHitX))) && (Pers.CanBeHit)) && (Pers.Etat != "IdleChange")) && (Pers.Etat != "IdleCrouch")) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; } Etat = "FinAttack1"; } CheckGetHit(); CheckGetFire(); } } function Attack2() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (((Pers._x >= (_x - LgHitX)) && (Pers._x <= (_x + LgHitX))) && (Pers.CanBeHit == true)) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; } Etat = "FinAttack2"; } CheckGetHit(); CheckGetFire(); } } function FinAttack1() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } CheckGetHit(); CheckGetFire(); } } function FinAttack2() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } CheckGetHit(); CheckGetFire(); } } function Die() { with (this) { Dir = "D"; if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { _visible = false; Pers.SetAttackers(); _global.CG.G_Hud.AddToScore(50 * _global.CG.G_Level); Etat = "Dead"; } } } function Dead() { with (this) { G_TabShred.splice(ShredI, 1); ShredI = ShredI - 1; } } function CheckGetFart(CheckDir) { with (this) { if (((Pers.Etat == "Shoot2") || (Pers.Etat == "JumpShoot2")) && ((TrueX > 0) && (TrueX < 500))) { if ((Pers._y >= (_y - (LgAttackUp * 1.5))) && (Pers._y <= (_y + (LgAttackDw * 1.5)))) { if (((Pers._x >= (_x - LgCheckPersX)) && (Pers._x <= _x)) && (Pers.Dir == "D")) { var CheckX = (TrueX - (_x - Pers._x)); while ((CheckX < TrueX) && (!WallSeparate)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY, true)) { WallSeparate = true; } CheckX = CheckX + 10; } if ((!WallSeparate) && (Pers.FartTargetX == 0)) { Dir = Pers.Dir; _global.SoundCTRL.playSound("GetFart", 100, 0); Etat = "Fart"; Pers.FartTargetX = _x - AssPointX; Pers.FartTargetY = _y - AssPointY; } } else if (((Pers._x <= (_x + LgCheckPersX)) && (Pers._x >= _x)) && (Pers.Dir == "G")) { var CheckX = (TrueX + (Pers._x - _x)); while ((CheckX > TrueX) && (!WallSeparate)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY, true)) { WallSeparate = true; } CheckX = CheckX - 10; } if ((!WallSeparate) && (Pers.FartTargetX == 0)) { Dir = Pers.Dir; _global.SoundCTRL.playSound("GetFart", 100, 0); Etat = "Fart"; Pers.FartTargetX = _x + AssPointX; Pers.FartTargetY = _y - AssPointY; } } } } } } function CheckDistWall(CheckDir, CheckXPoint) { with (this) { if (CheckDir == undefined) { CheckDir = Dir; } if (CheckXPoint == undefined) { CheckXPoint = TrueX; } TooNearWall = false; if (CheckDir == "G") { var CheckX = (CheckXPoint - DistMinWall); while ((CheckX < CheckXPoint) && (!TooNearWall)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } else if (_parent.Collider.Turn.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } CheckX = CheckX + 10; } } else if (CheckDir == "D") { var CheckX = (TrueX + DistMinWall); while ((CheckX > CheckXPoint) && (!TooNearWall)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } else if (_parent.Collider.Turn.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } CheckX = CheckX - 10; } } } } function CheckPersDist() { with (this) { if (Pers.CanBeHit == true) { if ((Dir == "G") && (Pers._x > _x)) { Dir = "D"; } else if ((Dir == "D") && (Pers._x <= _x)) { Dir = "G"; } if ((Pers._y >= (_y - LgAttackUp)) && (Pers._y <= (_y + LgAttackDw))) { if ((Pers._x >= (_x - LgCheckPersX)) && (Pers._x <= _x)) { if ((Pers._x < (_x - LgCheckFightX)) || (Pers._x > _x)) { Etat = "WalkFight"; } } else if ((Pers._x <= (_x + LgCheckPersX)) && (Pers._x >= _x)) { if ((Pers._x > (_x + LgCheckFightX)) || (Pers._x < _x)) { Etat = "WalkFight"; } } } } else { Etat = "WalkFight"; } } } function CheckFight() { with (this) { if (Pers.CanBeHit == true) { if ((Pers._y >= (_y - LgAttackUp)) && (Pers._y <= (_y + LgAttackDw))) { if (((Pers._x >= (_x - LgCheckFightX)) && (Pers._x <= _x)) && (Dir == "G")) { FrSeeingCount = 0; Etat = "Fight"; } else if (((Pers._x <= (_x + LgCheckFightX)) && (Pers._x >= _x)) && (Dir == "D")) { FrSeeingCount = 0; Etat = "Fight"; } } } } } function CheckJump() { with (this) { if (Math.ceil(Math.random() * 100) == 80) { Etat = "StartJump"; } } } function CheckGetHit() { with (this) { if (Pers.CanHit == true) { if (CanBeHit) { var l_hitPointX = (Pers.TrueX + (Pers.HitPointX - Pers._x)); var l_hitPointY = (Pers.TrueY + (Pers.HitPointY - Pers._y)); if (hitTest(l_hitPointX, l_hitPointY, false) || (Pers.bMegaHit && (GetPersDist() < 100))) { if (!Pers.bMegaHit) { ((Pers.Dir == "D") ? ((Dir = "G")) : ((Dir = "D"))); Pers.CanHit = false; } Life = Life - (Pers.hitPower * Pers.powerMult); var l_noise = ((Math.random() * 0.2) + 0.9); if (Pers.hitPower > 0) { SpdXFall = l_noise * SpdXGetHit; SpdYNow = SpdYGetHit; if (Pers.hitPower > 1) { if (Pers.Etat != "Uppercut") { SpdXFall = l_noise * SpdXGetComboed; } else { SpdXFall = l_noise * SpdXGetHit; } SpdYNow = SpdYGetComboed; if (Pers.hitPower > 2) { SpdXFall = l_noise * SpdXGetSuperHit; SpdYNow = SpdYGetSuperHit; } } } if (Pers.hitPower >= 2) { _global.CG.G_Hud.AddToScore(100); } Etat = "GetHit"; _global.CP.CtrlSFX.PlayRandomSFX("hit", 4); CanBeHit = false; } } } } } function CheckAttack() { with (this) { if ((Pers.CanBeHit == true) && (HitGrd == true)) { if ((Pers._y >= (_y - LgAttackUp)) && (Pers._y <= (_y + LgAttackDw))) { if ((Pers._x >= (_x - LgAttackX)) && (Pers._x <= (_x + LgAttackX))) { if ((Dir == "G") && (Pers._x > _x)) { Dir = "D"; } else if ((Dir == "D") && (Pers._x <= _x)) { Dir = "G"; } if (Perso == "Attacker") { var RandomAttack = Math.ceil(Math.random() * 2); Etat = "Attack" + RandomAttack; } } } } } } function CheckTouchCharge() { with (this) { var CheckX = Pers.FrontX; if (((Dir == "G") && (Pers.Dir == "G")) || ((Dir == "D") && (Pers.Dir == "D"))) { CheckX = Pers.BackX; } if (hitTest(CheckX, Pers.FrontY, true)) { if (Pers.CanBeHit == true) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; Etat = "StartJump"; _global.SoundCTRL.playSound("ChargeHit", 100, 0); } } } } function SetMoveX() { with (this) { MoveX = SpdXBase; if (Dir == "G") { MoveX = MoveX * -1; } } } function SetMoveXShadow() { with (this) { MoveX = SpdXShadow; if (Dir == "G") { MoveX = MoveX * -1; } } } function SetMoveXWalkFight() { with (this) { MoveX = SpdXWalkFight; if (Dir == "G") { MoveX = MoveX * -1; } } } function SetMoveXCharge() { with (this) { MoveX = SpdXCharge; if (Dir == "G") { MoveX = MoveX * -1; } } } function SetMoveXFall() { with (this) { MoveX = SpdXFall; if (SpdXFall > 0) { SpdXFall = SpdXFall * 0.9; } if (Dir == "D") { MoveX = MoveX * -1; } } } function CheckWall(CheckDir) { with (this) { if (MoveX != 0) { if (CheckDir == "Back") { var AddPoint = LgBack; } else { var AddPoint = LgFront; } if (MoveX > 0) { var WallStop = WallHitBloc; var CheckX = (TrueX + AddPoint); } else { var WallStop = (-1 * WallHitBloc); var CheckX = (TrueX - AddPoint); } var WallHit1 = (MoveX / 3); var WallHit2 = (WallHit1 * 2); var l_WallSet; if (Etat == "GetHit") { l_WallSet = _parent.Collider.SHWall; } else { l_WallSet = _parent.Collider.Wall; } if (l_WallSet.hitTest(CheckX + WallStop, TrueY, true)) { if (Etat == "Charge") { Etat = "StartJump"; } else if (((Etat == "GetHit") || (Etat == "StartJump")) || (Etat == "Fall")) { MoveX = 0; WallSeparate = false; } else { MoveX = 0; WallSeparate = false; if (Dir == "G") { Dir = "D"; } else { Dir = "G"; } CheckDistWall(); if ((Math.ceil(Math.random() * 4) == 4) || (TooNearWall)) { Etat = "Idle"; } else { Etat = "Walk"; } } } else if (l_WallSet.hitTest(CheckX + WallHit1, TrueY, true)) { MoveX = WallHitBloc; } else if (l_WallSet.hitTest(CheckX + WallHit2, TrueY, true)) { MoveX = WallHit1; } else if (l_WallSet.hitTest(CheckX + MoveX, TrueY, true)) { MoveX = WallHit2; } } } } function CheckTurn() { with (this) { if (_parent.Collider.Turn.hitTest(TrueX + MoveX, TrueY, true) || (_parent.Collider.Wall.hitTest(TrueX + MoveX, TrueY, true))) { MoveX = 0; if (Dir == "G") { Dir = "D"; } else { Dir = "G"; } CheckDistWall(); if ((Math.ceil(Math.random() * 4) == 4) || (TooNearWall)) { Etat = "Idle"; } else { Etat = "Walk"; } } } } function CheckSol() { with (this) { if (_parent.Collider.Sol.hitTest(TrueX, TrueY, true) && (SpdYNow >= 0)) { SpdYNow = 0; var InSol = true; while (InSol == true) { MoveY = MoveY - SolOut; InSol = _parent.Collider.Sol.hitTest(TrueX, TrueY + MoveY, true); } } else if (SpdYNow >= 0) { if (HitGrd == true) { SpdYNow = 0; MoveY = SpdYNow; } else { SpdYNow = SpdYNow + SpdYUp; if (SpdYNow > SpdYMax) { SpdYNow = SpdYMax; } var SolHit1 = (SpdYNow / 3); var SolHit2 = (SolHit1 * 2); if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SolHit1, true)) { MoveY = SolHitMin; } else if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SolHit2, true)) { MoveY = SolHit1; } else if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SpdYNow, true)) { MoveY = SolHit2; } else { MoveY = SpdYNow; } } } else { SpdYNow = SpdYNow + SpdYUp; MoveY = SpdYNow; } } } function CheckHitGrd() { with (this) { if (_parent.Collider.Sol.hitTest(TrueX, TrueY + MaxSol, true)) { HitGrd = true; } else { HitGrd = false; } } } function MoveShred() { with (this) { _x = _x + MoveX; _y = _y + MoveY; } } function CheckActif() { with (this) { if (((((_x >= (Bg.Invthis._x - LgOutG)) && (_x <= (Bg.Invthis._x + LgOutD))) && (_y >= (Bg.Invthis._y - LgOutUp))) && (_y <= (Bg.Invthis._y + LgOutDw))) && (Etat == "Sleep")) { if (Life > 0) { Etat = "Idle"; Dir = BaseDir; } else { Etat = "Dead"; } } } } function CheckSleep() { with (this) { if ((((_x < (Bg.Invthis._x - LgOutG)) or (_x > (Bg.Invthis._x + LgOutD))) or (_y < (Bg.Invthis._y - LgOutUp))) or (_y > (Bg.Invthis._y + LgOutDw))) { if (Pers._x < _x) { Dir = "G"; } else { Dir = "D"; } Etat = "Sleep"; } } } function Materialize() { _visible = true; if (Obj.Etat._currentframe == Obj.Etat._totalframes) { Etat = "Idle"; } } function Dematerialize() { if (HitGrd) { if (Obj.Etat._currentframe == Obj.Etat._totalframes) { Etat = "IdleShadow"; } } else { Etat = "Idle"; } } function Hide() { _visible = false; Etat = "IdleInvisible"; } function Show() { FacePlayer(); Etat = "Materialize"; _global.CP.CtrlSFX.PlayRandomSFX("shadowin", 2); } function IdleInvisible() { CheckAction(); CheckHitGrd(); CheckSol(); } function IdleShadow() { CheckAction(); CheckHitGrd(); CheckSol(); } function MoveShadow() { with (this) { CheckAction(); CheckTurn(); CheckWall(); CheckHitGrd(); CheckSol(); SetMoveXShadow(); MoveShred(); } } function CheckAction() { if (isAttacker && (Pers.Etat != "Die")) { if (GetPersDist() > pdFar) { if ((Etat != "IdleShadow") && (Etat != "MoveShadow")) { Etat = "Dematerialize"; _global.CP.CtrlSFX.PlaySFX("shadowout.wav", 100, 1); } else { FacePlayer(); Etat = "MoveShadow"; } } else if ((_y > (Pers._y - 25)) && (_y < (Pers._y + 5))) { if (GetPersDist() > pdNear) { if ((Etat == "IdleShadow") || (Etat == "MoveShadow")) { Etat = "Materialize"; _global.CP.CtrlSFX.PlayRandomSFX("shadowin", 2); } else { FacePlayer(); if (Etat == "IdleInvisible") { MoveNearPlayer(); } else if (canShuriken && (Math.random() < throwRate)) { Etat = "Shoot"; _global.CP.CtrlSFX.PlayRandomSFX("shuriken", 2); } else if (Math.random() < moveRate) { Etat = "Walk"; } } } else if (Etat == "IdleInvisible") { MoveNearPlayer(); } else if ((Etat == "IdleShadow") || (Etat == "MoveShadow")) { Etat = "Materialize"; _global.CP.CtrlSFX.PlayRandomSFX("shadowin", 2); } else { Etat = "Idle"; if (Pers.CanHit && (Math.random() < blockRate)) { Pers.CanHit = false; Etat = "Block"; _global.CP.CtrlSFX.PlayRandomSFX("block", 5); } else if ((Math.random() < attackRate) && _visible) { FacePlayer(); Etat = "Attack" + (Math.floor(Math.random() * 2) + 1); _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); } } } else { if (Math.random() < 0.03) { if ((Etat != "IdleShadow") && (Etat != "IdleInvisible")) { Etat = "Dematerialize"; _global.CP.CtrlSFX.PlaySFX("shadowout.wav", 100, 1); } else if (Etat != "IdleInvisible") { Etat = "Hide"; } else { Etat = "MoveNearPlayer"; } } if (Etat == "IdleShadow") { Etat = "Hide"; } } } else { if (Etat == "IdleInvisible") { MoveNearPlayer(); } else if ((Etat == "IdleShadow") || (Etat == "MoveShadow")) { Etat = "Materialize"; _global.CP.CtrlSFX.PlayRandomSFX("shadowin", 2); } else if (Math.random() < 0.01) { Etat = "Walk"; } else if (Math.random() < 0.04) { Etat = "Idle"; } if (!IsOnScreen()) { Etat = "IdleInvisible"; } } if (!_visible) { trace("BUG 001: Enemy.Etat = " + Etat); } } function MoveNearPlayer() { var _local2 = (Math.random() * 100) + 100; if (Math.random() < 0.5) { _local2 = -_local2; } if (_parent.Collider.Sol.hitTest(Pers.TrueX + _local2, Pers.TrueY + 5, true) && (Pers.HitGrd)) { if (_parent.Collider.Wall.hitTest(Pers.TrueX + _local2, Pers.TrueY, true)) { MoveNearPlayer(); } else { _x = Pers._x + _local2; _y = Pers._y; if (IsOnScreen()) { Etat = "Show"; } } } } function CheckOverlap() { } function FacePlayer() { ((_x > Pers._x) ? (ChangeDir("G")) : (ChangeDir("D"))); } function KillShred() { with (this) { Etat = "Dead"; } } function GetPersDist() { return(Math.sqrt(Math.pow(_x - Pers._x, 2) + Math.pow(_y - Pers._y, 2))); } function Block() { CanBeHit = false; if (Pers.Etat == "Idle") { Etat = "Idle"; CanBeHit = true; } } function get Life() { return(_life); } function set Life(l_life) { _life = l_life; lifebar_mc.bar_mc._xscale = Math.max((l_life / totalLives) * 100, 0); //return(Life); } }
Symbol 1158 MovieClip [__Packages.ShieldThrow] Frame 0
class ShieldThrow extends DynamicGameObject { var Etat, SpdX, Dir, _y, type_mc, typeOf, Pers, _x, TrueX, TrueY, IsOnScreen, Destroy, _visible; function ShieldThrow () { super(); Etat = "Move"; SpdX = 20; SpdX = SpdX * ((Dir == "G") ? -1 : 1); _y = _y - 50; type_mc.gotoAndStop(typeOf); Pers = _global.CG.G_Player; } function Move() { with (this) { _x = _x + SpdX; SetTruePos(); CheckEnemy(); CheckLanterns(); CheckDestroy(); } } function CheckEnemy() { var _local4 = 0; while (_local4 < _global.CG.G_objects.length) { var _local3 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local4]]; if ((_local3.typeOf == "Enemy") || (_local3.typeOf == "Boss")) { if (_local3.hitTest(TrueX, TrueY, false) && (_local3._visible)) { ((Dir == "G") ? ((_local3.Dir = "D")) : ((_local3.Dir = "G"))); _local3.Life = _local3.Life - 5; _local3.SpdYNow = _local3.SpdYGetHit; _local3.SpdXFall = random(_local3.SpdXGetHit) + 5; _local3.Etat = "GetHit"; _local3.CanBeHit = false; Etat = "Hit"; } } _local4++; } } function CheckLanterns() { var _local4 = 0; while (_local4 < _global.CG.G_objects.length) { var _local3 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local4]]; if (((((_local3.typeOf == "PowerUp") || (_local3.typeOf == "Ox")) || (_local3.typeOf == "Rabbit")) || (_local3.typeOf == "Horse")) || (_local3.typeOf == "Rat")) { if (_local3.hitTest(TrueX, TrueY, false)) { _local3.DefinePowerUp(); Etat = "Hit"; } } _local4++; } } function CheckDestroy() { if (!IsOnScreen()) { Etat = "Hit"; } } function Hit() { with (this) { Destroy(); _visible = false; } } }
Symbol 1159 MovieClip [__Packages.Shield] Frame 0
class Shield extends MovieClip { var _x, _y, Etat, EtatOld, LgOutG, LgOutD, LgOutUp, LgOutDw, LgHitX, LgHitUp, LgHitDw, InPause, FrGet, Value, _name, typeOf, Obj, Pers, removeMovieClip, gotoAndStop; function Shield () { super(); _x = _x; _y = _y; Etat = "Sleep"; EtatOld = "Idle"; LgOutG = 25; LgOutD = 525; LgOutUp = 25; LgOutDw = 395; LgHitX = 50; LgHitUp = 25; LgHitDw = 100; InPause = false; FrGet = 5; Value = Value; _global.CP.CtrlGame.RegisterObject(this); if (_name.indexOf("trash") >= 0) { typeOf = "trash"; } if (_name.indexOf("sewer") >= 0) { typeOf = "sewer"; } if (_name.indexOf("gong") >= 0) { typeOf = "gong"; } Obj.gotoAndStop(typeOf); } function EnterFrame() { if (Pers == undefined) { Pers = _global.CG.G_Player; } if (Etat != EtatOld) { ChangeEtat(Etat); } Actions(); } function Sleep() { with (this) { CheckActif(); } } function Idle() { with (this) { CheckGet(); CheckSleep(); } } function Activate() { with (this) { Pers.SetGrabbableShield(this); Etat = "Idle"; } } function Deactivate() { with (this) { Pers.grabbableShield = null; Etat = "Idle"; } } function Get() { with (this) { ChangeEtat("Kill"); } } function Kill() { with (this) { for (LifeBonusI in G_TabLifeBonus) { var LifeBonusActif = G_TabLifeBonus[LifeBonusI]; removeMovieClip(); if (LifeBonusActif == Nom) { delete G_TabLifeBonus[LifeBonusI]; } } delete this; } } function CheckGet() { with (this) { if ((((Pers._y >= (_y - LgHitUp)) && (Pers._y <= (_y + LgHitDw))) && (Pers._x >= (_x - LgHitX))) && (Pers._x <= (_x + LgHitX))) { Etat = "Activate"; } else if (Pers.grabbableShield == this) { Etat = "Deactivate"; } } } function CheckActif() { with (this) { if ((((_x >= (Bg.Invthis._x - LgOutG)) and (_x <= (Bg.Invthis._x + LgOutD))) and (_y >= (Bg.Invthis._y - LgOutUp))) and (_y <= (Bg.Invthis._y + LgOutDw))) { Etat = "Idle"; } } } function CheckSleep() { with (this) { if ((((_x < (Bg.Invthis._x - LgOutG)) or (_x > (Bg.Invthis._x + LgOutD))) or (_y < (Bg.Invthis._y - LgOutUp))) or (_y > (Bg.Invthis._y + LgOutDw))) { Etat = "Sleep"; } } } function ChangeEtat(NewAction) { with (this) { EtatOld = Etat; Etat = NewAction; gotoAndStop(NewAction); } } function Actions() { with (this) { if (G_Pause == true) { if (InPause == false) { InPause = true; Obj.stop(); } } else { if (InPause == true) { InPause = false; Obj.play(); } this[Etat](); } } } }
Symbol 1160 MovieClip [__Packages._CtrlPackage] Frame 0
class _CtrlPackage extends MovieClip { var G_Scene, _parent, onEnterFrame, CtrlGame, CtrlSFX; function _CtrlPackage () { super(); _global.CP = this; G_Scene = _parent; InitSubCtrl(); onEnterFrame = function () { _global.CP.CtrlGame.EnterFrame(); }; } function InitSubCtrl() { CtrlGame = new _CtrlGame(); CtrlSFX = new _CtrlSFX(G_Scene); } }
Symbol 1161 MovieClip [__Packages._CtrlGame] Frame 0
class _CtrlGame { var G_paused, G_objects, G_CW, G_Key, G_Score, G_Life, G_Level, G_LevelDisplay, G_GameActive; function _CtrlGame () { _global.CG = this; G_paused = false; G_objects = new Array(); G_CW = new ComboWatcher(); G_Key = new Object(); InitGame(); DefineCustomKeys(); } function InitGame() { _global.CP.onEnterFrame = function () { _global.CG.EnterFrame(); }; } function EnterFrame() { if (!G_paused) { var _local3 = 0; while (_local3 < G_objects.length) { _global.CP.G_Scene.currentlevel_mc[G_objects[_local3]].EnterFrame(); _local3++; } } _global.CP.G_Scene.currentlevel_mc.EnterFrame(); G_CW.EnterFrame(); ManageKeys(); } function StartGame() { G_Score = 0; G_Life = 3; G_Level = 1; G_LevelDisplay = G_Level; G_GameActive = true; _global.CP.G_Scene.popup_mc.gotoAndPlay("Display"); _global.CP.G_Music.Stop(); _global.CP.G_Music = _global.CP.CtrlSFX.PlaySFX("music_game.wav", 100, 65535); } function EndGame(l_code) { switch (l_code) { case 0 : _global.CP.G_Scene.gotoAndPlay("Win"); break; case 1 : _global.CP.G_Scene.gotoAndPlay("Lose"); break; default : _global.CP.G_Scene.gotoAndPlay("Win"); } } function TogglePause() { G_paused = !G_paused; SetObjectsPause(); } function RestartGame() { _global.CP.G_Scene.gotoAndStop("Reset"); } function SetObjectsPause() { var _local3 = 0; while (_local3 < G_objects.length) { if (G_paused) { _global.CP.G_Scene.currentlevel_mc[G_objects[_local3]].PauseMe(); } else { _global.CP.G_Scene.currentlevel_mc[G_objects[_local3]].UnPauseMe(); } _local3++; } } function RegisterObject(l_mc) { G_objects.push(l_mc._name); } function UnregisterObject(l_mc) { var _local2 = 0; while (_local2 < G_objects.length) { if (G_objects[_local2] == l_mc._name) { G_objects.splice(_local2, 1); } _local2++; } } function ManageKeys() { if (Key.isDown(32) && (!G_Key.SPACE_state)) { G_Key.SPACE_pressed = true; } else { G_Key.SPACE_pressed = false; } if (Key.isDown(38) && (!G_Key.UP_state)) { G_Key.UP_pressed = true; } else { G_Key.UP_pressed = false; } if (Key.isDown(G_Key.Z) && (!G_Key.Z_state)) { G_Key.Z_pressed = true; } else { G_Key.Z_pressed = false; } if (Key.isDown(G_Key.X) && (!G_Key.X_state)) { G_Key.X_pressed = true; } else { G_Key.X_pressed = false; } G_Key.SPACE_state = Key.isDown(32); G_Key.UP_state = Key.isDown(38); G_Key.Z_state = Key.isDown(G_Key.Z); G_Key.X_state = Key.isDown(G_Key.X); } function DefineCustomKeys() { G_Key.Z = new Number(90); G_Key.X = new Number(88); G_Key.SPACE_state = false; G_Key.SPACE_pressed = false; G_Key.UP_state = false; G_Key.UP_pressed = false; G_Key.Z_state = false; G_Key.Z_pressed = false; G_Key.X_state = false; G_Key.X_pressed = false; } }
Symbol 1162 MovieClip [__Packages.ComboWatcher] Frame 0
class ComboWatcher { var combos, currentCombo, frameItr, resetDelay, sortCombosByLength; function ComboWatcher () { combos = new Array(); currentCombo = ""; frameItr = 0; resetDelay = DEFAULTRESETDELAY; sortCombosByLength = function (a, b) { if (a.combo.length > b.combo.length) { return(-1); } if (a.combo.length < b.combo.length) { return(1); } return(0); }; _global.CG.RegisterObject(this); } function EnterFrame() { if ((++frameItr) >= resetDelay) { resetCombos(); } } function AddCombo(l_combo) { combos.push(l_combo); combos.sort(sortCombosByLength); } function resetCombos() { currentCombo = ""; } function registerMove(l_token) { currentCombo = currentCombo + String(l_token); frameItr = 0; var _local2 = 0; while (_local2 < combos.length) { var _local3 = combos[_local2].combo; if (_local3.substr(_local3.length - 1, 1) == l_token) { if (checkCombo(_local3, combos[_local2].callback, combos[_local2].reset)) { break; } } _local2++; } } function checkCombo(l_combo, l_callback, l_reset) { var _local2 = false; if (ComboMade(l_combo)) { _local2 = true; l_callback(); if (l_reset) { resetCombos(); } } return(_local2); } function ComboMade(l_combo) { var _local3 = false; var _local2 = l_combo.length; if (currentCombo.substr(currentCombo.length - _local2, _local2) == l_combo) { _local3 = true; } return(_local3); } var DEFAULTRESETDELAY = new Number(20); }
Symbol 1163 MovieClip [__Packages._CtrlSFX] Frame 0
class _CtrlSFX { var SFXs, allMuted, libLevel; function _CtrlSFX (l_scene) { SFXs = new Array(); allMuted = false; } function PlaySFX(l_linkage, l_vol, l_loop) { var _local4 = true; l_loop = Math.max(0, l_loop); var _local2 = 0; while (_local2 < SFXs.length) { if (SFXs[_local2].linkageID == l_linkage) { _local4 = false; SFXs[_local2].volume = l_vol; SFXs[_local2].Play(l_loop); (allMuted ? (SFXs[_local2].Mute()) : null); return(SFXs[_local2]); } _local2++; } if (_local4) { var _local7 = new SFX(l_linkage, l_vol, l_loop, libLevel); (allMuted ? (_local7.Mute()) : null); SFXs.push(_local7); return(_local7); } } function RemoveSFX(l_sfx) { var _local2 = 0; while (_local2 < SFXs.length) { if (SFXs[_local2] == l_sfx) { SFXs[_local2].Stop(); SFXs.splice(_local2, 1); } _local2++; } } function StopAllSounds() { var _local2 = 0; while (_local2 < SFXs.length) { SFXs[_local2].Stop(); _local2++; } } function PlayRandomSFX(l_prefix, l_amount) { var _local2 = ((l_prefix + "_") + Math.floor((Math.random() * l_amount) + 1)) + ".wav"; return(PlaySFX(_local2, 100, 1)); } function MuteAll() { var _local2 = 0; while (_local2 < SFXs.length) { SFXs[_local2].Mute(); _local2++; } allMuted = true; } function UnMuteAll() { var _local2 = 0; while (_local2 < SFXs.length) { trace("unmuting"); SFXs[_local2].UnMute(); _local2++; } allMuted = false; } }
Symbol 1164 MovieClip [__Packages.SFX] Frame 0
class SFX extends Sound { var attachSound, isPlaying, linkageID, start, onSoundComplete, stop, setVolume, getVolume; function SFX (l_linkage, l_vol, l_loop, l_libLevel) { super(l_libLevel); attachSound(l_linkage); isPlaying = false; linkageID = l_linkage; volume = (l_vol); Play(l_loop); } function Play(l_loop) { start(0, l_loop); isPlaying = true; onSoundComplete = function () { this.isPlaying = false; }; } function Stop() { stop(); isPlaying = false; } function Mute() { volume = (0); } function UnMute() { volume = (100); } function set volume(l_vol) { setVolume(l_vol); //return(volume); } function get volume() { return(getVolume()); } }
Symbol 1165 MovieClip [__Packages.Boss] Frame 0
class Boss extends DynamicGameObject { var typeOf, Nom, BaseDir, Dir, LgOutG, LgOutD, LgOutUp, LgOutDw, GetHitG, GetHitD, GetHitUp, GetHitDw, GetFireG, GetFireD, GetFireUp, GetFireDw, LgAttackX, LgAttackUp, LgAttackDw, LgCheckPersX, LgCheckFightX, LgHitX, LgHitUp, LgHitDw, LgFront, LgHitBox, LgCharge, LgBack, AssPointX, AssPointY, FrGetHit, FrGetHitCount, FrSeeingMaxTime, FrSeeingCount, FrIdleCheckMin, FrIdleCheckMax, FrIdleCheckLast, FrSurpris, FrLand, FrDie, FrIdle, FrAttack1, FrAttack2, FrAttack3, FrFinAttack1, FrFinAttack2, FrFinAttack3, frGetGlue, frIdleGlue, frDeGlue, frGetFart, frIdleFart, frDeFart, FartCycle, FartCycleMax, FrShoot, FrShootFin, ShootMax, ShootCount, FrStartPush, FrFinPush, PushedBox, FrSeparateWallCount, FrSeparateWallCheck, Life, SpdXBase, SpdXShadow, SpdXWalkFight, SpdXCharge, SpdXGetHit, SpdYGetHit, SpdXStepBack, SpdYStepBack, WallSeparate, SpdXFall, MoveX, MoveY, WallHitBloc, SolOut, SolHitMin, MaxSol, HitGrd, SpdYMax, SpdYNow, SpdYUp, CanBeHit, Pers, Perso, TooNearWall, DistMinWall, Etat, isAttacker, pdFar, pdNear, pdHit, pdJumpKick, bossMode, Obj, _x, _y, hitTest, ChangeDir, IsOnScreen; function Boss () { super(); typeOf = "Boss"; Nom = Nom; BaseDir = Dir; LgOutG = 1000; LgOutD = 1500; LgOutUp = 10; LgOutDw = 475; GetHitG = 30; GetHitD = 30; GetHitUp = 115; GetHitDw = 0; GetFireG = 26; GetFireD = 26; GetFireUp = 100; GetFireDw = -40; LgAttackX = 65; LgAttackUp = 60; LgAttackDw = 26; LgCheckPersX = 500; LgCheckFightX = 100; LgHitX = 60; LgHitUp = 35; LgHitDw = 60; LgFront = 35; LgHitBox = 42; LgCharge = 65; LgBack = 35; AssPointX = 12; AssPointY = 35; FrGetHit = 15; FrGetHitCount = 0; FrSeeingMaxTime = 35; FrSeeingCount = 35; FrIdleCheckMin = 36; FrIdleCheckMax = 60; FrIdleCheckLast = 113; FrSurpris = 21; FrLand = 8; FrDie = 25; FrIdle = 131; FrAttack1 = 8; FrAttack2 = 11; FrAttack3 = 11; FrFinAttack1 = 12; FrFinAttack2 = 10; FrFinAttack3 = 9; frGetGlue = 21; frIdleGlue = 131; frDeGlue = 21; frGetFart = 57; frIdleFart = 131; frDeFart = 59; FartCycle = 0; FartCycleMax = 4; FrShoot = 5; FrShootFin = 15; ShootMax = 0; ShootCount = 0; FrStartPush = 4; FrFinPush = 4; PushedBox = 0; FrSeparateWallCount = 0; FrSeparateWallCheck = 15; Life = 25; SpdXBase = 12; SpdXShadow = 20; SpdXWalkFight = 6; SpdXCharge = 10; SpdXGetHit = 12; SpdYGetHit = -15; SpdXStepBack = 15; SpdYStepBack = -10; WallSeparate = false; SpdXFall = 0; MoveX = 0; MoveY = 0; WallHitBloc = 2; SolOut = 2; SolHitMin = 3; MaxSol = 2; HitGrd = false; SpdYMax = 20; SpdYNow = 0; SpdYUp = 2; CanBeHit = true; Pers = _global.CG.G_Player; Perso = "Gunner"; TooNearWall = false; DistMinWall = 100; Dir = "D"; Etat = "Fall"; isAttacker = false; pdFar = 500; pdNear = 60; pdHit = 50; pdJumpKick = 60; bossMode = false; Pers.SetAttackers(); } function Sleep() { with (this) { CheckActif(); } } function Idle() { with (this) { FrSeparateWallCount++; if (FrSeparateWallCount == FrSeparateWallCheck) { FrSeparateWallCount = 0; WallSeparate = false; } if (((Etat == "Idle") && ((Obj.Etat._currentframe >= FrIdleCheckMin) && (Obj.Etat._currentframe <= FrIdleCheckMax))) || (Obj.Etat._currentframe == FrIdleCheckLast)) { if (Dir == "G") { CheckPers("D"); } else if (Dir == "D") { CheckPers("G"); } } else { CheckPers(); } if (Perso == "Attacker") { if ((Etat == "Idle") && (Obj.Etat._currentframe == FrIdleCheckLast)) { CheckDistWall(); if (TooNearWall) { ((Dir == "G") ? ((Dir = "D")) : ((Dir = "G"))); CheckDistWall(); if (!TooNearWall) { Etat = "Walk"; } else { Etat = "StartJump"; } } else { Etat = "Walk"; } MoveX = 0; MoveY = 0; } } CheckAction(); CheckOverlap(); CheckGetHit(); CheckGetFire(); CheckHitGrd(); CheckSol(); CheckSleep(); } } function Walk() { with (this) { CheckAction(); CheckTurn(); CheckWall(); CheckHitGrd(); CheckSol(); CheckGetHit(); CheckGetFire(); SetMoveX(); CheckOverlap(); MoveShred(); CheckSleep(); CheckCorpse(); } } function StartJump() { with (this) { Etat = "Jump"; SpdYNow = SpdYStepBack; SpdXFall = SpdXStepBack; } } function Jump() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); CheckGetFart(); MoveShred(); Etat = "Fall"; } } function Land() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } } } function GetHit() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); CheckGetFart(); MoveShred(); FrGetHitCount++; if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (HitGrd == true) { if (Life > 0) { FrGetHitCount = 0; Etat = "Idle"; WallSeparate = false; } else { Etat = "Die"; } } CanBeHit = true; } } } function Fall() { with (this) { SetMoveXFall(); CheckWall("Back"); CheckHitGrd(); CheckSol(); CheckGetFire(); MoveShred(); if (HitGrd == true) { if (Life > 0) { Etat = "Land"; CanBeHit = true; WallSeparate = false; } else { Etat = "Die"; } } } } function Attack1() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if ((((Pers._x >= (_x - LgHitX)) and (Pers._x <= (_x + LgHitX))) and Pers.CanBeHit) && (Pers.Etat != "IdleChange")) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; } Etat = "FinAttack1"; } CheckGetHit(); CheckGetFire(); } } function Attack2() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (((Pers._x >= (_x - LgHitX)) and (Pers._x <= (_x + LgHitX))) and (Pers.CanBeHit == true)) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; } Etat = "FinAttack2"; } CheckGetHit(); CheckGetFire(); } } function Attack3() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { if (((Pers._x >= (_x - LgHitX)) and (Pers._x <= (_x + LgHitX))) and (Pers.CanBeHit == true)) { if (Dir == "G") { Pers.Dir = "D"; } else if (Dir == "D") { Pers.Dir = "G"; } Pers.Etat = "GetHit"; Pers.CanBeHit = false; } Etat = "FinAttack3"; } CheckGetHit(); CheckGetFire(); } } function FinAttack1() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } CheckGetHit(); CheckGetFire(); } } function FinAttack2() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } CheckGetHit(); CheckGetFire(); } } function FinAttack3() { with (this) { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } CheckGetHit(); CheckGetFire(); } } function Die() { with (this) { Dir = "D"; if (Obj.Etat._currentframe >= FrDie) { _global.CG.G_Hud.AddToScore(1000); _global.CG.G_Hud.AddToScore(Math.floor((Pers.Life / Pers.TotalLives) * 100) * 10); _global.CG.G_Hud.AddToScore(_global.CG.G_Life * 250); _global.CP.G_Scene.gotoAndStop("Win"); _global.CP.CtrlSFX.PlaySFX("music_win.wav", 100, 1); Etat = "Dead"; } } } function Dead() { with (this) { G_TabShred.splice(ShredI, 1); ShredI = ShredI - 1; } } function CheckPers(CheckDir) { } function CheckDistWall(CheckDir, CheckXPoint) { with (this) { if (CheckDir == undefined) { CheckDir = Dir; } if (CheckXPoint == undefined) { CheckXPoint = TrueX; } TooNearWall = false; if (CheckDir == "G") { var CheckX = (CheckXPoint - DistMinWall); while ((CheckX < CheckXPoint) && (!TooNearWall)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } else if (_parent.Collider.Turn.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } CheckX = CheckX + 10; } } else if (CheckDir == "D") { var CheckX = (TrueX + DistMinWall); while ((CheckX > CheckXPoint) && (!TooNearWall)) { if (_parent.Collider.Wall.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } else if (_parent.Collider.Turn.hitTest(CheckX, TrueY - 5, true)) { TooNearWall = true; } CheckX = CheckX - 10; } } } } function CheckPersDist() { with (this) { if (Pers.CanBeHit == true) { if ((Dir == "G") && (Pers._x > _x)) { Dir = "D"; } else if ((Dir == "D") && (Pers._x <= _x)) { Dir = "G"; } if ((Pers._y >= (_y - LgAttackUp)) and (Pers._y <= (_y + LgAttackDw))) { if ((Pers._x >= (_x - LgCheckPersX)) and (Pers._x <= _x)) { if ((Pers._x < (_x - LgCheckFightX)) || (Pers._x > _x)) { Etat = "WalkFight"; } } else if ((Pers._x <= (_x + LgCheckPersX)) and (Pers._x >= _x)) { if ((Pers._x > (_x + LgCheckFightX)) || (Pers._x < _x)) { Etat = "WalkFight"; } } } } else { Etat = "WalkFight"; } } } function CheckJump() { with (this) { if (Math.ceil(Math.random() * 100) == 80) { Etat = "StartJump"; } } } function CheckGetHit() { with (this) { if (Pers.CanHit == true) { if (CanBeHit) { var l_hitPointX = (Pers.TrueX + (Pers.HitPointX - Pers._x)); var l_hitPointY = (Pers.TrueY + (Pers.HitPointY - Pers._y)); if (hitTest(l_hitPointX, l_hitPointY, false)) { if (((Pers.HitPointX <= (_x + GetHitD)) && (Pers.HitPointX >= (_x - GetHitG))) && (Pers.Dir == "D")) { Dir = "G"; } else if (((Pers.HitPointX >= (_x - GetHitG)) && (Pers.HitPointX <= (_x + GetHitD))) && (Pers.Dir == "G")) { Dir = "D"; } Pers.CanHit = false; Life--; SpdYNow = SpdYGetHit; SpdXFall = random(SpdXGetHit) + 5; Etat = "GetHit"; _global.CP.CtrlSFX.PlayRandomSFX("hit", 4); CanBeHit = false; } } } } } function CheckAttack() { with (this) { if ((Pers.CanBeHit == true) and (HitGrd == true)) { if ((Pers._y >= (_y - LgAttackUp)) && (Pers._y <= (_y + LgAttackDw))) { if ((Pers._x >= (_x - LgAttackX)) && (Pers._x <= (_x + LgAttackX))) { if ((Dir eq "G") and (Pers._x > _x)) { Dir = "D"; } else if ((Dir eq "D") and (Pers._x <= _x)) { Dir = "G"; } if (Perso == "Attacker") { var RandomAttack = Math.ceil(Math.random() * 2); Etat = "Attack" + RandomAttack; } } } } } } function SetMoveX() { with (this) { MoveX = SpdXBase; if (Dir eq "G") { MoveX = MoveX * -1; } } } function SetMoveXFall() { with (this) { MoveX = SpdXFall; if (SpdXFall > 0) { SpdXFall = SpdXFall * 0.9; } if (Dir eq "D") { MoveX = MoveX * -1; } } } function CheckWall(CheckDir) { with (this) { if (MoveX != 0) { if (CheckDir == "Back") { var AddPoint = LgBack; } else if (CheckDir == "Charge") { var AddPoint = LgCharge; } else { var AddPoint = LgFront; } if (MoveX > 0) { var WallStop = WallHitBloc; var CheckX = (TrueX + AddPoint); } else { var WallStop = (-1 * WallHitBloc); var CheckX = (TrueX - AddPoint); } var WallHit1 = (MoveX / 3); var WallHit2 = (WallHit1 * 2); if (_parent.Collider.Wall.hitTest(CheckX + WallStop, TrueY, true)) { if (Etat == "Charge") { Etat = "StartJump"; } else if (((Etat == "GetHit") || (Etat == "StartJump")) || (Etat == "Fall")) { MoveX = 0; WallSeparate = false; } else { MoveX = 0; WallSeparate = false; if (Dir eq "G") { Dir = "D"; } else { Dir = "G"; } CheckDistWall(); if ((Math.ceil(Math.random() * 4) == 4) || (TooNearWall)) { Etat = "Idle"; } else { Etat = "Walk"; } } } else if (_parent.Collider.Wall.hitTest(CheckX + WallHit1, TrueY, true)) { MoveX = WallHitBloc; } else if (_parent.Collider.Wall.hitTest(CheckX + WallHit2, TrueY, true)) { MoveX = WallHit1; } else if (_parent.Collider.Wall.hitTest(CheckX + MoveX, TrueY, true)) { MoveX = WallHit2; } } } } function CheckTurn() { with (this) { if (_parent.Collider.Turn.hitTest(TrueX + MoveX, TrueY, true) || (_parent.Collider.Wall.hitTest(TrueX + MoveX, TrueY, true))) { MoveX = 0; if (Dir eq "G") { Dir = "D"; } else { Dir = "G"; } CheckDistWall(); if ((Math.ceil(Math.random() * 4) == 4) || (TooNearWall)) { Etat = "Idle"; } else { Etat = "Walk"; } } } } function CheckSol() { with (this) { if (_parent.Collider.Sol.hitTest(TrueX, TrueY, true) and (SpdYNow >= 0)) { SpdYNow = 0; var InSol = true; while (InSol == true) { MoveY = MoveY - SolOut; InSol = _parent.Collider.Sol.hitTest(TrueX, TrueY + MoveY, true); } } else if (SpdYNow >= 0) { if (HitGrd == true) { SpdYNow = 0; MoveY = SpdYNow; } else { SpdYNow = SpdYNow + SpdYUp; if (SpdYNow > SpdYMax) { SpdYNow = SpdYMax; } var SolHit1 = (SpdYNow / 3); var SolHit2 = (SolHit1 * 2); if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SolHit1, true)) { MoveY = SolHitMin; } else if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SolHit2, true)) { MoveY = SolHit1; } else if (_parent.Collider.Sol.hitTest(TrueX, TrueY + SpdYNow, true)) { MoveY = SolHit2; } else { MoveY = SpdYNow; } } } else { SpdYNow = SpdYNow + SpdYUp; MoveY = SpdYNow; } } } function CheckHitGrd() { with (this) { if (_parent.Collider.Sol.hitTest(TrueX, TrueY + MaxSol, true)) { HitGrd = true; } else { HitGrd = false; } } } function MoveShred() { with (this) { _x = _x + MoveX; _y = _y + MoveY; } } function CheckActif() { with (this) { if (((((_x >= (Bg.Invthis._x - LgOutG)) and (_x <= (Bg.Invthis._x + LgOutD))) and (_y >= (Bg.Invthis._y - LgOutUp))) and (_y <= (Bg.Invthis._y + LgOutDw))) and (Etat eq "Sleep")) { if (Life > 0) { Etat = "Idle"; Dir = BaseDir; } else { Etat = "Dead"; } } } } function CheckSleep() { with (this) { if ((((_x < (Bg.Invthis._x - LgOutG)) or (_x > (Bg.Invthis._x + LgOutD))) or (_y < (Bg.Invthis._y - LgOutUp))) or (_y > (Bg.Invthis._y + LgOutDw))) { if (Pers._x < _x) { Dir = "G"; } else { Dir = "D"; } Etat = "Sleep"; } } } function CheckAction() { if (Pers.Etat != "Die") { if ((_y > (Pers._y - 5)) && (_y < (Pers._y + 5))) { if (GetPersDist() > pdNear) { FacePlayer(); if (Math.random() < 0.05) { Etat = "Walk"; } } else { Etat = "Idle"; if (Math.random() < 0.9) { FacePlayer(); _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); Etat = "Attack" + (Math.floor(Math.random() * 3) + 1); } } } else if (Math.random() < 0.02) { FacePlayer(); Etat = "Walk"; } else if (Math.random() < 0.03) { Etat = "Idle"; } } else if (Math.random() < 0.01) { Etat = "Walk"; } else if (Math.random() < 0.04) { Etat = "Idle"; } if (((Life <= 20) || (Pers.Life < 5)) && (!bossMode)) { Etat = "Leave"; } } function FacePlayer() { if (_x > Pers._x) { ChangeDir("G"); } else { ChangeDir("D"); } } function KillShred() { with (this) { Etat = "Dead"; } } function Leave() { Dir = "G"; CheckHitGrd(); CheckSol(); SetMoveX(); MoveShred(); if (!IsOnScreen()) { bossMode = true; Etat = "Wait"; } } function Wait() { } function GetPersDist() { return(Math.sqrt(Math.pow(_x - Pers._x, 2) + Math.pow(_y - Pers._y, 2))); } }
Symbol 1166 MovieClip [__Packages.Player] Frame 0
class Player extends DynamicGameObject { var Point, TotalLives, Life, SpdXMinion, SpdXNormal, SpdXBase, SpdXNow, MoveX, MoveY, FrontX, FrontY, BottomFrontX, BottomBackX, BackX, HitGrdPoint, WallHitBloc, SpdYNow, SpdYUp, SpdYMax, SpdYFall, SpdXHitBase, SpdYHitBase, SpdXHitBlock, SpdYHitBlock, SpdStartJump, SolOut, SolHitMin, MaxSol, HitGrd, SolForJump, DistYFall, DistYLand, CanHit, CanBeHit, FrWalkNow, FrJump, FrFall, FrLand, FrGetHit, FrGetHitCount, FrBoomTir, FrFinBoom, FrDead, FrDeadCount, ICharacter, LgGetShootX, LgGetShootUp, LgGetShootUpBas, FrInvincibleCount, FrInvincible, Invincible, FrGetHitLand, PushedBox, PushVideActive, frKick1, frFinKick1, frKick2, frFinKick2, frFinKick3, HitPointX, HitPointY, DistBallY, Dir, Obj, grabbableShield, shieldHP, currentPunch, hitPower, powerMult, bIsBlocking, bMegaHit, bIsShielding, Etat, shieldType, _x, _y, _visible, EtatOld, gotoAndStop; function Player () { super(); Point = _global.C.Score; TotalLives = 25; Life = TotalLives; SpdXMinion = 3; SpdXNormal = 10; SpdXBase = SpdXNormal; SpdXNow = 0; MoveX = 0; MoveY = 0; FrontX = 0; FrontY = 0; BottomFrontX = 0; BottomBackX = 0; BackX = 0; HitGrdPoint = 0; WallHitBloc = 2; SpdYNow = 0; SpdYUp = 1.75; SpdYMax = 20; SpdYFall = 2; SpdXHitBase = 25; SpdYHitBase = -6; SpdXHitBlock = 5; SpdYHitBlock = -2; SpdStartJump = -14; SolOut = 2; SolHitMin = 5; MaxSol = 3; HitGrd = false; SolForJump = 6; DistYFall = 0; DistYLand = 30; CanHit = false; CanBeHit = true; FrWalkNow = 1; FrJump = 1; FrFall = 14; FrLand = 5; FrGetHit = 10; FrGetHitCount = 0; FrBoomTir = 9; FrFinBoom = 6; FrDead = 140; FrDeadCount = 0; ICharacter = 0; LgGetShootX = 20; LgGetShootUp = 72; LgGetShootUpBas = 44; FrInvincibleCount = 0; FrInvincible = 60; Invincible = false; FrGetHitLand = 8; PushedBox = 0; PushVideActive = false; frKick1 = 8; frFinKick1 = 12; frKick2 = 8; frFinKick2 = 9; frFinKick3 = 5; HitPointX = 0; HitPointY = 0; DistBallY = -59; updatePerso(); Dir = "G"; _global.CG.G_Player = this; DefineCombos(); Obj.Etat.shield_mc._visible = false; grabbableShield = null; shieldHP = 0; currentPunch = "L"; hitPower = 0; powerMult = 1; bIsBlocking = false; bMegaHit = false; bIsShielding = false; } function DefineCombos() { _global.CG.G_CW.AddCombo({combo:"K", callback:function () { _global.CG.G_Player.SetKick(); }, reset:false}); _global.CG.G_CW.AddCombo({combo:"P", callback:function () { _global.CG.G_Player.SetPunch(); }, reset:false}); _global.CG.G_CW.AddCombo({combo:"PPP", callback:function () { _global.CG.G_Player.SetPNudge(); }, reset:true}); _global.CG.G_CW.AddCombo({combo:"PPK", callback:function () { _global.CG.G_Player.SetFKShot(); }, reset:false}); _global.CG.G_CW.AddCombo({combo:"JK", callback:function () { _global.CG.G_Player.SetRKick(); }, reset:false}); } function SetKick() { switch (Etat) { case "Jump" : Etat = "JumpKick"; break; case "FinJump" : Etat = "JumpKick"; break; case "Fall" : Etat = "JumpKick"; break; case "FinFall" : Etat = "JumpKick"; break; case "IdleCrouch" : Etat = "LowKick"; break; default : Etat = "Kick"; } } function SetPunch() { if (currentPunch == "L") { currentPunch = "R"; } else { currentPunch = "L"; } switch (Etat) { case "Jump" : Etat = "LandDHPunch"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); break; case "FinJump" : Etat = "LandDHPunch"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); break; case "Fall" : Etat = "LandDHPunch"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); break; case "FinFall" : Etat = "LandDHPunch"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); break; case "IdleCrouch" : Etat = "StomachJab"; break; default : Etat = "Punch" + currentPunch; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); } } function SetRHKick() { Etat = "RHKick"; _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); } function SetPNudge() { Etat = "PNudge"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); } function SetDHPunch() { Etat = "DHPunch"; _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); } function SetFKShot() { Etat = "FKShot"; } function SetUppercut() { Etat = "Uppercut"; _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); } function SetHSKick() { Etat = "HSKick"; _global.CP.CtrlSFX.PlayRandomSFX("airslow", 3); } function SetRKick() { Etat = "RKick"; _global.CP.CtrlSFX.PlayRandomSFX("airfast", 4); } function Idle() { bIsBlocking = false; with (this) { KeepDeadPos = true; if (Life > 0) { SetSpdX(); SetMoveX(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckPenche(); CheckSol(); CheckFall(); MovePers(); CheckJump(); CheckAction(); CheckGetFire(); CheckDie(); CheckGrab(); } else { SetSpdX(); SetMoveX(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckSol(); CheckFall(); MovePers(); CheckDie(); } } } function Block() { bIsBlocking = true; with (this) { KeepDeadPos = true; if (Life > 0) { SetSpdX(); SetMoveX(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckSol(); CheckFall(); MovePers(); CheckAction(); CheckDie(); CheckGrab(); } else { SetSpdX(); SetMoveX(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckSol(); CheckFall(); MovePers(); CheckDie(); } } } function ShieldOn() { bIsShielding = true; Obj.Etat.shield_mc.gotoAndStop(shieldType); Block(); } function ShieldOff() { bIsShielding = false; Obj.Etat.shield_mc.gotoAndStop(shieldType); if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } } function IdleCrouch() { Idle(); } function GetLifeBonus(AddPoints) { with (this) { newTotalPoint = Point + AddPoints; if (Math.floor(newTotalPoint / 1000) > Math.floor(Point / 1000)) { if (Life < 5) { Life++; _parent._parent.Hud.LifeBar.gotoAndStop(Life + 1); } } Point = newTotalPoint; _parent._parent.Hud.BonusPoints.text = Point; _parent._parent.Hud.BonusPointsShadow.text = Point; } } function Walk() { with (this) { SetSpdX(); SetMoveX(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckAttack(); CheckPenche(); CheckJump(); CheckSol(); CheckFall(); MovePers(); CheckGetFire(); CheckDie(); CheckAction(); CheckGrab(); CheckEnemies(); } } function WalkCrouch() { Walk(); } function Jump() { with (this) { CheckAction(); SetSpdXJump(); CheckGrab(); SetMoveX(); CheckWall(FrontX, FrontY); CheckWall(BottomFrontX, TrueY); CheckWall(FrontX, TopY); CheckHitGrd(); CheckSol(); CheckCeil(); CheckGetFire(); MovePers(); if (Obj.Etat._currentframe >= FrJump) { Etat = "FinJump"; } } } function FinJump() { with (this) { CheckAction(); CheckGrab(); SetSpdXJump(); SetMoveX(); if (UseSuit == true) { CheckTir(); } CheckGetFire(); CheckWall(FrontX, FrontY); CheckWall(BottomFrontX, TrueY); CheckWall(FrontX, TopY); CheckHitGrd(); CheckSol(); CheckCeil(); MovePers(); if (HitGrd == true) { Etat = "Land"; } else if (SpdYNow >= 0) { Etat = "Fall"; DistYFall = 0; } } } function Fall() { with (this) { CheckAction(); CheckGrab(); SetSpdXJump(); SetMoveX(); CheckGetFire(); if (UseSuit == true) { CheckTir(); } CheckWall(FrontX, FrontY); CheckWall(BottomFrontX, TrueY); CheckWall(FrontX, TopY); CheckHitGrd(); CheckSol(); MovePers(); if ((Obj.Etat._currentframe >= FrFall) or (HitGrd == true)) { SpdXNow = 0; MoveX = 0; if (HitGrd == true) { if (DistYFall >= DistYLand) { Etat = "Land"; } else { Etat = "Idle"; } } else { Etat = "FinFall"; } } CheckHole(); } } function FinFall() { with (this) { SetSpdXJump(); SetMoveX(); CheckGetFire(); CheckWall(FrontX, FrontY); CheckWall(FrontX, TrueY); CheckWall(FrontX, TopY); CheckHitGrd(); CheckSol(); MovePers(); if (HitGrd == true) { if (DistYFall >= DistYLand) { Etat = "Land"; } else { Etat = "Idle"; } } CheckHole(); } } function Land() { with (this) { CheckAction(); SetSpdX(); SetMoveX(); CheckGetFire(); CheckWall(FrontX, FrontY); CheckHitGrd(); CheckSol(); CheckFall(); MovePers(); CheckJump(); CheckAction(); CheckDie(); } } function GetHit1() { with (this) { if ((Obj.Etat._currentframe >= Obj.Etat._totalframes) && (HitGrd == true)) { CheckHitGrd(); Etat = "Idle"; CanBeHit = true; FrGetHitCount = 0; } else { FrGetHitCount++; } GetHitGeneral(); } } function GetHit2() { with (this) { GetHitGeneral(); if ((Obj.Etat._currentframe >= Obj.Etat._totalframes) && (HitGrd == true)) { CheckHitGrd(); Etat = "Idle"; CanBeHit = true; FrGetHitCount = 0; } else { FrGetHitCount++; } } } function GetHitLand() { with (this) { GetHitGeneral(); if (FrGetHitCount == FrGetHit) { Obj.Etat.play(); FrGetHitCount++; } else if (FrGetHitCount > FrGetHit) { if (Obj.Etat._currentframe >= FrGetHitLand) { Etat = "PushVide"; FrGetHitCount = 0; InvincibleInit(); } } else { FrGetHitCount++; } } } function GetHitGeneral() { with (this) { SetSpdXHit(); CheckWall(BackX, TrueY); CheckHitGrd(); CheckSol(); MovePers(); CheckDie(); } } function GetHit() { with (this) { if ((shieldHP > 0) && (bIsShielding)) { CanHit = false; shieldHP--; Etat = "ShieldBounce"; _global.CP.CtrlSFX.PlayRandomSFX("hit", 4); if (shieldHP > 0) { _global.CP.CtrlSFX.PlayRandomSFX("shield", 4); } else { Etat = "ShieldBreak"; _global.CP.CtrlSFX.PlaySFX("shieldout.wav", 100, 1); } } else { CanHit = false; var RandomHit = 0; if (bIsBlocking && (Math.random() < 0.2)) { Life = Life - 0.5; _global.CP.CtrlSFX.PlayRandomSFX("block", 5); SpdXNow = SpdXHitBlock; SpdYNow = SpdYHitBlock; } else { Life--; _global.CP.CtrlSFX.PlayRandomSFX("hit", 4); SpdXNow = SpdXHitBase; SpdYNow = SpdYHitBase; } RandomHit = Math.ceil(Math.random() * 2); Etat = "GetHit" + RandomHit; _global.CG.G_Hud.UpdateEnergy((Life / TotalLives) * 100); _global.CP.CtrlSFX.PlayRandomSFX("hurt", 5); } } } function ShieldBounce() { if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; CanBeHit = true; } } function ShieldBreak() { ShieldBounce(); } function GetFire() { with (this) { var RandomHit = 0; Life = Life - 1; _parent._parent.Hud.LifeBar.gotoAndStop(Life + 1); CanHit = false; SpdXNow = SpdXHitBase; SpdYNow = 0; RandomHit = Math.ceil(Math.random() * 2); Etat = "GetHit" + RandomHit; } } function CheckGetFire() { with (this) { var NbMinionBall = G_TabMinionBall.length; if (NbMinionBall > 0) { var i = 0; while (i < NbMinionBall) { var BallX = _parent.Control[G_TabMinionBall[i]]._x; var BallY = _parent.Control[G_TabMinionBall[i]]._y; if (((((BallX >= (_x - GetFireG)) and (BallX <= (_x + GetFireD))) && (BallY >= (_y - GetFireUp))) && (BallY <= (_y + GetFireDw))) && (!Invincible)) { Etat = "GetFire"; if (_parent.Control[G_TabMinionBall[i]].Dir == "D") { Dir = "G"; } else if (_parent.Control[G_TabMinionBall[i]].Dir == "G") { Dir = "D"; } _parent.Control[G_TabMinionBall[i]].Etat = "Hit"; } i++; } } } } function InvincibleInit() { Invincible = true; } function InvincibleEnd() { with (this) { Invincible = false; FrInvincibleCount = 0; _visible = true; } } function Die() { with (this) { CanBeHit = false; FrDeadCount++; if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { _global.CP.G_Scene.gotoAndStop("Lose"); _global.CP.CtrlSFX.PlaySFX("music_lose.wav", 100, 1); } } } function SetSpdXHit() { with (this) { MoveX = SpdXNow; if (SpdXNow > 0) { SpdXNow = SpdXNow * 0.7; } if (Dir == "D") { MoveX = MoveX * -1; } } } function SetSpdX() { with (this) { if (Key.isDown(39)) { Dir = "D"; if (_parent.Collider.Wall.hitTest(FrontX + WallHitBloc, TrueY, true) || (Key.isDown(40))) { CheckIdleAlternatives(); SpdXNow = 0; } else { Etat = "Walk"; SpdXNow = SpdXBase; } } else if (Key.isDown(37)) { Dir = "G"; if (_parent.Collider.Wall.hitTest(FrontX - WallHitBloc, TrueY, true) || (Key.isDown(40))) { CheckIdleAlternatives(); SpdXNow = 0; } else { Etat = "Walk"; SpdXNow = SpdXBase * -1; } } else { CheckIdleAlternatives(); SpdXNow = 0; } if (Dir != DirOld) { SpdXNow = 0; } } } function CheckIdleAlternatives() { with (this) { if (Key.isDown(40)) { Etat = "IdleCrouch"; } else if (Key.isDown(32)) { if (shieldHP <= 0) { Etat = "Block"; } else { Etat = "ShieldOn"; } } else { Etat = "Idle"; } } } function SetSpdXJump() { with (this) { if (Key.isDown(39)) { Dir = "D"; if (_parent.Collider.Wall.hitTest(TrueX + WallHitBloc, TrueY, true)) { SpdXNow = 0; } else { SpdXNow = SpdXBase; } } else if (Key.isDown(37)) { Dir = "G"; if (_parent.Collider.Wall.hitTest(TrueX - WallHitBloc, TrueY, true)) { SpdXNow = 0; } else { SpdXNow = SpdXBase * -1; } } else { SpdXNow = 0; } if (Dir != DirOld) { SpdXNow = 0; } } } function SetMoveX() { with (this) { MoveX = SpdXNow; } } function CheckWall(CoordX, CoordY) { with (this) { if (MoveX != 0) { if (MoveX > 0) { var WallStop = WallHitBloc; } else { var WallStop = (-1 * WallHitBloc); } var WallHit1 = (MoveX / 3); var WallHit2 = (WallHit1 * 2); if (_parent.Collider.Wall.hitTest(CoordX + WallStop, CoordY, true)) { MoveX = 0; } else if (_parent.Collider.Wall.hitTest(CoordX + WallHit1, CoordY, true)) { MoveX = WallHitBloc; } else if (_parent.Collider.Wall.hitTest(CoordX + WallHit2, CoordY, true)) { MoveX = WallHit1; } else if (_parent.Collider.Wall.hitTest(CoordX + MoveX, CoordY, true)) { MoveX = WallHit2; } } } } function CheckCeil() { with (this) { if (MoveY != 0) { if (_parent.Collider.Ceil.hitTest(TopX, TopY + MoveY, true)) { MoveY = 0; SpdYNow = 0; Etat = "Fall"; DistYFall = 0; } } } } function Kick1() { with (this) { if (Obj.Etat._currentframe >= frKick1) { CanHit = true; HitPointX = Obj.HitPoint._x; if (Dir == "G") { HitPointX = _x - HitPointX; } else if (Dir == "D") { HitPointX = _x + HitPointX; } HitPointY = _y + Obj.HitPoint._y; Etat = "FinKick1"; CheckGetFire(); } } } function FinKick1() { with (this) { if (Obj.Etat._currentframe >= frFinKick1) { CanHit = false; if (!HitGrd) { Etat = "Fall"; } else { Etat = "Idle"; } CheckGetFire(); if (Key.isDown(32)) { ComboKick++; } } } } function Punch() { CheckHitGrd(); CheckSol(); if (!HitGrd) { SetSpdXJump(); SetMoveX(); } MovePers(); if (Obj.Etat._currentframe == 1) { CanHit = true; } HitPointX = Obj.HitPoint._x; if (Dir == "G") { HitPointX = _x - HitPointX; } else if (Dir == "D") { HitPointX = _x + HitPointX; } HitPointY = _y + Obj.HitPoint._y; CheckGetFire(); if (Obj.Etat._currentframe == Obj.Etat._totalframes) { Etat = "Idle"; CanHit = false; bMegaHit = false; } } function PunchL() { hitPower = 1; Punch(); } function PunchR() { hitPower = 1; Punch(); } function StomachJab() { hitPower = 1; Punch(); } function LandDHPunch() { hitPower = 1; Punch(); } function Kick() { hitPower = 0.75; Punch(); } function JumpKick() { hitPower = 0.75; Punch(); } function LowKick() { hitPower = 0.75; Punch(); } function RHKick() { hitPower = 3; bMegaHit = true; Punch(); } function PNudge() { hitPower = 2; Punch(); } function DHPunch() { hitPower = 2; bMegaHit = true; Punch(); } function FKShot() { hitPower = 2; Punch(); } function Uppercut() { hitPower = 2; Punch(); } function HSKick() { hitPower = 3; Punch(); } function RKick() { hitPower = 1.5; Punch(); } function JumpShoot() { with (this) { CheckHitGrd(); CheckSol(); CheckCeil(); MovePers(); if (Obj.Etat._currentframe >= FrShootGlue) { if (HitGrd == true) { Etat = "Land"; } else if (SpdYNow >= 0) { Etat = "Fall"; } } CheckGetFire(); } } function CheckJump() { with (this) { if (_global.CG.G_Key.UP_pressed and (HitGrd == true)) { KeyListener.UpRelease = false; if (Etat == "IdleCrouch") { _global.CG.G_CW.registerMove("S"); } else { KeepDeadPos = false; Etat = "Jump"; SpdYNow = SpdStartJump; } _global.CG.G_CW.registerMove("J"); } } } function CheckJumpShoot() { with (this) { if ((_global.CG.G_Key.UP_pressed and (HitGrd == true)) and KeyListener.UpRelease) { KeyListener.UpRelease = false; KeepDeadPos = false; Etat = "JumpShoot"; _parent.ControlBall.gotoAndStop(1); SpdYNow = SpdStartJump; } } } function CheckAction() { with (this) { if (_global.CG.G_Key.Z_pressed) { if (shieldHP <= 0) { _global.CG.G_CW.registerMove("P"); } else { Etat = "ShieldThrow"; } } else if (_global.CG.G_Key.X_pressed) { _global.CG.G_CW.registerMove("K"); } } } function ResetMove() { with (this) { MoveX = 0; MoveY = 0; SpdXNow = 0; SpdYNow = 0; } } function CheckFall() { with (this) { if (SpdYNow >= SpdYFall) { KeepDeadPos = false; Etat = "Fall"; DistYFall = 0; } } } function CheckDie() { with (this) { if ((Life <= 0) and (HitGrd == true)) { if (_global.CG.G_Life <= 0) { Etat = "Die"; } else { CanBeHit = true; _global.CG.G_Life--; _global.CG.G_Hud.UpdateLives(); Life = TotalLives; _global.CG.G_Hud.UpdateEnergy((Life / TotalLives) * 100); Etat = "Idle"; } } } } function MovePers() { with (this) { if ((Pers.TrueX + MoveX) < 0) { MoveX = TrueX * -1; } else if ((Pers.TrueX + MoveX) > 500) { MoveX = 500 - Pers.TrueX; } _x = _x + MoveX; MoveX = 0; _y = _y + MoveY; MoveY = 0; } } function SetTruePos() { super.SetTruePos(); with (this) { TopX = TrueX; TopY = TrueY + Obj.HitTop._y; FrontX = Obj.HitFront._x; FrontY = TrueY + Obj.HitFront._y; BottomFrontX = Obj.HitBottomFront._x; BottomBackX = Obj.HitBottomBack._x; BackX = Obj.HitBack._x; if (Dir == "G") { FrontX = TrueX - FrontX; BottomFrontX = TrueX - BottomFrontX; BottomBackX = TrueX - BottomBackX; BackX = TrueX - BackX; } else if (Dir == "D") { FrontX = TrueX + FrontX; BottomFrontX = TrueX + BottomFrontX; BottomBackX = TrueX + BottomBackX; BackX = TrueX + BackX; } } } function CheckHitGrd(CheckX, CheckY) { with (this) { if ((CheckX == undefined) && (CheckY == undefined)) { CheckX = TrueX; CheckY = TrueY; aCheckPoints = [CheckX, BottomFrontX, BottomBackX]; } else { aCheckPoints = [CheckX]; } for (var i in aCheckPoints) { if (_parent.Collider.Sol.hitTest(aCheckPoints[i], CheckY + MaxSol, true) and (SpdYNow >= 0)) { HitGrd = true; HitGrdPoint = aCheckPoints[i]; break; } HitGrd = false; HitGrdPoint = TrueX; } } } function CheckSol(CheckX, CheckY) { with (this) { if ((CheckX == undefined) && (CheckY == undefined)) { CheckX = HitGrdPoint; CheckY = TrueY; } if (_parent.Collider.Sol.hitTest(CheckX, CheckY, true) and (SpdYNow >= 0)) { SpdYNow = 0; var InSol = true; while (InSol == true) { MoveY = MoveY - SolOut; InSol = _parent.Collider.Sol.hitTest(CheckX, CheckY + MoveY, true); } } else if (SpdYNow >= 0) { if (HitGrd == true) { SpdYNow = 0; MoveY = SpdYNow; } else { SpdYNow = SpdYNow + SpdYUp; if (SpdYNow > SpdYMax) { SpdYNow = SpdYMax; } var SolHit1 = (SpdYNow / 3); var SolHit2 = (SolHit1 * 2); if (_parent.Collider.Sol.hitTest(CheckX, CheckY + SolHit1, true)) { MoveY = SolHitMin; } else if (_parent.Collider.Sol.hitTest(CheckX, CheckY + SolHit2, true)) { MoveY = SolHit1; } else if (_parent.Collider.Sol.hitTest(CheckX, CheckY + SpdYNow, true)) { MoveY = SolHit2; } else { MoveY = SpdYNow; } } } else { SpdYNow = SpdYNow + SpdYUp; MoveY = SpdYNow; } if (MoveY > 0) { DistYFall = DistYFall + MoveY; } } } function ChangeEtat(l_newAction) { var _local2 = false; if (((EtatOld == "Walk") && (Etat == "WalkTir")) || ((EtatOld == "WalkTir") && (Etat == "Walk"))) { _local2 = true; } if ((EtatOld == "ShieldOn") && (Etat == "Idle")) { l_newAction = "ShieldOff"; } EtatOld = Etat; Etat = l_newAction; Obj.gotoAndStop(l_newAction); if (shieldHP > 0) { Obj.Etat.shield_mc._visible = true; Obj.Etat.shield_mc.gotoAndStop(shieldType); } else { Obj.Etat.shield_mc._visible = false; } if (_local2) { if (FrWalkNow >= 20) { FrWalkNow = 1; } Obj.Etat.gotoAndPlay(FrWalkNow); } } function updatePerso() { with (this) { gotoAndStop(Dir); Etat = "Idle"; GunUsed = "GlueGun"; GetFireG = -1 * Obj.HitBack._x; GetFireD = Obj.HitFront._x; GetFireDw = 20; GetFireUp = -1 * Obj.HitTop._y; ComboKick = 0; InvincibleEnd(); CanBeHit = true; } } function SetAttackers() { var _local3 = new Array(); var _local2 = 0; while (_local2 < _global.CG.G_objects.length) { if (_global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local2]].typeOf == "Enemy") { if (_global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local2]].Etat != "Dead") { _local3.push(_global.CG.G_objects[_local2]); } } _local2++; } _local3.sort(function (a, b) { var _local2 = _global.CP.G_Scene.currentlevel_mc; if (_local2[a].GetPersDist() < _local2[b].GetPersDist()) { return(-1); } if (_local2[a].GetPersDist() > _local2[b].GetPersDist()) { return(1); } return(0); }); _local2 = 0; while (_local2 < _local3.length) { if (_local2 < 2) { _global.CP.G_Scene.currentlevel_mc[_local3[_local2]].isAttacker = true; } else { _global.CP.G_Scene.currentlevel_mc[_local3[_local2]].isAttacker = false; } _local2++; } return(_local3); } function CheckGrab() { if (_global.CG.G_Key.SPACE_pressed) { if (shieldHP <= 0) { if (grabbableShield != null) { grabbableShield.Etat = "Get"; shieldType = grabbableShield.typeOf; shieldHP = 5; Obj.Etat.shield_mc._visible = true; Obj.Etat.shield_mc.gotoAndStop(shieldType); grabbableShield = null; } } } } function Powerup() { CanBeHit = false; if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; CanBeHit = true; } } function SetGrabbableShield(l_mc) { grabbableShield = l_mc; } function ShieldThrow() { if (Obj.Etat._currentframe == 6) { var _local3 = _global.CP.G_Scene.currentlevel_mc; shieldHP = 0; var _local4 = _local3.getNextHighestDepth(); _local3.attachMovie("ShieldThrow", "ShieldThrow" + _local4, _local4, {_x:_x, _y:_y, Dir:Dir, typeOf:shieldType}); } else if (Obj.Etat._currentframe >= Obj.Etat._totalframes) { Etat = "Idle"; } } function CheckEnemies() { var _local4 = false; var _local3 = 0; while (_local3 < _global.CG.G_objects.length) { if (_global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local3]].typeOf == "Enemy") { if (_global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local3]].Etat != "Dead") { _local4 = true; break; } } _local3++; } if (!_local4) { var _local6 = _global.CP.G_Scene.currentlevel_mc; var _local5 = _local6.getNextHighestDepth(); _global.CP.G_Scene.currentlevel_mc.attachMovie("Enemy", "Enemy" + _local5, _local5, {_x:_x - 50, _y:_y - 50}); } } }
Symbol 1167 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp extends MovieClip { var Etat, EtatOld, LgOutG, LgOutD, LgOutUp, LgOutDw, LgHitX, LgHitUp, LgHitDw, InPause, FrGet, Value, fallingSpeed, TrueX, TrueY, locked, typeOf, Pers, Obj, removeMovieClip, _x, _y, hitTest, gotoAndStop, _parent; function PowerUp () { super(); Etat = "Lantern"; EtatOld = "Lantern"; LgOutG = 25; LgOutD = 525; LgOutUp = 25; LgOutDw = 395; LgHitX = 26; LgHitUp = 13; LgHitDw = 70; InPause = false; FrGet = 5; Value = Value; fallingSpeed = 0; TrueX = 0; TrueY = 0; locked = false; typeOf = "PowerUp"; _global.CP.CtrlGame.RegisterObject(this); } function EnterFrame() { if (Pers == undefined) { Pers = _global.CG.G_Player; } if (Etat != EtatOld) { ChangeEtat(Etat); } Actions(); } function Sleep() { with (this) { CheckActif(); } } function Get() { with (this) { if (Obj._currentframe >= Obj._totalframes) { ChangeEtat("Kill"); Pers.GetLifeBonus(Value); } } } function Kill() { with (this) { for (LifeBonusI in G_TabLifeBonus) { var LifeBonusActif = G_TabLifeBonus[LifeBonusI]; removeMovieClip(); if (LifeBonusActif == Nom) { delete G_TabLifeBonus[LifeBonusI]; } } delete this; } } function Lantern() { CheckHit(); } function None() { } function Standard() { CheckSol(); CheckGet(); } function Hard() { CheckSol(); CheckGet(); } function Level() { CheckSol(); CheckGet(); } function Game() { CheckSol(); CheckGet(); } function Ox() { CheckSol(); CheckGet(); } function Rabbit() { CheckSol(); CheckGet(); } function Horse() { CheckSol(); CheckGet(); } function Rat() { CheckSol(); CheckGet(); } function CheckGet() { with (this) { if ((((Pers._y >= (_y - LgHitUp)) and (Pers._y <= (_y + LgHitDw))) and (Pers._x >= (_x - LgHitX))) and (Pers._x <= (_x + LgHitX))) { switch (Etat) { case "Standard" : _global.CG.G_Hud.AddToScore(50); _global.CP.CtrlSFX.PlaySFX("bonus.wav", 100, 1); break; case "Hard" : _global.CG.G_Hud.AddToScore(100); _global.CP.CtrlSFX.PlaySFX("bonus.wav", 100, 1); break; case "Level" : _global.CG.G_Hud.AddToScore(750); _global.CP.CtrlSFX.PlaySFX("bonusbig.wav", 100, 1); break; case "Game" : _global.CG.G_Hud.AddToScore(2000); _global.CP.CtrlSFX.PlaySFX("bonusbig.wav", 100, 1); break; case "Ox" : _global.CG.G_Hud.AddToScore(500); Pers.powerMult = 2; _global.CG.G_CW.AddCombo({combo:"KKK", callback:function () { _global.CG.G_Player.SetRHKick(); }, reset:true}); _global.CG.G_CW.AddCombo({combo:"KKP", callback:function () { _global.CG.G_Player.SetDHPunch(); }, reset:false}); Pers.Etat = "Powerup"; _global.CG.G_Hud.talismanHolder.gotoAndStop("ox"); _global.CP.CtrlSFX.PlaySFX("talisman_ox.wav", 100, 1); break; case "Rabbit" : _global.CG.G_Hud.AddToScore(500); Pers.SpdXBase = Pers.SpdXBase * 1.5; _global.CG.G_CW.AddCombo({combo:"SJP", callback:function () { _global.CG.G_Player.SetUppercut(); }, reset:false}); _global.CG.G_CW.AddCombo({combo:"SJK", callback:function () { _global.CG.G_Player.SetHSKick(); }, reset:false}); Pers.Etat = "Powerup"; _global.CG.G_Hud.talismanHolder.gotoAndStop("rabbit"); _global.CP.CtrlSFX.PlaySFX("talisman_rabbit.wav", 100, 1); break; case "Horse" : _global.CG.G_Hud.AddToScore(500); Pers.Life = Pers.TotalLives; _global.CG.G_Hud.UpdateEnergy((Pers.Life / Pers.TotalLives) * 100); _global.CP.CtrlSFX.PlaySFX("talisman_horse.wav", 100, 1); break; case "Rat" : _global.CG.G_Hud.AddToScore(500); _global.CG.G_Life++; _global.CG.G_Hud.UpdateLives(); _global.CP.CtrlSFX.PlaySFX("talisman_rat.wav", 100, 1); } Etat = "Get"; } } } function CheckHit() { if (Pers.CanHit) { var _local2 = Pers.TrueX + (Pers.HitPointX - Pers._x); var _local3 = Pers.TrueY + (Pers.HitPointY - Pers._y); if (hitTest(_local2, _local3, false)) { DefinePowerUp(); } } } function DefinePowerUp() { if (typeOf == "PowerUp") { var _local9 = "Standard"; if (((_y < 250) || (Math.random() < 0.1)) && (Math.random() < 0.7)) { _local9 = "Hard"; } if (Math.random() < 0.1) { _local9 = "None"; } var _local5 = 0; var _local6 = _global.CP.G_Scene.currentlevel_mc._width; var _local4 = 0; while (_local4 < _global.CG.G_objects.length) { var _local3 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local4]]; if (_local3.typeOf == "LevelSeparator") { if ((_local3._x < _x) && (_local3._x > _local5)) { _local5 = _local3._x; } if ((_local3._x > _x) && (_local3._x < _local6)) { _local6 = _local3._x; } } _local4++; } var _local7 = true; _local4 = 0; while (_local4 < _global.CG.G_objects.length) { var _local3 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local4]]; if (_local3.typeOf == "PowerUp") { if ((((_local3 != this) && (_local3.Etat == "Lantern")) && (_local3._x > _local5)) && (_local3._x < _local6)) { _local7 = false; } } _local4++; } if (_local7) { _local9 = "Level"; } var _local8 = true; _local4 = 0; while (_local4 < _global.CG.G_objects.length) { var _local3 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local4]]; if (_local3.typeOf == "PowerUp") { if ((_local3 != this) && (_local3.Etat == "Lantern")) { _local8 = false; } } _local4++; } if (_local8) { _local9 = "Game"; } Etat = _local9; } else { Etat = typeOf; } _global.CP.CtrlSFX.PlayRandomSFX("lantern", 3); } function CheckActif() { with (this) { if ((((_x >= (Bg.Invthis._x - LgOutG)) and (_x <= (Bg.Invthis._x + LgOutD))) and (_y >= (Bg.Invthis._y - LgOutUp))) and (_y <= (Bg.Invthis._y + LgOutDw))) { Etat = "Idle"; } } } function CheckSleep() { with (this) { if ((((_x < (Bg.Invthis._x - LgOutG)) or (_x > (Bg.Invthis._x + LgOutD))) or (_y < (Bg.Invthis._y - LgOutUp))) or (_y > (Bg.Invthis._y + LgOutDw))) { Etat = "Sleep"; } } } function ChangeEtat(NewAction) { with (this) { EtatOld = Etat; Etat = NewAction; gotoAndStop(NewAction); } } function SetTruePos() { TrueX = _x + _parent._x; TrueY = _y + _parent._y; } function CheckSol() { if (!locked) { SetTruePos(); if (!_parent.Collider.Sol.hitTest(TrueX, TrueY, true)) { _y = _y + Math.min((fallingSpeed = fallingSpeed + 2), MAXFALLINGSPEED); } SetTruePos(); if (_parent.Collider.Sol.hitTest(TrueX, TrueY, true)) { fallingSpeed = 0; do { _y = _y - 1; SetTruePos(); } while (_parent.Collider.Sol.hitTest(TrueX, TrueY, true)); locked = true; } } } function Actions() { with (this) { if (G_Pause == true) { if (InPause == false) { InPause = true; Obj.stop(); } } else { if (InPause == true) { InPause = false; Obj.play(); } this[Etat](); } } } var MAXFALLINGSPEED = new Number(15); }
Symbol 1168 MovieClip [__Packages.TypeMaker] Frame 0
class TypeMaker extends MovieClip { var proxLanterns, _name, _y, _x; function TypeMaker () { super(); proxLanterns = new Array(); var _local5 = 0; while (_local5 < _global.CG.G_objects.length) { var _local4 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local5]]; if (_local4.typeOf == "PowerUp") { if (GetDist(_local4) < RADIUS) { proxLanterns.push(_local4); } } _local5++; } var _local6 = Math.floor(Math.random() * proxLanterns.length); proxLanterns[_local6].typeOf = _name; } function GetDist(l_mc) { return(Math.sqrt(Math.pow(_x - l_mc._x, 2) + Math.pow(_y - l_mc._y, 2))); } var RADIUS = new Number(200); }
Symbol 1169 MovieClip [__Packages.ScrollBlocker] Frame 0
class ScrollBlocker extends GameObject { var act, IsOnScreen, _x, _parent, _name; function ScrollBlocker () { super(); act = false; } function EnterFrame() { if (IsOnScreen()) { _global.CP.G_Scene.currentlevel_mc.xLimit = -_x; if (!act) { var _local4 = Math.round(((_parent._width - _x) / _parent._width) * 3); var _local3 = 1; while (_local3 <= _local4) { SpawnEnemies(); _local3++; } if (_name == "PREBOSS") { SpawnBoss(); _local3 = 1; while (_local3 <= 2) { SpawnEnemies(); _local3++; } } if (_name == "BOSS") { PlaceBoss(); } _parent.Collider.Wall.virtual_mc._x = _x; act = true; } } if (act) { CheckDestroy(); } } function Destroy() { super.Destroy(); _parent.Collider.Wall.virtual_mc._x = 0; _global.CP.G_Scene.currentlevel_mc.ResetXLimit(); } function SpawnEnemies() { var _local3 = _global.CP.G_Scene.currentlevel_mc; var _local2 = _local3.getNextHighestDepth(); _global.CP.G_Scene.currentlevel_mc.attachMovie("Enemy", "Enemy" + _local2, _local2, {_x:_global.CG.G_Player._x - 50, _y:_global.CG.G_Player._y - 50}); } function SpawnBoss() { var _local2 = _global.CP.G_Scene.currentlevel_mc; var _local3 = _local2.getNextHighestDepth(); _global.CP.G_Scene.currentlevel_mc.attachMovie("Boss", "Valmont", _local3, {_x:_global.CG.G_Player._x - 50, _y:_global.CG.G_Player._y - 50}); } function PlaceBoss() { var _local2 = _global.CP.G_Scene.currentlevel_mc; trace("placing"); _local2.Valmont._x = _global.CG.G_Player._x - 50; _local2.Valmont._y = _global.CG.G_Player._y - 50; _local2.Valmont.Etat = "Idle"; } function CheckDestroy() { var _local5 = false; var _local3 = 0; while (_local3 < _global.CG.G_objects.length) { var _local4 = _global.CP.G_Scene.currentlevel_mc[_global.CG.G_objects[_local3]]; if (_local4.typeOf == "Enemy") { if (_local4.Etat != "Dead") { _local5 = true; break; } } _local3++; } if ((_name == "PREBOSS") && (_global.CP.G_Scene.currentlevel_mc.Valmont.Etat != "Wait")) { _local5 = true; } if (!_local5) { _global.CG.G_Hud.ShowGOArrow(); Destroy(); } } }
Symbol 1170 MovieClip [__Packages.LevelSeparator] Frame 0
class LevelSeparator extends GameObject { var typeOf, Pers, _x, previousPersX; function LevelSeparator () { super(); typeOf = "LevelSeparator"; Pers = _global.CG.G_Player; } function EnterFrame() { if ((Pers._x < _x) && (previousPersX > _x)) { _global.CG.G_Level++; if (_global.CG.G_Level > _global.CG.G_LevelDisplay) { _global.CG.G_LevelDisplay++; _global.CG.G_Hud.UpdateLevel(_global.CG.G_LevelDisplay); _global.CP.G_Scene.popup_mc.gotoAndPlay("Display"); } } if ((Pers._x > _x) && (previousPersX < _x)) { _global.CG.G_Level--; } previousPersX = Pers._x; } }
Symbol 1171 MovieClip [__Packages.Background] Frame 0
class Background extends MovieClip { var cameraOffsetX, cameraOffsetY, scrollXMin, main_mc, scrollYMin, scrollYMax, InPause, xLimit, _x, _y, bg_mc, fg_mc, Collider; function Background () { super(); cameraOffsetX = Stage.width / 2; cameraOffsetY = (Stage.height / 2) + 150; scrollXMin = (-main_mc._width) + Stage.width; scrollYMin = (-main_mc._height) + Stage.height; scrollYMax = 0; InPause = false; ResetXLimit(); } function EnterFrame() { Actions(); } function Actions() { with (this) { if (G_Pause) { if (!InPause) { InPause = true; } } else { if (InPause) { InPause = false; } ScrollBg(); } } } function ResetXLimit() { xLimit = 0; } function ScrollBg() { var _local4 = Math.max(scrollXMin, Math.min(xLimit, (-_global.CG.G_Player._x) + cameraOffsetX)) - _x; var _local3 = Math.max(scrollYMin, Math.min(scrollYMax, (-_global.CG.G_Player._y) + cameraOffsetY)) - _y; var _local6 = Math.min(Math.abs(_local4), MAXSPEEDX); var _local5 = Math.min(Math.abs(_local3), MAXSPEEDY); _x = _x + (_local6 * (_local4 / Math.abs(_local4))); _y = _y + (_local5 * (_local3 / Math.abs(_local3))); bg_mc._x = ((_x + main_mc._x) / (-(main_mc._width - Stage.width))) * (main_mc._width - bg_mc._width); bg_mc._y = ((_y + main_mc._y) / (-(main_mc._height - Stage.height))) * (main_mc._height - bg_mc._height); fg_mc._x = ((_x + main_mc._x) / (-(main_mc._width - Stage.width))) * (-(fg_mc._width - main_mc._width)); fg_mc._y = (((_y + main_mc._y) / (-(main_mc._height - Stage.height))) * (-(fg_mc._height - main_mc._height))) + 55; Collider.SHWall.virtual1_mc._x = -_x; Collider.SHWall.virtual2_mc._x = (-_x) + Stage.width; } var MAXSPEEDX = new Number(15); var MAXSPEEDY = new Number(10); }
Symbol 1172 MovieClip [__Packages._CtrlHud] Frame 0
class _CtrlHud extends MovieClip { var energyBar, _parent, lifeDisplay, levelDisplay, scoreDisplay, talismanHolder, mcGOArrow; function _CtrlHud () { super(); _global.CG.G_Hud = this; energyBar = _parent.stats_mc.lifebar_mc; lifeDisplay = _parent.stats_mc.lives_txt; levelDisplay = _parent.stats_mc.level_txt; scoreDisplay = _parent.stats_mc.score_txt; talismanHolder = _parent.stats_mc; mcGOArrow = _parent.goarrow_mc; ResetScore(); } function UpdateLives() { lifeDisplay.text = _global.CG.G_Life; } function UpdateEnergy(l_amount) { energyBar._xscale = l_amount; } function UpdateLevel(l_amount) { levelDisplay.text = l_amount; } function AddToScore(l_amount) { _global.CG.G_Score = _global.CG.G_Score + l_amount; scoreDisplay.text = ZeroPad(String(_global.CG.G_Score), 7, "0"); _global.CP.CtrlSFX.PlaySFX("points.wav", 100, 1); } function ResetScore() { _global.CG.G_Score = 0; scoreDisplay.text = ZeroPad(String(_global.CG.G_Score), 7, "0"); } function ShowGOArrow() { mcGOArrow.gotoAndPlay("GO"); } function ZeroPad(l_str, l_len, l_pad) { while (l_str.length < l_len) { l_str = l_pad + l_str; } return(l_str); } }
Symbol 286 Button
on (release) { nextFrame(); }
Symbol 480 MovieClip Frame 1
this.onRelease = function () { }; this.useHandCursor = false;
Symbol 492 MovieClip Frame 49
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 495 MovieClip Frame 50
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 498 MovieClip Frame 55
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 501 MovieClip Frame 50
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 503 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 505 MovieClip Frame 25
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 507 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 509 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 511 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 513 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 516 MovieClip Frame 32
_parent._parent.jackie_mc.gotoAndStop(1); _parent._parent.jackie_mc.gotoAndStop(_parent._currentframe); stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 521 Button
on (release) { if (keys_mc._currentframe < keys_mc._totalframes) { keys_mc.nextFrame(); } else { keys_mc.gotoAndStop(2); } }
Symbol 522 Button
on (release) { if (keys_mc._currentframe > 2) { keys_mc.prevFrame(); } else { keys_mc.gotoAndStop(keys_mc._totalframes); } }
Symbol 539 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 24
stop();
Symbol 613 MovieClip Frame 15
stop();
Symbol 629 MovieClip Frame 16
stop();
Symbol 636 MovieClip Frame 11
stop();
Symbol 641 MovieClip Frame 10
stop();
Symbol 642 MovieClip Frame 9
stop();
Symbol 650 MovieClip Frame 5
stop();
Symbol 661 MovieClip Frame 10
stop();
Symbol 665 MovieClip Frame 26
stop();
Symbol 673 MovieClip Frame 12
stop();
Symbol 685 MovieClip Frame 36
stop();
Symbol 686 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 1
stop();
Symbol 697 Button
on (release) { prevFrame(); }
Symbol 787 Button
on (release) { this.gotoAndStop(1); this._parent.gotoAndStop("Game"); _global.CG.G_paused = false; }
Symbol 861 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 2
stop();
Symbol 861 MovieClip Frame 3
stop();
Symbol 861 MovieClip Frame 4
stop();
Symbol 866 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 55
stop();
Symbol 882 Button
on (release) { this._parent.instructions_mc.gotoAndStop(2); }
Symbol 883 Button
on (release) { this._parent.gotoAndStop("Game"); }
Symbol 905 Button
on (release) { gotoAndPlay ("Resume"); }
Symbol 914 Button
on (release) { _global.CG.G_paused = false; _global.CP.G_Scene.gotoAndStop("Title"); }
Symbol 916 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 2
_global.CG.G_paused = true;
Symbol 916 MovieClip Frame 10
_global.CG.G_paused = false;
Symbol 917 MovieClip [_CtrlHud] Frame 1
#initclip 32 Object.registerClass("_CtrlHud", _CtrlHud); #endinitclip
Symbol 920 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 1
stop();
Symbol 934 Button
on (release) { _global.CG.G_paused = true; _global.CP.G_Scene.instructions_mc.gotoAndStop(2); }
Symbol 942 Button
on (press) { _global.CP.CtrlSFX.MuteAll(); gotoAndStop (2); }
Symbol 944 Button
on (press) { _global.CP.CtrlSFX.UnMuteAll(); gotoAndStop (1); }
Symbol 945 MovieClip Frame 1
stop();
Symbol 955 Button
on (release) { _global.CP.G_Scene.quit_mc.gotoAndStop("Display"); }
Symbol 966 MovieClip Frame 1
_visible = false;
Symbol 969 MovieClip Frame 5
stop();
Symbol 999 MovieClip Frame 4
stop();
Symbol 1000 MovieClip Frame 15
stop();
Symbol 1018 MovieClip Frame 14
stop();
Symbol 1023 MovieClip Frame 11
stop();
Symbol 1026 MovieClip Frame 11
stop();
Symbol 1031 MovieClip Frame 1
_parent.shield_mc = this.shield_mc;
Symbol 1034 MovieClip Frame 1
this._parent._parent.shield_mc = this.shield_mc;
Symbol 1037 MovieClip Frame 4
stop();
Symbol 1041 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 7
stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 8
stop();
Symbol 1048 MovieClip Frame 17
stop();
Symbol 1048 MovieClip Frame 26
stop();
Symbol 1048 MovieClip Frame 34
stop();
Symbol 1048 MovieClip Frame 42
stop();
Symbol 1048 MovieClip Frame 50
stop();
Symbol 1048 MovieClip Frame 65
stop();
Symbol 1048 MovieClip Frame 72
stop();
Symbol 1048 MovieClip Frame 86
stop();
Symbol 1048 MovieClip Frame 94
stop();
Symbol 1048 MovieClip Frame 101
stop();
Symbol 1048 MovieClip Frame 218
stop();
Symbol 1049 MovieClip [Player] Frame 1
#initclip 26 Object.registerClass("Player", Player); #endinitclip stop();
Symbol 1049 MovieClip [Player] Frame 2
stop();
Symbol 1053 MovieClip Frame 14
stop();
Symbol 1066 MovieClip [PowerUp] Frame 1
#initclip 27 Object.registerClass("PowerUp", PowerUp); #endinitclip stop();
Symbol 1066 MovieClip [PowerUp] Frame 10
stop();
Symbol 1066 MovieClip [PowerUp] Frame 15
stop();
Symbol 1066 MovieClip [PowerUp] Frame 25
stop();
Symbol 1066 MovieClip [PowerUp] Frame 35
stop();
Symbol 1066 MovieClip [PowerUp] Frame 45
stop();
Symbol 1066 MovieClip [PowerUp] Frame 55
stop();
Symbol 1066 MovieClip [PowerUp] Frame 65
stop();
Symbol 1066 MovieClip [PowerUp] Frame 75
stop();
Symbol 1066 MovieClip [PowerUp] Frame 85
stop();
Symbol 1066 MovieClip [PowerUp] Frame 95
stop();
Symbol 1068 MovieClip [TalismanPlacer] Frame 1
#initclip 28 Object.registerClass("TalismanPlacer", TypeMaker); #endinitclip this._visible = false;
Symbol 1070 MovieClip [ScrollBlocker] Frame 1
#initclip 29 Object.registerClass("ScrollBlocker", ScrollBlocker); #endinitclip this._visible = false;
Symbol 1072 MovieClip [LevelSeparator] Frame 1
#initclip 30 Object.registerClass("LevelSeparator", LevelSeparator); #endinitclip this._visible = false;
Symbol 1074 MovieClip Frame 1
this._visible = 0;
Symbol 1077 MovieClip Frame 1
this._visible = false;
Symbol 1079 MovieClip Frame 1
this._visible = false;
Symbol 1091 MovieClip [_Level1] Frame 1
#initclip 31 Object.registerClass("_Level1", Background); #endinitclip
Instance of Symbol 1080 MovieClip "Collider" in Symbol 1091 MovieClip [_Level1] Frame 1
onClipEvent (load) { }
Symbol 1105 Button
on (release) { _global.CG.RestartGame(); }
Symbol 1142 Button
on (release) { _global.CG.RestartGame(); }

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Symbol 1087 MovieClipUses:1086Used by:1091
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1090
Symbol 1090 MovieClipUses:1089Used by:1091
Symbol 1091 MovieClip [_Level1]Uses:964 1049 1066 1068 206 1070 1072 1080 1087 1090Used by:Timeline
Symbol 1092 TextUses:208Used by:1130
Symbol 1093 EditableTextUses:208 805Used by:1130
Symbol 1094 EditableTextUses:208 805Used by:1130
Symbol 1095 TextUses:208Used by:1130 1153
Symbol 1096 TextUses:208Used by:1130
Symbol 1097 TextUses:208Used by:1130
Symbol 1098 TextUses:208Used by:1105
Symbol 1099 TextUses:208Used by:1102 1105
Symbol 1100 TextUses:208Used by:1103
Symbol 1101 TextUses:208Used by:1102
Symbol 1102 MovieClipUses:1099 1101Used by:1103
Symbol 1103 MovieClipUses:1100 1102Used by:1105
Symbol 1104 TextUses:208Used by:1105
Symbol 1105 ButtonUses:1098 1099 1103 1104 285Used by:1130
Symbol 1106 TextUses:208Used by:1130
Symbol 1107 TextUses:208Used by:1130
Symbol 1108 GraphicUsed by:1109
Symbol 1109 MovieClipUses:1108Used by:1126
Symbol 1110 GraphicUsed by:1111
Symbol 1111 MovieClipUses:1110Used by:1126
Symbol 1112 GraphicUsed by:1113
Symbol 1113 MovieClipUses:1112Used by:1126
Symbol 1114 GraphicUsed by:1115
Symbol 1115 MovieClipUses:1114Used by:1126
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1116Used by:1119
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1117 1118Used by:1126
Symbol 1120 GraphicUsed by:1121
Symbol 1121 MovieClipUses:1120Used by:1126
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClipUses:1122Used by:1126
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClipUses:1124Used by:1126
Symbol 1126 MovieClipUses:1109 1111 1113 1115 1119 1121 1123 1125Used by:1130
Symbol 1127 GraphicUsed by:1130
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1130
Symbol 1130 MovieClipUses:1092 1093 1094 1095 774 1096 1097 1105 720 1106 1107 1126 1127 1129Used by:Timeline
Symbol 1131 TextUses:208Used by:1153
Symbol 1132 EditableTextUses:208 805Used by:1153
Symbol 1133 EditableTextUses:208 805Used by:1153
Symbol 1134 TextUses:208Used by:1142
Symbol 1135 TextUses:208Used by:1142
Symbol 1136 TextUses:208Used by:1140
Symbol 1137 TextUses:208Used by:1139
Symbol 1138 TextUses:208Used by:1139
Symbol 1139 MovieClipUses:1137 1138Used by:1140
Symbol 1140 MovieClipUses:1136 1139Used by:1142
Symbol 1141 TextUses:208Used by:1142
Symbol 1142 ButtonUses:1134 1135 1140 1141 285Used by:1153
Symbol 1143 GraphicUsed by:1144
Symbol 1144 MovieClipUses:1143Used by:1146
Symbol 1145 GraphicUsed by:1146
Symbol 1146 MovieClipUses:1144 1145Used by:1153
Symbol 1147 GraphicUsed by:1148
Symbol 1148 MovieClipUses:1147Used by:1149
Symbol 1149 MovieClipUses:1148 294Used by:1153
Symbol 1150 TextUses:208Used by:1153
Symbol 1151 TextUses:208Used by:1153
Symbol 1152 GraphicUses:212Used by:1153
Symbol 1153 MovieClipUses:1131 1132 1095 1133 774 1142 720 1146 1149 1150 1151 211 1152Used by:Timeline

Instance Names

"instructions_mc"Frame 10Symbol 861 MovieClip
"popup_mc"Frame 10Symbol 870 MovieClip
"quit_mc"Frame 15Symbol 916 MovieClip
"currentlevel_mc"Frame 15Symbol 1091 MovieClip [_Level1]
"Etat"Symbol 107 MovieClip Frame 1Symbol 33 MovieClip
"Etat"Symbol 107 MovieClip Frame 9Symbol 73 MovieClip
"Etat"Symbol 107 MovieClip Frame 17Symbol 74 MovieClip
"Etat"Symbol 107 MovieClip Frame 25Symbol 76 MovieClip
"Etat"Symbol 107 MovieClip Frame 33Symbol 78 MovieClip
"Etat"Symbol 107 MovieClip Frame 41Symbol 85 MovieClip
"Etat"Symbol 107 MovieClip Frame 48Symbol 90 MovieClip
"Etat"Symbol 107 MovieClip Frame 56Symbol 96 MovieClip
"Etat"Symbol 107 MovieClip Frame 65Symbol 97 MovieClip
"Etat"Symbol 107 MovieClip Frame 74Symbol 98 MovieClip
"Etat"Symbol 107 MovieClip Frame 83Symbol 99 MovieClip
"Etat"Symbol 107 MovieClip Frame 92Symbol 102 MovieClip
"Etat"Symbol 107 MovieClip Frame 101Symbol 106 MovieClip
"Etat"Symbol 107 MovieClip Frame 117Symbol 73 MovieClip
"Obj"Symbol 108 MovieClip [Boss] Frame 1Symbol 107 MovieClip
"Obj"Symbol 108 MovieClip [Boss] Frame 2Symbol 107 MovieClip
"bar_mc"Symbol 112 MovieClip Frame 1Symbol 110 MovieClip
"Etat"Symbol 192 MovieClip Frame 1Symbol 137 MovieClip
"Etat"Symbol 192 MovieClip Frame 9Symbol 140 MovieClip
"Etat"Symbol 192 MovieClip Frame 17Symbol 147 MovieClip
"Etat"Symbol 192 MovieClip Frame 25Symbol 148 MovieClip
"Etat"Symbol 192 MovieClip Frame 33Symbol 151 MovieClip
"Etat"Symbol 192 MovieClip Frame 41Symbol 153 MovieClip
"Etat"Symbol 192 MovieClip Frame 49Symbol 156 MovieClip
"Etat"Symbol 192 MovieClip Frame 56Symbol 165 MovieClip
"Etat"Symbol 192 MovieClip Frame 64Symbol 174 MovieClip
"Etat"Symbol 192 MovieClip Frame 73Symbol 175 MovieClip
"Etat"Symbol 192 MovieClip Frame 82Symbol 177 MovieClip
"Etat"Symbol 192 MovieClip Frame 91Symbol 178 MovieClip
"Etat"Symbol 192 MovieClip Frame 100Symbol 189 MovieClip
"Etat"Symbol 192 MovieClip Frame 107Symbol 190 MovieClip
"Etat"Symbol 192 MovieClip Frame 115Symbol 189 MovieClip
"Etat"Symbol 192 MovieClip Frame 125Symbol 191 MovieClip
"lifebar_mc"Symbol 193 MovieClip [Enemy] Frame 1Symbol 112 MovieClip
"Obj"Symbol 193 MovieClip [Enemy] Frame 1Symbol 192 MovieClip
"Obj"Symbol 193 MovieClip [Enemy] Frame 2Symbol 192 MovieClip
"type_mc"Symbol 201 MovieClip [ShieldThrow] Frame 1Symbol 200 MovieClip
"Obj"Symbol 206 MovieClip [Bouclier] Frame 1Symbol 205 MovieClip
"Etat"Symbol 206 MovieClip [Bouclier] Frame 5Symbol 205 MovieClip
"shield_mc"Symbol 540 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 642 MovieClip Frame 1Symbol 539 MovieClip
"keys_mc"Symbol 687 MovieClip Frame 1Symbol 517 MovieClip
"jackie_mc"Symbol 687 MovieClip Frame 1Symbol 686 MovieClip
"score_txt"Symbol 861 MovieClip Frame 4Symbol 806 EditableText
"level_txt"Symbol 861 MovieClip Frame 4Symbol 807 EditableText
"lives_txt"Symbol 861 MovieClip Frame 4Symbol 810 EditableText
"lifebar_mc"Symbol 861 MovieClip Frame 4Symbol 830 MovieClip
"number_mc"Symbol 869 MovieClip Frame 1Symbol 866 MovieClip
"chapter_mc"Symbol 870 MovieClip Frame 6Symbol 869 MovieClip
"score_txt"Symbol 921 MovieClip Frame 1Symbol 806 EditableText
"level_txt"Symbol 921 MovieClip Frame 1Symbol 807 EditableText
"lives_txt"Symbol 921 MovieClip Frame 1Symbol 810 EditableText
"lifebar_mc"Symbol 921 MovieClip Frame 1Symbol 830 MovieClip
"goarrow_mc"Symbol 956 MovieClip Frame 1Symbol 920 MovieClip
"stats_mc"Symbol 956 MovieClip Frame 1Symbol 921 MovieClip
"shield_mc"Symbol 969 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 988 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 993 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 999 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 1000 MovieClip Frame 3Symbol 539 MovieClip
"shield_mc"Symbol 1000 MovieClip Frame 11Symbol 200 MovieClip
"shield_mc"Symbol 1000 MovieClip Frame 16Symbol 539 MovieClip
"shield_mc"Symbol 1018 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 1027 MovieClip Frame 1Symbol 200 MovieClip
"shield_mc"Symbol 1030 MovieClip Frame 1Symbol 200 MovieClip
"shield_mc"Symbol 1031 MovieClip Frame 1Symbol 200 MovieClip
"shield_mc"Symbol 1034 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 1036 MovieClip Frame 21Symbol 200 MovieClip
"shield_mc"Symbol 1044 MovieClip Frame 1Symbol 1041 MovieClip
"shield_mc"Symbol 1046 MovieClip Frame 1Symbol 539 MovieClip
"shield_mc"Symbol 1046 MovieClip Frame 5Symbol 200 MovieClip
"shield_mc"Symbol 1047 MovieClip Frame 1Symbol 200 MovieClip
"shield_mc"Symbol 1047 MovieClip Frame 5Symbol 539 MovieClip
"HitBack"Symbol 1048 MovieClip Frame 1Symbol 966 MovieClip
"HitBottomBack"Symbol 1048 MovieClip Frame 1Symbol 966 MovieClip
"HitBottomFront"Symbol 1048 MovieClip Frame 1Symbol 966 MovieClip
"HitTop"Symbol 1048 MovieClip Frame 1Symbol 966 MovieClip
"HitFront"Symbol 1048 MovieClip Frame 1Symbol 966 MovieClip
"Etat"Symbol 1048 MovieClip Frame 1Symbol 540 MovieClip
"Etat"Symbol 1048 MovieClip Frame 8Symbol 969 MovieClip
"Etat"Symbol 1048 MovieClip Frame 17Symbol 988 MovieClip
"Etat"Symbol 1048 MovieClip Frame 26Symbol 992 MovieClip
"Etat"Symbol 1048 MovieClip Frame 42Symbol 993 MovieClip
"HitPoint"Symbol 1048 MovieClip Frame 58Symbol 966 MovieClip
"Etat"Symbol 1048 MovieClip Frame 65Symbol 999 MovieClip
"Etat"Symbol 1048 MovieClip Frame 79Symbol 1000 MovieClip
"HitBottom"Symbol 1048 MovieClip Frame 86Symbol 966 MovieClip
"Etat"Symbol 1048 MovieClip Frame 86Symbol 1007 MovieClip
"HitBack"Symbol 1048 MovieClip Frame 94Symbol 966 MovieClip
"HitPoint"Symbol 1048 MovieClip Frame 94Symbol 966 MovieClip
"Etat"Symbol 1048 MovieClip Frame 94Symbol 1018 MovieClip
"Etat"Symbol 1048 MovieClip Frame 101Symbol 1023 MovieClip
"Etat"Symbol 1048 MovieClip Frame 107Symbol 1026 MovieClip
"Etat"Symbol 1048 MovieClip Frame 113Symbol 594 MovieClip
"Etat"Symbol 1048 MovieClip Frame 118Symbol 613 MovieClip
"Etat"Symbol 1048 MovieClip Frame 123Symbol 629 MovieClip
"Etat"Symbol 1048 MovieClip Frame 128Symbol 636 MovieClip
"Etat"Symbol 1048 MovieClip Frame 133Symbol 673 MovieClip
"Etat"Symbol 1048 MovieClip Frame 138Symbol 685 MovieClip
"Etat"Symbol 1048 MovieClip Frame 143Symbol 642 MovieClip
"Etat"Symbol 1048 MovieClip Frame 148Symbol 1027 MovieClip
"Etat"Symbol 1048 MovieClip Frame 154Symbol 1030 MovieClip
"Etat"Symbol 1048 MovieClip Frame 160Symbol 1036 MovieClip
"Etat"Symbol 1048 MovieClip Frame 167Symbol 661 MovieClip
"Etat"Symbol 1048 MovieClip Frame 175Symbol 665 MovieClip
"Etat"Symbol 1048 MovieClip Frame 183Symbol 1037 MovieClip
"Etat"Symbol 1048 MovieClip Frame 190Symbol 1044 MovieClip
"Etat"Symbol 1048 MovieClip Frame 197Symbol 1045 MovieClip
"Etat"Symbol 1048 MovieClip Frame 204Symbol 1046 MovieClip
"Etat"Symbol 1048 MovieClip Frame 211Symbol 1047 MovieClip
"Obj"Symbol 1049 MovieClip [Player] Frame 1Symbol 1048 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 15Symbol 1054 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 25Symbol 1055 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 35Symbol 1056 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 45Symbol 1057 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 55Symbol 1059 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 65Symbol 1061 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 75Symbol 1063 MovieClip
"Obj"Symbol 1066 MovieClip [PowerUp] Frame 85Symbol 1065 MovieClip
"virtual2_mc"Symbol 1077 MovieClip Frame 1Symbol 1076 MovieClip
"virtual1_mc"Symbol 1077 MovieClip Frame 1Symbol 1076 MovieClip
"virtual_mc"Symbol 1079 MovieClip Frame 1Symbol 1076 MovieClip
"Sol"Symbol 1080 MovieClip Frame 1Symbol 1074 MovieClip
"SHWall"Symbol 1080 MovieClip Frame 1Symbol 1077 MovieClip
"Wall"Symbol 1080 MovieClip Frame 1Symbol 1079 MovieClip
"fg_mc"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 964 MovieClip
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Rat"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Rabbit"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Rat"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Ox"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"Horse"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1068 MovieClip [TalismanPlacer]
"sewer2"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"sewer10"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"sewer3"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash9"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"sewer11"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"sewer18"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong1"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong4"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong6"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong8"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong12"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong14"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong16"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong17"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"gong20"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash5"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash7"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash13"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash15"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"trash19"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 206 MovieClip [Bouclier]
"BOSS"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1070 MovieClip [ScrollBlocker]
"PREBOSS"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1070 MovieClip [ScrollBlocker]
"Collider"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1080 MovieClip
"main_mc"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1087 MovieClip
"bg_mc"Symbol 1091 MovieClip [_Level1] Frame 1Symbol 1090 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 108 as "Boss"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 193 as "Enemy"
ExportAssets (56)Timeline Frame 1Symbol 201 as "ShieldThrow"
ExportAssets (56)Timeline Frame 1Symbol 206 as "Bouclier"
ExportAssets (56)Timeline Frame 1Symbol 207 as "_CtrlPackage"
ExportAssets (56)Timeline Frame 1Symbol 1154 as "__Packages.GameObject"
ExportAssets (56)Timeline Frame 1Symbol 1155 as "__Packages.DynamicGameObject"
ExportAssets (56)Timeline Frame 1Symbol 1156 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 1157 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1158 as "__Packages.ShieldThrow"
ExportAssets (56)Timeline Frame 1Symbol 1159 as "__Packages.Shield"
ExportAssets (56)Timeline Frame 1Symbol 1160 as "__Packages._CtrlPackage"
ExportAssets (56)Timeline Frame 1Symbol 1161 as "__Packages._CtrlGame"
ExportAssets (56)Timeline Frame 1Symbol 1162 as "__Packages.ComboWatcher"
ExportAssets (56)Timeline Frame 1Symbol 1163 as "__Packages._CtrlSFX"
ExportAssets (56)Timeline Frame 1Symbol 1164 as "__Packages.SFX"
ExportAssets (56)Timeline Frame 1Symbol 1165 as "__Packages.Boss"
ExportAssets (56)Timeline Frame 1Symbol 1166 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 1167 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 1168 as "__Packages.TypeMaker"
ExportAssets (56)Timeline Frame 1Symbol 1169 as "__Packages.ScrollBlocker"
ExportAssets (56)Timeline Frame 1Symbol 1170 as "__Packages.LevelSeparator"
ExportAssets (56)Timeline Frame 1Symbol 1171 as "__Packages.Background"
ExportAssets (56)Timeline Frame 1Symbol 1172 as "__Packages._CtrlHud"
ExportAssets (56)Timeline Frame 9Symbol 221 as "music_game.wav"
ExportAssets (56)Timeline Frame 9Symbol 222 as "music_lose.wav"
ExportAssets (56)Timeline Frame 9Symbol 223 as "music_package.wav"
ExportAssets (56)Timeline Frame 9Symbol 224 as "music_win.wav"
ExportAssets (56)Timeline Frame 9Symbol 225 as "airfast_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 226 as "airfast_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 227 as "airfast_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 228 as "airfast_4.wav"
ExportAssets (56)Timeline Frame 9Symbol 229 as "airslow_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 230 as "airslow_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 231 as "airslow_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 232 as "block_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 233 as "block_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 234 as "block_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 235 as "block_4.wav"
ExportAssets (56)Timeline Frame 9Symbol 236 as "block_5.wav"
ExportAssets (56)Timeline Frame 9Symbol 237 as "bonus.wav"
ExportAssets (56)Timeline Frame 9Symbol 238 as "bonusbig.wav"
ExportAssets (56)Timeline Frame 9Symbol 239 as "combo_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 240 as "combo_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 241 as "gong.wav"
ExportAssets (56)Timeline Frame 9Symbol 242 as "hit_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 243 as "hit_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 244 as "hit_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 245 as "hit_4.wav"
ExportAssets (56)Timeline Frame 9Symbol 246 as "hurt_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 247 as "hurt_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 248 as "hurt_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 249 as "hurt_4.wav"
ExportAssets (56)Timeline Frame 9Symbol 250 as "hurt_5.wav"
ExportAssets (56)Timeline Frame 9Symbol 251 as "lantern_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 252 as "lantern_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 253 as "lantern_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 254 as "points.wav"
ExportAssets (56)Timeline Frame 9Symbol 255 as "sewer.wav"
ExportAssets (56)Timeline Frame 9Symbol 256 as "shadowin_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 257 as "shadowin_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 258 as "shadowout.wav"
ExportAssets (56)Timeline Frame 9Symbol 259 as "shield_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 260 as "shield_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 261 as "shield_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 262 as "shield_4.wav"
ExportAssets (56)Timeline Frame 9Symbol 263 as "shieldout.wav"
ExportAssets (56)Timeline Frame 9Symbol 264 as "shuriken_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 265 as "shuriken_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 266 as "superhit_1.wav"
ExportAssets (56)Timeline Frame 9Symbol 267 as "superhit_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 268 as "superhit_3.wav"
ExportAssets (56)Timeline Frame 9Symbol 269 as "talisman_horse.wav"
ExportAssets (56)Timeline Frame 9Symbol 270 as "talisman_ox.wav"
ExportAssets (56)Timeline Frame 9Symbol 271 as "talisman_rabbit.wav"
ExportAssets (56)Timeline Frame 9Symbol 272 as "talisman_rat.wav"
ExportAssets (56)Timeline Frame 9Symbol 273 as "trash.wav"
ExportAssets (56)Timeline Frame 15Symbol 917 as "_CtrlHud"
ExportAssets (56)Timeline Frame 15Symbol 1049 as "Player"
ExportAssets (56)Timeline Frame 15Symbol 1066 as "PowerUp"
ExportAssets (56)Timeline Frame 15Symbol 1068 as "TalismanPlacer"
ExportAssets (56)Timeline Frame 15Symbol 1070 as "ScrollBlocker"
ExportAssets (56)Timeline Frame 15Symbol 1072 as "LevelSeparator"
ExportAssets (56)Timeline Frame 15Symbol 1091 as "_Level1"

Labels

"Init"Frame 1
"Load"Frame 5
"Title"Frame 10
"Game"Frame 15
"Win"Frame 20
"Lose"Frame 25
"Reset"Frame 30
"Idle"Symbol 107 MovieClip Frame 1
"Walk"Symbol 107 MovieClip Frame 9
"Jump"Symbol 107 MovieClip Frame 17
"Fall"Symbol 107 MovieClip Frame 25
"Land"Symbol 107 MovieClip Frame 33
"Attack1"Symbol 107 MovieClip Frame 41
"Attack2"Symbol 107 MovieClip Frame 48
"Attack3"Symbol 107 MovieClip Frame 56
"FinAttack1"Symbol 107 MovieClip Frame 65
"FinAttack2"Symbol 107 MovieClip Frame 74
"FinAttack3"Symbol 107 MovieClip Frame 83
"GetHit"Symbol 107 MovieClip Frame 92
"Die"Symbol 107 MovieClip Frame 101
"Dead"Symbol 107 MovieClip Frame 108
"Leave"Symbol 107 MovieClip Frame 117
"Wait"Symbol 107 MovieClip Frame 125
"D"Symbol 108 MovieClip [Boss] Frame 1
"G"Symbol 108 MovieClip [Boss] Frame 2
"Rouge"Symbol 134 MovieClip Frame 1
"Bleu"Symbol 134 MovieClip Frame 2
"Jaune"Symbol 134 MovieClip Frame 3
"Idle"Symbol 192 MovieClip Frame 1
"Block"Symbol 192 MovieClip Frame 9
"Walk"Symbol 192 MovieClip Frame 17
"Jump"Symbol 192 MovieClip Frame 25
"Fall"Symbol 192 MovieClip Frame 33
"Land"Symbol 192 MovieClip Frame 41
"Attack1"Symbol 192 MovieClip Frame 49
"Attack2"Symbol 192 MovieClip Frame 56
"Shoot"Symbol 192 MovieClip Frame 64
"FinAttack1"Symbol 192 MovieClip Frame 73
"FinAttack2"Symbol 192 MovieClip Frame 82
"GetHit"Symbol 192 MovieClip Frame 91
"Die"Symbol 192 MovieClip Frame 100
"Materialize"Symbol 192 MovieClip Frame 107
"Dematerialize"Symbol 192 MovieClip Frame 115
"IdleShadow"Symbol 192 MovieClip Frame 125
"Dead"Symbol 192 MovieClip Frame 134
"Sleep"Symbol 192 MovieClip Frame 143
"D"Symbol 193 MovieClip [Enemy] Frame 1
"G"Symbol 193 MovieClip [Enemy] Frame 2
"trash"Symbol 200 MovieClip Frame 1
"sewer"Symbol 200 MovieClip Frame 2
"gong"Symbol 200 MovieClip Frame 3
"trash"Symbol 205 MovieClip Frame 1
"sewer"Symbol 205 MovieClip Frame 2
"gong"Symbol 205 MovieClip Frame 3
"Idle"Symbol 206 MovieClip [Bouclier] Frame 1
"Get"Symbol 206 MovieClip [Bouclier] Frame 5
"Kill"Symbol 206 MovieClip [Bouclier] Frame 10
"trash"Symbol 539 MovieClip Frame 1
"sewer"Symbol 539 MovieClip Frame 2
"gong"Symbol 539 MovieClip Frame 3
"idle"Symbol 686 MovieClip Frame 1
"Combo RoundHouseKick"Symbol 686 MovieClip Frame 2
"Combo PowerfulNudge"Symbol 686 MovieClip Frame 3
"Combo DoubleHammerHeadPunch"Symbol 686 MovieClip Frame 4
"Combo  FastKneeShot"Symbol 686 MovieClip Frame 5
"KickOnJump"Symbol 686 MovieClip Frame 6
"Combo JumpKick"Symbol 686 MovieClip Frame 7
"Combo LandingDoubleHammerPunch"Symbol 686 MovieClip Frame 8
"Combo LowKickAttack"Symbol 686 MovieClip Frame 9
"Combo StomachJab"Symbol 686 MovieClip Frame 10
"Combo UppercutFist"Symbol 686 MovieClip Frame 11
"Combo HardStepKick"Symbol 686 MovieClip Frame 12
"Page1"Symbol 861 MovieClip Frame 2
"Page2"Symbol 861 MovieClip Frame 3
"Page3"Symbol 861 MovieClip Frame 4
"Display"Symbol 870 MovieClip Frame 2
"Display"Symbol 916 MovieClip Frame 2
"Resume"Symbol 916 MovieClip Frame 10
"GO"Symbol 920 MovieClip Frame 2
"none"Symbol 921 MovieClip Frame 1
"ox"Symbol 921 MovieClip Frame 2
"rabbit"Symbol 921 MovieClip Frame 3
"trash"Symbol 1041 MovieClip Frame 1
"sewer"Symbol 1041 MovieClip Frame 2
"gong"Symbol 1041 MovieClip Frame 3
"Idle"Symbol 1048 MovieClip Frame 1
"IdleCrouch"Symbol 1048 MovieClip Frame 8
"Walk"Symbol 1048 MovieClip Frame 17
"GetHit1"Symbol 1048 MovieClip Frame 26
"GetHit2"Symbol 1048 MovieClip Frame 34
"Jump"Symbol 1048 MovieClip Frame 42
"FinJump"Symbol 1048 MovieClip Frame 50
"JumpKick"Symbol 1048 MovieClip Frame 58
"Fall"Symbol 1048 MovieClip Frame 65
"FinFall"Symbol 1048 MovieClip Frame 72
"Land"Symbol 1048 MovieClip Frame 79
"Die"Symbol 1048 MovieClip Frame 86
"Kick"Symbol 1048 MovieClip Frame 94
"PunchR"Symbol 1048 MovieClip Frame 101
"PunchL"Symbol 1048 MovieClip Frame 107
"RHKick"Symbol 1048 MovieClip Frame 113
"PNudge"Symbol 1048 MovieClip Frame 118
"DHPunch"Symbol 1048 MovieClip Frame 123
"FKShot"Symbol 1048 MovieClip Frame 128
"Uppercut"Symbol 1048 MovieClip Frame 133
"HSKick"Symbol 1048 MovieClip Frame 138
"RKick"Symbol 1048 MovieClip Frame 143
"ShieldBounce"Symbol 1048 MovieClip Frame 148
"ShieldThrow"Symbol 1048 MovieClip Frame 154
"Powerup"Symbol 1048 MovieClip Frame 160
"LowKick"Symbol 1048 MovieClip Frame 167
"StomachJab"Symbol 1048 MovieClip Frame 175
"LandDHPunch"Symbol 1048 MovieClip Frame 183
"ShieldBreak"Symbol 1048 MovieClip Frame 190
"Block"Symbol 1048 MovieClip Frame 197
"ShieldOn"Symbol 1048 MovieClip Frame 204
"ShieldOff"Symbol 1048 MovieClip Frame 211
"PasLa"Symbol 1048 MovieClip Frame 218
"D"Symbol 1049 MovieClip [Player] Frame 1
"G"Symbol 1049 MovieClip [Player] Frame 2
"Lantern"Symbol 1066 MovieClip [PowerUp] Frame 1
"None"Symbol 1066 MovieClip [PowerUp] Frame 10
"Standard"Symbol 1066 MovieClip [PowerUp] Frame 15
"Hard"Symbol 1066 MovieClip [PowerUp] Frame 25
"Level"Symbol 1066 MovieClip [PowerUp] Frame 35
"Game"Symbol 1066 MovieClip [PowerUp] Frame 45
"Ox"Symbol 1066 MovieClip [PowerUp] Frame 55
"Rabbit"Symbol 1066 MovieClip [PowerUp] Frame 65
"Horse"Symbol 1066 MovieClip [PowerUp] Frame 75
"Rat"Symbol 1066 MovieClip [PowerUp] Frame 85
"Get"Symbol 1066 MovieClip [PowerUp] Frame 95

Dynamic Text Variables

_global.CG.G_LifeSymbol 810 EditableText"3"
_global.CG.G_LevelDisplaySymbol 864 EditableText"<p align="left"><font face="Gang of Three" size="52" color="#d0e80a" letterSpacing="0.000000" kerning="1">1</font></p>"
_global.CG.G_LevelDisplaySymbol 865 EditableText"<p align="left"><font face="Gang of Three" size="52" color="#000000" letterSpacing="0.000000" kerning="1">1</font></p>"
_global.CG.G_ScoreSymbol 1093 EditableText"<p align="left"><font face="Gang of Three" size="48" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>"
_global.CG.G_ScoreSymbol 1094 EditableText"<p align="left"><font face="Gang of Three" size="48" color="#000000" letterSpacing="0.000000" kerning="1">9999999</font></p>"
_global.CG.G_ScoreSymbol 1132 EditableText"<p align="left"><font face="Gang of Three" size="48" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>"
_global.CG.G_ScoreSymbol 1133 EditableText"<p align="left"><font face="Gang of Three" size="48" color="#000000" letterSpacing="0.000000" kerning="1">9999999</font></p>"




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Created: 26/5 -2019 06:32:06 Last modified: 26/5 -2019 06:32:06 Server time: 12/05 -2024 19:33:23