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Pacman 2.swf

This is the info page for
Flash #23383

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

PLAY GAME

PA  MAN

<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="11" COLOR="#FFFFFF">www.neave.com/games</FONT></P>

SCORE

LIVES

GET READY!

PAUSED

QUIT? Y/N

LEVEL

GAME OVER

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { sofar = this.getBytesLoaded(); total = this.getBytesTotal(); Bar._width = int((sofar / total) * 100); if (sofar == total) { delete this.onEnterFrame; nextFrame(); } };
Frame 2
String.prototype.addCommas = function () { var len = this.length; var str = ""; var i = 0; while (i <= len) { str = this.charAt(len - i) + str; if ((((i % 3) == 0) && (i > 0)) && (i < len)) { str = "," + str; } i++; } return(str); }; so = SharedObject.getLocal("neavePacman"); if (!playerName.length) { playerName = so.data.playerName; } score = 0;
Frame 4
function initVars() { pacDir = 3; pacPos = 0; pacX = 14; pacY = 23; nextX = pacX - 1; nextY = pacY; nextPacDir = 3; ghKill = 100; ghBlue = 0; numEyes = 0; Pacman.gotoAndStop(1); pacStep = 4; pacPosMax = 2; pauseCount = 0; with (Pacman) { _x = OFFX + (12 * pacX); _y = OFFY + (12 * pacY); _rotation = 0; } tellTarget (Ghost[1]) { ghPos = 1; ghDir = 3; ghX = 13; ghY = 11; ghNX = ghX - 1; _y = (_root.OFFY + 132); cOrig = 14483456 /* 0xDD0000 */; }; tellTarget (Ghost[2]) { ghDir = 0; ghX = 13; cOrig = 16751001 /* 0xFF9999 */; }; tellTarget (Ghost[3]) { ghDir = 2; ghX = 11; cOrig = 6750207 /* 0x66FFFF */; }; tellTarget (Ghost[4]) { ghDir = 2; ghX = 15; cOrig = 16750848 /* 0xFF9900 */; }; g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (this.g > 1) { ghPos = 0; ghY = 14; ghNX = ghX; _y = (_root.OFFY + 174); } _x = ((_root.OFFX + (12 * ghX)) + 6); gotoAndStop (1); Eyes.gotoAndStop(1); gNum = 0; ghNY = ghY; ghStep = 4; ghPosMax = 2; ghFast = true; Shape._visible = true; Shape.Hit._visible = true; c = new Color(Shape); c.setRGB(cOrig); }; g++; } } function setPacMove(d) { if (d == 0) { nextX = pacX; nextY = pacY - 1; Pacman._rotation = 90; } else if (d == 1) { nextX = pacX + 1; nextY = pacY; Pacman._rotation = 180; } else if (d == 2) { nextX = pacX; nextY = pacY + 1; Pacman._rotation = -90; } else if (d == 3) { nextX = pacX - 1; nextY = pacY; Pacman._rotation = 0; } } function setGhMove(d, g) { with (Ghost[g]) { if (d == 0) { ghNX = ghX; ghNY = ghY - 1; } else if (d == 1) { ghNX = ghX + 1; ghNY = ghY; } else if (d == 2) { ghNX = ghX; ghNY = ghY + 1; } else if (d == 3) { ghNX = ghX - 1; ghNY = ghY; } } } function startBGSnd() { tellTarget ("BGSnd") { if (_root.ghBlue > 2) { if (_root.numEyes) { EyesGh.start(0, 100); BlueGh.stop(); } else { EyesGh.stop(); BlueGh.start(0, 100); } } else { BlueGh.stop(); EyesGh.stop(); _root["Back" + _root.bgNum].start(0, 1000); } }; } OFFX = 18; OFFY = 18; score = 0; lastScore = 0; lives = 3; level = 0; fruitNum = 1; notMute = true; newLev = true; newGame = true; newLife = false; quttting = false; quit = false; Snd.ChSnd = true; Pacman.Hit._visible = false; ghPause = 40; ghBVal = 162; ghMove = new Array(4); ghChoice = new Array(4); ghBest = new Array(4); var g = 1; while (g < 5) { Ghost.attachMovie("Ghost", g, g); Ghost.attachMovie("GhKill", "K" + g, g + 4); Ghost["K" + g].kval = ""; g++; } var i = 1; while (i < 5) { _root["Life" + i].gotoAndStop(1); if (i >= lives) { _root["Life" + i]._visible = false; } i++; } m = "#############################............##............##.####.#####.##.#####.####.##O####.#####.##.#####.####O##.####.#####.##.#####.####.##..........................##.####.##.########.##.####.##.####.##.########.##.####.##......##....##....##......#######.##### ## #####.############.##### ## #####.############.## ##.############.## ######## ##.############.## # # # ## ##.######L . # # # ## . R######.## ### #### ##.############.## ######## ##.############.## ##.############.## ######## ##.############.## ######## ##.#######............##............##.####.#####.##.#####.####.##.####.#####.##.#####.####.##O..##....... .......##..O####.##.##.########.##.##.######.##.##.########.##.##.####......##....##....##......##.##########.##.##########.##.##########.##.##########.##..........................#############################"; var i = -1; while (i < 29) { Maze.attachMovie("Empty", i, i + 1); i++; } pos = 0; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i][j] = m.charAt(pos++); pill = false; if (Maze[i][j] == ".") { pill = true; Maze[i].attachMovie("Pill", "P" + j, pos); } if (Maze[i][j] == "O") { pill = true; Maze[i].attachMovie("Power", "P" + j, pos); } if (pill) { with (Maze[i]["P" + j]) { _x = OFFX + (12 * i); _y = OFFY + (12 * j); } } i++; } j++; }
Instance of Symbol 25 MovieClip [Empty] "Maze" in Frame 4
onClipEvent (keyDown) { with (_root) { if (Key.getCode() == 38) { nextPacDir = 0; } else if (Key.getCode() == 39) { nextPacDir = 1; } else if (Key.getCode() == 40) { nextPacDir = 2; } else if (Key.getCode() == 37) { nextPacDir = 3; } else if (playing && ((Key.getCode() == 80) || (Key.getCode() == 112))) { if (Ready._visible) { Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else { stop(); Ready.gotoAndStop("Paused"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } } else if (playing && (((Key.getCode() == 81) || (Key.getCode() == 113)) || (Key.getCode() == 27))) { quitting = true; stop(); Ready.gotoAndStop("Quit"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } else if (quitting && ((Key.getCode() == 78) || (Key.getCode() == 110))) { quitting = false; Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else if (quitting && ((Key.getCode() == 89) || (Key.getCode() == 121))) { quit = true; play(); } else if ((playing && (!Ready._visible)) && ((Key.getCode() == 77) || (Key.getCode() == 109))) { notMute = !notMute; if (notMute) { startBGSnd(); } else { stopAllSounds(); } } else if ((Key.getCode() == 76) || (Key.getCode() == 108)) { toggleHighQuality(); } } }
Frame 5
stop(); stopAllSounds(); playing = false; stopped = true; Fruit.gotoAndStop(1); if (newLev) { newLev = false; bgNum = 1; pillEat = 0; level++; if (ghPause > 4) { ghPause = ghPause - 4; } if (ghBVal > 2) { ghBVal = ghBVal - 10; } if (fruitNum < 14) { fruitNum++; FrLev.gotoAndStop(fruitNum); } initVars(); if (!newGame) { var g = 1; while (g < 5) { Ghost[g]._visible = false; g++; } Pacman._visible = false; BGSnd.gotoAndPlay("NewLev"); } } if (newLife) { newLife = false; Ready._visible = true; lives--; if (lives > 0) { _root["Life" + lives]._visible = false; initVars(); BGSnd.gotoAndPlay("NewLife"); } else { Pacman._visible = false; Ready.gotoAndStop("GameOver"); } } if (newGame) { BGSnd.gotoAndPlay("NewGame"); }
Frame 6
ang = Math.abs(pacDir - nextPacDir) / 2; if (ang == 1) { pacDir = nextPacDir; } else if (pacPos == 0) { tempDir = pacDir; pacDir = nextPacDir; } setPacMove(pacDir); if (pacPos == 0) { P = Maze[pacX]["P" + pacY]; if (P._visible) { pacStep = 4; pacPosMax = 2; if (notMute) { tellTarget ("Snd") { if (ChSnd) { gotoAndPlay ("Chomp1"); } else { gotoAndPlay ("Chomp2"); } ChSnd = !ChSnd; }; } P._visible = false; pillEat++; if (notMute) { if (pillEat == 180) { BGSnd.Back1.stop(); bgNum = 2; BGSnd.Back2.start(0, 1000); } else if (pillEat == 230) { BGSnd.Back2.stop(); bgNum = 3; BGSnd.Back3.start(0, 1000); } } if (pillEat == 244) { newLev = true; gotoAndStop (5); } score = score + 10; if (Maze[pacX][pacY] == "O") { score = score + 40; if (notMute) { BGSnd["Back" + bgNum].stop(); BGSnd.BlueGh.start(0, 100); } ghBlue = ghBval; ghKill = 100; var g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (Shape._visible) { c.setRGB(13311); gotoAndStop (2); ghFast = false; e = new Color(PPEyes); e.setRGB(16777215); } }; g++; } } } else if ((++pauseCount) % 2) { pacStep = 4; pacPosMax = 2; } else { pacStep = 6; pacPosMax = 1; } if (Maze[pacX + 1][pacY] == "L") { pacX = 28; nextX = 27; Pacman._x = OFFX + 336; } else if (Maze[pacX - 1][pacY] == "R") { pacX = -1; nextX = 0; Pacman._x = OFFX - 12; } if ((Maze[nextX][nextY] == "#") && (ang != 1)) { pacDir = tempDir; setPacMove(pacDir); } } if (!((pacPos == 0) && (Maze[nextX][nextY] == "#"))) { with (Pacman) { if (nextX < pacX) { _x = _x - pacStep; pacPos--; } else if (nextX > pacX) { _x = _x + pacStep; pacPos++; } else if (nextY < pacY) { _y = _y - pacStep; pacPos--; } else if (nextY > pacY) { _y = _y + pacStep; pacPos++; } } if ((pacPos < 0) || (pacPos > pacPosMax)) { if (pacPos > pacPosMax) { pacPos = 0; } else if (pacPos < 0) { pacPos = pacPosMax; } pacX = nextX; pacY = nextY; } if (stopped) { stopped = false; Pacman.play(); } } else if (!stopped) { stopped = true; Pacman.gotoAndStop(1); } tellTarget ("Fruit") { if (_currentframe == 1) { if (!random(600)) { gotoAndStop(_root.fruitNum); } } else if (fCount) { if (hitTest(_root.Pacman.Hit)) { gotoAndStop ("Show"); } else { fCount--; } } else { gotoAndStop (1); } }; if (ghBlue) { ghBlue--; } unBlue = false; var g = 1; while (g < 5) { with (Ghost[g]) { if (ghBlue && (_currentframe == 2)) { if (((((ghBlue == 50) || (ghBlue == 40)) || (ghBlue == 30)) || (ghBlue == 20)) || (ghBlue == 10)) { c.setRGB(16777215); e.setRGB(16711680); } else if (((((ghBlue == 45) || (ghBlue == 35)) || (ghBlue == 25)) || (ghBlue == 15)) || (ghBlue == 5)) { c.setRGB(13311); e.setRGB(16777215); } else if (ghBlue == 1) { gotoAndStop(1); c.setRGB(cOrig); ghFast = true; } } gTest = false; if (ghPos == 0) { if ((Maze[ghX + 1][ghY] == "L") && (ghDir == 3)) { ghX = 29; ghNX = 28; _x = OFFX + 348; } else if ((Maze[ghX - 1][ghY] == "R") && (ghDir == 1)) { ghX = -2; ghNX = -1; _x = OFFX - 24; } else if ((ghX > 0) && (ghX < 27)) { var i = 0; while (i < 4) { ghMove[i] = 1; i++; } oppDir = ((ghDir < 2) ? (ghDir + 2) : (ghDir - 2)); ghMove[oppDir] = 0; if (Maze[ghX][ghY - 1] == "#") { ghMove[0] = 0; } if (Maze[ghX + 1][ghY] == "#") { ghMove[1] = 0; } if (Maze[ghX][ghY + 1] == "#") { ghMove[2] = 0; } if (Maze[ghX - 1][ghY] == "#") { ghMove[3] = 0; } pos = 0; var i = 0; while (i < 4) { ghChoice[i] = -1; if (ghMove[i]) { ghChoice[pos++] = i; } i++; } bestXDir = -1; bestYDir = -1; if (Shape._visible && (_currentframe == 1)) { testX = pacX; testY = pacY; } else { testX = 13; testY = 11; } if (testX < ghX) { bestXDir = 3; } else if (testX > ghX) { bestXDir = 1; } if (testY < ghY) { bestYDir = 0; } else if (testY > ghY) { bestYDir = 2; } best = 0; var i = 0; while (i < pos) { if ((ghChoice[i] == bestXDir) || (ghChoice[i] == bestYDir)) { ghBest[best++] = ghChoice[i]; } i++; } if ((best == 0) || (Shape._visible && (!random(3)))) { ghDir = ghChoice[random(pos)]; } else { ghDir = ghBest[random(best)]; } if (ghFast) { ghStep = 4; ghPosMax = 2; } else { ghStep = 2; ghPosMax = 5; } gNum++; if (ghX == 13) { if ((ghY > 11) && (ghY < 15)) { if (Shape._visible) { gTest = true; ghDir = 0; if (gNum < 4) { _y = _y - 2; } } else if (ghY == 13) { unBlue = true; numEyes--; Shape._visible = true; Shape.Hit._visible = true; } } else if (ghY == 11) { if ((gNum == 1) && (g == 1)) { _x = _x - 2; } if (gNum == 4) { ghPos = 2; if (ghFast) { _x = _x + 2; } else { _x = _x - 2; } } if (!Shape._visible) { gTest = true; ghDir = 2; } } } if ((ghY > 11) && (ghY < 15)) { if ((ghX == 11) && (gNum == (ghPause + 2))) { gTest = true; ghDir = 1; gNum = -1; } if ((ghX == 15) && (gNum == ((2 * ghPause) + 2))) { gTest = true; ghDir = 3; gNum = -1; } } } } setGhMove(ghDir, g); if ((!((ghPos == 0) && (Maze[ghNX][ghNY] == "#"))) || (gTest)) { if (ghNX < ghX) { _x = _x - ghStep; ghPos--; } else if (ghNX > ghX) { _x = _x + ghStep; ghPos++; } else if (ghNY < ghY) { _y = _y - ghStep; ghPos--; } else if (ghNY > ghY) { _y = _y + ghStep; ghPos++; } Eyes.gotoAndStop(ghDir + 1); if ((ghPos < 0) || (ghPos > ghPosMax)) { if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } ghX = ghNX; ghY = ghNY; } } if ((Shape.Hit._visible && (Pacman.Hit.hitTest(Shape.Hit))) && (!newLev)) { if (_currentframe == 1) { _root.stop(); playing = false; Pacman.gotoAndPlay("Die"); } else { BGSnd.BlueGh.stop(); ghKill = ghKill * 2; score = score + ghKill; ghFast = true; if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } if (notMute) { Snd.gotoAndPlay("EatGhost"); } gotoAndStop(1); numEyes++; Shape._visible = false; Shape.Hit._visible = false; c.setRGB(cOrig); with (Ghost["K" + g]) { _visible = true; _x = Ghost[g]._x; _y = Ghost[g]._y; kval = ghKill; play(); } } } } g++; } if (ghBlue && (notMute)) { with (BGSnd) { if (ghBlue == 1) { BlueGh.stop(); EyesGh.stop(); eval ("Back" + bgNum).start(0, 1000); } else if (unBlue && (!numEyes)) { EyesGh.stop(); BlueGh.start(0, 100); } } } if (lastScore != score) { s = Math.floor(score / 10000); sTest = (s + 1) / 2; if (((lives < 5) && (sTest == int(sTest))) && (Math.floor(lastScore / 10000) < s)) { eval ("Life" + lives)._visible = true; lives++; if (notMute) { BGSnd.ExLife.start(0, 6); } } } lastScore = score; if (!playing) { stop(); } if (quit) { gotoAndStop (2); }
Frame 7
gotoAndPlay (6);
Frame 8
gotoAndStop (2);
Symbol 16 MovieClip Frame 1
stop();
Symbol 19 MovieClip [Ghost] Frame 1
stop();
Symbol 23 MovieClip [GhKill] Frame 1
stop();
Symbol 23 MovieClip [GhKill] Frame 2
tellTarget ("/") { playing = false; Pacman._visible = false; }; play();
Symbol 23 MovieClip [GhKill] Frame 12
tellTarget ("/") { playing = true; Pacman._visible = true; gotoAndPlay ("Loop"); };
Symbol 23 MovieClip [GhKill] Frame 41
kval = ""; tellTarget ("_parent") { if (fval) { gotoAndStop (1); } };
Symbol 30 Button
on (release) { play(); }
Symbol 39 MovieClip Frame 8
stop();
Symbol 40 MovieClip Frame 5
gotoAndPlay (1);
Symbol 40 MovieClip Frame 6
_root.BGSnd.stop(); stopAllSounds();
Symbol 40 MovieClip Frame 25
tellTarget ("/") { BGSnd.gotoAndPlay("Killed"); for (var g in Ghost) { Ghost[g]._visible = false; } };
Symbol 40 MovieClip Frame 27
_rotation = 0;
Symbol 40 MovieClip Frame 59
stop(); tellTarget ("/") { newLife = true; gotoAndPlay ("Restart"); };
Symbol 42 MovieClip Frame 17
stop(); CPac.gotoAndStop(1); _root.Demo.play();
Symbol 45 Button
on (release) { getURL ("http://www.neave.com/games/", "_blank"); }
Symbol 47 MovieClip Frame 1
stop(); col = new Array(14483456, 16751001, 6750207, 16750848); i = 0; while (i < 4) { G.attachMovie("Ghost", i, i); tellTarget (G[i]) { _x = -200; Eyes.gotoAndStop(2); }; this["c" + i] = new Color(G[i].Shape); this["c" + i].setRGB(col[i]); i++; } ck = new Color("GK"); GK.kval = 100; count = 0;
Symbol 47 MovieClip Frame 2
count++; if (count < 86) { Pac._x = Pac._x + 4; i = 0; while (i < 4) { if (count > ((6 * i) + 10)) { G[i]._x = G[i]._x + 4; } i++; } } else if (count == 86) { Pill._visible = false; Pac._rotation = 0; i = 0; while (i < 4) { G[i].gotoAndStop(2); this["c" + i].setRGB(50344959); i++; } } else if (count < 172) { Pac._x = Pac._x - 4; i = 0; while (i < 4) { with (G[i]) { _x = _x - 2; if (_visible && (Shape.Hit.hitTest(Pac.Hit))) { _visible = false; GK._x = _x; GK.kval = GK.kval * 2; } } i++; } if (count == 155) { GK.kval = ""; } } else if (count == 172) { i = 0; while (i < 4) { this["c" + i].setRGB(col[i]); tellTarget (G[i]) { gotoAndStop (1); Eyes.gotoAndStop(2); _visible = true; _x = -200; }; i++; } tellTarget ("GK") { _x = -16; _xscale = (_xscale * 2); _yscale = (_yscale * 2); }; } else if (count < 580) { i = 0; while (i < 4) { if (count == (244 + (90 * i))) { ck.setRGB(col[i]); if (i == 0) { GK.kval = "\"BLINKY\""; } if (i == 1) { GK.kval = "\"PINKY\""; } if (i == 2) { GK.kval = "\"INKEY\""; } if (i == 3) { GK.kval = "\"CLYDE\""; } } else if (((count > (180 + (90 * i))) && (count < (244 + (90 * i)))) || ((count > (270 + (90 * i))) && (count < (307 + (90 * i))))) { G[i]._x = G[i]._x + 4; GK.kval = ""; } i++; } } else { tellTarget ("GK") { _x = -200; _xscale = 100; _yscale = 100; kval = 100; }; i = 0; while (i < 4) { G[i]._x = -200; i++; } tellTarget ("Pac") { _x = -196; _rotation = 180; }; ck.setRGB(16777215); Pill._visible = true; count = 0; }
Symbol 47 MovieClip Frame 3
gotoAndPlay (2);
Symbol 68 MovieClip Frame 1
fCount = 200; stop();
Symbol 68 MovieClip Frame 2
fval = 100;
Symbol 68 MovieClip Frame 3
fval = 300;
Symbol 68 MovieClip Frame 4
fval = 500;
Symbol 68 MovieClip Frame 5
fval = 500;
Symbol 68 MovieClip Frame 6
fval = 700;
Symbol 68 MovieClip Frame 7
fval = 700;
Symbol 68 MovieClip Frame 8
fval = 1000;
Symbol 68 MovieClip Frame 9
fval = 1000;
Symbol 68 MovieClip Frame 10
fval = 2000;
Symbol 68 MovieClip Frame 11
fval = 2000;
Symbol 68 MovieClip Frame 12
fval = 3000;
Symbol 68 MovieClip Frame 13
fval = 3000;
Symbol 68 MovieClip Frame 14
fval = 5000;
Symbol 68 MovieClip Frame 15
stop(); tellTarget ("/") { if (notMute) { Snd.gotoAndPlay("EatFruit"); } }; _root.score = _root.score + fval; F.kval = fval; F.gotoAndPlay(2);
Symbol 77 MovieClip Frame 5
if (_root.notMute) { _root.BGSnd.NewLev.start(); }
Symbol 77 MovieClip Frame 33
stop();
Symbol 79 MovieClip Frame 53
stop(); _root.gotoAndPlay("Over");
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 4
with (_root) { LevMov.lval = ((level < 10) ? ("0" + level) : (level)); }
Symbol 84 MovieClip Frame 1
stop(); Back1 = new Sound(); Back1.attachSound("BG1"); Back2 = new Sound(); Back2.attachSound("BG2"); Back3 = new Sound(); Back3.attachSound("BG3"); BlueGh = new Sound(); BlueGh.attachSound("BGGhost"); EyesGh = new Sound(); EyesGh.attachSound("BGEyes"); ExLife = new Sound(); ExLife.attachSound("ExLife"); NewLev = new Sound(); NewLev.attachSound("NewLev");
Symbol 84 MovieClip Frame 2
if (!_root.notMute) { gotoAndPlay (21); }
Symbol 84 MovieClip Frame 31
tellTarget ("/") { if (!newGame) { Ready.gotoAndStop("Level"); Ready._visible = true; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i]["P" + j]._visible = true; i++; } j++; } } newGame = false; };
Symbol 84 MovieClip Frame 65
tellTarget ("/") { g = 1; while (g < 5) { Ghost[g]._visible = true; g++; } Pacman._visible = true; Ready.gotoAndStop(1); };
Symbol 84 MovieClip Frame 87
tellTarget ("/") { Ready._visible = false; playing = true; nextPacDir = 3; play(); if (notMute) { BGSnd["Back" + bgNum].start(0, 1000); } }; stop();
Symbol 84 MovieClip Frame 88
if (!_root.notMute) { stop(); }
Symbol 84 MovieClip Frame 90
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 3
stop();
Symbol 89 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 18
stop(); _root.BGSnd.EyesGh.start(0, 100);
Symbol 89 MovieClip Frame 20
stop();

Library Items

Symbol 1 Sound [NewLev]
Symbol 2 Sound [ExLife]
Symbol 3 Sound [BGEyes]
Symbol 4 Sound [BGGhost]
Symbol 5 Sound [BG3]
Symbol 6 Sound [BG2]
Symbol 7 Sound [BG1]
Symbol 8 GraphicUsed by:9 20 28 30 40 45 47 68 80  Timeline
Symbol 9 MovieClipUses:8Used by:14 40
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:9 12 13Used by:19
Symbol 15 GraphicUsed by:16 18 24 40
Symbol 16 MovieClipUses:15Used by:19
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 17Used by:19
Symbol 19 MovieClip [Ghost]Uses:14 16 18
Symbol 20 MovieClip [Pill]Uses:8
Symbol 21 FontUsed by:22 26 29 41 69 70 71 72 74 75 76 78 81
Symbol 22 EditableTextUses:21Used by:23 46
Symbol 23 MovieClip [GhKill]Uses:22Used by:68
Symbol 24 MovieClip [Power]Uses:15Used by:47
Symbol 25 MovieClip [Empty]Used by:47  Timeline
Symbol 26 TextUses:21Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 MovieClipUses:8Used by:Timeline
Symbol 29 TextUses:21Used by:30
Symbol 30 ButtonUses:29 8Used by:Timeline
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:9 31 15 8 32 33 34 35 36 37 39Used by:42 47  Timeline
Symbol 41 TextUses:21Used by:42
Symbol 42 MovieClipUses:40 41Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 EditableTextUses:43Used by:45
Symbol 45 ButtonUses:44 8Used by:Timeline
Symbol 46 MovieClipUses:22Used by:47
Symbol 47 MovieClipUses:46 25 40 8 24Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:68
Symbol 59 GraphicUsed by:68
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:8 58 59 60 61 62 63 64 65 66 67 23Used by:Timeline
Symbol 69 TextUses:21Used by:Timeline
Symbol 70 TextUses:21Used by:Timeline
Symbol 71 TextUses:21Used by:80
Symbol 72 TextUses:21Used by:73
Symbol 73 MovieClipUses:72Used by:80
Symbol 74 TextUses:21Used by:80
Symbol 75 EditableTextUses:21Used by:77
Symbol 76 TextUses:21Used by:77
Symbol 77 MovieClipUses:75 76Used by:80
Symbol 78 TextUses:21Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:71 8 73 74 77 79Used by:Timeline
Symbol 81 EditableTextUses:21Used by:Timeline
Symbol 82 SoundUsed by:84
Symbol 83 SoundUsed by:84
Symbol 84 MovieClipUses:82 83Used by:Timeline
Symbol 85 SoundUsed by:89
Symbol 86 SoundUsed by:89
Symbol 87 SoundUsed by:89
Symbol 88 SoundUsed by:89
Symbol 89 MovieClipUses:85 86 87 88Used by:Timeline

Instance Names

"Bar"Frame 1Symbol 28 MovieClip
"PacLogo"Frame 2Symbol 42 MovieClip
"Demo"Frame 2Symbol 47 MovieClip
"Maze"Frame 4Symbol 25 MovieClip [Empty]
"Fruit"Frame 4Symbol 68 MovieClip
"FrLev"Frame 4Symbol 68 MovieClip
"Ghost"Frame 4Symbol 25 MovieClip [Empty]
"Pacman"Frame 4Symbol 40 MovieClip
"Life1"Frame 4Symbol 40 MovieClip
"Life2"Frame 4Symbol 40 MovieClip
"Life3"Frame 4Symbol 40 MovieClip
"Ready"Frame 4Symbol 80 MovieClip
"Life4"Frame 4Symbol 40 MovieClip
"BGSnd"Frame 4Symbol 84 MovieClip
"Snd"Frame 4Symbol 89 MovieClip
"Hit"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"Btm"Symbol 14 MovieClip Frame 1Symbol 12 MovieClip
"Shape"Symbol 19 MovieClip [Ghost] Frame 1Symbol 14 MovieClip
"Eyes"Symbol 19 MovieClip [Ghost] Frame 1Symbol 16 MovieClip
"PPEyes"Symbol 19 MovieClip [Ghost] Frame 2Symbol 18 MovieClip
"Hit"Symbol 40 MovieClip Frame 1Symbol 9 MovieClip
"D1"Symbol 40 MovieClip Frame 45Symbol 39 MovieClip
"D2"Symbol 40 MovieClip Frame 50Symbol 39 MovieClip
"CPac"Symbol 42 MovieClip Frame 1Symbol 40 MovieClip
"GK"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"G"Symbol 47 MovieClip Frame 1Symbol 25 MovieClip [Empty]
"Pac"Symbol 47 MovieClip Frame 1Symbol 40 MovieClip
"Pill"Symbol 47 MovieClip Frame 2Symbol 24 MovieClip [Power]
"F"Symbol 68 MovieClip Frame 15Symbol 23 MovieClip [GhKill]
"Psd"Symbol 80 MovieClip Frame 2Symbol 73 MovieClip
"LevMov"Symbol 80 MovieClip Frame 4Symbol 77 MovieClip
"GO"Symbol 80 MovieClip Frame 5Symbol 79 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "NewLev"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ExLife"
ExportAssets (56)Timeline Frame 1Symbol 3 as "BGEyes"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BGGhost"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BG3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "BG2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BG1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Ghost"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Pill"
ExportAssets (56)Timeline Frame 1Symbol 23 as "GhKill"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Power"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 2Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 2Symbol 24 as "Power"
ExportAssets (56)Timeline Frame 2Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 2Symbol 24 as "Power"
ExportAssets (56)Timeline Frame 2Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 23 as "GhKill"
ExportAssets (56)Timeline Frame 4Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 25 as "Empty"
ExportAssets (56)Timeline Frame 8Symbol 25 as "Empty"

Labels

"Restart"Frame 5
"Loop"Frame 6
"Over"Frame 8
"Die"Symbol 40 MovieClip Frame 6
"Show"Symbol 68 MovieClip Frame 15
"Paused"Symbol 80 MovieClip Frame 2
"Quit"Symbol 80 MovieClip Frame 3
"Level"Symbol 80 MovieClip Frame 4
"GameOver"Symbol 80 MovieClip Frame 5
"NewGame"Symbol 84 MovieClip Frame 2
"NewLev"Symbol 84 MovieClip Frame 21
"NewLife"Symbol 84 MovieClip Frame 65
"Killed"Symbol 84 MovieClip Frame 88
"Chomp1"Symbol 89 MovieClip Frame 2
"Chomp2"Symbol 89 MovieClip Frame 4
"EatGhost"Symbol 89 MovieClip Frame 6
"EatFruit"Symbol 89 MovieClip Frame 19

Dynamic Text Variables

kvalSymbol 22 EditableText""
lvalSymbol 75 EditableText""
scoreSymbol 81 EditableText""




http://swfchan.com/5/23383/info.shtml
Created: 26/5 -2019 06:16:59 Last modified: 26/5 -2019 06:16:59 Server time: 13/05 -2024 05:38:49